20XX-XX-XX  UnNetHack 6.X.X
	* Add info about pre-seeded games to dumplog
	* Seed is encoded as Crockford base32 string
	* Set color default to false if env variable NO_COLOR is present
	* Add Marathon mode (start game with 999 HP and never heal), enabled
	  with OPTIONS=marathon
	* Monster generation rate increases slower and more linearly with turn
	  count
	* Enable GOLDOBJ unconditionally and remove obsolete code
	* Rename the Dark One to Anaraxis the Black (from xNetHack)
	* Show bones level in dungeon overview

	* Config changes:
	  - Switched from pmatch to regexp engine for AUTOPICKUP_EXCEPTIONS
	  - Statuscolors and menucolors defaults in sysconf

	* Monster changes:
	  - Foocubi switch gender after successful seduction attack

	* Ported NetHack 3.6 improvements, non exhaustive list:
	  - Automatic fuzzer for debugging
	  - Statues as monster symbols
	  - Improved internal monster extra structures
	  - Improved container menu
	  - Wet towel handling
	  - Vibrating square implemented as trap
	  - Improved role/race/gender/alignment selection
	  - AUTOCOMPLETE option to disable or enable autocompletion for
	    extended commands
	  - Interactive extended command list
	  - Allow vampires to transform into fog clouds to pass closed doors
	  - Regexp engine for string matching
	  - Support changing key bindings with BIND
	  - Menucolors management in options menu

	* item changes:
	  - Candle light radius is square root, not logarithmic anymore (from NetHack 3.7)
	  - Wielding Demonbane makes demons angry (from NetHack 3.6)
	  - Autoidentify scroll of remove curse when a known BUC state changes (from xNetHack)

	* artifact changes:
	  - Removed artifact wish failure due to the number of existing artifacts

	* dungeon layout:
	  - Disable the rogue tribute level
	  - Adjust monster distribution for dilapidated armories
	  - Blackmarket: new entrance area for the classic design
	  - Themed rooms:
	    - Prevent giant spiders appearing out of depth
	    - Spider nests might have cave spiders on low levels
	  - Prevent dungeon feature generation on stairs
	  - Level with trees have a chance of an additional axe
	  - Fix pacman level connectivity to the rest of the level
	  - Remove random secret doors
	  - Generate Fort Ludios portal on Medusa if it hasn't been generated
	     already (idea by RojjaCebolla)
	  - Water caves levels between Medusa and Castle (from DynaHack)

	* Sokoban:
	  - Sokoban's level difficulty is equal to Sokoban's entrance level
	  - Solving Sokoban without breaking any rules increases luck
	  - Give feedback when player breaks Sokoban rules for the first time
	  - Remove Sokoban restrictions after solving the top Sokoban level

	* user interface improvements:
	  - Optimized placement of menu windows in TTY port
	  - Mark vibrating square automatically as trap after being found
	  - Show statues underlined in tty and curses
	  - Add inventory weight/carrycap and n/52 items display (from xNetHack)
	  - Show maximal skill enhancement level in enhance menu
	  - Allow player with both hands cursed to use containers if they have a head
	  - The '$' command reports the gold in the containers of the player
	  - Show total weight of object classes with invweight
	  - List lamps and lanterns in charging prompt
	  - Autoidentify magic lamps and oil lamps when rubbing
	  - Give feedback if lamps or lanterns are full after charging
	  - Show "empty" on known empty lamps and lanterns
	  - Wallclock and play time duration on status line
	  - Support UTF8graphics on curses
	  - Use bright colors on supporting terminals in tty port
	  - Monster and object information database
	  - Reduce message spam when healers sense injuries
	  - Output "You begin awkwardly bashing" for currently unskilled but
	    skillable weapons

	* skill changes:
	  - Allow convicts to become skilled in broadsword (reported by RojjaCebolla)

	* Xlogfile changes:
	  - Use TAB as separator in xlogfile
	  - Record number of normal, magical, and artifact wishes

	* Other:
	  - Port XP curve from FIQHack
	  - Adjusted quantity formula when wishing for stackable items
	  - 'Readable' Hawaiian shirt designs (by Michael Meyer)
	  - Dragon scales and unicorn horns don't drop from repeatedly revived monsters
	  - Reduced chance of dropping chromatic dragon scales

	* Imported NetHack 3.7 features
	  - Mild Zombie Apocalypse (monsters killed by zombies might rise as zombies)

