# MAMEINFO.DAT v0.105 Last Update: 5th April 2006 # # Homepage: http://www.mameworld.net/mameinfo E-Mail: mameinfo@arcor.de # # # Credits go out to Robert J. Rabgno creating the initial file and all the members of the # Mametesting Project for contributing to it's continued relevance. # If you are interested to know more about emulation bugs or want to be part of the # Mametesters team go to http://www.mametesters.org/ # # # # THE MAMEINFO.DAT CONTAINS INFOS ABOUT: # # - Reported bugs from the MAME Testing Project: # 'Current Bug Report', 'Know Bugs', 'Possible bugs', 'The Orange Files', # 'Bugs that aren't bugs', 'DIP Switches and INPUT Bugs' and 'Source Issues'. # - Whatsnew.txt from MAME 0.01-0.105 # - MAME-Listinfo 0.34RC1-0.105 # - WIP informations from other DEVs (Example: 12th December 2003: DOX - Fix protection...) # - MAME Work-In-Progress (WIP) from February 1999-July 2004 # - Notes about Setup, Service, Test Mode and Known issues # - Game LEVELS: http://www.emuitalia.com/mamend/ # - Category and Recommended Games # - 'PLAY INSTRUCTIONS' and 'STORY' # - 'ARCADE RELEASE' dates # - Other Emulators: Calice, Callus, CINEMU, Cottage, GalEMU, HiVE, FinalBurn, JAE, JAS-SYS1, # JFF, LASER, M72, Mimic, Nebula, RAINE, Retrocade, Shark, Sparcade, # System16, SystemC2 and VAntAGE # - Game Drivers (TODO, NOTES) # - Source code (drivers/vidhrdw/sndhrdw) # - Version releases for all original games # - 'UMAMED NOTES' from http://unmamed.mame.net # - Clones from MAME 0.35b1-0.105 # - Samples # - Romset (kb/files/zip) # - Games with different language # - Tips and TODO # # # # # Bug Colour Coding: # # Red Fatal bugs (crashes, games not working etc.) # Yellow Severe emulation problems (corrupt graphics, sound not working, etc.) # Green Cosmetical issues (jerkiness, minor gfx problems, etc.) # Blue Has been fixed # Orange Useful Information # Gray DIP Switch and/or Control/Input Information # Cyan Links to screenshots, .inp files, .sta files, or additional text. # V Tested and verified by a number of testers. # P Verified though a side-by-side comparison with an original PCB. # # # # # # YEAR RELEASES NEW GAMES # # 1997 34 + 258 # 1998 22 + 766 # 1999 31 + 908 # 2000 16 + 607 # 2001 10 + 616 # 2002 6 + 441 # 2003 36 + 1109 # 2004 65 + 675 # 2005 72 + 563 # 2006 16 + 153+xx # # # # MAME VERSIONS GAMES DRIVERS INFO # # 0.01 February 5th 1997 5 # 0.02 February 9th 1997 16 +11 # 0.03 February 13th 1997 17 +1 # 0.04 February 16th 1997 19 +2 # 0.05 February 20th 1997 34 +15 # 0.06 February 23rd 1997 41 +7 # 0.07 February 27th 1997 48 +7 20 # 0.08 March 4th 1997 59 +11 25 # 0.081 March 4th 1997 59 +0 25 # 0.09 March 9th 1997 62 +3 26 # 0.091 March 9th 1997 62 +0 26 Only Phoenix was screw up # # 0.10 March 13th 1997 65 +3 29 Support for 6502 CPU # 0.11 March 16th 1997 68 +3 32 # 0.12 March 23rd 1997 76 +8 35 Multiple CPU support # 0.13 March 30th 1997 77 +1 35 # 0.14 April 2nd 1997 78 +1 35 # 0.15 April 6th 1997 80 +2 35 # 0.16 April 13th 1997 85 +5 37 # 0.17 April 14th 1997 89 +4 39 # 0.18 April 20th 1997 98 +9 45 # 0.19 April 26th 1997 102 +4 52 # # 0.20 May 5th 1997 106 +4 52 Added -list option (lists all supported games) # 0.21 May 12th 1997 112 +6 55 # 0.21.5 May 16th 1997 112 +0 55 # 0.22 May 25th 1997 118 +6 58 # 0.23 June 2nd 1997 124 +6 62 # 0.23a June 3rd 1997 124 +0 62 # 0.24 June 13th 1997 134 +10 64 # 0.25 June 28th 1997 146 +12 69 # 0.26 July 14th 1997 167 +21 82 # 0.26a July 18th 1997 168 +1 82 # 0.27 August 10th 1997 200 +32 94 Christopher Kirmse ported MAME to Win32 # 0.28 September 7th 1997 225 +25 102 # 0.29 October 20th 1997 258 +33 110 # # 0.30 January 7th 1998 346 +88 136 # # 0.31 April 25th 1998 478 +132 172 # # 0.33b1 May 3rd 1998 493 +15 175 0.32 doesn't exist to avoid confusion with MAME32!. Started to publicize the MAME betas. # 0.33b2 May 8th 1998 500 +7 176 # 0.33b3 May 17th 1998 540 +40 190 # 0.33b4 May 31st 1998 565 +25 199 Color PROMs no longer have to be included in the source. # 0.33b5 June 10th 1998 583 +18 194 # 0.33b6 June 16th 1998 604 +21 200 # 0.33b7 July 21st 1998 628 +24 210 # 0.33RC1 July 29th 1998 629 +1 210 # 0.33 August 10th 1998 629 +0 210 # # 0.34b1 August 16th 1998 702 +73 218 # 0.34b2 August 30th 1998 766 +64 226 # 0.34b3 September 17th 1998 804 +38 226 # 0.34b4 October 4th 1998 854 +50 230 # 0.34b5 October 16th 1998 904 +50 231 # 0.34b6 October 28th 1998 938 +34 234 # 0.34b7 November 10th 1998 980 +42 236 # 0.34b8 November 29th 1998 1023 +43 244 'Over 1000' released! Stereo sound support. Added -listinfo option. # 0.34RC1 December 14th 1998 1024 +1 243 # 0.34RC2 December 21st 1998 1024 +0 243 # 0.34 December 31st 1998 1024 +0 243 # # 0.35b1 January 7th 1999 1047 +23 247 # 0.35b2 January 24th 1999 1107 +60 251 # 0.35b3 February 15th 1999 1148 +41 252 # 0.35b4 March 1st 1999 1178 +30 255 Support for Exidy laser games. # 0.35b5 March 7th 1999 1186 +8 255 # 0.35b6 March 15th 1999 1217 +31 257 Support for Cinematronics vector games # 0.35b7 March 18th 1999 1219 +2 256 # 0.35b8 March 24th 1999 1241 +22 258 # 0.35b9 March 30th 1999 1254 +13 261 # 0.35b10 April 8th 1999 1263 +9 262 # 0.35b11 April 22nd 1999 1317 +54 268 Added support for .wav samples. The custom .sam samples are no longer supported. # 0.35b12 May 1st 1999 1342 +25 273 # 0.35b13 May 24th 1999 1400 +58 285 # 0.35RC1 June 13th 1999 1437 +37 286 # 0.35RC2 June 24th 1999 1459 +22 287 # 0.35 July 4th 1999 1474 +15 287 # 0.35fix July 5th 1999 1474 +0 287 # # 0.36b1 July 19th 1999 1532 +58 297 # 0.36b2 August 8th 1999 1601 +69 312 Support for System 16 games. Removed YM-3812 samples. # 0.36b3 August 22nd 1999 1642 +41 320 # 0.36b4 September 4th 1999 1684 +42 325 # 0.36b5 September 18th 1999 1723 +39 330 # 0.36b6 September 29th 1999 1765 +42 336 # 0.36b7 October 17th 1999 1794 +29 339 # 0.36b8 October 30th 1999 1831 +37 342 # 0.36b9 November 13th 1999 1858 +27 345 # 0.36b91 November 14th 1999 1858 +0 345 Only a few bugfixes in the TMS34010 games # 0.36b10 November 20th 1999 1877 +19 352 # 0.36b11 December 6th 1999 1900 +23 353 # 0.36b12 December 18th 1999 1912 +12 356 # 0.36b13 December 30th 1999 1932 +20 361 # 0.36b14 January 11th 2000 1951 +19 362 # 0.36b15 January 21st 2000 1971 +20 366 # 0.36b16 February 4th 2000 2000 +29 364 # 0.36RC1 February 26th 2000 2021 +21 364 Pong and other drivers have been removed !? # 0.36RC2 March 13th 2000 2048 +27 366 # 0.36 March 21st 2000 2048 +0 366 # # 0.37b1 April 6th 2000 2073 +25 369 # 0.37b2 May 6th 2000 2103 +30 375 # 0.37b3 May 27th 2000 2145 +42 382 # 0.37b4 June 16th 2000 2157 +12 383 API Changes # 0.37b5 July 28th 2000 2240 +83 393 Over 80 new games added # 0.37b6 August 20th 2000 2283 +43 400 PlayChoice-10 games + Over 60 changes to the romsets # 0.37b7 September 5th 2000 2337 +54 407 Over 30 PlayChoice-10 games added + Lotto Fun is back # 0.37b8 October 3rd 2000 2411 +74 417 New memory interface + Huge batch of Mahjong drivers # 0.37b9 November 6th 2000 2476 +65 421 New ROM loading interface + Sega System C2 games # 0.37b10 December 6th 2000 2539 +63 438 Century Video System (CVS) games # 0.37b11 January 16th 2001 2664 +125 448 VS and Taito F3 games # 0.37b12 February 15th 2001 2773 +109 460 Looping. Huge batch of Mahjong drivers. A ASM fix follows! # 0.37b13 March 10th 2001 2839 +66 471 DECO Cassette system games # 0.37b14 April 7th 2001 2883 +44 476 # 0.37b15 May 24th 2001 2930 +47 478 MAME goes Windows # 0.37b16 July 2nd 2001 3008 +78 498 MAMEW with 'Blitter effects'. Mameinfo- and History.dat back again! # # 0.53 August 12th 2001 3098 +90 499 MAME have abandoned the "beta" numbering scheme, which was becoming pointless. The current version is 0.53 because 0.36 (the last "non-beta" release) + .16 (the number of "beta" releases since then) = 0.52. The Windows port is now called "MAME" (instead of "MAMEW"). The DOS port is called "DMAME". # 0.54 August 25th 2001 3102 +4 499 # 0.55 September 17th 2001 3123 +21 501 # 0.56 November 1st 2001 3155 +32 502 # 0.57 January 1st 2002 3229 +74 514 Buck Rogers and Subroc-3D # 0.58 February 6th 2002 3254 +25 521 ARM CPU and partial screen updating # 0.59 March 22nd 2002 3290 +36 529 Hitachi SH-2 and R3000 # # 0.60 May 1st 2002 3368 +78 543 PGM System and Atari GX2 # 0.61 July 4th 2002 3469 +101 563 New artwork functions # 0.62 November 12th 2002 3596 +127 605 Harddisk and 3D polygon games # 0.63 January 12th 2003 3690 +94 623 Sega System32 and DECO_CPU16. Compiler updated to MinGW-2.0.0-31. # 0.64 January 26th 2003 3731 +41 626 Art & Magic games # 0.65 February 10th 2003 3749 +18 628 # 0.66 March 10th 2003 3792 +43 631 Halley's Comet. Compiler updated to gcc-3.2.2-20030208-1 # 0.67 April 6th 2003 3826 +34 635 Sega Multi System 32, Konami System GX # 0.68 May 16th 2003 3936 +110 657 Basic Direct3D. Compiler updated with dx70_mgw. # 0.69 May 24th 2003 3964 +28 663 # 0.69a May 31st 2003 3971 +7 663 First source diff update # 0.69b June 2nd 2003 3978 +7 664 # 0.69u3 June 5th 2003 3988 +10 664 Changed the numbering system (a, b = u1, u2) to cause less confusion # # 0.70 June 11th 2003 3990 +2 665 # 0.70u1 June 12th 2003 3991 +1 665 # 0.70u2 June 19th 2003 3993 +2 666 # 0.70u3 June 21st 2003 3995 +2 666 # 0.70u4 June 21st 2003 4006 +11 667 # 0.70u5 June 29th 2003 4014 +8 667 # 0.71 July 5th 2003 4024 +10 669 # 0.71u1 July 8th 2003 4027 +3 669 # 0.71u2 July 12th 2003 4052 +25 677 + Quickfix.diff # 0.72 August 9th 2003 4083 +31 679 # 0.72u1 August 15th 2003 4088 +5 680 # 0.72u2 August 25th 2003 4107 +19 683 # 0.73 September 4th 2003 4116 +9 685 # 0.74 September 14th 2003 4123 +7 686 The cleaned up version ;) # 0.74u1 September 23rd 2003 4134 +11 690 # 0.74u2 October 6th 2003 4447 +313 693 TESTDRIVER system has been removed # 0.75 October 13th 2003 4473 +26 695 # 0.75u1 October 14th 2003 4474 +1 696 # 0.76 October 19th 2003 4499 +25 697 # 0.76u1 October 25th 2003 4606 +107 698 # 0.76u2 November 1st 2003 4608 +2 699 # 0.77 November 12th 2003 4640 +32 702 # 0.77u1 November 21st 2003 Internal release, not for the public :( # 0.77u2 December 1st 2003 4660 +20 705 # 0.77u3 December 13th 2003 4668 +8 707 # 0.78 December 25th 2003 4705 +37 712 # 0.78u1 January 4th 2004 4718 +13 711 # 0.78u2 January 9th 2004 4718 +0 711 Memory Rewrite # 0.78u3 January 11th 2004 4725 +7 711 Memory Rewrite Part 2 # 0.78u4 January 13th 2004 4727 +2 708 Memory Rewrite Part 3 # 0.78u5 January 18th 2004 4731 +4 708 Memory Rewrite Part 4 # 0.78u6 January 20th 2004 4731 +0 708 Memory Rewrite Part 5 # 0.79 January 28th 2004 4752 +21 709 # 0.79u1 February 8th 2004 4768 +16 707 # 0.79u2 February 21st 2004 Internal release # 0.79u3 February 25th 2004 Internal release # 0.79u4 February 28th 2004 4790 +22 712 # # 0.80 March 6th 2004 4796 +6 713 # 0.80u1 March 11th 2004 4801 +5 714 # 0.80u2 March 27th 2004 4825 +24 723 # 0.80u3 March 28th 2004 4830 +5 724 # 0.81 April 1st 2004 4841 +11 726 # 0.81u3 April 4th 2004 4861 +20 728 u1 and u2 are just dev-sync updates # 0.81u4 April 8th 2004 4877 +16 731 # 0.81u5 April 14th 2004 4884 +7 731 # 0.81u6 April 18th 2004 4891 +7 732 # 0.81u7 April 22nd 2004 4895 +4 732 # 0.81u8 April 27th 2004 Internal release # 0.81u9 April 28th 2004 4906 +11 736 # 0.82 May 6th 2004 4921 +15 738 # 0.82u1 May 13th 2004 4928 +7 737 # 0.82u2 May 23rd 2004 4935 +7 738 # 0.82u3 May 27th 2004 4942 +7 739 # 0.83 June 5th 2004 4953 +11 742 # 0.84 July 2nd 2004 5014 +61 747 # 0.84u1 July 4th 2004 5020 +6 747 # 0.84u2 July 11th 2004 5021 +1 747 # 0.84u3 July 15th 2004 5034 +13 749 # 0.84u4 July 25th 2004 Internal release # 0.84u5 July 27th 2004 5054 +20 751 # 0.84u6 August 3rd 2004 5060 +6 751 # 0.85 August 7th 2004 5061 +1 751 # 0.85u1 August 10th 2004 5068 +7 752 # 0.85u2 August 13th 2004 5071 +3 752 # 0.85u3 August 21st 2004 5074 +3 753 # 0.86 August 23rd 2004 5088 +14 759 # 0.86u1 August 27th 2004 5094 +6 761 # 0.86u2 August 31st 2004 5131 +37 761 # 0.86u3 September 3rd 2004 5133 +2 761 # 0.86u4 September 9th 2004 5138 +5 763 # 0.86u5 September 15th 2004 5141 +3 764 # 0.87 September 21st 2004 5145 +4 768 # 0.87u1 September 29th 2004 5185 +40 770 # 0.87u2 October 6th 2004 5199 +14 770 # 0.87u3 October 12th 2004 5217 +18 770 # 0.87u4 October 16th 2004 5227 +10 774 # 0.88 October 25th 2004 5248 +21 775 # 0.88u1 October 28th 2004 5253 +5 774 # 0.88u2 October 31st 2004 5260 +7 774 # 0.88u3 November 7th 2004 5275 +15 775 # 0.88u4 November 11th 2004 5286 +11 776 # 0.88u5 November 15th 2004 Internal release # 0.88u6 November 17th 2004 5300 +14 777 # 0.88u7 November 20th 2004 5312 +12 779 # 0.89 November 24th 2004 5313 +1 779 # 0.89u1 November 28th 2004 5331 +18 780 # 0.89u2 December 3rd 2004 5341 +10 780 # 0.89u3 December 7th 2004 5354 +13 779 # 0.89u4 December 11th 2004 5363 +9 779 # 0.89u5 December 15th 2004 Internal release # 0.89u6 December 17th 2004 5380 +17 781 Compiler updated to MinGW-3.1.0-1 and GCC-core-3.4.2-20040916-1 # # 0.90 January 4th 2005 5393 +13 781 # 0.90u1 January 8th 2005 5395 +2 782 # 0.90u2 January 12th 2005 5398 +3 782 # 0.90u3 January 18th 2005 5409 +11 782 # 0.90u4 January 23rd 2005 5419 +10 782 # 0.91 January 29th 2005 5428 +9 786 # 0.91u1 January 30th 2005 5439 +11 788 # 0.91u2 February 3rd 2005 5443 +4 790 Compile cleanup ;) # 0.92 February 13th 2005 5508 +65 796 # 0.92u1 February 15th 2005 5512 +4 796 The Raiden Fighters u2000 release # 0.93 February 27th 2005 5524 +12 797 Sound System Update # 0.93u1 March 1st 2005 5525 +1 797 Quick fix # 0.93u2 March 3rd 2005 5536 +11 797 # 0.93u3 March 4th 2005 5537 +1 797 # 0.94 March 6th 2005 5538 +1 797 # 0.94u1 March 7th 2005 5544 +6 799 # 0.94u2 March 14th 2005 Internal release # 0.94u3 March 15th 2005 5553 +9 799 # 0.94u4 March 18th 2005 5559 +6 799 # 0.94u5 March 22nd 2005 5565 +6 800 # 0.95 March 28th 2005 5578 +13 800 # 0.95u1 April 1st 2005 5584 +6 800 # 0.95u2 April 6th 2005 5595 +11 804 # 0.95u3 April 18th 2005 5605 +10 804 # 0.95u4 April 21st 2005 5609 +4 804 # 0.95u5 April 21st 2005 5609 +0 804 Quick fix # 0.95u6 April 25th 2005 5613 +4 805 # 0.96 May 3rd 2005 5632 +19 809 # 0.96u1 May 5th 2005 5636 +4 809 # 0.96u2 May 16th 2005 5646 +10 809 # 0.96u3 May 24th 2005 5660 +14 811 # 0.96u4 May 30th 2005 5661 +1 811 # 0.97 June 2nd 2005 5661 +0 811 # 0.97u1 June 9th 2005 5669 +8 811 # 0.97u2 June 19th 2005 5674 +5 811 # 0.97u3 June 26th 2005 5679 +5 811 # 0.97u4 July 2nd 2005 5684 +5 811 # 0.97u5 July 7th 2005 5687 +3 810 # 0.98 July 10th 2005 5687 +0 810 A 'nothing significant' release :( # 0.98u1 July 16th 2005 5692 +5 811 # 0.98u2 July 21st 2005 5698 +6 812 # 0.98u3 July 31st 2005 5701 +3 813 # 0.98u4 August 4th 2005 5705 +4 812 # 0.99 August 6th 2005 5705 +0 812 # 0.99u1 August 10th 2005 5710 +5 813 # 0.99u2 August 14th 2005 5743 +33 827 # 0.99u3 August 22nd 2005 5749 +6 829 # 0.99u4 August 24th 2005 5752 +3 829 # 0.99u5 August 29th 2005 5754 +2 830 # 0.99u6 August 29th 2005 5756 +2 830 # 0.99u7 September 5th 2005 5763 +7 829 # 0.99u8 September 9th 2005 5771 +8 829 # 0.99u9 September 10th 2005 5773 +2 829 # 0.99u10 September 12th 2005 5776 +3 829 # # 0.100 September 14th 2005 5778 +2 830 # 0.100u1 September 15th 2005 5783 +5 831 # 0.100u2 September 22nd 2005 5791 +8 837 # 0.100u3 September 29th 2005 5803 +12 839 # 0.100u4 October 6th 2005 5810 +7 840 # 0.101 October 9th 2005 5810 +0 840 # 0.101u1 October 13th 2005 5813 +3 840 # 0.101u2 October 17th 2005 5817 +4 842 # 0.101u3 October 24th 2005 5821 +4 842 # 0.101u4 October 30th 2005 5828 +7 845 # 0.101u5 November 4th 2005 5833 +5 845 # 0.102 November 14th 2005 5848 +15 846 # 0.102u1 November 20th 2005 5858 +10 846 # 0.102u2 December 1st 2005 5871 +13 846 # 0.102u3 December 8th 2005 5882 +11 847 # 0.102u4 December 15th 2005 5893 +11 847 # 0.102u5 December 22nd 2005 5915 +22 850 # 0.103 December 29th 2005 5943 +28 852 # 0.103u1 Januray 4th 2006 5952 +9 852 # 0.103u2 Januray 11th 2006 5993 +41 855 + u2 fixes ;) # 0.103u3 Januray 19th 2006 6000 +7 855 # 0.103u4 Januray 26th 2006 6006 +6 857 # 0.103u5 February 2nd 2006 6016 +10 857 # 0.104 February 6th 2006 6024 +8 857 # 0.104u1 February 9th 2006 6029 +5 857 # 0.104u2 February 16th 2006 6031 +2 857 # 0.104u3 February 22nd 2006 6034 +3 857 # 0.104u4 March 2nd 2006 6043 +9 858 # 0.104u5 March 9th 2006 6060 +17 858 # 0.104u6 March 16th 2006 6064 +4 858 # 0.104u7 March 23rd 2006 6067 +3 858 # 0.104u8 March 30th 2006 6081 +14 858 # 0.104u9 April 2nd 2006 6096 +15 860 # 0.105 April 4th 2006 6096 +0 860 # $info=005 $mame 0.30 [Mike Balfour] TODO: * Add sound/samples WIP: - 0.104u8: Correct Z80 CPU1 clock speed to 4MHz. LEVELS: 5 Category: Action Recommended Games: Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 44 kb / 22 files / 28.7 zip $end $info=11beat $mame 0.91 [Guru] NOTE: - These are N64 based, skeleton driver only with board layouts. Maybe more useful to N64 emulator authors. - If you want to boot eleven beat on any N64 emu ?(tested on nemu, 1964 and project64) patch the rom: Write 0 to offset $67b,$67c,$67d and $67e. WIP: - 27th January 2006: Ville Linde - Eleven Beat shows now its own test menu with a bit more broken graphics. - 0.102u5: Changed user1 rom to user2. - 2nd September 2003: Guru - Aleck 64 Eleven Beat cart (Hudson Soft 1998) arrived from Pelle. - 7th August 2002: Guru - Eleven Beat (Aleck64 mobo and cart) arrived from Pelle. Other Emulators: * Project64 * Nemu * 1964 Romset: 8192 kb / 1 files / 4.53 zip $end $info=1941 $mame 0.33b5 [Darren Olafson] WIP: - 0.99u3: Changed 'Life Bar' dipswitch to 'Level Up Timer'. - 0.72u2: Fabrizio Pedrazzini add Throttle Game Speed dipswitch (turning this off will break the game). - 0.33b6: Marco Cassili added 1941 (Japan). LEVELS: 6 Other Emulators: * Calice * Callus * Final Burn * Nebula * Raine Category: Airforce 2 Recommended Games: 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny Phantom II SOS Mission-X (Cassette) Zoar Dog Fight XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 3392 kb / 12 files / 1.35 zip $end $info=1942 $mame 0.19 [Paul Leaman] WIP: - 26th November 2000: Guru added a hacked romset to the 1942 driver. - 23rd August 2000: Zsolt Vasvari converted 1942, Commando and Vulgus to the tilemap system. - 0.37b6: Added proms ($600, $700, $800 and $900 - 2x tile palette selector? (not used), interrupt/video timing? (not used)). - 1st April 2000: Guru - Dumped 1942 (Bootleg). - 0.34b4: Nicola Salmoria added 1942 (set 3). - 0.33b6: Nicola Salmoria added 1942 (alternate). - 0.21: Fixed tempo speed in 1942. It was playing at half speed. Should be correct now. Also fixed a bug in noise volume of PSG. Noise was playing at half volume. - 0.20: Brad Oliver fixed 1942 background scroll. Nicola Salmoria correct colors in 1942. Also fixed rom paging, so now it has no more slowdowns. Fixed jerkiness. Sound is better, too. - 0.19: Paul Leaman (author of the 1942 emulator) provided exhaustive information on (guess what) 1942, which is now supported. LEVELS: 32 Other Emulators: * CottAGE * JEmu * JEmu2 * Retrocade * VAntAGE Category: Airforce 2 Recommended Games: 1942 (PlayChoice-10) 1941 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny Phantom II SOS Mission-X (Cassette) Zoar Dog Fight XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 211 kb / 27 files / 103 zip $end $info=1943 $mame 0.29 [Mirko Buffoni, Paul Leaman, Nicola Salmoria] WIP: - 22nd October 2001: William Kucharski sent in cocktail mode fixes for 1943 and Popeye. - 25th August 2000: Zsolt Vasvari converted Fire Trap, '1943' and Gun Smoke to the tilemap system. - 0.36RC2: Added prom ($a00, $b00 - priority encoder/palette selector (not used) and video timing (not used)). - 0.33b4: Nicola Salmoria 1943 (Japan). - 0.30: Jeff Johnson added hiscore save in 1943. - 0.29: Accurate colors in 1943. LEVELS: 16 Other Emulators: * CottAGE * JEmu2 * VAntAGE Category: Airforce 2 Recommended Games: 1941 1942 1942 (PlayChoice-10) 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny Phantom II SOS Mission-X (Cassette) Zoar Dog Fight XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 867 kb / 37 files / 297 zip $end $info=1943kai $mame 0.30 [Mirko Buffoni] < Japan > WIP: - 0.67: Change description from '1943 Kai' to '1943 Kai - Midway Kaisen' - 0.36RC2: Added prom ($a00 - priority encoder/palette selector (not used)) and prom ($b00 - video timing (not used)). - 0.31: Gerrit Van Goethem added hiscore save in 1943 Kai. LEVELS: 10 Other Emulators: * CottAGE * JEmu2 * VAntAGE Category: Airforce 2 Recommended Games: 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1944: The Loop Master 19XX: The War Against Destiny Phantom II SOS Mission-X (Cassette) Zoar Dog Fight XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 867 kb / 37 files / 305 zip $end $info=1944 $mame 0.66 [Razoola, willpower] WIP: - 0.66: Added 1944: The Loop Master (US 000620) and clone (Japan 000620). - 28th February 2003: Razoola - Released XOR 106 for 1944: The Loop Master (USA 000620) donated by willpower. LEVELS: 15 Other Emulators: * Nebula * Raine Category: Airforce 2 Recommended Games: 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 19XX: The War Against Destiny Phantom II SOS Mission-X (Cassette) Zoar Dog Fight XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 30848 kb / 15 files / 15.25 zip $end $info=1945kiii $mame 0.82 [David Haywood] WIP: - 0.96u3: Changed back to mono sound. - 0.82u1: Pierpaolo Prazzoli fixed sound and DIP switches in 1945kIII. Added 'Demo Sounds' and 'Allow Continue' dipswitches. - 4th May 2004: David Haywood sent in a driver for 1945k III. - 3rd May 2004: Guru - 1945 III K arrived from Brian Troha. LEVELS: 7 Romset: 8192 kb / 7 files / 2.46 zip $end $info=19xx $mame 0.37b13 [Razoola, KevinDO] WIP: - 6th February 2005: Razoola - Released XOR 120 for '19XX: War Against Destiny' (Asia 951207) donated by Blastar. - 1st August 2003: Razoola - Released XOR 114 for 19XX: The War Against Destiny (Japan 951207) donated by Andreas. - 0.69u3: Razoola added clone 19XX: The War Against Destiny (Asia 951207). - 0.53: Added clone 19XX: The War Against Destiny (Japan 951225). - 15th April 2001: Razoola - Released XOR 29 for 19XX: War Against Destiny (Hispanic 951218) donated by anonymous. - 0.37b13: Added 19XX: The War Against Destiny (US 951207) and clones (Hispanic 951218) and (Japan 951207). - 9th March 2001: Razoola - Released XOR 20 for 19XX: War Against Destiny (USA 951207) donated by KevinDO. LEVELS: 7 Other Emulators: * Calice * Final Burn * Nebula * Raine Category: Airforce 2 Recommended Games: 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master Phantom II SOS Mission-X (Cassette) Zoar Dog Fight XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 19072 kb / 20 files / 8.09 zip $end $info=2020bb $mame 0.34b1 [?] Neo-Geo Bugs: - Finish a game with the territory Dip set to European (default); the words used into "game set screen" will be in Japanese instead of H,B,etc... 2020bb056gre Kale WIP: - 0.80u2: HPMAN added clone 2020 Super Baseball (set 2). Replaced gfx3 roms ($200000/1) with a new dumps. - 0.36b4: Added clone 2020 Super Baseball (set 2). - 0.36b3: Replaced the MGD2 romset dump with a MVS dump. Other Emulators: * Calice * Nebula Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 8256 kb / 20 files / 2.73 zip $end $info=280zzzap $mame 0.31 [Lee Taylor] TODO: * Add sound/samples NOTE: - This game was initially called "Midnite Racer", but was curiously quickly changed, the reason for this is not known, perhaps it was to alike with "Night Driver"... WIP: - 0.31: Lee Taylor added Datsun 280 Zzzap (not working). Other Emulators: * CottAGE * Laser Category: Racing 3D Recommended Games: Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 6 kb / 6 files / 5.08 zip $end $info=3countb $mame 0.34b1 [?] Neo-Geo WIP: - 0.35: Replaced the 3CountBout MGD2 dump with a MVS dump. Other Emulators: * Calice * Nebula Category: Wrestling Recommended Games: The Big Pro Wrestling! Appoooh Robo Wres 2001 Champion Pro Wrestling Mat Mania Pro Wrestling (PlayChoice-10) Body Slam Mania Challenge The Main Event Champion Wrestler Wrestle War WWF Superstars WWF WrestleFest Ring Rage Saturday Night Slam Masters Blazing Tornado Ring of Destruction: Slammasters II WWF: Wrestlemania Zen Nippon Pro-Wrestling Featuring Virtua Ehrgeiz Romset: 14912 kb / 21 files / 7.14 zip $end $info=3in1semi $mame 0.93u3 [Corrado Tomaselli / Mame Italian Forum, David Haywood] 0.74u2 [?] NOTE: - The protdata.bin rom is not a real rom but instead the data extracted from shared ram, the MCU puts it there. WIP: - 0.95u1: Sonikos added 'Free Play' and removed 'Lives' dipswitch. - 0.93u3: Improved protection, added protdata.bin rom and changed the description from '3-in-1 (SemiCom)' to 'XESS - The New Revolution (SemiCom 3-in-1)' - Game now playable. - 0.75: Changed VSync to 57.5 Hz. Romset: 2945 kb / 10 files / 1.07 zip $end $info=3kokushi $mame 0.61 [Nicola Salmoria] < Japan > WIP: - 0.82u3: Added uPD7810 (12MHz) CPU2 and MSM6295 (9375 Hz) and YM2413 (3579545) stero sound. - 26th May 2002: Nicola Salmoria added Sankokushi to the Metro driver. Category: Shanghai Recommended Games: Shanghai Shanghai II Shanghai III Dragon Punch Sichuan II Hasamu Super Shanghai Dragon's Eye Shanghai - The Great Wall Niyanpai Dragon World Dragon World II Dragon World 3 Shanghai Matekibuyuu Romset: 2944 kb / 8 files / 1.09 zip $end $info=3stooges $mame 0.26 [Fabrice Frances] NOTE: - Up to 3 players can play at once. After inserting coins, Button 1 Player 1 = start a 1 player game, Button 1 Player 2 = start a 2 players game and Button 1 Player 3 = start a 3 players game. WIP: - 0.102u5: Nicola Salmoria added SP0250 (3120000 Hz) speech to The Three Stooges. - 0.67: Change description from 'Three Stooges' to 'The Three Stooges In Brides Is Brides' - 23rd April 2002: Karasu submitted correct DIP switch settings for Wrestlefest and The Three Stooges. - 0.34b3: Added second DAC. - 0.33b3: Nicola Salmoria improved music in 3 Stooges. - 0.30: Fabrice Frances support sound in Three Stooges. Actually the code had always been there, it just had to be activated. - 0.26: Fabrice Frances added a driver for 3 Stooges. LEVELS: 25 Movie/TV: The Three Stooges Genre: Slapstick, Comedy Years: 1930-1963 Studio: Fox Hills, Columbia Cast: Larry Fine, Curly Howard, Moe Howard, Shemp Howard Romset: 100 kb / 13 files / 71.6 zip $end $info=3wonders $mame 0.37b13 [?] 0.35b2 [Paul Leaman] NOTE: - In Three Wonders you can select three games: MIDNIGHT WANDERERS (Action), CHARIOT (Shooting) and DON'T PULL (Puzzle) Bugs: - In Midnight Wanderers, between level 1 and 2, when the Terror Twins are introduced, there's a white block on the screen (see snapshot). Update: There's also another corrupt block in level 3 (see snapshot). Updated by Twisty in 0.104u4: Save states for each of the 2 examples. 3wonders236b16gre Frotz / DCisTHEbest / Kale / Twisty WIP: - 0.37b13: Added the original, World version of Three Wonders. - 0.35b2: Paul Leaman added Three Wonders (US) and clone (Japan) - (preliminary). LEVELS: 5 - 7 - 16 (midnight wanderers - chariot - don't pull! [this one restarts once]) Other Emulators: * Calice * Callus * Nebula * Raine Category: Platform (Extra) Recommended Games (MIDNIGHT WANDERERS): Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Recommended Games (CHARIOT): Rabio Lepus Ordyne Parodius DA! Gokujyou Parodius Sexy Parodius Pistol Daimyo no Bouken Cotton Cotton 2 Cotton Boomerang Hacha Mecha Fighter Mystic Riders Eco Fighters Recommended Games (DON'T PULL): Pengo Dommy Toypop Meikyu Jima Kitten Kaboodle Yam! Yam!? Guzzler Mr. Jong Scrambled Egg Pirate Ship Higemaru Romset: 5440 kb / 19 files / 2.36 zip $end $info=40love $mame 0.57 [Jarek Burczynski] WIP: - 0.57: Jarek Burczynski support MSM5232 sound. - 13th December 2001: Uki submitted the Forty-Love driver with pixel layer support and with some other small fixes. - 8th December 2001: Uki reported progress on emulating the pixel layer in Forty-Love. - 29th October 2001: Jarek Burczynski sent a driver for Forty-Love, but there are some graphics problems. Category: Tennis Recommended Games: Pong World Tennis Pro Tennis (Cassette) Super Doubles Tennis Vs. Tennis Tennis (PlayChoice-10) Off the Wall (Sente) Paddle Mania Passing Shot World Court Super World Court Hot Shots Tennis David Crane's Amazing Tennis (Nintendo Super System) Super Slam Ultimate Tennis Capcom Sports Club (Tennis) Super Tennis (Nintendo Super System) Romset: 166 kb / 25 files / 93.6 zip $end $info=47pie2 $mame 0.68 [David Haywood] < Japan > WIP: - 0.98u2: Mamesick fixed wrong mapped input. - 0.68: Added Idol Janshi Su-Chi-Pie 2 (v1.1) and clone (v1.0). - 21st April 2003: David Haywood added Idol Janshi Su-Chi-Pie 2 to the Jaleco Mega System 32 driver. LEVELS: 6 - 7 (bad/good end) Romset: 26368 kb / 18 files / 9.83 zip $end $info=4dwarrio $mame 0.34b2 [Nicola Salmoria] Bugs: - When the cocktail mode is set and it's the 2nd player turn the game resolution changes when you are in window mode. When you run the game in full screen you can notice it by the gap filled with stars between the space ship (launch sequence) and the right handside of the screen. There is no such gap when it's the 1st player turn (see snapshots). 4dwarrio060gre DCisTHEbest WIP: - 0.37b6: Correct Z80 CPU1 clock speed to 3.6MHz and palettesize from 2048 to 1536 colors. Added cocktail mode support and user1 prom ($0 - timing? (not used)). - 0.36b1: Zsolt Vasvari fixed hanging sound in 4D Warriors. - 0.34b3: Juan Carlos Lorente added hiscore save in 4d Warrior. Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z Freeze SWAT Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 169 kb / 15 files / 101 zip $end $info=4enraya $mame 0.62 [Tomasz Slanina] < Spain > WIP: - 0.82: Pierpaolo Prazzoli fixed 4 En Raya colours. - 5th November 2002: Stephane Humbert fixed the DIP switches and inputs in 4 En Raya. - 4th November 2002: Tomasz Slanina submitted a driver for 4 En Raya, sound is also emulated in it. Romset: 73 kb / 6 files / 29.4 zip $end $info=4in1 $mame 0.61 [David Haywood] TODO: * Hook up explosion noise sound START: - Insert Coin, push fire to select Galactic Convoy, Scramble, Galaxian or Ghost Muncher and press Start. WIP: - 0.63: Correct gfx1 roms addresses. - 28th June 2002: Stephane Humbert fixed the inputs and DIP switch settings in the 4 Fun in 1 driver. - 27th June 2002: David Haywood cleaned up and re-submitted the 4 Fun in 1 bootleg of various games to the Galaxian driver. Romset: 93 kb / 25 files / 68.3 zip $end $info=4in1boot $mame 0.74u2 [?] WIP: - 0.95u1: Sonikos fixed dipswitches. - 0.90u3: Re-added Puzzle King (bootleg) - '4-in-1 bootleg' before. - 0.80: Removed '4-in-1 bootleg'. - 0.79: Added correct gfx1 rom ($0 - 2MB). - 0.78u4: Added gfx1 rom ($0 - 2MB baddump). - 0.75: Changed VSync to 57.5 Hz. - 0.74u2: Added '4-in-1 bootleg' Recommended Games (Galactic Convoy): Centipede Atari Arcade Classics (Super Centipede) Millipede War of the Bugs 4 Fun in 1 Imago Slither LEVELS: 45 - 30 - 50 (Hyper Man 2 - Pac Man 2 - Snow) Recommended Games: Alpha Fighter / Head On Invinco / Deep Scan Invinco / Head On 2 Rolling Crash / Moon Base Space Attack / Head On 4 Fun in 1 Ghostmuncher Galaxian Atari Arcade Classics (prototype) Namco Classics Collection Vol.1 Namco Classics Collection Vol.2 Poly-Play U.S. Games: Super Duper Casino U.S. Games: Super Ten V8.3 U.S. Games: V18.7C U.S. Games: V25.4X Romset: 3392 kb / 5 files / 1.08 zip $end $info=4psimasy $mame 0.86u2 [Takahiro Nogi] < Japan > Romset: 4480 kb / 11 files / 2.39 zip $end $info=64street $mame 0.35b4 [Luca Elia] Bugs: - There are priority errors with the playfields. It's most noticeable on the very last stage. You see the inside of the blimp, but can only see the catwalk after pressing 'F4' and viewing the tilemaps. It also seems to happen on a midway level, but it's not as obvious. Screenshots ending in "A" are in-game and "B" and "C" are shown by using F4: 1A 1B 1C 2A 2B 2C 3A 3B 3C. 64street057gre fart_flower WIP: - 0.36b5: Correct 68000 CPU1 clock speed to 12MHz. - 0.36b3: Alessio Manuele added clone 64th. Street - A Detective Story (Japan). - 26th March 1999: Nicola fixed 64th Street to work with the C 68k core. - 19th February 1999: Luca Elia has made a Jaleco Mega System 1 driver, but currently only P-47 (Jap) and 64th Street are supported. LEVELS: 6 Other Emulators: * Raine Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 3201 kb / 12 files / 1.23 zip $end $info=720 $mame 0.33b4 [Aaron Giles] WIP: - 0.85u1: Aaron Giles changed 720' controls to use an analog joystick instead of a dial so that the original controller motion can be replicated. Thanks to MAME Analog+ for the logic. - 0.76u1: Aaron Giles added clones 720 Degrees (rev 1), (rev 2), (German, rev 1) and (German, rev 2). - 0.55: Correct M6502 clock speed to 2.2MHz. - 0.36RC1: Correct YM2151 clock speed to 3579545 Hz, the 2x Pokey to 1789772 Hz and TMS5220 to 625000 Hz. - 29th June 1999: Nicola fixed 720's controls. - 0.34b3: Nicola Salmoria added 720 Degrees (set 2). PLAY INSTRUCTIONS: - First choose Training or Experienced level - Drive over a MAP symbol to see the city map and where to find all parks - Parks: Class 1 - SLALOM PARK, Class 2 - JUMP PARK, Class 3 - DOWNHILL PARK and Class 4 - RAMP PARK - Spin in the air for more points - Find hidden points and extra money - More variety earns more points - Buy equipment for better performance - Remember: SKATE OR DIE! Recommended Games: Fighting Roller Top Roller Roller Jammer Rollergames Riding Fight Romset: 1760 kb / 36 files / 624 zip $end $info=7jigen $mame 0.78 [Luca Elia] < Japan > Romset: 2176 kb / 17 files / 1.05 zip $end $info=88games $mame 0.36b3 [Nicola Salmoria] Possible Bugs: - There is a strange bug. If you lose an event and continue a game,the name you have inserted will change to AAA if you are player 1,BBB if you are player 2,CCC if you are player 3 and DDD if you are player 4. Is it a bug of MAME or the game itself? 88games37b14gre Kale WIP: - 0.93: Added second UPD7759 (640000 Hz). - 0.65: Acho A. Tang fixed some issues with uPD7759 (TMNT, 88 Games, P.O.W.). - 9th February 2003: Acho A. Tang fixed various problems in the uPD7759 sound chip emulation, including a crash in the System16 driver and missing and/or incorrect sounds in TMNT, P.O.W. and '88 Games. - 0.53: Nicola Salmoria made real shadows in some Konami games (88 Games, Chequered Flag, X-Men, Asterix, Surprise Attack, Sunset Riders, etc.). - 0.36RC2: Added clone Hyper Sports Special (Japan). - 0.36b4: Added clone Konami '88. - 24th August 1999: Gerald Vanderick added Konami'88 to the '88 Games driver. - 0.36b3: Ernesto Corvi changed the UPD7759 emulator to support two chips ('88 Games needed this) and fixed a bug in the ADPCM decoding. - 13th August 1999: Nicola Salmoria added '88 Games and a 68705 image to Mania Challenge, which is now working! ARCADE RELEASE: Hyper Sports Special (Konami) - 1988/Jul/27 LEVELS: 8 Category: Sports Recommended Games: Prosport Track & Field Track & Field (PlayChoice-10) Great Swordsman Hunchback Olympic Hyper Sports Water Match Clash-Road Gold Medalist Recordbreaker Hyper Athlete Nagano Winter Olympics '98 Romset: 2177 kb / 36 files / 741 zip $end $info=8ball $mame 0.37b10 [Mike Coates, Malcolm Lear] WIP: - 0.37b10: Added Video Eight Ball and clone Rev.1. - 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. Category: Billiard Recommended Games: Poolshark Tri-Pool Video Hustler Eight Ball Action Gimme A Break Rack + Roll Side Pocket Perfect Billiard Pocket Gal Pocket Gal Deluxe The Hustler Tri-Sports (Pool Shark) Slick Shot Cool Pool 9-Ball Shootout Target Ball Gals Hustler Billiard Academy Real Break Romset: 37 kb / 13 files / 17.0 zip $end $info=8ballact $mame 0.72 [Pierpaolo Prazzoli] WIP: - 0.99u7: Steve Rice fixed colors in clone Eight Ball Action (Pac-Man conversion). - 0.74u1: Added clone Eight Ball Action (Pac-Man conversion). - 22nd September 2003: Pierpaolo Prazzoli submitted an update to the Pac-Man driver, adding a few S2650 CPU based games such as Driving Force, Porky (decrypted by Peter Storey) and Eight Ball Action (conversion on Pac-Man hardware, decrypted by Dave Widel). - 0.72u1: Pierpaolo Prazzoli added clone Eight Ball Action (DKJr conversion) and added the correct color proms ($0, 100, 200). - 0.72: Pierpaolo Prazzoli added Eight Ball Action (DK conversion). - 31st July 2003: Pierpaolo Prazzoli sent in an update to the Donkey Kong driver, adding Eight Ball Action (with wrong colors), Shooting Gallery (not working) and Street Heat (not working, encrypted). Category: Billiard Recommended Games: Poolshark Tri-Pool Video Hustler Video Eight Ball Gimme A Break Rack + Roll Side Pocket Perfect Billiard Pocket Gal Pocket Gal Deluxe The Hustler Tri-Sports (Pool Shark) Slick Shot Cool Pool 9-Ball Shootout Target Ball Gals Hustler Billiard Academy Real Break Romset: 31 kb / 14 files / 15.71 zip $end $info=9ballsht $mame 0.74u2 [?] Bugs: - Clone 9ballsh3: NVRAM loading is screwed, it keeps showing 'NVM error' and halting on bootup. 9ballsh3097red El Condor WIP: - 0.96u3: Changed 9-Ball Shootout (set 2) and (set 3) from clones of Cool Pool to clones of 9-Ball Shootout (set 1). Fixed number of buttons. - 0.96u2: Changed 9-Ball Shootout (set 1) from a clone of Cool Pool to parent. Aaron Giles fixed the coolpool.c driver - Game now playable. Removed user1 roms flags dispose. - 0.74u2: Added 9-Ball Shootout (set 1). Category: Billiard Recommended Games: Cool Pool Poolshark Tri-Pool Video Hustler Video Eight Ball Eight Ball Action Gimme A Break Rack + Roll Side Pocket Perfect Billiard Pocket Gal Pocket Gal Deluxe The Hustler Tri-Sports (Pool Shark) Slick Shot Target Ball Gals Hustler Billiard Academy Real Break Romset: 2624 kb / 8 files / 1.15 zip $end $info=a51site4 $mame 0.101u2 [Ville Linde] HardDisk required WIP: - 0.101u2: Added Area 51: Site 4 (Atari 1998). - 8th October 2005: Ville Linde - I've been working on a Atari MediaGX driver for a while now as a side effect of the recent x86 and PC emulation stuff. Area 51: Site 4 now runs its attract mode just fine. The game isn't playable yet as the controls haven't been hooked up yet. - 24th December 2002: Guru - Area 51 Site 4 (Atari 1998, uses 2.5GB hard drive) arrived. Thanks to Mr F. Category: Army Fighter 3 Recommended Games: Area 51 Area 51 / Maximum Force Duo Maximum Force Operation Wolf Operation Wolf 3 Cabal Devastators Operation Thunderbolt Dynamite Duke Line of Fire Mechanized Attack Rambo III Aqua Jack NAM-1975 Spinal Breakers GI Joe Riot Born To Fight Romset: 260 kb / 3 files / 43 zip $end $info=aafb $mame 0.37b3 [Aaron Giles, Paul Leaman] Bugs: - The color of the football field in the background of the title screen is yellow. It's green on the clones, and also on the marquee and side art. aafb058gre Smitdogg WIP: - 0.58: Added gfx1 rom fake ($0). - 0.57: Replaced cpu2 roms ($0, $10000, $70000), gfx1 and user1 roms with new dumps. - 0.37b16: Added clone All American Football (rev C). - 19th June 2001: Aaron Giles added a new All American Football romset. - 0.37b3: Added All American Football (rev E) and the clones (rev B) and (rev D, 2 Players). - 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. LEVELS: 1 Category: Football Recommended Games: Atari Football 10 Yard Fight Scrum Try (Cassette) Gridiron Fight Street Football NFL Blitz NFL Blitz '99 NFL Blitz 2000 Quarterback Tecmo Bowl Tecmo Bowl (PlayChoice-10) TouchDown Fever Cyberball John Elway's Team Quarterback High Impact Football Pigskin 621AD Joe Montana II: Sports Talk Football (Mega-Tech) Super High Impact Football Frenzy (NeoGeo) Hard Yardage - Field Goal Romset: 1096 kb / 24 files / 504.0 zip $end $info=abaseb $mame 0.35b2 [Brad Oliver] TODO: * Add artwork WIP: - 0.90u3: Derrick Renaud corrected Atari Baseball's crowd filter component values. - 0.90: Derrick Renaud and Frank Palazzolo properly emulated the DISC_OP_AMP_FILTER_IS_BAND_PASS_1M type filter and re-wrote Atari Football and Atari Baseball to use component value only code and the new filter. - 0.69: Added video invert (triples/home runs). - 0.68: Derrick Renaud removed the DAC sound and added discrete sound and changed visible area to 304x248. - 0.35b2: Added Atari Baseball (set 1) and clone (set 2). Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 10 kb / 7 files / 7.84 zip $end $info=abcop $mame 0.89u3 [Gerald] TODO: * Wanted: 317-0170/0171 FD1094 CPUs WIP: - 0.94u5: Aaron Giles fixed missing sound in A.B. Cop. - 0.89u6: Aaron Giles improved road layer in A.B. Cop - Game now playable. - 0.89u3: Gerald added A.B. Cop (FD1094 317-0169b). David Haywood hooked up controls in the Sega X-Board games AB Cop, Racing Hero and Super Monaco GP. - 6th December 2004: Gerald - Redumped the bad rom in ABCop to give cleaner gfx on the title screen, note neither game is playable yet. - 4th December 2004: Gerald - Dumped the roms and cpu of ABCop, one of the roms was read incorrectly tho. - 30th November 2004: Gerald - Dumped the 317-0169B cpu from AB Cop. Category: Cops Recommended Games: Cops'n Robbers Time Limit Cop 01 Street Heat Jail Break APB - All Points Bulletin Chase H.Q. Special Criminal Investigation Super Chase Round Up 5 - Super Delta Force Gang Busters Narc Robocop Robocop 2 Robocop 3 (Nintendo Super System) Crime City E-Swat Cyber Police ESWAT (Mega-Tech) Dead Connection Gunbuster Lucky & Wild Virtua Cop Virtua Cop 2 Judge Dredd Armed Police Batrider Romset: 3528 kb / 31 files / 1.37 zip $end $info=abunai $mame 0.86u2 [Takahiro Nogi] < Japan > Romset: 960 kb / 15 files / 220 zip $end $info=aburner2 $mame 0.37b9 [Phil Stroffolino, Dave] WIP: - 9th September 2003: Howard Casto submitted the After Burner driver modified to use the newly implemented Z axis instead of the previous hack that used player 2 inputs for the throttle. - 1st February 2001: Shica fixed bad engine sound in After Burner. - 28th December 2000: Hiromitsu Shioya fixed After Burner music. - 0.37b10: Changed visible area to 320x224. - 0.37b9: Added After Burner II and clone After Burner (Japan). - 13th October 2000: Phil Stroffolino added Sega PCM emulation to After Burner and After Burner II. - 10th October 2000: Phil Stroffolino sent in a Sega System16 update and added After Burner 1 & 2 support thanks to Dave. ARCADE RELEASE: After Burner II (Sega) - 1987/Jul/20 LEVELS: 19 (aburner) LEVELS: 23 (aburner2) Other Emulators: * Final Burn Category: Airforce 3D Recommended Games: After Burner (Mega-Tech) Sky Raider Red Baron M.A.C.H. 3 Us vs. Them Future Spy Lock-On Top Gunner Vs. Top Gun Captain Sky Hawk (PlayChoice-10) Air Inferno G-LOC Air Battle F-15 Strike Eagle Strike Fighter Air Combat Wild Pilot Wing War Air Combat 22 Romset: 3264 kb / 28 files / 1.47 zip $end $info=ace $mame 0.62 [Jarek Burczynski] TODO: * Accurate colors * Add sound/samples * The gfx rom is not used. What displays it? WIP: - 19th September 2002: Jarek Burczynski sent in a driver for Ace, it's missing sound emulation though. LEVELS: 1 Other Emulators: * Laser Recommended Games: Bosconian Moonwar Sky Skipper Sinistar Time Pilot Time Pilot '84 Acrobatic Dog-Fight Victory Two Tigers Vanguard II Last Mission Ark Area Romset: 3 kb / 6 files / 2.77 zip $end $info=aceattac $mame 0.74u2 [?] TODO: * Wanted: 317-0059/0061 FD1094 CPUs WIP: - 0.100u4: Added correct cpu1 rom ($0). - 0.91u2: Correct cpu2 roms addresses. - 18th March 2004: Charles MacDonald moved Ace Attacker to system16.c, it's not a System 18 game. Correct Z80 CPU2 clock speed to 4MHz, replace 2x YM3438 and RF5C68 sound with YM2151 (4MHz) and removed dipswitches. Romset: 1120 kb / 20 files / 442.06 zip $end $info=acedrvrw $mame 0.78 [Guru] Bugs: - I was playing acedrvrw with 103u3 and as soon as I was passing the first checkpoint on the first track and was heading off the track, it crashed (see backtrace). acedrvrw0103u4red Firewave / Twisty WIP: - 0.104u2: Added M37702 (16384000 Hz) CPU4, C352 (16384000 Hz) stereo sound and C74 M37702 sound MCU rom. - 6th October 2005: R. Belmont - Ace Driver is the only (Super) System 22 game without sound in current MAME. This is completely correct. It was not something I missed and I did not do it to fark with people. The data in that ROM is incompatible with the Prop Cycle BIOS for whatever reason (there’s a chance it could be triggering an M37710 opcode bug, but that seems fairly unlikely at this point) and MAME will crash if you attempt to hook it up. - 15th September 2005: R. Belmont - I fixed the controls for Cyber Cycles and Ace Driver (making both playable). - 0.86u1: Correct 68020 CPU1 clock speed to 24576000 Hz and the 2x TMS32025 to 49152000 Hz. Added 'Shift' dipswitch. - 0.85u2: Change all user2 roms to sound1. - 0.81u8: Added 2x TMS32025 (48MHz) CPUs and changed cpu2 rom to cpu4. - 0.78u1: Stefan Jokisch added user1 rom ($0 - eeprom.9e). - 17th December 2003: Guru added Ace Driver to the Namco System 22 driver, it works in attract mode but with messed up graphics. Category: F1-3D Recommended Games: Turbo Pole Position Pole Position II Driving Force WEC Le Mans 24 Final Lap Final Lap 2 Final Lap 3 Final Lap R Continental Circus Super Monaco GP Super Monaco GP (Mega-Tech) F1 Exhaust Note Grand Prix Star F-1 Grand Prix Star II Racing Beat Ground Effects Virtua Racing Slipstream LeMans 24 Romset: 20521 kb / 28 files / zip $end $info=acommand $mame 0.87 [Angelo Salese] TODO: * Parts of the hardware still unemulated WIP: - 16th November 2003: Angelo Salese - It’s a modified NMK16 board, current emulation got stuck due to some problems with the motor interface(as you can see from snap 3) and there are some video issues,snap 3 has wrong colors due to a scroll register not hooked up.Nothing really un-fixable though... Romset: 8064 kb / 16 files / 2.58 zip $end $info=acpsx $mame BIOS: Acclaim PSX (Acclaim 1995) ROMS: coh-1000a.353 (user1 $0 - 512k) $end $info=acrobatm $mame 0.57 [Bryan McPhail] TODO: * Accurate sound WIP: - 0.100u4: Mamesick added Button 3 (used for secret code input) to Acrobat Mission. - 0.94u2: Added YM2203 (1.5MHz) sound. - 15th December: Pierpaolo Prazzoli - Some fixes to nmk16 driver. Added sprites priorities (still few problems with priority = 0) and background banking in Acrobat Mission (Level 3 Boss). - 13th November 2001: Bryan McPhail added Acrobat Mission to the Bombjack Twin driver. - 10th November 2001: Guru - Received Acrobat Mission (UPL). Big thanks to Andie for donating the PCB and Tormod for sending it. STORY: - AD 2100: Humans exterminated by their own nature distruption and escape to Mars leaving Bio-Computer for environmental recuperation of Earth. One day half a century after humans arrived, Mars was attacked by strange flying objectes. To fight these enemies, the directer General of the Defence Agency organized the task force army and started the dog fight with invaders quicly. The operation was called 'Acrobat Mission' as it exceeded the pilot's technical limit. Other Emulators: * Raine Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 3969 kb / 11 files / 1.62 zip $end $info=actfancr $mame 0.36RC2 [?] 0.35b12 [Bryan McPhail] Bugs: - If you let the demo run, the Hi Score table will be displayed after a few moments. You can see the character set used to enter the initials (similar to what is happening in Mad Crasher and Vanguard II). This happens in all the three sets. actfancr36rc2gre Lord Caos / DCisTHEbest / Pi WIP: - 28th September 2003: Bryan McPhail fixed the missing graphics on the continue screen in Act Fancer. - 0.72: Angelo Salese coverted text layer of Act Fancer to tilemaps. - 16th October 2000: Bryan McPhail fixed the last two levels' glitches in Act Fancer. - 0.36RC2: Added Act-Fancer (World revision 2). Added OKI6295 (7759 Hz) sound. - 7th March 2000: Guru - Dumped an alternate version of Act Fancer. - 0.35: Added clone Act-Fancer Cybernetick Hyper Weapon (Japan revision 1). Correct HuC6280 clock speed to 7159066 Hz and cpu1 rom ($20000). - 13th June 1999: Bryan McPhail fixed Act Fancer with a new romset. - 25th April 1999: Bryan McPhail sent in an Act Fancer driver, it's otherwise complete but one program rom is a bad dump so it doesn't work. LEVELS: 5 Recommended Games: Mutant Night Atomic Robo-kid Romset: 1056 kb / 19 files / 448 zip $end $info=actionhw $mame 0.95u3 [David Haywood] TODO: * Dump or trojan the PIC16c57 sound CPU WIP: - 0.97u3: Changed description to 'Action Hollywood'. Quench added preliminary sound support for Action Hollywood. Added PIC16C57 (750000 Hz) CPU2 and OKI6295 (9090 Hz) sound, changed visible area to 352x240. Rename (holywact) to (actionhw). - 0.96u2: Pierpaolo Prazzoli fixed end-of-sprite list and flip screen in Hollywood Action. - 0.95u6: David Haywood fixed 'Hollywood Action' video hardware - Game now playable. Changed visible area to 352x224. - 23rd April 2005: David Haywood - I fixed Hollywood Action (or Action Hollywood?) and its now playable. There is no sound because its controlled by a protected PIC so the sample playing mechanism will have to be simulated as was done for Super Slam. - 0.95u3: David Haywood added Hollywood Action. Category: Adventure Recommended Games: Bongo Pitfall II Indiana Jones and the Temple of Doom Mysterious Stones Lost Tomb Tutankham Solomon's Key Spelunker Spelunker II Go Go Mr. Yamaguchi Rail Chase Romset: 5634 kb / 12 files / 1.26 zip $end $info=ad2083 $mame 0.96u3 [Pierpaolo Prazzoli] WIP: - 0.104u7: Aaron Giles fixed A. D. 2083 (game stops at boot - happened from 0.104u3). - 0.96u3: Added A. D. 2083 (Midcoin 1983). - 20th April 2005: Pierpaolo Prazzoli - Anno Domini has wrong colors (the color prom we have needs to be redumped) and it's missing sound. If anyone is interested this runs on Scramble hardware with changes to support more sprites... - 16th April 2005: Pierpaolo Prazzoli - Anno Domini 2083 (Midcoin 1983) looks like galaxian hardware, still a lot to do. Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 65 kb / 12 files / 36.6 zip $end $info=aerofgt $mame 0.35b2 [Nicola Salmoria] WIP: - 0.95u3: Pierpaolo Prazzoli added clone Aero Fighters (bootleg). - 0.37b5: Added clone Sonic Wings (Japan). - 0.35b11: Nicola Salmoria added clone Aero Fighters (Turbo Force hardware set 2). - 0.35b8: Nicola Salmoria added clone Aero Fighters (Turbo Force hardware set 1). Replaced the 2x sound2 roms with a 1MB rom. - 0.35b3: Nicola Salmoria support sprite zoom in Aero Fighters. LEVELS: 7 Category: Airforce 2 Recommended Games: Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 4480 kb / 8 files / 1.98 zip $end $info=afighter $mame 0.74u2 [?] WIP: - 0.104u6: Chaneman fixed dipswitches in Action Fighter. Added dipswitches 'Bonus Life', 'Difficulty' and 'Allow Continue'. - 0.92: Added dipswitches 'Cabinet', 'Demo Sounds' and 'Lives'. - 0.90u1: Charles MacDonald added complete FD1089A table to Action Fighter (317-0018) - Game now playable. - 3rd January 2005: Aaron Giles - A bit sooner than I expected! Nicola submitted the first pass at the FD1089A/B decryption, and it's quite impressive. There are a number of new games this enables, including Action Fighter and Dunk Shot, as well as a number of alternate versions of Alien Syndrome, Alex Kidd, SDI, Time Scanner, and Aurail. Luckily, as Charles guessed, Action Fighter seems to work fine on MAME, without the graphics issues he mentioned on his site. The game appears to be something of a Spy Hunter ripoff, letting you pilot various vehicles, chasing down bad guys. Dunk Shot needed some tweaking to get working, but it's fully playable now as well, including controls for all four players. All the new variants of existing games are hooked up now and their controls are working. Hopefully I'll get the chance to finish up the sprite consolidation in the next couple of days so that I can submit this giant updated mass of goodness! - 0.89u1: Correct audio Z80 CPU2 clock speed to 4MHz. Category: Action Recommended Games: 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 672 kb / 18 files / 368.59 zip $end $info=agallet $mame 0.57 [Luca Elia] WIP: - 21st November 2001: Luca Elia added Air Gallet to the Cave driver. - 10th November 2001: Guru - Received Air Gallet (Banpresto). Big thanks to Smitdogg. LEVELS: 6 Other Emulators: * Raine Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Storm Blade Stagger I Change Air Blade Romset: 17408 kb / 10 files / 7.02 zip $end $info=agress $mame 0.82 [David Haywood] TODO: * Correct video emulation NOTE: - Agress runs on an original unmodified Technos 'Block Out' PCB. All of the Technos identifications are hidden under 'Palco' or 'Agress' stickers. WIP: - 0.104u6: Roberto Fresca added DIP switches for Agress. Added dipswitches 'Coinage', 'Opening Cut', 'Demo Sounds', 'Difficulty' and 'Players'. - 0.104u3: Pierpaolo Prazzoli added clone Agress (English bootleg). This is probably an original English version with copyright year hacked. - 1st May 2004: David Haywood added Agress to the Block Out driver. - 27th April 2004: Guru - Received Agress from Randy, Gin, Smitdogg and many Mameworld donators. Romset: 417 kb / 5 files / 144.37 zip $end $info=ainferno $mame 0.74u2 [David Graves] TODO: * TMS320C25 DSP emulation WIP: - 0.78u2: Correct cpu3 rom address to $0. - 5th May 2001: David Graves sent in a preliminary Air Inferno driver that lacks 3D graphics emulation and therefore doesn't show much. Other Emulators: * Raine Category: Airforce 3D Recommended Games: Sky Raider Red Baron M.A.C.H. 3 Us vs. Them Future Spy Lock-On Top Gunner After Burner II After Burner (Mega-Tech) Vs. Top Gun Captain Sky Hawk (PlayChoice-10) G-LOC Air Battle F-15 Strike Eagle Strike Fighter Air Combat Wild Pilot Wing War Air Combat 22 Romset: 2392 kb / 22 files / 1.067 zip $end $info=airattck $mame 0.103u2 [Pierpaolo Prazzoli] WIP: - 18th March 2006: Guru - Air Attack / Kuusyuu arrived late yesterday from Japan. - 0.103u2: Added Air Attack (Comad 1996). Brian Troha fixed dipswitches in Air Attack. - 5th January 2006: Pierpaolo Prazzoli - Added Air Attack (1996 Comad). - 30th September 2005: Dumping Project - Our Japanese contact won a Comad 'Air Attack' PCB in Yahoo! Japan auctions. Romset: 3104 kb / 10 files / 985 zip $end $info=airbustr $mame 0.61 [MASH] 0.35b12 [Luca Elia] WIP: - 0.103u2: Various improvements to the Air Buster driver [Pierpaolo Prazzoli]. This fixed the sprite display bug (airbustr37b9gre). - 0.89u2: Changed description to 'Air Buster: Trouble Specialty Raid Unit'. - 0.84u5: RND fixed YM2203 and MSM6295 balance. - 0.61: Added Air Buster (English - Kaneko (Namco license)). - 4th June 2002: Stephane Humbert fixed the DIP switch settings in the Air Buster driver. - 4th May 1999: Luca Elia fixed name entering in the Air Buster high score screen. - 27th April 1999: Luca Elia sent in an Air Buster driver. LEVELS: 6 Other Emulators: * JFF Category: Defender Recommended Games: Malzak Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 1728 kb / 7 files / 674 zip $end $info=airco22b $mame 0.74u2 [?] WIP: - 0.102u3: Phil Stroffolino updated the Namco System 22 and fixed input in Air Combat 22. - 0.100u1: R. Belmont improved the Namco System 22. MCU now reads the controls for Air Combat 22. - 0.99u7: Correct sound1 roms addresses. - 0.85u2: Added M37710 (16Mhz) CPU4 and C352 stereo sound. Change cpu4 rom to user4 and all user2 roms to sound1. - 0.81u8: Added 2x TMS32025 (48MHz) CPUs and changed cpu2 rom to cpu4. - 0.75: Correct dipswitches. - 24th December 2002: Guru - Air Combat 22 (Namco 1995) arrived. Thanks to mc-escher for the PCB loan. Category: Airforce 3D Recommended Games: Sky Raider Red Baron M.A.C.H. 3 Us vs. Them Future Spy Lock-On Top Gunner After Burner II After Burner (Mega-Tech) Vs. Top Gun Captain Sky Hawk (PlayChoice-10) Air Inferno G-LOC Air Battle F-15 Strike Eagle Strike Fighter Air Combat Wild Pilot Wing War Romset: 42000 kb / 33 files / zip $end $info=aircombj $mame 0.74u2 [?] WIP: - 0.103u3: Fixed rom names. - 12th October 2003: R. Belmont fixed the sample banking in Air Combat. - 0.74u2: Added Air Combat (Japan) and clone Air Combat (US). Category: Airforce 3D Recommended Games: Sky Raider Red Baron M.A.C.H. 3 Us vs. Them Future Spy Lock-On Top Gunner After Burner II After Burner (Mega-Tech) Vs. Top Gun Captain Sky Hawk (PlayChoice-10) Air Inferno G-LOC Air Battle F-15 Strike Eagle Strike Fighter Wild Pilot Wing War Air Combat 22 Romset: 11176 kb / 26 files / 2.97 zip $end $info=airduel $mame 0.37b1 [Nicola Salmoria] TODO: * Better sound. NOTE: - No sound and music after a reset (F3). Update (0.78u4): Some sounds are now working after a reset: Plane taking off at the start of a mission, sub-bosses exploding, you exploding as either plane or helicopter; other sounds seem to be non-functional still. I can reproduce the same thing on my PCB if inserting coin during start up procedure, it's the YM2151 sound thats missing... pcm works fine. Stefan Lindberg Bugs: - Mame seems to be missing the startup with graphics garble and blinking colours and later the usual text notice about "playing this game outside Japan is a crime..." etc etc.. is missing? Mame jumps directly to the titlescreen. Update by Kold666 in 0104u1: Nicola once told me that the disclaimer is contained on the MCUs and the tests are performed by the MCU. So mame simulation is not complete. airduel0101u5gre Stefan Lindberg / Kold666 - On the pcb ONLY if you insert coins during the disclaimer (which is absent in mame), the FM music and sounds miss like in mame if you reset the game (on the pcb there is no reset button so it can't be considered a bug). If you insert coins during the startup test (the usual garbage which is present in all irem games) all sounds and music are present. So there must be an original bug on the pcb when the disclaimer is displayed. In mame the initial test and disclaimer are missing also in other irem m72 games (for example Dragon Breed which should be named as japan set). airduel0104u1ora Kold666 WIP: - 30th March 2000: Roberto Fresca fixed some Pound for Pound and Air Duel dipswitches. - 27th March 2000: Nicola Salmoria added Air Duel to the M72 driver. - 13th March 2000: Guru - Dumped finally (possibly) the last remaining M72 game called Airduel. LEVELS: 7 (must be finished twice) Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 2176 kb / 17 files / 1.07 zip $end $info=airwolf $mame 0.36b3 [Nicola Salmoria] WIP: - 0.67: Change description from 'Air Wolf' to 'Airwolf' - 21st February 2003: Guru - SkyWolf (possibly different version?) arrived from Taucher. - 0.36b3: Added Airwolf and clones Sky Wolf (set 1) and (set 2). - 10th August 1999: Nicola added Flashgal and Airwolf / Sky Wolf to the taitos84 driver. LEVELS: 4 (endless) Other Emulators: * Sparcade Movie: Airwolf Genre: Action Year: USA 1984 Director: Donald P. Bellisario Studio: Universal Pictures Cast: Jan-Michael Vincent, Belinda Bauer, Alex Cord, Ernest Borgnine, David Hemmings Category: Helicopter Recommended Games: Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 189 kb / 13 files / 79.9 zip $end $info=ajax $mame 0.36b2 [Manuel Abadia] WIP: - 0.71: Brian A. Troha corrected some filenames for Ajax. - 0.55: Added clone Typhoon. - 6th September 2001: David Haywood added Typhoon to the Ajax driver. - 0.37b4: Nicola Salmoria fixed final fireworks in Ajax. - 0.37b1: Phil Stroffolino and Nicola Salmoria support a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others. - 14th March 2000: Eisuke Watanabe fixed Ajax and Gradius 3 priority problems. - 0.36b10: Correct M6809 CPU2 clock speed to 3MHz. - 0.36b9: Added clone Ajax (Japan). - 11th November 1999: Manuel Abadia fixed several Ajax problems. - 0.36b6: Added second Konami 007232 sound chip. - 0.36b3: Rebuild Ajax romset, replaced M6309 with M6809 (3MHz) and added prom ($0 - priority encoder (not used)). Correct KONAMI CPU1 clock speed from 4 to 3MHz and Z80 CPU3 to 3579545 Hz. - 17th August 1999: Nicola added the zooming/rotation layer to Ajax, making the graphics almost 100%. - 8th August 1999: Jim Hernandez fixed Ajax and Crime Fighters sound speed. - 0.36b2: Manuel Abadia added Ajax (preliminary). ARCADE RELEASE: A-JAX (Konami) - 1987/Dec/16 LEVELS: 8 Category: Helicopter Recommended Games: Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 3073 kb / 14 files / 1.27 zip $end $info=akiss $mame 0.77u1 [David Haywood] < Japan > TODO: * Hook up sound WIP: - 0.98u2: Mamesick fixed wrong mapped input. - 0.97u4: Aaron Giles fixed V60 SBR handling to ignore the low 12 bits. This fixes Angel Kiss crash/exit when you lose and your score drops to zero or less. - 3rd November 2003: Guru - Angel Kiss (Jaleco Megasys32) arrived with the donation of several people and MAMEWorld. - 18th November 2003: David Haywood added Mahjong Angel Kiss to the Jaleco Mega System 32 driver. Romset: 27392 kb / 18 files / 12.61 zip $end $info=alexkidd $mame 0.36b2 [?] 0.34b4 [Phil Stroffolino] TODO: * Wanted: 317-0021 FD1089A CPU WIP: - 0.92: Rename (alexkidd) to clone (alexkid1) and clone (alexkida) to (alexkidd). - 0.90u1: Added partial FD1089A table derived by comparison with the unencrypted versions for Alex Kidd (set 1) - Game now playable. Actual working cpu are needed to obtain full tables. - 0.89u1: Correct audio Z80 CPU2 clock speed to 4MHz. - 0.67: Change description from 'Alex Kidd' to 'Alex Kidd: The Lost Stars' - 0.36b2: Added Alex Kidd (Sega 1986). - 0.34b4: Phil Stroffolino added Alex Kidd (not working). LEVELS: 7 (must be finished twice) Other Emulators: * Calice * System 16 Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 705 kb / 19 files / 376 zip $end $info=alibaba $mame 0.35b12 [Zsolt Vasvari] TODO: * Hook up mystery item WIP: - 0.78u5: Pierpaolo Prazzoli added extra roms to Ali Baba - proms ($0, $20) and user 1 rom ($0). The colors are correct now. The user 1 rom is unknown, the 1st and 2nd half are identical (mistery items ?). - 11th March 2000: Zsolt Vasvari fixed some 8080bw and alibaba driver problems. - 0.36RC1: Added sound1 timing prom ($0 - not used). - 13th February 2000: Nicola Salmoria fixed the bad sound of Ali Baba. - 26th April 1999: Zsolt Vasvari sent in a Pacman driver with support for "Ali Baba and 40 Thieves". LEVELS: 99 (endless) Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 35 kb / 15 files / 19.4 zip $end $info=alien3 $mame 0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] WIP: - 0.103u2: Arzeno Fabrice added clone Alien3: The Gun (US). - 0.96: Changed description to 'Alien3: The Gun'. - 0.78: Changed description to 'Alien\xb3: The Gun'. - 21st January 2003: David Haywood added the RGB brightness control to the Sega System 32 driver, fixing colored light effects in Alien³ and lightning effects in Jurassic Park. - 29th November 2002: David Haywood fixed the controls in Alien3 in the Sega System 32 driver, and it's completely playable now although missing some background graphics. - 22nd December 2000: Guru - Dumped a Sega System 32 game called "Alien 3 The Gun". LEVELS: 6 Movie: Alien 3 Genre: Sci-Fi, Horror Year: USA 1992 Director: David Fincher Studio: 20th Century-Fox Cast: Sigourney Weaver, Lance Henriksen, Charles Dance, Philip Davis, Brian Glover Category: Aliens Recommended Games: Aliens Alien Syndrome Alien Syndrome (Mega-Tech) SAR - Search and Rescue Alien Storm Alien Storm (Mega-Tech) Space Gun Xenophobe Victory Road Alien vs. Predator Romset: 25344 kb / 18 files / 9.41 zip $end $info=alienar $mame 0.104u5 [?] 0.103u4 [?] NOTE: - Alien Arena (c) 1985 Duncan Brown, is for free non-commercial uses. Authorization from Duncan Brown. WIP: - 0.104u5: Added Alien Arena. Rename (alienar) to (alienaru). - 5th March 2006: MAMEDev - I've recently been in contact with Duncan Brown, the guy who wrote Alien Arena, which was recently added to MAME. Alien Arena was an entirely new game (in 1985) that was designed to run on the classic Williams hardware. Duncan owned an arcade at that time, and he actually put the game on location there with the hopes of making it into a more widely distributed conversion kit for arcade operators. Duncan has been kind enough to allow us to make his game available free for non-commercial use, just like the other games in the ROM Images section (http://mamedev.org/roms). Alien Arena was developed by Duncan Brown in 1984 to run on the classic Williams hardware. It is a "capture the flag" style game with a number of interesting twists. It was even put on location, but, well, Duncan explains all this in his readme. Here's an excerpt of the history: By 1984, I had reverse-engineered the hardware used in Williams' games to the point where I had essentially created a "programmer's guide" for it. Destiny called, I had to write a new game from scratch for this great hardware! My original intent was to end up with a conversion kit that was more user-friendly than most (remember this was back when conversions were just starting to come into existence, long before JAMMA, and most of them were a complete mess to install). A new marquee, new side stickers, new control panel, and 12 EPROMs, and away you go! No messy wiring, board modifications, etc. My production costs would be low, my sale price could be high. Well, that was the plan anyway... Over the course of a year, I wrote "Alien Arena". It was written in 6809 assembly language using a cross-compiler on an Apple II+. Using custom-designed and handbuilt emulator hardware (*24* 2Kx8 static RAMs on a board connected to the Apple with a custom bus interface!) I could test out my code without the slowdown of programming and erasing a bunch of EPROMs all the time. When I was done, I assembled it into an ex-Stargate cabinet, and put it out in the arcade I owned at the time. I made a few modifications (mostly to the computer-player AI) based on feedback from customers. I cannot say it was an immense hit. Most people thought it sucked, frankly. You decide for yourself. I know my wife and I had a blast playing it while I was designing it (probably added 6 months to the time to finish it, heh heh heh...). - 0.103u4: Added Alien Arena (Duncan Brown 1985). Romset: 48 kb / 12 files / 19.3 zip $end $info=aliens $mame 0.36b2 [Manuel Abadia] Bugs: - In two player mode, there are some problems with the player sprites. This happens in the stage with the first person perspective, when you are driving some vehicle through a corridor. It seems to affect gameplay, too. aliens36b16gre Frotz - aliens, probably all clones: There are a few graphics glitches. On an early stage when the player steps out of the water, a garbagey line appears where his foot is underwater (snapshot 1). On the last stage when you fight the final boss, pieces of the machine you can control flicker around the screen occasionally, and the boss' tail detaches from his body. (snapshot 2 snapshot 3 snapshot 4). Note: These glitches during the final boss are actually worse than they appear in these shots, they didn't pic up very well with the snaps. aliens059gre Smitdogg Possible Bugs: - Clones aliensj, aliensj2: In the test screen with the raster is just a black block with nothing in it. All other versions show the copyright there. aliensj079gre Firewave WIP: - 0.93: MAN added clones Aliens (World set 3) and (Japan set 2). - 0.36b13: Added clone Aliens (US). - 0.36b6: Added priority encoder (not used) prom ($0). - 25th August 1999: Manuel Abadia fixed an Aliens sound bug. - 0.36b3: Yasuhiro Ogawa added clone Aliens (Japan). Correct KONAMI CPU1 clock speed from 6 to 3MHz. - 0.36b2: Added Aliens (World set 1) and clone Aliens (World set 2). STORY: - Location: Abandoned space settlement on LV426 Acheron. Scenario: Special Marine Task Force has just landed. The nightmare is just about to begin... again... Objective: Hunt down and destroy the ALIENS...if you can keep yourselft alive long enough... ARCADE RELEASE: Aliens (Konami) - 1990/Mar LEVELS: 5 (must be finished twice) Movie: Aliens Genre: Sci-Fi, Horror Year: USA 1986 Director: James Cameron Studio: 20th Century-Fox Cast: Sigourney Weaver, Carrie Henn, Michael Biehn, Paul Reiser, Lance Henriksen Category: Aliens Recommended Games: Alien 3 Alien Syndrome Alien Syndrome (Mega-Tech) SAR - Search and Rescue Alien Storm Alien Storm (Mega-Tech) Space Gun Xenophobe Victory Road Alien vs. Predator Romset: 3553 kb / 13 files / 1.44 zip $end $info=aliensyn $mame 0.33b3 [Mirko Buffoni] Bugs: - aliensyn, aliensy3: for both players, they incorrectly use a non-existant Button #2 as Button #1. aliensyn0104u1gra Wiliamo / Twisty WIP: - 0.93: Shinobiz fixed Alien Syndrome rom names. - 0.92u1: Charles MacDonald and Nicola Salmoria added complete FD1089A 317-0033 table to Alien Syndrome. Thanks to Steve Ellenoff for lending the Alien Syndrome CPU. - 0.92: Rename clones (aliensyj) to (aliensy1), (aliensya) to (aliensy2) and (aliensyb) to (aliensy3). - 0.91u2: Correct cpu2 roms addresses. - 0.90u1: Added partial FD1089A table derived by comparison with the unencrypted versions for Alien Syndrome (set 2, 3 and 4) - Games now playable. Actual working cpu are needed to obtain full tables. - 0.88u7: Added N7751 (400000 Hz) CPU2 and DAC sound to the clones. - 0.72u1: Swap cpu2 rom ($18000) with ($20000). - 0.36b15: Added clone Alien Syndrome (Japan). - 0.36b2: Added clone Alien Syndrome (set 2) and (set 3). LEVELS: 7 Other Emulators: * System 16 Category: Aliens Recommended Games: Alien Syndrome (Mega-Tech) Aliens Alien 3 SAR - Search and Rescue Alien Storm Alien Storm (Mega-Tech) Space Gun Xenophobe Victory Road Alien vs. Predator Romset: 1024 kb / 21 files / 460 zip $end $info=aligator $mame 0.63 [Manuel Abadia] TODO: * Full Protection. Only the clone works. WIP: - 0.63: Added Alligator Hunt and clone Alligator Hunt (unprotected). - 30th December 2002: Manuel Abadia sent in the Gaelco CG-1V/GAE1 driver, supporting Alligator Hunt, Maniac Square and Bang! playably and World Rally 2, Touch & Go and Snowboard Championship not working because of Dallas protection. LEVELS: 4 Category: Defence Recommended Games: Cosmic Guerilla Galaxy Wars Space Guerilla Space Launcher Astro Invader Missile Command Arcade Classics (Missile Command II) New York New York Space Zap Colony 7 Dark Warrior Demoneye-X Enigma 2 Orbitron Pleiads Satan's Hollow Satan of Saturn War of the Worlds Tactician Raiders Senjyo Son of Phoenix D-Con Romset: 17408 kb / 6 files / 8.49 zip $end $info=alleymas $mame 0.37b3 [Aaron Giles, Paul Leaman] Bugs: - When entering initials and d.o.b. details, the cursor does not wrap around correctly and only wraps to about the centre (this may or may not be a bug) but when trying to enter date of birth you cannot select a year that ends in a 7. This bug exists back as far as mame053. The analog X-range is not set to the full range possible in MAME. However, if you add even one 'point' to the movement range, you can fix the name entry, but the gameplay cursor loops at the extremes of movement. Perhaps the value should be fractional, but I doubt MAME would like setting this. alleymas059gre Chook / El Condor WIP: - 29th November 2001: Aaron Giles fixed Alley Master / Power Play background graphics. - 24th May 2000: Aaron Giles sent in a minor Leland update, fixing Alley Master crash and adding some clone romsets. - 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. - 11th June 1999: Paul Leaman and Nicola added one of the DACs to the Leland driver. There are still some sprite problems to be fixed until Alley Master is ready for a release. - 31st May 1999: Paul Leaman added some Leland games to the driver and Alley Master is the first playable Leland game in the driver, but it still needs polishing before it can be released. - 30th May 1999: Paul Leaman sent another Leland driver update, but none of the games are yet playable. Category: Bowling Recommended Games: Up Your Alley Meadows Lanes Robot Bowl Pro Bowling (Cassette) 4 Player Bowling Strike Bowling Capcom Bowling SportTime Bowling (Arcadia) Championship Bowling Tri-Sports (Power Strike) Dyno Bop Strata Bowling League Bowling (NeoGeo) Super Strike Bowling Bowl-O-Rama BMC Bowling Krazy Bowl World Class Bowling World Class Bowling Deluxe Virtua Bowling Romset: 264 kb / 21 files / 98.9 zip $end $info=alphaho $mame 0.62 [MASH] Samples required (Invinco) TODO: * Correct colors SETUP: - Insert Coin and press ALT to select game AlphaFighter or Head On. WIP: - 15th July 2002: Stephane Humbert re-added Alpha Fighter / Head On. - 4th June 2002: MASH added Woodpecker to the Pacman driver and Alpha Fighter / Head On to the VIC Dual driver, but Woodpecker doesn't work due to a missing ROM. - 23rd January 2001: MASH added Alpha Fighter / Head On to the VIC Dual driver. Category: Cars Recommended Games: Head On Head On 2 Head On (Irem) Space Attack / Head On Invinco / Head On 2 Car Polo Crash Rolling Crash / Moon Base Space Chaser Dorachan Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Spectar Targ Armored Car Jump Bug Route 16 Thief Van-Van Car City Connection Porky Fast Lane Counter Run Raimais Romset: 17 kb / 17 files / 14.1 zip $end $info=alpham2 $mame 0.34b1 [?] Neo-Geo WIP: - 0.56: Correct cpu1 and cpu2 roms and remove sound2 roms. - 0.36b1: Replaced the Alpha Mission MGD2 dump with a MVS dump. LEVELS: 8 Other Emulators: * Calice * Nebula Category: Star Force Recommended Games: Alpha Mission / ASO Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 7360 kb / 21 files / 3.02 zip $end $info=alpine $mame 0.34b4 [John Butler] WIP: - 0.96u2: Nicola Salmoria fixed sprite hardware collision detection. This fixes bonuses in Alpine Ski. - 0.34b4: John Butler added Alpine Ski (two sets). LEVELS: 1 (endless) Category: Ski Recommended Games: Silver Land Dynamic Ski Parallel Turn Vs. Slalom Alpine Racer Alpine Racer 2 Alpine Surfer Extreme Downhill Snow Board Championship Surf Planet Winter Heat Cool Boarders Arcade Jam Steep Slope Sliders Romset: 53 kb / 14 files / 27.5 zip $end $info=alpinerd $mame 0.74u2 [?] WIP: - 0.102u5: Added correct cpu1 ($0) rom to clone (Rev. AR2 Ver.C). - 24th February 2005: Guru - Alpine Racer (downgrade kit with extra program PCB) arrived, purchased by Randy on eBay. Thanks to all that chipped-in for donations. - 0.85u2: Added M37710 (16Mhz) CPU4 and C352 stereo sound. Change cpu4 rom to user4 and user2 to sound1. - 0.81u8: Added 2x TMS32025 (48MHz) CPUs, added correct gfx4 rom ($200000) and changed cpu2 rom to cpu4. - 0.77: Added clone Alpine Racer (Rev. AR2 Ver.C). - 15th May 2002: Guru - Fully dumped the Namco Super System 22 PCB that Pelle donated a while ago called Alpine Racer (containing a mega-pile of surface mounted ROMs and the first SS22 dump AFAIK), which has been confirmed a good dump and uses some hardware that is similar to Namco System 21. - 4th January 2002: Guru - Received Alpine Racer (Namco 1995). Thanks to Pelle for the board. Category: Ski Recommended Games: Alpine Racer 2 Alpine Surfer Alpine Ski Silver Land Dynamic Ski Parallel Turn Vs. Slalom Extreme Downhill Snow Board Championship Surf Planet Winter Heat Cool Boarders Arcade Jam Steep Slope Sliders Romset: 35856 kb / 32 files / zip $end $info=alpinesa $mame 0.101u2 [R. Belmont] WIP: - 0.103u3: Phil Stroffolino emulated Alpine Surfer protection and fixed bogus loading of Point ROMs, though the game still has problems. - 0.101u2: Added Alpine Surfer (Namco 1996). - 27th April 2004: Guru - Received Alpine Surfer (Namco 1996, Super System 22) from Randy and Vidpro1. Category: Ski Recommended Games: Alpine Racer Alpine Racer 2 Alpine Ski Silver Land Dynamic Ski Parallel Turn Vs. Slalom Extreme Downhill Snow Board Championship Surf Planet Winter Heat Cool Boarders Arcade Jam Steep Slope Sliders Romset: 30736 kb / 22 files / zip $end $info=alpinr2b $mame 0.100u4 [R. Belmont] WIP: - 0.100u4: Added Alpine Racer 2 (Namco 1996). - 2nd October 2005: R. Belmont - Guru dumped Alpine Racer 2 on Super System 22 hardware. Haven’t tried very hard to make it work in MAME yet. UPDATE: Got it going in MAME as well. Looks pretty good. Category: Ski Recommended Games: Alpine Racer Alpine Surfer Alpine Ski Silver Land Dynamic Ski Parallel Turn Vs. Slalom Extreme Downhill Snow Board Championship Surf Planet Winter Heat Cool Boarders Arcade Jam Steep Slope Sliders Romset: 39952 kb / 30 files / zip $end $info=altbeast $mame 0.36b1 [Andrew Prime] 0.33b3 [Mirko Buffoni] TODO: * Wanted: 317-0065/0067 FD1094 CPUs * Wanted: 317-0076/0077/0078 8751 MCUs WIP: - 0.103u4: David Haywood fixed graphics banking in 8751-based Altered Beast sets. - 0.97u1: Changed description from 'Jyuohki' to 'Juuouki' - 0.95: Nicola Salmoria corrected gfx roms loading in the Altered Beast sets. The sets were a mess. Some of them were using the wrong version of the gfx ROMs (that's why they had to be loaded in a strange way). Should be correct now. - 0.92: Rename (altbeast) to clone (altbeas2), (altbeasa) to (altbeast), (altb8751) to (altbeas5), (altbeas2) to (altbeas4), (jyuo8571) to (altbeasj), (jyuohki) to (altbeaj1) and (jyuohki2) to (altbeaj3). - 0.89u6: Nicola Salmoria updated the MC8123 CPU. The table for 317-0066 (Altered Beast) are almost complete, but there are still some uncertain values for opcodes above 8000 (not actually needed). - 0.89u3: Aaron Giles updated some game info against Thierry's spreadsheet; altbeast needs an encrypted Z80 for sound now. Nicola Salmoria and Dave Widel decrypted the MC-8123B 317-0066 sound cpu (Z80) of Altered Beast (Version 2). - 0.89u2: Added I8751 (8MHz) MCU and mcu fake rom to altbeasa, altb8751 and jyuo8751. - 0.88u7: Added clone Altered Beast (Version 1?, 8751 317-0078). Added correct cpu1 roms and FD1094 key to clone Jyuohki (Japan, FD1094 317-0068). - 0.88u6: Added clone Jyuohki (Japan, FD1094 317-0068). - 11th November 2004: Chris Hardy - Dumped cpu 317-0068, one of the Japanese Altered Beast sets, it seems to work correctly. - 0.84u5: Fabrice Arzeno added clones Altered Beast (8571 protected) and Jyuohki (Japan, 8571 protected). - 15th March 2004: Charles MacDonald cleaned up altbeast, riotcity, bayroute and aurail (no junk in error logs, took care of unused inputs/outputs, etc.). - 15th February 2004: Dave Widel emulated the sound CPU encryption in Altered Beast (set 2), though it breaks all the other games. - 0.36b15: Added clone Jyuohki (Japan). - 0.36b1: Andrew Prime added Altered Beast (Version 1). LEVELS: 5 Other Emulators: * Calice * Final Burn * System 16 Category: Warriors Recommended Games: Altered Beast (Mega-Tech) Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 1952 kb / 16 files / 829 zip $end $info=amazon $mame 0.62 [Phil Stroffolino] WIP: - 0.62: Added Soldier Girl Amazon and clone Sei Senshi Amatelass. - 9th October 2002: Phil Stroffolino merged the Amazon driver with Terra Cresta, adding sound emulation, and the protection in Amazon / Amatelas was fixed. - 8th October 2002: Phil Stroffolino sent in a driver for Amazon / Amatelas and Kid no Hore Hore Daisakusen, however colors are imperfect, sound is not emulated and the games aren't playable. - 29th May 2001: Phil Stroffolino wrote a preliminary driver for Amazon, but it isn't playable because of protection. David Haywood added Amatelass to the Amazon driver, but it doesn't work any better. - 15th May 2001: Guru - Purchased Amatelass from a PCB shop in Japan with the help of Team Japump in February. LEVELS: 4 (endless) Category: Warriors 2 Recommended Games: Boomer Rang'r Mister Viking Metal Soldier Isaac II Dangar - Ufo Robo Youjyuden Extermination Gondomania Toki no Senshi - Chrono Soldier Trick Trap Valkyrie No Densetsu Vandyke Guwange Romset: 354 kb / 21 files / 170 zip $end $info=ambush $mame 0.35b3 [Zsolt Vasvari] TODO: * Verify/correct Z80 and AY-8910 clock speed WIP: - 0.95u6: Corrado Tomaselli added clone Ambush (Volt Elec co-ltd). - 0.69a: David Haywood added clone Ambush (Tecfri). - 0.54: Correct palettesize from 512 to 256 colors. - 4th March 2000: Zsolt Vasvari fixed Ambush palette bugs, and he rewrote the 8080bw and z80bw drivers. PLAY INSTRUCTIONS: - In the first stage use LEFT/RIGHT to get a SPEED of 300 MILES, then press DOWN to take off. LEVELS: 5 (endless) Other Emulators: * JFF Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 49 kb / 10 files / 29.4 zip $end $info=amerdart $mame 0.74u2 [Aaron Giles] TODO: * Missing TMS32015 built-in rom WIP: - 0.98u2: Aaron Giles added clone AmeriDarts (set 2). - 0.96u3: Aaron Giles fixed palette and input in AmeriDarts - Game now playable. - 0.96u2: Added TMS32010 (1875000 Hz) CPU2 and removed all user1 roms flags dispose. - 0.78u2: Correct cpu2 rom address to $0. - 22nd December 2002: Aaron Giles sent in his preliminary driver for AmeriDarts. Nicola Salmoria merged it with Cool Pool and decrypted 9-Ball Shootout but neither of them still works due to an unemulated DSP chip. Recommended Games: Bulls Eye Darts Shoot the Bull World Darts (Arcadia) Romset: 1728 kb / 28 files / 1012.5 zip $end $info=amidar $mame 0.06 [Nicola Salmoria] WIP: - 30th July 2001: Zsolt Vasvari fixed Amidar from erroneously drawing a starfield. - 0.37b16: Correct palettesize from 40 to 106 colors. - 0.37b15: Changed VSync to 60.606060Hz. Correct palettesize from 32 to 40 colors. - 0.35b3: Zsolt Vasvari added clone Amidar (Olympia). - 0.30: Frank Palazzolo correct music tempo in Amidar and the derivatives. Mike Coates added Amidar running on Scramble hardware. - 0.28: David Winter provided a driver for Amigo (a bootleg version of Amidar). - 0.22: Added hiscore save in Amidar. - 0.21: 100% correct colors in Amidar and Turtles. Thank to Virtu-Al. - 0.18: Some changes to music tempo in Amidar. - 0.15: Sound support in Amidar. - 0.14: Since the US version is better, I renamed amidar to amidarjp, and amidarus to amidar. - 0.08: Mirko Buffoni made better colors in Amidar and Frogger. - 0.07: Support for Amidar US version. - 0.06: Support for Amidar (wrong colors, no sound). LEVELS: 2 (endless) Other Emulators: * HiVE * JAE * Retrocade * Sparcade * Tickle * VAntAGE Category: Qix 2 Recommended Games: Gals Panic Gals Panic 4 Gals Panic S Gals Panic S2 Perestroika Girls Fantasia Fantasia II Fantasy '95 New Fantasia Splash! Lady Killer / Moeyo Gonta!! Party Time: Gonta the Diver II Paradise Miss World '96 Nude Panic Street Wonder Stick Hot Shocker Jolly Jogger Triple Punch Pepper II Radar Zone Heart Attack Libble Rabble Romset: 29 kb / 9 files / 15.5 zip $end $info=ampoker2 $mame 0.99u2 [Curt Coder] WIP: - 0.99u5: Roberto Fresca added clone American Poker II (set 4). - 0.99u3: Changed American Poker II (alt2) to clone (set 3) of American Poker II. - 0.99u2: Added American Poker II and clone American Poker II (alt). Romset: 81 kb / 3 files / 22.2 zip $end $info=amspdwy $mame 0.37b10 [Luca Elia] WIP: - 0.37b10: Added American Speedway and clone (set 2). - 9th November 2000: Luca Elia sent in a driver for American Speedway. LEVELS: 4 (endless) Category: Sprint Recommended Games: Sprint 1 Sprint 4 Sprint 8 Pit & Run Championship Sprint Super Sprint Redline Racer Danny Sullivan's Indy Heat Ironman Stewart's Super Off-Road Ironman Stewart's Super Off-Road Track Pack Grudge Match Hot Rod Bad Lands Rough Racer Romset: 112 kb / 7 files / 26.9 zip $end $info=androdun $mame 0.34b1 [?] Neo-Geo WIP: - 0.69a: Remove gfx3 roms (c3, c4). - 0.36b2: Replaced the AndroDunos MGD2 dump with a MVS dump. LEVELS: 8 Other Emulators: * Calice * Nebula Category: Defender Recommended Games: Malzak Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Gratia - Second Earth Romset: 5696 kb / 19 files / 1.67 zip $end $info=andromed $mame 0.74u2 [?] TODO: * Dump the missing rom am08 ($2c00-2fff - epoxy module?) Romset: 9 kb / 9 files / 8 zip $end $info=angelkds $mame 0.58 [David Haywood] TEST MODE: - For sound test set "Coin A" Dip Switch to "Free Play" and "Coin B" Dip Switch to "Free Play" and for paddle test set "Coin A" Dip Switch to "3C_1C" and "Coin B" Dip Switch to "Free Play". Reset the game to exit the tests. WIP: - 0.96u3: Fixed YM2203's volumes. - 0.96u1: Changed gfx3 roms ($40000-$78000) to gfx4 ($0 -$38000). - 27th January 2002: David Haywood fixed a few graphics bugs in Angel Kids. - 26th January 2002: David Haywood fixed the sprites and sound in Angel Kids, and Stephane Humbert fixed the controls and DIP switch settings so the game is now fully playable. - 24th January 2002: David Haywood sent some pictures of a very preliminary, work-in-progress driver for Angel Kids. However, it is missing sprites and sound and is also unplayable. Recommended Games: Circus Clowns Wall Street Plump Pop Romset: 801 kb / 26 files / 219 zip $end $info=animaljr $mame 0.97u3 [Luca Elia] < Spain > WIP: - 0.97u3: Added Animalandia Jr. (Nakanihon + East Technology (Taito license) 1993). - 20th June 2005: Luca Elia - In an unexpected move, Guru dumped the kids game Animalandia Jr. (it's in spanish). It runs on the same double blitter, 8 layer hardware as Monkey Mole Panic (ddenlovr.c). Pretty hefty considering how simple these games are (whack-a-mole). Unfortunately the sound rom seems damaged, it reads differently every time, so we get a lot of hisses on the speech. - 16th April 2005: Guru - Animal Land (Dynax) arrived, purchased by Randy on eBay several months ago. - 30th January 2005: Dumping Project - Randy have won the 'Animaland' redemption game by Nakanihon on eBay. Category: Shooting Recommended Games: Mole Attack Monkey Mole Panic Desert Gun Dog Patch Safari Triple Hunt Dead Eye Clay Shoot Yosaku To Donbei Balloon Bomber Carnival King & Balloon Tranquilizer Gun Pooyan Great Guns Razzmatazz Duck Hunt Duck Hunt (PlayChoice-10) Clay Pigeon Vs. Gumshoe Hit 'n Miss Egg Venture One Shot One Kill Romset: 2688 kb / 6 files / 1.29 zip $end $info=anteater $mame 0.25 [Nicola Salmoria] NOTE: - Cocktail mode doesn't working due to bug in game code. WIP: - 0.90u3: Pierpaolo Prazzoli added clone The Anteater (UK). - 0.82u2: MASH correct the memory map of clone Ameisenbaer (German) and Pierpaolo Prazzoli fixed input and dipswitches - Game now playable. The game has a strange memory map, maybe a kind of protection (!). - 0.82: Added clone Anteater (German). - 0.53: Correct palettesize from 100 to 99 colors. - 0.37b16: Correct gfx1 roms addresses. - 0.35b13: Added correct color prom ($0) to Ant Eater. - 0.26a: Morten Eriksen added hiscore save in Arabian and AntEater. - 0.26: Fixed a setting in Ant Eater dipswitch. - 0.25: Mirko Buffoni decrypted the garbled graphics of AntEater and Rescue which are now fully playable. And Fabio Buffoni improved the decode routines with thrilling code. Colors are wrong. LEVELS: 100 Other Emulators: * VAntAGE Recommended Games: Pass Go Go! Mile Smile Romset: 25 kb / 9 files / 14.6 zip $end $info=aodk $mame 0.34b5 [?] Neo-Geo LEVELS: 8 Other Emulators: * Calice * Nebula Romset: 24128 kb / 24 files / 9.39 zip $end $info=aof $mame 0.35b3 [?] Neo-Geo WIP: - 0.36b4: Replaced the MGD2 dump with a MVS dump. LEVELS: 8 Other Emulators: * Calice * Nebula Romset: 14400 kb / 20 files / 6.174 zip $end $info=aof2 $mame 0.34b5 [?] Neo-Geo Bugs: - When you select difficulty 8 in the service mode and exit back to the game, and after you select your characters and begin the fight, it displays "IRQ2 enabled, need raster drive" at the bottom and the screen goes completely black. All other difficulty levels appear to work fine however, it's just 8 which causes problems. Worked up to Mame 37b7 them from 37b8 onward the bug started. aof2099red Twisty / cpukett WIP: - 0.78u4: Added clone Art of Fighting 2 / Ryuuko no Ken 2 (set 2). LEVELS: 12 + special stage Other Emulators: * Calice * Nebula Romset: 24128 kb / 25 files / 11.5 zip $end $info=aof3 $mame 0.34b5 [?] Neo-Geo WIP: - 0.104u5: Razoola and Haze added clone Art of Fighting 3 - The Path of the Warrior / Art of Fighting - Ryuuko no Ken Gaiden (Korean release). LEVELS: 9 Other Emulators: * Calice * Nebula Romset: 39488 kb / 26 files / 15.9 zip $end $info=apache3 $mame 0.87u1 [Bryan McPhail] TODO: * Implement road layer Category: Helicopter Recommended Games: Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 3040 kb / 30 files / 1003.9 zip $end $info=apb $mame 0.33b4 [Aaron Giles] NOTE: - In some of the early revisions, after you get the first message of a mission and the screen goes light again, your car turns grey. Here are before and after pics. Before / After Most likely an original program bug. info from Aaron Giles WIP: - 0.76u1: Aaron Giles added clones APB - All Points Bulletin (rev 1), (rev 2), (rev 3), (rev 5), (rev 6), (French) and (German). - 10th February 2000: Aaron Giles fixed APB sprite bugs. - 0.36RC1: Correct M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz, the 2x Pokey to 1789772 Hz and TMS5220 to 625000 Hz. - 8th September 1999: Aaron Giles added better analog pedal support for APB and other Atari System 1/2 games. - 0.36b2: Aaron Giles fixed a bug in the T-11 emulation which caused APB not to work and the end of race results in Super Sprint to contain garbage. - 5th August 1999: Aaron Giles fixed APB controls and sprites. - 3rd August 1999: Aaron Giles fixed a bug in T11 opcodes and APB started working, but it has some sprite priority problems. - 0.34b2: Added APB (set 2) - this fixes the title screen. - 0.33b4: Aaron Giles added APB (preliminary, and bad ROMs). Category: Cops Recommended Games: Cops'n Robbers Time Limit Cop 01 Street Heat Jail Break Chase H.Q. Special Criminal Investigation Super Chase Round Up 5 - Super Delta Force Gang Busters Narc Robocop Robocop 2 Robocop 3 (Nintendo Super System) Crime City E-Swat Cyber Police ESWAT (Mega-Tech) A.B. Cop Dead Connection Gunbuster Lucky & Wild Virtua Cop Virtua Cop 2 Judge Dredd Armed Police Batrider Romset: 1952 kb / 36 files / 721.3 zip $end $info=apparel $mame 0.37b8 [Takahiro Nogi] < Japan > LEVELS: 4 (endless) Romset: 688 kb / 13 files / 125 zip $end $info=appoooh $mame 0.35RC1 [Tatsuyuki Satoh] WIP: - 11th July 2001: Tatsuyuki Satoh fixed a long-standing bug in the tilemap system and converted Appooh to the tilemap system. - 0.35RC2: Changed visible area to 256x224. - 18th June 1999: Tatsuyuki Satoh fixed the screen size in Appoooh. - 14th June 1999: Yasuhiro Ogawa fixed a sound problem in Appoooh. - 4th June 1999: Nicola fixed the colors and graphics priorities of Appoooh. - 27th May 1999: Tatsuyuki Satoh sent in a driver for Appoooh, but colors are wrong. Category: Wrestling Recommended Games: Robo Wres 2001 The Big Pro Wrestling! Champion Pro Wrestling Mat Mania Pro Wrestling (PlayChoice-10) Body Slam Mania Challenge The Main Event Champion Wrestler Wrestle War WWF Superstars WWF WrestleFest Ring Rage 3 Count Bout / Fire Suplex (NeoGeo) Saturday Night Slam Masters Blazing Tornado Ring of Destruction: Slammasters II WWF: Wrestlemania Zen Nippon Pro-Wrestling Featuring Virtua Ehrgeiz Romset: 209 kb / 23 files / 118 zip $end $info=aquajack $mame 0.53 [David Graves] Bugs: - aquajack, aquajckj: Sound comes out of the left speaker only. Update: Also affects contcirc, nightstr, and sci. aquajack059gre Firewave / Nerox91 / Thenasty WIP: - 29th October 2004: Guru - Aqua Jack (for a redump) arrived as a eBay purchases. - 0.53: Added Aqua Jack (World) and clone Aqua Jack (Japan). LEVELS: 8 Other Emulators: * Raine Category: Army Fighter 3 Recommended Games: Operation Wolf Operation Wolf 3 Cabal Devastators Operation Thunderbolt Dynamite Duke Line of Fire Mechanized Attack Rambo III NAM-1975 Spinal Breakers GI Joe Riot Area 51 Area 51 / Maximum Force Duo Area 51: Site 4 Maximum Force Born To Fight Romset: 5184 kb / 14 files / 2.31 zip $end $info=aquarium $mame 0.62 [David Haywood] WIP: - 0.102u3: Pierpaolo Prazzoli fixed tilemaps/sprites priority, added sprites wrap around y and tiles flipx and flipy to Aquarium. - 29th December 2003: Quench fixed the OKIM6295 sounds in Aquarium. - 7th September 2002: R. Belmont added music to Aquarium, but lots of sound effects are still missing. - 5th September 2002: David Haywood sent in a driver for Aquarium, it works fine except sound isn't emulated. Romset: 3712 kb / 9 files / 955 zip $end $info=aquarush $mame 0.78 [smf] 0.77 [smf] WIP: - 0.94u4: smf fixed bugs in PSX texture window. This fixes pitch in Libero Grande and playfield in Aqua Rush. - 29th June 2004: R. Belmont - Started cleaning up ZiNc's H8/3002 core for MAME submission (this will add sound and fix protection on Namco Classics 1 & 2 and the System 12 games*). Fixed some flag calculations on the ADD opcodes and some "edge cases" on the C352 to improve music in NCV1/2. Still need to fix some issues with the controls in Aqua Rush and Paca Paca. - 0.78: Correct input and user3 rom ($1) address - Game now playable. - 24th December 2003: smf sent in a driver for Namco System 12, supporting Aquarush, Ehrgeiz, Fighting Layer, Mr. Driller and Tekken 3. - 20th July 2003: Guru - Received Aqua Rush (Namco 1999). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. LEVELS: 8 - 10 - 12 (easy - normal - hard) Other Emulators: * ZiNc Romset: 29184 kb / 6 files / 11.06 zip $end $info=arabfgt $mame 0.102u4 [Arzeno Fabrice] 0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] WIP: - 0.102u4: Arzeno Fabrice added Arabian Fight (World). Rename (arabfgt) to (arabfgtu). Fixed coin input. - 0.97u2: Fixed number of coins. - 0.89u2: Brian Troha added clone Arabian Fight (Japan). - 0.78: Change year to 1992. - 9th April 2003: David Haywood fixed floors in Arabian Fight and Burning Rival. - 28th November 2002: David Haywood sent in another update to the Sega System 32 driver with protection fixes for Burning Rivals, Arabian Fight and Golden Axe 2 from R. Belmont, improved inputs from Stephane Humbert and various improvements to the graphics emulation, making Super Visual Football, Burning Rivals, Rad Mobile, Rad Rally and F1 Exhaust Note playable. LEVELS: 7 Category: Warriors Recommended Games: Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 24384 kb / 18 files / 8.13 zip $end $info=arabian $mame 0.35b13 [Gerald Vanderick] 0.19 [Jarek Burczynski] WIP: - 0.37b16: Aaron Giles fixed colors and other things in Arabian. Changed visible area to 234x256 and palettesize from 32 to 64 colors. - 3rd October 2000: Nicola Salmoria fixed Arabian graphics. - 0.35b13: Gerald Vanderick added the original, Sun Electronics version of Arabian. - 4th May 1999: Gerald Vanderick added another Pac Man clone, and an Arabian clone. - 20th April 1999: Zsolt Vasvari sent in an Arabian update with proper rotation support and better colors. - 0.30: Aaron Giles support dirty rectangles in Arabian. - 0.26a: Morten Eriksen added hiscore save in Arabian and AntEater. - 0.25: Minor modifications to Arabian palette. - 0.21: Arabian has correct colors now. - 0.20: Brad Oliver fixed Arabian video driver. - 0.19: Jarek Burczynski provided a preliminary but playable driver for Arabian. Colors are wrong, but it support sound already. LEVELS: 4 Category: Platform Recommended Games: Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 64 kb / 8 files / 35.9 zip $end $info=arabianm $mame 0.37b11 [Bryan McPhail] Bugs: - arabianm and clones: During level 6, there is a rain effect, but the water is coloured green (see save state). arabianm060gre Kale / Smitdogg WIP: - 0.37b11: Added Arabian Magic (World) and clones (US) and (Japan). - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. STORY: - Long, long ago, there was a magnificent country called Shahariyarld, laden with a rich covering of green grass and located near persia. In this country of great wealth, the king and all his people lived peacefully. However, an evil wizard cast a spell upon the king in order to seize his country. LEVELS: 7 Other Emulators: * Raine Category: Warriors Recommended Games: Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 8960 kb / 14 files / 4.19 zip $end $info=arbalest $mame 0.37b1 [Luca Elia] WIP: - 0.65: Changed visible area to 224x384. - 0.37b9: Changed visible area to 226x384. - 3rd April 2000: Luca Elia sent in a Seta driver with support for Twin Eagle, DownTown, Arbalester, Meta Fox, Zing Zing Zip and War of Aero. LEVELS: 9 Other Emulators: * Raine Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 4616 kb / 13 files / 2.00 zip $end $info=arcadecl $mame 0.36b7 [Aaron Giles] WIP: - 0.36RC1: Correct 68000 CPU1 clock speed to 14318180 Hz and OKI6295 to 7231 Hz. - 13th October 1999: Aaron Giles sent in drivers for two Atari prototype games: Arcade Classics and Sparkz. Recommended Games (Missile Command II): Missile Command Cosmic Guerilla Galaxy Wars Space Guerilla Space Launcher Astro Invader New York New York Space Zap Colony 7 Dark Warrior Demoneye-X Enigma 2 Orbitron Pleiads Satan's Hollow Satan of Saturn War of the Worlds Tactician Raiders Senjyo Son of Phoenix D-Con Alligator Hunt Recommended Games (Bugs): Centipede Millipede War of the Bugs Imago Slither Beezer Bubbles Funky Bee Insector Noboranka Stompin' Exterminator Bio-hazard Battle (Mega Play) Romset: 2048 kb / 4 files / 989 zip $end $info=archrivl $mame 0.36b6 [Aaron Giles] WIP: - 0.101u1: Removed 2nd sound channel. - 0.84u6: Aaron Giles hooked up 49-way joysticks in Arch Rivals and Pigskin 621AD. - 0.36b16: Added Custom sound. - 0.36b12: Aaron Giles added clone Arch Rivals (rev 2.0). - 9th December 1999: Aaron Giles added another Arch Rivals romset to the driver. - 0.36b9: Correct M6809 CPU2 clock speed to 2MHz. - 0.36b7: Aaron Giles rewritten the HC55516 CVSD decoder. This affects Sinistar, Joust 2, Arch Rivals, Pigskin, Tri-Sports, Smash TV, Trog, Narc. - 23rd September 1999: Aaron Giles sent in an MCR update with support for Power Drive, Turbo Tag, Spy Hunter 2, Blasted, Arch Rivals, Tri-Sports and Pigskin 621AD and also tons of cleanup. LEVELS: 1 Other Emulators: * Retrocade Category: Basketball Recommended Games: Basketball Fighting Basketball Super Basketball Jump Shot Double Dribble Double Dribble (PlayChoice-10) Dunk Shot Magic Johnson's Fast Break (Arcadia) Punk Shot Rim Rockin' Basketball NCAA Basketball (Nintendo Super System) NBA Jam NBA Hangtime Run and Gun Street Hoop (NeoGeo) Hard Dunk Super Slams Dunk Mania Capcom Sports Club (Basketball) NBA Play By Play Romset: 992 kb / 13 files / 352 zip $end $info=area51 $mame 0.81u9 [Brian A. Troha] 0.79u2 [Brian Troha] 0.62 [Aaron Giles] HardDisk required Possible Bugs: - The language options don't work. I think there may be yet another undumped HDD lurking for 'World' settings. Info from Luigi30: For what it's worth, I'm the USA with your bog-standard Area 51 machine, Time Warner license. It was set to English for a while, then one day it mysteriously set itself to German, which makes me think that the HDDs are the same, but the settings are somehow broken. area51083yel El Condor / Luigi30 WIP: - 0.101u2: Removed user1 dispose flags. - 0.82u1: smf changed year in Area 51 (R3000) to 1996 and Area 51 (Time Warner License) is now clone. - 0.81u9: Brian A. Troha removed 'Area 51 (Nov 15, 1995)' and added 'Area 51 (Time Warner License)'. Clone 'Area 51 (Oct 25, 1995)' is now 'Area 51 (Atari Games License)'. - 27th April 2004: Guru - Got a local loan of Area 51 (Time Warner version), which I've dumped already. Thanks to Tony. - 0.81u7: Brian Troha added clone Area 51 (R3000) - still needs speedup finding. - 0.79u2: Added Area 51 (Nov 15 1995). - 10th February 2004: Brian A. Troha added a newer version of Area 51 to the Cojag driver. - 22nd November 2002: Aaron Giles fixed a palette management bug that affected Area 51. - 30th October 2002: Aaron Giles sent in the long-delayed Cojag driver, supporting Area 51, Maximum Force and Vicious Circle complete with perfect sound emulation. LEVELS: 8 Category: Army Fighter 3 Recommended Games: Area 51 / Maximum Force Duo Area 51: Site 4 Maximum Force Operation Wolf Operation Wolf 3 Cabal Devastators Operation Thunderbolt Dynamite Duke Line of Fire Mechanized Attack Rambo III Aqua Jack NAM-1975 Spinal Breakers GI Joe Riot Born To Fight Romset: 2048 kb / 5 files / 617 zip Harddisk: 1222.59 MB (Heads: 16, Cylinders: 2484, Sectors: 63 - Compressed: 517.61) $end $info=area51mx $mame 0.68 [Aaron Giles] HardDisk required Bugs: - Clone a51mxr3k: When you go into test mode to adjust the volume, the game reports that the sound CPU is not responding, and the game gets stuck in a loop. When you try to reset, it gives the watch dog error. Update: As an additional thing, a51mxr3k071u2gre also applies to normal Area51 on 68020, so it seems to be a generic CoJag thing. a51mxr3k071u2gre Reznor007 - Clone a51mxr3k: When doing the disk check, the throughput seems locked at 3999KB/sec...which is slow compared to the real thing. The real one goes around 6500KB/sec. Update from Luigi30 in 0.104u2: I just did the disk test on area51, the throughput hit 4061kb/s when starting, before dropping to 3999 and staying there for the rest of the test. a51mxr3k071u2gre2 Reznor007 / Luigi30 WIP: - 0.101u2: Removed user1 dispose flags. - 13th October 2003: Aaron Giles fixed the CPU speedup in Area 51 / Maximum Force Duo R3000 version, and fixed the timer problems for good (hopefully). - 0.71u2: Added clone Area 51 / Maximum Force Duo (R3000). - 9th July 2003: Brian A. Troha added the R3000 version of Area 51 / Maximum Force Duo. - 29th January 2003: Aaron Giles added Area 51 / Maximum Force Duo to the Cojag driver (your HDDs are obsolete now) and fixed the reset problems. - 9th November 2002: Guru - Dumped Area 51 / Maximum Force Duo (Atari 1998). Thanks to Tony for the loan of the machine. Category: Army Fighter 3 Recommended Games: Area 51 Area 51: Site 4 Maximum Force Operation Wolf Operation Wolf 3 Cabal Devastators Operation Thunderbolt Dynamite Duke Line of Fire Mechanized Attack Rambo III Aqua Jack NAM-1975 Spinal Breakers GI Joe Riot Born To Fight Romset: 2048 kb / 5 files / 301.41 zip Harddisk: 3079.13 MB (Heads: 16, Cylinders: 6256, Sectors: 63 - Compressed: 1694.89) $end $info=arescue $mame 0.80u1 [David Haywood] WIP: - 0.102u2: Anonymous made some minor cleanups to the System 32 driver. Air Rescue and F1 Exhaust Note now share common multi-PCB faking logic. - 0.99u8: Anonymous fixed Air Rescue - Game now playable. - 0.97u2: Fixed number of coins and removed 'Unknown' dipswitches. - 8th March 2004: R. Belmont - Dumped Sega's Star Wars Trilogy and Air Rescue. David Haywood - This looks pretty but the game seems to be protected and/or will require emulation of 2 system32 boards at once, not fun. Category: Helicopter Recommended Games: Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike S.S. Mission Desert War / Wangan Sensou Romset: 13322 kb / 21 files / 4.60 zip $end $info=argus $mame 0.37b10 [Yochizo] TEST MODE: - To enter test mode, press coin2 (key 6) and F3. WIP: - 0.104u6: Andrew Gardner added preliminary support for the Jaleco color blending hardware found in Psychic 5, Argus and Valtric (some functionality is still unknown). - 0.37b11: Correct Z80 CPU1 and audio Z80 CPU2 clock speed to 5MHz. - 18th December 2000: Yochizo fixed a small dip switch problem in Argus. - 5th December 2000: Yochizo added proper support for Argus, so it is now playable. - 24th November 2000: Yochizo sent in a driver for Argus and Valtric, but Argus is not working properly yet. LEVELS: 16 (endless) Other Emulators: * JFF Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 512 kb / 17 files / 155 zip $end $info=argusg $mame 0.82u3 [David Haywood] NOTE: - Argus is a prototype game and was never released. - Buttons are shared for both players; are mirrored to each side of the controller. WIP: - 22nd May 2004: David Haywood added Argus (Gottlieb, prototype) to the Gottlieb driver. PLAY INSTRUCTIONS: - Shoot villains and hazards with energy bolts - Hold down catch button to rescue falling citizens and catch falling cars - Shoot or catch rubble before it cruches someone - Game ends when no citizens remain - Extra citizen awarded every 30000 points Category: Jetman Recommended Games: Sky Lancer Vastar Equites Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 84 kb / 13 files / 39.8 zip $end $info=arkanoid $mame 0.34b8 [?] 0.30 [Brad Oliver] Bugs: - arkanoid, arkatour: Music & Sounds in the sound test of the Service Mode plays at twice the speed/tempo of in the game. Update: PCB test: I figured it out, dip switch 6 puts you in test mode. On sound 0A I ran a stopwatch 4 times on the computer and got 3.3x seconds, on my machine 4 times I got 3.8x-3.9x seconds. So it's not twice as fast but it's noticably faster. Update: It seems a CPU clock speed problem. Setting it to about 4.5-4.8 Mhz fixes it. arkanoidc059gre ZeroKnightRaiden / dwidel / Kale - When you press the tilt button the "tilt" text will show for a short while and then it says "bad hardware". Thanks to the (some parts unemulated) protection in Arkanoid, the "BAD HARDWARE" message appears, probably since the protection routines in the driver get confused with that kind of a reset. Assuming that the machine does get back to normal after the TILT mech goes off (like most games), this is indeed a bug. arkanoid061gre JonasPersson / The tECHIDNA Possible Bugs: - Clone arkatour: there is a black block in the title screen. Is it supposed to be there? If you hit the coin button for the first time you see it flash once and it is filled with same gfx as the rest of the screen. arkatour079gre Friewave WIP: - 0.104u4: Adam Bousley added save states to the Arkanoid driver. - 17th June 2003: Angelo Salese added preliminary MCU simulation to Paddle 2, but it still has some issues. - 0.69: Stephane Humbert added clone Arkanoid (US, older). - 15th July 2002: Stephane Humbert added another version of Arkanoid. - 7th July 2002: Smitdogg and Dave Widel fixed the sprite placement in Dig Dug and added a clone of Arkanoid. - 0.60: Added clones Arkanoid (Japan bootleg Set 3), Block (bootleg, Japan) and Paddle 2. - 20th April 2001: Stefan Jokisch fixed a bug in the Arkanoid driver that caused instant deaths in the last level. - 0.37b5: Added clone Tournament Arkanoid (US). - 12th June 2000: Kieron Wilkinson added the Tournament Arkanoid romset to the Arkanoid driver. - 1st April 2000: Guru - Dumped Tournament Arkanoid (Taito 1987, Romstar License). - 0.36b4: HIGHWAYMAN added clone Block (Game Corporation bootleg). - 0.35: Added clones Arkanoid (Japan) and Arkanoid (Game Corporation bootleg). Correct cpu2 rom ($0) length from 1920 to 2048. - 24th June 1999: Nicola added made-up 68705 roms to Arkanoid's US and Japan versions, which fixes the later levels. - 24th April 1999: Roberto Fresca added an Arkanoid version with round selector. - 0.34b8: Added the original, Taito version (World) of Arkanoid. - 0.31: Thierry Lescot added Arkanoid (BETA bootleg) (preliminary) and (Tayto bootleg) (working). Aaron Giles added Arkanoid (bootleg) (preliminary). - 0.30: Brad Oliver added Arkanoid (preliminary). LEVELS: 33 Other Emulators: * CottAGE * HiVE * JAE * Raine * Retrocade * Sparcade Category: Breakout Recommended Games: Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 164 kb / 9 files / 67.8 zip $end $info=arkarea $mame 0.36b4 [Paolo Venturi] NOTE: - On level 16, sprite graphics began to leave permanent trails on the screen as soon as the first objects appeared on this level. Previous levels worked correctly. The same thing happens on a real PCB. J.J.Boy WIP: - 0.89u3: Correct audio Z80 CPU2 clock speed to 5MHz. - 0.36b9: Correct the clock speed of the 2x YM2203 to 1.5MHz. LEVELS: 24 Other Emulators: * Raine Recommended Games: Ace Bosconian Moonwar Sky Skipper Sinistar Time Pilot Time Pilot '84 Acrobatic Dog-Fight Victory Two Tigers Vanguard II Last Mission Romset: 608 kb / 13 files / 171 zip $end $info=arknoid2 $mame 0.34b4 [Luca Elia, Mirko Buffoni] TODO: * Dump I8742 MCU WIP: - 0.91u2: Nicola Salmoria removed kludges which were required to run Arkanoid 2 (they were just mirror addresses). - 0.56: Rename (arkanoi2) to (arknoid2), (ark2us) to (arknid2u) and (ark2jp) to (arknid2j). - 0.36b8: Quench added clone Arkanoid - Revenge of DOH (Japan). - 20th October 1999: Quench added another Arkanoid 2 romset to the TNZS driver. - 0.35b13: Rebuild the (World) and (US) version and correct Z80 CPU1 clock speed to 8MHz. STORY: - A long peroid of time passed..... and the dimension-controlling force "DOH" has again come back to life. Occupying the huge spaceship "XORG", it has entered our universe from a different dimension. "MIXTEC", Arkanoid type spaceship, has launched the craft "VAUS 2" to make a preemptive attack on "XORG"....... LEVELS: 34 Other Emulators: * Raine Category: Breakout Recommended Games: Arkanoid Tournament Arkanoid Arkanoid Returns Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 643 kb / 9 files / 156.1 zip $end $info=arkretrn $mame 0.37b11 [Bryan McPhail] WIP: - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. LEVELS: 50 Other Emulators: * Raine Category: Breakout Recommended Games: Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 5888 kb / 13 files / 2.15 zip $end $info=arlingtn $mame 0.37b11 [Aaron Giles] WIP: - 0.95u2: Correct OKI6295 clock speed to 7812 Hz and visible area to 400x240. - 29th December 2000: Aaron Giles fixed analog input ports' sensitivity scaling and sent in an Incredible Technologies driver update with Strata Bowling and Arlington Horse Racing and other fixes. LEVELS: 1 Category: Horse Recommended Games: Wai Wai Jockey Gate-In! Neck-n-Neck Othello Derby Stakes Winner (NeoGeo) Stakes Winner 2 (NeoGeo) Gallop Racer Gallop Racer 2 Gallop Racer 3 Super Derby Dark Horse Jockey Grand Prix - Gladiator 1984 Romset: 672 kb / 6 files / 410 zip $end $info=armchmp2 $mame 0.103u2 [Luca Elia, The Guru] SETUP: - After the 'MEMORY TEST' you must move for the 'MOTOR TEST' the mouse or joystick (left/right) to start the game. NOTE: - Arm Champs II is part mechanical, part video. The video part is shown on a vertical screen, being your opponent you are wrestling. The mechanical part is an arm you force against to pin your opponent's 'arm'. The mechanical arm is powered by a motor. The arm probably has a 5k potentiometer connected to it to give feedback to the hardware about the position of the mechanical arm. The opponents get progressively harder and harder, it's almost impossible to beat the final few opponents unless you have a few friends handy to swing on the arm. Arm Champs II appears to be a simple ROM upgrade on Arm Champs hardware. The hardware appears to be similar to Jaleco's 'Grand Prix Star' etc, using many of the same custom IC's, and even some of the same ROMs. WIP: - 0.104u3: Luigi30 fixed 'MOTOR TEST'. - 0.103u2: Added Arm Champs II (Jaleco 1992). - 8th January 2006: Luca Elia - I've added a 1994 arm wrestling game to the cischeat.c driver. It's Jaleco's Arm Champs II, a dedicated machine with a real mechanical arm to battle against. This kind of games are Jaleco's specialty (see the hilarious Scud Hammer) and not quite the same in MAME. A prequel also exists, but it's a most wanted rom. - 18th February 2005: Guru - Arm Champs II arrived from Japan. Romset: 6049 kb / 21 files / 1.77 zip $end $info=armedf $mame 0.35b11 [Carlos A. Lozano, Phil Stroffolino] WIP: - 28th October 2002: Stephane Humbert fixed the DIP switches in the Armed Formation driver. - 0.37b8: Changed visible area to 240x320. - 0.36b7: Changed VSync to 57Hz. - 15th April 1999: Marco Cassili fixed the Armed Formation dips, and Jim Hernandez fixed the sound frequency. - 13th April 1999: Carlos Alberto Lozano Baides sent in the Nichibutsu games Armed Formation and Terra Force drivers, which are pretty much working now. - 28th March 1999: Phil Stroffolino sent in a tilemap update and a preliminary Armed Formation and Terra Force driver by Carlos and him. LEVELS: 7 Other Emulators: * Raine Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 992 kb / 14 files / 383 zip $end $info=armora $mame 0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] Samples required WIP: - 0.80: Added missing chopper.wav to the samples. - 0.78u2: Correct cpu1 rom addresses to $0 and $2000. - 0.76u2: Added samples tankfire, hiexp, jeepfire, loexp, tankeng and beep.wav. - 29th October 2003: Tim Cottrill added sample support to Armor Attack and Sundance. - 24th April 2002: Mathis Rosenhauer added several new ROM sets to the Cinematronics vector hardware driver. - 8th January 2001: Mathis Rosenhauer fixed Armor Attack from crashing if no backdrop is found. - 0.36b5: Mathis Rosenhauer change the Cinematronics driver. They now can handle games with backdrop + overlay. The pngs have to be renamed: backdrop: drivername + b.png and overlay: drivername + o.png - 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk, Solar Quest. LEVELS: 1 (endless) Other Emulators: * Cinelator * CINEMU * Retrocade Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 17 kb / 10 files / 9.87 zip $end $info=armorcar $mame 0.30 [Mike Balfour] WIP: - 0.53: Correct palettesize from 106 to 98 colors. - 0.34b6: Nicola Salmoria added Armored Car (set 2). PLAY INSTRUCTIONS: - Avoid the robbers and other hazards - Pick up all the dollars you can - Get it to the bank for bonus Other Emulators: * VAntAGE Category: Cars Recommended Games: Car Polo Crash Head On Head On 2 Head On (Irem) Alpha Fighter / Head On Space Attack / Head On Invinco / Head On 2 Rolling Crash / Moon Base Space Chaser Dorachan Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Spectar Targ Jump Bug Route 16 Thief Van-Van Car City Connection Porky Fast Lane Counter Run Raimais Romset: 29 kb / 10 files / 16.2 zip $end $info=armwar $mame 0.78u3 [?] 0.56 [Razoola, Dr. MAD] 0.37b15 [Razoola, pcb-a-holi] WIP: - 0.78u3: Added Armored Warriors (Euro 941024). - 0.56: Added Armored Warriors (Euro 941011). - 10th October 2001: Razoola - Released XOR 61 for Armored Warriors (Euro 941011) donated by Dr. MAD. - 20th June 2001: Razoola - Released XOR 40 for Armored Warriors (USA 941024) donated by pcb-a-holic. - 0.37b15: Added Armoured Warriors (US 941024) and clones Armoured Warriors (Asia 940920), Powered Gear: Strategic Variant Armor Equipment (Japan 941024) and Powered Gear: Strategic Variant Armor Equipment (Japan 940916). - 27th April 2001: Razoola - Released XORs 31 and 32 for Powered Gear: S.V.A.E. (Japan 940916) and (Japan 941024) donated by KevinDO. LEVELS: 7 Other Emulators: * Calice * Final Burn * Nebula Romset: 28928 kb / 20 files / 15.8 zip $end $info=armwrest $mame 0.34b4 [Nicola Salmoria] Bugs: - Subsequent bonus rounds (After rounds 5 and 9) are unplayable because of missing money bag sprite. Update (MAME .58) : This bug doesn't happen every time it's played. Update (MAME .65) : The bug isn't as severe now but the money bag and bonus score still get cut off on the side of the screen. You only see the last two zeros of the prize money. You can also see part of the player's hand is missing. It would appear that the money bag should be in the player's hand. Nevertheless, the bonus round is pretty playable now. armwrest35b9yel Sardius / BSR / Karasu DIP/Input Bugs: - Read the text file for more info. armwrest37b14gra stephh WIP: - 6th March 2002: Angelo Salese submitted a bug fix for the wrong graphics alignment in Arm Wrestling. - 0.58: Full VLM5030 sound emulation. Samples are no longer needed. - 0.36b13: Correct the clock speed of the N2A03 to 1789772 Hz. Replaced the NES and DAC sound with Nintendo. - 26th December 1999: wwtk@mail.com and Matthew Conte contributed a new NES sound driver and also some fixes to SNK games sound. - 0.36b5: Replaced the M6502 CPU with a N2A03. - 0.34b4: Nicola Salmoria added Arm Wrestling. Romset: 300 kb / 30 files / 146 zip $end $info=ar_airh $mame 0.89u5 [Mariusz Wojcieszek, Ernesto Corvi] WIP: - 0.90u3: Mariusz Wojcieszek updated the Arcadia driver and SportTime Table Hockey is now playable. Category: Hockey Recommended Games: Hoccer Bull Fighter Fighting Ice Hockey (Cassette) Hat Trick Blades of Steel Face Off Hit the Ice Slap Shot 2 On 2 Open Ice Challenge Wayne Gretzky's 3D Hockey - Vs. Hot Smash Romset: 1024 kb / 13 files / 49.3 zip $end $info=ar_bios $mame BIOS: Arcadia System BIOS (Arcadia Systems 1988) BIOSSETS: OnePlay 2.11 OnePlay 3.00 TenPlay 2.11 ROMS: kick13.rom (user1 $0 - 256k) scpa211l (user2 $0 - 64k) scpa211h (user2 $1 - 64k) scpav3_0.1l (user2 $0 - 64k) scpav3_0.1h (user2 $1 - 64k) gcp-1-lo (user2 $0 - 64k) gcp-1-hi (user2 $1 - 64k) gcp-2-lo (user2 $20000 - 64k) gcp-2-hi (user2 $20001 - 64k) gcp-3-lo (user2 $40000 - 64k) gcp-3-hi (user2 $40001 - 64k) $end $info=ar_bowl $mame 0.89u5 [Mariusz Wojcieszek, Ernesto Corvi] Category: Bowling Recommended Games: Meadows Lanes Robot Bowl 4 Player Bowling Strike Bowling Pro Bowling (Cassette) Alley Master Up Your Alley Capcom Bowling Championship Bowling Tri-Sports (Power Strike) Dyno Bop Strata Bowling League Bowling (NeoGeo) Super Strike Bowling Bowl-O-Rama BMC Bowling Krazy Bowl World Class Bowling World Class Bowling Deluxe Virtua Bowling Romset: 1280 kb / 17 files / 110 zip $end $info=ar_dart $mame 0.89u5 [Mariusz Wojcieszek, Ernesto Corvi] WIP: - 0.90u1: Mariusz Wojcieszek kludged World Darts so that it is playable (adding sound emulation should make kludge obsolete). Recommended Games: Bulls Eye Darts Shoot the Bull AmeriDarts Romset: 1664 kb / 23 files / 302 zip $end $info=ar_fast $mame 0.89u5 [Mariusz Wojcieszek, Ernesto Corvi] WIP: - 0.90u1: Mariusz Wojcieszek updated the Arcadia driver and Magic Johnson's Fast Break is now playable. Category: Basketball Recommended Games: Basketball Fighting Basketball Super Basketball Jump Shot Double Dribble Double Dribble (PlayChoice-10) Dunk Shot Arch Rivals Punk Shot Rim Rockin' Basketball NCAA Basketball (Nintendo Super System) NBA Jam NBA Hangtime Run and Gun Street Hoop (NeoGeo) Hard Dunk Super Slams Dunk Mania Capcom Sports Club (Basketball) NBA Play By Play Romset: 1920 kb / 27 files / 452 zip $end $info=ar_ldrb $mame 0.89u5 [Mariusz Wojcieszek, Ernesto Corvi] WIP: - 0.89u5: Added Leader Board Golf (Arcadia, V 2.4?) and clone (Arcadia, V 2.5). Category: Golf Recommended Games: Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 1920 kb / 27 files / 316 zip $end $info=ar_ninj $mame 0.89u5 [Mariusz Wojcieszek, Ernesto Corvi] Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 1664 kb / 23 files / 380 zip $end $info=ar_rdwr $mame 0.89u5 [Mariusz Wojcieszek, Ernesto Corvi] Category: Racing 2 Recommended Games: Fire Truck Burnin' Rubber Burnin' Rubber (Cassette) Radical Radial Joyful Road The Battle-Road Kamikaze Cabbie Mad Crasher Taxi Driver Break Thru Night Stocker The Speed Rumbler City Bomber Road Blasters Hot Chase Last Duel Mad Gear Maze of Flott Night Striker S.T.U.N. Runner F-Zero (Nintendo Super System) Lethal Crash Race Romset: 1408 kb / 19 files / 220 zip $end $info=ar_sdwr $mame 0.89u5 [Mariusz Wojcieszek, Ernesto Corvi] WIP: - 0.90u4: Mariusz Wojcieszek reverted Sidewinder to use 0.5MB chip ram and made the blitter to discard writes above chip ram. - 0.90u3: Mariusz Wojcieszek updated the Arcadia driver and Sidewinder is now playable. Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 1664 kb / 23 files / 335 zip $end $info=ar_socc $mame 0.99u8 [Mariusz Wojcieszek] WIP: - 0.99u8: Added World Trophy Soccer (Arcadia, V 3.0). - 7th September: Mariusz Wojcieszek - Added another title for Arcadia system driver - World Trophy Soccer (1989). The game is playable as much as possible. Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 1664 kb / 23 files / 347 zip $end $info=ar_spot $mame 0.89u5 [Mariusz Wojcieszek, Ernesto Corvi] WIP: - 0.90u1: Mariusz Wojcieszek updated the Arcadia driver and Spot is now playable. Change description from 'Cool Spot' to 'Spot'. Romset: 1920 kb / 27 files / 422 zip $end $info=ar_sprg $mame 0.89u5 [Mariusz Wojcieszek, Ernesto Corvi] WIP: - 0.90u3: Mariusz Wojcieszek updated the Arcadia driver and Space Ranger is now playable. PLAY INSTRUCTIONS: - Evil Morgdian slavers are "harvesting" the inhabitants of the Beta Crucis planets. You must rescue the critters and destroy the evil slavers. - Use Fire Button 1 to shoot slavers. - Use Fire Button 2 to net critters. - Watch your radar to find critters, slavers and harvester ship. - Shot harvester to drop critters. - Rescue lots of critters for extra men. Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 1408 kb / 19 files / 236 zip $end $info=ar_xeon $mame 0.89u5 [Mariusz Wojcieszek, Ernesto Corvi] WIP: - 6th January 2005: Mariusz Wojcieszek - Updated the Arcadia driver and Xenon is now playable. Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 1408 kb / 19 files / 250 zip $end $info=ashnojoe $mame 0.78 [David Haywood, Pierpaolo Prazzoli] 0.77u3 [David Haywood] TODO: * Sound problems WIP: - 0.78: Added audio Z80 CPU2 (4MHz), YM2203 (3MHz) and MSM5205 (384000 Hz) sound, missing cpu1 ($80000), sound ($0) and gfx2-5 roms and dipswitches. - 20th December 2003: R. Belmont added MSM5205 sound emulation to the Ashita no Joe driver. - 19th December 2003: Pierpaolo Prazzoli sent in a major update to the Ashita no Joe driver, making it almost finished except for the sound which is not emulated at all. - 17th December 2003: David Haywood sent in a preliminary driver for Ashita no Joe, it mostly works but has bad graphics and no controls etc. LEVELS: 6 Category: Boxing Recommended Games: Boxer KO Punch Champion Boxing Punch-Out!! Super Punch-Out!! Main Event VS Gong Fight King of Boxer Mike Tyson's Punch-Out!! (PlayChoice-10) Vs. TKO Boxing Heavyweight Champ Final Blow The Final Round Pound for Pound Title Fight Top Ranking Stars Best Bout Boxing Funky Head Boxers Romset: 5408 kb / 19 files / 1.76 zip $end $info=ashura $mame 0.37b3 [Jarek Burczynski] WIP: - 0.37b4: Added clone Ashura Blaster (US). - 26th May 2000: Jarek Burczynski added Ashura Blaster to the Taito-B driver. LEVELS: 6 (endless) Other Emulators: * Raine Category: Helicopter Recommended Games: Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 2112 kb / 8 files / 896 zip $end $info=aso $mame 0.35b8 [Carlos A. Lozano, Phil Stroffolino] TODO: * Correct sound SERVICE MODE: - To enter service mode hold P1 start during ROM test. WIP: - 0.93: Dave Widel added clone Alpha Mission. - 0.72: Acho A. Tang improved scrolling and color and fixed music and sound effects being cut short. - 31st July 2000: Guru - Dumped Alpha Mission (Redump, previous dump was bad). - 2nd May 1999: Phil Stroffolino finally got the correct colors for ASO, TNK3 and Athena. LEVELS: 13 Category: Star Force Recommended Games: Alpha Mission II / ASO II Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 283 kb / 14 files / 121 zip $end $info=assault $mame 0.36b8 [Keith Wilkins] Bugs: - Clone assaultp: The skill selection screen disappears before the player can make a choice. assaultp065gre MarcoNadal WIP: - 0.37b3: Maurizio Zanello added a alternate control system in Assault, only available when cheats are enabled. - 0.36b8: Added Assault and clones Assault (Japan) and Assault Plus (Japan). - 12th October 1999: Yasuhiro Ogawa fixed Assault input ports. Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video. - 7th October 1999: Keith Wilkins finally got palette added to the Namco System 2 driver, but only Assault is almost working, and even that one needs controls sorted out. And a lot of optimizations are needed too. - 1st October 1999: Keith Wilkins sent in a big Namco System 2 update with almost correct graphics (Zoom / Rotate graphics layers are working, but with wrong colors and some mirroring problems). Of the System 2 games, Assault is fully working except for graphics and controls problems. Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 3624 kb / 29 files / 1.10 zip $end $info=astdelux $mame 0.26 [Brad Oliver, Bernd Wiebelt, Allard Van Der Bas] NOTE: - The Asteroid Deluxe sound hardware is mostly done in the Pokey chip except for the thrust and explosion sounds that are a direct lift of the asteroids hardware. WIP: - 0.92: HIGHWAYMAN added prom ($0 - state-prom). - 0.68: Frank Palazzolo added new filter implementations to the asteroid/astdeluxe thrust sound. - 0.58: Correct palettesize from 33024 to 32768 colors. - 19th October 2001: Mathis Rosenhauer fixed a copyrozbitmap bug which affected Asteroids Deluxe when using artwork and rotated screen. - 17th January 2001: Bernd Wiebelt fixed a bug causing static in the discrete sound functions. - 0.37b11: Keith Wilkins made some support for discrete component sound emulation. - 28th November 2000: Keith Wilkins sent in a discrete sound system update, fixing some sounds in Asteroids. - 7th November 2000: Keith Wilkins sent in a preliminary version of discrete sound system emulation, not supporting any game yet. - 0.37b3: Correct palettesize from 256 to 33024 colors. - 0.36RC1: Samples are no longer needed in Stratovox, Battle Zone, Red Baron, Asteroids. - 16th February 2000: Juergen Buchmueller fixed Asteroids Deluxe explosion sound. - 13th February 2000: Juergen Buchmueller added preliminary analog sound simulation to Asteroids (Samples are no longer needed in Stratovox, Battle Zone, Red Baron, Asteroids and Asteroids Deluxe). - 6th February 2000: Jarek Parchanski added better samples to Asteroids and Asteroids Deluxe. - 0.35b3: Julian Eggebrecht added clone Asteroids Deluxe (rev 1). - 0.34b8: Peter Hirschberg and Mathis Rosenhauer added artwork support to Asteroid Deluxe. - 0.33b7: Bernd Wiebelt was inspired by Retrocade and Vector Dream, changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value. LEVELS: 1 (endless) Other Emulators: * HiVE * JAE * Retrocade Category: Asteroids Recommended Games: Asteroids Space Force Blasteroids Space Fortress Space Duel Space Lords Romset: 12 kb / 6 files / 10.4 zip $end $info=asterix $mame 0.37b13 [Olivier Galibert] Bugs: - When flipping the display some things get offset way to the left, like, half the screen. asterix_1055gre NeoGouki WIP: - 0.104u5: Pierpaolo Prazzoli converted Asterix to use K056832 emulation (fixed bugs asterix053gre, asterix_2055gre and asterix_3055gre). - 1st March 2004: Oliver Achten fixed the PPCM decoding in the K053260 sound chip emulation, improving samples in Asterix, The Simpsons, TMNT 2 and others. - 0.79u4: Correct YM2151 and 053260 sound clock speed to 4MHz. - 27th February 2004: R. Belmont fixed the sound balance in Asterix, Detana Twinbee and Sunset Riders. - 26th February 2004: Oliver Achten submitted a fix for the sound pitch in Asterix. - 0.53: Nicola Salmoria made real shadows in some Konami games (88 Games, Chequered Flag, X-Men, Asterix, Surprise Attack, Sunset Riders, etc.). - 11th March 2001: Nicola Salmoria fixed a drawgfx bug that caused missing sprites in Asterix. - 0.37b13: Added Asterix (World ver. EAD) and clones (World ver. EAA) and (World ver. EAC). - 8th March 2001: Nicola Salmoria also fixed bad sound in Asterix. - 4th March 2001: Olivier Galibert added linescroll support to the Konami K054157 emulation, used by Xexex, GI Joe and Asterix. - 3rd March 2001: Olivier Galibert sped up Asterix graphics emulation. - 2nd March 2001: Olivier Galibert sent in a driver for Asterix, however it lacks linescroll, used in the race stage. Nicola Salmoria added another revision of Asterix to the driver. LEVELS: 7 Romset: 7744 kb / 10 files / 3.51 zip $end $info=asteroid $mame 0.26 [Brad Oliver, Bernd Wiebelt, Allard Van Der Bas] NOTE: - Once all top ten scores are first recorded, the first game played score that does NOT reach within the 1-10 range will cause the third initial of the 10th place score to be truncated. This bug will repeatedly occur whenever a higher score proceeds to bump down the lower placed scores and eventually the first game played score that does not reach the top ten, will cause the truncation of the third initial of the 10th place score. This is a bug in the game and not the emulation. Tested on a real machine. gregf WIP: - 0.102: Hans Andersson and Derrick Renaud updated the discrete thump sound in Asteroids to use component values instead of derived equations. - 0.100u4: Kevin Jonas added dipswitches 'Center Mech' and 'Right Mech'. - 0.90u3: Derrick Renaud fixed gain in Asteroids etc. broken in 0.90. - 0.88u3: Pierpaolo Prazzoli added clone Meteorites. - 0.85: Pierpaolo Prazzoli added conditional DIP switch support to Asterock. - 0.76u2: Pierpaolo Prazzoli added 'Records Table' and 'Coin Mode' dipswitches to clone Asterock. - 0.76u1: Added clone Asterock. - 24th October 2003: Pierpaolo Prazzoli added Asterock, an Asteroids clone to the Asteroids driver. - 0.68: Frank Palazzolo added new filter implementations to the asteroid/astdeluxe thrust sound. Derrick Renaud cleanup the discrete sound code and setup proper gain ratios and fixed saucer fire sound. - 9th March 2003: Derrick Renaud submitted an improvement to Asteroids explosion sounds. - 17th February 2003: Craig Aker fixed a problem in handling the LEDs in Asteroids Deluxe. - 3rd August 2002: Ken Reneris submitted another small improvement to the Asteroids discrete sound emulation and added phosphorescent persistence emulation to the vector graphics drawing code, possibly improving the look & feel of vector games. - 24th July 2002: Ken Reneris and Keith Wilkins both submitted improvements to the discrete sound system in Asteroids. - 0.58: Correct palettesize from 33024 to 32768 colors. - 18th November 2001: Frank Palazzolo reported some progress with Asteroid sound emulation - only one of the sound effects remains incorrect. - 17th January 2001: Bernd Wiebelt fixed a bug causing static in the discrete sound functions. - 0.37b11: Keith Wilkins made some support for discrete component sound emulation. - 28th November 2000: Keith Wilkins sent in a discrete sound system update, fixing some sounds in Asteroids. - 7th November 2000: Keith Wilkins sent in a preliminary version of discrete sound system emulation, not supporting any game yet. - 0.37b3: Correct palettesize from 256 to 33024 colors. - 0.36RC2: Added clone Asteroids (bootleg on Lunar Lander hardware). - 28th February 2000: Juergen Buchmueller significantly improved the Asteroids sound simulation. - 0.36RC1: Juergen Buchmueller add SN76477 sound. Samples are no longer needed in Stratovox, Battle Zone, Red Baron, Asteroids. - 15th February 2000: Juergen Buchmueller fixed some bugs in the Asteroids sound simulation. - 13th February 2000: Juergen Buchmueller added preliminary analog sound simulation to Asteroids. - 6th February 2000: Jarek Parchanski added better samples to Asteroids and Asteroids Deluxe. - 0.33b7: Bernd Wiebelt was inspired by Retrocade and Vector Dream, changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value. - 0.30: Brad Oliver fixed the hiscore save. - 0.29: Andrew Scott fixed some sound problems in Asteroids. - 0.27: Added clone asteroi2. LEVELS: 1 (endless) Other Emulators: * HiVE * JAE * Retrocade Category: Asteroids Recommended Games: Asteroids Deluxe Space Force Blasteroids Space Fortress Space Duel Space Lords Romset: 8 kb / 4 files / 6.87 zip $end $info=astinvad $mame 0.31 [Lee Taylor] Samples required (Space Invaders) TODO: * Add correct sound/samples WIP: - 0.101u4: David Haywood added clone Kosmo Killer. - 17th January 2003: Stefan Jokisch fixed the crash in Space Intruder, added sample support and cocktail mode support to it, and fixed the red screen effect in Astro Invader. - 0.61: Changed visible area to 208x240. - 15th March 2000: Zsolt Vasvari fixed the colors in Astro Invader. - 0.36b11: Added prom ($0 - 1024 bytes) - 2nd March 1999: Juergen Buchmueller fixed Astro Invader and his clone Kamikaze. He also updated the CPU interface, resulting in a little speed boost. - 0.34b8: Howie Cohen added hiscore save in Astro Invader. LEVELS: 1 (endless) Other Emulators: * HiVE Category: Defence Recommended Games: Cosmic Guerilla Galaxy Wars Space Guerilla Space Launcher Missile Command Arcade Classics (Missile Command II) New York New York Space Zap Colony 7 Dark Warrior Demoneye-X Enigma 2 Orbitron Pleiads Satan's Hollow Satan of Saturn War of the Worlds Tactician Raiders Senjyo Son of Phoenix D-Con Alligator Hunt Romset: 8 kb / 8 files / 6.43 zip $end $info=astorm $mame 0.36b2 [?] 0.34b4 [Phil Stroffolino] Bugs: - In the ending, the 3 heroes are floating into a half bubble (see snapshot). astrombl236b4gre YMI - At the end sequence of this game, some of the sprites shows wrong colors periodly. These also happens in System16 emulator. astormbl36b16gre Lord Caos - Clone astormbl: Currently the graphics on this game are heavily garbled. Included are a pair of screenshots. This was not like this in previous versouns such as .95 i believe was the last time i tested this. Occurs in both .101 and .101u2 (see screenshots). astormbl0101u2yel John L - Clone astormbl: In the later shooting gallery stage (like inside the car shop and the factory (mission 3), there are some garbage graphics (sprites of death monsters that appear where they should not). astormbl336b4gre YMI WIP: - 0.98u3: Mamesick fixed input port in Alien Storm and clone Alien Storm (set 1, Japan). - 0.95u6: Fixed input/dips and changed 'Unknown' dipswitches to 'Unused'. - 0.92: Rename (astorm) to clone (astormj), (astorm2p) to (astorm), (astorma) to (astorm3), (astormb) to (astormu). - 0.89u4: Gerald added clone Alien Storm (US, 3 Players, FD1094 317-0147). - 0.89u1: Aaron Giles fixed Player 3 controls in Alien Storm and sound ROM loading in astorma and astorm2p. Added 317-0148.key to Alien Storm (World). - 25th November 2004: Thierry Lescot - Dumped the cpus from Where's Wally?, Bay Route (set 2), Alien Storm (317-0148) and Shinobi (set 2). - 0.88u7: Aaron Giles makes Alien Storm fully playable. Correct input and cpu2 roms addresses. - 0.88u4: Added clone Alien Storm (317-0148) - Key is missing. - 0.88u3: Added new 317-0146.key - 27th October 2004: David Haywood - Sega actually draw little enemies in Alien Storm with the VDP (as well as the ball during Clutch Hitter gameplay). These little creatures seem to be completely missing from the bootleg. - 4th October 2004: Charles MacDonald - Here's Alien Storm (System 18, 317-0146) decrypted and running. I'd like to thank Dave Widel for generously donating several FD1094's, which made decrypting this game possible. This is the 2-player version of Alien Storm. One of my favorite games, and it's great to have it properly emulated at long last. It passes all the ROM/RAM checks and seems to be working 100%, with some emulator related graphics problems aside. - 18th March 2004: Charles MacDonald fixed Z80 clock (8.192 Mhz -> 8.00 MHz). - 15th March 2004: Charles MacDonald added I/O chip and partial VDP emulation for shdancer, shdancrj, shdancbl, shdancrb, moonwlkb and astormbl. - 0.36b15: Added clone Alien Storm (2 Player). Correct Z80 CPU2 clock speed to 8192000 Hz. - 0.36b4: Correct the YM-3438 clocks speed to 8MHz. - 0.36b2: Added the original, Sega version of Alien Storm with 2xYM3438 and RF5C68 PCM sound. - 0.34b4: Phil Stroffolino added Alien Storm (not working). LEVELS: 6 Other Emulators: * Calice * System 16 Category: Aliens Recommended Games: Alien Storm (Mega-Tech) Aliens Alien 3 Alien Syndrome Alien Syndrome (Mega-Tech) SAR - Search and Rescue Space Gun Xenophobe Victory Road Alien vs. Predator Romset: 4232 kb / 18 files / 2.02 zip $end $info=astrass $mame 0.74u2 [?] WIP: - 0.96: Angelo Salese added the possibility on the VDP1 to double the horizontal resolution under some circumstances. This affects Astra SuperStars, Virtual Mahjong & Virtual Mahjong 2. There's also some WIP code for the protection in Astra SuperStars and Final Fight Revenge. - 1st May 2005: Angelo Salese - Just a small update to show my current ST-V progress, this is Astra Super Stars with corrected sprite size. - 0.91u2: Angelo Salese added a kludge for Astra SuperStars to let it run past a nasty code, nasty because I highly suspect it's a sh-2 bug,will be worked out in the future. Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword $end $info=astrob $mame 0.37b2 [Darren Hatton] 0.30 [Mike Balfour] Samples required DIP/Input Bugs: - Clone astrob1: Attached file states the game error in granting lives with increasing coinage. astrob137b16gra stephh WIP: - 0.104u8: Correct Z80 CPU1 clock speed to 4MHz. - 0.104u6: Correct I8035 CPU1 clock speed to 208000 Hz. - 0.103: Nicola Salmoria fixed missing SP0250 speech. - 0.88: MASH added clone Astro Blaster (version 2a). - 0.72: Replaced Custom sound and speech samples with GI_SP0250 sound. Correct I8035 CPU2 clock speed to 3.12MHz. New sample set is required. - 27th July 2003: Olivier Galibert sent in support for SP0250 sound chip and Sega G80 speech board, adding emulated speech to Astro Blaster, Space Fury, Star Trek and Zektor. - 0.37b2: Darren Hatton added Astro Blaster (version 3). - 0.35b6: Change audio I8039 CPU2 to I8035. - 0.35b2: Correct audio I8039 CPU2 clock speed to 208000 Hz. PLAY INSTRUCTIONS: - Shoot enemy space ships for points - Shoot fire balls for extra fuel - Use Warp to slow down enemy ships and bombs (only once per sector or ship). - Discover how to earn secret bonuses for extra points - Dock with mother ship to refuel after each sector - Game over when you run out of ships or fuel - Laser will not fire while overheated Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 50 kb / 25 files / 33.4 zip $end $info=astrof $mame 0.30 [Lee Taylor] Samples required NOTE: - The background color is blue - like in the real arcade (Super Astro Fighter is black!). WIP: - 0.103u1: Pierpaolo Prazzoli added clone Super Star Battle. - 0.92u1: Pierpaolo Prazzoli added clone Astro Combat. - 0.90: Pierpaolo Prazzoli added clone Astro Fire. And he fixed with HIGHWAYMAN the Astro Battle clones. - 0.89u5: Highwayman added with help from Pierpaolo Prazzoli the clones Astro Battle (set 1) and (set 2)- one set may be a bad or they may simply be different. Protection involves the EPROM datalines being routed through an 8bit x 256byte prom. This game is not currently playable due to the NMI causing a reset. It may have a more complex palette, it needs to be investigated when i get more time. - 27th February 2000: Nicola Salmoria fixed Tomahawk and Astro Fighter from crashing. - 0.34RC1: Zsolt Vasvari support samples in Astro Fighter. The sound library took a lot of work. Two boardsets made this possible. - 0.34b2: Zsolt Vasvari added Astro Fighter (set 3) and accurated the colors (PROMs required). - 0.31: Santeri Saarimaa added hiscore save in Astro Fighter. LEVELS: 5 Other Emulators: * JAE Category: Space Shooter Recommended Games: Super Astro Fighter (Cassette) Ozma Wars The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 13 kb / 7 files / 9.13 zip $end $info=astyanax $mame 0.36b5 [Luca Elia] WIP: - 0.65: Added correct prom ($0 - priority). - 0.36b14: Correct 68000 CPU1 clock speed to 12MHz and 68000 CPU2 to 7MHz. - 0.36b5: Added The Astyanax and clone The Lord of King (Japan). LEVELS: 6 Other Emulators: * Raine Category: Warriors Recommended Games: Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 2689 kb / 24 files / 1.05 zip $end $info=asuka $mame 0.37b9 [David Graves, Brian A. Troha] NOTE: - When you fire, the sound it makes is like you've got a machine gun, but you're only firing 1 or 2 bullets per second. If you tap the fire button, you can get a much greater rate of fire; not sure if this is a bug or due to my machine's speed? I'm also assuming that your bullets aren't meant to go to the top of the screen, because they don't unless you move up near the top... (happens in Raine as well). Some people who checked the real arcade reported me that these issues (sounds like a machine gun and bullets don't go to the top of the screen) are original works. Fujix WIP: - 0.97u1: Fixed rom names. - 0.90u3: Replaced ADPCM sound with MSM5205 (384000 Hz). - 23rd May 2001: David Graves added state saving support to the Asuka driver. - 13th October 2000: David Graves further improved the new Taito drivers' groundwork and fixed sprite / tile priorities in the Asuka & Asuka driver games. - 6th October 2000: David Graves sent in a bit improved Taito Z driver with no playable games, but he also sent a driver for another Taito system supporting the following games: Asuka & Asuka, Maze of Flott, Galmedes, U.N. Defense Force: Earth Joker. LEVELS: 4 Other Emulators: * Raine Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 2048 kb / 9 files / 643 zip $end $info=asurabld $mame 0.72u1 [Paul Priest] WIP: - 0.79: R. Belmont improving the YMF278b sound (sound clipping) in Asura Blade. - 0.78u1: Added YMF262 (14318180 Hz) and YMF278B (33868800 Hz) stereo sound. - 4th January 2004: R. Belmont added full sound and music emulation to Asura Blade. - 0.77u2: Correct 68EC020 CPU1 clock speed to 20MHz and Z80 CPU2 to 6MHz. - 11th August 2003: Guru - Asura Blade arrived. I've been fairly busy over the past week so didn't get chance to update here. However, this stuff arrived just recently thanks to Mameworld contributions. - 30th August 2003: Paul Priest fixed most of the DIP switch settings in Asura Blade and improved the raster effects in the Fuuki FG-2 driver, but they are not yet perfectly emulated. - 0.72u2: Correct palettesize from 32768 to 8192 colors. - 14th August 2003: Paul Priest fixed the tilemaps and tilemap/sprite priorities in the Asura Blade driver. - 13th August 2003: Paul Priest and David Haywood sent in a driver for Asura Blade, it works fine except sound is not emulated because the sound chip is unknown. LEVELS: 10 Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 49664 kb / 17 files / 8.61 zip $end $info=asylum $mame 0.62 [Aaron Giles] WIP: - 22nd January 2004: Aaron Giles fixed problems in Red Baron, Asylum and Tiger Heli, caused by the memory system changes. - 21st October 2002: Aaron Giles added a recently uncovered prototype game called Asylum to the Ataxx driver. LEVELS: 4 Recommended Games: IGMO Zwackery Gauntlet Gauntlet (PlayChoice-10) Gauntlet II Gauntlet Legends Gauntlet Dark Legacy Shackled Devil World Romset: 5120 kb / 28 files / 2.22 zip $end $info=atarifb $mame 0.35b1 [Mike Balfour, Patrick Lawrence, Brad Oliver] Bugs: - Starting with .99u3 MAME source, the football play call text will have a solid white line drawn between the play call of "O" and play call of "X". This solid white line, which should not be drawn, clips off very upper portion of the screen area. This change was at the time when a major rewrite was under way. Code shows changes from .93u3 source update. The "buf2" should be a fixed row of space characters and being blank. Instead, it is drawing a solid white line. That should not be the case. This is a bug imo. atarifb0103u1gre gregf WIP: - 0.90: Derrick Renaud and Frank Palazzolo properly emulated the DISC_OP_AMP_FILTER_IS_BAND_PASS_1M type filter and re-wrote Atari Football and Atari Baseball to use component value only code and the new filter. - 0.80: Derrick Renaud made minor changes in Atari Football, Canyon Bomber and Sky Diver to work with new code. - 0.68: Derrick Renaud remove the 3x DAC sound and added Discrete_Components sound. - 0.61: Changed visible area to 304x248. - 0.36b11: Correct palettesize from 3 to 4 colors. - 0.36b5: Changed VSync to 60Hz. - 0.36b4: Changed VSync to 57Hz. - 0.35b1: Added Atari Football (revision 2) and clones (revision 1) and (4 players). Other Emulators: * Retrocade Category: Football Recommended Games: 10 Yard Fight Scrum Try (Cassette) Gridiron Fight Street Football NFL Blitz NFL Blitz '99 NFL Blitz 2000 Quarterback Tecmo Bowl Tecmo Bowl (PlayChoice-10) TouchDown Fever Cyberball John Elway's Team Quarterback All American Football High Impact Football Pigskin 621AD Joe Montana II: Sports Talk Football (Mega-Tech) Super High Impact Football Frenzy (NeoGeo) Hard Yardage - Field Goal Romset: 8 kb / 6 files / 6.06 zip $end $info=ataxx $mame 0.37b3 [Aaron Giles, Paul Leaman] SERVICE MODE: - To enter service mode in Ataxx, press 1P start and then press the service switch (F2). WIP: - 0.103u3: Fixed rom names. - 0.37b3: Added Ataxx (set 1) and clones (set 2) and (Japan). - 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. LEVELS: 5 (endless) Romset: 1792 kb / 14 files / 623 zip $end $info=atehate $mame 0.37b9 [Luca Elia] < Japan > WIP: - 4th October 2000: Luca Elia improved the sound in the Seta driver and added Thunder & Lightning, Rezon, Athena no Hatena, Oishii Puzzle wa Irimasenka, Eight Forces, Pro Mahjong Kiwame and Krazy Bowl. Romset: 4096 kb / 4 files / 1.88 zip $end $info=atetris $mame 0.31 [Zsolt Vasvari] NOTE: - There's no second button to rotate pieces clockwise. Many ports of Tetris (notably the Gameboy version) have two rotate buttons, but the Atari versions do not. Several people have reported that they've played the Atari version on machines that allowed you to rotate the pieces both clockwise and counter-clockwise. However, the currently supported ROM sets do not have inputs for a second button, so it is definitely not an error. While there is a chance that such a version might exist, nobody has been able to provide conclusive proof of it. Tron WIP: - 0.79u1: Added clone Tetris (bootleg set 2). - 31st January 2004: Kevin Eshbach submitted an addition of a new Atari Tetris bootleg. - 0.53: Correct M6502 CPU1 and the 2x Pokey clock speed to 1789772 Hz and change cpu1 rom ($0) address to $10000. - 2nd September 2000: Brad Oliver abstracted the dirty handling from Centipede and sped up Atari Tetris. - 0.34b8: Zsolt Vasvari added Tetris (Cocktail set 1). LEVELS: 99 (endless - game stops counting levels after 99th) Other Emulators: * JAE Category: Tetris Recommended Games: Vs. Tetris Tetris (Sega) Tetris (System E) Bloxeed Xyonix Final Tetris Hot Blocks - Tetrix II Magix / Rock Tetris Plus Tetris Plus 2 Tetris The Grand Master - Block Out Welltris Romset: 128 kb / 2 files / 51.7 zip $end $info=athena $mame 0.35b8 [Carlos A. Lozano, Phil Stroffolino] WIP: - 0.85u3: Unzu fixed music tempo in Athena. - 0.35: Correct cpu3 rom ($0) length to 16kb. - 2nd May 1999: Phil Stroffolino finally got the correct colors for ASO, TNK3 and Athena. - 17th March 1999: Phil Stroffolino sent a new SNK driver with working support for nearly all of the games, though some color problems with Athena and TNK3 still remain. He also fixed some bugs in the tilemap code. LEVELS: 7 Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 291 kb / 14 files / 141 zip $end $info=atlantis $mame 0.08 [Nicola Salmoria] WIP: - 0.35: Added clone Battle of Atlantis (set 2) and correct colors in (set 1). Added prom ($0). - 0.28: Mike Balfour added hiscore save in Battle of Atlantis. He also pointed out that ROM 2H of Battle of Atlantis seems to be bad; that's the cause of the strange coins per credit values. - 0.15: Sound support in Battle of Atlantis. - 0.08: Support for Battle of Atlantis (a Scramble hack). Other Emulators: * Tickle * VAntAGE Category: Submarine Recommended Games: Sea Wolf Sea Wolf II Depthcharge Destroyer Subs Dodgem Wolf Pack Fire One Invinco / Deep Scan HeliFire N-Sub Navarone Polaris Tomahawk 777 Mariner Subroc3D Battle Cruiser M-12 The Deep Sauro Battle Shark In The Hunt Romset: 23 kb / 12 files / 12.5 zip $end $info=atluspsx $mame BIOS: Atlus PSX (Sony/Atlus 1996) ROMS: coh-1001l.353 (user1 $0 - 512k) $end $info=atomicp $mame 0.36b1 [Andrew Prime] NOTE: - Atomic Point is a custom Korean board and not SEGA. WIP: - 0.89u3: Aaron Giles hooked up sound in Atomic Point (tempo is just a guess right now). - 0.89u1: Added dipswitches 'Difficulty', 'Level Select', 'Flip Screen', 'Demo Sounds', 'Allow Continue' and 'Game Mode'. - 0.88u7: Correct YM2413 clock speed to 4MHz. - 0.61: Correct YM2413 clock speed to 3579545Hz. - 0.36b3: Removed Z80 and YM2151 and added YM2413 sound chip. LEVELS: 99 Other Emulators: * Calice * System 16 Romset: 224 kb / 5 files / 110 zip $end $info=atpsx $mame BIOS: Atari PSX (Atari 1996) ROMS: coh-1000w.353 (user1 $0 - 512k) $end $info=attckufo $mame 0.99u2 [Tomasz Slanina] WIP: - 0.99u2: Added Attack Ufo (Ryoto Electric Co. 1980). - 15th August 2005: Tomasz Slanina - Game is running on VIC6560 - like chip MOS6560, with few changes in the internal structure. Video, colors and sounds are emulated now (based on PeT's 6560 code from MESS). - 7th August 2005: Tomasz Slanina - Weird (and probably rare) invaders clone from 1980. The main CPU is a 6502. Gfx is tilebased (128 dynamic tiles in RAM + 128 static in ROM). Screen size is strange - 176x184 (22x23 8*8 tiles). Colors are unknown. Sound hw is unknown too, possible discrete. Category: Space Invaders Recommended Games: Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Space Stranger Space Stranger 2 Invinco Super Invader Attack Space Attack Space King 2 IPM Invader Space Fever Space Fever High Splitter Space Intruder Beam Invader Rotary Fighter Shuttle Invader Minivader Invader's Revenge Gorf Hole Land Battlantis Play Girls 2 Romset: 8 kb / 8 files / 7.42 zip $end $info=aurail $mame 0.34b4 [Phil Stroffolino] TODO: * Wanted: 317-0168 FD1089B CPU WIP: - 0.95u2: Chack'n added missing cpu1 roms ($0/1) to clone Aurail (set 1, Japan). - 0.95: Nicola Salmoria decrypted and added clone Aurail (set 1, Japan, FD1089A 317-0167). The program roms are bad however so it doesn't work. - 0.92: Rename (auraila) to (aurail1). - 0.91u2: Correct cpu2 roms addresses. - 0.90u1: Charles MacDonald added complete FD1089B table for Aurail (317-0168) - Game now playable. - 0.89u1: Added 'Special Function Mode' dipswitch. - 15th March 2004: Charles MacDonald cleaned up altbeast, riotcity, bayroute and aurail (no junk in error logs, took care of unused inputs/outputs, etc.). Migrated aurail, riotcity, bayroute to use sys16_sprite_shinobi. - 0.36b2: Added clone Aurail (set 2). - 0.34b4: Phil Stroffolino added Aurail (not working). LEVELS: 16 Other Emulators: * System 16 Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Tank Force Guardian Force Romset: 3488 kb / 28 files / 1.28 zip $end $info=av2mj1bb $mame 0.57 [?] 0.37b8 [?] < Japan > NOTE: - This game uses a video recorder for playing tapes. WIP: - 0.57: Rename (av2mj1) to (av2mj1bb). Replaced gfx1 rom ($180000) with a new redump. Romset: 1088 kb / 7 files / 271 zip $end $info=av2mj2rg $mame 0.57 [Takahiro Nogi] < Japan > NOTE: - This game uses a video recorder for playing tapes. WIP: - 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. LEVELS: 20 Romset: 1472 kb / 10 files / 348 zip $end $info=avalnche $mame 0.33b6 [Mike Balfour] Bugs: - Clone cascade: Emulated Cascade has a background white noise (volume going up in the first 5-6 seconds, then stabilizing). Original PCB has NO background noise (checked on original PCB). cascade0103u1gre f205v WIP: - 0.95u3: Added clone Cascade. - 15th April 2005: Mame Italian Forum - Dumped Sidam’s Cascade a clone of Atari’s Avalanche. There are a number of changes in the code, and the Spanish language option has been replaced with Italian. - 0.84u6: Added 'Service Mode' dipswitch. - 0.79: Correct cpu1 roms addresses. - 0.69: Remove DAC sound and added discrete sound and missing top rocks sound (Aud0 trigger). - 0.37b15: Correct palettesize from 2 to 32770 colors. - 1st May 2001: Aaron Giles added overlay support for Avalance. Romset: 12 kb / 6 files / 4.87 zip $end $info=avengers $mame 0.34b1 [Paul Leaman] Possible Bugs: - The background in the ending isn't emulated correctly. There are some black squares over there (it should be a photo). avengers061gre2 Kale WIP: - 0.65: Correct Z80 CPU1 clock speed to 6MHz and the 2x audio Z80 CPUs to 4MHz. - 1st February 2003: Acho A. Tang fixed sound effects and some glitches in Avengers. - 0.37b16: Phil Stroffolino make partial protection simulation in Avengers. - 4th June 2001: Phil Stroffolino added sound to Avengers, while not perfect, it should at least play the correct sounds. - 5th June 2001: Guru - Received an Avengers PCB from Phil Stroffolino (a few days ago) which I've used to help him fix the game in MAME. - 3rd June 2001: Phil Stroffolino added protection support to Avengers, so it is now playable. - 0.37b8: Correct gfx1 rom ($0) and added proms ($0, $100 - timing/priority (not used)). Game not working yet. - 0.37b7: Added second audio Z80 CPU3 (3579545 Hz) and MSM5205 (384000 Hz) sound. - 0.37b6: Added prom (priority (not used)). - 0.37b8: Added clone Hissatsu Buraiken (Japan). - 22nd January 2000: Phil Stroffolino added a hack to display the background in Avengers. - 9th January 2000: Phil Stroffolino fixed some bad sprites in Avengers. - 8th January 2000: Phil Stroffolino sent in a preliminary Avengers driver with bad graphics and bad sound, but the game is working. - 0.34b1: Paul Leaman added Avengers (two sets merged) (not working due to protection). LEVELS: 6 (must be finished twice) Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 801 kb / 27 files / 350 zip $end $info=avengrgs $mame 0.102 [Corrado Tomaselli] 0.74u2 [Bryan McPhail] WIP: - 0.103u2: Tomasz Slanina fixed sprite flipping in the Data East MLC driver, this fixes the graphics in Avengers in Galactic Storm. Correct sound1 roms order. - 10th January 2006: Tomasz Slanina - Fixed another long-standing bug in DECO MLC driver (gfx flipping). - 0.103u1: Correct gfx roms order and addresses - Game now playable. - 0.102: Corrado Tomaselli added Avengers In Galactic Storm (World). Rename (avengrgs) to (avengrgj). - 28th December 2003: Bryan McPhail fixed Avengers in Galactic Storm so it's quite playable, though it still has some graphics glitches. - 14th September 2003: Bryan McPhail recently made progress in figuring out how the background graphics work in Avengers in Galactic Storm. There still seems to be a CPU core bug affecting gameplay though. - 26th January 2003: Bryan McPhail sent in a preliminary driver for Avengers in Galactic Storm, it is playable but has many graphics glitches and other problems. - 9th December 2002: Guru - Dumped 'Avengers In Galactic Storm'. - 3rd November 2002: Guru - Avengers in Galactic Storm (Data East 1996) arrived from Japan. Thanks to WTC. Recommended Games: Captain America and The Avengers Romset: 32256 kb / 18 files / 16.42 zip $end $info=avsp $mame 0.37b16 [Razoola, pza] 0.37b12 [Paul Leaman, Razoola, KevinDO] WIP: - 0.96u3: Razoola added clone Alien vs. Predator (Hispanic 940520). - 6th February 2005: Razoola - Released XOR 119 for Alien Vs. Predator (Asia 940520) donated by Blastar. - 0.37b16: Added Alien vs. Predator (Euro 940520). - 27th June 2001: Razoola - Released XOR 41 for Alien vs. Predator (Euro 940520) donated by pza. - 0.37b14: Added clone Alien vs. Predator (Japan 940520). - 13th March 2001: Razoola - Released XOR 21 for Alien Vs. Predator (Japan 940520) donated by Ai-Ho. - 0.37b12: Added Aliens vs. Predator (US 940520) and clone (Asia 940520). - 15th February 2001: Razoola - Released XOR 11 for Alien Vs. Predator (USA 940520) donated by KevinDO. LEVELS: 9 Other Emulators: * Calice * Final Burn * Nebula * Raine Movie: Alien vs. Predator Genre: Sci-Fi, Horror Year: USA 2004 Director: Paul W.S. Anderson Studio: 20th Century-Fox Cast: Sanaa Lathan, Raoul Bova, Lance Henriksen, Ewen Bremner, Colin Salmon, Tommy Flanagan Category: Aliens Recommended Games: Aliens Alien 3 Alien Syndrome Alien Syndrome (Mega-Tech) SAR - Search and Rescue Alien Storm Alien Storm (Mega-Tech) Space Gun Xenophobe Victory Road Alien vs. Predator Romset: 23680 kb / 17 files / 10.75 zip $end $info=avspirit $mame 0.35b10 [Luca Elia] Bugs: - The sprites seem to lag behind the background in this game (both horizontally and vertically.) Very noticeable on all levels; most noticable when jumping. avspirit058gre fart_flower / Karasu WIP: - 0.91: David Haywood fixing speed in Avenging Spirit. - 0.36RC1: Added priority prom ($0). - 0.36b5: Luca Elia added clone Phantasm (Japan). Correct 68000 CPU1 clock speed to 12MHz. - 31st March 1999: Luca Elia sent in a huge update to the Jaleco Mega System 1 driver, with support for Rodland (Japan version only), Earth Defense Force and Avenging Spirit. LEVELS: 6 Other Emulators: * Raine Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 2945 kb / 11 files / 1.00 zip $end $info=aztarac $mame 0.36b2 [Mathis Rosenhauer, David Fish] DIP/Input Bugs: - Mouse controls both the AD Stick and the Dial - they're supposed to be used independently, for the ship's bearing and turret rotation, respectively. This renders the game unplayable. The best way would be to have the mouse mapped to the dial only, so that keys or an analog joystick can be mapped to the AD Stick. Update: The problem is a combo of mame's un-remappable mouse axis inputs and the one analog X axis & one analog Y axis per player. If input type is a dial, trackball, or AD stick, the mouse is automatically mapped to player one's mame X & Y axis. Dial uses mame's X axis (DialV Y axis), while the trackball & AD stick use mame's X and Y axis. So if you have any two for one player, you get a conflict as you found out. A quick hack would be to switch the AD stick to Player 2. Another hack, change the AD stick X axis type to the (as yet) unused AD stick Z axis, snuck in there with my "remap analog joysticks" fix. ;p Best solution, let the list of inputs handle the analog data much like digital inputs are, instead of a fixed array. (Or, a list of just the analog inputs would be great too.) Hmmm.... sensitivity, joy/key speed, etc will need to be worked around... Update: the AD stick X axis to Y axis part is fixed. aztarac064gra MarcoNadal / uRebelScum WIP: - 0.55: Correct palettesize from 256 to 32768 colors. - 0.53: Mathis Rosenhauer fixed radar display in Aztarac. - 3rd August 2001: Mathis Rosenhauer fixed the Aztarac radar graphics problems. - 27th September 2000: Mathis Rosenhauer fixed Aztarac protection patching. - 30th July 1999: Mathis Rosenhauer fixed Aztarac joystick. - 26th July 1999: Mathis Rosenhauer sent in a driver for Aztarac. STORY: - Year 4031 A.D.: A thousand years of interstellar peace has come to an end. Terran starbases around the Zodiac are under attack by alien robot drones from beyond the swan nebula. Your missionm as starship commander is: Defend the starbases! Recommended Games: Rip Off Cerberus Romset: 56 kb / 14 files / 31.7 zip $end $info=azurian $mame 0.35RC1 [Zsolt Vasvari] WIP: - 0.97u2: MASH fixed bullets draw in Azurian Attack. - 2nd June 1999: Zsolt Vasvari added Azurian Attack to the Galaxian driver. Other Emulators: * GalEMU * VAntAGE Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 17 kb / 6 files / 10.9 zip $end $info=backfire $mame 0.84 [David Haywood] WIP: - 0.103u3: Changed input from joystick to paddle. - 12th January 2006: David Haywood - I fixed the priorities in BackFire! and decided it seems to work well enough to mark it as working (player 1 joystick inputs work if you follow the how to play instructions). Note that Backfire! (set 2) defaults to wheel control which is unemulated. You can set it to joystick in test mode. - 0.103u2: David Haywood split BackFire! into a separate driver, improved the graphics, added dual screen support and corrected sound decoding. Pierpaolo Prazzoli added sound to BackFire!. Fixed ARM CPU1 clock speed to 7MHz, visible area to 640x240, video aspect ratio to 8:3 and sound rom loading. - 9th January 2006: David Haywood - Again based on Bryan’s work I’ve split BackFire! from the generic 156 driver and put it in it’s own file. The game is fairly different to the other Deco156 based games in that it supports 2 monitors. Both monitors are now displayed, although colour problems remain. The game remains unplayable as it needs further work on the maths co-processor. Update: Fixed the colour problems, but priority issues remain. - 9th January 2006: David Haywood - I decided to take a look at some more of the things Bryan submitted. I’m currently looking to hook up both screens in BackFire (it’s meant to be a 2 screen game) and seeing if I can make any progress with the Co-Processor. - 0.103u1: Correct ARM CPU1 clock speed to 14MHz, added YMZ280B (14Mhz) sound and changed visible area to 320x240. - 0.98u3: Added clone Backfire! (set 2). - 2nd January 2003: Guru - Dumped Backfire! (Data East 1995). - 2nd November 2002: Guru - Back Fire! (Data East 1995) arrived from Pelle. Category: Racing 2D Recommended Games: Laguna Racer Super Bug Safari Rally High Way Race Up'n Down Road Fighter Stocker Crazy Rally Super Speed Race Junior Space Position R.C. Pro-Am (PlayChoice-10) Drift Out Drift Out '94 - The Hard Order Backfire! Neo Drift Out - New Technology (NeoGeo) Thrash Rally (NeoGeo) World Rally World Rally 2: Twin Racing Blomby Car Great 1000 Miles Rally Mille Miglia 2: Great 1000 Miles Rally Over Top (NeoGeo) Romset: 16896 kb / 11 files / 9.31 zip $end $info=baddudes $mame 0.31 [Bryan McPhail] WIP: - 17th March 2000: Zsolt Vasvari fixed a romloader bug in the clone Dragon Ninja. - 0.35b2: Bryan McPhail fixed the sprite/playfield and playfield/playfield priorities in Bad Dudes vs. Dragon Ninja and Sly Spy. - 0.34b3: Dani Portillo added hiscore save in Bad Dudes. - 0.33b5: Nicola Salmoria fixed bug in ADPCM sample playback. Many games are affected, e.g. Robocop, Bad Dudes. LEVELS: 7 Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 1184 kb / 22 files / 444 zip $end $info=badlands $mame 0.35b13 [Aaron Giles] WIP: - 0.36RC1: Correct 68000 CPU1 clock speed to 7159090 Hz, M6502 CPU2 to 1789772 Hz and YM2151 to 3579545 Hz. - 22nd May 1999: Aaron Giles sent in a driver for Badlands. ARCADE RELEASE: Badlands (Konami) - 1984/Aug/09 STORY: - It has been 50 years since nuclear disaster. The sport of Sprint racing is now a ruthless battle between armed cars. These races take place on tracks built in the ruins of the dangerous nuclear zone known only as the Bad Lands. PLAY INSTRUCTIONS: - When shot, car slows down and its direction is changed. - Missile explodes cars. - When drone car carrying a wrench is shot, it drops it. - Shielded cars: Shielded car only loses a shield when shot. Missile slows it down, its direction is changed, and it loses a shield. - Customize your car: MISSILES - Destroy the car in front of you. TIRES - Makes you slide less around turns. TURBO - Gets you up to speed faster. SPEED - Makes you go faster. SHIELDS - Protect your car from shots, missiles, and exploding due to running into walls. Category: Sprint Recommended Games: Sprint 1 Sprint 4 Sprint 8 Pit & Run Championship Sprint Super Sprint American Speedway Redline Racer Danny Sullivan's Indy Heat Ironman Stewart's Super Off-Road Ironman Stewart's Super Off-Road Track Pack Grudge Match Hot Rod Rough Racer Romset: 896 kb / 14 files / 355 zip $end $info=bagman $mame 0.33b7 [Nicola Salmoria] 0.04 [Nicola Salmoria] Possible Bugs: - bagman (and clones), sbagman (and clones): Can't receive coins during a 2-player game when the black screen written "PLAYER 1" and "PLAYER 2" is shown. Possibly a bug in the game? bagmanc37b15gre Bugfinder WIP: - 0.94u1: Aaron Giles fixed games using the TMS5110 which refused to start (bagman, cvs driver etc.). - 0.84u6: Pierpaolo Prazzoli added clone Le Bagnard (set 2). - 0.63: Rename clone (bagmang) to (bagmanmc). - 0.61: Added clone Bagman (bootleg on Galaxian hardware). - 1st July 2002: David Haywood added a Bagman bootleg running on Galaxian hardware. - 0.37b6: Added TMS5110 (640000 Hz) and prom ($40 - state machine driving TMS5110). - 8th August 2000: Jarek Burczynski wrote a TMS5110 emulator and added speech support to Bagman and Super Bagman. - 0.35b12: Added clone Le Bagnard. - 18th April 1999: Marco Cassili added Le Bagnard, which is a Bagman clone. - 0.34b6: Nicola Salmoria added Bagman (Stern set 1). - 0.33b7: Nicola Salmoria added the original, Valadon Automation version of Bagman. - 0.31: Jarek Burczynski fixed disappearing guards and other wrong behaviors in Bagman which were caused by copy protection. - 0.29: Tim Lindquist and Jarek Burczynski accurated the colors in Bagman and Super Bagman. Juan Carlos Lorente added hiscore save in Bagman. - 0.27: Jarek Burczynski provided better colors for Bagman and also added support for Super Bagman. - 0.18: Fixed bugs in Jump Bug and Bagman sound drivers which caused page faults when run under DOS. - 0.12: Since the 8910 emulator doesn't allow to set the clock frequency at runtime, Nicola temporarily switched to using the default one. This affects sound in Crazy Climber, Crazy Kong and Bagman. Let Nicola know whether it's better or worse than before. - 0.04: Bagman support (wrong colors). Other Emulators: * JAE Category: Maze (Extra) Recommended Games: Super Bagman Tutankham Cavelon Crystal Castles Flip & Flop (Max-A-Flex) Hero Money Money Spatter Tower of Druaga The Return of Ishtar Kid no Hore Hore Daisakusen Mustache Boy Marchen Maze Ufo Senshi Yohko Chan Evil Stone Magical Crystals Cheese Chase Mad Donna Princess Clara Daisakusen Shocking Romset: 49 kb / 15 files / 22.6 zip $end $info=bakatono $mame 0.35b2 [?] Neo-Geo < Japan > WIP: - 0.37b10: Replaced the bakatono MGD2 dump with a MVS dump. LEVELS: 12 Other Emulators: * Calice * Nebula Romset: 8256 kb / 20 files / 2.34 zip $end $info=bakubaku $mame 0.76u1 [David Haywood] 0.74u2 [?] WIP: - 0.99u8: Mariusz Wojcieszek fixed VDP2 bitmaps scrolling and more, this fixes bad gfx in Baku Baku Animal intro. - 0.96: Angelo Salese removed the Baku Baku Animal hack since it's not needed anymore (dunno when this was fixed). - 24th October 2003: David Haywood sent in another ST-V update that improves graphics emulation and fixes the colors in Baku Baku Animal. - 23rd October 2003: David Haywood sent in an update to the ST-V driver, making Baku Baku Animal playable. $end $info=bakutotu $mame 0.61 [Acho A. Tang] < Japan > WIP: - 0.89: Added 'Show Coordinates' and 4x 'Unknown' dipswitches. - 17th June 2002: Acho A. Tang added Bakutotsu Kijuutei to the Namco System 1 driver and fixed a lot of bugs in it. Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 2308 kb / 22 files / 341 zip $end $info=balcube $mame 0.37b11 [Luca Elia] < Japan > WIP: - 0.62: Added YMF278B stereo sound and 2MB sound1 rom. - 13th August 2002: Olivier Galibert added the YMF278B sound emulation to Bang Bang Ball and Bal Cube. - 3rd March 2001: Nicola Salmoria fixed 8bpp tile support so that Bal Cube now works properly as well. - 3rd January 2001: Luca Elia sent in a driver for Metro games, including Pang Poms, Sky Alert, Dharma, Last Fortress - Toride and Dai Toride with perfect graphics and colors but no sound, and Bal Cube with bad sprites and wrong colors. LEVELS: 100 (endless) Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 5120 kb / 8 files / 2.76 zip $end $info=ballbomb $mame 0.35b12 [Mike Coates] TODO: * Missing clouds and blue background * Add sound/samples (SN76477 ?) WIP: - 0.36RC2: Zsolt Vasvari made correct colors Balloon Bomber. - 31st March 1999: Mike Coates added Balloon Bomber to the 8080bw driver. LEVELS: 6 (endless) Other Emulators: * Laser * VAntAGE Category: Shooting Recommended Games: Desert Gun Dog Patch Safari Triple Hunt Dead Eye Clay Shoot Yosaku To Donbei Carnival King & Balloon Tranquilizer Gun Mole Attack Monkey Mole Panic Animalandia Jr. Pooyan Great Guns Razzmatazz Duck Hunt Duck Hunt (PlayChoice-10) Clay Pigeon Vs. Gumshoe Hit 'n Miss Egg Venture One Shot One Kill Romset: 12 kb / 7 files / 6.75 zip $end $info=ballbros $mame 0.37b9 [Yochizo] WIP: - 16th September 2000: Yochizo added Balloon Brothers, Gigandes and Daisenpu to the Superman a.k.a. Taito X driver. Other Emulators: * Raine Romset: 1856 kb / 9 files / 1.08 zip $end $info=balonfgt $mame 0.37b11 [Howie Cohen] Possible Bugs: - When you try to play balonfgt using both screens, the 2 screens get out of sync almost immediately. Maybe they didn't care about sync because the screens aren't synced anymore after a game with only 1 screen. balonfgt070u5gre Y.M.I / Reip WIP: - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. Recommended Games: Balloon Fight (PlayChoice-10) Romset: 96 kb / 12 files / 57.8 zip $end $info=baluba $mame 0.36b14 [Zsolt Vasvari] TODO: * Fix colors DIP/Input Bugs: - With cabinet dipswitch set to "Upright", both players use Player1 controls. With dip set to "Cocktail", both players use Player2 controls. baluba36b16gra TriggerFin WIP: - 6th January 2000: Zsolt Vasvari fixed some bad colors in Baluba-louk no Densetsu. - 5th January 2000: Zsolt Vasvari added Baluba-louk no Densetsu to the Senjyo driver. LEVELS: 100 (endless) Category: Platform Recommended Games: Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Romset: 161 kb / 19 files / 66.5 zip $end $info=bananadr $mame 0.37b8 [Takahiro Nogi] < Japan > LEVELS: 18 (endless) Romset: 1472 kb / 22 files / 421 zip $end $info=bang $mame 0.63 [Manuel Abadi] WIP: - 0.75: Change description from 'Bang! (japan)' to 'Gun Gabacho (Japan)'. - 0.74: Added clone Bang! (japan). - 7th September 2003: Manuel Abadia added the Japan version of Bang! to the Gaelco2 driver. - 17th February 2003: Carlos Irigaray fixed a problem in light gun suddenly jumping around, and he fixed a light gun problem in Bang!. - 30th December 2002: Manuel Abadia sent in the Gaelco CG-1V/GAE1 driver, supporting Alligator Hunt, Maniac Square and Bang! playably and World Rally 2, Touch & Go and Snowboard Championship not working because of Dallas protection. LEVELS: 6 - 20 - 24 (beginner - advanced - expert) Category: Western Recommended Games: Gun Fight Boot Hill Sheriff Indian Battle Lasso Pioneer Balloon Wild Western The Tin Star Bank Panic Cheyenne Wanted Wild Gunman (PlayChoice-10) Gun.Smoke Express Raider Iron Horse Iga Ninjyutsuden Showdown Blood Bros. Sunset Riders Heated Barrel Wild West C.O.W.-Boys of Moo Mesa Lethal Enforcers II: Gun Fighters Charlie Ninja Romset: 8192 kb / 16 files / 2.40 zip $end $info=bangball $mame 0.37b15 [Luca Elia] < Japan > Bugs: - When you finish a level,sometimes the game runs like slow-motion. Returns it to normal when you arrive at next level. It looked like it was running at about 0.25fps, but could have been 1fps, as the fade seemed to be as that speed. The mame FPS display remained at 100% throughout this experience. Update: I've discovered that this happens when you press any button during transitions. bangball37b15gre Kale WIP: - 0.62: Added YMF278B stereo sound and 2MB sound1 rom. - 13th August 2002: Olivier Galibert added the YMF278B sound emulation to Bang Bang Ball and Bal Cube. - 17th May 2001: Luca Elia added Bang Bang Ball to the Metro driver. LEVELS: 44 Category: Puzzle Bobble Recommended Games: Puzzle Bobble Puzzle Bobble / Bust-A-Move (NeoGeo) Puzzle Bobble 2 / Bust-A-Move Again (NeoGeo) Puzzle Bobble 2 Puzzle Bobble 3 Puzzle Bobble 4 Puzzle De Pon! (NeoGeo) Magic Bubble Cookie & Bibi Cookie & Bibi 2 Cookie & Bibi 3 Multi 5 - Bubble Gum Magical Drop II (NeoGeo) Magical Drop III (NeoGeo) Money Puzzle Exchanger (NeoGeo) Bubble 2000 Uo Poko Romset: 7168 kb / 8 files / 2.33 zip $end $info=bangbead $mame 0.68 [?] 0.60 [?] Neo-Geo WIP: - 0.69: Removed Bang Bead (prototype). - 0.68: Added Bang Bead (Visco 2000). - 0.60: Added Bang Bead (prototype). LEVELS: 6 Other Emulators: * Nebula Romset: 25024 kb / 17 files / 19.42 zip $end $info=bankp $mame 0.28 [Nicola Salmoria] WIP: - 0.33b4: Nicola Salmoria fixed Bank Panic hiscore save. - 0.28: Bank Panic support. Thanks to Virtu-Al, colors are correct. LEVELS: 99 (endless) Other Emulators: * CottAGE * Mimic Category: Western Recommended Games: Gun Fight Boot Hill Sheriff Indian Battle Lasso Pioneer Balloon Wild Western The Tin Star Cheyenne Wanted Wild Gunman (PlayChoice-10) Gun.Smoke Express Raider Iron Horse Iga Ninjyutsuden Showdown Blood Bros. Sunset Riders Heated Barrel Wild West C.O.W.-Boys of Moo Mesa Lethal Enforcers II: Gun Fighters Charlie Ninja Bang! Romset: 121 kb / 15 files / 66.1 zip $end $info=baraduke $mame 0.36b10 [Manuel Abadia] WIP: - 17th December 2004: Dumping Project - Randy have won on eBay an original Namco 'Alien Sector' (world version of "Baraduke") PCB for redumping. - 0.80: Nicola Salmoria fixed dipswitches in Baraduke and improved sprites, there are still gaps left but this is correct behaviour verified on the real board. Remove unknown dipswitches. - 0.61: Added clone Baraduke (set 2). - 15th May 2002: MASH added a clone ROM to Baraduke. - 0.37b12: Changed VSync to 60.606060Hz. - 28th March 2000: Manuel Abadia added cocktail support to Baraduke, Metro-Cross, Gaplus and Pandora's Palace. - 15th December 1999: Manuel Abadia fixed the graphics priorities in Baraduke. - 0.36b11: Changed visible area to 288x224. - 21st November 1999: Manuel Abadia fixed the resolution in Sky Kid, Dragon Buster, Metro Cross and Baraduke. - 17th November 1999: Ernesto Corvi fixed sound in all the games using Namco sound system driven by a HD63701 (incl. Baraduke and Metrocross). - 17th November 1999: Manuel Abadia sent in drivers for Baraduke and Metro-Cross. LEVELS: 48 Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z Freeze SWAT 4-D Warriors Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 184 kb / 15 files / 79.4 zip $end $info=barricad $mame 0.60 [David Haywood] NOTE: - On the flyer it says that Barricade has both user adjustable points per game and speed. From experimenting it looks like points per game is the same dipswitch as Hit Me's chips, and speed is Hit Me's hands. The flyer says 1-7 points per games, but it really can go to 8. - The Barricade rom is using a resolution of 32x24 which suggests slightly different hardware from HitMe (40x19) however the screenshot on the arcade flyer is using a 40x19 resolution. So is this a different version of Barricade or is the resolution set by a dip switch? WIP: - 0.80u1: Aaron Giles added Discrete_Components sound. It was patched in as a test and may be removed. It uses the Hit Me sounds for now. Until it can be confirmed against a schematic or real sound board. - 0.60: Added Barricade and clone Brickyard. - 18th April 2002: David Haywood updated the old Hit Me / Brick Yard drivers and added Barricade to it. Recommended Games: Bigfoot Bonkers Blockade Comotion Checkmate Dominos Embargo Hustle Minesweeper Minesweeper (4-Player) Tron Toggle Wit's Romset: 3 kb / 5 files / 2.32 zip $end $info=barrier $mame 0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] TODO: * Add sound/samples WIP: - 0.87u3: Aaron Giles added sound to Barrier, Star Hawk, War of the Worlds and Boxing Bugs (note that samples don't exist yet, but I'm working with Zonn Moore to get them for everything except Barrier). Added samples (playrdie, playmove and enemmove.wav). - 0.78u2: Correct cpu1 rom address to $0. - 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk, Solar Quest. Other Emulators: * Cinelator * CINEMU * Retrocade Romset: 5 kb / 8 files / 3.98 zip $end $info=basebal2 $mame 0.37b3 [Aaron Giles, Paul Leaman] WIP: - 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 352 kb / 24 files / 129 zip $end $info=bass $mame 0.89u3 [?] WIP: - 0.101u1: Ville Linde and Guru added clone Get Bass. - 10th October 2005: Guru - Get Bass (Sega Model 3) arrived earlier this morning in a 'Top-Secret' local deal. - 3rd January 2005: Ville Linde - Fixed some bugs in the SCSI emulation, and now 3D graphics is also working in Virtua Fighter 3, Sega Bass Fishing, Scud Race and the Step 1.5 versions of Virtua Striker 2 and VS2 '98. There are still a lot of glitches and crashing though. - 19th December 2004: Ville Linde - Sega Bass Fishing and Virtua Striker 2 (Step 1.5) are now working. - 0.89u3: Added Sega Bass Fishing. - 20th February 2004: Bart - Looks like we've reeled in our second Step 1.0 catch: Sega Bass Fishing. Seems to be working okay (http://www.system16.com/model3). Recommended Games: Sport Fishing 2 Sea Bass Fishing Romset: 92672 kb / 35 files / 42.04 zip $end $info=batcir $mame 0.63 [Razoola, willpower, Treble Winner and C_Dogg] 0.60 [?] 0.53 [Razoola, KevinDO] WIP: - 0.63: Added Battle Circuit (Euro 970319). - 4th December 2002: Razoola - Released XOR 103 for Battle Circuit (Euro 970319) donated by willpower, Treble Winner and C_Dogg. - 0.60: Battle Circuit (Asia 970319) is original now. - 0.53: Added Battle Circuit (Japan 970319) and clone (Asia 970319). - 7th August 2001: Razoola - Released XOR 50 for Battle Circuit (Japan 970319) donated by KevinDO. LEVELS: 7 (batcirj) Other Emulators: * Calice * Final Burn * Nebula * Raine Romset: 26368 kb / 19 files / 11.68 zip $end $info=batman $mame 0.36b2 [Aaron Giles] NOTE: - Batman has some problems with sprite priority. Pictures are from early levels, problems usually occur when Batman is jumping up over something (see sceenshots). Sadly, not a bug. The priority system for this game was primitive. I have the original PCB and can confirm that the priorities there suck just as bad. Aaron Giles WIP: - 0.37b15: Correct M6502 CPU2 clock speed to 1789500, YM2151 to 3579000 and OKI6295 to 9037 Hz. Correct gfx2/3 rom addresses. - 0.36RC1: Correct 68000 CPU1 clock speed to 14318180 Hz, audio M6502 to 1789772 Hz, YM2151 to 3579545 Hz and OKI6295 to 9039 Hz. - 2nd August 1999: Aaron Giles sent in another huge Atari update with another Hydra (prototype) set, Thunderjaws driver, Batman driver and Relief Pitcher driver. LEVELS: 6 Movie: Batman Genre: Comic Movie Year: USA 1989 Director: Tim Burton Studio: Warner Bros. Cast: Michael Keaton, Kim Basinger, Jack Nicholson, Jack Palance, Jerry Hall, Billy Dee Williams Recommended Games: Batman Forever Romset: 3520 kb / 28 files / 1.54 zip $end $info=batmanfr $mame 0.74u2 [Guru] WIP: - 0.99u8: Mariusz Wojcieszek fixed VDP2 bitmaps scrolling and added preliminary VDP2 window effect for tilemaps and sprite layer, this fixes bad gfx in Batman Forever. - 0.95u2: Correct user1 roms addresses - Game now works. - 29th March 2005: Angelo Salese - Thanks to kindy help of Runik I've finally got Batman Forever (ST-V game) to run! There is no sound (mainly because it uses a different type of sound HW), and obviously is shitty slow because of the power of the HW (6% on my machine with the debugger). - 12th January 2003: Guru - Arrived and dumped Batman Forever (Acclaim 1996, ST-V cart + extra sound board). Thanks to Malcolm McKay. Movie: Batman Forever Genre: Comic Movie Year: USA 1995 Director: Joel Schumacher Studio: Warner Bros. Cast: Val Kilmer, Nicole Kidman, Tommy Lee Jones, Jim Carrey, Chris O'Donnell, Michael Gough Recommended Games: Batman $end $info=batrider $mame 0.37b9 [Yochizo] TODO: * What NMK chip do Batrider actually use for soundrom banking? WIP: - 0.99u8: Mamesick fixed dipswitches in Batrider. Added dipswitches 'Guest Player', 'Player Select' and 'Special Course'. - 0.94u2: Aaron Giles fixed Batrider sound. Correct second OKI6295 clock speed to 19393 Hz. - 0.94u1: Aaron Giles attempted to fix Batrider crash. - 0.71u1: David Haywood added missing rowselect effect to toaplan2 driver. - 0.68: Brian Troha added clone Armed Police Batrider (Korea, version B). - 13th May 2003: Brian A. Troha added the international version of Dodonpachi and the Korean version of Armed Police Batrider. - 11th February 2001: Quench sent in a Toaplan2 update which fixed disappearing sprites in the Raizing games. - 0.37b10: Correct the clock speed of the 2x OKI6295 to 24242 Hz. - 9th November 2000: Quench sent an updated Toaplan2 driver with text-layer scroll effect that fixes the ending scene in Armed Police Batrider. - 0.37b9: Added Armed Police Batrider (Japan, version B) and clone (Japan, version A). - 14th October 2000: Yochizo fixed some graphics problems in Shippu Mahou Daisakusen and Armed Police Batrider, added sound to Armed Police Batrider and sped up the driver a little. - 9th September 2000: Yochizo added Armed Police Batrider to the Toaplan2 driver, but sound is missing. LEVELS: 3 - 5 - 7 - 18 (easy / normal / advanced / special mode) Other Emulators: * Raine Category: Cops Recommended Games: Cops'n Robbers Time Limit Cop 01 Street Heat Jail Break APB - All Points Bulletin Chase H.Q. Special Criminal Investigation Super Chase Round Up 5 - Super Delta Force Gang Busters Narc Robocop Robocop 2 Robocop 3 (Nintendo Super System) Crime City E-Swat Cyber Police ESWAT (Mega-Tech) A.B. Cop Dead Connection Gunbuster Lucky & Wild Virtua Cop Virtua Cop 2 Judge Dredd Romset: 20736 kb / 11 files / 8.02 zip $end $info=batsugun $mame 0.36RC2 [Quench] TODO: * YM2151 Sound * GFX priorities Bugs: - At the level 4 boss there's a sprite problem: after destroying a laser cannon, tanks will emerge from the destroyed cannon. After shooting the tanks, the rubble-sprite of the tank will stay on screen. If you scroll left or right, the rubble will scroll too and it won't stay on the boss. If new tanks emerge, old tank rubble will disappear. If the boss is killed, tank rubble will not disappear but scroll with the screen (see snapshots). batsugun060gre Jonemaan - Some graphics garbage at level one start and first boss. batsugun36finalgre TriggerFin - The ending and credits text is in gibberish language. Knowing this is the europe region, and all other text is in English, this should be English. Update (MAME .60) : Although the ending text is not visible since 0.60, it is still gibberish, by looking at the layers with F4. Update (MAME .67) : I got bored, and played and played and played through this, and found something. If you look at the layers during the endings, part of the dialogue is in tilemap0 and part is in tilemap1. Put together, they work fine (see snapshots) - (0 on the left, 1 on the right). Use a character from map 0, then map 1, map 0, repeat. Note that for some reason MAME32.67 currently puts these together properly AND displays them (though over the pictures as opposed to in the 'dialogue box'). batsugun057gre Jonemaan / big_lenny_c WIP: - 0.101u3: Parodier added clone Batsugun (set 2). - 0.88: Added MSM6295 sound via command tables in Batsugun and Knuckle Bash. Correct MSM6295 clock speed to 24242 Hz. - 0.60: Angelo Salese fixed disappearing enemies in later levels of Batsugun. - 26th April 2002: Angelo Salese submitted a fix for some tilemap priority bugs in Batsugun. - 0.37b9: Added correct CPU1 prom (Tp030_01.bin) to Batsugun. - 0.37b6: Quench added clone Batsugun (Special Ver.) Added OKI6295 (22050 Hz) and correct YM2151 clock speed to 3375000 Hz. - 0.36: Correct gfx1/gfx2 rom lengths. - 12th March 2000: Quench sent in a Toaplan2 update with support for Ghox, V-Five, Dogyuun and Batsugun. LEVELS: 5 Other Emulators: * Raine Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 6912 kb / 8 files / 2.29 zip $end $info=battlane $mame 0.35b1 [Paul Leaman] WIP: - 0.99u3: Pierpaolo Prazzoli fixed rom loading and memory may in Battle Lane. - 0.71: Correct CPU1/CPU2 rom loading and visible area to 256x240. - 0.70: Added player 2 cocktail inputs. - 22nd April 2001: Bart Puype fixed Battle Lane Vol. 5 from crashing in MAME32. - 0.37b12: Nicola Salmoria fixed colors and music tempo in Battle Lane. Correct YM3526 clock speed to 3MHz. - 3rd October 1999: Paul Leaman sent in a Battle Lane driver with fixed sprites / intro sequence. - 30th September 1999: Paul Leaman sent in another update to Battlelane with CPU emulation almost fully working but graphics are still screwy. - 13th September 1999: Paul Leaman sent in a small update to the Battlelane driver, but the game still doesn't work. - 0.35b10: Correct palettesize from 256 to 64 colors. - 6th April 1999: Paul Leaman updated BattleLane to draw sprites from sprite RAM and has tried to get the correct colors. - 0.35b1: Added Battle Lane Vol. 5 (set 1) and clones (set 2) and (set 3) - (preliminary). Category: Motorbike 2 Recommended Games: Mad Motor Cycle Warriors Masked Riders Club Battle Race Romset: 241 kb / 10 files / 113 zip $end $info=battlcry $mame 0.70u3 [Tomasz Slanina] WIP: - 20th June 2003: Tomasz Slanina added Battlecry to the Homedata driver, though it has some graphics glitches. LEVELS: 6 Category: Army Fighter Recommended Games: Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Gunforce Gunforce 2 Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 - Combat School Romset: 4801 kb / 14 files / 1.65 zip $end $info=battleg $mame 0.61 [Keisuke] 0.37b9 [Yochizo] TODO: * What NMK chip do Battle Garegga actually use for soundrom banking? Bugs: - Clones battlega, battlegc: Game fails self test. text RAM fails at $0a00 UNLESS the controller is held RIGHT at that time, in which case it passes. battlega097yel Zaphod WIP: - 0.90u3: Barry Rodewald added dips to Battle Garegga. - 0.79u1: Added clone Battle Garegga (Austria / Hong Kong) (Sat Feb 3 1996). - 30th January 2004: Brian A. Troha added an older Austria / Hong Kong version of Battle Garegga to the Toaplan2 driver. - 0.68: Added clone Battle Garegga (Austria / Hong Kong) (Sat Mar 2 1996). - 10th November 2002: David Haywood added the Austria / Hong Kong version of Battle Garegga to the Toaplan2 driver. - 0.61: Added 'Battle Garegga - Type 2 (Denmark / China)'. - 8th June 2002: Brad Oliver fixed Battle Garegga in MacMAME. - 13th May 2002: Keisuke added Battle Garegga Type 2 to the toaplan2 driver. - 29th May 2001: Guru added a newer version of Battle Garegga to the toaplan2 driver. - 11th February 2001: Quench sent in a Toaplan2 update which fixed disappearing sprites in the Raizing games. - 0.37b10: Correct 68000 CPU1 clock speed to 16MHz and OKI6295 to 15151 Hz. - 29th August 2000: Yochizo added Battle Garegga to the Toaplan2 driver but it has problems with the current 68k emulation core. LEVELS: 7 Other Emulators: * Raine Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 10400 kb / 9 files / 4.00 zip $end $info=battlera $mame 0.37b2 [Bryan McPhail] Bugs: - When you are fighting agains the first final boss (the submarine), you can see it even if it is under the water. Maybe a sprite priority problem or maybe a shadow/highlight effect not implemented. See screen shot. Also, in this game, in the vertical scrolling levels, if you move down, you can see the top score table appearing suddenly in the down side of the screen. Update in 0.101: topscore table bug seems fixed (RansAckeR). battlera37b2gre Lord Caos - Sprites in the same plave where the black box with text that appears sometimes are printed in front of them. Is this how it should be? (sometimes is hard to read the text). Also, in the last level, when you are fighting against the final boss (the big Chopper), you can see it even when it goes down behind the mountain. It seems to be the same problem as with the submarine in the first level). battlera37b3gre Lord Caos - bldwolf, battlera: Down red arrows aren't drawn correctly. The top part is drawn on the bottom and the bottom part is drawn at the top (see snapshot). bldwolf061gre Kale WIP: - 0.67: Added HuC6280 (3579545 Hz) stereo music. - 1st April 2003: Charles MacDonald submitted a HuC6280 sound chip emulator and added support for it in the Battle Rangers / Bloody Wolf driver. - 0.37b2: Added Battle Rangers (World) and clone Bloody Wolf (US). - 4th May 2000: Bryan McPhail sent in a driver for Battle Rangers / Bloody Wolf. LEVELS: 7 Category: Army Fighter Recommended Games: Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Vs. Platoon P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 - Combat School Romset: 640 kb / 10 files / 276 zip $end $info=battlex $mame 0.61 [David Haywood] TODO: * Accurate video emulation Bugs: - After a note has played, a very highpitched note will be looped until a next sound has been made. battlex061gre Jonemaan WIP: - 21st June 2002: Nicola Salmoria fixed the colors in Battle Cross. - 17th May 2002: David Haywood fixed the scrolling in Battle Cross and added sound. - 16th May 2002: David Haywood sent in a preliminary driver for Battle Cross, but it has no sound and graphics aren't correct. Stephane Humbert fixed the controls in it. LEVELS: 1 (endless) Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 44 kb / 11 files / 20.6 zip $end $info=battlnts $mame 0.36b5 [Manuel Abadia] WIP: - 0.36b9: Correct the clock speed of the 2x YM3812 to 3MHz. - 0.36b5: Added Battlantis and clone Battlantis (Japan). - 13th September 1999: Manuel Abadia sent in a Battlantis driver, and Nicola fixed the sprites. ARCADE RELEASE: Battlantis (Konami) - 1987/Jul/07 LEVELS: 20 Category: Space Invaders Recommended Games: Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Space Stranger Space Stranger 2 Invinco Super Invader Attack Space Attack Space King 2 IPM Invader Space Fever Space Fever High Splitter Space Intruder Attack Ufo Beam Invader Rotary Fighter Shuttle Invader Minivader Invader's Revenge Gorf Hole Land Play Girls 2 Romset: 640 kb / 5 files / 223 zip $end $info=battroad $mame 0.35b7 [Eric Hustvedt] WIP: - 0.37b6: Correct Z80 CPU1 clock speed to 3072000 and audio M6803 CPU2 and the 2x AY-8910 to 894886 Hz. - 0.35b7: Eric Hustvedt improved char/sprite priority in Lode Runner 2 & 3 and in Battle Road. LEVELS: 6 Category: Racing 2 Recommended Games: Fire Truck Burnin' Rubber Burnin' Rubber (Cassette) Radical Radial Joyful Road Kamikaze Cabbie Mad Crasher Taxi Driver Break Thru Night Stocker The Speed Rumbler City Bomber Road Blasters Hot Chase Last Duel Road Wars (Arcadia) Mad Gear Maze of Flott Night Striker S.T.U.N. Runner F-Zero (Nintendo Super System) Lethal Crash Race Romset: 194 kb / 33 files / 69.1 zip $end $info=bayroute $mame 0.36b2 [Andrew Prime] TODO: * Wanted: 317-0114 FD1094 CPU WIP: - 0.92: Rename (bayroute) to clone (bayrout1), (bayrouta) to (bayroute) and (bayroutb) to (bayroutj). - 0.91u2: Replaced cpu2 roms with fake roms. - 0.90: Chris Hardy added the missing roms to clone Bay Route (Japan, FD1094 317-0115). - 0.89u1: Added clone Bay Route (set 3, FD1094 317-0115) and 317-0116.key to (set 2). Added dipswitches 'Allow Continue', 'Demo Sounds' and 'Difficulty'. - 25th November 2004: Thierry Lescot - Dumped the cpus from Where's Wally?, Bay Route (set 2), Alien Storm (317-0148) and Shinobi (set 2). - 15th March 2004: Charles MacDonald cleaned up altbeast, riotcity, bayroute and aurails (no junk in error logs, took care of unused inputs/outputs, etc.). Migrated aurail, riotcity, bayroute to use sys16_sprite_shinobi. - 0.36b2: Added Bay Route (set 1) and clones Bay Route (set 2), (bootleg set 1) and (bootleg set 2). - 3rd August 1999: Andrew Prime sent in a huge System 16 driver update, with Hang-On graphics fixed and working drivers for Bay Route, Outrun, Space Harrier and Super Hang-On. LEVELS: 6 Category: Army Fighter Recommended Games: Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 - Combat School Romset: 1512 kb / 15 files / 638 zip $end $info=bbakraid $mame 0.77u3 [Quench] 0.61 [Quench] WIP: - 0.99u8: Fixed 'Bonus Life' dipswitch. - 0.93u1: Aaron Giles made Battle Bakraid mono again (0.93 = 2 channels). - 0.78: Rename clone (bbkraidu) to (bbakradu). - 0.77u3: Battle Bakraid (Japan) (Wed Apr 7 1999) is original now. - 7th July 2003: David Haywood added a row select graphics effect to the Toaplan2 driver, as needed by Battle Bakraid. - 6th June 2003: Quench changed Battle Bakraid to the unlimited version. - 19th November 2002: Shiriru's updates containing fixed sprite masking in the CPS-2 driver and fixed sprite delay in Battle Bakraid were also forwarded. - 0.62: Correct Z80 CPU2 clock speed to 8MHz and replace the sound1 roms with new dumps. - 9th September 2002: Guru and R. Belmont fixed the music and sound effects in Battle Bakraid. - 8th July 2002: Paul Priest added EEPROM initialization to Battle Bakraid. - 0.61: Added Battle Bakraid - unlimited version (Japan) and clone Battle Bakraid (Japan). - 12th June 2002: Quench submitted an update to the toaplan2 driver which fixes a few bugs and makes Battle Bakraid playable. - 26th January 2002: David Haywood added Battle Bakraid to the Toaplan2 driver, but it lacks sound and has a few graphics glitches. - 13th June 2001: Guru - Dumped Battle Bakraid (8ing 1999). LEVELS: 6 - 8 (normal mode - advanced mode) Other Emulators: * Raine Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Giga Wing Dimahoo Vasara Vasara 2 Romset: 30848 kb / 12 files / 15.42 zip $end $info=bballs $mame 0.62 [ElSemi] WIP: - 6th August 2002: Stephane Humbert fixed most of the DIP switches and input ports in Bouncing Balls. - 22nd July 2002: ElSemi figured out the protection in Bouncing Balls and added it to the Pushman driver. - 24th June 2002: Guru - Got a Bouncing Balls (Comad) board from Taucher. LEVELS: 99 (endless) Romset: 740 kb / 15 files / 166 zip $end $info=bbbxing $mame 0.62 [David Haywood, Paul Priest, Stephane Humbert] WIP: - 25th September 2002: David Haywood sent in a preliminary Jaleco Mega System 32 driver with support for Desert War, Gratia, Game Tengoku - The Game Paradise, Tetris Plus, Best Bout Boxing and F1 Super Battle, although the graphics emulation is incomplete and there is no sound. LEVELS: 8 Category: Boxing Recommended Games: Boxer KO Punch Champion Boxing Punch-Out!! Super Punch-Out!! Main Event VS Gong Fight King of Boxer Mike Tyson's Punch-Out!! (PlayChoice-10) Vs. TKO Boxing Heavyweight Champ Final Blow The Final Round Ashita no Joe Pound for Pound Title Fight Top Ranking Stars Funky Head Boxers Romset: 28416 kb / 20 files / 9.49 zip $end $info=bbmanw $mame 0.37b8 [Bryan McPhail] NOTE: - Press P1 button to skip the several menus. WIP: - 0.102: Pierpaolo Prazzoli fixed Bomber Man World freezes. - 0.96: Rename (atompunk) to (newapunk). - 0.95u3: Brian Troha added dipswitches 'Game Title' and 'Allow Continue'. Changed description to 'Bomber Man World / New Dyna Blaster - Global Quest'. - 7th April 2005: Guru - New Dyna Blaster Global Quest (Irem, 1992) arrived, purchased from two private sellers by Randy. - 22nd February 2005: Dumping Project - Randy finalized an agreement to purchase from a Swedish seller the 'Dynablaster Global Quest' version of 'Bomberman World'. - 0.91: Bomber Lord (bootleg) is now clone of Bomber Man World (World). - 0.90u3: Added Bomber Lord (bootleg). - 0.74u2: Added 'Difficulty' dipswitch. - 0.53: Correct V30 CPU1 clock speed to 8MHz and all gfx1 rom addresses. - 21st July 2001: Nicola Salmoria fixed a few other graphics glitches in Bomberman World. - 14th November 2000: Bryan McPhail fixed a bug in the NEC CPU core which affected scoring in Bomberman World. - 0.37b8: Bryan McPhail added Bomber Man World (World) and clones Bomber Man World (Japan) and New Atomic Punk - Global Quest (US). - 5th October 2000: Bryan McPhail added the Japan romset of Bomberman World and fixed the input ports for players 3 and 4. - 11th September 2000: Bomberman / Dynablaster and Bomberman World / Atomic Punk were decrypted and added by Bryan. Nicola Salmoria added sound emulation to Bomberman World. STORY: - In the year 2092, the robot battle matches continued to be a popular event. The robots will fight fiercely when matched in hopes of winning the world champion ship 2. King Bomber tried to reform himself but has reverted to his evil ways. He issued orders to robot armies throughout the world. This time he created chaos by taking control of the UN building. The Bomberman brothers thus began their ultimate battle to save the world from an evil take ovre. LEVELS: 36 Recommended Games: Dynablaster Bomberman Neo Bomberman (NeoGeo) Butasan Romset: 1728 kb / 8 files / 527 zip $end $info=bbonk $mame 0.37b14 [Juergen Buchmueller] WIP: - 22nd February 2001: Juergen Buchmueller added Bigfoot Bonkers to the Lazer Command driver. Recommended Games: Barricade Blockade Comotion Checkmate Dominos Embargo Hustle Minesweeper Minesweeper (4-Player) Tron Toggle Wit's Romset: 5 kb / 5 files / 2.46 zip $end $info=bbprot $mame 0.68 [?] NOTE: - 'BB' Prototype isn't a game as such, 'BB' was the label on the prototype board. which appears to have been used simply for testings / practice. There is no 'game' to it, no title screen, simply 3 characters, 1 portrait, 1 background, the characters don't appear to have any moves other than basic walking around. There is also no sound. The lack of Sound, GFX and Gameplay in this 'game' are NOT emulation bugs. There are some unused GFX in the roms, it might be interesting to try and put them together and see what they form. WIP: - 0.92: Tomasz Slanina hooked up sound cpu. Added MSM6295 (8080 Hz) sound. - 0.68: Added Untitled Fighter 'BB' (prototype) - unknown manufacturer. Romset: 10752 kb / 21 files / 2.42 zip $end $info=bbusters $mame 0.61 [Bryan McPhail] Bugs: - After you enter service mode and calibrate your crosshairs, it does the EEPROM write as expected once you're finished calibrating. But then when you exit service mode and restart the game, the game no longer runs properly - it just shows a blank screen w/ crosshairs. bbusters0101u1yel Twisty DIP/Input Bugs: - Controls were working a few releases ago, however it seems broken now in 0.76 (the shots don't match up to the crosshairs). bbusters076u2gra Souki WIP: - 0.86u4: Iñigo Luja fixed dips in Beast Buster. - 0.85u2: Added 'Infinite Energy (Cheat)' and 'Freeze' to the 'Game Mode' dipswitch. - 3rd June 2002: Bryan McPhail sent in a driver for Beast Busters and Mechanized Attack. LEVELS: 7 Category: Shooting 2 Recommended Games: Turkey Shoot Crackshot Hogan's Alley Hogan's Alley (PlayChoice-10) N.Y. Captor Shoot Out Empire City: 1931 Dead Angle Blasted Vs. Freedom Force Who Dunit Steel Gunner Steel Gunner 2 Lethal Enforcers Under Fire Locked 'n Loaded Point Blank Point Blank 2 Target Hits Crypt Killer Lethal Justice Police Trainer Sharpshooter Tut's Tomb Romset: 6912 kb / 19 files / 2.23 zip $end $info=bchopper $mame 0.36b7 [Nao] WIP: - 0.36b7: Added clone Mr. HELI no Dai-Bouken. LEVELS: 7 Other Emulators: * M72 Category: Helicopter Recommended Games: Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 1472 kb / 23 files / 610 zip $end $info=bcruzm12 $mame 0.37b12 [MASH] SETUP: - Press F10 to speed up the IC test routine WIP: - 0.95u3: Added missing second AY8910 sound (because of the 0.93 Sound System update). - 0.93: Removed second AY8910 sound. - 4th February 2001: Guru fixed some problems in Battle Cruiser M-12 driver and fixed colors with a new color PROM. - 23rd January 2001: MASH added Battle Cruiser M-12 to the Marine Boy driver. Category: Submarine Recommended Games: Sea Wolf Sea Wolf II Depthcharge Destroyer Subs Dodgem Wolf Pack Fire One Invinco / Deep Scan HeliFire N-Sub Navarone Polaris Tomahawk 777 Battle of Atlantis Mariner Subroc3D The Deep Sauro Battle Shark In The Hunt Romset: 57 kb / 9 files / 23.4 zip $end $info=bcstry $mame 0.77u1 [SemiCom] WIP: - 0.102u3: Fixed YM2151 volume. - 0.101u1: Sonikos balanced the sound in B.C. Story. - 0.88u1: David Haywood fixed BC Story - Game now playable. Correct cpu1, gfx1/2 roms addresses and added 'Free Play', 'Event Free', 'Control Type' and 'Test Mode' dipswitches. - 0.88: David Haywood added clone BC Story (set 2). Added 32k user1 rom (protdata.bin). - 15th October 2004: Guru - Received BC Story (Semicom 1997). Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian Mame Forum. - 0.78u3: Correct dipswitches. Romset: 7041 kb / 18 files / 1.74 zip $end $info=bctvidbs $mame BIOS: MPU4 Video Firmware (Barcrest 199?) ROMS: vid.p1 (cpu1 $0 - 64k) $end $info=beaminv $mame 0.62 [Zsolt Vasvari] TODO: * Add sound/samples WIP: - 20th July 2002: Zsolt Vasvari sent in a driver for Beam Invader. Other Emulators: * Laser Category: Space Invaders Recommended Games: Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Space Stranger Space Stranger 2 Invinco Super Invader Attack Space Attack Space King 2 IPM Invader Space Fever Space Fever High Splitter Space Intruder Attack Ufo Rotary Fighter Shuttle Invader Minivader Invader's Revenge Gorf Hole Land Battlantis Play Girls 2 Romset: 6 kb / 6 files / 5.73 zip $end $info=beastrzb $mame 0.81u7 [smf] 0.74u2 [?] Bugs: - Crashes after the game info screen. Does not crash on every system. According to Haze: It still has a 68k with no code, its still liable to crash. beastrzb097u2red Firewave / RansAckeR WIP: - 0.82u1: Correct 68000 CPU1 clock speed to 12MHz and correct user2 roms order. - 0.81u7: Added user2 rom ($400000) and correct user2 roms addresses. - 22nd April 2004: smf changed the ROMs in Beastorizer to a probably more correct version and fixed the bootleg so that it works fully now. - 0.81u3: Added audio 68000 CPU2 (8MHz) and YMF271 sound and changed BIOS from Taito FX1 to PS Arcade 95. - 0.78: Correct roms addresses. LEVELS: 9 Other Emulators: * ZiNc Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 11268 kb / 10 files / 5.98 zip $end $info=beastrzr $mame 0.78 [smf] WIP: - 0.82u1: Correct 68000 CPU1 clock speed to 12MHz and swapped user2 roms ($400000 and $800000). - 0.81u7: Replaced user2 rom ($100000) with a new dump and rename roms. - 22nd April 2004: smf changed the ROMs in Beastorizer to a probably more correct version and fixed the bootleg so that it works fully now. - 0.81u5: Swap user2 roms ($400000, 800000). - 0.81u1: smf fixed a bug with Beastorizer hi-score portraits. - 0.81: Added audio 68000 CPU (8MHz), YMF271 sound and 'Freeze' dipswitch. Change sound1 roms to user2 and correct cpu2 rom address - Game now playable. - 1st April 2004: R. Belmont sent in an update to the ZN driver with fully playable Beastorizer and smf fixed the character profiles in the high-score screen in Beastorizer. - 14th August 2002: Guru - Dumped Beastorizer. - 7th August 2002: Guru - Beastorizer arrived from R. Belmont for re-dumping. Other Emulators: * ZiNc Romset: 15360 kb / 10 files / 8.56 zip $end $info=beathead $mame 0.37b10 [Aaron Giles] WIP: - 0.100: Aaron Giles fixed crashes in BeatHead - video update. - 0.37b15: Correct M6502 CPU2 clock speed to 1789500, YM2151 to 3579000 and OKI6295 to 9037 Hz. - 17th November 2000: Aaron Giles sent in a driver for an Atari prototype game called BeatHead. LEVELS: 37 (endless) Romset: 4672 kb / 13 files / 2.90 zip $end $info=beezer $mame 0.37b8 [Mathis Rosenhauer] TODO: * Hook up sound (DAC/Custom + 6840 Timer) * Dump the Midway licensed version of Beezer NOTE: - Beezer resets on level 9 if a laid egg is allowed to hatch. - beezer1 supports 10 bees at a time, levels 10 and up start with 10 bees and earlier levels can hatch new bees from eggs. However when there are 9 bees (not counting the queen) on any level a new egg will be removed instead of hatching. This is due to a bug in the rom which was fixed in beezer. When beezer is in the same situation as above it resets when the egg hatches creating the 10th bee. This is due to another bug in the rom that was exposed when the above beezer1 bug was fixed. beezer1 has wrong colours on levels 10, 20, 30 etc. This is due to a bug in the rom which was fixed in beezer. Of course I don't have a real machine to confirm but am pretty sure that the emulation has nothing to do with these problems. Since it's almost impossible to get past level 9 on beezer without it resetting I'm wondering if a later undumped version exists. insideoutboy WIP: - 0.37b8: Mathis Rosenhauer added Beezer (set 1) and clone (set 2). - 27th September 2000: Mathis Rosenhauer cleaned up the Beezer driver a bit. - 21st September 2000: Mathis Rosenhauer sent in a driver for Beezer. PLAY INSTRUCTIONS: - Watch out for the bees. They will sting you. - Trap bees in six sided cells by pushing gates. - First build a trap with an open corner. Then wait for a bee to enter your trap. - Push the gate closed to trap the bee inside. But be careful not to trap yourself. - Earn BONUS points for each hive level won. - Watch out when the queen bee comes out. She can break traps and will lay bee eggs. - Eat eggs before they watch into new bees. - Eggs energize you with powerr to eat bees. Be careful when the beezer stops flashing. - Enter a cave to go across the hive. Recommended Games: Centipede Atari Arcade Classics (Super Centipede) Millipede War of the Bugs Imago Slither Bubbles Funky Bee Insector Noboranka Stompin' Exterminator Bio-hazard Battle (Mega Play) Romset: 53 kb / 13 files / 25.3 zip $end $info=bel $mame 0.87u1 [R. Belmont] WIP: - 0.87u2: R. Belmont added EPL Productions co-credit for Behind Enemy Lines. - 25th August 2002: Guru - Dumped Behind Enemy Lines (Sega, Model 2C-CRX). - 7th June 2002: Guru - Behind Enemy Lines (Sega 1998) arrived from PCB-A-Holic. Other Emulators: * Nebula Model 2 Romset: 53888 kb / 31 / 25.47 zip $end $info=benberob $mame 0.66 [Phil Stroffolino, Acho A. Tang] WIP: - 0.72u1: Correct palettesize to 1536 colors and remove flags dispose from region proms. Category: Platform Recommended Games: Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - Majin No Fukkatsu Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 192 kb / 15 files / 96.80 zip $end $info=berabohm $mame 0.59 [?] 0.36RC2 [Keith Wilkins, Vernon C. Brooks] < Japan > WIP: - 0.89: Nicola Salmoria fixed inputs and DAC sounds in Beraboh Man, two sounds at the same time were causing severe slowdowns. Added 'Invulnerability' and 5x 'Unknown' dipswitches. - 0.59: Added Beraboh Man (Japan version C) - 0.36RC2: Added Beraboh Man (Japan version B). ARCADE RELEASE: Chou Zetsurinjin Beraboh Man (Namco) - 1988/May/20 LEVELS: 32 Category: Action Recommended Games: 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 2820 kb / 25 files / 754 zip $end $info=berlwall $mame 0.102u1 [Luca Elia] 0.36b16 [Luca Elia] Bugs: - The upper line when a level is complete is not overdrawn like the rest of the screen. berlwall0101u5gre RansAckeR - After about level 5 or so, if you insert a coin when the contunue screen pops up, an error message "Copy Board" pops up. berlwall056gre Karasu - When finishing a level, the timer bonus doesn't show correctly. It says "Timer x 10 = ". berlwall069u3gre Kale WIP: - 0.102u1: Pierpaolo Prazzoli swapped berlwall and berlwalt sets as per SebV notes in the source code. Rename (berlwall) to (berlwalt) and (berlwalt) to (berlwall). - 0.55: Correct OKI6295 clock speed to 12121 Hz. - 0.53: Nicola Salmoria fixed colors in Berlin Wall. Correct gfx1/2 rom addresses. - 2nd August 2001: Nicola Salmoria decrypted the background graphics in Berlin Wall. - 0.37b1: Correct the clock speed of the 2x AY-8910 to 1MHz and OKI6295 to 8000 Hz. - 3rd April 2000: Luca Elia fixed Berlin Wall sound. - 0.36RC1: Luca Elia added clone The Berlin Wall (set 2). - 0.36b16: Added The Berlin Wall. LEVELS: 46 Category: Platform 2 Recommended Games: Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 6272 kb / 15 files / 2.18 zip $end $info=bermudat $mame 0.68 [Carlos A. Lozano, Phil Stroffolino] 0.62 [Alessio Manuele] 0.35b8 [Carlos A. Lozano, Phil Stroffolino] NOTE: - When you set the "Bonus Lives" dip switch to '60k 120k', the game says '80000 160000' instead of '60000 120000' in the service mode. Dip switches are correct. Note however, that when you set the "Bonus lives" Dip Switch to '60k 120k', it is written '80000 160000' in the test mode (this is an ingame bug, not a MAME bug !). In bermudaj, the bug in the test mode for "bonus life" was fixed : it is written "60000 120000". stephh WIP: - 0.68: Bermuda Triangle (Japan old version) is original Bermuda Triangle (Japan) now. Changed visible area to 224x384. - 0.62: Rename (bermudat) to (bermudao) and clone (bermudaj) to (bermudat). - 0.37b6: Correct Z80 CPU2 clock speed to 5MHz. - 0.36b16: Added clones Bermuda Triangle (US early version) and World Wars (Japan). Exchange the YM3526 with a Y8950 (4MHz). - 28th January 2000: Bryan McPhail added some Guerrilla War and some Bermuda Triangle clones to the SNK driver. - 0.36b3: Alessio Manuele added clone Bermuda Triangle (Japan). LEVELS: 9 LEVELS: 7 (worldwar) Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 1253 kb / 27 files / 458 zip $end $info=berzerk $mame 0.29 [Zsolt Vasvari, Christopher Kirmse] Samples required NOTE: - The game was named after the Sci-Fi novel 'Berzerkers', a novel about robots which go Berzerk and kill everybody. Bugs: - berzerk, frenzy: Both Berzerk and Frenzy have incomplete sample sets, for example, it has been confirmed from a real PCB that Berzerk plays a noise similar to the small spaceship in Asteroids when awarded an extra man; and in Frenzy, there is very little robot talking and there isn't even a sound effect when you die. berzerkc070gre Robbie D / Chad H / Karasu WIP: - 10th January 2006: Frank Palazzolo - For those who haven't heard, the speech chip used in Berzerk has been reverse-engineered by "Lord Nightmare"! This is something I've been waiting for for about 7-8 years! I'm sure that the emulation will end up in MAME and PinMAME sooner or later. Because of this, I spent some time over Christmas looking at the analog filters on the Berzerk speech board (these are applied to the sound after it comes out of the chip). I finished the analysis, and it should be pretty straightforward to add them into MAME after the chip emulation is done. For what it's worth, I've been trying out Maxima with wxMaxima to do the symbolic math for circuit analysis. I know, I could have used SPICE or something - but doing the math from scratch makes it easier to understand what is going on. After I worked out about half of the math for these filters by hand, I ended up with about 6 pages of algebra. At this point, I figured I should use this as an excuse for learning Maxima. Sure enough, I found an error on page 5. Darned minus signs! The second half of the analysis took about 5 minutes, since the code from the first half was already done, and I could re-use it! For those who care - the filter is a third-order lowpass - a first order lowpass, followed by a second order with a resonant peak around 2400 Hz. - 0.101u1: MASH added missing voice roms to Berzerk and Frenzy. - 0.93: Removed Custom sound. - 0.36b7: Added Custom sound. - 0.35b5: Changed visible area to 256x224. - 21st February 1999: Zsolt Vasvari has worked on Berzerk, cleaning up and making it a bit faster. - 0.33b2: Zsolt Vasvari fixed speed in Berzerk and Frenzy. - 0.31: Alex Judd added sound in Zaxxon and Berzerk, through samples. - 0.30: Aaron Giles support dirty rectangles in Berzerk. LEVELS: 64000 (!!) Other Emulators: * JAE * Retrocade * Sparcade Recommended Games: Frenzy Wizard of Wor Boxing Bugs Venture Warp & Warp Black Widow Demon Kram Leprechaun Naughty Boy Robotron Tazz-Mania Wacko Mazer Blazer Screw Loose Inferno Wiz Warz Nitro Ball Smash T.V. Exvania Ultraman Club - Tatakae! Ultraman Kyoudai!! Romset: 12 kb / 6 files / 9.71 zip $end $info=bigbucks $mame 0.74u1 [Pierpaolo Prazzoli] WIP: - 0.80u2: Changed visible area to 224x288. - 15th September 2003: Pierpaolo Prazzoli added Big Bucks to the Pacman driver. LEVELS: 4 + 4 Romset: 413 kb / 19 files / 305 zip $end $info=bigdeal $mame 0.99u2 [Curt Coder, Peter Trauner] SETUP: - It takes 48 seconds for the game to boot up after the initial screen is displayed! WIP: - 0.100u4: Changed Jolly Card (Hungary) to Big Deal (Hungary, set 1) and Jolly Card (bad dump?) to clone Big Deal (Hungary, set 2. Rename (poker4) to (bigdeal) and (poker8) to (bigdealb). - 0.99u2: Added Jolly Card (Hungary) and Jolly Card (bad dump?). Romset: 96 kb / 3 files / 30.4 zip $end $info=bigevglf $mame 0.71u2 [Tomasz Slanina, Jarek Burczynski] WIP: - 0.76: Fixed invalid dipswitch in Big Event Golf. - 12th July 2003: Tomasz Slanina and Jarek Burczynski sent in a driver for Big Event Golf. Category: Golf Recommended Games: Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 498 kb / 19 files / 199 zip $end $info=bigfghtr $mame 0.86 [Tomasz Slanina] TODO: * Serious 8751 MCU protection issues WIP: - 15th August 2004: Tomasz Slanina - Tatatake! Big Fighter preliminary driver (based on my old one). Game doesn't work due to protection (RAM shared with 8751 MCU ) - 1st September 2003: Tomasz Slanina - VERY preliminary Tatake! Big Fighter driver. Unemulated protection (MCU). Only attract mode is working. Partially... - 21st February 2003: Guru - Tatakae! Big Fighter (Nichibutsu 1989) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator. Romset: 1184 kb / 12 files / 456 zip $end $info=bigkarnk $mame 0.37b6 [Manuel Abadia] WIP: - 0.101u3: Pierpaolo Prazzoli fixed Gaelco sprite and tilemap drawing. This fixes the priority problems in Big Karnak. - 24th September 2001: Manuel Abadia fixed Big Karnak, which was broken due to tilemap changes. - 13th December 2000: Manuel Abadia fixed the missing music in Big Karnak. - 0.37b8: Correct YM3812 clock speed to 3580000 Hz. - 5th September 2000: Manuel Abadia fixed some of the priority problems in Big Karnak. - 30th July 2000: Manuel Abadia sent in a Gaelco driver for Big Karnak, Biomechanical Toy and Maniac Square. LEVELS: 4 Other Emulators: * Calice Category: Warriors Recommended Games: Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 2880 kb / 8 files / 1.14 zip $end $info=bigprowr $mame 0.36b16 [?] 0.34b1 [Steve Ellenoff, Brad Oliver] WIP: - 0.36b16: Added Big Pro Wrestling. - 0.34b1: Steve Ellenoff and Brad Oliver added Tag Team Wrestling. Category: Wrestling Recommended Games: Appoooh Robo Wres 2001 Champion Pro Wrestling Mat Mania Pro Wrestling (PlayChoice-10) Body Slam Mania Challenge The Main Event Champion Wrestler Wrestle War WWF Superstars WWF WrestleFest Ring Rage 3 Count Bout / Fire Suplex (NeoGeo) Saturday Night Slam Masters Blazing Tornado Ring of Destruction: Slammasters II WWF: Wrestlemania Zen Nippon Pro-Wrestling Featuring Virtua Ehrgeiz Romset: 153 kb / 21 files / 100 zip $end $info=bigrun $mame 0.53 [Luca Elia] TODO: * Correct video emulation WIP: - 0.97u4: Fixed OKI6295 sound output. - 24th July 2001: Luca Elia added Big Run to the Cisco Heat driver. LEVELS: 5 Category: Racing 3D Recommended Games: Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 7104 kb / 28 files / 2.34 zip $end $info=bigstrik $mame 0.36b9 [Luca Elia] WIP: - 0.95u1: Pierpaolo Prazzoli fixed Best League tilemaps, sprites offsets, visible area and dip-switches and added OKI banking, sprites wraparound and sprites color masking. - 0.95: Angelo Salese improved clone Best League - Game now playable. - 0.94u5: Added clone Best League with extra driver (bestleag.c). - 21st March 2005: Angelo Salese - Improved the driver for Best League, a bootleg of Big Striker with Serie A teams instead of the national ones. - 0.93: Pierpaolo Prazzoli changed Big Striker to use its priority prom. - 0.92: Added priority prom ($0). - 17th December 2004: Dumping Project - Randy have won on eBay a Jaleco's 'Big Striker' board. - 0.62: Added clone Big Striker (bootleg). - 2nd July 2002: David Haywood sent in a driver for a bootleg of Big Striker. - 4th November 1999: Luca Elia added Big Striker to the Mega System 1 driver. LEVELS: 7 Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 2561 kb / 11 files / 790.0 zip $end $info=bigtwin $mame 0.37b7 [Nicola Salmoria] WIP: - 0.101u5: Added 'Coin A/B Mode 2' dipswitches. - 0.96u2: Correct PIC16C57 CPU2 clock speed to 3MHz and VSync to 58Hz. - 0.94u2: Nicola Salmoria found bitmap enable bit, fixes girl pictures sticking in Big Twin and Excelsior. Pierpaolo Prazzoli changed bitmap to be drawn after the fg_tilemap and added 'Allow Continue' dipswtich. - 0.69b: Quench got sound working in Big Twin with the use of the PIC HEX dump. Added PIC16C57 CPU2 (1MHz) and correct MSM6295 clock speed to 7575 Hz. - 31st May 2003: Quench sent in various fixes to the PIC16C5x core and added sound to Big Twin. - 0.62: Replaced the CPU2 rom fake with an user1 rom (mcu). - 28th August 2000: Nicola Salmoria sent in a driver for Big Twin, without sound support though. LEVELS: 40 (endless) Romset: 2828 kb / 12 files / 772.6 zip $end $info=bijokkog $mame 0.37b8 [Takahiro Nogi] < Japan > WIP: - 0.65: Nicola Salmoria cleaned up some Nichibutsu mahjong games, added LCD support. Changed visible area to 512x352 and aspect ratio from 4:3 to 896:1056. LEVELS: 4 Romset: 1088 kb / 18 files / 410 zip $end $info=bijokkoy $mame 0.37b8 [Takahiro Nogi] < Japan > LEVELS: 4 (endless) WIP: - 0.65: Nicola Salmoria cleaned up some Nichibutsu mahjong games, added LCD support to House Mannequin and Bijokko Yume Monogatari. Changed visible area to 512x352 and aspect ratio from 4:3 to 896:1056. Romset: 1600 kb / 11 files / 560 zip $end $info=bioatack $mame 0.34b5 [Thierry Lescot] WIP: - 0.96: Peter Sealy fixed collision detection in Bio Attack and added missing RAM to the Taito SJ memory map. - 0.36b1: Zsolt Vasvari added sprite-sprite collision detection and other improvements in the Taito SJ games. This fixes Bio-Attack. Wild Western is now fully playable. - 0.34b5: Thierry Lescot added Bio-Attack (no collision detection). LEVELS: 6 (endless) Recommended Games: Survival Romset: 69 kb / 18 files / 34.4 zip $end $info=biofreak $mame 0.78 [Aaron Giles] 0.77u2 [Aaron Giles] HardDisk required NOTE: - Biofreaks was actually released as a console game at some point, but this is the original arcade version running on Seattle hardware. It's pretty much unfinished - there's no attract mode, and definitely some bugs in the camera movement, but most of the characters seem playable. Sadly, it's a pretty weak fighter, even in comparison to weak fighters like War Gods. -Aaron Giles WIP: - 0.81u5: Aaron Giles mapped more inputs and DIP switches for Biofreaks. Added 'Boot ROM Test' and 'Hilink download??' dipswitches. - 0.78: Added missing HD image and unknown dipswitches - Game now playable. - 0.77u3: Aaron Giles fixed several minor bugs that affected Biofreaks and California Speed and increased default visible area (512x400) to handle Biofreaks. Tweaked the Midway PIC handling so that Biofreaks can read its serial number. Correct audio ADSP2115 CPU2 clock speed to 16MHz. - 7th December 2003: Aaron Giles fixed several minor bugs in the Seattle driver that affected Biofreaks and California Speed (but they're still not fully working). LEVELS: 8 Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 544 kb / 2 files / 126 zip Harddisk: 7663.82 MB (Heads: 255, Cylinders: 977, Sectors: 63 - Compressed: 90.03) $end $info=biomtoy $mame 0.37b6 [Manuel Abadia] WIP: - 30th July 2000: Manuel Abadia sent in a Gaelco driver for Big Karnak, Biomechanical Toy and Maniac Square. LEVELS: 7 Other Emulators: * Calice * Raine Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Romset: 6144 kb / 12 files / 2.77 zip $end $info=bionicc $mame 0.34b1 [Steven Frew, Phil Stroffolino, Paul Leaman] NOTE: - When playing on stage 2 'infiltration' (or just using the sound test) the music (Sound test 02)'s second loop has several of the instruments offset forward (in time) from when they should be playing. On subsequent loops it gets worse and worse. It sounds to me like something is looping over ['wrapping around'] too late/incorrectly. Same thing happens on the pcb. Fujix WIP: - 12th October 2000: Bryan McPhail fixed Bionic Commando sprite colors. - 0.37b6: Added priority prom (not used). - 6th August 2000: Nicola Salmoria implemented correct tile/sprite priority system in Bionic Commando, Exed Exes, Ghosts 'n Goblins and Last Duel. - 0.36b9: Correct YM2151 clock speed to 3579545 Hz. - 0.36b8: Nicola Salmoria added vh_eof_callback to the MachineDriver structure. See bionicc, lastduel or other cps-1 games. - 18th October 1999: Bryan McPhail sent in a general sprite lag fix, helping CPS-1 games, bionicc and lastduel. - 11th October 1999: Jarek Burczynski sent in an update to his YM2151 emulator, and fixed a dip switch in Bionic Commando. - 0.35b8: Correct palettesize from 448 to 1024 colors. - 4th April 1999: John Butler and Nicola fixed Bionic Commando hiscore functions. - 0.35b2: Maurizio Clementini added clone Top Secret (Japan) - 0.34b8: Howie Cohen added hiscore save in Bionic Commando. - 0.34b4: Nicola Salmoria added Bionic Commando (set 2). LEVELS: 5 Category: Army Fighter Recommended Games: Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 - Combat School Romset: 897 kb / 25 files / 333 zip $end $info=bioship $mame 0.37b13 [Bryan McPhail] TODO: * Accurate sound Possible Bugs: - You don't have to kill the first boss. You get to (what I presume to be) the boss at the end of the first level normally. However, after only a short period of time (a few seconds, much less than the amount of time required to kill the second boss, say), the level just ends. It just sends you to the next level; the boss doesn't go through any death animation, nor do you get any points. This occurs in either one-player or two-player mode. bioship071u2gre DSOK WIP: - 20th April 2005: Guru - Space Ship Gomorrah (JP ver of UPL's Bio-ship Paladin) arrived from Japan. - 0.94u2: Added YM2203 (1.5MHz) sound. - 17th December 2004: Dumping Project - Our man in Japan has picked up a 'Space Battleship Gomorrah' (Japan version of "Bio-Ship Paladin") very cheaply at one of the shops. - 0.53: Nicola Salmoria fixed background in Bioship Paladin (changed the 2x user1 to gfx5 roms). Correct 68000 CPU1 clock speed to 16MHz. - 0.37b11: Added Bio-ship Paladin. - 19th October 2000: Gerardo Oporto fixed dipswitches in Strahl and Bio Ship Paladin. - 14th September 2000: Bryan McPhail added Bio-ship Paladin and Strahl to the Bombjack Twin driver. LEVELS: 9 Other Emulators: * Raine Category: Defender Recommended Games: Malzak Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 3072 kb / 11 files / 1.30 zip $end $info=birdtry $mame 0.63 [Angelo Salese] TODO: * Full Protection WIP: - 12th January 2004: Pierpaolo Prazzoli fixed the sprites in Birdie Try. - 0.63: Angelo Salese partially simulated the protection in Birdie Try. - 26th December 2002: Angelo Salese simulated the i8751 protection in Birdie Try so that the game is playable, but there are some misplaced sprites in it. Bryan McPhail corrected the CPU clock speed in it. Category: Golf Recommended Games: Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 1440 kb / 26 files / 404.2 zip $end $info=bishi $mame 0.76 [R. Belmont] WIP: - 0.99u2: R. Belmont hooked up the mask ROM tests in the service menu - both the tile character ROMS and the sound ROMs now can be tested, added secondary control register, hooked up IRQ control and renamed ROMs for both games to include PCB location information. - 2nd November 2003: Angelo Salese fixed the colors in Bishi Bashi Champ, but the graphics are still mostly corrupted. - 22nd October 2003: R. Belmont (WIP) fixed a few minor things in Bishi Bashi, added interrupts and a few more opcodes to the Mitsu M377xx core (which will eventually drive sound in Super System 22 games like Prop Cycle, among other things). - 16th October 2003: R. Belmont sent in a driver for 'Bishi Bashi Champ Mini Game Senshuken', it's playable with sound but some graphics are wrong possibly due to a bad ROM. - 6th July 2003: R. Belmont (WIP) put a few hours into a driver for 'Bishi Bashi Champ Mini Game Senshuken' (1996, Konami). It's basically a stripped down MW/GX-based mini-board with some rather unKonami-like features outside of the video hardware. Go figure. It passes the ram/rom test and runs now, but inputs, colors, and the tilemap decoding are all incorrect. Ongoing... (Update: Haze helped with the tile decoding, so I'll post some very early screens...). Romset: 5120 kb / 10 files / 2.57 zip $end $info=bjourney $mame 0.34b2 [?] Neo-Geo WIP: - 0.62: Change sound2 rom to sound1 ($100000). - 1st July 2002: Acho A. Tang fixed the missing / incorrect music in Ninja Combat, Ninja Commando, Blue's Journey, Crossed Swords and Thrash Rally. LEVELS: 14 Other Emulators: * Calice * Nebula Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 7680 kb / 20 files / 2.74 zip $end $info=bjtwin $mame 0.36b2 [Mirko Buffoni] TEST MODE: - Press Player 2 buttons 1+2 during reset. "Ready?" will appear and then press Player 1 buttons in this sequence: 2,2,2, 1,1,1, 2,2,2 and 1,1,1. The release date of this program will appear. WIP: - 0.57: Correct cpu1 roms length to 128kb and added 2x proms (function unknown). - 0.37b8: Correct M6502 CPU1 clock speed to 10MHz, the 2x OKI6295 to 24242 Hz and the sound1/2 rom address to $40000. - 22nd August 2000: Nicola Salmoria fixed a 68k bug affecting Bombjack Twin. - 1st August 1999: Mirko Buffoni added test mode code to Bombjack Twin. - 28th July 1999: Mirko Buffoni fixed the sound and dipswitches in Bombjack Twin. - 27th July 1999: Mirko Buffoni sent in a driver for Bombjack Twin. LEVELS: 26 (endless) Other Emulators: * Raine Category: Platform 2 Recommended Games: Bomb Jack Vs. Mighty Bomb Jack Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 4417 kb / 9 files / 1.88 zip $end $info=bking $mame 0.61 [MASH] DIP/Input Bugs: - "Crow" DSW has no effect, crow is always on. Update:I tested this further and even went back to .71 MAME for testing too. It appears the crow object is currently not accessable with any switch settings. Besides disabling the crow, the flight pattern is not changed either when playing Birdie King. I am guessing the bug has always existed since Birdie King was first emulated in the bking2.c driver. Compare this with Birdie King 2. The crow can be disabled and the flight pattern can also be altered. I am guessing there are only two flight patterns even though there are 4 listings. 1 & 3 share same flight pattern while 2 & 4 share same crow flight pattern. New findings and comparisons: For Birdie King dips settings, "year display" works, "number of holes" works. Another dip that does not work in Birdie King dip settings besides "disabling Crow", is "free play". I tested with both .81 and also back to .71 for comparing. Anyway, part of the dips for Birdie King do work while other dip settings are "non-functional". bking077gra BarnacleEd / gregf WIP: - 0.62: Change prom ($200) to user1 prom ($0) - Game now playable. - 6th October 2002: Stefan Jokisch added collision detection to the Birdie King driver, making both Birdie King 1 and 2 fully playable. - 15th May 2002: MASH added Birdie King to the Birdie King 2 driver. Category: Golf Recommended Games: Birdie King 2 Birdie King 3 Pro Golf (Cassette) Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 63 kb / 19 files / 27.6 zip $end $info=bking2 $mame 0.33b6 [Ed. Mueller, Mike Balfour] WIP: - 0.62: Change prom ($200) to user1 prom ($0) - Game now playable. - 6th October 2002: Stefan Jokisch added collision detection to the Birdie King driver, making both Birdie King 1 and 2 fully playable. - 0.35b10: Correct palettesize from 8 to 512 colors. Added proms ($0, $200 - palette and collision detection prom 32x1 (not currently used)). - 6th April 1999: Zsolt Vasvari added the correct colors and cocktail mode to Birdie King 2. - 0.35b3: Zsolt Vasvari improved Birdie King 2 which is now playable. Added audio Z80 CPU2 (3MHz), 2x AY-8910 (2MHz) and 1xDAC sound. Correct Z80 CPU1 clock speed to 4MHz and visible area to 224x256. - 10th February 1999: Zsolt Vasvari changed Birdie King 2 to use a better romset. - 9th February 1999: Nicola Salmoria got Birdie King 2's sound working and the crow sprites are also fixed. - 8th February 1999: Zsolt Vasvari got Birdie King 2 playable (without sound though). - 0.33b6: Ed. Mueller and Mike Balfour added Birdie King 2 (preliminary). Category: Golf Recommended Games: Birdie King Birdie King 3 Pro Golf (Cassette) Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 71 kb / 21 files / 39 zip $end $info=bking3 $mame 0.68 [Pierpaolo Prazzoli] NOTE: - MCU protection: MAME simulated the typical protection HW test and another protection routine with 0x30 command when the player have to shot on the green. Bugs: - On some cup-ins, any result besides "In the cup" (that's past bogey territory) and "Give up!" for a hole will make the game reset. This is due to incomplete MCU emulation / lack of MCU dump. bking3076u2red BarnacleEd / The tECHIDNA WIP: - 16th April 2005: Guru - Birdie King 3 (Taito, for 68705 dumping) arrived, purchased by Randy on eBay several months ago. - 30th January 2005: Dumping Project - Randy have won a Taito 'Birdie King 3' PCB for trojaning on eBay. - 0.69: Angelo Salese fixed a few MCU simulation problems in bking3. - 17th May 2003: Angelo Salese fixed a bug in the MCU simulation of Birdie King 3. - 9th May 2003: Angelo Salese simulated the MCU in Birdie King 3 so it is fully working now. - 16th March 2003: Pierpaolo Prazzoli and Tomasz Slanina added Birdie King 3 to the Birdie King 2 driver but it suffers from unemulated protection. Category: Golf Recommended Games: Birdie King Birdie King 2 Pro Golf (Cassette) Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 81 kb / 24 files / 48.85 zip $end $info=bkrtmaq $mame 0.37b14 [Phil Stroffolino] < Japan > LEVELS: 6 Romset: 6144 kb / 9 files / 1.59 zip $end $info=bladestl $mame 0.36b11 [?] 0.36b6 [Manuel Abadia] WIP: - 0.59: Change sound2 rom ($0) to sound1 ($80000). - 29th December 1999: Manuel Abadia fixed a graphics bug in Blades of Steel. - 28th December 1999: Manuel Abadia sent in a Konami update with K051733 working fully in Devastators and Blades of Steel. - 27th December 1999: Manuel Abadia added the K051733 protection hacks to Blades of Steel and the game works a little bit better. - 0.36b11: Manuel Abadia added Blades of Steel (version T). - 1st December 1999: Manuel Abadia added another Blades of Steel romset. - 0.36b9: Correct M6809 CPU2 clock speed to 2MHz. - 0.36b6: Manuel Abadia added Blades of Steel (not working due to protection). - 27th September 1999: Manuel Abadia sent in a Blades of Steel driver but it doesn't really work because of the protection. LEVELS: 3 Category: Hockey Recommended Games: Hoccer Bull Fighter Fighting Ice Hockey (Cassette) Hat Trick Face Off Hit the Ice Slap Shot 2 On 2 Open Ice Challenge Wayne Gretzky's 3D Hockey - SportTime Table Hockey (Arcadia) Vs. Hot Smash Romset: 1377 kb / 7 files / 867 zip $end $info=blandia $mame 0.62 [David Haywood] 0.37b5 [Luca Elia] NOTE: - On some levels when the battle points are tallied, some of the words are missing letters (see snapshot). Darkk. It's an original bug, check the photo. Thanks to stekka51 for taking care of all my requests for this crap game. Reip - If the screen fades, and the game does that many times, colors will be wrong for a second. Tried with 16bit depth and 8bit depth. - Jonemaan The crappy colors that are shown when the screen changes / fades out are right!. Reip - There's a priority problem between layer with pillars and status text/energy bars in Jurane level. - Nomax This isn't a bug. Reip Bugs: - In Irriana stage, background is a scrolling landscape. The landscape gfx is too short or cut out and you sometimes see a blue background instead. Update by Reip in 0.102u5: I think it may be missing rowscroll. blandia057gre_1 Nomax / Reip - In Jurane stage, the whole bottom of the screen is filled with solid gray. It masks both background and main sprites. Update by Reip in 0.102u5: This is the ugly effect that it's missing. blandia057gre_2 Nomax / Reip WIP: - 0.103: Pierpaolo Prazzoli fixed layer 1 colors in Blandia. - 0.65: Correct sound1 rom address to $140000. - 30th January 2003: Nicola Salmoria fixed the waterfall and sea graphics in Twin Eagle and sound in Caliber 50, Sokonuke Taisen Game and Blandia. - 0.62: Added Blandia (1992 Allumer). - 28th August 2002: David Haywood added the non-prototype version of Blandia to the Seta driver. - 6th July 2000: Luca Elia added Thundercade, Caliber 50, Dragon Unit and Blandia to the Seta driver. STORY: - It was long long ago, an unimaginable time past. Shortly after people discovered copper, there were continuous battles over gold in various regions. Man of power who were supposed to protect the people and promote the prosperity of the town battled cach other for gold, and all the people where ensnared in war. Amidst the fury, a man calling himself "King" appeared among them. He commanded the authorities to turn over all gold to him. Naturally, those in power refused. And all the towns opposing the King were destroyed by the King's magic. Some people engaged the King in man-to-man combat to save their towns. But all challengers perished in a sea of blood before this swordsman king, who claimed to be the strongest man alive. People feared him, calling him "The Man Gold King". All the gods pay head to these earthly events and selected six strong man, one each from six towns in possession of a holy shrine. The gods decided to choose one of the six with whom they would endow the power to vanquish the Mad Gold King. From now on, it is up to you to create the story. LEVELS: 10 Other Emulators: * Raine Category: Fighter (Special) Recommended Games: Warrior Galactic Warriors Gladiator Hippodrome Dark Edge Knuckle Heads Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Super Gem Fighter Mini Mix Romset: 9216 kb / 32 files / 3.50 zip $end $info=blasted $mame 0.36b6 [Aaron Giles] WIP: - 0.36b7: Added audio 68000 CPU2 with CPU2 sound roms. - 11th October 1999: Aaron Giles fixed sound in Blasted and Max RPM. - 23rd September 1999: Aaron Giles sent in an MCR update with support for Power Drive, Turbo Tag, Spy Hunter 2, Blasted, Arch Rivals, Tri-Sports and Pigskin 621AD and also tons of cleanup. LEVELS: 15 (endless) Category: Shooting 2 Recommended Games: Turkey Shoot Crackshot Hogan's Alley Hogan's Alley (PlayChoice-10) N.Y. Captor Shoot Out Empire City: 1931 Dead Angle Vs. Freedom Force Who Dunit Beast Busters Steel Gunner Steel Gunner 2 Lethal Enforcers Under Fire Locked 'n Loaded Point Blank Point Blank 2 Target Hits Crypt Killer Lethal Justice Police Trainer Sharpshooter Tut's Tomb Romset: 1088 kb / 14 files / 474 zip $end $info=blaster $mame 0.24 [Marc LaFontaine] SETUP and TEST MODE: - The first time you run the game, it will say 'factory settings restored'. Press F2 to proceed. - Press F2 for Test-Mode - Press F1 + F2 for Bookkeeping/Setup Bugs: - Since Aaron's Williams driver rewrite in MAME 0.95u3, there are colored lines at the bottom. Right after a screen cleared (see snapshot). blaster0100u1gre MASH WIP: - 0.95u3: Correct all cpu1 roms addresses. - 0.92: HIGHWAYMAN added proms ($0, $200 - video inversion for cocktail table). - 0.80u2: Added clone Blaster (early 30 wave version). - 6th March 2004: David Haywood added an early 30-wave version of Blaster to the Williams driver. - 0.58: Added clone Blaster (kit). - 31st January 2002: Aaron Giles added the kit version of Blaster to the Williams driver. - 0.36b7: Added color PROM data 'blaster.col'. - 0.35b1: Nicola Salmoria support analog joystick support in Sinistar and Blaster. - 0.29: Marc Lafontaine made several fixes to the Williams driver: Blaster is finished STORY: - Remember Robotron 2084: Now it is the year 2085. The Robotrons have destroyed the human race. You escape in a stolen space shuttle. Your destination: Paradise. A remote outpost 20 million light years away. Does paradise exist? Can civilization be started again? These questions will be answered at the end of your journey. But first, you must BLAST... OR BE BLASTED! LEVELS: 21 Other Emulators: * Retrocade Recommended Games: Robotron Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 231 kb / 21 files / 101 zip $end $info=blasto $mame 0.33b3 [Frank Palazzolo] Samples required (Blockade) TODO: * Add correct sound/samples WIP: - 0.92: Frank Palazzolo added discrete sound to Blasto. - 0.76: Re-added a bit of code that was removed from blockade driver when it was converted to use tilemap (blasto needed it). - 0.34b8: Howie Cohen added hiscore save in Blasto. - 0.34b4: Juergen Buchmueller fixed Blasto. Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 5 kb / 6 files / 2.87 zip $end $info=blastoff $mame 0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] LEVELS: 6 Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 2436 kb / 21 files / 742 zip $end $info=blazeon $mame 0.37b8 [Luca Elia] WIP: - 0.53: Correct audio Z80 CPU2 and YM2151 clock speed to 4MHz and gfx1/2 rom addresses. - 12th September 2000: Luca Elia added Blaze On to the Kaneko16 driver. LEVELS: 5 Category: R-Type Recommended Games: R-Type R-Type II R-Type Leo Rezon Super Spacefortress Macross II Hyper Duel Gradius / Nemesis Gradius II / Vulcan Venture Gradius III Gradius 4: Fukkatsu Vs. Gradius Gradius (PlayChoice-10) Salamander Salamander 2 Turtle Ship X Multiply Hellfire Zero Wing Raiga - Strato Fighter Romset: 3712 kb / 6 files / 1.06 zip $end $info=blazer $mame 0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] WIP: - 8th November 1999: Ernesto Corvi added proper emulation for Dragon Spirit, Dangerous Seed and Blazer key chips. - 15th October 1999: Tatsuyuki Satoh sent in a Namco System 1 update with a correct romset for Blazer, DAC sound fixes and some other fixes to m6800. - 10th September 1999: Tatsuyuki Satoh fixed Blazer build mask data. - 4th March 1999: Ernesto Corvi submitted the Namco System 1 driver with support for Pacmania and Galaga 88. The Namco System 1 driver is still very slow and sprites are screwed. Pacmania and Galaga 88 are the games that work best, Dragon Spirits is almost there, Splatter House and Blazer have missing graphics and World Stadium 90 has protection problems. Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 3012 kb / 28 files / 995 zip $end $info=blazstar $mame 0.34b5 [?] Neo-Geo NOTE: - The NeoGeo rendering code has been rewritten to be fully scanline based, this will allow for more accurate rendering. Partial updates are forced whenever a video ram write occurs. Currently Blazing Star seems to have some issues with the new code (flickering during the Tunnel level, there are probably some timing bugs elsewehre in the driver). Bugs: - The problem appearing in neogeo.c is quite apparent in Blazing Star, in the 2nd level with the looped background. The top 8pixels on the screen (above the 1UP, HIGHSCORE, INSERT COIN messages) blink in and out of sync (think how the Genesis flickered sprites to create transparency affects). blazstar0103u4gre Pr3tty F1y WIP: - 0.34RC2: Added correct CPU 2 rom and sound roms. LEVELS: 7 Other Emulators: * Calice * Nebula Romset: 45632 kb / 25 files / 20.3 zip $end $info=bldyror2 $mame 0.82u1 [smf] WIP: - 7th May 2004: smf fixed the banking in Bloody Roar 2 so that it works fully now. - 3rd May 2004: Guru - Bloody Roar 2 arrived from Brian Troha. Other Emulators: * ZiNc Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 26112 kb / 10 files / 18.44 zip $end $info=blitz $mame 0.77u2 [Aaron Giles] HardDisk required WIP: - 0.102: Brian Troha added clone NFL Blitz (boot ROM 1.1). - 0.77u3: Aaron Giles added speedups to Blitz and Blitz 2000. Correct audio ADSP2115 CPU2 clock speed to 16MHz and visible area to 512x400. - 7th December 2003: Aaron Giles speedups to NFL Blitz and NFL Blitz 2000 and did various other bug fixes and cleanups in the Seattle driver. - 30th November 2003: Aaron Giles added NFL Blitz and NFL Blitz 2000 to the Seattle driver. Category: Football Recommended Games: NFL Blitz '99 NFL Blitz 2000 Atari Football 10 Yard Fight Scrum Try (Cassette) Gridiron Fight Street Football Quarterback Tecmo Bowl Tecmo Bowl (PlayChoice-10) TouchDown Fever Cyberball John Elway's Team Quarterback All American Football High Impact Football Pigskin 621AD Joe Montana II: Sports Talk Football (Mega-Tech) Super High Impact Football Frenzy (NeoGeo) Hard Yardage - Field Goal Romset: 544 kb / 3 files / 77.5 zip Harddisk: 1539.56 MB (Heads: 16, Cylinders: 3128, Sectors: 63 - Compressed: 262.09) $end $info=blitz2k $mame 0.77u2 [Aaron Giles] HardDisk required WIP: - 0.84u2: Changed description to 'NFL Blitz 2000 Gold Edition'. - 0.81u6: Aaron Giles fixed incorrect sound pitch in Blitz 99/2k. - 0.77u3: Aaron Giles added speedups to Blitz and Blitz 2000. Correct audio ADSP2115 CPU2 clock speed to 16MHz and visible area to 512x400. - 7th December 2003: Aaron Giles speedups to NFL Blitz and NFL Blitz 2000 and did various other bug fixes and cleanups in the Seattle driver. - 30th November 2003: Aaron Giles added NFL Blitz and NFL Blitz 2000 to the Seattle driver. Category: Football Recommended Games: NFL Blitz NFL Blitz '99 Atari Football 10 Yard Fight Scrum Try (Cassette) Gridiron Fight Street Football Quarterback Tecmo Bowl Tecmo Bowl (PlayChoice-10) TouchDown Fever Cyberball John Elway's Team Quarterback All American Football High Impact Football Pigskin 621AD Joe Montana II: Sports Talk Football (Mega-Tech) Super High Impact Football Frenzy (NeoGeo) Hard Yardage - Field Goal Romset: 544 kb / 3 files / 128 zip Harddisk: 6149.88 MB (Heads: 255, Cylinders: 784, Sectors: 63 - Compressed: 590.78) $end $info=blitz99 $mame 0.77 [Aaron Giles] HardDisk required WIP: - 0.81u6: Aaron Giles fixed incorrect sound pitch in Blitz 99/2k. - 0.77u3: Correct audio ADSP2115 CPU2 clock speed to 16MHz and visible area to 512x400. - 0.77u2: Correct R5000 CPU1 clock speed to 150 MHz. - 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game). - 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games. Category: Football Recommended Games: NFL Blitz NFL Blitz 2000 Atari Football 10 Yard Fight Scrum Try (Cassette) Gridiron Fight Street Football Quarterback Tecmo Bowl Tecmo Bowl (PlayChoice-10) TouchDown Fever Cyberball John Elway's Team Quarterback All American Football High Impact Football Pigskin 621AD Joe Montana II: Sports Talk Football (Mega-Tech) Super High Impact Football Frenzy (NeoGeo) Hard Yardage - Field Goal Romset: 544 kb / 3 files / 126.92 zip Harddisk: 2012.06 MB (Heads: 16, Cylinders: 4088, Sectors: 63 - Compressed: 362.47) $end $info=blkheart $mame 0.60 [Kamel] TODO: * Accurate sound WIP: - 0.94u4: Nicola Salmoria improved NMK004 simulation and prevented hang in Black Heart. - 0.94u2: Added YM2203 (1.5MHz) sound and 'Demo Sounds' dipswitch. Swapped sound1/2 roms. - 0.90: Brian Troha fixed Black Heart dipswitches. - 0.60: Added Black Heart and clone Black Heart (Japan). - 16th April 2002: Kamel added protection patches that make Black Heart and Mustang playable in the nmk16 driver. LEVELS: 8 (endless) Other Emulators: * Raine Recommended Games: Dragon Spirit Syvalion Dragon Breed Saint Dragon Dragon Saber Dragon Blaze Romset: 3521 kb / 10 files / 1.08 zip $end $info=blkhole $mame 0.36b14 [Zsolt Vasvari] WIP: - 5th January 2000: Zsolt Vasvari added Black Hole and Streaking to the galaxian driver. Other Emulators: * GalEMU * Tickle * VAntAGE Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 17 kb / 9 files / 10.0 zip $end $info=blkpnthr $mame 0.37b11 [Eisuke Watanabe] Bugs: - I have never saw the game in real but obviously there are some problem with the demo in the attract mode : the panther hit the first 2 enemies, but miss the following 2. But it think it killed them and act like if they were no more (and then die immediatly, by those 2 unkilled enemies). It's like the game speed is out of sync with the recorded demo player move. blkpnthr37b11gre YMI WIP: - 8th January 2001: Eisuke Watanabe added Black Panther to the Gradius / Nemesis driver. ARCADE RELEASE: Black Panther (Konami) - 1987/Jun/26 LEVELS: 4 Romset: 544 kb / 6 files / 266 zip $end $info=blktiger $mame 0.29 [Paul Leaman] Bugs: - blktiger and clones: These games can't receive coins during play, only in continue screen. Oddly the service coin (key 9) works! Update: With the "Allow Continue" dip set to "NO", if you insert one coin, play a game, then die, you can no longer insert any coins to play a second game. blktiger37b15gre Bugfinder / fart_flower - blktiger and clones: Has sprite priority issues (dragon in intro should appear behind mountains/statue). blktiger060gre BMF54123 / dwidel WIP: - 0.104u3: Adam Bousley added save states support to the Black Tiger driver. - 0.79: Chaneman fixed rom filenames in clone Black Dragon. - 27th December 2003: Stefan Jokisch added the fixed Black Dragon (bootleg) ROMs to the Black Tiger driver. - 23rd August 2000: Nicola Salmoria fixed graphics priority (sprite/tile) problems in Black Tiger. - 0.36b9: Correct the clock speed of the 2x YM2203 to 3579545 Hz. - 0.35b1: Nicola Salmoria added clone Black Dragon (bootleg, hacked). Added proms ($0, 100, 200, 300 - function unknown). - 0.34b5: Marco Cassili added Black Tiger (bootleg). - 0.33b4: Nicola Salmoria fixed Black Tiger hiscore save. - 0.31: Aaron Giles added 16 bit color support for games which need it (e.g. Rastan, Gauntlet, Black Tiger, and many others). - 0.30: Michael Appolo fixed character colors in Black Tiger and Juan Carlos Lorente added hiscore save. Mirko Buffoni added Black Dragon (Japan). LEVELS: 8 Other Emulators: * CottAGE * JEmu2 STORY: - Long Long ago, three dragons descended from skies above with a rolling thunder and destroyed a kingdom into darkness. From lengthy suffering and darkness of the kingdom came one brave fighter. Category: Warriors Recommended Games: Genpei ToumaDen Rygar Rygar (PlayChoice-10) Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 865 kb / 19 files / 330 zip $end $info=blmbycar $mame 0.55 [Luca Elia] 0.37b12 [Luca Elia] WIP: - 0.55: Added Blomby Car (encrypted). - 11th June 2001: Luca Elia added another version of Blomby Car ROM set. - 15th February 2001: Luca Elia sent in a driver for Blomby Car. LEVELS: 4 Category: Racing 2D Recommended Games: Laguna Racer Super Bug Safari Rally High Way Race Up'n Down Road Fighter Stocker Crazy Rally Super Speed Race Junior Space Position R.C. Pro-Am (PlayChoice-10) Drift Out Drift Out '94 - The Hard Order Neo Drift Out - New Technology (NeoGeo) Thrash Rally (NeoGeo) World Rally World Rally 2: Twin Racing Great 1000 Miles Rally Mille Miglia 2: Great 1000 Miles Rally Backfire! Over Top (NeoGeo) Romset: 4096 kb / 8 files / 1.42 zip $end $info=block $mame 0.37b14 [?] 0.35b4 [Nicola Salmoria] WIP: - 0.104u8: Corrado Tomaselli and David Haywood fixed level 6 and clone Block Block (World 911106 Joystick). - 0.104: Rename (block) to (blockjoy) and (blocka) to (block). - 0.73: Correct input from dial to joy8way. - 8th October 2001: Angelo Salese submitted a fix for proper joystick support for Block Block. - 0.37b14: Added Block Block (World 911106). - 1st February 2001: Sean Young integrated Mitsutaka Okazaki's YM2413 emulator. - 0.35RC1: Nicola Salmoria added clone Block Block (Japan) and added music in Block Block, Hatena etc. Correct gfx1 rom ($0) in Block Block (World). - 0.35b12: Nicola Salmoria fixed Block Block title screen. - 0.35b7: Nicola Salmoria added clone Block Block (bootleg) LEVELS: 50 Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 1184 kb / 10 files / 494 zip $end $info=blockade $mame 0.31 [Frank Palazzolo] Samples required WIP: - 0.92: Frank Palazzolo added discrete sound to Blockade. Recommended Games: Barricade Bigfoot Bonkers Comotion Checkmate Dominos Embargo Hustle Minesweeper Minesweeper (4-Player) Tron Toggle Wit's Romset: 3 kb / 4 files / 1.52 zip $end $info=blockcar $mame 0.37b11 [Luca Elia] NOTE: - The dipswitch setting controls name. The game can be Block Carnival or Thunder & Lightning 2, for either Japan or US. WIP: - 4th January 2001: Luca Elia added Block Carnival to the Seta driver. LEVELS: 20 Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 1792 kb / 5 files / 782 zip $end $info=blocken $mame 0.37b5 [Nicola Salmoria] < Japan > Bugs: - When finishing game on the fourth course (you must select it just after pressing start on the begining of a game), after 2 ending screen, you got a cell testing screen instead of the programmer team credit (you must reset the game to get out of there). blocken137b8gre YMI - Some of the enemy voice are totally wrong (like the purple bird having a girls voice, or the ship-robot saying "I'm the champion" when losing, etc...). blocken337b8gre YMI - In Attract Mode, on the demonstration play (one versus another), after about every second the screen freezes for a while (about 5-10 frames), then continues normally then goes another freeze and continues and so on, until the demonstration leaves. Other attract mode "items" are unaffected by this. FPS counter stays a solid 60/60. blocken059gre_1 Kale - Regardless of the course chosen, in the first intermission there's no road on the map. This happens on every play (not only the first). In the second and successive intermissions the road is present. blocken059gre_2 Kale WIP: - 7th July 2000: Nicola Salmoria added Blocken to the Shanghai 3 driver. LEVELS: 5 - 7 - 10 - 12 (depends on difficulty level selected) Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 2368 kb / 7 files / 0.99 zip $end $info=blockgal $mame 0.60 [Angelo Salese] 0.34b2 [Nicola Salmoria] TODO: * Protection. Only the bootleg works. * Wanted: 317-0029 MC-8123B CPU WIP: - 0.60: Re-added Block Gal and clone Block Gal (bootleg). - 9th April 2002: Angelo Salese submitted an improvement to the Block Gal colors, and Nicola Salmoria fixed them completely. - 3rd April 2002: Angelo Salese fixed the Block Gal bootleg video emulation, but background colors are still wrong. - 0.55: This game was removed from MAME. Also the clone Block Gal (bootleg). - 0.36b4: Nicola Salmoria added clone Block Gal (bootleg). - 1st September 1999: Nicola added Block Gal bootleg. - 0.34b2: Nicola Salmoria added Block Gal (not working due to encryption). LEVELS: 20 Romset: 153 kb / 14 files / 55.6 zip $end $info=blockhl $mame 0.36b13 [?] 0.36b5 [Nicola Salmoria] WIP: - 0.99u4: Pierpaolo Prazzoli fixed K051960 sprite drawing and priority. - 0.36b13: Added Block Hole (Konami 1989). - 0.36b5: Nicola Salmoria added Quarth. - 11th September 1999: Nicola sent in a driver for Quarth (aka Block Hole). ARCADE RELEASE: Quarth (Konami) - 1989/Oct/25 LEVELS: 10 Romset: 353 kb / 11 files / 126 zip $end $info=blockout $mame 0.31 [Nicola Salmoria] WIP: - 0.82: Correct 68000 CPU1 clock speed to 10MHz and VSync to 58Hz. - 0.57: Added clone Block Out (Japan). - 23rd November 2001: David Haywood added the Japan ROM set to the Block Out driver. - 0.35b11: Nicola Salmoria added clone Block Out (set 2). Added prom ($0 - unknown). - 0.35b8: Correct 68000 CPU clock speed to 8.76MHz. - 0.35b4: Correct Z80 CPU2 clock speed to 3579545 Hz. - 0.34RC1: Howie Cohen added hiscore save in Block Out. LEVELS: 100 (endless) Category: Tetris Recommended Games: Vs. Tetris Tetris (Atari) Tetris (Sega) Tetris (System E) Bloxeed Xyonix Final Tetris Hot Blocks - Tetrix II Magix / Rock Tetris Plus Tetris Plus 2 Tetris The Grand Master - Welltris Romset: 417 kb / 5 files / 197 zip $end $info=bloodbro $mame 0.36b1 [Carlos A. Lozano, Phil Stroffolino, Richard Bush] NOTE: - In the second level intro (one that shows pics of the next four levels) the shadow of the boot's color is wrong. - Karasu (bloodbro055gre) It's exactly as the pcb. Kold666 WIP: - 0.89u3: Added clone Blood Bros. (set 2). - 0.79u2: Remove unknown dipswitches. - 19th February 2004: Curt Coder submitted cleanups to Blood Bros and Xor World. - 0.36b13: Correct 68000 CPU1 clock speed to 10MHz, Z80 CPU2 and YM3812 to 3579545Hz and replaced ADPCM with OKI6295 (8000 Hz) sound. - 28th November 1999: Bryan McPhail added more sound to Blood Brothers. - 0.36b1: Added Blood Bros and clone West Story. Phil Stroffolino made a new sprite manager, used in System 16, Ninja Gaiden, Shoot Out and Blood Bros. - 20th June 1999: Bryan McPhail added sound to Blood Brothers. - 19th June 1999: Phil Stroffolino sent a preliminary Blood Brothers driver, with help from Richard Bush. LEVELS: 20 Other Emulators: * Raine Category: Western Recommended Games: Gun Fight Boot Hill Sheriff Indian Battle Lasso Pioneer Balloon Wild Western The Tin Star Bank Panic Cheyenne Wanted Wild Gunman (PlayChoice-10) Gun.Smoke Express Raider Iron Horse Iga Ninjyutsuden Showdown Sunset Riders Heated Barrel Wild West C.O.W.-Boys of Moo Mesa Lethal Enforcers II: Gun Fighters Charlie Ninja Bang! Romset: 2880 kb / 10 files / 1.09 zip $end $info=bloodstm $mame 0.37b11 [Aaron Giles] WIP: - 0.60: Added clone Blood Storm (v1.10). - 14th April 2002: Aaron Giles added World Class Bowling, another version of Bloodstorm and fixed the DIP switches in the itech32 driver. - 0.37b11: Added Blood Storm (v2.22) and clones (v2.10) and (v2.20). - 8th January 2001: Aaron Giles finished the Strata / Incredible Technologies 32-bit driver, supporting Time Killers, Bloodstorm and Hard Yardage. - 14th December 2000: Aaron Giles reported some good progress on Time Killers and Blood Storm. LEVELS: 10 Category: Fighter (Special) Recommended Games: Warrior Galactic Warriors Gladiator Hippodrome Blandia Dark Edge Knuckle Heads Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Super Gem Fighter Mini Mix Romset: 12160 kb / 23 files / 8.85 zip $end $info=bloodwar $mame 0.74u2 [Luca Elia] WIP: - 0.94u5: Sebastien Volpe updated the Kaneko16 driver, now Blood Warrior loaded the correct roms. Correct gfx1 roms addresses. - 0.88u2: Swap gfx2 rom with gfx3. - 12th March 2003: Luca Elia added Blood Warrior to the Kaneko16 driver but it's not playable due to an unemulated MCU. Romset: 35969 kb / 29 files / 10.0 zip $end $info=bloxeed $mame 0.37b9 [David Haywood, Aaron Giles] TODO: * Wanted: 317-0140 EPM5032 NOTE: - The Bloxeed (C System) clones uses different hardware and sound. WIP: - 0.89u1: Added 317-0139.key, dipswitches 'Price Type', 'Demo Sounds', 'Difficulty' and 'High Speed Mode' and fixed rom filenames - Game now playable. - 24th November 2004: Thierry Lescot - Dumped the cpus from D.D.Crew (Europe, 4 Player), Ryukyu and Bloxeed (system18, japan). - 0.84u5: Fabrice Arzeno added clone Bloxeed (US, C System). - 18th March 2004: Charles MacDonald fixed Z80 clock (8.192 Mhz -> 8.00 MHz). - 0.37b10: Correct audio Z80 CPU2 clock speed to 8192000 Hz and replace YM2151 with 2x YM3438 (8MHz) and RF5C68. - 0.37b9: Added Bloxeed and clone Bloxeed (C System). - 17th September 2000: David Haywood fixed some bugs in the Sega C2 driver so that Bloxeed, Borench, Poto Poto, Stack Columns and Zunzunkyou no Yabou now work. Other Emulators: * Sega System C2 Category: Tetris Recommended Games: Vs. Tetris Tetris (Atari) Tetris (Sega) Tetris (System E) Xyonix Final Tetris Hot Blocks - Tetrix II Magix / Rock Tetris Plus Tetris Plus 2 Tetris The Grand Master - Block Out Welltris Romset: 712 kb / 9 files / 175.7 zip $end $info=blstroid $mame 0.35b11 [Aaron Giles] 0.33b4 [Aaron Giles] Possible Bugs: - (1) Start a new game, but don't enter any of the warps. It helps to transform to Speeder so you can stay in the middle of the screen with minimal effort. (2) Let yourself run out of energy. You'll get text warnings about low energy, and then your ship blows up and you're taken to the continue screen. Notice that the background changes and the message reads "Continue at same level?" The background will display with odd colors. (3) Continue the game. You'll start at level 1, whose background displays with a bad color set. (See a screenshot here.) The level plays just fine, and is at Novice difficulty (any items you pick up during this game will show their initial information messages). (4) As you play, notice the number of sectors you have to clear when you exit a sector. It'll be a total of 16 sectors, but you will only be able to select from the first 9! When those 9 are done, you're stuck - you won't be able to make any more progress in the game. Also, the background music for each sector after the first one is some sort of rock-style music, which I haven't heard elsewhere in the game and I haven't had the patience to find out if it's the same as in the harder levels. Played around with it a little more and discovered that if you warp into Medium, Hard or Expert levels at the start of the game, defeat the first galaxy and the first round with Mukor, and THEN let yourself run out of energy on the next warp screen: The game puts you back into the last level of the galaxy you just conquered (when you continue), tells you to warp to fight Mukor, and then lets you fight him again! And I think it's a different configuration of "ports" on Mukor's body this time. When you've defeated him for the second time, you end up at the warp screen again, and running out of energy and continuing will only put you on the warp screen again and again. (In other words, you can't fight Mukor infinite times this way.) Also, the "rock music" I referred to earlier is indeed from the 4th warp in Hard and Expert levels. blstroid060gre Dorsola WIP: - 0.76u1: Aaron Giles added clones Blasteroids (rev 3) and (German, rev 2). - 1st August 2002: Russell Howard submitted a small fix for Blasteroids DIP switch settings. - 0.37b15: Correct M6502 CPU2 clock speed to 1789500 Hz and YM2151 to 3579000 Hz. - 0.37b5: Added clone Blasteroids (with heads). - 19th June 2000: Aaron Giles added a new Blasteroids romset, which replaces the rocks with designer Ed Rotberg's head under certain circumstances. - 0.36RC1: Correct 68000 CPU1 clock speed to 7159090 Hz, M6502 CPU2 to 1789772 Hz and YM2151 to 3579545 Hz. - 0.35b11: Aaron Giles added Blasteroids (version 4). - 0.34b8: Nicola Salmoria support high resolution sprites in Blasteroids. LEVELS: 68 Other Emulators: * Retrocade Category: Asteroids Recommended Games: Asteroids Asteroids Deluxe Space Force Space Fortress Space Duel Space Lords Romset: 1600 kb / 25 files / 596 zip $end $info=blswhstl $mame 0.36b13 [Brian A. Troha] 0.36b4 [Nicola Salmoria] Bugs: - When the final boss dies, he looks like a pink brain with a face. If you watch closely, you'll see that this sprite slightly glitched; there's a thin black line crossing its face. blswhstl36b16gre Frotz DIP/Input Bugs: - Minor input bug. Pressing a key mapped to either button will fire both cannon and bombs (i.e. pressing ctrl or Joy1 Button 1 alone will fire both, and alt or joy2 button 2 likewise) despite both buttons being mapped to completely different keys or buttons on the input menu. It only seems to happen on blswhstl, not on detatwin. blswhstl056gra Jpikachu WIP: - 0.97u4: Mamesick fixed inverted stereo channels. - 27th February 2004: R. Belmont fixed the sound balance in Asterix, Detana Twinbee and Sunset Riders. - 0.72u1: Acho A. Tang fixed sticky sprites in Detana! Twinbee. - 0.36b13: Added Bells & Whistles (Konami). - 0.36b5: Correct Z80 CPU2 clock speed to 3579545 Hz. - 27th August 1999: Nicola sent in a driver for Detana!! Twin Bee. LEVELS: 7 Recommended Games: TwinBee Twin Bee Yahhoo! Kozmik Kroozr Dr. Toppel Tankentai Gemini Wing Wonder Planet Plus Alpha SD Gundam Neo Battling Romset: 3648 kb / 10 files / 1.69 zip $end $info=bluehawk $mame 0.37b6 [Nicola Salmoria] TODO: * Accurate video emulation Bugs: - When tanks emerge from buildings, they appear on top of the buildings (see snapshot). bluehawk37b6gre Jonemaan / DCisTHEbest WIP: - 0.96u1: Fixed input and added 'Coin Type' dipswitch. - 0.74: Correct MSM6295 clock speed to 7575 Hz. - 0.54: Added clone Blue Hawk (NTC). - 19th August 2000: Nicola Salmoria sent in a Dooyong driver with support for Pollux, Blue Hawk, Primella, R-Shark and The Last Day. LEVELS: 7 Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 2176 kb / 9 files / 727 zip $end $info=blueprnt $mame 0.27 [Nicola Salmoria] WIP: - 0.88u1: Correct Z80 CPU1 clock speed to 3.5MHz and Z80 CPU2 to 1.25MHz. Removed 'Unknown' dipswitches. - 0.36b9: Added clone Blue Print (Jaleco). - 0.35RC1: Correct Z80 CPU1 and Z80 CPU2 clock speed to 2.5MHz and palettesize from 24 to 16 colors. - 5th June 1999: Nicola (hopefully) fixed the colors of Blue Print. - 0.31: Martin Searle made better colors in Blue Print. - 0.30: Virtu-Al made better sound tempo and pitch in Blue Print. - 0.28: Mike Balfour added hiscore save in Blue Print. - 0.27: Support for Blue Print. PLAY INSTRUCTIONS: - Collect all parts and assemble machine from the Blue-Print. When complete, start the machine and use it to destroy the monster before it catches the girl. Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 48 kb / 12 files / 22.6 zip $end $info=blueshrk $mame 0.34b1 [?] TODO: * Add sound/samples WIP: - 8th May 2000: Zsolt Vasvari fixed Desert Gun and Blue Shark. LEVELS: 1 (endless) Other Emulators: * Laser Category: Diving Recommended Games: Kaitei Takara Sagashi Shark Attack Funky Fish Marine Date Calipso Devil Fish Marine Boy Snap Jack Sea Fighter Poseidon ThunderJaws Diver Boy Romset: 6 kb / 3 files / 3.80 zip $end $info=blzntrnd $mame 0.37b13 [Nicola Salmoria] WIP: - 0.77u2: Changed VSync to 58Hz. - 0.62: Added Z80 CPU2 (8MHz) and YM2610 (8MHz) stereo sound. - 2nd September 2002: R. Belmont added sound to Blazing Tornado. - 5th March 2001: Nicola Salmoria added K053936 graphics chip emulation to Blazing Tornado, and improved the K054157 emulation a bit. - 3rd March 2001: Nicola Salmoria added Blazing Tornado to the Metro driver. Blazing Tornado however lacks background graphics. PLAY INSTRUCTIONS: - Press Button 1 for light attack, Button 2 for power attack, Button 3 for run. - Hit buttons as fast as you can to make power moves. - Each Wrestler have his own move. Try them all to find your favorite fighting style. LEVELS: 9 (final boss: Ludwig from germany) Category: Wrestling Recommended Games: The Big Pro Wrestling! Appoooh Robo Wres 2001 Champion Pro Wrestling Mat Mania Pro Wrestling (PlayChoice-10) Body Slam Mania Challenge The Main Event Champion Wrestler Wrestle War WWF Superstars WWF WrestleFest Ring Rage 3 Count Bout / Fire Suplex (NeoGeo) Saturday Night Slam Masters Ring of Destruction: Slammasters II WWF: Wrestlemania Zen Nippon Pro-Wrestling Featuring Virtua Ehrgeiz Romset: 33408 kb / 21 files / 14.403 zip $end $info=bm1stmix $mame 0.76u1 [?] HardDisk required WIP: - 0.99u2: Fixed dipswitches. LEVELS: 4 Recommended Games: beatmania 2nd MIX beatmania 4th MIX beatmania 5th MIX beatmania 6th MIX beatmania (hiphopmania) complete MIX beatmania complete MIX 2 beatmania CORE REMIX beatmania f. Dreams Come True Romset: 5120 kb / 11 files / 1.16 zip Harddisk: 1376.16 MB (Heads: 16, Cylinders: 2796, Sectors: 63 - Compressed: 183.33) $end $info=bm2ndmix $mame 0.77u1 [?] HardDisk required WIP: - 0.99u2: Fixed dipswitches. - 0.77u2: Added beatmania 2nd MIX (ver JA-B) and clone beatmania 2nd MIX (ver JA-A). LEVELS: 3 Recommended Games: beatmania beatmania 4th MIX beatmania 5th MIX beatmania 6th MIX beatmania (hiphopmania) complete MIX beatmania complete MIX 2 beatmania CORE REMIX beatmania f. Dreams Come True Romset: 5120 kb / 11 files / 1.40 zip Harddisk: 1376.15 MB (Heads: 16, Cylinders: 2796, Sectors: 63 - Compressed: 364.00) $end $info=bm4thmix $mame 0.74u2 [?] HardDisk required WIP: - 0.75: Correct 68EC020 CPU1 clock speed to 8MHz. Change description from 'Beatmania 4th MIX (ver JA-A)' to 'beatmania 4th MIX (ver JA-A)'. LEVELS: 4 Recommended Games: beatmania beatmania 2nd MIX beatmania 5th MIX beatmania 6th MIX beatmania (hiphopmania) complete MIX beatmania complete MIX 2 beatmania CORE REMIX beatmania f. Dreams Come True Romset: 5120 kb / 11 files / 1.28 zip Harddisk: 2067.19 MB (Heads: 16, Cylinders: 4200, Sectors: 63 - Compressed: 340.78) $end $info=bm5thmix $mame 0.83 [?] HardDisk required LEVELS: 4 Recommended Games: beatmania beatmania 2nd MIX beatmania 4th MIX beatmania 6th MIX beatmania (hiphopmania) complete MIX beatmania complete MIX 2 beatmania CORE REMIX beatmania f. Dreams Come True Romset: 5120 kb / 11 files / 1.47 zip Harddisk: 2067.19 MB (Heads: 16, Cylinders: 4200, Sectors: 63 - Compressed: 622.7) $end $info=bm6thmix $mame 0.84u5 [?] HardDisk required LEVELS: 4 Recommended Games: beatmania beatmania 2nd MIX beatmania 4th MIX beatmania 5th MIX beatmania (hiphopmania) complete MIX beatmania complete MIX 2 beatmania CORE REMIX beatmania f. Dreams Come True Romset: 5120 kb / 11 files / 1.73 zip Harddisk: 5729.06 MB (Heads: 15, Cylinders: 12416, Sectors: 63 - Compressed: 409.45 ) $end $info=bmaster $mame 0.36b6 [Bryan McPhail] WIP: - 19th July 2001: Nicola Salmoria decrypted the sound CPU in Blade Master and Lethal Thunder. - 0.37b8: Added V30 CPU2 (14318180 Hz), YM2151 (3579545 Hz), GA20 (3579545 Hz) and correct gfx1/gfx2 rom addresses. Bryan McPhail added preliminary Irem GA20 sound emulation. Preliminary sound in Blade Master, Gunforce, Undercover Cops and Lethal Thunder. - 24th September 1999: Oliver Bergmann sent in a NEC V20, V30, V33 cpu core, and Bryan McPhail submitted an Irem M92 driver with support for Blade Master, Gunforce, Lethal Thunder, Hook, Undercover Cops, R-type Leo, Major Title 2 and In The Hunt, but none of the games have sound because of an encrypted sound CPU. LEVELS: 7 Category: Warriors Recommended Games: Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 4352 kb / 15 files / 1.83 zip $end $info=bmcbowl $mame 0.84 [David Haywood] TODO: * Missing music * Some wrong gfx NOTE: - The Game is almost playable, especially with NVRAM_HACK (undefine it to get real nvram access, but sometimes it's impossible to get back to title screen ). - Press START(1) OR BUTTON1 to start game , also START(1) or BUTTON1 to bowl / start ( 5 to insert coin(s) , B to bet , D to pay out (?), etc...) TEST MODE: - Press ANALIZER(0) durning boot to enter test menu, then STOP1+STOP2 - sound test menu, BIG(G) - cycle options, DOUBLE(H) - play, STOP1(X),STOP2(C) - change, TAKE(A) - color test, START(1) - exit, BET(B)+START(1) - other tests and START(1) - next test - Press START(1)+HP(S) durning boot to see stats. - Press CONFIRM(N) durning boot, to enter settings: BET(B) - change page, STOP1(X)/STOP3(V) - modify, START(1)/SMALL(F) - move and KEY DOWN(D) - default ? WIP: - 0.88: Tomasz Slanina fixed BMC Bowling - Game now playable. Correct 68000 CPU1 clock speed to 10738635 Hz, visible area to 280x232 and added AY-3-8910 (1789772 Hz) sound. - 29th September 2004: Tomasz Slanina - Working on BMC Bowling. Not playable, yet... - 22nd June 2004: David Haywood sent in a very preliminary driver for BMC Bowling, it doesn't work at all yet. Category: Bowling Recommended Games: Meadows Lanes Robot Bowl 4 Player Bowling Strike Bowling Pro Bowling (Cassette) Alley Master Up Your Alley Capcom Bowling SportTime Bowling (Arcadia) Championship Bowling Tri-Sports (Power Strike) Dyno Bop Strata Bowling League Bowling (NeoGeo) Super Strike Bowling Bowl-O-Rama Krazy Bowl World Class Bowling World Class Bowling Deluxe Virtua Bowling Romset: 640 kb / 7 files / 230 zip $end $info=bmcompm2 $mame 0.88u7 [?] 0.74u1 [?] HardDisk required WIP: - 0.88u7: Added beatmania complete MIX 2 (ver JA-A). - 0.75: Correct 68EC020 CPU1 clock speed to 8MHz. Change description from 'Hiphopmania Complete MIX 2' to 'hiphopmania complete MIX 2'. - 0.74u2: Remove Beatmania Complete MIX 2 and correct all dipswitches. - 0.74u1: Added Beatmania Complete MIX 2 and clone Hiphopmania Complete MIX 2. LEVELS: 4 Recommended Games: beatmania beatmania 2nd MIX beatmania 4th MIX beatmania 5th MIX beatmania 6th MIX beatmania (hiphopmania) complete MIX beatmania CORE REMIX beatmania f. Dreams Come True Romset: 5120 kb / 11 files / 1.65 zip Harddisk: 4126.99 MB (Heads: 15, Cylinders: 8944, Sectors: 63 - Compressed: 1105.05) $end $info=bmcompmx $mame 0.74u1 [?] HardDisk required WIP: - 0.83: Correct harddisk image. - 0.75: Correct 68EC020 CPU1 clock speed to 8MHz. Change description from 'Beatmania Complete MIX (ver JA-B)' to 'beatmania complete MIX (ver JA-B)'. - 0.74u2: Correct all dipswitches. - 0.74u1: Added Beatmania Complete MIX and clone Hiphopmania Complete MIX. LEVELS: 4 Recommended Games: beatmania beatmania 2nd MIX beatmania 4th MIX beatmania 5th MIX beatmania 6th MIX beatmania complete MIX 2 beatmania CORE REMIX beatmania f. Dreams Come True Romset: 5120 kb / 11 files / 1.40 zip Harddisk: 2067.18 MB (Heads: 16, Cylinders: 4200, Sectors: 63 - Compressed: 620.34) $end $info=bmcorerm $mame 0.74u1 [?] HardDisk required WIP: - 0.83: Correct harddisk image. - 0.75: Correct 68EC020 CPU1 clock speed to 8MHz. Change description from 'Beatmania CORE REMIX' to 'beatmania CORE REMIX'. LEVELS: 4 Recommended Games: beatmania beatmania 2nd MIX beatmania 4th MIX beatmania 5th MIX beatmania 6th MIX beatmania (hiphopmania) complete MIX beatmania complete MIX 2 beatmania f. Dreams Come True Romset: 5120 kb / 11 files / 1.43 zip Harddisk: 4126.99 MB (Heads: 15, Cylinders: 8944, Sectors: 63 - Compressed: 685.62) $end $info=bmdct $mame 0.77u1 [?] HardDisk required LEVELS: 3 Recommended Games: beatmania beatmania 2nd MIX beatmania 4th MIX beatmania 5th MIX beatmania 6th MIX beatmania (hiphopmania) complete MIX beatmania complete MIX 2 beatmania CORE REMIX Romset: 5120 kb / 11 files / 1.49 zip Harddisk: 4126.99 MB (Heads: 15, Cylinders: 8944, Sectors: 63 - Compressed: 452.09) $end $info=bnglngby $mame 0.66 [Pierpaolo Prazzoli] WIP: - 24th October 2002: Pierpaolo Prazzoli added Raid on Bungeling Bay and Ice Climber Japan version to the VSNES driver, and fixed a bug in the DASM command in the debugger. Category: Helicopter Recommended Games: Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 56 kb / 7 files / 25.73 zip $end $info=bnzabros $mame 0.77u3 [Olivier Galibert] 0.74u2 [?] TODO: * Wanted: 317-0156 EPM5032 WIP: - 0.101: Added new disk image ds3-5000-07b.img to clone (Japan). - 0.100u4: David Haywood and Team Japump added clone Bonanza Bros (Japan, Floppy DS3-5000-07b). - 14th December 2003: David Haywood fixed the ROM loading in Quiz Rouka Ni Tattenasai and Bonanza Bros, so that they both work more or less perfectly now. - 0.77u3: Correct dipswitches. - 3rd December 2003: Olivier Galibert fixed the controls in HotRod and Bonanza Bros, and HotRod was made playable by the addition of a ROM mirror thanks to GreyRogue's findings. LEVELS: 12 Category: Action Recommended Games: Bonanza Bros. (Mega-Tech) 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 3592 kb / 7 files / 881.17 zip $end $info=bodyslam $mame 0.36b1 [Andrew Prime] TODO: * Wanted: 317-0011A/0015 8751 MCUs WIP: - 0.89u2: Added I8751 (8MHz) MCU and mcu fake rom to Body Slam and clone Dump Matsumoto. - 0.89u1: Correct audio Z80 CPU1 clock speed to 4MHz. - 29th March 2004: Charles MacDonald - Recently figured out how to get around the MCU protection in Body Slam, so I can run my own software. By forcing an address error in the initialization routine, I can get my exception handler to run before the MCU checksums the code, and it seems to resume control afterwards instead of leaving the 68000 halted. - 0.36b9: Added clone Dump Matsumoto (Japan). - 0.36b2: Added sound1 roms and N7751 sound chip. Category: Wrestling Recommended Games: The Big Pro Wrestling! Appoooh Robo Wres 2001 Champion Pro Wrestling Mat Mania Pro Wrestling (PlayChoice-10) Mania Challenge The Main Event Champion Wrestler Wrestle War WWF Superstars WWF WrestleFest Ring Rage 3 Count Bout / Fire Suplex (NeoGeo) Saturday Night Slam Masters Blazing Tornado Ring of Destruction: Slammasters II WWF: Wrestlemania Zen Nippon Pro-Wrestling Featuring Virtua Ehrgeiz Romset: 709 kb / 24 files / 331.4 zip $end $info=bogeyman $mame 0.36b8 [Bryan McPhail] TODO: * Accurate colors (only 272 colors?) WIP: - 8th November 1999: Takahiro Nogi fixed some palette problems in Bogey Manor, but some still exist. - 26th October 1999: Takahiro Nogi fixed Bogey Manor sprite and background colors. - 25th October 1999: Takahiro Nogi fixed some Bogey Manor graphics bugs. - 21st October 1999: Bryan McPhail sent in a driver for Bogey Manor, and Nicola fixed some of the colors. Category: Horror Recommended Games: Monster Bash Crossbow Bogey Manor Chiller The Real Ghostbusters Splatter House Golly! Ghost! Laser Ghost Zombie Raid Ghost Hunter Nightmare in the Dark (NeoGeo) Romset: 169 kb / 13 files / 88.5 zip $end $info=boggy84 $mame 0.67 [David Haywood] NOTE: - Boggy '84, while the copyright reads 'Eddies Games' was actually developed by Taito / Kaneko, the emulation set is a bootleg, the original game was called Boggy '83 and appears not to be the most common of games. WIP: - 14th January 2003: Stephane Humbert fixed the inputs and DIP switches in Boggy '84. - 13th January 2003: David Haywood added Boggy '84 to the Fast Freddie and Jump Coaster driver. Category: Platform Recommended Games: Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 45 kb / 10 files / 27.09 zip $end $info=bombbee $mame 0.36b16 [Nicola Salmoria] WIP: - 23rd January 2000: Nicola Salmoria added an original version of Gee Bee, and new romsets of Bomb Bee and Cutie Q to the Gee Bee driver. LEVELS: 1 (endless) Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 10 kb / 2 files / 6.89 zip $end $info=bombjack $mame 0.35b13 [Nicola Salmoria] 0.09 [Nicola Salmoria] NOTE: - Press fire to skip the ROM/RAM test at the beginning. - In the dip switch menu, DIFFICULTY 1 refers to the speed of the mechanical bird, while DIFFICULTY 2 to the number and speed of enemies. SPECIAL refers to how often the (E) and (S) coins appear. WIP: - 0.104u3: Adam Bousley added save states support to the Bomb Jack driver. - 0.35b13: Nicola Salmoria added Bomb Jack (set 1). - 0.22: Nicola improved color palette emulation in Bombjack which has now perfect colors. - 0.18: Bomb Jack is much faster on a 486. Now runs very well with -frameskip 1 on my 486/100. - 0.15: Jarek Burczynski submitted a sound driver for Bomb Jack. - 0.13: Fixed a couple of minor bugs in Bomb Jack background colors. - 0.10: Fixed a small graphics glitch in the background of Bomb Jack's third level. Thanks to Philip Chapman for the report. - 0.09: Bomb Jack support. LEVELS: 99 (endless) Other Emulators: * CottAGE * JEmu * JEmu2 * Mimic * Sparcade * VAntAGE Category: Platform 2 Recommended Games: Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 112 kb / 16 files / 55.5 zip $end $info=bombkick $mame 0.104u3 [Pierpaolo Prazzoli] WIP: - 0.104u3: Added Bomb Kick. - 19th February 2006: Pierpaolo Prazzoli - Added Bomb Kick (Yun Sung 1998). Romset: 4096 kb / 11 files / 1.83 zip $end $info=bongo $mame 0.79u2 [Pierpaolo Prazzoli] WIP: - 17th February 2004: Pierpaolo Prazzoli added Bongo to the Galaxian driver. LEVELS: 27 Category: Adventure Recommended Games: Bongo Pitfall II Indiana Jones and the Temple of Doom Mysterious Stones Lost Tomb Tutankham Solomon's Key Spelunker Spelunker II Go Go Mr. Yamaguchi Rail Chase Action Hollywood Romset: 33 kb / 9 files / 17.8 zip $end $info=bonkadv $mame 0.77 [Pierpaolo Prazzoli] WIP: - 0.89u5: Sebastien Volpe corrected Bonk's Adventure priorities (according Luca's scheme), sound 'improvements' (both banking and rom loading), game name updated, interrupts scheduling change (not correct, but somewhat improved, see comment) and as a consequence, fake region dsw is removed. Changed description to 'B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin'. Swap sound2 roms ($0, 200000). - 0.88u2: Sebastien Volpe fixed Bonk's Adventure - Game now playable. Correct gfx1/2/3 and sound 1/2 addresses. Added 'Ticket dispenser' and 'Region' dipswitch. - 0.87: Sebastien Volpe correct dipswitches in Bonk's Adventure. Added 'Free Play', 'Demo Sounds',' Title Level Display" and 'Reserved' dipswitches. Changed description to 'Bonk's Adventure'. - 0.83: Added user1 EEPROM and 'Difficulty', 'Join During Game' and 'Allow Continue' dipswitches. - 31st May 2004: Tomasz Slanina added the EEPROM to Bonk's Adventure, but the game still isn't playable because of protection. - 7th May 2004: Tomasz Slanina - Bonk's Adventure is not playable (protection isn't emulated, dump is incomplete) - 0.77u2: Added gfx3 rom ($0 - 2MB). - 9th November 2003: Pierpaolo Prazzoli added Bonk's Adventure to the Kaneko16 driver, but it doesn't work because the MCU isn't emulated. - 20th July 2003: Guru - Received Bonk's Adventure (Kaneko 1994). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 12417 kb / 15 files / 4.80 zip $end $info=bonzeadv $mame 0.37b16 [Yochizo, Stefan Jokisch] NOTE: - bonzeadv, bonzeadu and jigkmgri: The Bonus Lives dipswitches are wrong. The "Bonus lives" Dip Switches don't match the extra lives you can earn in the game (even if the display on the main screen is correct !), so this is in fact an ingame bug. MAME has the dipswitch info "incorrect" since it goes by what the game displays. Here are the bonus lives you can earn depending on the Dip Switches (with "easy" or "medium" difficulty): - when set to... you get your 2 first bonus lives at..."40K 100K", 40K & 200K -- "50K 150K", 50K & 200K -- "60K 200K", 60K & 250K -- "80K 250K", 80K & 250K. FYI, the "and mystery" is always the same : you get extra lives at 500K, 1M, 2M, 3M, 4M, 5M, 6M and 7M. Here's some more technical info proving this.- stephh - bonzeadv, bonzeadu and jigkmgri: There's no music at level 4 (Bloody Pond). There should be no music, just that scary background noises (select sound code 56 in service mode, it's called "theme round 4").-frotz WIP: - 0.57: Stefan Jokisch and Ruben Panossian improved C-Chip simulation in Bonze Adventure. Changed visible area to 320x224. - 24th November 2001: Stefan Jokisch resubmitted an improvement to the C-Chip emulation for Bonze Adventure. - 2nd September 2001: Stefan Jokisch improved the C-Chip emulation in Bonze Adventure. - 0.37b16: Added Bonze Adventure (World) and clones Bonze Adventure (US) and Jigoku Meguri (Japan). - 17th April 2001: Stefan Jokisch merged his and Yochizo's drivers for Bonze's Adventure / Jigoku Meguri, improving the C-Chip emulation and making the final levels playable. - 16th April 2001: Yochizo sent in drivers for Bonze's Adventure / Jigoku Meguri and Exzisus. LEVELS: 8 Other Emulators: * Raine Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 2368 kb / 9 files / 840 zip $end $info=boogwing $mame 0.96 [Bryan McPhail] 0.84 [David Haywood] WIP: - 0.101u1: Sonikos balanced the sound in Boogie Wings. - 0.97u5: Brian Troha fixed DIP switches in Boogie Wings. Changed 'Unknown' dipswitches to 'Continue Coin' and 'Stage Reset'. - 0.97u1: David Haywood and Namag added clone The Great Ragtime Show (Japan v1.5, 92.12.07). - 0.96: Bryan McPhail fixed Boogie Wings - Game now playable. Added Boogie Wings (Euro v1.5, 92.12.07) and clone (Asia v1.5, 92.12.07). - 0.95u6: This game was removed from MAME. - 23rd April 2005: Bryan McPhail - Diet Gogo is practically finished, but Boogie Wings may take longer as it has alpha-blending and pseudo rotation effects which aren't understood/implemented yet. At a first glance the other game (Double Wing) has additional protection that may be similar to Rohga. - 0.95u4: Swapped cpu1 roms $1/$80000. - 22nd April: David Haywood - As you may have read Nicola decrypted the Data East 102 CPU games with the help of the Pocket Gal Deluxe bootleg. I took a brief look at Boogie Wings and as feared it appears to be protected. I see no unmapped reads and it gets no further than this screen. Also I needed to use the GFX roms from Pocket Gal Deluxe for this as the Alphanumeric tiles appear to be missing from the current Boogie Wings set. While the decryption is a huge step in the right direction there is much work still to be done with in order to support these games, keep in mind that several games using Data East’s protection are still not emulated even without being encrypted. Update: Any game where you can pick up elephants is worth emulating so I hooked up some sprites in Boogie Wings… Still can’t find the missing text tiles tho. 2nd Update: I found the missing GFX in 2 of the unknown roms which I thought were program code. There is still one unknown rom but at least I have a text layer now. - 10th November 2001: Guru - Finally got around to dumping Boogie Wings. - 12th September 2001: Guru - Received another PCB, a very rare Data East game called Boogie Wings. I'll dump it soon. Thanks to Pelle for the donation. Category: Airforce Recommended Games: Canyon Bomber Looping Sky Bumper P-47 P-47 Aces Prehistoric Isle in 1930 Prehistoric Isle 2 (NeoGeo) Twin Falcons U.N. Squadron Carrier Air Wing US AAF Mustang Koutetsu Yousai Strahl Romset: 15041 kb / 19 files / 7.82 zip $end $info=boomrang $mame 0.63 [Bryan McPhail] WIP: - 0.86u2: Brian Troha added 'Bonus' and 'Demo Sounds' dipswitch. - 5th January 2003: Bryan McPhail submitted the DECO16 CPU core and a driver for Boomer Rang'r / Genesis, Kamikaze Cabbie and Liberation. LEVELS: 1 Category: Warriors 2 Recommended Games: Mister Viking Metal Soldier Isaac II Dangar - Ufo Robo Soldier Girl Amazon Youjyuden Extermination Gondomania Toki no Senshi - Chrono Soldier Trick Trap Valkyrie No Densetsu Vandyke Guwange Romset: 144 kb / 10 files / 62.6 zip $end $info=boothill $mame 0.31 [Mike Balfour] Samples required WIP: - 0.104u3: Luigi30 fixed 'Time' dipsettings. - 30th January 2002: Zsolt Vasvari made the artwork functions a bit faster, added the blue overlay for Phantom II and re-added the yellow overlay for Gunfight and the backdrop for Boot Hill. - 17th September 2001: Adam Hourigan added artwork to Boot Hill. Other Emulators: * CottAGE * Laser * Retrocade Category: Western Recommended Games: Gun Fight Sheriff Indian Battle Lasso Pioneer Balloon Wild Western The Tin Star Bank Panic Cheyenne Wanted Wild Gunman (PlayChoice-10) Gun.Smoke Express Raider Iron Horse Iga Ninjyutsuden Showdown Blood Bros. Sunset Riders Heated Barrel Wild West C.O.W.-Boys of Moo Mesa Lethal Enforcers II: Gun Fighters Charlie Ninja Bang! Romset: 8 kb / 4 files / 5.92 zip $end $info=borench $mame 0.37b9 [David Haywood, Aaron Giles] WIP: - 17th September 2000: David Haywood fixed some bugs in the Sega C2 driver so that Bloxeed, Borench, Poto Poto, Stack Columns and Zunzunkyou no Yabou now work. Other Emulators: * Sega System C2 Romset: 640 kb / 3 files / 202 zip $end $info=borntofi $mame 0.88u2 [David Haywood] WIP: - 0.98u1: Luca Elia fixed Born To Fight - Game now playable. Added V20 (8MHz) CPU1, I8088 (6144000 Hz) CPU2 and 4x MSM5205 (384000 Hz) sound. Changed cpu1/2 rom addresses, VSync to 54Hz and manufacturer to 'International Games'. Fixed dipswitches. - 10th July 2005: Luca Elia - Pierpaolo suggested I'd take a look at this game running on fantland.c hardware. This is one of the few arcade games ever programmed in Italy, so I was glad to work on it. It's a lightgun game but can optionally be controlled via trackball or joystick. The release date is unknown, but post 1987 (probably early nineties). The driver had to be improved, as this game uses the video hardware in a different way from the other two games there, uncovering some unemulated features. The audio hardware is different too, with an 8088 controlling a sample player attached to four MSM5205 chips. - 12th November 2004: Pierpaolo Prazzoli - It needs different x,y offsets handling (not yet found) than fantland and galaxygn, needed for background scrolling and enemies sprites. - 29th October 2004: David Haywood - Born to Fight runs but isn't playable... Lots of gfx errors. - 15th October 2004: Guru - Received Born To Fight. Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian Mame Forum. LEVELS: 4 Category: Army Fighter 3 Recommended Games: Operation Wolf Operation Wolf 3 Cabal Devastators Operation Thunderbolt Dynamite Duke Line of Fire Mechanized Attack Rambo III Aqua Jack NAM-1975 Spinal Breakers GI Joe Riot Area 51 Area 51 / Maximum Force Duo Area 51: Site 4 Maximum Force Romset: 2912 kb / 46 files / 1.29 zip $end $info=bosco $mame 0.36RC2 [?] 0.29 [Toninho] 0.27 [Martin Scragg] Samples required NOTE: - The IC test routine takes over 20 seconds. Bugs: - If you let either an old or new version of Bosconian run through the attract mode, you will see the title scroll onto the screen over a gray background. Then that background will get wiped away to reveal the starfield beneath. But in 0.80 a vertical portion on the left side of that gray remains after the initial wipe and only gets erased as other objects come on screen. I believe the entire gray area is supposed to be wiped away all at once. The attached screenshot should show an example of some of the gray area remaining on the left side. (see snapshot). bosco080u1gre Prophet Possible Bugs: - After I got four million points, the high score counter was not getting updated. The regular score counter kept going fine, but the high score never got updated again after the 3.999million and some points (see inp file and snapshots). bosco059gre SiKrAiKeN WIP: - 0.94u5: James Rowan corrected Galaga and Bosconian starfields. - 0.94u2: Derrick Renaud added proper watchdogs to Bosconian, Galaga, Pole Position and Xevious. - 0.90u3: Derrick Renaud added proper filters to the Namco52 sample player of Bosconian, Galaga, Pole Position and Xevious. Adjusted relative effect volumes per schematics. - 0.90u2: Derrick Renaud updated the Namco 54xx noise sound and added the R/C values to Bosconian, Galaga, Pole Position and Xevious. - 0.89u5: Jarek Burczynski improved the Namco 54xx Noise Generator (Type A and B emulated, type C algo still unknown). Removed bigbang and midbang.wav sample. - 0.79u1: Nicola Salmoria correct tile/sprite priority handling in Bosconian and made a better emulation of the 50XX custom chip (no more need for hacks). Bosconian now uses a different sound PROM, which seems more correct. Correct the clock speed of the 3x Z80 CPUs to 3072000 Hz and replace Custom sound with Namco 52XX (1536000 Hz) and Namco 54XX (1536000 Hz). - 0.37b12: Changed VSync to 60.606060Hz. - 0.37b2: Added clone Bosconian (older version). - 0.36RC2: Added Bosconian (new version) romset. - 0.36b11: Vernon C. Brooks fixed Bosconian score handling. - 0.36b4: Gamester fixed scores in Bosconian. - 0.36b1: Nicola Salmoria fixed controls and graphics in Commando (Sega), which is now fully playable. This also fixes diagonal shots in Bosconian. Jungler shots are broken though. - 10th July 1999: Nicola made a major improvement to Bosconian, Commando (Sega), Rally-X and the rest, adding a missing character PROM. - 0.35b5: Zsolt Vasvari added clone Bosconian (Midway, new version). Added sound1 prom. - 26th February 1999: Zsolt Vasvari has added several clones (for Smash TV, Galaxian, Rampage, Satan's Hollow, Bosconian). - 0.30: Martin Scragg added the background star field to Bosconian and fixed Bosconian crashing: This was the speech processor being used for a protection check. - 0.29: Toninho added the original, Namco version of Bosconian. - 0.27: Martin Scragg added Bosconian support (the sounds are from the M-ulator V 0.14 by Martin Scragg). LEVELS: 255 (endless) Other Emulators: * Retrocade Recommended Games: Ace Moonwar Sky Skipper Sinistar Time Pilot Time Pilot '84 Acrobatic Dog-Fight Victory Two Tigers Vanguard II Last Mission Ark Area Romset: 50 kb / 19 files / 35.7 zip $end $info=botanic $mame 0.79u2 [David Haywood] < France > Bugs: - When you eat a leaf, you hear a scratchy sound. It's supposed to be like a "ping" with different random tones each time. Sometimes after a reset, the first game you start might randomly produce the correct sound once or twice, then you get the scratchy sound. botanic080u1gre Pi Possible Bugs: - The dipswitches are wrong. For example, you can set the dsw for 2, 3, 4 or 5 lives. But the game only accpets two choices, for 3 lives (when 2 or 4 is selected) and for 5 lives (when 3 or 5 is selected). Thus, I guess there's only 1 bit in the dsw to define how many lives per game... The coin dsw doesn't work, it's always stuck in the "2c/1c 1c/1c 1c/3c 1c/7c" setting. For example in slot 1 it always needs 2 coins to get 1 credit, and slot 4 to you get 7 credits per coin, even when the default dsw setting is 1c/1c for slot 1 and 1c/14c for slot 4. The language dsw doesn't work, the text is always in French. The text is in rom bota_09.9m and it's only in French, along with some traces (apparently incomplete) of text in Spanish. The free play dsw doesn't work. Being in the bagman.c driver, I looked at bagman's dsw and they are similar. so maybe Valadon Automation changed the original game to run it on bagman hardware, but didn't adapt the software for all the dipswitches. So the dips are there but the game simply doesn't use them, or uses them in another way. So this may not be a bug, who knows. botanic080u1gra Pi WIP: - 15th February 2004: David Haywood added Botanic to the Bagman driver. LEVELS: 1 Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 41 kb / 12 files / 19.4 zip $end $info=botss $mame 0.79u2 [David Haywood] WIP: - 0.92: Philip J. Bennett improve the Microprose 3D driver. Games not playable, but still a big improvement over the skeleton driver. Romset: 3360 kb / 32 files / 1.50 zip $end $info=bottom9 $mame 0.36b4 [Nicola Salmoria] WIP: - 0.37b16: Added clone Main Stadium (Japan). - 26th May 2001: Uki added Main Stadium to the Bottom of the 9th driver. - 0.36b9: Correct M6809 CPU1 clock speed to 2MHz. - 0.36b7: Added second KONAMI 007232 sound chip. - 0.36b4: Added Bottom of the Ninth (version T) and clone (version N). - 24th August 1999: Nicola sent in a driver for Bottom of the Ninth. ARCADE RELEASE: Main Stadium (Konami) - 1989/Jun Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 2337 kb / 38 files / 964 zip $end $info=bouldash $mame 0.35b5 [Bryan McPhail] Possible Bugs: - Just before you start any board, there's a purple box of information that appears for a split second. It's not suppose to disappear like that. The opening tune also gets cut off. bouldash062gre Sam Miller WIP: - 0.95u4: Fixed rom names. - 0.53: Added clone Boulder Dash / Boulder Dash Part 2 (Japan). Added priority prom ($0 - not used). - 27th May 2001: David Haywood fixed Boulder Dash from crashing. - 0.36b5: Correct HuC6280 clock speed to 3MHz. - 1st March 1999: Bryan McPhail has sent in his dec0 driver, with Boulder Dash support added and Sly Spy and Midnight Resistance now have full sound and music. All this was possible to do because he also added support for the Hu6280 CPU into MAME. LEVELS: 31 Category: Maze (Digging) Recommended Games: Boulder Dash (Cassette) Boulder Dash (Max-A-Flex) Dangerous Dungeons Robby Roto Dig Dug Dig Dug - Namco Classics Collection Vol.2 Dig Dug II Zig Zag Performan Gold Bug Digger (CVS) Mr. Do! Neo Mr.Do! The Pit Wiping Calorie Kun vs Moguranian Diamond Run Toffy Super Toffy Romset: 1281 kb / 19 files / 509 zip $end $info=bounty $mame 0.37b13 [Nicola Salmoria, Zsolt Vasvari] NOTE: - In the earlier dump of Bounty are the first 256 bytes of the program code (rom 1.4f) missing due to protection - they are replaced with stub code that draws the Orca logo on screen. WIP: - 28th February 2001: Nicola Salmoria added Bounty to the Orca driver. Category: Watersport Recommended Games: Embargo Mermaid River Patrol Swimmer Water Ski Tropical Angel Tugboat Water Match Toobin' Burning Force Hydra Romset: 35 kb / 11 files / 22.1 zip $end $info=bowler $mame 0.34b1 [?] TODO: * Add sound/samples WIP: - 0.103u3: Bob Seidel improved DIP switches for '4 Player Bowling Alley'. Added dipswitches 'Demo Sounds', 'Game Time', 'Difficulty' and 'Cabinet. - 0.61: Changed visible area to 224x280. - 6th May 2002: Zsolt Vasvari added the off screen bonus display to 4 Player Bowling in the 8080bw driver. Other Emulators: * Laser Category: Bowling Recommended Games: Meadows Lanes Robot Bowl Strike Bowling Pro Bowling (Cassette) Alley Master Up Your Alley Capcom Bowling SportTime Bowling (Arcadia) Championship Bowling Tri-Sports (Power Strike) Dyno Bop Strata Bowling League Bowling (NeoGeo) Super Strike Bowling Bowl-O-Rama BMC Bowling Krazy Bowl World Class Bowling World Class Bowling Deluxe Virtua Bowling Romset: 10 kb / 5 files / 7.64 zip $end $info=bowlrama $mame 0.33b5 [Zsolt Vasvari] WIP: - 0.80u2: Aaron Giles cleaned up the Capcom Bowling driver and fixed crash on reset. - 0.36b4: Changed VSync to 57Hz. LEVELS: 1 (endless) Category: Bowling Recommended Games: Meadows Lanes Robot Bowl Pro Bowling (Cassette) 4 Player Bowling Strike Bowling Alley Master Up Your Alley Capcom Bowling SportTime Bowling (Arcadia) Championship Bowling Tri-Sports (Power Strike) Dyno Bop Strata Bowling League Bowling (NeoGeo) Super Strike Bowling BMC Bowling Krazy Bowl World Class Bowling World Class Bowling Deluxe Virtua Bowling Romset: 320 kb / 3 files / 159 zip $end $info=boxer $mame 0.71 [Stefan Jokisch] TODO: * Add sound/samples NOTE: - The titles Boxer and Boxing appear in the schematics of this prototype. - This game had some weird controls that don't work well in MAME. WIP: - 1st July 2003: Stefan Jokisch fixed the LEDs in both Boxer and Wolf Pack. - 30th June 2003: Stefan Jokisch sent in a driver for Boxer. Category: Boxing Recommended Games: KO Punch Champion Boxing Punch-Out!! Super Punch-Out!! Main Event VS Gong Fight King of Boxer Mike Tyson's Punch-Out!! (PlayChoice-10) Vs. TKO Boxing Heavyweight Champ Final Blow The Final Round Ashita no Joe Pound for Pound Title Fight Top Ranking Stars Best Bout Boxing Funky Head Boxers Romset: 11 kb / 12 files / 6 zip $end $info=boxingb $mame 0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] TODO: * Correct colors * Add sound/samples WIP: - 0.87u3: Aaron Giles added proper color support for Boxing Bugs and War of the Worlds. Also added sound to Barrier, Star Hawk, War of the Worlds and Boxing Bugs (note that samples don't exist yet, but I'm working with Zonn Moore to get them for everything except Barrier). Added samples (softexpl, loudexpl, chirp, eggcrack, bugpusha, bugpushb, bugdie, beetle, music, cannon, bounce, and bell.wav). - 0.78u2: Correct cpu1 rom addresses to $0, $2000, $4000 and $6000. - 0.35RC2: Mathis Rosenhauer added glove control to Boxing Bugs and added color to War of the Worlds and Boxing Bugs (seems to be wrong compared to Retrocade). PLAY INSTRUCTIONS: - Punch bugs with GLOVE for points - Knock bombs off your wall with fireballs - Use panic button to get out of hard spots. You can panic three times per game - Every fourth round is a bonus round Other Emulators: * Cinelator * CINEMU * Retrocade Recommended Games: Berzerk Frenzy Wizard of Wor Venture Warp & Warp Black Widow Demon Kram Leprechaun Naughty Boy Robotron Tazz-Mania Wacko Mazer Blazer Screw Loose Inferno Wiz Warz Nitro Ball Smash T.V. Exvania Ultraman Club - Tatakae! Ultraman Kyoudai!! Romset: 33 kb / 14 files / 26.2 zip $end $info=boxyboy $mame 0.37b14 [?] 0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] WIP: - 0.37b14: Added Boxy Boy (US). - 0.36b4: Ernesto Corvi and Tatsuyuki Satoh added Souko Ban Deluxe (Japan). LEVELS: 55 Romset: 1092 kb / 12 files / 223 zip $end $info=bradley $mame 0.62 [Aaron Giles] WIP: - 0.74u2: Added second player and remove the shell firing range hack, now uses IPT_AD_STICK_Z. - 0.62: Added Bradley Trainer (Atari 1980) - Unknown board number. - 15th January 2002: Aaron Giles added a preliminary Bradley Trainer driver, however the controls and colors are not correct. Category: Tank Recommended Games: Battle Zone Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 20 kb / 10 files / 13.6 zip $end $info=brain $mame 0.34b3 [Nicola Salmoria] WIP: - 0.60: Added proms ($0, 100, 200 - palette). - 0.37b6: Correct palettesize from 2048 to 1536 colors. Added prom ($300 - timing? (not used)). - 0.34b7: Howie Cohen added hiscore save in Brain. Category: Defender Recommended Games: Malzak Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 273 kb / 14 files / 90.4 zip $end $info=brapboys $mame 0.74u2 [?] WIP: - 26th August 2001: Guru - Dumped B.Rap Boys (Kaneko 1992). Thanks to Felicien for the donation. - 18th August 2001: Guru - A 'B. Rap Boys' PCB has arrived, however Australian Customs has grabbed it and is holding me to ransom. I'm working on that, and hopefully I'll get it next week. Romset: 9856 kb / 18 files / 3.47 zip $end $info=brdrline $mame 0.96u3 [Pierpaolo Prazzoli] 0.78 [David Haywood] Samples required (Carnival) TODO: * Added discrete sound (the sound board has 2x proms) WIP: - 0.96u3: Pierpaolo Prazzoli added Borderline. - 0.84u1: Aaron Giles fixed missing sound in Borderline (bootleg). Added audio I8039 (238636 Hz) CPU, AY-3-8910 (1193181 Hz) sound and Carnival samples. - 0.78u3: Correct input and added 'Infinite Lives', 'Cabinet' and 'Lives' dipswitches. - 18th January 2004: Brian A. Troha fixed DIP switch settings in Borderline and Indoor Soccer. - 5th January 2004: Pierpaolo Prazzoli fixed the DIP switch settings in Borderline. - 0.78: David Haywood added Borderline (bootleg). - 24th December 2003: David Haywood added Borderline to the vicdual driver, but it's missing sound. Category: Army Fighter 2 Recommended Games: Front Line Commando Field Combat Ikari Warriors Ikari III - The Rescue Jackal Land Sea Air Squad Mighty Guy Guerrilla War Heavy Barrel Rescue Raider Thundercade Time Soldiers Gain Ground Caliber 50 Mercs Gulf Storm Thunder Zone Desert Breaker Ninja Commando Total Carnage Gundhara Shock Troopers Shock Troopers - 2nd Squad Romset: 18 kb / 23 files / 14.8 zip $end $info=breakers $mame 0.35b3 [?] Neo-Geo WIP: - 0.35b11: Added clone Breakers Revenge. LEVELS: 9 (clone breakrev: 10) Other Emulators: * Calice * Nebula Romset: 28224 kb / 20 files / 13.0 zip $end $info=brickzn $mame 0.74u2 [Luca Elia] WIP: - 0.96u2: Nicola Salmoria made some improvements to the Brick Zone main set and simplified the decryption code in the suna8 driver. - 0.88: Correct AY-8910 clock speed to 1.5MHz. - 0.78u5: Correct the Z80 CPU1 and the 2x audio Z80 clock speeds to 6MHz. - 0.74u2: Added Brick Zone (v5.0) and clone Brick Zone (v3.0). - 1st April 2001: Luca Elia decrypted Hard Head 2, Star Fighter and Brick Zone, but none of the games are working due to other problems. Romset: 1184 kb / 11 files / 518.56 zip $end $info=brival $mame 0.96u1 [David Haywood] 0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] TODO: * Wanted: 317-0212 FD1149 CPU WIP: - 0.96u1: David Haywood added Burning Rival (World). Rename (brival) to (brivalj). - 9th April 2003: David Haywood fixed floors in Arabian Fight and Burning Rival. - 0.64: Changed description to 'Burning Rival'. - 0.63: Added Burning Rivals (Japan). - 28th November 2002: David Haywood sent in another update to the Sega System 32 driver with protection fixes for Burning Rivals, Arabian Fight and Golden Axe 2 from R. Belmont, improved inputs from Stephane Humbert and various improvements to the graphics emulation, making Super Visual Football, Burning Rivals, Rad Mobile, Rad Rally and F1 Exhaust Note playable. LEVELS: 9 Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 24832 kb / 17 files / 11.65 zip $end $info=brkthru $mame 0.30 [Phil Stroffolino] TEST MODE: - Keep 1 & 2 pressed and hit F3 to enter test mode, then hit 5 to proceed through the tests. Bugs: - The Default setting for CABINET is Upright but a 2 player game acts as Cocktail and you can't change the CABINET setting, its stuck in UPRIGHT. It also does not matter if you change the CONTROL PANEL from UPRIGHT to COCKTAIL. brkthru091u1gra Thenasty WIP: - 0.90u4: Changed clone Force Break (Japan) to Force Break (bootleg) - changed program rom fails test, probably just the japanese version modified to have english title. - 0.88u2: Pierpaolo Prazzoli added clone Force Break (Japan). - 0.81u8: Brian Troha added 'Bonus Life', 'Enemy Vehicles', 'Enemy Bullets' and 'Control Panel' dipswitches. - 0.69: Satoshi Suzuki and David Haywood corrected sprite priority in brkthru and darwin and converted the driver to use tilemaps. - 30th November 2001: Aaron Giles fixed the all-black palette in Break Thru. - 0.36b9: Changed VSync to 58Hz. - 7th November 1999: Shingo Suzuki fixed the speed of Break Thru and some DIP settings. - 0.35b2: Bryan McPhail added clone Kyohkoh-Toppa (Japan). - 0.31: Bryan McPhail added sound in Break Thru (Sound Blaster needed). Gerrit Van Goethem added hiscore save in Breakthru. LEVELS: 4 Category: Racing 2 Recommended Games: Fire Truck Burnin' Rubber Burnin' Rubber (Cassette) Radical Radial Joyful Road The Battle-Road Kamikaze Cabbie Mad Crasher Taxi Driver Night Stocker The Speed Rumbler City Bomber Road Blasters Hot Chase Last Duel Road Wars (Arcadia) Mad Gear Maze of Flott Night Striker S.T.U.N. Runner F-Zero (Nintendo Super System) Lethal Crash Race Romset: 345 kb / 14 files / 129 zip $end $info=brubber $mame 0.35 [Kevin Brisley] 0.30 [Kevin Brisley] Bugs: - While I'm at it, here's a recording from my Burnin' Rubber PCB. Notice the low pass filtering on the engine and explosion sounds - this filter is not emulated in MAME. Here's a picture of the amp circuit. I'll be happy to provide any details, just ask. brubber096u3ora Sune_S WIP: - 25th December 1999: Zsolt Vasvari fixed clone Bump'n'Jump priority problems. - 0.35: Burnin' Rubber is original now. - 0.31: Ivan Mackintosh added clone Car Action. - 0.30: Kevin Brisley added Bump 'n Jump and Burnin' Rubber. LEVELS: 5 (endless) Category: Racing 2 Recommended Games: Fire Truck Burnin' Rubber (Cassette) Radical Radial Joyful Road The Battle-Road Kamikaze Cabbie Mad Crasher Taxi Driver Break Thru Night Stocker The Speed Rumbler City Bomber Road Blasters Hot Chase Last Duel Road Wars (Arcadia) Mad Gear Maze of Flott Night Striker S.T.U.N. Runner F-Zero (Nintendo Super System) Lethal Crash Race Romset: 52 kb / 8 files / 22.5 zip $end $info=brutforc $mame 0.37b5 [Aaron Giles] SERVICE MODE: - To enter service mode in Brute Force, press 1P start and then press the service switch (F2). Bugs: - After you beat the game and enter your initials, when the screen changes to the hiscore table, the graphics mess up. Here are images of the glitch, taken about 2-3 seconds apart: shot 1 shot 2 shot 3 shot 4. Here is a save state, but note that loading it doesn't bring the same buggy results (though they are buggy). I thought it might help somehow anyways: save state. brutforc058gre Smitdogg WIP: - 29th July 2000: Juergen Buchmueller fixed the Z80 problems in Brute Force. - 26th July 2000: Aaron Giles added Brute Force to the Leland driver. LEVELS: 8 Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 4352 kb / 28 files / 1.94 zip $end $info=brvblade $mame 0.81u5 [smf, David Haywood] 0.74u2 [?] WIP: - 0.82u1: Correct 68000 CPU1 clock speed to 12MHz and a user2 rom address to $800000. - 0.81u8: Ville Linde fixed the YMF271 sound pitch and this improves music in Brave Blade. - 0.81u5: Correct the user2 roms addresses. - 14th April 2004: David Haywood fixed Brave Blade in the ZN driver so that it is fully playable with correct graphics now, and smf improved the bankswitching in it further. - 0.81u4: Correct cpu2 rom address. - 5th April 2004: smf added the CDP GTE opcode for Brave Blade. - 0.81u3: Added audio 68000 CPU2 (8MHz) and YMF271 sound, change video aspect ratio to 3:4 and correct user2 roms addresses and changed sound1 rom to user2. - 4th April 2004: Olivier Galibert fixed Brave Blade so that it boots and R. Belmont improved its emulation somewhat. - 0.81: Replaced the 2MB sound1 roms with 4MB sound1 roms. - 0.79u3: Added stereo PSX_SPU and correct user1 rom ($0). - 0.78: Correct roms addresses. LEVELS: 7 Other Emulators: * ZiNc Romset: 13824 kb / 7 files / 3.14 zip $end $info=bshark $mame 0.53 [David Graves] WIP: - 22nd September 2002: Brian A. Troha corrected the DIP switch settings in Battle Shark. - 0.53: Added Battle Shark (US) and clone Battle Shark (Japan). STORY: - It is the third world war. Extremely brutal fighting has been taking place on land, and now the battlefield is expanding into the oceans. But the peace negotiations are an enemy trap! They are building an underwater fortress at the bottom of the sea! Let's get to work Battle Shark !! LEVELS: 10 Other Emulators: * Raine Category: Submarine Recommended Games: Sea Wolf Sea Wolf II Depthcharge Destroyer Subs Dodgem Wolf Pack Fire One Invinco / Deep Scan HeliFire N-Sub Navarone Polaris Tomahawk 777 Battle of Atlantis Mariner Subroc3D Battle Cruiser M-12 The Deep Sauro In The Hunt Romset: 5699 kb / 22 files / 2.25 zip $end $info=bsktball $mame 0.31 [Mike Balfour] WIP: - 0.90u3: Derrick Renaud converted Basketball to component value code. - 0.78u5: Derrick Renaud changed bounce sound in Atari Basketball to use DISCRETE_CRFILTER (high pass R/C filter). - 0.69: Minor code cleanup to Basketball. - 0.68: Derrick Renaud remove the 3x DAC sound and added Discrete_Components sound. - 14th May 2001: Stefan Jokisch fixed the sound in Atari Basketball. Category: Basketball Recommended Games: Fighting Basketball Super Basketball Jump Shot Double Dribble Double Dribble (PlayChoice-10) Dunk Shot Magic Johnson's Fast Break (Arcadia) Arch Rivals Punk Shot Rim Rockin' Basketball NCAA Basketball (Nintendo Super System) NBA Jam NBA Hangtime Run and Gun Street Hoop (NeoGeo) Hard Dunk Super Slams Dunk Mania Capcom Sports Club (Basketball) NBA Play By Play Romset: 12 kb / 6 files / 7.6 zip $end $info=bssoccer $mame 0.37b6 [Luca Elia] WIP: - 0.57: Correct palettesize to 512 colors. - 0.55: Correct palettesize to 513 colors. - 0.37b12: Correct palettesize from 256 to 512 colors. - 25th July 2000: Luca Elia sent in a driver for Back Street Soccer. LEVELS: 8 Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 6208 kb / 13 files / 1.95 zip $end $info=bstars $mame 0.34b2 [?] Neo-Geo Bugs: =- "HOMERUN" should be cleared from the screen during the celebration (see snapshot). bstars078u3gre Haze / SpooNMan WIP: - 0.35RC2: Nicola Salmoria incresed the horizontal resolution for NeoGeo to 320. This looks strange with some games, but it is definitely the correct value as I verified it on the real thing. Games like Puzzle Bobble and Baseball Stars use the extra area, while most of the other games draw just two bars in there. If a game looks odd, adjust your monitor to send the extra area offscreen. Other Emulators: * Calice * Nebula Category: Baseball Recommended Games: Baseball Stars 2 (NeoGeo) Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 7680 kb / 25 files / 3.04 zip $end $info=bstars2 $mame 0.34b5 [?] Neo-Geo LEVELS: 16 Other Emulators: * Calice * Nebula Category: Baseball Recommended Games: Baseball Stars Professional (NeoGeo) Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 8704 kb / 21 files / 3.44 zip $end $info=btchamp $mame 0.87u3 [R. Belmont] CD-ROM required TODO: * SCSI / CD-ROM emulation problems WIP: - 10th October 2004: R. Belmont - Submitted Beat the Champ (not playable yet). - 0.86u2: R. Belmont added word-wide flash ROM support (specifically IDs itself as the Sharp LH28F400 found on Konami "Beat the Champ" PCBs). - 27th August 2004: R. Belmont - New arrival for the GV driver. As usual it's not quite stock GV - there's flash ROM (but not the same kind as simpbowl), and trackballs (not interfaced the same way as simpbowl). Looks like a crappy game, and it likes to whine "CD ERROR" a lot at the moment. Working on it. Romset: 513 kb / 3 files / 129 zip CD-ROM: 382.04 MB (Compressed: 201.47) $end $info=btime $mame 0.35 [Nicola Salmoria] 0.11 [Mirko Buffoni] NOTE: - The indicator that shows how many chefs you have remaining is broken, so keep a careful count for yourself. This is probably due to a bug in the original Burger Time ROMs. WIP: - 0.101u3: Correct cpu2 rom address in clone Cook Race. - 0.97u1: ShimaPong fixed input in clone Cook Race. - 18th August 2001: Zsolt Vasvari updated the 6502 CPU core so that another hack could be removed from the Burger Time decryption. - 31st January 2001: Juergen Buchmueller further fixed the i8x41 core and hooked some parts of the DECO cassette system to the Burger Time driver. - 8th July 1999: Zsolt Vasvari fixed Burger Time sprite placement in cocktail mode. - 0.35: Burger Time (Data East set 1) is original now. - 5th March 1999: Aaron Giles has fixed more drivers to work with rotation handling (galaga, frogger, burger time and their clones). - 0.35b1: Nicola Salmoria added clone Burger Time (Data East set 1). - 0.34RC1: Nicola Salmoria changed name of clone Hamburger to Cook Race. - 0.33b7: Martin Sandiford added Cocktail mode support. - 0.33b3: Zsolt Vasvari did proper emulation of the ROM decryption in Burger Time. - 0.29: Nicola Salmoria fixed Burger Time: Lives left are correctly displayed, sprites are turned off appropriately, and the switch test in test mode works correctly. The hardware of this game is more similar to Eggs. - 0.23: Some fix to Burger Time sound pitch. - 0.16: Various fixes to Burger Time: Fixed CPU clock speed to avoid slowdowns on fourth level. It's much faster on a 486. Sprites no longer "stick" on the screen on a level change. Fixed a bug in high score save. Fixed a couple of bugs in M6502 BCD arithmetic. One of them was causing the pepper counter in Burger Time to behave strangely. - 0.15: Hiscore save in Burger Time. - 0.13: Fixed all of the problems in Burger Time related to ROM encryption. Slices fall more than one level when an enemy is on them, no more crashes when a bonus life is earned, the high screen table works, two players mode works, and other things. Support for an alternate ROM set for Burger Time, which is likely an earlier version. - 0.12: Sound support in Burger Time. This is the first multiple CPU game supported by MAME (two 6502, one for code, one for sound). It's not perfect, but we're getting there. Fixed speed in Burger Time (was running at about half the real speed). A similar change to the 6502 engine, it was needed by Burger Time which wouldn't accept coins otherwise. - 0.11: Burger Time (Midway) and Donkey Kong 3 drivers provided by Mirko Buffoni. The colors for Burger Time should be accurate. Other Emulators: * Retrocade Recommended Games: Burger Time (Cassette) Super Burger Time Peter Pepper's Ice Cream Factory (Cassette) Food Fight Splat! Romset: 52 kb / 15 files / 20.2 zip $end $info=btlecity $mame 0.37b11 [Howie Cohen] WIP: - 0.90u2: Roberto Gandola fixed colours in Battle City. - 0.57: Angelo Salese fixed colors in Battle City. - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 48 kb / 6 files / 31.1 zip $end $info=btlkroad $mame 0.37b9 [Luca Elia] Possible Bugs: - There are minor priority issues. Pay attention to John's left foot. I don't think he's intentionally stepping on the fallen opponent's arm! Happening in 0.96u3 as well (see screenshot). btlkroad096u3gre Iaspis - This game runs like slow-motion during gameplay, with 60/60 on fps. btlkrod060gre Kale WIP: - 0.62: Rename (btlkrodj) to (btlkroad). Changed VSync to 59.299999Hz. - 27th July 2002: Angelo Salese fixed gameplay speeds in Hot Chase and Battle K-Road. - 1st November 2000: Luca Elia added Battle K-Road to the Psikyo driver. LEVELS: 11 Other Emulators: * Raine Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 10624 kb / 10 files / 3.95 zip $end $info=btltryst $mame 0.104u9 [Ville Linde] CD-ROM required WIP: - 0.104u9: Added Battle Tryst (Konami 1998). - 14th April 2005: Guru - As part of our never ending shopraids, another package arrived from Hong Kong containing a couple of cheap skill-based gambling games: A-Plan, Dai Ban City (Dynax) and an extremely rare Battle Tryst (Konami, 1998, M2 hardware). Romset: kb / files / zip $end $info=btoads $mame 0.57 [Aaron Giles] NOTE: - In the intermission before levels, the tv static "noise" is clipped slightly before the right edge, making the background gfx show through. Just checked the Battletoads entry from "possible bugs" webpage and it happen on my pcb also... I tried to photo it on my pcb but it was very difficult.. see result. Stefan Lindberg Bugs: - I discovered another bug that does not happen in Mame and thats something sort of graphics bug to the left of the screen ( Look at my photos). Graphics that should be on right side appears on the left side, two pixels i think. btoads0101gre Stefan Lindberg - In battletoads on level 3 (the Dark Queen stage) at the end of the stage it is missing an effect the queens head is moving left to right then back again but i think it is supposed to be a wavey effect (or something like that) (see screenshot). Update by Stefan Lindberg: The queen did look slightly wavy, and here is a movie that is of so bad quality it could be useless. Battletoads level 3 boss Quicktime movie. btoads0102u5gre cpukett / Stefan Lindberg Possible Bugs: - There was some priority bug on level 2 boss... see pic how it should look like. btoads0103gre Stefan Lindberg - Is the writing at the end of the game supposed to be brown with green bits around them ??? doesn't look right. btoads0103u1gre cpukett WIP: - 17th January 2003: Aaron Giles abstracted the TLC34076 palette chip emulation used by Art & Magic, Battletoads and a few other drivers. - 3rd January 2003: Aaron Giles sent in another update that gets the 34010-based games working again after yesterday's changes, and he fixed BattleToads and Hard Drivin' to compute the VBLANK duration appropriately. - 0.57: Aaron Giles made the BSMT2000 sound emulator. - 28th November 2001: Aaron Giles sent in a driver for Battletoads. LEVELS: 6 Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 10272 kb / 4 files / 4.15 zip $end $info=bubblem $mame 0.37b11 [Bryan McPhail] SETUP: - The first time you run the game, it will say '...BACKUP DATA FAILED'. Press F2 to enter test mode and exit to start. WIP: - 0.37b11: Added Bubble Memories - The Story Of Bubble Bobble 3 (World) and clone (Japan). - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. STORY: - This island is called "Rainbow island". Here there is a tower used to monitor the island and protect everyone who lives there from harm. In that tower there live two inseparable brothers. The older brother, a slight and cheerful lad, is named Bubby. And the younger brother, named Bobby, is a shy and quiet boy who likes to read. Then one day something suddenly happens to disturb their peaceful and happy lives. That something was their being turned into dragons at the hands of a mysterious evil being. The same evil being that did this to them has also destroyed the magical Rainbow Potion elixir they need to return to human form. The evil being, however, has sealed himself into the tower. Why is it that Bubby & Bobby were transformed into the shape of dragons? And what was the true intent of the evil being that did this to them? LEVELS: 80 (+ 2 secret rooms) Other Emulators: * Raine Category: Platform 2 Recommended Games: Bubble Bobble Bubble Bobble 2 Ultra Balloon Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 13824 kb / 13 files / 5.65 zip $end $info=bubbles $mame 0.24 [Marc LaFontaine] SETUP and TEST MODE: - The first time you run the game, it will say 'factory settings restored'. Press F2 to proceed. - Press F2 for Test-Mode - Press F1 + F2 for Bookkeeping/Setup WIP: - 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000. - 0.92: HIGHWAYMAN added proms ($0, $200 - video inversion for cocktail table). - 8th December 2001: Aaron Giles fixed a bug in the Williams games' blitter, fixing Bubbles from crashing on startup. - 0.53: Added clone Bubbles (prototype version). - 0.31: Marc Lafontaine fixed Bubbles driver. - 0.30: Valerio Verrando added a Solid Red label version of Bubbles (bubblesr). - 0.29: Marc Lafontaine made several fixes to the Williams driver: Bubbles is better but still resets itself from time to time. - 0.24: Marc LaFontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. LEVELS: 100 (endless) Other Emulators: * Raine * Retrocade Recommended Games: Centipede Atari Arcade Classics (Super Centipede) Millipede War of the Bugs Imago Slither Beezer Funky Bee Insector Noboranka Stompin' Exterminator Bio-hazard Battle (Mega Play) Romset: 53 kb / 15 files / 34.1 zip $end $info=bubbletr $mame 0.99u2 [David Haywood] WIP: - 0.99u2: Added Bubble Trouble. - 17th December 2004: Dumping Project - Arzeno Fabrice came through with a dump of the Most Wanted Namco System 2 game 'Bubble Trouble'. The thing is, this is a sequel of 'Golly Ghost', so we'll probably need high-res photos of the backdrop to really support this game in MAME. Romset: 4144 kb / 15 files / 843 zip $end $info=bubl2000 $mame 0.61 [David Haywood] Bugs: - Around stage 20, one of the pics of the naked women has bad colors. Has been checked on the PCB that this dump came from and it happens on it as well. We are unsure if it happens on all Bubble 2000 PCB's though. Smitdogg WIP: - 0.88u2: David Haywood added clone Hot Bubble. Correct 68000 CPU1 clock speed to 12MHz, Z80 CPU2 to 4MHz and MSM6295 to 7575 Hz and VSync to 56Hz. - 15th October 2004: Guru - Received Hot Bubble (Afega). Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian Mame Forum. - 27th February 2003: Brian A. Troha fixed a small bug in the DIP switches in Bubble 2000. - 2nd July 2002: smf cleaned up the Afega driver. - 1st July 2002: Stephane Humbert fixed the inputs and DIP switches in Bubble 2000. - 30th June 2002: David Haywood added Bubble 2000 to the Afega driver. - 24th June 2002: Guru - Got a Bubble 2000 (Tuning 1998) board from Taucher. LEVELS: 40 Category: Puzzle Bobble Recommended Games: Puzzle Bobble Puzzle Bobble / Bust-A-Move (NeoGeo) Puzzle Bobble 2 / Bust-A-Move Again (NeoGeo) Puzzle Bobble 2 Puzzle Bobble 3 Puzzle Bobble 4 Puzzle De Pon! (NeoGeo) Magic Bubble Cookie & Bibi Cookie & Bibi 2 Cookie & Bibi 3 Multi 5 - Bubble Gum Bang Bang Ball Magical Drop II (NeoGeo) Magical Drop III (NeoGeo) Money Puzzle Exchanger (NeoGeo) Uo Poko Romset: 4224 kb / 13 files / 2.60 zip $end $info=bublbob2 $mame 0.37b11 [Bryan McPhail] WIP: - 20th February 2005: Bryan McPhail - Correct VRAM layer mixing in Bubble Bobble 2. This fixes boss stages (energy bars now have correct priority against the VRAM platforms). - 0.60: Added clone Bubble Symphony (Europe). - 19th March 2002: Pekka Salmia and Brian A. Troha submitted an addition of the European version of Bubble Symphony to the Taito F3 driver. - 0.37b11: Added Bubble Bobble 2 (World) and clones Bubble Symphony (US) and (Japan). - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. LEVELS: 62 Other Emulators: * Raine Category: Platform 2 Recommended Games: Bubble Bobble Bubble Memories - The Story Of Bubble Bob Ultra Balloon Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 11776 kb / 14 files / 4.72 zip $end $info=bublbobl $mame 0.94u3 [Tormod Tjaberg] 0.27 [Chris Moore] NOTE: - The sequel to Bubble Bobble is Rainbow Island. - Fujix has finished the game Bubble Bobble and he have a doubt about the end message text. This text scrolls up and when the textreaches the scores it becomes really hard to read it. I was wondering if this is who thecoin-op works. Should the scores disappear before the end text scrolls? Or should thescrolling text disappear before reaching the scores? This is not a bug. Fujix - Clone boblbobl: When you take the clock, the time doesn't freeze. This is not a bug. I used to own the original pcb of Bobble Bobble (Bootleg) and the clock never freezed the enemy. All it did was change the stage colors to the clock freeze. So this version is accurate. comboace Bugs: - I have some (possibly new?) information about the bubble bobble driver and monster behaviour. See the attached disassembly of the 68705 ROM, the part labelled "Vreemd", address 0x1e3 to 0x336. It is responsible for calculating the differences in coordinates between 1) the player and 2) the monster in question. It does this by reading the main Z80 ram, calculating the differences (and flagging the sign of the difference), and finally writing these result factors back (see Orange.htm for more). bublbobl061ora Wladimir / gregf WIP: - 24th February 2006: Nicola Salmoria - The emulation of Bubble Bobble is already virtually perfect, but there is still a doubt about the clock item. Currently, when you pick it up the enemies stop but the bubbles continue moving. It would make sense if the bubbles stopped moving too, and this idea is corroborated by the way variables are set up in the MCU shared RAM. The MCU would be responsible for stopping the bubbles and make them start again when the clock effect ends. What we need is to verify the behaviour on an original board. Bootlegs don't count (the clock behaviour is definitely wrong in them), nor do other emulator or ports count. Only the original board matters. Can anyone help? - 0.101u3: Fixed cpu1 rom ($0) length to 32kb. - 0.94u3: Tormod Tjaberg added Bubble Bobble (newer set). Rename (bublbobl) to (bublbob1). - 0.93u1: Nicola Salmoria corrected input in Bubble Bobble (dipswitches etc.). Added 'ROM Type', changed 'Language' to 'Mode' and removed 'Service Mode' dipswitch. - 0.90: Nicola Salmoria updated the Bubble Bobble driver. Removed the 68705 CPU emulation, since that's not what the original used, simulated the 68701 MCU (enemy movement should now be correct), fixed clock item behaviour (now enemies start moving again after 10 seconds), supported coin lockout and emulated the boblbobl protection device (getting rid of the ROM patches). - 0.88u7: Changed VSync to 59Hz. - 0.78u4: Quench improved sound in clone Miss Bubble 2 (remove YM2203 sound and set the baddump flag for the sound1 rom). - 0.78u3: David Haywood fixed clone boblbobl from crashing in 0.78u2. - 0.77u3: Angelo Salese hooked up Backgrounds in Miss Bubble 2. - 2nd December 2003: Angelo Salese emulated the background graphics in Miss Bubble 2. - 30th November 2003: David Haywood decoded the background graphics in Miss Bubble 2, but they're not emulated yet. - 0.60: Added clone Miss Bubble 2. - 25th April 2002: Nicola Salmoria fixed the sprite colors in Miss Bubble 2, however the background graphics are not yet emulated. - 24th April 2002: David Haywood also sent in a driver for Miss Bubble 2, a bootleg of the original Bubble Bobble with redesigned levels and redrawn graphics, however the driver lacks correct colors and sound. - 0.37b4: Correct audio Z80 CPU4 clock speed to 3MHz and added prom (video timing). - 0.36RC1: Added clone Bubble Bobble (US). - 0.35b11: Brad Oliver added clone Bubble Bobble (US with mode select). - 17th April 1999: Brad Oliver added another Bubble Bobble romset. - 0.35b3: Nicola Salmoria support for the ORIGINAL version of Bubble Bobble, with 68705 code from a pirate board. Wizards *do* throw stones in this version. Also fixed big sprites in Tokio, and unified it with Bubble Bobble. - 0.34RC2: Correct YM2203 and YM3526 clock speed. - 0.34b2: Tatsuyuki Satoh made the music in Bubble Bobble to stay in sync now. - 0.31: Nicola Salmoria added music in Bubble Bobble (Sound Blaster needed). - 0.30: Nicola Salmoria added partial emulated sound in Bubble Bobble (only the YM2203 chip, therefore only some sound effects - no music). - 0.29: Brad Oliver added Super Bobble Bobble. Bubble Bobble doesn't work in this release. Use Bobble Bobble or Super Bobble Bobble instead, they work much better than Bubble Bobble ever did. - 0.27: Bubble Bobble support, provided by Chris Moore. Drivers are now allowed to modify the RAM and ROM pointers to implement bank switching. Bubble Bobble uses this. PLAY INSTRUCTIONS: - Trap enemies inside bubbles. - Burst bubbles with your horns or fins. - Higher points are scored when bursting several bubbles at the same time. - You can jump over bubbles. - One stage cleared when all enemies are destroyed. LEVELS: 100 (+ 3 secret rooms) Other Emulators: * CottAGE * JEmu2 * Raine Category: Platform 2 Recommended Games: Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 547 kb / 18 files / 172 zip $end $info=buccanrs $mame 0.94u4 [Mame Italian Forum] 0.90 [Tomasz Slanina] TEST MODE: - To enter test mode press any button durning memory test. WIP: - 0.95: Corrado Tomaselli fixed Buccaneers sound frequency and Pierpaolo Prazzoli a sprite bug. Correct Z80 CPU1 clock speed to 5688800 Hz, Z80 CPU2 to 3072000 Hz and the 2x YM2203 to 3072000 Hz. - 0.94u5: Pierpaolo Prazzoli fixed transparency issue in Buccaneers. Added dipswitches 'Coin A/B', 'Flip Screen', 'Lives', 'Difficulty', 'Cabinet', 'Demo Sounds' and 'Allow Continue'. - 0.94u4: Added Buccaneers (set 1). Added cpu1 rom and new gfx2 ($10000 + $50000) roms to clone (set 2). - 17th March 2005: David Haywood - Did a little bit of work on the Buccaneers driver, this one seems 99% complete now, just one or two graphical oddities to verify. - 3rd March 2005: Mame Italian Forum - The missing Buccaneers rom was dumped. - 1st January 2005: Tomasz Slanina - Added Buccaneers (Duintronic) to vigilante driver (one ROM is missing). LEVELS: 4 Category: Pirates Recommended Games: Fantasy Pirate Pete Pirate Treasure Captain Silver Skull & Crossbones Hook Pirates Romset: 1025 kb / 16 files / 285 zip $end $info=buckrog $mame 0.58 [Nicola Salmoria] 0.57 [Aaron Giles] Samples required NOTE: - Buck Rogers used analog sprite-scaling circuitry that is proving very difficult to emulate. WIP: - 0.96u2: Nathan Woods rewrote 8255 PPI mode 2 support, and hooked 8255 to Buck Rogers properly. This fixes the 'Insert Coins' bug. - 0.79u2: Added clone Zoom 909. - 12th February 2004: Tomasz Slanina added Zoom 909 (a clone of Buck Rogers) to the Turbo driver. - 0.63: Subroc-3D, Turbo and Buck Rogers use the artwork to show the LED counters. Changed visible area to 256x224, palettesize to 1792 colors and aspect ratio to 3:4. - 6th February 2002: Aaron Giles re-submitted Zsolt Vasvari's and Jim Hernandez's Buck Rogers sample support, fixed the Blaster line fill and added the missing ASIC65 source file. - 0.58: Support for samples. Added the encrypted version of 'Buck Rogers: Planet of Zoom'. - 31st January 2002: Nicola Salmoria decrypted another Buck Rogers ROM set and added it to the Turbo driver. - 8th January 2002: Zsolt Vasvari and Jim Hernandez added sound sample support to the Buck Rogers driver. - 15th November 2001: Aaron Giles adjusted the speed in Buck Rogers and Subroc-3D. - 12th November 2001: Aaron Giles cleaned up Frank Palazzolo's Buck Rogers and Subroc-3D drivers and merged them with the Turbo driver. Neither of them has sound yet, and Subroc-3D crashes at random. - 10th November 2001: Guru - Received Buck Rogers Planet of Zoom (Sega 1982). Big thanks to Smitdogg. LEVELS: 8 Movie: Buck Rogers In The 25th Century Genre: Sci-fi Year: USA 1978 Director: Daniel Haller Studio: Universal Pictures Cast: Gil Gerard, Pamela Hensley, Erin Grey, Henry Silva, Tim O'Connor, Duke Butler, Felix Silla,John Dewey-Carter, Caroline Smith Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 186 kb / 19 files / 86.7 zip $end $info=bucky $mame 0.59 [R. Belmont] WIP: - 13th June 2003: Acho A. Tang updated Bucky O'Hare and Moo Mesa to use the K056832 graphics chip emulation which is far more complete than what the driver previously used, fixing various graphics effects and fixing the hang after the stage 2 boss. - 0.59: Added Bucky O'Hare (World version EA) and clone Bucky O'Hare (US version UA). - 12th March 2002: R. Belmont submitted a driver for Wild West C.O.W.