<?xml version="1.0" ?>
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<!DOCTYPE book PUBLIC "-//KDE//DTD DocBook XML V4.5-Based Variant V1.1//EN" "dtd/kdedbx45.dtd" [
  <!ENTITY % Spanish "INCLUDE"
> <!-- change language only here -->
  <!ENTITY % addindex "IGNORE"
> <!-- do not change this! -->
]>
 
<book id="klines" lang="&language;"
> <!-- do not change this! -->
<bookinfo>
	<title
>Manual de &kolorlines;</title
> <!-- This is the title of the docbook. Leave as is unless change is necessary.-->
<!-- List of immidiate authors begins here. -->
<!--INPORTANT! - All other contributors: [to be determined] -->
<authorgroup>
<author
><firstname
>Roman</firstname
><surname
>Razilov</surname
> <affiliation
><address
>&Roman.Razilov.mail;</address
></affiliation>
</author>
<author
><firstname
>Roman</firstname
><surname
>Merzlyakov</surname
> <affiliation
><address
>&Roman.Merzlyakov.mail;</address
></affiliation>
</author>
<author
><firstname
>Eugene</firstname
><surname
>Trounev</surname
> <affiliation
><address
><email
>eugene.trounev@gmail.com</email
></address
></affiliation>
</author>
<othercredit role="translator"
> <firstname
>Rocío</firstname
> <surname
>Gallego</surname
> <affiliation
><address
><email
>traducciones@rociogallego.com</email
></address
></affiliation
> <contrib
>Traducción</contrib
> </othercredit
><othercredit role="translator"
> <firstname
>Rafael</firstname
> <surname
>Osuna</surname
> <affiliation
><address
><email
>rosuna@wol.es</email
></address
></affiliation
> <contrib
>Traductor</contrib
> </othercredit
><othercredit role="translator"
> <firstname
>Pablo</firstname
> <surname
>de Vicente</surname
> <affiliation
><address
><email
>pvicentea@wanadoo.es</email
></address
></affiliation
> <contrib
>Traductor</contrib
> </othercredit
><othercredit role="translator"
> <firstname
>Pablo</firstname
> <surname
>Barneo</surname
> <affiliation
><address
><email
>pablob@nikhef.nl</email
></address
></affiliation
> <contrib
>Traductor</contrib
> </othercredit
> <othercredit role="translator"
><firstname
>Kira</firstname
><surname
>J. Fernández</surname
><affiliation
><address
><email
>kirajfdez@gmail.com</email
></address
></affiliation
><contrib
>Traductora</contrib
></othercredit
> 
</authorgroup>

<copyright>
<year
>2000</year>
<year
>2001</year>
<holder
>&Roman.Razilov;,</holder>
<holder
>&Roman.Merzlyakov;</holder>
</copyright>
<legalnotice
>&FDLNotice;</legalnotice>
 
<date
>2016-05-10</date>
<releaseinfo
>1.6 (Applications 16.04)</releaseinfo>
 
<!--Short description of this document. Do not change unless necessary!-->
<abstract>
	<para
>Esta documentación describe el juego &kolorlines; versión 1.6</para>
</abstract>
 