	* bug fixes:
	  - Fix over-escaping of characters on HTML dump map
	  - Fix crash when /dev/(u)random can't be opened
	  - Properly randomize rumors (found by Andrio Celos)
	  - Fix map overdrawing statuslines on screens with 24 lines (found by Mandevil)
	  - Fix crash when changing statuslines to 3 on screens with 24
	  - Show Elbereth statusline indicator when blind and flying
	  - OPTIONS=truecolor_separator was incorrectly parsed
	  - Bag of holding explosion also scatters contents of inserted container
	  - Fix some bit shift warnings
	  - Fix several out of bounds memory accesses
	  - Fix chatting at the edge of the map
	  - Fix several potential memory corruption bugs
	  - Prevent buffer underflow for strprepend() with corpses
	  - Fix warning when bribing a prison guard with an amount but no gold in
	    inventory
	  - Fix crash when trying to delete a worn item when saving bones
	  - Gold field in xlogfile didn't include stashed gold for GOLDOBJ
	  - Observing tamed dragon's breathing didn't identify the dragon (reported by Thidwick)
	  - MONSTERCOLOR could be used to reveal identity of Riders (reported by Nicole Kleinhoff)
	  - Don't reveal description of spellbook when writing it blind
	  - Fix statuscolors crash due to incorrect color name parsing

	* build fixes:
	  - Fix compiling with -fno-common
	  - Fix compilation with bison 3.7

2019-01-01  UnNetHack 5.2.0
	* Support SOURCE_DATE_EPOCH for reproducible builds (patch from Debian)
	* Players killed by Nazgul will arise as Barrow Wights in bones files
	  (a slight change from the original mythology, we know)
	* Reviving drained corpses sometimes won't work, and may destroy
	  the corpse. Partially drained corpses are more likely to revive.
	* Reproducible dungeon layout. Set OPTIONS=seed:number to get the same
	  dungeon layout.
	* Vault Guards get angry if you eat gold in front of them. (From Nethack
		 Development Code - used with permission)
	* Several cosmetic changes - additional engravings, hallucinatory monsters, and funny messages.
	* Default to UTF8graphics on supporting terminals

	* item changes:
	  - Decreased weight of all mithril armor, especially ones of elven make
	  - Wand wresting happens always when an empty wand is zapped with a
	    chance depending on BUC state if an effect is produced
	  - Putting blessed and uncursed scrolls of charging into a bag of
	    tricks charges it
	  - Picking up scrolls of scare monsters change BUC from blessed to
	    uncursed to cursed
	  - Picked up scrolls of scare monsters only turn to dust if they are
	    cursed

	* user interface improvements:
	  - Added naming last broken object to #name menu (idea from AceHack/NH4)
	  - Automatically identify scrolls of scare monster during pickup when
	    turning to dust or changing known BUC state
	  - Don't autopickup unpaid items (from NetHack 3.6)
	  - Change default of shopkeeper sell prompt to 'n' (idea by aosdict)
	  - Autoidentify wands of undead turning if engraving produces a message
	  - Added stone, strangled, levitation, flying, and riding indicators
	    to the status line
	  - Status indicators on third statuslines
	  - New option "statuslines" to force 2 or 3 status lines
	  - Pressing > or < autotravels to the stairs if not already on
	    the right kind of stairs
	  - Improved BUC identification in containers dropped on altars (from xNetHack)
	  - Co-aligned altars are highlighted in white color

	* dungeon layout:
	  - Backyard of watery castle get trap doors to ensure player can
	    descend to the VotD
	  - Replaced lava with water on lava castle
	  - Don't generate 1000 fountains in bigrm-13

	* customizable colors:
	  - Dark gray improved on terminals supporting 256 colors
	  - Configurable system colors using RGB values
	     For example, put "COLOR=light blue:5f00ff" into your config file
	  - Find a close match for an arbitrary RGB value in 256 color mode
	  - New extended command: show_colors
	  - 24 bit color support by detecting COLORTERM=truecolor

	* bug fixes
	  - Fixed erroneous messages when remaining in stinking clouds
	  - Shopkeeper stopping player from entering a shop when having crystal
	    picks in the inventory
	  - Fixed improper explosion behavior for wand of fire and wand of cold (reported by Stenno)
	  - Fixed crash when drained troll corpse evaporated but rot timer was
	    still set on invalid pointer
	  - Correctly identify uncursed items in bags dropped on altars when hallucinating
	  - Prevent potential endless when praying and using perma hallucination
	  - Fixed crash with a configured nameempty option (found and fixed by tertium)
	  - Fixed crash in X11 inventory
	  - Fixed possible endless loop in autotravel on the Rogue level
	  - Fixed lava breath related crash at the edges of the map
	  - The chest in the Castle containing the wishing wand can never be
	    trapped (from 3.6.0)
	  - Picking up items with invweight shows weight of items including
	    merged items in inventory (reported by aosdict)
	  - Added missing extrinsic to chromatic dragon armor
	  - Disallow wishing for any chromatic dragon related items

