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6 Level editor

MININIM has a complete built-in level editor that enables the user to easily construct and modify levels on-the-fly, using the menu system interface (see Menu system). It gives the user quick and convenient access to the full potential of the engine and its native level format without quitting the playing mode, so the user can simultaneously build and test the levels. MININIM also features unlimited undo/redo capability for modifications made to a level by playing or editing. See Level editing.

The level editor is enabled/disabled by clicking with the first mouse button while the mouse cursor is within the game screen (be it visible or not). Alternatively, the user can use the F8 key binding. For a more convenient play-editing experience, the last menu state is always restored when enabling the level editor. When enabled the mouse selection is always active (see Mouse selection), the kid can be normally controlled and the game can be paused and unpaused freely. The topmost level editor menu looks like this:

CERKGL

Each one of these menu commands and their sub-commands (recursively), are defined and explored in the following sections.