Next: Level environment and hue: S, Previous: Nominal number: N, Up: Native level format [Contents][Index]
The kid attributes: start position (see Set start position: E>KS), facing direction (see Toggle start direction: E>KD) and sword possession (see Toggle has sword: E>KW) are given by this key.
P=r f p d s
room. Non-negative integer.
floor. Integer between 0 and 2, inclusive.
place. Integer between 0 and 9, inclusive.
direction. 0 is LEFT
, 1 is RIGHT
.
has sword. 0 is FALSE
, any other integer is TRUE
.