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1.4 Items

The item extension is used only by FLOOR. Items are placed over the floor construction they belong to and animated. They can be caught by the kid by pressing the shift key.

CodeGraphicsNotes
NO_ITEMThis results in no graphics at all.
EMPTY_POTION
mininim-figures/empty-potion
This potion has no bubbles and no effect.
SMALL_LIFE_POTION
mininim-figures/small-life-potion
This potion has red bubbles and recovers one life point.
BIG_LIFE_POTION
mininim-figures/big-life-potion
This potion has red bubbles, adds one life point container and recover all life points.
SMALL_POISON_POTION
mininim-figures/small-poison-potion
This potion has blue bubbles and takes one life point. It has the same graphics as ACTIVATION_POTION.
BIG_POISON_POTION22
mininim-figures/big-poison-potion
This potion has blue bubbles and takes all life point, effectively killing the kid.
FLOAT_POTION
mininim-figures/float-potion
This potion has green bubbles and allows the kid to levitate, effectively making long falls harmless.
FLIP_POTION
mininim-figures/flip-potion
This potion has yellow bubbles and flips the screen horizontally, vertically or both, depending on its level coordinates.23 Drinking another one undo this effect.
ACTIVATION_POTION
mininim-figures/activation-potion
This potion has the same graphics as SMALL_POISON_POTION and is used to activate a construction.24
SWORD25
mininim-figures/sword
This allows the kid to enter fight mode. The sword blinks from time to time.

Footnotes

(22)

The big poison potion is not available in the original game.

(23)

In the original game, flip potions only invert the screen vertically and are drawn as FLOAT_POTION, that is, with green bubbles.

(24)

In the original game the activation potion is designed to be used in the potion level, a copy protection mechanism employed to stop people from sharing. MININIM is free software, and we repudiate this kind of measure. Thus here activation potions may be used to handicap the kid, but certainly won’t be used to do so to you nor to your friends.

(25)

The sword graphics is mirrored horizontally depending on its level coordinates. This is not so in the original game.


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