| Index Entry | | Section |
|
+ | | |
| + : | | Time |
| +, related option: | | Time options |
|
- | | |
| - : | | Time |
| -, related option: | | Time options |
| --blind-mode : | | Rendering options |
| --blind-mode , related key binding: | | Graphical rendering |
| --convert-levels : | | Level options |
| --data-path : | | Path options |
| --display-flip-mode : | | Rendering options |
| --display-flip-mode , related key binding: | | Peripherals |
| --environment-mode : | | Rendering options |
| --environment-mode , related key binding: | | Graphical rendering |
| --fullscreen : | | Window options |
| --fullscreen , related key binding: | | Peripherals |
| --gamepad-flip-mode : | | Gamepad options |
| --gamepad-flip-mode , related key binding: | | Peripherals |
| --guard-mode : | | Rendering options |
| --guard-mode , related key binding: | | Graphical rendering |
| --help : | | Help options |
| --hue-mode : | | Rendering options |
| --hue-mode , related key binding: | | Graphical rendering |
| --ignore-environment : | | Configuration options |
| --ignore-main-config : | | Configuration options |
| --immortal-mode : | | Skills options |
| --immortal-mode , related key binding: | | Life and death |
| --inhibit-screensaver : | | Other options |
| --joystick-axis : | | Gamepad options |
| --joystick-axis-threshold : | | Gamepad options |
| --joystick-axis-threshold , related key binding: | | Peripherals |
| --joystick-button : | | Gamepad options |
| --joystick-button-threshold : | | Gamepad options |
| --joystick-button-threshold , related key binding: | | Peripherals |
| --joystick-info : | | Gamepad options |
| --kca : | | Skills options |
| --kca , related key binding: | | Skills |
| --kcd : | | Skills options |
| --kcd , related key binding: | | Skills |
| --level-module : | | Level options |
| --load-config : | | Configuration options |
| --load-config , related key binding: | | Files |
| --mirror-mode : | | Rendering options |
| --print-paths : | | Path options |
| --skip-title : | | Other options |
| --sound : | | Other options |
| --sound , related key binding: | | Peripherals |
| --start-level : | | Level options |
| --start-level , related key binding: | | Game flow |
| --start-level , related key binding: | | Game flow |
| --start-pos : | | Level options |
| --start-time : | | Time options |
| --start-time , related key binding: | | Time |
| --time-limit : | | Time options |
| --time-limit , related key binding: | | Time |
| --total-lives : | | Skills options |
| --total-lives , related key binding: | | Life and death |
| --usage : | | Help options |
| --version : | | Help options |
| --version , related key binding: | | Miscellaneous |
| --video-mode : | | Rendering options |
| --video-mode , related key binding: | | Graphical rendering |
| --window-dimensions : | | Window options |
| --window-position : | | Window options |
| -? : | | Help options |
| -V : | | Help options |
|
A | | |
| A : | | Kid special |
| ACTIVATION_POTION : | | Items |
| adlib : | | Configuration |
| ALT+- : | | Skills |
| ALT+-, related option: | | Skills options |
| ALT+= : | | Skills |
| ALT+=, related option: | | Skills options |
| alternative gamepads: | | Alternative gamepads |
| arches: | | Arches |
| ARCH_BOTTOM : | | Pillars |
| ARCH_TOP_LEFT : | | Arches |
| ARCH_TOP_MID : | | Arches |
| ARCH_TOP_RIGHT : | | Arches |
| ARCH_TOP_SMALL : | | Arches |
| arguments, legacy command line: | | Configuration |
| ASCII: | | GNU FDL |
| attack movement: | | Fight |
|
B | | |
| BACK : | | Movements |
| background, construction: | | Constructions |
| backgrounds: | | Backgrounds |
| BALCONY : | | Backgrounds |
| BIG_LIFE_POTION : | | Items |
| BIG_PILLAR_BOTTOM : | | Pillars |
| BIG_PILLAR_TOP : | | Pillars |
| BIG_POISON_POTION : | | Items |
| boolean input: | | Boolean input |
| breakable: | | Foregrounds |
| BRICKS_00 : | | Backgrounds |
