> ## Name

> PixelShaderConstant3 - 3D API pixel shader constant3

> ## Usage

> PixelShaderConstant3[i] = float4x3(f1, f2, f3, f4, ... , f9, f10, f11, f12)

> ## Valid Enumerants

> fi: floating point values

> ## Description

> Set a Direct3D pixel shader constant. See the IDirect3DDevice9::SetPixelShaderConstantF method for details.

> The standard reset callback does nothing.

> ## Opengl Functionality Requirements

> Not applicable.

> ## Direct3D Functionality Requirements

> DirectX 9

> ## See Also

> PixelShaderConstant, PixelShaderConstant1, PixelShaderConstant2, PixelShaderConstant4, PixelShaderConstantB, PixelShaderConstantF, PixelShaderConstantI, VertexShaderConstant, VertexShaderConstant1, VertexShaderConstant2, VertexShaderConstant3, VertexShaderConstantB, VertexShaderConstantF, VertexShaderConstantI, vertexShaderConstant4, FragmentEnvParameter, FragmentLocalParameter, VertexEnvParameter, VertexLocalParameter