<!--List of relevant keywords-->
<keywordset>
	<keyword
>KDE</keyword
> <!-- do not change this! -->
	<keyword
>kdegames</keyword
> <!-- do not change this! -->
	<keyword
>juego</keyword
> <!-- do not change this! -->
	<keyword
>Kolorlines</keyword
><!--Application name goes here-->
<!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.-->
	<keyword
>recreativo</keyword>
	<keyword
>colores</keyword>
	<keyword
>líneas de color</keyword>
	<keyword
>color</keyword>
<!--Number of possible players. It can be: One, Two,..., Multiplayer-->
	<keyword
>un jugador</keyword>
</keywordset>
</bookinfo>
<!--Content begins here: -->
<chapter id="introduction"
><title
>Introducción</title
> <!-- do not change this! -->
	<note
><title
>Tipo de juego:</title
><para
>Recreativo</para
></note
><!-- Game genre. Use as many as necessary. Available game types are: Arcade, Board, Card, Dice, Toys, Logic, Strategy.-->
	<note
><title
>Número de posibles jugadores:</title
><para
>Uno</para
></note
><!--Number of possible players. It can be: One, Two,..., Multiplayer-->
	<para
>&kolorlines; es un juego de solitario sencillo y altamente adictivo creado por &kde;. &kolorlines; está inspirado en el conocido juego <application
>Líneas de color</application
>, escrito para <application
>DOS</application
> por Olga Demina, Igor Ivkin y Gennady Denisov en 1992.</para>
	<para
>The goal of &kolorlines; is quite plain. The player has to move the colored balls around the game board, gathering them into the lines of the same color by five. Once the line is complete it is removed from the board, therefore freeing precious space. In the same time the new balls keep arriving by three after each move, filling up the game board.</para>
	<para
>&kolorlines; cannot be won, and is played against the high score exclusively. The game ends once the whole game board is filled up with balls.</para>
</chapter>
 
<chapter id="howto"
><title
>Cómo jugar</title
> <!-- do not change this! -->
<!--IMPORTANT: If the game has no defined objective, please remove the below line.-->
	<note
><title
>Objetivo:</title
><para
>Move the colored balls around the game board, gathering them into the lines of the same color by five.</para
></note
><!--Describe the objective of the game.-->
<!--How to play description. Don't be to specific on rules as they have a separate section in this document-->
	<para
>When &kolorlines; starts you are presented with the game board split into 81 squares (the game board is 9x9 squares), and right away three new colored balls appear on the board. Use your mouse to move the balls from cell to cell to group them into the lines of the same color. However, after each of your moves the computer drops three more marbles onto the board. To avoid filling up the board you should gather the balls into lines of 5 or more balls. When such a line is complete, the balls are removed from the field and your score grows.</para>
	<note
><title
>Nota:</title
><para
>The new balls will not be added to the field after a line removal. Instead you will be rewarded with yet another move before a new triplet of balls is added.</para
></note>
	<para
>The increase in score depends solely on the amount of the erased balls.</para>
	<note
><title
>Nota:</title
><para
>Si está jugando con la funcionalidad <guimenuitem
>Mostrar siguiente</guimenuitem
> activada el incremento en la puntuación será inferior que si esta funcionalidad está desactivada.</para
></note>
	<para
>&kolorlines; cannot be won, and is played against the high score exclusively. The game ends once the whole game board becomes filled up with balls.</para>
</chapter>
 