| BRICKS_01 : | | Backgrounds |
| BRICKS_02 : | | Backgrounds |
| BRICKS_03 : | | Backgrounds |
| BROKEN_FLOOR : | | Floors |
| Bruno Félix Rezende Ribeiro: | | Preface |
| bypass : | | Configuration |
|
C | | |
| C : | | Level navigation |
| calibration, joystick: | | Peripherals |
| camera moving: | | Level navigation |
| can’t fall, con ext: | | Constructions |
| CARPET, ARCH_CARPET_LEFT : | | Carpets |
| CARPET, CARPET_00 : | | Carpets |
| CARPET, CARPET_01 : | | Carpets |
| carpets: | | Carpets |
| cga : | | Configuration |
| childhood dream: | | Preface |
| CHOPPER : | | Chopper |
| chopper: | | Chopper |
| clear construction, level editor: | | Clear E>CA |
| clear room, level editor: | | Clear E>RA |
| climb movement: | | Hang |
| CLOSER_FLOOR : | | Floors |
| collidable: | | Foregrounds |
| command line arguments, legacy: | | Configuration |
| command line options: | | Configuration |
| compuadd : | | Configuration |
| con: | | Constructions |
| con ext can’t fall: | | Constructions |
| con ext design: | | Constructions |
| con ext event: | | Constructions |
| con ext item: | | Constructions |
| con ext step: | | Constructions |
| configuration: | | Configuration |
| configuration files: | | Configuration |
| configuration options: | | Configuration options |
| ‘CONSISTENCY’ level module: | | Level options |
| construction background: | | Constructions |
| construction background, level editor: | | Background E>CB |
| construction can’t fall extension, level editor: | | Can't fall extension E>CE |
| construction clear, level editor: | | Clear E>CA |
| construction copy, level editor: | | Copy E>CC |
| construction design extension, level editor: | | Design extension E>CE |
| construction event extension, level editor: | | Event extension E>CE |
| construction exchange, level editor: | | Exchange cons E>CH |
| construction extension: | | Constructions |
| construction extension, level editor: | | Extension E>CE |
| construction foreground: | | Constructions |
| construction foreground: | | Foregrounds |
| construction foreground, level editor: | | Foreground E>CF |
| construction info, level editor: | | Info E>CI |
| construction item extension, level editor: | | Item extension E>CE |
| construction paste, level editor: | | Paste E>CP |
| construction random, level editor: | | Random E>CR |
| construction room linking, level editor: | | Room linking E>RL |
| construction step extension, level editor: | | Step extension E>CE |
| construction, level editor: | | Construction E>C |
| constructions: | | Constructions |
| constructions, native level format: | | Constructions Cr f p |
| conversion, option name: | | Configuration |
| coordinates, level: | | Constructions |
| coordinates, room: | | Level navigation |
| copy construction, level editor: | | Copy E>CC |
| copy room, level editor: | | Copy E>RC |
| copying manual: | | GNU FDL |
| copyleft, FDL and: | | GNU FDL |
| couch movement, running: | | Run |
| counter attack: | | Counter attack and counter defense |
| counter defense: | | Counter attack and counter defense |
| covox : | | Configuration |
| crouch movement mode: | | Crouch |
| crouching jump movement: | | Crouch |
| CTRL+- : | | Skills |
| CTRL+-, related option: | | Skills options |
| CTRL+= : | | Skills |
| CTRL+=, related option: | | Skills options |
| CTRL+A : | | Game flow |
| CTRL+G : | | Files |
| CTRL+J : | | Peripherals |
| CTRL+J, related option: | | Gamepad options |
| CTRL+J, related option: | | Gamepad options |
| CTRL+L : | | Files |
| CTRL+L, related option: | | Configuration options |
| CTRL+Q : | | Game flow |
| CTRL+R : | | Game flow |
| CTRL+S : | | Peripherals |
| CTRL+S, related option: | | Other options |
| CTRL+V : | | Miscellaneous |
| CTRL+Y : | | Level editing key bindings |
| CTRL+Z : | | Level editing key bindings |
|
D | | |
| ‘DAT’ level module: | | Level options |
