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These key bindings allow the user to move the camera around the level, making it possible to view any room linked to the current one without having to move the kid there. Notice that if the kid enters the room the camera is on, it starts following him again. There is also a couple of key bindings intended to show room coordinates, which is useful when building levels.
Move the camera to the room at left (right if the screen is flipped horizontally).
Move the camera to the room at right (left if the screen is flipped horizontally).
Move the camera to the room above (below if the screen is flipped vertically).
Move the camera to the room below (above if the screen is flipped vertically).
Move the camera back to the kid’s room.
Show direct coordinates.
Show indirect coordinates.