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Index Entry  Section

+
+: Time
+, related option: Time options

-
-: Time
-, related option: Time options
--blind-mode: Rendering options
--blind-mode, related key binding: Graphical rendering
--convert-levels: Level options
--data-path: Path options
--display-flip-mode: Rendering options
--display-flip-mode, related key binding: Peripherals
--environment-mode: Rendering options
--environment-mode, related key binding: Graphical rendering
--fullscreen: Window options
--fullscreen, related key binding: Peripherals
--gamepad-flip-mode: Gamepad options
--gamepad-flip-mode, related key binding: Peripherals
--guard-mode: Rendering options
--guard-mode, related key binding: Graphical rendering
--help: Help options
--hue-mode: Rendering options
--hue-mode, related key binding: Graphical rendering
--ignore-environment: Configuration options
--ignore-main-config: Configuration options
--immortal-mode: Skills options
--immortal-mode, related key binding: Life and death
--inhibit-screensaver: Other options
--joystick-axis: Gamepad options
--joystick-axis-threshold: Gamepad options
--joystick-axis-threshold, related key binding: Peripherals
--joystick-button: Gamepad options
--joystick-button-threshold: Gamepad options
--joystick-button-threshold, related key binding: Peripherals
--joystick-info: Gamepad options
--kca: Skills options
--kca, related key binding: Skills
--kcd: Skills options
--kcd, related key binding: Skills
--level-module: Level options
--load-config: Configuration options
--load-config, related key binding: Files
--mirror-mode: Rendering options
--print-paths: Path options
--skip-title: Other options
--sound: Other options
--sound, related key binding: Peripherals
--start-level: Level options
--start-level, related key binding: Game flow
--start-level, related key binding: Game flow
--start-pos: Level options
--start-time: Time options
--start-time, related key binding: Time
--time-limit: Time options
--time-limit, related key binding: Time
--total-lives: Skills options
--total-lives, related key binding: Life and death
--usage: Help options
--version: Help options
--version, related key binding: Miscellaneous
--video-mode: Rendering options
--video-mode, related key binding: Graphical rendering
--window-dimensions: Window options
--window-position: Window options
-?: Help options
-V: Help options

A
A: Kid special
ACTIVATION_POTION: Items
adlib: Configuration
ALT+-: Skills
ALT+-, related option: Skills options
ALT+=: Skills
ALT+=, related option: Skills options
alternative gamepads: Alternative gamepads
arches: Arches
ARCH_BOTTOM: Pillars
ARCH_TOP_LEFT: Arches
ARCH_TOP_MID: Arches
ARCH_TOP_RIGHT: Arches
ARCH_TOP_SMALL: Arches
arguments, legacy command line: Configuration
ASCII: GNU FDL
attack movement: Fight

B
BACK: Movements
background, construction: Constructions
backgrounds: Backgrounds
BALCONY: Backgrounds
BIG_LIFE_POTION: Items
BIG_PILLAR_BOTTOM: Pillars
BIG_PILLAR_TOP: Pillars
BIG_POISON_POTION: Items
boolean input: Boolean input
breakable: Foregrounds
BRICKS_00: Backgrounds
BRICKS_01: Backgrounds
BRICKS_02: Backgrounds
BRICKS_03: Backgrounds
BROKEN_FLOOR: Floors
Bruno Félix Rezende Ribeiro: Preface
bypass: Configuration

