2014-10-24 Brian Derr <bderrly@users.sf.net>

	* braincurses.cpp: Removed commented out function.

	* curses/windows.cpp: Added '#include <cstring>' to fix compilation
	issue. Also removed several commented out functions and other previous
	debugging aids.

	* Makefile: Added '-f' option to 'rm' so there are no errors if one of
	the files already exists.

2003-11-15 Brian Derr <bderrly@users.sf.net>

	* Well, it has been a LOOOONG time since I really did anything besides
	look at the code. But I have made a few changes, mostly trivial, and
	added some updates from P. Peterson. The main things that changed were
	the way wMarker was computed and command line parameter acceptance.

	* Figured it was time for a new release just so people know the game
	isn't completely dead. So, enjoy the few new features, and bug fixes,
	until I can finish the other things I've been working on. Next on the
	TODO list is to finish the top score and hopefully rewrite the way
	input is taken/validated to a more useful fashion.

2002-10-27 Brian Derr <bderrly@users.sf.net>

	* Working on setting up information exchange between Answer and Guess class
	without a client program, need to figure out how to do that! Once that is
	done then I can set up comparing the user guesses to the random
	numbers.

2003-01-12 Brian Derr <bderrly@users.sf.net>

	* Been working on and off on getting a new release ready to go out. I
	have revised the README so the rules make a little more sense. Sorry
	for any of you that got irked because you couldn't figure how to
	input! :-( Hopefully the revised rules make more sense and you can
	play a little better now.

	* The next release I'm putting out (soon I think) will not have the
	top score capability quite done. But the way input is processed is
	done a little differently and hopefully for the better.

2003-01-08 Brian Derr <bderrly@users.sf.net>

	* Phew! I haven't worked on this in a while because I've been so busy
	doing everything else under the sun. Started working on a top score
	ability a while ago and that is my goal for tonight. I've got it to
	start reading and printing the scores where I want. My main problem is
	going to come from choosing a design for the score file and where to
	put the file. If it is put in a global dir (ie
	/var/games/braincurses.scores) then you can have a little competition
	among others users (if there are other users on your box that is! :-P
	) Otherwise I'll just end up making it a dot file in the $HOME dir.

	* UPDATE: Got the getScores() pretty much ironed out, I'm going to
	fiddle with it a little more here and there but it is functioning. I
	started work on writeScores() and made some progress. I will not ask
	the user for a name to put in the top score list. Instead it will take
	the user name of the id that is calling the game process. That way I
	have somewhat of a control over the displaying of the top scores and
	how I write the top score file. Since UNIX usernames cannot be over
	eight characters long I know that I can reserve that much space at a
	maximum and still be safe.

2002-12-22 Brian Derr <bderrly@users.sf.net>

	* I seemed to have fixed a pretty big glich in the game. What was
	happening (my wife caught this) is that the pegs that marked how many
	you got right wasn't always showing up correctly making it quite
	difficult to win the game. Well after looking into the problem I think
	I found the culprit.  A boolean variable wasn't getting set back to
	false after each iteration of a for loop that tests for the white
	markers. In other words, "it-no- worky." But, like I said I think I
	fixed it so now is the time for me to come up with a nifty name and
	post the game to Freshmeat.

2002-12-21 Brian Derr <bderrly@users.sf.net>

	* Making progress! Setup a ruler between the left and middle panel so
	it is easier to keep track of how many turns you have left. The game
	has come along nicely these past few days. One major design alteration
	helped and that was making a struct of all the windows i needed. This
	way I can access any of the windows a heck of a lot easier in the
	separate functions that need access to more than one window. (Which is
	only one function right now but it is just all around easier with this
	setup.)

2002-12-01 Brian Derr <bderrly@users.sf.net>

	* I did get srand() to run only once from the backend of the game.
	Rather an easy hack but probably not the best looking. I just setup a
	bool variable to keep track of wether or not it had been run before.
	:-)

2002-12-20 Brian Derr <bderrly@users.sf.net>

	* Been busy with work and the like, haven't had much time to work on
	the game.  However, today I had a little free time and changed a few
	things. First off I set all the color displays to be in bold so that
	they are easier to distinguish. I also then made the cursor invisible
	when displaying the answers after you win/lose the game. I was having
	a hard time seeing what color the last answer was with a bright white
	cursor sitting right next to it.

