#all file names are relative to theme directory
#if you want get file from outside of it use
#../../../../../../path/to/pixmap =)

#number of balls must be >= 7
#number of jump phases must be >= 2
#number of destroy phases must be >= 2
#all pixmaps are centered relative to "empty cell"

#empty cell
cell		= empty.xpm

#footprints
paw.down_up	= paw_down_up.xpm
paw.up_down	= paw_up_down.xpm
paw.left_right	= paw_left_right.xpm
paw.right_left	= paw_right_left.xpm
paw.down_right	= paw_down_right.xpm
paw.down_left	= paw_down_left.xpm
paw.up_right	= paw_up_right.xpm
paw.up_left	= paw_up_left.xpm

#number of different balls in theme
#right now we support only 7 balls,
#but it will be changed soon.
ball.numbers	= 7

#still image
ball.1.still = blue_ball.xpm
#small image to display in "next colors" field
ball.1.small = small_blue_ball.xpm

#number of "jumping animation" phases
ball.1.jump.numbers = 3
#pictures for "jumping animation" phases
ball.1.jump.1 = blue_ball.xpm
ball.1.jump.2 = blue_ball_jump2.xpm
ball.1.jump.3 = blue_ball_jump3.xpm
#delays after each phase
ball.1.jump.1.usec = 100
ball.1.jump.2.usec = 100
ball.1.jump.3.usec = 100

#number of "destroy animation" phases
ball.1.destroy.numbers = 2
#pictures for "destroy animation" phases
ball.1.destroy.1 = blue_ball.xpm
ball.1.destroy.2 = blue_ball_jump2.xpm

#delays after each phase
ball.1.destroy.1.usec = 100
ball.1.destroy.2.usec = 100

ball.2.still = brown_ball.xpm
ball.2.small = small_brown_ball.xpm

ball.2.jump.numbers = 3
ball.2.jump.1 = brown_ball.xpm
ball.2.jump.2 = brown_ball_jump2.xpm
ball.2.jump.3 = brown_ball_jump3.xpm
ball.2.jump.1.usec = 100
ball.2.jump.2.usec = 100
ball.2.jump.3.usec = 100

ball.2.destroy.numbers = 2
ball.2.destroy.1 = brown_ball.xpm
ball.2.destroy.2 = brown_ball_jump2.xpm

ball.2.destroy.1.usec = 100
ball.2.destroy.2.usec = 100

ball.3.still = cyan_ball.xpm
ball.3.small = small_cyan_ball.xpm

ball.3.jump.numbers = 3
ball.3.jump.1 = cyan_ball.xpm
ball.3.jump.2 = cyan_ball_jump2.xpm
ball.3.jump.3 = cyan_ball_jump3.xpm
ball.3.jump.1.usec = 100
ball.3.jump.2.usec = 100
ball.3.jump.3.usec = 100

ball.3.destroy.numbers = 2
ball.3.destroy.1 = cyan_ball.xpm
ball.3.destroy.2 = cyan_ball_jump2.xpm

ball.3.destroy.1.usec = 100
ball.3.destroy.2.usec = 100

ball.4.still = green_ball.xpm
ball.4.small = small_green_ball.xpm

ball.4.jump.numbers = 3
ball.4.jump.1 = green_ball.xpm
ball.4.jump.2 = green_ball_jump2.xpm
ball.4.jump.3 = green_ball_jump3.xpm
ball.4.jump.1.usec = 100
ball.4.jump.2.usec = 100
ball.4.jump.3.usec = 100

ball.4.destroy.numbers = 2
ball.4.destroy.1 = green_ball.xpm
ball.4.destroy.2 = green_ball_jump2.xpm

ball.4.destroy.1.usec = 100
ball.4.destroy.2.usec = 100

ball.5.still = pink_ball.xpm
ball.5.small = small_pink_ball.xpm

ball.5.jump.numbers = 3
ball.5.jump.1 = pink_ball.xpm
ball.5.jump.2 = pink_ball_jump2.xpm
ball.5.jump.3 = pink_ball_jump3.xpm
ball.5.jump.1.usec = 100
ball.5.jump.2.usec = 100
ball.5.jump.3.usec = 100

ball.5.destroy.numbers = 2
ball.5.destroy.1 = pink_ball.xpm
ball.5.destroy.2 = pink_ball_jump2.xpm
ball.5.destroy.1.usec = 100
ball.5.destroy.2.usec = 100

ball.6.still = red_ball.xpm
ball.6.small = small_red_ball.xpm

ball.6.jump.numbers = 3
ball.6.jump.1 = red_ball.xpm
ball.6.jump.2 = red_ball_jump2.xpm
ball.6.jump.3 = red_ball_jump3.xpm
ball.6.jump.1.usec = 100
ball.6.jump.2.usec = 100
ball.6.jump.3.usec = 100

ball.6.destroy.numbers = 2
ball.6.destroy.1 = red_ball.xpm
ball.6.destroy.2 = red_ball_jump2.xpm

ball.6.destroy.1.usec = 100
ball.6.destroy.2.usec = 100

ball.7.still = yellow_ball.xpm
ball.7.small = small_yellow_ball.xpm

ball.7.jump.numbers = 3
ball.7.jump.1 = yellow_ball.xpm
ball.7.jump.2 = yellow_ball_jump2.xpm
ball.7.jump.3 = yellow_ball_jump3.xpm
ball.7.jump.1.usec = 100
ball.7.jump.2.usec = 100
ball.7.jump.3.usec = 100

ball.7.destroy.numbers = 2
ball.7.destroy.1 = yellow_ball.xpm
ball.7.destroy.2 = yellow_ball_jump2.xpm

ball.7.destroy.1.usec = 100
ball.7.destroy.2.usec = 100