| decoration room, level editor: | | Decoration E>RD |
| defense movement: | | Fight |
| demo : | | Configuration |
| depressible: | | Foregrounds |
| descend movement: | | Normal |
| design, con ext: | | Constructions |
| digi : | | Configuration |
| directed relative positioning: | | Directed relative positioning |
| disney : | | Configuration |
| DOOR : | | Doors |
| door→event, level editor: | | Door→Event E>ER |
| doors: | | Doors |
| DOWN : | | Movements |
| draw : | | Configuration |
| dream childhood: | | Preface |
| DTD: | | GNU FDL |
| dynamic: | | Foregrounds |
|
E | | |
| E>C : | | Construction E>C |
| E>CA : | | Clear E>CA |
| E>CB : | | Background E>CB |
| E>CB0 : | | Background E>CB |
| E>CB1 : | | Background E>CB |
| E>CB2 : | | Background E>CB |
| E>CB3 : | | Background E>CB |
| E>CBB : | | Background E>CB |
| E>CBG : | | Background E>CB |
| E>CBN : | | Background E>CB |
| E>CBT : | | Background E>CB |
| E>CBW : | | Background E>CB |
| E>CC : | | Copy E>CC |
| E>CE : | | Extension E>CE |
| E>CE0 : | | Design extension E>CE |
| E>CE1 : | | Design extension E>CE |
| E>CEA : | | Item extension E>CE |
| E>CEA : | | Design extension E>CE |
| E>CEB : | | Item extension E>CE |
| E>CEB : | | Design extension E>CE |
| E>CEC : | | Design extension E>CE |
| E>CEE : | | Item extension E>CE |
| E>CEF : | | Item extension E>CE |
| E>CEL : | | Item extension E>CE |
| E>CEN : | | Item extension E>CE |
| E>CEO : | | Item extension E>CE |
| E>CEP : | | Item extension E>CE |
| E>CES : | | Item extension E>CE |
| E>CEW : | | Item extension E>CE |
| E>CF : | | Foreground E>CF |
| E>CFA : | | Foreground E>CF |
| E>CFAL : | | Foreground E>CF |
| E>CFAM : | | Foreground E>CF |
| E>CFAR : | | Foreground E>CF |
| E>CFAS : | | Foreground E>CF |
| E>CFC : | | Foreground E>CF |
| E>CFD : | | Foreground E>CF |
| E>CFDD : | | Foreground E>CF |
| E>CFDL : | | Foreground E>CF |
| E>CFF : | | Foreground E>CF |
| E>CFFB : | | Foreground E>CF |
| E>CFFC : | | Foreground E>CF |
| E>CFFF : | | Foreground E>CF |
| E>CFFH : | | Foreground E>CF |
| E>CFFL : | | Foreground E>CF |
| E>CFFN : | | Foreground E>CF |
| E>CFFO : | | Foreground E>CF |
| E>CFFP : | | Foreground E>CF |
| E>CFFS : | | Foreground E>CF |
| E>CFFT : | | Foreground E>CF |
| E>CFM : | | Foreground E>CF |
| E>CFP : | | Foreground E>CF |
| E>CFPA : | | Foreground E>CF |
| E>CFPB : | | Foreground E>CF |
| E>CFPP : | | Foreground E>CF |
| E>CFPT : | | Foreground E>CF |
| E>CFR : | | Foreground E>CF |
| E>CFRC : | | Foreground E>CF |
| E>CFRT : | | Foreground E>CF |
| E>CFW : | | Foreground E>CF |
| E>CH : | | Exchange cons E>CH |
| E>CHH : | | Exchange cons E>CH |
| E>CHR : | | Exchange cons E>CH |
| E>CHV : | | Exchange cons E>CH |
| E>CI : | | Info E>CI |
| E>CP: | | Paste E>CP |
| E>CR : | | Random E>CR |
| E>ED : | | Event→Door E>ED |
| E>EF : | | Event→Floor E>EF |
| E>ER : | | Door→Event E>ER |
| E>ES : | | Set event E>ES |
| E>GD : | | Toggle start direction E>GD |
| E>GG : | | Select guard E>GG |
| E>GJ : | | Jump to start position E>GJ |
| E>GK : | | Skill E>GK |
| E>GKA : | | Skill E>GK |
| E>GKB : | | Skill E>GK |
| E>GKD : | | Skill E>GK |
| E>GKE : | | Skill E>GK |
| E>GKF : | | Skill E>GK |
| E>GKR : | | Skill E>GK |
| E>GKV : | | Skill E>GK |
| E>GKX : | | Skill E>GK |
| E>GL : | | Lives E>GL |
| E>GP : | | Place guard E>GP |
| E>GS : | | Set start position E>GS |
| E>GT : | | Type E>GT |
| E>GY : | | Style E>GY |
| E>KD : | | Toggle start direction E>KD |
| E>KJ : | | Jump to start position E>KJ |
| E>KP : | | Place kid E>KP |
| E>KS : | | Set start position E>KS |
| E>KW : | | Toggle has sword E>KW |
| E>LE : | | Environment E>LE |
| E>LH : | | Hue E>LH |
| E>LL : | | Reload E>LL |
| E>LN : | | Nominal number E>LN |
| E>LS : | | Save E>LS |
| E>LV, related option: | | Level options |
| E>RA : | | Clear E>RA |
| E>RC : | | Copy E>RC |
| E>RD : | | Decoration E>RD |
| E>RH : | | Exchange cons E>RH |
