6#ifndef HAS_LIVES_FRAMEDRAW_H
7#define HAS_LIVES_FRAMEDRAW_H
10#define MIN_PRE_X ((int)(58. * widget_opts.scale))
11#define MIN_PRE_Y ((int)(32. * widget_opts.scale))
13#define MAX_PRE_X ((int)(480. * widget_opts.scale))
14#define MAX_PRE_Y ((int)(280. * widget_opts.scale))
19#define CROSSHAIR_SIZE 8
21#define DEF_MASK_OPACITY .5
weed_plant_t weed_layer_t
boolean on_framedraw_scroll(LiVESWidget *, LiVESXEventScroll *, lives_special_framedraw_rect_t *)
void invalidate_preview(lives_special_framedraw_rect_t *)
weed_plant_t * framedraw_redraw(lives_special_framedraw_rect_t *, weed_layer_t *layer)
redraw when exposed/frame number changes
boolean on_framedraw_enter(LiVESWidget *, LiVESXEventCrossing *, lives_special_framedraw_rect_t *)
boolean on_framedraw_leave(LiVESWidget *, LiVESXEventCrossing *, lives_special_framedraw_rect_t *)
boolean on_framedraw_mouse_reset(LiVESWidget *, LiVESXEventButton *, lives_special_framedraw_rect_t *)
void draw_rect_demask(lives_colRGBA64_t *col, int x1, int y1, int x2, int y2, boolean filled)
boolean on_framedraw_mouse_update(LiVESWidget *, LiVESXEventMotion *, lives_special_framedraw_rect_t *)
void framedraw_add_label(LiVESVBox *box)
add explanatory label
void load_framedraw_image(LiVESPixbuf *)
reload and redraw the frame
void framedraw_connect(lives_special_framedraw_rect_t *, int width, int height, lives_rfx_t *)
activate the image for clicks and draws
void load_rfx_preview(lives_rfx_t *rfx)
rfx preview
void after_framedraw_widget_changed(LiVESWidget *, lives_special_framedraw_rect_t *)
callback for widgets
boolean on_framedraw_mouse_start(LiVESWidget *, LiVESXEventButton *, lives_special_framedraw_rect_t *)
void widget_add_framedraw(LiVESVBox *, int start, int end, boolean add_preview_button, int width, int height, lives_rfx_t *)
call this to add framedraw widget to an hbox
void framedraw_connect_spinbutton(lives_special_framedraw_rect_t *, lives_rfx_t *)
connect spinbutton to preview
void on_framedraw_reset_clicked(LiVESButton *, lives_special_framedraw_rect_t *)
reset button
void framedraw_add_reset(LiVESVBox *, lives_special_framedraw_rect_t *)
add "reset values" button