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These key bindings modify how the engine graphically renders the game world objects.
Select hue mode. This circulates around the modes: “ORIGINAL”, “NONE”, “GREEN”, “GRAY”, “YELLOW” and “BLUE”. The “ORIGINAL” value gives level modules autonomy in this choice for each particular level. This is the default. For the classic behavior of the first version of the original game select “NONE”. Related to option --hue-mode.
Select guard mode. This circulates around the modes: “ORIGINAL”, “GUARD”, “FAT GUARD”, “VIZIER”, “SKELETON” and “SHADOW”. The “ORIGINAL” mode gives level modules autonomy in this choice for each particular guard. This is the default. Related to option --guard-mode.
Select environment mode. This circulates around the modes: “ORIGINAL”, “DUNGEON” and “PALACE”. The “ORIGINAL” value gives level modules autonomy in this choice for each particular level. This is the default. Related to option --environment-mode.
Select video mode. This circulates around the modes: “VGA”, “EGA”, “CGA” and “HGC”. The default is VGA. Related to option --video-mode.
Toggle blind mode. In blind mode background and non-animated sprites are not drawn. The default is to draw everything. Related to option --blind-mode.