-Boys of Moo Mesa and Bucky O'Hare, with thanks to ElSemi and Olivier Galibert for information on the protection. STORY: - Komplex and the evil Toad empire is planning to enslave the entire Aniverse. Their most ruthless weapon is the Climate Converter. The fate of Aniverse is the hands of Bucky O'Hare, brave captain of the righteous indignation... and his fearless crew, Jenny the Aldeberan cat, Dead Eye Duck, Afc Blinky, Bruiser and earth boy, Willy Duwitt. Toad troopers begin their invasion of the planet Warren, Bucky's home planet. LEVELS: 8 Other Emulators: * Nebula Category: Planet Force Recommended Games: Cosmic Chasm Major Havoc Galivan - Cosmo Police Guardian Metroid (PlayChoice-10) Xain'd Sleena Xybots Psycho-Nics Oscar Escape from the Planet of the Robot Monsters Finest Hour Out Zone Surprise Attack SD Gundam Psycho Salamander no Kyoui FixEight Steel Force Romset: 15360 kb / 13 files / 5.84 zip $end $info=buggyb1 $mame 0.94u2 [Phil Bennett] 0.74u2 [David Haywood] TODO: * Arithmetic chip support * Correct object drawing and attributes (e.g. zoom factors) * Road drawing * Fix inter-CPU communications * Layer mixing * Fix controls * Discrete sound hardware WIP: - 0.104u7: Added prom ($1b00 - Road video timing?). - 0.94u2: Added Buggy Boy (Single Monitor) and clone Buggy Boy. Removed Speed Buggy. - 10th March 2003: David Haywood is working on a driver for Speed Buggy. Romset: 545 kb / 38 files / zip $end $info=buggychl $mame 0.37b7 [Ernesto Corvi, Nicola Salmoria] TODO * Correct video emulation * Accurate sound WIP: - 0.57: Jarek Burczynski support MSM5232 in Fairy Land Story and Buggy Challenge. Added MSM5232 CPU3 (2MHz). - 21st October 2001: Jarek Burczynski sent in a MSM5232 sound chip emulator (thanks to CAB), adding music to Fairy Land Story and adding one missing sound effect to Buggy Challenge. - 0.37b7: Added Buggy Challenge and clone Buggy Challenge (Tecfri). Note: (preliminary, feedback needed) - 5th September 2000: Ernesto Corvi and Nicola Salmoria wrote a driver for Buggy Challenge, though a lot of it is still preliminary. LEVELS: 4 Category: Racing 3D Recommended Games: Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 242 kb / 18 files / 94.7 zip $end $info=bullet $mame 0.88u6 [?] TODO: * Wanted: 317-0040/0041 FD1094 CPUs Romset: 968 kb / 20 files / 317 zip $end $info=bullfgt $mame 0.37b16 [David Haywood] 0.34b2 [Nicola Salmoria] WIP: - 0.56: Rename clone (bullfgtj) to (thetogyu). - 0.37b16: Added Bullfight (Coreland 1984). - 24th June 2001: David Haywood added the English version of Bullfight. - 0.35b12: Change game name 'Bull Fight (Japan)' to 'The Tougyuu (Japan)'. - 0.34b3: Juan Carlos Lorente added hiscore save in Bull Fight. - 0.34b2: Added Bull Fight (Japan). LEVELS: 4 (endless) Recommended Games: Lasso Snake Pit Romset: 137 kb / 16 files / 62 zip $end $info=bullfgtr $mame 0.94u5 [Brian Troha, Mame Italian Forum] 0.61 [Acho A. Tang] TODO: * Full Protection emulation WIP: - 0.95: Pierpaolo Prazzoli fixed crash in the new Bull Fighter set. - 0.94u5: Brian Troha and Mame Italian Forum added Bull Fighter (without Sega license). - 23rd June 2002: Acho A. Tang submitted drivers for Equites, Bull Fighter, The Koukouyakyuh, Splendor Blast and High Voltage. They are all playable and have sound, though the MCU emulation is not complete so there may be gameplay errors. Category: Hockey Recommended Games: Hoccer Fighting Ice Hockey (Cassette) Hat Trick Blades of Steel Face Off Hit the Ice Slap Shot 2 On 2 Open Ice Challenge Wayne Gretzky's 3D Hockey - SportTime Table Hockey (Arcadia) Vs. Hot Smash Romset: 214 kb / 35 files / 85.3 zip $end $info=bullsdrt $mame 0.79u1 [Pierpaolo Prazzoli] TODO: * Correct colors WIP: - 7th February 2004: Pierpaolo Prazzoli added Bulls Eye Darts to the Centipede driver, but colors are not perfect in it. Recommended Games: Shoot the Bull World Darts (Arcadia) AmeriDarts Romset: 33 kb / 4 files / 17.6 zip $end $info=burglarx $mame 0.37b16 [Luca Elia] WIP: - 0.84: Correct YM3812 clock speed to 3579545 Hz. - 6th June 2001: Luca Elia sent in a driver for Unico games, including Burglar X and Zero Point, and Nicola Salmoria fixed the light gun emulation in it. Romset: 9728 kb / 19 files / 4.59 zip $end $info=buriki $mame 0.80u1 [Guru] Hyper Neo-Geo NOTE: - Buriki One is very preliminary, loads and decodes the gfx, attempts to run some of the code. No Video or Sound emulation is done. For now the GFX can be viewed with F4. WIP: - 0.101u3: Correct R4600 (big) CPU1 clock speed to 50MHz and added Z80 (12.5MHz) CPU3. Removed user2 dispose flags. - 0.87u4: Correct gfx4 roms addresses. - 0.86u2: Correct R4600 CPU1 clock speed to 100MHz, visible area to 512x448 and palettesize to 4096 colors. - 14th August 2002: Guru - Hyper NeoGeo64 mother board arrived. - 24th June 2002: Guru - Got a Buriki One (SNK 1999) HyperNeoGeo64 cart from PCB-A-Holic. Romset: 218240 kb / 48 files / 49.5 zip $end $info=burnforc $mame 0.36b8 [Keith Wilkins] Bugs: - In Burning Force, a pow-up bonus is carried from the left side of the screen sometimes and it is one of L, W, CL, M or H. In MAME, the random function of this doesn't work well and always gives a "L". It's probably related to the Namco protection chip, on some games they use them as random number generators (see snapshot from cab). burnforc079yel DK / Haze WIP: - 0.104u2: Team Japump added clone Burning Force (Japan old version). Fixed rom names in parent set (Japan new version). - 23rd June 2003: Phil Stroffolino fixed another graphics glitch in the Namco System 2 driver that caused extra garbage lines in some sprites in Burning Force and Valkyrie no Densetsu. - 21st January 2003: Acho A. Tang fixed the misaligned graphics in Burning Force. - 26th February 2002: Jeremy Witt submitted a patch for Burning Force ground plane offset bug. - 0.36b11: Replaced cpu4 rom ($8000) with a new dump. - 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video. LEVELS: 20 Category: Watersport Recommended Games: Embargo The Bounty Mermaid River Patrol Swimmer Water Ski Tropical Angel Tugboat Water Match Toobin' Hydra Romset: 5160 kb / 28 files / 1.72 zip $end $info=burningf $mame 0.34b1 [?] Neo-Geo WIP: - 0.36b12: Added clone Burning Fight (set 2). Replaced the MGD2 dump with a MVS dump. LEVELS: 5 Other Emulators: * Calice * Nebula Romset: 8256 kb / 20 files / 3.16 zip $end $info=butasan $mame 0.37b11 [Yochizo] < Japan > Bugs: - In the later rounds of Butasan (butasan), the top status area (where the score and time info is) is missing text and has wrong colors. Update: It seem that the score and time display get corrupted when the player pick up the BACKPACK item. butasan37b11gre The tECHIDNA / YMI - After the first bonus level, when the game is counting the bonus points, there are missing background tiles, and wrong colours in the ones that do appear (i.e. the pig hammering that big tree appears in green). It is the same screen which appears in the continue screen, and there it shows right (see snapshot). butasan061gre Pi WIP: - 17th December 2000: Yochizo sent in an update to the Argus driver, adding Butasan, and he fixed Syvalion dip switch settings. LEVELS: 12 Other Emulators: * JFF Recommended Games: Dynablaster Bomberman Bomber Man World Neo Bomberman (NeoGeo) Romset: 961 kb / 18 files / 215 zip $end $info=bwcasino $mame 0.69 [Dave Widel] SERVICE MODE and TEST MODE: - Get into service mode on if the cocktail mode is set. To test player 2's inputs, select Upright Mode on the dipswitches, and enter test mode. Now select cocktail mode and you can test everything. Clone Atlantic City Action does not appear to have a cocktail mode. NOTE: - Boardwalk Casino doesn't appear to be a gambling game. WIP: - 0.69b: Peter Storey fixed dipswitches and inputs in Atlantic City Action / Broadwalk Casino. - 24th May 2003: Peter Storey submitted a fix for the inputs and DIP switches in Atlantic City Action and Boardwalk Casino. - 0.69: Added Boardwalk Casino and clone Atlantic City Action. Romset: 25 kb / 8 files / 15.4 zip $end $info=bwidow $mame 0.26 [Brad Oliver, Bernd Wiebelt, Allard Van Der Bas] WIP: - 0.58: Correct palettesize from 256 to 32768 colors. - 0.33b7: Bernd Wiebelt was inspired by Retrocade and Vector Dream, changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value. PLAY INSTRUCTIONS: - Tag grubsteaks for points. - Shoot bugs then tag grubsteaks. - Puch eggs off web before they hatch. - Shoot grenade bugs with caution. WIP: - 0.61: Replaced cpu1 roms ($d000, $e000) with new dumps. Other Emulators: * JAE * Retrocade Recommended Games: Berzerk Frenzy Wizard of Wor Boxing Bugs Venture Warp & Warp Demon Kram Leprechaun Naughty Boy Robotron Tazz-Mania Wacko Mazer Blazer Screw Loose Inferno Wiz Warz Nitro Ball Smash T.V. Exvania Ultraman Club - Tatakae! Ultraman Kyoudai!! Romset: 38 kb / 10 files / 26.5 zip $end $info=bwing $mame 0.68 [Acho A. Tang] WIP: - 12th August 2003: Acho A. Tang re-submitted B-Wings music. - 0.68: Added B-Wings (Japan) and clones Battle Wings (alternate) and Battle Wings (1984 Data East). - 15th February 2003: Acho A. Tang improved RGB control in the B-Wings driver. - 21st January 2003: Acho A. Tang including correct colors to the B-wings and Zaviga driver. - 16th January 2003: Acho A. Tang sent in a driver for B-Wings and Zaviga. - 1st April 2000: Guru - Dumped Battle Wings (DataEast). LEVELS: 99 (endless) Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 132 kb / 11 files / 60.67 zip $end $info=bzone $mame 0.26 [Brad Oliver, Bernd Wiebelt, Allard Van Der Bas] Bugs: - Game listed three buttons in the listinfo, but only has one button for player 1 (see input of game). Also if the joystick is enabled, the game used "J1 BUTTON C" twice. Changed "P1 Button 3" to "P1 Putton 1" in source: bzone.c - line 442: PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON3 ) to PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ). bzone0104u7gra MASH Possible Bugs: - With the alternate control scheme (enable cheats), moving the pad down and right is mapped to move the tank back and left, and moving the pad down and left is mapped to move the tank back and right. This is wrong; they should be mapped to the reverse (down-right to back-right, down-left to back-left) - see info. Quite possibly correct behavior if this is enabled on the real thing. Possible bug. bzone37b14gre Kurushimi / TriggerFin WIP: - 0.101u3: Buddabing added preliminary save state support to Battle Zone. - 0.95u3: Aaron Giles removed fake hack ports from Battle Zone. - 0.58: Correct palettesize from 33024 to 32768 colors. - 0.37b10: MASH added clone Battle Zone (cocktail). - 0.37b3: Correct palettesize from 256 to 33024 colors. - 0.36RC1: Juergen Buchmueller add SN76477 sound. Samples are no longer needed in Stratovox, Battle Zone, Red Baron, Asteroids. - 12th February 2000: Juergen Buchmueller added preliminary analog sound simulation to Battle Zone and Red Baron. - 0.35b11: Nathan Sturm added a better backdrop for Battle Zone. - 10th April 1999: Mathis Rosenhauer fixed Battle Zone backdrop colors under DOS. - 0.33b7: Bernd Wiebelt was inspired by Retrocade and Vector Dream, changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value. - 0.31: Aaron Giles and Bernd Wiebelt improved handling of vector games. Battlezone and Major Havoc now do correct clipping. - 0.30: Nicola Salmoria added alternate controls in Battle Zone and Sarge, they are available only when the -cheat option is specified. Added clone bzone2. - 0.28: Bernd Wiebelt added a "director's cut" mode to Battle Zone. - 0.27: Mauro Minenna made Battlezone playable with one joystick. Other Emulators: * JAE * Retrocade Category: Tank Recommended Games: Bradley Trainer Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 16 kb / 8 files / 12.7 zip $end $info=cabal $mame 0.35b11 [Carlos A. Lozano, Phil Stroffolino] WIP: - 0.96u1: Aaron Giles added ADPCM utilities to sound\OKIM6295.c to correct hook up the sound in the Seibu games. Replaced MSM5205 sound with 2x Custom (8000 Hz). - 0.93: Replaced the 2x ADPCM sound with MSM5205. - 0.85: Added 'Coin A' 'Coin B' dipswitches. - 0.76u2: Added 2x ADPCM sound chips. - 30th October 2003: R. Belmont added ADPCM sounds to Cabal and Dead Angle / Gang Hunter, with thanks to Jarek Burczynski for decrypting the sample ROMs. - 0.62: Merged all gfx2/3 roms to 2x 512k roms. Added proms ($0, $100). - 23rd October 2002: Robin Merrill submitted bug fixes for the inputs in Cabal. - 8th July 2002: David Graves added the correct graphics ROMs to the Cabal driver. - 0.37b16: Nicola Salmoria fixed Cabal original version. Added YM2151 (3579580 Hz) sound. - 20th June 2001: Nicola Salmoria added partial sound to Cabal, but it lacks ADPCM samples. - 30th April 1999: Cabal bootleg has ADPCM sound. - 0.35b11: Added Cabal (US set 1) and clones Cabal (US set 2) and Cabal (bootleg). - 16th April 1999: Nicola also added some new Cabal romsets to the driver. - 14th April 1999: Carlos sent in the Cabal driver which is now just about ready. LEVELS: 20 Other Emulators: * Raine Category: Army Fighter 3 Recommended Games: Operation Wolf Operation Wolf 3 Devastators Operation Thunderbolt Dynamite Duke Line of Fire Mechanized Attack Rambo III Aqua Jack NAM-1975 Spinal Breakers GI Joe Riot Area 51 Area 51 / Maximum Force Duo Area 51: Site 4 Maximum Force Born To Fight Romset: 1465 kb / 13 files / 523 zip $end $info=cabaret $mame 0.74u2 [?] WIP: - 0.75: Replaced Z80 CPU1 with Z180 (6MHz). - 8th October 2003: Tomasz Slanina added some tiny fixes to KO Punch and Cabaret, but they're still not working. Romset: 528 kb / 8 files / 228.42 zip $end $info=cachat $mame 0.36b4 [Olivier Galibert] Bugs: - Clone tubeit: When you complete the 10th level of tubeit after choosing "normal" at the beginning of the game, the guy dancing on the left side of the screen is totally messed up. He looks ok in cachat. tubeit37b15gre Abbe WIP: - 15th May 2001: Guru - Purchased Tube It from a PCB shop in Japan with the help of Team Japump in February. - 0.37b14: Added clone Tube-It. - 0.37b6: Correct Z80 CPU1 clock speed to 6MHz. - 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs. LEVELS: 10 Other Emulators: * Raine Romset: 640 kb / 5 files / 165 zip $end $info=cadash $mame 0.37b9 [David Graves] WIP: - 0.90u3: Removed ADPCM sound. - 21st March 2001: Bryan McPhail added sprite buffering to Cadash. - 0.37b9: Added Cadash (World) and clones (US), (Japan), (France) and (Italy). - 25th October 2000: David Graves added another romset to the Cadash driver. - 8th October 2000: David Graves sent in yet another Taito update with a working driver for Cadash. PLAY INSTRUCTIONS : - Press Button 1 for attack and Button 2 for jump. Hold Button 1 to choose magic (wizard, cleric). LEVELS: 5 (outdoor of the castle, kraken cavern, forest maze, underground catacomb and castle) Other Emulators: * Raine Category: Knights Recommended Games: Warlords Demons and Dragons Cavelon Dragon's Lair Knightmare Dragon Buster Ghosts'n Goblins Ghouls'n Ghosts Ghouls'n Ghosts (Mega-Tech) Vs. Castlevania Castlevania (PlayChoice-10) Dragon Unit Dark Seal Crossed Swords (NeoGeo) The King of Dragons Knights of the Round Exvania Wizard Fire Dungeon Magic Dungeons & Dragons: Tower of Doom Dungeons & Dragons: Shadow over Mystara Knights of Valour Knights of Valour 2 Romset: 1632 kb / 8 files / 727 zip $end $info=cairblad $mame 0.62 [David Haywood] WIP: - 11th April 2003: Luca Elia fixed some graphics glitches in Change Air Blade. - 30th September 2002: Olivier Galibert fixed some V60 CPU core bugs which caused jerky scrolling in Change Air Blade. - 14th July 2002: Guru - Change Air Blade (Sammy 1999) arrived and have been dumped. The Dumping Project wishes to thank the people who have contributed funds or PCBs or dumps, or at least offered them, to the project so far. - 13th July 2002: David Haywood added Change Air Blade to the SSV driver but it has some graphics problems. LEVELS: 8 Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Romset: 30720 kb / 8 files / 12911 zip $end $info=calibr50 $mame 0.37b5 [Luca Elia] WIP: - 30th January 2003: Nicola Salmoria fixed the waterfall and sea graphics in Twin Eagle and sound in Caliber 50, Sokonuke Taisen Game and Blandia. - 0.37b9: Correct M65C02 CPU2 clock speed to 2MHz. - 6th July 2000: Luca Elia added Thundercade, Caliber 50, Dragon Unit and Blandia to the Seta driver. LEVELS: 1 Other Emulators: * Raine Category: Army Fighter 2 Recommended Games: Borderline Front Line Commando Field Combat Ikari Warriors Ikari III - The Rescue Jackal Land Sea Air Squad Mighty Guy Guerrilla War Heavy Barrel Rescue Raider Thundercade Time Soldiers Gain Ground Mercs Gulf Storm Thunder Zone Desert Breaker Ninja Commando Total Carnage Gundhara Shock Troopers Shock Troopers - 2nd Squad Romset: 4992 kb / 13 files / 2.11 zip $end $info=calipso $mame 0.34b1 [Brad Oliver] WIP: - 0.53: Correct palettesize from 100 to 99 colors. Other Emulators: * VAntAGE Category: Diving Recommended Games: Blue Shark Kaitei Takara Sagashi Shark Attack Funky Fish Marine Date Devil Fish Marine Boy Snap Jack Sea Fighter Poseidon ThunderJaws Diver Boy Romset: 45 kb / 11 files / 19.1 zip $end $info=calorie $mame 0.94u1 [David Haywood] NOTE: - The bootleg is identical to the original once decrypted. WIP: - 0.101u3: Correct cpu1 roms addresses in clone (bootleg). - 0.96: Nicola Salmoria decrypted Calorie Kun and cleaned up Sega Z80 encryption code. Correct cpu1 roms addresses - Game now playable. - 0.95: Pierpaolo Prazzoli fixed cocktail mode in Calorie Kun. - 0.94u4: David Haywood and Pierpaolo Prazzoli updated the Calorie driver. The bootleg works now. Correct Z80 CPU1 clock speed to 4MHz, added Z80 (3MHz) CPU2 and 3x AY8910 (1.5MHz) sound. Changed visible area to 256x224 and gfx1 roms order. Changed gfx1/2/3 to flags dispose and added dipswitches 'Coin A/B', 'Cabinet', 'Demo Sounds', 'Lives' and 'Numbers of Bombs'. - 0.94u1: Added Calorie Kun vs Moguranian and clone (bootleg). - 5th March 2005: David Haywood - The Mame Italia guys found a decrypted bootleg of Calorie Kun. Made a bit more progress on Calorie Kun, but no more time today. - 15th January 2004: Guru - Calorie-kun vs Moguranian (Sega 1986, on encrypted Z80 h/w) arrived from Japan. Category: Maze (Digging) Recommended Games: Robby Roto Dig Dug Dig Dug - Namco Classics Collection Vol.2 Dig Dug II Zig Zag Performan Gold Bug Digger (CVS) Mr. Do! Neo Mr.Do! The Pit Wiping Diamond Run Boulder Dash Boulder Dash (Cassette) Boulder Dash (Max-A-Flex) Dangerous Dungeons Toffy Super Toffy Romset: 192 kb / 14 files / 79.3 zip $end $info=calspeed $mame 0.102u5 [Reznor007] 0.78 [Aaron Giles] 0.77 [Aaron Giles] HardDisk required WIP: - 0.102u5: Reznor007 added California Speed (Version 2.1a, 4/17/98). - 0.82u2: Aaron Giles formalized support for the "widget" board used in vaportrx & calspeed, added more extensive documentation on the various boardsets, constants for the GT64010 and all interrupts and ethernet device interrupt support. Made the IDE controller visible on the PCI bus, hooked up CMOS protection bit, corrected sfrushrk audio CRCs and hooked up hard disk and marked sfrush and vaportrx as working. - 0.78: Aaron Giles fixed remaining issues in California Speed, verified California Speed HDD dump (works in self test, not in boot ROM test) and change year to 1998 - Game now playable. - 0.77u3: Aaron Giles fixed several minor bugs that affected Biofreaks and California Speed and fixed input ports for California Speed and SF Rush. Changed visible area to 512x400 and added 'Boot ROM Test' dipswitch. - 7th December 2003: Aaron Giles fixed several minor bugs in the Seattle driver that affected Biofreaks and California Speed (but they're still not fully working). - 2nd December 2003: Aaron Giles - Well, I finally decided to figure out what the heck was up with California Speed. Turns out there were a few subtle problems in the PCI configuration code when setting up the 3dfx card. With that fixed, I was able to map the proper self-test button, and finally hook up all the controls. Then came some ugly sound synchronization issues. Like Wayne Gretzky's 3D Hockey, this game won't boot unless the sound is working. After some fiddling, I was able to get it to work. Unlike San Francisco Rush, this one starts up and is playable, though there are some obvious color issues (well, not so obvious here, but it is in other screen shots). However, it doesn't last too long until we hit a snag. Much like San Francisco Rush, we get some math errors and the game freaks out. I really hope this doesn't mean I have to add full floating point exception support.... - 0.77u2: Added cpu2 sound rom (32k) and correct R5000 CPU1 clock speed to 150 MHz. - 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game). - 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games. Category: Racing 3D Recommended Games: Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge Romset: 544 kb / 3 files / 246.9 zip Harddisk: 2014.03 MB (Heads: 16, Cylinders: 4092, Sectors: 63 - Compressed: 487.63) $end $info=cameltry $mame 0.53 [David Graves, Nicola Salmoria] 0.37b5 [David Graves, Nicola Salmoria] < Japan > WIP: - 0.67: Change description from 'Camel Try' to 'Cameltry' - 0.53: Cameltry (US) is original now. Added clone Cameltry (US, alt sound). - 0.37b5: Added Cameltry (Japan) and clone (US). LEVELS: 6 - 6 - 8 - 10 (training - beginner - expert - special course) Other Emulators: * Raine Romset: 1088 kb / 6 files / 457 zip $end $info=cannball $mame 0.37b12 [Luca Elia] Bugs: - Every time you finish a level, the score resets to zero. Update: Also, if you break 10k on a level, it sets the high score to whatever you got, then immediately resets it to 10k on the next level. cannball37b16gre Kale / Ashuime WIP: - 0.74u1: Added 'Bombs' dipswitch. - 6th February 2001: Luca Elia added Cannon Ball to the Magix driver and sent in a completely new driver for Shocking. LEVELS: 16 (endless) Romset: 1536 kb / 8 files / 628 zip $end $info=cannonb $mame 0.68 [Jarek Burczynski] NOTE: - The Cannon Ball dump is a mess. The roms 11n and 11k seem to be bad dumps, the second half should probably be sprite data. Comparing to (set 2) rom 11l and 11h are unnecessary and are actually from Le Bagnard (set 1), as is rom 5m. Rom 5n id is unknown, but it also is from bagnard with some patches. Bugs: - cannonb, cannonb2: Sprites are missing. cannonb0104u8yel Haze - Dipswitch Upright/Cocktail has no effect. The game always runs in cocktail mode, and when player 2 plays in what is supposed to be Upright mode, the text is reversed. cannonb078u6yel Nomax / The tECHIDNA WIP: - 0.98u4: Dave Widel added clone Cannonball set 2 (TV Game Gruenberg 1985). - 31st July 2005: Dave Widel - Andy Welburn found a Cannon Ball running on a Falcon board, this is what it looks like in MAME. Notice the sprites, whole death sequence is ripped from Pac-Man with a face added. - 10th April 2003: Jarek Burczynski resubmitted the Cannon Ball addition in the Crazy Climber driver. - 12th March 2003: Jarek Burczynski added Cannon Ball to the Crazy Climber driver. - 8th January 2003: Jarek Burczynski started working on a driver for Cannon Ball (not the Atari prototype nor the Yun Sung games that have the same name). Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 51 kb / 17 files / 28.67 zip $end $info=canvas $mame 0.103 [David Haywood] WIP: - 0.104u6: David Haywood fixed Canvas Croquis - Game now playable. Correct gfx1 rom address to ($6000), changed visible area to 240x216 and fixed dipswitches. - 0.103: Added Canvas Croquis (SNK 1985). - 24th December 2005: David Haywood - Started emulating this strange game from SNK, thanks to Stefan Lindberg. Romset: 147 kb / 17 files / 50.9 zip $end $info=canyon $mame 0.35b2 [Brad Oliver] WIP: - 0.88: Derrick Renaud added watchdog to Dominos, Sprint1/2, Drag Race, Canyon Bomber and Night Driver and set to proper time using new MDRV_WATCHDOG_VBLANK_INIT function. - 0.80u2: Derrick Renaud updated Canyon Bomber to use Aaron's DISCRETE_ADJUSTMENT changes. - 0.80: Derrick Renaud made minor changes in Atari Football, Canyon Bomber and Sky Diver to work with new code. - 0.75: Stefan Jokisch correct RAM size and VBLANK duration. Added hiscore reset button and language ROM (i.e. the language dip works now). Prototype set renamed from (canbprot) to (canyonp). And sprite positions should be fixed according to the schems. Correct 6502 CPU1 clock speed to 756000 Hz. - 0.68: Derrick Renaud changed whistle sounds to new (proper) 555 cap charge instead of generic triangle wave. - 0.66: Added Discrete_Components. - 1st March 2003: Keith Wilkins and Derrick Renaud submitted a large update to the discrete sound system, adding discrete sound to Canyon Bomber, Polaris, Sprint, Sprint 2, Ultra Tank and samples to Circus, Clowns and Sea Wolf. - 0.37b6: Added sync prom (not used). - 0.35b3: Mike Balfour added Canyon Bomber (prototype). Roberto Fresca added hiscore save in Canyon Bomber. - 8th February 1999: Mike Balfour added Canyon Bomber prototype (canbprot). Category: Airforce Recommended Games: Looping Sky Bumper P-47 P-47 Aces Prehistoric Isle in 1930 Prehistoric Isle 2 (NeoGeo) Twin Falcons U.N. Squadron Carrier Air Wing US AAF Mustang Boogie Wings Koutetsu Yousai Strahl Romset: 6 kb / 7 files / 3.39 zip $end $info=capbowl $mame 0.31 [Michael Appolo] 0.29 [Zsolt Vasvari] SERVICE MODE: - F2 enter service mode (press it on the high score screen). WIP: - 0.85: Aaron Giles fixed YM2203 sound balance in Capcom Bowling. Change M6809 CPU1/2 to M6809E. - 0.84u6: Aaron Giles added clone Capcom Bowling (set 4). Added correct cpu1 rom ($18000) to Capcom Bowling (set 3). - 0.80u2: Added clone Capcom Bowling (set 3). Aaron Giles cleaned up the Capcom Bowling driver and fixed crash on reset. - 23rd March 2004: Aaron Giles fixed the crash on reset problem in Capcom Bowling and added Beer Frame Bowling which unfortunately doesn't work because of a missing ROM. - 0.36b4: Changed VSync to 57Hz. - 3rd March 1999: Juergen Buchmueller fixed Capcom Bowling to work again. - 0.35b2: Nicola Salmoria added Capcom Bowling (set 2). - 0.31: Michael Appolo added the real one; the previous one, Coors Light Bowling, has been renamed 'clbowl'. - 0.30: Nicola Salmoria added sound in Coors Light Bowling. Category: Bowling Recommended Games: Dyno Bop Strata Bowling Meadows Lanes Robot Bowl Pro Bowling (Cassette) 4 Player Bowling Strike Bowling Alley Master Up Your Alley SportTime Bowling (Arcadia) Championship Bowling Tri-Sports (Power Strike) League Bowling (NeoGeo) Super Strike Bowling Bowl-O-Rama BMC Bowling Krazy Bowl World Class Bowling World Class Bowling Deluxe Virtua Bowling Romset: 160 kb / 5 files / 94.0 zip $end $info=captaven $mame 0.58 [Bryan McPhail] TEST MODE: - Reset with both start buttons held down for test mode. Possible Bugs: - In attract mode, the small pictures of the heroes appear before they should (or perhaps wrong priority here? I can't remember how the arcade version worked on this). captaven058gre_6 Karasu - In the ending, it starts to show the main 4 avengers in the game, and then the minor avengers that make cameos. You hear the announcments of the names of the 4 main ones, but they are said way after the pics are already gone (I think one said "Hawkeye" as it pictures Namor!). The voices are out of sync (or same damn lazzzzzzzy programming). captaven058gre_8 Karasu WIP: - 0.98u4: Bryan McPhail fixed several bugs in the ARM core which break Captain America but fix some other issues and Tomasz Slanina fixed unaligned 32-bit reads in the ARM core. - 0.95u4: Brian Troha fixed DIP switches in Captain America and The Avengers. Added 'Lives' dipswitch. - 0.67: Added clones Captain America and The Avengers (US Rev 1.6) and (Asia Rev 1.0). Correct ARM CPU1 clock speed to 9333333 Hz. Change description from 'Captain America' to 'Captain America and The Avengers' - 0.59: Added clone Captain America and The Avengers (Japan Rev 2). Rename (captav19) to (captavnu) and (captavee) to (captavne). - 14th March 2002: Chack'n added the Japan version of Captain America, a World version of Gradius 3 and fixed quite a few ROM file names. - 0.58: Added Captain America and The Avengers (Asia Rev 4) and clones Captain America and The Avengers (US Rev 1.9) and (UK Rev 4). - 3rd February 2002: Bryan McPhail submitted the Captain America driver and ARM CPU core written by him and Phil Stroffolino. Captain America is almost perfect and includes sound, but the other games in that driver don't work - Fighter's History uses a protection chip, Dragon Gun and Locked 'N Loaded use a different sprite RAM format which is not yet emulated, and Tattoo Assassins works with sound, but lacks the graphics ROMs. - 30th January 2002: Guru - Received a Captain America PCB to do a redump of a few ROMs two weeks ago. Thanks to Pelle for loaning me the board and Bryan McPhail for the emulation preview shots. LEVELS: 6 Recommended Games: Avengers In Galactic Storm Romset: 11840 kb / 21 files / 7.10 zip $end $info=captcomm $mame 0.34b4 [Paul Leaman] WIP: - 11th March 2006: Guru - I just picked up lots of juicy stuff from my local post office like some unwanted 'junk' like Captain Commando (bootleg). - 25th October 2001: Angelo Salese submitted a patch for Captain Commando input ports, adding 4 player support. - 0.36b11: Paul Leaman fixed gfx in Muscle Bomber Duo and continue screen in Captain Commando. - 0.35b2: Nicola Salmoria added clone Captain Commando (US) and Nathan Barber clone (Japan). LEVELS: 9 Other Emulators: * Calice * Callus * Nebula * Raine Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 5696 kb / 15 files / 2.43 zip $end $info=cardline $mame 0.103 [Tomasz Slanina] < German > WIP: - 0.103: Added Card Line (Veltmeijer 199?). - 3rd November 2005: Tomasz Slanina - Dumped the Card Line palette prom. - 28th October 2005: Tomasz Slanina - New board Card Line (Veltmeijer) arrived. Weird PCB with Intel 80c32 as main CPU. I need help with identifying the IC B2072 9629 (probably some kind of I/O chip). Update: Get Card Line running, greetings to MadMarko (from Hannover, Germany) who sent me the PCB. Romset: 1345 kb / 5 files / 327 zip $end $info=carjmbre $mame 0.57 [inside out boy] TODO: * Accurate colors NOTE: - The IC test routine is very slow. WIP: - 6th September 2001: David Haywood converted the Car Jamboree driver for tilemaps. - 5th September 2001: Insideoutboy submitted a driver for Car Jamboree. Recommended Games: Drag Race Sprint 8 (play tag & chase) Max RPM Power Drive Zeroize (Cassette) Demolition Derby Turbo Tag Double Axle Romset: 61 kb / 17 files / 36.6 zip $end $info=carnevil $mame 0.77 [Aaron Giles] HardDisk required WIP: - 0.104u9: Aaron Giles fixed option screen (F2), which was is screwup. - 0.102: Aaron Giles fixed handling of the FR bit in the Status register on MIPS3. This fixes a few problems in CarnEvil, and probably affects a few other games as well. Also fixed bug where TLB exceptions were not filling in the Context and EntryHi registers correctly. - 0.82u2: Changed VSync to 57Hz. - 0.77u3: Changed visible area to 512x400 and added 'Graphics Speed' and 'Power On Self Test' dipswitches. - 0.77u2: Correct R5000 CPU1 clock speed to 150 MHz. - 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game). - 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games. - 14th August 2002: Guru - Dumped Carnevil (including 3.2GB hard drive). - 24th June 2002: Guru - Got a Carnevil (Midway 1999) board from PCB-A-Holic. Romset: 544 kb / 2 files / 124.94 zip Harddisk: 3079.12 MB (Heads: 16, Cylinders: 6256, Sectors: 63 - Compressed: 1545.83) $end $info=carnival $mame 0.08 [Nicola Salmoria] Samples required WIP: - 27th February 2001: Zsolt Vasvari fixed a missing sound in Carnival. - 0.35b1: Nicola Salmoria added clone Carnival (cocktail). - 0.33b7: Peter Clare emulated music in Carnival, and support for a new set of samples. Added I8039 CPU2 and AY-8910 sound. - 0.28: Mike Balfour added hiscore save in Carnival. - 0.27: Mike Coates added partial sound support (through samples) to the Carnival driver. Thanks to Virtu-Al and Peter Clare, Carnival now has 100% accurate colors. - 0.16: Thanks to Mike Coates and Peter Clare, Carnival now has colors. - 0.15: Carnival is finally working! Many thanks to Richard Davies who understood how to make it accept coins. - 0.12: Mike Coates pointed out that Carnival uses a RAM for character generation (like Nibbler) and provided a driver for it. It's still not playable, but the graphics are now correct. - 0.08: Added some support for Carnival - it boots and runs the demo, but the graphics are messed up. LEVELS: 1 (endless) Other Emulators: * JAE Category: Shooting Recommended Games: Desert Gun Dog Patch Safari Triple Hunt Dead Eye Clay Shoot Yosaku To Donbei Balloon Bomber King & Balloon Tranquilizer Gun Mole Attack Monkey Mole Panic Animalandia Jr. Pooyan Great Guns Razzmatazz Duck Hunt Duck Hunt (PlayChoice-10) Clay Pigeon Vs. Gumshoe Hit 'n Miss Egg Venture One Shot One Kill Romset: 18 kb / 18 files / 13.5 zip $end $info=carpolo $mame 0.61 [Zsolt Vasvari] TODO: * Add sound/samples WIP: - 29th June 2002: Zsolt Vasvari added the steering wheel input to Car Polo and improved the emulation of the rest of the hardware. - 20th June 2002: Zsolt Vasvari added emulation for a 74148 chip which will be needed for proper emulation of Car Polo. - 18th June 2002: Zsolt Vasvari sent in a work-in-progress driver for Car Polo, which is missing collision detection and steering inputs. Category: Cars Recommended Games: Crash Head On Head On 2 Head On (Irem) Alpha Fighter / Head On Space Attack / Head On Invinco / Head On 2 Rolling Crash / Moon Base Space Chaser Dorachan Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Spectar Targ Armored Car Jump Bug Route 16 Thief Van-Van Car City Connection Porky Fast Lane Counter Run Raimais Romset: 6 kb / 18 files / 5.42 zip $end $info=cartfury $mame 0.91u1 [Aaron Giles] HardDisk required WIP: - 0.103u3: Removed 4x DMA-driven DAC sounds and improved dipswitches. Romset: 544 kb / 3 files / 176.0 zip Harddisk: 9781.76 MB (Heads: 15, Cylinders: 21199, Sectors: 63 - Compressed: 608.87) $end $info=castfant $mame 0.37b13 [Juergen Buchmueller] Category: Space Shooter 2 Recommended Games: Devil Zone Radar Scope Space Tactics Sky Base Space Raider Juno First Romset: 33 kb / 2 files / 16.2 zip $end $info=catapult $mame 0.62 [Mike Haaland] TEST MODE: - Hold F2 for test mode. WIP: - 11th November 2002: Zsolt Vasvari fixed the DIP switch settings in Megadon and Catapult. - 8th November 2002: Mike Haaland added Megadon and Catapult to the Epos driver, but only Megadon works. Romset: 31 kb / 9 files / 19.4 zip $end $info=catnmous $mame 0.103u4 [Pierpaolo Prazzoli] 0.100u3 [Pierpaolo Prazzoli] WIP: - 0.103u4: Pierpaolo Prazzoli added Cat and Mouse (set 1). Rename (catnmous) to (catmousa). Changed description to 'Cat and Mouse'. Changed visible area to 240x256 and fixed dipswitches. - 0.100u3: Added Cat'N Mouse (set 1) and clone (set 2). Romset: 45 kb / 18 files / 29.3 zip $end $info=cavelon $mame 0.37b9 [Paul Swan] WIP: - 26th January 2004: Aaron Giles fixed Cavelon and Gottlieb games. - 5th October 2000: Paul Swan submitted a driver for Cavelon. PLAY INSTRUCTIONS: - Pick up all pieces to escape to next level then do battle with the Black Wizzard. LEVELS: 6 Category: Knights Recommended Games: Warlords Demons and Dragons Dragon's Lair Knightmare Dragon Buster Ghosts'n Goblins Ghouls'n Ghosts Ghouls'n Ghosts (Mega-Tech) Vs. Castlevania Castlevania (PlayChoice-10) Cadash Dragon Unit Dark Seal Crossed Swords (NeoGeo) The King of Dragons Knights of the Round Exvania Wizard Fire Dungeon Magic Dungeons & Dragons: Tower of Doom Dungeons & Dragons: Shadow over Mystara Knights of Valour Knights of Valour 2 Category: Maze (Extra) Recommended Games (2): Bagman Super Bagman Tutankham Crystal Castles Flip & Flop (Max-A-Flex) Hero Money Money Spatter Tower of Druaga The Return of Ishtar Kid no Hore Hore Daisakusen Mustache Boy Marchen Maze Ufo Senshi Yohko Chan Evil Stone Magical Crystals Cheese Chase Mad Donna Princess Clara Daisakusen Shocking Romset: 35 kb / 7 files / 16.8 zip $end $info=cavenger $mame 0.27 [F. Kurokawa] WIP: - 0.28: Snap Jack and Cosmic Avenger are oriented correctly, and small sprites in Cosmic Avenger (bullets, bombs etc.) and Snap Jack (wheels) are properly supported. Mike Balfour added hiscore save in Cosmic Avenger. - 0.27: Thanks to F. Kurokawa, preliminary Snap Jack and Cosmic Avenger support. They run on the Lady Bug driver. Category: Defender Recommended Games: Malzak Defender Stargate Strike Force Mayday Scramble Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 36 kb / 12 files / 21.3 zip $end $info=cawing $mame 0.34b7 [Nicola Salmoria] 0.33b3 [Paul Leaman] WIP: - 0.64: Added clone Carrier Air Wing (US 901012). - 22nd January 2003: Stephane Humbert added another US version of Carrier Air Wing to the CPS-1 driver. - 0.37b5: Nicola Salmoria fixed black blobs in Carrier Air Wing. - 4th July 1999: Paul Leaman fixed sprite priority problems in Carrier Air Wing, and bad graphics in Mercs. - 0.35b2: Paul Leaman emulated the protection in Knights of the Round and Carrier Air Wing. - 0.34b7: Nicola Salmoria added Carrier Air Wing (World). - 0.33b3: Paul Leaman added Carrier Air Wing (preliminary). LEVELS: 10 Other Emulators: * Calice * Callus * Nebula * Raine Category: Airforce Recommended Games: Canyon Bomber Looping Sky Bumper P-47 P-47 Aces Prehistoric Isle in 1930 Prehistoric Isle 2 (NeoGeo) Twin Falcons U.N. Squadron US AAF Mustang Boogie Wings Koutetsu Yousai Strahl Romset: 3392 kb / 12 files / 1.37 zip $end $info=cbaj $mame 0.80 [Guru] WIP: - 0.83: Correct audio Z80 CPU2 clock speed to 4MHz. - 15th April 2004: smf fixed the GPL12 opcode in the PSX GTE which caused problems with the ground graphics in Cool Boarders Arcade Jam. - 5th April 2004: smf fixed the SIO1 interrupt generation for Cool Boarders Arcade Jam. - 0.81u3: Added audio Z80 CPU2 (MHz), YMZ280B (16934400 Hz) sound and swap the sound1 roms. - 3rd April 2004: R. Belmont and smf updated the ZN driver, making Rival Schools, Street Fighter Ex 2, Shanghai Matekibuyuu and Cool Boarders Arcade Jam playable and Gallop Racer 2 works up to the title screen. - 0.81: Added correct user2 and sound1 roms. - 3rd November 2003: Guru - Cool Boarders Arcade Jam (Tecmo 1998, TPS hardware) arrived with the donation of several people and MAMEWorld. Other Emulators: * ZiNc Category: Ski Recommended Games: Alpine Ski Silver Land Dynamic Ski Parallel Turn Vs. Slalom Alpine Racer Alpine Racer 2 Alpine Surfer Extreme Downhill Snow Board Championship Surf Planet Winter Heat Steep Slope Sliders Romset: 46848 kb / 15 files / 15.34 zip $end $info=cball $mame 0.83 [Stefan Jokisch] NOTE: - One ROM is missing from the only known PCB (the author mentions one test unit) causing some GFX problems. A fix for the missing gfx rom can you find at http://www.mameworld.net/mameinfo/wip WIP: - 3rd June 2004: Stefan Jokisch sent in a driver for Cannonball (Atari, prototype), but it's missing a graphics ROM, causing some graphics glitches. Recommended Games: Circus Clowns Kick Circus Charlie Romset: 9 kb / 11 files / 4.3 zip $end $info=cbasebal $mame 0.36b3 [Nicola Salmoria] < Japan > WIP: - 1st February 2001: Sean Young integrated Mitsutaka Okazaki's YM2413 emulator. - 21st August 1999: Nicola added Capcom Baseball to the Pang driver, and several Japan Konami romsets. Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 1632 kb / 14 files / 711 zip $end $info=cbdash $mame 0.37b13 [Juergen Buchmueller] LEVELS: 16 (endless) Category: Maze (Digging) Recommended Games: Boulder Dash Boulder Dash (Max-A-Flex) Robby Roto Dig Dug Dig Dug - Namco Classics Collection Vol.2 Dig Dug II Zig Zag Performan Gold Bug Digger (CVS) Mr. Do! Neo Mr.Do! The Pit Wiping Calorie Kun vs Moguranian Diamond Run Dangerous Dungeons Toffy Super Toffy Romset: 32 kb / 1 files / 13.5 zip $end $info=cbtime $mame 0.37b13 [Juergen Buchmueller] Recommended Games: Burger Time Super Burger Time Peter Pepper's Ice Cream Factory (Cassette) Food Fight Splat! Romset: 36 kb / 2 files / 19.0 zip $end $info=cburnrub $mame 0.37b13 [Juergen Buchmueller] WIP: - 0.53: Added clone Cassette: Burnin' Rubber (set 2). LEVELS: 5 (endless) Category: Racing 2 Recommended Games: Fire Truck Burnin' Rubber Radical Radial Joyful Road The Battle-Road Kamikaze Cabbie Mad Crasher Taxi Driver Break Thru Night Stocker The Speed Rumbler City Bomber Road Blasters Hot Chase Last Duel Road Wars (Arcadia) Mad Gear Maze of Flott Night Striker S.T.U.N. Runner F-Zero (Nintendo Super System) Lethal Crash Race Romset: 36 kb / 2 files / 23.1 zip $end $info=cbuster $mame 0.36b2 [Bryan McPhail] NOTE: - At the title screen the "Crude Buster", text turns up and displays correctly. Then just before the "insert coin" shows, two lines cross the text and when they've left the screen, the graphics are cut up in three segments, each shifted 4 pixels to the right of the one above. That behaviour is correct. I've got 4 of these pcbs (don't ask). Mish Bugs: - Half way thru the 1st level you encounter a guy in a white heatsuit with a flame thrower. The tempo of the music played by one of the OKI6295's (#1 I think) speeds up when the flamethrower is used, then goes back to normal when the flames are off. This is a bit tricky to reproduce since the flamethrower is only used when you are almost a 1/2 screen length from the enemy so you have to play "keep away" until he sparks it up. cbuster0104u2gre Jonah1976 / king_krm / Twisty WIP: - 0.103u3: David Haywood converted Super Burger Time, Vapor Trail and Crude Buster to use the DECO tilemap functions. Fixed gfx1/3 rom loading. - 0.96u3: Bryan McPhail fixed OKI sample rate in Crude Buster. Correct HuC6280 CPU2 clock speed to 8055000 Hz and second OKI6295 to 15255 Hz. - 0.37b6: Added priority prom ($0 - not used) and correct the clock speed of the 2x OKI6295 to 7627 Hz. - 0.36b13: Changed VSync to 58Hz and YM2151 clock speed to 3580000 Hz. - 0.36b2: Added Crude Buster (World FX version) and clones Crude Buster (World FU version), (Japan) and Two Crude (US). - 31st July 1999: Jim Hernandez fixed Crude Buster sound. - 22nd July 1999: Bryan McPhail sent in a driver for Crude Buster, and modified OKI6295 core to support different frequencies. STORY: - New York A.D. 2010: Nuclear explosions of unknown origin have hit New York City! The city was thrown into chaos... And the massive Metropolis was all but destroyed. And 20 years after: The restoration process had barley begun before a brutal rival organization marched into the ruined city and conquered it. This organization is called Big Valley, and their soldiers are armed with the most advanced and bizarre weapons. AND NOW ...The government has requested two men enter the ruins secretly and defeat Big Valley. These two men will be paid well for the job. These warriors names are...Crude Buster. LEVELS: 6 Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 3265 kb / 18 files / 1.45 zip $end $info=ccasino $mame 0.57 [Takahiro Nogi] < Japan > WIP: - 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. Romset: 640 kb / 11 files / 174 zip $end $info=ccastles $mame 0.59 [Chris Hardy] 0.26 [Patrick Lawrence] NOTE: - To start a game, press the '5' and JUMP button. '1' and '2' work only in cocktail mode. - Start buttons don't work unless the game is in cocktail mode. On the upright version of Crystal Castles, there are no dedicated start buttons. The left and right jump buttons double as 1-player and 2-player game start buttons. Note: previous versions of MAME mapped the "1" and "2" keys to the two jump buttons, so it didn't matter which you pressed. This has since been corrected to match the behaviour of the original machines. WIP: - 0.90u2: Santeri Saarimaa added unused proms (Synchronous, Bus, Write and Color) to Crystal Castles. - 0.59: Added Crystal Castles (version 4). - 6th February 2002: Chris Hardy added a newer revision ROM set to the Crystal Castles driver. - 0.34b3: Nicola Salmoria added Crystal Castles (set 2). - 0.28: Crystal Castles now has accurate colors and load/save of high score and settings (service menu). - 0.26: Patrick Lawrence provided a driver for Crystal Castles. Valerio Verrando provided a new tweaked mode 256x232 for Crystal Castles. PLAY INSTRUCTIONS: - Magic hat mmakes you invincible. Wear it and you can kill BERTHILDA - Catch gem eaters when they are eating and stay away when they are moving from gem to gem. - Take too much time and the swarm returns. - Jump over trees to stun them. LEVELS: 37 Other Emulators: * Retrocade Category: Maze (Extra) Recommended Games: Bagman Super Bagman Tutankham Cavelon Flip & Flop (Max-A-Flex) Hero Money Money Spatter Tower of Druaga The Return of Ishtar Kid no Hore Hore Daisakusen Mustache Boy Marchen Maze Ufo Senshi Yohko Chan Evil Stone Magical Crystals Cheese Chase Mad Donna Princess Clara Daisakusen Shocking Romset: 57 kb / 11 files / 26.6 zip $end $info=cchasm $mame 0.36b1 [Mathis Rosenhauer] WIP: - 7th June 2002: Paul Priest fixed cchasm1 from crashing at startup. - 0.58: Correct palettesize from 256 to 32768 colors. - 0.36b1: Added clone Cosmic Chasm (set 2) and clone (set 1). - 18th July 1999: Mathis Rosenhauer did another fix to Cosmic Chasm sound. - 16th July 1999: Mathis Rosenhauer sent in a Cosmic Chasm driver with much better Z80CTC sound. - 15th July 1999: Mathis Rosenhauer sent in a working Cosmic Chasm driver. PLAY INSTRUCTIONS: - The Cosmic Chasm Space Station is occupied by a hostile enemy force. Your mission is to maneuver your ship through the station and destroy the cenatral power core. - After destroying the core retrace your path to the point of entry and escape before the chain reaction destroys the station. - If you are successful you will be promoted to more dangerous missions. Recommended Games: Major Havoc Galivan - Cosmo Police Guardian Metroid (PlayChoice-10) Xain'd Sleena Xybots Psycho-Nics Oscar Escape from the Planet of the Robot Monsters Finest Hour Out Zone Surprise Attack SD Gundam Psycho Salamander no Kyoui Bucky O'Hare FixEight Steel Force Romset: 68 kb / 17 files / 34.4 zip $end $info=cclimber $mame 0.02 [Nicola Salmoria] WIP: - 0.65: Added prom ($60 - decryption table (not used)) to the Crazy Climber bootlegs. - 30th January 2003: Nicola Salmoria improved the way in which the Crazy Climber bootleg is decrypted. - 29th May 2000: Nicola Salmoria fixed a bug in TRANSPARENCY_COLOR handling, fixing Crazy Climber graphics glitches. - 0.35b9: Zsolt Vasvari added clone Crazy Climber (bootleg set 2). - 14th March 1999: Zsolt Vasvari added a Crazy Climber bootleg. - 0.30: Vince Mayo fixed bug in drawgfx() which caused Crazy Climber's big sprites to be corrupted when horizontally flipped. - 0.28: Merged Crazy Climber and Crazy Kong driver and vidhrdw driver. Rewritten the decryption routines in Pengo and Crazy Climber. - 0.13: Nicola modified the 8910 emulator to set the clock frequency at run time, so sound in Crazy Climber and Crazy Kong is now back as normal. - 0.12: Since the 8910 emulator doesn't allow to set the clock frequency at runtime, Nicola temporarily switched to using the default one. This affects sound in Crazy Climber, Crazy Kong and Bagman. Let Nicola know whether it's better or worse than before. - 0.07: Support for Crazy Climber Japan version. - 0.04: Use version 1.1 of Z80Em by Marcel de Kogel. Faster! (note that I had to make a couple of changes to Z80.c to make Crazy Climber work). - 0.03: Lady Bug and Crazy Climber should run a little faster on slow machines (Crazy Climber is still too slow). LEVELS: 4 (endless) Recommended Games: Crazy Climber 2 Fire Trap Rock Climber Romset: 41 kb / 16 files / 27.9 zip $end $info=cclimbr2 $mame 0.36b7 [Takahiro Nogi] WIP: - 0.87u2: Chaneman added clone Crazy Climber 2 (Japan Harder). - 6th October 1999: Nicola fixed a few graphics problems in Crazy Climber 2. - 5th October 1999: Takahiro Nogi sent in drivers for Crazy Climber 2 and Syusse Oozumou. LEVELS: 6 Other Emulators: * Raine Recommended Games: Crazy Climber Fire Trap Rock Climber Romset: 992 kb / 18 files / 322 zip $end $info=cdiscon1 $mame 0.37b13 [Juergen Buchmueller] WIP: - 0.53: Added clone Cassette: Sweet Heart. Recommended Games: Disco No.1 Romset: 34 kb / 2 files / 17.6 zip $end $info=centiped $mame 0.10 [Nicola Salmoria] TEST MODE: - To see the color test, keep T pressed then hit F2. Insert a coin to proceed to the convergence test. Press T and F2 again to exit. NOTE: - Clone Centipede (bootleg set 1 / set 2) uses a AY8910 for sound, all other uses Pokey sound. WIP: - 0.104: Fixed centiped0103u3ora bug (time delay to register coins). - 0.97u5: Aaron Giles fixed sprites rotating in cocktail mode. - 0.92: HIGHWAYMAN added prom ($0 - sync-prom). - 0.84u5: Stefan Jokisch rename (bootleg set 2) to Centipede (bootleg) and Centipede (bootleg set 1) to Caterpillar. Added correct gfx1 rom ($800) to Caterpillar. - 0.78u1: Stefan Jokisch added prom ($0 - unused) to clone Millpac. - 0.68: Chris Hardy added clone Millpac (1980 Valadon). - 15th May 2003: Chris Hardy added Millpac to the Centipede driver. - 19th November 2002: Stephane Humbert added a clone called Caterpillar to the Centipede driver. - 0.62: Added clone Centipede (1 player, timed). - 20th July 2002: Zsolt Vasvari added a timed version of Centipede to the Centipede driver. - 0.60: Added clone Magic Worm (bootleg). Correct palettesize from 20 to 8 colors. - 14th April 2002: Aaron Giles added a bootleg called Magic Worm to the Centipede driver. - 15th April 2002: Aaron Giles merged the Centipede, Millipede, Warlords and Qwak prototype drivers because they were similar. - 12th December 2001: Nicola Salmoria fixed the sprite orientation in the Centipede test screen. - 16th April 2001: Zsolt Vasvari fixed Centipede cocktail mode. - 2nd September 2000: Brad Oliver abstracted the dirty handling from Centipede and sped up Atari Tetris. - 27th February 2000: Nicola Salmoria fixed a Centipede palette bug. - 0.36b11: Zsolt Vasvari added clone Centipede (bootleg set 2). - 29th November 1999: Zsolt Vasvari added another Centipede bootleg romset. - 0.35b2: Zsolt Vasvari added Centipede (bootleg with AY8910 instead of Pokey). - 0.33b1: Nicola Salmoria fixed colors in Centipede, including service mode multiplexed color test. Brad Oliver added Centipede (rev 1) and service mode works now in Centipede and Millipede. Changed the 6502 emulation to disable interrupts on a reset. Not sure if this is the correct behaviour, but Centipede needed it for the service mode to work. - 0.27: Thanks to the precious information on the Pokey random number generator provided by Eric Smith, Hedley Rainnie and Sean Trowbridge, some problems with Centipede (start with 18 credits) and Tempest (hang after level 13) are now solved. - 0.26: Patrick Lawrence did a great work adding trackball support to the main core system. Trackball is enable with -trak parameter. Trackball support has been added to Centipede and Reactor. - 0.22: Ivan Mackintosh fixed colors in Centipede. - 0.14: Hiscore save in Centipede. - 0.12: Sound in Centipede, through Ron Fries' POKEY emulator. - 0.10: Centipede support. This is the first 6502 game supported by MAME. Nicola currently use Marat Fayzullin's engine. Other Emulators: * JAE * Retrocade Recommended Games: Atari Arcade Classics (Super Centipede) Millipede War of the Bugs Imago Slither Beezer Bubbles Funky Bee Insector Noboranka Stompin' Exterminator Bio-hazard Battle (Mega Play) Romset: 13 kb / 7 files / 8.41 zip $end $info=cerberus $mame 0.37b3 [Aaron Giles, Paul Leaman] WIP: - 0.104u9: Aaron Giles fixed CPU2 bankswitching, which shows several problems that make it unplayable. - 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. PLAY INSTRUCTIONS: - Pick up fuel pods by flying over them with your ship. - Place pod on empty space station arm. - Stop enemy tugs from stealing pods. - Shoot enemy escorts, tugs and destroyer. - You have unlimited lives. - Battle ends when all pods are stolen. - Turn knob to turn ship. Press thrust to move ship forward. Press fire to blast enemy. - Fly solo or plan your strategy with a friend! Recommended Games: Rip Off Aztarac Romset: 200 kb / 25 files / 70.9 zip $end $info=cexplore $mame 0.37b13 [Juergen Buchmueller] TODO: * Dumped roms from the overlay PCB Romset: 60 kb / 11 files / 17.9 zip $end $info=cfghtice $mame 0.37b13 [Juergen Buchmueller] NOTE: - The tape loading counter starts at 150 and the graphics messed up at 58, because some data are loaded into the character/sprite generator RAM area. Bugs: - When you approach to goalkeeper the playfield suddenly flipped (see screenshots). cfghtice097u3gre qapo Category: Hockey Recommended Games: Hoccer Bull Fighter Hat Trick Blades of Steel Face Off Hit the Ice Slap Shot 2 On 2 Open Ice Challenge Wayne Gretzky's 3D Hockey - SportTime Table Hockey (Arcadia) Vs. Hot Smash Romset: 68 kb / 2 files / 27.2 zip $end $info=cflyball $mame 0.74u2 [?] NOTE: - The tape loading counter starts at 143 and the graphics messed up at 52, because some data are loaded into the character/sprite generator RAM area. WIP: - 0.89u5: Juergen Buchmueller added 'NO DONGLE' to the DECO Cassette System machine for Flying Ball - Game now playable. Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 71 kb / 7 files / 17.69 zip $end $info=cgangpzl $mame 0.37b16 [Phil Stroffolino] 0.37b12 [Phil Stroffolino] SETUP: - The first time you run the game, it will say 'Version MISS Match'. Press F3 to proceed. WIP: - 0.37b16: Added Cosmo Gang the Puzzle (US). - 14th April 2001: Phil Stroffolino added the USA version of Cosmo Gang the Puzzle to the Namco NA1/2 driver. - 19th January 2001: Phil Stroffolino re-submitted the Namco NA1/2 drivers, with Emeralda, Tinkle Pit and Cosmo Gang the Puzzle as completely playable games. The rest run through the attract mode but suffer from unmapped input ports. - 16th September 2000: Phil Stroffolino sent in an improved Namco NA-1/2 driver, adding support for Exbania, Nettou! Gekitou! Quiztou!!, Super World Court, F/A (Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia were added back in June). - 7th September 2000: Phil Stroffolino sent in the Namco NA-1 driver, still supporting Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia. - 12th August 2000: Phil Stroffolino sent in the Namco NA-1 system driver, semi-working games are Cosmo Gang the Puzzle, Emeraldia and Tinkle Pit. - 26th June 2000: Phil Stroffolino sent in a preliminary Namco NA-1 driver, which supports Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia as nearly playable games. Recommended Games: Cosmo Gang the Video Romset: 1024 kb / 3 files / 482 zip $end $info=cgraplop $mame 0.37b13 [Juergen Buchmueller] WIP: - 0.99u1: MASH figured out encryption key for Graplop (set 2) - Game works now, but input is missing. - 0.53: Added clone Cassette: Graplop (aka Cluster Buster) (set 2). PLAY INSTRUCTIONS: - Keep hitting ball or it will fall thru bottom. - Use "UP" button to lift screen. - Use "BOUNCER" button to change angle of bounce. - 17 straight hits for "GRAPO" (2001 Points) and Mr. "GRAPO" repairs the pavement. - Trap ball in upper corners for high score. Save "UPS". - Bonus bouncer awarded for hitting Mr. "GRAPO". Romset: 36 kb / 2 files / 19.9 zip $end $info=chainrec $mame 0.84 [David Haywood] WIP: - 0.98u4: David Haywood fixed Chain Reaction and clones - Games now playable. - 0.84: Added Chain Reaction and clones Magical Drop and Magical Drop Plus. - 3rd November 2002: Guru - Magical Drop +1! (Data East 1995) arrived from Japan. Thanks to WTC. Romset: 4864 kb / 8 files / 2.84 zip $end $info=chaknpop $mame 0.68 [BUT] WIP: - 0.102u5: BUT fixed timing between CPU and MCU in Chack'n Pop. In previous driver, you will notice problems in stages with water and coffee break (not always). New driver fixes it but it is not perfect about timing. Correct Z80 CPU1 clock speed to 2350000 Hz. - 0.102u4: Nicola Salmoria fixed bug in Chack'n Pop that was introduced in the recent memory system changes. - 0.70: Update MCU data and handling. - 5th June 2003: BUT and nono corrected MCU data in the Chack'n Pop driver. - 0.69: BUT did various fixes and improvements to Chack'n Pop. Correct Z80 CPU1 clock speed to 2860000 Hz. - 14th May 2003: BUT fixed Chack'n Pop using MCU data extracted from the original with a trojan, so it's fully playable now. - 17th April 2003: David Haywood forwarded BUT's latest Chack'n Pop driver from MAME32 Plus! - 12th March 2003: David Haywood forwarded BUT's preliminary Chack'n Pop driver, which is playable up to level 5. - 26th July 1999: Tatsuyuki Satoh sent in drivers for Chack'n Pop and The Undokai, but neither of them works fully because of missing MCU images. - 25th May 1999: Tatsuyuki Satoh sent in a preliminary Chack'n Pop driver, but it doesn't really work since the MCU (68705) rom image is missing. Other Emulators: * Raine Category: Platform 2 Recommended Games: Joust Joust 2 - Survival of the Fittest Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 76 kb / 12 file / 37.44 zip $end $info=challeng $mame 0.33b3 [Al Kossow] WIP: - 0.78u5: Correct AY-3-8910 clock speed to 1789500 Hz and added 'Sound Test' and 'Unused' dips. - 0.33b5: Santeri Saarimaa added hiscore save in Challenger. LEVELS: 14 (endless) Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 26 kb / 7 files / 14.5 zip $end $info=chameleo $mame 0.56 [Luca Elia] WIP: - 0.61: Changed visible area to 256x224. - 8th October 2001: Luca Elia added Chameleon to the Lasso driver. - 30th April 1999: Darren Olafson sent in a very preliminary driver for Chameleon, but neither controls or sound are working. LEVELS: 4 (endless) Recommended Games: Scrambled Egg Chicken Shift Romset: 61 kb / 11 files / 26.5 zip $end $info=champbas $mame 0.29 [Nicola Salmoria] WIP: - 0.104u8: Tatsuyuki Satoh added emulation of the Alpha 8201/8301 MCU and connected it to clones (Japan set 1/2). Correct AY8910 clock speed to 1536000 Hz in Champion Baseball and clones (Japan set 1/2). Added ALPHA-8201 (384000 HZ) CPU3 to clones (Japan set 1/2) - Clones now playable. - 0.78: Added clone Champion Baseball (Japan set 2) - This is a patched version of champbbj with different protection. - 22nd December 2003: Stefan Jokisch added another ROM set to the Champion Baseball driver. - 0.37b3: Added clone Champion Baseball (Japan). - 0.34b7: Nicola Salmoria fixed bad graphics in Champion Baseball. - 0.34b5: Howie Cohen added hiscore save in Champion Baseball. - 0.33b2: Nicola Salmoria added speech and fixed invisible ball in Champion Baseball. Some of the graphics are still broken. The reason is unknown. - 0.29: Nicola Salmoria added Champion Baseball (preliminary). Category: Baseball Recommended Games: Champion Baseball II (Removed from MAME 0.54) Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 65 kb / 10 files / 45.9 zip $end $info=champbb2 $mame 0.34b7 [Howie Cohen] TODO: * Protection WIP: - 0.104u8: Tatsuyuki Satoh added emulation of the Alpha 8201/8301 MCU and connected it to Champion Baseball II. Added ALPHA-8201 (384000 HZ) CPU3 and correct AY8910 clock speed to 1536000 Hz - Game now playable. - 0.92: Added clone Champion Baseball II (set 2). - 0.74u2: Re-added Champion Baseball II as a Non-Working game. - 0.54: This game was removed from MAME. Romset: 66 kb / 11 files / 48.6 zip $end $info=champbwl $mame 0.92 [Pierpaolo Prazzoli] WIP: - 0.97u2: Changed visible area to 240x384. - 16th June 2005: Pierpaolo Prazzoli - Fixed the remaining gfx problems in Championship Bowling. - 0.92u1: Pierpaolo Prazzoli added trackballs in Championship Bowling. Added 'Demo Sounds' dipswitch and removed some 'Unknown' dipswitches. - 20th December 2004: Guru - Championship Bowling (Romstar) arrived. These were purchased by Randy some time ago on eBay. Category: Bowling Recommended Games: Meadows Lanes Robot Bowl 4 Player Bowling Strike Bowling Pro Bowling (Cassette) Alley Master Up Your Alley Capcom Bowling SportTime Bowling (Arcadia) Tri-Sports (Power Strike) Dyno Bop Strata Bowling League Bowling (NeoGeo) Super Strike Bowling Bowl-O-Rama BMC Bowling Krazy Bowl World Class Bowling World Class Bowling Deluxe Virtua Bowling Romset: 1601 kb / 11 files / 817.3 zip $end $info=champwr $mame 0.36b4 [Olivier Galibert] Bugs: - In the VS. screen of round 3, the character on the left has bad colors. champwr37b15gre Kale WIP: - 0.93u3: Nicola Salmoria fixed Champion Wrestler MSM5205 playback, including volume. - 0.37b13: Nicola Salmoria added Speech in Champion Wrestler. Change cpu1 rom ($50000) to sound1 and added ADPCM sound. - 0.37b6: Correct Z80 CPU1/2 clocks speed to 6MHz and audio Z80 to 4 Mhz and exchange cpu2 with cpu3 rom. - 3rd August 2000: Jarek Burczynski fixed sound in Raimais and Champion Wrestler in the Taito L driver. - 0.36RC1: Added clone Champion Wrestler (US). - 0.36b16: Added clone Champion Wrestler (Japan). - 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs. PLAY INSTRUCTIONS: - Press Button 1 for punch, Button 2 for kick, ->-> for run and both buttons for cover. - Move your stick and hit buttons as fast as you can to make power moves. - Each Wrestler have his own move. Try them all to find your favorite fighting style. LEVELS: 8 (with 2 cages match and also a defence match) Other Emulators: * Raine Category: Wrestling Recommended Games: The Big Pro Wrestling! Appoooh Robo Wres 2001 Champion Pro Wrestling Mat Mania Pro Wrestling (PlayChoice-10) Body Slam Mania Challenge The Main Event Wrestle War WWF Superstars WWF WrestleFest Ring Rage 3 Count Bout / Fire Suplex (NeoGeo) Saturday Night Slam Masters Blazing Tornado Ring of Destruction: Slammasters II WWF: Wrestlemania Zen Nippon Pro-Wrestling Featuring Virtua Ehrgeiz Romset: 2112 kb / 8 files / 887 zip $end $info=changela $mame 0.80u2 [Phil Stroffolino, Jarek Burczynski, Tomasz Slanina] TODO: * Weird early Taito hardware NOTE: - A short movie of Change Lanes is at http://www.jmpc.com/Starcade/stargames.htm WIP: - 17th January 2006: Tomasz Slanina - Actually i'm working on Change Lanes (bought new manual with much better schematic) driver. - 0.80u2: Added Change Lanes (Taito 1983). - 23rd March 2004: Jarek Burczynski sent in an update to the Change Lanes driver, but controls don't quite work and not all graphics are emulated yet. - 28th June 2003: Tomasz Slanina - Working on a new driver. - 6th March 2002: Phil Stroffolino sent in a preliminary driver for Change Lanes which has problems with the interrupt system and therefore doesn't work at all. Category: Racing 3D Recommended Games: Datsun 280 Zzzap Night Driver Speed Freak Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 105 kb / 17 files / 46.03 zip $end $info=changes $mame 0.35b13 [Zsolt Vasvari] WIP: - 0.79: Added clone Changes (EME license). - 24th January 2004: Stefan Jokisch added an alternate version of Changes to the Marine Boy driver. - 0.36b8: Added clone Looper. - 14th October 1999: Nicola fixed the colors in Changes, Marine Boy and Hopper Robo. - 21st May 1999: Zsolt Vasvari sent in a new Orca driver with Marine Boy, Changes and Springer. Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 37 kb / 9 files / 20.7 zip $end $info=charlien $mame 0.84 [David Haywood] WIP: - 0.98u4: Replaced gfx2 rom ($0) with a new dump. Correct OKI6295 clock speed to 7627 Hz - Game now playable. - 2nd August 2005: Mame Italia Forum - Redumped the missing sprite rom. - 31st July 2005: David Haywood - Final 156 update for tonight... General: Added Sprites, EEPROM settings don’t work on any game and No Sound. Charlie Ninja: Tilemaps aren’t big enough, sprites are a bad dump, some scrolling problems on title screen... (I’m sure it was ok before). Category: Western Recommended Games: Gun Fight Boot Hill Sheriff Indian Battle Lasso Pioneer Balloon Wild Western The Tin Star Bank Panic Cheyenne Wanted Wild Gunman (PlayChoice-10) Gun.Smoke Express Raider Iron Horse Iga Ninjyutsuden Showdown Blood Bros. Sunset Riders Heated Barrel Wild West C.O.W.-Boys of Moo Mesa Lethal Enforcers II: Gun Fighters Bang! Romset: 5888 kb / 6 files / 3.14 zip $end $info=chasehq $mame 0.53 [David Graves] WIP: - 0.84: Brian Troha improved DIP switches in Chase HQ. - 2nd October 2001: Stefan Jokisch fixed a bug in the YM2610 sound chip emulation which caused missing sounds in Chase H.Q. - 0.55: Added 8x user2 roms (unused). - 0.53: Added Chase H.Q. (World) and clone Chase H.Q. (Japan). PLAY INSTRUCTIONS: - Player controls an unmarked police car, and must engage in a pursuit of the criminal car, after the target has been sighted, the player has to smash the enemy vehicle. LEVELS: 5 Other Emulators: * Raine Category: Cops Recommended Games: Special Criminal Investigation Super Chase Round Up 5 - Super Delta Force Cops'n Robbers Time Limit Cop 01 Street Heat Jail Break APB - All Points Bulletin Gang Busters Narc Robocop Robocop 2 Robocop 3 (Nintendo Super System) Crime City E-Swat Cyber Police ESWAT (Mega-Tech) A.B. Cop Dead Connection Gunbuster Lucky & Wild Virtua Cop Virtua Cop 2 Judge Dredd Armed Police Batrider Romset: 8524 kb / 32 files / 3.55 zip $end $info=chboxing $mame 0.68 [Tomasz Slanina] WIP: - 8th March 2003: Tomasz Slanina sent in a driver for Sega SG-1000 based arcade hardware, supporting Champion Boxing and Champion Pro Wrestling. Category: Boxing Recommended Games: Boxer KO Punch Punch-Out!! Super Punch-Out!! Main Event VS Gong Fight King of Boxer Mike Tyson's Punch-Out!! (PlayChoice-10) Vs. TKO Boxing Heavyweight Champ Final Blow The Final Round Ashita no Joe Pound for Pound Title Fight Top Ranking Stars Best Bout Boxing Funky Head Boxers Romset: 40 kb / 3 files / 22.34 zip $end $info=checkman $mame 0.31 [Brad Oliver] NOTE: - Checkman does not seem to have a control for the sliding of the pieces which was in the original game. checkmaj has designated buttons, but checkman uses the p1 and p2 start buttons. insideoutboy - A PAL16L8 chip decrypted the romdata. WIP: - 0.67: Change description from 'Checkman' to 'Check Man' - 0.36b9: Added clone Check Man (Japan). - 12th November 1999: Zsolt Vasvari fixed sound in Check Man. - 11th November 1999: Zsolt Vasvari added Check Man to the Galaxian driver, but sound isn't yet working because of a bad rom. - 0.34b3: Brad Oliver fixed movement of the squares in Check Man. PLAY INSTRUCTIONS: - Use key 1 and 2 to move the rows left and right. - Your task is to defuse the ticking bombs before they reach to zero. - You gain extra points by running over flags but beware of the skulls and stomping boots. Other Emulators: * VAntAGE Recommended Games: Q*bert Faster, Harder, More Challenging Q*Bert Q*bert's Qubes Popper Tylz (prototype) Pettan Pyuu Jack Rabbit The Electric Yo-Yo Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 19 kb / 10 files / 14.0 zip $end $info=checkmat $mame 0.34b6 [Al Kossow] TODO: * Add sound/samples Other Emulators: * CottAGE * Laser Recommended Games: Barricade Bigfoot Bonkers Blockade Comotion Dominos Embargo Hustle Minesweeper Minesweeper (4-Player) Tron Toggle Wit's Romset: 4 kb / 4 files / 3.57 zip $end $info=cheekyms $mame 0.34b8 [Chris Moore] TODO: * Correct colors * Complete sound WIP: - 0.34RC2: Added DAC and correct Z80 CPU1 clock speed to 2.5MHz. Game is now playable. - 0.34b8: Chris Moore added Cheeky Mouse (not working). Category: Cat & Mouse Recommended Games: Mouse Trap Naughty Mouse Woodpecker Macho Mouse Funny Mouse Pop Flamer Dacholer Mappy Mappy - Namco Classics Collection Vol.1 Hopping Mappy Mouser Flicky Peter Pack-Rat Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Magical Cat Adventure Cheese Chase Recalhorn Super Trio Romset: 17 kb / 11 files / 10.3 zip $end $info=cheesech $mame 0.64 [Aaron Giles, Nicola Salmoria] WIP: - 20th January 2003: Aaron Giles fixed the protection in Cheese Chase. - 7th January 2003: Aaron Giles sent in a work in progress driver for the Art & Magic games that supports Ultimate Tennis, Cheese Chase and Stone Ball, the problem being that the blitter data format is encrypted so all graphics are garbled. - 6th January 2003: Aaron Giles fixed some things in the TMS34010 CPU core that will be needed for the Art & Magic games. LEVELS: 21 Category: Cat & Mouse Recommended Games (1): Cheeky Mouse Mouse Trap Naughty Mouse Woodpecker Macho Mouse Funny Mouse Pop Flamer Dacholer Mappy Mappy - Namco Classics Collection Vol.1 Hopping Mappy Mouser Flicky Peter Pack-Rat Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Magical Cat Adventure Recalhorn Super Trio Category: Maze (Extra) Recommended Games (2): Bagman Super Bagman Tutankham Cavelon Crystal Castles Flip & Flop (Max-A-Flex) Hero Money Money Spatter Tower of Druaga The Return of Ishtar Kid no Hore Hore Daisakusen Mustache Boy Marchen Maze Ufo Senshi Yohko Chan Evil Stone Magical Crystals Mad Donna Princess Clara Daisakusen Shocking Romset: 2048 kb / 5 files / 1.42 zip $end $info=chelnov $mame 0.53 [?] 0.31 [Bryan McPhail] TODO: * Full Protection emulation NOTE: - In the first scene, the glass tube appears already broken. Same thing happens on the real machine. madangel60 WIP: - 0.86u5: Iñigo Luja fixed Chelnov inputs. - 0.63: Replaced cpu1 roms ($20000, $20001) with new dumps. - 0.53: Added Chelnov - Atomic Runner (World). - 11th November 1999: Bryan McPhail added sprite buffering to Karnov, Chelnov and Dec8 games. - 0.35b9: Correct M6502 audio CPU clock speed to 1.5MHz. - 0.34b8: Bryan McPhail made Chelnov now playable! Plus many other fixes to the driver including slowdowns in Karnov. - 0.34b3: Dani Portillo added hiscore save in Chelnov. - 0.31: Bryan McPhail added Chelnov (preliminary). STORY: - One windy, adisaster occuered, an explosion of nuclear power station. Radio-Activity poured over many people. A coal miner chelnov was among them. He survived the deadly accident, however, he was possessed with an abnormal power. He made up his mind to act in the cause of justice, turning down devilish destarian's enchanting solicitation. Go ahead and fight! Chelnov, the invincible warrier, Chelnov. LEVELS: 7 (chelnovu) Category: Warriors Recommended Games: Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 962 kb / 18 files / 277 zip $end $info=chewing $mame 0.99u2 [Curt Coder] WIP: - 0.101u1: f205v added correct cpu1 rom - Game now playable. - 0.99u2: Added Chewing Gum (unknown 19??). Is it bad or protected? It just resets. Code is very close to Lucky Today, maybe its just a bad copy of it with modified title? Romset: 11 kb / 5 files / 4.67 zip $end $info=cheyenne $mame 0.35b4 [Aaron Giles] SERVICE MODE: - Keep button 1 pressed at boot to skip the checks. - Keep start pressed to enter service mode. WIP: - 20th February 1999: Aaron Giles has submitted the Exidy 440 driver (with Cheyenne, Clay Pigeon, Combat, Crossbow, Showdown and Whodunit). PLAY INSTRUCTIONS: - Starring in Cheyenne: Buster Badshot. Insert coin(s) and press start button. Shoot frame to select a gang. - Protect Buster Badshot from attack. - Shoot all gang members for bonus. - Cash in gold to get more points. Category: Western Recommended Games: Gun Fight Boot Hill Sheriff Indian Battle Lasso Pioneer Balloon Wild Western The Tin Star Bank Panic Wanted Wild Gunman (PlayChoice-10) Gun.Smoke Express Raider Iron Horse Iga Ninjyutsuden Showdown Blood Bros. Sunset Riders Heated Barrel Wild West C.O.W.-Boys of Moo Mesa Lethal Enforcers II: Gun Fighters Charlie Ninja Bang! Romset: 360 kb / 45 files / 262 zip $end $info=chiller $mame 0.35b4 [Aaron Giles] WIP: - 0.36b14: Aaron Giles supports sprite multiplexing in the Exidy440 games, this fixes Chiller's start screen. - 7th January 2000: Aaron Giles fixed graphics in Chiller. - 27th February 1999: Aaron Giles sent in new Exidy 440 drivers with support for Chiller, Hit 'N Miss and Top Secret in addition to the old ones. LEVELS: 4 (endless) Category: Horror Recommended Games: Monster Bash Crossbow Bogey Manor Chiller The Real Ghostbusters Splatter House Golly! Ghost! Laser Ghost Zombie Raid Ghost Hunter Nightmare in the Dark (NeoGeo) Romset: 348 kb / 44 files / 257 zip $end $info=chimerab $mame 0.36b7 [Luca Elia] Bugs: - At the end of the game and in a later level (the cave), there are a problem with the background color. Part of the background color is grey while other is black. chimerab36b16gre Lord Caos WIP: - 0.37b14: Correct audio 68000 clock speed to 7MHz. - 8th October 1999: Luca Elia sent in a huge Mega System 1 update with many fixes and new drivers for Chimera Beast, Iga Ninjyutsuden, Plus Alpha and Peek-a-Boo. STORY: - Far away on a planet similar to Earth a new life form emerges a life from that ingests other creatures, absorbs their DNA, and then somehow is able to assume the characteristics of their prey. These greedym merciless creatures are without conscience. They are the most purley evil and dangerous of all known life forms in the universe. What fate awaits these amoral predators, which soon will come to be known simply as... Eaters! LEVELS: 7 Other Emulators: * Raine Romset: 3329 kb / 12 files / 1.12 zip $end $info=chinagat $mame 0.37b16 [Paul Hampson] WIP: - 0.37b16: Added China Gate (US) and clones Sai Yo Gou Ma Roku (bootleg 1), Sai Yo Gou Ma Roku (bootleg 2) and Sai Yo Gou Ma Roku (Japan). - 20th June 2001: Quench added sound chips into the China Gate driver but it still doesn't make any sound. - 16th April 2001: Paul Hampson and Quench finished off the China Gate driver. - 18th June 2000: Guru - Redumped my Saiya Gouma Roku board. Hopefully that will resolve the current issues and allow this game to be added into MAME soon. - 12th June 2000: Preliminary Super Dodgeball and China Gate drivers were submitted, but they lack minor things like controls ;-( - 14th May 2000: Guru - Dumped Saiya Gouma Roku (Technos). LEVELS: 5 Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 1441 kb / 16 files / 652 zip $end $info=chinatwn $mame 0.37b10 [Bryan McPhail] < Japan > WIP: - 0.103u3: Fixed gfx2 roms addresses. - 3rd December 2000: Bryan McPhail submitted a driver for China Town. LEVELS: 16 Romset: 1984 kb / 7 files / 632 zip $end $info=chinhero $mame 0.37b12 [Phil Stroffolino] Bugs: - In another bug, there is a bad sprite on level 7 of the game; the first person to cross the screen is garbled. chinhero37b12gre2 TriggerFin WIP: - 0.78: Added clone Chinese Hero (older). - 21st December 2003: Stefan Jokisch added an older version of Chinese Hero to the Shanghai Kid driver. - 14th November 2001: Phil Stroffolino added an alternate set of Chinese Hero. - 15th February 2001: Marco Cassili fixed dip switch settings in Chinese Hero. - 24th January 2001: Phil Stroffolino added Chinese Hero to the preliminary Shanghai Kid driver, but unlike Shanghai Kid, it doesn't have protection so it works perfectly. LEVELS: 7 (endless) Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 147 kb / 30 files / 80.8 zip $end $info=chinmoku $mame 0.37b8 [Takahiro Nogi] < Japan > Romset: 1984 kb / 22 files / 529 zip $end $info=chmplst2 $mame 0.84u5 [David Haywood] < Japan > WIP: - 0102u1: Changed description to 'Long Hu Bang II'. - 0.99u7: Luca Elia fixed the blitter based IGS games - Game now playable. - 3rd September 2005: Luca Elia - Graphics have improved in Champion List II (1996). Credits goes to Olivier Galibert for decrypting the games in the first place. - 0.84u5: Added Champion List II. - 25th July 2004: David Haywood sent in skeleton drivers for Champion List II. - 14th April 2003: Guru - Champion List II (IGS 1996) arrived. Romset: 4096 kb / 5 files / 2.05 zip $end $info=chokchok $mame 0.95u4 [David Haywood] TODO: * Corruption during attract mode (tmap disable?) WIP: - 0.95u6: Added protdata.bin rom and fixed input/dipswitches. Changed description to 'Choky! Choky!' - Game now playable. Added dipswitches 'Time' and 'Starting Balls'. - 17th April 2005: David Haywood - Another SemiCom game... the bad colours are due to the protection and will hopefully be fixed shortly. The game can’t be started at the moment. - 16th April 2005: Guru - Choky Choky (Semicom) arrived, purchased by Randy on eBay several months ago. - 30th January 2005: Dumping Project - Randy have won a PCBs for 'Choky Choky' by Semicom on eBay. Recommended Games: Pang Super Pang Pang! 3 Mighty! Pang Pang Poms Genix Family Monsters World Romset: 3969 kb / 12 files / 1.05 zip $end $info=choko $mame 0.93u2 [?] WIP: - 0.104u4: Exchanged choko-opcodes.bin user1 rom with new XOR tkojx.bin rom. - 0.104u3: Guru and Charles MacDonald fixed Choko - Game now playable. Added choko-opcodes.bin user1 rom. - 0.97u2: Marked all sound1 roms as 'NO GOOD DUMP KNOWN'. - 0.97: Marked all gfx1 roms as 'NO GOOD DUMP KNOWN'. - 0.96u3: Added all missing gfx1 and sound1 roms. Romset: 25728 kb / 14 files / 3.96 zip $end $info=chopper $mame 0.35b8 [Carlos A. Lozano, Phil Stroffolino] WIP: - 0.69: Added clones Chopper I (US set 2) and (US set 3). - 17th September 2002: Robert Hunt added an alternate Chopper I version to the SNK driver. - 0.35b11: Changed visible area to 224x384. - 0.35b8: Added Chopper I and clone Koukuu Kihei Monogatari - The Legend of Air Cavalry. LEVELS: 6 (repeats once) Category: Helicopter Recommended Games: Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 1187 kb / 24 files / 414 zip $end $info=chplft $mame 0.31 [Jarek Parchanski] TODO: * Emulate i8751 Protection. Only version alternate and bootleg works. NOTE: - The IC test routine is very slow. WIP: - 25th January 2004: Stefan Jokisch fixed Choplifter. - 0.37b6: Added proms ($300 - timing? (not used)). Correct palettesize from 2048 to 1536 colors. - 0.34b3: Nicola Salmoria rewritten the SN76496 emulator. This fixes speech in Choplifter. He also fixed fg/bg priority in TeddyBoy Blues and Choplifter. Category: Helicopter Recommended Games: Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 353 kb / 15 files / 133 zip $end $info=chqflag $mame 0.37b13 [Manuel Abadia, Nicola Salmoria] TODO: * Full K051733 protection * Correct sound WIP: - 0.74: Correct YM2151 clock speed to 1789772 Hz. - 11th September 2003: Angelo Salese submitted an update to the Chequered Flag driver, fixing enemy appearing, music tempo and steering. - 0.53: Nicola Salmoria made real shadows in some Konami games (88 Games, Chequered Flag, X-Men, Asterix, Surprise Attack, Sunset Riders, etc.). - 7th August 2001: Nicola Salmoria adjusted the tilemap system to work better with Chequered Flag. - 0.37b13: Added Chequered Flag and clone (Japan). - 22nd February 2001: Nicola Salmoria got Chequered Flag working, but background / sprite graphics priority control is not implemented yet. - 24th September 2000: Guru - Redumped the bad roms for Chequered Flag. The entire dump is now good, but unfortunately, the graphics glitch is still present (though now only on the road). Oh well, I guess it's up to Mamedev to fix it. Special thanks to Andrew Slorach for buying this pcb and sending it. ARCADE RELEASE: Chequered Flag (Konami) - 1988/May/17 LEVELS: 3 Category: F1 Recommended Games: Monte Carlo Super Speed Race Grand Champion F-1 Dream Dirt Fox Tail to Nose F-1 Grand Prix F-1 Grand Prix Part II Romset: 3552 kb / 12 files / 1.27 zip $end $info=chukatai $mame 0.68 [?] 0.36b8 [Quench] WIP: - 0.68: Added Chuka Taisen (World) and clone (US). Added I8X41 MCU (400000 Hz). - 9th November 1999: Quench fixed some graphics problems in Chuka Taisen. - 20th October 1999: Quench added Chuka Taisen and another Arkanoid 2 romset to the TNZS driver. LEVELS: 5 Other Emulators: * Raine Recommended Games: Ninja Emaki Hachoo! Mighty Monkey Romset: 1218 kb / 12 files / 509.5 zip $end $info=chwrestl $mame 0.68 [Tomasz Slanina] WIP: - 8th March 2003: Tomasz Slanina sent in a driver for Sega SG-1000 based arcade hardware, supporting Champion Boxing and Champion Pro Wrestling. Category: Wrestling Recommended Games: The Big Pro Wrestling! Appoooh Robo Wres 2001 Mat Mania Pro Wrestling (PlayChoice-10) Body Slam Mania Challenge The Main Event Champion Wrestler Wrestle War WWF Superstars WWF WrestleFest Ring Rage 3 Count Bout / Fire Suplex (NeoGeo) Saturday Night Slam Masters Blazing Tornado Ring of Destruction: Slammasters II WWF: Wrestlemania Zen Nippon Pro-Wrestling Featuring Virtua Ehrgeiz Romset: 48 kb / 3 files / 36.32 zip $end $info=chwy $mame 0.74u2 [?] TODO: * Dumped dongle data WIP: - 0.74u2: Added Highway Chase? (Cassette). It's an early game if its Highway Chase. Romset: 39 kb / 7 files / 14.31 zip $end $info=circus $mame 0.30 [Mike Coates] Samples required Possible Bugs: - When you first time run a game your jumper float to the upper edge of screen. After a while he fall down. This doesn't happen when you reset a game or when you run attract mode for a while (but if you let attract mode run this happen in that mode) (see screenshot). circus095u6gre qapo WIP: - 0.94u2: Changed DAC to Discrete sound. - 0.69: Added new accurate samples. - 0.66: Added samples (pop, miss and bounce.wav). - 1st March 2003: Keith Wilkins and Derrick Renaud submitted a large update to the discrete sound system, adding discrete sound to Canyon Bomber, Polaris, Sprint, Sprint 2, Ultra Tank and samples to Circus, Clowns and Sea Wolf. - 21st January 2003: Derrick Renaud adding sample sounds (that are not yet recorded) to the Circus, Clowns and Seawolf. - 0.61: Added Artwork Overlay and correct palettesize from 33022 to 2 colors. - 0.37b3: Correct palettesize from 254 to 33022 colors. - 0.36b4: Changed VSync to 57Hz. - 0.35b6: Correct palettesize from 6 to 254 colors. - 10th March 1999: Mike Balfour has changed Circus and Super Breakout to use the artwork functions instead of their own custom ones. - 0.31: Zsolt Vasvari did proper overlay emulation in Circus. PLAY INSTRUCTIONS: - Move empty side of spring board under man for continued play pop all blue balloons for bonus jump. Recommended Games (1): Clowns Wall Street Plump Pop Angel Kids Recommended Games (2): Cannonball Clowns Kick Circus Charlie Romset: 7 kb / 13 files / 5.81 zip $end $info=circusc $mame 0.35b2 [Chris Hardy] 0.30 [Chris Hardy] TEST MODE: - Hold down Start 1 & Start 2 keys to enter test mode on start up. Use Start 1 to advance to the next screen. Bugs: - "Circus Charlie" side-by-side test (read report): Sound: This plays much too slow and is very noticeable when starting a game at the same time. The PCB races ahead of MAME. Despite being slow, the sound is very authentic. circusc37b16ora Gary Walton WIP: - 0.104u7: Brian Troha added clone Circus Charlie (Selectable level set 2). Rename (circusc2) to (circusc3). Fixed rom names in all sets. - 0.78u3: David Haywood fixed 'Ram Bad' error in Circus Charlie. Added colorram, videoram, spriteram and spriteram2 to the PROGRAM READ_MAP. - 25th September 2001: SUZ fixed the sprite priority in Circus Charlie. - 0.36b3: Added clone Circus Charlie (Centuri). - 8th August 1999: Valerio Verrando added a newer revision of the Circus Charlie (Centuri) roms. - 0.35b2: Circus Charlie (level select) is original now. Valerio Verrando added clone Circus Charlie (Centuri, earlier). - 0.31: Paul Swan accurate the colors in Circus Charlie. - 0.30: Chris Hardy added Circus Charlie and Circus Charlie (level select). ARCADE RELEASE: Circus Charlie (Konami) - 1984/Apr/08 LEVELS: 6 Other Emulators: * CottAGE * JEmu2 Recommended Games: Cannonball Circus Clowns Kick Romset: 121 kb / 18 files / 61.0 zip $end $info=cischeat $mame 0.36b11 [Luca Elia] NOTE: - Cisco Heat uses a steering wheel with a 'judder' motor and two pedals. SERVICE MODE: - Press F2 to enter service mode. Possible Bugs: - When your car flips over and crashes, the speed is set to zero, like it should. However, when your car is still flipping, your car can still accelerate, and when it's turned back on the wheels, the car moves on normally, like it hadn't crashed. (Basically, you can get a "rolling start" after a crash.) cischeat336b11gre Sports Dude WIP: - 15th November 2003: El Condor fixed some inputs in D-Day and Cisco Heat. - 0.53: Luca Elia made real shadows in Cisco Heat and F1 Grand Prix Star. Correct audio 68000 CPU1 clock speed from 7 to 6MHz and duplicate the gfx5 roms to gfx6. - 0.37b15: Correct sound2 rom ($0). - 0.37b8: Added stereo sound and user2 roms (unused) to Cisco Heat and changed VSync to 30Hz. - 27th September 2000: Luca Elia added stereo sound support to Jaleco Mega System 1 games, and fixed Cisco Heat's speed. - 12th May 2000: Nicola Salmoria fixed a drawgfxzoom bug affecting Cisco Heat and F1 GrandPrix Star. - 27th November 1999: Luca Elia sent in a driver for Cisco Heat and F1 GrandPrix Star. LEVELS: 5 Category: Racing 3D Recommended Games: Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 10688 kb / 30 files / 2.43 zip $end $info=citybomb $mame 0.37b11 [Eisuke Watanabe] WIP: - 0.85u3: Improved sound balance for City Bomber. - 0.37b11: Added City Bomber (World) and clone (Japan). - 11th January 2001: Eisuke Watanabe submitted an update to the Gradius / Nemesis driver, adding Nyan Nyan Panic and City Bomber. ARCADE RELEASE: City Bomber (Konami) - 1987/Nov/26 LEVELS: 5 Category: Racing 2 Recommended Games: Fire Truck Burnin' Rubber Burnin' Rubber (Cassette) Radical Radial Joyful Road The Battle-Road Kamikaze Cabbie Mad Crasher Taxi Driver Break Thru Night Stocker The Speed Rumbler Road Blasters Hot Chase Last Duel Road Wars (Arcadia) Mad Gear Maze of Flott Night Striker S.T.U.N. Runner F-Zero (Nintendo Super System) Lethal Crash Race Romset: 1440 kb / 10 files / 592 zip $end $info=citycon $mame 0.31 [Mirko Buffoni] NOTE: - When reaching 900.000 points the game "awards" you with infinite lives. This is a bug in the game's code. Bugfinder Bugs: - I have noticed that one of the frames of the car jumping/changing directions seems to be out of order. It happens very seldom, and only when doing a certain tricky maneuver (sp?) where you're simulatenously jumping and changing directions. The order of images in this sequence does seem odd, and there's one image (3 frames long) where the car first turns around, the image flips nose to tail but the pieces are not flipped to match. citycon37b13gre The Dog / TriggerFin WIP: - 0.55: Replaced the first YM2203 with a AY-8910 (1250000 Hz). - 27th August 2001: Tatsuyuki Satoh added support for using AY8910 and YM2203 at the same time, making it possible to add correct sound in City Connection. - 0.53: Correct palettesize from 640 to 1664 colors. - 0.36b9: Correct the clock speed of the 2x YM2203 to 1250000 Hz. - 0.35b13: Nicola Salmoria added clone Cruisin. - 0.35b1: Thierry Lescot added clone City Connection (set 2). - 0.33b3: Dani Portillo added hiscore save in City Connection. LEVELS: 12 (endless) Category: Cars Recommended Games: Car Polo Crash Head On Head On 2 Head On (Irem) Alpha Fighter / Head On Space Attack / Head On Invinco / Head On 2 Rolling Crash / Moon Base Space Chaser Dorachan Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Spectar Targ Armored Car Jump Bug Route 16 Thief Van-Van Car Porky Fast Lane Counter Run Raimais Romset: 256 kb / 13 files / 109 zip $end $info=citylove $mame 0.37b8 [Takahiro Nogi] < Japan > WIP: - 0.86u2: Takahiro Nogi added clone City Love [BET] (Japan 860904). LEVELS: 4 (endless) Romset: 768 kb / 14 files / 190 zip $end $info=ckong $mame 0.02 [Nicola Salmoria] WIP: - 0.95: Tom Girardot and Joe Magiera added clone Big Kong (bootleg). - 0.85u2: Inigo Luja fixed backwards controls in Crazy Kong. - 0.84u1: Lee and Martin White added clone Crazy Kong (Alternative levels). - 2nd November 2003: Pierpaolo Prazzoli fixed the wrong sprites in Crazy Kong (Scramble hardware). - 21st March 1999: Zsolt Vasvari has combined Crazy Kong (scramble hardware) with the main Scramble driver. - 0.35b1: David Winter added clone Crazy Kong (Orca bootleg). - 0.31: Mike Coates added clone Monkey Donkey. - 0.30: Lee Taylor added Crazy Kong (Alca bootleg). - 0.29: Accurate colors in Crazy Kong. - 0.28: Merged Crazy Climber and Crazy Kong driver and vidhrdw driver. - 0.27: Added clone ckonga. - 0.25: Added Crazy Kong bootleg version by Jeutel. - 0.18: Support for a version of Crazy Kong running on Scramble hardware. Fixed bug in the 8910 emulation which caused noise to be played in Crazy Kong when you jumped over a barrel. - 0.13: Nicola modified the 8910 emulator to set the clock frequency at run time, so sound in Crazy Climber and Crazy Kong is now back as normal. - 0.12: Doug Jefferys provided the color PROMs for Crazy Kong, so colors are now 100% accurate (with the possible exception of Kong itself, which uses a separate palette). Since the 8910 emulator doesn't allow to set the clock frequency at runtime, Nicola temporarily switched to using the default one. This affects sound in Crazy Climber, Crazy Kong and Bagman. Let Nicola know whether it's better or worse than before. LEVELS: 4 Category: Platform Recommended Games: Donkey Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Space Panic The Amazing Adventures of Mr. F. Lea Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 53 kb / 17 files / 31.8 zip $end $info=clapapa $mame 0.37b13 [Juergen Buchmueller] WIP: - 0.53: Added clone Cassette: Rootin' Tootin'. Romset: 36 kb / 2 files / 18.6 zip $end $info=claypign $mame 0.35b4 [Aaron Giles] SERVICE MODE: - Keep button 1 pressed at boot to skip the checks. Keep start pressed to enter service mode. WIP: - 20th February 1999: Aaron Giles has submitted the Exidy 440 driver (with Cheyenne, Clay Pigeon, Combat, Crossbow, Showdown and Whodunit). Category: Shooting Recommended Games: Desert Gun Dog Patch Safari Triple Hunt Dead Eye Clay Shoot Yosaku To Donbei Balloon Bomber Carnival King & Balloon Tranquilizer Gun Mole Attack Monkey Mole Panic Animalandia Jr. Pooyan Great Guns Razzmatazz Duck Hunt Duck Hunt (PlayChoice-10) Vs. Gumshoe Hit 'n Miss Egg Venture One Shot One Kill Romset: 192 kb / 24 files / 158 zip $end $info=clayshoo $mame 0.61 [Zsolt Vasvari] TODO: * Hook up sound (SN76477 + 8253 Timer + 2x 8255 PIO) WIP: - 15th June 2002: Zsolt Vasvari sent in a driver for Clay Shoot, but sound isn't emulated. Category: Shooting Recommended Games: Desert Gun Dog Patch Safari Triple Hunt Dead Eye Yosaku To Donbei Balloon Bomber Carnival King & Balloon Tranquilizer Gun Mole Attack Monkey Mole Panic Animalandia Jr. Pooyan Great Guns Razzmatazz Duck Hunt Duck Hunt (PlayChoice-10) Clay Pigeon Vs. Gumshoe Hit 'n Miss Egg Venture One Shot One Kill Romset: 10 kb / 5 files / 6.28 zip $end $info=cleopatr $mame 0.37b11 [Bryan McPhail] < Japan > WIP: - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. Other Emulators: * Raine Romset: 8448 kb / 12 files / 2.82 zip $end $info=cloak $mame 0.29 [Dan Boris, Mirko Buffoni] WIP: - 0.104u4: Adam Bousley added save state support to Cloak & Dagger. - 0.77u2: Remove 'Flip Screen' and all unknown dipswitches. - 0.75: Added Cloak & Dagger (French), (German) and (Spanish). - 7th October 2003: Aaron Giles added a few international Cloak & Dagger versions. - 0.35b9: Changed visible area to 256x232. - 26th March 1999: Nicola modified Cloak & Dagger for correct rotation support. - 0.34b8: Dave W. added hiscore save in Cloak and Dagger. - 0.30: Aaron Giles support dirty rectangles in Cloak & Dagger. Dan Boris fixed the background bitmap; is now aligned properly with the playfield graphics, and boxes no longer get stuck at the corners of the conveyors. PLAY INSTRUCTIONS: - Your mission: Recover the stolen plans from the evil Dr. Boom and destroy his underground bomb factory! - Cross level to exit via other elevator. - Get secret box for part of minefield map. - Step on unarmed explosives for points and shoot explosives! - Step on secret maps to next minefield and mysteries for Bonus points, slow or double speed and extra life! LEVELS: 66 (there are 33 floors, but once you get the plans on the 33rd you have to run all the way back to the 1st!) Other Emulators: * Retrocade Category: Action Recommended Games: 005 Super Bond Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 120 kb / 15 files / 70.3 zip $end $info=clocknch $mame 0.37b13 [Juergen Buchmueller] LEVELS: 11 (endless) Category: Maze Recommended Games: Lock'n'Chase Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 33 kb / 2 files / 15.5 zip $end $info=cloud9 $mame 0.35b12 [Mike Balfour] WIP: - 26th June 2002: Paul Priest fixed Cloud 9 from crashing. - 23rd April 1999: Mike Balfour sent in a driver for Cloud9 prototype. Romset: 56 kb / 9 files / 21.5 zip $end $info=clowns $mame 0.33b3 [Al Kossow, Brad Oliver] Samples required (Circus) TEST MODE: - Open Coin SW for RAM-ROM Test and close Coin SW for Springboard Alignment. Bugs: - When changing Midway Clowns dip switch (see source) coin credits from 1 coin - 1 credit to any other coin - credit setting, the game will then become a blank screen. It is possible to adjust back to 1 coin - 1 credit without having to leave the game. With alternate coinage options, you can still start a new game by pressing Player 1 Start. The bug seems to be that it's missing the instructions telling you to press the start button though, and instead shows a blank screen. clowns0104u3gra gregf / Twisty WIP: - 0.103u3: Bob Seidel improved DIP switches for Clowns (rev. 1 + 2). Added 'Bonus Game' dipswitch. - 0.94u5: Derrick Renaud added discrete emulation for music, balloon popping and springboard hit in Clowns. Added also coin counter and proper watchdog and fixed dipswitches. - 0.66: Added samples (pop, miss and bounce.wav). - 1st March 2003: Keith Wilkins and Derrick Renaud submitted a large update to the discrete sound system, adding discrete sound to Canyon Bomber, Polaris, Sprint, Sprint 2, Ultra Tank and samples to Circus, Clowns and Sea Wolf. - 21st January 2003: Derrick Renaud adding sample sounds (that are not yet recorded) to the Circus, Clowns and Seawolf. - 0.60: Added clone Clowns (rev. 1). Other Emulators: * Laser Recommended Games (1): Circus Wall Street Plump Pop Angel Kids Recommended Games (2): Cannonball Circus Kick Circus Charlie Romset: 6 kb / 6 files / 5.26 zip $end $info=clshroad $mame 0.37b15 [Luca Elia] Possible Bugs: - In Clash-Road, occasionally a cycler who's graphics are garbled will come along, but the graphic corrects itself just before he exits the screen. clshroad055gre Karasu - Comparison with the real PCB is necessary. As it stands, this game shows a few seconds of attract mode before the cyclist crashes and the game returns to the title screen. The game is slow, the framerate suffers, and even the calorie bar flickers. Now, if you overclock the main processor to about 135% (best to hit F3 to reset after you've done this), the cyclist usually manages to complete around half the course, and it's obvious that the game intends this to happen, as he jumps over obstacles, pushes other cyclists off the course, collects bonuses & even gets the girl! clshroad0104u6gre Machone WIP: - 0.91: Steve Rice and Pierpaolo Prazzoli added clone Clash-Road (Status license). - 0.69: Luca Elia added colours in Clash Road. Correct Z80 CPU1 and audio Z80 CPU2 clock speed to 3072000 Hz and gfx1/2/3 order and flags. - 23rd May 2003: Luca Elia fixed the colors in Clash Road. - 0.68: Change gfx1 roms flags from dispose to 0x18. - 0.54: Added proms ($900, a00, a20, a40) and sound2 roms ($0, $100). - 17th August 2001: Nicola Salmoria added sound to Clash-Road. - 23rd May 2001: Luca Elia sent in a driver for Clash-Road, but it lacks correct colors and sound. LEVELS: 99 (endless) Category: Sports Recommended Games: Prosport Track & Field Track & Field (PlayChoice-10) Great Swordsman Hunchback Olympic Hyper Sports Water Match Clash-Road '88 Games Gold Medalist Recordbreaker Hyper Athlete Nagano Winter Olympics '98 Romset: 130 kb / 18 files / 53.0 zip $end $info=cltchitr $mame 0.74u2 [?] WIP: - 0.89u2: Added dipswitches '2 Credits to Start', 'Demo Sounds"', 'Game time P1', 'Game time P2' and 'Difficulty'. - 0.88u7: Aaron Giles makes Clutch Hitter fully playable. Change gfx3/4 to gfx1/2 and correct cpu2 roms addresses. - 16th November 2004: Charles MacDonald - Dumped the 317-0175 cpu from Clutch Hitter (Japan). - 0.88u3: Added new 317-0176.key - 0.88u1: Charles MacDonald and Nicola Salmoria improve the FD1094 emulation and added clone Clutch Hitter (Japan, 317-0175). More sets now run (eswatu, fpoint, goldnaxc and cltchitr). Changed gfx1 roms to gfx3 and gfx2 to gfx4 and correct cpu1, gfx3 and gfx4 roms addresses. - 28th October 2004: David Haywood - I've added some crude banking support to D.D. Crew and Clutch Hitter, improves some (but not all) gfx. - 30th September 2004: Charles MacDonald - Here's Clutch Hitter (System 18, 317-0176) decrypted and running. All the sprite garbage is from the protection chip for the same reasons described earlier. This was the biggest game dumped so far, it only used two states so getting it finished was pretty easy. With Clutch Hitter done, I have decrypted all the games in my collection at this point. Next up is the System 16A version of Tetris which should arrive in a few weeks. In the meantime I'll try to get the emulation fixed up and investigate the protection chip more. - 18th March 2004: Charles MacDonald fixed Z80 clock (8.192 Mhz -> 8.00 MHz). Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 7176 kb / 17 files / 2.19 zip $end $info=club90s $mame 0.37b8 [Takahiro Nogi] < Japan > WIP: - 0.86u2: Takahiro Nogi added clone Mahjong Love House [BET] (Japan 901024). - 0.57: Added clone Mahjong CLUB 90's (Japan) (set 2). - 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. - 21st September 2000: Tatsuyuki Satoh fixed some YM3812 bugs which affected Mahjong Club 90's. - 10th December 1999: Takahiro Nogi sent in a very preliminary driver for Mahjong Club 90's, but it's missing all graphics. LEVELS: 5 Romset: 1216 kb / 11 files / 343 zip $end $info=cluckypo $mame 0.37b13 [Juergen Buchmueller] Romset: 33 kb / 2 files / 16.4 zip $end $info=cluclu $mame 0.37b11 [Howie Cohen] WIP: - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 48 kb / 6 files / 25.4 zip $end $info=cm2v841 $mame 0.99u2 [Curt Coder] WIP: - 0.99u3: Changed Cherry Master II v8.41 (alternate) to clone (set 2) of Cherry Master II. Romset: 224 kb / 9 files / 55.8 zip $end $info=cmehyou $mame 0.37b12 [Takahiro Nogi] < Japan > WIP: - 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. LEVELS: 5 (endless) Romset: 2368 kb / 19 files / 584 zip $end $info=cmissnx $mame 0.37b13 [Juergen Buchmueller] LEVELS: 5 (endless) Category: Airforce 2 Recommended Games: Phantom II SOS Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 34 kb / 2 files / 15.5 zip $end $info=cmv801 $mame 0.99u2 [Curt Coder] Romset: 193 kb / 11 files / 49.1 zip $end $info=cnightst $mame 0.37b13 [Juergen Buchmueller] WIP: - 0.53: Added clone Cassette: Night Star (set 2). - 0.37b13: Added Cassette: Night Star. LEVELS: 11 Category: Star Force Recommended Games: Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 36 kb / 2 files / 21.1 zip $end $info=cninja $mame 0.35b12 [Gerald Vanderick] 0.35b8 [Bryan McPhail] NOTE: - In Stoneage (Caveman Ninja's bootleg) during level 3-b(ride the big snake or something like that) the game jumps to level 4 when arrived at the boss without fighting him. Parent set and other clones are OK here. Just tested on a real bootleg and it jump to next level just before boss should appear. I wonder why they made it to skip the boss...maybe they couldn't bypass a protection check?. Kold666 WIP: - 0.96u3: Brian Troha fixed DIP switches in Caveman Ninja. - 0.85u1: Added 'Restore Life Meter' dipswitch. - 0.64: Correct gfx1/2/3 roms addresses. - 0.53: Added priority prom ($0 - unused). - 0.37b6: Correct the clock speed of the 2x OKI6295 to 7627 Hz. - 9th April 2000: Bryan McPhail fixed quite a few graphics problems and cleaned up Led Storm / Mad Gear, Dark Seal, Pocket Gal, Caveman Ninja and dec8 drivers. - 0.36b13: Changed VSync to 58Hz and YM2151 clock speed to 3580000 Hz. - 15th June 1999: Marco Cassili fixed the dip switches in Caveman Ninja. - 14th June 1999: Bryan McPhail fixed Hu6280 communications in Caveman Ninja sound system. - 1st June 1999: Bryan McPhail modified Caveman Ninja to tilemaps, and it's sometimes a bit faster now. - 0.35b12: Gerald Vanderick added Caveman Ninja (World revision 3). - 0.35b8: Added Caveman Ninja (World revision 0) and clones Caveman Ninja (US), Joe & Mac (Japan) and Stoneage. - 14th March 1999: Bryan McPhail has submitted the Caveman Ninja driver with support for also his clones Joe & Mac and Stone Age. LEVELS: 7 Category: Platform (Extra) Recommended Games: Joe & Mac Returns Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 5185 kb / 19 files / 2.21 zip $end $info=cntsteer $mame 0.80u2 [Bryan McPhail, Pierpaolo Prazzoli, David Haywood] TODO: * Various things not yet understood Romset: 288 kb / 21 files / 103.3 zip $end $info=cobracom $mame 0.36RC2 [Bryan McPhail] 0.33b5 [Bryan McPhail] WIP: - 0.74u2: Added 'Bonus Life' dipswitch. - 0.36RC2: Added Cobra-Command (World revision 5). - 2nd March 2000: Bryan McPhail added the world romset of Cobra Command. - 0.35b7: Bryan McPhail added the missing background layer to Cobra Command. - 15th March 1999: Bryan McPhail fixed graphics of Cobra Command, Captain Silver and Super Real Darwin. - 0.34b3: Juan Carlos Lorente added hiscore save in Cobra Command. LEVELS: 14 Category: Helicopter Recommended Games: Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 864 kb / 15 files / 319 zip $end $info=colmns97 $mame 0.76u2 [David Haywood, Angelo Salese, Olivier Galibert] 0.74u2 [?] WIP: - 0.82u1: Mariusz Wojcieszek added sprite priorities. This corrects Columns 97 title screen. - 31st March 2004: Mariusz Wojcieszek sent in an update to the ST-V driver, adding support for the end code feature in VDP1 which improved sprites in Columns '97, Ejihon Tantei Jimusyo, Shienryu and fixing some bugs in the SCU DSP emulation. - 0.76u2: Status - Columns 97 has miscoloured sprites, background not correctly scaled. Recommended Games: Columns Columns (Mega-Tech) Columns II - The Voyage Through Time Columns III (Mega Play) Stack Columns Hanagumi Taisen Columns $end $info=colony7 $mame 0.30 [Mike Balfour] Bugs: - colony7, colony7a: Coin Input 2 resets the game; only Coin Input 1 works. colony7078u6yel Thenasty WIP: - 0.95u3: Changed visible area to 239x294. - 0.92: HIGHWAYMAN added proms ($0, $200 - video inversion for cocktail table). - 0.84u6: Aaron Giles fixed Colony 7 DIP switches. Added 'Lives', 'Bonus At' and 2x 'Unknown' dipswitches. PLAY INSTRUCTIONS: - Defend Colony 7 from enemies. Your arsenal consists of: * MAIN WEAPONRY triggered by fire button to explode at crosshair. Aim with joystick. * MEGABLASTER wide coverage weapon powered by pulsating fuel cells in the colony. Used fuel cells turn blue. Enemy fire may destroy cells. * The ERADICATOR destroys all enemies and bombs on the screen. It waits on the pad until launched. - Enemy spacecraft attack in squadrons of 30 fighters. Scouts call more fighters until they are destroyed. - Bonus points are awareded for buildings still in the colony when the last ship in each squadron is destroyed. - A turn ends when both of the cannons are blown up or all of the colony is destroyed by the enemies. Category: Defence Recommended Games: Cosmic Guerilla Galaxy Wars Space Guerilla Space Launcher Astro Invader Missile Command Arcade Classics (Missile Command II) New York New York Space Zap Dark Warrior Demoneye-X Enigma 2 Orbitron Pleiads Satan's Hollow Satan of Saturn War of the Worlds Tactician Raiders Senjyo Son of Phoenix D-Con Alligator Hunt Romset: 25 kb / 11 files / 14.8 zip $end $info=columns $mame 0.37b9 [David Haywood, Aaron Giles] TODO: * Wanted: 317-0149.27 EPM5032 Possible Bugs: - When you switch stones and the whole stone is not yet in-screen and the last move wasn't a winner ("stones deleted"), there won't be any switching-sound. I know this is a bug but it could be an in-game bug ... anyone thinks this is an in-game bug too? columns37b10gre Jonemaan WIP: - 0.102u4: Arzeno Fabrice added clone Columns (US, cocktail). - 14th December 2005: David Haywood - Thanks to Arzeno Fabrice the US version of Columns is now supported (the old ‘US’ set is actually a World set). The US set is slightly different to the other sets, it has the WDUD logo, then an additional Sega logo previously only found in Columns 2, a dipswitch to enable cocktail mode and different music (although I have no idea WHY they changed the music, the new music doesn’t fit with the game at all, it’s the music from Columns 2 when it uses the standard graphic pieces). - 0.37b10: Correct 68000 CPU1 clock speed to 7670442 Hz and SN76496 to 3579540 Hz. - 0.37b9: Added Columns (US) and clone (Japan). - 15th September 2000: David Haywood submitted a very preliminary Sega C2 driver, currently supporting only Puyo Puyo, Columns and Columns II. Other Emulators: * Sega System C2 Recommended Games: Columns (Mega-Tech) Columns II - The Voyage Through Time Columns III (Mega Play) Stack Columns Columns 97 Hanagumi Taisen Columns Romset: 256 kb / 2 files / 60.6 zip $end $info=columns2 $mame 0.84u6 [Brian Troha] 0.37b9 [David Haywood, Aaron Giles] TODO: * Wanted: 317-0160 EPM5032 Bugs: - There is some garbage on the place where you drop the 2 small squares at the bottom, after the Game Over image drops down. columns237b10gre Das/ TriggerFin WIP: - 0.85: Re-added Columns II (Japan). - 0.84u6: Brian Troha added Columns II: The Voyage Through Time. Removed 'Columns II: The Voyage Through Time (Japan)' set. - 0.83: Changed description to 'Columns II: The Voyage Through Time'. - 0.37b10: Correct 68000 CPU1 clock speed to 7670442 Hz and SN76496 to 3579540 Hz. - 0.37b9: Added Columns II - The Voyage Through Time (Japan). - 15th September 2000: David Haywood submitted a very preliminary Sega C2 driver, currently supporting only Puyo Puyo, Columns and Columns II. Other Emulators: * Sega System C2 Recommended Games: Columns Columns (Mega-Tech) Columns II - The Voyage Through Time Columns III (Mega Play) Stack Columns Columns 97 Hanagumi Taisen Columns Romset: 256 kb / 2 files / 122 zip $end $info=combasc $mame 0.35b12 [Manuel Abadia, Phil Stroffolino] Bugs: - All games except bootleg: When beginning or ending an excercise, most of the time the last characters of the text "Player 1 (Nick)" or "CPU (Joe)" disappear. combasc0102u1gre RansAckeR - combascb: since 0.79 this game have some graphic bugs, on the "players" screen, and some scrolling (?) problems on 1st stage. combascb093u2gre qapo Possible Bugs: - Clone combascb: Crashes on level 3 and experiences various graphics glitches: on the 'game over' screen after playing a game, on level 3 before the game crashes, and at various places in attract mode after watching for a few cycles. On level 3 the screen became covered with "A"s, and I was repeatedly told to fire some weapon I didn't have. The screen cleared up, I played level 4, wrapped the counter around the fourth row of hits several times, then unthrottled it and watched the level not end (see snapshots). Snapshots from MAME .61: 1st snap is the intro garbage (some, there are more). 2nd snap is when things start to go wrong on level 3, strange enough for me aren't A's, they are N's. But for me the screen didn't clear up and rolled for next problems. In my case the game showed what's on 3rd snap and stopped. I'd have to rerun it but I think not even reset worked, had to get out of the game. combascb36finalyel Jeff B / TriggerFin / Pi WIP: - 0.73: Correct Z80 CPU2 clock speed to 3579545 Hz and YM2203 to 3MHz. - 26th August 2003: Jarek Burczynski and Acho A. Tang fixed the YM2203 clock frequency in Combat School. - 0.72u1: Acho A. Tang fixed Combat School Trackball sets from crashing. - 11th August 2003: Acho A. Tang fixed the trackball sets of Combat School from crashing. - 0.72: Acho A. Tang added a kludge for Combat School music pitch and tempo. Correct YM2203 clock speed to 2.5MHz. - 23rd June 2002: Acho A. Tang fixed a few graphics glitches in Combat School. - 0.36: Correct HD6309 CPU1 clock speed to 3MHz. - 0.36RC2: Nicola Salmoria emulated the protection in Combat School. - 0.36b5: Added clone Combat School (Japan trackball). Correct gfx1/gfx2 roms. - 11th September 1999: Nicola added a Japan romset to the Combat School driver. - 0.36b4: Added proms ($0, $100 - sprites and chars lookup table). - 0.36b1: Manuel Abadia added clones Combat School (trackball) (not working) and Boot Camp (not working). - 12th July 1999: Manuel Abadia added two new Combat School romsets. - 0.35b12: Added Combat School (joystick) and clone Combat School (bootleg). - 30th April 1999: Phil Stroffolino sent in a Combat School driver by him and Manuel Abadia. ARCADE RELEASE: Combat School (Konami) - 1987/May/29 LEVELS: 8 Category: Army Fighter Recommended Games: Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 Romset: 1377 kb / 12 files / 520 zip $end $info=combat $mame 0.35b4 [Aaron Giles] SERVICE MODE: - Keep button 1 pressed at boot to skip the checks. Keep start pressed to enter service mode. WIP: - 22nd January 2003: smf fixed a crash in Combat. - 0.57: Added clone Catch-22 (version 8.0). - 28th October 2001: Aaron Giles added Catch 22, a later version of Combat, to the Exidy 440 driver. - 20th February 1999: Aaron Giles has submitted the Exidy 440 driver (with Cheyenne, Clay Pigeon, Combat, Crossbow, Showdown and Whodunit). LEVELS: 9 Recommended Games Guided Missile Tora Tora Red Alert D-Day D-Day (Jaleco) Yamato SDI - Strategic Defense Initiative Romset: 312 kb / 39 files / 238 zip $end $info=commando $mame 0.22 [Nicola Salmoria] NOTE: - There is an ingame typo bug that doesn't display the bonus life values correctly on the title screen. TEST MODE: - Press P1 Button 1 during the startup message to enter the test screen. WIP: - 0.89u2: Fixed rom filenames of all versions. - 0.71: Added clone Space Invasion (Europe). Rename clone (spaceinv) to (sinvasnb). - 4th July 2003: Brian A. Troha added the original European version of Space Invasion. - 17th September 2002: Brian A. Troha added an original version of Space Invasion to the Commando driver. - 23rd August 2000: Zsolt Vasvari converted 1942, Commando and Vulgus to the tilemap system. - 0.36RC2: Added proms ($300 - palette selector (not used), $400 - interrupt timing (not used) and $500 - video timing (not used)). - 0.35b12: Nicola Salmoria added clone Space Invasion. - 0.34b4: Nicola Salmoria added Commando (Data East). - 0.34b2: Nicola Salmoria fixed Commando sometimes not starting. It was a bug in the decode routine, which has been completely rewritten. - 0.31: Aaron Giles added new vblank_duration field in MachineDriver, which controls how long to delay screen refresh after a vblank interrupt. This is important to get video properly in sync in some games (e.g. sprites and background in Commando). - 0.28: Support for the Japan version of Commando ("commandj"). - 0.26: Fixed Commando dip switch bonus settings. - 0.25: Nicola fixed Commando driver, so now intermissions have the correct tiles positioned. - 0.23: "And there was MUSIC!". Thanks to Ishmair's FM engine, music is supported in Commando, Ghosts 'n Goblins, Diamonds. Since the synthesis is based on FM generation via OPL, you must have a SoundBlaster, Adlib, or compatible to get the music. However Mirko Buffoni heavily dislike this approach and he is looking for documentation on FM generation. - 0.22: Nicola added Commando with hiscore save as well. Original Sound is done by YM2203 (FM synthesis) while now is done by 8910 (no FM). So music is not present. LEVELS: 8 Other Emulators: * JEmu * JEmu2 * Sparcade Category: Army Fighter 2 Recommended Games: Borderline Front Line Field Combat Ikari Warriors Ikari III - The Rescue Jackal Land Sea Air Squad Mighty Guy Guerrilla War Heavy Barrel Rescue Raider Thundercade Time Soldiers Gain Ground Caliber 50 Mercs Gulf Storm Thunder Zone Desert Breaker Ninja Commando Total Carnage Gundhara Shock Troopers Shock Troopers - 2nd Squad Romset: 274 kb / 22 files / 132 zip $end $info=commandw $mame 0.86u5 [?] TODO: * Still some clipping and layer problems WIP: - 0.87: Bryan McPhail improve the Taito F3 driver. Command War is playable now, except for the fact a layer doesn't seem to disappear when in the fighting sequence, and it's offset by 8 pixels in the movement sequence. Changed visible area to 320x224. Romset: 20736 kb / 17 files / 6.67 zip $end $info=commsega $mame 0.31 [Brad Oliver] Bugs: - When you kill a soldier, the music stops. If you die, it returns. This happens only at the first time. commsega37b9gre Fujix WIP: - 10th December 2002: Stephane Humbert fixed the buttons in Sega Commando. - 0.60: Changed visible area to 224x256. - 0.36b1: Nicola Salmoria fixed controls and graphics in Commando (Sega), which is now fully playable. This also fixes diagonal shots in Bosconian. Jungler shots are broken though. - 10th July 1999: Nicola made a major improvement to Bosconian, Commando (Sega), Rally-X and the rest, adding a missing character PROM. - 26th June 1999: Nicola added the correct color PROMs for Commando (Sega). - 0.35b8: Correct Z80 audio CPU clock speed to 1.789 MHz. - 0.33b3: Dani Portillo added hiscore save in Commando (Sega). - 0.31: Brad Oliver added Commando (Sega, nothing to do with the Capcom one) (preliminary). Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 33 kb / 13 files / 18.8 zip $end $info=comotion $mame 0.31 [Frank Palazzolo] Samples required (Blockade) TODO: * Add correct sound/samples WIP: - 0.92: Frank Palazzolo added discrete sound to Comotion. Recommended Games: Barricade Bigfoot Bonkers Blockade Checkmate Dominos Embargo Hustle Minesweeper Minesweeper (4-Player) Tron Toggle Wit's Romset: 5 kb / 6 files / 2.48 zip $end $info=compgolf $mame 0.78u3 [Pierpaolo Prazzoli] 0.74u2 [Angelo Salese, Pierpaolo Prazzoli] NOTE: - The black border around the player sprite in attract mode happens on the real pcb as well. WIP: - 0.78u4: Pierpaolo Prazzoli fixed last minute compgolf bug in u3. - 0.78u3: Added Competition Golf Final Round (revision 3). Correct cpu1 and user1 roms addresses and visible area to 248x240. - 11th January 2004: Pierpaolo Prazzoli fixed the background data in Competition Golf. - 6th January 2004: Pierpaolo Prazzoli finished the Competition Golf driver. - 31st December 2003: Pierpaolo Prazzoli - Fixed background data bankswitch and scrolls. - 30th December 2003: Pierpaolo Prazzoli - Fixed background. - 28th December 2003: Pierpaolo Prazzoli decoded the background graphics in Competition Golf, but the background tilemaps are not yet emulated. - 23rd September 2003: Bryan McPhail fixed the sprites, colors and sound in Competition Golf Final Round, but the background tiles are still not decoded properly. - 19th September 2003: Angelo Salese submitted preliminary drivers written by him and Pierpaolo Prazzoli - Competition Golf Final Round (boots but isn't playable) and Yumefuda (doesn't even boot). Category: Golf Recommended Games: Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 241 kb / 9 files / 66.46 zip $end $info=complexx $mame 0.67 [Brian Crowe] SETUP and TEST MODE: - The first time you run the game, it will ask the language. You can use F1 to proceed through all the configuration screens, or just reset (F3). To change the language afterwards, delete the QIX.NV file from the NVRAM-directory and re-run the program. - Press F2 to enter test mode, then F1 to advance to the next test. There are no dip switches, press F1 to enter the service mode, then F1=Next screen, F2=Next line, F5=Up, F6=Down. WIP: - 2nd January 2003: Brian Crowe added Complex X to the Qix driver. Category: Platform Recommended Games: Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 56 kb / 14 files / 34.24 zip $end $info=congo $mame 0.10 [Ville Laitinen] Samples required WIP: - 0.104u8: Chris Law and Aaron Giles fixed second SN76496 on Congo Bongo to have the correct frequency (1MHz). - 0.104u6: Chris Law improved samples support for Congo Bongo. Replaced all samples with new ones. - 0.76u1: Correct Z80 CPU1 clock speed to 3041250 Hz. - 0.33b5: John Butler support rotation in Congo Bongo. - 0.30: Gary Walton added clone Tip Top (UK version). - 0.29: Ville Laitinen and Tim Lindquist added sound in Congo Bongo (samples are needed to get full sound). Accurate colors in Congo Bongo. - 0.28: Zaxxon and Congo Bongo can go in service mode (F2) - Nicola. - 0.22: Paul Berberich fixed some colors of Congo Bongo. They are not right but a lot better of the previous. Screenshots could be useful. - 0.18: Zaxxon and Congo Bongo now save their high scores for real. The code had disappeared from the drivers. - 0.15: Miscellaneous graphics fixes to Zaxxon and Congo Bongo. Also better colors (especially in Congo Bongo), thanks to Marc Lafontaine. Hiscore save in Congo Bongo. - 0.12: Ville Laitinen fixed sprite priorities in Congo Bongo. - 0.11: Fixed joystick controls for Congo Bongo. - 0.10: Ville Laitinen provided a Congo Bongo driver! The colors are terrible, but it's playable. LEVELS: 4 Category: Platform Recommended Games: Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 133 kb / 18 files / 54.4 zip $end $info=conquer $mame 0.84u1 [David Haywood] TODO: * Custom potted module with 20-pin DIP chips with no markings (PROMs, PLDs or TTL ?) WIP: - 1st July 2004: David Haywood added Conquer to the Scramble driver but it doesn't work. Romset: 29 kb / 8 files / 15.0 zip $end $info=contcirc $mame 0.53 [David Graves] TODO: * Accurate video emulation NOTE: - Continental Circus is a F1 racing game, featured dynamic weather and pitstops. This is probably the first arcade driving game to possess these features. It is believed that the word "circus" resulted from a bad translation from japanese to english, and this game name should actually be "Continental Circuit". However all the following home conversions would also be named "Continental Circus". Possible Bugs: - When you are at the starting line waiting for the go-ahead, audio only emits from one speaker side until the race actually begins. Also, Button 3 seems to be missing from the input menu (it goes from 1-8). contcirc095u6gre Twisty WIP: - 0.99: Nicola Salmoria fixed road/sprite priority (cars no longer disappear when they go over a hill in Continental Circus) and removed bogus ROM containing 1989 copyright year. Someone hacked the copyright year from 1987 to 1989, and changed an unused byte from FF to F3 to keep the checksum the same. Added user2 proms ('road/sprite priority and palette select' and 'road A/B internal priority'). - 0.82: Added clone Continental Circus (US set 2). - 0.57: Changed visible area to 320x224. - 4th September 2001: David Graves improved the road colors in Continental Circus. - 0.53: Added Continental Circus (World) and clone Continental Circus (US). Other Emulators: * Raine Category: F1-3D Recommended Games: Turbo Pole Position Pole Position II Driving Force WEC Le Mans 24 Final Lap Final Lap 2 Final Lap 3 Final Lap R Super Monaco GP Super Monaco GP (Mega-Tech) F1 Exhaust Note Grand Prix Star F-1 Grand Prix Star II Racing Beat Ground Effects Virtua Racing Ace Driver Slipstream LeMans 24 Romset: 5769 kb / 19 files / 1.89 zip $end $info=contra $mame 0.33b7 [Carlos A. Lozano, Jose Tejada Gomez, Phil Stroffolino, Eric Hustvedt] TEST MODE: - Press F2 + F3 to enter test mode. Press 1P and 2P together to advance through tests. NOTE: - It seems the second player cannot continue until the first player needs to continue also. So basically the second player has to spend most his time just waiting for the first player to lose all his lives. I took a field trip this weekend to the Family Funspot in New Hampshire, and my buddy had to spend most of his time waiting for me to die before he could continue. It's just how the game worked... I think in those days they hadn't yet figured out how continuing should work. The NES version did a similar thing - when one player was out of lives, he could suck lives from the other player until both players were dead and then they could continue. jerryjanis Bugs: - contra and clones: I have seen that in Contra when the continue number appears, sometimes (usually the second continue) when you insert a coin and continue the game, part of the counter sprites stay in the screen. Update: This bug occurs when you continue with the timer on 10, or if you let the time run out - insideoutboy - Clone gryzor: In cocktail mode, when it's 2p's turn, the gfx are messed up, the scores area doesn't flip and thus some gfx are placed totally wrong. gryzor065gre Smitdogg Possible Bugs: - contrab: When you finish this clone, instead of the credits, the screen becomes all black and the game hangs. Only happens in clone contrab (see inp file). contrab061yel Kale WIP: - 0.36b12: Patch all 64k gfx1 and gfx2 roms to 256k roms in all sets. - 0.36b9: Added clone Contra (Japan). - 0.36b5: Added proms ($200, $300 - sprite and char lookup table). - 5th September 1999: Jim Hernandez fixed Contra PROMs. - 29th August 1999: Phil Stroffolino fixed Contra background palette bank - 0.36b3: Yasuhiro Ogawa added clone Gryzor. - 0.36b2: Phil Stroffolino fixed sprites in Contra. - 29th July 1999: Phil Stroffolino improved the Contra driver, mapping unknown dipswitches and converting it to tilemaps. He also fixed a tilemap color marking bug. - 0.34b3: Juan Carlos Lorente added hiscore save in Contra. ARCADE RELEASE: Contra (Konami) - 1987/Feb/20 LEVELS: 3 Category: Army Fighter Recommended Games: Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 - Combat School Romset: 1185 kb / 11 files / 376 zip $end $info=cookbib $mame 0.94u5 [David Haywood] NOTE: - Test mode crashes the same way on the real board. WIP: - 0.103u5: David Haywood fixed minor color issue in Cookie & Bibi (the game needs a VBLANK_DURATION above ~2400 or the Joystick on the How to Play screen has wrong colours). - 0.95u1: Added 'VS Round' dipswitch. - 0.94u5: Added Cookie & Bibi. - 7th March 2005: Dumping Project - We've continued our recent tear, acquiring the original Semicom 'Cookie & Bibi' from 1990 (one of Semicom's first games). - 19th March 2005: David Haywood - The Sequel 'Cookie and Bibi 2' has been emulated in MAME for a while, however I’m now glad to be able to say that the original is also emulated. Cookie and Bibi, released in 1995 is probably one of the first games to be produced by Semicom. LEVELS: 50 Category: Puzzle Bobble Recommended Games: Cookie & Bibi 2 Cookie & Bibi 3 Puzzle Bobble Puzzle Bobble / Bust-A-Move (NeoGeo) Puzzle Bobble 2 / Bust-A-Move Again (NeoGeo) Puzzle Bobble 2 Puzzle Bobble 3 Puzzle Bobble 4 Puzzle De Pon! (NeoGeo) Magic Bubble Multi 5 - Bubble Gum Bang Bang Ball Magical Drop II (NeoGeo) Magical Drop III (NeoGeo) Money Puzzle Exchanger (NeoGeo) Bubble 2000 Uo Poko Romset: 1537 kb / 12 files / 323 zip $end $info=cookbib2 $mame 0.77u1 [David Haywood] 0.74u2 [?] WIP: - 0.95u1: Sonikos changed 'Lives' dipswitch to 'Max Vs Round'. - 18th November 2003: David Haywood emulated the protection (Philips 87c52 MCU) in Cookie & Bibi 2 - game works now. - 0.75: Changed VSync to 57.5 Hz. LEVELS: 50 (puzzle mode) Other Emulators: * Raine Category: Puzzle Bobble Recommended Games: Cookie & Bibi Cookie & Bibi 3 Puzzle Bobble Puzzle Bobble / Bust-A-Move (NeoGeo) Puzzle Bobble 2 / Bust-A-Move Again (NeoGeo) Puzzle Bobble 2 Puzzle Bobble 3 Puzzle Bobble 4 Puzzle De Pon! (NeoGeo) Magic Bubble Multi 5 - Bubble Gum Bang Bang Ball Magical Drop II (NeoGeo) Magical Drop III (NeoGeo) Money Puzzle Exchanger (NeoGeo) Bubble 2000 Uo Poko Romset: 2049 kb / 9 files / 686.5 zip $end $info=cookbib3 $mame 0.99u8 [David Haywood] WIP: - 0.105: Brian Troha corrected DIP switches for Cookie & Bibi 3. Added dipswitches 'Difficulty' and 'Free Play'. - 0.100u1: Added protdata.bin rom - Game now playable. - 14th September 2005: David Haywood - With a little help from Corrado Tomaselli we got Cookie and Bibi 3 to run. - 0.99u8: Added Cookie and Bibi 3 (Semicom 1997). Category: Puzzle Bobble Recommended Games: Cookie & Bibi Cookie & Bibi 2 Puzzle Bobble Puzzle Bobble / Bust-A-Move (NeoGeo) Puzzle Bobble 2 / Bust-A-Move Again (NeoGeo) Puzzle Bobble 2 Puzzle Bobble 3 Puzzle Bobble 4 Puzzle De Pon! (NeoGeo) Magic Bubble Multi 5 - Bubble Gum Bang Bang Ball Magical Drop II (NeoGeo) Magical Drop III (NeoGeo) Money Puzzle Exchanger (NeoGeo) Bubble 2000 Uo Poko Romset: 2305 kb / 9 files / 825 zip $end $info=coolmini $mame 0.86 [?] WIP: - 0.100u2: Pierpaolo Prazzoli added the missing 8 flash gfx roms to Cool Minigame Collection - Game now playable. - 12th September 2005: Guru - Minigame Cool Collection arrived. Thanks to f205v. - 0.88u4: Changed E1-32XS CPU to E1-16T. - 0.88u3: Correct YM2151 clock speed to 3579545 Hz, MSM6295 to 13558 Hz, gfx1 roms length to 1MB and swap user1 roms. - 0.88u2: Correct E1-32XS CPU1 clock speed to 50MHz. - 0.87: Correct E1-32XS CPU1 clock speed to 100MHz and added YM2151 (4Mhz) and MSM6295 (10000 Hz) sound. Changed visible area to 320x240. Romset: 17664 kb / 11 files / 652.4 zip $end $info=coolpool $mame 0.74u2 [Nicola Salmoria] WIP: - 0.96u3: Fixed number of buttons (from 4 to 1). Changed 9-Ball Shootout (set 2) and (set 3) to clones of 9-Ball Shootout (set 1). - 0.96u2: Aaron Giles fixed Cool Pool and clones - Games now playable. Removed user1 roms flags dispose. Changed 9-Ball Shootout (set 1) to parent game. - 0.78u2: Correct cpu2 rom address to $0. - 0.75: Changed 9-Ball Shootout (set 2) and (set 3) to clones of Cool Pool. - 0.74u2: Added Cool Pool and clone 9-Ball Shootout (set 1). Added parent sets 9-Ball Shootout (set 2) and (set 3). - 0.70u2: smf fixed ports in some TESTDRIVERS so there are no complaints with the sanity checks. - 2nd January 2003: Aaron Giles fixed VBLANK timing and display interrupt bugs in the TMS34010 CPU core and he fixed Cool Pool so that its graphics no longer flicker. - 31st December 2002: Nicola Salmoria fixed Cool Pool so that its attract mode works, but it also has graphics glitches and the controls don't work. - 28th December 2002: Nicola Salmoria improved the 9-Ball Shootout / Cool Pool driver too, adding preliminary sound emulation and fixing a few things, but the games still don't work too well. - 24th December 2002: Nicola Salmoria improved 9-Ball Shootout, it displays some graphics now but is still unplayable. - 22nd December 2002: Aaron Giles sent in his preliminary driver for AmeriDarts. Nicola Salmoria merged it with Cool Pool and decrypted 9-Ball Shootout but neither of them still works due to an unemulated DSP chip. - 17th December 2002: Nicola Salmoria sent in a preliminary driver for Cool Pool but it is not working due to an unemulated I/O processor. - 15th May 2002: Guru - Received 9 Ball Shootout PCBs. Thanks to Theo for donations. Category: Billiard Recommended Games: 9-Ball Shootout Poolshark Tri-Pool Video Hustler Video Eight Ball Eight Ball Action Gimme A Break Rack + Roll Side Pocket Perfect Billiard Pocket Gal Pocket Gal Deluxe The Hustler Tri-Sports (Pool Shark) Slick Shot Target Ball Gals Hustler Billiard Academy Real Break Romset: 4416 kb / 20 files / 2.30 zip $end $info=coolridr $mame 0.86 [David Haywood] TODO: * Basic skeleton driver * Loads some roms doesn't run the right code yet WIP: - 0.90u3: Added 68000 (12MHz) CPU2 and corrected all roms addresses. Correct palettesize to 8192 colors. Romset: 39040 kb / 23 files / 25.3 zip $end $info=cop01 $mame 0.34b2 [Carlos A. Lozano] WIP: - 0.53: Correct all gfx3 rom addresses and Z80 CPU1 clock speed to 4MHz. Color status good now. - 0.34b8: Dave W. added hiscore save in Cop 01. - 0.34b4: Nicola Salmoria added Cop 01 (set 2) and improved Cop 01 sound (tempo is still wrong). LEVELS: 6 Category: Cops Recommended Games: Cops'n Robbers Time Limit Street Heat Jail Break APB - All Points Bulletin Chase H.Q. Special Criminal Investigation Super Chase Round Up 5 - Super Delta Force Gang Busters Narc Robocop Robocop 2 Robocop 3 (Nintendo Super System) Crime City E-Swat Cyber Police ESWAT (Mega-Tech) A.B. Cop Dead Connection Gunbuster Lucky & Wild Virtua Cop Virtua Cop 2 Judge Dredd Armed Police Batrider Romset: 186 kb / 21 files / 68.1 zip $end $info=copsnrob $mame 0.31 [Zsolt Vasvari] TODO: * Add sound/samples WIP: - 0.87: Stefan Jokisch implements the LEDs in Cops 'n Robbers. - 0.61: Added Artwork Overlay and correct palettesize from 32770 to 2 colors. - 0.37b6: Added proms ($60, $160 - timing? ) - 0.37b3: Correct palettesize from 4 to 32770 colors and resolution to 256x208. - 0.36b11: Added proms ($0, $20, $40 - misc. timing? proms). - 25th July 2000: Colin Howell added correct beer truck graphics emulation to Cops 'n Robbers and fixed a crash. - 0.35b8: Changed visible area to 256x224. Category: Cops Recommended Games: Time Limit Cop 01 Street Heat Jail Break APB - All Points Bulletin Chase H.Q. Special Criminal Investigation Super Chase Round Up 5 - Super Delta Force Gang Busters Narc Robocop Robocop 2 Robocop 3 (Nintendo Super System) Crime City E-Swat Cyber Police ESWAT (Mega-Tech) A.B. Cop Dead Connection Gunbuster Lucky & Wild Virtua Cop Virtua Cop 2 Judge Dredd Armed Police Batrider Romset: 7 kb / 18 files / 5.52 zip $end $info=cosmccop $mame 0.66 [Brian A. Troha] 0.36b6 [Nicola Salmoria] TODO: * Correct sound/music Possible Bugs: - I am not sure if this is a bug but when you use your tracking laser on large things (especially the boss) you occasionally get pushed about the screen, this happens rarely but I assume its a bug? gallop36b15gre Sixtoe WIP: - 0.66: Added Cosmic Cop (World). Correct V30 CPU1 clock speed to 8MHz. - 9th March 2003: Brian A. Troha added Cosmic Cop, the World version of Gallop, to the IREM M-72 driver. - 25th September 1999: Nicola added Gallop to the M72 driver, but the rest of the M72 games need their i8751 MCU emulated before they work. LEVELS: 5 (must be finished twice) Other Emulators: * M72 Category: Defender Recommended Games: Malzak Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 1728 kb / 12 files / 702.09 zip $end $info=cosmica $mame 0.33b5 [Lee Taylor] TODO: * Add sound/samples WIP: - 0.68: Correct Z80 CPU1 clock speed to 1802666 Hz and swap gfx1 rom ($0) with gfx1 rom ($800). - 26th November 2002: Zsolt Vasvari added starfield emulation to Cosmic Alien. - 0.36RC2: Added clone Cosmic Alien (older). - 0.36b15: Added user2 starfield generator rom. - 21st January 2000: Zsolt Vasvari fixed some problems in Cosmic Alien. - 0.35b2: Changed visible area to 192x256. Added prom ($0) and user1 color map prom ($0). - 0.34RC1: Howie Cohen added hiscore save in Cosmic Alien. Category: Galaxian Recommended Games: Galaxian Galaga Galaga - Namco Classics Collection Vol.1 Galaga '88 Gaplus Cosmo Mad Alien Moon Alien Part 2 Moon Cresta Moon Quasar Phoenix Space Firebird Defend the Terra Attack on the Red UFO UniWar S Pisces Cosmo Gang the Video Space Bomber Romset: 17 kb / 10 files / 10.9 zip $end $info=cosmicg $mame 0.35b2 [Mike Coates] Samples required WIP: - 23rd February 2000: Mike Coates fixed Cosmic Guerrilla. - 0.36b11: Raphael Nabet made some changes to the TMS9900 emulation that completely screw up Cosmic Guerilla. - 0.35b13: Added sample CG_GOTB.wav. - 0.35b3: Mike Coates support samples in Cosmic Guerilla. Added also DAC sound. Category: Defence Recommended Games: Galaxy Wars Space Guerilla Space Launcher Astro Invader Missile Command Arcade Classics (Missile Command II) New York New York Space Zap Colony 7 Dark Warrior Demoneye-X Enigma 2 Orbitron Pleiads Satan's Hollow Satan of Saturn War of the Worlds Tactician Raiders Senjyo Son of Phoenix D-Con Alligator Hunt Romset: 9 kb / 9 files / 7.37 zip $end $info=cosmo $mame 0.76u1 [Jarek Burczynski] Samples required (Invaders) WIP: - 24th October 2003: Jarek Burczynski added Cosmo to the 8080bw driver and emulated the background/foreground graphics and DAC sound in Heli Fire. - 25th May 2003: Guru - Received Cosmo (TDS & Mints 1979, modified Taito Space Invaders h/w). Thanks to Mameworld donations. Other Emulators: * VAntAGE Category: Galaxian Recommended Games: Galaxian Galaga Galaga - Namco Classics Collection Vol.1 Galaga '88 Gaplus Cosmic Alien Mad Alien Moon Alien Part 2 Moon Cresta Moon Quasar Phoenix Space Firebird Defend the Terra Attack on the Red UFO UniWar S Pisces Cosmo Gang the Video Space Bomber Romset: 18 kb / 9 files / 9.62 zip $end $info=cosmogng $mame 0.36b14 [?] 0.36b8 [Keith Wilkins] WIP: - 0.36b14: Added the US version of Cosmo Gang the Video. - 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video. - 10th October 1999: Keith Wilkins sent in another Namco System 2 driver with a lot of optimization and Cosmo Gang is now playable. - 3rd April 1999: Keith Wilkins sent an updated Namco System 2 driver, but absolutely nothing works except Cosmo Gang, which still has garbled graphics and no sound. LEVELS: 33 Recommended Games: Cosmo Gang the Puzzle Category: Galaxian Recommended Games: Galaxian Galaga Galaga - Namco Classics Collection Vol.1 Galaga '88 Gaplus Cosmic Alien Cosmo Mad Alien Moon Alien Part 2 Moon Cresta Moon Quasar Phoenix Space Firebird Defend the Terra Attack on the Red UFO UniWar S Pisces Space Bomber Romset: 7080 kb / 21 files / 1.76 zip $end $info=cosmos $mame 0.37b10 [Mike Coates, Malcolm Lear] TODO: * Fix sound Possible Bugs: - I have never seen the real thing but the colors look totally wrong. Also applies to games with the same hardware as cosmos. cosmos237b10gre Jonemaan WIP: - 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 37 kb / 13 files / 19.27 zip $end $info=cotton $mame 0.74u2 [?] WIP: - 0.92: Rename (cottona) to (cottonu). - 0.90: Chris Hardy added the missing roms to clone Cotton (US, FD1094 317-0180). - 0.89u4: Added clone Cotton (FD1094 317-0180T?). - 0.89: DeadScreem fixed Cotton filenames. - 0.88u7: Aaron Giles fixed Cotton - Game now playable. Rename clone (cottona) to (cottonj). - 16th November 2004: Charles MacDonald - Dumped the 317-0179a cpu from Cotton (Japan). - 16th November 2004: Aaron Giles - Made some improvements to the Sega drivers, including support for the Dynamic Memory Maps and some video fixes, Cotton looks a bit better in some ways now. - 0.88u4: Nicola Salmoria fixed a bug in the fd1094dp.c and fd1094.c decryption to allow for Cotton to be decrypted. Added new gfx2 ($180000) and cpu2 roms. Cotton (Japan) is now clone. - 10th November 2004: Chris Hardy - Read the 317-0181a FD1094 CPU from Cotton (thanks to Lodewijk and Asure). - 0.74u2: Added Cotton (Japan) and clone Cotton. LEVELS: 7 (restarts once) Recommended Games: Cotton 2 Cotton Boomerang Rabio Lepus Ordyne Parodius DA! Gokujyou Parodius Sexy Parodius Pistol Daimyo no Bouken Three Wonders - Chariot Hacha Mecha Fighter Mystic Riders Eco Fighters Romset: 3496 kb / 29 files / 1.00 zip $end $info=cotton2 $mame 0.76u2 [David Haywood, Angelo Salese, Olivier Galibert] 0.74u2 [?] WIP: - 0.81u4: Mariusz Wojcieszek adds some RBG0 scrolling which greatly improves background graphics in cotton2, cottonbm, grdforce and othellos. - 0.76u2: Status - Cotton 2 has missing ground in places. LEVELS: 7 Recommended Games: Cotton Cotton Boomerang Rabio Lepus Ordyne Parodius DA! Gokujyou Parodius Sexy Parodius Pistol Daimyo no Bouken Three Wonders - Chariot Hacha Mecha Fighter Mystic Riders Eco Fighters $end $info=cottonbm $mame 0.76u2 [David Haywood, Angelo Salese, Olivier Galibert] 0.74u2 [?] WIP: - 15th April 2004: Mariusz Wojcieszek fixed a sprite rendering bug in the ST-V driver where some sprites got distorted to the wrong size, improving Othello Shiyouyo title screen, helicopter in Die Hard Arcade, attract modes in Cotton Boomerang and Hanagumi Taisen Columns and it also makes Super Major League almost playable. - 0.81u4: Mariusz Wojcieszek adds some RBG0 scrolling which greatly improves background graphics in cotton2, cottonbm, grdforce and othellos. - 0.76u2: Status - Cotton Boomerang has missing ground in places. Recommended Games: Cotton Cotton 2 Rabio Lepus Ordyne Parodius DA! Gokujyou Parodius Sexy Parodius Pistol Daimyo no Bouken Three Wonders - Chariot Hacha Mecha Fighter Mystic Riders Eco Fighters $end $info=countrun $mame 0.74u2 [Tomasz Slanina] TODO: * DUMP Custom CPU (pack). Only (bootleg set 1) works WIP: - 0.85u2: Tomasz Slanina added clone Counter Run (bootleg set 1). Correct 'Lives' and 'Bonus Life' dipswitch and removed 'Manufacturer' dipswitch. - 0.74u2: Added Counter Run and clone Counter Run (bootleg). Category: Cars Recommended Games: Car Polo Crash Head On Head On 2 Head On (Irem) Alpha Fighter / Head On Space Attack / Head On Invinco / Head On 2 Rolling Crash / Moon Base Space Chaser Dorachan Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Spectar Targ Armored Car Jump Bug Route 16 Thief Van-Van Car City Connection Porky Fast Lane Raimais Romset: 194 kb / 14 files / 43.42 zip $end $info=couple $mame 0.91u2 [Angelo Salese] TODO: * Only (Set 2) is playable WIP: - 0.103u4: Fixed rom names. - 0.103u3: f205v added clone The Couples (Set 3). Changed manufacturer to Merit. - 0.96u3: Added clone The Couples (Set 2). Angelo Salese improved the video hardware of The Couples. Added a preliminary PPI8255 + inputs interface, a better workaround of the $b011 jump and sound. Now the game is somewhat playable, but there are still some problems in the game. Correct Z80 clock speed to 3072000 Hz and added AY8910 (4MHz) sound. Added dipswitches 'Number of Attempts', 'Tries Per Coin', 'Coinage', 'Difficulty', 'Sound', 'Unused', 'Clear RAM', 'Service Mode', '3' and '4'. - 18th May 2005: Angelo Salese - Improved "The Couples" driver, it appears to be running on a similar but not same HW of the Merit one. Romset: 194 kb / 7 files / 51.5 zip $end $info=cppicf $mame 0.37b13 [Juergen Buchmueller] WIP: - 0.53: Added clone Cassette: Peter Pepper's Ice Cream Factory (set 2). LEVELS: 8 (endless) Recommended Games: Burger Time Burger Time (Cassette) Super Burger Time Peter Pepper's Ice Cream Factory (Cassette) Food Fight Splat! Romset: 36 kb / 2 files / 21.0 zip $end $info=cprobowl $mame 0.37b13 [Juergen Buchmueller] Category: Bowling Recommended Games: Meadows Lanes Robot Bowl 4 Player Bowling Strike Bowling Alley Master Up Your Alley Capcom Bowling SportTime Bowling (Arcadia) Championship Bowling Tri-Sports (Power Strike) Dyno Bop Strata Bowling League Bowling (NeoGeo) Super Strike Bowling Bowl-O-Rama BMC Bowling Krazy Bowl World Class Bowling World Class Bowling Deluxe Virtua Bowling Romset: 36 kb / 2 files / 17.3 zip $end $info=cprogolf $mame 0.37b13 [Juergen Buchmueller] Category: Golf Recommended Games: Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 33 kb / 2 files / 15.5 zip $end $info=cprosocc $mame 0.37b13 [Juergen Buchmueller] NOTE: - The tape loading counter starts at 136 and the graphics messed up at 44, because some data are loaded into the character/sprite generator RAM area. Category: Soccer Recommended Games: Atari Soccer Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 68 kb / 2 files / 23.4 zip $end $info=cptennis $mame 0.37b13 [Juergen Buchmueller] Category: Tennis Recommended Games: Pong World Tennis Super Doubles Tennis Vs. Tennis Tennis (PlayChoice-10) Forty-Love Off the Wall (Sente) Paddle Mania Passing Shot World Court Super World Court Hot Shots Tennis David Crane's Amazing Tennis (Nintendo Super System) Super Slam Ultimate Tennis Capcom Sports Club (Tennis) Super Tennis (Nintendo Super System) Romset: 34 kb / 2 files / 13.2 zip $end $info=cpzn1 $mame BIOS: ZN1 (Sony/Capcom 1995) ROMS: coh-1000c.353 (user1 $0 - 512k) $end $info=cpzn2 $mame BIOS: ZN1 (Sony/Capcom 1997) ROMS: coh-3002c.353 (user1 $0 - 512k) $end $info=cracksht $mame 0.35b5 [Aaron Giles] SERVICE MODE: - Keep button 1 pressed at boot to skip the checks. Keep start pressed to enter service mode. WIP: - 4th March 1999: Aaron Giles added Crack Shot to the Exidy 440 driver. Category: Shooting 2 Recommended Games: Turkey Shoot Hogan's Alley Hogan's Alley (PlayChoice-10) N.Y. Captor Shoot Out Empire City: 1931 Dead Angle Blasted Vs. Freedom Force Who Dunit Beast Busters Steel Gunner Steel Gunner 2 Lethal Enforcers Under Fire Locked 'n Loaded Point Blank Point Blank 2 Target Hits Crypt Killer Lethal Justice Police Trainer Sharpshooter Tut's Tomb Romset: 296 kb / 37 files / 221 zip $end $info=crash $mame 0.31 [Mike Coates] Samples required TODO: * Record missing samples WIP: - 0.94u2: Derrick Renaud added discrete simulation for beeper. Also fixed crash in Crash, Rip Cord and Robot Bowl and added sample support to them. Samples not currently recorded. Added crash.wav sample. Changed DAC to Samples and Discrete sound. - 0.36b4: Changed VSync to 57Hz. - 0.35b6: Correct palettesize from 6 to 2 colors. Category: Cars Recommended Games: Car Polo Head On Head On 2 Head On (Irem) Alpha Fighter / Head On Space Attack / Head On Invinco / Head On 2 Rolling Crash / Moon Base Space Chaser Dorachan Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Spectar Targ Armored Car Jump Bug Route 16 Thief Van-Van Car City Connection Porky Fast Lane Counter Run Raimais Romset: 7 kb / 13 files / 5.64 zip $end $info=crater $mame 0.31 [Aaron Giles] WIP: - 0.98u3: Correct gfx2 roms order. - 0.53: Correct palettesize from 132 to 68 colors. - 0.33b7: Aaron Giles fixed colors in Crater Raider. PLAY INSTRUCTIONS: - Rescue 2 survivors to complete mission. - Go down a crater with a survivor to increase your bonus. Find the number of survivors indicated and transport from home base to collect your bonus. - Go down a crater with a green flag to increase your shield power. - First bonus TANK awarded at 3000 pts. Additional TANKS awarded at 15000, 50000, 100000, 150000, 200000 and 250000 pts. Other Emulators: * Retrocade Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 221 kb / 23 files / 63.3 zip $end $info=crazyfgt $mame 0.104u4 [Pierpaolo Prazzoli] WIP: - 0.104u4: Added Crazy Fight (Subsino 1998). - 14th February 2006: Guru - Crazy Fight (Subsino, 2001) arrived, purchased by Brian T. on eBay. Romset: 4352 kb / 11 files / 1.50 zip $end $info=crbaloon $mame 0.33b4 [Nicola Salmoria] Bugs: - A report from the dumper of the current set. A moving thorn after 2nd stage surely disappeared after your balloon collided with a moving thorn, and then it never appeared again with the real board. crbaloon36finalgre Fujix WIP: - 0.104u4: Adam Bousley added save state support to Crazy Balloon. - 0.103u3: Derrick Renaud converted Crazy Balloon sound to use the discrete system. Changed Custom sound to Discrete. - 0.88: Added music support in Crazy Balloon (thanks to Mame32Plus). - 14th February 2000: Juergen Buchmueller fixed some bugs in the SN76477 sound core, and added support for it to Crazy Balloon. - 26th November 1999: Zsolt Vasvari fixed the collision detection in Crazy Balloon. - 0.34RC1: Howie Cohen added hiscore save in Crazy Balloon. - 0.33b5: Mike Balfour added collision detection to Crazy Balloon. - 0.33b4: Nicola Salmoria added Crazy Balloon (preliminary). LEVELS: 16 (endless) Romset: 16 kb / 8 files / 10.8 zip $end $info=crgolf $mame 0.64 [Aaron Giles] WIP: - 0.88u2: Thierry Lescot corrected rom names in all Crowns Golf versions. - 0.74u2: Brian Troha added clone Champion Golf. - 0.64: Added Crowns Golf (set 1) and clones Crowns Golf (set 2) and Champion Golf (bootleg). - 25th January 2003: Aaron Giles wrote a driver for Crowns Golf. Category: Golf Recommended Games: Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 128 kb / 17 files / 49.13 zip $end $info=crgolfhi $mame 0.103u4 [Aaron Giles] WIP: - 0.103u4: Added Crowns Golf in Hawaii (Nasco 1985). - 21st January 2006: Aaron Giles - One of my personal "most wanted" games showed up a couple of days ago on my doorstep: Crowns Golf in Hawaii (Nasco 1985). I realize it's not too exciting, but it has some interesting technical differences from the original. There is a small PCB attached in a fairly hacky fashion to the main board with lots of hand-soldered wires. Originally I figured this was some kind of protection scheme, but it turns out that they added a sample player. The original Crowns Golf played some samples through the AY-8910 chip, believe it or not. I don't know if MAME's 8910 emulation is quite good enough, but you can hear something sample-like. The new board seems to offload the work to this small PCB. It writes out a starting sample address and just assumes that the hardware plays it. There are 3 TTL chips that have the part numbers scratched off on the board. One is 18 pins, one is 20 pins, and one is 8 pins. I'm suspecting the 18-pin chip might be an MSM5205. The next step is to try running the ROM data through an ADPCM decoder and see if something reasonable comes out. Some tracing of the PCB with a logic probe should also help piece together what's going on. Suffice to say, this is kind of a nice break from looking at late 90's 3D games running at 5fps. I've also been changing several sound cores over to outputting at their natural rates, and letting the streams system do the sample rate conversion with full oversampling. This simplifies several of the sound cores, which is nice. Romset: 169 kb / 22 files / 70.1 zip $end $info=crimec $mame 0.37b3 [Jarek Burczynski] WIP: - 0.37b3: Added Crime City (World) and clones (Japan) and (US). - 20th May 2000: Jarek Burczynski fixed some YM2151 bugs and he sent in a Taito-B system driver, with support for Crime City and Rastan Saga 2. LEVELS: 6 Other Emulators: * Raine Category: Cops Recommended Games: Cops'n Robbers Time Limit Cop 01 Street Heat Jail Break APB - All Points Bulletin Chase H.Q. Special Criminal Investigation Super Chase Round Up 5 - Super Delta Force Gang Busters Narc Robocop Robocop 2 Robocop 3 (Nintendo Super System) E-Swat Cyber Police ESWAT (Mega-Tech) A.B. Cop Dead Connection Gunbuster Lucky & Wild Virtua Cop Virtua Cop 2 Judge Dredd Armed Police Batrider Romset: 2112 kb / 8 files / 893 zip $end $info=crimfght $mame 0.36b2 [Manuel Abadia] WIP: - 0.95u3: Mamesick fixed clock speeds and refresh rate for Crime Fighters. Correct Z80 CPU2 clock speed to 3579545 Hz, YM2151 to 3579545 Hz and VSync to 54Hz. - 0.84u5: Adjusted YM2151 and audio Z80 clock to 4 MHz, matches real PCB better. - 0.36RC2: Added clone Crime Fighters (World 2 Players). - 0.36b11: Added priority encoder prom ($0 - not used). - 0.36b4: Nicola Salmoria added clone Crime Fighters (Japan 2 Players). - 1st September 1999: Nicola added Crime Fighters Japan romset. - 0.36b3: Correct KONAMI CPU1 clock speed to 3MHz and Z80 CPU2 to 3579545 Hz. - 12th August 1999: Ernesto Corvi sent in another K053260 update with stereo channels in correct order, and fixed the sound in Crime Fighters. He also added more addressing modes to the Konami CPU. - 8th August 1999: Jim Hernandez fixed Ajax and Crime Fighters sound speed. ARCADE RELEASE: Crime Fighters (Konami) - 1989/Jul LEVELS: 9 Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 1953 kb / 8 files / 903 zip $end $info=critcrsh $mame 0.103 [Mariusz Wojcieszek, Guru] TODO: * Added missing input WIP: - 0.103: Added Critter Crusher (Sega 1995). - 14th December 2005: Mariusz Wojcieszek - Guru has dumped Critter Crusher (running on ST-V hardware) and I plugged it into MAME. It seems to work minus hammer emulation used to smash bugs. - 10th October 2005: Guru - Critter Crusher EXP (ST-V) arrived. Thanks to our new Korean contact. - 30th September 2005: Dumping Project - Our Korean contact has bought Critter Crusher EXP at a Korean shop. $end $info=crkdown $mame 0.78 [Olivier Galibert] TODO: * Some graphical problems WIP: - 0.101: Added new disk image ds3-5000-04b.img to clone (Japan). - 0.100u1: David Haywood and Team Japump added clone Crack Down (Japan, FD1094 317-0058-04b). - 6th August 2005: Dave Widel - I've sent a Crack Down cpu and disk to Charles for dumping. Hopefully that will resolve the problems with it in MAME, whether it is a disk error cpu decryption error. - 0.99: Nicola Salmoria and Chris Hardy fixed 1-bit errors in decryption keys for Crack Down and one of the D. D. Crew sets. - 0.95u6: Fixed input and dipswitches. Changed description to 'Crack Down'. - 0.95u2: David Haywood attempted to fix crash in Crackdown. - 4th April 2005: Dumping Project - Randy have won a board that was supposed to be 'Scramble Spirits' but turned out to be 'Crackdown' (contributing to the recent progress in the emulation of that game). - 0.95u1: Charles MacDonald dumped a key for Crackdown, it appears to decrypt the disk image recognised by Mame, although there are a number of glitches which may be due to bad system24 emulation, or a bad disk, and it crashes when you attempt to start the game. David Haywood figured out where the missing Sega logo was, Crackdown doesn’t seem to like the current sprite clipping implementation in the System 24 driver, however, he don’t think its an identical version to the one shown at System 16 because the Sega logo is never shown against the wall (unless the shot for the flyer used at S16 was doctored which wouldn’t be uncommon for flyers). He also worked out why the game crashed, it needs valid default settings. Factory defaults can be restored in the service menu, however, this doesn’t restore the default high scores which are lost forever once somebody beats the top 3 so the chances of us finding an unused Crackdown disk with original high scores intact seems somewhat hopeless. Anyway, aside from a few graphical glitches (the mentioned clipping, and a transparency, or clipping bug in the map display) the game appears to be fully working. STORY: - At the beginning of the 21st century, an "Artificial Life System" was created. An evil leader guides them in their quest to conquer the world. The Federal Government has issued an order to its two Special Service Agents (Ben Breaker and Andy Attacker). Their mission is to destroy the enemy facilities by using a new type of time bomb. Category: Action Recommended Games: Crack Down (Mega-Tech) 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 2064 kb / 4 files / 920 zip $end $info=crmaze $mame 0.103u2 [AGEMame] WIP: - 0.103u2: Added The Crystal Maze: Team Challenge (SWP) and clones (AMLD version SWP) and Now Featuring Ocean Zone (AMLD Version SWP), Romset: 5184 kb / 11 files / 1.76 zip $end $info=crospang $mame 0.78 [Pierpaolo Prazzoli] WIP: - 0.100: Cross Pang is now using the sprite draw copied from tumbleb.c instead as the game also seems to be based around Tumble Pop designs, as a result the 'Alpha Blend' bit has been removed and replaced with a flicker sprite bit like Tumble Pop which looks more correct to me. Also changed some default settings [David Haywood]. - 0.86u5: Pierpaolo Prazzoli adjusted sound frequency in Cross Pang. Correct MSM6295 clock speed to 8000 Hz. - 0.78u4: Pierpaolo Prazzoli added 'Number of Powers' and 'Minimum Balls per Row' dipswitches. - 0.78u3: Pierpaolo Prazzoli fixed the sound handler in Cross Pang. - 0.78u1: Added YM3812 (3579545 Hz) sound, 'Extra Balls' and 'Balls per row' dipswitches and correct palettesize to 768 colors. - 26th December 2003: Pierpaolo Prazzoli fixed the DIP switch settings and added sound to Cross Pang. - 25th December 2003: Pierpaolo Prazzoli fixed a lot of the graphics glitches in Cross Pang (sprites, added alpha transparency). - 24th December 2003: Pierpaolo Prazzoli and David Haywood sent in a driver for Cross Pang, it mostly works but sound is not emulated and it has a few graphics glitches. LEVELS: 60 Romset: 3008 kb / 10 files / 590.4 zip $end $info=crossbow $mame 0.35b4 [Aaron Giles] SERVICE MODE: - Keep button 1 pressed at boot to skip the checks. Keep start pressed to enter service mode. WIP: - 20th February 1999: Aaron Giles has submitted the Exidy 440 driver (with Cheyenne, Clay Pigeon, Combat, Crossbow, Showdown and Whodunit). - 11th February 1999: Aaron Giles has made preliminary support for Crossbow. This is the first true shooter game for MAME (Terminator 2 doesn't have freely movable guns), so Aaron has also added support for crosshairs (controlled by mouse). There still isn't sound and dipswitches are incorrect. PLAY INSTRUCTIONS: - Insert coin(s) and press start button. Shoot a colored box to select your adventure path. - Protect you friends from attack. Don't shoot your friends. - To score points, shoot obstacles and enemy creatures. - For bonus points and next level get friends safely through path. LEVELS: 8 Category: Horror Recommended Games: Monster Bash Bogey Manor Chiller The Real Ghostbusters Splatter House Golly! Ghost! Laser Ghost Zombie Raid Ghost Hunter Nightmare in the Dark (NeoGeo) Romset: 384 kb / 48 files / 278 zip $end $info=crshrace $mame 0.61 [Nicola Salmoria] NOTE: - Keep P1 Button 1 and 2 pressed while entering service mode to get an extended menu. WIP: - 0.61: Added Lethal Crash Race (set 1) and clone (set 2). - 10th May 2002: Stephane Humbert fixed DIP switches in the Lethal Crash Race driver. - 8th May 2002: Nicola Salmoria sent in a driver for Lethal Crash Race. Category: Racing 2 Recommended Games: Fire Truck Burnin' Rubber Burnin' Rubber (Cassette) Radical Radial Joyful Road The Battle-Road Kamikaze Cabbie Mad Crasher Taxi Driver Break Thru Night Stocker The Speed Rumbler City Bomber Road Blasters Hot Chase Last Duel Road Wars (Arcadia) Mad Gear Maze of Flott Night Striker S.T.U.N. Runner F-Zero (Nintendo Super System) Romset: 12928 kb / 12 files / 4.08 zip $end $info=crsword $mame 0.34b1 [?] Neo-Geo WIP: - 1st July 2002: Acho A. Tang fixed the missing / incorrect music in Ninja Combat, Ninja Commando, Blue's Journey, Crossed Swords and Thrash Rally. - 0.36b15: Replaced the crsword MGD2 dump with a MVS dump. LEVELS: 7 Other Emulators: * Calice * Nebula Category: Knights Recommended Games: Warlords Demons and Dragons Cavelon Dragon's Lair Knightmare Dragon Buster Ghosts'n Goblins Ghouls'n Ghosts Ghouls'n Ghosts (Mega-Tech) Vs. Castlevania Castlevania (PlayChoice-10) Cadash Dragon Unit Dark Seal The King of Dragons Knights of the Round Exvania Wizard Fire Dungeon Magic Dungeons & Dragons: Tower of Doom Dungeons & Dragons: Shadow over Mystara Knights of Valour Knights of Valour 2 Romset: 7232 kb / 19 files / 2.54 zip $end $info=crush $mame 0.35b13 [Gerald Vanderick] 0.01 [Nicola Salmoria] NOTE: - Pac-Man (Midway), Ms Pac Man (bootleg), Crush Roller, Pengo and Lady Bug are the first supported games in MAME. Bugs: - Clone Magic Brush: You can never complete level 1. You can paint the entire playfield and it doesn't advance you to stage 2. This is a bootleg game but it used to be possible to pass stage 1 in earlier versions of MAME (see Marp) so it's an emulation bug I guess. mbrush067gre fuzzywzhe / Rattydog / Smitdogg WIP: - 0.98u1: Pierpaolo Prazzoli added clone Crush Roller (Kural TWT). - 0.70: Added clone Korosuke Roller. - 5th June 2003: BUT and nono added Korosuke Roller to the Pacman driver. - 0.69: Dave Widel added clone Make Trax (set 2). - 0.60: Added correct color prom ($20). - 26th March 2002: Matthew Neja added the correct color PROM for Crush Roller - 19th December 1999: Marco Cassili fixed dipswitches in clone Paint Roller. - 0.36b12: Added clone Paint Roller. - 9th May 1999: Gerald Vanderick added the original, Kural version of Crush Roller. - 0.35b5: Zsolt Vasvari added clone Crush Roller (Kural - bootleg?). - 24th February 1999: Zsolt Vasvari added another Crush Roller set to the pacman driver. - 0.35b3: Zsolt Vasvari added clone Magic Brush. - 0.30: Mike Balfour added Make Trax. - 0.18: Sprite placement in Pac Man, Ms Pac Man and Crush Roller should now be arcade perfect. Thanks to Richard Davies who verified it on a real machine. - 0.15: Hiscore save in Crush Roller. - 0.10: Thanks to Gary Walton and Simon Walls, we now have 100% accurate colors in Crush Roller and Uniwars/Japirem. - 0.01: Thanks to Gary Walton for his help in making the Crush Roller colors better. LEVELS: 1 (endless) Other Emulators: * CottAGE * HiVE * Mimic * Retrocade * Tickle * VAntAGE Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 25 kb / 10 files / 17.2 zip $end $info=crusnexo $mame 0.84u3 [Aaron Giles] WIP: - 0.84u5: Added missing dipswitches. Romset: 59392 kb / 19 files / 40.63 zip $end $info=crusnusa $mame 0.62 [Aaron Giles] Bugs: - The game crashes around the Grand Canyon stage. TknoMncr says that whenever you ALMOST complete the Grand Canyon or when you Complete it, the game decides to suddenly crash right out of the game. GAENER says that if you select to play the map version of the game when it on the grand canyon track and you go past mount rushmore the game exits and then reloads itself. crusnusa0100u3red GARNER / TknoMncr WIP: - 0.74u2: Brake pedal hack removed. - 0.74: Correct ADSP2105 clock speed to 10MHz. - 0.62: Added Cruis'n USA (rev L4.1) and clones Cruis'n USA (rev L2.1) and (rev L4.0). - 29th October 2002: smf fixed some compile errors in the Williams V-unit driver. - 28th October 2002: Aaron Giles sent in a TMS32031 CPU core and Williams V-Unit driver supporting Cruis'n USA and Cruis'n World complete with perfect sound emulation. P4 - 4 GHz or Athlon XP 4000+ recommended. Category: Racing 3D Recommended Games: Cruis'n World Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 14336 kb / 28 files / 10.71 zip $end $info=crusnwld $mame 0.62 [Aaron Giles] WIP: - 0.102u1: Guru added redump of bad rom user1 ($0) for Cruis'n World (rev L1.3). - 0.74u2: Brake pedal hack removed. - 0.74: Correct ADSP2105 clock speed to 10MHz. - 0.63: Added clone Cruis'n World (rev L2.0). - 22nd November 2002: Aaron Giles added Cruis'n World version 2.0 to the Williams V-unit driver. - 0.62: Added Cruis'n World (rev L2.3) and clone Cruis'n World (rev L1.3). - 29th October 2002: smf fixed some compile errors in the Williams V-unit driver. - 28th October 2002: Aaron Giles sent in a TMS32031 CPU core and Williams V-Unit driver supporting Cruis'n USA and Cruis'n World complete with perfect sound emulation. P4 - 4 GHz or Athlon XP 4000+ recommended. LEVELS: 14 Category: Racing 3D Recommended Games: Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 20480 kb / 24 files / 16196 zip $end $info=cryptklr $mame 0.78 [R. Belmont, smf] HardDisk required WIP: - 24th December 2003: smf and R. Belmont sent in a driver for Konami GQ system supporting Crypt Killer. - 16th December 2003: R. Belmont - Crypt Killer uses the Tekken-style GPU. That fixed up the textures nicely. Dipswitches and inputs are hooked up now including the guns. Sound and music are 100%. - 15th December 2003: R. Belmont - The wacky textures are due to GPU/GTE bugs smf will need to fix. - 7th August 2002: Guru - Crypt Killers (Konami 1995, Playstation hardware + 540M harddrive) arrived, which I bought for PCB-A-Holic. LEVELS: 24 (4 acts x 6 missions) Category: Shooting 2 Recommended Games: Turkey Shoot Crackshot Hogan's Alley Hogan's Alley (PlayChoice-10) N.Y. Captor Shoot Out Empire City: 1931 Dead Angle Blasted Vs. Freedom Force Who Dunit Beast Busters Steel Gunner Steel Gunner 2 Lethal Enforcers Under Fire Locked 'n Loaded Point Blank Point Blank 2 Target Hits Lethal Justice Police Trainer Sharpshooter Tut's Tomb Romset: 1536 kb / 3 files / 585.6 zip Harddisk: 517.72 MB (Heads: 15, Cylinders: 1122, Sectors: 63 - Compressed: 178.04) $end $info=crysbios $mame BIOS: Crystal System BIOS (Brezzasoft 2001) ROMS: mx27l1000.u14 (cpu1 $0 - 128k) $end $info=crysking $mame 0.90 [ElSemi] WIP: - 27th December 2004: ElSemi - I've uploaded an update to the crystal system emu. I've fixed the music speed in evolution soccer, also the emulator shouldn't fail if your videocard doesn't support Hardware T&L (it's not used, but the emu always tried to use a hardware T&L Device). - 25th December 2004: ElSemi - Here is the first release of my Crystal System emulator. The emulator currently supports the 2 known games for this system: "Crystal of the Kings" and "Evolution Soccer". This is the first version of the emulator, so there might be still some emulation issues. - 8th August 2004: Guru - I've run into a small problem with trojaning the Crystal System PCB. We have the trojan code ready and waiting to be run. I assumed the BIOS ROM on the Crystal System was an EEPROM, but it turned out to be just an EPROM. Since it's a PLCC32 chip, it's not easily swappable with another (blank) EPROM and the one on this PCB is not erasable because it has no clear window. - 7th August 2004: ElSemi - Presents some nice WIP shots of attract and game start in Crystal Of Kings. Unfortunately, protection prevents in-game emulation working, but this is a great start! - 28th July 2003: Guru - Received Crystal of Kings (Brezzasoft 2001, Crystal System) from Taucher. LEVELS: 8 Other Emulators: * Crystal System emulator Romset: 49280 kb / 4 files / 36.97 zip $end $info=crystal2 $mame 0.37b8 [Takahiro Nogi] < Japan > WIP: - 0.104u7: Takahiro Nogi fixed Crystal Gal - Game now playable. LEVELS: 1 (endless) Romset: 576 kb / 20 files / 224 zip $end $info=crystalg $mame 0.57 [Takahiro Nogi] < Japan > WIP: - 0.104u7: Takahiro Nogi fixed Crystal Gal - Game now playable. - 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. LEVELS: 5 (endless) Romset: 284 kb / 14 files / 134 zip $end $info=crzrally $mame 0.55 [Mathis Rosenhauer] WIP: - 0.103: David Haywood and Guru added clone Crazy Rally (set 2). Changed Z80 CPU1 clock speed to 5MHz, the 2x AY8910 to 1250000 Hz and VSync to 59Hz. Added user1 rom ($0 - unknown). - 0.94u4: Manuel Assoni added clone Crazy Rally (Gecas license). - 13th September 2001: Nicola Salmoria fixed the graphics in Crazy Rally, and hooked up the AY8910 sound chip correctly. - 28th May 2001: Mathis Rosenhauer added Crazy Rally to the Hole Land driver, but sprite graphics are scrambled. LEVELS: 3 Category: Racing 2D Recommended Games: Laguna Racer Super Bug Safari Rally High Way Race Up'n Down Road Fighter Stocker Super Speed Race Junior Space Position R.C. Pro-Am (PlayChoice-10) Drift Out Drift Out '94 - The Hard Order Neo Drift Out - New Technology (NeoGeo) Thrash Rally (NeoGeo) World Rally World Rally 2: Twin Racing Blomby Car Great 1000 Miles Rally Mille Miglia 2: Great 1000 Miles Rally Backfire! Over Top (NeoGeo) Romset: 98 kb / 13 files / 55.6 zip $end $info=csclub $mame 0.71u2 [Razoola, jerrymouse] 0.60 [Razoola, ...] 0.53 [Razoola, walk, Fogueman, Corvus, Koiote, pos_ch, GuErRa, Cybertoy, Ramafan, Kaervek, Indeep, bcn123456, Bad_CRC, Miyamoto] Possible Bugs: - When playing tennis on Capcom Sports Club (Euro 970722), there's an extra challenger stage if you win against all 3 players without losing, but the game crashes at that point and the screen turns black with a bunch of numbers. It also happens on the Asia set if you region change it to Europe (and the Euro set works when set to Asia).. Either the 68k core is too sensitive to bad code or its a game bug imo. csclub072u1yel unit3uk / Haze WIP: - 0.72: Added user1 roms ($0, 80000, 100000 and 180000) - Game now playable. - 1st August 2003: Razoola - Released XOR 113 for Capcom Sports Club (Euro 970722) donated by jerrymouse. - 0.71u2: Added Capcom Sports Club (Euro 970722) - original. - 0.69u3: Razoola added clone Capcom Sports Club (Hispanic 970722). - 0.60: Capcom Sports Club (Asia 970722) is original now. - 0.53: Added Capcom Sports Club (Japan 970722) and clone (Asia 970722). - 11th July 2001: Razoola - Released XORs 44 and 45 for Capcom Sports Club (Japan 970722) and (Aisa 970722) donated by walk, Fogueman, Corvus, Koiote, pos_ch, GuErRa, Cybertoy, Ramafan, Kaervek, Indeep, bcn123456, Bad_CRC and finally Miyamoto. LEVELS: 4 Other Emulators: * Calice * Final Burn * Nebula * Raine Romset: 17024 kb / 16 files / 6.54 zip $end $info=cscrtry $mame 0.37b13 [Juergen Buchmueller] WIP: - 0.53: Added clone Cassette: Scrum Try (set 2). Category: Football Recommended Games: Atari Football 10 Yard Fight Gridiron Fight Street Football NFL Blitz NFL Blitz '99 NFL Blitz 2000 Quarterback Tecmo Bowl Tecmo Bowl (PlayChoice-10) TouchDown Fever Cyberball John Elway's Team Quarterback All American Football High Impact Football Pigskin 621AD Joe Montana II: Sports Talk Football (Mega-Tech) Super High Impact Football Frenzy (NeoGeo) Hard Yardage - Field Goal Romset: 64 kb / 2 files / 27.5 zip $end $info=cshift $mame 0.36b5 [Aaron Giles] WIP: - 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. PLAY INSTRUCTIONS: - Keep eggs and chicks from falling. - Shift eggs and chicks to destination. - Blue button shifts blue things. Red button shifts red things. - Game ends when all egg stacks are gone. LEVELS: 6 (endless) Recommended Games: Chameleon Scrambled Egg Chicken Shift Romset: 112 kb / 14 files / 42.2 zip $end $info=cshooter $mame 0.74u2 [David Haywood, Nicola Salmoria] WIP: - 9th February 2006: Tomasz Slanina - Air Raid/Cross Shooter playable with fake gfx and bad colors. - 0.74u2: Added Cross Shooter (not encrypted) and clones Cross Shooter (encrypted) and Air Raid (encrypted). - 10th November 2002: Nicola Salmoria decrypted Cross Shooter and Air Raid, but didn't emulate them further. - 10th November 2002: Nicola Salmoria decrypted Cross Shooter and Air Raid, but didn't emulate them further. - 14th October 2002: David Haywood sent in a very preliminary driver for Cross Shooter, it's missing a lot of graphics and the game doesn't work due to some CPU interrupt emulation problems. - 23rd July 2001: Guru - Dumped Cross Shooter (Seibu 1987, possibly proto.). Thanks to PCB-A-Holic for buying and sending the PCB. Romset: 139 kb / 8 files / 42.19 zip $end $info=csilver $mame 0.35b3 [Bryan McPhail] WIP: - 0.101u3: Fixed rom names. - 0.101u2: Pierpaolo Prazzoli fixed i8751 coin control in Captain Silver. - 0.35b7: Bryan McPhail fixed the in game timer in Captain Silver, this probably fixes other gameplay glitches. - 19th March 1999: Bryan McPhail fixed some Captain Silver graphic lags. - 15th March 1999: Bryan McPhail fixed graphics of Cobra Command, Captain Silver and Super Real Darwin. - 12th February 1999: A massive Dec8 games update from Bryan McPhail. New games include Gondomania, Mekyo Sensi, Last Mission (2 versions), Shackled, Breywood and Captain Silver. LEVELS: 3 (needs to be restarted once to get the real end) Category: Pirates Recommended Games: Fantasy Pirate Pete Pirate Treasure Buccaneers Skull & Crossbones Hook Pirates Romset: 896 kb / 15 files / 391 zip $end $info=csk227it $mame 0.99u2 [Mirko Buffoni] 0.36b1 [Mirko Buffoni] WIP: - 0.99u2: Re-added Champion Skill (with Ability) and clone Champion Skill (Ability, Poker & Symbols). - 0.36RC1: This game was removed from MAME. Nicola wrote: Note that a "gambling machine" is different from a "video game with a gambling theme". The discrimination is strictly a technical one, not a moral one (a gambling machine gives back money/tokens/tickets, a video game does not). - 0.36b4: Changed VSync to 57Hz. - 0.36b1: Mirko Buffoni added Champion Skill (with Ability) and clone (Ability, Poker & Symbols). LEVELS: 1 (endless) Romset: 704 kb / 8 files / 186 zip $end $info=csprint $mame 0.76u1 [Aaron Giles] 0.33b4 [Aaron Giles] WIP: - 0.76u1: Aaron Giles added clone Championship Sprint (rev 3). Also added clones (rev 1), (French), (German, rev 1), (German, rev 2), (Spanish, rev 1) and (Spanish, rev 2). - 0.36RC1: Correct M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz, the 2x Pokey to 1789772 Hz. - 0.35b2: Nicola Salmoria fixed the green and white flags in Championship Sprint, Super Sprint and maybe other Atari System 2 sprites as well. LEVELS: 8 (endless) Category: Sprint Recommended Games: Super Sprint Sprint 1 Sprint 4 Sprint 8 Pit & Run American Speedway Redline Racer Danny Sullivan's Indy Heat Ironman Stewart's Super Off-Road Ironman Stewart's Super Off-Road Track Pack Grudge Match Hot Rod Bad Lands Rough Racer Romset: 848 kb / 27 files / 297 zip $end $info=cstlevna $mame 0.37b11 [Howie Cohen] Possible Bugs: - Colors of the first enemies you encounter are wrong. This may not be a bug but if you compare this one with both PlayChoice-10 and NES versions of Castlevania, the enemies don't have the same colors at all. This should be compared with the real cabinet... cstlevna063gre Nomax / StephenH WIP: - 0.66: Correct DIP switches in Vs. Castlevania. - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. LEVELS: 18 Category: Knights Recommended Games: Castlevania (PlayChoice-10) Warlords Demons and Dragons Cavelon Dragon's Lair Knightmare Dragon Buster Ghosts'n Goblins Ghouls'n Ghosts Ghouls'n Ghosts (Mega-Tech) Cadash Dragon Unit Dark Seal Crossed Swords (NeoGeo) The King of Dragons Knights of the Round Exvania Wizard Fire Dungeon Magic Dungeons & Dragons: Tower of Doom Dungeons & Dragons: Shadow over Mystara Knights of Valour Knights of Valour 2 Romset: 128 kb / 1 files / 66.3 zip $end $info=csuperas $mame 0.37b13 [Juergen Buchmueller] Bugs: - Missing sprite/char/tile colors in Super Astro Fighter (Cassette). This was changed in MAME 0.103u5. csuperas0104u7gre MASH Possible Bugs: - Playfield keeps shifting, when you launch from the base you go into the starfield, every 5-10 seconds the base reappears and then scrolls off again. csuperas37b13gre1 Steveir - When I started a second game, the game colours went completely different to the 1st game (most noticably the alien ships). csuperas37b13gre2 Steveir Category: Space Shooter Recommended Games: Astro Fighter Ozma Wars The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 33 kb / 2 files / 15.9 zip $end $info=cterrani $mame 0.37b13 [Juergen Buchmueller] Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 33 kb / 2 files / 16.7 zip $end $info=ctisland $mame 0.37b13 [Juergen Buchmueller] WIP: - 0.99u2: Juergen Buchmueller improved some DECO cassette games. Treasure Island graphics ROMs (overlay board) mapped according to findings by debugging the game code. Swapped image names for ctislnd2 and ctislnd3 to match the driver names; ctislnd3 is the not yet working set; removed IMPERFECT_GRAPHICS flag. - 0.90: Added user3 roms ($0, 1000, 2000 and 3000 - from the overlay pcb (not used yet)). - 0.53: Added clone Cassette: Treasure Island (set 2) and (set 3). Category: Platform Recommended Games: Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - Majin No Fukkatsu Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 49 kb / 6 files / 14.9 zip $end $info=ctomaday $mame 0.37b11 [?] Neo-Geo LEVELS: 5 Other Emulators: * Calice * Nebula Romset: 16960 kb / 18 files / 5.43 zip $end $info=ctornado $mame 0.37b13 [Juergen Buchmueller] LEVELS: 9 (endless) Recommended Games: Tempest Romset: 34 kb / 2 files / 14.9 zip $end $info=ctribe $mame 0.36b10 [Carlos A. Lozano, Richard Bush, Bryan McPhail] Possible Bugs: - In act 6, boss 3, the blonde enemies may have bad hair color (blue edges). ctribe36rc2gre TriggerFin WIP: - 0.102u5: Mamesick fixed 'Stage Clear Energy' dipswitch. - 0.100u4: Mamesick merged MACHINE_DRIVER (ctribe) with (ddragon3). - 0.97u4: Mamesick adjusted volume balance in The Combatribes. - 0.97u2: Pierpaolo Prazzoli added priorities and fixing 3rd level in The Combatribes. - 26th December 1999: Zsolt Vasvari fixed Combatribes graphics bugs and Bryan McPhail fixed its input ports. - 20th November 1999: Phil Stroffolino fixed the input ports in Double Dragon 3 and Combatribes. - 0.36b10: Added The Combatribes (US) and clone (bootleg). - 15th November 1999: Bryan McPhail added Combatribes to the Double Dragon 3 driver. LEVELS: 6 Other Emulators: * Raine Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 3936 kb / 17 files / 1.71 zip $end $info=ctsttape $mame 0.37b13 [Juergen Buchmueller] Recommended Tests: Sente Diagnostic Cartridge Dottori Kun (Sega test board) Minivader (Taito test board) Mogura Desse (Cabinet Test Board) Romset: 9 kb / 2 files / 4.01 zip $end $info=cubybop $mame 0.37b14 [David Haywood] < Japan > Bugs: - There are many things in Cuby Bop that make the game seem like it's a prototype (and it's probably by Hot-B instead of Taito). Some interesting things I found while playing Cuby Bop: 1) Press 1 player start while in the game to skip stages. 2) I looked in the graphics roms (press F4) and found that there is sort the logo (and a sort of a copyright notice) for Hot-B (which may explain why the music and sound FX are taken directly from Playgirls 2, another Hot-B game). It doesn't display on the screen, and I don't see any references to Taito, either. 3) At the end of the game (which seems to be after Stage 16), the game displays this: "Thank you for playing up to this game. You are a very good player, aren't you? Because this game is now under location test, we are very sorry not to show you the next stage of the game. We are terribly sorry for this and hope to see you again, sometime and someplace". cubybop37b14ora The tECHIDNA WIP: - 15th May 2001: Guru - Purchased Cuby Pop from a PCB shop in Japan with the help of Team Japump in February. - 10th February 2001: David Haywood added Cuby Bop and a few clone romsets to the Taito L system driver. LEVELS: 16 Other Emulators: * Raine Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Bal Cube Zip & Zap Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 1280 kb / 5 files / 344 zip $end $info=cuebrick $mame 0.36b8 [Phil Stroffolino] Bugs: - I'm just wondering if this two set names should be swap: cuebrick (Japan) and cuebrckj (World). Does the the "j" in the second set stand for Japan ? cuebrick099ora Thenasty - Clone cuebrckj: No matter what the credit switches are set to the game thinks 2 coins equals 5 credits. cuebrckj0104u2gra Luigi30 WIP: - 0.77: Curt Coder fixed Cue Brick NVRAM handler and added watchdog reset, visible area in cuebrckj and change cuebrckj to "Cue Brick (World version D)", since text is in English). - 0.76u2: Change description from 'CueBrick' to 'Cue Brick' and changed visible area to 304x224 and dipswitches. - 0.71u2: R. Belmont added clone Cue Brick (Japan version D). - 9th July 2003: R. Belmont sent in a driver for the Japan version of Cue Brick which runs on different hardware than the world version. David Haywood fixed the text layer colors in it. - 0.67: Change description from 'Cuebrick' to 'CueBrick' - 0.36b10: Correct Z80 CPU1 clock speed to 3579545 Hz and cpu1 rom ($0) length to 32kb. - 3rd November 1999: Phil Stroffolino fixed CueBrick sound. ARCADE RELEASE: CueBrick (Konami) - 1989/Aug/01 LEVELS: 21 Category: Puzzle Recommended Games: Loco-Motion Qwak Pipeline Pipe Dream Puzzle Club Many Block Romset: 688 kb / 12 files / 184 zip $end $info=cultname $mame 0.81u8 [David Haywood] WIP: - 0.93: Correct user2/3 roms order. Romset: 9216 kb / 10 files / 2.20 zip $end $info=cuoreuno $mame 0.99u8 [Roberto Fresca] SETUP: - To initialize the NVRAM in Cuore Uno start game, press and hold Service1 & Service2, press reset (F3), release Service1 & Service2 and press reset (F3) again. WIP: - 0.102u5: Replaced M65SC02 CPU1 with M65C02 (2MHz). - 15th December 2005: Roberto Fresca - Corrected videoram & colorram offset in Cuore Uno and Elephant Family and set CPU freq. in both sets to 2 MHz, since the main CPU is a R65C02P2. Romset: 96 kb / 3 files / 18.1 zip $end $info=cupfinal $mame 0.78u1 [David Haywood] 0.37b11 [?] Bugs: - During the initials recording time, the player character kicks letters you choose. While their flight path is perfect, in the end letters are printed with a visible shift to the left (see save state). cupfinal0104u2gre Kekule / Twisty WIP: - 0.78u1: Added clone Hat Trick Hero '94 (US). David Haywood changed the parent / clone relationships a bit on the football games. - 0.37b11: Added Taito Cup Finals (World) and Hat Trick Hero '93 (Japan). NOTE: Before 0.78u1 Taito Cup Finals and Hat Trick Hero '93 were clones of Super Cup Finals. Category: Soccer Recommended Games: Super Cup Finals Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 14848 kb / 17 files / 4.93 zip $end $info=cupsoc $mame 0.77 [Pierpaolo Prazzoli] TODO: * Missing user1 rom (COPX-D1, 4M MASK). Only clone cupsoc2 has it. WIP: - 0.98u3: Pierpaolo Prazzoli fixed 4th player inputs and added 1 frame delay for sprites in clone Goal! '92. - 0.96u3: Brian Troha fixed DIP switches in Seibu Cup Soccer. Added dipswitches 'Coin 1/2', 'Staring Coin', 'Flip Screen', 'Time vs Computer' and 'Time vs Player, 2/3/4 Players'. - 0.96u2: Pierpaolo Prazzoli hooked up MSM5205 to Goal! '92, but it doesn't sound too good yet. - 0.82u2: Pierpaolo Prazzoli fixed Goal '92 clock, visible area and found it's missing the adpcm emulation. He tried to add it, but had no luck, so if anyone want to have a look, please do it. - 0.77: Added Seibu Cup Soccer and clones (set 2), (bootleg), Goal '92 and Olympic Soccer '92. - 8th November 2003: Pierpaolo Prazzoli added a bunch of non-working games to the Legionnaire driver. - 4th January 2002: Guru - Dumped Seibu Cup Soccer. - 2nd December 2001: Guru - Received Seibu Cup Soccer (TAD) from Pelle. Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 4032 kb / 11 files / 1.51 zip $end $info=curvebal $mame 0.33b3 [Mike Balfour] NOTE: - To start a 1 player game, press Swing or Bunt. To start a 2 players game press either Pitch button. In a 2 players game, the players exchange at the two couples of buttons. To play, you have to press the two buttons alternatively like in Track & Field. WIP: - 0.33b4: Support for the complete Curveball set. This also fixes the crash. - 0.33b3: Mike Balfour added Curve Ball (no sound because ROMs are missing). Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 80 kb / 12 files / 38.9 zip $end $info=cutieq $mame 0.36b16 [Nicola Salmoria] WIP: - 0.36b16: Added Cutie Q (Namco 1979). - 23rd January 2000: Nicola Salmoria added an original version of Gee Bee, and new romsets of Bomb Bee and Cutie Q to the Gee Bee driver. LEVELS: 1 (endless) Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 10 kb / 2 files / 7.42 zip $end $info=cvs $mame BIOS: CVS Bios (Century Electronics 1981) ROMS: 5b.bin (cpu3 $0 - 2k) 82s185.10h (prom $0 - 2k) 82s123.10k (prom $800 - 32) $end $info=cworld $mame 0.35RC1 [Nicola Salmoria] < Japan > WIP: - 1st February 2001: Sean Young integrated Mitsutaka Okazaki's YM2413 emulator. - 5th June 1999: Nicola also added Capcom World and Poker Ladies to the Pang driver. LEVELS: 6 Romset: 1696 kb / 14 files / 710 zip $end $info=cworld2j $mame 0.35b3 [Steve S.] < Japan > WIP: - 0.36b10: CAB fixed music in Capcom World 2 (Japan). - 7th February 1999: Steve S. has added two new CPS1 games, Capcom World 2 and Quiz & Dragons. LEVELS: 17 Other Emulators: * Calice * Callus * Nebula * Raine Romset: 3392 kb / 27 files / 1.67 zip $end $info=cybattlr $mame 0.36b5 [Luca Elia] WIP: - 0.37b14: Correct audio 68000 clock speed to 7MHz. - 0.37b13: Added priority prom ($0). - 0.36b7: Correct 68000 CPU1 clock speed to 12MHz. LEVELS: 6 Other Emulators: * Raine Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Mazinger Z ESP Ra.De. Romset: 3329 kb / 12 files / 1.20 zip $end $info=cyberbal $mame 0.36b1 [Aaron Giles] 0.35b13 [Aaron Giles] NOTE: - The ship that is used to beam up players destroyed by the ball seems a little bit off-centered. It's like this on the real machine. WIP: - 0.93u1: Aaron Giles fixed swapped left/right samples in Cyberball. - 0.76u1: Aaron Giles add some Atari improvements with the new sets (old speed hacks removed that aren't really needed anymore, both screens being displayed in Cyberball). Added clones Cyberball (prototype), Cyberball 2072 (2 player, rev 1), (2 player, rev 2), (2 player, rev 4) and Tournament Cyberball 2072 (rev 2). Changed visible area to 1344 x 240 and aspect ratio from 4:3 to 8:3. - 4th December 2001: Aaron Giles fixed the missing speech in Cyberball and a possible crash bug in it as well. - 0.37b15: Replaced Custom sound with 68000 CPU4 (7159090 Hz) and 2x DAC sound. - 25th April 2001: Aaron fixed the palette problems in Cyberball. - 0.37b8: Correct palettesize from 2048 to 4096 colors. - 0.37b5: Added clone Cyberball (Version 2). - 18th June 2000: Aaron Giles added a new Cyberball romset. - 0.36RC1: Correct 68000 CPU1 clock speed to 7159090 Hz, M6502 CPU2 to 1789772 Hz, 68000 CPU3 to 7159090 Hz and YM2151 to 3579545 Hz. - 23rd July 1999: Aaron Giles fixed Cyberball samples from stopping prematurely. - 0.36b1: Aaron Giles added Cyberball and clone Tournament Cyberball 2072 - 3rd May 1999: Aaron Giles sent in Cyberball 2072 (2 player) driver. Category: Football Recommended Games: Atari Football 10 Yard Fight Scrum Try (Cassette) Gridiron Fight Street Football NFL Blitz NFL Blitz '99 NFL Blitz 2000 Quarterback Tecmo Bowl Tecmo Bowl (PlayChoice-10) TouchDown Fever John Elway's Team Quarterback All American Football High Impact Football Pigskin 621AD Joe Montana II: Sports Talk Football (Mega-Tech) Super High Impact Football Frenzy (NeoGeo) Hard Yardage - Field Goal Romset: 2112 kb / 33 files / 873 zip $end $info=cyberlip $mame 0.34b1 [?] Neo-Geo LEVELS: 7 Other Emulators: * Calice * Nebula Romset: 7680 kb / 25 files / 3.08 zip $end $info=cybertnk $mame 0.96u3 [Angelo Salese] WIP: - 0.96u3: Angelo Salese added Cyber Tank (v1.04). - 16th November 2003: Angelo Salese - Notice that I’m using fake gfx roms for Cyber Tank (Coreland 1988) because the ones used by this game are either encrypted or uses an abnormal gfx decode method on which I didn’t figured it out yet. I don’t think it will be finished soon either as this hardware looks hard as hell, it uses 2 M68000 as main cpus, 1 z80 as sound, 2 Y8950 and a *shitload* of roms, fifty to be exact! Current implemention has only one M68k and the z80 memory map hooked up, hence the big amount of test fails in the screen-shot. The current main problem is that I can’t get a proper master-slave CPU communication (hence the various bad msg on the snapshot). Romset: 4065 kb / 50 files / 870 zip $end $info=cybots $mame 0.84u3 [Razoola] 0.59[?] 0.37b14 [Razoola, KevinDO] WIP: - 0.84u3: Razoola added Cyberbots: Fullmetal Madness (Euro 950424). Rename (cybots) to clone (cybotsu). - 11th September 2002: Razoola - Released XOR 98 for Cyberbots: Fullmetal Madness (USA 950424) donated by Dr. MAD. - 0.59: Added Cyberbots: Fullmetal Madness (US 950424). - 0.37b14: Added Cyberbots: Fullmetal Madness (Japan 950420). - 16th March 2001: Razoola - Released XOR 22 for Cyberbots: Fullmetal Madness (Japan 950420) donated by KevinDO. LEVELS: 9 Other Emulators: * Calice * Final Burn * Nebula Category: Fighter (Special) Recommended Games: Warrior Galactic Warriors Gladiator Hippodrome Blandia Dark Edge Knuckle Heads Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Super Gem Fighter Mini Mix Romset: 41216 kb / 20 files / 19.25 zip $end $info=cybrcomm $mame 0.74u2 [?] WIP: - 0.104u2: Changed CPU2 from M37710 to M37702 (16384000 Hz) and added C74 M37702 sound MCU rom. - 0.86u1: Correct 68020 CPU1 clock speed to 24576000 Hz and the 2x TMS32025 to 49152000 Hz. - 0.85u2: Change cpu4 rom to user4 and all user2 roms to sound1. - 0.81u8: Added 2x TMS32025 (48MHz) CPUs and changed cpu2 rom to cpu4. - 2nd November 2002: Guru - Cyber Commando (Namco 1995, System22e) board arrived, bought by me. Romset: 20649 kb / 31 files / zip $end $info=cybrcycc $mame 0.74u2 [?] SETUP: - Cyber Cycles needs to be calibrated before it’ll steer properly. Hold down Service (’9' by default) and tap Test (F2) until you see an 'INITIALIZING' or 'INITIALIZED' message. After that happens, quit the game (Esc) to make sure the calibration is saved, and then it should work properly. WIP: - 15th September 2005: R. Belmont - I fixed the controls for Cyber Cycles and Ace Driver (making both playable). - 0.99u7: Correct sound1 rom address to ($800000). - 0.85u2: Added M37710 (16Mhz) CPU4 and C352 stereo sound. Change cpu4 rom to user4. - 0.81u8: Added 2x TMS32025 (48MHz) CPUs and changed cpu2 rom to cpu4. - 12th October 2002: Guru - Dumped Cyber Cycles (Namco 1995, Super System 22). Huge thanks to Tony for the loan of the boards from his working cabinet! Category: Motorbike Recommended Games: Super Rider Superbike Traverse USA Jumping Cross Kick Rider Kick Start Wheelie King Vs. Excitebike Excite Bike (PlayChoice-10) Shot Rider Enduro Racer Hang-On Hang-On Jr. Super Hang-On Super Hang-On (Mega-Tech) Mach Rider Super Cross 2 Rally Bike / Dash Yarou GP Rider World Grand Prix Racing Hero Riding Hero (NeoGeo) Moto Frenzy Stadium Cross Suzuka 8 Hours Suzuka 8 Hours 2 Romset: 35856 kb / 31 files / zip $end $info=cybsled $mame 0.74u2 [Phil Stroffolino] WIP: - 0.103u3: Fixed rom names. - 0.97u1: Phil Stroffolino updated the Namco System 21 driver. Cyber Sled still don't work. It appears to use a different mechanism for uploading DSP code. - 0.78u5: Phil Stroffolino improved polygon colors in CyberSled, better parsing of CyberSled's display list; title screen and ingame graphics now appear and are mostly correct and hooked up CyberSled input ports; they can be configured with the usual mechanism: hold the 'service' key while flipping the test dipswitch. - 20th July 2002: R. Belmont submitted an update to the Namco C140 sound chip emulation, improving Cybersled and others though they aren't yet really playable. - 20th August 2001: Guru - Phil Stroffolino made some progress with Cyber Sled (many aspects of the hardware not emulated yet). - 14th August 2001: Guru - Arrived and dumped Cyber Sled (Namco 1993, System 21). Thanks to PCB-A-Holic for the PCB. Romset: 13480 kb / 29 files / 3.84 zip $end $info=cyclshtg $mame 0.74u2 [Tomasz Slanina] TODO: * Dump M68705 MCU. Only clone Bronx works. WIP: - 0.92: Tomasz Slanina added clone Bronx (bootleg). Correct gfx1 roms addresses and added 'Coin A/B' dipswitches. - 20th December 2004: Guru - Cycle Shooting (bootleg) arrived. Thanks to the good guys at the Italian MAME Forum! - 5th November 2002: Tomasz Slanina added Cycle Shooting to the N.Y. Captor driver, but it's unplayable due to a missing MCU dump. Romset: 274 kb / 18 files / 136.33 zip $end $info=cyclwarr $mame 0.87u1 [Bryan McPhail] TODO: * Implement road layer and BG layer(s) WIP: - 24th November 2003: Bryan McPhail - TODO: Fix vram layer and sound. The Tatsumi hardware is easily one of the most complicated emulations I've worked on. In terms of reverse engineering there were very little 'clues' about how things fitted together so it was very hard to get the basic emulation even running. Roundup 5 consists of three cpu's - V30, 68000 and Z80 cpu all communicating via shared ram, plus a strange object processor which has all sorts of lookups for determining sprite blocks and colour palettes. Cycle Warriors is 2 * 68000, Z80 and the same object processor. Category: Motorbike 2 Recommended Games: Battle Lane! Vol. 5 Mad Motor Masked Riders Club Battle Race Romset: 3904 kb / 31 files / 1.31 zip $end $info=cyvern $mame 0.62 [Sylvain Glaize, David Haywood] LEVELS: 5 (must be finished twice) Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 27136 kb / 9 files / 12953 zip $end $info=czeroize $mame 0.74u2 [?] NOTE: - The tape loading counter starts at 142 and the graphics messed up at 50, because some data are loaded into the character/sprite generator RAM area. WIP: - 0.99u2: Juergen Buchmueller improved some DECO cassette games. Found bitswap for Zeroize type #3 dongle; found hack to get it running w/o the dongle ROM by debugging the game code; changed year to 1983; removed NOT_WORKING flag. Changed visible area to 240x248. Category: Racing 3 Recommended Games: Drag Race Sprint 8 (play tag & chase) Max RPM Power Drive Car Jamboree Demolition Derby Turbo Tag Double Axle Romset: 71 kb / 7 files / 24.07 zip $end $info=dacholer $mame 0.91 [Pierpaolo Prazzoli] TODO: * Sound * Missing colours proms WIP: - 23rd January 2005: Pierpaolo Prazzoli - 2 quick additions for 2 rare Nichibutsu games (Dacholer (Nichibutsu 1983), Kick Boy (Nichibutsu 1983)). I still have to add sound and inputs. The bad news is that we're missing the colors proms from both. Category: Cat & Mouse Recommended Games (1): Cheeky Mouse Mouse Trap Naughty Mouse Woodpecker Macho Mouse Funny Mouse Pop Flamer Mappy Mappy - Namco Classics Collection Vol.1 Hopping Mappy Mouser Flicky Peter Pack-Rat Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Magical Cat Adventure Cheese Chase Recalhorn Super Trio Category: Maze Recommended Games (2): Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 113 kb / 15 files / 46.8 zip $end $info=daioh $mame 0.62 [David Haywood] WIP: - 24th November 2002: David Haywood fixed the background layer placement in Daioh. - 27th August 2002: David Haywood changed Daioh to use the redumped ROMs, fixing the background graphics glitches. - 26th August 2002: David Haywood added Daioh to the Seta driver, it's playable but there is some garbage in the background graphics. LEVELS: 7 (must be finished twice) Other Emulators: * Raine Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 8192 kb / 7 files / 2.91 zip $end $info=daireika $mame 0.74u2 [?] TODO: * MCU error at gameplay after that the tiles are on the table * Tilemap positioning/priorities are mostly wrong WIP: - 0.94u5: Angelo Salese improved the MCU protection code for Mahjong Daireikai and fixed various rom loading issues (gxf2 $20000). Now more graphics are correctly displayed. - 0.88u4: Angelo Salese fixed various stuff with the protection in the first version of this hardware (daireika, mjzoomin and urashima). This includes perfect color protection emulation,preliminary sound & preliminary tile transfer emulation. Changed gfx2 to gfx1, gfx3 ($0) to gfx2. - 0.81u4: Correct 68000 CPU1 clock speed to 6MHz, added MSM6295 (6060 Hz) sound, correct players and palettesize to 1024 colors and added 'Service Mode' and 'Unknown' dipswitches. Romset: 1665 kb / 11 files / 744.48 zip $end $info=daiskiss $mame 0.67 [R. Belmont, Phil Stroffolino, Olivier Galibert] < Japan > WIP: - 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama. - 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out. - 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection. LEVELS: 15 Romset: 8576 kb / 11 files / 3.69 zip $end $info=daitorid $mame 0.37b11 [Luca Elia] < Japan > WIP: - 0.82u3: Added uPD7810 (12MHz) CPU2, YM2151 (4MHz) and MSM6295 (9375 Hz) stero sound and changed VSync to 58Hz. - 3rd January 2001: Luca Elia sent in a driver for Metro games, including Pang Poms, Sky Alert, Dharma, Last Fortress - Toride and Dai Toride with perfect graphics and colors but no sound, and Bal Cube with bad sprites and wrong colors. Recommended Games: Toride II Adauchi Gaiden Last Fortress - Toride Romset: 2688 kb / 8 files / 646 zip $end $info=daiyogen $mame 0.37b16 [Takahiro Nogi] < Japan > WIP: - 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. LEVELS: 5 Romset: 3008 kb / 9 files / 1.23 zip $end $info=dakkochn $mame 0.34b3 [Nicola Salmoria] TODO: * Wanted: 317-0014 MC-8123B CPU WIP: - 0.74u2: Re-added DakkoChan Jansoh as a Non-Working game. - 0.54: This game was removed from MAME. - 0.34b3: Nicola Salmoria added DakkoChan Jansoh (not working due to encryption). Romset: 321 kb / 14 files / 117 zip $end $info=dambustr $mame 0.92 [Tomasz Slanina] TODO: * Skeleton driver, does nothing useful yet WIP: - 0.92: Added Dambusters (set 1) and clone (set 2). Romset: 48 kb / 12 files / 26.6 zip $end $info=danceyes $mame 0.74 [smf] WIP: - 8th September 2003: smf sent in an update to the Namco System 11 driver, making Dancing Eyes playable with minor graphics glitches. LEVELS: 15 Other Emulators: * ZiNc Romset: 25344 kb / 15 files / 17.9 zip $end $info=danchih $mame 0.81u4 [Runik, Saturnin] 0.74u2 [?] WIP: - 0.81u4: Runik and Saturnin fixes Danchi de Hanafuoda which is now playable. - 0.79: Changed description to 'Danchi de Hanafuoda'. $end $info=dangar $mame 0.35b11 [Carlos A. Lozano] WIP: - 0.36b13: Correct Z80 CPU1 clock speed to 6MHz. - 0.35b13: Nicola Salmoria added clone Dangar - Ufo Robo (bootleg). Added correct cpu1 rom ($10000). - 0.35b12: Added correct prom ($400). - 0.35b11: Added Dangar - Ufo Robo (12/1/1986) and clone (9/26/1986). LEVELS: 1 (endless) Other Emulators: * Raine Category: Warriors 2 Recommended Games: Boomer Rang'r Mister Viking Metal Soldier Isaac II Soldier Girl Amazon Youjyuden Extermination Gondomania Toki no Senshi - Chrono Soldier Trick Trap Valkyrie No Densetsu Vandyke Guwange Romset: 354 kb / 19 files / 163 zip $end $info=dangerz $mame 0.37b3 [Aaron Giles, Paul Leaman] WIP: - 7th March 2003: Guru - Danger Zone PCB arrived from Smitdogg. - 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. Recommended Games: Viper Romset: 400 kb / 19 files / 87.6 zip $end $info=dangseed $mame 0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] WIP: - 0.89: Nicola Salmoria fixed Namco logo in Dangerous Seed. Added 'Kick Watchdog in IRQ', 'Auto Data Sampling' and 4x 'Unknown' dipswitches. - 1st February 2000: Vernon C. Brooks partially fixed the Dangerous Seed title screen problem. - 22nd January 2000: Vernon C. Brooks fixed Dangerous Seed title screen and did some other Namco System 1 driver cleanups. - 8th November 1999: Ernesto Corvi added proper emulation for Dragon Spirit, Dangerous Seed and Blazer key chips. LEVELS: 8 Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 1988 kb / 17 files / 724 zip $end $info=daraku $mame 0.59 [David Haywood] Possible Bugs: - daraku, possibly others: Enter into test mode, then into sound test; calling some music data (examples: 0x24 or 0xffff) will make the game hang, unless you press the reset button. In-game bug? daraku063red Kale WIP: - 28th November 2002: Paul Priest fixed various things in Daraku Tenshi which is now fully playable. - 2nd March 2002: Olivier Galibert fixed a few bugs in the SH-2 CPU core which also fix Daraku Tenshi - The Fallen Angels. - 22nd February 2002: David Haywood reported some more progress with the newer Psikyo games. Most color problems are fixed, Sol Divide also works and Daraku Tenshi - The Fallen Angels also works almost up to the actual game but crashes at that point. The background graphics in Strikers 1945 II and Space Bomber are still missing, though. LEVELS: 10 Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Dead Or Alive Fighting Layer Plasma Sword Romset: 59392 kb / 18 files / 21.69 zip $end $info=darius $mame 0.37b11 [David Graves, Jarek Burczynski] WIP: - 0.93u1: Aaron Giles fixed crash in Darius. - 0.93: Added audio Volume_Filter. - 0.88: Adjusted YM2203 and MSM5205 volume in Darius (thanks to Mame32Plus). - 8th August 2003: Acho A. Tang cleaned up the Darius video hardware emulation. - 21st April 2002: Gerardo Oporto fixed some DIP switch settings in Darius and Warrior Blade. - 0.37b14: Added user1 proms ($0, 400, 800 - currently unused). - 3rd March 2001: David Graves added the correct PROMs to the Darius driver. - 0.37b11: Added Darius (World) and clones (Extra), (Japan) and (Japan old version). - 22nd December 2000: Hiromitsu Shioya fixed sprite colors and sound volume in the Darius driver. - 20th December 2000: Hiromitsu Shioya fixed sound emulation and background positioning in the Darius driver. - 13th December 2000: David Graves sent in a fully working Darius driver, co-authored with Jarek Burczynski. LEVELS: 7 Other Emulators: * Raine Category: Defender Recommended Games: Darius II Darius Gaiden - Silver Hawk G-Darius Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 1955 kb / 35 files / 683 zip $end $info=darius2 $mame 0.37b10 [David Graves] NOTE: - Sometimes music will be replaced with a loop of explosion sounds, this happens in the intro, and some other places too eg. the 2nd boss. Sometimes the sound is a bit strange and sometimes only on one channel is present !? (left) Sometimes it sounds like some random effects are played... "Bodysonic" speakers are installed in seats of the Darius II cabinet. Bass sounds are for them, and not a bug. Fujix Bugs: - Some graphics don't disappear correctly. If you load the game up and let it run through attract mode for a few seconds, the crafts will streak across the bottom of the screen and leave a trail. This is probably normal, but about half of the lower craft's streak doesn't disappear if you start inserting coins while the streak(s) are on the screen. It stays there during gameplay (see screenshots). darius2056gre Smitdogg WIP: - 12th April 2001: David Graves added the subwoofer emulation to darius2d and fixed a few other problems. - 0.37b14: Andrea Mazzoleni improved subwoofer sounds in ninjaw and darius2. Added Custom sound and correct the 2x 68000 clock speed to 8MHz. - 7th March 2001: Andrea Mazzoleni improved the mixer system to include an adjustable low pass filter, which will be used with the Darius 2 driver. - 0.37b12: Added clone Darius II (dual screen) (Japan old version). - 0.37b11: Changed visible area to 864x224. - 16th December 2000: David Graves fixed a few problems in Taito multiscreen games and added a few clone romsets. - 11th December 2000: Gerardo Oporto fixed the dip switches in Darius 2. - 0.37b10: Added Darius II (Japan) and clone (dual screen). - 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation. - 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps, making Darius 2, Ninja Warriors and Warrior Blade playable. - 16th October 2000: David Graves sent in a preliminary Taito multiscreen driver with Darius 2, Ninja Warriors and Warrior Blade, however the extra wide background tilemaps are not emulated. LEVELS: 7 Other Emulators: * Raine Category: Defender Recommended Games: Darius Darius Gaiden - Silver Hawk G-Darius Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 4864 kb / 22 files / 2.44 zip $end $info=dariusg $mame 0.61 [?] 0.37b15 [Bryan McPhail] WIP: - 0.82u3: Curt Coder fixed dariusg (broken by 68008 changes). - 0.61: Added Darius Gaiden - Silver Hawk (World) and clone (US). - 0.37b15: Added Darius Gaiden - Silver Hawk and clone Darius Gaiden - Silver Hawk (Extra Version). STORY: - Proco and Tiat started on a journey for new world, about that time, there were emigration ships starting from the death star 'Darius', and they arrived at a small planet 'Vadis'. The years went by, and people were about return to their native place 'Darius' star. Someone destroyed the strongpoint of the migration on 'Darius'. Also, the transport ships being to go home... The demon's hand reaches 'Vadis' too. A company of Silver-Hawks were almost all annihilated. Having high hopes, 'Silver-Hawk' sallied. LEVELS: 7 Other Emulators: * Raine Category: Defender Recommended Games: Darius Darius II G-Darius Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 18944 kb / 14 files / 7.58 zip $end $info=darkedge $mame 0.87u2 [?] 0.74u2 [?] TODO: * Wanted: 317-0204 FD1149 WIP: - 0.100u4: Anonymous fixed protection in Dark Edge - Game now playable. - 0.97u2: Fixed number of buttons. - 0.87u2: Added Dark Edge (World). - 0.78: Correct input and change year to 1993. - 0.74u2: Dark Edge (Sega 1992). Category: Fighter (Special) Recommended Games: Warrior Galactic Warriors Gladiator Hippodrome Blandia Knuckle Heads Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Super Gem Fighter Mini Mix Romset: 21120 kb / 15 files / 7.0 zip $end $info=darkhors $mame 0.102u1 [Luca Elia] WIP: - 0.102u1: Added Dark Horse, a bootleg of Jockey Club II from 2001. - 20th November 2005: Luca Elia - Dark Horse is a bootleg of Seta's 1997 game "Jockey Club II", a horse racing double monitor thing with betting. The original game isn't dumped, but by looking at the bootleg code it's clear the original hardware must be close to that of Mobil Suit Gundam Final Shooting. The modified code, designed to run on inferior hardware, parses sprite ram and converts the zooming sprites list to plain sprites, and Seta's complex "floating tilemap" sprites to two plain tilemaps. They probably also sampled a few loops from the original music, at around 4kHz, in order to replace the sound section with a cheap OKIM6295. A funny note: this game uses 72 input keys! Category: Horse Recommended Games: Wai Wai Jockey Gate-In! Arlington Horse Racing Neck-n-Neck Othello Derby Stakes Winner (NeoGeo) Stakes Winner 2 (NeoGeo) Gallop Racer Gallop Racer 2 Gallop Racer 3 Super Derby Jockey Grand Prix - Gladiator 1984 Romset: 6144 kb / 12 files / 2.08 zip $end $info=darkmist $mame 0.96u3 [Tomasz Slanina, David Haywood] WIP: - 0.104u2: Tomasz Slanina and Nicola Salmoria fixed Darkmist - Game now playable. Added proms ($0 - $500 -> color lookup tables). - 12th February 2006: Tomasz Slanina - Correct colors and sprite banking in Darkmist (nice game btw). - 0.104u1: Tomasz Slanina improved the darkmist driver. Fixed cpu2/gfx2/gfx3/user rom loading and added 'TEST MODE', 'Free Play' and several 'x-x' dipswitches. - 27th January 2006: Tomasz Slanina - Darkmist is almost playable now, with bad colors, gfx glitches, and without sound (custom cpu). - 26th January 2006: Tomasz Slanina - A little progress in Darkmist emulation. Nicola decrypted graphics in Darkmist (0.103u4), but sprite/bg(?) gfx is still shuffled around. Background tile layer is messy (check the last screen with bgl enabled). - 0.103u4: Nicola Salmoria decrypted graphics in The Lost Castle In Darkmist. - 0.97u3: Tomasz Slanina decrypted tilemaps in Darkmist. Correct gfx1/2/3/4/5 and user1/2 roms order and addresses. - 0.96u3: Added The Lost Castle In Darkmist. - 3rd November 2003: Guru - Dark Mist (Taito 1986) arrived with the donation of several people and MAMEWorld. Romset: 666 kb / 24 files / 329.1 zip $end $info=darkplnt $mame 0.31 [Mike Balfour] WIP: - 0.53: Correct palettesize from 35 to 34 colors. - 0.37b16: Correct palettesize from 97 to 35 colors. - 22nd April 2001: Zsolt Vasvari fixed the colors in Dark Planet and added the spinner emulation. - 0.31: Mike Balfour added Dark Planet (preliminary). LEVELS: 1 (endless) Category: Starfighter 2 Recommended Games: Star Cruiser Orbit Space Wars Star Castle Eliminator Omega Race Solar Quest Space Fury Zektor Romset: 41 kb / 12 files / 25.5 zip $end $info=darkseal $mame 0.35b6 [Bryan McPhail] 0.33b7 [Bryan McPhail] WIP: - 0.96u3: Bryan McPhail fixed OKI sample rate in Dark Seal. Correct clock speed of the second OKI6295 to 15255 Hz. - 0.84u5: UNZU fixed YM2203, MSM6295 and YM2151/YM3012 balance. - 0.57: Jarek Burczynski did SSG EG type support added to YM2203 emulation (which is now complete). This fixes hbarrel wave sound on start of level 1, and some sound effects in other games (e.g. Dark Seal). - 21st December 2001: Jarek Burczynski added SSG EG type support to the YM2203 emulation, which fixes sounds in Heavy Barrel and Dark Seal. - 24th April 2001: Bryan McPhail fixed Dark Seal graphics. - 0.37b6: Correct the clock speed of the 2x OKI6295 to 7627 Hz. - 9th April 2000: Bryan McPhail fixed quite a few graphics problems and cleaned up Led Storm / Mad Gear, Dark Seal, Pocket Gal, Caveman Ninja and dec8 drivers. - 0.36b13: Marco Cassili added clone Dark Seal (Japan). Changed VSync to 58Hz and YM2151 clock speed to 3580000 Hz. - 23rd December 1999: Marco Cassili added another Dark Seal romset. - 0.35b6: Bryan McPhail added Dark Seal (World revision 3). - 8th March 1999: Bryan McPhail has added another Dark Seal clone and fixed graphics. - 0.35b5: Bryan McPhail added full sound in Sly Spy, Midnight Resistance and Dark Seal. Correct 68000 clock speed to 12MHz and added HuC6280, YM2203, YM2151 and 2x OKI6295. - 1st March 1999: Bryan McPhail has sent in his dec0 driver, with Boulder Dash support added and Sly Spy, Midnight Resistance and Dark Seal now have full sound and music. All this was possible to do because he also added support for the Hu6280 CPU into MAME. - 0.35b1: Thierry Lescot added clone Gate of Doom (US revision 4). - 0.34RC1: Howie Cohen added hiscore save in Dark Seal. LEVELS: 7 Category: Knights Recommended Games: Wizard Fire Warlords Demons and Dragons Dark Seal Cavelon Dragon's Lair Knightmare Dragon Buster Ghosts'n Goblins Ghouls'n Ghosts Ghouls'n Ghosts (Mega-Tech) Vs. Castlevania Castlevania (PlayChoice-10) Cadash Dragon Unit Crossed Swords (NeoGeo) The King of Dragons Knights of the Round Exvania Dungeon Magic Dungeons & Dragons: Tower of Doom Dungeons & Dragons: Shadow over Mystara Knights of Valour Knights of Valour 2 Romset: 3008 kb / 13 files / 1.13 zip $end $info=darktowr $mame 0.77 [Bryan McPhail] 0.68 [Bryan McPhail, David Haywood] NOTE: - Dark Tower conversion of Double Dragon. IC23 is replaced with a daughterboard containing a 68705 MCU. WIP: - 0.103u1: Changed visible area to 256x240. - 0.77: Correct HD63701 MCU clock speed to 1193181 Hz, VSync to 57.444855 Hz, palettesize to 512 colors and sound to mono - status good now! - 27th April 2003: Bryan McPhail fixed Dark Tower in the Double Dragon driver, it's now completely playable though coin inputs don't work perfectly. David Haywood fixed the visible area in Dark Tower. - 26th April 2003: David Haywood added two games on bootleg Double Dragon hardware but they don't work either. LEVELS: 50 (endless) Category: Platform 2 Recommended Games: Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 1075 kb / 23 files / 373.82 zip $end $info=darkwar $mame 0.37b10 [Mike Coates, Malcolm Lear] TODO: * Correct DAC sound WIP: - 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. Category: Defence Recommended Games: Cosmic Guerilla Galaxy Wars Space Guerilla Space Launcher Astro Invader Missile Command Arcade Classics (Missile Command II) New York New York Space Zap Colony 7 Demoneye-X Enigma 2 Orbitron Pleiads Satan's Hollow Satan of Saturn War of the Worlds Tactician Raiders Senjyo Son of Phoenix D-Con Alligator Hunt Romset: 37 kb / 13 files / 17.7 zip $end $info=darwin $mame 0.33b3 [Ville Laitinen] WIP: - 0.69: Satoshi Suzuki and David Haywood corrected sprite priority in brkthru and darwin and converted the driver to use tilemaps. - 18th May 2003: Satoshi Suzuki re-submitted the Darwin 4078 priority fix. - 12th March 2003: Satoshi Suzuki re-submitted Genpei Toumaden and Darwin 4078 graphics fixes. - 8th February 2003: SUZ resubmitted a Darwin 4078 sprite priority fix. - 16th November 2002: S. Suzuki fixed priority problems in Darwin 4078. - 21st October 2000: Shingo Suzuki fixed the Darwin 4078 speed and volume balance. - 0.36b2: Correct the clock speed of M6809 CPU1 and CPU2 to 1536000 Hz. Added red/green and blue component proms ($0, $100). - 3rd August 1999: Bryan McPhail added correct color PROMs to Darwin 4078. LEVELS: 16 (endless) Category: Terra Force Recommended Games: Super Real Darwin Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 345 kb / 14 files / 117 zip $end $info=dayto2pe $mame 0.101u5 [Ville Linde] WIP: - 5th November 2005: Guru - I got hold of a dump of Daytona 2 Power Edition, thanks to "m-3h" for dumping it from his machine, which was then passed onto the team and plugged into MAME by Ville. As an added bonus, this set also fixes a bad dump in the regular Daytona 2 romset. - 0.101u5: Added Daytona USA 2 Power Edition (Sega 1998). - 3rd November 2005: Ville Linde - Guru dumped Daytona USA 2 Power Edition and it's working. Romset: 172288 kb / 46 files / 82.9 zip $end $info=daytona $mame 0.87u1 [R. Belmont] WIP: - 0.101u5: R. Belmont fixed messed up sound in Daytona USA. - 0.93: Added clock parameter to the 2x MultiPCM sound (8MHz). - 0.87u2: R. Belmont patched Daytona busywait for the TGPs (not sure how it worked without this before) and properly mapped 'unplaced' ROMs for Daytona and Desert Tank. - 0.87u1: Added Daytona USA (Japan) and clones USA (Japan, To The MAXX) and (Japan, Turbo hack). - 12th January 2003: Guru - Arrived and dumped Dynamite Cop (Sega 1996, Model 2A-CRX version) and Daytona to the MAXX (Upgrade kit for Daytona). Thanks to Malcolm McKay. - 3rd September 2000: Guru - Dumped Daytona USA. Romset: 41408 kb / 36 files / 10.8 zip $end $info=daytona2 $mame 0.89u3 [R. Belmont] WIP: - 3rd April: Ville Linde - The good news is I figured out why the textures are not working in Daytona 2. The bad news is that there's not really a way to fix it. Turns out that the security board is used to decrypt a piece of code that sets up a table. This table contains all the information needed by the game to upload the textures to the 3D hardware. - 19th March: Ville Linde - Finally got Daytona USA 2: Battle on the Edge running in MAME. Supposedly some of the roms are bad, which might explain why it's not working good enough yet. The 3D is working, but is in wireframe at the moment because the game doesn't send any textures to the 3D hardware. Romset: 172288 kb / 46 files / 74.2 zip $end $info=dazzler $mame 0.37b10 [Mike Coates, Malcolm Lear] Possible Bugs: - Bonus points at the end of a level are not awarded correctly, as far as i can tell. Sometimes the game gives you more bonus than you have remaining on the counter, sometimes less (see inp file). dazzler070u5gre QTQuazar WIP: - 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 37 kb / 13 files / 20.4 zip $end $info=dblaxle $mame 0.53 [David Graves] WIP: - 0.53: Added Double Axle (US) and clone Power Wheels (Japan). LEVELS: 1-2 (time attack - demolition derby) Recommended Games: Drag Race Sprint 8 (play tag & chase) Max RPM Power Drive Car Jamboree Zeroize (Cassette) Demolition Derby Turbo Tag Romset: 8643 kb / 23 files / 4.22 zip $end $info=dblewing $mame 0.96 [Bryan McPhail] 0.84 [David Haywood] TODO: * Protection WIP: - 0.98u4: David Haywood fixed sprite rendering in Double Wings. Added Z80 (4MHz) CPU2, YM2151 (3.58MHz) and OKI6295 (7627 Hz) sound. - 0.96: Re-added Double Wings. - 0.95u6: This game was removed from MAME. - 0.95u5: Swapped cpu1 roms $0/1. - 22nd April 2005: David Haywood - Decrypted Double Wings. Another one of the Deco 102 games, this gets a bit further and runs through its attract mode quite well. - 15th May 2001: Guru - Purchased Double Wings from a PCB shop in Japan with the help of Team Japump in February. Romset: 3776 kb / 7 files / 1.94 zip $end $info=dblplay $mame 0.37b3 [Aaron Giles, Paul Leaman] WIP: - 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 368 kb / 25 files / 132 zip $end $info=dblpoint $mame 0.84 [David Haywood] WIP: - 0.86u2: Pierpaolo Prazzoli added missing button in Double Point. - 0.85: Added 'Difficulty' dipswitch. - 30th June 2004: David Haywood added Double Point to the Gumbo driver. Category: Shanghai 2 Recommended Games: Maya Rong Rong Twins One + Two Romset: 2048 kb / 7 files / 1.06 zip $end $info=dbreed $mame 0.104u4 [Pierpaolo Prazzoli] 0.36b7 [Nao] WIP: - 0.104u4: Pierpaolo Prazzoli added Dragon Breed (M81 pcb version). Rename (dbreed) to (dbreed72). - 24th April 2005: Mame Italian Forum - Kold666 bought Dragon Breed (Japan). - 0.36b7: Nao added Dragon Breed (Irem 1989) - M81 board. LEVELS: 6 Other Emulators: * M72 Recommended Games: Dragon Spirit Syvalion Saint Dragon Dragon Saber Black Heart Dragon Blaze Romset: 1472 kb / 12 files / 0.99 zip $end $info=dbz $mame 0.69a [R. Belmont] TODO: * Wanted: 317-0215/0217 FD1149 WIP: - 0.104u7: Pierpaolo Prazzoli updated the Dragonball Z games to use the K056832 chip emulation, fixing color offsets and priorities. - 0.75u1: El Condor correct dipswitches in Dragon Ball Z and added service mode. - 12th October 2003: El Condor submitted a fix for DIP switches in Dragonball Z. - 28th May 2003: R. Belmont fixed Dragon Ball Z, so it's fully playable with sound now. - 26th May 2003: David Haywood added Dragon Ball Z to the DBZ2 driver but it doesn't even boot because it fails the ROM tests. - 25th May 2003: Guru - Received Dragon Ball Z (Banpresto 1993) from Japan. Thanks to Karasu Tojo. LEVELS: 8 Recommended Games: Dragonball Z 2 Super Battle Dragon Bowl Dragon Ball Z V.R.V.S. Category: Fighter Recommended Games: Dragonball Z 2 Super Battle Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 18720 kb / 14 files / 3.28 zip $end $info=dbz2 $mame 0.62 [David Haywood] TEST MODE: - Flip the DIP and check an extremely complete test mode, it's beautiful for emulation. WIP: - 0.104u7: Changed description to 'Dragonball Z 2 - Super Battle'. Pierpaolo Prazzoli updated the Dragonball Z games to use the K056832 chip emulation, fixing color offsets and priorities. - 0.75u1: El Condor added service mode to Dragon Ball Z 2. - 0.69a: Correct audio Z80 CPU2 clock speed to 4MHz and VSync to 55Hz. - 15th December 2002: Angelo Salese fixed the Dragon Ball Z 2 tilemap positioning. - 30th August 2002: Stephane Humbert fixed the DIP switches and inputs in the Dragonball Z 2 Super Battle driver. - 29th August 2002: David Haywood added the background graphics to the Dragonball Z 2 Super Battle driver and is currently the leader in the contest of worst game ever emulated. - 24th August 2002: Angelo Salese submitted some color and sprite positioning fixes for the Dragonball Z 2 driver, but the background graphics still aren't emulated. - 2nd June 2002: David Haywood fixed the colors in Dragonball Z 2. - 1st June 2002: R. Belmont submitted a driver for Dragonball Z 2 appeared out of thin air. However, the background graphics aren't emulated and there are other problems as well. - 23rd July 2001: Guru - Dumped Dragonball Z 2 - Super Battle (Banpresto 1994). Thanks to Keferen for sending the PCB. LEVELS: 10 Recommended Games: Dragonball Z Dragon Bowl Dragon Ball Z V.R.V.S. Category: Fighter Recommended Games: Dragonball Z Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 21792 kb / 14 files / 4.31 zip $end $info=dbzvrvs $mame 0.74u2 [?] WIP: - 0.100u1: Anonymous fixed 'Dragon Ball Z V.R.V.S.' - Game now playable. Swapped gfx1 roms and gxf2 ($6, $800006). - 0.78: Changed description to 'Dragon Ball Z V.R.V.S.' Recommended Games: Dragon Bowl Dragonball Z Dragonball Z 2 Super Battle Romset: 22784 kb / 16 files / 7.35 zip $end $info=dcclub $mame 0.78 [Olivier Galibert] TODO: * Wanted: 317-0177 EPM5032 Category: Golf Recommended Games: Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 2304 kb / 6 files / 644.2 zip $end $info=dcclubfd $mame 0.88u7 [Chris Hardy, David Haywood] WIP: - 0.88u7: Added Dynamic Country Club (Floppy DS3-5000-09d, FD1094 317-0058-09d). - 19th November: David Haywood - Dynamic Country Club (US) is the first encrypted and running s24 disk game. Romset: 2064 kb / 4 files / 817 zip $end $info=dcheese $mame 0.79u1 [Pierpaolo Prazzoli] WIP: - 0.104u4: Correct sound1 roms addresses. - 0.99u1: Changed 68000 CPU1 clock speed to 14318180 Hz and M6809 CPU2 to 1.5MHz. - 0.98u4: Aaron Giles fixed Double Cheese - Game now playable. Changed BSMT2000 sound clock speed to 24MHz, visible area to 240x320 and gfx1/sound1 roms addresses and order. - 0.98u3: Aaron Giles made some progress with Double Cheese, still not playable. Changed visible area to 256x284, palettesize to 65534 and user1 roms addresses to $10000. - 29th January 2004: Pierpaolo Prazzoli sent in a very preliminary Double Cheese driver, it only decodes the graphics. Romset: 1952 kb / 12 files / 690 zip $end $info=dcon $mame 0.36b10 [Bryan McPhail] WIP: - 0.99u2: Pierpaolo Prazzoli improved the dcon driver, fixed sprites, sprites/tilemaps priorities and added wrap around and flipy in sprites. - 28th November 1999: Bryan McPhail fixed the sound in Raiden and D-Con. - 16th November 1999: Bryan McPhail sent in a driver for D-Con. LEVELS: 8 Category: Defence Recommended Games: Cosmic Guerilla Galaxy Wars Space Guerilla Space Launcher Astro Invader Missile Command Arcade Classics (Missile Command II) New York New York Space Zap Colony 7 Dark Warrior Demoneye-X Enigma 2 Orbitron Pleiads Satan's Hollow Satan of Saturn War of the Worlds Tactician Raiders Senjyo Son of Phoenix Alligator Hunt Romset: 4416 kb / 15 files / 1.02 zip $end $info=dday $mame 0.35b11 [Zsolt Vasvari] 0.31 [Zsolt Vasvari] TODO: * Correct colors NOTE: - Press button 1 to fire. Press and hold button 2 to determine the distance of the shot fired. - The lives dip switch appears to be labeled incorrectly. When it's set to 2, you get 5 lives, when it's set to 3, you get 6 lives, and so on. The extended play switch is incorrect as well, for example when it's set to 10,000, you get an extra life every 4,000 and every 10,000 points. Your score jumps to 20,000 as soon as you kill your first ememy. All occur if the last Unknown DIP is set to on. The 'bug' if there is one, is that this particular DIP is referenced in the Centuri licensed version (which has less buggy code). All the effects that occur when the Unknown DIP is set to on also occur if the Start with 20000 points switch is on in ddayc. El Condor Possible Bugs: - Once the score exceeds 98,000 points, you start receiving extra lives at an extremely rapid rate. The extra life music plays repeatedly, corrupting other sounds that are trying to play, and the remaining lives counter constantly flashes random symbols. Once you exceed 99,999 points, the score rolls back to 0 and you stop receiving extra lives. Note that in this game it's possible to LOSE points by letting the lifeboats reach the beach (each one loses 200 points). If you go below 0, it again wraps to 99,999, causing lives to be received again. dday077gre HotWax WIP: - 0.100: James Wallace updated D-Day dipswitches to use conditionals. - 0.77u2: Added 'Start with 20000 Pts' and better 'Lives' dipswitches. - 15th November 2003: El Condor fixed some inputs in D-Day and Cisco Heat. - 0.53: Correct gfx1/4 roms addresses and change d2_67.bin to a user1 rom. Correct palettesize from 512 to 256 colors. - 4th August 2001: Zsolt Vasvari converted D-Day to tilemap system and added shadow support to it. - 11th March 2000: Zsolt Vasvari wrote functions for global sound enable and modified MCR and D-Day drivers to use them. - 27th April 1999: Zsolt Vasvari made D-Day much faster. - 0.35b11: Zsolt Vasvari added original D-Day (Olympia) and made several fixes and improvements to D-Day. - 0.33b4: Zsolt Vasvari fixed sound in D-Day. Recommended Games: Guided Missile Red Alert Yamato Combat SDI - Strategic Defense Initiative Romset: 37 kb / 16 files / 17.6 zip $end $info=ddayjlc $mame 0.81 [Pierpaolo Prazzoli] WIP: - 0.102u1: Changed D-Day (Jaleco - set 2) to a clone of (Jaleco - set 1). - 0.102: Tomasz Slanina fixed D-Day - Game now playable. Added D-Day (Jaleco 1984) (set 2). Added Z80 (3MHz) CPU2 and 2x AY8910 (2MHz) sound. Correct user1/2 roms addresses. - 25th October 2005: Tomasz Slanina - Simulated protection and fixed some gfx bugs. TODO: Colors (dump proms) and GFX banking and fg/bg priority. Update: Fixed more gfx bugs. - 14th October 2005: Tomasz Slanina - Just got a D-Day PCB for rom redump, hardware analyse and protection break. - 0.88u5: Correct user1 roms addresses. - 12th November 2004: Tomasz Slanina - Added sprites, bg scroll, sound and DMA to D-Day. Game is not playable - wrong colors, bad bg data (problems with rom mapping/banking). It's typical early jaleco *weird* hardware (not as complicated as Exerion, but a bit more than Field Combat or Parallel Turn). - 30th March 2004: Pierpaolo Prazzoli sent in a preliminary driver for D-Day (Jaleco), but it also suffers from unemulated protection and crashes in the gameplay. - 22nd May 2003: Pierpaolo Prazzoli sent in a preliminary driver for D-Day (Jaleco) and Top Roller, but neither of them work at all. Recommended Games: D-Day (Jaleco) Guided Missile Tora Tora Red Alert Yamato Combat SDI - Strategic Defense Initiative Romset: 136 kb / 19 files / 45.7 zip $end $info=ddcrew $mame 0.92 [Charles MacDonald, Nicola Salmoria] 0.74u2 [?] TODO: * Wanted: 317-183/185/187/188/189 FD1094 CPUs Bugs: - Vertical line glitch during intro. This bug does not occur on v0.90. only after 90+. ddcrew095u2gre sjyune WIP: - 0.99: Nicola Salmoria and Chris Hardy fixed 1-bit errors in decryption keys for Crack Down and one for D.D.Crew (set 4, FD1094 317-0190) - Game now playable. - 0.95u2: Chris Hardy added FD1094 317-0190 key to D. D. Crew (set 4, World, 3 Player) - hangs when you select character, needs investigation. Chack'n added clone D. D. Crew (set 5, Japan, 2 Player, FD1094 317-0182). - 0.93: David Haywood fixed sound loading (cpu2 roms). - 0.92: Rename (ddcrew) to clone (ddcrewu), (ddcrewc) to (ddcrew), (ddcrewa) to (ddcrew1) and (ddcrewb) to (ddcrew2). - 0.90u4: Andreas Thorsen and Thierry added FD1094 317-0184 key to clone D.D.Crew (World, 2 Player, FD1094 317-0184). - 0.89u1: Added 317-unknown.key to D.D. Crew (World, 4 Player). Aaron Giles fixed column scroll (attract mode scrolls properly now) and cleaned up inputs in D.D. Crew. Added dipswitches 'Credits needed', 'Switch To Start', 'Coin Chute', 'Demo Sounds', 'Player Start/Continue' and 'Difficulty' - Game now playable. - 24th November 2004: Thierry Lescot - Dumped the cpus from D.D.Crew (Europe, 4 Player), Ryukyu and Bloxeed (system18, japan). - 0.89: David Haywood improved inputs in DDCrew, all 4 players can now be used, although only the service coin works. - 0.88u7: Aaron Giles makes D. D. Crew fully playable, but it requires inputs to be fixed (currently only service coin and controls for 1 player work). Change gfx3/4 to gfx1/2 and correct cpu2 roms addresses. - 0.88u3: Added new 317-0186.key - 0.88u1: Changed gfx1 roms to gfx3 and gfx2 to gfx4 and correct the roms addresses. - 28th October 2004: David Haywood - I've added some crude banking support to D.D. Crew and Clutch Hitter, improves some (but not all) gfx. - 0.88: Charles MacDonald and Nicola Salmoria added clones D. D. Crew (Europe, 2 Player, 317-0184), (Europe, 3 Player, 317-0187) and (Europe, 4 Player, 317-?). - 30th September 2004: Charles MacDonald - Here's D.D. Crew (System 18, 317-0186) decrypted and running. This game has a custom chip on the ROM board that adds a layer of abstraction to the regular sprite and tile banking controls. It may also be used for accessing program ROM contents with data shuffled around as a form of protection. The VDP seems to be heavily used, getting that hooked up will probably make for more interesting screenshots. I think this is why the bootleg D.D. Crew board had such a poor looking title screen, because the bootleggers just left out the VDP chip rather than copy it which would be a fairly difficult task. I'd bet the bootleg version of Alien Storm has no background graphics in the first person shooting stages for the same reason, even though the VDP setup code is still present. D.D. Crew pipes nearly all of the video data through the protection chip, so the game looks terrible even though it's running correctly. It also gets the address of some tables through the chip, which come out wrong and cause problems. The protection chip is programmable and has 16 registers that are updated during V-Blank, so it's not exactly simple. I tackled this game in a completely different way compared to what was done with Tetris. Instead of putting fragments of encrypted code together, I decrypted the entire ROM in each state that the game used. The 68000 emulator was modified to keep track of the decryption state and switch decrypted ROM images as needed. If a state is ever selected that has no corresponding table, the emulator exits gracefully and tells me what to dump next. Because the game actually works, this shows that current assumptions about how the decryption state is managed are correct. The upshot of this method is that you no longer have to identify all of the executable code in a game, just the states that are used. This can be determined by running the game in an emulator in the reset state, and dumping more data each time an unknown state comes up. D.D. Crew only uses 6 or so states, so analyzing disassemblies was all that was needed. I'll try to get the graphics fixed soon. The banking/protection chip will hopefully not be a problem, I have several System 18 boards with the same part and can run tests on it. - 18th September 2004: Charles MacDonald - Great news, I've been able to sucessfully decrypt any 16K block from D.D. Crew. It should be possible to decrypt the entire game at this point. Because D.D. Crew is so large, I'm going to work on Tetris first. The decryption state can be changed by the programmer at almost any point in the game's code, you have to trace through the code which is a tedious process. D.D. Crew changes the state a lot but only uses the same few arguments, so one solution would be to decrypt the entire ROM multiple times with different compares being used, and then patch together the correct parts. Tetris only changes the state four times in the startup code and doesn't do anything afterwards, making it a better choice to work with. - 16th September 2004: Charles MacDonald - Today I dumped about 512MB worth of tables for D.D Crew and was able to decrypt a reasonable portion of the startup code using a much smaller subset of that data. Also, comparisons between the Tetris CPU tests and D.D. Crew CPU show all the usual similarities; the direct opcodes are the same, PC relative instructions are missing, decryption repeats every 16K, etc. No surprises which is a good thing, I'd assume all other FD1094 CPUs work in the same way. A new finding is that within a 16K block, certain addresses (no relation to each other, seems random) have the same table output. So you don't get completely unique tables for every address within a 16K block. In theory this means a smaller set of tables would be needed per block, but there doesn't seem to be any apparent way to tell which addresses will decrypt identically. The D.D. Crew decryption was done using tables from $10000-$12000. The initial PC and SP don't come out correctly, even though they should work with table data from offsets $10000-$10007. At least determining the entry point is pretty easy to do, not being able to decrypt it (so far) will not be a problem for other games. - 18th March 2004: Charles MacDonald fixed Z80 clock (8.192 Mhz -> 8.00 MHz). - 0.74u2: Added DD Crew (Sega 19??) LEVELS: 7 Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 7560 kb / 20 files / 920 zip $end $info=ddenlovr $mame 0.66 [Nicola Salmoria] < Japan > WIP: - 0.104u8: Aaron Giles fixed colors in Don Den Lover. - 12th January 2006: Guru - A few packages arrived containing Don Den Lover (Korean bootleg). - 24th December 2005: Dumping Project - Our Korean contact has purchased a Don Den Lover (bootleg, dead PCB). - 1st March 2003: Nicola Salmoria sent in another update to the Don Den Lover / Rong Rong driver, fixing the graphics glitches and adding Quiz Channel Question which works fine except for some palette issues. - 24th February 2003: Nicola Salmoria fixed most of the graphics in Don Den Lover, but there are still a few graphics glitches. - 14th June 2001: Guru - Dumped Don Den Lover (Dynax). LEVELS: 5 Recommended Games: Gomoku Narabe Renju Syougi No Tatsujin - Master of Syougi (NeoGeo) Romset: 4096 kb / 9 files / 2.09 zip $end $info=ddonpach $mame 0.37b5 [Luca Elia] NOTE: - Suffers noticable slowdowns. "Dodonpachi slows down very noticably when things get a bit hectic on screen (which is very often), .. even as soon as a few seconds into the game. The emulation is reporting that it is able to keep up with the game (ie : a solid 60fps / 100%) .. .. the slowdown seems to come from the game itself and not the emulation". In the Cave games the slowdown is intentional. How on earth would you otherwise be able to dodge all the bullets flying on the screen and still kill enemies ;-) - Gridle - There are no DSWs. WIP: - 0.68: Brian Troha added clone DoDonPachi (International). - 0.57: Correct gfx1/2/3/4 roms order. - 0.37b13: Changed VSync to 57.550644Hz. - 0.37b10: Correct YMZ280B clock speed to 16934400 Hz. - 27th June 2000: Luca Elia added Dodonpachi and Guwange to the Cave driver. Aaron Giles sent in an update to the YMZ280B sound core with much better sound output. - 22nd June 2000: Aaron Giles sent in a preliminary YMZ280B sound core, adding sound to Dangun Feveron, ESP Ra.De. and Uo Poko. - 19th April 2000: Luca Elia sent in a Cave driver with support for Dangun Feveron, Esprade, Uo Poko and Dodonpachi. LEVELS: 6 Other Emulators: * Raine Category: Terra Force Recommended Games: DonPachi Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 19456 kb / 11 files / 7.58 zip $end $info=ddp2 $mame 0.90u2 [Guru] WIP: - 3rd November 2002: Guru - Do Donpachi II (Cave 2001) arrived from R. Belmont. Romset: 43280 kb / 11 files / 11.73 zip $end $info=ddragon $mame 0.37b5 [?] 0.33b3 [Carlos A. Lozano, Rob Rosenbrock, Phil Stroffolino, Ernesto Corvi] Bugs: - Clone ddragonb: The snare and bass drums in the music disappear when the little hand appears on the screen to tell you to move along. The drums don't come back after this happens. Update: Happens in ddragon (master set) too, drums reappear after game over. ddragonb36b12gre Foxster / Jonemaan Possible Bugs: - Barrels (eg. at the end of level 1) can be kicked by pressing the kick button (duh) when you are near. However, the barrels doesn't get kicked if you hold the button down, and you become invulnerable as long as you don't release the button. ddragon060gre [MK] WIP: - 8th January 2006: Bryan McPhail - Double Dragon has a crash which sometimes occurs at the very end of the game (right before the final animation sequence). It occurs because of a jump look up table: BAD3: LDY #$BADD; BAD7: JSR [A,Y]. At the point of the crash A is 0x3e which causes a jump to 0x3401 (background tile ram) which obviously doesn't contain proper code and causes a crash. The jump table has 32 entries, and only the last contains an invalid jump vector. A is set to 0x3e as a result of code at 0x625f - it reads from the shared spriteram (0x2049 in main cpu memory space), copies the value to 0x523 (main ram) where it is later fetched and shifted to make 0x3e. So.. it's not clear where the error is - the 0x1f value is actually written to shared RAM by the main CPU - perhaps the MCU should modify it before the main CPU reads it back? Perhaps 0x1f should never be written at all? If you want to trace this further please submit a proper fix! In the meantime I have patched the error by making sure the invalid jump is never taken - this fixes the crash (see ddragon_spriteram_r). - 0.77: Added clone Double Dragon (World). Correct HD63701 MCU clock speed to 1193181 Hz, VSync to 57.444855 Hz and sound to mono. - 3rd November 2003: Bryan McPhail fixed the video and interrupt timing in the Double Dragon driver and added the World version of Double Dragon. - 2nd September 2000: Nicola Salmoria fixed a 6309 bug which affected Fast Lane and Double Dragon. - 0.37b5: Added Double Dragon (Japan) and clone (US) with correct cpu2 mcu rom ($c000) and proms ($0, $100 - unknown). Replaced the 2x ADPCM with 2x MSM5205 (384000 Hz) sound. Remove Double Dragon (bootleg?). - 12th July 2000: Nicola Salmoria fixed the ADPCM sound frequency in Double Dragon and did some general cleanup in the driver. - 10th July 2000: Nicola Salmoria added correct MCU emulation to Double Dragon. - 0.36b9: Replaced audio CPU M6809 with HD6309 and correct YM2151 clock speed to 3579545 Hz. - 0.33b6: Nicola Salmoria added the dynamic palette to Double Dragon and Xain'd Sleena. LEVELS: 4 Movie: Double Dragon Genre: Karate, Fantasy Year: USA 1994 Director: James Yukich Studio: ? Cast: Mark Dacascos, Scott Wolf, Julia Nickson, Alyssa Milano, Robert Patrick, Kristina Wagner Category: Street Fighter Recommended Games: Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 1105 kb / 23 files / 522 zip $end $info=ddragon2 $mame 0.37b15 [Guru] 0.33b3 [Carlos A. Lozano, Rob Rosenbrock, Phil Stroffolino, Ernesto Corvi] WIP: - 0.97u1: Pierpaolo Prazzoli fixed misplaced graphics in Double Dragon II. - 0.37b16: Re-added clone Double Dragon II - The Revenge (US). - 0.37b15: Added Double Dragon II - The Revenge (World) and remove Double Dragon II - The Revenge. - 20th May 2001: Guru added the World version to the Double Dragon 2 driver. - 0.37b5: Added prom ($0 - unknown (same as ddragon)). - 0.36b9: Correct YM2151 clock speed to 3579545 Hz. LEVELS: 4 Category: Street Fighter Recommended Games: Double Dragon Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 1569 kb / 18 files / 732 zip $end $info=ddragon3 $mame 0.36b10 [Carlos A. Lozano, Richard Bush, Bryan McPhail] Bugs: - OKI volume is too low in MAME (see PCB recording). ddragon30104u7gre1 Twisty / Stefan Lindberg - There's something wrong here. If you listen to the pcb recording, the voice that says "Double Dragon 3 - the Rosetta Stone" starts when the background tune hits its highest note. MAME currently plays this voice too early, even though the frequencies of the YM2151 & the OKI are correct (actually, the OKI sounds a little fast compared to the recording. Sounds like it should be set at 8000khz instead of 8500, but the voice still plays too early even if you make this adjustment). Adjusting the frame rate from 60hz to around 57.5ish (and I note the original Double Dragon ran at 57.44, so it could be that) fixes the problem. I don't know whether this is the correct solution or not, but as it stands MAME is incorrect, and this should be noted as a bug. ddragon30104u7gre2 Machone WIP: - 0.97u4: Mamesick adjusted volume balance in Double Dragon 3. - 0.97u1: Pierpaolo Prazzoli fixed tilemaps and sprites in Double Dragon 3. - 16th November 2003: Curt Coder fixed input ports in the Double Dragon 3 driver. - 0.60: Added prom ($0). - 27th May 2001: David Haywood fixed Double Dragon 3 from skipping through the cut scenes. - 20th November 1999: Phil Stroffolino fixed the input ports in Double Dragon 3 and Combatribes. - 14th November 1999: Bryan McPhail fixed Double Dragon 3. - 0.36b10: Added Double Dragon 3 - The Rosetta Stone and clone (bootleg). - 13th November 1999: Phil Stroffolino sent in WIP drivers for Thief, Shanghai Kid and Double Dragon 3, but none of them are working. LEVELS: 5 Other Emulators: * Raine Category: Street Fighter Recommended Games: Double Dragon Double Dragon II Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 4289 kb / 30 files / 1.77 zip $end $info=ddribble $mame 0.35b11 [Manuel Abadia] WIP: - 0.95: Aaron Giles fixed crash in Double Dribble. - 0.93: Added audio RC_Filter. - 0.37b14: Tatsuyuki Satoh improved speech in Double Dribble. - 29th March 2000: Manuel Abadia added cocktail support to Double Dribble. - 0.35: Correct all M6809 clock speeds to 1536000 Hz and the YM2203 to 3.58MHz. - 28th June 1999: Tatsuyuki Satoh fixed the VLM5030 and RC filter interface in Double Dribble. Manuel Abadia added coin counters and some little fixes to the same driver. - 10th May 1999: Tatsuyuki Satoh sent in a MUCH better version of the VLM5030 software emulator, but it is not yet quite as good as the samples. - 13th April 1999: Nicola added the correct colors to Double Dribble and fixed FM sounds. Tatsuyuki Satoh and Ernesto Corvi added VLM5030 support for the Double Dribble driver. - 12th April 1999: Ernesto Corvi sent in the Double Dribble driver made by Manuel Abadia, which only lacks colors and VLM5030 emulation. ARCADE RELEASE: Double Dribble (Konami) - 1987/Jan/29 Category: Basketball Recommended Games: Double Dribble (PlayChoice-10) Basketball Fighting Basketball Super Basketball Jump Shot Dunk Shot Magic Johnson's Fast Break (Arcadia) Arch Rivals Punk Shot Rim Rockin' Basketball NCAA Basketball (Nintendo Super System) NBA Jam NBA Hangtime Run and Gun Street Hoop (NeoGeo) Hard Dunk Super Slams Dunk Mania Capcom Sports Club (Basketball) NBA Play By Play Romset: 1025 kb / 11 files / 348 zip $end $info=ddsom $mame 0.71u2 [Razoola, kenJi] 0.55 [Razoola, walk, Fogueman, Corvus, Koiote, pos_ch, GuErRa, Cybertoy, Ramafan, Kaervek, Indeep, bcn123456, Bad_CRC, Miyamoto] 0.37b15 [Razoola, KevinDO] WIP: - 0.99u7: Added clone Dungeons & Dragons: Shadow over Mystara (Euro 960223). Rename (ddsomr1) to (ddsomr2). - 0.72: Added user1 roms ($0, 80000) - Game now playable. - 1st August 2003: Razoola - Released XOR 112 for D&D: Shadow over Mystara (Euro 960619) donated by kenJi. - 0.71u2: Added Dungeons & Dragons: Shadow over Mystara (Euro 960619). - 24th June 2003: Razoola - Released XOR 111 for D&D: Shadow over Mystara (Japan 960619) donated by Real & Tormod. - 3rd June 2003: Razoola - Released XOR 110 for D&D: Shadow over Mystara (Asia 960619). Dedicated to all money donators. - 3rd July 2002: Razoola - Released XOR 92 for D&D: Shadow over Mystara (USA 960619) donated by Dr. MAD. - 1st May 2002: Razoola - Released XOR 91 for Dungeons & Dragons (Hispanic 940125) donated by Fogueman, Corvus, Koiote, pos_ch, GuErRa, Cybertoy, Ramafan, Kaervek, Indeep, bcn123456, Bad_CRC and Miyamoto. - 0.59: Added clones Dungeons & Dragons: Shadow over Mystara (US 960619) and (Hispanic 940125). Rename (ddsomu) to (ddsomur1). - 0.55: Added Dungeons & Dragons: Shadow over Mystara (Euro 960209) and clone (Asia 960619). - 12th September 2001: Razoola - Released XOR 56 for D&D: Shadow over Mystara (Euro 960209) donated by walk, Fogueman, Corvus, Koiote, pos_ch, GuErRa, Cybertoy, Ramafan, Kaervek, Indeep, bcn123456, Bad_CRC and finally Miyamoto. - 0.53: Added clone Dungeons & Dragons: Shadow over Mystara (Japan 960619). - 0.37b15: Added Dungeons & Dragons: Shadow over Mystara (US 960209) and clone Dungeons & Dragons: Shadow over Mystara (Japan 960206). - 11th May 2001: Razoola - Released XOR 34 for D&D: Shadow over Mystara (USA 960209) donated by KevinDO. - 9th April 2001: Razoola - Released XOR 28 for D&D: Shadow over Mystara (Japan 960206) donated by B,B2001. LEVELS: 10 Other Emulators: * Calice * Final Burn * Nebula * Raine Category: Knights Recommended Games: Dungeons & Dragons: Tower of Doom Warlords Demons and Dragons Cavelon Dragon's Lair Knightmare Dragon Buster Ghosts'n Goblins Ghouls'n Ghosts Ghouls'n Ghosts (Mega-Tech) Vs. Castlevania Castlevania (PlayChoice-10) Cadash Dragon Unit Dark Seal Crossed Swords (NeoGeo) The King of Dragons Knights of the Round Exvania Wizard Fire Dungeon Magic Knights of Valour Knights of Valour 2 Romset: 34048 kb / 22 files / 17.38 zip $end $info=ddtod $mame 0.56 [Razoola, Fogueman, Corvus, Koiote, pos_ch, GuErRa, Cybertoy, Ramafan, Kaervek, Indeep, bcn123456, Bad_CRC, Miyamoto] 0.37b12 [Paul Leaman, Razoola, Glenn Doiron] WIP: - 0.96u3: Razoola added clone Dungeons & Dragons: Tower of Doom (Euro 940113). - 0.86u2: Added clone Dungeons & Dragons: Tower of Doom (Japan 940125). Rename clone (ddtodj) to (ddtodjr1). - 24th August 2004: Razoola - Released XOR 115 for D&D: Tower of Doom (Japan 940125) donated by Sergio T. - 0.57: Replaced user1 roms fakes ($0, $80000, $100000) with new dumps (status good now). - 14th November 2001: Razoola - Released XOR 67 for D&D: Tower of Doom (Euro 940412) donated by Fogueman, Corvus, Koiote, pos_ch, GuErRa, Cybertoy, Ramafan, Kaervek, Indeep, bcn123456, Bad_CRC and finally Miyamoto. - 0.56: Added Dungeons & Dragons: Tower of Doom (Euro 940412). Rename (ddtodr1) to (ddtodur1). - 7th May 2001: Razoola - Released XOR 33 for D&D: Tower of Doom (Japan 940113) donated by Applause. - 0.37b12: Added Dungeons & Dragons: Tower of Doom (US 940125) and clones (Asia 940113), (Japan 940113) and (Japan 940113) set 1. - 2nd February 2001: Razoola - Released XORs 7 and 8 for D&D: Tower of Doom (940113) and (940125) donated by Glenn Doiron. Other Emulators: * Calice * Nebula * Raine LEVELS: 8 Category: Knights Recommended Games: Dungeons & Dragons: Shadow over Mystara Warlords Demons and Dragons Cavelon Dragon's Lair Knightmare Dragon Buster Ghosts'n Goblins Ghouls'n Ghosts Ghouls'n Ghosts (Mega-Tech) Vs. Castlevania Castlevania (PlayChoice-10) Cadash Dragon Unit Dark Seal Crossed Swords (NeoGeo) The King of Dragons Knights of the Round Exvania Wizard Fire Dungeon Magic Knights of Valour Knights of Valour 2 Romset: 20608 kb / 19 files / 10.37 zip $end $info=ddungeon $mame 0.77 [Bryan McPhail] 0.74u2 [David Haywood] NOTE: - Dangerous Dungeons conversion of Double Dragon. IC23 is replaced with a daughterboard containing a 68705 MCU. WIP: - 0.103u1: Changed visible area to 256x240. - 0.77u2: Added 'Lives' and 'Difficulty' dipswitches and set year to 1992. - 0.77: Correct HD63701 MCU clock speed to 1193181 Hz, VSync to 57.444855 Hz, palettesize to 512 colors and sound to mono - status good now! - 3rd November 2003: Bryan McPhail fixed the video and interrupt timing in the Double Dragon driver and fixed Dangerous Dungeons. - 17th October 2003: Guru - Received a Dangerous Dungeons PCB and dumped the 68705 microcontroller on it. Thanks to Pelle for grabbing the PCB from EBay. - 14th May 2002: David Haywood added Toffy, Super Toffy and Dangerous Dungeons to the Double Dragon driver, but Dangerous Dungeons isn't playable. Category: Maze (Digging) Recommended Games: Robby Roto Dig Dug Dig Dug - Namco Classics Collection Vol.2 Dig Dug II Zig Zag Performan Gold Bug Digger (CVS) Mr. Do! Neo Mr.Do! The Pit Wiping Calorie Kun vs Moguranian Diamond Run Boulder Dash Boulder Dash (Cassette) Boulder Dash (Max-A-Flex) Toffy Super Toffy Romset: 403 kb / 14 files / 157.85 zip $end $info=ddux $mame 0.88 [Charles MacDonald, Nicola Salmoria] 0.34b4 [Phil Stroffolino] TODO: * Wanted: 317-0094 FD1094 CPU WIP: - 0.99u9: Arzeno Fabrice and David Haywood added clone Dynamite Dux (set 1, 8751 317-0095). - 0.89u2: Added uPD7759 sound. - 0.88u3: Added new 317-0096.key - 0.88u2: Added correct gfx2 roms to Dynamite Dux (317-0096). - 31st October 2004: MASH - Fixed Dynamite Dux (317-0096) gfx and sound. Game now playable. - 0.88: Charles MacDonald and Nicola Salmoria added Dynamite Dux (317-0096). - 0.72u1: Correct cpu2 roms addresses. STORY: - One day Lucy was playing with her pets Bin and Pin in a beautiful flower garden. Then suddenly an evil black shadow appeared and changed into "Achacha the Great" while they were watching. Lucy started and frightened, was kept in a miracle ball and taken away to the Achacha World by "Achacha the Great"! Therefore Bin and Pin rose up and ventured into the Achacha World to rescue her. LEVELS: 6 Other Emulators: * Calice * System 16 Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 1256 kb / 13 files / 521.3 zip $end $info=deadang $mame 0.67 [Bryan McPhail, David Haywood] WIP: - 30th September 2005: Dumping Project - Our Japanese contact won a Tecmo 'Lead Angle' (licensed version of "Dead Angle") PCB in Yahoo! Japan auctions. - 0.96u1: Aaron Giles added ADPCM utilities to sound\OKIM6295.c to correct hook up the sound in the Seibu games. Replaced the 2x MSM5205 sound with 2x Custom (8000 Hz). - 0.94u1: Aaron Giles fixed Dead Angle crashing. Added second YM2203 (3579545 Hz) sound. - 0.93: Replaced YM2203 and 2x ADPCM sound with 2x MSM5205 (384000 Hz). - 0.76u2: Added 2x ADPCM sound chips. - 30th October 2003: R. Belmont added ADPCM sounds to Cabal and Dead Angle / Gang Hunter, with thanks to Jarek Burczynski for decrypting the sample ROMs. David Haywood added Gang Hunter, a Dead Angle clone, but it doesn't work because the controls are not emulated correctly. - 0.67: Added Dead Angle and clone Gang Hunter (Spain). - 28th March 2003: Bryan McPhail sent in a driver for Dead Angle and David Haywood fixed one of the graphics planes in it. PLAY INSTRUCTIONS: - Don't stand in front of the enemy. Move up, down, left and right. - Hide behind the obstacles and stay clear of bullets. - One grenade is worth twenty bullets. - Shoot'm and get the extra power. LEVELS: 9 Category: Shooting 2 Recommended Games: Empire City: 1931 Turkey Shoot Crackshot Hogan's Alley Hogan's Alley (PlayChoice-10) N.Y. Captor Shoot Out Blasted Vs. Freedom Force Who Dunit Beast Busters Steel Gunner Steel Gunner 2 Lethal Enforcers Under Fire Locked 'n Loaded Point Blank Point Blank 2 Target Hits Crypt Killer Lethal Justice Police Trainer Sharpshooter Tut's Tomb Romset: 2792 kb / 21 files / 758 zip $end $info=deadconx $mame 0.37b5 [David Graves, Nicola Salmoria] WIP: - 25th August 2000: David Graves improved the Taito F2 zooming graphics in Football Champ, Metal Black and Dead Connection. - 8th August 2000: Nicola Salmoria implemented zooming tilemap functionality for Dead Connection, Football Champ and Metal Black. - 29th July 2000: David Graves fixed the text colors in Dead Connection. - 0.37b5: Added Dead Connection (World) and clone (Japan). - 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. LEVELS: 8 Other Emulators: * Raine Category: Cops Recommended Games: Cops'n Robbers Time Limit Cop 01 Street Heat Jail Break APB - All Points Bulletin Chase H.Q. Special Criminal Investigation Super Chase Round Up 5 - Super Delta Force Gang Busters Narc Robocop Robocop 2 Robocop 3 (Nintendo Super System) Crime City E-Swat Cyber Police ESWAT (Mega-Tech) A.B. Cop Gunbuster Lucky & Wild Virtua Cop Virtua Cop 2 Judge Dredd Armed Police Batrider Romset: 5184 kb / 10 files / 1.84 zip $end $info=deadeye $mame 0.33b6 [Juergen Buchmueller] WIP: - 0.36b7: Added Custom sound. - 0.35b6: Correct palettesize from 16 to 254 colors. - 0.35b3: Howie Cohen added hiscore save in Dead Eye. Category: Shooting Recommended Games: Desert Gun Dog Patch Safari Triple Hunt Clay Shoot Yosaku To Donbei Balloon Bomber Carnival King & Balloon Tranquilizer Gun Mole Attack Monkey Mole Panic Animalandia Jr. Pooyan Great Guns Razzmatazz Duck Hunt Duck Hunt (PlayChoice-10) Clay Pigeon Vs. Gumshoe Hit 'n Miss Egg Venture One Shot One Kill Romset: 10 kb / 10 files / 7.81 zip $end $info=dealer $mame 0.74u2 [Pierpaolo Prazzoli] TODO: * Rom decryption WIP: - 0.74u2: Added The Dealer - bad rom or bad decryption. - 28th September 2003: Pierpaolo Prazzoli added The Dealer to the Epos driver (doesn't work). Romset: 32 kb / 5 files / 15.6 zip $end $info=decathlt $mame 0.74u2 [?] $end $info=decocass $mame BIOS: Cassette System (DECO 1981) BIOSSETS: rms8.cpu dsp3.p0b & dsp3.p1b ROMS: rms8.cpu (cpu1 $f000 - 4k) dsp3.p0b (cpu1 $f000 - 2k) dsp3.p1b (cpu1 $f800 - 2k) rms8.snd (cpu2 $f800 - 2k) cass8041.bin (cpu3 $0 - 1k) dsp8.3m (prom $0 - 32) dsp8.10d (prom $20 - 32) rms8.j3 (prom $40 - 32) $end $info=defender $mame 0.24 [Marc LaFontaine] SETUP and TEST MODE: - The first time you run the game, it will say '01 0000 COINS LEFT'. To proceed, just hit F3. - Press F2 for Test-Mode - Press F1 + F2 for Bookkeeping/Setup WIP: - 0.95u3: Changed visible area to 294x239 and a cpu1 rom address ($16000) in Defender. - 0.94u2: Pierpaolo Prazzoli added clone Star Trek (Defender bootleg). - 0.92: HIGHWAYMAN added proms ($0, $200 - video inversion for cocktail table). - 0.86u3: Pierpaolo Prazzoli added Zero (bootleg of Defender). - 0.84u6: Aaron Giles removed hacky cheat controls from Defender/Stargate. - 0.84: David Haywood added cloned Tornado? (bootleg set 1) and (bootleg set 2). - 0.74u2: Added clone Defender ? (bootleg). - 11th January 2003: Angelo Salese fixed the crash in Jeutel's Defender and cleaned up the decryption in it. - 24th August 2001: HIGHWAYMAN submitted a clone of Defender called Defense. - 0.36RC1: Added clone Defender (White label). - 0.35b2: Nicola Salmoria added clone Defender (Green label). Correct M6809 CPU1 clock speed to 1MHz. - 0.34b7: Nicola Salmoria added clone Defense Command. - 0.30: Maurizio Zanello added alternate controls in Defender and Stargate, to control the ship using the standard 8-way directional controls instead of up/down/reverse/thrust. Available only when the -cheat option is specified. - 0.24: Marc LaFontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. Other Emulators: * HiVE * JAE * Retrocade Category: Defender Recommended Games: Malzak Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 29 kb / 14 files / 22.5 zip $end $info=demndrgn $mame 0.95 [Frank Palazzolo] TODO: * Missing audio board WIP: - 0.96u1: Fixed wrong mapped input (P1 uses P2 fire buttons). - 0.95: Added Demons and Dragons (prototype). - 19th March 2005: Frank Palazzolo - It's playable now. It's got robotron-style movement, with seperate controls for moving and firing. Moving actually uses an analog joystick, which can allow speed control, but I haven't actually hooked that up yet. The only thing that's really missing is sound. It writes sample numbers to a port, so there must have been an additional audio board. Hopefully we can dig up more info on this, if the board and/or ROM images still exist anymore. - 18th March 2005: Frank Palazzolo - Well, as it turns out - the one piece of Professor Pacman hardware that I didn't emulate is used by D&D. The good news is - I got it working tonight! Now profpac passes all self-tests, and demndrgn runs into the game portion. I need to map the controllers and dips now, since I can't control the player yet. Right now there is no sound, but it sure seems like it was supposed to have speech! There is a part where a wizards head fills the screen, and his lips move. I wonder what's up with that? - 17th March 2005: Frank Palazzolo - Demons and Dragons is a prototype game that is supposed to run on Professor Pacman hardware, or something very similar. I got it run a little bit...but it's not playable yet. PLAY INSTRUCTIONS: - Avoid the killer dragon. - Stop the flying dragons from burning the castle. - Throw magic missiles at other evil creatures. - Stop the dreaded troll. - Grab all 3 keys in 1 wave to free the princess. - Beware of dark surprises. Category: Knights Recommended Games: Warlords Cavelon Dragon's Lair Knightmare Dragon Buster Ghosts'n Goblins Ghouls'n Ghosts Ghouls'n Ghosts (Mega-Tech) Vs. Castlevania Castlevania (PlayChoice-10) Cadash Dragon Unit Dark Seal Crossed Swords (NeoGeo) The King of Dragons Knights of the Round Exvania Wizard Fire Dungeon Magic Dungeons & Dragons: Tower of Doom Dungeons & Dragons: Shadow over Mystara Knights of Valour Knights of Valour 2 Romset: 104 kb / 13 files / 49 zip $end $info=demoderb $mame 0.28 [Christopher Kirmse, Aaron Giles, Brad Oliver] SETUP: - Press F2 before initial screen to configure Track=Steer player 1 CTRL=Accelerate forward ALT=Accelerate backward WIP: - 0.98u1: Added Z80 (2MHz) CPU2, correct M6809 CPU3 clock speed to 2MHz, changed cpu2 roms to cpu3 and added prom ($0 - from shollow). Added 2x AY8910 (2MHz) sound and changed to 3 channels. - 0.56: Rename (destderb) to (demoderb) and clone (destderm) to (demoderm). - 0.53: Correct palettesize from 128 to 64 colors. - 0.36b6: Aaron Giles added clone Demolition Derby (2-Player Mono Board Version). - 0.35b13: Bret Wallace added sound in Demolition Derby. Replaced the Z80 CPU2 with a M6809 (2250000 Hz) and the 2x AY-8910 with 1xDAC sound. Added correct cpu2 roms ($c000, $e000). Other Emulators: * Retrocade Recommended Games: Turbo Tag Drag Race Sprint 8 (play tag & chase) Max RPM Power Drive Car Jamboree Zeroize (Cassette) Double Axle Romset: 209 kb / 16 files / 62.9 zip $end $info=demon $mame 0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] NOTE: - Demon was created on Cinematronics' vector hardware by Rock-Ola. The flickering is normal. WIP: - 0.87u3: Aaron Giles fixed sound in Demon (was seriously wrong). - 0.78u2: Correct cpu1 rom addresses to $0 and $2000. - 0.56: Pete Ashdown made overlay for Demon. - 0.37b2: Added audio Z80 CPU2, 3x AY-8910 (3579545 Hz) and cpu2 sound rom. Correct palettesize from 256 to 33024 colors. - 20th April 2000: Zsolt Vasvari added sound to Demon. - 0.35RC2: Mathis Rosenhauer fixed crashes in Demon. - 21st June 1999: Mathis Rosenhauer did some fixes to Cinematronics games, for example Demon doesn't crash anymore. Other Emulators: * Cinelator * CINEMU * Retrocade Recommended Games: Berzerk Frenzy Wizard of Wor Boxing Bugs Venture Warp & Warp Black Widow Kram Leprechaun Naughty Boy Robotron Tazz-Mania Wacko Mazer Blazer Screw Loose Inferno Wiz Warz Nitro Ball Smash T.V. Exvania Ultraman Club - Tatakae! Ultraman Kyoudai!! Romset: 21 kb / 11 files / 15.6 zip $end $info=demoneye $mame 0.74u2 [Pierpaolo Prazzoli] TODO: * Graphics and colors (unknown PROMS) * Sound WIP: - 0.74u2: Added Demoneye-X (gfx problems, no sound). - 1st October 2003: Pierpaolo Prazzoli added Demoneye-X to the Red Alert driver (it's missing sound and has wrong colors). LEVELS: 1 (endless) Category: Defence Recommended Games: Cosmic Guerilla Galaxy Wars Space Guerilla Space Launcher Astro Invader Missile Command Arcade Classics (Missile Command II) New York New York Space Zap Colony 7 Dark Warrior Enigma 2 Orbitron Pleiads Satan's Hollow Satan of Saturn War of the Worlds Tactician Raiders Senjyo Son of Phoenix D-Con Alligator Hunt Romset: 33 kb / 10 files / 19.1 zip $end $info=demonwld $mame 0.57 [Brian A. Troha] 0.35RC2 [Darren Olafson] WIP: - 0.103u3: Corrado Tomaselli added clone Demon's World / Horror Story (first edition). - 0.99u8: Pierpaolo Prazzoli fixed the Toapan sprite drawing, this fixes the first boss when it's dying. - 0.97u1: SUZ and Mamesick fixed sync rate in Demon's World. Changed VSync to 55.161545 Hz. - 0.80: Correct TMS32010 audio clock speed to 3.5MHz. - 0.79: Correct cpu3 roms addresses. - 25th November 2002: SUZ fixed a graphics bug in Demon's World. - 0.57: Added the original Toaplan version of 'Demon's World / Horror Story'. The (Taito license) version is clone demonwl1 now. - 5th August 2001: Brian A. Troha added another version of Demon's World to the Toaplan driver. - 0.37b6: Correct cpu3 rom (Co-Processor TMS320C10 MCU code) addresses to $8001 and $8000. - 0.36b11: Added TMS320C10 MCU and cpu3 dsp roms and 2x proms. - 17th June 1999: Darren Olafson sent in a driver with Demon's World and Rally Bike, but they still have some glitches. - 18th June 1999: Marco fixed the dips in Demon's World and Rally Bike. - 29th May 1999: Darren Olafson has made some cleanup on the Toaplan driver and also included a work-in-progress driver for Demon's World. - 20th May 1999: Darren Olafson sent some pictures from a work-in-progress Demon's World driver. LEVELS: 1 Other Emulators: * Raine * Shark Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 1317 kb / 15 files / 437 zip $end $info=dendeg $mame 0.81u4 [Guru] WIP: - 0.97u5: Ville Linde added very basic 68040 support to the 68000 core. Replaced 68020 with 68040, added MC68HC11 (4MHz) MCU and changed visible area to 512x384. - 0.81u4: Added Densya De Go and clone Densya De Go Ex. - 15th January 2004: Guru - Densya de Go EX (Taito 1997, System JC hardware) arrived from Japan. Romset: 43840 kb / 28 files / 17.15 zip $end $info=dendeg2 $mame 0.81u4 [?] WIP: - 0.97u5: Ville Linde added very basic 68040 support to the 68000 core. Replaced 68020 with 68040, added MC68HC11 (4MHz) MCU and changed visible area to 512x384. - 0.81u4: Added Densya De Go 2 and clone Densya De Go 2 Ex. Romset: 52032 kb / 32 files / 25.06 zip $end $info=denjinmk $mame 0.79 [Guru] TODO: * Protecttion WIP: - 15th January 2004: Guru - Denjin-Makai (Banpresto 1994, on Legionairre hardware) arrived from Japan. Category: Warriors Recommended Games: Guardians / Denjin Makai II Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 9153 kb / 17 files / 3.53 zip $end $info=depthch $mame 0.33b5 [Al Kossow] Samples required WIP: - 0.98u3: Changed CPU from Z80 to 8080. - 0.75: Added clone Sub Hunter - the LOW_NIBBLED roms Dp10 ($0400) and Dp11 ($0c00) are being dumped wrong, they where repaired with the Depth Charge sets. - 6th October 2003: Stefan Jokisch added Sub Hunter, a clone of Depthcharge, to the vicdual driver. - 0.74u2: Added clone Depthcharge (older). - 27th September 2003: MASH added a clone of Depthcharge. - 0.36b5: Added 5 samples (sonar, sonarena, spray, longex, shortex.wav) and 2x user1 roms ($0, $20) - 3rd September 1999: Zsolt Vasvari sent in a nice update to the Vicdual driver, for example Depth Charge now has samples. Category: Submarine Recommended Games: Sea Wolf Sea Wolf II Destroyer Subs Dodgem Wolf Pack Fire One Invinco / Deep Scan HeliFire N-Sub Navarone Polaris Tomahawk 777 Battle of Atlantis Mariner Subroc3D Battle Cruiser M-12 The Deep Sauro Battle Shark In The Hunt Romset: 7 kb / 8 files / 4.65 zip $end $info=deroon $mame 0.74u2 [?] WIP: - 24th February 2005: Guru - Deroon Dero Dero arrived, purchased by Randy on eBay. Thanks to all that chipped-in for donations. - 17th December 2004: Dumping Project - Randy have won on eBay a 'Deroon Dero Dero' PCB for trojaning. - 0.83: Changed gfx1 roms to gfx2/3 roms and changed visible area to 336x256 and palettesize to 2049 colors. - 0.74u2: Added Deroon DeroDero. Romset: 15104 kb / 12 files / 3.69 zip $end $info=desert $mame 0.87u1 [R. Belmont] WIP: - 0.93: Added clock parameter to the 2x MultiPCM sound (8MHz). - 0.87u2: R. Belmont added Martin Marietta co-credit for Desert Tank and properly mapped 'unplaced' ROMs for Daytona and Desert Tank. Romset: 30080 kb / 28 files / 8.24 zip $end $info=desertbr $mame 0.89u4 [Gerald] TODO: * Wanted: 317-0194/0195 FD1094 CPUs NOTE: - The coin slot #1 (5 key) doesn't actually add credits to the game, although it *does* play a credit added sound ingame when pressed. Only coin slot #2 (6 key) and coin slot #3 (7 key) work correctly. This is not really a bug as it is accurately documenting the hardware. It's more of a limitation of MAME not having dynamic inputs. The current setting is necessary because if the DIP setting is changed to individual coin chute, coin1 becomes the player1 coin. An alternate solution might be to make individual coin chute the default setting. BSR WIP: - 0.95u6: Fixed coins and changed 'Unknown' dipswitch to 'Unused'. - 0.90u4: Aaron Giles added P3 start button to Desert Breaker. - 0.90: Aaron Giles, Gerald and Thierry fixed sound in Desert Breaker with new roms. - 0.89u5: Aaron Giles renamed (dbrkr) to (desertbr). Added dipswitches 'Credits to Start', 'Demo Sounds', 'Play Mode', 'Coin Chute', 'Start Button' and 'Difficulty'. - 0.89u4: Gerald added Desert Breaker (FD1094 317-0196). - 10th December 2004: Gerald - Redumped the Desert Breaker gfx roms from another board, it looks much better now. - 8th December 2004: Gerald - Dumped Desert Breaker (including CPU key) but some of the tile roms are bad reads. LEVELS: 3 Category: Army Fighter 2 Recommended Games: Borderline Front Line Commando Field Combat Ikari Warriors Ikari III - The Rescue Jackal Land Sea Air Squad Mighty Guy Guerrilla War Heavy Barrel Rescue Raider Thundercade Time Soldiers Gain Ground Caliber 50 Mercs Gulf Storm Thunder Zone Ninja Commando Total Carnage Gundhara Shock Troopers Shock Troopers - 2nd Squad Romset: 15112 kb / 20 files / 3.32 zip $end $info=desertgu $mame 0.36RC2 [Zsolt Vasvari] TODO: * Add sound/samples WIP: - 8th May 2000: Zsolt Vasvari fixed Desert Gun and Blue Shark. - 7th March 2000: Zsolt Vasvari added Desert Gun and Shuffleboard to the 8080bw driver. Other Emulators: * Laser Category: Shooting Recommended Games: Dog Patch Safari Triple Hunt Dead Eye Clay Shoot Yosaku To Donbei Balloon Bomber Carnival King & Balloon Tranquilizer Gun Mole Attack Monkey Mole Panic Animalandia Jr. Pooyan Great Guns Razzmatazz Duck Hunt Duck Hunt (PlayChoice-10) Clay Pigeon Vs. Gumshoe Hit 'n Miss Egg Venture One Shot One Kill Romset: 8 kb / 4 files / 5.87 zip $end $info=desertwr $mame 0.62 [David Haywood, Paul Priest, Stephane Humbert] WIP: - 0.77u3: R. Belmont added YMF271 sound core plus very preliminary hook up in ms32.c (only Desert War makes any sound at all and it doesn't really seem to be anytihng like correct, this is probably due to a combination of z80 communication and banking issues). Added audio Z80 CPU2 (4MHz) and YMF271 stereo sound. Swap sound1 roms ($0, $200000). - 0.63: Correct gfx3 roms addresses. - 28th September 2002: Paul Priest added sprite and background zooming to the Jaleco Mega System 32 driver, Stephane Humbert fixed the DIP switches in Desert War and David Haywood cleaned up the driver. - 25th September 2002: David Haywood sent in a preliminary Jaleco Mega System 32 driver with support for Desert War, Gratia, Game Tengoku - The Game Paradise, Tetris Plus, Best Bout Boxing and F1 Super Battle, although the graphics emulation is incomplete and there is no sound. - 11th February 2002: Guru - Desert War (Jaleco 1995, Mega System 32) arrived nearly 1 month late, because of UPS (in Sydney). Thanks to Smitdogg, djrosen and cricri_pingouin for getting the bucks together to buy these. Category: Helicopter Recommended Games: Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Romset: 31488 kb / 20 files / 9.57 zip $end $info=destroyr $mame 0.57 [Stefan Jokisch] TODO: * Add sound/samples WIP: - 0.85u2: Aaron Giles turned off autocentering by default in Destroyer. There are probably others that should have this as well. - 0.59: Replaced the gfx4 waves rom ($0). - 16th March 2002: Stefan Jokisch fixed the waves in the Destroyer driver and added some other minor improvements. - 12th November 2001: Stefan Jokisch sent in a driver for Destroyer, which lacks sound and has garbled graphics for the waves, but works otherwise. Category: Submarine Recommended Games: Sea Wolf Sea Wolf II Depthcharge Destroyer Subs Dodgem Wolf Pack Fire One Invinco / Deep Scan HeliFire N-Sub Navarone Polaris Tomahawk 777 Battle of Atlantis Mariner Subroc3D Battle Cruiser M-12 The Deep Sauro Battle Shark In The Hunt Romset: 7 kb / 7 files / 3.48 zip $end $info=devilfsh $mame 0.35RC1 [Zsolt Vasvari] 0.35b3 [Chris Hardy] WIP: - 0.35RC1: Zsolt Vasvari added Devil Fish (Artic). - 28th May 1999: Zsolt Vasvari added Mars, New Sinbad 7 and the original Devil Fish to the Artic games driver. - 24th May 1999: Zsolt Vasvari fixed Devil Fish colors. PLAY INSTRUCTIONS: - Dog can catch DEVIL FISH in gates only. - After catch DEVIL FISH return to cabin. - Set fish as bait. Other Emulators: * GalEMU * VAntAGE Category: Diving Recommended Games: Blue Shark Kaitei Takara Sagashi Shark Attack Funky Fish Marine Date Calipso Marine Boy Snap Jack Sea Fighter Poseidon ThunderJaws Diver Boy Romset: 31 kb / 14 files / 19.0 zip $end $info=devilw $mame 0.36b8 [Phil Stroffolino] WIP: - 0.99u4: Pierpaolo Prazzoli fixed sprite drawing in Devil World. - 0.36b10: Correct Z80 CPU1 clock speed to 3579545 Hz. - 24th February 2000: Phil Stroffolino fixed Dark Adventure romset. - 0.36b10: Added clone Majuu no Ohkoku. - 0.36b8: Added clone Dark Adventure. ARCADE RELEASE: Majuu no Oukoku (Konami) - 1987/Oct/14 LEVELS: 13 Recommended Games: IGMO Zwackery Gauntlet Gauntlet (PlayChoice-10) Gauntlet II Gauntlet Legends Gauntlet Dark Legacy Shackled Asylum (prototype) Romset: 2992 kb / 18 files / 1.14 zip $end $info=devstors $mame 0.36b2 [Nicola Salmoria] 0.33b7 [Bryan McPhail] Bugs: - There are some sprite zooming problems. Just look at the planes in the 2nd stage (their 2 half are over each other). I've attached a three snaps for it. The first one shows the right half of the planes appearing like cutted. Then there's a distance where the plane looks perfect (the exact size of the sprite). However when the planes get closer, the bug appears again. It might be some kind of bug with the maths of sprite scaling. devstors37b6gre YMI / Pi WIP: - 0.36b13: Added clone Devastators (version V). - 28th December 1999: Manuel Abadia sent in a Konami update with K051733 working fully in Devastators and Blades of Steel. - 0.36b4: Added clone Garuka (Japan). - 0.36b3: Correct HD6309 CPU1 clock speed to 3MHz and added Z80 (3579545 Hz), YM2151 (3579545 Hz), a Konami 007232 for sound and priority encoder prom ($0 -not used). - 10th August 1999: Nicola added sound to Devastators. - 0.36b2: Nicola Salmoria added Devastators (version Z). - 0.33b7: Bryan McPhail added Devastators (not working). ARCADE RELEASE: Garuka (Konami) - 1988/Sep/13 LEVELS: 7 Category: Army Fighter 3 Recommended Games: Operation Wolf Operation Wolf 3 Cabal Operation Thunderbolt Dynamite Duke Line of Fire Mechanized Attack Rambo III Aqua Jack NAM-1975 Spinal Breakers GI Joe Riot Area 51 Area 51 / Maximum Force Duo Area 51: Site 4 Maximum Force Born To Fight Romset: 1889 kb / 10 files / 627 zip $end $info=devzone $mame 0.35b3 [Mike Coates] TODO: * Full sound/samples WIP: - 0.68: Added clone Devil Zone (easier). Correct Z80 CPU1 clock speed to 1802666 Hz, swap gfx1 rom ($0) with gfx1 rom ($800) and added user2 and user3 rom. - 28th November 2002: Zsolt Vasvari added the grid graphics emulation to Devil Zone. - 0.36b15: Added color map prom ($0). Category: Space Shooter 2 Recommended Games: Radar Scope Astro Fantasia (Cassette) Space Tactics Sky Base Space Raider Juno First Romset: 20 kb / 12 files / 12.1 zip $end $info=dfeveron $mame 0.37b2 [Luca Elia] SERVICE MODE: - Press F2 to enter service mode: there are no DSWs. WIP: - 0.79u1: David Haywood fixed clone Fever SOS so it works now. - 0.79: Added clone Fever SOS (International). - 0.57: Correct gfx1/2/3 roms order. - 0.37b13: Changed VSync to 57.550644Hz. - 0.37b10: Correct YMZ280B clock speed to 16934400 Hz. - 27th June 2000: Aaron Giles sent in an update to the YMZ280B sound core with much better sound output. - 22nd June 2000: Aaron Giles sent in a preliminary YMZ280B sound core, adding sound to Dangun Feveron, ESP Ra.De. and Uo Poko. - 19th April 2000: Luca Elia sent in a Cave driver with support for Dangun Feveron, Esprade, Uo Poko and Dodonpachi. LEVELS: 5 Other Emulators: * Raine Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Mars Matrix: Hyper Solid Shooting Romset: 17408 kb / 7 files / 6.78 zip $end $info=dharma $mame 0.37b11 [Luca Elia] < Japan > WIP: - 0.84: Hau added missing YM2413 (3579545 Hz) sound. - 0.82u3: Added uPD7810 (12MHz) CPU2 and MSM6295 (9375 Hz) stero sound. - 3rd January 2001: Luca Elia sent in a driver for Metro games, including Pang Poms, Sky Alert, Dharma, Last Fortress - Toride and Dai Toride with perfect graphics and colors but no sound, and Bal Cube with bad sprites and wrong colors. Romset: 2688 kb / 8 files / 912 zip $end $info=diamond $mame 0.22 [Mirko Buffoni] WIP: - 0.99u3: Correct gfx3 rom address to $10000. - 0.37b9: Added correct proms ($0,$100 - video timing(not used), priority (not used)). - 0.37b7: Correct cpu1 rom (d5) and gfx3 rom (d14) address. Correct palettesize from 192 to 256 colors. - 0.33b3: Mike Balfour fixed Diamond Run hiscore save. - 0.31: Yves Colombani added missing action button to Diamond Run. - 0.28: Mike Balfour added hiscore save in Diamond Run. - 0.23: "And there was MUSIC!". Thanks to Ishmair's FM engine, music is supported in Commando, Ghosts 'n Goblins, Diamonds. Since the synthesis is based on FM generation via OPL, you must have a SoundBlaster, Adlib, or compatible to get the music. However Mirko Buffoni heavily dislike this approach and he is looking for documentation on FM generation. - 0.22: Mirko Buffoni added Diamond Run (based on GnG hardware). Don't know if the banks mode switch is right, it's too slow to go further the first level. LEVELS: 10 (endless) Category: Maze (Digging) Recommended Games: Robby Roto Dig Dug Dig Dug - Namco Classics Collection Vol.2 Dig Dug II Zig Zag Performan Gold Bug Digger (CVS) Mr. Do! Neo Mr.Do! The Pit Wiping Calorie Kun vs Moguranian Boulder Dash Boulder Dash (Cassette) Boulder Dash (Max-A-Flex) Dangerous Dungeons Toffy Super Toffy Romset: 289 kb / 16 files / 41.7 zip $end $info=diehard $mame 0.76u2 [David Haywood, Angelo Salese, Olivier Galibert] 0.74u2 [?] 0.64 [?] SETUP: - Changed BIOS to USA (-bios us) WIP: - 0.99u3: Mariusz Wojcieszek added VDP2 rotation in RBG0 layer to the ST-V driver. This improves 'Die Hard Arcade' backgrounds. - 15th April 2004: Mariusz Wojcieszek fixed a sprite rendering bug in the ST-V driver where some sprites got distorted to the wrong size, improving Othello Shiyouyo title screen, helicopter in Die Hard Arcade, attract modes in Cotton Boomerang and Hanagumi Taisen Columns and it also makes Super Major League almost playable. - 0.77: Status good now! - 0.76u2: Status - Die Hard Arcade / Dynamite Deka has missing floors / ceilings. - 0.74u2: Re-added Die Hard Arcade (US) and clone Dynamite Deka (Japan) as Non-Working games. - 0.65: Remove the ST-V games Die Hard Arcade and clone Dynamite Deka from MAME. - 0.64: Added Die Hard Arcade (US) and clone Dynamite Deka (Japan). - 9th December 2002: Guru - Dumped Die Hard Arcade (STV cart). - 19th October 2002: Guru - Received a Die Hard Arcade STV cart several weeks ago. Thanks to Malcolm McKay for the loan of the board. Movie: Die Hard Genre: Action Year: USA 1987 Director: John McTiernan Studio: 20th Century-Fox Cast: Bruce Willis, Alan Rickman, Bonnie Bedelia, Alexander Godunov, Reginald Veljohnsen $end $info=dietgo $mame 0.95u6 [Bryan McPhail, David Haywood] 0.84 [David Haywood] WIP: - 0.104u4: Aaron Giles fixed Diet Go Go (it refuses to run in u2. dietgo0104u2red). - 0.96u1: Bryan McPhail fixed graphic banking in Diet Go Go. - 0.96: Correct OKI6295 clock speed to 7627 Hz. Changed sound channels back to one. - 0.95u6: Added Diet Go Go (Euro v1.1 1992.09.26). Bryan McPhail and David Haywood wrote a new driver for Diet Go Go (dietgo.c) - Game now playable. Added HuC6280 (8055000 Hz) CPU2, YM2151 (3580000 Hz) and OKI6295 (15514 Hz) sound. Changed visible area to 320x240 and added dipswitches 'Coin A/B', 'Flip Screen','Continue Coin', 'Lives', 'Difficulty' and 'Free Play'. Rename (dietgo) to (dietgou) and (dietgoa) to (dietgoj). - 23rd April 2005: Bryan McPhail - Finished off the emulation of Diet Go Go, adding sound and fixing the graphical problems. The game now seems to work fine as it doesn’t seem to make much use of the protection. - 0.95u5: Swapped cpu1 roms $0/1. - 0.84: Added Diet Go Go and clones Diet Go Go (alt) and (Euro v1.1). - 3rd November 2002: Guru - Diet GoGo (Data East 1993) arrived from Japan. Thanks to WTC. LEVELS: 12 Category: Platform 2 Recommended Games: Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 4160 kb / 7 files / 2.06 zip $end $info=digdug $mame 0.35RC1 [Aaron Giles] 0.26 [Aaron Giles] WIP: - 0.79u1: Nicola Salmoria added EAROM support to Dig Dug and swapped digdug and digdugb, the main set should be the newer one. Correct the clock speed of the 3x Z80 CPUs to 3072000 Hz. - 0.75: Added clone Dig Dug (Atari, rev 2). - 7th October 2003: Aaron Giles added a newer version of the Atari licensed Dig Dug. - 7th July 2002: Smitdogg and Dave Widel fixed the sprite placement in Dig Dug and added a clone of Arkanoid. - 0.37b12: Changed VSync to 60.606060Hz. - 0.35RC1: Dig Dug (Namco) is original Dig Dug (set 1) now. Yasuhiro Ogawa added Dig Dug (Namco set 2). - 0.35b1: Nathan Barber added clone Zig Zag (Dig Dug hardware). - 0.26a: Changed Dig Dug Atari rom dir into "digdugat", indicating the correct roms archive name. - 0.26: And three... Aaron added support for Dig Dug!! Hey man, you're at a step to become a God of Arcade emulation ;). Added Dig Dug (Namco) and Dig Dug (Atari). ARCADE RELEASE: Dig Dug (Namco) - 1982/Mar/05 LEVELS: 100 (endless) Other Emulators: * HiVE * Retrocade Category: Maze (Digging) Recommended Games: Dig Dug - Namco Classics Collection Vol.2 Dig Dug II Robby Roto Zig Zag Performan Gold Bug Digger (CVS) Mr. Do! Neo Mr.Do! The Pit Wiping Calorie Kun vs Moguranian Diamond Run Boulder Dash Boulder Dash (Cassette) Boulder Dash (Max-A-Flex) Dangerous Dungeons Toffy Super Toffy Romset: 56 kb / 19 files / 27.8 zip $end $info=digdug2 $mame 0.59 [Yasuhiro Ogawa] 0.27 [Aaron Giles] WIP: - 0.79u1: Replaced Namco sound with Namco 15XX. - 0.59: Rename (digdug2) to (digdug2o) and (digdug2a) to original (digdug2). - 0.35RC1: Yasuhiro Ogawa added clone Dig Dug II (set 2). - 0.29: Aaron Giles made test mode now works both in Mappy and Dig Dug 2. - 0.27: Support for Dig Dug 2. Other Emulators: * HiVE * Retrocade Category: Maze (Digging) Recommended Games: Dig Dug Dig Dug - Namco Classics Collection Vol.2 Robby Roto Zig Zag Performan Gold Bug Digger (CVS) Mr. Do! Neo Mr.Do! The Pit Wiping Calorie Kun vs Moguranian Diamond Run Boulder Dash Boulder Dash (Cassette) Boulder Dash (Max-A-Flex) Dangerous Dungeons Toffy Super Toffy Romset: 77 kb / 10 files / 35.1 zip $end $info=digger $mame 0.35b4 [Raney Eden] TODO: * Add sound/samples WIP: - 0.36b5: Added user1 prom ($0). - 19th February 1999: Nicola has added Digger, which runs on vicdual hardware. PLAY INSTRUCTIONS: - Move man with control at right - Dig holes to trap creatures - Fill holes to capture trapped creatures - Avoid contact with any creatures - Score Bonus points by capturing red creature first - Capture all creatures before others escape Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 9 kb / 10 files / 7.25 zip $end $info=diggerc $mame 0.84u3 [Mike Coates] WIP: - 12th July 2004: Mike Coates added Digger to the CVS driver. Category: Maze (Digging) Recommended Games: Gold Bug Robby Roto Dig Dug Dig Dug - Namco Classics Collection Vol.2 Dig Dug II Zig Zag Performan Mr. Do! Neo Mr.Do! The Pit Wiping Calorie Kun vs Moguranian Diamond Run Boulder Dash Boulder Dash (Cassette) Boulder Dash (Max-A-Flex) Dangerous Dungeons Toffy Super Toffy Romset: 37 kb / 13 files / 21.6 zip $end $info=diggerma $mame Neo-Geo WIP: - 21st February 2003: Guru - Digger Man Neo Geo MVS cart (probably completed version) arrived from Taucher. Other Emulators: * Nebula $end $info=dimahoo $mame 0.63 [Razoola, willpower] WIP: - 0.69u3: Correct 68000 CPU1 clock speed to 11.8MHz. - 0.63: Added Dimahoo (US 000121) and clone Great Mahou Daisakusen (Japan 000121). - 4th December 2002: Razoola - Released XORs 101 and 102 for Dimahoo (USA 000121) and Great Mahou Daisakusen (Japan 000121) donated by willpower. LEVELS: 6 Other Emulators: * Nebula * Raine Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Vasara Vasara 2 Romset: 27392 kb / 13 files / 14.39 zip $end $info=dingo $mame 0.61 [MASH] WIP: - 0.61: Added Dingo (Ashby Computers and Graphics LTD. 1983). - 16th June 2002: MASH added Dingo, and Zsolt Vasvari cleaned it up. Other Emulators: * VAntAGE Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 19 kb / 7 files / 10.6 zip $end $info=dingoe $mame 0.82u2 [MASH] TODO: * Redump rom unk.3b (both halves were identical) WIP: - 23rd May 2004: MASH submitted an addition of a new Dingo rom set. Romset: 21 kb / 8 files / 11.1 zip $end $info=dino $mame 0.35b3 [Russell Nash] WIP: - 0.94u1: Removed 3rd sound channel. - 0.93u1: Replaced YM2151 sound with Q-Sound (4MHz). - 0.93: Changed QSound to YM2151 (3579580 Hz) and added 3rd sound channel. - 0.63: Added clone Cadillacs and Dinosaurs (US 930201). - 13th December 2002: Tim added a USA version of Cadillacs and Dinosaurs. - 0.36b12: Correct Z80 CPU2 clock speed to 6MHz. - 0.36b11: Change from Custom to QSound (4MHz). - 0.35RC1: Santeri Saarimaa added clone Cadillacs Kyouryuu-Shinseiki (Japan). - 0.35b4: Added Z80 CPU2 (4MHz). - 13th February 1999: More progress on the CPS1 driver. Some of the later CPS1 games utilizing the Q-sound system are now working (such as Cadillacs & Dinosaurs, Punisher and Warriors of Fate), and a few minor bugs have been fixed. No sound though, because the Q-sound roms are encrypted. Information about 'Kabuki' encryption system is very welcome. - 12th February 1999: Russell Nash has added these CPS1 games: Cadillacs & Dinosaurs, Warriors of Fate and Muscle Bomber Duo. STORY: - Eastcoast 2513. The past and future have collided in a world gone mad...This is the world of Cadillacs and Dinosaurs. About 400 years ago...Science had progressed to the verge of creating new life. Perhaps they went too far by changing evolution. But nature takes care of itself...thus "The Great Cataclysm". LEVELS: 8 Other Emulators: * Calice * Callus * Nebula * Raine Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 7808 kb / 16 files / 3.93 zip $end $info=dinorex $mame 0.37b5 [David Graves, Nicola Salmoria] WIP: - 0.37b5: Added Dino Rex (World) and clones (US) and (Japan). - 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. LEVELS: 7 Other Emulators: * Raine Recommended Games: Rampage Rampage: World Tour King of the Monsters (NeoGeo) King of the Monsters 2 - The Next Thing (NeoGeo) Primal Rage Primal Rage 2 Romset: 11840 kb / 11 files / 5.36 zip $end $info=dirtdvls $mame 0.89u3 [R. Belmont] WIP: - 0.102u3: Added clone Dirt Devils (alt). - 0.89u3: Added Dirt Devils (Sega 1998). Romset: 119296 kb / 32 files / 44.3 zip $end $info=dirtfoxj $mame 0.53 [?] SETUP: - Hold 9 and press F2 to calibrate the steering in Dirt Fox. Verify that controls are set to zero then press f2 to exit. NOTE: - Your place in the race never changes from 1/1. Also, it displays a "1st place" screen when you finish the race and then game over. It's because this game has the possibility of linking up several (four if I'm not wrong) cabinets for playing multiplayer games. The 1/1 is because you are currently playing alone. If you are playing with another player, regardless of how many CPU cars you get past, if your opponent is ahead of you in the race at the end of the play time, you are 2/2, viceversa 1/2. But unluckly I don't think that MAME supports link plays... Kale WIP: - 0.102: Mamesick and Pierpaolo Prazzoli fixed steering in Dirt Fox. LEVELS: 1 Category: F1 Recommended Games: Monte Carlo Super Speed Race Grand Champion Chequered Flag F-1 Dream Tail to Nose F-1 Grand Prix F-1 Grand Prix Part II Romset: 6440 kb / 27 files / 1.64 zip $end $info=disco $mame 0.35b10 [Zsolt Vasvari] WIP: - 0.37b16: Added clone Disco No.1 (Rev.F). - 0.36b1: Changed visible area to 240x240. - 4th April 1999: Zsolt Vasvari sent in a Disco driver. Recommended Games: Disco No.1 (Cassette) Romset: 29 kb / 8 files / 17.4 zip $end $info=diverboy $mame 0.62 [David Haywood] Bugs: - Sound in diverboy crackle a little. diverboy0102gre qapo WIP: - 0.78u1: Changed visible area to 318x240 and change sound2 to sound1 rom ($20000). - 30th December 2003: Quench fixed the OKIM6295 sound chip banking in Diver Boy, fixed the sprites from being clipped at the right side of the screen and the horizontal resolution. - 18th July 2002: David Haywood sent in a driver for Diver Boy, which works fine except sound isn't emulated yet. LEVELS: 56 Category: Diving Recommended Games: Blue Shark Kaitei Takara Sagashi Shark Attack Funky Fish Marine Date Calipso Devil Fish Marine Boy Snap Jack Sea Fighter Poseidon ThunderJaws Romset: 2496 kb / 11 files / 1.1 zip $end $info=djboy $mame 0.74u2 [Phil Stroffolino] TODO: * Emulate Protection Device TEST MODE: - Select 'Service Mode' in the dipswitch menu and press reset. Press P1 Button 3 to advance past color pattern and use Buttons 1, 2 and 3 to select and play sound/music. NOTE: - The sequel to DJ Boy is B.Rap Boys (Kaneko 1992). WIP: - 0.104: Phil Stroffolino updated DJ Boy driver with more protection information. - 17th January 2006: Tomasz Slanina - Actually i'm working on DJ Boy (trojans). - 12th January 2006: Guru - DJ Boy arrived (a donation from Karasu). - 14th October 2005: Tomasz Slanina - Just got a DJ Boy PCB for rom redump, hardware analyse and protection break. - 0.95u6: Sonikos fixed OKI frequency in DJ Boy. Correct the clock speed of the 2x OKI6295 to 12121 Hz. - 6th June 2003: Phil Stroffolino sent in some improvements to DJ Boy but it's still not playable because of unemulated protection. - 8th November 2002: Phil Stroffolino sent in a preliminary driver for DJ Boy, but it doesn't work at all yet. Romset: 3968 kb / 13 files / 1.47 zip $end $info=dkong $mame 0.03 [Nicola Salmoria] Samples required Bugs: - Startup sound is wrong (should be Mario's jump sound). When Mario runs, the sound of his footsteps should change slightly in pitch (high, medium, low, high, medium, low, high, low, repeat). This is checked against my DK board. This is the DK startup sequence: When the board is powered on, there is garbage in video ram, which is displayed upside down, mario's jump sound is heard, then the title screen (everything is right-side up now). If the board is reset during a game, the last thing in video RAM is shown upside down, then mario's jump sound, then the normal title screen. (these bugs have been there for a very long time) dkong36b15gre MC68K WIP: - 0.86u3: Pete Rittwage and Derrick Renaud added a new Donkey Kong samples set (run01, run02, run03, jump and dkstomp.wav). - 18th July 2004: Andrea Mazzoleni fixed an invalid GfxLayout in Donkey Kong. - 21st January 2003: Derrick Renaud modifyed the Donkey Kong sounds a little. - 0.62: Added clone Donkey Kong (US set 2). - 17th June 2002: Mike Haaland added the original US ROM set of Donkey Kong which includes the ladder trick. - 0.53: Correct Donkey Kong colors (Proms $0, $100, $200 - palette low 4 bits (inverted), palette high 4 bits (inverted) and character color codes). Rename (dkongjpo) to (dkongjo1) and added clone dkongjo. - 17th April 2000: Zsolt Vasvari fixed a Donkey Kong graphics bug. - 0.36b13: Added clone Donkey Kong (Japan set 2). - 23rd August 1999: Mike Coates fixed Donkey Kong sounds. - 0.35b6: Change audio I8039 CPU2 to I8035. - 0.34b6: Andrew Scott added sound decay to Donkey Kong. - 0.34b4: Mirko Buffoni fixed sound pitch and tempo in Donkey Kong. - 0.31: Howie Cohen and Brad Oliver fixed sound pitch and Mario jump in Donkey Kong. Wiebo de Wit fixed scores over 100000 in Donkey Kong/Donkey Kong Jr. - 0.30: Ron Fries, Dan Boris and Mirko Buffoni support a 8039 emulator and emulated sound in Donkey Kong, Donkey Kong Jr. and Mario Bros. Since the boards also use discrete circuits to generate sound, some samples are still needed to get complete sound support. Also partial sound in Radarscope. - 0.29: Nicola Salmoria made a minor fix to Donkey Kong colors (black was dark blue). - 0.28: Merged Dkong and Dkong 3 driver and vidhrdw driver. Colors in Donkey Kong are now 100% accurate. Several people complained that girders should be pink instead of red, but to the best of my knowledge the current colors are an accurate conversion of the color PROMs, and this has been confirmed by some people. There might be two different versions of Donkey Kong, with slightly different colors. If someone has a "pink" board and wants to read the PROMs from there, I'll be happy to include them. - 0.27: Donkey Kong has better colors. Are they entirely accurate? - 0.21: Added support for Donkey Kong Japan version. - 0.20: Ron Fries created a new set of Donkey Kong samples, using Mike Cuddy's 8039 emulator. he new samples no longer have static, they are aliased and louder. And Paul Berberich fixed some colors of Donkey Kong that is now quite close to original arcade. - 0.14: Ron Fries added preliminary sound support to Donkey Kong. It uses some very bad samples for now. The samples are distributed in a separate archive. - 0.08: Nicola is beginning to understood how the character colors are selected in Donkey Kong and started to fixing them. It based on the Kong emulator by Gary Shepherdson. - 0.03: Donkey Kong support (wrong colors, no sound). LEVELS: 4 Other Emulators: * CottAGE * HiVE * JAE * JEmu * JEmu2 * Mimic * Raine * Retrocade * VAntAGE Category: Platform Recommended Games: Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Space Panic The Amazing Adventures of Mr. F. Lea Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 33 kb / 15 files / 21.7 zip $end $info=dkong3 $mame 0.11 [Mirko Buffoni] TEST MODE: - Press F2 + F3 for Test-Mode WIP: - 13th October 2005: Guru - Donkey Kong 3 on Galaxian h/w arrived a few days ago. Thanks to Tingoes. - 0.97u1: Pierpaolo Prazzoli fixed Donkey Kong 3 (bootleg) colors. - 0.93: Added clock parameter to NES sound (1789772 Hz). - 0.74u2: Added clone Donkey Kong 3 (bootleg on Donkey Kong Jr. hardware). - 1st October 2003: Pierpaolo Prazzoli added Donkey Kong 3 bootleg to the dkong driver. - 0.36b13: Correct the clock speed of the 2x N2A03 to 1789772 Hz. Replaced the 2x NES and DAC sound with 2x Nintendo. - 26th December 1999: wwtk@mail.com and Matthew Conte contributed a new NES sound driver for Punch Out and Donkey Kong 3, and also some fixes to SNK games sound. - 0.36b9: Added clone Donkey Kong 3 (Japan). - 0.36b5: Replaced the M6502 CPU2/3 with 2x N2A03 CPUs. - 0.31: Nicola Salmoria did a first attempt at sound in Donkey Kong 3 / Punch Out. These two Nintendo games use the same sound hardware as the NES console. Tim Lindquist accurate the colors in Donkey Kong 3. - 0.29: Accurate colors in Donkey Kong 3 (well, not really). - 0.28: Merged Dkong and Dkong 3 driver and vidhrdw driver. - 0.16: Matthew Hillmer submitted a new palette for Donkey Kong 3. It is not intended to be correct, but at least it gets rid of the annoying checkerboard effect. - 0.11: Burger Time and Donkey Kong 3 drivers provided by Mirko Buffoni. LEVELS: 4 Other Emulators: * CottAGE * JAE * JEmu2 Category: Platform Recommended Games: Donkey Kong Crazy Kong Donkey Kong Junior Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Space Panic The Amazing Adventures of Mr. F. Lea Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 74 kb / 15 files / 41.3 zip $end $info=dkongjr $mame 0.05 [Nicola Salmoria] Samples required Bugs: - In the 0.36 final version, if you play the field with all the electric lightbolts, the background music disappears. This happens when you jump over one of the lightbolts or when you knock the apple off and it hits one of bolts. Even if you die in this field and you have to start over again, the background music is still gone. It has probably something to do with the fact that the above actions produce a little notification sound because you gained some points. dkongjr36finalgre Quicks Possible Bugs: - On the second level (the one with the chains and the keys) the Donkey Kong Jr character sometimes goes through the keys while pushing them up. dkongjr37b9gre Chad H WIP: - 0.86u3: Pete Rittwage and Derrick Renaud replaced the old climb and walk sample with three different samples. - 0.63: Added clone Donkey Kong Jr. (Moon Cresta hardware). - 11th December 2002: Zsolt Vasvari added a Donkey Kong Junior bootleg on Galaxian hardware and Stephane Humbert fixed a slight DIP switch error in it. - 0.53: Added clone Donkey Kong Jr. (Japan). Rename dkjrbl to dkngjnrb, dkjrjp to dkngjnrj (Japan?) and dkngjrjp (Original Japan) to dkongjrb (bootleg). - 1st June 2001: Mike Haaland added a Donkey Kong Jr. clone called Junior King. - 0.36b2: Added snapjaw.wav to the sample set. - 0.35b6: Change audio I8039 CPU2 to I8035. - 0.31: Howie Cohen added support for missing samples to Donkey Kong Jr. Wiebo de Wit fixed scores over 100000 in Donkey Kong/Donkey Kong Jr. - 0.30: Mirko Buffoni added Donkey Kong Jr. (original Japan). Ron Fries, Dan Boris and Mirko Buffoni support a 8039 emulator and emulated sound in Donkey Kong, Donkey Kong Jr. and Mario Bros. Since the boards also use discrete circuits to generate sound, some samples are still needed to get complete sound support. Also partial sound in Radarscope. - 0.29: Nicola Salmoria added ORIGINAL version of Donkey Kong Jr. (Japan), with levels playing in the order 1-2-3-4 instead of 1-4-1-3-4-1-2-3-4 and bootleg version of Donkey Kong Jr., with levels playing in the order 1-2-3-4 instead of 1-4-1-3-4-1-2-3-4. Accurate colors in Donkey Kong Jr. - 0.10: Nicola received no less than three different palettes for Donkey Kong Jr., from Brad Oliver, Marc Vergoossen and Richard Davies. The one included is from Marc. - 0.09: Better colors in Donkey Kong Jr. (thanks to Brad Oliver). - 0.081: Sorry about screwing Donkey Kong Jr. colors... it's playable again. Colors are still way off though. - 0.05: Support for Donkey Kong Jr. (wrong colors, no sound). LEVELS: 4 Other Emulators: * CottAGE * HiVE * JAE * JEmu * JEmu2 * Retrocade * VAntAGE Category: Platform Recommended Games: Donkey Kong Crazy Kong Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Space Panic The Amazing Adventures of Mr. F. Lea Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 45 kb / 13 files / 29.7 zip $end $info=dlair $mame 0.74u2 [Mirko Buffoni] TODO: * Laser Disc / MPEG video WIP: - 1st September 2001: Mirko Buffoni added support for the Dragon's Lair video. However, it only works with the DVD-ROM version and only in Windows, so inclusion is unlikely. Category: Knights Recommended Games: Warlords Demons and Dragons Cavelon Knightmare Dragon Buster Ghosts'n Goblins Ghouls'n Ghosts Ghouls'n Ghosts (Mega-Tech) Vs. Castlevania Castlevania (PlayChoice-10) Cadash Dragon Unit Dark Seal Crossed Swords (NeoGeo) The King of Dragons Knights of the Round Exvania Wizard Fire Dungeon Magic Dungeons & Dragons: Tower of Doom Dungeons & Dragons: Shadow over Mystara Knights of Valour Knights of Valour 2 Romset: 40 kb / 5 files / 10.4 zip $end $info=dleague $mame 0.37b10 [Yochizo] < Japan > WIP: - 22nd November 2000: Yochizo fixed some graphics problems in Dynamite League. - 18th November 2000: Yochizo sent in a driver for Taito H system, supporting Syvalion, Record Breaker and Dynamite League. LEVELS: 1 Other Emulators: * Raine Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 4040 kb / 19 files / 1.11 zip $end $info=dmndrby $mame 0.86u1 [David Haywood] NOTE: - This is a gambling game and will probably be removed once the driver is complete. WIP: - 0.86u1: Added Diamond Derby (set 1) and clone Diamond Derby (set 2). Romset: 170 kb / 29 files / 41.5 zip $end $info=dmnfrnt $mame 0.103 [David Haywood] WIP: - 0.103u2: Added clone Demon Front (V105). - 0.103: Added (IGS 2002). - 3rd March 2004: Guru - Demon Front (PGM cart) arrived from Pelle. Romset: 61584 kb / 13 files / 21.84 zip $end $info=doa $mame 0.87u1 [R. Belmont] WIP: - 0.87u2: R. Belmont removed unnecessary code patch from DOA and added SHA1s for lastbrnx, doa and pltkids. - 0.87u1: Added Dead or Alive (Model 2B) and clone (Model 2A). - 5th February 2003: Dead Or Alive (Tecmo 1996, Sega Model 2A version) arrived from Taucher for resale. - 21st October 2002: Guru - DOA (Dead or Alive) was redumped. LEVELS: 9 Other Emulators: * Nebula Model 2 Romset: 71168 kb / 23 files / 28.3 zip $end $info=doapp $mame 0.74u2 [?] WIP: - 0.82u2: Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other mame.net board users helped out to find the missing ZN protection key - Game now playable. - 18th May 2004: R. Belmont - Following on from Tourniquet's work, I got Tondemo Crisis and Dead or Alive++ cracked and running with a little help from people's unused processor cycles. - 0.81u3: Correct user2 roms addresses. Other Emulators: * ZiNc Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Fighting Layer Plasma Sword Romset: 27136 kb / 9 files / 13.12 zip $end $info=docastle $mame 0.12 [Brad Oliver] TEST MODE: - Keep LCTRL pressed and hit F3 to enter Test-Mode. NOTE: - In Mr. Do's Castle, the screen proudly displays: CONGRATURATIONS when you win a credit via a diamond. Happens on the real machine... WIP: - 0.92: Nicola Salmoria fixed the dipswitch problem in Mr. Do's Castle. - 0.69: Lee Taylor added clone Mr. Do's Castle (older). - 0.56: Added third Z80 CPU (function not clear). - 0.30: Tatsuyuki Satoh and Nicola Salmoria cleaned up the SN76496 emulation, now it is similar to the 8910 one and all games use Tatsuyuki's code. This affects several games, most notably the Mr. Do! series. - 0.29: Test mode in Mr. Do's Castles & family works correctly. Dip switches in Do's Castle still don't work - Nicola Salmoria. - 0.28: Support for another version of Mr Do's Castle ("docastl2"). - 0.27: Added support for Mr'Do vs Unicorns (earlier version of Do's Castle). Thanks to Lee Taylor for info. - 0.26a: Thanks to Gary Walton, Nicola added 100% correct colors in Mr Do's Castle. - 0.12: Brad Oliver provided a preliminary version of the Mr. Do's Castle driver. Not working yet! LEVELS: 10 (endless) Other Emulators: * VAntAGE Recommended Games: Mr.Do! Do! Run Run Mr. Do's Wild Ride Neo Mr. Do! (NeoGeo) Romset: 97 kb / 12 files / 34.7 zip $end $info=dockman $mame 0.70u3 [Guru] 0.34b8 [?] WIP: - 0.70u3: Guru added Dock Man (Taito). - 20th June 2003: Guru - Dock Man (Taito 1982, original version of Port Man) arrived. Thanks to Taucher. Category: Platform Recommended Games: Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 33 kb / 10 files / 16.2 zip $end $info=dodgem $mame 0.75 [Mike Coates, Pierpaolo Prazzoli] TODO: * Add sound/samples WIP: - 0.75: Added Dodgem with no sound, the video hardware emulation was also rewritten for this driver, its quite slow now but more accurate. - 11th October 2003: Pierpaolo Prazzoli and Mike Coates added Dodgem to the zac2650 driver. Category: Submarine Recommended Games: Sea Wolf Sea Wolf II Depthcharge Destroyer Subs Wolf Pack Fire One Invinco / Deep Scan HeliFire N-Sub Navarone Polaris Tomahawk 777 Battle of Atlantis Mariner Subroc3D Battle Cruiser M-12 The Deep Sauro Battle Shark In The Hunt Romset: 8 kb / 8 files / 6.38 zip $end $info=dogfgt $mame 0.72 [Brian Troha] 0.61 [Nicola Salmoria] WIP: - 0.72: Added Acrobatic Dog-Fight. - 25th July 2003: Brian A. Troha added a new version of Dog-Fight. - 21st May 2002: Chris Hardy added the color PROMs to Dog-Fight. - 16th May 2002: Nicola Salmoria sent in a driver for Dog-Fight, but color PROMs are missing. LEVELS: 1 Recommended Games: Ace Bosconian Time Pilot Time Pilot '84 Two Tigers Moonwar Sky Skipper Sinistar Victory Vanguard II Last Mission Ark Area Romset: 161 kb / 22 files / 88.6 zip $end $info=dogfight $mame 0.35b13 [Zsolt Vasvari] TODO: * Bullet color needs to be verified WIP: - 0.36b11: Correct palettesize from 32 to 49 colors and gfx1 rom ($0) length to 2kb. - 18th May 1999: Zsolt Vasvari added Dogfight and Moguchan to the Zodiack driver. LEVELS: 255 (endless) Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 39 kb / 10 files / 23.5 zip $end $info=dogpatch $mame 0.34b1 [?] Samples required (Circus) WIP: - 0.94u5: Added Discrete sound to Dog Patch. - 0.66: Added samples (pop, miss and bounce.wav). Other Emulators: * Laser Category: Shooting Recommended Games: Desert Gun Safari Triple Hunt Dead Eye Clay Shoot Yosaku To Donbei Balloon Bomber Carnival King & Balloon Tranquilizer Gun Mole Attack Monkey Mole Panic Animalandia Jr. Pooyan Great Guns Razzmatazz Duck Hunt Duck Hunt (PlayChoice-10) Clay Pigeon Vs. Gumshoe Hit 'n Miss Egg Venture One Shot One Kill Romset: 8 kb / 4 files / 6.25 zip $end $info=dogyuun $mame 0.36RC2 [Quench] TODO: * Hook up sound (NEC 25+ sound CPU + YM2151 and OKI6295) WIP: - 0.102u5: Added correct cpu1 ($0) rom. - 0.61: Changed VSync to 59.410645Hz. - 0.37b6: Correct YM3812 clock speed to 3375000 Hz. - 12th March 2000: Quench sent in a Toaplan2 update with support for Ghox, V-Five, Dogyuun and Batsugun. - 12th January 2000: Quench sent a driver for some later Toaplan games such as Teki Paki, Ghox, Dogyuun, Knuckle Bash, Pipi & Bibis / Whoopee!!, Snow Bros 2. LEVELS: 8 Other Emulators: * Raine Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 6912 kb / 6 files / 2.75 zip $end $info=dokaben $mame 0.36b3 [Nicola Salmoria] < Japan > WIP: - 1st February 2001: Sean Young integrated Mitsutaka Okazaki's YM2413 emulator. - 20th August 1999: Nicola added Dokaben to the Pang driver. Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 1184 kb / 10 files / 599 zip $end $info=dokyusei $mame 0.53 [Luca Elia] < Japan > WIP: - 16th July 2001: Luca Elia added Mahjong Doukyuusei and Mahjong Doukyuusei Special to the Metro driver, and fixed some graphics problems in the other games in the driver. LEVELS: 4 Romset: 9472 kb / 7 files / 2489.88 zip $end $info=dokyusp $mame 0.53 [Luca Elia] < Japan > WIP: - 16th July 2001: Luca Elia added Mahjong Doukyuusei and Mahjong Doukyuusei Special to the Metro driver, and fixed some graphics problems in the other games in the driver. LEVELS: 6 Romset: 18688 kb / 7 files / 7011 zip $end $info=domino $mame 0.28 [Christopher Kirmse, Aaron Giles, Brad Oliver] WIP: - 0.98u1: Correct Z80 CPU1 clock speed to 2496000 Hz, fixed coins input and added 'Music' dipswitch. PLAY INSTRUCTIONS: - Place feet near black dot to set up domino. - Move joystick to run. - Push people to protect dominoes. - Avoid the killer bee. Center joystick and push button to swat bee. - One Domino Man lost when first domino falls. - Bully (big man) cannot be stopped. Hold button down to remove dominoes. Other Emulators: * Retrocade * Sparcade Recommended Games: Tapper (Beer) Mikie Paperboy Snacks'n Jaxson Timber Romset: 97 kb / 15 files / 39.7 zip $end $info=dominos $mame 0.31 [Mike Balfour] WIP: - 0.94u5: Derrick Renaud updated Dominos discrete sound to use the new component value code. - 0.88: Derrick Renaud added watchdog to Dominos, Sprint1/2, Drag Race, Canyon Bomber and Night Driver and set to proper time using new MDRV_WATCHDOG_VBLANK_INIT function. - 0.72: Changed visible area to 512x224 and M6502 CPU1 clock speed to 756000 Hz. - 22nd July 2003: Stefan Jokisch re-wrote and merged the Sprint 1/2 and Dominos drivers, fixing sprites in Sprint 1/2 and fixing sound in Dominos. - 0.69: Added 60Hz ac signal, but it does not seem to affect anything. - 0.68: Derrick Renaud added basic Discrete_Components sound (need to find sound ram locations). Other Emulators: * JAE Recommended Games: Barricade Bigfoot Bonkers Blockade Comotion Checkmate Embargo Hustle Minesweeper Minesweeper (4-Player) Tron Toggle Wit's Romset: 6 kb / 6 files / 3.17 zip $end $info=dommy $mame 0.37b15 [David Haywood] WIP: - 0.37b16: Swap gfx1 rom ($0) with ($4000) and changed visible area to 240x248. - 27th May 2001: Uki fixed Dommy colors. - 26th May 2001: Uki fixed Dommy's screen size. - 8th May 2001: David Haywood added Dommy to the Scrambled Egg driver. Recommended Games: Pengo Toypop Meikyu Jima Kitten Kaboodle Yam! Yam!? Guzzler Mr. Jong Scrambled Egg Pirate Ship Higemaru Three Wonders - Don't Pull Puzzle Romset: 49 kb / 8 files / 24.8 zip $end $info=dondenmj $mame 0.66 [Nicola Salmoria] < Japan > WIP: - 19th February 2003: Nicola Salmoria fixed Don Den Mahjong and Mahjong Studio 101 in the Royal Mahjong driver, so they are now playable. - 11th November 2002: Nicola Salmoria fixed the banking in Don Den Mahjong and added Watashiwa Suzumechan to the Royal Mahjong driver, but they aren't playable due to lack of correct input ports. LEVELS: 1 (endless) Romset: 145 kb / 6 files / 41.13 zip $end $info=dondokod $mame 0.53 [?] 0.37b5 [David Graves, Nicola Salmoria] WIP: - 0.53: Added Don Doko Don (World) and clone (US). Rename (dondokod) to (dondokdj). - 19th July 2000: Nicola Salmoria fixed rotation and zooming in the Taito F2 driver, making Don Doko Don look a lot better. David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. PLAY INSTRUCTIONS: - Basic Play Techniques: - Crush the enemy characters with the hammer. - Pick up the crushed enemies and throw them. - Clear the field by defeating all the enemies before proceeding to next stage. - Two Player Mode Available: - The two players can fight together against the enemy. - You can even take away booty of your partner. - The second player can join the game halfway. - Advanced Play Techniques: - You can pick up multiple of crushed enemies. - You can defeat the enemy at a single swoop with higher level of strength. LEVELS: 50 Other Emulators: * Raine Category: Platform 2 Recommended Games: Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 2624 kb / 9 files / 942 zip $end $info=donpachi $mame 0.37b8 [Luca Elia] SERVICE MODE: - Press F2 to enter service mode: there are no DSWs. WIP: - 0.97u2: Sonikos updated the sound balancing in DonPachi, Mazinger Z, Metamoqester and Power Instinct 2. - 0.68: Brian A. Troha added clone DonPachi (US). - 13th May 2003: Brian A. Troha added the international version of Dodonpachi and the Korean version of Armed Police Batrider. - 4th January 2003: Brian A. Troha added the USA version of Donpachi to the Cave driver. - 0.57: Added clone DonPachi (Korea). Correct gfx1/2/3/4 roms order. - 1st October 2001: Brian A. Troha added the Korean versions of Donpachi and Gunbird. - 0.37b13: Correct the clock speed of the 2x OKI6295 to 8000 Hz and changed VSync to 57.550644Hz. - 18th September 2000: Luca Elia added Donpachi to the Cave driver. - 27th June 2000: Luca Elia added Dodonpachi and Guwange to the Cave driver. LEVELS: 5 Other Emulators: * Raine Category: Terra Force Recommended Games: DoDonPachi Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 12032 kb / 9 files / 4.52 zip $end $info=dorachan $mame 0.74u2 [Tomasz Slanina] TODO: * Add sound/samples NOTE: - Dorachan use a fake color map based on screenshots. WIP: - 8th October 2003: Tomasz Slanina fixed the screen orientation in Dorachan from horizontal to vertical. - 2nd October 2003: Tomasz Slanina sent in a driver for Dorachan, it works but is missing sound emulation. LEVELS: 1 (endless) Category: Cars Recommended Games: Car Polo Crash Head On Head On 2 Head On (Irem) Alpha Fighter / Head On Space Attack / Head On Invinco / Head On 2 Rolling Crash / Moon Base Space Chaser Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Spectar Targ Armored Car Jump Bug Route 16 Thief Van-Van Car City Connection Porky Fast Lane Counter Run Raimais Romset: 14 kb / 14 files / 11.1 zip $end $info=dorodon $mame 0.66 [Frank Palazzolo] WIP: - 0.66: Added Dorodon (set 1) and clone (set 2). - 14th February 2003: Frank Palazzolo added Dorodon to the Lady Bug driver. PLAY INSTRUCTIONS: - Change all colored lines to white lines Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 41 kb / 12 file / 24.39 zip $end $info=dorunrun $mame 0.26 [Mirko Buffoni, Nicola Salmoria] TEST MODE: - Press LCTRL + F3 for Test-Mode Bugs: - Clone dorunru2: Side-by-side test. dorunru2062ora Gary Walton WIP: - 0.104u8: David Haywood added clone Do! Run Run (Do's Castle hardware, set 2). - 5th November 2003: Chris Hardy added an English version of Super Pierrot to the Mr. Do's Castle driver. - 10th February 2001: David Haywood added another Mr. Do! Run Run romset to the Mr Do's Castle driver. - 0.35b11: Marco Cassili added clone Do! Run Run (set 2) and Nicola Salmoria clone Do! Run Run (Do's Castle hardware). - 9th April 1999: Marco Cassili added an Eagle clone, a Zaxxon clone and a Mr. Do! Run Run clone. - 0.34RC1: Added clone Super Pierrot (Japan). - 0.34b8: Jim Hernandez fixed bass track in Do Run Run. - 0.30: Tatsuyuki Satoh and Nicola Salmoria cleaned up the SN76496 emulation, now it is similar to the 8910 one and all games use Tatsuyuki's code. This affects several games, most notably the Mr. Do! series. Mirko Buffoni added Super Pierrot. - 0.27: Added support for Mr'Do vs Unicorns (earlier version of Do's Castle). Thanks to Lee Taylor for info. - 0.26: Support for Mr Do! RunRun and Mr Do! Wild Ride. Thanks to the invaluable help of Nicola, they are also arcade colors perfect, very fast (!) and each game has audio support and hiscore saving! Recommended Games: Mr.Do! Mr. Do's Castle Mr. Do's Wild Ride Neo Mr. Do! (NeoGeo) Romset: 97 kb / 12 files / 44.5 zip $end $info=dotrikun $mame 0.36b13 [Takahiro Nogi] NOTE: - A cabinet test board. WIP: - 0.36b13: Added clone Dottori Kun (new version) and clone (old version). - 25th December 1999: Takahiro Nogi fixed crashes in Dottori Kun and Minivader. - 18th December 1999: Takahiro Nogi sent in a driver for Dottori Kun (a test board for Sega's cabinets). LEVELS: 11 (endless) Other Emulators: * CottAGE Recommended Tests: Minivader (Taito test board) Test Tape (Cassette) Sente Diagnostic Cartridge Mogura Desse (Cabinet Test Board) Romset: 16 kb / 1 files / 2.55 zip $end $info=dotron $mame 0.34b4 [Nicola Salmoria] 0.28 [Christopher Kirmse, Aaron Giles, Brad Oliver] Bugs: - Clone dotrone: Player 1 Start doesn't work after entering 2 coins (1 credit appears). However if you enter 2 more coins (2 credits appear) and then press Player 1 Start, a 2-player game commences. dotrone0101u5yel Twisty WIP: - 0.100u3: Removed cpu3 roms. Only clone Discs of Tron (Environmental) used the roms. - 0.98u4: Removed M6802 CPU3 and TMS5220 speech in Discs of Tron (Upright) and clone (Upright alternate). - 0.98u1: Correct cpu3 roms addresses and removed 3rd sound channel. - 0.93: Added 3rd sound channel. - 0.63: Added clone Discs of Tron (Upright alternate). - 0.61: Changed visible area to 512x480 and palettesize from 32832 to 64 colors. - 18th August 2001: Nicola Salmoria adjusted the Discs of Tron driver for new artwork. - 0.54: Changed visible area to 684x642. - 16th April 2001: Mathis Rosenhauer fixed another artwork system problem, and fixed Discs of Tron from crashing. - 0.37b3: Correct palettesize from 254 to 32832 colors. - 28th November 1999: Zsolt Vasvari fixed dotron in 16bpp. - 16th November 1999: Mathis Rosenhauer fixed Discs of Tron backdrop. - 0.36b8: Nicola Salmoria change the mouse buttons to no longer aliases for joystick buttons, they are independently recognized. They are still considered "joystick" inputs though, so if you want to use them you have to redefine the controls in the Joystick menu. This is a minor annoyance that was needed to allow interfacing a Discs of Tron controller to the mouse port (spinner + up and down switches) while still using joystick buttons 1 and 2 for fire and deflect. - 0.35b12: Correct M6800 CPU2 clock speed to 0.895 MHz. - 0.34b8: Mathis Rosenhauer support background light in Discs of Tron. - 0.34b4: Nicola Salmoria added the Upright version of Discs of Tron. Mathis Rosenhauer and Brandon Kirkpatrick added preliminary backdrop support in Discs of Tron. The background image must be called ARTWORK/DOTRON.PNG. Jim Thevenot fixed hang on level 7 of Discs of Tron. - 0.33b4: Nicola Salmoria fixed -ror and -rol with ORIENTATION_SWAP_XY games (e.g. Kick) and ORIENTATION_FLIP_X games (e.g. Discs of Tron). - 0.30: Frank Palazzolo added a TI TMS5220 speech emulator to MAME and Aaron Giles added the TMS5220 speech to Discs of Tron. PLAY INSTRUCTIONS: - You are TRON in blue. SARK is out to defeat you! Throw discs and hit him. - Position aiming target on wall with knob and throw with trigger. - To deflect discs: Hold in deflect button. Hit SARK 2 times to advance. Grazing SARK is not a hit. Hit chasers 2 times to destroy them. - When the ring platforms move up and down... change target level by moving the knob up and down. - 1000 points for hit SARK, 200 for graze SHARK, 100 for hit a SARK disc, 200 for Enery Pellets, 400 for Chasers and 800 for Super Chasers. Super Chasers and Enery Pellets cannot be deflected! Other Emulators: * Retrocade Movie: Tron Genre: Computer Hi-Tek Year: USA 1982 Director: Steven Lisberger Studio: Walt Disney Cast: Jeff Bridges, David Warner, Bruce Boxleitner, Barnard Hughes, Cindy Morgan, Peter Jurasik Recommended Games: Tron Romset: 165 kb / 22 files / 73.8 zip $end $info=doubledr $mame 0.34b4 [?] Neo-Geo WIP: - 8th July 2002: Nicola Salmoria fixed the Double Dragon (Neo Geo) intro sound thanks to information from ElSemi. Other Emulators: * Calice * Nebula Movie: Double Dragon Genre: Action, Sci-fi Year: USA 1994 Director: James Yukich Writer: Paul Dini Studio: Imperial Entertainment Cast: Robert Patrick (Koga Shuko), Mark Dacascos (Jimmy Lee), Scott Wolf (Billy Lee), Kristina Wagner (Linda Lash), Alyssa Milano (Marian Delario), Nils Allen Stewart (Abobo #1), Henry Kingi (Abobo #2), John Mallory Asher (Smart-ass Mohawk), Vanna White, Andy Dick, George Hamilton. Info: Double Dragon (Neo Geo) was made for the movie, it has an FMV of the movie, some stages (like the Mann's Chinese Theater destroyed by the earthquake in the movie) and the movie boss, Koga Shuko, which never appeared in any of the previous games. Category: Street Fighter Recommended Games: Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 22080 kb / 24 files / 8.94 zip $end $info=dowild $mame 0.26 [Mirko Buffoni, Nicola Salmoria] TEST MODE: - Keep LCTRL pressed and hit F3 to enter Test-Mode. Bugs: - "Mr Do's Wild Ride" side-by-side test (read report). dowild37b9ora Gary Walton WIP: - 0.95u6: Added missing cpu3 rom ($0). - 0.56: Added third Z80 CPU (function not clear). - 0.30: Tatsuyuki Satoh and Nicola Salmoria cleaned up the SN76496 emulation, now it is similar to the 8910 one and all games use Tatsuyuki's code. This affects several games, most notably the Mr. Do! series. - 0.26: Support for Mr Do! RunRun and Mr Do! Wild Ride. Thanks to the invaluable help of Nicola, they are also arcade colors perfect, very fast (!) and each game has audio support and hiscore saving! Recommended Games: Mr.Do! Mr. Do's Castle Do! Run Run Neo Mr. Do! (NeoGeo) Romset: 97 kb / 12 files / 42.6 zip $end $info=downtown $mame 0.102 [Stefan Lindberg] 0.37b1 [Luca Elia] WIP: - 0.102: Stefan Lindberg added DownTown (Set 1). Rename (downtown) to (downtow2). - 0.87u2: Derrick Renaud fixed DownTown's analog port - both analog controls were set to player 1. - 0.79: Added clone DownTown (prototype). - 3rd April 2000: Luca Elia sent in a Seta driver with support for Twin Eagle, DownTown, Arbalester, Meta Fox, Zing Zing Zip and War of Aero. LEVELS: 6 Other Emulators: * Raine Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 4480 kb / 12 files / 1.58 zip $end $info=dplay $mame 0.34b1 [?] Other Emulators: * Laser Romset: 8 kb / 4 files / 6.17 zip $end $info=dragnblz $mame 0.62 [?] WIP: - 0.72u2: Added 2MB sound rom. - 25th August 2003: David Haywood added the correct sample ROM to Dragon Blaze, fixing the sound. - 28th November 2002: Paul Priest added the correct graphics ROMs to Dragon Blaze (but it's still missing sound). - 3rd November 2002: Guru - Dragon Blaze (Psikyo 2000) arrived from Smitdogg. LEVELS: 7 (must be finished twice) Recommended Games: Dragon Spirit Syvalion Dragon Breed Saint Dragon Dragon Saber Black Heart Romset: 44032 kb / 23 files / 7671 zip $end $info=dragngun $mame 0.67 [Bryan McPhail] Bugs: - When I get to what I believe is the last guy on Dragon Gun, his energy bar decreases extra quick (especially with grenades)... when it is depleated, he just sits there and the game does nothing to continue. I let it run for quite a while too to make sure (save state). dragngun067yel Darkk WIP: - 0.102u2: Fixed rom names. - 0.70u4: Brian A. Troha fixed rom names in Dragon Gun. - 24th March 2003: Bryan McPhail sent in a major update to the Deco32 driver, making Dragon Gun playable, Locked 'n Loaded almost playable and Tattoo Assassins fully playable with graphics, thanks to Stiletto for tracking down a working boardset of this ultra rare game. Romset: 29376 kb / 40 files / 22.09 zip $end $info=dragoona $mame 0.79 [R. Belmont] 0.68 [Acho A. Tang, R. Belmont] WIP: - 0.79: Added Dragoon Might (ver AAB). - 19th January 2004: R. Belmont - Added new Asian version dumps for Soccer Superstars and Dragoon Might (both System GX). - 4th May 2003: Acho A. Tang submitted a major improvement to the Konami GX driver, improving the graphics emulation and emulating the ESC protection in Salamander 2, Dragoon Might and Tokimeki Memorial Puzzle-dama, making them all playable. LEVELS: 9 Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 23936 kb / 17 files / 11.03 zip $end $info=dragrace $mame 0.60 [Stefan Jokisch] WIP: - 0.88: Derrick Renaud added watchdog to Dominos, Sprint1/2, Drag Race, Canyon Bomber and Night Driver and set to proper time using new MDRV_WATCHDOG_VBLANK_INIT function. - 0.80u2: Derrick Renaud updated Drag Race to use Aaron's DISCRETE_ADJUSTMENT changes. - 24th May 2003: Jim Hernandez tuned the engine sound frequency in Drag Race. - 0.69: Added Discrete_Components sound. - 31st March 2002: Stefan Jokisch submitted a driver for Drag Race. Category: Racing 3 Recommended Games: Sprint 8 (play tag & chase) Max RPM Power Drive Car Jamboree Zeroize (Cassette) Demolition Derby Turbo Tag Double Axle Romset: 8 kb / 9 files / 5.39 zip $end $info=drakton $mame 0.86u1 [Pierpaolo Prazzoli] 0.74u2 [?] TODO: * Hook up sound (I8035 + DAC) WIP: - 0.86u5: Dave Widel fixed Drakton dipswitches. Added 'Difficulty' dipswitch. - 0.86u1: Removed Donkey Kong samples. Added 'Demo Sounds' dipswitch. - 24th August 2004: Pierpaolo Prazzoli - Drakton now fully playable. - 23rd August 2004: Pierpaolo Prazzoli - Working on Drakton. Still missing 1 encryption key. - 0.86: Added missing cpu1 ($0, 2000) and another cpu2 ($0 - sound) rom. STORY AND PLAY INSTRUCTIONS: - The nuclear-powered intruder base has invaded the galaxy, infesting all sectors with intruders and radioactive fallaut. Intruders who contact the fallout debris will be transformed into atomic mutants, who have unique powers. - Your mission: Pilot the Drakton fighter throughout the sectors, blasting all enemies with plasma torpedoes. Don't delay, or the unstable fallout will change into even deadlier meta-fallout. - Destruction of the intruder base will allow you to continue your mission in the next galaxy. Recommended Games: Megadon Pulsar Space Dungeon QB-3 Net Wars Power Surge Reactor Ixion Motos Raiders5 Pickin' Solar Fox The Electric Yo-Yo Phozon Prebillian Romset: 33 kb / 13 files / 17.4 zip $end $info=dreamwld $mame 0.95u4 [David Haywood] WIP: - 22nd August 2005: Guru - Dream World for trojaning received in a package from the good boys at the Italian MAME. - 0.97u1: David Haywood improved protecton in Dream World - still not working. The protection data is read via a port, scrambled a bit, and put in main ram and the interrupt is pointed to the data in ram. Changed visible area to 304x224. - 0.96: David Haywood made some improvements to Dream World. Changed visible area to 512x512 and swapped gfx3 roms. Romset: 3968 kb / 11 files / 1.91 zip $end $info=dremshpr $mame 0.36RC1 [Zsolt Vasvari] WIP: - 0.94u2: Aaron Giles fixed Dream Shopper crash - commented out two AM_WRITE's. - 28th January 2004: Stefan Jokisch fixed Dream Shopper. - 23rd February 2000: Zsolt Vasvari got Dream Shopper playable. - 22nd February 2000: Zsolt Vasvari added Dream Shopper to the Van Van Car driver but it's not working. Other Emulators: * CottAGE * JEmu Romset: 37 kb / 11 files / 22.5 zip $end $info=drgnbowl $mame 0.84 [Pierpaolo Prazzoli] WIP: - 0.98u1: Pierpaolo Prazzoli hooked up sound in Dragon Bowl. Added 'Demo Sounds' dipswitch. - 0.86u2: Pierpaolo Prazzoli fixed Dragon Bowl sprite colours with new set. Correct 68000 CPU1 clock speed to 10MHz and Z80 CPU2 to 6MHz. Added missing gfx3 rom ($e000). - 0.84: Pierpaolo Prazzoli added Dragon Bowl with vertical flip to the sprites. - 2nd June 2004: Pierpaolo Prazzoli - Added Dragon Bowl (Nics 1992). LEVELS: 6 Recommended Games: Dragonball Z Dragonball Z 2 Super Battle Dragon Ball Z V.R.V.S. Romset: 2688 kb / 22 files / 1.02 zip $end $info=drgnbstr $mame 0.36b11 [Manuel Abadia] WIP: - 0.96u1: Added dipswitches 'Spurt Time', 'Level of Monster', 'Starting Vitality', 'Bonus Vitality', 'Bonus Level' and 'Allow Continue'. - 0.80: Nicola Salmoria fixed sprites in Dragon Buster. - 26th March 2000: Manuel Abadia added cocktail support to Sky Kid and Dragon Buster. - 23rd November 1999: Manuel Abadia fixed Sky Kid and Dragon Buster colors. - 21st November 1999: Manuel Abadia fixed the resolution in Sky Kid, Dragon Buster, Metro Cross and Baraduke. - 20th November 1999: Manuel Abadia sent in a driver for Sky Kid / Dragon Buster, but the colors aren't quite correct yet. LEVELS: 3 Category: Knights Recommended Games: Warlords Demons and Dragons Cavelon Dragon's Lair Knightmare Ghosts'n Goblins Ghouls'n Ghosts Ghouls'n Ghosts (Mega-Tech) Vs. Castlevania Castlevania (PlayChoice-10) Cadash Dragon Unit Dark Seal Crossed Swords (NeoGeo) The King of Dragons Knights of the Round Exvania Wizard Fire Dungeon Magic Dungeons & Dragons: Tower of Doom Dungeons & Dragons: Shadow over Mystara Knights of Valour Knights of Valour 2 Romset: 110 kb / 14 files / 58.9 zip $end $info=drgnmst $mame 0.67 [David Haywood] WIP: - 0.101u4: Pierpaolo Prazzoli added coin counter/lockout and rowscroll banking to the Dragon Master driver. - 0.69b: Quench added the PIC HEX dump to Dragon Master. Correct PIC16C55 CPU2 clock speed to 1MHz. - 0.69: David Silva and Guru corrected Dragon Master dipswitches and frequencies. Correct 68000 CPU1 clock speed to 12MHz, PIC16C55 CPU2 to 4MHz and MSM6295 sound to 7575 Hz. - 19th May 2003: Guru fixed the DIP switches, volume balance, and CPU and sound chip frequencies in the Dragon Master driver. - 4th May 2003: David Silva submitted a better fix for the DIP switch settings in Dragon Master. - 25th April 2003: David Silva submitted a fix to the DIP switch settings in the Dragon Master driver. - 5th April 2003: Quench sent in a PIC16C5x CPU core and added sound emulation to Dragon Master using it. - 6th March 2003: David Haywood mostly fixed the priorities in Dragon Master. - 2nd March 2003: David Haywood fixed the background layer and scrolling in Dragon Master, the only remaining problem is the priorities. - 1st March 2003: David Haywood sent in a driver for Dragon Master, it's fully playable except the background layers and scrolling are incorrect. - 15th February 2003: Guru - Dragon Master (Unico 1994) arrived. LEVELS: 11 Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 11267 kb / 11 files / 5.28 zip $end $info=drgnunit $mame 0.37b5 [Luca Elia] WIP: - 0.76u2: Iñigo Luja added 'Demo_Sounds' and 'Difficulty' dipswitches to Dragon Unit. - 6th August 2000: Guru - Dumped an alternative version of Castle of Dragon taken from an original Seta PCB. This version appears to be an official version, and not a prototype (like the current version in Mame). It looks similar, but can't be rom-swapped with the current set. - 6th July 2000: Luca Elia added Thundercade, Caliber 50, Dragon Unit and Blandia to the Seta driver. STORY: - One day, from out of nowhere, ferocious dragon Zuriv arrived in the peaceful Kingdom of Wenlary. Zuriv destroyed the town and locked the princess on the top floor of castle. Two young kings, named Duke and Narda left for a journey to recue the trapped princess. LEVELS: 7 Other Emulators: * Raine Category: Knights Recommended Games: Warlords Demons and Dragons Cavelon Dragon's Lair Knightmare Dragon Buster Ghosts'n Goblins Ghouls'n Ghosts Ghouls'n Ghosts (Mega-Tech) Vs. Castlevania Castlevania (PlayChoice-10) Cadash Dark Seal Crossed Swords (NeoGeo) The King of Dragons Knights of the Round Exvania Wizard Fire Dungeon Magic Dungeons & Dragons: Tower of Doom Dungeons & Dragons: Shadow over Mystara Knights of Valour Knights of Valour 2 Romset: 3328 kb / 26 files / 1.73 zip $end $info=drgnwrld $mame 0.102u1 [Luca Elia] 0.74u2 [?] WIP: - 0.104u3: Removed gfx1 rom ($400000) and fixed rom names. - 0.103u3: f205v added clone Dragon World (World, V0300). - 0.102u1: Added Dragon World (World, V0400). Fixed dipswitches and added dipswtch 'Bang Turtle?'. - 0.99u7: Luca Elia fixed the blitter based IGS games - Game now playable. Changed description to 'Chuugokuryuu (Japan, V021J)'. - 3rd September 2005: Luca Elia - Graphics have improved in clone Chuugokuryuu (1995). Credits goes to Olivier Galibert for decrypting the games in the first place. - 0.84u5: David Haywood added clone Chuugokuryuu (Japan). - 0.74u2: Added China Dragon / Dragon World. - 22nd August 2001: Guru - Dumped Dragon World (IGS 1995) arrived from a PCB Shop. Category: Shanghai Recommended Games: Dragon World II Dragon World 3 Shanghai Shanghai II Shanghai III Dragon Punch Sichuan II Hasamu Super Shanghai Dragon's Eye Shanghai - The Great Wall Niyanpai Sankokushi Shanghai Matekibuyuu Romset: 4864 kb / 3 files / 1.39 zip $end $info=drgpunch $mame 0.60 [Uki] 0.55 [Luca Elia] WIP: - 0.60: Dragon Punch (Japan) is original now. - 1st May 2002: Uki added Dragon Punch to the Dynax driver. - 0.59: Correct Z80 CPU1 clock speed to 5.5MHz and YM2203 to 2.75MHz. - 13th March 2002: Uki fixed the clock frequencies and DIP switch settings in Sports Match. - 26th August 2001: Luca Elia wrote a driver for Sports Match. LEVELS: 18 (endless) Category: Shanghai Recommended Games: Shanghai Shanghai II Shanghai III Sichuan II Hasamu Super Shanghai Dragon's Eye Shanghai - The Great Wall Niyanpai Dragon World Dragon World II Dragon World 3 Sankokushi Shanghai Matekibuyuu Romset: 897 kb / 10 files / 392 zip $end $info=drgw2 $mame 0.84 [David Haywood] 0.62 [David Haywood, ElSemi] < Japan> WIP: - 0.99u10: EGCG added clone Chuugokuryuu II (ver. 100J, Japan). - 0.84: David Haywood added Dragon World II (ver. 110X, Export) and clone Zhong Guo Long II (ver. 100C, China). Rename (dragwld2) to (drgw2c). - 22nd May 2004: Guru - English version of Dragon World 2 (IGS 1997, PGM cart) arrived on loan from Blastar. - 0.70: Change description from 'Dragon World II (ver. 100C, China)' to 'Zhong Guo Long II (ver. 100C, China)'. - 16th July 2002: ElSemi fixed the remaining crashes in Dragon World 2. - 11th July 2002: David Haywood added Dragon World 2 to the PGM driver thanks to information from ElSemi, although it has some problems with unemulated protection. - 24th June 2002: Guru - Got a Dragon World 2 (IGS) PGM cart from Taucher. LEVELS: 36 Other Emulators: * Nebula Category: Shanghai Recommended Games: Dragon World Dragon World 3 Shanghai Shanghai II Shanghai III Dragon Punch Sichuan II Hasamu Super Shanghai Dragon's Eye Shanghai - The Great Wall Niyanpai Sankokushi Shanghai Matekibuyuu Romset: 17024 kb / 7 files / 3.64 zip $end $info=drgw3 $mame 0.80u2 [Guru] TODO: * Unemulated protection WIP: - 0.84: Rename (dw3) to (drgw3) and clone (dw3k) to (drgw3k). - 0.80u2: Added Dragon World 3 and clone (Korean Board). - 2nd September 2003: Guru - Dragon World 3 (Alta Co/IGS 1998, IGS PGM cart) arrived from Smitdogg and Mameworld. Category: Shanghai Recommended Games: Dragon World Dragon World II Shanghai Shanghai II Shanghai III Dragon Punch Sichuan II Hasamu Super Shanghai Dragon's Eye Shanghai - The Great Wall Niyanpai Sankokushi Shanghai Matekibuyuu Romset: 25792 kb / 11 files / 5.01 zip $end $info=dribling $mame 0.61 [Aaron Giles] TODO: * Add sound/samples WIP: - 0.61: Added Dribbling and clone Dribbling (Olympia). - 11th June 2002: Aaron Giles added another ROM set to the Dribbling driver. - 10th June 2002: Aaron Giles sent in a driver for Dribbling. LEVELS: 1 (endless) Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 30 kb / 10 files / 15 zip $end $info=drifto94 $mame 0.57 [Luca Elia] WIP: - 18th April 2004: Olivier Galibert emulated the DSP in the SSV system, which is used by Drift Out '94 and Twin Eagle 2. David Haywood fixed the sprite placement in Twin Eagle 2. - 2nd December 2001: Luca Elia sent in a driver for SSV games, including Dramatic Adventure Quiz Keith & Lucy, Drift Out '94, Gourmet Battle Quiz Ryohrioh CooKing, Mahjong Hyper Reaction 2, Monster Slider and Survival Arts. Twin Eagle II, Mahjong Hyper Reaction, Super Real Mahjong PIV and Super Real Mahjong P7 don't work due to V60 CPU core bugs. LEVELS: 14 Category: Racing 2D Recommended Games: Drift Out Neo Drift Out - New Technology (NeoGeo) Laguna Racer Super Bug Safari Rally High Way Race Up'n Down Road Fighter Stocker Crazy Rally Super Speed Race Junior Space Position R.C. Pro-Am (PlayChoice-10) Thrash Rally (NeoGeo) World Rally World Rally 2: Twin Racing Blomby Car Great 1000 Miles Rally Mille Miglia 2: Great 1000 Miles Rally Backfire! Over Top (NeoGeo) Romset: 39936 kb / 21 files / 20.53 zip $end $info=driftout $mame 0.37b5 [David Graves, Nicola Salmoria] WIP: - 13th December 2000: Jarek Burczynski fixed YM2203 frequency calculation and added sound to clone Drive Out. - 0.37b5: Added Drift Out (Japan) and clone Drive Out. Other Emulators: * Raine LEVELS: 6 Category: Racing 2D Recommended Games: Drift Out '94 - The Hard Order Neo Drift Out - New Technology (NeoGeo) Laguna Racer Super Bug Safari Rally High Way Race Up'n Down Road Fighter Stocker Crazy Rally Super Speed Race Junior Space Position R.C. Pro-Am (PlayChoice-10) Thrash Rally (NeoGeo) World Rally World Rally 2: Twin Racing Blomby Car Great 1000 Miles Rally Mille Miglia 2: Great 1000 Miles Rally Backfire! Over Top (NeoGeo) Romset: 2624 kb / 6 files / 0.98 zip $end $info=drivedge $mame 0.79u1 [Aaron Giles] 0.74u2 [?] WIP: - 0.94u2: Aaron Giles fixed Driver's Edge colors (red/blue were swapped). - 10th March 2005: Aaron Giles - I came across eBay for a Driver's Edge cabinet. Now, Driver's Edge is quite the rare game to find, and was also quite the bitch to get working because unlike the other 32-bit Strata games, it uses a pair of TMS320C31s to drive the polygon engine, and some extensions to the standard Incredible Technologies blitter chip as well. Anyway, this auction had the first actual Driver's Edge screenshots I'd seen. And guess what? It turns out I had red and blue swapped in the driver! Once I fixed that, I can match the screenshots pretty much exactly, which is a big relief because there was a lot of subtle stuff involved in making that driver work! - 0.79u1: Added 3x TMS32031 CPUs. - 7th February 2004: Aaron Giles - Submitted the finished Driver's Edge driver a couple of days ago. It's not 100% perfect, but I'm tired of trying to understand the hacks they put in so they could use the standard Incredible Technologies blitter chip and make it do some 3D. It appears they modified the firmware a bit so you can specify left and right slopes, and then tacked on some external hardware to implement a Z buffer. It's also interesting how they render the stripes on the road. Each chunk of road is assigned a 5-bit value in the Z buffer, and they render the stripes with a special flag that says "only draw this if the underlying pixel has the same 5-bit value that I assigned to the corresponding chunk of roadway". That was kind of hard to figure out. But the game is totally playable now, and I managed to speed it up to average about 30fps on my P4 3GHz, so it's slower than Cruisin' USA but not in the same league as, say, California Speed. - 6th February 2004: Aaron Giles fixed up Driver's Edge in the itech32 driver, it's fully playable now. - 3rd February 2004: Aaron Giles - Getting better.... Figured out the faux Gouraud shading on the polygons. There are still some Z buffering issues, which should hopefully reveal the mountains in the background that are getting rendered over, and fix some other annoyances. I managed to figure out the rest of the controls, so the game is actually quite playable if you can see past the graphics flaws. Z buffering kind of mostly figured out. Still some flags I'm not quite sure of, but there is a background now and not just plain old sky. Unlike the previous shots, this one was done during actual play, not during an attract mode sequence. - 1st February 2004: Aaron Giles - Well, the polygons are rendering now, but I think there is some texturing that I just can't figure out. Also, the game (which is, in fact, Driver's Edge, as some have speculated) requires exquisite timing between the main CPU and the two TMS320C31 DSPs. Right now it runs for a few frames and then stops rendering for a few frames before picking up again, leading to a pretty jerky experience, all at the amazing speed of around 12fps on my P3 3GHz. - 31st January 2004: Aaron Giles - After many years of occasional poking and prodding, I've finally managed to get some gameplay to show up in Driver's Edge! Category: Racing 3D Recommended Games: Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 10432 kb / 26 files / 6.47 zip $end $info=driveyes $mame 0.97u1 [Phil Stroffolino] WIP: - 0.97u3: Added correct Driver's Eyes roms (winrun91 before). - 0.97u1: Added Driver's Eyes. - 4th April 2005: Dumping Project - Randy have won a boardset for Namco's 'Driver's Eyes'. Romset: 5672 kb / 28 files / 1.71 zip $end $info=drivfrcp $mame 0.74u1 [Pierpaolo Prazzoli] WIP: - 0.93: Added second SN76496 (512000 Hz). - 0.81u4: Pierpaolo Prazzoli added clone Driving Force (Galaxian conversion bootleg) with piggy-backed colour proms. - 17th February 2004: Pierpaolo Prazzoli cleaned up the memory map for Driving Force. - 0.75: Remove Namco sound. - 0.74u2: Added clone Driving Force (Galaxian conversion). - 28th September 2003: Pierpaolo Prazzoli added Driving Force (Galaxian conversion) to the Galaxian driver. - 22nd September 2003: Pierpaolo Prazzoli submitted an update to the Pac-Man driver, adding a few S2650 CPU based games such as Driving Force, Porky (decrypted by Peter Storey) and Eight Ball Action (conversion on Pac-Man hardware, decrypted by Dave Widel). Category: F1-3D Recommended Games: Turbo Pole Position Pole Position II WEC Le Mans 24 Final Lap Final Lap 2 Final Lap 3 Final Lap R Continental Circus Super Monaco GP Super Monaco GP (Mega-Tech) F1 Exhaust Note Grand Prix Star F-1 Grand Prix Star II Racing Beat Ground Effects Virtua Racing Ace Driver Slipstream LeMans 24 Romset: 33 kb / 4 files / 15.4 zip $end $info=drmario $mame 0.37b11 [Howie Cohen] WIP: - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. Recommended Games: Dr. Mario (PlayChoice-10) Mario Bros. Mario Bros. (PlayChoice-10) Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Mario's Open Golf (PlayChoice-10) Romset: 96 kb / 2 files / 45.8 zip $end $info=drmicro $mame 0.63 [Uki] WIP: - 20th November 2002: Uki wrote a driver for Dr. Micro. LEVELS: 3 Category: Platform Recommended Games: Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 105 kb / 16 files / 55.3 zip $end $info=drtomy $mame 0.95u1 [Mame Italian Forum, David Haywood] WIP: - 0.95u2: Added Dr. Tomy - No copyright message (1993 on pcb), some code taken from Big Karnak. Pierpaolo Prazzoli updated the driver. - 0.95u1: Added Dr. Tomy. driver, but the game was not listed in the driver.c - 30th March 2005: David Haywood - I decided to look at a writing a driver for game which I’m told was delivered to the Mame Italia guys from an ebay seller in a pizza box. The game is Dr. Tomy, which appears to be a rip-off of Dr. Mario. It seems to be produced by Playmark of Italy but some of the code is from Big Karnak by Gaelco of Spain, and the hardware works in a similar way to that of the Gaelco game. I may look at this later tonight with a view to finishing the emulation, however, right now all this talk of Pizza is making me hungry. Romset: 1792 kb / 7 files / 632.3 zip $end $info=drtoppel $mame 0.68 [?] 0.36b10 [Quench] TODO: * Dump I8742 MCU NOTE: - The board was not in great condition it was sent in a pizza box. WIP: - 0.68: Added Dr. Toppel's Adventure (World) and clone (US). - 18th November 1999: Nicola Salmoria added Dr. Toppel to the TNZS driver, but it's not yet working correctly. LEVELS: 7 Other Emulators: * Raine Recommended Games: Kozmik Kroozr TwinBee Bells & Whistles Twin Bee Yahhoo! Gemini Wing Wonder Planet Plus Alpha SD Gundam Neo Battling Romset: 1219 kb / 14 files / 380.2 zip $end $info=dsaber $mame 0.36b8 [Keith Wilkins] WIP: - 0.87u3: Phil Stroffolino fixed the ROZ system used in older System2 games; in particular Dragon Blade glitches are no more. - 0.36b8: Added clone Dragon Saber (Japan). - 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video. LEVELS: 8 Recommended Games: Dragon Spirit Syvalion Dragon Breed Saint Dragon Black Heart Dragon Blaze Romset: 6056 kb / 20 files / 1.89 zip $end $info=dsoccr94 $mame 0.36b9 [Bryan McPhail] Bugs: - There are many sound glitches in this game. In attract mode, when the second half of the music cuts in, it's not in sync with the first part. When you play and shoot, there is a short stop in the game after playing a sample. There is also some other overlapping of sounds that sounds incorrect. When a goal is scored you can see the players standing through the scrolling crowd. Update by cpukett: In dsoccr94060gre the music in attract mode is fixed ,it is in sync properly now. dsoccr94060gre Iron Man / Smitdogg / RansAckeR / cpukett WIP: - 0.96u3: Brian Troha fixed DIP switches in Dream Soccer '94. Added dipswitches 'Difficulty', 'Game Mode' and 'Player Power'. Changed 'Cabinet' to 'Unknown' dipswitch. - 0.66: Correct V33 CPU1 clock speed to 10MHz and V30 CPU2 to 7159000 Hz. - 0.55: Added clone Dream Soccer '94 (Japan). - 26th August 2001: Bryan McPhail added the Japan version of Dream Soccer '94. - 0.54: Bryan McPhail and Nicola Salmoria decrypted the sound CPU in Dream Soccer 94. Added YM2151 (3579545 Hz) and GA20 (3579545 Hz). - 14th August 2001: Nicola Salmoria decrypted the sound CPU of Dream Soccer '94, but like the rest of the IREM games, it suffers from sample pitch problems. - 0.53: Added audio V30 CPU2 (14318000 Hz). - 10th November 1999: Bryan McPhail and Nao fixed a few bugs in the NEC CPU core that caused problems in Hook, Gunforce, Lethal Thunder and maybe others. Now Hook and Dream Soccer 94 are fully playable. - 29th September 1999: Bryan McPhail sent a M107 driver with support for Fire Barrel (bad graphics) and Dream Soccer 94 (random crashes). LEVELS: 7 Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 10368 kb / 15 files / 3.43 zip $end $info=dspirit $mame 0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] WIP: - 0.102u5: BUT fixed resets when getting the "S" item (when you take the S item, it writes program code in the palette RAM and then jumps to the palette RAM. The problem is that CPU cannot execute code in the memory region with READ_HANDLER in MAME). - 24th November 2002: An anonymous contributor fixed the DIP switches in Dragon Spirit. - 0.36b12: Added clone Dragon Spirit (old version). Correct (new version) with user1 roms ($0, $20000). - 8th November 1999: Ernesto Corvi added proper emulation for Dragon Spirit, Dangerous Seed and Blazer key chips. - 0.36b5: Correct cpu3 rom ($c000) length. - 4th March 1999: Ernesto Corvi submitted the Namco System 1 driver with support for Pacmania and Galaga 88. The Namco System 1 driver is still very slow and sprites are screwed. Pacmania and Galaga 88 are the games that work best, Dragon Spirits is almost there, Splatter House and Blazer have missing graphics and World Stadium 90 has protection problems. ARCADE RELEASE: Dragon Spirit (Namco) - 1987/Jun/20 LEVELS: 9 Recommended Games: Syvalion Dragon Breed Saint Dragon Dragon Saber Black Heart Dragon Blaze Romset: 2948 kb / 30 files / 1.04 zip $end $info=dstlk $mame 0.58 [Razoola, Dr. MAD] 0.37b12 [Paul Leaman, Razoola, Bane] WIP: - 0.58: Added Darkstalkers: The Night Warriors (Euro 940705). Rename (dstlkr1) to (dstlkur1). - 23rd January 2002: Razoola - Released XOR 81 for Darkstalkers (Euro 940705) donated by Dr. MAD. - 0.57: Rename (vampa) to (dstlka) and replace user1 roms ($0, $80000) with new dumps. - 25th December 2001: Razoola - Released XOR 75 for Darkstalkers (Asia 940705) donated by Dr. MAD. - 0.55: Added clone Darkstalkers: The Night Warriors (US 940705). Correct user1 roms ($0, $80000) - 12th September 2001: Razoola - Released XORs 59 and 60 for Darkstalkers: The Night Warriors (US 940705) and (US 940818) donated by Neptune and W. Pérez. - 0.53: Added clone Vampire: The Night Warriors (Japan 940630). - 7th August 2001: Razoola - Released XOR 49 for Vampire: The Night Warriors (940630) donated by xacrow. - 0.37b12: Added DarkStalkers: The Night Warriors and clones (Japan 940705), (Japan 940705 alt) and (Asia 940705). - 27th January 2001: Paul Leaman added Vampire: The Night Warriors to the CPS-2 driver, and like Vampire Savior, it will not work before some important 68k core changes are made. - 26th January 2001: Razoola - Released XOR 5 for Vampire: The Night Warriors (940705) donated by Bane. LEVELS: 11 Other Emulators: * Calice * Nebula * Raine Category: Fighter Recommended Games: Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 29952 kb / 22 files / 15250.3 zip $end $info=duckhunt $mame 0.37b11 [Howie Cohen] WIP: - 0.66: Correct DIP switches in Vs. Duck Hunt. - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. PLAY INSTRUCTIONS: - GAME A: Draw the gun from the holster Ducks fly up one at a time. Aim and shoot them! But you are limited 3 shots per duck. Two can play this game! One is the hunter, and the other controls the ducks to escape. - GAME B: Ducks fly up two at a time. 3 shots per two ducks! Only one can play this game. - GAME C: 3 shots per two clay pigeons! - Please return the gun to the holster before you leave! Category: Shooting Recommended Games: Duck Hunt (PlayChoice-10) Desert Gun Dog Patch Safari Triple Hunt Dead Eye Clay Shoot Yosaku To Donbei Balloon Bomber Carnival King & Balloon Tranquilizer Gun Mole Attack Monkey Mole Panic Animalandia Jr. Pooyan Great Guns Razzmatazz Clay Pigeon Vs. Gumshoe Hit 'n Miss Egg Venture One Shot One Kill Romset: 48 kb / 6 files / 27.9 zip $end $info=dungeonm $mame 0.61 [?] 0.37b11 [Bryan McPhail] Possible Bugs: - dungeonm, dungenmu, lightbr: At the begining of the second scenario, the ground is over the player at the entrance of the door on the starcaise, just when the exit arrow appears (see snapshot). dungeonm076u2gre Luja WIP: - 0.67: Change description from clone 'Lightbringer' to 'Light Bringer' - 0.61: Added Dungeon Magic (World) and clone (US). - 0.37b11: Added Taito Power Goal (World) and clones Hat Trick Hero '95 (US) and (Japan). - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. LEVELS: 4 Other Emulators: * Raine Category: Knights Recommended Games: Warlords Demons and Dragons Cavelon Dragon's Lair Knightmare Dragon Buster Ghosts'n Goblins Ghouls'n Ghosts Ghouls'n Ghosts (Mega-Tech) Vs. Castlevania Castlevania (PlayChoice-10) Cadash Dragon Unit Dark Seal Crossed Swords (NeoGeo) The King of Dragons Knights of the Round Exvania Wizard Fire Dungeons & Dragons: Tower of Doom Dungeons & Dragons: Shadow over Mystara Knights of Valour Knights of Valour 2 Romset: 21760 kb / 17 files / 7.59 zip $end $info=dunkmnia $mame 0.84u5 [R. Belmont] 0.74u2 [?] WIP: - 0.84u5: R. Belmont added Dunk Mania (DM2/VER.C). - 25th March 2004: Guru - Dunk Mania (Namco 1996, System11, DM2 Ver.C) arrived from Brian Troha. - 0.76u1: Correct user3 roms addresses. - 11th February 2002: Guru - Dunk Mania (Namco 1995, System 11) arrived nearly 1 month late, because of UPS (in Sydney). Thanks to Smitdogg, djrosen and cricri_pingouin for getting the bucks together to buy these. Other Emulators: * ZiNc Category: Basketball Recommended Games: Basketball Fighting Basketball Super Basketball Jump Shot Double Dribble Double Dribble (PlayChoice-10) Dunk Shot Magic Johnson's Fast Break (Arcadia) Arch Rivals Punk Shot Rim Rockin' Basketball NCAA Basketball (Nintendo Super System) NBA Jam NBA Hangtime Run and Gun Street Hoop (NeoGeo) Hard Dunk Super Slams Capcom Sports Club (Basketball) NBA Play By Play Romset: 25344 kb / 11 files / 7.62 zip $end $info=dunkshot $mame 0.74u2 [?] WIP: - 0.94u2: Sonikos fixed dips in Dunk Shot. Added dipswitches 'VS Time', 'Difficulty' and 'CPU Starts With +6 Pts.'. - 0.91u2: Correct cpu2 roms addresses. - 0.90u1: Charles MacDonald added complete FD1089 table to Dunk Shot (317-0022) - Game now playable. - 3rd January 2005: Aaron Giles - A bit sooner than I expected! Nicola submitted the first pass at the FD1089A/B decryption, and it's quite impressive. There are a number of new games this enables, including Action Fighter and Dunk Shot, as well as a number of alternate versions of Alien Syndrome, Alex Kidd, SDI, Time Scanner, and Aurail. Luckily, as Charles guessed, Action Fighter seems to work fine on MAME, without the graphics issues he mentioned on his site. The game appears to be something of a Spy Hunter ripoff, letting you pilot various vehicles, chasing down bad guys. Dunk Shot needed some tweaking to get working, but it's fully playable now as well, including controls for all four players. All the new variants of existing games are hooked up now and their controls are working. Hopefully I'll get the chance to finish up the sprite consolidation in the next couple of days so that I can submit this giant updated mass of goodness! - 11th December 2004: Charles MacDonald - Got Dunk Shot fixed, works fine now. The weird thing is that it's a System 16B game but the video hardware seems to be a little different. I developed a utility to encrypt a test program for direct use on the Dunk Shot FD1089A, and have confirmed that it cannot execute unencrypted code. So patching the original game code on a per-game basis to extract data seems to still be necessary, at least for the time being. This makes the process more difficult but certainly not impossible- - 5th December 2004: Charles MacDonald - Here's Dunk Shot (System 16B, 317-0022) decrypted and running. Thanks to Dave Widel for donating the CPU, and ShinobiZ & COY for providing the original and bootleg Dunk Shot ROM sets. This is the first FD1089A game that has been decrypted. While it it's encryption method is less complex, finding the right place to insert your own decryption routine is extremely difficult. This is because all data as well as code is encrypted (no vector table changes, hard to know where code starts/stops) and there are no direct instructions, which was the most important finding that led to the FD1094 being figured out. As eight of every 16 bits are encrypted, you have a 50/50 chance of identifying code sequences, which improves as the size of the search data increases. I'll work on getting better screenshots, not sure what the game is up to currently. - 29th October 2004: Charles MacDonald - I've been able to decrypt a large portion of the game "Dunk Shot" which uses a FD1089A. It turns out the program ROMs from the bootleg dump (used as a reference to locate code in the encrypted ROMs) weren't completely bad, the decrypted data and opcodes are stored separately and in unusual locations within each ROM. There should probably be more data (about 1/3 of the original content is accounted for) but it was more than enough to get started with. Category: Basketball Recommended Games: Basketball Fighting Basketball Super Basketball Jump Shot Double Dribble Double Dribble (PlayChoice-10) Magic Johnson's Fast Break (Arcadia) Arch Rivals Punk Shot Rim Rockin' Basketball NCAA Basketball (Nintendo Super System) NBA Jam NBA Hangtime Run and Gun Street Hoop (NeoGeo) Hard Dunk Super Slams Dunk Mania Capcom Sports Club (Basketball) NBA Play By Play Romset: 672 kb / 21 files / 291.76 zip $end $info=dwarfd $mame 0.101u4 [David Haywood, ClawGrip] WIP: - 0.101u4: Added Dwarfs Den (Electro-Sport 198?). - 21st October 2005: ClawGrip - Another dump: Dwarfs Den (Electro-Sport 1981). Romset: 33 kb / 9 files / 16.6 zip $end $info=dyger $mame 0.35b12 [Nicola Salmoria] WIP: - 0.79: Correct gfx2 roms addresses to $4000, $5000 and $6000. - 0.37b1: Added clone Dyger (set 2). Correct gfx2 rom ($0) in (set 1). - 13th March 2000: Guru - Dumped Dyger (Alt), which I've added myself (now with correct colors!). - 0.36b6: Correct the YM2203's clock speed to 4MHz. STORY: - The year is 2089 A.D. The earth is protected by a group of young-fighters. The name of this commando group is Dyger. In 2125 A.D. A city was destroyed by the atomic weapon mistakenly detonated by a female member of Dyger. Time has reconstructed the destroyed city, but she is suffering from the guilt in her heart. Now in 2129 A.D. she has decided to forget her severe pain. So she has taken a "Time stopping" capsule and then began to sleep. Now in 2188 A.D. extraterrestrial troops from a far galaxy have attacked earth. She soon realizes of Earths'Conquest by galactic invaders. The date is 2189 A.D. She has awakened from her long sleep by a strong earthquake. She acts to begin resque of earth and dissonve her past guilt by piloting the Dyger aircraft. She, the long surviving member of Dyger, will fight bravely until sucess is evident ! LEVELS: 7 Category: Airforce 2 Recommended Games: Sky Raider Phantom II Red Baron SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Vs. Top Gun Image Fight Scramble Spirits Sky Soldiers Arbalester Fighting Hawk Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Wild Pilot Zing Zing Zip Blue Hawk Air Gallet Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Storm Blade Stagger I Change Air Blade Romset: 832 kb / 16 files / 244 zip $end $info=dynabb $mame 0.87u1 [R. Belmont] Other Emulators: * Nebula Model 2 Romset: 68096 kb / 23 files / 21.1 zip $end $info=dynablst $mame 0.74u2 [Brian Troha] 0.37b8 [Bryan McPhail] NOTE: - Press P1 button to skip the several menus. WIP: - 31st August 2005: Dumping Project - Randy have won an original Irem 'Atomic Punk'. - 0.95u4: Changed description to 'Dynablaster / Bomber Man'. - 0.96u2: Pierpaolo Prazzoli fixed clone Atomic Punk (US) - Game now playable. - 0.96: Brian Troha added clone Atomic Punk (US). Fixed rom names in Dynablaster / Bomber Man. - 0.95u3: Brian Troha added 'Game Title' dipswitch. Changed description to 'Dynablaster / Bomber Mam'. - 0.74u2: Added Dynablaster (World) and clone (bootleg). - 27th September 2003: Brian A. Troha added the world version of Dynablaster to the Irem M-90 driver. - 0.53: Correct V30 CPU1 clock speed to 8MHz and all gfx1 rom addresses. - 0.37b9: Added 128k sound1 rom ($0). - 11th September 2000: Bomberman / Dynablaster and Bomberman World / Atomic Punk were decrypted and added by Bryan. Nicola Salmoria added sound emulation to Bomberman World. STORY: - In the year 2091, robot contests have gained poularity. Only the strongest robot can survive. Bomberman and King Bomber have become the best robot team in the world. One day, King Bomber turns and suddenly attacks mankind. Bomberman and his brother Bomberman 2 must confront King Bomber and defend the people. LEVELS: 36 Recommended Games: Bomberman Bomber Man World Neo Bomberman (NeoGeo) Butasan Romset: 1472 kb / 8 files / 364 zip $end $info=dynadice $mame 0.80u2 [Tomasz Slanina] NOTE: - Dynamic Dice might be a gambling game. WIP: - 26th March 2004: Tomasz Slanina sent in drivers for Dynamic Dice. - 22nd March 2003: Tomasz Slanina - Wrote a driver for Dynamic Dice. The board was old, rusty and not working. Romset: 14 kb / 6 files / 6.91 zip $end $info=dynagear $mame 0.82 [David Haywood, Tomasz Slanina] TODO: * Visible area may be incorrect Bugs: - The SSV system can display some (probably 5 or 6) BGs. Although BG1 and BG2 are always displayed, it can choose a display or un-displaying according to the attribute of a parent object after BG3. Moreover, the priority of an object is also controllable with the turn of the parent object for BG display, and other parent objects. In DYNAGEAR, since the parent object is performing a display setup after BG3, it is thought that garbage has come out to the left-hand side of a screen. By the way, it called Dynagears is a mistake, and Dynagear surely. dynagear097u4ora shulgee WIP: - 0.99u3: Changed description to 'Dyna Gear'. - 0.97u2: Mamesick reapplied fix for bad shadows in Dyna Gears. - 0.97u1: Mamesick added workaround for bad shadow sprites in Dyna Gears. - 0.95u4: Brian Troha fixed DIP switches in Dyna Gears. Added dipswitches 'Coin A/B', 'Flip Screen', 'Difficulty', 'Lives' and 'Health'. - 0.87u1: Derrick Renaud fixed Dyna Gears dipswitches. Added 'Demo Sounds' and 'Free Play' dipswitch. - 1st May 2004: David Haywood added Dyna Gears to the SSV driver. - 27th April 2004: Guru - Received Dyna Gears from Randy, Gin, Smitdogg and many Mameworld donators. LEVELS: 7 Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 18432 kb / 14 files / 5.68 zip $end $info=dynamcop $mame 0.87u1 [R. Belmont] WIP: - 0.87u2: Chris Hardy added clone Dynamite Deka 2 (Japan, Model 2A). - 0.87u1: Added Dynamite Cop (Model 2A) and clone (Model 2B). - 12th January 2003: Guru - Arrived and dumped Dynamite Cop (Sega 1996, Model 2A-CRX version) and Daytona to the MAXX (Upgrade kit for Daytona). Thanks to Malcolm McKay. Other Emulators: * Nebula Model 2 Romset: 94976 kb / 38 files / 32.62 zip $end $info=dynamski $mame 0.37b14 [Phil Stroffolino] WIP: - 4th January 2003: Stefan Jokisch fixed the colors in Dynamic Ski. - 0.61: Correct palettesize from 256 to 32 colors. Added proms ($0, $20). - 18th June 2002: Nicola Salmoria added the color PROMs to Dynamic Ski but the colors may still be incorrect. - 28th February 2001: Phil Stroffolino added Dynamic Ski to the Shanghai Kid driver, but it lacks correct colors. Category: Ski Recommended Games: Alpine Ski Silver Land Parallel Turn Vs. Slalom Alpine Racer Alpine Racer 2 Alpine Surfer Extreme Downhill Snow Board Championship Surf Planet Winter Heat Cool Boarders Arcade Jam Steep Slope Sliders Romset: 73 kb / 17 files / 35.1 zip $end $info=dynduke $mame 0.104u2 [Pierpaolo Prazzoli, Guru] 0.36b10 [Bryan McPhail] TEST MODE: - To access test mode, reset with both start buttons held. Bugs: - I remember that when the camera stops at the first mid-boss,the two turrets at the edge of screen are both visualized completely, when in MAME this doesn't happen...