///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2014 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2007-03-05
// Updated : 2010-02-16
// Licence : This source is under MIT License
// File    : glm/gtx/vector_query.inl
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
///////////////////////////////////////////////////////////////////////////////////////////////////

#include <cassert>

namespace glm{
namespace detail
{
	template <typename T, precision P, template <typename, precision> class vecType>
	struct compute_areCollinear{};

	template <typename T, precision P>
	struct compute_areCollinear<T, P, tvec2>
	{
		GLM_FUNC_QUALIFIER static bool call(detail::tvec2<T, P> const & v0, detail::tvec2<T, P> const & v1, T const & epsilon)
		{
			return length(cross(detail::tvec3<T, P>(v0, static_cast<T>(0)), detail::tvec3<T, P>(v1, static_cast<T>(0)))) < epsilon;
		}
	};

	template <typename T, precision P>
	struct compute_areCollinear<T, P, tvec3>
	{
		GLM_FUNC_QUALIFIER static bool call(detail::tvec3<T, P> const & v0, detail::tvec3<T, P> const & v1, T const & epsilon)
		{
			return length(cross(v0, v1)) < epsilon;
		}
	};

	template <typename T, precision P>
	struct compute_areCollinear<T, P, tvec4>
	{
		GLM_FUNC_QUALIFIER static bool call(detail::tvec4<T, P> const & v0, detail::tvec4<T, P> const & v1, T const & epsilon)
		{
			return length(cross(detail::tvec3<T, P>(v0), detail::tvec3<T, P>(v1))) < epsilon;
		}
	};

	template <typename T, precision P, template <typename, precision> class vecType>
	struct compute_isCompNull{};

	template <typename T, precision P>
	struct compute_isCompNull<T, P, tvec2>
	{
		GLM_FUNC_QUALIFIER static detail::tvec2<bool, P> call(detail::tvec2<T, P> const & v, T const & epsilon)
		{
			return detail::tvec2<bool, P>(
				(abs(v.x) < epsilon),
				(abs(v.y) < epsilon));
		}
	};

	template <typename T, precision P>
	struct compute_isCompNull<T, P, tvec3>
	{
		GLM_FUNC_QUALIFIER static detail::tvec3<bool, P> call(detail::tvec3<T, P> const & v, T const & epsilon)
		{
			return detail::tvec3<bool, P>(
				(abs(v.x) < epsilon),
				(abs(v.y) < epsilon),
				(abs(v.z) < epsilon));
		}
	};

	template <typename T, precision P>
	struct compute_isCompNull<T, P, tvec4>
	{
		GLM_FUNC_QUALIFIER static detail::tvec4<bool, P> call(detail::tvec4<T, P> const & v, T const & epsilon)
		{
			return detail::tvec4<bool, P>(
				(abs(v.x) < epsilon),
				(abs(v.y) < epsilon),
				(abs(v.z) < epsilon),
				(abs(v.w) < epsilon));
		}
	};

}//namespace detail

	template <typename T, precision P, template <typename, precision> class vecType>
	GLM_FUNC_QUALIFIER bool areCollinear
	(
		vecType<T, P> const & v0,
		vecType<T, P> const & v1,
		T const & epsilon
	)
	{
		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'areCollinear' only accept floating-point inputs");

		return detail::compute_areCollinear<T, P, vecType>::call(v0, v1, epsilon);
	}

	template <typename T, precision P, template <typename, precision> class vecType>
	GLM_FUNC_QUALIFIER bool areOrthogonal
	(
		vecType<T, P> const & v0,
		vecType<T, P> const & v1,
		T const & epsilon
	)
	{
		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'areOrthogonal' only accept floating-point inputs");

		return abs(dot(v0, v1)) <= max(
			static_cast<T>(1),
			length(v0)) * max(static_cast<T>(1), length(v1)) * epsilon;
	}

	template <typename T, precision P, template <typename, precision> class vecType>
	GLM_FUNC_QUALIFIER bool isNormalized
	(
		vecType<T, P> const & v,
		T const & epsilon
	)
	{
		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isNormalized' only accept floating-point inputs");

		return abs(length(v) - static_cast<T>(1)) <= static_cast<T>(2) * epsilon;
	}

	template <typename T, precision P, template <typename, precision> class vecType>
	GLM_FUNC_QUALIFIER bool isNull
	(
		vecType<T, P> const & v,
		T const & epsilon
	)
	{
		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isNull' only accept floating-point inputs");

		return length(v) <= epsilon;
	}

	template <typename T, precision P, template <typename, precision> class vecType>
	GLM_FUNC_QUALIFIER vecType<bool, P> isCompNull
	(
		vecType<T, P> const & v,
		T const & epsilon
	)
	{
		GLM_STATIC_ASSERT(std::numeric_limits<T>::is_iec559, "'isCompNull' only accept floating-point inputs");

		return detail::compute_isCompNull<T, P, vecType>::call(v, epsilon);
	}

	template <typename T, precision P>
	GLM_FUNC_QUALIFIER detail::tvec2<bool, P> isCompNull
	(
		detail::tvec2<T, P> const & v,
		T const & epsilon)
	{
		return detail::tvec2<bool, P>(
			abs(v.x) < epsilon,
			abs(v.y) < epsilon);
	}

	template <typename T, precision P>
	GLM_FUNC_QUALIFIER detail::tvec3<bool, P> isCompNull
	(
		detail::tvec3<T, P> const & v,
		T const & epsilon
	)
	{
		return detail::tvec3<bool, P>(
			abs(v.x) < epsilon,
			abs(v.y) < epsilon,
			abs(v.z) < epsilon);
	}

	template <typename T, precision P>
	GLM_FUNC_QUALIFIER detail::tvec4<bool, P> isCompNull
	(
		detail::tvec4<T, P> const & v,
		T const & epsilon
	)
	{
		return detail::tvec4<bool, P>(
			abs(v.x) < epsilon,
			abs(v.y) < epsilon,
			abs(v.z) < epsilon,
			abs(v.w) < epsilon);
	}

	template <typename T, precision P, template <typename, precision> class vecType>
	GLM_FUNC_QUALIFIER bool areOrthonormal
	(
		vecType<T, P> const & v0,
		vecType<T, P> const & v1,
		T const & epsilon
	)
	{
		return isNormalized(v0, epsilon) && isNormalized(v1, epsilon) && (abs(dot(v0, v1)) <= epsilon);
	}

}//namespace glm
