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The movement mode at the beginning of each level is normal. While in it the kid is standing still.
If the user presses BACK, the kid turns and then faces the opposite direction likewise.
Pressing UP, makes the kid perform a vertical jump.
In case his top construction is strictly traversable but he isn’t in a hangable place, he performs a long vertical jump and comes back to the exact same position he was before the jump.28
In case his top construction is not strictly traversable and his back place is not hangable, he performs a short vertical jump and then comes back to the exact same position he was before the jump.
In case he’s in a hangable place, he performs a long vertical jump (after coming close enough to the edge if he isn’t already) and hangs for a brief period of time.
In case his back place is hangable and non-strictly traversable, he backs off so the situation fits the previous paragraph description.
In case his back place is hangable but strictly traversable, he backs off just enough, without entering the strictly traversable place, to perform a very vertical jump, and then hangs as described.
If holding SHIFT, the kid enters hang mode, otherwise he just drops back to the ground.
Pressing UP and FRONT at once makes the kid jump forward. He can jump over (up to) two places across without falling.
In midair, if he’s in a hangable place, holding SHIFT and pressing FRONT makes him hang on the construction and enter hang mode.29
If he’s in a hangable place for the opposite direction, holding SHIFT and pressing BACK makes him turn in midair, hang on the construction and enter hang mode.30
Pressing FRONT while holding SHIFT, makes the kid walk carefully.
He always safely stops before a collision, fall, loose floor, closer floor and chopper blade.
If the kid is just before a traversable construction or a closer floor31, he misstep and gets back to his original position, as a warning of the eminent danger.
If the user insists, the kid will obey and suffer the consequences!
If the user presses DOWN and the kid’s bottom back place is hangable and he’s near enough to it, he descends, then hangs briefly — entering hang mode if SHIFT is kept pressed, or dropping off otherwise.
This is not so in the original game, where he moves a little bit forward at each vertical jump.
The original game has no such movement.
The original game has no such movement.
The kid doesn’t misstep for a closer floor in the original game.
Next: Crouch, Previous: Hangable place, Up: Movements [Contents][Index]