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2.8 Fall

This mode is not really related to a key combination, but instead to a circumstance: the kid trying to support his own weight on an strictly traversable construction. When this happens he accelerates downwards (eventually reaching terminal velocity), until he encounters a non-strictly traversable construction or hangs at a hangable place which might appear in his way down.

If the kid hits a non-traversable construction with sufficient speed, he is harmed or can even die. Falling from a height of one floor inflicts no damage on him. Two floors takes one life point. Three or more kills him instantly.

2.8.1 Falling hang

When falling if the kid is passing through a hangable place and his vertical velocity is low enough, and he’s near enough to the hangable construction, he is able to hang there and enter hang mode if the user holds SHIFT down.

mininim-figures/kid-fall-floor-frontmininim-figures/kid-hang-left

2.8.2 Falling turn

If instead the place is hangable at the opposite direction, holding SHIFT and pressing BACK makes the kid turn in mid air, hang there and enter hang mode.38

mininim-figures/kid-fall-floor-backmininim-figures/kid-hang-right

Footnotes

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This movement is not available in the original game.