C
C: Level navigation
calibration, joystick: Peripherals
camera moving: Level navigation
can’t fall, con ext: Constructions
CARPET, ARCH_CARPET_LEFT: Carpets
CARPET, CARPET_00: Carpets
CARPET, CARPET_01: Carpets
carpets: Carpets
cga: Configuration
childhood dream: Preface
CHOPPER: Chopper
chopper: Chopper
clear construction, level editor: Clear E>CA
clear room, level editor: Clear E>RA
climb movement: Hang
CLOSER_FLOOR: Floors
collidable: Foregrounds
command line arguments, legacy: Configuration
command line options: Configuration
compuadd: Configuration
con: Constructions
con ext can’t fall: Constructions
con ext design: Constructions
con ext event: Constructions
con ext item: Constructions
con ext step: Constructions
configuration: Configuration
configuration files: Configuration
configuration options: Configuration options
CONSISTENCY’ level module: Level options
construction background: Constructions
construction background, level editor: Background E>CB
construction can’t fall extension, level editor: Can't fall extension E>CE
construction clear, level editor: Clear E>CA
construction copy, level editor: Copy E>CC
construction design extension, level editor: Design extension E>CE
construction event extension, level editor: Event extension E>CE
construction exchange, level editor: Exchange cons E>CH
construction extension: Constructions
construction extension, level editor: Extension E>CE
construction foreground: Constructions
construction foreground: Foregrounds
construction foreground, level editor: Foreground E>CF
construction info, level editor: Info E>CI
construction item extension, level editor: Item extension E>CE
construction paste, level editor: Paste E>CP
construction random, level editor: Random E>CR
construction room linking, level editor: Room linking E>RL
construction step extension, level editor: Step extension E>CE
construction, level editor: Construction E>C
constructions: Constructions
constructions, native level format: Constructions Cr f p
conversion, option name: Configuration
coordinates, level: Constructions
coordinates, room: Level navigation
copy construction, level editor: Copy E>CC
copy room, level editor: Copy E>RC
copying manual: GNU FDL
copyleft, FDL and: GNU FDL
couch movement, running: Run
counter attack: Counter attack and counter defense
counter defense: Counter attack and counter defense
covox: Configuration
crouch movement mode: Crouch
crouching jump movement: Crouch
CTRL+-: Skills
CTRL+-, related option: Skills options
CTRL+=: Skills
CTRL+=, related option: Skills options
CTRL+A: Game flow
CTRL+G: Files
CTRL+J: Peripherals
CTRL+J, related option: Gamepad options
CTRL+J, related option: Gamepad options
CTRL+L: Files
CTRL+L, related option: Configuration options
CTRL+Q: Game flow
CTRL+R: Game flow
CTRL+S: Peripherals
CTRL+S, related option: Other options
CTRL+V: Miscellaneous
CTRL+Y: Level editing key bindings
CTRL+Z: Level editing key bindings

D
DAT’ level module: Level options
decoration room, level editor: Decoration E>RD
defense movement: Fight
demo: Configuration
depressible: Foregrounds
descend movement: Normal
design, con ext: Constructions
digi: Configuration
directed relative positioning: Directed relative positioning
disney: Configuration
DOOR: Doors
door→event, level editor: Door→Event E>ER
doors: Doors
DOWN: Movements
draw: Configuration
dream childhood: Preface
DTD: GNU FDL
dynamic: Foregrounds

