Description: Takes one strip as input and allows you to make certain 
Description: colors in a strip glow.  
Description: It implements a true Gaussian blur filter matrix taken from  
Description: some info in comp.graphics.algorithms.

Author: Mikado
Email: rmckay@chat.carleton.ca
Website: http://chat.carleton.ca/~rmckay/3d
License:
                          It's faster now and shouldn't do those weird outline artifacty things.  It also implements a true Gaussian blur filter
                          matrix thanks to some info from comp.graphics.algorithms.

                          http://chat.carleton.ca/~rmckay/3d/glow.zip
                          (source & Win32 compiled DLL)

                          Some fun things to do:

                          * Click on ONLYBOOST and set threshold to 0.  Now you've got a simple Gaussian blur plugin.

                          * Turn the BOOST way up.  You can get a crazy dreamlike music video effect.

                          * Render your glow-emitting materials in a separate pass (as EMIT materials with no other lighting in the scene -
                          you will have to have NO ambient lighting in your scene for this to work, but you shouldn't be using AMB anyway),
                          apply ONLYBOOST to those, and comp the results over a normal render of the rest of the scene (using ADD,
                          most likely).  Great for glowing certain elements while leaving other (potentially brighter) elements alone.

                          A question: Is there any way to add our own IPO curves to the effect's IPO window?  I.E. have an IPO curve
                          added for each NUM|FLO item in the plugin.  I know FAC goes in there automatically, but it would be really nice
                          to control all of the parameters separately (so you could animate the glow intensity and the blur amount over
                          time).

                          Known problems:
                          This plugin doesn't preserve Alpha or Z data so it will have to be after any ZBlur or alpha-based comping filters.
