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4.5 Rendering options

--blind-mode[=BOOLEAN]

Enable/disable blind mode. In blind mode background and non-animated sprites are not drawn. The default is ‘FALSE’. This can be changed in-game by the SHIFT+B key binding.

--display-flip-mode=DISPLAY-FLIP-MODE

Select display flip mode. Valid values for display-flip-mode are: ‘NONE’, ‘VERTICAL’, ‘HORIZONTAL’ and ‘VERTICAL-HORIZONTAL’. The default is ‘NONE’. This can be changed in-game by the SHIFT+I key binding.

--environment-mode=ENVIRONMENT-MODE

Select environment mode. Valid values for environment-mode are: ‘ORIGINAL’, ‘DUNGEON’ and ‘PALACE’. The ‘ORIGINAL’ value gives level modules autonomy in this choice for each particular level. This is the default. This can be changed in-game by the F11 key binding.

--guard-mode=GUARD-MODE

Select guard mode. Valid values for guard-mode are: ‘ORIGINAL’, ‘GUARD’, ‘FAT-GUARD’, ‘VIZIER’, ‘SKELETON’ and ‘SHADOW’. The ‘ORIGINAL’ value gives level modules autonomy in this choice for each particular guard. This is the default. This can be changed in-game by the F10 key binding.

--hue-mode=HUE-MODE

Select hue mode. Valid values for hue-mode are: ‘ORIGINAL’, ‘NONE’, ‘GREEN’, ‘GRAY’, ‘YELLOW’ and ‘BLUE’. The ‘ORIGINAL’ value gives level modules autonomy in this choice for each particular level. This is the default. For the classic behavior of the first version of the original game use ‘NONE’. This can be changed in-game by the F9 key binding.

--mirror-mode[=BOOLEAN]

Enable/disable mirror mode. In mirror mode the screen and the keyboard are flipped horizontally. This is equivalent of specifying both the options --display-flip-mode=HORIZONTAL and --gamepad-flip-mode=HORIZONTAL. The default is ‘FALSE’. This can be changed in-game by the SHIFT+I and SHIFT+K key bindings for the display and gamepad, respectively.

--video-mode=VIDEO-MODE

Select video mode. Valid values for video-mode are: ‘VGA’, ‘EGA’, ‘CGA’ and ‘HGC’. The default is ‘VGA’. This can be changed in-game by the F12 key binding.


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