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|                             C h a n g e L o g                               |
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| Version 0.9 (in development)                                                |
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  - add support to export data in openGL coordinates from maxscript.

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| Version 0.8 (in development)                                                |
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  - Fixed the animation export so that the motion wraps are exported in the
    correct way.
  - Added maxscript API implementation
  - Added single window GUI based on the maxscript API 
    zip 'cal3D - Export.mzp' msrun.ms mzp.run '#scripts/export_cal3D/'[a-z]*
  - Any object type can be a bone

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| Version 0.7 (5. January 2002)                                               |
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  - Fixed a bug that crashed he exporter when an invalid vertex/mesh candidate
    was encountered. (Thanks to Brandon Ehle!)
  - Fixed a serious bug in the timestep calculation when exporting animations.
  - Experimental cloth animation support: The exporter can handle vertices
    with weight > 0 as cloth vertices now. It will automatically generate
    springs where necessary. Be aware that this is not stable yet =)
  - The exporter supports the skin modifier now.
  - The exporter supports 3ds max4 bones now. (Thanks to Chris Kim!)
  - Fixed a bug that caused "invalid material id" errors while exporting
    standard primitive meshes.
  - Switched to localized bone transformation approach used in new Cal3D
    library (0.7).


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| Version 0.6 (4. August 2001)                                                |
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  - Initial release.


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