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|                             C h a n g e L o g                               |
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| Version 0.8 (29. August 2002)                                               |
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  - 16/32bits face indices support
  - Completely revamped the automake/autoconf setup.
  - Model will be rendered in the default skeleton pose when no animation was
    specified.


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| Version 0.7 (5. January 2002)                                               |
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  - Fixed a bug that blended between different animations in spite of the
    paused state.
  - Fixed a bug in the parsing of the model configuration file. (Thanks to
    Nick Edgington and Ladislav Stefun!)


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| Version 0.6 (4. August 2001)                                                |
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  - Finished the initial version. I think we are on the right path: The code
    for initialization and I/O handling is a lot bigger than the cal3d
    character animation control, and the rendering-loop is clean, short and
    straight-forward ... ok, ok, there is no fancy bump-map yet, but we need
    something for the next release, right? =)


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| Version 0.0 (27. June 2001)                                                 |
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  - Project kick off.


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