E
E>C: Construction E>C
E>CA: Clear E>CA
E>CB: Background E>CB
E>CB0: Background E>CB
E>CB1: Background E>CB
E>CB2: Background E>CB
E>CB3: Background E>CB
E>CBB: Background E>CB
E>CBG: Background E>CB
E>CBN: Background E>CB
E>CBT: Background E>CB
E>CBW: Background E>CB
E>CC: Copy E>CC
E>CE: Extension E>CE
E>CE0: Design extension E>CE
E>CE1: Design extension E>CE
E>CEA: Item extension E>CE
E>CEA: Design extension E>CE
E>CEB: Item extension E>CE
E>CEB: Design extension E>CE
E>CEC: Design extension E>CE
E>CEE: Item extension E>CE
E>CEF: Item extension E>CE
E>CEL: Item extension E>CE
E>CEN: Item extension E>CE
E>CEO: Item extension E>CE
E>CEP: Item extension E>CE
E>CES: Item extension E>CE
E>CEW: Item extension E>CE
E>CF: Foreground E>CF
E>CFA: Foreground E>CF
E>CFAL: Foreground E>CF
E>CFAM: Foreground E>CF
E>CFAR: Foreground E>CF
E>CFAS: Foreground E>CF
E>CFC: Foreground E>CF
E>CFD: Foreground E>CF
E>CFDD: Foreground E>CF
E>CFDL: Foreground E>CF
E>CFF: Foreground E>CF
E>CFFB: Foreground E>CF
E>CFFC: Foreground E>CF
E>CFFF: Foreground E>CF
E>CFFH: Foreground E>CF
E>CFFL: Foreground E>CF
E>CFFN: Foreground E>CF
E>CFFO: Foreground E>CF
E>CFFP: Foreground E>CF
E>CFFS: Foreground E>CF
E>CFFT: Foreground E>CF
E>CFM: Foreground E>CF
E>CFP: Foreground E>CF
E>CFPA: Foreground E>CF
E>CFPB: Foreground E>CF
E>CFPP: Foreground E>CF
E>CFPT: Foreground E>CF
E>CFR: Foreground E>CF
E>CFRC: Foreground E>CF
E>CFRT: Foreground E>CF
E>CFW: Foreground E>CF
E>CH: Exchange cons E>CH
E>CHH: Exchange cons E>CH
E>CHR: Exchange cons E>CH
E>CHV: Exchange cons E>CH
E>CI: Info E>CI
E>CP: Paste E>CP
E>CR: Random E>CR
E>ED: Event→Door E>ED
E>EF: Event→Floor E>EF
E>ER: Door→Event E>ER
E>ES: Set event E>ES
E>GD: Toggle start direction E>GD
E>GG: Select guard E>GG
E>GJ: Jump to start position E>GJ
E>GK: Skill E>GK
E>GKA: Skill E>GK
E>GKB: Skill E>GK
E>GKD: Skill E>GK
E>GKE: Skill E>GK
E>GKF: Skill E>GK
E>GKR: Skill E>GK
E>GKV: Skill E>GK
E>GKX: Skill E>GK
E>GL: Lives E>GL
E>GP: Place guard E>GP
E>GS: Set start position E>GS
E>GT: Type E>GT
E>GY: Style E>GY
E>KD: Toggle start direction E>KD
E>KJ: Jump to start position E>KJ
E>KP: Place kid E>KP
E>KS: Set start position E>KS
E>KW: Toggle has sword E>KW
E>LE: Environment E>LE
E>LH: Hue E>LH
E>LL: Reload E>LL
E>LN: Nominal number E>LN
E>LS: Save E>LS
E>LV, related option: Level options
E>RA: Clear E>RA
E>RC: Copy E>RC
E>RD: Decoration E>RD
E>RH: Exchange cons E>RH
E>RHH: Exchange cons E>RH
E>RHR: Exchange cons E>RH
E>RHV: Exchange cons E>RH
E>RJ: Jump to room E>RJ
E>RL: Room linking E>RL
E>RLA: Room linking E>RL
E>RLB: Room linking E>RL
E>RLL: Room linking E>RL
E>RLR: Room linking E>RL
E>RP: Paste E>RP
E>RR: Random E>RR
E>RS: Linking settings E>RS
E>RX: Exchange room E>RX
ega: Configuration
EMPTY_POTION: Items
environment variables: Configuration
event, con ext: Constructions
event, level editor: Event E>E
event→door, level editor: Event→Door E>ED
event→floor, level editor: Event→Floor E>EF
events, native level format: Events Ei
exchange room, level editor: Exchange room E>RX
extension, construction: Constructions

F
F: Peripherals
F, related option: Window options
F10: Graphical rendering
F10, related option: Rendering options
F11: Graphical rendering
F11, related option: Rendering options
F12: Graphical rendering
F12, related option: Rendering options
F8: Level editing key bindings
F9: Graphical rendering
F9, related option: Rendering options
fall movement mode: Fall
fall movement, hanging: Hang
falling hang movement: Fall
falling turn movement: Fall
FDL (see also both manuals and documentation): GNU FDL
FDL (see also both manuals and documentation): GNU FDL
fight movement mode: Fight
fight walk backward movement: Fight
fight walk forward movement: Fight
files key bindings: Files
FLIP_POTION: Items
FLOAT_POTION: Items
FLOOR: Floors
floor: Constructions
floors: Floors
foreground, construction: Constructions
foreground, construction: Foregrounds
format, native level: Native level format
Free Documentation License (FDL), GNU (see also FDL, manuals, and documentation): GNU FDL
Free Documentation License (FDL), GNU (see also FDL, manuals, and documentation): GNU FDL
FRONT: Movements

G
game flow key bindings: Game flow
gamepad options: Gamepad options
gamepad, joystick: Alternative gamepads
gamepad, numeric keypad: Alternative gamepads
gamepads, alternative: Alternative gamepads
gblast: Configuration
GNU, GNU Free Documentation License (FDL) (see also FDL, manuals, and documentation): GNU FDL
GNU, GNU Free Documentation License (FDL) (see also FDL, manuals, and documentation): GNU FDL
graphical rendering key bindings: Graphical rendering
guard lives, level editor: Lives E>GL
guard skill and lives, native level format: Guard skill and lives GiK
guard skill, level editor: Skill E>GK
guard start position and direction, native level format: Guard start position and direction GiP
guard start position, level editor: Set start position E>GS
guard style, level editor: Style E>GY
guard type and style, native level format: Guard type and style GiT
guard type, level editor: Type E>GT
guard, level editor: Guard E>G