	* My next addition which I have laid the ground work for is an "undo"
	feature.  The plan is that if you put down a color then change your
	mind after you've already hit enter you can type "undo" and it'll
	erase the previous color and let you put in another one. I might look
	at the official rules of the game to see if it is like chess where if
	you "take your hand off the piece" so to speak it is your move.

	* Anyway, I will probably be putting this up on Freshmeat here pretty
	soon.  Was going to do it earlier this week but ran into the problem
	that I had registered an account a long time ago and cannot remember
	the password.  That isn't so bad, but the e-mail address I registered
	with is long gone so I can't have them e-mail my password to me. I
	think I'll try and get a hold of one of the admins and have them reset
	my password or something like that.

2002-12-07 Brian Derr <bderrly@users.sf.net>

	* Adding new features today! I have added and completed a "quit"
	option.  If for some reason or another you need to quit the game
	gracefully while in the middle of a game you can type "quit" as a
	color choice and exit the game gracefully. Working on an "undo"
	ability right now that will back up one guess and let you redo it if
	you want. I decided this feature would be nice while playing the game
	a couple times and inputting a color then after-the-fact finding a
	better guess.

2002-12-01 Brian Derr <bderrly@users.sf.net>

	* Well, the ncurses version is done in that the game plays all the way
	through without any problems. I actually had it working a week or so
	ago but forgot to write it down in here so the date is lost forever.
	:-( Anyway, now I am going through the code and cleaning and adding a
	few things I didn't do yet. I want to make a "Top Scores" file and
	also print out how many tries it took to complete the game if you won.

	* Well, I am off to start working on the problems, hopefully I'll make
	some progress tonight. Oh, one more thing I'm going to look into is
	running srand() only once during execution of the game. I was told
	that running it more than once will not get the maximum randomness out
	of the rand() algorithm. So, I'm either going to have to write it into
	the UI code or try and figure out how to run it only once from the
	backend. Let's see where I end up!

2002-10-31 Brian Derr <bderrly@users.sf.net>

	* Getting a lot closer to finishing the "backend" of the project up!
	By tomorrow, hopefully, I'll have it fully functional. Then I get to
	start working on the user interfaces. 

2002-11-09 Brian Derr <bderrly@users.sf.net>

	* Haven't written in here in a while even though I've made a couple of
	big steps. I have gotten the interface mostly set up now in that it
	will take four user guesses and output the correct colored marks up on
	the screen.  Next I have to use the Guess::showMarkers() function to
	output the colored markers for each set of four guesses. After that is
	done I need to compare the guesses against the answers to find out
	when the person wins. Should be done by the end of the week, maybe
	even today if I can do it fast enough. :-)

2002-11-05 Brian Derr <bderrly@users.sf.net>

	* I got Guess::markers[] to work!! However, now that I got it working
	I found a bug in my logic. I have the way that markers[] gets set work
	in a way that if I guess green and green is in the answer more than
	once I'll get two wMarkers rather than just one. In the game of
	Mastermind you get one wMarker for each time you guess correct. Thus
	in order to have two wMarkers one would need to guess two greens and
	have there be two greens somewhere in the answer[]. I guess that will
	be my project for today.

	* At least I'm making progress though, progress keeps me motivated to
	keep working on this. It is taking a lot longer than I expected and
	sometimes I wonder why I'm wasting my time on such a stupid game. But
	I am learning a lot about program logic as it pertains to the goals of
	the project.

	* UPDATE: Got the wMarker problem solved, it is probably a poor little
	hack but it is all I could think of. Once I get better at programming
	I can go through and re-write the parts of this code that are kind of
	ugly. But it works and right now that is all I care about. :-)

2002-11-02 Brian Derr <bderrly@users.sf.net>

	* Fixed a really weird bug, if wMarker and bMarker were both '0' then
	the game would segfault. Not a big chance of catching that by myself
	but I guess I got lucky! :-)

	* Looks like there is a problem in the way Guess::isValid() is saving
	the user input to the guess[] array. I might have to rewrite that
	sucker to a) make it more efficient and b) work!

2002-11-01 Brian Derr <bderrly@users.sf.net>

	* Got it working for the most part, expect a few bugs that I am trying
	to iron out. Namely, Guess::markers[] isn't working correctly. It is
	taking the same numbers as Answer::answer[] which it isn't supposed to
	do. Also after a read Guess::guess[] isn't working quite right either.
	All things to fix a little later.
