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6.4 Kid: E>K

Every level has three basic attributes concerning the kid: his starting position, facing direction and sword possession. This non-terminal command has non-input sub-commands for setting these attributes as well as putting the kid in an arbitrary place on-the-fly.

K>PSJDW

While this command is active, a darker semi-transparent image of the kid is shown in his starting place, above all constructions and characters. A sword image with the same characteristics is shown near him, in case he starts with one.