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Doors are constructions that conditionally separate levels and in-level sections. Both door types are hangable, dynamic and use the step extension. The extension determines the door opening level, ranging from fully open (0) to fully closed.
Code | Dungeon | Palace | Notes |
---|---|---|---|
DOOR 14 | ![]() | ![]() | This is semi-collidable at right, as the kid might pass or not through it depending on the difference of the grid tip height and kid’s movement height. This is rigid and its step extension range from 0 to 47. |
LEVEL_DOOR 15 | ![]() | ![]() | Often the kid progress through levels entering these. This can only be entered when fully open. This is breakable and its step extension range from -44 to 43. |