Steps to build Loudmouth 0.13.1 under Windows
---------------------------------------------

1) Go to Tor Lillqvist's Win32 glib page
   (http://www.gimp.org/~tml/gimp/win32/downloads.html)

2) Get the pre-built glib, glib-dev, libintl and libiconv binaries
	* libiconv-1.9.1.bin.woe32.zip
	* gettext-runtime-0.12.1.bin.woe32.zip
	* glib-dev-2.2.2.zip
	* glib-2.2.2.zip

3) Extract all of them to a directory (eg c:\glib)

4) Extract the loudmouth source files (eg c:\loudmouth-0.13.1)

5) Copy the prebuilt win32-config.h to c:\loudmouth-0.13.1\config.h

6) Create an empty win32 static lib project in the root of the loudmouth
   directory

7) Add config.h and all .c and .h files in the loudmouth subdir except
   test-lm.c

8) Setup the project:

  Project Settings:
  Define __WIN32__
  Define LM_COMPILATION
  Add include paths ". ; c:\glib\include\glib-2.0 ; c:\glib\lib\glib-2.0\include"

9) Build using the Multi-Threaded Debug runtime library loudmouth.lib should
   compile now

Steps to build test-lm under Windows
------------------------------------
Create an empty win32 console project
Add test-lm.c
Define __WIN32__
Add lib path: "c:\dev\glib\lib; c:\loudmouth-0.13.1\debug"
Add linker dependencies: "ws2_32.lib glib-2.0.lib loudmouth.lib"
Build test-lm
From the glib\bin directory, copy libglib-2.0-0.dll, iconv.dll, and intl.dll
	Put them into your build directory or the system path
Run test-lm

Required Code Fixes
-------------------
lm-connection.c
	The include line for unistd.h may need to be moved
	into the #ifndef __WIN32__ block
