                     TiEmu v2.00 skin format
                     ***********************

Author : Julien BLACHE <jb@tilp.info>


I. Summary
**********

  This file documents the TiEmu v2.00 skin format. This skin format is
inspired from the VTi 2.5 skin format, with some improvements. However,
it is *not* compatible with the original VTi 2.5 skin format.

  Skin files use the ".skn" extension. They consist of a header
containing LCD and keys positions along with some other informations,
followed by a JPEG image.

  The size of the header is not fixed ; it is determined by the length
of the strings it contains. See below for more explanations.

  These skins can be produced using the Skinedit editor bundled with
TiEmu v2.00.


II. Header
**********

  The header consists of 3 types of data :
   - strings (S)
   - integers (I)
   - RECT structs (R)

  The RECT struct is composed of 4 uint32_t integers, indicating the
coordinates of the top-left and bottom-right coordinates of a
rectangle.
  The RECT struct is defined as follows :

        struct RECT
        {
           uint32_t left;
           uint32_t top;
           uint32_t right;
           uint32_t bottom;
        };

  Note also that all integers are unsigned and 32 bits long. The ISO
C99 standard type "uint32_t" (defined in <stdint.h> should be used to
manipulate them.

  Last, strings are *not* NULL-terminated, and preceeded by a uint32
indicating their size when needed. It's up to you to NULL-terminate
the string before use.


  Here's how the header is decomposed (address in hex) :

  0x000 - 0x00F (S) (16 bytes): "TiEmu v2.00" (NULL-padded)
        This string indicates the version of the skin. The version
        will match the version of TiEmu in which the change was
        introduced.
  0x010 - 0x013 (I) (4 bytes) : endianness flag
        This integer is used to determine whether the skin was
        produced on a machine using the same endianness as the host
        we're running on.
        When writing the skin, this integer has the value 0xFEEDBABE ;
        when reading the skin, if the value does not match 0xFEEDBABE,
        then you need to byteswap all the 32-bits integers.
  0x014 - 0x017 (I) (4 bytes) : JPEG offset
        This integer gives the position of the JPEG data in the
        file. A call to fseek() will bring you to the beginning of the
        JPEG image.
  0x018 - 0x01B (I) (4 bytes) : string length
        Length of the following string.
  0x01C - 0x*** (S) (?? bytes): skin's name
        This string is used to store the skin's name.
  0x*** - 0x*** (I) (4 bytes) : string length
        Length of the following string.
  0x*** - 0x*** (S) (?? bytes): author's name
        This string is used to store the author's name.
  0x*** - 0x*** (I) (4 bytes) : color type
        This integer determines which color scheme is to be used for
        the LCD black/white pixels.
        It is either 0 (low contrast), 1 (high contrast) or 2 (custom
        colors).
  0x*** - 0x*** (I) (4 bytes) : LCD white color
        24 bits R/G/B value.
  0x*** - 0x*** (I) (4 bytes) : LCD black color
        24 bits R/G/B value.
  0x*** - 0x*** (S) (8 bytes) : calc type
        This string determines the calc type. Types are allocated as
        follows :
         "TI-73",         "TI-82",          "TI-83",
         "TI-83+",        "TI-85",          "TI-86",
         "Ti-89",         "TI-92",          "TI-92+",
         "V200PLT".
  0x*** - 0x*** (R) (16 bytes) : LCD position
        A RECT struct, indicating the LCD position.
  0x*** - 0x*** (I) (4 bytes) : number of RECT structs
	This integer determines the number of RECT structs containing
	keys positions. As new calculators will appear, we might need
	more than the 80 usual keys.
  0x*** - 0x*** (R) (80 x 16 bytes) : keys positions
        RECT structs, indicating the keys positions.
  0x*** - 0x*** : JPEG data
        The JPEG image.

  All the coordinates are given with an origin at the top-left of the
*unscaled* JPEG image. This means you'll have to take care of the
coordinates whenever the skin is scaled.


III. Keys definitions
*********************

  Here is how the 80 RECT struct defining keys positions are arranged ;
currently, we can handle up to 80 keys.

