translate — Used to precisely control the translation of an object in both primitive edit and matrix edit modes.
Used to precisely control the translation of an object in both primitive edit and matrix edit modes. The keypoint of the edited object or shape is translated by the specified vector.
The example shows the use of the translate command to move a currently edited object +10 units in the x direction, +20 units in the y direction, and +30 units in the z direction.
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mail to <devs@brlcad.org>