| E>RHH : | | Exchange cons E>RH |
| E>RHR : | | Exchange cons E>RH |
| E>RHV : | | Exchange cons E>RH |
| E>RJ : | | Jump to room E>RJ |
| E>RL : | | Room linking E>RL |
| E>RLA : | | Room linking E>RL |
| E>RLB : | | Room linking E>RL |
| E>RLL : | | Room linking E>RL |
| E>RLR : | | Room linking E>RL |
| E>RP: | | Paste E>RP |
| E>RR : | | Random E>RR |
| E>RS : | | Linking settings E>RS |
| E>RX : | | Exchange room E>RX |
| ega : | | Configuration |
| EMPTY_POTION : | | Items |
| environment variables: | | Configuration |
| event, con ext: | | Constructions |
| event, level editor: | | Event E>E |
| event→door, level editor: | | Event→Door E>ED |
| event→floor, level editor: | | Event→Floor E>EF |
| events, native level format: | | Events Ei |
| exchange room, level editor: | | Exchange room E>RX |
| extension, construction: | | Constructions |
|
F | | |
| F : | | Peripherals |
| F, related option: | | Window options |
| F10 : | | Graphical rendering |
| F10, related option: | | Rendering options |
| F11 : | | Graphical rendering |
| F11, related option: | | Rendering options |
| F12 : | | Graphical rendering |
| F12, related option: | | Rendering options |
| F8 : | | Level editing key bindings |
| F9 : | | Graphical rendering |
| F9, related option: | | Rendering options |
| fall movement mode: | | Fall |
| fall movement, hanging: | | Hang |
| falling hang movement: | | Fall |
| falling turn movement: | | Fall |
| FDL (see also both manuals and documentation): | | GNU FDL |
| FDL (see also both manuals and documentation): | | GNU FDL |
| fight movement mode: | | Fight |
| fight walk backward movement: | | Fight |
| fight walk forward movement: | | Fight |
| files key bindings: | | Files |
| FLIP_POTION : | | Items |
| FLOAT_POTION : | | Items |
| FLOOR : | | Floors |
| floor: | | Constructions |
| floors: | | Floors |
| foreground, construction: | | Constructions |
| foreground, construction: | | Foregrounds |
| format, native level: | | Native level format |
| Free Documentation License (FDL), GNU (see also FDL, manuals, and documentation): | | GNU FDL |
| Free Documentation License (FDL), GNU (see also FDL, manuals, and documentation): | | GNU FDL |
| FRONT : | | Movements |
|
G | | |
| game flow key bindings: | | Game flow |
| gamepad options: | | Gamepad options |
| gamepad, joystick: | | Alternative gamepads |
| gamepad, numeric keypad: | | Alternative gamepads |
| gamepads, alternative: | | Alternative gamepads |
| gblast : | | Configuration |
| GNU, GNU Free Documentation License (FDL) (see also FDL, manuals, and documentation): | | GNU FDL |
| GNU, GNU Free Documentation License (FDL) (see also FDL, manuals, and documentation): | | GNU FDL |
| graphical rendering key bindings: | | Graphical rendering |
| guard lives, level editor: | | Lives E>GL |
| guard skill and lives, native level format: | | Guard skill and lives GiK |
| guard skill, level editor: | | Skill E>GK |
| guard start position and direction, native level format: | | Guard start position and direction GiP |
| guard start position, level editor: | | Set start position E>GS |
| guard style, level editor: | | Style E>GY |
| guard type and style, native level format: | | Guard type and style GiT |
| guard type, level editor: | | Type E>GT |
| guard, level editor: | | Guard E>G |
|
H | | |
| H : | | Level navigation |
| hang free: | | Hang |
| hang free: | | Hang |
| hang movement mode: | | Hang |
| hang movement, falling: | | Fall |
| hang movement, normal jump: | | Normal |
| hang movement, running jump: | | Run |
| hang non-free: | | Hang |
| hang non-free: | | Hang |
| hangable: | | Foregrounds |
| hangable place: | | Hangable place |
| hanging fall movement: | | Hang |
| hanging turn movement: | | Hang |
| help options: | | Help options |
| herc : | | Configuration |
| hga : | | Configuration |
| HIDDEN_FLOOR : | | Floors |
| HOME : | | Level navigation |