(see snapshot). dynduke067gre Kale - Background colors in Dynamite Duke are completely wrong in later levels (starting from level 5) and in the ending. dynduke067gre2 Kale WIP: - 0.104u2: Added clone The Double Dynamites (US). Rename (dynduke) to (dyndukf) and (dyndukj) to (dynduke). Removed The Double Dynamites (Japan). - 0.103: Pierpaolo Prazzoli and Guru added clone Dynamite Duke (Japan) and Pierpaolo Prazzoli, Bryan McPhail and Guru added clone The Double Dynamites (Japan). - 0.99u7: Curt Coder fixed background layer color in the first levels. Added 'Bonus Life' dipswitch and removed some 'Unknown' dipswitches. - 0.66: Correct the clock speed of the 2x V30 to 8MHz. - 0.37b16: Added audio Z80 CPU3 (3579545 Hz) - Sound works now. - 17th June 2001: Nicola Salmoria decrypted the Seibu sound CPU, giving sound in Raiden (alt), Dynamite Duke and Toki (original). - 0.36b12: Correct YM3812 clock speed to 3579545 Hz. - 0.36b10: Added Dynamite Duke and clone The Double Dynamites. - 17th November 1999: Bryan McPhail sent in a driver for Dynamite Duke / Double Dynamite. LEVELS: 9 Category: Army Fighter 3 Recommended Games: Operation Wolf Operation Wolf 3 Cabal Devastators Operation Thunderbolt Line of Fire Mechanized Attack Rambo III Aqua Jack NAM-1975 Spinal Breakers GI Joe Riot Area 51 Area 51 / Maximum Force Duo Area 51: Site 4 Maximum Force Born To Fight Romset: 5280 kb / 28 files / 1.69 zip $end $info=dynobop $mame 0.74u2 [Aaron Giles] WIP: - 0.95u2: Aaron Giles fixed paging/flicker problems and hooked up inputs for Dyno Bop, which are now somewhat playable. Correct palettesize to 256 colors. - 19th April 2002: Aaron Giles fixed a divide by zero error in Dyno Bop. - 18th April 2002: Aaron Giles added Dyno Bop without proper controls. Recommended Games: Stone Ball Category: Bowling Recommended Games: Meadows Lanes Robot Bowl 4 Player Bowling Strike Bowling Pro Bowling (Cassette) Alley Master Up Your Alley Capcom Bowling SportTime Bowling (Arcadia) Championship Bowling Tri-Sports (Power Strike) Strata Bowling League Bowling (NeoGeo) Super Strike Bowling Bowl-O-Rama BMC Bowling Krazy Bowl World Class Bowling World Class Bowling Deluxe Virtua Bowling Romset: 424 kb / 6 files / 199.73 zip $end $info=dynwar $mame 0.59 [David Haywood] 0.34b1 [Paul Leaman] < Japan > NOTE: - The content of the smaller roms in this set is 99% identical, just japanese program roms and an alt board layout to the parent dynwar set. Bugs: - When this set was added to MAME, it started using the Japanese clone's gfx ROMs, assuming they are were the same in both sets. The gfx ROMs for the world version weren't dumped and most likely were different, regardless of Capcom's track record. Check the dump notes in Guru's Dynasty Wars dump that hasn't yet been added. Glitches happen currently, for example: There's a bit of graphical garbage at the final score tally (should be "" then nothing, since there is no Level 9) if you've reached Level 8. Score is displayed properly at the end of any previous level where you happen to get to Level 8 (see snapshot). dynwar067gre big_lenny_c / Smitdogg WIP: - 0.86u4: Rename (dw) to (dynwar) and clone (dwj) to (dynwarj). Replaced cpu1 roms (34/40 + 35/41.bin) with tkm-9.8h ($8000 - 512k) and all gfx1 roms with new dumps. - 0.59: Added Dynasty Wars (World). - 26th February 2002: David Haywood added the World version of Dynasty Wars to the CPS-1 driver. - 0.34b8: Change description from 'Dynasty Wars' to 'Tenchi wo Kurau (Japan)'. - 0.34b2: Dynasty Wars works (actually it was already working, it's just that the dip switches had Freeze on by default). - 0.34b1: Paul Leaman added Dynasty Wars. But the game doesn't work. LEVELS: 8 Other Emulators: * Calice * Callus * Nebula * Raine Category: Warriors Recommended Games: Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 5440 kb / 16 files / 2.03 zip $end $info=eaglshot $mame 0.74u2 [?] WIP: - 0.100u3: Removed clone Eagle Shot Golf (alt). - 0.97u5: Luca Elia fixed Eagle Shot Golf - Game now playable. - 2nd July 2005: Luca Elia - I sent a fix for the V60 CPU that stopped Eagle Shot Golf from crashing later in game, and got Mobil Suit Gundam Final Shooting (1995) to boot. - 0.97u3: Luca Elia fixed a number of problems with Eagle Shot Golf, removing several hacks from the SSV driver along the way. Changed visible area to 320x224. - 24th June 2005: Luca Elia - Eagle Shot Golf has been in the ssv.c driver for quite some time now, hanging at the boot and just showing a black screen. After much investigation of its stack handling during the boot process, I was able to nail down the problem: the emulation of the TRAP and STTASK instructions of the V60 CPU. A change there got the game past the boot, but that was not the end of the story, as most of the sprites had wrong tiles or were misaligned. It turns out that this is the only game on this platform, through its sub board, that decodes the tiles from some banked ram. It reads the original data from the graphics roms and rearranges the tiles in ram (goes to explain the odd graphics layout in the roms, to begin with). The reason they did this was to simulate a pixel layer for the cpu to draw in, in order to render the course in "3D". The misaligned graphics were due to a feature no other game uses (sprites auto centering), that is turned on by a bit in the video registers. That led to the pleasant dicovery of some more sprite control bits, and with the new insight gained I was able to clean up the video emulation, by replacing many game specific hacks with a single general mechanism. There is still a lot of work to do though, both on the V60 (the game crashes after playing some holes, srmp7 doesn't boot) and on the video side of this driver (mainly misaligned layers in a handful of games). - 0.74u2: Added Eagle Shot Golf and clone Eagle Shot Golf (alt). - 15th May 2002: Guru - Thanks to R. Belmont for the donation of a non-working (and undumped) golf PCB running on SSV hardware (called 'Eagle Shot Golf'). Category: Golf Recommended Games: Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 17408 kb / 10 files / 6.36 zip $end $info=earthjkr $mame 0.37b9 [David Graves, Brian A. Troha] WIP: - 0.90u3: Removed ADPCM sound. - 13th October 2000: David Graves further improved the new Taito drivers' groundwork and fixed sprite / tile priorities in the Asuka & Asuka driver games. - 12th October 2000: David Graves fixed some missing sounds in Earth Joker. - 6th October 2000: David Graves sent in a bit improved Taito Z driver with no playable games, but he also sent a driver for another Taito system supporting the following games: Asuka & Asuka, Maze of Flott, Galmedes, U.N. Defense Force: Earth Joker. STORY: - A.D. 2026 - The earth feels the onslaught of total takeover from a hostile and powerful enemy. They call themselves Slytow. All the countries of the earth fall before there might. The military is powerless against the Slytow. The few who survive flee out to space to form colonies, based on their former nations. Their dream: To regroup and wrest control of the earth from the Slytow. A.D. 2028 - The colonies have thrived an have regrouped. The earth is not forgotten, as the new United Nations readies the new colonies to their destiny. LEVELS: 6 Other Emulators: * Raine Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 1984 kb / 8 files / 720 zip $end $info=ebases $mame 0.31 [Alex Judd] WIP: - 0.37b1: Changed visible area to 320x204. - 29th March 2000: Nicola Salmoria added better emulation of Astrocade hardware palette registers, affecting Extra Bases, Seawolf 2 and Robby Roto. - 17th November 1999: Zsolt Vasvari fixed Extra Bases, which is now playable. - 0.34b4: Added 1x Astrocade sound. - 0.31: Alex Judd added Extra Bases (not playable). PLAY INSTRUCTIONS: - Press PITCH button to start pitch - Rollerball controls pitch and moves outfielders - Press BAT button to swing bat - Hold button down to advance runners Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 16 kb / 4 files / 11.8 zip $end $info=eca $mame 0.102u4 [Ville Linde] WIP: - 0.102u4: Added Emergency Call Ambulance (Sega 1999). - 8th December 2005: Ville Linde - Emergency Call Ambulance was dumped and I added it to the Model 3 driver. The game has similar 3D graphics emulation problems as Harley Davidson and it's crashing almost as much. Romset: 139776 kb / 37 files / 57.14 zip $end $info=ecofghtr $mame 0.53 [Razoola, pcb-a-holic] WIP: - 0.72u2: Razoola added clone Eco Fighters (Asia 931203). - 28th January 2003: Shiriru fixed Eco Fighters that was broken by one of his earlier updates. - 0.53: Added Eco Fighters (World 931203) and clone Ultimate Ecology (Japan 931203). - 7th August 2001: Razoola - Released XOR 51 for Eco Fighters (ETC 931203) donated by pcb-a-holic. STORY: - Far, far into the future, it is the age of space development. People have traveled through the galaxy, dreaming of becoming millionaires. As a result, many space enterprises were born and have grown from wining the surfaces of planets. The largest enterprise of all, GOYOLK K.K., has turned it's planets into dread spheres. This planet is becoming a dread sphere also... Dr. Moly is a famous scientist who lives on this planet. Your mission: Protect this planet from Goyolk! LEVELS: 7 Other Emulators: * Calice * Nebula * Raine Recommended Games: Rabio Lepus Ordyne Parodius DA! Gokujyou Parodius Sexy Parodius Pistol Daimyo no Bouken Three Wonders - Chariot Cotton Cotton 2 Cotton Boomerang Hacha Mecha Fighter Mystic Riders Romset: 20608 kb / 19 files / 8.63 zip $end $info=edf $mame 0.35b10 [Luca Elia] WIP: - 31st August 2005: Dumping Project - Randy have won an English-language Jaleco 'Earth Defense Force'. - 0.98u4: Added correct cpu1 rom ($1) to clone (North America). - 0.98u3: Aaron Giles added clone E.D.F. : Earth Defense Force (North America). - 0.67: Change description from 'Earth Defense Force' to 'E.D.F. : Earth Defense Force' - 0.37b5: Added priority prom ($0). - 0.36b5: Correct 68000 CPU1 clock speed from 7 to 12MHz. - 31st March 1999: Luca Elia sent in a huge update to the Jaleco Mega System 1 driver, with support for Rodland (Japan version only), Earth Defense Force and Avenging Spirit. LEVELS: 6 Other Emulators: * Raine Category: Defender Recommended Games: Malzak Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 2945 kb / 11 files / 1.10 zip $end $info=edrandy $mame 0.64 [Bryan McPhail] Bugs: - There is still some sound looping that is incorrect, sometimes when the train comes up over your head. The 'whoosh' sound keeps looping, over and over. There's also some issues with a staticy sound during the ending, and on stage 2 on the section where you drive "into" the screen, there's a noise that loops forever. Note in 0.103: This bug is used to be ym2203065ora. edrandy065gre Nomax / Nerox91 / ocp_001 / Kale / big_lenny_c / Smitdogg WIP: - 0.85u1: Remove 'Energy' dipswitch and added 'Player's Power'. - 0.64: Added The Cliffhanger - Edward Randy (World revision 2) and clones (World revision 1) and (Japan). - 26th January 2003: Bryan McPhail fixed a small bug in the Edward Randy raster effects. - 24th January 2003: Bryan McPhail sent in a large DECO16 drivers update, adding Edward Randy and Mutant Fighter / Death Brade, added support for raster effects used in Edward Randy and Robocop 2 road levels and abstracted the Data East video chips emulation. LEVELS: 7 Category: Action Recommended Games: 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 8513 kb / 27 files / 3.58 zip $end $info=egghunt $mame 0.100u3 [David Haywood] Bugs: - The ending has some gfx issue (at least when using the debug feature to show all the animations) (see screenshot). Reip WIP: - 0.101u3: Pierpaolo Prazzoli added sprites banking, tile banking, sound banking and a couple of DIP switches to Egg Hunt. Correct gfx1/2 roms addresses. Added 'Debug Mode' and 'Censor Pictures' dipswitch. - 0.100u4: Brian Troha improved Egg Hunt dips. Added dipswitches 'Credits to Start Game' and 'Demo Sounds'. - 0.100u3: Added Egg Hunt (Invi Image 1995). - 25th September 2005: David Haywood - Put a bit more work into this, hooking up controls and sound. There are still a few sprite problems during the chase cut-scenes. The way the hardware works turned out to be very similar to the Mitchell hardware on which Pang etc. run. Thanks to the Mame Italian Forum. - 24th September 2005: David Haywood - Started work on a driver for a Korean game called Egg Hunt. It appears to need some kind of video banking. Romset: 2240 kb / 11 files / 915 zip $end $info=eggor $mame 0.68 [Tomasz Slanina] TODO: * Correct colors * Accurate sound WIP: - 0.69: Renamed proms in Eggor. - 16th December 2002: Tomasz Slanina added Eggor to the Pacman driver. Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 25 kb / 16 files / 16.35 zip $end $info=eggventr $mame 0.68 [Aaron Giles] WIP: - 0.92: Brian Troha added clone Egg Venture (Release 7). - 0.81u4: Aaron Giles merged the memory maps of Lethal Justice and Egg Venture cleanups. Fixed video size in Egg Venture to correct flicker, switched to VIDEO_RGB_DIRECT and removed unnecessary ROM regions and memcpy'ing. Changed visible area to 512x236. - 0.74u2: Changed visible area to 512x239. - 0.68: Added Egg Venture and clone Egg Venture Deluxe. - 18th February 2003: Brian A. Troha added the Deluxe version of Egg Venture to the Lethal Justice driver. - 23rd January 2003: Brian A. Troha fixed the DIP switches in Egg Venture. - 22nd January 2003: Aaron Giles wrote a driver for Egg Venture. LEVELS: 23 (original eggventr is endless!) Category: Shooting Recommended Games: Desert Gun Dog Patch Safari Triple Hunt Dead Eye Clay Shoot Yosaku To Donbei Balloon Bomber Carnival King & Balloon Tranquilizer Gun Mole Attack Monkey Mole Panic Animalandia Jr. Pooyan Great Guns Razzmatazz Duck Hunt Duck Hunt (PlayChoice-10) Clay Pigeon Vs. Gumshoe Hit 'n Miss One Shot One Kill Romset: 7168 kb / 11 files / 1.09 zip $end $info=ehrgeiz $mame 0.78 [smf] 0.77 [smf] Bugs: - The guard button does not work correctly. A few examples- "Walking" (moving around the opponent while facing them) is done by holding Guard and using the joystick. Play the game in MAME and you will find that you just use the joystick (it is not neccesary to hold any button). This also makes it impossible to run, as running requires no buttons to be held down. "Fully Crouch" you are supposed to hold down Guard to crouch and block low. In MAME, your character is in a crouching/low block stance all the time (with no player input). "Rolling", to roll while standing, you are supposed to hold Guard and tap twice in any direction. In MAME, you can just tap twice in any direction to roll, no button has to be held down. The inputs require a cpu core which hasn't been added to MAME yet, so the driver is simulating the response that it would produce. There are also issues with coins not always working. Whether I'll get a chance to figure out whats going on, I don't know. It might even be something more complicated, like protection or banking issues. ehrgeiz079u1yel hellspit / smf WIP: - 0.98u3: smf fixed Ehrgeiz from crashing. - 0.95u1: smf added clone Ehrgeiz (EG2/VER.A). - 27th March 2005: Guru - Nothing spectacular to report, I've just dumped Ehrgeiz (version EG2 Ver.A). - 21st March 2005: Guru - Ehrgeiz (version EG2 Ver.A) arrived. Purchased by Randy privately. - 0.78: Correct input and user3 roms addresses - Game now playable. - 24th December 2003: smf sent in a driver for Namco System 12, supporting Aquarush, Ehrgeiz, Fighting Layer, Mr. Driller and Tekken 3. - 19th October 2002: Guru - Ehrgeiz Ver. A (Namco 1998, System 12) arrived. Thanks to Brian A. Troha for the loan of the boards. Other Emulators: * ZiNc Category: Wrestling Recommended Games: The Big Pro Wrestling! Appoooh Robo Wres 2001 Champion Pro Wrestling Mat Mania Pro Wrestling (PlayChoice-10) Body Slam Mania Challenge The Main Event Champion Wrestler Wrestle War WWF Superstars WWF WrestleFest Ring Rage 3 Count Bout / Fire Suplex (NeoGeo) Saturday Night Slam Masters Blazing Tornado Ring of Destruction: Slammasters II WWF: Wrestlemania Zen Nippon Pro-Wrestling Featuring Virtua Romset: 41472 kb / 12 files / 27.196 zip $end $info=eightfrc $mame 0.37b9 [Luca Elia] WIP: - 4th October 2000: Luca Elia improved the sound in the Seta driver and added Thunder & Lightning, Rezon, Athena no Hatena, Oishii Puzzle wa Irimasenka, Eight Forces, Pro Mahjong Kiwame and Krazy Bowl. LEVELS: 7 Other Emulators: * Raine Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 5632 kb / 8 files / 2.83 zip $end $info=eightman $mame 0.34b1 [?] Neo-Geo WIP: - 0.37b9: Replaced the eightman MGD2 dump with a MVS dump. LEVELS: 7 Other Emulators: * Calice * Nebula Romset: 7232 kb / 20 files / 2.74 zip $end $info=einnings $mame 0.34b1 [?] TODO: * Add sound/samples Other Emulators: * Laser Category: Baseball Recommended Games: Flyball Tornado Baseball Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 10 kb / 5 files / 7.53 zip $end $info=ejanhs $mame 0.81 [Ville Linde] WIP: - 12th January 2006: Guru - A few packages arrived containing E-Jan High School (single board like Raiden 2 etc) and maybe E-Jan High School 2 (not sure, both boards look the same apart from a few maskROMs with different game codes). Most of these came from our Korean contact and a couple came from ebay purchased by Randy or Brian T. - 0.93: Nicola Salmoria decrypted the graphics in all SPI games. E-Jan High School is now playable. - 0.81u6: Ville Linde completely rewrote i386 REP/REPNE prefix handling. Fixes the following: Battle Balls attract mode runs correctly now, balls no longer all the same color in-game in Battle Balls, E-Jan now coins up and Viper Phase 1 is now playable (with encrypted gfx). Correct gfx3 roms addresses. - 0.81u5: Correct gfx3 roms addresses. - 11th April 2004: Ville Linde added the mahjong controller to E-Jan High School but it doesn't work yet. - 0.81u3: Ville Linde fixes the i386 core and improve the SPI system. Senkyu and E-Jan High School now do something. Change video aspect ratio from 4:3. Romset: 19648 kb / 15 files / 7.06 zip $end $info=ejihon $mame 0.76u2 [David Haywood, Angelo Salese, Olivier Galibert] 0.74u2 [?] WIP: - 0.82u1: Mariusz Wojcieszek improved sprites alpha blending. This improves Ejihon Tantei Jimusyo and Shienryu intro. - 31st March 2004: Mariusz Wojcieszek sent in an update to the ST-V driver, adding support for the end code feature in VDP1 which improved sprites in Columns '97, Ejihon Tantei Jimusyo, Shienryu and fixing some bugs in the SCU DSP emulation. - 0.76u2: Status - Ejihon Tantei Jimusyo missing alpha effect on lens. LEVELS: 10 $end $info=elandore $mame 0.74u2 [?] WIP: - 0.82u1: Mariusz Wojcieszek added framebuffer interlace. This fixes 'Fighting Dragon Legend Elan Doree' character selection screen. $end $info=elecyoyo $mame 0.34b1 [Al Kossow] SETUP and TEST MODE: - The first time you run the game, it will ask the language. You can use F1 to proceed through all the configuration screens, or just reset (F3). To change the language afterwards, delete the ELECYOYO.NV file from the NVRAM directory and re-run the program. - Keep F2 pressed to enter test mode, then F1 to advance to the next test. - There are no dip switches, press F1 to enter the service mode, then F1=Next screen, F2=Next line, F5=Up and F6=Down. WIP: - 0.100u2: MASH bumped interleave in Electric Yo-Yo to avoid attract mode hang. - 0.91u1: Nicola Salmoria fixed hang in Electric Yo-Yo attract (elecyoyo055yel). - 25th January 2005: Nicola Salmoria - Fix Electric Yo-Yo, it was crashing because of a synchronization issue between the two CPUs. Increasing interleaving fixed the problem. - 0.37b16: Correct audio M6802 CPU3 clock speed to 921600 Hz, M68705 MCU to 1MHz and set palettesize from 256 to 1024 colors. - 0.35b3: Nicola Salmoria properly emulated the 68705 protection in The Electric Yo-Yo, Kram, Space Dungeon and Zoo Keeper. - 0.34b1: Al Kossow added Electric Yo-Yo (not working due to protection). Recommended Games (1): Pulsar Space Dungeon QB-3 Megadon Drakton Net Wars Power Surge Reactor Ixion Motos Raiders5 Pickin' Solar Fox Phozon Prebillian Recommended Games (2): Q*bert Faster, Harder, More Challenging Q*Bert Q*bert's Qubes Popper Tylz (prototype) Pettan Pyuu Jack Rabbit Check Man Romset: 52 kb / 14 files / 29.3 zip $end $info=elephfam $mame 0.99u8 [Roberto Fresca] SETUP: - To initialize the NVRAM in Elephant Family start game, press and hold Service1 & Service2, press reset (F3), release Service1 & Service2 and press reset (F3) again. WIP: - 0.102u5: Replaced M65SC02 CPU1 with M65C02 (2MHz). - 15th December 2005: Roberto Fresca - Corrected videoram & colorram offset in Cuore Uno and Elephant Family and set CPU freq. in both sets to 2 MHz, since the main CPU is a R65C02P2. Romset: 192 kb / 3 files / 52.4 zip $end $info=elevator $mame 0.18 [Nicola Salmoria] WIP: - 0.96u2: Nicola Salmoria fixed several sprite priority issues in Elevator Action and the car wrapping around at the end of a level. Added sprite clipping at the sides of the screen. This was verified to happen on the real board, and it affects bullets wrapping around in Elevator Action. I'm only 99% sure that the clipping is correct this way. - 22nd November 1999: Tatsuyuki Satoh fixed a cpu interleaving problem in Elevator Action. - 0.35b3: Correct M68705 CPU3 clock speed to 1.5MHz. - 0.34b1: Nicola Salmoria made the original Elevator Action now works, using the 68705 mcu ROM which was missing. Since there is one additional CPU to emulate, it is slower than the bootleg version. - 0.33b6: Nicola Salmoria removed the partially working protection emulation in Elevator Action, so people will hopefully understand that it doesn't work and use the bootleg instead. - 0.28: Mike Balfour added hiscore save in Elevator Action. - 0.27: Elevator Action sound is perfect now. Elevator Action, Jungle King and Wild Western now use the same video hardware driver (taito.c) - 0.26: Tatsuyuki Satoh fixed sound tempo speed in Elevator Action (tempo speed is 37.5Khz). - 0.25: Nicola did some fixes to Taito Games (Jungle King and Elevator Action) about background placement and coins per credit dipswitch. Plus vertical scroll support in Jungle King (used in ground shake), correct sprite priority, and no more rubbish is present during change of stage. - 0.22: Added preliminary sound support to Elevator Action. Fixed credit bugs in Elevator Action. - 0.21.5: Nicola fixed colors in Elevator Action (100% correct colors). - 0.21: Fixed Dipswitch in Elevator Action. - 0.20: Nicola fixed missing sprites when exiting from doors in Elevator Action. There are still some sprite priority bugs. Also better colors. - 0.19: Nicola Salmoria found how Elevator Action background works. Also updated all drivers that have a scrolling background. Support for the bootleg version of Elevator Action ("elevatob"). The original version doesn't work because of copy protection. The graphics are almost OK now, albeit quite slow. - 0.18: VERY preliminary support for Elevator Action. Not playable. STORY: - Agent 17 code name "OTTO" is to secure top secret documents from the security building. Enemy spys are in pursuit, and their orders are to stop him at any cost. After reaching the tip of a 30 story building, Agent 17 has to make his way down to the basement and the awaiting getaway car. Otto is relyinmg on your skills so GOOD Luck! PLAY INSTRUCTIONS: - The object of the game is to make it through the building, get secret documents, & get to an awaiting getaway car. You can use the jump kick button to dodge bullets and kick bad guys. Use the fire button to stop enemy agents. Go in the red doors for surprise bonus points. You must go through all red doors to get the top secret documents, or you can't escape. LEVELS: 1 Category: Action Recommended Games: Elevator Action Returns 005 Super Bond Cloak & Dagger Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 75 kb / 20 files / 37.2 zip $end $info=elim2 $mame 0.27 [Al Kossow, Brad Oliver] Samples required Bugs: - elim2, elim2a: During gameplay there is a blue dot in the centre of the screen. This does NOT affect the clone elim4. elim2055gre Fever WIP: - 0.104u6: Correct Z80 clock speed to 4MHz. Changed rom s-c.u39 (sine table) from user1 to proms ($0) and added proms ($400 - CPU board addressing). - 0.99u7: Mathis Rosenhauer added clones Eliminator (2 Players, cocktail) and (4 Players, prototype). - 0.72: Remove Custom sound. - 20th May 2002: MASH re-submitted the Eliminator 4 players prototype version. - 0.60: Added user1 rom ($0 - unknown). - 24th April 2002: David Haywood added the Eliminator 4 players prototype version to the Sega vector hardware driver. - 0.35b11: Jim Hernandez support for Eliminator 2/4 player samples. - 0.35b6: Thierry Lescot added clone Eliminator (2 Players, set 2). - 11th March 1999: Thierry Lescot has added an alternate set for Eliminator. - 0.30: Brad Oliver added Eliminator Eliminator (2 and 4 players) - original, security chip version of the Sega G-80 vector game. PLAY INSTRUCTIONS: - Shoot enemy ships with your energy bolt - Force opponents into eliminator base to destroy them - Eliminator shoots deadly fireballs and destroys opponents on contact Category: Starfighter 2 Recommended Games: Star Cruiser Orbit Space Wars Star Castle Omega Race Solar Quest Space Fury Dark Planet Zektor Romset: 29 kb / 15 files / 21.5 zip $end $info=elvactr $mame 0.37b15 [Bryan McPhail] Possible Bugs: - At the very begining of level 3, when I move the guy to the first elevator, you'll see that the background seems to ''skip'' where it is supposted to scroll. elvactr062gre Nerox91 WIP: - 25th March 2004: Guru - Elevator Action Returns (Taito 1989, alt. region) arrived. - 0.61: Correct sound1 rom address to $800000 (full soundplay). - 0.37b15: Added Elevator Action Returns (World) and clones Elevator Action 2 (US) and Elevator Action Returns (Japan). LEVELS: 6 Other Emulators: * Raine Category: Action Recommended Games: Elevator Action 005 Super Bond Cloak & Dagger Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 18944 kb / 14 files / 7.82 zip $end $info=embargo $mame 0.74u1 [Stefan Jokisch, Stephane Humbert, MASH] TODO: * Add sound/samples WIP: - 21st September 2003: Stefan Jokisch fixed the remaining problems in Embargo, so it's now playable. - 9th June 2003: Pierpaolo Prazzoli added inputs and DIP switches to Embargo. - 31st August 2002: Angelo Salese fixed Embargo booting and bug in the visible area. - 8th May 2001: Stephane Humbert and MASH added preliminary input to Embargo. Category: Watersport Recommended Games: The Bounty Mermaid River Patrol Swimmer Water Ski Tropical Angel Tugboat Water Match Toobin' Burning Force Hydra Recommended Games: Barricade Bigfoot Bonkers Blockade Comotion Checkmate Dominos Hustle Minesweeper Minesweeper (4-Player) Tron Toggle Wit's Romset: 4 kb / 8 files / 3.8 zip $end $info=emeralda $mame 0.37b12 [Phil Stroffolino] < Japan > WIP: - 0.60: Added clone Emeraldia (Japan). - 25th June 2001: David Haywood added another Emeraldia romset to the Namco NA-1 driver. - 19th January 2001: Phil Stroffolino re-submitted the Namco NA1/2 drivers, with Emeralda, Tinkle Pit and Cosmo Gang the Puzzle as completely playable games. The rest run through the attract mode but suffer from unmapped input ports. - 16th September 2000: Phil Stroffolino sent in an improved Namco NA-1/2 driver, adding support for Exbania, Nettou! Gekitou! Quiztou!!, Super World Court, F/A (Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia were added back in June). - 7th September 2000: Phil Stroffolino sent in the Namco NA-1 driver, still supporting Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia. - 12th August 2000: Phil Stroffolino sent in the Namco NA-1 system driver, semi-working games are Cosmo Gang the Puzzle, Emeraldia and Tinkle Pit. - 26th June 2000: Phil Stroffolino sent in a preliminary Namco NA-1 driver, which supports Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia as nearly playable games. Romset: 2048 kb / 5 files / 835 zip $end $info=empcity $mame 0.36b3 [Gerald Vanderick] 0.36b2 [Mark McDougall] Bugs: - The current speed is too slow in MAME. One great fan of the empcity said originally you can't avoid enemies' shots so easily like MAME, and it's not such a leisurely shoot-out game. He can't say the real speed definitly, but the real speed is about twice as fast as MAME surely. empcity36finalyel Fujix WIP: - 0.84: David Haywood added clones Empire City: 1931 (US) and Street Fight. - 14th September 2001: Aaron Giles fixed Empire City 1931 / Street Fight which were broken due to the interrupt handling. - 0.36b16: Added clone Empire City: 1931 (Japan). - 0.36b3: Gerald Vanderick added the original Empire City (Seibu) version. Correct palettesize from 256 to 257 and added 8 missing proms ($0 - $700). - 12th August 1999: Nicola fixed colors in Empire City 1931 / Street Fight. - 8th August 1999: Gerald Vanderick added Empire City 1931 to the Street Fight driver. - 3rd June 1999: Street Fight driver was sent to the list, but colors aren't any better yet. Marco fixed the dip switches of it. - 31st May 1999: Mark McDougall sent in some screenshots of Seibu's Street Fight, but the driver is not yet sent to the team. LEVELS: 9 Category: Shooting 2 Recommended Games: Dead Angle Turkey Shoot Crackshot Hogan's Alley Hogan's Alley (PlayChoice-10) N.Y. Captor Shoot Out Blasted Vs. Freedom Force Who Dunit Beast Busters Steel Gunner Steel Gunner 2 Lethal Enforcers Under Fire Locked 'n Loaded Point Blank Point Blank 2 Target Hits Crypt Killer Lethal Justice Police Trainer Sharpshooter Tut's Tomb Romset: 650 kb / 29 files / 227 zip $end $info=enduror $mame 0.36b3 [Andrew Prime] TODO: * Fix speech sound Bugs: - When the DIP "demo sounds" is on and a coin is inserted during attract mode, the motor sound hangs and combines with the music until the game is started. endurobl336b14gre Frotz WIP: - 0.98u3: Aaron Giles added clone Enduro Racer (YM2203, FD1089B 317-0013A). - 0.93: Added clock parameter to Sega_PCM sound (15625 Hz). - 0.90u4: Nicola Salmoria and Charles MacDonald improved the FD1089 decryption logic and added complete FD1089 317-0013A table for Enduro Racer. - 0.90u3: Aaron Giles changes Hang-On, Space Harrier and Enduro Racer to have now accurate road and sprite scaling. Correct Z80 CPU3 clock speed to 4MHz and replace YM2203 sound to YM2151. Added 8k zoom table prom. Changed visible area to 304x224, palettesize to 6144 colors and cpu2/3, gfx2 and sound1 roms addresses. - 0.74u2: Correct YM2203 clock speed to 4MHz. - 5th January 2001: smf fixed encrypted opcodes handling in the C 68k core and subsequently fixed Enduro Racer again. - 0.36b3: Added Enduro Racer and clones Enduro Racer (bootleg set 1) and (bootleg set 2). - 16th August 1999: Andrew Prime sent in a nice System 16 update with Enduro Racer support and Outrun graphics problems fixed. LEVELS: 5 Category: Motorbike Recommended Games: Super Rider Superbike Traverse USA Jumping Cross Kick Rider Kick Start Wheelie King Vs. Excitebike Excite Bike (PlayChoice-10) Shot Rider Hang-On Hang-On Jr. Super Hang-On Super Hang-On (Mega-Tech) Mach Rider Super Cross 2 Rally Bike / Dash Yarou GP Rider World Grand Prix Racing Hero Riding Hero (NeoGeo) Moto Frenzy Stadium Cross Suzuka 8 Hours Suzuka 8 Hours 2 Cyber Cycles Romset: 1504 kb / 47 files / 650 zip $end $info=enforce $mame 0.64 [David Graves] WIP: - 25th August 2002: David Graves fixed the controls in Enforce, which is now playable. - 27th January 2002: David Graves added Enforce to the Taito Z system driver, however it's unplayable due to the lack of proper controls. - 10th November 2001: Guru - Dumped Enforce (Taito Z hardware). Thanks to R. Belmont for the donation. LEVELS: 7 Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 5769 kb / 20 files / 2.18 zip $end $info=enigma2 $mame 0.70u3 [Pierpaolo Prazzoli, Tomasz Slanina] 0.70u2 [Pierpaolo Prazzoli, Tomasz Slanina] NOTE: - Enigma 2 (1984 Zilec Electronics UK) was a conversion applied to a Taito Space Invaders Part II board set. On board is a "Sound System" board plugged into one of the EPROM sockets that contains a CPU, sound ROM, 2 x 2114, an AY PSG and a block of DIP switches (i.e. a cut down Scramble-style sound board). WIP: - 0.90u1: Pierpaolo Prazzoli fixed the Enigma 2 colours. - 0.90: Chaneman and Pierpaolo Prazzoli fixed colors and cocktail support in Enigma 2. - 0.79u2: Tomasz Slanina fixes Enigma 2. Added AY-3-8910 sound, background starfield, cocktail mode, fixed some (protection?) bugs and fixes colors. - 16th February 2004: Tomasz Slanina - Changes in Enigma 2 driver: decrypted sound roms, added cocktail mode and added bg stars(incomplete, blinking freq is unknown). - 0.79: Added correct cpu2 rom ($0). - 0.70u3: Enigma 2 (GamePlan 1981) is original now. Correct Z80 CPU1 clock speed to 2.5MHz. - 20th June 2003: Tomasz Slanina fixed clock frequency, added colormap, fake colors (based on flyer) and thrust button. - 0.70u2: Added Enigma 2 and clone Enigma 2 (old version). - 18th June 2003: Pierpaolo Prazzoli sent in a driver for Enigma 2 written by him and Tomasz Slanina. Category: Defence Recommended Games: Cosmic Guerilla Galaxy Wars Space Guerilla Space Launcher Astro Invader Missile Command Arcade Classics (Missile Command II) New York New York Space Zap Colony 7 Dark Warrior Demoneye-X Orbitron Pleiads Satan's Hollow Satan of Saturn War of the Worlds Tactician Raiders Senjyo Son of Phoenix D-Con Alligator Hunt Romset: 20 kb / 9 files / 10.9 zip $end $info=eprom $mame 0.33b4 [Aaron Giles] Possible Bugs: - eprom, eprom2: There seem to be a couple very minor graphical issues with this game. I am not sure these are emulation bugs or not. Random palette changes with some objects, and white dots appearing on screen in certain levels (see snapshots). eprom060gre Darkk WIP: - 0.37b15: Correct M6502 CPU3 clock speed to 1789500, YM2151 to 3579000 and TMS5220 to 650727 Hz. - 0.36RC1: Correct the 2x 68000 CPU1 clock speeds to 7159090 Hz, audio M6502 to 1789772 Hz, YM2151 to 3579545 Hz and TMS5520 to 650826 Hz. - 10th May 1999: Aaron Giles correct graphics priority system for 'Escape from the Planet of Robot Monsters'. - 0.35b11: Aaron Giles added clone (set 2). STORY: - You have been selected as a member of an interplanetary SWAT team! Planet X, a synthetic industrial planetoid has been taken over by the evil Reptilons! The Reptilons have enslaved the humans stationed there. They are being forced to create an evil robot army destined to destroy earth! Your mission: Transport all hostages back to your ship. Destroy all robots. Rid Planet X of evil Reptilons. Find and rescue Prof. Sarah Bellum. PLAY INSTRUCTIONS: - Collect Gems to increase ray gun power. - Throwing Switch turns on Electro-Stairs. - Touch human hostages to transport them back to the mothership. - Don't shoot the slaves! - Break into food lockers for more life. LEVELS: 15 Recommended Games: Cosmic Chasm Major Havoc Galivan - Cosmo Police Guardian Metroid (PlayChoice-10) Xain'd Sleena Xybots Psycho-Nics Oscar Finest Hour Out Zone Surprise Attack SD Gundam Psycho Salamander no Kyoui Bucky O'Hare FixEight Steel Force Romset: 1744 kb / 28 files / 728 zip $end $info=equites $mame 0.61 [Acho A. Tang] TODO: * Full protection WIP: - 12th August 2003: Acho A. Tang re-submitted Equites music and zooming. - 21st January 2003: Acho A. Tang tuned music in Equites. - 0.61: Added Equites and clone Equites (Sega). - 29th June 2002: Stephane Humbert fixed the inputs and DIP switches in the Equites driver, and Bryan McPhail added a non-Sega licensed version to it. - 26th June 2002: Acho A. Tang added the missing Equites ROMs to the driver to fix the missing graphics. - 23rd June 2002: Acho A. Tang submitted drivers for Equites, Bull Fighter, The Koukouyakyuh, Splendor Blast and High Voltage. They are all playable and have sound, though the MCU emulation is not complete so there may be gameplay errors. LEVELS: 1 (endless) Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 198 kb / 33 files / 100 zip $end $info=ertictac $mame 0.90u3 [Tomasz Slanina] WIP: - 0.90u4: Tomasz Slanina updated Erotictac/Tactic. Few changes to video hardware and interrupts. Added timer. Gameplay speed should be ok now, as well as title animation and attract mode speed. Added few notes about sound. Correct ARM CPU1 clock speed to 16MHz. - 0.90u3: Added Erotictac/Tactic. Nicola Salmoria fixed colours. - 15th January 2005: Tomasz Slanina - Erotictac / Tactic (Sisteme) is playable without sound and with wrong colors. - 13th January 2005: Tomasz Slanina - Preliminary emulation of Erotictac (Sisteme). Weird, ARM (ARM7 ?) based hardware. Romset: 1024 kb / 16 files / 550 zip $end $info=esb $mame 0.34b8 [Brad Oliver] WIP: - 0.104u1: Mathis Rosenhauer fixed sound bug esb0104gre. - 0.104: Mathis Rosenhauer fixed NVRAM handling in Star Wars/ESB (only affects test mode). - 0.103u5: Mathis Rosenhauer fixed background music in Empire Strikes Back. Updated IRQ frequency and divider to match the schematics. - 0.103u1: Mathis Rosenhauer rewrote the Star Wars mathbox multiplier from the schematics. - 0.58: Correct palettesize from 256 to 32768 colors. - 23rd June 1999: Mathis Rosenhauer fixed the Empire Strikes Back mathbox chip, and the 3D vectors aren't anymore corrupt sometimes. - 22nd June 1999: Marco Cassili fixed the dipswitches in Empire Strikes Back. Nicola Salmoria fixed Empire Strikes Back from hanging at the highscore screen. - 21st June 1999: Nicola Salmoria finally fixed Empire Strikes Back's slapstic issues, and the game itself is playable! - 0.34b8: Brad Oliver added The Empire Strikes Back (not playable). STORY: - It is a dark time for the rebels. The Empire has launched thousands of robots in search of the rebel hideout. The Empire fears the strength of the force within one rebel... Luke Skywalker. PLAY INSTRUCTIONS: - You begin with enough 'Force' to protect you for 4 collisions. - 'Force' strength is lost when you collide with enemy shots, walkers and asteroids. - Aim your lasers with cursor to explode Probots, Transmissions, Walker, Tie Fighters and shots. - Avoid collision with asteroids by flying around them. Movie: The Empire Strikes Back Genre: Sci-fi StarWars Year: USA 1979 Director: Irvin Kershner Studio: 20th Century-Fox / Lucasfilm Cast: Mark Hamill, Harrison Ford, Carrie Fisher, Alec Guinness, Billy Dee Williams, Peter Mayhew, Anthony Daniles, David Prowse Recommended Games: Star Wars Return of the Jedi Star Wars Arcade Star Wars Trilogy Category: Starfighter Recommended Games: Star Wars Star Wars Arcade Star Wars Trilogy Starship 1 Star Fire Star Fire 2 Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 136 kb / 13 files / 76.5 zip $end $info=esckids $mame 0.100u3 [David Haywood] 0.62 [Ohsaki Masayuki] WIP: - 0.100u3: David Haywood added Escape Kids (Asia, 4 Players). Rename (esckids) to (esckidsj). - 0.98u3: Mamesick changed visible area to 288x244. - 0.98u1: David Haywood fixed Escape Kids memory maps and video hardware (vidhrdw/konamiic.c). - 0.96: Correct KONAMI CPU1 clock speed to 6MHz and Z80, YM2151 and K053260 to 3579545 Hz. - 0.84u5: Correct KONAMI CPU1 clock speed to 3MHz and audio Z80 CPU2, YM2151 and 053260 sound to 4MHz. - 6th February 2004: Aaron Giles fixed the recently introduced errors in Hydra, Pit Fighter and Escape Kids. - 24th August 2002: Masayuki Ohsaki submitted a complete driver for Escape Kids, and Nicola Salmoria merged it with the Vendetta driver. PLAY INSTRUCTIONS: - Persons: Syd Jones is the Player in 'Blue Clothes', Ken Kosugi is the Player in 'Red Clothes', Jya Aziz is the Player in 'Green Clothes' and Dio Vitale is the Player in 'Yellow Clothes'. - Basic Rule: Complete 3 laps faster than the defending champion in 'Black Clothes' to advance to next race. Control the player: Joystick for direction, Button A for RUN FASTER and Button B for SUPER JUMP. In the Bonus stage use Joystick for direction and Button A or B for JUMP. - The Game is over, if the champion completes 3 laps quicker than you. - If you come first 3 times, you can play the Bonus Stage. This stage is winners only. - The Power Up items a player buys before the game. Power Ups: Super Jump (press Button B), Skid (avoid skids on curves), Quick Get Up (player can get up quickly) and Strong (player becomes tough for bumping). - Items a player picks up in the middle of game: Pill (cause an earthquake), 'P' (you can run quicker), Meat (extra Super Jump), Cent (player gets one dollar extra) and Bomb (player can't move for a while). Romset: 5824 kb / 9 files / 983 zip $end $info=espial $mame 0.28 [Brad Oliver] WIP: - 0.98u3: Mamesick fixed wrong mapped input in Espial. - 0.31: David Winter added Espial (European version). Also changed Espial to use the correct ROM set. Dani Portillo fixed Espial hiscore save. - 0.30: Brad Oliver added sound in Espial. Juan Carlos Lorente added hiscore save in Espial. - 0.29: Accurate colors in Espial (not sure about this one - red and blue could be inverted). - 0.28: Brad Oliver provided drivers for Pop Flamer and Espial. MachineDriver/init_machine is now a void (*)(void), and the function is called by cpu_run() during a reset. Some games, like Espial and the MCR games, needed that to perform a reset correctly. LEVELS: 69 Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 53 kb / 12 files / 31.8 zip $end $info=esprade $mame 0.61 [Brian A. Troha] 0.37b2 [Luca Elia] SERVICE MODE: - Press F2 to enter service mode: there are no DSWs. WIP: - 0.62: Added clone ESP Ra.De. (Japan Ver 1998 4/21). - 0.61: Added ESP Ra.De. (International Ver 1998 4/22). - 11th May 2002: Brian A. Troha added the international version of ESP Ra. De. to the Cave driver. - 3rd May 2002: Brian A. Troha added the newer ESP Ra. De. version to the Cave driver. - 0.57: Correct gfx1/2/3/4 roms order. - 0.37b13: Changed VSync to 57.550644Hz. - 0.37b10: Correct YMZ280B clock speed to 16934400 Hz. - 30th November 2000: Shiriru submitted a huge Cave driver update with fixed zooming effect and sprite decoding of Esprade. - 27th June 2000: Aaron Giles sent in an update to the YMZ280B sound core with much better sound output. - 22nd June 2000: Aaron Giles sent in a preliminary YMZ280B sound core, adding sound to Dangun Feveron, ESP Ra.De. and Uo Poko. - 19th April 2000: Luca Elia sent in a Cave driver with support for Dangun Feveron, Esprade, Uo Poko and Dodonpachi. LEVELS: 5 Other Emulators: * Raine Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z Romset: 41984 kb / 12 files / 13.74 zip $end $info=eswat $mame 0.88 [Charles MacDonald] 0.36b3 [Andrew Prime] 0.34b3 [Nicola Salmoria] WIP: - 0.89u3: Thierry added clone E-Swat - Cyber Police (Japan, FD1094 317-0128). - 0.88u3: Added new 317-0130 and 317-0129 key. - 0.88u2: Added correct cpu2 and gfx1/2 roms to E-Swat (World)/(US). - 30th October 2004: MASH - Fixed E-Swat (World and US) gfx and sound. Games now playable. - 0.88u1: Charles MacDonald and Nicola Salmoria improve the FD1094 emulation. More sets now run (eswatu, fpoint, goldnaxc and cltchitr). - 0.88: Charles MacDonald added E-Swat - Cyber Police (World). - 9th October 2004: Charles MacDonald - Here's E-Swat (System 16B, 317-0130) decrypted and running. Thanks to Dave Widel for donating the FD1094, and zozo for dumping the program ROMs. For those of you that are wondering, many Sega games had several revisions, each encrypted differently. There are two varieties of E-Swat, a whole bunch of Golden Axe's, etc. It's pretty much the same as the 317-0129 version I decrypted earlier, I would assume with some minor tweaks like bugfixes. Then again the CPU part numbers have no correlation to the release date of a particular game, so this could possibly be an older version. - 30th September 2004: Charles MacDonald - Here's E-Swat (System 16B, 317-0129) decrypted and running. E-Swats protections use a multiplier chip on the ROM board frequently and does some odd stuff with the compare chip, putting in opcodes like NOP, RTE, and examining the result. The game uses five states and doesn't do anything terribly complex regarding state changes. I was concerned as this game uses compare instructions normally, showing that a specific encoding of the operand is what triggers a state change. Otherwise the instruction can be used normally. Some of the protection checks are patched out at the moment, I need to run some more tests on the compare chip registers to see what kind of results E-Swat is expecting. - 19th September 2004: Charles MacDonald - I've been working on E-Swat and so far the techniques used for Tetris are giving good results. The game switches states normally, but also uses "CMPI.L #$imm32, d0" in a regular way to control program flow. I think only a specific encoding of the operand is what triggers a change, the games I've observed use it with an operand of #$00xxFFFF exclusively when the intent is to switch states. I guess it makes sense, so the functionality of the instruction isn't lost. Hopefully this won't manifest into anything too weird, I'd like to think the state issue is understood at this point. - 18th March 2004: Charles MacDonald added correctly dumped ROM set for eswat to replace the old one. Game is encrypted and unplayable. - 0.36b3: Andrew Prime added E-Swat (protected, not working). - 0.36b2: Added missing cpu2 rom - 0.34b4: Phil Stroffolino added E-Swat (not working). LEVELS: 15 Other Emulators: * Calice * System 16 Category: Cops Recommended Games: Cyber Police ESWAT (Mega-Tech) Cops'n Robbers Time Limit Cop 01 Street Heat Jail Break APB - All Points Bulletin Chase H.Q. Special Criminal Investigation Super Chase Round Up 5 - Super Delta Force Gang Busters Narc Robocop Robocop 2 Robocop 3 (Nintendo Super System) Crime City A.B. Cop Dead Connection Gunbuster Lucky & Wild Virtua Cop Virtua Cop 2 Judge Dredd Armed Police Batrider Romset: 3112 kb / 14 files / 1.00 zip $end $info=eto $mame 0.37b9 [David Graves, Brian A. Troha] < Japan > WIP: - 0.90u3: Removed ADPCM sound. - 14th February 2002: David Graves fixed a sprite priority bug in Eto. - 13th October 2000: David Graves further improved the new Taito drivers' groundwork and fixed sprite / tile priorities in the Asuka & Asuka driver games. - 7th October 2000: David Graves added Kokontouzai Eto Monogatari to the Asuka & Asuka driver. LEVELS: 13 Other Emulators: * Raine Romset: 1856 kb / 6 files / 599 zip $end $info=evilngt $mame 0.104u9 [Ville Linde] CD-ROM required WIP: - 0.104u9: Added Evil Night (Konami 1998). - 10th October 2005: Guru - Evil Night/Hell Night (810UBA02 - M2 System) arrived earlier this morning in a 'Top-Secret' local deal. Romset: kb / files / zip $end $info=evilston $mame 0.69b [Tomasz Slanina] Bugs: - After you die in Evil Stone, music doesn't play anymore and sometimes the sound effects are horridly glitched as well. Note that sometimes you have to die a few times befire this happens. evilston069u3gre MAMEjong WIP: - 1st June 2003: Tomasz Slanina added Evil Stone to Taito L system driver. Category: Maze (Extra) Recommended Games: Bagman Super Bagman Tutankham Cavelon Crystal Castles Flip & Flop (Max-A-Flex) Hero Money Money Spatter Tower of Druaga The Return of Ishtar Kid no Hore Hore Daisakusen Mustache Boy Marchen Maze Ufo Senshi Yohko Chan Magical Crystals Cheese Chase Mad Donna Princess Clara Daisakusen Shocking Romset: 1408 kb / 5 files / 590 zip $end $info=evosocc $mame 0.90 [ElSemi] WIP: - 27th December 2004: ElSemi - I've uploaded an update to the crystal system emu. I've fixed the music speed in evolution soccer, also the emulator shouldn't fail if your videocard doesn't support Hardware T&L (it's not used, but the emu always tried to use a hardware T&L Device). - 25th December 2004: ElSemi - Here is the first release of my Crystal System emulator. The emulator currently supports the 2 known games for this system: "Crystal of the Kings" and "Evolution Soccer". This is the first version of the emulator, so there might be still some emulation issues. Other Emulators: * Crystal System emulator Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium - Stone Ball Free Kick PK Scramble X the Ball Romset: 49280 kb / 4 files / 19.58 zip $end $info=excelsr $mame 0.94u1 [Pierpaolo Prazzoli] WIP: - 0.101u5: Pierpaolo Prazzoli added conditional dip switches and a missing dip switch to Excelsior. Added dipswitches 'Coin A/B Mode 2' and 'Percentage to Reveal'. - 0.96u2: Correct PIC16C57 CPU2 clock speed to 3MHz and VSync to 58Hz. - 0.95u1: Pierpaolo Prazzoli fixed sprites priorities in Excelsior and added bitmap size switch (100% or 50%). - 0.95: Pierpaolo Prazzoli added sound to Excelsior. Added PIC16C57 (1MHz) CPU2 and user1 rom. Added 'Demo Sounds' dipswitch. - 0.94u2: Nicola Salmoria fixed some priorities in Excelsior - but not all of them, the high score screen is still wrong. Also found bitmap enable bit, fixes girl pictures sticking in Big Twin and Excelsior, and garbage graphics in Excelsior. Pierpaolo Prazzoli tweaked bitmap scroll, fixed dipswitches and changed bitmap to be drawn after the fg_tilemap (this is correct in Excelsior, but looking at the service mode in Excelsior some "good" bits are trasparent). Added 'fake' pic16c57 sound rom. Added dipswitches 'Lives', 'Difficulty', 'Allow Continue' and 'Service Mode'. - 6th March 2005: Pierpaolo Prazzoli - Missing sound in Excelsior (Playmark 199?) because the PIC isn't dumped yet (but it could be read-protected) and maybe some gfx glitches that should be compared with the PCB. Romset: 7692 kb / 16 files / 4.61 zip $end $info=excitebk $mame 0.37b11 [Howie Cohen] WIP: - 0.37b12: Added clone Excitebike (Japan). - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. Category: Motorbike Recommended Games: Super Rider Superbike Traverse USA Jumping Cross Kick Rider Kick Start Wheelie King Excite Bike (PlayChoice-10) Shot Rider Enduro Racer Hang-On Hang-On Jr. Super Hang-On Super Hang-On (Mega-Tech) Mach Rider Super Cross 2 Rally Bike / Dash Yarou GP Rider World Grand Prix Racing Hero Riding Hero (NeoGeo) Moto Frenzy Stadium Cross Suzuka 8 Hours Suzuka 8 Hours 2 Cyber Cycles Romset: 48 kb / 6 files / 30.9 zip $end $info=exctleag $mame 0.74u2 [?] TODO: * Wanted: 317-0079 FD1094 CPU WIP: - 0.91u2: Correct cpu2 roms addresses. Romset: 1248 kb / 22 files / 528.52 zip $end $info=exctscc2 $mame 0.86u5 [Pierpaolo Prazzoli] 0.36b9 [?] TODO: * Fix protection/player control WIP: - 0.104u8: Tatsuyuki Satoh added emulation of the Alpha 8201/8301 MCU and connected it to Exciting Soccer II. Added ALPHA-8301 (500000 HZ) CPU3 - Game now playable. - 0.86u5: Pierpaolo Prazzoli improve Exciting Soccer II protection handling. Changed Exciting Soccer II from a clone of Exciting Soccer to parent. - 1st September 2004: Pierpaolo Prazzoli - The game tries to start... - 31st August 2004: Pierpaolo Prazzoli - Working on protection. Let's how far i can go... - 0.36b9: Added Exciting Soccer II. Category: Soccer Recommended Games: Exciting Soccer Atari Soccer Pro Soccer (Cassette) Dribbling Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 93 kb / 16 files / 58.9 zip $end $info=exctsccr $mame 0.34b7 [Ernesto Corvi, Jarek Parchanski] WIP: - 0.104u8: Tatsuyuki Satoh added emulation of the Alpha 8201/8301 MCU and connected it to Exciting Soccer. Added ALPHA-8301 (500000 HZ) CPU3. - 0.35b11: Correct Z80 CPU2 clock speed to 4123456 Hz. - 0.35b10: Correct Z80 CPU2 clock speed to 4001000 Hz. - 0.35b1: Thierry Lescot added clone Exciting Soccer (alternate music). - 0.34b8: Jarek Parchanski added hiscore save in Exciting Soccer. - 0.34b7: Ernesto Corvi and Jarek Parchanski added Exciting Soccer (two sets). LEVELS: 5 (endless) Category: Soccer Recommended Games: Exciting Soccer II Atari Soccer Pro Soccer (Cassette) Dribbling Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 93 kb / 16 files / 58.1 zip $end $info=exedexes $mame 0.27 [Richard Davies] WIP: - 24th August 2000: Zsolt Vasvari converted Exed Exes and Mysterious Stones to the tilemap system. - 0.37b6: Added proms ($800, $900, $a00 and $b00 - interrupt/video timing (not used), unknown (all 0) and unknown (priority?)). - 6th August 2000: Nicola Salmoria implemented correct tile/sprite priority system in Bionic Commando, Exed Exes, Ghosts 'n Goblins and Last Duel. - 11th February 1999: Mirko Buffoni has made the interpolation stuff even better. Exed Exes example is about doubling with 50% transparent scanlines (left side), and Mr. Do! example is about doubling with linear interpolation (both sides) and 50% transparent scanlines (left side). All these things are of course off by default. - 6th February 1999: Mirko Buffoni has made interpolation routines for MAME. You'll need a powerful machine for this: (it's like ZSNES). - 0.31: Nicola Salmoria fixed sound in Exed Exes; it has one 8910 and two 76496, not two 8910. Jim Hernandez added clone Savage Bees. - 0.29: Nicola Salmoria added the missing scrolling background to Exed Exes. - 0.28: Many thanks to Luis Longeri for helpful tips about Exed Exes' background, which is now partially working. Mike Balfour added hiscore save in Exed Exes. - 0.27: Preliminary Exed Exes support, implemented by Richard Davies. Thanks to Paul Swan, it has 100% accurate colors. TODO: Find where tile ram is located and how it works, and whether banked ROMs contain code or only data. The structure of this game is similar to the other Capcom games. LEVELS: 8 (game repeats itself until the player score 10 million points) Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 179 kb / 24 files / 73.3 zip $end $info=exerion $mame 0.30 [Brad Oliver] NOTE: - exerion, exeriont, exerionb: Obscure bonus bug. Many thanks to George Anastasiadis. This information was taken from here. There is a notorious bug. In the challenge stage, if you shoot all 40 aliens you normally get a bonus charge of 60. Sometimes a red hydra comes out during this stage. If you shoot it and all 40 aliens, you get a total of 41. The game seems to fail the test of 'hits=40' and only gives you a bonus charge of 41. This information was taken from here. gregf WIP: - 0.57: Added correct color prom ($120). - 15th November 2001: Aaron Giles re-added the correct Exerion color PROM. - 24th September 2001: Dave Widel provided the correct color PROM for Exerion. - 0.37b1: Added second Z80 (CPU2 - 3333333 Hz). - 26th March 2000: Aaron Giles added cocktail support to Exerion. - 25th March 2000: Aaron Giles finally added the background graphics to Exerion, however a few color problems might still remain. - 24th January 2000: Zsolt Vasvari fixed Exerion crash bugs. - 8th December 1999: Zsolt Vasvari fixed a protection related bug in Exerion. - 0.34b5: Nicola Salmoria added Exerion (Taito). - 0.33b5: Nicola Salmoria added Exerion (bootleg?). - 0.31: John Butler fixed pixel doubled sprites in Exerion. Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 90 kb / 16 files / 38.2 zip $end $info=explbrkr $mame 0.87u4 [David Haywood] 0.74u2 [Brian A. Troha] WIP: - 0.102u1: Pierpaolo Prazzoli fixed video emulation in Explosive Breaker. - 0.87u4: David Haywood added Explosive Breaker. - 15th October 2004: Guru - Received Explosive Breaker (Kaneko 1992). Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian Mame Forum. - 0.78u1: Correct MSM6295 clock speed to 15151 Hz and change sound1 rom to user1. - 2nd January 2003: Quench fixed the sounds in Bakuretsu Breaker. - 27th September 2003: Jason Lo fixed the graphics priorities in Bakuretsu Breaker. - 26th September 2003: R. Belmont slightly improved the Bakuretsu Breaker music but it's still not perfect. - 25th September 2003: R. Belmont sent in a patch for the sample playing in Bakuretsu Breaker but it doesn't improve the sound much. - 24th September 2003: David Haywood fixed the backgrounds in Bakuretsu Breaker so it's playable, but sound is still not working and graphics priorities are wrong. - 3rd September 2003: Brian A. Troha added Bakuretsu Breaker to the Kaneko16 driver but the background graphics are messed up in-game so it's not really playable. - 2nd September 2003: Guru - Bakuretsu Breakers (Kaneko 1992) arrived from Smitdogg and Mameworld. - 3rd April 2000: Luca Elia added Breaker to the Kaneko16 driver (incomplete dump). LEVELS: 6 (must be finished twice) Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 4864 kb / 8 files / 2.04 zip $end $info=exprraid $mame 0.34b4 [Ernesto Corvi] WIP: - 0.104u5: Pierpaolo Prazzoli fixed Express Raider protection (exprraid0103u1red). - 0.96u3: Joachim Bassmann added clone Express Raider (US set 2). - 0.79u2: Remove unknown dipswitches. - 23rd February 2002: Angelo Salese submitted a fix for Express Raider not accepting more than 1 coin. - 0.37b12: Added clone Western Express (bootleg set 2). - 20th January 2001: David Haywood added yet another Western Express clone romset. - 18th January 2001: David Haywood re-submitted the Western Express clone romset support. - 8th December 2000: David Haywood added another Western Express romset to the Express Raider driver. - 0.36b9: Correct M6809 CPU2 clock speed to 2MHz. - 14th August 1999: Nicola fixed clone Western Express bug. - 0.34RC1: Dave W. added hiscore save in Express Raider. - 0.34b7: Nicola Salmoria added clone Western Express. - 0.34b4: Ernesto Corvi added Express Raider (2 sets). LEVELS: 8 (endless) Category: Western Recommended Games: Gun Fight Boot Hill Sheriff Indian Battle Lasso Pioneer Balloon Wild Western The Tin Star Bank Panic Cheyenne Wanted Wild Gunman (PlayChoice-10) Gun.Smoke Iron Horse Iga Ninjyutsuden Showdown Blood Bros. Sunset Riders Heated Barrel Wild West C.O.W.-Boys of Moo Mesa Lethal Enforcers II: Gun Fighters Charlie Ninja Bang! Romset: 417 kb / 18 files / 161 zip $end $info=extdwnhl $mame 0.37b16 [Luca Elia] Bugs: - Small brown boxes that seem to be graphic glitches appear on the slopes, beginning on Course 2. Screenshot linked, an example can be see just to the right of the fire, above the player. Possible bad dump/stuck bits? extdwnhl37b16gre Smitdogg - After you've finished the 1st race, in one of the following screens which shows everyone's place in the race, if you press the brake button to get it to clear, there is a line of graphics at the top of the screen that doesn't clear in time correctly. Check the screenshots, taken about 1-2 seconds apart. extdwnhl058gre Smitdogg - The announcer's voice is garbled, robot-like, and very low volume. Sounds like Charlie Brown's teacher mumbling inside a tin box. extdwnhl065gre Karasu / Smitdogg WIP: - 1st June 2001: Luca Elia added Extreme Downhill to the Seta driver. LEVELS: 8 Category: Ski Recommended Games: Alpine Ski Silver Land Dynamic Ski Parallel Turn Vs. Slalom Alpine Racer Alpine Racer 2 Alpine Surfer Snow Board Championship Surf Planet Winter Heat Cool Boarders Arcade Jam Steep Slope Sliders Romset: 9216 kb / 7 files / 3.69 zip $end $info=exterm $mame 0.34b2 [Alex Pasadyn, Zsolt Vasvari] WIP: - 0.95u6: Aaron Giles updated Exterminator driver, implementing full memory map, removing speed hacks and fixing sound issues. Swapped cpu3/4 roms, removed 2nd DAC sound and changed to one sound channel. - 0.87u2: Derrick Renaud fixed Exterminator's analog port - crashed, due to inc/dec buttons not being defined for the analog ports. - 10th October 2003: Aaron Giles sent in another update to the timer system, fixing Exterminator and the Atari polygon games. - 10th April 2003: Jarek Burczynski fixed an interrupt problem in Exterminator. - 3rd March 2003: Jim Hernandez and Steve Ellenoff fixed the drum sounds in Exterminator. - 15th May 2002: Zsolt Vasvari fixed the optical joystick inputs in Exterminator. - 14th May 2002: Derrick Renaud submitted an addition of proper optical joysticks input to the Exterminator driver. - 3rd December 2001: Aaron Giles fixed a few TMS34010 bugs, fixing the missing sprites in Exterminator and fixing the Hard Drivin' crashes. - 0.37b8: Change all cpu1 roms to user1. - 0.36b7: Correct the clock speed of the TMS34010's to 5MHz. - 2nd November 1999: Aaron Giles fixed an Exterminator graphics bug. - 0.34b3: Zsolt Vasvari added sound in Exterminator. Added M6502 CPU1/2 and 2x DAC and YM2151 sound. Recommended Games: Centipede Atari Arcade Classics (Super Centipede) Millipede War of the Bugs Imago Slither Beezer Bubbles Funky Bee Insector Noboranka Stompin' Bio-hazard Battle (Mega Play) Romset: 1344 kb / 22 files / 923 zip $end $info=extrmatn $mame 0.35b13 [Nicola Salmoria] TODO: * Dump I8742 MCU Possible Bugs: - In extrmatn, in gameplay whenever you catch a "T" you become invisible and inmune to the enemies, and the players should be blinking for a few seconds, but instead you completely disappear, other times just nothing happens, as if it skipped half the frames. It must be a skipping problem because the movement of the sprites is not smooth at all, even though you enable V-sync. I am sure it is not a processor speed problem, as it happens when frameskip is set to zero. extrmatn237b15gre Stivy WIP: - 27th April 2002: Stephane Humbert fixed the DIP switches in Extermination. - 22nd May 1999: Nicola sent in a driver for Extermination. LEVELS: 8 Other Emulators: * Raine Category: Warriors 2 Recommended Games: Boomer Rang'r Mister Viking Metal Soldier Isaac II Dangar - Ufo Robo Soldier Girl Amazon Youjyuden Gondomania Toki no Senshi - Chrono Soldier Trick Trap Valkyrie No Densetsu Vandyke Guwange Romset: 707 kb / 10 files / 354.4 zip $end $info=exvania $mame 0.37b14 [Phil Stroffolino] < Japan > Possible Bugs: - At the end of a gameplay, a box in the upper-left of the screen appears (with the title win-ratio). It's supposed to show you the number of enemies that you have killed, but it's blank. This win ratio appears after in the highscore table, when you have to insert your name (see snapshot). exvania064gre Luja WIP: - 0.66: Correct cpu1 roms addresses. - 0.37b15: Rename (exbania) to (exvania). - 16th September 2000: Phil Stroffolino sent in an improved Namco NA-1/2 driver, adding support for Exbania, Nettou! Gekitou! Quiztou!!, Super World Court, F/A (Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia were added back in June). LEVELS: 8 Category: Knights Recommended Games: Warlords Demons and Dragons Cavelon Dragon's Lair Knightmare Dragon Buster Ghosts'n Goblins Ghouls'n Ghosts Ghouls'n Ghosts (Mega-Tech) Vs. Castlevania Castlevania (PlayChoice-10) Cadash Dragon Unit Dark Seal Crossed Swords (NeoGeo) The King of Dragons Knights of the Round Wizard Fire Dungeon Magic Dungeons & Dragons: Tower of Doom Dungeons & Dragons: Shadow over Mystara Knights of Valour Knights of Valour 2 Recommended Games (2): Berzerk Frenzy Wizard of Wor Boxing Bugs Venture Warp & Warp Black Widow Demon Kram Leprechaun Naughty Boy Robotron Tazz-Mania Wacko Mazer Blazer Screw Loose Inferno Wiz Warz Nitro Ball Smash T.V. Ultraman Club - Tatakae! Ultraman Kyoudai!! Romset: 5120 kb / 7 files / 1.04 zip $end $info=exzisus $mame 0.37b16 [Yochizo] WIP: - 0.93u2: Nicola Salmoria fixed dipswitches in Exzisus. Added dipswitches 'Service Mode (buggy)' and 'Unused'. - 0.89u6: Nicola Salmoria removed a rom patch in Exzisus. Correct cpu1/3/4 roms order and addresses. - 23rd April 2001: Gerardo Oporto fixed dip switch settings in Exzisus. - 16th April 2001: Yochizo sent in drivers for Bonze's Adventure / Jigoku Meguri and Exzisus. LEVELS: 4 Other Emulators: * Raine Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 1027 kb / 20 files / 265 zip $end $info=eyes $mame 0.33b4 [Zsolt Vasvari] WIP: - 0.104u9: David Haywood added clone Eyes (Zaccaria). It's just a decrypted version of Eyes with the copyright changes... Roms marked with a comment were in the set but we're not using them. This is only supported because it's by Zaccaria, a known manufacturer of original games. - 12th January 2000: Zsolt Vasvari fixed Eyes and Ponpoko crash bugs. - 0.35RC1: Zsolt Vasvari added clone Eyes (Techstar Inc.). - 9th June 1999: Zsolt Vasvari added another Eyes set. LEVELS: 8 (endless) Other Emulators: * CottAGE * Tickle * VAntAGE Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 25 kb / 10 files / 16.1 zip $end $info=f15se $mame 0.79u2 [David Haywood] WIP: - 0.92: Philip J. Bennett improve the Microprose 3D driver. Games not playable, but still a big improvement over the skeleton driver. - 17th April 2004: Philip Bennett - Improved the 2D video emulation. The difference isn't noticeable in screenshots, but believe me, it runs a lot smoother now. - 12th April 2004: Philip Bennett - Cleaned up the memory maps slightly and managed to get the TMS/68000 monitor modes running. I haven't had much of a chance to work on the games recently. Hopefully that should change in a couple of weeks time... - 3rd April 2004: Philip Bennett - I've hastily transferred Steve Ellenoff's i8051 PinMAME core over to MAME. As a result, F-15SE and B.O.T.S.S start up with some DAC humming and what sounds like FM machine-gun fire and bell chimes. Given that the 68000 and 8031 aren't communicating properly, that's the extent of the current sound emulation. As an interesting aside, the TMS34010, 68000 and Am29000 each have their own UART device for serial communication with a computer connected to one of the three 'monitor' ports. Diagnostic/status text sent via the ports prints out quite nicely to the command prompt. There's code in the ROMs for some comprehensive system tests initiated presumably via the computer. They should prove rather useful once I bother to get them running. - 1st April 2004: Philip Bennett - With a few minor adjustments, the remaining 2D graphics have in F-15 Strike Eagle appeared. After patching out its 68000<->Am29000 communications code, B.O.T.S.S makes an appearance... I've been informed (thanks Thomas!) that there's an i8051 core in PinMAME, supporting the i80C31 MCU. Sound emulation *may* follow soon. I'm expecting thumping FM techno soundtracks from both games. - 30th March 2004: Philip Bennett - Working on F-15 Strike Eagle for the past few weeks. Currently, the 68000 and TMS34010 are hooked up. The game starts with a bit of high kludgery, but without an Am29000 core (a 32-bit RISC CPU responsible for generating the 3D objects) it's far from playable. In addition, an 80C31 MCU core is needed for sound emulation. Battle of the Solar System and Super Tank Attack run on similar hardware, but there's not a lot to show from them at the moment. I've began writing an Am29000 core (it disassembles code at the moment), but with the sheer amount of academic work I'm lumbered with at the moment progress will be slow. Category: Airforce 3D Recommended Games: Sky Raider Red Baron M.A.C.H. 3 Us vs. Them Future Spy Lock-On Top Gunner After Burner II After Burner (Mega-Tech) Vs. Top Gun Captain Sky Hawk (PlayChoice-10) Air Inferno G-LOC Air Battle Strike Fighter Air Combat Wild Pilot Wing War Air Combat 22 Romset: 3360 kb / 32 files / 1.53 zip $end $info=f1dream $mame 0.33b3 [Paul Leaman] Bugs: - f1dream (and clone): When crashing on horizontal guard-rails, the car "teleports" into another part of the track (or even another track!). See inp file. f1dream061gre Kale - f1dream: Map display has a wrong priority value. It should cover everything, instead some objects (tunnels, advertising panels) have an highter priority (see snapshot). f1dream061gre2 Kale - f1dream: Points counter at the end of a game is broken. With the attached inp file, it should say 66, but the counter says 18. (see inp file). f1dream061gre3 Kale Possible Bugs: - Clone f1dreamb: On the "Monaco" course (the fourth) there's an invisible wall almost near to the last corner. Just do a quick Time trial for confirmation on it (happens every time)... (see inp file) f1dreamb061gre Kale WIP: - 0.37b7: Correct gfx2/3 rom addresses. - 0.36b15: Added priority prom ($0 - not used). - 0.36b9: Correct the clock speed of the 2x YM2203 to 3579545 Hz. - 5th May 1999: Mike Coates fixed the F-1 Dream and Power Spikes 2 bug in the x86 assembler and probably also C cores. - 0.35b12: Mike Coates fixed F1 Dream protection workaround (note that the game still doesn't work correctly with the 68000 C core). - 0.35b3: Eric Hustvedt simulated the 8751 protection in F1 Dream, but it seems to work on Macs only (endian issue?). - 0.34b2: Nicola Salmoria fixed a bug in the 68000 BCD emulation which caused the F1 Dream timer to malfunction. Paul Leaman added F1 Dream (bootleg) (this one works). - 0.33b3: Paul Leaman added F1 Dream (preliminary). Category: F1 Recommended Games: Monte Carlo Super Speed Race Grand Champion Chequered Flag Dirt Fox Tail to Nose F-1 Grand Prix F-1 Grand Prix Part II Romset: 993 kb / 16 files / 331 zip $end $info=f1en $mame 0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] WIP: - 0.104u9: Aaron Giles fixed engine noise looping (sound\rf5c68.c). - 0.102u2: Anonymous made some minor cleanups to the System 32 driver. Air Rescue and F1 Exhaust Note now share common multi-PCB faking logic. This fixed also the missing music in the attract mode. - 0.97u2: Fixed number of buttons. - 12th March 2002: David Haywood - I found out how to tell F1 Exhaust Note that the network doesn't exist. This means that it no longer waits for it when you attempt to start a game, and that the title screen appears during the attract loop. - 0.78: Added unknown dipswitches. - 28th November 2002: David Haywood sent in another update to the Sega System 32 driver with protection fixes for Burning Rivals, Arabian Fight and Golden Axe 2 from R. Belmont, improved inputs from Stephane Humbert and various improvements to the graphics emulation, making Super Visual Football, Burning Rivals, Rad Mobile, Rad Rally and F1 Exhaust Note playable. Category: F1-3D Recommended Games: Turbo Pole Position Pole Position II Driving Force WEC Le Mans 24 Final Lap Final Lap 2 Final Lap 3 Final Lap R Continental Circus Super Monaco GP Super Monaco GP (Mega-Tech) Grand Prix Star F-1 Grand Prix Star II Racing Beat Ground Effects Virtua Racing Ace Driver Slipstream LeMans 24 Romset: 7424 kb / 19 files / 2.98 zip $end $info=f1gp $mame 0.61 [Nicola Salmoria] WIP: - 0.63: Correct M68000 CPU1/2 clock speed to 10MHz and gfx2/3 rom addresses. - 13th May 2002: Nicola Salmoria sent in a driver for F-1 Grand Prix, and R. Belmont fixed the music in it. Category: F1 Recommended Games: F-1 Grand Prix Part II Monte Carlo Super Speed Race Grand Champion Chequered Flag F-1 Dream Dirt Fox Tail to Nose Romset: 10112 kb / 21 files / 3.79 zip $end $info=f1gp2 $mame 0.63 [Nicola Salmoria] WIP: - 25th March 2004: Guru - F1 Grand Prix Star II (Jaleco 1993) arrived from Randy. - 30th December 2002: Nicola Salmoria improved F-1 Grand Prix Part II, it's now playable and graphics and sound was fixed. - 26th December 2002: Nicola Salmoria added F-1 Grand Prix Part II to the f1gp driver but it has graphics glitches and gameplay problems. Category: F1 Recommended Games: F-1 Grand Prix Monte Carlo Super Speed Race Grand Champion Chequered Flag F-1 Dream Dirt Fox Tail to Nose Romset: 12288 kb / 13 files / 4.06 zip $end $info=f1gpstar $mame 0.36b11 [Luca Elia] SERVICE MODE: - Press F2 to enter service mode. Bugs: - During attract mode, the "orchestral hits" are played off-key. In M1, these play at the proper tone. They did in MAME until sometime; 0.97 is the first time I've seen this occur. For reference, these first occur 6 seconds into the attract mode screen which features the close-up of the fake Benetton car. f1gpstar097gre SportsDude WIP: - 0.68: Change description to Grand Prix Star. - 0.53: Luca Elia made real shadows in Cisco Heat and F1 Grand Prix Star. Correct audio 68000 CPU1 clock speed from 7 to 6MHz. - 0.37b8: Changed VSync to 30Hz and added 13x user2 roms (unused). - 12th May 2000: Nicola Salmoria fixed a drawgfxzoom bug affecting Cisco Heat and F1 GrandPrix Star. - 28th November 1999: Luca Elia fixed a crash in f1gpstar. - 27th November 1999: Luca Elia sent in a driver for Cisco Heat and F1 GrandPrix Star. LEVELS: 1 Category: F1-3D Recommended Games: F-1 Grand Prix Star II Turbo Pole Position Pole Position II Driving Force WEC Le Mans 24 Final Lap Final Lap 2 Final Lap 3 Final Lap R Continental Circus Super Monaco GP Super Monaco GP (Mega-Tech) F1 Exhaust Note Racing Beat Ground Effects Virtua Racing Ace Driver Slipstream LeMans 24 Romset: 14739 kb / 44 files / 3.11 zip $end $info=f1gpstr2 $mame 0.74u2 [Luca Elia] Possible Bugs: - There is no music in attract mode. This may be a "possible" bug. I've looked in test mode and the same song that plays in f1gpstar is here, and I can't understand why it wouldn't be playing in a similar place to where it played in the original GP Star. A while back, I mentioned this and this was going to be looked over; wasn't sure if anything came out of that so I'll bring it up again. f1gpstr2097gre SportsDude WIP: - 0.88: Brian Troha added new redumped gfx4 roms - Game now playable. - 7th April 2003: Luca Elia added F-1 Grand Prix Star II to the Cisco Heat driver, it works fine except that sprites are glitchy because of incorrect ROMs. Category: F1-3D Recommended Games: Grand Prix Star Turbo Pole Position Pole Position II Driving Force WEC Le Mans 24 Final Lap Final Lap 2 Final Lap 3 Final Lap R Continental Circus Super Monaco GP Super Monaco GP (Mega-Tech) F1 Exhaust Note Racing Beat Ground Effects Virtua Racing Ace Driver Slipstream LeMans 24 Romset: 19875 kb / 49 files / 3.57 zip $end $info=f1lap $mame 0.74u2 [?] TODO: * Wanted: 317-0210 FD1149 CPU WIP: - 0.97u2: Fixed number of coins. - 0.78: Correct input and set year to 1993. Romset: 24576 kb / 19 files / 7.05 zip $end $info=f1superb $mame 0.74u2 [David Haywood] WIP: - 0.99: David Haywood fixed F1 Super Battle sound rom loading in ms32.c so that it doesn't crash. - 25th September 2002: David Haywood sent in a preliminary Jaleco Mega System 32 driver with support for Desert War, Gratia, Game Tengoku - The Game Paradise, Tetris Plus, Best Bout Boxing and F1 Super Battle, although the graphics emulation is incomplete and there is no sound. LEVELS: 1 Romset: 58112 kb / 33 files / 16.38 zip $end $info=faceoff $mame 0.36RC1 [Vernon C. Brooks] < Japan > WIP: - 0.89: Nicola Salmoria fixed DAC sounds in Face Off, two sounds at the same time were causing severe slowdowns. - 23rd February 2000: Vernon C. Brooks added Face Off to Namco System 1 driver. LEVELS: 4 Category: Hockey Recommended Games: Hoccer Bull Fighter Fighting Ice Hockey (Cassette) Hat Trick Blades of Steel Hit the Ice Slap Shot 2 On 2 Open Ice Challenge Wayne Gretzky's 3D Hockey - SportTime Table Hockey (Arcadia) Vs. Hot Smash Romset: 1540 kb / 16 files / 394 zip $end $info=fantasia $mame 0.37b7 [Nicola Salmoria] WIP: - 24th August 2000: Nicola Salmoria sent in drivers for Hot Pinball, Miss World '96, Fantasia and New Fantasia. LEVELS: 36 (endless) Other Emulators: * Raine Category: Qix 2 Recommended Games: Fantasia II Fantasy '95 New Fantasia Gals Panic Gals Panic 4 Gals Panic S Gals Panic S2 Perestroika Girls Splash! Lady Killer / Moeyo Gonta!! Party Time: Gonta the Diver II Paradise Miss World '96 Nude Panic Street Wonder Stick Amidar Hot Shocker Jolly Jogger Triple Punch Pepper II Radar Zone Heart Attack Libble Rabble Romset: 8704 kb / 17 files / 3.57 zip $end $info=fantasy $mame 0.79 [Brian A. Troha] 0.16 [Nicola Salmoria] Samples required TODO: * Hitachi HD38880/HD38882 speech WIP: - 0.88u7: BUT added sample support to Fantasy. Correct M6502 CPU1 clock speed to 930000, sound2 roms addresses and VSync to 61.246746 Hz. Added samples ft_voi-0 to ft_voi-b.wav. - 0.81u4: Curt Coder hooked up SN76477 sound in Fantasy, Nibbler and Pioneer Balloon, correct CPU frequency from schematics, merged memory maps, cleaned up driver a bit, fixed dips and enabled debug inputs. Correct M6502 CPU1 clock speed to 1411125 Hz, removed Vanguard sampels and added SN76477 sound. - 0.79: Added Fantasy (World). - 22nd January 2004: Brian A. Troha added the World version of Fantasy to the Rock-Ola driver. - 0.36b9: Added clone Fantasy (Japan). Complete Fantasy romset with missing sound2 roms ($0, $800, $1000). - 0.31: Dani Portillo added hiscore save in Fantasy. - 0.29: Brian Levine fixed the Fantasy driver. - 0.28: Nibbler and Fantasy have sound, using the Vanguard driver. - 0.16: Support for Fantasy on the Nibbler driver. There are several problems, it's not playable. LEVELS: 8 Other Emulators: * Retrocade Category: Pirates Recommended Games: Pirate Pete Pirate Treasure Captain Silver Buccaneers Skull & Crossbones Hook Pirates Romset: 57 kb / 19 files / 31.8 zip $end $info=fantland $mame 0.68 [Luca Elia] TODO: * Find correct main CPUs (8088/8086) WIP: - 0.84u1: MASH added clone Fantasy Land (set 2). - 7th March 2003: Luca Elia sent in a driver for Fantasy Land. LEVELS: 6 Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 4992 kb / 16 files / 1.37 zip $end $info=fantsia2 $mame 0.62 [Nicola Salmoria] NOTE: - When you insert your first coin just after startup the sample "Let's play" is cut and/or not played back at all (it depends on what kind of attract mode "item" you are in). Checked on a real board, it happens there too. Kale WIP: - 24th July 2002: Nicola Salmoria added Fantasia II to the Gal's Panic driver. - 24th July 2002: Guru - Fantasia II (Comad 1997) arrived from Taucher. LEVELS: 33 (endless) Other Emulators: * Raine Category: Qix 2 Recommended Games: Fantasia Fantasy '95 New Fantasia Gals Panic Gals Panic 4 Gals Panic S Gals Panic S2 Perestroika Girls Splash! Lady Killer / Moeyo Gonta!! Party Time: Gonta the Diver II Paradise Miss World '96 Nude Panic Street Wonder Stick Amidar Hot Shocker Jolly Jogger Triple Punch Pepper II Radar Zone Heart Attack Libble Rabble Romset: 7168 kb / 14 files / 3842 zip $end $info=fantsy95 $mame 0.66 [Brian A. Troha] Bugs: - At the bottom of the screen there's a graphics glitch under the 1995 part. There are some games in the galpanic.c driver with game_imperfect_graphics but this one doesn't have that flag. Tested with 0.104 original and u5. fantsy95_0104u7gre Heihachi_73 WIP: - 16th February 2003: Paul Priest merged the Fantasy '95 addition with the earlier changes to the Gals Panic driver. - 15th February 2003: Brian A. Troha added Fantasy '95 to the Gals Panic driver. LEVELS: 33 (endless) Category: Qix 2 Recommended Games: Fantasia Fantasia II New Fantasia Gals Panic Gals Panic 4 Gals Panic S Gals Panic S2 Perestroika Girls Splash! Lady Killer / Moeyo Gonta!! Party Time: Gonta the Diver II Paradise Miss World '96 Nude Panic Street Wonder Stick Amidar Hot Shocker Jolly Jogger Triple Punch Pepper II Radar Zone Heart Attack Libble Rabble Romset: 6656 kb / 13 files / 3.09 zip $end $info=fantzn2 $mame 0.74u2 [?] TODO: * Wanted: 317-0057 MC-8123B CPU NOTE: - It is ESSENTIAL we find a Fantasy Zone 2 board in working condition AS SOON AS POSSIBLE, the batteries on these are dying at an ever increasing rate. WIP: - 0.100u4: Fixed rom names. Romset: 288 kb / 5 files / 178.62 zip $end $info=fantzone $mame 0.36b15 [?] 0.34b4 [Phil Stroffolino] TODO: * Wanted: 317-0016 FD1089 CPU WIP: - 0.92: Rename clone (fantzono) to (fantzon1). - 0.89u1: Correct audio Z80 CPU1 clock speed to 4MHz. - 0.36b15: Added Fantasy Zone (Japan New Ver.) - 0.36b2: Removed the uPD7759 sound chip. - 0.34b4: Phil Stroffolino added Fantasy Zone (not working). ARCADE RELEASE: Fantasy Zone (Sega) - 1986/Mar/20 STORY: - Long ago, far away in space, there existed a "Fantasy Zone" where a courageous hero called Opa-Opa (The Player) fought in a valiant cause to rescue the "Fantasy Zone" from it's enemies. In the space year 1422, the interplanetary Monetary System collapsed, causing all of the planets to become panic-stricken. According to an official inquiry made by the space guild, someone is leading the Menon planet forces, using them to steal the forgeign currencies of the other planets, and with the funds. Construct a huge fortress in the "Fantasy Zone". To put an end to their ambitious plans, Opa-opa promptly takes off for the "Fantasy Zone" where.... LEVELS: 8 Other Emulators: * System 16 Category: Defender Recommended Games: Malzak Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 512 kb / 16 files / 259 zip $end $info=fastlane $mame 0.36b13 [Manuel Abadia] TODO: - Is the game playable? How do you end a level? - Colors don't seem 100% accurate. - Verify that sound is correct (volume and bank switching) Bugs: - In Fast Lane there is a square bonus that sometimes appears and give a variable bonus. In MAME, the random function of this doesn't work well and always gives a "no bonus"... fastlane061gre Kale WIP: - 23rd June 2002: Acho A. Tang fixed a few graphics glitches in Fast Lane. - 0.37b12: Replaced prom fakes ($0, 100, 200, 300) with prom ($0 - 256 bytes). - 5th February 2001: Nicola Salmoria added the proper color PROMs to the Fast Lane driver. - 2nd September 2000: Nicola Salmoria fixed a 6309 bug which affected Fast Lane and Double Dragon. - 26th December 1999: Manuel Abadia sent in a driver for Fast Lane, but it isn't playable because of the K051733 protection. Category: Cars Recommended Games: Car Polo Crash Head On Head On 2 Head On (Irem) Alpha Fighter / Head On Space Attack / Head On Invinco / Head On 2 Rolling Crash / Moon Base Space Chaser Dorachan Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Spectar Targ Armored Car Jump Bug Route 16 Thief Van-Van Car City Connection Porky Counter Run Raimais Romset: 1249 kb / 6 files / 620 zip $end $info=fatfursp $mame 0.34b5 [?] Neo-Geo WIP: - 0.75: Added clone Fatal Fury Special / Garou Densetsu Special (set 2). LEVELS: 16 Other Emulators: * Calice * Nebula Romset: 20544 kb / 24 files / 10.6 zip $end $info=fatfurwa $mame 0.86u2 [?] Hyper Neo-Geo WIP: - 0.101u3: Correct R4600 (big) CPU1 clock speed to 50MHz and added Z80 (12.5MHz) CPU3. Removed user2 dispose flags. - 0.87u4: Correct gfx4 roms addresses. - 11th August 2003: Guru - Fatal Fury Wild Ambition arrived. I've been fairly busy over the past week so didn't get chance to update here. However, this stuff arrived just recently thanks to Mameworld contributions. Romset: 242816 kb / 46 files / 86.8 zip $end $info=fatfury1 $mame 0.34b1 [?] Neo-Geo WIP: - 0.36b1: Replaced the FatalFury MGD2 dump with a MVS dump. LEVELS: 8 Other Emulators: * Calice * Nebula Romset: 8384 kb / 21 files / 3.80 zip $end $info=fatfury2 $mame 0.34b5 [?] Neo-Geo WIP: - 0.103u2: Added emulated protection to Fatal Fury 2 [http://neosource.1emulation.com/forums/]. - 0.35b4: It seems that the Fatal Fury 2 protection was still causing some problems in later levels. It should now be completely worked around [Nicola Salmoria]. - 0.35b3: Eugenio De Renzi removed the protection in Fatal Fury 2. LEVELS: 12 Other Emulators: * Calice * Nebula Romset: 14912 kb / 21 files / 7.49 zip $end $info=fatfury3 $mame 0.34b5 [?] Neo-Geo WIP: - 0.34RC2: Added correct sound roms. Other Emulators: * Calice * Nebula Romset: 35392 kb / 24 files / 18.3 zip $end $info=fax $mame 0.33b6 [Mike Balfour] NOTE: - The Fax board has two ROM sockets which were apparently never populated (fxd-7a.64, fxd-8a.64). WIP: - 0.84u6: Pierpaolo Prazzoli added clone Fax (alt. questions). Added correct gfx1 rom ($0) to Fax. - 8th March 1999: Eric Hustvedt added another Fax clone. - 0.35b2: Correct sound with new cpu2 rom ($6800). LEVELS: 33 Romset: 216 kb / 34 files / 193 zip $end $info=fbfrenzy $mame 0.34b1 [?] Neo-Geo WIP: - 0.37b9: Replaced the fbfrenzy MGD2 dump with a MVS dump. LEVELS: 3 Other Emulators: * Calice * Nebula Category: Football Recommended Games: Atari Football 10 Yard Fight Scrum Try (Cassette) Gridiron Fight Street Football NFL Blitz NFL Blitz '99 NFL Blitz 2000 Quarterback Tecmo Bowl Tecmo Bowl (PlayChoice-10) TouchDown Fever Cyberball John Elway's Team Quarterback All American Football High Impact Football Pigskin 621AD Joe Montana II: Sports Talk Football (Mega-Tech) Super High Impact Hard Yardage - Field Goal Romset: 7232 kb / 20 files / 2.89 zip $end $info=fcombat $mame 0.74u2 [David Haywood] NOTE: - Press buttons 1+2 at the same time, to release 'army'. WIP: - 0.88: Tomasz Slanina fixed sprite issues and added backgrounds and terrain info (external roms) - Game now playable. Changed gfx1 roms to user1/2 and correct a proms address to $220. - 12th October 2002: David Haywood sent in a preliminary driver for Field Combat, it's missing background graphics and sprites and colors aren't correct, but it has sound and is mostly playable. Category: Army Fighter 2 Recommended Games: Borderline Front Line Commando Ikari Warriors Ikari III - The Rescue Jackal Land Sea Air Squad Mighty Guy Guerrilla War Heavy Barrel Rescue Raider Thundercade Time Soldiers Gain Ground Caliber 50 Mercs Gulf Storm Thunder Zone Desert Breaker Ninja Commando Total Carnage Gundhara Shock Troopers Shock Troopers - 2nd Squad Romset: 153 kb / 14 files / 53.14 zip $end $info=ffight $mame 0.31 [Paul Leaman] NOTE: - During the test, there is gfx garbage. (ffight096u2gre - Kold666) I have a Final Fight PCB and it do show garbage during boot, but not everytime you boot and when it does it shows faster than in Mame... if you blink you miss it. And my King of Dragons PCB shows garbage just as Kold666 describe :-) - Stefan Lindberg WIP: - 0.104u9: Murray Melvin added clone Final Fight (US 900613). - 0.100u2: David Haywood added clone Final Crash (World, bootleg). - 0.69b: Razoola added clone Final Fight (Japan set 2). - 23rd April 2002: Karl Stenerud fixed a lot of undocumented behaviour thanks to information from Bart T. Filipe Estima submitted an addition of a third button to Final Fight, which is only enabled with cheats. - 8th February 2002: Aaron Giles fixed the bug in FM timers which affected Final Fight and lots of other games. - 0.35b2: Nicola Salmoria added clone Final Fight (US). - 0.33b3: Marco Cassili added Final Fight (Japan). - 0.31: Paul Leaman added Final Fight (preliminary - huge memory requirements). ARCADE RELEASE: Final Fight (Capcom) - 1987/Dec/14 STORY: - Sometime in the 1990's... Metro City, a well known Crime Capital, has been ruled by violence and death for many years. A fact which the newly elected mayor and former Street Fighter, Mike Haggar, plans to change. At the center of the problem is the huge gang known as Mad Gear. Mad Gear controls all of the major criminal activity in the city. When they learned of Haggar's plans, they took immediate action to bring this new mayor under their control. LEVELS: 6 Other Emulators: * Calice * Callus * Final Burn * Nebula * Raine Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 3392 kb / 12 files / 1.36 zip $end $info=ffreveng $mame 0.74u2 [?] WIP: - 0.96: Angelo Salese added WIP code for the protection in Final Fight Revenge. $end $info=fghtatck $mame 0.60 [Brian A. Troha] 0.57 [Phil Stroffolino] WIP: - 0.60: Added Fighter & Attacker (US). - 0.57: Added F/A (Japan). LEVELS: 8 Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 6144 kb / 9 files / 1.65 zip $end $info=fghtbskt $mame 0.86u4 [Pierpaolo Prazzoli] TODO: * Some problems with sprites flickering * Incomplete sound emulation WIP: - 0.96u2: Fixed I8039 sound write to prevent crashing. - 0.86u4: Pierpaolo Prazzoli added Fighting Basketball. Category: Basketball Recommended Games: Basketball Super Basketball Jump Shot Double Dribble Double Dribble (PlayChoice-10) Dunk Shot Magic Johnson's Fast Break (Arcadia) Arch Rivals Punk Shot Rim Rockin' Basketball NCAA Basketball (Nintendo Super System) NBA Jam NBA Hangtime Run and Gun Street Hoop (NeoGeo) Hard Dunk Super Slams Dunk Mania Capcom Sports Club (Basketball) NBA Play By Play Romset: 169 kb / 25 files / 65.1 zip $end $info=fghthist $mame 0.74u2 [?] WIP: - 0.74u2: Added Fighter's History (US) and clones (US Alternate Hardware) and (World). - 4th December 2000: Guru - Dumped Fighter's History (Alt). Romset: 12353 kb / 12 files / 5.39 zip $end $info=fgoal $mame 0.85u3 [Stefan Jokisch] TODO: * Add sound/samples WIP: - 0.86u2: Stefan Jokisch improved Field Goal colours. Changed 'Enable Extra Credits' to 'Options' and removed an 'Unknwon' dipswich. - 0.86: Andy Welburn added clone Field Goal (different). Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Category: Football Recommended Games: Atari Football 10 Yard Fight Scrum Try (Cassette) Gridiron Fight Street Football NFL Blitz NFL Blitz '99 NFL Blitz 2000 Quarterback Tecmo Bowl Tecmo Bowl (PlayChoice-10) TouchDown Fever Cyberball John Elway's Team Quarterback All American Football High Impact Football Pigskin 621AD Joe Montana II: Sports Talk Football (Mega-Tech) Super High Impact Football Frenzy (NeoGeo) Hard Yardage Romset: 13 kb / 10 files / 8.04 zip $end $info=fgtlayer $mame 0.78 [smf] 0.77 [smf] WIP: - 0.78: Correct input and user3 roms addresses - Game now playable. - 24th December 2003: smf sent in a driver for Namco System 12, supporting Aquarush, Ehrgeiz, Fighting Layer, Mr. Driller and Tekken 3. - 15th May 2003: Guru - Fighting Layer (Namco 1998, System 12) arrived from Narendra Verma. Other Emulators: * ZiNc Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Plasma Sword Romset: 53760 kb / 12 files / 23.95 zip $end $info=fhawk $mame 0.78 [Fabrice Arzeno] 0.36b4 [Olivier Galibert] TODO: * Fix slowdown problem (interrupt?) WIP: - 0.78: Added Fighting Hawk (World). - 19th December 2003: Fabrice Arzeno added the world version of Fighting Hawk to the Taito L system driver. - 0.37b6: Correct Z80 CPU1 and Z80 CPU3 clock speed to 6MHz and Z80 CPU2 to 4MHz. - 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs. LEVELS: 6 Other Emulators: * Raine Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 1856 kb / 6 files / 469 zip $end $info=fhboxers $mame 0.74u2 [?] SETUP: - Wait to press Service and then Test key to get into the ST-V TEST MENU. Set to 1 player in SYSTEM ASSIGNMENTS menu. WIP: - 0.99u8: Mariusz Wojcieszek fixed Funky Head Boxers - Game now playable. - 2nd September 2005: Mariusz Wojcieszek - The latest effects of my work will please sportsmen and fans of Sega Titan Video system in particular - Funky Head Boxers and Peeble Beach Golf Links are the next playable two titles. As you can see on the screens the driver needs a lot more work but smallest progress makes us happy. - 0.90u4: Angelo Salese added a preliminary timer 1 irq handling, it fixes Pebble Beach booting but it doesn't work yet because of incomplete VDP-1 emulation. Noticed that ignoring VDP-1 long word access read by SH-2 isn't correct and not needed (because 'Steep Slope Sliders' is protected rather than using an illegal procedure), it was causing wrong graphics in Funky Head Boxers and boot errors in Pebble Beach, reversed it back to default. Category: Boxing Recommended Games: Boxer KO Punch Champion Boxing Punch-Out!! Super Punch-Out!! Main Event VS Gong Fight King of Boxer Mike Tyson's Punch-Out!! (PlayChoice-10) Vs. TKO Boxing Heavyweight Champ Final Blow The Final Round Ashita no Joe Pound for Pound Title Fight Top Ranking Stars Best Bout Boxing $end $info=fieldday $mame 0.69u3 [?] 0.57 [Uki] < Japan > WIP: - 0.69u3: Added Field Day (Taito 1984). - 4th June 2003: Tomasz Slanina added Field Day, the world version of Undoukai, to the Forty-Love driver. - 0.57: Jarek Burczynski support MSM5232 sound. - 7th December 2001: Uki added The Undoukai to the Forty-Love driver - 26th July 1999: Tatsuyuki Satoh sent in drivers for Chack'n Pop and The Undokai, but neither of them works fully because of missing MCU images. Romset: 166 kb / 25 files / 96.1 zip $end $info=fightfev $mame 0.35RC2 [?] Neo-Geo Bugs: - The current rom set of fightfev (Fight Fever) is bad. Badly dumped "ff_s1.rom" causes glitches of arts' names. fightfev37b2gre Fujix WIP: - 0.74u2: Added clone Fight Fever (set 2). Change description from 'Fight Fever / Crystal Legacy" to 'Fight Fever (set 1)'. LEVELS: 8 Other Emulators: * Calice * Nebula Romset: 13888 kb / 21 files / 5.85 zip $end $info=fightrol $mame 0.37b12 [Ville Laitinen] TODO: * Correct colors * Fix sound NOTE: - In both Fighting Roller and Roller Aces, when you hit a enemy skater while going at full speed, the game says that's worth 2000 points, but you only get 1000 points. Also, when you run over a money bag in Roller Aces, no points are given for that. IIRC, the money bag was worth something, but I'm not 100% sure (it's been a LONG time since I played this game in the arcade). This bug doesn't exist in Fighting Roller, since there is a brown boulder in place of the money bag (and you still fall when you run over it). Happens also in my Rolling Aces pcb, you get only 1000 points even if it says 2000. Kold666 Bugs: - rollrace, fightrol: When you insert your initials, the scrolling bar of initials does not work properly. Basically, the letter you scroll to select is generally not going to the one that shows up. rollrace37b12gre SportsDude WIP: - 0.77u3: Pierpaolo Prazzoli added clone Roller Aces (set 2). Rename clone (rollrace) to (rollace). Changed visible area to 224x240. - 8th December 2003: Pierpaolo Prazzoli added an alternate ROM set to the Roller Aces driver. - 0.37b12: Added Fighting Roller and clone Roller Aces. - 1st February 2001: Ville Laitinen further updated the Roller Aces driver. - 31st January 2001: Marco Cassili added the dip switch settings to the Roller Aces driver. - 27th January 2001: Ville Laitinen submitted the Roller Aces driver with sound emulation, though the sound may not be perfect. - 20th January 2001: Ville Laitinen has been working on a Roller Aces driver and here's a glimpse of it. It lacks sound though and colors may not be perfect. Other Emulators: * JFF Recommended Games: Top Roller Roller Jammer 720 Degrees Rollergames Riding Fight Romset: 189 kb / 27 files / 45.3 zip $end $info=finalap2 $mame 0.70u4 [Phil Stroffolino] WIP: - 0.97u3: Brian Troha added Final Lap road clut prom to all Final Lap sets. - 0.78u1: Added correct gfx1 roms. - 27th December 2003: Brian A. Troha added the correct object ROMs to Final Lap 2. - 0.70u4: Added Final Lap 2 and clone Final Lap 2 (Japan). - 26th November 2002: Phil Stroffolino sent in an updated Namco System 2 driver with improvements to Final Lap 2 and to Golly Ghost, which is now playable but still has some problems with the artwork emulation. Category: F1-3D Recommended Games: Final Lap Final Lap 3 Final Lap R Turbo Pole Position Pole Position II Driving Force WEC Le Mans 24 Continental Circus Super Monaco GP Super Monaco GP (Mega-Tech) F1 Exhaust Note Grand Prix Star F-1 Grand Prix Star II Racing Beat Ground Effects Virtua Racing Ace Driver Slipstream LeMans 24 Romset: 8617 kb / 29 files / 1.86 zip $end $info=finalap3 $mame 0.97u3 [Brian Troha] 0.70u4 [Phil Stroffolino] WIP: - 0.97u3: Brian Troha made Final Lap 3 World the parent and added Final Lap road clut prom to all Final Lap sets. - 0.74: Rename clone (finalp3j) to (finalap3). - 0.70u5: Added clones Final Lap 3 (World) and (Japan set 2). - 5th February 2003: Guru - Final Lap 3 (Namco 1992, Namco System 2) arrived from the 'Dumping Project'. - 1st April 2000: Guru - Dumped Final Lap 3 (Alt). Category: F1-3D Recommended Games: Final Lap Final Lap 2 Final Lap R Turbo Pole Position Pole Position II Driving Force WEC Le Mans 24 Continental Circus Super Monaco GP Super Monaco GP (Mega-Tech) F1 Exhaust Note Grand Prix Star F-1 Grand Prix Star II Racing Beat Ground Effects Virtua Racing Ace Driver Slipstream LeMans 24 Romset: 8369 kb / 30 files / 2.30 zip $end $info=finalapr $mame 0.81u8 [R. Belmont] SETUP: - To calibrate the steering, delete the .nv file and start the game. Hold down service (9) and tap test (F2). If you do not get an "initializing" message followed by the input test, keep doing it until you do. Exit MAME and restart the game, it's now calibrated. WIP: - 0.104u8: Changed description to 'Final Lap R (Rev B)'. Arzeno Fabrice added clone Final Lap R. - 0.100u2: El Semi implemented raster split interrupt in System FL games, making Final Lap R work fully. - 18th September 2005: R. Belmont - ElSemi fixed the remaining graphics problems with Final Lap R - it now appears to be perfectly emulated graphics-wise. Unfortunately that didn’t help Speed Racer, but we’re still looking to fix that too. - 0.100u1: R. Belmont and El Semi updated the Namco FL system - Game now playable. Added M37710 (16384000 Hz) CPU2 and C352 (16384000 Hz) stereo sound. Correct gfx3 roms order. Changed region cpu2 to user4. - 0.85: Correct gfx3 roms order. - 0.84u3: R. Belmont fixed graphics crashing, palette, sprites and some networking registers in Final Lap R. Changed visible area to 288x224. - 0.84u2: R. Belmont rewrote the i960 frame cache mechanism using a simple FIFO concept and Final Lap R now runs further. - 25th April 2004: R. Belmont - After adding an additional banking feature it needs, Final Lap R starts up (but isn't anywhere near playable yet). - 25th March 2004: Guru - Final Lap R (Namco 1993, System FL) arrived from Brian Troha. Category: F1-3D Recommended Games: Final Lap Final Lap 2 Final Lap 3 Turbo Pole Position Pole Position II Driving Force WEC Le Mans 24 Continental Circus Super Monaco GP Super Monaco GP (Mega-Tech) F1 Exhaust Note Grand Prix Star F-1 Grand Prix Star II Racing Beat Ground Effects Virtua Racing Ace Driver Slipstream LeMans 24 Romset: 19072 kb / 17 files / 4.7 zip $end $info=finalb $mame 0.37b5 [David Graves, Nicola Salmoria] WIP: - 0.84: David Haywood added clone Final Blow (US). - 0.37b5: Added Final Blow (World) and clone (Japan). - 5th July 2000: Jarek Burczynski fixed the Taito F2 sprite decoding in Final Blow. LEVELS: 5 Other Emulators: * Raine Category: Boxing Recommended Games: Boxer KO Punch Champion Boxing Punch-Out!! Super Punch-Out!! Main Event VS Gong Fight King of Boxer Mike Tyson's Punch-Out!! (PlayChoice-10) Vs. TKO Boxing Heavyweight Champ The Final Round Ashita no Joe Pound for Pound Title Fight Top Ranking Stars Best Bout Boxing Funky Head Boxers Romset: 3136 kb / 10 files / 1.43 zip $end $info=finalizr $mame 0.36b7 [Nicola Salmoria] TODO: * Audio I8039 CPU clock out (core doesn't support this) DIP/Input Bugs: - 1st & 2nd Unknown are Difficulty, 3rd is Service Mode and 4th is unused. In I/O check (service mode), Coin 3 is worked as Service (Coin) (Check attached diff file). finalizr0102u5gra ShimaPong WIP: - 24th February 2002: Quench fixed the missing DAC sound in Finalizer. - 0.36b12: Added clone Finalizer - Super Transformation (bootleg). Added audio CPU2 I8039 (6144000 Hz) with cpu2 rom ($0) and DAC sound. - 13th December 1999: Nicola Salmoria added preliminary DAC sound to Finalizer. - 4th October 1999: Nicola Salmoria sent in a driver for Finalizer. ARCADE RELEASE: Finalyzer (Konami) - 1985/Dec/14 LEVELS: 1 (endless) Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 147 kb / 14 files / 79.1 zip $end $info=finallap $mame 0.70u4 [Phil Stroffolino] Bugs: - Accelerator, brake, and shift gear that cannot be used. finallap097u2yel fostar WIP: - 0.97u3: Brian Troha added Final Lap road clut prom to all Final Lap sets. - 0.70u4: Added Final Lap (Rev E) and clones (Rev C), (Rev D), (Japan - Rev B) and (Japan - Rev C). Category: F1-3D Recommended Games: Final Lap 2 Final Lap 3 Final Lap R Turbo Pole Position Pole Position II Driving Force WEC Le Mans 24 Continental Circus Super Monaco GP Super Monaco GP (Mega-Tech) F1 Exhaust Note Grand Prix Star F-1 Grand Prix Star II Racing Beat Ground Effects Virtua Racing Ace Driver Slipstream LeMans 24 Romset: 3753 kb / 22 files / 1.00 zip $end $info=finalttr $mame 0.97u2 [David Haywood] WIP: - 0.102u3: Fixed OKIM6295 volume. - 0.101u1: Sonikos balanced the sound in Final Tetris. - 0.97u3: Added manufacturer and year info to Final Tetris. - 17th June 2005: David Haywood - As pointed out in one of the comments on my previous post one of the characters in Final Tetris is meant to be Michael Jackson, quite topical at the moment. Anyway, thanks to some work with the Mame Italia guys (who also won this PCB on ebay) the game is now playable. Still no idea who actually made it as there is no copyright notice anywhere in the code or graphics. - 16th June 2005: David Haywood - Decided to look at a game called ‘Final Tetris’. It appears to be a Korean game running on a Semicom board, although I’m not sure if it was actually produced by SemiCom. It appears to be protected as the inputs don’t work at the moment. ARCADE RELEASE: Final Tetris (Jeil Computer Dystem) - 1993/Aug/24 Category: Tetris Recommended Games: Vs. Tetris Tetris (Atari) Tetris (Sega) Tetris (System E) Bloxeed Xyonix Hot Blocks - Tetrix II Magix / Rock Tetris Plus Tetris Plus 2 Tetris The Grand Master - Block Out Welltris Romset: 1537 kb / 10 files / 253 zip $end $info=findlove $mame 0.74u2 [?] WIP: - 1st September 2005: Angelo Salese - Well, got some new ST-V games to boot thanks to a better understanding of the IC13 rom loading: Find Love, Suikoenbu and Soukyugurentai / Terra Diver. Now the bad news: none of these three games are really playable for a reason or another, but I'm still investigating on it... $end $info=findout $mame 0.61 [Nicola Salmoria] < Italy > TODO: * Correct colors SETUP: - The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press F10 to speed this up. LEVELS: 5 Romset: 185 kb / 8 files / 39.6 zip $end $info=finehour $mame 0.36b8 [Keith Wilkins] Possible Bugs: - After a continue, the level title remains on screen without fading out. Is it supposed to remain when starting a play too, it isn't supposed to remain at all or it is the correct behaviour??? finehour069u3gre Kale - Some bigger enemies seems to have bad colors; they are completely black (except for some parts) and on some of them you can hit some parts but they don't change their color even when they are destroyed. For example the first level "boss" is completely black in level 1, but in level 4 you can see the same enemy but with blue shades. Probably the real thing should have brighter colours. Another example is when you meet the turrets in level 1; if you notice it, there are other turrets of the same kind in the background, and they have correct colors (they are gray). finehour069u3gre3 Kale WIP: - 0.36b9: Correct cpu4 rom ($8000). - 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video. LEVELS: 4 (must be finished twice) Recommended Games: Cosmic Chasm Major Havoc Galivan - Cosmo Police Guardian Metroid (PlayChoice-10) Xain'd Sleena Xybots Psycho-Nics Oscar Escape from the Planet of the Robot Monsters Out Zone Surprise Attack SD Gundam Psycho Salamander no Kyoui Bucky O'Hare FixEight Steel Force Romset: 6312 kb / 29 files / 2.19 zip $end $info=finfurl2 $mame 0.104u4 [R. Belmont] WIP: - 0.104u4: Added Final Furlong 2 (World) and clone (Japan). More Namco System 23 progress [R. Belmont]: Further hardware work, hooked up H8/3002 MCU and sound system and added many notes. - 26th February 2006: Guru - I received a dump of Final Furlong 2 (Namco Super System 23) few days ago, thanks to Bobaruni. Romset: 123392 kb / 23 files / 37.7 zip $end $info=firebarr $mame 0.54 [Bryan McPhail, Nicola Salmoria] TODO: * Correct video emulation * Fix sound NOTE: - Fire Barrel (Irem 1993) has a protection device controlling the sprites (garbage sprites/graphics). WIP: - 0.66: Correct V33 CPU1 clock speed to 14MHz and V30 CPU2 to 7159000 Hz. - 13th August 2001: Nicola Salmoria attempted to add sound to Fire Barrel, but it doesn't work yet due to main CPU problems. - 12th August 2001: Nicola Salmoria fixed the sprites in Fire Barrel making it more or less playable (tilemap scrolling problems remain). - 29th September 1999: Bryan McPhail sent a M107 driver with support for Fire Barrel (bad graphics) and Dream Soccer 94 (random crashes). LEVELS: 8 Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 7808 kb / 21 files / 3.14 zip $end $info=firebatl $mame 0.68 [Martin Pugh, Nicola Salmoria] NOTE: - Fire Battle have a hack at 0x05C6, without this the death sequence never ends so the game is unplayable after you die once. Bugs: - After game over, if you do not qualify for the high score table, the final note of the game over tune will stick. The sound doesn't clear until another credit is inserted. Update: This bug only occurs when Demo Sounds DIP switch is turned off. At the time this was reported, the Demo Sounds was turned off by default. firebatl078u6gre BSR WIP: - 0.79u2: B.S. Ruggeri added 'Lives' dipswitch and remove some unknown dips. - 0.79u1: Added 'Coinage', 'Cabinet', 'Demo Sounds' and 'Bonus Life' dipswitches. - 2nd February 2004: B. S. Ruggeri submitted DIP switch fixes to Fire Battle. - 28th April 2003: Martin Pugh submitted a little patch to Fire Battle, making it completely playable. - 17th August 2001: Nicola Salmoria attempted to add Fire Battle but it has problems. Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 111 kb / 27 files / 45.30 zip $end $info=firehawk $mame 0.82 [Guru, Pierpaolo Prazzoli] TEST MODE: - To enter test mode, hold on button 1 at boot up. WIP: - 0.82u1: Pierpaolo Prazzoli moved Fire Hawk to the Afega driver and make it playable. But the game is actually still marked as non-working due to standard 'afega' hardware protection issues in attract mode. Added audio Z80 CPU2 (4MHz), added all dipswitches and changed visible area to 240x224 and palettesize to 768 colors. - 27th April 2004: Guru - Received Fire Hawk from Randy, Gin, Smitdogg and many Mameworld donators. LEVELS: 8 Romset: 7808 kb / 8 files / 2.32 zip $end $info=fireone $mame 0.35b3 [Olivier Galibert] TODO: * Add sound/samples WIP: - 2nd June 2000: Aaron Giles sent in a Star Fire / Fire One update, fixing more of the graphics glitches, and he sent in an Exidy sound system update. - 0.35b3: Added Fire One (Exidy 1979). - 9th February 1999: Here is a (real) story what true emulator freaks can do to help preserving old arcade games, and to document the arcade games' history. The fellow who dumped the roms of Fire One had to drive 5 hours (each way) to get the board from a leaky garage which had been used by cats as a litter box. Half of the eproms had corroded pins and the smell was probably very disgusting (Maybe he should mail the board to IDSA *evil grin* - http://www.idsa.org/. He got the roms dumped, and then the newest addition to MAME team, Olivier Galibert, started furiously working on the game. As a nice side effect, Star Fire also works much better (with trails though). Still no sound in either of these games, and it seems very unlikely that the samples could be extracted from that non-functioning board... Category: Submarine Recommended Games: Sea Wolf Sea Wolf II Depthcharge Destroyer Subs Dodgem Wolf Pack Invinco / Deep Scan HeliFire N-Sub Navarone Polaris Tomahawk 777 Battle of Atlantis Mariner Subroc3D Battle Cruiser M-12 The Deep Sauro Battle Shark In The Hunt Romset: 28 kb / 14 files / 22.4 zip $end $info=fireshrk $mame 0.36RC1 [Quench] TODO: * Add sound (Z180 with missing internal rom dump) WIP: - 0.61: Added clone Same! Same! Same! (2P Ver.). Changed VSync to 57.613171Hz. - 0.36RC1: Added Fire Shark and clone Same! Same! Same!. - 20th February 2000: Quench sent in a lot of fixes to the Toaplan driver, for example the startup hangs are fixed now, and he also added Fire Shark / Same! Same! Same! to the driver. LEVELS: 10 (endless) Other Emulators: * Raine * Shark Category: Airforce 2 Recommended Games: Fire Shark (Mega-Tech) Flying Shark Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 1377 kb / 15 files / 531 zip $end $info=firetrap $mame 0.30 [Nicola Salmoria] Bugs: - The giant fireball appears cut for some instant. firetrap0104u7gre Scuore WIP: - 0.64: Correct YM3526 clock speed to 3MHz. - 12th January 2003: Bryan McPhail emulated the i8751 protection in Firetrap so the original version works. - 0.37b7: Correct gfx2/3 rom addresses and palettesize from 257 to 256 colors. - 25th August 2000: Zsolt Vasvari converted Fire Trap, '1943' and Gun Smoke to the tilemap system. - 0.34b3: Nicola Salmoria fixed transparency in Fire Trap. - 0.31: Nicola Salmoria added sound in Fire Trap and Silk Worm (Sound Blaster needed). Dani Portillo added hiscore save in Fire Trap. Recommended Games (1): Fire Truck Inferno (S2650) Recommended Games (2): Crazy Climber Crazy Climber 2 Rock Climber Romset: 553 kb / 20 files / 250 zip $end $info=firetrk $mame 0.37b12 [Phil Stroffolino] SETUP: - Select Fire Truck (2 Player) or Smokey Joe (1 Player) in the dipswitch menu. Two drivers work as a team to control a hook-and-ladder fire engine. One player drives the cab, the other steers the trailer simulating the excitement of an actual fire chase. A single player can choose to drive either the cab or the trailer. In this mode, the computer takes over as the alternate driving partner. NOTE: - Service mode is completely scrambled. The service mode is supposed to look like this, from the manual: "throughout the self-test, a set of stationary graphics appear in a rainbow pattern (dark to light) from the left side to the right side of the screen". I mixed this with Monte Carlo (same driver). That game has a very similar service mode which is confirmed by screen shots in the manual. Anyway, the emulation is correct. frotz WIP: - 0.94u5: Derrick Renaud updated Fire Truck, Monte Carlo and Super Bug to use new 7492 counter. Changed adjusters so frequency goes higher when adjusted to the right. - 0.88: Derrick Renaud added proper CPU clock frequency change when going in/out of service mode in Fire Truck and Monte Carlo and changed watchdog to proper time using new MDRV_WATCHDOG_VBLANK_INIT function in Fire Truck, Monte Carlo, Super Bug, Pac-Man and Polaris. - 0.80u2: Derrick Renaud updated Fire Truck to use Aaron's DISCRETE_ADJUSTMENT changes. - 0.80: Derrick Renaud update Pool Shark, Fire Truck, Super Bug and Monte Carlo to use new discrete sound components. - 0.65: Derrick Renaud fixed sound in Fire Truck, Super Bug and Monte Carlo. - 31st January 2003: Aaron Giles forwarded Derrick Renaud's improvements to the discrete sound in Fire Truck, Super Bug and Monte Carlo. - 0.61: Correct CPU1 roms addresses, gfx3/4 order and visible area to 240x230. - 29th May 2002: Stefan Jokisch merged the Fire Truck and Super Bug drivers and improved both of them significantly. - 0.60: Added sync prom ($0 - not used). - 4th March 2001: Keith Wilkins added discrete sound support to Fire Truck and fixed a few other bugs in the discrete sound engine. - 14th February 2001: With Nicola Salmoria's help, Juergen Buchmueller fixed some 6808 CPU core bugs that prevented Fire Truck from working. - 7th February 2001: Phil Stroffolino added collision detection to Fire Truck, but it still unfortunately does not work with the C 6808/6800 core. - 5th February 2001: Phil Stroffolino sent in a Fire Truck driver based on Ron Fries' and Dan Boris' original work, but the game does not start because of CPU core bugs and it also lacks collision detection. Recommended Games (1): Inferno (S2650) Fire Trap Recommended Games (2): Burnin' Rubber Burnin' Rubber (Cassette) Radical Radial Joyful Road The Battle-Road Kamikaze Cabbie Mad Crasher Taxi Driver Break Thru Night Stocker The Speed Rumbler City Bomber Road Blasters Hot Chase Last Duel Road Wars (Arcadia) Mad Gear Maze of Flott Night Striker S.T.U.N. Runner F-Zero (Nintendo Super System) Lethal Crash Race Romset: 22 kb / 12 files / 9.45 zip $end $info=fitegolf $mame 0.35b8 [Carlos A. Lozano, Phil Stroffolino] WIP: - 0.99u7: Roberto Fresca fixed X-axis in clone Country Club. - 20th June 2003: Tomasz Slanina fixed controls (trackball + buttons) in clone Country Club. - 0.68: Added clone Country Club (1988 SNK). - 29th December 2002: Tomasz Slanina added Country Club to the SNK driver and fixed Fighting Golf DIP switches. - 14th August 2002: Guru - Received Country Club (SNK '88) from Japan. The Dumping Project wishes to thanks all the people who have contributed funds. - 0.60: Added clone Fighting Golf (set 2). Category: Golf Recommended Games: Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 291 kb / 14 files / 119 zip $end $info=fitfight $mame 0.62 [David Haywood] NOTE: - Fit of Fighting was rip-off of the NeoGeo game Art of Fighting. WIP: - 0.92: Tomasz Slanina hooked up sound cpu in Fit of Fighting. Added uPD7810 (12MHz) and MSM6295 (8080 Hz) sound. - 23rd July 2002: David Haywood sent in an updated Fit of Fighting driver with an untitled fighting game prototype working. - 17th July 2002: David Haywood sent in a driver for Fit of Fighting, an Art of Fighting bootleg on different hardware. LEVELS: 8 Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 7232 kb / 17 files / 3399 zip $end $info=fixeight $mame 0.74u2 [?] TODO: * Protection. Only the bootleg works. WIP: - 0.88: Quench fixed OKI banking in FixEight bootleg. Correct in FixEight (bootleg) the 68000 CPU1 clock speed to 10MHz, MSM6295 to 5303 Hz and VSync to 60Hz. In FixEight the MSM6295 clock speed to 7575 Hz. - 0.87u2: Tomasz Slanina added clone FixEight (bootleg). Turn on invunerability dipswitch to see an intro! - 27th September 2004: Guru - A very interesting Fix Eight bootleg arrived from eBay. LEVELS: 7 Other Emulators: * Raine Category: Planet Force Recommended Games: Cosmic Chasm Major Havoc Galivan - Cosmo Police Guardian Metroid (PlayChoice-10) Xain'd Sleena Xybots Psycho-Nics Oscar Escape from the Planet of the Robot Monsters Finest Hour Out Zone Surprise Attack SD Gundam Psycho Salamander no Kyoui Bucky O'Hare Steel Force Romset: 4864 kb / 5 files / 2.10 zip $end $info=flamegun $mame 0.102u4 [Guru, smf] WIP: - 0.102u4: Added Flame Gunner and clone Flame Gunner (Japan). - 11th December 2005: R. Belmont - Beats me, but thanks to Guru for this tasty new dump. It doesn’t work in MAME (yet), but it runs nicely in ZiNc - here’s some 1024×768 OpenGL shots. - 31st August 2005: Dumping Project - Randy have won a Tecmo 'Flame Gunner'. - 17th June 2005: Guru - Flame Gunner arrived from Japan. - 4th April 2005: Dumping Project - Our Japanese contact bought a Tecmo 'Flame Gunner'. Romset: 51712 kb / 15 files / 29.55 zip $end $info=flashgal $mame 0.36b3 [Nicola Salmoria] Bugs: - If you die, sometimes sounds will play. This happens if those sounds were played a second or so before. i played this game until level 7(not the inp.. where i just die) and only heard explosions, barks(dog), and bullet sound... no other sounds. The sounds play like this usually when these things happen: 1) A robotic bird (or the rocket-pack guy) drops missiles to the ground; 2) The dogs bark; 3) One of the gangster guys fires his gun (they start doing this in stage 5, I think); 4) The boss at the end of a level fires the weapon that turns you into stone. flashgal37b4gre Jonemaan/ The tECHIDNA WIP: - 0.104u2: Fixed rom names. - 0.84u5: f205v added clone Flashgal (set 2). - 0.67: Change description from 'Flash Gal' to 'Flashgal' - 10th August 1999: Nicola added Flashgal and Airwolf / Sky Wolf to the taitos84 driver. LEVELS: 10 (endless) Category: Action Recommended Games: 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 189 kb / 23 files / 88.4 zip $end $info=flicky $mame 0.34b1 [Nicola Salmoria] WIP: - 0.56: Rename clone (flicky2) to (flickyo). Correct all gfx1 roms length from 16 to 8kb. - 0.34b3: Juan Carlos Lorente added hiscore save in Flicky. - 0.34b2: Nicola Salmoria added Flicky (set 2). - 0.34b1: Nicola Salmoria moved the Sega encryption code used by Flicky, Future Spy, and many others, to machine/segacrpt.c. LEVELS: 99 (endless) Category: Cat & Mouse Recommended Games (1): Cheeky Mouse Mouse Trap Naughty Mouse Woodpecker Macho Mouse Funny Mouse Pop Flamer Dacholer Mappy Mappy - Namco Classics Collection Vol.1 Hopping Mappy Mouser Peter Pack-Rat Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Magical Cat Adventure Cheese Chase Recalhorn Super Trio Category: Platform (Extra) Recommended Games (2): Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 121 kb / 12 files / 56.3 zip $end $info=flipshot $mame 0.35b10 [?] Neo-Geo LEVELS: 6 Other Emulators: * Calice * Nebula Romset: 8256 kb / 17 files / 2.17 zip $end $info=flower $mame 0.62 [InsideOutBoy, David Haywood, Stephane Humbert] TODO: * Accurate Custom sample playing (volume) Bugs: - Sometimes it won't show any letters at all, sometimes only a few random ones, and other times the entire correct phrase. flower097u3gre Twisty / qapo WIP: - 0.89u3: Bryan McPhail fixed remaining GFX issues in Flower. - 0.89u1: Bryan McPhail fixed colours in Flower. Added proms ($0, 100, 200 - RGB) and user1 roms ($0, 200, 400, 420 - zoom table?). Correct gfx2/3 roms order and palettesize to 256 colors. - 0.88u5: Added clone Flower (bootleg) with proms (not used yet). - 0.82: Pierpaolo Prazzoli made some cleanups to Flower driver. - 0.75: Correct the periodic interrupt from Z80 CPU3 to 90. - 11th October 2003: R. Belmont adjusted the Flower tempo. - 14th November 2002: Tomasz Slanina added graphics zooming to the Flower driver. - 29th October 2002: Stephane Humbert fixed one unknown DIP switch in the Flower driver. - 28th October 2002: Nicola Salmoria added preliminary sound emulation to Flower, but it's not perfect and it crashes sometimes. - 27th October 2002: David Haywood updated insideoutboy's old Flower driver and fixed the sprites in it, although it's still missing sound emulation and colors. Stephane Humbert fixed the inputs and DIP switch settings in it. Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Halley's Comet Sky Fox Romset: 203 kb / 21 files / 72.7 zip $end $info=flstory $mame 0.37b9 [Nicola Salmoria] TODO: * Accurate sound DEBUG MODE: - When "Debug Mode" dipswitch is ON, keep IPT_SERVICE1 ('9') pressed to freeze the game. Once the game is frozen, you can press IPT_START1 ('5') to advance 1 frame, or IPT_START2 ('6') to advance 6 frames. When "Continue" Dip Switch is ON, you can only continue in a 1 player game AND when level (0xe781) is between 8 and 98 (included). WIP: - 0.101u4: Nicola Salmoria improved video rendering and fixed graphics corruption on the final level of Fairyland Story. - 26th October 2005: Nicola Salmoria - Check the final level of Fairyland Story ending on MamEnd. The background graphics are quite obviously broken in the top left corner! Strange that nobody reported this bug. Anyway, I've fixed it now. I've also been studying what the MCU does in that game, and the programmers made some interesting choices. First of all, the MCU can return data stored in its internal ROM. This is done with short tables that are needed at the beginning of a level, and when you die. More interestingly, the text needed for the continue screen is stored there, and since you can't continue until level 8, it would take some time for a bootlegger to notice the problem. Even more interestingly, the endgame text is stored there, so one would have to play all the 101 levels to get to the protection. Another wicked part of the MCU protection is that before action starts in a level, the game takes three bytes, performs complicated calculations on them to convert them into an 8-byte number passed to the MCU, and the MCU then performs more complicated calculations, recovers the original bytes and sends them back. A lot of work to essentially do nothing. Finally, during the final level, the MCU is used to calculate and update the trajectory of the dragon's fireballs. Without the MCU, the dragon doesn't fire. I just have to wonder: why bother? How many people would have reached the final level in the arcades? And would bootleggers have bothered anyway? Figure some player going to the arcade owner and asking for her quarter back because the ending was too easy. - 0.84u6: Added 'Leave On' dipswitch. - 9th January 2002: Uki fixed a few graphics glitches in The Fairyland Story. - 0.57: Jarek Burczynski support MSM5232 in Fairy Land Story and Buggy Challenge. Added MSM5232 (2MHz) and DAC sound. - 7th December 2001: Uki improved the Fairyland Story emulation. - 30th November 2001: Uki converted the Fairyland Story / Onna Sanshirou driver to tilemaps and fixed some palette and sound problems. - 21st October 2001: Jarek Burczynski sent in a MSM5232 sound chip emulator (thanks to CAB), adding music to Fairy Land Story and adding one missing sound effect to Buggy Challenge. - 0.37b9: Added The FairyLand Story and clone The FairyLand Story (Japan). - 27th October 2000: Nicola Salmoria and Takahiro Nogi further fixed some Fairyland Story sprite problems. - 24th October 2000: Takahiro Nogi fixed some sprite bugs in Fairyland Story. - 20th October 2000: Gareth Hall added the correct MCU dump to the Fairyland Story driver, which is now playable. - 19th August 1999: Nicola added the 68705 image to Fairyland Story, and the attract mode and intro now work, but it hangs when a game is started. LEVELS: 101 Other Emulators: * Raine Category: Platform 2 Recommended Games: Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 194 kb / 14 files / 86.9 zip $end $info=flyball $mame 0.58 [Stefan Jokisch] TODO: * Add sound/samples WIP: - 4th February 2002: Stefan Jokisch sent in a driver for Flyball. LEVELS: 1 (endless) Category: Baseball Recommended Games: Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 7 kb / 14 files / 5.97 zip $end $info=flyboy $mame 0.36b8 [Zsolt Vasvari] 0.31 [Brad Oliver] WIP: - 0.82: MASH simulated protection in Fly-Boy so the original version works. - 0.36b9: Correct the clock speed of the 2x AY-8910 to 1536000 Hz. - 0.36b8: Added clone Fly-Boy (bootleg). Correct Fly-Boy romset with cpu1 roms ($0, $1000, $4000) and color proms ($0,$200). - 21st October 1999: Zsolt Vasvari added the original Fly-Boy romset to the driver. - 0.34b1: Fixed colors in clone Fast Freddie. - 0.33b3: Zsolt Vasvari accurate (?) the colors in Fast Freddie/Fly-Boy. - 0.31: Brad Oliver added Fly-Boy and Zsolt Vasvari added Fast Freddie. Recommended Games: Rip Cord Sky Diver Romset: 77 kb / 22 files / 38.9 zip $end $info=flytiger $mame 0.95u3 [David Haywood] WIP: - 0.99u1: Pierpaolo Prazzoli fixed tilemap priorities and sprites in Flying Tiger. Swapped gfx3 rom with gfx4. - 0.96u1: Fixed input and added 'Coin Type' dipswitch. - 0.95u6: Sonikos fixed DIP switches in Flying Tiger. Added dipswitches 'Service Mode', 'Demo Sounds', 'Flip Screen', 'Coin A/B', 'Lives', 'Difficulty' and 'Allow Continue'. - 10th April 2005: David Haywood - Made a little progress on Flying Tiger a few days ago, but the tilemap colours are still wrong and I’ve had little time to look into it. - 7th April 2005: Guru - Flying Tiger (Dooyong) arrived, purchased from two private sellers by Randy. - 4th April 2005: Dumping Project - Randy have won a Dooyong 'Flying Tiger' board (the last known undumped Dooyong game). Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 1920 kb / 10 files / 722 zip $end $info=fncywld $mame 0.62 [David Haywood] WIP: - 0.95u1: Added 'Freeze' dipswitch. - 13th November 2002: Stephane Humbert fixed the inputs and DIP switches in Fancy World and in the Neo Geo driver. - 11th November 2002: David Haywood added Fancy World to the Tumblepop driver. LEVELS: 62 Category: Platform 2 Recommended Games: Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Head Panic Penguin Brothers Romset: 3328 kb / 11 files / 863 zip $end $info=fnkyfish $mame 0.37b1 [Zsolt Vasvari] TEST MODE: - To enter test mode in Funky Fish, keep the service coin pressed while resetting. In Test-Mode, to test sound press 1 and 2 player start simultaneously. Punch + 1 player start moves to the crosshatch pattern. WIP: - 0.58: Change cpu1 roms ($10000-13000) to gfx1. - 14th March 2000: Zsolt Vasvari fixed Funky Fish scrolling effect. - 8th March 2000: Nicola Salmoria added Funky Fish to the Kangaroo driver. LEVELS: 99 (endless) Category: Diving Recommended Games: Blue Shark Kaitei Takara Sagashi Shark Attack Marine Date Calipso Devil Fish Marine Boy Snap Jack Sea Fighter Poseidon ThunderJaws Diver Boy Romset: 36 kb / 9 files / 20.7 zip $end $info=foodf $mame 0.30 [Aaron Giles] SETUP: - The first time you run the game, it will say 'NVRAM FAILED:'. Press P1 Button 1 to proceed. The NVRAM will be automatically initialized. WIP: - 0.74u2: Added clones Food Fight (rev 2) and (cocktail). Correct cpu1 roms order in Food Fight. - 6th October 2003: Aaron Giles cleaned up the Food Fight driver and added a few clones to it. - 25th April 2001: Aaron cleaned up the Food Fight driver. - 0.31: Aaron Giles fixed service mode in Food Fight. LEVELS: 99 (endless) Other Emulators: * Retrocade Recommended Games: Burger Time Burger Time (Cassette) Super Burger Time Peter Pepper's Ice Cream Factory (Cassette) Splat! Romset: 88 kb / 11 files / 46.3 zip $end $info=footchmp $mame 0.37b5 [David Graves, Nicola Salmoria] WIP: - 25th August 2000: David Graves improved the Taito F2 zooming graphics in Football Champ, Metal Black and Dead Connection. - 13th August 2000: David Graves sent in a Taito F2 update improving the Football Champ zoom layer graphics. - 8th August 2000: Nicola Salmoria implemented zooming tilemap functionality for Dead Connection, Football Champ and Metal Black. - 0.37b5: Added Football Champ (World) and clones Euro Champ '92 (World) and Hat Trick Hero (Japan). - 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. LEVELS: 5 Other Emulators: * Raine Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 4672kb / 10 files / 1.90 zip $end $info=forgottn $mame 0.35b12 [?] WIP: - 0.93u1: Correct OKI6295 clock speed back to 6061 Hz (0.93 = 7576 Hz). - 0.37b7: Nicola Salmoria and Tim Lindquist added stars in Strider and Forgotten Worlds. - 27th August 2000: Nicola Salmoria perfected the CPS-1 starfield graphics emulation (used in Forgotten World and Strider). - 21st August 2000: Nicola Salmoria added preliminary starfield emulation to the CPS-1 driver. - 0.36b9: Correct 68000 CPU1 clock speed to 10MHz. - 0.36b5: Yasuhiro Ogawa added clone Lost Worlds (Japan). Added missing cpu1 rom ($80000), 8x gfx1 and 2x sound1 roms. - 10th September 1999: The Japan version of Forgotten Worlds (Lost Worlds) was added. - 8th September 1999: Somebody added a correct romset to Forgotten Worlds. - 0.35b12: Added Forgotten Worlds (US) - missing gfx and sound roms. ARCADE RELEASE: Lost Worlds (Capcom) - 1988/Jul/29 LEVELS: 9 Other Emulators: * Calice * Callus * Final Burn * Nebula * Raine Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 5440 kb / 16 files / 1.82 zip $end $info=formatz $mame 0.60 [Acho A. Tang] 0.34b4 [Nicola Salmoria] 0.33b3 [Carlos A. Lozano] MCU TEST: - Holding key 1 or 2 at boot puts the game in MCU test. Press F3 to quit. NOTE: - If you start with "skip_gameinfo" then move the joystick "Left, Right" on the game information screen, the game fails to boot. But if you press the reset button (F3) in this case, it will succeed in re-booting. Though starting with "noskip_gameinfo" or typing "OK" instead of the joystick input doesn't have this problem. - ShimaPong this is what happens if you hold the joystick right while the game is booting.. it is picking up you holding 'right' when you press left then right and thus entering this mode.if you reset with right held down you'll get exactly the same. its hard to really call it a bug, it just happens because the keys happen to be the same. Haze WIP: - 0.72u1: Changed visible area to 248x224. Remove flags dispose from cpu2 rom ($0). - 12th August 2003: Acho A. Tang re-submitted Aeroboto starfield. - 10th February 2003: Chack'n fixed DIP switches in Pinbo and Formation Z. - 0.63: Added correct proms ($0, 100, 200) and visible area to 240x216. - 17th November 2002: Zsolt Vasvari and Nicola Salmoria added the correct color PROMs to Formation Z / Aeroboto. - 0.60: Re-added Formation Z and Aeroboto. - 18th April 2002: Acho A. Tang submitted a major improvement to the old Formation Z / Aeroboto driver which is now playable. - 0.55: Removed the (nasty) clone Aeroboto from MAME. - 0.54: This game was removed from MAME. - 0.36b4: Changed visible area to 256x224. - 0.34b4: Nicola Salmoria added the original Formation Z (merged with Aeroboto). - 0.33b3: Carlos A. Lozano added Aeroboto (preliminary). Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Equites Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 81 kb / 12 files / 37.4 zip $end $info=fort2b $mame 0.104u1 [Pierpaolo Prazzoli] 0.102u3 [Guru] WIP: - 0.104u2: Added missing user1 roms. - 0.104u1: Pierpaolo Prazzoli added Fortress 2 Blue Arcade (ver 1.01 / pcb ver 3.05). Rename (fort2b) to (fort2ba). - 0.103u5: Pierpaolo Prazzoli fixed Fortress 2 Blue Arcade - Game now playable. Correct E1-32N CPU1 clock speed to 50MHz. Removed 'Test Mode' and all 'DSWx-x' dipswitches. - 23rd January 2006: Pierpaolo Prazzoli - I've been doing some changes to Eolith driver (like hooking up the eeprom) and now Fortress 2 Blue Arcade is working. - 0.102u3: Added Fortress 2 Blue Arcade (Eolith 2001). - 10th October 2005: Guru - Fortress 2 Blue arrived. Thanks to our new Korean contact. - 30th September 2005: Dumping Project - Our Korean contact has bought Fortress 2 Blue Arcade at a Korean shop. Romset: 34880 kb / 22 files / 6.72 zip $end $info=fortecar $mame 0.99u3 [David Haywood] Romset: 256 kb / 4 files / 92.3 zip $end $info=fourtrax $mame 0.70u4 [Phil Stroffolino] WIP: - 0.97u3: Brian Troha added Final Lap's road clut prom to Four Trax (marked as bad_dump). - 0.71u2: Phil Stroffolino stopped sprites being hidden by track in Four Trax. LEVELS: 1 Category: Racing 3D Recommended Games: Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 7465 kb / 38 files / 1.83 zip $end $info=fpoint $mame 0.98u2 [Aaron Giles] 0.36b2 [?] 0.34b4 [Phil Stroffolino] WIP: - 0.98u2: Aaron Giles added Flash Point (set 2, Japan, FD1094 317-0127A). Rename (fpoint) to (fpoint1). - 0.89u2: Added uPD7759 sound. - 0.89u1: Added '2 Cell Move' dipswitch. - 0.88u3: Added new 317-0127a.key - 0.88u1: Charles MacDonald and Nicola Salmoria improve the FD1094 emulation. More sets now run (eswatu, fpoint, goldnaxc and cltchitr). - 9th October 2004: Charles MacDonald - Here's Flash Point (System 16B) decrypted and running. Thanks to Thierry (aka ShinobiZ) for donating the Flash Point CPU and ROM board. An enhanced Tetris clone, with familiar Sega elements like Fantasy Zone themed backgrounds and Flicky making a brief appearance. No label on this FD1094, the EPROMs used are EPR-12590B and EPR-12591B (note the 'B' suffix); can anyone verify which FD1094 corresponds to this set? - 18th March 2004: Charles MacDonald added sound support for tturf, tturfu, tturfbl (no samples), fpointbl and fpointbj. - 0.69: Added clone Flash Point (Japan, bootleg). Added cpu2 rom ($0). - 0.36b2: Added the original, Sega version of Flash Point. Removed the uPD7759 sound chip. - 0.34b4: Phil Stroffolino added Flash Point (not working). Other Emulators: * Calice * System 16 Romset: 488 kb / 9 files / 130.4 zip $end $info=fredmem $mame 0.102u1 [Brian Troha] WIP: - 0.104u4: Aaron Giles fixed Fred Flintstones - Game now playable. Correct sound1 roms addresses and gfx1 roms order. - 26th February 2006: Aaron Giles - Been sitting on Fred Flintstones for quite a while. It’s another redemption game that runs on the same hardware as Double Cheese and Lotto Fun 2. The main issue was that the sound and graphics ROMs were twice as big as the other games, so I had to figure out the banking. It took way longer than I think it should have, but sometimes these things are a little tricky. - 0.104u3: Luigi30 improved graphics rom loading in Fred Flintstones. - 0.102u1: Added Fred Flintstones' Memory Match (HAR 1993). Movie: The Flintstones Genre: Comedy Year: USA 1994 Director: Brian Levant Studio: Universal Pictures / Amblin Entertainment Cast: John Goodman, Rick Moranis, Elizabeth Perkins, Rosie O´Donnell, Kyle MacLachlan, Halle Berry Romset: 4545 kb / 14 files / 1.89 zip $end $info=freekick $mame 0.63 [Tomasz Slanina] TODO: * Protection. Only the bootleg works. Original sets don't work, they're missing the main cpu code which is probably inside the custom cpu, battery backed too. WIP: - 0.63: Added Free Kick and clone Free Kick (bootleg). - 28th December 2002: Nicola Salmoria added sound and fixed inputs and flip screen in Free Kick. - 23rd December 2002: Tomasz Slanina added a bootleg of Free Kick that works unlike the original which is missing some program code. Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball PK Scramble X the Ball Romset: 194 kb / 14 files / 39.7 zip $end $info=freeze $mame 0.35RC1 [Nicola Salmoria] WIP: - 0.35RC2: Correct gfx1 rom ($3000). - 1st June 1999: Nicola Salmoria added Freeze. STORY: - Your ship has suffered a heavy power loss, leaving you stranded on a desolate polar world. Descend into the caverns below to get the Mondo Crystal to repower your ship. Power crystals recharge your jetpack and flamethrower. Avoid contact with the polar inhabitants. Flame inhabitants for points. Keep moving or freeze! Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 52 kb / 13 files / 27.4 zip $end $info=frenzy $mame 0.30 [Brad Oliver, Keith Gerdes, Mirko Buffoni, Mike Cuddy] Samples required (Berzerk) WIP: - 0.103u1: smf cleanup/rewrite the Berzerk driver and hooked up nvram in Frenzy memory map. - 0.101u1: MASH added the missing voice roms to Berzerk and Frenzy. - 0.93: Removed Custom sound. - 0.36b7: Added Custom sound. - 14th March 1999: Zsolt Vasvari has fixed Frenzy coin inputs. - 0.35b5: Changed visible area to 256x224. - 0.34b8: Dave W. added hiscore save in Frenzy. - 0.33b2: Zsolt Vasvari fixed speed in Berzerk and Frenzy. Other Emulators: * Retrocade Recommended Games: Berzerk Wizard of Wor Boxing Bugs Venture Warp & Warp Black Widow Demon Kram Leprechaun Naughty Boy Robotron Tazz-Mania Wacko Mazer Blazer Screw Loose Inferno Wiz Warz Nitro Ball Smash T.V. Exvania Ultraman Club - Tatakae! Ultraman Kyoudai!! Romset: 20 kb / 5 files / 13.1 zip $end $info=friskyt $mame 0.31 [?] Bugs: - When fall from pipes, game frozen. friskyt0104u3red silkove WIP: - 0.69a: David Haywood added clone Frisky Tom (set 2) - The lady wears a bikini. - 0.36b11: Zsolt Vasvari fixed Frisky Tom (note: delete friskyt.hi to fix coins). Replaced M6802 CPU2 with NSC8105. - 0.35b12: Correct M6802 CPU2 clock speed to 1.5MHz. - 0.35b10: Change M6808 CPU2 to M6802. Correct M6802 CPU2 clock speed to 6MHz. - 0.35b6: Change M6803 CPU2 to M6808. - 0.35b3: Andrew Prime fixed the protection in Frisky Tom. - 0.35b2: Nicola Salmoria emulated the protection in Seicross, Radical Radial, Frisky Tom. However Frisky Tom is still not playable (hangs when you fall). Added M6803 CPU2 (3072000 Hz) and DAC sound. Recommended Games: Wily Tower Moguchan Pipeline Pipe Dream Romset: 47 kb / 14 files / 27.6 zip $end $info=frogger $mame 0.36b10 [?] 0.06 [Nicola Salmoria] Bugs: - Clone froggrmc: After starting a game, the sound cuts off. Not in 36 final. Doesn't happen on the other sets of Frogger. froggrmc054yel Karasu Possible Bugs: - Clone frogg: Sometimes when you die the Galaxian starfield appears in the background. Generally on Galaxian board hacks you cut a pin that disables the starfield completely, so I would be very surprised if the original board does this, but you never know. frogg059gre Darkk / dwidel WIP: - 0.99u8: Pierpaolo Prazzoli added clone Frogger (Falcon bootleg). Added Frogger color prom to clones Frog and Frog (Galaxian hardware). - 0.94u2: Aaron Giles adjusted Frogger volume. - 0.59: Added clone Frog (Galaxian hardware). - 8th February 2002: Mike Coates added a bootleg of Frogger that runs on the Galaxian hardware. - 0.53: Correct palettesize from 100 to 99 colors. - 0.37b16: Exchange gfx1 rom ($0) with ($800) and correct palettesize from 32 to 100 colors. Changed VSync to 60.606060Hz. - 5th March 1999: Aaron Giles has fixed more drivers to work with rotation handling (galaga, frogger, burger time and their clones). - 0.36b10: Added the original, Konami version of Frogger with only three cpu1 roms - Frogger (Sega set 2) has four roms. - 0.31: Gerald Vanderick accurate the colors in Frogger. Nicola Salmoria added Frogger (yet another alternate version). - 0.30: Frank Palazzolo correct music tempo in Frogger. - 0.26a: Frogger doesn't have garbled chars anymore. - 0.22: Some fixes to sprite priority in Frogger. - 0.20: Frogger music tempo bring back to original value. Fast but flawless! - 0.19: Some changes to music tempo of Frogger and added hiscore save. - 0.15: Sound support in Frogger. Support for a different version of Frogger ("frogsega"). - 0.13: Fixed "froggers" (Nicola broke it while adding sound to Scramble). It now also uses the correct palette. - 0.08: Mirko Buffoni made better colors in Amidar and Frogger. - 0.06: Support for Frogger (including bootleg version running on a Scramble board) (wrong colors, no sound) LEVELS: 1 (endless) Other Emulators: * HiVE * JAE * JEmu * Raine * Retrocade * Sparcade * Tickle * VAntAGE Recommended Games: Frogs Lady Frog Ribbit! Category: Platform Recommended Games: Lady Frog Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 23 kb / 9 files / 15.6 zip $end $info=frogs $mame 0.34b2 [Nicola Salmoria] Samples required NOTE: - The Zip sound effect is hard to emulate 100% due to loading effects of the output stage on the charge stage. Derrick added some values to get a similar waveshape to the breadboarded circuit. - The Buzzz sound starts off a little louder in volume then settles down to a steady buzzz. Whenever the trigger goes low, the sound is disabled. If it then goes high, the buzzz then starts off louder again. The games does this every time the fly moves. So Derrick made the sample start with the louder effect and then play for 12 seconds. A fly should move before this. If not the sample loops, adding the loud part as if the fly moved. This is obviously incorrect, but a fly never stands still for 12 seconds. WIP: - 0.89u2: Derrick Renaud allowed frogs to use discrete sound to be used for tongue with samples for non-simulated sounds. Added Discrete_Components sound again. - 0.89u1: Derrick Renaud modified samples and handling so the fly movement can be simulated. Also modified samples and handling so the long croak for a free game is simulated. Added new 'buzzz' and 'croak' sample. - 0.89: Derrick Renaud removed the discrete tongue sound and added Twisty's samples. The buzz sound of flys is constant because it can't be emulated properly until full discrete sound is supported. Added hop, boing, zip, croak, buzzz and splash.wav samples. - 0.88u2: Derrick Renaud added discrete "tongue" sound effect to Frogs. Also added to DISCRETE_555_ASTABLE an option to use quick charge diode and modified DISCRETE_555_CC to discharge cap due to natural losses if there is no charging current. This makes it more accurate then the current perfect cap that will retain a charge forever (this will all be needed for Frogs). - 0.74u1: Change input to joy4way and buttons 1 (The original joystick was a 3-way stick, of which Mame's 4-way does a fine simulation). - 18th September 2003: Robin Merrill fixed Frogs to use a proper 3-way joystick instead of the previous incorrect setup that had a 2-way joystick with an extra button. Recommended Games: Frogger Lady Frog Ribbit! Romset: 8 kb / 8 files / 6.53 zip $end $info=fromanc2 $mame 0.57 [Takahiro Nogi, Uki] < Japan > WIP: - 0.74: Removed 2nd sound channel. - 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. - 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. LEVELS: 9 Romset: 82560 kb / 22 files / 5.15 zip $end $info=fromanc4 $mame 0.57 [Takahiro Nogi, Uki] < Japan > WIP: - 0.100u2: Aaron Giles fixed Mahjong FinalRomance sound gain. - 0.74: Removed 2nd sound channel. - 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. - 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. LEVELS: 6 Romset: 82560 kb / 22 files / 22.60 zip $end $info=fromance $mame 0.37b16 [Takahiro Nogi] < Japan > WIP: - 22nd August 2001: Takahiro Nogi corrected the DIP switch settings in the Final Romance driver. - 8th August 2001: Aaron Giles merged the Final Romance and Pipe Dream drivers and fixed a few bugs in Final Romance. Takahiro Nogi also fixed a few graphics glitches in Final Romance. - 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. LEVELS: 8 Romset: 4032 kb / 10 files / 1.85 zip $end $info=fromancr $mame 0.57 [Takahiro Nogi, Uki] < Japan > Bugs: - See the intro of the game untill (Video System Co.) logo screen appeares for the sixth time, you will see the screen in wrong colours. fromancr0103u1gre king_krm WIP: - 0.74: Removed 2nd sound channel. - 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. - 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. LEVELS: 5 Romset: 51840 kb / 17 files / 14.83 zip $end $info=frontlin $mame 0.25 [Nicola Salmoria] WIP: - 0.102: Nicola Salmoria fixed status flag from MCU in Taito SJ games, this fixes the last digit of the score in Front Line. - 0.35RC2: Added correct mcu cpu3 rom (2k). - 0.35b6: Change M6505 CPU3 to M68705. - 0.35b3: Correct M68705 clock speed to 1.5MHz. - 0.34b2: Nicola Salmoria added the aiming dial (using a dual joystick setup) to Front Line and Tin Star. Also, you can now kill and be killed in Front Line. However, collision detection is not accurately emulated. - 0.34b1: Nicola Salmoria replaced Front Line with the complete set containing the 68705 code. It still doesn't work though. - 0.33b3: Steve Ellenoff added hiscore save in Front Line. - 0.25: Nicola added preliminary support for WildWestern and FrontLine, which are not yet playable. Category: Army Fighter 2 Recommended Games: Borderline Commando Field Combat Ikari Warriors Ikari III - The Rescue Jackal Land Sea Air Squad Mighty Guy Guerrilla War Heavy Barrel Rescue Raider Thundercade Time Soldiers Gain Ground Caliber 50 Mercs Gulf Storm Thunder Zone Desert Breaker Ninja Commando Total Carnage Gundhara Shock Troopers Shock Troopers - 2nd Squad Romset: 87 kb / 23 files / 41.5 zip $end $info=fround $mame 0.37b14 [Guru] 0.36b9 [Phil Stroffolino] 0.36b8 [Phil Stroffolino] WIP: - 0.60: Correct gfx2 roms order. - 14th April 2002: Angelo Salese fixed the Final Round version L and M graphics that have been broken for a while. - 0.37b14: Added The Final Round (version M). - 27th March 2001: Guru added new ROM sets for The Final Round, Galaga 3 and Tecmo World Cup '90. - 0.36b10: Correct Z80 CPU1 clock speed to 3579545 Hz. - 0.36b9: Added 'The Final Round (Konami)'. - 21st October 1999: Phil Stroffolino sent in a Twin16 update, with Hard Puncher / Final Round being completely playable, but Vulcan Venture is still missing the collisions. - 9th October 1999: Phil Stroffolino sent in a Twin16 update with working sprites in Vulcan Venture (but collisions are missing), and Final Round is also playable now. ARCADE RELEASE: Hard Puncher (Konami) - 1988/Dec/15 LEVELS: 7 Category: Boxing Recommended Games: Boxer KO Punch Champion Boxing Punch-Out!! Super Punch-Out!! Main Event VS Gong Fight King of Boxer Mike Tyson's Punch-Out!! (PlayChoice-10) Vs. TKO Boxing Heavyweight Champ Final Blow Ashita no Joe Pound for Pound Title Fight Top Ranking Stars Best Bout Boxing Funky Head Boxers Romset: 2608 kb / 10 files / 872 zip $end $info=fshark $mame 0.35RC2 [Quench] WIP: - 10th October 2005: Guru - Flying Shark (Japanese version, bootleg) arrived. Thanks to our new Korean contact. - 30th September 2005: Dumping Project - Our Korean contact has bought Flying Shark (bootleg, Japan) at a Korean shop. - 0.80: Correct TMS32010 audio clock speed to 3.5MHz. - 0.61: Correct gfx2 roms addresses and VSync to 54.877857 Hz. - 7th December 2000: Quench fixed the Flying Shark bootleg, which was broken in b9 and b10. - 0.36b11: Added 8x user1 roms ($0-c00 - Co-Processor TMS320C10 MCU code) and proms ($0, 100, 200 - sprite priority control ??). - 1st December 1999: Quench added correct MCU roms to Flying Shark and Wardner. - 0.35RC2: Added Flying Shark (World) and clones Flying Shark (bootleg), Sky Shark (US) and Hishou Zame (Japan) - 24th June 1999: Brad Oliver fixed Flying Shark bootleg MCU rom loading on the Mac side. - 18th June 1999: Quench sent in a driver for Flying Shark and Wardner. LEVELS: 5 (endless) Other Emulators: * Shark Category: Airforce 2 Recommended Games: Fire Shark Fire Shark (Mega-Tech) Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 729 kb / 29 files / 278 zip $end $info=fstarfrc $mame 0.37b5 [Eisuke Watanabe] TEST MODE: - To enter into service mode press and hold start buttons 1 and 2 during P.O.S.T. Bugs: - In the intro, when the screen scolls very fast, some garbage will float by a few times. fstarfrc37b5gre Jonemaan - It looks like the blending effect isn't quite working correctly. Wrong colours being picked... fstarfrc0102u1gre Twisty / RansAckeR / Haze WIP: - 0.90: Correct palettesize to 4096 colors. - 11th January 2003: Angelo Salese fixed the DIP switch settings in Final Star Force. - 10th April 2002: David Haywood fixed Final Star Force from crashing. - 24th June 2000: Eisuke Watanabe submitted a Tecmo16 driver, which supports Ganbare Ginkun and Final Star Force. Nicola Salmoria fixed some graphics glitches in the Tecmo16 driver. LEVELS: 10 Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 2880 kb / 9 files / 953 zip $end $info=ftimpact $mame 0.104u8 [?] 0.74u2 [?] WIP: - 0.104u8: Added Fighters' Impact (Ver 2.02O). Rename (ftimpcta) to (ftimpcta). - 0.83: Change description from 'Fighter's Impact Ace' to 'Fighters' Impact A'. - 0.82u2: Correct user2 rom addresses. Other Emulators: * ZiNc Romset: 20480 kb / 9 files / zip $end $info=ftsoccer $mame 0.36b16 [Phil Stroffolino] WIP: - 27th January 2000: Phil Stroffolino got Fighting Soccer playable and he also cleaned up the SNK driver. LEVELS: 5 Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 931 kb / 18 files / 356 zip $end $info=funkybee $mame 0.35b13 [Zsolt Vasvari] WIP: - 22nd May 1999: 22nd May 1999: Zsolt Vasvari sent in a new Orca driver with Funky Bee and Sky Lancer, and Nicola fixed the Orca logo in Funky Bee. LEVELS: 99 (endless) Recommended Games: Centipede Atari Arcade Classics (Super Centipede) Millipede War of the Bugs Imago Slither Beezer Bubbles Insector Noboranka Stompin' Exterminator Bio-hazard Battle (Mega Play) Romset: 33 kb / 7 files / 19.6 zip $end $info=funkyfig $mame 0.99u5 [Luca Elia] WIP: - 0.99u5: Added The First Funky Fighter (Nakanihon 1993). - 25th August 2005: Luca Elia - Guru's back in business. Here's one more game running on ddenlovr.c hardware, straight from the package he received from Japan. It's The First Funky Fighter (Taito 1993), gameplay similar to Monkey Mole Panic and Animalandia Jr. - 17th June 2005: Guru - The First Funky Fighter arrived from Japan. Romset: 7040 kb / 11 files / 4.74 zip $end $info=funkyjet $mame 0.53 [Bryan McPhail, Nicola Salmoria] Bugs: - It freezes after killing the final boss. Update (MAME .61) : Now, you can see that the game actually had more levels for you to go to (instead of a black screen, as before), it scrolls to them for about 1 millisecond, and then freezes in place, with the music still going. funkyjet055yel Karasu WIP: - 0.102u3: Guru added clone Funky Jet (Japan). Changed HuC6280 CPU1 clock speed to 8055000 Hz, OKI6295 to 7575 Hz and VSync to 58Hz. - 18th February 2005: Guru - Funky Jet (?) arrived from Japan. - 26th May 2002: Bryan McPhail improved the protection emulation in Funky Jet and fixed some DIP switch settings in it. - 6th May 2002: Karasu submitted a fix for the DIP switch settings in Funky Jet. - 3rd December 2001: Smitdogg submitted a fix for Funky Jet DIP switch settings. - 15th July 2001: Bryan McPhail submitted a working Funky Jet driver with graphics from the bootleg ROM set, and Nicola went on to decrypt its original ROM set too. The same decryption also works for Sotsugyo Shousho. - 27th December 2000: Bryan McPhail added Sotsugyou Shousho to the Funky Jet driver, but like Funky Jet, it's missing the tile graphics. - 14th September 1999: Bryan McPhail sent in a general cleanup for some of his old drivers, added a few non-working clones and he also sent a new driver for Mad Motor (works fine) and Funky Jet (doesn't work, protection and graphics format problems). LEVELS: 7 Category: Platform 2 Recommended Games: Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 2240 kb / 7 files / 1.14 zip $end $info=funnymou $mame 0.37b12 [Thierry Lescot] 0.34b1 [Brad Oliver] WIP: - 0.37b12: Funny Mouse is original now. Correct palettesize from 72 to 40 colors. - 18th January 2001: Nicola Salmoria fixed the colors in clone Funny Mouse. - 0.35b11: Thierry Lescot added Funny Mouse (bootleg?). - 0.34b1: Brad Oliver added Super Mouse. LEVELS: 4 (endless) Category: Cat & Mouse Recommended Games: Cheeky Mouse Mouse Trap Naughty Mouse Woodpecker Macho Mouse Pop Flamer Dacholer Mappy Mappy - Namco Classics Collection Vol.1 Hopping Mappy Mouser Flicky Peter Pack-Rat Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Magical Cat Adventure Cheese Chase Recalhorn Super Trio Romset: 37 kb / 11 files / 17.6 zip $end $info=funybubl $mame 0.78 [David Haywood] WIP: - 0.78u1: Added 'Difficulty', 'Nudity' and 'Demo Sounds' dipswitches and change sound2 to sound1 rom ($20000). - 28th December 2003: Quench fixed the DIP switches and fixed the OKIM6295 banking in Funny Bubble, fixing some sounds. David Haywood fixed some graphics glitches in Funny Bubble. - 24th December 2003: David Haywood improved the Funny Bubble driver, though it still has a few glitches. - 23rd December 2003: David Haywood sent in a preliminary driver for Funny Bubble, it runs but graphics and colors are wrong, sound is not emulated and controls don't work. LEVELS: 25 Romset: 4800 kb / 16 files / 2.07 zip $end $info=funystrp $mame 0.87u4 [David Haywood] TODO: * Unemulated protection? * Hook up 2x MSM5205 sound WIP: - 0.94u5: Angelo Salese fixed Funny Strip sprite graphics and Brian Troha the dips. Added dipswitches 'Bonus' and 'Strip Mode'. - 22nd February 2005: Angelo Salese - Fixed the sprite bugs in Funny Strip and removed the kludge. - 15th October 2004: Guru - Received Funny Strip (Microhard). Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian Mame Forum. Recommended Games: Pac-Man / PuckMan Pac-Man - Namco Classics Collection Vol.2 Pac-Man Plus Pac & Pal Super Pac-Man Pac-Mania Hyper Pacman Twinkle Ms. Pac-Man Jr. Pac-Man Puckman Pockimon - Professor PacMan Pac-Land Puzzle Club Romset: 1152 kb / 8 files / 635.38 zip $end $info=futspy $mame 0.34b1 [Nicola Salmoria] 0.30 [Nicola Salmoria] Samples required (Zaxxon) TODO: * Add correct sound/samples Bugs: - If you press F2 it fails the first 2 IC test. On the pcb is ok. futspy0101u1gre1 Kold666 - When the title screen is displayed there are 3 airplanes and a ship. When they exit the screen, the title flash for sometime in yellow on the pcb. In mame it does nothing. futspy0101u1gre2 Kold666 - The colour bars in mame are wrong, they are displayed isometrically, on the pcb they are displayed normally. futspy0101u1gre3 Kold666 WIP: - 0.76u1: Correct Z80 CPU1 clock speed to 3041250 Hz. - 0.36b11: Added zaxxon samples. - 0.34b8: Dave W. added hiscore save in Future Spy. - 0.34b1: Nicola Salmoria added Future Spy (testdriver before). Also moved the Sega encryption code used by Flicky, Future Spy, and many others, to machine/segacrpt.c. - 0.30: Nicola Salmoria added Future Spy (not working due to code encryption). LEVELS: 9 (endless) Other Emulators: * VAntAGE Recommended Games: Zaxxon Super Zaxxon Stinger Viewpoint (NeoGeo) Category: Airforce 3D Recommended Games: Sky Raider Red Baron M.A.C.H. 3 Us vs. Them Lock-On Top Gunner After Burner II After Burner (Mega-Tech) Vs. Top Gun Captain Sky Hawk (PlayChoice-10) Air Inferno G-LOC Air Battle F-15 Strike Eagle Strike Fighter Air Combat Wild Pilot Wing War Air Combat 22 Romset: 129 kb / 17 files / 47.2 zip $end $info=fvipers $mame 0.87u1 [R. Belmont] WIP: - 29th September 2004: R. Belmont - Fixed an i960 core bug that was causing crashes and corrupt graphics in Fighting Vipers and Sonic Championship, among other things. Other Emulators: * Nebula Model 2 Romset: 52224 kb / 29 files / 16.44 zip $end $info=fvipers2 $mame 0.102u2 [Ville Linde] WIP: - 0.102u2: Added Fighting Vipers 2 (Sega 1998). - 10th October 2005: Guru - Fighting Vipers 2 (Sega Model 3) arrived earlier this morning in a 'Top-Secret' local deal. Romset: 156160 kb / 41 files / 94.61 zip $end $info=g13knd $mame 0.104u5 [R. Belmont] WIP: - 0.104u5: Added Golgo 13 Kiseki no Dandou (GLS1/VER.A). - 9th January 2006: R. Belmont - Guru dumped the second thrilling System 12 installment of Raizing/Eighting/Namco's lightgun shooter Golgo 13, which I guess is called Golgo 13: Kiseki no Dandou. The special banking/protection's luckily the same as the first installment, so instead of moaning about it I can just post lots of screenshots. Romset: 82432 kb / 17 files / zip $end $info=ga2 $mame 0.91 [Tormod Tjaberg] 0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] WIP: - 0.91: Tormod Tjaberg added clone Golden Axe: The Revenge of Death Adder (Japan). Rename (ga2) to clone (ga2u) and (ga2j) to (ga2). - 0.90u4: Charles MacDonald and David Haywood emulated the protection in 'Golden Axe: The Revenge of Death Adder'. Added V20 (10MHz) CPU3. - 0.78: Change description from 'Golden Axe - The Revenge of Death Adder' to 'Golden Axe: The Revenge of Death Adder'. - 0.63: Added Golden Axe - The Revenge of Death Adder (US) and clone (Japan). - 28th November 2002: David Haywood sent in another update to the Sega System 32 driver with protection fixes for Burning Rivals, Arabian Fight and Golden Axe 2 from R. Belmont, improved inputs from Stephane Humbert and various improvements to the graphics emulation, making Super Visual Football, Burning Rivals, Rad Mobile, Rad Rally and F1 Exhaust Note playable. Category: Warriors Recommended Games: Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 24448 kb / 19 files / 7.83 zip $end $info=gaia $mame 0.72u1 [Paul Priest] TODO: * Fix sound Bugs: - Gaia Crusaders sometimes fails to display shadows beneath enemies or the sprites of the old man that talks to you right after you select your character. This also happens with some special moves, like Jimi Isaak's power geyser or Rob's laser. gaia072u1gre MAMEjong WIP: - 9th August 2003: Paul Priest and David Haywood sent in a driver for Gaia Crusaders, it works fine except the sound cuts off sometimes. - 20th July 2003: Guru - Received Gaia Crusaders (Noise Factory 1999). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. LEVELS: 7 Romset: 33792 kb / 10 files / 18.39 zip $end $info=gaiapols $mame 0.97u4 [Brian Troha] 0.96u2 [Corrado Tomaselli] 0.67 [R. Belmont, Phil Stroffolino, Olivier Galibert] Bugs: - I have finally made a video of gaiapolis intro from the pcb. The background has bad gfx in mame, like tilemaps which are not linked good or bad pixels. You can now compare pcb intro vs mame intro. Also MAME has black blocks in the map. I think the ROZ maskrom was corrupt or bad dumped. Unfortunately, the pcb is not mine so I can't desolder it and dump. gaiapols096u3ora Kold666 WIP: - 0.97u4: Brian Troha added Gaiapolis (Europe ver EAF). Rename (gaiapols) to (gaiapolu). - 0.96u2: Corrado Tomaselli added Gaiapolis (US ver UAF). Rename (gaiapols) to (gaiapolj). - 24th April 2005: Mame Italian Forum - Kold666 bought Gaiapolis (US). - 0.84: R. Belmont fixed intro in Gaiapolis. - 0.68: Changed visible area to 224x376 and change gfx3 roms to flags dispose. - 0.67: Added Gaiapolis (Japan ver JAF). - 23rd March 2003: Acho A. Tang further improved the sprite/tilemap priorities in Kyukyoku Sentai Dadandarn and Gaiapolis. R. Belmont fixed the DIP switches in all the working games in the recent Konami driver and started fixing the internal ROM tests. - 21st March 2003: Acho A. Tang fixed various graphics glitches in Mystic Warriors, Kyukyoku Sentai Dadandarn, Metamorphic Force and Gaiapolis. R. Belmont improved the graphics in the aforementioned drivers. - 17th March 2003: R. Belmont added the rotation and zoom graphics layer emulation to Gaiapolis and Kyukyoku Sentai Dadandarn thanks to Olivier Galibert. Nicola Salmoria also improved the ROZ layer emulation in them. - 11th March 2003: R. Belmont sent in a driver for Mystic Warriors hardware games supporting Mystic Warriors and Gaiapolis. - 14th August 2002: Guru - Dumped Gaiapolis. - 7th August 2002: Guru - Gaiapolis arrived from R. Belmont for re-dumping. LEVELS: 14 Category: Warriors Recommended Games: Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Metamorphic Force Monster Maulers Oriental Legend Romset: 19328 kb / 19 files / 7.37 zip $end $info=gakupara $mame 0.59 [Uki] < Japan > WIP: - 9th February 2002: David Haywood updated the Quiz DNA no Hanran and Quiz Gakuen Paradise driver for 0.58 and re-submitted it. - 9th January 2002: Uki submitted a driver for Quiz DNA no Hanran and Quiz Gakuen Paradise. LEVELS: 7 Romset: 3392 kb / 10 files / 1105.42 zip $end $info=gakusai $mame 0.37b16 [Luca Elia] < Japan > Bugs: - Mahjong Gakuensai - There are several graphics glitches throuout the game, for instance, when you're playing Mahjong with one of the women, and it scrolls up to their face, you can see a glitched pattern. After this, you can see glitches at the top of the screen during the game of Mahjong. Also, When you are getting photos from a guy, and it scrolls away from him, there is a block glitch. Lastly, when you take a picture of any of the topless females, there mouth is flashing (happens with all of them) (see screenshots). gakusai056gre Karasu - The in-game scrolling effects in gakusai (Mahjong Gakuensai) display corrupt graphics until the scroll is finished. This only seems to affect the in-game scrolling - the scroll when you meet your first challenger works just fine. Screenshot 1. Screenshot 2. gakusai37b16gre erik - gakusai, gakusai2: All music played has the drum machine playing VERY loudly and all other instruments playing VERY softly, to the point that they are barely audible. This also affects a few non-vocal sound effects. Doesn't affect other games in metro.c. gakusai066ora MAMEjong WIP: - 1st July 2001: Luca Elia added Mahjong Gakuensai 1 and 2 to the Metro driver. LEVELS: 6 Romset: 37376 kb / 11 files / 13.95 zip $end $info=gakusai2 $mame 0.37b16 [Luca Elia] < Japan > WIP: - 1st July 2001: Luca Elia added Mahjong Gakuensai 1 and 2 to the Metro driver. LEVELS: 6 Romset: 37120 kb / 11 files / 15.71 zip $end $info=gal10ren $mame 0.37b12 [Takahiro Nogi] < Japan > WIP: - 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. LEVELS: 10 Romset: 4288 kb / 10 files / 1.06 zip $end $info=galaga $mame 0.21 [Nicola Salmoria] TEST MODE: - Set DIP SERVICE MODE = ON, press F3 and use movement & fire to change & hear sound effects. NOTE: - The star line and pixel locations of the Galaga starfield pulled directly from a clocked stepping of the 05 starfield. The chip was clocked on a test rig with hblank and vblank simulated, each X & Y location of a star being recorded along with it's color value. Because the starfield begins generating stars at the point in time it's enabled the exact horizontal location of the stars on Galaga depends on the length of time of the POST for the original board. Two control bits determine which of two sets are displayed set 0 or 1 and simultaneously 2 or 3. There are 63 stars in each set, 126 displayed at any one time. WIP: - 0.100u3: Pierpaolo Prazzoli added missing vertical movement to clone Gatsbee. - 0.94u5: James Rowan corrected Galaga and Bosconian starfields. - 0.94u2: Derrick Renaud added proper watchdogs to Bosconian, Galaga, Pole Position and Xevious. - 0.90u3: Derrick Renaud added proper filters to the Namco52 sample player of Bosconian, Galaga, Pole Position and Xevious. Adjusted relative effect volumes per schematics. - 0.90u2: Derrick Renaud updated the Namco 54xx noise sound and added the R/C values to Bosconian, Galaga, Pole Position and Xevious. - 0.89u5: Jarek Burczynski improved the Namco 54xx Noise Generator (Type A and B emulated, type C algo still unknown). Removed Samples sound and bang.wav sample. - 0.79u1: Removed 'init.wav' sample. Added clones Galaga (Namco rev. B) and (Midway set 2). Galaga uses now better dumps of the PROMs, with the unused top 4 bits set to 0 [Nicola Salmoria]. Removed also these galaga clones: nebulbee (copyright/name change), galagab2 (mix 'n match of ROMs from other sets), galaga84 (copyright/gfx change) and galagads (1-byte hack to get fast shoot, reproducible with this line in cheat.dat: galaga:1:070D:0D:100:Fast Shoot). Correct the clock speed of the 3x Z80 CPUs to 3072000 Hz and added Namco 54XX (1536000 Hz) sound. - 0.70: Change description from clone 'Catsbee' to 'Gatsbee'. - 0.68: Added clone Catsbee (1984 Uchida). - 25th April 2003: David Haywood added Catsbee to the Galaga driver. - 14th April 2003: Guru - Catsbee (Uchida 1984) arrived from Taucher. - 0.63: Added 'init.wav' to the samples. - 25th November 2002: SUZ fixed the Galaga init sound. - 30th June 2002: SUZ fixed a coin lockout bug in the Galaga driver, and added explosion sound to the startup. - 6th October 2001: William Kucharski fixed the Galaga explosion sample code to play the sample during bootup as well. - 0.53: Scott Brasington fixed Free Play mode in Galaga. - 0.35RC1: Zsolt Vasvari added clone Nebulous Bee. - 9th June 1999: Zsolt Vasvari added a Galaga hack called Nebulous Bee. - 0.35b13: Valerio Verrando added clone Galaga '84 (hack). - 14th May 1999: Valerio Verrando added Galaga '84 to the Galaga driver. - 5th March 1999: Aaron Giles has fixed more drivers to work with rotation handling (galaga, frogger, burger time and their clones). - 12th February 1999: Juergen Buchmueller has made the ASM Z80 core even better. Speed improvements range from 25% (Galaga) to 45% (Tapper). It's still far from complete, and daisy-chaining doesn't work. - 0.35b1: Added prom ($220 - unknown). - 0.31: ehrhard@csd.de fixed double size sprites in Galaga when screen is flipped. Marco Cassili added another Galaga bootleg. - 0.29: Martin Scragg fixed blinking in the Galaga starfield. Nicola supports rotation in Galaga and the attract mode of Galaga works correctly. And Valerio Verrando fixed also Galaga. - 0.27: In Galaga, star scroll speed in levels > 32 should be correct now. Added clones galaganm and gallag. - 0.26a: Galaga has correct stars speed now. - 0.23: Mirko Buffoni fixed Galaga hiscore saving, which is now flawlessy supported! - 0.21.5: Nicola fixed a bug in Memory addressing that caused Galaga to trash under DOS. - 0.21: Nicola added Galaga. Very special thanks to Martin Scragg that provided us crucial information on custom I/O chips. LEVELS: 255 (endless) Other Emulators: * CottAGE * HiVE * JEmu2 * Retrocade * Sparcade * VAntAGE Category: Galaxian Recommended Games: Galaga - Namco Classics Collection Vol.1 Galaga '88 Galaxian Gaplus Cosmic Alien Cosmo Mad Alien Moon Alien Part 2 Moon Cresta Moon Quasar Phoenix Space Firebird Defend the Terra Attack on the Red UFO UniWar S Pisces Cosmo Gang the Video Space Bomber Romset: 38 kb / 14 files / 23 zip $end $info=galaga88 $mame 0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] WIP: - 0.89: Nicola Salmoria removed Galaga '88 (set 2). It was a hacked version removing the key custom checks and disabling ROM checksum tests. Added correct user1 rom ($300000). - 0.36RC2: Replaced the 2x DAC with one DAC sound. - 0.36b16: Correct palettesize to 5121 colors. - 0.36b14: Added clone Galaga'88 (set 2). - 0.36b12: Correct palettesize to 10753 colors. - 26th October 1999: Tatsuyuki Satoh fixed Galaga'88. - 0.36b7: Added 2x DAC sound. - 0.36b6: Correct palettesize from 3584 to 3585 colors. - 0.36b4: Added Galaga'88 (set 1) and clone Galaga'88 (Japan). - 0.35b7: A unofficial NAME version supported at first Galaga'88 and Pacmania. - 4th March 1999: Ernesto Corvi submitted the Namco System 1 driver with support for Pacmania and Galaga'88. The Namco System 1 driver is still very slow and sprites are screwed. Pacmania and Galaga'88 are the games that work best, Dragon Spirits is almost there, Splatter House and Blazer have missing graphics and World Stadium 90 has protection problems. LEVELS: 29 Other Emulators: * JAS-SYS1 Category: Galaxian Recommended Games: Galaga Galaga - Namco Classics Collection Vol.1 Galaxian Gaplus Cosmic Alien Cosmo Mad Alien Moon Alien Part 2 Moon Cresta Moon Quasar Phoenix Space Firebird Defend the Terra Attack on the Red UFO UniWar S Pisces Cosmo Gang the Video Space Bomber Romset: 2244 kb / 25 files / 612 zip $end $info=galaxia $mame 0.103u4 [David Haywood] WIP: - 0.103u4: Added Galaxia (Zaccaria 1979). Romset: 13 kb / 13 files / 11.3 zip $end $info=galaxian $mame 0.05 [Nicola Salmoria] Bugs: - The backround sound during gameplay is slow by about a factor of 2. I have 3 original midway boards and the backround beat on those all match exactly so I'm sure it's just a problem in mame. If I run a board right next to my mame cab - the background beat in mame sounds at almost exactly 1/2 of the correct pace. The rest of the sounds and the gameplay itself all appear perfect. It's only the backround sound that isn't correct (see mp3s of the PCB). galaxian0103u3gre dropdeadhippie - Clone tst_galx: Galaxian Test ROM does not work. It makes a nasty high-pitched beeping sound and fills the screen with 0s, then blanks it, endlessly. It worked in 0.75. tst_galx0101u3 Luigi30 Possible Bugs: - Clone batman2: A little bit of red and yellow garbled graphics appear in the lower left corner of the screen, and yellow and purple garbled graphics sometimes flash above it on and off during gameplay. batman237b16gre Smitdogg WIP: - 0.104u8: Pierpaolo Prazzoli added clone Star Fighter. - 0.85u1: Added second player and 'Cabinet', 'Service Mode' and 'Coinage' dipswitches. - 0.74u2: Added "Galaxian Test ROM" for region cpu1 ($0). - 30th September 2003: Mike O'Malley submitted an addition of Space Invaders and Galaxian test ROMs. - 0.68: Added clone Moon Alien. - 25th April 2003: David Haywood added Moon Alien to the Galaxian driver. - 12th December 2002: Zsolt Vasvari fixed the graphics in Galaxian that broke with the previous changes. - 0.59: Added clone Galaxian (Midway, old rev). - 1st June 2001: Zsolt Vasvari fixed the Galaxian / Scramble starfield graphics emulation. - 0.37b11: Added clone Galaxian (Namco set 2). Removed Galaxian (bootleg). - 23rd May 2000: Zsolt Vasvari added Zero Time (clone) to the driver. - 26th February 2000: Michael Soderstrom fixed some Galaxian memory handling bugs. - 12th December 1999: Quench fixed Galaxian and clones from crashing when run without sound. - 0.36b11: Juergen Buchmueller and Tatsuyuki Satoh improved emulation of the Galaxians sound subsystem. Samples are no longer used. Lee Taylor added clone Swarm. - 22nd November 1999: Lee Taylor added a Galaxian clone called Swarm and four Space Invaders clones. - 29th April 1999: Nicola tweaked the Galaxian tone generator to fix the coin inserted sound. - 27th March 1999: Nicola fixed the Galaxian starfield. Believe it or not, it had been broken since day 1. - 0.35b7: Removed clone galnamco - Galaxian (Namco, modified). - 0.35b5: Zsolt Vasvari added clone Galaxian (bootleg). - 26th February 1999: Zsolt Vasvari has added several clones (for Smash TV, Galaxian, Rampage, Satan's Hollow, Bosconian). - 0.35b2: Nicola Salmoria fixed (?) the title in clone Galaxian Part X. - 0.33b5: Nicola Salmoria attempt at making the main Galaxian / Moon Cresta sound channel more accurate. - 0.29: Andrew Scott improved the Galaxian background hum, it also is no longer incorrectly played in Moon Cresta & others. Sean Gugler added in some games (e.g. Pacman, Galaxian, Rally X) the NumLock and CapsLock leds, they emulate the 1 player/2 players start lamps. - 0.27: Andrew Scott and Robert R. Anschuetz II improved sound support in Galaxian and clones. The background noise is now emulated, while the shoot noise still requires a sample. These changes also affect other games using the same sound routines. - 0.25: Robert Anschuetz provided infos about how to enable a shot sample with moonquasar, mooncresta, galaxian and clones. - 0.18: Nicola added some lousy, very inaccurate, noise to the 76496 emulator. This affects Lady Bug, Green Beret, Galaxian, Pisces, Moon Cresta, Moon Quasar. - 0.15: Added support for a version of Galaxian which is known to be original. It has Namco copyright and the code is slightly different from the other Galaxian (which has Midway copyright). Nicola called this version "galaxian", and renamed the other "galmidw". - 0.14: Hiscore save in Galaxian. - 0.06: Star background in Galaxians & co. The way Nicola calculate it is probably not correct, anyway it looks reasonable. - 0.05: Support for Galaxians and the plethora of clones (correct colors, limited sound). LEVELS: 255 (endless) Other Emulators: * CottAGE * GalEMU * HiVE * JAE * JEmu * JEmu2 * Mimic * Retrocade * Sparcade * Tickle * VAntAGE Category: Galaxian Recommended Games: Galaga Galaga - Namco Classics Collection Vol.1 Galaga '88 Gaplus Cosmic Alien Cosmo Mad Alien Moon Alien Part 2 Moon Cresta Moon Quasar Phoenix Space Firebird Defend the Terra Attack on the Red UFO UniWar S Pisces Cosmo Gang the Video Space Bomber Romset: 15 kb / 8 files / 10.0 zip $end $info=galaxyfg $mame 0.34b5 [?] Neo-Geo WIP: - 0.36b8: Massimo Morra speed up a little the NeoGeo raster effects. Enabled them in Karnov Revenge and Galaxy Fight. Fixed the field in ssideki3 etc. LEVELS: 10 + extra stage Other Emulators: * Calice * Nebula Romset: 23104 kb / 25 files / 9.96 zip $end $info=galaxygn $mame 0.68 [Luca Elia] TODO: * Find correct main CPUs (8088/8086) WIP: - 0.98u1: Changed cpu1 rom address from $60000 to $f0000. - 25th April 2003: Luca Elia added Galaxy Gunners to the Fantasy Land driver. LEVELS: 11 Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Starblade Romset: 1984 kb / 31 files / 474.14 zip $end $info=galhustl $mame 0.77u3 [Pierpaolo Prazzoli, David Haywood] TEST MODE: - Hold down Player 2 Button 1 for extra test mode. WIP: - 0.103: Correct OKI6295 clock speed to 12000 Hz. - 0.95u5: Sonikos fixed OKI frequency in Gals Hustler. Correct OKI6295 clock speed to 8000 Hz. - 6th December 2003: Pierpaolo Prazzoli fixed the sound properly in Gals Hustler and added correct video RAM mirroring to it. - 5th December 2003: David Haywood sent in a preliminary driver for Gals Hustler, it might have some graphics problems. Brian A. Troha fixed the DIP switches and music/sound in Gals Hustler. Category: Billiard Recommended Games: Poolshark Tri-Pool Video Hustler Video Eight Ball Eight Ball Action Gimme A Break Rack + Roll Side Pocket Perfect Billiard Pocket Gal Pocket Gal Deluxe The Hustler Tri-Sports (Pool Shark) Slick Shot Cool Pool 9-Ball Shootout Target Ball Billiard Academy Real Break Romset: 2560 kb / 5 files / 1.16 zip $end $info=galivan $mame 0.34b8 [Luca Elia, Olivier Galibert] WIP: - 0.36b13: Correct Z80 CPU1 clock speed to 6MHz. - 25th December 1999: Nicola Salmoria merged the Ninja Emaki driver with the Galivan driver. - 0.35b11: Nicola Salmoria added clone Galivan - Cosmo Police (12/11/1985) and fixed sprites colors. - 18th April 1999: Olivier Galibert ported Galivan for tilemaps, but unfortunately there was no speed gain. - 0.35b2: Nicola Salmoria made almost accurate colors in Galivan. - 0.34RC2: Correct YM3526 clock speed. LEVELS: 2 (endless) Recommended Games: Cosmic Chasm Major Havoc Galivan - Cosmo Police Guardian Metroid (PlayChoice-10) Xain'd Sleena Xybots Psycho-Nics Oscar Escape from the Planet of the Robot Monsters Finest Hour Out Zone Surprise Attack SD Gundam Psycho Salamander no Kyoui Bucky O'Hare FixEight Steel Force Romset: 354 kb / 19 files / 153 zip $end $info=galkaika $mame 0.37b8 [Takahiro Nogi] < Japan > LEVELS: 7 (endless) Romset: 1344 kb / 13 files / 403 zip $end $info=galkoku $mame 0.37b8 [Takahiro Nogi] < Japan > WIP: - 0.37b12: Added clone Mahjong Hyouban Musume [BET] (Japan). LEVELS: 5 (endless) Romset: 1280 kb / 20 files / 431 zip $end $info=galmedes $mame 0.37b9 [David Graves, Brian A. Troha] WIP: - 0.97u1: Bryan McPhail implemented column scroll in TC0100SCN chip (used in The Ninja Kids, Gun & Frontier, Growl and Galmedes...). - 0.90u3: Removed ADPCM sound. - 13th October 2000: David Graves further improved the new Taito drivers' groundwork and fixed sprite / tile priorities in the Asuka & Asuka driver games. - 6th October 2000: David Graves sent in a bit improved Taito Z driver with no playable games, but he also sent a driver for another Taito system supporting the following games: Asuka & Asuka, Maze of Flott, Galmedes, U.N. Defense Force: Earth Joker. STORY: - On the distant planet of Gaston, a ruthless dictator named Gildy rose to power. After the takeover of the local planetary neighbors, Gildy began a compaign to ruthlessly occupy the galaxy of Galmedes. The Gastonian military and colonizing forces reported a substantial amount of success with the first invasion. A dedicated team of Galmedian scientists labored desperately to create a weapon capable of destroying Gastonian forces. They finally succeded in creating LEPTON ( Launched Electro-Projectile Thermal Osmotic Nullifier). LEPTON was capable of emitting a sub-lightspeed projectile which would infiltrate the enemy target by osmotic means, then create a nullifying field of set volumem destroying the enemy in the progress. The Galmedian people were now prepared and ready for invading Gastonians. And here the story begins... LEVELS: 4 Other Emulators: * Raine Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 1856 kb / 6 files / 582 zip $end $info=galpani2 $mame 0.74u2 [?] TODO: * Emulate communication MCU between the 2x 68000 CPUs WIP: - 30th January 2005: Dumping Project - Randy have won a 'Gal's Panic II Special Edition' that has different graphics than our current sets on eBay. - 0.74u2: Added Gals Panic II (Japan?). LEVELS: 18 Romset: 31488 kb / 26 files / 17.19 zip $end $info=galpani3 $mame 0.84 [David Haywood, Sebastien Volpe] WIP: - 0.89u5: Sebastien Volpe improved palette, inputs and (RLE) backgounds 'decoded'. And hooked up sound in Gals Panic 3. Added YMZ280B (14318200 Hz) sound, changed visible area to 240x320 and change cpu2 rom to user1. Added dipswitches 'Test Mode' and 'Flip Screen'. - 0.86u4: Changed input and added 'Free Play' and 'Unknown' dipswitches. - 28th June 2004: Sebastien Volpe added sprite emulation to Gals Panic 3 so the RAM test can be seen now, but nothing else work yet due to missing MCU simulation. - 27th June 2004: David Haywood sent in a very preliminary driver for Gals Panic 3 which just loads the ROMs and doesn't do much else. Romset: 14976 kb / 12 files / 11.22 zip $end $info=galpani4 $mame 0.62 [Sylvain Glaize, David Haywood] LEVELS: 21 Category: Qix 2 Recommended Games: Gals Panic Gals Panic S Gals Panic S2 Perestroika Girls Fantasia Fantasia II Fantasy '95 New Fantasia Splash! Lady Killer / Moeyo Gonta!! Party Time: Gonta the Diver II Paradise Miss World '96 Nude Panic Street Wonder Stick Amidar Hot Shocker Jolly Jogger Triple Punch Pepper II Radar Zone Heart Attack Libble Rabble Romset: 10752 kb / 8 files / 3880 zip $end $info=galpanic $mame 0.35b2 [Nicola Salmoria] WIP: - 0.101u1: Pierpaolo Prazzoli fixed Gals Panic's gfx effect on the title screen. - 0.88: Derrick Renaud changed Gals Panic (set 2) an (set 3) to MDRV_WATCHDOG_VBLANK_INIT because these games need watchdog init at game start. - 0.87: Sebastien Volpe moved galpanib protection moved to machine\kaneko16.c - 0.84u5: Paul Priest added clone Gals Panic (set 3). - 13th February 2003: Paul Priest fixed a collision detection bug in Gals Panic bootleg and added yet another version of it. - 0.65: Added cpu1 roms ($0, $1), the two ROMs contain valid 68000 code, but the game doesn't work - might be a protection (addressed at e00000). The ROMs are replace/reload with a working version. - 0.62: Added clone Gals Panic (set 2). - 0.36b12: Correct palettesize from 1024 to 33792 colors. - 0.35b3: Nicola Salmoria added the interesting parts to Gals Panic. LEVELS: 18 Other Emulators: * Raine Category: Qix 2 Recommended Games: Gals Panic 4 Gals Panic S Gals Panic S2 Perestroika Girls Fantasia Fantasia II Fantasy '95 New Fantasia Splash! Lady Killer / Moeyo Gonta!! Party Time: Gonta the Diver II Paradise Miss World '96 Nude Panic Street Wonder Stick Amidar Hot Shocker Jolly Jogger Triple Punch Pepper II Radar Zone Heart Attack Libble Rabble Romset: 6400 kb / 13 files / 2.3 zip $end $info=galpanis $mame 0.62 [Sylvain Glaize, David Haywood] LEVELS: 12 Category: Qix 2 Recommended Games: Gals Panic Gals Panic 4 Gals Panic S2 Perestroika Girls Fantasia Fantasia II Fantasy '95 New Fantasia Splash! Lady Killer / Moeyo Gonta!! Party Time: Gonta the Diver II Paradise Miss World '96 Nude Panic Street Wonder Stick Amidar Hot Shocker Jolly Jogger Triple Punch Pepper II Radar Zone Heart Attack Libble Rabble Romset: 27136 kb / 9 files / 13865 zip $end $info=galpans2 $mame 0.62 [Sylvain Glaize, David Haywood] WIP: - 26th February 2002: S. Glaize added Gal's Panic S2 to the Super Kaneko NOVA System driver. - 11th December 2001: Luca Elia sent a preliminary driver for Gals Panic II, but it doesn't have background graphics and it doesn't work yet because of an unemulated MCU. LEVELS: 12 Category: Qix 2 Recommended Games: Gals Panic Gals Panic 4 Gals Panic S Perestroika Girls Fantasia Fantasia II Fantasy '95 New Fantasia Splash! Lady Killer / Moeyo Gonta!! Party Time: Gonta the Diver II Paradise Miss World '96 Nude Panic Street Wonder Stick Amidar Hot Shocker Jolly Jogger Triple Punch Pepper II Radar Zone Heart Attack Libble Rabble Romset: 35328 kb / 11 files / 16114 zip $end $info=galspnbl $mame 0.37b6 [Nicola Salmoria] Bugs: - The top playing field seems to be missing graphics and the upper playing field overlay, the ball runs in channels that dont actually appear. Updates by RansAckeR and Twisty: Lock the first ball. The locked ball is not placed correctly and constantly flickers (alternates behind and before other objects). When the ball moves over the score on the bottom of the table, the score is shown on top of the ball. The full screen pictures and the girls selection screen both suffer from wrong pixels vertically at the right side of the screen. In the attract mode, 4 rows of pixels wrap from bottom to top. galspnbl237b6gre Sixtoe / Jonemann / RansAckeR / Twisty WIP: - 0.37b7: Correct 68000 CPU1 clock speed to 10MHz and gfx1 rom ($40000). - 18th August 2000: Nicola sent in a preliminary driver for Gals Pinball. Category: Pinball Recommended Games: Video Pinball Pinball Pinbo Pinball Action Panic Road Speed Ball Time Scanner PinBot (PlayChoice-10) Super Pinball Action Grand Cross Hot Pinball Romset: 5184 kb / 14 files / 3.29 zip $end $info=galxwars $mame 0.53 [MASH] 0.08 [Nicola Salmoria] Samples required (Space Invaders) TODO: * Add correct sound/samples WIP: - 0.53: Added Galaxy Wars (Universal set 1) and clone (Universal set 2). - 30th April 2001: MASH and David Haywood added another Galaxy Wars romset. - 0.37b1: Added SN76477 sound (samples 0.wav and 10 - 18.wav are no longer needed). - 0.36b11: Added clone Star Wars. - 0.29: Valerio Verrando added hiscore save in Galaxy Wars. Other Emulators: * HiVE * Laser * VAntAGE Category: Defence Recommended Games: Cosmic Guerilla Space Guerilla Space Launcher Astro Invader Missile Command Arcade Classics (Missile Command II) New York New York Space Zap Colony 7 Dark Warrior Demoneye-X Enigma 2 Orbitron Pleiads Satan's Hollow Satan of Saturn War of the Worlds Tactician Raiders Senjyo Son of Phoenix D-Con Alligator Hunt Romset: 6 kb / 6 files / 5.17 zip $end $info=gametngk $mame 0.62 [David Haywood, Paul Priest, Stephane Humbert] < Japan > LEVELS: 6 (must be finished twice) Romset: 31488 kb / 20 files / 12.81 zip $end $info=gamshara $mame 0.104u5 [smf] WIP: - 0.104u5: Added Gamshara (10021 Ver.A). - 21st February 2006: Guru - Gamshara (Namco System10, the game is like Cabal) arrived, purchased on eBay by The Dumping Project Team, thanks to Major Roy Fokker for the funds. Romset: 32768 kb / 2 files / 12.3 zip $end $info=gangwars $mame 0.36b1 [Bryan McPhail] Possible Bugs: - There's a problem in the 3th stage, just before the boss. The placard that must appear in the pillar is shown wrong (something in Japanese?).It shows correctly in the bootleg (see inp file). Update by RansAckeR (0.102u2): This applies to gangwars not to gangwarb. The bootleg gangwarb correctly shows a sign saying "on the way" with an arrow. gangwars067gre2 Luja / RansAckeR WIP: - 0.59: Replaced gfx2 roms ($80000, 120000, 1c0000, 260000) with new dumps. - 0.37b2: Bryan McPhail fixed Gang Wars driver. - 0.36b1: Added clone Gang Wars (bootleg). - 17th July 1999: Bryan McPhail sent in drivers for Time Soldiers, Sky Soldiers, Sky Adventure and Gang Wars. - 6th June 1999: Bryan McPhail has gotten a nice new shiny computer science degree, and for a nice celebration he almost finished some drivers. Here are some pics of Gang Wars, Gold Medalist, Sky Adventure, Sky Soldiers and Time Soldiers, but don't expect to see these before 0.36b1. LEVELS: 5 (developed by Team Guernica) Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 3392 kb / 49 files / 1.40 zip $end $info=ganryu $mame 0.56 [?] Neo-Geo WIP: - 0.97u2: Changed description to 'Ganryu / Musashi Ganryuki'. LEVELS: 5 Other Emulators: * Nebula Romset: 24000 kb / 16 files / 18.23 zip $end $info=gaplus $mame 0.62 [Stephane Humbert] 0.35b9 [Manuel Abadia, Ernesto Corvi] Samples required (Gaplus) NOTE: - Easter egg: Enter service mode, keep P1 start and P1 button pressed and move joystick left until sound reaches 19, then (c) 1984 NAMCO will appear on the screen. Bugs: - In reverse scrolling stages after challenging stages, the background should scroll at high speed. And when you get the Elephant-head (Blaster-Head that appears at PARSEC 16 first), the background also doesn't scroll at high speed in MAME. Scrolling speed in real board is as same as players speed with Hyper-Head. gaplus36rc2gre Fujix WIP: - 0.90: Brian Troha fixed gaplus driver to use its samples (bang.wav). - 0.79u1: Replaced Namco sound with Namco 15XX. - 0.78u4: Nicola Salmoria added round advance dip switch in Gaplus available & working and non-hack implementation in Gaplus. - 0.62: Added Gaplus (rev. D). - 2nd September 2002: Stephane Humbert added a new version to the Gaplus driver. - 0.37b14: Added clone Galaga 3 (set 1). The old (set 1) is (set 3) now. - 27th March 2001: Guru added new ROM sets for The Final Round, Galaga 3 and Tecmo World Cup '90. - 0.37b12: Changed VSync to 60.606060Hz. - 10th April 2000: Guru - Dumped Galaga 3 (Namco, alt set 3). - 28th March 2000: Manuel Abadia added cocktail support to Baraduke, Metro-Cross, Gaplus and Pandora's Palace. - 12th April 1999: Ernesto Corvi sent in a newer Gaplus driver with custom io chips fully emulated (all 4 sets work now) and some other changes like correct starfield speed. - 0.35b9: Added Gaplus (set 1) and clones Gaplus (set 2) and Galaga 3 (set 1) and (set 2). - 29th March 1999: Nicola fixed the screeching sounds of Gaplus. - 28th March 1999: Ernesto Corvi sent in a new Gaplus driver with preliminary Galaga 3 support added (not working because of a different custom I/O chip). - 27th March 1999: Ernesto Corvi sent in a much better Gaplus driver which is now fully playable and has also sound support. - 26th March 1999: Nicola fixed Gaplus colors. - 24th March 1999: Ernesto Corvi has sent in a preliminary driver for Gaplus (happy now QuarterGuy?), made by Manuel Abadia and him. There are still many things to figure out, first being controls and colors. LEVELS: 40 (endless) Other Emulators: * HiVE Category: Galaxian Recommended Games: Galaxian Galaga Galaga - Namco Classics Collection Vol.1 Galaga '88 Cosmic Alien Cosmo Mad Alien Moon Alien Part 2 Moon Cresta Moon Quasar Phoenix Space Firebird Defend the Terra Attack on the Red UFO UniWar S Pisces Cosmo Gang the Video Space Bomber Romset: 99 kb / 19 files / 54.6 zip $end $info=gardia $mame 0.34b3 [Nicola Salmoria] TODO: * Wanted: 317-0006 Custom Z80 CPU * Wanted: 317-0007 8751 MCU WIP: - 0.96u1: Nicola Salmoria added Sega 317-0006 decryption for Gardia - Game now playable. - 0.74u2: Re-added Gardia and clone Gardia (bootleg) as Non-Working games. - 0.54: This game was removed from MAME. - 0.36b4: Nicola Salmoria added clone Gardia (bootleg). Correct cpu2 rom. - 1st September 1999: Nicola added another Gardia romset. - 0.34b3: Nicola Salmoria added Gardia (not decrypted YET). Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 289 kb / 15 files / 107 zip $end $info=garogun $mame 0.103 [David Haywood, Pierpaolo Prazzoli] WIP: - 0.103: Added Garogun Seroyang (Yun Sung 2000). - 24th December 2005: Dumping Project - Our Korean contact has purchased Garogun Seroyang. Romset: 6976 kb / 17 files / 2.32 zip $end $info=garou $mame 0.56 [?] 0.37b11 [?] Neo-Geo Bugs: - Clone garoup: Raster effects of bridge girders in background (Terry's stage, round 3) seem fine running with 2 partial updates. However, performing some of the characters special moves, i.e. Terry's 'Power Dunk' (f,d,df+d) causes the bridge girders to judder briefly as the partial updates drops from 2 to 1. This is also present in clone garouo. garoup058gre devlin_wagner WIP: - 0.57: Added cpu1 rom ($c0000). - 0.56: Added NeoGeo Garou - Mark of the Wolves (set 1) and clone (set 2). - 0.37b12: Rename (garou) to (garoup). Other Emulators: * Calice * Nebula Romset: 91968 kb / 29 files / 76.53 zip $end $info=garyoret $mame 0.36b2 [Bryan McPhail] < Japan > WIP: - 0.96u2: Fixed sound in Garyo Retsuden. - 0.95: Aaron Giles fixed crash in Garyo Retsuden. - 0.37b2: Bryan McPhail fixed sprite / tile priority in Mad Gear and Garyo Retsuden. - 22nd July 1999: Bryan McPhail added Garyo Retsuden and Stadium Hero. LEVELS: 8 Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 1248 kb / 23 files / 410 zip $end $info=gaunt2 $mame 0.30 [Aaron Giles] Possible Bugs: - In Gauntlet II the speaker doesn't say things like 'SAVE KEYS TO OPEN DOORS...'. gaunt237b13gre MASH - I wanted to say that I have not been able to make the "famous" thief/mugger bugs work in the emulated version. See here and here for a full description and additional info. gaunt2054gre Antos WIP: - 0.76: Change description to Gauntlet (2 Players, rev 6) and rename all roms and added clones Gauntlet II (2 Players, rev 1), (2 Players, rev 2), (German) and (2 Players, German). - 17th October 2003: Aaron Giles added a few new Gauntlet, Gauntlet 2 and Vindicators Part II ROM sets, and cleaned up the drivers. - 0.36RC1: Correct 68010 CPU1 clock speed to 7159090 Hz, M6502 to 1789772 Hz, YM2151 to 3579545 Hz, Pokey to 1789772 Hz and TMS5220 to 650826. - 20th June 1999: Nicola Salmoria and Ernesto Corvi fixed the slapstic issues in Gauntlet and Gauntlet 2. - 0.33b3: Aaron Giles fixed the Gauntlet drivers, they are now color-reduced (faster & better). - 0.31: Aaron Giles added Gauntlet (2 players) and the original version of Gauntlet, Gauntlet 2 and two intermediate releases. Note that only the original version are now supported, the slapstic hacked ones no longer are. LEVELS: 999 (endless) Recommended Games: Gauntlet Gauntlet (PlayChoice-10) Gauntlet Legends Gauntlet Dark Legacy IGMO Zwackery Shackled Devil World Asylum (prototype) Romset: 600 kb / 23 files / 307 zip $end $info=gauntdl $mame 0.102u5 [Reznor007] 0.91u1 [Aaron Giles] HardDisk required Bugs: - When you set the game to run in VGA mode the game crashes once it starts to load the game after the initial boot sequence. Also, when the game switches to VGA mode MAME shows the screen area to be 639x480@60Hz, but when I connected my real Gauntlet DL PCB to my VGA monitor it showed 640x480@59.9Hz and it's not just the monitor rounding, on my video card it will hard lock on 60Hz (see info). gauntdl095u3red Reznor007 / Firewave WIP: - 0.102u5: Reznor007 added Gauntlet Dark Legacy (version DL 2.52) and replaced harddisk file in clone (version DL 2.4). Aaron Giles fixed overflow in Voodoo 1/W calculation that messed up some textures and added missing color combine mode used by Gauntlet Dark Legacy. - 19th April 2004: Aaron Giles - I've also spent a little time trying to get my preliminary Vegas driver back up and running. At the moment, I have Gauntlet Legends and Gauntlet: Dark Legacy up and running with sound, but they both die a terrible death when actual gameplay is encountered (either in attract mode or in the actual game). War: The Final Assault is in the same category. One thing I've discovered recently is that the CPU emulation is still the big bottleneck, even moreso than the Voodoo emulation. When the heavy-duty floating point calculations kick in, the current dynamic recompiler is pretty inefficient. I'm starting to think about bumping the compiler to a two-pass system in order to provide an optimization pass that could help out the code quality immensely. - 0.78: Aaron Giles fixed IDE controller final sector handling for Gauntlet: Dark Legacy and added new PIC mapping. - 12th December 2003: Aaron Giles - Gauntlet: Dark Legacy and War: Final Assault work with the new ADSP-2104-based DCS sound core, the others fall over at the moment unless I help them along. Recommended Games: Gauntlet Gauntlet (PlayChoice-10) Gauntlet II Gauntlet Legends IGMO Zwackery Shackled Devil World Asylum (prototype) Romset: 544 kb / 3 files / 260.0 zip Harddisk: 2181.49 MB (Heads: 5, Cylinders: 2484, Sectors: 26 - Compressed: 1528.27) $end $info=gauntleg $mame 0.91u1 [Aaron Giles] HardDisk required WIP: - 0.103: Fixed number of joystick buttons and added 'Unknown0xxx' dipswitches. - 0.102u5: Replaced harddisk files in Gauntlet Legends and clone (version 1.2). - 0.102u4: Aaron Giles added preliminary Voodoo 2 support; Gauntlet Legends works again. - 0.91u1: Added Gauntlet Legends (version 1.5) and clone Gauntlet Legends (version 1.2). - 30th June 2004: Aaron Giles - I did manage to actually get in-game in Gauntlet Legends finally. - 19th April 2004: Aaron Giles - I've also spent a little time trying to get my preliminary Vegas driver back up and running. At the moment, I have Gauntlet Legends and Gauntlet: Dark Legacy up and running with sound, but they both die a terrible death when actual gameplay is encountered (either in attract mode or in the actual game). War: The Final Assault is in the same category. One thing I've discovered recently is that the CPU emulation is still the big bottleneck, even moreso than the Voodoo emulation. When the heavy-duty floating point calculations kick in, the current dynamic recompiler is pretty inefficient. I'm starting to think about bumping the compiler to a two-pass system in order to provide an optimization pass that could help out the code quality immensely. Recommended Games: Gauntlet Gauntlet (PlayChoice-10) Gauntlet II Gauntlet Dark Legacy IGMO Zwackery Shackled Devil World Asylum (prototype) Romset: 544 kb / 3 files / 248.9 zip Harddisk: 2439.56 MB (Heads: 15, Cylinders: 5287, Sectors: 63 - Compressed: 1059.45) $end $info=gauntlet $mame 0.30 [Aaron Giles] WIP: - 0.76: Change description to Gauntlet (rev 14) and rename all roms, remove Gauntlet (Intermediate Release 1) and (Intermediate Release 2) and added clones Gauntlet (rev 1), (rev 2), (rev 4), (rev 5), (rev 7), (rev 9), (Japan, rev 12), (Japan, rev 13), (German, rev 3), (German, rev 6), (German, rev 8), (German, rev 10), (Spanish, rev 15), (2 Players, rev 3), (2 Players, Japan, rev 2), (2 Players, Japan, rev 5), (2 Players, German, rev 1) and (2 Players, German, rev 4). - 17th October 2003: Aaron Giles added a few new Gauntlet, Gauntlet 2 and Vindicators Part II ROM sets, and cleaned up the drivers. - 28th September 2000: Aaron Giles sent in an Atari games update with working speech in Gauntlet attract mode and transparent graphics in Atari System 1 games. - 11th September 2000: Nicola Salmoria fixed Gauntlet and some other Atari games from crashing. - 0.36RC1: Correct the clock speed of the 68010 CPU1 to 7159090 Hz, M6502 CPU2 and Pokey to 1789772 Hz, YM-2151 to 3579545 and TMS5520 to 650826 Hz. - 17th February 2000: Aaron Giles cleaned up the Atari drivers a lot, and fixed Gauntlet's shadow rendering. - 20th June 1999: Nicola Salmoria and Ernesto Corvi fixed the slapstic issues in Gauntlet and Gauntlet 2. - 0.35RC1: Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes: 384x240 (for CPS1, Pang etc.), 384x256 (for Lode Runner etc.), 336x240 (for Gauntlet and other Atari games), 320x240 (for NeoGeo and others). - 12th April 1999: Aaron Giles has gotten Gauntlet working again by implementing the interrupts correctly. - 0.33b3: Aaron Giles fixed the Gauntlet drivers, they are now color-reduced (faster & better). - 0.31: Aaron Giles fixed sprites in Gauntlet and added 16 bit color support for games which need it (e.g. Rastan, Gauntlet, Black Tiger, and many others). Aaron Giles added the original version of Gauntlet, Gauntlet 2 and two intermediate releases. Note that only the original version are now supported, the slapstic hacked ones no longer are. - 0.30: Aaron Giles added a cpu_reset() call so that a single processor can be reset during execution; Gauntlet needs this to work properly. LEVELS: 999 (endless) Recommended Games: Gauntlet (PlayChoice-10) Gauntlet II Gauntlet Legends Gauntlet Dark Legacy IGMO Zwackery Shackled Devil World Asylum (prototype) Romset: 472 kb / 17 files / 245 zip $end $info=gaxeduel $mame 0.74u2 [?] WIP: - 0.100u2: Mariusz Wojcieszek fixed Golden Axe - The Duel. Game now playable! Recommended Games: Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder $end $info=gberet $mame 0.16 [Nicola Salmoria, Chris Hardy, Paul Swan] WIP: - 0.80: Fix dipswitches and remove unknown dips. - 0.78u5: Stefan Jokisch fixed the bad ram message in Green Beret (0.78u2 memory rewrite). - 17th June 2003: Gerald Coy fixed the ROM names in Green Beret. - 12th October 2001: Phil Stroffolino fixed the tilemap bug which caused the Green Beret cocktail mode problem. - 4th April 2001: Quench fixed a graphics scrolling bug in Green Beret bootleg. - 0.35b11: Mirko Buffoni added clone Green Beret (bootleg). - 0.18: The speed should now be VERY accurate. It also syncs correctly with the music. Sound pitch should be correct as well (though it changes after you die for the first time...). Hiscore save. Fixed sprite clipping problem on the left of the screen. Fixed memory trashing bug in dirtybuffer handling. Added some lousy, very inaccurate, noise to the 76496 emulator. This affects Lady Bug, Green Beret, Galaxian, Pisces, Moon Cresta, Moon Quasar. - 0.17: Support for Rush'n Attack (the US version). Various fixes to Green Beret: Thanks to Paul Swan, it now has 100% accurate colors. Dip switches didn't work, fixed. Nicola have been told that it actually was too fast, so now it runs slower. Let him know how accurate it is. - 0.16: Support for Green Beret, with partial sound (probably inaccurate). Colors are terrible. It's playable (but should it be this fast? Nicola find it very hard). ARCADE RELEASE: Green Beret (Konami) - 1985/Oct/26 LEVELS: 4 Other Emulators: * CottAGE * JEmu2 * JEmu Category: Army Fighter Recommended Games: Rush'n Attack (PlayChoice-10) Green Beret (Irem) Special Forces Special Forces II Bionic Commando Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 - Combat School Romset: 129 kb / 11 files / 64.3 zip $end $info=gbusters $mame 0.36b5 [Manuel Abadia] Bugs: - Minor sprite/sprite priority problem. Some objects should be over some others where they are not (see snapshot). gbusters37b6gre YMI WIP: - 0.36b16: Added clone Crazy Cop (Japan). - 10th September 1999: Manuel Abadia sent in a driver for Gangbusters. Marco Cassili fixed its dipswitches and Nicola fixed the graphics. ARCADE RELEASE: Crazy Cop (Konami) - 1988/Aug/19 LEVELS: 5 Category: Cops Recommended Games: Cops'n Robbers Time Limit Cop 01 Street Heat Jail Break APB - All Points Bulletin Chase H.Q. Special Criminal Investigation Super Chase Round Up 5 - Super Delta Force Narc Robocop Robocop 2 Robocop 3 (Nintendo Super System) Crime City E-Swat Cyber Police ESWAT (Mega-Tech) A.B. Cop Dead Connection Gunbuster Lucky & Wild Virtua Cop Virtua Cop 2 Judge Dredd Armed Police Batrider Romset: 1441 kb / 9 files / 599 zip $end $info=gcpinbal $mame 0.58 [David Graves] TEST MODE: - Reset the game while pressing START1 to enter the "test mode" Bugs: - Depending on the build, MAME either crashes after the "Press Any Key" screen (regular build) or the game suffers an ADDRESS ERROR in test mode (pentium build). From Haze: it shouldn't be doing that .. maybe its actually a bad dump like the crackdown key. gcpinbal099red James Reisdorf WIP: - 0.93: Replaced ADPCM with MSM5205 (384000Hz). - 0.77: R. Belmont added full sound / music in Grand Cross and fixed the drivers to allow to have MSM6295s and plain ADPCM voices coexist (required for gcpinbal). Added ADPCM sound chip and set sound to mono. - 0.76u2: Added MSM6295 (8000 Hz) stereo sound. - 1st November 2003: R. Belmont fixed the ADPCM functions so that games can have both MSM6295 sound chips and plain ADPCM at the same time, and he added complete sound emulation to Grand Cross Pinball. - 30th October 2003: R. Belmont added partial sound support for Grand Cross Pinball (thanks to Raine and Jarek Burczynski for tips and info). - 3rd February 2002: David Graves sent in a playable Grand Cross Pinball driver, although it lacks sound emulation. Other Emulators: * Raine Category: Pinball Recommended Games: Video Pinball Pinball Pinbo Pinball Action Panic Road Speed Ball Time Scanner PinBot (PlayChoice-10) Super Pinball Action Grand Cross Hot Pinball Gals Pinball Romset: 8320 kb / 9 files / 3.15 zip $end $info=gdarius $mame 0.74u2 [?] WIP: - 0.93: Added clone G-Darius (Ver 2.02A). - 0.82u2: Correct user2 rom addresses. Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other mame.net board users helped out to find the missing ZN protection key - Game now playable. - 22nd May 2004: Guru - G Darius Ver.2 (Taito 1997, ZN1 hardware) arrived on loan from Blastar. - 0.74u2: Added G-Darius (JAPAN) and clone G-Darius Ver.2 (JAPAN). Other Emulators: * ZiNc Category: Defender Recommended Games: Darius Darius II Darius Gaiden - Silver Hawk Malzak Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 19456 kb / 8 files / 17.05 zip $end $info=gdfs $mame 0.96u2 [David Haywood] WIP: - 0.97u5: Luca Elia fixed rom loading and dipswitches in Mobil Suit Gundam Final Shooting - Game now playable. - 2nd July 2005: Luca Elia - I sent a fix for the V60 CPU that stopped Eagle Shot Golf from crashing later in game, and got Mobil Suit Gundam Final Shooting (1995) to boot. The latter is a light gun game, that uses two unemulated chips (ST-0009 & ST-0020) in addition to the standard ssv.c hardware, to generate a tilemap and zooming sprites. Zoom is a feature SSV lacks, but this game definetely needs it! Getting these to work was not difficult, but the tiles for the zooming sprites were all messed up. After some head scratching I found out that this game also decodes tiles from ram. But not written by the cpu, but by a DMA device that copies the needed tiles in place. - 18th February 2005: Guru - Gundam Final Shooting arrived from Japan. Category: Fighter (Special) Recommended Games: Mobile Suit Gundam Mobile Suit Gundam EX Revue Warrior Galactic Warriors Gladiator Hippodrome Blandia Dark Edge Knuckle Heads Mutant Fighter Time Killers Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Super Gem Fighter Mini Mix Romset: 29184 kb / 17 files / 8.05 zip $end $info=geebee $mame 0.36b16 [Nicola Salmoria] 0.36b15 [Juergen Buchmueller] WIP: - 0.36b16: Correct 8080 CPU1 clock speed to 2048000 Hz. - 28th January 2000: Juergen Buchmueller added color overlay simulation to the Gee Bee driver. - 23rd January 2000: Nicola Salmoria added the original, Namco version of Gee Bee, and new romsets of Bomb Bee and Cutie Q to the Gee Bee driver. - 21st January 2000: Juergen Buchmueller fixed some problems in Gee Bee. - 19th January 2000: Juergen Buchmueller sent in a driver for Gee Bee and Marco Cassili fixed the dipswitches. LEVELS: 1 (endless) Category: Breakout Recommended Games: Super Breakout Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 5 kb / 2 files / 3.91 zip $end $info=gekiretu $mame 0.59 [Uki] < Japan > WIP: - 25th February 2002: Uki added Quiz Gekiretsu Scramble (Gakuen Paradise 2) to the Quiz DNA no Hanran driver, fixed a sound problem in it and also wrote a driver for Mahjong Sisters. LEVELS: 10 Romset: 2944 kb / 6 files / 1201.87 zip $end $info=gekirido $mame 0.37b15 [Bryan McPhail] LEVELS: 5 Other Emulators: * Raine Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 17664 kb / 14 files / 6.03 zip $end $info=gekisou $mame 0.103 [David Haywood] WIP: - 0.103: Added Gekisou (Eastern 1985). Romset: 214 kb / 22 files / 111 zip $end $info=gemini $mame 0.31 [Mirko Buffoni] WIP: - 0.33b5: Nicola Salmoria fixed sprite/background priority in Gemini Wing. - 0.33b3: Dani Portillo added hiscore save in Gemini Wing. - 0.33b1: Li Jih Hwa fixed gfx glitches in Gemini Wing and Rygar. LEVELS: 7 Other Emulators: * Raine Recommended Games: Kozmik Kroozr TwinBee Bells & Whistles Twin Bee Yahhoo! Dr. Toppel Tankentai Wonder Planet Plus Alpha SD Gundam Neo Battling Romset: 992 kb / 17 files / 360 zip $end $info=genix $mame 0.71u2 [David Haywood] WIP: - 0.72: Change description from 'Genix' to 'Genix Family'. Correct MSM6295 clock speed to 8080 Hz. David Haywood added correct roms to Genix but it still doesn't work due to protection. - 9th July 2003: David Haywood added Genix to the Pirates driver, but the graphics ROMs are missing. - 31st July 2003: Genix Family (Nix 1994) arrived Leandro. LEVELS: 49 Other Emulators: * Raine Recommended Games: Pang Super Pang Pang! 3 Mighty! Pang Pang Poms Monsters World Choky! Choky! Romset: 3584 kb / 11 files / 2.03 zip $end $info=genpeitd $mame 0.35b13 [Nicola Salmoria] < Japan > WIP: - 0.80: Nicola Salmoria fixed continue speech sound in Genpei Toumaden and watchdog emulation, this allows entering service mode without resetting. Correct M6809 CPU1 clock speed to 1536000 Hz and changed audio sound to Namco CUS30 and added Namco 63701X (6Mhz) sound. - 12th March 2003: Satoshi Suzuki re-submitted Genpei Toumaden and Darwin 4078 graphics fixes. - 9th February 2003: SUZ fixed the missing graphics in Genpei Toumaden. - 25th October 1999: Eisuke Watanabe fixed priority problems in Namco System 86 games (wndrmomo, genpeitd). - 27th September 1999: Takahiro Nogi fixed Ginga Ninkyouden and Genpei Toumaden sound. - 19th May 1999: Nicola added two new Namco System 86 games, Genpei ToumaDen works nicely but Return of Ishtar has major problems. ARCADE RELEASE: Genpei Toumaden (Namco) - 1986/Oct/01 LEVELS: 15 Category: Warriors Recommended Games: Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 1578 kb / 25 files / 552 zip $end $info=getstar $mame 0.36RC1 [?] 0.34b6 [Luca Elia] TODO: * Dump 68705 MCU. Only Get Star (bootleg) works. Bugs: - Clone getstarb: When you get the bonus lazer pistol, the pistol fire like your character is placed in the 1/3 of the screen in the standing position, even if you are somewhere else on the screen, even jumping or crouching (the lazer pistol can be gained at the second stage). getstar36b3gre YMI - Clone getstarb: Whatever your score is, you are never asked to enter your initial for the Hi-score table. getstarb37b1gre YMI WIP: - 0.104u9: David Haywood added clone Get Star (bootleg, set 2). A bootleg with own protection instead and corrupt GFX1 roms. - 0.97u4: Mamesick fixed input in clone Get Star (bootleg). - 22nd May 2004: Guru - Got the Get Star PCB that Randy bought on eBay. Unfortunately it's a bootleg. There's no 68705 on it, so it's useless. - 17th September 2000: Bryan McPhail fixed sprite lag in Tiger Heli and Getstar. - 0.36RC1: Added Guardian (Taito) and clone Get Star (Japan). Fixed colors with new proms. - 0.34b6: Luca Elia added Get Star (bootleg). LEVELS: 6 (endless) Other Emulators: * JFF Recommended Games: Cosmic Chasm Major Havoc Galivan - Cosmo Police Metroid (PlayChoice-10) Xain'd Sleena Xybots Psycho-Nics Oscar Escape from the Planet of the Robot Monsters Finest Hour Out Zone Surprise Attack SD Gundam Psycho Salamander no Kyoui Bucky O'Hare FixEight Steel Force Romset: 347 kb / 18 files / 154 zip $end $info=gfire2 $mame 0.62 [Nicola Salmoria] Bugs: - The game golden fire ii (gfire2) randomly resets during gameplay and often on the character select screen. This doesn't happen on all machines. How to reproduce from Twist: If you insert a coin immediately after the emulation starts (ie. when the blue "Topis" logo is displayed), and then quickly press the start button, it'll reset. gfire20103red russ h. / Twist WIP: - 25th July 2002: Nicola Salmoria added Golden Fire II to the Mosaic driver and fixed a small bug in the Z180 CPU core MMU addressing. - 24th July 2002: Guru - Golden Fire II arrived from Taucher. LEVELS: 6 Romset: 1600 kb / 9 files / 205.1 zip $end $info=gforce2 $mame 0.88u3 [?] WIP: - 0.94u2: Correct the clock speed of the 3x 68000 to 12.5MHz. - 0.94: Added Z80 (4MHz) CPU4, YM2151 (4MHz) and Sega_PCM (15625 Hz) stereo sound. Swapped cpu1 with cpu3 roms, removed gf11816_xtra.bin rom and correct dipswitches. Game now playable. - 0.88u3: Added Galaxy Force 2 and clone (Japan). Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Gunners Starblade Romset: 6208 kb / 46 files / 3.04 zip $end $info=gghost $mame 0.36b5 [Aaron Giles] Recommended Games: Penguin-Kun Wars Romset: 120 kb / 15 files / 32.3 zip $end $info=gground $mame 0.78 [Olivier Galibert] Bugs: - The sprites on the character select rotator at the bottom-left are *sometimes* unaligned when actually rotating it... gground0103u1gre Twisty WIP: - 0.94u5: Added Player 3 controls to Gain Ground and fixed dips. Added dipswitches 'Flip Screen', 'Difficulty', 'Time Limit Per Stage' and 'Clock Of Time Limit'. - 0.94u4: Added 317-0058.03 decryption key - Game now playable. Nicola Salmoria changed FD1094 state change behavior slightly to keep Gain Ground happy. - 16th March 2005: David Haywood - Guru dumped the key to Gain Ground and it booted. Worked out a way of making it boot and avoided a game hang, needs hand holding all the way to booting in the debugger for the moment tho. - 0.79u1: Correct raster orientation to vertical. ARCADE RELEASE: System24 - Gain Ground (Sega) 1988/12/20 Category: Army Fighter 2 Recommended Games: Borderline Front Line Commando Field Combat Ikari Warriors Ikari III - The Rescue Jackal Land Sea Air Squad Mighty Guy Guerrilla War Heavy Barrel Rescue Raider Thundercade Time Soldiers Caliber 50 Mercs Gulf Storm Thunder Zone Desert Breaker Ninja Commando Total Carnage Gundhara Shock Troopers Shock Troopers - 2nd Squad Romset: 2064 kb / 4 files / 758.42 zip $end $info=ghlpanic $mame 0.102u5 [Guru] WIP: - 0.104u5: Olivier Galibert, Duddie and smf hooked up the light gun in Ghoul Panic. Added new user2 and sound1 roms. - 0.102u5: Added Ghoul Panic (Namco 1999). - 6th December 2005: R. Belmont - Guru got a dump of the Namco/Raizing light-gun shooter Ghoul Panic/Oh Bakyuun! from a friend but the MCU program on that board seems to be fried. We can’t emulate System 12 games without a working MCU program, so if you have a working PCB of this game and are willing to loan it out for dumping, please contact the Dumping Project or private message me. Romset: 20992 kb / 6 files / 10.9 zip $end $info=ghoshunt $mame 0.93 [David Haywood, Guru] TODO: * Guns not hooked up WIP: - 0.101u4: Removed user1 dispose flags. - 0.95u3: Sonikos fixed DIP switches in Ghost Hunter. Added dipswitches 'Messages in Play', 'Fixed Ticketing', 'Setting', 'Message' and 'Tickets'. - 0.95: Pierpaolo Prazzoli updated the Tickee Tickats driver and Ghost Hunter and Tut's Tomb are now playable. Correct the clock speed of the 2x AY8910 to 1789772 Hz. - 19th February 2005: David Haywood - Decided to take a look at Guru's dumps Tut's Tomb and Ghost Hunter. This may be updated as I expect another game to romswap into the same driver. - 7th February 2005: Guru - Ghost Hunter arrived and dumped. Purchased by Randy on eBay. - 30th January 2005: Dumping Project - Randy have won a bootleg board called 'Ghost Hunter' on eBay. Category: Horror Recommended Games: Monster Bash Crossbow Bogey Manor Chiller The Real Ghostbusters Splatter House Golly! Ghost! Laser Ghost Zombie Raid Nightmare in the Dark (NeoGeo) Romset: 2048 kb / 4 files / 186.3 zip $end $info=ghostb $mame 0.34b8 [Bryan McPhail] NOTE: - Clone Meikyuu Hunter G was formerly known as Maze Hunter. WIP: - 22nd February 2005: Dumping Project - Randy finalized an agreement to purchase from a Swedish seller the 'Maze Hunter' version of 'Meikyuu Hunter G'. - 0.37b2: Bryan McPhail fixed rowscroll in Ghostbusters. - 0.35b3: Roberto Fresca added hiscore save in Ghost Busters and Maze Hunter. - 12th February 1999: Bryan McPhail removed the kludge in Ghostbusters (runs without internal hacks). - 0.35b2: Bryan McPhail added clone The Real Ghostbusters (US 3 Players) and fixed the YM2203 in Ghost Busters. - 0.35b1: Nicola Salmoria added partial sound in The Real Ghostbusters. The YM203 doesn't seem to work correctly. - 0.34b8: Bryan McPhail added Ghostbusters and clone Maze Hunter. LEVELS: 10 (Japan version (meikyuu hunter G) is endless!) LEVELS: 8 (clone meikyuh - after 8 level, this one start over without any ending sequence! ) Movie: Ghostbusters Genre: Comedy, Horror Year: USA 1984 Director: Ivan Reitman Studio: Columbia Pictures Cast: Bill Murray, Dan Aykroyd, Harold Ramis, Rick Moranis, Sigourney Weaver, Ernie Hudson, Annie Potts Category: Horror Recommended Games: Monster Bash Crossbow Bogey Manor Chiller The Real Ghostbusters Splatter House Golly! Ghost! Laser Ghost Zombie Raid Ghost Hunter Nightmare in the Dark (NeoGeo) Romset: 1122 kb / 21 files / 407 zip $end $info=ghostlop $mame 0.81u4 [David Haywood] Neo-Geo WIP: - 5th April 2004: David Haywood added Ghostlop to the Neo Geo driver. Romset: 12864 kb / 17 files / 3.06 zip $end $info=ghouls $mame 0.33b3 [Paul Leaman] TODO: * Complete all DIP switches NOTE: - After having unhinged the coffer and defeated the magician in that point of the level 3, if the "our Arthur" it almost goes down, up to the term of this line and then, it jumps to bashful (in slope), it sprouts aloft a flashing little rectangle, beside the score of the player1. This happens on the real pcb (see snapshot). Kold666 Bugs: - 1) In this bug, the background is not visible in that part of the level like on the pcb (see screenshot of PCB and MAME) and in mame the background is visible later (see screenshot). 2) In the fifth level, the backgrounds are trashed every time in different ways when you go back (see screenshots). 3) This one happens only in mame (see screenshot). 4) At the end of the fifth level the background and texts are visibible on the pcb, in mame not (see screenshot of PCB and of MAME). ghouls097u4yel Kold666 WIP: - 0.37b15: Rename clone (ghoulsj) to (daimakai). - 0.36b14: Correct 68000 CPU1 clock speed to 10MHz. - 0.36RC1: Marco Cassili added clone Ghouls'n Ghosts (US). - 0.33b6: Marco Cassili added Ghouls'n Ghosts (Japan). - 0.33b5: Paul Leaman added the missing scrolling layer to Ghouls 'n Ghosts. - 0.33b4: Paul Leaman added Ghouls 'n Ghosts (new, complete set) (preliminary). - 0.33b3: Paul Leaman added Ghouls and Ghosts (missing ROMs, doesn't work). LEVELS: 5 (repeats once + last boss = 11 levels) Other Emulators: * Calice * Callus * Final Burn * Nebula * Raine Category: Knights Recommended Games: Ghosts'n Goblins Ghouls'n Ghosts (Mega-Tech) Warlords Demons and Dragons Cavelon Dragon's Lair Knightmare Dragon Buster Vs. Castlevania Castlevania (PlayChoice-10) Cadash Dragon Unit Dark Seal Crossed Swords (NeoGeo) The King of Dragons Knights of the Round Exvania Wizard Fire Dungeon Magic Dungeons & Dragons: Tower of Doom Dungeons & Dragons: Shadow over Mystara Knights of Valour Knights of Valour 2 Romset: 4160 kb / 26 files / 1.53 zip $end $info=ghox $mame 0.36RC2 [Quench] TODO: * Add sound (Z180 with missing internal rom dump) Bugs: - There are gfx glitches on the background in the ending scene. Also there's a small bit of garbage on the ranking screen. ghox37b9gre Chad H - I own a Ghox Pcb and I noticed that when you defeat the first boss on the pcb, during the explosions, the hiscore text flickers. In mame doesn't flicker. Maybe dma is not emulated like in cave.c? (in Esprade when there are many sprites on screen, they flicker, in mame doens't happpen). ghox095ora Kold666 WIP: - 0.95u2: Corrado Tomaselli removed hack from Ghox controls so it acts like the real PCB. - 22nd February 2005: Guru - Ghox (Toaplan) just arrived. - 0.37b6: Correct YM3812 clock speed to 3375000 Hz. - 12th March 2000: Quench sent in a Toaplan2 update with support for Ghox, V-Five, Dogyuun and Batsugun. - 12th January 2000: Quench sent a driver for some later Toaplan games such as Teki Paki, Ghox, Dogyuun, Knuckle Bash, Pipi & Bibis / Whoopee!!, Snow Bros 2. LEVELS: 35 Other Emulators: * Raine Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 1280 kb / 4 files / 512 zip $end $info=gigandes $mame 0.37b9 [Yochizo] WIP: - 0.100u3: Chack'n added clone Gigandes (Japan). Fixed rom names. - 16th September 2000: Yochizo added Balloon Brothers, Gigandes and Daisenpu to the Superman a.k.a. Taito X driver. LEVELS: 8 Other Emulators: * Raine Category: Defender Recommended Games: Malzak Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 3648 kb / 11 files / 1.43 zip $end $info=gigasb $mame 0.66 [Tomasz Slanina] WIP: - 20th April 2003: Tomasz Slanina simulated the 8741 MCU protection in Oigas, so it is now playable. - 0.66: Added Gigas (bootleg) and clone Oigas (bootleg). - 11th February 2003: Tomasz Slanina added Gigas and Gigas Mark 2 to the Free Kick driver. - 5th February 2003: Guru - Gigas (Sega 1986) arrived from Taucher. LEVELS: 32 (endless) Category: Breakout Recommended Games: Gigas Mark II Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 194 kb / 14 files / 91.08 zip $end $info=gigasm2b $mame 0.66 [Tomasz Slanina] WIP: - 11th February 2003: Tomasz Slanina added Gigas and Gigas Mark 2 to the Free Kick driver. LEVELS: 32 (endless) Category: Breakout Recommended Games: Gigas Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 194 kb / 15 files / 93.87 zip $end $info=gigawing $mame 0.62 [Razoola, willpower, walk] WIP: - 0.96u3: Razoola added clone Giga Wing (Asia 990222). - 22nd January 2003: Shiriru updated the CPS-2 driver again, fixing raster effects in Marvel Super Heroes and Giga Wing. - 0.62: Added Giga Wing (US 990222) and clone Giga Wing (Japan 990223). - 11th September 2002: Razoola - Released XORs 99 and 100 for Giga Wing (USA 990222) and (Japan 990223) donated by willpower and walk. LEVELS: 5 Other Emulators: * Nebula * Raine Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Dimahoo Vasara Vasara 2 Romset: 27264 kb / 12 files / 12397 zip $end $info=gijoe $mame 0.37b13 [Olivier Galibert] WIP: - 0.71u1: Acho A. Tang updated video settings, memory map, irq handler and added object blitter. Also completed K054157 to K056832 migration, added ground scroll emulation, fixed sprite and BG priority and improved shadows and layer alignment. - 0.69: GMB added clone GI Joe (Japan). - 17th May 2003: Yasuhiro Ogawa added Japan versions of G.I. Joe and Metamorphic Force. - 20th October 2002: Guru fixed the GI Joe ROM file names. - 11th March 2001: Olivier Galibert re-submitted a lost GI Joe update. - 0.37b13: Added GI Joe (World) and clone (US). - 4th March 2001: Olivier Galibert added linescroll support to the Konami K054157 emulation, used by Xexex, GI Joe and Asterix. - 26th February 2001: Olivier Galibert got GI Joe playable, however some graphic problems remain. LEVELS: 3 Category: Army Fighter 3 Recommended Games: Operation Wolf Operation Wolf 3 Cabal Devastators Operation Thunderbolt Dynamite Duke Line of Fire Mechanized Attack Rambo III Aqua Jack NAM-1975 Spinal Breakers Riot Area 51 Area 51 / Maximum Force Duo Area 51: Site 4 Maximum Force Born To Fight Romset: 9280 kb / 12 files / 3.87 zip $end $info=gimeabrk $mame 0.36b5 [Aaron Giles] DIP/Input Bugs: - When cabinet is switched to cocktail mode, player 1 controls do not function. Neither mouse nor joystick. Player 2 seems to work. This is not a dual mouse issue because the driver is only set up for X1, and Y1. There aren't any controls defined for player 2. I have the player1 controls working, I think, for player2 but not player1. The mouse won't do anything, but an analog joystick will. I set TrackX and Y of player2 to the second stick, and player1 to the first. the second does nothing, the first controls p2 only. gimeabrk078u3gra southpaw / TriggerFin WIP: - 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. Category: Billiard Recommended Games: Poolshark Tri-Pool Video Hustler Video Eight Ball Eight Ball Action Rack + Roll Side Pocket Perfect Billiard Pocket Gal Pocket Gal Deluxe The Hustler Tri-Sports (Pool Shark) Slick Shot Cool Pool 9-Ball Shootout Target Ball Gals Hustler Billiard Academy Real Break Romset: 104 kb / 7 files / 37.7 zip $end $info=ginganin $mame 0.36b2 [Luca Elia] < Japan > WIP: - 0.87u3: MASH added clone Ginga NinkyouDen (set 2). - 0.36b11: Remove the 4x ADPCM and replace the YM3526 with a Y8950 (3579545 Hz). - 20th November 1999: Tatsuyuki Satoh added support for Delta-T ADPCM of Y8950, and he modified Ginga Ninkyouden driver to use it. - 0.36b6: Correct M6809 CPU2 clock speed to 1MHz. - 27th September 1999: Takahiro Nogi fixed Ginga Ninkyouden and Genpei Toumaden sound. - 12th July 1999: Luca Elia sent in a driver for Ginga NinkyouDen. LEVELS: 7 Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 944 kb / 15 files / 370 zip $end $info=ginkun $mame 0.37b5 [Eisuke Watanabe] < Japan > WIP: - 0.90: Correct palettesize to 4096 colors. - 24th June 2000: Eisuke Watanabe submitted a Tecmo16 driver, which supports Ganbare Ginkun and Final Star Force. Nicola Salmoria fixed some graphics glitches in the Tecmo16 driver. LEVELS: 4 - 6 - 8 Romset: 2880 kb / 9 files / 1.01 zip $end $info=gionbana $mame 0.37b8 [Takahiro Nogi] < Japan > Bugs: - When you insert one credit for the first time on the next screen down the bottom right hand corner it says credit 0. gionbana0104u7gre cpukett Romset: 1216 kb / 16 files / 434 zip $end $info=gjspace $mame 0.104u4 [smf] WIP: - 0.104u4: Added Gekitoride-Jong Space (10011 Ver.A). - 3rd May 2004: Guru - Gekitoride-Jong Space (Namco/Metro 2001, System 10) arrived from Brian Troha. Romset: 4864 kb / 7 files / 47.0 zip $end $info=gladiatr $mame 0.33b6 [Victor Trucco, Steve Ellenoff, Phil Stroffolino] WIP: - 0.92u1: Nicola Salmoria updated Gladiator driver: Verified with schematics, converted to tilemaps, fixed scrolling, simplified tile decoding, flip screen support, fixed spriteram size (this fixes gladiatr36rc2gre), support for sprite dual buffer (this fixes sprite trails), adjusted YM2203 mixing levels so bass notes can still be heard (the audio mixing stage has some program controlled filters though which aren't supported), merged drivr with ppking and proper blending of the fg layer (it's a palette effect not alpha blending). Correct MSM5205 clock speed to 375000 Hz, palettesize to 1024 colors and cpu1/3 + gfx2/3 roms addresses. - 0.90: Nicola Salmoria added clone Great Gurianos (Japan?). - 0.87u2: Added proms ($0, $20 - unused). - 1st April 2000: Guru - Dumped Gladiator (Alt) (DataEast). - 0.35: Remove clone Golden Castle (bootleg - temporarily removed since a complete dump is not available). Correct M6809 clock speed to 0.75MHz. - 24th June 1999: Steve Ellenoff fixed Gladiator ADPCM sample pitch. - 0.35RC1: Tatsuyuki Satoh added support for slave mode to the MSM5205 emulation. The samples are no longer needed. - 1st June 1999: Tatsuyuki Satoh fixed the ADPCM hack in Gladiator driver. - 0.34b3: Tatsuyuki Satoh improved Gladiator input handling. - 0.34b1: Steve Ellenoff added sound in Gladiator and clone Golden Castle. - 0.33b7: Nicola Salmoria added clone Gladiator (Japan). Category: Fighter (Special) Recommended Games: Warrior Galactic Warriors Hippodrome Blandia Dark Edge Knuckle Heads Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Super Gem Fighter Mini Mix Romset: 433 kb / 20 files / 256 zip $end $info=glass $mame 0.101u4 [Corrado Tomaselli] 0.69b [Manuel Abadia] TODO: * Dump DS5002FP MCU WIP: - 0.101u4: Corrado Tomaselli added Glass (Ver 1.1). Rename (glass) to (glass10) and (glassa) to (glass10a). - 0.101u3: Corrado Tomaselli added clone Glass (Ver 1.0 set 2). - 1st June 2003: Manuel Abadia sent in a driver for Glass, but it's unplayable due to Dallas MCU protection. Romset: 6656 kb / 6 files / 3.20 zip $end $info=gldncrwn $mame 0.103u2 [ReAnimator / AGEMame] WIP: - 0.103u2: Added Golden Crown (BFM/ELAM 1997). Romset: 577 kb / 6 files / 187 zip $end $info=glfgreat $mame 0.61 [Nicola Salmoria] TODO. * Full Protection emulation * Accurate video and sound NOTE: - Golfing Greats has some problems with the zooming sprites and playfield graphics but looks like it's shaping up well. WIP: - 0.63: Olivier Galibert fixed ball position recognition in Golfing Greats. - 0.61: Added Golfing Greats and clone Golfing Greats (Japan). - 25th May 2002: Nicola Salmoria added proper 053936 emulation which makes the 3D graphics work in Golfing Greats, but the game is not 100% playable due to other protection. Premier Soccer and Super Slams graphics are also improved. - 31st August 1999: Nicola sent in a driver for Golfing Greats, but it is missing the 3D layer generated by another pesky custom chip. Category: Golf Recommended Games: Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 7072 kb / 14 files / 2.32 zip $end $info=gloc $mame 0.88u3 [?] WIP: - 0.100u1: Fixed rom names. Rename (r360) to (glocr360). - 0.100: Craig Walker added clone G-LOC R360. - 0.95u4: Mike Coates added proper sprite roms (gfx2 $0/1) to G-LOC Air Battle. - 0.94u2: Correct the clock speed of the 3x 68000 to 12.5MHz. - 0.94: Added Z80 (4MHz) CPU4, YM2151 (4MHz) and Sega_PCM (15625 Hz) stereo sound. Swapped cpu1 with cpu3 roms, added gfx2 roms ($100000/1) from Strike Fighter and correct dipswitches. Game now playable. - 0.88u3: Added G-LOC Air Battle. Category: Airforce 3D Recommended Games: Sky Raider Red Baron M.A.C.H. 3 Us vs. Them Future Spy Lock-On Top Gunner After Burner II After Burner (Mega-Tech) Vs. Top Gun Captain Sky Hawk (PlayChoice-10) Air Inferno F-15 Strike Eagle Strike Fighter Air Combat Wild Pilot Wing War Air Combat 22 Romset: 21056 kb / 48 files / 5.93 zip $end $info=glpracr $mame 0.74u2 [?] WIP: - 0.81: Added audio Z80 CPU (8MHz), QSound (4MHz) and 'Freeze' dipswitch. - 29th March 2004: smf sent in an update to the ZN driver in which Gallop Racer now works. - 13th June 2001: Guru - Dumped Gallop Racer (Tecmo 1996). Category: Horse Recommended Games: Gallop Racer 2 Gallop Racer 3 Wai Wai Jockey Gate-In! Arlington Horse Racing Neck-n-Neck Othello Derby Stakes Winner (NeoGeo) Stakes Winner 2 (NeoGeo) Super Derby Dark Horse Jockey Grand Prix - Gladiator 1984 Romset: 13312 kb / 5 files / 4.15 zip $end $info=glpracr2 $mame 0.78 [smf] 0.74u2 [?] WIP: - 0.81u3: Correct user2 roms addresses. - 3rd April 2004: R. Belmont and smf updated the ZN driver, making Rival Schools, Street Fighter Ex 2, Shanghai Matekibuyuu and Cool Boarders Arcade Jam playable and Gallop Racer 2 works up to the title screen. - 25th March 2004: Guru - Gallop Racer 2 (Tecmo 1997, ZN1) arrived to dump the security chip. - 0.78: smf added Gallop Racer 2 (USA). - 0.74u2: Added Gallop Racer 2 (JAPAN) and clone Gallop Racer 2 Link HW (JAPAN). Category: Horse Recommended Games: Gallop Racer Gallop Racer 3 Wai Wai Jockey Gate-In! Arlington Horse Racing Neck-n-Neck Othello Derby Stakes Winner (NeoGeo) Stakes Winner 2 (NeoGeo) Super Derby Dark Horse Jockey Grand Prix - Gladiator 1984 Romset: 35328 kb / 11 files / 10.84 zip $end $info=glpracr3 $mame 0.88 [smf] Other Emulators: * ZiNc Category: Horse Recommended Games: Gallop Racer Gallop Racer 2 Wai Wai Jockey Gate-In! Arlington Horse Racing Neck-n-Neck Othello Derby Stakes Winner (NeoGeo) Stakes Winner 2 (NeoGeo) Super Derby Dark Horse Jockey Grand Prix - Gladiator 1984 Romset: 35328 kb / 11 files / 9.87 zip $end $info=gmgalax $mame 0.63 [Zsolt Vasvari] SETUP: - Use 'Game Select' in the Dip Switches menu to select Galaxian or Ghost Muncher WIP: - 0.63: Added Ghostmuncher Galaxian (bootleg). - 14th December 2002: Zsolt Vasvari fixed the Ghostmuncher and Galaxian combination to work as one game as it should be. - 26th December 2000: Guru - Redumped the colour prom from my Ghostmuncher PCB (about 1 week ago). Both those roms should be floating quite freely around the net by now. You should see those hopefully in the next release of MAME. - 31st July 2000: Guru - Dumped Ghostmuncher (Galaxian hardware). Romset: 45 kb / 13 files / 25.8 zip $end $info=gmissile $mame 0.33b3 [Al Kossow, Brad Oliver] TODO: * Add sound/samples Other Emulators: * Laser Recommended Games: Tora Tora Red Alert D-Day D-Day (Jaleco) Yamato Combat SDI - Strategic Defense Initiative Romset: 8 kb / 4 files / 5.42 zip $end $info=gnbarich $mame 0.63 [?] WIP: - 0.84u3: Re-added Gunbarich. - 0.74: This game was removed from MAME. - 19th October 2002: Guru - Gunbarich (Psikyo 2001, SH-2 hardware) arrived. Thanks to Brian A. Troha for the loan of the boards. LEVELS: 22 Romset: 19456 kb / 11 files / 5.15 zip $end $info=gng $mame 0.22 [Mirko Buffoni, Roberto Ventura] NOTE: - Insert a coin and keep fire and key 1 or 2 pressed to continue a game. - Sometimes zombies materialize in an unconventional place (see snapshot). I've seen this happen in the arcade. trojan WIP: - 0.99u3: Pierpaolo Prazzoli increased REGION_GFX3 to address 0x400 sprites, to avoid Ghosts'n Goblins from drawing a bad sprite. - 0.37b7: Correct palettesize from 192 to 256 colors. - 28th August 2000: Zsolt Vasvari added cocktail mode and fixed sprite lag in Legendary Wings / Trojan and Ghosts'n Goblins. - 0.37b6: Added proms ($0, $100 - video timing (not used), priority (not used)). - 6th August 2000: Nicola Salmoria implemented correct tile/sprite priority system in Bionic Commando, Exed Exes, Ghosts 'n Goblins and Last Duel. - 0.35RC2: Added clone Ghosts'n Goblins (World? set 2). Yasuhiro Ogawa added clones Makai-Mura (Revision C) and Makai-Mura (Revision G). Correct Makai-Mura romset. - 20th June 1999: Yasuhiro Ogawa added some new romsets for Ghosts'n'Goblins. - 5th March 1999: Phil Stroffolino has continued his work on tilemaps, added support for Ghosts'n'Goblins cocktail mode and Gaiden video driver has some fixes. - 0.35b3: Phil Stroffolino added a new experimental TileMap code, used by Ninja Gaiden and Ghosts and Goblins. This makes the driver code cleaner and gives a major performance boost in the video rendering. - 0.34b8: Zsolt Vasvari replaced Ghosts'n Goblins (Cross) with a new set. - 0.34b4: Nicola Salmoria added Ghosts 'n Goblins (Taito). - 0.31: mbeighau@iies.es added Invulnerability dip switch to Japan Ghosts'n Goblins. - 0.30: Nicola Salmoria added Ghosts'n Goblins (Japan). - 0.29: Aaron Giles did some optimizations to the 6809, and modified it to always fetch opcodes directly from RAM (much faster). The Ghosts 'n Goblins, Star Wars and Williams drivers needed reworking to support that. - 0.28: John Butler added optimizations to GnG. - 0.27: Support for a GnG version with different graphics (cross instead of shield). - 0.26a: Fixed a bug in Ghosts 'n Goblins hiscore saving. Now GnG does the self test too. - 0.26: Morten Eriksen added hiscore save to Ghosts 'n Goblins. - 0.23: Gabrio Secco provided the complete colors LOG file for Ghosts 'n Goblins (100% correct). "And there was MUSIC!". Thanks to Ishmair's FM engine, music is supported in Commando, Ghosts 'n Goblins, Diamonds. Since the synthesis is based on FM generation via OPL, you must have a SoundBlaster, Adlib, or compatible to get the music. However Mirko Buffoni heavily dislike this approach and he is looking for documentation on FM generation. - 0.22: And here it is: thanks to Roberto Ventura's superdetailed documentation. Mirko Buffoni added Ghost 'n Goblin support. He lost one week because of a bug in the new 6809 emulator, so he switch back to the previous one. Big thanks to Nicola that fixed some stupid bugs in color palette generation. LEVELS: 6 Category: Knights Recommended Games: Ghouls'n Ghosts Ghouls'n Ghosts (Mega-Tech) Warlords Demons and Dragons Cavelon Dragon's Lair Knightmare Dragon Buster Vs. Castlevania Castlevania (PlayChoice-10) Cadash Dragon Unit Dark Seal Crossed Swords (NeoGeo) The King of Dragons Knights of the Round Exvania Wizard Fire Dungeon Magic Dungeons & Dragons: Tower of Doom Dungeons & Dragons: Shadow over Mystara Knights of Valour Knights of Valour 2 Romset: 321 kb / 19 files / 154 zip $end $info=go2000 $mame 0.103 [David Haywood, Brian Troha] WIP: - 0.103: Added Go 2000 (SA 2000). - 25th December 2005: David Haywood - Another obscure Korean game... I don’t think i’ll be able to finish the emulation of this one myself because I really don’t understand the game and don’t really know what’s meant to be going on. - 24th December 2005: Dumping Project - Our Korean contact has purchased Go 2000. Romset: 1024 kb / 5 files / 415 zip $end $info=goalx3 $mame 0.34b2 [?] Neo-Geo LEVELS: 7 Other Emulators: * Calice * Nebula Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 15872 kb / 19 files / 4.53 zip $end $info=godzilla $mame 0.77 [Pierpaolo Prazzoli] WIP: - 8th November 2003: Pierpaolo Prazzoli added a bunch of non-working games to the Legionnaire driver. - 20th July 2003: Guru - Received Godzilla (Banpresto 1993). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. Romset: 7873 kb / 16 files / 2.54 zip $end $info=gogomile $mame 0.37b15 [Luca Elia] TODO: * Correct video and sound emulation WIP: - 0.99u1: Pierpaolo Prazzoli fixed OKI6295 sound banking in Go Go! Mile Smile. - 0.72u2: Correct palettesize to 8192 colors and gfx2/3 roms order. - 0.37b15: Added Go Go! Mile Smile and clone Susume! Mile Smile (Japan). - 12th May 2001: Luca Elia added Go! Go! Mile Smile to the Puzzle Bancho driver. LEVELS: 49 Recommended Games: Anteater Pass Romset: 16512 kb / 11 files / 3.05 zip $end $info=goindol $mame 0.62 [?] 0.35b11 [Jarek Parchanski] TODO: * Remove protection patch (missing dipswitch or MCU) WIP: - 0.62: Added Goindol (World) and clone (Japan). - 28th August 2002: Stephane Humbert added the Korean version of Goindol. - 0.35b11: Added Goindol and clone Homo. - 15th April 1999: Jarek Parchanski sent in an updated Goindol driver with clone Homo support. - 12th April 1999: Jarek Parchanski has made some progress with Goindol. LEVELS: 100 Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 321 kb / 13 files / 100 zip $end $info=gokuparo $mame 0.67 [R. Belmont, Phil Stroffolino] WIP: - 5th June 2003: R. Belmont fixed the scratchy reverb effect that was apparent in some songs in Gokujou Parodius and Sexy Parodius, and he corrected the sound chip internal timer frequency. - 0.67: Added Gokujyou Parodius (Ver JAD) and clone Fantastic Journey. - 16th March 2003: R. Belmont fixed the intro screen graphics glitches in Sexy Parodius and Gokujou Parodius. - 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama. - 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out. - 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection. LEVELS: 9 (8 + special stage) Recommended Games: Parodius DA! Sexy Parodius Rabio Lepus Ordyne Pistol Daimyo no Bouken Three Wonders - Chariot Cotton Cotton 2 Cotton Boomerang Hacha Mecha Fighter Mystic Riders Eco Fighters Romset: 13184 kb / 12 files / 5.57 zip $end $info=goldbug $mame 0.37b10 [Mike Coates, Malcolm Lear] WIP: - 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. Category: Maze (Digging) Recommended Games: Digger (CVS) Robby Roto Dig Dug Dig Dug - Namco Classics Collection Vol.2 Dig Dug II Zig Zag Performan Mr. Do! Neo Mr.Do! The Pit Wiping Calorie Kun vs Moguranian Diamond Run Boulder Dash Boulder Dash (Cassette) Boulder Dash (Max-A-Flex) Dangerous Dungeons Toffy Super Toffy Romset: 37 kb / 13 files / 20.9 zip $end $info=goldmedl $mame 0.36b1 [Bryan McPhail] WIP: - 0.85u1: Pierpaolo Prazzoli added clone Gold Medalist (alt). - 0.84: Change user1 rom to user2 and added user1 roms ($0, $1 - 32k). - 0.81u8: Brian Troha added 'Speed For 100M Dash' dipswitch (10 or 14 beats for max. speed). - 0.74u2: Added clone Gold Medalist (bootleg). - 0.61: Correct cpu2 roms (full sound now). - 17th April 2002: Angelo Salese adjusted the sound volume balance in Gold Medalist and Tehkan World Cup. - 0.59: Acho A. Tang fixed Super Stingray and Kyros, and most problems in Gold Medalist. Correct audio Z80 CPU2 clock speed to 8MHz and cpu2 rom ($0). - 0.36b1: Added Gold Medalist (not working). - 6th June 1999: Bryan McPhail has gotten a nice new shiny computer science degree, and for a nice celebration he almost finished some drivers. Here are some pics of Gang Wars, Gold Medalist, Sky Adventure, Sky Soldiers and Time Soldiers, but don't expect to see these before 0.36b1. Category: Sports Recommended Games: Prosport Track & Field Track & Field (PlayChoice-10) Great Swordsman Hunchback Olympic Hyper Sports Water Match Clash-Road '88 Games Recordbreaker Hyper Athlete Nagano Winter Olympics '98 Romset: 2624 kb / 14 files / 739 zip $end $info=goldnaxe $mame 0.33b3 [Mirko Buffoni] TODO: * Wanted: 317-0112/0123A 8751 MCUs Bugs: - All three Golden Axe sets based on the 5704 ROM board (goldnax2, goldnax3 and goldnaxj) have two of their four CPU ROMs in common: epr12521.a8 and epr12519.a6. However, I believe that these ROMs are incorrect for goldnax3 and goldnaxj, since both these sets fail their ROM test in service mode (see screenshot). goldnax2 does pass the ROM test. Updated by AWJ: I've asked CGFM about this and he says the ROMs pass the test on the PCB. So the failed test in MAME is caused by an emulation problem, not mismatched ROMs. From Haze: passing shot sets also fail their rom check fwiw. goldnaxe0103u2ora AWJ / Haze - Clone goldnabl: This game crashes on load with an error in rom module definition: Error in RomModule definition: mpr12383.b6 out of memory region space. Unable to initialize machine emulation. Update in 0.102: now instead of crashing out there is only a black screen now. goldnabl097red Zaphod / cpukett WIP: - 0.97u5: Aaron Giles hooked up missing P2 inputs in I8751 versions Golden Axe (set 6) and clone (set 2). - 0.92: Rename (goldnaxe) to clone (goldnax2), (goldnaxa) to (goldnaxe), (goldnaxc) to (goldnaxu) and (goldnxj2) to (goldnax3). - 0.89u2: Moved Golden Axe (8751) to the new segas16b.c driver. Added audio Z80 (5MHz) CPU2, I8751 (8Mhz) MCU and mcu fake rom. Correct gfx2 roms addresses. - 0.88u6: Added clone Golden Axe (Version 1, World, FD1094 317-0120). - 17th November 2004: Charles MacDonald - Dumped the cpu from what appears to be a *real* japanese set of Golden Axe (i suspect all the other japanese sets are world sets). This set has a japan warning on startup, blood dripping on the player select screen, japanese subtitles and it does have the extra scene. - 0.88u3: Added new 317-0122.key for clone Golden Axe (Version 2). - 0.88u1: Charles MacDonald and Nicola Salmoria improve the FD1094 emulation. More sets now run (eswatu, fpoint, goldnaxc and cltchitr). - 4th October 2004: Charles MacDonald - I'm looking for information about the System 16B version of Golden Axe, using a FD1094 with part number 317-0122. If someone can provide a description or scans of the ROM board, please get in touch. - 0.36b15: Added clone Golden Axe (Version 1, Japan). - 0.36b2: Added clones Golden Axe (bootleg), (Version 2 317-0110) and (Version 2 317-0122). - 0.36b1: Andrew Prime added clone Golden Axe (Version 2). LEVELS: 5 (cut in 10 stages) Other Emulators: * Calice * Final Burn * System 16 Category: Warriors Recommended Games: Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 2596 kb / 16 files / 1.06 zip $end $info=goldstar $mame 0.99u2 [Mirko Buffoni] 0.34b1 [Mirko Buffoni] 0.33b7 [Mirko Buffoni] WIP: - 0.100u2: Added clone Moon Light (unknown 199?). - 17th September 2005: Roberto Fresca - Added clone Moon Light. Some GFX were located in different offset, but now are fixed. The game is working properly. - 0.99u2: Re-added Golden Star and clone Golden Star (Blue version). - 0.36RC1: This game was removed from MAME. Nicola wrote: Note that a "gambling machine" is different from a "video game with a gambling theme". The discrimination is strictly a technical one, not a moral one (a gambling machine gives back money/tokens/tickets, a video game does not). - 0.34b7: Mirko Buffoni added clone Golden Star (blue version). - 0.34b2: Nicola Salmoria correct the changes color in the background in Golden Star. - 0.34b1: Mirko Buffoni replaced Golden Star with the original, encrypted set. - 0.33b7: Mirko Buffoni added Golden Star. Romset: 352 kb / 4 files / 133 zip $end $info=golgo13 $mame 0.77 [smf] WIP: - 0.96u3: R. Belmont hooked up light gun properly in Golgo 13 - Game now playable. - 21st May 2005: R. Belmont - Following an incorrect but well-meaning outside submission trying to make the lightgun work in Golgo 13 (Eighting/Raizing/Namco 1998) I dug into the problem and got it working properly, which makes the game fully playable. For the unfamiliar, it’s sort of a cross between the sniper gameplay of Silent Scope (there’s a ‘zoom’ button rather than 2 screens) and the timed minigames of Point Blank (you have only a few seconds to pull off a shot properly before the stage ends). - 0.84u2: R. Belmont added support for alternate ROM banking protection used by golgo13, so it runs now (there's a very long black screen at the beginning, just wait it out). The gun inputs are partially supported but not working yet because I'm unable to figure out what format the game wants the data in. - 4th July 2004: R. Belmont - I've gotten a few more of the System 12 games playable in MAME, including Super World Stadium '99 and Raizing/Eighting's lightgun-based Golgo 13. - 0.78: Correct input and user3 roms addresses. - 13th April 2003: Guru - Dumped Golgo 13. - 21st February 2003: Guru - Golgo 13 (Namco/Raizing/8ing 1999) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator. Romset: 82432 kb / 17 files / 44.03 zip $end $info=gollygho $mame 0.63 [Phil Stroffolino] NOTE: - This game uses a diorama (backdrop), which is controlled by a driver board to open/close mechanical doors etc. which are connected to solenoids, much like movable items on the playfield of a pinball table. The diorama has lights (24v globes) that come on _only_ during gameplay to light up the rooms. All lights are on when playing the game during the shooting scenes and off for the display cut screens, title, high scrores etc. The globes are not individually controlled, they are either all on or off. The lights also come on during the shooting scenes in attract mode. The driver board powers the diorama unit's solenoids and globes via some connectors on the driver board. The guns also plug into the driver board via another small connector. Without the backdrop, the game is virtually unplayable. Bugs: - Background is green in the playscreen. gollygho0100u2gre KillerBee et alia WIP: - 7th December 2002: Phil Stroffolino sent in an updated Namco System 2 driver that makes Golly Ghost fully playable, also thanks to Guru and Smitdogg. - 26th November 2002: Phil Stroffolino sent in an updated Namco System 2 driver with improvements to Final Lap 2 and to Golly Ghost, which is now playable but still has some problems with the artwork emulation. - 20th August 2001: Guru - Phil Stroffolino made some progress with Golly Ghost (MCU protection causing problems). - 18th August 2001: Guru - Dumped Golly Ghost (Namco 1990, System 2). Thanks to Pelle for sending me the PCB. LEVELS: 5 Category: Horror Recommended Games: Monster Bash Crossbow Bogey Manor Chiller The Real Ghostbusters Splatter House Laser Ghost Zombie Raid Ghost Hunter Nightmare in the Dark (NeoGeo) Romset: 2416 kb / 17 files / 692.7 zip $end $info=gomoku $mame 0.62 [Takahiro Nogi, David Haywood] < Japan > WIP: - 0.86u2: Takahiro Nogi improved sound in Gomoku. Changed user5 rom to user4. - 0.80u2: Change cpu1 rom ($4000) to user4. - 19th October 2002: David Haywood updated Takahiro Nogi's old Gomoku Narabe Renju driver to the current standards and submitted it. It's playable but the sound emulation is imperfect. Recommended Games: Syougi No Tatsujin - Master of Syougi (NeoGeo) Don Den Lover Vol. 1 Romset: 27 kb / 13 files / 17.2 zip $end $info=gondo $mame 0.35b3 [Bryan McPhail] WIP: - 0.53: Added priority prom ($0 - not yet used). - 17th March 1999: Bryan McPhail fixed the controls of Gondomania and Last Mission. - 0.35b3: Added Gondomania (US) and clone Makyou Senshi (Japan). - 13th February 1999: Bryan fixed Gondomania and Mekyo Sensi to accept now coins - 12th February 1999: A massive Dec8 games update from Bryan McPhail. New games include Gondomania, Mekyo Sensi, Last Mission (2 versions), Shackled, Breywood and Captain Silver. STORY: - It is war with the Gondos...Your women are held captive on the planet of Thorns. Mount your air bike... Prepare for battle! LEVELS: 9 ("Gondo" is the game designer's surname!) Category: Warriors 2 Recommended Games: Boomer Rang'r Mister Viking Metal Soldier Isaac II Dangar - Ufo Robo Soldier Girl Amazon Youjyuden Extermination Toki no Senshi - Chrono Soldier Trick Trap Valkyrie No Densetsu Vandyke Guwange Romset: 1057 kb / 23 files / 397 zip $end $info=goonies $mame 0.37b11 [Howie Cohen] WIP: - 0.92: Chaneman fixed 'Vs. The Goonies' dipswitches. Added 'Bonus Life' dipswitch. - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. LEVELS: 6 Movie: The Goonies Genre: Adventure Year: USA 1985 Director: Richard Donner Studio: Warner Bros. Cast: Sean Astin, Josh Brolin, Jeff Cohen, Corey Feldman, Kerri Green, Ke Huy Quan, John Matuszak Recommended Games: The Goonies (PlayChoice-10) Romset: 128 kb / 2 files / 34.3 zip $end $info=gorf $mame 0.07 [Nicola Salmoria] Samples required TODO: * Emulate Votrax SC-01 speech synthesizer Bugs: - Game doesn't reset properly after you start to play. [Update from Thenasty] Game still doesn't reset during gameplay but it will reset properly after doing it 4 times. gorf060gre DCisTHEbest / Thenasty - On the Galaxian level especially, the sounds and sprites completely lock up at times. gorf0102u5yel ahofle WIP: - 0.104u6: Removed Custom sound. - 0.96u1: Fixed lower/upper Astrocade sound/speaker and Samples volume (because of the 0.93 Sound System update). - 0.88u2: Frank Palazzolo support stereo in Wizard of Wor, Robby Roto, Gorf and Professor PacMan (Sounds great now!!). - 1st November 2002: Phil Stroffolino improved the Gorf colors. - 24th May 2002: Zsolt Vasvari added support for the lamps in Gorf. - 29th March 2000: Nicola Salmoria fixed the Astrocade hardware star and sparkle generators. - 0.36b7: Added Custom sound. - 27th June 1999: Mike Coates modified Gorf to be rotated correctly (vertical). - 7th June 1999: Mike Coates fixed Gorf title screen. - 0.34b4: Frank Palazzolo support emulation of the Astrocade sound chip (Gorf, Wizard of Wor, etc.). Kevin Bales improved speech in Gorf. It now plays speech 100% accurately except for the missing samples. Added 2x Astrocade sound. - 0.31: Alex Judd added better speech in Gorf (MAME Gorf voice samples v1.0: Kevin Estep (Original Machine samples and recording) and Alex Judd (Sound driver and sample manipulation)). Alex Judd added Gorf (Program 1). - 0.28: Mike Balfour added hiscore save in Gorf. - 0.27: Mike Coates improved again the Gorf driver. It's now (sort of) playable. - 0.26: Mike Coates improved Space Zap and Gorf (which is still unplayable). - 0.07: Gorf boot but don't work. STORY: - The evil Gorfian Robot Empire has attacked. Your assignment is to repel the invasion and launch a counterattack. You will engage various hostile spacecraft as you journey toward a dramatic confrontation with the enemy flag ship. LEVELS: 5 (endless) Other Emulators: * WINGORF (Single Arcade Game Emulator) Category: Space Invaders Recommended Games: Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Space Stranger Space Stranger 2 Invinco Super Invader Attack Space Attack Space King 2 IPM Invader Space Fever Space Fever High Splitter Space Intruder Attack Ufo Beam Invader Rotary Fighter Shuttle Invader Minivader Invader's Revenge Hole Land Battlantis Play Girls 2 Romset: 32 kb / 8 files / 23.7 zip $end $info=gotcha $mame 0.63 [Nicola Salmoria] Bugs: - The woman's voice in gotcha gets cut off. She's supposed to read off instructons for what you do in each stage, and did before, but now she's cut off after three or four words. gotcha067gre The Lamb WIP: - 0.103u1: Pierpaolo Prazzoli added clone Pasha Pasha Champ Mini Game Festival. Changed 68000 CPU1 clock speed to 14318180 Hz, OKI6295 to 6060 Hz, VSync to 55Hz and description to 'Got-cha Mini Game Festival'. - 22nd February 2005: Guru - Gotcha (Fabtek ?) and Shocking (Yun Sung) for version checking just arrived. - 17th December 2002: Nicola Salmoria fixed a bug in the OKIM6295 sound chip emulation that caused samples being played erroneously in Got-cha and Steel Force, and he sent in a driver for Got-cha. LEVELS: 20 Romset: 5184 kb / 12 files / 1.29 zip $end $info=gowcaizr $mame 0.34b6 [?] Neo-Geo LEVELS: 12 Other Emulators: * Calice * Nebula Romset: 25152 kb / 25 files / 11.78 zip $end $info=gp500 $mame 0.83 [R. Belmont] TODO: * Preliminary driver * 'Hopeless Hardware' doesn't do anything yet WIP: - 0.104u4: Replaced R4600 CPU1 with IDT R4650 (big) (166MHz) and added H8/3002 (14745600 Hz) and C352 (14745600 Hz) stereo sound. - 0.104u2: Changed visible area to 768x480. - 0.86u2: Re-added all rom files. - 0.86u1: Removed cpu2, gfx14 and sound1 roms (?). Changed visible area to 256x256. - 27th April 2004: Guru - Received GP 500 (Namco 1999, Super System 23) from Pelle. Romset: 125440 kb / 23 files / 37.1 zip $end $info=gpan2qiz $mame 0.82u2 [Pierpaolo Prazzoli] WIP: - 17th May 2004: Pierpaolo Prazzoli added Gal's Panic 2 Quiz version to the Gal's Panic 2 driver, but it's not working. Romset: 18176 kb / 17 files / 9.19 zip $end $info=gpgolf $mame 0.82u2 [Brian Troha] WIP: - 18th May 2004: Brian A. Troha added Golden Par Golf to the itech8 driver. Category: Golf Recommended Games: Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 992 kb / 6 files / 486.4 zip $end $info=gpilots $mame 0.34b1 [?] Neo-Geo WIP: - 0.34b4: Replaced the MGD2 dump with a MVS dump in Ghost Pilots. LEVELS: 12 Other Emulators: * Calice * Nebula Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 8384 kb / 22 files / 3.47 zip $end $info=gprider $mame 0.88u5 [Charles MacDonald] TODO: * Wanted: 317-0161 FD1094 CPU Bugs: - There are no demo sounds even when the dip switch is on (This bug has existed since GP Rider was flagged as playable for the first time). I understand that gprider runs on a hack, but I can't figure out why it won't play anything in demo mode. gprider1097gre SportsDude WIP: - 0.94u5: Aaron Giles fixed several divide chip behaviors (segaic16.c), fixing Line of Fire and GP Rider. Game now playable. - 0.94u2: Aaron Giles added hack to make GP Rider (set 1) boot; input bug prevents full playability. - 0.92: Rename (gprider) to clone (gprider1) and (gpridera) to (gprider). - 25th November 2004: R. Belmont - Fixed the sound in GP Rider. - 0.89: R. Belmont improved GPRider sound. Swap sound1 roms ($0, $40000). - 0.88u5: Added GP Rider (set 1, 317-0162) and clone GP Rider (set 2, 317-0163). - 13th November 2004: Charles MacDonald - Dumped GP Rider FD1094 CPU. Haze: Seems to have a few(!) graphical issues though at the moment. The road seems to be drawn with a combination of sprites and bg layers. I think they must do some crazy rowscroll/select effect with the bg tilemap because it just looks wrong if you hook it up (priority is also 100% incorrect, road is over sprites if you draw the bg). The game has no road rom (odd considering its an xboard game). Category: Motorbike Recommended Games: Super Rider Superbike Traverse USA Jumping Cross Kick Rider Kick Start Wheelie King Vs. Excitebike Excite Bike (PlayChoice-10) Shot Rider Enduro Racer Hang-On Hang-On Jr. Super Hang-On Super Hang-On (Mega-Tech) Mach Rider Super Cross 2 Rally Bike / Dash Yarou World Grand Prix Racing Hero Riding Hero (NeoGeo) Moto Frenzy Stadium Cross Suzuka 8 Hours Suzuka 8 Hours 2 Cyber Cycles Romset: 3464 kb / 30 files / 1.42 zip $end $info=gradius3 $mame 0.36b13 [Nicola Salmoria] Bugs: - Ever since the fix to the visible area in gradius3, the tilemap layers have been correctly aligned with each other, but the sprite layer is now out of alignment (see screenshot). gradius30104u3gre AWJ / Twisty WIP: - 0.97u2: Mamesick fixed wrong mapped buttons (power-up, shoot and missile). - 0.95u3: R. Belmont made Gradius III visible area (320x224) region symmetrical and fixed K052109 layer 2's X offset. - 14th April 2005: R. Belmont - Submitted a fix for the Gradius 3 layer alignment and visible area glitches pointed out by AWJ on MAMETesters. - 0.59: Added clone Gradius III (World ?). - 14th March 2002: Chack'n added the Japan version of Captain America and The Avengers, a World version of Gradius 3 and fixed quite a few ROM file names. - 0.37b1: Phil Stroffolino and Nicola Salmoria support a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others. - 0.36b13: Added clone Gradius III (Asia). - 14th March 2000: Eisuke Watanabe fixed Ajax and Gradius 3 priority problems. - 3rd January 2000: Aaron Giles fixed a Gradius3 endian problem. - 22nd December 1999: Nicola Salmoria fixed title screens and sprite priorities in Gradius 3. - 21st December 1999: Nicola Salmoria sent in a driver for Gradius 3. ARCADE RELEASE: Gradius III (Konami) - 1989/Dec/11 LEVELS: 16 Other Emulators: * Sparcade Category: R-Type Recommended Games: Gradius / Nemesis Gradius II / Vulcan Venture Gradius 4: Fukkatsu Vs. Gradius Gradius (PlayChoice-10) R-Type R-Type II R-Type Leo Rezon Blaze On Super Spacefortress Macross II Hyper Duel Salamander Salamander 2 Turtle Ship X Multiply Hellfire Zero Wing Raiga - Strato Fighter Romset: 3905 kb / 25 files / 1.46 zip $end $info=gradius4 $mame 0.86 [Ville Linde] Bugs: - (1) With certain large objects like the suns in stage 1, if the center of the object passes off the top or bottom of the screen, the entire object becomes invisible (it's still there and can block your shots or kill you) (2) Halfway through stage 4, as soon as the volcano appears and the screen starts to turn red, the LEDs change from the "spinning ball" pattern to the number 73. This number fluctuates between different values throughout the second half of the stage, most commonly 71 (as shown in the screenshot). It changes back to the spinning ball at the beginning of the next stage, at the same time the framerate jumps back up. I think these numbers are supposed to indicate some kind of error condition, though I have no idea what. Also notice that some graphics appear to be missing at the top and bottom of the screen (what are my missiles hitting to make those lava plumes?); I think this is related to problem (1). gradius40104u2gre AWJ WIP: - 0.102u2: Aaron Giles rewrote the Voodoo emulation code and added proper edges calculated for polygons (stars appear in Gradius 4 now). - 0.102u1: Added RF5C400 stereo sound. Changed user4 roms to sound1. - 0.102: Ville Linde fixed Gradius 4 - Game now playable. Correct user5 roms order and added dipswitches 'Screen Flip (H)/(V)', 'Harness' and 'Monitor Type'. - 9th November 2005: Ville Linde - Fixed a DMA latency issue in the SHARC core. The graphics problems in Gradius 4 are now fixed. - 7th November 2005: Ville Linde - Fixed another bunch of SHARC bugs and added a few more opcodes. Most of the missing graphics are now showing in Gradius 4, but they are still rather broken, probably due to some more SHARC bugs. - 30th October 2005: Ville Linde - I've continued to add features and fix bugs in the SHARC core. Now the SHARC is sending the first triangle commands to the Voodoo. For now it's limited to some non-textured triangles in the color test screen and the stars in the background of the first level. - 24th October 2005: Ville Linde - Fixed some stupid mistakes and added a few more SHARC opcodes and now Gradius 4 gets ingame. Most of the graphics are still missing as they are done with the 3dfx chips. - 0.97u1: Added ADSP21062 (36MHz) CPU3 and dipswitches. Changed user4 to user5 roms. - 5th June 2005: Ville Linde - Turns out that Konami Hornet and NWK-TR games require some preformatted data in their backup RAMs (probably as a protective measure). So far I've managed to find the correct values for Gradius 4, Silent Scope, Racing Jam and Racing Jam 2, leaving Silent Scope 2 and Thrill Drive to be done. Gradius 4 gets further, but ends up stuck on the next screen without working controls. - 25th May 2005: Ville Linde - I've continued my progress on my Analog Devices ADSP-2106x SHARC core. The results are finally starting to show. Gradius IV already passes all of its bootup tests. The 3Dfx chips have also been hooked up already. Unfortunately the game is protected, like all the other Hornet games. - 21st February 2003: Guru - Gradius 4 (Konami 1998) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator. Category: R-Type Recommended Games: Gradius / Nemesis Gradius II / Vulcan Venture Gradius III Vs. Gradius Gradius (PlayChoice-10) R-Type R-Type II R-Type Leo Rezon Blaze On Super Spacefortress Macross II Hyper Duel Salamander Salamander 2 Turtle Ship X Multiply Hellfire Zero Wing Raiga - Strato Fighter Romset: 31232 kb / 10 files / 13.03 zip $end $info=gratia $mame 0.62 [David Haywood, Paul Priest, Stephane Humbert] Bugs: - You wait till the title screen and the second intro, the game crashes since new ymf271 core. Backtrace: Program received signal SIGSEGV, Segmentation fault. 0x0084dd40 in calculate_1op_fm_0 (chip=0x83f7de4, slotnum=14, phase_modulation=0) at src/sound/ymf271.c:636; 636 slot_output = wavetable[slot->waveform][((slot->stepptr + phase_ mod) >> 16) & SIN_MASK]. gratia099u4red sjyune WIP: - 0.67: Added clone Gratia - Second Earth (set 2). - 0.66: Replaced gfx3/4 roms with new dumps. - 15th February 2003: The graphics in Gratia were improved with a new dump of the graphics ROMs. LEVELS: 7 (must be finished twice) Category: Defender Recommended Games: Malzak Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Romset: 25344 kb / 17 files / 8.23 zip $end $info=gravitar $mame 0.35b2 [Nicola Salmoria] 0.26 [Brad Oliver, Bernd Wiebelt, Allard Van Der Bas] WIP: - 0.75: Added clone Lunar Battle (prototype, later). - 7th October 2003: Aaron Giles added another early version of Gravitar called Lunar Battle. - 0.61: Added clone Gravitar (prototype) and Lunar Battle (prototype). - 30th May 2002: Aaron Giles added an early prototype called Lunar Battle to the Gravitar driver. Stephane Humbert fixed the DIP switches in the Gravitar driver. - 19th May 2002: Aaron Giles added a Gravitar prototype to the Black Widow driver. - 0.58: Correct palettesize from 33024 to 32768 colors. - 0.35b2: Nicola Salmoria added Gravitar (version 3). - 0.33b7: Bernd Wiebelt was inspired by Retrocade and Vector Dream, changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value. Other Emulators: * JAE * Retrocade Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 38 kb / 10 files / 25.2 zip $end $info=grchamp $mame 0.37b12 [Phil Stroffolino] WIP: - 0.103: Hans Andersson fixed bug in the Grand Champion fog effect. - 0.102u5: Hans Andersson significant improved Grand Champion: Fixed tunnel headlights, corrected rain effect and colors, added speech, improved collision detection (removed false collision when lightning) and fog effect, added skeleton code for motor noise, fixed graphic glitch in bottom row and corrected CPU speed for CPU board / Game board. Correct Z80 CPU1/2 clock speed to 3MHz, changed palettesize to 4544 colors and added Discrete sound. - 0.87u1: Justin Szczap fixed one sound in Grand Champion. - 19th January 2001: Phil Stroffolino re-submitted the Grand Champion driver, working almost perfect. - 6th June 2000: Phil Stroffolino sent yet another Grand Champion update with graphics fixes and preliminary collision detection working. - 1st June 2000: Phil Stroffolino sent in an update for Grand Champion, fixing graphics and other stuff. - 24th May 2000: Phil Stroffolino sent in a very preliminary work-in-progress driver for Grand Champion. Category: F1 Recommended Games: Monte Carlo Super Speed Race Chequered Flag F-1 Dream Dirt Fox Tail to Nose F-1 Grand Prix F-1 Grand Prix Part II Romset: 81 kb / 23 files / 40.7 zip $end $info=grdforce $mame 0.80u2 [Angelo Salese] 0.74u2 [?] WIP: - 0.81u4: Mariusz Wojcieszek adds some RBG0 scrolling which greatly improves background graphics in cotton2, cottonbm, grdforce and othellos. - 0.80u2: Angelo Salese update the ST-V driver and making Guardian Force playable. Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force $end $info=grdians $mame 0.67 [Luca Elia] WIP: - 0.68: Added new sound1 rom ($100000). - 18th March 2003: Luca Elia added Guardians / Denjin Makai II to the Seta2 driver. - 15th February 2003: Guru - Guardians (Banpresto 1995) arrived. LEVELS: 5 Category: Warriors Recommended Games: Denjin Makai Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 35840 kb / 13 files / 13.03 zip $end $info=grdnstrm $mame 0.37b16 [Luca Elia] TODO: * Protection (Some text missing in service mode) WIP: - 0.98u1: Mamesick fixed visible area to 256x256 in Sen Jin. - 0.88u2: Correct 68000 CPU1 clock speed to 12MHz, Z80 CPU2 to 4MHz and MSM6295 to 7575 Hz and VSync to 56Hz. - 29th September 2002: Angelo Salese submitted a fix for the protection check in Sen Jin. - 15th June 2001: Luca Elia wrote a driver for Afega games, including Sen Jin - Guardian Storm and Stagger I. - 13th June 2001: Guru - Dumped Guardian Storm (Afega 1998). LEVELS: 8 Romset: 7040 kb / 8 files / 2.00 zip $end $info=greatgun $mame 0.71u2 [Jarek Burczynski] TODO: * Graphics leave trails WIP: - 0.71u2: Added Great Guns (Stern 1983). - 11th July 2003: Jarek Burczynski added another graphics mode to the Mazer Blazer and Great Guns driver, making Great Guns playable although with some graphics glitches, but Mazer Blazer is not very playable because of missing collision detection. - 20th January 2003: Jarek Burczynski sent in a work-in-progress driver for Mazer Blazer and Great Guns, they have a variety of problems with graphics and sound. Category: Shooting Recommended Games: Desert Gun Dog Patch Safari Triple Hunt Dead Eye Clay Shoot Yosaku To Donbei Balloon Bomber Carnival King & Balloon Tranquilizer Gun Mole Attack Monkey Mole Panic Animalandia Jr. Pooyan Razzmatazz Duck Hunt Duck Hunt (PlayChoice-10) Clay Pigeon Vs. Gumshoe Hit 'n Miss Egg Venture One Shot One Kill Romset: 216 kb / 27 files / 81.3 zip $end $info=greenber $mame 0.62 [Nicola Salmoria] TODO: * Add sound/samples WIP: - 0.82u1: Correct M6592 CPU1 clock speed to 1173000 Hz and visible area to 224x256. Category: Army Fighter Recommended Games: Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 - Combat School Romset: 9 kb / 9 files / 9.98 zip $end $info=gridiron $mame 0.34b1 [Nicola Salmoria] NOTE: - The original game uses a LED display to show the number of the formation selected. This is emulated by placing a character in the corner of the screen. Bugs: - Displays graphic anomolies during play. Player sprites are frequently not erased from the screen. Player sprites often appear as damaged, showing states not intended for the moment in play. gridiron079gre ThrowingMuse WIP: - 0.36b9: Correct the clock speed of the 2x AY-8910 to 1536000 Hz. - 0.34b4: Replaced ADPCM with MSM5205 sound. Category: Football Recommended Games: Atari Football 10 Yard Fight Scrum Try (Cassette) Street Football NFL Blitz NFL Blitz '99 NFL Blitz 2000 Quarterback Tecmo Bowl Tecmo Bowl (PlayChoice-10) TouchDown Fever Cyberball John Elway's Team Quarterback All American Football High Impact Football Pigskin 621AD Joe Montana II: Sports Talk Football (Mega-Tech) Super High Impact Football Frenzy (NeoGeo) Hard Yardage - Field Goal Romset: 192 kb / 12 files / 84.1 zip $end $info=gridlee $mame 0.37b16 [Aaron Giles] Samples required NOTE: - Gridlee is a game that was never released. It was developed by Videa, Inc. in 1982, on hardware designed by Howard Delman. Videa was eventually acquired by Pizza Time Theater and formed the core of their new Sente Technologies division. The hardware that Gridlee ran on evolved into the Bally/Sente SAC I system, which provided a cartridge-based arcade gaming platform. Thanks to the kind generosity of the three co-founders of Videa -- Howard Delman, Ed Rotberg, and Roger Hector -- the original PROM images from the only existing Gridlee machine have been made available for free, non-commerical use. The ROMs were dumped from the only known existing prototype, owned by Dale Luck. WIP: - 0.58: Added Custom sound and partial support for samples (bounce1 and bounce2.wav). - 25th May 2001: Aaron Giles sent a driver for Gridlee. PLAY INSTRUCTIONS: - Catch as many balls as you can. - Shoot opponents as they pass overhead (watch their shadows). - Avoid the charged squares YUMPERZ and FERGIES. - Watch out for IGOR. He gums up your grid. Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 46 kb / 13 files / 24.9 zip $end $info=grndtour $mame 0.70u1 [Tomasz Slanina] WIP: - 0.103u1: Tomasz Slanina and Guru fixed graphics layer priority in Grand Tour. - 28th December 2005: Guru - I repaired my Grand Tour PCB and pointed out a few things that were not correct to Dox, which he promptly fixed. - 27th December 2005: Tomasz Slanina - Fixed bg/fg priorities in Grand Tour. - 12th June 2003: Tomasz Slanina fixed program ROM decryption and emulated protection in Grand Tour, so it's now playable. - 7th March 2003: Guru - Grand Tour (IGS 1993) arrived. Thanks to Brian Troha (who purchased the board from a New Zealand seller, which explains why it came from an unknown person in NZ). Romset: 896 kb / 7 files / 356 zip $end $info=grobda $mame 0.37b1 [Manuel Abadia] 0.35b13 [Manuel Abadia] WIP: - 0.79u1: Replaced Namco sound with Namco 15XX. - 0.61: Correct M6809 CPU1/2 clock speed to 1536000 Hz. - 0.37b12: Changed VSync to 60.606060Hz. - 0.37b1: Grobda (set 3) is Grobda (New version) now. - 27th March 2000: Manuel Abadia added cocktail support to Grobda. - 6th December 1999: Manuel Abadia fixed a bug in m68k disassembler and another small bug in Grobda. - 0.36b1: Added DAC sound and correct M6809 CPU1/2 clock speeds to 1.5MHz. - 16th July 1999: Nicola fixed Grobda's field edge graphics. - 6th July 1999: Zsolt Vasvari added the "Get Ready" DAC sample to Grobda. - 0.35b13: Added Grobda (set 1) and clones (set 2) and (set 3). - 9th May 1999: Manuel Abadia sent in a Grobda driver. ARCADE RELEASE: Grobda (Namco) - 1984/Nov/01 LEVELS: 99 Other Emulators: * HiVE Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 53 kb / 11 files / 27.2 zip $end $info=groovef $mame 0.81u4 [Mariusz Wojcieszek] 0.74u2 [?] WIP: - 10th October 2005: Guru - Power Instinct 3 arrived. Thanks to our new Korean contact. - 30th September 2005: Dumping Project - Our Korean contact has bought Power Instinct 3 (US version) at a Korean shop. - 0.81u4: Mariusz Wojcieszek fixes sprites in Power Instinct 3 which is now playable. - 28th February 2004: Angelo Salese added RGB brightness control to VDP2 in the ST-V driver and kludged Power Instinct 3 so that it boots (it has missing sprites though). Category: Fighter Recommended Games: Power Instinct Power Instinct 2 Power Instinct Legends Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword $end $info=groundfx $mame 0.68 [Bryan McPhail, David Graves] Bugs: - It has wrong default NVRAM settings, especially about the lap number (1) and the coin/credit settings (1/2). You can also notice that if you go into service mode and toggle the lap counter, you notice that you can't enter 1 lap again. groundfx069gre Kale WIP: - 0.102u5: Mamesick fixed acceleration port. - 15th April 2003: Bryan McPhail and David Graves wrote a driver for Ground Effects. - 20th February 2003: Guru - Bryan McPhail and David Graves preliminary emulate Ground Effects and presents a few in-game pics. - 15th February 2003: Guru - Ground Effects (Taito 1993) arrived. Category: F1-3D Recommended Games: Turbo Pole Position Pole Position II Driving Force WEC Le Mans 24 Final Lap Final Lap 2 Final Lap 3 Final Lap R Continental Circus Super Monaco GP Super Monaco GP (Mega-Tech) F1 Exhaust Note Grand Prix Star F-1 Grand Prix Star II Racing Beat Virtua Racing Ace Driver Slipstream LeMans 24 Romset: 24576 kb / 19 files / 7.65 zip $end $info=growl $mame 0.34b8 [Brad Oliver] Possible Bugs: - growl, growlu: Insert 2 coins, start one player game, then when message "YOU WON'T GET AWAY THIS." appears, enter player two. The message won't get away anymore and if both players die, the message "GAME OVER" will have the message still too, though a bit messed up. This may be a bug in the game as it also happens in Raine. growl057gre Bugfinder WIP: - 0.97u1: Bryan McPhail implemented column scroll in TC0100SCN chip (used in The Ninja Kids, Gun & Frontier, Growl and Galmedes...). - 0.36b7: Added clone Runark (Japan). - 0.35b3: Eugenio De Renzi added hiscore save in Growl. LEVELS: 5 Other Emulators: * Raine Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 5696 kb / 10 files / 2.49 zip $end $info=grudge $mame 0.63 [Aaron Giles] WIP: - 17th December 2002: Aaron Giles added Grudge Match to the Bally/Sente driver. PLAY INSTRUCTIONS: - New players have been given a minimum car. - Use money to build better parts. - Spend money in store to improve your car. - Add coins at any time for more money. - Pick up additional money during race. - Winner of race takes 1 part from loser. - Game over when race fee cannot be paid. - New players start in the buy screen only. Category: Sprint Recommended Games: Sprint 1 Sprint 4 Sprint 8 Pit & Run Championship Sprint Super Sprint American Speedway Redline Racer Danny Sullivan's Indy Heat Ironman Stewart's Super Off-Road Ironman Stewart's Super Off-Road Track Pack Hot Rod Bad Lands Rough Racer Romset: 168 kb / 6 files / 55.45 zip $end $info=gs4002 $mame 0.88 [Pierpaolo Prazzoli] SETUP: - The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press F2 + F3 to enter TEST MODE. Exit with F2. Romset: 40 kb / 5 files / 18.0 zip $end $info=gseeker $mame 0.37b11 [Bryan McPhail] Bugs: - After you lose all your lives, the continue screen is completely black until you either: a) continue your game by pressing start, or b) let the continue timer count down to 0 and return you to the attract mode. gseeker098u3gre Twisty - The first time you run the game (before the nvram file has been created), there are several graphics glitches present on the left side of the screen in attract mode, apparently a chunk of the background layer is wrapping to the left or something. When starting the game a 2nd time (after the nvram file has been created), these all disappear. gseeker0101yel Twisty Possible Bugs: - In attract mode, there is a priority error where a stealth bomber is coming out of a hanger (see snapshot). gseeker062gre ViPr WIP: - 0.37b11: Added Grid Seeker: Project Stormhammer (World) and clones (US) and (Japan). - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. STORY: - It is August 1999. In the skies over the Middle East, the second Persian Gulf War has begun. The early half of the 90's, the Persian Gulf War breaks out in the Middle East and prolonged fighting rapidly increases the rate of destruction of the world's natural resources. In 1999 this develops into a state of crisis where the effects of the war have resulted in an absolute shortage of an reserves. Mistaken policies have resulted in the nation of the Middle East, suffering from shortages since the time of the original Persian Gulf War, taking military action against neighboring nations in an attempt to assure a supply of resources for themselves. Those nations which have managed to escape the fihting once again from a Multinational Force. Using the technology gained from research which had been done for a new type of nuclear reactor, they succeed in developing and producing GRID- a Gyrodrive Reactive Intercept Device. This is the start of Project Storm Hammer. LEVELS: 7 Other Emulators: * Raine Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 9472 kb / 14 files / 4.99 zip $end $info=gslgr94u $mame 0.37b16 [Phil Stroffolino] WIP: - 23rd June 2001: Phil Stroffolino sent in a Namco NB-1 driver update, adding Nebulasray, Great Sluggers '94, Super World Stadium '96 and Super World Stadium '97. Category: Baseball Recommended Games: Great Sluggers Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 12416 kb / 12 files / 3.90 zip $end $info=gslugrsj $mame 0.79u1 [Phil Stroffolino] WIP: - 15th September 2005: R. Belmont - I fixed the incorrect speech in Outfoxies, Great Sluggers and Super World Stadium. - 0.79u1: Phil Stroffolino added support for hardware shadow (used heavily in Greatest Slugger). - 15th January 2004: Guru - Great Sluggers (Namco 1993, NB1 hardware) arrived from Japan. - 8th February 2004: Phil Stroffolino added Great Sluggers '93 to the Namco System NB1/2 driver and fixed a lot of graphics glitches in it. Category: Baseball Recommended Games: Great Sluggers '94 Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 12800 kb / 12 files / 3.48 zip $end $info=gstrik2 $mame 0.77u1 [David Haywood] TODO: * Priority glitch inbetween round WIP: - 25th November 2003: Pierpaolo Prazzoli added DIP switch settings to Grand Striker 2. - 20th November 2003: David Haywood fixed the tilemap graphics in Grand Striker 2. - 19th November 2003: David Haywood added Grand Striker 2 to the Metro driver, it's playable but it has graphics glitches. - 20th July 2003: Guru - Received Grand Striker 2 (Human 1996). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. LEVELS: 5 Category: Soccer Recommended Games: Grand Striker Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 24704 kb / 16 files / 9.52 zip $end $info=gstriker $mame 0.61 [Farfetch'd] Possible Bugs: - The music only plays in the first match. In the next matches it doesn't play. However the music at the end of the matches and between two matches is played correctly. gstriker064gre ShengLuc WIP: - 0.100u4: Changed visible area to 320x224. - 24th January 2003: Angelo Salese submitted a fix for the graphics priorities in Grand Striker. - 24th May 2002: Stephane Humbert fixed DIP switch settings in Grand Striker. - 22nd May 2002: Farfetch'd sent in a driver for Grand Striker, which works fine except the playfield graphics and priorities are not yet correct. - 4th January 2002: Guru - Received Grand Striker (Human 1993) and dumped. Thanks to Pelle for the board. LEVELS: 5 Category: Soccer Recommended Games: Grand Striker 2 Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 14848 kb / 12 files / 5.66 zip $end $info=gsword $mame 0.95u3 [Corrado Tomaselli, Nicola Salmoria] 0.34b1 [Steve Ellenoff] WIP: - 0.104u9: Tatsuyuki Satoh fixed Great Swordsman, which was broken in an earlier update. - 3rd July 2005: Guru - I received a Great Swordsman PCB which was hoped to be an English version, but it turned out the dump from it was the same as the existing dump in MAME. - 0.95u4: Nicola Salmoria fixed Great Swordsman descriptions. Great Swordsman is the (World?) and the clone is the (Japan?) version now. Nicola added also 8741s fake roms. - 0.95u3: Corrado Tomaselli and Nicola Salmoria added Great Swordsman (Japan?). Nicola Salmoria fixed Great Swordsman sprite palettes. Correct palettesize to 256 colors. Rename (gsword) to (gsword2). - 11th April 2005: Nicola Salmoria - Sprite colors in Great Swordsman have been one of the longest standing and most elusive emulation imperfections to date. It was hardly noticeable, because a manually crafted lookup table had been crafted in the driver, so colors looked ok. Finally, thanks to Kold666's invaluable help, the emulation is now perfect. As you can see in the shots, the difference is subtle but it's there. It is probably most evident on the pulsing logo, whose color changes are now slightly smoother. The way how I achieved this is worth of mention. Kold kindly provided some pictures of the pcb (parts side and solder side). I x-flipped the solder side, overlapped them in a gfx editing program, and carefully aligned them so I could see both layers at once. Then started tracing from the color lookup PROM, to see what the board does with the data. In the end, it turned out that the sprite palette data comes from a row of the character palette, the tricky part being that the order of the 4 bits coming out from the lookup PROM is reversed. This is something that could have been noticed before, but it always eluded me. - 0.93u2: Nicola Salmoria fixed dipswitches and description in Great Swordsman. Correct palettesize to 272 colors. - 0.78u5: Fixed Great Swordsman bad ram message (0.78u2 memory rewrite). - 0.36b1: Jarek Parchanski and Charlie Miltenberger improved sprite colors in Great Swordsman. Correct Z80 CPU3 clock speed to 3MHz and MSM5205 to 0.384 MHz. - 13th July 1999: Jarek Parchanski sent in an update to Great Swordsman driver, with almost correct sprite lookup table, and better sound. - 0.35RC1: Correct Z80 CPU1 and CPU2 clock speed to 3MHz and CPU3 to 2.8MHz. - 1st June 1999: Jarek Parchanski made the background colors accurate in Great Swordsman, added 2nd player controls and fixed sound speed. Nicola worked on the Great Swordsman ADPCM sound. - 31st May 1999: Tatsuyuki Satoh fixed Great Swordsman, and the sound works now. LEVELS: 16 Category: Sports Recommended Games: Prosport Track & Field Track & Field (PlayChoice-10) Hunchback Olympic Hyper Sports Water Match Clash-Road '88 Games Gold Medalist Recordbreaker Hyper Athlete Nagano Winter Olympics '98 Romset: 131 kb / 25 files / 67 zip $end $info=gt102b $mame 0.83 [Pierpaolo Prazzoli, Tomasz Slanina] SETUP: - The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press F10 to speed this up. WIP: - 0.84: Rename (getrivia) to (gt102b). - 29th May 2004: Pierpaolo Prazzoli - Added Trivia (Greyhound Electronics) which is fully working, but wrong graphics - thanks dox. Romset: 96 kb / 7 files / 47 zip $end $info=gt102c $mame 0.84 [Pierpaolo Prazzoli] SETUP: - The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press F10 to speed this up. WIP: - 0.84: Added Trivia (Version 1.02C) and clones (Version 1.02C Alt questions 1), (Version 1.02C Alt questions 2) and (Version 1.02C Alt questions 3). Romset: 96 kb / 7 files / 45.6 zip $end $info=gt103 $mame 0.83 [Pierpaolo Prazzoli, Chris Hardy] SETUP: - The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press F10 to speed this up. WIP: - 0.84: Rename (getrv4) to (gt103). Romset: 176 kb / 6 files / 129 zip $end $info=gt103a $mame 0.83 [Pierpaolo Prazzoli, Chris Hardy] SETUP: - The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press F10 to speed this up. WIP: - 0.89u4: Pierpaolo Prazzoli added clone Trivia (Version 1.03a Alt questions 2). Rename clone (gt103asa) to (gt103aa). - 0.88: Pierpaolo Prazzoli added clone Trivia (Version 1.03a) (alt 3). - 0.84: Pierpaolo Prazzoli added clones Trivia (Version 1.03a) (alt 1), (Version 1.03a) (alt 2), (Version 1.03a Alt questions 1) and (Version 1.03a Sex questions). Rename (getrv2) to (gt103a). Romset: 176 kb / 6 files / 133 zip $end $info=gt2k $mame 0.92 [Brian Troha, Aaron Giles] WIP: - 0.100u2: Brian Troha added clone 'Golden Tee Supreme Edition Tournament (v5.10)'. - 0.92: Added Golden Tee 2K (v1.00) and clones (v1.00S) and Golden Tee 2K Tournament (v5.00). Category: Golf Recommended Games: Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee Classic Golden Par Golf Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 9856 kb / 19 files / 6.20 zip $end $info=gt3d $mame 0.92 [Brian Troha, Aaron Giles] WIP: - 0.100u2: Added correct gfx1 roms ($0,1,2 and 3) to clone (v2.11). The roms have the same exact data as the other sets, but in 8 meg roms instead of 4 meg roms. This is the only set that specificaly checks for these roms in this format. - 0.96: Brian Troha added clone Golden Tee 3D Golf Tournament (v2.11). - 0.92: Added Golden Tee 3D Golf (v1.93N) and clones (v1.4), (v1.5), (v1.6), (v1.7), (v1.8), (v1.91L), (v1.92L), (v1.92S) and Golden Tee 3D Golf Tournament (v2.31). Category: Golf Recommended Games: Golden Tee Golf Golden Tee Golf II Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Par Golf Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 9856 kb / 19 files / 5.95 zip $end $info=gt5 $mame 0.84 [Pierpaolo Prazzoli] Romset: 112 kb / 5 files / 82.0 zip $end $info=gt507uk $mame 0.83 [Pierpaolo Prazzoli, Chris Hardy] SETUP: - The first time you run the game, a RAM error will occur because the NVRAM needs initialising. Press F2 to get into test mode, then press P1 Button 1 to continue and F2 to proceed. WIP: - 0.84: Rename (getrv1) to (gt507uk). LEVELS: 999 (endless) Romset: 184 kb / 7 files / 129 zip $end $info=gt97 $mame 0.92 [Brian Troha, Aaron Giles] WIP: - 0.92: Added Golden Tee '97 (v1.30) and clones (v1.20), (v1.21), (v1.21S), (v1.22) and Golden Tee '97 Tournament (v2.40). - 4th December 2000: Guru - Dumped Golden Tee 97. Category: Golf Recommended Games: Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Par Golf Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 9856 kb / 19 files / 5.97 zip $end $info=gt98 $mame 0.92 [Brian Troha, Aaron Giles] WIP: - 0.92: Added Golden Tee '98 (v1.10) and clones (v1.00), (v1.00S) and Golden Tee '98 Tournament (v3.03). Category: Golf Recommended Games: Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Par Golf Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 9856 kb / 19 files / 6.06 zip $end $info=gt99 $mame 0.92 [Brian Troha, Aaron Giles] WIP: - 0.101u3: Brian Troha added clone Golden Tee Royal Edition Tournament (v4.02). - 0.92: Added Golden Tee '99 (v1.00) and clones (v1.00S) and Golden Tee '99 Tournament (v4.00). - 7th March 2003: Guru - Golden Tee '99 PCB arrived from Smitdogg. Category: Golf Recommended Games: Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee 2K Golden Tee Classic Golden Par Golf Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 9856 kb / 19 files / 6.11 zip $end $info=gtclassc $mame 0.92 [Brian Troha, Aaron Giles] WIP: - 0.92: Added Golden Tee Classic (v1.00) and clones (v1.00) Alt and (v1.00S). Category: Golf Recommended Games: Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Par Golf Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 9856 kb / 19 files / 5.91 zip $end $info=gtg $mame 0.37b10 [Aaron Giles] WIP: - 0.78u3: Added clone Golden Tee Golf (Trackball, v1.0). - 6th January 2004: Brian A. Troha added Golden Tee Golf (trackball version) to the itech8 driver. - 0.37b11: Correct OKI6295 clock speed to 7812 Hz. - 2nd December 2000: Aaron Giles sent in the first version of his Strata / Incredible Technologies driver with support for Wheel of Fortune, Golden Tee Golf, Golden Tee Golf II, Peggle, Hot Shots Tennis, Rim Rockin' Basketball and Ninja Clowns. Category: Golf Recommended Games: Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Par Golf Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 992 kb / 9 files / 494 zip $end $info=gtg2 $mame 0.37b10 [Aaron Giles] WIP: - 0.37b10: Added Golden Tee Golf II (Trackball, V2.2) and clones (Joystick, V1.0) and (Trackball, V1.1). - 2nd December 2000: Aaron Giles sent in the first version of his Strata / Incredible Technologies driver with support for Wheel of Fortune, Golden Tee Golf, Golden Tee Golf II, Peggle, Hot Shots Tennis, Rim Rockin' Basketball and Ninja Clowns. Category: Golf Recommended Games: Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Par Golf Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 992 kb / 9 files / 516 zip $end $info=gticlub $mame 0.86 [Ville Linde] WIP: - 0.104u1: Changed user3 roms to sound1/gfx1 roms. - 27th November 2005: Ville Linde - Operation Thunder Hurricane and GTI Club have been rather difficult to get running. Especially GTI Club is quite picky about the Konami LAN controller emulation, and it's still causing some problems. The 3D graphics in these games is handled by a custom Konami chipset, so it may take a good while to emulate those. - 0.99u3: Arzeno Fabrice added clone GTI Club (ver JAA). - 0.99u2: Ville Linde reworked the SHARC internal ram implementation so that multiple instances of the core work and added data address space. Updated Konami zr107, gticlub, nwk-tr and hornet to work with the SHARC changes. - 0.97u1: Ville Linde made more progress on the Konami PowerPC drivers. Initial reverse-engineering work on the K001005 custom 3D chipset in GTI Club. Added 68000 (16MHz) CPU2 and ADSP21062 (36MHz) CPU3. - 25th May 2005: Ville Linde - I've continued my progress on my Analog Devices ADSP-2106x SHARC core. The results are finally starting to show. The 3Dfx chips have also been hooked up already. GTI Club pass all the tests, except one FIFO test, which fails on both boards. - 26th July 2004: Ville Linde - GTI Club now boots and shows some graphics. - 4th January 2002: Guru - Dumped GTI Club. - 25th December 2001: Guru - Received a board from PCB-A-Holic called GTI Club by Konami. The board is not JAMMA. It uses a PowerPC chip, a 68000 and a truck load of 3D surface-mounted chips! Fortunately, the ROMs are pretty standard and easily dumped. Category: Racing 3D Recommended Games: Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 22784 kb / 15 files / 11.09 zip $end $info=gtmr $mame 0.36RC1 [?] 0.36b15 [Luca Elia] WIP: - 0.104u3: Luigi30 fixed OKI6295's volumes. - 0.99u9: Removed gfx3 region and sound2 rom (not present on this board). - 0.99u8: Corrado Tomaselli added clone 1000 Miglia: Great 1000 Miles Rally (94/06/13). Added missing cpu2 and gfx1 roms to the main set. - 0.97u4: Aaron Giles fixed OKI6295 sound banking in Great 1000 Miles Rally. - 0.53: Added clone Great 1000 Miles Rally (USA). Correct gfx1/2/3. - 28th July 2001: Luca Elia added the USA ROM set to Great 1000 Miles Rally. - 0.36RC1: Great 1000 Miles Rally (set 2) is original now. - 0.36b16: Added clone Great 1000 Miles Rally (set 2). - 0.36b15: Added Great 1000 Miles Rally. - 12th January 2000: Luca Elia sent in a Kaneko16 driver with one working game, Great 1000 Miles Rally. LEVELS: 12 Category: Racing 2D Recommended Games: Mille Miglia 2: Great 1000 Miles Rally Laguna Racer Super Bug Safari Rally High Way Race Up'n Down Road Fighter Stocker Crazy Rally Super Speed Race Junior Space Position R.C. Pro-Am (PlayChoice-10) Drift Out Drift Out '94 - The Hard Order Neo Drift Out - New Technology (NeoGeo) Thrash Rally (NeoGeo) World Rally World Rally 2: Twin Racing Blomby Car Backfire! Over Top (NeoGeo) Romset: 11136 kb / 11 files / 3.95 zip $end $info=gtmr2 $mame 0.84u5 [David Haywood] 0.60 [Stephane Humbert] WIP: - 0.99u9: Removed gfx3 region. - 0.90u3: Added clone Great 1000 Miles Rally 2 USA (95/05/18). - 14th January 2005: Guru - Great 1000 Miles Rally 2 USA (Kaneko, 1995) arrived, purchased on Ebay. - 17th December 2004: Dumping Project - Randy have won on eBay a 'Great 1000 Miles Rally 2' PCB for trojaning. - 0.84u5: David Haywood added Mille Miglia 2: Great 1000 Miles Rally (95/05/24). - 0.61: Replaced gfx1 rom ($0) with a new dump. - 2nd May 2002: Nicola Salmoria fixed the graphics in Great 100 Miles Rally 2. - 0.60: Added 'Mille Miglia 2: Great 1000 Miles Rally'. - 29th April 2002: Stephane Humbert added Great 1000 Miles Rally 2 to the Kaneko16 driver, but it's missing lots of graphics due to a missing or bad ROM. - 18th March 2002: Guru - From Smitdogg and Taucher we have Great 1000 Miles Rally 2 (Kaneko 1995) for a redump. Current dump is very incomplete. LEVELS: 8 Category: Racing 2D Recommended Games: Great 1000 Miles Rally Laguna Racer Super Bug Safari Rally High Way Race Up'n Down Road Fighter Stocker Crazy Rally Super Speed Race Junior Space Position R.C. Pro-Am (PlayChoice-10) Drift Out Drift Out '94 - The Hard Order Neo Drift Out - New Technology (NeoGeo) Thrash Rally (NeoGeo) World Rally World Rally 2: Twin Racing Blomby Car Backfire! Over Top (NeoGeo) Romset: 16000 kb / 14 files / 5.18 zip $end $info=guardian $mame 0.77 [Aaron Giles] 0.74u2 [?] WIP: - 2nd February 2004: B. S. Ruggeri submitted a player 3 input fixes to Guardians of the Hood. - 7th November 2003: Aaron Giles fixed Guardians of the Hood, so it's now playable. LEVELS: 12 Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 8898 kb / 25 files / 5.33 zip $end $info=gulfstrm $mame 0.54 [Nicola Salmoria] TODO: * Accurate video emulation WIP: - 0.96u1: Fixed input and added 'Coin Type' dipswitch. - 0.54: Added Gulf Storm and clone Gulf Storm (Media Shoji). - 20th August 2001: Nicola Salmoria added Gulf Storm and a version of Primella called Gun Dealer '94 to the Dooyong driver. LEVELS: 6 Category: Army Fighter 2 Recommended Games: Borderline Front Line Commando Field Combat Ikari Warriors Ikari III - The Rescue Jackal Land Sea Air Squad Mighty Guy Guerrilla War Heavy Barrel Rescue Raider Thundercade Time Soldiers Gain Ground Caliber 50 Mercs Thunder Zone Desert Breaker Ninja Commando Total Carnage Gundhara Shock Troopers Shock Troopers - 2nd Squad Romset: 1792 kb / 17 files / 471 zip $end $info=gulfwar2 $mame 0.61 [David Haywood] WIP: - 0.80: Correct TMS32010 audio clock speed to 3.5MHz. - 0.78u2: Correct cpu3 rom address to $0. - 19th June 2002: Quench fixed the colors in Gulf War 2. - 18th June 2002: David Haywood added Gulf War 2 to the Twin Cobra driver. LEVELS: 10 (endless) Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 993 kb / 25 files / 373 zip $end $info=gumbo $mame 0.63 [David Haywood] WIP: - 12th January 2003: Stephane Humbert fixed the inputs and DIP switches in the Gumbo driver. - 27th December 2002: David Haywood wrote a driver for Gumbo. - 24th December 2002: Guru - Gumbo (Min Corporation 1994) arrived from Taucher. LEVELS: 1 (endless) Romset: 1792 kb / 7 files / 893.5 zip $end $info=gunbird $mame 0.60 [Brian A. Troha] 0.57 [Brian A. Troha] 0.37b5 [Luca Elia] < Japan > WIP: - 0.79u2: Leon van Rooij fixes Gunbird attract mode (tilemaps can be opaque). - 0.67: Change description from 'Gun Bird' to 'Gunbird' - 0.62: Correct CPU1 roms and VSync to 59.299999Hz. - 4th September 2002: Brian A. Troha submitted a new version of Gunbird (World) that fixes several bugs caused by the older, corrupt ROMs. - 30th August 2002: Brian A. Troha fixed the DIP switches in Strikers 1945 and Gunbird, and Paul Priest improved them a little. - 0.60: Added Gunbird (World). - 24th March 2002: Brian A. Troha re-submitted the addition of a world version of Gunbird to the Psikyo driver. - 19th March 2002: Brian A. Troha corrected the Gunbird addition which is actually a world version. - 18th March 2002: Pekka Salmia submitted an addition of the USA version of Gunbird to the Psikyo driver. - 0.57: Added Gunbird (Korea). - 1st October 2001: Brian A. Troha added the Korean versions of Donpachi and Gunbird. - 2nd July 2001: Bart Puype fixed Gunbird from crashing sometimes. - 0.37b6: Correct 68EC020 CPU1 clock speed to 16MHz. - 30th June 2000: Luca Elia sent in a Psikyo driver, the strongest games being Sengoku Ace and Gunbird. Other Emulators: * Raine LEVELS: 7 (restarts once with a "level zero" at the beginning) Category: Terra Force Recommended Games: Gunbird 2 Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 11648 kb / 11 files / 4.32 zip $end $info=gunbird2 $mame 0.59 [David Haywood] Bugs: - gunbird2, possibly others: gunbird2 crashes during the 4th level boss fight (North Pole) when using Vampiro. Note that this doesn't happen on all PC's, only half the testers can reproduce it, any random crashes in PsikyoSH are likely to be sound overflows. Updated by Mamesick in 0.102u1: Backtrace and comments (see another backtrace by Layne in 0.102u1). gunbird2063red Karasu / Tourniquet / others / Mamesick / Layne WIP: - 0.61: Correct gfx1 roms ($3000000/2) length to 4MB. - 4th January 2002: Guru - Dumped Gunbird 2. - 18th December 2001: Guru - Received Gunbird 2 (Psikyo 1998). Thanks to Smitdogg for sending the board. LEVELS: 7 (must be finished twice) Category: Terra Force Recommended Games: Gunbird Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 62976 kb / 12 files / 22.1 zip $end $info=gunblade $mame 0.87u1 [R. Belmont] LEVELS: 4 Other Emulators: * Nebula Model 2 Romset: 58880 kb / 17 files / 15.68 zip $end $info=gunbustr $mame 0.37b13 [Bryan McPhail, David Graves] < Japan > WIP: - 22nd February 2001: Bryan McPhail and David Graves wrote a driver for Taito Super Z system, with support for Super Chase, Gunbuster and Under Fire. LEVELS: 7 Category: Cops Recommended Games: Cops'n Robbers Time Limit Cop 01 Street Heat Jail Break APB - All Points Bulletin Chase H.Q. Special Criminal Investigation Super Chase Round Up 5 - Super Delta Force Gang Busters Narc Robocop Robocop 2 Robocop 3 (Nintendo Super System) Crime City E-Swat Cyber Police ESWAT (Mega-Tech) A.B. Cop Dead Connection Lucky & Wild Virtua Cop Virtua Cop 2 Judge Dredd Armed Police Batrider Romset: 9984 kb / 16 files / 4.744 zip $end $info=gundamex $mame 0.77u2 [Pierpaolo Prazzoli, David Haywood] WIP: - 0.78u1: Tomasz Slanina hooked up EEPROM (68301 parallel port), added EEPROM initialisation and added missing language selection dipswitch. - 3rd November 2003: Guru - Gundam Ex Revue (Banpresto 1994) arrived with the donation of several people and MAMEWorld. - 2nd January 2003: Pierpaolo Prazzoli fixed a lot of graphics glitches in MS Gundam EX Revue. Tomasz Slanina fixed a few more things in MS Gundam EX Revue. - 28th November 2003: Pierpaolo Prazzoli added sprite buffering to the Seta2 driver, which fixes some wrong colors in MS Gundam EX Revue. - 27th November 2003: Pierpaolo Prazzoli finished the MS Gundam EX Revue driver. - 25th November 2003: David Haywood sent in a preliminary driver for MS Gundam EX Revue, it has quite a few graphics glitches and inputs are not correctly mapped. LEVELS: 14 Category: Fighter (Special) Recommended Games: Mobile Suit Gundam Mobile Suit Gundam Final Shooting Warrior Galactic Warriors Gladiator Hippodrome Blandia Dark Edge Knuckle Heads Mutant Fighter Time Killers Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Super Gem Fighter Mini Mix Romset: 23040 kb / 15 files / 7.27 zip $end $info=gundealr $mame 0.31 [Nicola Salmoria] WIP: - 0.37b11: Added clone Gun Dealer (Tecmo). - 25th December 2000: Yasuhiro Ogawa added the correct main romset to the Gun Dealer driver. - 0.34b7: Gerald Vanderick added clone Gun Dealer (set 2). - 0.33b4: Speed up music tempo in Gun Dealer. LEVELS: 45 Romset: 256 kb / 3 files / 70.5 zip $end $info=gundhara $mame 0.37b16 [Luca Elia] < Japan > Bugs: - The game will lock up during the fight with the first boss, if you first lose all your lives, continue, and walk all the way up to him while holding down the fire button. I imagine there are other conditions that will freeze it as well but that's all we've found. gundhara057yel Jonemaan Possible Bugs: - Music only comes out of the left speaker. Sound comes out of both. gundhara065gre Karasu WIP: - 0.65: Changed visible area to 240x384. - 14th June 2001: Luca Elia added Gundhara to the Seta driver. - 13th June 2001: Guru - Dumped Gundhara (Banpresto 1995). LEVELS: 6 Other Emulators: * Raine Category: Army Fighter 2 Recommended Games: Borderline Front Line Commando Field Combat Ikari Warriors Ikari III - The Rescue Jackal Land Sea Air Squad Mighty Guy Guerrilla War Heavy Barrel Rescue Raider Thundercade Time Soldiers Gain Ground Caliber 50 Mercs Gulf Storm Thunder Zone Desert Breaker Ninja Commando Total Carnage Shock Troopers Shock Troopers - 2nd Squad Romset: 15872 kb / 13 files / 5.54 zip $end $info=gundl94 $mame 0.54 [Nicola Salmoria] 0.37b6 [Nicola Salmoria] WIP: - 0.96u1: Fixed input, corrected YM2151 clock speed to 3579545 Hz and added 'Coin Type' dipswitch. - 0.74: Correct MSM6295 clock speed to 7575 Hz. - 0.54: Added Gun Dealer '94 . - 20th August 2001: Nicola Salmoria added Gulf Storm and a version of Primella called Gun Dealer '94 to the Dooyong driver. - 0.37b6: Added Primella ([Dooyong] (NTC license) 1994). - 19th August 2000: Nicola Salmoria sent in a Dooyong driver with support for Pollux, Blue Hawk, Primella, R-Shark and The Last Day. Romset: 1344 kb / 11 files / 511 zip $end $info=gunfight $mame 0.33b3 [Al Kossow, Brad Oliver] TODO: * Add sound/samples (Boot Hill samples?) Possible Bugs: - As the game starts, the countdown number timer, will always skip one second and if choosing to reset the game, on an occasion or two, the game may possibly skip by two seconds. For example, if choosing 60 seconds for play time, the game will skip number 59 and show 58 instead. Sometimes it will skip from 60 seconds to 57 seconds. This same pattern also occurs if selecting any of the longer amounts of playing time. Explanation of bug occurrence: (from stephh) Timer is BCD coded at address 0x2004 (range 00-90h) and there is sub-timer NOT BCD coded (range 00-22h) at address 0x2009. Each 2 frames, the sub-timer is decremented. The timer display is updated first at once (when you press '5'), then the different sprites are displayed. Then the timer display is then updated when contents of 0x2004 change. The "problem" is that contents of 0x2009 is not reset to 0x00 when you press '5' and it takes 90 frames to display the sprites, and in the meantime, the display timer isn't updated (but contents of 0x2004 is OK). So, if contents of 0x2009 > 0x0b when you press '5', the display will "jump" from 60 to 58, and if contents of 0x2009 < 0x0c when you press '5', the display will "jump" from 60 to 57. gunfight055gre gregf / stephh WIP: - 30th January 2002: Zsolt Vasvari made the artwork functions a bit faster, added the blue overlay for Phantom II and re-added the yellow overlay for Gunfight and the backdrop for Boot Hill. - 25th September 2001: Adam Hourigan fixed the graphics color in Gunfight. Other Emulators: * Laser Category: Western Recommended Games: Boot Hill Sheriff Indian Battle Lasso Pioneer Balloon Wild Western The Tin Star Bank Panic Cheyenne Wanted Wild Gunman (PlayChoice-10) Gun.Smoke Express Raider Iron Horse Iga Ninjyutsuden Showdown Blood Bros. Sunset Riders Heated Barrel Wild West C.O.W.-Boys of Moo Mesa Lethal Enforcers II: Gun Fighters Charlie Ninja Bang! Romset: 4 kb / 4 files / 3.29 zip $end $info=gunforc2 $mame 0.58 [David Haywood, Bryan McPhail] WIP: - 0.104u8: Fixed rom names. - 0.99u2: Pierpaolo Prazzoli fixed sprite drawing. - 0.66: Bryan McPhail fixed the raster effect problems in Geostorm. - 21st February 2003: Angelo Salese fixed a V20/V30/V33 CPU core bug that caused problems with the timer in Gunforce 2 / Geostorm. - 0.58: Added Gunforce 2 (US) and clone Geostorm (Japan). - 25th January 2002: Chris Hardy added Geostorm, the Japan version of Gunforce 2, to the IREM M-92 driver. - 22nd January 2002: Bryan McPhail re-added Gunforce 2 to the IREM M-92 driver with some speedups. - 12th January 2002: Chris Hardy added sound emulation to Gunforce 2. - 11th January 2002: Acho A. Tang submitted a modification to the IREM GA20 sound chip emulation, which partially fixes some sample pitch problems in the IREM M-92 driver. - 5th January 2002: David Haywood added Gunforce 2 to the IREM M-92 driver, but it lacks sound and has a few minor graphics glitches. - 4th January 2002: Guru - Received and dumped Gunforce II (Irem 1994). Thanks to PCB-A-Holic for sending the board. LEVELS: 5 (endless) Category: Army Fighter Recommended Games: Gunforce Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 - Combat School Romset: 8320 kb / 15 files / 4082.6 zip $end $info=gunforce $mame 0.36b6 [Bryan McPhail] WIP: - 0.104u8: Fixed rom names. - 0.55: Change V30 CPU2 from flags audio to normal V30. - 18th July 2001: Nicola Salmoria fixed several NEC CPU core bugs and errors in the IREM CPU decryption tables, and got sound working in Gunforce. - 0.37b8: Added V30 CPU2 (14318180 Hz), YM2151 (3579545 Hz), GA20 (3579545 Hz) and correct gfx1/gfx2 rom addresses. Bryan McPhail added preliminary Irem GA20 sound emulation. Preliminary sound in Blade Master, Gunforce, Undercover Cops and Lethal Thunder. Added clone Gunforce - Battle Fire Engulfed Terror Is. - 10th April 2000: Guru - Dumped Gun Force (Irem, Japan). - 3rd December 1999: Bryan McPhail sent in a M92 update with a few fixes to Gunforce and some speedups. - 10th November 1999: Bryan McPhail and Nao fixed a few bugs in the NEC CPU core that caused problems in Hook, Gunforce, Lethal Thunder and maybe others. Now Hook and Dream Soccer 94 are fully playable. - 0.36b6: Added Gunforce - Battle Fire Engulfed Terror Island (World) and clone (US) - (preliminary). - 24th September 1999: Oliver Bergmann sent in a NEC V20, V30, V33 cpu core, and Bryan McPhail submitted an Irem M92 driver with support for Blade Master, Gunforce, Lethal Thunder, Hook, Undercover Cops, R-type Leo, Major Title 2 and In The Hunt, but none of the games have sound because of an encrypted sound CPU. LEVELS: 6 Category: Army Fighter Recommended Games: Gunforce 2 Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 - Combat School Romset: 2816 kb / 15 files / 920 zip $end $info=gunfront $mame 0.37b5 [David Graves, Nicola Salmoria] WIP: - 0.97u1: Bryan McPhail implemented column scroll in TC0100SCN chip (used in The Ninja Kids, Gun & Frontier, Growl and Galmedes...). - 0.88u6: Bryan McPhail added support for extra effects in the Taito F2 driver. This shows all known effects in Gun Frontier (see the attract mode). - 17th March 2004: Bryan McPhail fixed another state saving related crash that happened in YM2610 games that don't use external sample ROM memory, for example Gun Frontier. - 0.37b5: Added Gun & Frontier (World) and clone Gun Frontier (Japan). - 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. STORY: - Early in the 22nd Century, human beings enter the years of developing the space. In the 7th developing star, a discovery of space gold attracted many people and they emigrated there. As emigrants had to play an enormous amount of money for their long space travel. Their living style was very much like that in the west of the USA in the 1800's. In 2120 A.D. a planet "Gloria": It was the time when i was very young... I was in the 2nd development group. People lived in peace, having dream and hope. Their peace was but short-lived. Nosing out the gold, space thieves "Wild Lizards" attacked them together with a huge monster tank. Too many people were killed and the servivors were enslaved. No piece of bread was given... Ah! Can anyone save us from this hell...We were awaiting such a person. LEVELS: 7 Other Emulators: * Raine Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 3904 kb / 10 files / 2.24 zip $end $info=gunlock $mame 0.37b11 [Bryan McPhail] WIP: - 0.37b11: Added Gunlock (World) and clones Rayforce (US) and Rayforce (Japan). - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. LEVELS: 7 Other Emulators: * Raine Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 11776 kb / 14 files / 5.07 zip $end $info=gunmast $mame 0.97u5 [Guru, David Haywood] Bugs: - Locks up in Leo level (see Inp for 0.103u4). Update by cpukett in 0.103u4: It doesnt always freeze up on Leos level, well very rarely it does as you can see from the photo i got past Leo but it does freeze up on other levels aswell. I have had it freeze up on the first level heaps of times espically during a 2 player game. gunmast099u9red Layne / Twisty / cpukett WIP: - 0.97u5: Added Gun Master. - 6th July 2005: David Haywood - Guru dumped Gun Master. It took a couple of minutes to add, although there are some scrolling glitches similar to those found in the odd other Metro hardware title. The game is fairly similar to the Megaman arcade games by Capcom, or Monster Maulers by Konami. Basically a series of boss battles. Thank to Luca Elia for writing the Metro driver in the first place. - 18th February 2005: Guru - Gun Master arrived from Japan. LEVELS: 14 Category: Fighter (Special) Recommended Games: Warrior Galactic Warriors Gladiator Hippodrome Blandia Dark Edge Knuckle Heads Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Blood Storm X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Super Gem Fighter Mini Mix Romset: 2944 kb / 8 files / 1.42 zip $end $info=gunnail $mame 0.37b13 [David Haywood, Nicola Salmoria] TODO: * Accurate sound TEST MODE: - Press Player 2 buttons 1+2 during reset. "Ready?" will appear. Then press Player 2 button 1 three times. Bugs: - The background in stage 5 is wrong: The background animation is wrong; some layers dont scroll smoothly but with steps of about 50 pixels. When you scroll horizontally, the layers move 'into eachother' (see savestate (for 0.104u4 updated by Twisty)). gunnail057gre_1 Jonemaan / Twisty - After you kill a boss, always a number of vertical lines will appear (see screenshot). gunnail057gre_2 Jonemaan / RansAckeR WIP: - 0.94u2: Added YM2203 (1.5MHz) sound and swapped sound1/2 roms. Added dipswitches 'Language', 'Difficulty' and 'Demo Sounds'. - 2nd January 2002: David Haywood fixed the bad sprites in Gunnail. - 25th May 2001: David Haywood re-submitted a fix to Gunnail crash. - 15th May 2001: Guru - Purchased Gun Nail from a PCB shop in Japan with the help of Team Japump in February. - 26th April 2001: David Haywood also fixed Gunnail from crashing in the Win32 version. - 16th March 2001: Brad Oliver fixed some crash-causing bugs in the Gunnail driver. Marco Cassili fixed dip switch settings in Gunnail. - 1st March 2001: David Haywood and Nicola Salmoria added Gunnail to the Bombjack Twin driver. LEVELS: 8 Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 4801 kb / 11 files / 1.82 zip $end $info=gunpey $mame 0.92 [Tomasz Slanina] TODO: * Skeleton driver, does nothing useful yet WIP: - 11th August 2003: Guru - Gunpei arrived. I've been fairly busy over the past week so didn't get chance to update here. However, this stuff arrived just recently thanks to Mameworld contributions. Romset: 13312 kb / 5 files / 3.71 zip $end $info=gunsmoke $mame 0.29 [Paul Leaman] WIP: - 0.91u2: Nicola Salmoria fixed Gun.Smoke transparency. - 0.88u1: Removed 'Starting Level' and 'Unused' dipswitches. - 0.62: Rename clone (gunsmrom) to (gunsmoku). - 28th August 2002: Stephane Humbert fixed some DIP switches in the Gunsmoke driver. - 25th August 2000: Zsolt Vasvari converted Fire Trap, '1943' and Gun Smoke to the tilemap system. - 0.37b6: Added proms ($800, $900 - video timing (not used), priority? (not used)). - 27th December 1999: Paul Leaman fixed Gunsmoke from rebooting at the end of level 3. - 0.34b8: Nicola Salmoria added Gunsmoke (US set 2, without the reset bug). - 0.30: Nicola added Gunsmoke (World) and Marco Cassili added Gunsmoke (Japan). Nicola also fixed sprites in Gunsmoke and with Paul Swan he accurate the colors. Juan Carlos Lorente added hiscore save. LEVELS: 10 Other Emulators: * CottAGE * JEmu2 * VAntAGE Category: Western Recommended Games: Gun Fight Boot Hill Sheriff Indian Battle Lasso Pioneer Balloon Wild Western The Tin Star Bank Panic Cheyenne Wanted Wild Gunman (PlayChoice-10) Express Raider Iron Horse Iga Ninjyutsuden Showdown Blood Bros. Sunset Riders Heated Barrel Wild West C.O.W.-Boys of Moo Mesa Lethal Enforcers II: Gun Fighters Charlie Ninja Bang! Romset: 691 kb / 32 files / 236 zip $end $info=gururin $mame 0.34b7 [?] Neo-Geo WIP: - 0.56: Miguel Angel Horna fixed Gururin graphics. LEVELS: 8 Other Emulators: * Calice * Nebula Romset: 6656 kb / 17 files / 865.4 zip $end $info=gutsn $mame 0.69a [Paul Priest] WIP: - 28th May 2003: Paul Priest added the idle loop skipping to Guts'n that started working in 0.69. LEVELS: 100 - 25 (master mode - question mode) Romset: 13824 kb / 6 files / 7.04 zip $end $info=guwange $mame 0.37b11 [Luca Elia] WIP: - 0.57: Correct gfx1/2/3/4 roms order. - 0.37b13: Changed VSync to 57.550644Hz. - 27th June 2000: Luca Elia added Dodonpachi and Guwange to the Cave driver. LEVELS: 6 Other Emulators: * Raine Category: Warriors 2 Recommended Games: Boomer Rang'r Mister Viking Metal Soldier Isaac II Dangar - Ufo Robo Soldier Girl Amazon Youjyuden Extermination Gondomania Toki no Senshi - Chrono Soldier Trick Trap Valkyrie No Densetsu Vandyke Romset: 46080 kb / 10 files / 18.06 zip $end $info=guzzler $mame 0.31 [Mirko Buffoni] WIP: - 0.36b10: Correct palettesize from 96 to 290 colors. Recommended Games: Pengo Dommy Toypop Meikyu Jima Kitten Kaboodle Yam! Yam!? Mr. Jong Scrambled Egg Pirate Ship Higemaru Three Wonders - Don't Pull Puzzle Romset: 69 kb / 15 files / 39.3 zip $end $info=gwar $mame 0.35b4 [Phil Stroffolino] WIP: - 0.102u5: Highwayman added proms ($c00, $1000, $1400 - h-decode, v-decode and ls-joystick encoder). - 0.68: Changed visible area to 224x248. - 4th February 2001: Insideoutboy enabled service mode in Guerrilla War. - 22nd December 2000: Phil Stroffolino fixed a joystick emulation error in Guerrilla War. - 0.36b16: Bryan McPhail added clones Guerrilla War (Version 1) and Guevara (Japan). Exchange the YM3526 with a Y8950 (4MHz). - 28th January 2000: Bryan McPhail added some Guerrilla War and some Bermuda Triangle clones to the SNK driver. - 26th December 1999: wwtk@mail.com and Matthew Conte made some fixes to SNK games sound. STORY: - The country is struggling against the cruel domination of the King. Their leader and his comrades attempt to secretly land on the shore. But the King's military is waiting to attack them. LEVELS: 5 Category: Army Fighter 2 Recommended Games: Borderline Front Line Commando Field Combat Ikari Warriors Ikari III - The Rescue Jackal Land Sea Air Squad Mighty Guy Heavy Barrel Rescue Raider Thundercade Time Soldiers Gain Ground Caliber 50 Mercs Gulf Storm Thunder Zone Desert Breaker Ninja Commando Total Carnage Gundhara Shock Troopers Shock Troopers - 2nd Squad Romset: 1321 kb / 27 files / 458.8 zip $end $info=gwarrior $mame 0.34b8 [Andrew Prime] WIP: - 0.37b13: Correct 68000 CPU1 clock speed to 9216000 Hz. - 0.36b11: Added Konami 005289 sound. - 0.35RC1: Added VLM5030 (3579545 Hz). ARCADE RELEASE: Galactic Warriors (Konami) - 1985/Nov/15 LEVELS: 6 Category: Fighter (Special) Recommended Games: Warrior Gladiator Hippodrome Blandia Dark Edge Knuckle Heads Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Super Gem Fighter Mini Mix Romset: 329 kb / 7 files / 124 zip $end $info=gypsyjug $mame 0.33b6 [Juergen Buchmueller] WIP: - 0.36b7: Added Custom sound. - 0.35b6: Correct palettesize from 16 to 254 colors. - 0.33b6: Juergen Buchmueller added Gypsy Juggler (preliminary). Romset: 10 kb / 10 files / 6.21 zip $end $info=gyrodine $mame 0.36b2 [Ernesto Corvi] WIP: - 0.80u2: Added clone Gyrodine (Crux). - 15th March 2004: F205V added the Crux licensed version of Gyrodine to the Kyugo driver. - 13th March 2000: Takahiro Nogi fixed the stereo sound output problem. - 23rd February 2000: Guru - Buzzard (a bootleg of Gyrodine) is now running in MAME ! Took me all of about 30 seconds to get it going. Thanks to Thierry for the tips. Nicola decided its only a graphics hack and won't add it. - 21st July 1999: Nicola fixed all graphics bugs in Gyrodine, S.R.D. Mission and Son of Phoenix. - 11th July 1999: Ernesto Corvi sent in almost complete drivers for Gyrodine, S.R.D. Mission and Son of Phoenix. - 18th June 1999: Ernesto Corvi sent in a preliminary driver for Gyrodine / Son of Phoenix / S.R.D. Mission, but sprites are missing. - 4th March 1999: Ernesto Corvi submitted a preliminary driver for Gyrodine. Category: Helicopter Recommended Games: Super Cobra Strategy X Rescue Sky Army Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 117 kb / 20 files / 64.1 zip $end $info=gyruss $mame 0.29 [Nicola Salmoria] 0.20 [Mirko Buffoni, Michael Cuddy, Nicola Salmoria] WIP: - 0.94u2: Nicola Salmoria rebalanced Gyruss volume. - 0.93u1: Nicola Salmoria rebalanced Gyruss sound. - 0.93: Added audio RC_Filter. - 0.37b12: Added M6809 CPU2 (2MHz) and correct CPU2/3/4 roms addresses. - 21st January 2001: Nicola Salmoria added accurate sprite multiplexing emulation to Time Pilot and Gyruss. Gyruss with also emulating the slave 6809. - 0.34b3: Francesco Caporali added RC filter emulation to Gyruss. This improves some sound effects, e.g. the force field noise. - 0.34b2: Nicola Salmoria added clone Venus. - 0.30: Nicola Salmoria added full emulated sound in Gyruss. You can remove all the samples, they are no longer needed. Also, music tempo should now be correct. Tatsuyuki Satoh, Fabrice Frances, Nicola and Pete Ground completely rewritten the 8910 emulator and interface. This affects a lot of games, but the one which benefits more is Gyruss: it now plays many sound effects which were missing. - 0.29: Nicola Salmoria fixed sprite/character priority in Gyruss. Accurate colors in Gyruss. Nicola Salmoria added Gyruss (Konami). Note that I renamed the other set (licensed to Centuri) from "gyruss" to "gyrussce". - 0.27: Nicola changed the 8910 sound chip emulation interface to allow updates more frequent than 60 per second. Also increased the sampling frequency to 44.1kHz. These changes provide dramatic improvements in sound quality, which you can appreciate in e.g. Gyruss and Pooyan. The price to pay is slower execution. To make things worse, he had to (hopefully temporarily) remove some optimizations, so the above games will probably not run as well as before on slower systems. - 0.20: Yes!! Finally Mirko Buffoni wrote a driver for Gyruss, one of his favorite games and one of the reasons why he started emulation. Big special thanks to Michael Cuddy, without help and information this game would probably never be done; and to Nicola Salmoria that fixed some of the sprites bugs that turned him mad and cleaned the code! ;) Changed 8910intf to support 5 PSGs (Gyruss have them!) ARCADE RELEASE: Gyruss (Konami) - 1983/May LEVELS: 22 Other Emulators: * CottAGE * JEmu2 * Retrocade Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 93 kb / 15 files / 42.0 zip $end $info=hachamf $mame 0.74u2 [?] TODO: * Accurate video and sound TEST MODE: - Press Player 2 buttons 1+2 during reset. "Ready?" will appear. Then press Player 1 button 2 14 (!) times. WIP: - 0.95u6: Sonikos fixed DIP switches in Hacha Mecha Fighter. Removed dipswitches 'Demo Sounds' and 'Flip Screen'. Changed 'Unused' to 'Unknown' dipswitches. - 0.95u3: Angelo Salese updated Hacha Mecha Fighter - Game now playable. - 0.94u2: Added YM2203 (1.5MHz) sound. Recommended Games: Rabio Lepus Ordyne Parodius DA! Gokujyou Parodius Sexy Parodius Pistol Daimyo no Bouken Three Wonders - Chariot Cotton Cotton 2 Cotton Boomerang Mystic Riders Eco Fighters Romset: 3008 kb / 8 files / 1.09 zip $end $info=hachoo $mame 0.36b5 [Luca Elia] WIP: - 0.97u5: Mamesick removed the sound hack in the Mega System 1 driver, this fixed sound Hachoo!. - 0.65: Added correct prom ($0 - priority). - 0.37b14: Nicola Salmoria fixed sprite priorities in Hachoo. - 0.36b14: Correct 68000 CPU1 clock speed from 7MHz to 12MHz. LEVELS: 6 Other Emulators: * Raine Recommended Games: Ninja Emaki Chuka Taisen Mighty Monkey Romset: 2561 kb / 19 files / 1.16 zip $end $info=hal21 $mame 0.36b12 [Phil Stroffolino] WIP: - 0.72: Acho A. Tang installed a NMI scheduler to prevent music trashing. - 0.61: Correct Z80 CPU1/2 clock speed to 4MHz and the the 2x AY-8910 to 1.5MHz. Swap prom ($0) with ($800). - 23rd June 2002: Acho A. Tang added sound and improved the colors in HAL21. - 0.36b12: Added HAL21 and clone HAL21 (Japan). - 8th December 1999: Phil Stroffolino sent in a preliminary HAL21 driver, with wrong colors. LEVELS: 1 (endless) Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 163 kb / 18 files / 77.2 zip $end $info=halleys $mame 0.66 [Phil Stroffolino, Acho A. Tang] WIP: - 0.72u1: Correct palettesize to 1536 colors and remove flags dispose from region proms. - 12th August 2003: Acho A. Tang re-submitted Halley's Comet collision detection. - 13th March 2003: Acho A. Tang added better collision detection to the Halley's Comet driver. - 0.66: Added Halley's Comet (US) and clones (Japan set 1) and (Japan set 2). - 9th March 2003: Acho A. Tang submitted major improvements to the Halley's Comet and Ben Bero Beh driver, they are almost perfect now. - 12th January 2003: Phil Stroffolino sent in an updated Halley's Comet driver that is pretty close to playable, but some blitter problems still remain. - 4th September 2002: Phil Stroffolino sent in an update to the Halley's Comet driver. The title screen works but it crashes after a few seconds into the game, and the graphics emulation is missing a lot of things. - 24th June 2002: Jarek Burczynski added sound to Halley's Comet, but it isn't otherwise improved. - 8th June 2002: Phil Stroffolino sent in another small update to Halley's Comet. - 7th June 2002: Phil Stroffolino sent in a preliminary Halley's Comet driver that works up to the test mode. - 19th May 2002: Nicola Salmoria cleaned up the bare bones Halley's Comet driver, but did not progress any further. - 7th May 2002: Jarek Burczynski decoded the program code in Halley's Comet but the driver doesn't do anything else yet. LEVELS: 30 (endless) Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Sky Fox Romset: 209 kb / 17 files / 112.47 zip $end $info=hanaawas $mame 0.37b4 [Zsolt Vasvari] < Japan > Bugs: - Dealt cards are not random. There is ordinality, for example: 2 cards on the right and lower column on the table are always peony cards. You never draw peony cards. The second drew is always chukka card. etc. hanaawas37b6gre Fujix WIP: - 0.85u3: Pierpaolo Prazzoli fixed visible area to 256x256 and controls in Hana Awase. - 20th March 2001: Takahiro Nogi fixed the 9th and 10th buttons in Hana Awase. - 6th June 2000: Zsolt Vasvari sent in a driver for Hana Awase. Romset: 37 kb / 11 files / 21.1 zip $end $info=hanagumi $mame 0.73 [Angelo Salese, David Haywood] WIP: - 0.99u3: Mariusz Wojcieszek fixed character choice mode in Hanagumi Taisen Columns. - 15th April 2004: Mariusz Wojcieszek fixed a sprite rendering bug in the ST-V driver where some sprites got distorted to the wrong size, improving Othello Shiyouyo title screen, helicopter in Die Hard Arcade, attract modes in Cotton Boomerang and Hanagumi Taisen Columns and it also makes Super Major League almost playable. - 0.74u1: Changed visible area to 512x512. - 0.73: David Haywood and Angelo Salese made many improvements to the ST-V emulation, resulting in Hanagumi Columns being playable and other games on the driver starting to show some graphics. - 1st September 2003: David Haywood and Angelo Salese submitted a major improvement to the Sega ST-V driver with Hanagumi Taisen Columns - Sakura Wars fully playable, except it's missing sound. - 0.72u2: Angelo Salese did various ST-V improvements, Hanagumi Columns shows a partial title screen (still disabled so you'll have to enable it yourself if you want to see). LEVELS: 8 Recommended Games: Columns Columns (Mega-Tech) Columns II - The Voyage Through Time Columns III (Mega Play) Stack Columns Columns 97 $end $info=hanakanz $mame 0.74u2 [?] Bugs: - See the intro of this game and it will give you the following message: 0cd80: warrning unknown pixel command 03. hanakanz0103u4ora king_krm WIP: - 0.97u1: Luca Elia fixed Hana Kanzashi. Corrected gfx1 roms order/addresses and changed description from 'Hanakanzashi' to 'Hana Kanzashi' - Game now playable. - 22nd May 2005: Luca Elia - I'm working on the post 1996 Dynax games. This hardware is based on a new revision of the blitter chip emulated in ddenlovr.c. The driver is still preliminary, as there are several graphical glitches that need to be ironed out before sumission. For example the background color is wrong in the title screens (those odd white pixels). There are other dumped games running on this platform. I'll add them in the following days, and hopefully they'll give me some hints in the right direction. Many thanks to Yasuhiro Ogawa for providing pictures from the original game! - 0.86u5: Sonikos fixed Hanakanzashi dipswitches. Added 'Coin A/B', 'Free Play', 'Help', 'Demo Sounds', 'VS Round', 'Test Mode' and 'Select Round' dipswitch. Romset: 4096 kb / 8 files / 3.14 zip $end $info=hanamai $mame 0.66 [Nicola Salmoria] < Japan > WIP: - 0.66: Added Hana no Mai (Japan) and clone Hana Kochou [BET] (Japan). - 22nd February 2003: Nicola Salmoria added Hana no Mai, Hana Kochou, Mahjong Friday and Mahjong Dial Q2 to the old Dynax driver and they work almost perfectly, and Hana Oriduru which works but has wrong colors. LEVELS: 8 Romset: 1217 kb / 14 files / 572.13 zip $end $info=hanamomo $mame 0.37b8 [Takahiro Nogi] < Japan > WIP: - 0.104u7: Takahiro Nogi added clone Mahjong Hana no Momoko gumi (Japan 881125). - 0.37b8: Added Mahjong Hana no Momoko gumi (Japan). LEVELS: 5 (endless) Romset: 1472 kb / 23 files / 487 zip $end $info=hanaoji $mame 0.37b8 [Takahiro Nogi] < Japan > Romset: 1280 kb / 11 files / 330 zip $end $info=hanaroku $mame 0.62 [David Haywood, Stephane Humbert] < Japan > WIP: - 16th October 2002: David Haywood sent in a driver for Hanaroku complete with sound emulation. Romset: 161 kb / 7 files / 70 zip $end $info=hangplt $mame 0.104u1 [Ville Linde] WIP: - 0.104u1: Added Hang Pilot (Konami 1997). Romset: 18944 kb / 11 files / zip $end $info=hangman $mame 0.84 [Pierpaolo Prazzoli] WIP: - 0.85u1: Stefan Jokisch fixed the colors in Hangman. Correct palettesize from 16 to 8 colors. - 8th June 2004: Pierpaolo Prazzoli - Added Hangman (Status 1984). Romset: 105 kb / 13 files / 50.5 zip $end $info=hangon $mame 0.36b1 [Andrew Prime] Bugs: - It sounds as the engine sound is got mixed in music. hangon094u3gre JarvisCocker WIP: - 0.103u3: Mamesick fixed Hang-On stereo sound routine. - 0.93: Added clock parameter to Sega_PCM sound (31250 Hz). - 0.90u4: Aaron Giles tweaked Hang-On, Space Harrier and 16A sprite systems (based on System 16B pixel scaling). Also fixed documentation on Hang On/Space Harrier road chip. Added 6844 zoom-table dump. - 0.90u3: Aaron Giles changes Hang-On, Space Harrier and Enduro Racer to have now accurate road and sprite scaling. Correct Z80 CPU3 clock speed to 4MHz. Changed visible area to 304x224, palettesize to 6144 colors and cpu2/3 roms addresses. - 6th January 2005: Aaron Giles - I whipped together a skeletal Hang On driver this morning, should keep me busy for a few days figuring that one out. Fortunately, there are schematics available, which is a nice bonus. One thing I noticed right away is that the game runs on dual 6MHz 68000's, not 10MHz as the current driver has them. Only the very earliest 68000-based games used the 6MHz parts. In fact Food Fight and Quantum are the only other ones I can come up with. - 15th March 2004: Charles MacDonald made various Hang-On fixes: Fixed sprite, tile and shared RAM (2nd 68000) size in hangon - RAM test works, fixed visibility of 2nd 68000 ROM to 1st 68000, passes ROM test, fixed access to road RAM and shared RAM by both CPUs - road layer works again and added proper emulation of the I/O hardware in hangon: Cleaned up input management, now entering test mode does not crash MAME, there are no specific control hacks for the name entry screen, and the ROM patches are no longer needed. - 21st January 2004: Brian A. Troha added Hang On Limited Edition to the Outrun driver, but it doesn't work. - 0.74u2: Input uses now IPT_AD_STICK_Z. Correct YM2203 clock speed to 4MHz. - 18th November 1999: Michael Soderstrom fixed a Hang-On crash bug. - 0.36b2: Added missing CPU2 and sound1 roms and YM2203 and Sega_PCM sound. - 3rd August 1999: Andrew Prime sent in a huge System 16 driver update, with Hang-On graphics fixed and working drivers for Bay Route, Outrun, Space Harrier and Super Hang-On. LEVELS: 5 Other Emulators: * Calice * System 16 Category: Motorbike Recommended Games: Hang-On Jr. Super Hang-On Super Hang-On (Mega-Tech) Mach Rider Super Rider Superbike Traverse USA Jumping Cross Kick Rider Kick Start Wheelie King Vs. Excitebike Excite Bike (PlayChoice-10) Shot Rider Enduro Racer Super Cross 2 Rally Bike / Dash Yarou GP Rider World Grand Prix Racing Hero Riding Hero (NeoGeo) Moto Frenzy Stadium Cross Suzuka 8 Hours Suzuka 8 Hours 2 Cyber Cycles Romset: 856 kb / 28 files / 377 zip $end $info=hangonjr $mame 0.37b16 [David Haywood] Bugs: - Strange arrows and similar graphics rise up from the bottom of the screen when you lose. hangonjr37b16gre Smitdogg WIP: - 12th June 2001: David Haywood wrote a Sega System E driver, Hang-On Jr. and Transformer are playable and also have sound. LEVELS: 10 Category: Motorbike Recommended Games: Hang-On Super Hang-On Super Hang-On (Mega-Tech) Super Rider Superbike Traverse USA Jumping Cross Kick Rider Kick Start Wheelie King Vs. Excitebike Excite Bike (PlayChoice-10) Shot Rider Enduro Racer Mach Rider Super Cross 2 Rally Bike / Dash Yarou GP Rider World Grand Prix Racing Hero Riding Hero (NeoGeo) Moto Frenzy Stadium Cross Suzuka 8 Hours Suzuka 8 Hours 2 Cyber Cycles Romset: 160 kb / 5 files / 76.2 zip $end $info=harddriv $mame 0.37b9 [Aaron Giles, Ernesto Corvi] NOTE: - Hard Drivin' was the first polygon based driving game, and it's graphics were rendered in software mode. The player was immersed in a 3D world with a very realistic physics model. To achieve a high framerate level, even with the powerfull hardware used, graphics had to be sacrificed, the roadside was just a flat surface and the cars were simple polygons with no textures (one could not have the best of both worlds at this time). Bugs: - Sound quits working after you reset the game. Also affects racedriv. harddriv070u1yel Smitdogg / BarnacleEd WIP: - 0.88: Fixed undersized array causing memory trashing in Hard Drivin' (thanks to Mame32Plus). - 0.86u3: Aaron Giles fixed the Input Port and reversed pedals now work correctly (e.g., brake in Hard Drivin'). - 0.80: Quench add adjustments for TMS32010 internal data map in Hard Drivin'. Correct TMS32010 audio clock speed to 5MHz. - 0.76u1: Aaron Giles added clones Hard Drivin' (compact, rev 1), (compact, British, rev 2), (compact, German, rev 2), (cockpit, rev 1), (cockpit, rev 2), (cockpit, rev 3), (cockpit, Japan, rev 6), (cockpit, Japan, rev 7), (cockpit, British, rev 5), (cockpit, British, rev 6). (cockpit, British, rev 7), (cockpit, German, rev 4) and (cockpit, German, rev 7). - 3rd January 2003: Aaron Giles sent in another update that gets the 34010-based games working again after yesterday's changes, and he fixed BattleToads and Hard Drivin' to compute the VBLANK duration appropriately. - 0.62: Added clone Hard Drivin' (compact). Hard Drivin' now playable. Added 68000 CPU5, TMS32010 CPU6 and DAC sound. Changed visible area to 508x384 and sound1 roms order. - 4th October 2002: Aaron Giles updated the TMS34010, TMS32010, ADSP2100 CPU cores with bugfixes and added emulation for ADSP2101 and DSP32C, added sound to Hard Drivin' and got Race Drivin', Steel Talons and Hard Drivin's Airborne mostly working. - 3rd December 2001: Aaron Giles fixed a few TMS34010 bugs, fixing the missing sprites in Exterminator and fixing the Hard Drivin' crashes. - 24th October 2001: Aaron Giles fixed a bug in scanline rendering which affected Turbo, and he fixed Hard Drivin' from crashing randomly. - 27th January 2001: Aaron Giles added another ROM set to the Hard Drivin' driver but it still suffers from a few small quirks. - 2nd January 2001: Jarek Burczynski optimized the ADSP2100 core a bit, resulting in a 7 % speed gain on some platforms. - 8th September 2000: Aaron Giles sent in a new TMS34010 core with a few bugfixes, and finally officially sent the Hard Drivin' / S.T.U.N. Runner driver. The latter is perfect, while the former suffers from no sound and a nasty bug causing the car physics go out of control after a crash. Also included was a preliminary Race Drivin' driver, which unfortunately goes weird as soon as the simulation begins. - 10th August 2000: Aaron Giles did some brilliant work and finally got the polygon graphics working in the preliminary Hard Drivin' / S.T.U.N. Runner driver, which requires about 2 GHz to run properly. Category: Racing 3D Recommended Games: Race Drivin' Hard Drivin's Airborne Street Drivin' Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 1088 kb / 18 files / 524 zip $end $info=harddunk $mame 0.72u2 [?] 0.67 [Jason Lo, R. Belmont] WIP: - 0.72u2: Added Hard Dunk (World). - 0.68: Changed visible area to 832x448. Added dual monitor dipswitch. - 0.67: Added Hard Dunk (Japan) with Sega 315-5560 "MultiPCM" sound chip emulation. - 4th April 2003: Jason Lo submitted major improvements to the Sega System Multi 32 driver, Hard Dunk and Outrunners are playable though they have a few graphics glitches. David Haywood fixed the row scroll / row select in Outrunners. - 31st January 2003: R. Belmont sent in a very preliminary System 32 Multi driver in which basically only the MultiPCM sound works, nothing else. LEVELS: 7 Category: Basketball Recommended Games: Basketball Fighting Basketball Super Basketball Jump Shot Double Dribble Double Dribble (PlayChoice-10) Dunk Shot Magic Johnson's Fast Break (Arcadia) Arch Rivals Punk Shot Rim Rockin' Basketball NCAA Basketball (Nintendo Super System) NBA Jam NBA Hangtime Run and Gun Street Hoop (NeoGeo) Super Slams Dunk Mania Capcom Sports Club (Basketball) NBA Play By Play Romset: 22144 kb / 15 files / 6.19 zip $end $info=hardhat $mame 0.34b1 [Al Kossow] PLAY INSTRUCTIONS: - To scroll screen, knock down posts along any side. - Letters scroll into screen. - Push or scroll letters into their dotted outlines. - Avoid for hammers and storms. - Be a HARDHAT, go for it! Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 32 kb / 10 files / 19.4 zip $end $info=hardhea2 $mame 0.74u2 [Luca Elia] TEST MODE: - In test mode press P1 & P2 button 2 to see a picture of each level. WIP: - 0.88: Correct AY-8910 clock speed to 1.5MHz. - 0.78u5: Luca Elia fixed Hard Head 2 so it works now. Correct Z80 CPU1 and the 2x audio Z80 clock speeds to 6MHz. - 1st April 2001: Luca Elia decrypted Hard Head 2, Star Fighter and Brick Zone, but none of the games are working due to other problems. LEVELS: 8 Category: Platform (Extra) Recommended Games: Hard Head Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 896 kb / 15 files / 338.12 zip $end $info=hardhead $mame 0.37b14 [Luca Elia, Phil Stroffolino] Possible Bugs: - Clone hardhedb: On this clone set, when you reach about 900k points, the game resets after a while. I've checked two times, here is an .inp file of the second time. Bootleggers laziness/lameness or a MAME bug? hardhedb058gre Kale WIP: - 0.101u3: Correct cpu1 rom address ($48000) in clone (bootleg). - 20th December 2004: Guru - Popper (Hard Head bootleg) arrived. These were purchased by Randy some time ago on eBay. - 0.87u2: Pierpaolo Prazzoli and Corrado Tomaselli improved sound in Hard Head / Popper. Correct the clock speed of the 2x Z80 to 6MHz and added AY-3-8910 (1.5MHz) and Custom sound. - 0.84u2: David Haywood added clone Popper (Hard Head bootleg). - 0.37b15: Rename clone (hardheab) to (hardhedb). Correct AY-8910 clock speed to 4MHz. - 0.37b14: Added Hard Head and clone Hard Head (bootleg). - 14th March 2001: Luca Elia sent in his own driver for Hard Head and Rough Ranger, only some graphics are messed. - 13th March 2001: Phil Stroffolino sent in a preliminary driver for Hard Head, but it lacks correct graphics and is barely playable. Bryan McPhail added correct color palette emulation to Hard Head. LEVELS: 16 Category: Platform (Extra) Recommended Games: Hard Head 2 Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 448 kb / 14 files / 132 zip $end $info=hardyard $mame 0.37b11 [Aaron Giles] WIP: - 0.37b11: Added Hard Yardage (v1.20) and clone (v1.00). - 8th January 2001: Aaron Giles finished the Strata / Incredible Technologies 32-bit driver, supporting Time Killers, Bloodstorm and Hard Yardage. - 14th December 2000: Aaron Giles reported some good progress on Time Killers and Blood Storm. Category: Football Recommended Games: Atari Football 10 Yard Fight Scrum Try (Cassette) Gridiron Fight Street Football NFL Blitz NFL Blitz '99 NFL Blitz 2000 Quarterback Tecmo Bowl Tecmo Bowl (PlayChoice-10) TouchDown Fever Cyberball John Elway's Team Quarterback All American Football High Impact Football Pigskin 621AD Joe Montana II: Sports Talk Football (Mega-Tech) Super High Impact Football Frenzy (NeoGeo) - Field Goal Romset: 12416 kb / 18 files / 9.25 zip $end $info=harem $mame 0.84u5 [Pierpaolo Prazzoli] WIP: - 16th July 2004: Pierpaolo Prazzoli added Harem to the Galaxian driver, but it's not playable because of encryption. Romset: 53 kb / 8 files / 28.4 zip $end $info=harley $mame 0.89u1 [Ville Linde, Andrew Gardner, R. Belmont] WIP: - 0.91: Correct user1 roms addresses. - 7th December 2004: Ville Linde - Harley Davidson now boots in MAME (but not much else). - 27th April 2004: Guru - Got a local loan of Harley Davidson (Sega 1998, Model 3 Step 2), which I've dumped already. Thanks to Tony. Other Emulators: * Supermodel Romset: 131584 kb / 37 files / 59.5 zip $end $info=hasamu $mame 0.53 [Bryan McPhail, Nicola Salmoria] < Japan > WIP: - 21st July 2001: Nicola Salmoria fixed the graphics priority problems in Hasamu. - 20th July 2001: Nicola Salmoria decrypted Hasamu and it runs fine. Category: Shanghai Recommended Games: Shanghai Shanghai II Shanghai III Dragon Punch Sichuan II Super Shanghai Dragon's Eye Shanghai - The Great Wall Niyanpai Dragon World Dragon World II Dragon World 3 Sankokushi Shanghai Matekibuyuu Romset: 832 kb / 7 files / 203 zip $end $info=hatena $mame 0.35b13 [Nicola Salmoria] < Japan > WIP: - 17th May 1999: Paul Leaman fixed Hatena and Quiz Tonosama no Yabou, the roms aren't actually bad. - 12th May 1999: Nicola added Hatena no Dai-Bouken to the Pang driver. - 0.35RC1: Nicola Salmoria added music in Block Block, Hatena etc. LEVELS: 7 Romset: 1696 kb / 14 files / 776 zip $end $info=hatris $mame 0.37b3 [Aaron Giles] < Japan > WIP: - 22nd May 2000: Aaron Giles fixed some YM2608 core bugs and he added Hatris to the Pipe Dream driver. Romset: 608 kb / 7 files / 184 zip $end $info=hattrick $mame 0.36b5 [Aaron Giles] WIP: - 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. Category: Hockey Recommended Games: Hoccer Bull Fighter Fighting Ice Hockey (Cassette) Blades of Steel Face Off Hit the Ice Slap Shot 2 On 2 Open Ice Challenge Wayne Gretzky's 3D Hockey - SportTime Table Hockey (Arcadia) Vs. Hot Smash Romset: 64 kb / 8 files / 20.4 zip $end $info=hayaosi1 $mame 0.65 [Malice] < Japan > WIP: - 29th January 2003: Malice submitted patches to the Jaleco Mega System 32 driver, making Ryuusei Janshi Kirara Star and Hayaoshi Quiz Ouza Ketteisen boot but they aren't playable yet. Romset: 19200 kb / 16 files / 6.27 zip $end $info=hbarrel $mame 0.36b1 [?] 0.31 [Bryan McPhail] WIP: - 0.57: Jarek Burczynski did SSG EG type support added to YM2203 emulation (which is now complete). This fixes hbarrel wave sound on start of level 1, and some sound effects in other games (e.g. Dark Seal). - 21st December 2001: Jarek Burczynski added SSG EG type support to the YM2203 emulation, which fixes sounds in Heavy Barrel and Dark Seal. - 0.36b5: Bryan McPhail extracted all the data from the Heavy Barrel microcontroller, so all special weapons and powerups appear correctly. Heavy Barrel (US) is original and (World) now clone. - 0.36b1: Heavy Barrel (Japan) is now Heavy Barrel (World) original. - 0.34b3: Dani Portillo added hiscore save in Heavy Barrel. - 0.33b4: Bryan McPhail did many improvements to the DECO games, especially Heavy Barrel. - 0.33b2: Bryan McPhail made Heavy Barrel playable to the end, but there are still some problems. He also added Heavy Barrel (new, complete set). - 0.31: Bryan McPhail added Heavy Barrel (preliminary). LEVELS: 1 Category: Army Fighter 2 Recommended Games: Borderline Front Line Commando Field Combat Ikari Warriors Ikari III - The Rescue Jackal Land Sea Air Squad Mighty Guy Guerrilla War Rescue Raider Thundercade Time Soldiers Gain Ground Caliber 50 Mercs Gulf Storm Thunder Zone Desert Breaker Ninja Commando Total Carnage Gundhara Shock Troopers Shock Troopers - 2nd Squad Romset: 1888 kb / 30 files / 518 zip $end $info=hcastle $mame 0.59 [Bryan McPhail] 0.36b2 [Bryan McPhail] WIP: - 0.59: Haunted Castle (set 2) is now Haunted Castle (version M) original. Added clone Akuma-Jou Dracula (Japan version N). - 22nd March 2002: Stephane Humbert added an older Japan version of Haunted Castle and fixed a few other minor things in that driver. - 3rd October 2001: William Kucharski added cocktail mode support to the Haunted Castle driver. - 23rd July 2001: Guru - PowerJaw and Sean Young sending 2 PCB donations (Sunset Riders and Haunted Castle), to be used to help with the emulation. - 14th November 2000: Bryan McPhail fixed K051649 sound problems in Haunted Castle. - 24th February 2000: Manuel Abadia fixed bad tiles in the ending of Haunted Castle. - 0.36b11: Added KONAMI 051649 (1789772 Hz) sound. - 7th December 1999: CAB and Bryan McPhail fixed some problems with 005289/051649 sound chip emulators. - 30th November 1999: Bryan McPhail added 051649 sound chip emulation to Haunted Castle, which now has fully emulated sound. - 0.36b4: Added proms ($0, 100, 200, 300, 400 - 007121 sprite/char lookup tables and priority encoder (not used)). - 28th August 1999: Nicola fixed some Haunted Castle and Thunder Cross graphics problems with new PROMs and added sound to the mono-CPU Taito-L system games. - 0.36b3: Yasuhiro Ogawa added clone Akuma-Jou Dracula (Japan). Correct KONAMI CPU1 clock speed rom 4 to 3MHz. - 0.36b2: Added Haunted Castle (set 1) and clone Haunted Castle (set 2). ARCADE RELEASE: Akumajou Dracula (Konami) - 1988/Feb/22 LEVELS: 6 Category: Warriors Recommended Games: Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 2754 kb / 13 files / 913 zip $end $info=hcrash $mame 0.89 [Angelo Salese] WIP: - 0.97u1: MASH fixed missing VLM5030 speech in Hyper Crash. - 0.96u2: Pierpaolo Prazzoli added clone Hyper Crash (version C) and fixed with David Haywood the graphics in Hyper Crash - Game now playable. Correct 68000 CPU1 clock speed to 6144000 Hz. Added 'Flip Screen', 'Quantity of Initials', 'Speed Unit', 'Coin A/B' and 'Unused' dipswitches. - 16th April 2005: Guru - Hyper Crash (Konami) arrived. Thanks to the good boys at the Italian MAME Forum. - 0.93: Angelo Salese fixed controls in Hyper Crash (still needs freeplay to start). Added dipswitches 'Cabinet', 'Difficulty', ''Demo Sounds' and 'Coin A/B'. - 0.89u1: Angelo Salese improved Hyper Crash. Now mostly working apart from controls and a gfx glitch on the player car. Removed 2x AY-3-8910 and 005289 sound and added audio Z80 (3579545 Hz) CPU2, VLM5030 (3579545 Hz), 007232 (3579545 Hz) and YM2151 (3579545 Hz) sound. Change sound2 roms to sound1 and cpu2. - 0.89: Angelo Salese added Hyper Crash. ARCADE RELEASE: Hyper Crash (Konami) - 1987/Oct Category: Racing 3D Recommended Games: Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 384 kb / 7 files / 154 zip $end $info=hdrivair $mame 0.62 [Aaron Giles] TODO: * Get sound working (2x DAC) WIP: - 0.93: Added 2nd sound channel. - 0.78u4: Correct cpu4/5 roms addresses. - 0.63: Remove the ADSP2105 sound. - 0.62: Added Hard Drivin's Airborne (prototype) and clone (prototype, early rev). - 26th October 2002: Aaron Giles fixed a bug in the DSP32C core that caused random airborne objects in Hard Drivin's Airborne. - 4th October 2002: Aaron Giles updated the TMS34010, TMS32010, ADSP2100 CPU cores with bugfixes and added emulation for ADSP2101 and DSP32C, added sound to Hard Drivin' and got Race Drivin', Steel Talons and Hard Drivin's Airborne mostly working. Category: Racing 3D Recommended Games: Hard Drivin' Race Drivin' Street Drivin' Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 9600 kb / 34 files / 4.21 zip $end $info=headon $mame 0.33b4 [Al Kossow] TODO: * Add sound/samples NOTE: - The short copyright notice '@ G" of Gremlin is correct. gregf WIP: - 0.35b13: Nicola Salmoria added clone Head On (1 player). Added prom ($0 - 32 bytes). LEVELS: 1 (endless) Category: Cars Recommended Games: Head On 2 Head On (Irem) Alpha Fighter / Head On Space Attack / Head On Invinco / Head On 2 Car Polo Crash Rolling Crash / Moon Base Space Chaser Dorachan Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Spectar Targ Armored Car Jump Bug Route 16 Thief Van-Van Car City Connection Porky Fast Lane Counter Run Raimais Romset: 8 kb / 8 files / 6.22 zip $end $info=headon2 $mame 0.35b2 [Nicola Salmoria] TODO: * Add sound/samples WIP: - 0.37b7: Added roms ($20, $40 - control, sequence prom) - 0.36b5: Added prom ($0). LEVELS: 1 (endless) Category: Cars Recommended Games: Head On Head On (Irem) Alpha Fighter / Head On Space Attack / Head On Invinco / Head On 2 Car Polo Crash Rolling Crash / Moon Base Space Chaser Dorachan Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Spectar Targ Armored Car Jump Bug Route 16 Thief Van-Van Car City Connection Porky Fast Lane Counter Run Raimais Romset: 9 kb / 11 files / 7.58 zip $end $info=headoni $mame 0.82u1 [David Haywood] TODO: * Add sound/samples WIP: - 0.84: Guru correct clock speed for Head On (Irem). Correct M6502 CPU1 clock speed to 733125 Hz. - 0.82u1: David Haywood added Head On (Irem, M-15 Hardware) - no copyright notice. - 27th April 2004: Guru - Received Head On from Randy, Gin, Smitdogg and many Mameworld donators. Category: Cars Recommended Games: Head On Head On 2 Alpha Fighter / Head On Space Attack / Head On Invinco / Head On 2 Car Polo Crash Rolling Crash / Moon Base Space Chaser Dorachan Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Spectar Targ Armored Car Jump Bug Route 16 Thief Van-Van Car City Connection Porky Fast Lane Counter Run Raimais Romset: 6 kb / 6 files / 5.5 zip $end $info=heartatk $mame 0.37b10 [Mike Coates] WIP: - 5th January 2003: Stefan Jokisch fixed crashes in Wiping, Heart Attack and Radar Zone. - 16th November 2000: Mike Coates fixed some bugs in the CVS driver, added Heart Attack to it and fixed the broken Hunchback clones on different hardware. PLAY INSTRUCTIONS: - Control dotty using joystick. - Fill maze with dots to complete stage. - Press red button to drop plugs to avoid chasers. - Press green button to freeze chasers. LEVELS: 96 (after 96th level, the game repeats endlessly levels 93-96) Category: Qix 2 Recommended Games: Gals Panic Gals Panic 4 Gals Panic S Gals Panic S2 Perestroika Girls Fantasia Fantasia II Fantasy '95 New Fantasia Splash! Lady Killer / Moeyo Gonta!! Party Time: Gonta the Diver II Paradise Miss World '96 Nude Panic Street Wonder Stick Amidar Hot Shocker Jolly Jogger Triple Punch Pepper II Radar Zone Libble Rabble Romset: 39 kb / 13 files / 18.4 zip $end $info=heatbrl $mame 0.74u2 [David Graves] TODO: * Missing user1 rom (COPX-D2, 4M MASK) WIP: - 0.79u1: Added 'Players' dipswitch. - 0.74u2: Added Heated Barrel (World) and clones (World old version) and (US). - 24th November 2002: David Graves sent in CrowTRobo's improvements to the Heated Barrel MCU simulation. - 4th January 2002: Guru - Dumped Heated Barrel. - 28th December 2001: David Graves added Heated Barrel to the Legionnaire driver, but neither of them will be playable without correct MCU emulation. - 2nd December 2001: Guru - Received Heated Barrel (TAD) from Pelle. Category: Western Recommended Games: Gun Fight Boot Hill Sheriff Indian Battle Lasso Pioneer Balloon Wild Western The Tin Star Bank Panic Cheyenne Wanted Wild Gunman (PlayChoice-10) Gun.Smoke Express Raider Iron Horse Iga Ninjyutsuden Showdown Blood Bros. Sunset Riders Wild West C.O.W.