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1.3 Backgrounds

Any combination of construction background and foreground is allowed, but be aware that some may simply not look right, or even not make a difference at all (like a torch behind a wall).

CodeDungeonPalaceNotes
NO_BRICKSFor the dungeon and palace this results in no graphics at all.
NO_BG
mininim-figures/p-bricks-00
For the dungeon this results in no graphics. For the palace this results in the same graphics as BRICKS_02.
BRICKS_00
mininim-figures/d-bricks-00
For the palace this results in no graphics.
BRICKS_01
mininim-figures/d-bricks-01
mininim-figures/p-bricks-01
For the palace this results in the same graphics as BRICKS_03
BRICKS_02
mininim-figures/d-bricks-02
mininim-figures/p-bricks-00
For the palace this results in the same graphics as NO_BG.
BRICKS_03
mininim-figures/d-bricks-03
mininim-figures/p-bricks-01
For the palace this results in the same graphics as BRICKS_01.
TORCH20
mininim-figures/d-torch
mininim-figures/p-torch
WINDOW
mininim-figures/d-window
mininim-figures/p-window
BALCONY21
mininim-figures/d-balcony
mininim-figures/p-balcony

Footnotes

(20)

The fire sprites are mirrored horizontally depending on the level coordinates the torch has. This is not so in the original game.

(21)

The background stars are randomly positioned and animated. In the original game, all balconies have non-animated white stars in fixed positions.