solarus-0.9.2 (under development)

* Fix a crash using a teletransporter to the same map while an enemy is dying
* Immobilized enemies restarted too early when using a teletransporter

solarus-0.9.1 (2012-02-12)

* The player can now run with the action key if he has the ability "run"
* Fix locked doors and blocks that could consume more than one small key
* Experimental: new syntax of dialog files in Lua that makes parsing, writing
and translating dialogs easier (a conversion script is available)
* Experimental: optimize displaying and collisions far from the visible area
* Experimental: sensors are not obstacles anymore when jumping or using the
hookshot, they are activated instead
* Include Mac OS X packaging changes to the git repository
* HUD: the 11th heart was not displayed correctly when incomplete
* Lua: improve the prototype of sol.map.destructible_item_create
* Lua: add a function sol.enemy.get_angle_to_hero()
* Lua: add a function sol.main.get_distance(x1, y1, x2, y2)
* Allow the ground sprite below the hero to be tileset dependent
* Show a different sprite animation when plunging into lava or water
* Don't stop the super spin attack on shallow water
* Add debug keys to change the hero's layer

solarus-0.9.0 (2011-12-23)

* Initial release of Solarus without quest data

