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ksirk/global.h

ksirk/player.h

Global member Documentation

enum GameState {INIT, INTERLUDE, NEWARMIES, WAIT, WAIT_RECYCLING, ATTACK, ATTACK2, ENDATTACK, INVADE, SHIFT1, SHIFT2, FIGHT_BRING, FIGHT_ANIMATE, FIGHT_BRINGBACK, WAITDEFENSE, EXPLOSION_ANIMATE}

GameState

#include <ksirk/global.h>

The State enum enumerates all the possible states of the game. The behavior of various method will vary in function of it

enum State {NONE, ATTACKER, DEFENDANT}

State

#include <ksirk/global.h>

When used for fight display, the sprites can be attacker or defendant. In the other cases, they are nothing particular (NONE) This state is (1.0) only used for explosion animation

typedef QPtrList<Player> PlayersArray

PlayersArray

#include <ksirk/player.h>

The nation choosen by the player


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