	* vanilla bug fixes:
	  - C343-439: Running NetHack in a terminal window with more than 255
	              rows or columns produces display errors.
	  - C343-320: Reading a Scroll of Mail no longer violates illiterate conduct

2013-12-08  UnNetHack 5.1.0
	* Mind flayer attacks only cause physical damage and int drain
	* Wands and spells of digging are no longer restricted on maze levels
	* Sokoban luck penalty removed and added tracking of solving Sokoban
	  without any tricks
	* Monster generation increasing with turn count (from SporkHack)
	* Removed the Quest turn limit
	* Player vampire gets a charisma bonus when wearing an opera cloak (by L)
	* Some monster vampires get an opera cloak (from Slash'Em)
	* Automatically identify potions of sickness, hallucination, and speed
	  when inhaling their vapors
	* Poison gas blasts leave a trail of stinking clouds (from UnNetHackPlus)
	* Magical traps (except for magic portals and anti-magic fields) can be disarmed
	  with a wand of cancellation (based on the patch by Malcolm Ryan)
	* Applying zorkmids allows the player to flip a coin (code by Pasi Kallinen)
	* Sokoban prizes are never cursed or have negative enchantment
	* Automatically identify wand of cancellation after destroying a bag
	  of holding with it
	* Menucolors: setting a color or attribute doesn't remove a previously
	  set attribute or color (by aaxelb)
	* Regeneration only causes additional hunger when injured (by Adeon)
	* Reinstated vanilla behavior for cursed scrolls of gold detection and
	  adding some traps to the planes
	* Tourists start with more darts to compensate for more training being
	  needed to advance weapon skills
	* Player can wish for up to 100 projectiles (from UnNetHackPlus)
	* Increase range of properly fired missiles, and crossbow range no
	  longer depends on strength (from SporkHack)
	* Require high strength for crossbow multishot, with a bonus for
	  gnomes (from GruntHack)
	* One-eyed Sam is tougher and it's harder to steal from the black market
	* Nazgul scream attack added, with limited range (from UnNetHackPlus, based
	  on code from SporkHack)
	* Aleaxes are created with exact copies (barring artifacts) of your
	  wielded weapons and armor (provided they are actual weapons); when
	  your own god sends a hostile monster, it will always be an Aleax (by L)
	* Remove bonus for role special spells
	* It is impossible to know both the speed and location of a quantum mechanic
	* It is possible to get vampire blood out of a sink; additionally, the
	  random potions out of a sink can have any BUC, depending on luck
	* Eating a disenchanter corpse cures hallucination and has a chance of
	  removing a random intrinsic, 20% chance if hallucinating, 50% otherwise
	* Elven/vampiric players do not regenerate health while touching iron/silver with
	  bare skin (respectively), unless the iron/silver object is their quest artifact
	* Let intelligent monsters pick up and use keys (idea by Christian Stegen)
	* Confused monks get a bonus of 1 AC while confused as a reference to drunken boxing

	* New config option for customizing monster letter in UTF8graphics:
	  - MONSTERSYMBOL='horse':U+0127 # latin small letter h with stroke

	* item changes:
	  - Autoidentify BUC of products from BUC identified item generators (from UnNetHackPlus)
	  - Wearing fedora increases luck of archaeologists (from UnNetHackPlus)
	  - Applying certain wands has a chance of creating a related trap
	  - Land mines and beartraps weigh less (from UnNetHackPlus)
	  - Sokoban's Amulet of ESP replaced with an Amulet of Flying
	  - Luckstones dramatically slow luck timeout instead of preventing it
	      completely. Blessed luckstones slow the timeout of positive luck,
	      cursed luckstones negative luck, and uncursed luckstones both.
	  - Reading a Scroll of Light while confused summons some (black) lights
	  - Reading a non-blessed scroll of punishment while confused summons a Punisher. BE CAREFUL
	  - A horn of plenty has a *small* chance to produce potions of [vampire] blood

	* artifact changes:
	  - From SporkHack:
	    - All the weapons below warn against and have 20% instakill chance
	      against their target monsters.
	    - Dragonbane is now a dwarvish spear that conveys fire, cold, shock,
	      acid, poison, and disintegration resistance while wielded.
	    - Giantslayer is now a sling that gives 18/** STR while wielded or
	      in the alternate weapon slot.
	    - Werebane conveys polymorph control while wielded.
	    - Ogresmasher gives 25 CON while wielded.
	    - Trollsbane prevents trolls from leaving corpses while wielded.