-Boys of Moo Mesa Lethal Enforcers II: Gun Fighters Charlie Ninja Bang! Romset: 4928 kb / 13 files / 1.50 zip $end $info=heatof11 $mame 0.104u9 [Ville Linde] CD-ROM required WIP: - 0.104u9: Added Heat of Eleven '98 (Konami 1998). Romset: kb / files / zip $end $info=heberpop $mame 0.37b5 [Nicola Salmoria] < Japan > Bugs: - The score display shows the 2nd (computer) player's score in both the 1st *and* 2nd players' score spots. The score is kept track of correctly, but there's no way for the player to see what their actual score is until the end of the game. This is either not an actual bug, or a bad dump of one of the program ROMs. I've found the bytes in memory responsible for the scores - player 1 is at 0x305462, player 2 is at 0x305466 (scores are divided by 10). So the problem is that the score isn't being transferred from there to graphics memory (I'd need a decent 68000 disassembly of the program to figure out what's wrong here). Anyone know if the original board actually had this problem? heberpop056gre Ashuime / MrLonghair - Side-by-side test. MAME is clearly playing the music a tad faster than the PCB. Input from PCB arranged via a high to low level speaker-adapter from a SuperGun, low volume as I couldnt be bothered to turn it up atm. The PCB also has two potentiometers for volume - one for master vol, one for some musical instruments. The scrolling bits of text are due to my digicam acting up and being overly sensitive to light, but you get the idea of what the startup really looks like on the real hardware (see mp3's and video). heberpop080u1ora MrLonghair WIP: - 5th July 2000: Nicola Salmoria added Hebereke no Popoon to the Shanghai 3 driver. LEVELS: 8 Romset: 5184 kb / 11 files / 1.41 zip $end $info=hedpanic $mame 0.68 [anonymous] WIP: - 0.69u3: Fixed hedpanic sound banking. - 30th May 2003: Paul Priest added EEPROM support to Head Panic. - 6th March 2003: An anonymous contributor fixed the remaining graphics glitches in Head Panic. - 28th February 2003: An anonymous contributor added Head Panic to the ESD16 driver. - 15th February 2003: Guru - Head Panic (ESD/Fuuki 2000) arrived. LEVELS: 51 Category: Platform 2 Recommended Games: Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Penguin Brothers Romset: 10240 kb / 9 files / 4.89 zip $end $info=heiankyo $mame 0.34b8 [Nicola Salmoria] TODO: * Add sound/samples WIP: - 0.36b5: Added user1 proms ($0, $20). - 0.35b1: Zsolt Vasvari fixed Heiankyo Alien colors. LEVELS: 1 (endless) Category: Maze Recommended Games: Amazing Maze Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 15 kb / 17 files / 11.7 zip $end $info=helifire $mame 0.34b8 [David Winter] 0.33b6 [Al Kossow] TODO: * Add missing SN76477 sound WIP: - 0.82u2: Stefan Jokisch update Nintendo 8080 hardware. The driver has now been split into three parts. A few features that have been missing in Helifire since my last update are back, i.e. the flickering colors when you're shot and the volume decay effect (this affects the melody at the start of a game and a few tunes that can be heard during the bonus scenes every twelve attack waves). The starfield should now scroll at the correct speed, it's only 75% of what it used to be. - 0.80u2: Stefan Jokisch fixed starfield pattern, confirmed by shots on the flyer and starfield priority (no more stars in the water), various audio and video effects are still missing, including a few which were previously implemented and which I hope to re-add soon, properly hooked up sound CPU (different from the other games), fixed video bugs related to pausing and frame skipping, added partial support for cocktail mode, added IMPERFECT_GRAPHICS and NO_COCKTAIL flags and corrected bonus life DIP. Correct 8080 CPU1 clock speed to 2016000 Hz, visible area to 224x256 and removed 'VR3 height of the sea' and 'VR4 height of the waves' dipswitches. - 0.76u1: Added DAC sound, potentiometers dipswitches (brightness, height) and correct palettesize from 8 to 1032 colors. - 24th October 2003: Jarek Burczynski emulated the background/foreground graphics and DAC sound in Heli Fire. - 0.61: Changed visible area to 224x248. - 0.58: Added audio I8035 CPU2 (400000 Hz) again. - 0.37b3: Correct palettesize from 32770 to 8 colors and remove I8035, DAC and SN76477 sound. - 20th May 2000: Zsolt Vasvari fixed the colors in Heli Fire, and added cocktail support to it. - 0.36b14: Added audio I8035 CPU2 (400000 Hz) and cpu2 rom. - 0.36b13: Correct 8080 CPU1 clock speed to 2520000 Hz. - 21st December 1999: Juergen Buchmueller fixed games using pokey from crashing when run without sound, and he fixed some problems in helifire. - 0.34b8: David Winter added Heli Fire (set 2). LEVELS: 1 (endless) Other Emulators: * Laser Category: Submarine Recommended Games: Sea Wolf Sea Wolf II Depthcharge Destroyer Subs Dodgem Wolf Pack Fire One Invinco / Deep Scan N-Sub Navarone Polaris Tomahawk 777 Battle of Atlantis Mariner Subroc3D Battle Cruiser M-12 The Deep Sauro Battle Shark In The Hunt Romset: 11 kb / 11 files / 10.0 zip $end $info=hellfire $mame 0.35b4 [Darren Olafson] WIP: - 0.61: Added clone Hellfire (1P Ver.). - 0.35b13: Changed visible area to 320x240. - 23rd February 1999: Darren Olafson has added Hellfire to the Zero Wing driver. LEVELS: 6 Other Emulators: * Shark Category: R-Type Recommended Games: R-Type R-Type II R-Type Leo Rezon Blaze On Super Spacefortress Macross II Hyper Duel Gradius / Nemesis Gradius II / Vulcan Venture Gradius III Gradius 4: Fukkatsu Vs. Gradius Gradius (PlayChoice-10) Salamander Salamander 2 Turtle Ship X Multiply Zero Wing Raiga - Strato Fighter Romset: 1313 kb / 13 files / 369 zip $end $info=hero $mame 0.37b10 [Mike Coates, Malcolm Lear] NOTE: - In the DK conversion you always get an extra life at 150000 points. Having more than 6 lives will reset the game. WIP: - 0.60: Added clones Hero in the Castle of Doom (DK conversion) and (DK conversion not encrypted). - 9th April 2002: Nicola Salmoria added Hero in the Castle of Doom to the Donkey Kong driver, and Stephane Humbert fixed the DIP switch settings in it. - 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. Category: Maze (Extra) Recommended Games: Bagman Super Bagman Tutankham Cavelon Crystal Castles Flip & Flop (Max-A-Flex) Money Money Spatter Tower of Druaga The Return of Ishtar Kid no Hore Hore Daisakusen Mustache Boy Marchen Maze Ufo Senshi Yohko Chan Evil Stone Magical Crystals Cheese Chase Mad Donna Princess Clara Daisakusen Shocking Romset: 35 kb / 13 files / 19.7 zip $end $info=hexa $mame 0.33b3 [Howie Cohen] WIP: - 0.34b3: Juan Carlos Lorente added hiscore save in Hexa. Other Emulators: * CottAGE * JEmu2 LEVELS: 1 (endless) Romset: 161 kb / 8 files / 63.5 zip $end $info=hexion $mame 0.37b14 [Nicola Salmoria] < Japan > WIP: - 0.59: Added proms ($0, $100, $200 - colors). - 24th February 2002: Yasuhiro Ogawa added the correct color PROM to the Hexion driver. - 0.37b15: Correct Konami 051649 clock speed to 1.5MHz. - 12th April 2001: E. Watanabe fixed Hexion sound. - 13th March 2001: Nicola Salmoria added sound emulation to Hexion, but colors are still missing. - 12th March 2001: Nicola Salmoria sent in a preliminary driver for Hexion, but it lacks correct colors and sound at the moment. Romset: 897 kb / 7 files / 401 zip $end $info=hfh $mame 0.104 [Luca Elia] WIP: - 0.104: Added Huang Fei Hong (IGS 199?). - 22nd January 2006: Luca Elia - Elsemi, master of the later IGS games, among many other things, points out there is at least another game running on the Lord of Gun (IGS 1994) hardware, Huang Fei Hong, of which a partial dump exists (without graphics roms). So I may look at that one next. Romset: 4672 kb / 8 files / 651.9 zip $end $info=hgkairak $mame 0.62 [?] < Japan > WIP: - 2nd November 2002: Paul Priest fixed the colors in the Taisen Hot Gimmick games and Quiz de Idol! Hot Debut. LEVELS: 13 Romset: 59392 kb / 17 files / 24272 zip $end $info=hharry $mame 0.36b6 [Nicola Salmoria] Bugs: - Clones hharryu, dkgensan: They have some background misplacement. The other two: dkgenm72 Daiku no Gensan (Japan, M72) & hharry - Hammerin' Harry (World) are fine. Note that before Pierpaolo fix, hharry also have this bug. hharryu0100u1gre qapo WIP: - 0.99u6: Pierpaolo Prazzoli fixed background position in Hammerin' Harry. - 0.37b8: Nicola Salmoria fixed priority in Hammerin' Harry. Added clone Daiku no Gensan (Japan, M72). - 0.36b6: Added Hammerin' Harry (World) and clones Hammerin' Harry (US) and Daiku no Gensan (Japan) - 21st September 1999: Nicola sent in an M72 driver supporting R-Type, R-Type II and Hammerin' Harry. LEVELS: 6 (must be finished twice) Other Emulators: * M72 Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 1600 kb / 14 files / 723 zip $end $info=hidnctch $mame 0.74u2 [?] WIP: - 0.103u5: Pierpaolo Prazzoli fixed Hidden Catch - Game now playable. Correct E1-32N CPU1 clock speed to 50MHz. Replaced 'Test Mode' and all 'DSWx-x' dipswitches with 'Show Settings' and 'Show Counters'. - 30th January 2006: Pierpaolo Prazzoli - Working hard on Eolith games. This time I could make Hidden Catch - (c)1998 Eolith to work. It suffered from a nasty bug in the Hyperstone cpu core, because it used a memory instruction which reads data from the memory address stored in the source register, writes the data read in the destination register and then increments the source register by 4, but... if source and destination registers are the same? Well, it only incremented the register instead of reading the data from memory without incrementing it. This is strange because they could have used a normal instruction which does the same but doesn't increment the source register, but anyway... probably the compiler was a bit crap. - 0.96: Changed user1/2 roms to cpu1/user1 roms. - 0.92: Correct E1-32N CPU1 clock speed to 20MHz, visible area to 320x240 and added dipswitches 'Test Mode' and 'DSW1-2' to 'DSW1-8'. Changed gfx1/2/3/4 and sound1 rom to user1/2, cpu2/3 and sound 1/2. - 0.88u4: Changed E1-32XS CPU to E1-32N. - 0.87: Correct gfx1 roms addresses. Romset: 26688 kb / 12 files / 13.8 zip $end $info=higemaru $mame 0.34b1 [Mirko Buffoni] SERVICE MODE: - Press BUTTON1 during boot to enter service mode. WIP: - 25th March 2003: Stefan Jokisch sent in further updates to the old Capcom drivers, fixing minor graphics glitches in Son Son and Higemaru. - 0.37b6: Added proms ($220, $320 - interrupt/video timing? (not used)). - 0.36b12: Change description "HigeMaru" to "Pirate Ship Higemaru". - 0.36b9: Correct the clock speed of the 2x AY-8910 to 1.5MHz. - 0.34b3: Juan Carlos Lorente added hiscore save in HigeMaru. Other Emulators: * JFF Recommended Games: Pengo Dommy Toypop Meikyu Jima Kitten Kaboodle Yam! Yam!? Guzzler Mr. Jong Scrambled Egg Three Wonders - Don't Pull Puzzle Romset: 58 kb / 12 files / 30.9 zip $end $info=highsplt $mame 0.80u2 [Stefan Jokisch] WIP: - 0.80u2: Added Space Fever High Splitter (set 1) and clone (set 2). Stefan Jokisch uncloned High Splitter from Space Fever and fixed High Splitter ROM loading (wrong sound ROM in one set). Added bonus life DIPs to High Splitter. - 15th January 2004: Guru - Space Fever - High Splitter / Space Launcher (Nintendo 1979) arrived from Japan. LEVELS: 1 (endless) Category: Space Invaders Recommended Games: Space Fever Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Space Stranger Space Stranger 2 Invinco Super Invader Attack Space Attack Space King 2 IPM Invader Space Intruder Attack Ufo Beam Invader Rotary Fighter Shuttle Invader Minivader Invader's Revenge Gorf Hole Land Battlantis Play Girls 2 Romset: 10 kb / 10 files / 8.5 zip $end $info=hiimpact $mame 0.84u5 [Brian Troha] 0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] WIP: - 22nd February 2005: Dumping Project - Randy have won a 'High Impact Football' proto board on eBay. - 0.93: Brian Troha added clone High Impact Football (prototype, rev 8.6 12/09/90). - 0.84u5: Brian Troha added High Impact Football (rev LA4 02/04/91). - 0.63: Changed visible area to 396x256. - 0.37b5: Changed visible area to 400x255 and palettesize from 65536 to 4096 colors. - 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz. - 21st September 1999: Zsolt Vasvari did another TMS34010 update, and Hi Impact is now 1-2 fps faster. - 0.35b2: Replaced the 3x DAC sound with HC55516 and 1x DAC. Category: Football Recommended Games: Atari Football 10 Yard Fight Scrum Try (Cassette) Gridiron Fight Street Football NFL Blitz NFL Blitz '99 NFL Blitz 2000 Quarterback Tecmo Bowl Tecmo Bowl (PlayChoice-10) TouchDown Fever Cyberball John Elway's Team Quarterback All American Football Pigskin 621AD Joe Montana II: Sports Talk Football (Mega-Tech) Super High Impact Football Frenzy (NeoGeo) Hard Yardage - Field Goal Romset: 2176 kb / 17 files / 1.15 zip $end $info=hippodrm $mame 0.31 [Bryan McPhail] WIP: - 24th April 2001: Bryan McPhail fixed a bug which caused clone Fighting Fantasy to freeze. - 0.37b14: Added clone Fighting Fantasy (Japan). - 24th March 2001: Bryan McPhail added another version of clone Fighting Fantasy to the Dec0 driver. - 4th April 2000: Karl Stenerud fixed a 6280 disassembler bug and he fixed the longstanding bug in C 68k core which caused Hippodrome to crash. - 0.36RC2: Exchange gfx1 roms ($0, $10000) from clone ffantasy with hippodrm. - 13th March 2000: Guru - Dumped Fighting Fantasy (Alt). - 23rd April 1999: Bryan McPhail updated the Hu6280 core and the Hippodrome and clone Fighting Fantasy drivers. Those two games now work fully. - 0.35b12: Byan McPhail emulated the protection in Hippodrome, which is now working 100%. - 23rd April 1999: Bryan McPhail updated the Hu6280 core and the Hippodrome & Fighting Fantasy drivers. Those two games now work fully. - 0.34b3: Dani Portillo added hiscore save in Hippodrome. - 0.33b6: Marco Cassili added clone Fighting Fantasy. - 0.31: Bryan McPhail added Hippodrome (preliminary). LEVELS: 8 Category: Fighter (Special) Recommended Games: Warrior Galactic Warriors Gladiator Blandia Dark Edge Knuckle Heads Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Super Gem Fighter Mini Mix Romset: 1312 kb / 25 files / 498 zip $end $info=histryma $mame 0.62 [David Haywood] NOTE: - The History of Martial Arts was rip-off of the Deco game Fighter's History. WIP: - 0.92: Tomasz Slanina hooked up sound cpu. Added uPD7810 (12MHz) and MSM6295 (8080 Hz) sound. - 20th July 2002: Stephane Humbert fixed the DIP switch settings in The History of Martial Arts. - 19th July 2002: David Haywood added The History of Martial Arts to the Fit of Fighting driver. LEVELS: 11 Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 7232 kb / 17 files / 3348 zip $end $info=hitice $mame 0.37b4 [Jarek Burczynski] WIP: - 0.53: Correct YM2203 clock speed to 3MHz. - 13th June 2000: Jarek Burczynski added Hit the Ice, Puzzle Bobble, Quiz Sekai wa SHOW by shobai and Rambo 3 to the Taito-B driver. Other Emulators: * Raine Category: Hockey Recommended Games: Hoccer Bull Fighter Fighting Ice Hockey (Cassette) Hat Trick Blades of Steel Face Off Slap Shot 2 On 2 Open Ice Challenge Wayne Gretzky's 3D Hockey - SportTime Table Hockey (Arcadia) Vs. Hot Smash Romset: 1600 kb / 8 files / 578 zip $end $info=hitme $mame 0.60 [David Haywood] NOTE: - The hitme video generator added two blank lines to the beginning of each row. In order to simulate this, MAME decode an extra two lines at the top of each character. WIP: - 0.100: Aaron Giles fixed graphics decode in Hit Me. - 0.80u2: Aaron fixed bug in 555 timer that led to whiny noise in Hit Me. Removed 'Game Speed (analog)' and 'Card Width (analog)' dipswitches. - 17th March 2004: Aaron Giles - Derrick Renaud managed to figure out why Hit Me was whining, which is a relief because at 22kHz it sounded pretty annoying. - 0.80u1: Aaron Giles added discrete sound support for Hit Me, fixed incorrect video (missing scanlines and inverting logic), added controls to handle card width and game/sound speed and cleaned up memory maps. Changed visible area to 320x190 and added 'Game Speed (analog)' and 'Card Width (analog)' dipswitches. - 9th March 2004: Aaron Giles - I've been talking to Derrick Renaud about the discrete sound system and how I can start getting involved. Derrick suggested to look at Ramtek's Hit Me, but it had some tricks all its own. I had to add a D-type flip-flop primitive. I think I've finally got it working now. While I had the schematics handy, I took some extra time to fix up some video and memory map issues in the driver. - 0.74u2: Added clone Black Jack (Mirco). - 27th September 2003: MASH added clone Black Jack (Micro). - 0.60: Added 'Hit Me'. - 18th April 2002: David Haywood updated the old Hit Me / Brick Yard drivers and added Barricade to it. Romset: 3 kb / 5 files / 2.5 zip $end $info=hitnmiss $mame 0.35b13 [Nicola Salmoria] 0.35b4 [Aaron Giles] WIP: - 0.35b13: Nicola Salmoria added Hit 'n Miss (version 3.0). - 27th February 1999: Aaron Giles sent in new Exidy 440 drivers with support for Chiller, Hit 'N Miss and Top Secret in addition to the old ones. LEVELS: 6 (endless) Category: Shooting Recommended Games: Desert Gun Dog Patch Safari Triple Hunt Dead Eye Clay Shoot Yosaku To Donbei Balloon Bomber Carnival King & Balloon Tranquilizer Gun Mole Attack Monkey Mole Panic Animalandia Jr. Pooyan Great Guns Razzmatazz Duck Hunt Duck Hunt (PlayChoice-10) Clay Pigeon Vs. Gumshoe Egg Venture One Shot One Kill Romset: 304 kb / 38 files / 221 zip $end $info=hkagerou $mame 0.97u1 [Luca Elia] Bugs: - The following message appeare while you're playing the game: 5eedf3: warrning unknown pixel command 03. hkagerou0103u4ora king_krm WIP: - 0.97u1: Luca Elia added Hana Kagerou [BET] (Japan). - 29th May 2005: Luca Elia - More post 1996 Dynax games: Hana Kagerou (1997) - another hanafuda (i.e. cards) game and Mahjong Reach Ippatsu (1998). There are no more dumped Dynax games, so I'll tackle the remaining graphics bugs next. - 22nd May 2005: Luca Elia - I'm working on the post 1996 Dynax games. This hardware is based on a new revision of the blitter chip emulated in ddenlovr.c. The driver is still preliminary, as there are several graphical glitches that need to be ironed out before sumission. For example the background color is wrong in the title screens (those odd white pixels). There are other dumped games running on this platform. I'll add them in the following days, and hopefully they'll give me some hints in the right direction. Many thanks to Yasuhiro Ogawa for providing pictures from the original game! Romset: 3584 kb / 8 files / 2.63 zip $end $info=hnayayoi $mame 0.66 [Nicola Salmoria] < Japan > Bugs: - When you win in visual (nudity) mode, the hand which is breaking the paper blind moves too much fast. It should move slower, make a circle movement, and then pause (see snapshot). hnayayoi066gre J.J.Boy WIP: - 0.66: Added Hana Yayoi (Japan) and clone Hana Fubuki [BET] (Japan). - 20th February 2003: Nicola Salmoria sent in a driver for Hana Yayoi, Hana Fubuki and Untouchable. Romset: 289 kb / 12 files / 146.0 zip $end $info=hng64 $mame BIOS: Hyper NeoGeo 64 Bios (SNK 1997) ROMS: brom1.bin (user1 $0 - 512k) from1.bi (user2 $0 - 512k) rom1.bin (user2 $0 - 132k) $end $info=hnoridur $mame 0.77 [Luca Elia] 0.74u2 [?] WIP: - 0.78: Luca Elia fixed the colors in Hana Oriduru. Added 'Flip Screen' and 'Demo Sounds' dipswitch - Game now playable. Romset: 1152 kb / 9 files / 487.34 zip $end $info=hoccer $mame 0.35b13 [Zsolt Vasvari] WIP: - 0.35b13: Added Hoccer (set 1) and clone (set 2). - 22nd May 1999: Zsolt Vasvari sent another update for Hoccer. LEVELS: 18 Category: Hockey Recommended Games: Bull Fighter Fighting Ice Hockey (Cassette) Hat Trick Blades of Steel Face Off Hit the Ice Slap Shot 2 On 2 Open Ice Challenge Wayne Gretzky's 3D Hockey - SportTime Table Hockey (Arcadia) Vs. Hot Smash Romset: 49 kb / 8 files / 25.1 zip $end $info=hogalley $mame 0.37b11 [Howie Cohen] WIP: - 0.81u9: Added correct gfx1 rom. - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. LEVELS: 10 (endless) Category: Shooting 2 Recommended Games: Hogan's Alley (PlayChoice-10) Turkey Shoot Crackshot N.Y. Captor Shoot Out Empire City: 1931 Dead Angle Blasted Vs. Freedom Force Who Dunit Beast Busters Steel Gunner Steel Gunner 2 Lethal Enforcers Under Fire Locked 'n Loaded Point Blank Point Blank 2 Target Hits Crypt Killer Lethal Justice Police Trainer Sharpshooter Tut's Tomb Romset: 48 kb / 6 files / 23.6 zip $end $info=holeland $mame 0.37b10 [Mathis Rosenhauer] Bugs: - There is a problem with monsters in the intro. When they go back to the left they do not dissapear anymore but just try to hide behind one white block in .54 they would just dissapear. holeland055gre Gmitra WIP: - 7th November 2000: Mathis Rosenhauer re-submitted the Hole Land driver with a few graphical glitches fixed. - 0.55: Changed visible area to 512x448. - 1st June 2000: Mathis Rosenhauer fixed the sprites in Hole Land. - 25th May 2000: Mathis Rosenhauer sent in a preliminary driver for Hole Land, but sprites aren't yet displayed correctly. LEVELS: 3 (endless) Category: Space Invaders Recommended Games: Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Space Stranger Space Stranger 2 Invinco Super Invader Attack Space Attack Space King 2 IPM Invader Space Fever Space Fever High Splitter Space Intruder Attack Ufo Beam Invader Rotary Fighter Shuttle Invader Minivader Invader's Revenge Gorf Battlantis Play Girls 2 Romset: 89 kb / 14 files / 52.4 zip $end $info=holo $mame 0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] WIP: - 23rd November 2002: David Haywood added preliminary sprite support to the Sega System 32 driver, making Holosseum fully playable. LEVELS: 4 (+10 extra fights) Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 11904 kb / 16 files / 4.72 zip $end $info=homerun $mame 0.74u2 [Tomasz Slanina] < Japan > TODO: * Fix graphics * Emulate uPD7756 speech processor NOTE: * The English version of 'Moero Pro Yakyuu Homerun' is Bases Loaded (Jaleco 1987). WIP: - 30th September 2003: Tomasz Slanina sent in a driver for Moero Pro Yakyuu Homerun Kyousou, it is playable except that it has some graphics glitches and the sound emulation is not perfect. - 10th August 2003: Tomasz Slanina - Fixed colors and tile banking. - 26th July 2003: Tomasz Slanina - Todo: colors(?), tile banking(bg+sprites) and bg scroll/offset. - 21st February 2003: Guru - Moero Proyakyuu Home Run Kyousou (Jaleco 1988) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator. Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 324 kb / 4 files / 103 zip $end $info=honeydol $mame 0.102u1 [David Haywood] WIP: - 0.105: Brian Troha corrected DIP switches for Honey Dolls. Added dipswitches 'Coinage', 'Show Girls', 'Demo Sounds', 'Level Select', 'Slide Show On Boot-up', 'Difficulty', 'Lives' and 'Max Vs Round'. - 0.102u5: David Haywood added sound to Honey Dolls. Added YM3812 (3 MHz) sound. - 0.102u1: Added Honey Dolls (Barko Corp. 1995). - 21st November 2005: David Haywood - I’ve made some progress on a driver for Honey Doll... As it’s an adult game I’ve been careful to pick the least explicit shots for use on this site. Romset: 3104 kb / 9 files / 1.39 zip $end $info=hook $mame 0.36b6 [Bryan McPhail] NOTE: - There are some invisable barrels in the first couple of levels, you can break them but not see them. Happened on the real machine. - Kala WIP: - 0.104u8: Fixed rom names. - 0.95u1: Brian Troha removed some 'Unknown' dipswitches. - 0.95: Corrado Tomaselli added clone Hook (Japan). - 25th July 2001: Nicola Salmoria improved the IREM sound CPU emulation, which allows R-Type Leo to work without kludges, and he decrypted Hook and Mystic Riders. - 0.37b8: Added V30 CPU2 (14318180 Hz), YM2151 and GA20 with 3579545 Hz. Correct all gfx1 rom addresses. - 10th November 1999: Bryan McPhail and Nao fixed a few bugs in the NEC CPU core that caused problems in Hook, Gunforce, Lethal Thunder and maybe others. Now Hook and Dream Soccer 94 are fully playable. - 0.36b6: Added Hook (World) and clone (US) - (preliminary). - 24th September 1999: Oliver Bergmann sent in a NEC V20, V30, V33 cpu core, and Bryan McPhail submitted an Irem M92 driver with support for Blade Master, Gunforce, Lethal Thunder, Hook, Undercover Cops, R-type Leo, Major Title 2 and In The Hunt, but none of the games have sound because of an encrypted sound CPU. LEVELS: 6 Movie: Hook Genre: Fantasy, Music Year: USA 1991 Director: Steven Spielberg Studio: Hook Productions Cast: Robin Williams, Julia Roberts, Dustin Hoffman, Glenn Close, Don Davis, Nick Tate, Stuart White Category: Pirates Recommended Games: Fantasy Pirate Pete Pirate Treasure Captain Silver Buccaneers Skull & Crossbones Pirates Romset: 6528 kb / 15 files / 2.81 zip $end $info=hoops96 $mame 0.95u6 [David Haywood] Bugs: - hoops96, hoops95: There's no output from the left sound channel, except in test mode. hoops960103u4gre Twisty WIP: - 0.103u2: Bryan McPhail fixed Hoops '96 and clones - Games now playable. Changed YMZ280B clock speed to 14MHz. - 0.103u1: Added clone Hoops (Europe/Asia 1.7). Changed YMZ280B clock speed to 21MHz, visible area to 320x240 and gfx2/4 roms to gfx1/2. - 0.98u4: Changed visible area to 512x512 and removed gfx1 roms dispose flag. - 0.95u6: Added Hoops '96 and clone Dunk Dream '95. - 3rd November 2002: Guru - Dunk Dream '95 (Data East 1995) arrived from Japan. Thanks to WTC. Romset: 15488 kb / 9 files / 7.20 zip $end $info=hopmappy $mame 0.36b14 [Nicola Salmoria] WIP: - 0.95u4: Fixed rom names. - 0.80: Correct M6809 CPU1 clock speed to 1536000 Hz and changed audio sound to Namco CUS30. - 3rd January 2000: Nicola Salmoria added Hopping Mappy to the Namco System 86 driver. Category: Cat & Mouse Recommended Games: Mappy Mappy - Namco Classics Collection Vol.1 Cheeky Mouse Mouse Trap Naughty Mouse Woodpecker Macho Mouse Funny Mouse Pop Flamer Dacholer Mouser Flicky Peter Pack-Rat Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Magical Cat Adventure Cheese Chase Recalhorn Super Trio Romset: 130 kb / 12 files / 27.1 zip $end $info=hopprobo $mame 0.36b1 [Zsolt Vasvari] WIP: - 14th October 1999: Nicola fixed the colors in Changes, Marine Boy and Hopper Robo. - 18th July 1999: Zsolt Vasvari added Hopper Robo. LEVELS: 8 (endless) Category: Platform Recommended Games: Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 49 kb / 11 files / 25.4 zip $end $info=horekid $mame 0.62 [Phil Stroffolino, Stephane Humbert] < Japan > WIP: - 3rd February 2004: Fabrice Arzeno added Booby Kids, a bootleg of Kid no Hore Hore Daisakusen. - 0.62: Added Kid no Hore Hore Daisakusen and clone (bootleg). - 13th October 2002: Phil Stroffolino fixed the colors in Kid no Hore Hore Daisakusen. - 10th October 2002: Stephane Humbert fixed the controls in Kid no Hore Hore Daisakusen, making it also playable. Phil Stroffolino fixed the screen flip and coin counters in the Amazon / Amatelass and Kid no Hore Hore Daisakusen driver. - 8th October 2002: Phil Stroffolino sent in a driver for Amazon / Amatelas and Kid no Hore Hore Daisakusen, however colors are imperfect, sound is not emulated and the games aren't playable. Category: Maze (Extra) Recommended Games: Bagman Super Bagman Tutankham Cavelon Crystal Castles Flip & Flop (Max-A-Flex) Hero Money Money Spatter Tower of Druaga The Return of Ishtar Mustache Boy Marchen Maze Ufo Senshi Yohko Chan Evil Stone Magical Crystals Cheese Chase Mad Donna Princess Clara Daisakusen Shocking Romset: 450 kb / 22 files / 193 zip $end $info=horizon $mame 0.68 [David Haywood, smf] WIP: - 27th April 2003: smf converted Horizon to use the tilemap system. - 21st April 2003: Nicola Salmoria fixed the graphics priorities in Horizon. - 20th April 2003: smf fixed the colors in Horizon. - 18th April 2003: smf fixed the sprites in Horizon. - 17th April 2003: David Haywood and smf added Horizon to the IREM M-62 driver, but it's got a few graphics glitches. Category: Moon Recommended Games: Lunar Lander Lunar Rescue Moon Patrol Seicross Mag Max Romset: 186 kb / 21 files / 22.2 zip $end $info=horshoes $mame 0.36b4 [Olivier Galibert] WIP: - 0.82u2: Brian Troha added 'Demo Sounds', 'Service Mode' and 'Flip Screen' dipswitches. - 0.81u8: Brian Troha added 'Beer Frame Message', 'Price to Continue', 'Bonus Advantage', 'Scoring Speed', 'Grip/Angle Select' and remove 'Unknown' dipswitches. - 0.37b6: Correct Z80 CPU1 clock speed to 6MHz. - 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs. Other Emulators: * Raine Recommended Games: Shuuz Romset: 640 kb / 5 files / 262 zip $end $info=hotblock $mame 0.86u4 [David Haywood] TODO: * EEPROM not hooked up TEST MODE: - Hold down Player 2 Button 1 and reset game to enter the test mode. WIP: - 31st August 2005: Dumping Project - Randy have won a Nics 'Hot Blocks'. - 0.86u4: Added Hot Blocks - Tetrix II. Category: Tetris Recommended Games: Vs. Tetris Tetris (Atari) Tetris (Sega) Tetris (System E) Bloxeed Xyonix Final Tetris Magix / Rock Tetris Plus Tetris Plus 2 Tetris The Grand Master - Block Out Welltris Romset: 1024 kb / 2 files / 504 zip $end $info=hotchase $mame 0.36b4 [Luca Elia] SERVICE MODE: - Press F2 to enter service mode. NOTE: - Was hotchase336rc1gre: There are some problems with placement and clipping of objects. This can be seen when driving up a hill or when crossing a bridge (lamps seem to float in the air). Most likely this is a bug in the real game. info from mamedev Bugs: - The game is too slow. You can realize this by checking the in-game chronometer; for 1 second of it there are passed about 2 seconds of the real time. hotchase060gre Kale Possible Bugs: - At the start of the 1st level the car seems go through the barrier without breaking it (apart from the sound). hotchase060gre_ DCisTHEbest WIP: - 27th July 2002: Angelo Salese fixed gameplay speeds in Hot Chase and Battle K-Road. - 0.61: Correct audio M6809 CPU3 clock speed to 1789772Hz. - 2nd May 2002: Hiromitsu Shioya fixed a few sound bugs in Hot Chase, and some bugs in the YM2612 and K007232 interfaces. - 0.60: Correct palettesize from 2048 to 4096 colors. - 27th April 2002: Acho A. Tang submitted a major improvement to the WEC Le Mans 24 driver, fixing the colors and fixing a lot of graphics glitches in it and Hot Chase. - 1st April 2000: Nicola Salmoria updated Hot Chase to use the 051316 functions. - 0.36b16: Added user1 rom ($0 - function unknown). - 0.36b7: CAB improved sound in Hot Chase. Replaced YM-2151 with a M6809 CPU3 and 3x Konami 007232 sound. Correct clock speed of the 2x 68000 to 10MHz. - 8th October 1999: Luca Elia fixed sound in Hot Chase. - 2nd September 1999: Luca Elia sent in drivers for Wec Le Mans 24 and Hot Chase. ARCADE RELEASE: Hot Chase (Konami) - 1988/Nov/28 LEVELS: 4 Category: Racing 2 Recommended Games: Fire Truck Burnin' Rubber Burnin' Rubber (Cassette) Radical Radial Joyful Road The Battle-Road Kamikaze Cabbie Mad Crasher Taxi Driver Break Thru Night Stocker The Speed Rumbler City Bomber Road Blasters Last Duel Road Wars (Arcadia) Mad Gear Maze of Flott Night Striker S.T.U.N. Runner F-Zero (Nintendo Super System) Lethal Crash Race Romset: 5376 kb / 21 files / 2.17 zip $end $info=hotd $mame 0.87u1 [R. Belmont] WIP: - 0.88: ElSemi fixed bug in movl opcode and removed 'House of the Dead' and Last Bronx hacks, the i960 fix obsoletes them. - 0.87u2: R. Belmont added a temporary hack to keep HOTD from freezing until he properly implement the timers. - 25th June 2003: Guru - Ran a trojan on the 'House of the Dead' PCB and ElSemi was able to fix most of the remaining problems. So now it's fully playable - 25th August 2002: Guru - Dumped House Of The Dead (Sega, Model 2C-CRX). LEVELS: 4 Other Emulators: * Nebula Model 2 Romset: 86528 kb / 29 files / 27.6 zip $end $info=hotdebut $mame 0.62 [Unknown] < Japan > WIP: - 12th December 2002: R. Belmont fixed the YMF278B sound frequency in the Psikyo SH-2 systems and fixed a bug in it that caused missing sounds in Hot Debut. - 2nd November 2002: Paul Priest fixed the colors in the Taisen Hot Gimmick games and Quiz de Idol! Hot Debut. - 8th September 2002: An anonymous contributor added Quiz de Idol! Hot Debut to the Psikyo SH-2 driver. LEVELS: 10 Romset: 29696 kb / 9 files / 14010 zip $end $info=hotdogst $mame 0.37b13 [Nicola Salmoria] WIP: - 0.57: Correct gfx1/2/3/4 roms order. - 0.53: Correct YM2203 clock speed to 4MHz, VSync to 57.550644 Hz and change sound1 rom address from $0 to $40000. - 24th February 2001: Nicola Salmoria added Hotdog Storm to the Cave driver. LEVELS: 5 Other Emulators: * Raine Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 7424 kb / 9 files / 1.42 zip $end $info=hotgm4ev $mame 0.104u5 [Guru, David Haywood] WIP: - 0.104u5: Added Taisen Hot Gimmick 4 Ever (Japan). - 12th September 2005: Guru - Taisen Hot Gimmick 4 Ever (Psikyo) arrived. Thanks to alien_mame. Romset: 1024 kb / 2 files / 299.7 zip $end $info=hotgmck $mame 0.61 [David Haywood] < Japan > WIP: - 1st January 2003: R. Belmont fixed the sounds in Taisen Hot Gimmick test mode, but the sounds are still wrong in-game. - 4th May 2002: David Haywood improved the Psikyo SH-2 games' driver and got Lode Runner and Hot Gimmick to run through the attract modes, though the gameplay doesn't yet work. LEVELS: 8 Romset: 44032 kb / 13 files / 17.75 zip $end $info=hotgmcki $mame 0.104u5 [Guru, David Haywood] WIP: - 0.104u5: Added Taisen Hot Gimmick Integral (Japan). - 12th January 2006: Guru - Hot Gimmick Integral (Psikyo SH2 hardware) arrived from our Japanese contact. Romset: 1024 kb / 2 files / 216.6 zip $end $info=hotgmck3 $mame 0.71u2 [David Haywood] < Japan > WIP: - 9th July 2003: David Haywood added Taisen Hot Gimmick 3 Digital Surfing to the Psikyo4 driver. LEVELS: 11 Romset: 75776 kb / 21 files / 30.4 zip $end $info=hotmind $mame 0.96u2 [Pierpaolo Prazzoli] WIP: - 0.101u5: Added 'Coin A/B Mode 2' dipswitches. - 5th May 2005: Pierpaolo Prazzoli - Added tilemaps to Hot Mind. - 2nd May 2005: Pierpaolo Prazzoli - Preliminary screenshots of Hot Mind (Playmark 1995). Tilemaps are different than the other games in playmark.c. - 16th April 2005: Guru - Hot Mind (Playmark) arrived. Thanks to the good boys at the Italian MAME Forum. Romset: 1548 kb / 12 files / 307 zip $end $info=hotpinbl $mame 0.37b7 [Nicola Salmoria] WIP: - 24th August 2000: Nicola Salmoria sent in drivers for Hot Pinball, Miss World '96, Fantasia and New Fantasia. Category: Pinball Recommended Games: Video Pinball Pinball Pinbo Pinball Action Panic Road Speed Ball Time Scanner PinBot (PlayChoice-10) Super Pinball Action Grand Cross Hot Pinball Gals Pinball Romset: 5184 kb / 14 files / 2.92 zip $end $info=hotrod $mame 0.77u3 [GreyRogue, Olivier Galibert] 0.74u2 [?] WIP: - 0.88u4: Added clone Hot Rod (World, 3 Players, Turbo set 2). Added the old user2 rom to Hot Rod. - 0.88u3: Chris Hardy added clone Hot Rod (Japan, 4 Players). Added new user2 rom to Hot Rod. - 0.77u3: Added 'Start Credit' and 'Coin Chute' dipswitches. - 3rd December 2003: Olivier Galibert fixed the controls in HotRod and Bonanza Bros, and HotRod was made playable by the addition of a ROM mirror thanks to GreyRogue's findings. LEVELS: 30 (endless) Category: Sprint Recommended Games: Sprint 1 Sprint 4 Sprint 8 Pit & Run Championship Sprint Super Sprint American Speedway Redline Racer Danny Sullivan's Indy Heat Ironman Stewart's Super Off-Road Ironman Stewart's Super Off-Road Track Pack Grudge Match Bad Lands Rough Racer Romset: 2136 kb / 3 files / 1.01 zip $end $info=hotshock $mame 0.35RC1 [Zsolt Vasvari] WIP: - 0.96u3: Pierpaolo Prazzoli improved sound in Hot Shocker. - 4th June 1999: Zsolt Vasvari sent in a driver for Hot Shocker. LEVELS: 99 (endless) Other Emulators: * VAntAGE Category: Qix 2 Recommended Games: Gals Panic Gals Panic 4 Gals Panic S Gals Panic S2 Perestroika Girls Fantasia Fantasia II Fantasy '95 New Fantasia Splash! Lady Killer / Moeyo Gonta!! Party Time: Gonta the Diver II Paradise Miss World '96 Nude Panic Street Wonder Stick Amidar Jolly Jogger Triple Punch Pepper II Radar Zone Heart Attack Libble Rabble Romset: 33 kb / 9 files / 17.2 zip $end $info=hotsmash $mame 0.74u2 [Tomasz Slanina] WIP: - 0.102u5: Nicola Salmoria fixed Vs. Hot Smash - Game now playable. Added M68705 (2MHz) MCU and dipswitches 'Demo Sounds', 'Difficulty vs. CPU' and 'Difficulty vs. 2P'. - 18th February 2005: Guru - Vs. Hot Smash (Taito) arrived, purchased by Randy on eBay some months ago. The 68705 MCU is dumped now! - 0.90: Nicola Salmoria fixed Prebillian/Hot Smash sample playback and improved Hot Smash MCU simulation - the game is playable now though still incomplete. - 6th March 2003: Tomasz Slanina sent in a driver for Prebillian and Hot Smash, but Hot Smash is not playable due to protection. Category: Hockey Recommended Games: Hoccer Bull Fighter Fighting Ice Hockey (Cassette) Hat Trick Blades of Steel Face Off Hit the Ice Slap Shot 2 On 2 Open Ice Challenge Wayne Gretzky's 3D Hockey - SportTime Table Hockey (Arcadia) Romset: 146 kb / 6 files / 52.63 zip $end $info=hourouki $mame 0.63 [Nicola Salmoria] < Japan > Bugs: - hourouki, possibly others: It is missing voices of "Reach", "Ron" etc. hourouki063gre J.J.Boy Romset: 736 kb / 8 files / 238.1 zip $end $info=housemn2 $mame 0.37b8 [?] < Japan > LEVELS: 15 WIP: - 0.65: Nicola Salmoria cleaned up some Nichibutsu mahjong games, added LCD support to House Mannequin and Bijokko Yume Monogatari. Changed visible area to 512x352 and aspect ratio from 4:3 to 896:1056. Romset: 1408 kb / 8 files / 641 zip $end $info=housemnq $mame 0.37b8 [?] < Japan > LEVELS: 13 WIP: - 0.65: Nicola Salmoria cleaned up some Nichibutsu mahjong games, added LCD support to House Mannequin and Bijokko Yume Monogatari. Changed visible area to 512x352 and aspect ratio from 4:3 to 896:1056. Romset: 1408 kb / 8 files / 599 zip $end $info=hstennis $mame 0.37b10 [Aaron Giles] Bugs: - The button name for "P1 Soft" is mislabelled as "P2 Soft". It works for the P1 soft button. hstennis0103u2ora Fujix WIP: - 0.95u2: Changed visible area to 240x400. - 0.60: Added clone Hot Shots Tennis (V1.0). - 18th April 2002: Aaron Giles added new versions of Hot Shots Tennis and Strata Bowling to the itech8 driver. - 0.37b11: Correct OKI6295 clock speed to 7812 Hz. - 2nd December 2000: Aaron Giles sent in the first version of his Strata / Incredible Technologies driver with support for Wheel of Fortune, Golden Tee Golf, Golden Tee Golf II, Peggle, Hot Shots Tennis, Rim Rockin' Basketball and Ninja Clowns. Category: Tennis Recommended Games: Pong World Tennis Pro Tennis (Cassette) Super Doubles Tennis Vs. Tennis Tennis (PlayChoice-10) Forty-Love Off the Wall (Sente) Paddle Mania Passing Shot World Court Super World Court David Crane's Amazing Tennis (Nintendo Super System) Super Slam Ultimate Tennis Capcom Sports Club (Tennis) Super Tennis (Nintendo Super System) Romset: 864 kb / 8 files / 444 zip $end $info=htchctch $mame 0.77u1 [David Haywood] 0.74u2 [?] WIP: - 0.97u4: Mamesick fixed background layer position in Hatch Catch. - 5th January 2004: Pierpaolo Prazzoli fixed the DIP switch settings in Hatch Catch. - 0.77u1: Added Z80 CPU2 (3427190 Hz), YM2151 (3427190) and fake MCU rom + protection data (Philips 87c52) rom. Correct 68000 CPU1 clock speed to 15MHz and VSync to 60Hz. - 12th November 2003: David Haywood emulated the protection in Hatch Catch, so it's now fully playable with sound. - 0.77: Remove Z80 CPU2 and YM2151. Correct 68000 CPU1 clock speed to 14MHz, MSM6295 to 7757 Hz, palettesize to 1024 colors and dipswitches. - 0.75: Changed VSync to 57.5 Hz. - 5th July 2003: Guru - Received Hatch Catch (Semicom 1995) from Taucher. LEVELS: 50 Romset: 1537 kb / 12 files / 189.9 zip $end $info=hunchbak $mame 0.37b10 [Mike Coates, Malcolm Lear] 0.36b3 [Mike Coates] 0.25 [Mike Coates] NOTE: - When you get to the second level, you can't jump on to the rope the way you normally would in e.g. Pitfall. Don't move right, just press jump and you are on the rope! :) Same thing happens on the end of that screen, if you try to jump on the bell you end up on the rope again. This *IS* the correct behaviour, as odd it seems. Or rather, this is the behaviour of a real PCB. Stu - If you turn while jumping, hunchback will be garbled: 1st part of hunchback gets flipped in frame 1, 2nd part of him gets flipped in frame 2. The garbled Hunchback is normal behaviour of the original arcade machine. The trick we used to do was to get hunch back to jump just in front of the bell and cause him to touch the bell in the garbled state, as kids we used to call this a "spazed" hunchback (yes I know not politically correct!). fred decoma Bugs: - Clone hunchbks: In Esmerela's tower, rope on left leaves a trace when moving upward. hunchbks36b9gre Hazard WIP: - 0.79u2: Added clone Hunchback (Galaxian hardware). - 18th February 2004: Pierpaolo Prazzoli added a version of Hunchback running on Galaxian hardware. - 0.37b10: Added Hunchback (Century Electronics). - 16th November 2000: Mike Coates fixed some bugs in the CVS driver, added Heart Attack to it and fixed the broken Hunchback clones on different hardware. - 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. - 12th December 1999: Marco Cassili fixed dip switches in Hunchback etc. - 0.36b3: Mike Coates added Hunchback (Donkey Kong conversion) and clone (Scramble hardware). - 19th August 1999: Mike Coates fixed a bug in S2650 which made Hunchback miscalculate things, and sent in a driver for Hunchback running on Donkey Kong hardware. - 18th August 1999: Mike Coates sent in a Hunchback driver, which actually runs on the almighty Scramble hardware. - 0.29: Nicola Salmoria moved the Hunchback driver into dkong.c, since that's where it belongs (but it still doesn't work due to encryption). - 0.25: Support for Hunchback (doesn't work yet). LEVELS: 16 Recommended Games: Hunchback Olympic Romset: 37 kb / 13 files / 20.6 zip $end $info=huncholy $mame 0.37b10 [Mike Coates, Malcolm Lear] 0.36b7 [Mike Coates] NOTE: - The IC test routine is very slow. WIP: - 0.89u6: Correct S2650 CPU1 clock speed to 1536000 Hz in Hunchback Olympic (Scramble hardware). - 0.89u2: Pierpaolo Prazzoli added clone Hunchback Olympic (Scramble hardware). - 0.37b10: Added Hunchback Olympic (Seatongrove Ltd). - 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. - 0.36b7: Added Herbie at the Olympics (DK conversion) to source dkong.c - 3rd October 1999: Mike Coates added Herbie at the Olympics to the Donkey Kong driver. LEVELS: 11 (endless) Recommended Games: Hunchback Category: Sports Recommended Games: Prosport Track & Field Track & Field (PlayChoice-10) Great Swordsman Hyper Sports Water Match Clash-Road '88 Games Gold Medalist Recordbreaker Hyper Athlete Nagano Winter Olympics '98 Romset: 39 kb / 13 files / 20 zip $end $info=hustle $mame 0.34b2 [Frank Palazzolo] Samples required (Blockade) TODO: * Add correct sound/samples WIP: - 0.92: Frank Palazzolo added discrete sound to Hustle. - 21st February 2003: Smitdogg fixed the color overlay in Hustle. Recommended Games: Barricade Bigfoot Bonkers Blockade Comotion Checkmate Dominos Embargo Minesweeper Minesweeper (4-Player) Tron Toggle Wit's Romset: 5 kb / 6 files / 2.81 zip $end $info=hustler $mame 0.31 [Al Kossow] WIP: - 0.73: Added clone Video Pool (bootleg on Moon Cresta hardware) - Dipswitches incomplete. - 28th August 2003: Mike Coates added a version of Lady Bug running on Galaxian hardware and Video Pool to the Galaxian driver. - 0.53: Correct palettesize from 100 to 98 colors. - 0.35: Added clone Video Hustler (bootleg). Removed The Billiards (billiard) and Change description from clone 'Pool (pool)' to 'The Billiards (billiard)'. - 27th June 1999: Nicola added Video Hustler. - 0.34b7: Nicola Salmoria added clone The Billiards. Other Emulators: * VAntAGE Category: Billiard Recommended Games: Poolshark Tri-Pool Video Eight Ball Eight Ball Action Gimme A Break Rack + Roll Side Pocket Perfect Billiard Pocket Gal Pocket Gal Deluxe The Hustler Tri-Sports (Pool Shark) Slick Shot Cool Pool 9-Ball Shootout Target Ball Gals Hustler Billiard Academy Real Break Romset: 21 kb / 8 files / 13.8 zip $end $info=hvnsgate $mame 0.82u3 [R. Belmont] WIP: - 0.104u8: Correct cpu2 rom address to $1. - 0.87u3: Correct user2 rom ($1100000) length to 2MB. - 0.83: smf correct rom loading/banking and graphics issues in Heaven's Gate - Game now playable. - 30th May 2004: R. Belmont - Haze worked out the banking for Heaven's Gate. R. Belmont added it to ZiNc and presents 2 pics with texture filtering on. - 20th May 2004: Guru - Heavens Gate (Atlus, ZN1 hardware) arrived from Olivier Galibert. Other Emulators: * ZiNc Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 24320 kb / 12 files / 13.34 zip $end $info=hvoltage $mame 0.61 [Acho A. Tang] TODO: * Full Protection WIP: - 25th June 2002: Acho A. Tang fixed a small bug in the High Voltage and Splendor Blast graphics emulation, speeding them up about 25%. - 23rd June 2002: Acho A. Tang submitted drivers for Equites, Bull Fighter, The Koukouyakyuh, Splendor Blast and High Voltage. They are all playable and have sound, though the MCU emulation is not complete so there may be gameplay errors. STORY: - Once upon a time, man on the Earth concentrated all the power of superlative science to control the universe and changed it into force of arms. We repressed the galactic system where high grade creature lived, and expanded his territory successively. However, it is 3030 now and we ruled over huge country. But, it became too large to do ot. The eye could not have reached at last in all parts of the heavenly bodies and rebellion arose here and there......and finally big revolt rose in a country named Regit. The rebel army extended their power rapidly, centering around their territory and made haste to build up a thorou ghly strengthened country. To control this, we headed on to Regit in "High Voltage". Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 227 kb / 24 files / 123 zip $end $info=hvymetal $mame 0.34b3 [Nicola Salmoria] NOTE: - The IC test routine is very slow. WIP: - 0.34b7: Howie Cohen added hiscore save in Heavy Metal. LEVELS: 4 Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 353 kb / 18 files / 145 zip $end $info=hvysmsh $mame 0.84 [David Haywood] Bugs: - There is a bug in the VS screen in Mame.103u3. It's fine in Mame.103u2. hvysmsh0103u3gre king_krm WIP: - 0.103u3: David Haywood converted World Cup Volley '95 and Heavy Smash to use the 16-bit DECO tilemap functions. - 0.103u1: Bryan McPhail and Pierpaolo Prazzoli fixed the DECO 156 driver. Heavy Smash is pretty much perfect - Game now playable. Correct ARM CPU1 clock speed to 14MHz, added OKI6295 (7575 Hz) and OKI6295 (15151 Hz) sound and changed visible area to 320x240. - 31st December 2005: Bryan McPhail - Due to pressing deadlines in 'real' work, this took somewhat longer than I thought to finish off. Unfortunately, although all Deco156 games now boot in Mame, only Night Slashers and Heavy Smash are properly playable. All the other games make use of a math co-processor which is not yet understood. Of the broken games Skull Fang works the most - the attract mode is fully correct, and it's playable up to the first boss. The other games mostly have serious gameplay errors (eg, AI players do not respond correctly in Hoops). Sound is also bust in all of the new games. - 21st February 2003: Guru - Heavy Smash (Data East 1993) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator. Romset: 9728 kb / 7 files / 6.16 zip $end $info=hwchamp $mame 0.34b4 [Phil Stroffolino] TODO: * Wanted: 317-0046/0047 FD1094 CPUs WIP: - 15th March 2004: Charles MacDonald fixed sprite zooming in sys16_sprite_shinobi (corrects sprite placement in Heavyweight Champ) and fixed sprite list parsing (fixes output test progression in Heavyweight Champ). - 0.72u1: Correct cpu2 roms addresses. - 0.36b2: Added missing cpu2 speech roms. - 0.36b1: Added missing gfx1 roms. - 0.34b4: Phil Stroffolino added Heavyweight Champ (not working). LEVELS: 5 (must be finished 3 times) Other Emulators: * System 16 Category: Boxing Recommended Games: Boxer KO Punch Champion Boxing Punch-Out!! Super Punch-Out!! Main Event VS Gong Fight King of Boxer Mike Tyson's Punch-Out!! (PlayChoice-10) Vs. TKO Boxing Final Blow The Final Round Ashita no Joe Pound for Pound Title Fight Top Ranking Stars Best Bout Boxing Funky Head Boxers Romset: 2336 kb / 19 files / 962 zip $end $info=hwrace $mame 0.36b1 [Zsolt Vasvari] WIP: - 0.96u2: Nicola Salmoria fixed several sprite priority issues in High Way Race. - 14th July 1999: Zsolt Vasvari sent in a driver for High Way Race. LEVELS: 4 (endless) Category: Racing 2D Recommended Games: Laguna Racer Super Bug Safari Rally Up'n Down Road Fighter Stocker Crazy Rally Super Speed Race Junior Space Position R.C. Pro-Am (PlayChoice-10) Drift Out Drift Out '94 - The Hard Order Neo Drift Out - New Technology (NeoGeo) Thrash Rally (NeoGeo) World Rally World Rally 2: Twin Racing Blomby Car Great 1000 Miles Rally Mille Miglia 2: Great 1000 Miles Rally Backfire! Over Top (NeoGeo) Romset: 73 kb / 19 files / 33.8 zip $end $info=hydra $mame 0.36b1 [Aaron Giles] WIP: - 0.86u4: Pierpaolo Prazzoli fixed broken controls in Hydra. - 6th February 2004: Aaron Giles fixed the recently introduced errors in Hydra, Pit Fighter and Escape Kids. - 0.68: Aaron Giles added clone Hydra (prototype 5/25/90). - 15th May 2003: Aaron Giles added another prototype of Hydra to the Atari G1 driver. - 0.66: Added proms ($0, $200, $400 - Microcode for growth renderer). - 0.37b15: Correct M6502 CPU2 clock speed to 1789500, YM2151 to 3579000 and OKI6295 to 9037 Hz. - 6th April 2001: Aaron Giles fixed a bug in Hydra and Pit Fighter, which caused crashes in MAME32. - 0.37b8: Correct palettesize from 1024 to 1280 colors. - 0.36RC1: Correct 68000 CPU1 clock speed to 14318180 Hz, audio M6502 to 1789772 Hz, YM2151 to 3579545 Hz and OKI6295 to 9039 Hz. - 0.36b2: Aaron Giles added clone Hydra (prototype). - 16th July 1999: Aaron Giles sent in a huge Atari update with Hydra and Pit Fighter drivers. - 27th May 1999: Aaron Giles sent in a small Atari update with user-friendly messages about the quirks of the games shown at the startup. STORY: - You are the Hydra, a courier for hire. You are a highly paid specialist whose job it is to deliver cargo to remote locations across the globe. World powers seek you out for dangerous assignments that only you can accomplish. Your toughest competitor, The Shadow, is always on your tail waiting to pick up cargo that you lose. PLAY INSTRUCTIONS: - Collect money bags to buy weapons - Receive extra fuel & boost by collecting crystals - All of these objects will make you crash: Reefs, Mines, Rocks, SDand Bars, Logs and Shoals. Avoid them at all cost. Category: Watersport Recommended Games: Embargo The Bounty Mermaid River Patrol Swimmer Water Ski Tropical Angel Tugboat Water Match Toobin' Burning Force Romset: 2562 kb / 42 files / 1.28 zip $end $info=hyhoo $mame 0.37b8 [Takahiro Nogi] < Japan > WIP: - 0.104u8: Takahiro Nogi fixed Taisen Quiz HYHOO which was broken in the last round of changes. - 0.86u2: Takahiro Nogi changed key mapping and fixed title screen of hyhoo2. Romset: 2208 kb / 7 files / 811 zip $end $info=hyhoo2 $mame 0.37b8 [Takahiro Nogi] < Japan > WIP: - 0.86u2: Takahiro Nogi changed key mapping and fixed title screen of hyhoo2. Romset: 2944 kb / 19 files / 1.10 zip $end $info=hyperath $mame 0.80u3 [R. Belmont] CD-ROM required Bugs: - The game sometimes crashes after you finish an event. [Addition by Firewave] I played it and I finsihed a few events, but after the swimming it didn't proceed. On the winner screen it got stuck, but the water was still moving and the sound was still playing, it just wasn't going to the next event. I let it run all through the replay and winner animations. Also something else, you easily can score a world record in every sport, because you get very high speeds by pressing the buttons. Seems a bit strange. Update: I just ran it again and it seems the bug report was either verbalized wrong or the behavior changed, because it always hangs after you let it run through all the replay and winner animations after you finished an event. hyperath081red Iz / Firewave WIP: - 31st March 2004: smf fixed a bug in the PSX graphics rendering that caused weird graphics in the javelin event in Hyper Athlete. - 8th January 2004: R. Belmont - Fixed a bunch of bugs all around GV, the SCSI controller, and other bits. Hyper Athlete now has all it's men in MAME and is fully playable, and the corrupted graphics in Wedding Rhapsody are fixed (it's a quiz game). Also figured out the problem with Susume Taisen Puzzle-dama in MAME, and Simpsons Bowling no longer freezes and just needs the trackballs hooked up to be fully playable. - 1st January 2004: R. Belmont - Added CHD and serial EEPROM support to ZiNc, with some cool results: Hyper Athlete has correct in-game polygonal men in a few events (they're broken in all of 'em in MAME). - 9th November 2002: Guru - Dumped Hyper Athlete (Konami 1996). Thanks to Taucher. LEVELS: 11 Other Emulators: * ZiNc Category: Sports Recommended Games: Prosport Track & Field Track & Field (PlayChoice-10) Great Swordsman Hunchback Olympic Hyper Sports Water Match Clash-Road '88 Games Gold Medalist Recordbreaker Nagano Winter Olympics '98 Romset: 513 kb / 3 files / 168 zip CD-ROM: 222.41 MB (Compressed: 178.29) $end $info=hyperpac $mame 0.60 [David Haywood, Stephan Humbert] WIP: - 0.93u3: Changed Hyper Pacman (set 2) to Twinkle. - 0.92: Added clone Hyper Pacman (set 2). - 0.75: Changed VSync to 57.5 Hz. - 0.60: Added Hyper Pacman and clone (bootleg). - 29th April 2002: Nicola Salmoria added sound to Hyper Pacman. - 28th April 2002: David Haywood sent in a driver for Hyper Pacman, but sounds are not yet emulated. Stephane Humbert fixed the DIP switches and inputs in it. LEVELS: 30 (hyperpcb) Other Emulators: * Raine Recommended Games: Pac-Man / PuckMan Pac-Man - Namco Classics Collection Vol.2 Pac-Man Plus Pac & Pal Super Pac-Man Pac-Mania Twinkle Ms. Pac-Man Jr. Pac-Man Funny Strip Puckman Pockimon - Professor PacMan Pac-Land Puzzle Club Romset: 1408 kb / 8 files / 418.9 zip $end $info=hyperspt $mame 0.30 [Chris Hardy] WIP: - 0.58: Full VLM5030 sound emulation. Samples are no longer needed. - 22nd January 2002: Tatsuyuki Satoh fixed the noise generator in the VLM5030 sound chip emulation, completely removing the need for samples. - 21st January 2002: Tatsuyuki Satoh submitted a new, much improved version of the VLM5030 sound chip emulation, used for speech in (Super) Punch-Out and a few other drivers. It is now more than 90% accurate to the original, and only a few small problems remain. - 0.36b8: Added clone Hyper Olympic '84. - 0.31: Paul Swan accurate the colors in Hyper Sports. The first time you play Track'n Field and Hyper Sports the high scores are automatically initialized to the default. Your old high scores will NOT be be lost here. ARCADE RELEASE: Hyper Olympic '84 (Konami) - 1984/Jul/23 Other Emulators: * CottAGE Category: Sports Recommended Games: Prosport Track & Field Track & Field (PlayChoice-10) Great Swordsman Hunchback Olympic Water Match Clash-Road '88 Games Gold Medalist Recordbreaker Hyper Athlete Nagano Winter Olympics '98 Romset: 169 kb / 24 files / 92.4 zip $end $info=hyprdriv $mame 0.81u5 [Aaron Giles] HardDisk required WIP: - 0.84u2: Added missing harddisk - Game now playable. - 9th July 2004: Aaron Giles - Finally the last Seattle game Hyperdrive showed up on my doorstep yesterday. There are still some issues to figure out (you can't start a game yet), but the attract mode came up nice and quick. Romset: 544 kb / 3 files / 122.82 zip Harddisk: 19092.87 MB (Heads: 255, Cylinders: 2434, Sectors: 63 - Compressed: 358.92) $end $info=hyprduel $mame 0.60 [E. Watanabe] WIP: - 0.93: Hyper Duel now use the gfx roms from clone (Japan set 2) - Game now playable. - 0.82u1: Hau fixed sprite priority in Hyper Duel. - 18th August 2003: Acho A. Tang found the reason for the Japan version of Hyper Duel not starting, though a fix is still being debated. - 0.68: Replaced all gfx1 roms with new? dumps again. - 0.61: Replaced all gfx1 roms with new dumps. - 3rd May 2002: Hau added raster effects to the Hyper Duel driver, but there are still some graphics glitches. - 0.60: Added Hyper Duel (World) and clone Hyper Duel (Japan). - 29th April 2002: E. Watanabe fixed the controls in Hyper Duel. - 27th April 2002: E. Watanabe sent in a driver for Hyper Duel, but it lacks controls and crashes sometimes as well. LEVELS: 8 Category: R-Type Recommended Games: R-Type R-Type II R-Type Leo Rezon Blaze On Super Spacefortress Macross II Gradius / Nemesis Gradius II / Vulcan Venture Gradius III Gradius 4: Fukkatsu Vs. Gradius Gradius (PlayChoice-10) Salamander Salamander 2 Turtle Ship X Multiply Hellfire Zero Wing Raiga - Strato Fighter Romset: 4864 kb / 7 files / 1.30 zip $end $info=hypreac2 $mame 0.57 [Luca Elia] < Japan > WIP: - 0.89u5: Fixed 'Mahjong Hyper Reaction 2' sound (from Mame32Plus). Swap sound1 rom with sound2 and added sound3. - 0.88: Fixed 'Mahjong Hyper Reaction 2' sound loading (thanks to Mame32Plus). - 2nd December 2001: Luca Elia sent in a driver for SSV games, including Dramatic Adventure Quiz Keith & Lucy, Drift Out '94, Gourmet Battle Quiz Ryohrioh CooKing, Mahjong Hyper Reaction 2, Monster Slider and Survival Arts. Twin Eagle II, Mahjong Hyper Reaction, Super Real Mahjong PIV and Super Real Mahjong P7 don't work due to V60 CPU core bugs. LEVELS: 4 Romset: 40960 kb / 15 files / 18.66 zip $end $info=hypreact $mame 0.61 [?] < Japan > WIP: - 0.97u2: Aaron Giles added step in/out support to the V60 disassembler - Game now playable. LEVELS: 2 Romset: 23552 kb / 13 files / 7.67 zip $end $info=iceclimb $mame 0.37b11 [Howie Cohen] WIP: - 0.66: MASH added clone Vs. Ice Climber (Japan) and correct DIP switches. - 24th October 2002: Pierpaolo Prazzoli added Ice Climber Japan version to the VSNES driver. - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. Category: Platform Recommended Games: Ice Climber Dual Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 48 kb / 6 files / 33.4 zip $end $info=iceclmrj $mame 0.37b12 [Howie Cohen] Category: Platform Recommended Games: Ice Climber Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 96 kb / 12 files / 66.8 zip $end $info=ichir $mame 0.102u1 [David Haywood] 0.37b9 [David Haywood, Aaron Giles] < Japan > WIP: - 0.102u1: David Haywood added clone Puzzle & Action: Ichidant-R (Korea). Rename (ichidant) to (ichirj), (ichidnte) to (ichir) and (ichidntb) to (ichirjbl). - 15th November 205: David Haywood - Added Ichidant-R with ‘laugh’ / Ryan. Like the other sets but in Korean. - 0.69: Added clone Ichidant-R (Puzzle & Action 2) (Japan) (bootleg). - 11th September 2001: David Haywood added an unprotected bootleg of Ichidant-R to the Sega C2 driver. - 0.37b9: Added Ichidant-R (Puzzle & Action 2) (Japan) and clone (English). - 22nd October 2000: David Haywood submitted yet another Sega C2 driver update with another romset of Ichidant-R added. LEVELS: 4 Other Emulators: * Sega System C2 Recommended Games: Tant-R Romset: 2560 kb / 5 files / 1.08 zip $end $info=idhimitu $mame 0.65 [Nicola Salmoria] < Japan > WIP: - 31st January 2003: Nicola Salmoria added Orange Club - Maruhi Kagai Jugyou, Mahjong-zukino Korinai Menmen, Idol no Himitsu and Kanatsuen no Onna to the Nichibutsu Mahjong drivers. LEVELS: 4 (endless) Romset: 1088 kb / 14 files / 301.61 zip $end $info=idolmj $mame 0.37b16 [Takahiro Nogi] < Japan > WIP: - 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. Romset: 2240 kb / 9 files / 1.01 zip $end $info=idsoccer $mame 0.62 [David Haywood] WIP: - 0.79u1: Curt Coder added missing MSM5205 sound to Indoor Soccer. - 3rd February 2004: Curt Coder submitted an addition of MSM5205 sound to Indoor Soccer. - 0.78u5: Added 'Difficulty', 'One Player vs. Computer', 'Flip Screen', 'Player 1/2 Time Extension' and 'Actual Time of Game' dips to Indoor Soccer. - 18th January 2004: Brian A. Troha fixed DIP switch settings in Borderline and Indoor Soccer. - 6th July 2002: David Haywood re-submitted the addition of Indoor Soccer. - 26th May 2002: David Haywood added Indoor Soccer to the Mr. Do's Castle driver. LEVELS: 99 (endless) Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 241 kb / 15 files / 95.4 zip $end $info=iemoto $mame 0.37b8 [Takahiro Nogi] < Japan > LEVELS: 6 WIP: - 0.86u2: Takahiro Nogi added clones Iemoto [BET] (Japan 871118) and Ryuuha [BET] (Japan 871027). Romset: 1280 kb / 9 files / 388 zip $end $info=igmo $mame 0.37b14 [Zsolt Vasvari] TODO: * Dump color prom 82s123.u66 WIP: - 7th April 2001: Zsolt Vasvari sent in an EPOS driver for The Glob, Super Glob and IGMO. STORY: - Brave IGMO is the slayer of dragons and saver of lovely princesses. The beautiful princess IGGY is ruler of the IGMOTS. SINTAR is the evil dragon and scourge of the underworld. The BERGS are living building blocks and serving IGMO. PLAY INSTRUCTIONS: - Save princess IGGY from the clutches of the evil SINTAR. - IGMOTS can't swim, so watch your feet! - Watch out for pesky puddle bombs and deadly fire bombs. - Beware of wicked Octoids, Spidoids and Crustoids. - Beware of SINTAR's fiery projectiles. - Avoid annoying bouncers. - To walk in IGMO, hold down button 2. Recommended Games: IGMO Zwackery Gauntlet Gauntlet (PlayChoice-10) Gauntlet II Gauntlet Legends Gauntlet Dark Legacy Shackled Devil World Asylum (prototype) Romset: 31 kb / 9 files / 20.5 zip $end $info=ikari $mame 0.35b2 [Jarek Parchanski] Bugs: - I've communicated with another Ikari Warriors PCB owner (non-JAMMA version) who confirmed the same behavior on his game (see screenshot of the pcb provided by Kold666). ikari099u10gre Wabajape / Kold666 WIP: - 0.53: David Haywood made real shadows in some SNK games (Ikari Warriors, Victory Road, etc.). - 26th December 1999: wwtk@mail.com and Matthew Conte fixes made some fixes to SNK games sound. - 27th June 1999: Nicola fixed player 2 buttons in Ikari Warriors and Victory Road. - 0.35b13: Fix gfx1 roms. - 0.35b8: Changed visible area to 216x288. - 0.35b4: Correct palettesize from 512 to 1024 colors. - 0.35b2: Added Ikari Warriors (US) and clones (Japan) and (Japan bootleg). LEVELS: 1 Category: Army Fighter 2 Recommended Games: Ikari III - The Rescue Borderline Front Line Commando Field Combat Jackal Land Sea Air Squad Mighty Guy Guerrilla War Heavy Barrel Rescue Raider Thundercade Time Soldiers Gain Ground Caliber 50 Mercs Gulf Storm Thunder Zone Desert Breaker Ninja Commando Total Carnage Gundhara Shock Troopers Shock Troopers - 2nd Squad Romset: 627 kb / 20 files / 191 zip $end $info=ikari3 $mame 0.36b1 [Bryan McPhail] WIP: - 0.104u1: Added clone Ikari III - The Rescue (Normal Joystick). Fixed rom names in parent set. - 18th November 1999: Nicola Salmoria fixed the controls in Ikari 3 in the later levels. - 15th July 1999: Bryan McPhail sent in a driver for Ikari 3. LEVELS: 5 STORY: - The presidential candidate's child was been kidnapped by an enemy terrorist party. Top officials have asked the 2 best soldiers to secretly take action on this matter. Category: Army Fighter 2 Recommended Games: Field Combat Ikari Warriors Borderline Front Line Commando Jackal Land Sea Air Squad Mighty Guy Guerrilla War Heavy Barrel Rescue Raider Thundercade Time Soldiers Gain Ground Caliber 50 Mercs Gulf Storm Thunder Zone Desert Breaker Ninja Commando Total Carnage Gundhara Shock Troopers Shock Troopers - 2nd Squad Romset: 3200 kb / 28 files / 1.21 zip $end $info=ikki $mame 0.37b16 [Uki] < Japan > WIP: - 0.87u2: Pierpaolo Prazzoli added clone Farmers Rebellion - maybe a rom is bad?. - 0.53: Correct the clock speed of the 2x SN76496 to 2MHz and palettesize from 256 to 257 colors. - 2nd July 2001: Lax fixed the sound frequency in Pettan Pyuu, Strength & Skill and Ikki. - 26th June 2001: Uki wrote a driver for Ikki. LEVELS: 8 (endless) Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 147 kb / 18 files / 74 zip $end $info=imago $mame 0.72 [Pierpaolo Prazzoli] TODO: * Correct sprites WIP: - 0.100: Aaron Giles fixed palette setup in Imago. - 0.86u1: Pierpaolo Prazzoli and Chris Hardy hooked up starfield and background tilemap and fixed colours - still problems with the sprites. Changed user1 rom ($1000) to gfx4. Added gfx1 rom ($0) and the missing proms ($0, $100, $200). - 19th July 2003: Pierpaolo Prazzoli added Imago to the Fast Freddie driver. Recommended Games: Centipede Atari Arcade Classics (Super Centipede) Millipede War of the Bugs Slither Beezer Bubbles Funky Bee Insector Noboranka Stompin' Exterminator Bio-hazard Battle (Mega Play) Romset: 73 kb / 18 files / 31.4 zip $end $info=imekura $mame 0.37b12 [Takahiro Nogi] < Japan > WIP: - 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. LEVELS: 6 Romset: 4288 kb / 10 files / 2.67 zip $end $info=imgfight $mame 0.36b7 [Nao] LEVELS: 8 (must be finished twice) Other Emulators: * M72 Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 1536 kb / 18 files / 620 zip $end $info=imsorry $mame 0.34b1 [Nicola Salmoria] Bugs: - When you finished a level you would hear Yeah, Yeah....(Probably just in the US version of I'm Sorry). imsorry37b5gre AxE WIP: - 0.68: Change description from 'I'm Sorry (Japan)' to 'Gonbee no I'm Sorry (Japan)' and correct Z80 CPU1 clock speed to 4MHz. - 0.34b3: Juan Carlos Lorente added hiscore save in I'm Sorry. - 0.34b2: Marco Cassili added clone I'm Sorry (Japan). Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 137 kb / 13 files / 57 zip $end $info=indianbt $mame 0.99u7 [Tomasz Slanina] Samples required (Invaders) WIP: - 0.100: ShimaPong fixed Indian Battle dips. Added dipswitches 'Lives' and 'Number of Catch Animals'. - 0.99u9: Derrick Renaud added discrete emulation of the background music for Indian Battle. - 0.99u7: Added Indian Battle (Taito 1980). - 29th August 2005: Tomasz Slanina - sicv hardware + few mods (bg music + protection ?). Playable, but colors are bad (color map proms are not dumped yet). - 17th June 2005: Guru - Indian Battle arrived from Japan. - 7th March 2005: Dumping Project - Randy pleased to report that with the help of all of you tremendous people who donated, the Taito "Indian Battle" PCB has been purchased and received by our contact, who was able to verify that it *still works*. It should be on its way to Guru soon. - 22nd February 2005: Dumping Project - One of the Japanese shops is carrying a PCB for Taito's Most Wanted 1980 game 'Indian Battle' for the princely sum of 124,000 yen (about US$1175). Randy have seen much higher prices for boards at auction, but this is the highest asking price he's ever seen at a PCB shop. Category: Western Recommended Games: Gun Fight Boot Hill Sheriff Lasso Pioneer Balloon Wild Western The Tin Star Bank Panic Cheyenne Wanted Wild Gunman (PlayChoice-10) Gun.Smoke Express Raider Iron Horse Iga Ninjyutsuden Showdown Blood Bros. Sunset Riders Heated Barrel Wild West C.O.W.-Boys of Moo Mesa Lethal Enforcers II: Gun Fighters Charlie Ninja Bang! Romset: 18 kb / 10 files / 11.9 zip $end $info=indy500 $mame 0.87u1 [R. Belmont] WIP: - 19th October 2002: Guru - Indy 500 (Sega 1995, Model 2B-CRX) arrived. Thanks to Malcolm McKay for the loan of the board. Other Emulators: * Nebula Model 2 Romset: 52480 kb / 21 files / 13.6 zip $end $info=indyheat $mame 0.37b3 [Aaron Giles, Paul Leaman] SERVICE MODE: - To enter service mode in Indy Heat, press the red turbo button (1P button 1) and then press the service switch. WIP: - 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. PLAY INSTRUCTIONS: - Enter Initials and drivers' face. Use extra coin to buff car before 1st race. - Use Turbos for speed boost. - Use pit stop when out of gas or on fire. Turbo button will exit pit early. - Knock other cars off their jacks. - Convert coins to cash for more buffing. - GASOLINE ALLEY: Turbos - Increases speed (10 per buy), Brakes - Quicker stops by releasing pedal, Tires - Quicker turns and less skidding, Crew - Quicker pit stops, MPG - Extends range between pit stops and Engine - Increase speed. LEVELS: 15 Category: Sprint Recommended Games: Sprint 1 Sprint 4 Sprint 8 Pit & Run Championship Sprint Super Sprint American Speedway Redline Racer Ironman Stewart's Super Off-Road Ironman Stewart's Super Off-Road Track Pack Grudge Match Hot Rod Bad Lands Rough Racer Romset: 3584 kb / 26 files / 1.50 zip $end $info=indytemp $mame 0.31 [Aaron Giles] Possible Bugs: - Seems to affect all sets. When one of the guards is whipped, it's as is the sprite is drawn in the wrong place for a single frame since 0.80. Aaron's info: It's been like that since day 1, and I'm 99% sure it's a glitch in the original game. indytemp0100u2gre Danny Darko WIP: - 0.37b10: Added clone Indiana Jones and the Temple of Doom (German). - 15th September 2000: Juergen Buchmueller added a German romset of Indiana Jones and a Mortal Kombat bootleg romset, though neither of them works. - 0.36b5: Aaron Giles added clone Indiana Jones and the Temple of Doom (set 4). - 0.35RC2: Yasuhiro Ogawa added clone Indiana Jones and the Temple of Doom (set 3). - 0.35b11: Aaron Giles added clone Indiana Jones (set 2). - 26th April 1999: Mike Coates fixed Indy and Roadblasters on the ASM core. - 18th April 1999: Aaron Giles modified the 6502 core to fix Indiana Jones. - 28th March 1999: Mike Coates implemented the STOP operation correctly in the ASM 68k core, which should help getting Indy working. LEVELS: 7 Movie: Indiana Jones and the Temple of Doom Genre: Adventure Year: USA 1984 Director: Steven Spielberg Studio: Paramount Pictures/ Lucasfilm Cast: Harrison Ford, Kate Capshaw, Amrish Puri, Roshan Seth, Philip Stone, Roy Chiao Category: Adventure Recommended Games: Pitfall II Mysterious Stones Bongo Lost Tomb Tutankham Solomon's Key Spelunker Spelunker II Go Go Mr. Yamaguchi Rail Chase Action Hollywood Romset: 793 kb / 32 files / 352 zip $end $info=inferno $mame 0.35b6 [Michael Soderstrom] TODO: * Corrcet sound SETUP and TEST MODE: - The first time you run the game, it will say 'factory settings restored'. Press F2 to proceed. - Press F2 for Test-Mode - Press F1 + F2 for Bookkeeping/Setup WIP: - 0.95u3: Correct M6808 CPU2 clock speed to 1MHz, visible area to 276x240, palettesize to 1024 colors and gfx1 roms addresses. - 0.36b7: Replaced M6802 CPU2 with M6808 and correct M6809 CPU1 clock speed to 1MHz. - 0.35b8: Correct palettesize from 32 to 144 colors. - 9th March 1999: Michael Soderstrom has finally sent in the newest Williams driver with added support for Mystic Marathon, Turkey Shoot, Inferno and Joust 2. PLAY INSTRUCTIONS: - You are a born hero, you will fight to survive the evil worlds of the grand lizard. - To move use the run joystick, take carefull aim, then fire your laser at all enemies. You can only fire in 4 directions - You do not lose a life, if your partner shoots you. But you will lose a life, if your enemies shoot you. - After you are born, you have temporary immunity until you move or your creation is complete. - Beware of the higher levels, anyone below you can take advantage of you. - The enemies are the cyclops: Dohrt (500 pts), Zohrt (700) and Mohrt (900). After you shoot them with your laser, tag their souls, or follow them into the grand lizard's mouth to fight the hot and ruthless souls. - The Nymph: With a captured soul, you give life and free the Nymph locked in stone. Her sexy flight will tranquilize your enemies. - Tankov: You must destroy his treads from a lower level, and his turret from the same level. - If you must panic step on the launch pad, it will eject you out of trouble. - The Boom Bird: He patrols above, and only a few know how to deal with him. - Extra life every 50000. Recommended Games: Berzerk Frenzy Wizard of Wor Boxing Bugs Venture Warp & Warp Black Widow Demon Kram Leprechaun Naughty Boy Robotron Tazz-Mania Wacko Mazer Blazer Screw Loose Wiz Warz Nitro Ball Smash T.V. Exvania Ultraman Club - Tatakae! Ultraman Kyoudai!! Romset: 136 kb / 18 files / 65.4 zip $end $info=insector $mame 0.37b2 [Fabrice Frances] NOTE: - Insector is a prototype game and was never released. WIP: - 0.76: Fabrice Frances added Insector sound rom loading. Added missing 4k cpu2 rom ($f000). Recommended Games: Centipede Atari Arcade Classics (Super Centipede) Millipede War of the Bugs Imago Slither Beezer Bubbles Funky Bee Noboranka Stompin' Exterminator Bio-hazard Battle (Mega Play) Romset: 76 kb / 11 files / 31.7 zip $end $info=insectx $mame 0.35b11 [Nicola Salmoria] WIP: - 0.91u2: Nicola Salmoria added sprite banking (same as seta.c). Insector X and other were obvoisly running at 30fps before, now they are ok. Also fixes insectx13b16gre and insectx236b16gre bugs. - 17th April 1999: Nicola added Insector X. LEVELS: 5 Other Emulators: * Raine Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 1216 kb / 4 files / 534 zip $end $info=intcup94 $mame 0.78u1 [David Haywood] 0.68 [?] WIP: - 0.87u3: David Haywood improve the sound in Recalhorn and International Cup '94. Correct sound1 rom address to $800000. - 0.78u1: Added clone Hat Trick Hero '94 (US). David Haywood changed the parent / clone relationships a bit on the football games. - 0.68: Added clone International Cup '94. NOTE: Before 0.78u1 International Cup '94 was a clone of Super Cup Finals. LEVELS: 7 Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 14592 kb / 17 files / 5.05 zip $end $info=inthunt $mame 0.36b6 [Bryan McPhail] WIP: - 0.104u8: Fixed rom names. - 0.95u1: Brian Troha added 'Any Button to Start' dipswitch and removed some 'Unknown' dipswitches. - 0.81u6: BouKiCHi fixed the speedup in clone Kaitei Daisensou. Note: Speedups may soon be removed from the m92 driver as they aren't really that significant on modern hardware. - 0.55: Change V30 CPU2 from flags audio to normal V30. - 27th July 2001: Nicola Salmoria decrypted the sound CPU in In the Hunt, Major Title 2 and Perfect Soldiers. - 0.37b8: Added V30 CPU2 (14318180 Hz), YM2151 and GA20 with 3579545 Hz. - 0.37b2: Added clone In The Hunt (US). - 29th April 2000: Bryan McPhail added the USA romset of In The Hunt to the M92 driver. - 0.36b6: Added In The Hunt (World) and clone Kaitei Daisensou (Japan) - (preliminary). - 24th September 1999: Oliver Bergmann sent in a NEC V20, V30, V33 cpu core, and Bryan McPhail submitted an Irem M92 driver with support for Blade Master, Gunforce, Lethal Thunder, Hook, Undercover Cops, R-type Leo, Major Title 2 and In The Hunt, but none of the games have sound because of an encrypted sound CPU. LEVELS: 7 Category: Submarine Recommended Games: Sea Wolf Sea Wolf II Depthcharge Destroyer Subs Dodgem Wolf Pack Fire One Invinco / Deep Scan HeliFire N-Sub Navarone Polaris Tomahawk 777 Battle of Atlantis Mariner Subroc3D Battle Cruiser M-12 The Deep Sauro Battle Shark Romset: 7552 kb / 15 files / 2.88 zip $end $info=intrepid $mame 0.34b1 [Zsolt Vasvari] NOTE: - Zarya Vostoka is the sequel to Intrepid. WIP: - 0.97u2: Pierpaolo Prazzoli fixed items in the secret rooms of clone Intrepid (set 2). - 0.35b11: Thierry Lescot added clone Intrepid (set 2). - 0.34b8: Nicola Salmoria made rooms in Intrepid now properly hidden until you enter them. PLAY INSTRUCTIONS: - Obtain the secret plans in the vault and escape. - Access the 5th floor using the key. - Sneak past the sentry guard with the disguise. - Cross the electric floor with the ID card. - Open the vault using the comination ad leave the embassy as quickly as possible. - Jump from the roof with the umbrella and land safely. - Smash the elevator motor and trap guards. - Search faster using the embassy map. - Avoid the guards with High-Speed Jetshoes. LEVELS: 1 Category: Action Recommended Games: Zarya Vostoka 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 33 kb / 10 files / 17.4 zip $end $info=introdon $mame 0.74u2 [?] < Japan > WIP: - 30th December 2004: Angelo Salese - Improved the irq engine, as a result 'Karaoke Quiz Intro Don Don!' is now playable. $end $info=inufuku $mame 0.74 [Takahiro Nogi] < Japan > WIP: - 7th September 2003: Takahiro Nogi sent in a driver for Quiz & Variety Sukusuku Inufuku. LEVELS: 12 Romset: 29824 kb / 10 files / 8.17 zip $end $info=invad2ct $mame 0.36b15 [Frank Palazzolo] Samples required (Space Invaders) NOTE: - For invad2ct, the Player 1 sounds are the same as for the original and deluxe versions. Player 2 sounds are all different, and are triggered by writes to port 1 and port 7. WIP: - 0.58: Correct 8080 CPU1 clock speed to 2MHz. - 0.37b1: Added 2x SN76477 sound chips (samples 0.wav and 10.wav are no longer needed). - 3rd January 2000: Frank Palazzolo added a Space Invaders II Cocktail romset. - 9th April 1999: Frank Palazzolo has been adding Space Invaders II cocktail to the 8080bw driver. LEVELS: 1 (endless) Other Emulators: * Laser Category: Space Invaders Recommended Games: Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Stranger Space Stranger 2 Invinco Super Invader Attack Space Attack Space King 2 IPM Invader Space Fever Space Fever High Splitter Space Intruder Attack Ufo Beam Invader Rotary Fighter Shuttle Invader Minivader Invader's Revenge Gorf Hole Land Battlantis Play Girls 2 Romset: 12 kb / 6 files / 8.56 zip $end $info=invaders $mame 0.08 [Nicola Salmoria] Samples required NOTE: - Sound board emulation: www.ascotti.org/programming/programming.htm Bugs: - Clone spcewars: The tunes that play, for example when you get shot, are far too quiet - the volume needs to be increased. spcewars36rc2ora Fujix/The tECHNIDNA DIP/Input Bugs: - Jatre Specter (Set 1) gives the option < A > versus < B >: Apparently there is a reference to *another* input. bit7 of IN1. It uses that input to select A or B. Was this really a DIP setting or did players simply hold one of the left/right buttons down while pressing start or have a way to toggle that input? MAME currently defaults IN1 bit7=0, which means professional eg. game A , and there is a DIP setting to change it - but it just seems odd the player can't select it, when the screen tells the player to SELECT A OR B GAME. jspecter074gra dlfrance WIP: - 0.96u2: Dave Widel added clone Cosmic Monsters 2. - 0.95u4: David Haywood added clone Space Invaders (Model Racing). - 25th March 2005: Dave Widel - The main difference in Cosmic Monsters II is the mothership drops a row of replacements periodically. Thanks to Art Mallet (http://artsarcadegames.com/index.htm) for loaning the board from one of his machines. Art is the source for Fluke 9010 parts and accessories as well as one of the major sellers of video game parts. - 0.88u2: Derrick Renaud added to DISCRETE_555_ASTABLE an option to disable oscillation if R1 (charge) is out of circuit (will be needed by Invaders). - 0.87u3: MASH added clone Space Invaders Part Four. - 0.85u2: Added 'Service Mode' dipswitch to Space Invaders (TV Version). - 0.80u1: Pierpaolo Prazzoli added clone Invasion and David Haywood added clone Super Earth Invasion (set 2). Rename clone (earthinv) to (searthin). - 0.74u2: Added "Space Invaders Test ROM" for region cpu1 ($0). - 30th September 2003: Mike O'Malley submitted an addition of Space Invaders and Galaxian test ROMs. - 0.53: MASH added clones Jatre Specter (set 2) and Space Attack II. - 0.37b2: Added clones Super Invaders (Zenitone-Microsec) and Super Invaders (bootleg). - 2nd May 2001: Lee Taylor added another Space Invaders clone. - 0.37b1: Zsolt Vasvari emulated the red saucer/ufo sound in Space Invaders (SN76477 sound), this sample is no longer needed (the other samples are still required). - 22nd March 2000: Zsolt Vasvari added SN76477 support to Space Invaders. - 0.36b16: Added clones Space King and Space War (Sanritsu). - 26th January 2000: Pongkang added clone Space King and two different Space War clone games to the 8080bw driver. - 0.36b15: Added clone Jatre Specter. Also added samples (9.wav, 10.wav, 11.wav - 18.wav) to the set. - 15th January 2000: Frank Palazzolo added clone Jatre Specter to the 8080bw driver. - 0.36b11: Added clones Space Invaders (Logitec), Space Invaders (SV Version 2) and Space War Part 3. - 0.35b2: Lee Taylor added clones Alien Invasion Part II, Space Invaders (CV Version), (SV Version) and (TV Version). - 0.34b8: David Winter added Super Invaders. - 0.33b7: Martin Sandiford added Cocktail mode support. - 0.30: Aaron Giles support dirty rectangles in Space Invaders & clones. Samples can also be loaded from a common directory for variations of the same hardware. For example, all Space Invaders clones will load samples from the invaders directory. Lee Taylor added Cosmic Monsters. - 0.25: Valerio Verrando fixed the Space Invaders driver to include hiscore saving. - 0.21: Minor adjustment to Space Invaders color strips. - 0.20: Dave W. provided a new set of invaders samples. - 0.18: Hiscore save in Space Invaders (Invaders only - not clones). - 0.16: Tormod Tjaberg provided updated Space Invaders (+clones) drivers which support sound. They use samples, derived from Michael Strutts' emulator. - 0.09: Space Invaders now seems to work correctly. Deluxe version still doesn't work properly. - 0.08: Some support for Space Invaders (+ some clones) but it doesn't work well. LEVELS: 1 (endless) Other Emulators: * CottAGE * HiVE * JAE * JEmu * JEmu2 * Laser * Retrocade * Sparcade * Tickle * VAntAGE Category: Space Invaders Recommended Games: Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Space Stranger Space Stranger 2 Invinco Super Invader Attack Space Attack Space King 2 IPM Invader Space Fever Space Fever High Splitter Space Intruder Attack Ufo Beam Invader Rotary Fighter Shuttle Invader Minivader Invader's Revenge Gorf Hole Land Battlantis Play Girls 2 Romset: 8 kb / 4 files / 5.24 zip $end $info=invadpt2 $mame 0.30 [Lee Taylor] Samples required (Space Invaders) WIP: - 0.81u9: Stefan Jokisch added colour proms to clone Moon Base. - 0.61: Correct palettesize from 32770 to 8 colors. - 0.58: Correct palettesize from 8 to 32770 colors. - 20th September 2001: William Kucharski fixed a Space Invaders Deluxe (clone) overlay problem. - 0.37b2: Added clone Moon Base. - 0.37b1: Added SN76477 sound (samples waves 0, 10 - 18.wav are no longer needed). - 0.36RC2: Added proms ($0, $400 - Color Maps Player 1/2). Correct palettesize from 7 to 8 colors. - 6th March 2000: Zsolt Vasvari added the correct PROMs to Space Invaders Part II. - 0.30: Lee Taylor added Space Invaders Part 2 (Taito). - 0.23: Tormod Tjaberg provided several modifications to Invaders Deluxe driver which has now Hi-score Name saving feature (the only one Space Invaders Emulator doing so at the moment!). All Invaders have now Tilt too. Keys and Dip Switch adjusted. REMEMBER TO DELETE PREVIOUS .DSW and .KEY FILES. - 0.09: Space Invaders now seems to work correctly. Deluxe version still doesn't work properly. Other Emulators: * HiVE * Laser * Retrocade * Sparcade * Tickle * VAntAGE Category: Space Invaders Recommended Games: Space Invaders Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Space Stranger Space Stranger 2 Invinco Super Invader Attack Space Attack Space King 2 IPM Invader Space Fever Space Fever High Splitter Space Intruder Attack Ufo Beam Invader Rotary Fighter Shuttle Invader Minivader Invader's Revenge Gorf Hole Land Battlantis Play Girls 2 Romset: 12 kb / 7 files / 8.58 zip $end $info=invasn $mame 0.84u3 [Aaron Giles] Romset: 28672 kb / 14 files / 25.97 zip $end $info=invds $mame 0.33b4 [Al Kossow] Samples required (Invinco) TODO: * Add sound/samples for Deep Scan (Depthcharge samples) SETUP: - Insert coin and press SPACE to select Invinco or Deep Scan. WIP: - 0.36b7: Added the Invinco samples. - 0.36b5: Added user1 prom ($0). PLAY INSTRUCTIONS: * INVINCO - Move ship and fire at advancing targets. - Game ends when all ships destroyed or targets advance to bottom row. - Hit star to explore surrounding targets. - Hit top row Invincos 3 times to destroy. - Hit center of saucers for more points. * DEEP SCAN - Hit subs to score points and advance bonus. - Avoid mines launched by subs. - Score bonus by hitting red bonus sub. - Game ends when all ships have been sunk. - Bonus advances faster as more subs hit. - Mines increase with missed subs. Category: Submarine Recommended Games: Sea Wolf Sea Wolf II Depthcharge Destroyer Subs Dodgem Wolf Pack Fire One HeliFire N-Sub Navarone Polaris Tomahawk 777 Battle of Atlantis Mariner Subroc3D Battle Cruiser M-12 The Deep Sauro Battle Shark In The Hunt Romset: 17 kb / 18 files / 14.5 zip $end $info=invho2 $mame 0.29 [Mike Coates] Samples required (Invinco) TODO: * Add sound/samples for Head On 2 SETUP: - Insert Coin and press ALT to select Invinco or Head On 2. WIP: - 0.36b7: Added the Invinco samples. PLAY INSTRUCTIONS: * INVINCO - Move ship and fire at advancing targets. - Game ends when all ships destroyed or targets advance to bottom row. - Hit star to explore surrounding targets. - Hit top row Invincos 3 times to destroy. - Hit center of saucers for more points. * HEADON 2 - Use lever to change lanes. - Press button to go fast. - Avoid crashes. - Clear all lanes for bonus. Category: Cars Recommended Games: Head On Head On 2 Head On (Irem) Alpha Fighter / Head On Space Attack / Head On Car Polo Crash Rolling Crash / Moon Base Space Chaser Dorachan Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Spectar Targ Armored Car Jump Bug Route 16 Thief Van-Van Car City Connection Porky Fast Lane Counter Run Raimais Romset: 17 kb / 17 files / 14.5 zip $end $info=invinco $mame 0.29 [Mike Coates] Samples required WIP: - 0.36b7: Added samples and prom ($0). - 21st September 1999: Zsolt Vasvari sent in a vicdual update which supports samples for Pulsar and Invinco. - 0.30: Mike Coates fixed Invinco (it was missing a ROM). PLAY INSTRUCTIONS: - Move ship and fire at advancing targets. - Game ends when all ships destroyed or targets advance to bottom row. - Hit star to explore surrounding targets. - Hit top row Invincos 3 times to destroy. - Hit center of saucers for more points. Category: Space Invaders Recommended Games: Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Space Stranger Space Stranger 2 Super Invader Attack Space Attack Space King 2 IPM Invader Space Fever Space Fever High Splitter Space Intruder Attack Ufo Beam Invader Rotary Fighter Shuttle Invader Minivader Invader's Revenge Gorf Hole Land Battlantis Play Girls 2 Romset: 10 kb / 10 files / 8.13 zip $end $info=invrvnge $mame 0.21 [?] TODO: * Add sound/samples WIP: - 0.34b8: David Winter added Invader's Revenge (Dutchford). Other Emulators: * CottAGE * HiVE * VAntAGE Category: Space Invaders Recommended Games: Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Space Stranger Space Stranger 2 Invinco Super Invader Attack Space Attack Space King 2 IPM Invader Space Fever Space Fever High Splitter Space Intruder Attack Ufo Beam Invader Rotary Fighter Shuttle Invader Minivader Gorf Hole Land Battlantis Play Girls 2 Romset: 8 kb / 4 files / 6.15 zip $end $info=ipminvad $mame 0.62 [Nicola Salmoria] TODO: * Accurate colors * Add sound/samples WIP: - 24th August 2002: Nicola Salmoria added IPM Invader to the Sky Chuter driver and fixed the colors in it. Category: Space Invaders Recommended Games: Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Space Stranger Space Stranger 2 Invinco Super Invader Attack Space Attack Space King 2 Space Fever Space Fever High Splitter Space Intruder Attack Ufo Beam Invader Rotary Fighter Shuttle Invader Minivader Invader's Revenge Gorf Hole Land Battlantis Play Girls 2 Romset: 9 kb / 9 files / 7.35 zip $end $info=iqblock $mame 0.60 [Nicola Salmoria] WIP: - 0.66: Added YM2413 (3579545 Hz) sound. - 7th March 2003: David Haywood added sound to IQ Block. - 18th April 2002: Stephane Humbert updated the News and IQ Block drivers with correct inputs and DIP switch settings. - 17th April 2002: Ernesto Corvi figured out the protection in IQ Block and Nicola Salmoria finished the driver, except sound is not yet emulated in it. - 16th April 2002: Nicola Salmoria sent in a preliminary driver for IQ Block which shows the service mode but doesn't work otherwise. LEVELS: 1 (game ends when player reaches 999,999 points) Romset: 512 kb / 7 files / 189 zip $end $info=irobot $mame 0.36b10 [Dan Boris, John Dickson] 0.33b3 [Dan Boris] WIP: - 0.97u3: MASH fixed bitmap displaying in I, Robot. - 14th June 2000: John Dickson fixed a few graphics glitches in I, Robot. - 6th January 2000: Vernon C. Brooks fixed an I, Robot reset problem and some Namco System 1 drivers' problems. - 10th December 1999: Aaron Giles fixed the speed of I, Robot's mathbox. - 7th December 1999: Aaron Giles sent in a nice optimization to the I, Robot driver. - 2nd December 1999: Bernd Wiebelt fixed some things in I, Robot and added 16bpp support. - 19th November 1999: Dan Boris submitted a different version of the I-Robot driver. - 16th November 1999: Dan Boris finally sent in the I, Robot driver. - 12th November 1999: Dan Boris and John Dickson have gotten I, Robot fully playable, but don't yet expect to see it in the next beta. - 3rd November 1999: John Dickson has made some progress with I, Robot, but don't expect to see anything soon. - 0.36b10: Added 'I, Robot' again. Changed visible area to 256x232. - 0.36b4: I, Robot was removed from MAME. - 0.33b3: Dan Boris added I, Robot (preliminary). PLAY INSTRUCTIONS: - Move robot over all red zones. When red zones are eliminated jump to eye to complete each wave. - Do not jump if eye is red. - To jump: Go to an edge and push joystick in desired direction. (Flashing squares indicate where you can land.) - Avoid all enemy objects. Some can be destroyed by using fire button. - In the space waves shoot all pyramids to get maximum points. (Some objects cannot be destroyed.) - Hints: The shield counts down the number of red zones remaining. To select higher levels enter transporter. To change perspective press start buttons. Other Emulators: * I,Robot emulator (http://manfreda.org/LordFrito/) Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 152 kb / 25 files / 84.8 zip $end $info=ironhors $mame 0.30 [Mirko Buffoni] WIP: - 0.95: Aaron Giles fixed crash in Iron Horse. - 0.93: Added audio RC_Filter. - 0.36b11: Added clone Dai Ressya Goutou (Japan). - 7th December 1999: Shingo Suzuki fixed some problems in clone Dai Ressya Goutou. - 0.36b7: Correct M6809 CPU1, Z80 CPU2 and YM2203 clock speed to 3072000 Hz. - 15th October 1999: Shingo Suzuki adjusted Iron Horse sound speeds. - 0.35b1: Howie Cohen added hiscore save in Iron Horse. - 0.35b11: Nicola Salmoria fixed sprite glitches in Jail Break and Iron Horse. - 0.31: Stuart Campbell added the missing third button to Iron Horse. Paul Swan and Gerald Vanderick accurated the colors in Iron Horse. Nicola Salmoria added Far West (a Iron Horse bootleg running on different hardware, not working yet). ARCADE RELEASE: Dai Ressya Goutou (Konami) - 1987/Apr/29 LEVELS: 5 Category: Western Recommended Games: Gun Fight Boot Hill Sheriff Indian Battle Lasso Pioneer Balloon Wild Western The Tin Star Bank Panic Cheyenne Wanted Wild Gunman (PlayChoice-10) Gun.Smoke Express Raider Iga Ninjyutsuden Showdown Blood Bros. Sunset Riders Heated Barrel Wild West C.O.W.-Boys of Moo Mesa Lethal Enforcers II: Gun Fighters Charlie Ninja Bang! Romset: 194 kb / 12 files / 95.5 zip $end $info=irrmaze $mame 0.35RC2 [?] Neo-Geo Possible Bugs: - At the "insert name" screen, if you press the trackball with a powerful horizontal movement (Track X Joy speed at least 175, or a moderated horizontal mouse movement), the game hangs (time doesn't decrease seconds anymore, and the letters moves like the last movement made). irrmaze061gre Kale LEVELS: 3 Other Emulators: * Calice * Nebula Romset: 14016 kb / 11 files / 4.34 zip $end $info=ixion $mame 0.37b15 [David Haywood] TODO: * Add sound/samples (G80 Universal sound) WIP: - 0.76u1: Correct Z80 CPU1 clock speed to 3041250 Hz. - 15th May 2001: David Haywood added Ixion to the Zaxxon driver. PLAY INSTRUCTIONS: - Collect all letters to reach Kailo round. For Gold letter you gain 500 to 8000 points. - Shoot enemies for 200 and crystals for 1000 points. KAILO heals tiles and OLIAK destroys tiles. - Bonus ship every 100000 Recommended Games: Pulsar Space Dungeon QB-3 Megadon Drakton Net Wars Power Surge Reactor Motos Raiders5 Pickin' Solar Fox The Electric Yo-Yo Phozon Prebillian Romset: 109 kb / 19 files / 33.0 zip $end $info=jack $mame 0.35b2 [Brad Oliver] 0.31 [Brad Oliver] WIP: - 0.35b13: Zsolt Vasvari fixed decryption in clone Treasure Hunt. - 0.35b2: Brad Oliver added the Jack the Giant Killer (set 1) and fixed sprite flipping in the end sequence. - 0.34b7: Thierry Lescot added clone Jack the Giant Killer (set 2) and Brad Oliver and Mike Balfour added clone Treasure Hunt (not working due to encryption). Recommended Games: Pig Newton Romset: 52 kb / 13 files / 26.3 zip $end $info=jackal $mame 0.33b7 [Kenneth Lin] TODO: * Accurate colors NOTE: - Clones supported: Top Gunner ('topgunr') Tokushu Butai Jackal ('jackalj') bootleg Top Gunner ('topgunbl'). topgunbl also allows to rotate the gun turret with a rotary switch. This feature is not available in the original sets. In jackalj, the gun faces the direction you are moving. In the others, it always faces up. WIP: - 0.89u4: Curt Coder cleaned up the Jackal driver. - 0.36b13: Added color lookup tables proms ($0, $100). - 22nd December 1999: Nicola Salmoria fixed some graphics problems in Jackal. - 0.36b8: Added clone Tokushu Butai Jackal (Japan). Correct Jackal (World) romset with gfx1 roms ($0, $1, $40000, $40001). - 26th September 1999: Nicola fixed Jackal character roms. - 0.35RC2: Karl Stenerud added rotary control support to clone Top Gunner. This works in topgunbl *only* - the gun turret cannot be rotated in jackal and topgunr, those games don't support the rotary joystick. - 0.34b5: Nicola Salmoria added clone Top Gunner (bootleg; also fixed the original set). - 0.33b7: Kenneth Lin added Jackal and clone Top Gunner. ARCADE RELEASE: Tokusyu Butai Jackal (Konami) - 1986/Oct/15 LEVELS: 1 Category: Army Fighter 2 Recommended Games: Borderline Front Line Commando Field Combat Ikari Warriors Ikari III - The Rescue Land Sea Air Squad Mighty Guy Guerrilla War Heavy Barrel Rescue Raider Thundercade Time Soldiers Gain Ground Caliber 50 Mercs Gulf Storm Thunder Zone Desert Breaker Ninja Commando Total Carnage Gundhara Shock Troopers Shock Troopers - 2nd Squad Romset: 625 kb / 9 files / 227 zip $end $info=jackpool $mame 0.99u3 [David Haywood] Romset: 1536 kb / 7 files / 413 zip $end $info=jackrabt $mame 0.33b4 [Nicola Salmoria] Bugs: - There are glitches when it is the 2nd player's turn (cocktail mode / does not affect Money Money). jackrabt056gre Karasu / stephh WIP: - 0.55: Nicola Salmoria added sound in Money Money and Jack Rabbit. Correct Z80 CPU1 clock speed to 3072000 Hz and M6802 CPU2/3 to 895000 Hz. Added 2x AY-8910 (1790000 Hz), 2x DAC and TMS5220 (640000 Hz) sound. Change the sound1 to cpu2 rom ($a000) and correct all other cpu2/3 rom addresses. - 4th September 2001: Nicola Salmoria added preliminary sound support to Zaccaria. - 0.35b11: Added 2x M6802 CPU2/3 for sound. - 0.34b7: Roberto Fresca added hiscore save in Jack Rabbit. - 0.34b6: Nicola Salmoria added clones Jack Rabbit (set 2) and Jack Rabbit (special). - 0.34b1: Nicola Salmoria accurated the colors in Money Money and Jack Rabbit. PLAY INSTRUCTIONS: - You must push the joystick diagonally to move. This is how the game works. LEVELS: 3 (endless) Recommended Games: Q*bert Faster, Harder, More Challenging Q*Bert Q*bert's Qubes Popper Tylz (prototype) Pettan Pyuu Check Man The Electric Yo-Yo Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 105 kb / 20 files / 54.5 zip $end $info=jailbrek $mame 0.34b8 [Ernesto Corvi] WIP: - 23rd January 2002: Tatsuyuki Satoh added the 4800/9600bps parameter support to the VLM5030 sound chip emulation, fixing some speech in Jailbreak. Barry Rodewald submitted a fix for vertical scrolling in Jailbreak, as used by the end credits. - 0.37b9: Added clone Manhattan 24 Bunsyo (Japan). - 0.35b11: Nicola Salmoria fixed sprite glitches in Jail Break and Iron Horse. - 0.34RC1: Dave W. added hiscore save in Jail Break. ARCADE RELEASE: Manhattan 24bunsho (Konami) - 1986/Mar/16 LEVELS: 5 Category: Cops Recommended Games: Cops'n Robbers Time Limit Cop 01 Street Heat APB - All Points Bulletin Chase H.Q. Special Criminal Investigation Super Chase Round Up 5 - Super Delta Force Gang Busters Narc Robocop Robocop 2 Robocop 3 (Nintendo Super System) Crime City E-Swat Cyber Police ESWAT (Mega-Tech) A.B. Cop Dead Connection Gunbuster Lucky & Wild Virtua Cop Virtua Cop 2 Judge Dredd Armed Police Batrider Romset: 137 kb / 13 files / 67.5 zip $end $info=jajamaru $mame 0.66 [Pierpaolo Prazzoli] < Japan > WIP: - 25th December 2002: Pierpaolo Prazzoli submitted an update to the VSNES driver, making Mighty Bombjack, Ninja Jajamaru Kun and Top Gun playable along with some new clones. Category: Asian Fighting Recommended Games: Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 48 kb / 6 files / 24.60 zip $end $info=janbari $mame 0.86u2 [Takahiro Nogi] 0.37b12 [Takahiro Nogi] < Japan > WIP: - 0.86u2: Takahiro Nogi added Mahjong Janjan Baribari (Japan). - 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. LEVELS: 18 Romset: 3776 kb / 9 files / 794 zip $end $info=janjans1 $mame 0.57 [Luca Elia] < Japan > WIP: - 0.102u3: Changed description to 'Lovely Pop Mahjong JangJang Shimasho'. - 21st January 2003: David Haywood fixed the crash in Jan Jan Shimasyo in the SSV driver. - 3rd December 2001: Luca Elia added Jan Jan Shimasyo to the SSV driver. - 2nd December 2001: Luca Elia sent in a driver for SSV games, including Dramatic Adventure Quiz Keith & Lucy, Drift Out '94, Gourmet Battle Quiz Ryohrioh CooKing, Mahjong Hyper Reaction 2, Monster Slider and Survival Arts. Twin Eagle II, Mahjong Hyper Reaction, Super Real Mahjong PIV and Super Real Mahjong P7 don't work due to V60 CPU core bugs. LEVELS: 14 Romset: 48128 kb / 17 files / 21.70 zip $end $info=janjans2 $mame 0.102u2 [Guru] WIP: - 0.102u3: Changed description to 'Lovely Pop Mahjong JangJang Shimasho 2'. - 0.102u2: Added Lovely Pop Mahjong Jan Jan Shimasyo 2 (Visco 2000). - 10th October 2005: Guru - 'Lovely Pop Mahjong Janjan Shimasho 2' arrived from Japan. Purchased by the Dumping Project Team. - 31st August 2005: Dumping Project - Our Japanese contact just shipped a box to Guru with a Visco 'Lovely Pop Mahjong Janjan Shimasho 2'. Romset: 39936 kb / 13 files / 16.72 zip $end $info=janshin $mame 0.34b2 [?] Neo-Geo < Japan > Other Emulators: * Calice * Nebula Romset: 8704 kb / 17 files / 3.26 zip $end $info=jantouki $mame 0.78u3 [Luca Elia] < Japan > Bugs: - The game works fine until the score is shown. MAME seem to be unable to remove some tiles graphics in the area where the scoring should be. Also, during your 'sexy' prize, the vertical scrolling of the girl is broken. jantouki079gre YMI WIP: - 9th January 2004: Luca Elia sent in an update to the Dynax driver, supporting two blitter, fixing the title screen in mjdialq2 and mjangels, and adding Jong Tou Ki. Romset: 2625 kb / 24 files / 1.22 zip $end $info=jchan $mame 0.77u2 [David Haywood] TODO: * Protection? (gfx decode not worked out either, does nothing, may look at it again one day but probably not, no work has been done on it for about a year) WIP: - 0.89u5: Sebastien Volpe hooked up sound and corrected tile area identified. jchan2 now passes initial checks. Added YMZ280B (14318200 Hz) stereo sound and correct sound1 rom address to $200000. - 0.89u4: Added clone 'Jackie Chan in Fists of Fire' - some kind of semi-sequel? mask roms not dumped but might be the same. - 0.84: Sebastien Volpe and David Haywood added many improvements to Jackie Chan, but still not playable. Added 2nd 6800 CPU (16MHz), change visible area to 320x240 and added 'Test Mode', 'Flip Screen', 'Demo Sounds', 'Stereo', 'Free Play' and 'Blood Mode' dipswitches. - 0.77u2: David Haywood added Jackie Chan - Kung Fu Master. Game not playable due to protection. - 6th August 2000: Guru - Managed to dump the twelve 42 pin mask roms (16 meg roms) of the Jackie Chan PCB with help from Al Kossow, PowerJaw and Silvio. - 31st July 2000: Guru - Dumped an unknown Kaneko game (discovered to be Jackie Chan Kung Fu Master - (c) Kaneko 1995). Romset: 34688 kb / 22 files / 19.68 zip $end $info=jcross $mame 0.74u2 [Tomasz Slanina] WIP: - 0.93: Added clock parameter to Namco sound (24000 Hz). - 0.76: Changed Jumping Cross 'BG Collisions' dipswitch to default 'On'. - 29th September 2003: Tomasz Slanina sent in a driver for Jumping Cross, it's playable but has some graphics glitches. Category: Motorbike Recommended Games: Super Rider Superbike Traverse USA Kick Rider Kick Start Wheelie King Vs. Excitebike Excite Bike (PlayChoice-10) Shot Rider Enduro Racer Hang-On Hang-On Jr. Super Hang-On Super Hang-On (Mega-Tech) Mach Rider Super Cross 2 Rally Bike / Dash Yarou GP Rider World Grand Prix Racing Hero Riding Hero (NeoGeo) Moto Frenzy Stadium Cross Suzuka 8 Hours Suzuka 8 Hours 2 Cyber Cycles Romset: 139 kb / 20 files / 65.5 zip $end $info=jdredd $mame 0.78 [smf] HardDisk required WIP: - 7th April 2004: smf added support for 24-bit MDEC in the PSX driver, which is required by the Judge Dredd videos. - 0.81u3: smf and R. Belmont improved Judge Dredd, but still need work. - 4th April 2004: R. Belmont got Judge Dredd (Acclaim) working, but light guns aren't emulated so it's not fully playable. - 0.78: smf added Judge Dredd (Rev C) and clone (Rev B). Romset: 768 kb / 4 files / 167.8 zip Harddisk: 1032.12 MB (Heads: 16, Cylinders: 2097, Sectors: 63 - Compressed: 413.01) $end $info=jdreddp $mame 0.60 [Aaron Giles] Bugs: - On some levels, the bottom line(s) of pixels are made up of what should be on the top. This is most noticable when the background shakes, and when you scroll a section where the topmost graphics change/are not one solid color across (see snapshot). jdreddp060gre_1 Smitdogg - There is a priority problem with the sewer gate & and the woman walking in the background. I must admit it's hard to reproduce because it needs a good timing to kill the last man before this sequence appears (see snapshot). jdreddp060gre_2 DCisTHEbest - When you insert a coin in attract mode the upper line flickers and sometimes the last letters of "credits:" flicker also. And also sometimes the left most vertical line is not correct. jdreddp0102gre1 RansAckeR Possible Bugs: - When you enter the lift in the sewers the lift has no floor. jdreddp0102gre2 RansAckeR WIP: - 0.78: Rename (jdredd) to (jdreddp). - 0.63: Changed visible area to 400x254. - 28th March 2002: Aaron Giles added the Judge Dredd prototype to the Williams T-unit driver. LEVELS: 4 Category: Cops Recommended Games: Cops'n Robbers Time Limit Cop 01 Street Heat Jail Break APB - All Points Bulletin Chase H.Q. Special Criminal Investigation Super Chase Round Up 5 - Super Delta Force Gang Busters Narc Robocop Robocop 2 Robocop 3 (Nintendo Super System) Crime City E-Swat Cyber Police ESWAT (Mega-Tech) A.B. Cop Dead Connection Gunbuster Lucky & Wild Virtua Cop Virtua Cop 2 Armed Police Batrider Romset: 10368 kb / 21 files / 6.57 zip $end $info=jedi $mame 0.31 [Dan Boris] WIP: - 0.104u3: Aaron Giles added save state support to the Jedi driver. - 16th July 2001: Nicola Salmoria fixed Return of the Jedi from crashing. - 0.37b15: Correct M6502 CPU2 and the 4x Pokey clock speed to 1512000 Hz - 22nd May 2001: Aaron Giles cleaned up the Return of the Jedi driver. - 0.37b4: Correct palettesize from 1024 to 1025 colors. - 28th May 2000: Nicola Salmoria finally emulated the graphics smoothing circuitry in Return of the Jedi. - 20th May 2000: Nicola Salmoria fixed Return of the Jedi to work in 16bpp modes. - 0.37b3: Added proms ($0, $400 - background smoothing). - 0.35b1: Nicola Salmoria added proper support of the playfield/sprite priority and palette system in Return of the Jedi. Correct palettesize from 36 to 1024 colors. LEVELS: 3 Movie: Return Of The Jedi Genre: Sci-fi StarWars Year: USA 1982 Director: Richard Marquand Studio: 20th Century-Fox / Lucasfilm Cast: Mark Hamill, Harrison Ford, Carrie Fisher, Billy Dee Williams, Peter Mayhew, Anthony Daniles, Sebastian Shaw, Ian McDiarmid Recommended Games: Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Romset: 314 kb / 16 files / 133 zip $end $info=jin $mame 0.99u2 [David Haywood] WIP: - 0.99u2: Added Jin (Falcon 1982). - 14th August 2005: David Haywood - Chris Hardy unearthed a game by Falcon called Jin. It runs on a converted defender board. The game is a rather bad Qix rip-off, very slow paced, dull graphics, and sounds straight from Defender. Anyway, its emulated now... Category: Qix Recommended Games: Qix Super Qix Twin Qix Volfied Romset: 19 kb / 7 files / 13.6 zip $end $info=jitsupro $mame 0.37b15 [Luca Elia] < Japan > WIP: - 22nd May 2001: Luca Elia added Jitsuryoku!! Pro Yakyuu to the Mega System 1 driver. Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 3073 kb / 11 files / 1.43 zip $end $info=jituroku $mame 0.86u2 [Takahiro Nogi] < Japan > Romset: 3776 kb / 9 files / 700 zip $end $info=jjack $mame 0.30 [Mirko Buffoni] TEST MODE: - Press LCTRL + F3 for Test-Mode Other Emulators: * VAntAGE WIP: - 0.56: Added third Z80 CPU (4Mhz - function not clear). Category: Platform Recommended Games: Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 97 kb / 12 files / 43.1 zip $end $info=jjparad2 $mame 0.62 [Sylvain Glaize, David Haywood] < Japan > LEVELS: 11 Romset: 26112 kb / 9 files / 15129 zip $end $info=jjparads $mame 0.62 [Sylvain Glaize, David Haywood] < Japan > LEVELS: 11 Romset: 17920 kb / 8 files / 10157 zip $end $info=jjsquawk $mame 0.37b15 [Luca Elia] WIP: - 5th May 2001: Luca Elia sent in a driver for J. J. Squawkers. LEVELS: 5 Other Emulators: * Raine Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 7168 kb / 14 files / 2.40 zip $end $info=jockeygp $mame 0.92 [Razoola] Neo-Geo WIP: - 0.102: Mamesick fixed Jockey Grand Prix - Game now playable. Other Emulators: * Kawaks * Nebula Category: Horse Recommended Games: Wai Wai Jockey Gate-In! Arlington Horse Racing Neck-n-Neck Othello Derby Stakes Winner (NeoGeo) Stakes Winner 2 (NeoGeo) Gallop Racer Gallop Racer 2 Gallop Racer 3 Super Derby Dark Horse - Gladiator 1984 Romset: 21824 kb / 17 files / 16.58 zip $end $info=joemacr $mame 0.84 [David Haywood] WIP: - 0.98u4: Changed (set 2) to parent (World, Version 1.1). - 0.98u3: David Haywood fully emulated the DECO 156 encryption - Game now playable. - 31st July 2005: R. Belmont - Added preliminary sound and music to Joe and Mac Returns. - 31st July 2005: David Haywood - Final 156 update for tonight... General: Added Sprites, EEPROM settings don’t work on any game and No Sound. Joe And Mac Returns: Playable, although I can set it to either a very fast speed, or a very sluggish speed depending on Vblank, I’m not sure which is correct... Completed a few levels and it didn’t crash so it seems ok. - 30th July 2005: David Haywood - I moved from Magical Drop to Joe and Mac Returns. Note that the tile roms on both sets are bad dumps, hence the corruption in the screenshots. Sprites haven’t been added. Fixed the tile banking for the platforms. 2nd Update: It appears we can fix the Joe & Mac Returns tile rom by using bits from each of the bad dumps. - 0.84: Added Joe & Mac Returns and clone (set 2). LEVELS: 74 Category: Platform (Extra) Recommended Games: Caveman Ninja / Joe & Mac Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 4864 kb / 7 files / 3.89 zip $end $info=jogakuen $mame 0.64 [Nicola Salmoria] < Japan > Romset: 4736 kb / 13 files / 2.26 zip $end $info=joinem $mame 0.91u2 [David Haywood] TODO: * Year = 1983 WIP: - 0.96: Pierpaolo Prazzoli fixed coin inputs and dipswitches in Joinem. - 0.92: Correct Z80 CPU1 clock speed to 3MHz, added Z80 (1.5MHz) CPU2 and AY-3-8910 (1.5MHz) sound. Changed visible area to 224x240 and description to 'Joinem'. Added dipswitches 'Coinage', 'Lives', 'Cabinet' ,Infinite Lives' and 'Service Mode'. - 5th February 2005: Pierpaolo Prazzoli - Finishing Joinem (running on jack driver with some changes). If colors are right (they are going to be checked on the real pcb), only inputs are missing... - 0.91u2: David Haywood added Join 'Em (basic driver, not much work done on it yet). Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 41 kb / 9 files / 22.6 zip $end $info=jojo $mame 0.81u3 [?] CD-ROM required WIP: - 0.96u2: Changed description to 'JoJo's Venture / JoJo no Kimyouna Bouken'. - 0.86u3: Added JoJo's Venture CD image. Romset: 53760 kb / 9 files / 41.8 zip CD-ROM: 62.77 MB (Compressed: 43.02) $end $info=jojoba $mame 0.81u3 [?] CD-ROM required WIP: - 0.96u2: Changed description to 'JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyouna Bouken: Miraie no Isan'. - 0.86u3: Added JoJo's Bizarre Adventure CD image. - 0.82u2: Added clone JoJo's Bizarre Adventure (alt). - 0.82: Added correct user1 rom. Romset: 66048 kb / 10 files / 48.86 zip CD-ROM: 77.12 MB (Compressed: 50.46) $end $info=jollycrd $mame 0.99u2 [Curt Coder, Peter Trauner] SETUP: - Press and hold Service1 + 2 (Keys 0 & 9), press reset (F3), release Service1/2 and press reset (F3) again. Now the NVRAM has been initialized. WIP: - 0.102u4: Rename clones (jollycdb) to (jolycdcr), (jollycdc) to (jolycdit), (jollycdd) to (jolycdat) and (jollycde) to (jolycdab). - 0.100u4: Roberta Fresca cleaned up merging of Jolly Card sets. Changed Bonus Card? (Austria) to Jolly Card (Austria, Fun World) and Inter Game Poker? to Jolly Card (Austria, Fun World, bootleg), clones of Jolly Card (Austria). Rename (bonuscrd) to (jollycdd) and (igpoker) to (jollycde). - 0.100u2: Added clone Jolly Card (Italia, bad dump?). Changed Jolly Poker (Croatia) to Jolly Card (Croatia), a clone of Jolly Card (Austria). Rename (jollypkr) to (jollycdb). - 19th September 2005: Roberto Fresca - Added "01 gambling" (a Jolly Card set with Italian language) from Mame Italia. - 0.99u2: Added Jolly Card (Austria), Bonus Card? (Austria), Inter Game Poker? and Jolly Poker (Croatia). Romset: 96 kb / 3 files / 24.7 zip $end $info=jollyjgr $mame 0.99u7 [Pierpaolo Prazzoli] TEST MODE: - To advance input tests, press Tilt button. WIP: - 0.99u8: Pierpaolo Prazzoli fixed background color in Jolly Jogger. - 0.99u7: Added Jolly Jogger (Taito 1982). - 1st September 2005: Pierpaolo Prazzoli - Added colors to Jolly Jogger. - 30th August 2005: Pierpaolo Prazzoli - Jolly Jogger (Taito 1982) uses a Galaxian-like hardware with an additional 3bpp bitmap. I think it's missing a color prom, that's why colors are wrong. - 17th June 2005: Guru - Jolly Jogger arrived from Japan. Category: Qix 2 Recommended Games: Gals Panic Gals Panic 4 Gals Panic S Gals Panic S2 Perestroika Girls Fantasia Fantasia II Fantasy '95 New Fantasia Splash! Lady Killer / Moeyo Gonta!! Party Time: Gonta the Diver II Paradise Miss World '96 Nude Panic Street Wonder Stick Amidar Hot Shocker Triple Punch Pepper II Radar Zone Heart Attack Libble Rabble Romset: 44 kb / 13 files / 22.6 zip $end $info=jongbou $mame 0.84u1 [Pierpaolo Prazzoli] TEST MODE: - Hold P1 button1 during boot to enter test mode WIP: - 0.96u1: David Haywood fixed Mahjong Block Jongbou - Game now playable. - 25th June 2004: Pierpaolo Prazzoli added Mahjong Block Jongbou to the Alpha 68k driver. Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 362 kb / 12 files / 79.0 zip $end $info=josvolly $mame 0.74u2 [Tomasz Slanina] WIP: - 0.104u9: Tatsuyuki Sato fixed Joshi Volleyball - Game now playable. Removed MSM5205 sound and changed user1 ($0) to cpu2 ($2000) and user2 ($2000) to ($0). Added dipswitches 'DIP1-0c(982E)', 'DIP1-30(982A)', 'TEST_MODE', 'DIP1-80(982C)' and 'Coin A/B'. - 10th October 2005: Guru - Joshi Volleyball arrived from Japan. Purchased by the Dumping Project Team. - 31st August 2005: Dumping Project - Our Japanese contact just shipped a box to Guru with a Taito 'Joshi Volleyball'. - 7th March 2005: Dumping Project - We should have now another copy of Taito's 'Joshi Volleyball' for analysis soon. - 0.74u2: Tomasz Slanina added Joshi Volleyball. Category: Volleyball Recommended Games: Spiker Volley Ball (PlayChoice-10) U.S. Championship V'ball Super Volleyball Power Spikes Power Spikes II (NeoGeo) World Beach Volley World Cup Volley '95 Beach Festival World Championship 1997 Winning Spike Romset: 90 kb / 19 files / zip $end $info=journey $mame 0.28 [Christopher Kirmse, Aaron Giles, Brad Oliver] Samples required TODO: * Record the cassette music NOTE: - The Retrocade tape loop for Journey wasn't from the actual cassette, it was ripped from the CD version and polished (dirtied?). Unacceptable for MAME. Bugs: - If you activate the in game credits described in the history.dat, the graphics are bad. All except for one of the face snapshots have blotch marks on them (see snapshot). journey074gre BSR WIP: - 0.98u4: Aaron Giles hooked up cassette sample and fixed sprite colors in Journey. Added sample (sepways.wav). - 0.98u2: Aaron Giles rewrote the Z80/Z180 daisy chaining logic to work a little closer to the hardware. Updated the Z80 CTC and PIO modules to support the new model. Changed the CTC module to not generate interrupts if there is an outstanding request on the same timer is currently in service; this allows Journey to (finally) run with the correct CPU speed. Correct Z80 CPU1 clock speed to 2496000 Hz. PLAY INSTRUCTIONS: - Wild alien groupoids have seized Journey's electro supercharged instruments. - Your mission is to help Journey retrieve their instruments from the dangers of the five galaxies. - Trek through hazardous obstacles in quest of each instrument and then battle your way back to the scarab vehicle. - When all five missions are completed Journey begins a spectacular concert at the galactic stadium. - Journey plays their hit song while Herbie guards the stage from frenzied groupoids who are trying to take the instruments. - Journey are: Steve Smith, Ross Valory, Neil Schon, Jonathan Cain and Steve Perry Other Emulators: * Retrocade Romset: 137 kb / 20 files / 66.4 zip $end $info=joust $mame 0.30 [Valerio Verrando] 0.24 [Marc LaFontaine] 0.23 [Steven Hugg] SETUP and TEST MODE: - The first time you run the game, it will say 'factory settings restored'. Press F2 to proceed. - Press F2 for Test-Mode - Press F1 + F2 for Bookkeeping/Setup WIP: - 0.103u5: Fixed rom names in Joust and removed Joust (Solid Green label). - 0.103u4: Reznor007 added clone Joust (Solid Green label). - 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000. - 0.92: HIGHWAYMAN added proms ($0, $200 - video inversion for cocktail table). - 14th January 2005: Aaron Giles - One of my first experiences with emulation was back in 1994 (I think) playing Joust on the original/commerical Digital Eclipse emulators for the Mac. I realize it's fun to slag on commerical emulators for having annoying ticks or imperfections that aren't in MAME; however, you have to keep in mind that a commercial emulator has to run on much tighter hardware specs. You can't ship an emulator that runs Smash TV the way MAME does; none of the modern consoles have near enough raw CPU horsepower to do it, and you'll have a hard time explaining to PC users why a game from 1987 needs 1.5GHz or more (believe me, it's not easy!) That said, some of the imperfections I've heard about various commercial emulators border on unforgiveable. - 0.30: Valerio Verrando added Joust (White/Green). Marco Cassili added Joust (Green) and (White/Red). - 0.24: Marc LaFontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. - 0.23: Steven Hugg provided a Williams games driver. Stargate, Robotron and Joust are currently supported and playable. However Robotron and Joust have some glitches yet. PLAY INSTRUCTIONS: - To fly in Joust press repeatedly the 'FLAP' button. - To survive a joust the highest lance wins in a collision. - Pick up the eggs before they hatch. - Meet all enemies and beware of the 'unbeatable?' Pterodactyl. LEVELS: 255 (endless) Other Emulators: * HiVE * JAE * Retrocade Category: Platform 2 Recommended Games: Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 53 kb / 15 files / 35.6 zip $end $info=joust2 $mame 0.35b6 [Michael Soderstrom] SETUP and TEST MODE: - The first time you run the game, it will say 'factory settings restored'. Press F2 to proceed. - Press F2 for Test-Mode - Press F1 + F2 for Bookkeeping/Setup WIP: - 0.101u1: Improved sound rom loading and changed from 3 to 1 sound channel. - 0.95u3: Correct M6808 CPU2 clock speed to 1MHz, visible area to 240x276, palettesize to 1024 colors and gfx1 roms addresses. - 0.93: Added 3rd sound channel. - 0.62: Remove Custom sound. - 0.36b16: Added Custom sound. - 0.36b9: Correct M6809 CPU3 clock speed to 2MHz and YM2151 to 3579580 Hz. - 0.36b7: Aaron Giles fixed YM2151 sound board support for Joust 2. Rewritten the HC55516 CVSD decoder. This affects Sinistar, Joust 2, Arch Rivals, Pigskin, Tri-Sports, Smash TV, Trog, Narc. Replaced M6802 CPU2 with M6808, added M6809 CPU3, YM2151, HC55516 and correct palettesize to 144 colors. - 9th March 1999: Michael Soderstrom has finally sent in the newest Williams driver with added support for Mystic Marathon, Turkey Shoot, Inferno and Joust 2. PLAY INSTRUCTIONS: - To fly in Joust press repeatedly the 'FLAP' button. - To survive a joust the highest lance wins in a collision. - Pick up the eggs before they hatch. - Press the transform button to become a Pegasus. The Pegasus moves slower. But is more powerful against enemies on the ground. - Gold eggs bring awards! To collect an award step on red window before timer expires. - Meet thy enemies and beware of the "unbeatable?" Pterodactyl. Category: Platform 2 Recommended Games: Joust Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 284 kb / 25 files / 154 zip $end $info=joyfulr $mame 0.36b10 [?] 0.36b1 [Phil Stroffolino] WIP: - 0.96: QWERTY fixed graphics in Joyful Road. - 0.37b3: Phil Stroffolino fixed colors in Joyful Road. Correct the Z80 CPU1 and Z80 CPU2 clock speed to 3750000 Hz and palettesize from 64 to 256 colors. - 7th May 2000: Phil Stroffolino fixed the colors and sounds in clone Munch Mobile. - 0.36b10: Added Joyful Road (Japan). - 0.36b4: Changed VSync to 57Hz. - 28th May 1999: Phil Stroffolino sent a much improved clone Munch Mobile driver. - 24th May 1999: Phil Stroffolino finally figured out the sprite format of clone Munch Mobile, but the driver is still far from complete. - 22nd May 1999: Phil Stroffolino sent in a work-in-progress Munch Mobile driver, but it lacks sprites and some other stuff. - 12th May 1999: Phil Stroffolino sent in preliminary Marvin's Maze and Munch Mobile drivers. Marvin's Maze works somewhat, but Munch Mobile doesn't work at all yet. Category: Racing 2 Recommended Games: Fire Truck Burnin' Rubber Burnin' Rubber (Cassette) Radical Radial The Battle-Road Kamikaze Cabbie Mad Crasher Taxi Driver Break Thru Night Stocker The Speed Rumbler City Bomber Road Blasters Hot Chase Last Duel Road Wars (Arcadia) Mad Gear Maze of Flott Night Striker S.T.U.N. Runner F-Zero (Nintendo Super System) Lethal Crash Race Romset: 73 kb / 12 files / 29.1 zip $end $info=joyjoy $mame 0.34b1 [?] Neo-Geo Other Emulators: * Calice * Nebula LEVELS: 60 (must be finished two times in a row) Romset: 4096 kb / 18 files / 952.1 zip $end $info=jpark $mame 0.64 [Malice] WIP: - 21st January 2003: David Haywood added the RGB brightness control to the Sega System 32 driver, fixing colored light effects in Alien³ and lightning effects in Jurassic Park. - 17th January 2003: David Haywood added gun inputs to Jurassic Park. - 16th January 2003: Malice submitted information on how to get Jurassic Park to boot, though controls aren't emulated and background graphics are missing like with the other games in the Sega System 32 driver. LEVELS: 4 Movie: Jurassic Park Genre: Thriller Year: USA 1993 Director: Steven Spielberg Studio: Universal Pictures / Amblin Prod. Cast: Sam Neill, Laura Dern, Richard Attenboroug, Jeff Goldblum, Martin Ferrero Romset: 25376 kb / 18 files / 9.19 zip $end $info=jrpacman $mame 0.24 [Nicola Salmoria, David Caldwell] NOTE: - On the second level, sometimes a ghost or two will get trapped in the upper left-hand corner when you scroll the screen all the way to the right. This "feature" is true to the original game. WIP: - 0.89u3: MASH moved Jr. Pac-Man (Pengo hardware) to the jrpacman.c driver - Game now playable. - 0.88u3: Aaron Giles cleanup the Jr Pacman driver. Removed 'Increase Game Speed (Cheat)' dipswitch. - 0.37b12: Changed VSync to 60.606060Hz. - 0.37b3: Correct sound1 with roms ($0, $100) and proms with ($0, $100, $200 - palette low/high bits and color lookup table). - 14th May 2000: Guru - Dumped Junior Pacman with all the needed proms. - 0.25: Added JrPacman speed cheat. It works in the same way of Pacman (thanks to Hugo Pi). Support for hiscore saving in Junior Pacman. - 0.24: Nicola added support for Jr. Pacman. Decryption method provided by David Caldwell. Colors should be 100% right too. Hiscore saving not supported yet. Nicola also thanks Lee Taylor for help. LEVELS: 7 (endless) Other Emulators: * JEmu * HiVE * VAntAGE Recommended Games: Pac-Man / PuckMan Pac-Man - Namco Classics Collection Vol.2 Pac-Man Plus Pac & Pal Super Pac-Man Pac-Mania Hyper Pacman Twinkle Ms. Pac-Man Funny Strip Puckman Pockimon - Professor PacMan Pac-Land Puzzle Club Romset: 58 kb / 12 files / 28.2 zip $end $info=jsk $mame 0.74u2 [?] WIP: - 0.84u5: Added V810 (25MHz) CPU2 and changed user1 roms to user2. - 19th July 2004: Tomasz Slanina - Finished NEC V810 cpu core. Mayjinsen 2 (ST-0016 hw) is playable, Mayjinsen (ST-0016 hw) has gfx glitches but it's playable and Joryuu Syougi Kyoushitsu (SSV hw) - dump is incomplete, main cpu (v60?) roms are missing. Romset: 12032 kb / 12 files / 3.82 zip $end $info=jumpbug $mame 0.12 [Richard Davies, Brad Oliver, Nicola Salmoria] Bugs: - jumpbug lacks a lot of sound effects. (e.g. enemy explosion, sounds of taking money sacks and diamonds, erupt sound, various sounds inside the pyramid). *Update*: more info. jumpbug36rc1gre Fujix WIP: - 15th March 2000: Zsolt Vasvari fixed the star field in Jump Bug. - 0.35b9: Added clone Jump Bug (bootleg). Correct cpu1 rom ($a000) length to 2kb. - 26th March 1999: Zsolt Vasvari merged Jump Bug with Galaxian and emulated the protection. - 0.29: Juan Carlos Lorente added hiscore save in Jump Bug. - 0.26: Nicola fixed Jump Bug driver which is now perfect. Colors are still wrong without proms. - 0.18: Fixed bugs in Jump Bug and Bagman sound drivers which caused page faults when run under DOS. - 0.16: Richard Davies and Brad Oliver provided drivers for the so-called "Sega" version of Jump Bug (it's actually a bootleg with the protection checks removed). The driver supports sound. - 0.12: Preliminary support for Jump Bug. It uses a modified Scramble driver, the hardware seems to be similar. It's not playable (the input bits are not even mapped), and resets after a few seconds. Nicola was not particularly interested in this game, so anyone volunteers to complete the driver? PLAY INSTRUCTIONS: - Control car by rhythmically bouncing it with joystick. - Score points and rewards by jumping on money bag, diamonds or cloud. - Score points by shooting enemies (Extra points for shooting joker). - Avoid loss of car by evading enemies, missiles and erupting volcanos. - Gain one extra car for 48 rewards. Score bonus points for extra rewards. Other Emulators: * VAntAGE Category: Cars Recommended Games: Car Polo Crash Head On Head On 2 Head On (Irem) Alpha Fighter / Head On Space Attack / Head On Invinco / Head On 2 Rolling Crash / Moon Base Space Chaser Dorachan Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Spectar Targ Armored Car Route 16 Thief Van-Van Car City Connection Porky Fast Lane Counter Run Raimais Romset: 39 kb / 14 files / 27.5 zip $end $info=jumpcoas $mame 0.31 [Zsolt Vasvari] WIP: - 0.89u4: Thierry and Gerald added clone Jump Coaster (Taito). - 0.36b9: Correct the clock speed of the AY-8910 to 1536000 Hz. - 0.33b3: Zsolt Vasvari accurate the colors in Jump Coaster. LEVELS: 4 (endless) Category: Platform Recommended Games: Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 45 kb / 10 files / 24.8 zip $end $info=jumpkids $mame 0.61 [David Haywood, Bryan McPhail] WIP: - 0.105: f205v added sound to Jump Kids. Correct OKI6295 clock speed to 7575 Hz and added new OKI6295 samples rom sound1 ($0). - 0.104u8: Fixed rom names and added new cpu2 ($0) and gfx2 ($1) rom. Correct 68000 CPU1 clock speed to 12MHz, OKI6295 to 30303 Hz and added Z80 (4MHz) CPU2. - 4th June 2002: David Haywood and Bryan McPhail added Jump Kids to the Tumble Pop driver. LEVELS: 75 Category: Platform 2 Recommended Games: Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 2720 kb / 11 files / zip $end $info=jumppop $mame 0.82u3 [?] NOTE: - Jumping Pop is a complete rip-off of Tumble Pop, not even the levels have been changed, it simply has different hardware and new 8bpp backgrounds! WIP: - 0.85u3: Added Z80 (3.5MHz) CPU2, YM3812 (3.5MHz) sound and missing gfx1/2 roms. Correct 68000 CPU1 clock speed to 16MHz and MSM6295 to 6628 Hz. Added 'Allow Continue' and 'Picture Viewer' dipswitches - Game now playable. - 18th August 2004: Guru dumped the Jumping Pop graphics and R. Belmont added the sound - Amazingly enough all the levels and sprites seem identical to Tumble Pop. - 30th July 2004: Guru - Jumping Pop (ESD 2001) arrived from ClawGrip. Romset: 5120 kb / 7 files / 2.48 zip $end $info=jumpshot $mame 0.37b11 [Dave Widel] 0.34b7 [Nicola Salmoria] WIP: - 0.90u4: Dave Widel added clone 'Jump Shot Engineering Sample' (prototype from PokeMAME) and 'Player1/2 Skin Tone' dipswitch. - 0.37b11: Dave Widel fixed Jump Shot and it works now. - 31st December 2000: Dave Widel has written a driver for Jump Shot. - 0.34b7: Nicola Salmoria added Jump Shot (not working due to encryption). Other Emulators: * CottAGE * Tickle * VAntAGE Category: Basketball Recommended Games: Basketball Fighting Basketball Super Basketball Double Dribble Double Dribble (PlayChoice-10) Dunk Shot Magic Johnson's Fast Break (Arcadia) Arch Rivals Punk Shot Rim Rockin' Basketball NCAA Basketball (Nintendo Super System) NBA Jam NBA Hangtime Run and Gun Street Hoop (NeoGeo) Hard Dunk Super Slams Dunk Mania Capcom Sports Club (Basketball) NBA Play By Play Romset: 25 kb / 10 files / 19.2 zip $end $info=junglek $mame 0.36b14 [Zsolt Vasvari] 0.18 [Nicola Salmoria] NOTE: - The clone Pirate Pete is totally different to Jungle King. - The character's hair color in Jungle King changes from stage to stage. This happens on the real PCB. We've verified the first set of stages only, but I'm fairly sure all colors in this game are accurately emulated. gregf / Smitdogg Bugs: - When playing 2 players, then both game is over, the screen FLIP (quickly) and displays "Game Over" right after it says "Player 2 Game over". Its like acting that it is in cocktail mode but only when the game is over. Tested on 37b16 thru 055. Junglek055gre Thenasty Possible Bugs: - Clone piratpet: First time you load the game, no attract mode sound, but after inserting a coin and playing a game, the attract mode sounds works. Also after playing a game, let the attract mode continues up to 5 cycles, you will notice this: On the second and fourth cycle, when the Pete touches the pirate at the end and gets killed, no sound for getting killed. Then on the 5th cycle, there will be no more attract mode sound and if you insert a coin and play a game, ALL THE SOUNDS ARE GONE (Coin Insert, Dying, Swinging, Swimming, Oxygen, Killing Shark, Diving, Jumping, Rock sounds, Snake sounds etc... ) except for the music background. junglek: When game first loads, attract mode has no sound, but after inserting a coin a playing a game, attract has sounds (except Tarzan Yell). jungleh: When game first loads, attract mode has no sound, but after inserting a coin a playing a game, attract has sounds (except the Beginning Music). taitosj097u1gre Thenasty WIP: - 0.96u2: Nicola Salmoria fixed sprite hardware collision detection. This fixes the last round in Pirate Pete. - 0.60: Added clone Pirate Pete. - 25th January 2002: MASH provided information on how to add Pirate Pete to the Jungle King driver. - 0.37b15: Added clone Jungle Hunt (Brazil). - 12th April 2001: Zsolt Vasvari resubmitted the addition of Jungle Hunt Brazil version. - 25th February 2001: Filipe Estima added a Brasilian Jungle Hunt ROM set. - 0.36b14: Zsolt Vasvari added a newer version of Jungle King. - 22nd December 1999: Zsolt Vasvari added another Jungle King romset. - 0.31: Nicola Salmoria fixed missing/bad sound effects in Jungle King. - 0.29: Nicola Salmoria added digital audio in the Taito games (used for some sound effects, most notably Tarzan's yell in Jungle King). Also, music plays in Jungle King. - 0.28: Mike Balfour added hiscore save in Jungle King. - 0.27: Elevator Action, Jungle King and Wild Western now use the same video hardware driver (taito.c) - 0.25: Nicola did some fixes to Taito Games (Jungle King and Elevator Action) about background placement and coins per credit dipswitch. Plus vertical scroll support in Jungle King (used in ground shake), correct sprite priority, and no more rubbish is present during change of stage. - 0.22: Added preliminary sound support to Elevator Action and Jungle King. Tarzan yell scream sample missing. - 0.21.5: Nicola fixed colors in Jungle King. BTW these are much better than previous. Finally Jungle King doesn't need to select the graphic bank, but still have some glitches on sprites. - 0.18: Preliminary support for Jungle King / Jungle Hunt. Slow but playable. Nicola haven't the gfx bank selector, therefore you'll have to pick the correct background graphics yourself. Use keys C and V to change it. LEVELS: 4 Category: Pirates (Pirate Pete) Recommended Games: Fantasy Pirate Treasure Captain Silver Buccaneers Skull & Crossbones Hook Pirates Romset: 81 kb / 21 files / 42.4 zip $end $info=jungler $mame 0.31 [Nicola Salmoria] WIP: - 0.37b3: Correct gfx2 rom ($0 - dots). - 0.36b1: Nicola Salmoria fixed controls and graphics in Commando (Sega), which is now fully playable. This also fixes diagonal shots in Bosconian. Jungler shots are broken though. - 0.35b8: Correct audio Z80 CPU2 clock speed to 1.789 MHz. - 0.34b6: Nicola Salmoria added Jungler (Stern), accurated colors in Jungler and fixed char flipping and sprite alignment. - 0.33b3: Dani Portillo added hiscore save in Jungler. Recommended Games: Nibbler Snapper Romset: 25 kb / 12 files / 13.6 zip $end $info=junofrst $mame 0.33b3 [Chris Hardy] WIP: - 0.93: Added audio RC_Filter. - 0.37b2: Added clone Juno First (Gottlieb). - 0.35b1: Nicola Salmoria fixed shoot sound in Juno First. Correct audio Z80 CPU2 clock speed to 1789750 Hz. - 0.34b7: Nicola Salmoria added some more sound effects to Juno First. The shoot sound is still missing. Added I8039 CPU3 and 1x DAC sound. ARCADE RELEASE: Juno First (Konami) - 1983/Jul LEVELS: 99 (endless) Category: Space Shooter 2 Recommended Games: Devil Zone Radar Scope Astro Fantasia (Cassette) Space Tactics Sky Base Space Raider Romset: 104 kb / 14 files / 42.9 zip $end $info=kabukikl $mame 0.34b5 [?] Neo-Geo WIP: - 0.69: Changed description to 'Far East of Eden - Kabuki Klash / Tengai Makyou - Shin Den'. LEVELS: 12 Other Emulators: * Calice * Nebula Romset: 27200 kb / 22 files / 11.29 zip $end $info=kabukiz $mame 0.90u3 [?] 0.90 [Pierpaolo Prazzoli] WIP: - 0.95u3: Pierpaolo Prazzoli added samples to Kabuki-Z with a new redumped rom for cpu3 too and fixed the garbage colors at startup. Added DAC sound. - 0.91u2: Nicola Salmoria added sprite buffering to the TNZS driver. This fixes Kabuki-Z sprites and backgrounds (though there might still be a few glitches). Also fixed Kabuki-Z sound - Game now playable. - 0.90u3: Added Kabuki-Z (World). Rename (kabukiz) to (kabukizj). - 24th December 2004: Pierpaolo Prazzoli - Quick addition to tnzs driver. Still no sound and lots of sprites glitches in Kabuki-Z. - 20th December 2004: Guru - Kabuki Z (Taito 1988) arrived. Thanks to the good guys at the Italian MAME Forum! LEVELS: 5 Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 2368 kb / 7 files / 948 zip $end $info=kageki $mame 0.36b9 [Takahiro Nogi] WIP: - 0.102u2: David Haywood added clone Kageki (World?, hack). - 0.93: Removed Custom sound. - 0.36b11: Change Z80 CPU2 from flags audio to normal Z80 CPU2. - 22nd November 1999: Takahiro Nogi merged Kageki into TNZS driver. - 21st November 1999: Quench partially merged Kageki to the TNZS driver. - 0.36b9: Added clone Kageki (Japan). - 6th November 1999: Takahiro Nogi sent in a driver for Kageki. LEVELS: 9 Other Emulators: * Raine Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 1280 kb / 12 files / 611 zip $end $info=kaguya $mame 0.37b8 [Takahiro Nogi] < Japan > LEVELS: 20 (endless) Romset: 1216 kb / 11 files / 317 zip $end $info=kaguya2 $mame 0.86u2 [Takahiro Nogi] < Japan > WIP: - 0.86u2: Takahiro Nogi added Mahjong Kaguyahime Sono2 [BET] (Japan 890829) and clone (Japan 010808). Romset: 1088 kb / 14 files / 330 zip $end $info=kaiserkn $mame 0.37b11 [Bryan McPhail] Bugs: - When the "Best Players" list is displayed in attract mode, there is nothing listed. kaiserkn060gre Firebrand - Clone gblchmp: Music dont play in battle. Other sets are OK. gblchmp0100u1gre Tiago Possible Bugs: - kaiserkn and kaiserkj: The color of characters' shadows are wrong (they are green) (see snapshot). kaiserkn_2055gre Smitdogg / DCisTHEbest WIP: - 0.61: Correct sound1 roms addresses. - 0.57: Correct gfx1 roms and added sound1 rom ($e00000). - 0.37b11: Added Kaiser Knuckle (World) and clones (Japan), Global Champion (US) and Dan-Ku-Ga (Japan). - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver and added clone Dan-Ku-Ga. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. LEVELS: 12 Other Emulators: * Raine Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 34404 kb / 23 files / 12.74 zip $end $info=kaitei $mame 0.36b16 [Juergen Buchmueller] TODO: * Add overlay colors WIP: - 0.78u1: Kaitei Takara Sagashi (Namco) is original now. Correct coins and added 'Lives', 'Bonus' and 'Unused' dipswitches. - 0.36b16: Added clone Kaitei Takara Sagashi (Namco). - 24th January 2000: Juergen Buchmueller sent in a driver for Navalone, Kaitei Takara Sagashi and SOS. Category: Diving Recommended Games: Blue Shark Shark Attack Funky Fish Marine Date Calipso Devil Fish Marine Boy Snap Jack Sea Fighter Poseidon ThunderJaws Diver Boy Romset: 6 kb / 3 files / 4.43 zip $end $info=kakumei $mame 0.74u2 [?] TODO: * The continue counter is too fast, likely that the program reads a button pressed on these two WIP: - 0.95u1: Angelo Salese updated the jalmah.c driver and 'Mahjong Channel Zoom In', 'Mahjong Kakumei', 'Mahjong Kakumei 2' and 'Idol Janshi Su-Chi-Pie Special' are now playable. - 0.81u4: Angelo Salese update the driver. kakumei and kakumei2 now boot but neither are playable due to protection. Correct 68000 CPU1 clock speed to 6MHz, added MSM6295 (6060 Hz) sound, correct players and palettesize to 1024 colors and added 'Service Mode' and 'Unknown' dipswitches. Romset: 1537 kb / 10 files / 534.5 zip $end $info=kakumei2 $mame 0.74u2 [?] TODO: * The continue counter is too fast, likely that the program reads a button pressed on these two WIP: - 0.95u1: Angelo Salese updated the jalmah.c driver and 'Mahjong Channel Zoom In', 'Mahjong Kakumei', 'Mahjong Kakumei 2' and 'Idol Janshi Su-Chi-Pie Special' are now playable. - 0.81u4: Angelo Salese update the driver. kakumei and kakumei2 now boot but neither are playable due to protection. Correct 68000 CPU1 clock speed to 6MHz, added MSM6295 (6060 Hz) sound, correct players and palettesize to 1024 colors and added 'Service Mode' and 'Unknown' dipswitches. Romset: 1921 kb / 10 files / 975.62 zip $end $info=kamenrid $mame 0.62 [David Haywood, Stephane Humbert] WIP: - 27th August 2002: David Haywood merged Stephane's Masked Riders Club Battle Race input port fixes and other changes to the Seta driver. - 25th August 2002: David Haywood added Kamen Riders Club Battle Race to the Seta driver, but it's not playable because the controls aren't mapped, and there are some other problems as well. - 14th August 2002: Guru - Received Kamen Rider Club Battle Racer (Banpresto '93) from Japan. The Dumping Project wishes to thanks all the people who have contributed funds. LEVELS: 9 Category: Motorbike 2 Recommended Games: Battle Lane! Vol. 5 Mad Motor Cycle Warriors Romset: 4096 kb / 5 files / 1559 zip $end $info=kamikcab $mame 0.63 [Bryan McPhail] WIP: - 0.96u3: Added 'Difficulty' dipswitch. - 0.96u2: Pierpaolo Prazzoli added clone Yellow Cab (bootleg). - 5th January 2003: Bryan McPhail submitted the DECO16 CPU core and a driver for Boomer Rang'r / Genesis, Kamikaze Cabbie and Liberation. Category: Racing 2 Recommended Games: Fire Truck Burnin' Rubber Burnin' Rubber (Cassette) Radical Radial Joyful Road The Battle-Road Mad Crasher Taxi Driver Break Thru Night Stocker The Speed Rumbler City Bomber Road Blasters Hot Chase Last Duel Road Wars (Arcadia) Mad Gear Maze of Flott Night Striker S.T.U.N. Runner F-Zero (Nintendo Super System) Lethal Crash Race Romset: 112kb / 9 files / 51.8 zip $end $info=kanatuen $mame 0.65 [Nicola Salmoria] < Japan > WIP: - 0.86u2: Takahiro Nogi added clone Kyukyoku no Hito [BET] (Japan 880824). - 31st January 2003: Nicola Salmoria added Orange Club - Maruhi Kagai Jugyou, Mahjong-zukino Korinai Menmen, Idol no Himitsu and Kanatsuen no Onna to the Nichibutsu Mahjong drivers. LEVELS: 8 (endless) Romset: 1152 kb / 13 files / 324.16 zip $end $info=kangaroo $mame 0.36RC2 [Gareth Hall] 0.21 [Ville Laitinen] TEST MODE: - To enter test mode, keep the service coin pressed while resetting. In Test-Mode, to test sound press 1 and 2 player start simultaneously. Punch + 1 player start moves to the crosshatch pattern. LEVELS: 4 (endless) WIP: - 0.58: Change the cpu1 roms ($10000-13000) to gfx1. - 0.36RC2: Added the original, Sun Electronics version of Kangaroo. - 8th March 2000: Gareth Hall added a new Kangaroo romset. - 6th December 1999: Zsolt Vasvari fixed Kangaroo in 16bpp. - 0.36b3: Correct video orientation from horizontal to vertical. - 0.34b3: Nicola Salmoria added Kangaroo (bootleg). - 0.31: Mike Balfour accurate the colors in Kangaroo. - 0.30: Aaron Giles support dirty rectangles in Kangaroo. - 0.25: Ville Laitinen provided some modifications to Kangaroo driver. Mirko Buffoni added hiscore save. - 0.23: Fixed the "ape" bug in Kangaroo. - 0.21: Ville Laitinen provided a driver for Kangaroo, based on the Arabian hardware. Mirko Buffoni adjusted the number of frames per second to 60 to the two drivers. Sync with sound should be better, though. LEVELS: 4 Category: Platform Recommended Games: Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 46 kb / 12 files / 28.9 zip $end $info=kaos $mame 0.33b3 [Chris Moore] WIP: - 0.78u5: Correct AY-3-8910 clock speed to 1789500 Hz and added 'Unused' dips. - 0.36b10: Correct raster orientation to vertical. Recommended Games: Zzyzzyxx Mr. Kougar Romset: 26 kb / 7 files / 15.8 zip $end $info=karatblz $mame 0.37b1 [Nicola Salmoria] Possible Bugs: - Right at the beginning the heroes are introduced with a zoom effect. Several frames of the zoom effect are glitched. It looks as if the image was cut into rectangular jigsaw pieces and then re-arranged with all pieces slightly out of place (see snapshots). karatblz337b4gre Frotz / DCisTHEbest WIP: - 0.98u1: Pierpaolo Prazzoli fixed 2nd background priorities in Karate Blazers (see final 5th level). - 0.91u2: Gerald added clone Karate Blazers (Japan). - 0.81u7: Brian Troha remove 'Unknown' and added 'Number of Enemies' and 'Strength of Enemies' dipswitches. - 0.37b1: Added Karate Blazers (World?) and clone (US). - 4th April 2000: Nicola Salmoria added Karate Blazers and Spinal Breakers to the Aero Fighters driver. LEVELS: 5 Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 6528 kb / 13 files / 2.66 zip $end $info=karatour $mame 0.37b12 [Luca Elia] TEST MODE: - Press F2 + F3 for Test-Mode. Bugs: - Some little green (bad) square tiles can be seen when the background tilemap scrolls in the first level. Update: The green blocks also appear in the second stage. And they don't have to be green at all (sorry, no screenshot). They also disappear if you get back to the middle for the face off before you go on fighting again. karatour061gre Kale / Firewave WIP: - 0.82u3: Added uPD7810 (12MHz) CPU2 and MSM6295 (9375 Hz) and YM2413 (3579545) stero sound. - 17th January 2001: Luca Elia sent in an update to the Metro driver, adding The Karate Tournament, Poitto!, Toride II Adauchi Gaiden and Pururun. - 3rd September 2000: Guru - Dumped Karate Tournament mask roms. Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 4992 kb / 8 files / 1.85 zip $end $info=karianx $mame 0.37b6 [Nicola Salmoria] Bugs: - A slight graphical glich, noticed so far, only on the character 'Lora''s victory screen, It looks as though she is made up of more than one graphic in the ROM, two of which have not been put together properly leaving a one pixel wide gap on her arm. karianx055gre Fever WIP: - 1st August 2000: Nicola Salmoria sent in a driver for Deniam games, supporting Logic Pro, Logic Pro 2 and Karian Cross. LEVELS: 9 Romset: 6208 kb / 13 files / 2.10 zip $end $info=karnov $mame 0.31 [Bryan McPhail] WIP: - 25th February 2001: Quench fixed a bug in Karnov that caused it to crash sometimes. - 1st October 2000: Bryan McPhail added flipscreen support to Karnov and Stadium Hero drivers. - 31st July 2000: Guru - Dumped Karnov's i8751 MCU. - 11th November 1999: Bryan McPhail added sprite buffering to Karnov, Chelnov and Dec8 games. - 0.35b9: Correct M6502 audio CPU clock speed to 1.5MHz. - 0.34b8: Bryan McPhail fixed slowdowns in Karnov. - 0.34b3: Dani Portillo added hiscore save in Karnov. LEVELS: 9 Category: Warriors Recommended Games: Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 1090 kb / 22 files / 359 zip $end $info=karnovr $mame 0.35b3 [?] Neo-Geo WIP: - 0.36b8: Massimo Morra speed up a little the NeoGeo raster effects. Enabled them in Karnov Revenge and Galaxy Fight. Fixed the field in ssideki3 etc. LEVELS: 13 + extra stage Other Emulators: * Calice * Nebula Romset: 16960 kb / 21 files / 6.60 zip $end $info=kazan $mame 0.104u9 [Stefan Lindberg] 0.36b7 [Luca Elia] WIP: - 0.104u9: Stefan Lindberg added Ninja Kazan (World). - 0.101u1: Added priority prom from the undumped english version called 'Kazan'. - 22nd May 2002: Angelo Salese submitted a fix for the interrupt system in Iga Ninjyutsuden. - 0.36b14: Correct 68000 CPU1 clock speed from 7MHz to 12MHz. - 8th October 1999: Luca Elia sent in a huge Mega System 1 update with many fixes and new drivers for Chimera Beast, Iga Ninjyutsuden, Plus Alpha and Peek-a-Boo. LEVELS: 5 Other Emulators: * Raine Category: Western Recommended Games: Gun Fight Boot Hill Sheriff Indian Battle Lasso Pioneer Balloon Wild Western The Tin Star Bank Panic Cheyenne Wanted Wild Gunman (PlayChoice-10) Gun.Smoke Express Raider Iron Horse Showdown Blood Bros. Sunset Riders Heated Barrel Wild West C.O.W.-Boys of Moo Mesa Lethal Enforcers II: Gun Fighters Charlie Ninja Bang! Romset: 2433 kb / 13 files / 878 zip $end $info=kbash $mame 0.36RC1 [Quench] TODO: * Hook up YM2151 sound WIP: - 0.88: Added MSM6295 sound via command tables in Batsugun and Knuckle Bash. Correct MSM6295 clock speed to 7575 Hz. - 11th May 2003: Guru - Knuckle Bash (Toaplan) arrived from Randy. - 0.37b6: Correct YM3812 clock speed to 3375000 Hz. - 12th January 2000: Quench sent a driver for some later Toaplan games such as Teki Paki, Ghox, Dogyuun, Knuckle Bash, Pipi & Bibis / Whoopee!!, Snow Bros 2. LEVELS: 10 Other Emulators: * Raine Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 8992 kb / 7 files / 3.22 zip $end $info=kchamp $mame 0.34b4 [Ernesto Corvi] Bugs: - kchamp and clones: In MAME versions from 0.34b3 to 0.90 Karate Champ and all clones of this game has a graphic bug on karateka (see snapshots). kchamp094u5yel Wojciech Zakrzewski Possible Bugs: - Clone kchampvs: Sound bug - no sound effect plays when first credit is input (works for subsequent credits). kchampvs36b3gre Shifty WIP: - 0.36b12: Correct Z80 CPU2 clock speed to 3MHz and the 2x AY-8910 to 1.5MHz. - 0.36b9: Added clone Karate Dou (Japan). - 11th November 1999: Takahiro Nogi added another Karate Champ romset. - 0.34b3: Ernesto Corvi fixed speech in Karate Champ. - 0.34b2: Ernesto Corvi added Karate Champ (VS and Karatedo). Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 217 kb / 30 files / 107 zip $end $info=kdeadeye $mame 0.89u1 [R. Belmont] CD-ROM required TODO: * CD-ROM emulation problems WIP: - 0.94u4: smf hooked up guns in Dead Eye (GV054 UA01) for when it works. - 0.89u2: Added new user2 rom. - 25th November 2004: R. Belmont - Added Konami's "Dead Eye" to the GV driver; it's not playable yet for the same reasons as Beat the Champ though. Romset: 513 kb / 3 files / 148 zip CD-ROM: 524.07 MB (Compressed: 474.16) $end $info=kdynastg $mame 0.103u3 [Pierpaolo Prazzoli, Guru] WIP: - 0.103u4: Pierpaolo Prazzoli fixed some bad gfx in King of Dynast Gear when levels start. - 0.103u3: Added King of Dynast Gear (version 1.8). - 10th January 2006: Pierpaolo Prazzoli - Fixing King of Dynast Gear (EZ Graphics 1999). - 22nd August 2005: Guru - King of Dynast Gear received in a package from the good boys at the Italian MAME. Romset: 20480 kb / 5 files / 7.07 zip $end $info=keithlcy $mame 0.57 [Luca Elia] < Japan > WIP: - 2nd December 2001: Luca Elia sent in a driver for SSV games, including Dramatic Adventure Quiz Keith & Lucy, Drift Out '94, Gourmet Battle Quiz Ryohrioh CooKing, Mahjong Hyper Reaction 2, Monster Slider and Survival Arts. Twin Eagle II, Mahjong Hyper Reaction, Super Real Mahjong PIV and Super Real Mahjong P7 don't work due to V60 CPU core bugs. LEVELS: 6 Romset: 14336 kb / 9 files / 6.55 zip $end $info=kengo $mame 0.53 [Bryan McPhail, Nicola Salmoria] LEVELS: 5 (must be finished twice) Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 1472 kb / 12 files / 697 zip $end $info=kf2k3pcb $mame 0.103u2 [http://neosource.1emulation.com/forums/] WIP: - 0.104u9: IQ_132 added decryption of 271-p3_decrypted.bin ROM. - 0.104: Correct gfx3 roms addresses ($0, $2000002, $4000002). - 0.103u5: Removed 271-bios_decrypted.bin rom. - 0.103u3: Rename (kof2003) to (kf2k3pcb). Romset: 125632 kb / 15 files / zip $end $info=kick $mame 0.34b1 [Nicola Salmoria] 0.28 [Christopher Kirmse, Aaron Giles, Brad Oliver] WIP: - 0.60: Added prom ($0 - from shollow). - 0.56: Correct Z80 CPU1 clock speed to 2496000 Hz. - 0.34b1: Nicola Salmoria added Kick (upright version). - 0.33b4: Nicola Salmoria fixed -ror and -rol with ORIENTATION_SWAP_XY games (e.g. Kick) and ORIENTATION_FLIP_X games (e.g. Discs of Tron). - 0.29: Aaron Giles added music to Kick. PLAY INSTRUCTIONS: - Catch or pop balloon on head or kick balloon. - Try to catch falling objects on clown head. - If you miss kick the object back up and try again. To kick press button on panel. - Pacman must be caught or kicked. When Pacman is caught it eats balloons on the cyclist head awarding 5 times the balloon value. When Pacman is kicked it will return to the rack. A Pacman bonus is awarded for each Pacman caught. A 1600 Super Pacman Bonus is awarded when all the Pacman in a rack are on the cyclist head at the end of the rack. - Never catch a bomb - New cycle earned at 10000 points and at every 10000 points after that. - Score multipliers are awarded in higher racks and extra bonus is given for kicking in first rack Recommended Games: Cannonball Circus Clowns Circus Charlie Romset: 81 kb / 17 files / 35.3 zip $end $info=kickboy $mame 0.91 [Pierpaolo Prazzoli] TODO: * Sound * Missing colours proms WIP: - 23rd January 2005: Pierpaolo Prazzoli - 2 quick additions for 2 rare Nichibutsu games (Dacholer (Nichibutsu 1983), Kick Boy (Nichibutsu 1983)). I still have to add sound and inputs. The bad news is that we're missing the colors proms from both. Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 105 kb / 14 files / 42.4 zip $end $info=kicker $mame 0.33b7 [Nicola Salmoria] 0.30 [Allard Van Der Bas] WIP: - 0.93: Correct second SN76496 clock speed to 3072000 Hz. - 5th May 2002: David Haywood fixed the crash bug in Shao-Lin's Road. - 0.36b6: Correct the SN76496's clock speed to 1536000 Hz. - 23rd September 1999: Takahiro Nogi has corrected sound frequency in Mikie and Shao-Lin's Road. - 0.33b7: Nicola Salmoria added Kicker, the original, Konami version of Shao-Lin's Road. - 0.31: Gerrit Van Goethem added hiscore save in Shaolin's Road and Gerrit Van Goethem accurate the colors. ARCADE RELEASE: Shaolin's Road (Konami) - 1985/Apr/25 LEVELS: 5 (endless) Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 90 kb / 12 files / 49.3 zip $end $info=kickgoal $mame 0.61 [David Haywood] TODO: * Dump or trojan the PIC16c57 sound CPU WIP: - 0.97u3: Added PIC16C57 (750000 Hz) CPU2 and OKI6295 (9090 Hz) sound (disable since the internal rom is dumped). - 0.61: Added Kick Goal (TCH 1995). - 3rd May 2002: Nicola Salmoria fixed the colors in Kick & Goal, and David Haywood fixed a small tilemap vertical scroll bug. - 2nd May 2002: David Haywood sent in a driver for Kick & Goal, but it's missing sound and colors. LEVELS: 7 Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 3074 kb / 8 files / 1.13 zip $end $info=kicknrun $mame 0.36b9 [Nicola Salmoria, Ernesto Corvi] WIP: - 0.92: Added Z80 (6MHz) CPU4 and correct dipswitches. - 0.90u3: Added cpu4 rom ($0 - for 4 player mode? (set with dipswitch) unused). - 0.36b9: Added Kick and Run and clone Mexico 86. - 1st November 1999: Nicola Salmoria and Ernesto Corvi have fixed Mexico 86 and Kick & Run. Other Emulators: * Raine Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 355 kb / 11 files / 148 zip $end $info=kickoff $mame 0.36b9 [Luca Elia] WIP: - 0.66: Added correct priority prom ($0). - 0.36b14: Correct 68000 CPU1 clock speed from 7MHz to 12MHz. - 8th November 1999: Luca Elia added Kick Off to the Mega System 1 driver. LEVELS: 6 Other Emulators: * Raine Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 1921 kb / 18 files / 435.4 zip $end $info=kickridr $mame 0.26a [Nicola Salmoria] TEST MODE: - Press LCTRL + F3 for Test-Mode WIP: - 0.95u6: Added missing cpu3 rom ($0). - 0.56: Added third Z80 CPU (function not clear). - 0.26a: Added support for KickRider. It's a rom swap, same hardware of Mr. Do Wild Ride. LEVELS: 3 Category: Motorbike Recommended Games: Super Rider Superbike Traverse USA Jumping Cross Kick Start Wheelie King Vs. Excitebike Excite Bike (PlayChoice-10) Shot Rider Enduro Racer Hang-On Hang-On Jr. Super Hang-On Super Hang-On (Mega-Tech) Mach Rider Super Cross 2 Rally Bike / Dash Yarou GP Rider World Grand Prix Racing Hero Riding Hero (NeoGeo) Moto Frenzy Stadium Cross Suzuka 8 Hours Suzuka 8 Hours 2 Cyber Cycles Romset: 97 kb / 12 files / 36.6 zip $end $info=kidniki $mame 0.102u3 [Stefan Lindberg] 0.34b8 [Phil Stroffolino] TODO: * Add drum samples Bugs: - When playing Kid Niki on real hardware it is possible to see the shape of his hair when in the darkness during the title sequence, i have not been able to get the same effect with Mame... (see pic). kidniki0104u3gre Stefan Lindberg WIP: - 0.102u3: Stefan Lindberg added Kid Niki - Radical Ninja (World). Rename (kidniki) to (kidnikiu). - 0.92u1: Pierpaolo Prazzoli added clone Little Hero. - 0.90u2: Nicola Salmoria fixed priority bug in Kid Niki and crash on last level. - 0.37b6: Correct the clock speed of the audio M6803 CPU2 and the 2x AY-8910 to 894886 Hz. - 0.36b10: Added clone Kaiketsu Yanchamaru (Japan). - 0.35b2: Correct Z80 CPU1 clock speed to 4MHz. - 0.35b1: Changed VSync to 55Hz. Added proms ($620, $820 - unknown and video timing). - 0.34RC1: Dave W. added hiscore save in Kid Niki. STORY: - You are a tatally rad ninja swordsman. Princess Margo is being held captive by the Stone Wizard. Save her! LEVELS: 8 Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 515 kb / 34 files / 212 zip $end $info=kikcubic $mame 0.36b6 [Nicola Salmoria] < Japan > WIP: - 0.96u1: Avedis Boyajian added clone Kickle Cubele. - 0.60: Added proms ($0, 100, 120 - unknown). - 22nd September 1999: Nicola Salmoria sent in a Kickle Cubicle driver (Meikyu Jima (Japan)). LEVELS: 40 Recommended Games: Pengo Dommy Toypop Kitten Kaboodle Yam! Yam!? Guzzler Mr. Jong Scrambled Egg Pirate Ship Higemaru Three Wonders - Don't Pull Puzzle Romset: 929 kb / 12 files / 378 zip $end $info=kikikai $mame 0.36b9 [Nicola Salmoria, Ernesto Corvi] WIP: - 0.102u1: Nicola Salmoria added clone Knight Boy and replaced in KiKi KaiKai the 68705 MCU from the bootleg Knight Boy with simulation. Fixed dipswitches. - 0.101u2: Removed Z80 sub CPU4. - 0.92: Added Z80 (6MHz) CPU4. - 0.60: Acho A. Tang fixed several problems in Kiki KaiKai. - 1st April 2002: Acho A. Tang fixed a few bugs in the Kiki Kaikai driver. - 7th November 1999: Nicola partially fixed KiKi KaiKai so that you can start a game, but it still hangs soon after. - 2nd November 1999: Nicola added Kiki Kaikai to the Mexico 86 driver, but only attract mode works. LEVELS: 7 Other Emulators: * Raine * Shark Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 419 kb / 11 files / 223 zip $end $info=kikstart $mame 0.68 [ElSemi, Tomasz Slanina] 0.36b1 [Zsolt Vasvari] WIP: - 0.69a: Correct M68705 CPU3 to 750000 Hz. - 14th April 2003: David Haywood fixed one DIP switch setting in Kick Start Wheelie King. - 10th April 2003: Tomasz Slanina fixed Kick Start Wheelie King in the Taito SJ driver, and David Haywood fixed the controls in it. - 21st December 2002: Guru resubmitted the preliminary Kick Start Wheelie King driver with no improvements. - 17th August 2002: ElSemi emulated the protection in Kick Start Wheelie King, but graphics emulation is not yet completed. - 15th May 2002: Guru - Received a Kick Start Wheelie King PCB. Thanks to Paul Sommers for the loan of the board. - 0.55: This game was removed from MAME. - 0.36b2: Added mcu rom and M68705 CPU3. - 0.36b1: Zsolt Vasvari added Kick Start (not working due to protection). Category: Motorbike Recommended Games: Super Rider Superbike Traverse USA Jumping Cross Kick Rider Vs. Excitebike Excite Bike (PlayChoice-10) Shot Rider Enduro Racer Hang-On Hang-On Jr. Super Hang-On Super Hang-On (Mega-Tech) Mach Rider Super Cross 2 Rally Bike / Dash Yarou GP Rider World Grand Prix Racing Hero Riding Hero (NeoGeo) Moto Frenzy Stadium Cross Suzuka 8 Hours Suzuka 8 Hours 2 Cyber Cycles Romset: 86 kb / 14 files / 34.59 zip $end $info=killbld $mame 0.84 [David Haywood] WIP: - 22nd May 2004: Guru - The Killing Blade (IGS 1998, PGM cart) arrived on loan from Blastar. Romset: 53440 kb / 22 files / 18.36 zip $end $info=killcom $mame 0.31 [Chris Moore] WIP: - 0.78u5: Correct AY-3-8910 clock speed to 1789500 Hz and added 'Sound Test' and 'Unused' dips. - 0.33b5: Santeri Saarimaa added hiscore save in Killer Comet. Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 18 kb / 9 files / 10.8 zip $end $info=kingball $mame 0.34b1 [Brad Oliver] Bugs: - If you let the king be picked up and make him say "bye bye", the sound will be scratchy from that point on until the king says "help". This bug also happened in .57. kingball058gre Jonemaan - kingball, kingbalj: The shots and part of the walls are shaking left-right. kingball071u2gre AdamA / TriggerFin WIP: - 16th December 2002: Zsolt Vasvari fixed the flickering graphics in King and Balloon with better VBLANK emulation. - 0.35b8: Yasuhiro Ogawa added clone King & Balloon (Japan). Correct colors with new prom. - 0.34b3: Brad Oliver fixed speech in King & Balloon. Category: Shooting Recommended Games: Desert Gun Dog Patch Safari Triple Hunt Dead Eye Clay Shoot Yosaku To Donbei Balloon Bomber Carnival Tranquilizer Gun Mole Attack Monkey Mole Panic Animalandia Jr. Pooyan Great Guns Razzmatazz Duck Hunt (PlayChoice-10) Clay Pigeon Vs. Gumshoe Hit 'n Miss Egg Venture One Shot One Kill Romset: 23 kb / 10 files / 15.6 zip $end $info=kingofb $mame 0.34b5 [Ernesto Corvi] Bugs: - The "game over" screen in king of boxer is not displayed correctly. kingofb37b1gre Quicks - Weird sprite priority problems, snapshots provided. kingofb37b6gre Bugfinder Possible Bugs: - There are big brown lines at the screens where the boxers are about to start and it shows the fight money, rounds and where they are resting after each round. Also as soon as a round is over, for a half a second the score and round indicater is still haging there. Don't know if that happens on the real machine or not, it doesn't look like it should. kingofb37b16gre Zip WIP: - 0.95: Pierpaolo Prazzoli added proper PROM decoding for Ring King (Woodplace license). - 0.93u2: Pierpaolo Prazzoli added clone Ring King (US, Woodplace license). - 24th May 2001: Guru fixed the clone ringkin2 machine definition for it to work properly. - 0.35: Correct the prom ($0) in the clones Ring King (set 1) and (set 2). - 0.35b13: Added clone Ring King (set 2). - 0.34RC1: Dave W. added hiscore save in King of Boxer. - 0.34b5: Ernesto Corvi added King of Boxer and clone Ring King. LEVELS: 10 (endless) Category: Boxing Recommended Games: Boxer KO Punch Champion Boxing Punch-Out!! Super Punch-Out!! Main Event VS Gong Fight Mike Tyson's Punch-Out!! (PlayChoice-10) Vs. TKO Boxing Heavyweight Champ Final Blow The Final Round Ashita no Joe Pound for Pound Title Fight Top Ranking Stars Best Bout Boxing Funky Head Boxers Romset: 257 kb / 23 files / 128 zip $end $info=kinst $mame 0.81u4 [Aaron Giles] 0.63 [Aaron Giles, Bryan McPhail] HardDisk required NOTE: - This can be quite hard to tell, but if the player on the right side of the screen wanders close to the edge, that characters gfx will "loop" over to the other side of the screen. In this image, that small blue single pixel line to the very left is Fulgore's claw "looping". I have verified and this happens on a real PCB as well. Shadichu - It seems that part of Jago's stage background is missing. On the right side of the stage we can see a "lake" with sun light being reflected over it but where the sunlight come from? That's the bug, there's only a black background when it should be a image of a sun and some black birds flying around.snapshot Not a bug, it was like that in the arcade version. They changed it later, for whatever reason, for the SNES version. NeoGouki WIP: - 0.101u2: Aaron Giles added MMU support to the non-drc MIPS3 emulator. Converted the Killer Instinct, Seattle, Vegas, and Hyper Neo-Geo 64 drivers to a proper physical memory layout. Disabled the drc MIPS3 core until MMU support is added there as well. - 30th September 2005: R. Belmont - Fixed a problem where Killer Instinct wouldn’t boot. - 0.91u1: Aaron Giles fixed bug in memory system introduced in 0.91, this was breaking at least Killer Instinct, the Seattle driver and Where's Wally. - 0.87u3: Aaron Giles added clone Killer Instinct (proto v4.7). - 0.86u1: Added 'Blood' dipswitch and changed 'Unknown' dipswitches to 'Unused'. - 0.81u4: Added Killer Instinct (v1.5d) and clone (v1.3). Aaron Giles cleaned up memory maps, found second bitmap page, fixing a bunch of video problems and romoving the egregious hack, fixed sound reset and initialization, all diagnostics pass, fixed coinage dipswitches and added 2 alternate ROM sets for each game. This fixes two reported bugs. Also fixed the MIPS 3/4 x86 dynamic recompiler. This fixed another crash bug. - 4th April 2004: Aaron Giles - Fixing most of the Killer Instinct bugs. - 5th February 2003: Aaron Giles fixed Killer Instinct from crashing at fatalities. - 8th December 2002: Aaron Giles included a perfectly working driver for Killer Instinct and Killer Instinct 2 written by him and Bryan McPhail (sorry, your 3 GHz P4's are obsolete now). - 1st April 2000: Guru - Dumped Killer Instinct (Alt) (Nintendo/Rare) . LEVELS: 11 Other Emulators: * Ultra64 Romset: 4608 kb / 10 files / 4.26 zip Harddisk: 125 MB (Heads: 13, Cylinders: 419, Sectors: 47 - Compressed: 91.20) $end $info=kinst2 $mame 0.63 [Aaron Giles, Bryan McPhail] HardDisk required Bugs: - Load Kinst2, press F2, Volume Adjust, Keep Up to Maximum and Exit Menu...Reset the Game...When the game starts, the intro music volume will return low so probably Kinst2 can't save Volume Adjustment...it should be comparized with a real PCB...in Kinst1 does not happen. kinst2083gre Layne / Reznor007 WIP: - 0.87u3: Aaron Giles added clones Killer Instinct 2 (v1.0) and (v1.4k, upgrade kit). - 0.86u1: Changed 'Unknown' dipswitches to 'Unused'. - 0.84u3: Change year to 1995. - 0.81u4: Added clones Killer Instinct 2 (v1.1) and (v1.3). Aaron Giles fixes the MIPS 3/4 x86 dynamic recompiler. This fixes the sky graphics in several of the kinst2 levels. - 8th December 2002: Aaron Giles included a perfectly working driver for Killer Instinct and Killer Instinct 2 written by him and Bryan McPhail (sorry, your 3 GHz P4's are obsolete now). LEVELS: 11 Other Emulators: * Ultra64 Romset: 4608 kb / 10 files / 4.33 zip Harddisk: 436.47 MB (Heads: 13, Cylinders: 1463, Sectors: 47 - Compressed: 129.51) $end $info=kirameki $mame 0.37b11 [Bryan McPhail] < Japan > WIP: - 0.57: Uki fixed sound in Kirameki. Correct cpu2, sound1 and remove user1. - 20th November 2001: Uki added correct sound banking to Kirameki Star Road. - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. Romset: 40960 kb / 21 files / 13.01 zip $end $info=kirarast $mame 0.65 [Malice] < Japan > WIP: - 0.98u2: Mamesick fixed wrong mapped input. - 29th January 2003: Malice submitted patches to the Jaleco Mega System 32 driver, making Ryuusei Janshi Kirara Star and Hayaoshi Quiz Ouza Ketteisen boot but they aren't playable yet. LEVELS: 5 Romset: 29440 kb / 19 files / 13.03 zip $end $info=kisekaeh $mame 0.81u8 [David Haywood] WIP: - 0.93: Correct user2 roms order. Romset: 5120 kb / 6 files / 1.62 zip $end $info=kisekaem $mame 0.81u8 [David Haywood] WIP: - 0.93: Correct user2 roms order. Romset: 5120 kb / 6 files / 1.44 zip $end $info=kittenk $mame 0.37b12 [?] 0.37b11 [Eisuke Watanabe] WIP: - 0.85u3: Improved sound balance for clone Nyan Nyan Panic. - 27th April 2003: Hau submitted a fix to a graphics glitch in Kitten Kaboodle / Nyan Nyan Panic. - 0.37b12: Added Kitten Kaboodle (Konami). - 12th January 2001: Eisuke Watanabe fixed a small bug in the Nyan Nyan Panic driver. - 11th January 2001: Eisuke Watanabe submitted an update to the Gradius / Nemesis driver, adding Nyan Nyan Panic and City Bomber. ARCADE RELEASE: Nyan Nyan Panic (Konami) - 1988/Aug/25 LEVELS: 50 (50th level repeats endlessly) Recommended Games: Pengo Dommy Toypop Meikyu Jima Yam! Yam!? Guzzler Mr. Jong Scrambled Egg Pirate Ship Higemaru Three Wonders - Don't Pull Puzzle Romset: 928 kb / 6 files / 466 zip $end $info=kiwame $mame 0.37b9 [Luca Elia] < Japan > SETUP: - The first time you run the game, it will say 'BACKUP ERROR'. Press F3 to proceed. Possible Bugs: - I'm 90% sure it's a real bug in game, but I'll look into it some more. Coin B free play dip has no effect. I made a cheat for it that fixed this bug: :kiwame:20000018:0130ED:00000001:00000000:Fix coin b free play. Also, if the flip screen dip is set, you can't start the game. No idea if this is also a real bug. kiwame061gre Gmitra WIP: - 4th October 2000: Luca Elia improved the sound in the Seta driver and added Thunder & Lightning, Rezon, Athena no Hatena, Oishii Puzzle wa Irimasenka, Eight Forces, Pro Mahjong Kiwame and Krazy Bowl. LEVELS: 8 Romset: 2048 kb / 5 files / 662 zip $end $info=kiwames $mame 0.74u2 [?] SETUP: - Wait to press Service and then Test key to get into the ST-V TEST MENU. Set to 1 player in SYSTEM ASSIGNMENTS menu. WIP: - 0.96: Angelo Salese added a number of ST-V improvements. 'Pro Mahjong Kiwame S' is now playable. - 0.90u2: Angelo Salese reversed back to the old VDP-1 PTM's "draw by request" implementation causing sprite flickering. $end $info=kizuna $mame 0.34b6 [?] Neo-Geo WIP: - 0.34RC2: Added correct cpu2 rom. Other Emulators: * Calice * Nebula Romset: 32320 kb / 26 files / 15.7 zip $end $info=klax $mame 0.33b3 [Aaron Giles] NOTE: - Sound in attract mode doesn't work, with or without the option enabled in service mode. Update: Well, it does, kinda. After the game cycles through the demonstration mode about 16 times, you will get attract sound. This only lasts for one quick demonstration klax round, and then the game falls silent again for another 16 or so rounds. Not a bug, happens on the pcb! Checked with my German revision pcb. If you set attract sound to yes, it seems it does nothing. After MANY attract loops, there is sound for one loop, then nothing for many loops. Kold666 WIP: - 0.53: Added clone Klax (prototype set 1) and (prototype set 2). - 3rd August 2001: Aaron Giles added two Klax prototype ROM sets to the eprom.c driver - not to klax.c ! - 0.37b12: Added clone Klax (Germany). - 0.36RC1: Correct 68000 CPU1 clock speed to 7159090 Hz and OKI6295 to 6779 Hz. - 0.35: Added clone Klax (Japan). - 29th June 1999: Nicola added Klax's Japan version. - 3rd May 1999: Aaron Giles sent in a HUGE Atari games update with proper playfield/sprite priorities in Klax. - 24th April 1999: Nicola modified the ADPCM sounds of Klax to change volume as the pieces come closer. - 0.34b3: Nicola Salmoria added Klax (set 3). LEVELS: 100 Other Emulators: * Retrocade Romset: 768 kb / 12 files / 282 zip $end $info=klondkp $mame 0.103u4 [Pierpaolo Prazzoli] WIP: - 0.103u5: Pierpaolo Prazzoli fixed hanging at the end of level 3 in KlonDike+. - 0.103u4: Added KlonDike+ (Eolith 1999). - 14th January 2006: Pierpaolo Prazzoli - Fixed colors in KlonDike+. Now it's only missing inputs and EEPROM. - 14th January 2006: Pierpaolo Prazzoli - Started a driver for KlonDike+. - 12th January 2006: Guru - A few packages arrived containing KlonDike+ (Eolith 1999). - 24th December 2005: Dumping Project - Our Korean contact has purchased Clone Dike+. Romset: 3072 kb / 3 files / 592.9 zip $end $info=knckhead $mame 0.60 [Brian A. Troha] 0.37b14 [Phil Stroffolino] Possible Bugs: - If I'd been thinking, I would have recorded on the Japan romset, which shows the score at all times. But anyway, here's the breakdown: After the first fight with the bo-girl, my score is 44100. After the second fight, which is a perfect time-out, the game not only glitches by saying that I have scored 30,0000 pts and not adding them to my total, it has me at a total of 0 points. In the next fight, against C. Vincent or whatever, my score is back to normal. I finish the round with 49600 points total and time and vitality bonuses earn me points bringing my total up to 55200. So, essentially, while the game says I score 30,000 pts for the perfect against bo-girl, in reality I score nothing (see inp file). knckhead071u2gre2 QTQuazar WIP: - 0.60: Added original Knuckle Heads (World). - 27th June 2001: Brian A. Troha added clone ROM sets for Knuckleheads and Lady Killer. - 0.37b14: Added Knuckle Heads (Japan). LEVELS: 9 Category: Fighter (Special) Recommended Games: Warrior Galactic Warriors Gladiator Hippodrome Blandia Dark Edge Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Super Gem Fighter Mini Mix Romset: 10240 kb / 12 files / 4.60 zip $end $info=kncljoe $mame 0.37b7 [Ernesto Corvi] Bugs: - When playing (after bicycles) game hasn't ... music. It's olny punch & kicks sounds. In oryginal arcade is music on gameplay. sjyune update: I know this problem is already reported but just to confirm, this morning went to local Arcade and checked ....and "YES" indeed the game has nice music during game play.. so this is definitely a MAME bug....(also not mentioned in source). kncljoe BlackTiger / sjyune - kncljoe and clones: Sometimes man looks like football player run in wrong direction. Someties gliches in sprites when footballplayer runs (he has another opponent sprite). Gliches on fire at second boss (at moments part of fire is missing) Fire's sound is missing when second boss is out of screen In bike level - sometimes when you shots and opponent trow grenade u can't shoot for fev seconds Graphics gliches at grenade explosion. Time after bike round has bad counting - in second level u have doubled one, etc. When you get extra life after bonus round - music crash. Sometimes power icon dissapear to fast (it show, and dissapear in next second). My suggestions - I haven't time to check this on my arcade board: Time run to fast, Difficullt should be changed after finishing all levels (12 rounds), not after each round (I remember plays on this game - 3rd or 4th ending was no problem - but in mame it's impossible), In bike level (bonus), when opponents kill you, still u have time record - I think it's wrong and Sound has many gliches. kncljoe0101u2yel BlackTiger WIP: - 0.72u2: Acho A. Tang correct Z80 CPU1 clock speed to 5.5MHz and fixes the following problems: You can't play anymore after you die(clock speed too low, check XTAL), scrolling in bike levels(scroll register overflow), sprites disappearing at left screen edge(bad clipping) and artifacts in stage 3 and others(clear sprite mem at bank switch?). - 0.60: Added clone Bone Crusher. - 2nd April 2002: Smitdogg Jones added a bootleg of Knuckle Joe called Bone Crusher. - 0.59: Correct dipswitches and Z80 CPU1 clock speed to 6MHz - game works now. - 0.37b8: Changed VSync to 60Hz. - 0.37b7: Ernesto Corvi added Knuckle Joe (set 1) and clone (set 2). - 25th May 2000: Phil Stroffolino fixed a lot of bugs in Knuckle Joe, but colors are still wrong and there is no sound. - 20th May 2000: Ernesto Corvi sent in a preliminary Knuckle Joe driver - sprites are garbled and there is no sound. Category: Street Fighter Recommended Games: My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 250 kb / 18 files / 126 zip $end $info=kngtmare $mame 0.84 [Pierpaolo Prazzoli] TODO: * Dump missing sound rom WIP: - 16th June 2004: Pierpaolo Prazzoli added Knightmare (prototype) to the Gottlieb driver. PLAY INSTRUCTIONS: - Top knight drops bombs. - Use bombs to kill dragons. - Bottom knight lances eggs. - Fill up egg sack to advance. - Use gates to control eggs and bombs. - Beware of the black knight. Category: Knights Recommended Games: Warlords Demons and Dragons Cavelon Dragon's Lair Dragon Buster Ghosts'n Goblins Ghouls'n Ghosts Ghouls'n Ghosts (Mega-Tech) Vs. Castlevania Castlevania (PlayChoice-10) Cadash Dragon Unit Dark Seal Crossed Swords (NeoGeo) The King of Dragons Knights of the Round Exvania Wizard Fire Dungeon Magic Dungeons & Dragons: Tower of Doom Dungeons & Dragons: Shadow over Mystara Knights of Valour Knights of Valour 2 Category: Platform Recommended Games (2): Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - Majin No Fukkatsu Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 76 kb / 11 files / 33.4 zip $end $info=knights $mame 0.33b3 [Paul Leaman] WIP: - 0.37b6: Added clone Knights of the Round (US). - 0.35b2: Nathan Barber added clone Knights of the Round (Japan). Paul Leaman emulated the protection in Knights of the Round and Carrier Air Wing. - 0.33b3: Paul Leaman added Knights of the Round (preliminary). LEVELS: 7 Other Emulators: * Calice * Callus * Final Burn * Nebula * Raine Category: Knights Recommended Games: Warlords Demons and Dragons Cavelon Dragon's Lair Knightmare Dragon Buster Ghosts'n Goblins Ghouls'n Ghosts Ghouls'n Ghosts (Mega-Tech) Vs. Castlevania Castlevania (PlayChoice-10) Cadash Dragon Unit Dark Seal Crossed Swords (NeoGeo) The King of Dragons Exvania Wizard Fire Dungeon Magic Dungeons & Dragons: Tower of Doom Dungeons & Dragons: Shadow over Mystara Knights of Valour Knights of Valour 2 Romset: 5440 kb / 13 files / 2.24 zip $end $info=knpuzzle $mame 0.104u4 [smf] WIP: - 0.104u4: Added Kotoba no Puzzle Mojipittan (KPM1 Ver.A). Romset: 49152 kb / 3 files / 21.5 zip $end $info=kod $mame 0.34b6 [Paul Leaman] WIP: - 0.37b9: Added clone The King of Dragons (US). - 28th December 1999: Nicola Salmoria fixed the colors in clone The King of Dragons (bootleg). - 0.35b2: Nathan Barber added clone The King of Dragons (Japan). The King of Dragons is now playable. - 0.34b6: Paul Leaman added The King of Dragons (2 sets). LEVELS: 16 Other Emulators: * Calice * Callus * Nebula * Raine Category: Knights Recommended Games: Warlords Demons and Dragons Cavelon Dragon's Lair Knightmare Dragon Buster Ghosts'n Goblins Ghouls'n Ghosts Ghouls'n Ghosts (Mega-Tech) Vs. Castlevania Castlevania (PlayChoice-10) Cadash Dragon Unit Dark Seal Crossed Swords (NeoGeo) Knights of the Round Exvania Wizard Fire Dungeon Magic Dungeons & Dragons: Tower of Doom Dungeons & Dragons: Shadow over Mystara Knights of Valour Knights of Valour 2 Romset: 5440 kb / 19 files / 2.26 zip $end $info=kodure $mame 0.36b16 [Takahiro Nogi] < Japan > TODO: * Full protection emulation WIP: - 0.37b8: Changed visible area to 288x224. - 21st January 2000: Takahiro Nogi sent in a Kodure Ookami driver. LEVELS: 8 Other Emulators: * Raine Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 1009 kb / 15 files / 362 zip $end $info=kof2000 $mame 0.57 [?] Neo-Geo NOTE: - If you have Mai on your team, and stand still with her, your opponent will stand still too. Some opponents 'understand' it though, and will attack even if Mai stands still eg. kof2001 last boss. This is correct behavior. The CPU would NOT move until Mai makes a move. I tested it on my real MVS. Karasu Possible Bugs: - Clone kof2000n: After fighting Kula Diamond, there's a small vertical orange line on the top left corner during the whole post-fight sequence. kof2000n057gre elgondolero WIP: - 0.58: Replaced sound1 rom ($0) with a new dump. - 0.57: Added NeoGeo The King of Fighters 2000 and clone (not encrypted). LEVELS: 8 Other Emulators: * Calice * Nebula Romset: 92224 kb / 28 files / 77.21 zip $end $info=kof2001 $mame 0.63 [?] Neo-Geo WIP: - 0.103u2: Fixed gfx/colours in clone Crouching Tiger Hidden Dragon 2003 [http://neosource.1emulation.com/forums/]. - 0.103: Added clone Crouching Tiger Hidden Dragon 2003 Super Plus (The King of Fighters 2001 bootleg). - 0.102u5: Added clone Crouching Tiger Hidden Dragon 2003 (The King of Fighters 2001 bootleg). - 0.90u4: Re-added The King of Fighters 2001 (set 1) and clone (set 2). - 0.74: This game was removed from MAME. LEVELS: 8 Other Emulators: * Nebula Romset: 88640 kb / 27 files / 76.16 zip $end $info=kof2002 $mame 0.92 [Razoola] Neo-Geo WIP: - 0.103u2: Added clone The King of Fighters 2002 Magic Plus (bootleg). Rename (kf2k2pa) to (kf2k2pla). Added code to update SRAM tiles on the fly to clone King of Fighters 10th Anniversary [http://neosource.1emulation.com/forums/]. - 0.103: Added clones The King of Fighters 10th Anniversary Extra Plus, Anniversary 2005 Unique, Magic Plus II and Plus (set 1/2). - 0.102u5: Added clones King Of Fighters 10th Anniversary (The King of Fighters 2002 bootleg) and 'The King of Fighters Special Edition 2004' (The King of Fighters 2002 bootleg). LEVELS: 8 Other Emulators: * Kawaks Romset: 88640 kb / 25 files / 78.71 zip $end $info=kof2003 $mame 0.103u2 [http://neosource.1emulation.com/forums/] WIP: - 0.104u9: IQ_132 added decryption of 271-p3_decrypted.bin ROM. - 0.104: Correct cpu1 roms addresses ($100000, $500000) in clone The King of Fighters 2003 (bootleg, set 1). Changed description of 'The King of Fighters 2004 Plus / Hero (The King of Fighters 2003 bootleg)'. - 0.103u5: Razoola and David Haywood added clones Neo-Geo The King of Fighters 2003 (bootleg, set 1), (bootleg, set 2), The King of Fighters 2004 Plus (The King of Fighters 2003 bootleg) and The King of Fighters 2004 Ultra Plus (The King of Fighters 2003 bootleg). - 0.103u3: Rename (kof2003a) to (kof2003). - 0.103u2: Added The King of Fighters 2003 (World / US, MVS) (SNK Playmore 2003). Romset: 93504 kb / 26 files / zip $end $info=kof94 $mame 0.34b5 [?] Neo-Geo LEVELS: 10 Other Emulators: * Calice * Nebula Romset: 26176 kb / 25 files / 11.94 zip $end $info=kof95 $mame 0.34b5 [?] Neo-Geo NOTE: - It still has too fast auto animation in the backgrounds. Examples: Terry/Andy/Joe team background (the harbor): people are moving way too fast: guy bopping his head, girl swinging her arm and someone moving legs. King/Mai/Yuri team background(the jazz bar): the jazz playing looks more as if there's a hardrock/speedmetal group playing ;) I ran MAME side by side with the with KOF 95 cart, the background is NOT moving too fast. It's perfect. Although it looks stupid, its fine. Not a bug. Same goes for Last Blade. Karasu WIP: - 0.69a: Jarek Burczynski added clone The King of Fighters '95 (set 2). Correct gfx3 roms (c1-4) and sound1 rom ($0). - 7th April 2003: Guru - KOF95 Neo Geo cart arrived from Smitdogg for a redump. - 0.34RC2: Correct sound roms. LEVELS: 10 Other Emulators: * Calice * Nebula Romset: 33344 kb / 25 files / 15.10 zip $end $info=kof96 $mame 0.34b5 [?] Neo-Geo WIP: - 0.74u2: Added clone The King of Fighters '96 (set 2). Other Emulators: * Calice * Nebula Romset: 47680 kb / 26 files / 22.02 zip $end $info=kof97 $mame 0.34b6 [?] Neo-Geo WIP: - 0.102u5: Added clone King of Gladiator (The King of Fighters '97 bootleg). - 0.92: Added clone The King of Fighters '97 Plus (bootleg). - 0.68: Added clone The King of Fighters '97 (set 2). - 0.34: Added correct cpu2 rom and sound roms. Other Emulators: * Calice * Nebula Romset: 59968 kb / 24 files / 26.88 zip $end $info=kof98 $mame 0.35b2 [?] Neo-Geo WIP: - 0.78u4: Added clone The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (Korean board). - 0.71u2: Change kof98e to kof98 and remove kof98a. - 0.70: Added clone The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (encrypted?). - 0.69u3: Razoola added clone The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (alt M1). - 0.36b4: Darren Olafson fixed a 68000 "bug" (actually an undocumented feature of the cpu) that caused the timer to roll over from 00 to 99 in KOF98. Other Emulators: * Calice * Nebula Romset: 89792 kb / 27 files / 37.8 zip $end $info=kof99 $mame 0.71u2 [?] 0.37b11 [?] Neo-Geo WIP: - 0.71u2: Swap kof99 with kof99a. - 0.71: Added clone The King of Fighters '99 - Millennium Battle (alt). - 2nd September 2002: ElSemi submitted a fix for the YM2610 Delta-T samples which fixes the sound in the KOF99 how to play screen and in the Shock Troopers intro. - 0.59: Added clone NeoGeo The King of Fighters '99 - Millennium Battle (earlier). - 0.58: Move sound2 rom to sound1 ($c00000). - 0.57: Added cpu1 rom ($c0000) and remove user2 rom. - 0.56: Added clone NeoGeo The King of Fighters '99 - Millennium Battle (not encrypted). - 12th September 2001: Nicola Salmoria partially decrypted the original program ROMs of King of Fighters '99. - 5th September 2001: Razoola - Released XOR 55 for KOF99: The Millennium Battle donated by Gav. - 0.37b13: Correct sound2 rom address rom ($c00000) to ($0). - 0.37b12: Added clone The King of Fighters '99 - Millennium Battle (prototype). Other Emulators: * Calice * Nebula Romset: 89792 kb / 27 files / 74.5 zip $end $info=koikois2 $mame 0.68 [Luca Elia] < Japan > WIP: - 0.102u3: Changed description to 'Koi Koi Shimasho 2 - Super Real Hanafuda'. - 15th May 2003: Yasuhiro Ogawa fixed the graphics glitches in Koi Koi Shimasho 2 with a new ROM dump. - 11th April 2003: Luca Elia added Koi Koi Shimasho 2 to the SSV driver, it works fine except one of the ROMs is bad, causing corrupted tiles. LEVELS: 5 Romset: 29696 kb / 12 files / 12.54 zip $end $info=koinomp $mame 0.37b12 [Takahiro Nogi] < Japan > WIP: - 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. LEVELS: 8 Romset: 4288 kb / 10 files / 864 zip $end $info=konamigt $mame 0.33b5 [Allard Van Der Bas] WIP: - 0.95: Aaron Giles fixed crash in Konami GT. - 0.93: Added clock parameter to K005289 sound (1789772 Hz). - 0.57: Correct 68000 CPU1 clock speed to 9216000 Hz. - 0.36b11: Added Konami 005289 sound. - 0.34b8: Andrew Prime added clone RF2. - 0.33b5: Allard Van Der Bas added Konami GT (preliminary). ARCADE RELEASE: RF-2 (Konami) - 1985/Oct/29 LEVELS: 6 Category: Racing 3D Recommended Games: Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 273 kb / 11 files / 81.1 zip $end $info=konamigv $mame BIOS: Baby Phoenix/GV System (Konami 1995) ROMS: 999a01.7e (user1 $0 - 512k) $end $info=konamigx $mame BIOS: System GX (Konami 1994) ROMS: 300a01.34k (cpu1 $0 - 128k) $end $info=kopunch $mame 0.74u2 [?] WIP: - 16th November 2003: Curt Coder cleaned up the Nova 2001 and KO Punch drivers. - 0.75: Replaced Z80 CPU1 with a 8080 CPU (4Mhz). - 8th October 2003: Tomasz Slanina added some tiny fixes to KO Punch and Cabaret, but they're still not working. Category: Boxing Recommended Games: Boxer Champion Boxing Punch-Out!! Super Punch-Out!! Main Event VS Gong Fight King of Boxer Mike Tyson's Punch-Out!! (PlayChoice-10) Vs. TKO Boxing Heavyweight Champ Final Blow The Final Round Ashita no Joe Pound for Pound Title Fight Top Ranking Stars Best Bout Boxing Funky Head Boxers Romset: 39 kb / 14 files / 16.2 zip $end $info=korinai $mame 0.65 [Nicola Salmoria] < Japan > WIP: - 0.86u2: Takahiro Nogi added clone Mahjong-zukino Korinai Menmen [BET] (Japan 880920). - 31st January 2003: Nicola Salmoria added Orange Club - Maruhi Kagai Jugyou, Mahjong-zukino Korinai Menmen, Idol no Himitsu and Kanatsuen no Onna to the Nichibutsu Mahjong drivers. Romset: 1792 kb / 14 files / 445.01 zip $end $info=korokoro $mame 0.98u1 [Luca Elia] WIP: - 0.98u1: Added Koro Koro Quest (Japan). - 7th July 2005: Luca Elia - Another kids game dumped by Guru. It's electro-mechanical (by Takumi, 1999) and runs on cave.c hardware. - 18th February 2005: Guru - Krokoro Quest arrived from Japan. Romset: 4096 kb / 5 files / 1.38 zip $end $info=koshien $mame 0.37b5 [David Graves, Nicola Salmoria] < Japan > WIP: - 29th July 2000: Nicola Salmoria fixed a scrolling bug in the Taito F2 driver affecting Koshien. - 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. Other Emulators: * Raine Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 4928 kb / 9 files / 2.0 zip $end $info=kothello $mame 0.92 [Tomasz Slanina] TODO: * Incomplete video emulation WIP: - 0.96u1: Aaron Giles added ADPCM utilities to sound\OKIM6295.c to correct hook up the sound in the Seibu games. Replaced the 2x MSM5205 sound with 2x Custom (8000 Hz). - 0.94u1: Added second YM2203 (3579545 Hz) sound. - 0.93: Replaced YM2203 and 2x ADPCM sound with 2x MSM5205 (384000 Hz). - 3rd November 2003: Guru - Kyuukyoku no Othello (Success 1990) arrived with the donation of several people and MAMEWorld. Romset: 640 kb / 6 files / 159.3 zip $end $info=kotm $mame 0.35b3 [?] Neo-Geo WIP: - 0.69u3: Razoola added clone King of the Monsters (set 2). - 0.37b9: Replaced the kotm MGD2 dump with a MVS dump. LEVELS: 12 Other Emulators: * Calice * Nebula Recommended Games: King of the Monsters 2 - The Next Thing (NeoGeo) Rampage Rampage: World Tour Dino Rex Primal Rage Primal Rage 2 Romset: 8384 kb / 21 files / 3.74 zip $end $info=kotm2 $mame 0.34b2 [?] Neo-Geo LEVELS: 7 Other Emulators: * Calice * Nebula Recommended Games: King of the Monsters (NeoGeo) Rampage Rampage: World Tour Romset: 10816 kb / 21 files / 5.15 zip $end $info=kouyakyu $mame 0.61 [Acho A. Tang] < Japan > WIP: - 23rd June 2002: Acho A. Tang submitted drivers for Equites, Bull Fighter, The Koukouyakyuh, Splendor Blast and High Voltage. They are all playable and have sound, though the MCU emulation is not complete so there may be gameplay errors. Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 198 kb / 33 files / 91.6 zip $end $info=kov $mame 0.61 [ElSemi, David Haywood] Bugs: - Clone kovplus: List of protection related bugs in this game. If you know any more, let us know on the message board. You can't pick up the fire sword after 10 times in the second mission with the character "ZhuGeLiang". Reproduction notes: 1)At the place where there are several miasma and ensure there are more than two players (ZHUGE must be included), ZHUGE hits the case lies top right corner of the screen. Then he says "Look out! Maybe there are secret rooms around this area." go into the room from the top right corner (see snapshot 1). 2)Here you will see three weapons: A fire sword on the left side (can be only used by ZHUGE and MA); A fire arrow on the right side (can be only used by HUANG); A SHENG HUO LING on the middle (see snapshot 2a snapshot 2b). 3)To pick up the fire sword, ZHUGE must put on coverup frist (see snapshot 3a snapshot 3b). 4)The fire sword won't be in your hand till you pick it up 10 times (on the arcade machine). But here you'll never pick it up. Also you'll never go outside (see snapshot, inp file and save state). kovplus065gre xll WIP: - 0.78u1: Added clones Knights of Valour / Sangoku Senki (ver. 100, Japan Board) and Knights of Valour Plus / Sangoku Senki Plus (alt ver. 119). - 0.74u2: Added clone Knights of Valour Superheroes / Sangoku Senki Superheroes (ver. 322). - 0.61: Added Knights of Valour / Sangoku Senki (ver. 117) and clones (ver. 115) and Plus (ver. 119). - 26th May 2002: David Haywood added Knights of Valour to the PGM driver with much thanks to ElSemi for valuable information. LEVELS: 7 Other Emulators: * Nebula Category: Knights Recommended Games: Knights of Valour 2 Warlords Demons and Dragons Cavelon Dragon's Lair Knightmare Dragon Buster Ghosts'n Goblins Ghouls'n Ghosts Ghouls'n Ghosts (Mega-Tech) Vs. Castlevania Castlevania (PlayChoice-10) Cadash Dragon Unit Dark Seal Crossed Swords (NeoGeo) The King of Dragons Knights of the Round Exvania Wizard Fire Dungeon Magic Dungeons & Dragons: Tower of Doom Dungeons & Dragons: Shadow over Mystara Romset: 61568 kb / 12 files / 20.05 zip $end $info=kov2 $mame 0.102u5 [?] WIP: - 0.104u5: R. Belmont hooked up ARM7 protection CPU (20MhZ) in KOV2. Boots but does not run or play due to the Thumb sign problems. - 0.102u5: Added Knights of Valour 2 and clones Knights of Valour 2 (106) and Knights of Valour 2 Plus - Nine Dragons. Category: Knights Recommended Games: Knights of Valour Warlords Demons and Dragons Cavelon Dragon's Lair Knightmare Dragon Buster Ghosts'n Goblins Ghouls'n Ghosts Ghouls'n Ghosts (Mega-Tech) Vs. Castlevania Castlevania (PlayChoice-10) Cadash Dragon Unit Dark Seal Crossed Swords (NeoGeo) The King of Dragons Knights of the Round Exvania Wizard Fire Dungeon Magic Dungeons & Dragons: Tower of Doom Dungeons & Dragons: Shadow over Mystara Romset: 84112 kb / 15 files / 23.99 zip $end $info=kram $mame 0.34b8 [Nicola Salmoria] SETUP and TEST MODE: - The first time you run the game, it will ask the language. You can use F1 to proceed through all the configuration screens, or just reset (F3). To change the language afterwards, delete the KRAM.NV file from the NVRAM-directory and re-run the program. - Keep F2 pressed to enter test mode, then F1 to advance to the next test. - There are no dip switches, press F1 to enter the service mode, then F1=Next screen F2=Next line F5=Up F6=Down WIP: - 0.91u1: Nicola Salmoria decrypted kram3, which is now working, unfortunately using large tables. - 0.64: Added clone Kram (encrypted). - 0.37b16: Correct audio M6802 CPU3 clock speed to 921600 Hz, M68705 MCU to 1MHz and set palettesize from 256 to 1024 colors. - 0.35b3: Nicola Salmoria properly emulated the 68705 protection in The Electric Yo-Yo, Kram, Space Dungeon and Zoo Keeper. Added correct cpu4 rom ($0 - MCU). - 0.34b8: Added Kram (2 sets) - not playable. Recommended Games: Berzerk Frenzy Wizard of Wor Boxing Bugs Venture Warp & Warp Black Widow Demon Kram Leprechaun Naughty Boy Robotron Tazz-Mania Wacko Mazer Blazer Screw Loose Inferno Wiz Warz Nitro Ball Smash T.V. Exvania Ultraman Club - Tatakae! Ultraman Kyoudai!! Romset: 52 kb / 14 files / 28.1 zip $end $info=kroozr $mame 0.28 [Christopher Kirmse, Aaron Giles, Brad Oliver] SETUP: - MCR/II hardware - Press F2 before initial screen to configure Arrows=Move Track=Aim X/Z=Aim CTRL=Fire ALT=Shields WIP: - 0.98u1: Correct Z80 CPU1 clock speed to 2496000 Hz. PLAY INSTRUCTIONS: - The Kozmik Kroozr is moved using the right joystick, use the trigger for firing missiles, rotate the knob for fire direction and push down on knob for shield. - Your mission is to protect the Kozmik Kroozr from alien attackers. Destroy enemy attackers for points. Enemy attackers are: RAM SHIP, SHOOTER SHIP, STRIKE SHIP, SCOUT SHIP, SPACE WITCH, SPACE MINE, FORMATION FIGHTER, MINE LAYER and SPY SHIP. - The Kroozr is safe from attack only after it has entered the mother ship. The Kozmik Kroozr may enter the mother ship only when a cargo port has been rotated to the foreward position. Recommended Games: TwinBee Bells & Whistles Twin Bee Yahhoo! Dr. Toppel Tankentai Gemini Wing Wonder Planet Plus Alpha SD Gundam Neo Battling Romset: 101 kb / 15 files / 44.5 zip $end $info=krull $mame 0.20 [Fabrice Frences] WIP: - 0.31: Fabrice Frances fixed a bug in the 8086 emulator which caused unexpected deaths in Krull. - 0.28: Fabrice Frances added *emulated* sound to Q*Bert, Reactor, Krull and Mad Planets. The samples are no longer needed and may be removed. - 0.20: Fabrice Frences provided a driver for Krull. PLAY INSTRUCTIONS: - Level 1: Pickup the pieces of your weapon the Glaive. Avoid all boulders. - Level 2: Shoot the Slayers. Rescue your army. - Level 3: Pickup your army. Lead it to the Hexagon. - Level 4: Break down the front wall of the Hexagon, when it is black. - Level 5: Save princess Lysaa. Avoid the Beast and his fireballs. Movie: Krull Genre: Fantasy Year: GB 1983 Director: Peter Yates Studio: Columbia Pictures Cast: Ken Marshall, Lysette Anthony, Freddie Jones, Liam Neeson, Francesca Annis, John Welsh Romset: 88 kb / 13 files / 50.4 zip $end $info=krzybowl $mame 0.37b9 [Luca Elia] TODO: * Correct sound WIP: - 0.67: Changed visible area to 240x304. - 26th March 2003: Brian A. Troha improved the screen size in Krazy Bowl. - 4th October 2000: Luca Elia improved the sound in the Seta driver and added Thunder & Lightning, Rezon, Athena no Hatena, Oishii Puzzle wa Irimasenka, Eight Forces, Pro Mahjong Kiwame and Krazy Bowl. Category: Bowling Recommended Games: Meadows Lanes Robot Bowl Pro Bowling (Cassette) 4 Player Bowling Strike Bowling Alley Master Up Your Alley Capcom Bowling SportTime Bowling (Arcadia) Championship Bowling Tri-Sports (Power Strike) Dyno Bop Strata Bowling League Bowling (NeoGeo) Super Strike Bowling Bowl-O-Rama BMC Bowling World Class Bowling World Class Bowling Deluxe Virtua Bowling Romset: 2560 kb / 6 files / 0.98 zip $end $info=ksayakyu $mame 0.79u2 [Tomasz Slanina] < Japan > TODO: * Complete driver * Fixed sound and gfx issues WIP: - 11th February 2004: Tomasz Slanina sent in a preliminary driver for Kusayakyuu, it's playable but sound is not completely emulated and colors are wrong. - 5th November 2003: Tomasz Slanina - Kusayakyuu is playable. Missing sound & bad colors. Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 169 kb / 19 files / 76.7 zip $end $info=kungfum $mame 0.23 [Mirko Buffoni] NOTE: - In slow motion mode, press 2 to slow game speed. In stop mode, press 2 to stop and 1 to restart. In level selection mode, press 1 to select and 2 to restart. - kungfum, kungfud, kungfub, kungfub2 and spartanx: There are problems when you're trying to jump in diagonals. For example, you're walking then you jump (up button) then game should jump on diagonal. But for some reason the game jumps straight up. This is not a bug. The arcade game behaves this way. You have to be walking horizontally for about a second before you can leap diagonally. Stroff WIP: - 0.104u8: Added new cpu2 and gfx2 roms to version (Data East) and fixed rom names. - 0.37b6: Correct Z80 CPU1 clock speed to 3072000 and audio M6803 CPU2 and the 2x AY-8910 to 894886 Hz. - 0.36b10: Added clone Spartan X (Japan). - 25th June 1999: Zsolt Vasvari fixed Kung Fu Master sprite priorities at the end of a level. - 0.35b11: Added prom ($620 - video timing, same as battroad). - 0.35b7: Changed visible area to 256x256 and VSync to 55Hz. - 0.34b7: Nicola Salmoria added Kung Fu Master (2 new sets) - 0.29: Aaron Giles improved sound in Kung Fu Master. - 0.26: Mauro Minenna introduced a new option (-dir4) that simplify the use of the joysticks to be connected on the keyboard. This modify resolves the problem of diagonal direction in games such as PacMan, Popeye, and Kung Fu Master. - 0.24: Nicola fixed definitively Kung Fu Master driver which has now 100% perfect colors and sprite positioning. Thanks to Paul Swan for color scheme. Original version (copyright Irem) is now supposed to be in 'kungfum' directory, while the bootleg (O.K.) is supposed to be in 'kungfub'. Test mode doesn't work for bootleg version (as is right to be). Hi Score Support in each version as well. Mirko Buffoni finally fixed problems with ADPCM decoding, so now Kung Fu Master doesn't need separate samples anymore (he didn't distribute them because of copyright on sounds). The samples are now calculated during bootstrap of the game. - 0.23: Mirko Buffoni added Kung Fu Master driver to MAME. Credits fly to Ishmair for the hardware information and to Nicola for fixing sprite bugs. STORY: - A Kung-Fu master, Thomas and Silvia were suddenly attacked by several unknown guys. Silvia was kidnapped by them. LEVELS: 5 Other Emulators: * JAE Category: Asian Fighting Recommended Games: Kung Fu (PlayChoice-10) Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Taikun The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 178 kb / 28 files / 90.3 zip $end $info=kungfut $mame 0.68 [Tomasz Slanina] NOTE: - The game use a microphone to make a little cloud appear so player can climb it to go up. The game falls back to use buttons if it's not functioning. Press BUTTON3 for this function. WIP: - 0.79u1: Taucher added clone Kung-Fu Taikun (alt). - 3rd February 2004: David Haywood added an alternate version of Kung-Fu Taikun to the Wiz driver. - 30th November 2002: Tomasz Slanina added Kung-Fu Taikun to the Wiz driver, and Stephane Humbert fixed the DIP switches and inputs in it. Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 105 kb / 13 files / 59.68 zip $end $info=kurikint $mame 0.37b6 [Nicola Salmoria] < Japan > Bugs: - Clone kurikina: This one is for sure a prototype, check these things compared with other sets: * DIPSWs invincibility and slow motion (known issue) * The green carpet in level 2 isn't animated, and doesn't do anything. * No water in level 2/3, only brown garbage instead ,also doesn't do anything too (It should hurt in level 2 and slowdown movements in level 3). * Difficulty very unoptimized : I've encountered FOUR black ninjas in level 3 without doing leeching, and the enemy rate it's excessive for a game that you have to stay still for long periods ... * No end credits. Pretty strange that a manufacturer like Taito sells a game that doesn't give any credit at the end (the other sets obviously gives it). * And some other minor things (graphic glitches vs. bosses, bad-oriented continue screen, etc) ... kurikina055ora Kale WIP: - 28th February 2002: Stephane Humbert fixed DIP switches and inputs in Kuri Kinton and Mermaid. - 10th February 2002: Angelo Salese submitted a fix for the scrambled graphics in Kuri Kinton prototype. - 0.55: Added clones Kuri Kinton (US) and (Japan). - 0.37b6: Added Kuri Kinton (World) and clone (prototype?). - 3rd August 2000: Nicola Salmoria fixed several graphics in the Taito L driver and added Kuri Kinton. LEVELS: 1 (5 sub-areas) Other Emulators: * Raine Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 1344 kb / 5 files / 520 zip $end $info=kyros $mame 0.37b2 [Bryan McPhail] Possible Bugs: - There seem to be two graphical problems on the last level of the game (stage 5). The first one is the flashing "heads" in the last part of the stage seem to be missing a graphic (see snapshots). kyros060gre1 Darkk - During the ending sequence, the characters' sprites seem to cover the text (priority bug?) (see snapshot). kyros060gre2 Darkk WIP: - 0.84: Pierpaolo Prazzoli added cocktail support to Super Stingray and Kyros, and coin counters to The Next Space. - 0.69a: David Haywood added clone Kyros No Yakata (Japan). - 25th May 2003: Guru - Received Kyros No Yakata (Alpha Denshi 1986). Thanks to Mameworld donations. - 0.59: Acho A. Tang fixed Super Stingray and Kyros, and most problems in Gold Medalist. Replaced the 2xAY-8910 with 2xYM2203 (3MHz) and added DAC sound. Correct cpu2 rom address ($4000) and change cpu2 rom ($18000) to user1 ($0). - 18th March 2002: Acho A. Tang submitted a massive update for the Alpha68k driver, fixing a few graphics problems in Sky Adventure and Time Soldiers, and making Paddle Mania, Super Stingray and Kyros playable. - 30th April 2000: Nicola Salmoria improved the Kyros and Super Stingray colors a bit. - 26th April 2000: Bryan McPhail sent in a big Alpha68k driver update, with support for Kyros, Super Champion Baseball, Super Stingray, the original version of Gang Wars and two new sets of Time Soldiers. - 18th April 2000: Phil Stroffolino fixed some tilemap bugs and he fixed Kyros' graphics decoding. LEVELS: 5 Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 570 kb / 24 files / 287 zip $end $info=kyukaidk $mame 0.36RC2 [Vernon C. Brooks] < Japan > Bugs: - Some of sound effects are wrong. Umpire's voice is most notable. Also, music is not correct. kyukaidk37b6gre Fujix WIP: - 0.36RC2: Added Kyuukai Douchuuki (Japan new version) and clone (Japan old version). - 5th March 2000: Vernon C. Brooks added Kyuukai Douchuuki to the Namco System 2 driver. Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 5160 kb / 25 files / 1.56 zip $end $info=kyustrkr $mame 0.77u2 [Luca Elia] WIP: - 25th November 2003: Luca Elia added Kyuukyoku no Striker to the Taito X system driver. Pierpaolo Prazzoli fixed the graphics in Kyuukyoku no Striker with a new set of ROMs. - 3rd November 2003: Guru - Kyuukyoku no Striker (East Technology/Taito 1989) arrived with the donation of several people and MAMEWorld. LEVELS: 6 Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 1088 kb / 9 files / 454 zip $end $info=ladybug $mame 0.01 [Nicola Salmoria] NOTE: - Pac-Man (Midway), Ms Pac Man (bootleg), Crush Roller, Pengo and Lady Bug are the first supported games in MAME. Bugs: - When you play a two player game, both players have to alternate using the P1 joystick. This is the correct behavior as the original machine only had one stick. However, when your game is over and it's time for player two to enter their name for a high score, they cannot use the P1 joystick. They have to use the P2 joystick. ladybug080u1gre krick WIP: - 0.97u2: Sonikos added clone Lady Bug (bootleg Set 2). - 0.73: Added clone Ladybug (bootleg on Galaxian hardware) - Input ports incomplete. - 28th August 2003: Mike Coates added a version of Lady Bug running on Galaxian hardware and Video Pool to the Galaxian driver. - 0.34b3: Marco Cassili added Lady Bug (bootleg). - 0.18: Nicola added some lousy, very inaccurate, noise to the 76496 emulator. This affects Lady Bug, Green Beret, Galaxian, Pisces, Moon Cresta, Moon Quasar. - 0.03: Lady Bug and Crazy Climber should run a little faster on slow machines (Crazy Climber is still too slow). - 0.01: Thanks to Paul Swan for the information on the Lady Bug sound hardware. Other Emulators: * Mimic * VAntAGE Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 41 kb / 13 files / 24.7 zip $end $info=ladyfrog $mame 0.75 [Tomasz Slanina] WIP: - 26th December 2003: Nicola Salmoria fixed the DIP switch settings in Lady Frog. - 10th October 2003: Tomasz Slanina sent in a driver for Lady Frog. - 31st July 2003: Lady Frog (Mondial Games 1990) arrived Leandro. Recommended Games: Frogs Frogger Ribbit! Category: Platform Recommended Games: Frogger Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 480 kb / 8 files / 121 zip $end $info=ladykill $mame 0.37b16 [Brian A. Troha] 0.37b13 [Nicola Salmoria] < Japan > SERVICE MODE: - To enter service mode in Lady Killer, toggle the dip switch and reset keeping start 2 pressed. WIP: - 0.82u3: Added uPD7810 (12MHz) CPU2 and MSM6295 (9375 Hz) and YM2413 (3579545) stero sound. - 0.37b16: Added Lady Killer. - 27th June 2001: Brian A. Troha added clone ROM sets for Knuckleheads and Lady Killer. - 15th May 2001: Guru - Purchased Lady Killer from a PCB shop in Japan with the help of Team Japump in February. - 2nd April 2001: Nicola Salmoria fixed Lady Killer from crashing. - 0.37b13: Added Moeyo Gonta!! (Japan). - 26th February 2001: Nicola Salmoria added Lady Killer to the Metro driver. LEVELS: 8 Category: Qix 2 Recommended Games: Party Time: Gonta the Diver II Gals Panic Gals Panic 4 Gals Panic S Gals Panic S2 Perestroika Girls Fantasia Fantasia II Fantasy '95 New Fantasia Splash! Paradise Miss World '96 Nude Panic Street Wonder Stick Amidar Hot Shocker Jolly Jogger Triple Punch Pepper II Radar Zone Heart Attack Libble Rabble Romset: 4992 kb / 8 files / 1.33 zip $end $info=lagunar $mame 0.34b1 [?] TODO: * Add sound/samples NOTE: - The Laguna Racer backdrop was taken from an original 1977 Laguna Racer cabinet that was converted to a MANE Cab. The backdrop consisted of a large cardboard background behind a half silvered mirror which reflected the black and white Laguna Racer game. Other Emulators: * Laser * CottAGE Category: Racing 2D Recommended Games: Super Bug Safari Rally High Way Race Up'n Down Road Fighter Stocker Crazy Rally Super Speed Race Junior Space Position R.C. Pro-Am (PlayChoice-10) Drift Out Drift Out '94 - The Hard Order Neo Drift Out - New Technology (NeoGeo) Thrash Rally (NeoGeo) World Rally World Rally 2: Twin Racing Blomby Car Great 1000 Miles Rally Mille Miglia 2: Great 1000 Miles Rally Backfire! Over Top (NeoGeo) Romset: 8 kb / 4 files / 5.43 zip $end $info=landbrk $mame 0.92 [Tomasz Slanina] 0.74u2 [?] WIP: - 0.103u5: Correct E1-32N CPU1 clock speed to 50MHz. Replaced 'Test Mode' and all 'DSWx-x' dipswitches with 'Show Settings', 'Show Counters' and 2x 'Unknown'. - 0.96: Changed user1/2 roms to cpu1/user1 roms. - 0.92: Tomasz Slanina added Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (ver 3.02). Correct E1-32N CPU1 clock speed to 20MHz, visible area to 320x240 and added dipswitches 'Test Mode' and 'DSW1-2' to 'DSW1-8'. Changed gfx1/2/3/4 and sound1 rom to user1/2, cpu2/3 and sound 1/2. Game now playable. - 0.88u4: Changed E1-32XS CPU to E1-32N. - 11th May 2003: Guru - Land Breaker (Eolith, version with all SMT ROMs) arrived from Tim. Romset: 34880 kb / 22 files / 12.44 zip $end $info=landgear $mame 0.81u4 [David Haywood] TODO: * Needs 68040 CPU and MC68HC11 MCU WIP: - 0.97u5: Ville Linde added very basic 68040 support to the 68000 core. Replaced 68020 with 68040, added MC68HC11 (4MHz) MCU and changed visible area to 512x384. - 8th April 2004: David Haywood - I don't think I'll be finishing this one myself somehow, needs a 68040 core (currently running on the 68020) and various other bits and pieces before it stands a chance of working. WIP driver should be included in the next update tho. - 3rd November 2003: Guru - Landing Gear (Taito 1995, System JC) arrived from Pelle. Romset: 35392 kb / 23 files / 11.77 zip $end $info=landmakr $mame 0.37b15 [Bryan McPhail] Bugs: - Winning message is missing. landmakr0120u1gre test WIP: - 0.88: Fixed Landmaker sound loading (thanks to Mame32Plus). - 0.71u2: David Haywood fixed loading of Landmaker (prototype). - 0.71u1: Added clone Land Maker (World Prototype). - 8th July 2003: Bryan McPhail added the Landmaker prototype to the Taito F3 driver, but it's missing some sprites. - 20th June 2003: Guru - Landmaker (test/prototype version not using an F3 mainboard) arrived from Taucher. - 0.67: Change description from 'Landmaker' to 'Land Maker' LEVELS: 11 Other Emulators: * Raine Romset: 20736 kb / 15 files / 8.07 zip $end $info=laserbas $mame 0.92 [Tomasz Slanina] TODO: * Dump protected rom Z1 (region f800-fbff) WIP: - 0.92u1: Added missing SHA1 values. - 0.92: Added Laser Base (set 1) and clones (set 2) and Futur Flash. - 16th February 2004: Tomasz Slanina - Some progress on Future Flash: Added video ram banking, but game is stil not playable. Romset: 30 kb / 8 files / 20.1 zip $end $info=laserbat $mame 0.100u3 [Pierpaolo Prazzoli] WIP: - 0.103u4: Pierpaolo Prazzoli fixed Laser Battle/Lazarian - Game now playable. - 0.100u3: Added Laser Battle and clone Lazarian. - 21st September 2005: Pierpaolo Prazzoli - Laser Battle (Zaccaria 1981) is playable but some enemies' shots are invisible due to wrong colors (prom hasn't been dumped yet). Sound is missing, but schematics are available, so maybe someone can add it. Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 60 kb / 15 files / 21.7 zip $end $info=lasso $mame 0.36RC2 [Phil Stroffolino] Bugs: - I noticed that when you beat a level, the victory music cuts short (didn't do this before). lasso056gre_1 Karasu - In the opening thing where you test your lasso skills out on some stationary animals, the timer moves insanely fast. (I checked old betas, wasn't like this before). lasso056gre_2 Karasu WIP: - 0.61: Changed visible area to 224x256. - 0.56: Changed visible area to 223x256. - 0.37b2: Correct the M6502 CPU1 and 2 clock speed to 2MHz and the audio M6502 CPU3 to 600000 Hz. Exchange the AY-8910 with 2x SN76496 (2MHz) and correct palettesize from 65 to 64 colors. - 5th May 2000: Nicola Salmoria fixed the Lasso vertical throw bug. - 4th May 2000: Nicola Salmoria added sound to Lasso. Phil Stroffolino fixed Lasso color palette and added cocktail support. - 6th March 2000: Phil Stroffolino sent in a driver for Lasso, and make some tilemap bugfixes. PLAY INSTRUCTIONS: - Face in direction of ANIMALS. - Don't move cowboy. - Press 'LASSO' button for length of rope and release to form LOOP. LEVELS: 3 (endless) Category: Western Recommended Games: Gun Fight Boot Hill Sheriff Indian Battle Pioneer Balloon Wild Western The Tin Star Bank Panic Cheyenne Wanted Wild Gunman (PlayChoice-10) Gun.Smoke Express Raider Iron Horse Iga Ninjyutsuden Showdown Blood Bros. Sunset Riders Heated Barrel Wild West C.O.W.-Boys of Moo Mesa Lethal Enforcers II: Gun Fighters Charlie Ninja Bang! Romset: 49 kb / 10 files / 19.7 zip $end $info=lastblad $mame 0.34b7 [?] Neo-Geo WIP: - 0.104u8: Changed clone description to 'The Last Soldier (Korean release of The Last Blade)'. - 0.104u5: Razoola and Haze added clone The Last Solider (Korean release of The Last Blade). - 10th October 2005: Guru - The Last Soldier (Korean version of The Last Blade - MVS cart) arrived. Thanks to our new Korean contact. - 0.68: Added clone The Last Blade / Bakumatsu Roman - Gekkano Kenshi (set 2). - 0.34RC2: Added correct cpu2 rom. LEVELS: 10 Other Emulators: * Calice * Nebula Romset: 62016 kb / 25 files / 24.5 zip $end $info=lastbld2 $mame 0.35b13 [?] Neo-Geo LEVELS: 8 Other Emulators: * Calice * Nebula Romset: 72256 kb / 25 files / 30.2 zip $end $info=lastbrnx $mame 0.87u1 [R. Belmont] WIP: - 0.88: ElSemi fixed bug in movl opcode and removed 'House of the Dead' and Last Bronx hacks, the i960 fix obsoletes them. - 0.87u2: R. Belmont added a hack to make Last Bronx run (track down an i960 core bug that's haunting it) and mapped framebuffer RAM and SHA1s. Rename (lastbexp) to (lastbrnx) and (lastbrxa) to (lastbrnj). - 24th December 2002: Guru - Last Bronx Ver. A (Sega 1996, Model 2B-CRX) arrived from Taucher. This one is for resale and a donation since it's already dumped. Other Emulators: * Nebula Model 2 Romset: 38400 kb / 13 files / 15.0 zip $end $info=lastday $mame 0.37b6 [Nicola Salmoria] NOTE: - The differences between the two lastday sets are only in the sound program and graphics. The main program is the same. Bugs: - In the 1st round, tanks tend to ride on top of the girders/overpasses? Well... that is if you don't shoot them before they can do it (see snapshot). lastday37b6gre Jonemaan LEVELS: 6 WIP: - 0.99u2: Pierpaolo Prazzoli added some disable registers for tilemaps/sprites (fixing the bug in The Last Day demo). - 0.96u1: Added 'Coin Type' dipswitch. - 19th August 2000: Nicola Salmoria sent in a Dooyong driver with support for Pollux, Blue Hawk, Primella, R-Shark and The Last Day. - 0.37b6: Added The Last Day (set 1) and clone (set 2). - 13th August 2000: Nicola Salmoria sent in a driver for The Last Day. Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 1536 kb / 16 files / 420 zip $end $info=lastduel $mame 0.33b5 [Bryan McPhail] WIP: - 0.37b8: Changed visible area to 240x384. - 0.37b6: Added priority prom ($0 - not used). - 6th August 2000: Nicola Salmoria implemented correct tile/sprite priority system in Bionic Commando, Exed Exes, Ghosts 'n Goblins and Last Duel. - 0.36b8: Nicola Salmoria added vh_eof_callback to the MachineDriver structure. See bionicc, lastduel or other cps-1 games. - 18th October 1999: Bryan McPhail sent in a general sprite lag fix, helping CPS-1 games, bionicc and lastduel. - 0.35b11: Bryan McPhaildded clone Last Duel (US set 2). Correct 68000 CPU clock speed to 10MHz and Z80 CPU2 speed to 3.579545 MHz. - 0.35b3: Howie Cohen added hiscore save in Last Duel. - 0.34b3: Bryan McPhail added Last Duel (bootleg) (this fixes the graphics). - 0.33b5: Bryan McPhail added Last Duel (preliminary; the ROM set is incomplete). STORY: - This is a story about twin planets Mu and Bacula far away from our constellation. In Bacula, a tribe called Galden uprose and took over the control of whole planet. The Galden tribe's urge for more power was aimed at sister planet Mu also. The Galden organized huge armada and attacked Mu without a warning. They have captured and abducted Mu's queen Sheeta. LEVELS: 6 (must be finished twice) Category: Racing 2 Recommended Games: Fire Truck Burnin' Rubber Burnin' Rubber (Cassette) Radical Radial Joyful Road The Battle-Road Kamikaze Cabbie Mad Crasher Taxi Driver Break Thru Night Stocker The Speed Rumbler City Bomber Road Blasters Hot Chase Road Wars (Arcadia) Mad Gear Maze of Flott Night Striker S.T.U.N. Runner F-Zero (Nintendo Super System) Lethal Crash Race Romset: 1761 kb / 27 files / 672 zip $end $info=lastfght $mame 0.103u2 [R. Belmont] WIP: - 0.103u3: R. Belmont updated the Last Fighting, mapped RAM for the stack and all ROMs now loaded. Changed visible area to 512x512. - 0.103u2: Added Last Fighting (Subsino 2000). - 24th February 2005: Guru - Last Fighting arrived, purchased by Randy on eBay. Thanks to all that chipped-in for donations. - 17th December 2004: Dumping Project - Randy have won on a Subsino "Last Fighting" board. Romset: 9728 kb / 6 files / 2.15 zip $end $info=lastfort $mame 0.37b11 [Luca Elia] < Japan > WIP: - 0.84u5: David Haywood added clone Last Fortress - Toride (German). - 0.82u3: Added uPD7810 (12MHz) CPU2, MSM6295 (9375 Hz) and YM2413 (3579545) stero sound and changed VSync to 58Hz. - 2nd September 2003: Last Fortress (Metro 199?) arrived from Pelle. - 0.37b11: Added Last Fortress - Toride and clone Last Fortress - Toride (Erotic). - 3rd January 2001: Luca Elia sent in a driver for Metro games, including Pang Poms, Sky Alert, Dharma, Last Fortress - Toride and Dai Toride with perfect graphics and colors but no sound, and Bal Cube with bad sprites and wrong colors. LEVELS: 10 Recommended Games: Dai Toride Toride II Adauchi Gaiden Romset: 1536 kb / 12 files / 705 zip $end $info=lastmisn $mame 0.35b3 [Bryan McPhail] WIP: - 0.101u2: Pierpaolo Prazzoli fixed i8751 coin control in Last Mission. - 0.74u1: Added 'Allow Continue' dipswitch. - 0.54: Rename (lastmiss) to (lastmisn) and clone (lastmss2) to (lastmsno). Added clone Last Mission (Japan). - 17th August 2001: Bryan McPhail added the Japan version of Last Mission. - 0.53: Added priority prom ($0 - not yet used). - 25th February 2001: Bryan McPhail fixing Last Mission test mode. - 17th March 1999: Bryan McPhail fixed the controls of Gondomania and Last Mission. - 0.35b3: Added Last Mission (US revision 6) and clone (US revision 5). - 12th February 1999: A massive Dec8 games update from Bryan McPhail. New games include Gondomania, Mekyo Sensi, Last Mission (2 versions), Shackled, Breywood and Captain Silver. STORY: - You are an outcast. Restore your honor. Invade the hostile forces who torment your people. Your quest for honor is your last mission. LEVELS: 8 Recommended Games: Ace Bosconian Moonwar Sky Skipper Sinistar Time Pilot Time Pilot '84 Acrobatic Dog-Fight Victory Two Tigers Vanguard II Ark Area Romset: 609 kb / 14 files / 203 zip $end $info=lazercmd $mame 0.33b6 [Juergen Buchmueller] WIP: - 0.99u8: MASH fixed overlay displaying in Lazer Command and Meadows Lanes. - 10th March 2000: Malcolm Lear fixed Lazer Command palette. - 0.36b9: Correct S2650 CPU1 clock speed to 224000 Hz. - 11th November 1999: Malcolm fixed some problems in Lazer Command and Meadows Lanes. Category: Tank Recommended Games: Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 7 kb / 7 files / 3.43 zip $end $info=lbgrande $mame 0.94u4 [smf] WIP: - 0.94u4: smf fixed bugs in PSX texture window. This fixes pitch in Libero Grande and playfield in Aqua Rush. - 29th October 2004: Guru - Libero Grande (Namco 1997, System12) arrived. Thanks to Dangspot. Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 20992 kb / 8 files / 11.39 zip $end $info=lbowling $mame 0.34b2 [?] Neo-Geo WIP: - 0.37b10: Replaced the lbowling MGD2 dump with a MVS dump. Other Emulators: * Calice * Nebula Category: Bowling Recommended Games: Meadows Lanes Robot Bowl Pro Bowling (Cassette) 4 Player Bowling Strike Bowling Alley Master Up Your Alley Capcom Bowling SportTime Bowling (Arcadia) Championship Bowling Tri-Sports (Power Strike) Dyno Bop Strata Bowling Super Strike Bowling Bowl-O-Rama BMC Bowling Krazy Bowl World Class Bowling World Class Bowling Deluxe Virtua Bowling Romset: 4672 kb / 19 files / 1.49 zip $end $info=ldrun $mame 0.34b3 [Nicola Salmoria] 0.31 [Lee Taylor] WIP: - 0.100u2: Aaron Giles fixed background graphics in Lode Runner (big door after winning in level 3). - 0.37b6: Correct the audio M6803 CPU2 and the 2x AY-8910 clock speed to 894886 Hz. - 0.35RC1: Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes: 384x240 (for CPS1, Pang etc.), 384x256 (for Lode Runner etc.), 336x240 (for Gauntlet and other Atari games), 320x240 (for NeoGeo and others). - 0.35b1: Added video timing prom ($620). - 0.34RC1: Dave W. added hiscore save in Lode Runner. - 0.34b3: Nicola Salmoria added Lode Runner (set 1) and (2 Players) (this is different from the other). - 0.33b6: Nicola Salmoria fixed some wrong graphics in Lode Runner. LEVELS: 255 (endless - game crashes after 255th level) Other Emulators: * CottAGE * JAE Category: Platform Recommended Games: Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 98 kb / 20 files / 46.0 zip $end $info=ldrun2 $mame 0.35b2 [Nicola Salmoria] WIP: - 0.100u2: Changed visible area to 384x248. - 0.37b6: Correct the audio M6803 CPU2 and the 2x AY-8910 clock speed to 894886 Hz. - 0.35b8: Nicola Salmoria fixed again the colors in Lode Runner 2. This time it should really be 100%. - 0.35b7: Eric Hustvedt improved char/sprite priority in Lode Runner 2 & 3 and in Battle Road. - 0.35b6: Nicola Salmoria fixed colors in Lode Runner 2. Also fixed the layout of round 8 and 28. - 10th March 1999: Nicola fixed Lode Runner 2 character colors and level selecting. - 0.35b3: Howie Cohen added hiscore save in Lode Runner 2. LEVELS: 255 (endless - game crashes after 255th level) Category: Platform Recommended Games: Lode Runner Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 146 kb / 26 files / 63.9 zip $end $info=ldrun3 $mame 0.78 [Pierpaolo Prazzoli] 0.35b2 [Nicola Salmoria] WIP: - 0.100u2: Changed visible area to 384x248. - 0.78: Added Lode Runner III - The Golden Labyrinth. - 14th December 2003: Pierpaolo Prazzoli added the English version of Lode Runner III to the IREM M-62 driver. - 0.35b7: Eric Hustvedt improved char/sprite priority in Lode Runner 2 & 3 and in Battle Road. - 0.37b6: Correct the clock speed of the audio M6803 CPU2 and the 2x AY-8910 to 894886 Hz. - 0.35b3: Howie Cohen added hiscore save in Lode Runner 3. LEVELS: 256 (endless) Category: Platform Recommended Games: Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 227 kb / 23 files / 83.6 zip $end $info=ldrun4 $mame 0.34b3 [Nicola Salmoria] WIP: - 0.37b6: Correct the clock speed of the audio M6803 CPU2 and the 2x AY-8910 to 894886 Hz. - 0.35b2: Rename (ldrun2p) to (ldrun4). - 0.35b1: Added proms (video timing and unknown prom). - 0.34b3: Nicola Salmoria added Lode Runner (2 Players). This is different from the other. LEVELS: 255 (endless) Category: Platform Recommended Games: Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner - The Dig Fight Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 243 kb / 23 files / 83.3 zip $end $info=le2 $mame 0.67 [R. Belmont, Phil Stroffolino] DIP/Input Bugs: - In le2 is now impossible to reload. The off screen reload area has slowly gotten smaller and smaller through more recent versions of MAME. I shot everywhere along the edge and in no place would it allow a reload of the gun, so the game is unplayable after emptying your first round unless you have cheats on. le2085u2gra Karasu WIP: - 0.82u1: Added clone Lethal Enforcers II: Gun Fighters (ver JAA). - 0.68: Added clone Lethal Enforcers II: Gun Fighters (Ver UAA). - 23rd April 2003: Brian A. Troha added the USA version of Lethal Enforcers II to the Konami GX driver. - 18th March 2002: Guru - Dumped Lethal Enforcers II (Konami 1994) from Pelle. - 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama. - 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out. - 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection. LEVELS: 5 Category: Western Recommended Games: Gun Fight Boot Hill Sheriff Indian Battle Lasso Pioneer Balloon Wild Western The Tin Star Bank Panic Cheyenne Wanted Wild Gunman (PlayChoice-10) Gun.Smoke Express Raider Iron Horse Iga Ninjyutsuden Showdown Blood Bros. Sunset Riders Heated Barrel Wild West C.O.W.-Boys of Moo Mesa Charlie Ninja Bang! Romset: 20352 kb / 17 files / 11.74 zip $end $info=legend $mame 0.62 [Zsolt Vasvari] WIP: - 0.63: Added correct color proms ($0, 100, 200) and prom ($300 - char lookup table). - 15th July 2002: Zsolt Vasvari added Legend to the Kyugo driver, though color PROMs are missing. Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 189 kb / 21 files / 94.0 zip $end $info=legendos $mame 0.34b5 [?] Neo-Geo LEVELS: 10 Other Emulators: * Calice * Nebula Romset: 7168 kb / 19 files / 9.53 zip $end $info=legion $mame 0.62 [David Haywood, Phil Stroffolino] TODO: * Full Protection emulation * Correct video emulation WIP: - 0.77: Correct gfx2 rom address to $18000. - 18th July 2003: Tomasz Slanina to fix emulation of Legion. It use the same kind of protection(?) mcu/blitter like Ninja Emaki. - 0.62: Added Legion (ver 2.03) and clone Legion (ver 1.05). - 13th October 2002: Phil Stroffolino added Legion to the Armed Formation driver. - 6th June 2002: David Haywood added Legion to the Terra Force / Armed Formation driver, but it has various graphics glitches. Other Emulators: * Raine Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 640 kb / 13 files / 256 zip $end $info=legionna $mame 0.74u2 [David Graves] TODO: * Missing user1 rom (COPX-D2, 4M MASK) WIP: - 0.74u2: Added Legionnaire (World) and clone (US). - 31st August 2001: David Graves sent in a preliminary driver for Legionnaire, but one tilemap layer is wrong and it suffers from protection so it is not yet playable. Romset: 3904 kb / 11 files / 1.32 zip $end $info=lemans24 $mame 0.97u2 [R. Belmont] WIP: - 0.97u3: Ville Linde did another overhaul on the PPC603 counters (timebase should increment once every four core clock cycles and decrementer should decrement once every four bus cycles), so LeMans 24 is now working. - 24th June 005: Ville Linde - I got the recently acquired Le Mans 24 dump working. - 18th June 2005: R. Belmont - An operator in the UK sent us a dump of Sega’s 1998 LeMans 24 (Model 3 Step 1.5). I added it to the MAME driver but it doesn’t do anything cool yet. Category: F1-3D Recommended Games: Turbo Pole Position Pole Position II Driving Force WEC Le Mans 24 Final Lap Final Lap 2 Final Lap 3 Final Lap R Continental Circus Super Monaco GP Super Monaco GP (Mega-Tech) F1 Exhaust Note Grand Prix Star F-1 Grand Prix Star II Racing Beat Ground Effects Virtua Racing Ace Driver Slipstream Romset: 92672 kb / 35 files / 32.19 zip $end $info=lemmings $mame 0.58 [Bryan McPhail] WIP: - 5th February 2002: Bryan McPhail sent in a driver for the prototype arcade version of Lemmings, with thanks to Guru and Mike Dailly for supplying the ultra rare board. - 25th December 2001: Guru - Here's a an ultra-rare prototype title from Data East called Lemmings, with emulation courtesy of Bryan McPhail. The board is wire-mod-city, and never made it to production. Brings back memories of the old Amiga. Thanks to Mike Dailly for making the board, info and ROMs available to me. LEVELS: 67 (endless - after the last level, the game restarts from 45th) Romset: 1600 kb / 16 files / 564 zip $end $info=lemnangl $mame 0.64 [Nicola Salmoria] < Japan > LEVELS: 3 Romset: 2688 kb / 13 files / 1.49 zip $end $info=leprechn $mame 0.31 [Zsolt Vasvari] TEST MODE: - Hold down F2 while pressing F3 to enter test mode. Hit Advance (F1) to cycle through test and hit F2 to execute. Bugs: - After level 1 of Leprechaun there is a strange noise on channel C of the AY-8910 - not in 0.60. leprechn061gre MASH WIP: - 0.81u6: Stefan Jokisch fixed Leprechaun service switch broken in u5. Remove 'Service Mode' dipswitch. - 0.81u5: Added clone Leprechaun (Pacific Polytechnical license) and added 'Service Mode' dipswitch. - 10th April 2004: Stefan Jokisch added an alternate version of Leprechaun and Pirate Treasure (Leprechaun with different graphics) to the Leprechaun driver. - 26th January 2004: Nicola Salmoria fixed Leprechaun that was broken by the 6522 VIA update. - 0.36b4: Changed VSync to 57Hz. - 0.34b1: Nicola Salmoria added clone Pot of Gold. PLAY INSTRUCTIONS: - You control the Sleuth. Your goal is to get the pot of gold. - The Leprechaun will try to catch you and keep you from getting the pot. - Charged Magic Houses will help you. - You get points for hitting tress. The pot's value increases for each tree you hit. - Bonus Sleuth at 30000 points. LEVELS: 8 Recommended Games: Berzerk Frenzy Wizard of Wor Boxing Bugs Venture Warp & Warp Black Widow Demon Kram Naughty Boy Robotron Tazz-Mania Wacko Mazer Blazer Screw Loose Inferno Wiz Warz Nitro Ball Smash T.V. Exvania Ultraman Club - Tatakae! Ultraman Kyoudai!! Romset: 36 kb / 9 files / 20.9 zip $end $info=lethalen $mame 0.80 [R. Belmont] WIP: - 0.98u1: David Haywood fixed Lethal Enforcers - Game now playable. - 11th July 2005: David Haywood - Its certainly not pretty, although compared to the Genesis verison its a work of art, but the Arcade version of Lethal Enforcers now works well enough in MAME to be considered ‘Working’. There are still a number of glitches, of note are: Sprite Lag - Sprites seem to lag other sprites, rather strange, no idea why, maybe its correct. Sprite Positioning - may be off by 1 pixel, the first level shadow sprites don’t line up if I line up the doors on the other levels, I need to see which is right, or if Konami are playing weird tricks. Shadows - Only the background gets shadowed by the shadow sprites (Glass) for some reason enemies don’t, probably a limitation of the current sprite/shadow implementation in konamiic.c. Rowscroll - A rowscoll effect is used for the background on the car stage, this isn’t currently emulated. Priorities should be mostly correct, scrolling is correct, gunshots seem fairly accurate (maybe very slightly above the cursor). - 0.97u4: David Haywood improved Lethal Enforcers sprites, allowing 2 sprite chips to be created. - 2nd July 2005: David Haywood - I decided to take a quick look at Lethal Enforcers... This game is not only one of Konami’s ugliest ever games to look at on screen, the hardware its running on is even more disgusting. The driver was started by R. Belmont and Nicola, Its a 1992 game running on an 8-bit processor (an HD63C09EP) connected to graphic chips which were designed for use with 16-bit processors. Thankfully Nicola and R. Belmont managed to work out most of the ‘banking from hell’ but the problems don’t stop there. Konami decided that for this game they wanted 6bpp sprites, however, the sprite chip they were using only supported 4bpp. To get around this problem they connected 2 of the 4bpp sprite chips in parallel, each using the same control data but different ROM data, thus allowing a maximum of 8bpp. Supporting this is ugly, especially when combined with the priority and shadow effects Konami’s hardware can do. But I’ve started to hook it up. The screenshots shows that the priorities are wrong and shadow sprites are causing other sprites to appear with bad colours. I’m not sure of the best way forward from this point so I may let somebody else look at the driver again. The background scrolling is also wrong, but it was wrong before I started looking at the driver and I’ve made no attempt to fix it. - 0.92: R. Belmont fixed tilemap colors, guns hooked up and aligned properly, tilemap and sprite layers aligned with the guns and various other cleanups. Added missing gfx2 ($200000) rom, correct gfx1 roms addresses, visible area to 288x224 and palettesize to 7169 colors. - 0.91u2: Nicola Salmoria and R. Belmont updated Lethal Enforcers. Changed visible area to 292x256 and palettesize to 7168 colors. - 0.91u1: R. Belmont implemented 48xx bankswitch region in Lethal Enforcers, which can toggle between custom chip registers and RAM (evil!). Removed hack to pass POST since we now do it the right way. Corrected K056832 RAM interface, added preliminary support for external linescroll RAM on the K056832. This helps with the garbage tilemaps a bit since linescroll data is no longer getting sprayed all over VRAM (note, with this update the driver was just crashing when I tested it, so maybe something is wrong). - 0.91: R. Belmont updated Lethal Enforcers. Both versions now boot and run. Fixes tilemaps and sprites display. Sound now works. Unified memory maps and added all digital inputs and DIPs. - 0.80: Added Lethal Enforcers (US ver UAE) and clone Lethal Enforcers (Japan ver JAD). - 8th March 2004: R. Belmont - I cleaned up my does-nothing Lethal Enforcers driver and sent it in for 0.80. 6309 experts (both of them) are welcome to try and make it do something. - 28th February 2004: R. Belmont added 8-bit access to the K054157 Konami chip and sent in a preliminary Lethal Enforcers driver which doesn't really work at all. LEVELS: 5 Category: Shooting 2 Recommended Games: Turkey Shoot Crackshot Hogan's Alley Hogan's Alley (PlayChoice-10) N.Y. Captor Shoot Out Empire City: 1931 Dead Angle Blasted Vs. Freedom Force Who Dunit Beast Busters Steel Gunner Steel Gunner 2 Under Fire Locked 'n Loaded Point Blank Point Blank 2 Target Hits Crypt Killer Lethal Justice Police Trainer Sharpshooter Tut's Tomb Romset: 9536 kb / 10 files / 5.17 zip $end $info=lethalj $mame 0.68 [Aaron Giles] WIP: - 0.81u4: Aaron Giles merged the memory maps of Lethal Justice and Egg Venture cleanups. Fixed video size in Egg Venture to correct flicker, switched to VIDEO_RGB_DIRECT and removed unnecessary ROM regions and memcpy'ing. - 22nd January 2003: Aaron Giles wrote a driver for Lethal Justice. LEVELS: 10 (endless) Category: Shooting 2 Recommended Games: Turkey Shoot Crackshot Hogan's Alley Hogan's Alley (PlayChoice-10) N.Y. Captor Shoot Out Empire City: 1931 Dead Angle Blasted Vs. Freedom Force Who Dunit Beast Busters Steel Gunner Steel Gunner 2 Lethal Enforcers Under Fire Locked 'n Loaded Point Blank Point Blank 2 Target Hits Crypt Killer Police Trainer Sharpshooter Tut's Tomb Romset: 7936 kb / 11 files / 1.82 zip $end $info=lethalth $mame 0.36b6 [Bryan McPhail] WIP: - 0.66: Bryan McPhail fixed the 99 credits bug in Lethal Thunder. - 19th July 2001: Nicola Salmoria decrypted the sound CPU in Blade Master and Lethal Thunder. - 0.37b8: Added V30 CPU2 (14318180 Hz), YM2151 (3579545 Hz), GA20 (3579545 Hz) and correct gfx1/gfx2 rom addresses. Bryan McPhail added preliminary Irem GA20 sound emulation. Preliminary sound in Blade Master, Gunforce, Undercover Cops and Lethal Thunder. - 0.36b9: Bryan McPhail added clone Thunder Blaster (Japan). - 10th November 1999: Bryan McPhail and Nao fixed a few bugs in the NEC CPU core that caused problems in Hook, Gunforce, Lethal Thunder and maybe others. Now Hook and Dream Soccer 94 are fully playable. - 6th November 1999: Bryan McPhail added Thunder Blaster (Japan version of Lethal Thunder) to the M92 driver. - 24th September 1999: Oliver Bergmann sent in a NEC V20, V30, V33 cpu core, and Bryan McPhail submitted an Irem M92 driver with support for Blade Master, Gunforce, Lethal Thunder, Hook, Undercover Cops, R-type Leo, Major Title 2 and In The Hunt, but none of the games have sound because of an encrypted sound CPU. LEVELS: 7 Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 2944 kb / 15 files / 1.14 zip $end $info=levers $mame 0.35RC1 [Zsolt Vasvari] WIP: - 0.84u6: Added 'Leave On' dipswitch. - 9th June 1999: Zsolt Vasvari added Levers to the Jump Bug driver. Other Emulators: * VAntAGE Romset: 33 kb / 11 files / 13.9 zip $end $info=lghost $mame 0.74u2 [?] TODO: * Wanted: 317-0164 FD1094 CPU SETUP: - Press mouse button to start the gun adjustment of the left gun. Fire with mouse on both 'flash points' and press F2 to exit. Bugs: - The segasys18 samples bug. lghost is particularly bad, esp with the gun sample interupting itself and sometimes playing randomly (known bug but I am just logging everything left to do). lghost094u1gre1 Karasu - The strange 'hiccup' about 10 seconds into the first level, all sprites dissapear for a second. I am sure this is a bug and not actually PCB behvaoir. This also happens at set times in levels, it usually will happen 2-3 times and you can set your watch to when it will happen. lghost094u1gre2 Karasu - After the 1st loop of level demos (showing one of each stage, the 2nd loop hotel demo (2nd stage) is glitched when the game starts to scroll to the upstairs. lghost098u1gre1 Karasu - In this bug, which also only starts to occur on the 2nd loop of demos, works as this: Seems to be every time, but when the game is supposed to show the Cemtery title screen, it performs the animation, but the high score screen skull is still visable (Im sure this is a bug). lghost098u1gre2 Karasu WIP: - 0.95u6: Fixed dips and changed 'Allow Continue' dipswitch to 'Unused'. - 0.94u1: Aaron Giles fixed Laser Ghost title screen. - 0.92: Rename (lghost) to clone (lghostu) and (lghosta) to (lghost). - 0.89u1: Aaron Giles hooked up Laser Ghost controls and added crosshair drawing (not 100% yet, feel free to tweak). Added dipswitches '2 Credits to Start', 'Demo Sounds', 'Difficulty', 'Allow Continue' and 'Coin Chute' - Game now playable. - 0.88u7: Aaron Giles makes Laser Ghost probably be playable, if the controls were correctly hooked up. Change gfx3/4 to gfx1/2 and correct cpu2 roms addresses. - 0.88u5: Removed Laser Ghost (317-?, bad dump?). - 13th November 2004: Charles MacDonald - Dumped the 317-0165/0166 cpus from Laser Ghost. No controls yet, some glitches. - 0.88u1: Added clones Laser Ghost (317-0165, bad dump?) and (317-0166). Correct cpu1 roms addresses. - 18th March 2004: Charles MacDonald fixed Z80 clock (8.192 Mhz -> 8.00 MHz). - 19th January 2003: Guru - Arrived and dumped Laser Ghost (Sega 1990, System 18). Thanks to Pelle. LEVELS: 6 Category: Horror Recommended Games: Monster Bash Crossbow Bogey Manor Chiller The Real Ghostbusters Splatter House Golly! Ghost! Zombie Raid Ghost Hunter Nightmare in the Dark (NeoGeo) Romset: 6792 kb / 20 files / 2.31 zip $end $info=lgtnfght $mame 0.92 [Gerald] 0.36b2 [Nicola Salmoria] WIP: - 0.92: Gerald added Lightning Fighters (World). - 0.37b1: Phil Stroffolino and Nicola Salmoria support a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others. - 25th October 1999: Chackn fixed the dipswitches in clone Trigon. - 0.36b2: Added Lightning Fighters (US) and clone Trigon (Japan). - 22nd July 1999: Nicola Salmoria sent in a preliminary driver for Lightning Fighters, but it isn't working yet. LEVELS: 8 Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 2848 kb / 8 files / 1.37 zip $end $info=lhb $mame 0.84u5 [David Haywood] WIP: - 0.99u7: Luca Elia fixed the blitter based IGS games - Game now playable. - 3rd September 2005: Luca Elia - Some more progress on the IGS blitter led to better graphics and two more games added. They are Long Hu Bang (199?) and Xing Yen Man Guan (1996) (this one still has protection issues and locks up. The clone of it that works has bad graphics, due to an undumped rom). Romset: 3584 kb / 3 files / 1.48 zip $end $info=liberate $mame 0.63 [Bryan McPhail] Bugs: - Graphics when you destroy a blue enemy plane are sometimes messed up. When you're on the ground in tank/jeep mode, there are a lot of gfx screwups with what you're driving. It doesn't happen constantly (see snapshots). liberate074u1gre BarnacleEd WIP: - 8th February 2004: Pierpaolo Prazzoli fixed the Liberation bootleg so that it works now, and he fixed the sprites in cocktail mode in it. - 0.79: Pierpaolo Prazzoli added clone Dual Assault. - 27th January 2004: Pierpaolo Prazzoli added a clone of Liberation called Dual Assault. - 0.63: Added Liberation and clone Liberation (bootleg). - 5th January 2003: Bryan McPhail submitted the DECO16 CPU core and a driver for Boomer Rang'r / Genesis, Kamikaze Cabbie and Liberation. - 13th March 2000: Guru - Dumped Liberation (Alt). Category: Helicopter Recommended Games: Super Cobra Strategy X Rescue Sky Army Gyrodine Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 152 kb / 13 files / 64.6 zip $end $info=liberatr $mame 0.31 [Paul Winkler] Bugs: - Insert coin, press fire and start to select higher starting wave. Select any wave above 16 (19 or 22) and the game resets on the planet screen and you loose all your credits. liberatr061yel Kirin WIP: - 0.88u3: Aaron Giles improved the Liberator driver. Added correct user1 roms (latitude scaler) and proms ($0, 100 - sync). - 0.77u3: Stefan Jokisch changed Liberator to use Proms, proper PROMS are not dumped however. Added user1/2 roms (latitude/longitude scaler) - all PROM images were reconstructed from source code, a redump would be welcome. - 0.74u2: Added clone Liberator (set 2). - 0.36RC1: Correct the clock speed of the 2x Pokey sound to 1789790 Hz. - 0.36b5: Changed VSync to 60Hz. - 0.36b4: Changed VSync to 57Hz. - 23rd July 1999: Zsolt Vasvari added another Liberator romset. STORY: - The galaxy has been invaded by the evil Malaglon Army. Commander Champion of the Atai Forvce has chosen you to become the Liberator. The people of the universe are depending on you to free them from their evil masters. Your mission: Shoot red flashing missile bases on planet and protect ships from oncoming missiles Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 45 kb / 15 files / 29.9 zip $end $info=liblrabl $mame 0.37b8 [Edgardo E. Contini Salvan] < Japan > NOTE: - Libble Rabble Easter egg: Wnter service mode, turn off the service mode switch, and turn it on again quickly to remain on the monitor test grid, enter the following sequence using the right joystick: 9xU 2xR 9xD 2xL and (c) 1983 NAMCO LTD. will appear on the screen. WIP: - 0.79u1: Replaced Namco sound with Namco 15XX. - 0.37b9: Correct M6809 CPU1 and audio M6809 clock speed to 1536000 Hz and 68000 CPU3 to 6144000 Hz. - 21st October 2000: MungJing fixed the Libble Rabble CPU speed. ARCADE RELEASE: Libble Rabble (Namco) - 1983/Dec/16 LEVELS: 8 (endless) Category: Qix 2 Recommended Games: Gals Panic Gals Panic 4 Gals Panic S Gals Panic S2 Perestroika Girls Fantasia Fantasia II Fantasy '95 New Fantasia Splash! Lady Killer / Moeyo Gonta!! Party Time: Gonta the Diver II Paradise Miss World '96 Nude Panic Street Wonder Stick Amidar Hot Shocker Jolly Jogger Triple Punch Pepper II Radar Zone Heart Attack Romset: 98 kb / 13 files / 40.6 zip $end $info=liquidk $mame 0.34b8 [Brad Oliver] Bugs: - A strange line appears on the left of the screen. This game was broken in 0.98 or 0.99 once, and fixed in 0.101. The problem can be seen since the fix (see screenshot, Inp file for 0.103u2). liquidk0103u2gre Layne WIP: - 0.100u4: Bryan McPhail fixed flipscreen in TC0100, which improves Liquid Kids. - 0.98u1: Bryan McPhail fixed one of the TC360 sprite blending modes (used in Pulirula round 2 and Liquid Kids attract mode). - 0.89u1: Bryan McPhail added the TC0360PRI blending modes to the games with rotation layers. This includes Pulirula & Liquid Kids. One of the blending modes is new to these games (not used in Gun Frontier) and I have no way to verify it's actually correct - someone with a working board will need to verify (Liquid Kids: Fish going in water in attract mode, Pulirula: Crystals on level 2). - 0.35RC2: Added clone Liquid Kids (US) and Yasuhiro Ogawa added clone Mizubaku Daibouken (Japan). - 0.35b3: Eugenio De Renzi added hiscore save in Liquid Kids. LEVELS: 17 Other Emulators: * Raine Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 2624 kb / 9 files / 1.10 zip $end $info=littlerb $mame 0.102u5 [David Haywood, Pierpaolo Prazzoli] WIP: - 0.105: David Haywood made some progress on Little Robin. Changed visible area to 320x256. - 0.104: Changed visible area to 540x540. - 0.102u5: Added Little Robin (TCH 1993). Romset: 1536 kb / 4 files / 776.2 zip $end $info=livegal $mame 0.86u2 [Takahiro Nogi] < Japan > WIP: - 0.86u2: Added Live Gal (Central Denshi 1987). Romset: 1536 kb / 10 files / 631 zip $end $info=lizwiz $mame 0.33b6 [Mike Balfour] WIP: - 0.36b14: Added sound1 timing rom ($100 - not used). - 0.35b1: M.C. Silvius added hiscore save in Lizard Wizard. PLAY INSTRUCTIONS: - Help free the people caught within the planet Zyfus. - First you must shoot the erupting rocks or they will burst into flames and be eaten by Lizards for fire. - As the people arise each must be rescue to planet Zyfus or the Lizards will enslave them against you. Other Emulators: * CottAGE * JEmu * Mimic * VAntAGE Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 33 kb / 12 files / 19.2 zip $end $info=lkage $mame 0.35RC1 [Phil Stroffolino] WIP: - 0.100: Aaron Giles fixed crashes in Legend of Kage bootlegs - accessing invalid CPU. - 0.98u2: Phil Stroffolino corrected and added dipswitches, converted driver to use pdrawgfx (affects stage 4). A priority effect on the title screen has been mapped - this gives the foreground layer priority over all sprites, and screenshots now match those from arcade flyers. The "virtual palette" hack has been removed; it was an optimization from back when MAME used 8 bit color and hardware palettes. Correct palettesize to 1024 colors and Bonus Life dipswitch. Added dipswitches 'Demo Sounds' and 'Initial Season'. - 0.98u1: Phil Stroffolino fixed sprite/tilemap placement in Legend of Kage. Changed visible area to 240x224. - 0.68: Added MCU rom to clone 'The Legend of Kage (bootleg set 1)' - Game now playable. - 4th May 2003: Angelo Salese submitted MCU simulations to The Legend of Kage and Metal Soldier Isaac II. - 0.37b5: Added clones The Legend of Kage (bootleg set 2) and (bootleg set 3). Added M68705 (2MHz) MCU and prom ($0 - function unknown). Changed visible area to 256x224. - 17th July 2000: Nicola Salmoria added correct MCU communication to Legend of Kage. - 1st April 2000: Guru - Dumped Legend of Kage bootleg (Alt) (Taito). - 19th June 1999: Phil Stroffolino sent in a Legend of Kage driver with a fix to the text layer color, and a new core function called Sprite Manager, which should help the speed and accuracy just like the Tilemap Manager does for background graphics etc. - 0.35RC1: Added clone The Legend of Kage (bootleg set 1). - 10th June 1999: Phil Stroffolino fixed colors and sprite priorities of Legend of Kage. - 28th May 1999: Phil Stroffolino sent in a new Legend of Kage driver with working backgrounds. - 6th March 1999: Nicola added sound to Legend of Kage, which works otherwise but graphics are screwed. LEVELS: 8 Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 179 kb / 10 files / 76.5 zip $end $info=llander $mame 0.26 [Brad Oliver, Bernd Wiebelt, Allard Van Der Bas] NOTE: - The ROM 034597.01 is used for non-English messages only. This ROM is not currently available in the archive, it's only a file fake which contains 2K bytes of hexadecimal FF. WIP: - 0.68: Derrick Renaud fixed all sound effects and gain levels. - 0.58: Correct palettesize from 33024 to 32768 colors. - 17th January 2001: Bernd Wiebelt fixed a bug causing static in the discrete sound functions. - 0.37b11: Keith Wilkins made some support for discrete component sound emulation. - 28th November 2000: Keith Wilkins sent in a discrete sound system update, fixing some sounds in Asteroids. - 7th November 2000: Keith Wilkins sent in a preliminary version of discrete sound system emulation, not supporting any game yet. - 0.37b3: Correct palettesize from 256 to 33024 colors. - 4th May 1999: Mathis Rosenhauer modified the Lunar Lander artwork functions to support a new control panel by Nathan Strum. - 6th April 1999: Mathis Rosenhauer updated the Lunar Lander artwork to be scalable if needed. - 0.34b8: Cristopher Kirmse added artwork support to Lunar Lander. - 0.33b7: Bernd Wiebelt was inspired by Retrocade and Vector Dream, changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value. - 0.33b3: Keith Wilkins emulated sound in Lunar Lander. - 0.33b2: Keith Wilkins fixed fuel alert sound in Lunar Lander. PLAY INSTRUCTIONS: - Insert Coin, select mission with key 2 and then push start - Land on any flat surface: Crash (5 points), Hard Landing (15 pts) and Good Landing (50 pts) - Blinking sites multiply score - If mission looks hopeloss - press abort - TRAINING MISSION: Light Gravity. Friction From Atmosphere. Controlled Rotation. - CADET MISSION: Moderate Gravity. No Friction. Controlled Rotation. - PRIME MISSION: Strong Gravity. No Friction. Controlled Rotation. - COMMAND MISSION: Moderate Gravity. No Friction. Rotational Momentum. Other Emulators: * Retrocade Category: Moon Recommended Games: Lunar Rescue Moon Patrol Horizon Seicross Mag Max Romset: 14 kb / 7 files / 9.85 zip $end $info=lnc $mame 0.33b1 [Zsolt Vasvari] WIP: - 16th August 2001: Zsolt Vasvari fixed AY8910's behaviour with Lock'n'Chase. LEVELS: 11 (endless) Category: Maze Recommended Games: Lock'n'Chase (Cassette) Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 45 kb / 13 files / 18.2 zip $end $info=lockload $mame 0.67 [Bryan McPhail] WIP: - 24th March 2003: Bryan McPhail sent in a major update to the Deco32 driver, making Dragon Gun playable, Locked 'n Loaded almost playable and Tattoo Assassins fully playable with graphics, thanks to Stiletto for tracking down a working boardset of this ultra rare game. Category: Shooting 2 Recommended Games: Turkey Shoot Crackshot Hogan's Alley Hogan's Alley (PlayChoice-10) N.Y. Captor Shoot Out Empire City: 1931 Dead Angle Blasted Vs. Freedom Force Who Dunit Beast Busters Steel Gunner Steel Gunner 2 Lethal Enforcers Under Fire Point Blank Point Blank 2 Target Hits Crypt Killer Lethal Justice Police Trainer Sharpshooter Tut's Tomb Romset: 21696 kb / 24 files / 14.77 zip $end $info=lockon $mame 0.96 [Philip Bennett] WIP: - 27th June 2005: Philip Bennett - Contrary to the main CPU ROM tests, the ROM loading was incorrect. Shuffling them around results in sensible behaviour. I still need to correct sprite co-ordinates before it can be classed as playable. Also, by loading the entire sound ROM sound is greatly improved. - 21st June 2005: Philip Bennett - Added preliminary ground drawing to Lock-On (has lack of perspective). The sprites are still all over the shop as I haven't figured out how the X and Y co-ordinates work. Category: Airforce 3D Recommended Games: Sky Raider Red Baron M.A.C.H. 3 Us vs. Them Future Spy Top Gunner After Burner II After Burner (Mega-Tech) Vs. Top Gun Captain Sky Hawk (PlayChoice-10) Air Inferno G-LOC Air Battle F-15 Strike Eagle Strike Fighter Air Combat Wild Pilot Wing War Air Combat 22 Romset: 2330 kb / 65 files / 764 zip $end $info=locomotn $mame 0.27 [Nicola Salmoria, Lawnmover Man] WIP: - 0.60: Changed visible area to 224x256. - 0.36b13: Correct gfx2 rom ($0 - dots). - 0.36b8: Added clone Guttang Gottong. Correct Loco-Motion romset with cpu2 rom ($0), gfx1 ($0) and proms ($0, $20, $120, $140). - 2nd August 1999: Nicola added the two missing PROMs to clone Cotocoto Cottong. - 0.35: Added clone Cotocoto Cottong. - 26th June 1999: Nicola added a Locomotion bootleg romset. - 0.35b8: Correct Z80 audio CPU clock speed to 1.789 MHz. - 0.33b3: Dani Portillo added hiscore save in Locomotion. - 0.31: Nicola Salmoria discovered that Locomotion runs on (almost) the same graphics hardware as Rally X. This fixed the smoke which was using wrong graphics (and had instead to be drawn like the dots in the Rally X radar). Jim Hernandez fixed music tempo and pitch in Locomotion and Kevin Klopp accurate the colors. - 0.30: Gonzalo Casas added slightly better colors in Locomotion. - 0.28: Mike Balfour added hiscore save in Loco-Motion. - 0.27: Support for Loco-Motion. Recommended Games: Side Track Runaway Super Locomotive Time Tunnel Category: Puzzle Recommended Games: Qwak CueBrick Pipeline Pipe Dream Puzzle Club Many Block Romset: 33 kb / 13 files / 20.1 zip $end $info=loderndf $mame 0.61 [David Haywood, Paul Priest] WIP: - 0.104u5: Added 'Region' dipswitch. - 0.62: Added clone Lode Runner - The Dig Fight (ver. A) (Japan). - 5th November 2002: Paul Priest fixed the brightness in Lode Runner The Dig Fight. - 12th August 2002: Stephane Humbert re-added Lode Runner version A to the Psikyo SH-2 driver. - 14th July 2002: Guru - Lode Runner The Dig Fight (Ver. A, Psikyo 2000) arrived and have been dumped. The Dumping Project wishes to thank the people who have contributed funds or PCBs or dumps, or at least offered them, to the project so far. - 13th July 2002: Paul Priest added Lode Runner - The Dig Fight version A to the Psikyo SH-2 driver. - 10th May 2002: Paul priest improved the dual screen support in Lode Runner the Dig Fight. - 9th May 2002: Paul Priest added dual screen support to Lode Runner the Dig Fight. - 6th May 2002: David Haywood and Paul Priest got Lode Runner playable. - 4th May 2002: David Haywood improved the Psikyo SH-2 games' driver and got Lode Runner and Hot Gimmick to run through the attract modes, though the gameplay doesn't yet work. - 25th March 2002: Guru - Received a 'Lode Runner The Dig Fight' PCB from Quench a week ago. Runs on similar hardware to Gunbird 2, Strikers 1945 II etc. Category: Platform Recommended Games: Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 41984 kb / 7 files / 9.77 zip $end $info=loffire $mame 0.74u2 [?] TODO: * Wanted: 317-0135 FD1094 CPU SETUP: - Press mouse button to start the gun adjustment of the left gun. Fire with mouse on both 'flash points' and press P1+2 Button 2 to exit. WIP: - 31st August 2005: Dumping Project - Randy have won a Sega 'Line of Fire'. - 0.98u3: Added correct cpu1 roms to clone (US, FD1094 317-0135). - 0.98u2: Aaron Giles added clone Line of Fire / Bakudan Yarou (US, FD1094 317-0135). - 0.95u3: Changed description to 'Line of Fire / Bakudan Yarou'. - 0.94u5: Aaron Giles fixed several divide chip behaviors (segaic16.c), fixing Line of Fire and GP Rider. Changed the driver to used explicit sync to get rid of high interleave on Line of Fire, marked Line of Fire as working now that the divide chip is better and marked 317-0136.key bad until Nicola fixes it. Game now playable. - 17th March 2005: Aaron Giles - I've been spending some time trying to understand what's going wrong with Line of Fire. The game randomly hangs at various points. When I went back to look at it, I noticed that I recently made it worse. Which is strange because I did not adjust the CPU interleaving factor recently. What I did adjust was the behavior of the divide chip when doing a divide by zero. Turns out this game is very sensitive to the behavior of the divide chip. In order to track down these problems I will need to work with Charles MacDonald again to track down some of the edge case behaviors of the divide chip. We tried to figure some of this stuff out before, but did not come up with any useful results. - 0.90u3: Added repaired cpu1 roms to clone (Japan, FD1094 317-0134) - using data from the loffire set since they are mostly identical when decrypted, they pass the rom check so are assumed to be ok but double checking them when possible never hurts. - 0.89u6: Aaron Giles added guns in Line of Fire (but it hangs at the end of the level). - 0.89u3: Charles Macdonald and bmoto added clone Line of Fire (Japan, FD1094 317-0134). The set was repaired by using data from the loffire set since they are mostly identical when decrypted, they pass the rom check so are assumed to be ok but double checking them when possible never hurts. - 0.89u1: Added 317-0136.key, correct cpu1, gfx2 and cpu3 roms addresses and changed cpu2 rom to sound1. - 28th November 2004: Gerald - Dumped a Line of Fire board (different cpu # to the one Charles has) but it crashes very early on, probably due to poor emulation of the x-board. LEVELS: 8 Category: Army Fighter 3 Recommended Games: Operation Wolf Operation Wolf 3 Cabal Devastators Operation Thunderbolt Dynamite Duke Mechanized Attack Rambo III Aqua Jack NAM-1975 Spinal Breakers GI Joe Riot Area 51 Area 51 / Maximum Force Duo Area 51: Site 4 Maximum Force Born To Fight Romset: 3464 kb / 30 files / 1.39 zip $end $info=logger $mame 0.37b10 [Mike Coates, Malcolm Lear] WIP: - 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. LEVELS: 4 Category: Platform Recommended Games: Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 37 kb / 13 files / 19.3 zip $end $info=logicpr2 $mame 0.37b6 [Nicola Salmoria] < Japan > WIP: - 1st August 2000: Nicola Salmoria sent in a driver for Deniam games, supporting Logic Pro, Logic Pro 2 and Karian Cross. LEVELS: 12 Romset: 7680 kb / 7 files / 1.95 zip $end $info=logicpro $mame 0.37b6 [Nicola Salmoria] < Japan > WIP: - 0.68: Added clone Croquis (Germany). - 2nd May 2003: David Haywood added a German version of Logic Pro called Croquis. - 17th August 2000: Nicola Salmoria fixed the Logic Pro music speed. - 1st August 2000: Nicola Salmoria sent in a driver for Deniam games, supporting Logic Pro, Logic Pro 2 and Karian Cross. LEVELS: 12 Romset: 3648 kb / 9 files / 1.58 zip $end $info=loht $mame 0.36b7 [Nao] WIP: - 1st April 2000: Guru - Dumped Legend of Hero Tonma (Bootleg Irem). - 0.36b7: Nao added Legend of Hero Tonma (Irem 1989). LEVELS: 7 Other Emulators: * M72 Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 1600 kb / 17 files / 657 zip $end $info=lomakai $mame 0.35b4 [Luca Elia] WIP: - 0.37b14: Correct YM2203 clock speed to 1.5MHz. - 0.36b7: Added clone Makai Densetsu (Japan). Added proms ($0, $100 - unknown) and replace the soundinterface with a Z80 CPU2 and YM2203 (1.2MHz). Correct palettesize back to 768 colors. - 14th August 1999: Nicola fixed Legend of Makai rom overflow bug. - 0.35b12: Change description to Legend of Makai. - 0.35b4: Added Legend of Makaj. - 24th February 1999: Luca Elia has added Legend of Makai and P-47 USA to the Jaleco Mega System 1 driver. Other Emulators: * Raine Category: Warriors Recommended Games: Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 641 kb / 8 files / 225 zip $end $info=looping $mame 0.37b12 [Phil Stroffolino] Bugs: - I've been playing Looping with my PSX pad via USB as usual. Most games in MAME 0.37 b12 (K6 opt) seem to be working well. However, Looping in my experience tends to reset randomly, as though someone had pressed F3. Usually this happens after I destroy the Terminal. The reset happens less frequently if I play via keyboard. Update: Unfortunately, Sky Bumper (skybump, driver looping.c) seems to experience the same reset bug that affects Looping. This happens randomly and usually after I complete at least 5 frames. Another update: It seems that the reset bug in looping is caused by pressing the fire button near the beginning of the first level. It seems to occur much more frequently on my last life, too, and destroying the Terminal doesn't affect the bug's frequency. I still have yet to test Sky Bumper... loopingc37b12yel Mojo2000 / Sixtoe / The tECHIDNA / Kurushimi - Some voice samples are either cut short or don't play at all (with some weird static or beep replacing them). Update by RansAckeR: The voice samples seem ok, but the sound effects do have this issue. NOTE: this is the same bug as skybump097u3gre. looping37b14gre Kurushimi / RansAckeR - When you enter the second part of the game, after destroying the terminal, most of the time music begins to play and no sound effects are played (normal I guess), but other times no music is played and sound effects continue to play. looping0101u5 RansAckeR WIP: - 0.97u5: MASH fixed Looping/Sky Bumper memory map. - 0.37b14: Replaced TMS9995 with TMS9995 (3MHz), TMS9980A/TMS9981 (2MHz), AY-8910 (2MHz), TMS5220 (640000 Hz) and DAC sound. Correct cpu2 rom ($0) length to 2kb and change cpu2 roms addresses from ($2000, $1000) to ($800, $2800). - 27th March 2001: Mathis Rosenhauer adjusted the CPU speeds in Looping. - 24th March 2001: Mathis Rosenhauer added fire and balloon sounds to Looping, so there should be no more missing sounds. - 20th March 2001: Mathis Rosenhauer added preliminary sound to Looping, but some sound effects are still missing. - 0.37b12: Added Looping (set 1) and clone (set 2). - 29th January 2001: Phil Stroffolino sent in the playable Looping driver, with correct graphics and colors, but it lacks one of the nicest features of the game - speech and music. The COP420 microcontroller in fact helps with the CPU communication, so it is probably necessary for sound emulation. - 28th January 2001: Phil Stroffolino made a big step forward with the Looping driver. While the game is definitely not playable yet (due to the unemulated COP420 microprocessor), at least the title screen shows up. - 1st November 2000: Phil Stroffolino started on a Looping driver, it runs I/O CPU code fine now but main CPU code does not seem to be valid and the microcontroller isn't emulated, so nothing works. Statement: - Looping used perhaps the most bizarre assortment of hardware ever deployed in an arcade game. The schematics run to at least seven pages and no one really wants to hurt their heads that badly - Randy Hoffman. Category: Airforce Recommended Games: Sky Bumper Canyon Bomber P-47 P-47 Aces Prehistoric Isle in 1930 Prehistoric Isle 2 (NeoGeo) Twin Falcons U.N. Squadron Carrier Air Wing US AAF Mustang Boogie Wings Koutetsu Yousai Strahl Romset: 51 kb / 11 files / 21.8 zip $end $info=lordgun $mame 0.81u4 [David Haywood] WIP: - 0.104: Luca Elia fixed Lord of Gun - Game now playable. Added Z80 (5Mhz) CPU2, YM3812 (3579545 Hz) and OKI6295 (7575 Hz) sound. Correct cpu1/gfx1/gfx2/sound1 roms order and addresses. Changed visible area to 448x224 and added dipswitches 'Game Mode', 'Guns', 'Ranking Music' and 'Coin Slots'. - 22nd January 2006: Luca Elia - I've rewritten the skeleton driver in Mame (showing a black screen) of Lord of Gun, a 1994 light gun game by IGS. It was already decrypted but hitting the protection. That was easy to circumvent, so I could concentrate on the rest of the hardware: Z80 + oki + fm for sound, eeprom, light guns, inputs through 2 x 8255, 4 tilemaps, sprites, line scroll. At the moment priorities are all wrong. They should work somewhat similarly to those in the igs_blit.c driver, in that there is some priority ram filled with layers indexes. Only, this time there are 64k of values with two indexes per word. Elsemi, master of the later IGS games, among many other things, points out there is at least another game running on this hardware, Huang Fei Hong, of which a partial dump exists (without graphics roms). So I may look at that one next. - 0.81u6: Pierpaolo Prazzoli minor improve the Lord of Gun driver (still doesn't work). - 7th April 2004: David Haywood sent in a preliminary driver for Lord of Gun which doesn't work because of protection. - 12th January 2003: Guru - Arrived and dumped Lord of Gun (IGS 1994). Thanks to Brian Troha. Romset: 23104 kb / 16 files / 9.18 zip $end $info=losttomb $mame 0.12 [Nicola Salmoria] WIP: - 0.37b16: Correct gfx1 roms addresses. - 0.34b2: Michael Appolo added Lost Tomb (hard) and accurated the colors (PROMs required). - 0.24: Mirko Buffoni found the decryption scheme for garbled chars of Lost Tomb which is now playable. Colors are still wrong. - 0.15: Sound support in Lost Tomb (very nice sound, pity the ROMs are corrupted). - 0.12: Added support for Lost Tomb (Stern game running on Super Cobra hardware), but it doesn't work well (crashes during the demo, and it's not playable) and the graphics are garbled. Nicola think some of the ROMs might be corrupted. Possible Bugs: - losttomb, losttmbh: One frame of your hero-sprite gets garbled when using a whip (a small box appears instead of your sprite). That happens in both losttomb & losttmbh. I don´t know if that happens on the real hw. losttomb058gre startrash LEVELS: 91 Other Emulators: * VAntAGE Category: Adventure Recommended Games: Bongo Pitfall II Indiana Jones and the Temple of Doom Mysterious Stones Tutankham Solomon's Key Spelunker Spelunker II Go Go Mr. Yamaguchi Rail Chase Action Hollywood Romset: 37 kb / 12 files / 19.8 zip $end $info=lostwsga $mame 0.89u1 [Ville Linde, Andrew Gardner, R. Belmont] SETUP: - The ingame part of the game has an annoying raster pattern on top of everything. Keys Y to O are assigned as 2D layer toggle keys. Press U to disable layer 2 in Lost World. Also remember to calibrate the light gun in the test menu. WIP: - 1st January 2005: Ville Linde - Let's start this year with something special... Wireframe for Lost World. Update: Added Z-buffering and texturing (no perspective correction or bilinear filtering yet). - 0.89u3: Ville Linde added preliminary 53c810 SCSI emulation. Lost World now tries to download everything necessary to the Real3D stuff. Other Emulators: * Supermodel Romset: 104960 kb / 39 files / 49.9 zip $end $info=lotlot $mame 0.35b2 [Nicola Salmoria] < Japan > WIP: - 0.90u2: Pierpaolo Prazzoli fixed priority in Lot Lot. - 0.37b6: Correct the clock speed of the audio M6803 CPU2 and the 2x AY-8910 to 894886 Hz. - 0.35b3: Howie Cohen added hiscore save in Lot Lot. Romset: 116 kb / 25 files / 37.8 zip $end $info=lottof2 $mame 0.99u1 [Aaron Giles] Bugs: - There are several sounds missing from the game. The music that plays on coinup is missing a piano/synth tone that goes along with it, during play when the door opens it should make a sound similar to a door from Doom1 opening, when checking if balls match or not there should be a buzz or ding sound depending on the ball, and during the prize payout there should be a bell in addition to the click. After the payout, the game over tune should have a slight drum beat going along with the horn. During the 6 ball game when the balls are being dropped into the machine, there seems to be a bit of static that doesn't happen in the 3 ball game. Possibly clipping. The game seems too fast at times though. Not really overspeed, but the real board has a bit of slowdown while the balls bounce around that is not present in MAME. The 3/6 icon rotation is a bit smoother too. Possibly wait states or blitter speed that isn't implemented in MAME yet. lottof2099u1gre Reznor007 - "Insert Coin" text on the title screen gets clipped. lottof2099u2gre Reip / Reznor007 WIP: - 0.104u4: Correct sound1 roms addresses. - 0.99u1: Added Lotto Fun 2 (HAR 1993). Recommended Games: Lotto Fun Romset: 2080 kb / 13 files / 430 zip $end $info=lottofun $mame 0.31 [Mike Balfour] SETUP and TEST MODE: - The first time you run the game, it will say 'MEMORY PROTECT SWITCH MUST BE DOWN!'. Press F1 to proceed. WIP: - 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000. - 0.37b7: Added Lotto Fun again. Nicola wrote: Some time ago I (Nicola) mistakenly removed Lotto Fun because I thought it was a gambling machine. After some more careful evaluation, it is evident that this is a game of skill, therefore it is now supported again. This was my mistake and I apologize for that. - 0.36RC1: This game was removed from MAME. Nicola wrote: Note that a "gambling machine" is different from a "video game with a gambling theme". The discrimination is strictly a technical one, not a moral one (a gambling machine gives back money/tokens/tickets, a video game does not). LEVELS: 1 (endless) Recommended Games: Lotto Fun 2 Romset: 53 kb / 13 files / 18.6 zip $end $info=lrescue $mame 0.10 [?] Samples required (Space Invaders) NOTE: - A free credit is awarded on the first docking of the first game. WIP: - 0.61: Correct palettesize back to 8 colors. - 0.58: Correct palettesize from 8 to 32770 colors. - 0.37b1: Added SN76477 sound (samples 0.wav and 10 - 18.wav are no longer needed). - 0.36RC2: Zsolt Vasvari made correct colors in Lunar Rescue. Added color map prom ($0). Correct palettesize to 8 colors. - 0.34b8: David Winter added clone Galaxy Rescue. - 0.25: Valerio Verrando added 100% arcade-perfect colors for Lunar Rescue; since some bootleg machines did not use this colorful overlay, the clone Destination Earth retains the Space Invaders color scheme. Other Emulators: * HiVE * Laser * Retrocade * Sparcade * Tickle * VAntAGE Category: Moon Recommended Games: Lunar Lander Moon Patrol Horizon Seicross Mag Max Romset: 13 kb / 7 files / 9.6 zip $end $info=lresort $mame 0.34b1 [?] Neo-Geo WIP: - 0.36b15: Replaced the lresort MGD2 dump with a MVS dump. LEVELS: 7 Other Emulators: * Calice * Nebula Romset: 7232 kb / 20 files / 2.72 zip $end $info=lsasquad $mame 0.37b5 [Nicola Salmoria] TODO: * Unknown writes to YM2203 output ports (filters?) WIP: - 0.84: Brian Troha improved DIP switches in LSA Squad. Added 'Difficulty' dipswitch. - 0.71u2: Replaced a YM2203 with AY-3-8910. - 12th July 2003: Jarek Burczynski sent in some fixes to the sound in LSA Squad. - 0.55: Correct proms addresses. - 26th February 2001: Insideoutboy fixed LSA Squad / Storming Party from crashing during the train stage. - 0.37b5: Added Land Sea Air Squad and clone Storming Party. - 13th July 2000: Nicola Salmoria sent in a driver for LSA Squad / Storming Party. LEVELS: 8 (endless) Category: Army Fighter 2 Recommended Games: Borderline Front Line Commando Field Combat Ikari Warriors Ikari III - The Rescue Jackal Mighty Guy Guerrilla War Heavy Barrel Rescue Raider Thundercade Time Soldiers Gain Ground Caliber 50 Mercs Gulf Storm Thunder Zone Desert Breaker Ninja Commando Total Carnage Gundhara Shock Troopers Shock Troopers - 2nd Squad Romset: 390 kb / 17 files / 160 zip $end $info=ltcasin2 $mame 0.74u2 [David Haywood] WIP: - 0.103: Changed visible area to 416x256. - 6th July 2003: David Haywood sent in a preliminary driver for Little Casino and Little Casino 2, but neither of them really work. Recommended Games: Little Casino Romset: 28 kb / 7 files / 18.31 zip $end $info=ltcasino $mame 0.74u2 [David Haywood] WIP: - 0.103: Tomasz Slanina added clone Mini Vegas 4in1. Changed visible area to 416x256 and removed some 'Unknown' dipswitches in Little Casino - Game now playable. - 27th December 2005: Tomasz Slanina - Little Casino and Mini Vegas 4 in 1 is playable now. - 16th October 2005: Guru - A Vegas 4-in-1 PCB by Entertainment Enterprises, 1983, arrived about a week or two ago, purchased by Randy on Ebay several months ago. Dox has it running, but currently with bad colours. - 31st August 2005: Dumping Project - Randy have won an Entertainment Enterprise 'Mini Vegas 4 in 1'. - 6th July 2003: David Haywood sent in a preliminary driver for Little Casino and Little Casino 2, but neither of them really work. Recommended Games: Little Casino 2 Romset: 18 kb / 7 files / 12.8 zip $end $info=lucky8 $mame 0.99u2 [Curt Coder] Romset: 161 kb / 13 files / 43.8 zip $end $info=luckywld $mame 0.62 [Phil Stroffolino] WIP: - 0.101u3: Added prom for road colors to Lucky & Wild. - 0.89u2: BUT added clone Lucky & Wild (Japan). - 20th September 2002: Phil Stroffolino improved the road generator and NB1-style sprites in the Namco System 2 driver, making Lucky and Wild and Suzuka 8 Hours 2 playable, with thanks to jonwil for replacing protection patches with key chip emulation. - 6th August 2001: Guru - Lucky & Wild arrived from Pelle. The Game doesn't work. It has similar problems to the other non-working System 2 games. LEVELS: 6 Category: Cops Recommended Games: Cops'n Robbers Time Limit Cop 01 Street Heat Jail Break APB - All Points Bulletin Chase H.Q. Special Criminal Investigation Super Chase Round Up 5 - Super Delta Force Gang Busters Narc Robocop Robocop 2 Robocop 3 (Nintendo Super System) Crime City E-Swat Cyber Police ESWAT (Mega-Tech) A.B. Cop Dead Connection Gunbuster Virtua Cop Virtua Cop 2 Judge Dredd Armed Police Batrider Romset: 13449 kb / 32 files / 2.87 zip $end $info=luctoday $mame 0.99u2 [Curt Coder] WIP: - 0.101u2: Added color prom 74s288.ch and 'Bill 1 (10 credits)' input. - 0.99u2: Added Lucky Today (Sigma 1980). Romset: 9 kb / 5 files / 4.57 zip $end $info=lupin3 $mame 0.33b3 [Al Kossow, Brad Oliver] TODO: * Add sound/samples (SN76477 ?) WIP: - 0.37b1: Correct palettesize from 256 to 8 colors. - 3rd April 2000: Zsolt Vasvari fixed Lupin III colors. Other Emulators: * Laser Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 14 kb / 7 files / 11.0 zip $end $info=lvcards $mame 0.80u2 [El Condor] SETUP: - The first time you run Lovely Poker, it will say 'BATTERY BACKUP CHECK... ERROR FOUND'. Press 'Memory Reset' key to proceed. TEST MODE: - Enter switch test mode by holding down the Hit key, and when the crosshatch pattern comes up, release it and push it again. After you get into Check Mode (F2), press the Hit key to switch pages. NOTE: - Lovely Cards doesn't actually appear to be a gambling game, just gambling themed. But Lovely Poker (c)1985 Tehkan is a gambling game. WIP: - 0.103u2: Lovely Poker is now a clone of Lovely Cards. - 0.99u2: Uki and El Condor added Lovely Poker [BET]. - 0.86u4: Curt Coder converted Lovely Cards to use tilemaps and fixed tile rendering, the tile ROM is not a bad dump, the gfx routine was bad! - 2nd July 2004: El Condor submitted some input port fixes to the Lovely Cards driver. - 0.80u2: Added Lovely Cards. - 15th March 2004: El Condor updated Uki's old Lovely Cards driver to current standards for inclusion. LEVELS: 1 (endless) Romset: 81 kb / 10 files / 34.9 zip $end $info=lvgirl94 $mame 0.67 [David Haywood]] WIP: - 0.84u6: Replaced 'Use 3rd Button' dipswitch with 'Activate 'Score Line'? (Cheat)'. - 3rd April 2003: David Haywood added Las Vegas Girl (Girl '94) to the Zero Zone driver. LEVELS: 4 (endless) Romset: 672 kb / 6 files / 363.3 zip $end $info=lwings $mame 0.29 [Paul Leaman] WIP: - 0.65: Correct Z80 CPU1 clock speed to 6MHz and Z80 CPU2 to 4MHz. - 29th August 2000: Nicola Salmoria added correct Z80 ADPCM emulation to the Legendary Wings / Trojan driver. - 28th August 2000: Zsolt Vasvari added cocktail mode and fixed sprite lag in Legendary Wings / Trojan and Ghosts and Goblins. - 0.37b6: Added timing prom ($0 - not used). - 0.34b8: Nicola Salmoria added Legendary Wings (US set 2). - 0.30: Marco Cassili added Legendary Wings (Japan). Juan Carlos Lorente added hiscore save in Legendary Wings. LEVELS: 5 Recommended Games: Phelios Romset: 529 kb / 18 files / 223 zip $end $info=m4 $mame 0.34b1 [?] TODO: * Add sound/samples Other Emulators: * Laser Category: Tank Recommended Games: Lazer Command Tank 8 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 8 kb / 4 files / 5.83 zip $end $info=m660 $mame 0.37b9 [Paul Swan] TODO: * Colors * A few unknown regs Bugs: - After you start new game and after first wave of enemies passes. Second wave of enemies comes (pink ones like triangles), now depending where you are they will leave the screen (if you dont kill them ) left or right, but no matter where thay exit the screen on the left part of the screen some dots appear while they are exiting for some time and then dissapear (see snapshot). m66037b15gre Gmitra / DCisTHEbest WIP: - 17th December 2004: Dumping Project - Randy bid for a PCB reputed to be a World Games version of 'Mission 660'. - 0.53: Added clone Mission 660 (Japan). - 0.37b9: Added Mission 660 and clones Mission 660 (bootleg) and Alphax Z. - 24th September 2000: Guru - Dumped the missing proms for AlphaxZ. Mark Lawrence (who bought a Mission 660 pcb) dumped the proms that I missed when I dumped the pcb 8 months ago! The WIP is pretty close to 100% according to the dev. Thanks to him, we might see Mission 660 and AlphaxZ soon... - 27th February 2000: Guru - Dumped Mission 660. LEVELS: 12 (endless) Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 233 kb / 18 files / 80.5 zip $end $info=m79amb $mame 0.34b1 [Al Kossow] TODO: * Add sound/samples Bugs: - I noticed there's considerable difficulty in aiming in the game. It has never had one, but it should probably be given an aiming cursor, as was given other games, like blueshrk. m79amb37b14ora TriggerFin WIP: - 0.35b3: Howie Cohen added hiscore save in M79 Ambush. Other Emulators: * CottAGE Category: Tank Recommended Games: Lazer Command Tank 8 M-4 Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 8 kb / 16 files / 7.63 zip $end $info=mace $mame 0.102u4 [Brian Troha] 0.77 [Aaron Giles] HardDisk required WIP: - 24th December 2005: Dumping Project - We grabbed Mace v1.0b. - 0.102u4: Brian Troha added Mace: The Dark Age (boot ROM 1.0ce, HDD 1.0b). Rename (mace) to (macea). - 0.82u2: Correct R5000 CPU1 clock speed to 150MHz. - 0.77u2: Correct R5000 CPU1 clock speed to 200 MHz. - 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game). - 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games. Romset: 544 kb / 3 files / 218.38 zip Harddisk: 3098.81 MB (Heads: 16, Cylinders: 6296, Sectors: 63 - Compressed: 133.33) $end $info=mach3 $mame 0.33b6 [Nicola Salmoria] TODO: * Laser Disc / MPEG video NOTE: - M.A.C.H. 3 uses a Pioneer PR-8210 Laser Disc Player for the background video; since the disc contains data needed for gameplay, it is not playable. WIP: - 0.102u5: Added SP0250 (3120000 Hz) speech. - 0.34b3: Added second DAC. - 0.53: Fabrice Frances added support for the target data extracted from the laserdisc to MACH 3. Added m3target.bin (1MB) rom to region sound1 (!?). - 0.33b6: Fixed bug in the I8086 emulator which caused MACH3 not to work. Category: Airforce 3D Recommended Games: Us vs. Them Sky Raider Red Baron Future Spy Lock-On Top Gunner After Burner II After Burner (Mega-Tech) Vs. Top Gun Captain Sky Hawk (PlayChoice-10) Air Inferno G-LOC Air Battle F-15 Strike Eagle Strike Fighter Air Combat Wild Pilot Wing War Air Combat 22 Romset: 1112 kb / 14 files / 432 zip $end $info=machbrkr $mame 0.68 [Brian A. Troha, Phil Stroffolino] WIP: - 0.87u3: Phil Stroffolino improve Mach Breakers, and game specific ROZ hacks have been removed. - 10th September 2004: Guru - Finally got Mach Breakers (Namco 1995) from Japan. Thanks to MAMEWorld donations and several anonymous (private/direct) donations. - 0.79u1: Phil Stroffolino added a tilemap tile banking feature used by Mach Breakers and added various Mach Breaker-specific hacks for interpretting the ROZ layer registers; these aren't yet fully understood. In particular, the 'Monster Pull' stage is missing a '3d floor'. - 0.69: Change description from 'Match Breakers' to 'Mach Breakers'. - 20th March 2003: Phil Stroffolino hooked up the inputs in Mach Breakers, so it's now playable, though with some graphics glitches. - 6th May 2002: Phil Stroffolino fixed the graphics bugs in Mach Breakers, but controls aren't yet emulated so it isn't yet playable. - 4th May 2002: Brian A. Troha added Mach Breakers to the Namco NB-1 driver, but Mach Breakers has lots of graphics bugs. LEVELS: 12 Romset: 38912 kb / 24 files / 10.18 zip $end $info=machomou $mame 0.35 [Zsolt Vasvari] TODO: * Fixed colors WIP: - 17th December 2004: Dumping Project - Randy have won on eBay a Techstar's 'Macho Mouse' for dumping the missing data. - 0.37b12: Correct palettesize from 72 to 40 colors. - 2nd July 1999: Zsolt Vasvari added Macho Mouse. Category: Cat & Mouse Recommended Games: Cheeky Mouse Mouse Trap Naughty Mouse Woodpecker Funny Mouse Pop Flamer Dacholer Mappy Mappy - Namco Classics Collection Vol.1 Hopping Mappy Mouser Flicky Peter Pack-Rat Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Magical Cat Adventure Cheese Chase Recalhorn Super Trio Romset: 37 kb / 11 files / 17.2 zip $end $info=machridr $mame 0.37b11 [Howie Cohen] WIP: - 0.66: MASH added clone Vs. Mach Rider (Japan, Fighting Course Version). - 18th May 2002: MASH added clone ROMs to Mach Rider, Mega Zone and Stratovox. - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. Category: Motorbike Recommended Games: Super Rider Superbike Traverse USA Jumping Cross Kick Rider Kick Start Wheelie King Vs. Excitebike Excite Bike (PlayChoice-10) Shot Rider Enduro Racer Hang-On Hang-On Jr. Super Hang-On Super Hang-On (Mega-Tech) Super Cross 2 Rally Bike / Dash Yarou GP Rider World Grand Prix Racing Hero Riding Hero (NeoGeo) Moto Frenzy Stadium Cross Suzuka 8 Hours Suzuka 8 Hours 2 Cyber Cycles Romset: 48 kb / 6 files / 27.8 zip $end $info=macross $mame 0.37b8 [Mirko Buffoni] TODO: * Accurate sound WIP: - 0.94u2: Added YM2203 (1.5MHz) sound. - 0.77u3: Added 'Demo Sounds' dipswitch. - 0.69: Change description from 'Macross' to 'Super Spacefortress Macross / Chou-Jikuu Yousai Macross' - 0.68: Change description from 'Super Spacefortress Macross / Chou-Jikuu Yousai Macross' to 'Macross'. - 0.67: Change description from 'Macross' to 'Super Spacefortress Macross / Chou-Jikuu Yousai Macross' - 29th May 2001: Brian A. Troha submitted the correct DIP switch settings for Macross and Macross 2. - 12th September 2000: Nicola Salmoria fixed the missing Macross background and merged it with the Bombjack Twin driver. - 23rd July 2000: David Haywood submitted a corrected sprite decryption function for the Macross driver. - 22nd July 2000: Mirko Buffoni sent in a driver for Macross, but it lacks background graphics and sound emulation. LEVELS: 7 (restarts once) Other Emulators: * Raine Category: Terra Force Recommended Games: Macross Plus Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 5825 kb / 10 files / 2.02 zip $end $info=macross2 $mame 0.37b8 [Nicola Salmoria] Bugs: - After stage 1, the sound keeps going out and coming back. Updated by AWJ in 0.104u2: In addition to the problem noted in the bug, macross2 spews a lot of "OKIM6295 requested to play invalid sample" messages into the error log. tdragon2 (which runs on an identical board) does the same thing, though it has no obvious sound problems. Note that these two games have a regular Z80 driving what I've come to think of as the "NMK Sound System"; they don't use Nicola's MCU simulation. macross2079u1gre Kold666 / AWJ WIP: - 0.90: Brian Troha added 'Demo Sounds' and 'Difficulty' (Initial points needed for 1st Stage Clear) dipswitch to Macross II. - 15th December: Pierpaolo Prazzoli - Some fixes to nmk16 driver. Added sprites priorities (still few problems with priority = 0) and fixed Rapid Hero (Level 1) and Macross II (Level 2) background. - 0.69: Change description from 'Macross II' to 'Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II' - 0.68: Change description from 'Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II' to 'Macross II'. Changed VSync to 57Hz. - 0.67: Change description from 'Macross II' to 'Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II' - 0.62: Correct YM2203 clock speed to 1.5MHz - 0.53: Fixed the slowdowns in Macross II. - 29th May 2001: Brian A. Troha submitted the correct DIP switch settings for Macross and Macross 2. - 13th September 2000: Nicola Salmoria added Macross II to the Bombjack Twin driver. LEVELS: 3 (+ special stage for each course completed)( Other Emulators: * Raine Category: R-Type Recommended Games: R-Type R-Type II R-Type Leo Rezon Blaze On Hyper Duel Gradius / Nemesis Gradius II / Vulcan Venture Gradius III Gradius 4: Fukkatsu Vs. Gradius Gradius (PlayChoice-10) Salamander Salamander 2 Turtle Ship X Multiply Hellfire Zero Wing Raiga - Strato Fighter Romset: 9985 kb / 10 files / 3.49 zip $end $info=macrossp $mame 0.61 [David Haywood] WIP: - 0.102: Added correct cpu1 rom ($3). - 0.68: Added flags 0xff85 to sound1 rom and correct dip switches. - 9th April 2003: Bryan McPhail added sound emulation to Macross Plus and Quiz Sailor Moon, but wrong samples are sometimes played in Quiz Sailor Moon. - 0.63: Added M68000 (16Mhz) and ES5506 (16Mhz). Change rom bp964a.u49 to user1. - 16th November 2002: Nicola Salmoria added preliminary sound CPU communication to the Macross Plus driver, but sound doesn't work yet due to an unemulated IRQ feature in the ES5506 sound core. - 4th June 2002: Nicola Salmoria added zoomed tilemaps to the Macross Plus driver, but there are still some problems. - 25th May 2002: Paul Priest added sprite zoom and alpha blending to the Macross Plus driver. - 21st May 2002: David Haywood fixed the sprite colors in Macross Plus, but Quiz Sailor Moon is not improved. - 20th May 2002: David Haywood sent a few pictures of a very preliminary Macross Plus and Quiz Sailor Moon driver, which is missing sprite colors and sound and a few other things. - 22nd August 2001: Guru - Dumped Macross Plus (Banpresto 1996) arrived from a PCB Shop. LEVELS: 7 (restarts once) Other Emulators: * Raine Category: Terra Force Recommended Games: Super Spacefortress Macross Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 48768 kb / 19 files / 15.28 zip $end $info=macsbios $mame BIOS: Multi Amenity Cassette System BIOS ROMS: macsos_l.u43 (user1 $0 - 512k) macsos_h.u44 (user1 $1 - 512k) $end $info=madalien $mame 0.79u2 [Norbert Kehrer] NOTE: - The game is kind of a combination of a shooter and a driving game. You drive a car equipped with a gun on a road. The landscape around you shows different settings (cities, country side, tunnels) and scrolls by from the top to the bottom of the screen. Your enimies (mad aliens) drive in front of you in a galaxian-like formation and you have to shoot them. Watch out for mad aliens leaving the group and turning back to attack your car. Sometimes the road narrows which makes it difficult to dodge the mad aliens. Later in the game obstacle cars appear. They try to ram you, and you can destroy them by shooting their tires. From time to time you enter a tunnel. There it gets dark and you cannot see the attacking enemies until they come within range of your headlight. The Mad Alien machine had kind of a mini cabinet, which was rather uncommon for an arcade game. After the release of the dedicated Mad Alien machine, DECO made also a version of Mad Alien for their Cassette System. - As with Super Tank (Norbert Kehrer's first driver for MAME), it was very hard to find out how things work. On the one hand, this time the reverse-engineering process was easier, because I had schematics for the game, and it uses two 6502 processors. On the other hand, the video hardware of Mad Alien is rather strange and much more complicated than in Super Tank. So it took quite a lot longer to make this driver. And I am still not 100% sure if the colors are emulated correctly. I would be very interested in comments from owners of a Mad Alien machine and from people who remember the gameplay and the colors of the game. In my MAME driver the colors appear different from the colors in the game flyer for Mad Alien. One difference is e.g., that the walls in the tunnel are red in my driver, whereas in the flyer they are yellow. Another difference is the shape of the headlight. There is definitely a different shape in the Mad Alien ROMs I have (the shape is "rounder"). The headlight shape on the pictures of the arcade flyer must be from an earlier ROM version or maybe from the version for the DECO Cassette System. Additionally, in the flyer picture all the enemies are visible in the tunnel, but I am rather sure from the schematics, that they are only visible, when they are within range of the headlight (this is also what the game manual says). Can someone confirm these differences between the flyer and the actual game? Are the colors in my MAME driver correct (see screen shots)? Brian Deuel: The colors look similar to how he remembers them in the eighties. WIP: - 21st February 2004: Norbert Kehrer submitted a driver for Mad Alien. - 18th February 2004: Norbert Kehrer - Second driver for MAME: http://web.utanet.at/nkehrer/madalien.html LEVELS: 1 (endless) Category: Galaxian Recommended Games: Galaxian Galaga Galaga - Namco Classics Collection Vol.1 Galaga '88 Gaplus Cosmic Alien Cosmo Mad Alien Moon Alien Part 2 Moon Cresta Moon Quasar Phoenix Space Firebird Defend the Terra Attack on the Red UFO UniWar S Pisces Cosmo Gang the Video Space Bomber Romset: 26 kb / 17 files / 14.9 zip $end $info=madball $mame 0.103 [David Haywood, Brian Troha] WIP: - 0.103: Added Mad Ball (Yun Sung 1998). - 24th December 2005: Dumping Project - Our Korean contact has purchased Mad Ball. Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Romset: 3200 kb / 8 files / 1.55 zip $end $info=madcrash $mame 0.36b2 [Phil Stroffolino] NOTE: - The extra lives don't fit the "Bonus Life" Dip Switch when you set the "Occurence" Dip Switch to "1st, 2nd then every 2nd". Read the text file for more info. "Basic" Z80 knowledge needed. stephh - The screen is never flipped for player 2 when you set the "Cabinet" Dip Switch to "Upright". Read the text file for more info. stephh WIP: - 0.93: Added clock parameter to Namco sound (31250 Hz). - 0.72: Acho A. Tang fixed Mad Crasher bad background, sound effects and foreground priority. Changed visible area to 256x216. - 23rd January 2002: Smitdogg submitted a fix for the Mad Crasher DIP switch settings. - 0.57: Change the status of the cpu1 roms ($0, $2000, $4000) to 'ROM NEEDS REDUMP'. - 0.37b12: Changed VSync to 60.606060Hz. - 26th July 1999: Phil Stroffolino sent in an update to Marvin's Maze, Mad Crasher and Vanguard II with improved sound. - 23rd July 1999: Phil Stroffolino sent in drivers for Mad Crasher and Vanguard II. Category: Racing 2 Recommended Games: Fire Truck Burnin' Rubber Burnin' Rubber (Cassette) Radical Radial Joyful Road The Battle-Road Kamikaze Cabbie Taxi Driver Break Thru Night Stocker The Speed Rumbler City Bomber Road Blasters Hot Chase Last Duel Road Wars (Arcadia) Mad Gear Maze of Flott Night Striker S.T.U.N. Runner F-Zero (Nintendo Super System) Lethal Crash Race Romset: 131 kb / 19 files / 45.7 zip $end $info=maddonna $mame 0.66 [David Haywood] WIP: - 0.66: Added Mad Donna (set 1) and clone (set 2). - 23rd February 2003: Brian A. Troha fixed the DIP switches in Maddonna. David Haywood added the scroll registers emulation to Maddonna. - 22nd February 2003: David Haywood and Brian A. Troha improved the DIP switch settings in Maddonna. - 21st February 2003: David Haywood fixed the controls in Maddonna so it's now playable. - 18th February 2003: David Haywood added Maddonna to the One Shot One Kill driver, but it's not playable because the controls aren't emulated. - 15th February 2003: Guru - Mad Donna (Tuning 1995) arrived. LEVELS: 30 (endless) Category: Maze (Extra) Recommended Games: Bagman Super Bagman Tutankham Cavelon Crystal Castles Flip & Flop (Max-A-Flex) Hero Money Money Spatter Tower of Druaga The Return of Ishtar Kid no Hore Hore Daisakusen Mustache Boy Marchen Maze Ufo Senshi Yohko Chan Evil Stone Magical Crystals Cheese Chase Princess Clara Daisakusen Shocking Romset: 4480 kb / 12 files / 2.23 zip $end $info=madgear $mame 0.33b5 [Bryan McPhail] WIP: - 0.97u3: Added priority prom (not used) to Mad Gear. - 0.37b2: Bryan McPhail fixed sprite / tile priority in Mad Gear and Garyo Retsuden. Correct OKI6295 clock speed to 7759 Hz. - 0.36b12: Added clone Mad Gear (Japan). - 0.36b5: Correct gfx3 and gfx4 rom ($0). - 0.36b3: Bryan McPhail fixed the background in clone Led Storm. Added gfx3 and gfx4 roms. - 17th August 1999: Bryan McPhail updated the Led Storm driver for the correct romset, and fixed the priority in the graphics driver. - 0.35RC1: Jarek Burczynski fixed sound in Mad Gear and clone LED Storm. - 12th June 1999: Jarek Burczynski added bankswitching to Mad Gear and clone LED Storm. - 0.35b11: Bryan McPhail added clone Led Storm (US) added ADPCM samples to Mad Gear. Correct 68000 clock speed to 10Mhz, Z80 CPU2 to 3.579545 MHz, resolution to 240x384 and added sound1 roms ($0, $20000). - 0.35b3: Howie Cohen added hiscore save in Mad Gear. - 0.33b5: Bryan McPhail added Mad Gear (preliminary; the ROM set is incomplete). LEVELS: 9 (restarts once) Category: Racing 2 Recommended Games: Fire Truck Burnin' Rubber Burnin' Rubber (Cassette) Radical Radial Joyful Road The Battle-Road Kamikaze Cabbie Mad Crasher Taxi Driver Break Thru Night Stocker The Speed Rumbler City Bomber Road Blasters Hot Chase Last Duel Road Wars (Arcadia) Maze of Flott Night Striker S.T.U.N. Runner F-Zero (Nintendo Super System) Lethal Crash Race Romset: 2145 kb / 19 files / 725 zip $end $info=madmotor $mame 0.36b5 [Bryan McPhail] WIP: - 0.93: Correct second OKI6295 clock speed to 15514 Hz - 6th June 2002: Paul Priest fixed a crash in the Mad Motor driver. - 9th September 2001: Nicola Salmoria fixed the title screen graphics in Mad Motor. - 0.36b13: Changed VSync to 58Hz, the clock speed of the YM2203 and YM2151 to 3578333 Hz and OKI6295 to 7757 Hz. - 0.36b11: In this MAME version, Mad Motors is missing (!?). - 14th September 1999: Bryan McPhail sent in a general cleanup for some of his old drivers, added a few non-working clones and he also sent a new driver for Mad Motor (works fine) and Funky Jet (doesn't work, protection and graphics format problems). LEVELS: 6 Category: Motorbike 2 Recommended Games: Battle Lane! Vol. 5 Cycle Warriors Masked Riders Club Battle Race Romset: 2752 kb / 23 files / 1.16 zip $end $info=madshark $mame 0.66 [Luca Elia] WIP: - 8th March 2003: Luca Elia added Ultra Toukon Densetsu and Mad Shark to the Seta driver. - 21st February 2003: Guru - Golgo 13 Mad Shark (Allumer 1993) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator. LEVELS: 7 Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 7168 kb / 6 files / 1.86 zip $end $info=magdrop2 $mame 0.34b7 [?] Neo-Geo Other Emulators: * Calice * Nebula LEVELS: 10 Category: Puzzle Bobble Recommended Games: Magical Drop III (NeoGeo) Puzzle Bobble Puzzle Bobble / Bust-A-Move (NeoGeo) Puzzle Bobble 2 / Bust-A-Move Again (NeoGeo) Puzzle Bobble 2 Puzzle Bobble 3 Puzzle Bobble 4 Puzzle De Pon! (NeoGeo) Magic Bubble Cookie & Bibi Cookie & Bibi 2 Cookie & Bibi 3 Multi 5 - Bubble Gum Bang Bang Ball Money Puzzle Exchanger (NeoGeo) Bubble 2000 Uo Poko Romset: 12352 kb / 17 files / 3.43 zip $end $info=magdrop3 $mame 0.34b5 [?] Neo-Geo LEVELS: 12 Other Emulators: * Calice * Nebula Category: Puzzle Bobble Recommended Games: Magical Drop II (NeoGeo) Puzzle Bobble Puzzle Bobble / Bust-A-Move (NeoGeo) Puzzle Bobble 2 / Bust-A-Move Again (NeoGeo) Puzzle Bobble 2 Puzzle Bobble 3 Puzzle Bobble 4 Puzzle De Pon! (NeoGeo) Magic Bubble Cookie & Bibi Cookie & Bibi 2 Cookie & Bibi 3 Multi 5 - Bubble Gum Bang Bang Ball Money Puzzle Exchanger (NeoGeo) Bubble 2000 Uo Poko Romset: 23616 kb / 20 files / 7.96 zip $end $info=magerror $mame 0.104u4 [David Haywood] WIP: - 0.104u6: Tomasz Slanina made some improvements to Magical Error. Title and attract works. No sound. Hangs in game. Problems with shared mem and main-sub cpu communciation. - 8th March 2006: Tomasz Slanina - Some progress on Magical Error emulation. Attract mode works fine, but hangs in-game due to problems with shared memory. - 0.104u4: Added Search for the Magical Error (Technosoft / Jaleco 199?). Romset: 4864 kb / 7 files / 1.53 zip $end $info=magic10 $mame 0.100u4 [Pierpaolo Prazzoli] < Italy > SETUP: - For the 1st boot switch "Disable Free Play" to ON, enter a coin and press Collect to get the 1st game over. WIP: - 0.100u4: Added Magic's 10 (ver. 16.55) and clone Magic's 10 (ver. 16.45). - 28th September 2005: Pierpaolo Prazzoli - Time for a couple of Italian gambling games running on the same hardware (Magic's 10 (A.W.P. Games 1995) and Magic 10 2 (ABM Games 1997)). Sound and inputs are still missing. Romset: 1024 kb / 7 files / 292.7 zip $end $info=magic102 $mame 0.100u4 [Pierpaolo Prazzoli] < Italy > WIP: - 0.101: Rename (magic10_2) to (magic102). - 0.100u4: Added Magic's 10 2 (ABM Games 1997). - 28th September 2005: Pierpaolo Prazzoli - Time for a couple of Italian gambling games running on the same hardware (Magic's 10 (A.W.P. Games 1995) and Magic 10 2 (ABM Games 1997)). Sound and inputs are still missing. Romset: 1024 kb / 7 files / 445.6 zip $end $info=magicbub $mame 0.37b15 [Luca Elia] WIP: - 0.99u9: David Haywood added clone Magic Bubble (Adult version). Pierpaolo Prazzoli fixed tilemap priorities in Magic Bubble. - 8th April 2001: Luca Elia added Magic Bubble to the Shocking driver. LEVELS: 30 Category: Puzzle Bobble Recommended Games: Puzzle Bobble Puzzle Bobble / Bust-A-Move (NeoGeo) Puzzle Bobble 2 / Bust-A-Move Again (NeoGeo) Puzzle Bobble 2 Puzzle Bobble 3 Puzzle Bobble 4 Puzzle De Pon! (NeoGeo) Cookie & Bibi Cookie & Bibi 2 Cookie & Bibi 3 Multi 5 - Bubble Gum Bang Bang Ball Magical Drop II (NeoGeo) Magical Drop III (NeoGeo) Money Puzzle Exchanger (NeoGeo) Bubble 2000 Uo Poko Romset: 3264 kb / 12 files / 1.23 zip $end $info=magiccrd $mame 0.99u2 [Curt Coder, Peter Trauner] SETUP: - The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press F3 to proceed. Romset: 160 kb / 4 files / 57.8 zip $end $info=magicstk $mame 0.102u3 [Pierpaolo Prazzoli] < Italy > WIP: - 0.102u3: Added Magic Sticks (Playmark 1995). - 26th October 2005: David Haywood - I did take a quick look at Magic Sticks by Playmark, but it’s incredibly boring to work on. Romset: 1408 kb / 11 files / 254.1 zip $end $info=magix $mame 0.37b3 [Luca Elia] WIP: - 0.37b12: Added missing gfx1 rom ($0) and correct gfx1 rom order. - 7th February 2001: Luca Elia added one missing ROM to the Magix driver. - 23rd May 2000: Luca Elia sent in a driver for Magix. LEVELS: 20 (endless) Category: Tetris Recommended Games: Vs. Tetris Tetris (Atari) Tetris (Sega) Tetris (System E) Bloxeed Xyonix Final Tetris Hot Blocks - Tetrix II Tetris Plus Tetris Plus 2 Tetris The Grand Master - Block Out Welltris Romset: 2560 kb / 8 files / 813 zip $end $info=maglord $mame 0.34b1 [?] Neo-Geo WIP: - 0.69: Jarek Burczynski fixed FM bug causing bad sounds in maglord and other games which was introduced in the last release. - 22nd May 2003: Jarek Burczynski fixed a bug in the YM2610 sound chip emulator that caused problems in the Magician Lord intro for example. - 0.35b2: Added clone Magician Lord (set 2). LEVELS: 8 Other Emulators: * Calice * Nebula Romset: 6656 kb / 23 files / 2.66 zip $end $info=magmax $mame 0.37b7 [Takahiro Nogi, Jarek Burczynski] WIP: - 0.76u2: Jarek Burczynski improved MagMax sound (emulated some amplifiers and RC filter circuits giving more exact results). - 21st September 2000: Jarek Burczynski fixed some sprite / background priority issues in Mag Max. - 18th September 2000: Jarek Burczynski optimized the Mag Max graphics rendering. - 17th August 2000: Jarek Burczynski fixed a crash in Mag Max. - 11th August 2000: Jarek Burczynski sent in the Mag Max driver. - 9th August 2000: Jarek Burczynski added preliminary support for the background graphics in Mag Max. - 12th June 2000: Takahiro Nogi sent in a preliminary driver for Mag Max, however it still has some graphics glitches. Category: Moon Recommended Games: Lunar Lander Lunar Rescue Moon Patrol Horizon Seicross Romset: 218 kb / 30 files / 93.8 zip $end $info=magspot $mame 0.71 [Pierpaolo Prazzoli] TODO: * Complete sound/samples WIP: - 0.77u2: Remove the baddump flags from proms and user1. - 2nd July 2003: Pierpaolo Prazzoli added Magical Spot to the Cosmic driver. LEVELS: 94 (endless) Category: Space Shooter Recommended Games: Magical Spot II Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 18 kb / 10 files / 13.3 zip $end $info=magspot2 $mame 0.35b3 [Zsolt Vasvari] TODO: * Complete sound/samples WIP: - 0.68: Correct Z80 CPU1 clock speed to 1802666 Hz and swap gfx1 rom ($0) with gfx1 rom ($800). Category: Space Shooter Recommended Games: Magical Spot Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 18 kb / 10 files / 12.1 zip $end $info=mahmajn $mame 0.68 [Olivier Galibert] < Japan > TODO: * Wanted: 317-0200 EPM5032 WIP: - 24th April 2003: David Haywood submitted Olivier Galibert's System 24 driver separated from the rest of the Sega rewrite. It supports Quiz Ghost Hunter, Tokoro-san no MahMahjong, Tokoro-san no MahMahjong 2 and Quiz Mekurumeku Story. Bonanza Brothers has serious graphics problems and Hot Rod boots up but doesn't work at all, so they aren't yet playable. - 10th December 2001: Olivier Galibert reported some progress on the Sega System 24 driver. Hot Rod, Tokoro-san no MahMahjong and Tokoro-san no MahMahjong 2 are all playable with sound. LEVELS: 8 Romset: 4352 kb / 10 files / 1.85 zip $end $info=mahmajn2 $mame 0.68 [Olivier Galibert] < Japan > TODO: * Wanted: 317-0220 EPM5032 WIP: - 24th April 2003: David Haywood submitted Olivier Galibert's System 24 driver separated from the rest of the Sega rewrite. It supports Quiz Ghost Hunter, Tokoro-san no MahMahjong, Tokoro-san no MahMahjong 2 and Quiz Mekurumeku Story. Bonanza Brothers has serious graphics problems and Hot Rod boots up but doesn't work at all, so they aren't yet playable. - 10th December 2001: Olivier Galibert reported some progress on the Sega System 24 driver. Hot Rod, Tokoro-san no MahMahjong and Tokoro-san no MahMahjong 2 are all playable with sound. LEVELS: 9 Romset: 4352 kb / 10 files / 1.94 zip $end $info=mahoudai $mame 0.37b7 [Yochizo] < Japan > WIP: - 0.79u1: Brian Troha added clone Sorcer Striker (World, alt) - one dump migh be bad. - 0.77u3: Added clone Sorcer Striker (World) (hack?). - 12th December 2003: Brian A. Troha added Sorcerer Striker (Mahou Daisakusen clone) and Kingdom Grand Prix (Shippu Mahou Daisakusen clone) to the Toaplan2 driver. - 11th February 2001: Quench sent in a Toaplan2 update which fixed disappearing sprites in the Raizing games. - 0.37b11: Correct YM2151 clock speed to 3375000 Hz. - 0.37b10: Correct OKI6295 clock speed to 7575 Hz. - 21st August 2000: Yochizo added Mahou Daisakusen and Shippu Mahou Daisakusen to the Toaplan2 driver. LEVELS: 8 (clone sstriker) Other Emulators: * Raine Category: Terra Force Recommended Games: Shippu Mahou Daisakusen Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 2912 kb / 6 files / 1.32 zip $end $info=mahretsu $mame 0.34b4 [?] Neo-Geo < Japan > Other Emulators: * Calice * Nebula Romset: 6592 kb / 23 files / 2.83 zip $end $info=maiko $mame 0.37b8 [Takahiro Nogi] < Japan > Romset: 1472 kb / 9 files / 393 zip $end $info=mainevt $mame 0.33b7 [Bryan McPhail] WIP: - 3rd January 2004: Pierpaolo Prazzoli fixed Main Event (SNK) so that it starts again. - 0.69: Added clone The Main Event (2 Players ver. X). - 2nd September 2002: Stephane Humbert added a 2 players version of Main Event. - 0.59: Change sound2 rom address to ($0). - 0.36b9: Added clone Ring no Ohja (Japan). - 0.36b3: Correct HD6309 CPU1 clock speed to 3MHz and Z80 CPU2 to 3579545 Hz. - 10th August 1999: Nicola fixed half priority sprites in Main Event. - 0.36b2: Added priority encoder prom ($0 - not used). - 3rd August 1999: Bryan McPhail sent in a 007232 update which added bankswitching to the samples, necessary for Main Event. - 3rd March 1999: Hiromitsu Shioya sent in a newer version of the K007232 sound chip emulation which now supports stereo output. - 0.35b2: Nicola Salmoria added clone The Main Event (version F) and sound in The Main Event. Added Z80 CPU2, KONAMI 007232, uPD7759 sound and sound1 rom ($0) and sound2 rom ($0). - 0.34RC1: Dave W. added hiscore save in The Main Event. ARCADE RELEASE: Ring no Ouja (Konami) - 1988/Jun/23 Category: Wrestling Recommended Games: The Big Pro Wrestling! Appoooh Robo Wres 2001 Champion Pro Wrestling Mat Mania Pro Wrestling (PlayChoice-10) Body Slam Mania Challenge Champion Wrestler Wrestle War WWF Superstars WWF WrestleFest Ring Rage 3 Count Bout / Fire Suplex (NeoGeo) Saturday Night Slam Masters Blazing Tornado Ring of Destruction: Slammasters II WWF: Wrestlemania Zen Nippon Pro-Wrestling Featuring Virtua Ehrgeiz Romset: 2273 kb / 11 files / 1.28 zip $end $info=mainsnk $mame 0.75 [Tomasz Slanina] 0.74u2 [David Haywood] TODO: * Controls probably need work WIP: - 0.93: Added clock parameter to Namco sound (24000 Hz). - 0.75: Correct Z80 CPU1 clock speed to 3.36MHz. Added Z80 CPU2 (4MHz) and 2x AY-3-8910 (2MHz) sound. Changed visible area to 272x216, VSync to 60.606060 Hz and palettesize to 288 colors. Game now playable. - 12th October 2003: Tomasz Slanina added sprites, tile banking, sound and colors to Main Event (SNK). - 0.69: David Haywood fixed length of proms in Main Event (SNK). - 23rd May 2002: David Haywood sent in a very preliminary driver for SNK's Main Event, which works otherwise but there is no graphics or sound emulation. Category: Boxing Recommended Games: Boxer KO Punch Champion Boxing Punch-Out!! Super Punch-Out!! VS Gong Fight King of Boxer Mike Tyson's Punch-Out!! (PlayChoice-10) Vs. TKO Boxing Heavyweight Champ Final Blow The Final Round Ashita no Joe Pound for Pound Title Fight Top Ranking Stars Best Bout Boxing Funky Head Boxers Romset: 174 kb / 23 files / 71.7 zip $end $info=majs101b $mame 0.66 [Nicola Salmoria] < Japan > WIP: - 21st February 2003: Nicola Salmoria fixed the color problems in Mahjong Studio 101. - 19th February 2003: Nicola Salmoria fixed Don Den Mahjong and Mahjong Studio 101 in the Royal Mahjong driver, so they are now playable. LEVELS: 1 (endless) Romset: 385 kb / 5 files / 138.58 zip $end $info=majtitl2 $mame 0.36b6 [Bryan McPhail] WIP: - 0.104u8: Fixed rom names. - 0.96u3: Added dipswitches 'Joystick Configuration' and changed 'Control Panel' to 'Number of Joysticks'. - 0.95u1: Brian Troha added dipswitches 'Control Panel', 'Deltronics Model', 'Difficulty', 'Ginen Holes/Match or Skins', 'Given Holes/Stroke Play', 'Ticket Dispenser', 'Points Per Ticket' and removed some 'Unknown' dipswitches. - 0.74u2: Added 'Clear Data' dipswitch. - 0.55: Change V30 CPU2 from flags audio to normal V30. - 0.53: Nicola Salmoria fixed colors in Major Title 2. - 27th July 2001: Nicola Salmoria decrypted the sound CPU in In the Hunt, Major Title 2 and Perfect Soldiers. He also fixed the colors in Major Title 2. - 0.37b8: Added V30 CPU2 (14318180 Hz), YM2151 and GA20 with 3579545 hz. Correct all gfx1 rom addresses. - 0.36b6: Added Major Title 2 (World) and clones The Irem Skins Game (US set 1) and (US set 2) - (preliminary). - 24th September 1999: Oliver Bergmann sent in a NEC V20, V30, V33 cpu core, and Bryan McPhail submitted an Irem M92 driver with support for Blade Master, Gunforce, Lethal Thunder, Hook, Undercover Cops, R-type Leo, Major Title 2 and In The Hunt, but none of the games have sound because of an encrypted sound CPU. PLAY INSTRUCTIONS: - Press Button 2 to navigate and move your stick to change club, direction, stance and power. - Press Button 1 to shot (try to be in the middle of column) Category: Golf Recommended Games: Major Title Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 6786 kb / 16 files / 1.72 zip $end $info=majtitle $mame 0.36b6 [Nicola Salmoria] WIP: - 0.96u3: Brian Troha fixed DIP switches in Major Title. - 0.37b8: Nicola Salmoria fixed scrolling in Major Title. - 0.36b6: Nicola Salmoria added Major Title (preliminary). PLAY INSTRUCTIONS: - Press Button 2 to navigate and move your stick to change club, direction, stance and power. - Press Button 1 to shot (try to be in the middle of column) Category: Golf Recommended Games: Major Title 2 Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 2752 kb / 18 files / 703 zip $end $info=malzak $mame 0.77u3 [Barry Rodewald] TODO: * Collisions don't work TEST MODE: - Test mode in Malzak II should be enabled by setting a POT to position '4' and pressing button 1 three times. Then the POT is set to position '1' to go back to the game. WIP: - 0.97u1: Barry Rodewald added clone Malzak II, improved SAA 5050 emulation and fixed S2636 port. Changed cpu1 rom ($c00) to user2 (screen data). - 0.89u6: Correct S2650 CPU1 clock speed to 950000 Hz. - 4th December 2003: Barry Rodewald - Getting there... The sprite to playfield collision detection still needs to be figured out. And I think the playfield is a little bit more colourful too. - 1st December 2003: Barry Rodewald - Now it can run the game. But there is no playfield. Don't know, as yet, how or where it reads level data and displays the playfield. - 28th November 2003: Barry Rodewald - Got Malzak running a bit - still some graphics unimplemented, but this is enough to get a few inputs mapped too. It would seem that there may be some form of ROM banking going on. Background colours are disabled for now, as I'm pretty sure that it was causing incorrect displays. Category: Defender Recommended Games: Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 17 kb / 6 files / 7.21 zip $end $info=maniach $mame 0.31 [Brad Oliver] Bugs: - Garbage on top of title screen after inserting coin. Overlay on marquee text on title screen seems corrupt. maniach37b11gre Labrat / Sixtoe - All games: This bug is probably dues to the inaccurate emulation of the 6705MCU(?) When playing the game, if you go to the left or right ends of the ring the playfield graphic of the ring will flip to the other side, making it look as if you are out of the ring when you are not. Update: This is triggered by 'inserting a coin' and connects to the reports of garbage in maniach37b11gre which I made in a past life. matmaniac37b14gre Trojan / El Condor - Clone maniach2: Additionally, If you insert a credit in maniach and press reset, the game doesn't restart anymore - you must exit MAME. maniach236b10gre Bugfinder WIP: - 0.103u2: Roberto Fresca fixed Mania Challenge dipswitches. Replaced 'Unknown' dipswitches with 'Tournament Time' and 4x 'Unused'. - 0.36RC1: Correct audio M6809 CPU2 clock speed to 1.5MHz. - 0.36b3: Nicola Salmoria emulated the 68705 protection in Mania Challenge. - 13th August 1999: Nicola Salmoria added '88 Games and a 68705 image to Mania Challenge, which is now working! - 0.34b7: Nicola Salmoria added Mania Challenge (set 2)(also contains the color PROMs). - 0.31: Brad Oliver added Mania Challenge (preliminary). Category: Wrestling Recommended Games: The Big Pro Wrestling! Appoooh Robo Wres 2001 Champion Pro Wrestling Mat Mania Pro Wrestling (PlayChoice-10) Body Slam The Main Event Champion Wrestler Wrestle War WWF Superstars WWF WrestleFest Ring Rage 3 Count Bout / Fire Suplex (NeoGeo) Saturday Night Slam Masters Blazing Tornado Ring of Destruction: Slammasters II WWF: Wrestlemania Zen Nippon Pro-Wrestling Featuring Virtua Ehrgeiz Romset: 555 kb / 38 files / 256 zip $end $info=maniacsq $mame 0.63 [Manuel Abadia] WIP: - 0.63: Added Maniac Square (unprotected) and clone Maniac Square (prototype). LEVELS: 30 Other Emulators: * Raine Romset: 1536 kb / 6 files / 935.5 zip $end $info=manxtt $mame 0.87u1 [R. Belmont] WIP: - 3rd September 2000: Guru - Dumped ManxTT. Romset: 45056 kb / 36 files / 14.44 zip $end $info=manybloc $mame 0.60 [David Haywood, Stephan Humbert] TODO: * Correct sound TEST MODE: - In the "test mode", press BOTH player 1 buttons to exit. - When help is available, press BUTTON2 twice within the timer to "solve". WIP: - 0.94u2: Changed sound2 rom ($0) to sound1 ($60000). - 0.89u6: Swap gfx2 roms ($0, 40000) and correct proms oder and addresses. - 15th December: Pierpaolo Prazzoli - Some fixes to nmk16 driver. Added sprites priorities (still few problems with priority = 0) and fixed Many Block (added scrolls and fixed background gfx). - 0.62: Added Z80 CPU2 (3MHz), YM2203 (1.5MHz) and 2x OKI6295 (24242 Hz). - 16th October 2002: R. Belmont added sound emulation to Thunder Dragon bootleg, Many Block and Task Force Harrier. - 17th April 2002: Stephane Humbert fixed the inputs and DIP switches in Many Block, and David Haywood fixed a few graphics glitches in it. - 16th April 2002: David Haywood added Many Block which doesn't work yet due to missing controls. LEVELS: 30 Category: Puzzle Recommended Games: Loco-Motion Qwak CueBrick Pipeline Pipe Dream Puzzle Club Romset: 1922 kb / 16 files / 553 zip $end $info=mappy $mame 0.26 [Aaron Giles, Mirko Buffoni] WIP: - 0.85: Pierpaolo Prazzoli fixed crasher in the new Mappy DIP switches. - 0.79u1: Replaced Namco sound with Namco 15XX. - 0.78u4: Nicola Salmoria implements the 56XX and 58XX I/O custom chips (machine/namcoio.c) used by all the games. The I/O chips are now accurately simulated, fixing subtle nuances during normal operation and not-so-subtle ones in test mode; e.g. you can now scroll the grid in Mappy's test mode. - 0.59: Rename (mappyjp) to (mappyj). - 28th June 1999: Manuel Abadia fixed the custom IO chip reset bugs in the Mappy driver. - 0.29: Aaron Giles made some Video drawing optimization to Mappy, plus test mode now works both in Mappy and Dig Dug 2. Toninho added Mappy (Japan). - 0.27: Aaron Giles did a major rewrite of his Super Pac man and Mappy drivers: - support for Dig Dug 2 and Pac & Pal - hiscore save in all games - 100% colors and sound samples (in Super Pac man the siren clicks a bit, but neither I nor jrok can figure it out; the sample data *is* correct) - better sound playback frequency (was missing some high bits!) - arcade accurate frequency calculation (thanks to jrok!) - removed all palette hacks; everything is clean - added loop optimizations for speed - video now properly displayed, including high priority characters - 0.26a: Super Pac Man and Mappy have correct pitch now (thanks Aaron and Satoh). - 0.26: Aaron Giles and Mirko Buffoni added support for Mappy. Aaron Giles also added sound support and very close arcade colors. Hiscore saving is supported as well. LEVELS: 255 (endless) Other Emulators: * HiVE * Retrocade Category: Cat & Mouse Recommended Games (1): Mappy - Namco Classics Collection Vol.1 Hopping Mappy Cheeky Mouse Mouse Trap Naughty Mouse Woodpecker Macho Mouse Funny Mouse Pop Flamer Dacholer Mouser Flicky Peter Pack-Rat Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Magical Cat Adventure Cheese Chase Recalhorn Super Trio Category: Platform Recommended Games (2): Mappy - Namco Classics Collection Vol.1 Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 53 kb / 11 files / 27.7 zip $end $info=marble $mame 0.37b15 [Aaron Giles] 0.31 [Aaron Giles] WIP: - 0.37b15: Added Marble Madness (set 1) and rename the old (set 1) to marble2, (set 2) to marble3 and (set 3) to marble4. Correct all cpu1 roms length from 32 to 16kb. - 2nd May 2001: Aaron Giles added a newer Marble Madness romset. LEVELS: 6 Romset: 441 kb / 30 files / 208 zip $end $info=marineb $mame 0.35b13 [Zsolt Vasvari] WIP: - 14th October 1999: Nicola fixed the colors in Changes, Marine Boy and Hopper Robo. - 21st May 1999: Zsolt Vasvari sent in a new Orca driver with Marine Boy, Changes and Springer. LEVELS: 255 (endless) Category: Diving Recommended Games: Blue Shark Kaitei Takara Sagashi Shark Attack Funky Fish Marine Date Calipso Devil Fish Snap Jack Sea Fighter Poseidon ThunderJaws Diver Boy Romset: 45 kb / 10 files / 23.5 zip $end $info=marinedt $mame 0.75 [insideoutboy] TODO: * Emulate collision * Fix various other issues WIP: - 13th October 2005: Guru - A Taito Marine Date PCB arrived a few days ago, but is supposed to have a game on it called "Alligator" or something. Thanks to Tingoes. - 11th October 2003: David Haywood updated insideoutboy's old Marine Date driver to compile, but it's not completely working yet. GAMEPLAY: - A static underwater scence with obstacles in it, like seaweed, crabs and other stuff. You have a limited number of "strokes" per screen as well as a timer to work against. Your goal is to *bounce* yourself around the screen using *Strokes* on the trackball to try to reach a *female* octopus before your run out of strokes or time. You sort of bounce yourself around the screen like a billiard ball would bounce, but once in a while bubbles and other stuff will come up from underneath you and carry you away from where you are trying to get. When you reach your goal you get another more difficult screen, etc. Category: Diving Recommended Games: Blue Shark Kaitei Takara Sagashi Shark Attack Funky Fish Calipso Devil Fish Marine Boy Snap Jack Sea Fighter Poseidon ThunderJaws Diver Boy Romset: 29 kb / 16 files / 16.0 zip $end $info=mariner $mame 0.35b1 [Zsolt Vasvari] TODO: * Complete the sound with discret components/samples WIP: - 0.37b16: Correct palettesize from 112 to 114 colors. - 0.37b2: Added clone 800 Fathoms. Added user1 and user2 prom ($0 - background color and char banking/star placement). - 3rd May 2000: Zsolt Vasvari added another romset of Mariner to the driver. - 0.35b2: Gerald Vanderick accurated the colors in Mariner. Added prom ($0). LEVELS: 5 Category: Submarine Recommended Games: Sea Wolf Sea Wolf II Depthcharge Destroyer Subs Dodgem Wolf Pack Fire One Invinco / Deep Scan HeliFire N-Sub Navarone Polaris Tomahawk 777 Battle of Atlantis Subroc3D Battle Cruiser M-12 The Deep Sauro Battle Shark In The Hunt Romset: 29 kb / 10 files / 16.6 zip $end $info=mario $mame 0.08 [Mirko Buffoni] Samples required TEST MODE: - Press F2 for Test-Mode (keep it pressed) Bugs: - mario, mariojp: The "run" sample doesn't play in on the 1st instructional pre-stage screen in the US and Japan versions, but it does play in the later instructional screens. mario058gre Smitdogg Possible Bugs: - On the 4th bonus stage of Mario Bros., if you hit the floor (with Mario's head) while the floors are fading out, a wrong picture is drawn (see snapshot). mario060gre_1 [MK] - On the 4th bonus stage of Mario Bros., the floors have snow but aren't slippery! (see inp file) mario060gre_2 [MK] WIP: - 0.104u4: Adam Bousley added save state support to Mario Bros. - 0.97u5: David Haywood fixed scrolling (POW button hitting) in Mario Bros. - 0.97u1: Pierpaolo Prazzoli added redumped roms to clone Pest Place and fixed spritelayout. - 0.88: Added save state support to Mario Bros (thanks to Mame32Plus). - 0.71u2: Added clone Pest Place. - 9th July 2003: Pierpaolo Prazzoli added Pest Place, a bootleg of Mario Bros, to the Donkey Kong driver. - 19th July 1999: Jim Hernandez fixed some sound issues in Mario Bros. - 0.36b1: Nicola Salmoria added clone Mario Bros. (Japan). - 2nd March 1999: Nicola fixed Mario Bros. death sound with information from Brian Stern. - 0.35b5: Brian Stern emulated the death sound in Mario Bros, the sample is no longer used. - 0.34b1: Brad Oliver fixed the screen bounces when you hit POW. - 0.33b5: Hugh McLenaghan added clone Masao. - 0.31: Howie Cohen and Brad Oliver fixed sound pitch and Mario jump in Donkey Kong. - 0.30: Ron Fries, Dan Boris and Mirko Buffoni support a 8039 emulator and emulated sound in Donkey Kong, Donkey Kong Jr. and Mario Bros. Since the boards also use discrete circuits to generate sound, some samples are still needed to get complete sound support. Also partial sound in Radarscope. - 0.29: Brad Oliver and Shane Monroe supported partial sound (through samples) in Mario Bros. Accurate colors in Mario Bros. - 0.16: Stefano Mozzi provided a much better palette for Mario Bros. - 0.14: Fixed bug in Mario Bros. High Score loading: It was recovering the high score table, but the high score at the top of the screen was not set accordingly. - 0.08: Support for Mario Bros (wrong colors, no sound). LEVELS: 255 (endless) Other Emulators: * CottAGE * HiVE * JAE * Retrocade Recommended Games: Mario Bros. (PlayChoice-10) Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Vs. Dr. Mario Dr. Mario (PlayChoice-10) Mario's Open Golf (PlayChoice-10) Category: Platform 2 Recommended Games: Mario Bros. (PlayChoice-10) Joust Joust 2 - Survival of the Fittest Chack'n Pop Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 65 kb / 14 files / 35.4 zip $end $info=markham $mame 0.37b16 [Uki] WIP: - 26th June 2001: Uki fixed crashes in Markham. - 18th June 2001: Uki wrote a driver for Markham. LEVELS: 1 (endless) Category: Defender Recommended Games: Malzak Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 90 kb / 16 files / 36.1 zip $end $info=mars $mame 0.35RC1 [Zsolt Vasvari] Bugs: - The sound volume of the shots and explosions in the game seem too high compared to the background music. This makes the background music almost inaudible when there is a lot of shooting going on. Should the shot/explosion sounds be turned down somewhat? mars37b4gre The tECHIDNA WIP: - 0.53: Correct palettesize from 100 to 98 colors. - 28th May 1999: Zsolt Vasvari added Mars, New Sinbad 7 and the original Devil Fish to the Artic games driver. Category: Defender Recommended Games: Malzak Defender Stargate Strike Force Mayday Scramble Cosmic Avenger The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Other Emulators: * Tickle Romset: 23 kb / 12 files / 17.0 zip $end $info=martmast $mame 0.103 [David Haywood] WIP: - 0.103: Added Martial Masters (IGS 2001). - 25th November 2003: Guru - Martial Masters (IGS 2001, PGM cart) arrived from Taucher. Romset: 84112 kb / 16 files / 27.2 zip $end $info=maruchan $mame 0.74u2 [?] < Japan > WIP: - 0.99u7: Angelo Salese fixed the ST-V driver and Maru-Chan de Goo! is now playable. $end $info=marukin $mame 0.35RC1 [Nicola Salmoria] < Japan > WIP: - 3rd June 1999: Nicola added Super Marukin-Ban and Mahjong Gakuen 2 Gakuen-chou no Fukushuu. LEVELS: 23 Romset: 2976 kb / 9 files / 1.38 zip $end $info=marukodq $mame 0.35b3 [?] Neo-Geo < Japan > LEVELS: 8 Other Emulators: * Calice * Nebula Romset: 16864 kb / 20 files / 4.12 zip $end $info=marvins $mame 0.36b1 [Phil Stroffolino] Bugs: - marvins, vangrd2: Screen flipping isn't correctly supported ... Look at the texts in these snapshots. marvins057gre stephh WIP: - 0.93: Added clock parameter to Namco sound (31250 Hz). - 0.37b12: Changed VSync to 60.606060Hz. - 12th August 1999: Marco Cassili fixed some dipswitches in Marvin's Maze driver. Phil Stroffolino fixed Marvin's Maze from crashing if sound is not enabled. - 0.36b2: Added NAMCO sound and correct palettesize from 1024 to 288. - 26th July 1999: Phil Stroffolino sent in an update to Marvin's Maze, Mad Crasher and Vanguard II with improved sound. - 24th July 1999: Phil Stroffolino changed the way in which Marvin's Maze's colors work. - 9th June 1999: Phil Stroffolino fixed the rest of the sound in Marvin's Maze except the wave generator, and converted the graphics for tilemap system. - 8th June 1999: Phil Stroffolino got Marvin's Maze fully working with 90% complete sound. - 21st May 1999: Phil Stroffolino sent in a driver for very old SNK games, but of the bunch only Marvin's Maze is mostly playable. - 12th May 1999: Phil Stroffolino sent in preliminary Marvin's Maze and Munch Mobile drivers. Marvin's Maze works somewhat, but Munch Mobile doesn't work at all yet. LEVELS: 99 (endless) Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 99 kb / 15 files / 28.2 zip $end $info=marvland $mame 0.36b14 [?] 0.36b8 [Keith Wilkins] WIP: - 0.36RC2: Patch the sound1 roms to one 512k. - 0.36b14: Added the US version of Marvel Land. - 0.36b11: Added correct cpu4 rom (sys2c65c.bin). - 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video. Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 4520 kb / 26 files / 1.19 zip $end $info=masterw $mame 0.37b5 [Jarek Burczynski] WIP: - 0.99u3: Arzeno Fabrice added clone Master of Weapon (US). - 0.53: Correct YM2203 clock speed to 3MHz. - 11th July 2000: Jarek Burczynski added Space Invaders DX, Violence Fight, Master of Weapon and Silent Dragon to the Taito-B driver. STORY: - Seven-day nuclear storm brings on a big change on the earth. The earth cracks, the sea boils, and the living things change. And human is no exception. After finishing of cursed 7-day war, the remaining people change their cells and return to the nature in order to endure severe environmental changes. However, a selected part of the people - they had been called scientists - create a computer, which can lead the people in order to leave a seed humankind. This computer is called N. LEVELS: 6 Other Emulators: * Raine Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 1600 kb / 7 files / 480 zip $end $info=mastkin $mame 0.60 [Nicola Salmoria] WIP: - 8th April 2002: Nicola Salmoria added The Masters of Kin to the Track & Field driver. STORY: - In the time of the gods, evil roamed free in the lands. Zorg, the Master of Kin, took a wife as he was to take his first kiss. The sorcerer Zangar struck. Zorg begins his quest in the outlands of the Kin domain. LEVELS: 8 (endless) Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 97 kb / 15 files / 38.6 zip $end $info=matchit2 $mame 0.101u4 [Brian Troha] 0.74u2 [?] WIP: - 0.101u4: Added Match It II (Tamtex 1993). - 0.94u5: Nicola Salmoria corrected Shisensho II visible area to 384x256 (it was too small) and Pierpaolo Prazzoli fixed the dips. Added dipswitches 'Gal Mode', 'Difficulty' and 'Timer Speed'. - 0.93: Pierpaolo Prazzoli added many opcodes to Shisensho II decryption table. Game is *almost* working correctly, still some errors. - 23rd February 2005: Pierpaolo Prazzoli - A couple more opcodes found. You can enter 3rd game now and the match goes away too! - 16th-21st February 2005: Pierpaolo Prazzoli - Found a opcode to execute correct code that centers the tilemaps, another opcode to fixed the title colors, others to starts demo/game and some new opcodes fixed the continue screen. - 5th February 2005: Pierpaolo Prazzoli - Found another missing opcode in Shisensho II. - 20th January 2005: Pierpaolo Prazzoli - It tooks 2 weeks and 120 opcodes to see Shisensho II booting... It's still missing few importants opcodes. - 0.74u2: Added Shisensho II (Tamtex 1993). Romset: 2624 kb / 7 files / 851.7 zip $end $info=mating $mame 0.103u2 [AGEMame] WIP: - 0.103u2: Added The Mating Game (Datapak) and clone (Standard). Romset: 6720 kb / 15 files / 2.93 zip $end $info=matmania $mame 0.30 [Brad Oliver] WIP: - 0.103u2: Roberto Fresca fixed Mat Mania dipswitches. Replaced 'Unknown' dipswitches with 'Tournament Time' and 4x 'Unused'. - 0.31: Nicola Salmoria added speech in Mat Mania. Other Emulators: * Raine Category: Wrestling Recommended Games: The Big Pro Wrestling! Appoooh Robo Wres 2001 Champion Pro Wrestling Pro Wrestling (PlayChoice-10) Body Slam Mania Challenge The Main Event Champion Wrestler Wrestle War WWF Superstars WWF WrestleFest Ring Rage 3 Count Bout / Fire Suplex (NeoGeo) Saturday Night Slam Masters Blazing Tornado Ring of Destruction: Slammasters II WWF: Wrestlemania Zen Nippon Pro-Wrestling Featuring Virtua Ehrgeiz Romset: 489 kb / 36 files / 204 zip $end $info=matrim $mame 0.92 [Razoola] Neo-Geo WIP: - 0.97u2: Changed description to 'Matrimelee / Shin Gouketsuji Ichizoku Toukon'. Other Emulators: * Kawaks Romset: 88640 kb / 25 files / 78.09 zip $end $info=mausuke $mame 0.76u2 [David Haywood, Angelo Salese, Olivier Galibert] 0.74u2 [?] WIP: - 0.82u2: Mariusz Wojcieszek fixed the ST-V horizontal scrolling for bitmaps. This fixes Mausuke's ingame background. He also fixed the bad RGB sprites colors and incorrect sprite clipping and added color offset for RGB sprites. - 0.76u2: Status - Mausuke Ojama the World is mostly ok. LEVELS: 8 (must be finished twice) $end $info=maxaflex $mame BIOS: Max-A-Flex (Exidy 1984) ROMS: atarixl.rom (cpu1 $c000 - 16k) maxaflex.uc (cpu2 $0 - 2k) maxprom.prm (proms $0 - 512) $end $info=maxforce $mame 0.71 [Brian A. Troha] 0.62 [Aaron Giles] HardDisk required WIP: - 0.101u2: Removed user1 dispose flags. - 0.71: Added Maximum Force v1.05. - 4th July 2003: Brian A. Troha added another version of Maximum Force. - 30th October 2002: Aaron Giles sent in the long-delayed Cojag driver, supporting Area 51, Maximum Force and Vicious Circle complete with perfect sound emulation. Category: Army Fighter 3 Recommended Games: Area 51 Area 51 / Maximum Force Duo Area 51: Site 4 Operation Wolf Operation Wolf 3 Cabal Devastators Operation Thunderbolt Dynamite Duke Line of Fire Mechanized Attack Rambo III Aqua Jack NAM-1975 Spinal Breakers GI Joe Riot Born To Fight Romset: 2048 kb / 5 files / 207 zip Harddisk: 2014.03 MB (Heads: 16, Cylinders: 4092, Sectors: 63 - Compressed: 1115.96) $end $info=maxrpm $mame 0.34b1 [Aaron Giles] WIP: - 0.98u1: Correct M6809 CPU2 clock speed to 2MHz. - 0.53: Correct palettesize from 128 to 64 colors. - 0.36b7: Added M6809 CPU2 (2250000 Hz) with cpu2 sound roms. - 11th October 1999: Aaron Giles fixed sound in Blasted and Max RPM. - 0.34b1: Aaron Giles added Max RPM (no sound due to missing ROMs). Other Emulators: * Retrocade Recommended Games: Drag Race Sprint 8 (play tag & chase) Power Drive Car Jamboree Zeroize (Cassette) Demolition Derby Turbo Tag Double Axle Romset: 256 kb / 10 files / 85.5 zip $end $info=maya $mame 0.67 [Luca Elia] WIP: - 0.81u8: ClawGrip added clone Inca. - 31st March 2003: Luca Elia sent in a driver for Maya. - 15th February 2003: Guru - Maya (Promat 1994) arrived. LEVELS: 13 (endless) Category: Shanghai 2 Recommended Games: Rong Rong Twins Double Point One + Two Romset: 897 kb / 7 files / 474.91 zip $end $info=mayday $mame 0.36b7 [Aaron Giles] WIP: - 0.95u3: Changed visible area to 294x239 and a cpu1 rom address to $16000 in Mayday. - 0.88: Stefan Jokisch fixed Mayday inputs. - 0.58: Added clone Mayday (set 3). - 0.36b7: Added clone Mayday (set 2). - 7th October 1999: Aaron Giles added Mayday to the Williams driver. Category: Defender Recommended Games: Malzak Defender Stargate Strike Force Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 30 kb / 8 files / 21.5 zip $end $info=mayhem $mame 0.37b3 [Aaron Giles, Paul Leaman] WIP: - 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. PLAY INSTRUCTIONS: - You have reached the world Mayhem Federation Finals. - Catching the ball scores 100 pts. - Shooting the ball onto the flashing goal scores 1000 pts. - In the event of a tie, one overtime period will be played. - May the better opponent prevail! LEVELS: 1 Romset: 304 kb / 19 files / 86.2 zip $end $info=mayjinsn $mame 0.81u6 [Tomasz Slanina] < Japan > WIP: - 0.104u2: Changed all dipswitches to 'Unknown'. - 0.103u5: Fixed number of buttons. Replaced all 'Px-x' dipswitches with 'Coinage', 'Timer', 'Music in Game', 'Demo Sounds' and 'Position of Title'. - 0.84u5: Added V810 (10MHz) CPU2 and correct control and dipswitches. - 19th July 2004: Tomasz Slanina - Finished NEC V810 cpu core. Mayjinsen 2 (ST-0016 hw) is playable, Mayjinsen (ST-0016 hw) has gfx glitches but it's playable and Joryuu Syougi Kyoushitsu (SSV hw) - dump is incomplete, main cpu (v60?) roms are missing. - 17th April 2004: Tomasz Slanina added Mayjinsen, Mayjinsen 2, Super Eagle Shot and Super Real Mahjong P5 to the Seta ST-0016 driver, but none of them work. - 7th March 2004: Tomasz Slanina - More Seta ST-0016 stuff (in multicpu games only st-0016 is emulated): Mayjinsen (V810 + ST-0016), Mayjinsen 2 (V810 + ST-0016), Super Eagle Shot (R3000 + ST-0016), Super Real Mahjong P5 (R3000 + ST-0016) - No gfx .. sound code is executed every frame and Neratte cyuh! (ST-0016) - Problems with rombanking. - 24th October 2003: Tomasz Slanina - NEC V810 cpu core (for MAME (Mayjinsen, Mayjinsen II, Joryuu Syougi Kyoushitsu) and MESS). Romset: 2048 kb / 7 files / 542.42 zip $end $info=mayjisn2 $mame 0.81u6 [Tomasz Slanina] < Japan > WIP: - 0.103u5: Sonikos fixed inputs and dips in Mayjinsen 2. Fixed number of buttons and replaced all 'Px-x' dipswitches with 'Coinage', 'Timer', 'Music in Game', 'Demo Sounds' and 'Position of Title'. - 0.95u2: WING fixed Mayjinsen 2 input. - 0.84u5: Added V810 (10MHz) CPU2 and corrected control and dipswitches. - 19th July 2004: Tomasz Slanina - Finished NEC V810 cpu core. Mayjinsen 2 (ST-0016 hw) is playable, Mayjinsen (ST-0016 hw) has gfx glitches but it's playable and Joryuu Syougi Kyoushitsu (SSV hw) - dump is incomplete, main cpu (v60?) roms are missing. - 17th April 2004: Tomasz Slanina added Mayjinsen, Mayjinsen 2, Super Eagle Shot and Super Real Mahjong P5 to the Seta ST-0016 driver, but none of them work. - 7th March 2004: Tomasz Slanina - More Seta ST-0016 stuff (in multicpu games only st-0016 is emulated): Mayjinsen (V810 + ST-0016), Mayjinsen 2 (V810 + ST-0016), Super Eagle Shot (R3000 + ST-0016), Super Real Mahjong P5 (R3000 + ST-0016) - No gfx .. sound code is executed every frame and Neratte cyuh! (ST-0016) - Problems with rombanking. - 24th October 2003: Tomasz Slanina - NEC V810 cpu core (for MAME (Mayjinsen, Mayjinsen II, Joryuu Syougi Kyoushitsu) and MESS). - 11th August 2003: Guru - Mayjin-Sen 2 arrived. I've been fairly busy over the past week so didn't get chance to update here. However, this stuff arrived just recently thanks to Mameworld contributions. Romset: 1536 kb / 5 files / 526.2 zip $end $info=mayumi $mame 0.61 [Uki] < Japan > WIP: - 20th December 2002: Uki fixed the sound frequencies in Kikiippatsu Mayumi-chan and Penguin-Kun Wars. - 4th June 2002: Uki submitted a driver for Kiki Ippatsu Mayumi-chan. LEVELS: 1 Romset: 289 kb / 8 files / 144 zip $end $info=maze $mame 0.31 [Lee Taylor] TODO: * Add sound/samples * Does anyone have the sound schematic for Amazing Maze? - DerrickRenaud PLAY INSTRUCTIONS: - Try to find the way out of the maze, before the computer opponent or a second player. LEVELS: 3 Other Emulators: * CottAGE * Laser Category: Maze Recommended Games: Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 4 kb / 2 files / 3.16 zip $end $info=mazerbla $mame 0.74u2 [Jarek Burczynski] WIP: - 0.87u2: Chaneman added clone Mazer Blazer (set 2). Added sound proms ($0, $20, $40 and $140). - 0.74u2: Added Mazer Blazer (Stern 1983). - 11th July 2003: Jarek Burczynski added another graphics mode to the Mazer Blazer and Great Guns driver, making Great Guns playable although with some graphics glitches, but Mazer Blazer is not very playable because of missing collision detection. - 20th January 2003: Jarek Burczynski sent in a work-in-progress driver for Mazer Blazer and Great Guns, they have a variety of problems with graphics and sound. Recommended Games: Berzerk Frenzy Wizard of Wor Boxing Bugs Venture Warp & Warp Black Widow Demon Kram Leprechaun Naughty Boy Robotron Tazz-Mania Wacko Screw Loose Inferno Wiz Warz Nitro Ball Smash T.V. Exvania Ultraman Club - Tatakae! Ultraman Kyoudai!! Romset: 73 kb / 14 files / 29.6 zip $end $info=mazinger $mame 0.53 [Luca Elia, Nicola Salmoria] WIP: - 0.97u2: Sonikos updated the sound balancing in DonPachi, Mazinger Z, Metamoqester and Power Instinct 2. - 0.57: Correct gfx1/2/3 roms order. - 12th October 2001: Luca Elia fixed missing sprites in the water level of Mazinger Z. - 13th July 2001: David Haywood added a default EEPROM for Mazinger Z. - 12th July 2001: Luca Elia sent in an update to the Cave driver, adding Mazinger Z and Pretty Soldier Sailor Moon. LEVELS: 8 (restarts once) Other Emulators: * Raine Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler ESP Ra.De. Romset: 8320 kb / 8 files / 2.78 zip $end $info=mcatadv $mame 0.62 [Paul Priest, David Haywood] WIP: - 0.95u3: Pierpaolo Prazzoli added clone Catt (Japan). - 0.85u1: Inigo Luja added conditional DIP switches for Coin_A and Coin_B in Magical Cat Adventure. - 0.62: Added Magical Cat Adventure and clone (Japan). - 6th October 2002: Paul Priest added priorities, global sprite offsets and sprite buffering to the Magical Cat Adventure and Nostradamus driver. - 5th October 2002: Paul Priest added Magical Cat Adventure to the Nostradamus driver, and R. Belmont added music and sound emulation to both of them. LEVELS: 5 Other Emulators: * Raine Category: Cat & Mouse Recommended Games (1): Cheeky Mouse Mouse Trap Naughty Mouse Woodpecker Macho Mouse Funny Mouse Pop Flamer Dacholer Mappy Mappy - Namco Classics Collection Vol.1 Hopping Mappy Mouser Flicky Peter Pack-Rat Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Cheese Chase Recalhorn Super Trio Category: Platform (Extra) Recommended Games (2): Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 8832 kb / 14 files / 2129 zip $end $info=mchampdx $mame 0.102u4 [David Haywood] 0.96u2 [David Haywood] WIP: - 0.102u4: David Haywood added Multi Champ Deluxe (ver. 0106, 06/01/2000). Rename (mchampdx) to (mchampda). - 0.96u2: Added Multi Champ Deluxe (ESD 1999). - 9th May 2005: David Haywood - Multi Champ Deluxe runs on the same hardware as Head Panic, but with a different memory map. The wise man may try the missing numbers, unless at work. - 20th April 2005: Guru - Multi Champ Deluxe (ESD) arrived, purchased by Randy on eBay. Romset: 9472 kb / 9 files / 2.89 zip $end $info=mcnpshnt $mame 0.78 [Luca Elia] < Japan > Romset: 2304 kb / 18 files / 1.15 zip $end $info=mcontest $mame 0.37b8 [Takahiro Nogi] < Japan > LEVELS: 6 Romset: 1600 kb / 23 files / 445 zip $end $info=mdhorse $mame 0.77 [smf] < Japan > WIP: - 0.84u3: R. Belmont added a DMA kludge to get Derby Quiz My Dream Horse to boot. - 0.78: Correct input and user3 roms addresses. Romset: 61952 kb / 10 files / 23.38 zip $end $info=mechatt $mame 0.61 [Bryan McPhail] Bugs: - The sounds cut out randomly during gameplay. mechatt072u1yel Nerox91 WIP: - 0.97u4: HIGHWAYMAN added clone Mechanized Attack (US). - 29th April 2003: Jarek Burczynski sent in a fix to the delta-t decoding in the YM2608 sound core, fixing the bad sounds in Mechanized Attack, and he fixed the LFO emulation in all of the FM chips. - 19th November 2002: Stephane Humbert fixed inputs in Mechanized Attack. - 3rd June 2002: Bryan McPhail sent in a driver for Beast Busters and Mechanized Attack. - 20th January 2001: Guru - Dumped Mechanized Attack (SNK 1989). Extremely rare. LEVELS: 5 Category: Army Fighter 3 Recommended Games: Operation Wolf Operation Wolf 3 Cabal Devastators Operation Thunderbolt Dynamite Duke Line of Fire Rambo III Aqua Jack NAM-1975 Spinal Breakers GI Joe Riot Area 51 Area 51 / Maximum Force Duo Area 51: Site 4 Maximum Force Born To Fight Romset: 3904 kb / 14 files / 1.07 zip $end $info=medlanes $mame 0.34b8 [Juergen Buchmueller] TODO: * Add samples from the sound board WIP: - 0.99u8: MASH fixed overlay displaying in Lazer Command and Meadows Lanes. - 0.99u1: MASH fixed palette and added the overlay support (green) in Meadows Lanes. - 0.36b9: Correct S2650 CPU1 clock speed to 224000 Hz. - 11th November 1999: Malcolm fixed some problems in Meadows Lanes and Lazer Command. Category: Bowling Recommended Games: Robot Bowl Pro Bowling (Cassette) 4 Player Bowling Strike Bowling Alley Master Up Your Alley Capcom Bowling SportTime Bowling (Arcadia) Championship Bowling Tri-Sports (Power Strike) Dyno Bop Strata Bowling League Bowling (NeoGeo) Super Strike Bowling Bowl-O-Rama BMC Bowling Krazy Bowl World Class Bowling World Class Bowling Deluxe Virtua Bowling Romset: 11 kb / 11 files / 5.50 zip $end $info=megab $mame 0.37b6 [Brad Oliver] WIP: - 0.37b6: Added Mega Blast (World) and clone (Japan). - 28th July 2000: Brad Oliver fixed Mega Blast in the Taito F2 driver. STORY: - At the end of the 21st century war and hunger disappear on the earth, and humankind go on very well. On such occassion, it occurred to humankind that mysterious disappearance of woman rise in waves in many places in the world. The cause is found by the investigation of a secretly organized "Defending-The-Earth-From-The-Outside-Organization". That is, a strange contagious disease prevails throughout a planet "Zancs" in a dark nebula, and woman's generative power is lost, then, women on the earth were abducted as substitutes for having their descendants. Dowson and Bogey, the choice out of the "Defending-The-Earth-From-The-Outside-Organization" start on a journey to the space by using "Megablast" which is a space fighter equipped with all available products of the earth's scientific power in order to rescue the earth women as well as lovable "Sindy" who is also abducted together with the other women. LEVELS: 8 Other Emulators: * Raine Category: Defender Recommended Games: Malzak Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 3136 kb / 10 files / 1.46 zip $end $info=megadon $mame 0.62 [Mike Haaland] WIP: - 11th November 2002: Zsolt Vasvari fixed the DIP switch settings in Megadon and Catapult. - 8th November 2002: Mike Haaland added Megadon and Catapult to the Epos driver, but only Megadon works. PLAY INSTRUCTIONS: - Your mission is to pilot the Megadon Fighter and destroy the COSMIC INFIDELS (100 Pts.) and TERRIBLE ERGS (? Pts.) - Destroy these galactic misfits before they destroy you - The TERRIBLE ERGS will track and destroy you unless you stop him with Ion Bombs. - The BABY ERG is a worthless destructive indestructable obstacle (0 Pts.) Recommended Games: Drakton Pulsar Space Dungeon QB-3 Net Wars Power Surge Reactor Ixion Motos Raiders5 Pickin' Solar Fox The Electric Yo-Yo Phozon Prebillian Romset: 31 kb / 9 files / 22.0 zip $end $info=megaman $mame 0.34b6 [Santeri Saarimaa] 0.34b4 [Paul Leaman] WIP: - 0.34b6: Santeri Saarimaa added Mega Man - The Power Battle (Asia). - 0.34b4: Paul Leaman added Rockman - The Power Battle (Japan). LEVELS: 8 Other Emulators: * Calice * Callus * Final Burn * Nebula * Raine Category: Fighter (Special) Recommended Games: Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Warrior Galactic Warriors Gladiator Hippodrome Blandia Dark Edge Knuckle Heads Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Vicious Circle Super Gem Fighter Mini Mix Romset: 10112 kb / 22 files / 3.15 zip $end $info=megaman2 $mame 0.61 [Razoola, willpower] 0.57 [Razoola, Fogueman, Serendib, Aworks, Yurinka, Corvus] WIP: - 0.69u3: Razoola added clone Mega Man 2: The Power Fighters (Asia 960708). - 0.62: Added correct user1 roms - Game now playable. - 7th August 2002: Razoola - Released XOR 95 for Mega Man 2 (USA 960708) donated by willpower. - 0.61: Added Mega Man 2: The Power Fighters (US 960708). - 0.57: Added Rockman 2: The Power Fighters (Japan 960708). - 25th December 2001: Razoola - Released XOR 72 for Rockman 2 (Japan 960708) donated by Fogueman, Serendib, Aworks, Yurinka and Corvus. LEVELS: 8 Other Emulators: * Calice * Nebula * Raine Category: Fighter (Special) Recommended Games: Mega Man - The Power Battle Mega Man III (PlayChoice-10) Warrior Galactic Warriors Gladiator Hippodrome Blandia Dark Edge Knuckle Heads Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Vicious Circle Super Gem Fighter Mini Mix Romset: 15104 kb / 13 files / 7.06 zip $end $info=megaplay $mame BIOS: MegaPlay (Sega 1993) BIOSSETS: Megaplay Bios (Ver. 1) Megaplay Bios (Ver. 2) ROMS: ep15294.ic2 (user1 $0 - 128k) epr-a15294.ic2 (user1 $0 - 128k) $end $info=megatack $mame 0.31 [Chris Moore] WIP: - 0.78u5: Correct AY-3-8910 clock speed to 1789500 Hz, added 'Sound Test' and 'Unused' dips and change description from 'MegaTack' to 'Megatack'. - 0.33b5: Santeri Saarimaa added hiscore save in MegaTack. - 0.33b3: Chris Moore accurate colors in Megatack and possibly the other Gameplan games. Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 18 kb / 9 files / 12.1 zip $end $info=megatech $mame BIOS: MegaTech (Sega 1989) ROMS: epr12664.20 (user1 $0 - 32k) $end $info=megazone $mame 0.36b9 [Yasuhiro Ogawa] 0.35b12 [Chris Hardy] SERVICE MODE: - To enter service mode, keep 1&2 pressed on reset. WIP: - 0.93: Added audio RC_Filter. - 0.84: Added clones Mega Zone (Konami set 2), (Kosuka set 1) and (Kosuka set 2). - 18th May 2002: MASH added clone ROMs to Mach Rider, Mega Zone and Stratovox. - 0.56: Added correct gfx2 rom ($0). - 14th October 2001: Martin M. submitted some changes to various drivers, such as correct input ports and fixed sprites in Mega Zone. - 0.36b9: Added Mega Zone (Konami) and changed old set to Mega Zone (Kosuka). - 1st November 1999: Yasuhiro Ogawa added a correct Konami Mega Zone romset. - 0.36b1: Chris Hardy fixed Mega Zone high score display. Added two missing proms and correct resolution to 224x288 and Z80 CPU2 clock speed. - 15th July 1999: Jim Hernandez fixed Megazone sound speed. - 14th July 1999: Chris Hardy sent in a small update to the Megazone driver. - 30th April 1999: Chris Hardy added the DAC sound to Megazone. - 29th April 1999: Chris Hardy sent in a Megazone driver, but DAC sound is still missing. ARCADE RELEASE: Megazone (Konami) - 1984/Feb/24 Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 101 kb / 18 files / 57.3 zip $end $info=meijinsn $mame 0.84 [David Haywood] WIP: - 0.103u3: Tomasz Slanina fixed Meijinsen - Game now playable. Correct 68000 CPU1 clock speed to 9MHz and added Z80 (4MHz) CPU2 and AY8910 (2MHz) sound. Changed visible area to 232x224. Added dipswitches 'Game time (actual game)', 'Coinage', '2 Player' and 'Game time (tsumeshougi)'. - 17th January 2006: Tomasz Slanina - Meijinsen (Shougi) is now playable. - 23rd June 2004: David Haywood sent in a preliminary driver for Meijinsen which doesn't work at all yet. Romset: 289 kb / 11 files / 83.7 zip $end $info=meosism $mame 0.57 [Luca Elia] LEVELS: 1 (endless) Romset: 13312 kb / 8 files / 4.52 zip $end $info=mercs $mame 0.34b7 [Paul Leaman] WIP: - 0.68: Added clone Mercs (US 900608). - 4th July 1999: Paul Leaman fixed sprite priority problems in Carrier Air Wing, and bad graphics in Mercs. - 0.34b7: Paul Leaman added Mercs (3 sets). STORY: - As a skilled professional soldier, trained in anti-terrorist tactics, you have been hired by the U.S. Government to assist in a top secret operation. While touring central africa for world peace, the former President of the United States was taken hostage by a group of revolutionaries. Due to diplomatic reasons, the U.S. Government cannot send military intervention. Instead, an elite corps of Mercenaries known as the "MERCS" habe been selected to rescue the President and stop the rebel's attempt to take control of the country Zutula. As a member of the Mercs, your mission awaits! - Joseph Gibson: Former Green Beret in the 7th Airborne. He has mastered a large variety of weapons. Now he is a Merc. - Howard Powell: He was made the leader of a special terrorsit task force and finally broke off and formed the Mercs in 1985. - Thomas Clarke: Joined Air Force where his talents were noted early. Strong in mechanics and weaponry. Moved to Mercs in 1986. LEVELS: 7 Other Emulators: * Calice * Callus * Final Burn * Nebula * Raine Category: Army Fighter 2 Recommended Games: Borderline Front Line Commando Field Combat Ikari Warriors Ikari III - The Rescue Jackal Land Sea Air Squad Mighty Guy Guerrilla War Heavy Barrel Rescue Raider Thundercade Time Soldiers Gain Ground Caliber 50 Gulf Storm Thunder Zone Desert Breaker Ninja Commando Total Carnage Gundhara Shock Troopers Shock Troopers - 2nd Squad Romset: 4416 kb / 20 files / 1.67 zip $end $info=merlinmm $mame 0.90u1 [Pierpaolo Prazzoli] TODO: * Maybe impossible to win? WIP: - 0.98u3: James Wallace fixed unknown DIP switches in Merlins Money Maze. Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 33 kb / 6 files / 10.1 zip $end $info=mermaid $mame 0.37b2 [Zsolt Vasvari] TODO: * Sprite-to-sprite collision WIP: - 0.88u3: Added clone Yachtsman. - 25th May 2003: Guru - Received Yachtsman (Esco/Sanritsu 1982). Thanks to Mameworld donations. - 10th November 2002: Angelo Salese submitted a fix for the collision detection bug in Mermaid level 2. - 28th February 2002: Stephane Humbert fixed DIP switches and inputs in Kuri Kinton and Mermaid. - 0.37b6: Added user1 rom ($0 - unknown). - 28th April 2000: Zsolt Vasvari sent in a driver for Mermaid. Category: Watersport Recommended Games: Embargo The Bounty River Patrol Swimmer Water Ski Tropical Angel Tugboat Water Match Toobin' Burning Force Hydra Romset: 65 kb / 18 files / 37.8 zip $end $info=metafox $mame 0.37b1 [Luca Elia] WIP: - 0.82: Brian Troha added 'Bonus Life' dipswitch. - 0.65: Changed visible area to 224x384. - 0.37b9: Changed visible area to 226x384. - 3rd April 2000: Luca Elia sent in a Seta driver with support for Twin Eagle, DownTown, Arbalester, Meta Fox, Zing Zing Zip and War of Aero. LEVELS: 8 Other Emulators: * Raine Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 4744 kb / 15 files / 2.08 zip $end $info=metalb $mame 0.37b6 [David Graves] WIP: - 0.88u6: Bryan McPhail added support for extra effects in the Taito F2 driver. This fixed the transparent sun in 1st level and boss who slides in under the bottom tilemap in 5th level. The update also provides full 5 tilemap layer priority support in Metal Black (was previously 4 due to pdrawgfx limitation). - 0.37b16: Stefan Jokisch fixed incomplete first credit sound in MetalB and other F2 games, and bonzeadv player shoot sound. - 0.37b13: Bryan McPhail and David Graves fixed raster-style effects in Metal Black. - 25th August 2000: David Graves improved the Taito F2 zooming graphics in Football Champ, Metal Black and Dead Connection. - 0.37b6: Added clone Metal Black (World) and (Japan). - 8th August 2000: Nicola Salmoria implemented zooming tilemap functionality for Dead Connection, Football Champ and Metal Black. - 7th August 2000: David Graves fixed a few graphical glitches in newer Taito F2 games and Metal Black now works. STORY: - 2042 A.D. A phantom companion star which has suddenly appeared on the jupiter's orbit affected the asteroids, dropping a rain of meteorites to the earth. At the same time, the earth's civilization was at a crisis of being on the verge of collapse by receiving the invasion of foreign intelligental lives. It was believed that they came flying from the sky area of Nemesis... Earth's National Security Information - 17th March, 2052: They had a special ability of combined with the Earth's civilization. The Earth's military force was defeated by their overwhelming beam arms. The beam was the thing which made good use of energy. Scientists called it as 'Newalone'. Project Metal Black: The earth's government made a compromise called peace. And the government concealed newly produced machines 'Black Fly'. Having the same ability as their's into darkness. The earth died, and it was about to enter upon silence times... LEVELS: 6 Other Emulators: * Raine Category: Defender Recommended Games: Malzak Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 4480 kb / 10 files / 2.37 zip $end $info=metamrph $mame 0.102 [Stefan Lindberg] 0.67 [R. Belmont, Phil Stroffolino] TODO: * Hung up on the LVC ROM test WIP: - 0.102: Stefan Lindberg added Metamorphic Force (ver EAA). Rename (metamrph) to (metamrpu). - 0.69: GMB added clone Metamorphic Force (Japan ver JAA). - 17th May 2003: Yasuhiro Ogawa added Japan versions of G.I. Joe and Metamorphic Force. - 30th March 2003: R. Belmont enabled the shadows in Konami System GX driver and tilemap alpha blending in the Mystic Warriors driver. David Haywood fixed flickering sprites in Metamorphic Force, graphics layer offsets in several games in both the Mystic Warriors and Konami System GX drivers. Acho A. Tang added the infrastructure support for 3 independent colored shadows/highlights as required by the Konami games, and he cracked the protection in Violent Storm. The improvements also allow Twinbee Yahhoo to be fully playable now. - 21st March 2003: Acho A. Tang fixed various graphics glitches in Mystic Warriors, Kyukyoku Sentai Dadandarn, Metamorphic Force and Gaiapolis. R. Belmont improved the graphics in the aforementioned drivers. LEVELS: 6 Category: Warriors Recommended Games: Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Monster Maulers Oriental Legend Romset: 15360 kb / 14 files / 6.52 zip $end $info=metlclsh $mame 0.68 [Luca Elia] WIP: - 2nd March 2003: Luca Elia sent in a driver for Metal Clash. Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 265 kb / 10 files / 96.9 zip $end $info=metlhawk $mame 0.62 [Phil Stroffolino] Bugs: - Clone metlhwkj: In the Japanese version of Metal Hawk, you cannot control the player's helicopter. You enter test mode and set "Motion of cabinet" off, this problem is fixed. metlhwkj094u4yel Fujix WIP: - 0.89u2: Change description from 'Metal Hawk (Japan)' to 'Metal Hawk' and BUT added clone Metal Hawk (Japan). - 0.88u1: Phil Stroffolino removed a tile size hack for Metal Hawk. The hack is no longer needed. - 0.70u4: Phil Stroffolino speedup when ROZ layer rapidly switches palettes in Metal Hawk 2nd stage. - 19th November 2002: Yasuhiro Ogawa forwarded Norix's fixes for Metal Hawk sprites. - 1st October 2002: Phil Stroffolino sent in a Namco System 2 update that makes Steel Gunner 2 and Metal Hawk playable. Olivier Galibert fixed the Metal Hawk sprite unpacking. LEVELS: 8 Category: Helicopter Recommended Games: Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 6832 kb / 34 files / 1842 zip $end $info=metlsavr $mame 0.100u3 [David Haywood] WIP: - 0.102u3: Fixed YM2151 volume. - 0.101u1: Sonikos balanced the sound in Metal Saver. - 0.100u4: Brian Troha improved Metal Saver dips. Added dipswitches 'Lives', 'Coinage', 'Demo Sounds', 'Service Mode', 'Language', 'Life Meter' and 'Time'. - 3rd October 2005: David Haywood - With some help from Corrado Tomaselli of the Italian Mame Forum, Metal Saver is now running in MAME. The game is by First Amusement, but the company logo is very similar to that of Semicom, as is the protection. I wonder if First Amusement was the original name for Semicom prior to 1995 when the first known Semicom game was released. - 0.100u3: Added Metal Saver (First Amusement 1994). Category: Platform 2 Recommended Games: Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 3456 kb / 11 files / 806.9 zip $end $info=metmqstr $mame 0.56 [Luca Elia] Bugs: - metmqstr, nmaster: There is a line at the bottom of some screens that either needs to be clipped or a layer is slightly off (see snapshots). metmqstr072gre Karasu WIP: - 0.97u2: Sonikos updated the sound balancing in DonPachi, Mazinger Z, Metamoqester and Power Instinct 2. - 0.72u2: Change description from clone 'The Ninja Master (Japan?)' to 'Oni - The Ninja Master (Japan)'. - 11th August 2003: Guru - The Ninja Master arrived. I've been fairly busy over the past week so didn't get chance to update here. However, this stuff arrived just recently thanks to Mameworld contributions. - 0.72: Added clone The Ninja Master (Japan?). - 0.57: Correct gfx1/2/3/4 roms order. - 10th November 2001: Guru - Received Metamoqester (another one!). Big thanks to Smitdogg. - 12th October 2001: Luca Elia added Metamoqester to the Cave driver. - 16th September 2001: Guru - Received Ninja Master - Metamoqester (Banpresto). Thanks go to Smitdogg for the donations. LEVELS: 6 Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 20224 kb / 13 files / 7.81 zip $end $info=metrocrs $mame 0.36b10 [Manuel Abadia] WIP: - 0.80: Nicola Salmoria fixed Metro-Cross irq enable. This fixes inputs in service mode. Remove unknown dipswitches. - 0.61: MASH added clone Metro-Cross (set 2). - 0.37b12: Changed VSync to 60.606060Hz. - 28th March 2000: Manuel Abadia added cocktail support to Baraduke, Metro-Cross, Gaplus and Pandora's Palace. - 0.36b11: Changed visible area to 288x224. - 21st November 1999: Manuel Abadia fixed the resolution in Sky Kid, Dragon Buster, Metro Cross and Baraduke. - 17th November 1999: Ernesto Corvi fixed sound in all the games using Namco sound system driven by a HD63701 (incl. Baraduke and Metrocross). - 17th November 1999: Manuel Abadia sent in drivers for Baraduke and Metrocross. LEVELS: 32 Other Emulators: * HiVE Romset: 128 kb / 12 files / 48.9 zip $end $info=mfjump $mame 0.84u3 [?] WIP: - 0.84u5: Change description from 'Monster Jump Farm' to 'Monster Farm Jump'. - 22nd May 2004: Guru - Monster Farm Jump (Tecmo 2001, ZN1 hardware) arrived on loan from Blastar. Other Emulators: * ZiNc Romset: 6656 kb / 4 files / 2.84 zip $end $info=mfunclub $mame 0.37b16 [Takahiro Nogi] < Japan > WIP: - 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. LEVELS: 7 Romset: 2784 kb / 10 files / 1.24 zip $end $info=mf_achas $mame 0.88u4 [Mariusz Wojcieszek] Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 35 kb / 4 files / 9.73 zip $end $info=mf_bdash $mame 0.88u4 [Mariusz Wojcieszek] Category: Maze (Digging) Recommended Games: Boulder Dash Boulder Dash (Cassette) Robby Roto Dig Dug Dig Dug - Namco Classics Collection Vol.2 Dig Dug II Zig Zag Performan Gold Bug Digger (CVS) Mr. Do! Neo Mr.Do! The Pit Wiping Calorie Kun vs Moguranian Diamond Run Dangerous Dungeons Toffy Super Toffy Romset: 35 kb / 5 files / 9.06 zip $end $info=mf_brist $mame 0.88u4 [Mariusz Wojcieszek] Category: Platform Recommended Games: Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - Majin No Fukkatsu Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 35 kb / 4 files / 11.2 zip $end $info=mf_flip $mame 0.88u4 [Mariusz Wojcieszek] Category: Maze (Extra) Recommended Games: Bagman Super Bagman Tutankham Cavelon Crystal Castles Hero Money Money Spatter Tower of Druaga The Return of Ishtar Kid no Hore Hore Daisakusen Mustache Boy Marchen Maze Ufo Senshi Yohko Chan Evil Stone Magical Crystals Cheese Chase Mad Donna Princess Clara Daisakusen Shocking Romset: 35 kb / 4 files / 11.9 zip $end $info=mgakuen $mame 0.35RC1 [Nicola Salmoria] < Japan > WIP: - 0.99u5: Roberto Fresca added 'Freeze' dipswitch. - 0.64: Added clone Chi-Toitsu. - 8th June 1999: Nicola Salmoria fixed the sprites in Mahjong Gakuen. - 7th June 1999: Nicola added Mahjong Gakuen and Quiz Tonosama no Yabou 2 Zenkoku-ban. LEVELS: 9 Romset: 2976 kb / 9 files / 922 zip $end $info=mgakuen2 $mame 0.35RC1 [Nicola Salmoria] < Japan > WIP: - 3rd June 1999: Nicola added Super Marukin-Ban and Mahjong Gakuen 2 Gakuen-chou no Fukushuu. LEVELS: 10 Romset: 3104 kb / 10 files / 1.20 zip $end $info=mgcldtex $mame 0.74u2 [?] < Japan > WIP: - 0.84: Change description to "Magical Date EX / Magical Date - sotsugyou kokuhaku daisakusen". - 0.82u3: smf fixed rendering issue with Magical Date. Changed description to 'Magical Date EX' (mgcldtex) and rename clone (mgcldtea) to (mgcldate). - 0.82u2: Changed YM2610 audio chip to YM2610B and correct user2 rom addresses. Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other mame.net board users helped out to find the missing ZN protection key - Game now playable. - 0.74u2: Added Magical Date (JAPAN) set 1 and clone Magical Date (JAPAN) set 2. Other Emulators: * ZiNc Romset: 17024 kb / 8 files / 12.86 zip $end $info=mgcrystl $mame 0.103u2 [Uncle Tom] 0.59 [Brian A. Troha] 0.53 [Luca Elia] NOTE: - There are sprite priority issues which happen when the main characters are behind a wall (see snapshots) - Recap. It happens on the real hardware. During the zoom of the sprite, it is always over the wall. If you push the character against the wall, there is a little black line on the wall. Kold666 WIP: - 0.103u2: Uncle Tom added Magical Crystals (World, 92/01/10). Rename (mgcrystl) to (mgcrysto). - 0.101u2: Pierpaolo Prazzoli added bitmap to keep sprites on screen to the Kaneko video driver. This fixed level 1 boss sprites effect. - 0.59: Added Magical Crystals (World). - 18th March 2002: Brian A. Troha added the World version of Magical Crystals to the Kaneko16 driver. - 0.55: Correct OKI6295 clock speed to 18181 Hz. - 0.54: Correct palettesize from 8192 to 2048 colors. - 31st July 2001: Luca Elia added Magical Crystals and Sand Scorpion to the Kaneko16 driver. LEVELS: 18 Category: Maze (Extra) Recommended Games: Bagman Super Bagman Tutankham Cavelon Crystal Castles Flip & Flop (Max-A-Flex) Hero Money Money Spatter Tower of Druaga The Return of Ishtar Kid no Hore Hore Daisakusen Mustache Boy Marchen Maze Ufo Senshi Yohko Chan Evil Stone Cheese Chase Mad Donna Princess Clara Daisakusen Shocking Romset: 4352 kb / 8 files / 979 zip $end $info=mgion $mame 0.86u2 [Takahiro Nogi] < Japan > Romset: 1024 kb / 16 files / 318 zip $end $info=mgmen89 $mame 0.37b8 [Takahiro Nogi] < Japan > LEVELS: 8 Romset: 1344 kb / 18 files / 475 zip $end $info=mgolf $mame 0.81u8 [Stefan Jokisch] TODO: * Add sound/samples SETUP: - Insert Coin and start the game first, press button 1 and then you can select 1 of 16 courses with SPACE. WIP: - 25th April 2004: Stefan Jokisch sent in a driver for Atari's Mini Golf. Category: Golf Recommended Games: Mini Golf Tri-Sports (Mini-Golf Deluxe) Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) Romset: 18 kb / 13 files / 9.06 zip $end $info=mhavoc $mame 0.30 [Michael Appolo, Brad Oliver, Neil Bradley, Aaron Giles, Bernd Wiebelt] Bugs: - All games: Some graphics appear out of place. Check the position of the bricks near the bottom right corner of the screen in the between-stage bonus game. This isn't a new bug, and it may be known about, but no one I asked knew about it and I didn't see any driver notes about it. It happened in all the resolutions I tried as well. mhavoc057gre Smitdogg Possible Bugs: - Clone mhavocp: When I start a game and entered the ship I noticed strange behavior. One of your man just float. mhavocp097u3gre qapo WIP: - 0.80: Alex Eddy fixed vector clipping in Major Havoc. - 0.58: Added clones Alpha One (prototype, 3 lives) and (prototype, 5 lives). Correct palettesize from 256 to 32768 colors. - 1st February 2002: Aaron Giles added another Alpha One prototype ROM set to the Major Havoc driver. - 30th January 2002: Aaron Giles added better vector sparkle effect emulation as used in Major Havoc and Tempest. - 25th January 2002: Aaron Giles also sent in a driver for Alpha One, a single-CPU prototype version of Major Havoc. - 22nd April 2001: Bart Puype fixed Major Havoc from crashing in MAME32. - 0.35RC1: Brad Oliver added clone Major Havoc (prototype). - 2nd May 1999: Juergen Buchmueller modified Major Havoc music speed to be more correct. - 0.31: Al Kossow fixed aspect ratio in Major Havoc. Aaron Giles and Bernd Wiebelt improved handling of vector games. Battlezone and Major Havoc now do correct clipping. STORY: - You are Major Havoc, the leader of a brave litter of clones. You are them, they are you, all from one, one from all, fighting for humanity... Eons ago the evil Vaxxian Empire overran the galaxy. Most of your ancestors were enslaved and taken to the Vaxxian homeworld of Maynard. Only a few scientists escaped. Today, their empire is all but vanished. Yet, Vaxxian space stations controlled and defended by robots, still patrol the galaxy and keep your people prisoner. The small band of scientists cloned you, Major Havoc to fly your catastrofighter through a wormhole in space and lead your clone army against the dreaded Vaxxian robot armada. Destroy the enemy space stations and land on the planet of Vaxx to free your people. PLAY INSTRUCTIONS: - Use tact scan for warping and information - Destroy mothership defenses - Land on white platform of defeated mothership - In maze, find the reactoid and touch it - Exit maze before reactoid blows up - Hold jump button for higher jumps Other Emulators: * Retrocade Recommended Games: Cosmic Chasm Galivan - Cosmo Police Guardian Metroid (PlayChoice-10) Xain'd Sleena Xybots Psycho-Nics Oscar Escape from the Planet of the Robot Monsters Finest Hour Out Zone Surprise Attack SD Gundam Psycho Salamander no Kyoui Bucky O'Hare FixEight Steel Force Romset: 120 kb / 8 files / 67.8 zip $end $info=mhgaiden $mame 0.63 [Nicola Salmoria] < Japan > LEVELS: 3 (endless) Romset: 736 kb / 8 files / 248.9 zip $end $info=mhhonban $mame 0.86u2 [Takahiro Nogi] < Japan > Romset: 3456 kb / 9 files / 878 zip $end $info=mia $mame 0.36b2 [Nicola Salmoria] Possible Bugs: - In the ending sequence, soldiers helping rescued prisoners have RED shadows. I didn’t notice red shadows anywhere during the game. This happens also in miaj which belongs to a different driver, so that's why it may not be a bug. mia055gre Gmitra WIP: - 0.77: Curt Coder fixed inputs/dips and visible area to 304x224 in mia and clone mia2. - 0.76u2: Change description from 'Missing in Action' to 'M.I.A. - Missing in Action'. - 0.36b9: Phil Stroffolino added clone Missing in Action (Japan). - 31st October 1999: Phil Stroffolino added a new Missing in Action romset to the Twin16 driver. - 0.36b2: Added Missing in Action (version T) and clone (version S). ARCADE RELEASE: M.I.A. (Konami) - 1989/Feb/08 LEVELS: 5 Category: Army Fighter Recommended Games: Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 - Combat School Romset: 1697 kb / 11 files / 521 zip $end $info=midnrun $mame 0.86 [Ville Linde] WIP: - 0.97u1: Added ADSP21062 (36MHz) CPU3 and dipswitches. - 25th May 2005: Ville Linde - I've continued my progress on my Analog Devices ADSP-2106x SHARC core. The results are finally starting to show. The 3Dfx chips have also been hooked up already. Midnight Run pass all the tests, except one FIFO test, which fails on both boards. - 4th July 2004: Ville Linde - Presents first shots of Midnight-Run (MAME driver). Don't expect these to be playable anytime soon. Romset: 17536 kb / 14 files / 8.51 zip $end $info=midres $mame 0.35 [Bryan McPhail] 0.31 [Bryan McPhail] Possible Bugs: - On the second look at the smoke of the turrets from the big ship, looks wrong, but as I never saw the real thing, I could be wrong... The smoke looked different in an earlier version. midres056gre_2 Iron Man WIP: - 8th January 2006: Bryan McPhail - There has been a long-standing known bug in dec0.c for some time (checking my notes, it's been there for 7 years!), in that row & column scroll could not be applied to a tilemap simultaneously. The reason for this limitation is that Mame's tilemap system did not support this. Anyway... I've re-implemented the rendering of this sytem by providing a new tilemap draw function that correctly implements simultaneous row & column scroll. I also verified the rendering of all video modes using a trojan on a Birdie Try board. This finally fixes the waterfalls in Midnight Resistance! (It doesn't really affect any other games, but the source code is much cleaner now). Whilst working on this driver I noticed there are several revisions of games that are still not dumped, eg, Japanese Heavy Barrel, World Fighting Fantasy, USA Boulderdash. If you have any games on this hardware please check the revision/rom-code ID against Mame to see if you have an unsupported set. - 0.97u2: Corrado Tomaselli changed OKI6295 volume in Midnight Resistance to match real PCB. - 13th April 2003: Yorik submitted fixes to graphics glitches in Midnight Resistance. - 0.37b6: Added priority prom ($0 - not used). - 0.36b5: Correct HuC6280 clock speed to 3MHz. - 0.36b1: Yasuhiro Ogawa added clone Midnight Resistance (Japan). - 0.35: Change Midnight Resistance (Japan) to (World). - 0.35b5: Bryan McPhail added full sound in Sly Spy, Midnight Resistance and Dark Seal. Correct 68000 clock speed to 12MHz and added HuC6280, YM2203 and OKI6295. - 1st March 1999: Bryan McPhail has sent in his dec0 driver, with Boulder Dash support added and Sly Spy and Midnight Resistance now have full sound and music. All this was possible to do because he also added support for the Hu6280 CPU into MAME. - 0.34RC2: Added YM3812 sound (via samples). - 0.34b6: Bryan McPhail added Midnight Resistance (Japan). - 0.34b3: Dani Portillo added hiscore save in Midnight Resistance. - 0.33b7: Bryan McPhail added partial sound in Midnight Resistance and Sly Spy. LEVELS: 9 Category: Army Fighter Recommended Games: Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Thunder Fox Battlecry Gunforce Gunforce 2 Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 - Combat School Romset: 2113 kb / 19 files / 672 zip $end $info=miexchng $mame 0.34b7 [?] Neo-Geo WIP: - 0.35b3: Ad correct sound rom and cpu2 rom. Other Emulators: * Calice * Nebula Category: Puzzle Bobble Recommended Games: Puzzle Bobble Puzzle Bobble / Bust-A-Move (NeoGeo) Puzzle Bobble 2 / Bust-A-Move Again (NeoGeo) Puzzle Bobble 2 Puzzle Bobble 3 Puzzle Bobble 4 Puzzle De Pon! (NeoGeo) Magic Bubble Cookie & Bibi Cookie & Bibi 2 Cookie & Bibi 3 Multi 5 - Bubble Gum Bang Bang Ball Magical Drop II (NeoGeo) Magical Drop III (NeoGeo) Bubble 2000 Uo Poko Romset: 11328 kb / 19 files / 5.01 zip $end $info=mightguy $mame 0.53 [Victor Trucco] TODO: * Emulate Protection WIP: - 10th August 2001: Nicola Salmoria cleaned up and fixed graphics bugs in the Mighty Guy driver. - 28th May 2001: Victor Trucco and Phil Stroffolino wrote a driver for Mighty Guy, but sound is not hooked up and some graphics priority problems remain. Category: Army Fighter 2 Recommended Games: Borderline Front Line Commando Field Combat Ikari Warriors Ikari III - The Rescue Jackal Land Sea Air Squad Guerrilla War Heavy Barrel Rescue Raider Thundercade Time Soldiers Gain Ground Caliber 50 Mercs Gulf Storm Thunder Zone Desert Breaker Ninja Commando Total Carnage Gundhara Shock Troopers Shock Troopers - 2nd Squad Romset: 218 kb / 18 files / 116 zip $end $info=mightybj $mame 0.66 [Pierpaolo Prazzoli] WIP: - 25th December 2002: Pierpaolo Prazzoli submitted an update to the VSNES driver, making Mighty Bombjack, Ninja Jajamaru Kun and Top Gun playable along with some new clones. LEVELS: 6 Category: Platform 2 Recommended Games: Bomb Jack Bombjack Twin Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 40 kb / 5 files / 31.13 zip $end $info=mikie $mame 0.34b2 [Nicola Salmoria] 0.33b7 [Nicola Salmoria] 0.30 [Allard Van Der Bas, Mirko Buffoni, Stefano Mozzi] TEST MODE: - Hold down Start 1 & Start 2 keys to enter test mode on start up; then use Start 1 to advance to the next screen WIP: - 0.93: Correct second SN76496 clock speed to 3579545 Hz. - 0.89u4: Curt Coder cleaned up the Mikie driver. Correct the clock speed of the 2x SN76496 to 1789772 Hz. Fixed rom filenames. - 23rd September 1999: Takahiro Nogi has corrected sound frequency in Mikie and Shao-Lin's Road. - 0.34b2: Nicola Salmoria added Mikie (headbutt version). - 0.33b7: Nicola Salmoria added Mikie (US) and (Japan). The old one was bad and has been removed. - 0.31: Gerrit Van Goethem added hiscore save in Mikie. ARCADE RELEASE: Shinnyuu Shain Toorukun (Konami) - 1984/Oct/25 LEVELS: 4 Recommended Games: Domino Man Tapper (Beer) Paperboy Snacks'n Jaxson Timber Romset: 130 kb / 14 files / 76.6 zip $end $info=milliped $mame 0.12 [Ivan Mackintosh] Bugs: - Implementing cocktail flipping in this game is probably harder than I think (mapping the pin to the right address in memory), but the way this is done on a genuine board is explained here: http://www.brasington.org/arcade/cm/trouble.shtml - Centipede and Millipede do not have a cocktail DIP switch like some games do. Instead, Atari used a pin on the harness to determine upright versus cocktail mode. For millipede, this is pin 16. Millipede pin 16 should be left open (high) for upright, or grounded (low) for cocktail. This is backwards from how centipede does it." These instructions don't say on which IC this is done, but maybe someone who is familiar with the board or has a schematic would know which one (see manual & schematics). milliped066ora JetBlack WIP: - 0.60: Correct the clock speed of the 2x Pokey's to 1512000 Hz. Change gfx1 roms ($0, 800) order. - 15th April 2002: Aaron Giles merged the Centipede, Millipede, Warlords and Qwak prototype drivers because they were similar. - 0.33b1: Brad Oliver made service mode in Centipede and Millipede working. - 0.31: Nicola Salmoria accurate the colors in Millipede. - 0.30: Brad Oliver fixed background in Millipede. - 0.27: John Butler and Aaron Giles fixed sound and trackball support in Millipede. - 0.14: Hiscore save in Millipede. However, high scores don't seem to work in Millipede (you are not asked to enter your name). - 0.13: Millipede's dip switches now work. - 0.12: Ivan Mackintosh provided a Millipede driver (dip switches are not supported yet). Sound doesn't work. Recommended Games: Centipede Atari Arcade Classics (Super Centipede) War of the Bugs Imago Slither Beezer Bubbles Funky Bee Insector Noboranka Stompin' Exterminator Bio-hazard Battle (Mega Play) Romset: 20 kb / 6 files / 15.1 zip $end $info=mimonkey $mame 0.74u2 [Pierpaolo Prazzoli] 0.63 [Zsolt Vasvari] WIP: - 0.74u2: Pierpaolo Prazzoli added Mighty Monkey (original). - 28th September 2003: Pierpaolo Prazzoli added the original version of Mighty Monkey to the Super Cobra driver. - 0.69u3: Pierpaolo Prazzoli added correct roms to clone mimonksc - game now playable. - 0.63: Added Mighty Monkey and clone Mighty Monkey (bootleg on Super Cobra hardware). - 21st November 2002: Zsolt Vasvari added Mighty Monkey to the Scramble driver. LEVELS: 6 (endless) Recommended Games: Ninja Emaki Chuka Taisen Hachoo! Romset: 57 kb / 15 files / 36.6 zip $end $info=minasan $mame 0.35b2 [?] Neo-Geo < Japan > WIP: - 0.37b10: Replaced the minasan MGD2 dump with a MVS dump. Other Emulators: * Calice * Nebula Romset: 8256 kb / 20 files / 1.94 zip $end $info=minefld $mame 0.30 [Mike Balfour, Nicola Salmoria] TEST MODE: - Press 1 + F3 to enter test mode. WIP: - 0.53: Correct palettesize from 226 to 354 colors. - 0.37b16: Correct gfx1 roms addresses to ($0, $800). Correct palettesize from 224 to 226 colors. - 0.31: Mike Coates gradient filled background in Rescue and Minefield. Al Kossow accurate the colors in Minefield (apart from the background which is approximate). Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 33 kb / 11 files / 16.4 zip $end $info=minesw4p $mame 0.92 [Frank Palazzolo] Samples required (Blockade) WIP: - 0.92: Frank Palazzolo added Minesweeper (4-Player) with discrete sound. - 1st February 2005: Frank Palazzolo - Well, I got a PCB from eBay. As suspected, it is an exact clone of the Gremlin blockade hardware, except for the connectors. The program roms are the same as our existing set, but the graphics are slightly different. (The scores can be displayed in four different directions). So, it turns out that fixing the port settings in drivers/blockade.c enables 4 player mode. I did this, along with some general cleanup. I'll submit the updated driver soon, but I'd like to try and add some sound first. Recommended Games: Minesweeper Barricade Bigfoot Bonkers Blockade Comotion Checkmate Dominos Embargo Hustle Tron Toggle Wit's Romset: 3 kb / 4 files / 1.64 zip $end $info=mineswpr $mame 0.54 [Frank Palazzolo] Samples required (Blockade) TODO: * Add correct sound/samples WIP: - 0.92: Frank Palazzolo added discrete sound to Minesweeper. - 21st August 2001: Frank Palazzolo added Minesweeper to the Blockade driver. Recommended Games: Minesweeper (4-Player) Barricade Bigfoot Bonkers Blockade Comotion Checkmate Dominos Embargo Hustle Tron Toggle Wit's Romset: 3 kb / 4 files / 1.58 zip $end $info=minferno $mame 0.61 [Juergen Buchmueller, Aaron Giles] TODO: * Add sound/samples WIP: - 0.61: Added Inferno (S2650). - 10th June 2002: Aaron Giles improved Inferno to a point where it is now playable. - 3rd June 2002: Juergen Buchmueller added Inferno to the Meadows driver, but it's not playable due to incomplete controls. Recommended Games: Fire Truck Fire Trap Romset: 7 kb / 7 files / 3.58 zip $end $info=minigolf $mame 0.36b5 [Aaron Giles] WIP: - 20th January 2003: Stephane Humbert fixed the inputs in Mini Golf. - 0.53: Added correct cpu1 rom ($20000). Correct palettesize to 1024 colors. Rebuild Mini Golf (set 2). - 0.36b5: Added clone Mini Golf (set 2). - 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. Category: Golf Recommended Games: Atari Mini Golf Tri-Sports (Mini-Golf Deluxe) Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) Romset: 184 kb / 9 files / 59.0 zip $end $info=minivadr $mame 0.36b13 [Takahiro Nogi] NOTE: - This is a test board sold together with the cabinet (as required by law in Japan). It has no sound. WIP: - 25th December 1999: Takahiro Nogi fixed crashes in Dottori Kun and Minivader. - 23rd December 1999: Takahiro Nogi sent in a driver for Minivader (a test board for Taito's cabinets) LEVELS: 8 Other Emulators: * CottAGE Recommended Tests: Test Tape (Cassette) Sente Diagnostic Cartridge Dottori Kun (Sega test board) Mogura Desse (Cabinet Test Board) Category: Space Invaders Recommended Games: Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Space Stranger Space Stranger 2 Invinco Super Invader Attack Space Attack Space King 2 IPM Invader Space Fever Space Fever High Splitter Space Intruder Attack Ufo Beam Invader Rotary Fighter Shuttle Invader Invader's Revenge Gorf Hole Land Battlantis Play Girls 2 Romset: 8 kb / 1 files / 3.90 zip $end $info=mirax $mame 0.103u1 [Tomasz Slanina] WIP: - 0.103u1: Added Mirax (Current Technologies 1985). PLAY INSTRUCTIONS: - Your goal is to terminate Mirax City - a giant enemy central station shown at stage 10 - Destroy all enemy objects (air or ground) as many as you can. Avoid indestructible building blocks. - Shooting a group of ground targets causes satellites to rise - Enemy flagship appears after a wave of far ground vessels completely destroyed - Hitting flagship puts you into power shooting mode - no fire button required - Bonus flag is given for each flagship hit. 5 or 8 flags award you an extra fighter - Use joystick to take sight before firing Romset: 201 kb / 16 files / 83.3 zip $end $info=mirninja $mame 0.36b8 [Keith Wilkins] WIP: - 0.36b9: Correct sound1 roms ($0, $80000) - sound works now. - 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video. LEVELS: 12 Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 4136 kb / 30 files / 1.49 zip $end $info=misncrft $mame 0.82 [Guru] WIP: - 0.88u5: Added I8052 (6MHz) CPU2 and changed sound3 rom to cpu2. - 0.88u4: Changed E1-32XS CPU to GMS30C2116. - 0.88u3: Tomasz Slanina and Pierpaolo Prazzoli fixed the Hyperstone core. This fixes title screen objects in Super Lup Lup Puzzle and bullets in Mission Craft. Both games are now playable. Correct user1 roms address. - 0.88u2: Correct E1-32XS CPU1 clock speed to 50MHz. - 0.87: Correct E1-32XS CPU1 clock speed to 100MHz and visible area to 240x320. - 27th April 2004: Guru - Received Mission Craft from Randy, Gin, Smitdogg and many Mameworld donators. LEVELS: 8 (must be finished twice?) Romset: 9856 kb / 8 files / 5.43 zip $end $info=missile $mame 0.26 [Ray Giarratana] WIP: - 0.104u3: Aaron Giles fixed save state support in Missile Command. - 0.101u3: Buddabing added preliminary save state support to Missile Command. - 0.92u1: Mowerman and Dave Widel added clone Super Missile Attack (encrypted set). Rename clone (suprmatk) to (sprmatkd). - 0.92: HIGHWAYMAN added prom ($0 - sync-prom). - 0.34b3: Nicola Salmoria added Missile Command (set 2). - 0.31: Mike Balfou added clone Super Missile Attack. - 0.30: Eric Anschuetz fixes Missile Command sound. - 0.29: Marco Cassili fixed dip switches in Missile Command. - 0.27: Ray Giarratana included trackball support to Missile Command. - 0.26: Ray Giarratana added support for Missile Command. Mirko Buffoni didn't include modifications for trackball for now. The code needs to be cleaned a bit, but the game is still playable. Other Emulators: * Retrocade Category: Defence Recommended Games: Arcade Classics (Missile Command II) Cosmic Guerilla Galaxy Wars Space Guerilla Space Launcher Astro Invader New York New York Space Zap Colony 7 Dark Warrior Demoneye-X Enigma 2 Orbitron Pleiads Satan's Hollow Satan of Saturn War of the Worlds Tactician Raiders Senjyo Son of Phoenix D-Con Alligator Hunt Romset: 13 kb / 7 file / 10.3 zip $end $info=missw96 $mame 0.37b7 [Nicola Salmoria] Bugs: - The in-game music is looped wrong. just play and listen; you will hear that the music is cut and starts again. switching from one screen to the other is bugged; the old screen won't be deleted and the new screen just draws over the old one. maybe screen-fading is not implemented yet? missw9637b7gre Jonemaan WIP: - 0.104: Added correct cpu1 rom ($300001) to clone Miss Mister World '96 Nude. - 0.78u3: Taucher added clone Miss Mister World '96 Nude. - 24th August 2000: Nicola Salmoria sent in drivers for Hot Pinball, Miss World '96, Fantasia and New Fantasia. LEVELS: 30 (endless) Other Emulators: * Raine Category: Qix 2 Recommended Games: Gals Panic Gals Panic 4 Gals Panic S Gals Panic S2 Perestroika Girls Fantasia Fantasia II Fantasy '95 New Fantasia Splash! Lady Killer / Moeyo Gonta!! Party Time: Gonta the Diver II Paradise Panic Street Wonder Stick Amidar Hot Shocker Jolly Jogger Triple Punch Pepper II Radar Zone Heart Attack Libble Rabble Romset: 5632 kb / 11 files / 3.49 zip $end $info=mj4simai $mame 0.63 [Nicola Salmoria] < Japan > Bugs: - The game resets back to the title screen in certain condition? INP files for 0.103u4. In mj4sima3.inp, the game resets after winning the 3rd round against Marina as 2nd opponent. mj4simai0103u4red nitrousoxide82 / Mamesick WIP: - 0.96u2: Pierpaolo Prazzoli fixed L button in Wakakusamonogatari which was missing. - 30th December 2002: Nicola Salmoria added Wakakusamonogatari Mahjong Yonshimai to the Seta2 driver and fixed a lot of problems in the graphics emulation, also improving Penguin Brothers. LEVELS: 16 Romset: 30720 kb / 11 files / 15.19 zip $end $info=mjangels $mame 0.78 [Luca Elia] < Japan > Romset: 1920 kb / 11 files / 782.1 zip $end $info=mjcamera $mame 0.37b8 [Takahiro Nogi] < Japan > LEVELS: 5 (endless) Romset: 1408 kb / 19 files / 424 zip $end $info=mjcamerb $mame 0.86u2 [Takahiro Nogi] < Japan > WIP: - 0.86u2: Takahiro Nogi added Mahjong Camera Kozou (set 2) (Japan 881109). - 0.65: Added clone (Medal) Mahjong Camera Kozou [BET] (Japan 890509). Romset: 1408 kb / 19 files / 403 zip $end $info=mjchuuka $mame 0.98u2 [Luca Elia] WIP: - 0.98u2: Added Mahjong Chuukanejyo (China). - 16th July 2005: Luca Elia - Mahjong Chuukanejyo is the first game dumped from the box that BNathan sent to Guru. A 1998 Mahjong game by Dynax, running on ddenlovr.c hardware. The CPU is a Z80. Most games from that box use a currently unemulated Toshiba processor (TMP91P640N) instead. - 13th July 2005: Guru - Mahjong Chuukanejyo (Zhonghua Ernv in Chinese, Dynax 1995) received in a box with a pile of Dynax Mahjong games. Big thanks to BNathan for these. Romset: 3328 kb / 8 files / 2.12 zip $end $info=mjclinic $mame 0.63 [Nicola Salmoria] < Japan > WIP: - 0.63: Nicola added Mahjong Clinic. - 31st July 2000: Guru - Managed to test the Mahjong pcb (by Homedata) that I dumped a few months ago. It turned out to be called Mahjong Clinic. LEVELS: 5 (endless) Romset: 992 kb / 10 files / 317.8 zip $end $info=mjdchuka $mame 0.103u1 [Luca Elia, Guru, BNathan] WIP: - 0.103u1: Added Mahjong The Dai Chuuka Ken (Dynax 1995). - 8th January 2006: Luca Elia - A couple of Dynax mahjong games did i added to ddenlovr.c for good measure. They are Mahjong The Dai Chuuka Ken and Mahjong The Mysterious World. Romset: 2048 kb / 4 files / 1.31 zip $end $info=mjderngr $mame 0.66 [Nicola Salmoria] < Japan > WIP: - 21st February 2003: Nicola Salmoria added Mahjong Derringer (works) and Mahjong If (doesn't work) to the Royal Mahjong driver. Romset: 449 kb / 7 files / 165.54 zip $end $info=mjdialq2 $mame 0.66 [Nicola Salmoria] < Japan > WIP: - 22nd February 2003: Nicola Salmoria added Hana no Mai, Hana Kochou, Mahjong Friday and Mahjong Dial Q2 to the old Dynax driver and they work almost perfectly, and Hana Oriduru which works but has wrong colors. LEVELS: 6 Romset: 769 kb / 9 files / 387.77 zip $end $info=mjdiplob $mame 0.62 [?] < Japan > Romset: 257 kb / 5 files / 75 zip $end $info=mjegolf $mame 0.37b12 [Takahiro Nogi] < Japan > WIP: - 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. LEVELS: 6 Romset: 4288 kb / 10 files / 2.17 zip $end $info=mjelctrn $mame 0.79u1 [Luca Elia, Yong] < Japan > WIP: - 13th July 2005: Guru - Mahjong Electron Base (bootleg, Dynax 1993) received in a box with a pile of Dynax Mahjong games. Big thanks to BNathan for these. - 0.79u1: Added Mahjong Electron Base (parts 2 & 4, Japan) and clones (parts 2 & 3, Japan) and (parts 2 & 3, alt., Japan). - 31st January 2004: Luca Elia and Yong added Mahjong Electron Base to the Dynax driver. Romset: 2048 kb / 4 files / 823.26 zip $end $info=mjfocus $mame 0.37b8 [Takahiro Nogi] < Japan > WIP: - 0.86u2: Correct Z80 CPU1 clock speed to 5MHz. - 0.65: Added user1 rom ($0 - protection data), this ROM was not dumped, but the program expects the same checksum as the gfx1 rom 1i.bin from housemnq, so it's a safe assumption that it's the same. - 0.37b8: Takahiro Nogi added Mahjong Focus (Japan) and clones [BET] (Japan) and Nozokimeguri Mahjong Peep Show (Japan). Romset: 1600 kb / 22 files / 403 zip $end $info=mjfriday $mame 0.66 [Nicola Salmoria] < Japan > WIP: - 22nd February 2003: Nicola Salmoria added Hana no Mai, Hana Kochou, Mahjong Friday and Mahjong Dial Q2 to the old Dynax driver and they work almost perfectly, and Hana Oriduru which works but has wrong colors. LEVELS: 6 Romset: 641 kb / 8 files / 268.30 zip $end $info=mjgottsu $mame 0.37b12 [Takahiro Nogi] < Japan > WIP: - 0.37b12: Added Mahjong Gottsu ee-kanji (Japan) and clone Mahjong Bakuhatsu Junjouden (Japan). - 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. LEVELS: 7 Romset: 2240 kb / 18 files / 520.28 zip $end $info=mjgottub $mame 0.86u2 [Takahiro Nogi] < Japan > Romset: 2240 kb / 19 files / 464 zip $end $info=mjgtaste $mame 0.104u5 [Guru, David Haywood] WIP: - 0.104u5: Added Mahjong G-Taste. - 27th September 2005: Guru - Mahjong G-Taste arrived a couple of days ago. Thanks to alien_mame. Romset: 44032 kb / 23 files / 351.6 zip $end $info=mjhokite $mame 0.63 [Nicola Salmoria] < Japan > LEVELS: 3 (endless) Romset: 992 kb / 10 files / 317.6 zip $end $info=mjifb $mame 0.74u2 [?] Romset: 641 kb / 8 files / 264.50 zip $end $info=mjikaga $mame 0.64 [Nicola Salmoria] < Japan > Romset: 2688 kb / 13 files / 1.53 zip $end $info=mjkinjas $mame 0.64 [Nicola Salmoria] < Japan > Romset: 4992 kb / 13 files / 2.01 zip $end $info=mjkjidai $mame 0.63 [Nicola Salmoria] < Japan > WIP: - 0.102u5: Mamesick fixed missing sound in Mahjong Kyou Jidai. Replaced MSM5205 with Custom (6000 Hz) sound. - 0.93: Replaced ADPCM sound with MSM5205 (384000 Hz). - 1st January 2003: Nicola Salmoria wrote a driver for Mahjong Kyou Jidai. LEVELS: 3 (endless) Romset: 321 kb / 13 files / 147.1 zip $end $info=mjkoiura $mame 0.37b12 [Takahiro Nogi] < Japan > WIP: - 0.86u2: Takahiro Nogi added clone Mahjong Koi Uranai (set 2) (Japan). - 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. LEVELS: 6 (endless) Romset: 2496 kb / 20 files / 621 zip $end $info=mjkojink $mame 0.64 [Nicola Salmoria] < Japan > WIP: - 0.64: Nicola Salmoria added Mahjong Kojinkyouju (Private Teacher). - 10th April 2000: Guru - Dumped Private Teacher (Home Data). LEVELS: 9 Romset: 2688 kb / 13 files / 1.41 zip $end $info=mjlaman $mame 0.37b12 [Takahiro Nogi] < Japan > WIP: - 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. LEVELS: 8 Romset: 2240 kb / 6 files / 582.22 zip $end $info=mjleague $mame 0.34b4 [Phil Stroffolino] WIP: - 0.90u4: Aaron Giles added support for Major League controls. - 0.89u1: Correct audio Z80 CPU1 clock speed to 4MHz. - 0.37b6: Correct rom address of the gfx1 roms ($8000, $10000) - 0.36b1: Added missing gfx1 roms ($8000, $10000) and correct resolution to 224x320. - 0.34b4: Phil Stroffolino added Major League (not working). Other Emulators: * System 16 Category: Baseball Recommended Games: Super Major League Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 705 kb / 23 files / 306 zip $end $info=mjlstory $mame 0.37b8 [Takahiro Nogi] < Japan > LEVELS: 11 Romset: 1792 kb / 16 files / 364 zip $end $info=mjmyster $mame 0.103u2 [Luca Elia] WIP: - 0.103u2: Added Mahjong The Mysterious World (Dynax 1994). - 8th January 2006: Luca Elia - A couple of Dynax mahjong games did i added to ddenlovr.c for good measure. They are Mahjong The Dai Chuuka Ken and Mahjong The Mysterious World. Romset: 2048 kb / 6 files / 1.08 zip $end $info=mjnanpas $mame 0.37b8 [Takahiro Nogi] < Japan > WIP: - 0.64: Added clone Mahjong Nanpa Story (Ura) (Japan 890805). - 0.37b12: Added clone Mahjong Nanpa Story (Japan old version). LEVELS: 6 Romset: 1728 kb / 24 files / 552 zip $end $info=mjnatsu $mame 0.37b16 [Takahiro Nogi] < Japan > WIP: - 0.74: Takahiro Nogi added clone Natsuiro Mahjong (Japan). - 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. LEVELS: 5 Romset: 2720 kb / 11 files / 1.30 zip $end $info=mjnquest $mame 0.37b5 [David Graves, Nicola Salmoria] < Japan > WIP: - 0.37b5: Added Mahjong Quest (Japan) and clone Mahjong Quest (No Nudity). - 22nd July 2000: Takahiro Nogi fixed the foreground graphics in Mahjong Quest. - 19th July 2000: Takahiro Nogi added a no nudity version of Mahjong Quest to the F2 driver. David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. Other Emulators: * Raine Romset: 3904 kb / 8 files / 1.62 zip $end $info=mjreach1 $mame 0.97u1 [Luca Elia, BNathan] WIP: - 0.97u1: Luca Elia added Mahjong Reach Ippatsu (Japan). - 29th May 2005: Luca Elia - More post 1996 Dynax games: Hana Kagerou (1997) - another hanafuda (i.e. cards) game and Mahjong Reach Ippatsu (1998). There are no more dumped Dynax games, so I'll tackle the remaining graphics bugs next. - 22nd May 2005: Luca Elia - I'm working on the post 1996 Dynax games. This hardware is based on a new revision of the blitter chip emulated in ddenlovr.c. The driver is still preliminary, as there are several graphical glitches that need to be ironed out before sumission. For example the background color is wrong in the title screens (those odd white pixels). There are other dumped games running on this platform. I'll add them in the following days, and hopefully they'll give me some hints in the right direction. Many thanks to Yasuhiro Ogawa for providing pictures from the original game! Romset: 6144 kb / 8 files / 4.82 zip $end $info=mjsikaku $mame 0.37b8 [Takahiro Nogi] < Japan > WIP: - 0.86u2: Takahiro Nogi added clones Mahjong Shikaku (Japan 880802), (Japan 880806) and Mahjong Shikaku [BET] (Japan 880929). - 0.37b8: Takahiro Nogi added Mahjong Shikaku (Japan set 1) and clone (Japan set 2). LEVELS: 5 Romset: 1216 kb / 13 files / 374 zip $end $info=mjsister $mame 0.59 [Uki] < Japan > WIP: - 25th February 2002: Uki wrote a driver for Mahjong Sisters. LEVELS: 4 (endless) Romset: 289 kb / 9 files / 121 zip $end $info=mjuraden $mame 0.37b12 [Takahiro Nogi] < Japan > WIP: - 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. Romset: 2496 kb / 8 files / 608 zip $end $info=mjyougo $mame 0.64 [Nicola Salmoria] < Japan > LEVELS: 6 Romset: 2688 kb / 13 files / 1.26 zip $end $info=mjyuugi $mame 0.53 [Takahiro Nogi ?] < Japan > WIP: - 0.53: Added Mahjong Yuugi (Japan set 1) and clone Mahjong Yuugi (Japan set 2). - 25th June 2001: Yochizo updated the srmp2 driver, adding Mahjong Yuugi and Super Real Mahjong Part 3. LEVELS: 3 Romset: 5632 kb / 14 files / 1.71 zip $end $info=mjzoomin $mame 0.74u2 [?] TODO: * You must keep the button pressed during gameplay to take some effect WIP: - 0.95u1: Angelo Salese updated the jalmah.c driver and 'Mahjong Channel Zoom In', 'Mahjong Kakumei', 'Mahjong Kakumei 2' and 'Idol Janshi Su-Chi-Pie Special' are now playable. - 0.88u4: Angelo Salese fixed various stuff with the protection in the first version of this hardware (daireika, mjzoomin and urashima). This includes perfect color protection emulation,preliminary sound & preliminary tile transfer emulation. - 0.88u1: Swapped gfx2 rom with gfx3. - 0.87u3: Correct 68000 CPU1 clock speed to 8MHz and swapped gfx2 rom with gfx3. - 0.81u4: Correct 68000 CPU1 clock speed to 6MHz, added MSM6295 (6060 Hz) sound, correct players and palettesize to 1024 colors and added 'Service Mode' and 'Unknown' dipswitches. Romset: 1793 kb / 10 files / 707.63 zip $end $info=mk $mame 0.36b16 [?] 0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] Bugs: - During the Mortal Kombat demo mode, after the first computer fight, the "Order Your Mortal Kombat Collector's Edition Comic Book" page is not showed correctly (this is correct in the midyunit.c version of the game). mk095gre A. Bousiges / WilliamBR - When entering the test menu of mk and selecting the Switch Test first, some graphics become offset. Earlier versions of MAME (0.60 and earlier) would give the following error message when exiting at this screen: Misaligned blit to: 0006f34c. mk095u6gre BSR Possible Bugs: - mk (and clone mkr4): Low punch and low kick Diagnostic/Switch Tests for both players result in sound but no graphic indication (no filled-in circle). NOTE: clones mkla1, mkla2, mkla3, and mkla4 (driver: midyunit.c) properly indicate button activation. I don't know how this compares to actual machines. mk056gre wyrdbug / TriggerFin - There are some glitches on the test your might bonus screen and on the attract mode, it happens almost every time that I play and more often on the second test your might screen (lines aren't supposed to be there). The bug on the attract mode happens when you lose a fight and don't continue, then leave the attract mode running, there will be missing the letters of high scores and in the profile of the fighters (see snapshots). mk062gre WilliamBR / Bugfinder / Thenasty / Reznor007 - The non-emulated version plays 1 of 2 available screams, when performing a fatality on your opponent. This is regardless of whether you are using input (player) 1 or 2. The emulated version plays only scream 1, every time, when using input (player) 1. If using input (player) 2, it plays scream 2. Lui Kang and Sonya's screams should not be an issue, as they're completely different than the two I'm refering to. Considering the MK series' history of playing different screams depending on your input (player) choice, some would assume that I'm simply recalling the game incorrectly. I truly believe I'm not. mk063gre JMSzczap82 WIP: - 0.101u1: Correct sound1 rom address ($8000). - 0.94: Aaron Giles added clone Mortal Kombat (Yawdim bootleg). - 31st January 2004: Aaron Giles fixed the collision detection in Mortal Kombat that had become broken with the memory system changes. - 15th September 2003: Justin Dawkins submitted a modification to the input ports in MK, MK2, MK3, UMK3 and wwfmania. - 0.63: Changed visible area to 400x256. - 2nd September 2002: Stephane Humbert fixed the speedup in mkr4. - 0.58: Added clone Mortal Kombat (prototype, rev 9.0 07/28/92). - 4th December 2000: Guru - Dumped several Mortal Kombat 'rareish' romsets (thanks to Chris Mader for sending). - 0.37b9: Added clone Mortal Kombat (rev 4.0 T-Unit 02/11/93). - 2nd November 2000: Guru added a few new Mortal Kombat romsets to the T-Unit and Y-Unit drivers. - 15th September 2000: Juergen Buchmueller added a German romset of Indiana Jones and a Mortal Kombat bootleg romset, though neither of them works. - 2nd August 2000: Jim Hernandez fixed the sound balance in Terminator 2 and Mortal Kombat. - 19th July 2000: Aaron Giles rewrote the Williams 34010 games' protection simulation. - 4th July 2000: Aaron Giles finally sent in the Williams 34010 driver worked on by him and Ernesto Corvi. Mortal Kombat revision 5 works, Narc revision 3 works, Mortal Kombat II works (without sound though) and NBA Jam (plus Tournament Edition) both work with sound. - 28th June 2000: More progress was made on the Williams 34010 driver by Aaron Giles and Ernesto Corvi, fixing the T-Unit version of Mortal Kombat 1 almost completely and adding sound to NBA Jam (and Tournament Edition). - 9th June 2000: Aaron Giles fixed the Williams 34010 games and he cleaned up a few drivers. - 0.36b16: Added Mortal Kombat (rev 5.0 T-Unit 03/19/93) and clone Mortal Kombat (rev 4.0 09/28/92). Added Custom sound and changed VSync to 53.204948 Hz. Note: The rev 5.0 T-Unit version has another TMS34010 CPU1 clock speed (6.25MHz) and other graphics resolution. - 0.36b9: Correct TMS34010 CPU1 clock speed to 6MHz, M6809 CPU2 to 6MHz and YM-2151 to 3579580 Hz. - 0.36b7: Correct TMS34010 CPU1 clock speed to 25MHz and M6809 CPU2 to 4MHz. - 0.35b4: Added clones Mortal Kombat (rev 1.0 08/08/92) and (rev 2.0 08/18/92). Note: They were already there, just not linked. LEVELS: 12 Category: Fighter Recommended Games: Mortal Kombat II Mortal Kombat 3 Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 7936 kb / 17 files / 5.24 zip $end $info=mk2 $mame 0.37b9 [Mike Greve] 0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] NOTE: - If you let attract mode run through 3 complete times. there will be no sound on the 4th and after. Many games do not play attract mode sound after the 1st few cycles, try hitting a button like start or up, the sound comes back. TheDarkAbyss - In the battle plan screen, the bottom 1/16th of the furthest background layer is missing (see snapshot). I was bored at work today, so I started messing with our MK2 machine. I cranked up the contrast and brightness until things were starting to smear, and then checked the fighter ladder screen. MAME is indeed accurate. Reznor007 - mk2 and clones: When you insert a coin a sound is played. In Mortal Kombat 2, the sound is a voice that says EXCELLENT, but when you insert a coin during the attract mode the sound doesn't play. It only fails when you insert a coin during the attract mode, but it works when a coin is inserted when you are at the character select screen or playing. OK, tested on the real PCB. This is correct behaviour. If you insert during attract mode, there is no sound, but if you insert during play/character select, there is a sound. Reznor007 Possible Bugs: - mk2: Occasionally when watching attract mode, the music speeds up and plays at a very fast tempo. This bug is volatile and hard to reproduce though. Choose Melina, beat your first opponent. Then go on to fight your next opponent; lose and don't continue, then watch attract mode. mk2137b5gre Jeff B - The vertical resolution of these games - at least in the service mode - may be wrong. Enter service mode and enter the various menus mk, mk2, mk3: game adjustments/standard pricing umk3: main menu. I guess these sizes were chosen because otherwise garbage would be displayed in-game? mk237b5gre IF WIP: - 0.78u4: Correct cpu4/5 roms addresses. - 0.74: Correct ADSP2105 clock speed to 10MHz. - 15th September 2003: Justin Dawkins submitted a modification to the input ports in MK, MK2, MK3, UMK3 and wwfmania. - 0.63: Changed visible area to 400x254. - 31st March 2002: Aaron Giles fixed the shadows in Mortal Kombat 2 and 3. - 0.58: Added clone Mortal Kombat II (rev L2.1). - 21st January 2002: Aaron Giles fixed a sound problem in the Williams T-unit driver that occurred with the newest core changes. - 22nd December 2001: (nil) submitted an addition of Mortal Kombat II revision 2.1 to the Williams T-unit driver. - 0.37b10: Added clones Mortal Kombat II Challenger (hack) and (rev L9.1, hack). Mortal Kombat II (rev L3.1) is original again. - 10th November 2000: Aaron Giles removed useless input ports from Mortal Kombat II, added a few new romsets and fixed the main set. - 0.37b9: Added Mortal Kombat II (rev L4.2). - 30th September 2000: Aaron Giles added the two Mortal Kombat 2 hacks to the T-Unit driver. - 5th September 2000: Mike Greve added two new revisions of Mortal Kombat 2 to the T-Unit driver. - 0.37b5: Ernesto Corvi added ADSP2105 cpu emulation, used by Mortal Kombat 2 sound. Added ADSP2105 (10.24 MHz) and Custom sound and changed visible area to 395x254. - 19th July 2000: Aaron Giles rewrote the Williams 34010 games' protection simulation. - 17th July 2000: Aaron Giles submitted an update for the Williams drivers with perfect sound in Mortal Kombat II (thanks to Ernesto Corvi!) and fixed crashes in Narc. - 4th July 2000: Aaron Giles finally sent in the Williams 34010 driver worked on by him and Ernesto Corvi. Mortal Kombat revision 5 works, Narc revision 3 works, Mortal Kombat II works (without sound though) and NBA Jam (plus Tournament Edition) both work with sound. - 27th June 2000: Aaron Giles finally fixed the protection issues in Mortal Kombat 2 and NBA Jam, but graphics glitches still remain and sound is not emulated. - 0.35b4: Added clones Mortal Kombat II (rev L1.4) and (rev L3.2 (European)). Note: They were already there, just not linked. - 0.35b2: Correct romset and visible area to 399x256. Change description from "MK 2" to "MK 2 (rev L3.1)". - 0.34b7: Added Mortal Kombat II (not working). LEVELS: 15 Category: Fighter Recommended Games: Mortal Kombat Mortal Kombat 3 Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 16384 kb / 20 files / 13 zip $end $info=mk3 $mame 0.37b5 [Aaron Giles] NOTE: - mk3 (and clones): When in the test menu, if you enter the hardware info section you will not be able to exit (on bottom of screen it says press any button to exit but you cannot.) MAME still runs but can't escape screen. This bug happens most on the umk3 clones (I'll occaisonally be able to exit the screen on the mk3 clones). This occurs on the pcb also and has caused me to have to reset it many times to play the game again (UMK3). This is NOT a mame bug, it is a bug in the game itself. TheDarkAbyss - mk3 and umk3: If Kabal is sweeped (hold back, press low kick), and that sweep is the last attack; meaning you KO Kabal with a sweep, he lies down in the wrong frame. If you sweep him without winning, he lies down normally. This happens in MK3 *and* in UMK3 so i don't think it's a bug in the real game. AFAIK this does not happen to other characters. I remember this happening in the arcade. It seemed odd, but MAME does it right. Karasu - umk3: umk3 In the cave level of umk3, there's a few tiles missing in the background. Notice the black area in the middle in the screenshot (see snapshot). Not a bug, here is a screen capture from a real PCB. Reznor007 - umk3: On Reptile's profile screen, he looks like he has a "hole" in his hand. Not a bug, here is a screen capture from a real PCB. Reznor007 - umk3: On Kitana's profile screen, she has a black line under her eye. Not a bug, here is a screen capture from a real PCB. Reznor007 - umk3: Some backgrounds have problems when the screen fades, and when the continue screen appears. The lowest background layer will fade too late compared with the rest of the screen, and when the continue screen appears the lowest background layer will just disappear. This happens in at least the following stages: graveyard(mk3), waterfront(umk3), desert(umk3). Not a bug, here is a screen capture from a real PCB. Reznor007 Bugs: - Clone umk3: Sometimes resetting the maching during a game yields wrong colors on the difficulty selection screen. Seems to be a bankswitching problem. It also happens if you let the attract mode, run for a long time and start the game. Update by RansAckeR (0.99u4): I just ran umk3 rev 1.2 and immediatly started a game and selected a player, and the difficulty selection screen also had the wrong colors. So it happens also if you do not reset the game or if you do not let the attract mode run (long or not). umk3137b5gre MC68K/IF - umk3: Sometimes resetting the maching during a game yields wrong colors on the difficulty selection screen. Seems to be a bankswitching problem. It also happens if you let the attract mode, run for a long time and start the game. umk3137b5gre MC68K/IF - umk3: When playing Scorpion, and you use the little line or wire or rope thingy (if on the left, it's left, left, lshift), he should say 'Get over here!' MAME cuts it off, saying only 'Get ov...'. Update: This bug only existed in the arcade in revision 1.0 of UMK3. The later 1.1 and 1.2 revisions did not have this bug. In MAME the two later versions DO have this bug, which is not correct. umk3237b5gre MC68K / beegboss - umk3: Once you unlock the three hidden characters (Mileena, Ermac, and Classic Sub-Zero), whenever you return to the character selection screen (about 99% of the time, and you may need to restart the game at least once first) the colors and background will be totally messed up. It is very similar to the known bug umk3137b5gre in midwolfu.c, except that now it happens on the character selection screen as well as the difficulty screen (see snapshot / nvram file). umk3059gre Alyas Possible Bugs: - umk3, mk3: In the 'church' background, the shadows disappear behind the 2nd background layer. This is noticeable when you jump (see snapshot). umk3060gre_2 Jonemaan - umk3: Since 0.63 in the "desert" stage when you walk to the right edge of screen there is a little graphic bug. 1.0 (umk3r10), 1.1 (umk3r11) and 1.2 (umk3) all have the same bug. umk3097u4gre qapo WIP: - 0.90: Brian Troha added clone Ultimate Mortal Kombat 3 (rev 1.0). - 0.74: Correct ADSP2105 clock speed to 10MHz. - 15th September 2003: Justin Dawkins submitted a modification to the input ports in MK, MK2, MK3, UMK3 and wwfmania. - 0.63: Changed visible area to 400x254. - 4th May 2002: Aaron Giles fixed the level select screens in (Ultimate) Mortal Kombat 3. - 31st March 2002: Aaron Giles fixed the shadows in Mortal Kombat 2 and 3. - 0.37b5: Added Mortal Kombat 3 (rev 2.1) and clones (rev 1.0), (rev 2.0), Ultimate Mortal Kombat 3 (rev 1.2) and (rev 1.1). - 27th July 2000: Aaron Giles and Ernesto Corvi submitted the Williams Wolf Unit driver, which supports the following games perfectly with full sound: Mortal Kombat 3, Ultimate Mortal Kombat 3, NBA Maximum Hangtime, 2 on 2 Open Ice Challenge, Rampage: World Tour and WWF Wrestlemania. LEVELS: 8 - 10 - 12 (novice - warrior - expert) Category: Fighter Recommended Games: Mortal Kombat Mortal Kombat II Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 23552 kb / 26 files / 19.73 zip $end $info=mk4 $mame 0.84u3 [Aaron Giles] Romset: 24576 kb / 12 files / 21.53 zip $end $info=mkeibaou $mame 0.37b12 [Takahiro Nogi] < Japan > WIP: - 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. LEVELS: 24 Romset: 3776 kb / 9 files / 701.04 zip $end $info=mladyhtr $mame 0.37b8 [Takahiro Nogi] < Japan > LEVELS: 6 Romset: 2048 kb / 22 files / 617 zip $end $info=mmaiko $mame 0.86u2 [Takahiro Nogi] < Japan > Romset: 1472 kb / 9 files / 385 zip $end $info=mmatrix $mame 0.65 [Razoola, willpower] WIP: - 0.65: Added Mars Matrix: Hyper Solid Shooting (US 000412) and clone (Japan 000412). - 28th January 2003: Razoola - Released XORs 104 and 105 for Mars Matrix: Hyper Solid Shooting (USA 000412) and (Japan 000412) donated by willpower and Mito. LEVELS: 6 Other Emulators: * Nebula * Raine Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Romset: 44160 kb / 17 files / 19.35 zip $end $info=mmaulers $mame 0.82u2 [R. Belmont] 0.67 [R. Belmont, Phil Stroffolino, Olivier Galibert] WIP: - 0.82u2: Added Monster Maulers (Europe ver EAA). - 0.69b: R. Belmont fixed bug in K054539 causing bad vocals in Dadandarn. - 1st June 2003: R. Belmont fixed the K054539 sound chip emulation to ignore writes to an active voice's position register, fixing the vocals in Kyukyoku Sentai Dadandarn. - 0.68: Change gfx1/2 roms to flags 0x80, gfx3 to flags dispose and remove flags from the gfx4 roms. - 23rd March 2003: Acho A. Tang further improved the sprite/tilemap priorities in Kyukyoku Sentai Dadandarn and Gaiapolis, fixed the missing background layers, visible area and alignment in Kyukyoku Sentai Dadandarn. R. Belmont fixed the DIP switches in all the working games in the recent Konami driver and started fixing the internal ROM tests. - 21st March 2003: Acho A. Tang fixed various graphics glitches in Kyukyoku Sentai Dadandarn. R. Belmont improved the graphics in the aforementioned drivers. - 17th March 2003: R. Belmont added the rotation and zoom graphics layer emulation to Gaiapolis and Kyukyoku Sentai Dadandarn thanks to Olivier Galibert. Nicola Salmoria also improved the ROZ layer emulation in them. - 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama. - 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out. - 4th January 2002: Gutu - Dumped Monster Maulers. - 2nd December 2001: Guru - With a combined donation from Smitdogg, ArcadeEd, djrosen & cricri_pingouin we have Monster Maulers (Konami 1993). - 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection. LEVELS: 9 Category: Warriors Recommended Games: Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Oriental Legend Romset: 20736 kb / 21 files / 8.04 zip $end $info=mmaze $mame 0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] < Japan > SETUP: - The first time you run the game, it will say 'TEST PROGRAM INIT...'. Press F3 to proceed. NOTE: - 'Alice in Wonderland' is the English version of Marchen Maze. There is no known dump for this! WIP: - 0.89: Added 'Level Select' and 5x 'Unknown' dipswitches. - 0.36RC2: Correct cpu3 rom ($1c000). LEVELS: 9 Category: Maze (Extra) Recommended Games: Bagman Super Bagman Tutankham Cavelon Crystal Castles Flip & Flop (Max-A-Flex) Hero Money Money Spatter Tower of Druaga The Return of Ishtar Kid no Hore Hore Daisakusen Mustache Boy Ufo Senshi Yohko Chan Evil Stone Magical Crystals Cheese Chase Mad Donna Princess Clara Daisakusen Shocking Romset: 2308 kb / 21 files / 572 zip $end $info=mmehyou $mame 0.37b12 [Takahiro Nogi] < Japan > WIP: - 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. Romset: 2624 kb / 9 files / 626 zip $end $info=mmonkey $mame 0.35b13 [Zsolt Vasvari] WIP: - 26th November 2002: Stephane Humbert fixed the DIP switches and inputs in Minkey Monkey bootleg on Super Cobra hardware. - 9th May 1999: Zsolt Vasvari fixed Minkey Monkey colors. - 4th May 1999: Zsolt Vasvari sent in a driver for Minky Monkey. LEVELS: 8 (endless) Category: Platform Recommended Games: Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - Majin No Fukkatsu Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 45 kb / 13 files / 20.1 zip $end $info=mmpanic $mame 0.77u3 [Luca Elia] 0.74u2 [?] Possible Bugs: - Driver automatically grabs correct time from MAME but year is set to 1904 instead of 2004 (see snapshot 1). It's not a bug from this game because as you can see on the second screenshot, the game is "year 2000" compliant. When you push the "clock set" button (3) on the clock setting service screen (see 2nd screenshot), the game freezes. All you can do then is reset or quit the game. So it's impossible to set the clock since changes aren't saved. Suggestion: Not really a bug as it shouldn't freeze, but you shouldn't be able to save the clock either. We aren't going to update your system clock... Actually, this could be better. In all of the other systems the clock is seeded from the system clock and then updated in memory. This one simply reads the current time from the system clock on every read with localtime(), for example (see snapshots). mmpanic078u3ora Nomax / PsikyoFan WIP: - 0.97u3: Added 'Flip Screen' dipswitch. - 0.77u3: Added Z80 CPU2 (8MHz) and AY-3-8910 (2MHz) and correct dipswitches. - 1st December 2003: Luca Elia fixed Monkey Mole Panic in the Don Den Lover driver, so it's now fully playable. LEVELS: 4 Category: Shooting Recommended Games: Mole Attack Desert Gun Dog Patch Safari Triple Hunt Dead Eye Clay Shoot Yosaku To Donbei Balloon Bomber Carnival King & Balloon Tranquilizer Gun Pooyan Great Guns Razzmatazz Duck Hunt Duck Hunt (PlayChoice-10) Clay Pigeon Vs. Gumshoe Hit 'n Miss Egg Venture One Shot One Kill Romset: 3200 kb / 6 files / 1.75 zip $end $info=mnight $mame 0.35b12 [Leandro Dardini, Mirko Buffoni] SETUP: - Press 2 to skip the dipswitches menu. Bugs: - The end of level screen: time bonus counter is overlapping letters. mnight0102gre Kekule / Twisty WIP: - 0.89u3: Correct audio Z80 CPU2 clock speed to 5MHz. - 14th April 2001: Leandro Dardini submitted a fix for the Mutant Night lagging sprites problem. - 0.36b9: Correct the clock speed of the 2x YM2203 to 1.5MHz. - 29th April 1999: Mirko Buffoni sent in a Mutant Night driver. LEVELS: 31 (must be finished 3 times) Other Emulators: * JFF * Raine Recommended Games: Atomic Robo-kid Act-Fancer Cybernetick Hyper Weapon Romset: 640 kb / 13 files / 160 zip $end $info=mofflott $mame 0.37b9 [David Graves, Brian A. Troha] < Japan > WIP: - 0.90u3: Replaced ADPCM sound with MSM5205 (384000 Hz). - 13th October 2000: David Graves further improved the new Taito drivers' groundwork and fixed sprite / tile priorities in the Asuka & Asuka driver games. - 6th October 2000: David Graves sent in a bit improved Taito Z driver with no playable games, but he also sent a driver for another Taito system supporting the following games: Asuka & Asuka, Maze of Flott, Galmedes, U.N. Defense Force: Earth Joker. LEVELS: 5 Other Emulators: * Raine Category: Racing 2 Recommended Games: Fire Truck Burnin' Rubber Burnin' Rubber (Cassette) Radical Radial Joyful Road The Battle-Road Kamikaze Cabbie Mad Crasher Taxi Driver Break Thru Night Stocker The Speed Rumbler City Bomber Road Blasters Hot Chase Last Duel Road Wars (Arcadia) Mad Gear Night Striker S.T.U.N. Runner F-Zero (Nintendo Super System) Lethal Crash Race Romset: 2048 kb / 9 files / 669 zip $end $info=moguchan $mame 0.35b13 [Zsolt Vasvari] TODO: * Correct colors WIP: - 0.36b15: Added proms ($0, $20). - 20th January 2000: Yasuhiro Ogawa sent correct PROMs for Moguchan. - 0.36b11: Correct palettesize from 32 to 49 colors and gfx1 rom ($0) length to 2kb. - 18th May 1999: Zsolt Vasvari added Dogfight and Moguchan to the Zodiack driver. Recommended Games: Frisky Tom Wily Tower Pipeline Pipe Dream Romset: 27 kb / 9 files / 17.2 zip $end $info=mogura $mame 0.72u2 [David Haywood] TODO: * Discrete sound WIP: - 0.75u1: Added 2x DAC sound and changed visible area to 320x256. - 13th October 2003: Jarek Burczynski added sound to Mogura Desse. - 23rd August 2003: David Haywood fixed the colors in Mogura Desse. - 16th August 2003: David Haywood sent in a preliminary driver for Mogura Desse, colors are wrong in it and sound isn't emulated. - 11th August 2003: Guru - Mogura Desse. I've been fairly busy over the past week so didn't get chance to update here. However, this stuff arrived just recently thanks to Mameworld contributions. LEVELS: 1 (endless) Recommended Tests: Test Tape (Cassette) Sente Diagnostic Cartridge Dottori Kun (Sega test board) Minivader (Taito test board) Romset: 32 kb / 2 files / 8.53 zip $end $info=mole $mame 0.36RC1 [Jason Nelson, Phil Stroffolino] Bugs: - During the game or demo the mole down near the bottom right hand side the graphics start to mess up. mole0104u7gre cpukett Possible Bugs: - In Mole Attack there is a high pitched sound - AY-8910 problem? mole057gre MASH WIP: - 0.79u2: Remove unused dipswitches. - 0.71u1: Pierpaolo Prazzoli added Cocktail Mode to Mole Attack. - 20th February 2000: Phil Stroffolino sent in a playable Mole Attack driver. - 26th November 1999: Phil Stroffolino sent in a preliminary driver for Mole Attack, but it's still got serious problems. Category: Shooting Recommended Games: Monkey Mole Panic Animalandia Jr. Desert Gun Dog Patch Safari Triple Hunt Dead Eye Clay Shoot Yosaku To Donbei Balloon Bomber Carnival King & Balloon Tranquilizer Gun Pooyan Great Guns Razzmatazz Duck Hunt Duck Hunt (PlayChoice-10) Clay Pigeon Vs. Gumshoe Hit 'n Miss Egg Venture One Shot One Kill Romset: 36 kb / 9 files / 14.3 zip $end $info=momoko $mame 0.37b13 [Uki] < Japan > NOTE: - Momoko is at the lower base of an escalator. Normally, when you press up while standing on the illuminated square, you go up the escalator. Occasionally, when you press up (usually when running and shooting), even if you're at the base of the escalator (at its lower level), you go DOWN an "invisible" escalator! This really sucks if you're on the floor right above the flames, since it means instant death. From the source file, momoko.c: Real machine has some bugs.(escalator bug, sprite garbage) It is not emulation bug. Uki WIP: - 18th March 2001: Uki added screen flip and fixed some dip switch settings in Momoko 120%. - 16th March 2001: Marco Cassili fixed dip switch settings in Momoko 120%. - 10th March 2001: Uki submitted a Momoko 120% driver. LEVELS: 6 Category: Action Recommended Games: 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Action Fighter Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 441 kb / 19 files / 119 zip $end $info=monaco $mame 0.37b16 [Phil Stroffolino] Samples required TODO: * Artwork for Display Panel * Map all samples NOTE: - Monaco GP is a non-CPU hardware game. Monaco GP simulator at http://coinop.vintagegaming.com/monacosim/ - To drive in Monaco GP use Z,X,C for acceleration (3 levels), LEFT,RIGHT for steering and UP,DOWN for shift to high/low gear WIP: - 14 June 2001: Phil Stroffolino sent in a preliminary Sega Monaco GP driver. - 25 February 2000: Phil Stroffolino's Monaco GP Simulator is coming... Phil has unpacked all of the sprite roms and has done great work on the getting the colors right (the eye candy of the awesome coding he has done from graphics to gameplay) . The Sim actually works, however there is currently no collision detection, and much tweaking and detailing still needs to be done. The Sim currently runs under MAME architecture. PLAY INSTRUCTIONS: - Game On Time Play until timer reaches '0'. - If Player's Car craches into obstacle or other car, it will be returned to the start line. - Extended Play with 1 Car awarded if score is over 2000 when timer reaches '0'. Play possible until Player's Car craches and disappears. - Additional Car awarded to Player at 4000, 6000 and 8000 points. - Game over when all Player's Cars crash and disappear. Recommended Games: Super Monaco GP Super Monaco GP (Mega-Tech) Romset: 9 kb / 19 files / 5.35 zip $end $info=monsterb $mame 0.30 [Mike Balfour] Samples required WIP: - 0.104u8: Correct Z80 CPU1 clock speed to 4MHz. - 0.99u1: David Haywood and MASH fixed rom loading and background in Monster Bash (2-board version) so it works now, though the graphics are still not perfect. - 0.81u9: MASH added clone Monster Bash (2 board version) - doesn't work, needs correct decryption table. - 12th March 2000: Juergen Buchmuelller sent in a sound core for TMS36xx sound chips emulation, and modified Phoenix, Pleiads, Naughty Boy, Pop Flamer and Monster Bash to use it. - 0.35b6: Change audio I8039 CPU2 to N7751. - 0.35b2: Mike Balfour added support for the 7751 sound chip in Monster Bash. Two samples are still needed (discrete circuits). Added I8039 CPU2 (400000 Hz), cpu2 rom ($0 - 4k for 7751 onboard ROM), sound2 ($0 - 32 bytes for sound PROM) and DAC sound. PLAY INSTRUCTIONS: - Touch candle to energize the superzap magic sword. - Touch flashing sword to get superzap power to defeat monsters. - Each superzap charge can be used only once. - Locations are: Dracula House, Frankenstein Castle and Chameleon Man Graveyard. Category: Horror Recommended Games: Crossbow Bogey Manor Chiller The Real Ghostbusters Splatter House Golly! Ghost! Laser Ghost Zombie Raid Ghost Hunter Nightmare in the Dark (NeoGeo) Romset: 82 kb / 31 files / 48.4 zip $end $info=montecar $mame 0.61 [Stefan Jokish] WIP: - 0.94u5: Derrick Renaud updated Fire Truck, Monte Carlo and Super Bug to use new 7492 counter. Changed adjusters so frequency goes higher when adjusted to the right. - 0.90u3: Derrick Renaud added proper filter to Monte Carlo's crash sound. - 0.88: Derrick Renaud added proper CPU clock frequency change when going in/out of service mode in Fire Truck and Monte Carlo and changed watchdog to proper time using new MDRV_WATCHDOG_VBLANK_INIT function in Fire Truck, Monte Carlo, Super Bug, Pac-Man and Polaris. - 0.80: Derrick Renaud update Pool Shark, Fire Truck, Super Bug and Monte Carlo to use new discrete sound components. Monte Carlo still needs filtering on crash sound. - 0.65: Derrick Renaud fixed sound in Fire Truck, Super Bug, Monte Carlo. Added Discrete_Components sound. - 31st January 2003: Aaron Giles forwarded Derrick Renaud's improvements to the discrete sound in Fire Truck, Super Bug and Monte Carlo. - 9th June 2002: Stefan Jokisch added Monte Carlo to the Fire Truck driver. Category: F1 Recommended Games: Super Speed Race Grand Champion Chequered Flag F-1 Dream Dirt Fox Tail to Nose F-1 Grand Prix F-1 Grand Prix Part II Romset: 16 kb / 10 files / 9.41 zip $end $info=monymony $mame 0.33b4 [Nicola Salmoria] WIP: - 0.79: Chaneman fixed rom filenames in Money Money. - 0.55: Nicola Salmoria added sound in Money Money and Jack Rabbit. Correct Z80 CPU1 clock speed to 3072000 Hz and M6802 CPU2/3 to 895000 Hz. Added 2x AY-8910 (1790000 Hz), 2x DAC and TMS5220 (640000 Hz) sound. Change the sound1 rom to cpu2 rom ($a000) and correct all other cpu2/3 rom addresses. - 4th September 2001: Nicola Salmoria added preliminary sound support to Zaccaria. - 0.35b11: Added 2x M6802 (1.5Mhz) CPU2/3 for sound. - 0.34b7: Roberto Fresca added hiscore save in Money Money. - 0.34b1: Nicola Salmoria accurated the colors in Money Money and Jack Rabbit. LEVELS: 4 Category: Maze (Extra) Recommended Games: Bagman Super Bagman Tutankham Cavelon Crystal Castles Flip & Flop (Max-A-Flex) Hero Spatter Tower of Druaga The Return of Ishtar Kid no Hore Hore Daisakusen Mustache Boy Marchen Maze Ufo Senshi Yohko Chan Evil Stone Magical Crystals Cheese Chase Mad Donna Princess Clara Daisakusen Shocking Romset: 105 kb / 15 files / 57.2 zip $end $info=monzagp $mame 0.91u1 [Phil Stroffolino] TODO: * Doesn't display anything yet WIP: - 0.103u2: Brad Oliver fixed typo in the Monza GP driver. Romset: 20 kb / 16 files / 12.5 zip $end $info=moo $mame 0.60 [Pekka Salmia and Brian A. Troha] 0.59 [R. Belmont] Bugs: - During the Attract mode right after when the metroids hits the ground, in this version, it's missing the BASE/LAND (this is when the mountain is going up in smoke). In the previous versions (59/60/76) it's there (see attach pics. new / old). moo083gre Thenasty WIP: - 0.104u8: Arzeno Fabrice added clone Wild West C.O.W.-Boys of Moo Mesa (ver AA). - 0.71u2: Added clone Wild West C.O.W.-Boys of Moo Mesa (bootleg version AA). - 10th July 2003: R. Belmont added a bootleg version of Moo Mesa to the driver, but there are no sprites due to missing ROMs. Jarek Burczynski fixed the OKIM6295 bankswitching in the Moo Mesa bootleg. - 13th June 2003: Acho A. Tang updated Bucky O'Hare and Moo Mesa to use the K056832 graphics chip emulation which is far more complete than what the driver previously used, fixing various graphics effects and fixing the hang after the stage 2 boss. - 2nd May 2002: Stephane Humbert re-submitted some DIP switch fixes for the Moo Mesa driver and he re-submitted some other small updates. - 0.60: Added 'Wild West C.O.W.-Boys of Moo Mesa (World version EA)'. Changed visible area to 384x224. - 20th March 2002: Pekka Salmia and Brian A. Troha submitted an addition of the European ROM set to the Cowboys of Moo Mesa driver. - 19th March 2002: R. Belmont submitted yet another update to the Cowboys of Moo Mesa driver fixing a few small things. - 12th March 2002: R. Belmont submitted a driver for Wild West C.O.W.-Boys of Moo Mesa and Bucky O'Hare, with thanks to ElSemi and Olivier Galibert for information on the protection. LEVELS: 7 Other Emulators: * Nebula Category: Western Recommended Games: Gun Fight Boot Hill Sheriff Indian Battle Lasso Pioneer Balloon Wild Western The Tin Star Bank Panic Cheyenne Wanted Wild Gunman (PlayChoice-10) Gun.Smoke Express Raider Iron Horse Iga Ninjyutsuden Showdown Blood Bros. Sunset Riders Heated Barrel Lethal Enforcers II: Gun Fighters Charlie Ninja Bang! Romset: 13568 kb / 12 files / 4.39 zip $end $info=moonal2 $mame 0.33b5 [Al Kossow] WIP: - 0.88: MASH added clone Super GX. Other Emulators: * GalEMU Category: Galaxian Recommended Games: Galaxian Galaga Galaga - Namco Classics Collection Vol.1 Galaga '88 Gaplus Cosmic Alien Cosmo Mad Alien Moon Cresta Moon Quasar Phoenix Space Firebird Defend the Terra Attack on the Red UFO UniWar S Pisces Cosmo Gang the Video Space Bomber Romset: 16 kb / 14 files / 11.7 zip $end $info=mooncrst $mame 0.05 [Nicola Salmoria] NOTE: - Clone smooncrs: This set (unlike the other eight clones) does not make use of the keys for player 2. Not a bug, the game ALWAYS checks the inputs from player 1 (even in "cocktail" mode) due to game Z80 code at 0x2b1c and 0x3306. stephh Bugs: - Side-byside test... This seems fine apart from the stars. Here are the observations. mooncrst37b8ora Gary Walton - Clone mooncrsb: 3 mooncresta bootlegs (mooncrgx, mooncrsb, mooncrs2): Since 36b16, demo sequence is way out in left. In older versions, when no.1 with no.2 fighter tries to dock no.3, 1+2 crashes on no.3. And this is correct arcade work. After 36b16, 1+2 doesn't crash on no.3 and wonders at the bottom of the screen. This is the same behaviour as SPARCADE and Galemu which use 256x256 resolution not 254x224. So I guess the resolution for these games might have changed to 256x256 in MAME. btw MAME's game info says the resolution is 256x224. mooncrsb055gre Fujix - Clone smooncrs: In cocktail mode you cant see player 2's shots and enemies bullets go in other direction then your ship but they seem to hit you anyway. smooncrs37b16yel Gmitra - Clone smooncrs: From when you start the emulation to when you lose your 1st life, a strange insectoid rumbling noise is heard, does not occur in any of the other clones. smooncrs061gre Fever WIP: - 0.87u2: Chaneman added clone Eagle (set 3). - 22nd January 2004: Pierpaolo Prazzoli added the color PROM to clone Fantazia. - 16th January 2004: Pierpaolo Prazzoli fixed the graphics in the later levels in clone Space Thunderbird. - 0.78u3: Added clone Space Thunderbird. - 11th January 2004: Pierpaolo Prazzoli added Space Thunderbird (an alternate version of Moon Cresta) to the Galaxian driver. - 0.61: MASH added clone Moon Cresta (Nichibutsu, unencrypted). - 0.59: Added clone Moon Cresta (Nichibutsu, old rev). - 3rd March 2002: Guru added an alternative version of Moon Cresta to the Galaxians driver. - 22nd January 2000: Zsolt Vasvari fixed the speed of Moon Cresta. - 24th November 1999: Tatsuyuki Satoh added more accurate noise sound to the Moon Cresta sound emulation. - 23rd November 1999: Juergen Buchmueller fixed some problems with the new Moon Cresta sound emulation. - 22nd November 1999: Juergen Buchmueller modified the way in which mooncrst sound is generated. - 0.35: Added clone Super Moon Cresta. - 0.35b12: Zsolt Vasvari added clone Moon Cresta (bootleg set 2). - 27th April 1999: Zsolt Vasvari added an earlier Moon Cresta romset to the driver - 0.35b11: Marco Cassili added clone Eagle (set 2). - 9th April 1999: Marco Cassili added an Eagle clone, a Zaxxon clone and a Mr. Do! Run Run clone. - 0.34b8: Barry Rodewald fixed Moon Cresta (Galaxian hardware). - 0.33b7: Moon Cresta uses the original gfx ROMs, fixing graphics glitches on the title screen. Nicola Salmoria added Moon Cresta (bootleg on Galaxian hardware). - 0.33b5: Nicola Salmoria attempt at making the main Galaxian / Moon Cresta sound channel more accurate. - 0.31: Al Kossow added clone Eagle. - 0.29: Valerio Verrando added Moon Cresta (Gremlin). - 0.28: Merged mooncrst, moonqsr and scramble vidhrdw into the new 'galaxian.c' driver. - 0.27: Exchanged the infamous two sprite banks in Moon Cresta. - 0.25: Robert Anschuetz provided infos about how to enable a shot sample with moonquasar, mooncresta, galaxian and clones. Found the meaning of SW1 in Moon Cresta (Thanks to Mikiya Yadohisa). - 0.19: Changed noise_length and noise_rate values in Moon Cresta audio driver, so now noise is much more noisier! - 0.18: Nicola added some lousy, very inaccurate, noise to the 76496 emulator. This affects Lady Bug, Green Beret, Galaxian, Pisces, Moon Cresta, Moon Quasar. - 0.16: Support for Fantazia (bootleg version of Moon Cresta) - 0.15: Hiscore save in Moon Cresta. - 0.12: Gary Walton confirms that the colors in Moon Cresta and Moon Quasar are 100% accurate. Very good! - 0.09: Support for the original Moon Cresta (Nichibutsu copyright). These ROMs are encrypted, and slightly different from the other version. This is very likely the version Chuck Cochems remembers (with aliens teleporting right in front of your ship). Nicola renamed the other version (which looks like a mix of the code from a bootleg version and the graphics from the Gremlin original version) "mooncrsb". - 0.05: Support for Moon Cresta (wrong colors, limited sound). LEVELS: 10 (endless) Other Emulators: * GalEMU * HiVE * Retrocade * Sparcade * Tickle * VAntAGE Category: Galaxian Recommended Games: Galaxian Galaga Galaga - Namco Classics Collection Vol.1 Galaga '88 Gaplus Cosmic Alien Cosmo Mad Alien Moon Alien Part 2 Moon Quasar Phoenix Space Firebird Defend the Terra Attack on the Red UFO UniWar S Pisces Cosmo Gang the Video Space Bomber Romset: 25 kb / 13 files / 16.2 zip $end $info=moonqsr $mame 0.07 [Nicola Salmoria] WIP: - 0.28: Merged mooncrst, moonqsr and scramble vidhrdw into the new 'galaxian.c' driver. - 0.25: Robert Anschuetz provided infos about how to enable a shot sample with moonquasar, mooncresta, galaxian and clones. - 0.18: Nicola added some lousy, very inaccurate, noise to the 76496 emulator. This affects Lady Bug, Green Beret, Galaxian, Pisces, Moon Cresta, Moon Quasar. - 0.15: Hiscore save in Moon Quasar. - 0.12: Gary Walton confirms that the colors in Moon Cresta and Moon Quasar are 100% accurate. Very good! - 0.09: Thanks to Gary Walton, Moon Quasar dip switches now are correctly described in the dip switch menu. - 0.08: Fixed graphics in Moon Quasar (yes it does run, but you need the correct ROMs). - 0.07: Added some support for Moon Quasar, but it doesn't work. Since the ROMs are encrypted, Nicola don't know if this is due to wrong decryption, bad ROM, or wrong driver (he's using the Moon Cresta one). Nicola think that either MQ3 (which maps at 1000-17ff) is bad, or it uses a different encryption. Category: Galaxian Recommended Games: Galaxian Galaga Galaga - Namco Classics Collection Vol.1 Galaga '88 Gaplus Cosmic Alien Cosmo Mad Alien Moon Alien Part 2 Moon Cresta Phoenix Space Firebird Defend the Terra Attack on the Red UFO UniWar S Pisces Cosmo Gang the Video Space Bomber Romset: 25 kb / 13 files / 16.5 zip $end $info=moonwar $mame 0.34b1 [Brad Oliver] WIP: - 0.53: Correct palettesize from 100 to 98 colors. - 0.37b12: Change description from 'Moon War II' to 'Moon War'. - 0.34b6: Nicola Salmoria added Moon War II (set 2). - 0.34b1: Brad Oliver added Moon War II. Other Emulators: * VAntAGE Recommended Games: Ace Bosconian Sky Skipper Sinistar Time Pilot Time Pilot '84 Acrobatic Dog-Fight Victory Two Tigers Vanguard II Last Mission Ark Area Romset: 25 kb / 9 files / 15.8 zip $end $info=moremore $mame 0.93u3 [Corrado Tomaselli / Mame Italian Forum, David Haywood] NOTE: - The protdata.bin rom is not a real rom but instead the data extracted from shared ram, the MCU puts it there. WIP: - 0.95u1: Sonikos added 'Free Play' and removed 'Lives' dipswitch. Romset: 2945 kb / 10 files / 867.3 zip $end $info=moremorp $mame 0.74u2 [?] WIP: - 0.95u1: Sonikos added 'Free Play' and removed 'Lives' dipswitch. - 0.79: David Haywood emulated the Philips 87c52 MCU in More More Plus - game works now. - 18th November 2003: David Haywood emulated the Philips 87c52 MCU in Cookie and Bibi 2. And More More plus doesn't point the vectors there but does have a jump there in the code. See hyperpac for an example, the protection data for that game was extracted from the bootleg. - 0.75: Changed VSync to 57.5 Hz. LEVELS: 20 Other Emulators: * Raine Romset: 2945 kb / 10 files / 842.0 zip $end $info=mosaic $mame 0.57 [Nicola Salmoria] WIP: - 0.57: Z180 emulator [Juergen Buchmueller]. Added Mosaic and clone Mosaic (Fuuki). - 23rd December 2001: Nicola Salmoria wrote a driver for Mosaic and updated the Z180 CPU core, which is used by Mosaic. LEVELS: 99 Romset: 576 kb / 9 files / 191 zip $end $info=mosaicf2 $mame 0.102u5 [Pierpaolo Prazzoli] WIP: - 0.102u5: Added Mosaic (F2 System 1999). - 16th December 2005: Pierpaolo Prazzoli - Finished Mosaic. - 15th December 2005: Pierpaolo Prazzoli - Mosaic (1999, F2 System) is missing everything but the video, which is just a frame buffer. Romset: 17152 kb / 10 files / 10.3 zip $end $info=mosyougi $mame 0.36b2 [?] Neo-Geo WIP: - 0.37b12: Nicola Salmoria fixed raster effects in mosyougi (title screen) and viewpoint (Sammy logo). LEVELS: 8 - 4 (mode A - mode B) Other Emulators: * Calice * Nebula Recommended Games: Gomoku Narabe Renju Don Den Lover Vol. 1 Romset: 8768 kb / 17 files / 3.47 zip $end $info=motofren $mame 0.84 [Aaron Giles] 0.74u2 [?] NOTE: - Moto Frenzy runs on identical hardware to Space Lords. The GX2 system follows up the G42 system by swapping out the aging 68000 processor for a new 68EC020. Apart from that, the systems are basically identical. The known released GX2 games are Space Lords and Moto Frenzy. There was also an unreleased sequel to Road Riot 4WD called Road Riot's Revenge. These games are all protected with an unknown game-specific device that is used in varying ways game-to-game. In Space Lords, for example, it is used to munge the palette. The fact that you see mostly correct colors in the screenshots below means that I have done some work on getting things working, but it's far from being playable. WIP: - 0.84: Aaron Giles added Moto Frenzy and clones (Field Test Version) and (Mini Deluxe Field Test Version). - 0.77: Added proms ($0, 200, 400 - microcode for growth renderer). Correct numbers of players and buttons. Category: Motorbike Recommended Games: Super Rider Superbike Traverse USA Jumping Cross Kick Rider Kick Start Wheelie King Vs. Excitebike Excite Bike (PlayChoice-10) Shot Rider Enduro Racer Hang-On Hang-On Jr. Super Hang-On Super Hang-On (Mega-Tech) Mach Rider Super Cross 2 Rally Bike / Dash Yarou GP Rider World Grand Prix Racing Hero Riding Hero (NeoGeo) Stadium Cross Suzuka 8 Hours Suzuka 8 Hours 2 Cyber Cycles Romset: 9922 kb / 27 files / 5.43 zip $end $info=motos $mame 0.29 [Aaron Giles] WIP: - 0.79u1: Replaced Namco sound with Namco 15XX. - 0.35b12: Correct cpu1 rom ($c000). - 0.33b7: Zsolt Vasvari fixed Motos High Score display. - 0.31: Aaron Giles accurate the colors in Motos. LEVELS: 62 Other Emulators: * HiVE Recommended Games: Pulsar Space Dungeon QB-3 Megadon Drakton Net Wars Power Surge Reactor Ixion Raiders5 Pickin' Solar Fox The Electric Yo-Yo Phozon Prebillian Romset: 77 kb / 10 files / 38.2 zip $end $info=mouja $mame 0.37b14 [Nicola Salmoria] < Japan > WIP: - 0.102: Hau fixed player and opponents voices. Correct OKI6295 clock speed to 15625 Hz and changed sound1 rom to user1. - 0.93: Replaced 4x ADPCM sound with OKI6295 (9375Hz). - 0.84: Hau replaced MSM6295 sound with 4x ADPCM, correct YM2413 clock speed to 3579545 Hz and VSync to 58Hz. - 1st March 2003: Big Lenny submitted a small fix to the DIP switches in Mouja. - 15th May 2001: Guru - Purchased Mouja from a PCB shop in Japan with the help of Team Japump in February. - 2nd April 2001: Nicola Salmoria improved performance in Mouja. - 16th March 2001: Nicola Salmoria added Mouja to the Metro driver. Marco Cassili fixed dip switch in Mouja. Romset: 5632 kb / 7 files / 1.20 zip $end $info=mouser $mame 0.65 [Frank Palazzolo] WIP: - 0.65: Added Mouser (UPL 1983) and clone Mouser (Cosmos license). - 8th February 2003: Frank Palazzolo completely fixed the cocktail mode in Mouser. - 7th February 2003: Stephane Humbert fixed the inputs and DIP switches in Mouser. - 6th February 2003: Frank Palazzolo sent in a driver for Mouser. LEVELS: 4 Category: Cat & Mouse Recommended Games (1): Cheeky Mouse Mouse Trap Naughty Mouse Woodpecker Macho Mouse Funny Mouse Pop Flamer Dacholer Mappy Mappy - Namco Classics Collection Vol.1 Hopping Mappy Flicky Peter Pack-Rat Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Magical Cat Adventure Cheese Chase Recalhorn Super Trio Category: Platform Recommended Games (2): Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 45 kb / 10 files / 27.9 zip $end $info=mpangj $mame 0.68 [Razoola] < Japan > WIP: - 12th April 2003: Razoola - Released XOR 108 for Mighty! Pang (Japan 001011). Dedicated to all money donators. LEVELS: 55 - 99 (tour mode - panic mode) Other Emulators: * Nebula * Raine Recommended Games: Pang Super Pang Pang! 3 Pang Poms Genix Family Monsters World Choky! Choky! Romset: 22656 kb / 15 files / 5.58 zip $end $info=mpatrol $mame 0.31 [Gary Walton] 0.11 [Nicola Salmoria] TEST MODE: - Press F2 + F3 for Test-Mode (press and release, then be patient. After the RAM/ROM tests, press 2 for an additional menu of options, then left/right to choose the option, and 1 to select it). NOTE: - After shooting a spaceship that was attacking me by flying towards me it didn't disappear but kept following behind me. => This has been confirmed to be a bug in the original game. WIP: - 0.78u3: Aaron Giles fixed Moon Patrol crash. - 5th January 2004: Curt Coder submitted fixes to the Psychic 5 and Moon Patrol drivers. - 0.78u1: Stefan Jokisch added the new PROM dump for the Williams set, changed the size of the PROM dump for the IREM set, renamed all ROMs, converted the driver to the tilemap system, simplified background drawing by creating a 256x64 gfx layout and minor fixes to the video section based on schems. Correct palettesize from 192 to 576 colors. - 3rd January 2004: Brian A. Troha fixed one ROM in Moon Patrol. - 1st January 2003: Stefan Jokisch added PROMs and converted Moon Patrol to the tilemap system. - 0.37b13: Removed clone Moon Ranger (mranger was a gfx hack of Moon Patrol with no code changes). - 0.37b6: Correct audio M6803 CPU2 and the 2x AY-8910 clock speed to 894886 Hz. - 0.34RC1: Nicola fixed music in Moon Patrol, Traverse USA and the other Irem games. - 0.31: Gary Walton added Moon Patrol (Irem copyright). Note that the previous version (Williams license) has been renamed "mpatrolw". - 0.29: Aaron Giles improved sound and Valerio Verrando support HIGH SCORE in Moon Patrol. Accurate colors in Moon Patrol. - 0.15: Fixed most of the graphics problems with Moon Patrol. The video driver is a gigantic kludge right now, but it works and at a reasonable speed (though I can't reach 60fps on my 486/100). - 0.13: Nicola began working on Moon Patrol's background. It's quite messed up now. - 0.12: Support for Moon Ranger (bootleg version of Moon Patrol). - 0.11: Moon Patrol support. There is no scrolling background because Nicola don't know where to place it. LEVELS: 5 Category: Moon Recommended Games: Lunar Lander Lunar Rescue Horizon Seicross Mag Max Romset: 49 kb / 16 files / 23.5 zip $end $info=mplanets $mame 0.17 [Fabrice Frances] WIP: - 0.76: Tom McClintock added clone Mad Planets (UK) - Taitel license. - 0.28: Fabrice Frances added *emulated* sound to Q*Bert, Reactor, Krull and Mad Planets. The samples are no longer needed and may be removed. - 0.23: Full rotation allowed in Mad Planets (Thanks to Andrew Scott). - 0.21: Mad Planets doesn't crash anymore with the new samples (shorter!) - 0.20: Fabrice Frances returned audio to Mad Planets. - 0.17: Fabrice Frances submitted a massive contribution: an 8086 CPU emulator, and drivers for Q*Bert and Mad Planets. They run quite slowly on Nicola's 486/100 (~25 fps) but are playable. Q*Bert has sound too (with samples). LEVELS: 100 (endless) Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Saturn Flower Halley's Comet Sky Fox Romset: 84 kb / 13 files / 42.6 zip $end $info=mp_bio $mame 0.95 [Guru] WIP: - 0.95u1: Changed 'Time' and 'Level' dipswitches to 'Lives' and 'Difficulty'. - 0.95: Added Bio-hazard Battle (Mega Play). - 27th March 2005: Guru - Nothing spectacular to report, I've just dumped the Sega MegaPlay carts: Bio Hazard Battle and Streets of Rage 2. Recommended Games: Centipede Atari Arcade Classics (Super Centipede) Millipede War of the Bugs Imago Slither Beezer Bubbles Funky Bee Insector Noboranka Stompin' Exterminator Romset: 1312 kb / 4 files / 580 zip $end $info=mp_col3 $mame 0.100u2 [f205v, Guru] WIP: - 0.100u2: Added Columns III (Mega Play). - 15th September 2005: David Haywood - Added Columns 3 (Mega Play). Seems to work correctly. - 12th September 2005: Guru - Columns III arrived. Thanks to f205v. Recommended Games: Columns Columns (Mega-Tech) Columns II - The Voyage Through Time Stack Columns Columns 97 Hanagumi Taisen Columns Romset: 544 kb / 3 files / 254 zip $end $info=mp_gaxe2 $mame 0.72 [?] WIP: - 0.94u5: Removed cpu1 roms ($300000, $300001). The Game instruction rom will now copied to 0x300000 - 0x310000 (odd/even bytes equal). - 0.83: Changed description from 'MegaPlay: Golden Axe II' to 'MegaPlay: Golden Axe II'. - 0.81u7: Barry Rodewald and GreyRogue updated the MegaPlay driver, which makes Sonic The Hedgehog, Golden Axe 2 and Tecmo World Cup fully playable. Megaplay still has a few issues (continue without extra coins etc.). - 0.81u5: Barry Rodewald improved Megaplay, allowing it to pass more checks. - 0.73: Correct input port. LEVELS: 6 Category: Warriors Recommended Games: Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe - The Revenge of Death Adder Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 544 kb / 5 files / 336.6 zip $end $info=mp_gslam $mame 0.94u5 [Guru, Kevin Eshbach] WIP: - 0.95u1: Changed 'Time' and 'Level' dipswitches to 'Game Time' and '2P-Play Continue'. - 0.94u5: Added Grand Slam (Mega Play). - 18th March 2005: Guru - Mazin Wars and Grand Slam (Mega Play carts) arrived and dumped. Thanks to Kevin Eshbach. Romset: 800 kb / 5 files / 211 zip $end $info=mp_mazin $mame 0.94u5 [Guru, Kevin Eshbach] WIP: - 0.95u1: Changed 'Time' and 'Level' dipswitches to 'DSW C-1...DSW C-4'. - 0.94u5: Added Mazin Wars (Mega Play). - 18th March 2005: Guru - Mazin Wars and Grand Slam (Mega Play carts) arrived and dumped. Thanks to Kevin Eshbach. Romset: 1312 kb / 4 files / 690 zip $end $info=mp_soni2 $mame 0.95u1 [David Haywood] TODO: * Some problems due to bad genesis emulation WIP: - 0.95u2: Barry Rodewald changed 'Difficulty' dipswitch to 'Initial Players (Dual mode)'. Category: Platform (Extra) Recommended Games: Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 1312 kb / 4 files / 746 zip $end $info=mp_sonic $mame 0.71u1 [David Haywood] Bugs: - The water color in mp_sonic's Green Hill Zone is completely different from the Genesis version, is that correct? It should be blue, not black with blue spots. It's not marked video incorrect. Mame left, Genesis right. mp_sonic0104u1gre Luigi30 / Twisty WIP: - 0.94u5: Removed cpu1 roms ($300000, $300001). The Game instruction rom will now copied to 0x300000 - 0x310000 (odd/even bytes equal). - 0.81u7: Barry Rodewald and GreyRogue updated the MegaPlay driver, which makes Sonic The Hedgehog, Golden Axe 2 and Tecmo World Cup fully playable. Megaplay still has a few issues (continue without extra coins etc.). - 0.81u5: Barry Rodewald improved Megaplay, allowing it to pass more checks. - 0.73: Added cpu1 roms ($300000, 300001) and correct input and dipswitches. - 0.71u1: David Haywood improved Genesis emulation a bit in preparation for MegaTech / MegaPlay, sound code based on MESS. PLAY INSTRUCTIONS: - RIGHT or LEFT move Sonic. Hold in either direction to speed up. - Use DOWN when Sonic's moving for the 'Super Sonic Spin Attack'. 'Squat Down' when Sonic's still. - Use JUMP button while performing the 'Super Sonic Spin Attack'. LEVELS: 12 (Green Hill Zone (1-3), Spring Yard Zone (1-3), Star Light Zone (1-3), Scrap Brain Zone (1-2) and Final Zone) Category: Platform (Extra) Recommended Games: Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 544 kb / 3 files / 394 zip $end $info=mp_sor2 $mame 0.95 [Guru] TODO: - May crash due to poor genesis emulation WIP: - 0.95u1: Changed 'Time' and 'Level' dipswitches to 'Lives' and 'Difficulty'. - 0.95: Added Streets of Rage II (Mega Play). - 27th March 2005: Guru - Nothing spectacular to report, I've just dumped the Sega MegaPlay carts: Bio Hazard Battle and Streets of Rage 2. Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 2336 kb / 4 files / 1036 zip $end $info=mp_twc $mame 0.81u5 [David Haywood] WIP: - 0.94u5: Removed cpu1 roms ($300000, $300001). The Game instruction rom will now copied to 0x300000 - 0x310000 (odd/even bytes equal). - 0.81u7: Barry Rodewald and GreyRogue updated the MegaPlay driver, which makes Sonic The Hedgehog, Golden Axe 2 and Tecmo World Cup fully playable. Megaplay still has a few issues (continue without extra coins etc.). - 0.81u5: David Haywood added MegaPlay: Tecmo World Cup. Barry Rodewald improve MegaPlay, allowing it to pass more checks, but emulation is still incomplete. LEVELS: 8 Category: Soccer Recommended Games: Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 864 kb / 7 files / 171.4 zip $end $info=mquake $mame 0.93 [Mariusz Wojcieszek] TODO: * Amiga custom chips (8510 CIA and others) Romset: 1280 kb / 17 files / 988.1 zip $end $info=mrdo $mame 0.18 [?] 0.02 [Nicola Salmoria] TEST MODE: - Press CTRL + F3 for Test-Mode. NOTE: - Clone Mr. Du! (mrdu): In this bootleg, diamonds give an absurd number of credits (99? 256? The game only displays 9; I gave up counting). However, diamonds appear very seldomly when compared to the parent, regardless of dip switch setting. I can confirm from experience that this is the proper behavior for this ROM set. Needless to say, getting a diamond in this game was a real windfall when I was a kid :o) -The Dog Bugs: - "Mr Do" (Taito) side-by-side test (read report). mrdot37b8ora Gary Walton WIP: - 2nd February 2002: Mike Coates fixed scrolling in Mr. Do while flip screen is active. - 0.37b10: Nicola Salmoria improved colors in Mr. Do!. Changed VSync to 61.166569 Hz. - 0.37b7: Added timing prom ($60 - not used). - 0.36b10: Correct palettesize from 257 to 256 colors. - 18th November 2000: Nicola Salmoria fixed a stupid bug in Mr. Do! color PROM decoding. - 11th February 1999: Mirko Buffoni has made the interpolation stuff even better. Exed Exes example is about doubling with 50% transparent scanlines (left side), and Mr. Do! example is about doubling with linear interpolation (both sides) and 50% transparent scanlines (left side). All these things are of course off by default. - 6th February 1999: Mirko Buffoni has made interpolation routines for MAME. You'll need a powerful machine for this: (it's like ZSNES). - 0.34b8: Gareth Hall added Mr. Do! (bugfixed) and Lee Taylor added Yankee Do!. - 0.34b6: Nicola Salmoria added Mr. Do! (Yukidaruma). - 0.30: Tatsuyuki Satoh and Nicola Salmoria cleaned up the SN76496 emulation, now it is similar to the 8910 one and all games use Tatsuyuki's code. This affects several games, most notably the Mr. Do! series. Lee Taylor added clone Mr. Du!. - 0.18: Added support for the original, Universal version of Mr. Do!. Nicola renamed the other, which has an additional Taito copyright notice, "mrdot". - 0.04: Optimizations in drawgfx(), Mr. Do!'s title screen and intermissions now run faster, Crazy Climber and Crazy Kong benefit as well. LEVELS: 10 Other Emulators: * Mimic * Retrocade * VAntAGE Recommended Games: Mr. Do's Castle Do! Run Run Mr. Do's Wild Ride Neo Mr. Do! (NeoGeo) Recommended Games (2): Neo Mr.Do! Robby Roto Dig Dug Dig Dug - Namco Classics Collection Vol.2 Dig Dug II Zig Zag Performan Gold Bug Digger (CVS) The Pit Wiping Calorie Kun vs Moguranian Diamond Run Boulder Dash Boulder Dash (Cassette) Boulder Dash (Max-A-Flex) Dangerous Dungeons Toffy Super Toffy Romset: 57 kb / 14 files / 31.7 zip $end $info=mrdrillr $mame 0.78 [smf] 0.77 [smf] WIP: - 0.78: Correct input and user3 rom ($1) address - Game now playable. - 24th December 2003: smf sent in a driver for Namco System 12, supporting Aquarush, Ehrgeiz, Fighting Layer, Mr. Driller and Tekken 3. - 20th July 2003: Guru - Received Mr Driller (Namco 1999). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. LEVELS: 5 - 10 (500m mode - 1000m mode) Other Emulators: * ZiNc Recommended Games: Mr Driller 2 Romset: 20992 kb / 6 files / 10.9 zip $end $info=mrdrilr2 $mame 0.78 [smf] TODO: * Dump and decrypt missing roms WIP: - 0.104u4: smf added decryption of the BIOS for the Namco System 10 games using MEMN ROM boards. - 26th February 2006: Guru - I received a Mr Driller 2 English version PCB few days ago, thanks to Mr T. - 28th July 2003: Guru - Received Mr Driller 2 (Namco 2000, Namco System 10) from Pelle. Recommended Games: Mr Driller Romset: 8192 kb / 1 files / 6.34 zip $end $info=mrdrilrg $mame 0.104u4 [smf] WIP: - 0.104u4: Added Mr. Driller G (DRG1 Ver.A). - 27th April 2004: Guru - Received Mr Driller G (Namco 2001, System 10) from Pelle. Romset: 49152 kb / 3 files / 36.1 zip $end $info=mrflea $mame 0.37b10 [Phil Stroffolino] WIP: - 28th November 2000: Phil Stroffolino sent in Mr. Flea driver again synced against the current source tree. - 15th May 2000: Phil Stroffolino fixed the lockups of Mr. F. Lea. - 14th May 2000: Phil Stroffolino sent in a preliminary driver for Mr. F. Lea, but it locks up sometimes and doesn't yet have sound. LEVELS: 4 Category: Platform Recommended Games: Space Panic Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 188 kb / 25 files / 57.8 zip $end $info=mrgoemon $mame 0.36b5 [Nicola Salmoria] WIP: - 0.80: Fix dipswitches and remove unknown dip. - 27th September 1999: Takahiro Nogi fixed Mr. Goemon sprite glitches. - 11th September 1999: Nicola added Mr. Goemon to Jailbreak driver. ARCADE RELEASE: Mr. Goemon (Konami) - 1986/May/27 LEVELS: 4 Other Emulators: * CottAGE Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 145 kb / 8 files / 79.1 zip $end $info=mrjong $mame 0.37b1 [Takahiro Nogi] < Japan > WIP: - 0.68: Added clone BlockBuster (1983 Kiwako (ECI license)). - 23rd April 2003: David Haywood added BlockBuster to the Mr. Jong driver. - 14th April 2003: Guru - Blockbuster (Kiwako 1983) arrived from Taucher. - 0.37b1: Added clone Crazy Blocks. - 31st March 2000: Takahiro Nogi sent in a driver for Mr. Jong and the clone Crazy Blocks. Other Emulators: * CottAGE Recommended Games: Pengo Dommy Toypop Meikyu Jima Kitten Kaboodle Yam! Yam!? Guzzler Scrambled Egg Pirate Ship Higemaru Three Wonders - Don't Pull Puzzle Romset: 41 kb / 8 files / 24.0 zip $end $info=mrkougar $mame 0.61 [Zsolt Vasvari] Bugs: - The edges of the platforms are drawn incorrectly in MAME, the two vertical lines of each platform are supposed to be on the outer edges (see snapshot from a running pcb). mrkougar068gre Tim / wtc4ever WIP: - 0.97u2: Sonikos added clone Mr. Kougar (bootleg Set 2). - 0.63: Added clone Mr. Kougar (earlier). - 17th November 2002: Zsolt Vasvari also added yet another Mr. Kougar ROM set to the Scramble driver. - 14th November 2002: HIGHWAYMAN added another version of Mr. Kougar to the Scramble driver. - 6th July 2002: Zsolt Vasvari fixed the missing sound in Mr. Kougar. - 0.61: Added Mr. Kougar and clone Mr. Kougar (bootleg). - 23rd May 2002: Zsolt Vasvari added Mr. Kougar to the Scramble driver. Recommended Games: Kaos Zzyzzyxx Romset: 29 kb / 8 files / 17.9 zip $end $info=mrokumei $mame 0.63 [Nicola Salmoria] < Japan > LEVELS: 8 Romset: 992 kb / 10 files / 378.3 zip $end $info=mrtnt $mame 0.34b4 [Brad Oliver] WIP: - 0.87: Vernimark fixed Mr.TNT colours (verified to use pacman proms). Added Pac-Man color proms ($0, 20). - 0.75u1: Added correct gfx1/2 roms and prom ($0) to clone Gorkans. - 0.75: Added clone Gorkans (gameplay works but there are no good gfx roms). - 12th October 2003: Tomasz Slanina sent in a driver for Gorkans, it's working except graphics are bad because graphics ROMs are missing. Other Emulators: * CottAGE * VAntAGE Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 25 kb / 10 files / 15.9 zip $end $info=mrviking $mame 0.34b1 [Nicola Salmoria] WIP: - 0.56: Rename clone (mrvikinj) to (mrvikngj). - 0.36b13: Zsolt Vasvari added clone Mister Viking (Japan). - 23rd December 1999: Zsolt Vasvari added another Mr. Viking romset and another Nova 2001 romset. - 0.34b3: Juan Carlos Lorente added hiscore save in Mr Viking. Category: Warriors 2 Recommended Games: Boomer Rang'r Metal Soldier Isaac II Dangar - Ufo Robo Soldier Girl Amazon Youjyuden Extermination Gondomania Toki no Senshi - Chrono Soldier Trick Trap Valkyrie No Densetsu Vandyke Guwange Romset: 137 kb / 16 files / 85.1 zip $end $info=msbingo $mame 0.87 [Brian Troha] Romset: 2048 kb / 7 files / 824 zip $end $info=mscoutm $mame 0.37b12 [Takahiro Nogi] < Japan > WIP: - 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. LEVELS: 6 Romset: 4288 kb / 10 files / 2.17 zip $end $info=msgundam $mame 0.37b12 [Luca Elia, Guru] TODO: * Correct sound WIP: - 0.65: Added clone Mobile Suit Gundam (set 2). - 9th January 2001: Guru added a new Mobile Suit Gundam romset to the Seta driver, and the game is very much playable. STORY: - Haif a century had passed since overpopulation forced human being to leave the Earth for new homes in space. Hundreds of huge space colonies floated around the Earth, and artificial worlds had been built within their walls... In these second homes, people lived out their lives from birth to death. It's Year 0079 of the Space century. The space city furthest from the Earth, Side 3, decleared its independence as the Kingdom of Zion, and proclaimed a war against the Earth, Federation government. Over a month of fight half the population both Zion and the Federation had died. People were terrified... LEVELS: 10 Other Emulators: * Raine Category: Fighter (Special) Recommended Games: Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Warrior Galactic Warriors Gladiator Hippodrome Blandia Dark Edge Knuckle Heads Mutant Fighter Time Killers Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Super Gem Fighter Mini Mix Romset: 8192 kb / 7 files / 2.52 zip $end $info=msh $mame 0.75 [?] 0.37b12 [Paul Leaman, Razoola, ElGuapo] NOTE: - I was playing around with MSH, when I noticed that on Hulk's stage (the gigantic merry-go-round) when you jump high enough for your character to end up behind the merry-go-round's "roof", the sprite masking will kick in and will mask the player's sprite out of the power bars and etc. I don't know if this is due to the raster effects not being emulated yet (or more sprite-priority issues), but it's certainly not what it should look like. This has been verified to happen on a real board. NeoGouki WIP: - 0.80: Rename clone (mshj) to (mshjr1). Added Marvel Super Heroes (Japan 951117). - 0.75: Added Marvel Super Heroes (Euro 951024). - 0.69u3: Razoola added clone Marvel Super Heroes (Brazil 951117). - 22nd January 2003: Shiriru updated the CPS-2 driver again, fixing raster effects in Marvel Super Heroes and Giga Wing. - 0.57: Added clone Marvel Super Heroes (Asia 951024). - 25th December 2001: Razoola - Released XOR 74 for Marvel Super Heroes (Asia 951024) donated by Taucher0815. - 25th July 2001: Razoola - Released XOR 48 for Marvel Super Heroes (Japan 951024) donated by walk. - 22nd April 2001: Razoola - Released XOR 30 for Marvel Super Heroes (Hispanic 951117) donated by anonymous. - 0.37b13: Replaced cpu2 rom ($28000) with new redump. - 0.37b12: Added Marvel Super Heroes (US 951024) and clones (Hispanic) and (Japan 951024). - 16th February 2001: Razoola - Released XOR 12 for Marvel Super Heroes (USA 951024) donated by ElGuapo. LEVELS: 8 Other Emulators: * Calice * Final Burn * Nebula Category: Fighter (Special) Recommended Games: Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Warrior Galactic Warriors Gladiator Hippodrome Blandia Dark Edge Knuckle Heads Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Super Gem Fighter Mini Mix Romset: 41216 kb / 20 files / 20.07 zip $end $info=mshuttle $mame 0.63 [Zsolt Vasvari] WIP: - 0.96u3: Corrado Tomaselli added clone Moon Shuttle (Japan set 2). - 0.69b: David Haywood added 'JOYSTICK_RIGHT' to the Input of Moon Shuttle. - 0.63: Added Moon Shuttle (US?) and clone Moon Shuttle (Japan). - 10th December 2002: Zsolt Vasvari merged Moon Shuttle with the Galaxian driver and cleaned up the graphics banking in it. - 8th December 2002: Nicola Salmoria added Moon Shuttle to the Crazy Climber driver, but there are some graphics glitches and colors are not correct. - 13th November 2002: An anonymous contributor partially decrypted Moon Shuttle, but only the attract mode works and the graphics emulation is not complete. Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 40 kb / 12 files / 27.4 zip $end $info=mshvsf $mame 0.99u7 [?] 0.61 [Razoola, GorZerK] 0.56 [Razoola, Ryouga, KevinDO] WIP: - 0.99u7: Added Marvel Super Heroes Vs. Street Fighter (Euro 970625). Rename (mshvsf) to (mshvsfu). - 0.75: Added clone Marvel Super Heroes Vs. Street Fighter (Brazil 970625). - 0.71u2: Added clone Marvel Super Heroes Vs. Street Fighter (Brazil 970827). - 0.69u3: Razoola added clone Marvel Super Heroes Vs. Street Fighter (Japan 970625). - 0.61: Added Marvel Super Heroes Vs. Street Fighter (US 970827). - 3rd July 2002: Razoola - Released XOR 94 for MSH Vs. Street Fighter (USA 970827) donated by GorZerK. - 0.56: Added Marvel Super Heroes Vs. Street Fighter (US 970625) and clones (Japan 970707), (Japan 970702), (Asia 970625), (Asia 970620) and (Hispanic 970625). - 10th October 2001: Razoola - Released XORs 63-65 for MSH Vs. Street Fighter (USA 970625), (Japan 970707) and (Japan 970702) donated by Ryouga and KevinDO. LEVELS: 8 Other Emulators: * Calice * Nebula * Raine Category: Fighter (Special) Recommended Games: Marvel Super Heroes Marvel Vs. Capcom: Clash of Super Heroes Warrior Galactic Warriors Gladiator Hippodrome Blandia Dark Edge Knuckle Heads Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Super Gem Fighter Mini Mix Romset: 45312 kb / 20 files / 21.1 zip $end $info=msisaac $mame 0.68 [Angelo Salese, Jarek Burczynski] TODO: * Dump M68705 MCU WIP: - 0.69a: Jarek Burczynski removed analog input definition and encoded it directly from Joystick input in Metal Soldier Isaac II. - 29th May 2003: Jarek Burczynski improved the MCU simulation in Metal Soldier Isaac II to mimic the original hardware better. - 4th May 2003: Angelo Salese submitted MCU simulations to The Legend of Kage and Metal Soldier Isaac II. - 21st October 2001: Jarek Burczynski sent in the Metal Soldier Isaac II driver, which is unplayable due to a missing MCU dump. - 18th September 2001: Jarek Burczynski fixed Metal Soldier Isaac II sound CPU interrupt problem. - 14th September 2001: Jarek Burczynski sent in some preliminary screenshots of Metal Soldier Isaac II. Category: Warriors 2 Recommended Games: Boomer Rang'r Mister Viking Dangar - Ufo Robo Soldier Girl Amazon Youjyuden Extermination Gondomania Toki no Senshi - Chrono Soldier Trick Trap Valkyrie No Densetsu Vandyke Guwange Romset: 138 kb / 14 files / 72.92 zip $end $info=msjiken $mame 0.37b8 [Takahiro Nogi] < Japan > LEVELS: 5 (endless) Romset: 1216 kb / 19 files / 292 zip $end $info=mslider $mame 0.57 [Luca Elia] WIP: - 0.95u4: Phil B, Tomasz Slanina and David Haywood fixed game logic bug in Monster Slider. - 2nd December 2001: Luca Elia sent in a driver for SSV games, including Dramatic Adventure Quiz Keith & Lucy, Drift Out '94, Gourmet Battle Quiz Ryohrioh CooKing, Mahjong Hyper Reaction 2, Monster Slider and Survival Arts. Twin Eagle II, Mahjong Hyper Reaction, Super Real Mahjong PIV and Super Real Mahjong P7 don't work due to V60 CPU core bugs. - 15th May 2001: Guru - Purchased Drift Out 94 from a PCB shop in Japan with the help of Team Japump in February. LEVELS: 8 Romset: 12800 kb / 10 files / 7.12 zip $end $info=mslug $mame 0.34b2 [?] Neo-Geo WIP: - 0.35b1: Nicola Salmoria fixed missing line in the tank's shot in Metal Slug intro and missing background behind the three towers in level 1. - 0.34b6: Metal Slugs hang shortly after game start, because of the x86 asm 68000 core: several bugs have been fixed (most notably, it now runs under pure DOS) but it is still not complete. They will work if you recompile using the C core. LEVELS: 6 Other Emulators: * Calice * Nebula Category: Army Fighter Recommended Games: Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 - Combat School Romset: 28224 kb / 20 files / 12.29 zip $end $info=mslug2 $mame 0.34b5 [?] Neo-Geo WIP: - 0.36b15: Sebastian Ojeda enabled raster effets in Metal Slug 2 (needed for the dunes at the beginning). - 0.34RC2: Added correct cpu2 rom and sound roms. LEVELS: 6 Other Emulators: * Calice * Nebula Category: Army Fighter Recommended Games: Metal Slug Metal Slug X Metal Slug 3 Metal Slug 4 Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 - Combat School Romset: 45632 kb / 21 files / 16.31 zip $end $info=mslug3 $mame 0.57 [?] Neo-Geo WIP: - 0.57: Added NeoGeo Metal Slug 3 and clone (not encrypted). LEVELS: 5 Other Emulators: * Calice * Nebula Category: Army Fighter Recommended Games: Metal Slug Metal Slug 2 Metal Slug X Metal Slug 4 Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 - Combat School Romset: 92224 kb / 27 files / 76.12 zip $end $info=mslug4 $mame 0.90u4 [?] Neo-Geo WIP: - 0.92: Added clone Metal Slug 4 Plus (bootleg). LEVELS: 6 Category: Army Fighter Recommended Games: Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 - Combat School Romset: 72128 kb / 23 files / 59.9 zip $end $info=mslug5 $mame 0.103u2 [?] NeoGeo WIP: - 0.103u5: Razoola and David Haywood added clone Metal Slug 5 Plus (bootleg). - 0.103u2: Added Metal Slug 5 (SNK Playmore 2003). Romset: 91584 kb / 25 files / zip $end $info=mslugx $mame 0.37b11 [?] Neo-Geo LEVELS: 6 Other Emulators: * Calice * Nebula Category: Army Fighter Recommended Games: Metal Slug Metal Slug 2 Metal Slug 3 Metal Slug 4 Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 - Combat School Romset: 66112 kb / 24 files / 26.5 zip $end $info=mspacman $mame 0.37b16 [Dave Widel] 0.01 [Nicola Salmoria] NOTE: - Pac-Man (Midway), Ms Pac Man (bootleg), Crush Roller, Pengo and Lady Bug are the first supported games in MAME. - Sometimes the colours on the first level appear incorrect until you either die or finish the level. The original game does this as well, although it doesn't happen very often. It appears that this is triggered by insert a credit and pressing start at a certain point in the attract mode. Because most people add credits shortly after the game has finished booting up, this feature is more likely to appear in MAME than on an actual arcade machine. - Your character in the game moves too slow; in the arcade you go much faster. The speed in mame is correct to the original game. However, many of the Ms. Pac-Man machines that are still in arcades have had been modified to speed up the gameplay. You can play this way by enabling cheats in MAME. Note: This is a 'built-in' cheat, and is accessed from the dip switch menu instead of the usual cheat menu. You don't need the cheat.dat file for this. - In the Ms. Pac-Man intro, when the ghosts appear from right to left below the square, the movement is smooth but there's a little hiccup now and then. Has been verified that a real machine does the exact same thing. - In the clone Ms. Pac-Man Plus: The prizes go through the walls. The game is a hack -- while the mazes that the characters follow have been changed, the prizes still follow the original mazes. Bugs: - mspacmab: On a (real) machine, Ms. Pac usually ends at level 134, occasionally it makes it as far as 141 but I've never seen it myself. In MAME it always ends at 141. I've only tested it on mspacmab, but I'm sure all the games based on mspacman code do it also since it's an unmapped read causing it. pacmanc060gre dwidel WIP: - 0.84u6: Aaron Giles added clone Ms. Pac-Man (with speedup hack) and removed existing speedup cheat hack from Pacman/Ms Pac Man as the way it was implemented in MAME is NOT how it was implemented in the arcades. I have added the hacked software ROMs as three separate sets for Puck Man, Pac Man, and Ms. Pac Man. These hacked ROMs do not let you control the speed of the game with a button; the game is always fast, and Pac Man is faster than the ghosts. Also added a fake DIP switch to control the equivalent of the hardware version of the speedup hack. It can be set to "Disabled", "Enabled Always", or "Enabled with Button". Note that this hack speeds up everyone, including the ghosts, as the original hack did. - 0.55: Added clone Ms. Pacman Champion Edition / Super Zola Pac Gal. - 0.37b16: Dave Widel decrypted the original Ms. Pac Man. Added Ms. Pac-Man (Midway) and clone Ms. Pac Attack. - 0.35b11: Victor Trucco added clone Pac-Gal. - 0.30: Nicola Salmoria and Aaron Giles completely rewritten the Namco waveform audio subsystem. This gets rid of some artefacts in Pac Man (eating a ghost) and Ms Pac Man (eating dots while a fruit is bouncing). - 0.25: Added Ms. Pac Attack clones. - 0.18: Sprite placement in Pac Man, Ms Pac Man and Crush Roller should now be arcade perfect. Thanks to Richard Davies who verified it on a real machine. - 0.15: Hiscore save in Ms. Pac Man. Other Emulators: * CottAGE * HiVE * JAE * JEmu * JEmu2 * Mimic * Raine * Retrocade * Sparcade * Tickle * VAntAGE Recommended Games: Pac-Man / PuckMan Pac-Man - Namco Classics Collection Vol.2 Pac-Man Plus Pac & Pal Super Pac-Man Pac-Mania Hyper Pacman Twinkle Jr. Pac-Man Funny Strip Puckman Pockimon - Professor PacMan Pac-Land Puzzle Club Romset: 35 kb / 13 files / 21.2 zip $end $info=mspuzzle $mame 0.83 [David Haywood] TODO: * Clone Miss Puzzle (Nudes): All the roms for this game could do with checking on another board, this one was in pretty bad condition and reads weren't always consistent. WIP: - 29th May 2004: David Haywood added Miss Puzzle to the Gumbo driver, though one ROM is badly dumped. Romset: 3328 kb / 9 files / 1.45 zip $end $info=mstworld $mame 0.95u2 [?] NOTE: - Monsters World is basically a bootleg of Mitchell's Super Pang. The code is a patched version of the current parent 'spang' set supported by MAME with many code changes and the majority of strings patched out. Super Pang is encrypted using the 'Kabuki' encryption system, so to decrypt the game decrypted code and decrypted data must be split. Monster World contains banks of decrypted data and decrypted code scrambled together in a single rom, using a GAL to decode the addresses on the actual PCB. There are several other changes from Super Pang too. Monsters World has no NVRAM / EEPROM, and has its own sound CPU driving only an OKI6925. Video RAM Banking has also been changed. The actual Monsters World PCB is very close to the Speed Spin PCB but in terms of emulation the video etc. is closer to mitchell.c. WIP: - 0.101u3: Added dispose flag to the user1 rom. - 0.100: David Haywood kludged around glitches in Monsters World. Correct Z80 CPU1 clock speed to 24MHz. - 0.99u10: David Haywood fixed Monsters World - Game now playable. Changed user1 to user2 and cpu1 to user1 region. Correct OKI6295 clock speed to 7500 Hz. - 10th September 2005: David Haywood - I’ve been working a bit more on Monsters World with Dox. Considering this is basically a bootleg of Super Pang they sure liked to make our lives difficult. As well as scrambling all the decrytped code and data blocks (created when making the bootleg) together in a single rom, they’ve changed the video banking and various other bits and pieces... a real nightmare. - 0.95u3: Changed the sound1 rom to user1. - 0.95u2: Added Monster World. Recommended Games: Pang Super Pang Pang! 3 Mighty! Pang Pang Poms Genix Family Choky! Choky! Romset: 1824 kb / 9 files / 874 zip $end $info=msword $mame 0.33b2 [Paul Leaman] WIP: - 12th February 2003: Nicola Salmoria fixed the graphics layer order in U.N. Squadron and Magic Sword in the CPS-1 driver though this problem never occurred in these games. - 0.63: MASH added clone Magic Sword - Heroic Fantasy (World 900623). - 0.34b8: Nicola Salmoria added Magic Sword (USA). - 0.33b6: Marco Cassili added Magic Sword (Japan). LEVELS: 51 Other Emulators: * Calice * Callus * Final Burn * Nebula * Raine Category: Warriors Recommended Games: Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 3392 kb / 12 files / 1.37 zip $end $info=mtetrisc $mame 0.91 [Guru] NOTE: - These are N64 based, skeleton driver only with board layouts. Maybe more useful to N64 emulator authors. WIP: - 27th January 2006: Ville Linde - Magical Tetris Challenge now shows the standard Capcom test menu. - 0.102u5: Changed user1 rom to user2, user2 to user3 and user3 to user4. - 15th August 2003: Guru - Received a DoctorV64jr 256M N64 backup unit (thanks to EFX). After 2 days of messing around, I managed to dump the Magical Tetris Challenge PCB. This means I can dump the Aleck64 carts too. - 29th July 2003: Guru - I've discovered that the main board of Magical Tetris featuring Mickey is virtually identical to the Aleck64 main board I had a while ago. It also turns out that the ROMs used on it are the same kind of serial PROMs that are used in the Aleck64 carts, which just happen to be identical to the ones used in standard N64 carts. - 28th July 2003: Guru - Received Magical Tetris Challenge Featuring Mickey from Pelle. Other Emulators: * Project64 * Nemu * 1964 Romset: 17409 kb / 3 files / 11.51 zip $end $info=mtlchamp $mame 0.102 [Stefan Lindberg] 0.77 [R. Belmont] 0.67 [Acho A. Tang] Bugs: - Enter the Service mode and change a game option (Violence or Difficulty), then select 'Save and Quit', then 'Game Mode' to exit Service Mode. MAME will write 'mtlchamp.nv' to the 'nvram' directory. On the first reboot, RAM / ROM check will fail, thereafter, the check will succeed, but then 'Version Error' appears in the middle of the screen. The game will reset and this will continue in a loop. Violence Storm (which uses the same driver) has the same bug. mtlchamp099yel marco75 WIP: - 0.102: Stefan Lindberg added Martial Champion (ver EAB). Rename (mtlchamp) to (mtlchmp1). - 0.96u1: Gerald Coy added clone Martial Champion (Asia ver AAA). - 0.79u1: Added clone Martial Champion (US ver UAD). - 31st January 2004: R. Belmont added a new USA version of Martial Champion to the Mystic Warriors driver. - 0.77: Added Martial Champion (Europe ver EAA). - 10th November 2003: R. Belmont added a European version of Martial Champion. - 0.68: Change gfx1/2 roms to flags 0x80. - 6th April 2003: Acho A. Tang fixed the scrolling in Mystic Warriors and some other graphics glitches in Martial Champion. - 5th April 2003: Acho A. Tang broke the protection in Martial Champion, it is now perfect except for the missing linescroll. Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 18560 kb / 16 files / 7.12 zip $end $info=mtrap $mame 0.18 [Marc Lafontaine] SERVICE MODE: - Press 4 + F3 ? to enter service mode. Bugs: - When flying diagonally, the hawk may either blink or completely vanish altogether until it changes direction. mtrap37b14gre Kurushimi Possible Bugs: - mtrap, mtrap3, mtrap4: I have not heard it mentioned here before, but has anyone noticed that Mouse Trap and clones have a hissing noise playing in the background during the boot-up test and throughout the game. No other exidy.c games seem to have this problem. Perhaps this is something similar to the sound issue on Burger Time? I checked, and this seems to have existed for quite a few versions. Tested with Official MAME .37b12 and 59. mtrap059gre Darkk WIP: - 0.36b8: Added cpu3 roms ($0, 1000, 2000, 3000) and audio Z80 CPU3 and HC55516 sound. - 23rd October 1999: Dan Boris and Aaron Giles added the digital CVSD sound to Mouse Trap. - 31st July 1999: Dan Boris added sound to Mouse Trap, but it doesn't work right. - 0.35b13: Eric Hustvedt added clones Mouse Trap (version 3) and (version 4). - 2nd May 1999: Valerio Verrando resent the Mouse Trap driver with two clones added. - 2nd March 1999: Eric Hustvedt has added another Mouse Trap clone. - 28th February 1999: Eric Hustvedt added another Mouse Trap clone. - 0.35b2: Added Custom sound to Mouse Trap. - 0.31: Mike Balfour accurate the colors in Mouse Trap. - 0.28: Mike Balfour did some fixes to the Exidy games (Venture, Mouse Trap, Pepper II). Collision detection is now supported, Venture is playable. - 0.18: Marc Lafontaine provided drivers for Mouse Trap and Pepper II, which run on similar hardware (Pepper II is not complete yet). Collision detection doesn't work - in Mouse Trap, you can use keys 7 and 8 to simulate a sprite-to-character and a sprite-to-sprite collision. Category: Cat & Mouse Recommended Games (1): Cheeky Mouse Naughty Mouse Woodpecker Macho Mouse Funny Mouse Pop Flamer Dacholer Mappy Mappy - Namco Classics Collection Vol.1 Hopping Mappy Mouser Flicky Peter Pack-Rat Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Magical Cat Adventure Cheese Chase Recalhorn Super Trio Category: Maze Recommended Games (2): Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 48 kb / 14 files / 32.4 zip $end $info=mtwins $mame 0.31 [Paul Leaman] WIP: - 0.33b3: Marco Cassili added Chiki Chiki Boys (Japan). - 0.31: Paul Leaman added Mega Twins (preliminary - huge memory requirements). STORY: - Once upon a time a horrible monster came without warning upon an unsuspecting land and decimated everything in its path. The paradise land of Alurea was hit hard. It's people, having known peace for 1000 years, had forgotten the savagery of battle and the land was destroyed. Only the King's twin infant sons survived. Fifteen years later... The elder of the twins, the successor to the throne of Alurea, is preparing to set out on a quest for a legendary stone called "Dragon Blue Eyes". Legend says that if ever the kingdom is in trouble, "The Dragon Blue Eyes" will set all things right. The younger of the twins, brought up by Princess Nana, wishes to join his brother and take revenge for their parents' death. LEVELS: 9 Other Emulators: * Calice * Callus * Nebula * Raine Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 3392 kb / 12 files / 1.37 zip $end $info=mt_aftrb $mame 0.74 [?] WIP: - 0.83: Changed description to 'Mega-Tech: After Burner'. Category: Airforce 3D Recommended Games: After Burner II Sky Raider Red Baron M.A.C.H. 3 Us vs. Them Future Spy Lock-On Top Gunner Vs. Top Gun Captain Sky Hawk (PlayChoice-10) Air Inferno G-LOC Air Battle F-15 Strike Eagle Strike Fighter Air Combat Wild Pilot Wing War Air Combat 22 Romset: 544 kb / 2 files / 202 zip $end $info=mt_arrow $mame 0.90 [Gerald, Thierry] Romset: 576 kb / 3 files / 258 zip $end $info=mt_astrm $mame 0.89u6 [DangSpot] TODO: * Genesis I/O problems Category: Aliens Recommended Games: Alien Storm Aliens Alien 3 Alien Syndrome Alien Syndrome (Mega-Tech) SAR - Search and Rescue Space Gun Xenophobe Victory Road Alien vs. Predator Romset: 544 kb / 2 files / 372 zip $end $info=mt_astro $mame 0.71u2 [?] Romset: 160 kb / 2 files / 42.4 zip $end $info=mt_asyn $mame 0.95 [Guru] WIP: - 18th March 2005: Guru - Alien Syndrome (Mega Tech cart) arrived and dumped. Thanks to Kevin Eshbach. Category: Aliens Recommended Games: Alien Syndrome Aliens Alien 3 SAR - Search and Rescue Alien Storm Alien Storm (Mega-Tech) Space Gun Xenophobe Victory Road Alien vs. Predator Romset: 320 kb / 3 files / 1.0 zip $end $info=mt_bbros $mame 0.72u2 [?] STORY: - "Good evening, boys... I've got a job for you that's right up your alley. We're going to clean up Badville once and for all. To do that, we need evidence. And it's up to you to get it from those crooked joints that are run by counterfeiters and cheating casino operators. We'll get the treasure within 3 minute." Category: Action Recommended Games: Bonanza Bros. 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 1088 kb / 3 files / 409.24 zip $end $info=mt_beast $mame 0.71u2 [?] Category: Warriors Recommended Games: Altered Beast Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 544 kb / 2 files / 320 zip $end $info=mt_cols $mame 0.82 [David Haywood] WIP: - 0.82u1: Correct year from 1889 to 1990. Recommended Games: Columns Columns II - The Voyage Through Time Columns III (Mega Play) Stack Columns Columns 97 Hanagumi Taisen Columns Romset: 576 kb / 3 files / 332 zip $end $info=mt_crack $mame 0.82 [David Haywood] WIP: - 0.83: Changed description from 'MegaTech: Crackdown' to 'Mega-Tech: Crack Down'. LEVELS: 16 Category: Action Recommended Games: Crack Down 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 576 kb / 3 files / 222 zip $end $info=mt_eswat $mame 0.71u2 [?] WIP: - 0.83: Changed description from 'MegaTech: E-Swat' to 'Mega-Tech: Cyber Police ESWAT: Enhanced Special Weapons and Tactics'. LEVELS: 8 Category: Cops Recommended Games: E-Swat Cops'n Robbers Time Limit Cop 01 Street Heat Jail Break APB - All Points Bulletin Chase H.Q. Special Criminal Investigation Super Chase Round Up 5 - Super Delta Force Gang Busters Narc Robocop Robocop 2 Robocop 3 (Nintendo Super System) Crime City A.B. Cop Dead Connection Gunbuster Lucky & Wild Virtua Cop Virtua Cop 2 Judge Dredd Armed Police Batrider Romset: 544 kb / 2 files / 372 zip $end $info=mt_fshrk $mame 0.71u2 [?] LEVELS: 10 Category: Airforce 2 Recommended Games: Fire Shark Flying Shark Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 544 kb / 2 files / 189 zip $end $info=mt_gaxe $mame 0.71u2 [?] WIP: - 4th January 2002: Guru - Received some Sega Mega Tech carts (World Championship Soccer, Golden Axe, Super Monaco GP) from Pelle. Category: Warriors Recommended Games: Golden Axe Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 544 kb / 2 files / 337 zip $end $info=mt_gaxe2 $mame 0.71u2 [?] WIP: - 0.83: Changed description from 'MegaTech: Golden Axe 2' to 'Mega-Tech: Golden Axe II'. STORY: - The Lord of Darkness, 'Dark Guld', who should have been imprisoned in ancient times, acrose again. He destroyed entire countries with his evil clan to bring this world into chaos. Once again, the three warriors have thrown themselves into a mighty battle. Category: Warriors Recommended Games: Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 544 kb / 2 files / 324 zip $end $info=mt_ggolf $mame 0.72u2 [?] WIP: - 16th April 2005: Guru - A couple of Sega Megatech carts (Great Golf, Tetris...) arrived. Thanks to B. Simpson Category: Golf Recommended Games: Arnold Palmer Tournament Golf (Mega-Tech) Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 192 kb / 3 files / 88.43 zip $end $info=mt_gng $mame 0.71u2 [?] WIP: - 0.90u1: David Haywood changed rom loading for mt_gng. Correct cpu1 rom address to $80000. - 0.89u6: Added new cpu1 rom ($20000). - 0.83: Changed description from 'MegaTech: Ghouls and Ghosts' to 'Mega-Tech: Ghouls'n Ghosts'. Category: Knights Recommended Games: Ghosts'n Goblins Ghouls'n Ghosts Warlords Demons and Dragons Cavelon Dragon's Lair Knightmare Dragon Buster Vs. Castlevania Castlevania (PlayChoice-10) Cadash Dragon Unit Dark Seal Crossed Swords (NeoGeo) The King of Dragons Knights of the Round Exvania Wizard Fire Dungeon Magic Dungeons & Dragons: Tower of Doom Dungeons & Dragons: Shadow over Mystara Knights of Valour Knights of Valour 2 Romset: 672 kb / 3 files / 445 zip $end $info=mt_gsocr $mame 0.72u2 [?] Category: Soccer Recommended Games: World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Tecmo World Cup (Mega Play) Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 192 kb / 3 files / 77.67 zip $end $info=mt_kcham $mame 0.72u2 [?] STORY: - There was a new machine in the arcade that one could walk into and play. It used holograms to create a reality not our own. Everybody played it. But it was a little too real. The boss escaped, and begin capturing kids by defeating them at the game. This is the story of someone too tough to beat. Someone known as... Kid Chameleon. Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 1088 kb / 3 files / 746.47 zip $end $info=mt_lastb $mame 0.72u2 [?] STORY: - All is not well with the world! A great war had devastated the land and a nefarious power had established an empire where the good people were treated like slaves. But there was hope. The mighty Aarzak and his two companions Alyssa and Max Banded together to reclaim their homeland. Using the secret martial art of Jet-Kwon-Do, Aarzak went to battle against the duke, master of Tae-Kung-Fu. In the end Aarzak was victorious and peace reigned in the land. However before the battle was over. Gromm, Gross and Garokk, the three strongest and most evil warriors escaped. For 3 years the trio schemed plotted to get back in power. One day they staged a surprise attack on the capital city. Alyssa was captured and taken to the land of the unknown. Aarzak followed the trail of Alyssa's captors to the ultimate savage land, where he prepared to fight the 3 seemingly invincible foes. After a fierce battle, Aarzak was able to defeat Gromm. However, in the midst of the fighting Alyssa was taken by this captors to another location. In his quest to find Alyssa, Aarzak met his brother Gross. Some time ago Gross lost his memory and as a result he turned to a life of violence. To save Alyssa, Aarzak was forced to fight his brother. Luckily good triumphed over evil and Aarzak was able to restore Gross' memory. However there was one last battle yet to be fought. Garokk, the most powerful enemy had to be defeated. There is a secret to defeating Garokk which is contained in the sealed legacy of the creator of Jet-Known-Do. After much thought Aarzak was able to break the seal and learn how to defeat Garokk. Even with this knowledge the fighting continued for days. Yet in the end Aarzak prevailed and Alyssa was rescued. And so goes the legend of Aarzak, The Last Hero!... Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 576 kb / 3 files / 318.07 zip $end $info=mt_mwalk $mame 0.72u2 [?] Movie: Moon Walker - A Movie Like No Other Genre: Music Year: USA 1988 Director: Jerry Kramer Studio: ? Cast: Michael Jackson, Kallie Parker, Brendon Adams, Sean Lennon, Jeffrey Adkins, Patrick Allen Recommended Games: Michael Jackson's Moonwalker Romset: 576 kb / 3 files / 343.22 zip $end $info=mt_mystd $mame 0.72u2 [?] STORY: - Zareth, a henchan of the evil king Zao, has abducted Alexandra, the daughter of the supreme deity. Imprisoning his hostage deep in the Azuchi castle in Japan, he plans to use Fair Maiden's spirit to revive his evil master. Joe Yamato, a veteran fighter who is an expert in magic, single-handedly proceeds to the castle in order to put a stop to Zareth's fiendish ambition, and to slave Alexandra. LEVELS: 8 Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 576 kb / 3 files / 285.92 zip $end $info=mt_parlg $mame 0.72u2 [?] WIP: - 0.74: Replaced cpu1 rom ($0) with a new dump. Romset: 160 kb / 2 files / 79.4 zip $end $info=mt_revsh $mame 0.74 [?] LEVELS: 24 (8 missions - 3 sub-levels each) Category: Street Fighter Recommended Games: Shinobi Shinobi (Mega-Tech) Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 544 kb / 2 files / 372 zip $end $info=mt_shang $mame 0.95 [Guru] WIP: - 27th March 2005: Guru - Nothing spectacular to report, I've just dumped the Sega MegaTech carts: Tetris and Super Hang-On. Category: Motorbike Recommended Games: Super Hang-On Super Rider Superbike Traverse USA Jumping Cross Kick Rider Kick Start Wheelie King Vs. Excitebike Excite Bike (PlayChoice-10) Shot Rider Enduro Racer Hang-On Hang-On Jr. Mach Rider Super Cross 2 Rally Bike / Dash Yarou GP Rider World Grand Prix Racing Hero Riding Hero (NeoGeo) Moto Frenzy Stadium Cross Suzuka 8 Hours Suzuka 8 Hours 2 Cyber Cycles Romset: 576 kb / 3 files / 256.6 zip $end $info=mt_shar2 $mame 0.72u2 [?] WIP: - 0.83: Changed description to 'Mega-Tech: Space Harrier II'. Category: Jetman Recommended Games: Space Harrier Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 576 kb / 3 files / 315.04 zip $end $info=mt_shnbi $mame 0.74 [?] Category: Street Fighter Recommended Games: Shinobi The Revenge of Shinobi (Mega-Tech) Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 288 kb / 2 files / 131 zip $end $info=mt_smgp $mame 0.71u2 [?] WIP: - 0.83: Changed description from 'MegaTech: Super Monaco Grand Prix' to 'Mega-Tech: Super Monaco GP'. - 4th January 2002: Guru - Received some Sega Mega Tech carts (World Championship Soccer, Golden Axe, Super Monaco GP) from Pelle. Category: F1-3D Recommended Games: Super Monaco GP Turbo Pole Position Pole Position II Driving Force WEC Le Mans 24 Final Lap Final Lap 2 Final Lap 3 Final Lap R Continental Circus F1 Exhaust Note Grand Prix Star F-1 Grand Prix Star II Racing Beat Ground Effects Virtua Racing Ace Driver Slipstream LeMans 24 Romset: 544 kb / 2 files / 389 zip $end $info=mt_soni2 $mame 0.82 [David Haywood] WIP: - 0.83: Changed description from 'MegaTech: Sonic 2' to 'Mega-Tech: Sonic the Hedgehog 2'. Category: Platform (Extra) Recommended Games: Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) SegaSonic The Hedgehog Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 1088 kb / 3 files / 736 zip $end $info=mt_sonic $mame 0.71u1 [David Haywood] WIP: - 0.86u4: Curt Coder changed "Sonic the Hedgehog" to "Sonic The Hedgehog". "The" is Sonic's middle name according to "The Ultimate History of Video Games", p. 428: The "T" in Sonic The Hedgehog is capitalized. Sega Marketing wizard Al Nilsen had the "The" registered as Sonic's middle name. - 0.82: David Haywood added clone MegaTech: Sonic the Hedgehog (set 2). - 0.71u2: Added Z80 CPU3 (3579540 Hz). - 0.71u1: David Haywood improved Genesis emulation a bit in preparation for MegaTech / MegaPlay, sound code based on MESS. Category: Platform (Extra) Recommended Games: Sonic The Hedgehog (Mega Play) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 544 kb / 2 files / 384 zip $end $info=mt_stbld $mame 0.72u2 [?] Category: Helicopter Recommended Games: Thunder Blade Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 576 kb / 3 files / 275.09 zip $end $info=mt_stf $mame 0.82 [David Haywood] Category: Football Recommended Games: Atari Football 10 Yard Fight Scrum Try (Cassette) Gridiron Fight Street Football NFL Blitz NFL Blitz '99 NFL Blitz 2000 Quarterback Tecmo Bowl Tecmo Bowl (PlayChoice-10) TouchDown Fever Cyberball John Elway's Team Quarterback All American Football High Impact Football Pigskin 621AD Super High Impact Football Frenzy (NeoGeo) Hard Yardage - Field Goal Romset: 1088 kb / 3 files / 594 zip $end $info=mt_tetri $mame 0.72u2 [?] WIP: - 16th April 2005: Guru - A couple of Sega Megatech carts (Great Golf, Tetris...) arrived. Thanks to B. Simpson - 27th March 2005: Guru - Nothing spectacular to report, I've just dumped Sega MegaTech carts: Tetris and Super Hang-On. Romset: 320 kb / 4 files / 126.82 zip $end $info=mt_tfor2 $mame 0.72u2 [?] WIP: - 0.83: Changed description to 'Mega-Tech: Thunder Force II MD'. Category: Defender Recommended Games: ThunderForce AC Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 576 kb / 3 files / 383.92 zip $end $info=mt_tgolf $mame 0.77u2 [David Haywood] WIP: - 25th November 2003: David Haywood added Arnold Palmer Tournament Golf to the Sega MegaTech driver. - 25th November 2003: Guru - Tournament Golf (Sega Mega-Tech cart) arrived from Taucher. Category: Golf Recommended Games: Great Golf (Mega-Tech) Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 544 kb / 2 files / 298 zip $end $info=mt_tlbba $mame 0.72u2 [?] Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 576 kb / 3 files / 294.94 zip $end $info=mt_wcsoc $mame 0.71u2 [?] WIP: - 0.83: Changed description from 'MegaTech: World Cup Soccer' to 'Mega-Tech: World Championship Soccer'. - 4th January 2002: Guru - Received some Sega Mega Tech carts (World Championship Soccer, Golden Axe, Super Monaco GP) from Pelle. Category: Soccer Recommended Games: Great Soccer (Mega-Tech) Tecmo World Cup (Mega Play) Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 544 kb / 2 files / 319 zip $end $info=mugsmash $mame 0.58 [David Haywood] WIP: - 0.97u5: Pierpaolo Prazzoli fixed visible area and tilemap scroll in Mug Smashers. Changed visible area to 320x240. - 0.97u4: Mamesick adjusted volume balance in Mug Smashers. - 19th February 2002: David Haywood fixed most of the reported graphics glitches in Mug Smashers. - 3rd February 2002: Stephane Humbert fixed the DIP switch settings and input ports in Mug Smashers. - 2nd February 2002: David Haywood sent in a driver for Mug Smashers, complete with sound but DIP switches and coin inputs still need to be added. LEVELS: 6 Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 5952 kb / 15 files / 1.62 zip $end $info=multchmp $mame 0.104u6 [Brian Troha] 0.37b16 [Luca Elia] WIP: - 0.104u6: Brian Troha added Multi Champ (World). Rename (multchmp) to (multchmk). - 10th June 2001: Luca Elia wrote a driver for Multi Champ. - 5th June 2001: Guru - Dumped Multi Champ. LEVELS: 20 (endless) Romset: 6144 kb / 17 files / 3.25 zip $end $info=murogem $mame 0.99u5 [David Haywood] WIP: - 0.99u5: Added Muroge Monaco (Unknown 198?). - 24th August 2005: David Haywood - Mame Italia dumped the poker game 29. Romset: 5 kb / 3 files / 2.93 zip $end $info=musobana $mame 0.86u2 [Takahiro Nogi] < Japan > Romset: 5504 kb / 13 files / 1.18 zip $end $info=mustache $mame 0.69b [Tomasz Slanina, Nicola Salmoria] TODO: * Hook up sound (T5182 CPU with YM2151 + YM3012) WIP: - 22nd February 2005: Dumping Project - Randy have won an international games version of 'Mustache Boy' on eBay. - 16th August 2003: Tomasz Slanina fixed the continue option and speed in the Mustache Boy driver. - 0.70u3: Correct Z80 CPU1 clock speed to 4608000 Hz, palettesize to 256 colors and added cpu2 rom ($0) and proms ($0, 100, 200, 300). - 17th June 2003: Tomasz Slanina correct colors in Mustache Boy with PROMs dumped by Tormod. - 0.69b: Nicola Salmoria complete the graphics decryption in Mustache Boy. - 31st May 2003: Nicola Salmoria completed the graphics decryption in Mustache Boy, making it fully playable (although with wrong colors still). - 23rd May 2003: Tomasz Slanina sent in a preliminary driver for Mustache Boy, it would be playable except the graphics are not fully decrypted yet. LEVELS: 60 Category: Maze (Extra) Recommended Games: Bagman Super Bagman Tutankham Cavelon Crystal Castles Flip & Flop (Max-A-Flex) Hero Money Money Spatter Tower of Druaga The Return of Ishtar Kid no Hore Hore Daisakusen Marchen Maze Ufo Senshi Yohko Chan Evil Stone Magical Crystals Cheese Chase Mad Donna Princess Clara Daisakusen Shocking Romset: 261 kb / 14 files / 115 zip $end $info=mustang $mame 0.60 [Kamel] TODO: * Full Protection emulation * Accurate sound. Music works only in the bootleg version. TEST MODE: - Press Player 2 buttons 1+2 during reset. "Ready?" will appear. Then press Player 1 button 1 14 (!) times. WIP: - 0.99u4: Removed 2nd YM2203 sound chip. - 0.94u2: Added second YM2203 (1.5MHz) sound. - 0.84u2: David Haywood fixed background scrolling in Mustang. - 13th September 2003: R. Belmont fixed the original version of Mustang from crashing. - 0.62: Replaced Z80 CPU2 and YM3812 with YM2203 and OKI6295 sound. - 15th October 2002: R. Belmont added sound emulation to the Mustang bootleg. - 0.60: Added US AAF Mustang (Japan) and clones (bootleg) and (Seoul Trading). - 16th April 2002: Kamel added protection patches that make Black Heart and Mustang playable in the nmk16 driver. LEVELS: 8 (endless) Other Emulators: * Raine Category: Airforce Recommended Games: Canyon Bomber Looping Sky Bumper P-47 P-47 Aces Prehistoric Isle in 1930 Prehistoric Isle 2 (NeoGeo) Twin Falcons U.N. Squadron Carrier Air Wing Boogie Wings Koutetsu Yousai Strahl Romset: 3009 kb / 11 files / 1.16 zip $end $info=mutantf $mame 0.64 [Bryan McPhail] WIP: - 0.64: Added Mutant Fighter (World Rev 4, EM-5) and clones (World Rev 3, EM-4) and Death Brade (Japan Rev 2, JM-3). - 24th January 2003: Bryan McPhail sent in a large DECO16 drivers update, adding Edward Randy and Mutant Fighter / Death Brade, added support for raster effects used in Edward Randy and Robocop 2 road levels and abstracted the Data East video chips emulation. LEVELS: 9 Category: Fighter (Special) Recommended Games: Warrior Galactic Warriors Gladiator Hippodrome Blandia Dark Edge Knuckle Heads Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Super Gem Fighter Mini Mix Romset: 8384 kb / 22 files / 4.21 zip $end $info=mutnat $mame 0.34b1 [?] Neo-Geo LEVELS: 6 Other Emulators: * Calice * Nebula Romset: 8256 kb / 20 files / 3.52 zip $end $info=mvp $mame 0.74u2 [?] WIP: - 0.89u4: Brian Troha added dipswitches 'Credits needed', 'Demo Sounds', 'Innings', 'Time Limits' and 'Difficulty' to MVP. - 0.88u7: Chris Hardy added the 317-0142 key to clone MVP (Japan). Correct gfx2 roms addresses in MVP (Japan). - 0.88u6: Added clone MVP (Japan, FD1094 317-0142). - 14th November 2004: Charles MacDonald - Dumped the 317-0143 cpu from MVP. Many gfx problems in this one at the moment. Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 3624 kb / 16 files / 1.23 zip $end $info=mvsc $mame 0.102u3 [?] 0.58 [Razoola, J. Murphy, walk, Dr. MAD] TODO: * XOR tables. Only clones mvscu, mvscj, mvscjr1 and mvscar1 are working. WIP: - 0.102u3: Added Marvel Vs. Capcom: Clash of Super Heroes (Euro 980112). Rename (mvsc) to (mvscu). - 0.86u3: Added clone Marvel Vs. Capcom: Clash of Super Heroes (Asia 980123). Rename clone (mvsca) to (mvscar1). - 0.84: Razoola added clone Marvel Vs. Capcom: Clash of Super Heroes (Brazil 980123). - 0.58: Added Marvel Vs. Capcom: Clash of Super Heroes (US 980123) and clones (Japan 980123), (Japan 980112), (Asia 980112) and (Hispanic 980123). - 23rd January 2002: Razoola - Released XORs 77-80 for Marvel Vs. Capcom (USA 980123), (Japan 980112), (Japan 980123) and (Asia 980112) donated by J. Murphy, walk and Dr. MAD. LEVELS: 8 Other Emulators: * Calice * Final Burn * Nebula * Raine Category: Fighter (Special) Recommended Games: Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Warrior Galactic Warriors Gladiator Hippodrome Blandia Dark Edge Knuckle Heads Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Super Gem Fighter Mini Mix Romset: 45312 kb / 20 files / 21.64 zip $end $info=mwalk $mame 0.36b2 [?] 0.36b1 [Andrew Prime] Possible Bugs: - Missing walking sound at boot up, when his feet walk past, also sounds iffy generally. moonwalk36b13gre Sixtoe WIP: - 0.95u6: Changed 'Number of Players' dipswitches to 'Lives'. - 0.92: Rename (mwalka) to (mwalku) and (mwalkb) to (mwalkj). - 0.89u1: Aaron Giles hooked up the 8751 in mwalk, mwalka and mwalkb and fixed sound ROM loading - all games now work. Added I8751 (8MHz) CPU2, correct cpu2 roms addresses and added dipswitches 'Number of Players', 'Player Vitality' and 'Play Mode'. - 25th November 2004: R. Belmont - Converted Steve Ellenoff's i8031/8051/8052/8731/8751/8752 core to the latest MAME core and submitted it so Aaron can emulate the protection in Sega's "Moonwalker" properly. - 0.88u6: Added 317-0158.key to clone Moonwalker (Set 2). - 0.88u4: Added 317-0157.key to clone Moonwalker (Set 3). Rename (moonwalk) to (mwalk), clone (moonwlkc) to (mwalkb), (moonwlka) to (mwalka) and (moonwlkb) to (mwalkbl). - 9th November 2004: Chris Hardy - Good news on the FD1094 front, got the equipment up and running and managed to read the Moonwalker CPU, it boots (although still doesn't work properly due to the extra protection). - 0.88u1: Added clone Michael Jackson's Moonwalker (Set 3, 317-0157). - 18th March 2004: Charles MacDonald fixed Z80 clock (8.192 Mhz -> 8.00 MHz). - 15th March 2004: Charles MacDonald added I/O chip and partial VDP emulation for shdancer, shdancrj, shdancbl, shdancrb, moonwlkb and astormbl. - 0.67: Change description from 'Moon Walker' to 'Michael Jackson's Moonwalker' - 0.36b15: Added clone Michael Jackson's Moonwalker (Set 2). - 0.36b4: Correct the YM-3438 clocks speed to 8MHz. - 10th August 1999: Andrew Prime fixed Moonwalker sound in 8-bit mode. - 0.36b2: Added the original, Sega version of Michael Jackson's Moonwalker. LEVELS: 5 Other Emulators: * Calice * System 16 Movie: Moon Walker - A Movie Like No Other Genre: Music Year: USA 1988 Director: Jerry Kramer Studio: ? Cast: Michael Jackson, Kallie Parker, Brendon Adams, Sean Lennon, Jeffrey Adkins, Patrick Allen Recommended Games: Moonwalker (Mega-Tech) Romset: 4237 kb / 19 files / 1.77 zip $end $info=mwarr $mame 0.87u4 [Pierpaolo Prazzoli, Guru] WIP: - 0.88u2: Pierpaolo Prazzoli added sprites buffer which fixed the "invisible" sprites and fixed text tilemap scrollx offset in Mighty Warriors. David Haywood added palette brightness. - 0.88u1: Pierpaolo Prazzoli fixed scroll offset and rain priority in Mighty Warriors. - 22nd October 2004: Pierpaolo Prazzoli - Mighty Warriors up and running. - 15th October 2004: Guru - Received Mighty Warriors (Elettronica Video-Games S.R.L). Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian Mame Forum. Category: Fighter (Special) Recommended Games: Warrior Galactic Warriors Gladiator Hippodrome Blandia Dark Edge Knuckle Heads Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Schmeiser Robo Superior Soldiers Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Super Gem Fighter Mini Mix Romset: 15104 kb / 30 files / 3.89 zip $end $info=mx5000 $mame 0.36b11 [Manuel Abadia] 0.36b10 [Manuel Abadia] Bugs: - mx5000 and clone: It has some priority problems. Actually the ground bases has the highest priority value meaning that planes and bullets goes behind it (see snapshot). mx5000061gre Kale - Clone flkatck: In cocktail mode, the score panel isn't repositioned for player 2 (see snapshots). flkatck058gre iob WIP: - 0.78u5: R. Belmont fixed bad ram message in MX5000 / Flak Attack (0.78u2 memory rewrite). - 0.36RC1: Changed visible area to 224x280. - 0.36b11: Added MX5000 (Konami 1987). - 17th November 1999: Manuel Abadia added better sprite color marking to Flak Attack driver. - 13th November 1999: Manuel Abadia sent in a driver for Flak Attack. ARCADE RELEASE: Flak Attack (Konami) - 1987/Aug/06 LEVELS: 5 (endless) Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 864 kb / 4 files / 402 zip $end $info=myangel $mame 0.56 [Luca Elia] < Japan > Bugs: - Bad syncronization in (one of) the ending of the game. Specifically, the scrolling of the background doesn't remain at his normal position... NOTE: The ending that I've saw was the marriage of the woman (type beautiful), I can't say with my current knowledge of this game if there are more than one ending... Update in MAME .65: Re: whatsnew.txt - Yes, this bug is still active. myangel056gre Kale WIP: - 30th September 2001: Luca Elia sent in a driver for Seta's 2nd generation hardware, supporting Kosodate Quiz My Angel, Kosodate Quiz My Angel 2 and Puzzle De Bowling. LEVELS: 26 Romset: 20480 kb / 13 files / 7.48 zip $end $info=myangel2 $mame 0.56 [Luca Elia] < Japan > WIP: - 30th September 2001: Luca Elia sent in a driver for Seta's 2nd generation hardware, supporting Kosodate Quiz My Angel, Kosodate Quiz My Angel 2 and Puzzle De Bowling. LEVELS: 26 Romset: 30720 kb / 13 files / 13.44 zip $end $info=myangel3 $mame 0.74 [smf] < Japan > WIP: - 10th September 2003: smf sent in an update to the Namco System 11 driver, making Kosodate Quiz My Angel 3 playable. LEVELS: 25 Other Emulators: * ZiNc Romset: 41728 kb / 9 files / 21.18 zip $end $info=myfairld $mame 0.74u2 [?] WIP: - 0.99u8: Mariusz Wojcieszek added VDP2 scaling for 8bpp and 15bpp bitmaps, this fixes My Fair Lady backgrounds. - 0.96: Angelo Salese added the possibility on the VDP1 to double the horizontal resolution under some circumstances. This affects Astra SuperStars, Virtual Mahjong & Virtual Mahjong 2. - 0.90u2: Angelo Salese updated the ST-V driver and My Fair Lady now works but only with sound disabled. $end $info=myhero $mame 0.34b1 [Jarek Parchanski] Possible Bugs: - When you arrive to the flames at level 1, some of them appear when you are near(Pop-up). Sprite priority bug(known), another issue or an original bug? myhero37b15gre Kale WIP: - 0.56: Rename clone (myheroj) to (sscandal) and changed the gfx1 roms length to 8kb in it. - 0.35b11: Nicola Salmoria added clone Seishun Scandal (Japan). - 0.34b2: Nicola Salmoria My Hero (Japan). Category: Street Fighter Recommended Games: Knuckle Joe Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 169 kb / 15 files / 75.6 zip $end $info=mysticm $mame 0.35b6 [Michael Soderstrom] SETUP and TEST MODE: - The first time you run the game, it will say 'FACTORY SETTINGS RESTORED'. Press F2 to proceed. - Press F2 for Test-Mode - Press F1 + F2 for Bookkeeping/Setup WIP: - 0.95u3: Correct M6808 CPU2 clock speed to 1MHz, visible area to 276x240, palettesize to 1024 colors and gfx1 roms addresses. - 0.36b7: Correct palettesize from 48 to 144 colors. - 9th March 1999: Michael Soderstrom has finally sent in the newest Williams driver with added support for Mystic Marathon, Turkey Shoot, Inferno and Joust 2. STORY: - Once every year, it is decreed that those who have the will for glory, fame and wealth indeed shall meet in games of skill. A marathon will be their test on mystic isles of lore and whomsoever proves the best, more clever, faster than the rest will top the greatest score. To be the greatest you must use strong magic if you dare for on the isles your foes will choose the magic paths to make you lose unless you beat them there. But dangers lurk on land and seas to guard the treasures bright. So while you gather points with ease avoid the trolls, the rocks, the trees or you will feel their might. Above all, don't forget the race place third or better, friend. If you let magic slow your pace or treasures pull you from the chase your marathon will end... PLAY INSTRUCTIONS: - Remember this is a race... so keep running. Use magic to cross between islands. Don't feed the fins. - Caves will move you to the next cave. - Magic bridges only move left and right. - Holes will move you to the next hole. - Birds, butterflies and balloons will fly you ahead if you catch them. - The following objects score bonus points: Rubies, gold, pearls, diamonds and gold mushrooms. - Beware the following hazards. They slow you down: Small and large rocks, red mushrooms, ferns, geysers, cactus and whirlpools. LEVELS: 99 (endless) Romset: 160 kb / 21 files / 78.4 zip $end $info=mysticri $mame 0.36b7 [Bryan McPhail] Bugs: - There are some sprite priorities in this game, especially in level 5. mysticri36rc2gre Lord Caos WIP: - 20th October 2001: Bryan McPhail fixed the missing sprites in Mystic Riders. - 25th July 2001: Nicola Salmoria improved the IREM sound CPU emulation, which allows R-Type Leo to work without kludges, and he decrypted Hook and Mystic Riders. - 0.37b8: Added V30 CPU2 (14318180 Hz), YM2151 and GA20 with 3579545 Hz. Correct all gfx1 rom addresses. - 0.36b7: Added clone Gun Hohki (Japan). - 9th October 1999: Bryan McPhail added Mystic Riders to the M92 driver (Gun Hohki World version). - 29th September 1999: Bryan McPhail added Gun Hohki to the M92 driver. LEVELS: 6 (restarts once) Recommended Games: Rabio Lepus Ordyne Parodius DA! Gokujyou Parodius Sexy Parodius Pistol Daimyo no Bouken Three Wonders - Chariot Cotton Cotton 2 Cotton Boomerang Hacha Mecha Fighter Eco Fighters Romset: 4096 kb / 15 files / 1.40 zip $end $info=mystston $mame 0.66 [David Haywood] 0.25 [Nicola Salmoria] Bugs: - The entrance to the labyrinth doesn't appear at stage 2(Easter Island), so it's impossible to advance into the labyrinth. It also messing with the memory map (for example mirroring it) you can enter the labyrinth but some background tiles are still wrong. There are wrong tiles at the bottom of the labyrinth's entrance in the 1st level too. mystston097u3yel a2c-s / Reip WIP: - 0.77u2: Curt Coder improved Mysterious Stone driver based on schematics. Changed VSync to 57.444855Hz. Added 'Flip Screen' dipswitch and remove all unknown dipswitches. - 25th November 2003: Curt Coder added correct video timings to the Mysterious Stones driver. - 0.66: Added Mysterious Stones (set 1). - 6th January 2002: David Haywood added a newer version ROM set to the Mysterious Stones driver. - 24th August 2000: Zsolt Vasvari converted Exed Exes and Mysterious Stones to the tilemap system. - 0.36b4: Correct palettesize from 24 to 56 colors and added color prom ($0). - 22nd August 1999: Zsolt Vasvari fixed Mysterious Stones colors (that's the game which has been broken for the longest time). - 0.34b3: Nicola Salmoria added sound in Mysterious Stones. Added 2x AY-8910 sound. - 0.28: Mike Balfour added hiscore save in Mysterious Stones. - 0.25: Nicola added a driver for Mysterious Stone. Category: Adventure Recommended Games: Pitfall II Indiana Jones and the Temple of Doom Bongo Lost Tomb Tutankham Solomon's Key Spelunker Spelunker II Go Go Mr. Yamaguchi Rail Chase Action Hollywood Romset: 145 kb / 19 files / 86.62 zip $end $info=mystwarr $mame 0.67 [R. Belmont, Phil Stroffolino, Acho A. Tang] WIP: - 0.68: Change gfx1/2 roms to flags 0x80. - 6th April 2003: Acho A. Tang fixed the scrolling in Mystic Warriors and some other graphics glitches in Martial Champion. - 0.67: Added Mystic Warriors (World ver EAA) and clone (US ver UAA). - 15th May 2002: Guru - R. Belmont loan his Violent Storm and Mystic Warriors PCBs. - 25th March 2003: Acho A. Tang added support for 32bpp shadows and highlights in the core, improving the quality of some graphical effects in Mystic Warriors. - 22nd March 2003: Nicola Salmoria fixed the ROZ layer placement, orientation, clipping and enable in the Mystic Warriors driver. Acho A. Tang fixed the sprite brightness and improved the priorities in it. - 21st March 2003: Acho A. Tang fixed various graphics glitches in Mystic Warriors, Kyukyoku Sentai Dadandarn, Metamorphic Force and Gaiapolis. R. Belmont improved the graphics in the aforementioned drivers. - 12th March 2003: Brian A. Troha and Guru fixed some ROM names in the Mystic Warriors driver. - 11th March 2003: R. Belmont sent in a driver for Mystic Warriors hardware games supporting Mystic Warriors and Gaiapolis. - 15th May 2002: Guru - Thanks to R. Belmont for a loan of his Mystic Warriors PCB. - 25th February 2001: Guru - Dumped Mystic Warriors (Konami 1993). LEVELS: 9 Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 13440 kb / 16 files / 6.23 zip $end $info=nagano98 $mame 0.95 [R. Belmont] CD-ROM required WIP: - 0.95: Added Nagano Winter Olympics '98 (GX720 EAA). - 25th March 2005: R. Belmont - The 8th and final known Konami GV game got CHD’d today: Nagano Winter Olympics ‘98 (Konami, 1998). It had tougher protection than most GV games, but I still beat it and it’s fully playable with sound and music. Category: Sports Recommended Games: Prosport Track & Field Track & Field (PlayChoice-10) Great Swordsman Hunchback Olympic Hyper Sports Water Match Clash-Road '88 Games Gold Medalist Recordbreaker Hyper Athlete Romset: 513 kb / 3 files / 149 zip CD-ROM: 457.86 MB (Compressed: 400.57) $end $info=nam1975 $mame 0.35b3 [?] Neo-Geo Other Emulators: * Calice * Nebula LEVELS: 6 Category: Army Fighter 3 Recommended Games: Operation Wolf Operation Wolf 3 Cabal Devastators Operation Thunderbolt Dynamite Duke Line of Fire Mechanized Attack Rambo III Aqua Jack Spinal Breakers GI Joe Riot Area 51 Area 51 / Maximum Force Duo Area 51: Site 4 Maximum Force Born To Fight Romset: 7104 kb / 24 files / 2.83 zip $end $info=nametune $mame 0.36b6 [Aaron Giles] WIP: - 27th September 1999: Aaron Giles sent in a Bally/Sente driver update with Name That Tune and several Trivial Pursuit versions. PLAY INSTRUCTIONS: - A topic will be picked at radom. - All songs somehow relate to that topic. - Correctly Name That Tune. - Name 3 out of 5 to win bonus. LEVELS: 15 Romset: 296 kb / 10 files / 149 zip $end $info=naname $mame 0.37b9 [Nicola Salmoria] < Japan > WIP: - 0.102: Pierpaolo Prazzoli fixed some bad tiles in Naname de Magic!. - 14th June 2001: Ian Patterson made Naname de Magic! work in MAMEW even without sound emulation being enabled. - 30th October 2000: Nicola Salmoria added Naname de Magic to the Oh My God! driver. LEVELS: 11 Romset: 3584 kb / 4 files / 2.19 zip $end $info=narc $mame 0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] SETUP: - The first time you run the game, it will say 'DEFAULT ADJUSTMENTS RESTORED'. Press F2 to enter test mode and exit to start. Bugs: - When you go into test mode and try to change a setting (like violence level), the screen may go black, but the game still runs ... Note from TriggerFin: I was able to change 3 settings before this happened. narc055gre RingoWillyCat / TriggerFin - narc (and clone): When in test mode, if you peform the synthesizer sound board test it reports 3 tones-ROM error U5 (occasionally I'll get 0 tones-no response check U5), upon completing the test, the sound board crashes, and all background sound is gone. But if you leave it alone and don't test the board, synth sound works fine in test mode and in game. Update: Now when performing the Synth Board self test, it no longer crashes the sound. The Synth board still isn't responding to communication. But instead of returning '3 Tones - ROM Error check U5' it returns '1 Tone - Synthesizer OK/Check J2 Cable'. So its improved some. See results. narc37b16yel Suppi-Chan Possible Bugs: - The last background layer seems to be missing a 'texture': it's a solid bright color now, eg. in level 1 it's bright blue, and level 3 it's bright magenta. narc055gre2 Jonemaan - On the bridge level, you hear dog bark sounds all throughout the level, though they only appear visually for a brief moment. narc080u1gre Ekstreme - I have played this game with the final release, and I have noticed that there is a background noise all the time since the image is loaded. Probably a HC55516 sound problem. narc36finalgre Lord Caos / Suppi-Chan DIP/Input Bugs: - Changing the language dip switch doesn't do anything. narc060gra DCisTHEbest WIP: - 0.101u1: Correct cpu2/3 roms addresses. - 0.63: Correct gfx1 roms addresses and visible area to 512x400. - 0.37b5: Added clone Narc (rev 3.20). Changed visible area to 512x401. - 17th July 2000: Aaron Giles submitted an update for the Williams drivers with perfect sound in Mortal Kombat II (thanks to Ernesto Corvi!) and fixed crashes in Narc. - 15th March 2000: Aaron Giles fixed Narc from freezing. - 27th February 2000: Aaron Giles fixed Narc from crashing. - 0.36b16: Added Custom sound. - 0.36b9: Correct TMS34010 CPU1 clock speed to 6MHz and YM2151 to 3579580 Hz. - 0.36b7: Aaron Giles rewritten the HC55516 CVSD decoder. This affects Sinistar, Joust 2, Arch Rivals, Pigskin, Tri-Sports, Smash TV, Trog, Narc. - 0.35b2: Added HC55516 sound and remove 1x DAC. LEVELS: 8 Category: Cops Recommended Games: Cops'n Robbers Time Limit Cop 01 Street Heat Jail Break APB - All Points Bulletin Chase H.Q. Special Criminal Investigation Super Chase Round Up 5 - Super Delta Force Gang Busters Robocop Robocop 2 Robocop 3 (Nintendo Super System) Crime City E-Swat Cyber Police ESWAT (Mega-Tech) A.B. Cop Dead Connection Gunbuster Lucky & Wild Virtua Cop Virtua Cop 2 Judge Dredd Armed Police Batrider Romset: 4736 kb / 70 files / 2.64 zip $end $info=nastar $mame 0.37b3 [Jarek Burczynski] WIP: - 0.77u3: Jarek Burczynski rename roms and added some info about PALs to the driver. - 0.37b3: Added Nastar (World) and clones Nastar Warrior (US) and Rastan Saga 2 (Japan). - 20th May 2000: Jarek Burczynski fixed some YM2151 bugs and he sent in a Taito-B system driver, with support for Crime City and Rastan Saga 2. STORY: - The "Rastania" was a sacred place, in whuch the temple, "Skyscraper", soared into the sky. It was said that whoever conquer the "Skyscraper" would rule the "Rastania". A wicked group has invaded the "Skyscraper" and has tried to make it their own. If the situation is left as it is, the place would eventually be controlled by this wicked group. So, a courageous young man has risen in revolt against the wicked group! LEVELS: 5 Other Emulators: * Raine Category: Warriors Recommended Games: Rastan / Rastan Saga Warrior Blade - Rastan Saga Episode III Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 2624 kb / 9 files / 1.27 zip $end $info=natodef $mame 0.37b7 [Phil Stroffolino] Samples required (5.41 MB - Cassette tape sample) Possible Bugs: - When you shoot the wall (blue barriers and thin red walls on level 1). The area doesn't round out red walls in adjacent area. But area is blanked out with a point dot (on occasion ammo thingy). When you died on the level. The level is redrawn with all the walls rounded. Updated by RansAckeR (0.102u1): This bug is doubtful. natodef137b7gre AxE / RansAckeR WIP: - 0.102u2: Bart Tobalske properly hooked up tape samples in Thief, NATO Defense and Shark Attack; now that sample pausing is available. - 3rd January 2001: HobbesAtPlay fixed the ROM auditing function to work with natodefa. - 0.37b9: Added clone NATO Defense (alternate mazes). Correct gfx1 rom addresses. - 8th September 2000: Mike Haaland added an alternative mazes version of NATO Defense. - 9th April 2000: Phil Stroffolino added NATO Defense to the Thief driver. Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 61 kb / 17 files / 26.3 zip $end $info=naughtyb $mame 0.35b11 [Brad Oliver] 0.25 [Sal, John Bugliarisi] Possible Bugs: - naughtyb: In naughtyc, when you hit one of the question marks that appear on the playfield, a prize appears. You can then hit the prize to get bonus points, and sometimes another will appear in its place. But in naughtyb, if you hit the prize or try to pick it up, nothing happens. It just sits there and eventually disappears. This strikes me as very odd; perhaps that's just how the game is, but it doesn't make sense that prizes would appear that you can't get. I don't know how the bootleg set works, because I can't get very far in it. It seems to be set to "incredibly difficult" and there are no dip switches. naughtyb37b9gre The Dog WIP: - 0.89u3: HobbesAtPlay supported cocktail mode in Naughty Boy and Pop Flamer. - 0.37b1: Removed second TMS36XX. - 0.36RC2: Added 2x TMS36XX sound. - 12th March 2000: Juergen Buchmuelller sent in a sound core for TMS36xx sound chips emulation, and modified Phoenix, Pleiads, Naughty Boy, Pop Flamer and Monster Bash to use it. - 0.36b7: Added Custom sound. - 22nd September 1999: Sal Bugliarisi fixed a missing coin-up sound in Naughty Boy. - 30th April 1999: Nicola made the Naughty Boy sound a lot better. - 0.35b11: Brad Oliver added the original, Jaleco version of Naughty Boy and clone Naughty Boy (bootleg). - 0.30: Brad Oliver added sound in Naughty Boy and Pop Flamer, using the Pleiads driver. Not very good, but it's a start. - 0.29: Nicola Salmoria fixed bug in Naughty Boy coin insertion/start game handling. Virtu-Al and Nicola accurate the colors in Naughty Boy (probably). - 0.25: Support for Naughty Boy. Sal and John Bugliarisi provided MAME technical information about the game Naughty Boy. (Remember that code area is 64k long and not 32k). Also added hiscore save. Recommended Games: Berzerk Frenzy Wizard of Wor Boxing Bugs Venture Warp & Warp Black Widow Demon Kram Leprechaun Robotron Tazz-Mania Wacko Mazer Blazer Screw Loose Inferno Wiz Warz Nitro Ball Smash T.V. Exvania Ultraman Club - Tatakae! Ultraman Kyoudai!! Romset: 33 kb / 18 files / 20.6 zip $end $info=navarone $mame 0.36b16 [Juergen Buchmueller] TODO: * Fix/complete sound * Add overlay colors WIP: - 0.78u1: Rename (navalone) to (navarone) and change description from 'Navalone' to 'Navarone'. Correct input and added 'Lives/Bonus Life' dipswitch. - 24th January 2000: Juergen Buchmueller sent in a driver for Navalone, Kaitei Takara Sagashi and SOS. Category: Submarine Recommended Games: Sea Wolf Sea Wolf II Depthcharge Destroyer Subs Dodgem Wolf Pack Fire One Invinco / Deep Scan HeliFire N-Sub Polaris Tomahawk 777 Battle of Atlantis Mariner Subroc3D Battle Cruiser M-12 The Deep Sauro Battle Shark In The Hunt Romset: 6 kb / 3 files / 4.80 zip $end $info=nbahangt $mame 0.37b12 [Guru] 0.37b5 [Aaron Giles] WIP: - 0.81u5: Asure added clone NBA Maximum Hangtime (rev 1.03 06/09/97). Rename clone (nbamaxht) to (nbamht1). - 0.74: Correct ADSP2105 clock speed to 10MHz. - 0.63: Changed visible area to 400x254. - 0.37b12: Added NBA Hangtime (rev L1.1). - 18th January 2001: Guru re-submitted the Wolf Unit driver with NBA Hangtime added. - 26th December 2000: I dumped (and added to Mame) another Midway game called NBA Hangtime. This is the parent game of NBA Maximum Hangtime which drops very nicely into the MAME driver with very little effort. - 24th December 2000: Guru added NBA Hangtime to the Wolf Unit driver. - 27th July 2000: Aaron Giles and Ernesto Corvi submitted the Williams Wolf Unit driver, which supports the following games perfectly with full sound: Mortal Kombat 3, Ultimate Mortal Kombat 3, NBA Maximum Hangtime, 2 on 2 Open Ice Challenge, Rampage: World Tour and WWF Wrestlemania. Category: Basketball Recommended Games: NBA Jam Basketball Fighting Basketball Super Basketball Jump Shot Double Dribble Double Dribble (PlayChoice-10) Dunk Shot Magic Johnson's Fast Break (Arcadia) Arch Rivals Punk Shot Rim Rockin' Basketball NCAA Basketball (Nintendo Super System) Run and Gun Street Hoop (NeoGeo) Hard Dunk Super Slams Dunk Mania Capcom Sports Club (Basketball) NBA Play By Play Romset: 25600 kb / 26 files / 16.21 zip $end $info=nbajam $mame 0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] Bugs: - When you the glass shatters in the arcade (rarely happens when dunking). The game is suppose to slow down. The doesn't seem to happens in the MAME version. nbajam37b5gre AxE Possible Bugs: - nbajamte, possibly other nbajam games: When playing and just selecting the Suns as is, so you are Majerle. When playing stats will be shown at the end of the half and end of the game. While playing with Majerle, his stats will be shown for Barkley. So if you take two shots with Barkley, Majerle's stats will show two shots. Then the oppisite is true, if you take 60 shots with Majerle, Barkley's stats will show 60 shots. I have not checked it with other teams or switching the players, ie having the CPU control Majerle. nbajamte064gre Pubily2 WIP: - 0.63: Changed visible area to 400x254. - 10th October 2002: Aaron Giles fixed the NBA Jam sounds by removing some speedup hacks, as a result the driver will be much slower. - 1st August 2000: Jim Hernandez fixed the volume balance in the NBA Jam games. - 0.37b5: Added clones NBA Jam TE (rev 1.0 01/17/94), (rev 2.0 01/28/94) and (rev 3.0 03/04/94). - 0.37b5: Changed visible area to 395x254. - 19th July 2000: Aaron Giles rewrote the Williams 34010 games' protection simulation. - 4th July 2000: Aaron Giles finally sent in the Williams 34010 driver worked on by him and Ernesto Corvi. Mortal Kombat revision 5 works, Narc revision 3 works, Mortal Kombat II works (without sound though) and NBA Jam (plus Tournament Edition) both work with sound. - 28th June 2000: More progress was made on the Williams 34010 driver by Aaron Giles and Ernesto Corvi, fixing the T-Unit version of Mortal Kombat 1 almost completely and adding sound to NBA Jam (and Tournament Edition). - 27th June 2000: Aaron Giles finally fixed the protection issues in Mortal Kombat 2 and NBA Jam, but graphics glitches still remain and sound is not emulated. - 0.36RC2: Added clones NBA Jam (rev 2.00 02/10/93) and NBA Jam TE (rev 4.0 03/23/94). - 4th March 2000: Guru - Plugged the roms for NBA Jam Rev 2.0 & NBA Jam Tournament Edition into the MAME driver and guess what? A very early WIP of MAME running these games... I've sent the driver to Nicola so it can be fixed up and added officially. NBA Jam TE is not playable yet. - 27th February 2000: Guru - Dumped NBA Jam Rev 2.00 and NBA Jam TE (which is a ROM upgrade kit for NBA Jam). - 0.36b7: Correct TMS34010 CPU1 clock speed to 6250000 Hz. - 0.34b7: Added NBA Jam (not working). Category: Basketball Recommended Games: NBA Hangtime Basketball Fighting Basketball Super Basketball Jump Shot Double Dribble Double Dribble (PlayChoice-10) Dunk Shot Magic Johnson's Fast Break (Arcadia) Arch Rivals Punk Shot Rim Rockin' Basketball NCAA Basketball (Nintendo Super System) Run and Gun Street Hoop (NeoGeo) Hard Dunk Super Slams Dunk Mania Capcom Sports Club (Basketball) NBA Play By Play Romset: 10368 kb / 21 files / 6.06 zip $end $info=nbajamex $mame 0.78 [smf] WIP: - 0.81: Correct user2, cpu2 and sound1 roms order and addresses. Added 'Freeze' dipswitch. - 4th January 2002: Guru - Dumped NBA Jam Extreme. - 10th November 2001: Guru - Received NBA Jam Extreme (ZN1 hardware). Big thanks to Smitdogg. Romset: 35840 kb / 20 files / 25.4 zip $end $info=nbanfl $mame 0.91u1 [Aaron Giles] HardDisk required WIP: - 0.103u3: Correct ADSP2104 CPU2 clock speed to 16MHz, removed 4x DMA-driven DAC sounds and fixed dipswitches. - 16th January 2006: Aaron Giles - Took a decent amount of hacking, but I'm finally into the attract mode in NBA Showtime. The game crashes out pretty quickly and there are other problems, but at least now I can verify that the CHD dump is good (and it is). Romset: 544 kb / 3 files / 163.7 zip Harddisk: 4110.38 MB (Heads: 16, Cylinders: 6256, Sectors: 63 - Compressed: 568.96) $end $info=nbapbp $mame 0.100u2 [Ville Linde] WIP: - 0.102u1: Added RF5C400 stereo sound. Changed user4 roms to sound1. - 0.102: Ville Linde fixed NBA Play By Play - Game now playable. Correct user5 roms order and added dipswitches 'Screen Flip (H)/(V)', 'Harness' and 'Monitor Type'. - 13th November 2005: Ville Linde - Another Konami Hornet game is now working (NBA Play by Play). - 0.100u2: Added NBA Play By Play (Konami 1998). - 17th September 2005: Ville Linde - Another new Konami dump, NBA Play By Play on Hornet hardware. This game uses some previously unused features of the tilemap chip, so it's still yet to be seen how far this game will run. - 12th September 2005: Guru - NBA Play By Play (Konami) arrived. Purchase on eBay by Randy. - 31st August 2005: Dumping Project - Randy have won a Konami 'Play by Play'. Category: Basketball Recommended Games: Basketball Fighting Basketball Super Basketball Jump Shot Double Dribble Double Dribble (PlayChoice-10) Dunk Shot Magic Johnson's Fast Break (Arcadia) Arch Rivals Punk Shot Rim Rockin' Basketball NCAA Basketball (Nintendo Super System) NBA Jam NBA Hangtime Run and Gun Street Hoop (NeoGeo) Hard Dunk Super Slams Dunk Mania Capcom Sports Club (Basketball) Romset: 43520 kb / 12 files / 21.21 zip $end $info=nbashowt $mame 0.91u1 [Aaron Giles] HardDisk required WIP: - 0.103u3: Correct ADSP2104 CPU2 clock speed to 16MHz, removed 4x DMA-driven DAC sounds and fixed dipswitches. - 16th January 2006: Aaron Giles - Took a decent amount of hacking, but I'm finally into the attract mode in NBA Showtime. The game crashes out pretty quickly and there are other problems, but at least now I can verify that the CHD dump is good (and it is). - 0.91u1: Added NBA Showtime: NBA on NBC (Midway 1998). - 13th December 2003: Aaron Giles - I have hard disks for NBA Showtime: NBA on NBC and San Francisco Rush 2049 but no boot ROMs for them. If anyone can help me track those down, I can post more pretty pictures. Romset: 544 kb / 3 files / 157.5 zip Harddisk: 3079.13 MB (Heads: 16, Cylinders: 2484, Sectors: 63 - Compressed: 521.11) $end $info=nbbatman $mame 0.55 [Bryan McPhail] Bugs: - The raster effects (like the intermission) works with the V33 CPU set to 23.4 Mhz and so on, but with a huge slowdown. nbbatman060ora Kale WIP: - 0.99u7: Pierpaolo Prazzoli added missing opcode 0 in leagueman_decryption_table, used in Ninja Baseball Batman (machine\irem_cpu.c). - 21st September 2001: Bryan McPhail added 3rd and 4th player controls to Ninja Baseball Batman. - 0.55: Added Ninja Baseball Batman (US) and clone Yakyuu Kakutou League-Man (Japan). - 26th August 2001: Bryan McPhail improved the IREM M-92 driver, making Ninja Baseball Batman work. LEVELS: 7 Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Romset: 7808 kb / 15 files / 3.38 zip $end $info=ncombat $mame 0.34b2 [?] Neo-Geo WIP: - 0.80u1: Added clone Ninja Combat (set 2). - 1st July 2002: Acho A. Tang fixed the missing / incorrect music in Ninja Combat, Ninja Commando, Blue's Journey, Crossed Swords and Thrash Rally. - 0.35: Replaced the Ninja Combat romset with a better set. LEVELS: 7 Other Emulators: * Calice * Nebula Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 7232 kb / 24 files / 2.86 zip $end $info=ncommand $mame 0.34b2 [?] Neo-Geo Possible Bugs: - If you set the play time longer than 8min 32secs, at the "How to Play" screen, the player's character sprite doesn't show and the timer's minute and second fields are blank. When the game starts, your character doesn't show at all (supposed to jump down from the top) and the game immediately ends asking if you want to continue. I tried this setting in Nebula and observed the same results as well so I'm guessing it might be a game bug. ncombat079u1gre arpinkor WIP: - 1st July 2002: Acho A. Tang fixed the missing / incorrect music in Ninja Combat, Ninja Commando, Blue's Journey, Crossed Swords and Thrash Rally. - 0.37b10: Replaced the ncommand MGD2 dump with a MVS dump. LEVELS: 7 Other Emulators: * Calice * Nebula Category: Army Fighter 2 Recommended Games: Borderline Front Line Commando Field Combat Ikari Warriors Ikari III - The Rescue Jackal Land Sea Air Squad Mighty Guy Guerrilla War Heavy Barrel Rescue Raider Thundercade Time Soldiers Gain Ground Caliber 50 Mercs Gulf Storm Thunder Zone Desert Breaker Total Carnage Gundhara Shock Troopers Shock Troopers - 2nd Squad Romset: 8256 kb / 20 files / 3.14 zip $end $info=ncv1 $mame 0.37b16 [Mark McDougall] NOTE: - Namco Classics Collection Vol.1 contains Mappy, Xevious and Galaga. WIP: - 0.104u4: Adam Bousley added save states to Namco Classics Collection Vol.1 - 0.99u10: R. Belmont fixed missing sound in Namco Classics games. - 5th August 2005: R. Belmont - Got a nice present today from a coder who goes by cync: a set of major bugfixes to the H8/3002 CPU core. As you know, this is the "sub-CPU" in many later Namco games. So what do the fixes do? They correct most of what was wrong with the sound and music in all of the ND-1 (NCV1/NCV2) and System 12 games. All the games involved now sound way better, and of course I’ve already backported the fixes to ZiNc so the music’s better there too. - 0.96u2: Swapped left/right sound channels. - 0.86u3: Added H8/3002 (16384000 Hz) CPU2 and C352 stereo sound. - 2nd September 2004: R. Belmont - Fixed a bug in the H8/3002 CPU core. Got it on speaking terms with the 68000 on the Namco ND-1 hardware. Result: Namco Classics Collection volumes 1 and 2 are both fully playable with full sound and music. - 29th June 2004: R. Belmont - Started cleaning up ZiNc's H8/3002 core for MAME submission (this will add sound and fix protection on Namco Classics 1 & 2 and the System 12 games*). Fixed some flag calculations on the ADD opcodes and some "edge cases" on the C352 to improve music in NCV1/2. Still need to fix some issues with the controls in Aqua Rush and Paca Paca. - 0.70u5: Guru improved ncv1 filenames. - 0.53: Changed visible area to 224x288 and added 2MB sound1 rom fake. - 0.37b16: Added Namco Classics Collection Vol.1 and clones Namco Classics Collection Vol.1 (Japan set 1) and Namco Classics Collection Vol.1 (Japan set 2). - 8th June 2001: Mark McDougall sent in his Namco Classics Collection Vol.1 driver, which lacks some graphical effects and sound. LEVELS: 30 (Galaga - arrangement) Romset: 5632 kb / 5 files / 1.90 zip $end $info=ncv2 $mame 0.74u2 [Mark McDougal] NOTE: - Namco Classics Collection Vol.2 contains Pacman, Dig Dug and Rally-X. WIP: - 0.104u4: Adam Bousley added save states to Namco Classics Collection Vol.2 - 0.99u10: R. Belmont fixed missing sound in Namco Classics games. - 5th August 2005: R. Belmont - Got a nice present today from a coder who goes by cync: a set of major bugfixes to the H8/3002 CPU core. As you know, this is the "sub-CPU" in many later Namco games. So what do the fixes do? They correct most of what was wrong with the sound and music in all of the ND-1 (NCV1/NCV2) and System 12 games. All the games involved now sound way better, and of course I’ve already backported the fixes to ZiNc so the music’s better there too. - 0.96u2: Swapped left/right sound channels. - 0.86u4: Mark McDougall added tile flipping in NCV2. - 0.86u3: R. Belmont fixed btst #imm, @Rn instruction - it was giving reversed results, which crashed ncv2's MCU program. Added H8/3002 (16384000 Hz) CPU2 and C352 stereo sound. - 2nd September 2004: R. Belmont - Fixed a bug in the H8/3002 CPU core. Got it on speaking terms with the 68000 on the Namco ND-1 hardware. Result: Namco Classics Collection volumes 1 and 2 are both fully playable with full sound and music. - 29th June 2004: R. Belmont - Started cleaning up ZiNc's H8/3002 core for MAME submission (this will add sound and fix protection on Namco Classics 1 & 2 and the System 12 games*). Fixed some flag calculations on the ADD opcodes and some "edge cases" on the C352 to improve music in NCV1/2. - 0.74u2: Added Namco Classics Collection Vol.2 and clone (Japan). - 25th March 2003: David Haywood fixed the incorrect graphics in Namco Classics Vol.2 but it still crashes when trying to start a game. - 4th July 2001: Mark McDougall added Namco Classics Vol.2 to the ncv1 driver, but it doesn't quite work because of missing rotation / zoom emulation. - 11th June 2001: Mark McDougall worked on adding Namco Classics Vol.2, but the driver isn't complete yet. - 9th June 2001: Guru - Dumped Namco Classics Collection #2 is now dumped. Thanks to Malcor for dumping the surface-mounted ROMs. - 19th May 2001: Guru - Received the Namco Classics #2 PCB and have sent it off to a friend to be professionally dumped. LEVELS: 50 - 23 (Dig Dug (arrangement) - Pac-Man (arrangment)) Romset: 7680 kb / 6 files / 2.80 zip $end $info=nebulray $mame 0.60 [Brian A. Troha] 0.37b16 [Phil Stroffolino] WIP: - 0.60: Added Nebulas Ray (World). - 9th April 2002: Brian A. Troha submitted an addition of the World version of Nebulas Ray to the Namco NB-1 driver. - 23rd June 2001: Phil Stroffolino sent in a Namco NB-1 driver update, adding Nebulasray, Great Sluggers '94, Super World Stadium '96 and Super World Stadium '97. LEVELS: 6 (+ 1 extra stage) Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 24705 kb / 19 files / 9.02 zip $end $info=neckneck $mame 0.37b15 [Aaron Giles] WIP: - 0.95u2: Changed visible area to 400x240. - 11th May 2001: Aaron Giles added Neck & Neck to the itech8 driver. - 11th May 2001: Guru - Dumped Neck & Neck (Incredible Tech. 1992). Thanks to Smitdogg for buying the PCB and sending. Category: Horse Recommended Games: Wai Wai Jockey Gate-In! Arlington Horse Racing Neck-n-Neck Othello Derby Stakes Winner (NeoGeo) Stakes Winner 2 (NeoGeo) Gallop Racer Gallop Racer 2 Gallop Racer 3 Super Derby Dark Horse Jockey Grand Prix - Gladiator 1984 Romset: 864 kb / 7 files / 478 zip $end $info=nekkyoku $mame 0.57 [Takahiro Nogi] < Japan > WIP: - 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. Romset: 3264 kb / 13 files / 1.45 zip $end $info=nemesis $mame 0.33b5 [Allard Van Der Bas] WIP: - 0.98u1: MASH fixed K005289 sound and Mamesick and Fujix fixed the volume of the 2x AY8910. - 0.97u2: Mamesick fixed wrong mapped buttons (power-up, shoot and missile). - 0.94u5: R. Belmont fixed problem with Nemesis sound created during sound rewrite. Changed K007232 sound to K005289 (1789772 Hz). - 0.93u1: Aaron Giles fixed Nemesis (no longer references non-existant K005289). - 0.93: Changed K005289 sound to K007232 (3579545 Hz). - 0.68: Changed VSync to 60.606060 Hz. - 0.57: Correct 68000 CPU1 clock speed to 9216000 Hz. - 0.36b11: Added Konami 005289 sound and correct 68000 CPU1 clock speed to 7159090 Hz. - 29th November 1999: Bryan McPhail added correct implementation of the 005289 sound chip to Nemesis. - 22nd October 1999: Eisuke Watanabe fixed some Nemesis graphics problems. - 0.36b6: E.Watanabe improved screen priority in Lifeforce, Salamander, clone Gradius, etc. - 26th June 1999: Nicola fixed the input ports in Nemesis and the others. - 21st June 1999: Marco Cassili fixed the dipswitches in Nemesis - 20th June 1999: Elestir fixed Nemesis from crashing at startup. - 0.35RC1: Added sound1 roms and Namco + VLM5030 sound. - 10th June 1999: Elestir added the last missing sound channel to Nemesis and the rest. - 31st May 1999: Elestir added the two missing sound channels to Nemesis etc, speech to Salamander and some other things to the driver. - 0.34b8: Andrew Prime added clone Gradius. - 0.34b4: Dani Portillo added hiscore save in Nemesis. ARCADE RELEASE: Gradius (Konami) - 1985/May/29 LEVELS: 7 (gradius) HISTORY: - Johan Koehler wrote the Nemesis arcade emulator in March 1997. He reverse engeneered the arcade hardware and implemented Bernd Schmidt's 68000 emulator from UAE, Marcel de Kogel's Z80 emulator and the AY-3-8910 emulator from Ville Hallik and Michael Cuddy. The emulator was tested by Jason Pimble and Chuck Cochems. Other Emulators: * Nemesis * Sparcade Category: R-Type Recommended Games: R-Type R-Type II R-Type Leo Rezon Blaze On Super Spacefortress Macross II Hyper Duel Gradius / Nemesis Gradius II / Vulcan Venture Gradius III Gradius 4: Fukkatsu Vs. Gradius Gradius (PlayChoice-10) Salamander Salamander 2 Turtle Ship X Multiply Hellfire Zero Wing Raiga - Strato Fighter Romset: 273 kb / 11 files / 118 zip $end $info=nemo $mame 0.33b5 [Darren Olafson] WIP: - 0.34b1: Paul Leaman fixed sticking sprites in Pnickies and Nemo. - 0.33b6: Marco Cassili added Nemo (Japan). STORY: - A little boy had just settled down to sleep... His name is Nemo. However, this night is different... An envoy from Slumberland sneaks into Nemo's bedroom to invite him to their land. "Hello, Nemo. Our king is waiting for you." "An airship is here to take you to Slumberland. Let's go." LEVELS: 7 Other Emulators: * Calice * Callus * Nebula * Raine Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 3392 kb / 12 files / 1.28 zip $end $info=neobattl $mame 0.68 [Luca Elia] WIP: - 16th April 2003: Luca Elia added SD Gundam Neo Battling to the Seta driver. - 14th April 2003: Guru - SD Gundam Neo Battling (Banpresto 1992) arrived. LEVELS: 9 Other Emulators: * Raine Recommended Games: Kozmik Kroozr TwinBee Bells & Whistles Twin Bee Yahhoo! Dr. Toppel Tankentai Gemini Wing Wonder Planet Plus Alpha Romset: 2304 kb / 5 files / 1.18 zip $end $info=neobombe $mame 0.34b4 [?] Neo-Geo LEVELS: 30 Other Emulators: * Calice * Nebula Recommended Games: Dynablaster Bomberman Bomber Man World Butasan Romset: 17984 kb / 20 files / 5.89 zip $end $info=neocup98 $mame 0.35RC1 [?] Neo-Geo Bugs: - When you shoot when "Chance" is lit, sometimes the prespective changes to a "mid air" camera view and you see your attacking player going for the goal but there is no field! Instead you see the crowd in their seats. When the prespective changes to a "3d'" camera view (behind the player) all is ok. neocup98096u3gre Iaspis LEVELS: 7 Other Emulators: * Calice * Nebula Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 26176 kb / 18 files / 9.36 zip $end $info=neodrift $mame 0.34b5 [?] Neo-Geo WIP: - 0.35b2: Nicola Salmoria fixed gaps in the start/finish line in Neo Drift Out. LEVELS: 7 Other Emulators: * Calice * Nebula Category: Racing 2D Recommended Games: Drift Out Drift Out '94 - The Hard Order Laguna Racer Super Bug Safari Rally High Way Race Up'n Down Road Fighter Stocker Crazy Rally Super Speed Race Junior Space Position R.C. Pro-Am (PlayChoice-10) Thrash Rally (NeoGeo) World Rally World Rally 2: Twin Racing Blomby Car Great 1000 Miles Rally Mille Miglia 2: Great 1000 Miles Rally Backfire! Over Top (NeoGeo) Romset: 15936 kb / 18 files / 8.06 zip $end $info=neogeo $mame BIOS: Neo-Geo (SNK 1990) BIOSSETS: Europe MVS (Ver. 1) Europe MVS (Ver. 2) US MVS (Ver. 1) US MVS (Ver. 2?) Asia MVS (Ver. 3) Japan MVS (Ver. 1) Japan MVS (Ver. 2) Japan MVS (Ver. 3) ROMS: sp-s2.sp1 (user1 $0 - 128k) sp-s.sp1 (user1 $0 - 128k) usa_2slt (user1 $0 - 128k) sp-e.sp1 (user1 $0 - 128k) asia-s3.rom (user1 $0 - 128k) vs-bios.rom (user1 $0 - 128k) sp-j2.rom (user1 $0 - 128k) sp1.jipan.1024 (user1 $0 - 128k) sm1.sm1 (cpu2 $0 - 128k) 000-lo.lo (gfx4 $0 - 65k) sfix.sfx (gfx2 $0 - 128k) $end $info=neomrdo $mame 0.34b3 [Bud Crittenden] Neo-Geo LEVELS: 28 Other Emulators: * Calice * Nebula Recommended Games: Mr. Do Mr. Do's Castle Do! Run Run Mr. Do's Wild Ride Romset: 8192 kb / 17 files / 1.46 zip $end $info=neopong $mame 0.59 [?] Neo-Geo NOTE: - This game is not in the official MAME version. Other Emulators: * Nebula Recommended Games: Pong $end $info=neruton $mame 0.79u1 [Luca Elia] < Japan > WIP: - 4th February 2004: Luca Elia added Mahjong Neruton Haikujirada to the Dynax driver. Romset: 2560 kb / 20 files / 1.25 zip $end $info=nettoqc $mame 0.77u2 [Luca Elia] < Japan > Bugs: - When starting up nettoqc, it shows the following message twice: 00047e:warning unknown pixel command 04. nettoqc096u3gre Firewave WIP: - 24th November 2003: Luca Elia added Nettoh Quiz Champion to the Don Den Lover driver. Romset: 6912 kb / 11 files / 4.28 zip $end $info=netwars $mame 0.61 [Zsolt Vasvari] WIP: - 11th June 2002: Zsolt Vasvari added Net Wars to the Espial driver. LEVELS: 249 (endless) Recommended Games: Pulsar Space Dungeon QB-3 Megadon Drakton Power Surge Reactor Ixion Motos Raiders5 Pickin' Solar Fox The Electric Yo-Yo Phozon Prebillian Romset: 49 kb / 10 files / 28.8 zip $end $info=newfant $mame 0.37b7 [Nicola Salmoria] WIP: - 24th August 2000: Nicola Salmoria sent in drivers for Hot Pinball, Miss World '96, Fantasia and New Fantasia. LEVELS: 35 (endless) Other Emulators: * Raine Category: Qix 2 Recommended Games: Fantasia Fantasia II Fantasy '95 Gals Panic Gals Panic 4 Gals Panic S Gals Panic S2 Perestroika Girls Splash! Lady Killer / Moeyo Gonta!! Party Time: Gonta the Diver II Paradise Miss World '96 Nude Panic Street Wonder Stick Amidar Hot Shocker Jolly Jogger Triple Punch Pepper II Radar Zone Heart Attack Libble Rabble Romset: 6656 kb / 13 files / 3.10 zip $end $info=news $mame 0.60 [David Haywood] WIP: - 0.104u8: Ryan Ahn added clone News (set 2). - 20th April 2002: Nicola Salmoria fixed the background graphics in News. - 18th April 2002: David Haywood wrote a driver for News, complete with sound. Stephane Humbert updated the News and IQ Block drivers with correct inputs and DIP switch settings. LEVELS: 1 (endless) Other Emulators: * CottAGE * JEmu2 Romset: 800 kb / 4 files / 418 zip $end $info=newsin7 $mame 0.35RC1 [Zsolt Vasvari] WIP: - 0.96u2: Pierpaolo Prazzoli fixed character and sprite colors in New Sinbad 7. - 28th May 1999: Zsolt Vasvari added Mars, New Sinbad 7 and the original Devil Fish to the Artic games driver. Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 39 kb / 12 files / 21.8 zip $end $info=nflfoot $mame 0.100u3 [Aaron Giles] TODO: * Laserdisk WIP: - 0.104u1: Aaron Giles separated various Z80 peripherals (CTC, PIO) into separate modules. Added SIO module, hooked it up to NFL Football. Still no visible progress. - 0.104: Added Z80 (3686400 Hz) CPU4 and cpu3/4 roms. - 0.100u3: Added NFL Football (Bally Midway 1983). Romset: 173 kb / 23 files / 52.5 zip $end $info=ngpgal $mame 0.37b12 [Takahiro Nogi] < Japan > WIP: - 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. Romset: 2112 kb / 17 files / 535.27 zip $end $info=nibbler $mame 0.10 [Nicola Salmoria] NOTE: - In clone 'nibblera' starting at level 32 you must complete each level on one life. If you die, you'll have to start it all over again. In 'nibbler', you don't. When you die, you simply pick up where you left off (at least as far as level 53). Bugs: - When you die, on the pcb there is a big and long loud explosion until the snake disappear completely. In mame there is a synth sound and there is a flebile white noise which is not correct. Note: The pcb is an original snk one. Comment from Derrick: A lot of games that use the noise source in sound chips, do not have the final filter hooked up. This is the case for nibbler. And no, I'm not looking at it yet. If multiple stream input into the discrete system is ever added, then the filter can be easily added. I attempted the stream input, but I suck at ** type pointer code. There is not enough beer in the world to make me remember how it works. nibbler0103u3gre Kold666 / Derrick Renaud / Gyrovision WIP: - 0.87u2: Costa Sgantzos added clone Nibbler (Olympia). - 0.84u1: David Haywood added clone Nibbler (set 3). - 0.81u5: Curt Coder correct ROM names for Nibbler from manual. - 0.81u4: Curt Coder hooked up SN76477 sound in Fantasy, Nibbler and Pioneer Balloon, correct CPU frequency from schematics, merged memory maps, cleaned up driver a bit, fixed dips and enabled debug inputs. Correct M6502 CPU1 clock speed to 1411125 Hz, removed Vanguard sampels, added SN76477 sound and correct dipswitches. - 0.35b11: Valerio Verrando added a Nibbler (set 2). - 3rd April 1999: Valerio Verrando added a Nibbler bootleg. - 0.33b1: Nicola Salmoria added clone Nibbler (alternate) - Note that I also replaced a bad sound ROM in the previous set with the good one in this set. - 0.31: Brian Levine made better sound in Nibbler. - 0.28: Nibbler and Fantasy have sound, using the Vanguard driver. Nibbler and Vanguard are back to (hopefully) normal speed. - 0.23: Fixed Nibbler colors. Mirko Buffoni should say 100% correct colors, but he remember the Nibbler hairs were Green versus Purple. Maybe he played a bootleg version. - 0.10: Nibbler support. This is the second 6502 game supported by MAME. Interesting hardware: no sprites, two playfields, and it uses RAM for character generation (redefining the characters to animate the worm). PLAY INSTRUCTIONS: - Clear each maze before time runs out. - Nibbler does not stop at corners and do not let Nibbler bite itself - Extra Nibbler every 4 waves. Other Emulators: * JAE * Retrocade Recommended Games: Jungler Snapper Romset: 51 kb / 16 files / 17.4 zip $end $info=nightlov $mame 0.86u2 [Takahiro Nogi] < Japan > Romset: 512 kb / 10 files / 122 zip $end $info=nightstr $mame 0.53 [David Graves] Possible Bugs: - nightstr, possibly others: It sounds like as the effects/music in e.g. nightstr plays only on one side (music left, sfx right)... nightstr055gre Iron Man WIP: - 28th August 2001: David Graves updated the Taito Z driver fixing crashes in Night Striker. STORY: - A.D. 2049, in a futuristic Metropolis.... We found Dr. Lindvery Maska, a world-wide authority of laser optics who has been mussing for some time has been captured with his beloved daughter by a mysterious underworld organization which is based somewhere in the Orient. There seems to be come connection with terrorist outrage which have recently occurred in asian countries. The intelligence division of the special service agency of the United Nations has dispatched intelligence men to find out the details, but no men have yet returned. The only information obtained is that this mysterious organization has developed special weapons in their secret factory..... Knowing the importance of this matter, Dick Dagras, the head of the Special Service Agency, is commanding a Special Task Force to rescue Dr. Maska and to destroy this organization. This elite troop, which is made up of experienced brave soldiers who control special armored motorcars and are experienced in difficult tactics, are a special service agency of the united nations, alias Night Striker. Other Emulators: * Raine LEVELS: 6 Category: Racing 2 Recommended Games: Fire Truck Burnin' Rubber Burnin' Rubber (Cassette) Radical Radial Joyful Road The Battle-Road Kamikaze Cabbie Mad Crasher Taxi Driver Break Thru Night Stocker The Speed Rumbler City Bomber Road Blasters Hot Chase Last Duel Road Wars (Arcadia) Mad Gear Maze of Flott S.T.U.N. Runner F-Zero (Nintendo Super System) Lethal Crash Race Romset: 8204 kb / 29 files / 3.22 zip $end $info=ninclown $mame 0.37b10 [Aaron Giles] WIP: - 0.37b15: Added correct sound1 rom ($0). - 18th April 2001: Aaron Giles added the correct Ninja Clowns sound ROM to the itech8 driver. - 0.37b11: Correct OKI6295 clock speed to 7812 Hz. - 2nd December 2000: Aaron Giles sent in the first version of his Strata / Incredible Technologies driver with support for Wheel of Fortune, Golden Tee Golf, Golden Tee Golf II, Peggle, Hot Shots Tennis, Rim Rockin' Basketball and Ninja Clowns. STORY: - The diabolical Twisto has transformed the good citizens of Centerville into Killer Zombie Clones. Only one person can save them: Ninja Clowns. LEVELS: 6 Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 2080 kb / 10 files / 1.16 zip $end $info=ninjak $mame 0.37b5 [David Graves, Nicola Salmoria] NOTE: - When you got the TIMER STOP in Ninjak, all the background graphics became black. You can only see the sprites (the background graphics that still can bee seeing are, in fact, sprites: objects that can be destroyed). I think that maybe there should be a SHADOW effect or something similar which maybe is not implemented. No one has come forward with any evidence supporting this theory, there is evidence against it. There is an unemulated sprite / tile blending feature used e.g. in Gunfront but this doesn't look like it. grav WIP: - 0.100u4: Brian Troha added clone The Ninja Kids (US). - 0.97u1: Bryan McPhail implemented column scroll in TC0100SCN chip (used in The Ninja Kids, Gun & Frontier, Growl and Galmedes...). - 0.88u6: Bryan McPhail added support for extra effects in the Taito F2 driver. The update also provides full 5 tilemap layer priority support in Metal Black (was previously 4 due to pdrawgfx limitation), and fixes priority problems in Ninja Kids (ninjak058gre). - 8th June 2001: Uki fixed the palette animation and other graphical problems in Ninja Kid. - 0.37b5: Added 'The Ninja Kids (World)' and clone (Japan). - 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. - 16th June 2000: Brad Oliver sent in yet another Taito F2 driver update, and now Ninja Kids works. STORY: - ... In the 7th month of 1999, a great king of terror flyed down from the sky... Now is the end of a century. Because of the "Satanists" who wished the resurrection of Satan realized, the town became an unlawful town. But there is a ray of hope. Four young men who have mysterious "Ninja" power: People call them as "Ninja Kids". LEVELS: 5 Other Emulators: * Raine Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 4160 kb / 10 files / 1.88 zip $end $info=ninjakd2 $mame 0.33b7 [Jarek Parchanski] TODO: * Wanted: 317-5??? MC-8123 CPU SETUP and SERVICE MODE: - Press 2 to skip the dipswitches menu. - Keep service key 9 pressed during boot to enter service mode. WIP: - 0.93: Removed Custom sound. - 0.89u6: Nicola Salmoria expanded the MC8123 decryption tables. The tables for 317-0043 (wbml) and ninjakd2 derived by comparison of the original with the decrypted bootleg. They are incomplete but enough to fully decrypt the program. Added audio Z80 (5MHz) CPU2, Samples and Custom sound. - 0.89u3: Correct audio Z80 CPU2 clock speed to 5MHz in the clone sets. - 0.36b1: Jarek Parchanski fixed sound in Ninja Kid 2. Corrcet the YM2203's clock speed to 1.5 MHz. - 0.35b13: Nicola Salmoria added clone Ninja-Kid II (set 3) and Jarek Parchanski the clone Rad Action. - 13th May 1999: Nicola added another Ninja Kid 2 rom set. - 4th May 1999: Jarek Parchanski added clone Rad Action to the Ninja Kid 2 driver. - 0.35b1: Jarek Parchanski added PCM samples to Ninja-Kid II. LEVELS: 31 Other Emulators: * JFF * Raine Category: Asian Fighting Recommended Games: Ninja Kid / Ninjakun Majou no Bouken Vs. Ninja Jajamaru Kun Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 576 kb / 12 files / 204 zip $end $info=ninjakun $mame 0.37b11 [David Haywood, Phil Stroffolino] NOTE: - Press key 1 and F3 to skip the startup memory tests - To jump in Ninjakun, press LEFT or RIGHT and P1 Button 2 WIP: - 0.37b16: Uki fixed colors and other stuff in ninjakun. Correct Z80 CPU1/2 clock speed to 3MHz and palettesize from 512 to 768 colors. - 0.37b12: Correct the clock speed of the 2x AY-8910 to 3MHz. - 18th January 2001: Lax fixed the Ninja Kid sound frequency. - 7th January 2001: Phil Stroffolino fixed several bugs in the Ninja Kid driver, including the vertical scrolling graphics. Takahiro Nogi fixed some more Ninja Kid graphics glitches. - 4th January 2001: David Haywood and Phil Stroffolino have written an almost perfect Ninja Kid driver, though some graphical problems remain. Category: Asian Fighting Recommended Games: Ninja-Kid II Vs. Ninja Jajamaru Kun Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 104 kb / 13 files / 45.9 zip $end $info=ninjamas $mame 0.34b5 [?] Neo-Geo LEVELS: 12 Other Emulators: * Calice * Nebula Romset: 43584 kb / 25 files / 16.77 zip $end $info=ninjaw $mame 0.37b10 [David Graves] NOTE: - Pressing (or holding) button 3 whenever, pauses the game. There was no 3rd button in the arcade machine. This is a freeze input *deliberately* hooked up, it is not a bug. Possibly it would make sense to map as a DIP but that is a MAME preferred style issue. This is true of various other Taito games. grav Bugs: - During the attract mode let it run through and on the 1,3,5 so on when the ninja first appears it is a black shadow at first and walks behind the first building but on 2,4,6 so on the ninja is correct. ninjaw0104u2gre cpukett WIP: - 0.97u2: Pierpaolo Prazzoli fixed video problems in The Ninja Warriors, which broke with the new colscroll addition. - 0.93: Added audio Volume_Filter. - 0.37b14: Andrea Mazzoleni improved subwoofer sounds in ninjaw and darius2. Added Custom sound and correct the 2x 68000 clock speed to 8MHz. - 0.37b13: Added 2x user1 roms (unknown). - 10th February 2001: Gerardo Oporto fixed dip switch settings in Taito B system and Ninja Warriors drivers. - 0.37b11: Added clone The Ninja Warriors (Japan). Changed visible area to 864x224. - 16th December 2000: David Graves fixed a few problems in Taito multiscreen games and added a few clone romsets. - 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation. - 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps, making Darius 2, Ninja Warriors and Warrior Blade playable. - 16th October 2000: David Graves sent in a preliminary Taito multiscreen driver with Darius 2, Ninja Warriors and Warrior Blade, however the extra wide background tilemaps are not emulated. LEVELS: 6 Other Emulators: * Raine Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 6401 kb / 27 files / 2.71 zip $end $info=ninjemak $mame 0.36b13 [Takahiro Nogi] WIP: - 16th July 2003: Tomasz Slanina try to fix emulation of Ninja Emaki/Youma Ninpou Chou. Added little hacks to display title screens and texts ('credits'+numbers,'press start ..','insert coin' etc). - 7th August 2002: Guru - Youma Ninpou Chou bootleg arrived and was bought by Randy on Ebay. - 0.36b13: Added clone Youma Ninpou Chou (Japan). - 25th December 1999: Nicola Salmoria merged the Ninja Emaki driver with the Galivan driver. - 23rd December 1999: Takahiro Nogi sent in a driver for Ninja Emaki / Youma Ninpou Chou. LEVELS: 5 (endless) Recommended Games: Chuka Taisen Hachoo! Mighty Monkey Romset: 466 kb / 22 files / 214 zip $end $info=nitd $mame 0.57 [?] Neo-Geo NOTE: - Sound is scratchy, especially when you jump. Sound the same on the MVS cart. Razoola Bugs: - Start the game and insert a coin. The music will begin. When the timer gets to ~22, it stops. It's as if it's suppose to loop but it doesn't. Confirmed not to happen on an MVS cart. nitd058gre Smitdogg / Razoola LEVELS: 25 Other Emulators: * Calice * Nebula Category: Horror Recommended Games: Monster Bash Crossbow Bogey Manor Chiller The Real Ghostbusters Splatter House Golly! Ghost! Laser Ghost Zombie Raid Ghost Hunter Romset: 22848 kb / 16 files / 16.81 zip $end $info=nitedrvr $mame 0.31 [Mike Balfour] WIP: - 0.104u2: Oshah added save state support to Night Driver (still needs save state support in the discrete core to be 100%). - 0.88u1: Added 'Service Mode' dipswitch and correct input. - 0.88: Derrick Renaud added watchdog to Dominos, Sprint1/2, Drag Race, Canyon Bomber and Night Driver and set to proper time using new MDRV_WATCHDOG_VBLANK_INIT function. - 0.69: Added Discrete_Components sound and video invert during crash. Motor/skid sounds are not 100% correct. - 0.37b7: Added prom ($0 - unknown). - 0.36b4: Changed VSync to 57Hz. Other Emulators: * JAE Category: Racing 3D Recommended Games: Datsun 280 Zzzap Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 5 kb / 4 files / 3.43 zip $end $info=nitrobal $mame 0.68 [Bryan McPhail] Bugs: - There appear to be some priority problems. You recognize it when you have to shoot a door to get the next area the first time. go close to the door and the door is over the player, which looks weird, also there is a little glitch in all the text layers (see snapshots). nitrobal068gre Firewave WIP: - 0.104u6: Xvi fixed crash in Nitro Ball/Gun Ball (stage 4, right route). - 0.104u2: Bryan McPhail fixed tilemap sizes in Nitro Ball. - 0.98u1: Pierpaolo Prazzoli changed Nitro Ball to use the new deco16_tilemap_34_combine_draw function Bryan added some time ago. - 0.96u2: Changed dipswitch 'Always 2 coins to Start' to '2 Credits to Start, 1 to Continue'. - 0.96: Correct HuC6280 CPU2 clock speed to 8055000 Hz. - 0.95u4: Pierpaolo Prazzoli fixed backgrounds in Nitro Ball/Gun Ball. - 0.93: Correct second OKI6295 clock speed to 15255 Hz. - 0.88u4: Sonikos fixed Nitro Ball inputs. Added 'Always 2 coins to Start', 'Lives', 'Difficulty?', 'Split Coin Chutes', 'Players' and 'Shot Button to Start' dipswitch. - 0.88u3: Bryan McPhail added clone Gun Ball (Japan). - 0.88u2: Added prom ($0 - priority (unused)). - 15th October 2004: Guru - Received Gun Ball (Data East 1992). Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian Mame Forum. - 0.87: Changed VSync to 58Hz. - 0.69a: Change description from 'Nitroball' to 'Nitro Ball'. - 19th March 2003: Bryan McPhail emulated the protection well enough in Nitro Ball to make it fully playable. - 25th January 2003: Bryan McPhail sent in a driver for Wizard Fire / Dark Seal 2 (works fully) and Rohga and Nitroball (not working because of protection). LEVELS: 5 Recommended Games: Berzerk Frenzy Wizard of Wor Boxing Bugs Venture Warp & Warp Black Widow Demon Kram Leprechaun Naughty Boy Robotron Tazz-Mania Wacko Mazer Blazer Screw Loose Inferno Wiz Warz Smash T.V. Exvania Ultraman Club - Tatakae! Ultraman Kyoudai!! Romset: 8897 kb / 22 files / 4.14 zip $end $info=niyanpai $mame 0.37b12 [Takahiro Nogi] < Japan > WIP: - 0.94u1: Aaron Gile fixed initialization order problem in Niyanpai. - 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. LEVELS: 30 Category: Shanghai Recommended Games: Shanghai Shanghai II Shanghai III Dragon Punch Sichuan II Hasamu Super Shanghai Dragon's Eye Shanghai - The Great Wall Dragon World Dragon World II Dragon World 3 Sankokushi Shanghai Matekibuyuu Romset: 4480 kb / 11 files / 995.29 zip $end $info=nmg5 $mame 0.86u5 [Pierpaolo Prazzoli] TEST MODE: - Press Player 2 button 2 in service mode to enable image test. WIP: - 0.87u4: Correct Z80 CPU1 clock speed to 4MHz, MSM6295 to 7575 Hz and input. Romset: 6592 kb / 17 files / 2.92 zip $end $info=nmouse $mame 0.69 [Dave Widel] NOTE: - Naughty Mouse uses the same board as Piranha with a different pal to encrypt the vectors. Incidentally we don't know the actual name of this game. Other than the word naughty at the top of the playfield there's no name. It shares some character data with the missing game Woodpecker, they may be related. WIP: - 0.69: Added Naughty Mouse (set 1) and clone Naughty Mouse (set 2). Category: Cat & Mouse Recommended Games (1): Woodpecker Cheeky Mouse Mouse Trap Macho Mouse Funny Mouse Pop Flamer Dacholer Mappy Mappy - Namco Classics Collection Vol.1 Hopping Mappy Mouser Flicky Peter Pack-Rat Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Magical Cat Adventure Cheese Chase Recalhorn Super Trio Category: Platform Recommended Games (2): Woodpecker Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 25 kb / 16 files / 15.66 zip $end $info=nmsengen $mame 0.37b16 [Takahiro Nogi] < Japan > WIP: - 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. Romset: 4544 kb / 11 files / 1.37 zip $end $info=noahsark $mame 0.102u5 [David Widel] NOTE: - Video appears to be aligned too far to the right side showing a solid line on far left side of the screen. - gregf Looks like correct behavior to me. I'm assuming if the screen was properly adjusted it wouldn't show up (see screenshot). dwidel WIP: - 0.102u5: Added Noah's Ark (Enter-Tech 1983). - 16th December 2005: Dave Widel - Added Noah's Ark. The object is to get the pair of animals into the ark before the water get to the boat on each levels. I play that at Chucky Cheese one time. That machine is little when I play it back then. Kids love this game. It is free to play without putting any coins in to play when I play it back then. It must been on free play. Unless this is a different dump from a different machine? Recommended Games: Zoo Keeper Portraits Video Vince and the Game Factory Romset: 45 kb / 13 files / 21.3 zip $end $info=noboranb $mame 0.58 [David Haywood, Stephane Humbert] < Japan > WIP: - 0.81u6: Stefan Jokisch fixed missing enemies in Noboranka. - 21st February 2003: Angelo Salese submitted an improvement to the Noboranka protection emulation and fixed the missing sound in level 2 and later. - 31st January 2002: David Haywood added Noboranka (bootleg) to the Sega System 1 driver, and Stephane Humbert made it fully playable. - 13th March 2000: Guru - Dumped G.P. Bug / Noboranka. LEVELS: 3 (endless) Recommended Games: Centipede Atari Arcade Classics (Super Centipede) Millipede War of the Bugs Imago Slither Beezer Bubbles Funky Bee Insector Stompin' Exterminator Bio-hazard Battle (Mega Play) Romset: 337 kb / 15 files / 142 zip $end $info=nomnlnd $mame 0.35b13 [Mike Coates] TODO: * Complete sound WIP: - 0.68: Correct Z80 CPU1 clock speed to 1802666 Hz, swap gfx1 rom ($0) with gfx1 rom ($800), change gfx2 roms to user2 and set palettesize from 16 to 8 colors (colors now good!). - 29th November 2002: Zsolt Vasvari cleaned up the tree and water generation code in No Man's Land but it's still a little incorrect. - 26th November 2002: Zsolt Vasvari fixed tree and water placement in No Man's Land. - 2nd June 1999: Mike Coates added the moving river to No Man's Land, but the colors aren't correct. - 0.35b13: Added clone No Man's Land (Gottlieb). - 18th May 1999: Mike Coates added the background to No Man's Land. - 16th May 1999: Mike Coates sent in a No Man's Land driver. Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 20 kb / 12 files / 12.1 zip $end $info=nost $mame 0.62 [Paul Priest, David Haywood] WIP: - 0.74u1: David Haywood hopefully fixed the crash some people were having with Nostradamus. - 0.63: Added clone Nostradamus (Korea). - 18th November 2002: Guru added the Korean version of Nostradamus. - 0.62: Added Nostradamus and clone (Japan). - 6th October 2002: Paul Priest added priorities, global sprite offsets and sprite buffering to the Magical Cat Adventure and Nostradamus driver. - 4th October 2002: Paul Priest submitted a driver for Nostradamus, it's fully working except sound is not yet emulated. - 19th October 2002: Guru - Nostradamus (Face 1993) arrived. Thanks to Brian A. Troha for the loan of the boards. LEVELS: 9 Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 10496 kb / 14 files / 2.59 zip $end $info=nouryoku $mame 0.37b8 [Nicola Salmoria] < Japan > WIP: - 10th September 2000: Nicola Salmoria added Nouryoku Koujou Iinkai to the Bombjack Twin driver. LEVELS: 8 Romset: 6720 kb / 7 files / 2.74 zip $end $info=nova2001 $mame 0.36b13 [?] 0.33b6 [Howie Cohen, Frank Palazzolo, Alex Pasadyn] TODO: * Fix Insert Coin / Reset problem WIP: - 0.77u2: Remove all unknown dipswitches. - 16th November 2003: Curt Coder cleaned up the Nova 2001 and KO Punch drivers. - 0.71u2: Tomasz Slanina stopped Nova2001 from resetting when a coin is inserted (if you insert coins too quickly the game still resets, its probably just the way it was, the code for this part was changed in the clone). - 0.71u1: Changed visible area to 240x292. - 0.36b13: Zsolt Vasvari added Nova 2001 (Japan). - 23rd December 1999: Zsolt Vasvari added another Mr. Viking romset and another Nova 2001 romset. - 0.36b9: Correct the 2x AY-8910 clock speed of to 2MHz. Other Emulators: * JFF Category: Star Force Recommended Games: Night Star (Cassette) Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 61 kb / 9 files / 29.8 zip $end $info=nrallyx $mame 0.29 [Nicola Salmoria] Samples required (Rally X) WIP: - 0.78u1: Stefan Jokisch added proms ($120, $140 - vertical sync (not used)) and removed New Rally-X (vertical hack), because the graphic hack (rotated tiles + display) not worth supporting. - 0.62: Added clone New Rally X (Vertical Screen). - 8th August 2002: Kurosan submitted a vertical screen hack of New Rally X to their respective drivers. - 0.37b12: Correct gfx2 rom ($0 - dots) and VSync to 60.606060Hz. - 0.36b15: Added sound1 timing prom ($100 - not used). - 10th July 1999: Nicola made a major improvement to Bosconian, Commando (Sega), Rally-X and the rest, adding a missing character PROM. - 0.29: Support for New Rally X; colors are accurate in New Rally X ONLY - still wrong in Rally X until we find the color PROMs. Sound should finally be correct, both in Rally X and New Rally X. Other Emulators: * HiVE * Mimic Category: Cars Recommended Games: Rally X Rally X - Namco Classics Collection Vol.2 Car Polo Crash Head On Head On 2 Head On (Irem) Alpha Fighter / Head On Space Attack / Head On Invinco / Head On 2 Rolling Crash / Moon Base Space Chaser Dorachan Spectar Targ Armored Car Jump Bug Route 16 Thief Van-Van Car City Connection Porky Fast Lane Counter Run Raimais Romset: 22 kb / 12 files / 14.0 zip $end $info=nratechu $mame 0.81u6 [Tomasz Slanina] Bugs: - If you shoot a ball, you'll see that there are two sprites on Player 1 seemed to be cut from the top. Player2 is fine as it shown in the images. nratechu0104u1gre king_krm WIP: - 0.103u5: Sonikos fixed inputs and dips in Neratte Chu. Added dipswitches 'Coinage', 'VS Round', 'Demo Sounds' and 'Test Mode'. - 0.101u5: Pierpaolo Prazzoli fixed sprites wrap around in the ST-0016 driver, needed in Neratte Chu. - 0.86: Added 'Difficulty' dipswitch. - 0.81u7: R. Belmont and Tomasz Slanina added ST-0016 stereo sound to the ST0016 driver. Neratte Chu and Renju Kizoku now have sound. - 19th April 2004: R. Belmont - Got addicted to Neratte Chu, and that lead to reverse-engineering and hooking up sound and music for the ST-0016. Haze pointed out one critical detail I was missing, and now it sounds pretty good! - 5th April 2004: Tomasz Slanina - More ST-0016 emulation progress with Nerrate Cyuh! - 7th March 2004: Tomasz Slanina - More Seta ST-0016 stuff (in multicpu games only st-0016 is emulated): Neratte cyuh! (ST-0016) - Problems with rombanking. LEVELS: 30 Romset: 1536 kb / 2 files / 524.0 zip $end $info=nslasher $mame 0.74u2 [Guru] Bugs: - The music stops at some points in the game when fighting bosses and some points in level 2 and after that too is this normal or what .... only the punch and beating sounds come and music goes off. I have the pcb too (the japan version dump comes from mine pcb) and in mame it's like if it's played 2x. Infact even if you don't have the pcb you can hear that it sounds wrong, drumming which cuts off and and so on. The sound effects are right instead (see Music recording of the PCB). nslasher0103u2yel hammad / Kold666 WIP: - 0.103u3: MAME Italia improved sound balance in Night Slashers. Correct Z80 CPU2 clock speed to 7MHz and YM2151 to 2013750 Hz. - 12th January 2006: David Haywood - Some sound problems were reported in Night Slashers, I’ve attempted to improve this but I’m not a very good judge of sound. - 0.103u2: Tomasz Slanina added sound to Night Slashers. Changed Z80 CPU2 clock speed to 4MHz. - 0.103u1: Bryan McPhail and Pierpaolo Prazzoli fixed the DECO 32 driver. Night Slashers pretty much perfect apart from lack of sound - Game now playable. Replaced M6809 CPU2 and BSMT2000 sound with Z80 (7Mhz) CPU2, YM2151 (3580000 Hz), OKI6295 (7627 Hz) and OKI6295 (15255 Hz) sound. Correct gfx3 roms addresses. - 31st December 2005: Bryan McPhail - Due to pressing deadlines in 'real' work, this took somewhat longer than I thought to finish off. Unfortunately, although all Deco156 games now boot in Mame, only Night Slashers and Heavy Smash are properly playable. All the other games make use of a math co-processor which is not yet understood. Of the broken games Skull Fang works the most - the attract mode is fully correct, and it's playable up to the first boss. The other games mostly have serious gameplay errors (eg, AI players do not respond correctly in Hoops). Sound is also bust in all of the new games. - 16th September 2005: Bryan McPhail - Very little time to work on Mame recently, but I should finish off Night Slashers soon... Unfortunately all of the remaining unemulated Deco 156 CPU games (Hoops, Backfire, etc) are protected. It can probably be cracked given enough time though. - 0.98u1: Corrado Tomaselli added clone Night Slashers (Japan). - 29th November 2004: Guru - A few days ago I got hold of and dumped another Night Slashers PCB which turned out to be a different version (Japan version). Not particularly useful, but anyway. - 0.74u2: Added Night Slashers. - 23rd July 2001: Guru - Arrived and dumped the rare Night Slashers (Data East 1993) PCB. Thanks to Bruce G. for the donation. Romset: 13632 kb / 15 files / 8.13 zip $end $info=nspirit $mame 0.36b7 [Nao] NOTE: - Service mode freezes after roms check. Press 1+2 to proceed. This is the same in all Irem games - On stage 2 where the forest meets the bridge it seems as if there's a tree missing, if you look closely you can see branches coming out of nothing, I don't know if its supposed to be like it or not. That tree "bug" happen on original hardware aswell (see screenshot). Stefan Lindberg WIP: - 0.103u4: Corrado Tomaselli fixed inputs in Ninja Spirit to match the JAMMA button ordering. - 0.36b7: Added Ninja Spirit and clone Saigo no Nindou (Japan). LEVELS: 7 Other Emulators: * M72 Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 1600 kb / 21 files / 571 zip $end $info=nss $mame BIOS: Nintendo Super System ROMS: spc700.rom (user5 $0 - 64) nss-c.dat (cpu3 $0 - 32k) nss-ic14.02 (cpu3 $0 - 32k) $end $info=nss_actr $mame 0.71u2 [MESS, Pierpaolo Prazzoli, David Haywood] NOTE: - The game is to show the current status, has no menu system emulated, still being worked on, no sound, everything else on the system has been left as. WIP: - 0.100u3: R. Belmont fixed some timing issues that prevented Act Raiser from syncing up. - 7th August 2003: Angelo Salese fixing some timing and score bugs in Act Raiser. - 8th July 2003: David Haywood re-added the Nintendo Super System driver based on the MESS SNES driver, but it's still not working very well. - 14th February 2003: Pierpaolo Prazzoli ported the SNES driver from MESS and modified it to run some Nintendo Super System games. LEVELS: 13 Category: Warriors Recommended Games: Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 1056 kb / 3 files / 524 zip $end $info=nss_adam $mame 0.72 [?] Movie: The Addams Family Genre: Comedy Year: USA 1991 Director: Barry Sonnenfeld Studio: Orion Pictures Cast: Anjelica Huston, Christopher Lloyd, Raul Julia, Christina Ricci, Jimmy Workman, John Franklin Recommended Games: Uncle Fester's Quest: The Addams Family (PlayChoice-10) Romset: 1056 kb / 3 files / 750 zip $end $info=nss_aten $mame 0.72 [?] WIP: - 0.72u1: Change description from 'David Crane's Amazing Dennis" to 'David Crane's Amazing Tennis'. Category: Tennis Recommended Games: Pong World Tennis Pro Tennis (Cassette) Super Doubles Tennis Vs. Tennis Tennis (PlayChoice-10) Forty-Love Off the Wall (Sente) Paddle Mania Passing Shot World Court Super World Court Hot Shots Tennis Super Slam Ultimate Tennis Capcom Sports Club (Tennis) Super Tennis (Nintendo Super System) Romset: 1056 kb / 3 files / 513 zip $end $info=nss_con3 $mame 0.72 [?] LEVELS: 6 (must be finished twice) Category: Army Fighter Recommended Games: Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 - Combat School Romset: 1056 kb / 3 files / 738 zip $end $info=nss_fzer $mame 0.72 [?] WIP: - 0.102u3: Added correct user3 rom (1MB) to F-Zero. Category: Racing 2 Recommended Games: Fire Truck Burnin' Rubber Burnin' Rubber (Cassette) Radical Radial Joyful Road The Battle-Road Kamikaze Cabbie Mad Crasher Taxi Driver Break Thru Night Stocker The Speed Rumbler City Bomber Road Blasters Hot Chase Last Duel Road Wars (Arcadia) Mad Gear Maze of Flott Night Striker S.T.U.N. Runner Lethal Crash Race Romset: 288 kb / 2 files / 143 zip $end $info=nss_lwep $mame 0.72 [?] Movie: Lethal Weapon Genre: Action Year: USA 1986 Director: Richard Donner Studio: Warner Bros Cast: Mel Gibson, Danny Glover, Gary Busey, Mitchell Ryan, Tom Atkins, Darlene Love Romset: 1056 kb / 3 files / 668 zip $end $info=nss_ncaa $mame 0.72 [?] Category: Basketball Recommended Games: Basketball Fighting Basketball Super Basketball Jump Shot Double Dribble Double Dribble (PlayChoice-10) Dunk Shot Magic Johnson's Fast Break (Arcadia) Arch Rivals Punk Shot Rim Rockin' Basketball NBA Jam NBA Hangtime Run and Gun Street Hoop (NeoGeo) Hard Dunk Super Slams Dunk Mania Capcom Sports Club (Basketball) NBA Play By Play Romset: 1056 kb / 3 files / 567 zip $end $info=nss_rob3 $mame 0.72 [?] Movie: Robocop 3 Genre: Sci-fi Action Year: USA 1993 Director: Fred Dekker Studio: Orion Pictures Cast: Robert John Burke, Nancy Allen, Rip Torn, John Castle, Remy Ryan, John Nesci Category: Cops Recommended Games: Robocop Robocop 2 Cops'n Robbers Time Limit Cop 01 Street Heat Jail Break APB - All Points Bulletin Chase H.Q. Special Criminal Investigation Super Chase Round Up 5 - Super Delta Force Gang Busters Narc Crime City E-Swat Cyber Police ESWAT (Mega-Tech) A.B. Cop Dead Connection Gunbuster Lucky & Wild Virtua Cop Virtua Cop 2 Judge Dredd Armed Police Batrider Romset: 1056 kb / 3 files / 461 zip $end $info=nss_skin $mame 0.72 [?] Category: Golf Recommended Games: Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 1056 kb / 3 files / 475 zip $end $info=nss_smw $mame 0.72 [?] WIP: - 0.102u3: Added correct user3 rom (1MB) to Super Mario World. Recommended Games: Mario Bros. Mario Bros. (PlayChoice-10) Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Vs. Dr. Mario Dr. Mario (PlayChoice-10) Mario's Open Golf (PlayChoice-10) Category: Platform (Extra) Recommended Games: Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 288 kb / 2 files / 140 zip $end $info=nss_ssoc $mame 0.72 [?] Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 544 kb / 2 files / 258 zip $end $info=nss_sten $mame 0.72 [?] WIP: - 0.102u3: Added correct user3 rom (1MB) to Super Tennis. Category: Tennis Recommended Games: Pong World Tennis Pro Tennis (Cassette) Super Doubles Tennis Vs. Tennis Tennis (PlayChoice-10) Forty-Love Off the Wall (Sente) Paddle Mania Passing Shot World Court Super World Court Hot Shots Tennis David Crane's Amazing Tennis (Nintendo Super System) Super Slam Ultimate Tennis Capcom Sports Club (Tennis) Romset: 288 kb / 2 files / 138 zip $end $info=nstocker $mame 0.36b5 [Aaron Giles] NOTE: - This is the first game to combine the shooting genre with the driving genre (shooting as in "Operation Wolf" and not as in "Road Blasters"). The cabinet has a steering wheel and a gun. WIP: - 11th June 2003: Brian A. Troha fixed the DIP switches in Night Stocker. - 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. PLAY INSTRUCTIONS: - Capture green crystrals for 10 shots. - Capture red crystals for shield repair. - Capture blue crystals for 50 shots. - Enemies are: Idors (1000 pts), Dyads (1500), Mark III's (1000), Drosians (1500), Mark VII's (2000), Cruisers (8000), Bouncers (300), Speeders (4000), Zarks (5000). Gazers(6000), Nukes (9000), Smarts (100) and Mines (100). LEVELS: 16 (endless) Category: Racing 2 Recommended Games: Fire Truck Burnin' Rubber Burnin' Rubber (Cassette) Radical Radial Joyful Road The Battle-Road Kamikaze Cabbie Mad Crasher Taxi Driver Break Thru The Speed Rumbler City Bomber Road Blasters Hot Chase Last Duel Road Wars (Arcadia) Mad Gear Maze of Flott Night Striker S.T.U.N. Runner F-Zero (Nintendo Super System) Lethal Crash Race Romset: 200 kb / 13 files / 68.1 zip $end $info=nsub $mame 0.95u6 [David Haywood] TOOD: * Add sound/samples WIP: - 0.97u1: Pierpaolo Prazzoli hooked up inputs for N-Sub - Game now playable. - 0.96: Added N-Sub to driver.c - 0.95u6: David Haywood added N-Sub. - 17th December 2004: Dumping Project - Gerald picked up his 'N-Sub' machine recently (I believe), and we hope to get a dump soon. - 20th November 2004: Gerald of the Belgian Dump Team got N-Sub from E-Bay. Category: Submarine Recommended Games: Sea Wolf Sea Wolf II Depthcharge Destroyer Subs Dodgem Wolf Pack Fire One Invinco / Deep Scan HeliFire Navarone Polaris Tomahawk 777 Battle of Atlantis Mariner Subroc3D Battle Cruiser M-12 The Deep Sauro Battle Shark In The Hunt Romset: 17 kb / 9 files / 12.0 zip $end $info=ntopstar $mame 0.37b8 [Takahiro Nogi] < Japan > LEVELS: 5 Romset: 1472 kb / 21 files / 456 zip $end $info=numanath $mame 0.57 [Phil Stroffolino] WIP: - 2nd March 2003: Phil Stroffolino sent in an update to the Namco NA-1/2 driver, fixing crash bugs in Tinkle Pit and Nettou! Gekitou! Quiztou!! and sprite glitches in Numan Athletics. - 6th February 2002: Phil Stroffolino re-submitted the tilemap fix for Numan Athletics. - 0.57: Added Numan Athletics (World) and clone Numan Athletics (Japan). - 25th November 2001: Phil Stroffolino added a patch to the Namco NA-1 driver for Numan Athletics, which is now playable but with graphics glitches. LEVELS: 8 Category: Sports Recommended Games: Prosport Track & Field Track & Field (PlayChoice-10) Great Swordsman Hunchback Olympic Hyper Sports Water Match Clash-Road '88 Games Gold Medalist Recordbreaker Hyper Athlete Nagano Winter Olympics '98 Romset: 10240 kb / 12 files / 3.99 zip $end $info=nunchaku $mame 0.36b3 [Phil Stroffolino] TODO: * Fix colors WIP: - 0.36b4: Replaced the 2xMSM5205 with 2xDAC sound. - 12th August 1999: Phil Stroffolino added Yuke Yuke Yamaguchi-kun (not working) and Nunchackun to the Samurai driver, and fixed colors. Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 165 kb / 19 files / 68.0 zip $end $info=nwarr $mame 0.60 [Razoola, DarkAbyss] WIP: - 0.80u2: Rename clone (vhuntjr1) to (vhuntjr2). Added clone Vampire Hunter: Darkstalkers' Revenge (Japan 950307). - 0.69u3: Razoola added clone Night Warriors: Darkstalkers' Revenge (Brazil 950403). - 0.60: Added Night Warriors: Darkstalkers' Revenge (US 950406) and clones (Hispanic 950403), Vampire Hunter: Darkstalkers' Revenge (Japan 950316) and (Japan 950302). - 1st May 2002: Razoola - Released XOR 88 for Night Warriors (USA 950406) donated by DarkAbyss and XOR 89 and 90 for Vampire Hunter (Japan 950302) and (Japan 950316) donated by walk. LEVELS: 10 Other Emulators: * Calice * Nebula * Raine Category: Fighter Recommended Games: Darkstalkers: The Night Warriors Vampire Hunter 2: Darkstalkers Revenge Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 42752 kb / 23 files / 20644.71 zip $end $info=nycaptor $mame 0.62 [Tomasz Slanina] TODO: * Fix video emulation TEST MODE: - Press SERVICE1 while resetting the game to enter test mode. Bugs: - When you get a high score, the initials screen only pops up for a sec and disappears before you can enter anything. nycaptor062gre2 Firebrand WIP: - 0.92: Tomasz Slanina added clone Colt (bootleg). - 20th December 2004: Guru - NY Captor (bootleg) arrived. Thanks to the good guys at the Italian MAME Forum! - 0.62: Tomasz Slanina added N.Y. Captor. - 21st September 2002: Stephane Humbert cleaned up the N.Y. Captor driver, fixed inputs and DIP switch settings and added some comments to the driver. - 19th September 2002: Tomasz Slanina submitted a driver for N.Y. Captor, there are some graphics glitches but it's mostly working and playable. Category: Shooting 2 Recommended Games: Turkey Shoot Crackshot Hogan's Alley Hogan's Alley (PlayChoice-10) Shoot Out Empire City: 1931 Dead Angle Blasted Vs. Freedom Force Who Dunit Beast Busters Steel Gunner Steel Gunner 2 Lethal Enforcers Under Fire Locked 'n Loaded Point Blank Point Blank 2 Target Hits Crypt Killer Lethal Justice Police Trainer Sharpshooter Tut's Tomb Romset: 258 kb / 17 files / 122 zip $end $info=nyny $mame 0.55 [Darren Olafson] TODO: * Fixed DAC voice/speech (extra discrete components) NOTE: - Clone 'Waga Seishun no Arcadia' use other background graphic, music and voices. DIP/Input Bugs: - "Coin 1" and "Service 1" are mapped twice. nyny_2055gra Karasu WIP: - 0.55: Added New York New York and clones New York New York (Gottlieb) and Waga Seishun no Arcadia. - 8th September 2001: David Haywood resubmitted the New York, New York driver originally made by Darren Olafson and added Waga Seishun no Arcadia to it. Nicola Salmoria improved the graphics emulation in New York, New York. - 2nd May 2000: Darren Olafson sent in a driver for New York New York, but a part of the background graphics is missing. LEVELS: 1 (endless) Category: Defence Recommended Games: Cosmic Guerilla Galaxy Wars Space Guerilla Space Launcher Astro Invader Missile Command Arcade Classics (Missile Command II) Space Zap Colony 7 Dark Warrior Demoneye-X Enigma 2 Orbitron Pleiads Satan's Hollow Satan of Saturn War of the Worlds Tactician Raiders Senjyo Son of Phoenix D-Con Alligator Hunt Romset: 22 kb / 11 files / 18.2 zip $end $info=offroad $mame 0.37b3 [Aaron Giles, Paul Leaman] 0.35b11 [Paul Leaman] SERVICE MODE: - To enter service mode, press the blue nitro button (3P button 1) and then press the service switch. NOTE: - Gameplay seems a little bit slow, and it's not because of my computer. Note the clock speed. I've just got back from playing an actual, totally unmodified, slightly damaged original PCB and... MAME is right! The clock is a little screwy in the real thing! Probably due to some buggy timer, or setting things to 50HZ instead of 60 or something. El Condor WIP: - 0.37b3: Re-added Ironman Stewart's Super Off-Road. Correct I186 CPU3 clock speed to 8MHz. - 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. - 0.35b12: This game was removed from MAME. - 8th March 1999: Paul Leaman has begun work on a Leland games (Pigout, Super Offroad etc.) driver, but at the moment it doesn't do anything more than goes to the self-test. Category: Sprint Recommended Games: Ironman Stewart's Super Off-Road Track Pack Sprint 1 Sprint 4 Sprint 8 Pit & Run Championship Sprint Super Sprint American Speedway Redline Racer Danny Sullivan's Indy Heat Grudge Match Hot Rod Bad Lands Rough Racer Romset: 1128 kb / 23 files / 468 zip $end $info=offroadc $mame 0.63 [Aaron Giles] WIP: - 5th November 2003: Aaron Giles improved the TMS32031 core a lot, making Offroad Challenge almost playable (the terrain problems are fixed at least, but the clipping plane seems to like clipping out the cars during the race now). - 0.74u2: Brake pedal hack removed. - 0.74: Correct ADSP2105 clock speed to 10MHz. - 8th December 2002: Aaron Giles added War Gods (with imperfect sound) and Off Road Challenge (with several in-game problems, but correct sound) to the V-unit driver. LEVELS: 6 (endless) Category: Racing 3D Recommended Games: Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race California Speed Romset: 20480 kb / 24 files / 14.98 zip $end $info=offroadt $mame 0.37b3 [Aaron Giles, Paul Leaman] NOTE: - Gameplay seems a little bit slow, and it's not because of my computer. Note the clock speed. I've just got back from playing an actual, totally unmodified, slightly damaged original PCB and... MAME is right! The clock is a little screwy in the real thing, the Leland hardware cannot cope with anything faster. El Condor SERVICE MODE: - To enter service mode, press the blue nitro button (3P button 1) and then press the service switch. WIP: - 8th March 1999: Paul Leaman has begun work on a Leland games (Pigout, Super Offroad etc.) driver, but at the moment it doesn't do anything more than goes to the self-test. Category: Sprint Recommended Games: Ironman Stewart's Super Off-Road Sprint 1 Sprint 4 Sprint 8 Pit & Run Championship Sprint Super Sprint American Speedway Redline Racer Danny Sullivan's Indy Heat Grudge Match Hot Rod Bad Lands Rough Racer Romset: 1256 kb / 25 files / 507 zip $end $info=offtwall $mame 0.36b3 [Aaron Giles] Bugs: - offtwall, offtwalc: In "service" mode, the menu has lost its color. This makes it so you cannot see what selection is highlighted. Previous versions of MAME do not exhibit this problem (see snapshot). offtwallc060gre Darkk WIP: - 0.97u4: David Haywood fixed Atari Audio Board II (sndhrdw\atarijsa.c) for games without OKI6295 sound. - 0.95u3: Removed OKI6295 sound (because of the 0.93 Sound System update). - 0.93: Added OKI6295 (9037Hz) sound. - 0.37b15: Correct M6502 CPU2 clock speed to 1789500 and YM2151 to 3579000 Hz. - 0.36RC1: Correct 68000 CPU1 clock speed to 7159090 Hz, M6502 CPU2 to 1789772 Hz and YM-2151 to 3579545 Hz. - 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. - 0.36b3: Added Off the Wall (2/3-player upright) and clone (2-player cocktail). - 8th August 1999: Aaron Giles sent in a driver for Off the Wall. Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 1088 kb / 9 files / 427 zip $end $info=ohmygod $mame 0.37b3 [Nicola Salmoria] < Japan > WIP: - 0.104u7: Aaron Giles fixed Oh My God! broken in 0.104u6. - 17th July 2001: Marco Cassili fixed DIP switch settings in Oh My God. - 0.37b9: Correct OKI6295 clock speed to 13257 Hz. - 7th May 2000: Nicola Salmoria sent in a driver for Oh My God! Romset: 3584 kb / 4 files / 2.03 zip $end $info=oisipuzl $mame 0.37b9 [Luca Elia] < Japan > WIP: - 0.94u1: Aaron Gile fixed clone Triple Fun by making sure the X1-010 chip is present before trying to reset it (src\vidhrdw\seta.c). - 0.90: Pierpaolo Prazzoli fixed Oishii Puzzle inputs. - 0.62: Added clone Triple Fun. - 6th July 2002: David Haywood added the correct ROMs to Triple Fun. - 4th July 2002: David Haywood added Triple Fun to the Seta driver, though one of the sprite ROMs is corrupted. - 24th June 2002: Guru - Got a Triple Fun board from Taucher. - 4th October 2000: Luca Elia improved the sound in the Seta driver and added Thunder & Lightning, Rezon, Athena no Hatena, Oishii Puzzle wa Irimasenka, Eight Forces, Pro Mahjong Kiwame and Krazy Bowl. LEVELS: 5 Romset: 5632 kb / 11 files / 2.03 zip $end $info=ojanko2 $mame 0.57 [Takahiro Nogi] < Japan > WIP: - 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. - 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. Romset: 706 kb / 15 files / 414 zip $end $info=ojankoc $mame 0.74 [Takahiro Nogi, Uki] < Japan > DIP/Input Bugs: - The control for ojankoc has been broken from 0.92u2000 (updated to new mahjong control in this version). Other games (ojankohs, ojankoy, ojanko2 and ccasino) hasn't this problem. For example : The game start automatically without pushing start button after inserted a credit and you can't select CPU character. In playing mahjong game, the tile of "A" is automatically discarded. In key check (test mode), the key except A is of no effect and displayed E when you push A. ojankoc0102u3gra ShimaPong WIP: - 9th September 2003: Takahiro Nogi added Ojanko Club to the ojankohs driver. LEVELS: 3 Romset: 352 kb / 11 files / 167 zip $end $info=ojankohs $mame 0.57 [Takahiro Nogi] < Japan > WIP: - 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. - 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. Romset: 1088 kb / 4 files / 518 zip $end $info=ojankoy $mame 0.57 [Takahiro Nogi] < Japan > WIP: - 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. - 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. Romset: 738 kb / 16 files / 435 zip $end $info=ojousan $mame 0.37b8 [Takahiro Nogi] < Japan > WIP: - 0.86u2: Takahiro Nogi added clone Ojousan [BET] (Japan 870108). - 0.65: Correct gfx1 roms addresses. LEVELS: 20 Romset: 1024 kb / 11 files / 317 zip $end $info=olds $mame 0.87u3 [?] TODO: * Unemulated protection WIP: - 0.87u3: Added Oriental Legend Super (Korea 101) and clones (100) and (100 alt). - 27th September 2004: Guru - Super Oriental Legend (IGS 1998) arrived from eBay. Romset: 60096 kb / 23 files / 19.02 zip $end $info=olibochu $mame 0.37b5 [Nicola Salmoria] TODO: * Correct colors * Hook up HC55516 speech NOTE: - Punching Kid (Irem 1982) is an alternate version of Oli-Boo-Chu. WIP: - 0.94u5: Brian Troha fixed dipswitches in Oli-Boo-Chu. Added dipswitches 'Bonus Life' and 'Invulnerability (Cheat)'. - 14th July 2000: Nicola Salmoria sent in a driver for Oli-Boo-Chu. Juergen Buchmueller fixed Oli-Boo-Chu from hanging at the beginning of a game. Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 73 kb / 21 files / 34.5 zip $end $info=omegaf $mame 0.37b10 [Yochizo] WIP: - 0.89u3: Correct audio Z80 CPU2 clock speed to 5MHz. - 0.37b10: Added Omega Fighter and clone Omega Fighter Special. - 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver. - 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid. LEVELS: 8 (restarts once) Other Emulators: * JFF * Raine Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 2016 kb / 8 files / 484 zip $end $info=omegrace $mame 0.28 [Bernd Wiebelt] Bugs: - The Omega race sound is pitched too high (the game speed timing is ok) I have a golden opportunity to fix this! I have a recording taken off a web-site of an Omega Race machine recorded in an 80's arcade, the pitch/sounds are the tape are exactly what I remembered when I played it way back when... I am attaching a .mp3 of the sounds, seems like all sounds needs to be pitched down almost an octave-the sound clock may be too high? omegrace0101u2gre mamemaster256 - Once you complete the first several levels of the game, and you get the screen, "First Droid Wave Complete" (or something to that effect), you get awarded an extra life, accompanied by a chirping sound to indicate it. After this, the droning BGM of the game is corrupted for the subsequent levels. omegrace0104u9gre tamacula WIP: - 0.78: Added clone Delta Race. - 22nd December 2003: Stefan Jokisch added Delta Race (an Omega Race bootleg) to the Omega Race driver. - 24th January 2003: HIGHWAYMAN added an Australian version of Omega Race called Delta Race to the Omega Race driver. - 12th February 2002: Aaron Giles fixed the Quantum and Omega Race vector graphics bugs. - 0.58: Correct palettesize from 256 to 32768 colors. - 28th October 2001: William Kucharski submitted a patch to add cocktail mode to Omega Race. - 0.29: Bernd Wiebelt fixed the sound in Omega Race. It was playing too slow. Thanks to Stacy Joe Dunkle, Mike Cuddy and Al Kossow. - 0.28: Bernd Wiebelt provided a driver for Omega Race. STORY: - In the year 2003. The Omega System developed a method of training its warriors to protect their star colonies. Over the city of Komar. Android controlled fighters raced to engage and destroy these Omegan warriors. The Omegan method is so successful. It commands fear and respect from all throughout the galaxies. The method is code named ... OMEGA RACE Other Emulators: * JAE * Retrocade Category: Starfighter 2 Recommended Games: Star Cruiser Orbit Space Wars Star Castle Eliminator Solar Quest Space Fury Dark Planet Zektor Romset: 22 kb / 7 files / 14.9 zip $end $info=omotesnd $mame 0.86u2 [Takahiro Nogi] < Japan > Romset: 896 kb / 11 files / 322 zip $end $info=oneshot $mame 0.62 [David Haywood, Paul Priest, Stephane Humbert] WIP: - 0.69: Angelo Salese fixed scrolling bug in One Shot One Kill. - 17th May 2003: Angelo Salese fixed the middle tilemap scroll in One Shot One Kill. - 0.66: Correct YM3812 clock speed to 3.5MHz. - 30th October 2002: David Haywood and Paul Priest wrote a driver for One Shot One Kill but it's lacking sound emulation and has some graphics glitches. LEVELS: 15 Category: Shooting Recommended Games: Desert Gun Dog Patch Safari Triple Hunt Dead Eye Clay Shoot Yosaku To Donbei Balloon Bomber Carnival King & Balloon Tranquilizer Gun Mole Attack Monkey Mole Panic Animalandia Jr. Pooyan Great Guns Razzmatazz Duck Hunt Duck Hunt (PlayChoice-10) Clay Pigeon Vs. Gumshoe Hit 'n Miss Egg Venture Romset: 5504 kb / 14 files / 2178 zip $end $info=onetwo $mame 0.81u9 [David Haywood] TODO: * Palette problems? WIP: - 0.82u2: Pierpaolo Prazzoli fixed a few glitches in the One & Two title screen. - 0.82: Pierpaolo Prazzoli makes One + Two fully playable. Added audio Z80 CPU2 (8MHz), YM3812 (8MHz) sound and 'Coinage', 'Demo Sounds', 'Allow Stage Selection' and 'Freeze' dipswitches. - 28th April 2004: David Haywood sent in a preliminary driver for One & Two, it works but is somewhat messed up. Category: Shanghai 2 Recommended Games: Maya Rong Rong Twins Double Point Romset: 1984 kb / 6 files / 753 zip $end $info=onna34ro $mame 0.57 [Uki] < Japan > TODO: * Full Protection emulation (M68705) * Accurate sound (YM2149) WIP: - 0.57: Added Onna Sansirou - Typhoon Gal (set 1) and clone Onna Sansirou - Typhoon Gal (set 2). Jarek Burczynski support the MSM5232 sound. - 30th November 2001: Uki converted the Fairyland Story / Onna Sanshirou driver to tilemaps and fixed some palette and sound problems. - 11th November 2001: Uki added Onna Sanshirou to The Fairyland Story driver. LEVELS: 8 (endless) Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 218 kb / 17 files / 121 zip $end $info=opaopa $mame 0.74u2 [?] TODO: * Wanted: 317-0042 MC-8123B CPU WIP: - 0.101u2: Changed user1 to cpu1 roms. Romset: 160 kb / 5 files / 156.55 zip $end $info=opengolf $mame 0.82u1 [R. Belmont] 0.74u2 [R. Belmont] TODO: * Missing ROZ layer, always thinks the ball is in the water WIP: - 0.82u1: R. Belmont added Konami's Open Golf Championship (ver EAE) - not working. - 0.74u2: Added Konami's Open Golf Championship (ver EAD) and clone Golfing Greats 2 (ver JAC). - 2nd September 2003: R. Belmont sent in an update to the Konami System GX driver, adding Racin' Force and Konami's Open Golf Championship / Golfing Greats 2 (playable but the ROZ graphics layer is missing) and various other games that are not working due to unemulated protection. - 13th April 2003: Guru - Dumped Konami Open Golf Championship. - 5th February 2003: Guru - Konami's Open Golf Championship (Konami 1994) arrived from the 'Dumping Project'. Romset: 33664 kb / 27 files / 11.33 zip $end $info=openice $mame 0.37b5 [Aaron Giles] Bugs: - There is a line of pixels at the top that should be at the bottom of the screen, similar to rmpgwt077gre. openice093u2gre qapo WIP: - 0.74: Correct ADSP2105 clock speed to 10MHz. - 0.63: Changed visible area to 400x254. - 27th July 2000: Aaron Giles and Ernesto Corvi submitted the Williams Wolf Unit driver, which supports the following games perfectly with full sound: Mortal Kombat 3, Ultimate Mortal Kombat 3, NBA Maximum Hangtime, 2 on 2 Open Ice Challenge, Rampage: World Tour and WWF Wrestlemania. Category: Hockey Recommended Games: Hoccer Bull Fighter Fighting Ice Hockey (Cassette) Hat Trick Blades of Steel Face Off Hit the Ice Slap Shot Wayne Gretzky's 3D Hockey - SportTime Table Hockey (Arcadia) Vs. Hot Smash Romset: 21504 kb / 22 files / 14.05 zip $end $info=opwolf $mame 0.95u3 [Bryan McPhail] 0.37b11 [David Graves, Jarek Burczynski] TEST MODE: - Press F2 + F3 for Test-Mode DIP/Input Bugs: - Clone opwolfb: The "Language" Dip Switch has no effect when you set it to "Japanese". Update by cpukett (0.102u2): bug only applies to opwolfb now. opwolf055gra stephh / cpukett WIP: - 0.104u4: Adam Bousley fixed save states in Operation Wolf. - 0.98u1: Nicola Salmoria fixed crash in Volfied and Operation Wolf due to improper timer usage. - 0.97u1: Bryan McPhail added proper C-chip emulation to Operation Wolf (machine\opwolf.c). Added 2nd sound channel. Removed second Z80 CPU and cpu3 rom. Fixed different gun offsets of the World version. - 0.95u3: Bryan McPhail added Operation Wolf (World). Rename (opwolf) to (opwolfu). - 0.93u2: Nicola Salmoria fixed sound in Operation Wolf. - 0.93: Changed ADPCM to MSM5205 (384000 Hz). - 30th March 2001: David Graves and Jarek Burczynski fixed a few bugs and added state saving support to Rainbow Islands, Rastan and Operation Wolf. - 0.37b11: Added Operation Wolf (US) and clone (bootleg). - 23rd December 2000: Gerardo Oporto fixed dip switch settings in Operation Wolf / Thunderbolt and the dual screen games. - 7th December 2000: David Graves sent in a working Operation Wolf driver done by him and Jarek Burczynski. - 11th November 2000: David Graves sent in preliminary Operation Wolf / Operation Thunderbolt drivers, however only Operation Thunderbolt works. LEVELS: 6 Other Emulators: * Raine Category: Army Fighter 3 Recommended Games: Operation Wolf 3 Cabal Devastators Operation Thunderbolt Dynamite Duke Line of Fire Mechanized Attack Rambo III Aqua Jack NAM-1975 Spinal Breakers GI Joe Riot Area 51 Area 51 / Maximum Force Duo Area 51: Site 4 Maximum Force Born To Fight Romset: 1856 kb / 8 files / 835 zip $end $info=opwolf3 $mame 0.68 [David Graves, Bryan McPhail] WIP: - 0.68: Added Operation Wolf 3 (World) and clone Operation Wolf 3 (US). - 19th March 2003: Brian A. Troha added the USA version of Operation Wolf 3. - 15th March 2003: Bryan McPhail added the gun emulation to Operation Wolf 3, it's now fully playable. - 14th March 2003: David Graves sent in a driver for Operation Wolf 3, it works fine except it's missing the gun controls so it's not playable. LEVELS: 5 Other Emulators: * Raine Category: Army Fighter 3 Recommended Games: Operation Wolf Cabal Devastators Operation Thunderbolt Dynamite Duke Line of Fire Mechanized Attack Rambo III Aqua Jack NAM-1975 Spinal Breakers GI Joe Riot Area 51 Area 51 / Maximum Force Duo Area 51: Site 4 Maximum Force Born To Fight Romset: 14400 kb / 11 files / 7.38 zip $end $info=orangec $mame 0.65 [Nicola Salmoria] < Japan > WIP: - 0.86u2: Takahiro Nogi added clone Orange Club - Maru-hi Ippatsu Kaihou [BET] (Japan 880221). Added 'Select Girl', 'Character Display Test' and 'DIPSW 2-1/2/...8' dipswitches. - 0.65: Added Orange Club - Maruhi Kagai Jugyou (Japan 880213) and clone Vip Club [BET] (Japan 880310). - 31st January 2003: Nicola Salmoria added Orange Club - Maruhi Kagai Jugyou, Mahjong-zukino Korinai Menmen, Idol no Himitsu and Kanatsuen no Onna to the Nichibutsu Mahjong drivers. LEVELS: 8 Romset: 1664 kb / 15 files / 583.84 zip $end $info=orbit $mame 0.61 [Stefan Jokish] SETUP: - Use numpad to select a game. WIP: - 0.69: Added Discrete_Components sound. - 18th May 2002: Stefan Jokisch sent in a driver for Orbit. Category: Starfighter 2 Recommended Games: Star Cruiser Space Wars Star Castle Eliminator Omega Race Solar Quest Space Fury Dark Planet Zektor Romset: 17 kb / 16 files / 8.56 zip $end $info=orbitron $mame 0.36b7 [Zsolt Vasvari] WIP: - 15th September 1999: Zsolt Vasvari added Orbitron to the Galaxian driver. Other Emulators: * GalEMU * VAntAGE Category: Defence Recommended Games: Cosmic Guerilla Galaxy Wars Space Guerilla Space Launcher Astro Invader Missile Command Arcade Classics (Missile Command II) New York New York Space Zap Colony 7 Dark Warrior Demoneye-X Enigma 2 Pleiads Satan's Hollow Satan of Saturn War of the Worlds Tactician Raiders Senjyo Son of Phoenix D-Con Alligator Hunt Romset: 15 kb / 8 files / 10.4 zip $end $info=ordyne $mame 0.89u2 [Chris Hardy] 0.36b8 [Keith Wilkins] < Japan > WIP: - 0.89u2: Chris Hardy added Ordyne (Japan, English Version). - 0.37b14: Correct game and video emulation. Game works now correct. - 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video. LEVELS: 7 Recommended Games: Rabio Lepus Parodius DA! Gokujyou Parodius Sexy Parodius Pistol Daimyo no Bouken Three Wonders - Chariot Cotton Cotton 2 Cotton Boomerang Hacha Mecha Fighter Mystic Riders Eco Fighters Romset: 4392 kb / 31 files / 1.14 zip $end $info=orlegend $mame 0.61 [ElSemi] 0.60 [ElSemi, David Haywood] Possible Bugs: - orlegend and clones: You have to play to some point in the 3rd level to be able to enter your initials when your game ends. This is correct. However, after you've done this, you never see your score in the hi score table. Is this correct? (see inp file). orlegend062gre Firebrand / Mamesick / Luja WIP: - 0.100u2: Aaron Giles removed 'Region' dipswitch in clone (ver. 105, Korean Board). - 0.78u1: Added clones Oriental Legend / Xi Yo Gi Shi Re Zuang (ver. 105, Korean Board) and (ver. 111, Chinese Board). - 7th June 2003: Olivier Galibert completed the Oriental Legend protection emulation, removing the patches. - 0.61: Added Oriental Legend / Xi Yo Gi Shi Re Zuang (ver. 126) and clone (ver. 112, Chinese Board). Correct 68000 CPU1 clock speed to 20MHz. - 25th May 2002: David Haywood added the Chinese version of Oriental Legend to the PGM driver. - 6th May 2002: David Haywood added the newer Oriental Legend version to the PGM driver. - 15th April 2002: David Haywood sent in a preliminary driver for IGS's PGM system that supports Oriental Legend, with much thanks to ElSemi for valuable information on the system. LEVELS: 8 Other Emulators: * Nebula Category: Warriors Recommended Games: Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Romset: 49280 kb / 15 files / 16.48 zip $end $info=orunners $mame 0.104u8 [Arzeno Fabrice] 0.67 [Jason Lo, R. Belmont] WIP: - 0.104u8: Arzeno Fabrice added OutRunners (World). Rename (orunners) to (orunneru). - 0.86u4: Curt Coder changed name to "OutRunners" as per title screen and flyers. - 0.68: Changed visible area to 832x448. Added dual monitor dipswitch. - 9th April 2003: David Haywood fixing the title screen in Outrunners. - 0.67: Added Outrunners (US) with Sega 315-5560 "MultiPCM" sound chip emulation. - 4th April 2003: Jason Lo submitted major improvements to the Sega System Multi 32 driver, Hard Dunk and Outrunners are playable though they have a few graphics glitches. David Haywood fixed the row scroll / row select in Outrunners. - 31st January 2003: R. Belmont sent in a very preliminary System 32 Multi driver in which basically only the MultiPCM sound works, nothing else. LEVELS: 5 Category: Racing 3D Recommended Games: Out Run Turbo Out Run Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 26368 kb / 17 files / 11.66 zip $end $info=oscar $mame 0.34b8 [Bryan McPhail] WIP: - 0.101u4: Added priority prom (not used). - 0.37b2: Added clones Psycho-Nics Oscar (Japan revision 2) and (Japan revision 1). - 1st April 2000: Guru - Dumped Oscar (2 Alt. romsets) (DataEast). - 12th February 1999: Bryan McPhail added sprite/playfield priority to Oscar and its game speed is fixed (was half speed before). - 0.35b1: Nicola Salmoria added sound in Psycho-Nics Oscar. - 0.34b8: Bryan McPhail added Oscar (2 sets). LEVELS: 8 Recommended Games: Cosmic Chasm Major Havoc Galivan - Cosmo Police Guardian Metroid (PlayChoice-10) Xain'd Sleena Xybots Escape from the Planet of the Robot Monsters Finest Hour Out Zone Surprise Attack SD Gundam Psycho Salamander no Kyoui Bucky O'Hare FixEight Steel Force Romset: 721 kb / 14 files / 258.7 zip $end $info=osman $mame 0.84 [David Haywood] WIP: - 0.99u1: David Haywood changed Osman default EEPROM - Osman and Cannon Dancer are currently configured to 3 buttons, its possible the game was never released with a 2 button configuration. - 0.99: David Haywood fixed a graphics glitch in Osman. - 0.98u4: David Haywood added Cannon Dancer (Japan). Changed OKI6295 clock speed to 7627 Hz - Game now playable. - 1st August 2005: Tomasz Slanina - Fixed a bug in the ARM CPU core, which in turn fixed the colours in Osman. - 31st July 2005: David Haywood - Final 156 update for tonight... General: Added Sprites, EEPROM settings don’t work on any game and No Sound. Osman / Cannon Dancer: Still doesn’t boot without going into the debugger. Has problems with Sprite colours (16-bit ram on 32-bit bus maybe?) and tile banking. Also tilemaps don’t seem large enough at the moment. - 30th July 2005: David Haywood - Found a way to get Osman to boot via the debugger. - 1st June 2002: Guru - Received Osman (Mitchell 1996) from Pelle. Running on Data East hardware with unknown CPU! Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Vamp 1/2 Romset: 13056 kb / 8 files / 6.24 zip $end $info=otatidai $mame 0.37b12 [Takahiro Nogi] < Japan > WIP: - 0.86u2: Takahiro Nogi changed the drawing routine of vidhrdw/nbmj9195.c and this fixed screen misalign in attract mode of Otachidai no Okite. - 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. LEVELS: 5 Romset: 4288 kb / 10 files / 776.43 zip $end $info=othellos $mame 0.81u4 [Mariusz Wojcieszek] 0.74u2 [?] WIP: - 15th April 2004: Mariusz Wojcieszek fixed a sprite rendering bug in the ST-V driver where some sprites got distorted to the wrong size, improving Othello Shiyouyo title screen, helicopter in Die Hard Arcade, attract modes in Cotton Boomerang and Hanagumi Taisen Columns and it also makes Super Major League almost playable. - 0.81u4: Mariusz Wojcieszek adds some RBG0 scrolling which greatly improves background graphics in cotton2, cottonbm, grdforce and othellos. Othello Shiyouyo is now playable. $end $info=othldrby $mame 0.37b13 [Nicola Salmoria] < Japan > Bugs: - In service mode, there is a option called "Date set"; in this menu you can change the internal time of the game with set, but this doesn't work properly. According to the source, the time is updated with the PC time, which is obviously not correct (should be like the NeoGeo clock, that uses particular calculations of the time...). othldrby060ora Kale DIP/Input Bugs: - When you insert a credit using 5, then you insert another credit using 6, it won't accept it. If you keep inserting it with 5, it gives you credits. Same goes if you start inserting coins in 6 first, then 5 won't give you credit. You can insert more credits using 6. So bottom line is that whatever you use first to insert the credit, thats the only credit button you can use. The other one won't work. I have tested this 059 thru 062. othldrby062gra Thenasty WIP: - 25th February 2001: Nicola Salmoria wrote a driver for Othello Derby. Category: Horse Recommended Games: Wai Wai Jockey Gate-In! Arlington Horse Racing Neck-n-Neck Stakes Winner (NeoGeo) Stakes Winner 2 (NeoGeo) Gallop Racer Gallop Racer 2 Gallop Racer 3 Super Derby Dark Horse Jockey Grand Prix - Gladiator 1984 Romset: 5120 kb / 4 files / 1.32 zip $end $info=othunder $mame 0.37b11 [David Graves] SETUP and TEST MODE: - Show the gun targets with F1. - Press F2 + F3 to enter test mode. Press after the Test screen key 2 and to calibrate the guns press 2 again. Now calibrate the guns for P1 and P2. Values for both players are UPPER LEFT:X=FF,Y=00---CENTER:X=80,Y=80---LOWER RIGHT:X=00,Y=FF. To write the EEROM press again 2. Jump with F2+F3 back to the game. Bugs: - The background layers above the status indicators seem to be offset to the left, you can tell by looking at the far right of the screen where there is a empty black section of the background and there are sprites appearing over the black space (see snapshot). othunder074u1gre2 Nerox91 WIP: - 0.94u2: Aaron Giles fixed Operation Thunderbolt sound clipping. - 0.94u1: Aaron Gile removed unused filters in Operation Thunderbolt. - 0.93: Added audio Volume_Filter. - 0.90u4: Added Operation Thunderbolt (Japan) - region byte change. Nicola Salmoria emulated the external volume and panning control (from schematics), fixed garbage graphics on startup with a kludge (othunder074u1gre) and the wrong plane graphics at the end of the game (othunder074u1gre3) - completed the game three times and it's not doing it anymore. Correct 68000 clock speed to 13MHz and added 'Stereo Separation' and 'Discounted Continue' dipswitches to clone (US). - 0.87u3: Fabrice Arzeno added clone Operation Thunderbolt (US, older). - 0.37b11: Added Operation Thunderbolt (World) and clone (US). - 31st January 2001: Insideoutboy added target crosshairs to Operation Thunderbolt. - 23rd December 2000: Gerardo Oporto fixed dip switch settings in Operation Wolf / Thunderbolt and the dual screen games. - 11th November 2000: David Graves sent in preliminary Operation Wolf / Operation Thunderbolt drivers, however only Operation Thunderbolt works. STORY: - An airplane which is carrying american people is hijacked. The terrorist group notifies authorities that if terrorist prisoners are not released within 24 hours, american hostages will be punished by death. The hijacked plane lands at Karubia Airport in Africa, and american hostages are hidden in several different places. The head of the C.I.A calls on Roy Adams, the man who performed the "Operation Wolf" mission in south america one year ago, to rescue the american hostages. Roy goes into action again, this time with a fellow Green Beret, Hardy Jones. LEVELS: 8 Other Emulators: * Raine Category: Army Fighter 3 Recommended Games: Operation Wolf Operation Wolf 3 Cabal Devastators Dynamite Duke Line of Fire Mechanized Attack Rambo III Aqua Jack NAM-1975 Spinal Breakers GI Joe Riot Area 51 Area 51 / Maximum Force Duo Area 51: Site 4 Maximum Force Born To Fight Romset: 4672 kb / 13 files / 1.70 zip $end $info=otonano $mame 0.37b8 [Takahiro Nogi] < Japan > LEVELS: 10 (endless) Romset: 1344 kb / 13 files / 416 zip $end $info=otwalls $mame 0.36b5 [Aaron Giles] PLAY INSTRUCTIONS: - Use joystick to move player. - Use knob to swing racquet. - Point scored if: 1) Ball hit into net. 2) Ball hit into player. 3) Ball hit four times without crossing net. 4) Ball hit into floor gefore crossing net. 5) Ball bounces on floor twice without crossing net. Category: Tennis Recommended Games: Pong World Tennis Pro Tennis (Cassette) Super Doubles Tennis Vs. Tennis Tennis (PlayChoice-10) Forty-Love Paddle Mania Passing Shot World Court Super World Court Hot Shots Tennis David Crane's Amazing Tennis (Nintendo Super System) Super Slam Ultimate Tennis Capcom Sports Club (Tennis) Super Tennis (Nintendo Super System) Romset: 120 kb / 15 files / 30.5 zip $end $info=outfxies $mame 0.60 [Phil Stroffolino] Bugs: - There's a little glitch behind the airship on the VS. Dweeb level (see snapshot). Same for Japan clone. Looks like it's a very old issue, as I've just tried it in the ancient 0.71u2 build and this glitch presents there. outfxies0100u1gre F1ReB4LL WIP: - 15th September 2005: R. Belmont - I fixed the incorrect speech in Outfoxies, Great Sluggers and Super World Stadium. - 0.79u1: Phil Stroffolino added preliminary support for screen blanking (hides garbage in Outfoxies), fixes the water effects by adding proper POSIRQ handling for scanline effects and remove a sprite stretch glitch (affects Outfoxies intro). - 0.61: Added clone Outfoxies (Japan). - 7th May 2002: Phil Stroffolino fixed Outfoxies graphics which broke when fixing the Mach Breakers graphics. - 30th March 2002: Brian A. Troha submitted the additions of a Japan version of Outfoxies to the Namco NB-2 driver. - 29th January 2002: Phil Stroffolino added proper rotation and zooming into the Namco NB-2 driver, making Outfoxies look much better and it is now also playable. - 19th January 2002: Phil Stroffolino sent in a new version of the Namco NB-2 driver, adding preliminary graphics emulation. However, it is nowhere near perfect, there is no sound and controls are not yet working due to an unemulated MCU. - 14th November 2001: Phil Stroffolino sent in a Namco NB-2 driver with support for Outfoxies but it isn't much to look at since the graphics ROMs aren't dumped. - 18th August 2001: Guru - A ultra-rare Outfoxies (Namco 1994, NB-2) arrived from Pelle. It has some surface-mounted ROMs on it, so it will take some time to dump it. LEVELS: 7 Category: Action Recommended Games: 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Romset: 37888 kb / 23 files / 7.42 zip $end $info=outrun $mame 0.36b2 [Andrew Prime] NOTE: - The sequel to Out Run is Turbo Out Run (Sega 1989) WIP: - 0.97u4: David Haywood replaced old Outrun bootleg with a new dump that passes the ROM test and has proper rom names. - 0.94u2: Aaron Giles disabled direct scanline mode for Outrun road, which doesn't support it. Correct the clock speed of the 2x 68000 to 12.5MHz. - 10th March 2005: Aaron Giles - Been spending some time trying to figure out some remaining Out Run/X-Board/Y-Board details from schematics and PAL dumps. A special thanks to Colin Davies for digging up some Out Run schematics - these have been quite helpful in nailing down some details. For example, the priorities between the two roads in Out Run were not known, but thanks to the schematics I was able to identify the logic device that controls it. Once we got a dump of that, I was able to get things working correctly, fixing a few minor priority cases that weren't correct (though I was mostly right). - 0.94u1: Aaron Giles fixed sound in Out Run. - 0.92: Rename (outrun) to clone (outrun2), (outruna) to (outrun) and (outrundx) to (outrun1). - 0.91: David Haywood changed Out Run (set 1 and 2) to use a better set of GFX2 roms. - 0.90u1: Correct the clock speed of the 2x 68000 to 10MHz and palettesize to 12288 colors. - 0.79u1: Santeri Saarimaa fixed Out Run (Deluxe?) sound (was checking for outrunp). - 0.79: Rename clone (outrunp) to (outrundx) -> (Japan Prototype? to Deluxe?). - 0.78u5: David Haywood added clone Out Run (Japan Prototype?). - 0.61: Bryan McPhail fixed controls & gfx in Outrun and Space Harrier. Correct palettesize from 4096 to 8192 colors. - 7th May 2002: Bryan McPhail fixed a few bugs in the Sega System 16 driver and added the shadows back to Outrun and others. - 1st March 2001: Olivier Galibert fixed the second road in Outrun. - 9th November 2000: Nicola Salmoria fixed the Outrun road graphics bugs. - 16th August 1999: Andrew Prime sent in a nice System 16 update with Enduro Racer support and Outrun graphics problems fixed. - 0.36b2: Added Out Run (set 1) and clones Out Run (set 2) and (set 3). - 3rd August 1999: Andrew Prime sent in a huge System 16 driver update, with Hang-On graphics fixed and working drivers for Bay Route, Outrun, Space Harrier and Super Hang-On. ARCADE RELEASE: Out Run (Sega) - 1986/Sep/25 LEVELS: 5 Other Emulators: * Final Burn * System 16 Category: Racing 3D Recommended Games: Turbo Out Run OutRunners Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 2016 kb / 31 files / 821 zip $end $info=outzone $mame 0.104u5 [Tormod Tjaberg] 0.97u5 [Quench] 0.35b13 [Darren Olafson] WIP: - 0.104u5: Added Out Zone (set 1). Rename (outzoneb) to (outzonec), (outzonea) to (outzoneb), (outzone) to (outzonea). - 0.103: David Haywood added clone Out Zone (set 3). Fixed 'Territory' dipswitch and removed 'Unknown' dipswitch. - 0.97u5: Aaron Giles swapped Out Zone (set 1) with (set 2) - the other set was a newer revision with more secret bonuses, refined sound effects and a real ending instead of a few text lines. - 0.61: Changed VSync to 55.161545Hz. - 0.37b13: Changed Out Zone (bootleg) to Out Zone (set 2). - 0.36b8: Quench added clone Out Zone (bootleg). - 27th October 1999: Quench added another Outzone romset to the Toaplan driver. - 12th July 1999: Marek Olejnik fixed a tile priority rendering bug in Out Zone. - 31st May 1999: Carl-Henrik Skarstedt and Darren Olafson fixed Outzone graphics priority (helps after the second level). - 16th May 1999: Marco Cassili fixed the dips of Outzone and Truxton. - 15th May 1999: Darren Olafson sent in the Toaplan driver with Outzone and Truxton support. - 5th March 1999: Brad Oliver updated the Toaplan driver, graphics now use palette reduction (16-bit video mode not needed). LEVELS: 7 Other Emulators: * Raine * Shark Recommended Games: Cosmic Chasm Major Havoc Galivan - Cosmo Police Guardian Metroid (PlayChoice-10) Xain'd Sleena Xybots Psycho-Nics Oscar Escape from the Planet of the Robot Monsters Finest Hour Surprise Attack SD Gundam Psycho Salamander no Kyoui Bucky O'Hare FixEight Steel Force Romset: 1825 kb / 11 files / 925 zip $end $info=overdriv $mame 0.37b13 [Nicola Salmoria] TODO: * Better video emulation * Add K053250 (like in Xexex) Bugs: - Game acts up upon running out of time. It'll either bypass the countdown, show a "wrap-up" screen of your route and then reset or it'll just plumb crash MAME. It doesn't crash ALL the time. Or reset all the time. But the countdown is missing when it shows up...and the "wrap-up" screen is still miscoloured. overdriv37b13gre Sports Dude WIP: - 8th March 2001: Ernesto Corvi and Nicola Salmoria added support for dual K053260 sound chips, fixing sound in Over Drive. - 7th March 2001: Nicola Salmoria sent in a driver for Over Drive, but it lacks road graphics and sound effects, though music works. Category: Racing 3D Recommended Games: Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 8256 kb / 18 files / 3.00 zip $end $info=overtop $mame 0.34b5 [?] Neo-Geo WIP: - 0.35b12: Nicola Salmoria fixed missing arrow in the radar in Over Top, but this breaks the Nam-1975 screen when you insert a coin. Other Emulators: * Calice * Nebula LEVELS: 7 Category: Racing 2D Recommended Games: Laguna Racer Super Bug Safari Rally High Way Race Up'n Down Road Fighter Stocker Crazy Rally Super Speed Race Junior Space Position R.C. Pro-Am (PlayChoice-10) Drift Out Drift Out '94 - The Hard Order Neo Drift Out - New Technology (NeoGeo) Thrash Rally (NeoGeo) World Rally World Rally 2: Twin Racing Blomby Car Great 1000 Miles Rally Mille Miglia 2: Great 1000 Miles Rally Backfire! Romset: 28224 kb / 21 files / 11.48 zip $end $info=ozmawars $mame 0.34b6 [Al Kossow] Samples required (Space Invaders) TODO: * Add sound/samples WIP: - 0.102u2: RansAckeR fixed 2 Player game in clone Space Phantoms. - 3rd May 2002: Karasu submitted a DIP switch fix for Ozma Wars. - 0.53: Added clone Ozma Wars (set 2). - 0.37b1: Added SN76477 sound (samples 0.wav and 10 - 18.wav are no longer needed). - 0.35b2: Nicola Salmoria added clone Solar Fight. - 0.30: Lee Taylor added Space Phantoms. Other Emulators: * Laser * Tickle * VAntAGE Category: Space Shooter Recommended Games: Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 12 kb / 6 files / 8.50 zip $end $info=ozon1 $mame 0.69a [Pierpaolo Prazzoli] NOTE: - Game bug: You can insert 99 credits 3 times consecutively, then it resets. WIP: - 0.86u3: Pierpaolo Prazzoli fixed black squares in Ozon I. Added $4c00-4fff galaxian_videoram_w and removed MWA8_NOP's. - 0.69u3: Pierpaolo Prazzoli added color prom to Ozon I. - 27th May 2003: Pierpaolo Prazzoli added Ozon I to the Galaxian driver. Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 17 kb / 6 files / 8.7 zip $end $info=p47 $mame 0.35b4 [Luca Elia] NOTE: - Press P1 Button 1 to skip the ROM/RAM test at the beginning. WIP: - 0.36b14: Correct 68000 CPU1 clock speed from 7MHz to 12MHz. - 0.36b7: Added priority prom ($0). - 0.35b4: Luca Elia added P-47 - The Phantom Fighter (World) and clone P-47 - The Freedom Fighter (Japan). - 24th February 1999: Luca Elia has added Legend of Makaj and P-47 USA to the Jaleco Mega System 1 driver. - 19th February 1999: Luca Elia has made a Jaleco Mega System 1 driver, but currently only P-47 (Jap) and 64th Street are supported. LEVELS: 8 (endless) Other Emulators: * Raine Category: Airforce Recommended Games: P-47 Aces Canyon Bomber Looping Sky Bumper Prehistoric Isle in 1930 Prehistoric Isle 2 (NeoGeo) Twin Falcons U.N. Squadron Carrier Air Wing US AAF Mustang Boogie Wings Koutetsu Yousai Strahl Romset: 1985 kb / 18 files / 697 zip $end $info=p47aces $mame 0.63 [Brian A. Troha] WIP: - 6th January 2003: Nicola Salmoria decrypted the text layer in P-47 Aces, decrypted the background graphics in all games and emulated the background layer, though the scroll register is not yet emulated. - 5th January 2003: Brian A. Troha got P-47 Aces working with redumped ROMs, but it suffers from some graphics glitches like the other Jaleco Mega System 32 games. LEVELS: 8 Category: Airforce Recommended Games: Canyon Bomber P-47 Looping Sky Bumper Prehistoric Isle in 1930 Prehistoric Isle 2 (NeoGeo) Twin Falcons U.N. Squadron Carrier Air Wing US AAF Mustang Boogie Wings Koutetsu Yousai Strahl Romset: 29440 kb / 20 files / 7.87 zip $end $info=pacapp $mame 0.77 [smf] WIP: - 0.84u2: R. Belmont improve the Namco System 12 driver and sws99 and pacapp seems playable now (not sure if due to these changes or smf's core work) so took off GAME_NOT_WORKING for them. - 29th June 2004: R. Belmont - Started cleaning up ZiNc's H8/3002 core for MAME submission (this will add sound and fix protection on Namco Classics 1 & 2 and the System 12 games*). Fixed some flag calculations on the ADD opcodes and some "edge cases" on the C352 to improve music in NCV1/2. Still need to fix some issues with the controls in Aqua Rush and Paca Paca. - 0.78: Correct input and user3 roms addresses. - 20th July 2003: Guru - Received Paca Paca Passion Special (Produce 1999). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. Other Emulators: * ZiNc Romset: 45568 kb / 11 files / 12.32 zip $end $info=pacapp2 $mame 0.102u4 [Guru, smf] WIP: - 0.102u4: Added Paca Paca Passion 2 (Produce/Namco 1999). - 17th June 2005: Guru - Paca Paca Passion 2 arrived from Japan. - 4th April 2005: Dumping Project - Our Japanese contact bought a Namco 'Paca Paca Passion 2'. Romset: 45568 kb / 8 files / 17.68 zip $end $info=pacappsp $mame 0.102u4 [Guru, smf] WIP: - 0.102u4: Added Paca Paca Passion Special (Produce/Namco 1999). - 17th June 2005: Guru - Paca Paca Passion SP arrived from Japan. Romset: 45568 kb / 8 files / 17.87 zip $end $info=pachiten $mame 0.37b12 [Takahiro Nogi?] < Japan > WIP: - 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. LEVELS: 18 Romset: 3776 kb / 9 files / 838.57 zip $end $info=pacland $mame 0.34b8 [Nicola Salmoria] 0.33b1 [Ernesto Corvi] NOTE: - The round 19 layer on top starts when you reach a building and ends when you come out of it, which also suggests the effect is correct. grav - The background layers on trip 19 appear to be out of order. Round 19, like round 27, puts a layer over most of the sprites so you only get to see the whites of their eyes: it then cuts out a "torch beam" in front of you so you can see just about enough of where you are going. It seems pretty clear that this is just meant to make these two levels harder (27 has black top layer so it's "Pacman at night in the woods"). The round 19 layer on top starts when you reach a building and ends when you come out of it, which also suggests the effect is correct. grav WIP: - 0.80: Nicola Salmoria fixed sprite RAM, it was too big and included normal program RAM, causing sprites to be drawn twice, fixed irq enable, fixed tilemap scroll offsets and sprite positions, accurate emulation of tile/sprite priority (including fix of bugs introduced when the driver was converted to tilemaps) and sprite visibility area and pacland36b16 is not a bug - colors match the real game. Correct M6809 CPU1 clock speed to 1536000 Hz and HD63701 CPU2 to 1536000 Hz. - 30th January 2004: Curt Coder submitted a fix for flipscreen and flashlight effect in Pac-Land. - 0.37b12: Changed VSync to 60.606060Hz. - 0.35RC2: Correct the HD63701 CPU2 clock speed to 1538461 Hz. - 0.35b11: Nicola Salmoria fixed foreground transparency in Pac-Land round 19. Correct M6809 CPU1 and HD63701 CPU2 clock speed to 1.5MHz. - 14th April 1999: Nicola fixed Pac-Land graphics priorities. - 7th April 1999: Nicola Salmoria has updated Pac-Land and Rolling Thunder drivers to work on the new 6800 core, but music speed is still sometimes screwed. - 2nd March 1999: Ernesto Corvi fixed Pacland and Rolling Thunder sound by emulating two new opcodes in the 63701 core. - 1st March 1999: Ernesto Corvi has updated Pacland to support sound. - 0.34RC1: Dave W. added hiscore save in Pac Land. - 0.34b8: Nicola Salmoria added Pacland (set 1). LEVELS: 99 (endless) Other Emulators: * HiVE Recommended Games: Pac-Man / PuckMan Pac-Man - Namco Classics Collection Vol.2 Pac-Man Plus Pac & Pal Super Pac-Man Pac-Mania Hyper Pacman Twinkle Ms. Pac-Man Jr. Pac-Man Funny Strip Puckman Pockimon - Professor PacMan Puzzle Club Category: Platform (Extra) Recommended Games: Flicky Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 193 kb / 19 files / 71.1 zip $end $info=pacmania $mame 0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] WIP: - 0.89: Added 'Kick Watchdog in IRQ' and 4x 'Unknown' dipswitches. - 0.36RC2: Replaced the 2x DAC with one DAC sound. - 0.36b16: Correct palettesize to 5121 colors. - 0.36b12: Correct palettesize to 10753 colors. - 0.36b6: Correct palettesize from 3584 to 3585 colors. - 0.36b7: Added 2x DAC sound. - 0.36b4: Added Pac-Mania and clone Pac-Mania (Japan). - 0.35b7: A unofficial MAME version supported at first Pacmania and Galaga 88. - 4th March 1999: Ernesto Corvi submitted the Namco System 1 driver with support for Pacmania and Galaga 88. The Namco System 1 driver is still very slow and sprites are screwed. Pacmania and Galaga 88 are the games that work best, Dragon Spirits is almost there, Splatter House and Blazer have missing graphics and World Stadium 90 has protection problems. LEVELS: 19 (developed by Fun First Pro.) Other Emulators: * JAS-SYS1 Recommended Games: Pac-Man / PuckMan Pac-Man - Namco Classics Collection Vol.2 Pac-Man Plus Pac & Pal Super Pac-Man Hyper Pacman Twinkle Ms. Pac-Man Jr. Pac-Man Funny Strip Puckman Pockimon - Professor PacMan Pac-Land Puzzle Club Romset: 1220 kb / 13 files / 248 zip $end $info=pacnpal $mame 0.27 [Aaron Giles] WIP: - 0.97u2: Added new sound1 prom to Pac & Pal and clones. Nicola Salmoria and Guru corrected colors in clone 'Pac-Man & Chomp Chomp'. - 0.79u1: Replaced Namco sound with Namco 15XX. - 18th November 2000: Aaron Giles fixed some graphics priority problems in Pac 'n Pal. - 22nd May 2000: Zsolt Vasvari added another romset of Pac & Pal to the driver (Pac & Pal (older)). - 0.36b13: Added clone Pac-Man & Chomp Chomp. - 0.28: John Butler provided a new 6809 emulator. It is faster than the previous one, and fixes some bugs including the ship moving in the wrong direction on the tower level of Star Wars and the bonus maze in Pac & Pal. - 0.27: Support for Pac & Pal. LEVELS: 255 (endless) Recommended Games: Pac-Man / PuckMan Pac-Man - Namco Classics Collection Vol.2 Pac-Man Plus Super Pac-Man Pac-Mania Hyper Pacman Twinkle Ms. Pac-Man Jr. Pac-Man Funny Strip Puckman Pockimon - Professor PacMan Pac-Land Puzzle Club Romset: 41 kb / 10 files / 21.7 zip $end $info=pacplus $mame 0.34b2 [Clay Cowgill, Mike Balfour] 0.22 [Nicola Salmoria] NOTE: - Sometimes one of the ghosts doesn't turn blue when you eat an energizer. Sometimes the maze disappears when you eat an energizer. Ghosts disappear when you eat a prize. That's the Plus in Pac-Man Plus! The random events in the game were put in to prevent anyone from being able to master the game. WIP: - 0.34b2: Clay Cowgill and Mike Balfour added correct Pac-Man Plus. - 0.23: Thankx to Dock Cutlip Pacman Plus has now 100% arcade correct colors. - 0.22: Added a Pac Man Plus clone. LEVELS: 255 (endless) Other Emulators: * CottAGE * JEmu * Raine * Tickle * VAntAGE Recommended Games: Pac-Man / PuckMan Pac-Man - Namco Classics Collection Vol.2 Pac & Pal Super Pac-Man Pac-Mania Hyper Pacman Twinkle Ms. Pac-Man Jr. Pac-Man Funny Strip Puckman Pockimon - Professor PacMan Pac-Land Puzzle Club Romset: 25 kb / 10 files / 17.8 zip $end $info=paddlema $mame 0.59 [Acho A. Tang] WIP - 0.61: Correct palettesize from 272 to 256 colors. - 18th March 2002: Acho A. Tang submitted a massive update for the Alpha68k driver, fixing a few graphics problems in Sky Adventure and Time Soldiers, and making Paddle Mania, Super Stingray and Kyros playable. LEVELS: 9 Category: Tennis Recommended Games: Pong World Tennis Pro Tennis (Cassette) Super Doubles Tennis Vs. Tennis Tennis (PlayChoice-10) Forty-Love Off the Wall (Sente) Passing Shot World Court Super World Court Hot Shots Tennis David Crane's Amazing Tennis (Nintendo Super System) Super Slam Ultimate Tennis Capcom Sports Club (Tennis) Super Tennis (Nintendo Super System) Romset: 867 kb / 19 files / 279 zip $end $info=pairlove $mame 0.79 [David Haywood] Bugs: - This game is broken in 0.101 and in 0.100 as well. Black screen after the rom test. pairlove0101red phys32 WIP: - 28th January 2004: David Haywood added Pairs Love to the Seta driver. - 15th January 2004: Guru - Pairs Love (Allumer 199x, on Seta/Allumer hardware) arrived from Japan. Romset: 1664 kb / 5 files / 576 zip $end $info=pairs $mame 0.78 [Taucher] 0.37b13 [Aaron Giles] WIP: - 0.96u3: David Haywood added clone Hot Memory (V1.2, Germany). - 7th April 2005: Guru - Hot Memory (Tuning/IT, 1994) arrived, purchased from two private sellers by Randy. - 22nd February 2005: Dumping Project - Randy finalized an agreement to purchase from a Swedish seller a 'Pairs' variant called 'Hot Memory'. - 0.78: Added Pairs (V1.2, 09/30/94). - 23rd December 2003: Taucher added Pairs v1.2 to the itech32 driver. - 0.53: Added missing 2MB sound1 rom. - 25th February 2001: Aaron Giles added Pairs to the Incredible Technologies driver. LEVELS: 44 Romset: 6016 kb / 13 files / 4.66 zip $end $info=pairsnb $mame 0.86u2 [Takahiro Nogi] 0.65 [MooglyGuy] < Japan > WIP: - 0.86u2: Takahiro Nogi fixed inputs and added Pairs (Nichibutsu) (Japan 890822). - 18th February 2003: Stephane Humbert fixed the DIP switches and inputs in Pairs (System Ten). - 18th December 2002: MooglyGuy added Pairs to the Gionbana driver. - 14th July 2002: Guru - Pairs (System Ten 1989) arrived and have been dumped. The Dumping Project wishes to thank the people who have contributed funds or PCBs or dumps, or at least offered them, to the project so far. LEVELS: 9 Romset: 1408 kb / 19 files / 423 zip $end $info=palamed $mame 0.36b4 [Olivier Galibert] < Japan > WIP: - 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs. LEVELS: 99 - 4 (solo mode - vs. mode) Other Emulators: * Raine Romset: 384 kb / 3 files / 134 zip $end $info=pandoras $mame 0.36b6 [Manuel Abadia] TEST MODE: - Hold down P1+P2 START and reset game to enter test mode. Bugs: - On the first level, about half the pixels in the column near the bottom-left corner appear to be out of place and there are a couple of brown pixels on the ledge beside that column that should be on the horse statue's head on the other side of the screen. When you've played thru it to around level 6 or beyond, lose all your men, and start a new game, the pixels appear to be correct, the column appears correctly; most of the pixels on the entire screen have shifted. However, there are usually some stuck pixels (see the second linked screenshot, near the left bottom corner there is a brown line that didn't disappear). This usually gets stuck during stage transitions, when the pixels shift off the screen, and correct themselfves (disappear) a few levels later: save state (taken after a long game has been played, with pixels now displaying correctly/you can start a new game with it and the pixels are in place). I should also mention that every once in a while, a sound will get "stuck" on for a moment, doesn't sound correct to me but I suppose it could be because the hardware was so limited. pandoras058gre Smitdogg WIP: - 0.37b14: Correct the 2x M6502 CPU1/2 clock speed to 3072000, audio Z80 to 1789750, audio I8039 to 477266 and AY-8910 to 1789750 Hz. - 20th March 2001: Nicola Salmoria improved the sound in Pandora's Palace. - 28th March 2000: Manuel Abadia added cocktail support to Baraduke, Metro-Cross, Gaplus and Pandora's Palace. - 21st September 1999: Nicola fixed colors, scroll and priorities in Pandora's Palace. - 19th September 1999: Manuel Abadia sent in a driver for Pandora's Palace. Category: Platform Recommended Games: Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 93 kb / 15 files / 46.4 zip $end $info=pang $mame 0.35b4 [?] 0.34b2 [Paul Leaman] NOTE: - The bootleg version pangb contains opcodes and data decrypted separately, plus a few patches here and there. They disabled sound in attract mode (there isn't a setting to do that, unlike Buster Bros.), changed the lives option from 1,2,3,4 to 1,3,4,6, and changed the copyright year from 1989 to 1990. WIP: - 0.101u3: Correct cpu1 roms addresses in clone (bootleg). - 1st February 2001: Sean Young integrated Mitsutaka Okazaki's YM2413 emulator. - 0.37b4: Added correct cpu1 roms ($0, $80000). - 0.36b1: Yasuhiro Ogawa added clone Pomping World (Japan). Correct sound1 rom length from 64 to 128k. - 0.35RC1: Brian Lewis and Andrea Mazzoleni added new tweaked VGA modes: 384x240 (for CPS1, Pang etc.), 384x256 (for Lode Runner etc.), 336x240 (for Gauntlet and other Atari games), 320x240 (for NeoGeo and others). - 0.35b4: Added Pang (World) and clone Buster Bros. (US). Correct Z80 CPU1 clock speed to 8MHz. - 0.34b3: Juan Carlos Lorente added hiscore save in Pang. - 0.34b2: Paul Leaman support a driver for pang. LEVELS: 50 Recommended Games: Super Pang Pang! 3 Mighty! Pang Pang Poms Genix Family Monsters World Choky! Choky! Romset: 1056 kb / 9 files / 407 zip $end $info=pang3 $mame 0.37b4 [Paul Leaman] 0.35RC1 [Nicola Salmoria] Bugs: - pang3 (and clone): The actual problem is when you complete the game (100% chance of the bug occuring when you finish it with 'captain Hog'). You will not be able to read the ending story as the paintings will be on top of the text (see snapshot). pang337b15gre Gickpaw / Pi WIP: - 0.37b4: Paul Leaman added the original, Euro version of Pang! 3. - 5th June 2000: Paul Leaman added clone romsets of Pang!3 and Warriors of Fate to the CPS-1 driver. LEVELS: 50 - 10 - 99 (tour mode - secret mode - panic mode) Other Emulators: * Calice * Callus * Nebula * Raine Recommended Games: Pang Super Pang Mighty! Pang Pang Poms Genix Family Monsters World Choky! Choky! Romset: 5408 kb / 7 files / 1.46 zip $end $info=pangpoms $mame 0.37b11 [Luca Elia] Bugs: - In MAME, shouldn't this game technically be referred to as Pang Pom's (as opposed to Pang Poms)? The small balloon in the title screen represents an apostrophe... pangpoms098u3ora Twisty WIP: - 0.82u3: Added uPD7810 (12MHz) CPU2 and MSM6295 (9375 Hz) and YM2413 (3579545) stero sound. - 0.37b12: Added clone Pang Poms (Mitchell). - 3rd January 2001: Luca Elia sent in a driver for Metro games, including Pang Poms, Sky Alert, Dharma, Last Fortress - Toride and Dai Toride with perfect graphics and colors but no sound, and Bal Cube with bad sprites and wrong colors. LEVELS: 40 Recommended Games: Pang Super Pang Pang! 3 Mighty! Pang Genix Family Monsters World Choky! Choky! Romset: 1536 kb / 12 files / 843 zip $end $info=panic $mame 0.68 [Zsolt Vasvari] 0.18 [Mike Coates] Samples required WIP: - 0.68: Zsolt Vasvari added Space Panic (version E) and clone Space Panic (harder). Correct Z80 CPU1 clock speed to 1802666 Hz. - 26th November 2002: David Haywood re-merged some Space Panic clone ROM sets with the aforementioned changes. - 25th June 2002: David Haywood added another Space Panic clone ROM set. - 19th June 2002: David Haywood added an alternate harder version of Space Panic. - 13th April 2001: Insideoutboy fixed the flip screen effect in Space Panic and its clones. - 21st March 2000: Mike Coates added cocktail support to Space Panic and variants. - 7th October 1999: Mike Coates added a few more samples to the Space Panic driver. - 0.36b7: Added more samples (elaugh, extral, oxygen and coin.wav). - 0.36b6: Added samples (walk, upordown, trapped, falling, escaping, ekilled and death.wav) and DAC sound. - 25th September 1999: Mike Coates added samples to Space Panic. - 2nd March 1999: Mike Coates fixed Space Panic colors. - 0.35b2: Correct user1 prom. - 0.34RC1: Mike Coates added Space Panic (German). Added color map rom and color prom. - 0.30: Aaron Giles support dirty rectangles and Mike Coates support rotation in Space Panic. - 0.27: Added clone panica. - 0.19: Mike Coates fixed the Space Panic background colors. Also added hiscore save. - 0.18: Mike Coates provided a Space Panic driver. LEVELS: 99 (endless) Category: Platform Recommended Games: The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 25 kb / 13 files / 15.23 zip $end $info=panicbom $mame 0.34b5 [?] Neo-Geo LEVELS: 9 Other Emulators: * Calice * Nebula Romset: 6976 kb / 18 files / 2.46 zip $end $info=panicr $mame 0.95u2 [Tomasz Slanina] WIP: - 0.104u2: Nicola Salmoria fixed Panic Road color PROMs. Fixed proms loading. - 0.103u4: Nicola Salmoria decrypted graphics in Panic Road. - 0.96u3: Tomasz Slanina fixed sprites, controls, colors, sound, dipswitches and many graphics problems in Panic Road, but still not working. Changed visible area to 224x256. - 0.95u3: Nicola Salmoria added graphics decryption to Panic Road. - 11th April 2005: Tomasz Slanina - Added tilemaps to Panic Road. Game is misisng colors and sprites... - 0.95u2: Tomasz Slanina added Panic Road. - 3rd November 2003: Guru - Panic Road (Taito 1986) arrived with the donation of several people and MAMEWorld. - 20th October 2003: Tomasz Slanina - VERY early screens(?) from PANIC ROAD. Gfx is encrypted - i'm using fake fonts atm. There's mysterious T5182 on the pcb - probably used (only) as sound cpu... Category: Pinball Recommended Games: Video Pinball Pinball Pinbo Pinball Action Speed Ball Time Scanner PinBot (PlayChoice-10) Super Pinball Action Grand Cross Hot Pinball Gals Pinball Romset: 922 kb / 22 files / 168 zip $end $info=panicstr $mame 0.62 [Sylvain Glaize, David Haywood] LEVELS: 12 Category: Qix 2 Recommended Games: Gals Panic Gals Panic 4 Gals Panic S Gals Panic S2 Perestroika Girls Fantasia Fantasia II Fantasy '95 New Fantasia Splash! Lady Killer / Moeyo Gonta!! Party Time: Gonta the Diver II Paradise Miss World '96 Nude Wonder Stick Amidar Hot Shocker Jolly Jogger Triple Punch Pepper II Radar Zone Heart Attack Libble Rabble Romset: 18944 kb / 7 files / 8204 zip $end $info=paperboy $mame 0.33b4 [Aaron Giles] NOTE: - If you delete both the .cfg and .nvram files, then start it up and try playing a game, the bike will steer hard and fast to the left as soon as it begins. Here's where it gets interesting. If you steer completely right to counteract it and then steer it straight for a few seconds into the game, the problem goes away and future games will behave normally at the start and the bike will steer straight. - ste26, Twisty Not a bug. The game will self-calibrate. By default with default NVRAM it will come up with wacky calibration. Move all the way left and right and it will correct itself [Aaron Giles]. WIP: - 0.76u1: Aaron Giles added clones Paperboy (rev 1) and (rev 2). - 29th November 2001: Aaron Giles fixed a probable crash in some Atari games, the Paperboy sound sync issue. - 0.36RC1: Correct M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz, the 2xPokey to 1789772 Hz and TMS5220 to 625000 Hz. - 0.34b8: Nicola Salmoria support for stereo output. This is implelemented in the YM2610 and in Tatsuyuki's YM2151. It can be used by other games, for example the Atari System 2 games (Paper Boy etc.) have two Pokeys, one per channel. - 0.33b7: Aaron Giles correct the default scores in Paperboy and Super Sprint. - 0.33b4: Aaron Giles fixed colors in Paperboy. Recommended Games: Domino Man Tapper (Beer) Mikie Snacks'n Jaxson Timber Romset: 568 kb / 26 files / 272.34 zip $end $info=paradice $mame 0.103u2 [ReAnimator / AGEMame] WIP: - 0.103u2: Added Paradice (BFM/ELAM 1995). Romset: 577 kb / 6 files / 224 zip $end $info=paradise $mame 0.69 [Luca Elia] TODO: * Correct hi-score system WIP: - 0.82u1: Correct the clock speed of the 2x MSM6295 to 7575 Hz and VSync to 54Hz. - 20th May 2003: Luca Elia sent in a driver for Paradise. LEVELS: 23 (endless) Category: Qix 2 Recommended Games: Gals Panic Gals Panic 4 Gals Panic S Gals Panic S2 Perestroika Girls Fantasia Fantasia II Fantasy '95 New Fantasia Splash! Lady Killer / Moeyo Gonta!! Party Time: Gonta the Diver II Miss World '96 Nude Panic Street Wonder Stick Amidar Hot Shocker Jolly Jogger Triple Punch Pepper II Radar Zone Heart Attack Libble Rabble Romset: 2944 kb / 10 files / 1.15 zip $end $info=paradlx $mame 0.104u8 [David Haywood] WIP: - 0.105: Correct gfx3 ($0, 80000) and sound2 ($0) roms length to 512kb. - 0.104u8: Added Paradise Deluxe (Yun Sung 1994+). Romset: 3072 kb / 10 files / zip $end $info=parodius $mame 0.72 [Brian Troha] 0.36b3 [Nicola Salmoria] WIP: - 0.97u2: Mamesick fixed wrong mapped buttons (power-up, shoot and missile). - 0.72: Added Parodius DA! (World). - 25th July 2003: Brian A. Troha added new a versions of Parodius DA!. - 24th August 1999: Ernesto Corvi fixed a Konami CPU bug which affected Parodius' dancer level. - 11th August 1999: Nicola sent in a driver for Parodius, and added two new opcodes to the Konami CPU (needed for Parodius). ARCADE RELEASE: Parodius DA! (Konami) - 1990/Apr/25 LEVELS: 1 Recommended Games: Gokujyou Parodius Sexy Parodius Rabio Lepus Ordyne Pistol Daimyo no Bouken Three Wonders - Chariot Cotton Cotton 2 Cotton Boomerang Hacha Mecha Fighter Mystic Riders Eco Fighters Romset: 2880 kb / 8 files / 1.29 zip $end $info=pass $mame 0.59 [David Haywood, Stephan Humbert] TODO: * Correct sound WIP: -0.78: Added MSM6295 (6000 Hz) sound and correct 68000 CPU1 clock speed to 7159090 Hz and audio Z80 CPU1 to 3579545 Hz. - 20th December 2003: Tomasz Slanina added ADPCM sounds to the Pass driver and fixed jerky music in it. - 10th February 2002: David Haywood sent in a driver for Pass, and Stephane Humbert did the inputs and DIP switches in it, however it doesn't have correct sound yet. LEVELS: 33 Recommended Games: Anteater Go Go! Mile Smile Romset: 1216 kb / 10 files / 405 zip $end $info=passsht $mame 0.36b2 [?] 0.33b3 [Mirko Buffoni] TODO: * Wanted: 317-0071/0072 FD1094 CPUs WIP: - 0.103: Mame Italia added clone Passing Shot (World, 4 Players, FD1094 317-0074). - 0.102: Ange Albertini and Barry Rodewald fixed inputs in clone Passing Shot (Japan). - 20th April 2005: Guru - Passing Shot (Sega System 16B, 317-0070) arrived from Japan. - 4th April 2005: Dumping Project - Our contact has sent out a box to Guru containing 'Passing Shot'. - 0.94u4: Chack'n added clone Passing Shot (Japan, 4 Players, FD1094 317-0070). - 0.91u2: Correct cpu2 roms addresses. - 0.89u1: Added 317-0080.key and dipswitches 'Demo Sounds', 'Initial Point', 'Point Table' and 'Difficulty' - Game now playable. - 28th November 2004: Gerald - Got my equipment up and running, verified a few cpu dumps by dumping them from his own boards, and dumped a previous undumped one from Passing Shot (2 player). - 0.36b15: Added clone Passing Shot (4 Players) (bootleg). - 0.36b2: Added the original, Sega version of Passing Shot. - 0.35b9: Changed visible area to 224x320. - 31st March 1999: Phil Stroffolino fixed the sprites of Passing Shot. - 0.33b3: Mirko Buffoni added Passing Shot (preliminary - the System 16 driver needs to support rotation). Other Emulators: * System 16 Category: Tennis Recommended Games: Pong World Tennis Pro Tennis (Cassette) Super Doubles Tennis Vs. Tennis Tennis (PlayChoice-10) Forty-Love Off the Wall (Sente) Paddle Mania World Court Super World Court Hot Shots Tennis David Crane's Amazing Tennis (Nintendo Super System) Super Slam Ultimate Tennis Capcom Sports Club (Tennis) Super Tennis (Nintendo Super System) Romset: 872 kb / 17 files / 404.8 zip $end $info=pastelg $mame 0.37b12 [?] < Japan > WIP: - 0.86u2: Takahiro Nogi rewrote driver and drawing routine of Pastel Gal. Added dipsw1&2 handling (2Player is not implemented yet). Rename (pastelgl) to (pastelg). Romset: 305 kb / 13 files / 117 zip $end $info=patimono $mame 0.37b12 [Takahiro Nogi] < Japan > WIP: - 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. LEVELS: 8 Romset: 3776 kb / 9 files / 855 zip $end $info=pbaction $mame 0.30 [Nicola Salmoria] WIP: - 0.95u1: Nicola Salmoria fixed clone Pinball Action (set 3, encrypted). - 0.95: Added clone Pinball Action (set 3, encrypted?). - 0.36b1: Mirko Buffoni fixed title colors in Pinball Action. - 0.35RC2: Nicola Salmoria added scroll to Pinball Action when you push button 4, but I'm not sure it's correct. - 0.34b5: Marco Cassili added clone Pinball Action (set 2). - 0.34b1: Dani Portillo added hiscore save in Pinball Action. - 0.33b7: Mirko Buffoni added sound in Pinball Action and Nicola Salmoria fixed sprite priorities and tile flip. Added Z80 CPU2 and 3x AY-8910 sound. Other Emulators: * Mimic * Tickle Category: Pinball Recommended Games: Video Pinball Pinball Pinbo Panic Road Speed Ball Time Scanner PinBot (PlayChoice-10) Super Pinball Action Grand Cross Hot Pinball Gals Pinball Romset: 160 kb / 14 files / 76.9 zip $end $info=pballoon $mame 0.33b7 [Juergen Buchmueller] NOTE: - Space Pioneer (Rock-Ola 1982) is the same as Pioneer Balooon but with space-themed graphics. The existing dump is bad. WIP: - 0.81u5: Correct M6502 CPU1 clock speed to 1411125 Hz. - 0.81u4: Curt Coder hooked up SN76477 sound in Fantasy, Nibbler and Pioneer Balloon, correct CPU frequency from schematics, merged memory maps, cleaned up driver a bit, fixed dips and enabled debug inputs. Removed Vanguard sampels and added SN76477 sound. LEVELS: 6 Other Emulators: * Retrocade Category: Western Recommended Games: Gun Fight Boot Hill Sheriff Indian Battle Lasso Wild Western The Tin Star Bank Panic Cheyenne Wanted Wild Gunman (PlayChoice-10) Gun.Smoke Express Raider Iron Horse Iga Ninjyutsuden Showdown Blood Bros. Sunset Riders Heated Barrel Wild West C.O.W.-Boys of Moo Mesa Lethal Enforcers II: Gun Fighters Charlie Ninja Bang! Romset: 43 kb / 14 files / 18.1 zip $end $info=pbancho $mame 0.37b14 [Luca Elia] Bugs: - This is one of those things that's neither common nor consistent (AFAIK), but here goes... After level 30ish (when the background changes to the city at night), the music changes. This is fine, except that it changes even when the music playing is the "danger" music. It'll change back if you manage to get back under the danger level and then go back up again. The other thing, which ALSO only happens once the music has changed (from level 30(?) on), is that at some random point during a combo, it'll play the title sound (you'll hear it go "Gyakuten! Puzzle Bancho!"). If this happens when the danger music is playing, and the combo clears out enough to take you back under the danger level, it will continue to play the danger music until you manage to reach the danger level and then clear back under it. pbancho058gre Ashuime WIP: - 0.72u2: Correct palettesize to 8192 colors and gfx2/3 roms order. - 5th April 2001: Luca Elia sent in a driver for Gyakuten!! Puzzle Bancho. LEVELS: 8 Romset: 11648 kb / 9 files / 2.15? zip $end $info=pbball96 $mame 0.80u3 [smf, R. Belmont] CD-ROM required WIP: - 6th January 2004: smf fixed a DMA bug in the PSX core, which gets us Powerful Baseball '96 fully playable in MAME. (The sharp-eyed will notice that the title screen's perfect, whereas it was a bit corrupt in ZiNc). - 1st January 2004: R. Belmont - Added CHD and serial EEPROM support to ZiNc, with some cool results: Hyper Athlete has correct in-game polygonal men in a few events (they're broken in all of 'em in MAME). Powerful Baseball '96 boots (it gets stuck in a loop in MAME). - 3rd November 2003: Guru - Powerful Baseball 96 (Konami 1996, Baby Phoenix hardware) arrived from Pelle. Other Emulators: * ZiNc Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 513 kb / 3 files / 244 zip CD-ROM: 173.45 MB (Compressed: 142.97) $end $info=pbillian $mame 0.68 [Tomasz Slanina] WIP: - 0.90: Nicola Salmoria fixed Prebillian MCU simulation, inputs and Prebillian/Hot Smash sample playback - Game now playable. Correct cpu1 rom address to $14000. - 6th March 2003: Tomasz Slanina sent in a driver for Prebillian and Hot Smash, but Hot Smash is not playable due to protection. - 21st February 2003: Guru - Prebillian (Taito 1986) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator. - 15th May 2001: Guru - Purchased Prebillian from a PCB shop in Japan with the help of Team Japump in February. Recommended Games: Pulsar Space Dungeon QB-3 Megadon Drakton Net Wars Power Surge Reactor Ixion Motos Raiders5 Pickin' Solar Fox The Electric Yo-Yo Phozon Romset: 178 kb / 7 files / 63.99 zip $end $info=pbillrd $mame 0.63 [Nicola Salmoria] TODO: * Wanted: 317-0030 MC-8123B CPU WIP: - 18th February 2005: Guru - Perfect Billiard (?) arrived from Japan. - 0.63: Added Perfect Billiard and clone Perfect Billiard (Sega). - 28th December 2002: Nicola Salmoria added Perfect Billiard to the Free Kick driver. Category: Billiard Recommended Games: Poolshark Tri-Pool Video Hustler Video Eight Ball Eight Ball Action Gimme A Break Rack + Roll Side Pocket Pocket Gal Pocket Gal Deluxe The Hustler Tri-Sports (Pool Shark) Slick Shot Cool Pool 9-Ball Shootout Target Ball Gals Hustler Billiard Academy Real Break Romset: 138 kb / 15 files / 59.6 zip $end $info=pblbeach $mame 0.74u2 [?] WIP: - 0.99u8: Mariusz Wojcieszek fixed Pebble Beach - Game now playable. - 2nd September 2005: Mariusz Wojcieszek - The latest effects of my work will please sportsmen and fans of Sega Titan Video system in particular - Funky Head Boxers and Peeble Beach Golf Links are the next playable two titles. As you can see on the screens the driver needs a lot more work but smallest progress makes us happy. - 0.90u4: Angelo Salese added a preliminary timer 1 irq handling, it fixes Pebble Beach booting but it doesn't work yet because of incomplete VDP-1 emulation. Noticed that ignoring VDP-1 long word access read by SH-2 isn't correct and not needed (because 'Steep Slope Sliders' is protected rather than using an illegal procedure), it was causing wrong graphics in Funky Head Boxers and boot errors in Pebble Beach, reversed it back to default. Category: Golf Recommended Games: Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) $end $info=pbobbl2n $mame 0.37b11 [?] Neo-Geo Other Emulators: * Calice * Nebula Category: Puzzle Bobble Recommended Games: Puzzle Bobble Puzzle Bobble / Bust-A-Move (NeoGeo) Puzzle Bobble 2 Puzzle Bobble 3 Puzzle Bobble 4 Puzzle De Pon! (NeoGeo) Magic Bubble Cookie & Bibi Cookie & Bibi 2 Cookie & Bibi 3 Multi 5 - Bubble Gum Bang Bang Ball Magical Drop II (NeoGeo) Magical Drop III (NeoGeo) Money Puzzle Exchanger (NeoGeo) Bubble 2000 Uo Poko Romset: 21056 kb / 20 files / 8.09 zip $end $info=pbobble $mame 0.53 [Jarek Burczynski] 0.37b4 [Jarek Burczynski] < Japan > WIP: - 0.53: Puzzle Bobble (Japan, B-System) is original now. - 0.37b4: Added clone Puzzle Bobble (Japan, B-System), a clone of the NeoGeo game 'Puzzle Bobble / Bust-A-Move'. - 13th June 2000: Jarek Burczynski added Hit the Ice, Puzzle Bobble, Quiz Sekai wa SHOW by shobai and Rambo 3 to the Taito-B driver. LEVELS: 30 Other Emulators: * Calice Category: Puzzle Bobble Recommended Games: Puzzle Bobble / Bust-A-Move (NeoGeo) Puzzle Bobble 2 / Bust-A-Move Again (NeoGeo) Puzzle Bobble 2 Puzzle Bobble 3 Puzzle Bobble 4 Puzzle De Pon! (NeoGeo) Magic Bubble Cookie & Bibi Cookie & Bibi 2 Cookie & Bibi 3 Multi 5 - Bubble Gum Bang Bang Ball Magical Drop II (NeoGeo) Magical Drop III (NeoGeo) Money Puzzle Exchanger (NeoGeo) Bubble 2000 Uo Poko Romset: 2688 kb / 6 files / 1.007 zip $end $info=pbobble2 $mame 0.37b11 [Bryan McPhail] NOTE: - Clone Bust-A-Move Again (US) sound roms need checking again real (non-conversion) cart. WIP: - 18th May 2001: Bryan McPhail fixed the black spots in the background graphics of Puzzle Bobble 2 and 3. - 0.37b11: Added Puzzle Bobble 2 (World) and clones (Japan), Bust-A-Move Again (US) and Puzzle Bobble 2X (Japan). - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. LEVELS: 30 - 12 (normal mode - versus mode) Other Emulators: * Raine Category: Puzzle Bobble Recommended Games: Puzzle Bobble Puzzle Bobble / Bust-A-Move (NeoGeo) Puzzle Bobble 2 / Bust-A-Move Again (NeoGeo) Puzzle Bobble 3 Puzzle Bobble 4 Puzzle De Pon! (NeoGeo) Magic Bubble Cookie & Bibi Cookie & Bibi 2 Cookie & Bibi 3 Multi 5 - Bubble Gum Bang Bang Ball Magical Drop II (NeoGeo) Magical Drop III (NeoGeo) Money Puzzle Exchanger (NeoGeo) Bubble 2000 Uo Poko Romset: 10752 kb / 13 files / 4.88 zip $end $info=pbobble3 $mame 0.37b11 [Bryan McPhail] WIP: - 20th February 2005: Bryan McPhail - Fiddling with the VRAM & Pixel layers on Taito F3 hardware. Per scanline alpha blending and priority mixing almost working. The VRAM layer in Puzzle Bobble 3 is used for alpha blending to darken parts of the background. - 13th March 2003: Paul Priest and MooglyGuy fixed the sound ROM loading in Puzzle Bobble 3, Puzzle Bobble 4 and Puchi Carat. - 3rd September 2001: Aaron Giles fixed the wrong voice samples being played in Puzzle Bobble 3. - 18th May 2001: Bryan McPhail fixed the black spots in the background graphics of Puzzle Bobble 2 and 3. - 0.37b11: Added Puzzle Bobble 3 (World) and clones (US) and (Japan). - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. LEVELS: 30 (puzzle mode) and 10 (vs. mode) Other Emulators: * Raine Category: Puzzle Bobble Recommended Games: Puzzle Bobble Puzzle Bobble / Bust-A-Move (NeoGeo) Puzzle Bobble 2 / Bust-A-Move Again (NeoGeo) Puzzle Bobble 2 Puzzle Bobble 4 Puzzle De Pon! (NeoGeo) Magic Bubble Cookie & Bibi Cookie & Bibi 2 Cookie & Bibi 3 Multi 5 - Bubble Gum Bang Bang Ball Magical Drop II (NeoGeo) Magical Drop III (NeoGeo) Money Puzzle Exchanger (NeoGeo) Bubble 2000 Uo Poko Romset: 13824 kb / 14 files / 6.66 zip $end $info=pbobble4 $mame 0.37b15 [Bryan McPhail] WIP: - 0.69: Correct sound1 roms addresses. - 13th March 2003: Paul Priest and MooglyGuy fixed the sound ROM loading in Puzzle Bobble 3, Puzzle Bobble 4 and Puchi Carat. - 10th March 2003: Paul Priest fixed the sound ROM loading in Puzzle Bobble 4. - 0.37b15: Added Puzzle Bobble 4 (World) and clones Puzzle Bobble 4 (Japan) and Puzzle Bobble 4 (US). LEVELS: 30 (puzzle mode) Other Emulators: * Raine Category: Puzzle Bobble Recommended Games: Puzzle Bobble Puzzle Bobble / Bust-A-Move (NeoGeo) Puzzle Bobble 2 / Bust-A-Move Again (NeoGeo) Puzzle Bobble 2 Puzzle Bobble 3 Puzzle De Pon! (NeoGeo) Magic Bubble Cookie & Bibi Cookie & Bibi 2 Cookie & Bibi 3 Multi 5 - Bubble Gum Bang Bang Ball Magical Drop II (NeoGeo) Magical Drop III (NeoGeo) Money Puzzle Exchanger (NeoGeo) Bubble 2000 Uo Poko Romset: 13824 kb / 14 files / 6.70 zip $end $info=pbobblen $mame 0.34b1 [?] Neo-Geo WIP: - 0.71: Razoola added clone Puzzle Bobble / Bust-A-Move (Neo-Geo) (set 2). - 0.53: Rename (pbobble) to (pbobblen). - 0.37b16: Rename clone (puzbobb) to (pbobblbs). - 13th June 2000: Jarek Burczynski added Hit the Ice, Puzzle Bobble (Japan, B-System), Quiz Sekai wa SHOW by shobai and Rambo 3 to the Taito-B driver. Nicola Salmoria fixed the sprite zooming code in the Taito-B driver. - 0.35RC2: Nicola Salmoria incresed the horizontal resolution for NeoGeo to 320. This looks strange with some games, but it is definitely the correct value as I verified it on the real thing. Games like Puzzle Bobble and Baseball Stars use the extra area, while most of the other games draw just two bars in there. If a game looks odd, adjust your monitor to send the extra area offscreen. Other Emulators: * Calice * Nebula Category: Puzzle Bobble Recommended Games: Puzzle Bobble Puzzle Bobble 2 / Bust-A-Move Again (NeoGeo) Puzzle Bobble 2 Puzzle Bobble 3 Puzzle Bobble 4 Puzzle De Pon! (NeoGeo) Magic Bubble Cookie & Bibi Cookie & Bibi 2 Cookie & Bibi 3 Multi 5 - Bubble Gum Bang Bang Ball Magical Drop II (NeoGeo) Magical Drop III (NeoGeo) Money Puzzle Exchanger (NeoGeo) Bubble 2000 Uo Poko Romset: 4352 kb / 18 files / 1.31 zip $end $info=pcktgal $mame 0.35b1 [Bryan McPhail] WIP: - 0.37b2: Correct audio M6502 CPU2 and YM2203 to clock speed to 1.5MHz. - 9th April 2000: Bryan McPhail fixed quite a few graphics problems and cleaned up Led Storm / Mad Gear, Dark Seal, Pocket Gal, Caveman Ninja and dec8 drivers. - 0.35b6: Bryan McPhail added clones Pocket Gal 2 (World?), Super Pool III (World?) and Super Pool III (I-Vics). - 12th March 1999: Bryan McPhail added several Pocket Gal clones. - 0.35b1: Added Pocket Gal (Japan) and clone Pocket Gal (bootleg). LEVELS: 4 Category: Billiard Recommended Games: Pocket Gal Deluxe Poolshark Tri-Pool Video Hustler Video Eight Ball Eight Ball Action Gimme A Break Rack + Roll Side Pocket Perfect Billiard The Hustler Tri-Sports (Pool Shark) Slick Shot Cool Pool 9-Ball Shootout Target Ball Gals Hustler Billiard Academy Real Break Romset: 321 kb / 7 files / 104 zip $end $info=pclubj $mame 0.74u2 [David Haywood] < Japan > TODO: * Need a camera + printer WIP: - 0.100u2: Aaron Giles fixed Print Club protection and hooked up protection for Print Club v.2, 4 and 5. - 31st August 2005: Dumping Project - Our Japanese contact just shipped a box to Guru with a Sega or Atlus? 'Print Club'. - 0.74u2: Added Print Club (Japan Vol.1) and clones (Japan Vol.2), (Japan Vol.4) and (Japan Vol.5). - 17th February 2003: David Haywood forwarded an update to the Sega C2 driver that added Atlus Print Club, though this may not be officially added. Romset: 2560 kb / 5 files / 508.90 zip $end $info=pclubys $mame 0.87u4 [Pierpaolo Prazzoli] WIP: - 0.95: Corrado Tommaselli added clone Puzzle Club (Yun Sung - set 2). - 0.88: Brian Troha added 'Demo Sounds' dipswitch. - 15th October 2004: Guru - Received Puzzle Club (Yun Sung 2000). Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian Mame Forum. Romset: 20544 kb / 13 files / 12.19 zip $end $info=pc_1942 $mame 0.37b7 [Ernesto Corvi] LEVELS: 32 Category: Airforce 2 Recommended Games: 1941 1942 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny Phantom II SOS Mission-X (Cassette) Zoar Dog Fight XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 49 kb / 4 files / 30.4 zip $end $info=pc_bball $mame 0.37b7 [Ernesto Corvi] Category: Baseball Recommended Games: Vs. BaseBall Baseball Stars: Be a Champ! (PlayChoice-10) Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 33 kb / 4 files / 19.5 zip $end $info=pc_bfght $mame 0.37b7 [Ernesto Corvi] PLAY INSTRUCTIONS: - Flying direction = Control L/R, Control UP/DOWN are not used. - Single flap of wings = Press A button, Continuous flap of wings = Press and hold B button. - Game A/B: Break enemy's balloons from above. Them break parachutes or kick them off plattforms before they blow up another balloon. Wipe out all the enemies to clear a level. - Watch out for lightning bolts! - Game C: Break as many balloons as you can without touching any hazards!! Recommended Games: Vs. Balloon Fight Romset: 33 kb / 4 files / 18.5 zip $end $info=pc_bstar $mame 0.37b9 [Ernesto Corvi] WIP: - 0.83: Change description from 'Baseball Stars' to 'Baseball Stars: Be a Champ!'. - 26th October 2000: Ernesto Corvi added another romset to the Playchoice10 driver. Category: Baseball Recommended Games: Vs. BaseBall Baseball (PlayChoice-10) Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 289 kb / 7 files / 138 zip $end $info=pc_cntra $mame 0.37b6 [Ernesto Corvi] WIP: - 7th August 2000: Ernesto Corvi fixed the VBLANK timings in the Playchoice 10 driver. - 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. STORY: - Alien Intruders have crashlanded in the Amazon jungle. Evil life form Red Falcon is trying to conquer the world! Only 2 special forces Elite Commandos can stop it! PLAY INSTRUCTIONS: - Press A to Jump. Press B to Shoot. Use Control to determine the direction of your Jump/Shot. - Control Down = Lay down, Control Down+A = Climb down and Control Up = Move Forward in zone 2 and in zone 4. - Power Up by shooting Flying Capsules or Pill Box Sensors then pick up falcon symbols. Falcon Power and Items: M = Machine Gun, L = Laser, F = Fire Ball, R = Rapid Fire, S = Spread Fire, B = Force Field and ? = Mass Destruction. - Fight your way to the 8th and final Level for a shot at the evil Red Falcon. Good Luck! LEVELS: 8 Category: Army Fighter Recommended Games: Contra Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 - Combat School Romset: 137 kb / 4 files / 91.2 zip $end $info=pc_cshwk $mame 0.37b7 [Ernesto Corvi] STORY: - Only Captain Skyhawk can stop the alien invasion! Destroy their bases and drop supplies to your scientists! PLAY INSTRUCTIONS: - Use Control to guide plane and Select + LEFT/RIGHT to roll. - Press A to fire cannon and press B to fire missile. Hold B to drop bomb/supply. - Align with space station: Press B to dock - use credits to buy new weapons. Earn credits by shooting down enemy planes. Category: Airforce 3D Recommended Games: Sky Raider Red Baron M.A.C.H. 3 Us vs. Them Future Spy Lock-On Top Gunner After Burner II After Burner (Mega-Tech) Vs. Top Gun Air Inferno G-LOC Air Battle F-15 Strike Eagle Strike Fighter Air Combat Wild Pilot Wing War Air Combat 22 Romset: 137 kb / 3 files / 83.2 zip $end $info=pc_cvnia $mame 0.37b7 [Ernesto Corvi] Category: Knights Recommended Games: Vs. Castlevania Warlords Demons and Dragons Cavelon Dragon's Lair Knightmare Dragon Buster Ghosts'n Goblins Ghouls'n Ghosts Ghouls'n Ghosts (Mega-Tech) Cadash Dragon Unit Dark Seal Crossed Swords (NeoGeo) The King of Dragons Knights of the Round Exvania Wizard Fire Dungeon Magic Dungeons & Dragons: Tower of Doom Dungeons & Dragons: Shadow over Mystara Knights of Valour Knights of Valour 2 Romset: 137 kb / 4 files / 67.9 zip $end $info=pc_dbldr $mame 0.37b7 [Ernesto Corvi] Category: Basketball Recommended Games: Double Dribble Basketball Fighting Basketball Super Basketball Jump Shot Dunk Shot Magic Johnson's Fast Break (Arcadia) Arch Rivals Punk Shot Rim Rockin' Basketball NCAA Basketball (Nintendo Super System) NBA Jam NBA Hangtime Run and Gun Street Hoop (NeoGeo) Hard Dunk Super Slams Dunk Mania Capcom Sports Club (Basketball) NBA Play By Play Romset: 137 kb / 4 files / 89.1 zip $end $info=pc_ddrgn $mame 0.37b6 [Ernesto Corvi] WIP: - 0.37b7: Replaced gfx2 rom ($0) with a new dump. - 7th August 2000: Ernesto Corvi fixed the VBLANK timings in the Playchoice 10 driver. - 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. Category: Street Fighter Recommended Games: Double Dragon Double Dragon II Double Dragon 3 Double Dragon (Neo-Geo) Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 265 kb / 4 files / 140 zip $end $info=pc_drmro $mame 0.37b7 [Ernesto Corvi] Recommended Games: Vs. Dr. Mario Mario Bros. Mario Bros. (PlayChoice-10) Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Mario's Open Golf (PlayChoice-10) Romset: 73 kb / 4 files / 34.5 zip $end $info=pc_duckh $mame 0.37b6 [Ernesto Corvi] WIP: - 7th August 2000: Ernesto Corvi fixed the VBLANK timings in the Playchoice 10 driver. - 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. Category: Shooting Recommended Games: Duck Hunt Desert Gun Dog Patch Safari Triple Hunt Dead Eye Clay Shoot Yosaku To Donbei Balloon Bomber Carnival King & Balloon Tranquilizer Gun Mole Attack Monkey Mole Panic Animalandia Jr. Pooyan Great Guns Razzmatazz Clay Pigeon Vs. Gumshoe Hit 'n Miss Egg Venture One Shot One Kill Romset: 33 kb / 4 files / 18.5 zip $end $info=pc_ebike $mame 0.37b6 [Ernesto Corvi] WIP: - 7th August 2000: Ernesto Corvi fixed the VBLANK timings in the Playchoice 10 driver. - 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. PLAY INSTRUCTIONS: - GAME A: Solo run track, Game B: Motocross race - Accelerator = Press A and Turbo Speed = Press B - If turbo used too much, engine overheats. Watch temp meter ride thru Cool Zones to prevent overheating. - Steer bike = Control UP/DOWN, Raise front = Control Left and Lower front = Control Right - Jump distance is determined by speed and angle. Adjust bike's angle to land equally on both wheels! - Do a wheely to get over small objects. Category: Motorbike Recommended Games: Vs. Excitebike Super Rider Superbike Traverse USA Jumping Cross Kick Rider Kick Start Wheelie King Shot Rider Enduro Racer Hang-On Hang-On Jr. Super Hang-On Super Hang-On (Mega-Tech) Mach Rider Super Cross 2 Rally Bike / Dash Yarou GP Rider World Grand Prix Racing Hero Riding Hero (NeoGeo) Moto Frenzy Stadium Cross Suzuka 8 Hours Suzuka 8 Hours 2 Cyber Cycles Romset: 33 kb / 4 files / 20.1 zip $end $info=pc_ftqst $mame 0.37b7 [Ernesto Corvi] WIP: - 0.83: Change description from 'Uncle Fester's Quest - The Addams Family' to 'Uncle Fester's Quest: The Addams Family'. Movie: The Addams Family Genre: Comedy Year: USA 1991 Director: Barry Sonnenfeld Studio: Orion Pictures Cast: Anjelica Huston, Christopher Lloyd, Raul Julia, Christina Ricci, Jimmy Workman, John Franklin Recommended Games: The Addams Family (Nintendo Super System) Romset: 365 kb / 4 files / 106 zip $end $info=pc_gntlt $mame 0.37b7 [Ernesto Corvi] WIP: - 0.66: Correct video emulation in PC10: Gauntlet. PLAY INSTRUCTIONS: - Shoot enemies to stay alive! - Find exit to the next room! - Find food to restore power. Collect treasure to power up. - Find potions to up abilities. - Complete 100 rooms and find the sacred Orb to win. Recommended Games: Gauntlet Gauntlet II Gauntlet Legends Gauntlet Dark Legacy IGMO Zwackery Shackled Devil World Asylum (prototype) Romset: 201 kb / 4 files / 87.1 zip $end $info=pc_golf $mame 0.37b7 [Ernesto Corvi] Category: Golf Recommended Games: Vs. Stroke & Match Golf (Men Version) Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 33 kb / 4 files / 18.9 zip $end $info=pc_goons $mame 0.37b6 [Ernesto Corvi] WIP: - 7th August 2000: Ernesto Corvi fixed the VBLANK timings in the Playchoice 10 driver. - 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. PLAY INSTRUCTIONS: - Rescue all six of your lost friends and win the game! - Usa A button to jump and B button to kick. - Kick mouse then pick up bomb. Set bomb off by skull walls to find hidden objects or friends. Set bomb = Control DOWN + B. - Reveal other hidden objects by kicking or crouching in places. - Enter skull mouth = Control UP. 3 keys needed to nunlock door. - 8 Diamonds fills life meter. Red Potion added 1/4 to life. White Potion gives full life. - Slingshot good for 50 shots. - White Cross gives super Power. - Collect the following hidden objects for increased powers: Ear Muffs, Fire Suit, Rain Coat, Helmet, Jumping Shoes, Knapsack and Armor. Also look for hidden Bonus characters who award you extra points if you can find them. - Secret Continue: At same time move Control UP and press A and START buttons while GAME OVER is displayed. Movie: The Goonies Genre: Adventure Year: USA 1985 Director: Richard Donner Studio: Warner Bros. Cast: Sean Astin, Josh Brolin, Jeff Cohen, Corey Feldman, Kerri Green, Ke Huy Quan, John Matuszak Recommended Games: Vs. The Goonies Romset: 57 kb / 4 files / 36.3 zip $end $info=pc_grdus $mame 0.37b7 [Ernesto Corvi] WIP: - 0.68: Added clone PlayChoice-10: Gradius (Early version). PLAY INSTRUCTIONS: - Use the A button to fire at Enemies ans defend yourself! - Capture RED colored Enemy Power Capsules to light up the blue Power Boost Selection Indicators at the bottom of the game screen! To activate the Power Boost, hit the Power Boost B button when the desired Indicator light has turned yellow. - Capture BLUE Power Capsules to destroy all the Enemies visible on the screen! - Secret Power Up: Press START to pause the game. To restart your game move the Controller UP-UP-DOWN-DOWN-LEFT-RIGHT-LEFT-RIGHT the press B-A and START. Waring: You can use the Secret Power-Up only once per phase! - Secret Continue: After losing game, move Controller DOWN-UP then press B-A-B-A-B-A-B-A quickly while GAME OVER is displayed. LEVELS: 7 Category: R-Type Recommended Games: Gradius / Nemesis Gradius II / Vulcan Venture Gradius III Gradius 4: Fukkatsu Vs. Gradius R-Type R-Type II R-Type Leo Rezon Blaze On Super Spacefortress Macross II Hyper Duel Salamander Salamander 2 Turtle Ship X Multiply Hellfire Zero Wing Raiga - Strato Fighter Romset: 73 kb / 4 files / 40.3 zip $end $info=pc_hgaly $mame 0.37b7 [Ernesto Corvi] PLAY INSTRUCTIONS: - GAME A/B: Police Academy Training Course: Draw the gun from the holster. Shoot gangsters only. Do not shoot police or good citizens. 10 misses are allowed!! - GAME C: Trick Shot: Shoot the cans, keeping them in the air and guiding them onto the platforms!! 10 misses are allowed. - Please return the gun to the holster before you leave! Category: Shooting 2 Recommended Games: Hogan's Alley Turkey Shoot Crackshot N.Y. Captor Shoot Out Empire City: 1931 Dead Angle Blasted Vs. Freedom Force Who Dunit Beast Busters Steel Gunner Steel Gunner 2 Lethal Enforcers Under Fire Locked 'n Loaded Point Blank Point Blank 2 Target Hits Crypt Killer Lethal Justice Police Trainer Sharpshooter Tut's Tomb Romset: 33 kb / 4 files / 17.9 zip $end $info=pc_kngfu $mame 0.37b7 [Ernesto Corvi] STORY: - Sylvia is held captive on the 5th floor! Kick, jump and punch your way to her rescue. Mr. X awaits you. Good luck! PLAY INSTRUCTIONS: - Press A to Punch. Press B to kick. - Control LEFT/RIGHT to move. Control UP to jump. Control DOWN to Duck. - Press A/B/Control to wrestle enemies who grab onto you. While moving Right or Left press Control Up to Jump up at an angle then press A/B for a radical flying attack! LEVELS: 5 Category: Asian Fighting Recommended Games: Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) Samurai Sasuke vs. Commander Chinese Hero Karate Champ The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 49 kb / 4 files / 31.7 zip $end $info=pc_mario $mame 0.37b12 [Ernesto Corvi] STORY: - Pests come pouring out of the waterpipes. "Mario and Luigi" try to clean up the place. PLAY INSTRUCTIONS: - Run = Control left and right, Jump = Press A and UP/DOWN controller and B button are not used. - Mario can run off and on the screen, jump to higher levels hit pests from below and kick them off when they are upside down. Kick off pests in succession and get multiple points! - Try to collect all the coins in bonus round. - Hit POW to flip over all pests. Recommended Games: Mario Bros. Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Vs. Dr. Mario Dr. Mario (PlayChoice-10) Mario's Open Golf (PlayChoice-10) Category: Platform 2 Recommended Games: Mario Bros. Joust Joust 2 - Survival of the Fittest Chack'n Pop Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 33 kb / 4 files / 19.2 zip $end $info=pc_miket $mame 0.37b6 [Ernesto Corvi] WIP: - 0.102u5: R. Belmont and Rob Bohms fixed the Playchoice 10 driver (memory maps and NESPSGs read/writes), this fixed the background gfx in Mike Tyson. - 0.83: Change description from 'Mike Tyson's Punchout' to 'Mike Tyson's Punch-Out!!'. - 0.68: Correct graphics. - 29th December 2002: Pierpaolo Prazzoli fixed some of the graphics in Mike Tyson's Punchout in the PlayChoice-10 driver, but it's still missing background graphics. - 7th August 2000: Ernesto Corvi fixed the VBLANK timings in the Playchoice 10 driver. - 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. Category: Boxing Recommended Games: Boxer KO Punch Champion Boxing Punch-Out!! Super Punch-Out!! Main Event VS Gong Fight King of Boxer Vs. TKO Boxing Heavyweight Champ Final Blow The Final Round Ashita no Joe Pound for Pound Title Fight Top Ranking Stars Best Bout Boxing Funky Head Boxers Romset: 265 kb / 4 files / 135 zip $end $info=pc_mman3 $mame 0.37b7 [Ernesto Corvi] WIP: - 0.83: Change description from 'Mega Man 3' to 'Mega Man III'. Category: Fighter (Special) Recommended Games: Mega Man - The Power Battle Mega Man 2: The Power Fighters Warrior Galactic Warriors Gladiator Hippodrome Blandia Dark Edge Knuckle Heads Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Vicious Circle Super Gem Fighter Mini Mix Romset: 393 kb / 5 files / 223 zip $end $info=pc_moglf $mame 0.37b7 [Ernesto Corvi] Recommended Games: Mario Bros. Mario Bros. (PlayChoice-10) Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Vs. Dr. Mario Dr. Mario (PlayChoice-10) Category: Golf Recommended Games: Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 265 kb / 3 files / 186 zip $end $info=pc_mtoid $mame 0.37b12 [Ernesto Corvi] WIP: - 30th January 2001: Ernesto Corvi added Metroid to the PlayChoice 10 driver. Recommended Games: Cosmic Chasm Major Havoc Galivan - Cosmo Police Guardian Xain'd Sleena Xybots Psycho-Nics Oscar Escape from the Planet of the Robot Monsters Finest Hour Out Zone Surprise Attack SD Gundam Psycho Salamander no Kyoui Bucky O'Hare FixEight Steel Force Romset: 137 kb / 4 files / 68.4 zip $end $info=pc_ngai2 $mame 0.37b12 [Ernesto Corvi] WIP: - 0.83: Change description from 'Ninja Gaiden 2' to 'Ninja Gaiden Episode II: The Dark Sword of Chaos'. Category: Street Fighter Recommended Games: Ninja Gaiden Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 265 kb / 4 files / 168 zip $end $info=pc_ngai3 $mame 0.37b7 [Ernesto Corvi] WIP: - 0.83: Change description from 'Ninja Gaiden 3' to 'Ninja Gaiden Episode III: The Ancient Ship of Doom'. - 28th August 2000: Ernesto Corvi added proper timing to the PlayChoice 10 driver, fixing tearing in the scrolling games and fixing Ninja Gaiden 3. - 27th August 2000: Ernesto Corvi sent in an update to the PlayChoice 10 driver, adding support for over twenty more games. Category: Street Fighter Recommended Games: Ninja Gaiden Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 265 kb / 4 files / 169 zip $end $info=pc_ngaid $mame 0.37b6 [Ernesto Corvi] Bugs: - In attract mode, at the end of the combat between the two ninjas, part of the character's feet is missing (see snapshot). pc_ngaid061gre Kale WIP: - 7th August 2000: Ernesto Corvi fixed the VBLANK timings in the Playchoice 10 driver. - 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. STORY: - Join the adventure of young Ryu Hayabusa as he attempts to avenge his father! PLAY INSTRUCTIONS: - Use A to jump and use B to thrust sword. - Thrust sword at hanging item to find ninja weapons. CONTROL UP + B to use weapon. - When clinging to wall: CONTROL away from wall + A. - To bypass Cinama Diplay: Press START button Category: Street Fighter Recommended Games: Ninja Gaiden Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 265 kb / 4 files / 141 zip $end $info=pc_pinbt $mame 0.74u2 [?] WIP: - 7th March 2003: Guru - A Pinbot PC10 card arrived from Smitdogg. Category: Pinball Recommended Games: Video Pinball Pinball Pinbo Pinball Action Panic Road Speed Ball Time Scanner Super Pinball Action Grand Cross Hot Pinball Gals Pinball Romset: 241 kb / 11 files / 102.27 zip $end $info=pc_pwbld $mame 0.37b7 [Ernesto Corvi] STORY: - In 2191, earth's blissful existence was governed by a powerful master computer. Then one day, something went wrong with the master control program! Chaos ensued as people panicked! Nova was summoned. Nova, you must contact six agents that are hiding in the six sectors protecting the master computer. Your contacts are: John Gordon, Robert Williams, David Straker, Lynda Baker, Martin Douglas and Daniel Leeds. Each contact will give you an ID card used to access the security room located in a different sector. Defeat the guards within the security rooms and grab the secret tape units. After you obtain all six tape units, you will gain access to the control center. At the control center you must defeat the guards to destroy the computer and restore order to society... Be careful, Nova... and watch your backside! Category: Action Recommended Games: 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Outfoxies Romset: 265 kb / 4 files / 128 zip $end $info=pc_pwrst $mame 0.37b6 [Ernesto Corvi] WIP: - 7th August 2000: Ernesto Corvi fixed the VBLANK timings in the Playchoice 10 driver. - 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. Category: Wrestling Recommended Games: The Big Pro Wrestling! Appoooh Robo Wres 2001 Champion Pro Wrestling Mat Mania Body Slam Mania Challenge The Main Event Champion Wrestler Wrestle War WWF Superstars WWF WrestleFest Ring Rage 3 Count Bout / Fire Suplex (NeoGeo) Saturday Night Slam Masters Blazing Tornado Ring of Destruction: Slammasters II WWF: Wrestlemania Zen Nippon Pro-Wrestling Featuring Virtua Ehrgeiz Romset: 105 kb / 4 files / 54.9 zip $end $info=pc_radr2 $mame 0.37b7 [Ernesto Corvi] WIP: - 0.66: Correct video emulation in PC10: Rad Racer II. Category: Racing 3D Recommended Games: Rad Racer Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 137 kb / 4 files / 55.9 zip $end $info=pc_radrc $mame 0.37b7 [Ernesto Corvi] Category: Racing 3D Recommended Games: Rad Racer II Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 137 kb / 4 files / 48.3 zip $end $info=pc_rcpam $mame 0.37b7 [Ernesto Corvi] WIP: - 0.83: Change description from 'RC Pro Am' to 'R.C. Pro-Am'. Category: Racing 2D Recommended Games: Laguna Racer Super Bug Safari Rally High Way Race Up'n Down Road Fighter Stocker Crazy Rally Super Speed Race Junior Space Position Drift Out Drift Out '94 - The Hard Order Neo Drift Out - New Technology (NeoGeo) Thrash Rally (NeoGeo) World Rally World Rally 2: Twin Racing Blomby Car Great 1000 Miles Rally Mille Miglia 2: Great 1000 Miles Rally Backfire! Over Top (NeoGeo) Romset: 73 kb / 4 files / 39.5 zip $end $info=pc_rkats $mame 0.37b7 [Ernesto Corvi] STORY: - Help Willy, the Rockin' Kat save his girl from Mugsy the boss of a villainous group of gansters. The action is incredible from the Big Apple to the Wild West. Category: Cat & Mouse Recommended Games (1): Cheeky Mouse Mouse Trap Naughty Mouse Woodpecker Macho Mouse Funny Mouse Pop Flamer Dacholer Mappy Mappy - Namco Classics Collection Vol.1 Hopping Mappy Mouser Flicky Peter Pack-Rat Chip'n Dale: Rescue Rangers (PlayChoice-10) Magical Cat Adventure Cheese Chase Recalhorn Super Trio Category: Platform (Extra) Recommended Games (2): Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 265 kb / 4 files / 147 zip $end $info=pc_rnatk $mame 0.37b6 [Ernesto Corvi] WIP: - 0.83: Change description from 'Rush N' Attack' to 'Rush'n Attack'. - 7th August 2000: Ernesto Corvi fixed the VBLANK timings in the Playchoice 10 driver. - 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. LEVELS: 6 Category: Army Fighter Recommended Games: Green Beret Green Beret (Irem) Special Forces Special Forces II Bionic Commando Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 - Combat School Romset: 137 kb / 4 files / 61.7 zip $end $info=pc_rrngr $mame 0.37b7 [Ernesto Corvi] WIP: - 0.83: Change description from 'Chip'n Dale - Rescue Rangers' to 'Chip'n Dale: Rescue Rangers'. - 0.71: Change description from 'Rescue Rangers' to 'Chip'n Dale - Rescue Rangers'. Category: Cat & Mouse Recommended Games (1): Cheeky Mouse Mouse Trap Naughty Mouse Woodpecker Macho Mouse Funny Mouse Pop Flamer Dacholer Mappy Mappy - Namco Classics Collection Vol.1 Hopping Mappy Mouser Flicky Peter Pack-Rat Rockin' Kats (PlayChoice-10) Magical Cat Adventure Cheese Chase Recalhorn Super Trio Category: Platform (Extra) Recommended Games (2): Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 265 kb / 4 files / 146 zip $end $info=pc_rygar $mame 0.37b7 [Ernesto Corvi] Category: Warriors Recommended Games: Rygar Genpei ToumaDen Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 137 kb / 4 files / 78 zip $end $info=pc_sjetm $mame 0.37b12 [Ernesto Corvi] Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 265 kb / 3 files / 166 zip $end $info=pc_smb $mame 0.37b6 [Ernesto Corvi] Bugs: - The colors of the characters, fire flower, etc. on the top screen are wrong. pc_smb37b14gre Kurushimi / BMF WIP: - 7th August 2000: Ernesto Corvi fixed the VBLANK timings in the Playchoice 10 driver. - 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. STORY: - Once upon a time, the turtles invaded the mushroom Kingdom! Mario's guest to free the princess has only just begun!! PLAY INSTRUCTIONS: - Make Mario walk Left/Right = Control Left/Right - Make Mario run = Control L/R while pressing B button - Duck = Control down. Control up is for climbing?? - Jump = Press A. The longer you press A, the higher Mario jumps. Press A while Mario is running to jump higher and further. - To swim in water = Tap A. After picking a Fire Flower. Press B to throw a Fireball! - How to Get Extra Mario: 1. Find Extra Life Mushroom. 2. Pick up 1000 coins! 3. There are other ways??? - How to Boost Mario's Power: 1. Pick up a Magic Mushroom, Mario changes to be super. 3. Pick up a Fire Flower, Super Mario can throw Fireballs. 