| HTML: | | GNU FDL |
|
I | | |
| I : | | Life and death |
| I, related option: | | Skills options |
| ibmg : | | Configuration |
| improved : | | Configuration |
| improved: | | Key bindings |
| input modes: | | Input modes |
| input, boolean: | | Boolean input |
| input, integer: | | Integer input |
| input, list: | | List input |
| integer input: | | Integer input |
| item, con ext: | | Constructions |
| items: | | Items |
|
J | | |
| j : | | Configuration |
| J : | | Level navigation |
| Jordan Mechner: | | Preface |
| joystick calibration: | | Peripherals |
| joystick mapping: | | Alternative gamepads |
| joystick options: | | Gamepad options |
| JPEG: | | GNU FDL |
| jump hang movement, normal: | | Normal |
| jump hang movement, running: | | Run |
| jump movement, crouching: | | Crouch |
| jump movement, normal: | | Normal |
| jump movement, running: | | Run |
| jump movement, vertical: | | Normal |
| jump to room, level editor: | | Jump to room E>RJ |
| jump to start position, level editor: | | Jump to start position E>KJ |
| jump to start position, level editor: | | Jump to start position E>GJ |
| jump turn movement, normal: | | Normal |
| jump turn movement, running: | | Run |
|
K | | |
| K : | | Life and death |
| kca: | | Counter attack and counter defense |
| kcd: | | Counter attack and counter defense |
| keep sword movement: | | Counter attack and counter defense |
| key bindings: | | Key bindings |
| key bindings, files: | | Files |
| key bindings, game flow: | | Game flow |
| key bindings, graphical rendering: | | Graphical rendering |
| key bindings, kid special: | | Kid special |
| key bindings, level editing: | | Level editing key bindings |
| key bindings, level navigation: | | Level navigation |
| key bindings, life and death: | | Life and death |
| key bindings, miscellaneous: | | Miscellaneous |
| key bindings, peripherals: | | Peripherals |
| key bindings, skills: | | Skills |
| key bindings, time: | | Time |
| keyboard options: | | Gamepad options |
| keypad, numeric: | | Alternative gamepads |
| kid attributes, native level format: | | Kid attributes P |
| kid special key bindings: | | Kid special |
| kid, level editor: | | Kid E>K |
|
L | | |
| LaTeX: | | GNU FDL |
| LEFT : | | Movements |
| legacy command line arguments: | | Configuration |
| ‘LEGACY’ level module: | | Level options |
| legacy options: | | Configuration |
| level coordinates: | | Constructions |
| level editing key bindings: | | Level editing key bindings |
| level editor: | | Level editor |
| level editor, clear construction: | | Clear E>CA |
| level editor, construction: | | Construction E>C |
| level editor, construction background: | | Background E>CB |
| level editor, construction can’t fall extension: | | Can't fall extension E>CE |
| level editor, construction copy: | | Copy E>CC |
| level editor, construction design extension: | | Design extension E>CE |
| level editor, construction event extension: | | Event extension E>CE |
| level editor, construction exchange: | | Exchange cons E>CH |
| level editor, construction extension: | | Extension E>CE |
| level editor, construction foreground: | | Foreground E>CF |
| level editor, construction info: | | Info E>CI |
| level editor, construction item extension: | | Item extension E>CE |
| level editor, construction paste: | | Paste E>CP |
| level editor, construction room linking: | | Room linking E>RL |
| level editor, construction step extension: | | Step extension E>CE |
| level editor, door→event: | | Door→Event E>ER |
| level editor, event: | | Event E>E |
| level editor, event→door: | | Event→Door E>ED |
| level editor, event→floor: | | Event→Floor E>EF |
| level editor, exchange room: | | Exchange room E>RX |
| level editor, guard: | | Guard E>G |
| level editor, guard lives: | | Lives E>GL |
| level editor, guard skill: | | Skill E>GK |