	  - Other:
	    - Luck Blade added, first sacrifice gift for Convicts
	    - Grimtooth is the first sacrifice gift for Rogues; it is now
	      permanently poisoned and grants poison resistance while wielded
	    - The Longbow of Diana gives +1 multishot and +1 damage bonus when
	      firing any type of arrow
	    - Excalibur can be cleanly untrapped when embedded in dungeon
	      features if at least devoutly lawful; it also tends to appear
	      there when gifted or wished for
	    - Replaced the Orb of Detection with Itlachiayaque as the Archeologist
	      quest artifact: a shield of reflection that grants fire resistance,
	      ESP, half spell damage, and produces stinking clouds when invoked (by L)

	* livelog: report bag of holding explosions

	* new role: Convict class, based on the patch by Karl Garrison

	* removed monsters:
	  - anti-matter vortices

	* replaced monsters:
	  - gold dragons replaced with glowing dragons

	* new monsters:
	  - Sheol-specific monsters:
	    - blue slimes
	    - crystal ice golems
	    - chillbugs
	    - ice golems
	    - Punishers
	    - white nagas
	  - Moria-specific monsters:
	    - deep orcs
	  - Unique monsters:
	    - Executioner (Sheol)
	    - Durin's Bane (Moria)
	    - Watcher in the Water (Moria)
	    - Robert the Lifer (Convict quest leader)
	    - Warden Arianna (Convict quest nemesis)
	  - General monsters:
	    - dark Angels
	    - white naga hatchlings
	    - locusts (from SporkHack)
	    - weeping angels
	    - weeping archangels
	    - evil eyes
	    - shambling horrors (from Sporkhack)
	    - dungeon ferns, sprouts, and spores
	    - arctic ferns, sprouts, and spores
	    - blazing ferns, sprouts, and spores
	    - swamp ferns, sprouts, and spores
	    - Devil's Snare
	    - uranium imps

	* dungeon layout:
	  - Length of Town branch reduced and special filler level added
	  - Drastically increased generation probability of Fort Ludios portal
	  - New branch: Sheol
	  - New branch: The Ruins of Moria

	* level changes:
	  - Only the Sanctum and the Astral Plane are unmappable levels
	  - Vlad's Tower contains "coffins" instead of chests, and coffins
	      may be found in graves
	  - Instead of two scrolls of earth, Sokoban levels have one scroll
	      of earth with a 50% chance of a second one
	  - Elemental Planes each have a scroll related to their element
	      somewhere on the level
	  - Monster generation on the Oracle level is different from vanilla

	* new levels:
	  - Black market version with One-eyed Sam promoted to management
	  - Special non-persistent level in the Ruins of Moria branch

	* options:
	  - default of sortloot changed to 'loot'
	  - Allow exact numbers in STATUSCOLOR settings (from NAO)
	  - Permanent hallucination conduct option: perma_hallu
	  - Disable death drops conduct option: deathdropless
	  - Disable Elbereth conduct option: elberethignore
	  - New options:
	    - wound_message -- Healers can receive Crawl-style damage
		messages indicating the current health of their foes
	    - invweight -- Display current weight of your inventory
		and the maximum amount you can carry on the status
		line (from SLASH'EM 0.7)
	    - showweight -- Display the weight of individial items in
		your inventory (from SLASH'EM 0.7)
	    - nameempty -- Automatically #name wands known to be empty

	* role differentiation:
	  - Tourists get automatic type identification for shop items
	  - Healers can see how wounded monsters are (by L)
	  - Knights get a weight bonus for body armor heavier than
	      studded leather armor
	  - Archeologists can enchant fedoras to +7

	* skill changes:
	  - Galloping duration depends on riding skills (idea by Beolach,
	      code by Pasi Kallinen)
	  - Skill gain for spells is faster than skill gain for weapons
	  - Riding skill is exercised more quickly, closer to vanilla

	* extended commands:
	  - #vanquished: Shows a list of all vanquished monsters
	  - #tip: Tips over a container to empty it of its contents

