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| enum GameState {INIT, INTERLUDE, NEWARMIES, WAIT, WAIT_RECYCLING, ATTACK, ATTACK2, ENDATTACK, INVADE, SHIFT1, SHIFT2, FIGHT_BRING, FIGHT_ANIMATE, FIGHT_BRINGBACK, WAITDEFENSE, EXPLOSION_ANIMATE} | GameState |
#include <ksirk/global.h>
The State enum enumerates all the possible states of the game. The behavior of various method will vary in function of it
| enum State {NONE, ATTACKER, DEFENDANT} | State |
#include <ksirk/global.h>
When used for fight display, the sprites can be attacker or defendant. In the other cases, they are nothing particular (NONE) This state is (1.0) only used for explosion animation
| typedef QPtrList<Player> PlayersArray | PlayersArray |
#include <ksirk/player.h>
The nation choosen by the player
| Generated by: gael on noirdes.limsi.u-psud.fr on Fri Jan 3 17:03:38 2003, using kdoc 2.0a53. |