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This non-input command saves the current level using the native level format (see Native level format) in the user data directory, where they take precedence over levels in every other location. The option --print-paths show among other things where that directory is located in the file system. See Path options. If this command succeeds, the level cache is updated and ‘LEVEL HAS BEEN SAVED’ is displayed on the message line. Otherwise ‘LEVEL SAVE FAILED’ is shown and an error message describing the problem is printed out to the console. The saved level can be fully reloaded using the CTRL+A key binding (see Game flow), or may have only its constructions reloaded—keeping every other element (like characters) in their curent state—using the reload command. See Reload: E>LL.