TEXTINTERACTIVE

Syntax: | `SET TEXTINTERACTIVE n GET TEXTINTERACTIVE { n }` |
Default value: | `TEXTINTERACTIVE = 1`

If `TEXTINTERACTIVE ≠ 0`, then the graphics cursor is used to interactively place a text string when drawn by the `TEXT` command.

If `TEXTINTERACTIVE = 0`, then `XTEXTLOCATION` and `YTEXTLOCATION` will be used to determine the reference point for the character string.

In either case, the justification will be determined by the value of `TEXTALIGN`.

TEXTHEIGHT
XTEXTLOCATION