| level editor, guard start position: | | Set start position E>GS |
| level editor, guard style: | | Style E>GY |
| level editor, guard type: | | Type E>GT |
| level editor, jump to room: | | Jump to room E>RJ |
| level editor, jump to start position: | | Jump to start position E>KJ |
| level editor, jump to start position: | | Jump to start position E>GJ |
| level editor, kid: | | Kid E>K |
| level editor, level: | | Level E>L |
| level editor, level environment: | | Environment E>LE |
| level editor, level hue: | | Hue E>LH |
| level editor, level nominal number: | | Nominal number E>LN |
| level editor, level reload: | | Reload E>LL |
| level editor, level save: | | Save E>LS |
| level editor, linking settings: | | Linking settings E>RS |
| level editor, place guard: | | Place guard E>GP |
| level editor, place kid: | | Place kid E>KP |
| level editor, random construction: | | Random E>CR |
| level editor, room: | | Room E>R |
| level editor, room clear: | | Clear E>RA |
| level editor, room construction exchange: | | Exchange cons E>RH |
| level editor, room copy: | | Copy E>RC |
| level editor, room decoration: | | Decoration E>RD |
| level editor, room paste: | | Paste E>RP |
| level editor, room randomization: | | Random E>RR |
| level editor, select guard: | | Select guard E>GG |
| level editor, set event: | | Set event E>ES |
| level editor, set start position: | | Set start position E>KS |
| level editor, toggle has sword: | | Toggle has sword E>KW |
| level editor, toggle start direction: | | Toggle start direction E>KD |
| level editor, toggle start direction: | | Toggle start direction E>GD |
| level environment and hue, native level format: | | Level environment and hue S |
| level environment, level editor: | | Environment E>LE |
| level format, native: | | Native level format |
| level hue, level editor: | | Hue E>LH |
| level module, ‘CONSISTENCY’: | | Level options |
| level module, ‘DAT’: | | Level options |
| level module, ‘LEGACY’: | | Level options |
| level module, ‘NATIVE’: | | Level options |
| level module, ‘PLV’: | | Level options |
| level navigation key bindings: | | Level navigation |
| level nominal number, level editor: | | Nominal number E>LN |
| level options: | | Level options |
| level reload, level editor: | | Reload E>LL |
| level save, level editor: | | Save E>LS |
| level, level editor: | | Level E>L |
| LEVELS.DAT: | | Level options |
| LEVEL_DOOR : | | Doors |
| license documentation: | | GNU FDL |
| licenses (see also Affero, FDL, GPL, LGPL, X11, BSD, XFree86, and lax permissive licenses): | | GNU FDL |
| life and death key bindings: | | Life and death |
| linking settings, level editor: | | Linking settings E>RS |
| list input: | | List input |
| LOOSE_FLOOR : | | Floors |
|
M | | |
| manifesto, MININIM: | | Preface |
| manuals (see also manuals, FDL, and documentation): | | GNU FDL |
| manuals (see also manuals, FDL, and documentation): | | GNU FDL |
| mapping joystick: | | Alternative gamepads |
| mcga : | | Configuration |
| Mechner, Jordan: | | Preface |
| megahit : | | Configuration |
| megahit: | | Key bindings |
| menu system: | | Menu system |
| midi : | | Configuration |
| MIRROR : | | Mirror |
| mirror: | | Mirror |
| miscellaneous key bindings: | | Miscellaneous |
| mode, counter attack: | | Counter attack and counter defense |
| mode, counter defense: | | Counter attack and counter defense |
| mode, crouch movement: | | Crouch |
| mode, fall movement: | | Fall |
| mode, fight movement: | | Fight |
| mode, hang movement: | | Hang |
| mode, movement: | | Movements |
| mode, normal movement: | | Normal |
| mode, run movement: | | Run |
| modes, input: | | Input modes |
| motivation, MININIM: | | Preface |
| mouse selection: | | Mouse selection |
| movement mode: | | Movements |
| movement mode, crouch: | | Crouch |
| movement mode, fall: | | Fall |
| movement mode, fight: | | Fight |
| movement mode, hang: | | Hang |
