Previous: Events: Ei, Up: Native level format [Contents][Index]
Constructions are given by this key. See Construction: E>C.
Cr f p=f b e
0
NO_FLOOR
1
FLOOR
2
BROKEN_FLOOR
3
SKELETON_FLOOR
4
LOOSE_FLOOR
5
SPIKES_FLOOR
6
OPENER_FLOOR
7
CLOSER_FLOOR
8
STUCK_FLOOR
9
HIDDEN_FLOOR
10
PILLAR
11
BIG_PILLAR_BOTTOM
12
BIG_PILLAR_TOP
13
WALL
14
DOOR
15
LEVEL_DOOR
16
CHOPPER
17
MIRROR
18
CARPET
19
TCARPET
20
ARCH_BOTTOM
21
ARCH_TOP_LEFT
22
ARCH_TOP_RIGHT
23
ARCH_TOP_MID
24
ARCH_TOP_SMALL
0
NO_BG
1
BRICKS_00
2
BRICKS_01
3
BRICKS_02
4
BRICKS_03
5
NO_BRICKS
6
TORCH
7
WINDOW
8
BALCONY
0
NO_ITEM
1
EMPTY_POTION
2
SMALL_LIFE_POTION
3
BIG_LIFE_POTION
4
SMALL_POISON_POTION
5
BIG_POISON_POTION
6
FLOAT_POTION
7
FLIP_POTION
8
ACTIVATION_POTION
9
SWORD
0
CARPET_00
1
CARPET_01
2
ARCH_CARPET_LEFT
3
ARCH_CARPET_RIGHT_00
4
ARCH_CARPET_RIGHT_01
FALSE
, any other integer is TRUE
.