3. A "Starman" makes Mario invincible for a short time. - Mario + Magic Mushroom -> Super Mario + Fire Flower -> Fiery Mario LEVELS: 32 Recommended Games: Vs. Super Mario Bros Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Mario Bros. Mario Bros. (PlayChoice-10) Vs. Dr. Mario Dr. Mario (PlayChoice-10) Mario's Open Golf (PlayChoice-10) Category: Platform (Extra) Recommended Games: Vs. Super Mario Bros Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 49 kb / 4 files / 34.0 zip $end $info=pc_smb2 $mame 0.37b7 [Ernesto Corvi] STORY: - When Mario opened a door after climbing a long stair in his dream, another world spread before him and he heard a voice call for help to be freed forma a spell. Adter awakening, Mario went to a cave nearby and to his surprise he saw exactly what he saw in his dream.... Recommended Games: Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Mario Bros. Mario Bros. (PlayChoice-10) Vs. Dr. Mario Dr. Mario (PlayChoice-10) Mario's Open Golf (PlayChoice-10) Category: Platform (Extra) Recommended Games: Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 265 kb / 4 files / 79.1 zip $end $info=pc_smb3 $mame 0.37b6 [Ernesto Corvi] Bugs: - Watching the attract of SMB3, I noticed the black and white checker pattern ground shakes up and down almost constantly...it shouldn't. smb3071u2gre Reznor007 WIP: - 7th August 2000: Ernesto Corvi fixed the VBLANK timings in the Playchoice 10 driver. - 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. Recommended Games: Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario World Mario Bros. Mario Bros. (PlayChoice-10) Vs. Dr. Mario Dr. Mario (PlayChoice-10) Mario's Open Golf (PlayChoice-10) Category: Platform (Extra) Recommended Games: Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario World Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 393 kb / 5 files / 225 zip $end $info=pc_suprc $mame 0.37b7 [Ernesto Corvi] LEVELS: 8 Category: Army Fighter Recommended Games: Contra Contra (PlayChoice-10) Super Contra Contra 3: The Alien Wars (Nintendo Super System) Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 - Combat School Romset: 265 kb / 4 files / 148 zip $end $info=pc_tbowl $mame 0.37b12 [Ernesto Corvi] Category: Football Recommended Games: Tecmo Bowl Atari Football 10 Yard Fight Scrum Try (Cassette) Gridiron Fight Street Football NFL Blitz NFL Blitz '99 NFL Blitz 2000 Quarterback TouchDown Fever Cyberball John Elway's Team Quarterback All American Football High Impact Football Pigskin 621AD Joe Montana II: Sports Talk Football (Mega-Tech) Super High Impact Football Frenzy (NeoGeo) Hard Yardage - Field Goal Romset: 265 kb / 4 files / 101 zip $end $info=pc_tenis $mame 0.37b7 [Ernesto Corvi] PLAY INSTRUCTIONS: - Select Singles or Doubles game and press start. Select opponent's skill level: Level 1 = Beginner, Level 5 = Champion. Press start and play Tennis! - Serve: Serving position = Move control, Toss up ball = Automatic, To hit ball = Press A - Footwork: Move player with controller - Shot and stroke: Ground stroke smash or Volley = Press A, Lob = Press B Category: Tennis Recommended Games: Vs. Tennis Pong World Tennis Pro Tennis (Cassette) Super Doubles Tennis Forty-Love Off the Wall (Sente) Paddle Mania Passing Shot World Court Super World Court Hot Shots Tennis David Crane's Amazing Tennis (Nintendo Super System) Super Slam Ultimate Tennis Capcom Sports Club (Tennis) Super Tennis (Nintendo Super System) Romset: 33 kb / 4 files / 19.1 zip $end $info=pc_tkfld $mame 0.37b6 [Ernesto Corvi] WIP: - 0.66: Correct gameplay in PC10: Track & Field. - 7th August 2000: Ernesto Corvi fixed the VBLANK timings in the Playchoice 10 driver. - 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. Category: Sports Recommended Games: Track & Field Prosport Great Swordsman Hunchback Olympic Hyper Sports Water Match Clash-Road '88 Games Gold Medalist Recordbreaker Hyper Athlete Nagano Winter Olympics '98 Romset: 73 kb / 4 files / 35.4 zip $end $info=pc_tmnt $mame 0.37b7 [Ernesto Corvi] Movie: Teenage Mutant Ninja Turtles Genre: Comedy Year: USA 1990 Director: Steve Barron Studio: 20th Century-Fox Cast: Judith Hoag, Elias Koteas, Joch Pals, Michelan Sisti, Leif Tilden, David Forman Recommended Games: Teenage Mutant Ninja Turtles Teenage Mutant Ninja Turtles - Turtles in Time Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) Romset: 265 kb / 4 files / 145 zip $end $info=pc_tmnt2 $mame 0.37b7 [Ernesto Corvi] WIP: - 0.83: Change description from 'Teenage Mutant Ninja Turtles II' to 'Teenage Mutant Ninja Turtles II: The Arcade Game'. Movie: Teenage Mutant Ninja Turtles II Genre: Comedy Year: USA 1991 Director: Michael Pressman Studio: 20th Century-Fox Cast: Paige Turco, Mark Caso, Michelan Sisti, Leif Tilden, Kenn Troum, David Warner Recommended Games: Teenage Mutant Ninja Turtles Teenage Mutant Ninja Turtles - Turtles in Time Teenage Mutant Ninja Turtles (PlayChoice-10) Romset: 521 kb / 4 files / 257 zip $end $info=pc_trjan $mame 0.37b12 [Ernesto Corvi] LEVELS: 6 Category: Street Fighter Recommended Games: Trojan Knuckle Joe My Hero Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 136 kb / 4 files / 76.3 zip $end $info=pc_vball $mame 0.37b7 [Ernesto Corvi] Category: Volleyball Recommended Games: Joshi Volleyball Spiker U.S. Championship V'ball Super Volleyball Power Spikes Power Spikes II (NeoGeo) World Beach Volley World Cup Volley '95 Beach Festival World Championship 1997 Winning Spike Romset: 49 kb / 4 files / 23.8 zip $end $info=pc_wcup $mame 0.37b7 [Ernesto Corvi] Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 265 kb / 4 files / 110 zip $end $info=pc_wgnmn $mame 0.37b7 [Ernesto Corvi] PLAY INSTRUCTIONS: - GAME A/B: Draw the gun from the holster. Wait for the bandits eyes to flash or "fire!!" then shoot the bandit. DO NOT SHOOT TOO SOON! - GAME C: Draw the gun from the holster. Get ready to flight a gang of ten bandits. You are limited to 15 shots. - Please return the gun to the holster before you leave! Category: Western Recommended Games: Gun Fight Boot Hill Sheriff Indian Battle Lasso Pioneer Balloon Wild Western The Tin Star Bank Panic Cheyenne Wanted Gun.Smoke Express Raider Iron Horse Iga Ninjyutsuden Showdown Blood Bros. Sunset Riders Heated Barrel Wild West C.O.W.-Boys of Moo Mesa Lethal Enforcers II: Gun Fighters Charlie Ninja Bang! Romset: 33 kb / 4 files / 18.8 zip $end $info=pc_ynoid $mame 0.37b7 [Ernesto Corvi] Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 265 kb / 4 files / 132 zip $end $info=pdrift $mame 0.88u3 [?] WIP: - 0.105: Fixed cpu1 rom names in all sets and marked sound1 ($100000) rom as 'baddump'. - 0.104u9: Added clone Power Drift (World Set 2). Fixed rom names in all sets. - 0.94u2: Correct the clock speed of the 3x 68000 to 12.5MHz. - 0.94: Added Z80 (4MHz) CPU4, YM2151 (4MHz) and Sega_PCM (15625 Hz) stereo sound. Swapped cpu1 with cpu3 roms, removed sound1 rom pd11755.bin and correct dipswitches. Game now playable. - 0.88u3: Added Power Drift and clone (Japan). - 25th October 2003: Olivier Galibert fixed the pitch (again) in the SegaPCM sound core and fixed some bug that was triggered by Power Drift trying to play out-of-range samples. Category: Racing 3D Recommended Games: Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 6976 kb / 52 files / 2.78 zip $end $info=peekaboo $mame 0.36b7 [Luca Elia] WIP: - 0.36b8: Added correct sound1 rom and priority prom. Correct OKI6295 clock speed to 12000 Hz. - 28th October 1999: Luca Elia added correct sound to Peek-a-Boo!. - 24th October 1999: Nicola Salmoria fixed Peek-a-Boo! priority control. - 8th October 1999: Luca Elia sent in a huge Mega System 1 update with many fixes and new drivers for Chimera Beast, Iga Ninjyutsuden, Plus Alpha and Peek-a-Boo. LEVELS: 30 Other Emulators: * Raine Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 2433 kb / 7 files / 1.20 zip $end $info=peggle $mame 0.37b10 [Aaron Giles] WIP: - 0.96u4: Added missing coin 2 and coin 4 input. - 0.95u2: Changed visible area to 240x400. - 0.37b10: Added Peggle (Joystick) and clone (Trackball). - 2nd December 2000: Aaron Giles sent in the first version of his Strata / Incredible Technologies driver with support for Wheel of Fortune, Golden Tee Golf, Golden Tee Golf II, Peggle, Hot Shots Tennis, Rim Rockin' Basketball and Ninja Clowns. Romset: 608 kb / 6 files / 293 zip $end $info=penbros $mame 0.63 [?] WIP: - 30th December 2002: Nicola Salmoria fixed a lot of problems in the graphics emulation of the Seta2 driver and improved Penguin Brothers. - 22nd October 2002: The Seta2 driver was updated to add Penguin Brothers. LEVELS: 36 Category: Platform 2 Recommended Games: Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Romset: 15360 kb / 6 files / 7.22 zip $end $info=pengo $mame 0.01 [Nicola Salmoria] NOTE: - Pac-Man (Midway), Ms Pac Man (bootleg), Crush Roller, Pengo and Lady Bug are the first supported games in MAME. WIP: - 0.94u4: Shimapong fixed ROM loading in pengo3u, pengo4 and penta. - 0.91: smf fixed Pengo (was broken in 0.90u4). - 0.88u4: smf added clone Jr. Pac-Man (Pengo hardware). - 0.88u2: Gerald corrected rom names in Pengo (set 4). - 0.87u2: MASH added clone Pengo (set 4). - 0.73: Added clone Pengo (set 3 not encrypted). - 0.60: Added clone Pengo (bootleg). - 0.37b12: Changed VSync to 60.606060Hz. - 0.33b7: Tim Lindquist added Pengo (encrypted version of set 2. The unencrypted version has been renamed "pengo2u"). - 0.28: Rewritten the decryption routines in Pengo and Crazy Climber. Merged Pengo and Pac Man vidhrdw - 0.27: Thanks to Gary Walton, speed in Pengo should now be closer to the original. The unencrypted versions of Penta and "pengopop" are no longer supported because they are just hacks, not coming from a real board. The *original*, *encrypted* versions are now supported instead. They are exactly the same, the only difference is that they are encrypted and come from real boards. The names now are: "pengo" original Pengo with "PopCorn" music, "pengoa" alternate version (earlier) with different music and no slow screen draw and "penta" the bootleg called Penta. - 0.26: Added support for two versions of Pengo (one with the music of Popcorn and a clone). - 0.15: Brad Oliver fixed a illegal memory accesses bug in games using 224x288 and 288x224 modes (Pengo, Pac Man, Rally X). - 0.01: Very special thanks to Sergio Munoz for the precious information about the Pengo sound hardware and colors. LEVELS: 99 (endless) Other Emulators: * JAE * Raine * Sparcade * VAntAGE Recommended Games: Yam! Yam!? Dommy Toypop Meikyu Jima Kitten Kaboodle Guzzler Mr. Jong Scrambled Egg Pirate Ship Higemaru Three Wonders - Don't Pull Puzzle Romset: 50 kb / 14 files / 28.2 zip $end $info=pepper2 $mame 0.18 [Marc Lafontaine] TEST MODE: - Press 5 + F3 for Test-Mode. NOTE: - MAME plays Pepper II about twice as fast as the arcade. Happens on the real machine. btribble - The mazes start to blank out around the time it takes me to complete one screen. In MAME they don't blankout till much later. In the arcade the maze actually blanks out for a few seconds, then appears again, then blanks out for longer and longer, etc. When you die the maze reappears for a while. I wish I played the arcade more to know exactly how this works. Happens on the real machine. btribble WIP: - 0.100u2: Aaron Giles fixed "Out of Timers" crash when paused. - 0.31: Mike Balfour accurate the colors in Pepper 2. - 0.28: Mike Balfour did some fixes to the Exidy games (Venture, Mouse Trap, Pepper II). Collision detection is now supported, Venture is playable. - 0.18: Marc Lafontaine provided drivers for Mouse Trap and Pepper II, which run on similar hardware (Pepper II is not complete yet). Category: Qix 2 Recommended Games: Gals Panic Gals Panic 4 Gals Panic S Gals Panic S2 Perestroika Girls Fantasia Fantasia II Fantasy '95 New Fantasia Splash! Lady Killer / Moeyo Gonta!! Party Time: Gonta the Diver II Paradise Miss World '96 Nude Panic Street Wonder Stick Amidar Hot Shocker Jolly Jogger Triple Punch Radar Zone Heart Attack Libble Rabble Romset: 36 kb / 11 files / 20.2 zip $end $info=percuss $mame 0.36b11 [Zsolt Vasvari] WIP: - 27th November 1999: Zsolt Vasvari fixed bullet colors in The Percussor - 26th November 1999: Zsolt Vasvari added The Percussor to the Zodiack driver. Category: Defender Recommended Games: Malzak Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 35 kb / 12 files / 21.5 zip $end $info=perestro $mame 0.79 [?] 0.65 [David Haywood] WIP: - 0.79: Added Perestroika Girls (Promat). - 0.65: Added Perestroika Girls (Fuuki license). - 5th February 2003: David Haywood decrypted the code in Perestroika Girls and added it to the Super Qix driver, and Nicola Salmoria decrypted the graphics. - 5th February 2003: Guru - Perestroikia Girls (Promat/Fuuki 1993) arrived from Taucher. LEVELS: 16 Category: Qix 2 Recommended Games: Gals Panic Gals Panic 4 Gals Panic S Gals Panic S2 Fantasia Fantasia II Fantasy '95 New Fantasia Splash! Lady Killer / Moeyo Gonta!! Party Time: Gonta the Diver II Paradise Miss World '96 Nude Panic Street Wonder Stick Amidar Hot Shocker Jolly Jogger Triple Punch Pepper II Radar Zone Heart Attack Libble Rabble Romset: 384 kb / 4 files / 166.29 zip $end $info=perfrman $mame 0.37b10 [Quench] WIP: - 0.37b16: Added clone Performan (US). - 0.37b11: Correct Z80 CPU1 clock speed to 4MHz, Z80 CPU2 and the 2x AY-8910 to 2MHz. - 12th December 2000: Quench fixed the sprite colors and graphics priorities in Performan. - 4th December 2000: Quench added Performan to the Slap Fight driver. Category: Maze (Digging) Recommended Games: Robby Roto Dig Dug Dig Dug - Namco Classics Collection Vol.2 Dig Dug II Zig Zag Gold Bug Digger (CVS) Mr. Do! Neo Mr.Do! The Pit Wiping Calorie Kun vs Moguranian Diamond Run Boulder Dash Boulder Dash (Cassette) Boulder Dash (Max-A-Flex) Dangerous Dungeons Toffy Super Toffy Romset: 90 kb / 15 files / 48.9 zip $end $info=peterpak $mame 0.31 [Aaron Giles] NOTE: - Games will not accept credits with sound off. Note: The sound CPU also controls the coin inputs, so if it's disabled then so are the coin slots. If you need to run the game without sound (i.e. you don't have a soundcard), you can get around this by enabling cheats. PLAY INSTRUCTIONS: - You are the Packrat! You love to gather bright and shiny objects. You want to see all of your objects back on your nest's wall. - Meet "The Gang" - they want to stop you. Throw objects to stun them. You can ride some of the stunned animals for a while. - Pick up all objects and bring objects back to nest. - Throw objects to stun animals. Stunned animals may be ridden and tough rat can't be ridden. - Walking on pipes makes you jump. - Flashing animals won't kill you. - Hit jump to let go of animal. Category: Cat & Mouse Recommended Games (1): Cheeky Mouse Mouse Trap Naughty Mouse Woodpecker Macho Mouse Funny Mouse Pop Flamer Dacholer Mappy Mappy - Namco Classics Collection Vol.1 Hopping Mappy Mouser Flicky Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Magical Cat Adventure Cheese Chase Recalhorn Super Trio Category: Platform Recommended Games (2): Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 521 kb / 27 files / 222 zip $end $info=pettanp $mame 0.37b16 [Uki] < Japan > TODO: * Full Protection WIP: - 0.53: Correct the clock speed of the 2x SN76496 to 2MHz. - 2nd July 2001: Lax fixed the sound frequency in Pettan Pyuu, Strength & Skill and Ikki. - 24th June 2001: Uki fixed a few problems in the Pettan Pyu driver, but it still suffers from unemulated protection. - 23rd June 2001: Nicola Salmoria added Pettan Pyu to the Strength & Skill driver, but it isn't behaving correctly due to unemulated protection. Recommended Games: Q*bert Faster, Harder, More Challenging Q*Bert Q*bert's Qubes Popper Tylz (prototype) Jack Rabbit Check Man The Electric Yo-Yo Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 102 kb / 17 files / 46.4 zip $end $info=pf2012 $mame 0.101u2 [Ville Linde] WIP: - 0.101u2: Added Psychic Force 2012 (Taito 1997). - 11th September 2005: Ville Linde - More progress with the PC emulation (Taito Wolf System). Hooked up the keyboard and now the BIOS is accessible. Booting doesn't work as there are no floppy or hard drives yet. - 9th September 2005: Ville Linde - Here's a screenshot from my latest driver... Psychic Force 2012 booting. - 20th April 2005: Guru - Psychic Force 2012 (Taito Wolf System, faulty) arrived from Japan. The game use a Elite Group P5TX-LA motherboard from 1997. It's a Socket 7 motherboard, for use with Pentium 1 CPU's up to 233MHz. Romset: 92036 kb / 20 files / 35.4 zip $end $info=pgm $mame BIOS: PGM (Polygame Master) System BIOS (IGS 1997) ROMS: pgm_p01s.rom (cpu1 $0 - 128k) pgm_t01s.rom (gfx1 $0 - 2MB) pgm_m01s.rom (sound1 $0 - 2MB) $end $info=pgoal $mame 0.36b4 [?] Neo-Geo LEVELS: 11 Other Emulators: * Calice * Nebula Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 20032 kb / 22 files / 6.76 zip $end $info=phantom2 $mame 0.34b1 [?] TODO: * Add sound/samples * Verify clouds WIP: - 0.61: Correct palettesize from 32770 to 3 colors. - 0.58: Changed visible area to 240x224. - 30th January 2002: Zsolt Vasvari made the artwork functions a bit faster, added the blue overlay for Phantom II and re-added the yellow overlay for Gunfight and the backdrop for Boot Hill. - 26th January 2002: Zsolt Vasvari added scrolling to the cloud background and fixed the cloud colors in Phantom II. - 23rd May 2000: Zsolt Vasvari added the cloud display to Phantom II in the 8080bw driver [2k p2clouds prom]. Other Emulators: * Laser Category: Airforce 2 Recommended Games: SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 10 kb / 5 files / 6.61 zip $end $info=phelios $mame 0.36b8 [Keith Wilkins] < Japan > WIP: - 0.36b11: Added correct cpu4 rom (sys2c65c.bin). - 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video. LEVELS: 7 Recommended Games: Legendary Wings Romset: 5288 kb / 33 files / 1.45 zip $end $info=phoenix $mame 0.22 [Nicola Salmoria] 0.13 [Richard Davies] 0.07 [Nicola Salmoria] NOTE: - The discrete sound part of Phoenix requires a sample rate of at least 44100. This is because the frequencies are so high, that some sounds will be missed at a lower sample rate. - Score suddenly increases by 200,000 points for no apparent reason Either by accident or design, the original game awards you with a whopping 200,000 points if you shoot three diagonal (200 point) birds in quick succession. Bugs: - "Phoenix" side-by-side test (read report). phoenix37b10ora Gary Walton Possible Bugs: - During the demo, after the first game over, the last line low of the screen does not come cleaned up. In the last line there are still written the copyrights. The words are cancelled, only, from bullet that hit to them. Initially the copyrights are on three lines, therefore, the first two are cleaned up correctly only. This problem there isn't in clone versions, because the last line is empty. phoenix055gre zaxxon1 - Clone Batman Part 2: A little bit of red and yellow garbled graphics appear in the lower left corner of the screen, and yellow and purple garbled graphics sometimes flash above it on and off during gameplay. batman237b16gre Smitdogg WIP: - 0.104: Derrick Renaud changed R22 to 470 ohm per real board of the Phoenix discrete sounds. This should fix the remaining complaints with the discrete sound. The shot & explosion noise sounds still need discrete emulation. - 0.103u5: Derrick Renaud tweaked Phoenix effect #2 sound to be more accurate matching oscilliscope data. Changed the Phoenix discrete clock rate to a fixed rate of 120000 allowing the simulation to be more accurate with less alaising noise at the cost of speed. - 0.103u2: Hans Andersson fixed discrete sound effect #2 in Phoenix. - 0.99u1: Added clone Vautour (set 2). - 0.97u5: Pierpaolo Prazzoli added coin 2 and fixed some dipswitches in the Phoenix clones: Phoenix (T.P.N.), Condor, Griffon and Falcon (bootleg set 2). - 0.97u1: Pierpaolo Prazzoli added clone Falcon (bootleg set 2). - 0.95u3: Derrick Renaud updated tone sounds in Phoenix to use discrete system. Added Discrete sound. - 0.80u2: Pierpaolo Prazzoli added clone Griffon. - 0.69: Added clone Falcon (bootleg). - 0.68: Chris Hardy added clone Vautour (Jeutel France). - 12th May 2003: Chris Hardy added Vautour to the Phoenix driver. - 0.61: Added clone Condor. - 24th May 2002: Stephane Humbert fixed DIP switch settings in Condor. - 23rd May 2002: Zsolt Vasvari added Condor to the Phoenix driver, which is basically a version of Phoenix running on Z80 instead of I8085, and it has a time limit. - 30th March 2002: Smitdogg Jones re-submitted the Phoenix driver with Falcon added to it. - 7th October 2001: William Kucharski fixed the Phoenix cocktail mode bug. - 0.37b16: Added clone Batman Part 2 (bootleg). - 9th April 2001: Zsolt Vasvari fixed the dip switch settings in Phoenix and Pleiads. - 17th September 2000: Zsolt Vasvari fixed a problem in Phoenix hiscore loading. - 20th March 2000: Juergen Buchmueller fixed some SN76477 and Phoenix sound bugs. - 12th March 2000: Juergen Buchmuelller sent in a sound core for TMS36xx sound chips emulation, and modified Phoenix, Pleiads, Naughty Boy, Pop Flamer and Monster Bash to use it. Phoenix samples are no longer used. - 9th March 2000: Juergen Buchmuelller sent a preliminary Phoenix analog sound driver. - 0.36b11: Mike Haaland added clone Phoenix (Centuri). - 29th November 1999: Mike Haaland added another Phoenix romset. - 0.36b7: Added Custom sound. - 0.35b11: Richard Davies fixed tune in Phoenix. - 0.35b1: Zsolt Vasvari fixed two players games in Phoenix. - 0.34b5: David Winter added clone Phoenix (IRECSA, G.G.I Corp). - 0.30: Brad Oliver support music in Phoenix, via samples. - 0.29: Nicola Salmoria fixed the background, it was clipped too low in Phoenix. Accurate colors in Phoenix. - 0.26: Andrew Scott provided a better sound support for Phoenix. Melody is still missing, because Shaun's board doesn't have it. - 0.23: Added Phoenix (T.P.N.) and HiSore support. - 0.22: Added Phoenix (Amstar). - 0.21.5: Fixed a bug in sound init of Phoenix and Pleiads that caused the game to crash under dos. - 0.20: Brad Oliver fixed Phoenix sound init routine. - 0.19: Shaun Stephenson provided original Phoenix sound samples, so Mirko Buffoni adjusted sound driver to achieve correct sound modulation and frequency, and substituted noise generator for shots and explosions with a couple of samples. Noise generator can be still used (just don't put the samples in the directory) with Phoenix and it's used in Pleiads. Mirko Buffoni changed white noise waveshape and adjusted frequency, so now it sounds better. - 0.14: Richard Davies updated the audio routines in Phoenix, sound is now closer to the original and noise is emulated. - 0.13: Richard Davies provided a new Phoenix/Pleiads driver with partial sound support. - 0.091: Even this time Nicola managed to screw up one game (Phoenix). It works again. - 0.07: Support for Phoenix and Pleiades (no sound). LEVELS: 5 Other Emulators: * JAE * Retrocade * VAntAGE Category: Galaxian Recommended Games: Galaxian Galaga Galaga - Namco Classics Collection Vol.1 Galaga '88 Gaplus Cosmic Alien Cosmo Mad Alien Moon Alien Part 2 Moon Cresta Moon Quasar Space Firebird Defend the Terra Attack on the Red UFO UniWar S Pisces Cosmo Gang the Video Space Bomber Romset: 25 kb / 14 files / 15.8 zip $end $info=photoy2k $mame 0.74u2 [Olivier Galibert] WIP: - 0.95u1: Olivier Galibert and ElSemi updated machine\pgmprot.c and Photo Y2k is now playable. - 0.78u1: Added clone Real and Fake / Photo Y2K (ver. 102, Japan Board). - 28th May 2003: Olivier Galibert decrypted Photo Y2K and David Haywood added it to the PGM driver, thanks to Elsemi, but it's not playable because of additional protection. Romset: 32512 kb / 14 files / 14.34 zip $end $info=phozon $mame 0.35b13 [Manuel Abadia] WIP: - 0.79u1: Replaced Namco sound with Namco 15XX. - 0.78u4: Nicola Salmoria added cocktail mode in Phozon and fixed a missing sound effect in Phozon that nobody would have ever noticed. Change gfx2/3 roms to gfx1 ($1000) and gfx2. Correct palettesize from 256 to 64 colors. - 0.37b12: Changed VSync to 60.606060Hz. - 13th May 1999: Manuel Abadia sent in a complete Phozon driver. Other Emulators: * HiVE Recommended Games: Pulsar Space Dungeon QB-3 Megadon Drakton Net Wars Power Surge Reactor Ixion Motos Raiders5 Pickin' Solar Fox The Electric Yo-Yo Prebillian Romset: 66 kb / 16 files / 30.8 zip $end $info=phrcraze $mame 0.85u1 [Pierpaolo Prazzoli] TODO: * Fixed colors WIP: - 0.104: Removed 'Service Mode' and added 'Topic' dipswitch. - 0.99u1: Tomasz Slanina, Pierpaolo Prazzoli and Nicola Salmoria fixed the merit.c driver - Game now playable. Changed visible area to 512x248 and palettesize to 256 colors. - 0.98u4: Pierpaolo Prazzoli fixed the question roms reading for Phraze Craze and fixed some loading based on new info discovered. - 2nd August 2004: Pierpaolo Prazzoli - Phraze Craze (Merit 1986) works - Still have to undesrtand how the video hardware works Romset: 352 kb / 11 files / 175.3 zip $end $info=phrcrazs $mame 0.104 [Pierpaolo Prazzoli] TODO: * Fixed colors WIP: - 0.104u4: Added correct user1 ($50000) rom. - 0.104: Added Phraze Craze (Sex Kit). Romset: 352 kb / 13 files / 201.7 zip $end $info=pickin $mame 0.34b7 [Nicola Salmoria] Recommended Games: Pulsar Space Dungeon QB-3 Megadon Drakton Net Wars Power Surge Reactor Ixion Motos Raiders5 Solar Fox The Electric Yo-Yo Phozon Prebillian Romset: 33 kb / 10 files / 16.0 zip $end $info=pignewt $mame 0.35b2 [Mike Balfour] WIP: - 0.104u8: Aaron Giles hooked up Sega Universal Sound board to Pig Newton. Correct Z80 CPU1 clock speed to 4MHz and added I8035 (4MHz) and Custom sound. - 0.35b9: Mike Balfour fixed background in Pig Newton. - 0.35b2: Added Pig Newton (version C) and clone (version A). LEVELS: 5 (endless) Recommended Games: Jack the Giantkiller Romset: 72 kb / 27 files / 40.3 zip $end $info=pigout $mame 0.37b3 [Aaron Giles, Paul Leaman] WIP: - 0.37b3: Added Pigout and clone Pigout (alternate). - 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. - 8th March 1999: Paul Leaman has begun work on a Leland games (Pigout, Super Offroad etc.) driver, but at the moment it doesn't do anything more than goes to the self-test. LEVELS: 20 (endless) STORY: - There once was a widow named Kate. Whose jellies and jams were first rate. At the County Fair. They would always declare. Her preserves were the best in the state. She had 3 little pigs she loved dear. Wherever she went they wear near. Because of their size. They'd win first prize. At the County Fair contest this year. Al owned the meat marker in town. He was evil, mean and low down. If Kate wasn't there. I'd win the fair. He sneered to himself with a frown. The night before the big show. Al sank to a new all time low. The three pigs he nabbed. Kate's jelly he grabbed. And hid them so no one would know. But the pigs escaped from Al's shop. And they knew they'd better not stop. The runaway ham. Is now on the lam. 'Cause pork is $6.50 a pop! The pigs' only chance to survive. Is to get to the fair grounds alive. Collect all of Kate's jelly. And put food in their belly. To be nice and fat when the arrive. PIG OUT INSTRUCTIONS: (How to Dine Like A Swine) - Eat food to get Calories (Points). - Collect all of the jelly jars to end a round. - Avoid Big Al, the Wolf Pack and other bad guys. - Pick up Cans, Boomerangs and Bowling balls to thow. HINTS FOR HIGS!: (Wisdome for Pigs on the Run) - Avoid deadly Bear traps! - A Superman sign makes Pigs temporarily safe. - Chocolate makes pigs go faster. - Umbrella protects from falling objects. - The sign [*2] doubles calorie score. - Cans for coins at vending machines. LEVELS: 20 Romset: 1256 kb / 28 files / 527 zip $end $info=pigskin $mame 0.36b6 [Aaron Giles] DIP/Input Bugs: - There are no directional controls available for player two in the configuration menu. This makes it impossible to play two players. It worked in older mame versions up to i believe .87. It appears that Player 2 AD Stick controls are missing in Arch Rivals as well. pigskin099u4gra g3n3r1c / Twisty WIP: - 0.101u1: Removed 2nd sound channel. - 0.84u6: Aaron Giles hooked up 49-way joysticks in Arch Rivals and Pigskin 621AD. - 0.36b16: Added Custom sound. - 0.36b9: Correct M6809 CPU2 clock speed to 2MHz. - 0.36b7: Aaron Giles rewritten the HC55516 CVSD decoder. This affects Sinistar, Joust 2, Arch Rivals, Pigskin, Tri-Sports, Smash TV, Trog, Narc. - 23rd September 1999: Aaron Giles sent in an MCR update with support for Power Drive, Turbo Tag, Spy Hunter 2, Blasted, Arch Rivals, Tri-Sports and Pigskin 621AD and also tons of cleanup. Category: Football Recommended Games: Atari Football 10 Yard Fight Scrum Try (Cassette) Gridiron Fight Street Football NFL Blitz NFL Blitz '99 NFL Blitz 2000 Quarterback Tecmo Bowl Tecmo Bowl (PlayChoice-10) TouchDown Fever Cyberball John Elway's Team Quarterback All American Football High Impact Football Joe Montana II: Sports Talk Football (Mega-Tech) Super High Impact Football Frenzy (NeoGeo) Hard Yardage - Field Goal Romset: 1088 kb / 13 files / 472 zip $end $info=pinbo $mame 0.36b14 [Marco Cassili] 0.36b12 [Scott Kelley] WIP: - 0.96u1: Fixed AY8910 sound volume (because of the 0.93 Sound System update). - 0.94u2: Pierpaolo Prazzoli added clone Pinbo (set 2). - 10th February 2003: Chack'n fixed DIP switches in Pinbo and Formation Z. - 20th January 2003: Stephane Humbert fixed DIP switches in Pinbo. - 11th June 2002: David Haywood and Zsolt Vasvari fixed some graphics glitches in Pinbo. - 0.36b14: Marco Cassili added the original, Jaleco version of Pinbo. - 3rd January 2000: Marco Cassili fixed the dipswitches in Pinbo. - 2nd January 2000: Marco Cassili added another Pinbo romset. - 26th November 1999: Scott Kelley sent in a Pinbo driver which only lacks sound (and sprite colors). Category: Pinball Recommended Games: Video Pinball Pinball Pinball Action Panic Road Speed Ball Time Scanner PinBot (PlayChoice-10) Super Pinball Action Grand Cross Hot Pinball Gals Pinball Romset: 89 kb / 11 files / 45.2 zip $end $info=pingpong $mame 0.31 [Jarek Parchanski] ARCADE RELEASE: Konami no PingPong (Konami) - 1985/Jun/13 LEVELS: 99 (endless) Other Emulators: * CottAGE * JEmu2 Category: Table Tennis Recommended Games: Ping-Pong King Ping Pong Masters '93 Speed Spin Table Tennis Champions Romset: 49 kb / 7 files / 21.8 zip $end $info=pipedrm $mame 0.37b10 [Bryan McPhail] 0.37b2 [Bryan McPhail, Aaron Giles] WIP: - 0.56: Correct palettesize from 1536 to 2048 colors. - 31st October 2001: Aaron Giles fixed Pipe Dream from crashing. - 8th August 2001: Aaron Giles merged the Final Romance and Pipe Dream drivers and fixed a few bugs in Final Romance. - 7th August 2001: Aaron Giles converted Pipe Dream and Tetris to the tilemap system. - 6th August 2001: Aaron Giles worked around a few bugs in Pipe Dream. - 0.37b10: Added Pipe Dream (US). - 3rd December 2000: Bryan McPhail added a US romset to the Pipe Dream driver. - 10th April 2000: Aaron Giles sent in a driver for Pipe Dream. Recommended Games: Frisky Tom Wily Tower Moguchan Pipeline Category: Puzzle Recommended Games: Loco-Motion Qwak CueBrick Pipeline Puzzle Club Many Block Romset: 3264 kb / 11 files / 1.03 zip $end $info=pipeline $mame 0.94u1 [David Haywood] TODO: * Fixed YM2203 sound WIP: - 0.94u4: Tomasz Slanina updated the Pipeline driver - Game now playable. Added YM2203 (1843200 Hz) sound. Changed visible area to 320x224. Changed user1/2/3 to gfx1/2/proms and correct all addresses. - 4th March 2005: Guru - Pipeline (Daehyun Electronics, 1990) arrived. Thanks to the good boys at the Italian MAME Forum. Recommended Games: Frisky Tom Wily Tower Moguchan Pipe Dream Category: Puzzle Recommended Games: Loco-Motion Qwak CueBrick Pipe Dream Puzzle Club Many Block Romset: 1189 kb / 17 files / 331 zip $end $info=pipibibi $mame WIP: - 0.36RC2: This game was removed from MAME. $end $info=pipibibs $mame 0.36RC1 [Quench] DIP/Input Bugs: - Clone whoopee: Doesn't accept coin input. And some DIP switch settings are messed up (territory, service mode). Other sets work fine. whoopee0101u5gra Paratech WIP: - 0.37b6: Added clone Pipi & Bibis / Whoopee!! (Japan) (bootleg ?). Correct Z80 CPU2 and YM3812 clock speed to 3375000 Hz. - 0.36RC1: Added Pipi & Bibis / Whoopee!! (Japan) and clone Whoopee (Japan) / Pipi & Bibis (World). - 12th January 2000: Quench sent a driver for some later Toaplan games such as Teki Paki, Ghox, Dogyuun, Knuckle Bash, Pipi & Bibis / Whoopee!!, Snow Bros 2. LEVELS: 24 Other Emulators: * Raine Category: Action Recommended Games: 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Power Blade (PlayChoice-10) Outfoxies Romset: 2336 kb / 5 files / 508 zip $end $info=pirates $mame 0.63 [David Haywood, Nicola Salmoria, Paul Priest] WIP: - 0.72: Paul Priest work around for Genix protection and tilemap scroll, making Pirates playable. Correct MSM6295 clock speed to 8080 Hz. - 25th December 2002: Nicola Salmoria decrypted Pirates completely and Paul Priest patched the protection, making the game fully playable. - 15th November 2002: David Haywood sent in a newer Pirates driver, adding the tilemap layer but it is still not perfect since sprites and samples are encrypted. - 16th July 2002: David Haywood sent in a preliminary driver for Pirates which is playable but the graphics don't show up and sound doesn't work because of encryption. LEVELS: 12 Other Emulators: * Raine Category: Pirates Recommended Games: Fantasy Pirate Pete Pirate Treasure Captain Silver Buccaneers Skull & Crossbones Hook Romset: 5632 kb / 11 files / 3.27 zip $end $info=piratetr $mame 0.81u5 [Stefan Jokisch] WIP: - 0.81u6: Stefan Jokisch fixed service switch broken in 0.81u5. Remove 'Service Mode' dipswitch. - 10th April 2004: Stefan Jokisch added an alternate version of Leprechaun and Pirate Treasure (Leprechaun with different graphics) to the Leprechaun driver. Category: Pirates Recommended Games: Fantasy Pirate Pete Captain Silver Buccaneers Skull & Crossbones Hook Pirates Romset: 36 kb / 9 files / 21.2 zip $end $info=pisces $mame 0.59 [Mike Coates] 0.05 [Nicola Salmoria] Bugs: - Sometimes there is a square block on the bottom right in attract mode, or gameplay. Update by Machone: This seems to be related to the main CPU speed. If you underclock or overclock the z80 processor by just 1%, the problem goes away. The current speed of the z80 in MAME is 3.072mhz, so perhaps this is wrong and should be set at 3mhz? pisces095u6gre Thenasty / Machone WIP: - 0.99u1: Pierpaolo Prazzoli added clone Omni. - 0.59: Added Pisces (Subelectro 19??). - 16th March 2002: Mike Coates added the Subelectro version of Pisces to the Galaxian driver, it appears to have better colors than the current version. - 0.28: Mike Balfour added hiscore save in Pisces. - 0.18: Nicola added some lousy, very inaccurate, noise to the 76496 emulator. This affects Lady Bug, Green Beret, Galaxian, Pisces, Moon Cresta, Moon Quasar. - 0.05: Support for Pisces (correct colors, limited sound) "Japan Irem game". Other Emulators: * GalEMU * Sparcade * VAntAGE Category: Galaxian Recommended Games: Galaxian Galaga Galaga - Namco Classics Collection Vol.1 Galaga '88 Gaplus Cosmic Alien Cosmo Mad Alien Moon Alien Part 2 Moon Cresta Moon Quasar Phoenix Space Firebird Defend the Terra Attack on the Red UFO UniWar S Cosmo Gang the Video Space Bomber Romset: 21 kb / 11 files / 14.0 zip $end $info=pistoldm $mame 0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] < Japan > WIP: - 0.89: Nicola Salmoria improved the key custom emulation, shrinking it down to three basic types. This fixed issues with bomb explosions and other random events in Pistol Daimyo. - 0.59: Added cpu4 rom ($50000). - 22nd March 2002: Chack'n fixed voice playback in Pistol Daimyo no Bouken. LEVELS: 16 Recommended Games: Rabio Lepus Ordyne Parodius DA! Gokujyou Parodius Sexy Parodius Three Wonders - Chariot Cotton Cotton 2 Cotton Boomerang Hacha Mecha Fighter Mystic Riders Eco Fighters Romset: 2436 kb / 20 files / 667 zip $end $info=pitboss $mame 0.86 [?] WIP: - 0.99u1: Changed visible area to 512x248 and palettesize to 256 colors - Game almost playable now!. - 24th July 2005: Tomasz Slanina - Fixed Pit Boss mem map and added sound to the merit.c driver. - 0.86: Added Pit Boss. Romset: 56 kb / 7 files / 23.7 zip $end $info=pitfall2 $mame 0.34b3 [Nicola Salmoria] 0.31 [Jarek Parchanski] Bugs: - In Pitfall II, whenever you die during your last life, any object not in the background, shows up in the high score and continue screens. pitfall2054gre Pika163 WIP: - 0.67: Change description from 'Pitfall II' to 'Pitfall II - The Lost Caverns' - 0.37b6: Correct Z80 CPU1 clock speed to 3.6MHz, Z80 CPU2 to 4MHz and palettesize from 2048 to 1536 colors. Added user1 prom (timing? (not used)). - 0.34b3: Nicola Salmoria added Pitfall II (encrypted version). - 0.33b4: Nicola Salmoria accurate the colors in Pitfall II. LEVELS: 4 Category: Adventure Recommended Games: Indiana Jones and the Temple of Doom Mysterious Stones Bongo Lost Tomb Tutankham Solomon's Key Spelunker Spelunker II Go Go Mr. Yamaguchi Rail Chase Action Hollywood Romset: 137 kb / 13 files / 62.6 zip $end $info=pitfight $mame 0.93u2 [Pierpaolo Prazzoli, MAN] 0.36b1 [Aaron Giles] Bugs: - I've noticed a small graphic glitch with Pit-Fighter Rev. 5 in MAME. During the TY intro sequence, it shows a fast 'flash' gfx glitch that seems to be a bad rom dump or something like that, because in pitfigh3 and pitfigh4, the TY intro sequence is perfect. pitfight099gre Roger Coltrane WIP: - 0.93u2: Pierpaolo Prazzoli and MAN added Pit Fighter (rev 5). Rename (pitfight) to (pitfigh4). - 6th February 2004: Aaron Giles fixed the recently introduced errors in Hydra, Pit Fighter and Escape Kids. - 4th February 2004: B. S. Ruggeri submitted an input fix for player 2 and 3 controls in Pit Fighter. - 0.72: Added clone Pit Fighter (Japan, 2 players). - 17th July 2003: Aaron Giles added a Japan version of Pit Fighter. - 0.66: Added proms ($0, $200, $400 - Microcode for growth renderer). - 0.53: Added clone Pit Fighter (bootleg). - 3rd August 2001: Aaron Giles added the bootleg ROM set to the Pit Fighter driver. - 30th July 2001: Aaron Giles finally ironed out the last Slapstic bugs, fixing Pit Fighter and Rampart for good. - 0.37b15: Correct M6502 CPU2 clock speed to 1789500, YM2151 to 3579000 and OKI6295 to 9037 Hz. - 6th April 2001: Aaron Giles fixed a bug in Hydra and Pit Fighter, which caused crashes in MAME32. - 0.37b8: Correct palettesize from 1024 to 1280 colors. - 0.36RC1: Correct 68000 CPU1 clock speed to 14318180 Hz, audio M6502 to 1789772 Hz, YM2151 to 3579545 Hz and OKI6295 to 9039 Hz. - 0.36b1: Added Pit Fighter (version 4) and clone (version 3). - 16th July 1999: Aaron Giles sent in a huge Atari update with Hydra and Pit Fighter drivers. LEVELS: 11 Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 3010 kb / 34 files / 1.83 zip $end $info=pitnrun $mame 0.72 [Tomasz Slanina, Pierpaolo Prazzoli] TODO: * Hook up second AY-3-8910 WIP: - 0.94u2: MAN added clone Pit & Run (set 2). - 0.74: Cleanup driver and remove the GAME_IMPERFECT_GRAPHICS flag. - 3rd August 2003: Tomasz Slanina and Pierpaolo Prazzoli wrote a driver for Pit & Run, it works fine but some analog sound effects are not yet emulated. - 31st July 2003: Guru - Successfully used the Data I/O Unisite programmer to read the 68705 microcontroller on Pit N' Run. - 31st July 2000: Guru - Dumped Pit & Run (Taito). LEVELS: 4 Category: Sprint Recommended Games: Sprint 1 Sprint 4 Sprint 8 Championship Sprint Super Sprint American Speedway Redline Racer Danny Sullivan's Indy Heat Ironman Stewart's Super Off-Road Ironman Stewart's Super Off-Road Track Pack Grudge Match Hot Rod Bad Lands Rough Racer Romset: 95 kb / 17 files / 34.9 zip $end $info=pkgnsh $mame 0.82u1 [Brian Troha] WIP: - 0.94u5: Angelo Salese fixed Pachinko Gindama Shoubu sets (Normal and DX) and added specific controls to them and two new functions to the YM2413 sound chip. Games are now playable but with a hack on the backup ram (probably it's just missing nvram emulation). Reorganized a bit the memory map in the driver. Game now playable. - 27th April 2004: Guru - Received Pachinko Gindama Shoubu and Pachinko Gindama Shoubu DX from Randy, Gin, Smitdogg and many Mameworld donators. Recommended Games: Pachinko Gindama Shoubu DX Romset: 18688 kb / 12 files / 4.39 zip $end $info=pkgnshdx $mame 0.82u1 [Brian Troha] WIP: - 0.94u5: Angelo Salese fixed Pachinko Gindama Shoubu sets (Normal and DX) and added specific controls to them. Games are now playable but with a hack on the backup ram (probably it's just missing nvram emulation). Reorganized a bit the memory map in the driver. Added dipswitches 'Pay-Out SW', 'Analize SW' and 'Mem Clear SW'. Game now playable. - 28th February 2005: Angelo Salese - Here's Pachinko Gindama Shoubu DX, there are missing inputs and it checks for a "backup ram" which means a check on the work ram which is not yet worked out. It will be done soon,but the game graphics works really fine (Mainly thanks to the work of Luca Elia on the driver)... - 27th April 2004: Guru - Received Pachinko Gindama Shoubu and Pachinko Gindama Shoubu DX from Randy, Gin, Smitdogg and many Mameworld donators. Recommended Games: Pachinko Gindama Shoubu Romset: 18688 kb / 11 files / 4.32 zip $end $info=pkladies $mame 0.35RC1 [Nicola Salmoria] WIP: - 0.94u2: Manuel Assoni added clone Poker Ladies (Leprechaun ver. 401). - 0.37b10: Added clone Poker Ladies (Leprechaun). - 5th June 1999: Nicola also added Capcom World and Poker Ladies to the Pang driver. LEVELS: 9 Romset: 2656 kb / 10 files / 791 zip $end $info=pkscram $mame 0.98u2 [David Haywood] < Japan > WIP: - 0.98u2: Added PK Scramble. - 6th July 2005: David Haywood - Guru dumped PK Scramble (a rather unknown game). Hardware seems quite straightforward (see early WIP shots). - 18th February 2005: Guru - PK Scramble arrived from Japan. Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick X the Ball Romset: 384 kb / 4 files / 112 zip $end $info=pktgaldx $mame 0.95u4 [Corrado Tomaselli] 0.84 [David Haywood] WIP: - 0.97: Sonikos fixed OKIM6295 banking in Pocket Gal Deluxe. - 0.96: Bryan McPhail fixed Pocket Gal Deluxe (Euro v3.00) - Game now playable. Added OKI6295 (7627) and OKI6295 (15255) stereo sound. David Haywood hooked up graphics ROMs in Pocket Gal Deluxe (Euro v3.00, bootleg). - 0.95u6: Added new driver for Pocket Gal Deluxe (pktgaldx.c). Changed visible area to 320x240 and added dipswitches 'Coin A/B', 'Flip Screen','2 Coins to Start, 1 to Continue', 'Lives', 'Time', 'Free Play' and 'Demo Sounds'. - 0.95u4: Corrado Tomaselli added Pocket Gal Deluxe (Euro v3.00). Rename (pktgaldx) to clone (pktgaldj). - 0.95u4: Brian Troha fixed DIP switches in Pocket Gal Deluxe. - 0.95u3: Sonikos fixed dipswitches in Pocket Gal Deluxe (bootleg). Added dipswitches 'Lives', 'Time', 'Free Play', 'Coin A/B' and '2 Coins to Start, 1 to Continue'. - 0.95u2: David Haywood added clone Pocket Gal Deluxe (bootleg). - 4th April 2005: David Haywood - Data West is a bootleg of Pocket Gal Deluxe. Pocket Gal Deluxe is a game running on the Data East encrypted CPU 102, this CPU is also used by Boogie Wings, Double Wings, and Diet Go Go. It is NOT used by Night Slashers, thats 156, don’t ask. Hopefully this bootleg may shed some light on how the encryption works on the originals (although I’m no expert in this field). The bootleg, and I’m guessing the originals are however protected, so don’t get your hopes of them working perfectly up, even if they are decrypted. - 0.84: David Haywood added Pocket Gal Deluxe. - 3rd November 2002: Guru - Pocket Gal DX (Data East 1992) arrived from Japan. Thanks to WTC. Category: Billiard Recommended Games: Pocket Gal Poolshark Tri-Pool Video Hustler Video Eight Ball Eight Ball Action Gimme A Break Rack + Roll Side Pocket Perfect Billiard The Hustler Tri-Sports (Pool Shark) Slick Shot Cool Pool 9-Ball Shootout Target Ball Gals Hustler Billiard Academy Real Break Romset: 3712 kb / 6 files / 2.04 zip $end $info=pkunwar $mame 0.34b3 [Allard Van Der Bas] NOTE: - There is a priority issue with some objects and the match results (see snapshot). Firewave, pkunwar062gre I tested out the possible bug pkunwar062gre on my Penguin-Kun Wars PCB and took some screenshots. As you can see, that blob thing that moves like a slinky in the middle does show up in the text box that appears after the round is over. In all 3 shots I took, the text has priority with the blob showing directly in the background. So I don't think it's a bug. wtc4ever WIP: - 0.63: Correct Z80 CPU1 clock speed to 3MHz and the 2x AY-3-8910 to 1.5MHz. - 20th December 2002: Uki fixed the sound frequencies in Kikiippatsu Mayumi-chan and Penguin-Kun Wars. - 0.36b9: Correct the clock speed of the 2x AY-8910 to 1536000 Hz. - 0.34b8: Roberto Fresca added hiscore save in Penguin-Kun Wars. - 0.34b3: Allard Van Der Bas added Penguin-Kun Wars (two sets). LEVELS: 4 (endless) Recommended Games: Goalie Ghost Other Emulators: * JFF Romset: 105 kb / 8 files / 47.5 zip $end $info=platoon $mame 0.37b11 [Howie Cohen] WIP: - 16th January 2001: Howie Cohen sent in an update to the VSNES driver, adding Platoon. - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. Movie: Platoon Genre: Drama, War Year: USA 1986 Director: Oliver Stone Studio: Hemdale Film Cast: Charlie Sheen, Tom Berenger, Willem Dafoe, Francesco Quinn, Forest Whitaker, Kevin Dillon Category: Army Fighter Recommended Games: Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 - Combat School Romset: 256 kb / 2 files / 94.1 zip $end $info=playball $mame 0.57 [Aaron Giles] WIP: - 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000. - 4th December 2001: Aaron Giles added PlayBall! to the Williams driver and fixed some sound problems in it. Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - Ninja Baseball Batman Romset: 68 kb / 17 files / 38.3 zip $end $info=playch10 $mame BIOS: PlayChoice-10 (Nintendo of America 1986) ROMS: pch1-c.8t (cpu1 $0 - 16k) Dual Monitor Version pch1-c.8t (cpu1 $0 - 16k) Single Monitor Version pch1-c.8p (gfx1 $0 - 8k) pch1-c.8m (gfx1 $2000 - 8k) pch1-c.8k (gfx1 $4000 - 8k) 82s129.6f (proms $0 - 256) 82s129.6e (proms $100 - 256) 82s129.6d (proms $200 - 256) $end $info=plegends $mame 0.103u1 [Brian Troha, Pierpaolo Prazzoli, Guru] WIP: - 0.103u1: Added Power Instinct Legends (USA) and clone Gouketsuji Ichizoku Saikyou Densetsu (Japan). - 29th December 2005: Guru - I just dumped Power Instinct Legends. - 10th October 2005: Guru - Gouketsuji Ichizoku Saikyou Densetsu (Power Instinct Legend) arrived from Japan. Purchased by the Dumping Project Team. - 31st August 2005: Dumping Project - Our Japanese contact just shipped a box to Guru with an Atlus 'Power Instinct Legends'. Category: Fighter Recommended Games: Power Instinct Power Instinct 2 Power Instinct 3 Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 34560 kb / 23 files / 16.15 zip $end $info=pleiads $mame 0.35RC1 [Eric Hustvedt] 0.31 [Paul Swan] 0.13 [Richard Davies] 0.07 [Nicola Salmoria] NOTE: - When the final alien is killed on the very first wave, the game says that you be rewarded x amount of points, but this bonus is never added to your score. - On the second round, shoot all but one alien. Then move the ship to the far left, wait for the alien to be in a firing line, then shoot. Its bullets will now go through you as long as you keep him in that position. You can quickly dart left and right, shooting it to death, racking up points very quickly. After about three minutes of this, the alien becomes highly annoyed and will hover right below you, and do all kind of neato moves. It is quite a sight to see! Bugs: - "Pleiads" side-by-side test (read report). pleiads37b10ora Gary Walton Possible Bugs: - The sounds that the enemy ships make in Pleiads are now WAY too low. Listen at the sounds on the first wave in MAME v35 Final; these are accurate. In MAME v36b6, they almost sound one octive too low. pleiads36b6yel Dutch WIP: - 0.98u2: MASH fixed Pleiads palette banking. - 0.95u3: Derrick Renaud removed Phoenix sound from Pleiads. - 0.77u2: Added clone Capitol. - 23rd November 2003: Pierpaolo Prazzoli added Capitol to the Phoenix driver. - 9th April 2001: Zsolt Vasvari fixed the dip switch settings in Phoenix and Pleiads. - 26th July 2000: Juergen Buchmueller fixed a palette bank select bug in Pleiads. - 12th March 2000: Juergen Buchmuelller sent in a sound core for TMS36xx sound chips emulation, and modified Phoenix, Pleiads, Naughty Boy, Pop Flamer and Monster Bash to use it. - 0.36b7: Added Custom sound. - 10th June 1999: Eric Hustvedt added the original romset of Pleiads (Tehkan). - 0.35b1: Zsolt Vasvari fixed the protection in Pleiads (which made game resets not work). - 0.34b4: Nicola Salmoria correct Pleiads colors (might be correct now). - 0.31: Paul Swan added the Tehkan version of Pleiads. - 0.27: Andrew Scott improved sound in Pleiads. - 0.23: Added HiSore support. - 0.21.5: Fixed a bug in sound init of Phoenix and Pleiads that caused the game to crash under dos. - 0.14: Renamed pleiades to pleiads. - 0.13: Richard Davies provided a new Phoenix/Pleiads driver with partial sound support. - 0.10: Nicola had broken Pleiades, fixed. That's the drawback of emulating more than 60 games, I can't check them all before releasing a new version. - 0.07: Support for Phoenix and Pleiades (no sound). LEVELS: 3 Other Emulators: * JAE * Retrocade Category: Defence Recommended Games: Cosmic Guerilla Galaxy Wars Space Guerilla Space Launcher Astro Invader Missile Command Arcade Classics (Missile Command II) New York New York Space Zap Colony 7 Dark Warrior Demoneye-X Enigma 2 Orbitron Satan's Hollow Satan of Saturn War of the Worlds Tactician Raiders Senjyo Son of Phoenix D-Con Alligator Hunt Romset: 25 kb / 14 files / 16.7 zip $end $info=plgirls $mame 0.37b6 [Nicola Salmoria] Bugs: - Insert a coin and select Janet, the bottom-right girl. You'll be shown a picture of her, except her skin is scrambled greyscale colours (though the rest of the picture looks fine). Strangely, when gameplay begins the colours are corrected. Update: the bug actually occurs for either of the bottom 2 girls selected. plgirls0102u4gre colour_thief / Twisty WIP: - 30th July 2000: Nicola Salmoria fixed the sound interface in the Taito L driver. - 22nd May 2000: Nicola Salmoria added Play Girls and Play Girls 2 to the Taito-L driver, but only Play Girls 2 works and with graphics glitches. LEVELS: 30 Other Emulators: * Raine Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 768 kb / 3 files / 236 zip $end $info=plgirls2 $mame 0.37b6 [Nicola Salmoria] WIP: - 0.96u3: Brian Troha fixed DIP switches in Play Girls 2. Added dipswitches 'Coin Mode', 'Time' and 'Character Speed'. - 30th July 2000: Nicola Salmoria fixed the sound interface in the Taito L driver. - 22nd May 2000: Nicola Salmoria added Play Girls and Play Girls 2 to the Taito-L driver, but only Play Girls 2 works and with graphics glitches. LEVELS: 15 Other Emulators: * Raine Category: Space Invaders Recommended Games: Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Space Stranger Space Stranger 2 Invinco Super Invader Attack Space Attack Space King 2 IPM Invader Space Fever Space Fever High Splitter Space Intruder Attack Ufo Beam Invader Rotary Fighter Shuttle Invader Minivader Invader's Revenge Gorf Hole Land Battlantis Romset: 1280 kb / 3 files / 409 zip $end $info=plotting $mame 0.36b4 [Olivier Galibert] WIP: - 0.99u4: David Haywood added clone Plotting (US). - 0.93u3: Nicola Salmoria changed interrupt handling, this fixes test mode in Plotting. - 0.88u5: Pierpaolo Prazzoli added clone Plotting (World set 2). - 0.81u8: Change dipswitch 'Misses' to 'Wild Blocks' (number of allowed misses). - 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs. LEVELS: 60 Other Emulators: * Raine Romset: 192 kb / 3 files / 67.4 zip $end $info=plsmaswd $mame 0.79 [Brian Troha] 0.74u2 [?] WIP: - 0.82u2: Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other mame.net board users helped out to find the missing ZN protection key - Game now playable. - 0.79: Added Plasma Sword (USA 980316). - 27th January 2004: Brian A. Troha added Plasma Sword (the USA version of Star Gladiator 2) to the ZN driver, but it doesn't work. - 0.74u2: Added Star Gladiator 2 (JAPAN 980316). Other Emulators: * ZiNc Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Romset: 42240 kb / 10 files / 22.74 zip $end $info=pltkids $mame 0.87u1 [R. Belmont] WIP: - 0.87u2: R. Belmont added non-queued interrupts to the i960 CPU to support games with the interrupt table in ROM (this fixes the colors and hanging in Sky Target, and Pilot Kids will need it too). Also added SHA1s for lastbexp, doa and pltkids. - 0.87u1: Added Pilot Kids (Model 2B) and clone (Model 2A). LEVELS: 7 Other Emulators: * Nebula Model 2 Romset: 67072 kb / 21 files / 35.04 zip $end $info=plumppop $mame 0.36b14 [Nicola Salmoria] TODO: * Dump I8742 MCU Possible Bugs: - If you jump on a cloud that holds a box, points are shown but not awarded. The first of these clouds appear at round 3-1 (see inp file). plumppop061gre [MK] WIP: - 4th January 2000: Nicola Salmoria added Plump Pop to the TNZS driver. LEVELS: 40 Other Emulators: * Raine Recommended Games: Circus Clowns Wall Street Angel Kids Romset: 707 kb / 14 files / 211.6 zip $end $info=plusalph $mame 0.36b7 [Luca Elia] WIP: - 0.36b14: Correct 68000 CPU1 clock speed from 7MHz to 12MHz. - 8th October 1999: Luca Elia sent in a huge Mega System 1 update with many fixes and new drivers for Chimera Beast, Iga Ninjyutsuden, Plus Alpha and Peek-a-Boo. LEVELS: 7 Other Emulators: * Raine Recommended Games: Kozmik Kroozr TwinBee Bells & Whistles Twin Bee Yahhoo! Dr. Toppel Tankentai Gemini Wing Wonder Planet SD Gundam Neo Battling Romset: 2497 kb / 23 files / 991 zip $end $info=plygonet $mame 0.74u2 [R. Belmont] WIP: - 0.104u6: Andrew Gardner got Polygonet Commanders back to the POST screen. - 0.104u5: Some small improvements to the Polygonet Commanders driver [Andrew Gardner]. Added DSP56156 (10MHz) CPU2 and K054539 (48000 Hz) sound. - 0.101u4: Changed cpu2 to cpu3 rom. - 0.99u3: Andrew Gardner added DSP56k CPU core and hooked it up to the Polygonet Commanders driver. Added DSP56156 (40MHz) CPU2. - 2nd January 2003: R. Belmont sent in an extremely preliminary driver for Polygonet Commanders, it does not work at all but sound is emulated and the text layer is displayed. Romset: 4608 kb / 8 files / 2.21 zip $end $info=pmroulet $mame 0.99u2 [David Haywood] Romset: 3072 kb / 8 files / 900 zip $end $info=pnickj $mame 0.33b3 [Paul Leaman] WIP: - 26th February 2001: David Haywood fixed the broken Pnickies ROM loader. - 0.34b1: Paul Leaman fixed sticking sprites in Pnickies and Nemo. Other Emulators: * Calice * Callus * Nebula * Raine Romset: 2624 kb / 21 files / 746 zip $end $info=pntnpuzl $mame 0.86u4 [David Haywood] WIP: - 0.87: Nicola Salmoria improved Paint & Puzzle. Game is now almost playable. Romset: 512 kb / 2 files / 53.3 zip $end $info=pnyaa $mame 0.103u2 [?] NeoGeo WIP: - 0.103u2: Added Pochi and Nyaa (Aiky / Taito 2003). Romset: 23872 kb / 17 files / zip $end $info=poitto $mame 0.37b12 [Luca Elia] < Japan > WIP: - 0.82u3: Added uPD7810 (12MHz) CPU2 and MSM6295 (9375 Hz) and YM2413 (3579545) stero sound. - 17th January 2001: Luca Elia sent in an update to the Metro driver, adding The Karate Tournament, Poitto!, Toride II Adauchi Gaiden and Pururun. LEVELS: 8 Romset: 2688 kb / 8 files / 1.03 zip $end $info=poizone $mame 0.104 [Chris Hardy, David Haywood] NOTE: - The Poizone PCB appears to be a Jamam Acorn Archimedes based system. This game was also released on the Acorn Archimedes computer. WIP: - 0.104: Added Poizone. - 0.103u3: Added Poizone (Eterna 1991) - not enabled. Romset: 1024 kb / 16 files / 474.0 zip $end $info=pokio $mame 0.103u2 [ReAnimator / AGEMame] WIP: - 0.103u2: Added Pokio (BFM/ELAM 1994). Romset: 449 kb / 5 files / 93.4 zip $end $info=pokrdice $mame 0.89u2 [Aaron Giles] WIP: - 0.95u2: Aaron Giles fixed paging/flicker problems in Poker Dice. Romset: 416 kb / 5 files / 234 zip $end $info=polaris $mame 0.33b7 [Victor Trucco] WIP: - 0.90u1: Derrick Renaud improved the Polaris sound (real board differs from Schematics - the R/C values in the schematic may have no bearing in reality) and Pierpaolo Prazzoli fixed cloud scroll direction. - 0.88: Derrick Renaud complete rewrite the Polaris sound to use new component value code. Hooked up watchdog timer. Also changed watchdog to proper time using new MDRV_WATCHDOG_VBLANK_INIT function in Fire Truck, Monte Carlo, Super Bug, Pac-Man and Polaris. - 0.66: Added Discrete_Components and correct DIP switches. - 1st March 2003: Keith Wilkins and Derrick Renaud submitted a large update to the discrete sound system, adding discrete sound to Canyon Bomber, Polaris, Sprint, Sprint 2, Ultra Tank and samples to Circus, Clowns and Sea Wolf. - 21st January 2003: Derrick Renaud adding preliminary discrete sounds and fixing controls in Polaris. - 16th April 2001: Zsolt Vasvari fixed Polaris cloud scroll speed. - 14th April 2001: Zsolt Vasvari added cloud graphics emulation to Polaris. - 13th April 2001: Nicola Salmoria fixed colors in Polaris. - 0.37b2: Correct 8080 CPU1 clock speed to 1996800 Hz. - 0.36RC2: Added prom ($0 - background color map) and user1 rom ($0 - cloud graphics). Correct palettesize from 7 to 8 colors. - 0.34b8: Victor Trucco added Polaris (set 2). Other Emulators: * Laser Category: Submarine Recommended Games: Sea Wolf Sea Wolf II Depthcharge Destroyer Subs Dodgem Wolf Pack Fire One Invinco / Deep Scan HeliFire N-Sub Navarone Tomahawk 777 Battle of Atlantis Mariner Subroc3D Battle Cruiser M-12 The Deep Sauro Battle Shark In The Hunt Romset: 14 kb / 8 files / 9.53 zip $end $info=polepos $mame 0.36b14 [Aaron Giles] 0.36b11 [Aaron Giles, Ernesto Corvi, Juergen Buchmueller] Samples required NOTE: - Pole Position was the first driving game to be based on a real circuit (Fuji). WIP: - 0.97u1: Mamesick removed LO/HI gearshift display in Pole Position (only enabled in a debug build). - 0.94u2: Derrick Renaud added proper watchdogs to Bosconian, Galaga, Pole Position and Xevious. - 0.90u3: Steve Ellenoff added clone Top Racer (set 3). Derrick Renaud added proper filters to the Namco52 sample player of Bosconian, Galaga, Pole Position and Xevious. Adjusted relative effect volumes per schematics. - 14th January 2005: Derrick Renaud - Added proper filters to engine sound. Also i am working on adding the proper filtering to the speech (Namco 52XX voice effects) of Pole Position. The final sound comes out of pin 14 of the LM324. R/C components and a op-amp affect the filtering. - 0.90u2: Derrick Renaud updated the Namco 54XX noise sound and added the R/C values to Bosconian, Galaga, Pole Position and Xevious. - 0.89u5: Jarek Burczynski improved the Namco 54XX Noise Generator (Type A and B emulated, type C algo still unknown). Removed pp2_17.wav sample. - 0.87u4: Pierpaolo Prazzoli added clone Top Racer (set 2). - 0.79u1: Nicola Salmoria fixed various mistakes in the Pole Position ROM loading (one missing speech ROM). Also sprite zooming should now be closer to the hardware. Correct the clock speed of the Z80 and the 2x Z8002 CPUs to 3072000 Hz and added Namco 52XX and Namco 54XX sound. - 15th September 2002: Stephane Humbert fixed a small issue in the Pole Position MCU coinage handling. - 0.37b12: Changed VSync to 60.606060Hz. - 6th January 2000: Aaron Giles added the Japan Pole Position romset. - 0.36b11: Added clones Pole Position (Atari version 1) and Top Racer. - 25th November 1999: Takahiro Nogi fixed some problems in the sample playing of Pole Position. - 24th November 1999: Ernesto Corvi hooked up the two missing samples to the Pole Position driver. - 23rd November 1999: Takahiro Nogi added partial stereo sound to Pole Position. - 22nd November 1999: Aaron Giles, Ernesto Corvi and Juergen Buchmueller have submitted a fully working Pole Position 1 / 2 driver, it only lacks explosion and screeching tires samples. ARCADE RELEASE: Pole Position (Namco) - 1982/Sep/24 LEVELS: 2 Category: F1-3D Recommended Games: Pole Position II Turbo Driving Force WEC Le Mans 24 Final Lap Final Lap 2 Final Lap 3 Final Lap R Continental Circus Super Monaco GP Super Monaco GP (Mega-Tech) F1 Exhaust Note Grand Prix Star F-1 Grand Prix Star II Racing Beat Ground Effects Virtua Racing Ace Driver Slipstream LeMans 24 Romset: 193 kb / 40 files / 68.2 zip $end $info=polepos2 $mame 0.36RC1 [?] 0.36b11 [Aaron Giles, Ernesto Corvi, Juergen Buchmueller] Samples required WIP: - 0.97u1: Mamesick removed LO/HI gearshift display in Pole Position II (only enabled in a debug build). - 0.89u5: Jarek Burczynski improved the Namco 54XX Noise Generator (Type A and B emulated, type C algo still unknown). Removed pp2_17.wav sample. - 0.79u1: Nicola Salmoria fixed the polepos2 title screen which had been broken since day 1, strange that nobody noticed. He also fixed various mistakes in the polepos ROM loading (polepos2 was using the wrong engine sound ROMs - it's turbo!) and removed various bad dumps from polepos2b and poleps2c, they turned out to be the same version so poleps2c is removed. Correct the clock speed of the Z80 and the 2x Z8002 CPUs to 3072000 Hz and added Namco 52XX and Namco 54XX sound. - 0.37b12: Changed VSync to 60.606060Hz. - 0.36RC1: Added Pole Position II (Namco) and clone Pole Position II (Atari). - 24th February 2000: Aaron Giles added the Japan romset of Pole Position 2. - 18th December 1999: Aaron Giles fixed Pole Position II dipswitches. - 0.36b11: Added Pole Position II (Atari bootleg 1) and clone (Atari bootleg 2). - 22nd November 1999: Aaron Giles, Ernesto Corvi and Juergen Buchmueller have submitted a fully working Pole Position 1 / 2 driver, it only lacks explosion and screeching tires samples. LEVELS: 2 Category: F1-3D Recommended Games: Pole Position Turbo Driving Force WEC Le Mans 24 Final Lap Final Lap 2 Final Lap 3 Final Lap R Continental Circus Super Monaco GP Super Monaco GP (Mega-Tech) F1 Exhaust Note Grand Prix Star F-1 Grand Prix Star II Racing Beat Ground Effects Virtua Racing Ace Driver Slipstream LeMans 24 Romset: 225 kb / 44 files / 81.5 zip $end $info=policetr $mame 0.59 [Aaron Giles] NOTE: - Police Trainer (Rev 1.3B) runs on the same revision PCB as Sharpshooter. If you hold the test button down and boot the game, all program roms fail the checksum. However, each checksum listed matches the checksum printed on the ROM label. This has been verified on an original PCB. Bugs: - At game attract screen press F2, choose "Settings" then "Verify and Calibrate Guns", move player one's crosshair to the left edge of the screen as far as it will go and position it so that it's as far down as the "Current Calibration Values" text and press fire - error occurs. policetr059yel El Condor / Randolph WIP: - 0.104: Brian Troha added clone Police Trainer (Rev 1.0). Added correct user1 ($3) rom to clone (Rev 1.1). - 0.95u3: Rename clone (policeto) to (polict11). - 0.74u2: Added 'Monitor Sync' and 'Flip Screen' dipswitch. - 0.69: Brian Troha added clone Police Trainer (Rev 1.3B - Sharpshooter Hardware), fails rom check, does so on original hardware too? - 19th March 2003: Brian A. Troha added a newer version of Police Trainer. - 0.63: Added clone Police Trainer (Rev 1.1). - 22nd July 2002: Brian A. Troha added an alternate ROM set to the Police Trainer driver. - 0.59: Aaron Giles added Police Trainer. - 11th February 2002: Aaron Giles sent in an R3000 CPU core and a driver for Police Trainer, complete with sound. - 14th May 2000: Guru - Dumped Police Trainer (P&P Marketing). LEVELS: 36 Category: Shooting 2 Recommended Games: Turkey Shoot Crackshot Hogan's Alley Hogan's Alley (PlayChoice-10) N.Y. Captor Shoot Out Empire City: 1931 Dead Angle Blasted Vs. Freedom Force Who Dunit Beast Busters Steel Gunner Steel Gunner 2 Lethal Enforcers Under Fire Locked 'n Loaded Point Blank Point Blank 2 Target Hits Crypt Killer Lethal Justice Sharpshooter Tut's Tomb Romset: 6656 kb / 10 files / 2.51 zip $end $info=pollux $mame 0.37b6 [Nicola Salmoria] WIP: - 0.104u5: ClawGrip added clone Pollux (set 3). - 0.96u1: Fixed input and added 'Coin Type' dipswitch. - 0.68: David Haywood added clone Pollux (set 2). - 11th May 2003: David Haywood added another version of Pollux to the Dooyong driver. - 19th August 2000: Nicola Salmoria sent in a Dooyong driver with support for Pollux, Blue Hawk, Primella, R-Shark and The Last Day. STORY: - 22 Century: Man made space station for peaceful space developement. It was controlled by "Pollux" the powerful main computer whose A.I. capability was infallible. Over years, "Polux" developed its own devilish system. You are chosen to fight against Pollux. You are to terminate the devil itself. LEVELS: 8 Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 1728 kb / 11 files / 509 zip $end $info=polyplay $mame 0.37b2 [Martin Buchholz] < German > WIP: - 0.93: Change Custom sound to Samples. - 5th January 2003: Stefan Jokisch cleaned up the Poly-Play driver. - 0.54: Correct palettesize from 64 to 10 colors. - 18th April 2000: Martin Buchholz sent in a Poly-Play driver (the only arcade machine ever produced in GDR, the former East Germany) with thanks to Juergen Oppermann, Volker Hann and the Videogame Museum (http://www.computerspielemuseum.de/) in Berlin (especially to Jan-Ole Christian) - without them, the driver would not have been reality. The copyright holders do not seem to exist anymore. Romset: 36 kb / 36 files / 26.4 zip $end $info=polystar $mame 0.104u9 [Ville Linde] CD-ROM required WIP: - 0.104u9: Added Tobe! Polystars (Konami 1997). - 3rd November 2003: Guru - Landing Polystars (Konami 1997, Konami M2 hardware) arrived from Pelle. Romset: kb / files / zip $end $info=ponchin $mame 0.57 [Takahiro Nogi, Uki] < Japan > WIP: - 0.57: Added Mahjong Pon Chin Kan (Japan set 1) and clone Mahjong Pon Chin Kan (Japan set 2). - 11th December 2001: Takahiro Nogi added Mahjong Pon Chin Kan and Ultra Maru-hi Mahjong in another update. - 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. - 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. LEVELS: 16 (endless) Romset: 3584 kb / 10 files / 1.81 zip $end $info=pong $mame 0.36b10 [Juergen Buchmueller] NOTE: - This game has no roms - In the DIP Switches menu you can set 'The Ending Score' from 11 to 15 (default 11) WIP: - 22nd February 2002: The Gamer fixed Pong which was broken in 0.58. - 0.37b12: MASH made some fixes to pong. - 0.36RC1: This game was removed from MAME. Nicola wrote: Pong was too much of a simulation and too little of an emulation. It didn't really fit into MAME's architecture which is CPU-based and targeted at accurately reproducing the gameplay of the original. - 21st November 1999: Juergen Buchmueller fixed Pong in 16bpp mode. - 0.36b10: Juergen Buchmueller added Pong (this game has no ROMs). LEVELS: 1 (endless) Other Emulators: * Laser (Pong and Pong Doubles) Category: Tennis Recommended Games: World Tennis Pro Tennis (Cassette) Super Doubles Tennis Forty-Love VS. Tennis Tennis (PlayChoice-10) Off the Wall (Sente) Paddle Mania World Court Passing Shot Hot Shots Tennis David Crane's Amazing Tennis (Nintendo Super System) Super Tennis (Nintendo Super System) Super World Court Super Slam Ultimate Tennis - Ping Pong Ping-Pong King Ping Pong Masters '93 Speed Spin Table Tennis Champions Romset: 7 kb / 1 files / 3.13 zip $end $info=ponpoko $mame 0.35 [Zsolt Vasvari] 0.33b3 [Zsolt Vasvari] WIP: - 12th January 2000: Zsolt Vasvari fixed Eyes and Ponpoko crash bugs. - 0.35: Added Ponpoko (Sigma Ent. 1982). - 29th June 1999: Zsolt Vasvari added Ponpoko's original Japan version. Other Emulators: * CottAGE Category: Platform Recommended Games: Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 41 kb / 14 files / 20.0 zip $end $info=pontoon $mame 0.90u3 [?] Romset: 1928 kb / 9 files / 131 zip $end $info=ponttehk $mame 0.99u2 [Zsolt Vasvari] 0.35b6 [Zsolt Vasvari] SETUP: - The first time you run the game, it will say 'JUST A MOMENT PLEASE...'. Press key 0 to proceed and wait till game starts. See TAB menu Input(this game) for the keyboard configuration. TEST MODE: - Enter switch test mode by pressing the Hit key twice when the crosshatch pattern comes up. After you get into Check Mode (F2), press the Hit key to switch pages. WIP: - 0.99u2: Re-added Pontoon (Tehkan). - 0.36RC1: This game was removed from MAME. Nicola wrote: Note that a "gambling machine" is different from a "video game with a gambling theme". The discrimination is strictly a technical one, not a moral one (a gambling machine gives back money/tokens/tickets, a video game does not). - 11th March 1999: Zsolt Vasvari has sent in a driver for Pontoon, a blackjack gambling game from Tehkan. LEVELS: 1 (endless) Romset: 57 kb / 9 files / 20.3 zip $end $info=poolshrk $mame 0.60 [Stefan Jokisch] WIP: - 0.80: Derrick Renaud update Pool Shark, Fire Truck, Super Bug and Monte Carlo to use new discrete sound components. - 26th January 2004: Stefan Jokisch added mirrors to the memory map in Pool Shark and fixed the watchdog reset in it. - 0.78u5: Added Discrete_Components. - 17th January 2004: Derrick Renaud added discrete sound emulation to the Pool Shark driver. - 13th April 2002: Stefan Jokisch sent in a driver for Poolshark. LEVELS: 1 (endless) Category: Billiard Recommended Games: Tri-Pool Video Hustler Video Eight Ball Eight Ball Action Gimme A Break Rack + Roll Side Pocket Perfect Billiard Pocket Gal Pocket Gal Deluxe The Hustler Tri-Sports (Pool Shark) Slick Shot Cool Pool 9-Ball Shootout Target Ball Gals Hustler Billiard Academy Real Break Romset: 6 kb / 6 files / 3.74 zip $end $info=pooyan $mame 0.34b3 [Nicola Salmoria] 0.07 [Allard Van Der Bas] WIP: - 0.93: Added audio RC_Filter. - 0.35b8: Correct Z80 audio CPU clock speed to 1.789772 MHz. - 18th March 1999: Zsolt Vasvari has added RC filter functions to all the games which use the Time Pilot sound board (early Konami games like Time Pilot, Pooyan, etc). - 0.34b3: Nicola Salmoria added the original, Konami version of Pooyan. - 0.31: Martin Binder accurate the colors in Pooyan. Jim Hernandez fixed music tempo and pitch in Pooyan. - 0.30: Marc Vergoossen added Pootan (bootleg Pooyan). - 0.27: Nicola changed the 8910 sound chip emulation interface to allow updates more frequent than 60 per second. Also increased the sampling frequency to 44.1kHz. These changes provide dramatic improvements in sound quality, which you can appreciate in e.g. Gyruss and Pooyan. The price to pay is slower execution. To make things worse, he had to (hopefully temporarily) remove some optimizations, so the above games will probably not run as well as before on slower systems. - 0.18: Some changes to music tempo in Pooyan. - 0.15: Sound and hiscore save in Pooyan. - 0.12: Thanks to Mike Cuddy and Mirko Buffoni, Pooyan colors are now MUCH better. Nicola fixed a bug in the dip switches. - 0.07: Support for Pooyan (wrong colors, no sound). ARCADE RELEASE: Pooyan (Konami) - 1982/Oct LEVELS: 2 Other Emulators: * CottAGE * HiVE * JAE * Tickle * VAntAGE Category: Shooting Recommended Games: Desert Gun Dog Patch Safari Triple Hunt Dead Eye Clay Shoot Yosaku To Donbei Balloon Bomber Carnival King & Balloon Tranquilizer Gun Mole Attack Monkey Mole Panic Animalandia Jr. Great Guns Razzmatazz Duck Hunt Duck Hunt (PlayChoice-10) Clay Pigeon Vs. Gumshoe Hit 'n Miss Egg Venture One Shot One Kill Romset: 57 kb / 13 files / 33.8 zip $end $info=popbingo $mame 0.87u4 [David Haywood] WIP: - 0.102u4: Mamesick fixed YM2151 frequency to 4 MHz in Pop Bingo. - 0.99u2: Pierpaolo Prazzoli added flipscreen to Pop Bingo. - 0.96u1: Sonikos fixed dipswitches in Pop Bingo. Corrected YM2151 clock speed to 3579545 Hz. Added dipswitches 'Coin Type', 'Demo Sounds', 'VS Max Round' and 2x 'Unknown'. - 15th October 2004: Guru - Received Pop Bingo (Dooyong 1996). Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian Mame Forum. Romset: 3520 kb / 10 files / 939.9 zip $end $info=popbounc $mame 0.35RC1 [?] Neo-Geo SETUP: - To use a Paddle, enable it in test mode, the default is joystick not paddle. Possible Bugs: - The service mode for popbounc allows an alternate controller, "paddle", to be used. MAME does not support this. It could require a different BIOS file, similar to (but not the same as) irrmaze, though it more likely just has never been implemented. Update :Could be because the home version used paddles. popbounc37b3gre TriggerFin WIP: - 0.76u2: Change input to dial. - 0.74u1: Change input to trackball. - 16th September 2003: David Haywood added paddle support to Pop 'n Bounce thanks to information from Leon van Rooij. - 10th May 2002: Dan Gendreau submitted a change to the Neo Geo driver so that Pop 'n Bounce can be controlled with a paddle. LEVELS: 16 Other Emulators: * Calice * Nebula Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube VS Block Breaker Mad Ball Romset: 8768 kb / 17 files / 2.78 zip $end $info=popeye $mame 0.19 [Marc LaFontaine] SERVICE MODE: - To enter service mode, reset keeping the service button pressed. WIP: - 27th January 2005: Nicola Salmoria fixed the Water colour and crash in Popeye by correctly masking the tile attribute. - 0.60: Changed VSync to 60Hz. - 22nd October 2001: William Kucharski sent in cocktail mode fixes for 1943 and Popeye. - 0.53: Correct palettesize from 304 to 288 colors. Change description from Popeye (set 1) to Popeye (revision D) and (set 2) to (revision D not protected). - 1st August 2001: Nicola Salmoria finally decrypted the original version of Popeye. - 0.37b6: Added clone Popeye (rev. F). - 25th June 1999: Mike Coates modified Popeye to be properly rotated. - 0.35b2: Nicola Salmoria added clone Popeye (set 2) (not working due to encryption). Correct proms in (set 1). - 0.33b2: Nicola Salmoria adjusted the brightness of the background in Popeye, which should make it correct according to the schematics. Maybe now it's too dark? - 0.30: Juan Carlos Lorente fixed hiscore save. - 0.27: Popeye runs at the correct speed of 30 fps. - 0.26: Mauro Minenna introduced a new option (-dir4) that simplify the use of the joysticks to be connected on the keyboard. This modify resolves the problem of diagonal direction in games such as PacMan, Popeye, and Kung Fu Master. - 0.23: Some fix to Popeye sound pitch. - 0.20: Thanks to Marc LaFontaine's invaluable help, Popeye is now fully playable and has 100% accurate colors. Supports hiscore saving, too. Still very slow. - 0.19: Thanks to Marc LaFontaine we have now support for Popeye. It's not yet playable (when the game starts the machine resets) but it has music already. It's also very slow, since it uses a 512x480 screen. LEVELS: 3 Animation: Popeye The Sailor Year: USA 1936 Studio: Max Fleischer Cast: Popeye, Olive Oyl, Bluto, Wimpy Movie: Popeye Genre: Comedy, Musical Year: USA 1980 Director: Robert Altman Studio: Paramount Pictures Cast: Robin Williams, Shelly Duvall, Paul L. Smith, Linda Hunt, Paul Dooley Romset: 69 kb / 14 files / 39.6 zip $end $info=popflame $mame 0.57 [Paul Priest] 0.28 [Brad Oliver] WIP: - 0.89u3: HobbesAtPlay supported cocktail mode in Naughty Boy and Pop Flamer. - 0.57: Paul Priest simulated protection in Pop Flamer. Added Pop Flamer (protected). - 16th December 2001: Tourniquet added protection emulation into the Pop Flamer driver. - 0.37b1: Removed second TMS36XX. - 20th March 2000: Mike Haaland adjusted the Pop Flamer sound settings. - 0.36RC2: Added 2x TMS36XX sound. - 12th March 2000: Juergen Buchmuelller sent in a sound core for TMS36xx sound chips emulation, and modified Phoenix, Pleiads, Naughty Boy, Pop Flamer and Monster Bash to use it. - 0.36b7: Added Custom sound. - 0.35b13: Gerald Vanderick added clone Pop Flamer (set 2). - 0.34b3: Brad Oliver fixed gfx banks in Pop Flamer. - 0.33b2: Brad Oliver added hiscore save in Pop Flamer. - 0.30: Brad Oliver added sound in Naughty Boy and Pop Flamer, using the Pleiads driver. Not very good, but it's a start. - 0.29: Accurate colors in Pop Flamer. - 0.28: Brad Oliver provided drivers for Pop Flamer and Espial. Category: Cat & Mouse Recommended Games: Cheeky Mouse Mouse Trap Naughty Mouse Woodpecker Macho Mouse Funny Mouse Dacholer Mappy Mappy - Namco Classics Collection Vol.1 Hopping Mappy Mouser Flicky Peter Pack-Rat Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Magical Cat Adventure Cheese Chase Recalhorn Super Trio Romset: 33 kb / 10 files / 19.6 zip $end $info=popnpop $mame 0.57 [Chris Hardy] 0.37b11 [Bryan McPhail] WIP: - 0.61: Added clone Pop 'N Pop (US). Changed description from 'Pop 'N Pop (Asia)' to 'Pop 'N Pop (World)'. - 0.57: Added Pop 'N Pop (Asia). - 24th September 2001: Chris Hardy added the Asian version of Pop'n'Pop to the Taito F3 driver. - 0.37b12: Correct sound1 rom address to $c00000. - 0.37b11: Bryan McPhail added Pop 'N Pop (Japan). - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. LEVELS: 21 - 7 (puzzle mode - vs. mode) Other Emulators: * Raine Romset: 15872 kb / 14 files / 5.44 zip $end $info=popper $mame 0.57 [inside out boy] TODO: * Accurate colors SETUP and TEST MODE: - The first time you run the game, it shows the dipswitch menu. Press F10 to speed this up. WIP: - 7th February 2002: Insideoutboy submitted a fix for Popper which was broken in 0.58. - 30th October 2001: Insideoutboy submitted a driver for Popper. It has several little problems but is playable. LEVELS: 99 (endless) Recommended Games: Q*bert Faster, Harder, More Challenging Q*Bert Q*bert's Qubes Tylz (prototype) Pettan Pyuu Jack Rabbit Check Man The Electric Yo-Yo Romset: 53 kb / 9 files / 27 zip $end $info=popspops $mame 0.100u3 [David Haywood] Bugs: - The difficulty selection screen appears for a moment just after pressing the start button. popspops0103u1gre1 king_krm - If you play the game with player1 and made a wrong answer you will get the screen as shown in image 1. And if you do the same thing with player2 you will get the screen as shown in image2. popspops0103u1gre2 king_krm WIP: - 0.101u3: Sonikos fixed some dips in Pop's Pop's. Added dipswitches 'Demo Sounds', 'Free Play', 'Difficulty' and 'Coinage'. - 0.100u3: Added Pop's Pop's (Afega 1999). - 24th September 2005: David Haywood - We thought that Pop’s Pop’s (Afega 1990) was missing the Sprite roms, but it may just not use sprites. This is a Wheel of Fortune style game, but it seems to tell you the answer before each round... I’m not sure it should be doing that. Thanks to Mame Italian Forum for helping with this. Romset: 4992 kb / 7 files / 1.75 zip $end $info=porky $mame 0.74u1 [Pierpaolo Prazzoli, Peter Storey] WIP: - 0.93: Added second SN76496 (512000 Hz). - 0.75: Remove Namco sound. - 22nd September 2003: Pierpaolo Prazzoli submitted an update to the Pac-Man driver, adding a few S2650 CPU based games such as Driving Force, Porky (decrypted by Peter Storey) and Eight Ball Action (conversion on Pac-Man hardware, decrypted by Dave Widel). LEVELS: 1 (endless) Category: Cars Recommended Games: Car Polo Crash Head On Head On 2 Head On (Irem) Alpha Fighter / Head On Space Attack / Head On Invinco / Head On 2 Rolling Crash / Moon Base Space Chaser Dorachan Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Spectar Targ Armored Car Jump Bug Route 16 Thief Van-Van Car City Connection Fast Lane Counter Run Raimais Romset: 48 kb / 5 files / 17.9 zip $end $info=portrait $mame 0.74u2 [Steve Ellenoff] WIP: - 0.84u3: Added clone Portraits (set 2). Pierpaolo Prazzoli fixed scrolling, screen resolution and service switches and coins. Added NVRAM, missing roms and fake photo (when you get the best score). Replaced DAC sound with I8039 (3120000) and TMS5220 (640000), changed visible area to 320x432 and added missing cpu2, user1 and proms. - 23rd May 2003: Phil Stroffolino fixed the graphics in Portraits, it's playable now but there are still some problems with the scrolling. - 21st May 2003: Steve Ellenoff submitted a very preliminary driver for Portraits, it's not playable at all yet. Recommended Games: Noah's Ark Zoo Keeper Video Vince and the Game Factory Romset: 137 kb / 22 files / 54.4 zip $end $info=potopoto $mame 0.37b9 [David Haywood, Aaron Giles] < Japan > WIP: - 17th September 2000: David Haywood fixed some bugs in the Sega C2 driver so that Bloxeed, Borench, Poto Poto, Stack Columns and Zunzunkyou No Yabou now work. LEVELS: 8 Other Emulators: * Sega System C2 Romset: 768 kb / 3 files / 224 zip $end $info=poundfor $mame 0.37b1 [Nicola Salmoria] DIP/Input Bugs: - poundfor, poundfou: In either version I cant seem to move the arrows on the menu screens to choose the other boxer or "training" instead of "tornament". You can select these if you use the mouse. I think the keys should work but they don't. poundfor37b14gra Fever / insideoutboy / Gmitra / TriggerFin WIP: - 0.37b1: Added Pound for Pound (World) and clone (US). - 30th March 2000: Roberto Fresca fixed some Pound for Pound and Air Duel dipswitches. - 23rd March 2000: Nicola Salmoria added Pound for Pound to the M72 driver. - 13th March 2000: Guru - Dumped Pound for Pound (Irem M85). LEVELS: 8 Category: Boxing Recommended Games: Boxer KO Punch Champion Boxing Punch-Out!! Super Punch-Out!! Main Event VS Gong Fight King of Boxer Mike Tyson's Punch-Out!! (PlayChoice-10) Vs. TKO Boxing Heavyweight Champ Final Blow The Final Round Ashita no Joe Title Fight Top Ranking Stars Best Bout Boxing Funky Head Boxers Romset: 2368 kb / 14 files / 992 zip $end $info=pow $mame 0.34b8 [Bryan McPhail] NOTE: - Sometimes a small black vertical line appears on the right part of the screen (see snapshot). Whenever you kill someone they don't scream anymore and the machine gun noise is sometimes cut off too early. Some other sounds cut out early as well. Verified to happen on real pcb. gtmoa Bugs: - At 3/4 of the 1st level, there is a large pillar, which pops up too late. Screenshots 1 2. Inp. Updated by Stefan Lindberg in 104u6: It is a Mame bug it does not happen on my PCB.(Possible flag was removed). pow37b5yel Jonemaan / Stefan Lindberg WIP: - 0.65: Acho A. Tang fixed some issues with uPD7759 (TMNT, 88 Games, P.O.W.). - 9th February 2003: Acho A. Tang fixed various problems in the uPD7759 sound chip emulation, including a crash in the System16 driver and missing and/or incorrect sounds in TMNT, P.O.W. and '88 Games. - 1st February 2003: Acho A. Tang fixed some glitches in P.O.W. - 17th November 1999: Bryan McPhail fixed a palette bug in POW. - 0.35b2: Bryan McPhail fixed the title screen in P.O.W. Replaced the ADPCM with uPD7759 sound. - 0.34RC2: Correct YM3812 clock speed to 4MHz. LEVELS: 4 Category: Army Fighter Recommended Games: Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Vs. Platoon Battle Rangers Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 - Combat School Romset: 2496 kb / 22 files / 790 zip $end $info=powerbal $mame 0.102u3 [?] 0.100u3 [Pierpaolo Prazzoli] NOTE: - Power Balls is a conversion for a Super Slam board. WIP: - 0.102u3: Added Power Balls. Rename (powerbal) to (powerbls). - 0.100u3: Added Power Balls (Playmark 1994). - 26th September 2005: Pierpaolo Prazzoli - Emulated sound in Power Balls. The sound MCU wasn't read-protected. - 25th September 2005: Pierpaolo Prazzoli - Finished Power Balls except sound because it needs to be simulated (it runs in a Super Slam pcb converted). - 22nd September 2005: Pierpaolo Prazzoli - Started to work on the rare Italian game Power Balls Playmark (1994) (probably no one has ever heard anything about it). - 22nd February 2005: Guru - Power Ball just arrived. Romset: 5120 kb / 11 files / 1.46 zip $end $info=powerdrv $mame 0.36b6 [Aaron Giles] Bugs: - The cars etc. sprites show up after the 2/4wd display, Sled pulling: In the beginning the sled shows up in the right side of the screen. Jumping: The ramp flickers. powerdrv0102gre RansAckeR WIP: - 0.98u1: Aaron Giles did some major cleanup on the MCR drivers: Implemented Super Sound I/O interrupts properly, filled out all memory maps according to schematics, fixed sound sync with various sound boards, allowing for kludges to be removed from Power Drive and Star Guards, re-verified all connections from wiring diagrams and documented various lamp and driver boards from the games. - 0.53: Correct palettesize from 128 to 64 colors. - 0.36b7: Correct 68000 CPU2 clock speed to 8MHz. - 23rd September 1999: Aaron Giles sent in an MCR update with support for Power Drive, Turbo Tag, Spy Hunter 2, Blasted, Arch Rivals, Tri-Sports and Pigskin 621AD and also tons of cleanup. Other Emulators: * Retrocade Recommended Games: Drag Race Sprint 8 (play tag & chase) Max RPM Car Jamboree Zeroize (Cassette) Demolition Derby Turbo Tag Double Axle Romset: 480 kb / 12 files / 191 zip $end $info=powerins $mame 0.103 [Pierpaolo Prazzoli, Guru] 0.37b3 [Luca Elia] TEST MODE: - To enter test mode press F2 (Test). Use 9 (Service Coin) to change page. Bugs: - Clone powerina: The Map World's music and the VS screen's music repeat after at ended. This is really a bug, as a machine with the same ROM set didn't do this. BugID renamed in 0.104, powerin37b4gre -> powerina37b4gre. powerina37b4gre Takuma Sakazaki WIP: - 0.103: Pierpaolo Prazzoli and Guru added Gouketsuji Ichizoku (Atlus 1993). Rename (powerina) to (powerinb), (powerins) to (powerina) and (powerinj) to (powernjb). - 29th December 2005: Guru - I just dumped an original Power Instinct. It's hard to believe that a dump of the original Power Instinct has eluded us for so long. But now that's history. - 0.101u2: David Haywood added clone Gouketsuji Ichizoku (Japan, bootleg). - 10th October 2005: Guru - Gouketsuji Ichizoku (Power Instinct JP) arrived from Japan. Purchased by the Dumping Project Team. - 31st August 2005: Dumping Project - Our Japanese contact just shipped a box to Guru with an original Atlus 'Power Instinct'. - 0.78u4: Quench improved sound in clone Power Instinct (bootleg set 2). - 0.77u3: Pierpaolo Prazzoli added clone Power Instinct (USA bootleg) (set 2) - sound not yet working. Correct 68000 CPU1 clock speed to 12MHz. - 10th December 2003: Pierpaolo Prazzoli added an alternate ROM set for Power Instinct, but sound doesn't work in it. - 29th July 2003: Brian A. Troha fixed the DIP switch settings in Power Instinct. - 5th July 2003: Guru - Received Power Instinct (Atlus 1993, original PCB) from Taucher. - 11th May 2000: Luca Elia fixed some bugs in Power Instinct. - 6th May 2000: Luca Elia sent in a driver for Power Instinct. LEVELS: 9 Category: Fighter Recommended Games: Power Instinct 2 Power Instinct 3 Power Instinct Legends Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 16129 kb / 22 files / 6.61 zip $end $info=powrplay $mame 0.37b15 [Aaron Giles] WIP: - 29th November 2001: Aaron Giles fixed Alley Master / Power Play background graphics. - 13th April 2001: Aaron Giles added Power Play to the Leland driver. Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 208 kb / 16 files / 93.2 zip $end $info=ppcar $mame 0.101u5 [Tomasz Slanina, Guru] NOTE: - The letters are cut off at the bottom on the title screen. - Twisty, ppcar0102u1gre I think it's an original bug. check this. Reip WIP: - 0.102: Changed description to 'Pang Pang Car'. Tomasz Slanina fixed Pang Pang Car - Game now playable. - 0.101u5: Added Ping Pong Car (Icarus 1999). - 3rd November 2005: Tomasz Slanina - Present first screenshots of Pang Pang Car (Icarus 1999). - 22nd August 2005: Guru - Pong Pong Car received in a package from the good boys at the Italian MAME. Romset: 18432 kb / 7 files / 4.46 zip $end $info=ppking $mame 0.92 [Tomasz Slanina] TODO: * Missing MCU simulation etc. WIP: - 0.92u1: Correct palettesize to 1024 colors and gfx2/3 roms addresses. - 24th October 2003: Tomasz Slanina - Better gfx in Ping Pong King. There's a strange problem with foreground gfx (missing layer(s) ?). - 14th August 2003: Tomasz Slanina made some little progress in Ping Pong King. - 8th August 2003: Preliminary emulation of Ping Pong King (Taito 1985). Category: Table Tennis Recommended Games: Ping Pong Ping Pong Masters '93 Speed Spin Table Tennis Champions Romset: 153 kb / 20 files / 73.4 zip $end $info=ppmast93 $mame 0.87u4 [David Haywood] WIP: - 0.103u3: Tomasz Slanina added sound to Ping Pong Masters '93. Added DAC sound. - 0.88u6: Pierpaolo Prazzoli cleaned the Ping Pong Masters driver. Added YM2413 (2.5MHz) sound - not work yet, swap proms ($0) with ($200) and added 'Coin A/B', 'Difficulty', 'Demo Sounds' and 'Service Mode' dipswitches. - 0.88u1: Changed visible area to 256x256. - 27th October 2004: David Haywood - Game seems playable, sound not emulated yet. - 0.88: David Haywood updated Ping Pong Masters '93, still not playable. Added Z80 CPU2 (5MHz), changed visible area to 256x240 and cpu1/2 roms addresses. - 15th October 2004: Guru - Received Ping Pong Masters '93 (Electronic Devices 1993). Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian Mame Forum. Category: Table Tennis Recommended Games: Ping Pong Ping-Pong King Speed Spin Table Tennis Champions Romset: 513 kb / 7 files / 109.57 zip $end $info=prehisle $mame 0.35b11 [Bryan McPhail, Carlos A. Lozano] WIP: - 0.89u3: Pierpaolo Prazzoli added coin counters to the Prehistoric Isle driver. - 0.78: Correct coins and dipswitches. - 21st September 2001: Bryan McPhail fixed the DIP switch settings in Prehistoric Isle. - 25th February 2001: Bryan McPhail fixed Prehistoric Isle graphics. - 29th April 1999: Nicola fixed Prehistoric Isle's controls jamming later in the game. - 28th April 1999: Bryan McPhail sent in an updated Prehistoric Isle driver, and now its background graphics work just well in the later levels. - 0.35b11: Added clones Prehistoric Isle in 1930 (US) and Genshi-Tou 1930's. - 10th April 1999: Nicola fixed some things in the Prehistoric Isle driver. - 9th April 1999: Bryan McPhail figured out the Prehistoric Isle background with the help of Carlos, and the driver is near completion. - 8th April 1999: Bryan McPhail has sent in a preliminary driver for Prehistoric Isle, but background graphics are missing. LEVELS: 5 Category: Airforce Recommended Games: Prehistoric Isle 2 (NeoGeo) Canyon Bomber Looping Sky Bumper P-47 P-47 Aces Twin Falcons U.N. Squadron Carrier Air Wing US AAF Mustang Boogie Wings Koutetsu Yousai Strahl Romset: 1696 kb / 10 files / 675 zip $end $info=preisle2 $mame 0.56 [?] Neo-Geo LEVELS: 6 Other Emulators: * Calice * Nebula Category: Airforce Recommended Games: Prehistoric Isle in 1930 Canyon Bomber Looping Sky Bumper P-47 P-47 Aces Twin Falcons U.N. Squadron Carrier Air Wing US AAF Mustang Boogie Wings Koutetsu Yousai Strahl Romset: 61888 kb / 22 files / 51.7 zip $end $info=prikura $mame 0.78u1 [Mariusz Wojcieszek] 0.74u2 [Angelo Salese] WIP: - 1st January 2003: Mariusz Wojcieszek fixed the sprite color calculation in Winter Heat and Virtua Fighter Kids, and he fixed Princess Clara Daisakusen so that it is playable now. - 0.77: Change description from 'Prikura Daisakusen' to 'Princess Clara Daisakusen'. - 19th September 2003: Angelo Salese fixed a DMA problem in the ST-V driver that caused Princess Clara Daisakusen to crap out on some machines, but it's still not playable. LEVELS: 5 Category: Maze (Extra) Recommended Games: Bagman Super Bagman Tutankham Cavelon Crystal Castles Flip & Flop (Max-A-Flex) Hero Money Money Spatter Tower of Druaga The Return of Ishtar Kid no Hore Hore Daisakusen Mustache Boy Marchen Maze Ufo Senshi Yohko Chan Evil Stone Magical Crystals Cheese Chase Mad Donna Shocking $end $info=primglex $mame 0.76u1 [smf] 0.74u2 [?] WIP: - 0.76u1: Correct input and user3 roms order - 20th October 2003: smf sent in a major update to the Namco System 11 driver, making Tekken, Tekken 2, Xevious 3D/G and Prime Goal EX work. - 4th June 2003: Guru - Dumped Prime Goal EX. - 5th February 2003: Guru - Prime Goal EX (Namco 1996) arrived from the 'Dumping Project'. Other Emulators: * ZiNc Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 23296 kb / 9 files / 9.16 zip $end $info=primrag2 $mame 0.78 [smf] HardDisk required WIP: - 0.81: smf and R. Belmont made various ZN related updates. Several games now display more, for example primrag2 plays the intro movie. - 1st April 2004: R. Belmont sent in an update to the ZN driver and Primal Rage 2 also gets into the character selection (but not farther). - 31st March 2004: R. Belmont got Primal Rage 2 to boot and show the intro movie, but it's still far from playable. smf also improved Primal Rage 2 a little. - 0.79: Added primrag2 harddisk file. - 0.78: smf added Primal Rage 2. - 15th February 2003: Guru - Primal Rage II (ZN1 hardware with 1GB hard drive) arrived from Eric R. Recommended Games: Primal Rage Rampage Rampage: World Tour King of the Monsters (NeoGeo) King of the Monsters 2 - The Next Thing (NeoGeo) Dino Rex Romset: 2560 kb / 6 files / 532.9 zip Harddisk: 1031.63 (Heads: 16, Cylinders: 2635, Sectors: 63 - Compressed: 557.31) $end $info=primrage $mame 0.60 [Aaron Giles] TODO: * Full Protection WIP: - 0.78: Rename clone (primrag2) to (primraga). - 25th November 2003: Peter Gurris fixed the input ports in X-day 2 and Primal Rage. - 0.77: Added audio TMS32031 CPU2 (33868800Hz) and Custom stereo sound. Change cpu2 roms to user1/2 roms with address changes. - 7th November 2003: Aaron Giles added the CAGE sound system emulation to Primal Rage (and a bunch of non-working drivers). - 0.60: Added Primal Rage (version 2.3) and clone Primal Rage (version 2.0). - 12th April 2002: Aaron Giles converted all the Atari drivers for the tilemap system and added some protection workarounds for Primal Rage and Road Riot's Revenge, but neither of them is perfect. Recommended Games: Primal Rage 2 Rampage Rampage: World Tour King of the Monsters (NeoGeo) King of the Monsters 2 - The Next Thing (NeoGeo) Dino Rex Romset: 33922 kb / 40 files / 23844.42 zip $end $info=prmrsocr $mame 0.78 [Taucher] 0.37b16 [Nicola Salmoria] WIP: - 0.78: Added Premier Soccer (Europe ver. EAB). - 24th December 2003: Taucher added the EAB version of Premier Soccer to the TMNT driver. - 25th May 2002: Nicola Salmoria added proper 053936 emulation which makes the 3D graphics work in Golfing Greats, but the game is not 100% playable due to other protection. Premier Soccer and Super Slams graphics are also improved. - 0.54: Olivier Galibert fixed crowd noise in Premier Soccer. - 7th June 2001: Nicola Salmoria added Premier Soccer but it has incomplete graphics emulation. LEVELS: 7 Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 8064 kb / 11 files / 2.73 zip $end $info=profpac $mame 0.37b11 [Nicola Salmoria] WIP: - 0.88u2: Frank Palazzolo added NVRAM handling to Robby Roto and Professor PacMan (still not working always but self-tests pass) and support stereo in Wizard of Wor, Robby Roto, Gorf and Professor PacMan (Sounds great now!!). Added 'Reset on powerup', 'Halt on error', 'Beep', 'ROM' and 'Unknown' dipswitch. - 25th October 2004: Frank Palazzolo - The game is now working 100% as far as I can tell. I'm still messing around with getting the last two self-tests to pass, and cleaning up the driver. - 0.74u2: Re-added Professor Pacman as a Non-Working game. - 29th March 2000: Nicola Salmoria added Professor Pacman to the driver (however it doesn't work at all). Recommended Games: Pac-Man / PuckMan Pac-Man - Namco Classics Collection Vol.2 Pac-Man Plus Pac & Pal Super Pac-Man Pac-Mania Hyper Pacman Twinkle Ms. Pac-Man Jr. Pac-Man Funny Strip Puckman Pockimon - Pac-Land Puzzle Club Romset: 298 kb / 23 files / 131 zip $end $info=progear $mame 0.90 [Razoola] WIP: - 0.90: Added Progear (US 010117) and clones (Asia 010117) and Progear no Arashi (Japan 010117). - 1st January 2005: Razoola - Released XOR 117 for Progear (USA 010117) and XOR 118 for Progear No Arashi (Japan 010117) donated by A. Thorsén. LEVELS: 5 (restarts once) Romset: 26752 kb / 17 files / 13.87 zip $end $info=progress $mame 0.68 [David Haywood] WIP: - 0.69: Uki correct colours in Progress and added 3rd button for aiming. Swap gfx3 rom ($0) with ($4000) and set palettesize to 96 colors. - 18th May 2003: Uki fixed the colors in Progress and added the 3rd button. - 8th May 2003: David Haywood made some progress adding Progress to the Time Limit driver, it works except the colors are wrong because the color PROMs haven't been dumped yet. LEVELS: 1 (endless) Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 76 kb / 15 files / 35.42 zip $end $info=promutrv $mame 0.89u3 [Pierpaolo Prazzoli] WIP: - 0.102u3: Pierpaolo Prazzoli added clone Progressive Music Trivia (Question set 3). - 0.96: Pierpaolo Prazzoli added clone Progressive Music Trivia (Question set 2). Correct user1 roms order. Romset: 305 kb / 15 files / 164 zip $end $info=propcycl $mame 0.62 [Phil Stroffolino] SETUP: - To calibrate the steering, delete the .nv file and start the game. Hold down service (9) and tap test (F2). Exit with F2. WIP: - 0.100u2: R. Belmont replaced old Prop Cycle input hacks with proper analog control. For best results, delete your propcycl.nv file and calibrate (same procedure as Cyber Cycles and Final Lap R) before playing. - 0.99u7: Correct sound1 rom address to ($800000). - 0.86u4: R. Belmont added support for externally-pulsed timers (Prop Cycle uses this to read the pedals). - 0.86u1: Phil Stroffolino added preliminary dynamic lighting for system22 (rarely actually used - see Prop Cycle turning score/time digits). - 25th August 2004: R. Belmont - Got the M37710 talking to the 68020 in the Super System 22 games, so e.g. Prop Cycle now has music and sound effects. Now working out how the MCU reads the controls to eliminate more HLE hacks... - 0.85u2: Added M37710 (16Mhz) CPU4 and C352 stereo sound. Change cpu4 rom to user4 and all user2 roms to sound1. - 0.81u8: Phil Stroffolino fixed the TMS32025 CPU and the Namco System 22 driver. Most self tests are working now in Prop Cycle and Ridge Racer and the slave DSP's in-game graphics processing and "custom render devices" are currently simulated, which works only for Prop Cycle. Added 2x TMS32025 (48MHz) CPUs and changed cpu2 rom to cpu4. - 0.75: Phil Stroffolino made fixes to display list processing (affects Prop Cycle ending). - 0.71u2: Phil Stroffolin did houge improvements in Prop Cycle (pulled out matrix3d to its own module, near plane clipping, perspective correct textures, preliminary lighting (all or nothing), gamma correction, preliminary fader support, per polygon and per object depth bias, sprite-polygon priority, two-sided polygon flag, tile flip attributes, tilemap color bank, improved steering responsiveness, camera zoom and pan feature, fixes to display list parsing and corrected rotation mappings for System22/21). - 0.70u4: Added cpu2 rom ($0) and user2 roms ($0, 400000). - 7th December 2002: smf fixed the Prop Cycle inputs so that they can be re-mapped. - 11th June 2002: Guru - Finally dumped Prop Cycle and Phil Stroffolino presents an early WIP screenshot of it. - 4th February 2002: Guru - A Prop Cycle (Namco 1996, Super System22) PCB arrived from Phil Stroffolino. LEVELS: 4 Romset: 40464 kb / 30 files / zip $end $info=prosoccr $mame 0.74u2 [?] Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 88 kb / 13 files / 32.95 zip $end $info=prosport $mame 0.74u2 [?] Category: Sports Recommended Games: Track & Field Track & Field (PlayChoice-10) Great Swordsman Hunchback Olympic Hyper Sports Water Match Clash-Road '88 Games Gold Medalist Recordbreaker Hyper Athlete Nagano Winter Olympics '98 Romset: 144 kb / 19 files / 55.64 zip $end $info=prtytime $mame 0.85u1 [Brian Troha] 0.84 [David Haywood] WIP: - 0.99u2: David Haywood fixed some video bugs in Party Time. - 0.98u4: Changed OKI6295 clock speed to 7627 Hz and description to 'Party Time: Gonta the Diver II / Ganbare! Gonta!! 2'. - 0.98u3: David Haywood fully emulated the DECO 156 encryption - Game now playable. - 0.85u1: Added Party Time: Gonta the Diver II. - 0.84: David Haywood added Ganbare! Gonta!! 2. Category: Qix 2 Recommended Games: Lady Killer / Moeyo Gonta!! Gals Panic Gals Panic 4 Gals Panic S Gals Panic S2 Perestroika Girls Fantasia Fantasia II Fantasy '95 New Fantasia Splash! Paradise Miss World '96 Nude Panic Street Wonder Stick Amidar Hot Shocker Jolly Jogger Triple Punch Pepper II Radar Zone Heart Attack Libble Rabble Romset: 13056 kb / 8 files / 4.93 zip $end $info=psailor1 $mame 0.37b12 [Takahiro Nogi] < Japan > WIP: - 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. LEVELS: 6 (no. of girls) Romset: 4288 kb / 10 files / 878.61 zip $end $info=psailor2 $mame 0.37b12 [Takahiro Nogi] < Japan > WIP: - 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. LEVELS: 4 (no. of girls) Romset: 4288 kb / 10 files / 757.45 zip $end $info=psarc95 $mame BIOS: PS Arcade 95 (Sony/Eighting/Raizing 1997) ROMS: coh-1002e.353 (user1 $0 - 512k) $end $info=pspikes $mame 0.61 [Angelo Salese] 0.35b4 [Nicola Salmoria] WIP: - 0.98u3: Added 'Debug' dipswitch. Weisse Eins fixed some problems in Power Spikes bootleg. - 0.95u3: Pierpaolo Prazzoli added clone Power Spikes (bootleg). - 0.61: Added Power Spikes (World). - 20th May 2002: Angelo Salese added the World version to Power Spikes. - 0.37b16: Changed visible area to 352x240. - 31st July 2000: Guru - Dumped Power Spikes (Alt). - 0.36b15: Added clone Super Volley '91 (Japan). - 21st February 1999: Nicola has added Power Spikes, which runs on the same hardware as Aero Fighters and Turbo Force. LEVELS: 5 Category: Volleyball Recommended Games: Power Spikes II (NeoGeo) U.S. Championship V'ball Super Volleyball Joshi Volleyball Spiker Volley Ball (PlayChoice-10) World Beach Volley World Cup Volley '95 Beach Festival World Championship 1997 Winning Spike Romset: 3200 kb / 7 files / 1.33 zip $end $info=pspikes2 $mame 0.34b2 [?] Neo-Geo WIP: - 5th May 1999: Mike Coates fixed the F-1 Dream and Power Spikes 2 bug in the x86 assembler and probably also C cores. LEVELS: 6 Other Emulators: * Calice * Nebula Category: Volleyball Recommended Games: Power Spikes U.S. Championship V'ball Super Volleyball Joshi Volleyball Spiker Volley Ball (PlayChoice-10) World Beach Volley World Cup Volley '95 Beach Festival World Championship 1997 Winning Spike Romset: 11840 kb / 23 files / 3.71 zip $end $info=pstadium $mame 0.37b8 [Takahiro Nogi] < Japan > LEVELS: 7 Romset: 1280 kb / 20 files / 405 zip $end $info=psurge $mame 0.36b1 [Nicola Salmoria] WIP: - 0.93: Added audio RC_Filter. - 0.37b12: Added proms (BADCRC: $0, 20, 40, 140 - 2x palette, sprite/char lookup tables) - 12th July 1999: Nicola added Power Surge. LEVELS: 99 (endless) Recommended Games: Pulsar Space Dungeon QB-3 Megadon Drakton Net Wars Reactor Ixion Motos Raiders5 Pickin' Solar Fox The Electric Yo-Yo Phozon Prebillian Romset: 57 kb / 12 files / 19.1 zip $end $info=psychic5 $mame 0.34b1 [Jarek Parchanski] Possible Bugs: - The first time the fires are shown in demo mode (right after a reset), they are stactic, not animated. The second time the 4-scene loop starts, the fires are animated already. psychic537b8gre Bugfinder WIP: - 0.104u6: Andrew Gardner added preliminary support for the Jaleco color blending hardware found in Psychic 5, Argus and Valtric (some functionality is still unknown). - 23rd August 2005: Andrew Gardner - Andreas Thorsén put a shot of a real Psychic 5 PCB in action on his webpage, showing some limitations of the current MAME driver. Given some help from Reip and a suggestion from Bryan McPhail, I've begun to take cracks at what's causing the ailments. Additive blending has been implemented based on a previously-undocumented "alpha" value hidden in the bottom 4 bits of each palette entry, but it's not quite as clean as I would like. I'll need to examine things a little further... There also appear to be a few other issues with the driver, and Andreas has kindly offered to take more shots of his PCB as needed... - 5th January 2004: Curt Coder submitted fixes to the Psychic 5 and Moon Patrol drivers. - 0.78: Set the unknown dipswitches to 'Off'. - 14th May 2000: Guru - Dumped Psychic 5 (bootleg). - 0.36RC2: Changed VSync to 53.799999 Hz. - 0.36b1: Correct Z80 CPU2 clock speed to 6MHz and VSync to 53 Hz. - 0.35b1: Jarek Parchanski fixed Psychic 5 and Toki title screens. LEVELS: 8 Other Emulators: * JFF Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 416 kb / 8 files / 138 zip $end $info=psychos $mame 0.35b8 [Carlos A. Lozano, Phil Stroffolino] TODO: * Correct sound speed and volume WIP: - 0.36b16: Remove the YM-3526 and added second Y8950 (4MHz). - 26th December 1999: wwtk@mail.com and Matthew Conte fixes to SNK games sound. - 0.35b8: Added Psycho Soldier (US) and clone Psycho Soldier (Japan). LEVELS: 6 Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 1381 kb / 29 files / 657 zip $end $info=psyforce $mame 0.80 [?] 0.74u2 [?] WIP: - 0.84: smf added clone Psychic Force EX (Ver 2.0J). - 0.82u3: Correct user2 roms addresses. - 0.82u2: Rename (psyfrcex) to (psyforce) and clone (psyforce) to (psyforcj). Changed YM2610 audio chip to YM2610B and correct user2 rom addresses. Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other mame.net board users helped out to find the missing ZN protection key - Game now playable. - 22nd May 2005: Guru - A real Psychic Force EX PCB arrived, purchased by Randy on EBay. The one RB sent turned out to be another Psychic Force. Some of the ROMs to have been changed and the actual PCB says 'Psychic Force EX', though the software is Psychic Force. Strange. - 20th May 2004: Guru - Psychic Force EX arrived from R. Belmont. - 0.80: Added Psychic Force EX (?). - 0.74u2: Added Psychic Force (Japan). LEVELS: 8 Other Emulators: * ZiNc Romset: 9856 kb / 8 files / 5.42 zip $end $info=ptblank $mame 0.53 [?] 0.37b16 [Phil Stroffolino] Possible Bugs: - There's a vertical line of garbage on the door of the "Shoot 14 criminals" stage (let it run through attract mode). ptblank076u1gre Heihachi_73 WIP: - 0.70u4: Phil Stroffolino fixes the window registers in namconb1 sprite drawing, this fixes the "Tank" stage of Point Blank. - 20th March 2003: Phil Stroffolino fixed the gun handling in Point Blank / Gun Bullet. - 0.53: Added Point Blank (Namco). - 0.37b16: Added Gun Bullet (Japan). - 16th June 2001: Phil Stroffolino sent in another Namco NB-1 driver update, adding gun controls but the support is not yet perfect. - 13th June 2001: Phil Stroffolino sent in a preliminary Namco NB-1 driver which supports Gun Bullet, but controls aren't hooked up yet and graphics roms are corrupt. LEVELS: 4 - 16 (4: training mode; 16: beginner, expert, very hard) Category: Shooting 2 Recommended Games: Point Blank 2 Turkey Shoot Crackshot Hogan's Alley Hogan's Alley (PlayChoice-10) N.Y. Captor Shoot Out Empire City: 1931 Dead Angle Blasted Vs. Freedom Force Who Dunit Beast Busters Steel Gunner Steel Gunner 2 Lethal Enforcers Under Fire Locked 'n Loaded Target Hits Crypt Killer Lethal Justice Police Trainer Sharpshooter Tut's Tomb Romset: 16512 kb / 14 files / 4.52 zip $end $info=ptblank2 $mame 0.104u5 [smf] 0.92 [smf] WIP: - 0.104u5: Added Point Blank 2 (GNB5/VER.A). Rename (ptblank2) to (ptblnk2a). Olivier Galibert, Duddie and smf hooked up the light gun in Point Blank 2. - 12th January 2006: Guru - A few packages arrived containing Point Blank 2 (Namco System 12). Most of these came from our Korean contact and a couple came from ebay purchased by Randy or Brian T. - 14th January 2005: Guru - Dumped Point Blank 2. - 29th November 2004: Guru - We finally won Point Blank 2 (Namco 1999, System11) on Ebay. Category: Shooting 2 Recommended Games: Point Blank Turkey Shoot Crackshot Hogan's Alley Hogan's Alley (PlayChoice-10) N.Y. Captor Shoot Out Empire City: 1931 Dead Angle Blasted Vs. Freedom Force Who Dunit Beast Busters Steel Gunner Steel Gunner 2 Lethal Enforcers Under Fire Locked 'n Loaded Target Hits Crypt Killer Lethal Justice Police Trainer Sharpshooter Tut's Tomb Romset: 25088 kb / 6 files / 14.25 zip $end $info=pturn $mame 0.80u2 [Tomasz Slanina] Bugs: - Current DIP switch setting for a life doesn't work - always 3 lives (see diff fix). pturn0104u7gra ShimaPong WIP: - 0.104u7: Tatsuyuki Satoh added simulation of protection to the Parallel Turn driver. - 0.104u6: Tomasz Slanina fixed Parallel Turn - Game now playable. Added dipswitches 'Lives', 'Bonus Life', 'Cabinet', 'Coin A/B', 'Freeze' and 'Language'. - 13th March 2006: Tomasz Slanina - Parallel Turn is playable. Protection is partially broken. - 14th October 2005: Tomasz Slanina - Just got another Parallel Turn custom Jaleco chip for hardware analyse. - 26th March 2004: Tomasz Slanina sent in drivers for Parallel Turn (doesn't work, protection). Category: Ski Recommended Games: Alpine Ski Silver Land Dynamic Ski Vs. Slalom Alpine Racer Alpine Racer 2 Alpine Surfer Extreme Downhill Snow Board Championship Surf Planet Winter Heat Cool Boarders Arcade Jam Steep Slope Sliders Romset: 93 kb / 18 files / 43.3 zip $end $info=puchicar $mame 0.84 [Brian Troha] 0.37b11 [Bryan McPhail] WIP: - 0.84: Brian Troha added Puchi Carat (World). - 0.69: Correct sound1 roms addresses. - 13th March 2003: Paul Priest and MooglyGuy fixed the sound ROM loading in Puzzle Bobble 3, Puzzle Bobble 4 and Puchi Carat. - 0.37b12: Correct all sound1 rom addresses. - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. LEVELS: 1 - 11 (single mode - vs. mode) Other Emulators: * Raine Romset: 24064 kb / 18 files / 8.73 zip $end $info=puckman $mame MAMEINFO.DAT v0.105 Report Bugs at the MAME Testers Forum: http://www.mameworld.info/ubbthreads/postlist.php?Cat=&Board=mametesters The newest Mameinfo.dat, Mameinfo-Source and more can you find at: http://www.mameworld.net/mameinfo If you want to know more about MAME, then read the MAME Frequently Asked Questions page at: http://www.mame.net/mamefaq.html 0.35b9 [?] 0.02 [Nicola Salmoria] 0.01 [Nicola Salmoria] NOTE: - Pac-Man (Midway), Ms Pac Man (bootleg), Crush Roller, Pengo and Lady Bug are the first supported games in MAME. WIP: - 0.92: smf added clone Puckman (Falcom?). - 0.90u4: Dave Widel added clone 'Caterpillar Pacman Hack' - Dave consider this sig. since it came in it's own cab and they did change some of the music. - 0.88: Derrick Renaud changed watchdog to proper time using new MDRV_WATCHDOG_VBLANK_INIT function in Fire Truck, Monte Carlo, Super Bug, Pac-Man and Polaris. - 0.84u6: Aaron Giles added clones PuckMan (Japan set 1 with speedup hack) and Pac-Man (Midway, with speedup hack). And removed existing speedup cheat hack from Pacman/Ms Pac Man as the way it was implemented in MAME is NOT how it was implemented in the arcades. I have added the hacked software ROMs as three separate sets for Puck Man, Pac Man, and Ms. Pac Man. These hacked ROMs do not let you control the speed of the game with a button; the game is always fast, and Pac Man is faster than the ghosts. Also added a fake DIP switch to control the equivalent of the hardware version of the speedup hack. It can be set to "Disabled", "Enabled Always", or "Enabled with Button". Note that this hack speeds up everyone, including the ghosts, as the original hack did. - 0.74: Added clone Hangly-Man (set 3). - 7th September 2003: Manuel Abadia added another clone of Hangly-Man to the Pacman driver. - 0.69: Dave Widel added clones Newpuc2 and Newpuc2 (set 2) - This hack was common in the arcades, it has intermissions between each maze and a slot machine every 3 mazes. - 0.68: Dave Widel added clones Piranha (GL (US Billiards License)) and Piranha (older). - 0.65: Added clone Joyman (hack). - 0.63: Remove clone Ghost Muncher (see gmgalax info). - 20th June 2002: David Haywood resubmitted a Pac-Man bootleg. - 19th June 2002: Dave Widel added two new versions of Piranha to the Pac-Man driver. - 26th February 2002: Mike Coates added another bootleg of Pac-Man Hearts to the Pac-Man driver. Stephane Humbert fixed the DIP switch settings in it. - 0.53: Rename (pacman) to (puckman) and (pacmanm) to (pacman). - 16th December 2000: Guru fixed the Ghost Muncher colors with a new color PROM. - 0.37b10: Added clone Ghost Muncher. - 0.35b13: Gerald Vanderick added clone Hangly-Man (set 2). - 4th May 1999: Gerald Vanderick added another Pac Man clone, and an Arabian clone. - 0.35b9: PuckMan (Japan set 1) is original now. Allard Van Der Bas added clone Pac Man (harder?). - 15th March 1999: Victor Trucco added a Pacman clone. - 12th March 1999: Allard Van Der Bas added a new Pacman clone and Van Van Car to the Pacman driver. - 0.35b1: [a zillion people] added clone Pac-Man (Hearts). - 0.30: Nicola Salmoria and Aaron Giles completely rewritten the Namco waveform audio subsystem. This gets rid of some artefacts in Pac Man (eating a ghost) and Ms Pac Man (eating dots while a fruit is bouncing). - 0.29: Sean Gugler added in some games (e.g. Pacman, Galaxian, Rally X) the NumLock and CapsLock leds, they emulate the 1 player/2 players start lamps. Nicola Salmoria added a bootleg version of Pac Man running on Galaxian hardware. - 0.28: Merged Pengo and Pac Man vidhrdw driver. The speedup cheat in Pac Man can now be permanently set to ON from the dip switch settings menu. - 0.27: Added clone pacmanjp. - 0.26: Mauro Minenna introduced a new option (-dir4) that simplify the use of the joysticks to be connected on the keyboard. This modify resolves the problem of diagonal direction in games such as PacMan, Popeye, and Kung Fu Master. - 0.18: Sprite placement in Pac Man, Ms Pac Man and Crush Roller should now be arcade perfect. Thanks to Richard Davies who verified it on a real machine. - 0.15: Brad Oliver fixed a illegal memory accesses bug in games using 224x288 and 288x224 modes (Pengo, Pac Man, Rally X). Hiscore save in Pac Man. - 0.06: Fixed staccato notes in Pacman and other games using the same hardware. There are still some minor glitches (especially in Ms. Pac Man) but Pac Man tunes are now very close to the original. - 0.02: Added Puck Man. LEVELS: 255 (game crashes after 255th level) Other Emulators: * CottAGE * GalEMU * HiVE * JAE * JEmu * JEmu2 * Mimic * Raine * Retrocade * Sparcade * Tickle * VAntAGE Recommended Games: Pac-Man - Namco Classics Collection Vol.2 Pac-Man Plus Pac & Pal Super Pac-Man Pac-Mania Hyper Pacman Twinkle Ms. Pac-Man Jr. Pac-Man Funny Strip Puckman Pockimon - Professor PacMan Pac-Land Puzzle Club Romset: 25 kb / 10 files / 13.6 zip $end $info=puckpkmn $mame 0.68 [Luca Elia] WIP: - 0.100u3: Correct palettesize to 64 colors. - 0.98u4: Changed visible area to 320x224. - 27th March 2003: Luca Elia added Puckman Pockimon to the Sega C2 driver. - 5th June 2001: Guru - Dumped Puckman Pokemon. LEVELS: 31 Recommended Games: Pac-Man / PuckMan Pac-Man - Namco Classics Collection Vol.2 Pac-Man Plus Pac & Pal Super Pac-Man Pac-Mania Hyper Pacman Twinkle Ms. Pac-Man Jr. Pac-Man Funny Strip - Professor PacMan Pac-Land Puzzle Club Romset: 2304 kb / 5 files / 954.63 zip $end $info=pulirula $mame 0.37b5 [David Graves, Nicola Salmoria] NOTE: - On a later level, the shadow is behind the waves but not behind the water below. Better to see if you throw those strange, huge microwave ovens, it will be behind the waves but all other will be visible. ok now i have checked the priority with the water also and it is just as seen in the screenshot... in other words the priority in MAME seems to be as bad as on original hardware. Stefan Lindberg - After the Bonus Round in level 4, when you are about ready to jump out of the water there is a line glitch beneath you. that line in the water do happen on the pcb also and it happens in the bonus level aswell. Stefan Lindberg WIP: - 0.98u1: Bryan McPhail fixed one of the TC360 sprite blending modes (used in Pulirula round 2 and Liquid Kids attract mode). - 0.89u1: Bryan McPhail added TC0360PRI blending modes to the games with rotation layers. This includes Pulirula & Liquid Kids. One of the blending modes is new to these games (not used in Gun Frontier) and I have no way to verify it's actually correct - someone with a working board will need to verify (Liquid Kids: Fish going in water in attract mode, Pulirula: Crystals on level 2). - 0.37b5: Added PuLiRuLa (World) and clone (Japan). - 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. STORY: - There is a wonderland called "Radishland". In each town, under a keeper's control, the time flow was correctly kept with a time key. But, a bad man appeared and stole the time key to stop the time flow. The towns were attacked one by one, the time flow was stopped and they received damage. An old man was impressed with a sense of danger and he called Zac and Mel. And he entrusted them with his invented magic stick in order to defend their town. LEVELS: 8 Other Emulators: * Raine Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 5504 kb / 10 files / 2.20 zip $end $info=pulsar $mame 0.29 [Mike Coates] Samples required TODO: * Change heart rate based on bit 7 of Port 1 (src\sndhrdw\pulsar.c) WIP: - 23rd August 2000: Juergen Buchmueller added preliminary analog sound emulation to Pulsar. - 0.36b7: Added samples. - 21st September 1999: Zsolt Vasvari sent in a vicdual update which supports samples for Pulsar and Invinco. - 0.36b5: Added user1 control prom ($0). PLAY INSTRUCTIONS: - Bump into each key with player tank and transport to matching colored lock - Tank color changes to match key in transport - Advance to the next round by transporting all keys - Unlocking locks in numerical order scores a double fuel bonus - Shoot defenders to obtain more fuel - If defenders of the same color are shot consecutively their point value doubles Recommended Games: Space Dungeon QB-3 Megadon Drakton Net Wars Power Surge Reactor Ixion Motos Raiders5 Pickin' Solar Fox The Electric Yo-Yo Phozon Prebillian Romset: 17 kb / 18 files / 12.6 zip $end $info=pulstar $mame 0.34b5 [?] Neo-Geo WIP: - 0.35b9: Added missing sound roms. LEVELS: 8 Other Emulators: * Calice * Nebula Romset: 41536 kb / 25 files / 17.5 zip $end $info=punchout $mame 0.31 [Nicola Salmoria] WIP: - 0.58: Full VLM5030 sound emulation. Samples are no longer needed. - 22nd January 2002: Tatsuyuki Satoh fixed the noise generator in the VLM5030 sound chip emulation, completely removing the need for samples. - 21st January 2002: Tatsuyuki Satoh submitted a new, much improved version of the VLM5030 sound chip emulation, used for speech in (Super) Punch-Out and a few other drivers. It is now more than 90% accurate to the original, and only a few small problems remain. - 17th November 2000: Gerardo Oporto fixed dipswitches in Punchout. - 0.37b5: Nicola Salmoria added new graphic primitive copyrozbitmap(). This replaces copybitmapzoom() which was a special case. A side effect is that, thanks to the better precision, the boxer on the Punch Out hall of fame looks much better. - 0.36b13: Replaced the NES and DAC sound with Nintendo. Correct the clock speed of the N2A03 to 1789772 Hz. - 26th December 1999: wwtk@mail.com and Matthew Conte contributed a new NES sound driver for Punch Out and Donkey Kong 3, and also some fixes to SNK games sound. - 0.36b5: Replaced the M6502 CPU with a N2A03. - 0.33b6: Tatuyuki Satoh fixed bug in VLM5030 emulator which caused samples not to work. - 0.33b3: Tatsuyuki Satoh updated the VLM5030 emulation (Punch Out etc.). Since quality is still bad, the emulator is only used when samples are not available. - 0.31: Nicola Salmoria did a first attempt at sound in Donkey Kong 3 / Punch Out. These two Nintendo games use the same sound hardware as the NES console. LEVELS: 6 Category: Boxing Recommended Games: Super Punch-Out!! Boxer KO Punch Champion Boxing Main Event VS Gong Fight King of Boxer Mike Tyson's Punch-Out!! (PlayChoice-10) Vs. TKO Boxing Heavyweight Champ Final Blow The Final Round Ashita no Joe Pound for Pound Title Fight Top Ranking Stars Best Bout Boxing Funky Head Boxers Romset: 276 kb / 33 files / 159 zip $end $info=punisher $mame 0.35b3 [Nicola Salmoria] WIP: - 0.94u1: Removed 3rd sound channel. - 0.93u1: Replaced YM2151 sound with Q-Sound (4MHz). - 0.93: Changed QSound to YM2151 (3579580 Hz) and added 3rd sound channel. - 3rd November 2003: Guru - Punisher (bootleg) arrived from Fabrice Arzeno. - 0.36b12: Correct Z80 CPU2 clock speed to 6MHz. - 0.36b11: Added clone The Punisher (US). Change from Custom to QSound (4MHz). - 3rd July 1999: Paul Leaman fixed several CPS-1 graphics problems such as the missing van in Punisher and some others. - 0.35b4: Added Z80 CPU2 (4MHz). - 0.35b3: Added The Punisher (World) and clone (Japan). - 13th February 1999: More progress on the CPS1 driver. Some of the later CPS1 games utilizing the Q-sound system are now working (such as Cadillacs & Dinosaurs, Punisher and Warriors of Fate), and a few minor bugs have been fixed. No sound though, because the Q-sound roms are encrypted. Information about 'Kabuki' encryption system is very welcome. LEVELS: 6 Other Emulators: * Calice * Callus * Nebula * Raine Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 7808 kb / 22 files / 3.86 zip $end $info=punkshot $mame 0.35b11 [Nicola Salmoria] 0.33b1 [Nicola Salmoria] WIP: - 0.59: Correct gfx2 roms length to 1MB. - 0.37b14: Added clone Punk Shot (Japan 2 Players). - 0.37b1: Phil Stroffolino and Nicola Salmoria support a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others. - 0.36b2: Ernesto Corvi added Konami 053260 sound chip emulation in Punk Shot. Changed visible area to 288x224. - 0.35b11: Nicola Salmoria added Punk Shot (4 Players). - 0.34RC2: David W. added hiscore save in TMNT. - 0.34b5: Nicola Salmoria added partial sound in Punk Shot. - 0.33b7: Aaron Giles added dynamic palette. Category: Basketball Recommended Games: Basketball Fighting Basketball Super Basketball Jump Shot Double Dribble Double Dribble (PlayChoice-10) Dunk Shot Magic Johnson's Fast Break (Arcadia) Arch Rivals Rim Rockin' Basketball NCAA Basketball (Nintendo Super System) NBA Jam NBA Hangtime Run and Gun Street Hoop (NeoGeo) Hard Dunk Super Slams Dunk Mania Capcom Sports Club (Basketball) NBA Play By Play Romset: 3360 kb / 8 files / 1.14 zip $end $info=pururun $mame 0.37b12 [Luca Elia] < Japan > WIP: - 0.82u3: Added uPD7810 (12MHz) CPU2 and MSM6295 (9375 Hz) and YM2413 (3579545) stero sound. - 17th January 2001: Luca Elia sent in an update to the Metro driver, adding The Karate Tournament, Poitto!, Toride II Adauchi Gaiden and Pururun. LEVELS: 25 (last level must be played twice) Romset: 2688 kb / 8 files / 951 zip $end $info=pushman $mame 0.79 [?] 0.37b8 [Bryan McPhail] NOTE: - Appears to have 2 player support but player 2's game seems inaccessible. Insert one coin in each slot, you will see it ask 1 or 2 player. Press Player 2 Start. The game works in this really stupid (fact, not opinion) manner: Player 1, using Player 1 controls, plays his entire game, enters initials for high score, continues if desired. When done, Player 2, using a separate set of controls, plays the game. TriggerFin Bugs: - Possible bad dump? I realize that it mentions that there's problems with the tilemaps on "later levels" (specifically, 5-1 and 5-2), but the author of the driver attributes it to possibly the cheats. I'm pretty sure that it's because of a bad dump, though, of the ROM that contains the tilemaps - the last 20% or so of it is totally blank (null bytes). pushman058ora Ashuime WIP: - 0.94u5: Brian Troha fixed dipswitches in Pushman. Added dipswitches 'Pull Option', 'Flip Screen' and 'Difficulty'. - 0.92: Added clone Pushman (Korea, set 2). - 17th December 2004: Dumping Project - Randy have won on eBay the missing version of Comad's 'Pushman' we were looking for. - 7th February 2005: Guru - Pushman (Comad, x2) arrived and dumped. Purchased by Randy on eBay. - 0.91: Andreas Thorsén added missing cpu1 rom ($1) and mcu rom from clone pushmans - Game now playable. - 0.79: Added Pushman (Comad 1990). - 23rd January 2004: Aaron Giles fixed Pushman. - 0.62: Changed Z80 CPU3 to CPU2 and swap CPU2/3 roms. Romset: 704 kb / 14 files / 141 zip $end $info=puyo $mame 0.94u3 [Fabrice Arzeno] 0.37b9 [David Haywood, Aaron Giles] < Japan > TODO: * Wanted: 317-0203.27 EPM5032 WIP: - 0.94u3: Fabrice Arzeno added Puyo Puyo (World). Rename (puyopuyo) to (puyoj), (puyopuya) to (puyoja) and (puyopuyb) to (puyobl). - 0.37b14: Added clone Puyo Puyo (English) (bootleg). - 4th February 2001: Andrea Turci added Puyo Puyo bootleg romsets. - 0.37b9: Added Puyo Puyo (Japan) and clone (Japan) (Rev A). - 15th September 2000: David Haywood submitted a very preliminary Sega C2 driver, currently supporting only Puyo Puyo, Columns and Columns II. LEVELS: 16 Other Emulators: * Sega System C2 Recommended Games: Puyo Puyo 2 Puyo Puyo Sun Romset: 640 kb / 5 files / 454 zip $end $info=puyopuy2 $mame 0.37b9 [David Haywood, Aaron Giles] < Japan > WIP: - 0.100u3: Aaron Giles implemented protection correctly for Puyo Puyo 2 - 16th March 2003: Acho A. Tang fixed the uPD7759 crashes in Puyo Puyo 2. LEVELS: 12 Recommended Games: Puyo Puyo Puyo Puyo Sun Romset: 1536 kb / 3 files / 1.04 zip $end $info=puyosun $mame 0.76u2 [David Haywood, Angelo Salese, Olivier Galibert] 0.74u2 [?] WIP: - 0.76u2: Status - Puyo Puyo Sun has some priority glitches, otherwise looks good. LEVELS: 3 - 13 - 9 (practice - normal - expert) Recommended Games: Puyo Puyo Puyo Puyo 2 $end $info=puzlclub $mame 0.36RC2 [Vernon C. Brooks] < Japan > Possible Bugs: - After inserting credits and playing a game till its game over, you can't insert anymore credits using 5 or 6 but service 9 works. puzlclub095u5gre Thenasty WIP: - 7th March 2000: Vernon C. Brooks added Puzzle Club (prototype) to the Namco System 1 driver. LEVELS: 30 - 60 (pacman story - floor exercise) Recommended Games: Pac-Man / PuckMan Pac-Man - Namco Classics Collection Vol.2 Pac-Man Plus Pac & Pal Super Pac-Man Pac-Mania Hyper Pacman Twinkle Ms. Pac-Man Jr. Pac-Man Funny Strip Puckman Pockimon - Professor PacMan Pac-Land Category: Puzzle Recommended Games: Loco-Motion Qwak CueBrick Pipeline Pipe Dream Many Block Romset: 1284 kb / 13 files / 279 zip $end $info=puzldama $mame 0.67 [R. Belmont, Phil Stroffolino] WIP: - 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama. - 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out. - 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection. LEVELS: 9 Recommended Games: Tokimeki Memorial Taisen Puzzle-Dama Susume! Taisen Puzzle-Dama Taisen Tokkae-dama Romset: 13184 kb / 12 files / 5.26 zip $end $info=puzlstar $mame 0.84u5 [David Haywood] WIP: - 25th July 2004: David Haywood added Puzzle Star to the PGM driver but it also does not work because of protection. - 30th July 2004: A Puzzle Star PGM cart arrived, purchased by Randy on EBay. I've dumped it, but it will require trojaning to get the emulation working. We're working on it. Romset: 17536 kb / 9 files / 5.48 zip $end $info=puzzledp $mame 0.34b1 [?] Neo-Geo WIP: - 25th April 1999: Nicola modified the NeoGeo driver to load the roms MUCH faster, and it's not any minor improvement, the minutes waiting at the black screen is completely eliminated. - 11th April 1999: Nicola fixed Puzzle De Pon! z80 error. - 0.35b2: Added clone Puzzle De Pon! R. LEVELS: 36 Other Emulators: * Calice * Nebula Category: Puzzle Bobble Recommended Games: Puzzle Bobble Puzzle Bobble / Bust-A-Move (NeoGeo) Puzzle Bobble 2 / Bust-A-Move Again (NeoGeo) Puzzle Bobble 2 Puzzle Bobble 3 Puzzle Bobble 4 Magic Bubble Cookie & Bibi Cookie & Bibi 2 Cookie & Bibi 3 Multi 5 - Bubble Gum Bang Bang Ball Magical Drop II (NeoGeo) Magical Drop III (NeoGeo) Money Puzzle Exchanger (NeoGeo) Bubble 2000 Uo Poko Romset: 4608 kb / 17 files / 722.8 zip $end $info=puzzli $mame 0.37b13 [Nicola Salmoria] < Japan > WIP: - 0.82u3: Added uPD7810 (12MHz) CPU2, YM2151 (4MHz) and MSM6295 (9375 Hz) stero sound and changed VSync to 58Hz. - 27th February 2001: Nicola Salmoria added Puzzli to the Metro driver. LEVELS: 30 Romset: 2688 kb / 8 files / 932 zip $end $info=puzzli2 $mame 0.90u3 [Guru] WIP: - 0.90u3: Added Puzzli 2 Super. - 22nd May 2004: Guru - Puzzli 2 (IGS 2001, PGM cart) arrived on loan from Blastar. Romset: 17536 kb / 9 files / 4.67 zip $end $info=puzzloop $mame 0.62 [Sylvain Glaize, David Haywood] WIP: - 0.101u1: Corrado Tomaselli added clone Puzz Loop (Korea). - 0.74u1: Added clone Puzz Loop (USA). - 23rd September 2003: Brian A. Troha added the USA version of Puzz Loop to the Super Kaneko Nova System driver. - 0.62: Added Puzz Loop (Europe) and clone (Japan). LEVELS: 25 (stage mode) and 99 (panic mode) Romset: 17920 kb / 7 files / 5601 zip $end $info=puzznic $mame 0.97u4 [Aaron Giles] 0.36b4 [Olivier Galibert] WIP: - 0.97u4: Changed (Japan set 2) to Puzznic (World). Rename (puzznic) to (puzznicj) and (puzznica) to (puzznic). - 0.97u3: Aaron Giles added Puzznic (Japan set 2). - 0.37b6: Correct Z80 CPU1 clock speed to 6MHz. - 0.36b4: Olivier Galibert added Puzznic (Japan). - 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs. LEVELS: 60 Other Emulators: * Raine Romset: 258 kb / 4 files / 54.1 zip $end $info=pwrgoal $mame 0.37b11 [Bryan McPhail] WIP: - 0.67: Change description from 'Power Goal' to 'Taito Power Goal' - 0.37b11: Added Taito Power Goal (World) and clones Hat Trick Hero '95 (US) and (Japan). - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. LEVELS: 7 Other Emulators: * Raine Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 27136 kb / 20 files / 9.85 zip $end $info=pwrinst2 $mame 0.72 [Olivier Galibert, ShiRiRu] WIP: - 0.103u1: Correct the clock speed of the 2x OKI6295 to 18181 Hz. - 0.100: Changed description of clone 'Power Instinct 2 (Japan)' to 'Gouketsuji Ichizoku 2 (Japan)'. - 0.99u10: EGCG added clone Power Instinct 2 (Japan). - 0.97u2: Sonikos updated the sound balancing in DonPachi, Mazinger Z, Metamoqester and Power Instinct 2. - 21st July 2003: Shiriru fixed the graphics in Power Instinct 2. - 14th July 2003: Olivier Galibert decrypted the sprites in Power Instinct 2 and David Haywood fixed the corrupt tiles in it, but priorities and palettes are not working yet. Category: Fighter Recommended Games: Power Instinct Power Instinct 3 Power Instinct Legends Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 29312 kb / 20 files / 14.4 zip $end $info=pyramid $mame 0.103u2 [ReAnimator / AGEMame] WIP: - 0.103u2: Added Pyramid (BFM/ELAM 1996). Romset: 577 kb / 6 files / 194 zip $end $info=pzlbowl $mame 0.56 [Luca Elia] WIP: - 29th November 2003: Pierpaolo Prazzoli removed the patch from Puzzle De Bowling and emulated the protection. - 4th October 2001: Puzzle De Bowling graphics errors were corrected with a new ROM dump. - 30th September 2001: Luca Elia sent in a driver for Seta's 2nd generation hardware, supporting Kosodate Quiz My Angel, Kosodate Quiz My Angel 2 and Puzzle De Bowling. LEVELS: 7 Romset: 21504 kb / 7 files / 5.69 zip $end $info=pzloop2j $mame 0.90u2 [Guru] WIP: - 0.93u2: Andreas Thorsén added missing user1 roms to Puzz Loop 2 (Japan 010205). Rename (puzloop2) to (pzloop2j). Game now playable. - 3rd March 2005: Razoola - Released XOR 121 for 'Puzz Loop 2' (Japan 010205) donated by A. Thorsén. - 10th September 2004: Guru - Finally got Puzz Loop 2 (Mitchell 2001) from Japan. Thanks to Smitdogg and jmurjr. Romset: 24704 kb / 19 files / 10.94 zip $end $info=qad $mame 0.35b3 [Steve S.] Bugs: - Clone qadj: When playing as the ninja, there is one broken frame in his animation loop when walking. Doesn't appear to be in qad. qadj37b5gre MC68K WIP: - 0.35b3: Added Quiz & Dragons (US) and clone (Japan). - 7th February 1999: Steve S. has added two new CPS1 games, Capcom World 2 and Quiz And Dragons. LEVELS: 7 Other Emulators: * Calice * Callus * Nebula * Raine Romset: 1856 kb / 15 files / 1.04 zip $end $info=qb3 $mame 0.87u3 [Aaron Giles] TODO: * Some gfx problems WIP: - 0.100u4: Aaron Giles fixed QB3 ram banking when used with save states. - 11th October 2004: Aaron Giles - An interesting prototype showed up recently, which is generally considered to be one of the remaining "holy grails" for vector fans -- Rock-ola's QB-3. I started looking into adding this to the Cinematronics vector game driver when I realized that I was going to have to make changes to the CCPU core to actually get the game up and running. Recommended Games: Pulsar Space Dungeon Megadon Drakton Net Wars Power Surge Reactor Ixion Motos Raiders5 Pickin' Solar Fox The Electric Yo-Yo Phozon Prebillian Romset: 41 kb / 12 files / 27.1 zip $end $info=qbert $mame 0.17 [Fabrice Frances] Samples required TODO: * Emulate Votrax SC-01 speech synthesizer NOTE: - To enter your name in the high score list, use 1 or 2. - When the Auto Round Advance dip switch is On, use 1 or 2 to advance to the following round. You also get infinite lives. Bugs: - According to this story on coinop.org, Q*Bert (driver gottlieb.c) is supposed to say "Hello, I'm turned on" when it is powered up. This is not emulated. It's in the latest sample set from Dith (and you can hear in the sound test in the service mode). IIRC, MAME emulated the startup sound (as well as Q*Bert saying "Bye-Bye") a long time ago(probably about the time Dith updated the samples), but it is no longer there anymore. It is supposed to be there, however. Update: The "Hello, I'm turned on" sound does play in service mode (its sound code is 28). Another Update: I looked at a Q*bert instruction manual and this might be a clue to solve qbert37b14gre1. It states that when the game is powered-up there is a 10 second delay before attract mode starts. In qbert's MAME emulation the attract mode begins immediately. Maybe the "Hello I'm turned on" sound occurs during that 10-second absense? Also, the manual states "Depressing any control button - The instruction set will now appear on the playing field and follow through game play and strategies". To me that means that during attract mode if you press and control button the instructions will be display on screen but that doesn't occur. qbert37b14gre1 Kurushimi / The tECHIDNA / Randolph WIP: - 0.101u1: Kevin Jonas fixed Q*bert knocker sample connection. - 0.82u3: Added clone 'Q*bert Board Input Test Rom'. - 0.78u1: Smitdogg added clone Q*bert (US set 2). - 0.76: Added clone Q*bert (early test version). - 14th October 2003: Peter Rittwage submitted an addition of Q*bert test ROMs. - 0.68: Added clone Mello Yello Q*bert. - 7th April 2003: David Haywood added Mello Yello Q*bert to the Gottlieb driver. - 15th April 2001: Nicola Salmoria fixed an i8086 CPU core bug which broke the high score screen in Q*Bert. - 22nd July 1999: Fabrice Frances added quite some new samples to Q*Bert and Reactor. - 26th March 1999: Juergen Buchmueller fixed the Gottlieb games (Q*Bert, Reactor). - 0.31: John Butler and Howie Cohen added back speech sample support to Q*Bert. - 0.28: Fabrice Frances added *emulated* sound to Q*Bert, Reactor, Krull and Mad Planets. The samples are no longer needed and may be removed. Please do not complain because there is no speech in Q*Bert. We are aware of that. - 0.20: Fabrice Frences fixed ome bugs in Q*Bert. - 0.19: Fabrice Frences fixed the Qbert driver. - 0.18: Rotated the controls for Q*Bert. Fabrice Frances submitted a much faster version of the 8086 emulation. Q*Bert now runs at full speed with -frameskip 1 on my 486/100. - 0.17: Fabrice Frances submitted a massive contribution: an 8086 CPU emulator, and drivers for Q*Bert and Mad Planets. They run quite slowly on Nicola's 486/100 (~25 fps) but are playable. Q*Bert has sound too (with samples). ARCADE RELEASE: Q*bert (Konami distributed it in Japan) - 1983/Feb PLAY INSTRUCTIONS: - Jump on squares to change them to the target color. - Stay on playfield! Jumping off results in a fatal plumment unless a disk is there. - Avoid all objects and creatures that are not green. - Use spinning disks to lure snake to his death. - Extra life at 8000 and each additional 14000. Recommended Games: Faster, Harder, More Challenging Q*Bert Q*bert's Qubes Popper Tylz (prototype) Pettan Pyuu Jack Rabbit Check Man The Electric Yo-Yo Romset: 68 kb / 11 files / 25.3 zip $end $info=qbertqub $mame 0.24 [Fabrice Frences] Samples required (Q*bert) NOTE: - To enter your name in the high score list, use 1 or 2. WIP: - 22nd July 1999: Fabrice Frances added quite some new samples to Q*Bert and Reactor. - 0.33b3: Rodimus Prime put back sample support in Q*Bert Qubes. - 0.29: Fabrice Frances added sound to Q*Bert Qubes. You just have to use Q*Bert's sound ROMs, they are the same. - 0.28: Fabrice Frances added *emulated* sound to Q*Bert, Reactor, Krull and Mad Planets. The samples are no longer needed and may be removed. Q*Bert Qubes would work as well, if we had the sound ROM. - 0.24: Fabrice Frences added support for Qbert Qubes. Only hitch with the driver: You have to reset (F3) the game at first time when the empty supreme noser table appears, then the table will be correctly filled. Alternatively, you can insert a coin before this empty table appears... Hiscore save not supported yet. Recommended Games: Q*bert Faster, Harder, More Challenging Q*Bert Popper Tylz (prototype) Pettan Pyuu Jack Rabbit Check Man The Electric Yo-Yo Romset: 108 kb / 12 files / 45.6 zip $end $info=qcrayon $mame 0.37b5 [David Graves, Nicola Salmoria] < Japan > Other Emulators: * Raine Romset: 5696 kb / 8 files / 1.90 zip $end $info=qcrayon2 $mame 0.37b5 [David Graves, Nicola Salmoria] < Japan > DIP/Input Bugs: - This issues seems to be somewhat related to the Dynamic Dip Switch issue. The Dip option "Unused" on the bottom of the Tab menu is to change the way to control. When it's off, it is for 1 lever, 1 button and select button as current MAME. When it's on, it's for 4 button + select button (no lever, quiz game panel), and the game's interface changes accordingly. Correspondence of the control: Up -> Button 1, Down -> Button 2, Right-> Button 3, Left -> Button 4, Button1-> Select Button and Start -> Unused. You can check the change in the test mode. Update: The Dip Switch is now documented, but the Inputs still don't change in the UI due to dynamic Dip Switches issues. qcrayon237b9gra Fujix / stephh WIP: - 0.88u6: Bryan McPhail added support for extra effects in the Taito F2 driver. This shows the highlight effect in Quiz Crayon 2 map. - 29th July 2000: Nicola Salmoria fixed another graphics bug affecting Quiz Crayon 2. LEVELS: 36 Other Emulators: * Raine Romset: 5184 kb / 7 files / 1.76 zip $end $info=qdrmfgp $mame 0.82u2 [Eisuke Watanabe] HardDisk required WIP: - 20th May 2004: Hau sent in drivers for Quiz Do Re Mi Fa Grand Prix and Quiz Do Re Mi Fa Grand Prix 2 - Shinkyoku Nyuukadayo. Romset: 3072 kb / 7 files / 1.19 zip Harddisk: 500.25 MB (Heads: 16, Cylinders: 1334, Sectors: 48 - Compressed: 348.49) $end $info=qdrmfgp2 $mame 0.82u2 [Eisuke Watanabe] HardDisk required < Japan > WIP: - 0.88: Olivier Galibert fixed 'Quiz Do Re Mi Fa Grand Prix2' broken by cleanup in 0.87u3. - 9th June 2004: smf renamed the .chd file names of both Quiz Do Re Mi Fa Grand Prix games to 8.3 style. - 20th May 2004: Hau sent in drivers for Quiz Do Re Mi Fa Grand Prix and Quiz Do Re Mi Fa Grand Prix 2 - Shinkyoku Nyuukadayo. Romset: 3072 kb / 7 files / 1.32 zip Harddisk: 518.34 MB (Heads: 16, Cylinders: 1746, Sectors: 38 - Compressed: 361.11) $end $info=qgakumon $mame 0.37b14 [Uki] < Japan > WIP: - 0.72u2: Acho A. Tang changed visible area to 304x224 and fix resetting and screen darkening. - 0.72u1: Changed visible area to 288x224. - 17th March 2001: Uki and Nicola Salmoria added Quiz Gakumon no Susume to the TMNT2 driver. LEVELS: 26 Romset: 6208 kb / 10 files / 3.07 zip $end $info=qgh $mame 0.68 [Olivier Galibert] < Japan > TODO: * Wanted: 317-0226 EPM5032 Bugs: - If you do a metamorphose, the screen turns black without displaying words/pictures (after you clear the stage, the light turn back on) (see snapshot). qgh083gre J.J.Boy WIP: - 24th April 2003: David Haywood submitted Olivier Galibert's System 24 driver separated from the rest of the Sega rewrite. It supports Quiz Ghost Hunter, Tokoro-san no MahMahjong, Tokoro-san no MahMahjong 2 and Quiz Mekurumeku Story. Bonanza Brothers has serious graphics problems and Hot Rod boots up but doesn't work at all, so they aren't yet playable. - 14th July 2002: Guru - Three Sega System 24 Quiz games arrived and have been dumped. The Dumping Project wishes to thank the people who have contributed funds or PCBs or dumps, or at least offered them, to the project so far. - 10th December 2001: Olivier Galibert reported some progress on the Sega System 24 driver. Hot Rod, Tokoro-san no MahMahjong and Tokoro-san no MahMahjong 2 are all playable with sound. LEVELS: 7 Romset: 4352 kb / 10 files / 1.35 zip $end $info=qix $mame 0.23 [John Butler, Ed. Mueller] SETUP and TEST MODE: - The first time you run the game, it will ask the language. You can use F1 to proceed through all the configuration screens, or just reset (F3). To change the language afterwards, delete the QIX.NV file from the NVRAM-directory and re-run the program. - Press F2 to enter test mode, then F1 to advance to the next test. There are no dip switches, press F1 to enter the service mode, then F1=Next screen, F2=Next line, F5=Up, F6=Down. NOTE: - Qix uses two 6809 CPUs: one for data and sound and the other for video. The third CPU, a 6802, is used for sample playback. It drives an 8-bit DAC and according to the schematics a TMS5220 speech chip, which is never accessed. ROM u27 is the only code needed. A sound command from the data CPU causes an IRQ to fire on the 6802 and the sound playback is started. WIP: - 0.37b16: Correct audio M6802 CPU3 clock speed to 921600 Hz and set palettesize from 256 to 1024 colors. - 1st August 1999 John Butler modified Qix to draw straight to screen bitmap. - 0.35RC1: Al Kossow added clone Qix (set 3). - 9th June 1999: Al Kossow added another version of Qix. - 0.35b3: Nicola Salmoria added clone Qix (set 2). - 0.30: Aaron Giles added sound in Qix and support dirty rectangles. Mike Balfour added Qix II. - 0.29: Qix runs correctly and without slowdowns (Nicola Salmoria). - 0.28: John Butler added optimizations to Qix and fixed several problems in Qix. - 0.23: John Butler and Ed. Muller provided a driver for QIX! High Score saving supported too. PLAY INSTRUCTIONS: - Controll your Marker with joystick. - To draw stix press Fast or Slow. - Claim areas by joining walls with stix. - Scores based on area: 250 points for Fast Score and 500 points for Slow Score. - Claim more than 75% of the playfield for special Bonus. - Your opponents are the Qix and two Sparx. LEVELS: 1 (endless) Other Emulators: * HiVE Category: Qix Recommended Games: Super Qix Twin Qix Jin Volfied Romset: 32 kb / 16 files / 22.4 zip $end $info=qjinsei $mame 0.37b5 [David Graves, Nicola Salmoria] < Japan > LEVELS: 5 Other Emulators: * Raine Romset: 5184 kb / 8 files / 1.86 zip $end $info=qmhayaku $mame 0.37b8 [Takahiro Nogi] < Japan > Romset: 2112 kb / 20 files / 478 zip $end $info=qndream $mame 0.37b13 [Razoola, Gav] < Japan > WIP: - 0.37b13: Added Quiz Nanairo Dreams: Nijiirotyou no Kiseki (Japan 960826). - 4th March 2001: Razoola - Released XOR 18 for Quiz Nanairo Dreams (Japan 960826) donated by Gav. LEVELS: 7 Other Emulators: * Calice * Final Burn * Nebula Romset: 14976 kb / 12 files / 7.07 zip $end $info=qntoond $mame 0.103u2 [ReAnimator / AGEMame] WIP: - 0.103u2: Added Quintoon (Dutch, Game Card 95-750-243) and clone (Dutch, Game Card 95-750-136). Romset: 448 kb / 4 files / 82.9 zip $end $info=qrouka $mame 0.78 [Olivier Galibert, David Haywood] 0.74u2 [?] TODO: * Wanted: 317-0191 EPM5032 WIP: - 0.78: Correct user1 rom address to ($100000) - Game now playable. - 14th December 2003: David Haywood fixed the ROM loading in Quiz Rouka Ni Tattenasai and Bonanza Bros, so that they both work more or less perfectly now. - 14th July 2002: Guru - Three Sega System 24 Quiz games arrived and have been dumped. The Dumping Project wishes to thank the people who have contributed funds or PCBs or dumps, or at least offered them, to the project so far. LEVELS: 12 Romset: 1280 kb / 4 files / 1.07 zip $end $info=qsangoku $mame 0.35RC1 [Nicola Salmoria] < Japan > SETUP: - After start the game, it will say 'M E N U...'. Press F3 to proceed. WIP: - 29th May 1999: Nicola added Quiz Sangokushi to the Pang driver. LEVELS: 36 Romset: 1696 kb / 14 files / 867 zip $end $info=qsww $mame 0.78 [Olivier Galibert] < Japan > WIP: - 0.100u1: Brian Troha and Guru added 317-0058-08b.key - Game now playable. - 14th September 2005: David Haywood - Guru got back to reading the Sys24 CPUs of Rough Racer and the Japanese quiz 'Quiz Syukudai wo Wasuremashita'. - 0.78: Added 'Quiz Syukudai wo Wasuremashita' (Sega 19??). - 14th July 2002: Guru - Three Sega System 24 Quiz games arrived and have been dumped. The Dumping Project wishes to thank the people who have contributed funds or PCBs or dumps, or at least offered them, to the project so far. Romset: 2064 kb / 4 files / 980.3 zip $end $info=qtheater $mame 0.37b11 [Bryan McPhail] < Japan > TODO: * Bad sound rom WIP: - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. LEVELS: 12 Romset: 14848 kb / 12 files / 5.15 zip $end $info=qtono1 $mame 0.35b12 [Nicola Salmoria] < Japan > SETUP: - After start the game, it will say 'M E N U...'. Press F3 to proceed. WIP: - 17th May 1999: Paul Leaman fixed Hatena and Quiz Tonosama no Yabou, the roms aren't actually bad. - 0.35b13: Replaced cpu1 roms ($10000, $30000) with new dumps. - 0.35b12: Nicola Salmoria added Quiz Tonosama no Yabou (doesn't work well, likely bad ROMs). LEVELS: 38 Romset: 1696 kb / 14 files / 872 zip $end $info=qtono2 $mame 0.35RC1 [Nicola Salmoria] < Japan > Bugs: - In the game over scene, MAME reports "layer c000 contact MAMEDEV". qtono237b9yel Fujix WIP: - 0.69: BUT fixed Infinite Lives dipswitch in qtono2. - 7th June 1999: Nicola added Mahjong Gakuen and Quiz Tonosama no Yabou 2 Zenkoku-ban. LEVELS: 40 Other Emulators: * Calice * Callus * Nebula * Raine Romset: 5408 kb / 19 files / 1.85 zip $end $info=qtorimon $mame 0.37b5 [David Graves, Nicola Salmoria] < Japan > WIP: - 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. Other Emulators: * Raine Romset: 960 kb / 8 files / 502 zip $end $info=quantum $mame 0.30 [Paul Forgey, Hedley Rainnie, Aaron Giles] TODO: * Correct colors Bugs: - quantum and quantum1: Not entirely sure what causes this, but I verified that MAME emulates Quantum (both revisions) a bit slow as compared to the original PCB. (I played two separate Quantum machines this weekend at California Extreme.) It seems to be a difference of about 10-20% - the place I notice the difference the most is in the death sequence: * Hit an object: Buzz + "Charging Up" sound. * All objects scale in with the collision point as center. * Dots scale out from center point + 2 explosion sounds, one after the other. The amount of time between each of these points is between 10% and 20% shorter on the original PCB as opposed to the emulator. MAME doesn't indicate any performance problems and shoots up past 500% when I hit F10, so I know that it is not a MAME performance issue. My guess as to this issue is that there's a small timing inaccuracy in the emulator core. quantum055yel Dorsola WIP: - 0.72: Frank Palazzolo moved flipping and swapping API stuff from vector.c to avgdvg.c, this is specific to tempest and quantum only. - 12th February 2002: Aaron Giles fixed the Quantum and Omega Race vector graphics bugs. - 0.58: Correct palettesize from 256 to 32768 colors. - 15th November 2001: Aaron Giles fixed colors in Quantum. - 0.37b14: Correct vector orientation to vertical. - 5th April 2001: Nicola Salmoria fixed Tempest and Quantum screen orientation and added screen flip / rotate support to the vector routines, but the changes are not yet complete. - 0.35b13: Zsolt Vasvari added clone Quantum (prototype). - 6th May 1999: Zsolt Vasvari added a Quantum prototype romset. - 0.35b3: Correct 68000 clock speed to 6MHz. - 0.34b5: Nicola Salmoria added hiscore save in Quantum. - 0.33b7: Paul Forgey did some fixes to Quantum. LEVELS: 99 (endless) Other Emulators: * Retrocade Romset: 80 kb / 10 files / 45.7 zip $end $info=quaquiz2 $mame 0.79u2 [MooglyGuy] < German > TODO: * Input WIP: - 0.85u1: Stefan Jokisch fixed the colors in Quadro Quiz II. Correct palettesize from 16 to 8 colors. - 14th February 2004: MooglyGuy added Quadro Quiz II to the Status Trivia driver, but inputs don't completely work in it. Romset: 276 kb / 13 files / 137 zip $end $info=quarterb $mame 0.37b3 [Aaron Giles, Paul Leaman] WIP: - 0.37b3: Added Quarterback and clone Quarterback (set 2). - 26th May 2000: Aaron Giles added two new Quarterback rom sets to the Leland driver. - 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. Category: Football Recommended Games: Atari Football 10 Yard Fight Scrum Try (Cassette) Gridiron Fight Street Football NFL Blitz NFL Blitz '99 NFL Blitz 2000 Tecmo Bowl Tecmo Bowl (PlayChoice-10) TouchDown Fever Cyberball John Elway's Team Quarterback All American Football High Impact Football Pigskin 621AD Joe Montana II: Sports Talk Football (Mega-Tech) Super High Impact Football Frenzy (NeoGeo) Hard Yardage - Field Goal Romset: 768 kb / 24 files / 406 zip $end $info=quartet $mame 0.36b1 [Andrew Prime] 0.34b4 [Phil Stroffolino] TODO: * Wanted: 317-0010 8751 MCU WIP: - 0.89u2: Added I8751 (8MHz) MCU and mcu.bin fake rom to Quartet. - 0.89u1: Aaron Giles hooked up column/row scroll. This fixed the title screen in Quartet. Correct audio Z80 CPU2 clock speed to 4MHz. - 0.69: MASH added clone Quartet 2 (Japan). - 0.36b15: Added clone Quartet (Japan). - 0.36b1: Andrew Prime added Quartet (Sega 1986). - 0.34b4: Phil Stroffolino added Quartet II (not working). LEVELS: 32 (endless) Other Emulators: * System 16 Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 709 kb / 24 files / 320 zip $end $info=quasar $mame 0.79u3 [Mike Coates, Pierpaolo Prazzoli] WIP: - 0.89u6: Correct S2650 CPU1 clock speed to 3579500 Hz. - 0.79u4: Pierpaolo Prazzoli fixed some Quasar dipswitches - status good now. - 0.79u3: Added Quasar and clone Quasar (Alternate). - 25th February 2004: Mike Coates sent in a driver for Quasar by him and Pierpaolo Prazzoli. Other Zaccaria games like Astro Wars and Galaxia are still being worked on. LEVELS: 3 (endless) Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 24 kb / 15 files / 18.0 zip $end $info=quester $mame 0.36RC1 [Vernon C. Brooks] WIP: - 0.89: Added 'Level Select', 'Brightness' and 4x 'Unknown' dipswitches. - 22nd February 2000: Vernon C. Brooks added Quester to the Namco System 1 driver. LEVELS: 33 Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 836 kb / 11 files / 156 zip $end $info=quintoon $mame 0.103u2 [ReAnimator / AGEMame] WIP: - 0.103u2: Added Quintoon (UK, Game Card 95-750-203). Romset: 448 kb / 4 files / 120 zip $end $info=quiz $mame 0.102u5 [Pierpaolo Prazzoli] < Italy > SETUP: - The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press F10 to speed this up. WIP: - 0.102u5: Added Quiz (Italian bootleg 1986). Romset: 177 kb / 7 files / 52.1 zip $end $info=quiz18k $mame 0.74 [Takahiro Nogi] < Japan > WIP: - 3rd November 2003: Guru - Quiz 18-kin (EIM 1992, Video-Systems hardware) arrived with the donation of several people and MAMEWorld. - 7th September 2003: Takahiro Nogi added Miyasu Nonki no Quiz 18-kin to the Welltris driver. LEVELS: 10 Romset: 4480 kb / 13 files / 1.97 zip $end $info=quiz211 $mame 0.103u1 [Pierpaolo Prazzoli] < Italy > SETUP: - The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press F10 to speed this up. WIP: - 0.103u1: Added Quiz (Elettronolo 1991). Romset: 180 kb / 13 files / 53.7 zip $end $info=quiz365 $mame 0.79u1 [Luca Elia] 0.74u2 [?] < Japan > TODO: * Full Protection WIP: - 0.79u1: Added Quiz 365 (Japan). - 2nd February 2004: Luca Elia added an alternative version of Quiz 365 to the Don Den Lover driver. - 0.74u2: Added Quiz 365 (Hong Kong & Taiwan). LEVELS: 11 Romset: 6144 kb / 11 file / 2.12 zip $end $info=quizchq $mame 0.66 [Nicola Salmoria] < Japan > WIP: - 0.77u3: Correct input and added 'Service Mode', 'Set Date', 'Demo Sounds' and 'Coin A/B' dipswitches. - 0.66: Added Quiz Channel Question (Ver 1.00) (Japan) and clone (Ver 1.23) (Taiwan?). - 1st March 2003: Nicola Salmoria adding Quiz Channel Question which works fine except for some palette issues. Romset: 4736 kb / 10 files / 2.71 zip $end $info=quizdai2 $mame 0.35RC1 [?] Neo-Geo < Japan > LEVELS: 18 Other Emulators: * Calice * Nebula Romset: 7744 kb / 20 files / 3.28 zip $end $info=quizdais $mame 0.35RC1 [?] Neo-Geo < Japan > LEVELS: 16 Other Emulators: * Calice * Nebula Romset: 5696 kb / 17 files / 1.93 zip $end $info=quizdna $mame 0.59 [Uki] < Japan > WIP: - 9th February 2002: David Haywood updated the Quiz DNA no Hanran and Quiz Gakuen Paradise driver for 0.58 and re-submitted it. - 9th January 2002: Uki submitted a driver for Quiz DNA no Hanran and Quiz Gakuen Paradise. LEVELS: 1 Romset: 2976 kb / 7 files / 1255.14 zip $end $info=quizf1 $mame 0.63 [Nicola Salmoria, Angelo Salese] < Japan > TODO: * Protection WIP - 11th January 2003: Angelo Salese further improved the decryption in Quiz F1. - 29th December 2002: Angelo Salese improved the decryption of Quiz F-1 1,2finish, it's now playable but it still sometimes hangs. - 29th July 2001: Nicola Salmoria partially decrypted Quiz F-1 but it's not yet playable. Romset: 3904 kb / 10 files / 1.29 zip $end $info=quizhq $mame 0.37b5 [David Graves, Nicola Salmoria] < Japan > WIP: - 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. LEVELS: 6 Other Emulators: * Raine Recommended Games: Chase H.Q. Romset: 1216 kb / 10 files / 600 zip $end $info=quizhuhu $mame 0.37b11 [Bryan McPhail] < Japan > Bugs: - This is a quiz game, but the questions are not being displayed on screen. Therefore, the game cannot be played at all. Sixth sense is required for us to play this game. Update (MAME .61) : The text is now being displayed but it's diplaying incorrectly, it appears doubled in some parts and out of place (see html). quizhuhu37b11red jumpingjapboy / Smitdogg WIP: - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. Romset: 20736 kb / 18 files / 9.68 zip $end $info=quizkof $mame 0.35b13 [?] Neo-Geo < Japan > LEVELS: 8 Other Emulators: * Calice * Nebula Romset: 16960 kb / 21 files / 8.09 zip $end $info=quizmeku $mame 0.68 [Olivier Galibert] < Japan > TODO: * Wanted: 317-0205 EPM5032 DIP/Input Bugs: - This game can be set to "4 Players" via dipswitches but 3P and 4P keys (including start buttons) are not mapped. quizmeku087u4gra Nomax WIP: - 0.95u6: Fixed input and dipswitch names. - 0.77u3: Added 'Players' and 'Answer Counts' dipswitches. - 24th April 2003: David Haywood submitted Olivier Galibert's System 24 driver separated from the rest of the Sega rewrite. It supports Quiz Ghost Hunter, Tokoro-san no MahMahjong, Tokoro-san no MahMahjong 2 and Quiz Mekurumeku Story. Bonanza Brothers has serious graphics problems and Hot Rod boots up but doesn't work at all, so they aren't yet playable. - 14th July 2002: Guru - Three Sega System 24 Quiz games arrived and have been dumped. The Dumping Project wishes to thank the people who have contributed funds or PCBs or dumps, or at least offered them, to the project so far. - 10th December 2001: Olivier Galibert reported some progress on the Sega System 24 driver. Hot Rod, Tokoro-san no MahMahjong and Tokoro-san no MahMahjong 2 are all playable with sound. Romset: 3328 kb / 8 files / 1.25 zip $end $info=quizmoon $mame 0.61 [David Haywood] < Japan > WIP: - 0.68: Change sound1/2/3/4 to sound1/3 with flags 0x5 and correct the dip switches. - 9th April 2003: Bryan McPhail added sound emulation to Macross Plus and Quiz Sailor Moon, but wrong samples are sometimes played in Quiz Sailor Moon. - 0.63: Added M68000 (16Mhz) and ES5506 (16Mhz). Change rom u49.bin to user1 and region sound1 to sound1-4. - 3rd June 2002: Nicola Salmoria fixed the colors in Quiz Sailor Moon. - 21st May 2002: David Haywood fixed the sprite colors in Macross Plus, but Quiz Sailor Moon is not improved. - 20th May 2002: David Haywood sent a few pictures of a very preliminary Macross Plus and Quiz Sailor Moon driver, which is missing sprite colors and sound and a few other things. LEVELS: 8 Recommended Games: Pretty Soldier Sailor Moon Romset: 45952 kb / 22 files / 22.02 zip $end $info=quizmstr $mame 0.100u1 [Pierpaolo Prazzoli] < German > WIP: - 0.100u1: Added Quizmaster (Coinmaster 1985). - 9th September 2005: Pierpaolo Prazzoli - I started to re-look at Coinmaster's trivia games: Quiz Master (1985), Trail Blazer (1987) and Super Nudge 2 (1989). They're really weird. They use a 46 x 64 tilemap with videoram starting at offset $240 and using the previous offsets as main ram. Also tile banking is strange. They use an attribute ram for every banking address bit they need (so in games with $400 tiles, they have 2 attributes rams with all the other 14 bits used and still unknown). I don't know if they have a hard-coded palette or if they use a strange paletteram format. - 21st March 2005: Guru - Quizmaster (Coinmaster, 1984) arrived. Purchased by Randy privately. Romset: 496 kb / 18 files / 335 zip $end $info=quizpani $mame 0.77u1 [Pierpaolo Prazzoli] 0.76u2 [David Haywood] < Japan > WIP: - 15th December 2003: Pierpaolo Prazzoli fixed the music from cutting off in Quiz Panicuru Fantasy. - 0.77u3: Pierpaolo Prazzoli attempted to improve quizpani sound banking. Swap sound1 roms ($40000, $240000). - 9th December 2003: Pierpaolo Prazzoli partly fixed the sound in Quiz Panicuru Fantasy, but it's still not perfect. - 0.77u1: Correct 68000 CPU1 clock speed to 10MHz, MSM6295 to 24242 Hz, visible area to 384x224 and all roms addresses. Added lots of unknown dipswitches. - 21st November 2003: Pierpaolo Prazzoli finished the Quiz Panicuru Fantasy driver, except for the sound banking. - 0.76u2: David Haywood haven't found any time for this in the last 6 months so included it anyway so it doesn't get lost, if anybody wants to finish it they're welcome. - 14th August 2002: Guru - Received Quiz Panikuru Fantasy (NMK '92) from Japan. The Dumping Project wishes to thanks all the people who have contributed funds. Romset: 8321 kb / 13 files / 3.68 zip $end $info=quiztou $mame 0.37b14 [Phil Stroffolino] < Japan > WIP: - 2nd March 2003: Phil Stroffolino sent in an update to the Namco NA-1/2 driver, fixing crash bugs in Tinkle Pit and Nettou! Gekitou! Quiztou!! and sprite glitches in Numan Athletics. - 16th September 2000: Phil Stroffolino sent in an improved Namco NA-1/2 driver, adding support for Exbania, Nettou! Gekitou! Quiztou!!, Super World Court, F/A (Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia were added back in June). Romset: 10240 kb / 12 files / 2.62 zip $end $info=quiztvqq $mame 0.78 [Luca Elia] < Japan > Bugs: - When you start the game it says "BACKUP ERROR" on the version screen. Other dynax.c games also show this, but when you start those for the second time, it says "BACKUP OK". But quiztvqq always gives the error. quiztvqq095gre Firewave Romset: 2176 kb / 13 files / 820.9 zip $end $info=qwak $mame 0.34b6 [Mike Balfour] WIP: - 0.77u2: Rename (qwakprot) to (qwak) - 0.60: Correct the clock speed of the 2x Pokey's to 1512000 Hz. - 15th April 2002: Aaron Giles merged the Centipede, Millipede, Warlords and Qwak prototype drivers because they were similar. - 0.34b7: Mike Balfour accurated the colors in Qwak. Category: Puzzle Recommended Games: Loco-Motion CueBrick Pipeline Pipe Dream Puzzle Club Many Block Romset: 32 kb / 8 files / 16.2 zip $end $info=qzchikyu $mame 0.37b5 [David Graves, Nicola Salmoria] < Japan > WIP: - 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. LEVELS: 9 Other Emulators: * Raine Romset: 3392 kb / 7 files / 1.47 zip $end $info=qzkklgy2 $mame 0.57 [Luca Elia] < Japan > WIP: - 5th November 2001: Luca Elia added Quiz Kokology 2 to the Seta driver. LEVELS: 9 Romset: 4864 kb / 5 files / 1.68 zip $end $info=qzkklogy $mame 0.37b12 [Luca Elia] < Japan > WIP: - 6th February 2001: Luca Elia added Strike Gunner S.T.G and Quiz Kokology to the Seta driver. LEVELS: 9 Romset: 3584 kb / 10 files / 1.43 zip $end $info=qzquest $mame 0.37b5 [David Graves, Nicola Salmoria] < Japan > WIP: - 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. LEVELS: 7 Romset: 3392 kb / 7 files / 1.44 zip $end $info=qzshowby $mame 0.37b4 [Jarek Burczynski] < Japan > WIP: - 13th June 2000: Jarek Burczynski added Hit the Ice, Puzzle Bobble, Quiz Sekai wa SHOW by shobai and Rambo 3 to the Taito-B driver. LEVELS: 17 Other Emulators: * Raine Romset: 7296 kb / 6 files / 3.3 zip $end $info=r2dtank $mame 0.70u5 [Pierpaolo Prazzoli] TODO: * Hook up AY-3-8910 sound (like New York New York) NOTE: - Colours are derived from Tim's screenshots and hardware is similar to Sigma's Spiders WIP: - 21st June 2003: Pierpaolo Prazzoli sent in a preliminary driver for R2D Tank. LEVELS: 255 (endless) Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 16 kb / 5 files / 12 zip $end $info=rabbit $mame 0.77u2 [David Haywood] WIP: - 0.86u5: Deadscreem improved inputs in Rabbit. Added 'Service Mode' dipswitch. - 0.86u4: R. Belmont hooked up EEPROM in Rabbit. - 0.84u5: David Haywood make significant improvements to the Rabbit driver. Change CPU1 to 68EC020 and correct user1/2 roms addresses. - 17th July 2004: David Haywood - Present first pictures of Rabbit. The backgrounds are the real pain... sprites are pretty simple, but missing some global offsets etc. - 3rd November 2003: Guru - Rabbit (Electronic Arts 1997, SF2 rip-off) arrived from Pelle. LEVELS: 9 Romset: 28672 kb / 12 files / 9.70 zip $end $info=rabiolep $mame 0.37b1 [Aaron Giles] WIP: - 0.91u1: David Haywood fixed garbage around life-bars in rabiolep (rabiolep37b1gre). - 20th November 2000: Aaron Giles fixed vertical flip and graphics priority problems in clone Rabbit Punch. - 0.37b1: Added Rabio Lepus (Japan) and clone Rabbit Punch (US). - 30th March 2000: Aaron Giles sent in a driver for Rabio Lepus / Rabbit Punch. LEVELS: 12 Recommended Games: Ordyne Parodius DA! Gokujyou Parodius Sexy Parodius Pistol Daimyo no Bouken Three Wonders - Chariot Cotton Cotton 2 Cotton Boomerang Hacha Mecha Fighter Mystic Riders Eco Fighters Romset: 1344 kb / 18 files / 487 zip $end $info=raccoon $mame 0.74u2 [?] WIP: - 0.103u5: Correct E1-32N CPU1 clock speed to 50MHz. Replaced 'Test Mode' and all 'DSWx-x' dipswitches with 'Coinage'. - 0.96: Changed user1/2 roms to cpu1/user1 roms. - 22nd February 2005: Guru - Raccoon World (Eolith) for dump verification just arrived. - 0.92: Correct E1-32N CPU1 clock speed to 20MHz, visible area to 320x240 and added dipswitches 'Test Mode' and 'DSW1-2' to 'DSW1-8'. Changed gfx1/2/3/4 and sound1 rom to user1/2, cpu2/3 and sound 1/2. Game now playable. - 0.88u4: Changed E1-32XS CPU to E1-32N. - 0.87: Changed description to 'Raccoon World'. Rename (racoon) to (raccoon). Romset: 14400 kb / 12 files / 2.64 zip $end $info=racedriv $mame 0.62 [Aaron Giles] WIP: - 0.80: Correct TMS32010 audio clock speed to 5MHz. - 0.76u1: Aaron Giles added clones Race Drivin' (compact, rev 1), (compact, rev 2), (compact, rev 4), (compact, British, rev 4), (compact, British, rev 5), (compact, German, rev 4), (compact, German, rev 5), (cockpit, rev 1), (cockpit, rev 2), (cockpit, rev 4), (cockpit, British, rev 1), (cockpit, British, rev 4), (cockpit, British, rev 5), (cockpit, German, rev 2), (cockpit, German, rev 4) and (cockpit, German, rev 5). - 0.62: Added Race Drivin' (cockpit) and clones (cockpit, rev 3) and (compact). - 4th October 2002: Aaron Giles updated the TMS34010, TMS32010, ADSP2100 CPU cores with bugfixes and added emulation for ADSP2101 and DSP32C, added sound to Hard Drivin' and got Race Drivin', Steel Talons and Hard Drivin's Airborne mostly working. - 8th September 2000: Aaron Giles sent in a new TMS34010 core with a few bugfixes, and finally officially sent the Hard Drivin' / S.T.U.N. Runner driver. The latter is perfect, while the former suffers from no sound and a nasty bug causing the car physics go out of control after a crash. Also included was a preliminary Race Drivin' driver, which unfortunately goes weird as soon as the simulation begins. Category: Racing 3D Recommended Games: Hard Drivin' Hard Drivin's Airborne Street Drivin' Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 1792 kb / 29 files / 771.8 zip $end $info=rachero $mame 0.89u3 [Gerald] TODO: * Wanted: 317-0145 FD1094 CPU WIP: - 0.94u5: Aaron Giles fixed missing sound in Racing Hero. - 0.93: David Haywood removed ingame debug button in Racing Hero which was causing you to be locked to the middle lane. - 0.89u6: Aaron Giles improved road layer and added better tilemap support in Racing Hero - Game now playable. - 0.89u3: Gerald added Racing Hero (FD1094 317-0144). David Haywood hooked up controls in the Sega X-Board games AB Cop, Racing Hero and Super Monaco GP. - 4th December 2004: Gerald - Dumped the roms from Racing Hero. - 30th November 2004: Gerald - Dumped the 317-0144 cpu from Racing Hero (Export). Category: Motorbike Recommended Games: Super Rider Superbike Traverse USA Jumping Cross Kick Rider Kick Start Wheelie King Vs. Excitebike Excite Bike (PlayChoice-10) Shot Rider Enduro Racer Hang-On Hang-On Jr. Super Hang-On Super Hang-On (Mega-Tech) Mach Rider Super Cross 2 Rally Bike / Dash Yarou GP Rider World Grand Prix Riding Hero (NeoGeo) Moto Frenzy Stadium Cross Suzuka 8 Hours Suzuka 8 Hours 2 Cyber Cycles Romset: 3464 kb / 30 files / 1.35 zip $end $info=racinfrc $mame 0.74u2 [R. Belmont] NOTE: - Racing Force has a lot of problems. It was dumped from a badly damaged PCB that Guru was unable to fix, and the dumps themselves are therefore suspect. WIP: - 5th July 2005: David Haywood - Decided to move on to another Konami game (Racin' Force) in need of its Roz layer fixing up. I’ve fixed a few bugs in the driver so it actually draws one now (and disabled everything else) but it still needs work. - 14th September 2003: R. Belmont added proper emulation of the serial ADC used for steering and gas controls in Racin' Force, and started implementing the ROZ layer support in it but nothing is visible yet. - 2nd September 2003: R. Belmont sent in an update to the Konami System GX driver, adding Racin' Force and Konami's Open Golf Championship / Golfing Greats 2 (playable but the ROZ graphics layer is missing) and various other games that are not working due to unemulated protection. - 3rd March 2002: Guru - Racin' Force (Konami 1993, GX type 1) arrived from Pelle. Thanks to Pelle for sending the PCB. - 20th July 2003: Guru - Received Racin' Force from R. Belmont. Romset: 27520 kb / 22 files / 8.56 zip $end $info=racingb $mame 0.82 [David Graves] TODO: * Serious video emulation issues (raster irq?) WIP: - 2nd May 2004: David Graves submitted a very preliminary Racing Beat driver. - 27th April 2004: Guru - Received Racing Beat (Taito 1991, Taito Z hardware) from R. Belmont. Category: F1-3D Recommended Games: Turbo Pole Position Pole Position II Driving Force WEC Le Mans 24 Final Lap Final Lap 2 Final Lap 3 Final Lap R Continental Circus Super Monaco GP Super Monaco GP (Mega-Tech) F1 Exhaust Note Grand Prix Star F-1 Grand Prix Star II Ground Effects Virtua Racing Ace Driver Slipstream LeMans 24 Romset: 9155 kb / 23 files / 3.35 zip $end $info=racingj $mame 0.86 [Ville Linde] WIP: - 0.97u2: Changed user3 roms ($800000 + c00000) to user5. - 0.97u1: Added 68000 (16MHz) CPU2, ADSP21062 (36MHz) CPU3 and dipswitches. Swapped user2 roms. - 5th June 2005: Ville Linde - I decided to have a look at what's wrong with Racing Jam: Chapter 2 as it was the last of the Konami PowerPC games not to boot yet. There was a small problem related to ROM loading, and now the game boots just fine. The test mode hangs on network board test (not emulated yet). Without running test mode, the game starts to boot normally (with the fixed backup RAM), but ends just spinning there, without showing anything. Turns out that Konami Hornet and NWK-TR games require some preformatted data in their backup RAMs (probably as a protective measure). So far I've managed to find the correct values for Gradius 4, Silent Scope, Racing Jam and Racing Jam 2, leaving Silent Scope 2 and Thrill Drive to be done. Silent Scope and Racing Jam start to boot but end up spinning much like Racing Jam 2. - 0.86: Added Racing Jam and clone Racing Jam: Chapter 2. - 11th July 2004: Ville Linde - Hornet games hit a deadend, so I quickly moved on to NWK-TR games with some success. Racing Jam and Thrill Drive hang to some IC tests, much like the Hornet games. Romset: 23040 kb / 8 files / 12.93 zip $end $info=racknrol $mame 0.92 [Pierpaolo Prazzoli, Siftware] WIP: - 0.95: Brian Troha added clone Hex Pool. - 5th February 2005: Pierpaolo Prazzoli - Finished 'Rack + Roll'. Category: Billiard Recommended Games: Poolshark Tri-Pool Video Hustler Video Eight Ball Eight Ball Action Gimme A Break Side Pocket Perfect Billiard Pocket Gal Pocket Gal Deluxe The Hustler Tri-Sports (Pool Shark) Slick Shot Cool Pool 9-Ball Shootout Target Ball Gals Hustler Billiard Academy Real Break Romset: 49 kb / 5 files / 14.8 zip $end $info=radarscp $mame 0.29 [Nicola Salmoria] Samples required (Donkey Kong) TODO: * Fix video emulation * Add correct sound/samples WIP: - 0.36b13: Nicola Salmoria added grid and stars in Radar Scope. Correct palettesize from 256 to 258 colors. - 24th December 1999: Nicola Salmoria added some missing grid graphics to Radarscope. - 0.36b11: Added dkong samples (effect00, effect01, effect02.wav). - 0.35b6: Change audio I8039 CPU2 to I8035. - 0.34RC1: Howie Cohen added hiscore save in Radarscope. - 0.31: Andy White and Tim Lindquist accurated the colors in Radarscope (probably). - 0.30: Andy White added a protection workaround and Radarscope works now. Ron Fries, Dan Boris and Mirko Buffoni support a 8039 emulator and emulated sound in Donkey Kong, Donkey Kong Jr. and Mario Bros. Since the boards also use discrete circuits to generate sound, some samples are still needed to get complete sound support. Also partial sound in Radarscope. - 0.29: Nicola Salmoria added Radarscope (untested due to lack of good ROMs). Other Emulators: * CottAGE Category: Space Shooter 2 Recommended Games: Devil Zone Astro Fantasia (Cassette) Space Tactics Sky Base Space Raider Juno First Romset: 33 kb / 15 files / 17.6 zip $end $info=radarzon $mame 0.37b10 [Mike Coates, Malcolm Lear] WIP: - 5th January 2003: Stefan Jokisch fixed crashes in Wiping, Heart Attack and Radar Zone. - 0.37b10: Added Radar Zone and clones Rev.1, Tuni and Outline. - 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. Category: Qix 2 Recommended Games: Gals Panic Gals Panic 4 Gals Panic S Gals Panic S2 Perestroika Girls Fantasia Fantasia II Fantasy '95 New Fantasia Splash! Lady Killer / Moeyo Gonta!! Party Time: Gonta the Diver II Paradise Miss World '96 Nude Panic Street Wonder Stick Amidar Hot Shocker Jolly Jogger Triple Punch Pepper II Heart Attack Libble Rabble Romset: 35 kb / 13 files / 18.4 zip $end $info=radikalb $mame 0.79u2 [Aaron Giles] TODO: * Complete 3D hardware emulation WIP: - 1st September 2004: Aaron Giles - If you think Radikal Bikers is a cool game and wanted to see what it was like running full speed, here is a little standalone emu I whipped up. It was just a fun side project to learn Direct3D 8 and to see if some static recompilation techniques I've been thinking about would work. It's not super-polished, but it works well enough to play a few games. You need at least 2GHz and a 64MB video card to get full speed. - 0.80: Aaron Giles made various Gaelco3D improvements, so Radikal Bikers and Surf Planet are fully playable now. Added 3x DMA-driven_DAC sound. - 24th February 2004: Aaron Giles removed some test code from the memory system and fixed a bug in the TMS32031 CPU core that caused wrong polygons in Radikal Bikers. - 24th February 2004: Aaron Giles - Fixed a subtle bug in the TMS32031 core that was causing problems with Radikal Bikers. Now at least all the geometry shows up okay. I'm still at a loss to explain alpha blending, Z buffering, or perspective correction. The incomplete driver should be in u2, so if you know some 3D math, feel free to have a look and see if you can't help me figure it out! - 2nd September 2003: Guru - Radikal Bikers (Gaelco/Atari 1998) arrived from Pelle. Other Emulators: * Radikal Bikers Emulator Romset: 47616 kb / 19 files / 17.63 zip $end $info=radm $mame 0.90 [Chris Hardy] 0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] NOTE: - Rad Mobile was the first 32-bit game released by Sega, running on the new Sega System 32 equiped with a RISC processor and superior video hardware. This game includes some nice features: Dynamic weather, both day and night driving, incoming traffic, police chases, the ability to choose paths on later levels, etc. This game has a vast amount of different sceneries, a quality that most games lacked. WIP: - 0.97u4: Fixed ROM loading of rom epr13523. - 0.97u2: Fixed number of buttons. - 0.90: Chris Hardy added Rad Mobile (World). - 0.78: Change the number of player buttons, year to 1991 and added unknown dipswitches. - 0.63: Added Rad Mobile (US). - 28th November 2002: David Haywood sent in another update to the Sega System 32 driver with protection fixes for Burning Rivals, Arabian Fight and Golden Axe 2 from R. Belmont, improved inputs from Stephane Humbert and various improvements to the graphics emulation, making Super Visual Football, Burning Rivals, Rad Mobile, Rad Rally and F1 Exhaust Note playable. LEVELS: 20 Category: Racing 3D Recommended Games: Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 13088 kb / 20 files / 4.18 zip $end $info=radr $mame 0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] TODO: * Missing music WIP: - 0.97u4: Added rom epr14237.22 (cpu2 - $400000). - 0.97u2: Fixed number of buttons. - 0.84u5: Fabrice Arzeno added clone Rad Rally (US). - 0.78: Added unknown dipswitches. - 9th April 2003: David Haywood fixed mirror view in Rad Rally. - 0.64: Changed visible area to 416x224. - 28th November 2002: David Haywood sent in another update to the Sega System 32 driver with protection fixes for Burning Rivals, Arabian Fight and Golden Axe 2 from R. Belmont, improved inputs from Stephane Humbert and various improvements to the graphics emulation, making Super Visual Football, Burning Rivals, Rad Mobile, Rad Rally and F1 Exhaust Note playable. - 18th August 2001: Guru - R. Belmont preliminary emulates Rad Rally. - 14th August 2001: Guru - Arrived and dumped Rad Rally (Sega 1991, System 32). Thanks to PCB-A-Holic for the PCB. LEVELS: 3 Category: Racing 3D Recommended Games: Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 12064 kb / 20 files / 4.15 zip $end $info=radrad $mame 0.35b2 [Nicola Salmoria] WIP: - 0.78u5: Added 'Bonus Life' and better Coinage dips. - 18th January 2004: Stefan Jokisch fixed DIPs in both Seicross and Radical Radial. - 0.36b11: Change M6802 CPU2 with NSC8105. - 0.35b10: Change M6808 CPU2 to M6802. - 0.35b6: Change M6803 CPU2 to M6808. - 0.35b2: Nicola Salmoria emulated the protection in Seicross, Radical Radial, Frisky Tom. However Frisky Tom is still not playable (hangs when you fall). LEVELS: 1 (endless) Category: Racing 2 Recommended Games: Fire Truck Burnin' Rubber Burnin' Rubber (Cassette) Joyful Road The Battle-Road Kamikaze Cabbie Mad Crasher Taxi Driver Break Thru Night Stocker The Speed Rumbler City Bomber Road Blasters Hot Chase Last Duel Road Wars (Arcadia) Mad Gear Maze of Flott Night Striker S.T.U.N. Runner F-Zero (Nintendo Super System) Lethal Crash Race Romset: 47 kb / 14 files / 23.6 zip $end $info=raflesia $mame 0.56 [Chack'n] WIP: - 0.67: Remove clone Rafflesia (not encrypted). - 0.56: Added Rafflesia and clone Rafflesia (not encrypted). - 27th September 2001: Chack'n added some clone ROM sets and Rafflesia to the Sega System 1 driver. Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 169 kb / 15 files / 78.7 zip $end $info=ragnagrd $mame 0.34b6 [?] Neo-Geo WIP: - 0.69: Changed description to 'Ragnagard / Shin-Oh-Ken'. - 0.35b9: Added missing sound roms. LEVELS: 11 Other Emulators: * Calice * Nebula Romset: 44608 kb / 24 files / 21.4 zip $end $info=raiden $mame 0.36b1 [Oliver Bergmann, Bryan McPhail, Randy Mongenel] TEST MODE: - To access test mode, reset with both start buttons held. Bugs: - Clone raidena: Some music channels go out of sync after a while, it happens eg. when you're about half way through the 1st level. Also happens in earlier versions so it's not related to the 058 slow sound bug. Does not happen with its parent raiden. Update: it does not happen in the half of the first level but right after you start the first level, after maybe 5 seconds. Update by Stefan in 0.104u7: This is a "bug probably not a bug". I did some recordings from my PCB wich should be the "alternate hardware" version by comparing the roms. I think the sound rom on my PCB is bad, i dumped it several times and got the same checksum but because of this problem i checked many more times and i do get different checksums when dumping the sound rom. It must be bad since other OKI 27512 read fine from my PCB. I guess its likely an older version. My pcb have more "fixes" than the leg on YM3931 chip, but these things are common on early revison PCB's and are fixed at factory. My conclusion is that the soundrom is bad since my PCB behaves just like the "alt. set" in Mame and i have verified that the soundrom on the PCB is bad (getting differnt checksums when reading multiply times). There is no romtest in Raiden afaik. raidena058gre Jonemaan / RansAckeR / Stefan Lindberg WIP: - 28th November 2003: R. Belmont fixed the volume balance in Raiden by making the drums louder. - 0.66: Correct the clock speed of the 2x V30 to 10MHz. - 0.62: Added clone Raiden (Taiwan). - 5th August 2002: Stephane Humbert added a Taiwanese version of Raiden to the Raiden driver. - 17th June 2001: Nicola Salmoria decrypted the Seibu sound CPU, giving sound in Raiden (alt), Dynamite Duke and Toki (original). - 13th May 2001: Bryan McPhail finally fixed the V20 / V30 cycle count bug which affected the speed in Raiden, R-Type and more. - 0.37b10: Correct the 2x V30 clock speed to 20MHz. - 4th December 2000: Bryan McPhail re-submitted the latest version of the Raiden driver updated to the newest beta, but unfortunately it still doesn't cure the slowdowns. - 17th September 2000: Bryan McPhail fixed some bugs in Raiden (for example the alternate set works now). - 0.36b12: Added clones Raiden (Korea) and Raiden (Alternate Hardware). - 17th December 1999: Bryan McPhail fixed Raiden's inconsistent coin input. - 16th December 1999: Nicola Salmoria modified some parts of Raiden sound system to be like the M-72. - 28th November 1999: Bryan McPhail fixed some graphics problems in Raiden and the sound in Raiden and D-Con. - 0.36b9: Correct the clock speed of the 2x V30 CPU1 19MHz, Z80 CPU3 to 3579545 Hz and YM3812 to 3579545 Hz. - 4th November 1999: Bryan McPhail fixed some graphics glitches in Raiden. - 19th October 1999: Bryan McPhail fixed some problems in Raiden (except sound). - 21st July 1999: Tatsuyuki Satoh fixed some YM-3812 IRQ problems, for example with Raiden. - 19th July 1999: Jim Hernandez fixed some sound issues in Raiden. - 16th July 1999: Bryan McPhail sent in the long-awaited Raiden driver. - 6th May 1999: Bryan McPhail sent some pictures of a work-in-progress Raiden driver with also Oliver Bergmann and Randy Mongenel as its authors. LEVELS: 8 Category: Airforce 2 Recommended Games: Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 2368 kb / 13 files / 869 zip $end $info=raiden2 $mame 0.74u2 [?] TODO: * Missing user1 rom (COPX-D2, 4M MASK) WIP: - 0.104u4: Olivier Galibert made more progress on Raiden 2 sprite decryption. - 0.104u3: Olivier Galibert did some Raiden 2 documentation and input port updates (still not playable). - 0.81u7: Brian Troha correct the dipswitches and added 'Bonus Life'. - 12th April 2004: Olivier Galibert improved Raiden 2 sprites a little further, though they're still not perfect (the game itself is not playable because of banking / protection issues). - 12th April 2004: David Haywood - Given some sprite gfx to work with I decided to improve the sprite emulation in raiden 2, this allows the title screen to be drawn. Game still isn't playable due to protection & banking issues. - 0.81u3: Changed visible area to 240x304, changed cpu1 roms to user1 and gfx3 roms addresses. - 0.81u2: Improve Raiden 2 decryption. - 0.81u1: Added clones Raiden 2 (easier?), (set 2, Metrotainment), (set 3, Japan) and (set 4, Japan). Added partial Raiden 2 sprite decryption (check sprite gfx with viewer (F4)) - 2nd April 2004: Raiden 2 sprites were partially decrypted and background emulation was improved but the game isn't playable due to protection and banking issues, and sets including New Zero Team were added to the driver but they don't do much. - 15th May 2002: Guru - Received a Raiden II PCB. Thanks to Knuckle for donation. LEVELS: 8 Category: Airforce 2 Recommended Games: Raiden Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 14528 kb / 12 files / 10.28 zip $end $info=raiders $mame 0.87u2 [MASH] TODO: * Get DAC sound working WIP: - 1st October 2004: MASH - Added Raiders to the Century CVS driver. The game has the same problems with sound like Superbike (CVS). Category: Defence Recommended Games: Cosmic Guerilla Galaxy Wars Space Guerilla Space Launcher Astro Invader Missile Command Arcade Classics (Missile Command II) New York New York Space Zap Colony 7 Dark Warrior Demoneye-X Enigma 2 Orbitron Pleiads Satan's Hollow Satan of Saturn War of the Worlds Tactician Senjyo Son of Phoenix D-Con Alligator Hunt Romset: 35 kb / 13 files / 22 zip $end $info=raiders5 $mame 0.37b16 [Uki] TEST MODE: - To access test mode, reset with both start buttons held. WIP: - 0.37b16: Added Raiders5 and clone Raiders5 (Japan). - 12th June 2001: Uki fixed some problems in the Raiders 5 driver. - 9th June 2001: Uki improved the UPL drivers a bit further. - 8th June 2001: Uki wrote a driver for Raiders 5. LEVELS: 255 (endless) Other Emulators: * JFF Recommended Games: Pulsar Space Dungeon QB-3 Megadon Drakton Net Wars Power Surge Reactor Ixion Motos Pickin' Solar Fox The Electric Yo-Yo Phozon Prebillian Romset: 80 kb / 5 files / 34 zip $end $info=raidndx $mame 0.81u1 [?] TODO: * Missing user1 rom (COPX-D2, 4M MASK) for all sets WIP: - 0.97u4: Corrado Tomaselli added clone Raiden DX (Metrotainment license). - 0.96u1: Replaced gfx3 roms ($0/2) with new dumped 2MB roms. - 0.81u7: Brian A. Troha added 'Coin A', 'Coin B' and 'Unknown' dipswitches. - 0.81u3: Added Raiden DX (set 1) and clones (set 2), (set 3, Newer V33 PCB) and (Japan). Made Raiden DX display something (but not much). - 18th March 2002: Guru - Received Raiden DX (Seibu 1996). An updated version and a fully surface mounted tiny PCB. Thanks again to Smitdogg for the loan of the PCB. - 31st July 2000: Guru - Dumped Raiden DX (Seibu). Category: Airforce 2 Recommended Games: Raiden Raiden 2 Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 15296 kb / 15 files / 10.6 zip $end $info=raimais $mame 0.101u5 [Brian Troha] 0.36b4 [Olivier Galibert] WIP: - 0.101u5: Brian Troha added Raimais (World). Rename (raimais) to (raimaisj). - 0.37b6: Move cpu1 rom ($30000) to sound1 ($0) and added correct cpu1 rom ($30000). Replaced YM2203 with YM2610 (8MHz) sound and correct the Z80 CPU1 and CPU2 clock speed to 6MHz and audio Z80 CPU3 to 4MHz. - 3rd August 2000: Jarek Burczynski fixed sound in Raimais and Champion Wrestler in the Taito L driver. - 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs. Other Emulators: * Raine LEVELS: 32 Category: Cars Recommended Games: Car Polo Crash Head On Head On 2 Head On (Irem) Alpha Fighter / Head On Space Attack / Head On Invinco / Head On 2 Rolling Crash / Moon Base Space Chaser Dorachan Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Spectar Targ Armored Car Jump Bug Route 16 Thief Van-Van Car City Connection Porky Fast Lane Counter Run Romset: 1920 kb / 7 files / 866 zip $end $info=rainbow $mame 0.59 [?] 0.31 [Mike Coates] NOTE: - In a secret room, you can make the screen scroll to the NEXT secret room. This occurs because the c-chip is returning a room_height value of 0x0999 (verified with a real c-chip). In Rainbow Islands, you should recieve a bonus of 5,000,000 points if you enter all 10 secret rooms in the game, or 1,000,000 points for entering the LAST one (the main difference is that you missed one or more). There is a counter for this purpose at $10D05C, however, this set _never_ updates this variable, and so the 'big bonus' cannot be achieved. The alternate version of Rainbow Islands (rainbowa) fixes BOTH of these bugs, by adding code to 3 routines in the game. Rainbow Islands Extra also has these 'fixes' to the code in place. Not bugs. ClockWork Orange - In Rainbow Islands Extra, the powerup you receive is based on the LAST diamond collected. (no, you still need to collect the 7 diamonds in order, but you can still collect diamonds after you've finished this) anyways, if the last diamond is: you get: Red = Book of Continues, Orange = Money BAG (NOT coin!), Yellow = Key, Green = Protection Fairy, Blue = Yellow Potion, Indigo = Red Potion and Violet = Shoes. Now, some of these are different then in Rainbow Islands: 1.Money bag, a 100,000 point money bag will fall on each level (random time). Unlike the Coin in RI, it will NOT turn all hidden fruit into 10,000pt money bags. 2.Key, the rooms 'secret code' will be revealled for about 8 seconds. In RIE, only the first digit, and one more (depending on the LAST diamond you got) are normally revealled. 3.Protection Fairy - In RIE, the protection fairy is NOT permanent as it is in RI. It will last for a short duration at the beginning of every round, or after you die/start a new man. - THIS IS INTENTIONAL, the code that handles the protection fairy is modified to do just this. Not bugs. ClockWork Orange Bugs: - I have a Jumping bootleg and the music has the same tempo of the original rainbow islands.Jumping music is too fast in mame. The pcb has 2 OSC: 24mhz and 18,432 mhz. jumping0104u5ora kold666 WIP: - 0.90: Nicola Salmoria fixed Rainbow Islands visible area to 320x224. - 0.59: Rainbow Islands (set 2) is original Rainbow Islands (new version) now. Robert Gallagher and Tormod Tjaberg fixed Rainbow Islands and Rainbow Islands Extra c-chip emulation. - 14th February 2002: Robert Gallagher improved the C-chip emulation in Rainbow Islands and Rainbow Islands Extra. - 28th September 2001: Stefan Jokisch fixed a graphics bug in Rainbow Islands which affected the secret room on the last island. - 30th March 2001: David Graves and Jarek Burczynski fixed a few bugs and added state saving support to Rainbow Islands, Rastan and Operation Wolf. - 0.37b11: Stefan Jokisch made better fixes to Rainbow cchip, the secret rooms now work and display the correct secret codes. Correct palettesize from 2048 to 8192 colors. - 7th December 2000: David Graves updated the Rainbow Islands driver to work a bit better and added better C-chip emulation done by Stefan Jokisch. - 27th November 2000: Stefan Jokisch submitted a fix for Rainbow Islands secret room bug caused by incomplete C-chip simulation. - 0.37b9: Added clone Rainbow Islands (set 2). - 25th October 2000: Jarek Burczynski fixed some bugs in the Rainbow Islands driver and added another romset. - 1st April 2000: Jarek Burczynski added cocktail mode support to Rainbow Islands and Rastan. - 22nd January 2000: Zsolt Vasvari fixed a Rainbow Islands sprite bug. - 17th May 2000: Jarek Burczynski added sound support to clone Jumping. - 0.35b12: Mike Coates fixed the spider gfx and sky color, added sound and makes Rainbow Islands playable (using the C-Chip dump from Jumping). Added 4Mhz Z80 CPU2 and YM2151 sound. - 30th April 1999: Mike Coates added sound to Rainbow Islands. - 24th April 1999: Mike Coates fixed the corrupt spider graphics and sky color in Rainbow Islands. - 21st April 1999: Mike Coates emulated Rainbow Island's C-Chip more correctly. - 12th April 1999: Mike Coates fixed clone Jumping from crash. - 8th April 1999: Mike Coates fixed attract mode and dipswitches in clone Jumping. - 0.34b3: Mike Coates added clone Jumping. - 0.33b7: Nicola Salmoria added dynamic palette to Rastan and Rainbow Islands. - 0.31: Mike Coates added Rainbow Islands (preliminary). PLAY INSTRUCTIONS: - Basic Techniques: Kill the enemies by hitting them with the rainbows or crushing the rainbows above their head! - Moving Techniques: You can climb the rainbows along the floor! And if you keep pushing the 'JUMP BUTTON', you can jump on the rainbows without crushing! - Round Clear: Climb and arrive at the goal point! LEVELS: 40 Other Emulators: * Raine Category: Platform 2 Recommended Games: Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 1728 kb / 11 files / 433 zip $end $info=rallybik $mame 0.35RC2 [Darren Olafson] WIP: - 0.36b11: Correct gfx1 rom ($c000) length to 128kb and added proms ($0, 100, 200, 220 - sprite control) - 26th June 1999: Quench fixed some background graphics in Rally Bike. - 25th June 1999: Quench sent Rally Bike with high score scroll fix and flipped sprites added. - 20th June 1999: Darren Olafson fixed Rally Bike graphics at the gas station, and also its colors. - 18th June 1999: Marco fixed the dips in Demon's World and Rally Bike. - 17th June 1999: Darren Olafson sent in a driver with Demon's World and Rally Bike, but they still have some glitches. LEVELS: 6 Other Emulators: * Raine * Shark Category: Motorbike Recommended Games: Super Rider Superbike Traverse USA Jumping Cross Kick Rider Kick Start Wheelie King Vs. Excitebike Excite Bike (PlayChoice-10) Shot Rider Enduro Racer Hang-On Hang-On Jr. Super Hang-On Super Hang-On (Mega-Tech) Mach Rider Super Cross 2 GP Rider World Grand Prix Racing Hero Riding Hero (NeoGeo) Moto Frenzy Stadium Cross Suzuka 8 Hours Suzuka 8 Hours 2 Cyber Cycles Romset: 1105 kb / 17 files / 369 zip $end $info=rallyx $mame 0.35b8 [Yasuhiro Ogawa] 0.06 [Nicola Salmoria] Samples required NOTE: - rallyx and all clones/variations Right at the beginning of the game if you go immediately down thereby crashing into the competitor's car, you won't die. You drive right through it. This is not a bug, but a short period of invincibility, same thing happens on the real machine. Bugfinder - In every challenging stage, get all flags but two: L and any other one. Then wait for fuel run out (the red cars start after you), right after that, take the L. The red cars stop and you can run forever in the maze until you get the last flag. The same thing happens on the real machine. Bugfinder - Smoke disappear when off-screen: The problem is that in order to make the smoke persistant they'd need a copy of the entire tilemap for the entire level in RAM (normally the map data and characters are in ROM on that hardware) and Rally-X simply doesn't have enough RAM to do it. R. Belmont WIP: - 0.85u1: Inigo Luja added conditional DIP switches in Rally X (the bonus score depends on the number of lives). - 0.78u1: Added proms ($120, $140 - vertical sync (not used)). - 1st January 2003: Stefan Jokisch added PROMs to Rally X. - 0.37b12: Changed VSync to 60.606060Hz. - 0.36b15: Added sound1 timing prom ($100 - not used). - 21st October 1999: Zsolt Vasvari fixed Rally X sprites and added coin cointer / lockout. - 10th July 1999: Nicola made a major improvement to Bosconian, Commando (Sega), Rally-X and the rest, adding a missing character PROM. - 0.35b8: Yasuhiro Ogawa added the original, Namco version of Rally X. - 0.35b1: Larry Bank added a kludge to avoid leftover sprites in Rally-X. - 0.31: Gary Walton and Simon Walls accurated the colors in Rally X. - 0.29: Colors are still wrong in Rally X until we find the color PROMs. Sound should finally be correct, both in Rally X and New Rally X. Sean Gugler added in some games (e.g. Pacman, Galaxian, Rally X) the NumLock and CapsLock leds, they emulate the 1 player/2 players start lamps. Valerio Verrando added hiscore save in Rally X. - 0.28: Mirko Buffoni added explosions to Rally X, using a sample. - 0.22: Nicola added cars in radar update of RallyX. - 0.19: Added partial sound support to RallyX (no explosions yet). Thankx to Ron Fries. - 0.15: Brad Oliver fixed a illegal memory accesses bug in games using 224x288 and 288x224 modes (Pengo, Pac Man, Rally X). - 0.12: Valerio Verrando provided 288x224 video modes to be used with Rally X. - 0.06: Support for Rally X (wrong colors, no sound, slowdowns). LEVELS: 15 (endless) Other Emulators: * HiVE * Mimic Category: Cars Recommended Games: Rally X - Namco Classics Collection Vol.2 New Rally X Car Polo Crash Head On Head On 2 Head On (Irem) Alpha Fighter / Head On Space Attack / Head On Invinco / Head On 2 Rolling Crash / Moon Base Space Chaser Dorachan Spectar Targ Armored Car Jump Bug Route 16 Thief Van-Van Car City Connection Porky Fast Lane Counter Run Raimais Romset: 22 kb / 12 files / 13.5 zip $end $info=rambo3 $mame 0.37b4 [Jarek Burczynski] Possible Bugs: - Seems like some graphics are misplaced in attract mode. Look at the logo and the line of soldiers. They seems to be too far to the left (and maybe too far up?). rambo3062gre JonasPersson WIP: - 0.55: Added clone Rambo III (Europe set 2). - 7th September 2001: Jan Tleskac added another version of Rambo 3 to the Taito B driver. - 12th February 2001: Jarek Burczynski added trackball control to Rambo III in addition to joystick control. - 0.37b5: Added clone Rambo III (set 2, US). - 13th June 2000: Jarek Burczynski added Hit the Ice, Puzzle Bobble, Quiz Sekai wa SHOW by shobai and Rambo 3 to the Taito-B driver. LEVELS: 4 Other Emulators: * Raine Movie: Rambo III Genre: Action Year: USA 1987 Director: Peter MacDonald Studio: Carolco Cast: Sylvester Stallone, Richard Crenna, Kurtwood Smith, Marc de Jonge, Spiros Focas, Sasson Gabai Category: Army Fighter 3 Recommended Games: Operation Wolf Operation Wolf 3 Cabal Devastators Operation Thunderbolt Dynamite Duke Line of Fire Mechanized Attack Aqua Jack NAM-1975 Spinal Breakers GI Joe Riot Area 51 Area 51 / Maximum Force Duo Area 51: Site 4 Maximum Force Born To Fight Romset: 3008 kb / 25 files / 1.44 zip $end $info=rampage $mame 0.28 [Christopher Kirmse, Aaron Giles, Brad Oliver] WIP: - 0.53: Correct palettesize from 128 to 64 colors. - 0.36b7: Correct 68000 CPU2 clock speed to 8MHz. - 0.35b5: Zsolt Vasvari added clone Rampage (revision 2). - 26th February 1999: Zsolt Vasvari has added several clones (for Smash TV, Galaxian, Rampage, Satan's Hollow, Bosconian). - 0.30: Aaron Giles added sound in Rampage. PLAY INSTRUCTIONS: - You must eat food to survive. - Climb buildings and punch open windows to find food. - Destroy all buildings to advance to next city. - Some of the food items: Milk, Turkey and Hot Toast. Some hazardous items: Cactus, Poison and Toaster. Some of the Bonus items: Money Bag, Flower Pot and TV Off. Punch Items to grab them. LEVELS: 768 (endless) Other Emulators: * Retrocade Recommended Games: Rampage: World Tour King of the Monsters (NeoGeo) King of the Monsters 2 - The Next Thing (NeoGeo) Dino Rex Primal Rage Primal Rage 2 Romset: 480 kb / 12 files / 249 zip $end $info=rampart $mame 0.35b13 [Aaron Giles] NOTE: - P3 buttons 1 and 2 are mapped twice. THIS IS NOT A BUG! Bugs: - Rampart still seems to have cosmetic issues, even now that the slapstic emulation is complete. Sound FX / Sound Items come at the wrong times occasionally, such as having the announcer yell "Cease Fire" while you are building your castle, or hearing cannon sounds go off during the build round. Playback on the trackball version (original romset 'rampart') will often cut out and go blue screen, which leads me to believe that either sound or control is still not properly emulated in the game (trackball movement is pathetically slow in the game, much slower than the arcade). I'm unsure if the last thing I noticed is a bug or not: ships disappear sometimes after the 'Destruction' round, which may be a bug, but more importantly, if that ship was beached before disappearing, it can still drop off armies the next round, even though it isn't there. Did this happen on the original machine as well? rampart053gre Q.T.Quazar / BSR WIP: - 0.85: Aaron Giles hooked up player 3 trackball in Rampart. - 18th September 2002: Aaron Giles fixed the remaining issues with the Rampart slapstic behaviour. - 12th June 2002: smf fixed the sounds in Rampart. - 30th July 2001: Aaron Giles finally ironed out the last Slapstic bugs, fixing Pit Fighter and Rampart for good. - 0.36RC1: Aaron Giles added clone Rampart (Japan, 2-player Joystick). Correct 68000 CPU1 clock speed to 7159090 Hz, OKI6295 to 7231 Hz and YM2413 to 3579545 Hz. - 0.35RC2: Ernesto Corvi improved the slapstic emulation in Rampart, but still not 100%. - 0.35b13: Added Rampart (3-player Trackball) and clone (2-player Joystick). - 10th May 1999: Aaron Giles sent in a nice Atari update with two new drivers: Rampart and Shuuz Romset: 1536 kb / 7 files / 901 zip $end $info=raphero $mame 0.68 [David Haywood] TODO: * Sound is missing, because it uses a non-emulated sound cpu. WIP: - 0.99u4: Correct sound1 roms addresses. - 0.90: Brian Troha added 'Difficulty' dipswitch to Rapid Hero. - 15th December: Pierpaolo Prazzoli - Some fixes to nmk16 driver. Added sprites priorities (still few problems with priority = 0) and fixed Rapid Hero and Macross II background. - 5th May 2003: David Haywood added the PROMs to Rapid Hero, though they are not used for anything yet. - 7th March 2003: David Haywood added Rapid Hero to the NMK16 driver, it's playable but sound is not emulated due to a custom sound CPU. - 21st February 2003: Guru - Rapid Hero (NMK 1994) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator. LEVELS: 8 Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 15105 kb / 13 files / 6.17 zip $end $info=rastan $mame 0.28 [Jarek Burczynski] WIP: - 0.95u3: Bryan McPhail fixed rom names in Rastan. - 0.90u3: Nicola Salmoria cleanup the Rastan driver, derived from schematics. Replaced ADPCM sound with MSM5205 (384000 Hz). - 30th March 2001: David Graves and Jarek Burczynski fixed a few bugs and added state saving support to Rainbow Islands, Rastan and Operation Wolf. - 0.37b11: Correct palettesize from 2048 to 8192 colors. - 0.35b11: Nicola Salmoria added clones Rastan (US set 1) and (US set 2). - 1st April 2000: Jarek Burczynski added cocktail mode support to Rainbow Islands and Rastan. - 0.34b4: Brad Oliver fixed bug in the 68000 interrupt handling which causes Rastan Saga to not boot correctly. Juan Carlos Lorente added hiscore save in Rastan. - 0.33b7: Nicola Salmoria added dynamic palette to Rastan and Rainbow Islands. - 0.31: Jarek Burczynski program a new YM2151 emulator, used by Rastan and others. Also fixed ADPCM sample support in Rastan. Barry Rodewald fixed crashes in Rastan. Aaron Giles added 16 bit color support for games which need it (e.g. Rastan, Gauntlet, Black Tiger, and many others). - 0.30: Tatsuyuki Satoh added sound in Rastan. - 0.29: Brad Oliver added clone Rastan Saga. Note that Rastan requires some new ROMs as well, which were missing from the previous release. - 0.28: Jarek Burczynski adapted the 68000 emulator from the System 16 Arcade Emulator by Thierry Lescot. The only known problem of this emulator is that it doesn't count CPU cycles, only instructions. The first driver to use the 68000 is Rastan, also provided by Jarek. LEVELS: 6 Other Emulators: * Raine Category: Warriors Recommended Games: Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 1536 kb / 16 files / 510 zip $end $info=raveracw $mame 0.74u2 [?] < Japan > Bugs: - raveracw, raveracj: After the "EEPROM INITIALIZE..." screen they exit with "BRK at PC=00bb15". And in the ROM test screen you see "VIDEO 2K N.G.". Happens in mame 0.104u7 by the way, crashes after the EEPROM INITIALIZE screen... raveracw0104u7red Firewave / Nathan G. WIP: - 0.104u9: Aaron Giles fixed Rave Racer, which crashes after the EEPROM INITIALIZE screen. - 0.104u8: Arzeno Fabrice added clone Rave Racer (Rev. RV1 Ver.B, Japan). Rename (raveracj) to (raveraja). - 0.104u2: Changed CPU2 from M37710 to M37702 (16384000 Hz) and added C74 M37702 sound MCU rom. - 12th September 2005: R. Belmont - I’ve fixed the analog controls for Ridge Racer and Rave Racer and enabled full sound and music in them and the other System 22 games. The next version’s gonna be fun. - 0.96: Added clone Rave Racer (Rev. RV1, Japan). - 0.86u1: Correct 68020 CPU1 clock speed to 24576000 Hz and the 2x TMS32025 to 49152000 Hz. Added 'Stick Shift' dipswitch. - 0.85u2: Change all user2 roms to sound1. - 0.81u8: Added 2x TMS32025 (48MHz) CPUs and changed cpu2 rom to cpu4. - 17th August 2002: Guru - Dumped Rave Racer (Namco 1995, World revision, System 22). Thanks to an operator friend (G'day Tony!) for the loan of the PCB. LEVELS: 4 Category: Racing 3D Recommended Games: Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 31785 kb / 38 files / zip $end $info=raystorm $mame 0.86u1 [Brian Troha] 0.74u2 [?] WIP: - 0.86u1: Brian Troha added Ray Storm (Ver 2.06A). - 0.81u5: smf and Olivier Galibert fixed Raystorm, which are now fully playable. - 9th April 2004: smf fixed Raystorm which now works completely. - 0.81: Correct user2 roms addresses and added 'Freeze' dipswitch. - 7th August 2002: Guru - RayStorm (Taito FX1, Sony ZN1 mobo + custom Taito top board) arrived from Pelle. LEVELS: 8 Other Emulators: * ZiNc Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 14336 kb / 7 files / 7.77 zip $end $info=razmataz $mame 0.36b1 [Nicola Salmoria] TODO: * Add sound/samples (G80 Universal sound) WIP: - 0.76u1: Correct Z80 CPU1 clock speed to 3041250 Hz. - 18th July 1999: Nicola fixed Razzmatazz's colors. - 6th July 1999: Nicola Salmoria fixed Razzmatazz, and it is now playable, but with wrong colors. LEVELS: 2 (endless) Category: Shooting Recommended Games: Desert Gun Dog Patch Safari Triple Hunt Dead Eye Clay Shoot Yosaku To Donbei Balloon Bomber Carnival King & Balloon Tranquilizer Gun Mole Attack Monkey Mole Panic Animalandia Jr. Pooyan Great Guns Duck Hunt Duck Hunt (PlayChoice-10) Clay Pigeon Vs. Gumshoe Hit 'n Miss Egg Venture One Shot One Kill Romset: 113 kb / 19 files / 50.0 zip $end $info=rbff1 $mame 0.34b6 [?] Neo-Geo LEVELS: 13 Other Emulators: * Calice * Nebula Romset: 45632 kb / 26 files / 22.61 zip $end $info=rbff2 $mame 0.35b3 [?] 0.34b6 [?] Neo-Geo WIP: - 0.104u5: Razoola and Haze added clone Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (Korean release). - 0.68: Added clone Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (set 2). - 0.35b3: Added correct sound roms and cpu2 rom. LEVELS: 11 Other Emulators: * Calice * Nebula Romset: 72384 kb / 25 files / 28.8 zip $end $info=rbffspec $mame 0.34b6 [?] Neo-Geo WIP: - 0.34RC2: Added correct sound roms. LEVELS: 10 Other Emulators: * Calice * Nebula Romset: 51776 kb / 26 files / 23.29 zip $end $info=rbibb $mame 0.37b11 [Howie Cohen] Bugs: - In Atari RBI Baseball, there are bad tiles all over the place. Note that this isn't a new bug, it has always existed since this game was first added (37b11 or 37b12). rbibb060gre Pika163 / gregf WIP: - 0.78: Added clone Vs. Atari R.B.I. Baseball (set 2). - 22nd December 2003: Pierpaolo Prazzoli added an alternate RBI Baseball ROM set to the VSNES driver. - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 96 kb / 2 files / 39.0 zip $end $info=rbmk $mame 0.102u5 [Tomasz Slanina, David Haywood] WIP: - 0.103u2: Fixed number of joystick buttons. - 0.102u5: Added Real Battle Mahjong King (GMS 1995). - 19th December 2005: Tomasz Slanina - Based on skeleton driver made by Haze. - 13th October 2005: Guru - Real Battle Mahjong King (Game Master System) arrived a few days ago. Thanks to BNathan. Romset: 2433 kb / 7 files / 824 zip $end $info=rcasino $mame 0.99u2 [Curt Coder] Romset: 45 kb / 9 files / 18.4 zip $end $info=rchase $mame 0.88u3 [?] WIP: - 0.94u2: Correct the clock speed of the 3x 68000 to 12.5MHz. - 0.94: Added Z80 (4MHz) CPU4, YM2151 (4MHz) and Sega_PCM (15625 Hz) stereo sound. Swapped cpu1 with cpu3 roms and correct dipswitches. Game now playable. Category: Adventure Recommended Games: Bongo Pitfall II Indiana Jones and the Temple of Doom Mysterious Stones Lost Tomb Tutankham Solomon's Key Spelunker Spelunker II Go Go Mr. Yamaguchi Action Hollywood Romset: 15424 kb / 38 files / 5.58 zip $end $info=rckmanj $mame 0.79 [?] Romset: 13952 kb / 28 files / 6.30 zip $end $info=rdft $mame 0.81 [Ville Linde] WIP: - 0.97u3: Corrado Tomaselli added clone Raiden Fighters (Dream Island Co. license) and Chris Hardy clone Raiden Fighters (US). - 0.93u2: Added clone Raiden Fighters (Japan set 2) - 0.93: Nicola Salmoria decrypted the graphics in all SPI games. Raiden Fighters is now playable. - 0.88u2: Rename (raidnfgt) to (rdft). Added clone Raiden Fighters (Australia). - 0.81u6: Ville Linde fixed bugs in several i386 shift/rotate instructions. This corrects the bosses in Raiden Fighters. Correct gfx3 roms addresses. - 0.81u5: Correct gfx3 roms addresses. - 0.81u4: Ville Linde update the i386 core and the SPI driver. raidnfgt now runs normally and correctly through attract mode and gameplay, modulo the encrypted graphics. Still kinda mesmerizing. R. Belmont hooked up the Z80 bankswitching, so sound started playing in some games (notably Raiden Fighters). Change sound2 rom to sound1 ($200000). - 24th June 2002: Guru - Got a Raiden Fighters (Seibu 1996) board from Mr F. LEVELS: 7 Category: Airforce 2 Recommended Games: Raiden Raiden 2 Raiden DX Raiden Fighters 2 Raiden Fighters Jet Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 23232 kb / 16 files / 10.56 zip $end $info=rdft2 $mame 0.96u1 [Brian Troha] 0.81 [Ville Linde] WIP: - 0.98u3: Pierpaolo Prazzoli fixed sound banking in Raiden Fighters 2 - 2000. - 0.96u1: Brian Troha added Raiden Fighters 2 (Tuning License). Rename (rdft2a) to (rdft2a2) and (rdft2) to (rdft2a). - 7th April 2005: Guru - Raiden Fighters 2 arrived, required for a ROM check/redump of the surface mounted ROMs. Thanks to R. Belmont! - 0.93u2: Added clones Raiden Fighters 2 (Japan, SPI) and (Asia, Dream Island license, SPI). - 0.93: Rename (rf2_eur) to (rdft2), (rf2_2k) to (rdft22kc) and (rf2_us) to (rdft2us). Nicola Salmoria decrypted the graphics in all SPI games. Raiden Fighters 2 is now playable. - 0.92u1: Raiden Fighters 2 decrypted sprites in clone Raiden Fighters 2 - 2000. Also added gfx2/3 roms (not dumped) to Raiden Fighters 2, using the rf2_2k ones (which are likely the same). - 0.87u2: Ville Linde improve the SPI sprite decryption in rf2_2k. Correct sound1 rom address to $100000 in rf2_us. - 0.87u1: Ville Linde improve SPI decryption for rf2_2k. - 0.84u3: Correct sound1 rom address to $200000. - 0.81u5: Ville Linde update the SPI system and sound starting to work in the single-board rf2_us. - 0.81: Added Raiden Fighters 2 (EUR, SPI) and clones (US, Single Board) and Raiden Fighters 2 - 2000. - 14th March 2004: Guru - Arrived and dumped Raiden Fighters 2 - 2000 Operation Hell Dive (Seibu 2000). LEVELS: 7 Category: Airforce 2 Recommended Games: Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters Jet Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 33472 kb / 18 files / 10.57 zip $end $info=reactor $mame 0.19 [Fabrice Frences] Samples required TODO: * Emulate Votrax SC-01 speech synthesizer NOTE: - To start a 1 player game with 7 lives, insert two coins and press BUTTON 2. To start a 2 players game with 7 lives each, insert two coins and press BUTTON 1. WIP: - 0.37b2: Fabrice Frances fixed colors in Reactor. - 22nd July 1999: Fabrice Frances added quite some new samples to Q*Bert and Reactor. - 26th March 1999: Juergen Buchmueller fixed the Gottlieb games (Q*Bert, Reactor). - 0.28: Fabrice Frances added *emulated* sound to Q*Bert, Reactor, Krull and Mad Planets. The samples are no longer needed and may be removed. - 0.26: Patrick Lawrence did a great work adding trackball support to the main core system. Trackball is enable with -trak parameter. Trackball support has been added to Centipede and Reactor. - 0.19: Fabrice Frences added support for Reactor. Recommended Games: Pulsar Space Dungeon QB-3 Megadon Drakton Net Wars Power Surge Ixion Motos Raiders5 Pickin' Solar Fox The Electric Yo-Yo Phozon Prebillian Romset: 52 kb / 14 files / 26.5 zip $end $info=realbrk $mame 0.102u1 [Corrado Tomaselli] 0.68 [Luca Elia] WIP: - 0.102u3: Added correct sound1 rom. - 0.102u2: Added new roms for gfx3 ($800000, $800002), gfx4 and sound1. - 0.102u1: Corrado Tomaselli added Billiard Academy Real Break (Europe). Rename (realbrk) to (realbrkj). - 0.68: Added Billiard Academy Real Break. - 12th April 2003: Luca Elia sent in a driver for Billiard Academy Real Break. - 15th February 2003: Guru - Billiard Academy Real Break (Nikanihon/Dynax 199x) arrived. LEVELS: 3 - 5 (easy mode - normal mode) Category: Billiard Recommended Games: Poolshark Tri-Pool Video Hustler Video Eight Ball Eight Ball Action Gimme A Break Rack + Roll Side Pocket Perfect Billiard Pocket Gal Pocket Gal Deluxe The Hustler Tri-Sports (Pool Shark) Slick Shot Cool Pool 9-Ball Shootout Target Ball Gals Hustler Romset: 27904 kb / 12 files / 8.36 zip $end $info=rebus $mame 0.100 [David Haywood] TODO: * Pretty nasty protection Romset: 4672 kb / 13 files / 2.65 zip $end $info=recalh $mame 0.86u5 [?] WIP: - 0.87u3: David Haywood improve the sound in Recalhorn and International Cup '94. Correct sound1 rom address to $800000. - 0.87u1: Bryan McPhail added default EEPROM to Recalhorn to prevent crash. - 0.87: Bryan McPhail improve the Taito F3 driver. Recalhorn now up to a playable standard. This game exposed some bugs in the way the sprite renderer handled the special command bits (ie, the sprite list jump command occurs after the current sprite has been processed, not before, plus bankswitch & global positioning flags can be set on the same sprite - they aren't exclusive, all makes perfect sense from a hardware point of view). These fixes really should be put into taito_f2 and hybrid f3 games as well, though it will make any visual difference. Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 9472 kb / 12 files / 3.33 zip $end $info=recordbr $mame 0.37b10 [Yochizo] WIP: - 18th November 2000: Yochizo sent in a driver for Taito H system, supporting Syvalion, Record Breaker and Dynamite League. Other Emulators: * Raine Category: Sports Recommended Games: Prosport Track & Field Track & Field (PlayChoice-10) Great Swordsman Hunchback Olympic Hyper Sports Water Match Clash-Road '88 Games Gold Medalist Hyper Athlete Nagano Winter Olympics '98 Romset: 2624 kb / 15 files / 1.11 zip $end $info=redalert $mame 0.33b3 [Mike Balfour] TODO: * Colors * Correct sound * Unknown PROM WIP: - 0.74u2: Added prom ($0 - unknown) and 'Cabinet in Service Mode' and 'Cabinet' dipswitch. - 1st October 2003: Pierpaolo Prazzoli added cocktail mode to Red Alert. - 20th April 1999: Brad Oliver updated Shark Attack and Red Alert for proper rotation support. - 0.33b5: Added I8085 CPU3. - 0.33b4: Mike Balfour make Red Alert to accepts coins and made better colors. Added M6502 CPU2 and 1x AY-8910. Recommended Games: Guided Missile Tora Tora D-Day D-Day (Jaleco) Yamato Combat SDI - Strategic Defense Initiative Romset: 47 kb / 13 files / 37.1 zip $end $info=redbaron $mame 0.26 [Brad Oliver, Bernd Wiebelt, Allard Van Der Bas] NOTE: - Red Baron tries to calibrate its analog joystick at the start, so you'll have to move the 'joystick' a bit before you can fly in all four directions. WIP: - 22nd January 2004: Aaron Giles fixed problems in Red Baron, Asylum and Tiger Heli, caused by the memory system changes. - 0.58: Correct palettesize from 33024 to 32768 colors. - 0.57: Correct palettesize from 256 to 33024 colors. - 0.36RC1: Juergen Buchmueller add SN76477 sound. Samples are no longer needed in Stratovox, Battle Zone, Red Baron, Asteroids. - 12th February 2000: Juergen Buchmueller added preliminary analog sound simulation to Battle Zone and Red Baron. - 8th February 2000: Mathis Rosenhauer fixed Red Baron graphics. - 0.33b7: Bernd Wiebelt was inspired by Retrocade and Vector Dream, changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value. - 0.27: Trackball support for Tempest and Red Baron. Red Baron tries to calibrate its analog joystick at the start, so you'll have to move the "joystick" a bit before you can fly in all four directions. Thanks to baloo@kaiwan.com for his suggestions. Other Emulators: * JAE * Retrocade Category: Airforce 3D Recommended Games: Sky Raider M.A.C.H. 3 Us vs. Them Future Spy Lock-On Top Gunner After Burner II After Burner (Mega-Tech) Vs. Top Gun Captain Sky Hawk (PlayChoice-10) Air Inferno G-LOC Air Battle F-15 Strike Eagle Strike Fighter Air Combat Wild Pilot Wing War Air Combat 22 Romset: 18 kb / 8 files / 15.3 zip $end $info=redclash $mame 0.102u1 [Chaneman] 0.37b16 [inkling] TODO: * Correct video emulation, colors and sound NOTE: - The sprite graphics are in an unusual format. The hardware is very similar to ladybug (dipswitches are exactly the same), but most of the i/o and video memory map has been moved around. The sprite graphics are mapped completely differently than ladybug. It would be extremely helpful to see a screenshot (or three) of the game in various stages of play. WIP: - 0.102u1: Chaneman added Red Clash (set 1). Rename (redclash) to (redclsha). - 0.97u2: Frank Palazzolo cleaned up starfield code and fixed it to Space Raider, Zero Hour and Red Clash. Correct palettesize to 64 colors. - 15th June 2005: Frank Palazzolo - I've hooked up the starfield generator code to Zero Hour and Red Clash. - 3rd May 2005: Frank Palazzolo - Well, I found time to make a few more discoveries. The Space Raider boardset is 3 PCB's. Two of them are full size and obviously two halves of the same design. Then, there is a little PCB grafted on top, connected via a 24-pin dip connector, with wires going to the other two boards. I suspected that this board was the starfield generator. Sure enough, if you unplug it and run the board, the stars disappear. Cool - less work for me. Then, I noticed something else. Two chips were missing from the board, and it was labeled with the number 8011, unlike the other boards. Maybe this board is from another game? Searching through the MAME code, there is a comment that Universal game #8011 is Zero Hour. Luckily, a manual and schematics are available for Zero Hour. The starfield board is the same! In Zero Hour, this board provides both color generation and stars. The missing chips in Space Raider disable the color generation part, since that's already on the main board. Anyways, I added preliminary support for the scrolling stars to MAME, and it looks right. I need to measure a few more things to get the timing exact. When I'm done with Space Raider, I'd like to add the stars to the Zero Hour / Red Clash driver, since it's missing there as well. - 0.55: Correct gfx2 rom address to $1000. - 0.37b16: Added Red Clash and clone Red Clash (Kaneko). - 23rd February 2001: David Haywood improved the Red Clash sprite decoding on the driver started by 'inkling', but the game is far from playable. LEVELS: 3 (endless) Category: Space Shooter Recommended Games: Zero Hour Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 23 kb / 9 files / 11.5 zip $end $info=redlin2p $mame 0.37b3 [Aaron Giles, Paul Leaman] SERVICE MODE: - To enter service mode, hold the service switch down and reset the machine. WIP: - 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. PLAY INSTRUCTIONS: - Use wheel and pedal to select NAME and TRACK, and to view STATS. - Collect horsepower to increase acceleration and top speed. - Bonus score given for remaining time and moneybags you collect. - Fast finish time advances your rank. - Top 1 racers continue for free. - Total of best scores for 16 tracks determines rank in HI Score list. Category: Sprint Recommended Games: Sprint 1 Sprint 4 Sprint 8 Pit & Run Championship Sprint Super Sprint American Speedway Danny Sullivan's Indy Heat Ironman Stewart's Super Off-Road Ironman Stewart's Super Off-Road Track Pack Grudge Match Hot Rod Bad Lands Rough Racer Romset: 528 kb / 21 files / 217 zip $end $info=redrobin $mame 0.61 [Zsolt Vasvari] < Italian > WIP: - 11th June 2004: MASH fixed Red Robin which was broken with the previous Fly Boy changes. - 2nd June 2002: Zsolt Vasvari added Red Robin to the Fast Freddie driver. Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 93 kb / 23 files / 33.8 zip $end $info=redufo $mame 0.29 [Nicola Salmoria] WIP: - 2nd June 2000: Mike Coates added clone Exodus (bootleg?) to the Galaxian driver. - 0.30: Valerio Verrando added hiscore save in Red Ufo. Other Emulators: * GalEMU Category: Galaxian Recommended Games: Galaxian Galaga Galaga - Namco Classics Collection Vol.1 Galaga '88 Gaplus Cosmic Alien Cosmo Mad Alien Moon Alien Part 2 Moon Cresta Moon Quasar Phoenix Space Firebird UniWar S Pisces Cosmo Gang the Video Space Bomber Romset: 17 kb / 9 files / 10.8 zip $end $info=regulus $mame 0.34b3 [Nicola Salmoria] WIP: - 0.68: Correct Z80 CPU1 clock speed to 4MHz and visible area to 224x240. - 0.56: Added clone Regulus (Old Ver.). - 8th March 1999: Juergen Buchmueller improved the Z80 core (regulus & starjack work again). - 0.34b7: Howie Cohen added hiscore save in Regulus. - 0.34b5: Thierry Lescot addded clone Regulus (not encrypted). Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 137 kb / 16 files / 75.6 zip $end $info=reikaids $mame 0.57 [Phil Stroffolino] WIP: - 0.64: Nicola Salmoria added sound in Reikai Doushi. Added uPD7807 (8MHz) and DAC sound. - 0.63: Added uPD7810 CPU2 (12MHz), Y8950 (3Mhz) sound and changed VSync to 60Hz. - 7th October 2001: Phil Stroffolino fixed most of the graphics glitches in the Homedata driver so that Reikai Doushi / Chinese Exorcist is now fully playable. - 2nd October 2001: Phil Stroffolino sent a work-in-progress driver for Homedata games such as Reikai Doushi / Chinese Exorcist, and Mahjong Kojinkyouju. However, there are graphics errors and sound is not hooked up yet. LEVELS: 8 Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 4801 kb / 14 files / 2.20 zip $end $info=relief $mame 0.36b2 [Aaron Giles] WIP: - 0.78: Correct input and added unknown dipswitches. - 9th November 2002: Aaron Giles fixed the sprite/background priorities in Relief Pitcher and Shuuz. - 0.37b8: Change gfx1 rom ($200000) to gfx2 ($0). - 0.36RC1: Correct 68000 CPU1 clock speed to 7159090 Hz, audio OKI6295 to 7231 Hz and YM2413 to 3579545 Hz. - 0.36b2: Added Relief Pitcher (set 1) and clone (set 2). - 4th August 1999: Aaron Giles fixed a Relief Pitcher alternate romset sound problem. - 2nd August 1999: Aaron Giles sent in another huge Atari update with another Hydra (prototype) set, Thunderjaws driver, Batman driver and Relief Pitcher driver. Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 3840 kb / 11 files / 2.12 zip $end $info=renaiclb $mame 0.57 [Takahiro Nogi] < Japan > WIP: - 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. - 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. LEVELS: 8 Romset: 2752 kb / 7 files / 718 zip $end $info=renegade $mame 0.34b2 [Phil Stroffolino] TEST MODE: - To access test mode, reset with both start buttons held. WIP: - 0.96u4: Replaced MSM5205 sound with Custom (8000 Hz). - 0.93: Replaced ADPCM sound with MSM5205 (384000Hz). - 0.88: Added missing break; in Renegade MCU simulation (thanks to Mame32Plus). - 14th April 2002: Phil Stroffolino fixed a crash bug in the Renegade driver that occurred in 0.59. - 0.36RC1: Correct M6502 CPU1 and audio M6809 CPU2 clock speed to 1.5MHz. - 0.36b9: Correct YM3526 clock speed to 3MHz. - 20th September 1999: Phil Stroffolino sent in a minor Konami Twin16 driver update, and fixed enemy health in Renegade. - 17th September 1999: Phil Stroffolino has gotten Renegade playable and sent in the driver with MCU simulation. - 0.36b1: Added clone Nekketsu Kouha Kunio-kun (Japan). - 0.34b7: Replaced the YM3812 with a YM3526. - 0.34b3: Phil Stroffolino added ADPCM sounds to Renegade. - 0.34b2: Phil Stroffolino added Renegade (two sets, only the bootleg works). LEVELS: 4 Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 832 kb / 26 files / 382 zip $end $info=renju $mame 0.81u6 [Tomasz Slanina] WIP: - 0.104u2: Added 6x 'Unknown' dipswitches. - 0.103u5: Sonikos fixed inputs in Renju Kizoku. Removed dipswitch 'Test mode'. - 0.81u7: R. Belmont and Tomasz Slanina added ST-0016 stereo sound to the ST0016 driver. Neratte Chu and Renju Kizoku now have sound. - 4th April 2004: Tomasz Slanina - ST-0016 emulation progress: Renju Kizoku is fully playable without gfx glitches. - 6th March 2004: Tomasz Slanina - Few more pics/infos about Renju Kizoku (it's GO). There are still gfx glitches, tile banking is uknown atm. No sound - custom hardware ? There's no typical cpu/video/sound hw on the pcb (except uPD6376 DAC). Unknown 208 pinQFP (surface scratched off) is the CPU + GFX generator + sound (It's Seta custom ST-0016 or derivative): CPU - z80 core, Sound - custom, probably 8 channels PCM ? and Video - custom, sprite (maps, rows, single sprites) based (similar to SSV) - 4th March 2004: Tomasz Slanina - Just a start... [Renju Kizoku/Visco 1994] - 3rd November 2003: Guru - Renju Kizoku (Visco 1994) arrived with the donation of several people and MAMEWorld. Romset: 2560 kb / 2 files / 771.04 zip $end $info=rescraid $mame 0.36b5 [Aaron Giles] WIP: - 0.37b4: Added clone Rescue Raider (Stand-Alone). - 4th June 2000: Aaron Giles added another Rescue Raider romset to the Bally/Sente driver. - 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. Category: Army Fighter 2 Recommended Games: Borderline Front Line Commando Field Combat Ikari Warriors Ikari III - The Rescue Jackal Land Sea Air Squad Mighty Guy Guerrilla War Heavy Barrel Thundercade Time Soldiers Gain Ground Caliber 50 Mercs Gulf Storm Thunder Zone Desert Breaker Ninja Commando Total Carnage Gundhara Shock Troopers Shock Troopers - 2nd Squad Romset: 200 kb / 7 files / 85.4 zip $end $info=rescue $mame 0.25 [Nicola Salmoria, Fabio Buffoni] TEST MODE: - Press 1 + F3 to enter test mode. WIP: - 0.74: Added clone Apocaljpse Now. - 9th September 2003: Pierpaolo Prazzoli added Apocaljpse Now, a bootleg of Rescue, to the Super Cobra driver. - 0.37b16: Correct gfx1 roms addresses to $0 and $800. - 0.31: Mike Coates gradient filled background in Rescue and Minefield. - 0.27: Thanks to Virtu-Al, Rescue now has accurate colors. - 0.25: Mirko Buffoni decrypted the garbled graphics of AntEater and Rescue which are now fully playable. And Fabio Buffoni improved the decode routines with thrilling code. Colors are wrong. Other Emulators: * VAntAGE Category: Helicopter Recommended Games: Super Cobra Strategy X Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 29 kb / 10 files / 16.5 zip $end $info=retofinv $mame 0.35b13 [Jarek Parchanski] TODO: * M68705 MCU. The only available dump is from a bootleg board. Bugs: - Boots to a black screen, hasn't worked for a few updates. retofinv094u5red MAMEjong - In Return of the Invaders, whenever you lose a player and the screen displays "Player 1 Ready", there is blue garbage-like graphics behind it (see snapshot). retofinv060gre Smitdogg WIP: - 0.93u2: Nicola Salmoria fixed 'Life' display in Return of the Invaders. - 0.89u6: Nicola Salmoria cleaned up the Return of Invaders driver. Correct M68705 CPU4 clock speed to 3072000 Hz, mark M68705 MCU rom as 'nodump' and correct rom filenames. Swap proms ($0, 200). - 0.37b8: Added MCU M68705 CPU4 (4MHz) and cpu4 rom ($0). - 8th September 2000: Nicola Salmoria fixed the Return of Invaders driver to use the 68705 emulation correctly instead of relying on a protection hack. - 0.36b9: Correct the clock speed of the 2x SN76496 to 3072000 Hz. - 21st August 1999: Andrea Mazzoleni corrected the colors in Return of the Invaders. - 0.35b13: Added Return of the Invaders and clones (bootleg set 1) and (bootleg set 2). LEVELS: 99 (endless) Category: Space Invaders Recommended Games: Space Invaders Space Invaders Part II Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Space Stranger Space Stranger 2 Invinco Super Invader Attack Space Attack Space King 2 IPM Invader Space Fever Space Fever High Splitter Space Intruder Attack Ufo Beam Invader Rotary Fighter Shuttle Invader Minivader Invader's Revenge Gorf Hole Land Battlantis Play Girls 2 Romset: 101 kb / 17 files / 46.4 zip $end $info=revenger $mame 0.96u2 [Pierpaolo Prazzoli] Romset: 33 kb / 5 files / 23.6 zip $end $info=revx $mame 0.57 [Aaron Giles] NOTE: - revx, mk2, mk3, wwfmania, rmpgwt and maybe others games have problems with the DCS Sound System. Bugs: - Every time you finish a level, the game tallies up the score, kills, in a end level menu like Terminator 2. The end level menu doesn't show up, and all you see is a black screen except for the status bars at the top. You can here the soundfx of the end level menu while the menu is black. Not only that, but the screen stays black after, when you have to select levels or watching cut-scenes after the end level menu. Then everything returns to normal when you start a new level (see snapshot). revx060gre Nerox91 WIP: - 0.74: Correct ADSP2105 clock speed to 10MHz. - 24th April 2003: Aaron Giles fixed the sound in Revolution X that got broken with the Mac changes. - 0.63: Changed visible area to 400x254. - 22nd November 2002: Aaron Giles fixed the security failure in Revolution X. - 10th June 2002: Brad Oliver fixed bugs in the Revolution X driver and Atari RLE decoding that affected MacMAME. LEVELS: 5 Romset: 22528 kb / 44 files / 14.95 zip $end $info=rezon $mame 0.37b9 [Luca Elia] TODO: * Correct sound WIP: - 0.92: Added clone Rezon (Taito). - 31st January 2005: Guru - Rezon (with Taito License, 1992) arrived and dumped. Purchased by Randy on eBay. - 16th April 2003: Brian A. Troha fixed the DIP switch settings in Rezon. - 22nd February 2003: Brian A. Troha fixed the DIP switch settings in Rezon. - 4th October 2000: Luca Elia improved the sound in the Seta driver and added Thunder & Lightning, Rezon, Athena no Hatena, Oishii Puzzle wa Irimasenka, Eight Forces, Pro Mahjong Kiwame and Krazy Bowl. LEVELS: 6 Other Emulators: * Raine Category: R-Type Recommended Games: R-Type R-Type II R-Type Leo Blaze On Super Spacefortress Macross II Hyper Duel Gradius / Nemesis Gradius II / Vulcan Venture Gradius III Gradius 4: Fukkatsu Vs. Gradius Gradius (PlayChoice-10) Salamander Salamander 2 Turtle Ship X Multiply Hellfire Zero Wing Raiga - Strato Fighter Romset: 3584 kb / 9 files / 1.19 zip $end $info=rfjet $mame 0.88u2 [David Haywood] TODO: * Encrypted gfx Bugs: - Clone rfjetus: It only shows a black screen in 0.101 and 0.101u5, but works fine in 0.100. It seems to be related to the NVRAM, because when I run 0.100, it does create a .nv file and when I run 0.101 with that file present it works fine. With 0.101 it does produce a .nv file, that only cotains "FF". rfjetus0101u5red Firewave WIP: - 0.93u2: Added clone Raiden Fighters Jet (Japan). - 0.93: Nicola Salmoria decrypted the graphics in all SPI games. Raiden Fighters Jet is now playable. - 24th February 2005: Guru - Raiden Fighters Jet (single board version) arrived, purchased by Randy on eBay. Thanks to all that chipped-in for donations. - 0.88u4: Added clones Raiden Fighters Jet (US) and (ASIAN). - 8th November 2004: Guru - Raiden Fighters Jet (US version, Seibu 1998) arrived. Thanks to RB! - 0.88u3: J. Rodman added clone Raiden Fighters Jet (US, Single Board). - 30th October 2004: David Haywood - Raiden Fighters Jet uses a different encryption to both rf and rf2 so it doesn't look too pretty when put in the spi driver for now, I wouldn't really call this WIP since no progress has been made. - 29th October 2004: Guru - Raiden Fighters Jet (Seibu/Tuning 1998) arrived as a eBay purchases. LEVELS: 7 Category: Airforce 2 Recommended Games: Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 38592 kb / 16 files / 14.46 zip $end $info=ribbit $mame 0.65 [David Haywood, Aaron Giles] TODO: * Wanted: 317-0178 EPM5032 WIP: - 0.100u2: Aaron Giles cleaned up Ribbit protection implementation. - 4th February 2003: Aaron Giles fixed the protection in Ribbit! so it works fully now. - 27th January 2003: David Haywood added Ribbit! to the Sega System C driver but it has some unemulated protection so it doesn't work. Recommended Games: Frogs Frogger Lady Frog Romset: 1664 kb / 5 files / 714.71 zip $end $info=ridgera2 $mame 0.96 [?] 0.74u2 [?] WIP: - 0.104u2: Changed CPU2 from M37710 to M37702 (16384000 Hz). - 0.100u1: R. Belmont fixed RAM test failure in Ridge Racer 2, but it still won't start up. - 0.96: Added Ridge Racer 2 (Rev. RRS2, US) and clone (Rev. RRS1, Ver.B, Japan). Rename (ridger2j) to (ridger2b). - 0.85u2: Change all user2 roms to sound1. - 0.81u8: Added 2x TMS32025 (48MHz) CPUs and changed cpu2 rom to cpu4. - 0.75: Correct gfx2 roms addresses and dipswitches. - 0.74u2: Added Ridge Racer 2 (Rev. RRS1, Japan). LEVELS: 3 Category: Racing 3D Recommended Games: Ridge Racer Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 20497 kb / 26 files / zip $end $info=ridgerac $mame 0.96 [?] 0.74u2 [?] WIP: - 0.104u2: Changed CPU2 from M37710 to M37702 (16384000 Hz) and added C74 M37702 sound MCU rom. - 12th September 2005: R. Belmont - I’ve fixed the analog controls for Ridge Racer and Rave Racer and enabled full sound and music in them and the other System 22 games. The next version’s gonna be fun. - 0.96: Added Ridge Racer (Rev. RR2, World). - 0.86u1: Correct 68020 CPU1 clock speed to 24576000 Hz and the 2x TMS32025 to 49152000 Hz. Added 'Stick Shift' dipswitch. - 0.85u2: Change all user2 roms to sound1. - 0.81u8: Phil Stroffolino fixed the TMS32025 CPU and the Namco System 22 driver. Most self tests are working now in Prop Cycle and Ridge Racer. Added 2x TMS32025 (48MHz) CPUs, added correct gfx2/3 roms and changed cpu2 rom to cpu4. - 0.75: Correct gfx2 roms addresses, gfx3 rom ($200000) length to 512kb and dipswitches. - 0.74u2: Added Ridge Racer (Rev. RR1, Japan). - 20th July 2003: Guru - Received Ridge Racer (World rev) from R. Belmont. LEVELS: 3 Category: Racing 3D Recommended Games: Ridge Racer 2 Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 20992 kb / 22 files / 6.65 zip $end $info=ridhero $mame 0.34b1 [?] Neo-Geo WIP: - 0.37b9: Added clone Riding Hero (set 2). - 28th May 1999: Mike Coates fixed some interrupt bugs of the asm 68k core, and now Spinmaster, Sengoku 2 and Riding Hero work on it. LEVELS: 10 (W.G.P.) Other Emulators: * Calice * Nebula Category: Motorbike Recommended Games: Super Rider Superbike Traverse USA Jumping Cross Kick Rider Kick Start Wheelie King Vs. Excitebike Excite Bike (PlayChoice-10) Shot Rider Enduro Racer Hang-On Hang-On Jr. Super Hang-On Super Hang-On (Mega-Tech) Mach Rider Super Cross 2 Rally Bike / Dash Yarou GP Rider World Grand Prix Racing Hero Moto Frenzy Stadium Cross Suzuka 8 Hours Suzuka 8 Hours 2 Cyber Cycles Romset: 7168 kb / 24 files / 3.37 zip $end $info=ridingf $mame 0.37b11 [Bryan McPhail] TODO: * Correct sound WIP: - 0.37b11: Added Riding Fight (World) and clones (US) and (Japan). - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. LEVELS: 5 Other Emulators: * Raine Recommended Games: Fighting Roller Top Roller Roller Jammer 720 Degrees Rollergames Romset: 9472 kb / 12 files / 4.52 zip $end $info=ridleofp $mame 0.37b16 [David Haywood] NOTE: - The insects travel under the bricks. According to someone with the original board, this is the correct behavior even if it looks a bit odd [Haze]. WIP: - 14th June 2001: David Haywood updated the Sega System E driver and Riddle of Pythagoras is now playable. LEVELS: 50 Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 160 kb / 5 files / 81.3 zip $end $info=rimrockn $mame 0.37b10 [Aaron Giles] WIP: - 0.95u2: Aaron Giles fixed lack of announcer voices and P3/P4 controls in Rim Rockin' Basketball. - 0.84: Brian Troha improved DIP switches in Rim Rockin' Basketball. Added 'Video Sync', 'Coin Slots' and 'Cabinet' dipswitches. - 0.37b15: Added clone Rim Rockin' Basketball (V1.6). Changed visible area to 352x240. - 0.37b14: Added clone Rim Rockin' Basketball (V1.2). - 29th March 2001: Aaron Giles added another Rim Rockin' Basketball ROM set to the itech8 driver. - 0.37b11: Correct OKI6295 clock speed to 7812 Hz. - 0.37b10: Added Rim Rockin' Basketball (V2.2) and clone (V2.0). - 4th December 2000: Aaron Giles fixed a NVRAM bug in Rim Rockin' Basketball. - 2nd December 2000: Aaron Giles sent in the first version of his Strata / Incredible Technologies driver with support for Wheel of Fortune, Golden Tee Golf, Golden Tee Golf II, Peggle, Hot Shots Tennis, Rim Rockin' Basketball and Ninja Clowns. Category: Basketball Recommended Games: Basketball Fighting Basketball Super Basketball Jump Shot Double Dribble Double Dribble (PlayChoice-10) Dunk Shot Magic Johnson's Fast Break (Arcadia) Arch Rivals Punk Shot NCAA Basketball (Nintendo Super System) NBA Jam NBA Hangtime Run and Gun Street Hoop (NeoGeo) Hard Dunk Super Slams Dunk Mania Capcom Sports Club (Basketball) NBA Play By Play Romset: 1440 kb / 7 files / 897 zip $end $info=ringdest $mame 0.37b13 [Razoola, Gav, Steve] WIP: - 0.53: Rename (slam2e) to (ringdest) and clone (smbomber) to (smbombr1). Added clones Super Muscle Bomber: The International Blowout (Japan 940831). - 25th July 2001: Razoola - Released XORs 46 and 47 for Super Muscle Bomber (Japan 940808) and (Japan 940831) donated by walk and xacrow. - 0.37b13: Added Ring of Destruction: Slammasters II (Euro 940902) and clone Super Muscle Bomber: The International Blowout (Japan 940808). - 2nd March 2001: Razoola - Released XOR 17 for Ring of Destruction (EURO 940902) donated by Gav and Steve. LEVELS: 14 Other Emulators: * Calice * Final Burn * Nebula * Raine Category: Wrestling Recommended Games: The Big Pro Wrestling! Appoooh Robo Wres 2001 Champion Pro Wrestling Mat Mania Pro Wrestling (PlayChoice-10) Body Slam Mania Challenge The Main Event Champion Wrestler Wrestle War WWF Superstars WWF WrestleFest Ring Rage 3 Count Bout / Fire Suplex (NeoGeo) Saturday Night Slam Masters Blazing Tornado WWF: Wrestlemania Zen Nippon Pro-Wrestling Featuring Virtua Ehrgeiz Romset: 27392 kb / 25 files / 12.85 zip $end $info=ringrage $mame 0.37b11 [Bryan McPhail] TODO: * Correct sound Bugs: - Sound does not initialize until about 20 seconds into the first game. ringrage37b11gre El Condor WIP: - 0.88u6: Pierpaolo Prazzoli improved sound in Ring Rage. Correct sound1 roms addresses. - 0.37b11: Added Ring Rage (World) and clones (US) and (Japan). - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. LEVELS: 5 - 1 - 3 (tournament - battle royal - extra match) Other Emulators: * Raine Category: Wrestling Recommended Games: The Big Pro Wrestling! Appoooh Robo Wres 2001 Champion Pro Wrestling Mat Mania Pro Wrestling (PlayChoice-10) Body Slam Mania Challenge The Main Event Champion Wrestler Wrestle War WWF Superstars WWF WrestleFest 3 Count Bout / Fire Suplex (NeoGeo) Saturday Night Slam Masters Blazing Tornado Ring of Destruction: Slammasters II WWF: Wrestlemania Zen Nippon Pro-Wrestling Featuring Virtua Ehrgeiz Romset: 12032 kb / 14 files / 5.28 zip $end $info=riot $mame 0.90 [Pierpaolo Prazzoli, Guru] WIP: - 0.98u1: Pierpaolo Prazzoli added a sprite wrap around needed in Riot level 2. - 27th December 2004: Pierpaolo Prazzoli - Added blending effect and fixed an incorrect scroll in Riot. - 24th December 2004: Pierpaolo Prazzoli - Added Riot (NMK 1992) to tecmo16 driver. - 20th December 2004: Guru - Riot (NMK 1992) arrived. Thanks to the good guys at the Italian MAME Forum! LEVELS: 6 Category: Army Fighter 3 Recommended Games: Operation Wolf Operation Wolf 3 Cabal Devastators Operation Thunderbolt Dynamite Duke Line of Fire Mechanized Attack Rambo III Aqua Jack NAM-1975 Spinal Breakers GI Joe Area 51 Area 51 / Maximum Force Duo Area 51: Site 4 Maximum Force Born To Fight Romset: 2880 kb / 9 files / 1.27 zip $end $info=riotcity $mame 0.36b1 [Andrew Prime] WIP: - 15th March 2004: Charles MacDonald cleaned up altbeast, riotcity, bayroute and aurail (no junk in error logs, took care of unused inputs/outputs, etc.). Migrated aurail, riotcity, bayroute to use sys16_sprite_shinobi. LEVELS: 5 Other Emulators: * System 16 Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 3008 kb / 18 files / 1.17 zip $end $info=ripcord $mame 0.34b3 [?] Samples required TODO: * Record samples WIP: - 0.94u2: Derrick Renaud fixed crash in Crash, Rip Cord and Robot Bowl and added sample support to them. Samples not currently recorded. Added samples (splash, scream, chute and whistle.wav). Changed DAC to Samples and Discrete sound. - 12th May 2002: Acho A. Tang fixed Ripcord so it is now playable. Rewrote video driver, fixed gameplay, flipped control and tuned DIP switches. - 0.36b4: Changed VSync to 57Hz. - 0.35b6: Correct palettesize from 6 to 2 colors. PLAY INSTRUCTIONS: - Push JUMP button. - Pull D ring to open parachute. - Jump until target is missed. Targets indicate score. Recommended Games: Sky Diver Fly-Boy Romset: 7 kb / 13 files / 5.76 zip $end $info=ripoff $mame 0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] Samples required Bugs: - Since the Cinematronics Vector driver update in 0.87u3, the background samples are not playing correctly in ripoff. Before, the sound would start at a low frequency and progressively increase as the fuel canisters are taken. Now, the sound just alternates from low to high (all the samples are no longer played). ripoff097gre BSR WIP: - 0.78u2: Correct cpu1 rom addresses to $0 and $1000. - 30th June 1999: Mathis Rosenhauer added samples for Rip Off and Solar Quest. - 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk, Solar Quest. Other Emulators: * Cinelator * CINEMU * Retrocade Recommended Games: Aztarac Cerberus Romset: 9 kb / 10 files / 7.78 zip $end $info=riskchal $mame 0.74u2 [Angelo Salese] WIP: - 0.95u3: Brian Troha fixed input and added dipswitches 'Game Title', 'Allow Continue' and 'Cabinet'. - 0.94u5: Brian Troha fixed dipswitches in Risky Challenge. Added dipswitches 'Difficult' and 'Coin Slots'. - 0.74u2: Added Risky Challenge and clone Gussun Oyoyo (Japan). - 31st July 2003: Angelo Salese improved the decryption in Risky Challenge / Gussun Oyoyo, but it still doesn't work perfectly. Romset: 2880 kb / 8 files / 1.27 zip $end $info=rjammer $mame 0.61 [Jarek Burczynski] WIP: - 10th June 2002: Jarek Burczynski fixed the backgrounds and sprites in Tube Panic and Roller Jammer. - 29th November 2001: Jarek Burczynski added the ADPCM chip emulation to Roller Jammer, but both it and Tube Panic still lack sprite graphics, adding of which may be impossible without a MCU ROM dump. - 14th November 2001: Jarek Burczynski reported some progress on the road graphics emulation in Roller Jammer. - 6th April 2001: Jarek Burczynski sent in drivers for Tube Panic and Roller Jammers, but background graphics and sprites are missing. Recommended Games: Fighting Roller Top Roller 720 Degrees Rollergames Riding Fight Romset: 245 kb / 34 files / 90.5 zip $end $info=rmhaihai $mame 0.63 [Nicola Salmoria] < Japan > WIP: - 21st January 2003: Stephane Humbert added another version of Real Mahjong Haihai. - 0.63: Added Real Mahjong Haihai (Japan) and clone Real Mahjong Haihai [BET] (Japan). - 7th January 2003: Uki added two other versions of Real Mahjong Haihai and The Mahjong. - 1st January 2003: Nicola Salmoria wrote a driver for the Real Mahjong Haihai games. LEVELS: 4 (endless) Romset: 177 kb / 13 files / 90.7 zip $end $info=rmhaijin $mame 0.63 [Nicola Salmoria] < Japan > WIP: - 1st January 2003: Nicola Salmoria wrote a driver for the Real Mahjong Haihai games. LEVELS: 3 (endless) Romset: 177 kb / 13 files / 93 zip $end $info=rmhaisei $mame 0.63 [Nicola Salmoria] < Japan > WIP: - 1st January 2003: Nicola Salmoria wrote a driver for the Real Mahjong Haihai games. LEVELS: 13 (endless) Romset: 282 kb / 14 files / 117.4 zip $end $info=rmpgwt $mame 0.37b5 [Aaron Giles] Bugs: - The game hangs randomly at various stages. Sometimes the background sounds keep playing but the video is totally frozen. rmpgwt060gre mack1 / Smitdogg / Taucher0815 / Darkk - In-game, there's a line of pixels at the top that should be at the bottom of the screen. rmpgwt077gre Sune_S WIP: - 0.74: Correct ADSP2105 clock speed to 10MHz. - 0.63: Changed visible area to 400x254. - 0.37b5: Added World Tour (rev 1.3) and clone Rampage: World Tour (rev 1.1). - 27th July 2000: Aaron Giles and Ernesto Corvi submitted the Williams Wolf Unit driver, which supports the following games perfectly with full sound: Mortal Kombat 3, Ultimate Mortal Kombat 3, NBA Maximum Hangtime, 2 on 2 Open Ice Challenge, Rampage: World Tour and WWF Wrestlemania. Recommended Games: Rampage King of the Monsters (NeoGeo) King of the Monsters 2 - The Next Thing (NeoGeo) Dino Rex Primal Rage Primal Rage 2 Romset: 21504 kb / 22 files / 12.93 zip $end $info=roadblst $mame 0.76u1 [Aaron Giles] 0.31 [Aaron Giles] WIP: - 0.76u1: Aaron Giles added Road Blasters (upright, rev 4). Also added clones Road Blasters (cockpit, rev 1), (cockpit, rev 2), (cockpit, German, rev 1), (upright, rev 1), (upright, rev 3), (upright, German, rev 1), (upright, German, rev 2) and (upright, German, rev 3). - 6th February 2003: Aaron Giles improved the fix for the Road Blasters graphics glitches. - 5th February 2003: Aaron Giles fixed the Road Blasters graphics glitches. - 19th April 2002: Aaron Giles fixed the alternate Road Blasters set so that inserting coins works again. - 0.57: Added clone Road Blasters (set 2). - 15th November 2001: Aaron Giles added another version of Road Blasters that uses a different Slapstic chip. - 10th November 2001: Guru - Dumped an alternative version of Road Blasters. - 0.36RC1: Correct 68010 CPU1 clock speed to 7159090 Hz, M6502 to 1789772 Hz, YM2151 to 3579545 and Pokey to 1789772 Hz. - 26th April 1999: Mike Coates fixed Indy and Roadblasters on the ASM core. - 0.35b11: Added proms ($0, $200 - graphics mapping proms remap and color). - 21st February 1999: John Butler fixed Road Blasters black screen. - 0.33b6: Aaron Giles added the dynamic palette system to Roadblaster. LEVELS: 50 Category: Racing 2 Recommended Games: Fire Truck Burnin' Rubber Burnin' Rubber (Cassette) Radical Radial Joyful Road The Battle-Road Kamikaze Cabbie Mad Crasher Taxi Driver Break Thru Night Stocker The Speed Rumbler City Bomber Hot Chase Last Duel Road Wars (Arcadia) Mad Gear Maze of Flott Night Striker S.T.U.N. Runner F-Zero (Nintendo Super System) Lethal Crash Race Romset: 1401 kb / 38 files / 523 zip $end $info=roadburn $mame 0.91u1 [Aaron Giles] HardDisk required WIP: - 0.103u3: Removed 4x DMA-driven DAC sounds. - 0.103: Aaron Giles got the DCS-3 sound system working for Road Burners. - 27th December 2005: Aaron Giles - Road Burners is much closer to working now that I have the ADSP-2181 hooked up properly. The audio section of the system now works and I can boot into attract mode. There are some serious texture glitches on the in-game part of the attract mode, but apart from that it looks pretty good. The problem is that as soon as I start the game it just hangs up waiting for something. Haven't figured that one yet. - 0.102u5: Aaron Giles implemented some more functionality of the ADSP-2181 needed for Road Burners. Romset: 512 kb / 2 files / 260.5 zip Harddisk: 3079.13 MB (Heads: 16, Cylinders: 6256, Sectors: 63 - Compressed: 395.21) $end $info=roadedge $mame 0.86u2 [?] Hyper Neo-Geo WIP: - 0.101u3: Correct R4600 (big) CPU1 clock speed to 50MHz and added Z80 (12.5MHz) CPU3. Correct gfx4 roms addresses. Romset: 128128 kb / 34 files / 35.3 zip $end $info=roadf $mame 0.31 [Nicola Salmoria] WIP: - 0.72u1: Correct aspect ratio to 3:4. - 0.71: Correct aspect ratio to 4:3. - 0.35b1: Howie Cohen added hiscore save in Road Fighter. - 0.34b7: Nicola Salmoria added clone Road Fighter (set 2). - 0.33b7: Paul Swan accurated the colors in Road Fighter. ARCADE RELEASE: Road Fighter (Konami) - 1984/Dec/07 LEVELS: 6 Other Emulators: * CottAGE * JEmu2 Category: Racing 2D Recommended Games: Laguna Racer Super Bug Safari Rally High Way Race Up'n Down Stocker Crazy Rally Super Speed Race Junior Space Position R.C. Pro-Am (PlayChoice-10) Drift Out Drift Out '94 - The Hard Order Neo Drift Out - New Technology (NeoGeo) Thrash Rally (NeoGeo) World Rally World Rally 2: Twin Racing Blomby Car Great 1000 Miles Rally Mille Miglia 2: Great 1000 Miles Rally Backfire! Over Top (NeoGeo) Romset: 137 kb / 16 files / 71.1 zip $end $info=roadriot $mame 0.77 [Aaron Giles] 0.74u2 [?] TODO: * Full Protection WIP: - 0.77: Aaron Giles improved logic for Road Riot 4WD - almost playable. Category: Racing 3D Recommended Games: Road Riot's Revenge Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 4034 kb / 35 files / 2.17 zip $end $info=roadrunn $mame 0.31 [Aaron Giles] WIP: - 0.76u1: Aaron Giles added clones Road Runner (rev 1) and (rev 1+). - 0.36RC1: Correct 68010 CPU1 clock speed to 7159090 Hz, M6502 to 1789772 Hz, YM2151 to 3579545 and Pokey to 1789772 Hz. - 0.33b3: Aaron Giles fixed colors in Road Runner. Romset: 1193 kb / 43 files / 479.77 zip $end $info=robby $mame 0.07 [Nicola Salmoria] NOTE: - Robby Roto (c) 1981 Bally Midway, (c) 1999 Jay Fenton, is for free non-commercial uses. Authorization from Jay Fenton to gridle@mbnet.fi - Date: 5.6.1999 2:11 - Subject: Robby Roto ROM released for free non-commercial uses by author/owner. I used to write games for Bally/Midway in the 1970's and early 1980's. One of my less successful titles was Robby Roto. My contract with Midway specified that after shipments dropped below a certain level, that the rights to this game reverted to me. Needless to say, this has happened. I notice that Robby Roto is available on a few download sites for MAME. I would like the world to know that as the legal owner, the ROM images from Robby Roto are hearby declared free for unlimited non-commercial duplication and play by MAME users. Jay Fenton WIP: - 0.88u2: Frank Palazzolo added NVRAM handling to Robby Roto and Professor PacMan (still not working always but self-tests pass) and support stereo in Wizard of Wor, Robby Roto, Gorf and Professor PacMan (Sounds great now!!). - 29th March 2000: Nicola Salmoria added better emulation of Astrocade hardware palette registers, affecting Extra Bases, Seawolf 2 and Robby Roto. - 0.35RC2: Changed visible area to 320x204. - 0.34b4: Added 2x Astrocade sound. - 0.28: Mike Balfour added hiscore save in Robby Roto. - 0.26: Mike Coates makes Robby Roto fully playable. - 0.07: Support for Robby Roto, boot but don't work. Category: Maze (Digging) Recommended Games: Dig Dug Dig Dug - Namco Classics Collection Vol.2 Dig Dug II Zig Zag Performan Gold Bug Digger (CVS) Mr. Do! Neo Mr.Do! The Pit Wiping Calorie Kun vs Moguranian Diamond Run Boulder Dash Boulder Dash (Cassette) Boulder Dash (Max-A-Flex) Dangerous Dungeons Toffy Super Toffy Romset: 40 kb / 10 files / 27.2 zip $end $info=roboarmy $mame 0.35b3 [?] Neo-Geo WIP: - 0.79: Added clone Robo Army (set 2). LEVELS: 6 Other Emulators: * Calice * Nebula Romset: 7232 kb / 20 files / 2.87 zip $end $info=robocop $mame 0.53 [?] 0.36b5 [?] 0.31 [Bryan McPhail] WIP: - 0.53: Added Robocop (World revision 4) and clone (Japan). Added cpu3 rom for HuC6280 CPU. - 26th July 2001: Bryan McPhail cracked the protection in all the original Robocop ROM sets. - 23rd July 2001: Bryan McPhail added another Robocop clone ROM. - 2nd October 1999: Bryan McPhail fixed robocopb from crashing. - 0.36b5: Added Robocop (World revision 3) and clones (US revision 0) and (US revision 1). Added HuC6280 CPU3. - 0.34b3: Dani Portillo added hiscore save in Robocop - 0.34b2: JC Alexander fixed ending in Robocop. - 0.33b5: Nicola Salmoria fixed bug in ADPCM sample playback. Many games are affected, e.g. Robocop, Bad Dudes. - 0.33b1: Nicola Salmoria added fade-in/fade-out in Robocop. STORY: - In the year 1990, old Detroit has been overtaken by crime. Cop killers are running loose. Officer Murphy was a victim. Murphy is now into part man/part machine, Robocop. Robocop: The ultimate crime stopper! Restore law and order, if you can! Prime Directives: 1. Serve the public trust, 2. Protect the innocent and 3. Uphold the law. LEVELS: 7 Movie: Robocop Genre: Action, Sci-fi Year: USA 1987 Director: Paul Verhoeven Studio: Orion Pictures Cast: Peter Weller, Nancy Allen, Daniel O'Herlihy, Miguel Ferrer, Ronny Cox Category: Cops Recommended Games: Robocop 2 Robocop 3 (Nintendo Super System) Cops'n Robbers Time Limit Cop 01 Street Heat Jail Break APB - All Points Bulletin Chase H.Q. Special Criminal Investigation Super Chase Round Up 5 - Super Delta Force Gang Busters Narc Crime City E-Swat Cyber Police ESWAT (Mega-Tech) A.B. Cop Dead Connection Gunbuster Lucky & Wild Virtua Cop Virtua Cop 2 Judge Dredd Armed Police Batrider Romset: 1249 kb / 25 files / 394 zip $end $info=robocop2 $mame 0.53 [?] 0.37b12 [Bryan McPhail] WIP: - 17th February 2003: Bryan McPhail fixed raster effects in the second Robocop 2 road level. - 0.64: Correct gfx1/2/3 roms addresses and order. - 24th January 2003: Bryan McPhail adding support for raster effects used in Edward Randy and Robocop 2 road levels and abstracted the Data East video chips emulation. - 11th March 2002: Bryan McPhail fixed a bug in the Robocop 2 driver which caused crashes. - 3rd February 2002: Bryan McPhail also sent in a fix for Robocop 2, which now has support for the 8bpp tilemap mode as used in the attract mode. - 0.53: Added Robocop 2 (World) and clone (Japan). Added prom ($0 - unused). - 26th July 2001: Bryan McPhail cracked the protection in all the original Robocop ROM sets. - 18th July 2001: Bryan McPhail added World and Japan ROM sets for Robocop 2. - 11th February 2001: Bryan McPhail sent in a bugfix to Taito F3 sound banking which fixes the music and sound in a lot of games, and he sent in the Robocop 2 driver, although it has some graphics glitches. LEVELS: 5 Movie: Robocop 2 Genre: Sci-fi Action Year: USA 1991 Director: Irvin Kershner Studio: Orion Pictures Cast: Peter Weller, Nancy Allen, Felton Peery, O´Herlihy, Belinda Bauer, Tom Noonan, Gabriel Damon Category: Cops Recommended Games: Robocop Robocop 3 (Nintendo Super System) Cops'n Robbers Time Limit Cop 01 Street Heat Jail Break APB - All Points Bulletin Chase H.Q. Special Criminal Investigation Super Chase Round Up 5 - Super Delta Force Gang Busters Narc Crime City E-Swat Cyber Police ESWAT (Mega-Tech) A.B. Cop Dead Connection Gunbuster Lucky & Wild Virtua Cop Virtua Cop 2 Judge Dredd Armed Police Batrider Romset: 7489 kb / 25 files / 2.56 zip $end $info=robokid $mame 0.37b10 [Yochizo] SETUP: - Press 2 to skip the dipswitches menu. - To enter the level code in Atomic Robokid, in the title screen insert 1 coin and then press 1P or 2P start while keeping pressed 1P or 2P button1 WIP: - 0.101u5: Brian Troha added clone Atomic Robo-kid (Japan, Set 2). - 14th June 2005: Reip recently found a solution to the sprite overdraw problems in Atomic Robo-kid. - 0.89u3: Pierpaolo Prazzoli fixed? overdraw in Atomic Robo-kid. Correct audio Z80 CPU2 clock speed to 5MHz. - 0.77u2: Remove all unknown dipswitches. - 13th July 2003: Tomasz Slanina fixed a crash in Atomic Robo-Kid. - 0.71u2: Tomasz Slanina fixed reset in robokid when time runs out. - 0.37b10: Added Atomic Robo-kid and clone (Japan). - 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver. - 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid. LEVELS: 20 Other Emulators: * JFF * Raine Recommended Games: Mutant Night Act-Fancer Cybernetick Hyper Weapon Romset: 1952 kb / 31 files / 603 zip $end $info=robotbwl $mame 0.30 [Mike Coates] Samples required TODO: * Record samples WIP: - 0.94u2: Derrick Renaud added discrete simulation for footsteps. Also fixed crash in Crash, Rip Cord and Robot Bowl and added sample support to them. Samples not currently recorded. Added samples (hit, roll, balldrop, demerit and reward.wav). Changed DAC to Samples and Discrete sound. - 0.36b4: Changed VSync to 57Hz. - 0.35b6: Correct palettesize from 6 to 2 colors. Category: Bowling Recommended Games: Meadows Lanes Pro Bowling (Cassette) 4 Player Bowling Strike Bowling Alley Master Up Your Alley Capcom Bowling SportTime Bowling (Arcadia) Championship Bowling Tri-Sports (Power Strike) Dyno Bop Strata Bowling League Bowling (NeoGeo) Super Strike Bowling Bowl-O-Rama BMC Bowling Krazy Bowl World Class Bowling World Class Bowling Deluxe Virtua Bowling Romset: 7 kb / 13 files / 5.57 zip $end $info=robotron $mame 0.24 [Marc LaFontaine] 0.23 [Steven Hugg] SETUP and TEST MODE: - The first time you run the game, it will say 'factory settings restored'. Press F2 to proceed. - Press F2 for Test-Mode - Press F1 + F2 for Bookkeeping/Setup WIP: - 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000. - 0.92: HIGHWAYMAN added proms ($0, $200 - video inversion for cocktail table). - 0.30: Valerio Verrando added clone Robotron (Yellow/Orange label). - 0.24: Marc LaFontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. - 0.23: Steven Hugg provided a Williams games driver. Stargate, Robotron and Joust are currently supported and playable. However Robotron and Joust have some glitches yet. STORY: - Inspired by his never ending quest for progress, in 2084 man perfects the robotrons: A robot species so advanced that man is inferior to his own creation. Guided by their infallible logic, the robotrons conclude: The human race is inefficient and therefore must be destroyed. You are the last hope of mankind, due to a genetic engineering error, you possess superhuman powers. Your Mission is to stop the robotrons, and SAVE THE LAST HUMAN FAMILY. The adventure continuous in 'Blaster'. Other Emulators: * HiVE * Retrocade Recommended Games (1): Blaster Recommended Games (2): Berzerk Frenzy Wizard of Wor Boxing Bugs Venture Warp & Warp Black Widow Demon Kram Leprechaun Naughty Boy Tazz-Mania Wacko Mazer Blazer Screw Loose Inferno Wiz Warz Nitro Ball Smash T.V. Exvania Ultraman Club - Tatakae! Ultraman Kyoudai!! Romset: 53 kb / 15 files / 35.4 zip $end $info=robowres $mame 0.85u3 [Tomasz Slanina] WIP: - 0.85u3: Added Robo Wres 2001 and clone Robo Wres 2001 (bootleg). - 15th August 2004: Tomasz Slanina - Working on 'Robo Wres 2001'. Resets few secs after game start - problems with (annoying) ROM banking. - 0.79u2: Dave Widel decode information for custom CPU used by robowrest2001. - 18th February 2004: Dave Widel sent in the decryption of Robo Wrestle and Tomasz Slanina merged it with the Sega decryption functions. - 14th July 2002: Guru - Robo Wres 2001 (Sega 1986) arrived and have been dumped. LEVELS: 9 (endless) Category: Wrestling Recommended Games: Appoooh The Big Pro Wrestling! Champion Pro Wrestling Mat Mania Pro Wrestling (PlayChoice-10) Body Slam Mania Challenge The Main Event Champion Wrestler Wrestle War WWF Superstars WWF WrestleFest Ring Rage 3 Count Bout / Fire Suplex (NeoGeo) Saturday Night Slam Masters Blazing Tornado Ring of Destruction: Slammasters II WWF: Wrestlemania Zen Nippon Pro-Wrestling Featuring Virtua Ehrgeiz Romset: 321 kb / 13 files / 127.3 zip $end $info=rockclim $mame 0.68 [Tomasz Slanina] WIP: - 0.100: Aaron Giles fixed crashes in Rock Climber. Correct palettesize to 130 colors. - 15th May 2003: Tomasz Slanina fixed some graphics glitches in Rock Climber. - 11th May 2003: Tomasz Slanina sent in a preliminary driver for Rock Climber, it runs but has several graphics problems and missing sound. LEVELS: 1 Recommended Games: Crazy Climber Crazy Climber 2 Fire Trap Romset: 41 kb / 14 files / 23.8 zip $end $info=rockn $mame 0.77u2 [Takahiro Nogi] WIP: - 0.103u5: Changed description to 'Rock'n Tread (Japan, alternate)'. Rename (rocknb) to (rockna). - 0.103u2: Justin Lee Turner added clone Rock'n Tread 1 (Japan, bootleg). Added missing sound1 roms to parent set. - 27th November 2003: David Haywood added a partial dump of Rock'n Tread to the Tetris Plus 2 driver. - 11th December 2001: Takahiro Nogi added the Rock'n Tread series to the Tetris Plus 2 driver, although some ROMs need redumping. LEVELS: 4 Romset: 139776 kb / 8 files / 2.33 zip $end $info=rockn2 $mame 0.103u2 [Justin Lee Turner] WIP: - 0.103u5: Changed description to 'Rock'n Tread 2 (Japan)'. Rename (rockn2b) to (rockn2). - 0.103u2: Added Rock'n Tread 2 (Japan, bootleg, Jaleco 1999). LEVELS: 4 Romset: 99840 kb / 29 file / 74.7 zip $end $info=rockn3 $mame 0.103u2 [Justin Lee Turner] WIP: - 0.103u5: Changed description to 'Rock'n 3 (Japan)'. Rename (rockn3b) to (rockn3). - 0.103u2: Added Rock'n 3 (Japan, bootleg 1999). LEVELS: 4 Romset: 95744 kb / 28 files / 70.4 zip $end $info=rockn4 $mame 0.103u2 [Justin Lee Turner] WIP: - 0.103u5: Changed description to 'Rock'n 4 (Japan, prototype)'. Rename (rockn4b) to (rockn4). - 0.103u2: Added Rock'n 4 (Japan, prototype, bootleg 2000). LEVELS: 4 Romset: 51200 kb / 17 files / 35.6 zip $end $info=rocknms $mame 0.103u2 [Justin Lee Turner] WIP: - 0.103u5: Changed description to 'Rock'n MegaSession (Japan)'. Rename (rocknmsb) to (rocknms). - 0.103u2: Added Rock'n MegaSession (Japan, bootleg 1999). Romset: 113664 kb / 35 files / 73.8 zip $end $info=rockrage $mame 0.36b6 [Manuel Abadia] WIP: - 0.96u2: Brian Troha added clone Rock 'n Rage (Prototype?). Correct M6809 sound CPU clock speed to 1.5MHz. - 0.72u2: Acho A. Tang fixed sprites in Rock 'n Rage, bladestl and battlnts may also need this. - 26th January 2002: Tatsuyuki Satoh fixed the speech in Rock 'n Rage. - 27th December 1999: Manuel Abadia added the color lookup tables and fixed a small sprite bug in Rock'n'Rage. - 0.36b9: Correct M6809 CPU2 clock speed to 2MHz. - 0.36b6: Added Rock 'n Rage (World?) and clone Koi no Hotrock (Japan). - 25th September 1999: Manuel Abadia sent in a driver for Rock'n'Rage. ARCADE RELEASE: Koi no Hot Rock (Rock'n Rage) (Konami) - 1986/Dec/19 LEVELS: 5 Romset: 673 kb / 11 files / 283 zip $end $info=rocktrv2 $mame 0.80u2 [Pierpaolo Prazzoli] WIP: - 0.103u5: Chaneman improved dipswitches for MTV Rock-N-Roll Trivia. Added dipswitch 'Music'. - 21st March 2004: Pierpaolo Prazzoli - Added MTV Rock-N-Roll Trivia (Part 2) to MAME. Note: One question rom is bad dumped. LEVELS: 12 Romset: 285 kb / 23 files / 139 zip $end $info=rocnrope $mame 0.36b10 [Nicola Salmoria] 0.30 [Chris Hardy] WIP: - 0.93: Added audio RC_Filter. - 0.67: Correct M6809 CPU1 clock speed to 1.6MHz (Attract mode depends on this to work correctly). - 0.36b10: Nicola Salmoria added the original, Konami version of Roc'n Rope. Removed 'Rope Man' (bootleg - status preliminary). - 17th November 1999: Nicola added another Rock'n Rope romset. - 0.35b8: Correct audio Z80 CPU2 clock speed to 1789750 Hz. - 0.31: Paul Swan accurate the colors in Roc'n Rope. Jim Hernandez fixed music tempo and pitch in Roc'n Rope. ARCADE RELEASE: Rock'n Rope (Konami) - 1983/Mar LEVELS: 4 Other Emulators: * CottAGE * JEmu2 Category: Platform Recommended Games: Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 97 kb / 16 files / 48.9 zip $end $info=rodland $mame 0.36b5 [Luca Elia] 0.35b10 [Luca Elia] NOTE: - After inserting a coin (5), press the player 1 'down' (Cursor DOWN) button 3 times and START (1). This will activate the extra mode, so you can play with all new levels, gfx and music. Bugs: - Report from a PCB owner: I went to repair a Rod-Land PCB this weekend. Grabbed the roms, burned the replacements for a couple of suspected failed chips, and .... Total garbage on screen instead of sprites and backgrounds. Backgrounds made from a mess of sprites and vice versa. Switching roms rl_23.rom and rl_14.rom fixes this - someone has them the wrong way around in the romset, and thus in the driver too ;-) I don't think we can really argue with the PCB on this matter. All seemed well, until I tested the "hidden" Rod-Land levels (coin, 3x up or 3x down depending on region, start). Backgrounds a jumbled mess of tiles. I tested it again in mame, looked fine there. PCB did not agree. I took a look at the driver source, and noticed where a rom image is read in non-sequentially, in blocks of a mishmash order. While it might work to have a jumbled up rom read for a jumbled rom, it's definitely not valid on the PCB. After a few minutes with a hex editor I've rearranged the romfile to match the layout of the hack, burned it, and that works fine. So - to recap, rl_23.rom is jumbled up and wrong, and 23/14 are switched, both problems exist in rodland.zip. Maybe someone wants to fix it, mail me at james@bloodflowers.org if you want the repaired 23 image. Oh, aside from that - the Japanese PCB I've got actually appears to use world region rl_23.rom and rl_14.rom - I tried the jap region images first and the board didn't like them at *all*. The only Japan romset ones my board runs with are 1, 2, 3 and 4 - rest same as world version. rodland061ora bloodflowers WIP: - 0.37b14: Added clone Rod-Land (Japan bootleg). - 0.36RC1: Added priority prom ($0). - 0.36b5: Luca Elia added the original, Jaleco (World) version of Rodland. Correct 68000 CPU1 clock speed to 12MHz. - 24th October 1999: Luca Elia fixed Rodland graphics. - 31st March 1999: Luca Elia sent in a huge update to the Jaleco Mega System 1 driver, with support for Rodland (Japan version only), Earth Defense Force and Avenging Spirit. LEVELS: 31 Other Emulators: * Raine Category: Platform 2 Recommended Games: Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Don Doko Don Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 2689 kb / 13 files / 998 zip $end $info=rohga $mame 0.102 [Stefan Lindberg] 0.74u2 [Bryan McPhail] Bugs: - At the beginning of the mission 5 boss, the game itself throws an error and stops (but the music continues running). rohga : confirmed - rohga1 : played to the end without probs - rohga2 : not tested - rohgau : played to the end without probs - rohgah : played thru all level 5, no probs. I just noticed that every set of rohga has different 68000 code from each other, maybe the protection could not be the same for all revisions. The protection on some of the deco games is pretty evil.. on double wings it gives jump addresses etc. on the bosses, and i think rohga does similar. I imagine it's giving an invalid jump address, jumping to it, and throwing the address exception(see INP and savestate). rohga0103u2red Twisty / Mamesick / Kold666 / Haze WIP: - 0.102: Stefan Lindberg added Rohga Armor Force (Asia/Europe v5.0) and clone (Asia/Europe v3.0 Set 2). Rename (rohga) to (rohga1). - 0.98u4: Changed description 'Rohga Armor Force'. - 0.96u3: Brian Troha fixed DIP switches in Rohga Armour Force. - 0.96u2: Yasuhiro Ogawa fixed dipswitches in Rohga Armour Force. Added dipswitches 'Player's Vitality', 'Allow Continue', 'Stage Clear Bonus', 'Enemy's Vitality', 'Enemy Encounter Rate', 'Enemy's Weapon Speed' and '2 Credits to Start, 1 to Continue'. Removed dipswitches 'Lives' and 'Difficulty'. - 0.96: Bryan McPhail fixed Rohga Armour Force - Game now playable. Correct HuC6280 CPU2 clock speed to 8055000 Hz. - 0.93: Correct second OKI6295 clock speed to 15255 Hz. - 0.87: Bryan McPhail improve the Rohga driver. Rohga despite massive amounts of time spent on writing trojan's to probe the protection this still isn't complete. The game hangs at the end of level 5. A quick look at decoprot.c should reveal just how nasty this game is... Graphics emulation is complete but the priority register never seems to be written properly (protection?) so some things look wrong. Changed VSync to 58Hz and swap sound1 rom with sound2. - 0.74u2: Added Rohga Armour Force (Asia/Europe v3.0) and clones (Hong Kong v3.0) and (US v1.0). - 25th January 2003: Bryan McPhail sent in a driver for Wizard Fire / Dark Seal 2 (works fully) and Rohga and Nitroball (not working because of protection). - 9th December 2002: Guru - Dumped Rohga (Alt. version). - 17th July 2001: Bryan McPhail has had some success with Rohga but it still suffers from unemulated protection. Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Cybattler Mazinger Z ESP Ra.De. Romset: 11969 kb / 20 files / 4.0 zip $end $info=roishtar $mame 0.35b13 [Nicola Salmoria] WIP: - 0.80: Correct M6809 CPU1 clock speed to 1536000 Hz and changed audio sound to Namco CUS30. - 0.36b14: Correct M6809 CPU1 clock speed to 1.5MHz. - 0.36b12: CAB fixed missing sounds in roishtar. - 9th December 1999: Eisuke Watanabe and Takahiro Nogi fixed Return of Ishtar's hang at gameover. - 4th October 1999: Tatsuyuki Satoh sent in an update to his FM core with still incomplete LFO support (intro of Rock 'n Rage needs this) and some other bugfixes. - 20th May 1999: Nicola did a good improvement on the Namco System 86 driver and Return of Ishtar now works. - 19th May 1999: Nicola added two new Namco System 86 games, Genpei ToumaDen works nicely but Return of Ishtar has major problems. ARCADE RELEASE: The Return of Ishtar (Namco) - 1986/Jul/08 Category: Maze (Extra) Recommended Games: Bagman Super Bagman Tutankham Cavelon Crystal Castles Flip & Flop (Max-A-Flex) Hero Money Money Spatter Tower of Druaga Kid no Hore Hore Daisakusen Mustache Boy Marchen Maze Ufo Senshi Yohko Chan Evil Stone Magical Crystals Cheese Chase Mad Donna Princess Clara Daisakusen Shocking Romset: 386 kb / 21 files / 111 zip $end $info=roldfrog $mame 0.75 [Tomasz Slanina] 0.74u2 [?] NOTE: - Lady Frog is a typical 'Korean Style' hack of Splash. The main 68k code is based on 'Splash' with many patches made to the code. Most of the patched code includes jumps to the 0x400000 where no rom is mapped, this data appears to be supplied by a protection device. The Z80 rom (used for sound) is a hack of the main program from Dynax's 'Dragon Punch' game. WIP: - 0.102: Correct user1 rom address to $400000. - 0.101u5: Correct user1 rom address to $40000. - 0.96u1: Brad Oliver fixed big endian issues in Return of Lady Frog. Correct Z80 CPU2 clock speed to 3MHz. - 0.85u3: R. Belmont added preliminary sound and Pierpaolo Prazzoli fixed numerous problems in Return of Lady Frog. Added Z80 (30MHz ?) CPU2 and YM2203 (3MHz) sound. - 0.85u2: David Haywood update the Splash driver and The Return of Lady Frog is now playable. Added 32k user1 rom (protdata.bin). - 2nd February 2004: Brian A. Troha moved Return of Lady Frog from the Dynax driver to the Splash driver, without any other changes. - 0.75: Rename (ladyfrog) to (roldfrog) and (ladyfrga) to (roldfrga) - the sets are not working. - 0.74u2: Added The Return of Lady Frog and clone (set 2). - 15th February 2003: Guru - The Return of Lady Frog (Microhard 1993) arrived. Romset: 4768 kb / 14 files / 3.26 zip $end $info=rollerg $mame 0.36b4 [Nicola Salmoria] Bugs: - The sound channels should be adjusted, the YM3812 in Rollergames can barely be heard even though its default volume is set to 100% in MAME. rollerg073ora Richter_X WIP: - 0.36b4: Added clone Rollergames (Japan). - 30th August 1999: Nicola sent in a driver for Rollergames, which unfortunately isn't quite playable because the zoom layer graphics aren't fully working. LEVELS: 5 Recommended Games: Fighting Roller Top Roller Roller Jammer 720 Degrees Riding Fight Romset: 3232 kb / 7 files / 1.48 zip $end $info=rollingc $mame 0.30 [Lee Taylor] TODO: * Add sound/samples SETUP: - Insert Coin and press P1 LEFT or RIGHT to select Rolling Crash or Moon Base. WIP: - 0.36RC2: Correct palettesize to 8 colors. LEVELS: 1 (endless) Other Emulators: * Laser Category: Cars Recommended Games: Head On Head On 2 Head On (Irem) Alpha Fighter / Head On Space Attack / Head On Invinco / Head On 2 Car Polo Crash Space Chaser Dorachan Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Spectar Targ Armored Car Jump Bug Route 16 Thief Van-Van Car City Connection Porky Fast Lane Counter Run Raimais Romset: 16 kb / 12 files / 13.6 zip $end $info=rompers $mame 0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] WIP: - 0.89: Nicola Salmoria added support for visibility window, this fixes countless issues with partial video updates and the intro of Rompers. - 0.36RC2: Added clone Rompers (Japan old version). LEVELS: 61 Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Trog Sel Feena Tinkle Pit Twin Brats Romset: 1796 kb / 19 files / 597 zip $end $info=rongrong $mame 0.96 [Pierpaolo Prazzoli] 0.66 [Nicola Salmoria] WIP: - 0.96: Pierpaolo Prazzoli added Rong Rong (Europe). Rename (rongrong) to (rongrngg). - 24th April 2005: Mame Italian Forum - Kold666 bought Rong Rong (Europe). - 0.86u5: Sonikos fixed Rong Rong dipswitches. Added 'Coin A/B', 'Free Play', 'Help', 'Demo Sounds', 'VS Round', 'Test Mode' and 'Select Round' dipswitch. - 0.66: Nicola Salmoria added Rong Rong (Germany). LEVELS: 5 - 9 (sexy girls mode - rong rong mode) Category: Shanghai 2 Recommended Games: Maya Twins Double Point One + Two Romset: 3328 kb / 7 files / 1.84 zip $end $info=rotaryf $mame 0.68 [David Haywood, Barry Rodewald] Samples required (Space Invaders) WIP: - 25th March 2003: Barry Rodewald fixed Rotary Fighter so that it is now playable. - 25th February 2003: David Haywood sent in a preliminary driver for Rotary Fighter which boots but doesn't do much else. LEVELS: 1 (endless) Category: Space Invaders Recommended Games: Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Space Stranger Space Stranger 2 Invinco Super Invader Attack Space Attack Space King 2 IPM Invader Space Fever Space Fever High Splitter Space Intruder Attack Ufo Beam Invader Shuttle Invader Minivader Invader's Revenge Gorf Hole Land Battlantis Play Girls 2 Romset: 6 kb / 6 files / 5.55 zip $end $info=rotd $mame 0.92 [Razoola] Neo-Geo WIP: - 0.103u2: Changed visible area to 320x224. LEVELS: 8 Other Emulators: * Kawaks Romset: 91584 kb / 24 files / 72.0 zip $end $info=roughrac $mame 0.95u6 [David Haywood] < Japan > WIP: - 0.101: Added new disk image ds3-5000-06b.img. - 0.100u1: David Haywood and Team Japump added 317-0058-06b.key - Game now playable. - 14th September 2005: David Haywood - Guru got back to reading the Sys24 CPUs of Rough Racer and the Japanese quiz 'Quiz Syukudai wo Wasuremashita'. - 0.95u6: Added Rough Racer (FD1094 317-0058-06d). - 15th January 2004: Guru - Rough Racer (floppy + Hitachi encrypted 68K) arrived from Japan. Category: Sprint Recommended Games: Sprint 1 Sprint 4 Sprint 8 Pit & Run Championship Sprint Super Sprint American Speedway Redline Racer Danny Sullivan's Indy Heat Ironman Stewart's Super Off-Road Ironman Stewart's Super Off-Road Track Pack Grudge Match Hot Rod Bad Lands Romset: 2064 kb / 4 files / 806.4 zip $end $info=rougien $mame 0.74u2 [Pierpaolo Prazzoli] WIP: - 6th October 2004: MASH - Fixed gfx banking in Rougien - Game now playable. - 19th July 2003: Pierpaolo Prazzoli fixed some bad graphics in Rougien. Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 105 kb / 28 files / 56.6 zip $end $info=roundup $mame 0.33b7 [Zsolt Vasvari] WIP: - 0.35b3: Nicola Salmoria added clone Fitter. - 0.34b8: Nicola Salmoria fixed the bridges in Round Up. Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 29 kb / 10 files / 17.2 zip $end $info=roundup5 $mame 0.87u1 [Bryan McPhail] TODO: * Finish road layer and BG layer WIP: - 24th November 2003: Bryan McPhail WIP - TODO: Road layer abd fix object glitches. The Tatsumi hardware is easily one of the most complicated emulations I've worked on. In terms of reverse engineering there were very little 'clues' about how things fitted together so it was very hard to get the basic emulation even running. Roundup 5 consists of three cpu's - V30, 68000 and Z80 cpu all communicating via shared ram, plus a strange object processor which has all sorts of lookups for determining sprite blocks and colour palettes. Cycle Warriors is 2 * 68000, Z80 and the same object processor. Category: Cops Recommended Games: Chase H.Q. Special Criminal Investigation Super Chase Cops'n Robbers Time Limit Cop 01 Street Heat Jail Break APB - All Points Bulletin Gang Busters Narc Robocop Robocop 2 Robocop 3 (Nintendo Super System) Crime City E-Swat Cyber Police ESWAT (Mega-Tech) A.B. Cop Dead Connection Gunbuster Lucky & Wild Virtua Cop Virtua Cop 2 Judge Dredd Armed Police Batrider Romset: 2816 kb / 27 files / 965.6 zip $end $info=route16 $mame 0.35RC1 [Zsolt Vasvari] 0.31 [Zsolt Vasvari] WIP: - 0.75: Added clone Route X (bootleg). - 12th October 2003: David Haywood added Route X, a Route 16 bootleg. - 0.69: MASH added clone Route 16 (set 2). - 17th March 2000: Zsolt Vasvari fixed a Route 16 crash bug. - 0.35RC1: Added Route 16 (Tehkan/Sun). - 8th June 1999: Zsolt Vasvari added the original Route 16 romset. - 0.35b10: Changed visible area to 256x256. - 4th April 1999: Darren Olafson fixed the rotating of Route16 driver. - 0.33b4: Zsolt Vasvari speed up Route 16. Category: Cars Recommended Games: Car Polo Crash Head On Head On 2 Head On (Irem) Alpha Fighter / Head On Space Attack / Head On Invinco / Head On 2 Rolling Crash / Moon Base Space Chaser Dorachan Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Spectar Targ Armored Car Jump Bug Thief Van-Van Car City Connection Porky Fast Lane Counter Run Raimais Romset: 21 kb / 12 files / 14.5 zip $end $info=royalcrd $mame 0.100u2 [Roberto Fresca, Mame Italian Forum] 0.99u8 [Roberto Fresca] WIP: - 0.100u2: Added Royal Card (Austria, set 1). Rename (royalcrd) to (royalcdb). - 19th September 2005: Roberto Fresca - Added "02 gambling" (another Royal Card set, but with 32k roms) from Mame Italia. - 0.99u8: Added Royal Card (Austria). Romset: 97 kb / 4 files / 48.1 zip $end $info=royalmah $mame 0.37b5 [Zsolt Vasvari] < Japan > TEST MODE: - If you press the RIGHT arrow, the game resets itself, and goes back to the initial test. Most of the mahjong games (namely the Nichibutsu ones) do not require a joystick; you just use the coins, start buttons, and buttons A-N (+ other action keys) for input. Pressing right in Royal Mahjong is supposed to clear the memory, according to the source. NOTE: - If you press the RIGHT arrow, the game resets itself, and goes back to the initial test. Most of the mahjong games (namely the Nichibutsu ones) do not require a joystick; you just use the coins, start buttons, and buttons A-N (+ other action keys) for input. Pressing right in Royal Mahjong is supposed to clear the memory, according to the sourcefile. The tECHIDNA WIP: - 6th January 2000: Zsolt Vasvari sent a driver for Royal Mahjong. LEVELS: 1 (endless) Romset: 25 kb / 7 files / 16.7 zip $end $info=rpatrolb $mame 0.34b3 [Zsolt Vasvari] NOTE: - Silver Land shouldn't be a clone of River Patrol, it's a totally different game (skiing instead of boat rescue), made by someone else! It's just a cleverly-disguised bootleg. I think it was Zsolt who stated this when the games were first added. It used to be mentioned in one of the text files that came with MAME, but I think it got wiped out once gamelist.txt became automatically generated. The Dog WIP: - 0.104u9: David Haywood added clone River Patrol (Orca). This set came from a 'Silver Land' board with Silver Land GFX roms, however the program roms are nearly the same as River Patrol but appear to have an original ORCA copyright. - 0.53: Swap gfx2 rom ($0) with ($800). - 0.34b3: Zsolt Vasvari added River Patrol and clone Silver Land. Category: Watersport Recommended Games: Embargo The Bounty Mermaid Swimmer Water Ski Tropical Angel Tugboat Water Match Toobin' Burning Force Hydra Romset: 33 kb / 14 files / 22.5 zip $end $info=rranger $mame 0.37b14 [Luca Elia, Phil Stroffolino] Bugs: - Side-by-side test (read report). I assume the fact that the voices are missing is known since it says samples in the todo, but... There's a loud "HWUUG" grunt as soon as you turn it on. There's a deep evil laugh during the intro when the bad guy jumps on the table and a female voice shouts "go" or something at the start of the level. I noticed in MAME if you hit reset, sometimes it won't play Bach's tocatta and fugue in d minor during the intro instead, just the teletype noise. The only graphic difference I noticed is when they show the map at the start of a level there's a yellow L shape flashing at the bottom, it's insert coin on my board. rranger060ora dwidel - A piece of the yellow box on the map screen after the game start is also over the CREDIT text. rranger057gre MASH WIP: - 0.88: Correct the clock speed of the 2x Z80 to 6MHz. - 0.74u2: Added clones Super Ranger (v2.0), (WDK) and (bootleg). - 0.37b15: Correct the clock speed of the 2x YM2203 to 4MHz. - 15th March 2001: Phil Stroffolino sent in another update to the SunA 8-bit driver, adding some graphics emulation and fixing bugs. - 14th March 2001: Luca Elia sent in his own driver for Hard Head and Rough Ranger, only some graphics are messed. LEVELS: 10 Category: Army Fighter Recommended Games: Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 - Combat School Romset: 544 kb / 15 files / 165 zip $end $info=rrreveng $mame 0.60 [Aaron Giles] TODO: * Full Protection emulation WIP: - 0.77: Added clone Road Riot's Revenge (prototype alt). - 0.60: Added Road Riot's Revenge (prototype). - 12th April 2002: Aaron Giles converted all the Atari drivers for the tilemap system and added some protection workarounds for Primal Rage and Road Riot's Revenge, but neither of them is perfect. Category: Racing 3D Recommended Games: Road Riot 4WD Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 8386 kb / 24 files / 4.83 zip $end $info=rsgun $mame 0.74u2 [?] WIP: - 0.103: Mariusz Wojcieszek added idle loop skipping for Radiant Silvergun - Game now playable. - 0.102u5: Olivier Galibert added missing functionality needed to get Radiant Silvergun working. - 21st December 2005: R. Belmont - This is not my WIP, this is courtesy of Olivier Galibert. He’s figured out the A-bus protection used by ST-V Radiant Silvergun. Now, Haze requires me to tell you before you get all excited that it’s unbelievably slow right now, on the order of 10 FPS on my fast P4 (that’s why I’m not showing much gameplay, no patience. It really is there though). Mariusz may be able to speed-cheat it into a more reasonable state or he may not. $end $info=rshark $mame 0.37b6 [Nicola Salmoria] WIP: - 0.102u4: Mamesick fixed YM2151 frequency to 4 MHz in R-Shark. - 0.96u1: Corrected YM2151 clock speed to 3579545 Hz and added 'Coin Type' dipswitch. - 0.74: Correct M68000 CPU1 clock speed to 8MHz and MSM6295 to 7575 Hz. - 19th August 2000: Nicola Salmoria sent in a Dooyong driver with support for Pollux, Blue Hawk, Primella, R-Shark and The Last Day. LEVELS: 9 (endless) Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 7232 kb / 21 files / 1.64 zip $end $info=rthun2 $mame 0.36b8 [Keith Wilkins] WIP: - 0.36b9: Added clone Rolling Thunder 2 (Japan). - 25th October 1999: Keith Wilkins got Rolling Thunder 2 working by patching the protection. STORY: - In 199x, orbiting satellites of many countries were mysterioulsy destroyed, one after another. Information was cut off and the world fell into chaos. While investigating the problem, WCPO discovered a diabolical plot. The evil gang known as Geldra, which was once destroyed, has now resurfaced and become active again. Thus, the battles of special agent Rolling Thunder begin again. LEVELS: 8 Category: Action Recommended Games: Rolling Thunder 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 6184 kb / 21 files / 1.89 zip $end $info=rthunder $mame 0.35b1 [Jimmy Hamm, Phil Stroffolino, Ernesto Corvi] NOTE: - In the arcade you could crouch and then switch directions while crouching without standing back up. It uses 4-way joysticks. And you can easily turn and shoot while crouching in MAME. You just have to be shooting while you turn and shoot, just like in the arcade. Stroff - About Rolling Thunder door glitch: Spriteram buffering fixes sprite lag, but causes a glitch in rthunder when entering a door. The *closed* door is made of tiles, but the *moving* door is made of sprites. Since sprites are delayed by 1 frame, when you enter a door there is one frame where neither the tile-based closed door nor the sprite-based moving door is shown, so it flickers. Given the experience with Baraduke, where a glitch like this is apparent in the floor 6 boss, this could very well be a bug in the original; if it isn't, I wouldn't know how to fix it. In the source code, there's a comment as left, it happens on the pcb too as well as the ugly refresh when a screen is changed. Kold666 (rthunder0104u3ora) WIP: - 0.104u6: Aaron Giles fixed Rolling Thunder broken in 0.104u5. - 0.104u5: Aaron Giles fixed bug rthunder0104u3ora. - 0.80: Nicola Salmoria fixed watchdog emulation, this allows entering service mode without resettin and fixed the reset problem in clone rthundro. Correct M6809 CPU1 clock speed to 1536000 Hz and changed audio sound to Namco CUS30 and added Namco 63701X (6Mhz) sound. - 0.35b11: Correct M6809 CPU2 and HD63701 CPU3 clock speed to 1.536 MHz and palettesize from 256 to 512 colors. - 7th April 1999: Nicola Salmoria has updated Pac Land and Rolling Thunder drivers to work on the new 6800 core, but music speed is still sometimes screwed. - 0.35b8: Ernesto Corvi added voices to Rolling Thunder. Added audio Samples. - 22nd March 1999: Ernesto Corvi fixed some problems with Rolling Thunder samples. - 20th March 1999: Ernesto Corvi has plugged samples into Rolling Thunder. - 0.35b6: Nicola Salmoria added clone Rolling Thunder (old version). Added sound1 roms ($0, $10000) and proms ($0, $200, $1400). - 13th March 1999: Nicola Salmoria updated the Namco sound driver to support dynamic changes to the waveform data, and also converted Rolling Thunder to the tilemap system. - 11th March 1999: Jim Hernandez fixed Rolling Thunder sound settings. - 2nd March 1999: Ernesto Corvi fixed Pacland and Rolling Thunder sound by emulating two new opcodes in the 63701 core. Juergen Buchmueller Buchmueller has fixed Rolling Thunder MCU problems by simplifying the 6809 interrupt handling and corrected CWAI emulation. - 0.35b2: Dave W. added hiscore save in Rolling Thunder. LEVELS: 5 (must be finished twice) Category: Action Recommended Games: Rolling Thunder 2 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 1178 kb / 28 files / 340 zip $end $info=rtriv $mame 0.98u4 [Pierpaolo Prazzoli] WIP: - 0.98u4: Added Romar Triv (Romar 198?). - 2nd August 2005: Pierpaolo Prazzoli - Super Triv and Romar Triv are probably the weirdest trivia I've ever emulated, using offsets in the question roms read handler to configure which byte they have to read from the question roms. After I had figured out the question roms reading in Super Triv, immediately it came to mind that there was another trivia which seemed to do the same things (reading at strange addresses, not using the value read, ...). In fact it was the trivia I tried to emulate almost 2 years ago but without success. So it was simple to add it now that I knew how the question roms reading method worked. Romar Triv is a conversion kit for Intrepid PCBs. It has wrong colors because one graphics rom is bad dumped. Romset: 283 kb / 16 files / 210 zip $end $info=rtype $mame 0.37b1 [Nicola Salmoria] 0.36b9 [Nicola Salmoria] 0.36b6 [Nicola Salmoria] WIP: - 11th March 2006: Guru - I just picked up lots of juicy stuff from my local post office like some unwanted 'junk' like R Type (bootleg). - 12th August 2001: Nicola Salmoria fixed the sprites in M-72 games fixing for example the Game Over text in R-Type. - 13th May 2001: Bryan McPhail finally fixed the V20 / V30 cycle count bug which affected the speed in Raiden, R-Type and more. - 0.37b1: Added correct R-Type (Japan) and the old R-Type (Japan) is now R-Type (Japan prototype). Removed clone R-Type (bootleg). - 30th March 2000: Nicola Salmoria added a correct R-Type romset. - 0.36b9: R-Type (Japan) is original now. - 0.36b6: Added R-Type (US) and clones R-Type (Japan) and R-Type (bootleg). - 21st September 1999: Nicola sent in an M72 driver supporting R-Type, R-Type II and Hammerin' Harry. LEVELS: 8 (restarts once) Other Emulators: * M72 Category: R-Type Recommended Games: R-Type II R-Type Leo Rezon Blaze On Super Spacefortress Macross II Hyper Duel Gradius / Nemesis Gradius II / Vulcan Venture Gradius III Gradius 4: Fukkatsu Vs. Gradius Gradius (PlayChoice-10) Salamander Salamander 2 Turtle Ship X Multiply Hellfire Zero Wing Raiga - Strato Fighter Romset: 1024 kb / 20 files / 426 zip $end $info=rtype2 $mame 0.36b6 [Nicola Salmoria] WIP: - 3rd April 2000: Tormod Tjaberg added correct dipswitches to R-Type 2. - 0.36b8: Added clone R-Type II (Japan). - 26th September 1999: Nicola added the correct R-Type 2 romset (the older one was a fake). - 21st September 1999: Nicola sent in an M72 driver supporting R-Type, R-Type II and Hammerin' Harry. LEVELS: 6 (restarts once) Other Emulators: * M72 Category: R-Type Recommended Games: R-Type R-Type Leo Rezon Blaze On Super Spacefortress Macross II Hyper Duel Gradius / Nemesis Gradius II / Vulcan Venture Gradius III Gradius 4: Fukkatsu Vs. Gradius Gradius (PlayChoice-10) Salamander Salamander 2 Turtle Ship X Multiply Hellfire Zero Wing Raiga - Strato Fighter Romset: 2240 kb / 18 files / 913 zip $end $info=rtypeleo $mame 0.60 [?] 0.36b6 [Bryan McPhail] < Japan > NOTE: - You can press F1 in this game to toggle rastereffects and speedup gameplay. WIP: - 0.104u8: Fixed rom names. - 0.99u3: Pierpaolo Prazzoli removed a speedup kludge in the M92 video driver. This fixed R-Type Leo video. - 0.80u2: R. Belmont fixup the GA-20. Added the channel status readback for the GA-20, which fixes some occasional odd voice-stealing behavior while playing R-Type Leo. Please enjoy R-Type Leo LOUDLY now. - 0.60: Added R-Type Leo (World rev. C). - 0.55: Change V30 CPU2 from flags audio to normal V30. - 25th July 2001: Nicola Salmoria improved the IREM sound CPU emulation, which allows R-Type Leo to work without kludges, and he decrypted Hook and Mystic Riders. - 24th July 2001: Nicola Salmoria yet improved the IREM CPU decryption tables, and got sound working in Undercover Cops and R-Type Leo. - 0.37b8: Added V30 CPU2 (14318180 Hz), YM2151 and GA20 with 3579545 Hz. - 11th September 2000: Bryan McPhail sent in a huge Irem games update with a rewritten NEC core, fixing many bugs. R-Type Leo title screen was fixed as well as preliminary Irem GA20 custom sample player support was added. - 11th November 1999: Bryan McPhail speeded up R-Type Leo. - 30th September 1999: Bryan McPhail fixed R-Type Leo from crashing at later levels. - 24th September 1999: Oliver Bergmann sent in a NEC V20, V30, V33 cpu core, and Bryan McPhail submitted an Irem M92 driver with support for Blade Master, Gunforce, Lethal Thunder, Hook, Undercover Cops, R-type Leo, Major Title 2 and In The Hunt, but none of the games have sound because of an encrypted sound CPU. LEVELS: 7 Category: R-Type Recommended Games: R-Type R-Type II Rezon Blaze On Super Spacefortress Macross II Hyper Duel Gradius / Nemesis Gradius II / Vulcan Venture Gradius III Gradius 4: Fukkatsu Vs. Gradius Gradius (PlayChoice-10) Salamander Salamander 2 Turtle Ship X Multiply Hellfire Zero Wing Raiga - Strato Fighter Romset: 7552 kb / 15 files / 2.11 zip $end $info=runaway $mame 0.77u2 [Stefan Jokisch] WIP: - 26th November 2003: Stefan Jokisch sent in a driver for Runaway and merged the Qwak driver with it. Recommended Games: Side Track Loco-Motion Super Locomotive Time Tunnel Romset: 44 kb / 8 files / 18.6 zip $end $info=rungun $mame 0.63 [R. Belmont] TODO: * Correct colors SETUP: - You must hold down F2 and press F3 to init the EEprom otherwise the game won't boot. WIP: - 0.94u1: Aaron Giles fixed initialization order problem in Run and Gun. - 0.78u1: Brian Troha added clones Run and Gun (World ver. EAA 1993 10.4) and (US ver. UBA 1993 10.8). - 27th December 2003: Fabrice Arzeno and Brian A. Troha added two new Run and Gun ROM sets. - 0.71u1: Acho A. Tang did many improvements to Run and Gun making it playable (single screen game only). Correct Z80 CPU2 clock speed to 10MHz. - 0.63: Added Run and Gun (World ver. EAA) and clones Run and Gun (US ver. UAB) and Slam Dunk (Japan ver. JAA). - 7th December 2002: R. Belmont added the PSAC2 background graphics layer and sound emulation to Run and Gun, but it's still unplayable due to problems with the inputs. Nicola Salmoria fixed the EEPROM init and couple of minor things in Run and Gun as well. - 1st June 2002: R. Belmont submitted a preliminary driver for Run & Gun. - 10th November 2001: Guru - Dumped the Euro version of Run & Gun (Konami 1993). I noticed that the current dumps of Run & Gun are incorrect, since 2 of the program ROMs (the common-to-all-versions Mask ROMs) are dumped as 4M when they are really 8M. These are program ROMs, so the emulation would go no-where without proper dumps. Hopefully that will excite someone enough to complete the emulation of it. - 31st July 2000: Guru - Dumped Run & Gun (2 alt sets, Konami 1993). LEVELS: 4 Category: Basketball Recommended Games: Basketball Fighting Basketball Super Basketball Jump Shot Double Dribble Double Dribble (PlayChoice-10) Dunk Shot Magic Johnson's Fast Break (Arcadia) Arch Rivals Punk Shot Rim Rockin' Basketball NCAA Basketball (Nintendo Super System) NBA Jam NBA Hangtime Street Hoop (NeoGeo) Hard Dunk Super Slams Dunk Mania Capcom Sports Club (Basketball) NBA Play By Play Romset: 17664 kb / 13 files / 6.80 zip $end $info=rungun2 $mame 0.74u2 [?] TODO: * Completely new video hardware (not System GX) WIP: - 0.74u2: Added Run and Gun 2 (ver UAA) and clone Slam Dunk 2 (ver JAA). - 20th July 2003: Guru - Received Slam Dunk 2 from R. Belmont. Romset: 36224 kb / 24 files / 17.45 zip $end $info=rushhero $mame 0.74u2 [?] TODO: * Completely new video hardware (not System GX) WIP: - 0.81u5: R. Belmont added some more protection emulation for rushhero (the spritelist is now copied to the right place), but no visible results. - 7th August 2002: Guru - Rushing Heroes arrived from R. Belmont for re-dumping. Romset: 59776 kb / 23 files / 17.83 zip $end $info=rvschool $mame 0.86u1 [Brian Troha] 0.74u2 [?] WIP: - 0.86u1: Brian Troha added Rival Schools (USA 971117). - 0.82u2: Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other mame.net board users helped out to find the missing ZN protection key - Game now playable. - 3rd April 2004: R. Belmont and smf updated the ZN driver, making Rival Schools, Street Fighter Ex 2, Shanghai Matekibuyuu and Cool Boarders Arcade Jam playable and Gallop Racer 2 works up to the title screen. - 0.74u2: Added Rival Schools (ASIA 971117) and clone Justice Gakuen (JAPAN 971117). Other Emulators: * ZiNc Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 42240 kb / 14 files / 26.82 zip $end $info=rygar $mame 0.34b6 [Nicola Salmoria] 0.31 [Nicola Salmoria] WIP: - 0.37b5: Correct Z80 CPU1 clock speed to 4MHz. Replaced ADPCM sound with MSM5205 (384000Hz). - 25th December 1999: Zsolt Vasvari fixed a Rygar sprite clipping problem. - 9th July 1999: Michael Soderstrom fixed Rygar from crashing in MAME32. - 0.34b6: Nicola Salmoria added Rygar (US set 1). - 0.33b7: Dani Portillo fixed Rygar hiscore save. - 0.33b3: Dani Portillo added hiscore save in Rygar. - 0.33b1: Li Jih Hwa fixed gfx glitches in Gemini Wing and Rygar. STORY: - 4.5 Billion years have passed since earth's creation. Many dominators have ruled in all their glory, but time was their greatest enemy and it defeated their reign. And now, a new dominator's reign begins... LEVELS: 27 Other Emulators: * Raine Category: Warriors Recommended Games: Rygar (PlayChoice-10) Genpei ToumaDen Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 520 kb / 18 files / 225 zip $end $info=ryorioh $mame 0.57 [Luca Elia] < Japan > WIP: - 2nd December 2001: Luca Elia sent in a driver for SSV games, including Dramatic Adventure Quiz Keith & Lucy, Drift Out '94, Gourmet Battle Quiz Ryohrioh CooKing, Mahjong Hyper Reaction 2, Monster Slider and Survival Arts. Twin Eagle II, Mahjong Hyper Reaction, Super Real Mahjong PIV and Super Real Mahjong P7 don't work due to V60 CPU core bugs. LEVELS: 12 Romset: 37888 kb / 12 files / 17.21 zip $end $info=ryouran $mame 0.62 [Sylvain Glaize, David Haywood] < Japan > LEVELS: 11 WIP: - 0.77: Change description from 'Otome Ryouran' to 'VS Mahjong Otome Ryouran'. Romset: 26112 kb / 9 files / 13420 zip $end $info=ryujin $mame 0.37b14 [Jarek Burczynski] WIP: - 10th May 2002: Jarek Burczynski fixed the garbage graphics in Ryu Jin attract mode. - 8th June 2001: Jarek Burczynski, David Graves and Gerardo Oporto sent a new Taito B system driver, improving the graphics emulation for example in Ryu Jin. - 26th March 2001: Jarek Burczynski added Ryujin to the Taito B driver. LEVELS: 6 Other Emulators: * Raine Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 3136 kb / 8 files / 1.50 zip $end $info=ryukyu $mame 0.74u2 [?] < Japan > WIP: - 0.89u2: Added dipswitches 'Demo Sounds', 'Cancel per Credit', 'Timer Speed', 'PCM Voice' and 2x (?) 'Omikuji Difficulty'. - 0.89u1: Added 317-5023.key, swapped gfx2 roms ($0, 40001) and fixed rom filenames - Game now playable. - 24th November 2004: Thierry Lescot - Dumped the cpus from D.D.Crew (Europe, 4 Player), Ryukyu and Bloxeed (system18, japan). Romset: 1192 kb / 12 files / 375.6 zip $end $info=s1945 $mame 0.62 [Olivier Galibert, R. Belmont] WIP: - 0.79u2: Added clone Strikers 1945 (Alt). Leon van Rooij fixes a sprite-tilemap priorities problem, when the planes are shown and level 7 (there is an additional per-tile rowscroll mode). - 17th February 2004: Brian A. Troha added an alternate version of Strikers 1945. - 4th June 2003: R. Belmont forwarded a OpenMSX guys' fix for the loop addressing in the YMF278B sound chip emulation, improving some parts of Strikers 1945 music. - 0.62: Added Strikers 1945 and clones (Japan) and (Japan, unprotected). - 3rd November 2002: Guru - Strikers 1999 (Psikyo 1999) arrived from R. Belmont. - 2nd October 2002: Paul Priest added a version of Strikers 1945 running on different hardware to the Psikyo driver and also cleaned it up. - 30th August 2002: Brian A. Troha fixed the DIP switches in Strikers 1945 and Gunbird, and Paul Priest improved them a little. - 11th August 2002: Olivier Galibert integrated R. Belmont's YMF278B sound chip emulation (FM not emulated yet) and Paul Priest's graphics fixes to the Psikyo driver, and Strikers 1945 is now playable with sound, though the sound is not entirely correct. - 7th August 2002: Guru - Strikers 1945 arrived from R. Belmont for trojaning. LEVELS: 8 (restarts once) Other Emulators: * Raine Category: Airforce 2 Recommended Games: Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Air Gallet Storm Blade Stagger I Change Air Blade Romset: 13184 kb / 10 files / 5071 zip $end $info=s1945ii $mame 0.59 [David Haywood] WIP: - 4th March 2002: David Haywood improved the backgrounds in Space Bomber and Gunbird 2, but they still aren't perfect and Strikers 1945 II isn't improved at all. - 1st March 2002: R. Belmont fixed a bug in the SH-2 CPU core which fixes the missing background graphics in Strikers 1945 II, although they still aren't perfect due to other unemulated features. - 22nd February 2002: David Haywood reported some more progress with the newer Psikyo games. Most color problems are fixed, Sol Divide also works and Daraku Tenshi - The Fallen Angels also works almost up to the actual game but crashes at that point. The background graphics in Strikers 1945 II and Space Bomber are still missing, though. - 21st February 2002: David Haywood reported some progress in emulating Hitachi SH-2 based Psikyo games. Strikers 1945 II and Space Bomber are playable, although they miss a lot of graphics, have some wrong colors and no sound. - 4th January 2002: Guru - Dumped Strikers 1945 II. - 16th September 2001: Guru - Received Strikers 1945 II (Psikyo 1997). Thanks go to Smitdogg for the donations. LEVELS: 8 (must be finished twice) Category: Airforce 2 Recommended Games: Strikers 1945 Strikers 1945 III Strikers 1945 Plus (NeoGeo) Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Air Gallet Storm Blade Stagger I Change Air Blade Romset: 37888 kb / 11 files / 17.6 zip $end $info=s1945iii $mame 0.62 [?] Bugs: - At the very last boss, MAME popup this message: "Unknown Layer Type 0f". This message is displayed until you destroy the enemy, then it disappears. s1945iii0103u1yel Mamesick WIP: - 3rd November 2002: The graphics in Strikers 1945 III were fixed by a redumped graphics ROM. - 2nd November 2002: Paul Priest fixed the colors in the Taisen Hot Gimmick games and Quiz de Idol! Hot Debut. Strikers 1945 III was also added to the Psikyo SH-2 driver, although one graphics ROM seems to be bad. LEVELS: 8 (must be finished twice) Category: Airforce 2 Recommended Games: Strikers 1945 Strikers 1945 II Strikers 1945 Plus (NeoGeo) Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Air Gallet Storm Blade Stagger I Change Air Blade Romset: 62976 kb / 12 files / 20670 zip $end $info=s1945p $mame 0.57 [?] Neo-Geo Possible Bugs: - There's a tile that's mostly white during the intro, bad decryption? s1945p057gre MC68K WIP: - 25th October 2002: David Haywood fixed the slowdowns in Strikers 1945 Plus. LEVELS: 8 (restarts once) Other Emulators: * Calice * Nebula Category: Airforce 2 Recommended Games: Strikers 1945 Strikers 1945 II Strikers 1945 III Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Air Gallet Storm Blade Stagger I Change Air Blade Romset: 88512 kb / 26 files / 73.07 zip $end $info=sabotenb $mame 0.37b9 [Mirko Buffoni] WIP: - 0.84: Added clone Saboten Bombers (set 2). - 21st May 2002: MASH submitted a clone ROM set for Saboten Bombers. - 18th October 2000: Mirko Buffoni added Saboten Bombers to the Bombjack Twin driver. LEVELS: 100 (after the ending sequence, game starts over but stops displaying the stage number ("stage XX")) Category: Platform 2 Recommended Games: Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 6702 kb / 7 files / 2.78 zip $end $info=sadari $mame 0.37b13 [Nicola Salmoria] WIP: - 0.96u1: Correct YM2151 clock speed to 3579545 Hz, fixed input and added 'Coin Type' dipswitch. - 0.74: Correct MSM6295 clock speed to 7575 Hz. - 15th May 2001: Guru - Purchased Sadari from a PCB shop in Japan with the help of Team Japump in February. - 19th February 2001: Nicola Salmoria added Sadari into the Dooyong driver. LEVELS: 99 (endless) Romset: 1472 kb / 12 files / 409 zip $end $info=safari $mame 0.33b3 [Zsolt Vasvari] TODO: * Add sound/samples WIP: - 0.36b5: Added 2x user1 proms ($0, $20 - control and sequence PROM). Category: Shooting Recommended Games: Desert Gun Dog Patch Triple Hunt Dead Eye Clay Shoot Yosaku To Donbei Balloon Bomber Carnival King & Balloon Tranquilizer Gun Mole Attack Monkey Mole Panic Animalandia Jr. Pooyan Great Guns Razzmatazz Duck Hunt Duck Hunt (PlayChoice-10) Clay Pigeon Vs. Gumshoe Hit 'n Miss Egg Venture One Shot One Kill Romset: 11 kb / 12 files / 7.89 zip $end $info=safarir $mame 0.37b3 [Zsolt Vasvari] TODO: * Hook up SN76477 sound * Correct colors WIP: - 0.70u2: Changed visible area to 208x256 and palettesize from 3 to 8 colors. - 0.70: Added SN76477 sound. - 8th May 2000: Zsolt Vasvari sent in a driver for Safari Rally. LEVELS: 1 (endless) Other Emulators: * CottAGE Category: Racing 2D Recommended Games: Laguna Racer Super Bug High Way Race Up'n Down Road Fighter Stocker Crazy Rally Super Speed Race Junior Space Position R.C. Pro-Am (PlayChoice-10) Drift Out Drift Out '94 - The Hard Order Neo Drift Out - New Technology (NeoGeo) Thrash Rally (NeoGeo) World Rally World Rally 2: Twin Racing Blomby Car Great 1000 Miles Rally Mille Miglia 2: Great 1000 Miles Rally Backfire! Over Top (NeoGeo) Romset: 8 kb / 8 files / 6.06 zip $end $info=sailormn $mame 0.53 [Luca Elia, Nicola Salmoria] < Japan > NOTE: - On level 3's boss, when you use your special attack, the priority is wrong. View this here. The report is NOT a bug. It happens on the real PCB (just checked it with mine). Karasu Bugs: - At one point in the third level, when fighting the boss, she'll escape and head for tower. When it scrolls up to the tower to where you were waiting for her, the priority is wrong for a split second. View this here. sailormn053gre Karasu WIP: - 0.57: Correct gfx1/2/3/4 roms order. Change description to Pretty Soldier Sailor Moon (95/03/22B) and added clone (95/03/22). - 12th July 2001: Luca Elia sent in an update to the Cave driver, adding Mazinger Z and Pretty Soldier Sailor Moon. - 13th June 2001: Guru - Dumped Sailor Moon (Banpresto 1995). LEVELS: 8 Other Emulators: * Raine Recommended Games: Quiz Bisyoujo Senshi Sailor Moon Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Osman Vamp 1/2 Romset: 30208 kb / 17 files / 13.74 zip $end $info=sailorws $mame 0.37b12 [Takahiro Nogi] < Japan > WIP: - 0.86u2: Takahiro Nogi added clone Mahjong Sailor Wars (Japan) (set 2). - 0.37b12: Added Mahjong Sailor Wars (Japan) and clone Mahjong Sailor Wars-R [BET] (Japan). - 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. LEVELS: 6 Romset: 4288 kb / 10 files / 937.70 zip $end $info=salamand $mame 0.35b12 [Bryan McPhail] NOTE: - The sequel to Salamander is Salamander 2 (Konami 1996 - GX system) WIP: - 4th May 2003: Satoshi Suzuki fixed a few graphics glitches in Salamander and adjusted the refresh rate in it. - 0.37b13: Added clone Salamander (version J). Correct 68000 CPU1 clock speed to 9216000 Hz. - 27th February 2001: Uki added another Salamander romset. - 0.36b6: E.Watanabe improved screen priority in Lifeforce, Salamander, Gradius, etc. - 31st May 1999: Elestir added the two missing sound channels to Nemesis etc, speech to Salamander and some other things to the driver. - 4th May 1999: Andrew Prime fixed Salamander graphics priorities at the end of level 3. - 0.35b12: Added Salamander and clones Lifeforce (US) and Lifeforce (Japan). - 28th April 1999: Bryan McPhail sent in a Salamander / Life Force driver, but some graphics priority problems still remain. - 21st March 1999: Bryan McPhail has worked on Salamander and Super Burger Time. ARCADE RELEASE: Salamander (Konami) - 1986/Jul/04 and Lifeforce (Konami) - 1987/Jun/26 LEVELS: 6 Other Emulators: * Sparcade Category: R-Type Recommended Games: Salamander 2 R-Type R-Type II R-Type Leo Rezon Blaze On Super Spacefortress Macross II Hyper Duel Gradius / Nemesis Gradius II / Vulcan Venture Gradius III Gradius 4: Fukkatsu Vs. Gradius Gradius (PlayChoice-10) Turtle Ship X Multiply Hellfire Zero Wing Raiga - Strato Fighter Romset: 560 kb / 7 files / 266 zip $end $info=salmndr2 $mame 0.68 [Acho A. Tang, Olivier Galibert] TODO: * Protection WIP: - 4th May 2003: Acho A. Tang submitted a major improvement to the Konami GX driver, improving the graphics emulation and emulating the ESC protection in Salamander 2, Dragoon Might and Tokimeki Memorial Puzzle-dama, making them all playable. - 6th April 2003: David Haywood fixed the background graphics decode in Salamander 2, but it's not otherwise improved. - 5th April 2003: Olivier Galibert partially fixed the sprites in Salamander 2 but they are still completely incorrect in-game. LEVELS: 6 (must be finished twice) Category: R-Type Recommended Games: Salamander R-Type R-Type II R-Type Leo Rezon Blaze On Super Spacefortress Macross II Hyper Duel Gradius / Nemesis Gradius II / Vulcan Venture Gradius III Gradius 4: Fukkatsu Vs. Gradius Gradius (PlayChoice-10) Turtle Ship X Multiply Hellfire Zero Wing Raiga - Strato Fighter Romset: 15616 kb / 13 files / 5.97 zip $end $info=sams64_2 $mame 0.86u2 [?] Hyper Neo-Geo WIP: - 0.101u3: Correct R4600 (big) CPU1 clock speed to 50MHz and added Z80 (12.5MHz) CPU3. Correct gfx4 roms addresses and removed user2 and gxf4 dispose flags. Romset: 255104 kb / 53 files / 64.71 zip $end $info=samsh5sp $mame 0.103u3 [Razoola] 0.103u2 [http://neosource.1emulation.com/forums/] NeoGeo WIP: - 0.103u3: Added Samurai Shodown V Special / Samurai Spirits Zero Special (set 1, uncensored) and clone (set 3, less censored). Rename (samsh5sp) to (samsh5sh). - 0.103u2: Added Samurai Shodown V Special / Samurai Spirits Zero Special (Yuki Enterprise / SNK Playmore 2003). Romset: 92480 kb / 25 files / zip $end $info=samsho $mame 0.34b2 [?] Neo-Geo LEVELS: 13 Other Emulators: * Calice * Nebula Romset: 16448 kb / 24 files / 7.80 zip $end $info=samsho2 $mame 0.34b2 [?] Neo-Geo LEVELS: 13 Other Emulators: * Calice * Nebula Romset: 27200 kb / 26 files / 13.58 zip $end $info=samsho3 $mame 0.34b5 [?] Neo-Geo Bugs: - I compared the raster effects in Samurai Shodown III to the MVS. When the fighters are close enough for the camera to zoom, everything looks fine when jumping, when the fighters are further apart, such that the camera zooms out, when jumping the warping effects no longer appear in MAME, but do still appear, though to a lesser extent on my MVS. This is especially visible on stages like Galfords. samsho337b16gre Mr_Plough WIP: - 0.104u5: Razoola and Haze added clone Fighters Swords (Korean release of Samurai Shodown III). - 0.79u2: Added clone Samurai Shodown III / Samurai Spirits - Zankurou Musouken (set 2). LEVELS: 13 Other Emulators: * Calice * Nebula Romset: 37440 kb / 25 files / 16.38 zip $end $info=samsho4 $mame 0.34b5 [?] Neo-Geo WIP: - 0.34RC2: Added correct sound roms. Other Emulators: * Calice * Nebula Romset: 49728 kb / 26 files / 21.21 zip $end $info=samsho5 $mame 0.103u2 [http://neosource.1emulation.com/forums/] NeoGeo WIP: - 0.104: Swapped cpu1 roms ($0, $400000) in clone Samurai Shodown V / Samurai Spirits Zero (bootleg). - 0.103u5: Razoola and David Haywood added clone Samurai Shodown V / Samurai Spirits Zero (bootleg?). - 0.103u3: Added correct cpu2 and user4 rom. - 0.103u2: Added Neo-Geo Samurai Shodown V / Samurai Spirits Zero (set 1) and clone (set 2). Romset: 91968 kb / 25 files / zip $end $info=samurai $mame 0.34b2 [Nicola Salmoria] < Japan > TODO: * Add sound/samples WIP: - 0.36b5: Added user1 proms ($0, $20 - control and sequence). - 18th August 1999: Phil Stroffolino sent in an update to the Samurai driver, with ADPCM sound and a lot of other fixes. - 11th August 1999: Phil Stroffolino sent in a preliminary Samurai driver, which is missing sound and colors but otherwise playable. Category: Asian Fighting Recommended Games: Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 15 kb / 17 files / 11.8 zip $end $info=samuraia $mame 0.62 [Paul Priest] 0.37b5 [Luca Elia] < Japan > WIP: - 0.62: Added Samurai Aces (World). - 28th August 2002: Paul Priest added the World version of Sengoku Ace called Samurai Aces. - 0.37b6: Correct 68EC020 CPU1 clock speed to 16MHz. - 30th June 2000: Luca Elia sent in a Psikyo driver, the strongest games being Sengoku Ace and Gunbird. LEVELS: 7 (must be finished twice) Other Emulators: * Raine Recommended Games: Tengai / Sengoku Blade: Sengoku Ace Episode II Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 6016 kb / 8 files / 2.68 zip $end $info=sandor $mame 0.74u2 [?] WIP: - 30th September 2005: Dumping Project - Our Korean contact has bought BoMulEulChaJaRa (Korean version of ST-V Treasure Hunt) at a Korean shop. - 0.99u7: Angelo Salese fixed the ST-V driver and Sando-R is now playable. - 0.99u3: Mariusz Wojcieszek added VDP2 rotation in RBG0 layer (improves Treasure Hunt backgrounds) and VDP2 15bit RGB tilemaps (used by Treasure Hunt) and fixed SCU-DSP DMA (fixes some bad gfx in Treasure Hunt). - 0.96: Angelo Salese fixed a DSP bug which was causing Treasure Hunt to hang. The game is working but with graphics artifacts because of other DSP bugs. - 1st May 2005: Angelo Salese - Included a decent fix for Treasure Hunt to let it boot... - 27th March 2005: Guru - Nothing spectacular to report, I've just dumped Treasure Hunt (Sega/ Deniam, 1997, STV cart). - 22nd February 2005: Guru - Treasure Hunt (Sega ST-V cart) for a redump just arrived. - 0.76u1: Added clone Treasure Hunt. $end $info=sandscrp $mame 0.53 [Luca Elia] WIP: - 0.98u1: Aaron Giles added clone Sand Scorpion (set 2). - 0.55: Correct OKI6295 clock speed to 15151 Hz. - 31st July 2001: Luca Elia added Magical Crystals and Sand Scorpion to the Kaneko16 driver. LEVELS: 6 (must be finished twice) Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 2944 kb / 8 files / 898 zip $end $info=sarge $mame 0.30 [Brad Oliver, Aaron Giles] WIP: - 0.98u1: Correct M6809 CPU2 clock speed to 2MHz and changed to double 8-way joystick. - 0.53: Correct palettesize from 128 to 64 colors. - 0.30: Nicola Salmoria added alternate controls in Battle Zone and Sarge, they are available only when the -cheat option is specified. PLAY INSTRUCTIONS: - Insert coin and press Switch button to enter battle. - Destroy all enemy vehicles to earn a promotion Bonus. - All surviving armies advance to the next battle. - Push switch button to change vehicles. Tank and Helicopter weapons: Pull Trigger for ground grenades. Hit Thumb button for Air Assault. Other Emulators: * Retrocade Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 224 kb / 10 files / 82.1 zip $end $info=sassisu $mame 0.74u2 [?] WIP: - 30th September 2005: Dumping Project - Our Korean contact has bought DaeJeon! SanJeonSuJeon (Korean version of ST-V Sashissu) at a Korean shop. - 0.99u3: Mariusz Wojcieszek added VDP2 rotation in RBG0 layer to the ST-V driver. This improves 'Taisen Tanto-R Sashissu!!' backgrounds - Game now playable. $end $info=sasuke $mame 0.34b2 [Nicola Salmoria] Samples required WIP: - 0.88u7: BUT added sample support to 'Sasuke vs. Commander'. Added Custom, 3x SN76477 sound and Samples (hit, boss_start, shot and boss_attack.wav). Changed cpu1 rom to sound1 and changed VSync to 61.246746 Hz. - 0.36b9: Added color prom ($0). Category: Asian Fighting Recommended Games: Samurai Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 27 kb / 14 files / 14.1 zip $end $info=satansat $mame 0.33b5 [Nicola Salmoria] Samples required (Vanguard) TODO: * Hook up SN76477 sound WIP: - 0.81u5: Curt Coder added SN76477 interfaces to Satan of Saturn, not connected yet, needs discrete sound expert. - 0.34b8: Nicola Salmoria added partial sound in Satan of Saturn. - 0.33b1: Dan Boris added clone Zarzon. LEVELS: 2 (endless) Category: Defence Recommended Games: Cosmic Guerilla Galaxy Wars Space Guerilla Space Launcher Astro Invader Missile Command Arcade Classics (Missile Command II) New York New York Space Zap Colony 7 Dark Warrior Demoneye-X Enigma 2 Orbitron Pleiads Satan's Hollow War of the Worlds Tactician Raiders Senjyo Son of Phoenix D-Con Alligator Hunt Romset: 31 kb / 16 files / 15.4 zip $end $info=saturn $mame 0.35RC1 [Nicola Salmoria] Bugs: - GFX glitch appears on the left botton corner after you press the P1 start button. Also, I noticed a couple of stray red pixels that are present... saturn0104u3gre etabeta / Twisty WIP: - 0.88u1: Correct Z80 CPU1 clock speed to 3.5MHz and Z80 CPU2 to 1.25MHz. - 9th May 2002: Zsolt Vasvari changed the color decoding in Saturn to be more correct, but the colors might not be entirely correct. - 26th May 1999: Nicola added Saturn to the Blue Print driver. LEVELS: 7 (endless) Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Flower Halley's Comet Sky Fox Romset: 52 kb / 13 files / 29.9 zip $end $info=sauro $mame 0.34b8 [Zsolt Vasvari] TODO: * Added missing SP0256 speech samples WIP: - 0.97u4: Pierpaolo Prazzoli fixed incorrect test in sauro.c video system. - 0.71: Swap gfx1 with gfx2 roms. - 9th December 2002: Guru - Dumped Sauro (bootleg). - 3rd December 2002: Stephane Humbert added a bootleg version to the Sauro driver. LEVELS: 1 Category: Submarine Recommended Games: Sea Wolf Sea Wolf II Depthcharge Destroyer Subs Dodgem Wolf Pack Fire One Invinco / Deep Scan HeliFire N-Sub Navarone Polaris Tomahawk 777 Battle of Atlantis Mariner Subroc3D Battle Cruiser M-12 The Deep Battle Shark In The Hunt Romset: 355 kb / 14 files / 131 zip $end $info=savagere $mame 0.34b5 [?] Neo-Geo WIP: - 0.61: Replaced again sound1 rom ($20000) with a new dump. - 0.37b16: Replaced sound1 rom ($200000) with a new redump. LEVELS: 11 Other Emulators: * Calice * Nebula Romset: 26176 kb / 25 files / 12.42 zip $end $info=sbagman $mame 0.34b6 [Nicola Salmoria] 0.27 [Jarek Burczynski] Possible Bugs: - bagman, sbagman and all their clones can't receive coins during a 2-player game when the black screen written "PLAYER 1" and "PLAYER 2" is shown. Possibly a bug in the game? bagmanc37b15gre Bugfinder WIP: - 0.37b6: Added TMS5110 (640000 Hz) and prom ($40 - state machine driving TMS5110) - 8th August 2000: Jarek Burczynski wrote a TMS5110 emulator and added speech support to Bagman and Super Bagman. - 0.34b6: Nicola Salmoria added Super Bagman (Valadon). - 0.29: Tim Lindquist and Jarek Burczynski accurate the colors in Bagman and Super Bagman. Juan Carlos Lorente added hiscore save in Super Bagman. - 0.27: Jarek Burczynski provided better colors for Bagman and also added support for Super Bagman. STORY: - Alcatraz prison to Interpol -STOP-..... Bagman has escaped -STOP- Police are on his heels -STOP- He will probably try to recover the gold bags. When he has them and the key found in the mine he will try to release his friend locked in the dungeon -STOP- He will have six shots in each revolver collected from the gunsmith's room. Police have been instructed not to shoot first -STOP- Good luck!! .... N.B Any likeness to persons alive or dead is coincidental. Other Emulators: * JAE Category: Maze (Extra) Recommended Games: Bagman Tutankham Cavelon Crystal Castles Flip & Flop (Max-A-Flex) Hero Money Money Spatter Tower of Druaga The Return of Ishtar Kid no Hore Hore Daisakusen Mustache Boy Marchen Maze Ufo Senshi Yohko Chan Evil Stone Magical Crystals Cheese Chase Mad Donna Princess Clara Daisakusen Shocking Romset: 65 kb / 19 files / 34.0 zip $end $info=sbasebal $mame 0.36b1 [Bryan McPhail] WIP: - 0.36b1: Bryan McPhail added Super Champion Baseball (not working). Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 2624 kb / 11 files / 762 zip $end $info=sbasketb $mame 0.62 [MASH] 0.37b11 [?] 0.28 [Zsolt Vasvari] TEST MODE: - Hold down Start 1 & Start 2 keys to enter test mode on start up; then use Start 1 to advance to the next screen. WIP: - 0.62: Added Super Basketball (version G). - 17th May 2002: MASH added clone ROMs to S.P.Y. and Super Basketball. - 0.58: Full VLM5030 sound emulation. Samples are no longer needed. - 22nd January 2002: Tatsuyuki Satoh fixed the noise generator in the VLM5030 sound chip emulation, completely removing the need for samples. - 21st January 2002: Tatsuyuki Satoh submitted a new, much improved version of the VLM5030 sound chip emulation, used for speech in (Super) Punch-Out and a few other drivers. It is now more than 90% accurate to the original, and only a few small problems remain. - 0.37b11: Added Super Basketball (encrypted). Correct the gfx2 roms length to 8kb in the clone. - 2nd December 1999: Zsolt Vasvari fixed sound in Super Basketball. - 0.30: Nicola Salmoria added sound in Super Basketball and with Marco Cassili he fixed the colors. Should now be correct for real (the opponent's shirts weren't changing color in each level). - 0.29: Accurate colors in Super Basketball. - 0.28: Zsolt Vasvari supplied a Super Basketball driver. ARCADE RELEASE: Super Basketball (Konami) - 1984/Sep/18 Category: Basketball Recommended Games: Basketball Fighting Basketball Jump Shot Double Dribble Double Dribble (PlayChoice-10) Dunk Shot Magic Johnson's Fast Break (Arcadia) Arch Rivals Punk Shot Rim Rockin' Basketball NCAA Basketball (Nintendo Super System) NBA Jam NBA Hangtime Run and Gun Street Hoop (NeoGeo) Hard Dunk Super Slams Dunk Mania Capcom Sports Club (Basketball) NBA Play By Play Romset: 122 kb / 19 files / 64.8 zip $end $info=sbishi $mame 0.96u4 [David Haywood] WIP: - 0.99u2: R. Belmont hooked up the mask ROM tests in the service menu - both the tile character ROMS and the sound ROMs now can be tested, added secondary control register, hooked up IRQ control and renamed ROMs for both games to include PCB location information. - 26th May 2005: David Haywood - Andreas Thorsén dumped this and it was a pretty simple addition to the existing Bishi Bashi champ driver. Buttons seem to be reversed, although it might be possible they expected you to connect them in reverse on the cabinet as the order in the driver looks logical. Anyway, I’ve submitted it, RB should be happy because its a Konami title. Romset: 5120 kb / 10 files / 2.52 zip $end $info=sbm $mame 0.37b13 [Jarek Burczynski] < Japan > WIP: - 28th February 2001: Jarek Burczynski re-added Sonic Blast Man to the Taito B driver. - 25th November 2000: Jarek Burczynski added Sonic Blast Man to the Taito B driver. PLAY INSTRUCTIONS: - Start a Player 1 game with 5, select level with 1 and start game with 2. Wait for 'READY GO!' and hold down both CTRL/ALT and press SPACE right after it to hit target. LEVELS: 1 Romset: 3648 kb / 12 files / 1.38 zip $end $info=sbomberb $mame 0.59 [David Haywood] TODO: * Dump Version A WIP: - 4th March 2002: David Haywood improved the backgrounds in Space Bomber and Gunbird 2, but they still aren't perfect and Strikers 1945 II isn't improved at all. - 25th February 2002: R. Belmont fixed the EEPROM code in the Psikyo SH-2 games and David Haywood added preliminary background graphics support to Space Bomber, unfortunately it doesn't work in any of the other games. - 22nd February 2002: David Haywood reported some more progress with the newer Psikyo games. Most color problems are fixed, Sol Divide also works and Daraku Tenshi - The Fallen Angels also works almost up to the actual game but crashes at that point. The background graphics in Strikers 1945 II and Space Bomber are still missing, though. - 21st February 2002: David Haywood reported some progress in emulating Hitachi SH-2 based Psikyo games. Strikers 1945 II and Space Bomber are playable, although they miss a lot of graphics, have some wrong colors and no sound. LEVELS: 24 (sbomber) Category: Galaxian Recommended Games: Galaxian Galaga Galaga - Namco Classics Collection Vol.1 Galaga '88 Gaplus Cosmic Alien Cosmo Mad Alien Moon Alien Part 2 Moon Cresta Moon Quasar Phoenix Space Firebird Defend the Terra Attack on the Red UFO UniWar S Pisces Cosmo Gang the Video Romset: 46080 kb / 13 files / 16.9 zip $end $info=sbowling $mame 0.71u2 [Tomasz Slanina, Jarek Burczynski] TODO: * Complete sound (analog) WIP: - 0.87: Jarek Burczynski fixed a res_net.h related crash in Strike Bowling. - 19th July 2004: Jarek Burczynski added a new function to calculate resistor net outputs for more accurate color decoding and changed Strike Bowling to use it. - 10th July 2003: Tomasz Slanina and Jarek Burczynski sent in a driver for Strike Bowling, it's playable but it's missing analog sound. - 21st February 2003: Guru - Strike Bowling (Taito 1982) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator. Category: Bowling Recommended Games: Meadows Lanes Robot Bowl 4 Player Bowling Pro Bowling (Cassette) Alley Master Up Your Alley Capcom Bowling SportTime Bowling (Arcadia) Championship Bowling Tri-Sports (Power Strike) Dyno Bop Strata Bowling League Bowling (NeoGeo) Super Strike Bowling Bowl-O-Rama BMC Bowling Krazy Bowl World Class Bowling World Class Bowling Deluxe Virtua Bowling Romset: 24 kb / 9 files / 10.2 zip $end $info=sbrkout $mame 0.31 [Mike Balfour] Possible Bugs: - There was a question of whether more blocks should appear; they do, though they come at odd intervals, sometimes leaving you bouncing a ball in an empty field for minutes at a time. I still don't know if that is a bug or not. See inp file (taken in MAME .61) sbrkout37b14gre TriggerFin WIP: - 0.85u2: Aaron Giles turned off autocentering by default in Super Breakout. There are probably others that should have this as well. - 0.61: Added Artwork Overlay and correct palettesize from 32770 to 2 colors. - 0.37b7: Added proms ($0, $100 - sync (not used), unknown) - 0.37b3: Correct palettesize from 254 to 32770 colors. - 10th March 1999: Mike Balfour has changed Circus and Super Breakout to use the artwork functions instead of their own custom ones. Other Emulators: * HiVE Category: Breakout Recommended Games: Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 8 kb / 8 files / 4.52 zip $end $info=sbugger $mame 0.74u2 [David Haywood] WIP: - 17th June 2002: David Haywood sent in a very preliminary driver for Space Bugger, however it crashes when starting the game. Romset: 18 kb / 8 files / 11.5 zip $end $info=scandal $mame 0.37b8 [Takahiro Nogi] < Japan > WIP: - 0.37b8: Takahiro Nogi added Scandal Mahjong (Japan) and clone [BET] (Japan). Romset: 960 kb / 15 files / 287 zip $end $info=scfinals $mame 0.37b11 [Bryan McPhail] WIP: - 0.78u1: Remove clones Hat Trick Hero '93, International Cup '94 and Taito Cup Finals from the set. They build now own sets. - 0.68: Added clone International Cup '94. - 0.37b11: Added Super Cup Finals (World) and clones Taito Cup Finals (World) and Hat Trick Hero '93 (Japan). MAME don't think these really are clones of SCFinals - SCFinals may be a sequel that just shares graphics roms (Different Taito ROM code). - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. LEVELS: 7 Other Emulators: * Raine Category: Soccer Recommended Games: Taito Cup Finals Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 14848 kb / 17 files / 5.26 zip $end $info=schamp $mame 0.87u1 [R. Belmont] WIP: - 0.87u2: R. Belmont renamed 'Sonic Championship' to 'Sonic The Fighters'. - 29th September 2004: R. Belmont - Fixed an i960 core bug that was causing crashes and corrupt graphics in Fighting Vipers and Sonic Championship, among other things. - 3rd May 2001: Guru - Dumped Sonic Fighters (Sega 1996, Model 2B-CRX). Other Emulators: * Nebula Model 2 Romset: 64000 kb / 23 files / 16.4 zip $end $info=schaser $mame 0.31 [Lee Taylor] TODO: * Correct colors NOTE: - Clone Space Chaser (CV version) has color maps for player 1/player 2. They are not used, but they were on the board. WIP: - 0.94u2: Derrick Renaud updated sounds to include missle effect and fix dot sounds per schematics in Space Chaser. Added volume controller for 'Music', 'Dot' and 'Explosion/Effect'. Removed Samples sound. - 0.94u1: Derrick Renaud added watchdog and fixed input port in Space Chaser. - 0.93: Change Custom sound to Samples. - 9th December 2002: Zsolt Vasvari added another version of Space Chaser, and Stephane Humbert merged it with some earlier changes. - 0.62: Added correct prom ($0). - 0.61: Changed visible area to 224x248. - 0.37b2: Added clone Space Chaser (CV version). Added SN76477, DAC and Custom sound and correct 8080 CPU1 clock speed to 1996800 Hz. - 2nd May 2000: Zsolt Vasvari sent in a 8080bw driver update with support for another version of Space Chaser and some other fixes. - 8th April 2000: Zsolt Vasvari fixed a bug in the SN76477 emulator and got the explosion sound working in Space Chaser. - 6th April 2000: Zsolt Vasvari adjusted Space Chaser sound frequencies. - 5th April 2000: Zsolt Vasvari added cocktail mode support and some SN76477 sound support to Space Chaser. - 0.36RC2: Correct palettesize to 8 colors. Other Emulators: * Laser Category: Cars Recommended Games: Car Polo Crash Head On Head On 2 Head On (Irem) Alpha Fighter / Head On Space Attack / Head On Invinco / Head On 2 Rolling Crash / Moon Base Dorachan Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Spectar Targ Armored Car Jump Bug Route 16 Thief Van-Van Car City Connection Porky Fast Lane Counter Run Raimais Romset: 11 kb / 11 files / 9.13 zip $end $info=schmeisr $mame 0.87 [Bryan McPhail] WIP: - 0.96u1: Brian Troha fixed DIP switches in Schmeiser Robo. Added dipswitches 'Service Mode' and 'Demo Sounds'. - 0.96: Bryan McPhail fixed Schmeiser Robo - Game now playable. Correct HuC6280 CPU2 clock speed to 8055000 Hz. - 0.93: Correct second OKI6295 clock speed to 15255 Hz. - 24th November 2003: Bryan McPhail - Still not finished - Schmeizer Robo is protected, need to write a trojan to run on the board. - 14th September 2003: Bryan McPhail - Schmeizer Robo is a Hot-B game running on Data East hardware. - 20th July 2003: Guru - Received Schmeizer Robo (Hot-B 1993, Data East hardware). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. Category: Fighter (Special) Recommended Games: Warrior Galactic Warriors Gladiator Hippodrome Blandia Dark Edge Knuckle Heads Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Superior Soldiers Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Super Gem Fighter Mini Mix Romset: 9281 kb / 14 files / 3.87 zip $end $info=sci $mame 0.53 [David Graves] WIP: - 0.84: Brian Troha improved DIP switches in SCI. Change 'Respond to Controls' dipswitch to 'Steering Radius'. - 0.78u1: Stefan Jokisch added user2 roms ($0). - 0.53: Added Special Criminal Investigation (World set 1) and clones (World set 2) and (US). PLAY INSTRUCTIONS: - Player controled two cops, the first would drive a Nissan 300ZX T-Top Turbo in pursuit of the suspect vehicles, and the second would stand up in the passenger seat and fire upon the enemy cars, when the player pressed one of the steering wheel's trigger buttons. LEVELS: 6 Other Emulators: * Raine Category: Cops Recommended Games: Chase H.Q. Super Chase Round Up 5 - Super Delta Force Cops'n Robbers Time Limit Cop 01 Street Heat Jail Break APB - All Points Bulletin Gang Busters Narc Robocop Robocop 2 Robocop 3 (Nintendo Super System) Crime City E-Swat Cyber Police ESWAT (Mega-Tech) A.B. Cop Dead Connection Gunbuster Lucky & Wild Virtua Cop Virtua Cop 2 Judge Dredd Armed Police Batrider Romset: 6465 kb / 21 files / 2.92 zip $end $info=scion $mame 0.34b7 [Thierry Lescot] 0.34b6 [Nicola Salmoria] WIP: - 0.95: Aaron Giles fixed crash in Scion. - 0.72u1: Added Discrete_Components and optional sound rom. Changed visible area to 240x224 and dipswitches. - 12th August 2003: Acho A. Tang re-submitted framework for sound effects in Scion and Stinger. - 0.37b12: Correct the clock speed of the 2x AY-8910 to 1536000 Hz. - 0.34RC1: Zsolt Vasvari added hiscore save in Scion. - 0.34b8: Dick Millikan added colors proms ($0, 100, 200) to Scion. - 0.34b7: Thierry Lescot added Scion (Seibu Denshi). - 0.34b6: Nicola Salmoria added Scion (Cinematronics). LEVELS: 16 (endless) Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 105 kb / 16 files / 45.3 zip $end $info=scobra $mame 0.35b8 [?] 0.07 [Nicola Salmoria] WIP: - 0.61: Added clone Super Cobra (Sega). - 26th May 2002: Zsolt Vasvari added an original Sega version of Super Cobra. - 0.53: Correct palettesize from 100 to 99 colors. - 0.35b8: Super Cobra (Konami) is original now. - 0.30: Mike Coates appropriate blue background in Scramble, Super Cobra and other games running on the same hardware. - 0.29: Accurate colors in Super Cobra. Valerio Verrando added hiscore save in Super Cobra. - 0.15: Sound support in Super Cobra. - 0.12: The background stars in Scramble and Super Cobra now blink. However Nicola don't know how close to the real thing it is. Support for the version of Super Cobra with Stern copyright. Note that Nicola renamed the other one (Konami copyright) "scobrak". - 0.09: Support for the original version of Super Cobra. Note that Nicola renamed the other one (which is a bootleg) "scobrab". - 0.07: Support for Super Cobra (version running on a modified Scramble board). LEVELS: 11 Other Emulators: * Retrocade * Sparcade * VAntAGE Category: Helicopter Recommended Games: Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 35 kb / 12 files / 20.1 zip $end $info=scontra $mame 0.36b3 [Manuel Abadia] Possible Bugs: - The 2nd level boss has what appears to be an electrical shocking unit at it's front that hold a big "bolt". It appears to be a weapon, but when it touches you, it doesn't kill you. It just goes right thru you. scontra062gre Smitdogg WIP: - 0.36b4: Added priority encoder prom (not used). - 0.36b3: Added Super Contra and clone Super Contra (Japan). - 17th August 1999: Jim Hernandez sent a new Super Contra driver with support for the correct romset. - 15th August 1999: Nicola Salmoria sent in a fully working driver for Super Contra, but the romset is partial so there are a lot of bad graphics. ARCADE RELEASE: Super Contra (Konami) - 1988/Jan/28 STORY: - One year after the battle with the mysterious Red Falcon Organization, the earth saeems to be free. However... the quest for freedom continues. LEVELS: 5 Category: Army Fighter Recommended Games: Contra Contra (PlayChoice-10) Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 - Combat School Romset: 2721 kb / 40 files / 1.16 zip $end $info=scorpion $mame 0.89u2 [Pierpaolo Prazzoli] 0.59 [Mike Coates, Stephane Humbert] WIP: - 0.104u5: Aaron Giles fixed bug scorpion0104u4red (doesn't pass the ram/rom initializing). - 0.89u4: Chaneman added 'Difficulty' dipswitch. Changed description to 'Scorpion'. Swap sound1 roms ($0, 2000). - 0.89u2: Pierpaolo Prazzoli added Scoprion (set 1) and clone (set 2). Scorpion (Moon Cresta hardware) is now clone. - 0.63: Rename (scorpng) to (scorpnmc). - 9th February 2002: Stephane Humbert fixed the DIP switches, inputs and a few other problems in the Galaxian driver, and re-added the Scorpion bootleg running on the Galaxian hardware. - 18th October 2001: Mike Coates added a bootleg version of Scorpion running on Galaxian hardware, but the addition isn't complete yet. LEVELS: 5 Category: Defender Recommended Games: Malzak Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 49 kb / 13 files / 33.6 zip $end $info=scotrsht $mame 0.80u2 [Pierpaolo Prazzoli] WIP: - 5th Spetember 2005: Pierpaolo Prazzoli - Fixed colors in Scooter Shooter. - 25th March 2004: Pierpaolo Prazzoli and David Haywood wrote a driver for Scooter Shooter, it works fully but has wrong colors after the first two levels. LEVELS: 4 Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 162 kb / 11 files / 72 zip $end $info=scramble $mame 0.35b8 [Zsolt Vasvari] 0.06 [Nicola Salmoria] Bugs: - Side-by-side test (see report). scramble061ora Gary Walton WIP: - 0.100u4: Hans Andersson added filters back into the Scramble driver. Added 6x RC Filter to Scramble and Scramble (Stern). - 0.96u3: Pierpaolo Prazzoli improved sound in clone Explorer. - 0.88u5: Thierry Lescot fixed rom filenames in Scramble. - 0.78u5: Pierpaolo Prazzoli added clone Strafe Bomb. - 0.74: Added clone Explorer. - 8th September 2003: Pierpaolo Prazzoli re-added Explorer (a Scramble bootleg) with sound. - 26th April 2003: smf added a bootleg Scramble called Explorer to the Scramble driver, though sound does not work yet in it. - 0.53: Correct palettesize in all games. - 1st June 2001: Zsolt Vasvari fixed the Galaxian / Scramble starfield graphics emulation. - 0.35b8: Scramble (Konami) is original now. - 0.35b6: Zsolt Vasvari added clones Scramble (Konami) and Scramble (bootleg on Galaxian hardware). - 10th March 1999: Zsolt Vasvari added two clones Scramble (a Konami version and a bootleg). - 0.30: Mike Coates appropriate blue background in Scramble, Super Cobra and other games running on the same hardware. Frank Palazzolo correct music tempo in Scramble. - 0.28: Merged mooncrst, moonqsr and scramble vidhrdw into the new 'galaxian.c' driver. Mike Balfour added hiscore save in Scramble. - 0.15: Sound support in Scramble. - 0.12: Set up the second CPU to emulate sound in Scramble, but the sound that comes out is completely wrong. The background stars in Scramble and Super Cobra now blink. However Nicola don't know how close to the real thing it is. - 0.07: Scramble has 100% correct colors. The same palette is used by Super Cobra, but it doesn't look right. - 0.06: Support for Scramble (wrong colors, no sound). LEVELS: 5 Other Emulators: * CottAGE * GalEMU * HiVE * JAE * Retrocade * Sparcade * Tickle * VAntAGE Category: Defender Recommended Games: Malzak Defender Stargate Strike Force Mayday Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 27 kb / 14 files / 15.1 zip $end $info=scregg $mame 0.35RC1 [Gerald Vanderick] 0.27 [Nicola Salmoria] WIP: - 0.36b1: Changed visible area to 240x240. - 0.35RC1: Scrambled Egg (Techos) is original now. Added prom ($20 - unknown). - 26th May 1999: Nicola fixed the colors of Eggs, since it had a different PROM than Scrambled Egg. - 0.33b4: Gerald Vanderick accurate the colors in Eggs. - 0.31: Gerald Vanderick added Scrambled Egg. - 0.30: Petter Sjölund made better colors in Eggs. - 0.29: Nicola Salmoria added sound in Eggs. - 0.28: Mike Balfour added hiscore save in Eggs. - 0.27: Preliminary driver for Eggs. LEVELS: 8 (endless) Recommended Games (1): Chameleon Chicken Shift Recommended Games (2): Pengo Dommy Toypop Meikyu Jima Kitten Kaboodle Yam! Yam!? Guzzler Mr. Jong Pirate Ship Higemaru Three Wonders - Don't Pull Puzzle Romset: 45 kb / 13 files / 22.0 zip $end $info=screwloo $mame 0.37b2 [Fabrice Frances] NOTE: - Screw Loose is a prototype game and was never released. WIP: - 0.102u5: Added SP0250 (3120000 Hz) speech. - 0.37b3: Added second M6502 CPU3 (1MHz), a second DAC, 2x AY-8910 and correct cpu2/3 roms with new dumps. Recommended Games: Berzerk Frenzy Wizard of Wor Boxing Bugs Venture Warp & Warp Black Widow Demon Kram Leprechaun Naughty Boy Robotron Tazz-Mania Wacko Mazer Blazer Inferno Wiz Warz Nitro Ball Smash T.V. Exvania Ultraman Club - Tatakae! Ultraman Kyoudai!! Romset: 96 kb / 13 files / 50.4 zip $end $info=scross $mame 0.70u5 [Jason Lo] WIP: - 30th June 2003: R. Belmont sent in an update to the MultiPCM sound chip emulator, adding a new banking mode used by Stadium Cross, though the sound in that game is still not perfect. - 22nd June 2003: Jason Lo fixed Stadium Cross in the Sega System Multi 32 driver, it is now fully playable though it has some sound problems. - 0.71: R. Belmont fixed MultiPCM banking for Stadium Cross. LEVELS: 1 Category: Motorbike Recommended Games: Super Rider Superbike Traverse USA Jumping Cross Kick Rider Kick Start Wheelie King Vs. Excitebike Excite Bike (PlayChoice-10) Shot Rider Enduro Racer Hang-On Hang-On Jr. Super Hang-On Super Hang-On (Mega-Tech) Mach Rider Super Cross 2 Rally Bike / Dash Yarou GP Rider World Grand Prix Racing Hero Riding Hero (NeoGeo) Moto Frenzy Suzuka 8 Hours Suzuka 8 Hours 2 Cyber Cycles Romset: 26240 kb / 17 files / 9.29 zip $end $info=scud $mame 0.89u1 [Ville Linde, Andrew Gardner, R. Belmont] SETUP: - The game has an unemulated network board. When the game says "Cancelled. Network Board not present", go to the test menu (F2). In the game assignments menu, set link id to single. WIP: - 0.101u3: Added sound1 rom ($800000) to clone Scud Race Plus. - 0.101u1: Ville Linde and Guru added clone Scud Race Plus. - 10th October 2005: Guru - Scud Race Plus (Sega Model 3) arrived earlier this morning in a 'Top-Secret' local deal. - 0.99u3: Ville Linde fixed PowerPC recompiler so that Scud Race works again. - 3rd January 2005: Ville Linde - Fixed some bugs in the SCSI emulation, and now 3D graphics is also working in Virtua Fighter 3, Sega Bass Fishing, Scud Race and the Step 1.5 versions of Virtua Striker 2 and VS2 '98. There are still a lot of glitches and crashing though. - 12th December 2004: Ville Linde - Fixed a ton of bugs in the PPC603 core and fixed the EEPROM among other things. Scud Race now runs normally through the attract mode (without 3D graphics of course). - 0.89u3: Ville Linde added clone Scud Race (Export). - 13th April 2003: Guru - Dumped Scud Race (Sega 1996, Model 3 Step 1.5). Other Emulators: * Supermodel Category: Racing 3D Recommended Games: Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Off Road Challenge California Speed Romset: 100992 kb / 40 files / 59.4 zip $end $info=scudhamm $mame 0.37b9 [Luca Elia] < Japan > SERVICE MODE: - Press F2 to enter service mode. WIP: - 13th October 2000: Luca Elia sent in a driver for Scud Hammer. Romset: 8320 kb / 18 files / 2.58 zip $end $info=sderby $mame 0.99u2 [David Haywood] 0.62 [David Haywood] WIP: - 0.99u2: Added Super Derby. - 2nd November 2002: R. Belmont added sound to the Super Derby driver - 1st November 2002: Haze added a driver for the gambling game Super Derby (Playmark 1996). Stephh doing the inputs. Category: Horse Recommended Games: Wai Wai Jockey Gate-In! Arlington Horse Racing Neck-n-Neck Othello Derby Stakes Winner (NeoGeo) Stakes Winner 2 (NeoGeo) Gallop Racer Gallop Racer 2 Gallop Racer 3 Dark Horse Jockey Grand Prix - Gladiator 1984 Romset: 1408 kb / 8 files / 385.6 zip $end $info=sdgndmps $mame 0.57 [Bryan McPhail] < Japan > TODO: * Hook up music (SEI0100BU YM3931) WIP: - 0.99u2: Pierpaolo Prazzoli improved the dcon driver, fixed sprites, sprites/tilemaps priorities and added wrap around and flipy in sprites. - 19th December 2003: Tomasz Slanina fixed communication with the sound CPU in SD Gundam Psycho Salamander no Kyoui, adding sound effects (but not music). - 9th November 2001: Bryan McPhail added SD Gundam Psycho Salamander no Kyoui to the D-Con driver. LEVELS: 6 Category: Planet Force Recommended Games: Cosmic Chasm Major Havoc Galivan - Cosmo Police Guardian Metroid (PlayChoice-10) Xain'd Sleena Xybots Psycho-Nics Oscar Escape from the Planet of the Robot Monsters Finest Hour Out Zone Surprise Attack Bucky O'Hare FixEight Steel Force Romset: 5057 kb / 14 files / 1.42 zip $end $info=sdgndmrb $mame 0.77 [Pierpaolo Prazzoli] WIP: - 8th November 2003: Pierpaolo Prazzoli added a bunch of non-working games to the Legionnaire driver. Romset: 5696 kb / 13 files / 1.62 zip $end $info=sdi $mame 0.34b4 [Phil Stroffolino] TODO: * Wanted: 317-0027 FD1089 CPUs WIP: - 0.104u6: Arzeno Fabrice added clone SDI - Strategic Defense Initiative (System 16B, FD1089A 317-0028). Rename (sdib) to (sdibl). - 0.93: Torsten added clone Defense (System 16B, FD1089A 317-0028). Note the program roms are bad on the original board, a patch is needed). And Nicola updated the FD1089 table. - 0.92: Rename (sdi) to clone (sdib) and (sdioj) to (sdi). - 27th January 2005: Aaron Giles fixed the GFX problems present in SDI after the first level with the help of some INPs. - 0.90u1: Added partial FD1089A table derived by comparison with the unencrypted versions for SDI (317-0027) and Aaron Giles hooked up the controls - Game now playable. Actual working cpu are needed to obtain full tables. - 0.89u2: Added uPD7759 sound. - 0.36b15: Added clone SDI - Strategic Defense Initiative (Japan). - 0.34b4: Phil Stroffolino added SDI (not working). LEVELS: 11 Other Emulators: * System 16 Recommended Games: Guided Missile Tora Tora Red Alert D-Day D-Day (Jaleco) Yamato Combat Romset: 800 kb / 16 files / 314 zip $end $info=sdodgeb $mame 0.35RC1 [?] Neo-Geo Bugs: - On the title screen the ball in the background is spinning worked up to Mame 37b11 then 37b12 the driver is stuffed to put it mildly so you cannot see the ball and 37b13 the ball doesn't spin. sdodgeb0104u2gre cpukett LEVELS: 9 Other Emulators: * Calice * Nebula Recommended Games: Super Dodge Ball Romset: 20032 kb / 20 files / 6.71 zip $end $info=sdtennis $mame 0.68 [Bryan McPhail] WIP: - 0.72u1: Pierpaolo Prazzoli fixed sound in Super Doubles Tennis. - 10th January 2003: Stephane Humbert partially fixed the DIP switch settings in Super Doubles Tennis. - 9th January 2003: Bryan McPhail added Super Doubles Tennis to the Burger Time driver. Category: Tennis Recommended Games: Pong World Tennis Pro Tennis (Cassette) Vs. Tennis Tennis (PlayChoice-10) Forty-Love Off the Wall (Sente) Paddle Mania Passing Shot World Court Super World Court Hot Shots Tennis David Crane's Amazing Tennis (Nintendo Super System) Super Slam Ultimate Tennis Capcom Sports Club (Tennis) Super Tennis (Nintendo Super System) Romset: 60 kb / 9 files / 24.95 zip $end $info=sdungeon $mame 0.33b2 [Dan Boris] SETUP and TEST MODE: - The first time you run the game, it will ask the language. You can use F1 to proceed through all the configuration screens, or just reset (F3). - Keep F2 pressed to enter test mode, then F1 to advance to the next test. - There are no dip switches, press F1 to enter the service mode, then F1=Next screen, F2=Next line, F5=Up and F6=Down. - To change the language afterwards, delete the SDUNGEON.NV file from the NVRAM-directory and re-run the program. Possible Bugs: - If you destroy a 'Laser Base' in Space Dungeon the floor is full of blue pixels, but if you went into another room the pixels didn't disappear (see screenshots). This happend also in earlier MAME versions. sdungeon059gre MASH WIP: - 0.91u1: Derrick Renaud added external volume control and stereo support to the Qix driver. This hardware is capable of independant L/R volume control, but only sdungeon uses it for a stereo effect. Other games just use it for fixed L/R volume control. - 0.37b16: Correct audio M6802 CPU3 clock speed to 921600 Hz, M68705 MCU to 1MHz and set palettesize from 256 to 1024 colors. - 0.35b3: Nicola Salmoria properly emulated the 68705 protection in The Electric Yo-Yo, Kram, Space Dungeon and Zoo Keeper. Recommended Games: Pulsar QB-3 Megadon Drakton Net Wars Power Surge Reactor Ixion Motos Raiders5 Pickin' Solar Fox The Electric Yo-Yo Phozon Prebillian Romset: 54 kb / 15 files / 32.1 zip $end $info=seabass $mame 0.74u2 [?] SETUP: - Wait to press Service and then Test key to get into the ST-V TEST MENU. Set to 1 player in SYSTEM ASSIGNMENTS menu. WIP: - 0.90u1: Angelo Salese fixes the STV driver, which allow 'Sea Bass Fishing' to run [Angelo Salese] Recommended Games: Sport Fishing 2 Sega Bass Fishing $end $info=searchar $mame 0.36b11 [?] 