vnirt — Interprets x and y as view coordinates (i.e., +-2047) and converts them to model coordinates (local units) using a value of 2047 for view z before passing them to nirt.
Interprets x and y as view coordinates (i.e., +-2047) and converts them to model coordinates (local units) using a value of 2047 for view z before passing them to nirt. All other arguments are passed to nirt without modification.
Example 1. Shoot a ray at 1000 pixels up and centered left/right
mged>
vnirt 0 1000
Shoots a ray 1000 pixels up from center.
Example 2. Shoot a ray centered top/bottom and 1000 pixels to the right.
mged>
vnirt 1000 0
Shoots a ray 1000 pixels to the right of center.
Reports of bugs or problems should be submitted via electronic
mail to <devs@brlcad.org>