Pressing FRONT, makes the kid start to run.32
He runs as long as the user keeps FRONT pressed.
Releasing it makes him stop, and go back to the normal stage.
In case the user presses UP while running, the kid performs a running jump. The running jump has a reach greater than the normal jump. The kid can jump over (up to) three places across without falling.
When the kid lands on ground, he continues to run if the user keeps FRONT pressed.
This implies that, if the user keeps both keys pressed the movement repeats indefinitely.
In midair, if he’s in a hangable place, holding SHIFT and pressing FRONT makes him hang on the construction and enter hang mode.33
If he’s in a hangable place for the opposite direction, holding SHIFT and pressing BACK makes him turn in midair, hang on the construction and enter hang mode.34
If the user presses DOWN while running, he crouches, slipping with some momentum, and then he enters crouch mode.
If the user presses BACK while running, the kid turns without stopping and continues to run in the opposite direction if the user keeps it pressed.
Unless he is facing a collidable construction with at most one place of distance, in which case he performs a walk. Notice that in the original game the threshold is lower.
The original game has no such movement.
The original game has no such movement.