3D-ICE 3.0.0
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Structure used to store data about the stack element that compose the 2D/3D stack. More...
#include <stack_element.h>
Data Fields | |
String_t | Id |
StackElementType_t | SEType |
StackElement_p | Pointer |
HeatSink_t * | TopSink |
HeatSink_t * | BottomSink |
CellIndex_t | NLayers |
CellIndex_t | Offset |
A stack element is the main componenent of a 3d stack. It can be a layer, a die or a channel.
Definition at line 92 of file stack_element.h.
HeatSink_t* StackElement_t::BottomSink |
Pointer to the heat sink to dissipate through the bottommost layer
Definition at line 114 of file stack_element.h.
String_t StackElement_t::Id |
The id (string) of the stack element
Definition at line 96 of file stack_element.h.
CellIndex_t StackElement_t::NLayers |
The number of layers composing the stack element
Definition at line 118 of file stack_element.h.
CellIndex_t StackElement_t::Offset |
The offset (# layers) of the first layer of the stack element, counting from the first layer in the stack
Definition at line 123 of file stack_element.h.
StackElement_p StackElement_t::Pointer |
Pointer to a data structure representing the type of a StackElement. This pointer must be casted depending on the value stored in StackElement::Type
Definition at line 106 of file stack_element.h.
StackElementType_t StackElement_t::SEType |
The type of the stack element (Layer, Die or Channel)
Definition at line 100 of file stack_element.h.
HeatSink_t* StackElement_t::TopSink |
Pointer to the heat sink to dissipate through the topmost layer
Definition at line 110 of file stack_element.h.