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enum GameState {INIT, INTERLUDE, NEWARMIES, WAIT, WAIT_RECYCLING, ATTACK, ATTACK2, ENDATTACK, INVADE, SHIFT1, SHIFT2, FIGHT_BRING, FIGHT_ANIMATE, FIGHT_BRINGBACK, WAITDEFENSE, EXPLOSION_ANIMATE} | GameState |
#include <ksirk/global.h>
The State enum enumerates all the possible states of the game. The behavior of various method will vary in function of it
enum State {NONE, ATTACKER, DEFENDANT} | State |
#include <ksirk/global.h>
When used for fight display, the sprites can be attacker or defendant. In the other cases, they are nothing particular (NONE) This state is (1.0) only used for explosion animation
typedef QPtrList<Player> PlayersArray | PlayersArray |
#include <ksirk/player.h>
The nation choosen by the player
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