	* user interface improvements:
	  - HP notify, showing HP changes in the message area (from NAO)
	  - Menus made aware of the maximum count of an item (by heinrich5991)
	  - Message for some monster cancellation events
	  - When standing on Elbereth, show it in status lines
	  - New paranoid options: paranoid_lava and paranoid_water, asks for
	      confirmation before walking into known lava and water squares
	      unless the player knows that worn water walking boots make it safe
	  - Dump log: mark starting inventory items with a *
	  - Automatically ask whether to unlock when #looting a locked container
	      and carrying an unlocking tool (from UnNetHackPlus)
	  - Show remaining memory in spellcasting menu as percentage (from AceHack)
	  - Applying a spellbook allows the player to flip through the pages,
	      providing an indication of how many more times it can be read
	  - The #enhance menu indicates when skills require "just a little" more
	      exercise before they may be enhanced
	  - Blessed charging identifies how many charges an item has (from AceHack)
	  - When targeting a coordinate, you can press @ to move cursor to
	      yourself. (from NAO, idea from b_jonas)
	  - Dragons auto-ID after observing breath attacks (from UnNetHackPlus)
	  - Dragons auto-ID after being probed (from DynaHack)
	  - You can level-port to levels based on their annotation
	  - Rustproof/Erodeproof/Fixed is known by default (from DynaHack)

	* bug fixes:
	  - Fixed crash when player gets killed when entering a new level and
	    a trap on the previous level causes a null pointer dereference
	    when writing the HTML map (related to C343-20).
	  - Really reduce occurrences of hint daemon to once per game
	  - Fixed crash with ray beams at edges of maps
	  - Fixed missing item name with traditional menustyle
	  - Disabled chromatic dragon generation by monster summoning
	  - Fixed sporadic crash with hitpointbar when hp was below 0
	  - Clear dungeon overview info for bones files (reported by Christian
	    Stegen)
	  - Fixed crash when destroying bag of holding containing gold pieces
	  - Fixed gold not merging in containers after container has been BUC
	    tested on altars
	  - Empty bag of tricks don't get destroyed by wands of cancellation
	  - Fixed false warning in dungeon overview when encountering
	    lighting shops
	  - Blasts or potions of acid destroy iron bars
	  - Metallivores can eat through iron bars

	* vanilla bug fixes:
	  - Prevent the Book of the Dead from being destroyed when the
	    player falls into lava. (from GruntHack)
	  - Fix security bug in options handler (reported by Matthew Daley,
	    fixed by Pasi Kallinen)
	  - Honor pickup_burden when picking up gold.
	  - Fix TTY crashing when a location has more than 32k items (from NAO)
	  - Correct article when choking on named artifacts
	  - Fix crash while restoring game when riding and wielding an
	    artifact with SPFX_WARN or SPFX_WARN_S (e.g. Sting or Dragonbane)
	  - Fix crash when teleporting onto a sink while equipping levitation
	    boots. (found by Alex Smith)
	  - C343-8: Plural of Nazgul is Nazgul, not Nazguls
	  - C343-52: Worn or wielded objects destroyed by dipping into lit
	             potions of oil are not handled properly; this can result
	             in odd game behavior.
	  - C343-175: Chatting to prisoners may give an inappropriate message
	    (from UnNetHackPlus, thanks to Reddit user Nuclear_Winterfell)
	  - C343-162: Ungrammatical Magicbane hit messages (by Ray Chason)
	  - C343-424: Unlit candelabrum becomes unlightable if candles have
	              exactly one turn of fuel left and it was applied in the
	              wrong location.

2012-04-01  UnNetHack 4.0.0
	* Uncursed and blessed scrolls of magic mapping reveal secret doors
	* Blessed scrolls of magic mapping reveal objects
	* Dump log: show same information on final dump as wizard mode
	* Minotaurs respect Elbereth
	* Bones level tracking
	* Conduct: Racial armor tracking
	* extra AC point per worn piece of racial armor
	* Reduce occurrences of hint daemon to once per game
	* Automatically identify rings dropped into a sink when message is
	  shown
	* Allow stethoscopes to identify egg types (unless hallucinating)
	  (from SporkHack)
	* Reduce AC of dragon scales to 1 and dragon scale mails to 5
	* Killing your Quest leader opens up the stairs to the lower quest
	  levels (from SporkHack)

	* new branch:
	  - the Dragon Caves (from NetHack Brass R/S)

	* new dungeon features:
	  - muddy swamp (from NetHack Brass)