      Ti-73            TI-82        TI-85        TI-89        TI-92                
                       TI-83        TI-86                     TI-92+               
                       TI-83+                                                      
                       TI-84+										 Titanium

 0.   Y=               Y=           F1           F1           Grab (Hand)          
 1.   Window           Window       F2           F2           F1                   
 2.   Zoom             Zoom         F3           F3           F2                   
 3.   Trace            Trace        F4           F4           F3                   
 4.   Graph            Graph        F5           F5           F4                   
 5.   2nd              2nd          2nd          2nd          F5                   
 6.   Mode             Mode         Exit         Shift        F6                   
 7.   Del              Del          More         Esc          F7                   
 8.   Left             Left         Left         Left         F8                   
 9.   Right            Right        Right        Right        Q                    
10.   Up               Up           Up           Up           W                    
11.   Down             Down         Down         Down         E                    
12.   Math             Alpha        Alpha        Diamond      R                    
13.   Draw             X,T,theta    x-var        Alpha        T                    
14.   List             Stat         Del          Apps         Y                    
15.   x^2              Math         Graph        Home         U                    
16.   ^                Matrx        Stat         Mode         I                    
17.   Prgm             Prgm         Prgm         Catalog      O                    
18.   Apps             Vars         Custom       Backspace    P                    
19.   Clear            Clear        Clear        Clear        A                    
20.   Unit             x^-1         log          X            S                    
21.   b/c              sin          sin          Y            D                    
22.   F<->D            cos          cos          Z            F                    
23.   A(b/c) <-> d/e   tan          tan          T            G                    
24.   Const            ^            ^            ^            H                    
25.   Simp             x^2          ln           =            J                    
26.   %                , (Comma)    ee           (            K                    
27.   (                (            (            )            L                    
28.   )                )            )            , (Comma)    Z                    
29.   / (Divide)       / (Divide)   / (Divide)   / (Divide)   X                    
30.   x                log          x^2          |            C                    
31.   7                7            7            7            V                    
32.   8                8            8            8            B                    
33.   9                9            9            9            N                    
34.   *                *            *            *            M                    
35.   , (Comma)        ln           , (Comma)    ee           Theta                
36.   4                4            4            4            Shift                
37.   5                5            5            5            On                   
38.   6                6            6            6            Diamond              
39.   -                -            -            -            2nd (Alpha area)     
40.   Sto>             Sto>         Sto>         Sto>         Sto>                 
41.   1                1            1            1            Space                
42.   2                2            2            2            =                    
43.   3                3            3            3            Backspace            
44.   +                +            +            +            Enter (Alpha area)   
45.   On               On           On           On           2nd (Cursor area)    
46.   0                0            0            0            Esc                  
47.   . (Period)       . (Period)   . (Period)   . (Period)   Mode                 
48.   (-)              (-)          (-)          (-)          Clear                
49.   Enter            Enter        Enter        Enter        ln                   
50.                                                           Apps                 
51.                                                           Enter (Cursor area)  
52.                                                           Left                 
53.                                                           Right                
54.                                                           Up                   
55.                                                           Down                 
56.                                                           sin                  
57.                                                           cos                  
58.                                                           tan                  
59.                                                           ^                    
60.                                                           (                    
61.                                                           )                    
62.                                                           , (Comma)            
63.                                                           / (Divide)           
64.                                                           7                    
65.                                                           8                    
66.                                                           9                    
67.                                                           *                    
68.                                                           4                    
69.                                                           5                    
70.                                                           6                    
71.                                                           -                    
72.                                                           1                    
73.                                                           2                    
74.                                                           3                    
75.                                                           +                    
76.                                                           0                    
77.                                                           . (Period)           
78.                                                           (-)                  
79.                                                           Enter (Numeric area) 


IV. JPEG image
***************

  Starting at the offset given by the uint32 located at 0x014, a JPEG
image. It is an exact copy of the original JPEG file.
  Thus, stripping down the header, you can open the skin image with
any JPEG-aware program.


V. Contact
***********

  This file and the skin format were put together by Julien
BLACHE. Please mail <jb@tilp.info> for any question.