| movement mode, normal: | | Normal |
| movement mode, run: | | Run |
| movement, attack: | | Fight |
| movement, climb: | | Hang |
| movement, crouching jump: | | Crouch |
| movement, defense: | | Fight |
| movement, descend: | | Normal |
| movement, falling hang: | | Fall |
| movement, falling turn: | | Fall |
| movement, fight walk backward: | | Fight |
| movement, fight walk forward: | | Fight |
| movement, hanging fall: | | Hang |
| movement, hanging turn: | | Hang |
| movement, keep sword: | | Counter attack and counter defense |
| movement, normal jump: | | Normal |
| movement, normal jump hang: | | Normal |
| movement, normal jump turn: | | Normal |
| movement, running crouch: | | Run |
| movement, running jump: | | Run |
| movement, running jump hang: | | Run |
| movement, running jump turn: | | Run |
| movement, running turn: | | Run |
| movement, turn: | | Normal |
| movement, vertical jump: | | Normal |
| movement, walk: | | Normal |
| movements: | | Movements |
| moving camera: | | Level navigation |
| mvpas : | | Configuration |
|
N | | |
| N : | | Level navigation |
| name, MININIM: | | Preface |
| native level format: | | Native level format |
| native level format, constructions: | | Constructions Cr f p |
| native level format, events: | | Events Ei |
| native level format, guard skill and lives: | | Guard skill and lives GiK |
| native level format, guard start position and direction: | | Guard start position and direction GiP |
| native level format, guard type and style: | | Guard type and style GiT |
| native level format, kid attributes: | | Kid attributes P |
| native level format, level environment and hue: | | Level environment and hue S |
| native level format, nominal number: | | Nominal number N |
| native level format, room linking: | | Room linking Li |
| ‘NATIVE’ level module: | | Level options |
| nominal number, native level format: | | Nominal number N |
| non-directed relative positioning: | | Non-directed relative positioning |
| normal jump hang movement: | | Normal |
| normal jump movement: | | Normal |
| normal jump turn movement: | | Normal |
| normal movement mode: | | Normal |
| NO_BG : | | Backgrounds |
| NO_BRICKS : | | Backgrounds |
| NO_FLOOR : | | Floors |
| NO_ITEM : | | Items |
| numeric keypad: | | Alternative gamepads |
|
O | | |
| oitofelix: | | Preface |
| OPENER_FLOOR : | | Floors |
| option name conversion: | | Configuration |
| option position: | | Level options |
| options, configuration: | | Configuration options |
| options, gamepad: | | Gamepad options |
| options, help: | | Help options |
| options, joystick: | | Gamepad options |
| options, keyboard: | | Gamepad options |
| options, legacy: | | Configuration |
| options, level: | | Level options |
| options, other: | | Other options |
| options, path: | | Path options |
| options, rendering: | | Rendering options |
| options, skills: | | Skills options |
| options, time: | | Time options |
| options, window: | | Window options |
| origin, MININIM: | | Preface |
| other options: | | Other options |
|
P | | |
| pack : | | Configuration |
| paste construction, level editor: | | Paste E>CP |
| paste room, level editor: | | Paste E>RP |
| path options: | | Path options |
| PDF: | | GNU FDL |
| PDF: | | GNU FDL |
| peripherals key bindings: | | Peripherals |
| PILLAR : | | Pillars |
| pillars: | | Pillars |
| place: | | Constructions |
| place guard, level editor: | | Place guard E>GP |
| place kid, level editor: | | Place kid E>KP |
| ‘PLV’ level module: | | Level options |
| PNG: | | GNU FDL |
| position: | | Constructions |
| position, option: | | Level options |
| positioning, directed relative: | | Directed relative positioning |
| positioning, non-directed relative: | | Non-directed relative positioning |
| preface: | | Preface |
|
R | | |
| R : | | Life and death |
| random construction, level editor: | | Random E>CR |