	* added items:
	  - chromatic dragon scales and scale mail

	* new monsters:
	  - chromatic dragons
	  - wax golems (providing candles as death drop) (from Slash'Em)

	* new levels:
	  - Sokoban levels (from GruntHack)

	* bug fixes:
	  - Draw health bar in inverse when color is disabled (reported by
	    Bernard Helyer)
	  - Warn atheist player when trying to offering the Amulet of Yendor
	  - Workaround for preventing the stairs to Vlad's tower appearing
	    in the wizard's tower

	* build fixes:
	  - Compilation failed on openSUSE when trying to link with curses but
	    tparm being present in ncurses (reported by Roger Koot)

2012-02-05  UnNetHack 3.6.1
	* Scatter contents of bag of holding explosion instead of
	  destroying it (from SporkHack)
	* Quest leaders can smash rocks when angry (from SporkHack)
	* Blackmarket shopkeeper can smash rocks when angry
	* Strength bonus for two-handed weaponry is doubled. (from SporkHack)
	* Tins made from giant turtles are delicious and nutritious (by Bernard Helyer)
	* Gauntlets of power give +7 damage bonus to differentiate
	  from 18/** (from SporkHack)

	* Win32:
	  - Standard Windows GUI bundled
	  - HTML dumps enabled

	* New option: bones: allow player control of loading bones (partly
	  from NAO)

	* user interface improvements:
	  - Monster Targeting v1.2 (by Pasi Kallinen)
	  - Changed 'C' to present a menu (from NAO)
	  - Hiding useless options in TTY mode
	  - Display items in inventory list

	* bug fixes:
	  - Fixed crash when player polyed into gold dragon because of wearing
	    a gold dragon armor and a bones file getting written and the gold
	    armor getting removed during bones inventory trimming
	  - replace "dungeon" when applying drum of earthquake with
	    appropriate description depening on branch or level

	* vanilla bug fixes:
	  - C343-72:  You get confusing messages when you stop levitating
	              while on a flying steed. (by Edoardo Spadolini)
	  - C343-174: Drum of earthquake gives inappropriate message if hero
	              or monster is in a pit.

2011-10-08  UnNetHack 3.6.0
	* changing color of monster with config line:
	  MONSTERCOLOR=acid blob:lightcyan
	* HTML dump: output IBMgraphics and DECgraphics characters
	* Multiple bones files per level (not on Win32)
	* Autoconf compliant installation directory variables
	* added new tiles and fixed building of 16x16 tiles (by Stephan T. Lavavej)
	* Curses GUI updated to last version
	* Giantslayer grants STR 18/** when wielded
	* Simple hint mode
	* New config option for changing order of spells in spell menu:
	  SPELLORDER=ZzqwertuiopasdfghjklyxcvbnmQWERTUIOPASDFGHJKLYXCVBNM
	* Hallucination: fictional currencies

	* more candles:
	  - lighting shop in orcus town
	  - Gnomes get candles (more likely in dark mines) (from AceHack)

	* patches:
	  - DYWYPISI? (adds identification details to dump) (by Jafet)
	  - Grudge (some NPC monsters attacking each other) (by Nephi)
	  - MSGTYPE option (by Pasi Kallinen)
	  - Sortloot (by Jukka Lahtinen)
	    * changed to sort by description, BUC and more
	  - Quiver Fired Ammunition (by Jukka Lahtinen)

	* user interface improvements:
	  - Autoexplore (from AceHack)
	  - New category menu option: "Unidentified items"
	  - 'X' toggles twoweaponing, explore mode is on alt-x resp. #xplore
	  - BUC items inside containers dropped on altars (from AceHack)
	  - stairs leading to branches are colored yellow
	  - inventory improvement: generic item usage menu (from AceHack)
	  - visualized HP bar(hitpointbar) activated by default
	  - visual indicator showing which spells can be refreshed (from K-Mod)
	  - show level annotation when entering level (idea by Chris Smith)
	  - refreshing spells is allowed at all time (with prompt) (from AceHack)
	  - Automatically apply unlocking tool when trying to open a locked door
	  - Options paranoid_hit and paranoid_quit on by default
	  - Don't autopickup sokoban prizes
	  - Auto-opening doors when using autotravel

	* new dungeon features:
	  - dead trees (from NetHack Brass)

	* vanilla bug fixes:
	  - C343-74:  Entering a long running, uninterruptible command after
	              stoning starts will kill you.
	  - C343-198: Playing in a 20 or 21 line window can cause the game to
	              crash.
	  - C343-171: Silver weapon damage message is sometimes missing when
	              hero is polymorphed

