
// custom_state_assignments.cgfx

void main_vp( inout float4 pos : POSITION )
{
	pos = pos + float4( 1.0, 1.0, 1.0, 0.0 );
}

technique custom_state_assignments
{
    pass
    {
        FooState = true;
        VertexProgram = compile vs_4_0 main_vp();
    }
}
