# All numeric values are in hexadecimal
# Use TAB or EQUAL sign to separate name from value

#
# Key configuration (all numbers are in hexadecimal!)
#
# Keys values are in the format YYYYXXXX where YYYY is the device number.
# 0 means keyboard and XXXX is the SDL define for the desired key
# (read SDL_keysym.h).
#
# If YYYY is greater than 0, it means joystick number YYYY-1 and it uses the
# following format for XXXX:
#
# - if XXXX < 20, XXXX is the axis number multiplied by 2. An even number means
#   movement to the negative side (on the X axis, it means left). An odd
#   number means movement to the positive side (on the X axis, it mean
#   right). For the Y axis, negative means up and positive means down.
#   X axis is usally axis number 0 and Y is axis number 1.
# - if 20 >= XXXX > 30, then XXXX is the HAT number multiplied by 4 plus the
#   direction: 0 for up, 1 for down, 2 for right and 3 for left. Example:
#   0021 is HAT 0 down, 0026 is HAT 1 right.
# - if 80 >= XXXX > 100, XXXX is the joystick button number (XXXX-0080).
#
# Default key configuration is (value in parenthesis):
#
# Left          Left Arrow  (00000114)
# Right         Right Arrow (00000113)
# Up            Up Arrow    (00000111)
# Down          Down Arrow  (00000112)
# A             Z           (0000007a)
# B             X           (00000078)
# L             A           (00000061)
# R             S           (00000073)
# Start         ENTER       (0000000d)
# Select        BACKSPACE   (00000008)
# Speed up      SPACE       (00000020)
# Capture       F12         (00000125)
# Auto A        Q           (00000071)
# Auto B        W           (00000077)
#
Joy0_Left=0114
Joy0_Right=0113
Joy0_Up=0111
Joy0_Down=0112
Joy0_A=007a
Joy0_B=0078
Joy0_L=0061
Joy0_R=0073
Joy0_Start=000d
Joy0_Select=0008
Joy0_Speed=0020
Joy0_Capture=0125
Joy0_AutoA=0071
Joy0_AutoB=0077

# Motion support keys. Same format as above
#
# Default keys are (value in parenthesis):
#
# Left          Numeric Pad 4 (0104)
# Right         Numeric Pad 6 (0106)
# Up            Numeric Pad 8 (0108)
# Down          Numeric Pad 2 (0102)
#
Motion_Left=0104
Motion_Right=0106
Motion_Up=0108
Motion_Down=0102

# OpenGL mode:
# 0 = don't use OpenGL, 1 = no texture filtering, 2 = bilinear filtering
openGL=1
# when using OpenGL scaling and 'no filter' (called the 1x filter, number 0),
# make the window this many times taller and wider:
openGLscale=1

# Frame skip setting. Allowed values are from 0 to 5 only.
frameSkip=0

# Gameboy Frame skip setting. Allowed values are from 0 to 5 only.
gbFrameSkip=0

# Use fullscreen mode. 0=false, any other value means true
fullScreen=0

# Use bios file. 0=false, any other value means true
useBios=0

# GBA bios file full path and name (ZIP not supported)
biosFile=none

# GB bios file full path and name (ZIP not supported)
gbBiosFile=none

# Skip bios code
# 0=disable, anything else skips BIOS code
skipBios=0

# Filter to use:
# 0 = Stretch 1x (no filter), 1 = Stretch 2x, 2 = 2xSaI, 3 = Super 2xSaI,
# 4 = Super Eagle, 5 = Pixelate, 6 = AdvanceMAME Scale2x, 7 = Bilinear,
# 8 = Bilinear Plus, 9 = Scanlines, 10 = TV Mode, 11 = lq2x, 12 = hq2x,
# 13 = xbrz2x, 14 = Stretch 3x, 15 = hq3x, 16 = xbrz3x, 17 = Stretch 4x,
# 18 = hq4x, 19 = xbrz4x, 20 = xbrz5x, 21 = xbrz6x
filter=1

# Disable status messages. 0=false, any other value means true
disableStatus=0

# Enable Gameboy border. 0=false, any other value means true
borderOn=0

# Controls automatic SGB border
# 0=disable, anything else enables automatic SGB border display
borderAutomatic=0

# Gameboy emulator type. 0=automatic, 1=CGB/GBC, 2=SGB, 3=GB, 4=GBA, 5=SGB2
emulatorType=0

# Enable washed colors. 0=false, any other value means true
colorOption=1

# Directories. Not setting one them makes the file go the rom directory.

# Save state directory
#saveDir=

# Screen shot Capture directory
#captureDir=

# Battery directory
#batteryDir=

# Screen capture format
# 0=PNG, anything else for BMP
captureFormat=0

# Sound quality
# 1=44 Khz, 2=22Khz, 4=11Khz
soundQuality=1

# GB Sound Stereo
# 0=false, anything else for true
soundStereo=0

# GB Sound Echo
# 0=false, anything else for true
soundEcho=0

# GB Sound Surround
# 0=false, anything else for true
soundSurround=0

# GB Sound Declicking
# 0=false, anything else for true
declicking=1

# Save Type
# 0=automatic, 1=EEPROM, 2=SRAM, 3=Flash, 4=EEPROM+Sensor, 5=NONE
saveType=0

# Flash size
# 0=64K Flash, 1=128K Flash
flashSize=0

# Sound volume
# 0-200=0%-200%
soundVolume=100

# Interframe blending
# 0=none, 1=motion blur, 2=smart
ifbType=0

# Show emulation speed
# 0=none, 1=percentage, 2=detailed
showSpeed=1

# Show speed in transparent mode
# 0=normal, anything else for transparent
showSpeedTransparent=1

# Enable/Disable auto frameskip
# 0=disable, anything else to enable
autoFrameSkip=0

# Sets the desired throttle
# 0=disable, 5...1000 valid throttle speeds
throttle=100

# Pauses the emulator when the window is inactive
# 0=disable, anything else to enable
pauseWhenInactive=0

# Enables AGBPrint support
# 0=disable, anything else to enable
agbPrint=0

# Enables GBA RTC support
# 0=disable, anything else to enable
rtcEnabled=0

# Sound Enable
# Controls which channels are enabled: (add values)
#   1 - Channel 1
#   2 - Channel 2
#   4 - Channel 3
#   8 - Channel 4
# 100 - DirectSound A
# 200 - DirectSound B
# 30f=all enabled, 0=mute all
soundEnable=30f

# The interval between the rewind saves
# Minimum of 0 seconds to disable rewind support, 
# Maximum of 10 minutes (258). Value in seconds (hexadecimal numbers)
rewindTimer=0

# type of save/load keyboard control
# if 0, then SHIFT+F# saves, F# loads (old VBA, ...)
# if 1, then SHIFT+F# loads, F# saves (linux snes9x, ...)
# if 2, then F5 decreases slot number, F6 increases, F7 saves, F8 loads // not implemented
saveKeysSwitch=2

