/*
 *  SEActor.h
 *  Nuvie
 *
 *  Created by the Nuvie Team on Thur July 12 2012.
 *  Copyright (c) 2012. All rights reserved.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 *
 */

#ifndef __SEActor_h__
#define __SEActor_h__
#include "WOUActor.h"
#include "ActorList.h"

class SEActor: public WOUActor
{
 protected:

 public:

 SEActor(Map *m, ObjManager *om, GameClock *c);
 ~SEActor();

 bool init();
 bool will_not_talk();
 uint8 get_maxhp() { return(((level * 4 + strength * 2) < 255) ? (level * 4 + strength * 2) : 255); }
};

#endif /* __SEActor_h__ */
