set(SOURCE
    ${SOURCE}
    "${CMAKE_CURRENT_SOURCE_DIR}/biomes.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/blockimages.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/blocktextures.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/image.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/manager.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/rendermode.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/renderview.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/textureimage.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/tileset.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/tilerenderer.cpp"
    "${CMAKE_CURRENT_SOURCE_DIR}/tilerenderworker.cpp"
    PARENT_SCOPE
)
set(HEADERS
    ${HEADERS}
    "${CMAKE_CURRENT_SOURCE_DIR}/biomes.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/blockimages.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/blocktextures.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/image.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/manager.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/rendermode.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/renderview.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/textureimage.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/tileset.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/tilerenderer.h"
    "${CMAKE_CURRENT_SOURCE_DIR}/tilerenderworker.h"
    PARENT_SCOPE
)