H
H: Level navigation
hang free: Hang
hang free: Hang
hang movement mode: Hang
hang movement, falling: Fall
hang movement, normal jump: Normal
hang movement, running jump: Run
hang non-free: Hang
hang non-free: Hang
hangable: Foregrounds
hangable place: Hangable place
hanging fall movement: Hang
hanging turn movement: Hang
help options: Help options
herc: Configuration
hga: Configuration
HIDDEN_FLOOR: Floors
HOME: Level navigation
HTML: GNU FDL

I
I: Life and death
I, related option: Skills options
ibmg: Configuration
improved: Configuration
improved: Key bindings
input modes: Input modes
input, boolean: Boolean input
input, integer: Integer input
input, list: List input
integer input: Integer input
item, con ext: Constructions
items: Items

J
j: Configuration
J: Level navigation
Jordan Mechner: Preface
joystick calibration: Peripherals
joystick mapping: Alternative gamepads
joystick options: Gamepad options
JPEG: GNU FDL
jump hang movement, normal: Normal
jump hang movement, running: Run
jump movement, crouching: Crouch
jump movement, normal: Normal
jump movement, running: Run
jump movement, vertical: Normal
jump to room, level editor: Jump to room E>RJ
jump to start position, level editor: Jump to start position E>KJ
jump to start position, level editor: Jump to start position E>GJ
jump turn movement, normal: Normal
jump turn movement, running: Run

K
K: Life and death
kca: Counter attack and counter defense
kcd: Counter attack and counter defense
keep sword movement: Counter attack and counter defense
key bindings: Key bindings
key bindings, files: Files
key bindings, game flow: Game flow
key bindings, graphical rendering: Graphical rendering
key bindings, kid special: Kid special
key bindings, level editing: Level editing key bindings
key bindings, level navigation: Level navigation
key bindings, life and death: Life and death
key bindings, miscellaneous: Miscellaneous
key bindings, peripherals: Peripherals
key bindings, skills: Skills
key bindings, time: Time
keyboard options: Gamepad options
keypad, numeric: Alternative gamepads
kid attributes, native level format: Kid attributes P
kid special key bindings: Kid special
kid, level editor: Kid E>K

L
LaTeX: GNU FDL
LEFT: Movements
legacy command line arguments: Configuration
LEGACY’ level module: Level options
legacy options: Configuration
level coordinates: Constructions
level editing key bindings: Level editing key bindings
level editor: Level editor
level editor, clear construction: Clear E>CA
level editor, construction: Construction E>C
level editor, construction background: Background E>CB
level editor, construction can’t fall extension: Can't fall extension E>CE
level editor, construction copy: Copy E>CC
level editor, construction design extension: Design extension E>CE
level editor, construction event extension: Event extension E>CE
level editor, construction exchange: Exchange cons E>CH
level editor, construction extension: Extension E>CE
level editor, construction foreground: Foreground E>CF
level editor, construction info: Info E>CI
level editor, construction item extension: Item extension E>CE
level editor, construction paste: Paste E>CP
level editor, construction room linking: Room linking E>RL
level editor, construction step extension: Step extension E>CE
level editor, door→event: Door→Event E>ER
level editor, event: Event E>E
level editor, event→door: Event→Door E>ED
level editor, event→floor: Event→Floor E>EF
level editor, exchange room: Exchange room E>RX
level editor, guard: Guard E>G
level editor, guard lives: Lives E>GL
level editor, guard skill: Skill E>GK
level editor, guard start position: Set start position E>GS
level editor, guard style: Style E>GY
level editor, guard type: Type E>GT
level editor, jump to room: Jump to room E>RJ
level editor, jump to start position: Jump to start position E>KJ
level editor, jump to start position: Jump to start position E>GJ
level editor, kid: Kid E>K
level editor, level: Level E>L
level editor, level environment: Environment E>LE
level editor, level hue: Hue E>LH
level editor, level nominal number: Nominal number E>LN
level editor, level reload: Reload E>LL
level editor, level save: Save E>LS
level editor, linking settings: Linking settings E>RS
level editor, place guard: Place guard E>GP
level editor, place kid: Place kid E>KP
level editor, random construction: Random E>CR
level editor, room: Room E>R
level editor, room clear: Clear E>RA
level editor, room construction exchange: Exchange cons E>RH
level editor, room copy: Copy E>RC
level editor, room decoration: Decoration E>RD
level editor, room paste: Paste E>RP
level editor, room randomization: Random E>RR
level editor, select guard: Select guard E>GG
level editor, set event: Set event E>ES
level editor, set start position: Set start position E>KS
level editor, toggle has sword: Toggle has sword E>KW
level editor, toggle start direction: Toggle start direction E>KD
level editor, toggle start direction: Toggle start direction E>GD
level environment and hue, native level format: Level environment and hue S
level environment, level editor: Environment E>LE
level format, native: Native level format
level hue, level editor: Hue E>LH
level module, ‘CONSISTENCY: Level options
level module, ‘DAT: Level options
level module, ‘LEGACY: Level options
level module, ‘NATIVE: Level options
level module, ‘PLV: Level options
level navigation key bindings: Level navigation
level nominal number, level editor: Nominal number E>LN
level options: Level options
level reload, level editor: Reload E>LL
level save, level editor: Save E>LS
level, level editor: Level E>L
LEVELS.DAT: Level options
LEVEL_DOOR: Doors
license documentation: GNU FDL
licenses (see also Affero, FDL, GPL, LGPL, X11, BSD, XFree86, and lax permissive licenses): GNU FDL
life and death key bindings: Life and death
linking settings, level editor: Linking settings E>RS
list input: List input
LOOSE_FLOOR: Floors