	* bug fixes:
	  - HTML dump: fix crash if monster name is too long
	  - Fixed crashes when attacking long worms on flipped levels
	  - Fixed ctrl-e overwriting engraved engravings with dust messages
	  - Workaround for preventing the stairs to Vlad's tower appearing
	    in the wizard's tower
	  - Fixed breaking of pacifist conduct when killing a monster with
	    an unknown rolling boulder trap
	  - Fixed crash in wizard mode when using extmenu set to true
	  - Cheapskate shopkeepers calculated unknown gem prices as if they
	    were known.
	  - Enable entering pits with > on undiggable levels
	  - Blackmarket shopkeeper not blocking player carrying a digging tool
	  - Draining corpses shouldn't make your fingers slippery
	  - Prevent player vampire from rising as other monster

2010-10-10  UnNetHack 3.5.3-1
	* bug fixes:
	  - Quest nemesis not carrying bell of opening
	  - Door being created in the corner of a room
	  - Mine levels being lit too often

2010-09-04  UnNetHack 3.5.3
	* Conflict makes blackmarket shopkeeper angry
	* Fully eroded armor gets destroyed
	* Lowered the needed experience level for the quest
	* HTML dump
	* Pi day support
	* Reduced Sokoban branch by one level
	* Vampires as player selectable starting race (from Slash'Em)
	* Remove instadeath poison, reduce hp and maxhp instead (from SporkHack)

	* patches:
	  - Conduct: Elbereth tracking (by Ray Kulhanek)
	  - Dungeon Map Overview 3 (by Hojita Discordia)
	  - Extended Conducts v2.3 (by Andreas Dorn)
	  - Paranoid Patch (by various)
	  - Splittable #adjust Patch (by Sam Dennis and Jukka Lahtinen)
	  - Tutorial (by Alex Smith)

	* user interface improvements:
	  - auto-ID of rings of regeneration when hurt
	  - automatically talk to monsters if only one is next to the player
	  - Ctrl-e automatically writes resp. engraves "Elbereth"
	  - multiple items on floor shown in reverse video
	  - show price of items in shops without #chatting
	  - Curses GUI
	  - visualized HP bar
	  - new Paranoid option: paranoid_trap, asks for confirmation before
	      walking into known traps

	* vanilla bug fixes:
	  - C343-12:  You can't use '>' to enter a pit.
	  - C343-94:  Probing a re-animated statue may cause a panic.
	  - C343-189: Temple donations and protection lost to gremlin attack
	              interact incorrectly.
	  - C343-235: Casting spell of protection gives incorrect message if
	              hero is swallowed or in rock.
	  - SC343-8:  Re-animating a statue containing gold produces too much
	              gold.
	  - SC343-20: Hangup save while picking up gold in a shop may
	              duplicate the gold.

	* added items:
	  - scroll of flood

	* removed items:
	  - scroll of amnesia

	* new rooms:
	  - instrument shop (adapted from NetHack Brass RS)
	  - pet stores (from Slash'Em)
	  - tin shops (from Slash'Em)

	* new monster:
	  - giant turtle (blocks vision) (from SporkHack)


2010-01-10  UnNetHack 3.5.2-1
	Crash bugfix: Prevent alchemizing not existing potions


2009-12-09  UnNetHack 3.5.2
	* Increased skill levels
	* Blood-sucking and biting Vampires (from Slash'Em)
	* New option: showdmg (only in wizmode)
	* Trollsbane: grants hungerless regeneration
	* Vorpal Blade: +1d8 special damage
	* Prevent crash when rn2 <= 0 is called
	* Vibrating square: messages when player is near

	* new items:
	  - potion of blood and vampire blood (from Slash'Em)

	* Patches:
	  - Bag of Tricks Enhancement Patch (by Nephi)
	  - Breaking a camera may release a picture painting demon (by L)
	  - Camera Demon (by L)
	  - Cancellation Patch (by Malcolm Ryan)
	  - Color alchemy Patch (by Nephi)
	  - Free Fortune Cookie (by Nephi)
	  - Litmus Patch (by Dylan O'Donnell)
	  - Monk specific greeting and goodbye (by Haakon Studebaker)
	  - Oily corpses (by L)
	  - Qwertz_layout Patch (by Stanislav Traykov)
	  - While Helpless (by Pasi Kallinen)

	* vanilla bug fixes:
	  - C343-55:  "Ulch" messages have inconsistent capitalization.
	  - C343-116: Grammar error in messages related to choking on gold.
	  - C343-136: A samurai quest guardian message uses "ninja" where
	              "ronin" is intended.
	  - C343-211: Engraving under water gives a poorly worded message.
	  - C343-231: Time is distorted while sinking into lava.

