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Construction foregrounds have physical properties that determine how they behave in certain events and also how the kid is affected by the interaction with them.
This property means that the construction can’t support the kid vertically at its bottom, thus he falls immediately when trying to rest on it. Notice that cons having this property can’t be hangable.
This property means that the construction can’t indefinitely support the kid vertically at its bottom, thus he eventually falls when trying to rest on it. Notice that strictly traversable is a particular case of this.
This property means that the construction prevents the kid from passing through it horizontally, thus he collides (often recoiling from the impact) when trying to do so.
This property means that the construction is collidable only under certain circumstances.
This property means that the kid can hang on the construction’s bottom, in case there is an strictly traversable one at its side.
This property means that the construction is sensible to pressure at its top, thus some reaction is triggered when the kid exerts such pressure.
This property means that the construction might harm the kid.
This property means that the construction can’t be smashed by a falling
LOOSE_FLOOR
, thus it stops at the con’s top.
This property means that the construction itself is broken by a falling
LOOSE_FLOOR
, instead of being replaced by BROKEN_FLOOR
.
Notice that all breakable cons are non-rigid and support a negative
integer extension.
This property means that the construction has a set of distinct states in which it can be in. Such states matter for how the construction looks and behaves.
It’s possible that some of these properties may apply only under certain conditions of the construction and/or the kid.
Next: Backgrounds, Previous: Non-directed relative positioning, Up: Constructions [Contents][Index]