KsirK is fully skinable. For who have graphic capabilities, creating a new skin is as simple as copying an existing one, editing or changings the graphics and updating the data in a XML configuration file. A last step is to edit the file describing what to install.
All examples (text and images) are taken from the default skin of KsirK
Data/ : Data used by the program to handle the images of the skin.
Makefile.am : Describes what to install.
onu.xml : Main file for the description of the skin. See its description below.
Images/ : The images of the skin (map, sprites, etc.)
Makefile.am : Describes what to install.
map.png : the map used in this skin.
map-mask.png : the image allowing the program to find which country the mouse is over during the game (see below).
*.png : the other images here are the buttons images.
sprites/ : This directory contains the images defining the sprites (armies and flags). See below.
Makefile.am/ : Describes what to install.
Sons/ : sound files for the skin.