M
manifesto, MININIM: Preface
manuals (see also manuals, FDL, and documentation): GNU FDL
manuals (see also manuals, FDL, and documentation): GNU FDL
mapping joystick: Alternative gamepads
mcga: Configuration
Mechner, Jordan: Preface
megahit: Configuration
megahit: Key bindings
menu system: Menu system
midi: Configuration
MIRROR: Mirror
mirror: Mirror
miscellaneous key bindings: Miscellaneous
mode, counter attack: Counter attack and counter defense
mode, counter defense: Counter attack and counter defense
mode, crouch movement: Crouch
mode, fall movement: Fall
mode, fight movement: Fight
mode, hang movement: Hang
mode, movement: Movements
mode, normal movement: Normal
mode, run movement: Run
modes, input: Input modes
motivation, MININIM: Preface
mouse selection: Mouse selection
movement mode: Movements
movement mode, crouch: Crouch
movement mode, fall: Fall
movement mode, fight: Fight
movement mode, hang: Hang
movement mode, normal: Normal
movement mode, run: Run
movement, attack: Fight
movement, climb: Hang
movement, crouching jump: Crouch
movement, defense: Fight
movement, descend: Normal
movement, falling hang: Fall
movement, falling turn: Fall
movement, fight walk backward: Fight
movement, fight walk forward: Fight
movement, hanging fall: Hang
movement, hanging turn: Hang
movement, keep sword: Counter attack and counter defense
movement, normal jump: Normal
movement, normal jump hang: Normal
movement, normal jump turn: Normal
movement, running crouch: Run
movement, running jump: Run
movement, running jump hang: Run
movement, running jump turn: Run
movement, running turn: Run
movement, turn: Normal
movement, vertical jump: Normal
movement, walk: Normal
movements: Movements
moving camera: Level navigation
mvpas: Configuration

N
N: Level navigation
name, MININIM: Preface
native level format: Native level format
native level format, constructions: Constructions Cr f p
native level format, events: Events Ei
native level format, guard skill and lives: Guard skill and lives GiK
native level format, guard start position and direction: Guard start position and direction GiP
native level format, guard type and style: Guard type and style GiT
native level format, kid attributes: Kid attributes P
native level format, level environment and hue: Level environment and hue S
native level format, nominal number: Nominal number N
native level format, room linking: Room linking Li
NATIVE’ level module: Level options
nominal number, native level format: Nominal number N
non-directed relative positioning: Non-directed relative positioning
normal jump hang movement: Normal
normal jump movement: Normal
normal jump turn movement: Normal
normal movement mode: Normal
NO_BG: Backgrounds
NO_BRICKS: Backgrounds
NO_FLOOR: Floors
NO_ITEM: Items
numeric keypad: Alternative gamepads

