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#ifndef MOZC_RENDERER_WIN32_WINDOW_MANAGER_H_
#define MOZC_RENDERER_WIN32_WINDOW_MANAGER_H_

#include <windows.h>

#include <memory>

#include "base/port.h"

namespace mozc {

namespace client {
class SendCommandInterface;
}  // namespace client

namespace commands {
class RendererCommand;
}  // namespace commands

namespace renderer {
namespace win32 {

class CandidateWindow;
class CompositionWindowList;
class IndicatorWindow;
class InfolistWindow;
class LayoutManager;
class WorkingAreaInterface;

// This class is the controller of the candidate windows.
class WindowManager {
 public:
  WindowManager();
  ~WindowManager();
  void Initialize();
  void AsyncHideAllWindows();
  void AsyncQuitAllWindows();
  void DestroyAllWindows();
  void HideAllWindows();
  void UpdateLayoutIMM32(const commands::RendererCommand &command);
  void UpdateLayoutTSF(const commands::RendererCommand &command);
  bool IsAvailable() const;
  void SetSendCommandInterface(
      client::SendCommandInterface *send_command_interface);
  void PreTranslateMessage(const MSG &message);

 private:
  std::unique_ptr<CandidateWindow> main_window_;
  std::unique_ptr<CandidateWindow> cascading_window_;
  std::unique_ptr<CompositionWindowList> composition_window_list_;
  std::unique_ptr<IndicatorWindow> indicator_window_;
  std::unique_ptr<InfolistWindow> infolist_window_;
  std::unique_ptr<LayoutManager> layout_manager_;
  std::unique_ptr<WorkingAreaInterface> working_area_;
  client::SendCommandInterface *send_command_interface_;
  POINT last_position_;
  int candidates_finger_print_;
  DWORD thread_id_;

  DISALLOW_COPY_AND_ASSIGN(WindowManager);
};

}  // namespace win32
}  // namespace renderer
}  // namespace mozc

#endif  // MOZC_RENDERER_WIN32_WINDOW_MANAGER_H_
