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The classic numeric keypad controls, described in the original game’s manual, may be used. Its mapping is shown in the following figure.
ENTER (ENTER) 4 (LEFT) 8 (UP) 6 (RIGHT) 5, 2 (DOWN)7 (LEFT + UP) 9 (RIGHT + UP) 1 (LEFT + DOWN) 3 (RIGHT + DOWN)
The user can also use a joystick to control the kid. After hot-plugging the joystick in, make sure the axes are centered and no button is pressed, then press CTRL+J to enable and auto-calibrate the joystick on-the-fly. The figure below shows the default assumed joystick layout. If for some reason the joystick doesn’t work with this mapping or the user wants to modify the default mapping, use the --joystick-axis and --joystick-button options. In case the joystick starts to behave oddly, press CTRL+J again to re-calibrate it. If the kid continues to perform spurious movements, the options --joystick-axis-threshold and --joystick-button-threshold may help. See Gamepad options.
H- (LEFT) H+ (RIGHT) V- (UP) V+ (DOWN)0 (UP) 1 (RIGHT) 2 (DOWN) 3 (LEFT) 4 (ENTER) 5 (SHIFT) 8 (TIME) 9 (PAUSE)