O
oitofelix: Preface
OPENER_FLOOR: Floors
option name conversion: Configuration
option position: Level options
options, configuration: Configuration options
options, gamepad: Gamepad options
options, help: Help options
options, joystick: Gamepad options
options, keyboard: Gamepad options
options, legacy: Configuration
options, level: Level options
options, other: Other options
options, path: Path options
options, rendering: Rendering options
options, skills: Skills options
options, time: Time options
options, window: Window options
origin, MININIM: Preface
other options: Other options

P
pack: Configuration
paste construction, level editor: Paste E>CP
paste room, level editor: Paste E>RP
path options: Path options
PDF: GNU FDL
PDF: GNU FDL
peripherals key bindings: Peripherals
PILLAR: Pillars
pillars: Pillars
place: Constructions
place guard, level editor: Place guard E>GP
place kid, level editor: Place kid E>KP
PLV’ level module: Level options
PNG: GNU FDL
position: Constructions
position, option: Level options
positioning, directed relative: Directed relative positioning
positioning, non-directed relative: Non-directed relative positioning
preface: Preface

R
R: Life and death
random construction, level editor: Random E>CR
randomization room, level editor: Random E>RR
redo level modification: Level editing key bindings
relative positioning, directed: Directed relative positioning
relative positioning, non-directed: Non-directed relative positioning
rendering options: Rendering options
RIGHT: Movements
rigid: Foregrounds
room: Constructions
room clear, level editor: Clear E>RA
room construction exchange, level editor: Exchange cons E>RH
room coordinates: Level navigation
room copy, level editor: Copy E>RC
room decoration, level editor: Decoration E>RD
room linking, native level format: Room linking Li
room paste, level editor: Paste E>RP
room randomization, level editor: Random E>RR
room, level editor: Room E>R
run movement mode: Run
running crouch movement: Run
running jump hang movement: Run
running jump movement: Run
running jump turn movement: Run
running turn movement: Run

S
sblast: Configuration
screen: Constructions
select guard, level editor: Select guard E>GG
selection, mouse: Mouse selection
semi-collidable: Foregrounds
set event, level editor: Set event E>ES
set start position, level editor: Set start position E>KS
SGML: GNU FDL
SHIFT+B: Graphical rendering
SHIFT+B, related option: Rendering options
SHIFT+C: Level navigation
SHIFT+I: Peripherals
SHIFT+I, related option: Rendering options
SHIFT+I, related option (mirror mode): Rendering options
SHIFT+K: Peripherals
SHIFT+K, related option: Gamepad options
SHIFT+K, related option (mirror mode): Rendering options
SHIFT+L: Game flow
SHIFT+L, related option: Level options
SHIFT+M: Game flow
SHIFT+M, related option: Level options
SHIFT+S: Life and death
SHIFT+T: Life and death
SHIFT+T, related option: Skills options
SHIFT+W: Kid special
SKELETON_FLOOR: Floors
skills key bindings: Skills
skills options: Skills options
SMALL_LIFE_POTION: Items
SMALL_POISON_POTION: Items
SPACE: Time
SPIKES_FLOOR: Floors
stdsnd: Configuration
step, con ext: Constructions
strictly traversable: Foregrounds
STUCK_FLOOR: Floors
SWORD: Items

T
TAB: Skills
tandy: Configuration
TCARPET, ARCH_CARPET_LEFT: Carpets
TCARPET, ARCH_CARPET_RIGHT_00: Carpets
TCARPET, ARCH_CARPET_RIGHT_01: Carpets
TCARPET, CARPET_00: Carpets
TCARPET, CARPET_01: Carpets
tga: Configuration
tile: Constructions
time key bindings: Time
time options: Time options
toggle has sword, level editor: Toggle has sword E>KW
toggle start direction, level editor: Toggle start direction E>KD
toggle start direction, level editor: Toggle start direction E>GD
TORCH: Backgrounds
trap: Foregrounds
traversable: Foregrounds
traversable, strictly: Foregrounds
turn movement: Normal
turn movement, falling: Fall
turn movement, hanging: Hang
turn movement, normal jump: Normal
turn movement, running: Run
turn movement, running jump: Run

U
U: Level navigation
undo level modification: Level editing key bindings
unpack: Configuration
UP: Movements

V
vertical jump movement: Normal
vga: Configuration

W
walk movement: Normal
WALL: Wall
wall: Wall
WINDOW: Backgrounds
window options: Window options

X
XCF: GNU FDL
XML: GNU FDL

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