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This non-terminal command has integer input sub-commands for all guard skill attributes.
For all of them, BACKSPACE confirms the new skill setting, while / maintains the current one. The first six commands correspond to the probability-based skills.
attack
counter attack
defense
counter defense
advance
return
Each one of these sub-commands is an integer input whose parameter i is a percentage indicating the likelihood of the related action act (relative to command a) succeeding. See Integer input.
The next couple commands correspond to the remaining skill attributes that are not probability-based.
Refraction period
Extra lives
Each one of these sub-commands is an integer input whose parameter i is the value of the related attribute attr (relative to command a).
The last command K (‘LEGACY TEMPLATES’) allows the user to use a predefined skill template roughly equivalent to the ones available in the original game. There are 12 skill sets (ranging from 0 to 11) to choose from. These populate the values of each skill, which can be later fine-tuned using the aforementioned commands. It’s an integer input whose parameter i indicates the skill set of choice. It always starts at 0.
Next: Lives: E>GL, Previous: Toggle start direction: E>GD, Up: Guard: E>G [Contents][Index]