<chapter id="rules_and_tips"
><title
>Reglas del juego, estrategias y consejos</title
> <!-- do not change this! -->
	<!--This section has to do with game rules. Please give a detailed description of those using lists or paragraphs.-->
	<sect1 id="rules">
		<title
>Reglas del juego</title>
			<itemizedlist>
				<listitem
><para
>After each player’s move the game will add three more balls to the board.</para
></listitem>
				<listitem
><para
>To free up the space on the board player has to group the balls of the same color into an uninterrupted horizontal, vertical, or diagonal line by five or more.</para
></listitem>
				<listitem
><para
>To initiate the move simply click on the source ball to select it, then click on the destination square to complete the move.</para
></listitem>
				<listitem
><para
>A ball can only be moved into the squares that are vacant and not occupied by any other ball.</para
></listitem>
				<listitem
><para
>In the same time the square in question must be freely accessible.</para
></listitem>
				<listitem
><para
>The square is freely accessible when there are no other balls blocking the path to it.</para
></listitem>
				<listitem
><para
>The path is considered blocked if any part of it is currently being occupied by a ball.</para
></listitem>
			</itemizedlist>
			<note
><title
>Nota:</title
><para
>In &kolorlines; the path is automatically calculated by the game. If there is no possible (open) route to the destination cell, a friendly notification will be displayed.</para
></note>
			<itemizedlist>
				<listitem
><para
>In order to successfully transfer a ball to a desired cell where the path is blocked to, player has to clear the path first.</para
></listitem>
				<listitem
><para
>To clear the path the player simply has to move all the blocking balls out of the way, therefore freeing the route.</para
></listitem>
				<listitem
><para
>The scores are awarded for each line of balls removed off the game board.</para
></listitem>
			</itemizedlist>
			<note
><title
>Nota:</title
><para
>Si está jugando con la funcionalidad <guimenuitem
>Mostrar siguiente</guimenuitem
> activada el incremento en la puntuación será inferior que si esta funcionalidad está desactivada.</para
></note>
	</sect1>
	<sect1 id="strategies">
		<title
>Estrategias y trucos</title>
			<itemizedlist>
				<listitem
><para
>Vigile la barra que muestra las siguientes tres canicas que se dejarán caer en el campo (a menos que esté desactivada la funcionalidad <guimenuitem
>Mostrar siguientes</guimenuitem
>). La mayoría de las veces no apreciará la información que proporciona.</para
></listitem>
				<listitem
><para
>Try to keep at least a half of the game board cleared. Letting the balls to pile up will almost certainly lead to a loss.</para
></listitem>
				<listitem
><para
>To make your game easier always keep more than one line of the same balls ready for clearing. This can be achieved by building the consecutive lines of the same balls everywhere possible, instead of concentrating on one line at a time.</para
></listitem>
				<listitem
><para
>Try to keep more than three almost completed lines existing on the game board at all times. Almost completed means that they are four same balls in length, and only one ball remains until their completion.</para
></listitem>
			</itemizedlist>
			<note
><title
>Ejemplo:</title
><para
>If you have an almost completed line and the pathway to it suddenly becomes blocked with another ball, don’t just move that ball. Try to find a sequence of the balls of the same kind that you can continue with the moved ball. If such sequence exists and is accessible – then move the blocking ball there.</para
></note>
	</sect1>
</chapter>
  
<chapter id="interface"
><title
>Vista general de la interfaz</title
> <!-- do not change this! -->
<!-- This section has to do with menubar. Describe every single entry in order. Use <variablelist
> and <varlistentry
>. Split the chapter into sections using <sect1(2,3)
> for better viewing.-->
<sect1 id="klines-mainwindow">
<title
>La ventana principal de &kolorlines;</title>
<screenshot>
				<screeninfo
>Una captura de pantalla de &kolorlines;</screeninfo>
				<mediaobject>
					<imageobject>
						<imagedata fileref="gamescreen.png" format="PNG"/>
					</imageobject>
					<textobject
><phrase
>Captura de pantalla</phrase
></textobject>
				</mediaobject>
			</screenshot>
<para
>On the very top of the game window there are located the menubar and the toolbar. In the center of the screen there is a large square area filled with marbles called - the game board. On the right hand side there located a bar showing the next three marbles to be dropped onto the field (unless <guimenuitem
>Show Next</guimenuitem
> feature is disabled). Underneath the field there is the status bar.</para>
</sect1>
<sect1 id="menu-items">
	<title
>Opciones de menú</title>
	<variablelist>
		<varlistentry id="menu-game-new">
			<term
><menuchoice
><shortcut
><keycombo action="simul"
>&Ctrl;<keycap
>N</keycap
></keycombo
></shortcut
> <guimenu
>Juego</guimenu
> <guimenuitem
>Nuevo</guimenuitem
> </menuchoice
></term>
			<listitem
><para
><action
>Starts a new game</action
></para
></listitem>
		</varlistentry>
		<varlistentry id="menu-game-highscore">
			<term
><menuchoice
><shortcut
><keycombo action="simul"
>&Ctrl;<keycap
>H</keycap
></keycombo
></shortcut
> <guimenu
>Game</guimenu
> <guimenuitem
>Show High Scores</guimenuitem
> </menuchoice
></term>
			<listitem
><para
><action
>Displays the high score table</action
></para
></listitem>
		</varlistentry>
		<varlistentry>
			<term
><menuchoice
><shortcut
><keycombo action="simul"
>&Ctrl;<keycap
>Q</keycap
></keycombo
></shortcut
> <guimenu
>Juego</guimenu
> <guimenuitem
>Salir</guimenuitem
> </menuchoice
></term>
			<listitem
><para
><action
>Sale</action
> de &kolorlines;.</para
></listitem>
		</varlistentry>

