# If not null, added to string "To get local support, " in the support
# # information help.
#SUPPORT=call Izchak at extension 42.

# Number added into the game's deterministic hash functions to prevent
# players from computing the result of said functions. Mostly useful on
# multi-user installs.
# Do NOT keep this default value of 100, choose an arbitrary one, and don't
# disclose it to your players.
#SERVERSEED=100

# If set to non-zero, ignore any user supplied seed.
#DISABLE_USER_SEED=1

# Use "Live logging" for in-game progress (achievements, wishes, etc)
# Bitmask for kinds of things you want to log - combine the following values
# as desired.
# 0x0000 - No live logging
# 0x0001 - Wishes
# 0x0002 - Significant achievements (complete sokoban, perform invocation, etc)
# 0x0004 - Kill, destroy or bribe a unique monster.
# 0x0008 - Significant religious events (sacrifice gifts, crowning)
# 0x0010 - Life-saving
# 0x0020 - Break conduct - see also LLC_TURNS below.
# 0x0040 - Artifact obtained (#name Sting, dip for Excalibur)
# 0x0080 - Genocides
# 0x0100 - Murder of tame pet
# 0x0200 - Changed alignment temporarily or permanently
# 0x0400 - Log URL for dumplog if ascended
# 0x0800 - Log dumplog url for all games
# 0x8000 - Livelog debug msgs (currently only 'enter new level')
# Enabled at compile time by defining LIVELOGFILE in config.h
LIVELOG=0x0FFF

# Do not livelog breaking of conducts before this turncount
# Cuts down on spam
LLC_TURNS=3000

# Sensible settings
OPTIONS=boulder:0

# Minimal menucolors
MENUCOLOR=" blessed "=green
MENUCOLOR=" holy "=green
MENUCOLOR=" cursed "=red
MENUCOLOR=" unholy "=red
MENUCOLOR=" uncursed "=cyan
MENUCOLOR=" cursed .* \(being worn\)"=red&bold

# Default statuscolors settings
#
## HP
STATUSCOLOR=hp%100=green,hp%66=yellow,hp%50=orange
STATUSCOLOR=hp%33=red&bold,hp%15:red&inverse,hp%0:red&inverse&blink
## Power
STATUSCOLOR=pw%100=green,pw%66=yellow,pw%50:orange,pw%33=red&bold
## Strength
STATUSCOLOR=st%100=green,st%66=yellow,st%50:orange,st%33=red&bold
## Carry
STATUSCOLOR=burdened:yellow,stressed:orange,strained:red&bold
STATUSCOLOR=overtaxed:red&inverse,overloaded:red&inverse&blink
## Hunger
STATUSCOLOR=satiated:yellow,hungry:orange,weak:red&bold
STATUSCOLOR=fainting:red&inverse,fainted:red&inverse&blink
## Mental
STATUSCOLOR=hallu:yellow,conf:orange,stun:red&bold
## Health
STATUSCOLOR=foodpois:red&inverse,slime:red&inverse
STATUSCOLOR=stone:red&inverse,strngl:red&inverse
STATUSCOLOR=ill:red&inverse,termill:red&inverse
## Other
STATUSCOLOR=held:red&inverse,blind:red&inverse
STATUSCOLOR=deaf:yellow,lev:yellow,fly:yellow
STATUSCOLOR=ride:brown
STATUSCOLOR=frozen:lightblue&inverse
STATUSCOLOR=elbereth:green&inverse
