Next: Guard type and style: GiT, Previous: Kid attributes: P, Up: Native level format [Contents][Index]
Level environment (see Environment: E>LE) and hue (see Hue: E>LH) are given by this key.
S=e h
0
DUNGEON
1
PALACE
0
HUE_NONE
1
HUE_GREEN
2
HUE_GRAY
3
HUE_YELLOW
4
HUE_BLUE