> ## Name

> Wrap10 - 3D API wrap10

> ## Usage

> Wrap10 = int(flags)

> ## Valid Enumerants

> flags: integer value

> Any combination of D3DWRAPCOORD_0, D3DWRAPCOORD_1, D3DWRAPCOORD_2, and D3DWRAPCOORD_3. Setting flags to 0 disables texture wrapping in all directions.

> ## Description

> Set the Direct3D texture wrapping state for texture coordinate 10. See the D3DRS_WRAP10 render state description for DirectX 9.

> The standard reset callback sets the Wrap10 state to int(0).

> ## Opengl Functionality Requirements

> Not applicable.

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> Wrap0, Wrap1, Wrap2, Wrap3, Wrap4, Wrap5, Wrap6, Wrap7, Wrap8, Wrap9, Wrap11, Wrap12, Wrap13, Wrap14, Wrap15