| randomization room, level editor: | | Random E>RR |
| redo level modification: | | Level editing key bindings |
| relative positioning, directed: | | Directed relative positioning |
| relative positioning, non-directed: | | Non-directed relative positioning |
| rendering options: | | Rendering options |
| RIGHT : | | Movements |
| rigid: | | Foregrounds |
| room: | | Constructions |
| room clear, level editor: | | Clear E>RA |
| room construction exchange, level editor: | | Exchange cons E>RH |
| room coordinates: | | Level navigation |
| room copy, level editor: | | Copy E>RC |
| room decoration, level editor: | | Decoration E>RD |
| room linking, native level format: | | Room linking Li |
| room paste, level editor: | | Paste E>RP |
| room randomization, level editor: | | Random E>RR |
| room, level editor: | | Room E>R |
| run movement mode: | | Run |
| running crouch movement: | | Run |
| running jump hang movement: | | Run |
| running jump movement: | | Run |
| running jump turn movement: | | Run |
| running turn movement: | | Run |
|
S | | |
| sblast : | | Configuration |
| screen: | | Constructions |
| select guard, level editor: | | Select guard E>GG |
| selection, mouse: | | Mouse selection |
| semi-collidable: | | Foregrounds |
| set event, level editor: | | Set event E>ES |
| set start position, level editor: | | Set start position E>KS |
| SGML: | | GNU FDL |
| SHIFT+B : | | Graphical rendering |
| SHIFT+B, related option: | | Rendering options |
| SHIFT+C : | | Level navigation |
| SHIFT+I : | | Peripherals |
| SHIFT+I, related option: | | Rendering options |
| SHIFT+I, related option (mirror mode): | | Rendering options |
| SHIFT+K : | | Peripherals |
| SHIFT+K, related option: | | Gamepad options |
| SHIFT+K, related option (mirror mode): | | Rendering options |
| SHIFT+L : | | Game flow |
| SHIFT+L, related option: | | Level options |
| SHIFT+M : | | Game flow |
| SHIFT+M, related option: | | Level options |
| SHIFT+S : | | Life and death |
| SHIFT+T : | | Life and death |
| SHIFT+T, related option: | | Skills options |
| SHIFT+W : | | Kid special |
| SKELETON_FLOOR : | | Floors |
| skills key bindings: | | Skills |
| skills options: | | Skills options |
| SMALL_LIFE_POTION : | | Items |
| SMALL_POISON_POTION : | | Items |
| SPACE : | | Time |
| SPIKES_FLOOR : | | Floors |
| stdsnd : | | Configuration |
| step, con ext: | | Constructions |
| strictly traversable: | | Foregrounds |
| STUCK_FLOOR : | | Floors |
| SWORD : | | Items |
|
T | | |
| TAB : | | Skills |
| tandy : | | Configuration |
| TCARPET, ARCH_CARPET_LEFT : | | Carpets |
| TCARPET, ARCH_CARPET_RIGHT_00 : | | Carpets |
| TCARPET, ARCH_CARPET_RIGHT_01 : | | Carpets |
| TCARPET, CARPET_00 : | | Carpets |
| TCARPET, CARPET_01 : | | Carpets |
| tga : | | Configuration |
| tile: | | Constructions |
| time key bindings: | | Time |
| time options: | | Time options |
| toggle has sword, level editor: | | Toggle has sword E>KW |
| toggle start direction, level editor: | | Toggle start direction E>KD |
| toggle start direction, level editor: | | Toggle start direction E>GD |
| TORCH : | | Backgrounds |
| trap: | | Foregrounds |
| traversable: | | Foregrounds |
| traversable, strictly: | | Foregrounds |
| turn movement: | | Normal |
| turn movement, falling: | | Fall |
| turn movement, hanging: | | Hang |
| turn movement, normal jump: | | Normal |
| turn movement, running: | | Run |
| turn movement, running jump: | | Run |
|
U | | |
| U : | | Level navigation |
| undo level modification: | | Level editing key bindings |
| unpack : | | Configuration |
| UP : | | Movements |
|
V | | |
| vertical jump movement: | | Normal |
| vga : | | Configuration |
|
W | | |
| walk movement: | | Normal |
| WALL : | | Wall |
| wall: | | Wall |
| WINDOW : | | Backgrounds |
| window options: | | Window options |
|
X | | |
| XCF: | | GNU FDL |
| XML: | | GNU FDL |
|