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<article id="mouse" lang="&language;">
<articleinfo>
<title
>Maus</title>
<authorgroup>
<author
>&Mike.McBride; &Mike.McBride.mail;</author>
<author
>&Brad.Hards; &Brad.Hards.mail;</author>
<!-- Unbekannt --> 
</authorgroup>

<date
>2020-10-01</date>
<releaseinfo
>Plasma 5.20</releaseinfo>

<abstract>
<para
>Dies ist die Dokumentation für das &systemsettings;-Modul, mit dem die Maus und andere Zeigegeräte eingerichtet werden. </para>
</abstract>

<keywordset>
<keyword
>KDE</keyword>
<keyword
>Systemeinstellungen</keyword>
<keyword
>mouse</keyword>
</keywordset>
</articleinfo>

<sect1 id="kcm_mouse">
<title
>Maus</title>

<para
>Dieses Modul erlaubt Ihnen die Einrichtung Ihres Zeigegerätes. Das kann eine Maus, ein Trackball, ein Touchpad oder alles andere sein, das die gleiche Funktion erfüllt.</para>

<para
>This module is divided into two tabs: <link linkend="mouse-general"
>General</link
> and <link linkend="mouse-advanced"
>Advanced</link
>. </para>

<sect2 id="mouse-general">
<title
>Allgemein</title>

<variablelist>
<varlistentry>
<term
><guilabel
>Button Order</guilabel
></term>
<listitem
><para
>If you are left-handed, you may prefer to swap the functions of the <mousebutton
>left</mousebutton
> and <mousebutton
>right</mousebutton
> buttons on your pointing device by choosing the <guilabel
>Left handed</guilabel
> option. If your pointing device has more than two buttons, only those that function as the <mousebutton
>left</mousebutton
> and <mousebutton
>right</mousebutton
> buttons are affected. For example, if you have a three-button mouse, the <mousebutton
>middle</mousebutton
> button is unaffected.</para>
</listitem>
</varlistentry>

<varlistentry>
<term
><guilabel
>Reverse scroll direction</guilabel
></term>
<listitem
><para
>With this check box selected, the scroll wheel (if any) will work in the opposite direction (so that if rolling the top of the scroll wheel towards you previously causes a scroll down, then it will now cause a scroll up). This may be useful to handle a unusual setup of the X server. </para>
</listitem>
</varlistentry>
<!--FIXME http://kdeblog.mageprojects.com/2016/06/24/plasma-5-6-clean-installation-impression/
Just tick the “reverse scroll direction” in your mouse settings (in the system settings under “Input Devices”). That did the trick, but not completely. It only seems to be applied for the Qt applications! Yay, we have a good old setting per UI Toolkit again… But that’s wrong., we have libinput now and we can set “natural sorting” there. Why isn’t the settings page doing that under the hood if libinput is being used? Anyway, the fix here (comes from this link) was to do:

xinput set-prop 11 282 1
-->
</variablelist>

<note
><para
>In &plasma; 5.13 finden Sie die Einstellung, ob Einzel- oder Doppelklicks mit der Maustaste Dateien und Ordner öffnen, im Modul <ulink url="help:/kcontrol/workspaceoptions/index.html"
>Arbeitsbereich</ulink
>. </para
></note>
</sect2>

<sect2 id="mouse-advanced">
<title
>Advanced</title>

<variablelist>
<varlistentry>
<term id="peripherals-mouse-acceleration">
<guilabel
>Pointer acceleration</guilabel
></term>
<listitem>
<para
>Diese Option ermöglicht Ihnen die Einstellung der Beziehung zwischen der auf dem Monitor dargestellten Bewegung des Zeigers und der tatsächlichen Bewegung Ihres Zeigegerätes. Dabei ist es gleichgültig, um was für ein Gerät es sich dabei handelt (also Maus, Joystick, Trackball &etc;).</para>

<para
>A high value for the acceleration multiplier will lead to large movements of the mouse pointer on the screen, even when you only make a small movement with the physical device.</para>

<tip
><para
>A multiplier between <guilabel
>1x</guilabel
> and <guilabel
>3x</guilabel
> will works well for many systems. With a multiplier over <guilabel
>3x</guilabel
> the mouse pointer may become difficult to control.</para
></tip>
</listitem>
</varlistentry>

<varlistentry>
<term
><guilabel
>Pointer threshold</guilabel
></term>
<listitem>
<para
>The threshold is the smallest distance that the mouse pointer must move on the screen before acceleration has any effect. If the movement is within the threshold, the mouse pointer moves as if the acceleration were set to <guilabel
>1x</guilabel
>.</para>

<para
>Thus, when you make small movements with the physical device (&eg; mouse), you still have fine control of the mouse pointer on the screen, whereas larger movements of the physical device will move the mouse pointer rapidly to different areas on the screen.</para>

<para
>You can set the threshold by entering a value into the edit box or by clicking the up/down arrows to the right of the box.</para>

<tip
><para
>In general, the higher you set the <guilabel
>Pointer acceleration</guilabel
> value, the higher you will want to set the <guilabel
>Pointer threshold</guilabel
> value. For example, a <guilabel
>Pointer threshold</guilabel
> of 4 pixels may be appropriate for a <guilabel
>Pointer Acceleration</guilabel
> of 2x, but 10 pixels might be better for 3x.</para
></tip>
</listitem>
</varlistentry>

<varlistentry>
<term
><guilabel
>Double click interval</guilabel
></term>
<listitem>
<para
>This is the maximum amount of time between clicks to register a double click. If you click twice, and the time between those two clicks is less than this number, that is recognized as a double click. If the time between these two clicks is greater than this number, it is recognized as two <emphasis
>separate</emphasis
> single clicks.</para>
</listitem>
</varlistentry>

<varlistentry>
<term
><guilabel
>Drag start time</guilabel
> and <guilabel
>Drag start distance</guilabel
></term>

<listitem>
<para
>If you <itemizedlist
> <listitem
><para
>click with the mouse</para
></listitem
> <listitem
><para
>drag within the time specified in <guilabel
>Drag start time</guilabel
>, and </para
></listitem
> <listitem
><para
>move a distance equal to or greater than the number (of pixels) specified in <guilabel
>Drag start distance</guilabel
></para
> </listitem
> </itemizedlist
> the selected item will be dragged.</para>
</listitem>
</varlistentry>

<varlistentry>
<term
><guilabel
>Mouse wheel scrolls by</guilabel
></term>
<listitem>
<para
>If you have a wheel mouse, use the spin box to determine how many lines of text one <quote
>step</quote
> of the mouse wheel will scroll.</para>
</listitem>
</varlistentry>

</variablelist>

</sect2>

</sect1>

</article>
