Open Shading Language (OSL) is a small but rich language for programmable shading in advanced renderers and other applications, ideal for describing materials, lights, displacement, and pattern generation. OSL was originally developed by Sony Pictures Imageworks for use in its in- house renderer used for feature film animation and visual effects, released as open source so it could be used by other visual effects and animation studios and rendering software vendors. Now it's the de facto standard shading language for VFX and animated features, used across the industry in many commercial and studio- proprietary renderers. Cuda and OptIx are optional dependencies but they are not tested. Warning OSL is an optional dependency for Blender autodetected. Unfortunately the build of Blender version available in this repository (3.3.10) with the support to OSL fails, perhaps because Slackware 15.0 development packages could be outdated. In order to prevent compilation errors, the slackbuild of Blender will disable the support to OSL if this dependency is installed in your system, so you can install OSL without conflicts with the build of Blender. In Slackware current Blender 4.4.3 builds fine against OSL 1.14.6 and OpenImageIO 3.0.7.0.