Description: Afterglow unlike Other plugins is both a
Description: Texture and a Sequence plugin for glowing objects in Blender.

Author: Daniel Simon & Michael Ohme
Porting to windows/IRIX/Solaris: Kent Mein(mein@cs.umn.edu)
Email: daniel@hgb-leipzig.de
Website: http://www.hgb-leipzig.de/~daniel/blender/
License:

Texture Setup

 T1) select the "Glow Object"
 T2) assign a material to the object, then assign the Afterglow plugin
 T3) the "Texture Number": give the object a number for identifying reasons
 T4) back in the material window select "win" (thats important for the right 
	coordinates)

Sequence Setup

 S1) load the Scene into the Sequence-Editor (Shift F8, Shift A)
 S2) assign the same Afterglow plugin to the Scene-Strip
        adjust the values (n-key); note: Texture Number -1 means, that all 
	objects with the texture-plugin glows.
 	Change the number to the one from T3 if you want only selected 
	objects to glow. 
General

 The very first rendering returns a X. Thats not a bug! This occurs while 
 checking the rendering-resolution.
 "Show weights" is for setup and testing only. Maybe not really useful for you.
 "Animated" allows you to animate the Glow-Effect ;).
 Afterglow puts some information in the Xterm while rendering.
 Afterglow provides some special features to Blender to have a glow-effect. 
 But it may doesn't work in every case!!! Sometimes you have to
 check and adjust the parameters a lot (sorry.).
 Don't forget to enable "Do Sequence" before rendering (F10-Menu) 