		<varlistentry id="menu-move-undo">
			<term
><menuchoice
><shortcut
><keycombo action="simul"
>&Ctrl;<keycap
>Z</keycap
></keycombo
></shortcut
> <guimenu
>Mover</guimenu
> <guimenuitem
>Deshacer</guimenuitem
> </menuchoice
></term>
			<listitem
><para
><action
>Esto deshará el último movimiento.</action
></para
></listitem>
		</varlistentry>
		<varlistentry  id="menu-move-endturn">
			<term
><menuchoice
><guimenu
>Mover</guimenu
><guimenuitem
>Fin del turno</guimenuitem
> </menuchoice
></term>
			<listitem
><para
>Salta su turno, se juegan inmediatamente las siguientes canicas sin que mueva ninguna.</para
></listitem>
		</varlistentry>

		<varlistentry id="menu-navigation-left">
			<term
><menuchoice
><shortcut
><keycap
>Left</keycap
></shortcut
> <guimenu
>Navigation</guimenu
> <guimenuitem
>Move Left</guimenuitem
> </menuchoice
></term>
			<listitem
><para
><action
>Esta acción moverá el cursor de selección hacia la izquierda.</action
></para
></listitem>
		</varlistentry>
		<varlistentry id="menu-navigation-right">
			<term
><menuchoice
><shortcut
><keycap
>Right</keycap
></shortcut
> <guimenu
>Navigation</guimenu
> <guimenuitem
>Move Right</guimenuitem
> </menuchoice
></term>
			<listitem
><para
><action
>Esta acción moverá el cursor de selección hacia la derecha.</action
></para
></listitem>
		</varlistentry>
		<varlistentry id="menu-navigation-up">
			<term
><menuchoice
><shortcut
><keycap
>Up</keycap
></shortcut
> <guimenu
>Navigation</guimenu
> <guimenuitem
>Move Up</guimenuitem
> </menuchoice
></term>
			<listitem
><para
><action
>Esta acción moverá el cursor de selección hacia arriba.</action
></para
></listitem>
		</varlistentry>
		<varlistentry id="menu-navigation-down">
			<term
><menuchoice
><shortcut
><keycap
>Down</keycap
></shortcut
> <guimenu
>Navigation</guimenu
> <guimenuitem
>Move Down</guimenuitem
> </menuchoice
></term>
			<listitem
><para
><action
>Esta acción moverá el cursor de selección hacia abajo.</action
></para
></listitem>
		</varlistentry>
		<varlistentry id="menu-navigation-select">
			<term
><menuchoice
><shortcut
><keycap
>Space</keycap
></shortcut
> <guimenu
>Navigation</guimenu
> <guimenuitem
>Select</guimenuitem
> </menuchoice
></term>
			<listitem
><para
><action
>Esta acción seleccionará el elemento que esté bajo el cursor.</action
></para
></listitem>
		</varlistentry>

		<varlistentry id="menu-settings-shownext">
			<term
><menuchoice
><guimenu
>Preferencias</guimenu
><guimenuitem
>Mostrar siguiente</guimenuitem
> </menuchoice
></term>
			<listitem
><para
><action
>Muestra u oculta la información de las siguientes canicas.</action
></para
></listitem>
		</varlistentry>
	</variablelist>

<para
>Además &kolorlines; tiene las opciones de menú <guimenu
>Preferencias</guimenu
> y <guimenu
>Ayuda</guimenu
> comunes de &kde;. Para obtener más información, consulte las secciones sobre el <ulink url="help:/fundamentals/menus.html#menus-settings"
>Menú «Preferencias»</ulink
> y <ulink url="help:/fundamentals/menus.html#menus-help"
>Menú «Ayuda» </ulink
> del los «Aspectos básicos de &kde;». </para>