	* user interface improvements:
	  - Interrupt a multi turn action if hit points or magical energy is restored


2009-06-13  UnNetHack 3.5.1
	* new levels:
	  - Fort Ludios levels
	  - Sokoban levels (by Pasi Kallinen)
	  - Medusa levels (by Pasi Kallinen)
	  - Castle levels (by Pasi Kallinen)
	  - Bigrooms (by Pasi Kallinen)
	  - Heck² levels (by Kelly Bailey)
	  - new mine town: Orcish Town (from SporkHack)
	  - nymph level (from Slash'Em)
	  - the Blackmarket (by Massimo Campostrini)
	  - flipped levels patch (by Pasi Kallinen)

	* new rooms:
	  - garden
	  - dilapidated armouries (by L)

	* new items:
	  - iron safes (from SporkHack)
	  - rings of gain intelligence/wisdom/dexterity (from Slash'Em)
	  - tinfoil hat (by L)

	* item behaviour changes:
	  - Amulet of Yendor may teleport away when dropped
	  - Scrolls of gold detection: confused reading shows a random item class
	  - Scrolls of genocide kill monster on level (uncursed) or globally (blessed)

	* Patches:
	  - Astral Escape (via GruntHack from Chi)
	  - Dump patch (by Jukka Lahtinen)
	  - Dungeon growths (by Pasi Kallinen)
	  - Exotic Pets (by Rob Ellwood)
	  - Extinct and showborn patch (from Jukka Lahtinen)
	  - Randomized Planes (by Patric Mueller)
	  - Simple mail (from dgamelaunch)
	  - xlogfile (by Aardvark Joe)

	* vanilla bug fixes:
	  - Astral Call Bug:
	    SC343-11: It's possible to easily find the identity of a high
	              priest on the Astral plane.
	    SC343-12: Hero using telepathy can abuse Call on the Astral Plane.
	  - C343-8:   Plural of Nazgul is Nazgul - not Nazguls.
	  - C343-19:  Dipping acid in a fountain may not destroy the acid.
	  - C343-100: Game may crash if thrown potion hits bars before a
	              monster.
	  - C343-179: If a monster is killed or tamed while over water (or by
	              a drawbridge) while carrying a potion of acid, the game
	              may panic.
	  - C343-218: Applying a wielded cream pie can crash the game.
	  - C343-258: Grammar error in samurai quest: "wakarimasu?" instead of
	              "wakarimasu ka?"
	  - C343-259: "Dr. Dolittle" is spelled incorrectly.
	  - C343-268: Used up potion of acid may end up in bones file.
	  - C343-275: If a lit, wielded, candle or potion of oil burns out,
	              the game may crash.
	  - C343-276: If a figurine auto-transforms while wielded or worn, the
	              game may crash.
	  - C343-298: Kicking at "empty space" uses no time.
	  - C343-318: Opening or closing the castle drawbridge using music
	              takes no time.
	  - C343-324: Cutting a long worm in two will crash the game if the
	              cut takes the worm to 1 HP or if long worms had become
	              extinct.

	* new monsters:
	  - Cthulhu (from Slash'Em Lethe)
	  - anti-matter vortex (from NetHack Brass)
	  - disintegrator (from Nicholas Webbs biodiversity patch)
	  - gold dragons (by Nephi)
	  - snow ants (from Slash'Em)
	  - vorpal jabberwock (by L)

	* user interface improvements:
	  - auto open doors (by Stefano Busti)
	  - menucolors (by Pasi Kallinen)
	  - pickup thrown objects (by Roderick Schertler)
	  - status colors (by Shachaf & Oren Ben-Kiki)
	  - window edge (by Pasi Kallinen)

	* unlimited growing of scores prevented
	* Bribable demons demand more money (from SporkHack)
	* Prevent excessive pudding farming by halving max hp of puddings
	* Choice of Sokoban prize (from NetHack Brass)
	* Quest nemesis don't respect Elbereth
	* Unique demons don't respect Elbereth
	* The Heart of Ahriman gives displacement and energy regeneration
	* Throne: no wishes
	* Towel day support
	* Death talks in CAPITAL LETTERS
