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Guard skill (see Skill: E>GK) and lives (see Lives: E>GL) are given by this key. Each probability value is an integer between -1 (0%) and 99 (100%), inclusive.
GiK=a b d e a r f x l
guard index. Non-negative integer.
attack probability.
counter attack probability
defense probability.
counter defense probability.
advance probability.
return probability.
refraction period. Non-negative integer.
extra lives. Non-negative integer.
lives. Non-negative integer.