</sect1>
</chapter>

<chapter id="faq"
><title
>Preguntas frecuentes</title
> <!-- do not change this! -->
<!--This chapter is for frequently asked questions. Please use <qandaset
> <qandaentry
> only!-->
<qandaset>
<!--Following is a standard list of FAQ questions.-->
<qandaentry>
 <question
><para
>Deseo cambiar el aspecto del juego ¿Puedo? </para
></question>
 <answer
><para
>Yes. To change &kolorlines; visual theme you can use <menuchoice
><guimenu
>Settings</guimenu
><guimenuitem
>Configure &kolorlines;...</guimenuitem
></menuchoice
> option on the menubar.</para
></answer>
</qandaentry>
<qandaentry>
 <question
><para
>No quiero hacer ningún movimiento ¿puedo saltar el turno? </para
></question>
 <answer
><para
>Sí. Para saltar el turno utilice un <link linkend="menu-move-endturn"
>acceso rápido de teclado</link
>, o una opción de la <link linkend="menu-move-endturn"
>barra de menú</link
>.</para
></answer>
</qandaentry>
<qandaentry>
 <question
><para
>¿Puedo utilizar el teclado para jugar? </para
></question>
 <answer
><para
>Yes. You can use the cursor keys and the <keycap
>Space</keycap
> key to select and set the balls.</para
></answer>
</qandaentry>
<qandaentry>
 <question
><para
>¡No se qué puedo hacer! ¿Hay pistas? </para
></question>
 <answer
><para
>No. &kolorlines; no tiene una característica de «Pistas».</para
></answer>
</qandaentry>
<qandaentry>
 <question
><para
>Debo salir del juego, pero todavía no he terminado la partida ¿puedo guardar mi progreso?</para
></question>
  <answer
><para
>&kolorlines; no tiene en este momento la funcionalidad «Guardar».</para
></answer>
</qandaentry>
</qandaset>
</chapter>

<chapter id="configuration"
><title
>Configuración del juego</title
> <!-- do not change this! -->
  <para
>El diálogo de configuración de &kolorlines; le permite seleccionar sus temas visuales.</para>
  <para
>Para seleccionar un nuevo tema, basta con elegirlo en la lista de selección. Cada uno de elementos de la lista tiene una pequeña vista previa a la izquierda del nombre del tema. El tema seleccionado se aplica inmediatamente.</para>
  <para
>Cuando esté satisfecho con el tema que ha seleccionado, pulse el botón <guibutton
>Cerrar</guibutton
> situado en la parte inferior del cuadro de diálogo.</para>
</chapter>

<chapter id="credits"
><title
>Créditos y licencia</title
> <!-- do not change this! -->
<!--This chapter is for credits and licenses.-->
 
<para
>&kolorlines;</para>

<para
>Derechos de autor del programa. 2000. &Roman.Merzlyakov; &Roman.Merzlyakov.mail;.</para>
<para
>Colaboradores:</para>
<itemizedlist>
<listitem
><para
>&Roman.Razilov; &Roman.Razilov.mail;. Rediseño, gráficos, animación, reescritura parcial. Mi agradecimiento más especial a mi esposa Larissa Juschkin por las pruebas y los debates.</para>
</listitem>

</itemizedlist>

<para
>Derechos de autor de la documentación. 2001. &Roman.Razilov; &Roman.Razilov.mail;.</para>

<!-- !!!do not change ANYTHING after this line!!!! -->
<para
>Traducido por Rocío Gallego <email
>traducciones@rociogallego.com</email
>, Rafael Osuna <email
>rosuna@wol.es</email
>, Pablo de Vicente <email
>pvicentea@wanado.es</email
> y Kira J. Fernández <email
>kirajfdez@gmail.com</email
>.</para
> &underFDL; &underGPL; </chapter>
  
&documentation.index; 
</book>
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