0.35RC2 [Bryan McPhail] WIP: - 0.99u5: f205v added clone SAR - Search And Rescue (Japan). - 0.98u3: Corrado Tomaselli added 'Joystick' dipswitch in SAR. - 0.36b11: Added the original, SNK version (World) of SAR - Search And Rescue. - 15th June 1999: Bryan McPhail submitted Street Smart & Search And Rescue drivers. LEVELS: 4 Category: Aliens Recommended Games: Aliens Alien 3 Alien Syndrome Alien Syndrome (Mega-Tech) Alien Storm Alien Storm (Mega-Tech) Space Gun Xenophobe Victory Road Alien vs. Predator Romset: 3840 kb / 14 files / 1.50 zip $end $info=searchey $mame 0.94u5 [Pierpaolo Prazzoli] WIP: - 0.102: Pierpaolo Prazzoli added some missing sounds to Search Eye. Romset: 5568 kb / 17 files / 3.09 zip $end $info=seawolf $mame 0.33b3 [Al Kossow, Brad Oliver] Samples required WIP: - 18th August 2003: New recorded samples for Seawolf. - 0.66: Added fake samples (shiphit, torpedo, dive, sonar and minehit.wav). - 1st March 2003: Keith Wilkins and Derrick Renaud submitted a large update to the discrete sound system, adding discrete sound to Canyon Bomber, Polaris, Sprint, Sprint 2, Ultra Tank and samples to Circus, Clowns and Sea Wolf. - 21st January 2003: Derrick Renaud adding sample sounds (that are not yet recorded) to the Circus, Clowns and Seawolf and adding blue background artwork and coin counter to Seawolf. Other Emulators: * Laser Category: Submarine Recommended Games: Sea Wolf II Depthcharge Destroyer Subs Dodgem Wolf Pack Fire One Invinco / Deep Scan HeliFire N-Sub Navarone Polaris Tomahawk 777 Battle of Atlantis Mariner Subroc3D Battle Cruiser M-12 The Deep Sauro Battle Shark In The Hunt Romset: 4 kb / 4 files / 3.49 zip $end $info=seawolf2 $mame 0.26 [Mike Coates] Samples required (Seawolf) TODO: * Add discrete sound NOTE: - Sound: You will notice that the start of the sound effects are re-trigered, causing the effects to sound weird. This is because the original sound board keeps retriggering the effect to provide a slower attack effect. Instead of using a resistor to charge the volume cap, it pulses the effect on/off to set the intial volume. So until Derrick Renaud write the discrete code, this will get some basic sound. SERVICE MODE: - Service mode dip switch turns on memory test. Reset with 2 pressed to get to an input check screen, reset with 1+2 pressed to get to a convergence test screen. WIP: - 0.78u4: Derrick Renaud added samples from Seawolf to the game. - 28th March 2000: Nicola Salmoria added better emulation of Astrocade hardware palette registers, affecting Extra Bases, Seawolf 2 and Robby Roto. - 0.28: Mike Balfour added hiscore save in Seawolf II. - 0.26: Mike Coates added support for SeaWolf II. LEVELS: 1 (endless) Category: Submarine Recommended Games: Sea Wolf Depthcharge Destroyer Subs Dodgem Wolf Pack Fire One Invinco / Deep Scan HeliFire N-Sub Navarone Polaris Tomahawk 777 Battle of Atlantis Mariner Subroc3D Battle Cruiser M-12 The Deep Sauro Battle Shark In The Hunt Romset: 8 kb / 4 files / 5.94 zip $end $info=secolove $mame 0.37b8 [Takahiro Nogi] < Japan > LEVELS: 6 (endless) Romset: 1408 kb / 10 files / 575 zip $end $info=sectionz $mame 0.29 [Paul Leaman] WIP: - 0.65: Correct Z80 CPU1 clock speed to 6MHz and Z80 CPU2 to 4MHz. - 0.37b6: Added timing prom ($0 - not used). - 0.35: Added clone Section Z (set 2). - 0.30: Juan Carlos Lorente added hiscore save in Section Z. LEVELS: 5 Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 529 kb / 18 files / 194 zip $end $info=seganinj $mame 0.34b1 [Jarek Parchanski, Nicola Salmoria] Bugs: - Sprites leaving on the left side on the screen aren't clipped properly. This can be seen during attract mode or by shooting to the left. seganinj37b7gre Frotz WIP: - 0.81u7: Pierpaolo Prazzoli added clone Ninja. - 0.56: Added clone Ninja Princess (64k Ver.). Rename clone (nprinces) to (nprincso) - Ninja Princess (128k Ver.). - 0.35b6: Nicola Salmoria added clone Ninja Princess (not encrypted). - 0.34b2: Nicola Salmoria added clone Ninja Princess (original) (the other set, which seems to be a bootleg, has been renamed "nprincesb"). - 0.34b1: Jarek Parchanski and Nicola Salmoria added Sega Ninja and clones Sega Ninja (not encrypted) and Ninja Princess. LEVELS: 16 Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 169 kb / 15 files / 91.2 zip $end $info=seicross $mame 0.18 [Mirko Buffoni, Nicola Salmoria] WIP: - 0.78u5: Added 'Difficulty', 'Bonus Life' and 'Invulnerability' dipswitches. - 18th January 2004: Stefan Jokisch fixed DIPs in both Seicross and Radical Radial. - 30th November 1999: Zsolt Vasvari sent in a NSC8105 core and modified Seicross driver to use it. - 0.36b11: Replaced M6802 CPU2 with NSC8105. - 0.35b2: Nicola Salmoria emulated the protection in Seicross, Radical Radial, Frisky Tom. However Frisky Tom is still not playable (hangs when you fall). Added M680x CPU2 and DAC sound. - 0.35b1: Nicola Salmoria added clone Sector Zone. - 0.29: Accurate colors in Seicross. - 0.24: In Seicross now shots are enabled. - 0.23: Mirko Buffoni fixed Seicross which is now playable and has music too. - 0.18: Preliminary support for Seicross, using the Crazy Kong driver. Not playable. LEVELS: 4 (endless) Category: Moon Recommended Games: Lunar Lander Lunar Rescue Moon Patrol Horizon Mag Max Romset: 47 kb / 14 files / 25.7 zip $end $info=seiha $mame 0.37b8 [Takahiro Nogi] < Japan > WIP: - 0.37b8: Takahiro Nogi added Seiha (Japan) and clone [BET] (Japan). LEVELS: 8 Romset: 2176 kb / 13 files / 821 zip $end $info=selfeena $mame 0.37b8 [Jarek Burczynski] WIP: - 0.37b13: Removes the gfx2 roms ($0, $10000 - same as gfx1). - 0.37b8: Added Sel Feena. - 2nd October 2000: Jarek Burczynski added Selfeena to the Taito B driver. LEVELS: 50 Other Emulators: * Raine Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Tinkle Pit Twin Brats Romset: 1856 kb / 6 files / 911 zip $end $info=semibase $mame 0.103 [David Haywood, Brian Troha] NOTE: - MuHanSeungBu has a unfinished Test Mode, it hangs with black screen, same as the real PCB. WIP: - 0.103u1: Change year from unknown to 1997. - 0.103: Added MuHanSeungBu (SemiCom 199?). - 26th December 2005: David Haywood - I’ve added support for another Korea only game, this time it’s a Baseball game from SemiCom. SemiCom are IMO the best of the Korean developers. - 24th December 2005: Dumping Project - Our Korean contact has purchased MuHanSeungBu. Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 - PlayBall! Ninja Baseball Batman Romset: 7041 kb / 18 files / 1.93 zip $end $info=sengekis $mame 0.71 [Brian A. Troha] 0.62 [Sylvain Glaize, David Haywood] WIP: - 0.71: Added Sengeki Striker (Asia). - 4th July 2003: Brian A. Troha added the Asia version of Sengeki Striker. - 28th May 2003: Paul Priest fixed a few other things in Sengeki Striker in the Super Kaneko Nova System driver. LEVELS: 5 (must be finished twice) Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 32256 kb / 11 files / 14002 zip $end $info=sengokmj $mame 0.72 [Angelo Salese] < Japan > SETUP and SERVICE MODE: - To bypass the startup msg, toggle the "Reset" dip-sw or press F3. - To enter into various Service Mode items,press button F2,reset and then toggle it(i.e on->off). WIP: - 0.98u2: Pierpaolo Prazzoli cleaned up the Sengoku Mahjong driver, fixed colors, improved sound and fixed the hang before the match started. Also I found the output for the coins used to play the match. It's still missing something to enable / disable the tilemaps. - 27th July 2003: Angelo Salese and Pierpaolo Prazzoli submitted a driver for Sengoku Mahjong, it's working but has some graphics glitches. Romset: 3521 kb / 8 files / 438 zip $end $info=sengoku $mame 0.34b2 [?] Neo-Geo NOTE: - When you play as the dog, there are certain enemies you cannot hurt with your basic claw attack at all (ninjas for example). The spinning air attack works fine. It's not a bug, that's the way it is on a real MVS. Reznor007 WIP: - 0.36b9: Added clone Sengoku / Sengoku Denshou (set 2). Replaced the MGD2 dump with a MVS dump. LEVELS: 6 Other Emulators: * Calice * Nebula Romset: 8384 kb / 21 files / 3.31 zip $end $info=sengoku2 $mame 0.34b2 [?] Neo-Geo WIP: - 0.79: Replaced the Sengoku2 MVS dump with another dump. - 0.35: Replaced the Sengoku2 MGD2 dump with a MVS dump. - 0.36b7: Massimo Morra added raster effects to Neo Turf Masters and Sengoku 2. - 28th May 1999: Mike Coates fixed some interrupt bugs of the asm 68k core, and now Spinmaster, Sengoku 2 and Riding Hero work on it. LEVELS: 4 Other Emulators: * Calice * Nebula Romset: 10816 kb / 20 files / 4.94 zip $end $info=sengoku3 $mame 0.63 [?] Neo-Geo WIP: - 0.84u5: Re-added Sengoku 3. - 0.74: This game was removed from MAME. LEVELS: 6 Other Emulators: * Nebula Romset: 50624 kb / 21 files / 42.48 zip $end $info=senjyo $mame 0.35b10 [Mirko Buffoni] WIP: - 25th January 2004: Aaron Giles fixed Senjyo, which was broken by the memory system changes. - 21st November 2000: Gerardo Oporto fixed Senjyo dip switch settings. - 15th April 1999: Nicola fixed Senjyo from crashing at exit. - 6th April 1999: Nicola Salmoria has sent in a Senjyo driver with correct scrolling, correct gradient background, priorities, radar display and sound. - 5th April 1999: Mirko Buffoni added the scrolling background to Senjyo. - 4th April 1999: Mirko Buffoni re-built the Senjyo driver over the latest beta and Nicola fixed sound of Senjyo and added the PROM to it. Category: Defence Recommended Games: Cosmic Guerilla Galaxy Wars Space Guerilla Space Launcher Astro Invader Missile Command Arcade Classics (Missile Command II) New York New York Space Zap Colony 7 Dark Warrior Demoneye-X Enigma 2 Orbitron Pleiads Satan's Hollow Satan of Saturn War of the Worlds Tactician Raiders Son of Phoenix D-Con Alligator Hunt Romset: 137 kb / 21 files / 58.1 zip $end $info=senknow $mame 0.62 [Sylvain Glaize, David Haywood] Romset: 26112 kb / 9 files / 10516 zip $end $info=senkyu $mame 0.81 [Ville Linde] WIP: - 0.93: Nicola Salmoria decrypted the graphics in all SPI games. Senkyu is now playable. - 0.88u1: Fabrice Arzeno added clone Senkyu (Japan, set 2). - 0.81u7: Added clone Battle Balls (Asia, Metrotainment License). - 20th April 2004: David Haywood added the Asian version of Battle Balls to the Seibu SPI driver. - 0.81u6: Ville Linde completely rewrote i386 REP/REPNE prefix handling. Fixes the following: Battle Balls attract mode runs correctly now, balls no longer all the same color in-game in Battle Balls, E-Jan now coins up and Viper Phase 1 is now playable (with encrypted gfx). Correct gfx3 roms addresses. - 0.81u5: Correct gfx3 roms addresses and added third button. - 0.81u3: Ville Linde fixes the i386 core and improve the SPI system. Senkyu and E-Jan High School now do something. - 0.81: Added Senkyu and clone Battle Balls. - 3rd November 2003: Guru - Sen Kyu (Seibu SPI hardware) arrived from Pelle. - 24th June 2002: Guru - Got a Battle Balls (Seibu 1995) board from Naikrovek. Romset: 18112 kb / 13 files / 7.83 zip $end $info=sentetst $mame 0.36b5 [Aaron Giles] WIP: - 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. Recommended Tests: Test Tape (Cassette) Dottori Kun (Sega test board) Minivader (Taito test board) Mogura Desse (Cabinet Test Board) Romset: 24 kb / 3 files / 9.49 zip $end $info=sextriv1 $mame 0.84 [?] SETUP: - The first time you run the game, an ERROR appears because the NVRAM needs initialising. Press F10 to speed this up. WIP: - 0.84: Added Sexual Trivia (Version 1.02SB set 1) and clone (Version 1.02SB set 2). Romset: 80 kb / 6 files / 41.6 zip $end $info=sexyparo $mame 0.67 [R. Belmont, Phil Stroffolino] WIP: - 20th July 2003: Guru - Received Sexy Parodius (version JAB) from R. Belmont. - 5th June 2003: R. Belmont fixed the scratchy reverb effect that was apparent in some songs in Gokujou Parodius and Sexy Parodius, and he corrected the sound chip internal timer frequency. - 16th March 2003: R. Belmont fixed the intro screen graphics glitches in Sexy Parodius and Gokujou Parodius. - 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama. - 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out. - 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection. LEVELS: 8 (7 + special stage, which can be played only if you get the good end) Recommended Games: Parodius DA! Gokujyou Parodius Rabio Lepus Ordyne Pistol Daimyo no Bouken Three Wonders - Chariot Cotton Cotton 2 Cotton Boomerang Hacha Mecha Fighter Mystic Riders Eco Fighters Romset: 14208 kb / 12 files / 6.28 zip $end $info=sf $mame 0.35b3 [Olivier Galibert] WIP: - 0.88u1: Renamed (sf1) to (sf) and clones to (sfp), (sfus) and (sfjp). - 0.60: Added clone Street Fighter (prototype). - 14th April 2002: Aaron Giles added a prototype version to the Street Fighter driver. - 0.37b7: Added proms ($0, $100, $200, $300 - unknown). - 3rd October 1999: Nicola fixed Street Fighter from crashing. - 2nd June 1999: Nicola fixed Street Fighter ADPCM sound and added the second channel for the YM3012 chip. - 3rd May 1999: Olivier Galibert fixed Street Fighter 1 from crashing. - 0.35b11: Olivier Galibert fixed background in Street Fighter 1. Added second Z80 CPU and 2x MSM5205 sound. - 19th April 1999: Olivier Galibert has updated the Street Fighter driver for tilemaps and emulated the second Z80, but the samples aren't yet quite correct. - 7th March 1999: Olivier Galibert added the second Z80 to Street Fighter 1, which was needed to added the sample playing support. - 0.35b3: Added Street Fighter (World) and clones Street Fighter (US) and (Japan). - 12th February 1999: Nicola has fixed some graphics problems. He added YM2151 support for Street Fighter 1, but samples are still missing. ARCADE RELEASE: Street Fighter (Capcom) - 1987/Aug/30 LEVELS: 10 Category: Fighter Recommended Games: Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 4273 kb / 44 files / 1.10 zip $end $info=sf2 $mame 0.65 [?] 0.34b6 [Paul Leaman] NOTE: - In Street Fighter 2's attract sequence, the words "Street Fighter 2" are rotated shortly after the building fades out. This rotation is completely garbled in MAME. Its not a bug, its how it should be afaik. Haze Bugs: - (The dump) was the most common in the arcades. Guile and Dhalsim had a glitch which could reset the machine (see linked description). However, in MAME, this *doesn't* reset the machine. As this happens in the 68k C core *and* asm core, *and* in Callus too, I don't know where the bug comes from... maybe an error in the official documentation of cps1 hardware or the 68000 cpu (?). Update: SF2 now resets as the real thing when you do the bug with Guile, it still doesn't reset with Dhalsim. sf237b7gre Jonemaan WIP: - 0.69: David Haywood added clone Street Fighter II - The World Warrior (US 911101). - 0.65: Street Fighter II version (World 910522) is original now. - 0.64: Added clones Street Fighter II - The World Warrior (World 910522) and (US 910318). - 15th January 2003: Stephane Humbert and Tim added yet another version of SF2 to the CPS-1 driver. - 0.63: Added clone Street Fighter II - The World Warrior (US 910411). - 10th January 2003: Stephane Humbert added another version of SF2 to the CPS-1 driver. - 19th December 2002: David Haywood added another version of Street Fighter II to the CPS-1 driver. - 10th December 2002: Stephane Humbert added another clone to Street Fighter II. - 0.37b15: The following game are renamed from: sf2a->sf2ua, sf2b->sf2ub, sf2i->sf2ui, sf2jb->sf2ja and sf2e->sf2ue - 21st February 2001: Nicola Salmoria added buffering to the keyboard input code, allowing more than two keypresses at the same time. This fixes Zangief's spin in Street Fighter 2. - 0.37b8: Added clone Street Fighter II - The World Warrior (US 910522). - 10th April 2000: Guru - Dumped Street Fighter 2 (bootleg). - 0.35: Added clone Street Fighter II - The World Warrior (Japan 910214). - 0.35b2: Paul Leaman added clones Street Fighter II - The World Warrior (US 910206), (US 910214) and (US 910228). He also improved row scrolling in Street Fighter 2, plus several other fixes to the CPS1 games. - 0.34b6: Paul Leaman added Street Fighter 2 (2 sets). LEVELS: 11 Other Emulators: * Calice * Callus * Final Burn * Nebula * Raine Category: Fighter Recommended Games: Street Fighter Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 7488 kb / 23 files / 3.3 zip $end $info=sf2049 $mame 0.91u1 [Aaron Giles] HardDisk required WIP: - 0.103u3: Changed input from joy8way to paddle and ADSP2181 CPU2 clock speed to 33333333 Hz. Added dipswitches 'Test Mode', 'PM Dump' and 'Resolution'. Added different harddisks and user1 roms to the clones. - 0.102u5: Added clones San Francisco Rush 2049: Special Edition and Tournament Edition. Rename (sfru2049) to (sf2049te). - 14th May 2004: Aaron Giles - The ethernet controller was the missing link in San Francisco Rush, which is now playable (if you have a 20 GHz computer, of course). Unfortunately, there still seems to be something wrong with San Francisco Rush: The Rock, but hopefully I'll have it figured out. On the plus side, it turns out that a missing ethernet controller was also the cause of Vapor TRX not working as well, so now that is playable. By the way, a number of people were wondering why the Vapor TRX CHD is so big. Well, it turns out that the entire attract mode is pre-rendered movies, which explains a lot! - 13th December 2003: Aaron Giles - I have hard disks for NBA Showtime: NBA on NBC and San Francisco Rush 2049 but no boot ROMs for them. If anyone can help me track those down, I can post more pretty pictures. Romset: 512 kb / 2 files / 243.4 zip Harddisk: 19594.91 MB (Heads: 255, Cylinders: 2498, Sectors: 63 - Compressed: 894.67) $end $info=sf2ce $mame 0.35b2 [Paul Leaman] Bugs: - Clone sf2t: Streetfighter 2 Turbo is (possibly?) running too fast, it has been compared side by side with a sf2 turbo arcade cabinet and it in tandom with MAME - MAME is too fast, it gained 5 seconds speed in a full round of 99 seconds, as I said this has been proved side by side running full frame rate. Note: It's likely due to the cpu speed being 12 mhz instead of 8 mhz. More: Antos has compiled some more information on this issue. You can read it here. Another update: E-mail from the Street Fighter 2 Hyper Fighting designer: Read it here. Another update: On some stages like Dhalsim's, there's an awful lot of "popping" sounds, pretty much identicle to what it sounds like it you run it unthrottled. I know there was some of this on the real machine, but I certainly don't remember this much. So maybe that's more of a reason that it may be running too fast(?). sf2t37b8yel Sixtoe / Antos / Smitdogg WIP: - 0.86u4: smf added clone Street Fighter II' - Hyper Fighting (World 921209). - 16th October 2003: Barry Harris fixed some of the recently added Street Fighter 2 bootlegs so that they work now. - 0.75: Added clones Street Fighter II' - Champion Edition (Kouryu), (M1)-(M7) and (YYC). - 11th October 2003: David Haywood added various non-working Street Fighter 2 bootlegs to the CPS-1 driver. - 0.64: Added clone Street Fighter II' - Champion Edition (US 920803). - 0.37b15: The following game are renamed from: sf2cea->sf2ceua and sf2ceb->sf2ceub - 30th September 2000: Darren Olafson fixed a bug that prevented clone sf2accp2 (hack) from working. - 0.36b1: Added clone Street Fighter II' - Champion Edition (Rainbow). - 15th June 1999: Paul Leaman fixed sprite glitches in SF2CE. - 0.35RC1: Nicola Salmoria added clone Street Fighter II' - Champion Edition (Accelerator Pt.II). - 0.35b13: Added clone Street Fighter II' - Champion Edition (Red Wave). - 0.35b12: Nicola Salmoria added clones Street Fighter II' - Champion Edition (US rev A) and (US rev B). - 7th February 1999: Nicola fixed Street Fighter 2 Turbo title graphics. - 0.35b2: Added Street Fighter II' - Champion Edition (World) and clone Champion Edition (Japan), Street Fighter II' - Hyper Fighting (US) and Hyper Fighting (Japan). LEVELS: 12 Other Emulators: * Calice * Callus * Final Burn * Nebula * Raine Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 8000 kb / 18 files / 3.45 zip $end $info=sfa $mame 0.37b12 [Paul Leaman, Razoola, AlmtyBob] WIP: - 0.98u2: Razoola added clone Street Fighter Zero (Asia 950627). - 0.93u2: Added clone Street Fighter Zero (Brazil 950727). - 0.84: Razoola added clone Street Fighter Alpha: Warriors' Dreams (Euro 950627). Rename (sfar2) to (sfar3). - 0.69u3: Razoola added clone Street Fighter Zero (Brazil 951109). - 3rd June 2003: Razoola - Released XOR 109 for Street Fighter Alpha (Euro 950718) donated by Chance. - 0.59: Added clone Street Fighter Alpha: Warriors' Dreams (Euro 950718). Rename (sfar1) to (sfar2). - 0.55: Added clone Street Fighter Alpha: Warriors' Dreams (Euro 950605). sfa (Euro 950727) is original now. Correct user1 roms ($0) - 12th September 2001: Razoola - Released XORs 57 and 58 for Street Fighter Alpha (Euro 950727) and (Euro 950605) donated by SaiyanAce. - 0.53: Rename (sfaer1) to (sfa) and (sfa) to (sfau). - 5th April 2001: Razoola - Released XOR 27 for Street Fighter Zero (Japan 950605) donated by Mito. - 0.37b13: Added clone Street Fighter Zero (Hispanic 950627). - 0.37b12: Added Street Fighter Alpha: Warriors' Dreams (US 950627) and clones (Euro 950727) and Street Fighter Zero (Japan 950605), (Japan 950627) and (Japan 950727). - 19th January 2001: Razoola - Released XOR 3 for Street Fighter Alpha (950627) donated by AlmtyBob. - 10th January 2001: Paul Leaman added the necessary modifications to the CPS-1 driver to allow CPS-2 emulation, and he added support for Street Fighter Zero. - 3rd January 2001: Razoola - Released XOR files for Street Fighter Zero. LEVELS: 8 Other Emulators: * Calice * Final Burn * Nebula * Raine Category: Fighter Recommended Games: Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 15104 kb / 13 files / 7.55 zip $end $info=sfa2 $mame 0.37b12 [Paul Leaman, Razoola, Hoonis] WIP: - 0.93u2: Added clone Street Fighter Zero 2 (Hispanic 960304). - 0.84: Razoola added clone Street Fighter Zero 2 (Oceania 960229). - 0.71u2: Added clones Street Fighter Zero 2 (Brazil 960304) and (Brazil 960531). - 0.70u5: Added clone Street Fighter Zero 2 Alpha (Brazil 960813). - 7th August 2002: Razoola - Released XOR 96 for Street Fighter Zero 2 Alpha (Asia 960826) donated by Dr. MAD. - 0.60: Added clone Street Fighter Zero 2 Alpha (Asia 960826). - 0.57: Added clone Street Fighter Zero 2 (Asia 960227). - 25th December 2001: Razoola - Released XOR 73 for Street Fighter Zero 2 (Asia 960227) donated by Taucher0815. - 0.37b16: Added clone Street Fighter Zero 2 Alpha (Japan 960805), Street Fighter Zero 2 Alpha (Hispanic 960813) and Street Fighter Zero 2 (Japan 960227). - 27th June 2001: Razoola - Released XOR 42 for Street Fighter Zero 2 Alpha (Japan 960805) donated by Hoonis, johnick, ryu1999 and sifu. - 13th June 2001: Razoola - Released XOR 39 for Street Fighter Zero 2 (Japan 960227) donated by Mito. - 0.37b12: Added Street Fighter Alpha 2 (US 960306) and clone Street Fighter Zero 2 (Japan 960227). - 18th February 2001: Razoola - Released XOR 13 for Street Fighter Alpha 2 (960306) donated by Hoonis. LEVELS: 8 Other Emulators: * Calice * Final Burn * Nebula * Raine Category: Fighter Recommended Games: Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 3 Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 28928 kb / 20 files / 13.83 zip $end $info=sfa3 $mame 0.37b16 [Razoola, Hoonis] WIP: - 0.96u3: Razoola added clone Street Fighter Zero 3 (Asia 980904). Rename clone (sfz3a) to (sfz3ar1). - 0.88u7: Added clone Street Fighter Zero 3 (Japan 980904). Rename clones (sfz3jr1) to (sfz3jr2) and (sfz3j) to (sfz3jr1). - 20th November 2004: Razoola - Released XOR 116 for Street Fighter Zero 3 (Japan 980904) donated by G. Atkin. - 0.84: Razoola added clone Street Fighter Alpha 3 (Brazil 980629). - 14th November 2001: Razoola - Released XOR 71 for Street Fighter Zero 3 (Asia 980701) donated by Taucher0815. - 0.56: Added clone Street Fighter Zero 3 (Asia 980701). - 0.53: Added correct user1 roms ($0, $80000). - 7th August 2001: Razoola - Released XORs 52 and 53 for Street Fighter Alpha 3 (USA 980904) and (USA 980629) donated by Hoonis. And XOR 54 for Street Fighter Zero 3 (Japan 980727) donated by walk. - 0.37b16: Added Street Fighter Alpha 3 (US 980904) and clones Street Fighter Alpha 3 (US 980629), Street Fighter Zero 3 (Japan 980727) and Street Fighter Zero 3 (Japan 980629). - 26th May 2001: Razoola - Released XOR 37 for Street Fighter Zero 3 (Japan 980629) donated by walk. Other Emulators: * Calice * Final Burn * Nebula * Raine Category: Fighter Recommended Games: Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 46336 kb / 22 files / 21.9 zip $end $info=sfchamp $mame 0.83 [smf] 0.74u2 [?] WIP: - 0.84: Super Football Champ (Ver 2.4J) is now clone of Super Football Champ (Ver 2.5O). - 0.83: smf added Super Football Champ (Ver 2.5O) and correct user2 roms loading ( now it's stuck in test mode ). Rename (sfchamp) to (sfchampj). - 0.82u3: Correct user2 roms addresses. - 0.82u2: Changed YM2610 audio chip to YM2610B and correct user2 rom addresses. Romset: 11904 kb / 9 files / 5.71 zip $end $info=sfex $mame 0.81 [?] 0.74u2 [?] WIP: - 0.82: smf update to the ZN driver with playable Street Fighter EX, Street Fighter EX 2 and Star Gladiator. - 3rd May 2004: Guru - Street Fighter EX arrived to dump the security chips. Thanks to Brian Troha. - 0.81: Added Street Fighter EX (USA 961219). - 0.74u2: Added Street Fighter EX (ASIA 961219) and clone (JAPAN 961130). LEVELS: 10 Other Emulators: * ZiNc Category: Fighter Recommended Games: Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 29952 kb / 11 files / 10.42 zip $end $info=sfex2 $mame 0.87u4 [Brian Troha] 0.74u2 [?] Bugs: - If you choose Dhalsim, MAME freezes after the vs screen. sfex20103red king_krm WIP: - 0.101u3: Corrado Tomaselli added clone Street Fighter EX 2 (ASIA 980312). - 0.87u4: Brian Troha added Street Fighter EX 2 (USA 980526). - 0.82: smf update to the ZN driver with playable Street Fighter EX, Street Fighter EX 2 and Star Gladiator. Street Fighter EX 2 may have the occasional lockup still. - 3rd April 2004: R. Belmont and smf updated the ZN driver, making Rival Schools, Street Fighter Ex 2, Shanghai Matekibuyuu and Cool Boarders Arcade Jam playable and Gallop Racer 2 works up to the title screen. - 0.79: Street Fighter EX 2 Plus (JAPAN 990611) is now clone of sfex2p. - 0.74u2: Added Street Fighter EX 2 (JAPAN 980312) and clone Street Fighter EX 2 Plus (JAPAN 990611). Other Emulators: * ZiNc Category: Fighter Recommended Games: Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Plus Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 42112 kb / 9 files / 15.69 zip $end $info=sfex2p $mame 0.86u2 [Brian Troha] 0.82u3 [smf] 0.79 [?] 0.74u2 [?] WIP: - 0.86u2: Brian Troha added Street Fighter EX 2 Plus (USA 990611). - 0.82u3: Removed Street Fighter EX 2 Plus (USA 990611) and added (ASIA 990611). smf fixed Street Fighter EX 2 Plus, which are now fully playable. Added correct user3 rom. - 0.79: Added Street Fighter EX 2 Plus (USA 990611). - 0.74u2: Added Street Fighter EX 2 Plus (JAPAN 990611) as clone of Street Fighter EX 2. LEVELS: 10 Other Emulators: * ZiNc Category: Fighter Recommended Games: Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 54528 kb / 11 files / 23.05 zip $end $info=sfexp $mame 0.88u3 [Brian Troha] 0.74u2 [?] WIP: - 0.88u3: Brian Troha added Street Fighter EX Plus (USA 970407). - 0.82u2: Added correct user1 bios. - 0.74u2: Added Street Fighter EX Plus (USA 970311) and clone (JAPAN 970311). Other Emulators: * ZiNc Category: Fighter Recommended Games: Street Fighter EX Street Fighter EX 2 Street Fighter EX 2 Plus Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 29952 kb / 11 files / 10.54 zip $end $info=sfiii $mame 0.81u3 [?] CD-ROM required WIP: - 0.96u2: Changed description to 'Street Fighter III: New Generation'. - 0.86u3: Added CD image. - 7th April 2003: Guru - Street Fighter III New Generation (Capcom 1997, CPS3) arrived from Smitdogg. Romset: 45568 kb / 8 files / 35.16 zip CD-ROM: 53.21 MB (Compressed: 35.97) $end $info=sfiii2 $mame 0.81u3 [?] CD-ROM required WIP: - 0.96u2: Changed description to 'Street Fighter III 2nd Impact: Giant Attack'. - 0.86u3: Added CD image. - 0.81u9: Added correct bios rom (user1 $0). Romset: 66048 kb / 10 files / 39.72 zip CD-ROM: 77.12 MB (Compressed: 41.24) $end $info=sfiii3 $mame 0.81u3 [?] CD-ROM required WIP: - 0.96u2: Changed description to 'Street Fighter III 3rd Strike: Fight for the Future'. - 0.86u3: Added CD image. Romset: 82432 kb / 12 file / 63.27 zip CD-ROM: 96.24 MB (Compressed: 64.71) $end $info=sfish2 $mame 0.77 [ANY] CD-ROM required WIP: - 0.87u3: Added sfish2 harddisk file and removed sfish2.bin. - 10th October 2004: R. Belmont - Converted sfish2 to CHD thanks to a new dump. - 0.77: Added Sport Fishing 2 and clone (Japan). - 3rd November 2003: ANY added Sport Fishing 2 to the ST-V driver but it doesn't work at all. Recommended Games: Sega Bass Fishing Sea Bass Fishing CD-ROM: 639.18 MB (Compressed: 548.7) $end $info=sflush $mame 0.68 [Tomasz Slanina] TODO: * Accurate colors * Add sound/sample WIP: - 25th April 2003: Tomasz Slanina added Straight Flush to the 8080bw driver. Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 10 kb / 5 files / 9.34 zip $end $info=sfootbal $mame 0.36b5 [Aaron Giles] WIP: - 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. PLAY INSTRUCTIONS: - You control the flashing player. - Press button to switch players. - Offense can switch before ball is hiked. - Defense can switch at any time. - Press button to start pass. - Watch pass gauge to control height of pass. - Choose receiver by rolling ball toward him. - Release button to throw pass. - Ball passes automatically when pass gauge returns to hi. - Receiver can call for ball by using pass button. - Add coins at any time to extend play. Category: Football Recommended Games: Atari Football 10 Yard Fight Scrum Try (Cassette) Gridiron Fight NFL Blitz NFL Blitz '99 NFL Blitz 2000 Quarterback Tecmo Bowl Tecmo Bowl (PlayChoice-10) TouchDown Fever Cyberball John Elway's Team Quarterback All American Football High Impact Football Pigskin 621AD Joe Montana II: Sports Talk Football (Mega-Tech) Super High Impact Football Frenzy (NeoGeo) Hard Yardage - Field Goal Romset: 136 kb / 9 files / 45.8 zip $end $info=sfposeid $mame 0.34b5 [Nicola Salmoria] WIP: - 0.36b2: Added cpu3 mcu rom ($0). - 2nd August 1999: Zsolt Vasvari added the MCU code to Sea Fighter Poseidon and the game works perfectly. - 0.36b1: Added layer prom ($0 - eb16.22) and CPU3 mcu rom ($0) fake. - 0.34b5: Nicola Salmoria added Sea Fighter Poseidon (not working due to protection). LEVELS: 4 (endless) Category: Diving Recommended Games: Blue Shark Kaitei Takara Sagashi Shark Attack Funky Fish Marine Date Calipso Devil Fish Marine Boy Snap Jack ThunderJaws Diver Boy Romset: 83 kb / 13 files / 43.7 zip $end $info=sfrush $mame 0.77 [Aaron Giles] HardDisk required WIP: - 0.82u2: Aaron Giles marked sfrush and vaportrx as working. Added also more extensive documentation on the various boardsets, constants for the GT64010 and all interrupts and ethernet device interrupt support. Made the IDE controller visible on the PCI bus, formalized support for the "widget" board used in vaportrx & calspeed, hooked up CMOS protection bit and corrected sfrushrk audio CRCs and hooked up hard disk. - 14th May 2004: Aaron Giles - The ethernet controller was the missing link in San Francisco Rush, which is now playable (if you have a 20 GHz computer, of course). Unfortunately, there still seems to be something wrong with San Francisco Rush: The Rock, but hopefully I'll have it figured out. On the plus side, it turns out that a missing ethernet controller was also the cause of Vapor TRX not working as well, so now that is playable. By the way, a number of people were wondering why the Vapor TRX CHD is so big. Well, it turns out that the entire attract mode is pre-rendered movies, which explains a lot! - 11th May 2004: Aaron Giles - Decided to take a breather from core work and got San Francisco Rush: The Rock up and running. It has the same problems as the original San Francisco Rush in that it hangs at the start of the game, but now I finally have a theory for why. The Rush games included an Ethernet controller onboard, and I'm currently suspicious that they want it to work. I've got some rudimentary basics up and running, and they are detecting that there is no cable connected, and then putting the Ethernet controller into loopback mode. Which tends to reinforce my suspicion that their networking model relies on even local data being sent/received in loopback mode. We'll see once I get everything wired up! - 8th May 2004: Aaron Giles - A San Francisco Rush: The Rock hard drive showed up and I've got it limping along a bit, but there are still some serious issues to solve before it's ready. - 0.77u3: Aaron Giles fixed input ports for California Speed and SF Rush. Changed visible area to 512x400 and added 'Boot ROM Test' dipswitch. - 13th December 2003: Aaron Giles - I have hard disks for NBA Showtime: NBA on NBC and San Francisco Rush 2049 but no boot ROMs for them. If anyone can help me track those down, I can post more pretty pictures. - 0.77u2: Correct R5000 CPU1 clock speed to 200 MHz. - 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game). - 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games. - 9th November 2002: Guru - Dumped San Francisco Rush (Atari 1996, including 3.2GB HD). Thanks to Mr. F. Category: Racing 3D Recommended Games: San Francisco Rush: The Rock Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club Scud Race Off Road Challenge California Speed Romset: 9216 kb / 7 files / 6.85 zip Harddisk: 1215.85 MB (Heads: 15, Cylinders: 2635, Sectors: 63 - Compressed: 53.85) $end $info=sfrushrk $mame 0.81u5 [Aaron Giles] HardDisk required WIP: - 0.82u2: Aaron Giles added support for sfrushrk PIC, timeout on PIC reads to speed up sfrushrk and fixed missing sound reset latch at startup and corrected sfrushrk audio CRCs and hooked up hard disk. Also added more extensive documentation on the various boardsets, constants for the GT64010 and all interrupts and ethernet device interrupt support. Made the IDE controller visible on the PCI bus, formalized support for the "widget" board used in vaportrx & calspeed, hooked up CMOS protection bit and marked sfrush and vaportrx as working. Added correct user3 roms and harddisk. - 0.81u6: Aaron Giles fixed incorrect checksums on SF Rush: The Rock audio roms. Category: Racing 3D Recommended Games: San Francisco Rush Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club Scud Race Off Road Challenge California Speed Romset: 9216 kb / 7 files / 7.17 zip Harddisk: 7161.79 MB (Heads: 255, Cylinders: 913, Sectors: 63 - Compressed: 137.33) $end $info=sftm $mame 0.37b14 [Aaron Giles] 0.37b12 [Aaron Giles] WIP: - 0.77u3: Brian Troha added clone Street Fighter: The Movie (v1.11). - 5th December 2003: Brian A. Troha added another version of Street Fighter The Movie to the itech32 driver. - 0.37b16: Re-added clone Street Fighter: The Movie (v1.10). - 0.37b15: Added Street Fighter: The Movie (v1.12). - 19th May 2001: Aaron Giles re-added another Street Fighter: The Movie ROM set to the itech32 driver. - 0.37b12: Added Street Fighter: The Movie (v1.1) and clone (v1.12N, Japan). - 3rd February 2001: Aaron Giles added Street Fighter: The Movie to the Incredible Tech 32-bit driver. LEVELS: 14 (developed by Incredible Technologies) Movie: Street Fighter Genre: Action, Adventure Year: USA 1995 Director: ? Studio: ? Cast: Jean-Claude van Damme, Raul Julia, Kylie Minogue, Byron Mann, Simon Callow, Ming-Na Wen Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 37120 kb / 19 files / 30.9 zip $end $info=sfx $mame 0.63 [Zsolt Vasvari] TODO: * Skelagon: First half of the rom 36.bin is in a black secure block WIP: - 0.88: Added clone Skelagon (Nichibutsu USA 1983). - 17th September 2003: MASH added Skelagon, the USA version of SF-X, to the Scramble driver. - 13th December 2002: Zsolt Vasvari hooked up the background color and sample generating CPU in SF-X. - 30th September 2002: David Haywood added SF-X to the Scramble driver, but it's missing sound emulation. Stephane Humbert fixed the inputs and DIP switch settings in it. - 15th May 2001: Guru - Purchased Space Fighter X from a PCB shop in Japan with the help of Team Japump in February. LEVELS: 99 (endless) Category: Defender Recommended Games: Malzak Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 72 kb / 18 files / 45.3 zip $end $info=sfzch $mame 0.35 [?] WIP: - 0.36RC1: This game was removed from MAME. Nicola wrote: One of the removed drivers is Street Fighter Zero for the CPS Changer, which is not an arcade game even if it runs on arcade hardware. The source is left in, commented out, because it could be useful as a reference for people attempting to emulate CPS-2 (which, before you ask, won't happen anytime soon). - 0.35: Added Street Fighter ZERO (Japan CPS Changer). Other Emulators: * Calice * Raine $end $info=sgemf $mame 0.60 [Razoola, Dang_Spot, Taucher0815] WIP: - 0.60: Added Super Gem Fighter: Mini Mix (US 970904) and clones (Asia 970904), (Hispanic 970904) and Pocket Fighter (Japan 970904). - 29th March 2002: Razoola - Released XORs 82 and 83 for Super Gem Fighter: Mini Mix (USA 970904) and (Asia 970904) donated by Dang_Spot and Taucher0815. And XOR 84 for Pocket Fighter (Japan 970904) donated by Minimoni. LEVELS: 8 Other Emulators: * Calice * Nebula * Raine Category: Fighter (Special) Recommended Games: Warrior Galactic Warriors Gladiator Hippodrome Blandia Dark Edge Knuckle Heads Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Romset: 32000 kb / 18 files / 16646.83 zip $end $info=sgladiat $mame 0.37b13 [Phil Stroffolino] Bugs: - Gladiator 1984 emulation is missing some enemy sprites that are present on the pcb. In every level there are red enemies that rides side by side with you and you must fight them. In mame those sprites are missing, that's why the game is so boring and easy in mame. sgladiat0102u5yel Kold666 WIP: - 0.72u1: Acho A. Tang fixed sound CPU NMI (from ASSERT_LINE to PULSE_LINE). - 0.72: Acho A. Tang fixed music tempo, shadows and reduced sprite lag (The chips should be in good sync but quite a bit of lag remains without overclocking CPUB). Correct Z80 CPU2 clock speed to 5MHz and VSync to 60.606060 Hz. - 8th March 2001: Phil Stroffolino sent in a driver for Gladiator. Category: Horse Recommended Games: Wai Wai Jockey Gate-In! Arlington Horse Racing Neck-n-Neck Othello Derby Stakes Winner (NeoGeo) Stakes Winner 2 (NeoGeo) Gallop Racer Gallop Racer 2 Gallop Racer 3 Super Derby Dark Horse Jockey Grand Prix Romset: 131 kb / 15 files / 55.4 zip $end $info=sgmast $mame 0.78 [Olivier Galibert] WIP: - 0.103u5: Added clone Jumbo Ozaki Super Masters Golf (Japan, FD1094 317-0058-05b) - decrypted. - 0.89: Added floppy disk image to clone 'Jumbo Ozaki Super Masters Golf'. - 21st November 2004: Philip Bennett - Dumped the Super Masters Golf disk from my actual boardset. Now perhaps I can finally play it (I never bothered to wire up the controls). - 0.88u7: Added clone Super Masters Golf (FD1094 317-0058-05c). Chris Hardy dumped the FD1094 key, but the disk image is missing. Also added two other disk images (ds3-5000-05d.bin and ds3-5000-05d_alt.bin) to the main set. Romset: 5656 kb / 5 files / 2.59 zip $end $info=sgt24h $mame 0.87u1 [R. Belmont] Other Emulators: * Nebula Model 2 Romset: 34432 kb / 13 files / 9.71 zip $end $info=sgunner $mame 0.68 [Bryan McPhail] WIP: - 0.89u4: Phil Stroffolino fixed missing sprites in Steel Gunner. - 0.89u2: BUT added clone Steel Gunner (Japan). - 0.70u5: Bryan McPhail changed Steel Gunner to use a correct gfx1 rom ($380000). - 22nd March 2003: Bryan McPhail added Steel Gunner and Steel Gunner 2 (Japan) to the Namco System 2 driver. LEVELS: 4 Category: Shooting 2 Recommended Games: Steel Gunner 2 Turkey Shoot Crackshot Hogan's Alley Hogan's Alley (PlayChoice-10) N.Y. Captor Shoot Out Empire City: 1931 Dead Angle Blasted Vs. Freedom Force Who Dunit Beast Busters Lethal Enforcers Under Fire Locked 'n Loaded Point Blank Point Blank 2 Target Hits Crypt Killer Lethal Justice Police Trainer Sharpshooter Tut's Tomb Romset: 7464 kb / 22 files / 1.84 zip $end $info=sgunner2 $mame 0.62 [Phil Stroffolino] Bugs: - Machine gun samples do not seem to play ingame, only in attract mode. Also it seems that other samples (explosions, voices, etc.) aren't playing in-game all of the time ether. sgunner2062gre Nerox91 WIP: - 0.68: Added clone Steel Gunner 2 (Japan). - 22nd March 2003: Bryan McPhail added Steel Gunner and Steel Gunner 2 (Japan) to the Namco System 2 driver. - 1st October 2002: Phil Stroffolino sent in a Namco System 2 update that makes Steel Gunner 2 and Metal Hawk playable. LEVELS: 7 Category: Shooting 2 Recommended Games: Steel Gunner Turkey Shoot Crackshot Hogan's Alley Hogan's Alley (PlayChoice-10) N.Y. Captor Shoot Out Empire City: 1931 Dead Angle Blasted Vs. Freedom Force Who Dunit Beast Busters Lethal Enforcers Under Fire Locked 'n Loaded Point Blank Point Blank 2 Target Hits Crypt Killer Lethal Justice Police Trainer Sharpshooter Tut's Tomb Romset: 8744 kb / 26 files / 2.57 zip $end $info=shackled $mame 0.35b3 [Bryan McPhail] Bugs: - It appears that the 'continue' feature doesn't work no matter which buttons are pressed (save state attached - level 3, immediately insert extra coins and try). Updated by Twisty in 0.104u4 Save state for 0.104u4. shackled083yel Twisty / TriggerFin WIP: - 0.84u6: Added 'Leave Off' dipswitch. - 0.35b3: Added clone Breywood (Japan revision 2). - 12th February 1999: A massive Dec8 games update from Bryan McPhail. New games include Gondomania, Mekyo Sensi, Last Mission (2 versions), Shackled, Breywood and Captain Silver. LEVELS: 80 (endless) Recommended Games: IGMO Zwackery Gauntlet Gauntlet (PlayChoice-10) Gauntlet II Gauntlet Legends Gauntlet Dark Legacy Devil World Asylum (prototype) Romset: 1152 kb / 20 files / 271 zip $end $info=shadfrce $mame 0.60 [David Haywood] WIP: - 0.84u5: RND correct MSM6295 clock speed to 12000 Hz. - 21st April 2002: Nicola Salmoria fixed the tile colors, priorities and palette fades, and he added sound to Shadow Force. Stephane Humbert fixed the inputs as well. - 20th April 2002: David Haywood sent in a preliminary driver for Shadow Force which doesn't yet have sound and there are some graphics glitches. LEVELS: 5 Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 15040 kb / 15 files / 5.01 zip $end $info=shadowld $mame 0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] WIP: - 0.98u4: Changed description to 'Shadowland'. - 0.89: Added 'Alternate sound effects' and 5x 'Unknown' dipswitches. - 0.59: Correct gfx4 roms length to 128kb. - 0.36RC1: Added clone Yokai Douchuuki (Japan old version). - 30th October 1999: Tatsuyuki Satoh fixed Shadow Land. - 9th October 1999: Tatsuyuki Satoh fixed Shadow Land. - 0.36b4: Added Shadow Land and clone Yokai Douchuuki (Japan). LEVELS: 5 Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 2820 kb / 28 files / 885 zip $end $info=shadoww $mame 0.65 [?] 0.31 [Alex Pasadyn] NOTE: - Shadow Dancer (Datsu bootleg): MSM5205 clock speed hasn't been confirmed. Bugs: - Clone ryukendn: In the second half of the first stage (pipe section), the big blue enemy has graphical problem. Update: This also affects cars in 2. ryukendn237b2gre YMI / Taucher0815 WIP: - 0.71: Correct MSM6295 clock speed to 7575 Hz and palettesize to 4096 colors. - 0.66: Correct M68000 CPU1 clock speed to 9216000 Hz. - 0.65: Shadow Warriors (World set 1) is original now. - 4th February 2003: Stephane Humbert fixed the 3rd button in the Ninja Gaiden driver. - 0.64: Added clone Shadow Warriors (US set 1). Rename clone (shadoww) to (shadowwa). - 22nd January 2003: Nicola Salmoria added another version of Shadow Warriors to the Ninja Gaiden driver. - 25th October 2001: William Kucharski added flip screen support to the Ninja Gaiden driver. - 0.37b2: Correct OKI6295 clock speed to 7576 Hz. - 0.37b1: Added clone Ninja Ryukenden (Japan). - 0.36b1: Phil Stroffolino made a new sprite manager, used in System 16, Ninja Gaiden, Shoot Out and Blood Bros. - 5th March 1999: Phil Stroffolino has continued his work on tilemaps, added support for Ghosts'n'Goblins cocktail mode and Gaiden video driver has some fixes. - 19th February 1999: Phil Stroffolino has "finished" the Gaiden graphics driver. - 10th February 1999: Phil Stroffolino has worked a little bit more on the tilemap code, and Ninja Gaiden now draws all sprite sizes correctly (helps also with later sections of Tecmo Knight). - 0.35b3: Phil Stroffolino added a new experimental TileMap code, used by Ninja Gaiden and Ghosts and Goblins. This makes the driver code cleaner and gives a major performance boost in the video rendering. LEVELS: 6 Other Emulators: * Raine Category: Street Fighter Recommended Games: Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 2560 kb / 21 files / 1.02 zip $end $info=shangha2 $mame 0.37b11 [Nicola Salmoria] < Japan > WIP: - 13th January 2001: Nicola Salmoria fixed the window border graphics in the Shanghai driver. - 12th January 2001: Nicola Salmoria added window graphics emulation to the Shanghai driver and he added support for Shanghai II. Category: Shanghai Recommended Games: Shanghai Shanghai III Dragon Punch Sichuan II Hasamu Super Shanghai Dragon's Eye Shanghai - The Great Wall Niyanpai Dragon World Dragon World II Dragon World 3 Sankokushi Shanghai Matekibuyuu Romset: 512 kb / 4 files / 126 zip $end $info=shangha3 $mame 0.37b5 [Nicola Salmoria] < Japan > Bugs: - The game speed in MAME is totally faster than the real arcade (not sound). The best point for speed adjustment is the following: In the title screen, you can see Japanese text "2P..." repeats turning on and off, the blinking frequency is just 1 sec in the arcade. *Update* Reference materials for shagha3237b7gre (2.1M). It contains 3 movies and 2 oscillators' pictures on the PCB to refer for adjusting speed of shangha3. shangha3237b7gre Fujix - According to the shangha3.c file > shangha3: >- The zoom used for the "100" floating score when you remove tiles is very rough. But, scaling or zooming effect is not used when you do it in the real arcade. shangha3337b7gre Fujix WIP: - 10th April 2003: Paul Priest fixed the crashes in Shanghai 3. - 0.37b12: Correct AY-8910 clock speed to 1.5MHz. - 3rd July 2000: Nicola Salmoria sent in a driver for Shanghai 3. Category: Shanghai Recommended Games: Shanghai Shanghai II Dragon Punch Sichuan II Hasamu Super Shanghai Dragon's Eye Shanghai - The Great Wall Niyanpai Dragon World Dragon World II Dragon World 3 Sankokushi Shanghai Matekibuyuu Romset: 2816 kb / 4 files / 975 zip $end $info=shanghai $mame 0.36b15 [Nicola Salmoria] < Japan > Bugs: - Move the hand all the way to the right, move it up and down now and notice small black line on the left moving also up and down, maybe part of the hand went on the other part of the screen? shanghai37b16gre1 Gmitra - When you insert 2 coins and reset the game you get this message: unsupported command undef (0000) , or sometimes unsupported command undef (2000). This doesnt happen always , but best chances for it to happen are when you insert 2 coins. Looks like it happens only in mamew. shanghai37b16gre2 Gmitra WIP: - 13th January 2001: Nicola Salmoria fixed the window border graphics in the Shanghai driver. - 12th January 2001: Nicola Salmoria added window graphics emulation to the Shanghai driver and he added support for Shanghai II. - 0.37b11: Correct V30 CPU1 clock speed to 8MHz and YM2203 to 4MHz. - 2nd June 1999: Nicola sent in a preliminary Shanghai driver, but it stumbles on a bug of the i86 core. - 30th May 1999: Nicola has begun working on Shanghai, but it contains a strange graphics chip so the progress will probably be very slow. Category: Shanghai Recommended Games: Shanghai II Shanghai III Dragon Punch Sichuan II Hasamu Super Shanghai Dragon's Eye Shanghai - The Great Wall Niyanpai Dragon World Dragon World II Dragon World 3 Sankokushi Shanghai Matekibuyuu Romset: 384 kb / 6 files / 141 zip $end $info=shangkid $mame 0.37b14 [Phil Stroffolino] TEST MODE: - Reset the game while pressing Coin 1 or 2 to enter the "test mode" NOTE: - After the first demo runs, the sprites that make up the SHANGHAI KID logo aren't erased from the screen / RAM until they are drawn over. Not a bug - the real machine in the arcade has the same behavior. Stroff Bugs: - In the later levels, possibly due to uncracked protection, shangkid's sound starts to get really screwy, with samples being replaced by loud, horrible static. This is especially noticable in level 8 (where you fight the pro wrestler). Update: One of the CPUs is a dedicated sample player. The bad sound is a bankswitching issue. shangkid37b14gre1 Kurushimi / Stroff WIP: - 0.63: Added clone Hokuha Syourin Hiryu no Ken. - 7th January 2003: Uki added the Japan version of Shanghai Kid called Hokuha Syourin Hiryu no Ken. - 14th November 2001: Phil Stroffolino added an alternate set of Shanghai Kid. - 16th March 2001: Phil Stroffolino sent in an update to the Shanghai Kid driver, using the correct protection module ROMs and with other fixes. - 18th February 2001: Phil Stroffolino sent in an almost completely working Shanghai Kid driver. - 24th January 2001: Phil Stroffolino added Chinese Hero to the preliminary Shanghai Kid driver, but unlike Shanghai Kid, it doesn't have protection so it works perfectly. - 22nd December 2000: Guru - The Shanghai Kid WIP got updated with a new driver and some technical info on the rom code. - 4th December 2000: Guru - Been working with Mamedev to try to get Data East's Shanghai Kid up and running. I have a non-working pcb and it was necessary to open up the epoxy-encased protection module to see what was inside. The epoxy block contains a small pcb with a few surface-mounted chips on it. A Z80 cpu, LS245 logic IC and the infamous battery-backed 8K static ram chip, among other smaller components such as resistors, capacitors and diodes. The reason the Shanghai Kid boards die is similar to CPS1 and CPS2 suicide. The battery dies, so the ram chip loses the program code, then the PCB is useless and can't be fixed. There's no ROM or MCU contained in the epoxy block, which was the reason for investigating in the first place. LEVELS: 13 (endless) Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 229 kb / 35 files / 143 zip $end $info=shangon $mame 0.36b2 [Andrew Prime] TODO: * Wanted: 317-0039/0044 FD1089 CPUs Bugs: - Clone shangon2: There is a slight glitch that occurs at the very first corner of the game. If you don't steer left or right before you arrive at the first corner of the game then the track will snap to the right very suddenly instead of in a smooth curve. shangonb36finalgre Charvel WIP: - 0.94u2: Correct the clock speed of the 2x 68000 to 12.5MHz. - 0.92u1: Nicola Salmoria and Charles MacDonald added complete FD1089B 317-0034 table to shangon1. - 0.92: Rename (shangon) to clone (shangon1), (shangona) to (shangon), (shangonb) to (shangon2) and (shangonc) to (shangon3). - 0.90u4: Nicola Salmoria and Charles MacDonald improved the FD1089 decryption logic and added more data to the Super Hang-On FD1089B 317-0034 table. Added 6844 zoom-table dump to clone 'Super Hang-On (Hang-On upgrade, bootleg)'. - 0.90u3: Added clones Super Hang-On (set 3, FD1089B 317-0034) and (set 4, FD1089B 317-0034). Aaron Giles renamed shangonb to shangupb to indicate it is an upgrade bootleg and added Gerald's latest Super Hang On sets as shangonb and shangonc. Change description from clone 'Super Hang-On Limited Edition' to 'Limited Edition Hang-On'. Rename clone (shangonb) to (shangupb). - 0.90u1: Aaron Giles makes Super Hang-On (alt) and 'Super Hang-On Limited Edition' playable. - 0.90u1: Correct palettesize to 12288 colors. - 0.79: Added clones Super Hang-On (alt) and Super Hang-On Limited Edition. Added cpu2 rom ($18000) and cpu3 ($20000) to Super Hang-On. - 24th January 2004: Brian A. Troha added Super Hang On Limited Edition and another version of Super Hang On to the Outrun driver, but neither of them work. - 0.36b2: Added Super Hang-On and clone Super Hang-On (bootleg). - 3rd August 1999: Andrew Prime sent in a huge System 16 driver update, with Hang-On graphics fixed and working drivers for Bay Route, Outrun, Space Harrier and Super Hang-On. LEVELS: 6 - 10 - 14 - 18 (africa - asia - america - europe) Other Emulators: * System 16 Category: Motorbike Recommended Games: Super Hang-On (Mega-Tech) Hang-On Hang-On Jr. Super Rider Superbike Traverse USA Jumping Cross Kick Rider Kick Start Wheelie King Vs. Excitebike Excite Bike (PlayChoice-10) Shot Rider Enduro Racer Mach Rider Super Cross 2 Rally Bike / Dash Yarou GP Rider World Grand Prix Racing Hero Riding Hero (NeoGeo) Moto Frenzy Stadium Cross Suzuka 8 Hours Suzuka 8 Hours 2 Cyber Cycles Romset: 1824 kb / 25 files / 651.1 zip $end $info=shanhigw $mame 0.82u1 [Mariusz Wojcieszek] 0.74u2 [?] WIP: - 0.95u2: Angelo Salese fixed the NMI_disable/enable cmds on the SMPC device, which active/disactive a bit in the SMPC ram. This fixes the "2 credits bug at start-up" in Shanghai Triple Threat. And fixed a bug in the bitmap type 4 in VDP2 handling, which was causing the Sunsoft logo in Shanghai Triple Threat to not show correctly. - 0.83: Mariusz Wojcieszek added VDP2 layer disabling based on VRAM cycle pattern registers - this fixes gfx glitches in shanhigw title screen, added VDP1 half transparency - this improves sprites alpha blending in shanhigw in-game, and added VDP1 Gouraud shading (for normal sprites only) - this adds highlighting for selected tiles in shanhigw. - 0.82u1: Mariusz Wojcieszek added sprite priorities and vertical scrolling for bitmaps. This corrects Shanghai - The Great Wall ingame and the game is now playable without problems (apart from gfx glitches on title screen). - 0.80u2: Angelo Salese added a really preliminary window effect(just for get tile-based sprites in shanhigw). Category: Shanghai Recommended Games: Shanghai Shanghai II Shanghai III Dragon Punch Sichuan II Hasamu Super Shanghai Dragon's Eye Niyanpai Dragon World Dragon World II Dragon World 3 Sankokushi Shanghai Matekibuyuu $end $info=sharkatt $mame 0.34b2 [Victor Trucco] Samples required (4.5 MB - Cassette tape sample) WIP: - 0.102u2: Bart Tobalske properly hooked up tape samples in Thief, NATO Defense and Shark Attack; now that sample pausing is available. - 9th September 2001: William Kucharski submitted a bugfix to prevent Shark Attack from crashing. - 0.37b7: Changed visible area to 256x192. - 16th May 2000: Phil Stroffolino fixed some graphics glitches in the Pacific Novelty driver and merged Shark Attack to it. - 20th April 1999: Brad Oliver updated Shark Attack and Red Alert for proper rotation support. - 0.34b3: Mike Balfour added colors and hiscore save in Shark Attack. LEVELS: 6 (endless) Category: Diving Recommended Games: Blue Shark Kaitei Takara Sagashi Funky Fish Marine Date Calipso Devil Fish Marine Boy Snap Jack Sea Fighter Poseidon ThunderJaws Diver Boy Romset: 26 kb / 13 files / 17.2 zip $end $info=sharrier $mame 0.104u2 [?] 0.36b2 [Andrew Prime] Bugs: - The lives counter doesn't work properly! Sometimes it will either not subtract a lost life or it will actually ADD one or two! I'm still trying to get this nailed right down so I can give you the exact circumstances but it seems to be after you've continued a couple of times and put in two or three credits. sharrier236rc2gre Charvel - When the highscore table scrolls up at the end of a game the player initials appear behind any game sprites left over on the screen. sharrier336rc2gre Charvel WIP: - 0.104u2: Added new cpu1 roms ($0, $1) to Space Harrier (Rev A, 8751 315-5163A). Rename (sharrier) to (sharrirb). - 0.104u1: Zozo added clone Space Harrier (8751 317-0063?). Fixed rom names in Space Harrier (Rev A). - 0.93: Added clock parameter to Sega_PCM sound (31250 Hz). - 0.90u4: Aaron Giles tweaked Hang-On, Space Harrier and 16A sprite systems (based on System 16B pixel scaling). Also fixed documentation on Hang On/Space Harrier road chip. Added sic123.bin prom (zoom-table). - 0.90u3: Aaron Giles changes Hang-On, Space Harrier and Enduro Racer to have now accurate road and sprite scaling. Correct Z80 CPU3 clock speed to 4MHz and added I8751 (8MHz) CPU4. Changed visible area to 304x224, palettesize to 6144 colors and gfx2 roms addresses. - 0.74u2: Correct YM2203 clock speed to 4MHz. - 3rd August 1999: Andrew Prime sent in a huge System 16 driver update, with Hang-On graphics fixed and working drivers for Bay Route, Outrun, Space Harrier and Super Hang-On. ARCADE RELEASE: Space Harrier (Sega) - 1985/Dec/10 LEVELS: 18 Other Emulators: * Calice * System 16 Category: Jetman Recommended Games: Space Harrier II (Mega-Tech) Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 1580 kb / 52 files / 706 zip $end $info=shdancer $mame 0.36b1 [Andrew Prime] WIP: - 0.94u5: Chack'n fixed rom names in Shadow Dancer sets. - 0.92: Rename (shinobi) to clone (shinobi3), (shinobaa) to (shinobi), (shdancrb) to (shdance1), (shdancrj) to (shdancej), (shinobia) to (shinobi1), (shinobib) to (shinobi2) and (shinobic) to (shinobi4). - 0.89u1: Aaron Giles fixed ROM bank mapping so it doesn't fall through to unmapped handlers. This fixes Shadow Dancer crash. - 0.88u7: Correct cpu2 rom address to $90000. - 28th April 2004: Charles MacDonald added MSM5205 sample playback to shdancbl. - 0.80u2: Added clone Shadow Dancer (Rev.B). - 18th March 2004: Charles MacDonald cleaned up shdancbl sound hardware a little and fixed Z80 clock (8.192 Mhz -> 8.00 MHz). - 15th March 2004: Charles MacDonald added Shadow Dancer (Rev.B) and checked and fixed speed-ups for shdancer, shdancrj, shdancbl and shdancrb. Also added I/O chip and partial VDP emulation for shdancer, moonwlkb and astormbl (fix tile banking and memory tests). Added Datsu bootleg sound hardware support for shdancrb and fixed sound crash. - 0.36b4: Correct the YM-3438 clocks speed to 8MHz. - 0.36b2: Added clone Shadow Dancer (bootleg). - 0.36b1: Added Shadow Dancer (US) and clone (Japan). LEVELS: 15 Other Emulators: * Calice * System 16 Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 3712 kb / 15 files / 1.55 zip $end $info=sheriff $mame 0.37b2 [Zsolt Vasvari] 0.31 [Mike Coates] NOTE: - The only difference between Sheriff and Bandido, beside the copyright notice is the adjustable coinage in Bandido. WIP: - 0.80u2: Stefan Jokisch fixed scheduling of SN76477 sound effects (shots + hits), added second coin input in Bandido, removed unused cocktail mode controls from Bandido, properly hooked up I8035 sound CPU, removed fake color overlay from Bandido, added colours based on screenshots - PROM still needs dumping, implemented color effects (e.g. red heart after round 3), implemented screen flashing (when the players dies) and documented diagnostic ROM location. Correct 8080 CPU1 clock speed to 2016000 Hz, palettesize from 2 to 8 colors, removed prom ($400 - nodump) and replaced 'Unknown' dipswitches with 'Unused'. - 4th May 2002: Zsolt Vasvari added color PROM support for Sheriff, but the PROMs still need to be dumped. - 29th March 2002: Zsolt Vasvari added the color overlay to Bandido. - 20th May 2000: Zsolt Vasvari added cocktail support to Sheriff. - 0.37b3: Correct palettesize from 256 to 32770 colors. - 13th April 2000: Zsolt Vasvari added Sheriff (the original, Nintendo version of Bandido) to the 8080bw driver. - 16th February 2000: Zsolt Vasvari and Juergen Buchmueller added preliminary DAC and SN76477 sound to Bandido. - 0.36b14: Added audio I8035 CPU2 (400000 Hz) and cpu2 rom (8035 + 76477 Sound Generator). - 0.36b13: Correct 8080 CPU1 clock speed to 2520000 Hz in Bandido. Other Emulators: * Laser * HiVE Category: Western Recommended Games: Gun Fight Boot Hill Indian Battle Lasso Pioneer Balloon Wild Western The Tin Star Bank Panic Cheyenne Wanted Wild Gunman (PlayChoice-10) Gun.Smoke Express Raider Iron Horse Iga Ninjyutsuden Showdown Blood Bros. Sunset Riders Heated Barrel Wild West C.O.W.-Boys of Moo Mesa Lethal Enforcers II: Gun Fighters Charlie Ninja Bang! Romset: 11 kb / 11 files / 9.29 zip $end $info=shienryu $mame 0.74u2 [Olivier Galibert] WIP: - 0.99u3: Mariusz Wojcieszek added VDP2 opaque alpha blended bitmaps. This fixes missing gfx in Shienryu intro. - 0.82u1: Mariusz Wojcieszek improved sprites alpha blending. This improves Ejihon Tantei Jimusyo and Shienryu intro. - 31st March 2004: Mariusz Wojcieszek sent in an update to the ST-V driver, adding support for the end code feature in VDP1 which improved sprites in Columns '97, Ejihon Tantei Jimusyo, Shienryu and fixing some bugs in the SCU DSP emulation. - 16th January 2004: Mariusz Wojcieszek improved the ST-V driver sprite color calculation, fixing problems with Shienryu sprite colors and Winter Heat character selection screen. - 25th October 2003: R. Belmont added ElSemi's SCSP sound chip emulator to the ST-V driver, but the sound and music only works properly in Shienryu. David Haywood fixed the sprite colors in Shienryu. - 0.76: Changed Shienryu to IMPERFECT_GFX instead of NOT_WORKING as it seems ok, just the sprites are black. - 16th October 2003: David Haywood fixed a DMA problem in the SH-2 CPU core that caused broken tile graphics in Shienryu, so Shienryu is now mostly playable although some sprite colors are off. - 0.74u1: Olivier Galibert made various SH2 fixes improving Master/Slave support (this improves Shienryu on ST-V but its not yet playable due to incomplete ST-V emulation) LEVELS: 8 (must be finished twice) Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 13824 kb / 10 files / 4.68 zip $end $info=shimpact $mame 0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] TODO: * Correct emulation (freaks out during play, often after extra point) WIP: - 4th March 2005: Guru - Super High Impact Proto PCB arrived. Purchased by Randy on eBay. - 30th January 2005: Dumping Project - Randy have won on eBay a prototype version of Midway's 'Super High Impact' that might (if we're lucky) be a different revision than the 5.0 prototype MAME currently supports. - 0.63: Added clone Super High Impact (prototype, rev 5.0 09/15/91). Changed visible area to 396x256. - 0.37b5: Changed visible area to 400x255 and palettesize from 65536 to 4096 colors. - 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz. - 0.35b2: Replaced the 3x DAC sound with HC55516 and 1x DAC. Category: Football Recommended Games: Atari Football 10 Yard Fight Scrum Try (Cassette) Gridiron Fight Street Football NFL Blitz NFL Blitz '99 NFL Blitz 2000 Quarterback Tecmo Bowl Tecmo Bowl (PlayChoice-10) TouchDown Fever Cyberball John Elway's Team Quarterback All American Football High Impact Football Pigskin 621AD Joe Montana II: Sports Talk Football (Mega-Tech) Football Frenzy (NeoGeo) Hard Yardage - Field Goal Romset: 3712 kb / 17 files / 2.18 zip $end $info=shinobi $mame 0.33b3 [Mirko Buffoni] WIP: - 0.101u3: Correct cpu2 roms addresses in clone (set 4, System 16B, unprotected). - 0.92: Rename (shinobi) to (shinobi3), (shinobaa) to (shinobi), (shinobia) to (shinobi1), (shinobib) to (shinobi2) and (shinobic) to (shinobi4). - 0.91u2: Correct cpu2 rom address ($20000). - 0.89u5: Aaron Giles added clone Shinobi (set 4, System 16B, unprotected). - 0.89u4: Gerald and Thierry added clone Shinobi (set 3, System 16A, unprotected). - 0.89u1: Added 317-0050.key to Shinobi (set 2). - 25th November 2004: Thierry Lescot - Dumped the cpus from Where's Wally?, Bay Route (set 2), Alien Storm (317-0148) and Shinobi (set 2). - 10th November 2004: Chris Hardy - Dumped the 317-0049 cpu from Shinobi (set 3) which now works. - 1st January 2003: Bryan McPhail fixed Shinobi from crashing at the first boss. - 0.36b15: Added clone Shinobi (set 3). - 0.36b2: Added clone Shinobi (set 2). - 0.36b1: Andrew Prime added clone Shinobi (bootleg). LEVELS: 20 (5 missions of 4 levels each) Other Emulators: * Calice * Final Burn * System 16 Category: Street Fighter Recommended Games: Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 1056 kb / 18 files / 473 zip $end $info=shippumd $mame 0.37b7 [Yochizo] < Japan > WIP: - 0.77u3: Added clone Kingdom Grandprix (World) (hack?) - difficult to verify if these are genuine. Removed 'Territory' dipswitch. - 12th December 2003: Brian A. Troha added Sorcerer Striker (Mahou Daisakusen clone) and Kingdom Grand Prix (Shippu Mahou Daisakusen clone) to the Toaplan2 driver. - 11th February 2001: Quench sent in a Toaplan2 update which fixed disappearing sprites in the Raizing games. - 0.37b11: Correct YM2151 clock speed to 3375000 Hz. - 0.37b10: Correct OKI6295 clock speed to 7575 Hz. - 14th October 2000: Yochizo fixed some graphics problems in Shippu Mahou Daisakusen and Armed Police Batrider, added sound to Armed Police Batrider and sped up the driver a little. - 21st August 2000: Yochizo added Mahou Daisakusen and Shippu Mahou Daisakusen to the Toaplan2 driver. STORY: - A time when magic and machines ruled the country. Disputes continued without a sign of seize fire, among the remaining evil even after a year from the Goburigan war, leaving all fearing of futility, without a way out. Then, suggested by the ruling Empeoror was a major cross country AERORACE to revive the country and to commemorate the first anniversary of winning the war. LEVELS: 6 (restarts only once if player wins the championship) Other Emulators: * Raine Category: Terra Force Recommended Games: Shippu Mahou Daisakusen Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 5728 kb / 7 files / 2.47 zip $end $info=shngmtkb $mame 0.80 [?] WIP: - 0.81u3: Correct user2 roms addresses. - 3rd April 2004: R. Belmont and smf updated the ZN driver, making Rival Schools, Street Fighter Ex 2, Shanghai Matekibuyuu and Cool Boarders Arcade Jam playable and Gallop Racer 2 works up to the title screen. Other Emulators: * ZiNc Category: Shanghai Recommended Games: Shanghai Shanghai II Shanghai III Dragon Punch Sichuan II Hasamu Super Shanghai Dragon's Eye Shanghai - The Great Wall Niyanpai Dragon World Dragon World II Dragon World 3 Sankokushi Romset: 17920 kb / 7 files / 12.16 zip $end $info=shocking $mame 0.37b12 [Luca Elia] WIP: - 0.95u6: Pierpaolo Prazzoli fixed background after 3rd stage in Shocking. - 22nd February 2005: Guru - Gotcha (Fabtek ?) and Shocking (Yun Sung) for version checking just arrived. - 29th April 2002: Stephane Humbert fixed Shocking from crashing in DOS. - 0.37b15: Correct 68000 CPU1 clock speed to 16MHz. - 6th February 2001: Luca Elia added Cannon Ball to the Magix driver and sent in a completely new driver for Shocking. LEVELS: 36 Category: Maze (Extra) Recommended Games: Bagman Super Bagman Tutankham Cavelon Crystal Castles Flip & Flop (Max-A-Flex) Hero Money Money Spatter Tower of Druaga The Return of Ishtar Kid no Hore Hore Daisakusen Mustache Boy Marchen Maze Ufo Senshi Yohko Chan Evil Stone Magical Crystals Cheese Chase Mad Donna Princess Clara Daisakusen Romset: 4096 kb / 11 files / 1.42 zip $end $info=shocktr2 $mame 0.35RC2 [?] Neo-Geo WIP: - 0.102u5: Added clone Lansquenet 2004 (Shock Troopers - 2nd Squad bootleg). LEVELS: 6 Other Emulators: * Calice * Nebula Category: Army Fighter 2 Recommended Games: Shock Troopers Borderline Front Line Commando Field Combat Ikari Warriors Ikari III - The Rescue Jackal Land Sea Air Squad Mighty Guy Guerrilla War Heavy Barrel Rescue Raider Thundercade Time Soldiers Gain Ground Caliber 50 Mercs Gulf Storm Thunder Zone Desert Breaker Ninja Commando Total Carnage Gundhara Romset: 66112 kb / 24 files / 26.73 zip $end $info=shocktro $mame 0.34b5 [?] Neo-Geo WIP: - 0.69u3: Rename clone 'shocktrj' to 'shocktra'. - 2nd September 2002: ElSemi submitted a fix for the YM2610 Delta-T samples which fixes the sound in the KOF99 how to play screen and in the Shock Troopers intro. - 0.37b7: Added clone Shock Troopers (Japan). - 1st March 1999: Mike Coates has fixed several bugs with the ASM 68k core (Shock Troopers should work now). LEVELS: 6 Other Emulators: * Calice * Nebula Category: Army Fighter 2 Recommended Games: Shock Troopers - 2nd Squad Borderline Front Line Commando Field Combat Ikari Warriors Ikari III - The Rescue Jackal Land Sea Air Squad Mighty Guy Guerrilla War Heavy Barrel Rescue Raider Thundercade Time Soldiers Gain Ground Caliber 50 Mercs Gulf Storm Thunder Zone Desert Breaker Ninja Commando Total Carnage Gundhara Romset: 45632 kb / 25 files / 18.37 zip $end $info=shogwarr $mame 0.74u2 [?] WIP: - 27th April 2004: Guru - Received Shogun Warriors (Kaneko 199x) from Randy for continue my trojaning exploits. - 0.74u2: Added Shogun Warriors and clone Fujiyama Buster (Japan). Romset: 11648 kb / 18 files / 4.43 zip $end $info=shollow $mame 0.28 [Christopher Kirmse, Aaron Giles, Brad Oliver] WIP: - 0.98u1: Correct Z80 CPU1 clock speed to 2496000 Hz and added 'Coin Meters' dipswitch. - 0.37b2: Aaron Giles accurate the sprite drawing in MCR 1 & 2 games. - 0.35b5: Zsolt Vasvari added clone Satan's Hollow (set 2). Note: Only the sound ROMs are different. - 26th February 1999: Zsolt Vasvari has added several clones (for Smash TV, Galaxian, Rampage, Satan's Hollow, Bosconian). PLAY INSTRUCTIONS: - Obtain bridge pieces by shooting the enemy get bridge piece from the left side and deposit the piece on the right. - The shield protects the Base against flame, rocks, eggs and Gargoyle. The gauge at the bottom indicates available shield energy. - A Bonus flag is added each time a battle has been successfully completed. Each Bonus flag is woth 1000 additional points. To collect the Bonus build the bridge into the land of Satan and defeat Satan. Each time Satan is defeated an additional barrel is added to the Base up to a maximum of 3 barrels. - Enemies are: Satan, Lucifer, Old Nick, Beelzebub, Egg Thower, Bridge Bomber and Gargoyle. LEVELS: 2 (endless) Other Emulators: * Retrocade * Sparcade Category: Defence Recommended Games: Cosmic Guerilla Galaxy Wars Space Guerilla Space Launcher Astro Invader Missile Command Arcade Classics (Missile Command II) New York New York Space Zap Colony 7 Dark Warrior Demoneye-X Enigma 2 Orbitron Pleiads Satan of Saturn War of the Worlds Tactician Raiders Senjyo Son of Phoenix D-Con Alligator Hunt Romset: 109 kb / 16 files / 44.8 zip $end $info=shootbul $mame 0.37b12 [Dave Widel] Possible Bugs: - Shoot The Bull will lock up then reset itself if you spin the trackball backwards when it's your turn. This happens maybe 90% of the times you do it, if it doesn't do it try it a couple more times and it should reset. Error log states "reset caused by the watchdog". Did this happen on a real PCB? shootbul074gre BarnacleEd WIP: - 0.37b12: Added Shoot the Bull. - 30th January 2001: Dave Widel wrote a Shoot the Bull driver. PLAY INSTRUCTIONS: - Black Out: Winner is first player to hit all 20 numbers. When a number is hit it is blacked out. - 301: Player starts with 301 points. First player to reach zero points wins. Exceeding zero is a bust that turn is disregarded. Tray again next round. - Poison 301: Like 301, but player can hit a number only one time per turn. - 301 Pro Style: Like 301, but player must hit bullseye. Double or triple on last dart to win. - Poison 301 Pro: Like 301, but player must hit bullseye. Double or triple on last dart to win. Player can hit a number only ome time per turn. Recommended Games: Bulls Eye Darts World Darts (Arcadia) AmeriDarts Romset: 25 kb / 10 files / 18.6 zip $end $info=shootgal $mame 0.74u2 [Pierpaolo Prazzoli] TODO: * Hook up DMA Controller, 2x S2650 and 2x AY-3-8910 sound WIP: - 31st July 2003: Pierpaolo Prazzoli sent in an update to the Donkey Kong driver, adding Eight Ball Action (with wrong colors), Shooting Gallery (not working) and Street Heat (not working, encrypted). Romset: 40 kb / 16 files / 17.68 zip $end $info=shootout $mame 0.33b3 [Ernesto Corvi] Bugs: - Clone shootouj: Doesn't work with an error message "memory_set_bank called for bank 1 with invalid bank entry 15". Since 0.101u1 update. shootouj0102red Firewave WIP: - 0.96u3: Brian Troha fixed DIP switches in clone Shoot Out (Japan). Added 'Company Copyright' and removed 'Demo Sounds' dipswitch. - 10th May 2002: Angelo Salese fixed a tilemap bug in the Japan version of Shoot Out. - 5th November 2000: Phil Stroffolino updated Shoot Out to work without the sprite manager. - 0.36RC2: Added clones Shoot Out (Japan) and Shoot Out (Korean Bootleg). Correct audio M6502 CPU2 clock speed to 1.5MHz. - 7th March 2000: Guru - Dumped an alternate version of Shootout. - 0.36b1: Phil Stroffolino made a new sprite manager, used in System 16, Ninja Gaiden, Shoot Out and Blood Bros. Added prom ($100 - unknown function). LEVELS: 8 Category: Shooting 2 Recommended Games: Turkey Shoot Crackshot Hogan's Alley Hogan's Alley (PlayChoice-10) N.Y. Captor Empire City: 1931 Dead Angle Blasted Vs. Freedom Force Who Dunit Beast Busters Steel Gunner Steel Gunner 2 Lethal Enforcers Under Fire Locked 'n Loaded Point Blank Point Blank 2 Target Hits Crypt Killer Lethal Justice Police Trainer Sharpshooter Tut's Tomb Romset: 337 kb / 14 files / 94.4 zip $end $info=shougi $mame 0.74u2 [Jarek Burczynski] WIP: - 0.104u8: Tatsuyuki Satoh added emulation of the Alpha 8201/8301 MCU and connected it to Shougi and clone Shougi 2. Added ALPHA-8201 (312500 HZ) CPU3 - Game now playable. - 0.74u2: Added Shougi and clone Shougi 2. - 0.69: Toby Broyad fixed Merging of Sets in Shougi. - 7th April 2003: Jarek Burczynski improved the Shougi driver, but it's still not playable due to an unemulated MCU. - 25th March 2003: Jarek Burczynski sent in a preliminary Shougi driver that isn't playable because of a custom MCU. - 14th August 2002: Guru - Received Shougi and Shougi part 2 (Alpha '82) from Japan. The Dumping Project wishes to thanks all the people who have contributed funds. Romset: 37 kb / 10 files / 24.94 zip $end $info=showdown $mame 0.35b4 [Aaron Giles] SERVICE MODE: - Keep button 1 pressed at boot to skip the checks. - Keep start pressed to enter service mode. WIP: - 0.99u4: David Widel added missing buttons (Action, Bet-All, Gold, Blue, Red and White) to Showdown. Added 'Unknown' dipswitches. - 20th February 1999: Aaron Giles has submitted the Exidy 440 driver (with Cheyenne, Clay Pigeon, Combat, Crossbow, Showdown and Whodunit). Category: Western Recommended Games: Gun Fight Boot Hill Sheriff Indian Battle Lasso Pioneer Balloon Wild Western The Tin Star Bank Panic Cheyenne Wanted Wild Gunman (PlayChoice-10) Gun.Smoke Express Raider Iron Horse Iga Ninjyutsuden Blood Bros. Sunset Riders Heated Barrel Wild West C.O.W.-Boys of Moo Mesa Lethal Enforcers II: Gun Fighters Charlie Ninja Bang! Romset: 360 kb / 45 files / 221 zip $end $info=shpeng $mame 0.104u8 [David Haywood] WIP: - 0.104u8: Added Sea Hunter Pengiun (WSAC Systems? 1995). - 30th March 2006: David Haywood - The only thing more terrible than the name is the actual game Sea Hunter Penguin. I think it’s missing colour Proms, it runs on what is basically a copy of Dragon Punch hardware, and dates from 1995 ?!? Seriously, this is the worst thing I’ve ever emulated. Romset: 897 kb / 10 files / zip $end $info=shrike $mame 0.63 [Aaron Giles] WIP: - 0.94u5: Correct gfx1 roms order. - 18th March 2005: Peter Sealy - Send another patch with the graphics fixed and the game fully playable. - 0.94u2: Peter Sealy updated Shrike Avenger and documented the motor behavior - Game is now partially working. Correct gfx1 roms order. - 11th December 2001: Aaron Giles fixed some Sente games that were broken with the addition of Shrike Avenger. - 1st December 2001: Aaron Giles reorganized the Bally/Sente drivers and added preliminary support for Shrike Avenger (prototype) but it doesn't work due to lack of understanding about the controls. Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 224 kb / 28 files / 93.4 zip $end $info=shtngmst $mame 0.35b10 [Nicola Salmoria] TODO: * Emulate i8751 protection WIP: - 0.74u2: Re-added testdriver Shooting Master. - 0.54: This game was removed from MAME. - 0.35b10: Nicola Salmoria added Shooting Master (not working due to protection). Romset: 449 kb / 18 files / 155.6 zip $end $info=shtrider $mame 0.90u4 [Pierpaolo Prazzoli] 0.64 [Tomasz Slanina] NOTE: - Shot Rider (Sigma license): The rom 1.bin (cpu1) was inside an epoxy block with the cpu and encrypted. The data lines D3/D4 and D5/D6 on the PCB were swapped. Bugs: - In shtrider and clone shtridra if you keep moving the bike left and right quickly the bike gets messed up. shtrider0103u3gre cpukett Possible Bugs: - At the start of the game, the race-start-lights lag behind the race-start-sound. Sound/graphics sync is OK everywhere else though. shtrider064gre Jonemaan WIP: - 0.90u4: Pierpaolo Prazzoli added Shot Rider (new parent, without Sigma license) - it's probably a bootleg of the original Seibu version with the roms decrypted (no epoxy block). Rename (shtrider) to clone (shtridra). - 0.79u1: Added 'Coin A/B', 'Flip Screen', 'Speed Display' and 'Cabinet' dipswitches. - 26th December 2002: Tomasz Slanina wrote a driver for Shot Rider, it works but has wrong colors. Category: Motorbike Recommended Games: Super Rider Superbike Traverse USA Jumping Cross Kick Rider Kick Start Wheelie King Vs. Excitebike Excite Bike (PlayChoice-10) Enduro Racer Hang-On Hang-On Jr. Super Hang-On Super Hang-On (Mega-Tech) Mach Rider Super Cross 2 Rally Bike / Dash Yarou GP Rider World Grand Prix Racing Hero Riding Hero (NeoGeo) Moto Frenzy Stadium Cross Suzuka 8 Hours Suzuka 8 Hours 2 Cyber Cycles Romset: 89 kb / 15 files / 45.9 zip $end $info=shuffle $mame 0.36RC2 [Zsolt Vasvari] TODO: * Add sound/samples WIP: - 7th March 2000: Zsolt Vasvari added Desert Gun and Shuffleboard to the 8080bw driver. Other Emulators: * Laser Recommended Games: Shuffleshot Romset: 8 kb / 4 files / 6.05 zip $end $info=shufshot $mame 0.99u6 [Brian Troha] 0.37b15 [Aaron Giles] NOTE: - May seem impossible to shoot a decent shot. Either the puck stops right after the "1" or the shot is way too hard and the puck flies off the board, making the game unplayable. Not a bug, but a requirement of certain drivers, which may or may not be normal(?). For the longest time I was using default Windows mouse drivers, and was clearly experiencing this "bug". I installed the latest M$ intellimouse drivers, and now the controls work perfectly. So I'd say, at least in my experience, that new intellimouse drivers are a "requirement". Note that I have received reports from others who got the controls working correctly with other drivers. Also note, this "issue" pertains to all trackball games, and that it's always best to set the mouse movement speed to the dead center position in Windows as well as turning off the any acceleration options and then adjust the analog sensitivity via the in-game menu how you like. Also, make sure any frameskipping is turned off. Smitdogg / xtremediver WIP: - 0.99u6: Brian Troha added Shuffleshot (v1.40). Rename (shufshot) to (sshot139). - 0.92: Added 'Video Sync' dipswitch. - 0.72: Added clone Shuffleshot (v1.37). - 6th August 2003: Brian A. Troha added another version of Shuffleshot to the itech32 driver and fixed some DIP switch settings in it. - 19th May 2001: Aaron Giles fixed the DIP switch settings in Shuffleshot. - 16th May 2001: Aaron Giles added Shuffleshot to the itech32 driver. Recommended Games: Shuffleboard Romset: 9856 kb / 23 files / 6.5 zip $end $info=shuttlei $mame 0.103 [Tomasz Slanina, Guru] TODO: * Add sound/samples WIP: - 0.103u1: Tomasz Slanina added Shuttle Invader to the 8080bw driver. Replaced cpu1 roms ($0, $400, $1000, $1c00) with new dumps, changed visible area to 192x256 and added dipswitches - Game now playable. - 0.103: Added Shuttle Invader (Omori 197?). - 30th December 2005: Guru - I was able to get a good read of the ROMs from the Shuttle Invader PCB with a little creative heating from my heatgun. We still don't know the game name though, there's no title on screen. Anyway, Dox says it's now fully playable. So that's another one saved from the grave yard. Update: I got an email from Randy who says the PCB below is an original Omori board and there is a very high probability that it's Shuttle Invader or Shuttle Invader II. - 29th December 2005: Tomasz Slanina - Unknown 8080 based Space Invaders clone (Shuttle Invader by Omori?). - 29th December 2005: Guru - A few weeks ago, I was sent a very old 8080-based PCB that was thought to be Omori Shuttle Invader. I've just dumped it and I still don't know what it is, and probably never will. According to Dox, some of the ROMs contain just garbage, the data has been eaten away by time. Category: Space Invaders Recommended Games: Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Space Stranger Space Stranger 2 Invinco Super Invader Attack Space Attack Space King 2 IPM Invader Space Fever Space Fever High Splitter Space Intruder Attack Ufo Beam Invader Rotary Fighter Minivader Invader's Revenge Gorf Hole Land Battlantis Play Girls 2 Romset: 6 kb / 6 files / 4.57 zip $end $info=shuuz $mame 0.35b13 [Aaron Giles] WIP: - 9th November 2002: Aaron Giles fixed the sprite/background priorities in Relief Pitcher and Shuuz. - 17th November 2000: Aaron Giles fixed graphics priority problems in Shuuz. - 0.36RC1: Correct 68000 CPU1 clock speed to 7159090 Hz and OKI6295 to 6779 Hz. - 0.36b1: Removed the AY-8910 sound. - 0.35b13: Added Shuuz (version 8.0) and clone Shuuz (version 7.1). - 10th May 1999: Aaron Giles sent in a nice Atari update with two new drivers: Rampart and Shuuz LEVELS: 6 Recommended Games: American Horseshoes Romset: 2048 kb / 16 files / 812 zip $end $info=sia2650 $mame 0.37b7 [Mike Coates] TODO: * Add sound/samples WIP: - 0.75: Changed visible area to 768x720. - 0.53: Changed VSync to 55Hz. - 0.37b9: Correct palettesize from 32773 to 8 colors. - 0.37b7: Added Super Invader Attack and clone The Invaders. - 5th May 2000: Mike Coates sent in drivers for two Zaccaria/Zelco games, Super Invader Attack and The Invaders. Category: Space Invaders Recommended Games: Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Space Stranger Space Stranger 2 Invinco Space Attack Space King 2 IPM Invader Space Fever Space Fever High Splitter Space Intruder Attack Ufo Beam Invader Rotary Fighter Shuttle Invader Minivader Invader's Revenge Gorf Hole Land Battlantis Play Girls 2 Romset: 7 kb / 4 files / 5.82 zip $end $info=sichuan2 $mame 0.35b11 [Nicola Salmoria] < Japan > WIP: - 0.62: Added clone Match It. - 4th July 2002: David Haywood added Match-It to the Sichuan II / Shisensho driver. - 24th June 2002: Guru - Got a Match It (Tamtex) board from Taucher. - 0.37b14: Correct YM2151 clock speed to 3579545 Hz. - 15th July 2000: Juergen Buchmueller fixed a YM2151 bug affecting Sichuan II and clone Shisensho - Joshiryo-Hen (Japan). - 0.36b6: Changed VSync to 55Hz. - 0.36b5: Gerald Vanderick added clone Sichuan II (hack ?) (set 2). - 5th September 1999: Gerald Vanderick added Sichuan (Rev A) romset. - 0.36b4: Changed VSync to 57Hz. - 0.35b13: Yasuhiro Ogawa added clone Shisensho - Joshiryo-Hen (Japan). Added missing cpu1 rom ($20000). Nicola Salmoria added [DOS] -stretch 1024x768 can be used with Sichuan II. - 19th April 1999: Nicola Salmoria sent in a Sichuan II driver, but one ROM is still needed. LEVELS: 6 Category: Shanghai Recommended Games: Shanghai Shanghai II Shanghai III Dragon Punch Hasamu Super Shanghai Dragon's Eye Shanghai - The Great Wall Niyanpai Dragon World Dragon World II Dragon World 3 Sankokushi Shanghai Matekibuyuu Romset: 1472 kb / 23 files / 659 zip $end $info=sidearms $mame 0.29 [Paul Leaman] NOTE: - The starfield emulation based on Sidearms schematics/star circuit (still not perfect) WIP: - 12th August 2003: Acho A. Tang re-submitted proper flipping of the Sidearms starfield. - 15th February 2003: Acho A. Tang added flip screen support to Side Arms. - 0.65: Acho A. Tang added preliminary starfield emulation in Sidearms. Change cpu3 rom to user1 ($0). - 1st February 2003: Acho A. Tang fixed a few graphics glitches and added preliminary starfield emulation to Sidearms. - 0.37b6: Added proms ($0, $100, $200, $300 - unknown). - 0.36b15: Added the original, Capcom version (World) of Side Arms. - 0.36b6: Correct Z80 CPU2 and the YM2203's clock speed to 4MHz. - 0.34b7: Nicola Salmoria added Sidearms (US). - 0.31: Gerrit Van Goethem added hiscore save in Sidearms. - 0.30: Nicola Salmoria fixed sprites and background in Sidearms and added the missing third button. Colors should be correct as well. There probably is another scrolling background missing. Marco Cassili added the Japan version of Sidearms. - 0.29: Paul Leaman added Sidearms (preliminary). LEVELS: 12 Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 721 kb / 27 files / 311 zip $end $info=sidebs $mame 0.81u4 [Guru] WIP: - 0.97u5: Ville Linde added very basic 68040 support to the 68000 core. Replaced 68020 with 68040, added MC68HC11 (4MHz) MCU and changed visible area to 512x384. - 15th January 2004: Guru - Side By Side (Taito 1996, System JC hardware) arrived from Japan. Romset: 39488 kb / 25 files / 15.48 zip $end $info=sidebs2 $mame 0.81u4 [Guru] WIP: - 0.97u5: Ville Linde added very basic 68040 support to the 68000 core. Replaced 68020 with 68040, added MC68HC11 (4MHz) MCU and changed visible area to 512x384. - 2nd September 2003: Guru - Side By Side 2 (Taito 1997, Taito JC hardware) arrived from Pelle. Romset: 40513 kb / 28 files / 18.34 zip $end $info=sidepckt $mame 0.36b6 [?] 0.33b1 [Zsolt Vasvari] Bugs: - Sometimes there's a glitch when a player tryes to hit a ball, only for a frame or two (see screenshot). sidepckt058gre Gmitra WIP: - 0.36b15: Added clone Side Pocket (Japan). Correct palettesize from 27 to 256 colors and VSync to 587Hz. Added color proms ($0, $100). - 15th January 2000: Bryan McPhail got the two original Side Pocket romsets working by simulating the i8751 MCU. - 14th January 2000: Nicola Salmoria fixed Side Pocket with a new PROM. - 0.36b9: Correct M6809 CPU1 clock speed to 2MHz. - 0.36b6: Added the original, Data East Corp. version (World) of Side Pocket. Correct M6502 CPU2 clock speed to 1.5MHz and YM3526 to 3MHz. - 0.35b2: Dave W. added hiscore save in Side Pocket. - 0.33b3: Marc Vergoossen made better colors in Side Pocket. Category: Billiard Recommended Games: Poolshark Tri-Pool Video Hustler Video Eight Ball Eight Ball Action Gimme A Break Rack + Roll Perfect Billiard Pocket Gal Pocket Gal Deluxe The Hustler Tri-Sports (Pool Shark) Slick Shot Cool Pool 9-Ball Shootout Target Ball Gals Hustler Billiard Academy Real Break Romset: 289 kb / 10 files / 87.3 zip $end $info=sidetrac $mame 0.34b2 [Al Kossow] Samples required (Targ) TODO: * Add correct samples * Fix DAC sound WIP: - 0.93: Removed Custom sound. - 0.34RC1: Howie Cohen added hiscore save in Side Track. - 0.34b4: Added Custom, Samples and DAC sound. PLAY INSTRUCTIONS: - Switch tracks to avoid crash with killer engine. - Pass starting point for bonus cars and score. - Added train cars increases score. Recommended Games: Loco-Motion Runaway Super Locomotive Time Tunnel Romset: 8 kb / 5 files / 5.36 zip $end $info=silentd $mame 0.37b5 [Jarek Burczynski] DIP/Input Bugs: - The followings dipswitches don't work: "Regain Power ON/OFF" has no effect, it's always OFF during gameplay, "Power-Up Bonus ON/OFF" has no effect, it's always ON during gameplay and "Invulnerability ON/OFF" has no effect, it's always OFF during gameplay. This last one is available only with "cheats" option enabled. silentd080u1gra Mamesick WIP: - 0.70u4: Brian A. Troha fixed dipswitches in Silent Dragon. - 0.37b10: Added clone Silent Dragon (Japan). - 11th July 2000: Jarek Burczynski added Space Invaders DX, Violence Fight, Master of Weapon and Silent Dragon to the Taito-B driver. STORY: - A.D. 19XX, the city lay in ruins. Dr. Bio is planning to produce the mutant monsters using his controlling DNA substance and rule the entire city. Now the four warriors have risen to oppose Dr. Bio. LEVELS: 5 (developed by East Technology) Other Emulators: * Raine Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 5696 kb / 11 files / 2.76 zip $end $info=silkroad $mame 0.60 [David Haywood, Stephane Humbert, R. Belmont] WIP: - 23rd April 2002: David Haywood improved the graphics emulation in the Legend of the Silkroad driver, fixing priorities, scrolling and the glitches that weren't caused by a bad ROM but rather a defect in the original hardware. David Haywood also fixed the sound in that driver. - 22nd April 2002: David Haywood sent in a preliminary driver for Legend of Silk Road, in which scrolling and graphics priorities are not correct and it doesn't yet have sound emulation, and one of the ROMs is bad, but it's otherwise playable. Stephane Humbert and R. Belmont added the inputs and DIP switch settings to it. - 4th January 2002: Guru - Dumped Legend of Silk Road. - 2nd December 2001: Guru - With a combined donation from Smitdogg, ArcadeEd, djrosen & cricri_pingouin we have The Legend of Silk Road (Unico 1999). LEVELS: 7 Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 Romset: 27392 kb / 16 files / 12196.44 zip $end $info=silkworm $mame 0.29 [Nicola Salmoria] TEST MODE: - On startup, press the 2P start button to enter test mode. WIP: - 0.67: Change description from 'Silkworm' to 'Silk Worm' - 0.37b5: Replaced the ADPCM with MSM5205 sound and correct Z80 CPU1 clock speed from 7.6MHz to 6MHz. - 0.34b4: Nicola Salmoria added Silkworm (set 2). - 0.33b3: Dani Portillo added hiscore save in Silkworm. - 0.31: Nicola Salmoria added sound in Fire Trap and Silk Worm (Sound Blaster needed). LEVELS: 16 (16th stage is endless) Other Emulators: * Raine Category: Helicopter Recommended Games: Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 992 kb / 17 files / 327 zip $end $info=silvland $mame 0.34b3 [Zsolt Vasvari] NOTE: - Silver Land shouldn't be a clone of River Patrol, it's a totally different game (skiing instead of boat rescue), made by someone else! It's just a cleverly-disguised bootleg. I think it was Zsolt who stated this when the games were first added. It used to be mentioned in one of the text files that came with MAME, but I think it got wiped out once gamelist.txt became automatically generated.- The Dog Category: Ski Recommended Games: Alpine Ski Dynamic Ski Parallel Turn Vs. Slalom Alpine Racer Alpine Racer 2 Alpine Surfer Extreme Downhill Snow Board Championship Surf Planet Winter Heat Cool Boarders Arcade Jam Steep Slope Sliders Romset: 33 kb / 14 files / 18.3 zip $end $info=simpbowl $mame 0.80u3 [R. Belmont] CD-ROM required WIP: - 0.84: smf fixed the trackball & tidied up the flash load/save in Simpsons Bowling - Game now playable. - 6th February 2004: R. Belmont - Hooked up the trackball in Simpsons Bowling - 7th January 2004: R. Belmont - Figured out how Konami's glue chip that talks to 4 Intel Flash ROMs on Simpsons Bowling works, with some cool results... Romset: 513 kb / 3 files / 151 zip CD-ROM: 57.29 MB (Compressed: 26.14) $end $info=simpsons $mame 0.36b2 [Ernesto Corvi] SERVICE MODE: - To enter service mode, hit F2 while the game is in attract mode. NOTE: - On the first bonus stage, where you're s'posed to blow up your balloon as fast as possible, there seems to be a glitch in the scaling routine, making lines appear in the balloon on and off (see snapshot). Happens on the real PCB. Smitdogg Bugs: - Some in-game samples such as "maggie" and "that's my sister mister" sound bad. There is a serious sound deficiency between MAME and the arcade, in the arcade those samples are near TV-quality. simpsons062gre2 NeoGouki / Kitsune Sniper / ElCondor - With regards to the problem with the bonus stage where the balloons get corrupted, I've never seen this on my pcb, though it's reported as happening on the real thing, maybe there are slightly different hardware revisions to fix this. simpsons0103ora2 Magic Knight - I own a Simpsons pcb and I think that at 56Hz it does look a bit more like the real thing, if you look at the bit when the fireman is firing his extinguisher, the smoke's animation is a little smoother. simpsons0103ora Mamesick / Magic Knight WIP: - 0.103u3: Fixed rom names. - 0.95u2: Chris Hardy added clone The Simpsons (4 Players alt). - 0.95: Chris Hardy verified The Simpsons sound chip frequency against real board. Correct K053260 clock speed to 3579545 Hz. - 0.86u3: R. Belmont corrected clocks in The Simpsons. Correct Z80 CPU2 and YM2151 clock speed to 3579545 Hz. - 0.84u5: Correct audio Z80 CPU2, YM2151 and 053260 clocks speed to 4MHz and fixed YM2151/YM3012 balance. - 1st March 2004: Oliver Achten fixed the PPCM decoding in the K053260 sound chip emulation, improving samples in Asterix, The Simpsons, TMNT 2 and others. - 0.77: Added clone The Simpsons (2 Players alt). - 10th November 2003: R. Belmont added an alternate 2-player set of The Simpsons. - 23rd June 2003: Acho A. Tang sent in some fixes to the sprites in The Simpsons. - 26th April 2002: SpinelSun2 submitted a fix for The Simpsons inputs. - 7th February 2001: Olivier Galibert submitted the alpha blending update, and in addition to Xexex, also X-Men and Simpsons have translucent shadows. - 0.37b1: Phil Stroffolino and Nicola Salmoria support a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others. - 0.36b8: Nicola Salmoria fixed sprite Y offset in the Simpsons dreamland level. - 0.36b3: Yasuhiro Ogawa added clone The Simpsons (2 Players Japan). Correct KONAMI CPU1 clock speed from 6 to 3MHz. - 0.36b2: Added The Simpsons (4 Players) and clone (2 Players). - 15th August 1999: Phil Stroffolino sent in an update to the Sprite Manager, with stretching support so that Simpsons might be possible to be converted to it. LEVELS: 7 Romset: 7040 kb / 13 files / 2.37 zip $end $info=sindbadm $mame 0.35b9 [Nicola Salmoria, Mike Balfour] WIP: - 0.99u5: Pierpaolo Prazzoli fixed Sindbad Mystery character refresh. - 0.93: Correct second SN76496 clock speed to 2MHz. - 0.36b16: Correct the clock speed of the 2x SN76496 to 4MHz. - 26th January 2000: Zsolt Vasvari and Takahiro Nogi fixed Sindbad Mystery sound. - 28th March 1999: Mike Balfour finished the Sinbad Mystery driver except for dips and sound. - 25th March 1999: Nicola finished decrypting Sinbad Mystery, but there is still background graphics missing. Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 104 kb / 13 files / 43.2 zip $end $info=sinistar $mame 0.24 [Marc LaFontaine] SETUP and TEST MODE: - The first time you run the game, it will say 'factory settings restored'. Press F2 to proceed. - Press F2 for Test-Mode - Press F1 + F2 for Bookkeeping/Setup NOTE: - Rows of zeroes appear on the title screen. There were two Sinistar machines at California Extreme, both in perfect working order. One machine displayed a bunch of periods in the same way as all those 0's in MAME, and the other had an actual message displayed there. If you go into diagnostics (hit F2 - Advance) and go through all the tests, you'll end up at the game adjustments screen. Move to the bottom of the list and hit Button 1 (Fire) to select "Yes" for "Set Operator Message". Then hold down the Fire button and hit Advance again, and you'll be taken to the screen where you can set the operator message. Once you're through this screen, the 0's on the title screen will go away. =) However, I noticed one different problem: Once you're out of diagnostics mode AND YOU'VE TOLD IT TO UPDATE THE OPERATOR MESSAGE, it's impossible to play the game! The ship stays in one place and orientation on the screen, rocks appear but don't move on the screen, same thing with any enemy ships that might appear. Firing causes your shots to be displayed OVER the ship. The ship and your shots do not interact with anything on the radar, and some of the radar blips are also stuck. When the Sinistar comes alive, it taunts you and you can see its blip on the radar, but it never appears in the main game area and it can never attack you. The only way out of this is to exit and restart the game. It seems that telling it to adjust the op message causes the game to corrupt something in memory. In order to make any adjustments to the message at all, you HAVE to hold down the Fire button. I don't believe this is how it was meant to work on the real machine (see snapshots). Another update: Removing zeros can work well but you need to press F1+F2 not just F2. If you do that with f2 only, game doesn't work well. Bugs: - Sinistar opening music is missing. Start up a game of Sinistar and there's no 'music'. There are sound effects though. This is right when you first beginning playing, just before the action. The status screen which shows you the number of bombs you have and the number of pieces Sinistar has obtained. There should be a quick 'melody' - It's missing. sinistar099u2gre Trebor WIP: - 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000. - 0.92: HIGHWAYMAN added proms ($0, $200 - video inversion for cocktail table). - 0.36b7: Aaron Giles rewritten the HC55516 CVSD decoder. This affects Sinistar, Joust 2, Arch Rivals, Pigskin, Tri-Sports, Smash TV, Trog, Narc. - 0.35b2: Alex Pasadyn emulated speech in Sinistar. Samples are no longer used. Larry Bank and Alex Pasadyn do zhe CVSD emulation, used for speech in Sinistar and in the 34010 games (Smash TV etc.). Added HC55516 sound and removed samples. - 0.35b1: Nicola Salmoria support analog joystick support in Sinistar and Blaster. - 0.34b8: Howie Cohen added Sinistar (revision 2). - 0.33b5: Brian Deuel added Sinistar (allegedly from a prototype machine that was displayed at the 1982 AMOA show in Las Vegas). - 0.31: Howie Cohen added speech in Sinistar, through samples. Aaron Giles and Brad Oliver improved the blitter for the Williams games. Sinistar now works correctly. - 0.30: Sean Riddle and Pat Lawrence improved the blitter for Sinistar, but there are still some problems. - 0.29: Sean Riddle and Pat Lawrence improved the blitter for Sinistar, but there are still some problems. Marc Lafontaine made several fixes to the Williams driver: Sinistar is playable but there are some blitter bugs. - 0.24: Marc LaFontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. PLAY INSTRUCTIONS: - Blast crystals off planetoids. Pick up crystals to fill bombbay with sinibombs. - Firing does not affect the mighty SINISTAR. Only sinibombs can affect this nemesis. - Once the SINISTAR is built you must destroy or you had better run. Other Emulators: * Retrocade Recommended Games: Ace Bosconian Moonwar Sky Skipper Time Pilot Time Pilot '84 Acrobatic Dog-Fight Victory Two Tigers Vanguard II Last Mission Ark Area Romset: 65 kb / 18 files / 48.8 zip $end $info=sjryuko $mame 0.88u7 [?] < Japan > WIP: - 0.92: Rename clone (sjryukoa) to (sjryuko1). - 0.90u4: Aaron Giles added support for Sukeban Jansi Ryuko (System 16A and 16B) controls - Games now playable. - 0.90u3: Aaron Giles fixed graphics in Sukeban Jansi Ryuko (both versions), but no controls yet. Correct gfx1 roms addresses to $8000 and $10000. - 0.90u2: Correct cpu1 roms addresses. - 0.88u7: Added Sukeban Jansi Ryuko (System 16B, FD1094 317-5021) and clone (System 16A, FD1094 317-5021). Romset: 896 kb / 20 files / 374 zip $end $info=skiltrek $mame 0.103u2 [AGEMame] WIP: - 0.103u2: Added Skill Trek (Barcrest 1992). Romset: 960 kb / 15 files / 516 zip $end $info=skns $mame BIOS: Super Kaneko Nova System BIOS (Kaneko 1996) ROMS: sknsj1.u10 (cpu1 $0 - 512k) sknse1.u10 (cpu1 $0 - 512k) sknsa1.u10 (cpu1 $0 - 512k) sknsu1.u10 (cpu1 $0 - 512k) sknsk1.u10 (cpu1 $0 - 512k) $end $info=skullfng $mame 0.78u1 [Bryan McPhail] < Japan > SETUP: - The first time you run the game, it will say 'CREDIT 00'. Press F3 to proceed. WIP: - 0.103u3: Bryan McPhail fixed Skull Fang - Game now playable. - 0.103u2: Changed YMZ280B clock speed to 14MHz. - 0.103u1: Changed YMZ280B clock speed to 21MHz, visible area to 240x320 and gfx/sound roms addresses. - 0.98u4: Changed visible area to 512x512. - 14th April 2003: Guru - Skull Fang (Data East 1996) arrived. Romset: 17920 kb / 11 files / 10.71 zip $end $info=skullxbo $mame 0.35b13 [Aaron Giles] WIP: - 0.76u1: Aaron Giles added clones Skull & Crossbones (rev 1), (rev 2) and (rev 4). - 20th January 2003: Aaron Giles fixed the priorities in Skull & Crossbones. - 0.37b15: Correct M6502 CPU2 clock speed to 1789500, YM2151 to 3579000 and OKI6295 to 9037 Hz. - 0.36RC1: Correct the 68000 CPU1 clock speed to 7159090 Hz, audio M6502 to 1789772 Hz, YM2151 to 3579545 Hz and OKI6295 to 9039 Hz. - 0.35b13: Added Skull & Crossbones (set 1) and clone (set 2). - 20th May 1999: Aaron Giles did another big Atari games update with a Skull & Crossbones driver. LEVELS: 7 Category: Pirates Recommended Games: Fantasy Pirate Pete Pirate Treasure Captain Silver Buccaneers Hook Pirates Romset: 2912 kb / 47 files / 1.21 zip $end $info=skyadvnt $mame 0.37b8 [Bryan McPhail] 0.36b1 [Bryan McPhail] WIP: - 18th March 2002: Acho A. Tang submitted a massive update for the Alpha68k driver, fixing a few graphics problems in Sky Adventure and Time Soldiers, and making Paddle Mania, Super Stingray and Kyros playable. - 0.37b14: Added clone Sky Adventure (Japan). - 0.37b8: Added the original Sky Adventure (Japan). - 10th September 2000: Bryan McPhail added the original Sky Adventure romset to the Alpha68k driver, and he sent a driver for Pushman. - 3rd September 2000: Guru - Dumped Sky Adventure (original version by Alpha Denshi). - 17th July 1999: Bryan McPhail sent in drivers for Time Soldiers, Sky Soldiers, Sky Adventure and Gang Wars. - 6th June 1999: Bryan McPhail has gotten a nice new shiny computer science degree, and for a nice celebration he almost finished some drivers. Here are some pics of Gang Wars, Gold Medalist, Sky Adventure, Sky Soldiers and Time Soldiers, but don't expect to see these before 0.36b1. LEVELS: 8 Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 2560 kb / 11 files / 989 zip $end $info=skyalert $mame 0.37b11 [Luca Elia] WIP: - 0.82u3: Added uPD7810 (12MHz) CPU2 and MSM6295 (9375 Hz) and YM2413 (3579545) stero sound. - 15th July 2002: Stephane Humbert fixed DIP switch settings in Sky Soldiers and Sky Alert. - 3rd January 2001: Luca Elia sent in a driver for Metro games, including Pang Poms, Sky Alert, Dharma, Last Fortress - Toride and Dai Toride with perfect graphics and colors but no sound, and Bal Cube with bad sprites and wrong colors. LEVELS: 6 (endless) Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 2560 kb / 12 files / 1.11 zip $end $info=skyarmy $mame 0.68 [MooglyGuy] TODO: * Correct colors (colors are taken from screens from emustatus) WIP: - 5th January 2003: MooglyGuy slightly fixed the sound and DIP switches in the Sky Army driver. - 2nd January 2003: Tomasz Slanina fixed sound, colors and graphics in the Sky Army driver, but some minor issues remain. - 1st January 2003: MooglyGuy submitted a preliminary driver for Sky Army, it works but colors are wrong and sound is missing. Category: Helicopter Recommended Games: Super Cobra Strategy X Rescue Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 40 kb / 9 files / 24.71 zip $end $info=skybase $mame 0.57 [inside out boy] WIP: - 15th August 2001: Zsolt Vasvari merged Sky Base with the Moon Cresta driver. - 14th August 2001: Insideoutboy added Sky Base to the Galaxian driver. - 4th December 2000: Guru - Dumped Skybase. Category: Space Shooter 2 Recommended Games: Devil Zone Radar Scope Astro Fantasia (Cassette) Space Tactics Space Raider Juno First Romset: 41 kb / 11 files / 21.7 zip $end $info=skybump $mame 0.37b12 [Phil Stroffolino] WIP: - 0.97u5: MASH fixed Looping/Sky Bumper memory map. - 0.37b14: Replaced TMS9995 with TMS9995 (3MHz), TMS9980A/TMS9981 (2MHz), AY-8910 (2MHz), TMS5220 (640000 Hz) and DAC sound. Correct also cpu2 rom ($0) length to 2kb and the other cpu2 roms addresses to ($800, $2800). - 29th January 2001: Phil Stroffolino sent in the playable Looping driver, with correct graphics and colors, but it lacks one of the nicest features of the game - speech and music. The COP420 microcontroller in fact helps with the CPU communication, so it is probably necessary for sound emulation. - 28th January 2001: Phil Stroffolino made a big step forward with the Looping driver. While the game is definitely not playable yet (due to the unemulated COP420 microprocessor), at least the title screen shows up. - 1st November 2000: Phil Stroffolino started on a Looping driver, it runs I/O CPU code fine now but main CPU code does not seem to be valid and the microcontroller isn't emulated, so nothing works. Category: Airforce Recommended Games: Canyon Bomber Looping P-47 P-47 Aces Prehistoric Isle in 1930 Prehistoric Isle 2 (NeoGeo) Twin Falcons U.N. Squadron Carrier Air Wing US AAF Mustang Boogie Wings Koutetsu Yousai Strahl Romset: 51 kb / 11 files / 23.9 zip $end $info=skychut $mame 0.35b8 [Lee Taylor] TODO: * Add sound/samples Bugs: - In MAME, enemies appear from various height of the screen from the beginning of the game, but they should appear from upper L/R side and appearing points gradually go down as the game progresses. skychut37b1yel Fujix - Level 2 is definitely broken on Sky Chuter (skychut). The planes fly so low that you cannot avoid colliding with them, and you cannot shoot them down (see snapshots level 1/2). skychut37b6gre Q.T.Quazar WIP: - 0.62: Correct screen orientation, visible area to 224x240 and palettesize from 7 to 8 colors. - 16th February 1999: Lee Taylor has made a driver for Sky Chuter, but without sound at this moment. Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 10 kb / 10 files / 8.03 zip $end $info=skydiver $mame 0.35b2 [Brad Oliver] WIP: - 0.88u4: Derrick Renaud added proper watchdog to Sky Diver. Merged memory map and added proper mirroring. Fixed coin input bug skydiver078u3yel. It's not a 100% accurate fix, but will work until I get the exact interrupt time. The current interrupt time was 100% off. It is now less then 25% off. - 0.80u2: Derrick Renaud updated Sky Diver to use Aaron's DISCRETE_ADJUSTMENT changes. - 0.80: Derrick Renaud made minor changes in Atari Football, Canyon Bomber and Sky Diver to work with new code. - 0.78u4: Added discrete sound in Sky Diver. - 4th January 2004: Derrick Renaud added discrete sound to Skydiver. - 0.61: Changed visible area to 256x224. - 28th May 2002: Zsolt Vasvari and Aaron Giles added artwork support to Sky Diver. - 27th May 2002: Zsolt Vasvari reversed the colors in Skydiver in preparation for adding the artwork. - 0.35b11: Correct M6800 clock speed to 750000 Hz. - 0.35b10: Correct M6800 clock speed to 3MHz. - 0.35b9: Replaced M6802 CPU1 with a M6800. - 0.35b6: Replaced M6803 CPU1 with a M6802. Recommended Games: Rip Cord Fly-Boy Romset: 11 kb / 7 files / 6.73 zip $end $info=skyfox $mame 0.37b6 [Luca Elia] Bugs: - Clone exerizrb: Recently I have played an Exerizer bootleg pcb and I have noticed there is a parallax effect missing in mame. Some group of stars placed horizontally should scroll with a 3-4 layer parallax effect. In mame those groups of stars are placed on the same layer and scroll togheter with it with no parallax. exerizrb0102u1ora Kold666 DIP/Input Bugs: - Player 2's controls are player 1's control in Cocktail mode/Flip screen. skyfox056gra Karasu / cpukett WIP: - 0.37b6: Added Sky Fox and clone Exerizer (Japan) (bootleg). - 8th June 2000: Luca Elia sent in a driver for Sky Fox / Exerizer. LEVELS: 20 (endless) Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Romset: 513 kb / 13 files / 132 zip $end $info=skykid $mame 0.36b11 [Manuel Abadia] WIP: - 0.96u1: Brian Troha fixed DIP switches in Sky Kid. Added 'Allow Buy In' dipswitch. - 0.80: Nicola Salmoria fixed clone Sky Kid (60A1 Ver.). It works now with a patch (a dump of the CUS60A internal ROM is needed to do without the patch). Remove unknown dipswitches. - 0.59: Added clone Sky Kid (60A1 Ver.). Rename (skykidb) to (skykido). - 0.37b12: Added clone Sky Kid (set 2). Changed VSync to 60.606060Hz. - 26th March 2000: Manuel Abadia added cocktail support to Sky Kid and Dragon Buster. - 23rd November 1999: Manuel Abadia fixed Sky Kid and Dragon Buster colors. - 21st November 1999: Manuel Abadia fixed the resolution in Sky Kid, Dragon Buster, Metro Cross and Baraduke. - 20th November 1999: Manuel Abadia sent in a driver for Sky Kid / Dragon Buster, but the colors aren't quite correct yet. LEVELS: 21 Other Emulators: * HiVE Recommended Games: Sky Kid Deluxe Super SkyKid Romset: 110 kb / 14 files / 50.7 zip $end $info=skykiddx $mame 0.36b14 [Nicola Salmoria] WIP: - 0.80: Correct M6809 CPU1 clock speed to 1536000 Hz and changed audio sound to Namco CUS30. - 0.36b14: Added clone Sky Kid Deluxe (set 2). - 5th January 2000: Nicola Salmoria added Sky Kid DX to the Namco System 86 driver. Recommended Games: Sky Kid Super SkyKid Romset: 282 kb / 16 files / 62.5 zip $end $info=skylancr $mame 0.94u2 [Manuel Assoni] 0.35b13 [Zsolt Vasvari] WIP: - 0.94u2: Manuel Assoni added Sky Lancer (Orca). Nicola Salmoria fixed some bad gfx in Sky Lancer and Pierpaolo Prazzoli added dips. Rename (skylancr) to (skylance). LEVELS: 249 (endless) Category: Jetman Recommended Games: Vastar Argus (Gottlieb) Equites Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 41 kb / 6 files / 22 zip $end $info=skyraid $mame 0.62 [Stefan Jokish] TODO: * Accurate colors * Add sound/samples NOTE: - Sky Raider used special circuitry to squash the image to a trapezoidal shape. This created the illusion of objects getting larger as they swoop out of the sky. WIP: - 0.103: Stefan Jokisch fixed Sky Raider to use RAM mirroring for zero page memory. - 26th September 2002: Stefan Jokisch sent in a driver for Sky Raider, but it is missing sound emulation. Category: Airforce 3D Recommended Games: Red Baron M.A.C.H. 3 Us vs. Them Future Spy Lock-On Top Gunner After Burner II After Burner (Mega-Tech) Vs. Top Gun Captain Sky Hawk (PlayChoice-10) Air Inferno G-LOC Air Battle F-15 Strike Eagle Strike Fighter Air Combat Wild Pilot Wing War Air Combat 22 Romset: 12 kb / 11 files / 6.7 zip $end $info=skyskipr $mame 0.62 [?] Recommended Games: Ace Bosconian Moonwar Sinistar Time Pilot Time Pilot '84 Acrobatic Dog-Fight Victory Two Tigers Vanguard II Last Mission Ark Area Romset: 47 kb / 17 files / 34.4 zip $end $info=skysmash $mame 0.55 [David Graves] SETUP: - Like some other Seibu hardware games, hold P1 right at boot to view DIP descriptions. WIP: - 0.79u2: Remove unknown and unused dipswitches. - 28th August 2001: David Graves added Sky Smasher to the Blood Bros driver. Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 2.368 kb / 10 files / 690 zip $end $info=skysoldr $mame 0.36b1 [Bryan McPhail] Bugs: - When you lose the game, a screen with garbage characters flashes by (game over?) before returning you to attract mode (see snapshot). skysoldr060gre Darkk / Pi WIP: - 15th July 2002: Stephane Humbert fixed DIP switch settings in Sky Soldiers and Sky Alert. - 17th July 1999: Bryan McPhail sent in drivers for Time Soldiers, Sky Soldiers, Sky Adventure and Gang Wars. - 6th June 1999: Bryan McPhail has gotten a nice new shiny computer science degree, and for a nice celebration he almost finished some drivers. Here are some pics of Gang Wars, Gold Medalist, Sky Adventure, Sky Soldiers and Time Soldiers, but don't expect to see these before 0.36b1. LEVELS: 14 Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 2816 kb / 25 files / 944 zip $end $info=skytargt $mame 0.87u1 [R. Belmont] WIP: - 0.87u2: R. Belmont added non-queued interrupts to the i960 CPU to support games with the interrupt table in ROM (this fixes the colors and hanging in Sky Target, and Pilot Kids will need it too). Also fixed 68000 ROM load for Sky Target. Correct cpu2 rom address to $80000. - 29th September 2004: R. Belmont - Added Sky Target (which refuses to set it's palette properly - go figure). Romset: 55808 kb / 21 files / 20.9 zip $end $info=slammast $mame 0.35b3 [Nicola Salmoria] WIP: - 0.94u1: Removed 3rd sound channel. - 0.93u1: Replaced YM2151 sound with Q-Sound (4MHz). - 0.93: Changed QSound to YM2151 (3579580 Hz) and added 3rd sound channel. - 0.37b6: Added clone Saturday Night Slam Masters (US). - 10th August 2000: Nicola Salmoria fixed the protection bugs in Slam Masters. - 10th July 2000: Nicola Salmoria fixed the protection problems in Slam Masters. - 27th December 1999: Paul Leaman added protection work-around to Slam Masters and did some other CPS1 fixes. - 0.36b12: Correct Z80 CPU2 clock speed to 6MHz. - 0.36b11: Paul Leaman fixed gfx in clone Muscle Bomber Duo and continue screen in Captain Commando. Change from Custom to QSound (4MHz). - 0.35: Added clone Muscle Bomber Duo - Heat Up Warriors (Japan). - 0.35b4: Added Z80 CPU2 (4MHz). - 0.35b3: Nicola Salmoria added Slam Masters and Russell Nash added clones Muscle Bomber Duo (World) and (Japan). Note: Not working due to protection. - 12th February 1999: Russell Nash has added these CPS1 games: Cadillacs & Dinosaurs, Warriors of Fate and clone Muscle Bomber Duo. LEVELS: 9 (must be finished twice) Other Emulators: * Calice * Callus * Nebula * Raine Category: Wrestling Recommended Games: The Big Pro Wrestling! Appoooh Robo Wres 2001 Champion Pro Wrestling Mat Mania Pro Wrestling (PlayChoice-10) Body Slam Mania Challenge The Main Event Champion Wrestler Wrestle War WWF Superstars WWF WrestleFest Ring Rage 3 Count Bout / Fire Suplex (NeoGeo) Blazing Tornado Ring of Destruction: Slammasters II WWF: Wrestlemania Zen Nippon Pro-Wrestling Featuring Virtua Ehrgeiz Romset: 12416 kb / 28 files / 6.30 zip $end $info=slapfigh $mame 0.33b2 [Keith Wilkins] TODO: * Dump 68705 MCU. Only the bootlegs are working. Bugs: - Clone slapbtuk: On the screen where the weapon systems are demonstrated the title logo is corrupted. slapbtuk36finalgre Frotz WIP: - 0.104u9: David Haywood added clone Slap Fight (set 2) - dump labeled Alcon, but GFX in tile roms clearly read Slap Fight. - 0.104u8: David Haywood added clone Slap Fight (bootleg). - 12th September 2005: Guru - Slap Fight with a 68705 MCU arrived. Thanks to Tingoes. - 16th April 2005: Guru - Alcon (with 68705P5, unfortunatley it's protected!) arrived. Thanks to the good boys at the Italian MAME Forum. - 0.35RC1: Marco Cassili added clone Alcon - (not working due to protection). - 0.34b4: Sebastien Chevalier improved music tempo in Slap Fight. - 0.34b1: Christoff Feldtmann improved gfx in Slap Fight. - 0.33b7: Keith Wilkins accurated the colors in Slap Fight. - 0.33b2: Keith Wilkins added Slap Fight (preliminary). LEVELS: 1 (endless) Other Emulators: * Sparcade Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 347 kb / 17 files / 148 zip $end $info=slapshot $mame 0.37b11 [David Graves] Possible Bugs: - When you use the "special technic", Billy's close up screen appears no matter who you play with. It would need to be confirmed on a real PCB. slapshot099u1gre king_krm WIP: - 27th January 2001: David Graves fixed the input port settings in the Slap Shot driver and now the single player game works. - 18th January 2001: David Graves added NVRAM emulation to Slap Shot. - 16th January 2001: Bryan McPhail fixed the sprite graphics decoding in Slap Shot. Aaron Giles fixed some crashes in the Taito F3 driver and Nicola Salmoria fixed crashes in the Slap Shot driver. - 14th January 2001: David Graves added double width tilemap support to the TC0480SCP chip emulation and wrote a Slap Shot driver but it has incomplete sprite graphics decoding so some graphical errors remain. - 0.37b12: Changed visible area to 320x224. LEVELS: 6 Category: Hockey Recommended Games: Hoccer Bull Fighter Fighting Ice Hockey (Cassette) Hat Trick Blades of Steel Face Off Hit the Ice 2 On 2 Open Ice Challenge Wayne Gretzky's 3D Hockey - SportTime Table Hockey (Arcadia) Vs. Hot Smash Romset: 5696 kb / 9 files / 1.90 zip $end $info=slikshot $mame 0.37b10 [Aaron Giles] WIP: - 0.96: Aaron Giles added clone Slick Shot (V1.6). - 0.95u2: Aaron Giles redid Slick Shot input to use a crosshair for starting point and trackball movement for velocity. Correct palettesize to 256 colors. - 0.37b15: Added clone Slick Shot (V1.7). Correct cpu1 rom ($4000), add Z80 (4MHz) CPU3 with rom and correct palettesize from 256 to 257 colors. - 8th May 2001: Aaron Giles added another Slick Shot romset. - 18th April 2001: Aaron Giles added controls emulation to Slick Shot, which is now somewhat playable. - 0.37b11: Correct OKI6295 clock speed to 7812 Hz and sound1 rom ($0) length to 64kb. Category: Billiard Recommended Games: Poolshark Tri-Pool Video Hustler Video Eight Ball Eight Ball Action Gimme A Break Rack + Roll Side Pocket Perfect Billiard Pocket Gal Pocket Gal Deluxe The Hustler Tri-Sports (Pool Shark) Cool Pool 9-Ball Shootout Target Ball Gals Hustler Billiard Academy Real Break Romset: 424 kb / 6 files / 157 zip $end $info=slipstrm $mame 0.74u2 [David Haywood] NOTE: - Slipstream was made in an old style car simulator cabinet (you needed to be stand, not sit). The game is named due to the "trick" in Kart Formula races called "slip stream", it's the effect from running behind any other car and be pulled by the whirls made by the air, if you do this on the game you get a "free" turbo boost and help you to win. WIP: - 0.97u4: Aaron Giles fixed Slipstream - Game now playable. - 28th June 2005: Aaron Giles - It's been a while since I had anything exciting enough to show pictures of, but here's something interesting. A driving game, running on Sega System 32 hardware, that was not written by Sega, and which doesn't appear to be a hack or a bootleg but a legitimate game in and of itself. It's Slipstream, a racing game by Capcom. Weird! - 0.97u2: Fixed number of buttons. - 20th April 2005: Guru - Slipstream (Capcom/Sega System32) arrived from Japan. - 4th April 2005: Dumping Project - Our contact has sent out a box to Guru containing 'Slipstream'. - 7th March 2005: Dumping Project - We've continued our recent tear, acquiring an insurance copy of 'Slipstream'. - 0.78: Correct input and set year to 1995. - 21st May 2003: David Haywood added Slipstream to the Sega System 32 driver but it doesn't work probably because of V60 CPU core problems. Category: F1-3D Recommended Games: Turbo Pole Position Pole Position II Driving Force WEC Le Mans 24 Final Lap Final Lap 2 Final Lap 3 Final Lap R Continental Circus Super Monaco GP Super Monaco GP (Mega-Tech) F1 Exhaust Note Grand Prix Star F-1 Grand Prix Star II Racing Beat Ground Effects Virtua Racing Ace Driver LeMans 24 Romset: 8320 kb / 17 files / 2.41 zip $end $info=slither $mame 0.37b16 [Aaron Giles] SETUP: - The first time you run the game, it will say 'CMOS INVALID'. Press 2 to save CMOS and proceed. WIP: - 0.98u1: Aaron Giles fixed PIA 2 memory read/write. - 0.94u2: Changed sound channels back to one. - 0.93: Added 3rd sound channel. - 0.37b16: Added Slither (set 1) and clone Slither (set 2). - 2nd June 2001: Aaron Giles added Slither to the Qix driver and fixed a multitude of problems in the other games. LEVELS: 1 (endless) Recommended Games: Centipede Atari Arcade Classics (Super Centipede) Millipede War of the Bugs Imago Beezer Bubbles Funky Bee Insector Noboranka Stompin' Exterminator Bio-hazard Battle (Mega Play) Romset: 22 kb / 11 files / 16.3 zip $end $info=slotsnl $mame 0.103u2 [ReAnimator / AGEMame] WIP: - 0.103u2: Added Slots (Dutch, Game Card 95-750-368). Romset: 449 kb / 5 files / 76.8 zip $end $info=slrasslt $mame 0.104u6 [Ville Linde] WIP: - 0.104u6: Added Solar Assault DR2 (ver UAA). Romset: 23040 kb / 15 files / zip $end $info=sltblgpo $mame 0.103u2 [ReAnimator / AGEMame] WIP: - 0.103u2: Added Slots (Belgian Cash, Game Card 95-770-938) and clone (Belgian Cash, Game Card 95-752-008). Romset: 449 kb / 5 files / 146 zip $end $info=sltblgtk $mame 0.103u2 [ReAnimator / AGEMame] WIP: - 0.103u2: Added Slots (Belgian Token, Game Card 95-750-943). Romset: 449 kb / 5 files / 87.2 zip $end $info=slyspy $mame 0.35b1 [Nicola Salmoria] 0.31 [Bryan McPhail] WIP: - 0.80u2: Aaron Giles fixes various timer bugs and corrected some problems with SlySpy. - 0.74u2: Added clone Secret Agent (bootleg). - 0.37b6: Added priority prom ($0 - not used). - 1st March 1999: Bryan McPhail has sent in his dec0 driver, with Boulder Dash support added and Sly Spy, Midnight Resistance and Dark Seal now have full sound and music. All this was possible to do because he also added support for the Hu6280 CPU into MAME. - 0.36b5: Bryan McPhail added clone Secret Agent (World). - 0.35b5: Bryan McPhail added full sound in Sly Spy, Midnight Resistance and Dark Seal. Correct 68000 clock speed to 12MHz and added HuC6280, YM2203 and OKI6295. - 16th February 1999: Bryan McPhail has emulated the Sly Spy protection (instead of patching it) and added this strange game which runs on the same hardware. Sound is coming soon too. - 0.35b2: Bryan McPhail fixed the sprite/playfield and playfield/playfield priorities in Bad Dudes vs. Dragon Ninja and Sly Spy. - 0.35b1: Nicola Salmoria added Sly Spy (set 1). - 0.34RC2: Added YM3812 sound (via samples). - 0.34b3: Dani Portillo added hiscore save in Sly Spy. - 0.33b7: Bryan McPhail added partial sound in Midnight Resistance and Sly Spy. LEVELS: 9 Category: Action Recommended Games: 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 1409 kb / 17 files / 548 zip $end $info=smashtv $mame 0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] Bugs: - Smash TV (all revisions) does not properly clear some on screen gfx after a reset (Pressing F3 in Mame), producing a smudging effect (remember when win9x used to freeze, and you'd move your mouse and get like 30 mouse pointers on the screen following the path where you moved it, its the same thing). smashtv098u1gre Pr3tty F1y / nintendont WIP: - 0.77u2: Added 'Service Mode', '1-8' and '2-8' dipswitches. - 0.63: Changed visible area to 410x256. - 0.37b5: Changed visible area to 400x255 and palettesize from 65536 to 4096 colors. - 17th June 2000: Hans de Goede fixed a small bug in the Smash TV driver. - 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz. - 13th November 1999: Aaron Giles sent in a TMS34010 update with accurate timing, more functionality and he also sent in a Smash TV sound hardware speedup. - 0.36b7: Aaron Giles rewritten the HC55516 CVSD decoder. This affects Sinistar, Joust 2, Arch Rivals, Pigskin, Tri-Sports, Smash TV, Trog, Narc. - 0.35b4: Zsolt Vasvari added clones Smash T.V. (rev 4.00) and (rev 6.00). - 26th February 1999: Zsolt Vasvari has added several clones (for Smash TV, Galaxian, Rampage, Satan's Hollow, Bosconian). - 0.35b2: Replaced the 3x DAC sound with HC55516 and 1x DAC. - 0.34b8: Alex Pasadyn added Smash TV (rev 5). STORY: - The year is 1999. Television has adapted to the more violent nature of man. The most popular form of television remains the game show. One show in particular has dominated the ratings. That show is Smash T.V. The most violent game show of all time. Two lucky contestants compete for cash and prizes. Each contestant is armed with an assortment of powerful weapons and sent into a closed arena. The action takes place in front of a studio audience and is broadcast live via satellite around the world. Be prepared. The future is now. You are the next lucky contestant. LEVELS: 3 Recommended Games: Berzerk Frenzy Wizard of Wor Boxing Bugs Venture Warp & Warp Black Widow Demon Kram Leprechaun Naughty Boy Robotron Tazz-Mania Wacko Mazer Blazer Screw Loose Inferno Wiz Warz Nitro Ball Exvania Ultraman Club - Tatakae! Ultraman Kyoudai!! Romset: 1600 kb / 14 files / 707 zip $end $info=smgolf $mame 0.37b11 [Howie Cohen] WIP: - 0.90: The (Ladies Version) is now clone of Vs. Stroke & Match Golf (Men Version). - 0.74u2: Added clone Vs. Stroke and Match Golf (Men set 2). - 0.37b12: Rename (vsgolf) to (smgolf) and added clone Stroke and Match Golf (Japan). - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. Category: Golf Recommended Games: Pro Golf (Cassette) Golf (PlayChoice-10) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 48 kb / 6 files / 31.0 zip $end $info=smgp $mame 0.88u5 [Guru, Charles MacDonald] Bugs: - Title screen does not overdraw the left most vertical line. smgp0102gre RansAckeR WIP: - 0.102: Arzeno Fabrice added clone Super Monaco GP (set 4, US, Rev B, FD1094 317-0125a). Changed (set 4) to (set 5), (set 5) to (set 6) and (set 7) to (set 8). - 0.94u2: Aaron Giles hooked up dummy CPU (Z80 (4MHz) CPU4) for running SMGP communications. - 0.92: Rename (smgp) to clone (smgpu2), (smgpf) to (smgp), (smgpa) to (smgpu3), (smgpb) to (smgp6), (smgpc) to (smgpj), (smgpd) to (smgpu) and (smgpe) to (smgp5). - 0.89u6: Aaron Giles added a new driver for the Sega X-Board games. Added better tilemap support (from 16b) a) and correct the clock speed of the 2x 68000 CPUs to 12500000 Hz and palettesize to 24576 colors - Game now playable. - 0.89u3: David Haywood hooked up controls in the Sega X-Board games AB Cop, Racing Hero and Super Monaco GP. - 0.89u2: Added clone Super Monaco GP (set 7, World, Rev B, 'Twin', FD1094 317-0126a). - 0.89u1: Gerald added clone Super Monaco GP (set 6, World, 'Air Drive Cabinet', FD1094 317-0126) and 317-0126a.key to Super Monaco GP (set 3). - 0.89: Added clone Super Monaco GP (set 5, US, FD1094 317-0125a) and all missing roms to (set 4). - 0.88u5: Added Super Monaco GP (set 1, 317-0125a) and clones (set 2, 317-0125a), (set 3, 317-?) and (set 4, 317-0124a). - 16th November 2004: David Haywood - The road draws on smgp now, i don't know why, must be something i changed without testing it. - 14th November 2004: Charles MacDonald - Dumped 'Super Monaco GP' FD1094 CPU. Haze: No i don't know where the road is yet ;-) - 3rd March 2004: Guru - Super Monaco GP (Sega 1989, X Board hardware) arrived from Pelle. Category: F1-3D Recommended Games: Super Monaco GP (Mega-Tech) Turbo Pole Position Pole Position II Driving Force WEC Le Mans 24 Final Lap Final Lap 2 Final Lap 3 Final Lap R Continental Circus F1 Exhaust Note Grand Prix Star F-1 Grand Prix Star II Racing Beat Ground Effects Virtua Racing Ace Driver Slipstream LeMans 24 Romset: 3240 kb / 29 files / 1.39 zip $end $info=smleague $mame 0.74u2 [?] SETUP: - Changed BIOS to USA (-bios us) WIP: - 0.99u7: Angelo Salese fixed the ST-V driver and Super Major League is now playable. - 0.90u1: Rename (sleague) to (smleague). - 15th April 2004: Mariusz Wojcieszek fixed a sprite rendering bug in the ST-V driver where some sprites got distorted to the wrong size, improving Othello Shiyouyo title screen, helicopter in Die Hard Arcade, attract modes in Cotton Boomerang and Hanagumi Taisen Columns and it also makes Super Major League almost playable. - 0.77: Final Arch (finlarch) is now clone of Super Major League. Category: Baseball Recommended Games: Major League Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman $end $info=snakepit $mame 0.36b5 [Aaron Giles] WIP: - 0.36b6: Correct cpu1 rom ($2c000). Recommended Games: Lasso Bullfight Romset: 120 kb / 15 files / 46.7 zip $end $info=snakjack $mame 0.36b5 [Aaron Giles] WIP: - 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. PLAY INSTRUCTIONS: - Try to eat 4 meals a day. - Move Jaxson's head to keep his nose bouncing. - Eat all foods between bounces. - Use sneeze button to blow away bad stuff. - 6 bounces completes meal. Recommended Games: Domino Man Tapper (Beer) Mikie Paperboy Timber Romset: 120 kb / 15 files / 57.6 zip $end $info=snapjack $mame 0.27 [F. Kurokawa] WIP: - 0.28: Snap Jack and Cosmic Avenger are oriented correctly, and small sprites in Cosmic Avenger (bullets, bombs etc.) and Snap Jack (wheels) are properly supported. Mike Balfour added hiscore save in Snap Jack. - 0.27: Thanks to F. Kurokawa, preliminary Snap Jack and Cosmic Avenger support. They run on the Lady Bug driver. Category: Diving Recommended Games: Blue Shark Kaitei Takara Sagashi Shark Attack Funky Fish Marine Date Calipso Devil Fish Marine Boy Sea Fighter Poseidon ThunderJaws Diver Boy Romset: 41 kb / 13 files / 24.2 zip $end $info=snapper $mame 0.94u4 [David Haywood] WIP: - 0.95u2: Simon White and Aaron Giles fixed Snapper - Game now playable. Replaced dipswitches with 'Unknown' ones. - 15th March 2005: David Haywood - Snapper (Philko 1990) seems to be running on the same hardware as Atomic Point which is currently in the system 16 driver. Its not a true system16 board, and I probably won't dedicate much time to it until we decide what to do with the driver. - 23rd February 2005: Bluebird - Last night I boxed up the Snapper board (The 1990 one!!) with some other boards to go to Juno's. Recommended Games: Nibbler Jungler Romset: 224 kb / 5 files / 80 zip $end $info=sncwgltd $mame 0.74u2 [?] Bugs: - When you insert a credit, texts and logos disappear from the title screen. Only the part of background gfx remains. sncwgltd099u6gre Layne WIP: - 0.82u3: smf fixed Sonic Wings Limited lockup. Change user2 roms to user3. - 0.82u2: Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other mame.net board users helped out to find the missing ZN protection key - Game now playable. LEVELS: 7 Other Emulators: * ZiNc Category: Airforce 2 Recommended Games: Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 27648 kb / 12 files / 8.30 zip $end $info=snowboar $mame 0.63 [Manuel Abadia] TODO: * Full Protection. The protection writes 2 values and then reads from a memory address. If the read value is wrong, the game can crash in some places. If we always return 0, the game doesn't crash but you can't see the full intro (because it expects 0xffff somewhere). It also handles sound, controls, gameplay and some sprites. WIP: - 0.63: Added Snow Board Championship (set 1) and clone (set 2). - 31st December 2002: Manuel Abadia fixed the dual screen display in Touch & Go and World Rally 2, and he fixed the clipping of the shadows. Additionally, World Rally 2 is actually playable as long as you don't crash. - 30th December 2002: Manuel Abadia sent in the Gaelco CG-1V/GAE1 driver, supporting Alligator Hunt, Maniac Square and Bang! playably and World Rally 2, Touch & Go and Snowboard Championship not working because of Dallas protection. Category: Ski Recommended Games: Alpine Ski Silver Land Dynamic Ski Parallel Turn Vs. Slalom Alpine Racer Alpine Racer 2 Alpine Surfer Extreme Downhill Surf Planet Winter Heat Cool Boarders Arcade Jam Steep Slope Sliders Romset: 15360 kb / 6 files / 6.21 zip $end $info=snowbro2 $mame 0.36RC1 [Quench] Bugs: - After a certain number of games/continues, the game will no longer register coins. 39 coins apparently. snowbro2062gre Thenasty / TriggerFin WIP: - 0.70: Change description from 'Snow Bros. 2 / Otenki Paradise' to 'Snow Bros. 2 - With New Elves / Otenki Paradise'. - 6th June 2003: Quench fixed the player 3 and 4 buttons in Snow Bros 2. - 0.67: Change description from 'Snow Bros. 2 - With New Elves' to 'Snow Bros. 2 / Otenki Paradise'. - 0.37b6: Correct YM2151 clock speed to 3375000 Hz. - 12th January 2000: Quench sent a driver for some later Toaplan games such as Teki Paki, Ghox, Dogyuun, Knuckle Bash, Pipi & Bibis / Whoopee!!, Snow Bros 2. LEVELS: 50 Other Emulators: * Raine Category: Platform 2 Recommended Games: Snow Bros. - Nick & Tom Snow Brothers 3 - Magical Adventure Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Don Doko Don Rodland Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 4096 kb / 6 files / 1.72 zip $end $info=snowbros $mame 0.34b8 [Zsolt Vasvari] 0.31 [Mike Coates] NOTE: - There are terrible slowdowns in Snow Bros. ONLY in the final boss stage. I have Snow Bros original arcade cab and I can comfirm it DOES have slowdowns on final stage. mOamed LEVELS: 50 (Snow Brothers 3) WIP: - 0.97u4: Mamesick increased 68000 clock speed to 12MHz in clone Winter Bobble - otherwise the gfx and scroll break up. - 0.97u3: Corrado Tomaselli fixed Oki frequency (7575 Hz) in clone Snow Brothers 3 to match samples pitch on the PCB for Final Tetris. - 0.90u4: Re-added 'Snow Brothers 3 - Magical Adventure' as clone of Snow Bros. - 0.85u2: Inigo Luja added conditional coinage to Snow Bros. This correct the 'Region' dipswitch. - 0.81u4: Fabrice Arzeno added clone Snow Bros. - Nick & Tom (set 4). - 0.75: Guru merge all gfx1 roms to rom sbros-1.41 (512kb). Correct Z80 CPU2 clock speed to 6MHz and YM3812 to 3MHz and VSync to 57.5 Hz. - 0.74: Removed 'Snow Brothers 3 - Magical Adventure'. - 0.64: Added 'Snow Brothers 3 - Magical Adventure'. - 9th December 2001: Quench added cocktail support and did some other minor fixes in the Snow Bros driver. - 0.37b7: David Haywood added clone The Winter Bobble and Brad Oliver fixed Winter Bobble to work on Macs. - 0.36b14: Correct YM3812 clock speed to 3579545 Hz. - 0.36b7: Added clone Snow Bros. - Nick & Tom (set 3). - 0.36b2: Tatsuyuki Satoh make further improved the YM3812 emulator, especially the rhythm section (check Snow Bros!). - 0.36b1: Tatsuyuki Satoh made a new digital YM3812/YM3526 emulator (in the DOS version, use -noym3812opl to enable it). It doesn't support the rhythm section yet, but is overall better than the old one. - 0.35RC1: Nicola Salmoria added clone Snow Bros. - Nick & Tom (Japan). - 0.34RC2: Correct Z80 CPU2 and YM2812 clock speed to 3.6MHz. - 0.34b8: Zsolt Vasvari added Snow Bros (set 1). - 0.33b6: Nicola Salmoria fixed Snow Bros hanging after level 30. - 0.33b3: Increased music tempo in Snow Bros. Nicola Salmoria fixed a couple of palette problems with Snow Bros. It also no longer uses a 16 bit video mode, so it's faster. LEVELS: 50 Other Emulators: * Raine * Retrocade * Shark Category: Platform 2 Recommended Games: Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Don Doko Don Rodland Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 800 kb / 4 files / 270.1 zip $end $info=socbrawl $mame 0.34b2 [?] Neo-Geo WIP: - 0.34: Added correct romset. LEVELS: 7 Other Emulators: * Calice * Nebula Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 7104 kb / 20 files / 2.94 zip $end $info=soccer $mame 0.36b11 [Brad Oliver] WIP: - 0.87u2 Stefan Jokisch added the missing sync prom to Atari Soccer. - 0.73: Correct input and dipswitches. - 0.68: Derrick Renaud remove the 3x DAC sound and added Discrete_Components sound and changed visible area to 304x240. - 5th December 1999: Brad Oliver fixed the colors in Atari Soccer. - 25th November 1999: Brad Oliver sent in a driver for Atari Soccer, but it's missing sound and a graphics ROM. Category: Soccer Recommended Games: Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 22 kb / 21 files / 10.8 zip $end $info=soccerss $mame 0.99u8 [Corrado Tomaselli] 0.74u2 [?] WIP: - 0.99u8: Corrado Tomaselli added Soccer Superstars (ver EAA). Rename (soccerss) to (soccersj). - 0.79: Added clone Soccer Superstars (ver AAA). - 19th January 2004: R. Belmont - Added new Asian version dumps for Soccer Superstars and Dragoon Might (both System GX). Romset: 19840 kb / 18 files / 6.5 zip $end $info=sokonuke $mame 0.53 [Luca Elia] < Japan > WIP: - 0.65: Correct sound1 rom address to $80000. - 30th January 2003: Nicola Salmoria fixed the waterfall and sea graphics in Twin Eagle and sound in Caliber 50, Sokonuke Taisen Game and Blandia. - 18th August 2002: Barry Rodewald submitted a fix for the erroneous samples being played in Sokonuke Taisen Game. - 3rd July 2001: Luca Elia added Sokonuke Taisen Game to the Seta driver. LEVELS: 5 Romset: 5632 kb / 6 files / 1.60 zip $end $info=sokyugrt $mame 0.74u2 [?] WIP: - 0.99u7: Angelo Salese fixed the ST-V driver and Soukyugurentai is now playable. - 1st September 2005: Angelo Salese - Well, got some new ST-V games to boot thanks to a better understanding of the IC13 rom loading: Find Love, Suikoenbu and Soukyugurentai / Terra Diver. Now the bad news: none of these three games are really playable for a reason or another, but I'm still investigating on it... Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 $end $info=solarfox $mame 0.28 [Christopher Kirmse, Aaron Giles, Brad Oliver] WIP: - 0.60: Added prom ($0 - from shollow). - 0.56: Correct Z80 CPU1 clock speed to 2496000 Hz. Other Emulators: * Retrocade Recommended Games: Pulsar Space Dungeon QB-3 Megadon Drakton Net Wars Power Surge Reactor Ixion Motos Raiders5 Pickin' The Electric Yo-Yo Phozon Prebillian Romset: 81 kb / 17 files / 33.9 zip $end $info=solarq $mame 0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] Samples required WIP: - 0.100u2: MASH fixed flipped Solar Quest overlay. - 0.87u3: Aaron Giles changed sound handling in Solar Quest to play the music by looping a square wave instead of using canned samples and added 64-level support for Solar Quest. - 0.78u2: Correct cpu1 rom addresses to $0 and $2000. - 30th June 1999: Mathis Rosenhauer added samples for Rip Off and Solar Quest. - 20th March 1999: Brad Oliver has updated the Cinematronics driver, for example Solar Quest now loads an overlay if present. - 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk, Solar Quest. Other Emulators: * Cinelator * CINEMU * Retrocade Category: Starfighter 2 Recommended Games: Star Cruiser Orbit Space Wars Star Castle Eliminator Omega Race Space Fury Dark Planet Zektor Romset: 17 kb / 10 files / 12.6 zip $end $info=soldamj $mame 0.36b14 [Luca Elia] < Japan > Bugs: - During attract mode, when changing screens, the last music note keeps on ringing. soldamj37b5gre YMI WIP: - 0.37b8: Added priority prom ($0). - 10th January 2000: Luca Elia added Soldam to the Mega System 1 driver and fixed some bugs. LEVELS: 60 Other Emulators: * Raine Romset: 2689 kb / 13 files / 982 zip $end $info=soldivid $mame 0.59 [David Haywood] WIP: - 0.99u5: David Haywood added blending to the alt tilemap code in psikyosh.c, fixing the final boss in Sol Divide. - 13th October 2003: Olivier Galibert added a hack to get correct music in Sol Divide. - 22nd February 2002: David Haywood reported some more progress with the newer Psikyo games. Most color problems are fixed, Sol Divide also works and Daraku Tenshi - The Fallen Angels also works almost up to the actual game but crashes at that point. The background graphics in Strikers 1945 II and Space Bomber are still missing, though. LEVELS: 6 (must be finished twice) Romset: 29696 kb / 9 files / 13.88 zip $end $info=solfigtr $mame 0.37b5 [David Graves, Nicola Salmoria] WIP: - 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. STORY: - In the early part of 1950's in the USA. A game called "Violence Fight" was in vogue among Mafia, Reckless Drivers and General Businessmen. The "Violence Fight" was the game to struggle for "No. 1 Quarreler" with fighters who were gathered from all parts of the USA speaking boastingly of their strength. And of course a lot of winning money as well as the honor were given to the "Winner". Here in a downtown in L.A., a young fighter "Bat" and his manager "Blinks" seek for the winning money eagerly. As a matter of fact, can Bat take the No. 1 place of the USA? LEVELS: 5 Other Emulators: * Raine Category: Fighter Recommended Games: Violence Fight Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 4160 kb / 7 files / 1.58 zip $end $info=solomon $mame 0.33b7 [Mirko Buffoni] WIP: - 0.91u1: David Haywood fixed? blanking out of levels at certain scores in Solomon's Key (solomon36b10yel). This appears to be some basic protection, needs further investigation. - 24th June 2001: Insideoutboy added DIP switch settings and state saving to the Solomon's Key driver. - 0.34b2: Nicola Salmoria fixed tile flipping bug in Solomon's Key. LEVELS: 52 (endless) Other Emulators: * CottAGE * JEmu * JEmu2 * Mimic Category: Adventure Recommended Games: Bongo Pitfall II Indiana Jones and the Temple of Doom Mysterious Stones Lost Tomb Tutankham Spelunker Spelunker II Go Go Mr. Yamaguchi Rail Chase Action Hollywood Romset: 260 kb / 12 files / 105 zip $end $info=solvalou $mame 0.62 [Phil Stroffolino] WIP: - 0.97u1: Phil Stroffolino updated the Namco System 21 driver. Solvalou works, but occasionally 3d graphics stop updating; press "A" to unblock the pipeline and resume drawing them. It also needs cuskey support (used from the master DSP). LEVELS: 3 Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 9384 kb / 24 files / 3033 zip $end $info=sonic $mame 0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] < Japan > WIP: - 0.104u7: Anonymous fixed indirect palettes in the System 32 driver. This fixes SegaSonic The Hedgehog graphics finally. - 0.101u5: Anonymous fixed SegaSonic so it works as well as the prototype version (still major graphics issues) - Game now playable. - 0.86u4: Curt Coder changed "Segasonic the Hedgehog" to "SegaSonic The Hedgehog". "The" is Sonic's middle name according to "The Ultimate History of Video Games", p. 428: The "T" in Sonic The Hedgehog is capitalized. Sega Marketing wizard Al Nilsen had the "The" registered as Sonic's middle name. - 30th January 2004: Roger Sanders emulated the protection in Segasonic (Japan rev. C) in the Sega System 32 driver - still crashes due to video emulation bug. - 0.78: Change description from 'Sonic' to 'Segasonic the Hedgehog'. - 0.67: Swap cpu2 rom ($280000) with cpu2 ($0, $380000) - 0.64: Changed visible area to 416x224. - 0.63: Added Sonic (Japan rev. C) and clone (Japan prototype). Category: Platform (Extra) Recommended Games: Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 18432 kb / 18 files / 4.94 zip $end $info=sonicbom $mame 0.88 [Charles MacDonald, Nicola Salmoria] TODO: * Wanted: 317-0051/0052 FD1094 CPUs WIP: - 0.88u3: Added new 317-0053.key - 6th October 2004: Charles MacDonald - Here's Sonic Boom (System 16B, 317-0053) decrypted and running. Thanks to Thierry (aka ShinobiZ) for donating the Sonic Boom CPU and ROM board. A unique aspect of this game is that it only has one decryption state used in-game, apart from the vector fetch state. No compare instructions are issued, and the interrupt state is identical to the reset state. All of the exception handling code used for debugging is present in unencrypted 68000 code, though it's certainly for the development hardware as it writes to ROM often. So there is no way to get the FD1094 to execute unencrypted code, despite what this game seems to say. Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 1064 kb / 19 files / 482.6 zip $end $info=sonicwi2 $mame 0.34b4 [?] Neo-Geo WIP: - 0.56: Correct gfx1 rom ($0). - 11th March 1999: Tatsuyuki Satoh upgraded the FM engine, for example one tune of Sonic Wings 2 sounds better. LEVELS: 10 Other Emulators: * Calice * Nebula Category: Airforce 2 Recommended Games: Aero Fighters / Sonic Wings Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 14400 kb / 20 files / 5.16 zip $end $info=sonicwi3 $mame 0.34b5 [?] Neo-Geo LEVELS: 8 Other Emulators: * Calice * Nebula Category: Airforce 2 Recommended Games: Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Sonic Wings Limited Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 21056 kb / 20 files / 8.71 zip $end $info=sonofphx $mame 0.36b2 [Ernesto Corvi] Bugs: - Stage 4 is played in a forest at night. When the end-level mothership appears, it shows through the trees and scrolls showing through. Its very easy to notice the bug if you play to level 4 (cheats exist). Also, as the mothership appears, the color palette changes. sonofphx36b6gre Fujur - Clone repulse: Once the player has been shot, a misplaced tile appears on the screen. This does not happen in the other clones. repulse37b7gre Frotz - Currently, Son of Phenix (sonofphx) is set as parent of Repulse (repulse) and 99 Last War (99lstwar), but sonofphx is bootleg game. Original is repulse or 99lstwar. sonofphx37b6ora Fujix - When you die in the first level, there's a red graphics glitch at the lower left (see screenshot). sonofphx0101u5gre RansAckeR WIP: - 0.87u3: MASH added clone '99: The Last War (Kyugo). - 0.36b13: Added clone '99: The Last War (alternate). - 0.36b10: Rename clone (99) to (99lstwar). - 0.36b3: Gerald Vanderick added clones '99: The Last War and Repulse. - 9th August 1999: Gerald Vanderick added Repulse and '99: The Last War to the Son of Phoenix driver. - 21st July 1999: Nicola fixed all graphics bugs in Gyrodine, S.R.D. Mission and Son of Phoenix. - 11th July 1999: Ernesto Corvi sent in almost complete drivers for Gyrodine, S.R.D. Mission and Son of Phoenix. - 18th June 1999: Ernesto Corvi sent in a preliminary driver for Gyrodine / Son of Phoenix / S.R.D. Mission, but sprites are missing. STORY: - In 1980 the Phoenix Empire was defeated and returned to their native Centuri Solar System. Now after many years of planning, the Son Of Phoenix will lead the alien army to destroy earth and avenge the death of his father. You must stand alone to protect everything we believe in, Yuppies, Hamburgers and Mom. Good luck. We know you will be marvelous. LEVELS: 7 Category: Defence Recommended Games: Cosmic Guerilla Galaxy Wars Space Guerilla Space Launcher Astro Invader Missile Command Arcade Classics (Missile Command II) New York New York Space Zap Colony 7 Dark Warrior Demoneye-X Enigma 2 Orbitron Pleiads Satan's Hollow Satan of Saturn War of the Worlds Tactician Raiders Senjyo D-Con Alligator Hunt Romset: 181 kb / 21 files / 82.0 zip $end $info=sonson $mame 0.27 [Mirko Buffoni] Bugs: - There is no sound heard when destroying the trio of cloud-hovering "end-of-level" bosses. sonson37b11gre Tarui Takayoshi / The Dog WIP: - 25th March 2003: Stefan Jokisch sent in further updates to the old Capcom drivers, fixing minor graphics glitches in Son Son and Higemaru. - 0.37b13: Added clone Son Son (Japan). Correct gfx2 roms length to 8kb. - 0.37b6: Added proms ($40, $140 and $240 - character lookup table, sprite lookup table and unknown (not used)). - 0.28: Added sound in Son Son and Gary Walton and Simon Walls added accurate colors. - 0.27: Son Son support (dedicated to Roberto Ventura! ;) LEVELS: 1 Other Emulators: * CottAGE Category: Platform (Extra) Recommended Games: Flicky Pac-Land Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 121 kb / 17 files / 63.1 zip $end $info=sos $mame 0.36b16 [Juergen Buchmueller] TODO: * Fix/complete sound WIP: - 0.78u4: Correct coins. - 0.78u1: Correct input and added 'Nudity' dipswitch. - 24th January 2000: Juergen Buchmueller sent in a driver for Navalone, Kaitei Takara Sagashi and SOS. Category: Airforce 2 Recommended Games: Phantom II Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 6 kb / 3 files / 4.09 zip $end $info=sotsugyo $mame 0.53 [Bryan McPhail, Nicola Salmoria] < Japan > WIP: - 0.102u3: Changed HuC6280 CPU1 clock speed to 8055000 Hz, OKI6295 to 7575 Hz and VSync to 58Hz. - 0.87u1: Bryan McPhail fixed the Mametesters bug sotsugyo069u3gre. On the result screen (the one that appears when finishing a stage i.e after the first two trials), zeroes don't appear at all. - 0.69: Fujix fixed Demo Sound dipswitch in Sotsugyo Shousho. - 7th May 2002: Nicola Salmoria fixed the tilemaps in Sotsugyo Shousho. - 15th July 2001: Nicola decrypt the original Funky Jet ROM set. The same decryption also works for Sotsugyo Shousho. - 27th December 2000: Bryan McPhail added Sotsugyou Shousho to the Funky Jet driver, but like Funky Jet, it's missing the tile graphics. Romset: 2240 kb / 7 files / 1.00 zip $end $info=soulclbr $mame 0.79u2 [?] 0.77 [smf] WIP: - 0.104u5: smf added clone Soul Calibur (SOC11/VER.C). Rename (soulclbb) to (soulclbc) and (soulclba) to (soulclbb). - 0.102u5: smf added clone Soul Calibur (SOC11/VER.B). Rename clone (soulclba) to (soulclbb). - 17th June 2005: Guru - Another Soul Calibur PCB arrived from Japan. - 0.79u2: Added Soul Calibur (SOC14/VER.C). - 0.78: Correct input. - 8th June 2003: Guru - Soul Calibur can't be fully emulated in Zinc until the dump is complete. It's emulated and runs but all graphics are bad (showing only garbage and colored pixels) because 2 ROMs are not dumped yet. - 15th May 2003: Guru - Soul Calibur (Namco 1998, System 12) arrived from Narendra Verma. Romset: 45568 kb / 9 files / 36.71 zip $end $info=souledge $mame 0.74u2 [?] WIP: - 0.95u1: smf added clone Soul Edge Ver. II (SO3/VER.C). Rename (souledgb) to (souledgc) and (souledga) to (souledgb). - 27th March 2005: Guru - Nothing spectacular to report, I've just dumped Soul Edge (SO3 Ver.C). - 27th April 2004: Guru - Received an undumped revision of Soul Edge from Justin Dawkins. - 0.76u2: smf attempted to fix some hangs in the Soul Edge clones. - 28th October 2003: smf fixed some random crashes in Soul Edge (VER.A only). - 0.76u1: Correct input and user3 roms order. - 22nd October 2003: smf sent in another update to the Namco System 11 driver, improving the MDEC decoding and enabling Soul Edge (Ver. A) since it seems to work fine. - 0.74u2: Added Soul Edge Ver. II (SO4/VER.C) and clones Soul Edge (SO1/VER.A) and (SO3/VER.A). - 19th October 2002: Guru - Soul Edge Ver. A (Namco 1995) and Soul Edge Ver. II Ver. C (Namco 1996) arrived. Thanks to Brian A. Troha for the loan of the boards. LEVELS: 10 Other Emulators: * ZiNc Romset: 25344 kb / 15 files / 17.36 zip $end $info=spacbeam $mame 0.37b6 [Peter Trauner] TODO: * Add sound/samples WIP: - 0.82u1: Correct M6592 CPU1 clock speed to 1173000 Hz and visible area to 224x256. - 0.62: Correct screen orientation and visible area to 224x240. - 27th May 2000: Peter Trauner added Space Beam to the Sky Chuter driver. LEVELS: 99 (endless) Recommended Games: Space Laser Space Invaders II Romset: 6 kb / 6 files / 5.55 zip $end $info=spacduel $mame 0.26 [Brad Oliver, Bernd Wiebelt, Allard Van Der Bas] GAME START: - Insert coin with key 5, press 2 to choose level and start game with key 1. WIP: - 0.58: Correct palettesize from 256 to 32768 colors. - 0.33b7: Bernd Wiebelt was inspired by Retrocade and Vector Dream, changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value. Other Emulators: * JAE * Retrocade Category: Asteroids Recommended Games: Asteroids Asteroids Deluxe Space Force Blasteroids Space Fortress Space Lords Romset: 26 kb / 7 files / 19.5 zip $end $info=spacecr $mame 0.69b [Tomasz Slanina] Possible Bugs: - During the game's takeoff intro, the graphics from the bottom overlap to the top of the screen (snapshot). spacecr069u3gre Karasu WIP: - 0.99u7: Pierpaolo Prazzoli fixed Space Cruiser from resetting on the asteroids level when you die. - 31st May 2003: Tomasz Slanina added Space Cruiser to the Taito SJ driver. Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 77 kb / 20 files / 50.6 zip $end $info=spacedx $mame 0.55 [Jarek Burczynski] 0.37b5 [Jarek Burczynski] NOTE: - Emulator Raine don't need several/separate romsets for different language support. WIP: - 0.55: Added Space Invaders DX (US) v2.1 and clone (Japan) v2.0. - 7th September 2001: Jarek Burczynski added another version of Space Invaders DX to the same driver. - 29th August 2001: Jarek Burczysnki added an older version of Space Invaders DX to the Taito B driver. - 0.37b11: Bryan McPhail added clone Space Invaders DX (Japan F3 version). - 11th July 2000: Jarek Burczynski added Space Invaders DX, Violence Fight, Master of Weapon and Silent Dragon to the Taito-B driver. LEVELS: 1 - 10 (endless with normal game and parody game) Other Emulators: * Raine Category: Space Invaders Recommended Games: Space Invaders Space Invaders Part II Return of the Invaders Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Space Stranger Space Stranger 2 Invinco Super Invader Attack Space Attack Space King 2 IPM Invader Space Fever Space Fever High Splitter Space Intruder Attack Ufo Beam Invader Rotary Fighter Shuttle Invader Minivader Invader's Revenge Gorf Hole Land Battlantis Play Girls 2 Romset: 2112 kb / 6 files / 518 zip $end $info=spacefb $mame 0.25 [Chris Hardy] Samples required TODO: * Add starfield NOTE: - spacef and clones: No transparency on sprites. The original game is like this as well. Games also are displayed as horizontal when using tweaked modes. The game uses a very unusual screen size (264x232), so there isn't a tweaked mode that's really suitable. Run in a VESA mode for best results. WIP: - 0.78u1: Added samples ekilled, shipfire, explode1 and explode2.wav and correct palettesize from 32 to 36 colors. - 4th January 2004: Chris Hardy added sound support to Space Firebird with samples and fixed the background color changes. - 0.36b16: Added clone Space Firebird (bootleg). - 29th January 2000: Zsolt Vasvari added a Space Firebird bootleg. - 0.35b6: Change audio I8039 CPU2 to I8035. - 0.35b2: Thierry Lescot added clones Space Firebird (Gremlin) and Space Bird (bootleg). Zsolt Vasvari added clone Space Demon. Changed visible area to 232x264. - 0.33b5: Dan Boris added sound in Space Firebird and Chris Hardy fixed the colors. Added I8039 CPU2 and 1x DAC sound. - 0.31: Chris Moore added hiscore save in Space Firebird. - 0.25: Chris Hardy added support for Space Firebird. Thanks to Chris and to all Sage Staff. Category: Galaxian Recommended Games: Galaxian Galaga Galaga - Namco Classics Collection Vol.1 Galaga '88 Gaplus Cosmic Alien Cosmo Mad Alien Moon Alien Part 2 Moon Cresta Moon Quasar Phoenix Defend the Terra Attack on the Red UFO UniWar S Pisces Cosmo Gang the Video Space Bomber Romset: 22 kb / 13 files / 14.0 zip $end $info=spacefev $mame 0.33b6 [Al Kossow] WIP: - 0.80u2: Stefan Jokisch relabelled Space Fever color to Space Fever and Space Fever b&w to Space Fever High Splitter. Removed clones (sfeverbw) and (sfevrbwa). Properly hooked up correct I8035 sound CPU and SN76477 sound (needs to be verified). Implemented red screen flash (when the player dies), red laser cannon flash (when the player shoots) and UFO color cycling. Added cocktail mode and documented diagnostic ROM location. Correct 8080 CPU1 clock speed to 2016000 Hz, palettesize from 2 to 8 colors and added 'unused' dipswitches. - 0.79u1: Added clones Space Fever (black and white set 2) and (color set 2). - 7th February 2004: Pierpaolo Prazzoli added 3 alternate versions of Space Fever to the 8080bw driver. - 24th November 2002: Stephane Humbert fixed the inputs in Space Fever. - 0.37b11: Correct/Replace cpu1 roms ($1400, $1800) and cpu2 rom. Added prom ($0 - unknown). - 0.37b2: Correct palettesize from 256 to 32770 colors. - 0.36RC1: Added preliminary DAC and SN76477 sound (Zsolt Vasvari and Juergen Buchmueller). - 0.36b14: Added audio I8035 CPU2 (400000 Hz) and cpu2 rom (8035 + 76477 Sound Generator). - 0.36b13: Correct 8080 CPU1 clock speed to 2520000 Hz. - 0.34b6: Al Kossow added clone Space Fever (B&W). Other Emulators: * Laser Category: Space Invaders Recommended Games: Space Fever High Splitter Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Space Stranger Space Stranger 2 Invinco Super Invader Attack Space Attack Space King 2 IPM Invader Space Intruder Attack Ufo Beam Invader Rotary Fighter Shuttle Invader Minivader Invader's Revenge Gorf Hole Land Battlantis Play Girls 2 Romset: 9 kb / 9 files / 7.32 zip $end $info=spacefrt $mame 0.55 [Mike Coates] Bugs: - The enemy space ship has a blinking white square block. It worked properly in old MAME version. spacefrt096u1gre Thenasty WIP: - 16th September 2001: Nicola Salmoria fixed Space Fortress from crashing. - 10th September 2001: Mike Coates added Space Fortress to the CVS driver. Category: Asteroids Recommended Games: Asteroids Asteroids Deluxe Space Force Blasteroids Space Duel Space Lords Romset: 37 kb / 13 files / 21.2 zip $end $info=spaceg $mame 0.92 [Jarek Burczynski, Tomasz Slanina] TODO: * Graphical problems * Hook up SN76477 sound WIP: - 29th September 2004: Tomasz Slanina - Working on Space Guerrilla driver with Jarek Burczynski. Crazy, old hardware. Gfx glitches, no sound. - 10th September 2004: Guru - Finally got the next package from Japan with Space Guerrilla (Omori 1979). Thanks to MAMEWorld donations and several anonymous (private/direct) donations. There wasn't a lot in this package because the Space Guerilla PCB took up most of the box! It was also one of the most expensive PCB's we've bought so far! Category: Defence Recommended Games: Cosmic Guerilla Galaxy Wars Space Launcher Astro Invader Missile Command Arcade Classics (Missile Command II) New York New York Space Zap Colony 7 Dark Warrior Demoneye-X Enigma 2 Orbitron Pleiads Satan's Hollow Satan of Saturn War of the Worlds Tactician Raiders Senjyo Son of Phoenix D-Con Alligator Hunt Romset: 12 kb / 12 files / 9.42 zip $end $info=spacegun $mame 0.37b11 [David Graves] SETUP and TEST MODE: - Show the gun targets with F1. - Press F2 + F3 to enter test mode. Press after the Test screen key 2 to calibrate the guns for P1 and P2. Values for both players are UPPER LEFT:X=FF,Y=00---CENTER:X=80,Y=80---LOWER RIGHT:X=00,Y=FF. To write the EEROM press again 2. Jump with F3 back to the game. WIP: - 4th February 2001: Insideoutboy added the target crosshair to Space Gun. - 12th December 2000: David Graves sent in an updated version of the Taito Z driver, and Space Gun is now fully working. LEVELS: 7 Other Emulators: * Raine Category: Aliens Recommended Games: Aliens Alien 3 Alien Syndrome Alien Syndrome (Mega-Tech) SAR - Search and Rescue Alien Storm Alien Storm (Mega-Tech) Xenophobe Victory Road Alien vs. Predator Romset: 6912 kb / 14 files / 2.99 zip $end $info=spaceint $mame 0.35b3 [Lee Taylor] Samples required (Space Invaders) TODO: * Correct colors WIP: - 0.103u4: Tomasz Slanina and Guru added clone Space Intruder (Japan). - 20th January 2006: Tomasz Slanina - Added japanese version of Space Intruder. - 17th January 2003: Stefan Jokisch fixed the crash in Space Intruder, added sample support and cocktail mode support to it, and fixed the red screen effect in Astro Invader. - 0.61: Changed visible area to 224x240. Category: Space Invaders Recommended Games: Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Space Stranger Space Stranger 2 Invinco Super Invader Attack Space Attack Space King 2 IPM Invader Space Fever Space Fever High Splitter Attack Ufo Beam Invader Rotary Fighter Shuttle Invader Minivader Invader's Revenge Gorf Hole Land Battlantis Play Girls 2 Romset: 7 kb / 7 files / 5.21 zip $end $info=spacelnc $mame 0.79u1 [Pierpaolo Prazzoli] WIP: - 0.82u2: Stefan Jokisch added the color prom from Space Fever to Space Launcher. - 0.80u2: Stefan Jokisch properly hooked up correct I8035 sound CPU and SN76477 sound (needs to be verified) and support colors in Space Launcher (needs its color PROM dumped). Implemented red screen flash. Added bonus life DIPs to Space Launcher, cocktail mode and documented diagnostic ROM location. Correct 8080 CPU1 clock speed to 2016000 Hz, palettesize from 2 to 8 colors and added 'Bonus Life' and 'Unused' dipswitches. LEVELS: 1 (endless) Category: Defence Recommended Games: Cosmic Guerilla Galaxy Wars Space Guerilla Astro Invader Missile Command Arcade Classics (Missile Command II) New York New York Space Zap Colony 7 Dark Warrior Demoneye-X Enigma 2 Orbitron Pleiads Satan's Hollow Satan of Saturn War of the Worlds Tactician Raiders Senjyo Son of Phoenix D-Con Alligator Hunt Romset: 10 kb / 10 files / 8.0 zip $end $info=spaceod $mame 0.30 [Mike Balfour] Samples required NOTE: - Space Odyssey stores the INP and DIP switches in a very mangled format that's not directly useable by MAME. MAME mangles them into a format that can be used. WIP: - 0.104u8: Correct Z80 CPU1 clock speed to 4MHz. - 0.88u5: HobbesAtPlay fixed input and dipswitches in Space Odyssey. Category: Defender Recommended Games: Malzak Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 78 kb / 29 files / 38.6 zip $end $info=spaceskr $mame 0.33b4 [Nicola Salmoria] Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Star Hawk Space Encounters Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 61 kb / 16 files / 30.2 zip $end $info=spacetrk $mame 0.33b4 [Al Kossow] TODO: * Add sound/samples WIP: - 0.36b5: Added user1 proms ($0, $20 - control and sequence). - 0.34b5: Nicola Salmoria added Space Trek (cocktail). Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 17 kb / 19 files / 13.8 zip $end $info=spacewar $mame 0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] Samples required WIP: - 0.78u2: Correct cpu1 rom address to $0. - 23rd May 2002: Zsolt Vasvari fixed the button artwork in Space War. - 0.36b5: Nathan Sturm added artwork in Space Wars. Mathis Rosenhauer change the Cinematronics driver. They now can handle games with backdrop + overlay. The pngs have to be renamed: backdrop: drivername + b.png and overlay: drivername + o.png - 14th September 1999: Mathis Rosenhauer added a new overlay to Space Wars. - 0.35: Added samples to Space Wars. - 0.35RC2: Mathis Rosenhauer fixed reset bug in Space Wars. - 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk, Solar Quest. LEVELS: 1 (endless) Other Emulators: * Cinelator * CINEMU * Retrocade Category: Starfighter 2 Recommended Games: Star Cruiser Orbit Star Castle Eliminator Omega Race Solar Quest Space Fury Dark Planet Zektor Romset: 5 kb / 8 files / 4.62 zip $end $info=spacezap $mame 0.24 [Mike Coates] Bugs: - The original game likely used a black and white monitor with an overlay. You can take a look at the cab here and a close-up of the monitor/bezel here. This may have been an alternate version, we are not sure. Update: Here is a picture of another Space Zap cab, which also appears to use an overlay. spacezap056ora Jonemaan / The tECHIDNA WIP: - 0.88u2: Removed second Astrocade sound. - 31st October 2001: Stephane Humbert fixed cocktail mode in Space Zap. - 0.34b4: Added 2x Astrocade sound. - 0.28: Mike Balfour added hiscore save in Space Zap. - 0.26: Mike Coates improved Space Zap and Gorf (which is still unplayable). - 0.24: Added SpaceZap support. It is based mainly on WOW driver. Mike Coates provided a more stable driver too. LEVELS: 1 (endless) Category: Defence Recommended Games: Cosmic Guerilla Galaxy Wars Space Guerilla Space Launcher Astro Invader Missile Command Arcade Classics (Missile Command II) New York New York Colony 7 Dark Warrior Demoneye-X Enigma 2 Orbitron Pleiads Satan's Hollow Satan of Saturn War of the Worlds Tactician Raiders Senjyo Son of Phoenix D-Con Alligator Hunt Romset: 16 kb / 4 files / 11.8 zip $end $info=spacfury $mame 0.27 [Al Kossow, Brad Oliver] Samples required WIP: - 0.104u6: Correct Z80 CPU1 clock speed to 4MHz and I8035 CPU2 to 208000 Hz. Added proms ($0, $400, $420 - Sine table, CPU- and Speech board addressing). - 0.72: Replaced Custom sound and speech samples with GI_SP0250 sound. Correct I8035 CPU2 clock speed to 3.12MHz. New sample set is required. - 27th July 2003: Olivier Galibert sent in support for SP0250 sound chip and Sega G80 speech board, adding emulated speech to Astro Blaster, Space Fury, Star Trek and Zektor. - 0.60: Added audio I8035 (208000 Hz) CPU2 and cpu2 roms ($0, 800, 1800, 2800 - 64k for speech code). - 16th October 2001: Ian Patterson fixed cocktail mode in Space Fury. - 0.30: Brad Oliver added Space Fury (Original, security chip version of the Sega G-80 vector game). PLAY INSTRUCTIONS: - Enemy ships will be formed by four craft coming together. - Only complete enemy ships can launch fireballs. - Partial enemy ships will try to ram the Player ship. - Between rounds the Player ship can dock for mre firepower. - To dock destroy enemy fleet before reinforcements arrive. Category: Starfighter 2 Recommended Games: Star Cruiser Orbit Space Wars Star Castle Eliminator Omega Race Solar Quest Dark Planet Zektor Romset: 34 kb / 14 files / 16.2 zip $end $info=spang $mame 0.35b4 [Nicola Salmoria] WIP: - 0.87: Nicola Salmoria decrypted clone Super Pang (Japan) and the game is now working. - 0.81u7: Added clone Super Pang (Japan). - 18th April 2004: David Haywood added the Japan version of Super Pang to the Mitchell driver but it doesn't work because of encryption. - 1st February 2001: Sean Young integrated Mitsutaka Okazaki's YM2413 emulator. - 0.35b6: Added clone Super Buster Bros. (US). LEVELS: 40 - 99 (tour mode - panic mode) Recommended Games: Pang Pang! 3 Mighty! Pang Pang Poms Genix Family Monsters World Choky! Choky! Romset: 1184 kb / 10 files / 633 zip $end $info=sparkman $mame 0.74u2 [Luca Elia] TODO: * Protection WIP: - 0.88: Correct the clock speed of the 2x Z80 to 6MHz. - 0.87u2: Added AY-3-8910 (1.5MHz) and Custom sound. - 4th June 2003: Luca Elia decrypted Spark Man and added it to the Suna8 driver but it doesn't work because of unemulated protection. Romset: 832 kb / 16 files / 306.03 zip $end $info=sparkz $mame 0.36b7 [Aaron Giles] WIP: - 0.36RC1: Correct 68000 CPU1 clock speed to 14318180 Hz and OKI6295 to 7231 Hz. - 13th October 1999: Aaron Giles sent in drivers for two Atari prototype games: Arcade Classics and Sparkz. LEVELS: 20 Romset: 1536 kb / 3 files / 817 zip $end $info=spatter $mame 0.56 [Nicola Salmoria] WIP: - 0.62: Added clone Sanrin San Chan (Japan). - 17th October 2001: Nicola Salmoria decrypted Spatter, which runs on Sega System 1 hardware. LEVELS: 100 Category: Maze (Extra) Recommended Games: Bagman Super Bagman Tutankham Cavelon Crystal Castles Flip & Flop (Max-A-Flex) Hero Money Money Tower of Druaga The Return of Ishtar Kid no Hore Hore Daisakusen Mustache Boy Marchen Maze Ufo Senshi Yohko Chan Evil Stone Magical Crystals Cheese Chase Mad Donna Princess Clara Daisakusen Shocking Romset: 169 kb / 15 files / 79.3 zip $end $info=spbactn $mame 0.68 [David Haywood] 0.59 [David Haywood, Stephan Humbert] TODO: * Accurate video emulation WIP: - 0.71: Leon van Rooij improved graphics in Strato Fighter and Super Pinball Action. - 0.68: Added Super Pinball Action (US). - 3rd May 2003: David Haywood added the USA version of Super Pinball Action. - 18th February 2002: David Haywood sent in a driver for Super Pinball Action complete with sound, although there are some graphical glitches, and again Stephane Humbert did the inputs and DIP switch settings in the driver. Category: Pinball Recommended Games: Video Pinball Pinball Pinbo Pinball Action Panic Road Speed Ball Time Scanner PinBot (PlayChoice-10) Grand Cross Hot Pinball Gals Pinball Romset: 1984 kb / 10 files / 682.05 zip $end $info=spcenctr $mame 0.33b3 [Al Kossow, Brad Oliver] TODO: * Add sound/samples Possible Bugs: - This game suffers from gfx glitches, most notably a white line at the right edge of the screen. spcenctr36b16gre Frotz WIP: - 14th April 2001: Mathis Rosenhauer fixed the Space Encounters overlay to display correctly. - 5th May 2000: Mathis Rosenhauer fixed a bug in Space Encounters artwork handling. - 0.37b1: Correct palettesize from 256 to 32770 colors. - 24th March 2000: Zsolt Vasvari added overlay support (Artwork) to Space Encounters. Other Emulators: * Laser Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Star Hawk Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 16 kb / 8 files / 11.7 zip $end $info=spcforce $mame 0.54 [Zsolt Vasvari] 0.36b1 [Zsolt Vasvari] TODO: * Correct colors WIP: - 0.54: Added Space Force and clone Space Force (set 2). - 16th August 2001: Zsolt Vasvari added an earlier version of Meteoroids called Space Force. - 15th April 2001: Zsolt Vasvari fixed an i8085 CPU core bug which affected Meteoroids title screen. - 21st June 1999: Zsolt Vasvari added sound to Meteoroids. - 6th June 1999: Zsolt Vasvari sent in a driver for Meteoroids. Category: Asteroids Recommended Games: Asteroids Asteroids Deluxe Blasteroids Space Fortress Space Duel Space Lords Romset: 28 kb / 14 files / 14.2 zip $end $info=spcfrcii $mame 0.72 [Pierpaolo Prazzoli] TODO: * Hook up sound (I8035 + DAC) WIP: - 0.72u1: Remove audio CPU I8035 and the undumped sound rom. - 19th July 2003: Pierpaolo Prazzoli added Special Forces and Special Forces 2 to the Donkey Kong driver. Category: Army Fighter Recommended Games: Special Forces Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Bionic Commando Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 - Combat School Romset: 37 kb / 10 files / 19.8 zip $end $info=spcinv95 $mame 0.61 [?] 0.60 [Brian A. Troha] 0.37b11 [Bryan McPhail] WIP: - 0.61: Added 'Space Invaders '95 - Attack Of The Lunar Loonies (World)'. - 0.60: Added 'Space Invaders '95 - Attack Of The Lunar Loonies (US)'. - 30th March 2002: Brian A. Troha submitted the additions of Space Invaders '95 to the Taito F3 driver. - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. LEVELS: 30 Other Emulators: * Raine Category: Space Invaders Recommended Games: Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders II Space Stranger Space Stranger 2 Invinco Super Invader Attack Space Attack Space King 2 IPM Invader Space Fever Space Fever High Splitter Space Intruder Attack Ufo Beam Invader Rotary Fighter Shuttle Invader Minivader Invader's Revenge Gorf Hole Land Battlantis Play Girls 2 Romset: 11264 kb / 14 files / 4.26 zip $end $info=spcking2 $mame 0.61 [MASH] Samples required (Space Invaders) WIP: - 0.61: Added Space King 2 (Konami 1979). - 13th May 2002: Zsolt Vasvari fixed the colors in Space King 2, fixed the screen sizes in the 8080bw and z80bw drivers and he fixed unmapped memory reads on 8/16-bit CPUs. - 11th May 2002: MASH added some clone ROMs to a few drivers (Space King 2). LEVELS: 1 (endless) Category: Space Invaders Recommended Games: Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Space Stranger Space Stranger 2 Invinco Super Invader Attack Space Attack IPM Invader Space Fever Space Fever High Splitter Space Intruder Attack Ufo Beam Invader Rotary Fighter Shuttle Invader Minivader Invader's Revenge Gorf Hole Land Battlantis Play Girls 2 Romset: 7 kb / 7 files / 5.69 zip $end $info=spclaser $mame 0.34b1 [?] Samples required (Space Invaders) WIP: - 0.90u4: Steve Ellenoff added missing Player 2 controls to Space War (Leijac). Added 'Coinage' dipswitch. - 0.37b2: Correct palettesize from 256 to 32770 colors. - 0.37b1: Added SN76477 sound (samples waves 0, 10 - 18.wav are no longer needed). - 0.36: Changed description from 'Intruder' to 'Space Laser' and 'Astro Laser' to 'Laser'. - 0.36b16: Pongkang added clone Space War (Leijac). - 31st January 2000: Pongkang added Space War (Leijac) to the 8080bw driver. - 0.34b1: Added Intruder and Astro Laser to MAME. LEVELS: 1 (endless) Other Emulators: * Laser Recommended Games: Space Beam Space Invaders II Romset: 8 kb / 4 files / 5.31 zip $end $info=spclforc $mame 0.72 [Pierpaolo Prazzoli] TODO: * Hook up sound (I8035 + DAC) WIP: - 0.72u1: Remove audio CPU I8035 and the undumped sound rom. - 19th July 2003: Pierpaolo Prazzoli added Special Forces and Special Forces 2 to the Donkey Kong driver. Category: Army Fighter Recommended Games: Special Forces II Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Bionic Commando Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Thunder Fox Battlecry Gunforce Gunforce 2 Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 - Combat School Romset: 37 kb / 10 files / 21.59 zip $end $info=spclords $mame 0.84 [Aaron Giles] 0.74u2 [Aaron Giles] NOTE: - The video and sound hardware is quite similar to Guardians of the Hood and Road Riot 4WD. However, the SLOOP chip appears to have gone away, only to be replaced by something equally sinister. Space Lords uses this chip to produce the palette for the sprites, which is why all the screenshots have incorrect colors. The protection chip is also used to produce some in-game parameters, making it nigh impossible to play without accurate emulation. WIP: - 0.84: Aaron Giles added Space Lords (rev C) and clone Space Lords (rev A, German). - 0.74u2: Added Space Lords and clone (alternate). Category: Asteroids Recommended Games: Asteroids Asteroids Deluxe Space Force Blasteroids Space Fortress Space Duel Romset: 7616 kb / 21 files / 3.89 zip $end $info=spcpostn $mame 0.74u2 [?] TODO: * Wanted: 317-0005 Custom Z80 CPU WIP: - 0.99u7: Roberto Fresca fixed DIP switches in Space Position. Added dipswitch 'Coin A/B', 'Allow Continue', 'Obstruction Car', 'Time Limit', 'Power Down', 'Demo Sounds' and 'Unused'. - 0.96u1: Nicola Salmoria added Sega 317-0005 decryption for Space Position - Game now playable. Correct gfx2/3/4 roms order and addresses. - 4th May 2005: David Haywood - Nicola decrypted Space Position however it doesn’t work correctly in the current driver as it uses the hardware in a slightly different way to Angel Kids. I’ve started fixing the driver, the first fix was using different roms for the upper / lower tilemap (In Angel Kids both tilemaps have identical roms so it was impossible to tell which set was for which tilemap). With this fix the title screen looks good. The sprites may need drawing in reverse order, or a priority bit may be missing / handled incorrectly. There is currently no sound. Update: Fixed sound and hang when game starts due to main CPU requiring a response from the sound CPU. Fixed sprite drawing and added controls. Game seems to be fully playable. Category: Racing 2D Recommended Games: Laguna Racer Super Bug Safari Rally High Way Race Up'n Down Road Fighter Stocker Crazy Rally Super Speed Race Junior R.C. Pro-Am (PlayChoice-10) Drift Out Drift Out '94 - The Hard Order Neo Drift Out - New Technology (NeoGeo) Thrash Rally (NeoGeo) World Rally World Rally 2: Twin Racing Blomby Car Great 1000 Miles Rally Mille Miglia 2: Great 1000 Miles Rally Backfire! Over Top (NeoGeo) Romset: 512 kb / 17 files / 120.31 zip $end $info=spdball $mame 0.62 [Aaron Giles] SETUP: - The first time you run the game, it will say 'FACTORY SETTINGS RESTORED'. Press F2 to proceed. WIP: - 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000. - 10th September 2002: Aaron Giles added a prototype game called Speed Ball to the Williams driver. LEVELS: 1 Romset: 56 kb / 14 files / 35.2 zip $end $info=spdcoin $mame 0.35b8 [Frank Palazzolo] Bugs: - Sound isn't perfect. There are many static pops to be heard, and volume is very low. spdcoin36b16gre Frotz - In a reverse of the artwork bug, the blue background has been replaced with a black one. Also, there are some colour errors on the tilting platforms. 0.56 Update: Although the platform glitches appear to be gone, I have found this bug to also be present in armorcar (both sets) and darkplnt. spdcoin054gre El Condor WIP: - 25th May 2005: Frank Palazzolo - As far as I know, I'm the only one with a Speed Coin cabinet. It's definitely a prototype, as the cabinet is made of nice plywood and not particle board. Also, the marquee and control panel are made of colored paper, colored electrical tape, and a blown-up xerox copy of a coin face. My understanding is that it came from Stern when it shut down. The boardset is a Scramble, with hand-labelled ROM chips inside. Also, the wiring harness is different, since it only requires a 2-way joystick. When I went to plug this into the Scramble driver in MAME (back in 1999!), I was stymied by the fact that the background was blue in MAME, but black on the "real thing". I traced through the PCB only to find that the monitor was adjusted with the blue gun turned off! When I adjusted it, it matched MAME exactly. In case you are wondering about the sound, the music sounds kind of muted and noisy on the real thing, just like in MAME. Last year, I was stunned to play Speed Coin in an arcade in Nashville, Tennessee. It turns out the Ultracade guys added that game to their Multigame system, under "Arcade Classics"?!. I'm sure they used the ROM images I dumped in my basement, and here it was on a machine in another city. Pretty strange feeling. I really don't think it's a classic. More like "Arcade Relics". - 0.53: Correct palettesize to 99 colors. - 17th March 1999: Frank Palazzolo added Speed Coin prototype to Super Cobra driver. LEVELS: 8 (endless) Other Emulators: * VAntAGE Romset: 17 kb / 7 files / 10.1 zip $end $info=spdodgeb $mame 0.37b8 [Paul Hampson, Nicola Salmoria] TODO: * Dump 63701 MCU WIP: - 0.73: Acho A. Tang attempted to improve Super Dodge Ball MCU simulation. - 0.72u2: Changed clone nkdodgeb to use proms from another Japan bootleg set, maybe this fixes some problems with the colours. - 12th August 2003: Acho A. Tang re-submitted some sprite glitches fixes in Super Dodgeball. - 20th June 2003: Guru - Super Dogde Ball arrived from Taucher for trojaning. - 21st January 2003: Acho A. Tang fixed graphics glitches in Super Dodge Ball. - 0.37b8: Added Super Dodge Ball (US) and clone Nekketsu Koukou Dodgeball Bu (Japan bootleg). - 14th September 2000: Nicola Salmoria perfected the Super Dodgeball driver started by Paul Hampson. - 12th June 2000: Preliminary Super Dodgeball and China Gate drivers were submitted, but they lack minor things like controls. LEVELS: 6 Recommended Games: Super Dodge Ball (NeoGeo) Romset: 754 kb / 11 files / 315 zip $end $info=speakres $mame 0.53 [Al Kossow] 0.31 [Darren Olafson] TODO: * Add artwork NOTE: - The clone Stratovox has a better voice sound output. WIP: - 18th May 2002: MASH added clone ROMs to Mach Rider, Mega Zone and Stratovox. - 0.57: Added clone Space Echo. - 16th August 2001: Insideoutboy added Space Echo to the Route 16 driver. - 0.53: Speak & Rescue (Sun Electronics) is original now. Removed Stratovox (bootleg) - identical to Stratovox (Taito license) with copyright notice removed. - 0.36RC1: Juergen Buchmueller add SN76477 sound. Samples are no longer needed in Stratovox, Battle Zone, Red Baron, Asteroids. - 11th February 2000: Juergen Buchmueller added preliminary SN76477 analog/digital sound chip emulation to Stratovox and clone Speak & Rescue - 0.35b11: Nicola Salmoria added clone Stratovox (bootleg). - 0.35b10: Changed visible area to 256x256. - 0.34b1: Al Kossow added clone Speak & Rescue. LEVELS: 1 (endless) Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 17 kb / 10 files / 12.9 zip $end $info=spec2k $mame 0.102u2 [David Haywood] NOTE: - The sprite bugs in Spectrum 2000 happen also on thr real hardware. WIP: - 0.103u2: Pierpaolo Prazzoli added OKI sample banking to Spectrum 2000. - 0.102u5: Added correct gfx1/2 roms - Game now playable. - 13th December 2005: David Haywood - f205v of the Mame Italia Forum finished off Tang Tang and Spectrum 2000 by adding loading for the correct mask roms. - 0.102u2: Added Spectrum 2000 (Yonatech 2000). - 27th November 2005: David Haywood - Added support for Spectrum 2000 which is really just the same game as FireHawk and all the others running on the afega driver. The tile roms (and sprites) are missing. Romset: 7488 kb / 9 files / 2.5 zip $end $info=spectar $mame 0.34b2 [Al Kossow] 0.30 [Dan Boris] Samples required (Targ) WIP: - 0.93: Removed Custom sound. - 0.87u3: Added 'Coinage', 'Coin Mode' and 'Unknown' dipswitches to clone Rallys. - 0.74u2: Added clone Phantomas. - 1st October 2003: Pierpaolo Prazzoli added Phantomas (a clone of Spectar) to the Exidy driver. - 0.69: MASH added clone Rallys (bootleg?). - 0.34b2: Al Kossow added Spectar (revision 3) (the previous one has been renamed "spectar1"). - 0.33RC1: Added 1x DAC sound. - 0.31: Dan Boris added sample sound in Targ and Spectar. Mike Balfour added hiscore save in Spectar. LEVELS: 7 (endless) Other Emulators: * Retrocade Category: Cars Recommended Games: Car Polo Crash Head On Head On 2 Head On (Irem) Alpha Fighter / Head On Space Attack / Head On Invinco / Head On 2 Rolling Crash / Moon Base Space Chaser Dorachan Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Targ Armored Car Jump Bug Route 16 Thief Van-Van Car City Connection Porky Fast Lane Counter Run Raimais Romset: 14 kb / 7 files / 9.54 zip $end $info=speedatk $mame 0.72u2 [Angelo Salese, Pierpaolo Prazzoli] < Japan > WIP: - 0.100: Aaron Giles fixed palette out of range in Speed Attack!. - 0.78: Remove cb0-7 rom (gfx2 - $4000). - 17th December 2003: Pierpaolo Prazzoli fixed the colors in Speed Attack. - 21st August 2003: Pierpaolo Prazzoli and Angelo Salese submitted a driver for Speed Attack, it's got wrong colors and coin inputs are buggy but is otherwise working. PLAY INSTRUCTIONS: - A to D selects a card. - Turn takes one or more cards into your hand (depends on how many cards you putted on the stacks). - Left & right puts a card on one of the two stacks. Romset: 64 kb / 10 files / 28.3 zip $end $info=speedbal $mame 0.34b8 [Joseba Epalza] TEST MODE: - To enter test mode, keep pressed coin1 and coin2 during boot, until the RAM / ROM tests are finished Bugs: - speedbal running too fast - I recall the original game: attract mode music has two parts, one before and one after the letters from Speed Ball form the game name. The second part of the music must match the time the letters start flashing. speedbal36b11gre Bugfinder WIP: - 0.98u1: Pierpaolo Prazzoli fixed Speed Ball again, after breaking it in the last update. - 0.97u5: Pierpaolo Prazzoli converted Speed Ball to tilemap system, added coin counters and cocktail mode, fixed priorities (probably they're not 100% right, because there still are some wrong priorities with a couple of pixel in the title screen) and cleaned up the driver. Swapped gfx3 roms. - 0.34RC1: Dave W. added hiscore save in Speed Ball. Category: Pinball Recommended Games: Video Pinball Pinball Pinbo Pinball Action Panic Road Time Scanner PinBot (PlayChoice-10) Super Pinball Action Grand Cross Hot Pinball Gals Pinball Romset: 320 kb / 10 files / 74.5 zip $end $info=speedfrk $mame 0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] TODO: * Add sound/samples WIP: - 0.87u3: Added offroad.wav sample. - 0.78u2: Correct cpu1 rom addresses to $0 and $1000. - 2nd October 2001: Mathis Rosenhauer fixed a Speed Freak bug which affected 16 bit input ports. - 14th September 1999: Mathis Rosenhauer fixed Speed Freak steering wheel. LEVELS: 1 (endless) Other Emulators: * Cinelator * CINEMU * Retrocade Category: Racing 3D Recommended Games: Datsun 280 Zzzap Night Driver Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 9 kb / 10 files / 7.76 zip $end $info=speedrcr $mame 0.81u8 [R. Belmont] SETUP: - To calibrate the steering, delete the .nv file and start the game. Speed Racer will guide you through the calibration (the "jump button" is the same as player 1 start). Exit MAME and restart the game, it's now calibrated. WIP: - 0.100u1: R. Belmont and El Semi updated the Namco FL system - Game now playable. Added M37710 (16384000 Hz) CPU2 and C352 (16384000 Hz) stereo sound. Correct gfx3 roms order. Changed region cpu2 to user4. - 0.85: Correct gfx3 roms order. - 29th July 2004: R. Belmont - I've written a Speed Racer-based trojan for sound emulation in Namco Systems 11/22/NB-1/NB-2/FL. - 0.84u3: Changed visible area to 288x224. - 21st April 2004: R. Belmont - Olivier Galibert started writing a brand-new i960 CPU core for MAME (you get zero guesses why). I added interrupt support and several opcodes and started working on a Namco System FL driver, meaning Speed Racer. - 14th December 2003: Guru - Present some very early WIP shots of Speed Racer. - 3rd December 2003: Guru - Arrived and dumped Speed Racer (Namco 1995, System FL hardware) from Pelle. Romset: 24576 kb / 21 files / 8.42 zip $end $info=speedspn $mame 0.62 [David Haywood] TEST MODE: - To enter "easy" service mode, keep some input pressed during boot, e.g. BUTTON 1. WIP: - 0.95u3: Pierpaolo Prazzoli added OKI banking to Speed Spin driver. Changed the sound1 rom to user1. - 15th November 2002: Nicola Salmoria fixed the colors in Speed Spin. - 4th October 2002: Gerardo Oporto fixed the DIP switch settings in Speed Spin. - 3rd July 2002: David Haywood improved the banking in the Speed Spin driver, making it playable, and added sound to it, but colors are still wrong. - 30th May 2002: David Haywood improved the Speed Spin driver slightly, but it's still not very playable. - 28th May 2002: David Haywood sent in a preliminary driver for Speed Spin, but it doesn't really work at all. - 15th May 2002: Guru - Speed Spin received and a lot of other things over the last few weeks but i have been very busy. Thanks to Theo for donations. Category: Table Tennis Recommended Games: Ping Pong Ping-Pong King Ping Pong Masters '93 Table Tennis Champions Romset: 1856 kb / 9 files / 629 zip $end $info=speedup $mame 0.79u2 [Aaron Giles] TODO: * Complete 3D hardware emulation WIP: - 4th April 2005: Aaron Giles - I decided that I needed to buy a new ROM programmer. The old one I have connects to a custom ISA card, and hence requires an ancient vintage PC to connect it to. Now, I realize some people out there still try to run MAME on such a beast, but I felt it was time to upgrade to something more modern using fancy "USB" technology. Seems to work pretty well so far. One of the remaining games I want to get emulated is Gaelco's Speed Up, which is the first of the three games they made that run on the early 3D hardware (the other two being Surf Planet and Radikal Bikers). The problem is that there are a number of 42-pin ROMs on the board that neither I nor Guru can seem to read. We've even traced out the pins and are pretty sure the pin layout matches a known EPROM type (27C322), but attempting to read the data that way is unsuccessful. Unfortunately, these ROMs contain all the model and sound data, and thus the game is unplayable without them. We will continue to try and find a solution on one side of the ocean or the other. - 22nd February 2005: Guru - Speed Up (Gaelco) just arrived. - 0.80: Correct 68000 CPU1 clock speed to 15MHz, TMS32031 CPU2 to 60MHz and added 3x DMA-driven_DAC sound. - 24th February 2004: Aaron Giles - Fixed a subtle bug in the TMS32031 core that was causing problems with Radikal Bikers. Now at least all the geometry shows up okay. I'm still at a loss to explain alpha blending, Z buffering, or perspective correction. The incomplete driver should be in u2, so if you know some 3D math, feel free to have a look and see if you can't help me figure it out! - 14th February 2004: Aaron Giles - Still stumped on the perspective correction, but I managed to figure out how the texture masking works so that text no longer has big blocks on the outside. Turns out some of the ROMs provide a 1bpp mask for certain textures. Also, I managed to get Surf Planet up and running. It's on the same hardware, but with a 68000 instead of a 68EC020. If you know MAME, you'll know that it's kind of a pain to do this because you can't just substitute a 68000 directly for a 68EC020 due to different data bus widths. Now if we can just dig up a Speed Up PCB and send it to Guru, I'll have all of the known Gaelco games on this hardware to play with. - 28th May 2000: Guru - Dumped Speed Up (Gaelco). Romset: 29952 kb / 11 files / 4.67 zip $end $info=speglsht $mame 0.81u6 [Tomasz Slanina] WIP: - 0.104u2: Fixed number of players and input. - 20th July 2004: Brian A. Troha fixed the DIP switch settings in Super Eagle Shot Golf. - 0.81u6: Added Super Eagle Shot (set 1) and clone (set 2). - 17th April 2004: Tomasz Slanina added Mayjinsen, Mayjinsen 2, Super Eagle Shot and Super Real Mahjong P5 to the Seta ST-0016 driver, but none of them work. - 7th March 2004: Tomasz Slanina - More Seta ST-0016 stuff (in multicpu games only st-0016 is emulated): Mayjinsen (V810 + ST-0016), Mayjinsen 2 (V810 + ST-0016), Super Eagle Shot (R3000 + ST-0016), Super Real Mahjong P5 (R3000 + ST-0016) - No gfx .. sound code is executed every frame and Neratte cyuh! (ST-0016) - Problems with rombanking. - 2nd September 2003: Guru - Super Eagle Shot Golf (Seta 1994) arrived from Pelle. Romset: 6144 kb / 7 files / 3.16 zip $end $info=spelunk2 $mame 0.34b8 [Phil Stroffolino] Bugs: - Objects in the game like poitions, treaseure chests and the key (seen on comparison pic) are one pixel to far to the right in Mame. spelunk2099u6gre Stefan Lindberg WIP: - 0.104u7: Roberto Fresca added missing 'Demo Sounds' dipswitch to Spelunker II. - 0.37b6: Correct the clock speed of the audio M6803 CPU2 and the 2x AY-8910 to 894886 Hz. - 0.35RC1: Correct gfx3 roms ($0, 4000, 8000) length to 16kb. - 31st May 1999: Nicola added Spelunker to the M62 driver, and fixed Spelunker 2 romset. - 0.35b2: Correct Z80 CPU1 clock speed to 4MHz. - 0.35b1: Nicola Salmoria accurated the colors in Spelunker II. Correct palettesize from 512 to 768 colors and VSync to 55Hz. - 0.34RC1: Dave W. added hiscore save in Spelunker II. Category: Adventure Recommended Games: Spelunker Bongo Pitfall II Indiana Jones and the Temple of Doom Mysterious Stones Lost Tomb Tutankham Solomon's Key Go Go Mr. Yamaguchi Rail Chase Action Hollywood Romset: 387 kb / 28 files / 133 zip $end $info=spelunkr $mame 0.35RC1 [Nicola Salmoria] WIP: - 0.99u6: Pierpaolo Prazzoli fixed some bad colors in Spelunker background and gfx3 ROM loading. - 0.37b12: Added clone Spelunker (Japan). - 0.37b6: Correct the clock speed of the audio M6803 CPU2 and the 2x AY-8910 to 894886 Hz. - 31st May 1999: Nicola added Spelunker to the M62 driver, and fixed Spelunker 2 romset. LEVELS: 4 Category: Adventure Recommended Games: Spelunker II Bongo Pitfall II Indiana Jones and the Temple of Doom Mysterious Stones Lost Tomb Tutankham Solomon's Key Go Go Mr. Yamaguchi Rail Chase Action Hollywood Romset: 339 kb / 30 files / 104 zip $end $info=spf2t $mame 0.37b15 [Razoola, Sacrilego, reno] Bugs: - Some sounds are distorted, most noticeably the loud explosion at the end of a round, there is clipping/distortion. Update: Also affects sfz2aj and sfz2aa, there's popping in the sound when performing some special combo finishes. Turning the QSound levels down to 50% fixes the problem. spf2t060gre asmodius / Smitdogg WIP: - 0.102u3: Added user1 rom to clone (Asia 960529) - Game now playable. - 2nd December 2005: Razoola - Released XOR 123 for 'Super Puzzle Fighter 2 Turbo (Asia 960529)'. Dedicated to luke2fr the donator. - 0.80u2: Added clone Super Puzzle Fighter 2 Turbo (Asia 960529). - 0.60: Correct user1 rom ($0) - Game now playable. - 29th March 2002: Razoola - Released XOR 85 for Super Puzzle Fighter 2 Turbo (USA 960620) donated by Treble Winner and willpower. - 0.37b15: Added Super Puzzle Fighter 2 Turbo (US 960620) and clone Super Puzzle Fighter 2 X (Japan 960531). - 17th May 2001: Razoola - Released XOR 35 for Super Puzzle Fighter 2 X (Japan 960531) donated by Sacrilego and reno. LEVELS: 9 Other Emulators: * Calice * Final Burn * Nebula * Raine Romset: 9984 kb / 11 files / 5.03 zip $end $info=spiders $mame 0.35b11 [Nicola Salmoria] 0.33b5 [Keith Wilkins] TODO: * Add proper sound mixer WIP: - 0.99u6: Hans Andersson added discrete sound effects to Spiders with schematics from Don Maeby. - 0.99u1: Hans Andersson fixed bug in Spiders that caused bad video in cocktail mode. Correct M6802 CPU2 clock speed to 3MHz. - 0.96u4: Fixed PS1 (Crosshatch) dipswitch. - 0.83: Justin Szczap added NVRAM to Spiders. - 0.80u2: Pierpaolo Prazzoli added clone Spinner. - 0.35b11: Nicola Salmoria added Spiders (set 1). LEVELS: 1 (endless) Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 46 kb / 12 files / 24.9 zip $end $info=spidman $mame 0.91 [...] 0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] WIP: - 0.98u3: Mamesick fixed Spider-Man's input port. - 0.97u2: Rename (spidey) to (spidman) and clone (spideyu) to (spidmanu). Fixed number of coins. - 0.91: Rename (spidey) to clone (spideyu) and (spideyj) to (spidey). - 0.78: Change description from 'Spiderman' to 'Spider-Man: The Videogame (US)'. - 0.64: Swap the cpu1 roms ($0, 80000) from Spiderman (US) with Spiderman (Japan). - 0.63: Added Spiderman (US) and clone (Japan). LEVELS: 4 Movie: Spider-Man Genre: Fantasy, Action Year: USA 2002 Director: Sam Raimi Studio: Columbia Pictures / Marvel Studios Cast: Tobey Maguire, Kirsten Dunst, Willem Dafoe, Cliff Robertson, Rosemary Harris, James Franco Romset: 14592 kb / 20 files / 5.87 zip $end $info=spikeofe $mame 0.102u2 [Ville Linde] WIP: - 0.102u2: Added Spikeout Final Edition (Sega 1998). Romset: 172672 kb / 46 files / 79.23 zip $end $info=spikeout $mame 0.102u2 [Ville Linde] WIP: - 0.102u2: Added Spikeout (Sega 1998). Romset: 172672 kb / 46 files / 104.4 zip $end $info=spiker $mame 0.36b7 [Aaron Giles] WIP: - 4th October 1999: Aaron Giles added Spiker to the Bally/Sente driver. LEVELS: 1 Category: Volleyball Recommended Games: Joshi Volleyball Volley Ball (PlayChoice-10) U.S. Championship V'ball Super Volleyball Power Spikes Power Spikes II (NeoGeo) World Beach Volley World Cup Volley '95 Beach Festival World Championship 1997 Winning Spike Romset: 104 kb / 7 files / 44.1 zip $end $info=spinlbrk $mame 0.37b1 [Nicola Salmoria] WIP: - 0.96u3: Brian Troha fixed DIP switches in Spinal Breakers. Added dipswitches 'Lever Type' and 'Life Restoration'. - 0.61: Nicola Salmoria fixed sound in Spinal Breakers. - 0.37b2: Change the (US) version to Spinal Breakers (World). Added clone Spinal Breakers (US). Replaced gfx3 rom ($8000) and gfx4 rom ($180000) with new dumps. - 0.37b1: Added Spinal Breakers (US) and clone (Japan). - 4th April 2000: Nicola Salmoria added Karate Blazers and Spinal Breakers to the Aero Fighters driver. STORY: - A Hildroid is a living organism developed by humans. As submissive as robots, they are used to carry out dangerous tasks instead of humans. Several years later, a nuclear war breaks out for unkown causes. As a result of this war, several shifts in the earth's axis occur and the Hildroids, affected by the radiation, undergo major alterations. They begin to be able to think and move their own will and soon they start to kill their human hosts. It's now several decades later and everthing is as normal at the spcae station for artificial hibernation testing. On board is Captain Waffle who has just woken from his frozen sleep. Meanwhile back on earth, with the alterations in the earth's axis, animals and people appear from the past and become hosts to the Hildroid robots. The Hildroids begin to interfere with the histories of their hosts. Captain Waffle, judging that the next shift in the earth's axis will cause major alterations in history, descends to earth in a one-man escape ship. LEVELS: 7 Category: Army Fighter 3 Recommended Games: Operation Wolf Operation Wolf 3 Cabal Devastators Operation Thunderbolt Dynamite Duke Line of Fire Mechanized Attack Rambo III Aqua Jack NAM-1975 GI Joe Riot Area 51 Area 51 / Maximum Force Duo Area 51: Site 4 Maximum Force Born To Fight Romset: 7136 kb / 21 files / 2.18 zip $end $info=spinmast $mame 0.34b5 [?] Neo-Geo WIP: - 28th May 1999: Mike Coates fixed some interrupt bugs of the asm 68k core, and now Spinmaster, Sengoku 2 and Riding Hero work on it. - 0.34RC2: Added correct cpu2 rom. LEVELS: 5 Other Emulators: * Calice * Nebula Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 12352 kb / 24 files / 3.75 zip $end $info=splash $mame 0.36b13 [Manuel Abadia] WIP: - 0.101u4: Corrado Tomaselli added clone Splash! (Ver. 1.0 World). - 0.95u2: Pierpaolo Prazzoli fixed error introduced in Splash! when Funny Strip gfx were fixed. - 0.87u1: Manuel Abadia added clone Painted Lady (Splash) (Ver. 1.3 US). - 27th September 2004: Guru - Painted Lady (Gaelco 1992) arrived from eBay. - 13th December 2000: Manuel Abadia re-sent the latest Splash! driver. - 0.37b6: Exchange gfx1 $0 with $60000. - 0.37b1: Manuel Abadia added completed sound in Splash. Added MSM5205 (384000 Hz) sound and correct Z80 CPU2 clock speed to 3750000 Hz. - 24th March 2000: Manuel Abadia added MSM5205 sound to Splash! - 5th January 2000: Aaron Giles fixed endian issues in Splash. - 24th December 1999: Manuel Abadia sent in a driver for Splash! and partial sound was added to it. LEVELS: 66 (developed by OMK) Category: Qix 2 Recommended Games: Gals Panic Gals Panic 4 Gals Panic S Gals Panic S2 Perestroika Girls Fantasia Fantasia II Fantasy '95 New Fantasia Lady Killer / Moeyo Gonta!! Party Time: Gonta the Diver II Paradise Miss World '96 Nude Panic Street Wonder Stick Amidar Hot Shocker Jolly Jogger Triple Punch Pepper II Radar Zone Heart Attack Libble Rabble Romset: 3904 kb / 13 files / 2.04 zip $end $info=splat $mame 0.24 [Marc LaFontaine] SETUP and TEST MODE: - The first time you run the game, it will say 'factory settings restored'. Press F2 to proceed. - Press F2 for Test-Mode - Press F1 + F2 for Bookkeeping/Setup WIP: - 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000. - 0.92: HIGHWAYMAN added proms ($0, $200 - video inversion for cocktail table). - 0.24: Marc LaFontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. LEVELS: 99 (endless) Other Emulators: * Retrocade Recommended Games: Burger Time Burger Time (Cassette) Super Burger Time Peter Pepper's Ice Cream Factory (Cassette) Food Fight Romset: 52 kb / 13 files / 39.1 zip $end $info=splatter $mame 0.102u2 [Arzeno Fabrice] 0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] WIP: - 0.102u2: Arzeno Fabrice added Splatter House (World). Rename (splatter) to (splattej). - 0.89: Added 'CPU #0/#1 Kick Watchdog in IRQ' and 3x 'Unknown' dipswitches. - 8th August 2002: Kurosan submitted an addition of Sanrin San Chan (Japan version of Spatter). - 18th June 2002: Acho A. Tang improved the random number simulation in Splatterhouse. - 16th July 2000: Ernesto Corvi added correct key emulation to Splatter House, but it doesn't fix any of the problems in the game. - 4th March 1999: Ernesto Corvi submitted the Namco System 1 driver with support for Pacmania and Galaga 88. The Namco System 1 driver is still very slow and sprites are screwed. Pacmania and Galaga 88 are the games that work best, Dragon Spirits is almost there, Splatter House and Blazer have missing graphics and World Stadium 90 has protection problems. LEVELS: 7 Category: Horror Recommended Games: Monster Bash Crossbow Bogey Manor Chiller The Real Ghostbusters Golly! Ghost! Laser Ghost Zombie Raid Ghost Hunter Nightmare in the Dark (NeoGeo) Romset: 3076 kb / 30 files / 1.12 zip $end $info=splndrbt $mame 0.61 [Acho A. Tang] TODO: * Full Protection Bugs: - On boot the pcb displays a clean light blu screen while in mame there is a black road. splndrbt0103u2gre1 Kold666 - On the first level when you pass the asteroid belt the star road should be light blue instead of black like mame. At the end of the level the backround is black like mame (see screenshots). splndrbt0103u2gre2 Kold666 - All the Alpha Denshi pcbs of early 80s use the SAME sound board marked: "SOUND BOARD NO.59 MC 07" with different EPROMS but the same PROM (so mame it's right in loading the same prom). You can infact swap the sound boards between the games providing the right eproms. The are 3 independent potentiometers for Music, sound effects and frequency. The frequency one varies the music tempo of the MSM5232. Currently mame uses it to the max frequency. I noticed that the sound emulation is not right, it misses the drummming. It is done by the AY8910 and it's a sort of a filtered white noise. If I put out from the board the Ay8910 I get a continuous white noise. So I am resonably sure the MSM5232 triggers the AY8910 to do the white noise. Infact the drumming is also in sync when you raise the frequency, and this potentiometer is only attached to the MSM5232. If you put out the MSM5232 you get no drumming or synth. On the sound board there is also an 8155 (I/O chip) which triggers the commands to do sfx and music, I don't know if this needs to be emulated. I have repaired a sound board replacing an MSM5232. It triggered the drums but no synth! splndrbt0103u2gre3 Kold666 WIP: - 25th June 2002: Acho A. Tang fixed a small bug in the High Voltage and Splendor Blast graphics emulation, speeding them up about 25%. - 23rd June 2002: Acho A. Tang submitted drivers for Equites, Bull Fighter, The Koukouyakyuh, Splendor Blast and High Voltage. They are all playable and have sound, though the MCU emulation is not complete so there may be gameplay errors. LEVELS: 6 (endless) Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 195 kb / 24 files / 101 zip $end $info=spnchout $mame 0.33b3 [?] NOTE: - The game runs on two monitors, positioned one above the other. Since the top monitor is mostly informational, you might want to cut it out to enlarge the play area. You can do that enforcing a suitable screen size. Good resolutions. WIP: - 0.58: Full VLM5030 sound emulation. Samples are no longer needed. - 22nd January 2002: Tatsuyuki Satoh fixed the noise generator in the VLM5030 sound chip emulation, completely removing the need for samples. - 21st January 2002: Tatsuyuki Satoh submitted a new, much improved version of the VLM5030 sound chip emulation, used for speech in (Super) Punch-Out and a few other drivers. It is now more than 90% accurate to the original, and only a few small problems remain. - 14th May 2000: Guru - Dumped Super Punchout (Nintendo, Alt). - 0.36RC1: Added clone Super Punch-Out!! (Japan). - 0.36b13: Correct the clock speed of the N2A03 to 1789772 Hz. Replaced the NES and DAC sound with Nintendo. - 26th December 1999: wwtk@mail.com and Matthew Conte contributed a new NES sound driver and also some fixes to SNK games sound. - 0.36b5: Replaced the M6502 CPU with a N2A03. - 0.35b1: Replaced Super Punch Out with a good set. Tatsuyuki Satoh and Ernesto Corvi worked out the Super Punch Out protection. - 0.33b3: Tatsuyuki Satoh did another step forward in getting Super Punch Out to work (still NOT playable). LEVELS: 5 Category: Boxing Recommended Games: Boxer KO Punch Champion Boxing Punch-Out!! Main Event VS Gong Fight King of Boxer Mike Tyson's Punch-Out!! (PlayChoice-10) Vs. TKO Boxing Heavyweight Champ Final Blow The Final Round Ashita no Joe Pound for Pound Title Fight Top Ranking Stars Best Bout Boxing Funky Head Boxers Romset: 300 kb / 33 files / 171 zip $end $info=sprcros2 $mame 0.57 [inside out boy] WIP: - 0.93: Pierpaolo Prazzoli added clone Super Cross 2 (Japan set 2). - 27th November 2001: Insideoutboy submitted a driver for Super Cross II, which is playable but has a few small problems. - 15th May 2001: Guru - Purchased Super Cross II from a PCB shop in Japan with the help of Team Japump in February. Category: Motorbike Recommended Games: Super Rider Superbike Traverse USA Jumping Cross Kick Rider Kick Start Wheelie King Vs. Excitebike Excite Bike (PlayChoice-10) Shot Rider Enduro Racer Hang-On Hang-On Jr. Super Hang-On Super Hang-On (Mega-Tech) Mach Rider Rally Bike / Dash Yarou GP Rider World Grand Prix Racing Hero Riding Hero (NeoGeo) Moto Frenzy Stadium Cross Suzuka 8 Hours Suzuka 8 Hours 2 Cyber Cycles Romset: 242 kb / 20 files / 99.4 zip $end $info=springer $mame 0.35b13 [Zsolt Vasvari] WIP: - 21st May 1999: Zsolt Vasvari sent in a new Orca driver with Marine Boy, Changes and Springer. Category: Platform Recommended Games: Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 37 kb / 11 files / 21.4 zip $end $info=sprint1 $mame 0.31 [Mike Balfour] 0.30 [Mike Balfour] WIP: - 0.99u2: Derrick Renaud fixed motor sounds. - 0.94u5: Hans Andersson updated Sprint 1/2 discrete sound to use the new component value code. - 0.88: Derrick Renaud added watchdog to Dominos, Sprint1/2, Drag Race, Canyon Bomber and Night Driver and set to proper time using new MDRV_WATCHDOG_VBLANK_INIT function. - 0.80u2: Derrick Renaud updated Sprint 1/2 to use Aaron's DISCRETE_ADJUSTMENT changes. - 0.72: Stefan Jokisch added clone Sprint 2 (set 2). Changed visible area to 512x224 and M6502 CPU1 clock speed to 756000 Hz. - 22nd July 2003: Stefan Jokisch re-wrote and merged the Sprint 1/2 and Dominos drivers, fixing sprites in Sprint 1/2 and fixing sound in Dominos. - 0.69: Switched player controls so they lined up under the proper score color. - 0.68: Derrick Renaud fixed gear shifter input. - 0.66: Added Discrete_Components and changed visible area to 256x232. - 1st March 2003: Keith Wilkins and Derrick Renaud submitted a large update to the discrete sound system, adding discrete sound to Canyon Bomber, Polaris, Sprint, Sprint 2, Ultra Tank and samples to Circus, Clowns and Sea Wolf. - 0.59: Correct gfx1/2 addresses. - 20th February 2002: Stefan Jokisch fixed Sprint 2 which was broken in 0.58. - 0.37b7: Added prom ($0 - unknown). - 29th November 1999: Zsolt Vasvari fixed 16bpp in sprint2. - 0.30: Mike Balfour added Sprint 2. Category: Sprint Recommended Games: Sprint 4 Sprint 8 Pit & Run Championship Sprint Super Sprint American Speedway Redline Racer Danny Sullivan's Indy Heat Ironman Stewart's Super Off-Road Ironman Stewart's Super Off-Road Track Pack Grudge Match Hot Rod Bad Lands Rough Racer Romset: 11 kb / 10 files / 6.61 zip $end $info=sprint4 $mame 0.72 [Stefan Jokisch] WIP: - 0.103: Stefan Jokisch merged the Sprint 4/Ultra Tank drivers and added sound support (inherited from Ultra Tank) and watchdog to Sprint 4. Added 2 channel Discrete sound and changed proms ($0) to user1. - 0.72: Added Sprint 4 (set 1) and clone Sprint 4 (set 2). - 30th July 2003: Stefan Jokisch sent in a driver for Sprint 4, which is lacking sound emulation but is otherwise playable. LEVELS: 1 (endless) Category: Sprint Recommended Games: Sprint 1 Sprint 8 Pit & Run Championship Sprint Super Sprint American Speedway Redline Racer Danny Sullivan's Indy Heat Ironman Stewart's Super Off-Road Ironman Stewart's Super Off-Road Track Pack Grudge Match Hot Rod Bad Lands Rough Racer Romset: 14 kb / 9 files / 7.24 zip $end $info=sprint8 $mame 0.73 [Stefan Jokisch] TODO: * Add sound/samples NOTE: - Change game mode in clone Sprint 8 (play tag & chase) from 'TAG' to 'Chase' in the dipswitch menu. WIP: - 0.73: Added Sprint 8 and clone Sprint 8 Sprint 8 (play tag & chase). - 31st August 2003: Stefan Jokisch sent in a driver for Sprint 8, though it's missing sound emulation. LEVELS: 1 (endless) Category: Sprint Recommended Games (Sprint 8): Sprint 1 Sprint 4 Sprint 8 Pit & Run Championship Sprint Super Sprint American Speedway Redline Racer Danny Sullivan's Indy Heat Ironman Stewart's Super Off-Road Ironman Stewart's Super Off-Road Track Pack Grudge Match Hot Rod Bad Lands Rough Racer Recommended Games (Sprint 8 (play tag & chase)): Drag Race Max RPM Power Drive Car Jamboree Zeroize (Cassette) Demolition Derby Turbo Tag Double Axle Romset: 5 kb / 4 files / 5.02 zip $end $info=spy $mame 0.61 [MASH] 0.36b14 [Nicola Salmoria] WIP: - 0.81u5: Mamesick fixed visible area to 304x224 in S.P.Y. - 0.61: Added S.P.Y. - Special Project Y (World ver. N). - 17th May 2002: MASH added clone ROMs to S.P.Y. and Super Basketball. - 10th May 2002: Acho A. Tang worked out the protection in S.P.Y. and fixed a few other problems in it. - 0.57: Replaced HD6309 with M6809 (3MHz) sound. - 0.36b15: Replaced sound1 and sound2 rom with new dumps. LEVELS: 7 (must be finished twice) Category: Action Recommended Games: 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 2209 kb / 10 files / 987 zip $end $info=spyhunt $mame 0.28 [Christopher Kirmse, Aaron Giles, Brad Oliver] SERVICE MODE: - Press F2 before initial screen to configure Possible Bugs: - Press the 'Oil Slick' button in 'Player Inputs' in test mode, the 'Missile' lamp comes on in the artwork, likewise, push the 'Missile' button, the 'Oil Slick' lamp comes on in the artwork. spyhut061gre Nerox91 WIP: - 0.98u3: Correct gfx2 roms order. - 0.98u1: Aaron Giles fixed music in Spy Hunter. Removed 3rd sound channel. - 0.93: Added 3rd sound channel. - 0.61: Changed visible area to 480x480. - 0.56: Replaced cpu1 rom ($a000) with a new dump. - 0.53: Correct palettesize from 132 to 68 colors. - 0.33b4: You can assign a joystick button to the gear shift in Spy Hunter. - 0.33b3: Alex Judd improved Spy Hunter controls (you can play with the mouse or even a wheel now). - 0.30: Aaron Giles added music in Spy Hunter and added an extra line of text at the bottom indicating the status of the lamps that were on the arcade machine. LEVELS: 1 (endless) Other Emulators: * Retrocade Category: Action Recommended Games: Spy Hunter 2 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 261 kb / 26 files / 103 zip $end $info=spyhunt2 $mame 0.37b1 [?] 0.36b6 [Aaron Giles] WIP: - 0.98u1: Correct M6809 CPU2 clock speed to 2MHz. - 0.37b1: Added Spy Hunter 2 (revision 2). - 0.36b7: Correct audio 68000 CPU2 clock speed to 8MHz. - 23rd September 1999: Aaron Giles sent in an MCR update with support for Power Drive, Turbo Tag, Spy Hunter 2, Blasted, Arch Rivals, Tri-Sports and Pigskin 621AD and also tons of cleanup. LEVELS: 1 (endless) Category: Action Recommended Games: Spy Hunter 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 992 kb / 14 files / 352 zip $end $info=sqbert $mame 0.33b2 [Nicola Salmoria] Samples required (Q*bert) NOTE: - This is a sequel to Q*Bert which was never released to the public. You can find its story, as recalled by the author, Warren Davis, at http://www.coinop.org/features/qbstory.html. WIP: - 22nd July 1999: Fabrice Frances added quite some new samples to Q*Bert and Reactor. PLAY INSTRUCTIONS: - Jump on squares to change them to the target color. - Use spinning disks to escape from Coily and Q*Bertha and lure them off the playfield! - Be careful when using disks! They Move! - Special bonus round after levels 2 and 5!! - Extra life at 10000 and each additional 20000 Recommended Games: Q*bert Q*bert's Qubes Popper Tylz (prototype) Pettan Pyuu Jack Rabbit Check Man The Electric Yo-Yo Romset: 68 kb / 11 files / 32.8 zip $end $info=sqix $mame 0.31 [Mirko Buffoni, Nicola Salmoria] WIP: - 0.93u2: Nicola Salmoria fixed bitmaps display for 2 Player game in Super Qix. - 31st January 2005: Dumping Project - Randy bagged a 'Super Qix'" board for possible trojaning. - 0.90: Nicola Salmoria updated the Super Qix driver. Repaired the ROM code and added support for the I8751 MCU, so the two original sets work. Also swapped sqix and sqixa, because the former was dumped from a bootleg board. - 0.84u1: David Haywood added clone Super Qix (set 2). Rename (superqix) to (sqix). - 4th March 2003: David Haywood converted the Super Qix driver to the tilemap system. - 0.34b5: Mirko Buffoni fixed sprite flipping in Super Qix. - 0.34b3: Juan Carlos Lorente added hiscore save in Super Qix. - 0.33b7: Nicola Salmoria - Super Qix might be running at the proper speed now. LEVELS: 16 Category: Qix Recommended Games: Qix Twin Qix Jin Volfied Romset: 324 kb / 7 files / 132 zip $end $info=squash $mame 0.84 [Pierpaolo Prazzoli] WIP: - 0.103u3: Added dipswitches 'Difficulty', 'Number of Faults', 'Demo Sounds', 'Coin A/B', '2 Player Continue', 'Free Play' and 'Unused'. - 0.102u5: David Haywood, Mike Coates and Nicola Salmoria fixed Squash - Game now playable. Correct gfx1 roms order. - 31st August 2005: David Haywood - I’ve decided to cleaning up the driver a little so that the game runs correctly. From his previous work I’ve corrected the loading of the GFX and Sample roms. The crash mentioned before was caused by the OKI banking which and the game attempting to play invalid samples. The game actually seems to be fully playable now (although I don’t know the rules of Squash) but still requires a table of around ~1.5gig in size to actually decrypt at runtime. The next task is obviously to try and reduce that table to something sensible which is a better representation of how the hardware works, at this point I have no idea of the size of this task. Again I stress this will ONLY help Squash. - 14th February 2005: Mike Coates has reported the following rather exciting progress with the Gaelco hardware using Encrypted Video RAM (Squash & Thunder Hoop). For the time being Squash is being looked at, but once this is done efforts will probably be made to do the same with Thunder Hoop. For now this relies on a 1.5gb look-up table and crashes when you attempt to start a game, but hopefully over time the table can be reduced to a point where it can be used in MAME and the reasons for the crash can be traced. Also this is unrelated to the Dallas MCU protection found on some Gaelco games, games protected by the Dallas MCU will not become functional as a result of this work. - 14th June 2004: Pierpaolo Prazzoli added Squash and Thunder Hoop to the Gaelco driver but neither of them work because of encrypted video RAM and missing DS5002FP code. - 4th February 2002: Guru - Squash (Gaelco 1992 - unprotected!) arrived and dumped. Thanks to Taucher. Romset: 2816 kb / 7 files / 192.62 zip $end $info=sraider $mame 0.87u3 [Frank Palazzolo] TEST MODE: - Hold down the fire button while resetting the game. WIP: - 0.97u2: Frank Palazzolo fixed Space Raider graphics 100% and cleaned up starfield code and added it to Space Raider, Zero Hour and Red Clash. Added 5th SN76496 (4MHz) sound chip and dipswitches 'Difficulty' and 'High Score Names'. - 12th June 2005: Frank Palazzolo - Just a quick note to say that I've got the graphics on Space Raider 100% correct, including the starfield behavior. I've still got a couple things to look at. - 3rd May 2005: Frank Palazzolo - Well, I found time to make a few more discoveries. The Space Raider boardset is 3 PCB's. Two of them are full size and obviously two halves of the same design. Then, there is a little PCB grafted on top, connected via a 24-pin dip connector, with wires going to the other two boards. I suspected that this board was the starfield generator. Sure enough, if you unplug it and run the board, the stars disappear. Cool - less work for me. Then, I noticed something else. Two chips were missing from the board, and it was labeled with the number 8011, unlike the other boards. Maybe this board is from another game? Searching through the MAME code, there is a comment that Universal game #8011 is Zero Hour. Luckily, a manual and schematics are available for Zero Hour. The starfield board is the same! In Zero Hour, this board provides both color generation and stars. The missing chips in Space Raider disable the color generation part, since that's already on the main board. Anyways, I added preliminary support for the scrolling stars to MAME, and it looks right. I need to measure a few more things to get the timing exact. When I'm done with Space Raider, I'd like to add the stars to the Zero Hour / Red Clash driver, since it's missing there as well. - 20th April 2005: Frank Palazzolo - Last night I got a bit further. I fixed up the cocktail mode, and decoded all the dip switches except one. I also found and decoded the bits which control the scroll speed and direction of the starfield. Finally, I found a "hidden" test mode while disassembling some of the code. - 17th April 2005: Frank Palazzolo - I got my JAMMA cabinet running again, built the Space Raider-to-JAMMA adapter, and got the board up and running over the weekend. This allowed me to fix most of the graphics problems with the driver! (Most notably, the grid is animating properly now, and it's the right color). The only thing that's noticable now is the lack of a background starfield. Without schematics, this will probably take a long time to get right. - 7th April 2005: Frank Palazzolo - I first worked on this driver last year, after Pierpaolo started it. (It's currently playable, but there are plenty of graphics glitches.) Unfortunately, I was unable to make any further progress without access to the physical hardware. So, now I have the Space Raider board on my workbench, and I'm slowly making progress. It's amazing what one person can do with a multimeter, some databooks and time. Right now I'm concentrating on the I/O section for the sound cpu. In case anyone's interested, this is how I'm proceeding. First, I found the 5 sound chips and backtraced them to the address decoder for all the IO ports. Now I'm going through ports 0x28-0x2f, 0x30, and 0x38 and figuring out which bits are being used and for what purpose. Ports 0x30 and 0x38 go to a bank of 8 4051 analog mux IC's. They each have graduated resistor ladders connected to them. Maybe they are a fancy volume control or an analog filter. I should be able to get that figured out soon. - 0.87u3: Frank Palazzolo added Space Raider. - 25th April 2004: Pierpaolo Prazzoli added Space Raider to the Lady Bug driver but it's far from complete. Category: Space Shooter 2 Recommended Games: Devil Zone Radar Scope Astro Fantasia (Cassette) Space Tactics Sky Base Juno First Romset: 69 kb / 14 files / 27.2 zip $end $info=srally2 $mame 0.89u1 [Ville Linde, Andrew Gardner, R. Belmont] WIP: - 21st June 2005: Ville Linde - I dug up Supermodel after over a year and ran some test runs with Sega Rally 2. This helped me to find a small bug in the MPC106 emulation. Fixing that small problem had some very nice results. Now both Sega Rally 2 and Star Wars Trilogy are working in MAME! - 0.89u3: R. Belmont fixed missing VROMs in Sega Rally 2 and Virtual On 2. Other Emulators: * Supermodel Category: Racing 3D Recommended Games: Sega Rally Championship Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 148096 kb / 40 files / 71.4 zip $end $info=srallyc $mame 0.87u1 [R. Belmont] WIP: - 3rd May 2001: Guru - Dumped Sega Rally (Sega 1995, Model 2A-CRX). Category: Racing 3D Recommended Games: Sega Rally 2 Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 40640 kb / 32 files / 16.1 zip $end $info=sraly2dx $mame 0.104u9 [Uncle Tom] WIP: - 0.104u9: Added Sega Rally 2 DX (Sega 1998). Romset: kb / files / zip $end $info=srdarwin $mame 0.53 [Bryan McPhail] 0.35b2 [Bryan McPhail] WIP: - 7th February 2003: Acho A. Tang fixed various graphics glitches in Super Real Darwin. - 0.53: Added Super Real Darwin (World). - 2nd August 2001: Bryan McPhail added a newer revision of Super Real Darwin to the dec8 driver. - 0.35b12: José Miguel Morales Farreras correct the boss order in Super Real Darwin. - 0.35b9: Bryan McPhail fixed hangs in Super Real Darwin when big bosses come, however the order they appear in is likely wrong (it's a protection issue). - 29th April 1999: Bryan McPhail sent in a Super Real Darwin driver with correct boss order and correct tile/sprite priority. - 25th March 1999: Bryan McPhail fixed Super Real Darwin crashing at bosses, but the boss order isn't known. - 15th March 1999: Bryan McPhail fixed graphics of Cobra Command, Captain Silver and Super Real Darwin. - 12th February 1999: Bryan McPhail makes Super Real Darwin now fully working. - 0.35b2: Bryan McPhail added Super Real Darwin (not working). LEVELS: 10 Category: Terra Force Recommended Games: Darwin 4078 Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 497 kb / 13 files / 187 zip $end $info=srdmissn $mame 0.36b2 [Ernesto Corvi] WIP: - 0.79u3: Added clone F-X. - 22nd February 2004: Pierpaolo Prazzoli added F-X (S.R.D. Mission bootleg) to the Kyugo driver. - 21st July 1999: Nicola fixed all graphics bugs in Gyrodine, S.R.D. Mission and Son of Phoenix. - 11th July 1999: Ernesto Corvi sent in almost complete drivers for Gyrodine, S.R.D. Mission and Son of Phoenix. - 18th June 1999: Ernesto Corvi sent in a preliminary driver for Gyrodine / Son of Phoenix / S.R.D. Mission, but sprites are missing. Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 189 kb / 19 files / 88.5 zip $end $info=srmp2 $mame 0.37b16 [Yochizo] < Japan > WIP: - 0.53: Correct AY-8910 clock speed to 1.25MHz. - 1st May 2001: Yochizo and Takahiro Nogi wrote a driver for Super Real Mahjong P2, but sound frequency might be a bit off. LEVELS: 4 (endless) Romset: 2434 kb / 13 files / 849 zip $end $info=srmp3 $mame 0.53 [Takahiro Nogi ?] < Japan > WIP: - 25th June 2001: Yochizo updated the srmp2 driver, adding Mahjong Yuugi and Super Real Mahjong Part 3. LEVELS: 12 (endless) Romset: 4737 kb / 12 files / 1.99 zip $end $info=srmp4 $mame 0.68 [?] 0.61 [anonymous] < Japan > WIP: - 0.68: Added Super Real Mahjong PIV (Japan). - 11th April 2003: Luca Elia added a new main ROM set for Super Real Mahjong Part 4. - 21st May 2002: An anonymous contributor sent in a fix for the V60 core which makes Super Real Mahjong Part 4 and 7 playable. - 3rd March 2002: Guru - The Super Real Mahjong Part 4, 5, 6 and 7 PCB's arrived. Thanks to Gin (from Japan) for the donations. LEVELS: 5 (4 + bonus stage) Romset: 21504 kb / 12 files / 7.48 zip $end $info=srmp5 $mame 0.81u6 [Tomasz Slanina] TODO: * R3000 side not finished WIP: - 17th April 2004: Tomasz Slanina added Mayjinsen, Mayjinsen 2, Super Eagle Shot and Super Real Mahjong P5 to the Seta ST-0016 driver, but none of them work. - 7th March 2004: Tomasz Slanina - More Seta ST-0016 stuff (in multicpu games only st-0016 is emulated): Mayjinsen (V810 + ST-0016), Mayjinsen 2 (V810 + ST-0016), Super Eagle Shot (R3000 + ST-0016), Super Real Mahjong P5 (R3000 + ST-0016) - No gfx .. sound code is executed every frame and Neratte cyuh! (ST-0016) - Problems with rombanking. - 3rd March 2002: Guru - Super Real Mahjong Part 4, 5, 6 and 7 PCB's arrived. Thanks to Gin (from Japan) for the donations. Romset: 20480 kb / 13 files / 14.81 zip $end $info=srmp6 $mame 0.89u5 [Sebastien Volpe] < Japan > TODO: * Many things * GFX decoding would be nice! WIP: - 0.94u5: Added dipswitches 'Coinage', 'Re-Clothe', 'Nudity', 'Difficulty', 'Kuitan', 'Continues', 'Demo Sounds' and 3x 'Unused'. - 0.89u5: Sebastien Volpe added a driver for 'Super Real Mahjong P6'. - 10th February 2003: An anonymous contributor sent in a preliminary driver for Super Real Mahjong Part 6 but it doesn't really work at all. - 3rd March 2002: Guru - Super Real Mahjong Part 4, 5, 6 and 7 PCB's arrived. Thanks to Gin (from Japan) for the donations. Romset: 68608 kb / 19 files / 21.3 zip $end $info=srmp7 $mame 0.61 [anonymous] < Japan > WIP: - 0.97u5: Luca Elia fixed Super Real Mahjong P7 - Game now playable. - 0.95u4: David Haywood added hack to V60 for Super Real Mahjong P7, though this needs a real fix eventually. - 21st May 2002: An anonymous contributor sent in a fix for the V60 core which makes Super Real Mahjong Part 4 and 7 playable. - 3rd March 2002: Guru - Super Real Mahjong Part 4, 5, 6 and 7 PCB's arrived. Thanks to Gin (from Japan) for the donations. LEVELS: 4 Romset: 80896 kb / 25 files / 33.44 zip $end $info=srumbler $mame 0.31 [Paul Leaman] Bugs: - Your friends that are at the end of every stage doesn't react realistically (mostly when a new stage starts). srumbler236b3gre YMI WIP: - 13th April 2003: Yorik submitted fixes to graphics glitches in Speed Rumbler. - 0.36RC2: Correct palettesize from 384 to 512 colors. - 29th February 2000: Nicola Salmoria fixed some problems in Speed Rumbler. - 0.36b2: Added clone Rush & Crash (Japan). - 0.35b3: Eugenio De Renzi added hiscore save in Speed Rumbler. - 0.34RC1: Paul Leaman fixed Speed Rumbler (set 2). STORY: - In the 21st century, there is a terrorist group that attacks small towns. With only 24 hours left, your goal is to free your family and bring peace back to your town. LEVELS: 6 Category: Racing 2 Recommended Games: Fire Truck Burnin' Rubber Burnin' Rubber (Cassette) Radical Radial Joyful Road The Battle-Road Kamikaze Cabbie Mad Crasher Taxi Driver Break Thru Night Stocker City Bomber Road Blasters Hot Chase Last Duel Road Wars (Arcadia) Mad Gear Maze of Flott Night Striker S.T.U.N. Runner F-Zero (Nintendo Super System) Lethal Crash Race Romset: 817 kb / 29 files / 344 zip $end $info=sscope $mame 0.86 [Ville Linde] WIP: - 0.104u8: Added clone Silent Scope (ver UAA). - 0.104u1: Changed visible area to 1024x384. - 0.102u2: Aaron Giles rewrote the Voodoo emulation code and added support for multiple simultaneous boards (Silent Scope). - 0.102u1: Added RF5C400 stereo sound. Changed user4 roms to sound1. - 0.102: Added second ADSP21062 (36MHz) CPU and dipswitches 'Screen Flip (H)/(V)', 'Harness' and 'Monitor Type'. - 0.97u2: Removed user4 roms ($c00000 and e00000). - 0.97u1: Added ADSP21062 (36MHz) CPU3 and dipswitches. Changed user4 to user5 roms. - 5th June 2005: Ville Linde - Turns out that Konami Hornet and NWK-TR games require some preformatted data in their backup RAMs (probably as a protective measure). So far I've managed to find the correct values for Gradius 4, Silent Scope, Racing Jam and Racing Jam 2, leaving Silent Scope 2 and Thrill Drive to be done. Silent Scope and Racing Jam start to boot but end up spinning much like Racing Jam 2. - 25th May 2005: Ville Linde - I've continued my progress on my Analog Devices ADSP-2106x SHARC core. The results are finally starting to show. The 3Dfx chips have also been hooked up already. Silent Scope currently passes all the tests on the first graphics board. The second board isn't emulated yet. - 4th July 2004: Ville Linde - Presents first shots of Silent Scope (MAME driver). Don't expect these to be playable anytime soon. Romset: 14848 kb / 6 files / 11.19 zip $end $info=sscope2 $mame 0.86 [Ville Linde] WIP: - 0.104u1: Changed visible area to 1024x384. - 0.102u1: Added RF5C400 stereo sound. Changed user4 roms to sound1. - 0.102: Added second ADSP21062 (36MHz) CPU and dipswitches 'Screen Flip (H)/(V)', 'Harness' and 'Monitor Type'. - 6th November 2005: Ville Linde - Silent Scope was using the alternate RAM layout of the tilemap chip. I decided to implement this feature, and now the test menu is working and the actual game is showing the copyright screen. The game won't go past that screen for now due to some SHARC-related problems. - 0.97u1: Added ADSP21062 (36MHz) CPU3 and dipswitches. - 5th June 2005: Ville Linde - Turns out that Konami Hornet and NWK-TR games require some preformatted data in their backup RAMs (probably as a protective measure). So far I've managed to find the correct values for Gradius 4, Silent Scope, Racing Jam and Racing Jam 2, leaving Silent Scope 2 and Thrill Drive to be done. Silent Scope and Racing Jam start to boot but end up spinning much like Racing Jam 2. Romset: 25088 kb / 8 files / 15.5 zip $end $info=ssf2 $mame 0.37b12 [Paul Leaman, Razoola, n2locarz] Possible Bugs: - Clone ssf2xj: The entire screen glitches up every once in a while, it's pretty rare, sometimes just once in an entire game (beating the whole game) but for 1 frame every once in a while, either the whole screen is scrambled garbage or most of it is. I don't know if it happens on the real board, I don't remember it happening on SSF2T in the arcade. ssf2xj067gre Smitdogg WIP: - 0.102u3: Added clone Super Street Fighter II: The Tournament Battle (World 930911). - 0.70u5: Rename clone (ssf2tu) to (ssf2tur1) and added clone Super Street Fighter 2 Turbo (US 940223). - 0.68: Added Super Street Fighter 2: The New Challengers (World 930911). - 12th April 2003: Razoola - Released XOR 107 for Super Street Fighter 2 (Etc 930911) donated by Dr. MAD. - 29th March 2002: Razoola - Released XORs 86 and 87 for Super Street Fighter 2 (Asia 930914) and (Asia 931005) donated by Taucher0815. - 0.59: Added clone Super Street Fighter 2: The New Challengers (Asia 931005). Rename (ssf2a) to (ssf2ar1). - 0.53: Added clones Super Street Fighter 2: The Tournament Battle (World 931119) and (Japan 930910). - 11th July 2001: Razoola - Released XOR 43 for Super Street Fighter 2: TB (ETC 931119) donated by Dang_Spot. - 25th May 2001: Razoola - Released XOR 36 for Super Street Fighter 2 X (Japan 940223) donated by walk. - 2nd May 2001: David Haywood added another Street Fighter 2 bootleg romset. - 20th March 2001: Razoola - Released XORs 23-25 for Super Street Fighter 2 (930910), (930911) and (931005) donated by tora-chan. - 0.37b13: Added clones Super Street Fighter 2 Turbo (World 940223), (US 940223), (Asia 940223) and Super Street Fighter 2 X: Grand Master Challenge (Japan 940223). Exchange user1 rom ($100000) with a new redump. - 6th March 2001: Razoola - Released XOR 19 for Super Street Fighter 2 T (USA 940223) donated by Naz. - 0.37b12: Added Super Street Fighter 2: The New Challengers (US 930911) and clones (Asia 930911), (Japan 931005), (Japan 930911) and (Japan 930910). - 21st February 2001: Razoola - Released XORs 14 and 15 for Super Street Fighter 2 T (ETC 940223) and (Asia 940223) donated by Keferen. - 8th February 2001: Razoola - Released XOR 10 for Super Street Fighter 2 (930911) donated by n2locarz. LEVELS: 12 Other Emulators: * Calice * Nebula * Raine Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 21632 kb / 27 files / 10.87 zip $end $info=ssfindo $mame 0.91 [Tomasz Slanina] WIP: - 0.102: Tomasz Slanina fixed See See Find Out - Game now playable. - 27th January 2005: Tomasz Slanina - Arm750 (Cirrus Logic CL-PS7500FE) + QDSP QS1000 (not emulated = no sound). - 3rd November 2003: Guru - See See Find Out (Icarus 1999) arrived from Andrew Slorach. Romset: 19521 kb / 11 files / 5.38 zip $end $info=sshangha $mame 0.61 [Bryan McPhail] TODO: * Protection. Only the bootleg works. * Hook up sound (YM2203 and OKI6295) Possible Bugs: - Clone sshanghb: Between the levels there are dialogues. The text of these dialogues overwrites one another (see snapshot). sshanghb072u1gre Luja WIP: - 0.61: Added Super Shanghai Dragon's Eye (Japan) and clone (World, bootleg). - 27th May 2002: Bryan McPhail sent in a driver for Super Shanghai Dragon's Eye, though only the bootleg version works and without sound. Category: Shanghai Recommended Games: Shanghai Shanghai II Shanghai III Dragon Punch Sichuan II Hasamu Shanghai - The Great Wall Niyanpai Dragon World Dragon World II Dragon World 3 Sankokushi Shanghai Matekibuyuu Romset: 4672 kb / 8 files / 1.71 zip $end $info=sshooter $mame 0.63 [Aaron Giles] WIP: - 0.99u6: Brian Troha added clone Sharpshooter (Rev 1.1). - 0.95u3: Brian Troha added clone Sharpshooter (Rev 1.2). - 0.74u2: Added 'Monitor Sync' and 'Flip Screen' dipswitch. - 22nd November 2002: Aaron Giles added Sharpshooter to the Police Trainer driver. LEVELS: 30 Category: Shooting 2 Recommended Games: Police Trainer Turkey Shoot Crackshot Hogan's Alley Hogan's Alley (PlayChoice-10) N.Y. Captor Shoot Out Empire City: 1931 Dead Angle Blasted Vs. Freedom Force Who Dunit Beast Busters Steel Gunner Steel Gunner 2 Lethal Enforcers Under Fire Locked 'n Loaded Point Blank Point Blank 2 Target Hits Crypt Killer Lethal Justice Tut's Tomb Romset: 11264 kb / 14 files / 4.63 zip $end $info=ssi $mame 0.33b4 [Howie Cohen] Bugs: - During bonus stage (cow kidnapping), UFO explosions seem to have some wrong colors. ssi237b2gre YMI - In some rare occasions, when you get the 'T' bonus the butterfly flickers and you can see graphic "garbage" in the bottom line of the stage as shown in the following pic. I have only reproduced this one in a 2p game and it's quite rare, so please be patient... The flicking outline seems to be the "item" box in the centre which rapidly changes position. Screenshot, Save state (for 0.104u2). ssi0104u3gre Iaspis / Twisty WIP: - 29th June 2000: Hans de Goede fixed Super Space Invaders '91 and clone Majestic Twelve from crashing. - 31st May 2000: Brad Oliver integrated the Super Space Invaders and Taito F2 drivers. - 19th April 1999: Marco Cassili added clone Majestic 12. - 0.35b11: Marco Cassili added clone Majestic Twelve - The Space Invaders Part IV (Japan). - 0.34b8: Andrew Prime fixed flickering sprites in SSI. - 0.34b6: Ernesto Corvi support sound in Super Space Invaders. Added Z80 CPU2 and YM2610. - 0.33b7: Aaron Giles added dynamic palette. - 0.33b4: Howie Cohen added Super Space Invaders '91 (preliminary). LEVELS: 43 Other Emulators: * Raine * Retrocade Category: Space Invaders Recommended Games: Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Space Stranger Space Stranger 2 Invinco Super Invader Attack Space Attack Space King 2 IPM Invader Space Fever Space Fever High Splitter Space Intruder Attack Ufo Beam Invader Rotary Fighter Shuttle Invader Minivader Invader's Revenge Gorf Hole Land Battlantis Play Girls 2 Romset: 1728 kb / 5 files / 586 zip $end $info=ssideki $mame 0.34b5 [?] Neo-Geo LEVELS: 7 Other Emulators: * Calice * Nebula Category: Soccer Recommended Games: Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 8256 kb / 17 files / 3.04 zip $end $info=ssideki2 $mame 0.34b5 [?] Neo-Geo WIP: - 0.36b9: Massimo Morra fixed raster effects in Turf Masters (Japan course) and Zed Blade. Improved Super Sidekicks 2. - 0.35b1: Battlepriest hacked the protection in Super Sidekicks. LEVELS: 7 Other Emulators: * Calice * Nebula Category: Soccer Recommended Games: Super Sidekicks (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 14912 kb / 20 files / 6.40 zip $end $info=ssideki3 $mame 0.34b8 [?] Neo-Geo WIP: - 0.36b8: Massimo Morra speed up a little the NeoGeo raster effects. Enabled them in Karnov Revenge and Galaxy Fight. Fixed the field in ssideki3 etc. - 0.35b3: Rename (sskick3) to (ssideki3). - 0.35b2: Nicola Salmoria attempt at emulating some raster effects in the NeoGeo games. The IRQ2 handling is still 99% unknown, however you can see the field in Super Sidekicks 3 and 4. This is largely unaccurate, and VERY slow. Hit F1 to toggle the emulation on or off (by default it's on). LEVELS: 7 Other Emulators: * Calice * Nebula Category: Soccer Recommended Games: Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 22080 kb / 23 files / 9.25 zip $end $info=ssideki4 $mame 0.35b2 [?] Neo-Geo WIP: - 0.69: Changed description to 'Ultimate 11 - The SNK Football Championship / Tokuten Ou - Honoo no Libero, The'. - 23rd March 2000: Mike Coates fixed an ASM 68k core bug which affected Super Sidekicks 4. - 0.35b2: Nicola Salmoria attempt at emulating some raster effects in the NeoGeo games. The IRQ2 handling is still 99% unknown, however you can see the field in Super Sidekicks 3 and 4. This is largely unaccurate, and VERY slow. Hit F1 to toggle the emulation on or off (by default it's on). LEVELS: 7 Other Emulators: * Calice * Nebula Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 30272 kb / 22 files / 12.71 zip $end $info=ssingles $mame 0.80u2 [Tomasz Slanina] TODO: * Not much work done on it WIP: - 26th March 2004: Tomasz Slanina sent in drivers for Swinging Singles (doesn't work). Romset: 128 kb / 12 files / 50.2 zip $end $info=sslam $mame 0.62 [David Haywood] NOTE: - A table converts commands sent from the main CPU, into sample numbers played back by the sound processor. All commentry and most sound effects are correct, however the music tracks may be playing at the wrong times. Accordingly, the commands for playing the below samples is just a guess: 1A, 1B, 1C, 1D, 1E, 60, 61, 62, 65, 66, 67, 68, 69, 6B, 6C. Samples 63, 64 and 6A are currently not fitted anywhere. Note: that samples 60, 61 and 62 combine to form a music track. Ditto for samples 65, 66, 67 and 68. Command 29 is fired when the game is completed successfully. It requires a melody from bank one to be playing, but we're already using the bank one melody during game play. The sound CPU simulation can only be perfected once it can be compared against a real game board. WIP: - 0.95u2: Quench improved Super Slam audio MCU simulation. - 0.95: Pierpaolo Prazzoli fixed middle tilemap removing wraparound in the Super Slam title screen. - 0.94u2: Pierpaolo Prazzoli fixed sprites, text tilemap colors, text tilemap scrolls and VSync (60->58Hz). Correct gfx1 roms order. - 0.79u1: Added clone Super Slam (alt) and added MSM6295 (9848 Hz) sound. - 3rd February 2004: David Haywood fixed a crash in the Super Slam driver. - 1st February 2004: Quench simulated the sound CPU in Super Slam, but it's not perfect yet. - 21st February 2003: Guru - Super Slam arrived from Taucher for a redump. - 26th July 2002: David Haywood sent in a driver for Super Slam with some small graphics glitches and missing sound. - 16th September 2001: Guru - Received Super Slam (Banpresto). Thanks go to Smitdogg for the donations. LEVELS: 3 Category: Tennis Recommended Games: Pong World Tennis Pro Tennis (Cassette) Super Doubles Tennis Vs. Tennis Tennis (PlayChoice-10) Forty-Love Off the Wall (Sente) Paddle Mania Passing Shot World Court Super World Court Hot Shots Tennis David Crane's Amazing Tennis (Nintendo Super System) Ultimate Tennis Capcom Sports Club (Tennis) Super Tennis (Nintendo Super System) Romset: 5632 kb / 11 files / 1489 zip $end $info=ssmissin $mame 0.62 [David Haywood] WIP: - 0.103u2: Brian Troha fixed dipswitches in S.S. Mission. Added 'Demo Sounds' dipswitch. - 9th July 2002: David Haywood added sound to S.S. Mission. - 7th July 2002: David Haywood added S.S. Mission to the nmk16 driver, though it lacks sound. - 24th June 2002: Guru - Got a SS Mission (Comad 1992) board from Roy A. LEVELS: 7 Other Emulators: * Raine Category: Helicopter Recommended Games: Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue Desert War / Wangan Sensou Romset: 3105 kb / 12 files / 979 zip $end $info=ssoldier $mame 0.76u1 [Chris Hardy] 0.36b9 [Bryan McPhail] WIP: - 0.104u8: Fixed rom names in clone Perfect Soldiers (Japan). - 0.76u1: Added Superior Soldiers (US). - 21st October 2003: Chris Hardy added the US version of Perfect Soldiers called Superior Soldiers to the Irem M-92 driver. - 27th July 2001: Nicola Salmoria decrypted the sound CPU in In the Hunt, Major Title 2 and Perfect Soldiers. - 0.37b8: Added V30 CPU2 (14318180 Hz), YM2151 and GA20 with 3579545 Hz. - 7th November 1999: Bryan McPhail added Perfect Soldiers to the M92 driver. LEVELS: 8 Category: Fighter (Special) Recommended Games: Warrior Galactic Warriors Gladiator Hippodrome Blandia Dark Edge Knuckle Heads Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Super Gem Fighter Mini Mix Romset: 10624 kb / 19 files / 4.7 zip $end $info=ssozumo $mame 0.36b7 [Takahiro Nogi] < Japan > Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 257 kb / 36 files / 149 zip $end $info=sspacaho $mame 0.76u2 [Stefan Jokisch] TODO: * Add sound/samples SETUP: - Insert Coin and press ALT to select game Space Attack or Head On. WIP: - 27th October 2003: Stefan Jokisch added Space Attack / Head On to the vicdual driver. Category: Cars Recommended Games: Head On Head On 2 Head On (Irem) Alpha Fighter / Head On Invinco / Head On 2 Car Polo Crash Rolling Crash / Moon Base Space Chaser Dorachan Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Spectar Targ Armored Car Jump Bug Route 16 Thief Van-Van Car City Connection Porky Fast Lane Counter Run Raimais Romset: 17 kb / 11 files / 12.79 zip $end $info=sspaceat $mame 0.35b12 [Nicola Salmoria] 0.29 [Mike Coates] TODO: * Add sound/samples NOTE: - This is NOT the same as "Space Attack II", which runs on Space Invaders hardware. WIP: - 0.87u2: MASH added clone Space Attack (upright set 3). - 0.37b2: Added clone Space Attack (upright, older). - 2nd May 2000: Zsolt Vasvari added the B&W version of Space Attack to the vicdual driver. - 0.36b5: Added prom ($0). - 0.35b12: Nicola Salmoria added Sega Space Attack (Upright). LEVELS: 1 (endless) Other Emulators: * Sparcade * Tickle Category: Space Invaders Recommended Games: Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Space Stranger Space Stranger 2 Invinco Super Invader Attack Space King 2 IPM Invader Space Fever Space Fever High Splitter Space Intruder Attack Ufo Beam Invader Rotary Fighter Shuttle Invader Minivader Invader's Revenge Gorf Hole Land Battlantis Play Girls 2 Romset: 9 kb / 9 files / 7.17 zip $end $info=sspeedr $mame 0.76u1 [Stefan Jokisch] TODO: * Add sound/samples (Monaco GP samples?) WIP: - 25th October 2003: Stefan Jokisch sent in a driver for Super Speed Race. Category: F1 Recommended Games: Monte Carlo Grand Champion Chequered Flag F-1 Dream Dirt Fox Tail to Nose F-1 Grand Prix F-1 Grand Prix Part II Romset: 10 kb / 5 files / 5.07 zip $end $info=sspirits $mame 0.78 [Olivier Galibert] TODO: * The disk image was repaired using other images WIP: - 0.101: Added new disk image ds3-5000-02-rev-a.img to clone (Japan, Floppy). - 0.100u4: David Haywood and Team Japump added clone Scramble Spirits (Japan, Floppy DS3-5000-02-REV-A). - 0.94u4: Removed Scramble Spirits (FD1094 317-0058-02) (sspirtf). - 7th March 2005: Dumping Project - We've continued our recent tear, acquiring a copy of 'Scramble Spirits' complete with floppy for analysis). - 0.89u1: Added clone Scramble Spirits (FD1094 317-0058-02). - 0.88u7: Added clone Scramble Spirits (FD1094 317-0058-02c). Chris Hardy dumped the FD1094 key, but the disk image is missing. - 31st January 2004: B. S. Ruggeri submitted a DIP switch update for Scramble Spirits. - 30th January 2004: Malice submitted a fix for the DIP switches in Scramble Spirits. - 0.79: Added ss-repaired.bin (1800 kb) user2 rom and correct raster orientation to vertical. - 24th January 2004: David Haywood fixed the Scramble Spirits disk image and all the corrupt graphics seem to be gone. - 22nd January 2004: Olivier Galibert did some minor fixes on the Sega System 24 driver and Scramble Spirits started working, although with graphics problems because the disk image is corrupt. LEVELS: 6 Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 2056 kb / 3 files / 749 zip $end $info=ssprint $mame 0.33b4 [Aaron Giles] NOTE: - I crashed on top of a bridge and when the chopper put my car back, it was invisible and I was "trapped" by the vertical track edges as though I was on top of the bridge and horizontal track edges as though I was underneath (see attached screenshots). -Shifty This is not a bug. It also exists in the original hardware - I was 'stung', myself. Handyman WIP: - 0.76u1: Aaron Giles added clones Super Sprint (rev 1), (rev 3), (French), (Spanish), (German, rev 1) and (German, rev 2). - 0.36RC1: Correct M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz, the 2x Pokey to 1789772 Hz. - 0.36b2: Aaron Giles fixed a bug in the T-11 emulation which caused APB not to work and the end of race results in Super Sprint to contain garbage. - 0.35b2: Nicola Salmoria fixed the green and white flags in Championship Sprint, Super Sprint and maybe other Atari System 2 sprites as well. - 0.33b7: Aaron Giles correct the default scores in Paperboy and Super Sprint. LEVELS: 8 (endless) Category: Sprint Recommended Games: Championship Sprint Sprint 1 Sprint 4 Sprint 8 Pit & Run American Speedway Redline Racer Danny Sullivan's Indy Heat Ironman Stewart's Super Off-Road Ironman Stewart's Super Off-Road Track Pack Grudge Match Hot Rod Bad Lands Rough Racer Romset: 912 kb / 27 files / 323 zip $end $info=ssriders $mame 0.36b3 [Nicola Salmoria] 0.36b2 [Oliver Stabel, Nicola Salmoria] TODO: * Correct Protection SERVICE MODE: - To enter service mode, hit F2 while the game is in attract mode. Make sure to go in the game options and enable stereo sound. Bugs: - Characters judder when walking diagonally (possibly priority related). Update: The juddering isn't as severe in .72u1. ssriders336b4gre Hazard / NeoGouki - Taking a snapshot at the intermission with the go-go girls still doesn't snap the alpha blended layer. Ie. you get a shot without the dimmed part with circles in it. ssriders062gre NeoGouki WIP: - 0.99u3: Johan Samuelsson added clone Sunset Riders (4 Players ver EAA). - 0.95: Razoola added clone Sunset Riders (Asia 4 Players ver. ADD). - 27th February 2004: R. Belmont fixed the sound balance in Asterix, Detana Twinbee and Sunset Riders. - 0.72u2: Acho A. Tang fixed Players don't jitter as much walking on slanted surfaces (needs testing). - 0.72u1: Acho A. Tang fixed remaining protection problems in TMNT2 and Sunset Riders. Clear the garbage sprite that sticking on screen and Billy no longer goes berserk at stage 4's boss. - 11th August 2003: Acho A. Tang fixed the remaining protection-related problems in Sunset Riders and TMNT 2. - 0.72: R. Belmont added clone Sunset Riders (bootleg 4 Players ver. ADD) - uses a MSM6295 for sound. - 15th July 2003: R. Belmont added a bootleg of Sunset Riders to the TMNT driver, but it's not working perfectly. - 0.53: Nicola Salmoria made real shadows in some Konami games (88 Games, Chequered Flag, X-Men, Asterix, Surprise Attack, Sunset Riders, etc.). He fixed also some protection related issues in Sunset Riders. - 23rd July 2001: Guru - PowerJaw and Sean Young sending 2 PCB donations (Sunset Riders and Haunted Castle), to be used to help with the emulation. - 29th September 2000: Nicola Salmoria improved the Sunset Riders protection workaround. - 14th September 1999: Nicola fixed the bad sprites at the end of the saloon level in Sunset Riders, but the highlight effect is still missing. - 0.36b4: Ernesto Corvi improved the protection workaround in Sunset Riders. Correct 68000 CPU1 clock speed from 12 to 16MHz and Z80 CPU2 to 4MHz. - 23rd August 1999: Ernesto Corvi sent in a K053260 update with misc. fixes and he also fixed Sunset Riders sprite-background collisions. - 0.36b3: Nicola Salmoria added 5 new sets of Sunset Riders: Sunset Riders (World 4 Players ver. EAC), (World 2 Players ver. EBD), (Japan 2 Players ver. JBD), (US 4 Players ver. UAC) and (US 4 Players ver. UDA). - 0.36b2: Added Sunset Riders (World 2 Players ver. EBC) and clones Sunset Riders (US 2 Players ver. UBC) and (Asia 2 Players ver. ABD). All partially playable due to protection. LEVELS: 8 Category: Western Recommended Games: Gun Fight Boot Hill Sheriff Indian Battle Lasso Pioneer Balloon Wild Western The Tin Star Bank Panic Cheyenne Wanted Wild Gunman (PlayChoice-10) Gun.Smoke Express Raider Iron Horse Iga Ninjyutsuden Showdown Blood Bros. Heated Barrel Wild West C.O.W.-Boys of Moo Mesa Lethal Enforcers II: Gun Fighters Charlie Ninja Bang! Romset: 4928 kb / 10 files / 2.17 zip $end $info=ssrj $mame 0.71u2 [Tomasz Slanina] TODO: * Correct colors WIP: - 4th January 2004: Tomasz Slanina cleaned up the Super Speed Race Jr driver and fixed the orientation in it. - 12th July 2003: Tomasz Slanina also submitted a driver for Super Speed Race Jr. Category: Racing 2D Recommended Games: Laguna Racer Super Bug Safari Rally High Way Race Up'n Down Road Fighter Stocker Crazy Rally Space Position R.C. Pro-Am (PlayChoice-10) Drift Out Drift Out '94 - The Hard Order Neo Drift Out - New Technology (NeoGeo) Thrash Rally (NeoGeo) World Rally World Rally 2: Twin Racing Blomby Car Great 1000 Miles Rally Mille Miglia 2: Great 1000 Miles Rally Backfire! Over Top (NeoGeo) Romset: 57 kb / 6 files / 28 zip $end $info=sss $mame 0.74u2 [?] SETUP: - Wait to press Service and then Test key to get into the ST-V TEST MENU. Set to 1 player in SYSTEM ASSIGNMENTS menu. WIP: - 9th January 2005: Angelo Salese - The update this time is regarding a new ST-V game, Steep Slope Sliders, which will be in 0.90u2. Category: Ski Recommended Games: Alpine Ski Silver Land Dynamic Ski Parallel Turn Vs. Slalom Alpine Racer Alpine Racer 2 Alpine Surfer Extreme Downhill Snow Board Championship Surf Planet Winter Heat Cool Boarders Arcade Jam $end $info=sstingry $mame 0.37b2 [Bryan McPhail] < Japan > WIP: - 0.88u7: Pierpaolo Prazzoli fixed colours in Super Stingray with new proms. Added I8748 MCU rom and proms ($300, $400). - 0.84: Pierpaolo Prazzoli added cocktail support to Super Stingray and Kyros, and coin counters to The Next Space. - 0.59: Acho A. Tang fixed Super Stingray and Kyros, and most problems in Gold Medalist. Replaced the 2xAY-8910 with 2xYM2203 (3MHz), add DAC sound and fake roms for user1 and proms ($300, $400). - 18th March 2002: Acho A. Tang submitted a massive update for the Alpha68k driver, fixing a few graphics problems in Sky Adventure and Time Soldiers, and making Paddle Mania, Super Stingray and Kyros playable. - 30th April 2000: Nicola Salmoria improved the Kyros and Super Stingray colors a bit. - 26th April 2000: Bryan McPhail sent in a big Alpha68k driver update, with support for Kyros, Super Champion Baseball, Super Stingray, the original version of Gang Wars and two new sets of Time Soldiers. Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 195 kb / 18 files / 118 zip $end $info=sstrangr $mame 0.53 [David Haywood] Samples required (Space Invaders) WIP: - 21st May 2001: David Haywood added Space Stranger to the 8080bw driver. - 15th May 2001: Guru - Purchased Space Stranger from a PCB shop in Japan with the help of Team Japump in February. Other Emulators: * Laser Category: Space Invaders Recommended Games: Space Stranger 2 Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Invinco Super Invader Attack Space Attack Space King 2 IPM Invader Space Fever Space Fever High Splitter Space Intruder Attack Ufo Beam Invader Rotary Fighter Shuttle Invader Minivader Invader's Revenge Gorf Hole Land Battlantis Play Girls 2 Romset: 8 kb / 8 files / 6.98 zip $end $info=sstrike $mame 0.74u2 [?] WIP: - 0.95u2: Aaron Giles hooked up inputs and added 'behind the beam update' for Super Strike Bowling, which are now somewhat playable. Category: Bowling Recommended Games: Meadows Lanes Robot Bowl 4 Player Bowling Strike Bowling Pro Bowling (Cassette) Alley Master Up Your Alley Capcom Bowling SportTime Bowling (Arcadia) Championship Bowling Tri-Sports (Power Strike) Dyno Bop Strata Bowling League Bowling (NeoGeo) Bowl-O-Rama BMC Bowling Krazy Bowl World Class Bowling World Class Bowling Deluxe Virtua Bowling Romset: 584 kb / 7 files / 333.46 zip $end $info=sstrngr2 $mame 0.53 [Mike Haaland, David Haywood] Samples required (Space Invaders) NOTE: - Yachiyo "Space Stranger 2" is the colour version of Space Stranger, board has Stranger 2 written on it. WIP: - 30th July 2001: Mike Haaland and David Haywood added another version of Space Stranger. Other Emulators: * Laser Category: Space Invaders Recommended Games: Space Stranger Space Invaders Space Invaders Part II Return of the Invaders Space Invaders DX Super Space Invaders '91 Space Invaders '95 - Attack Of The Lunar Loonies Space Invaders II Invinco Super Invader Attack Space Attack Space King 2 IPM Invader Space Fever Space Fever High Splitter Space Intruder Attack Ufo Beam Invader Rotary Fighter Shuttle Invader Minivader Invader's Revenge Gorf Hole Land Battlantis Play Girls 2 Romset: 10 kb / 3 files / 6.41 zip $end $info=stactics $mame 0.33b7 [Frank Palazzolo] TODO: * Add sound/samples (discrete and SN76447) * Artwork/LEDs WIP: - 0.35b1: Zsolt Vasvari added hiscore save in Space Tactics. LEVELS: 1 (endless) Category: Space Shooter 2 Recommended Games: Devil Zone Radar Scope Astro Fantasia (Cassette) Sky Base Space Raider Juno First Romset: 19 kb / 12 files / 10.5 zip $end $info=stadhero $mame 0.36b2 [Bryan McPhail] < Japan > WIP: - 1st October 2000: Bryan McPhail added flipscreen support to Karnov and Stadium Hero drivers. - 0.36b13: Correct OKI6295 clock speed to 7757 Hz and VSync to 58Hz. - 0.36b5: Correct YM3812 clock speed to 3MHz. - 22nd July 1999: Bryan McPhail added Garyo Retsuden and Stadium Hero. Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 1024 kb / 17 files / 283 zip $end $info=stadhr96 $mame 0.78u1 [Bryan McPhail] NOTE: - Stadium Hero 96 contains a '146' protection chip on the ROM/CPU PCB, but it is barely used by the game (only checked at startup). WIP: - 0.103u2: Changed YMZ280B clock speed to 14MHz. - 0.103u1: Changed YMZ280B clock speed to 21MHz, visible area to 320x240 and gfx rom loading. - 0.98u4: Added missing gfx2/3 roms and changed visible area to 512x512. - 0.78u1: Added Stadium Hero 96 (Version EAD) and clone (Version EAJ). - 3rd November 2002: Guru - Stadium Hero '96 (Data East 1996) arrived from WTC from Japan. Romset: 30208 kb / 10 files / 12.02 zip $end $info=stagger1 $mame 0.37b16 [Luca Elia] WIP: - 0.100u2: Roberto Fresca improved dipswitches in clone Red Hawk (bootleg). - 0.98u1: Mamesick fixed visible area to 256x256 in Stagger I and clones Red Hawk and (bootleg). - 0.95u1: Tirino73 added clone Red Hawk (bootleg). This suffers from the same problems as the original, David Haywood is not convinced that it really is protection as the boards are very simple, needs investigation. - 0.88u2: Correct 68000 CPU1 clock speed to 12MHz, Z80 CPU2 to 4MHz and MSM6295 to 7575 Hz and VSync to 56Hz. - 0.61: Added clone Red Hawk (US). Replaced sound1 rom ($0) with a new dump. - 1st July 2002: David Haywood added a US version of Stagger I called Red Hawk to the Afega driver. - 15th June 2001: Luca Elia wrote a driver for Afega games, including Sen Jin - Guardian Storm and Stagger I. LEVELS: 8 Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Change Air Blade Romset: 2112 kb / 7 files / 777.1 zip $end $info=stakwin $mame 0.34b5 [?] Neo-Geo LEVELS: 15 Other Emulators: * Calice * Nebula Category: Horse Recommended Games: Stakes Winner 2 (NeoGeo) Wai Wai Jockey Gate-In! Arlington Horse Racing Neck-n-Neck Othello Derby Gallop Racer Gallop Racer 2 Gallop Racer 3 Super Derby Dark Horse Jockey Grand Prix - Gladiator 1984 Romset: 13888 kb / 19 files / 3.13 zip $end $info=stakwin2 $mame 0.35b3 [?] Neo-Geo LEVELS: 17 Other Emulators: * Calice * Nebula Category: Horse Recommended Games: Stakes Winner (NeoGeo) Wai Wai Jockey Gate-In! Arlington Horse Racing Neck-n-Neck Othello Derby Gallop Racer Gallop Racer 2 Gallop Racer 3 Super Derby Dark Horse Jockey Grand Prix - Gladiator 1984 Romset: 24128 kb / 20 files / 10.16 zip $end $info=stankatk $mame 0.79u2 [David Haywood] WIP: - 0.92: Philip J. Bennett improve the Microprose 3D driver. Games not playable, but still a big improvement over the skeleton driver. - 22nd April 2004: Philip Bennett - Present some screenshots from the Super Tank Attack prototype. Romset: 3360 kb / 32 files / 1.37 zip $end $info=starblad $mame 0.62 [Phil Stroffolino] NOTE: - Starblade is available on the Playstation as Starblade Alpha, with the option to play in the original setting or an update with texture mapping on the polygons. WIP: - 0.102: Aaron Giles fixed missing 3D graphics. - 0.97u1: Phil Stroffolino updated the Namco System 21 driver. Starblade is working with emulated master/slave DSPs. Graphic updates are a bit choppy; I believe there are 4 slaves and one master on the real PCB, with work distributed across the slaves. Some background objects are still missing in Starblade - the giant "starships" in the background of the first stage, for example (sprites are present showing burning fires which are supposed to be superimposed on them). The "direct drawing" feature is used during the high score presentation; colors are likely wrong, and there are missing graphics there as well (hexagons). - 0.86u3: R. Belmont restored polygon drawing in Starblade. - 0.78u5: Phil Stroffolino hooked up the view transform, used in Starblade to tilt the screen when player is targeting the edges of the playfield. LEVELS: 2 Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Romset: 9128 kb / 23 files / 3117 zip $end $info=starcas $mame 0.35 [Zsolt Vasvari] 0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] Samples required NOTE: - When the main castle gun (the bad guy) fires his cannon, it triggers the player's ship fire sound at the same time. This is normal game behavior. Gyrovision Bugs: - Clone spaceftr does not allow you to turn to the right. Whatever you push right or left you always turning left. spaceftr095u6gre qapo WIP: - 0.95u6: Pierpaolo Prazzoli added clone Space Fortress (Zaccaria). - 0.78u2: Correct cpu1 rom addresses to $0 and $1000. - 0.60: Added clones Star Castle (Mottoeis), (prototype) and Stellar Castle (Elettronolo). - 7th March 2000: Mathis Rosenhauer fixed Star Castle circle drawing. - 0.35: Added Star Castle (version 3). Added samples to Star Castle. - 30th June 1999: Zsolt Vasvari added Star Castle version 3 and fixed some dip switches in the Cinematronics driver. - 27th June 1999: Jim Hernandez did some sound fixes on Star Castle. - 26th June 1999: Mathis Rosenhauer added samples to Star Castle and Space Wars. - 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk, Solar Quest. LEVELS: 1 (endless) Other Emulators: * Cinelator * CINEMU * Retrocade Category: Starfighter 2 Recommended Games: Star Cruiser Orbit Space Wars Eliminator Omega Race Solar Quest Space Fury Dark Planet Zektor Romset: 9 kb / 10 files / 7.72 zip $end $info=starcrus $mame 0.35b10 [Frank Palazzolo] Samples required WIP: - 0.36b15: Frank Palazzolo added collision detection to Star Cruiser. - 3rd January 2000: Frank Palazzolo finished the Star Cruiser driver and added samples to it. - 0.36b4: Changed VSync to 57Hz. - 10th July 1999: Frank Palazzolo fixed sprite size problems in Star Cruiser. - 0.35b10: Frank Palazzolo added Star Cruiser (preliminary). Category: Starfighter 2 Recommended Games: Orbit Space Wars Star Castle Eliminator Omega Race Solar Quest Space Fury Dark Planet Zektor Romset: 6 kb / 12 files / 4.10 zip $end $info=starfigh $mame 0.74u2 [Luca Elia] WIP: - 0.88: Correct the clock speed of the 2x Z80 to 6MHz and AY-8910 to 1.5MHz. - 0.87u2: Added Custom sound. - 1st April 2001: Luca Elia decrypted Hard Head 2, Star Fighter and Brick Zone, but none of the games are working due to other problems. Romset: 864 kb / 15 files / 324.52 zip $end $info=starfir2 $mame 0.94u1 [David Rolfe] TODO: * Add sound/samples WIP: - 6th March 2005: Dave Widel - David Rolfe, the programmer for Exidy's Star Fire and Fire One as well as numerous console games, has dug up the ROM image for the final Star Fire version. This was intended to go into the last run of Star Fire units, possibly for export. The title screen identifies it as "Star Fire II", and new features include a more refined high score display and easier high score input. (Has anybody ever seen one of these units in the field?) The original Star Fire was famous for being the game that first brought us high score initials and started the high score craze! He has sent me the files for use in testing or repairing Star Fire boards. Category: Starfighter Recommended Games: Star Fire Starship 1 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 24 kb / 12 files / 16.9 zip $end $info=starfire $mame 0.31 [Dan Boris] TODO: * Add sound/samples WIP: - 0.53: MASH added clone Star Fire (set 2). - 2nd June 2000: Aaron Giles sent in a Star Fire / Fire One update, fixing more of the graphics glitches, and he sent in an Exidy sound system update. - 9th February 1999: Olivier Galibert work on Fire One that has help Star Fire works much better (with trails though). Here is a (real) story what true emulator freaks can do to help preserving old arcade games, and to document the arcade games' history. The fellow who dumped the roms of Fire One had to drive 5 hours (each way) to get the board from a leaky garage which had been used by cats as a litter box. Half of the eproms had corroded pins and the smell was probably very disgusting (Maybe he should mail the board to IDSA *evil grin* - http://www.idsa.org/. He got the roms dumped, and then the newest addition to MAME team, Olivier Galibert, started furiously working on the game. As a nice side effect, Star Fire also works much better (with trails though). Still no sound in either of these games, and it seems very unlikely that the samples could be extracted from that non-functioning board... - 0.35b3: Olivier Galibert improved Star Fire. - 0.31: Dan Boris added Starfire (preliminary). Category: Starfighter Recommended Games: Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Starship 1 Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 22 kb / 11 files / 16.1 zip $end $info=starforc $mame 0.30 [Valerio Verrando] 0.25 [Mirko Buffoni, Nicola Salmoria] Bugs: - Side-by-side test (read report). starforc056ora Gary Walton WIP: - 0.97u1: Aaron Giles fixed Samples sound. - 0.96u2: Fixed Samples volume (because of the 0.93 Sound System update). - 0.94: Aaron Giles fixed Star Force crash. - 20th June 1999: Tatsuyuki Satoh fixed music tempo in Star Force after a reset. - 0.35b10: Nicola Salmoria added clone Star Force (encrypted). Added 3x SN76496, Custom sound and prom ($0 - unknown (timing?)). Correct palettesize from 384 to 402 colors. - 3rd April 1999: Nicola added Star Force encrypted version. - 0.34b3: Dani Portillo fixed Star Force hiscore save. - 0.30: Valerio Verrando added the real Star Force set. The previous one has been removed. Dave W. added Mega Force (licensed version of Star Force). - 0.29: Juan Carlos Lorente added hiscore save in Starforce. - 0.27: Mirko Buffoni and Tatsuyuki Satoh added Starforce sound emulation. - 0.25: Added Star Force. Sound is not supported yet LEVELS: 120 (endless) Other Emulators: * Sparcade Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Star Jacker Zodiack Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 161 kb / 19 files / 81.5 zip $end $info=stargate $mame 0.24 [Marc LaFontaine] 0.23 [Steven Hugg] SETUP and TEST MODE: - The first time you run the game, it will say 'factory settings restored'. Press F2 to proceed. - Press F2 for Test-Mode - Press F1 + F2 for Bookkeeping/Setup WIP: - 0.95u3: Changed cpu1 roms addresses from $0-8000 to $10000-18000. - 0.92: HIGHWAYMAN added proms ($0, $200 - video inversion for cocktail table). - 0.30: Maurizio Zanello added alternate controls in Defender and Stargate, to control the ship using the standard 8-way directional controls instead of up/down/reverse/thrust. Available only when the -cheat option is specified. - 0.24: Marc LaFontaine provided drivers for Robotron, Splat, Defender, Joust, Stargate, Bubbles, Blaster and Sinistar. Bubbles doesn't start, and Sinistar do weird things at startup. The other games work very well, though. For this version I provide a set of fonts that can be used to avoid jerkiness in williams games. - 0.23: Steven Hugg provided a Williams games driver. Stargate, Robotron and Joust are currently supported and playable. However Robotron and Joust have some glitches yet. Other Emulators: * HiVE * Retrocade Category: Defender Recommended Games: Malzak Defender Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 51 kb / 15 files / 35.4 zip $end $info=starglad $mame 0.78 [smf] WIP: - 0.82: smf update to the ZN driver with playable Street Fighter EX, Street Fighter EX 2 and Star Gladiator. - 3rd May 2004: Guru - Star Gladiator arrived to dump the security chips. Thanks to Brian Troha. Other Emulators: * ZiNc Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 29952 kb / 11 files / 10.56 zip $end $info=stargrds $mame 0.56 [Aaron Giles] WIP: - 0.98u1: Aaron Giles did some major cleanup on the MCR drivers: Implemented Super Sound I/O interrupts properly, filled out all memory maps according to schematics, fixed sound sync with various sound boards, allowing for kludges to be removed from Power Drive and Star Guards, re-verified all connections from wiring diagrams and documented various lamp and driver boards from the games. - 9th October 2001: Aaron Giles added Star Guards to the MCR3 driver and did some other cleanups and bugfixes. PLAY INSTRUCTIONS: - Collect energy to stay strong. - Destroy the most squad leaders to gain control of a star. - Gain control of four stars to earn new weapon. - Use button when lit to activate weapon. - Left Joystick moves. Right Joystick fires. - Fly togehter to explore the star sector. LEVELS: 73 (endless) Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 448 kb / 10 files / 129 zip $end $info=starhawk $mame 0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] TODO: * Add sound/samples * 4way or 8way stick? WIP: - 0.87u3: Aaron Giles added sound to Barrier, Star Hawk, War of the Worlds and Boxing Bugs (note that samples don't exist yet, but I'm working with Zonn Moore to get them for everything except Barrier). Added samples (explode, rlaser, llaser, k, master and kexit.wav). - 0.78u2: Correct cpu1 rom address to $0. - 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk, Solar Quest. LEVELS: 1 (endless) Other Emulators: * Cinelator * CINEMU * Retrocade Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 5 kb / 8 files / 4.36 zip $end $info=starjack $mame 0.34b1 [Nicola Salmoria] NOTE: - The Stern version (starjacs) allows to play both in "multi" and "single" mode. The Sega version is hardcoded for "multi" mode. - There is a trick to see the game infos (Devs list and release date) at the orange.html. starjack057ora stephh Bugs: - "Star Jacker" side-by-side test (read report). starjack057ora_2 Gary Walton WIP: - 8th March 1999: Juergen Buchmueller improved the Z80 core (regulus & starjack work again). - 0.34b3: Juan Carlos Lorente added hiscore save in Star Jacker. LEVELS: 1 (endless) Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 137 kb / 16 files / 47.9 zip $end $info=starlstr $mame 0.37b12 [Howie Cohen] NOTE: - Hold P2+P3 Start Button then press P4 Start Button at a pinch to call Starnoid. WIP: - 0.96u1: Fixed input to call Starnoid. - 4th February 2001: Howie Cohen sent in a VSNES driver update with Star Luster, several added clones and a few bug fixes and improved colors. Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 48 kb / 6 files / 28.2 zip $end $info=starshp1 $mame 0.62 [Frank Palazzolo, Stefan Jokish] TODO: * Add sound/samples WIP: - 0.103: Stefan Jokisch fixed Starship 1 to use RAM mirroring for zero page memory. - 0.62: Added Starship 1 and clone Starship 1 (prototype?). - 19th September 2002: Stefan Jokisch updated Frank Palazzolo's old Starship 1 driver to current standards and did some fixes and additions. Category: Starfighter Recommended Games: Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 10 kb / 11 files / 5.82 zip $end $info=starspnr $mame 0.99u2 [Curt Coder] Romset: 25 kb / 11 files / 13.2 zip $end $info=starswep $mame 0.71 [smf, MooglyGuy] WIP: - 0.72: smf improve Star Sweep graphics. - 4th August 2003: smf fixed most of the problems in Star Sweep. - 4th July 2003: smf and MooglyGuy sent in a Namco System 11 driver that supports Star Sweep. Other Emulators: * ZiNc Romset: 8960 kb / 5 files / 2.92 zip $end $info=startrek $mame 0.27 [Al Kossow, Brad Oliver] DIP/Input Bugs: - The cocktail DIP has no effect and there are no separate controls for player 2. startrek36rc2gra Frotz WIP: - 0.104u7: Aaron Giles made more improvements to the Sega Universal Sound board. Star Trek is almost identical to the samples. Tac/Scan is not that far off, surprisingly. - 0.104u6: Aaron Giles added emulation of the Universal Sound Board - not yet perfected, but gets rid of the need for samples in Star Trek and Tac/Scan. Tac/Scan sounds pretty wretched now, but Star Trek is close. Correct Z80 CPU1 clock speed to 4MHz, I8035 CPU2 to 208000 Hz and I8035 CPU3 to 400000 Hz. Replaced samples (trek1 - trek28.wav) with Custom sound and changed rom s-c.u39 (sine table) from user1 to proms ($0) and added proms ($400, $420 - CPU board-/Speech board addressing). - 0.72: Replaced Custom sound and speech samples with GI_SP0250 sound. Correct I8035 CPU2 clock speed to 3.12MHz. New sample set is required. - 27th July 2003: Olivier Galibert sent in support for SP0250 sound chip and Sega G80 speech board, adding emulated speech to Astro Blaster, Space Fury, Star Trek and Zektor. - 0.60: Added audio I8035 (208000 Hz) CPU2 and cpu2 roms ($0, 800, 1800 - speech code) and user1 rom ($0 - unknown). - 0.35b3: Added missing cpu1 roms ($c000, c800 and d800). - 0.30: Brad Oliver added Star Trek (Original, security chip version of the Sega G-80 vector game). Valerio Verrando added hiscore save in Star Trek. LEVELS: 1 (endless) Other Emulators: * JAE Movie: Star Trek I - The Motion Picture Genre: Sci-fi Year: USA 1978 Director: Robert Wise Studio: Paramount Pictures Cast: William Shatner, Leonard Nimoy, DeForest Kelley, James Doohan, Nichelle Nichols, George Takei, Walter Koenig, Stephen Collins, P. Kambatta Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 59 kb / 28 files / 42.2 zip $end $info=startrgn $mame 0.104u4 [smf] WIP: - 0.104u4: Added Star Trigon (STT1 Ver.A). - 22nd February 2005: Guru - Star Trigon (Namco System 10) just arrived. Romset: 32768 kb / 2 files / 23.5 zip $end $info=starwars $mame 0.35b11 [Brad Oliver] 0.27 [Steve Baines, Frank Palazzolo, Brad Oliver, Bernd Wiebelt] WIP: - 0.104u1: Mathis Rosenhauer fixed sound bug esb0104gre and improved Star Wars sound synchronization. - 0.104: Mathis Rosenhauer fixed NVRAM handling in Star Wars/ESB (only affects test mode). - 0.103u1: Mathis Rosenhauer rewrote the Star Wars mathbox multiplier from the schematics. - 0.80u2: Reverted some Star Wars code back to older working version in machine\starwars.c, this fixes bad trench vectors in Star Wars. - 0.79: Aaron Giles fixed a problem with Star Wars. - 0.72: Frank Palazzolo removed "bad trench vectors hack" from Star Wars which he created in 1997. Appears not to be necessary any more. - 0.58: Correct palettesize from 256 to 32768 colors. - 0.53: Move the cpu1 roms ($0, $400, $800, $c00) to Mathbox proms. - 0.35b11: Brad Oliver added Star Wars (rev 2). - 18th April 1999: Brad Oliver added another Star Wars romset. - 0.30: Frank Palazzolo added a TI TMS5220 emulator. This handles speech in Star Wars and other games. Bernd Wiebelt made fixes to Star Wars brightness and supported true analog joystick input in games like Star Wars. - 0.29: Aaron Giles did some optimizations to the 6809, and modified it to always fetch opcodes directly from RAM (much faster). The Ghosts 'n Goblins, Star Wars and Williams drivers needed reworking to support that. And made some fixes to the Star Wars mathbox. - 0.28: John Butler provided a new 6809 emulator. It is faster than the previous one, and fixes some bugs including the ship moving in the wrong direction on the tower level of Star Wars and the bonus maze in Pac & Pal. Steve Baines fixed color intensities in Star Wars - objects now fade out properly. You might find it a bit too dark now, but this is done to reproduce the differences in brightness that the original has. Frank Palazzolo fixed the 'bad trench vectors' and 'fail to approach Death Star' bugs in Star Wars. - 0.27: Steve Baines, with the help of Frank Palazzolo and Brad Oliver, implemented Star Wars. It's playable, but far from perfect. There's even some preliminary sound support (slows the game down a lot). STORY: - Obi-Wan Kenobi is gone but his presence is felt within the force. The Empire's Death Star, under the command of Darth Vader, nears the rebel planet. You must join the rebellion to stop the Empire. The force will be with you - Always. FLIGHT INSTRUCTIONS to Red Five: - Your X-Wing is equipped with an invisible deflector shield that will protect you for 6 collisions. - Deflector strength is lost when a fireball impacts your shield or when you strike a Laser Tower or Trench Catwalk. - Aim your lasers with cursor to explode Empire Tie Fighters, Laser Tower tops and Trench Turrets. - Shoot fireballs before they impact your shield. - The Rebel Force is depending on you to stop the Empire by blowing up the Death Star. LEVELS: 3 Other Emulators: * Retrocade Movie: Star Wars Genre: Sci-fi Year: USA 1977 Director: George Lucas Studio: 20th Century-Fox Cast: Mark Hamill, Harrson Ford, Carrie Fisher, Alec Guinness, David Prowse, Peter Cushing Recommended Games: The Empire Strikes Back Return of the Jedi Star Wars Arcade Star Wars Trilogy Category: Starfighter Recommended Games: The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Starship 1 Star Fire Star Fire 2 Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 72 kb / 12 files / 45.4 zip $end $info=statriv2 $mame 0.63 [David Haywood, Ryan Holtz, Stephane Humbert] WIP: - 0.85u1: Stefan Jokisch fixed the colors in Triv Two. Correct palettesize from 16 to 8 colors. - 0.79: Change description from '(Status) Triv Two' to 'Triv Two' and added 'Show Correct Answer' and 'Demo Sounds' dipswitches. - 7th November 2002: David Haywood, Ryan Holtz and Stephane Humbert wrote a driver for Status Trivia II, it's working with sound except colors are wrong. Romset: 80 kb / 12 files / 45.5 zip $end $info=statriv4 $mame 0.79 [Pierpaolo Prazzoli] WIP: - 0.85u1: Stefan Jokisch fixed the colors in Triv Four. Correct palettesize from 16 to 8 colors. - 23rd January 2004: Pierpaolo Prazzoli added Triv Four and Super Triv III to the Status Trivia driver. Romset: 80 kb / 12 files / 37.2 zip $end $info=stcc $mame 0.87u1 [R. Belmont] Other Emulators: * Nebula Model 2 Romset: 45440 kb / 25 files / 22.62 zip $end $info=stdragon $mame 0.36b5 [Luca Elia] Bugs: - In the rom check of Jaleco's Saint Dragon (megasys1.c) it says "error". Hold down service button when resetting to enter testmode. stdragon0104u9gre Stefan Lindberg WIP: - 0.36b14: Correct 68000 CPU1 clock speed to 12MHz. - 0.36b9: Added priority prom ($0). - 0.36b7: Correct 68000 CPU2 clock speed to 7MHz. LEVELS: 6 (developed by NMK) Other Emulators: * Raine Recommended Games: Dragon Spirit Syvalion Dragon Breed Dragon Saber Black Heart Dragon Blaze Romset: 2497 kb / 22 files / 1.01 zip $end $info=steeltal $mame 0.62 [Aaron Giles] WIP: - 0.76u1: Aaron Giles added clones Steel Talons (rev 1) and (German, rev 2). Added cpu6 rom ($0 - 8k). - 0.62: Added Steel Talons and clone Steel Talons (prototype). - 4th October 2002: Aaron Giles updated the TMS34010, TMS32010, ADSP2100 CPU cores with bugfixes and added emulation for ADSP2101 and DSP32C, added sound to Hard Drivin' and got Race Drivin', Steel Talons and Hard Drivin's Airborne mostly working. Category: Helicopter Recommended Games: Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 1928 kb / 25 files / 845.7 zip $end $info=stepstag $mame 0.104u9 [David Haywood] WIP: - 0.104u9: Added Stepping Stage (Jaleco 1999). Romset: kb / files / zip $end $info=stg $mame 0.37b12 [Luca Elia] WIP: - 6th February 2001: Luca Elia added Strike Gunner S.T.G and Quiz Kokology to the Seta driver. LEVELS: 7 Other Emulators: * Raine Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 3584 kb / 10 files / 1.67 zip $end $info=stinger $mame 0.37b16 [Filipe Estima] 0.34b3 [Nicola Salmoria] Bugs: - Graphic problem in cocktail mode, the big satellite sprite has a small line glitch (see snapshot). stinger235fgre Bugfinder / DCisTHEbest WIP: - 0.72u1: Added Discrete_Components and correct dipswitches. - 12th August 2003: Acho A. Tang re-submitted framework for sound effects in Scion and Stinger. - 22nd February 2003: Acho A. Tang submitted a very basic implementation of the discrete sounds in Stinger. - 0.37b16: Added Stinger (set 1). - 25th February 2001: Filipe Estima added another Stinger ROM set. - 0.37b12: Correct the clock speed of the 2x AY-8910 to 1536000 Hz. - 31st July 2000: Guru - Dumped Stinger (alt, Seibu). - 0.34RC1: Zsolt Vasvari added hiscore save in Stinger. - 0.34b4: Miguel Figueiredo fixed controls in Stinger. Recommended Games: Zaxxon Super Zaxxon Future Spy Viewpoint (NeoGeo) Romset: 97 kb / 15 files / 48.7 zip $end $info=stkclmns $mame 0.102u1 [Arzeno Fabrice] 0.37b9 [David Haywood, Aaron Giles] < Japan > TODO: * Wanted: 317-0219.27 EPM5032 WIP: - 0.102u1: Arzeno Fabrice added Stack Columns (World). Rename (stkclmns) to (stkclmnj). - 15th November 205: David Haywood - Added the World version of Stack Columns with Arzeno Fabrice.. It’s just the same except everything is in english. - 0.94u1: Aaron Gile prevented setting negative timers to fix Stack Columns crash. - 17th September 2000: David Haywood fixed some bugs in the Sega C2 driver so that Bloxeed, Borench, Poto Poto, Stack Columns and Zunzunkyou no Yabou now work. LEVELS: 11 Other Emulators: * Sega System C2 Recommended Games: Columns Columns (Mega-Tech) Columns II - The Voyage Through Time Columns III (Mega Play) Columns 97 Hanagumi Taisen Columns Romset: 2176 kb / 5 files / 636 zip $end $info=stlforce $mame 0.58 [David Haywood] WIP: - 0.93u1: Pierpaolo Prazzoli fixed visible area to 368x240. - 0.88u2: Pierpaolo Prazzoli fixed M6295 sound banking. - 0.88u1: Pierpaolo Prazzoli added EEPROM support to Steel Force. Changed gfx1/2 to 'flags dispose'. - 0.88: Pierpaolo Prazzoli fixed bit 4 of IN1. It is vblank and it fixed scroll issue in attract mode. Fixed sprite glitches with visible flag and added rows scroll. - 6th March 2003: David Haywood fixed the red/blue color channels in Steel Force. - 17th December 2002: Nicola Salmoria fixed a bug in the OKIM6295 sound chip emulation that caused samples being played erroneously in Got-cha and Steel Force, and he sent in a driver for Got-cha. - 4th February 2002: David Haywood sent in a driver for Steel Force, and Stephane Humbert fixed the inputs in it. STORY: - The Federation has expanded his power across the galaxy. Trading between the worlds has been peacefully for a long time. But now... the pirates are breaking down the peace. Now his secret base has been discovered, and is the time to stop them. LEVELS: 14 (developed by Ecogames) Recommended Games: Cosmic Chasm Major Havoc Galivan - Cosmo Police Guardian Metroid (PlayChoice-10) Xain'd Sleena Xybots Psycho-Nics Oscar Escape from the Planet of the Robot Monsters Finest Hour Out Zone Surprise Attack SD Gundam Psycho Salamander no Kyoui Bucky O'Hare FixEight Romset: 3840 kb / 11 files / 1.20 zip $end $info=stmblade $mame 0.61 [Brian A. Troha] WIP: - 15th May 2005: Luca Elia - I finally got around to implementing proper shadows in ssv.c, replacing the hack that was there instead. The difference is most noticeable in Storm Blade. The way shadows work is this: The frame buffer is filled with 16 bit pens, that are indexes into the palette (i.e. the actual rgb colors), from the previously drawn, "normal" tiles. When a "shadowing" tile is drawn, it does not overwrite the contents of the frame buffer, but instead replaces the top bits of the pens there with the low bits of its pens. This results in a shift of the affected pixels from one section to another of the game's palette. The game has to just divide the palette into increasingly dark chunks of the same base colors. Some games do highlights this way, while Storm Blade again exploits the mechanism to cross-fade between graphics, which now works. - 26th January 2003: Brian A. Troha fixed various problems in the SSV driver, including sprite and tile offsets in Storm Blade. - 0.62: Changed visible area to 238x244. - 22nd May 2002: Stephane Humbert fixed the DIP switches and inputs in Storm Blade, and Brian A. Troha fixed the screen size in it. - 21st May 2002: Brian A. Troha added Storm Blade to the SSV driver, and David Haywood fixed the graphics in it. LEVELS: 6 (restarts once) Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Stagger I Change Air Blade Romset: 17920 kb / 13 files / 7.29 zip $end $info=stocker $mame 0.36b5 [Aaron Giles] LEVELS: 1 Movie: Smokey And The Bandit Genre: Comedy Year: USA 1976 Director: Hal Needham Studio: Universal Pictures Cast: Burt Reynolds, Sally Field, Jerry Reed, Jackie Gleason, Mike Henry, Paul Williams, Pat McCormick Category: Racing 2D Recommended Games: Laguna Racer Super Bug Safari Rally High Way Race Up'n Down Road Fighter Crazy Rally Super Speed Race Junior Space Position R.C. Pro-Am (PlayChoice-10) Drift Out Drift Out '94 - The Hard Order Neo Drift Out - New Technology (NeoGeo) Thrash Rally (NeoGeo) World Rally World Rally 2: Twin Racing Blomby Car Great 1000 Miles Rally Mille Miglia 2: Great 1000 Miles Rally Backfire! Over Top (NeoGeo) Romset: 88 kb / 11 files / 31.0 zip $end $info=stoffy $mame 0.61 [David Haywood] NOTE: * Super Toffy is not a Double Dragon conversion, it runs on an own board, but are basically the same game. WIP: - 0.77: Changed VSync to 57.444855 Hz. - 0.62: Added M6809 CPU2 (flags audio - 3579545 Hz). - 12th November 2002: R. Belmont added sound emulation to Toffy and Super Toffy. - 28th May 2002: Gerardo Oporto fixed the DIP switch settings in the Toffy driver. - 15th May 2002: David Haywood fixed a few color problems in Toffy and others. - 14th May 2002: David Haywood added Toffy, Super Toffy and Dangerous Dungeons to the Double Dragon driver, but Dangerous Dungeons isn't playable. LEVELS: 17 (endless) Category: Maze (Digging) Recommended Games: Toffy Robby Roto Dig Dug Dig Dug - Namco Classics Collection Vol.2 Dig Dug II Zig Zag Performan Gold Bug Digger (CVS) Mr. Do! Neo Mr.Do! The Pit Wiping Calorie Kun vs Moguranian Diamond Run Boulder Dash Boulder Dash (Cassette) Boulder Dash (Max-A-Flex) Dangerous Dungeons Romset: 448 kb / 7 files / 87.4 zip $end $info=stompin $mame 0.37b10 [Aaron Giles] WIP: - 20th November 2000: Aaron Giles added Stompin' to the Bally/Sente driver. PLAY INSTRUCTIONS: - Protect food by stomping critters. - Game over when all food is gone. - Stomp the bee for mystery bonus!!! LEVELS: 11 (games stops counting levels after 11th) Recommended Games: Centipede Atari Arcade Classics (Super Centipede) Millipede War of the Bugs Imago Slither Beezer Bubbles Funky Bee Insector Noboranka Exterminator Bio-hazard Battle (Mega Play) Romset: 168 kb / 11 files / 71.9 zip $end $info=stonebal $mame 0.64 [Aaron Giles, Nicola Salmoria] WIP: - 0.64: Added Stone Ball (4 Players) and clone Stone Ball (2 Players). - 12th January 2003: Nicola Salmoria further improved the decryption of the blitter data in the Art & Magic driver and hooked up zoom in it. Aaron Giles fixed the DIP switches in it and figured out the protection interface in Ultimate Tennis and Stone Ball, but the protection data is missing so they still aren't playable. - 7th January 2003: Aaron Giles sent in a work in progress driver for the Art & Magic games that supports Ultimate Tennis, Cheese Chase and Stone Ball, the problem being that the blitter data format is encrypted so all graphics are garbled. - 6th January 2003: Aaron Giles fixed some things in the TMS34010 CPU core that will be needed for the Art & Magic games. - 3rd March 2002: Guru - Stone Ball (Art and Magic 1994) arrived. Thanks to Pelle for sending the PCB. LEVELS: 5 Recommended Games: Dyno Bop Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Free Kick PK Scramble X the Ball Romset: 5120 kb / 5 files / 3.10 zip $end $info=strahl $mame 0.37b8 [Bryan McPhail] < Japan > TODO: * Accurate sound WIP: - 0.94u2: Added YM2203 (1.5MHz) sound. - 0.54: Change description from 'Strahl' to 'Koutetsu Yousai Strahl'. - 0.37b15: Added clone Strahl (Japan set 2). - 19th October 2000: Gerardo Oporto fixed dipswitches in Strahl and Bio Ship Paladin. - 14th September 2000: Bryan McPhail added Bio-ship Paladin and Strahl to the Bombjack Twin driver. LEVELS: 6 Other Emulators: * Raine Category: Airforce Recommended Games: Canyon Bomber Looping Sky Bumper P-47 P-47 Aces Prehistoric Isle in 1930 Prehistoric Isle 2 (NeoGeo) Twin Falcons U.N. Squadron Carrier Air Wing US AAF Mustang Boogie Wings Romset: 3712 kb / 11 files / 1.41 zip $end $info=stratab $mame 0.37b11 [Aaron Giles] WIP: - 0.60: Added clone Strata Bowling (V1). - 18th April 2002: Aaron Giles added new versions of Hot Shots Tennis and Strata Bowling to the itech8 driver. - 29th December 2000: Aaron Giles fixed analog input ports' sensitivity scaling and sent in an Incredible Technologies driver update with Strata Bowling and Arlington Horse Racing and other fixes. LEVELS: 1 (endless) Category: Bowling Recommended Games: Capcom Bowling SportTime Bowling (Arcadia) Championship Bowling Tri-Sports (Power Strike) Meadows Lanes Robot Bowl Pro Bowling (Cassette) 4 Player Bowling Strike Bowling Alley Master Up Your Alley Dyno Bop League Bowling (NeoGeo) Super Strike Bowling Bowl-O-Rama BMC Bowling Krazy Bowl World Class Bowling World Class Bowling Deluxe Virtua Bowling Romset: 576 kb / 6 files / 331 zip $end $info=stratgyx $mame 0.36b8 [?] 0.31 [Lee Taylor] NOTE: - On level three (the tank stage) of Strategy X, you can't see the shots of the enemy tanks. Your shots and the explosions, however, are still visible. In Part "BASE" (level 5) of the game, where you have to go against Immortalian, the shots and explosions of those shots of the enemy turrets are invisible (the same effect as the tank bug). Note: This can be seen also on the original arcade version. Not a MAME bug. WIP: - 0.37b16: Added user1 rom ($0 - background color map) and correct palettesize from 98 to 106 colors. - 0.36b8: Added the original, Konami version of Strategy X. Removed Strong X (bootleg). - 31st May 1999: Zsolt Vasvari made the Galaxian/Scramble hardware games multi-session friendly, and fixed the star field in Strategy X. - 26th March 1999: Zsolt Vasvari added the brown background to Strategy X. - 0.34b4: Gerald Vanderick accurated the colors in Strategy X. Category: Helicopter Recommended Games: Super Cobra Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 37 kb / 12 files / 21.4 zip $end $info=stratof $mame 0.66 [?] 0.64 [Nicola Salmoria] TODO: * Protection NEC D8749 Bugs: - The sound has been broken on 0.101u1 or later. (e.g. In title screen after inserted a credit, the "Title" music crashes when you press a start button etc). raiga0104u4gre ShimaPong WIP: - 0.78u5: Fixed Raiga sound (0.78u2 memory rewrite). - 0.71: Leon van Rooij improved graphics in Strato Fighter and Super Pinball Action. Correct MSM6295 clock speed to 7575 Hz and palettesize to 4096 colors. - 3rd July 2003: Leon van Rooij fixed most of the blending effects in Raiga - Strato Fighter. - 0.70u5: David Haywood, Guru and Leon van Rooij made improvements and fixes to Strato Fighter / Raiga. There are still some graphics problems (priority, incomplete alpha blending effects, bad tiles). - 28th June 2003: David Haywood simulated enough of the protection in Raiga - Strato Fighter for the game to be fully playable, but it's lacking some graphics effects. - 0.66: Added Raiga - Strato Fighter (US). Correct M68000 CPU1 clock speed to 9216000 Hz. - 20th February 2003: Guru - Received a Strato Fighter PCB for trojaning from R. Belmont. - 22nd January 2003: Nicola Salmoria fixed the sprites in Raiga - Strato Fighter, but it's still not playable. - 21st January 2003: Nicola Salmoria added Raiga - Strato Fighter to the Ninja Gaiden driver but it suffers from unemulated protection and is not playable. LEVELS: 6 (must be finished twice) Category: R-Type Recommended Games: R-Type R-Type II R-Type Leo Rezon Blaze On Super Spacefortress Macross II Hyper Duel Gradius / Nemesis Gradius II / Vulcan Venture Gradius III Gradius 4: Fukkatsu Vs. Gradius Gradius (PlayChoice-10) Salamander Salamander 2 Turtle Ship X Multiply Hellfire Zero Wing Romset: 2564 kb / 10 files / 752.23 zip $end $info=streakng $mame 0.36b14 [Zsolt Vasvari] TODO: * Correct colors WIP: - 5th January 2000: Zsolt Vasvari added Black Hole and Streaking to the galaxian driver. Other Emulators: * GalEMU Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 25 kb / 7 files / 14.1 zip $end $info=streetsm $mame 0.36b16 [Bryan McPhail] 0.35RC2 [Bryan McPhail] WIP: - 0.37b9: Added clone Street Smart (World version 1). - 16th October 2000: Bryan McPhail added another romset of Street Smart. - 24th September 2000: Guru - Dumped dumped an alternative (possibly world) version of Street Smart. - 0.36b16: Street Smart (US version 2) is original now. - 2nd July 1999: Dani Portillo added the third button to Street Smart. - 0.35RC2: Bryan McPhail added Street Smart (US version 1) and clones (US version 2) and (Japan version 1). - 17th June 1999: Bryan McPhail added the Japan version of Street Smart. - 15th June 1999: Bryan McPhail submitted Street Smart and Search And Rescue drivers. LEVELS: 8 Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 3584 kb / 12 files / 1.27 zip $end $info=strhoop $mame 0.34b5 [?] Neo-Geo WIP: - 7th August 2002: Guru - Hoops (aka Dunk Dream 96, Data East MLC Cart) arrived from Pelle. - 0.35: Rename (strhoops) to (strhoop). LEVELS: 9 Other Emulators: * Calice * Nebula Category: Basketball Recommended Games: Basketball Fighting Basketball Super Basketball Jump Shot Double Dribble Double Dribble (PlayChoice-10) Dunk Shot Magic Johnson's Fast Break (Arcadia) Arch Rivals Punk Shot Rim Rockin' Basketball NCAA Basketball (Nintendo Super System) NBA Jam NBA Hangtime Run and Gun Hard Dunk Super Slams Dunk Mania Capcom Sports Club (Basketball) NBA Play By Play Romset: 13312 kb / 20 files / 4.36 zip $end $info=strider $mame 0.31 [Paul Leaman] NOTE: - In service mode the unused 3rd start button is positioned to on. It should be off. To test it, I did the following: 1) Pressed f2 enter service mode (it didn't go into service mode w/out resetting), 2) Pressed f3 to reset the machine (now it's in service mode), 3) Looked at the inputs screen - start 3 was set to ON like the bug description says, 4) Pressed f2 - start 3 toggles to off, 5) Pressed f2 - start 3 toggles to on and 5) Pressed f2 - start 3 toggles to off (and so forth). Therefore, it appears that the test mode's start 3 button (unused in the actual game) serves as the game's service mode button. When I enter service mode using the dip switch instead of f2 and look at the input screen, start 3 is set to off as it should be. Therefore the initial pressing of f2 to get into test mode is what toggled start 3 to on. I don't know how the actual machine worked, but it makes sense that this wouldn't be a bug. jerryjanis - If you look closely at the world in the background in the final-boss scene, you can see that the bottom-right piece of the world is a little too far to the left. Happens on the real pcb (see screenshots). Kold666 WIP: - 0.68: Added clone Strider (US set 2). - 30th January 2001: John Bennett added a fixed Strider sound ROM to the CPS-1 driver, which gets rid of repeating music in some stages. - 0.37b7: Nicola Salmoria and Tim Lindquist added stars in Strider and Forgotten Worlds. - 27th August 2000: Nicola Salmoria perfected the CPS-1 starfield graphics emulation (used in Forgotten World and Strider). - 0.36b3: Marco Cassili added clone Strider Hiryu (Japan set 2). - 21st August 2000: Nicola Salmoria added preliminary starfield emulation to the CPS-1 driver. - 16th August 1999: Marco Cassili added another Japan Strider romset. - 0.33b3: Marco Cassili added Strider (Japan). - 0.31: Paul Leaman added Strider (preliminary - huge memory requirements). ARCADE RELEASE: Strider Hiryu (Capcom) - 1989/Mar/07 LEVELS: 5 Other Emulators: * Calice * Callus * Final Burn * Nebula * Raine Category: Warriors Recommended Games: Strider 2 Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 5440 kb / 16 files / 2.00 zip $end $info=strider2 $mame 0.102u2 [Brian Troha] 0.79 [smf] 0.78 [smf] 0.74u2 [?] WIP: - 0.102u2: Brian Troha added Strider 2 (USA 991213). Rename (strider2) to (stridr2a). - 0.82u2: Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other mame.net board users helped out to find the missing ZN protection key - Game now playable. - 3rd May 2004: Guru - A CP13 security chip from Strider 2 arrived from Sheep. - 0.81u9: smf fixed Strider 2 from system error D094 so that it is playable, but suffers from random lockups on bosses. - 0.79: Strider 2 (ASIA 991213) is original now. - 0.78: smf added Strider 2 (USA 991213) and clone (ASIA 991213). - 18th October 2003: Milan Koci added the US version of Strider 2 to the ZN driver, but it's not working. LEVELS: 5 Other Emulators: * ZiNc Category: Warriors Recommended Games: Strider Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 48256 kb / 10 files / 20.11 zip $end $info=striv $mame 0.98u4 [Pierpaolo Prazzoli] WIP: - 0.99u1: Correct gfx1 roms order. - 0.98u4: Added Super Triv (Hara Industries 1985). - 2nd August 2005: Pierpaolo Prazzoli - Super Triv and Romar Triv are probably the weirdest trivia I've ever emulated, using offsets in the question roms read handler to configure which byte they have to read from the question roms. Super Triv is a conversion kit for the hardware in jack driver. Romset: 376 kb / 23 files / 287 zip $end $info=strkfgtr $mame 0.88u3 [?] WIP: - 0.94u2: Correct the clock speed of the 3x 68000 to 12.5MHz. - 0.94: Added Z80 (4MHz) CPU4, YM2151 (4MHz) and Sega_PCM (15625 Hz) stereo sound. Swapped cpu1 with cpu3 roms, correct gfx1 addresses and dipswitches. Game now playable. Category: Airforce 3D Recommended Games: Sky Raider Red Baron M.A.C.H. 3 Us vs. Them Future Spy Lock-On Top Gunner After Burner II After Burner (Mega-Tech) Vs. Top Gun Captain Sky Hawk (PlayChoice-10) Air Inferno G-LOC Air Battle F-15 Strike Eagle Air Combat Wild Pilot Wing War Air Combat 22 Romset: 21056 kb / 48 files / 5.70 zip $end $info=strkforc $mame 0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] Possible Bugs: - In the test menu the RGB screens flicker on the upper side. strkforc0101u5gre RansAckeR WIP: - 0.37b5: Changed visible area to 400x255 and palettesize from 65536 to 256 colors. - 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz. - 0.36b4: Changed VSync to 57 Hz. - 0.35b2: Replaced the 3x DAC sound with HC55516 and 1x DAC. PLAY INSTRUCTIONS: - The Saurian invasion must be stopped! Only you, Strikeforce, can stop them. - Your Mission: Destroy apocalypse the Saurian magastar. - First you must eliminate the invaders. - Deploy your troops to rescue colonists and capture weapons. Stockpile weapons to blast the apocalypse. - Study the enemy, then attack fast, hard and without mercy. The universe depends on you STRIKE FORCE. Category: Defender Recommended Games: Malzak Defender Stargate Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 1984 kb / 17 files / 0.99 zip $end $info=strkzone $mame 0.37b3 [Aaron Giles, Paul Leaman] WIP: - 0.67: Change description from 'Strike Zone' to 'Strike Zone Baseball' - 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 376 kb / 25 files / 135 zip $end $info=strnskil $mame 0.37b16 [Uki] WIP: - 0.53: Correct the clock speed of the 2x SN76496 to 2MHz. - 2nd July 2001: Lax fixed the sound frequency in Pettan Pyuu, Strength & Skill and Ikki. - 0.37b16: Added Strength & Skill and clone The Guiness (Japan). - 25th June 2001: Yasuhiro Ogawa added the Japan version of Strength & Skill to the driver. - 20th June 2001: Uki wrote a driver for Strength & Skill. Recommended Games: Timber Romset: 106 kb / 18 files / 46.4 zip $end $info=strtdriv $mame 0.84 [Aaron Giles] WIP: - 16th June 2004: Aaron Giles added Street Drivin' (prototype) to the Hard Drivin' driver. Category: Racing 3D Recommended Games: Hard Drivin' Race Drivin' Hard Drivin's Airborne Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Top Speed Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 2112 kb / 31 files / 816 zip $end $info=strtheat $mame 0.72u1 [Dave Widel] TODO: * Hook up sound (I8035 + DAC) WIP: - 0.97u1: Pierpaolo Prazzoli added support for control type dipswitch in Street Heat. - 0.86u1: Removed Donkey Kong Junior samples. Added 'Demo Sounds' and 'Control type' dipswitch. - 14th August 2003: Dave Widel added Street Heat to the Donkey Kong driver. - 31st July 2003: Pierpaolo Prazzoli sent in an update to the Donkey Kong driver, adding Eight Ball Action (with wrong colors), Shooting Gallery (not working) and Street Heat (not working, encrypted). PLAY INSTRUCTIONS: - Use steering wheel to move left or right. - Press accelerator to go faster. - Hit brake to slow down. - Avoid all cars, bombs and roadside objects. - Destroy enemy cars using fire button for bonus. Red cars scores 500 pts, yellow cars = 750 pts and blue cars = 1000 pts. Destruction of white cars takes 2000 pts from bonus. - Extra car at 10000 pts. Category: Cops Recommended Games: Cops'n Robbers Time Limit Cop 01 Jail Break APB - All Points Bulletin Chase H.Q. Special Criminal Investigation Super Chase Round Up 5 - Super Delta Force Gang Busters Narc Robocop Robocop 2 Robocop 3 (Nintendo Super System) Crime City E-Swat Cyber Police ESWAT (Mega-Tech) A.B. Cop Dead Connection Gunbuster Lucky & Wild Virtua Cop Virtua Cop 2 Judge Dredd Armed Police Batrider Romset: 31 kb / 12 files / 18.51 zip $end $info=strvmstr $mame 0.73 [Pierpaolo Prazzoli] TODO: * Correct colors WIP: - 0.96: Correct user1 roms order. - 0.89u3: Fixed sound, correct Z80 CPU1 clock speed to 2952000 Hz and palettesize to 256 colors. - 27th August 2003: Pierpaolo Prazzoli sent in a driver for Super Trivia Master, it's playable with wrong colors and imperfect sound. Romset: 305 kb / 15 files / 175.55 zip $end $info=stunrun $mame 0.76u1 [Aaron Giles] 0.37b8 [Aaron Giles] WIP: - 0.76u1: Aaron Giles added S.T.U.N. Runner (rev 6). Also added clones S.T.U.N. Runner (rev 0), (rev 2), (rev 4), (rev 5), (rev 7, Japan), (rev 2, Europe), (rev 3, Europe) and (rev 5, Europe). - 0.37b15: Correct M6502 CPU4 clock speed to 1789500, YM2151 to 3579000 and OKI6295 to 9037 Hz. - 2nd January 2001: Jarek Burczynski optimized the ADSP2100 core a bit, resulting in a 7 % speed gain on some platforms. - 0.37b8: Aaron Giles added S.T.U.N. Runner and clone (Prototype). - 8th September 2000: Aaron Giles sent in a new TMS34010 core with a few bugfixes, and finally officially sent the Hard Drivin' / S.T.U.N. Runner driver. The latter is perfect, while the former suffers from no sound and a nasty bug causing the car physics go out of control after a crash. Also included was a preliminary Race Drivin' driver, which unfortunately goes weird as soon as the simulation begins. - 11th August 2000: Aaron Giles fixed the missing status bar in S.T.U.N. Runner. - 10th August 2000: Aaron Giles did some brilliant work and finally got the polygon graphics working in the preliminary Hard Drivin' / S.T.U.N. Runner driver, which requires about 2 GHz to run properly. LEVELS: 23 Category: Racing 2 Recommended Games: Fire Truck Burnin' Rubber Burnin' Rubber (Cassette) Radical Radial Joyful Road The Battle-Road Kamikaze Cabbie Mad Crasher Taxi Driver Break Thru Night Stocker The Speed Rumbler City Bomber Road Blasters Hot Chase Last Duel Road Wars (Arcadia) Mad Gear Maze of Flott Night Striker F-Zero (Nintendo Super System) Lethal Crash Race Romset: 1472 kb / 23 files / 704 zip $end $info=stvbios $mame BIOS: ST-V Bios (Sega 1996) BIOSSETS: Japan (bios epr19730) Japan (bios mp17951a) Japan (bios 20091) USA (bios mp17952a) Taiwan (bios mp17953a) Europe (bios mp17954a) unknown (debug?) ROMS: epr19730.ic8 japan (cpu1 $0 - 512k) mp17951a.s japana (cpu1 $0 - 512k) mp17952a.s us (cpu1 $0 - 512k) 20091.bin japanb (cpu1 $0 - 512k) mp17953a.ic8 taiwan (cpu1 $0 - 512k) mp17954a.s europe (cpu1 $0 - 512k) stv110.bin unknown (cpu1 $0 - 512k) $end $info=subroc3d $mame 0.57 [Aaron Giles] Samples required WIP: - 0.63: Subroc-3D, Turbo and Buck Rogers use the artwork to show the LED counters. Changed visible area to 240x224, palettesize to 512 colors and aspect ratio to 3:4. - 17th November 2002: Stefan Jokisch added support for sound samples in Subroc-3D. - 15th November 2001: Aaron Giles adjusted the speed in Buck Rogers and Subroc-3D. - 13th November 2001: Aaron Giles fixed Subroc-3D from crashing. - 12th November 2001: Aaron Giles cleaned up Frank Palazzolo's Buck Rogers and Subroc-3D drivers and merged them with the Turbo driver. Neither of them has sound yet, and Subroc-3D crashes at random. LEVELS: 1 Category: Submarine Recommended Games: Sea Wolf Sea Wolf II Depthcharge Destroyer Subs Dodgem Wolf Pack Fire One Invinco / Deep Scan HeliFire N-Sub Navarone Polaris Tomahawk 777 Battle of Atlantis Mariner Battle Cruiser M-12 The Deep Sauro Battle Shark In The Hunt Romset: 223 kb / 36 files / 79.4 zip $end $info=subs $mame 0.34b2 [Mike Balfour] TODO: * Complete discrete sound * Add Overlay NOTE: - This game uses two monitors, one for each player, aimed away from each other. The emulation displays both monitors side by side on the screen. A lot of the challenge is lost when you can see both monitors. Unfortunately, there is no other simple solution to allow 2-player support on a single-monitor computer. Also, Subs is mildly dependent on its overlay. Without the overlay, it might not be obvious that the playfield is circular in shape, and the blinking white box actually illuminates a box labelled 'Sonar'. WIP: - 0.86u5: Iñigo Luja fixed the 'Language' dipswitch in Subs. - 0.69: Derrick Renaud added preliminary discrete sound (driver still needs Sonar Sounds to be done). - 0.37b15: Changed visible area to 512x224. - 0.36b9: Correct palettesize from 6 to 4 colors. - 0.36b4: Changed VSync to 57Hz. Category: Submarine Recommended Games: Sea Wolf Sea Wolf II Depthcharge Destroyer Dodgem Wolf Pack Fire One Invinco / Deep Scan HeliFire N-Sub Navarone Polaris Tomahawk 777 Battle of Atlantis Mariner Subroc3D Battle Cruiser M-12 The Deep Sauro Battle Shark In The Hunt Romset: 11 kb / 10 files / 7.51 zip $end $info=sucasino $mame 0.34b7 [Thierry Lescot] Romset: 44 kb / 11 files / 23.3 zip $end $info=suchipi $mame 0.84 [Pierpaolo Prazzoli] TODO: * Can't play with the cards when you win * Sometimes when there are multiple CHI/PON/KAN decisions and the game waits for something WIP: - 0.95u1: Angelo Salese updated the jalmah.c driver and 'Mahjong Channel Zoom In', 'Mahjong Kakumei', 'Mahjong Kakumei 2' and 'Idol Janshi Su-Chi-Pie Special' are now playable. - 0.85u2: Angelo Salese fixed various stuff with the jalmah.c driver, including suchipi booting, improved the video emulation a bit & attempted to add controls. - 11th June 2004: Pierpaolo Prazzoli added Idol Janshi Su-Chi-Pi Special to the Jaleco Mahjong driver, but it's not working because of unemulated protection. Romset: 4097 kb / 14 files / 1.86 zip $end $info=suikoenb $mame 0.74u2 [?] WIP: - 0.99u7: Angelo Salese fixed the ST-V driver and Suikoenbu is now playable. - 1st September 2005: Angelo Salese - Well, got some new ST-V games to boot thanks to a better understanding of the IC13 rom loading: Find Love, Suikoenbu and Soukyugurentai / Terra Diver. Now the bad news: none of these three games are really playable for a reason or another, but I'm still investigating on it... $end $info=sundance $mame 0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] Samples required WIP: - 0.78u2: Correct cpu1 rom addresses to $0 and $1000. - 0.76u2: Added samples bong, whoosh, explsion, ping1, ping2 and hatch.wav. - 29th October 2003: Tim Cottrill added sample support to Armor Attack and Sundance. - 10th October 2003: Stefan Jokisch added controls to Sundance, making it playable. Other Emulators: * Cinelator * CINEMU * Retrocade Romset: 9 kb / 10 files / 7.95 zip $end $info=supbtime $mame 0.37b2 [Bryan McPhail] 0.35b9 [Bryan McPhail] WIP: - 0.103u3: David Haywood converted Super Burger Time, Vapor Trail and Crude Buster to use the DECO tilemap functions. Fixed gfx2 roms addresses. - 0.37b2: Added Super Burger Time (World). - 21st April 2000: Nicola Salmoria fixed some problems in Super Burger Time. - 7th April 2000: Bryan McPhail added the world romset to Super Burger Time. - 12th April 2000: Bryan McPhail fixed some bugs in SNK68 and Tumblepop and Super Burger Time drivers. - 0.36RC1: Correct 68000 CPU1 clock speed to 14MHz. - 0.36b13: Changed VSync to 58Hz and YM2151 clock speed to 3580000 Hz and OKI6295 to 7757 Hz. - 24th March 1999: Bryan McPhail submitted the Super Burger Time driver. - 21st March 1999: Bryan McPhail has worked on Salamander and Super Burger Time. LEVELS: 20 Recommended Games: Burger Time Burger Time (Cassette) Peter Pepper's Ice Cream Factory (Cassette) Food Fight Splat! Romset: 1984 kb / 7 files / 566 zip $end $info=supdrapo $mame 0.74u2 [Pierpaolo Prazzoli] TODO: * Input Romset: 37 kb / 11 files / 15.23 zip $end $info=superbik $mame 0.37b10 [Mike Coates, Malcolm Lear] TODO: * Get DAC sound working WIP: - 0.72u2: Added clone Super Bike (DK conversion). - 16th August 2003: Pierpaolo Prazzoli added a version of Super Bike on Donkey Kong hardware. - 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. Category: Motorbike Recommended Games: Super Rider Traverse USA Jumping Cross Kick Rider Kick Start Wheelie King Vs. Excitebike Excite Bike (PlayChoice-10) Shot Rider Enduro Racer Hang-On Hang-On Jr. Super Hang-On Super Hang-On (Mega-Tech) Mach Rider Super Cross 2 Rally Bike / Dash Yarou GP Rider World Grand Prix Racing Hero Riding Hero (NeoGeo) Moto Frenzy Stadium Cross Suzuka 8 Hours Suzuka 8 Hours 2 Cyber Cycles Romset: 35 kb / 13 files / 18.1 zip $end $info=superbon $mame 0.33b6 [Chris Hardy] TODO: * Correct colors STORY: - Hostages have been taken in a Building full of fanatical terrorists. They are armed and you must avoid or kill them. Destroy deathray robots like whirling suns. Your Mission: Free the hostages and don't try to take prisoners alive. PLAY INSTRUCTIONS: - Open doors: Shoot or ZAP doors. Some are more difficult than others. To free hostages touch them. - The ZAP is dynamite against walls. - If bonus counter is 00, it is time for a last prayer. - If you run into a one way street go back. - Search all rooms and don't touch booze bottles. - Counter bonus achieved if you go back and extra man all 4000 pts. - Joystick Button: Shoot in the direction you run. Hold Button: Push for shooting without running. The ZAP button: Gives Super Power. Other Emulators: * VAntAGE Category: Action Recommended Games: 005 Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 37 kb / 12 files / 19.8 zip $end $info=superbug $mame 0.59 [Stefan Jokisch] WIP: - 0.94u5: Derrick Renaud updated Fire Truck, Monte Carlo and Super Bug to use new 7492 counter. Changed adjusters so frequency goes higher when adjusted to the right. - 0.88: Derrick Renaud changed watchdog to proper time using new MDRV_WATCHDOG_VBLANK_INIT function in Fire Truck, Monte Carlo, Super Bug, Pac-Man and Polaris. - 0.80: Derrick Renaud update Pool Shark, Fire Truck, Super Bug and Monte Carlo to use new discrete sound components. - 0.68: Derrick Renaud fixed ASR sound trigger - sound would latch on at extended play. - 0.65: Derrick Renaud fixed sound in Fire Truck, Super Bug, Monte Carlo. - 31st January 2003: Aaron Giles forwarded Derrick Renaud's improvements to the discrete sound in Fire Truck, Super Bug and Monte Carlo. - 0.61: Added audio Discrete_Components and changed visible area to 240x230. - 29th May 2002: Stefan Jokisch merged the Fire Truck and Super Bug drivers and improved both of them significantly. - 9th March 2002: Stefan Jokisch sent in a driver for Super Bug. Category: Racing 2D Recommended Games: Laguna Racer Safari Rally High Way Race Up'n Down Road Fighter Stocker Crazy Rally Super Speed Race Junior Space Position R.C. Pro-Am (PlayChoice-10) Drift Out Drift Out '94 - The Hard Order Neo Drift Out - New Technology (NeoGeo) Thrash Rally (NeoGeo) World Rally World Rally 2: Twin Racing Blomby Car Great 1000 Miles Rally Mille Miglia 2: Great 1000 Miles Rally Backfire! Over Top (NeoGeo) Romset: 13 kb / 10 files / 6.62 zip $end $info=superchs $mame 0.37b13 [Bryan McPhail, David Graves] Bugs: - The screen occassionally flickers/flashes with incorrect graphics, and it seems to get worse in the later levels. superchs0101u5gre Twisty WIP: - 0.75: Correct sound1 roms addresses. - 9th October 2003: Sedn fixed the Super Chase sample ROM loading. - 4th March 2001: Bryan McPhail fixed Super Chase input ports and cleaned up the driver a little. - 22nd February 2001: Bryan McPhail and David Graves wrote a driver for Taito Super Z system, with support for Super Chase, Gunbuster and Under Fire. LEVELS: 5 Other Emulators: * Raine Category: Cops Recommended Games: Chase H.Q. Special Criminal Investigation Round Up 5 - Super Delta Force Cops'n Robbers Time Limit Cop 01 Street Heat Jail Break APB - All Points Bulletin Gang Busters Narc Robocop Robocop 2 Robocop 3 (Nintendo Super System) Crime City E-Swat Cyber Police ESWAT (Mega-Tech) A.B. Cop Dead Connection Gunbuster Lucky & Wild Virtua Cop Virtua Cop 2 Judge Dredd Armed Police Batrider Romset: 18432 kb / 18 files / 8.52 zip $end $info=superman $mame 0.34b6 [Howie Cohen, Brad Oliver] WIP: - 0.104u3: Alex Jackson removed MDRV_MACHINE_INIT(cchip1) from games that don't have a C-chip (all of them except Superman). Changed 'Unknown' to 'Unused' dipswitches in Superman and fixed coinage in clone (Japan). - 0.89u3: Bryan McPhail fixed GFX problem in Superman (see sprite map drawing in vidhrdw\seta.c). - 0.88u2: Fabrice Arzeno added clone Superman (Japan). - 0.85: Robert Flory fixed Superman frame rate to match real PCB. Changed VSync to 57.430000 Hz. - 0.37b9: Changed visible area to 384x240 and palettesize from 4096 to 2048 colors. - 0.36b10: Correct 68000 CPU1 clock speed to 8MHz. - 0.35b2: Correct CPU2 type. LEVELS: 5 Other Emulators: * Raine Movie: Superman Genre: Comic, Sci-fi Year: GB 1978 Director: Richard Donner Studio: Warner Bros. Cast: Christopher Reeve, Margot Kidder, Marlon Brando, Susannah York , Gene Hackman, Ned Beatty, Valerie Perrine Romset: 3136 kb / 10 files / 1.17 zip $end $info=superpac $mame 0.35RC1 [Gary Walton] 0.21 [Nicola Salmoria] WIP: - 0.79u1: Replaced Namco sound with Namco 15XX. - 0.78u4: Nicola Salmoria fixed priorities in superpac. With the previos code, ghost eyes had priority over everything else, even other sprites, giving wrong results when two ghosts overlapped. - 28th April 2000: Zsolt Vasvari fixed some problems in Super Pacman. - 23rd April 2000: Nicola Salmoria fixed Super Pacman from hanging. - 29th June 1999: Manuel Abadia fixed Super Pacman's reset / service mode bugs. - 0.35RC1: Super Pac-Man (Namco) is original now. - 0.30: Gary Walton added Super Pac-Man (Namco). - 0.27: Aaron Giles did a major rewrite of his Super Pac-Man and Mappy drivers: - support for Dig Dug 2 and Pac & Pal - hiscore save in all games - 100% colors and sound samples (in Super Pac man the siren clicks a bit, but neither Mirko Buffoni nor jrok can figure it out; the sample data *is* correct) - better sound playback frequency (was missing some high bits!) - arcade accurate frequency calculation (thanks to jrok!) - removed all palette hacks; everything is clean - added loop optimizations for speed - video now properly displayed, including high priority characters - 0.26a: Super Pac Man and Mappy have correct pitch now (thanks Aaron and Satoh). Also, SuperPac has speed cheat control again. - 0.26: Aaron Giles added sound support to Super Pac Man. - 0.21: Thanks to Dark Schneider (DS wanted to be anonymous, so I'll call him this way) that provided 6809 support and the first driver working on this CPU: Super Pac Man. The driver is based on the super-detailed KEG file of Replay emulator by Kevin Brisley. Other Emulators: * HiVE Recommended Games: Pac-Man / PuckMan Pac-Man - Namco Classics Collection Vol.2 Pac-Man Plus Pac & Pal Pac-Mania Hyper Pacman Twinkle Ms. Pac-Man Jr. Pac-Man Funny Strip Puckman Pockimon - Professor PacMan Pac-Land Puzzle Club Romset: 33 kb / 9 files / 16.2 zip $end $info=superspy $mame 0.34b1 [?] Neo-Geo WIP: - 0.36b14: Replaced the superspy MGD2 dump with a MVS dump. LEVELS: 2 Other Emulators: * Calice * Nebula Category: Action Recommended Games: 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 9408 kb / 22 files / 3.79 zip $end $info=supertnk $mame 0.78 [Norbert Kehrer] NOTE: - The Game Super Tank: The arcade game "Super Tank" was made in 1981 by the German company Video Games GmbH. It is a shooter where you control a tank and have to clear a field of mines and bushes. You are chased by enemy tanks, which fire at you. After wiping out all the mines and bushes, you reach the second level. It is kind of a "boss" level, where you have to fight a big enemy tank, the Super Tank. You can destroy it by a direct hit into its gun. As far as I know, Super Tank was sold in Germany, Austria, and other European countries, and it was licensed to the company Computran for distribution in the US market. I would be interested in more background information on the companies Video Games GmbH (they were located in the town of Lich in Germany) and Computran. I would also like to know, in which other countries Super Tank machines were in the arcades. If you know something about this, please email to norbert.kehrer@utanet.at. - The MAME Driver for Super Tank: Norbert Kehrer finished his first and preliminary version of a MAME driver for Super Tank. It was very hard work to figure out, how all the hardware works. This reverse-engineering process took him many days. He had practically no information about the hardware, no schematics, and not even a memory map. He ended up in writing my own stand-alone emulator for the game to do my testing, before he could convert it to MAME. Now, after he finally found out, how the video hardware really works, he see, that compared to other machines it is rather simple! After he knew, how most of the things in Super Tank worked, it was really easy to make the MAME driver. Well, "coding" is the wrong word. WIP: - 18th December 2003: Norbert Kehrer fixed another DIP switch bug in the Super Tank driver. - 16th December 2003: Pierpaolo Prazzoli fixed the DIP switches and added two unknown PROMs to the Super Tank driver. - 15th December 2003: Norbert Kehrer submitted a fully working driver for Super Tank. Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 19 kb / 8 files / 15.0 zip $end $info=supertr2 $mame 0.63 [MooglyGuy] WIP: - 0.85u1: Stefan Jokisch fixed the colors in Super Triv II. Correct palettesize from 16 to 8 colors. - 16th November 2002: MooglyGuy wrote a driver for Super Triv II and merged it with the Status Trivia II driver. LEVELS: 5 Romset: 276 kb / 13 files / 141.3 zip $end $info=supertr3 $mame 0.79 [Pierpaolo Prazzoli] WIP: - 0.85u1: Stefan Jokisch fixed the colors in Super Triv III. Correct palettesize from 16 to 8 colors. - 23rd January 2004: Pierpaolo Prazzoli added Triv Four and Super Triv III to the Status Trivia driver. Romset: 276 kb / 13 files / 134 zip $end $info=superx $mame 0.74 [David Haywood] Possible Bugs: - On level 2 of Super-X, the large ship floating beneath you at the start of the stage and his little cronies throught the level show through the background where they're not supposed to. The same sort of thing happens on later levels with other enemies, nothing ever "peeks around corners", they just appear all of a sudden (see snapshot). superx074u1gre MAMEjong WIP: - 0.102u4: Mamesick fixed YM2151 frequency to 4 MHz in Super-X. - 0.96u1: Correct YM2151 clock speed to 3579545 Hz and added dipswitches 'Coin Type' and 'Unknown'. Removed 'Service Mode' dipswitch. - 0.74: Added Super-X (NTC) and clone Super-X (Mitchell). - 12th September 2003: David Haywood added Super-X to the Dooyong driver. - 2nd September 2003: Guru - Super X (NTC/Dooyong 1994) arrived from Pelle. LEVELS: 8 (endless) Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 7232 kb / 14 files / 1.75 zip $end $info=suplup $mame 0.88u2 [Pierpaolo Prazzoli, David Haywood] WIP: - 0.103: Brian Troha and Pierpaolo Prazzoli added clone Puzzle Bang Bang (version 2.8 / 990106). - 24th December 2005: Dumping Project - Our Korean contact has purchased Puzzle Bang Bang (needs smt ROMs dumping). - 0.100u2: Pierpaolo Prazzoli added the missing gfx1 roms to clone (version 2.9 / 990108) - Game now playable. - 0.96: Brian Troha added clone Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 2.9 / 990108). - 0.95u1: Mame Italian Forum added clone Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 3.0 / 990128). Fixed rom names in 'Super Lup Lup Puzzle'. - 0.88u4: Changed E1-32XS CPU to E1-16T. - 0.88u3: Tomasz Slanina and Pierpaolo Prazzoli fixed the Hyperstone core. This fixes title screen objects in Super Lup Lup Puzzle and bullets in Mission Craft. Both games are now playable. Correct YM2151 clock speed to 3579545 Hz, MSM6295 to 13558 Hz and swap user1 roms. - 15th October 2004: Guru - Received Super Lup Lup Puzzle. Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian Mame Forum. Romset: 9472 kb / 7 files / 4.41 zip $end $info=supmodel $mame 0.103 [David Haywood] WIP: - 0.103u1: Sonikos changed OKI frequency to 12000 Hz in Super Model. - 0.103: Added Super Model (Comad & New Japan System 1994). - 24th December 2005: Dumping Project - Our Korean contact has purchased Super Model. Romset: 6656 kb / 13 files / 3.17 zip $end $info=supnudg2 $mame 0.100u1 [Pierpaolo Prazzoli] WIP: - 0.100u1: Added Super Nudger II (Coinmaster 1989). - 9th September 2005: Pierpaolo Prazzoli - I started to re-look at Coinmaster's trivia games: Quiz Master (1985), Trail Blazer (1987) and Super Nudge 2 (1989). They're really weird. They use a 46 x 64 tilemap with videoram starting at offset $240 and using the previous offsets as main ram. Also tile banking is strange. They use an attribute ram for every banking address bit they need (so in games with $400 tiles, they have 2 attributes rams with all the other 14 bits used and still unknown). I don't know if they have a hard-coded palette or if they use a strange paletteram format. Romset: 768 kb / 24 files / 557 zip $end $info=suprglob $mame 0.37b14 [Zsolt Vasvari] 0.33b7 [Mike Balfour] Possible Bugs: - Clone theglobp: There is a significant speed increase per each new level. It gets to the point around level 4 or 5 that the game simply becomes unplayable at that speed. I'm not sure if this is the correct behavior or not. theglobp062gre buzz WIP: - 0.104u2: Chaneman and David Widel added clone Super Glob (Pac-Man hardware) German bootleg - This set is from a modified Pengo board. Pengo and Pacman are functionally the same. The bad sound is probably correct as the sound data is part of the protection. - 0.90u4: Dave Widel added clone Super Glob (Pac-Man hardware) - not sure if this is the official set, or an accidental merged set with 'The Glob'. - 0.37b14: Added Super Glob and clones The Glob, The Glob (earlier) and (set 3). - 7th April 2001: Zsolt Vasvari sent in an EPOS driver for The Glob, Super Glob and IGMO. - 0.34b3: Juan Carlos Lorente added hiscore save in Beastie Feastie. - 0.34b2: Clay Cowgill and Mike Balfour added clone 'Beastie Feastie (Pac Man hardware)'. - 0.33b7: Mike Balfour added 'The Glob (Pac Man hardware)'. Other Emulators: * CottAGE * VAntAGE Category: Platform Recommended Games: Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 31 kb / 9 files / 18.4 zip $end $info=suprgolf $mame 0.86u1 [Tomasz Slanina] WIP: - 0.86u1: Tomasz Slanina added Super Golf. Very preliminary. Simple graphic layer hooked up, rom banking hooked up in a way which allows rom test to pass etc. - 15th August 2004: Tomasz Slanina - Preliminary driver. Romset: 1440 kb / 23 files / 494 zip $end $info=suprleag $mame 0.74u2 [?] TODO: * Wanted: 317-0045 FD1094 CPU WIP: - 0.91u2: Correct cpu2 roms addresses. - 0.74u2: Added Super League (Sega 1987). Romset: 1248 kb / 22 files / 503.50 zip $end $info=suprloco $mame 0.35b9 [Zsolt Vasvari] WIP: - 9th September 2002: Luis Faria submitted a bug fix for a crash in Super Locomotive. - 0.37b7: Correct SN76496 clock speed to 4MHz. - 0.37b5: Correct palettesize from 512 to 768 colors. - 30th March 1999: Zsolt Vasvari added cocktail mode to Super Locomotive. - 29th March 1999: Zsolt Vasvari finally figured out the background graphics of Super Locomotive. Recommended Games: Side Track Loco-Motion Runaway Time Tunnel Romset: 106 kb / 12 files / 53.2 zip $end $info=suprmrio $mame 0.37b11 [Howie Cohen] WIP: - 4th February 2001: Andrea Turci added alternative VS Super Mario romsets. - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. LEVELS: 32 Recommended Games: Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Mario Bros. Mario Bros. (PlayChoice-10) Vs. Dr. Mario Dr. Mario (PlayChoice-10) Mario's Open Golf (PlayChoice-10) Category: Platform (Extra) Recommended Games: Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 48 kb / 6 files / 35.9 zip $end $info=suprridr $mame 0.81u4 [Aaron Giles] WIP: - 6th April 2004: Aaron Giles sent in a driver for Super Rider which works fully except some sound effects might not be emulated yet. - 4th April 2004: Aaron Giles - I'm a bit held up on Super Rider as I'm trying to find a good frequency counter that will count up to 10MHz. I took a gamble at Fry's and picked up a cheapie that claimed to be able to go that high, but not suprisingly, it was just a figment of someone's imagination. It also turns out that Super Rider has some discrete sound components on the board. I don't know how likely it is I can trace out the circuit that generates the sound, but it's just one sound I think (the rest is a pair of standard AY-8910s). - 22nd March 2004: Aaron Giles - Snicker all you want at the techniques and my low-rent ROM reading equipment, but it gets the job done. One of the epoxy ROMs was 100% good, one was 50% good, and the third was pretty much garbage. There are still some weird behaviors, but the game feels half- finished, so I might actually chalk it up to quirkiness of the game. I've verified checksums across all the epoxy ROMs and am confident the data is valid at this point. - 21st March 2004: Aaron Giles - Okay, so the trojan was written, I went to burn it onto a ROM and discovered to my great disappointment that my ROM burning computer had bitten the dust. Most likely a power supply problem, but I'd hated that crap computer for quite a while now. The big problem with replacing the ROM burning computer is that my ROM programmer and my GAL/PAL programmer both are ISA devices. Since nobody makes modern computers with ISA buses, I asked a coworker to help me find a local used/recycled computer shop, and picked up a loaded P2-400 with two ISA slots for $90. Assembled the new computer yesterday, burned the ROMs, and success! The trojan displays 256 bytes of data from the epoxy-protected ROMs. Which 256-byte area is selected via the DIP switch on the main board. I have 48 pictures just like this one to hand-verify, but when I'm done, we should finally have a good dump of Super Rider! - 19th March 2004: Aaron Giles - Inspired by the arrival of a second Super Rider PCB last night (thanks to the guy who donated it!), I tried to actually get one of my two boards to come up in my JAMMA harness. Now, I'm not much with a soldering iron, but I did manage to wire up the GND, +5V and +12V connections, as well as the video ground, sync, and red, green, blue connections. First attempt didn't work, reporting a bad VRAM. Since VRAM was on the lower board, I swapped out that board with the lower board from the other set, flipped the switch, and got it up and running! With a working board set, I can now set about to write a trojan that will dump the missing 12k of ROM that is encased in an epoxy block from hell. In the meantime, I spent some time last night trying to figure out the color scheme, and made some good progress. The background and sprites have correct colors in this screenshot (yes, the colors are gaudy ... it's one of the appeals of the original game.) - 7th January 2003: Aaron Giles - Got Super Rider up and running with sprites and sound, but there are some missing ROMs (embedded in an epoxy block on the PCB ?). Category: Motorbike Recommended Games: Superbike Traverse USA Jumping Cross Kick Rider Kick Start Wheelie King Vs. Excitebike Excite Bike (PlayChoice-10) Shot Rider Enduro Racer Hang-On Hang-On Jr. Super Hang-On Super Hang-On (Mega-Tech) Mach Rider Super Cross 2 Rally Bike / Dash Yarou GP Rider World Grand Prix Racing Hero Riding Hero (NeoGeo) Moto Frenzy Stadium Cross Suzuka 8 Hours Suzuka 8 Hours 2 Cyber Cycles Romset: 77 kb / 22 files / 37.7 zip $end $info=suprslam $mame 0.61 [David Haywood] WIP: - 25th May 2002: Nicola Salmoria added proper 053936 emulation which makes the 3D graphics work in Golfing Greats, but the game is not 100% playable due to other protection. Premier Soccer and Super Slams graphics are also improved. - 21st May 2002: Nicola Salmoria fixed the rotation and zoom in the Super Slams driver. - 20th May 2002: David Haywood improved the sprite zooming in Super Slams. - 19th May 2002: David Haywood sent in a very preliminary driver for Super Slams, which is playable and has sound, but graphics aren't yet entirely correctly emulated. LEVELS: 6 Category: Basketball Recommended Games: Basketball Fighting Basketball Super Basketball Jump Shot Double Dribble Double Dribble (PlayChoice-10) Dunk Shot Magic Johnson's Fast Break (Arcadia) Arch Rivals Punk Shot Rim Rockin' Basketball NCAA Basketball (Nintendo Super System) NBA Jam NBA Hangtime Run and Gun Street Hoop (NeoGeo) Hard Dunk Dunk Mania Capcom Sports Club (Basketball) NBA Play By Play Romset: 18560 kb / 12 files / 5.96 zip $end $info=suprtrio $mame 0.91u2 [Nicola Salmoria] WIP: - 0.92u1: Pierpaolo Prazzoli fixed Super Trio sound frequency. Correct MSM6295 clock speed to 6628 Hz. - 0.92: David Haywood removed YM2151 sound, correct sound1 roms address and added dipswitches 'Coin A', 'Lives', 'Bonus Life', 'Difficulty' and 'Service Mode'. Game now playable. - 5th February 2005: Pierpaolo Prazzoli - Fixed sound in Super Trio. - 1st February 2005: Nicola Salmoria - I was asked to look at the encryption of a game called Super Trio, and it tunerd out to be some very basic XOR on the bottom address lines, surely done by a PAL near the 68000. One wonders why did they even bother to encrypt it, if it was so trivial to break (moreover, surely a PAL based encryption would have posed no problem for any bootlegger). Category: Cat & Mouse Recommended Games (1): Cheeky Mouse Mouse Trap Naughty Mouse Woodpecker Macho Mouse Funny Mouse Pop Flamer Dacholer Mappy Mappy - Namco Classics Collection Vol.1 Hopping Mappy Mouser Flicky Peter Pack-Rat Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Magical Cat Adventure Cheese Chase Category: Platform (Extra) Recommended Games (2): Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 3264 kb / 11 files / 1250.2 zip $end $info=supxevs $mame 0.76 [Pierpaolo Prazzoli] 0.74u2 [?] WIP: - 16th October 2003: Pierpaolo Prazzoli fixed Vs. Super Xevious and Vs. Freedom Force in the VSNES driver. LEVELS: 10 Category: Terra Force Recommended Games: Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 160 kb / 3 files / 80.8 zip $end $info=suratk $mame 0.99u10 [Corrado Tomaselli] 0.93 [Andreas Thorsén] 0.36b4 [Nicola Salmoria] WIP: - 0.99u10: Corrado Tomaselli added Surprise Attack (World ver. K). Rename (suratk) to (suratka). - 0.93: Andreas Thorsén added Surprise Attack (Asia Ver L.). Rename (surpratk) to (suratkj). - 0.53: Nicola Salmoria made real shadows in some Konami games (88 Games, Chequered Flag, X-Men, Asterix, Surprise Attack, Sunset Riders, etc.). - 1st September 1999: Nicola sent in a driver for Surprise Attack. STORY: - You are John Ryan, Code Name: Red Thunderbolt, Sergeant of a Special Task Force. Your mission is to neutralise the international terrorist organisation 'Black Dawn'. Which has taken over the Moonbase and Space Station 2CV6 and to defuse all the time bombs. LEVELS: 7 Recommended Games: Cosmic Chasm Major Havoc Galivan - Cosmo Police Guardian Metroid (PlayChoice-10) Xain'd Sleena Xybots Psycho-Nics Oscar Escape from the Planet of the Robot Monsters Finest Hour Out Zone SD Gundam Psycho Salamander no Kyoui Bucky O'Hare FixEight Steel Force Romset: 1280 kb / 6 files / 645 zip $end $info=surfplnt $mame 0.79u2 [Aaron Giles] TODO: * Complete 3D hardware emulation WIP: - 0.80: Aaron Giles made various Gaelco3D improvements, so Radikal Bikers and Surf Planet are fully playable now. Correct 68000 CPU1 clock speed to 15MHz, TMS32031 CPU2 to 60MHz and added 3x DMA-driven_DAC sound. - 2nd March 2004: Aaron Giles - After getting Radikal Bikers working well, I decided to figure out what was up with Surf Planet. Turns out they were relying on unspecified behavior of the TMS32031 by placing a CALL statement at the end of a repeat block. They tell you several times in the docs for the CPU never to do this, but hey, I guess if it works more power to them. With that fixed and some rendering tweaks, I'm currently getting about 30-50% of full speed on my 3GHz machine. If I turn off bilinear filtering and run at half resolution, both games are playable near 100%. Of course, I don't have the sound working yet, and that will kill the speed nicely (it's a DCS-like ADSP chip, sorry!) - 24th February 2004: Aaron Giles - Fixed a subtle bug in the TMS32031 core that was causing problems with Radikal Bikers. Now at least all the geometry shows up okay. I'm still at a loss to explain alpha blending, Z buffering, or perspective correction. The incomplete driver should be in u2, so if you know some 3D math, feel free to have a look and see if you can't help me figure it out! - 2nd September 2003: Guru - Surf Planet (Gaelco 1997) arrived from Pelle. LEVELS: 4 Category: Ski Recommended Games: Alpine Ski Silver Land Dynamic Ski Parallel Turn Vs. Slalom Alpine Racer Alpine Racer 2 Alpine Surfer Extreme Downhill Snow Board Championship Winter Heat Cool Boarders Arcade Jam Steep Slope Sliders Romset: 31232 kb / 15 files / 16.72 zip $end $info=survarts $mame 0.96 [Brian Troha] 0.57 [Luca Elia] WIP: - 0.96: Brian Troha added Survival Arts (World). Rename (survarts) to (survartu). - 0.95u4: Brian Troha fixed DIP switches in Survival Arts. - 0.68: Change sound3 roms size from 2MB to 1MB. - 18th February 2003: Brian A. Troha fixed the size of some ROMs in the Survival Arts driver. - 0.62: Correct V60 CPU1 clock speed to 1333333 Hz. - 5th July 2002: Brian A. Troha re-submitted the Survival Arts CPU speed correction. - 18th May 2002: Brian A. Troha fixed the CPU frequency in Survival Arts. - 0.57: Luca Elia added Survival Arts (USA). - 2nd December 2001: Luca Elia sent in a driver for SSV games, including Dramatic Adventure Quiz Keith & Lucy, Drift Out '94, Gourmet Battle Quiz Ryohrioh CooKing, Mahjong Hyper Reaction 2, Monster Slider and Survival Arts. Twin Eagle II, Mahjong Hyper Reaction, Super Real Mahjong PIV and Super Real Mahjong P7 don't work due to V60 CPU core bugs. LEVELS: 9 Category: Fighter (Special) Recommended Games: Warrior Galactic Warriors Gladiator Hippodrome Blandia Dark Edge Knuckle Heads Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Superior Soldiers Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Super Gem Fighter Mini Mix Romset: 23552 kb / 15 files / 11.89 zip $end $info=survival $mame 0.74u2 [Zsolt Vasvari] TODO: * Protection WIP: - 1st April 2001: Zsolt Vasvari added Survival to the Phoenix driver, but that game isn't working either due to unemulated protection. Recommended Games: Bio Attack Romset: 25 kb / 14 files / 16.2 zip $end $info=susume $mame 0.80u3 [R. Belmont] CD-ROM required WIP: - 8th January 2004: R. Belmont - Fixed a bunch of bugs all around GV, the SCSI controller, and other bits. Hyper Athlete now has all it's men in MAME and is fully playable, and the corrupted graphics in Wedding Rhapsody are fixed (it's a quiz game). Also figured out the problem with Susume Taisen Puzzle-dama in MAME, and Simpsons Bowling no longer freezes and just needs the trackballs hooked up to be fully playable. - 1st January 2004: R. Belmont - Added CHD and serial EEPROM support to ZiNc, with some cool results: Hyper Athlete has correct in-game polygonal men in a few events (they're broken in all of 'em in MAME). Susume! Taisen Puzzle-dama boots (it gets stuck in a loop in MAME). LEVELS: 10 Other Emulators: * ZiNc Recommended Games: Taisen Puzzle-dama Tokimeki Memorial Taisen Puzzle-Dama Taisen Tokkae-dama Romset: 513 kb / 3 files / 216 zip CD-ROM: 512.21 MB (Compressed: 430.45) $end $info=suzuk8h2 $mame 0.70u4 [Guru, Vernon C. Brooks, Phil Stroffolino] NOTE: - Suzuka 8 Hours 2 is a System 2-derivative game and use a more advanced blitter than regular system 2 games. It allows for the track drawing and smooth sprite scaling. WIP: - 0.103u3: Changed description to 'Suzuka 8 Hours 2 (World)' and fixed rom names. - 0.97u1: Phil Stroffolino fixed road colors in the Suzuka games. Added user3 prom ($0 - 256 bytes). - 0.77u2: Added 'System is Status Monitor' dipswitch. - 0.70u5: Added correct sound1 rom ($0). - 20th September 2002: Phil Stroffolino improved the road generator and NB1-style sprites in the Namco System 2 driver, making Lucky and Wild and Suzuka 8 Hours 2 playable, with thanks to jonwil for replacing protection patches with key chip emulation. - 22nd February 2000: Vernon C. Brooks added Suzuka 8 Hours 2 to the Namco System 2 driver, but like the other racing games, it's unplayable. Guru - Fixed the Char layer and now it looks much better. Still no title or bike gfx. - 21st February 2000: Guru - Added Suzuka 8 Hours 2 to the source but it won't get past the test mode. Vernon C. Brooks fixed some protection issues and now Suzuka 8 Hours 2 comes up, though it is far from working. No Title gfx, no bike gfx, no controls (like most of the non-working System 2 games). As well as that the roadway code is not implimented yet in all the system 2 driving/racing games. It's a start though... - 19th February 2000: Guru - Dumped some more roms including Suzuka 8 Hours 2. LEVELS: 1 Category: Motorbike Recommended Games: Suzuka 8 Hours Super Rider Superbike Traverse USA Jumping Cross Kick Rider Kick Start Wheelie King Vs. Excitebike Excite Bike (PlayChoice-10) Shot Rider Enduro Racer Hang-On Hang-On Jr. Super Hang-On Super Hang-On (Mega-Tech) Mach Rider Super Cross 2 Rally Bike / Dash Yarou GP Rider World Grand Prix Racing Hero Riding Hero (NeoGeo) Moto Frenzy Stadium Cross Cyber Cycles Romset: 12457 kb / 31 files / 3.13 zip $end $info=suzuka8h $mame 0.74u2 [Dang Spot] 0.70u4 [Phil Stroffolino] Bugs: - I can confirm from an original cab that I saw the other day (world version I assume unless there is a special Australian version) that Suzuka 8 Hours should probobly have music on the title screen. suzuka8h074u2gre jonwil WIP: - 0.97u1: Phil Stroffolino fixed road colors in the Suzuka games. Added user3 prom ($0 - 256 bytes). - 0.77u2: Added 'System is Status Monitor' dipswitch. - 0.75: Rename (suzuk8hj) to (suzuka8h). - 0.74u2: Correct user1 roms - status good now. - 28th September 2003: Dang_Spot added the correct ROMs to Suzuka 8 Hours, making it work though with some graphics glitches. - 0.70u4: Phil Stroffolino added Suzuka 8 Hours (Japan). LEVELS: 1 Category: Motorbike Recommended Games: Suzuka 8 Hours 2 Super Rider Superbike Traverse USA Jumping Cross Kick Rider Kick Start Wheelie King Vs. Excitebike Excite Bike (PlayChoice-10) Shot Rider Enduro Racer Hang-On Hang-On Jr. Super Hang-On Super Hang-On (Mega-Tech) Mach Rider Super Cross 2 Rally Bike / Dash Yarou GP Rider World Grand Prix Racing Hero Riding Hero (NeoGeo) Moto Frenzy Stadium Cross Cyber Cycles Romset: 8617 kb / 25 files / 2.10 zip $end $info=suzume $mame 0.66 [Nicola Salmoria] < Japan > WIP: - 11th November 2002: Nicola Salmoria fixed the banking in Don Den Mahjong and added Watashiwa Suzumechan to the Royal Mahjong driver, but they aren't playable due to lack of correct input ports. Romset: 185 kb / 12 files / 77.00 zip $end $info=svc $mame 0.103u2 [http://neosource.1emulation.com/forums/] NeoGeo WIP: - 0.103u5: Razoola and David Haywood added clones SNK vs Capcom (MVS) (bootleg), SNK vs Capcom Plus (set 1, bootleg), SNK vs Capcom Plus (set 2, bootleg) and SNK vs Capcom Super Plus (bootleg). - 0.103u3: Rename (svchaosa) to (svc). - 0.103u2: Added SvC Chaos - SNK vs Capcom (set 2). LEVELS: 8 Romset: 91712 kb / 25 files / zip $end $info=svcpcb $mame 0.103u2 [http://neosource.1emulation.com/forums/] NeoGeo WIP: - 0.103u5: Added new 269-bios.bin BIOS rom. Removed clone SvC Chaos - SNK vs Capcom (Japan, JAMMA PCB). - 0.103u3: Added clone SvC Chaos - SNK vs Capcom (Japan, JAMMA PCB). Rename (svcchaos) to (svcpcb). - 0.103u2: Added Neo-Geo SvC Chaos - SNK vs Capcom (set 1). LEVELS: 8 Romset: 115648 kb / 10 files / zip $end $info=svf $mame 0.63 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] TODO: * Wanted: 317-0222 FD1149 CPU WIP: - 0.101u5: Anonymous fixed J. League protection workarounds so they work for 2 player games as well. - 0.101u4: Anonymous fixed protection in clone 'The J.League 1994 (Japan)' - Game now playable. - 0.78: Change description to "Super Visual Football: European Sega Cup". - 9th April 2003: David Haywood fixed playfield in Super Visual Football. - 0.64: Added clone Super Visual Soccer (US?). - 0.63: Added Super Visual Football and clone The J.League 94 (Japan). - 12th January 2003: Guru - Arrived and dumped Super Visual Soccer (Sega 1994, System32). Thanks to Malcolm McKay. - 8th January 2003: David Haywood added another clone of Super Visual Football called The J.League 94 to the Sega System 32 driver. LEVELS: 11 Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 22912 kb / 18 files / 7.23 zip $end $info=svolley $mame 0.37b1 [Aaron Giles] Possible Bugs: - Clone svolleyk: In volleyball arcade machine (video systems 1989, Korean set), appears red arrows indicating the position to receive the ball, the arrows appears in the first tournament, so when play second championship (vs. USA and then vs. URSS) no appears, so is more difficult to receive the ball. I dont know the origional machine, so I dont know if the arrows are meant to not be there, but not having them there after the first match makes the game VERY difficult, so I imagine they really must be meant to be there. svolleyk37b11gre Sixtoe WIP: - 0.91u1: David Haywood fixed missing net in Super Volleyball (svolley37b12yel). - 0.62: Added clone Super Volleyball (US). - 27th August 2002: Stephane Humbert added the US version to the Super Volleyball driver. - 31st July 2000: Guru - Dumped Volleyball (alt, Video systems). - 0.37b1: Added Super Volleyball (Japan) and clone Super Volleyball (Korea). - 2nd April 2000: Aaron Giles added Super Volleyball to the Rabbit Punch driver. - 19th November 1999: Carlos A. Lozano Baides has made a preliminary driver for Super Volley Ball, but it's still got several problems. LEVELS: 6 Category: Volleyball Recommended Games: Power Spikes Power Spikes II (NeoGeo) Joshi Volleyball Spiker Volley Ball (PlayChoice-10) U.S. Championship V'ball World Beach Volley World Cup Volley '95 Beach Festival World Championship 1997 Winning Spike Romset: 1280 kb / 23 files / 377 zip $end $info=swa $mame 0.81u1 [Olivier Galibert] WIP: - 0.86u4: Added 68000 (12MHz) CPU2, YM3438 (8MHz), 2x Sega_315-5560 and missing cpu2/3 and sound1/2/3 roms and other user1 ($2) rom. - 8th September 2004: R. Belmont - Fixed a few previously unknown things about the Model 1 sound board that SWA was picky about. Both music and sound effects are fully supported, but only sound effects play due to MPEG patent restrictions. Thanks to ElSemi for decrypt info on the SWA music ROMs. - 0.85u2: Changed user1 and cpu1 roms ro user1 and user2 roms. - 15th April 2004: R. Belmont added full sound and music to the Sega Model 1 driver, but Star Wars Arcade is missing the sound ROMs. - 2nd April 2004: Olivier Galibert submitted a very preliminary Sega Model 1 driver that supports Virtua Racing, Virtua Fighter, Star Wars Arcade and Wing War, though none of them are playable, none of them have sound emulation and they still have major graphics glitches. Recommended Games: Star Wars The Empire Strikes Back Return of the Jedi Star Wars Trilogy Category: Starfighter Recommended Games: Star Wars The Empire Strikes Back Star Wars Trilogy Starship 1 Star Fire Star Fire 2 Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 28416 kb / 21 files / 14.13 zip $end $info=swat $mame 0.34b3 [Nicola Salmoria] WIP: - 0.68: Correct Z80 CPU1 clock speed to 4MHz. - 0.34b7: Howie Cohen added hiscore save in SWAT. Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z Freeze 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 137 kb / 16 files / 57.2 zip $end $info=swcourt $mame 0.103 [Stefan Lindberg] 0.37b14 [Phil Stroffolino] WIP: - 5th January 2006: R. Belmont - I now have Super World Court running mostly happily with the real MCU emulation, including inputs, coinage, and emulated sound and music. Once the remaining issues have settled out (sample addressing in the music is weird). I’ll hit the other NA-1 games and submit. - 2nd January 2006: Charles MacDonald - I've been running tests on the Namco NA-1 hardware over the last few days, and figured out how to dump the internal ROM of the M37702 MCU used in Super World Court. The BIOS has a function where code can be copied from the 68000 side over to MCU RAM and executed, making it quite insecure. I wrote a program that copies a portion of the M37702 memory to shared RAM, and the 68000 can change and run the program in a loop to read any part of the MCU address space. I think the same technique will work for other NA-1 games; at least what I've seen in MAME is that a number of them also upload code fragments for the MCU to use. For other types of Namco hardware that use the M37702, it's highly dependant on what services the MCU makes available. Also, now that the BIOS can be examined and user code can be executed on the MCU side for testing, maybe the NA-1 sound hardware (integrated in the multiple purpose 219 chip) will get figured out. Though the existing simulation of the NA-1 sound hardware is remarkably good. - 0.103: Stefan Lindberg added Super World Court (World). Rename (swcourt) to (swcourtj). - 24th December 2005: Dumping Project - We grabbed Super World Court (English version). - 16th September 2000: Phil Stroffolino sent in an improved Namco NA-1/2 driver, adding support for Exbania, Nettou! Gekitou! Quiztou!!, Super World Court, F/A (Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia were added back in June). Category: Tennis Recommended Games: World Court Pong World Tennis Pro Tennis (Cassette) Super Doubles Tennis Vs. Tennis Tennis (PlayChoice-10) Forty-Love Off the Wall (Sente) Paddle Mania Passing Shot Hot Shots Tennis David Crane's Amazing Tennis (Nintendo Super System) Super Slam Ultimate Tennis Capcom Sports Club (Tennis) Super Tennis (Nintendo Super System) Romset: 6144 kb / 9 files / 1.44 zip $end $info=swimmer $mame 0.30 [Brad Oliver] Bugs: - "Swimmer" (Tehkan) side-by-side test (read report). swimmer37b8ora Gary Walton WIP: - 0.53: Added clone Swimmer (set 3). Correct Swimmer colors with new proms ($0, $100). - 25th July 2001: Guru added another version of Swimmer. - 0.36b10: Correct palettesize from 96 to 290 colors. - 6th November 1999: Nicola Salmoria fixed a Swimmer graphics bug. - 0.35b1: Gary Walton fixed the Swimmer side panel background color. - 0.33b2: Brad Oliver added hiscore save in Swimmer. - 0.31: Brad Oliver supported the complete Swimmer set (no more bad graphics) and added Swimmer (alternate version). Gary Walton and Simon Walls made the acurate colors. - 0.30: Brad Oliver support Swimmer, with some corrupt graphics due to the lack of one ROM. LEVELS: 4 Category: Watersport Recommended Games: Embargo The Bounty Mermaid River Patrol Water Ski Tropical Angel Tugboat Water Match Toobin' Burning Force Hydra Romset: 55 kb / 18 files / 33.6 zip $end $info=sws $mame 0.82 [David Haywood] WIP: - 15th September 2005: R. Belmont - I fixed the incorrect speech in Outfoxies, Great Sluggers and Super World Stadium. - 0.97u3: Brian Troha changed SWS sound rom to match the other sets (sws92 & sws93). - 27th April 2004: Guru - Received Super World Stadium from Randy, Gin, Smitdogg and many Mameworld donators. Category: Baseball Recommended Games: Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 6312 kb / 19 files / 1.46 zip $end $info=sws92 $mame 0.36b16 [?] 0.36b14 [?] < Japan > WIP: - 0.62: Clone Super World Stadium '93 is now an own game. - 0.37b14: Added clone Super World Stadium '92 Gekitouban (Japan). - 29th March 2001: Nicola Salmoria added another Super World Stadium '92 ROM set. - 0.36b16: Added Super World Stadium '92 (Japan). - 24th February 2000: Vernon C. Brooks fixed Super World Stadium 92, and it works now. - 0.36b14: Added Super World Stadium '93. Category: Baseball Recommended Games: Super World Stadium (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 7336 kb / 21 files / 1.82 zip $end $info=sws93 $mame 0.62 [Keith Wilkins] 0.36b14 [Keith Wilkins] < Japan > WIP: - 0.62: Added Super World Stadium '93 (Japan) as an own game. It was a clone of World Stadium '92 before. - 0.36b14: Added Super World Stadium '93 Gekitouban (Japan). - 2nd January 2000: Keith Wilkins sent in a small Namco System 2 update with some new clone romsets and Super World Stadium 93. Category: Baseball Recommended Games: Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 7848 kb / 21 files / 1.96 zip $end $info=sws95 $mame 0.62 [?Phil Stroffolino] WIP: - 0.63: Added correct cpu2 and sound1 roms. Swap region gfx3 with gfx1. - 28th January 2002: Brian A. Troha added Super World Stadium '95 to the Namco NB-1 driver. Category: Baseball Recommended Games: Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 12800 kb / 12 files / 3.09 zip $end $info=sws96 $mame 0.37b16 [Phil Stroffolino] WIP: - 23rd June 2001: Phil Stroffolino sent in a Namco NB-1 driver update, adding Nebulasray, Great Sluggers '94, Super World Stadium '96 and Super World Stadium '97. Category: Baseball Recommended Games: Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '97 (Japan) Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 12800 kb / 12 files / 3.12 zip $end $info=sws97 $mame 0.37b16 [Phil Stroffolino] WIP: - 23rd June 2001: Phil Stroffolino sent in a Namco NB-1 driver update, adding Nebulasray, Great Sluggers '94, Super World Stadium '96 and Super World Stadium '97. Category: Baseball Recommended Games: Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 12800 kb / 12 files / 3.12 zip $end $info=sws99 $mame 0.77 [smf] WIP: - 0.84u2: R. Belmont improve the Namco System 12 driver and sws99 and pacapp seems playable now (not sure if due to these changes or smf's core work) so took off GAME_NOT_WORKING for them. - 4th July 2004: R. Belmont - I've gotten a few more of the System 12 games playable in MAME, including Super World Stadium '99 and Raizing/Eighting's lightgun-based Golgo 13. - 0.78: Correct input and user3 roms addresses. - 20th July 2003: Guru - Received Super World Stadium '99 (Namco 1999). Big thanks to Leonid81, Bob Schultz, jmurjr, Smitdogg, f205v, Kevin Eshbach and many MAMEWorld contributors. Romset: 45568 kb / 11 files / 17.65 zip $end $info=swtrilgy $mame 0.89u1 [Ville Linde, Andrew Gardner, R. Belmont] WIP: - 0.102u3: Added clone Star Wars Trilogy. Added missing cpu3 and sound2 roms to (ver A). - 21st June 2005: Ville Linde - I dug up Supermodel after over a year and ran some test runs with Sega Rally 2. This helped me to find a small bug in the MPC106 emulation. Fixing that small problem had some very nice results. Now both Sega Rally 2 and Star Wars Trilogy are working in MAME! - 0.89u1: Added Star Wars Trilogy (ver A - Sega/LucasArts 1998). - 25th May 2004: Ville Linde - Got Star Wars Trilogy to go ingame. It's fully playable in the Supermodel emulator. - 8th March 2004: R. Belmont - Dumped Sega's Star Wars Trilogy and Air Rescue. Other Emulators: * Supermodel Recommended Games: Star Wars The Empire Strikes Back Return of the Jedi Star Wars Arcade Category: Starfighter Recommended Games: Star Wars The Empire Strikes Back Star Wars Arcade Starship 1 Star Fire Star Fire 2 Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 148096 kb / 40 files / 66.1 zip $end $info=sxyreac2 $mame 0.95u6 [David Haywood, Tomasz Slanina] WIP: - 0.96: Added Pachinko Sexy Reaction 2 to driver.c - 0.95u6: Added Pachinko Sexy Reaction 2 (Japan). - 24th April 2005: David Haywood - Here are some shots from Sexy Reaction 2 which runs in the SSV driver. Some GFX currently aren’t drawn and I’m not sure why yet. - 20th April 2005: Guru - Pachinko Sexy Reaction 2 (SSV ROM board + motherboard) arrived from Japan. - 4th April 2005: Dumping Project - Our contact has sent out a box to Guru containing 'Pachinko Sexy Reaction 2'. Recommended Games: Pachinko Sexy Reaction Romset: 34816 kb / 9 files / 19.43 zip $end $info=sxyreact $mame 0.57 [Luca Elia] WIP: - 0.66: Remove wrong sound3 rom (= sound2) and correct sound2 rom address to $200000. - 16th February 2003: Suppi-Chan fixed the sound ROM loading in Pachinko Sexy Reaction. - 6th December 2001: Luca Elia added Pachinko Sexy Reaction to the SSV driver. - 2nd December 2001: Luca Elia sent in a driver for SSV games, including Dramatic Adventure Quiz Keith & Lucy, Drift Out '94, Gourmet Battle Quiz Ryohrioh CooKing, Mahjong Hyper Reaction 2, Monster Slider and Survival Arts. Twin Eagle II, Mahjong Hyper Reaction, Super Real Mahjong PIV and Super Real Mahjong P7 don't work due to V60 CPU core bugs. LEVELS: 5 Recommended Games: Pachinko Sexy Reaction 2 Romset: 40960 kb / 15 files / 19.84 zip $end $info=syvalion $mame 0.37b10 [Yochizo] < Japan > WIP: - 17th December 2000: Yochizo sent in an update to the Argus driver, adding Butasan, and he fixed Syvalion dip switch settings. - 29th November 2000: Yochizo fixed the Syvalion emulation speed. - 18th November 2000: Yochizo sent in a driver for Taito H system, supporting Syvalion, Record Breaker and Dynamite League. LEVELS: 5 Other Emulators: * Raine Recommended Games: Dragon Spirit Dragon Breed Saint Dragon Dragon Saber Black Heart Dragon Blaze Romset: 3648 kb / 23 files / 1.71 zip $end $info=szaxxon $mame 0.30 [Tim Lindquist, Nicola Salmoria] Samples required (Zaxxon) NOTE: - The game goes way too fast, making it impossible to play. The speed has been checked against working boards. It really is supposed to be this fast. It's a very difficult game -- definitely not for a novice gamer! WIP: - 0.76u1: Correct Z80 CPU1 clock speed to 3041250 Hz. - 0.31: Nicola Salmoria fixed disappearing background at the end of the tunnel in Super Zaxxon. Other Emulators: * VAntAGE Recommended Games: Zaxxon Stinger Future Spy Viewpoint (NeoGeo) Romset: 105 kb / 17 files / 38.3 zip $end $info=tacscan $mame 0.27 [Al Kossow, Brad Oliver] DIP/Input Bugs: - The cocktail DIP has no effect and there are no separate controls for player 2. tacscan36rc2gra Frotz WIP: - 0.104u7: Aaron Giles made more improvements to the Sega Universal Sound board. Star Trek is almost identical to the samples. Tac/Scan is not that far off, surprisingly. - 0.104u6: Aaron Giles added emulation of the Universal Sound Board - not yet perfected, but gets rid of the need for samples in Star Trek and Tac/Scan. Tac/Scan sounds pretty wretched now, but Star Trek is close. Correct Z80 CPU1 clock speed to 4MHz and I8035 CPU2 to 400000 Hz. Removed all samples and added proms ($0, $400 - Sine table and CPU board addressing). - 26th April 1999: Jim Hernandez fixed Tac-Scan credit sound. - 0.35b3: Jim Hernandez added missing samples in Tac/Scan (tunnelw, flight1-5, formatn, warp and credit.wav). - 6th February 1999: Jim Hernandez fixed Tac/Scan input ports, making extra ships work. - 0.30: Brad Oliver added Tac/Scan (Original, security chip version of the Sega G-80 vector game). Valerio Verrando added hiscore save in Tac/Scan. - 0.29: Brad Oliver added sound (through samples) in Tac/Scan. Other Emulators: * JAE Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 44 kb / 22 files / 31.9 zip $end $info=tactcian $mame 0.60 [Nicola Salmoria] WIP: - 8th February 2004: Nicola Salmoria adding the starfield to Tactician. - 0.61: MASH added clone Tactician (1981)(set 2). - 1st April 2002: Nicola Salmoria added Tactician to the Locomotion driver, and Chack'n and Stephane Humbert fixed the inputs in it. Category: Defence Recommended Games: Cosmic Guerilla Galaxy Wars Space Guerilla Space Launcher Astro Invader Missile Command Arcade Classics (Missile Command II) New York New York Space Zap Colony 7 Dark Warrior Demoneye-X Enigma 2 Orbitron Pleiads Satan's Hollow Satan of Saturn War of the Worlds Raiders Senjyo Son of Phoenix D-Con Alligator Hunt Romset: 41 kb / 14 files / 24.7 zip $end $info=tail2nos $mame 0.37b2 [Nicola Salmoria] TEST MODE: - Press F1+F3 to see ROM/RAM tests and the final animation. Bugs: - Clone sformula: Side-by-side test: 1) the car anim DOESN'T flip as the rest of gfx, hence the 0100u4yel is not a bug. If I leave flip off on the pcb the anim is exactly as Mame, because only the title screen flip, the anim appears always from the same place, 2)when you finish the qualify, you will see an anim of a F1, it's misplaced by some lines in a higher position, so you see the background under the car because the f1 is not drawn entirely, 3)in the continue screen, the pilot instead of going down, goes up, revealing he has no legs and 4)the map of the circuit which is visible during the races, miss some vertical lines all this bugs are only visible when flip screen is activated. sformula0101u2ora Kold666 WIP: - 0.37b5: Added clone Super Formula (Japan). - 11th April 2000: Nicola Salmoria wrote a driver for Great Championship Tail to Nose. Category: F1 Recommended Games: Monte Carlo Super Speed Race Grand Champion Chequered Flag F-1 Dream Dirt Fox F-1 Grand Prix F-1 Grand Prix Part II Romset: 2400 kb / 14 files / 701 zip $end $info=tailg $mame 0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] Samples required WIP: - 19th July 2004: Norbert Kehrer (JAE emulator) - Today is my birthday and I can present a new program here. It is an exact port of the 25 year old classic arcade game "Tailgunner". I did this little project together with Graham Toal. Tailgunner is a nice vector game made by Dan Sunday of the company Vectorbeam in 1979. Vectorbeam and the game were sold to Cinematronics later. Tailgunner was very advanced for its time. It is probably the first 3D vector game (older than Battlezone). This time the exact reproduction of the game is not achieved by a conventional CPU emulator, but by so-called static binary recompilation. Graham Toal wrote a really cool program, which can translate the original game code from C-CPU machine language to C. With Graham's help I ported his generated code to Java and added the graphical Java environment to play the game in an applet. - 0.79u2: Support for Tailgunner samples recorded by Zonn Moore. Added samples hypersp, sexplode, slaser, shield, bounce and thrust1.wav. - 11th February 2004: Erik Ruud submitted an addition of sound samples to Tailgunner. - 0.78u2: Correct cpu1 rom addresses to $0 and $1000. - 0.35RC2: Mathis Rosenhauer added analog controls to Tailgunner. - 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk, Solar Quest. Other Emulators: * Cinelator * CINEMU * JAE * Retrocade Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 9 kb / 10 files / 7.73 zip $end $info=taitofx1 $mame BIOS: Taito FX1 (Sony/Taito 1995) ROMS: coh-1000t.353 (user1 $0 - 512k) $end $info=taitogn $mame BIOS: Taito GNET (Sony/Taito 1997) ROMS: coh-3002t.353 (user1 $0 - 512k) flash.u30 (user2 $0 - 2MB) flash.u27 (cpu2 $0 - 512k) $end $info=taiwanmb $mame 0.86u2 [Takahiro Nogi] < Japan > NOTE: - This is a Testdriver. Romset: 834 kb / 13 files / 250 zip $end $info=talbot $mame 0.79u1 [Pierpaolo Prazzoli] WIP: - 0.104u8: Tatsuyuki Satoh added emulation of the Alpha 8201/8301 MCU and connected it to Talbot. Added ALPHA-8201 (384000 HZ) CPU3 and correct AY8910 clock speed to 1536000 Hz - Game now playable. - 4th February 2004: Pierpaolo Prazzoli sent in a driver for Talbot which is otherwise complete but MCU simulation is not finished so it crashes when a game is started. - 5th June 2002: Zsolt Vasvari sent in a driver for Talbot which works up to the demo mode but then crashes due to unemulated protection, so it's not playable. Romset: 33 kb / 10 files / 22.4 zip $end $info=tangtang $mame 0.102u2 [David Haywood] WIP: - 0.102u4: Pierpaolo Prazzoli fixed sprite priorities in Tang Tang. Added correct gfx2 roms. - 13th December 2005: David Haywood - f205v of the Mame Italia Forum finished off Tang Tang and Spectrum 2000 by adding loading for the correct mask roms. - 0.102u2: Added Tang Tang (ESD 2000). - 27th November 2005: David Haywood - Added Tang Tang to the esd16 driver, the GFX roms containing the backgrounds aren’t dumped. Romset: 6272 kb / 11 files / 2.09 zip $end $info=tank8 $mame 0.88 [Stefan Jokisch] TODO: * Redump Tank 8 (set 2/3) WIP: - 0.93u1: Derrick Renaud added explosion gain control to Tank 8. - 0.92u1: Hans Andersson added discrete sound in Tank 8. - 0.88: Added Tank 8 (set 1) and clones Tank 8 (set 2), (set 3), (set 4) and (set 5). Category: Tank Recommended Games: Lazer Command M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 6 kb / 7 files / 4.7 zip $end $info=tankbatt $mame 0.31 [Brad Oliver] Samples required TODO: * Correct sound/samples Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 11 kb / 6 files / 8.13 zip $end $info=tankbust $mame 0.60 [Jarek Burczynski] TEST MODE: - Hold down P1+P2 START and reset game to enter test mode. Bugs: - A small red line (shot graphic) gets stuck on the screen sometimes (see sapshot). tankbust060gre_1 Smitdogg Possible Bugs: - Sometimes when driving in reverse, when you shoot, the explosion your shot makes will partially appear on the opposite side of the screen (see snapshot). tankbust060gre_2 Smitdogg WIP: - 22nd February 2005: Guru - Tank Busters for redump and hardware analysis just arrived. - 4th April 2002: Jarek Burczynski sent in a driver for Tank Busters, but it might have imperfect colors. PLAY INSTRUCTIONS: - Your task is to destroy all enemy bases: Bunkers, Big Guns and Machine Guns. - Don't forget to fill up at the FUEL SERVICE station before fuel gets to "ZERO". Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 169 kb / 18 files / 69.6 zip $end $info=tankfrce $mame 0.36b14 [Vernon C. Brooks] WIP: - 0.36b14: Added clone Tank Force (Japan). - 29th December 1999: Vernon C. Brooks got Tank Force (Namco System 1) partially working but it has wrong colors. LEVELS: 36 Category: Tank Recommended Games: Tank Battalion Super Tank Vs. Battle City Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Guardian Force Romset: 1924 kb / 16 files / 662 zip $end $info=tantr $mame 0.37b9 [David Haywood, Aaron Giles] < Japan > WIP: - 0.102u1: Changed description to 'Puzzle & Action: Tant-R'. Fixed rom names in clone (Korea). - 10th October 2005: Guru - Tant-R (Korean version, bootleg) arrived. Thanks to our new Korean contact. - 30th September 2005: Dumping Project - Our Korean contact has bought Tant-R (bootleg, Korea) at a Korean shop. - 0.97u3: Laugh and David Haywood added clone Tant-R (Puzzle & Action) (Korea). - 0.37b14: Added clone Tant-R (Puzzle & Action) (Japan) (bootleg set 2). - 7th February 2001: David Haywood added a Tant-R bootleg romset to the Sega C2 driver. - 0.37b9: Added Tant-R (Puzzle & Action) (Japan) and clone (Bootleg). - 22nd September 2000: David Haywood added sprite flipping to the Sega C2 driver, and Tant-R bootleg now works. LEVELS: 5 Other Emulators: * Sega System C2 Recommended Games: Ichidant-R Romset: 2304 kb / 5 files / 890 zip $end $info=taotaido $mame 0.65 [David Haywood] WIP: - 0.102u3: RansAckeR fixed inputs in Tao Taido. - 0.65: Added Tao Taido (set 1) and clone (set 2). - 1st February 2003: David Haywood wrote a driver for Tao Taido, inputs in it were done by Stephane Humbert. LEVELS: 8 Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 12416 kb / 9 files / 4.94 zip $end $info=tapper $mame 0.28 [Christopher Kirmse, Aaron Giles, Brad Oliver] Bugs: - Graphic glitches at top of play screen. tapper0102gre1 Haze / Old Wolf - The sound is missing when the thief bangs on the table to mix up the cans during the bonus round - additionally, overall sound is a little "laggy" and "garbled" at times throughout game. It seems the sound isn't entirely missing but muted. This first occurred in version 0.98u1. tapper0102gre2 Old Wolf / BSR - I noticed another issue where in the first round, 2 of the patrons will have bloodshot eyes. When they drink the beer, the froth will turn to the same color. This first occurred in version 0.98u1, as well. tapper0102gre3 BSR WIP: - 0.85u3: B.S. Ruggeri fixed sound board error in Tapper. Added 'Demo Sounds', 'Cabinet' and 'Coin Meters' dipswitches. - 0.53: Correct palettesize from 128 to 64 colors. - 30th December 1999: Aaron Giles fixed some compilation bugs and removed a minor Z80-related kludge from Tapper and Timber. - 0.36b6: Aaron Giles added clone Tapper (alternate). - 12th February 1999: Juergen Buchmueller has made the ASM Z80 core even better. Speed improvements range from 25% (Galaga) to 45% (Tapper). It's still far from complete, and daisy-chaining doesn't work. - 0.35b2: Juergen Buchmueller REALLY fixed this time the hang in Tapper. - 0.34: Juergen Buchmueller fixed bug in the Z80 emulator which caused crashes in Tapper and Tron. - 0.33b7: Aaron Giles fixed hangs in Tapper, and hopefully other MCR games as well. - 0.31: Paul Sommers and Ruben Panossian added Suntory Tapper. - 0.30: Brad Oliver added Root Beer Tapper. - 0.34: Juergen Buchmueller fixed bug in the Z80 emulator which caused crashes in Tapper and Tron. LEVELS: 13 (endless) Other Emulators: * Retrocade Recommended Games: Domino Man Mikie Paperboy Snacks'n Jaxson Timber Romset: 233 kb / 19 files / 86.3 zip $end $info=targ $mame 0.30 [Dan Boris] Samples required NOTE: - There are two keys for each coin 1 and coin 2. In addition, it seems coin 2 doesn't work. This is actually required for operation. When I tried separating the coin 1 and 2 mappings, I found that if pressing one coin froze the game, pressing the other caused coin entry. In other words, clearly both switches need to be activated simultaneously for correct operation. El Condor WIP: - 0.93: Removed Custom sound. - 0.79u3: Chaneman added proms ($0, $100, $120 and $140 - unknown). - 0.79u2: Chaneman fixed Targ roms filenames. - 0.69: Added clone Targ (cocktail?). - 23rd January 2001: MASH added clone romset to Targ. - 0.33RC1: Added 1x DAC sound. - 0.31: Dan Boris added sample sound in Targ and Spectar. Mike Balfour added hiscore save in Targ. Other Emulators: * HiVE * Retrocade Category: Cars Recommended Games: Car Polo Crash Head On Head On 2 Head On (Irem) Alpha Fighter / Head On Space Attack / Head On Invinco / Head On 2 Rolling Crash / Moon Base Space Chaser Dorachan Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Spectar Armored Car Jump Bug Route 16 Thief Van-Van Car City Connection Porky Fast Lane Counter Run Raimais Romset: 12 kb / 10 files / 7.85 zip $end $info=targeth $mame 0.63 [Manuel Abadia] TODO: * Emulate DS5002FP MCU with external battery ram (32k) WIP: - 8th December 2002: Manuel Abadia sent in a driver for Target Hits but it is unplayable due to an undumped DS5002FP MCU. Category: Shooting 2 Recommended Games: Turkey Shoot Crackshot Hogan's Alley Hogan's Alley (PlayChoice-10) N.Y. Captor Shoot Out Empire City: 1931 Dead Angle Blasted Vs. Freedom Force Who Dunit Beast Busters Steel Gunner Steel Gunner 2 Lethal Enforcers Under Fire Locked 'n Loaded Point Blank Point Blank 2 Crypt Killer Lethal Justice Police Trainer Sharpshooter Tut's Tomb Romset: 3584 kb / 8 files / 2.01 zip $end $info=tarzan $mame 0.91 [?] TODO: * No work been done on it, might be gambling Romset: 1280 kb / 3 files / 512.09 zip $end $info=tattack $mame 0.102 [Tomasz Slanina] TODO: * Colors, sound and game logic WIP: - 0.102: Added Time Attacker (Shonan 198?). - 7th July 2005: Tomasz Slanina - Made more progress on Time Attacker. - 6th July 2005: Tomasz Slanina - Presents early WIP screenshots of Time Attacker (Shonan). - 18th February 2005: Guru - Time Attacker arrived from Japan. Romset: 8 kb / 2 files / 3.84 zip $end $info=tattass $mame 0.67 [Bryan McPhail] WIP: - 0.103u1: Bryan McPhail and Pierpaolo Prazzoli fixed the DECO 32 driver. Some graphics fixes for Tattoo Assassins. - 0.67: Added Tattoo Assassins (US Prototype) and clone Tattoo Assassins (Asia Prototype). - 25th March 2003: David Haywood fixed the sounds in Tattoo Assassins. Bryan McPhail fixed the sound board reset in Tattoo Assassins. - 24th March 2003: Bryan McPhail sent in a major update to the Deco32 driver, making Dragon Gun playable, Locked 'n Loaded almost playable and Tattoo Assassins fully playable with graphics, thanks to Stiletto for tracking down a working boardset of this ultra rare game. LEVELS: 13 Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 25664 kb / 51 files / 12.69 zip $end $info=taxidrvr $mame 0.60 [Nicola Salmoria] TODO: * Correct video emulation WIP: - 30th September 2005: Dumping Project - Our Japanese contact bought a Seibu (original?) version of Taxi Driver. - 24th April 2002: Nicola Salmoria sent in a preliminary driver for Taxi Driver, which has bad colors due to missing color PROMs. Category: Racing 2 Recommended Games: Fire Truck Burnin' Rubber Burnin' Rubber (Cassette) Radical Radial Joyful Road The Battle-Road Kamikaze Cabbie Mad Crasher Break Thru Night Stocker The Speed Rumbler City Bomber Road Blasters Hot Chase Last Duel Road Wars (Arcadia) Mad Gear Maze of Flott Night Striker S.T.U.N. Runner F-Zero (Nintendo Super System) Lethal Crash Race Romset: 120 kb / 15 files / 45.5 zip $end $info=tazmania $mame 0.31 [Chris Hardy] WIP: - 0.90u3: Pierpaolo Prazzoli removed starfield in clone Tazz-Mania (Galaxian Hardware) - it doesn't have one. - 0.90u1: Pierpaolo Prazzoli added clone Tazz-Mania (Galaxian Hardware). - 0.53: Correct palettesize to 99 colors. - 0.35b6: Zsolt Vasvari added clone Tazz-Mania (Strategy X hardware). - 11th March 1999: Zsolt Vasvari added another Tazmania set to the Super Cobra driver. - 0.31: Chris Moore added hiscore save in Tazz-Mania. Other Emulators: * Sparcade * VAntAGE Recommended Games: Berzerk Frenzy Wizard of Wor Boxing Bugs Venture Warp & Warp Black Widow Demon Kram Leprechaun Naughty Boy Robotron Wacko Mazer Blazer Screw Loose Inferno Wiz Warz Nitro Ball Smash T.V. Exvania Ultraman Club - Tatakae! Ultraman Kyoudai!! Romset: 31 kb / 10 files / 16.7 zip $end $info=tbowl $mame 0.67 [David Haywood, Tomasz Slanina] Bugs: - Occasionally, the play field will be glitched (see snapshot). Update: additionally, 1) after half-time the cheerleaders are not removed from the playfield. 2) When the players are all on top of eachother, sometimes the player sprites get cut in half (see screenshots). tbowl067gre Smitdogg / RansAckeR WIP: - 0.98u3: Pierpaolo Prazzoli added coin counter and fixed sound in Tecmo Bowl. Adding 2x MSM5205 (384000 Hz) sound and swapped sound1 roms. - 0.67: Added Tecmo Bowl (World?) and clone (Japan). - 2nd April 2003: David Haywood added sprites and fixed the interrupts in Tecmo Bowl so it's working now, though the sound emulation is incomplete. - 1st April 2003: David Haywood doubled the palette RAM size in Tecmo Bowl but there are no other improvements. - 30th April 2002: David Haywood resubmitted the Tecmo Bowl driver with proper controls, but it is still unplayable. - 22nd January 2002: David Haywood sent in a preliminary Tecmo Bowl driver, which is unplayable, missing sprites and sound is not completely emulated. LEVELS: 1 Category: Football Recommended Games: Tecmo Bowl (PlayChoice-10) Atari Football 10 Yard Fight Scrum Try (Cassette) Gridiron Fight Street Football NFL Blitz NFL Blitz '99 NFL Blitz 2000 Quarterback TouchDown Fever Cyberball John Elway's Team Quarterback All American Football High Impact Football Pigskin 621AD Joe Montana II: Sports Talk Football (Mega-Tech) Super High Impact Football Frenzy (NeoGeo) Hard Yardage - Field Goal Romset: 1472 kb / 25 files / 428.15 zip $end $info=tbyahhoo $mame 0.67 [R. Belmont, Phil Stroffolino, Acho A. Tang] WIP: - 30th March 2003: R. Belmont enabled the shadows in Konami System GX driver and tilemap alpha blending in the Mystic Warriors driver. David Haywood fixed flickering sprites in Metamorphic Force, graphics layer offsets in several games in both the Mystic Warriors and Konami System GX drivers. Acho A. Tang added the infrastructure support for 3 independent colored shadows/highlights as required by the Konami games, and he cracked the protection in Violent Storm. The improvements also allow Twinbee Yahhoo to be fully playable now. - 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection. LEVELS: 6 Recommended Games: TwinBee Bells & Whistles Kozmik Kroozr Dr. Toppel Tankentai Gemini Wing Wonder Planet Plus Alpha SD Gundam Neo Battling Romset: 13184 kb / 12 files / 6.09 zip $end $info=tceptor $mame 0.77u2 [BUT] 0.76u1 [BUT] WIP: - 0.89: Change Namco sound to Namco CUS30. - 0.77u2: Added Thunder Ceptor (Namco). Added background scroll, M6809 CPU1 interrupt handling and stereo sound. - 25th November 2003: BUT added Thunder Ceptor to the Thunder Ceptor 2 driver. - 15th November 2003: BUT fixed the background layers and added support for transparent road color in the Thunder Ceptor 2 driver. - 0.76u2: David Haywood and BUT decoded BG graphics in Thunder Ceptor II but BG's still aren't hooked up yet, improved existing graphics a bit. Remove 'flags dispose' from the gfx2 roms. - 24th October 2003: BUT submitted a preliminary driver for Thunder Ceptor II, it's working but background graphics aren't emulated. - 18th October 2003: (BUT-WIP) Analog input ports are not supported, so it is unplayable yet. YM2151, WSG and DAC sound should be OK. Some sprites are wrong number, and I need to adjust position. Background is not handled yet. LEVELS: 4 LEVELS: 6 (tceptor2) Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Galaxy Force 2 Galaxy Gunners Starblade Romset: 634 kb / 27 files / 226 zip $end $info=tcl $mame 0.80u2 [Tomasz Slanina] TODO: * Only partially decrypted WIP: - 0.80u2: Added Taiwan Chess Legend. - 26th March 2004: Tomasz Slanina sent in drivers for Taiwan Chess Legend (only partially decrypted). - 15th February 2003: Guru - Taiwan Chess Legend (Uniwang 1995) arrived. Romset: 257 kb / 11 files / 126.5 zip $end $info=tcobra2 $mame 0.85u2 [Brian Troha] 0.37b11 [Bryan McPhail] Bugs: - The music in tcobra2 (taito_f3.c) is in full stereo, but all the sound effects are either centered or play from the left speaker only, depending on the sound effect (e.g. Player 1's shots come from the left speaker while Player 2's shots are centered). tcobra20104u3gre1 AWJ - There are stray flashing pixels on the bottom left of the helicopter after starting a game. tcobra20104u3gre2 Twisty / AWJ WIP: - 0.85u2: Brian Troha added Twin Cobra 2 (World) and clone (US). - 0.37b11: Bryan McPhail added Kyukyoku Tiger 2 (Japan). - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. LEVELS: 6 Other Emulators: * Raine Category: Helicopter Recommended Games: Twin Cobra Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 17664 kb / 16 files / 5.95 zip $end $info=tdfever $mame 0.35b4 [Phil Stroffolino] Bugs: - Clone tdfever2: The siren sound keeps going off. I've got the pcb on the way to Guru if that helps any. tdfever2088u2gre Smitdogg DIP/Input Bugs: - When you insert coins, up to 5 letters appear. The letter you choose defines the number of players and game mode. Letters go from A to E. A, B, and E are chosen with 1p start, 2p start, and 0 (by default), but C and D, bound to 3 and 4 respectively, do not work. tdfever087u4gra Nomax WIP: - 0.99u5: Roberto Fresca fixed dipswitches in clone (Japan). - 0.86u2: Brian Troha added 'Difficulty' and '1st Down Bonus Time' dipswitch. - 0.74u2: Added clone TouchDown Fever 2. All ROMs are replacements for those in tdfever except td22.6l, td21.6k, and td20.8k. td20.8k is the reason the new gfx code is needed. Though the gfx appear strange on the vs. screens / choose number of players screens eg. the numbers aren't in the boxes, they're in the lower right corners, and there is no background color like there is in tdfever, this is not a bug, we have confirmed it to be correct against my pcb. - 5th October 2003: Smitdogg and Dave Widel added Touchdown Fever 2 to the SNK driver. - 0.68: Correct sound1 roms ($0, $10000) order. - 0.36b16: Exchange Y8950 with a YM-3526 (4MHz). - 0.36b14: Exchange the YM3812 with a YM3526 (4MHz). - 0.35b4: Phil Stroffolino added TouchDown Fever and clone (Japan). Category: Football Recommended Games: Atari Football 10 Yard Fight Scrum Try (Cassette) Gridiron Fight Street Football NFL Blitz NFL Blitz '99 NFL Blitz 2000 Quarterback Tecmo Bowl Tecmo Bowl (PlayChoice-10) Cyberball John Elway's Team Quarterback All American Football High Impact Football Pigskin 621AD Joe Montana II: Sports Talk Football (Mega-Tech) Super High Impact Football Frenzy (NeoGeo) Hard Yardage - Field Goal Romset: 1187 kb / 22 files / 394 zip $end $info=tdragon $mame 0.37b13 [David Haywood] TODO: * Accurate sound TEST MODE: - Press Player 2 buttons 1+2 during reset. "Ready?" will appear. Then press Player 1 button 2 14 (!) times. WIP: - 0.103u2: Added 'Demo Sounds' dipswitch. - 0.95u6: Sonikos fixed DIP switches in Thunder Dragon. Removed 'Demo Sounds' and 15x 'Unknown' dipswitches. - 0.95u3: Angelo Salese and Nicola Salmoria updated Thunder Dragon - Game now playable. Added YM2203 (1.5MHz) sound and swapped sound1/2 roms. - 7th April 2005: Angelo Salese - Completely simulated the protection of the original Thunder Dragon set, honestly I thought this was harder to simulate... - 0.94u2: Added 2x OKI6295 (24242 Hz) sound and changed sound1 ($80000) to sound2 ($0). - 15th December 2004: Pierpaolo Prazzoli - Some fixes to nmk16 driver. Added sprites priorities, still few problems with priority = 0 (see Thunder Dragon Level 2). - 0.86u3: David Haywood ported the RAINE hack for Thunder Dragon to MAME. The hack can be downloaded extra. - 0.62: Remove the 2x OKI6295 sound. - 16th October 2002: R. Belmont added sound emulation to Thunder Dragon bootleg, Many Block and Task Force Harrier. - 15th April 2001: Brad Oliver fixed Thunder Dragon bootleg ROM descrambler, which was broken in MacMAME. - 0.37b13: Added Thunder Dragon and clone (Bootleg). - 3rd March 2001: David Haywood added Thunder Dragon to the Bombjack Twin driver. Marco Cassili partly fixed dip switch settings in Thunder Dragon. LEVELS: 7 Other Emulators: * Raine Category: Terra Force Recommended Games: Thunder Dragon 2 Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 3521 kb / 10 files / 1.20 zip $end $info=tdragon2 $mame 0.37b14 [David Haywood] WIP: - 0.90: Brian Troha fixed Thunder Dragon 2 dipswitches. Added 'Difficulty' dipswitch. - 0.68: Added clone Big Bang (1993 NMK). Changed VSync to 57Hz. - 16th April 2003: David Haywood added Big Bang, an alternative version of Thunder Dragon 2 to the NMK16 driver and fixed the frame rate in it. - 14th April 2003: Guru - Big Bang (NMK 1993) arrived. - 0.62: Correct YM2203 clock speed to 1.5MHz. - 2nd April 2001: David Haywood added Thunder Dragon 2 to the Bombjack Twin driver. LEVELS: 8 Other Emulators: * Raine Category: Terra Force Recommended Games: Thunder Dragon Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 11009 kb / 10 files / 3.84 zip $end $info=teamqb $mame 0.37b3 [Aaron Giles, Paul Leaman] WIP: - 0.37b3: Added John Elway's Team Quarterback and clone (set 2). - 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. Category: Football Recommended Games: Atari Football 10 Yard Fight Scrum Try (Cassette) Gridiron Fight Street Football NFL Blitz NFL Blitz '99 NFL Blitz 2000 Quarterback Tecmo Bowl Tecmo Bowl (PlayChoice-10) TouchDown Fever Cyberball All American Football High Impact Football Pigskin 621AD Joe Montana II: Sports Talk Football (Mega-Tech) Super High Impact Football Frenzy (NeoGeo) Hard Yardage - Field Goal Romset: 1112 kb / 25 files / 502 zip $end $info=techromn $mame 0.102u2 [Arzeno Fabrice] 0.74u2 [?] Bugs: - When u press F2 to set options, the screen will be black. techromn083gre Layne WIP: - 0.102u2: Arzeno Fabrice added Tech Romancer (EURO 980914). Rename (techromn) to (techromu). - 0.82u2: Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other mame.net board users helped out to find the missing ZN protection key - Game now playable. - 0.74u2: Added Tech Romancer (USA 980914) and clone Kikaioh (JAPAN 980914). Other Emulators: * ZiNc Romset: 54528 kb / 11 files / 37.25 zip $end $info=tecmowcm $mame 0.94u1 [smf] WIP: - 0.97u2: Changed description to 'Tecmo World Cup Millennium'. - 6th March 2005: R. Belmont - In case you still think ZiNc is only for fighters, may I present a hi-res texture-filtered shot of our latest addition (just dumped hours ago), Tecmo World Cup Millenium (Tecmo, 2000). Fully playable with sound and music. - 4th March 2005: Guru - Tecmo World Cup Millennium (Tecmo, 2000) arrived. Thanks to the good boys at the Italian MAME Forum. Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 23040 kb / 8 files / 4.81 zip $end $info=teddybb $mame 0.34b1 [Nicola Salmoria] NOTE: - The IC test routine is very slow. WIP: - 0.56: Added clone TeddyBoy Blues (Old Ver.). - 15th August 2000: Nicola Salmoria fixed a small priority bug in Teddy Boy Blues. - 0.34b3: Nicola Salmoria fixed fg/bg priority in TeddyBoy Blues and Choplifter. Juan Carlos Lorente added hiscore save. Category: Platform 2 Recommended Games: Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 169 kb / 15 files / 81.6 zip $end $info=teedoff $mame 0.33b7 [Ernesto Corvi, Roberto Fresca] WIP: - 14th January 2002: Stephane Humbert submitted a patch to make Tee'd Off playable. - 0.36b9: Correct the clock speed of the 2x AY-8910 to 1536000 Hz. - 0.34b4: Replaced ADPCM with MSM5205 sound. - 0.33b7: Ernesto Corvi and Roberto Fresca added Tee'd Off (preliminary). Category: Golf Recommended Games: Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 272 kb / 11 files / 139 zip $end $info=tehkanwc $mame 0.33b7 [Ernesto Corvi, Roberto Fresca] WIP: - 17th April 2002: Angelo Salese adjusted the sound volume balance in Gold Medalist and Tehkan World Cup. - 24th December 1999: Juergen Buchmueller made the Z80 cycle counting even more exact, but it still isn't perfect. Together with his another fix to some other Z80 problems they seem to fix Tehkan World Cup from losing its sound. - 0.36b9: Correct the clock speed of the 2x AY-8910 to 1536000 Hz. - 0.34b4: Replaced ADPCM with MSM5205 sound. - 25th April 1999: Roberto Fresca added another Tehkan World Cup rom set. LEVELS: 7 Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 256 kb / 11 files / 105 zip $end $info=tekipaki $mame 0.36RC1 [Quench] TODO: * Add sound (Z180 with missing internal rom dump) WIP: - 5th February 2003: Guru - Teki Paki (Toaplan 1991) arrived from the 'Dumping Project' for reading the smt HD647180 MCU. - 0.37b6: Correct YM3812 clock speed to 3375000 Hz. - 12th January 2000: Quench sent a driver for some later Toaplan games such as Teki Paki, Ghox, Dogyuun, Knuckle Bash, Pipi & Bibis / Whoopee!!, Snow Bros 2. LEVELS: 999 (endless) Other Emulators: * Raine * Shark Romset: 1152 kb / 4 files / 314 zip $end $info=tekken $mame 0.76u1 [smf] 0.74u2 [?] WIP: - 0.100: R. Belmont fully shared the sound part of the MCU RAM for System 11. This allows games to read back the song names and fixes the sound test menu in Tekken and Tekken 2. - 0.94u4: smf added clone Tekken (TE1/VER.B). Rename (tekkena) to (tekkenb) and (tekkenb) to (tekkenc). - 20th October 2003: smf sent in a major update to the Namco System 11 driver, making Tekken, Tekken 2, Xevious 3D/G and Prime Goal EX work. - 0.74u2: Added Tekken (TE4/VER.C) and clones (TE1/VER.B) and (TE2/VER.B). - 21st October 2002: Guru - Dumped Tekken Ver. B and C (Namco 1995, System 11). - 19th October 2002: Guru - Tekken Ver. B (Namco 1995, System 11) arrived. Thanks to Brian A. Troha for the loan of the boards. LEVELS: 9 Other Emulators: * ZiNc Category: Asian Fighting Recommended Games: Tekken 2 Tekken 3 Tekken Tag Tournament Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 19200 kb / 13 files / 13.73 zip $end $info=tekken2 $mame 0.76u1 [smf] 0.74u2 [?] WIP: - 0.100: R. Belmont fully shared the sound part of the MCU RAM for System 11. This allows games to read back the song names and fixes the sound test menu in Tekken and Tekken 2. - 0.79: Added correct cpu2 and sound1 roms. - 20th October 2003: smf sent in a major update to the Namco System 11 driver, making Tekken, Tekken 2, Xevious 3D/G and Prime Goal EX work. - 0.74u2: Added Tekken 2 Ver.B (TES3/VER.B) and clones Tekken 2 Ver.B (TES2/VER.B) and Tekken 2 (TES2/VER.A). - 4th June 2003: Guru - Dumped another version of Tekken 2. - 19th October 2002: Guru - Tekken 2 Ver. B (Namco 1995, System 11) arrived. Thanks to Brian A. Troha for the loan of the boards. - 11th June 2002: Guru - The Tekken 2 PCB that arrived 1st June turned out to be Version A (previously not dumped). So I dumped it a few hours ago, and here's the first emulation screenshot... - 1st June 2002: Guru - Received Tekken 2 (Namco 1995, world version) from Pelle. LEVELS: 10 Other Emulators: * ZiNc Category: Asian Fighting Recommended Games: Tekken Tekken 3 Tekken Tag Tournament Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 25344 kb / 15 files / 19.66 zip $end $info=tekken3 $mame 0.77 [smf] Bugs: - Clone tekken3a: hangs with a blue screen in the attract mode. tekken3a0104u3red Heihachi_73 WIP: - 0.104u5: smf added clone Tekken 3 (TET2/VER.B). Rename (tekken3a) to (tekken3b). - 0.95u1: smf added clone Tekken 3 (TET2/VER.A). - 27th March 2005: Guru - Nothing spectacular to report, I've just dumped Tekken 3 (version TET2 Ver.A). - 21st March 2005: Guru - Tekken 3 (version TET2 Ver.A) arrived. Purchased by Randy privately. - 7th October 2004: R. Belmont - smf got Tekken 3 to run again in ZiNc, but currently only without sound (I'll investigate further). - 25th March 2004: Guru - Tekken 3 (Namco 1996, System12, TET3 Ver.A) arrived from Brian Troha. - 0.78: Correct input and user3 roms addresses - Game now playable. - 24th December 2003: smf sent in a driver for Namco System 12, supporting Aquarush, Ehrgeiz, Fighting Layer, Mr. Driller and Tekken 3. - 0.77: Added Tekken 3 (TET1/VER.E). - 4th June 2003: Guru - Dumped Tekken 3. - 25th May 2003: Guru - Received Tekken 3 (Namco 1997). Thanks to Mr Faust. LEVELS: 10 Other Emulators: * ZiNc Category: Asian Fighting Recommended Games: Tekken Tekken 2 Tekken Tag Tournament Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 41472 kb / 13 files / 31.10 zip $end $info=tektagt $mame 0.77 [smf] WIP: - 0.104u5: smf added clones Tekken Tag Tournament (TEG1/VER.A3) and (TEG1/VER.B). Olivier Galibert, Duddie and smf emulated Tekken Tag Tournament DMA protection (still not playable). - 26th February 2006: R. Belmont - Reverse-engineering by Olivier Galibert based on drunken long-ago work by Duddie with MAME implementation by smf gets you this: Tekken Tag Tournament. Before everyone hyperventilates, the game is 100% unplayable - only parts of the characters appear, the camera moves seemingly at random, and lots of other weird screwups occur. In other words, there’s still more protection. Since variety is the spice of life, smf has a few different shots of his own to taunt the Guru. - 0.102u5: smf added clone Tekken Tag Tournament (TEG3/VER.B). Rename (tekkentt) to (tektagt). - 0.78: Correct input and user3 roms addresses. - 4th February 2002: Guru - A Tekken Tag Tournament (Namco 1999, System12) PCB arrived from Smitdogg. Category: Asian Fighting Recommended Games: Tekken Tekken 2 Tekken 3 Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 78336 kb / 15 files / 57.23 zip $end $info=teljan $mame 0.62 [Sylvain Glaize, David Haywood] < Japan > LEVELS: 11 Romset: 22016 kb / 8 files / 10204 zip $end $info=telmahjn $mame 0.37b8 [Takahiro Nogi] < Japan > LEVELS: 12 (endless) Romset: 1472 kb / 20 files / 344 zip $end $info=tempest $mame 0.33b7 [Darrin Redick] 0.26 [Brad Oliver, Bernd Wiebelt, Allard Van Der Bas] NOTE: - Several people complained that mouse control is reversed. This is not the case. The more obvious place where this can be seen is the level selection screen at the beginning: move the mouse right, the block goes right. Anyway, if you don't like the key assignments, you can change them. Bugs: - When you're warping through space between levels, if you pause the game the stars still twinkle. This is the only game that I've noticed this sort of behavior in. tempest0104u2gre Twisty / asmodius WIP: - 0.102u3: RansAckeR fixed cocktail mode and input in Tempest. - 0.75: Added clone Tempest (rev ?). - 7th October 2003: Aaron Giles added another set of Tempest. - 0.72: Frank Palazzolo moved flipping and swapping API stuff from vector.c to avgdvg.c, this is specific to tempest and quantum only. - 0.58: Correct palettesize from 33024 to 32768 colors. - 30th January 2002: Aaron Giles added better vector sparkle effect emulation as used in Major Havoc and Tempest. - 0.37b14: Correct vector orientation to vertical. - 5th April 2001: Nicola Salmoria fixed Tempest and Quantum screen orientation and added screen flip / rotate support to the vector routines, but the changes are not yet complete. - 0.37b7: Juergen Buchmueller fixed the Pokey emulation so that the Tempest reset bug is fixed, this time for real and forever. - 28th August 2000: Juergen Buchmueller modified the Pokey RNG functions to finally work as they would in real hardware. - 7th August 2000: KBD fixed, hopefully finally, the Tempest 150k reset bug. - 25th June 2000: Juergen Buchmueller fixed the Pokey sound core, and Tempest sounds a bit better now. - 0.36RC2: Correct M6502 CPU1 and the 2x Pokey clock speed to 1512000 Hz. - 4th March 2000: Juergen Buchmuelller tweaked Tempest again to work better. - 5th February 2000: Juergen Buchmueller rewrote the Pokey code and made some speedups to the Pokey core. - 15th December 1999: Juergen Buchmueller hopefully fixed the Tempest reset bug. The hangs in Tempest caused by the Pokey protection. - 0.33b7: Darrin Redick added Tempest version 2 and 3. Bernd Wiebelt was inspired by Retrocade and Vector Dream, changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value. - 0.30: Brad Oliver emulated the AVG sparkling bit (Tempest stars/fireworks). Valerio Verrando added Tempest Tubes. - 0.29: Brad Oliver updated pokyintf.c source to be more like 8910intf.c. Variable clock frequency, port callbacks, a clipping parameter, variable updates per frame. Most noticeably, Tempest has much improved sound with more frequent updates. Keith Gerdes make new fix to avoid lockup in Tempest after 150,000 points - this one should really work. - 0.28: Sean Trowbridge found a workaround to make Tempest not lock up at 150,000 points. - 0.27: Brad Oliver and Bernd Wiebelt fixed Tempest, no longer crash after level 13, has better colors (colorram emulation) and is overall a bit faster. Thanks to the precious information on the Pokey random number generator provided by Eric Smith, Hedley Rainnie and Sean Trowbridge, some problems with Centipede (start with 18 credits) and Tempest (hang after level 13) are now solved. Trackball support for Tempest and Red Baron. Bernd Wiebelt sincerely hopes he fixed the BCD-emulation in the 6502 emulation. At least the authentic Tempest feeling (broken X/Y monitor) is gone, since the game now starts without pressing Fire. Other Emulators: * JAE * Retrocade Recommended Games: Tornado (Cassette) Romset: 24 kb / 12 files / 19.5 zip $end $info=tengai $mame 0.62 [Paul Priest] WIP: - 28th July 2002: Paul Priest fixed the graphics and sprites in Sengoku Blade, which is now fully playable, although without sound. - 24th July 2002: An anonymous contributor fixed the protection in Sengoku Blade, but there are graphics glitches due to imperfect video hardware emulation. LEVELS: 7 (must be finished twice) Other Emulators: * Raine Recommended Games: Sengoku Ace Romset: 15744 kb / 10 files / 6054 zip $end $info=tenkomor $mame 0.97u4 [smf] WIP: - 0.102u5: Guru added clone Tenkomori Shooting (TKM1/VER.A1). - 13th October 2005: Guru - The Japanese version of Tenkomori Shooting arrived a few days ago. Thanks to Tormod. - 0.97u4: smf added Tenkomori Shooting (TKM2/VER.A1). - 29th June 2005: smf - It took about half an hour to get Tenkomori Shooting up and running as there were alot more protection checks than other System 12 games. There were a couple of problems with the graphics though. I spent some more time studying the protection checks, which allowed me to remove all the rom patches from the games that previously required them. Unfortunately this didn’t help and it hasn’t got Soul Calibur or Tekken Tag any closer to being emulated either. I started looking closer to home and I discovered it was using a little known feature of the PSX, that allows you to flip sprites. None of the unofficial GPU docs mention it at all and Pete Bernert has only supported x flipping in his GPU plugins, no game had used y flipping until now. After adding x & y flipping it looks much better. I had to verify which was which as they were always setting both or none. So after verifying the sprite flipping bits on a console I sent the information to Pete to add to his renderers. The only issue now was the intro didn’t look quite right. This took a while to track down, eventually I realised that they were dma’ing 1792 bytes at a time from the mdec output. Each block is 512 bytes, which makes 3 and a half blocks. The code in MAME & most other emulators can’t cope with this. With a fix for this issue the intro looks great too. It’s not over yet. Although Pete had added the y sprite flip to the GPU plugins, the game wouldn’t even boot in ZiNc. It took alot of tracing and comparing to MAME, but I eventually found it. I had to retrofit the MDEC fix onto ZiNc’s MDEC decoder as well. - 7th April 2005: Guru - Tenkomori Shooting (Namco, 1998, System12 hardware) arrived. Thanks to R. Belmont! Romset: 49664 kb / 13 files / 30.17 zip $end $info=tenthdeg $mame 0.91u1 [Aaron Giles] HardDisk required WIP: - 0.103: Fixed number of players and added 'Unknown0080' dipswitch. - 0.102u5: Aaron Giles fixed subtle bug in the MIPS3 recompiler that prevented Tenth Degree from working. - 21st December 2005: Aaron Giles - Figure out why Tenth Degree no longer worked. It used to, and I was sure it was due to the Voodoo rewrite. I spent quite a bit of time looking into that, assuming I was returning an incorrect value from the status register or something. Turns out I was completely wrong. Instead, an "optimization" I had made to the MIPS dynarec core a while back had a subtle side effect. The problem was literally with the particular opcode: slti r2,r3,$1. In the old dynarec core, that was translated as: mov eax,[r3.lo]; mov edx,[r3.hi]; sub eax,1; sbb edx,0; shr edx,31; mov [r2.hi],0 and mov [r2.lo],edx. The optimization I added was to convert code that subtracted 1 from a register to use the dec opcode instead, since it is more compact. So the new code was: mov eax,[r3.lo]; mov edx,[r3.hi]; dec eax; sbb edx,0; shr edx,31; mov [r2.hi],0 and mov [r2.lo],edx. Which is 4 bytes smaller, taking up less instruction/trace cache space. Multiply this over a lot of generated code and it has an impact. The problem is that dec eax is not quite the same as sub eax,1. Specifically, dec does not set the carry flag, meaning that the sbb instruction that followed would never "borrow" from the high word, messing up the math. So with that, Tenth Degree is working again, and better than ever. One thing I discovered in my recent research is that if certain values (red, green, blue, alpha, Z, and W) overflow during triangle rasterization, they are allowed to wrap in a slightly odd fashion. For example, if the red component increases from $FF to $100 to $101 over the course of several pixels, you would expect it to wrap from $FF to $00 to $01. But the internal microcode in the Voodoo actually checks explicitly for $100 and clamps it to $FF, while allowing $101 to wrap to $01. So what you actually get is a transition from $FF to $FF to $01. Why is this important? Well, let's say you are drawing a triangle such that the leftmost pixel has a red value of 0.0 and the rightmost pixel has a red value of 1.0. Converting these values to integers between 0-255 means the left value is $00 and the right value is $100. If the Voodoo allowed simple wrapping, that last pixel would be drawn as $00, showing up as an ugly black pixel right next to a bright red one. The simple clamping logic allows for a bit of slop of 1 on either the high or low side without producing artifacts. The upshot is that if you run an old build of MAME and look at Tenth Degree, you'll see lots of artifacts - unsightly black or white pixels that shouldn't be there. Implementing this clamping logic turns out to fix these problems. Mace: The Dark Age also suffered from the same problem to a lesser degree. I bet the Tenth Degree engine was based off of the Mace engine. Romset: 544 kb / 3 files / 3.29 zip Harddisk: 3074.94 MB (Heads: 255, Cylinders: 392, Sectors: 63 - Compressed: 735.85) $end $info=term2 $mame 0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] Bugs: - Go into the test menu and when you move up and down the highlight box is not correct and the writing on the right hand side overlap each other. term20103u4gre cpukett - Side-by-side pcb test: movie sequences: The Cyberdyne Systems sign displays correctly on the pcb. Also in the previous sequence with the 3 cut scenes the center scene (motorcycle & frieghtliner grill) is definately reversed, I couldn't notice if the other 2 were. I'm going to have to install a pause switch on my board :) missing light effects/explosion artwork: The mirror that reflects the screen to you has explosions on the back. 1 on the left and 1 on the right. When you take damage it lights up a bulb behind the mirror and you see a translucent red and white explosion over the screen. The outputs aren't in the driver to run it though. I guess I can't scan it but I might be able to backlight it and photograph it sometime (if anyone is willing to work on the driver changes). Note: If anyone is interested in adding this, please contact Dave. Contact info his on his site: http://www.widel.com/. term2056ora dwidel - Flipped screen in test mode is broken. Text overlaps, might be related to term20103u4gre. term20104u2gre Luigi30 Possible Bugs: - The video sequences that play after destroying Skynet appear as a mirrored image, as does the "Cyberdyne Systems" picture. This is not a new bug, as it has existed in previous releases (see screenshot and Save State). term2054gre BSR WIP: - 0.101u1: Correct sound1 rom address ($8000). - 0.91u2: Changed visible area to 400x256. - 23rd October 2003: Brian A. Troha added the proper initialization to the term2la1 driver. - 0.68: Added clone Terminator 2 - Judgment Day (rev LA1 11/01/91). - 22nd February 2003: Brian A. Troha added another version of Terminator 2 to the Midway Y-unit driver. - 0.63: Added clone Terminator 2 - Judgment Day (rev LA2 12/09/91). Changed visible area to 404x255. - 0.58: Correct TMS34010 CPU1 clock speed to 6.25MHz. - 2nd August 2000: Jim Hernandez fixed the sound balance in Terminator 2 and Mortal Kombat. - 0.37b5: Changed visible area to 400x256 and palettesize from 65536 to 4096 colors. - 27th July 2000: Ernesto Corvi fixed the Terminator 2 crash after the Skynet level and there were several other minor fixes too. - 20th July 2000: Aaron Giles fixed some TMS34010 core bugs which might have caused problems with Terminator 2, and he fixed the clipping in DCS emulation. - 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz. - 0.36b6: Zsolt Vasvari support gun in Terminator 2. You must use the calibration screen to calibrate the gun. When it asks the shoot the upper left corner, move the mouse towards (0,0), the middle is (128, 128) and the lower right corner is obviously (255, 255). If you have problems, delete NVRAM/term2.nv. - 20th September 1999: Zsolt Vasvari sent in a minor TMS34010 core update, and he also hooked up the Terminator 2 gun properly. - 0.35b2: Replaced the 3x DAC sound with 1x DAC. - 0.34b7: Added Terminator 2 (not playable). STORY: - Los Angeles, 11th July 2029. 3 billion human lives ended on 29th August 1997. The survivors of the nuclear fire called the war Judgment Day. They lived only to face a new nightmare, the war against the Machines...Ten years ago: The Machines of skynet sent a terminator from the future to kill Sarah Connor. They failed. Now: The machines will try again. Their new target: The future leader of the resistance--Sarah's son young John Connor. As before, a lone warrior will be sent to protect him. The only question is... Who will reach John first? LEVELS: 6 Movie: Terminator 2 - Judgement Day Genre: Sci-fi Year: USA 1991 Director: James Cameron Studio: Carolco / James Cameron Film Cast: Arnold Schwarzenegger, Linda Hamilton, Edward Furlong, Robert Patrick, Joe Morton Romset: 7808 kb / 17 files / 4.33 zip $end $info=terracre $mame 0.34b3 [Carlos A. Lozano] NOTE: - One of Terra Cresta clones uses a YM2203 for sound, all other a YM3526. WIP: - 0.93: Added second YM2203 (4Mhz) to clone Terra Cresta (YM2203). - 4th November 2000: Gerardo Oporto fixed Terra Cresta dip switches. - 0.35RC2: Nicola Salmoria added clone Terra Cresta (YM3526 set 2). - 0.34RC2: Correct YM3526 clock speed. - 0.34b4: Juan Carlos Lorente added hiscore save in Terra Cresta. - 0.34b3: Carlos A. Lozano added Terra Cresta (two sets). LEVELS: 1 (endless) Other Emulators: * Raine * Sparcade Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 314 kb / 23 files / 128 zip $end $info=terraf $mame 0.35b11 [Carlos A. Lozano, Phil Stroffolino] TODO: * Full protection emulation WIP: - 0.95u2: Sebastien Chevalier fixed video of clone Terra Force (US). - 0.37b8: Correct gfx4 rom address to $10000 and visible area to 320x240. - 31st July 2000: Guru - Dumped Terraforce (Alt, bootleg). - 0.36b13: Added gfx5 rom ($0 - mcu/blitter data) and a prom ($0 - unknown). - 0.36b4: Changed VSync to 57Hz. - 0.35b11: Added clone Terra Force (US). - 13th April 1999: Carlos Alberto Lozano Baides sent in the Nichibutsu games Armed Formation and Terra Force drivers, which are pretty much working now. - 28th March 1999: Phil Stroffolino sent in a tilemap update and a preliminary Armed Formation and Terra Force driver by Carlos and him. Other Emulators: * Raine Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 817 kb / 16 files / 368 zip $end $info=tetris $mame 0.36b2 [?] 0.33b3 [Mirko Buffoni] 0.31 [Zsolt Vasvari] NOTE: - Tetris (Japan, B-System, YM2203) doesn't use any tiles from here but the roms must be present on the board to avoid tile 0 being solid and obscuring the bitmap (however if we load them in the correct region unwanted tiles from here are shown after gameover which is wrong). Bugs: - Clone tetrist: The sound has a strange intermittent noise in background. Also, the music tempo is wrong. tetrist059gre Kale WIP: - 0.92: Rename clone (tetrisaa) to (tetris3), (tetrisb) to (tetris2) and (tetrisba) to (tetris1). - 0.89u4: Thierry added clone Tetris (Japan, System 16A, FD1094 317-0093a). Rename clones (tetrisb) to (tetrisba) and (tetrisa) to (tetrisb). - 0.89u2: Added uPD7759 sound to tetrisa and tetrisb. - 0.89u1: Correct audio Z80 CPU1 clock speed to 4MHz. - 0.88u3: Added new 317-0091, 317-0092 and 317-0093.key - 2nd November 2004: MASH - Fixed Tetris (317-0093) gfx and sound. Haze fixed the corrupt graphics. Game now playable. - 0.88: Charles MacDonald added clone Tetris (System 16B, set 2, 317-0091). - 28th September 2004: Charles MacDonald - The 'junk' data at 3F0-3FB in the original encrypted ROM is a series of word-sized checksum results for the even and odd bytes of each word in a 256K block, with up to 768K being able to be tested. I've seen other games that have similar information there, now it's purpose is known. The bootleg version will always fail the ROM test as the checksums were not updated for the patched program. This may be the same reason why other bootlegs like shdancbl have ROM test problems as well. - 19th September 2004: Charles MacDonald - So here's Tetris, now decrypted, and seemingly works fine. The game cycles through a demo and the title sequence repeatedly without anything weird happening. The bad graphics are an emulator problem and has nothing to do with the game itself. Putting the little pieces of decrypted code together is extremely tedious even for a small game like Tetris. Thank goodness I like Sega games enough to actually do this kind of work. The bit about trigging an interrupt to enter the new decryption state works and getting the VBlank interrupt handler code wasn't a problem. I'd like to thank smf, Razoola, Jonathan Wilson, zozo, and Chris Hardy for sharing information, ideas, and test suggestions. Redumped the tile ROMs from my Tetris board, here are correct screenshots. - 0.86u4: Charles MacDonald added clone Tetris (Japan, B-System, YM2203). - 6th August 2001: Aaron Giles cleaned up the Tetris driver. - 0.37b3: Aaron Giles and Paul Leaman added clone Tetris (Japan, B-System). - 0.36b15: Added clone Tetris (Sega Set 2). - 0.36b2: Added the original, Sega version of Tetris. ARCADE RELEASE: Tetris (Sega) - 1988/Dec/20 Other Emulators: * Calice * System 16 Category: Tetris Recommended Games: Tetris (System E) Vs. Tetris Tetris (Atari) Bloxeed Xyonix Final Tetris Hot Blocks - Tetrix II Magix / Rock Tetris Plus Tetris Plus 2 Tetris The Grand Master - Block Out Welltris Romset: 360 kb / 9 files / 138.1 zip $end $info=tetrisp $mame 0.62 [David Haywood, Paul Priest, Stephane Humbert] LEVELS: 8 - 15 (easy mode - normal mode) Category: Tetris Recommended Games: Tetris Plus 2 Tetris The Grand Master Vs. Tetris Tetris (Atari) Tetris (Sega) Tetris (System E) Bloxeed Xyonix Final Tetris Hot Blocks - Tetrix II Magix / Rock - Block Out Welltris Romset: 15104 kb / 12 files / 5.58 zip $end $info=tetrisp2 $mame 0.37b13 [Luca Elia] < Japan > WIP: - 0.97u4: Aaron Giles fixed V60 SBR handling to ignore the low 12 bits. This allows to removed the hack in clone Tetris Plus 2 (MegaSystem 32 Version). - 0.72u2: Sonikos complete the dipswitch settings in clone Tetris Plus 2 (MegaSystem 32 Version). - 21st April 2003: David Haywood fixed the bad graphics in Tetris Plus 2 (MS32 version) with the correct ROMs. - 0.65: Added clone Tetris Plus 2 (MegaSystem 32 Version). - 25th September 2002: David Haywood sent in a preliminary Jaleco Mega System 32 driver with support for Desert War, Gratia, Game Tengoku - The Game Paradise, Tetris Plus, Best Bout Boxing and F1 Super Battle, although the graphics emulation is incomplete and there is no sound. - 0.57: Move gfx3 rom to gfx4 and added new gfx3 rom. - 0.37b14: Replaced sound1 rom with a new redump. - 0.37b13: Added Tetris Plus 2 (World?) and clone (Japan). - 1st March 2001: Luca Elia sent in a driver for Tetris Plus 2. LEVELS: 14 - 16 (depends on difficulty level chosen) Other Emulators: * Raine Category: Tetris Recommended Games: Tetris Plus Vs. Tetris Tetris (Atari) Tetris (Sega) Tetris (System E) Bloxeed Xyonix Final Tetris Hot Blocks - Tetrix II Magix / Rock Tetris The Grand Master - Block Out Welltris Romset: 19968 kb / 9 files / 6.53 zip $end $info=tetrisse $mame 0.99u3 [David Haywood] WIP: - 18th August 2005: David Haywood - Gerald managed to pick up a System E version of Sega Tetris (much less common than the System 16A/B versions that most people are familiar with). I plugged it into my System E driver in MAME and it works mostly fine, but with a minor glitch in attract mode on the Insert Coin text. - 20th April 2005: Guru - A Sega System E PCB (probably Fantasy Zone II, not working) arrived from Japan. Category: Tetris Recommended Games: Tetris (Sega) Vs. Tetris Tetris (Atari) Bloxeed Xyonix Final Tetris Hot Blocks - Tetrix II Magix / Rock Tetris Plus Tetris Plus 2 Tetris The Grand Master - Block Out Welltris Romset: 96 kb / 3 files / 20.8 zip $end $info=tfrceac $mame 0.37b9 [David Haywood, Aaron Giles] TODO: * Wanted: 317-0172 EPM5032 WIP: - 0.37b9: Added ThunderForce AC and clones (Japan) and (Bootleg). - 27th September 2000: David Haywood sent in another Sega C2 driver update with Thunder Force AC bootleg working. LEVELS: 8 Other Emulators: * Sega System C2 Category: Defender Recommended Games: Thunder Force II MD (Mega-Tech) Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 1280 kb / 5 files / 767 zip $end $info=tgm2 $mame 0.99u4 [Guru] WIP: - 0.99u5: This game was removed from MAME. - 0.99u4: Added 'Tetris the Absolute The Grand Master 2' and clone 'Tetris the Absolute The Grand Master 2 Plus'. - 22nd August 2005: Guru - I've just finished to dumped the tricky surface mounted roms of tgm2_plus. There were 7 used on the PCB and each one had to be removed from the PCB and mounted onto this adapter, dumped, then removed and remounted onto the PCB. Luckily I'm a patient man. - 17th June 2005: Guru - Tetris GM 2 and GM 2+ arrived from Japan. - 4th April 2005: Dumping Project - Our Japanese contact bought with the help of massive targeted monetary infusions from two of the world's biggest Tetris fans, Arika's 'Tetris the Grand Master 2' and 'Tetris the Grand Master 2 Plus' !! (Those two buys were horribly, hideously complicated and expensive to arrange, but now what are arguably the best arcade versions of Tetris ever made will, hopefully, soon be dumped). Romset: 37889 kb / 20 files / ??? zip $end $info=tgmj $mame 0.74u2 [?] WIP: - 0.83: Re-added Tetris The Grand Master (?). - 0.82u2: This game was removed from MAME. Other Emulators: * ZiNc Category: Tetris Recommended Games: Vs. Tetris Tetris (Atari) Tetris (Sega) Tetris (System E) Bloxeed Xyonix Final Tetris Hot Blocks - Tetrix II Magix / Rock Tetris Plus Tetris Plus 2 - Block Out Welltris Romset: 13440 kb / 6 files / 2.60 zip $end $info=tgtball $mame 0.78u1 [Luca Elia] 0.78 [David Haywood] WIP: - 0.82u1: David Haywood added clone Target Ball (no nudity set). Correct also the clock speed of the 2x MSM6295 to 7575 Hz and VSync to 54Hz in Target Ball (Nude). - 27th April 2004: Guru - Received Target Ball from Randy, Gin, Smitdogg and many Mameworld donators. - 26th December 2003: Luca Elia fixed Target Ball so it works now. - 24th December 2003: David Haywood added Target Ball to the Paradise driver (doesn't work). Category: Billiard Recommended Games: Poolshark Tri-Pool Video Hustler Video Eight Ball Eight Ball Action Gimme A Break Rack + Roll Side Pocket Perfect Billiard Pocket Gal Pocket Gal Deluxe The Hustler Tri-Sports (Pool Shark) Slick Shot Cool Pool 9-Ball Shootout Gals Hustler Billiard Academy Real Break Romset: 3200 kb / 9 files / 1.25 zip $end $info=tharrier $mame 0.74u2 [R. Belmont] TODO: * Fix input (protection?) NOTE: - Task Force Harrier use protection. It's the same chip as Macross, so it can probably be emulated. - Maybe something is not mapped correctly or it's problem with protection (for example, player2 buttons works durning boot - it's possible to enter service mode). DIP/Input Bugs: - I looked into tharrier's code and figure out that tharrier try to read input signal data from $800020 address. The game stores input port address in ram (see code). When I fix it manually and with proper input port definition, the game seems work properly. (but some issue still exist. I can't destroy tank and ground enemy units in stage 2 & 4...). So, I don't think there's no input port protection but I don't know what cause this problem. (cpu core? or byte order?) one more thing: I don't know how to identify accessing to $80002 into dip switch/input_port0/input_port1... accessing from $4da may be dip switch(when I return 0xffff value, some feature(free-play-mode) enabled.), and $6ba2 may be input port 0(coin check), and others are may be input port 1. I wish more talented MAMEDevs will be figure out what cause the problem and fix properly. Here is input port def parts of code I used. tharrier097gra darkcoder WIP: - 0.90: Brian Troha fixed Task Force Harrier dips. Added dipswitch 'Demo Sounds', 'Coin A/B', 'Cabinet', 'Difficulty', 'Bonus Life"', and 'Lives'. - 0.80u2: Tomasz Slanina improved Task Force Harrier. Fixed sprite rendering, hacks for bg scrolling and patched some protection issues (sprites are rendered, no more strange resets). - 12th December 2003: Tomasz Slanina - Fix protection of sprites (enemies/players), fixed in-game resets (protection), added hack for bg scroll and better video hw emulation (sprites). Todo: controls (protection....) - Game is not playable yet. - 0.75: Added clone Task Force Harrier (Japan). Added proms 21, 22 and 24.bpr. - 16th October 2002: R. Belmont added sound emulation to Thunder Dragon bootleg, Many Block and Task Force Harrier. Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 2946 kb / 15 files / 1.22 zip $end $info=thedeep $mame 0.68 [Luca Elia] WIP: - 0.68: Added The Deep (Japan) and clone Run Deep (1988 Cream). - 29th April 2003: Luca Elia sent in a driver for The Deep / Run Deep. - 22nd April 2003: Luca Elia sent in a driver for The Deep, it works but the colors are wrong since the color PROMs are missing. LEVELS: 15 Category: Submarine Recommended Games: Sea Wolf Sea Wolf II Depthcharge Destroyer Subs Dodgem Wolf Pack Fire One Invinco / Deep Scan HeliFire N-Sub Navarone Polaris Tomahawk 777 Battle of Atlantis Mariner Subroc3D Battle Cruiser M-12 Sauro Battle Shark In The Hunt Romset: 662 kb / 16 files / 275.10 zip $end $info=theend $mame 0.36b8 [?] 0.15 [Ville Laitinen, Nicola Salmoria] 0.05 [Nicola Salmoria] Bugs: - Right at the start of a game the mothership flickers for a brief moment. After that there's more flickering when the shields scroll into view. theend37b4gre Frotz WIP: - 0.53: Added clone Omega. Correct palettesize from 100 to 98 colors. - 6th June 2001: Zsolt Vasvari added Omega to the Galaxian driver thanks to the help of Phil Murray. - 0.36b8: Chackn added the original, Konami version of The End. - 25th October 1999: Chackn added another The End romset. - 0.33b4: Nicola Salmoria fixed The End hiscore save. - 0.28: Mike Balfour added hiscore save in The End. - 0.15: Sound support in The End. - 0.12: Ville Laitinen pointed out that The End runs on Scramble hardware, so it now uses the same driver. He also fixed problems with the input controls and two players modes. - 0.05: Support for The End (wrong colors, no sound). Other Emulators: * Laser (?) * Retrocade * Sparcade * Tickle * VAntAGE Category: Space Shooter Recommended Games: Ozma Wars Astro Fighter Super Astro Fighter (Cassette) Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Moon Shuttle Red Clash Zero Hour Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 21 kb / 11 files / 13.0 zip $end $info=thegrid $mame 0.84u3 [Aaron Giles] Romset: 40960 kb / 13 files / 35.1 zip $end $info=thehand $mame 0.55 [David Haywood] 0.36RC2 [Zsolt Vasvari] Samples required TODO: * Hitachi HD38880/HD38882 speech NOTE: - CPU1 rom gb-03.bin ($3000) is the only ROM that passes the ROM test. WIP: - 0.81u8: Brian Troha added 'Game Type' dipswitch (Manual says: Before main switch on: Test Pattern and after main switch on: Endless game). - 0.56: Rename samples (gotya) to (thehand.zip). - 0.55: Added 'The Hand' (T.I.C. 1981). - 8th September 2001: David Haywood also added another version of Got-Ya called The Hand. - 23rd March 2000: Zsolt Vasvari added sample support to Got-Ya. - 1st April 2000: Guru - Dumped The Hand (Alt). - 26th February 2000: Zsolt Vasvari sent a driver for Got-Ya. LEVELS: 24 (endless - game stops counting levels after 24th) Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 45 kb / 14 files / 26.8 zip $end $info=thehustl $mame 0.36b8 [Manuel Abadia] WIP: - 0.37b5: Added clone Rack 'em Up. - 27th June 2000: Nicola Salmoria added a clone of The Hustler called Rack 'em Up. - 0.36b9: Correct the clock speed of the 2x YM3812 to 3MHz. - 0.36b8: Added The Hustler (Japan version M) and clone The Hustler (Japan version J). - 28th October 1999: Manuel Abadia sent in a driver for The Hustler, and Nicola fixed some graphics bugs. ARCADE RELEASE: The Hustler (Konami) - 1987/Oct/29 Category: Billiard Recommended Games: Poolshark Tri-Pool Video Hustler Video Eight Ball Eight Ball Action Gimme A Break Rack + Roll Side Pocket Perfect Billiard Pocket Gal Pocket Gal Deluxe Tri-Sports (Pool Shark) Slick Shot Cool Pool 9-Ball Shootout Target Ball Gals Hustler Billiard Academy Real Break Romset: 640 kb / 5 files / 129 zip $end $info=themj $mame 0.63 [Uki] < Japan > LEVELS: 16 (endless) Romset: 330 kb / 14 files / 130.8 zip $end $info=thepit $mame 0.104 [?] 0.31 [Zsolt Vasvari] WIP: - 0.104: Added The Pit (Taito 1982). Rename (thepit) to (thepitc). - 27th January 2006: Tomasz Slanina - Added Taito version of The Pit (dumped by Guru). Gfx and gameplay are a bit different. - 18th February 2005: Guru - The Pit (?) arrived from Japan. PLAY INSTRUCTIONS: - The object of this game is to dig down to the bottom pit and collect at least one large jewel and then return to ship thru upper pit. Category: Maze (Digging) Recommended Games: Robby Roto Dig Dug Dig Dug - Namco Classics Collection Vol.2 Dig Dug II Zig Zag Performan Gold Bug Digger (CVS) Mr. Do! Neo Mr.Do! Wiping Calorie Kun vs Moguranian Diamond Run Boulder Dash Boulder Dash (Cassette) Boulder Dash (Max-A-Flex) Dangerous Dungeons Toffy Super Toffy Romset: 29 kb / 10 files / 14.2 zip $end $info=thief $mame 0.37b7 [Phil Stroffolino] Samples required (4.7 MB - Cassette tape sample) WIP: - 0.102u2: Bart Tobalske properly hooked up tape samples in Thief, NATO Defense and Shark Attack; now that sample pausing is available. - 27th March 2000: Phil Stroffolino sent in a preliminary Thief driver, but only attract mode works. Category: Cars Recommended Games: Car Polo Crash Head On Head On 2 Head On (Irem) Alpha Fighter / Head On Space Attack / Head On Invinco / Head On 2 Rolling Crash / Moon Base Space Chaser Dorachan Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Spectar Targ Armored Car Jump Bug Route 16 Van-Van Car City Connection Porky Fast Lane Counter Run Raimais Romset: 41 kb / 12 files / 17.2 zip $end $info=thndrbld $mame 0.74u2 [?] TODO: * Wanted: 317-0055 FD1094 CPU WIP: - 0.89u6: Aaron Giles improved sprites and road layer in Thunder Blade - Game now playable. - 0.89: Fixed Thunder Blade rom filenames. - 14th November 2004: Charles MacDonald - Dumped the 317-0056 cpu from Thunder Blade. - 0.84u2: Added 'Service Mode' dipswitch. - 0.74u2: Added Thunder Blade and clone (Japan). LEVELS: 4 Category: Helicopter Recommended Games: Super Thunder Blade (Mega-Tech) Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 3784 kb / 33 files / 1.19 zip $end $info=thndrx2 $mame 0.36b13 [Nicola Salmoria] WIP: - 0.62: Added clone Thunder Cross II (Asia). - 15th July 2002: Stephane Humbert re-added Thunder Cross II (Asia). - 4th March 2002: Angelo Salese submitted a fix for Thunder Cross 2 which was broken in 0.58. - 0.37b8: Redump of sound1 rom ($0) - Thunder Cross II works now. - 19th December 1999: Nicola Salmoria sent in a driver for Thunder Cross 2, and then quickly fixed its sound too. LEVELS: 7 Category: Defender Recommended Games: Thunder Cross Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 2880 kb / 8 files / 1.00 zip $end $info=thndzone $mame 0.61 [Bryan McPhail] WIP: - 0.93: Correct second OKI6295 clock speed to 15541 Hz. - 8th May 2003: Jarek Burczynski fixed a bug in the YM2203 core that caused a stuck tone in Desert Assault. - 0.61: Added Thunder Zone (World) and clones Desert Assault (US 4 Players) and (US). - 25th May 2002: Stephane Humbert fixed the DIP switch settings in Desert Assault. - 24th May 2002: Bryan McPhail sent in a driver for Desert Assault. LEVELS: 5 Category: Army Fighter 2 Recommended Games: Borderline Front Line Commando Field Combat Ikari Warriors Ikari III - The Rescue Jackal Land Sea Air Squad Mighty Guy Guerrilla War Heavy Barrel Rescue Raider Thundercade Time Soldiers Gain Ground Caliber 50 Mercs Gulf Storm Desert Breaker Ninja Commando Total Carnage Gundhara Shock Troopers Shock Troopers - 2nd Squad Romset: 9540 kb / 30 files / 3.61 zip $end $info=thoop $mame 0.84 [Pierpaolo Prazzoli] Bugs: - First time that you continue in level 4, screen will become black and you can't continue to play. thoop0103u3yel Layne / Scuore WIP: - 0.103u3: Pierpaolo Prazzoli, Mike Coates and Brian Troha fixed Thunder Hoop - Game now playable. - 15th January 2006: Pierpaolo Prazzoli - This is not really my WIP, but it's a WIP from Mike Coates, who extracted the decryption table in Thunder Hoop, but he asked me to fix the graphics issues. It's not yet playable because it crashes when you're going to start a game. Update: It's actually working, it crashed because sound rom banking was broken and I didn' test it when I fixed it. - 14th June 2004: Pierpaolo Prazzoli added Squash and Thunder Hoop to the Gaelco driver but neither of them work because of encrypted video RAM and missing DS5002FP code. Romset: 5888 kb / 7 files / 194.6 zip $end $info=thoop2 $mame 0.63 [Manuel Abadia] TODO: * Full Protection WIP: - 20th January 2002: Manuel Abadia submitted the Thunder Hoop 2 driver, but it isn't playable because of unemulated protection. Romset: 10240 kb / 5 files / 4.55 zip $end $info=thrilld $mame 0.86 [Ville Linde] WIP: - 0.97u2: Changed user3 roms ($800000 + c00000) to user5. - 0.97u1: Added 68000 (16MHz) CPU2, ADSP21062 (36MHz) CPU3 and dipswitches. Swapped user2 roms. - 5th June 2005: Ville Linde - Turns out that Konami Hornet and NWK-TR games require some preformatted data in their backup RAMs (probably as a protective measure). So far I've managed to find the correct values for Gradius 4, Silent Scope, Racing Jam and Racing Jam 2, leaving Silent Scope 2 and Thrill Drive to be done. Silent Scope and Racing Jam start to boot but end up spinning much like Racing Jam 2. - 11th July 2004: Ville Linde - Hornet games hit a deadend, so I quickly moved on to NWK-TR games with some success. Racing Jam and Thrill Drive hang to some IC tests, much like the Hornet games. Romset: 23040 kb / 8 files / 14.18 zip $end $info=thunderh $mame 0.100u1 [Guru, R. Belmont] WIP: - 0.104u1: Changed user3 roms to sound1/gfx1 roms. - 7th December 2005: Ville Linde - I'm slowly starting to understand how the custom Konami 3D chipset works. Now I'm getting some simple polygon stuff showing, the most complex one being the Konami logo in Operation Thunder Hurricane. - 27th November 2005: Ville Linde - Operation Thunder Hurricane and GTI Club have been rather difficult to get running. Especially GTI Club is quite picky about the Konami LAN controller emulation, and it's still causing some problems. The 3D graphics in these games is handled by a custom Konami chipset, so it may take a good while to emulate those. - 0.100u1: Added Thunder Hurricane (Konami 1996). - 15th September 2005: Ville Linde - Operation Thunder Hurricane (Konami, 1997) was dumped. The game runs on the same hardware as GTI Club. - 12th September 2005: Guru - Thunder Hurricane (Konami) arrived. Thanks to R. Belmont. Romset: 23168 kb / 16 files / 11.04 zip $end $info=thunderj $mame 0.36b2 [Aaron Giles] Bugs: - In the first 'Rolling Thunder section', you can see minor color problem by looking at the first upside door (inside door is green, should be black). thunderj37b5gre YMI WIP: - 0.37b15: Correct M6502 CPU3 clock speed to 1789500, YM2151 to 3579000 and OKI6295 to 9037 Hz. - 0.36RC1: Correct the 2x 68000 CPU1 clock speeds to 7159090 Hz, audio M6502 to 1789772 Hz, YM2151 to 3579545 Hz and OKI6295 to 9039 Hz. - 2nd August 1999: Aaron Giles sent in another huge Atari update with another Hydra (prototype) set, Thunderjaws driver, Batman driver and Relief Pitcher driver. LEVELS: 5 Category: Action Recommended Games: 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Category: Diving Recommended Games: Blue Shark Kaitei Takara Sagashi Shark Attack Funky Fish Marine Date Calipso Devil Fish Marine Boy Snap Jack Sea Fighter Poseidon Diver Boy Romset: 3200 kb / 50 files / 1.47 zip $end $info=thunderl $mame 0.37b9 [Luca Elia] Bugs: - When the fat bloke and girl come on screen in the titles, the right side of their sprite disappears. thunderl37b9gre Sixtoe - At the end of thunderl, there's a message written in a near-illegible font that seems to not be used anywhere else in the game (that I noticed). I found this font in F4 (page down). In this image, the black background stuff is from the gfxset, the blue stuff is lifted from the ending screenshot, the black text is a guess at what it says. This is obviously wrong... thunderl055ora TriggerFin WIP: - 4th October 2000: Luca Elia improved the sound in the Seta driver and added Thunder & Lightning, Rezon, Athena no Hatena, Oishii Puzzle wa Irimasenka, Eight Forces, Pro Mahjong Kiwame and Krazy Bowl. LEVELS: 25 Other Emulators: * Raine Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 1600 kb / 8 files / 1.03 zip $end $info=thunderx $mame 0.91 [Andreas Thorsén] 0.36b3 [Bryan McPhail] Bugs: - While playing a single player game with the 2-player ship (the red ship), your score is criss-crossed. Any ships you shoot down register under the score for 1P, while any bonus capsules you pick up register under 2P. Your entire score should register under 2P. thunderx079u1gre Mr. Do WIP: - 0.104u6: Pierpaolo Prazzoli fixed rom test in Thunder Cross. - 0.104u4: Added cpu2 rom ($0) to clone (Set 3) from Thunder Cross. - 0.104u1: Stefan Lindberg added clone Thunder Cross (Set 3). - 0.91: Andreas Thorsén added Thunder Cross. - 0.58: Eddie Edwards fixed (?) collision detection in Thunder Cross. - 0.37b11: Eddie Edwards fixed collision detection in Thunder Cross. - 10th December 2000: Eddie Edwards sent in a much improved version of Thunder Cross collision detection emulation. - 0.37b10: Eddie Edwards improved collision detection in Thunder Cross. - 0.36b4: Ernesto Corvi change protection workaround in Thunder Cross - still not perfect. Yasuhiro Ogawa added clone Thunder Cross (Japan). Added priority encoder prom (not used). - 29th August 1999: Ernesto Corvi finally added sprite-sprite collisions to Thunder Cross. - 28th August 1999: Nicola fixed some Haunted Castle and Thunder Cross graphics problems with new PROMs and added sound to the mono-CPU Taito-L system games. - 0.36b3: Bryan McPhail added Thunder Cross (no collision detection, probably protection). - 17th August 1999: Ernesto Corvi added the sprite-background collision detection to Thunder Cross, but no sprite-sprite collisions yet. - 11th August 1999: Bryan McPhail sent in an almost-working Thundercross driver, and Nicola went and fixed a CPU bug which prevented it from working. It still misses collision detection. ARCADE RELEASE: Thunder Cross (Konami) - 1988/Oct/20 LEVELS: 7 Category: Defender Recommended Games: Thunder Cross II Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 1185 kb / 20 files / 505 zip $end $info=thundfox $mame 0.53 [?] 0.37b5 [David Graves, Nicola Salmoria] WIP: - 0.97u5: Nicola Salmoria fixed row scroll in Thunder Fox. - 0.53: Added Thunder Fox (World) and clone (US). - 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. - 0.37b5: Added Thunder Fox (Japan). STORY: - In 199X, the world is overtaken by a storm of terrorism. The evil power of invasion extends over the land, sky and sea. However, there are brave men fighting against it for putting down the storm. Anti Terrorism Team: Thunder Fox LEVELS: 6 Other Emulators: * Raine Category: Army Fighter Recommended Games: Green Beret (Irem) Green Beret Rush'n Attack (PlayChoice-10) Special Forces Special Forces II Bionic Commando Contra Contra (PlayChoice-10) Super Contra Super C (PlayChoice-10) Contra 3: The Alien Wars (Nintendo Super System) Vs. Platoon Battle Rangers P.O.W. - Prisoners of War Rough Ranger Bay Route M.I.A. - Missing in Action Midnight Resistance Battlecry Gunforce Gunforce 2 Metal Slug Metal Slug 2 Metal Slug X Metal Slug 3 Metal Slug 4 - Combat School Romset: 3648 kb / 11 files / 1.67 zip $end $info=tickee $mame 0.64 [Aaron Giles] WIP: - 0.101u4: Removed user1 dispose flags. - 10th January 2003: Aaron Giles wrote a driver for Tickee Tickats. Romset: 2048 kb / 4 files / 187.70 zip $end $info=tictac $mame 0.85u1 [Pierpaolo Prazzoli] WIP: - 0.99u1: Tomasz Slanina, Pierpaolo Prazzoli and Nicola Salmoria fixed the merit.c driver - Game now playable. Changed visible area to 512x248 and palettesize to 256 colors. - 0.98u4: Correct user1 roms addresses. Romset: 384 kb / 15 files / 296 zip $end $info=tigerh $mame 0.34b4 [Nicola Salmoria] NOTE: - The MCU protection in Tiger Heli is very simple. It compares for a value to return a specific number, otherwise it will give the BAD HW message(stored at locations $10AB-$10B5). The program itself says what kind of value is needed (usually,but not always 0x83).This is simulated by reading what value the main program asks,then adjusting it to the value really needed (as it was managed by a real MCU). The bootlegs patches this with different ways: The first one patches the final 'ret z' opcode check with a 'ret' at 10AAh. The second one patches the e803 checks with a 'ret' at location 109Dh. DIP/Input Bugs: - Clone tigerhb1: When the "Bonus Life" Dip Switch is set to "20000 80000" (which is what you can read in the "test mode"), you in fact CAN'T get ANY extra life (even when collecting 10 "diamonds"!) due to code at 0x1082 (see text file). tigerhb1061gra stephh WIP: - 12th September 2005: Guru - Tiger Heli with a 68705 MCU arrived. Thanks to Tingoes. - 22nd January 2004: Aaron Giles fixed problems in Red Baron, Asylum and Tiger Heli, caused by the memory system changes. - 0.74u2: Added M68705 (2MHz) CPU3 and mcu rom. - 3rd October 2003: Tomasz Slanina added correct MCU emulation and MCU ROM to Tiger Heli. - 11th August 2003: Guru - Dumped successfully the MCU from Tiger with the Data IO Unisite Programmer. - 25th July 2003: Angelo Salese fixed a MCU bug in Tiger Heli that caused wrong background positioning. - 0.69: Angelo Salese fixed MCU reset for Tiger Heli. - 1st May 2003: Angelo Salese simulated the MCU protection in the Tiger Heli driver, making the original ROM sets fully working. - 17th September 2000: Bryan McPhail fixed sprite lag in Tiger Heli and Getstar. - 0.36RC2: Added clone Tiger Heli (Japan). - 0.34b7: Juan Carlos Lorente added hiscore save in Tiger Heli. LEVELS: 5 (endless) Other Emulators: * Shark Category: Helicopter Recommended Games: Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 203 kb / 18 files / 93.8 zip $end $info=tigeroad $mame 0.31 [Phil Stroffolino] Bugs: - Clone toramich: After player beat the last boss in the first round, messages appears telling "the boss was false", but they are corrupted. Corruptions are not only a lack of frame, but also part of senteces. In the 2nd round (real boss), the text is displayed correctly (see snapshot and inp file). toramich37b1gre Fujix WIP: - 0.88u5: Pierpaolo Prazzoli added clone Tiger Road (US bootleg). The game has no sample player. - 0.36b15: Nicola Salmoria added clone Tora-he no Michi (Japan). Added priority prom ($0 - not used). - 15th January 2000: Nicola Salmoria added another Tiger Road romset and sample support for the Japan set. - 0.36b9: Correct the clock speed of the 2x YM2203 to 3579545 Hz. - 0.34b3: Dani Portillo added hiscore save in Tiger Road. LEVELS: 5 (last boss must be defeated 3 times in a row!) Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 1889 kb / 18 files / 939 zip $end $info=timber $mame 0.28 [Christopher Kirmse, Aaron Giles, Brad Oliver] Bugs: - Since MAME 0.98u3 you can see sprite garbage in the top of Timber (Bally 1984). See attached snapshot.If you changed in vidhrdw\mcr.c line 234 from sy = (241 - spriteram[offs]) * 2; to sy = (240 - spriteram[offs]) * 2; the garbage goes away, but the sprite position is compared to older MAME versions not correct now. timber099gre MASH - When you complete a stage and boss man is shaking your hand the sound becomes very soft and then the last note is very loud. Didn't happen in mame .97. timber0100u3gre dropdeadhippie - When the bear leaves the screen after throwing a beehive, it appears to be cut in half with the cut half appearing on the opposite side of the screen. Also when the game over text and level text are displayed, they are displayed under the game graphics (see snapshots). timber067gre schmegs WIP: - 0.53: Correct palettesize from 128 to 64 colors. - 30th December 1999: Aaron Giles fixed some compilation bugs and removed a minor Z80-related kludge from Tapper and Timber. Other Emulators: * Retrocade Recommended Games (1): Strength & Skill Recommended Games (2): Domino Man Tapper (Beer) Mikie Paperboy Snacks'n Jaxson Romset: 229 kb / 18 files / 84.0 zip $end $info=timecris $mame 0.78u1 [Guru] 0.74u2 [Guru] TODO: * Protection. Only the clone works DIP/Input Bugs: - CLone timecrsa: Dip 4-8 is Service Mode ON/OFF. timecrsa0100u1gra Nomax WIP: - 0.100u1: R. Belmont added real MCU-managed controls and coinage for Time Crisis. - 0.99u8: Phil Stroffolino minor tweaked Time Crisis to fix crash. Correct sound1 rom address to ($800000). - 0.99u7: Correct sound1 rom address to ($800000) in clone Time Crisis (Rev. TS2 Ver.A). - 0.85u2: Added M37710 (16Mhz) CPU4 and C352 stereo sound. Change cpu4 rom to user4 and all user2 roms to sound1. - 10th May 2004: Phil Stroffolino corrected the polygon layer scaling in Time Crisis. - 0.82: Phil Stroffolino make clone Time Crisis (Rev. TS2 Ver.A) playable with some gun aiming problems? (or is it just a calibration issue?). - 0.81u8: Added 2x TMS32025 (48MHz) CPUs, changed cpu2 rom to cpu4 and correct dipswitches. - 0.78u1: Added Time Crisis (Rev. TS2 Ver.B). - 3rd January 2004: Guru added Time Crisis Ver.B to the Namco Super System 22 driver, but it doesn't work. - 0.75: Added missing cpu2, user2 and gfx1-4 roms. - 0.74u2: Added Time Crisis (Rev. TS2 Ver.A). - 15th February 2003: Guru - Time Crisis (Rev B) program ROMs arrived from Mr. F. - 5th February 2003: Guru - Time Crisis (Namco 1996, Namco Super System 22) arrived from Olivier Galibert. Romset: 44560 kb / 33 files / 15.9 zip $end $info=timecrs2 $mame 0.93u1 [?] TODO: * Added to namcos23 * Skeleton rom loader, does nothing WIP: - 0.104u4: Replaced R4600 CPU1 with IDT R4650 (big) (166MHz) and added H8/3002 (14745600 Hz) and C352 (14745600 Hz) stereo sound. - 0.104u2: Changed visible area to 1024x480. - 22nd February 2005: Guru - Time Crisis 2 (Namco System 23) just arrived. Romset: 117248 kb / 21 files / 37.8 zip $end $info=timekill $mame 0.37b11 [Aaron Giles] WIP: - 23rd July 2001: Aaron Giles added global brightness control to Toobin' and Time Killers. - 0.37b11: Added Time Killers (v1.32) and clone (v1.31). - 1st February 2001: Aaron Giles fixed the missing Time Killers sound. - 8th January 2001: Aaron Giles finished the Strata / Incredible Technologies 32-bit driver, supporting Time Killers, Bloodstorm and Hard Yardage. - 14th December 2000: Aaron Giles reported some good progress on Time Killers and Blood Storm. LEVELS: 9 Category: Fighter (Special) Recommended Games: Warrior Galactic Warriors Gladiator Hippodrome Blandia Dark Edge Knuckle Heads Mutant Fighter Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Super Gem Fighter Mini Mix Romset: 10880 kb / 14 files / 7.70 zip $end $info=timelimt $mame 0.54 [Ernesto Corvi] TODO: * Correct sprite colors WIP: - 3rd June 2001: Ernesto Corvi sent in a driver for Time Limit, but sprite colors are wrong. Category: Cops Recommended Games: Cops'n Robbers Cop 01 Street Heat Jail Break APB - All Points Bulletin Chase H.Q. Special Criminal Investigation Super Chase Round Up 5 - Super Delta Force Gang Busters Narc Robocop Robocop 2 Robocop 3 (Nintendo Super System) Crime City E-Swat Cyber Police ESWAT (Mega-Tech) A.B. Cop Dead Connection Gunbuster Lucky & Wild Virtua Cop Virtua Cop 2 Judge Dredd Armed Police Batrider Romset: 81 kb / 15 files / 29.9 zip $end $info=timeplt $mame 0.12 [Nicola Salmoria] WIP: - 0.93: Added audio RC_Filter. - 0.79u1: Added clone Time Pilot (Atari). - 20th January 2004: Chris Hardy added an Atari version of Time Pilot. - 21st January 2001: Nicola Salmoria added accurate sprite multiplexing emulation to Time Pilot and Gyruss. - 22nd August 1999: Nicola fixed Time Pilot graphics. - 0.35b8: Correct Z80 audio CPU clock speed to 1.789772 MHz. - 18th March 1999: Zsolt Vasvari has added RC filter functions to all the games which use the Time Pilot sound board (early Konami games like Time Pilot, Pooyan, etc). - 12th March 1999: Nicola Salmoria converted Time Pilot to tilemap system and fixed a few bugs along the way. - 0.34b7: Nicola Salmoria added Time Pilot (Centuri). - 0.31: Jim Hernandez fixed music tempo and pitch in Time Pilot. - 0.29: Edward Massey correct the clouds in Time Pilot. - 0.22: Time pilot has now 100% correct colors (thanks Virtu-Al!). - 0.18: Some changes to music tempo in Time Pilot. - 0.16: To solve the problem with garbled text messages in Time Pilot, modified the GameDriver structure replacing letters_start and numbers_start with the array charset[36]. - 0.15: Sound support in Time Pilot. - 0.14: Hiscore save in Time Pilot. - 0.12: Support for Time Pilot. Time Pilot runs on the same hardware as Pooyan, so Nicola Salmoria made a driver for it. Colors come straight from Mike Cuddy's emulator. ARCADE RELEASE: Time Pilot (Konami) - 1982/Nov LEVELS: 5 (endless) Other Emulators: * HiVE * Retrocade Recommended Games: Time Pilot '84 Acrobatic Dog-Fight Two Tigers Ace Bosconian Moonwar Sky Skipper Sinistar Victory Vanguard II Last Mission Ark Area Romset: 53 kb / 11 files / 27.7 zip $end $info=timescan $mame 0.34b4 [Phil Stroffolino] WIP: - 0.92: Rename (timescn) to (timescan) and clone (timescna) to (timesca1). - 0.91: Aaron Giles fixed sense of Time Scanner (System 16A/16B) cocktail DIP. - 0.90u4: Aaron Giles hooked up DIP switches for clone Time Scanner (System 16A). - 0.90u1: Added partial FD1089A table derived by comparison with the unencrypted versions for Time Scanner (317-0024) and Aaron Giles fixed the sprites - Game now playable. Actual working cpu are needed to obtain full tables. - 0.89u1: Added dipswitches 'Pin Rebound', 'Out Lane Pin' and 'Special'. - 0.88u7: Added clone Time Scanner (System 16A, FD1094 317-0024). Rename (timscanr) to (timescn). - 29th March 2004: Charles MacDonald - Fixed a bug introduced into the Timer Scanner memory map. - 0.35b9: Changed visible area to 224x320. - 0.34b4: Phil Stroffolino added Time Scanner (not working). Other Emulators: * Calice * System 16 Category: Pinball Recommended Games: Video Pinball Pinball Pinbo Pinball Action Panic Road Speed Ball PinBot (PlayChoice-10) Super Pinball Action Grand Cross Hot Pinball Gals Pinball Romset: 608 kb / 19 files / 247 zip $end $info=timesold $mame 0.36b1 [Bryan McPhail] Bugs: - When you in "Age of Wars" era, the main character is printed over a wall, when he should enter throught the door. Updated by cpukett in 0.101: The bug is not in "Age of Wars" the bug happens in "The Future World" and the bug only happens when you die then come back alive and are invunerable for a few seconds then you can walk anywhere on the screen you want. timesold37b3gre Lord Caos / cpukett - Just after you start the game, in the scene where your five comrades appear, garbage flashes on the screen, they are like inverted L's tiled. timesold061gre Pi WIP: - 0.97u1: Pierpaolo Prazzoli added clone Battle Field (bootleg). - 18th March 2002: Acho A. Tang submitted a massive update for the Alpha68k driver, fixing a few graphics problems in Sky Adventure and Time Soldiers, and making Paddle Mania, Super Stingray and Kyros playable. - 0.36b1: Added Time Soldiers (US Rev 3) and clone (US Rev 1) and Battle Field (Japan). - 17th July 1999: Bryan McPhail sent in drivers for Time Soldiers, Sky Soldiers, Sky Adventure and Gang Wars. - 6th June 1999: Bryan McPhail has gotten a nice new shiny computer science degree, and for a nice celebration he almost finished some drivers. Here are some pics of Gang Wars, Gold Medalist, Sky Adventure, Sky Soldiers and Time Soldiers, but don't expect to see these before 0.36b1. LEVELS: 6 Category: Army Fighter 2 Recommended Games: Borderline Front Line Commando Field Combat Ikari Warriors Ikari III - The Rescue Jackal Land Sea Air Squad Mighty Guy Guerrilla War Heavy Barrel Rescue Raider Thundercade Gain Ground Caliber 50 Mercs Gulf Storm Thunder Zone Desert Breaker Ninja Commando Total Carnage Gundhara Shock Troopers Shock Troopers - 2nd Squad Romset: 2048 kb / 21 files / 891 zip $end $info=timetunl $mame 0.34b5 [Thierry Lescot] LEVELS: 3 (endless) Recommended Games: Side Track Loco-Motion Runaway Super Locomotive Romset: 77 kb / 20 files / 37.6 zip $end $info=tinklpit $mame 0.37b12 [Phil Stroffolino] < Japan > WIP: - 0.88u6: Pierpaolo Prazzoli fixed Tinkle Pit P2 input. - 2nd March 2003: Phil Stroffolino sent in an update to the Namco NA-1/2 driver, fixing crash bugs in Tinkle Pit and Nettou! Gekitou! Quiztou!! and sprite glitches in Numan Athletics. - 19th January 2001: Phil Stroffolino re-submitted the Namco NA1/2 drivers, with Emeralda, Tinkle Pit and Cosmo Gang the Puzzle as completely playable games. The rest run through the attract mode but suffer from unmapped input ports. - 16th September 2000: Phil Stroffolino sent in an improved Namco NA-1/2 driver, adding support for Exbania, Nettou! Gekitou! Quiztou!!, Super World Court, F/A (Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia were added back in June). - 7th September 2000: Phil Stroffolino sent in the Namco NA-1 driver, still supporting Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia. - 12th August 2000: Phil Stroffolino sent in the Namco NA-1 system driver, semi-working games are Cosmo Gang the Puzzle, Emeraldia and Tinkle Pit. - 26th June 2000: Phil Stroffolino sent in a preliminary Namco NA-1 driver, which supports Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia as nearly playable games. LEVELS: 48 Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Twin Brats Romset: 8192 kb / 11 files / 2.13 zip $end $info=tinstar $mame 0.34b1 [Nicola Salmoria] WIP: - 0.96u2: Nicola Salmoria fixed several sprite priority issues in Tin Star. - 0.92: Nicola Salmoria added sound CPU -> main CPU communication. This fixes Tin Star hangs without need for a kludge and makes tunes between levels correctly play until the end. - 27th July 1999: Zsolt Vasvari fixed Tin Star protection issues. - 0.35b3: Correct M68705 clock speed to 1.5MHz. - 0.34b2: Nicola Salmoria added the aiming dial (using a dual joystick setup) to Front Line and Tin Star. Also, you can now kill and be killed in Front Line. However, collision detection is not accurately emulated. Category: Western Recommended Games: Gun Fight Boot Hill Sheriff Indian Battle Lasso Pioneer Balloon Wild Western Bank Panic Cheyenne Wanted Wild Gunman (PlayChoice-10) Gun.Smoke Express Raider Iron Horse Iga Ninjyutsuden Showdown Blood Bros. Sunset Riders Heated Barrel Wild West C.O.W.-Boys of Moo Mesa Lethal Enforcers II: Gun Fighters Charlie Ninja Bang! Romset: 79 kb / 21 files / 45.1 zip $end $info=titlef $mame 0.87u2 [David Haywood] 0.74u2 [?] WIP: - 0.88u5: Added correct cpu1 roms to clone Title Fight (US). - 8th November 2004: Guru - Title Fight (US version, Sega 1992) arrived. Thanks to RB! - 0.87u2: David Haywood added Title Fight (World). Added 'Monitors' dipswitch. - 2nd October 2004: Guru - Got a local loan of a Sega Title Fight PCB, World Version. You can see some pics of it emulated on Haze's WIP Page. It turns out the existing US dump is bad. Ughh! Category: Boxing Recommended Games: Boxer KO Punch Champion Boxing Punch-Out!! Super Punch-Out!! Main Event VS Gong Fight King of Boxer Mike Tyson's Punch-Out!! (PlayChoice-10) Vs. TKO Boxing Heavyweight Champ Final Blow The Final Round Ashita no Joe Pound for Pound Top Ranking Stars Best Bout Boxing Funky Head Boxers Romset: 23168 kb / 14 files / 5.05 zip $end $info=tkdensho $mame 0.74u2 [?] WIP: - 0.83: Tomasz Slanina patched the interrupt level1 vector in Touki Denshou -Angel Eyes-, added palette (press X in angel eyes to see 'color bar chack'(!)) and hacks to see more gfx (press Z or X). Changed gfx1 roms to gfx2/3 roms and changed visible area to 336x256 and palettesize to 2049 colors. Romset: 40064 kb / 19 files / 14.00 zip $end $info=tkmmpzdm $mame 0.68 [Acho A. Tang, R. Belmont] WIP: - 4th May 2003: Acho A. Tang submitted a major improvement to the Konami GX driver, improving the graphics emulation and emulating the ESC protection in Salamander 2, Dragoon Might and Tokimeki Memorial Puzzle-dama, making them all playable. LEVELS: 9 Recommended Games: Taisen Puzzle-dama Susume! Taisen Puzzle-Dama Taisen Tokkae-dama Romset: 17280 kb / 14 files / 7.01 zip $end $info=tkoboxng $mame 0.37b11 [Howie Cohen] WIP: - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. Category: Boxing Recommended Games: Boxer KO Punch Champion Boxing Punch-Out!! Super Punch-Out!! Main Event VS Gong Fight King of Boxer Mike Tyson's Punch-Out!! (PlayChoice-10) Heavyweight Champ Final Blow The Final Round Ashita no Joe Pound for Pound Title Fight Top Ranking Stars Best Bout Boxing Funky Head Boxers Romset: 128 kb / 2 files / 61.9 zip $end $info=tmek $mame 0.77 [Aaron Giles] 0.74u2 [?] TODO: * Full Protection WIP: - 0.77: Added audio TMS32031 CPU2 (33868800Hz) and Custom stereo sound. Change joy8way to stick - status good now! - 11th November 2003: Aaron Giles sent in an update to the Atari GT driver with fixed graphics in the T-Mek prototype version, though sound doesn't work in it. Aaron Giles (WIP) - I was able to get going was some progress on T-Mek. It turns out that the prototype version we've had sitting there for a long time actually has no protection. What it really needed was a fix for the video side of things, and I think I've managed to get that right. Unfortunately, the sound ROMs for the prototype version are not correct, so although sounds play, they are not the right sounds. In addition, I was able to get the "official" version of the game closer to working, though some of the graphics are incorrect due to unemulated protection. The final upshot of all this is that you will have two options: you can either play the prototype version, which has correct graphics and gameplay, but plays the wrong sound effects. Or you can play the official version, which has bad graphics, but seems to play okay and has the correct sound effects. Neither is perfect, but it's the closest yet to T-Mek emulation, so it will have to do for now! - 0.74u2: Added T-MEK and clone (prototype). Romset: 28802 kb / 38 files / 17.07 zip $end $info=tmmjprd $mame 0.77u2 [?] < Japan > TODO: * Blitter based gfx / sound chip WIP: - 0.87u1: Pierpaolo Prazzoli fixed some gfx in Tokimeki. - 0.86u5: Deadscreem improved inputs in Tokimeki. Added 'Service Mode' dipswitch. - 0.86u4: R. Belmont hooked up EEPROM and David Haywood improved Tokimeki Mahjong Paradise. - 0.84u5: Change CPU1 to 68EC020 and correct user1/2 roms addresses. Romset: 71680 kb / 21 files / 26.54 zip $end $info=tmnt $mame 0.37b15 [?] 0.33b1 [Alex Pasadyn] NOTE: - In the sewer level when there are foot soldiers jumping out at you out of the water, they start out white, only to turn purple as they get out. They should be purple the whole time (never white) (see snapshots). It happens on my PCB, it's the TMHT 2p version. Actually if this never been mentioned then i probably never would have noticed it since it happens so fast. Stefan Lindberg - During scene 3, there are some priority problems when the cars drive by. snapshot Happens on the real PCB. Karasu Bugs: - "Fire!" voice does not play when starting a game only for the first time. tmnt095gre dropdeadhippie WIP: - 0.104u8: Pierpaolo Prazzoli fixed the bottom cloud in the opening sequence. - 0.103u3: Fixed rom names. - 0.93: Removed Custom sound. - 0.79u3: Added clone Teenage Mutant Ninja Turtles (US 4 Players, set 2). - 0.65: Acho A. Tang fixed some issues with uPD7759 (TMNT, 88 Games, P.O.W.). - 9th February 2003: Acho A. Tang fixed various problems in the uPD7759 sound chip emulation, including a crash in the System16 driver and missing and/or incorrect sounds in TMNT, P.O.W. and '88 Games. - 18th July 2002: Jarek Burczynski updated the YM2151 sound core, fixing a bug that caused corrupt sound when hitting the robot at the end of the first level in TMNT. - 0.59: Olivier Galibert rewote the UPD7759 emulator (used by TMNT etc). - 0.53: Changed visible area to 304x224. - 0.37b15: Change tmntj to the original tmnt (World 4 Players). Added clone Teenage Mutant Ninja Turtles (Japan 4 Players). - 31st July 2000: Guru - Dumped TMNT (alt, 2 player Oceania version). - 0.37b5: Added clone Teenage Mutant Ninja Turtles (2 Players Oceania). - 0.36b7: Added Custom sound. - 0.36b2: Added clone Teenage Mutant Hero Turtles (4 Players UK). Added missing sound3 rom and two proms. - 0.35b2: Nicola Salmoria fixed sprites disappearing abruptly in TMNT end of game credits. Howie Cohen added speech in TMNT (uPD7759). Sound should now be 100% complete. Juergen Buchmueller, Mike Balfour and Howie Cohen do the NEC uPD7759 emulation. This is used by TMNT, System 16, and others. - 0.35b1: Howie Cohen added Konami 007232 sound to TMNT. Another sound chip is still missing to get 100% sound. - 0.34RC2: David W. added hiscore save in TMNT. - 0.33b7: dayvee@rocketmail.com added TMNT title music and Aaron Giles added the dynamic palette system. - 0.33b6: Alex Simmons added TMNT (Japan 2 Player), (Japan 4 Players) and TMNT (2 Player USA). LEVELS: 6 (game ends only when finished with a credit, otherwise it restarts) Movie: Teenage Mutant Ninja Turtles Genre: Comedy Year: USA 1990 Director: Steve Barron Studio: 20th Century-Fox Cast: Judith Hoag, Elias Koteas, Joch Pals, Michelan Sisti, Leif Tilden, David Forman Recommended Games: Teenage Mutant Ninja Turtles - Turtles in Time Teenage Mutant Ninja Turtles (PlayChoice-10) Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) Romset: 4257 kb / 16 files / 1.75 zip $end $info=tmnt2 $mame 0.36b2 [Oliver Stabel, Nicola Salmoria] TODO: * Correct Protection SERVICE MODE: - To enter service mode, hit F2 while the game is in attract mode. Make sure to go in the game options and enable stereo sound. NOTE: - Some samples seem cut off like 'give that statue back you bloated beanbag' almost seems to cut off the 'big apple, 3 am' sample. It is a bug from the real machine and not MAME. emuxer WIP: - 11th March 2006: Guru - I just picked up lots of juicy stuff from my local post office like some unwanted 'junk' like Turtles in Time (Konami 1991). - 1st March 2004: Oliver Achten fixed the PPCM decoding in the K053260 sound chip emulation, improving samples in Asterix, The Simpsons, TMNT 2 and others. - 0.72u2: Acho A. Tang changed visible area to 304x224 and fix load-save states. - 0.72u1: Acho A. Tang fixed remaining protection problems in TMNT2 and Sunset Riders. Fixed palette dim control and changed visible area to 288x224. - 11th August 2003: Acho A. Tang fixed the remaining protection-related problems in Sunset Riders and TMNT 2. - 0.37b14: Correct audio Z80 CPU2 clock speed to 8MHz and changed visible area to 304x224. - 17th March 2001: Uki and Nicola Salmoria added Quiz Gakumon no Susume to the TMNT2 driver. - 0.36b4: Replaced sound1 rom ($0) with a new dump. - 0.36b3: Correct 68000 CPU1 clock speed from 12 to 16MHz and Z80 CPU2 to 7159090. - 22nd August 1999: Nicola fixed TMNT2 sound rom checksum test. - 0.36b2: Added Teenage Mutant Ninja Turtles - Turtles in Time (4 Players US) and clones (2 Players US) and (4 Players Asia) - (some gfx problems due to protection). LEVELS: 9 Movie: Teenage Mutant Ninja Turtles II Genre: Comedy Year: USA 1991 Director: Michael Pressman Studio: 20th Century-Fox Cast: Paige Turco, Mark Caso, Michelan Sisti, Leif Tilden, Kenn Troum, David Warner Recommended Games: Teenage Mutant Ninja Turtles Teenage Mutant Ninja Turtles (PlayChoice-10) Teenage Mutant Ninja Turtles II: The Arcade Game (PlayChoice-10) Romset: 6720 kb / 12 files / 3.14 zip $end $info=tndrcade $mame 0.37b1 [Luca Elia] NOTE: - The dipswitch setting controls name. The game can be Thundercade or Twin Formation, for either Japan or US. WIP: - 0.65: Thundercade uses a YM2203 + YM3812 instead of the Seta Custom Sound Chip X1-010 - status: sound good. - 0.37b9: Stereo support in Thundercade. - 0.37b5: Added clone Tokusyu Butai U.A.G. (Japan). Correct gf1 roms and replace the 2x AY-8910 with YM2203 (2MHz) and YM3812 (4MHz). Correct M65C02 CPU2 clock speed to 2MHz and visible area to 224x384. - 6th July 2000: Luca Elia added Thundercade, Caliber 50, Dragon Unit and Blandia to the Seta driver. - 1st April 2000: Guru - Dumped Thundercade (Seta). - 2nd May 1999: Ernesto Corvi sent in a very preliminary Thundercade driver (just to fix some quirks in the debugger). LEVELS: 1 Other Emulators: * Raine Category: Army Fighter 2 Recommended Games: Borderline Front Line Commando Field Combat Ikari Warriors Ikari III - The Rescue Jackal Land Sea Air Squad Mighty Guy Guerrilla War Heavy Barrel Rescue Raider Time Soldiers Gain Ground Caliber 50 Mercs Gulf Storm Thunder Zone Desert Breaker Ninja Commando Total Carnage Gundhara Shock Troopers Shock Troopers - 2nd Squad Romset: 2688 kb / 13 files / 820 zip $end $info=tnexspce $mame 0.61 [Bryan McPhail] WIP: - 0.98u4: MASH fixed missing sound effects in The Next Space. - 0.84: Pierpaolo Prazzoli added cocktail support to Super Stingray and Kyros, and coin counters to The Next Space. - 6th June 2002: Acho A. Tang cleaned up the alpha68k driver and fixed the colors in The Next Space. - 4th June 2002: Bryan McPhail added The Next Space to the alpha68k driver. LEVELS: 6 Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 867 kb / 10 files / 257 zip $end $info=tnk3 $mame 0.35b8 [Carlos A. Lozano, Phil Stroffolino] WIP: - 0.102: R. Belmont and Kold666 fixed music tempo in T.N.K. III (US) / T.A.N.K. (Japan). - 28th November 1999: Jim Hernandez fixed the sound in T.N.K. III. - 0.35b13: Added clone Tank (Japan). Correct colors. - 2nd May 1999: Phil Stroffolino finally got the correct colors for ASO, TNK3 and Athena. - 17th March 1999: Phil Stroffolino sent a new SNK driver with working support for nearly all of the games, though some color problems with Athena and TNK3 still remain. He also fixed some bugs in the tilemap code. LEVELS: 1 Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 219 kb / 17 files / 103 zip $end $info=tnzs $mame 0.31 [Chris Moore] NOTE: - The story of TNZS2 isn't exactly known. Most of the console/computer ports of TNZS had levels identical to TNZS, but surprisingly the Genesis TNZS is identical to TNZS2. - TNZS hidden level select: Keep service coin pressed (default:9) and reset the game. When SERVICE SWITCH ERROR appears, release service coin and press 1 player start three times, service coin again, and 1 player start. Use up/down to select the starting level and press 1 player start to start. You'll also get 255 lives. If you have enough patience and go up until the level reads "Q-1" (which corresponds to 1-1), AND the "Invulnerability" dip switch is On, you'll be invulnerable. WIP: - 0.94u2: Nicola Salmoria documented debug mode in TNZS. Added 'Invulnerability (Debug)' dipswitch. - 0.91u2: Nicola Salmoria fixed crash due to code execution across bank cboundary (tnzs36b16yel). Removed kludges which were required to run Arkanoid 2 (they were just mirror addresses). Added sprite banking (same as seta.c). Insecotr X and other were obvoisly running at 30fps before, now they are ok. Also fixes insectx13b16gre and insectx236b16gre. Added sprite buffering (not quite the same as seta.c). Fixes kabukiz sprites and backgrounds, though there might still be a few glitches. - 0.91: Nicola Salmoria improved workaround for hang bug in TNZS. - 0.90: Correct Z80 CPU3 clock speed to 6MHz. - 0.89u6: Nicola Salmoria re-arranged TNZS sets based on new information. Rename (tnzs) to clone (tnzsj), (tnzs2) to (tnzso) and clone (tnzsb) to (tnzs). - 0.68: Added I8X41 MCU (400000 Hz). - 22nd July 2002: Angelo Salese fixed a crash in The New Zealand Story. - 5th October 2001: Chack'n fixed a few driver names and filenames in TNZS and Taito F2 drivers. - 18th March 2000: Quench fixed clone tnzsb from crashing without sound. - 0.36b10: Quench fixed hangs in TNZS. - 27th October 1999: Quench fixed a sound crash in TNZS. - 0.35b7: Nicola Salmoria added clone The NewZealand Story (World, bootleg). Correct Z80 CPU1 clock speed to 6MHz and YM2203 to 3MHz. - 16th March 1999: Brad Oliver and Nicola Salmoria have worked on TNZS, trying to fix crashes and adding a bootleg. - 0.34b1: Chris Moore made enemies in TNZS now visible, using the gfx ROMs from a new set (which is not supported yet). - 0.33b6: Richard Mitton accurate the colors, and many other fixes, in TNZS. Santeri Saarimaa added hiscore save in TNZS. - 0.33b1: Carlos A. Lozano improved sound in New Zealand Story. - 0.31: Chris Moore added The New Zealand Story (preliminary). LEVELS: 20 Other Emulators: * Raine * Shark Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 1280 kb / 11 files / 436 zip $end $info=todruaga $mame 0.29 [Aaron Giles] Bugs: - The sound for the first credit is not played. The second one and subsequenece are OK. todruaga078u4gre Fujix WIP: - 0.79u1: Replaced Namco sound with Namco 15XX. - 0.59: Rename (todruagb) to original (todruaga) and merge proms ($120, 220, 320, 420) to prom ($120 - 1kb sprites). - 0.35b8: Yasuhiro Ogawa added clone Tower of Druaga (set 2). - 21st March 1999: Nicola fixed several things in the Tower of Druaga driver. - 0.35b8: Nicola Salmoria fixed missing the item at the bottom of the screen and 1 player start button not working on level 31 of Tower of Druaga. STORY: - In another time in another World... The blue crystal Rod kept the kingdom in peace. But the evil demon Druaga hid the Rod and the Maiden Ki in a tower. The Prince Gilgamesh weared gold armor and attacked monsters to held Ki in the Tower of Druaga. ARCADE RELEASE: The Tower of Druaga (Namco) - 1984/Jul/20 Other Emulators: * HiVE Category: Maze (Extra) Recommended Games: Bagman Super Bagman Tutankham Cavelon Crystal Castles Flip & Flop (Max-A-Flex) Hero Money Money Spatter The Return of Ishtar Kid no Hore Hore Daisakusen Mustache Boy Marchen Maze Ufo Senshi Yohko Chan Evil Stone Magical Crystals Cheese Chase Mad Donna Princess Clara Daisakusen Shocking Romset: 62 kb / 10 files / 32.9 zip $end $info=toffy $mame 0.61 [David Haywood] TODO: * Does Toffy have a stereo audio flag? NOTE: * Toffy is not a Double Dragon conversion, it runs on an own board, but are basically the same game. Possible Bugs: - toffy, stoffy: In both games, when you first insert a coin, there is no sound. All subsequent coins have a sound. If you reset the game, the first coin still gets no sound, but all subsequent coins have a different sound than before the resetting. This sound remains for all later resettings, until you get out of the game and run again. toffy068gre Pi WIP: - 0.77: Changed VSync to 57.444855 Hz. - 0.62: Added M6809 CPU2 (flags audio - 3579545 Hz). - 12th November 2002: R. Belmont added sound emulation to Toffy and Super Toffy. - 28th May 2002: Gerardo Oporto fixed the DIP switch settings in the Toffy driver. - 15th May 2002: David Haywood fixed a few color problems in Toffy and others. - 14th May 2002: David Haywood added Toffy, Super Toffy and Dangerous Dungeons to the Double Dragon driver, but Dangerous Dungeons isn't playable. Category: Maze (Digging) Recommended Games: Super Toffy Robby Roto Dig Dug Dig Dug - Namco Classics Collection Vol.2 Dig Dug II Zig Zag Performan Gold Bug Digger (CVS) Mr. Do! Neo Mr.Do! The Pit Wiping Calorie Kun vs Moguranian Diamond Run Boulder Dash Boulder Dash (Cassette) Boulder Dash (Max-A-Flex) Dangerous Dungeons Romset: 448 kb / 7 files / 49.5 zip $end $info=toggle $mame 0.36b5 [Aaron Giles] Possible Bugs: - On the screen that announces rounds 2 and 3 there are some gfx remains from the previous round. toggle37b4gre Frotz WIP: - 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. Recommended Games: Barricade Bigfoot Bonkers Blockade Comotion Checkmate Dominos Embargo Hustle Minesweeper Minesweeper (4-Player) Tron Wit's Romset: 88 kb / 11 files / 28.2 zip $end $info=toki $mame 0.35b11 [?] 0.31 [Jarek Parchanski] NOTE: - Toki (Bootleg) has a dip marked "cocktail" or "upright" defining cab type. The "cocktail" mode doesn't work. This bootleg PCB didn't support cocktail mode as far as we know, it was "sacrificed" during the bootlegging, it is correct to have it labeled as such since it still shows up during the self-check. Bugs: - toki, tokia, tokij (not the bootleg tokib): [Possible] There appears a 1-pixel line of sprite corruption at the very top in some places in the game. Attached are 2 save states to illustrate (toki set). toki0104u7gre Twisty - Clone tokiu: "0000000" is always displayed as the top hiscore during gameplay, regardless of what it actually is. This does not happen in the other Toki sets. tokiu056gre zaxxon1 - Clone tokij: I have the original PCB of JuJu and in the first screen of dipswitches the intermitent message "PUSH START BUTTON" is more slow in the PCB in comparison to mame, much more slow, in MAME the speed of this message is too fast. Other appreciable incorrect speed in MAME is in the first stage, before aqua in the last part of stage and before of the Boss Stage. Appears a bat upon a man, the bat is flying in a diagonal to down-left from the sky, in MAME this bat is too fast, in the PCB is more fluid and 'easy'. Note: Movies are from his bootleg version of JuJu Densetsu which is unemulated MAME yet. tokij0100u2gre WhatIsIT WIP: - 0.97u1: Mamesick fixed Z80 frequency in Toki (bootleg). - 0.89u5: Sebastien Volpe corrected frequencies in Toki. Correct Z80 CPU1 clock speed to 4MHz. - 0.84u5: Fixed MSM5205 sound volume and correct Toki (bootleg) Z80 and YM3812 clock. - 18th November 2001: William Kucharski submitted yet another modification to the Toki cocktail mode support. - 13th November 2001: William Kucharski submitted another bug fix for the Toki cocktail mode. - 8th November 2001: William Kucharski submitted fixes for Toki cocktail modes. - 0.37b16: David Graves and Bryan McPhail fixed Toki original versions. Change description from Toki (set 1) to JuJu Densetsu (Japan), Toki (set 2) to Toki (World set 2) and Toki (set 3) to Toki (World set 1). Correct 68000 CPU1 clock speed to 10MHz, audio Z80 and YM3812 to 3579545 Hz and OKI6295 to 8000 Hz. Remove MSM5205 sound support. Changed visible area to 256x240. - 17th June 2001: Nicola Salmoria decrypted the Seibu sound CPU, giving sound in Raiden (alt), Dynamite Duke and Toki (original). - 16th June 2001: David Graves and Bryan McPhail got the original Toki romsets working. - 0.35b11: Added Toki (set 1) and clones (set 2), (set 3) and Toki (US). - 16th July 1999: Tatsuyuki Satoh fixed Toki YM-3812 sound. - 8th April 1999: Nicola added several Toki sets, of which none yet work due to different hardware. - 0.35b1: Jarek Parchanski fixed Psychic 5 and Toki title screens. - 0.33b7: Nicola Salmoria added sound in Toki and Aaron Giles added the dynamic palette system. Added Z80 CPU2, YM-3812 and MSM5205 sound. LEVELS: 6 Other Emulators: * Raine Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 2760 kb / 13 files / 1.00 zip $end $info=tokio $mame 0.104u3 [Arzeno Fabrice, Nicola Salmoria] 0.34b4 [Marcelo de G. Malheiros, Fredrik Sjostedt] TODO: * Emulate Protection. Only bootleg tokiob works. WIP: - 0.104u3: Arzeno Fabrice and Nicola Salmoria added Tokio / Scramble Formation. Rename (tokio) to (tokiou). - 0.93u1: Added dipswitches 'Enemies', 'Enemy Shots' and 'Unused'. - 0.90: Nicola Salmoria adjusted PSG volume (YM2203) in Tokio. - 0.88u7: Changed VSync to 59Hz. - 8th November 2004: Guru - Tokio (Taito 1986) arrived. Unfortunately the 68705 on it is protected. There's still hope we can trojan it though. Thanks to RB! - 0.62: Added 68705 CPU4 MCU fake. - 7th January 2002: Paul Priest added preliminary protection emulation to the Tokio driver, but it is not yet perfect. - 0.37b4: Correct the 2x Z80 CPU1/2 clock speed to 6MHz and Z80 CPU3 to 3MHz and added video timing prom. - 0.35b3: Nicola Salmoria fixed big sprites in Tokio, and unified it with Bubble Bobble. - 0.34: Correc YM2203 clock speed. - 0.34b4: Marcelo de G. Malheiros and Fredrik Sjostedt added Tokio / Scramble Formation (two sets). Other Emulators: * CottAGE * JEmu2 Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 739 kb / 25 files / 325.4 zip $end $info=tokisens $mame 0.34b3 [Nicola Salmoria] WIP: - 0.37b6: Added proms ($300 - timing? (not used)). - 0.34b7: Howie Cohen added hiscore save in Toki no Senshi. LEVELS: 8 Category: Warriors 2 Recommended Games: Boomer Rang'r Mister Viking Metal Soldier Isaac II Dangar - Ufo Robo Soldier Girl Amazon Youjyuden Extermination Gondomania Trick Trap Valkyrie No Densetsu Vandyke Guwange Romset: 353 kb / 15 files / 85.3 zip $end $info=tokkae $mame 0.67 [R. Belmont, Phil Stroffolino] WIP: - 0.69a: Change description from 'Tokkae Puzzle-dama' to 'Taisen Tokkae-dama'. - 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama. - 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out. - 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection. LEVELS: 9 Recommended Games: Taisen Puzzle-dama Tokimeki Memorial Taisen Puzzle-Dama Susume! Taisen Puzzle-Dama Romset: 17280 kb / 14 files / 6.96 zip $end $info=tokyogal $mame 0.37b8 [Takahiro Nogi] < Japan > WIP: - 0.37b12: Tokimeki Bishoujo [BET] (Japan) is clone of Takahiro Nogi Tokyo Gal Zukan (Japan) now. - 0.37b8: Added Takahiro Nogi Tokyo Gal Zukan (Japan) and Tokimeki Bishoujo [BET] (Japan) as an own game. LEVELS: 5 (endless) Romset: 1408 kb / 22 files / 377 zip $end $info=tomahawk $mame 0.34b2 [Zsolt Vasvari] TODO: * Add sound/samples. NOTE: - Tomahawk 777 (Revision 1) and (Revision 5) are quite different! - Tomahawk Missile (Electro Sport 1980) is the licensed version of Data East's Tomahawk 777 (not dumped yet!) DIP/Input Bugs: - There are no separate keys for player 2 in cocktail mode. tomahawk36finalgra Frotz WIP: - 27th February 2000: Nicola Salmoria fixed Tomahawk and Astro Fighter from crashing. Zsolt Vasvari fixed Tomahawk protection. - 0.34b8: Howie Cohen added hiscore save in Tomahawk. - 0.34b2: Zsolt Vasvari added Tomahawk 777 (two sets). LEVELS: 1 (endless) Category: Submarine Recommended Games: Sea Wolf Sea Wolf II Depthcharge Destroyer Subs Dodgem Wolf Pack Fire One Invinco / Deep Scan HeliFire N-Sub Navarone Polaris Battle of Atlantis Mariner Subroc3D Battle Cruiser M-12 The Deep Sauro Battle Shark In The Hunt Romset: 10 kb / 10 files / 7.28 zip $end $info=tondemo $mame 0.74u2 [?] WIP: - 0.82u2: Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other mame.net board users helped out to find the missing ZN protection key - Game now playable. - 18th May 2004: R. Belmont - Following on from Tourniquet's work, I got Tondemo Crisis and Dead or Alive++ cracked and running with a little help from people's unused processor cycles. - 0.81u3: Correct user2 roms addresses. Other Emulators: * ZiNc Romset: 23040 kb / 8 files / 12.64 zip $end $info=tontonb $mame 0.62 [?] < Japan > LEVELS: 1 (endless) Romset: 193 kb / 4 files / 55 zip $end $info=toobin $mame 0.31 [Aaron Giles] Bugs: - Toobin' doesn't start correctly after reset since MAME 0.69a. toobin081u7red MASH WIP: - 0.76u1: Aaron Giles added clones Toobin' (Europe, rev 2), (Europe, rev 3) and (German, rev 3). - 4th July 2002: Robin Merrill fixed an input bug in Toobin. - 23rd July 2001: Aaron Giles added global brightness control to Toobin' and Time Killers. - 1st July 2001: Aaron Giles fixed bad colors in Toobin' in 8bpp modes. - 0.37b15: Correct M6502 CPU2 clock speed to 1789500, YM2151 to 3579000 and Pokey to 1789500 Hz. - 0.36RC1: Correct 68010 CPU1 clock speed to 8MHz, M6502 to 1789772 Hz, YM2151 to 3579545 Hz and Pokey to 1789772 Hz. - 0.36b1: Aaron Giles added clones Toobin' (version 2) and Toobin' (Prototype). - 0.35b13: Changed main CPU from 68000 to M68010. - 22nd April 1999: Aaron Giles sent in another Atari games sound update, which helps Toobin immensely (e.g. speech). LEVELS: 6 Other Emulators: * Retrocade Category: Watersport Recommended Games: Embargo The Bounty Mermaid River Patrol Swimmer Water Ski Tropical Angel Tugboat Water Match Burning Force Hydra Romset: 2640 kb / 34 files / 915.85 zip $end $info=topgun $mame 0.66 [Pierpaolo Prazzoli] WIP: - 25th December 2002: Pierpaolo Prazzoli submitted an update to the VSNES driver, making Mighty Bombjack, Ninja Jajamaru Kun and Top Gun playable along with some new clones. - 0.34b5: Nicola Salmoria added Top Gunner (bootleg; also fixed the original set). Movie: Top Gun Genre: Action Year: USA 1986 Director: Tony Scott Studio: Paramount Pictures Cast: Tom Cruise, Kelley McGillis, Val Kilmer, Anthony Edwards, Tom Skerritt, Michael Ironside Category: Airforce 3D Recommended Games: Sky Raider Red Baron M.A.C.H. 3 Us vs. Them Future Spy Lock-On Top Gunner After Burner II After Burner (Mega-Tech) Captain Sky Hawk (PlayChoice-10) Air Inferno G-LOC Air Battle F-15 Strike Eagle Strike Fighter Air Combat Wild Pilot Wing War Air Combat 22 Romset: 128 kb / 1 files / 78.39 zip $end $info=topgunnr $mame 0.99u1 [Mathis Rosenhauer] WIP: - 0.102: Mathis Rosenhauer added 8254 PIT emulation with state saving to Top Gunner and updated the vector hardware. - 0.100u3: Mathis Rosenhauer improved speed in Top Gunner by pre-decoding the vector processor microcode. Also added a shift register to produce the LCD-like look of the score and other numbers. - 0.99u8: Mathis Rosenhauer fixed spurious vectors in Top Gunner. - 0.99u1: Mathis Rosenhauer added Top Gunner (Exidy 1986). Category: Airforce 3D Recommended Games: Sky Raider Red Baron M.A.C.H. 3 Us vs. Them Future Spy Lock-On After Burner II After Burner (Mega-Tech) Vs. Top Gun Captain Sky Hawk (PlayChoice-10) Air Inferno G-LOC Air Battle F-15 Strike Eagle Strike Fighter Air Combat Wild Pilot Wing War Air Combat 22 Romset: 241 kb / 43 files / 130 zip $end $info=tophuntr $mame 0.34b2 [?] Neo-Geo WIP: - 0.79: Added clone Top Hunter - Roddy & Cathy (set 2). Other Emulators: * Calice * Nebula LEVELS: 8 Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Biomechanical Toy Romset: 15936 kb / 27 files / 6.50 zip $end $info=topland $mame 0.74u2 [David Graves] WIP: - 0.78u2: Correct cpu3 rom address to $0. - 2nd January 2003: Olivier Galibert sent in a somewhat updated version of the TMS32025 CPU core together with some improvements to the Taito Air system driver, making Top Landing display some polygons but it is still far from perfect. - 6th May 2001: David Graves added Top Landing to the Taito Air system driver, but like Air Inferno, it doesn't have the 3D graphics. Other Emulators: * Raine Romset: 2648 kb / 24 files / 1.05 zip $end $info=toppyrap $mame 0.104u8 [David Haywood] WIP: - 0.104u9: David Haywood fixed Toppy & Rappy - Game now playable. Rename (tappyrap) to (toppyrap). Added protdata.bin, this contains the code for 2 of the IRQ functions, but the game only uses one of them, the other is executed from ROM. The version in ROM is slightly patched version so maybe there is an earlier revision which uses the code provided by the MCU instead. Added dipswitches 'Lives', 'Time', 'God Mode' and 'Internal Test'. - 0.104u8: Added Tappy & Rappy (SemiCom 1996). - 31st March 2006: David Haywood - Thanks to some help from Corrado Tomaselli / Mame Italia Forum another Semicom game, Toppy and Rappy is now working in MAME. The Final Boss is Hyper Pacman. Romset: 2816 kb / 9 files / zip $end $info=toprollr $mame 0.102u5 [Tomasz Slanina] WIP: - 0.102u5: Added Top Roller (Jaleco 1983). - 20th November 2005: Tomasz Slanina - Added background and sprites, redumped one gfx ROM (was bad). - 18th November 2005: Tomasz Slanina - 1st screen. Game is working, but background and sprites are missing. - 14th October 2005: Tomasz Slanina - Just got a Top Roller PCB for rom redump, hardware analyse and protection break. - 22nd May 2003: Pierpaolo Prazzoli sent in a preliminary driver for D-Day (Jaleco) and Top Roller, but neither of them work at all. Recommended Games: Fighting Roller Roller Jammer 720 Degrees Rollergames Riding Fight Romset: 113 kb / 21 files / 56.2 zip $end $info=topsecex $mame 0.35b4 [Aaron Giles] TODO: * Correct video emulation Bugs: - Problem with scrolling at the bottom of the screen. The bottom of the screen contains info that's about to appear at the top of the screen. It either should be at the top, or hidden (see snapshot). topsecex37b5gre YMI / TriggerFin / Pi WIP: - 25th April 2001: Ian Patterson fixed the scrolling in topsecex. - 27th February 1999: Aaron Giles sent in new Exidy 440 drivers with support for Chiller, Hit 'N Miss and Top Secret in addition to the old ones. LEVELS: 1 Category: Action Recommended Games: 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 408 kb / 51 files / 217 zip $end $info=topshoot $mame 0.100u2 [ClawGrip, David Haywood] TODO: * Game still not playable WIP: - 20th January 2006: Tomasz Slanina - Fixed Top Shooter sprites. - 0.100u3: Removed second SN76496. Correct palettesize to 64 colors. - 0.100u2: Added Top Shooter (Sun Mixing 1995). - 16th September 2005: David Haywood - Top Shooter appears to be running on hacked up Megadrive / Genesis hardware. Was this an actual Megadrive game? Or did they just use the hardware to make an arcade game? (It’s a real arcade with Insert Coin text etc). - 7th September: ClawGrip - Won two PCBs on eBay: Top Shooter (from Sun Mixing Co.) and Skat (a German cards game). I'll dump them as soon as I receive them. Romset: 1024 kb / 2 files / 171 zip $end $info=topskatr $mame 0.87u1 [R. Belmont] Other Emulators: * Nebula Model 2 Romset: 59008 kb / 20 files / 38.92 zip $end $info=topspeed $mame 0.37b10 [David Graves] Bugs: - Engine sounds only play when driving in tunnels or under bridges, and turbo sounds never play. topspeed061gre Nerox91 WIP: - 0.97u4: Aaron Giles changed MSM5205 intern clock speed to MSM5205_S48_4B (=8KHz) to fixed sound pitch. - 0.90u3: Replaced ADPCM sound with MSM5205 (384000 Hz). - 0.86: Adjusted Top Speed volume balance. - 0.85u3: Improved sound balance for Top Speed. - 2nd September 2001: David Graves added preliminary support for the Taito TC0150ROD road graphics chip used in the Taito Z games, and he also optimized the sprite drawing in Top Speed. - 30th August 2001: Robin Merrill submitted a change to Top Speed to use an eight level acceleration and brake. - 0.54: David Graves fixed road lines in Top Speed. Change gfx3 and user1 roms to user1 and user2. - 18th August 2001: David Graves cleaned up the Top Speed road color emulation. - 16th August 2001: David Graves yet improved the road colors in Top Speed. - 13th August 2001: David Graves added preliminary support for color raster effects in Top Speed, but it isn't perfect yet. - 23rd April 2001: David Graves added state saving support to Top Speed and did some minor cleanups. - 18th January 2001: David Graves added proper sprite flipping support to Top Speed, fixing the round tunnel entrance graphics. - 4th January 2001: Gerardo Oporto fixed dip switches in the Top Speed driver. - 0.37b10: Added Top Speed (World) and clones (US) and Full Throttle (Japan). - 3rd December 2000: David Graves sent in a Taito multiscreen driver update with some bugfixes and he sent in a driver for Top Speed / Full Throttle. LEVELS: 5 Other Emulators: * Raine Category: Racing 3D Recommended Games: Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Out Run Turbo Out Run OutRunners Rad Racer Rad Racer II Hyper Crash Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 3336 kb / 31 files / 1.13 zip $end $info=toratora $mame 0.74u2 [Nicola Salmoria] TODO: * Unmapped memory reads * Hook up sound (two SN76477 connected to PIA 1 and 2) WIP: - 12th December 2002: Nicola Salmoria sent in a preliminary driver for Tora Tora, it has several bugs that affect the gameplay and sound is not yet emulated. Recommended Games: Guided Missile Red Alert D-Day D-Day (Jaleco) Yamato Combat SDI - Strategic Defense Initiative Romset: 10 kb / 5 files / 7.83 zip $end $info=toride2g $mame 0.37b12 [Luca Elia] < Japan > WIP: - 0.104u9: Corrado Tomaselli added clone Toride II Adauchi Gaiden (German). - 0.82u3: Added uPD7810 (12MHz) CPU2 and MSM6295 (9375 Hz) and YM2413 (3579545) stero sound. - 17th January 2001: Luca Elia sent in an update to the Metro driver, adding The Karate Tournament, Poitto!, Toride II Adauchi Gaiden and Pururun. LEVLES: 12 - 8 (mode A - mode B) Recommended Games: Dai Toride Last Fortress - Toride Romset: 2816 kb / 8 files / 1.01 zip $end $info=tornbase $mame 0.31 [Lee Taylor] TODO: * Add sound/samples WIP: - 0.94u3: Added correct cpu1 rom ($800). - 12th March 2005: Frank Palazzolo - I got Midway Tornado Baseball yesterday. The ROMs look intact, so hopefully this will help with the "No good dump known". The auction claimed that it didn't work when powered up, but I'm betting that's mostly due to the missing CPU chip. - 0.36RC2: Marked cpu1 rom ($800) as bad. This rom fails the test. Other Emulators: * Laser Category: Baseball Recommended Games: Flyball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 6 kb / 3 files / 4.46 zip $end $info=torus $mame 0.96 [Pierpaolo Prazzoli] WIP: - 30th April 2005: Pierpaolo Prazzoli - Added sprites to Torus (Yun Sung 1996). - 29th April 2005: Pierpaolo Prazzoli - Torus (Yun Sung 199?). Still missing sprites decode. Romset: 2112 kb / 8 files / 972 zip $end $info=toryumon $mame 0.36b16 [Andrew Prime] < Japan > WIP: - 18th March 2004: Charles MacDonald fixed toryumon RAM test and cleaned the drivers. - 31st January 2000. Andrew Prime added Toryumon to the System16 driver and cleaned it up a bit. Romset: 2336 kb / 15 files / 599 zip $end $info=totcarn $mame 0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] Bugs: - If the game is reset, the in-game graphics are broken (see snapshot). totcarn063gre1 fandemame WIP: - 0.101u1: Correct sound1 rom address ($8000). - 0.77u2: Added 'Service Mode', 'Keys for Pleasure Dome', 'Dipswitch Coinage' and 'Coinage' dipswitches. - 9th December 2002: Aaron Giles fixed the raster effects in the high score screen in Total Carnage and he removed attribute caching in the core file I/O functions. - 0.58: Correct TMS34010 CPU1 clock speed to 6.25MHz. - 0.37b5: Changed visible area to 400x256 and palettesize from 65536 to 4096 colors. - 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz. - 0.35b2: Replaced the 3x DAC sound with 1x DAC. - 0.34b8: Zsolt Vasvari added Total Carnage (protottype). PLAY INSTRUCTIONS: - Blast through enemy forces to fing general Akhboob. - Destroy unknown lifeforms. - Rescue News reporters and other civilians. - Meet Orcus! The mother of all Boss monsters. LEVELS: 3 Category: Army Fighter 2 Recommended Games: Borderline Front Line Commando Field Combat Ikari Warriors Ikari III - The Rescue Jackal Land Sea Air Squad Mighty Guy Guerrilla War Heavy Barrel Rescue Raider Thundercade Time Soldiers Gain Ground Caliber 50 Mercs Gulf Storm Thunder Zone Desert Breaker Ninja Commando Gundhara Shock Troopers Shock Troopers - 2nd Squad Romset: 4224 kb / 17 files / 1.87 zip $end $info=touchgo $mame 0.102u2 [Stefan Lindberg] 0.102 [Corrado Tomaselli] 0.74u2 [?] WIP: - 0.102u2: Stefan Lindberg added Touch & Go (World). Rename (touchgo) to (touchgon) and (touchgo2) to (touchgoe). - 0.102: Corrado Tomaselli added Touch & Go (newer revision). Rename (touchgo) to (touchgo2). - 0.101u3: Added correct gfx1 rom. Romset: 13312 kb / 6 files / 5.15 zip $end $info=tourtabl $mame 0.68 [Stefan Jokisch] SETUP: - First select game with the SPACE key (Breakout, Soccer I, Soccer II, Foozpong, Hockey I, Hockey II, Hockey III, Quadrapong, Handball, Volleyball, Basketball I and Basketball II) and then redefine keys for players 1-4. WIP: - 0.97u3: Wilbert Pol fixed a minor bug in TIA emulation, taken from the MESS code. - 0.93: Added clock parameter to TIA sound (31400 Hz). - 0.68: Added Tournament Table (set 1) and clone Tournament Table (set 2). - 11th May 2003: Stefan Jokisch fixed all of the remaining glitches in Tournament Table. - 3rd April 2003: Stefan Jokisch sent in a driver for Tournament Table. Category: Breakout Recommended Games: Super Breakout Gee Bee Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 6 kb / 3 files / 6.42 zip $end $info=toutrun $mame 0.74u2 [?] TODO: * Wanted: 317-0105/0106/0107 FD1094 CPUs * Wanted: 317-0117/0119 FD1089 CPUs WIP: - 0.104u8: Aaron Giles fixed reset bug in Turbo Out Run. - 0.94u2: Correct the clock speed of the 2x 68000 to 12.5MHz. - 0.92: Rename (toutrun) to clone (toutrun1), (toutrunk) to (toutrun) and (toutruna) to (toutrun2). - 0.90u1: Aaron Giles fixed the road in Turbo Out Run. Correct the clock speed of the 2x 68000 to 10MHz and palettesize to 12288 colors. - 0.89: smf hooked up Nitro button and DeadScreem fixed the rom filenames in Turbo Outrun - Game now playable. - 0.88u5: Added clone Turbo Out Run (set3, upgrade kit, 317-0118). - 15th November 2004: Charles MacDonald - Decrypted another version of Turbo Outrun, the previous one was the Outrun upgrade kit, this seems to be a dedicated upright set. - 12th November 2004: Charles MacDonald - Dumped 'Turbo Out Run' FD1094 CPU. Bit of progress on that (its still very glitchy tho). - 0.82u2: Change description from 'Turbo Outrun' to 'Turbo Out Run' and added year info (1989). - 0.74u2: Added Turbo Outrun (set 1) and clone (set 2). Category: Racing 3D Recommended Games: Out Run OutRunners Datsun 280 Zzzap Night Driver Speed Freak Change Lanes Buggy Challenge Konami GT Rad Racer Rad Racer II Hyper Crash Top Speed Hard Drivin' Race Drivin' Hard Drivin's Airborne Street Drivin' Power Drift Big Run Four Trax Cisco Heat Over Drive Rad Mobile Rad Rally Road Riot 4WD Road Riot's Revenge Ridge Racer Ridge Racer 2 Cruis'n USA Cruis'n World Driver's Edge Rave Racer Sega Rally Championship Sega Rally 2 GTI Club San Francisco Rush San Francisco Rush: The Rock Scud Race Off Road Challenge California Speed Romset: 2336 kb / 37 files / 1.06 zip $end $info=toypop $mame 0.37b5 [Edgardo E. Contini Salvan] WIP: - 0.79u1: Replaced Namco sound with Namco 15XX. - 16th November 2001: Libble added palette switching support to the Toy Pop driver. - 23rd October 2001: William Kucharski submitted a fix for Toy Pop crashing. - 0.37b9: Correct 68000 CPU3 clock speed to 6144000 Hz. - 0.37b8: Correct M6809 CPU1 and audio M6809 CPU2 clock speed to 1536000Hz and 68000 CPU3 to 8192000 Hz. - 29th July 2000: Brad Oliver fixed a minor bug in Toy Pop affecting other platforms. Recommended Games: Pengo Dommy Meikyu Jima Kitten Kaboodle Yam! Yam!? Guzzler Mr. Jong Scrambled Egg Pirate Ship Higemaru Three Wonders - Don't Pull Puzzle Romset: 98 kb / 13 files / 53.6 zip $end $info=tp84 $mame 0.28 [Marc Lafontaine] Bugs: - I noticed the startup 'tune' in Time Pilot '84 no longer sounds like the original game after the recent fixes to the SN76496 sound core. The attached MP3 plays a recording from my PCB, then a recording from MAME 0.96u3. SN76496096u3gre Sune_S WIP: - 0.102u4: Chaneman added clone Time Pilot '84 (set 3). - 0.93: Added audio RC_Filter. - 24th September 2003: David Haywood fixed the Time Pilot '84 graphics bug that appeared recently. - 15th August 2001: MNU fixed Time Pilot '84 sprites. - 0.35: Correct M6809 CPU2 clock speed to 1.5MHz. - 28th June 1999: Nicola Salmoria fixed the filter interface in Time Pilot '84. - 0.34b7: Nicola Salmoria added Time Pilot 84 (set 2). - 0.29: Juan Carlos Lorente added hiscore save in Time Pilot 84. - 0.28: Marc Lafontaine provided a driver for Time Pilot 84. John Butler optimized it. ARCADE RELEASE: Time Pilot '84 (Konami) - 1984/Jun/08 LEVELS: 12 (endless) Recommended Games: Time Pilot Acrobatic Dog-Fight Two Tigers Ace Bosconian Moonwar Sky Skipper Sinistar Victory Vanguard II Last Mission Ark Area Romset: 98 kb / 17 files / 51.4 zip $end $info=tpgolf $mame 0.34b2 [?] Neo-Geo WIP: - 0.77u1: Leon van Rooij fixed sound in tpgolf. Other Emulators: * Calice * Nebula Category: Golf Recommended Games: Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Major Title Major Title 2 Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 9216 kb / 28 files / 3.52 zip $end $info=tps $mame BIOS: TPS (Sony/Tecmo 1997) ROMS: coh-1002m.353 (user1 $0 - 512k) $end $info=trackfld $mame 0.30 [Chris Hardy] WIP: - 0.88u5: Thierry Lescot fixed rom filenames in clone Hyper Olympic. - 0.87u3: Pierpaolo Prazzoli added clone Atlant Olimpic. - 11th April 2002: Stephane Humbert fixed the inputs in the Track 'n Field driver. - 0.58: Full VLM5030 sound emulation. Samples are no longer needed. - 22nd January 2002: Tatsuyuki Satoh fixed the noise generator in the VLM5030 sound chip emulation, completely removing the need for samples. - 21st January 2002: Tatsuyuki Satoh submitted a new, much improved version of the VLM5030 sound chip emulation, used for speech in (Super) Punch-Out and a few other drivers. It is now more than 90% accurate to the original, and only a few small problems remain. - 1st April 2000: Guru - Dumped Track 'n Field (Bootleg). - 0.34b7: Nicola Salmoria added Track & Field (Centuri). - 0.34b3: Nicola Salmoria added ADPCM sample playback to the bootleg Hyper Olympic. - 0.34b2: David Winter added clone Hyper Olympic (bootleg). - 0.31: The first time you play Track'n Field and Hyper Sports the high scores are automatically initialized to the default. Your old high scores will NOT be be lost here. ARCADE RELEASE: Hyper Olympic (Konami) - 1983/Oct Category: Sports Recommended Games: Track & Field (PlayChoice-10) Prosport Great Swordsman Hunchback Olympic Hyper Sports Water Match Clash-Road '88 Games Gold Medalist Recordbreaker Hyper Athlete Nagano Winter Olympics '98 Romset: 113 kb / 17 files / 63.2 zip $end $info=trailblz $mame 0.100u1 [Pierpaolo Prazzoli] WIP: - 0.100u1: Added Trail Blazer (Coinmaster 1987). - 9th September 2005: Pierpaolo Prazzoli - I started to re-look at Coinmaster's trivia games: Quiz Master (1985), Trail Blazer (1987) and Super Nudge 2 (1989). They're really weird. They use a 46 x 64 tilemap with videoram starting at offset $240 and using the previous offsets as main ram. Also tile banking is strange. They use an attribute ram for every banking address bit they need (so in games with $400 tiles, they have 2 attributes rams with all the other 14 bits used and still unknown). I don't know if they have a hard-coded palette or if they use a strange paletteram format. Romset: 48 kb / 4 files / 24.2 zip $end $info=trally $mame 0.34b1 [?] Neo-Geo WIP: - 1st July 2002: Acho A. Tang fixed the missing / incorrect music in Ninja Combat, Ninja Commando, Blue's Journey, Crossed Swords and Thrash Rally. - 0.36b1: Replaced the ThrashRally MGD2 dump with a MVS dump. - 28th May 1999: Nicola partly fixed a small graphics glitch in Thrash Rally. LEVELS: 5 - 6 (world championship - paris/dakar) Other Emulators: * Calice * Nebula Category: Racing 2D Recommended Games: Laguna Racer Super Bug Safari Rally High Way Race Up'n Down Road Fighter Stocker Crazy Rally Super Speed Race Junior Space Position R.C. Pro-Am (PlayChoice-10) Drift Out Drift Out '94 - The Hard Order Neo Drift Out - New Technology (NeoGeo) World Rally World Rally 2: Twin Racing Blomby Car Great 1000 Miles Rally Mille Miglia 2: Great 1000 Miles Rally Backfire! Over Top (NeoGeo) Romset: 7232 kb / 21 files / 2.68 zip $end $info=tranqgun $mame 0.33b4 [Al Kossow] TODO: * Add Carnival samples (uses the same sound rom) WIP: - 0.36b7: Added prom ($0). - 0.36b5: Added user1 proms ($0, $20 - control and sequence). Category: Shooting Recommended Games: Desert Gun Dog Patch Safari Triple Hunt Dead Eye Clay Shoot Yosaku To Donbei Balloon Bomber Carnival King & Balloon Mole Attack Monkey Mole Panic Animalandia Jr. Pooyan Great Guns Razzmatazz Duck Hunt Duck Hunt (PlayChoice-10) Clay Pigeon Vs. Gumshoe Hit 'n Miss Egg Venture One Shot One Kill Romset: 17 kb / 19 files / 13.5 zip $end $info=transfrm $mame 0.37b16 [David Haywood] WIP: - 0.37b16: Added Transformer and clone Astro Flash (Japan). - 3rd July 2001: Nicola Salmoria decrypted Astro Flash. - 12th June 2001: David Haywood wrote a Sega System E driver, Hang-On Jr. and Transformer are playable and also have sound. LEVELS: 4 Category: Jetman Recommended Games: Sky Lancer Vastar Argus (Gottlieb) Equites Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 160 kb / 5 files / 54.6 zip $end $info=travrusa $mame 0.30 [Lee Taylor, John Clegg] WIP: - 0.64: Changed VSync to 56.75 Hz and palettesize to 144 colors. - 0.37b6: Correct audio M6803 CPU2 and the 2x AY-8910 clock speed to 894886 Hz. - 4th March 1999: Nicola Salmoria has converted Traverse USA to the tilemap system for testing purposes. - 0.35b5: Nicola Salmoria kludged in a fix for char/sprite priority in Traverse USA. - 0.35b3: Correct M6803 clock speed to 1MHz. - 0.34RC1: Nicola fixed music in Moon Patrol, Traverse USA and the other Irem games. - 0.33b4: Nicola Salmoria added MotoRace USA. - 0.31: Gerald Vanderick accurate the colors in Traverse USA. LEVELS: 5 Other Emulators: * JAE Category: Motorbike Recommended Games: Super Rider Superbike Jumping Cross Kick Rider Kick Start Wheelie King Vs. Excitebike Excite Bike (PlayChoice-10) Shot Rider Enduro Racer Hang-On Hang-On Jr. Super Hang-On Super Hang-On (Mega-Tech) Mach Rider Super Cross 2 Rally Bike / Dash Yarou GP Rider World Grand Prix Racing Hero Riding Hero (NeoGeo) Moto Frenzy Stadium Cross Suzuka 8 Hours Suzuka 8 Hours 2 Cyber Cycles Romset: 85 kb / 14 files / 43.0 zip $end $info=trckydoc $mame 0.68 [David Haywood, Pierpaolo Prazzoli] WIP: - 0.102: Stefan Lindberg added clone Tricky Doc (Set 2). - 0.70u5: Pierpaolo Prazzolif fixed some misplaced sprites in Tricky Doc. - 0.70u3: Added color proms ($0, 400, 500) and user1 prom ($0 - unknown). - 20th June 2003: David Haywood added the correct color PROMs to Tricky Doc. - 10th May 2003: Pierpaolo Prazzoli mostly fixed Tricky Doc, it's fully playable with sound although the colors are wrong. - 3rd May 2003: David Haywood added Tricky Doc to the Sauro driver, it boots but graphics emulation is incomplete and controls are not yet hooked up. Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 194 kb / 12 files / 76.6 zip $end $info=tricktrp $mame 0.37b14 [?] 0.36RC1 [Nicola Salmoria] WIP: - 0.99u3: Pierpaolo Prazzoli fixed memory map and video hardware. - 0.69: Added clone Labyrinth Runner (World Ver. K). - 11th August 2002: Stephane Humbert added the world version to the Labyrinth Runner driver. - 23rd June 2002: Acho A. Tang fixed a few graphics glitches in Labyrinth Runner. - 0.37b14: Added Trick Trap (World?). - 0.36RC2: Correct the clock speed of the 2x YM2203 to 3MHz. - 1st March 2000: CAB fixed Labyrinth Runner sound frequency. - 0.36RC1: Added Labyrinth Runner (Japan). ARCADE RELEASE: Labyrinth Runner (Konami) - 1988/Jan/12 LEVELS: 5 Category: Warriors 2 Recommended Games: Boomer Rang'r Mister Viking Metal Soldier Isaac II Dangar - Ufo Robo Soldier Girl Amazon Youjyuden Extermination Gondomania Toki no Senshi - Chrono Soldier Valkyrie No Densetsu Vandyke Guwange Romset: 385 kb / 7 files / 181 zip $end $info=triothep $mame 0.36b8 [Bryan McPhail] < Japan > NOTE: - When you are fighting agains the big hand, everytime you hit it, it gets strange colors. triothep36b16gre Lord Caos => Not a bug - Strange colours are correct. WIP: - 0.95u2: Roberto Gandola added Trio The Punch - Never Forget Me... (World) and fixed filenames in both Trio The Punch sets to match correct labels on the pcb. Rename (triothep) to (triothej). - 0.37b2: Bryan McPhail fixed Hu6280 emulation bugs which caused missing levels in Trio the Punch. - 0.36RC2: Correct OKI6295 clock speed to 7759 Hz. - 0.36b8: Bryan McPhail added 'Trio The Punch - Never Forget Me... (Japan)' - 22nd October 1999: Bryan McPhail sent in a driver for Trio the Punch. LEVELS: 35 Category: Warriors Recommended Games: Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 1152 kb / 19 files / 428 zip $end $info=triplep $mame 0.30 [Nicola Salmoria] WIP: - 0.53: Correct palettesize from 100 to 98 colors. - 0.36b14: Gerald added clone Knock Out !!. - 30th December 1999: Gerald added another Triple Punch romset and another Changes romset. - 0.34RC2: Zsolt Vasvari fixed resetting bug in Triple Punch. - 0.29: Nicola Salmoria tried to plug Triple Punch into the Scramble driver, but it doesn't work. Other Emulators: * VAntAGE Category: Qix 2 Recommended Games: Gals Panic Gals Panic 4 Gals Panic S Gals Panic S2 Perestroika Girls Fantasia Fantasia II Fantasy '95 New Fantasia Splash! Lady Killer / Moeyo Gonta!! Party Time: Gonta the Diver II Paradise Miss World '96 Nude Panic Street Wonder Stick Amidar Hot Shocker Jolly Jogger Pepper II Radar Zone Heart Attack Libble Rabble Romset: 21 kb / 7 files / 12.6 zip $end $info=triplew1 $mame 0.37b8 [Takahiro Nogi] < Japan > LEVELS: 10 Recommended Games: Mahjong Triple Wars 2 Romset: 1600 kb / 23 files / 494 zip $end $info=triplew2 $mame 0.37b8 [Takahiro Nogi] < Japan > LEVELS: 7 Recommended Games: Mahjong Triple Wars Romset: 2112 kb / 21 files / 587 zip $end $info=triplhnt $mame 0.61 [Stefan Jokish] SETUP: - The first time you run the game, it will say 'AIM GUN AT SQUARE AND FIRE'. Calibrate your gun and start game with F2. WIP: - 0.103u1: Derrick Renaud and Stefan Jokisch hooked up sound effects in Triple Hunt. - 0.103: Stefan Jokisch fixed Triple Hunt to use RAM mirroring for zero page memory. - 0.80u2: Derrick Renaud updated Triple Hunt to use Aaron's DISCRETE_ADJUSTMENT changes. - 0.80: Derrick Renaud added component value discrete sound, but have not figured out Shot and Bear Roar video memory locations. These are needed to make sound effects work. - 2nd May 2002: Stefan Jokisch sent in a driver for Triple Hunt, although it lacks artwork, sound emulation and samples. Category: Shooting Recommended Games: Desert Gun Dog Patch Safari Dead Eye Clay Shoot Yosaku To Donbei Balloon Bomber Carnival King & Balloon Tranquilizer Gun Mole Attack Monkey Mole Panic Animalandia Jr. Pooyan Great Guns Razzmatazz Duck Hunt Duck Hunt (PlayChoice-10) Clay Pigeon Vs. Gumshoe Hit 'n Miss Egg Venture One Shot One Kill Romset: 13 kb / 12 files / 6.35 zip $end $info=tripool $mame 0.69b [David Haywood] WIP: - 0.69b: Added Tri-Pool (Casino Tech) and clone Tri-Pool (Costal Games). - 2nd June 2003: David Haywood added Tri-Pool to the Jack the Giantkiller driver. Category: Billiard Recommended Games: Poolshark Video Hustler Video Eight Ball Eight Ball Action Gimme A Break Rack + Roll Side Pocket Perfect Billiard Pocket Gal Pocket Gal Deluxe The Hustler Tri-Sports (Pool Shark) Slick Shot Cool Pool 9-Ball Shootout Target Ball Gals Hustler Billiard Academy Real Break Romset: 40 kb / 10 files / 18.3 zip $end $info=trisport $mame 0.36b6 [Aaron Giles] SETUP: - Select between three games: Pool Shark, Power Strike and Mini-Golf Deluxe. WIP: - 0.101u1: Removed 2nd sound channel. - 18th June 2002: HobbesAtPlay submitted a patch to add saving the NVRAM in Tri-Sports. - 0.36b16: Added Custom sound. - 0.36b9: Correct M6809 CPU2 clock speed to 2MHz. - 0.36b7: Aaron Giles rewritten the HC55516 CVSD decoder. This affects Sinistar, Joust 2, Arch Rivals, Pigskin, Tri-Sports, Smash TV, Trog, Narc. - 23rd September 1999: Aaron Giles sent in an MCR update with support for Power Drive, Turbo Tag, Spy Hunter 2, Blasted, Arch Rivals, Tri-Sports and Pigskin 621AD and also tons of cleanup. Romset: 1056 kb / 13 files / 381 zip $end $info=triviabb $mame 0.36b6 [Aaron Giles] LEVELS: 4 Romset: 152 kb / 10 files / 84.8 zip $end $info=triviaes $mame 0.104u6 [Manuel Abadia] WIP: - 0.104u6: Aaron Giles added save state support to Trivial Pursuit (Spanish Edition). - 0.104u6: Added Trivial Pursuit (Spanish Edition) (Bally/Sente 1987). Romset: 184 kb / 12 files / zip $end $info=triviag1 $mame 0.36b5 [Aaron Giles] WIP: - 27th September 1999: Aaron Giles sent in a Bally/Sente driver update with Name That Tune and several Trivial Pursuit versions. - 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. LEVELS: 4 Romset: 120 kb / 15 files / 61.6 zip $end $info=triviag2 $mame 0.36b6 [Aaron Giles] LEVELS: 4 Romset: 152 kb / 10 files / 79.5 zip $end $info=triviasp $mame 0.36b5 [Aaron Giles] LEVELS: 4 Romset: 152 kb / 10 files / 77.1 zip $end $info=triviayp $mame 0.36b6 [Aaron Giles] LEVELS: 4 Romset: 152 kb / 10 files / 79.3 zip $end $info=trivquiz $mame 0.66 [MooglyGuy] WIP: - 0.85u1: Stefan Jokisch fixed the colors in Triv Quiz. Correct palettesize from 16 to 8 colors. - 0.79: Changed visible area to 272x256 and added 'Show Correct Answer' and 'Demo Sounds' dipswitches. - 15th February 2003: MooglyGuy added Triv Quiz to the Status Drivia 2 driver. Romset: 80 kb / 12 files / 44.73 zip $end $info=troangel $mame 0.35b3 [Phil Stroffolino] WIP: - 0.37b6: Correct audio M6803 CPU2 and the 2x AY-8910 clock speed to 894886 Hz. - 0.35b4: Correct palettesize from 144 to 272 colors. - 6th February 1999: Phil Stroffolino had sent in a preliminary Tropical Angel driver, and Nicola now finished it. LEVELS: 6 Other Emulators: * CottAGE * JEmu2 Category: Watersport Recommended Games: Embargo The Bounty Mermaid River Patrol Swimmer Water Ski Tugboat Water Match Toobin' Burning Force Hydra Romset: 113 kb / 18 files / 54.2 zip $end $info=trog $mame 0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] Bugs: - There are cheats that work in the memory area $20000 - $20ffff in this game, but there is no such area to choose from in the cheat engine. I thought maybe it could be a bug in the cheat engine then went to drivers\midyunit.c and saw M_RANGE(0x00000000, 0x001fffff) AM_READWRITE(midyunit_vram_r, midyunit_vram_w). There is no area 0x00200000 mapped there; so how come these cheats were found? Also if you use the debugger to find data in that area, the emulator crashes. trog096u4gra Bugfinder WIP: - 0.101u1: Removed 2nd sound channel. - 0.63: Added clone Trog (rev PA6-PAC 09/09/90). Changed visible area to 396x256 in Trog. - 26th December 2002: David Haywood added another revision of Trog to the Williams/Midway Y/Z-unit driver. - 24th December 2002: Guru - Trogg II (Williams/Midway 1990) arrived from Taucher. - 0.37b5: Changed visible area to 400x255 palettesize from 65536 to 256 colors. - 22nd February 2000: Aaron Giles fixed a memory bug affecting Trog. - 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz. - 28th January 2000: Zsolt Vasvari fixed speeds in some TMS34010 games and highscores now display in Trog. - 0.36b7: Aaron Giles rewritten the HC55516 CVSD decoder. This affects Sinistar, Joust 2, Arch Rivals, Pigskin, Tri-Sports, Smash TV, Trog, Narc. - 0.35b2: Replaced the 3x DAC sound with HC55516 and 1x DAC. - 0.34b8: Zsolt Vasvari added Trog (rev 3). - 0.34b7: Added Trog (prototype) and (release versions). LEVELS: 49 Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Sel Feena Tinkle Pit Twin Brats Romset: 1728 kb / 15 files / 872 zip $end $info=trojan $mame 0.36b5 [Quench] 0.31 [Paul Leaman] WIP: - 0.65: Correct Z80 CPU1 clock speed to 6MHz and the 2x audio Z80 CPUs to 4MHz. - 0.37b7: Added second audio Z80 CPU3 (3579545 Hz) and MSM5205 (384000 Hz) sound. - 29th August 2000: Nicola Salmoria added correct Z80 ADPCM emulation to the Legendary Wings / Trojan driver. - 28th August 2000: Zsolt Vasvari added cocktail mode and fixed sprite lag in Legendary Wings / Trojan and Ghosts and Goblins. - 0.37b6: Added proms ($0, $100 - timing (not used), priority (not used)). - 0.36b5: Quench added Trojan (US). Correct cpu1 roms ($0, $10000). - 10th September 1999: Quench added another Trojan set. - 8th February 1999: Phil Stroffolino made Trojan use the new tilemap system. - 0.33b3: Dani Portillo added hiscore save in Trojan. - 0.33b2: Paul Leaman fixed background layer colors in Trojan. LEVELS: 6 (must be finished twice) Category: Street Fighter Recommended Games: Trojan (PlayChoice-10) Knuckle Joe My Hero Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 769 kb / 27 files / 321 zip $end $info=tron $mame 0.28 [Christopher Kirmse, Aaron Giles, Brad Oliver] NOTE: - In Tron, during the tank stage, a square sprite appears on the far right on the top. This is not a bug. See here for a scan of the flyer to prove this. WIP: - 0.98u1: Correct Z80 CPU1 clock speed to 2496000 Hz and coins input. - 0.87u3: MASH added clones Tron (set 3) and (set 4). - 26th January 2003: Stephane Humbert added a few different versions of Tron to the MCR-2 driver. - 0.34: Juergen Buchmueller fixed bug in the Z80 emulator which caused crashes in Tapper and Tron. - 0.34b4: Nicola Salmoria added Tron (set 2). - 0.31: 'Dial Joy Inc' can now be properly set in Tron [Brad Oliver]. PLAY INSTRUCTIONS: - Map of game grid: Tron consists of 4 games. Each colored area represents a game. Select an area by moving to the outside edge of the circle before the timer inside the center of the circle expires. Upon successful completion of a game in an area the area can not be reentered until all areas have been conquered. - Tank game: Destroy all enemy tanks. Each enemy must be hit 3 times to be destroyed. - Cycle game: Touching a wall or light trace destroys a cylce. Make light paths which force the yellow cylcle into the walls and light traces. Use trigger for speed control. - IO tower game: Enter the IO tower before the timer expires. Touching a grid bug results in tron derez. The timer value is awarded as a bonus when the player enters the tower. - MCP games: Enter the Master Control Program cone without touching a block. Remove blocks by striking with the disk. Other Emulators: * Retrocade * Sparcade Movie: Tron Genre: Computer Hi-Tek Year: USA 1982 Director: Steven Lisberger Studio: Walt Disney Cast: Jeff Bridges, David Warner, Bruce Boxleitner, Barnard Hughes, Cindy Morgan, Peter Jurasik Recommended Games: Discs of Tron Recommended Games: Barricade Bigfoot Bonkers Blockade Comotion Checkmate Dominos Embargo Hustle Minesweeper Minesweeper (4-Player) Toggle Wit's Romset: 109 kb / 16 files / 47.2 zip $end $info=trstar $mame 0.37b11 [Bryan McPhail] Bugs: - See the intro of the game, when it comes to character's information you will notice that the words are behind character's image. It worked fine in old versions. trstar0104gre king_krm WIP: - 0.37b11: Added Top Ranking Stars (World new version) and clones (World old version), (Japan new version), (Japan old version), Prime Time Fighter (US old version) and (US new version). - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. LEVELS: 8 Other Emulators: * Raine Category: Boxing Recommended Games: Boxer KO Punch Champion Boxing Punch-Out!! Super Punch-Out!! Main Event VS Gong Fight King of Boxer Mike Tyson's Punch-Out!! (PlayChoice-10) Vs. TKO Boxing Heavyweight Champ Final Blow The Final Round Ashita no Joe Pound for Pound Title Fight Best Bout Boxing Funky Head Boxers Romset: 17664 kb / 17 files / 6.50 zip $end $info=truco $mame 0.68 [Ernesto Corvi] < Argentina > NOTE: - Game rules: http://www.pagat.com/put/truco.html WIP: - 0.78u1: Correct M6809 CPU1 clock speed to 750000 Hz and added DAC sound. - 26th December 2003: Tomasz Slanina added DAC sound to the Truco-Tron driver. - 11th April 2003: Ernesto Corvi sent in a driver for TrucoTron, it works fine except the sound is not emulated. LEVELS: 1 (endless) Recommended Games: Truco Clemente Romset: 32 kb / 2 files / 13.23 zip $end $info=trucocl $mame 0.87 [Ernesto Corvi] < Argentina > NOTE: - The board is definitely a conversion of some other board. Is it a Pacman-style board ?. Since some of the addresses match (watchdog, etc). Maybe somebody more familiar with those type of boards can figure out if they used the same color proms (Ernesto tried the MsPacman ones, and didn't match). WIP: - 0.100u1: David Haywood and Pierpaolo Prazzoli fixed Truco Clemente colors. Changed visible area to 256x256 and palettesize to 32. - 0.99u10: Roberto Fresca added and wired up color PROM for Truco Clemente, but still missing a transform. Added proms ($0, $20). - 0.87: Ernesto Corvi added Truco Clemente (Miky SRL 1991). Recommended Games: Truco-Tron Romset: 385 kb / 5 files / 188.6 zip $end $info=truxton $mame 0.35b13 [Darren Olafson] WIP: - 0.61: Changed VSync to 57.613171Hz. - 16th May 1999: Marco Cassili fixed the dips of Outzone and Truxton. - 15th May 1999: Darren Olafson sent in the Toaplan driver with Outzone and Truxton support. - 8th May 1999: Darren Olafson sent some pictures of a work-in-progress Truxton driver. LEVELS: 1 (endless) Other Emulators: * Raine * Shark Category: Star Force Recommended Games: Truxton II Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 1313 kb / 13 files / 565 zip $end $info=truxton2 $mame 0.37b6 [Yochizo] WIP: - 0.61: Changed VSync to 59.410645Hz. - 1st December 2001: Smitdogg fixed DIP switch settings in Truxton 2. - 0.37b10: Rename (tatsujn2) to (truxton2). - 0.37b6: Added Truxton II / Tatsujin II / Tatsujin Oh (Japan). - 17th August 2000: Yochizo added Tatsujin 2 to the Toaplan2 driver. LEVELS: 1 Other Emulators: * Raine Category: Star Force Recommended Games: Truxton Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 3072 kb / 4 files / 1.32 zip $end $info=trvchlng $mame 0.92 [Pierpaolo Prazzoli] TODO: * Missing question rom WIP: - 6th February 2005: Pierpaolo Prazzoli - Finished Trivia Challenge by Senko 1985. - 6th February 2005: David Haywood - The Senko Quiz is a game on Galaxian hardware, however we don't have any question roms and the main program rom only contains a single question meaning its not exactly the most difficult quiz in the world. Romset: 1073 kb / 5 files / 19.6 zip $end $info=trvgns $mame 0.84u3 [Pierpaolo Prazzoli] WIP: - 0.102u2: Removed prom ($0, $100 - NO GOOD DUMP KNOWN) and replaced them with prom ($0) from Trivia Master. - 0.89u3: Moved Trivia Genius to the NaughtyBoy driver. Correct Z80 CPU1 clock speed to 1.5MHz, added TMS36XX and Custom sound and proms ($0, 100 - palette low/high bits from naughtyb). Changed visible area to 224x288 and gfx2 rom address to $1000. Added 'Coinage', 'Number of Questions' and 'Cabinet' dipswitch. - 13th July 2004: Pierpaolo Prazzoli sent in a driver for Trivia Genius, it's playable but missing colors and sound. Romset: 157 kb / 16 file / 86.9 zip $end $info=trvmstr $mame 0.89u3 [Pierpaolo Prazzoli] WIP: - 0.102u2: Pierpaolo Prazzoli added clone Trivia Master (set 2). Fixed colors and questions roms order in (set 1). Removed prom ($0 - NO GOOD DUMP KNOWN). - 29th November 2004: Guru - Jaleco Trivia (198?) arrived. Looks like a version of Trivia Master by 'Enerdyne Technologies', but it's running on a Jaleco Naughty Boy PCB??. Unfortunately there are missing ROMs so it's mostly useless. This was purchased by Randy on eBay a few months ago IIRC as mostly unknown stuff that went fairly cheaply. Romset: 157 kb / 17 files / 87.1 zip $end $info=trvquest $mame 0.101u4 [Pierpaolo Prazzoli] WIP: - 0.101u4: Added Trivia Quest (Sunn / Techstar 1984). - 20th December 2004: Pierpaolo Prazzoli - Trivia Quest (Sunn / Techstar 1984) uses the same graphics hardware used in gameplan driver, but the problem is... Where are inputs? Romset: 92 kb / 14 files / 39.1 zip $end $info=trvwhzho $mame 0.85u1 [Pierpaolo Prazzoli] WIP: - 0.104: Rename (trvwhiz) to (trvwhzho) and (trvwhza) to (trvwhzha). - 0.99u1: Tomasz Slanina, Pierpaolo Prazzoli and Nicola Salmoria fixed the merit.c driver - Game now playable. Added clone Trivia ? Whiz (Question set 2). Rename (trvwhzii) to (trvwhiz). Correct user1 roms order and addresses. Changed visible area to 512x248 and palettesize to 256 colors. - 0.98u4: Correct user1 roms addresses. Romset: 224 kb / 12 files / 168 zip $end $info=trvwhziv $mame 0.104 [Pierpaolo Prazzoli] WIP: - 0.104: Added Trivia ? Whiz (Edition 4). Romset: 384 kb / 15 files / 286.5 zip $end $info=trvwhzve $mame 0.104 [Pierpaolo Prazzoli] WIP: - 0.104: Added Trivia ? Whiz (Vertical - Question set 1) and clone (Vertical - Question set 2). Romset: 224 kb / 12 files / 167.0 zip $end $info=trvwhzii $mame 0.85u1 [Pierpaolo Prazzoli] WIP: - 0.99u1: Tomasz Slanina, Pierpaolo Prazzoli and Nicola Salmoria fixed the merit.c driver - Game now playable. Rename (trvwhiz) to (trvwhzii). Changed visible area to 512x248 and palettesize to 256 colors. - 0.98u4: Correct user1 roms addresses. - 0.95u2: Added missing questions roms sex-101.01a/02a. Romset: 368 kb / 16 files / 272 zip $end $info=tryout $mame 0.75u1 [Pierpaolo Prazzoli] WIP: - 0.79u2: Correct cpu1 roms addresses and order, visible area to 240x248, added some dipswitches and change description from 'Pro Yakyuu Nyuudan Test Tryout' to 'Pro Baseball Skill Tryout'. - 17th February 2004: Pierpaolo Prazzoli fixed the colors in Pro Yakyuu Nyuudan Test Tryout. - 13th February 2004: Pierpaolo Prazzoli and Bryan McPhail finished the Pro Yakyuu Nyuudan Test Tryout driver - Game now playable. - 13th October 2003: Pierpaolo Prazzoli sent in a preliminary driver for Pro Yakyuu Nyuudan Test Tryout, it's not working too well yet. Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 225 kb / 15 files / 78.6 zip $end $info=ts2 $mame 0.78 [smf] 0.74u2 [?] WIP: - 0.82u2: Tourniquet, Olivier Galibert, smf, R. Belmont, [red], Malice, Renegade, Twisty, Dox, BUT and many other mame.net board users helped out to find the missing ZN protection key - Game now playable. - 0.78: Added Battle Arena Toshinden 2 (USA 951124). - 0.74u2: Added Battle Arena Toshinden 2 (JAPAN 951124). Other Emulators: * ZiNc Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou The Legend of Silkroad Romset: 19584 kb / 8 files / 8.0 zip $end $info=tsamurai $mame 0.36b3 [Phil Stroffolino] DIP/Input Bugs: - The F2 button is assigned as Service Mode. If you press F2 it actually adds coins and does not enter Service Mode. tsamurai0103gra Jason WIP: - 0.36b10: Added clone Samurai Nihon-ichi (set 2). - 17th November 1999: Takahiro Nogi fixed Samurai (Taito) colors. - 0.36b4: Replaced the 2xMSM5205 with 2xDAC sound and added gfx2 rom ($4000). - 29th August 1999: Phil Stroffolino hooked up DACs properly in Samurai (Taito) and added the missing ROM. LEVELS: 5 Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 157 kb / 18 files / 70.2 zip $end $info=tshingen $mame 0.36RC1 [Luca Elia] < Japan > Bugs: - During the horse riding level items and weapon appear in front of the horse and player can be seen during the attract mode. tshingen0104u2gre1 cpukett - The wooden barrels randomly flicker on/off during the attract mode as well. tshingen0104u2gre2 Twisty WIP: - 0.65: Added correct prom ($0 - priority). - 0.37b15: Added clone Shingen Samurai-Fighter (Japan, English). Split sound2 rom to ($0, $20000 - 2x 128kb). - 19th April 2001: David Haywood added another ROM set of Takeda Shingen to the Mega System 1 driver. - 11th February 2000: Luca Elia added Takeda Shingen to the Mega System 1 driver. LEVELS: 6 Other Emulators: * Raine Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 2113 kb / 19 files / 778 zip $end $info=tshoot $mame 0.35b6 [Michael Soderstrom] SETUP and TEST MODE: - The first time you run the game, it will say 'factory settings restored'. Press F2 to proceed. - Press F2 for Test-Mode - Press F1 + F2 for Bookkeeping/Setup WIP: - 0.95u3: Correct M6808 CPU2 clock speed to 1MHz, visible area to 276x240, palettesize to 1024 colors and gfx1 roms addresses. - 0.36b7: Aaron Giles fixed Turkey Shoot. - 9th March 1999: Michael Soderstrom has finally sent in the newest Williams driver with added support for Mystic Marathon, Turkey Shoot, Inferno and Joust 2. STORY: - The year is 1989, one year after the great gobble blight which plagued the wolrd. One third of earth's populace was transformed into turkeys by the ailment. The side effect of turkey transformation is a tendency toward violence and comradery between these turkeys to organize for rabble-rousing in the urban areas. In February of '89, a group of specially trained agents (the Turkey Terminators) was formed for the sole task of destroying the turkey menace. As a terminator, you must be mentally and physically prepared for a series of missions complimentary to your skills. Good luck and strength to you! PLAY INSTRUCTIONS: - As a Turkey Terminator, you will be given 100 missions. All turkeys must be eliminated to succeed. - A mission is "fouled up" if a turkey escapes, or any innocent bystander is damaged. You are allowed 3 foul ups. - Protect these people: 'blue' man, woman and police - Presenting the villains: The thug turkey (500 pts), the pilot turkey (500), the boss turkey, the cyborg-mechanoturkey - Sight your enemy and shoot! Lauch a grenade when lit. Gobble button may be used only once per mission. Take careful aim if a hostage is taken. Category: Shooting 2 Recommended Games: Crackshot Hogan's Alley Hogan's Alley (PlayChoice-10) N.Y. Captor Shoot Out Empire City: 1931 Dead Angle Blasted Vs. Freedom Force Who Dunit Beast Busters Steel Gunner Steel Gunner 2 Lethal Enforcers Under Fire Locked 'n Loaded Point Blank Point Blank 2 Target Hits Crypt Killer Lethal Justice Police Trainer Sharpshooter Tut's Tomb Romset: 156 kb / 21 files / 73.5 zip $end $info=tstrike $mame 0.103u1 [Bryan McPhail] 0.74u2 [?] NOTE: - Thunder Strike is a Double Dragon conversion. IC23 is replaced with a daughterboard containing a 68705 MCU. WIP: - 0.103u1: Bryan McPhail added Thunder Strike (Newer) and fixed interrupts, raster updates and changed visible area to 256x240. Added 'Cabinet' and 'Flip Screen' dipswitches - Game now playable. Rename (tstrike) to (tstrikea). - 1st January 2006: Bryan McPhail - Some small fixes to the Double Dragon driver to finish off Thunderstrike. - 0.77: Correct HD63701 MCU clock speed to 1193181 Hz, VSync to 57.444855 Hz, palettesize to 512 colors and set sound to mono. - 3rd November 2003: Bryan McPhail fixed the video and interrupt timing in the Double Dragon driver, made Thunder Strike boot (but it doesn't show sprites). Category: Helicopter Recommended Games: Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 1043 kb / 23 files / 292.53 zip $end $info=ttchamp $mame 0.95u2 [David Haywood, Mame Italian Forum] WIP: - 0.102: Changed description 'Table Tennis Champions'. Added clone Table Tennis Champions (set 2). Rename (penocup) to (ttchamp). - 0.96u3: David Haywood added preliminary video emulation to penocup.c. Fixed input and added '0x0003' dipswitch. - 9th May 2005: David Haywood - The Mame Italia guys managed to get what appears to be a good dump from Peno Cup?. Title of the game is still unknown for now. - 0.95u2: Added Peno Cup? (Gamart? 199?). Category: Table Tennis Recommended Games: Ping Pong Ping-Pong King Ping Pong Masters '93 Speed Spin Romset: 2321 kb / 6 files / 2.80 zip $end $info=ttmahjng $mame 0.37b5 [Takahiro Nogi, PongKang] < Japan > WIP: - 21st November 2000: Takahiro Nogi fixed TT Mahjong input ports. - 9th January 2000: Takahiro Nogi and PongKang sent a driver for TT Mahjong. Romset: 23 kb / 9 files / 15.2 zip $end $info=tturf $mame 0.36b1 [Andrew Prime] 0.34b4 [Phil Stroffolino] TODO: * Get sound working * Wanted: 317-0099/0100/0104 8751 MCUs NOTE: - Tough Turf (Datsu bootleg) sound emulation: The sample sound codes in the sound test are OK, but in-game sample playback is bad. There seems to be more data in the high bits of the ROM bank control word which may be related. Bugs: - There are some sprite priorities problems with the elevator at the end of the second level, and with the iron cylinders at the 3rd level and in the end stage. This is probably a problem in the sprite manager. tturf36b16gre Lord Caos WIP: - 0.89u2: Added I8751 (8MHz) MCU and mcu fake rom to Tough Turf (8751). - 28th April 2004: Charles MacDonald added MSM5205 sample playback to tturfbl. - 18th March 2004: Charles MacDonald added sound support for tturf, tturfu, tturfbl (no samples), fpointbl and fpointbj. - 0.36b7: Andrew Prime added clone Tough Turf (US). - 13th October 1999: Andrew Prime sent in a small System16 update with a few bug fixes and a new Tough Turf romset. - 0.36b1: Andrew Prime added Tough Turf (Japan). - 0.34b4: Phil Stroffolino added Tough Turf (not working). LEVELS: 8 Other Emulators: * System 16 Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 1124 kb / 17 files / 487.7 zip $end $info=tubep $mame 0.61 [Jarek Burczynski] WIP: - 19th June 2002: Jarek Burczynski fixed a small graphics glitch in the Tube Panic rotated sprites. - 10th June 2002: Jarek Burczynski fixed the backgrounds and sprites in Tube Panic and Roller Jammer. - 29th November 2001: Jarek Burczynski added the ADPCM chip emulation to Roller Jammer, but both it and Tube Panic still lack sprite graphics, adding of which may be impossible without a MCU ROM dump. - 6th April 2001: Jarek Burczynski sent in drivers for Tube Panic and Roller Jammers, but background graphics and sprites are missing. Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tunnel Hunt Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 241 kb / 34 files / 80.9 zip $end $info=tugboat $mame 0.63 [MooglyGuy] WIP: - 16th December 2005: Dave Widel - Improved the score display in Tugboat. - 0.69u3: Tomasz Slanina fixed problem where controls stopped working after the first level in Tugboat. - 3rd June 2003: Tomasz Slanina fixed an interrupt problem in the Tugboat driver that caused problems with controls in the second level. - 27th November 2002: Nicola Salmoria further improved Tugboat. - 25th November 2002: Nicola Salmoria improved the Tugboat driver, but there are still many problems. - 18th November 2002: MooglyGuy submitted a preliminary driver for Tugboat, it works somewhat but colors are wrong, scrolling doesn't work and the inputs aren't hooked up. PLAY INSTRUCTIONS: - Navigate down river and into lock. - Aviod shores and logs. - Hit buoys (1 Point). - Bonus points awared for number of buoys hit. LEVELS: 99 (endless) Category: Watersport Recommended Games: Embargo The Bounty Mermaid River Patrol Swimmer Water Ski Tropical Angel Water Match Toobin' Burning Force Hydra Romset: 34 kb / 12 files / 21.8 zip $end $info=tumblep $mame 0.36b8 [Bryan McPhail, Chris Hardy] 0.35b8 [Bryan McPhail] WIP: - 0.104u5: Changed visible area to 319x240. - 0.100: Rename (tumblep2) to (tumbleb2) and (tumblepb) to (tumble). Correct gfx2 rom address to $1. - 0.53: Remove gfx1 roms (thumbpop.18/.19) and swap gfx2 roms ($0, $80000). - 15th July 2001: Nicola Salmoria decrypted the graphics in the original version of Tumble Pop. - 14th March 2001: Nicola changed Tumblepop to use better graphics ROMs, however one of the new ROMs is encrypted. - 12th April 2000: Bryan McPhail fixed some bugs in SNK68 and Tumblepop and Super Burger Time drivers. - 0.37b14: Rebuild gfx1 and gfx2 roms. - 0.36RC1: Added clone Tumble Pop (Japan). Correct 68000 CPU1 clock speed from 12 to 14MHz. - 0.36b13: Changed VSync to 58Hz and YM2151 clock speed to 3580000 Hz and OKI6295 to 7757 Hz. - 0.36b9: Correct sound1 rom length from 524288 to 131072. - 6th November 1999: Bryan McPhail added the sample rom to Tumble Pop. - 0.36b8: Bryan McPhail added Tumble Pop (World). - 24th October 1999: Bryan McPhail added an original Tumblepop romset (with correct YM2151 sounds) to the driver. - 0.35b8: Added Tumble Pop (bootleg set 1) and clone (bootleg set 2). - 15th March 1999: Bryan McPhail has submitted a driver for Tumble Pop, a rare game from Data East. Category: Platform 2 Recommended Games: Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Ultra Balloon Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 2240 kb / 7 files / 1.02 zip $end $info=tunhunt $mame 0.69 [David Haywood] 0.37b15 [Phil Stroffolino, Owen Rubin] NOTE: - The video hardware includes: box-on-box expansion in hardware (effectively one of the earliest polygon rendering games) for rendering the tunnel.- scalable sprites for targeting cursor and player shots. These can be tiled fullscreen for the shield (grid) effect.- hardware decompression and stretching of run-length-encoded motion-object data for enemy shots, ships, and the title screen graphic.- alphanumeric text layer. WIP: - 0.69: David Haywood added Tunnel Hunt (Atari). Change year from 1981 to 1979. - 21st April 2001: Phil Stroffolino further updated the Tunnel Hunt driver, but some small problems still remain. Marco Cassili fixed dip switch settings in it as well. - 14th April 2001: Phil Stroffolino further improved the Tunnel Hunt driver with help from Owen Rubin. - 4th April 2001: Phil Stroffolino sent in a preliminary Tunnel Hunt driver, but a lot of work still needs to be done. Category: Starfighter Recommended Games: Starship 1 Star Fire Star Fire 2 Star Wars The Empire Strikes Back Star Wars Arcade Star Wars Trilogy Tailgunner Star Hawk Space Encounters Space Seeker Buck Rogers: Planet of Zoom Gravitar Liberator Rougien Star Trek Tac/Scan Ambush Blaster Exerion I, Robot Tube Panic High Voltage Splendor Blast Shrike Avenger Vs. Star Luster Thunder Ceptor Galaxy Force 2 Galaxy Gunners Starblade Romset: 15 kb / 13 files / 11.88 zip $end $info=turbo $mame 0.36b11 [Aaron Giles, Ernesto Corvi] 0.34b4 [Alex Pasadyn, Howie Cohen, Frank Palazzolo] Samples required WIP: - 0.84: Aaron Giles factored machine\turbo.c into two parts, one containing all the sound code (sndhrdw\turbo.c). Includes some very crude attempts at making the beeps discrete. - 9th March 2004: Aaron Giles - I've been talking to Derrick Renaud about the discrete sound system and how I can start getting involved. What I would really like to do is get full sound simulation in Turbo, but that will require some op-amp primitives that Derrick is working on. I did manage to get a start on it by doing the square wave beep sounds, but that's just a tiny bit of the overall mess. I'm added also n-channel sound support (Turbo requires 4 output channels). - 0.63: Subroc-3D, Turbo and Buck Rogers use the artwork to show the LED counters. Changed visible area to 208x248, palettesize to 512 colors and aspect ratio to 3:4. - 0.57: Correct gfx2/3 roms order and VSync to 60Hz. - 25th May 2001: Aaron Giles fixed the Turbo aspect ratio. - 25th January 2000: Aaron Giles fixed a Turbo sprite bug, and he cleaned up the Williams sound system drivers. - 1st January 2000: Jim Hernandez fixed the Turbo acceleration sound. - 0.36b11: Changed visible area to 280x248 and palettesize from 514 to 518 colors. Complete sampleset with 05.wav, 06.wav, skidding.wav, idle.wav and ambulanc.wav. - 29th November 1999: Aaron Giles and Ernesto Corvi submitted a working Turbo driver. - 0.34b4: Added preliminary Turbo (Sega) and clones (encrypted set 1) and (encrypted set 2). Category: F1-3D Recommended Games: Pole Position Pole Position II Driving Force WEC Le Mans 24 Final Lap Final Lap 2 Final Lap 3 Final Lap R Continental Circus Super Monaco GP Super Monaco GP (Mega-Tech) F1 Exhaust Note Grand Prix Star F-1 Grand Prix Star II Racing Beat Ground Effects Virtua Racing Ace Driver Slipstream LeMans 24 Romset: 154 kb / 38 files / 61.3 zip $end $info=turbofrc $mame 0.35b3 [Nicola Salmoria] Bugs: - In stage three there are some sprite priorities problems. The problem is related with the final enemy, which is moving along the level under the floor. There are three places where this problem can be noticed better. turbofrc37b1gre Lord Caos WIP: - 0.103u5: Pierpaolo Prazzoli undid the fix for bug turbofrc37b1gre since it broke more things that it fixed. - 0.103u2: Pierpaolo Prazzoli added a custom sprites drawing function needed to fix Turbo Force sprites priority issues. - 0.81u7: Brian Troha replace 'Unknown' dipswitches with 'Coinage'. - 0.78u5: Added 'Unknown' dips. - 0.72u2: Added 'Difficulty' and 'Bonus Life' dipswitches. - 0.37b16: Changed visible area to 240x352. - 0.37b1: Nicola Salmoria fixed front layer in Turbo Force. Replaced gfx2 rom ($0) with a new dump. - 0.36b4: Added gfx2 rom ($0) fake. - 0.35b4: Added gfx1 rom ($80000) and gfx2 rom ($80000) - gfx2 rom ($0) is still missing. LEVELS: 7 (endless) Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 5888 kb / 16 files / 2.12 zip $end $info=turbosub $mame 0.92u1 [Tomasz Slanina] TODO: * Basic driver for now, acts as a bitmap viewer for the GFX roms NOTE: - Turbo Sub is a unreleased prototype from Entertainment Sciences. Useful information includes PCB pictures at http://www.ionpool.net/arcade/es/turbo_sub.html WIP: - 0.102u2: Philip Bennett corrected some hardware functions in accordance with the schematics and added some more notes to Turbo Sub. Changed the 3x M6809 CPUs to M6809E. - 0.96: Philip Bennett made some improvements to Turbo Sub. Correct cpu1/2/3 and user1/2 roms addresses. Romset: 992 kb / 62 files / 443 zip $end $info=turbotag $mame 0.36b6 [Aaron Giles] WIP: - 0.98u3: Correct gfx2 roms order. - 0.98u1: Aaron Giles fixed steering in Turbo Tag. Added Z80 (2MHz) CPU2, changed cpu2 roms to cpu3 and added prom ($0 - from shollow). Added 2x AY8910 (2MHz) sound and changed to 2 channels. - 0.53: Correct palettesize from 132 to 68 colors. - 23rd September 1999: Aaron Giles sent in an MCR update with support for Power Drive, Turbo Tag, Spy Hunter 2, Blasted, Arch Rivals, Tri-Sports and Pigskin 621AD and also tons of cleanup. PLAY INSTRUCTIONS: - Get turbo charger. - Smash cars before they park for 100 points. - Collect items for points. Collect all 4 items to go to Bonus round. - Avoid bombs or lose one life. - Collect letters for 1000 points. Collect 'T U R B O' to end round. - Avoid Tag cars or lose turbo charger. Avoid all cars while not turbo charged or lose one life. - Ram cars when turbo charged. Recommended Games: Demolition Derby Drag Race Sprint 8 (play tag & chase) Max RPM Power Drive Car Jamboree Zeroize (Cassette) Double Axle Romset: 245 kb / 24 files / 79.4 zip $end $info=turfmast $mame 0.34b5 [?] Neo-Geo WIP: - 0.36b9: Massimo Morra fixed raster effects in Turf Masters (Japan course) and Zed Blade. Improved Super Sidekicks 2. - 0.36b7: Massimo Morra added raster effects to Neo Turf Masters and Sengoku 2. LEVELS: 18 Other Emulators: * Calice * Nebula Category: Golf Recommended Games: Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) U.S. Classic Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 20032 kb / 20 files / 8.73 zip $end $info=turnover $mame 0.103u2 [AGEMame] WIP: - 0.103u2: Added Turnover (Barcrest 1990). Romset: 1088 kb / 17 files / 557 zip $end $info=turtles $mame 0.06 [Nicola Salmoria] WIP: - 0.37b16: Correct palettesize from 40 to 106 colors. - 0.37b15: Changed VSync to 60.606060Hz. Correct palettesize from 32 to 40 colors. - 0.34b3: John Dondzila added clone '600'. - 0.29: Valerio Verrando added hiscore save in Turtles. - 0.28: Gary Walton fixed sprite placement in Turtles. - 0.24: Nicola added Turpin (another version of Turtles) support. Also colors are 100% correct of the two games now. - 0.22: Fixed credit bugs in Turtles. - 0.21: 100% correct colors in Amidar and Turtles. Thank to Virtu-Al. - 0.15: Sound support in Turtles. - 0.06: Support for Turtles (wrong colors, no sound). LEVELS: 9 Other Emulators: * Sparcade * VAntAGE Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Twin Brats Romset: 33 kb / 10 files / 15.2 zip $end $info=turtship $mame 0.97u2 [Brian Troha] 0.35b1 [Victor Trucco] WIP: - 0.97u2: Brian Troha added Turtle Ship (Japan). Rename (turtship) to clone (turtshik). - 12th April 2005: Dumping Project - Randy have won a Pacific Games version of 'Turtle Ship'. - 0.79: Correct gfx2 roms addresses to $4000, $5000 and $6000. - 0.36b6: Correct the YM2203's clock speed to 4MHz. - 0.35b1: Victor Trucco added Turtle Ship. LEVELS: 8 Category: R-Type Recommended Games: R-Type R-Type II R-Type Leo Rezon Blaze On Super Spacefortress Macross II Hyper Duel Gradius / Nemesis Gradius II / Vulcan Venture Gradius III Gradius 4: Fukkatsu Vs. Gradius Gradius (PlayChoice-10) Salamander Salamander 2 X Multiply Hellfire Zero Wing Raiga - Strato Fighter Romset: 832 kb / 16 files / 282 zip $end $info=tutankhm $mame 0.33b1 [Marc Vergoossen] 0.25 [Mirko Buffoni, David Dahl] WIP: - 0.93: Added audio RC_Filter. - 0.35b8: Correct audio Z80 CPU2 clock speed to 1.789772 MHz. - 0.33b1: Marc Vergoossen added Tutankham (Konami). - 0.31: Jim Hernandez fixed music tempo and pitch in Tutankham. - 0.27: Sound support in Tutankham. - 0.25: Mirko Buffoni added Tutankham with hiscore save. Moose provided him a good bunch of information and he lost much time on a stupid bug in bank selection. Thanks to David Dahl (techt@juno.com) for provided him a driver too, and he found the light!! Also thanks to Rob Jarrett for the exhaustive memory map (Mirko included it in the source). LEVELS: 4 (endless) Other Emulators: * Retrocade Category: Adventure Recommended Games: Bongo Pitfall II Indiana Jones and the Temple of Doom Mysterious Stones Lost Tomb Solomon's Key Spelunker Spelunker II Go Go Mr. Yamaguchi Rail Chase Action Hollywood Category: Maze (Extra) Recommended Games: Bagman Super Bagman Cavelon Crystal Castles Flip & Flop (Max-A-Flex) Hero Money Money Spatter Tower of Druaga The Return of Ishtar Kid no Hore Hore Daisakusen Mustache Boy Marchen Maze Ufo Senshi Yohko Chan Evil Stone Magical Crystals Cheese Chase Mad Donna Princess Clara Daisakusen Shocking Romset: 68 kb / 17 files / 25.3 zip $end $info=tutstomb $mame 0.93 [David Haywood, Guru] WIP: - 0.101u4: Removed user1 dispose flags. - 0.95u3: Sonikos fixed DIP switches in Tut's Tomb. Added dipswitches 'Messages in Play', 'Fixed Ticketing', 'Setting', 'Message' and 'Tickets'. - 0.95: Pierpaolo Prazzoli updated the Tickee Tickats driver and Ghost Hunter and Tut's Tomb are now playable. Changed description to 'Tut's Tomb'. Correct the clock speed of the 2x AY8910 to 1789772 Hz. - 19th February 2005: David Haywood - Decided to take a look at Guru's dumps Tut's Tomb and Ghost Hunter. This may be updated as I expect another game to romswap into the same driver. - 7th February 2005: Guru - Tuts Tomb arrived and dumped. Purchased by Randy on eBay. - 30th January 2005: Dumping Project - Randy have won a bootleg board called 'Ghost Hunter' on eBay. Category: Shooting 2 Recommended Games: Turkey Shoot Crackshot Hogan's Alley Hogan's Alley (PlayChoice-10) N.Y. Captor Shoot Out Empire City: 1931 Dead Angle Blasted Vs. Freedom Force Who Dunit Beast Busters Steel Gunner Steel Gunner 2 Lethal Enforcers Under Fire Locked 'n Loaded Point Blank Point Blank 2 Target Hits Crypt Killer Lethal Justice Police Trainer Sharpshooter Romset: 2048 kb / 4 files / 154.4 zip $end $info=twcup98 $mame 0.74u2 [?] $end $info=twinactn $mame 0.103u2 [Luca Elia, David Haywood] TEST MODE: - To enter the hidden test mode press both P2 buttons during boot, then P1 button 1 repeatedly. WIP: - 0.103u2: Added Twin Action (Afega 1995). - 8th January 2006: David Haywood - Luca recently added support for Twin Action, but it wasn’t working; it reset when you hit the fire button and the player sprite was invisible. That behavior reminded me a lot of a previous game I’d look at, US AAF Mustang, actually the whole game did right down to the parallax scrolling sprites for the ground. Sure enough comparing the Afega and NMK16 drivers revealed that Afega had copied most of the NMK hardware and that Twin Action was nothing but a bootleg of US AAF Mustang. By using the same protection patches as used for Mustang (with some slight adjustmenets to compensate for code being moved about), Twin Action started working. - 8th January 2006: Luca Elia - Twin Action from korean Afega, that I've added as non working to the afega.c driver. Only the attract mode works, while playing you are invisible and off screen. (Haze correctly points out this must be a bootleg of US AAF Mustang, which is also protected and not working). Romset: 2336 kb / 9 files / 643 zip $end $info=twinbee $mame 0.34b8 [Andrew Prime] WIP: - 27th April 2003: smf fixed Twinbee, so it is playable again. - 0.57: Uki fixed missing speech in Twinbee. - 13th July 2001: Uki fixed the Nemesis / Gradius driver, improving the voices in Twinbee a little. - 0.37b13: Correct 68000 CPU1 clock speed to 9216000 Hz. - 20th November 2000: Gerardo Oporto fixed Twinbee dip switch settings. - 0.36b14: Change Z80 CPU2 from flags audio to normal Z80 CPU2. - 0.36b11: Added Konami 005289 sound. - 0.35RC1: Added sound1 roms and Namco + VLM5030 sound. ARCADE RELEASE: TwinBee (Konami) - 1985/Mar/05 LEVELS: 5 (endless) Recommended Games: Bells & Whistles Twin Bee Yahhoo! Kozmik Kroozr Dr. Toppel Tankentai Gemini Wing Wonder Planet Plus Alpha SD Gundam Neo Battling Romset: 329 kb / 7 files / 94.7 zip $end $info=twinbrat $mame 0.87u4 [?] WIP: - 0.93u1: Pierpaolo Prazzoli fixed visible area to 336x240. - 0.88u2: Pierpaolo Prazzoli fixed sound banking, changed visible area to 352x232 and service switch button and merged memory map in Twin Brats. Correct 68000 CPU1 clock speed to 14745600 Hz. Changed sound1 rom to user1. - 0.88u1: Correct 68000 CPU1 clock speed to 15MHz and MSM6295 to 7102 Hz, visible area to 368x232, palettesize to 2048 colors, VSync to 58Hz and gfx1/2 roms addresses and changed to 'flags dispose'. - 26th October 2004: Pierpaolo Prazzoli - Got Twin Brats up and running with a little help from David Haywood. - 15th October 2004: Guru - Received Twin Brats (Elettronica Video-Games S.R.L 1995). Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian Mame Forum. Category: Maze Recommended Games: Amazing Maze Heiankyo Alien Digger Lupin III Streaking Crush Roller The Hand Lady Bug Lock'n'Chase Lock'n'Chase (Cassette) Mouse Trap Oli-Boo-Chu Round-Up Turtles Ali Baba and 40 Thieves Blue Print Check Man Dazzler Dorodon Eyes Hard Hat Changes Dacholer Dingo Eggor Gridlee Joinem Kick Boy Marvin's Maze Mr. TNT New Sinbad 7 Sindbad Mystery Botanic Jack Rabbit Pettan Pyuu Vs. Clu Clu Land I'm Sorry Merlins Money Maze Rompers Trog Sel Feena Tinkle Pit Romset: 3840 kb / 11 files / 843.1 zip $end $info=twincobr $mame 0.34b1 [Quench] WIP: - 0.80: Quench converted Twin Cobra and Wardner to tilemaps, corrected savestate setup, little cleanups to the machine code and adjustments for TMS32010 internal data map. Correct TMS32010 audio clock speed to 3.5MHz. - 0.78u2: Correct cpu3 rom address to $0. - 5th February 2003: Guru - Kyukyoku Tiger (Taito 1987) arrived from Taucher for trojanizing the MCU. - 0.61: Changed VSync to 54.877857Hz. - 30th June 2002: Quench fixed a few things in the Twin Cobra driver. - 0.37b6: Correct cpu3 rom (Co-Processor TMS320C10 MCU code) addresses to $8001 and $8000. - 0.36b11: Added cpu3 dsp roms and five proms (sprite priority/control/attribute). - 16th March 1999: Quench fixed Twin Cobra from crashing. - 0.35b3: Quench emulated the protection (TMS32010) in Twin Cobra, which is now fully playable. Changed VSync to 56 Hz. - 8th February 1999: Quench fixed clone KyuKyoku Tiger. - 0.34b1: Quench added Twin Cobra (preliminary). LEVELS: 10 (endless) Other Emulators: * Shark Category: Helicopter Recommended Games: Kyukyoku Tiger (clone) Twin Cobra 2 Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 917 kb / 27 files / 378 zip $end $info=twineag2 $mame 0.73 [Tomasz Slanina] Bugs: - There's a some kind of garbage under annoucer picture when you finish a level. Actually, the picture isn't assembled properly, showing gaps. The sequence has the channel logo on top and TV newsperson on bottom, then slides the TV image up to cover the logo and displays the map at the bottom. You can see the logo through the TV image where it is misassembled. Attached is an image. Note the hair, and a line above his hands (see snapshot). twineag2083gre Kala / TriggerFin WIP: - 0.81u7: Olivier Galibert cleanup the SSV driver, added DSP emulation and makes Twin Eagle II playable. - 18th April 2004: Olivier Galibert emulated the DSP in the SSV system, which is used by Drift Out '94 and Twin Eagle 2. David Haywood fixed the sprite placement in Twin Eagle 2. - 29th August 2003: Tomasz Slanina fixed the interrupts and register layout in the V60 CPU core, making Ultra X Weapons run (with graphics glitches) along with Twin Eagle 2 (unplayable due to unemulated protection). - 28th January 2003: Brian A. Troha fixed the DIP switch settings in Twin Eagle 2, though it still doesn't work. - 2nd December 2001: Luca Elia sent in a driver for SSV games, including Dramatic Adventure Quiz Keith & Lucy, Drift Out '94, Gourmet Battle Quiz Ryorioh CooKing, Mahjong Hyper Reaction 2, Monster Slider and Survival Arts. Twin Eagle II, Mahjong Hyper Reaction, Super Real Mahjong PIV and Super Real Mahjong P7 don't work due to V60 CPU core bugs. LEVELS: 9 (3 areas x 3 stages) Category: Helicopter Recommended Games: Twin Eagle Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 24576 kb / 12 files / 12.49 zip $end $info=twineagl $mame 0.37b1 [Luca Elia] Bugs: - There is no collision detection for the 1p and 2p helicopters in attract mode, they get hit by enemies and bullets but don't die. twineagl058gre Smitdogg WIP: - 30th January 2003: Nicola Salmoria fixed the waterfall and sea graphics in Twin Eagle and sound in Caliber 50, Sokonuke Taisen Game and Blandia. - 0.37b9: Stereo support in Twin Eagle and changed visible area to 240x384. - 3rd April 2000: Luca Elia sent in a Seta driver with support for Twin Eagle, DownTown, Arbalester, Meta Fox, Zing Zing Zip and War of Aero. LEVELS: 14 Other Emulators: * Raine Category: Helicopter Recommended Games: Twin Eagle II - The Rescue Mission Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Viper Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 4616 kb / 12 files / 2.36 zip $end $info=twinfalc $mame 0.84u3 [Brian Troha] 0.75 [Tomasz Slanina] WIP: - 0.84u3: Brian Troha added Twin Falcons (Poara Enterprises license). - 0.84: Brian Troha improved DIP switches in Whizz. Added 'Difficulty' dipswitch and changed 'First Bonus' to 'Bonus Life' dipswitch. - 0.79: Chris Hardy, David Haywood and Pierpaolo Prazzoli fixed Whizz so it works now. Remove YM2203 and added YM2151 (4MHz) sound. - 25th January 2004: Pierpaolo Prazzoli added sound and fixed some DIP switch settings in Whizz. - 0.75: Added Whizz (Philko 1989). - 12th October 2003: Tomasz Slanina sent in a very preliminary driver for Whizz which only works up to the title screen. LEVELS: 8 Category: Airforce Recommended Games: Canyon Bomber Looping Sky Bumper P-47 P-47 Aces Prehistoric Isle in 1930 Prehistoric Isle 2 (NeoGeo) U.N. Squadron Carrier Air Wing US AAF Mustang Boogie Wings Koutetsu Yousai Strahl Romset: 832 kb / 15 files / 216 zip $end $info=twinhawk $mame 0.53 [?] 0.37b9 [Yochizo] WIP: - 0.104u3: Alex Jackson fixed 'Lives' dipswitch in Twin Hawk and clone (US) and removed 'Cabinet' dipswitch; they are 2psim and do not support cocktail cabinets (the dipswitch does nothing). - 0.53: Added Twin Hawk (World) and clone (US). - 2nd November 2000: Yochizo fixed road color and music tempo in Daisenpu. - 16th September 2000: Yochizo added Balloon Brothers, Gigandes and Daisenpu to the Superman a.k.a. Taito X driver. - 0.37b9: Added Daisenpu (Japan). LEVELS: 1 (endless) Other Emulators: * Raine Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 2336 kb / 7 files / 791 zip $end $info=twinkle $mame 0.93u3 [Corrado Tomaselli / Mame Italian Forum, David Haywood] 0.92 [?] NOTE: - The protdata.bin rom is not a real rom but instead the data extracted from shared ram, the MCU puts it there. WIP: - 0.95u1: Sonikos added 'Free Play' and removed 'Lives' dipswitch. - 0.93u3: Changed Hyper Pacman (set 2) to Twinkle. Added protdata.bin rom - Game now playable. - 0.92: Added clone Hyper Pacman (set 2) with 87c52.mcu cpu3 rom (can't be dumped). - 17th December 2004: Dumping Project - Randy have collaborated with the MAME Italian Forum to win a graphically interesting Italian "Hyper Pac-Man" bootleg called "Twinkle" (big thanks to Sophitia and the rest of the Forum on that one). Recommended Games: Pac-Man / PuckMan Pac-Man - Namco Classics Collection Vol.2 Pac-Man Plus Pac & Pal Super Pac-Man Pac-Mania Hyper Pacman Ms. Pac-Man Jr. Pac-Man Funny Strip Puckman Pockimon - Professor PacMan Pac-Land Puzzle Club Romset: 1153 kb / 7 files / 359.8 zip $end $info=twinqix $mame 0.37b15 [Bryan McPhail] WIP: - 0.57: Correct sound1 roms order. - 14th August 2001: Uki fixed the sound problems in Twin Qix. - 4th March 2001: Bryan McPhail and David Haywood added some more NMK games to the Bombjack Twin driver but they all suffer from unemulated protection and don't work very well. LEVELS: 19 Other Emulators: * Raine Category: Qix Recommended Games: Qix Super Qix Jin Volfied Romset: 7680 kb / 18 files / 2.89 zip $end $info=twins $mame 0.87u4 [David Haywood] WIP: - 0.88u2: Pierpaolo Prazzoli cleaned up the Twins driver. Changed I8088 CPU1 to V30 (8MHz), palettesize to 256 colors and VSync to 50Hz. - 0.88: David Haywood fixed Twins - Game now playable. Change V30 CPU to I8088 CPU (8MHz) and changed visible area to 320x200 and palettesize to 32768 colors. - 15th October 2004: Guru - Received Twins. Special thanks to Pierpaolo Prazzoli, f205v and the good boys at the Italian Mame Forum. Category: Shanghai 2 Recommended Games: Maya Rong Rong Double Point One + Two Romset: 1024 kb / 2 files / 352.8 zip $end $info=twinspri $mame 0.34b5 [?] Neo-Geo LEVELS: 7 (story mode) Other Emulators: * Calice * Nebula Romset: 20032 kb / 20 files / 8.50 zip $end $info=twinsqua $mame 0.88u4 [David Haywood] TODO: * Wanted: 317-0193 EPM5032 WIP: - 0.100u2: Aaron Giles updates the Sega C2 driver and got Twin Squash working. - 9th November 2004: David Haywood - It's amazing what turns up when you least expect it.. the BDT pulled some roms for Sega's Twin Squash out of their hats, it runs on C2 hardware but appears to have a few issues with protection at the moment. I'm unlikely to be able to deal with the protection issues myself, but hopefully somebody else can. Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 640 kb / 3 files / 374 zip $end $info=twotiger $mame 0.98u1 [?] 0.28 [Christopher Kirmse, Aaron Giles, Brad Oliver] Bugs: - The battleship shots have no affect on the fighter planes; the planes pass right through them without being shot down. In the arcade version the ship guns would shoot you down. twotiger37b15gre Desmatic WIP: - 0.98u1: Correct Z80 CPU1 clock speed to 2496000 Hz and fixed coins input. Rename (twotiger) to (twotigrc) and (twotigra) to (twotiger). - 0.37b9: Added clone Two Tigers (dedicated). - 19th October 2000: Craig Aker submitted an MCR2 driver update with support for Two Tigers dedicated romset. Other Emulators: * Retrocade Recommended Games: Time Pilot Time Pilot '84 Acrobatic Dog-Fight Ace Bosconian Moonwar Sky Skipper Sinistar Vanguard II Last Mission Ark Area Romset: 93 kb / 14 files / 40.1 zip $end $info=twrldc94 $mame 0.74u2 [?] NOTE: - World Cup '94 use a simple protection check concept. The M68k writes a command and the MCU returns the PC at address 0xffc000. The protection routine is at 0x890. The problem is that only the concept is easy,beating this protection requires a good amount of time without a trojan. SERVICE MODE: - An original feature of this game is that if you enter into service mode the game gives you the possibility to test various stuff on a pre-registered play such as the speed or the zooming. To use it, you should use Player 2 Start button to show the test screens or to advance into the tests. WIP: - 0.100u4: Changed visible area to 320x224. - 0.95u4: Corrado Tomaselli added clone Tecmo World Cup '94 (set 2). Changed description from 'World Cup '94' to 'Tecmo World Cup '94'. Rename (worldc94) to (twrldc94). - 0.87: Angelo Salese added very preliminary MCU emulation for World Cup '94. Hangs in various places... - 0.74u2: Added World Cup '94. Romset: 14464 kb / 11 files / 3.29 zip $end $info=tws96 $mame 0.34b4 [?] Neo-Geo LEVELS: 6 Other Emulators: * Calice * Nebula Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 16896 kb / 20 files / 5.75 zip $end $info=tx1 $mame 0.104u7 [Guru] TODO: * Arithmetic unit/interface not implemented * Several sound related things are guessed * Two EPROMs were damaged (if you have a TX-1 PCB with ROM labels like 'TX1 19B' or 'TX1 5A' contact Guru) NOTE: - A short movie of TX-1 is at http://www.jmpc.com/Starcade/stargames.htm WIP: - 0.104u7: Guru added TX-1. - 10th March 2006: Guru - I finally got around to dumping the TX1 board I have. Here you can see the pile of ROMs from the PCB... I dumped the PROMs and you will probably see them added to MAME soon. All of the PROMs and most of the EPROMs were soldered into the PCB on this version, so the dump wasn't a simple one. Unfortunately, two of the EPROMs were damaged (most of their microfine wires were severed from the pins to the die because the top of the chip has come loose/off) and they fell apart into 1000 pieces when they were removed from the board. Double unfortunately, most of the ROMs on this PCB Ident as unknown also! So, we're still looking for a good TX1 board that does not have Atari labels. If you have a TX-1 PCB with ROM labels like 'TX1 19B' or 'TX1 5A' and want to help out, please contact me! Romset: 312 kb / 44 files / zip $end $info=tx1a $mame 0.94u2 [Phil Bennett] TODO: * Arithmetic unit/interface not implemented * Several sound related things are guessed * Two EPROMs were damaged (if you have a TX-1 PCB with ROM labels like 'TX1 19B' or 'TX1 5A' contact Guru) NOTE: - A short movie of TX-1 is at http://www.jmpc.com/Starcade/stargames.htm WIP: - 0.104u7: Rename (tx1) to (tx1a) and changed visible area to 768x256. - 12th January 2006: Guru - TX1 arrived, to dump the PROMs, picked up on eBay. Thanks to Philip J Bennett for the $ and Karasu for bidding/posting. - 21st October 2005: Karasu - I was able to win TX-1, for a redump of the PROMS. I will have it shipped off to Guru within a week of getting it. - 27th February 2005: Philip J. Bennett - All the socketed ROMs have been dumped for at least one version of TX-1. The game needs some bipolar PROMs (from the Atari schematics). Emulation-wise the game starts. Buggy Boy is looking better nad the triple monitor version looks 'alright' too. All three games run on very similar hardware but bear little relation to the other Tatsumi games. Obviously, none are anywhere near playable. The main issue is a (documented) arithmetic chip and its interface with the slave CPU. You can try them for yourselves, once I tidy up and submit the driver. - 31st July 2000: Guru - Dumped TX1 (Atari). Romset: 304 kb / 23 files / zip $end $info=tylz $mame 0.82 [ENGCameraman] TODO: * Some sound issues WIP: - 0.82u1: Added 'Coinage', 'Difficulty', 'Lives', 'Bonus Life' and 'Demo Sounds' dipswitches. - 10th May 2004: Jan Tleskac submitted fixes to the input ports and DIP switches in TYLZ. - 0.82: ENGCameraman added Tylz (prototype) - thanks to Frans van Egmond for locating and dumping Tylz. Recommended Games: Q*bert Faster, Harder, More Challenging Q*Bert Q*bert's Qubes Popper Pettan Pyuu Jack Rabbit Check Man The Electric Yo-Yo Romset: 76 kb / 11 files / 36.5 zip $end $info=uballoon $mame 0.37b12 [Luca Elia] WIP: - 0.57: Correct palettesize to 512 colors. - 0.55: Correct palettesize to 513 colors. - 13th February 2001: Luca Elia added Ultra Balloon to the Back Street Soccer driver. LEVELS: 48 Category: Platform 2 Recommended Games: Bubble Bobble Bubble Bobble 2 Bubble Memories - The Story Of Bubble Bob Joust Joust 2 - Survival of the Fittest Chack'n Pop Mario Bros. Mario Bros. (PlayChoice-10) Bomb Jack Vs. Mighty Bomb Jack Bombjack Twin The FairyLand Story TeddyBoy Blues Rainbow Islands Dark Tower Don Doko Don Rodland Snow Bros. - Nick & Tom Snow Bros. 2 / Otenki Paradise Snow Brothers 3 - Magical Adventure Tumble Pop Berlin Wall Diet Go Go Funky Jet Saboten Bombers Jump Kids Metal Saver Fancy World - Earth of Crisis Head Panic Penguin Brothers Romset: 3264 kb / 8 files / 1.11 zip $end $info=uccops $mame 0.36b6 [Bryan McPhail] Bugs: - Clone uccopsj: The citysweepers (players) don't move in attract mode. Caused by protection? uccopsj065gre J.J.Boy WIP: - 0.99u7: Pierpaolo Prazzoli fixed tilemap-tilemap drawing order in M92 driver, this fixes the bars in the ending sequence when Dr. Crayborne is shown to be put behind bars. - 0.95u1: Brian Troha removed some 'Unknown' dipswitches. - 0.55: Change V30 CPU2 from flags audio to normal V30. - 24th July 2001: Nicola Salmoria yet improved the IREM CPU decryption tables, and got sound working in Undercover Cops and R-Type Leo. - 0.37b8: Bryan McPhail added preliminary Irem GA20 sound emulation. Preliminary sound in Blade Master, Gunforce, Undercover Cops and Lethal Thunder. Added V30 CPU2 (14318180 Hz), YM2151 and GA20 with 3579545 Hz. - 0.36b9: Added clone Undercover Cops (Japan). - 24th September 1999: Oliver Bergmann sent in a NEC V20, V30, V33 cpu core, and Bryan McPhail submitted an Irem M92 driver with support for Blade Master, Gunforce, Lethal Thunder, Hook, Undercover Cops, R-type Leo, Major Title 2 and In The Hunt, but none of the games have sound because of an encrypted sound CPU. LEVELS: 5 Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 7552 kb / 15 files / 3.25 zip $end $info=uchuuai $mame 0.57 [Takahiro Nogi] < Japan > WIP: - 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. - 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. LEVELS: 7 Romset: 1536 kb / 22 files / 411 zip $end $info=ufosensi $mame 0.34b3 [Nicola Salmoria] < Japan > TODO: * Wanted: 317-0064 MC-8123B CPU TEST MODE: - To enter Test Mode all dipswitches in DSW1 must be ON (example Difficulty = Easy). To get Infinite Lives all dipswitches in DSW0 must be ON. WIP: - 0.95: Pierpaolo Prazzoli fixed bugs ufosensi093u3gra and ufosensi093gre. Added dipswitches 'Allow Continue' and 'Invulnerability'. - 25th March 2005: Pierpaolo Prazzoli - Added row-scroll to Ufo Senshi Yohko Chan. - 0.93: Added clone Ufo Senshi Yohko Chan (bootleg not encrypted). Nicola Salmoria added MC8123 317-0064 decryption table to Ufo Senshi Yohko Chan - Game now playable. Added second SN76496 (4MHz) sound and changed visible area to 240x208. - 18th February 2005: Pierpaolo Prazzoli - MAME Italian (http://www.mame.emuita.it/) guys found a decrypted version of Ufo Senshi Yohko Chan. - 0.74u2: Re-added Ufo Senshi Yohko Chan as a Non-Working game. - 0.54: This game was removed from MAME. - 0.34b3: Nicola Salmoria added Ufo Senshi Yohko Chan (not working due to encryption). Category: Maze (Extra) Recommended Games: Bagman Super Bagman Tutankham Cavelon Crystal Castles Flip & Flop (Max-A-Flex) Hero Money Money Spatter Tower of Druaga The Return of Ishtar Kid no Hore Hore Daisakusen Mustache Boy Marchen Maze Evil Stone Magical Crystals Cheese Chase Mad Donna Princess Clara Daisakusen Shocking Romset: 353 kb / 15 files / 171 zip $end $info=ultennis $mame 0.64 [Aaron Giles, Nicola Salmoria] Note: - If you start a game and you can chose "Beginner Mode" and you hit the button, the tennis ball changes from yellow to soem wrong looking red. Happens on the real PCB (sitting 5 feet away on my shelf :-) Aaron Giles WIP: - 0.71u2: Aaron Giles did some CPU interrupt improvements fixing Ultimate Tennnis, and the Seibu Sound System. - 12th January 2003: Nicola Salmoria further improved the decryption of the blitter data in the Art & Magic driver and hooked up zoom in it. Aaron Giles fixed the DIP switches in it and figured out the protection interface in Ultimate Tennis and Stone Ball, but the protection data is missing so they still aren't playable. - 7th January 2003: Aaron Giles sent in a work in progress driver for the Art & Magic games that supports Ultimate Tennis, Cheese Chase and Stone Ball, the problem being that the blitter data format is encrypted so all graphics are garbled. - 6th January 2003: Aaron Giles fixed some things in the TMS34010 CPU core that will be needed for the Art & Magic games. LEVELS: 12 (3 matches x 4 cups) Category: Tennis Recommended Games: Pong World Tennis Pro Tennis (Cassette) Super Doubles Tennis Vs. Tennis Tennis (PlayChoice-10) Forty-Love Off the Wall (Sente) Paddle Mania Passing Shot World Court Super World Court Hot Shots Tennis David Crane's Amazing Tennis (Nintendo Super System) Super Slam Capcom Sports Club (Tennis) Super Tennis (Nintendo Super System) Romset: 2816 kb / 4 files / 1.41 zip $end $info=ultraman $mame 0.36RC1 [Manuel Abadia] < Japan > WIP: - 0.37b6: Changed visible area to 288x224. - 9th August 2000: Manuel Abadia fixed the bad graphics between levels in the Ultraman driver. - 0.36RC2: Correct Z80 CPU2 and YM2151 clock speed from 3 to 4MHz. - 18th February 2000: Manuel Abadia sent in a driver for Ultraman and Nicola Salmoria fixed some graphics problems. LEVELS: 13 Recommended Games: Ultraman Club Ultra Toukon Densetsu Romset: 3105 kb / 19 files / 757 zip $end $info=ultramhm $mame 0.57 [Takahiro Nogi] < Japan > WIP: - 11th December 2001: Takahiro Nogi added Mahjong Pon Chin Kan and Ultra Maru-hi Mahjong in another update. - 9th December 2001: Takahiro Nogi fixed graphics and other bugs in a lot of mahjong games, added another ROM set to Mahjong Club 90's, added Mahjong Ren-ai Club, Crystal Gal, Mahjong Uchuu yori Ai wo komete, AV2 Mahjong No.2 Rouge no Kaori, Ojanko High School, Ojanko Yakata, Ojanko Yakata 2bankan, Chinese Casino, Rettou Juudan Nekkyoku Janshi - Higashi Nippon Hen and Taisen Mahjong Final Romance 4. - 28th April 2001: Takahiro Nogi sent in preliminary drivers for Ojanko High School, Idol Mahjong Housoukyoku, Mahjong Natsu Monogatari, Mahjong Fun Club - Idle Saizensen, Mahjong Daiyogen, Nekketsu Mahjong Sengen! After 5, Idol Mahjong Final Romance, Taisen Mahjong Final Romance R and Taisen Idol Mahjong Final Romance 2, but they still have some problems. LEVELS: 7 (endless) Romset: 2240 kb / 6 files / 438.7 zip $end $info=ultratnk $mame 0.53 [Phil Stroffolino] GAME START: - Insert coin with key 5, use the option keys 9,0,- to select field, start game with key 1 and use the keys D,E,I,K to move the tank. WIP: - 0.103: Stefan Jokisch merged the Sprint 4/Ultra Tank drivers and added to Ultra Tank: Hardware collision detection (computer is now able to manoeuvre around barriers), sprite fixes (invisble tank option works, tank explosion sequence), playfield fixes (text colors are different), watchdog and coin lockout added, sync and color proms added, motor sound fix (previously this was hooked up to the wrong address) and misc internal fixes like cpu speed, RAM size etc. Correct cpu1/gfx1 roms addresses, added proms ($0) and user1 ($0 - sync) and fixed dipswitches. - 0.80u2: Derrick Renaud updated Ultra Tank to use Aaron's DISCRETE_ADJUSTMENT changes. - 0.66: Added Discrete_Components. - 1st March 2003: Keith Wilkins and Derrick Renaud submitted a large update to the discrete sound system, adding discrete sound to Canyon Bomber, Polaris, Sprint, Sprint 2, Ultra Tank and samples to Circus, Clowns and Sea Wolf. - 21st May 2001: Phil Stroffolino sent in a working Ultra Tank driver, but it lacks sound. - 19th April 1999: Brad Oliver sent in a preliminary Ultra Tank driver, but it doesn't have sprites yet. Category: Tank Recommended Games: Lazer Command Tank 8 M-4 M79 Ambush Blasto Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Vindicators Vindicators Part II Aurail Tank Force Guardian Force Romset: 14 kb / 12 files / 5.84 zip $end $info=ultrax $mame 0.73 [Tomasz Slanina] TODO: * Some gfx offset problems / alignment (sprite handle can move?) WIP: - 0.74u2: Olivier Galibert fixed some V60 floating point operations and made core exit on unhandled opcodes, note UltraX doesn't work again. - 0.74: Tomasz Slanina did a workaround for a V60 crash causing Ultra X not to run on some systems. - 29th August 2003: Tomasz Slanina fixed the interrupts and register layout in the V60 CPU core, making Ultra X Weapons run (with graphics glitches) along with Twin Eagle 2 (unplayable due to unemulated protection). LEVELS: 7 Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 15360 kb / 12 files / 8.02 zip $end $info=umanclub $mame 0.55 [Luca Elia] < Japan > WIP: - 16th September 2001: Luca Elia added Ultraman Club to the Seta driver. - 16th September 2001: Guru - Received Ultraman Club (Banpresto 1992). Thanks go to Smitdogg for the donations. LEVELS: 48 Other Emulators: * Raine Recommended Games: Ultraman Ultra Toukon Densetsu Recommended Games: Berzerk Frenzy Wizard of Wor Boxing Bugs Venture Warp & Warp Black Widow Demon Kram Leprechaun Naughty Boy Robotron Tazz-Mania Wacko Mazer Blazer Screw Loose Inferno Wiz Warz Nitro Ball Smash T.V. Exvania Romset: 2.304 kb / 5 files / 1.14 zip $end $info=undrfire $mame 0.37b16 [Bryan McPhail, David Graves] Bugs: - There are no gun cross hairs. Game is very difficult to play without them. undrfire093gre iceman2004cny WIP: - 0.104u5: Aaron Giles fixed reset bug undrfire0104u4yel. - 0.71: Added clones Under Fire (US) and (Japan). - 4th July 2003: Brian A. Troha added the US and Japan versions of Under Fire. - 0.68: Changed VSync to 60Hz and ES5505 audio clock speed to 15238000 Hz. Color status now good. - 15th April 2003: Bryan McPhail and David Graves fixed the graphics and timing glitches in Under Fire. - 0.58: Changed VSync to 50Hz. - 25th November 2001: Bryan McPhail resent an old bug fix to the 68020 CPU core which fixes a crash in Under Fire. - 2nd June 2001: Bryan McPhail fixed yet another 68020 core bug which made Under Fire playable. - 29th May 2001: David Graves streamlined the I/O handling in most of the Taito 68k based games, cleaned up several things and added default gun calibration values for Space Gun, Operation Thunderbolt and Under Fire. - 22nd February 2001: Bryan McPhail and David Graves wrote a driver for Taito Super Z system, with support for Super Chase, Gunbuster and Under Fire. LEVELS: 6 Other Emulators: * Raine Category: Shooting 2 Recommended Games: Turkey Shoot Crackshot Hogan's Alley Hogan's Alley (PlayChoice-10) N.Y. Captor Shoot Out Empire City: 1931 Dead Angle Blasted Vs. Freedom Force Who Dunit Beast Busters Steel Gunner Steel Gunner 2 Lethal Enforcers Locked 'n Loaded Point Blank Point Blank 2 Target Hits Crypt Killer Lethal Justice Police Trainer Sharpshooter Tut's Tomb Romset: 24320 kb / 19 files / 11.2 zip $end $info=uniwars $mame 0.35 [?] 0.06 [Nicola Salmoria] WIP: - 0.76u1: Added clone Sky Raiders. - 21st October 2003: Pierpaolo Prazzoli added Sky Raiders, a bootleg of Uni War S, to the Galaxian driver. - 0.53: Added clone Gingateikoku No Gyakushu (bootleg, set 2). - 0.37b16: Added clone Gingateikoku No Gyakushu (bootleg). - 0.35: UniWar S is original now. - 0.35RC2: Rename (japirem) to (gteikoku). - 0.35b3: Nicola Salmoria added clone Space Battle. - 0.11: Lionel Theunissen dumped the color PROM of his Uniwars board and... it's different from the one provided by Gary Walton. Galaxian boards were widely pirated so it's difficult to determine which one is the "correct" palette. Nicola set the Uniwars driver to use one palette, and the "Japan Irem" to use the other. Play the one you prefer. - 0.10: Thanks to Gary Walton and Simon Walls, we now have 100% accurate colors in Crush Roller and Uniwars/Japirem. - 0.06: Support for Uniwars (US version of Japan Irem game) and Gingateikoku No Gyakushu. Other Emulators: * GalEMU * Sparcade * Tickle * VAntAGE Category: Galaxian Recommended Games: Galaxian Galaga Galaga - Namco Classics Collection Vol.1 Galaga '88 Gaplus Cosmic Alien Cosmo Mad Alien Moon Alien Part 2 Moon Cresta Moon Quasar Phoenix Space Firebird Defend the Terra Attack on the Red UFO Pisces Cosmo Gang the Video Space Bomber Romset: 25 kb / 13 files / 17.8 zip $end $info=unkmeyco $mame 0.97u4 [Pierpaolo Prazzoli] Romset: 12 kb / 6 files / 7.24 zip $end $info=unsquad $mame 0.31 [Paul Leaman] WIP: - 12th February 2003: Nicola Salmoria fixed the graphics layer order in U.N. Squadron and Magic Sword in the CPS-1 driver though this problem never occurred in these games. - 0.34b3: Santeri Saarimaa added clone Area 88. - 0.31: Paul Leaman added UN Squadron (preliminary - huge memory requirements). ARCADE RELEASE: Area 88 (Capcom) - 1989/Aug/24 STORY: - Kutal, a Middle Eastern country, has been in a dreadful state of civil war for many years. An organization of arms dealers banded together to from "Project 4" so that they could maximize their profits. The profits were so high, however that "Project 4" soon started fomenting war in Kutal anytime peace threatened. Using their illicit funds, they have developed many revolutionary new weapons and now aspire to couquer the globe. To try to combat this menace before all of their plans are complete and restore a long sought peace to Kutal, a special international fighting team was formed... The U.N. Squadron. LEVELS: 10 Other Emulators: * Calice * Callus * Final Burn * Nebula * Raine Category: Airforce Recommended Games: Canyon Bomber Looping Sky Bumper P-47 P-47 Aces Prehistoric Isle in 1930 Prehistoric Isle 2 (NeoGeo) Twin Falcons Carrier Air Wing US AAF Mustang Boogie Wings Koutetsu Yousai Strahl Romset: 3264 kb / 11 files / 1.21 zip $end $info=untoucha $mame 0.66 [Nicola Salmoria] WIP: - 20th February 2003: Nicola Salmoria sent in a driver for Hana Yayoi, Hana Fubuki and Untouchable. LEVELS: 4 Romset: 641 kb / 13 files / 315.14 zip $end $info=uopoko $mame 0.104u9 [Corrado Tomaseli] 0.37b2 [Luca Elia] < Japan > SERVICE MODE: - Press F2 to enter service mode: there are no DSWs. WIP: - 0.104u9: Corrado Tomaseli added Puzzle Uo Poko (International). Rename (uopoko) to (uopokoj). - 0.57: Correct gfx1/2 roms order. - 0.37b13: Changed VSync to 57.550644Hz. - 0.37b10: Correct YMZ280B clock speed to 16934400 Hz. - 27th June 2000: Aaron Giles sent in an update to the YMZ280B sound core with much better sound output. - 22nd June 2000: Aaron Giles sent in a preliminary YMZ280B sound core, adding sound to Dangun Feveron, ESP Ra.De. and Uo Poko. - 19th April 2000: Luca Elia sent in a Cave driver with support for Dangun Feveron, Esprade, Uo Poko and Dodonpachi. LEVELS: 25 Other Emulators: * Raine Category: Puzzle Bobble Recommended Games: Puzzle Bobble Puzzle Bobble / Bust-A-Move (NeoGeo) Puzzle Bobble 2 / Bust-A-Move Again (NeoGeo) Puzzle Bobble 2 Puzzle Bobble 3 Puzzle Bobble 4 Puzzle De Pon! (NeoGeo) Magic Bubble Cookie & Bibi Cookie & Bibi 2 Cookie & Bibi 3 Multi 5 - Bubble Gum Bang Bang Ball Magical Drop II (NeoGeo) Magical Drop III (NeoGeo) Money Puzzle Exchanger (NeoGeo) Bubble 2000 Romset: 11264 kb / 5 files / 3.60 zip $end $info=upndown $mame 0.53 [?] 0.33b1 [Thierry Lescot] Possible Bugs: - When you set the frame skip 6, 8, 9, 10 or 11, collision detection of the player's car misses occasionally. It seems to happen when 60 is divisible by the count of fps. When the bug is not reproduced, try resetting or relaunching MAME a few times. upndown37b8gre Fujix WIP: - 0.53: Added a new Sega version of Up'n Down. - 0.33b4: Nicola Salmoria accurate the colors in Up'n Down. - 0.33b3: Dani Portillo added hiscore save in Up'n Down. - 0.33b1: Thierry Lescot added Up'n Down (preliminary - the System 8 driver needs to support rotation, and input ports have to be fixed). LEVELS: 5 (endless) Category: Racing 2D Recommended Games: Laguna Racer Super Bug Safari Rally High Way Race Road Fighter Stocker Crazy Rally Super Speed Race Junior Space Position R.C. Pro-Am (PlayChoice-10) Drift Out Drift Out '94 - The Hard Order Neo Drift Out - New Technology (NeoGeo) Thrash Rally (NeoGeo) World Rally World Rally 2: Twin Racing Blomby Car Great 1000 Miles Rally Mille Miglia 2: Great 1000 Miles Rally Backfire! Over Top (NeoGeo) Romset: 137 kb / 16 files / 60.8 zip $end $info=upyoural $mame 0.95u2 [Aaron Giles] Category: Bowling Recommended Games: Alley Master Meadows Lanes Robot Bowl 4 Player Bowling Strike Bowling Pro Bowling (Cassette) Capcom Bowling SportTime Bowling (Arcadia) Championship Bowling Tri-Sports (Power Strike) Dyno Bop Strata Bowling League Bowling (NeoGeo) Super Strike Bowling Bowl-O-Rama BMC Bowling Krazy Bowl World Class Bowling World Class Bowling Deluxe Virtua Bowling Romset: 320 kb / 23 files / 108 zip $end $info=urashima $mame 0.74u2 [?] TODO: * Protection controls tilemap scrolling * Colors are offset as everything else WIP: - 0.95u1: Changed all proms to user1 roms. - 0.88u4: Angelo Salese fixed various stuff with the protection in the first version of this hardware (daireika, mjzoomin and urashima). This includes perfect color protection emulation,preliminary sound & preliminary tile transfer emulation. Changed gfx2 to gfx4. - 0.88u1: Changed gfx4 to gfx2 and gfx3 to gfx4. - 0.87u3: Added Urashima Mahjong to the jalmah.c driver. Correct 68000 CPU1 clock speed to 8MHz, removed MSM6295 sound and changed gfx2 rom to gfx4. Romset: 1921 kb / 10 files / 796.25 zip $end $info=usclssic $mame 0.37b1 [Luca Elia] Bugs: - Coin lockouts aren't recognized in service mode. usclssic065gre Kale DIP/Input Bugs: - Can't start 2P game. Seems like 2P Start key has no effect. When you press 2P keys in test mode nothing occurs, but when you press 1P keys (not only start button), both 1P and 2P sides controls appear to be pushed. It seems that 1P and 2P keys are merged. The behaviour is the same no matter if the cabinet is set to upright or cocktail. usclssic088u1gra Nomax WIP: - 18th August 2004: David Haywood - Fixed the colors in U.S. Classic. Game now playable. - 0.80: Correct palettesize to 1024 colors and added proms ($0, $1 - extra colours). - 0.69u3: Fixed crash in usclssic. Added Seta X1-010 (16Mhz) Custom sound. - 3rd June 2003: Erik Abair submitted a fix for U.S. Classic crashing immediately. Other Emulators: * Raine Category: Golf Recommended Games: Pro Golf (Cassette) Birdie King Birdie King 2 Birdie King 3 Crowns Golf Vs. Stroke & Match Golf (Men Version) Golf (PlayChoice-10) Big Event Golf Competition Golf Final Round Tee'd Off Birdie Try Fighting Golf Leader Board Golf (Arcadia) Arnold Palmer Tournament Golf (Mega-Tech) Great Golf (Mega-Tech) Golden Tee Golf Golden Tee Golf II Golden Tee 3D Golf Golden Tee '97 Golden Tee '98 Golden Tee '99 Golden Tee 2K Golden Tee Classic Golden Tee Golf II Golden Par Golf Major Title Major Title 2 Top Player's Golf (NeoGeo) Dynamic Country Club Golfing Greats Mario's Open Golf (PlayChoice-10) Skins Game (Nintendo Super System) Eagle Shot Golf Pebble Beach - The Great Shot Neo Turf Masters / Big Tournament Golf (NeoGeo) - Atari Mini Golf Mini Golf Tri-Sports (Mini-Golf Deluxe) Romset: 9473 kb / 24 files / 4.97 zip $end $info=usg182 $mame 0.103 [Pierpaolo Prazzoli, Guru] WIP: - 0.103: Added Games V18.2 (U.S. Games 1989). Recommended Games: Games V18.7C Games V25.4X Super Duper Casino Super Ten V8.3 Romset: 256 kb / 5 files / 160 zip $end $info=usg185 $mame 0.61 [David Haywood, Nicola Salmoria] WIP: - 0.77u2: Added 'Service Keyboard Attached?' and 'Test Switch' dipswitches. - 0.61: Added "Games V18.7". - 12th June 2002: Nicola Salmoria improved the US Games driver, making the other games playable. - 6th June 2002: David Haywood sent in a very preliminary driver for U.S. Games multigame systems, and Nicola Salmoria fixed the colors and sound in them. Recommended Games: Games V18.2 Games V25.4X Super Duper Casino Super Ten V8.3 Romset: 288 kb / 5 files / 163 zip $end $info=usg252 $mame 0.61 [David Haywood, Nicola Salmoria] WIP: - 0.77u2: Added 'Service Keyboard Attached?' and 'Test Switch' dipswitches. - 0.61: Added "Games V25.4". - 12th June 2002: Nicola Salmoria improved the US Games driver, making the other games playable. - 6th June 2002: David Haywood sent in a very preliminary driver for U.S. Games multigame systems, and Nicola Salmoria fixed the colors and sound in them. Recommended Games: Games V18.2 Games V18.7C Super Duper Casino Super Ten V8.3 Romset: 288 kb / 5 files / 168 zip $end $info=usg32 $mame 0.61 [David Haywood, Nicola Salmoria] WIP: - 0.77u2: Added 'Service Keyboard Attached?' and 'Test Switch' dipswitches. - 0.61: Added Super Duper Casino (California V3.2). - 12th June 2002: Nicola Salmoria improved the US Games driver, making the other games playable. - 6th June 2002: David Haywood sent in a very preliminary driver for U.S. Games multigame systems, and Nicola Salmoria fixed the colors and sound in them. Recommended Games: Games V18.2 Games V18.7C Games V25.4X Super Ten V8.3 Romset: 128 kb / 4 files / 47.1 zip $end $info=usg83 $mame 0.62 [?] 0.61 [David Haywood, Nicola Salmoria] WIP: - 0.77u2: Added 'Service Keyboard Attached?' and 'Test Switch' dipswitches. - 0.62: Added a new Super Ten V8.3 version and clone V8.2. - 0.61: Added Super Ten V8.3. - 12th June 2002: Nicola Salmoria improved the US Games driver, making the other games playable. - 6th June 2002: David Haywood sent in a very preliminary driver for U.S. Games multigame systems, and Nicola Salmoria fixed the colors and sound in them. Recommended Games: Games V18.2 Games V18.7C Games V25.4X Super Duper Casino Romset: 160 kb / 5 files / 68.7 zip $end $info=usvsthem $mame 0.33b5 [Nicola Salmoria] TODO: * Laser Disc / MPEG video NOTE: - This is a laser disc game; it is playable, but of course you can't see the backgrounds that were stored on the laser disc. WIP: - 0.102u5: Added SP0250 (3120000 Hz) speech. - 0.34b3: Added second DAC. - 0.33b5: Us vs Them is playable, though of course you can't see the backgrounds which were stored on the laser disc. Category: Airforce 3D Recommended Games: M.A.C.H. 3 Sky Raider Red Baron Future Spy Lock-On Top Gunner After Burner II After Burner (Mega-Tech) Vs. Top Gun Captain Sky Hawk (PlayChoice-10) Air Inferno G-LOC Air Battle F-15 Strike Eagle Strike Fighter Air Combat Wild Pilot Wing War Air Combat 22 Romset: 128 kb / 13 files / 60.6 zip $end $info=utoukond $mame 0.66 [Luca Elia] WIP: - 8th March 2003: Luca Elia added Ultra Toukon Densetsu and Mad Shark to the Seta driver. - 15th February 2003: Guru - Ultra Toukon Densetsu (Banpresto 1993) arrived. LEVELS: 6 Recommended Games: Ultraman Ultraman Club Romset: 9280 kb / 11 files / 3.02 zip $end $info=valkyrie $mame 0.36b8 [Keith Wilkins] < Japan > WIP: - 23rd June 2003: Phil Stroffolino fixed another graphics glitch in the Namco System 2 driver that caused extra garbage lines in some sprites in Burning Force and Valkyrie no Densetsu. - 0.37b7: Change description from 'Legend of the Valkyrie (Japan)' to 'Valkyrie No Densetsu (Japan)'. - 0.36b11: Added correct cpu4 rom (sys2c65c.bin). Change description from 'Walkure no Densetsu (Japan)' to 'Legend of the Valkyrie (Japan)'. - 22nd November 1999: Keith Wilkins fixed quite a few bugs in the Namco System 2, most notably the problem with valkyrie. - 0.36b9: Rename (walkyrie) to (valkyrie) and 'Legend of the Walkyrie (Japan)' to 'Walkure no Densetsu (Japan)'. - 0.36b8: Added 'Legend of the Walkyrie (Japan)' (walkyrie). - 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Valkyrie No Densetsu, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video. ARCADE RELEASE: The legend of Valkyrie (Namco) - 1988/Apr/21 LEVELS: 8 Category: Warriors 2 Recommended Games: Boomer Rang'r Mister Viking Metal Soldier Isaac II Dangar - Ufo Robo Soldier Girl Amazon Youjyuden Extermination Gondomania Toki no Senshi - Chrono Soldier Trick Trap Vandyke Guwange Romset: 4648 kb / 30 files / 1.50 zip $end $info=valtric $mame 0.37b10 [Yochizo] TEST MODE: - To enter test mode, press coin2 (key 6) and F3. WIP: - 0.104u6: Andrew Gardner added preliminary support for the Jaleco color blending hardware found in Psychic 5, Argus and Valtric (some functionality is still unknown). - 0.37b11: Correct Z80 CPU1 and audio Z80 CPU2 clock speed to 5MHz. - 24th November 2000: Yochizo sent in a driver for Argus and Valtric, but Argus is not working properly yet. Other Emulators: * JFF Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 608 kb / 11 files / 163 zip $end $info=vamphalf $mame 0.74u2 [Guru] WIP: - 0.88u4: Changed E1-32XS CPU to E1-16T. - 0.88u3: Correct YM2151 clock speed to 3579545 Hz, MSM6295 to 13558 Hz and user1 rom address. - 0.88u2: Correct E1-32XS CPU1 clock speed to 50MHz. - 0.87u1: Pierpaolo Prazzoli fixed the I/O addresses in Hyperstone and so removed the hack from vamphalf driver. - 0.87: Angelo Salese and Pierpaolo Prazzoli improve Vamp 1/2 and making it almost playable. This is the first working hyperstone based game and it is actually now playable thanks to further improvements from others. Correct E1-32XS CPU1 clock speed to 100MHz and added YM2151 (4Mhz) and MSM6295 (10000 Hz) sound. Changed visible area to 320x240. - 17th September: Angelo Salese - Made some improvements to the Hyperstone driver and Vamp 1/2 is 'playable', but has a large number of graphical glitches and locks up after a short time of playing. - 2nd January 2003: Guru - Dumped Vamp 1/2 (Danbi 1999). Thanks to Smitdogg for buying and sending the PCB. Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Romset: 8960 kb / 6 files / 3.65 zip $end $info=vandyke $mame 0.37b15 [David Haywood] TODO: * Accurate sound DIP/Input Bugs: - If you press the dip switch setting Service Mode more than one time in Vandyke just after the ROM/RAM test, the game gives an exception error and exit. A protection related to the sound CPU? vandyke056gra Kale / Luja WIP: - 0.102: Stefan Lindberg added clone Vandyke (Jaleco, Set 2). - 0.94u2: Added YM2203 (1.5MHz) sound and 'Demo Sounds' dipswitch. - 29th October 2004: Guru - Vandyke (Jaleco 1991) arrived. Thanks to Dangspot. - 0.68: Added clone Vandyke (Jaleco). - 14th December 2002: David Haywood added a Jaleco version of Vandyke. - 25th April 2001: David Haywood updated the Bombjack Twin driver and got Vandyke playable. - 4th March 2001: Bryan McPhail and David Haywood added some more NMK games to the Bombjack Twin driver but they all suffer from unemulated protection and don't work very well. LEVELS: 7 Category: Warriors 2 Recommended Games: Boomer Rang'r Mister Viking Metal Soldier Isaac II Dangar - Ufo Robo Soldier Girl Amazon Youjyuden Extermination Gondomania Toki no Senshi - Chrono Soldier Trick Trap Valkyrie No Densetsu Guwange Romset: 3969 kb / 13 files / 1.36 zip $end $info=vangrd2 $mame 0.36b2 [Phil Stroffolino] Possible Bugs: - In cocktail mode, or when the flip screen dip is set, the score display is not flipped. Bug or correct behavior? vangrd236finalgre Frotz WIP: - 0.93: Added clock parameter to Namco sound (31250 Hz). - 0.72: Acho A. Tang fixed Vanguard2 scroll offsets. - 0.37b12: Changed VSync to 60.606060Hz. - 26th July 1999: Phil Stroffolino sent in an update to Marvin's Maze, Mad Crasher and Vanguard II with improved sound. - 23rd July 1999: Phil Stroffolino sent in drivers for Mad Crasher and Vanguard II. Recommended Games: Vanguard Ace Bosconian Moonwar Sky Skipper Sinistar Time Pilot Time Pilot '84 Acrobatic Dog-Fight Two Tigers Last Mission Ark Area Romset: 123 kb / 18 files / 54.1 zip $end $info=vanguard $mame 0.14 [Brad Oliver, Mirko Buffoni] Samples required TODO: * Hitachi HD38880/HD38882 speech WIP: - 0.97u3: Added missing sound1 roms to clone Vanguard (Centuri). - 0.88u7: Added clone Vanguard (Japan). BUT added sample support. Correct M6502 CPU1 clock speed to 930000, sound2 roms addresses and VSync to 61.246746 Hz. Added samples vg_voi-0 to vg_voi-f.wav. - 0.81u5: Curt Coder added Vanguard SHOTB sound effect and NO_DUMP to Vanguard (Centuri) fake roms. Correct M6502 CPU1 clock speed to 1411125 Hz, added 2x SN76477 and remove the 'Unknown' dipswitch. - 0.34b4: Nicola Salmoria added clone Vanguard (Centuri). - 0.29: Valerio Verrando added hiscore save in Vanguard. - 0.28: Nibbler and Vanguard are back to (hopefully) normal speed. - 0.27: Thanks to Brian Levine's freely available Rockulator, Andrew Scott was able to added sound support to Vanguard. The Energy shields in Vanguard now work. - 0.16: Added joystick support to Vanguard. - 0.14: Brad Oliver and Mirko Buffoni provided a driver for Vanguard, based on Brian Levine's Vanguard emulator. Other Emulators: * Retrocade Category: Defender Recommended Games: Vanguard II Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Xexex Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 47 kb / 17 files / 26.2 zip $end $info=vanilla $mame 0.37b8 [Takahiro Nogi] < Japan > WIP: - 0.37b12: Added clone Mahjong Final Bunny [BET] (Japan). LEVELS: 22 Romset: 2240 kb / 23 files / 650 zip $end $info=vanvan $mame 0.57 [?] 0.35b9 [Allard Van Der Bas] WIP: - 0.90u4: Dave Widel added clone Van-Van Car (set 3) - bootleg but it looks earlier. - 0.57: Van Van Car (Sanritsu) is original now. Nicola Salmoria fixed background color in Van-Van Car. Changed visible area to 224x256. - 0.36RC1: Added clone Van Van Car (Sanritsu) and removed clone Van Van Car (bootleg). - 0.35b10: Added correct colors. - 0.35b9: Allard Van Der Bas added Van Van Car and clone Van Van Car (bootleg). - 12th March 1999: Allard Van Der Bas added a new Pacman clone and Van Van Car to the Pacman driver. - 30th March 1999: Nicola added the correct PROMs to Van Van Car. Other Emulators: * CottAGE * JEmu * VAntAGE Category: Cars Recommended Games: Car Polo Crash Head On Head On 2 Head On (Irem) Alpha Fighter / Head On Space Attack / Head On Invinco / Head On 2 Rolling Crash / Moon Base Space Chaser Dorachan Rally X Rally X - Namco Classics Collection Vol.2 New Rally X Spectar Targ Armored Car Jump Bug Route 16 Thief City Connection Porky Fast Lane Counter Run Raimais Romset: 29 kb / 9 files / 18.2 zip $end $info=vaportra $mame 0.37b2 [Bryan McPhail] 0.36b1 [Bryan McPhail] WIP: - 0.103u3: David Haywood converted Super Burger Time, Vapor Trail and Crude Buster to use the DECO tilemap functions. Swapped gfx2 roms. - 0.102u5: Highwayman added prom ($0 - 512 bytes). - 0.96u3: Bryan McPhail attempted to fix Vapor Trail dropped sound commands. Correct HuC6280 CPU2 clock speed to 8055000 Hz. - 0.93: Correct second OKI6295 clock speed to 15255 Hz - 0.84u5: UNZU fixed YM2151/YM3012 balance. - 20th August 2002: Stephane Humbert fixed the DIP switches in Vapor Trail. - 0.37b6: Correct the clock speed of the 2x OKI6295 to 7627 Hz. - 0.37b2: Bryan McPhail added the original, Data East Corp. (World) version of Vapor Trail. - 0.36b13: Changed VSync to 58Hz and YM2151 clock speed to 3580000 Hz. - 23rd July 1999: Jim Hernandez fixed Vapor Trail sound with the new OKI6295 interface. - 0.36b1: Added clone Kuhga - Operation Code 'Vapor Trail' (Japan revision 3). - 22nd June 1999: Jim Hernandez partially fixed the sound in Vapor Trail. - 17th June 1999: Bryan McPhail added Kuhga to the Vapor Trail driver. - 16th June 1999: Bryan McPhail submitted Vapor Trail driver and Marco Cassili went on to fix the dip switches of Vapor Trail. LEVELS: 6 (must be finished twice) Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 3393 kb / 13 files / 1.07 zip $end $info=vaportrx $mame 0.81u5 [Aaron Giles] HardDisk required WIP: - 0.84: Aaron Giles added clone Vapor TRX (prototype). - 0.82u2: Aaron Giles fixed missing truncation on vertex coordinates (fixes vaportrx graphics), formalized support for the "widget" board used in vaportrx & calspeed, marked sfrush and vaportrx as working, added more extensive documentation on the various boardsets, constants for the GT64010 and all interrupts and ethernet device interrupt support. Made the IDE controller visible on the PCI bus, hooked up CMOS protection bit and corrected sfrushrk audio CRCs and hooked up hard disk. - 14th May 2004: Aaron Giles - The ethernet controller was the missing link in San Francisco Rush, which is now playable. On the plus side, it turns out that a missing ethernet controller was also the cause of Vapor TRX not working as well, so now that is playable. By the way, a number of people were wondering why the Vapor TRX CHD is so big. Well, it turns out that the entire attract mode is pre-rendered movies, which explains a lot! - 0.81u5: Aaron Giles added shuffle map and optional R/B component swapping for Vapor TRX. - 14th April 2004: Aaron Giles sent in an update to the Atari Seattle driver, adding Vapor TRX (resets when trying to start a game) and fixing various other issues in the driver and in the Voodoo graphics emulation. Romset: 544 kb / 3 files / 284.3 zip Harddisk: 2014.03 MB (Heads: 16, Cylinders: 4092, Sectors: 63 - Compressed: 1257.11) $end $info=varth $mame 0.102 [Stefan Lindberg] 0.34b1 [Paul Leaman] WIP: - 0.102: Stefan Lindberg added Varth - Operation Thunderstorm (World 920714). Rename (varth) to (varthr1). - 0.36RC1: Added clone Varth - Operation Thunderstorm (US). - 0.35b2: Nicola Salmoria added clone Varth - Operation Thunderstorm (Japan). LEVELS: 30 (must complete 29-30 in 1 credit to finish the game) Other Emulators: * Calice * Callus * Nebula * Raine Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 3392 kb / 15 files / 1.46 zip $end $info=vasara $mame 0.68 [David Haywood] WIP: - 17th April 2003: David Haywood added Vasara to the SSV driver. - 14th April 2003: Guru - Vasara (Visco 2000) arrived. LEVELS: 6 Category: Terra Force Recommended Games: Vasara 2 Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Romset: 39936 kb / 9 files / 15.60 zip $end $info=vasara2 $mame 0.68 [?] NOTE: - Vasara 2 has a secret character code like the Raizing games. Insert Coin and press 3x UP, 3x DOWN and 7x UP. This will add a fifth selectable character called Saiga Magoichi. To enable this character full time, set dip 8 of switch 2. WIP: - 0.91: Mamesick fixed some Vasara 2 dipswitch text. - 0.84u3: Re-added Vasara 2 (set 1) and clone Vasara 2 (set 2). - 0.74: This game was removed from MAME. - 0.68: Added Vasara 2 (set 1) and clone Vasara 2 (set 2). - 12th January 2003: Guru - Arrived and dumped Vasara 2 (Visco 2001). Thanks to Brian Troha. - 11th January 2003: Vasara 2 was added to the SSV driver. LEVELS: 6 Category: Terra Force Recommended Games: Vasara Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Romset: 39936 kb / 9 files / 19.36 zip $end $info=vastar $mame 0.30 [Allard Van Der Bas] WIP: - 0.37b7: Zsolt Vasvari fixed startup garbage in Vastar. - 26th August 2000: Zsolt Vasvari converted Vastar to the tilemap system and fixed a few bugs. - 0.34b7: Nicola Salmoria added Vastar (set 2) (also contains the color PROMs). - 0.34b6: Roberto Ventura improved Vastar gfx. - 0.33b7: Dani Portillo added hiscore save in Vastar. STORY: - In cosmic calendar 2956, our planet was attacked by the galaxy empire. It was at this critical point that a fighting robot 'VASTAR' was developed by superior scientists. The time has come for 'VASTAR' to defend our planet. Other Emulators: * JFF Category: Jetman Recommended Games: Sky Lancer Argus (Gottlieb) Equites Formation Z Freeze SWAT 4-D Warriors Baraduke Finalizer - Super Transformation Lizard Wizard Metal Clash Scooter Shooter Section Z Space Harrier Space Harrier II (Mega-Tech) Side Arms - Hyper Dyne Transformer Space Ranger (Arcadia) Exzisus Star Guards Bakutotsu Kijuutei Forgotten Worlds Insector X Solar Jetman (PlayChoice-10) Rohga Armor Force Cybattler Mazinger Z ESP Ra.De. Romset: 81 kb / 19 files / 51.6 zip $end $info=vball $mame 0.37b12 [Paul Hampson] NOTE: - The vball gfx roms comes from the Japan bootleg version. The original has the image data stored in a special dip rom which has not been dumped. Bugs: - The timing is too slow, the players, etc. move incredibly slow, which is strange because the clocks were corrected based on Guru's board. vball071u1gre pomata / Haze / Karasu WIP: - 0.77u3: Jarek Burczynski updated Vball (Japan) to use graphics extracted from original PCB. - 4th December 2003: Jarek Burczynski fixed the ROM names and background data in U.S. Championship V'ball (Japan). - 12th September 2003: Guru - Finally completed the adapter to read the nasty Toshiba embedded ROM on US Championship V'Ball. Still some work to do though, it's not quite giving us the correct read yet... it's taken Jarek and I many hours over several months to get to this point, we're not far off now! - 0.69u3: Guru corrected various clocks in the vball driver. Correct M6502 CPU1 clock speed to 2MHz and MSM6295 to 8000 Hz. - 25th May 2003: Guru - Received US Championship V'Ball (Technos 1988) from Japan. Thanks to Karasu Tojo. - 0.67: Changed visible area to 240x240, scrolling, background tiles and dipswitches. - 4th April 2003: Steve Ellenoff submitted various graphics emulation improvements to the U.S. Championship V'ball driver. - 0.37b12: Added U.S. Championship V'ball (set 1) and clone Japan (bootleg). - 12th November 2000: Paul Hampson submitted an almost perfect US Championship V'Ball driver, only some sound problems remain. LEVELS: 9 Category: Volleyball Recommended Games: Joshi Volleyball Spiker Volley Ball (PlayChoice-10) Super Volleyball Power Spikes Power Spikes II (NeoGeo) World Beach Volley World Cup Volley '95 Beach Festival World Championship 1997 Winning Spike Romset: 998 kb / 17 files / 417 zip $end $info=vblokbrk $mame 0.68 [David Haywood] 0.66 [David Haywood] < Japan > WIP: - 0.68: Added VS Block Breaker (Asia). - 0.66: Added Saru-Kani-Hamu-Zou (Japan). - 27th February 2003: David Haywood added a clone of Saru-Kani-Hamu-Zou called Vs Block Breaker and a correct BIOS for it to the Super Kaneko Nova System driver. - 26th February 2003: David Haywood fixed a bug in the Super Kaneko Nova System graphics emulation and Saru-Kani-Hamu-Zou is now playable. - 15th February 2003: Guru - Vs Block Breaker (Kaneko 1997) arrived. LEVELS: 32 Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) Mad Ball Romset: 8704 kb / 7 files / 3.25 zip $end $info=vbowl $mame 0.102u1 [Luca Elia] 0.84u5 [David Haywood] TODO: * Protection. Only version (Japan) works. WIP: - 0.103u2: Added correct cpu1 ($0) rom. - 0.102u1: Added Virtua Bowling (World, V101XCM). Rename (vbowl) to (vbowlj). Luca Elia fixed Virtua Bowling (Japan) - Game now playable. Correct 68000 CPU1 clock speed to 7333333 Hz, changed visible area to 512x240 and added dipswitches 'Coinage','Demo Sounds','Sexy Interlude','Controls','Free Play','Difficulty','Spares To Win (Frames 1-5)','Points To Win (Frames 6-10)','Cabinet ID','Linked Cabinets' and 'Service Mode'. - 2nd October 2005: Luca Elia - Added Virtua Bowling (1996) to the the igs_blit.c driver. Many thanks to the Mame Italian Forum guys (Corrado Tomaselli, Mameremember, etc.). - 0.84u5: Added Virtual Bowling (IGS 199?). - 25th July 2004: David Haywood sent in skeleton drivers for Virtual Bowling. Category: Bowling Recommended Games: Meadows Lanes Robot Bowl 4 Player Bowling Strike Bowling Pro Bowling (Cassette) Alley Master Up Your Alley Capcom Bowling SportTime Bowling (Arcadia) Championship Bowling Tri-Sports (Power Strike) Dyno Bop Strata Bowling League Bowling (NeoGeo) Super Strike Bowling Bowl-O-Rama BMC Bowling Krazy Bowl World Class Bowling World Class Bowling Deluxe Romset: 6656 kb / 5 files / 2.16 zip $end $info=vcircle $mame 0.62 [Aaron Giles] HardDisk required WIP: - 0.101u2: Removed user1 dispose flags. - 30th October 2002: Aaron Giles sent in the long-delayed Cojag driver, supporting Area 51, Maximum Force and Vicious Circle complete with perfect sound emulation. LEVELS: 10 Category: Fighter (Special) Recommended Games: Warrior Galactic Warriors Gladiator Hippodrome Blandia Dark Edge Knuckle Heads Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Super Gem Fighter Mini Mix Romset: 2048 kb / 5 files / 239 zip Harddisk: 1039.5 MB (Heads: 16, Cylinders: 2112, Sectors: 63 - Compressed: 532.26) $end $info=vcop $mame 0.87u1 [R. Belmont] WIP: - 0.93: Added clock parameter to the 2x MultiPCM sound (8MHz). Category: Cops Recommended Games: Virtua Cop 2 Cops'n Robbers Time Limit Cop 01 Street Heat Jail Break APB - All Points Bulletin Chase H.Q. Special Criminal Investigation Super Chase Round Up 5 - Super Delta Force Gang Busters Narc Robocop Robocop 2 Robocop 3 (Nintendo Super System) Crime City E-Swat Cyber Police ESWAT (Mega-Tech) A.B. Cop Dead Connection Gunbuster Lucky & Wild Judge Dredd Armed Police Batrider Romset: 25152 kb / 27 files / 8.77 zip $end $info=vcop2 $mame 0.87u1 [R. Belmont] WIP: - 21st October 2002: Guru - Redumped IC6 of Virtua Cop 2. - 3rd September 2000: Guru - Dumped Virtua Cop2. Category: Cops Recommended Games: Virtua Cop Cops'n Robbers Time Limit Cop 01 Street Heat Jail Break APB - All Points Bulletin Chase H.Q. Special Criminal Investigation Super Chase Round Up 5 - Super Delta Force Gang Busters Narc Robocop Robocop 2 Robocop 3 (Nintendo Super System) Crime City E-Swat Cyber Police ESWAT (Mega-Tech) A.B. Cop Dead Connection Gunbuster Lucky & Wild Judge Dredd Armed Police Batrider Romset: 34560 kb / 30 files / 13.77 zip $end $info=vendetta $mame 0.37b13 [?] 0.36b3 [Ernesto Corvi] NOTE: - Player sometimes can't hit a guy lying on the ground (player kicks up in the air, not down) and sometimes he hits the guy when standing aside from him (instead of kicking 'in the air'). I can remember the actual machine doing this (had it in our mall until recently). Karasu WIP: - 0.96: Mamesick updated Vendetta chip frequencies to match real PCB. Correct KONAMI CPU1 clock speed to 6MHz and Z80, YM2151 and K053260 to 3579545 Hz. - 0.84u5: Correct KONAMI CPU1 clock speed to 3MHz and audio Z80 CPU2, YM2151 and 053260 sound to 4MHz. - 0.62: Added clone Vendetta (World 2 Players ver. W). Changed all other Vendetta descriptions. Correct KONAMI CPU1 clock speed to 6MHz. - 16th August 2002: Stephane Humbert added the World 2 players version to the Vendetta driver and reorganized the clones. - 0.53: Added clone Vendetta (US ver. R). - 0.37b13: Added Vendetta (US). - 0.37b1: Phil Stroffolino and Nicola Salmoria support a priority buffer, updated by tilemap.c, which can be used to draw sprites using the new function pdrawgfx(). This allowed to fix many tile/sprite priority bugs e.g. in Ajax, Lightning Thunder, Simpsons, Vendetta, Punk Shot, Gradius III and others. - 7th September 1999: Nicola improved Vendetta collision detection. - 0.36b3: Added Vendetta (Asia set 1) and clones (Asia set 2) and Crime Fighters 2 (Japan). - 16th August 1999: Ernesto Corvi emulated the collision chip in Vendetta, and the game is now fully playable. STORY: - The Dead End gang, who dominate dead end city, are looking to expand their territory. Only their rival gang, The Cobras, stand in their way. The Dead End gang kidnaps Kate, a protegee of Hawk to trap the others into trying to rescue her. LEVELS: 6 Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 6464 kb / 9 files / 2.67 zip $end $info=venture $mame 0.16 [Marc Lafontaine] TEST MODE: - Press 5 + F3 for Test-Mode NOTE: - Sometimes the arrows pass through the monsters without killing them. Happens sometimes on a real machine. Thenasty WIP: - 0.56: Aaron Giles fixed sound in Venture and other Exidy games. - 0.34b2: Al Kossow added Venture (version 4). - 0.31: Mike Balfour added Venture (alternate), better collision detection in the Exidy games (most noticeable in Venture upper left room) and accurated the colors. - 0.28: Mike Balfour did some fixes to the Exidy games (Venture, Mouse Trap, Pepper II). Collision detection is now supported, Venture is playable. - 0.18: Marc Lafontaine fixed some problems in the Venture driver. Note that the required Venture ROM set has changed - the other one was missing one ROM. - 0.16: Marc Lafontaine provided a Venture driver. It is partially playable, sprites are wrong. On startup, keep 1 or 2 pressed to proceed. Recommended Games: Berzerk Frenzy Wizard of Wor Boxing Bugs Warp & Warp Black Widow Demon Kram Leprechaun Naughty Boy Robotron Tazz-Mania Wacko Mazer Blazer Screw Loose Inferno Wiz Warz Nitro Ball Smash T.V. Exvania Ultraman Club - Tatakae! Ultraman Kyoudai!! Romset: 44 kb / 14 files / 27.9 zip $end $info=vf $mame 0.81u1 [Olivier Galibert] WIP: - 0.101u5: R. Belmont fixed missing sound in Virtua Fighter. - 0.88u1: Renamed (vf1) to (vf). - 0.86u1: Changed description from 'Virtua Fighter 1' to 'Virtua Fighter'. - 0.85u2: Andrew Gardner and Olivier Galibert update the Model1 TGP coprocessor and Virtua Fighter is now playable. - 27th April 2004: Guru - Received a huge pile of Model 1 boards including several Virtua Racing PCBs and a Virtua Fighter PCB from Justin Dawkins. - 0.81u6: R. Belmont added full sound and music to the Model 1 driver. Changed sound1 roms ($400000, 600000) to sound2. Added 68000 (12MHz) CPU2, YM3438 (8MHz) and 2x Sega_315-5560 MultiPCM stereo sound. - 2nd April 2004: Olivier Galibert submitted a very preliminary Sega Model 1 driver that supports Virtua Racing, Virtua Fighter, Star Wars Arcade and Wing War, though none of them are playable, none of them have sound emulation and they still have major graphics glitches. LEVELS: 9 Category: Fighter Recommended Games: Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 30208 kb / 26 files / 12.74 zip $end $info=vf2 $mame 0.87u2 [R. Belmont] 0.87u1 [R. Belmont] WIP: - 0.87u2: Added clone Virtua Fighter 2 (original). R. Belmont reparent VF2: 2.1 is parent, ver. B and original are children. Rename (vf2) to clone (vf2b) and clone (vf21) to (vf2). - 0.87u1: Added Virtua Fighter 2 and clone (ver 2.1). Category: Fighter Recommended Games: Virtua Fighter Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 48384 kb / 36 files / 18.7 zip $end $info=vf3 $mame 0.89u1 [Ville Linde, Andrew Gardner, R. Belmont] SETUP: - During matches, the character portrait stays in the background, obscuring the actual background layer. Press I to disable that layer. WIP: - 3rd January 2005: Ville Linde - Fixed some bugs in the SCSI emulation, and now 3D graphics is also working in Virtua Fighter 3, Sega Bass Fishing, Scud Race and the Step 1.5 versions of Virtua Striker 2 and VS2 '98. There are still a lot of glitches and crashing though. - 20th December 2004: Ville Linde - Fixed a stupid bug in the ROM loading. This fixes both Virtua Fighter 3 and Virtua Striker 2 '98 (Step 1.5). The 2D graphics in VF3 is actually working better than it has ever worked in Supermodel. - 0.89u1: Added Virtua Fighter 3 and clone Virtua Fighter 3 Team Battle. - 20th July 2003: Guru - Virtua Fighter 3 arrived for redumping. Thanks to R. Belmont for sending it. Other Emulators: * Supermodel Category: Fighter Recommended Games: Virtua Fighter Virtua Fighter 2 Virtua Fighter Remix Virtua Fighter Kids Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 108672 kb / 39 files / 65.25 zip $end $info=vfive $mame 0.36RC2 [Brian A. Troha] TODO: * Hook up sound (NEC 25+ sound CPU + YM2151) WIP: - 0.61: Added clone Grind Stormer (older set). Changed VSync to 59.410645Hz. - 0.37b9: Correct cpu1 rom ($0 - tp027_01.bin). - 0.37b6: Correct YM2151 clock speed to 3375000 Hz. - 0.37b2: Added clone Grind Stormer (Korea). - 12th March 2000: Quench sent in a Toaplan2 update with support for Ghox, V-Five, Dogyuun and Batsugun. LEVELS: 6 (must be finished twice) Other Emulators: * Raine Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 2560 kb / 3 files / 1.06 zip $end $info=vfkids $mame 0.76u2 [David Haywood, Angelo Salese, Olivier Galibert] 0.74u2 [?] WIP: - 0.99u3: Mariusz Wojcieszek added VDP2 rotation in RBG0 layer to the ST-V driver. This improves 'Virtua Fighter Kids' backgrounds. - 1st January 2003: Mariusz Wojcieszek fixed the sprite color calculation in Winter Heat and Virtua Fighter Kids, and he fixed Princess Clara Daisakusen so that it is playable now. - 0.76u2: Status - Virtua Fighter Kids has bad sprite colours, missing ground effects. LEVELS: 11 Category: Fighter Recommended Games: Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword $end $info=vfremix $mame 0.74u2 [?] WIP: - 0.102u4: Mariusz Wojcieszek fixed some bugs making Virtua Fighter Remix run up to the end of second match. - 0.99u3: Mariusz Wojcieszek added VDP2 rotation in RBG0 layer and VDP2 enable bit for RGB sprites to the ST-V driver. This fixes some bad sprites in Virtua Fighter Remix. - 11th December 2003: Mariusz Wojcieszek submitted an improvement to the SCU DSP emulation in the ST-V driver, but Virtua Fighter Remix still doesn't work properly. Category: Fighter Recommended Games: Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Kids Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword $end $info=vgoalsoc $mame 0.74u2 [?] WIP: - 0.100u4: Changed visible area to 320x224. - 0.74u2: Added V Goal Soccer and clone (alt). - 4th January 2002: Guru - Dumped V Goal Soccer. - 2nd December 2001: Guru - Received V-Goal Soccer (Tecmo) from Pelle. Romset: 9344 kb / 9 files / 3.81 zip $end $info=vhunt2 $mame 0.70u5 [Razoola, walk] 0.61 [?] TODO: * DUMP USER1 roms. Only vhunt2r1 are working. WIP: - 0.70u5: Added Vampire Hunter 2: Darkstalkers Revenge (Japan 970913). Rename (vhunt2) to clone (vhunt2r1). - 3rd July 2002: Razoola - Released XOR 93 for Vampire Hunter 2 (Japan 970913) donated by walk. Other Emulators: * Nebula Category: Fighter Recommended Games: Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 46336 kb / 22 files / 22.95 zip $end $info=victlapw $mame 0.74u2 [Phil Stroffolino] WIP: - 0.104u2: Changed CPU2 from M37710 to M37702 (16384000 Hz) and added C74 M37702 sound MCU rom. - 17th January 2006: R. Belmont - Phil Stroffolino was able to trojan and dump the BIOSes from the C71 3D math engine (actually a TMS32c025) and the C74 sound/inputs MCU (actually an M37702). He’s already flying high with the C71 - using that code many long-standing graphics problems are now gone and several games that didn’t work properly now work 100% (such as Ace Driver: Victory Lap). - 0.86u1: Correct 68020 CPU1 clock speed to 24576000 Hz and the 2x TMS32025 to 49152000 Hz. Added 'Shift' and 'Motion Stop' dipswitch. - 0.85u2: Change all user2 roms to sound1. - 0.81u8: Added 2x TMS32025 (48MHz) CPUs and changed cpu2 rom to cpu4. - 0.75: Correct dipswitches. - 12th August 2002: Guru - Dumped Victory Lap (Namco 1995, System 22) and Phil Stroffolino presents a very preliminary screen shot of it. Romset: 30249 kb / 35 files / zip $end $info=victnine $mame 0.82u2 [BUT] WIP: - 0.82u2: BUT added Victorious Nine. - 14th July 2002: Guru - Victorious Nine (Taito 1984) arrived and have been dumped. The Dumping Project wishes to thank the people who have contributed funds or PCBs or dumps, or at least offered them, to the project so far. Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 162 kb / 21 files / 97.4 zip $end $info=victory $mame 0.37b4 [Aaron Giles] SETUP: - Press F10 to speed up game DIAGNOSTIC TEST. Bugs: - victory and victorba: When you are in the emulation and you reset the game, the POST reports an audio error (though sound still seems to work normally). victory137b4gre The tECHIDNA - victory and victorba: About 60% of the time, when you use the shield, the speech and sound gets garbled/corrupted, then all sound is cut off until you die. victory237b4gre The tECHIDNA - Several betas ago (i think b12 was the last I played it on), Victory and it's clone would fail the unit test the first time you ran it, and then after that it would pass it everytime (except on a reset, but that bug is already verified). for the past few betas (b15 is when I first noticed) it fails the unit test everytime. victory37b16gre Karasu WIP: - 0.37b4: Added Victory and clone Victor Banana. - 6th June 2000: Nicola Salmoria fixed Victory from crashing. - 30th May 2000: Aaron Giles sent in a driver for Victory. Recommended Games: Ace Bosconian Moonwar Sky Skipper Sinistar Time Pilot Time Pilot '84 Acrobatic Dog-Fight Two Tigers Vanguard II Last Mission Ark Area Romset: 65 kb / 24 files / 44.0 zip $end $info=victroad $mame 0.35b2 [Jarek Parchanski] WIP: - 0.78u5: Added clone Dogou Souken (Joystick bootleg). - 17th January 2004: Pierpaolo Prazzoli added Dogou Souken (joystick bootleg) to the SNK driver. - 0.53: David Haywood made real shadows in some SNK games (Ikari Warriors, Victory Road, etc.). - 0.36b16: Exchange the first YM3526 with a Y8950 (4MHz). - 0.36b14: Exchange the second YM3526 with a Y8950 (4MHz). - 27th June 1999: Nicola fixed player 2 buttons in Ikari Warriors and Victory Road. - 0.35b8: Changed visible area to 216x288. - 0.35b2: Added Victory Road and clone Dogou Souken. LEVELS: 1 Category: Aliens Recommended Games: Aliens Alien 3 Alien Syndrome Alien Syndrome (Mega-Tech) SAR - Search and Rescue Alien Storm Alien Storm (Mega-Tech) Space Gun Xenophobe Alien vs. Predator Romset: 755 kb / 22 files / 332 zip $end $info=videopin $mame 0.77u1 [Stefan Jokisch] 0.37b6 [Sebastien Monassa] WIP: - 3rd January 2004: Derrick Renaud added discrete sound emulation to Video Pinball. - 0.77u1: Correct dipswitches and visible area to 256x304 and change 2x gfx1 roms to gfx2 and proms. - 19th November 2003: Stefan Jokisch re-wrote the Video Pinball driver, gameplay bugs and other things have been fixed. - 0.61: Changed visible area to 256x296 and palettesize to 2 colors. - 0.54: Correct palettesize from 256 to 33024 colors. - 3rd June 2000: Sebastien Monassa sent in a driver for Video Pinball. Category: Pinball Recommended Games: Pinball Pinbo Pinball Action Panic Road Speed Ball Time Scanner PinBot (PlayChoice-10) Super Pinball Action Grand Cross Hot Pinball Gals Pinball Romset: 18 kb / 20 files / 9.29 zip $end $info=vidvince $mame 0.82u3 [David Haywood] NOTE: - 'Video Vince and the Game Factory' is a prototype game and was never released. WIP: - 0.102u5: Added SP0250 (3120000 Hz) speech. - 0.86u3: B.S. Ruggeri added 'Tilt' to Video Vince. - 17th May 2004: David Haywood added Video Vince to the Gottlieb driver, it works fine except for some sprite glitches. Recommended Games: Noah's Ark Zoo Keeper Portraits Romset: 104 kb / 14 files / 60.7 zip $end $info=viewpoin $mame 0.34b2 [?] Neo-Geo WIP: - 0.37b12: Nicola Salmoria fixed raster effects in mosyougi (title screen) and viewpoint (Sammy logo). LEVELS: 6 Other Emulators: * Calice * Nebula Recommended Games: Zaxxon Super Zaxxon Stinger Future Spy Romset: 10688 kb / 18 files / 3.78 zip $end $info=vigilant $mame 0.34b2 [Mike Balfour, Phil Stroffolino] WIP: - 0.36b6: Changed VSync to 55Hz. - 0.35b12: Eric Hustvedt added clone Vigilante (US). - 22nd April 1999: Eric Hustvedt added Vigilante US set to the driver. - 0.34b3: Juan Carlos Lorente added hiscore save in Vigilante. - 0.34b2: Mike Balfour and Phil Stroffolino added Vigilante (two sets). STORY: - The police cannot stop the street gamgs... As a vigilante you must defend your people's turf!!! The skinheads have taken Madonna hostage. Take the law into your own hands! LEVELS: 5 Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Violent Storm Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 1056 kb / 17 files / 432 zip $end $info=vimana $mame 0.57 [Darren Olafson] 0.35b5 [Darren Olafson] TODO: * Add sound (Z180 with missing internal rom dump) WIP: - 25th August 2004: Guru - I've been working with another MAMEdev and we've got a current release _private_ build of MAME playing Vimana with full sound which is almost indistinguishable from the original. This was achieved because I've sampled all the sounds from test mode and saved them as .wav files which are then played when the MCU asks. But unfortunately, unless the powers at MAMEDev HQ change their minds, it won't be accepted for inclusion in MAME because the samples zip file is 60MB ;-) - 0.57: Vimana (set 2) is original now. - 0.36b11: Quench added clone Vimana (Nova Apparate GMBH & Co). Added proms ($0, $20 - sprite attribute and unknown). - 4th December 1999: Quench added another Vimana romset to the toaplan1 driver and fixed some other problems. - 0.35b5: Darren Olafson added Vimana (set 1) and clone Vimana (set 2). - 5th March 1999: Brad Oliver updated the Toaplan driver, graphics now use palette reduction (16-bit video mode not needed), Vimana rom sets are merged and a few other changes. - 4th March 1999: Darren Olafson has started a driver for Vimana with information from Carl-Henrik Skarstedt. LEVELS: 100 (areas, not levels!) Other Emulators: * Raine * Shark (no sound) Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 1825 kb / 11 files / 784 zip $end $info=vindctr2 $mame 0.35b11 [Aaron Giles] WIP: - 0.95u3: Aaron Giles removed fake hack ports from Vindicators Part II. - 0.76: Aaron Giles change description to Vindicators Part II (rev 3) and rename all roms and added clones Vindicators Part II (rev 1) and (rev 2). - 8th March 2000: Aaron Giles fixed Vindicators II palette marking bugs. - 0.36RC1: Correct 68010 CPU1 clock speed to 7159090 Hz, M6502 to 1789772 Hz, YM2151 to 3579545 Hz, Pokey to 1789772 Hz and TMS5220 to 650826. - 3rd May 1999: Aaron Giles sent in a HUGE Atari games update with Vindicators 1 and 2 shadow effects. - 19th April 1999: Aaron Giles sent in another Atari games update with support for Vindicators II, some alternate romsets and the driver is now much cleaner. LEVELS: 50 (5 levels x 10 stations) Category: Tank Recommended Games: Vindicators Lazer Command Tank 8 M-4 M79 Ambush Ultra Tank Armor Attack Battle City Battle Zone Bradley Trainer R2D Tank Sky Chuter Tank Battalion Super Tank No Man's Land NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge Tank Busters Vs. Battle City T.N.K. III Super Stingray Blazer Assault Enforce Aurail Tank Force Guardian Force Romset: 1184 kb / 39 files / 506 zip $end $info=vindictr $mame 0.37b15 [Aaron Giles] 0.33b7 [Aaron Giles] WIP: - 0.76u1: Aaron Giles added clones Vindicators (rev 1), (rev 2), (Europe, rev 3), (Europe, rev 4), (Europe, rev 5) and (German, rev 1). - 0.60: Correct palettesize from 2048 to 16384 colors. - 0.37b15: Added Vindicators (4/26/88). Correct M6502 CPU2 clock speed to 1789500, YM2151 to 3579000 and Pokey to 1789500 Hz. - 11th May 2001: Guru - Dumped Vindicators (Atari, newer alternative version). - 7th May 2001: Aaron Giles added another Vindicators romset. - 0.35b13: Changed main CPU from 68000 to M68010. - 3rd May 1999: Aaron Giles sent in a HUGE Atari games update with Vindicators 1 and 2 shadow effects. STORY: - DATE: The future. Place: Galaxy TR-15. Objective: Intercept and destroy the invading forces of the evil tangent empire. Proceed through multi-level stations, securing each by demolishing its control center. LEVELS: 70 (5 levels x 14 stations) Category: Tank Recommended Games: Vindicators Lazer Command Tank 8 M-4 M79 Ambush Blasto Ultra Tank Armor Attack Battle Zone Bradley Trainer No Man's Land R2D Tank Sky Chuter Tank Battalion Super Tank NATO Defense Tron (Tank stage) Commando (Sega) Minefield Ozon I Crater Raider Grobda Progress Sarge T.N.K. III Tank Busters Vs. Battle City Super Stingray Blazer Assault Enforce Aurail Tank Force Guardian Force Romset: 1232 kb / 16 files / 517.19 zip $end $info=viofight $mame 0.37b5 [Jarek Burczynski] WIP: - 0.79u4: Added clone Violence Fight (US). - 0.77u3: Jarek Burczynski fixed ADPCM sound in viofight. Now there's is only one OKI M6295 chip. Corrected Z80 clock to 6MHz and rom names. Also added some info about PALs to the driver. - 4th December 2003: Jarek Burczynski fixed the ADPCM sound and Z80 clock in Violence Fight. - 0.72u2: Acho A. Tang fixed a bug in the C 68000 core with the SBCD Opcode. Viofight expects determinant results of the two flags from SBCD or it gets stuck in a math loop. The V flag now returns zero and the N flag mirrors carry exactly like what the ASM core does. - 0.53: Correct YM2203 clock speed to 3MHz. - 11th July 2000: Jarek Burczynski added Space Invaders DX, Violence Fight, Master of Weapon and Silent Dragon to the Taito-B driver. LEVELS: 6 Other Emulators: * Raine Category: Fighter Recommended Games: Solitary Fighter Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 3008 kb / 10 files / 1.18 zip $end $info=viostorm $mame 0.68 [David Haywood] 0.67 [R. Belmont, Phil Stroffolino, Acho A. Tang] WIP: - 0.68: Added Violent Storm (Europe ver EAB). - 2nd May 2003: David Haywood added another version of Violent Storm to the Mystic Warriors driver. - 0.67: Added Violent Storm (US ver UAB) and clones (Japan ver JAC) and (Asia ver AAC). - 15th May 2002: Guru - R. Belmont loan his Violent Storm and Mystic Warriors PCBs. - 30th March 2003: R. Belmont enabled the shadows in Konami System GX driver and tilemap alpha blending in the Mystic Warriors driver. David Haywood fixed flickering sprites in Metamorphic Force, graphics layer offsets in several games in both the Mystic Warriors and Konami System GX drivers. Acho A. Tang added the infrastructure support for 3 independent colored shadows/highlights as required by the Konami games, and he cracked the protection in Violent Storm. The improvements also allow Twinbee Yahhoo to be fully playable now. - 12th March 2003: R. Belmont sent in an update to the Mystic Warriors driver, making Metamorphic Force playable with some graphics glitches, and making Violent Storm work somewhat but it still suffers from unemulated protection. Additionally, Ultimate Battler Dadandarn! worked already in yesterday's update but has major graphics glitches. Brian A. Troha and Guru fixed some ROM names in the Mystic Warriors driver. - 11th March 2003: R. Belmont sent in a driver for Mystic Warriors hardware games supporting Mystic Warriors and Gaiapolis. - 15th May 2002: Guru - Thanks to R. Belmont for a loan of his Violent Storm PCB. LEVELS: 7 (must be finished twice) Category: Street Fighter Recommended Games: Knuckle Joe My Hero Trojan Trojan (PlayChoice-10) Renegade Double Dragon Double Dragon II Double Dragon 3 Double Dragon (PlayChoice-10) Double Dragon (Neo-Geo) Avengers Ginga NinkyouDen Kyros Shinobi Shinobi (Mega-Tech) The Revenge of Shinobi (Mega-Tech) Bad Dudes vs. Dragonninja Shadow Warriors Ninja Gaiden (PlayChoice-10) Ninja Gaiden Episode II (PlayChoice-10) Ninja Gaiden Episode III (PlayChoice-10) Vigilante Crime Fighters Crude Buster DownTown Final Fight Gang Wars Last Battle (Mega-Tech) Shadow Dancer Tough Turf The Combatribes Growl Mug Smashers 64th. Street Brute Force Captain Commando D. D. Crew Karate Blazers Riot City Vendetta Guardians of the Hood Silent Dragon Undercover Cops Cadillacs and Dinosaurs Knuckle Bash Ninja Baseball Batman The Punisher Streets of Rage II (Mega Play) Pretty Soldier Sailor Moon Osman Vamp 1/2 Romset: 17536 kb / 11 files / 8.24 zip $end $info=viper $mame 0.37b3 [Aaron Giles, Paul Leaman] Possible Bugs: - Rotor sample cuts out for 2 seconds during Helicopter takeoff at the begining of a level. viper063gre Nerox91 WIP: - 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. PLAY INSTRUCTIONS: - Aim and fire at enemy aircraft and approaching missiles. - Earn skulls by destroying all aircraft in a formation. - Earn money by earning skulls and destroying enemies. - Money is awarded at the end of each sortie. - Use money to buy shields or add to arsenal. - Push destruct button to deploy death bloom. LEVELS: 19 Recommended Games: Danger Zone Category: Helicopter Recommended Games: Super Cobra Strategy X Rescue Sky Army Gyrodine Liberation Choplifter Tiger Heli Vs. Raid on Bungeling Bay Airwolf Ajax Twin Cobra Twin Cobra 2 Battle Chopper Apache 3 Chopper I Cobra-Command Metal Hawk Silk Worm Thunder Blade Super Thunder Blade (Mega-Tech) Twin Eagle Twin Eagle II - The Rescue Mission Ashura Blaster Steel Talons Thunder Strike Air Rescue S.S. Mission Desert War / Wangan Sensou Romset: 888 kb / 23 files / 456 zip $end $info=viprp1 $mame 0.81 [Ville Linde] WIP: - 0.93u2: Added clones Viper Phase 1 (Germany) and (Switzerland, New Version). Rename (viperp1) to (viprp1) and clone (viperp1o) to (viprp1o). - 0.93: Nicola Salmoria decrypted the graphics in all SPI games. Viper Phase 1 is now playable. - 0.81u8: Ville Linde fixed the "old" video hardware of Viper Phase 1 (does have 3 layers after all, but no rowscroll). - 25th April 2004: Ville Linde fixed a few graphics problems in Viper Phase 1 and fixed a bug in the REP opcode so that it doesn't break the SPI games. - 0.81u6: Ville Linde completely rewrote i386 REP/REPNE prefix handling. Fixes the following: Battle Balls attract mode runs correctly now, balls no longer all the same color in-game in Battle Balls, E-Jan now coins up and Viper Phase 1 is now playable (with encrypted gfx). Correct gfx3 roms addresses. - 0.81u5: Correct gfx3 roms addresses and added third button. - 11th April 2004: Ville Linde improved the tilemap emulation further in the Seibu SPI driver, added support for alternate video hardware in Viper Phase 1. - 0.81u4: Ville Linde update the i386 core and the SPI driver. viperp1 starts to boot now, but doesn't get very far. R. Belmont hooked up the Z80 bankswitching, so sound started playing in some games (notably Raiden Fighters). - 0.81: Added Viper Phase 1 (New Version) and clone Viper Phase 1. LEVELS: 8 Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Star Jacker Zodiack Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 20160 kb / 14 files / 8.51 zip $end $info=vitaminc $mame 0.64 [Nicola Salmoria] < Japan > LEVELS: 15 Romset: 2688 kb / 13 files / 1.26 zip $end $info=vliner $mame 0.92 [Razoola] Neo-Geo WIP: - 0.100u4: Mamesick fixed inputs in V-Liner. - 0.99u3: Fixed input in V-Liner - Game now playable. - 0.92: Added V-Liner (set 1) and clone (set 2). Other Emulators: * Kawaks * Nebula Romset: 3072 kb / 16 files / 185.8 zip $end $info=vmahjong $mame 0.74u2 [?] SETUP: - Wait to press Service and then Test key to get into the ST-V TEST MENU. Set to 1 player in SYSTEM ASSIGNMENTS menu. WIP: - 0.99u8: Mariusz Wojcieszek added VDP2 scaling for 8bpp and 15bpp bitmaps, this fixes Virtual Mahjong backgrounds. - 0.96: Angelo Salese added the possibility on the VDP1 to double the horizontal resolution under some circumstances. This affects Astra SuperStars, Virtual Mahjong & Virtual Mahjong 2. - 30th December 2004: Angelo Salese - Fixed some bugs with the SCU DMA side. As a result Virtual Mahjong is playable with glitches caused by missing roz effects. $end $info=vmetal $mame 0.96u2 [David Haywood] 0.79 [David Haywood] WIP: - 0.96u3: Replaced cpu1 rom ($1) with a new dump. - 0.96u2: David Haywood added Varia Metal (Excellent System). Rename (vmetal) to (vmetaln). - 14th May 2005: Guru - Varia Metal (Excellent System Ltd, 1995) arrived and dumped. This was purchased by Randy on eBay several months ago. - 0.95u6: Quench added new ES8712 sound core and hooked up sound in Varia Metal. Replaced MSM5205 with ES8712 (12000 Hz) sound and added 'Demo Sounds' dipswitch. - 0.93: Replaced ADPCM with MSM5205 (576000Hz). - 0.80u1: Quench added sound support in Varia Metal and David Haywood fixed the dipswitches. Correct MSM6295 clock speed to 10MHz, added ADPCM sound, changed the gfx2 rom to sound2 and added 'Lives' and 'Coin A' dipswitches. - 0.79u1: Changed visible area to 224x320. - 2nd February 2004: David Haywood sent in another update to Varia Metal, adding sprite emulation. - 1st February 2004: Olivier Galibert fixed the background graphics in Varia Metal, but sprites are not yet emulated. - 0.79: David Haywood added Varia Metal (New Ways Trading Co.). - 25th January 2004: David Haywood sent in a preliminary driver for Varia Metal, it works somewhat but graphics are not emulated well yet. LEVELS: 6 Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 11776 kb / 8 files / 3.47 zip $end $info=volfied $mame 0.57 [Jarek Burczynski] 0.37b16 [Stefan Jokisch] TEST MODE: - Press F2 + F3 for Test-Mode WIP: - 0.98u1: Nicola Salmoria fixed crash in Volfied and Operation Wolf due to improper timer usage. - 0.96u2: Bryan McPhail fixed visible area and rom names. Also improved C-Chip simulation to accurate timing and correct colour data for all levels. Changed visible area from 256x320 to 240x320. - 14th February 2002: Stephane Humbert and Gerardo Oporto fixed DIP switch settings in Volfied. - 0.57: Added Volfied (World) and clone (US). - 11th September 2001: Jarek Burczynski added the USA version of Volfied. - 0.53: Correct YM2203 clock speed to 4MHz. - 9th June 2001: Stefan Jokisch fixed some problems in the Volfied driver. - 5th June 2001: Stefan Jokisch sent in a driver for Volfied, which has incorrect sprite colors for enemy sprites due to the C-Chip protection, but the game is otherwise playable. STORY: - It was a long trip.... The spaceship "Monotros" returned to his planet, "Volfied". But, Volfied had already changed into ruins from invasion of aliens! At the time, he caught "SOS" from underground. He decided to resuce the people from the aliens! LEVELS: 16 Other Emulators: * Raine Category: Qix Recommended Games: Qix Super Qix Twin Qix Jin Romset: 1440 kb / 15 files / 533 zip $end $info=von $mame 0.87u1 [R. Belmont] WIP: - 0.87u2: R. Belmont split the 2O/2A/2B/2C drivers better. 'Virtual On' now prints "MODEL 2BCRX" correctly. Renamed 'Virtual On Cybertroopers' to 'Virtual On Cyber Troopers'. - 0.87u1: Added Virtual On Cybertroopers (Japan) and clone (US). Other Emulators: * Nebula Model 2 Romset: 55936 kb / 22 files / 25.4 zip $end $info=von2 $mame 0.89u1 [Ville Linde, Andrew Gardner, R. Belmont] WIP: - 9th January 2005: Ville Linde - Added bilinear filtering and ARGB4444 textures. Bilinear filtering makes the games look much less like crappy PSX games. Virtual On 2 is the first Step 2.x game to start working. The controls and the 3D graphics are not working though. Also the game passes some of its 2D graphics through the security board (hence the broken title screen). - 0.89u3: R. Belmont added clone Virtual On 2: Oratorio Tangram (ver 5.4g) and fixed missing VROMs. Other Emulators: * Supermodel Romset: 156160 kb / 41 files / 67.6 zip $end $info=vp906iii $mame 0.99u2 [Curt Coder] Romset: 21 kb / 11 files / 12.2 zip $end $info=vr $mame 0.81u1 [Olivier Galibert] NOTE: - This early polygon game was based on System 32, with a NEC v60 RISC processor and FPU 32bits 16M flops coprocessor. Sound was based on a MC68000 10 MHz and unknown sound chip. WIP: - 0.88: Added clone Virtua Formula - same issues as VR. - 0.86: Olivier Galibert and Andrew Gardner improve Virtua Racing. - 0.85u2: Added 4x missing user2 roms. - 30th July 2004: Guru - Hooked-up and got running the Virtua Racing PCB's sent to me a few months back (see news 27th April 2004). While documenting these PCB's I realised there were 4 missing ROMs in the current dump, which I've now dumped. So hopefully that will solve the problems relating to the incomplete emulation of the road. - 27th April 2004: Guru - Received a huge pile of Model 1 boards including several Virtua Racing PCBs and a Virtua Fighter PCB from Justin Dawkins. - 0.81u6: R. Belmont added full sound and music to the Model 1 driver. Changed sound1 rom ($200000) to sound2. Added 68000 (12MHz) CPU2, YM3438 (8MHz) and 2x Sega_315-5560 MultiPCM stereo sound. - 2nd April 2004: Olivier Galibert submitted a very preliminary Sega Model 1 driver that supports Virtua Racing, Virtua Fighter, Star Wars Arcade and Wing War, though none of them are playable, none of them have sound emulation and they still have major graphics glitches. Category: F1-3D Recommended Games: Turbo Pole Position Pole Position II Driving Force WEC Le Mans 24 Final Lap Final Lap 2 Final Lap 3 Final Lap R Continental Circus Super Monaco GP Super Monaco GP (Mega-Tech) F1 Exhaust Note Grand Prix Star F-1 Grand Prix Star II Racing Beat Ground Effects Ace Driver Slipstream LeMans 24 Romset: 28032 kb / 27 files / 8.54 zip $end $info=vroulet $mame 0.99u2 [Curt Coder] Romset: 56 kb / 4 files / 21.1 zip $end $info=vs2 $mame 0.89u1 [Ville Linde, Andrew Gardner, R. Belmont] WIP: - 3rd January 2005: Ville Linde - Fixed some bugs in the SCSI emulation, and now 3D graphics is also working in Virtua Fighter 3, Sega Bass Fishing, Scud Race and the Step 1.5 versions of Virtua Striker 2 and VS2 '98. There are still a lot of glitches and crashing though. - 0.89u3: R. Belmont synchronized the 'Virtua Striker 2' CROMs. - 0.89u1: Added Virtua Striker 2 (Step 2.0) and clone (Step 1.5). Other Emulators: * Supermodel Romset: 111104 kb / 39 files / 46.08 zip $end $info=vs298 $mame 0.89u1 [Ville Linde, Andrew Gardner, R. Belmont] WIP: - 3rd January 2005: Ville Linde - Fixed some bugs in the SCSI emulation, and now 3D graphics is also working in Virtua Fighter 3, Sega Bass Fishing, Scud Race and the Step 1.5 versions of Virtua Striker 2 and VS2 '98. There are still a lot of glitches and crashing though. - 20th December 2004: Ville Linde - Fixed a stupid bug in the ROM loading. This fixes both Virtua Fighter 3 and Virtua Striker 2 '98 (Step 1.5). The 2D graphics in VF3 is actually working better than it has ever worked in Supermodel. - 19th December 2004: Ville Linde - Sega Bass Fishing and Virtua Striker 2 (Step 1.5) are now working. - 0.89u1: Added Virtua Striker 2 '98 (Step 2.0) and clone (Step 1.5). Other Emulators: * Supermodel Romset: 111104 kb / 39 files / 53.46 zip $end $info=vs2v991 $mame 0.89u1 [Ville Linde, Andrew Gardner, R. Belmont] WIP: - 0.89u3: R. Belmont added clone Virtua Striker 2 '99 and fixed incorrect ROMs in vs2v991 (main set). Other Emulators: * Supermodel Romset: 111104 kb / 39 files / 57.35 zip $end $info=vsav $mame 0.57 [Razoola, Corvus] 0.37b12 [Paul Leaman, Razoola, Flashpant] WIP: - 0.57: Added Vampire Savior: The Lord of Vampire (Euro 970519). Replaced user1 roms fakes ($0, $80000) with new dumps (status good now). - 25th December 2001: Razoola - Released XOR 76 for Vampire Savior (Euro 970519) donated by Corvus. - 14th November 2001: Razoola - Released XOR 70 for Vampire Savior (Asia 970519) donated by Taucher0815. - 0.56: Added clone Vampire Savior: The Lord of Vampire (Asia 970519). Correct user1 roms ($0, $80000) and game is playable. - 10th October 2001: Razoola - Released XOR 62 for Vampire Savior (USA 970519) donated by W. Pérez. - 0.37b16: Added clone Vampire Savior: The Lord of Vampire (Hispanic 970519). - 0.37b12: Added Vampire Savior: The Lord of Vampire (US 970519) and clone (Japan 970519). - 26th January 2001: Paul Leaman added Vampire Savior to the CPS-2 driver, but it needs some 68k core changes to get it working properly. - 21st January 2001: Razoola - Released XOR 4 for Vampire Savior (970519) donated by Flashpant. LEVELS: 7 Other Emulators: * Calice * Nebula * Raine Category: Fighter Recommended Games: Vampire Savior 2: The Lord of Vampire Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 46336 kb / 22 files / 23.19 zip $end $info=vsav2 $mame 0.56 [Razoola, Mito] WIP: - 0.56: Added Vampire Savior 2: The Lord of Vampire (Japan 970913). - 31st October 2001: Razoola - Released XOR 66 for Vampire Savior 2 (Japan 970913) donated by Mito. Other Emulators: * Calice * Nebula * Raine Category: Fighter Recommended Games: Vampire Savior: The Lord of Vampire Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 46336 kb / 22 files / 23.22 zip $end $info=vsbball $mame 0.37b11 [Howie Cohen] WIP: - 0.74u2: Added clone Vs. BaseBall (Japan set 3). - 0.66: Correct DIP switches Vs. BaseBall. - 0.37b12: Added clones Vs. BaseBall (Japan set 2) and (Japan set 1). - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. Category: Baseball Recommended Games: Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 96 kb / 12 files / 61.5 zip $end $info=vsfdf $mame 0.74u2 [?] Bugs: - Every time you shoot, the status part of the screen shows garbage. vsfdf079gre Firewave WIP: - 0.76: Pierpaolo Prazzoli fixed Vs. Freedom Force - Game now playable. - 16th October 2003: Pierpaolo Prazzoli fixed Vs. Freedom Force and Vs. Super Xevious in the VSNES driver. - 0.74u2: Added Vs. Freedom Force. LEVELS: 5 Category: Shooting 2 Recommended Games: Turkey Shoot Crackshot Hogan's Alley Hogan's Alley (PlayChoice-10) N.Y. Captor Shoot Out Empire City: 1931 Dead Angle Blasted Who Dunit Beast Busters Steel Gunner Steel Gunner 2 Lethal Enforcers Under Fire Locked 'n Loaded Point Blank Point Blank 2 Target Hits Crypt Killer Lethal Justice Police Trainer Sharpshooter Tut's Tomb Romset: 192 kb / 3 files / 73.1 zip $end $info=vsgongf $mame 0.37b12 [Phil Stroffolino] TODO: * Correct colors Bugs: - Claims a "ROM err 1 2 3" if you reset the game, for about one frame. vsgongf061gre Kale / Twisty Possible Bugs: - I've noticed something a bit strange (?) when performing a hard reset on vsgongf. It will briefly show a screen full of 0's which doesn't appear when starting the game normally. Or is there a rational explanation for this? vsgongf0104u4gre Twisty WIP: - 0.68: MASH added clones Ring Fighter (set 1) and (set 2). - 0.62: Correct gfx2/3 roms addresses. - 0.37b14: Correct Z80 CPU2 clock speed to 4MHz. - 20th March 2001: Takahiro Nogi adjusted the sound of VS Gong Fight. - 0.37b12: Added VS Gong Fight. - 27th January 2001: Phil Stroffolino added VS Gong Fight to the Taito Samurai driver, but it may have some bad colors. LEVELS: 4 (endless) Category: Boxing Recommended Games: Boxer KO Punch Champion Boxing Punch-Out!! Super Punch-Out!! Main Event King of Boxer Mike Tyson's Punch-Out!! (PlayChoice-10) Vs. TKO Boxing Heavyweight Champ Final Blow The Final Round Ashita no Joe Pound for Pound Title Fight Top Ranking Stars Best Bout Boxing Funky Head Boxers Romset: 85 kb / 15 files / 35.9 zip $end $info=vsgradus $mame 0.37b11 [Howie Cohen] WIP: - 0.66: Correct DIP switches Vs. Gradius. - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. LEVELS: 7 Category: R-Type Recommended Games: Gradius / Nemesis Gradius II / Vulcan Venture Gradius III Gradius 4: Fukkatsu Gradius (PlayChoice-10) R-Type R-Type II R-Type Leo Rezon Blaze On Super Spacefortress Macross II Hyper Duel Salamander Salamander 2 Turtle Ship X Multiply Hellfire Zero Wing Raiga - Strato Fighter Romset: 128 kb / 2 files / 47.6 zip $end $info=vsgshoe $mame 0.66 [Pierpaolo Prazzoli] WIP: - 0.83: Pierpaolo Prazzoli fixed rom banking - game now works properly. - 0.74u1: Remove the baddump flag from cpu1 rom ($10000). Category: Shooting Recommended Games: Desert Gun Dog Patch Safari Triple Hunt Dead Eye Clay Shoot Yosaku To Donbei Balloon Bomber Carnival King & Balloon Tranquilizer Gun Mole Attack Monkey Mole Panic Animalandia Jr. Pooyan Great Guns Razzmatazz Duck Hunt Duck Hunt (PlayChoice-10) Clay Pigeon Hit 'n Miss Egg Venture One Shot One Kill Romset: 56 kb / 6 files / 38.36 zip $end $info=vshoot $mame 0.68 [Phil Stroffolino] Bugs: - vshoot have some garbage in the left upper corner. vshoot0100u2gre qapo WIP: - 22nd March 2003: Phil Stroffolino added J-League Soccer V-Shoot to the Namco NB1 driver. - 4th February 2002: Guru - J-League Soccer V-Shoot (Namco 1994, NB1) arrived from Pelle. LEVELS: 4 - 1 - 6 - 1 (tournament - exhibition - J-League cup - All Star) Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 16896 kb / 14 files / 4.51 zip $end $info=vsmahjng $mame 0.37b11 [Howie Cohen] < Japan > WIP: - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. Romset: 64 kb / 8 files / 41.6 zip $end $info=vsnetscr $mame 0.74u2 [?] TODO: * Completely different add-on hardware WIP: - 0.85u1: Brian Troha added clone Versus Net Soccer (ver JAB). Correct sound1 rom. - 3rd March 2004: Guru - Vs Net Soccer (Konami 1996, GX, redump required) arrived from Pelle. Romset: 23936 kb / 17 files / 10.1 zip $end $info=vspinbal $mame 0.37b11 [Howie Cohen] WIP: - 0.37b12: Added clone Pinball (Japan). - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. Category: Pinball Recommended Games: Video Pinball Pinbo Pinball Action Panic Road Speed Ball Time Scanner PinBot (PlayChoice-10) Super Pinball Action Grand Cross Hot Pinball Gals Pinball Romset: 48 kb / 6 files / 25.1 zip $end $info=vsskykid $mame 0.37b11 [Howie Cohen] Bugs: - vsskykid has syncronization problems. vsskykid055gre Kale WIP: - 0.95u3: Chaneman fixed dipswitches in Vs. Super SkyKid. Added 'Difficulty' and removed two 'Unknown' dipswitches. - 0.76: Correct cpu1 rom addresses from $8000 to $10000. - 9th January 2001: Howie Cohen got some assistance from Ben Parnell and VS Sky Kid is now playable. - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. Recommended Games: Sky Kid Sky Kid Deluxe Super SkyKid Romset: 64 kb / 2 files / 30.8 zip $end $info=vsslalom $mame 0.37b11 [Howie Cohen] Bugs: - In VS. Slalom, during the Mt. Nasty stages, time does not either show or is not implemented. Update by John L.: There is a timer, you just cannot see it, i've been timed out on that mission. vsslalom054gre Pika163 / John L WIP: - 0.66: Correct DIP switches Vs. Slalom. - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. Category: Ski Recommended Games: Alpine Ski Silver Land Dynamic Ski Parallel Turn Alpine Racer Alpine Racer 2 Alpine Surfer Extreme Downhill Snow Board Championship Surf Planet Winter Heat Cool Boarders Arcade Jam Steep Slope Sliders Romset: 40 kb / 5 files / 24.3 zip $end $info=vssoccer $mame 0.37b11 [Howie Cohen] WIP: - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. LEVELS: 99 (endless) Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 48 kb / 6 files / 29.7 zip $end $info=vstennis $mame 0.37b11 [Howie Cohen] WIP: - 0.79: Added clone Vs. Tennis (Japan). - 25th January 2004: Pierpaolo Prazzoli added Vs. Tennis (Japan) to the VSNES driver. - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. Category: Tennis Recommended Games: Tennis (PlayChoice-10) Pong World Tennis Pro Tennis (Cassette) Super Doubles Tennis Forty-Love Off the Wall (Sente) Paddle Mania Passing Shot World Court Super World Court Hot Shots Tennis David Crane's Amazing Tennis (Nintendo Super System) Super Slam Ultimate Tennis Capcom Sports Club (Tennis) Super Tennis (Nintendo Super System) Romset: 96 kb / 12 files / 56.5 zip $end $info=vstetris $mame 0.37b11 [Howie Cohen] WIP: - 0.57: Angelo Salese fixed colors Vs. Tetris, plus other fixes to the vsnes driver. - 7th January 2001: Howie Cohen added VS Tetris to the VSNES driver. - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. Category: Tetris Recommended Games: Tetris (Atari) Tetris (Sega) Tetris (System E) Bloxeed Xyonix Final Tetris Hot Blocks - Tetrix II Magix / Rock Tetris Plus Tetris Plus 2 Tetris The Grand Master - Block Out Welltris Romset: 32 kb / 4 files / 14.0 zip $end $info=vstriker $mame 0.87u1 [R. Belmont] WIP: - 0.87u1: Added Virtua Striker and clone (Rev A). Other Emulators: * Nebula Model 2 Romset: 28288 kb / 20 files / 9.31 zip $end $info=vulcan $mame 0.36b8 [Phil Stroffolino, Nao, Dave Spicer] Bugs: - vulcan, gradius2: Many priority problems, see below: 1) In 7th stage, brain boss appears on the hatch. 2) [Fixed] Priorities of hands and eye of the brain are wrong. 3) Also in stage 7, boss of Life Force is displayed on the hatch. 4) [Fixed] The last boss of stage 7 appears on the left side of the screen before the hatch opens. 5) [Fixed] In the escape scene, there's a gfx garbage. 6) In the ending, the sun/the earth priority is wrong. 8) Sprite layer doesn't sync with the front layer especially in stages scroll vertically. Update (.62) : Not fixed completely. I checked priority problems (between sprite and background? in the stage 7 and the ending scene). vulcan137b1gre Fujix WIP: - 0.102u5: Pierpaolo Prazzoli fixed sprite drawing in Vulcan Venture. - 0.99u4: Pierpaolo Prazzoli fixed background/sprites priority in the stage 7 of Vulcan Venture. - 6th October 2001: Chack'n fixed the DIP switch settings in clone Gradius 2. - 0.36b10: Correct Z80 CPU1 clock speed to 3579545 Hz. - 0.36b8: Added clones Gradius II - Gofer no Yabou (Japan set 1), (Japan set 2) and (Japan set 3). - 27th October 1999: Takahiro Nogi fixed UPD7759 problems in Vulcan Venture. - 26th October 1999: Phil Stroffolino got collision detection working in Vulcan Venture with help from Dave Spicer and Nao. - 21st October 1999: Phil Stroffolino sent in a Twin16 update, with Hard Puncher / Final Round being completely playable, but Vulcan Venture is still missing the collisions. - 9th October 1999: Phil Stroffolino sent in a Twin16 update with working sprites in Vulcan Venture (but collisions are missing), and Final Round is also playable now. - 8th September 1999: Phil Stroffolino sent in a very preliminary Konami Twin16 driver (Vulcan Venture for example), but nothing works yet. ARCADE RELEASE: Gradius II (Konami) - 1988/Mar/24 LEVELS: 7 (gradius2) Other Emulators: * Sparcade Category: R-Type Recommended Games: R-Type R-Type II R-Type Leo Rezon Blaze On Super Spacefortress Macross II Hyper Duel Gradius / Nemesis Gradius II / Vulcan Venture Gradius III Gradius 4: Fukkatsu Vs. Gradius Gradius (PlayChoice-10) Salamander Salamander 2 Turtle Ship X Multiply Hellfire Zero Wing Raiga - Strato Fighter Romset: 2864 kb / 16 files / 908 zip $end $info=vulgus $mame 0.22 [Mirko Buffoni] WIP: - 11th March 2002: Stefan Jokisch fixed Vulgus from crashing. - 23rd August 2000: Zsolt Vasvari converted 1942, Commando and Vulgus to the tilemap system. - 0.37b6: Added prom ($600, $700 - interrupt/video timing? (not used)). - 0.35: Added clone Vulgus (set 2). - 2nd July 1999: Zsolt Vasvari added another Vulgus romset. - 0.35b8: Change Vulgus (set 1) to clone Vulgus (Japan?) and (set 2) to original (set 1). - 0.34b4: Nicola Salmoria added Vulgus (set 2). - 0.30: Pete Ground and Mirko Buffoni accurate the colors in Vulgus. - 0.22: Mirko Buffoni added Vulgus support. Colors are wrong unless someone find the color proms. High score save supported. Dip Switches are almost right, but there should be also a sound toggle while in attract mode. LEVELS: 1 (endless) Other Emulators: * Retrocade Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 138 kb / 25 files / 68.8 zip $end $info=wacko $mame 0.28 [Christopher Kirmse, Aaron Giles, Brad Oliver] WIP: - 0.98u1: Correct Z80 CPU1 clock speed to 2496000 Hz and fixed coins input. PLAY INSTRUCTIONS: - Matched creatures will disappear when hit (300 points). - Little creatures will not disappear until all big creatures are gone. - One Kroozer lost when touched by any creature. LEVELS: 99 (endless) Other Emulators: * Retrocade Recommended Games: Berzerk Frenzy Wizard of Wor Boxing Bugs Venture Warp & Warp Black Widow Demon Kram Leprechaun Naughty Boy Robotron Tazz-Mania Mazer Blazer Screw Loose Inferno Wiz Warz Nitro Ball Smash T.V. Exvania Ultraman Club - Tatakae! Ultraman Kyoudai!! Romset: 93 kb / 14 files / 39.6 zip $end $info=wakuwak7 $mame 0.34b5 [?] Neo-Geo LEVELS: 8 Other Emulators: * Calice * Nebula Romset: 37440 kb / 23 files / 12.64 zip $end $info=wallc $mame 0.68 [Jarek Burczynski] WIP: - 0.92: Pierpaolo Prazzoli added clone Wall Crash (set 2) - alternative encryption. - 1st January 2003: Jarek Burczynski fixed the inputs and DIP switches in Wall Crash. - 24th December 2002: Jarek Burczynski sent in a driver for Wall Crash. LEVELS: 24 (endless) Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 28 kb / 6 files / 14.16 zip $end $info=wallst $mame 0.37b10 [Mike Coates, Malcolm Lear] Bugs: - Bad speech output after insert coin. wallst37b13gre MASH / TriggerFin - On the second level of Wall Street, the tank graphics are very glitchy, only showing half or part or nothing of the tank at all. It doesn't stay that way, though, the tanks "blink" in and out as you play (see snapshot). wallst071gre Pika163 WIP: - 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. Recommended Games: Circus Clowns Plump Pop Angel Kids Romset: 37 kb / 13 file / 20.3 zip $end $info=wanted $mame 0.35b13 [Zsolt Vasvari] WIP: - 0.36b7: Added proms ($0, $100 - palette low/high 4 bits). - 12th October 1999: Zsolt Vasvari fixed Wanted colors with new PROMs. - 26th May 1999: Zsolt Vasvari moved Wanted to run on the Marine Boy driver. - 1st May 1999: Zsolt Vasvari sent in a driver for the game Wanted. It lacks correct colors though. Category: Western Recommended Games: Gun Fight Boot Hill Sheriff Indian Battle Lasso Pioneer Balloon Wild Western The Tin Star Bank Panic Cheyenne Wild Gunman (PlayChoice-10) Gun.Smoke Express Raider Iron Horse Iga Ninjyutsuden Showdown Blood Bros. Sunset Riders Heated Barrel Wild West C.O.W.-Boys of Moo Mesa Lethal Enforcers II: Gun Fighters Charlie Ninja Bang! Romset: 57 kb / 9 files / 25.0 zip $end $info=wardner $mame 0.35RC2 [Quench] TEST MODE: - To enter test mode, set the Cross Hatch Pattern DSW to on, restart and then press player 1 start button when in the cross-hatch screen. WIP: - 0.80: Quench converted Twin Cobra and Wardner to tilemaps, corrected savestate setup, little cleanups to the machine code and adjustments for TMS32010 internal data map. Correct TMS32010 audio clock speed to 3.5MHz. - 18th July 2000: Quench fixed Wardner to work with recent install_mem_handler changes. - 0.36b11: Added 8x user1 roms (Co-Processor TMS320C10 MCU code) and proms ($0, 100, 200, 220, 240 - sprite control). - 4th July 1999: Quench did some Wardner fixes. - 0.35RC2: Added Wardner (World) and clones Wardner no Mori (Japan) and Pyros (US). - 18th June 1999: Quench sent in a driver for Flying Shark and Wardner. LEVELS: 5 Other Emulators: * Sparcade Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 791 kb / 33 files / 304 zip $end $info=warfa $mame 0.91u1 [Aaron Giles] HardDisk required WIP: - 27th December 2005: Aaron Giles - War: The Final Assault used to work before I added support for the ethernet chip, but hasn't been working ever since. I hacked in some code to disable the chip and sure enough, it will work without it, but I know that the board has it hooked up so I can't hack around it like that. It boots through about halfway and then just stops. It sends 3 packets out on the wire, but they are all broadcast packets and since there's nobody listening, there are no responses, nor would I expect there to be. Maybe I'll try to trace what's going on in both cases and compare the two, though tracefiles from a 250MHz RISC chip are somewhat unwieldy to scan through. On the plus side, the graphics problems from my old Voodoo emulation are gone and the game looks great when it does run. - 0.102u5: Added 'Unknown xxxx' dipswitches. - 19th April 2004: Aaron Giles - I've also spent a little time trying to get my preliminary Vegas driver back up and running. At the moment, I have Gauntlet Legends and Gauntlet: Dark Legacy up and running with sound, but they both die a terrible death when actual gameplay is encountered (either in attract mode or in the actual game). War: The Final Assault is in the same category. One thing I've discovered recently is that the CPU emulation is still the big bottleneck, even moreso than the Voodoo emulation. When the heavy-duty floating point calculations kick in, the current dynamic recompiler is pretty inefficient. I'm starting to think about bumping the compiler to a two-pass system in order to provide an optimization pass that could help out the code quality immensely. - 12th December 2003: Aaron Giles - Gauntlet: Dark Legacy and War: Final Assault work with the new ADSP-2104-based DCS sound core, the others fall over at the moment unless I help them along. Romset: 544 kb / 3 files / 252.05 zip Harddisk: 3074.94 MB (Heads: 15, Cylinders: 6664, Sectors: 63 - Compressed: 845.43) $end $info=wargods $mame 0.63 [Aaron Giles] HardDisk required WIP: - 0.76u2: Aaron Giles update the Midway V-Unit driver and WarGods sound is 100% now (stereo). Also added some pre-initialization to the WarGods NVRAM. - 8th December 2002: Aaron Giles added War Gods (with imperfect sound) and Off Road Challenge (with several in-game problems, but correct sound) to the V-unit driver. - 11th November 2002: Guru - Received and dumped War Gods (Midway 1996, including 420M hard drive). Thanks Taucher. Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus X-Men Vs. Street Fighter Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 160 kb / 3 files / 20.12 zip Harddisk: 401.37 MB (Heads: 16, Cylinders: 988, Sectors: 52 - Compressed: 59.93) $end $info=warlords $mame 0.27 [Lee Taylor, John Clegg] NOTE: - This game was designed to run either in a cocktail cabinet with color monitor, or in an upright cabinet with b/w monitor, mirror and painted background. By default, the driver runs in cocktail mode. WIP: - 0.85u2: Aaron Giles turned off autocentering by default in Warlords. There are probably others that should have this as well. - 28th May 2004: Chris Hardy fixed a graphics bug in Warlords when it's set into upright mode. - 0.60: Correct 6502 CPU1 clock speed to 1512000 Hz. Rename (warlord) to (warlords). - 15th April 2002: Aaron Giles merged the Centipede, Millipede, Warlords and Qwak prototype drivers because they were similar. - 0.33: Zsolt Vasvari accurated the colors in Warlords. - 0.27: Lee Taylor and John Clegg provided a Warlords driver. Category: Knights Recommended Games: Demons and Dragons Cavelon Dragon's Lair Knightmare Dragon Buster Ghosts'n Goblins Ghouls'n Ghosts Ghouls'n Ghosts (Mega-Tech) Vs. Castlevania Castlevania (PlayChoice-10) Cadash Dragon Unit Dark Seal Crossed Swords (NeoGeo) The King of Dragons Knights of the Round Exvania Wizard Fire Dungeon Magic Dungeons & Dragons: Tower of Doom Dungeons & Dragons: Shadow over Mystara Knights of Valour Knights of Valour 2 Romset: 15 kb / 8 files / 10.6 zip $end $info=warofbug $mame 0.05 [Nicola Salmoria] WIP: - 0.29: Accurate colors in War of the Bugs. - 0.28: Mike Balfour added hiscore save in War of the Bugs. - 0.05: Support for War of the Bugs (wrong colors, limited sound). Other Emulators: * CottAGE * GalEMU * Mimic * Sparcade * Tickle * VAntAGE Recommended Games: Centipede Atari Arcade Classics (Super Centipede) Millipede Imago Slither Beezer Bubbles Funky Bee Insector Noboranka Stompin' Exterminator Bio-hazard Battle (Mega Play) Romset: 15 kb / 8 files / 10.3 zip $end $info=warpwarp $mame 0.35b8 [Yasuhiro Ogawa] 0.20 [Chris Hardy] NOTE: - A white block appears on the left bottom of the title screen. Not a bug; an enhancement courtesy of Nicola. The white block has been verified to be arcade accurate. - Warp Warp Easter egg: Enter service mode, keep B1 pressed and enter the following sequence: 2xR 6xD L 4xU and (c) 1981 NAMCO LTD. will be added at the bottom of the screen. WIP: - 0.78u4: Correct coins. - 0.36b16: Added Custom sound. - 25th January 2000: Juergen Buchmueller added sound to Warp Warp. - 0.35b8: Yasuhiro Ogawa added Warp Warp (Namco). - 0.35b6: Change I8085 CPU1 to 8080. - 0.33b4: Nicola Salmoria accurate the colors in Warp Warp. - 0.30: Aaron Giles support dirty rectangles in Warp Warp. - 0.29: Juan Carlos Lorente added hiscore save in Warp Warp. - 0.21: Chris Hardy added colors to Warp Warp. - 0.20: Chris Hardy kindly provided a working driver for Warp Warp. - 0.19: Added preliminary unplayable WarpWarp. Graphic is ok, but the game hangs during diagnostic. Recommended Games: Berzerk Frenzy Wizard of Wor Boxing Bugs Venture Black Widow Demon Kram Leprechaun Naughty Boy Robotron Tazz-Mania Wacko Mazer Blazer Screw Loose Inferno Wiz Warz Nitro Ball Smash T.V. Exvania Ultraman Club - Tatakae! Ultraman Kyoudai!! Romset: 16 kb / 5 files / 12.5 zip $end $info=warrior $mame 0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] Samples required WIP: - 0.78u2: Correct cpu1 rom addresses to $0 and $1000. - 1st May 2000: Mathis Rosenhauer and Zsolt Vasvari added samples support to Warrior. - 5th April 1999: Brad Oliver fixed the Warrior overlay loading - 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk, Solar Quest. Other Emulators: * Cinelator * CINEMU * Retrocade Category: Fighter (Special) Recommended Games: Galactic Warriors Gladiator Hippodrome Blandia Dark Edge Knuckle Heads Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Blood Storm Gun Master X-Men: Children of the Atom Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Super Gem Fighter Mini Mix Romset: 9 kb / 10 files / 7.37 zip $end $info=warriorb $mame 0.37b10 [David Graves] WIP: - 0.104u4: Pierpaolo Prazzoli fixed sprite garbage (warriorb0104u2gre). - 0.97u2: Pierpaolo Prazzoli fixed video problems in Warrior Blade, which broke with the new colscroll addition. - 0.93: Changed YM2610B to YM2610 sound and added audio Volume_Filter. - 0.67: Change description from 'Warrior Blade' to 'Warrior Blade - Rastan Saga Episode III' - 12th June 2002: Stephane Humbert fixed the inputs in Warrior Blade. - 21st April 2002: Gerardo Oporto fixed some DIP switch settings in Darius and Warrior Blade. - 0.53: Change video aspect ratio from 4:3 to 8:3. - 0.37b13: Added 2x user1 roms (unknown). - 30th January 2001: David Graves sent in an update to the Taito multiscreen games, fixing the graphics in the right side of Warrior Blade screen. - 16th December 2000: David Graves fixed a few problems in Taito multiscreen games and added a few clone romsets. - 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation. - 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps, making Darius 2, Ninja Warriors and Warrior Blade playable. - 16th October 2000: David Graves sent in a preliminary Taito multiscreen driver with Darius 2, Ninja Warriors and Warrior Blade, however the extra wide background tilemaps are not emulated. LEVELS: 8 Other Emulators: * Raine Category: Warriors Recommended Games: Rastan / Rastan Saga Nastar / Rastan Saga 2 Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 13442 kb / 19 files / 6.11 zip $end $info=warzard $mame 0.81u3 [?] CD-ROM required WIP: - 0.96u2: Changed description to 'Warzard / Red Earth'. - 0.86u3: Added Warzard CD image. Romset: 45568 kb / 8 files / 34.64 zip CD-ROM: 53.21 MB (Compressed: 35.44) $end $info=waterski $mame 0.34b3 [Nicola Salmoria] Possible Bugs: - Some graphics in this game appear corrupted, likely due to bad dumps or bitrot (see example A/B). Update: Since waterski uses the same fonts as alpine, I made this graphic to illustrate which characters are clearly bad. I was able to narrow it down to three characters. See the graphic here. waterski055gre BSR WIP: - 0.96u2: Nicola Salmoria fixed sprite hardware collision detection. This fixes end of level 1 in Water Ski. - 0.37b15: Replaced gfx1 roms ($0, $2000) with new dumps. Category: Watersport Recommended Games: Embargo The Bounty Mermaid River Patrol Swimmer Tropical Angel Tugboat Water Match Toobin' Burning Force Hydra Romset: 57 kb / 15 files / 28.3 zip $end $info=watrball $mame 0.100u3 [David Haywood] WIP: - 0.100u3: Added Water Balls (ABM 1996). - 24th September 2005: David Haywood - I found a little time to add support for Water Balls, a strange and seemingly original puzzle game from ABM running on basically the same hardware as Blomby Car. Thanks to Mame Italian Forum for helping with this. Romset: 2816 kb / 7 files / 804 zip $end $info=wb3 $mame 0.36b1 [Andrew Prime] 0.34b4 [Phil Stroffolino] TODO: * Wanted: 317-0086/0088 FD1094 CPUs * Wanted: 317-0098 8751 MCU WIP: - 0.94u4: Chack'n added clone Wonder Boy III - Monster Lair (set 4, Japan, System 16B, FD1094 317-0087). - 0.92: Rename (wb3b) to (wb3), (wb3a) to (wb31), (wb3ba) to (wb33), (wb3bb) to (wb32) and (wb3bbl) to (wb3bbl). - 0.89u2: Added I8751 (8MHz) MCU, mcu fake rom and uPD7759 sound to Wonder Boy III (8751). - 0.89u1: Added 'Difficulty' and 'Test Mode' dipswitch. - 0.88u7: Correct gfx2 roms order and addresses. - 0.88u4: Chris Hardy added clone Wonder Boy III - Monster Lair (System 16A, 317-0084). Rename (wb3) to (wb3b) and clones (wb3a) to (wb3ba), (wb3b) to (wb3bb) and (wb3bl) to (wb3bbl). - 0.88u3: Added new 317-0085 and 317-0089 key. - 26th October 2004: MASH - Fixed Wonder Boy III (set2 and 3) sound. - 0.88: Charles MacDonald and Nicola Salmoria added clone Wonder Boy III - Monster Lair (set 3, 317-0085). - 9th October 2004: Charles MacDonald - Here's Wonderboy III - Monster Lair (System 16B, 317-0085) decrypted and running. Thanks to Thierry (aka ShinobiZ) for donating the Wonderboy III CPU and ROM board. This version of the game runs on the original type of ROM board. It has a warning screen and a simpler test mode, so perhaps this is the older version of the two. I think now all varities of this game have been accounted for. - 5th October 2004: Charles MacDonald - Here's Wonder Boy III - Monster Lair (System 16B, 317-0089) decrypted and running. Thanks to Dave Widel for donating the FD1094 used by this game. Apart from some priority errors in the emulator it runs fine. Sprite banking is implemented in an odd way, I'll be getting a WB3 ROM board to soon to verify. - 0.72u1: Correct sound. - 0.36b2: Added clone Wonder Boy III - Monster Lair (set 2). - 0.36b1: Andrew Prime added Wonder Boy III - Monster Lair (Sega / Westone). LEVELS: 14 Other Emulators: * Calice * System 16 Category: Platform (Extra) Recommended Games: Wonder Boy Wonder Boy in Monster Land Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 996 kb / 15 files / 194.04 zip $end $info=wbbc97 $mame 0.95u3 [Pierpaolo Prazzoli] 0.95u2 [?] WIP: - 0.98u3: Added 'Debug' dipswitch. - 0.95u4: Removed 'Comad World Beach Ball Championship 1997'. It was same game as 'Beach Festival World Championship 1997'. - 0.95u3: Pierpaolo Prazzoli added Beach Festival World Championship 1997. - 10th April 2005: Pierpaolo Prazzoli - Added sprites (thanks Haze for the decoding) and sound. The game is a Power Spikes hack and it is missing only bitmap scrolling. - 9th April 2005: Pierpaolo Prazzoli - Added RGB bitmap to Comad World Beach Ball Championship 1997. - 6th April 2005: Pierpaolo Prazzoli - Started to look at Comad World Beach Ball Championship 1997. - 0.95u2: Added Comad World Beach Ball Championship 1997. Category: Volleyball Recommended Games: Joshi Volleyball Spiker Volley Ball (PlayChoice-10) U.S. Championship V'ball Super Volleyball Power Spikes Power Spikes II (NeoGeo) World Beach Volley World Cup Volley '95 Winning Spike Romset: 5697 kb / 16 files / 2.35 zip $end $info=wbeachvl $mame 0.37b7 [Nicola Salmoria] TODO: * Add sound (controlled by missing PIC16C57 MCU) NOTE: - World Beach Volley Japan stage: If look at the right size of the stage on the sidelines. You will see 3 volleyball fans are wearing invisible shorts. (or shorts that look the beach)... The white block has been verified to be arcade accurate (happens on the PCB). We have bought one (with Mame Italia funds) to dump the PIC and see if it's protected (see screenshot). Kold666 WIP: - 0.101u5: Removed 'Service Mode' dipswitch. - 0.99u7: Corrado Tomaselli added clone World Beach Volley (set 2). - 0.96u2: Changed VSync to 58Hz. - 0.95: Changed sound1 rom to user2. - 0.94u2: Nicola Salmoria fixed sprite/tile priorities in World Beach Volley. Also added rowscroll support, this fixes wbeachvl37b7gre. The bug wbeachvl37b16gre could be a genuine bug of the original - Nicola don't see how it could work otherwise. Added 'Service Mode' dipswitch. - 0.78u2: Correct pic16c57 rom address to $0. - 0.69b: Correct MSM6295 clock speed to 7575 Hz. - 31st August 2000: Nicola Salmoria sent in a driver for World Beach Volley, again without sound due to an undumped PIC chip. LEVELS: 9 Category: Volleyball Recommended Games: Joshi Volleyball Spiker Volley Ball (PlayChoice-10) U.S. Championship V'ball Super Volleyball Power Spikes Power Spikes II (NeoGeo) World Cup Volley '95 Beach Festival World Championship 1997 Winning Spike Romset: 7298 kb / 16 files / 2.89 zip $end $info=wbml $mame 0.56 [Yasuhiro Ogawa] 0.31 [Mirko Buffoni] TODO: * Wanted: 317-0043 MC-8123B CPU Bugs: - When finishing the game the ufo flies to the stars and the end credits scroll from bottom to top (programmer etc., i think). But in mame these End Credits are missing wbml236b6gre Alex - Clone wbmlb: When the player sprite reaches the right side of the playfield, some garbage gfx appear on the left side. This can best be seen when fighting a boss. Update in MAME .61: This only happens when your character is flickering (invulnerable after being hit). Update in 0.101u5:It does not relate to wbml but to wbmlb and wbmljb. wbmlb37b7gre Frotz / MK / RansAckeR WIP: - 0.89u6: Nicola Salmoria expanded the MC8123 decryption tables. The tables for 317-0043 (wbml) and ninjakd2 derived by comparison of the original with the decrypted bootleg. They are incomplete but enough to fully decrypt the program - Game now playable. - 0.79: Activate 'Test Mode' dipswitch. - 0.56: Rename (wbml) to (wbmlb) and clones (wbmlj) to (wbmljo), (wbmlju) to (wbmljb) and wbmlj2 to original (wbml). - 0.37b6: Added proms ($300 - timing? (not used)). - 15th August 2000: Zsolt Vasvari added cocktail mode support to all games in Sega System1 driver except WBML. - 22nd November 1999: Eisuke Watanabe fixed a sprite problem in clone wbmlju. - 0.36b1: Yasuhiro Ogawa added clones Wonder Boy in Monster Land (Japan set 1), (Japan set 2) and (Japan not encrypted). Correct prom ($200). - 2nd July 1999: Nicola Salmoria fixed Wonder Boy In Monsterland's sound. - 0.33b3: Dani Portillo added hiscore save in wbml. - 0.31: Mirko Buffoni added Wonder Boy in Monster Land (preliminary). LEVELS: 11 Category: Platform (Extra) Recommended Games: Wonder Boy Wonder Boy III - Monster Lair Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 353 kb / 15 files / 194 zip $end $info=wboy $mame 0.31 [Jarek Parchanski] Possible Bugs: - Clone wboyu: In this clone set, the final boss can't be killed, even with 150 or more "strokes". wboyu061gre Kale WIP: - 0.102u2: David Widel added clone Wonder Boy (system 2). - 26th April 2003: smf added another encrypted version of Wonderboy to the Sega System 1/2 driver. - 0.37b16: Rename wboy3 to wboy (set 1, new encryption), wboy (set 1) to wboyo (set 1, old encryption), wboy2 to wboy3, wboy4 to wboy2 and wboy4u to wboy2u. - 0.37b6: Added proms ($300 - timing? (not used)). Correct Z80 CPU1 clock speed to 3.6MHz and palettesize from 2048 to 1536 colors. Rename wboy3 to wboy (set 1, new encryption), wboy (set 1) to wboyo (set 1, old encryption), wboy2 to wboy3, wboy4 to wboy2 and wboy4u to wboy2u. - 0.34b7: Howie Cohen added hiscore save in Wonder Boy. - 0.34b3: Nicola Salmoria added Wonder Boy (three more sets but I haven't decrypted one of them). - 0.34b2: Nicola Salmoria added Wonder Boy (three sets, all merged with WB Deluxe). - 0.33b5: David Calandra mapped the unknown dip switch in Wonder Boy Deluxe. - 0.33b4: Nicola Salmoria accurated the colors in Wonder Boy Deluxe. - 0.33b2: Chris Moore fixed Wonder Boy Deluxe hiscore save. LEVELS: 32 Category: Platform (Extra) Recommended Games: Wonder Boy in Monster Land Wonder Boy III - Monster Lair Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 169 kb / 15 files / 88.1 zip $end $info=wc90 $mame 0.31 [Ernesto Corvi] TEST MODE: - To enter into input test mode in wc90 & wc90a, keep pressed one of the start buttons during P.O.S.T. In wc90t keep pressed both start buttons during P.O.S.T. until the cross hatch test fade out. Press one of the start buttons to exit. Bugs: - Clone wc90b: Has video problems - check the snapshots, some players are cut at left and bottom of the screen - this has always been this way, could it be a badly programmed bootleg? Update: Also affects wc90. wc90b36b11gre Bugfinder / mach - Clone wc90b: Scrolling is jerky and slow. Specifically, it seems that it doesn't refresh properly. Main set and other clones are unaffected (mainly because they are on another driver...) wc90b056gre_1 Kale - Clone wc90b: On the Credit display screen, the PCB shows the upper part of the stadium. In 0.56 the game shows the midfield. Only this clone is affected. wc90b056gre_2 Kale WIP: - 0.96u2: Pierpaolo Prazzoli hooked up MSM5205 to Euro League, but it doesn't sound too good yet. - 0.76u2: Pierpaolo Prazzoli correct Z80 CPU1 clock speed to 2510000 Hz and the 2x YM2203 to 1255000 Hz in clone wc90b (based on goal92 speed measured by guru - although maybe it should be 10mhz / 4 which is close). - 0.72u1: Angelo Salese added clone Tecmo World Cup '90 (trackball) and fixed background graphics in it. - 29th July 2003: Angelo Salese fixed the graphics in Tecmo World Cup '90 trackball version. - 0.67: Change description from 'World Cup '90' to 'Tecmo World Cup '90' - 0.37b16: Added clone Tecmo World Cup '90 (set 2). - 27th March 2001: Guru added new ROM sets for The Final Round, Galaga 3 and Tecmo World Cup '90. - 0.37b10: John and Philip Bennett improved sound in Tecmo World Cup '90. Replaced the 2x YM2203 with a YM2608 (8MHz). - 13th November 2000: John and Philip Bennett improved the Tecmo World Cup '90 sounds, but it still lacks drum samples. - 31st July 2000: Guru - Dumped Tecmo World Cup 90 (2 alt's, Tecmo). - 0.35b2: Nicola Salmoria fixed sprite colors in Euro League (wc90b). - 0.33b7: Aaron Giles added dynamic palette to World Cup 90. - 0.33b4: Juan Carlos Lorente added hiscore save in World Cup '90. LEVELS: 7 Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 1504 kb / 15 files / 385 zip $end $info=wcatcher $mame 0.86u2 [Takahiro Nogi] < Japan > Romset: 2752 kb / 7 files / 492 zip $end $info=wcbowl $mame 0.60 [Aaron Giles] NOTE: - wcbowl, wcbwl161, wcbwl165: The WCB 1.6x versions fail the GROM test in service mode. The 1.2 version tests fine. This is not (exactly) a bug, it's due to the lack of emulation (due to internal ROM code) of the PIC chip that's used for protection. The checksum routine interacts with the PIC. I know, I burned a set of the ROMs and checked them on a real board and they pass. Plus, the little green LED for the PIC chip stays lit the whole time the checksum is running. Brian A. Troha WIP: - 0.100u2: Replaced cpu2 and sound1/2 roms with the ones from World Class Bowling Deluxe. - 0.93: Derrick Renaud fixed crash in World Class Bowling (v1.2). - 0.72: Added clone World Class Bowling (v1.61). - 2nd August 2003: Brian A. Troha added another version of World Class Bowling to the itech32 driver. - 0.69: Brian Troha added World Class Bowling (v1.66) and clone (v1.65). - 26th January 2003: Brian A. Troha added a few different versions of World Class Bowling to the itech32 driver. - 13th May 2002: Brian A. Troha submitted a DIP switch update for World Class Bowling. - 0.60: Added World Class Bowling (v1.2). - 14th April 2002: Aaron Giles added World Class Bowling, another version of Bloodstorm and fixed the DIP switches in the itech32 driver. Category: Bowling Recommended Games: World Class Bowling Deluxe Meadows Lanes Robot Bowl 4 Player Bowling Strike Bowling Pro Bowling (Cassette) Alley Master Up Your Alley Capcom Bowling SportTime Bowling (Arcadia) Championship Bowling Tri-Sports (Power Strike) Dyno Bop Strata Bowling League Bowling (NeoGeo) Super Strike Bowling Bowl-O-Rama BMC Bowling Krazy Bowl Virtua Bowling Romset: 6528 kb / 17 files / 4.64 zip $end $info=wcbowldx $mame 0.92 [Brian Troha, Aaron Giles] WIP: - 0.99: Brian Troha hooked up NVRAM for World Class Bowling Tournament (v1.40). - 0.97u4: Brian Troha added correct sound program and sound roms to World Class Bowling Deluxe and clone Tournament. - 0.97u2: Brian Troha fixed protection in clone World Class Bowling Tournament (v1.40). - 0.92: Added World Class Bowling Deluxe (v2.00) and clone World Class Bowling Tournament (v1.40). Category: Bowling Recommended Games: World Class Bowling Meadows Lanes Robot Bowl 4 Player Bowling Strike Bowling Pro Bowling (Cassette) Alley Master Up Your Alley Capcom Bowling SportTime Bowling (Arcadia) Championship Bowling Tri-Sports (Power Strike) Dyno Bop Strata Bowling League Bowling (NeoGeo) Super Strike Bowling Bowl-O-Rama BMC Bowling Krazy Bowl Virtua Bowling Romset: 7552 kb / 21 files / 1.53 zip $end $info=wcvol95 $mame 0.84 [David Haywood] WIP: - 0.103u3: David Haywood added BCD multiply to ARM coprocessor to fix World Cup Volley '95 and converted World Cup Volley '95 and Heavy Smash to use the 16-bit DECO tilemap functions. - 12th January 2006: David Haywood - The MAME Italia Forum guys reported a bug in World Cup Volley '95 causing it to hang after each match, I’ve fixed that and also fixed some sprite problems which occured during the game. - 0.103u2: Tomasz Slanina modified ARM CPU core to allow World Cup Volley '95 to start. Pierpaolo Prazzoli added sound to World Cup Volley '95. Bryan McPhail and David Haywood fixed it also - Game now playable. - 9th January 2006: David Haywood - Dox found what appears to be a bug in the ARM core, a workaround allows World Cup Volley '95 to boot, and a few fixes to the Co-Processor gets proper working credits and timers. The game is quite playable, although seems too easy, maybe due to other copro bugs. - 0.103u1: Correct ARM CPU1 clock speed to 14MHz, added YMZ280B (14Mhz) sound and changed visible area to 320x240. - 3rd November 2002: Guru - World Cup Volley '95 (Data East 1995) arrived from Japan. Thanks to WTC. Category: Volleyball Recommended Games: Joshi Volleyball Spiker Volley Ball (PlayChoice-10) U.S. Championship V'ball Super Volleyball Power Spikes Power Spikes II (NeoGeo) World Beach Volley Beach Festival World Championship 1997 Winning Spike Romset: 5632 kb / 6 files / 3.65 zip $end $info=wecleman $mame 0.36b4 [Luca Elia] SERVICE MODE: - Press F2 to enter service mode. Bugs: - Sometimes a yellow still "flame" sprite appears on the right side of the car and remains there. wecleman096u3gre Iaspis WIP: - 0.78: Correct input. - 12th August 2003: Acho A. Tang re-submitted WEC Le Mans 24 sound banking. - 21st January 2003: Acho A. Tang fixed sound banking bug in the Wec Le Mans 24. - 0.62: Change sound2 ($0) rom to sound1 ($20000). - 0.61: Correct palettesize from 4096 to 2048 colors. - 5th May 2002: David Haywood fixed the car sprite stuttering in Wec Le Mans 24. - 0.60: Acho A. Tang fixed colors in Wec Le Mans and wrong graphics in Hot Chase. Correct palettesize from 2048 to 4096 colors. - 29th April 2002: Acho A. Tang fixed another problem in the WEC Le Mans 24 colors. - 27th April 2002: Acho A. Tang submitted a major improvement to the WEC Le Mans 24 driver, fixing the colors and fixing a lot of graphics glitches in it and Hot Chase. - 0.36b16: Correct the 2x 68000 CPU1 clock speed to 10MHz and added user1 rom (function unknown). - 26th October 1999: Luca Elia did a small fix to Wec Le Mans graphics, but colors aren't yet right. - 2nd September 1999: Luca Elia sent in drivers for Wec Le Mans 24 and Hot Chase, but Wec Le Mans is still a bit quirky. ARCADE RELEASE: WEC Le Mans 24 (Konami) - 1986/Nov/28 LEVELS: 1 Category: F1-3D Recommended Games: Turbo Pole Position Pole Position II Driving Force Final Lap Final Lap 2 Final Lap 3 Final Lap R Continental Circus Super Monaco GP Super Monaco GP (Mega-Tech) F1 Exhaust Note Grand Prix Star F-1 Grand Prix Star II Racing Beat Ground Effects Virtua Racing Ace Driver Slipstream LeMans 24 Romset: 2816 kb / 31 files / 1.09 zip $end $info=weddingr $mame 0.80u3 [R. Belmont] CD-ROM required WIP: - 8th January 2004: R. Belmont - Fixed a bunch of bugs all around GV, the SCSI controller, and other bits. Hyper Athlete now has all it's men in MAME and is fully playable, and the corrupted graphics in Wedding Rhapsody are fixed (it's a quiz game). Also figured out the problem with Susume Taisen Puzzle-dama in MAME, and Simpsons Bowling no longer freezes and just needs the trackballs hooked up to be fully playable. LEVELS: 7 Other Emulators: * ZiNc Romset: 513 kb / 3 files / 213 zip CD-ROM: 44.04 MB (Compressed: 13.55) $end $info=welltris $mame 0.96u3 [Aaron Giles] 0.57 [David Haywood] < Japan > Bugs: - On the right bottom part of the screen, the graphic of Alexey Pajitonov is missing. Japanese version works correctly. Update by John L.: could that missing graphic be related to the 2 roms that need redumping, perhaps? welltris098u4gre king_krm / John L. WIP: - 0.96u3: Aaron Giles added Welltris (World?, 2 players). Rename (welltris) to (welltrij). - 0.74: Removed 2nd sound channel. - 0.58: Swap sound1 rom ($0) with sound2 ($0, $80000) - Sound works now! - 13th January 2002: David Haywood fixed DIP switch settings and added sound emulation to the Welltris driver. - 0.57: David Haywood added Welltris (Japan). - 13th December 2001: David Haywood sent in a preliminary driver for Welltris, which works but without sound. Category: Tetris Recommended Games: Vs. Tetris Tetris (Atari) Tetris (Sega) Tetris (System E) Bloxeed Xyonix Final Tetris Hot Blocks - Tetrix II Magix / Rock Tetris Plus Tetris Plus 2 Tetris The Grand Master - Block Out Romset: 3456 kb / 11 files / 1.67 zip $end $info=wfortune $mame 0.37b10 [Aaron Giles] Possible Bugs: - Vanna White's graphics blink on and off sometimes when she's turning the letters. wfortune057gre Smitdogg WIP: - 0.37b15: Added clone Wheel Of Fortune (alternate). - 0.37b11: Correct OKI6295 clock speed to 7812 Hz. - 2nd December 2000: Aaron Giles sent in the first version of his Strata / Incredible Technologies driver with support for Wheel of Fortune, Golden Tee Golf, Golden Tee Golf II, Peggle, Hot Shots Tennis, Rim Rockin' Basketball and Ninja Clowns. Romset: 480 kb / 7 files / 275 zip $end $info=wg3dh $mame 0.77 [Aaron Giles] HardDisk required WIP: - 0.82u2: Change cpu1 type to R4700 (little). - 0.81u5: Aaron Giles fixed Wayne Gretzky's R5000 CPU1 R5000 speed to to 100MHz. - 0.77u2: Correct R5000 CPU1 clock speed to 150 MHz. - 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game). - 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games. Category: Hockey Recommended Games: Hoccer Bull Fighter Fighting Ice Hockey (Cassette) Hat Trick Blades of Steel Face Off Hit the Ice Slap Shot 2 On 2 Open Ice Challenge - SportTime Table Hockey (Arcadia) Vs. Hot Smash Romset: 544 kb / 3 files / 172.53 zip Harddisk: 401.37 MB (Heads: 16, Cylinders: 988, Sectors: 52 - Compressed: 92.71) $end $info=wgp $mame 0.37b10 [David Graves] WIP: - 0.57: Added clone World Grand Prix (joystick version set 2) (Japan). - 10th November 2001: Guru - Dumped an alternative version of WGP. - 0.53: Added clone World Grand Prix 2 (Japan). - 10th August 2001: David Graves added color raster effects to the World Grand Prix driver, and he fixed other graphics bugs in World Grand Prix 2 so it is now playable. - 21st May 2001: David Graves added state saving support to World Grand Prix and fixed some graphics problems. - 0.37b15: David Graves fixed sprites in World Grand Prix. - 30th December 2000: David Graves added World Grand Prix 2 to the World Grand Prix driver, but it has some graphics problems with zooming rotation layers. - 0.37b11: Added clone World Grand Prix (joystick version) (Japan). - 0.37b10: Added World Grand Prix (US) and clone (Japan). - 15th November 2000: David Graves sent in a driver for World Grand Prix. LEVELS: 8 Other Emulators: * Raine Category: Motorbike Recommended Games: Super Rider Superbike Traverse USA Jumping Cross Kick Rider Kick Start Wheelie King Vs. Excitebike Excite Bike (PlayChoice-10) Shot Rider Enduro Racer Hang-On Hang-On Jr. Super Hang-On Super Hang-On (Mega-Tech) Mach Rider Super Cross 2 Rally Bike / Dash Yarou GP Rider Racing Hero Riding Hero (NeoGeo) Moto Frenzy Stadium Cross Suzuka 8 Hours Suzuka 8 Hours 2 Cyber Cycles Romset: 6720 kb / 17 files / 2.57 zip $end $info=wh1 $mame 0.34b2 [?] Neo-Geo WIP: - 0.69u3: Rename clone 'wh1a' to 'wh1h'. - 0.68: Added clone World Heroes (set 2). - 0.35: Replaced the 3CountBout MGD2 dump with a MVS dump. - 0.35b3: Rename (wheroes) to (wh1). LEVELS: 7 Other Emulators: * Calice * Nebula Romset: 11840 kb / 21 files / 4.48 zip $end $info=wh2 $mame 0.34RC1 [?] Neo-Geo LEVELS: 12 Other Emulators: * Calice * Nebula Romset: 20032 kb / 22 files / 8.43 zip $end $info=wh2j $mame 0.34b6 [?] Neo-Geo WIP: - 0.35b3: Rename (worlhe2j) to (wh2j). - 0.34RC2: Added correct cpu2 rom. LEVELS: 4 - 8 (Forging of warriors - Tournament) Other Emulators: * Calice * Nebula Romset: 24128 kb / 24 files / 10.16 zip $end $info=wheelfir $mame 0.101u4 [David Haywood] WIP: - 0.102u1: David Haywood and Tomasz Slanina improved Wheels & Fire, partial understanding of the blitter. Changed visible area to 512x512. Added dipswitches '0', '1' and 'Test / Game?'. - 20th November 2005: David Haywood - Figured out the palette writes in Wheels & Fire which means the GFX pages have slightly better colours (at least for the gfx which should be on screen) the blitter format still doesn’t make much sense yet tho. Update: Inputs have been mapped and Dox has managed to make some progress on the blitter format, allowing for some parts of the test mode font to show correctly. Update 2: Made some more sense of the blitter... - 19th November 2005: David Haywood - Dox pointed me in the right direction to continue work on Wheels & Fire and patched up the code a bit so it boots further allowing work to be done on the video emulation. Unlike the usual TCH hardware this appears to use some kind of blitter device to show the graphics which are stored in the graphic roms as large 512x512 ’sheets’ rather than tiles. Emulating this will be something new for me if I actually get it going. - 0.101u4: Added Wheels & Fire (TCH 199?). Romset: 6144 kb / 12 files / 2.07 zip $end $info=whodunit $mame 0.35b4 [Aaron Giles] SERVICE MODE: - Keep button 1 pressed at boot to skip the checks. Keep start pressed to enter service mode. WIP: - 20th February 1999: Aaron Giles has submitted the Exidy 440 driver (with Cheyenne, Clay Pigeon, Combat, Crossbow, Showdown and Whodunit). LEVELS: 9 Category: Shooting 2 Recommended Games: Turkey Shoot Crackshot Hogan's Alley Hogan's Alley (PlayChoice-10) N.Y. Captor Shoot Out Empire City: 1931 Dead Angle Blasted Vs. Freedom Force Beast Busters Steel Gunner Steel Gunner 2 Lethal Enforcers Under Fire Locked 'n Loaded Point Blank Point Blank 2 Target Hits Crypt Killer Lethal Justice Police Trainer Sharpshooter Tut's Tomb Romset: 392 kb / 49 files / 267 zip $end $info=whp $mame 0.34b6 [?] Neo-Geo NOTE: - Some glitches with the finish screen - minor grafics glitches in lower right corner (maybe in left corner - it is blank). Also, the text remains the same throughout the game - whatever the text in the box is after you defeat your first opponent - it will repeat that the entire game. Happens on the real cart. J.J.Boy WIP: - 0.34RC2: Added correct cpu2 rom. LEVELS: 12 Other Emulators: * Calice * Nebula Romset: 30272 kb / 25 files / 14.04 zip $end $info=wiggie $mame 0.80 [David Haywood] NOTE: - The game code is based on Thunder and Lightning but the PCB is custom there are a few gfx emulation bugs (flipping of some border tiles and sprites not leaving the screen correctly) its possible the custom hardware doesn't behave *exactly* the same as the original seta hardware. WIP: - 0.94u2: Derrick Renaud fixed Wiggie Waggle crash. The X1_010 sound is not used. - 4th March 2004: David Haywood added Wiggie Waggie to the Seta driver. LEVELS: 25 Other Emulators: * Raine Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Cuby Bop Zip & Zap Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 960 kb / 8 files / 519 zip $end $info=wildfang $mame 0.64 [Thierry Lescot] 0.34b2 [Nicola Salmoria] WIP: - 0.71: Correct MSM6295 clock speed to 7575 Hz and palettesize to 4096 colors. - 0.66: Correct M68000 CPU1 clock speed to 9216000 Hz. - 0.64: Wild Fang is original now. - 0.37b2: Correct OKI6295 clock speed to 7576 Hz. - 10th February 1999: Phil Stroffolino has worked a little bit more on the tilemap code, and Ninja Gaiden now draws all sprite sizes correctly (helps also with later sections of Tecmo Knight). - 0.35b1: Thierry Lescot added clone Wild Fang. - 0.34b2: Nicola added Tecmo Knight. LEVELS: 5 Other Emulators: * Raine Category: Warriors Recommended Games: Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Warriors of Fate Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 2560 kb / 12 files / 1.07 zip $end $info=wildplt $mame 0.78u1 [Pierpaolo Prazzoli] TODO: * Fix graphics priority SETUP: - Start game with key 9 (Service). WIP: - 29th December 2003: Pierpaolo Prazzoli added Wild Pilot to the Cisco Heat driver, but it has some graphics priority problems. LEVELS: 10 Category: Airforce 3D Recommended Games: Sky Raider Red Baron M.A.C.H. 3 Us vs. Them Future Spy Lock-On Top Gunner After Burner II After Burner (Mega-Tech) Vs. Top Gun Captain Sky Hawk (PlayChoice-10) Air Inferno G-LOC Air Battle F-15 Strike Eagle Strike Fighter Air Combat Wing War Air Combat 22 Romset: 16035 kb / 48 files / 3.17 zip $end $info=willow $mame 0.64 [Stephane Humbert] 0.31 [Paul Leaman] NOTE: - When you are fighting against the level one boss, everytime you shoot, the enemy flashes with strange colors. This happens on the real machine (see snapshot). Possible Bugs: - It's not possible to insert coins in Willow during game play, could it be a game bug? Update: Oddly the service coin (key 9) works! willow37b15gre Bugfinder WIP: - 0.64: Added Willow (US). - 26th January 2003: Stephane Humbert added a US version of Willow to the CPS-1 driver. - 0.36b14: Correct 68000 CPU1 clock speed to 10MHz. - 0.35b2: Paul Leaman added sound fade timer ports in the CPS1 games (see Willow's Test mode for an example). - 0.33b3: Marco Cassili added Strider (Japan). - 0.31: Paul Leaman added Willow (preliminary - huge memory requirements). LEVELS: 6 Other Emulators: * Calice * Callus * Nebula * Raine Movie: Willow Genre: Fantasy, Adventure Year: USA 1988 Director: Ron Howard Studio: Lucasfilm, Imagin Cast: Warwick Davis, Val Kilmer, Joanne Whalley, Jean Marsh, Patricia Hayes, Billy Barty Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Wiz Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 4416 kb / 20 files / 1.71 zip $end $info=wilytowr $mame 0.61 [Nicola Salmoria] TODO: * Correct I8039 + 2x AY-8910 sound WIP: - 0.61: Added Wily Tower and clone Atomic Boy. - 9th May 2002: Nicola Salmoria added the color PROMs to Wily Tower. - 5th May 2002: Nicola Salmoria sent in a preliminary driver for Wily Tower / Atomic Boy but color PROMs are missing and sound isn't emulated. LEVELS: 5 Recommended Games: Frisky Tom Moguchan Pipeline Pipe Dream Romset: 113 kb / 23 files / 37.7 zip $end $info=windheat $mame 0.86 [Ville Linde] WIP: - 0.97u1: Added ADSP21062 (36MHz) CPU3 and dipswitches. - 10th July 2003: Guru - Arrived and dumped Winding Heat (Konami 1996, PPC hardware). Thanks to Andrew Slorach for the loan of the PCB. Romset: 17536 kb / 14 files / 8.72 zip $end $info=wingwar $mame 0.81u1 [Olivier Galibert] WIP: - 0.86u1: Added clone Wing War. - 0.85u2: Changed user1 and cpu1 roms ro user1 and user2 roms. - 0.81u6: R. Belmont added full sound and music to the Model 1 driver. Added missing cpu2, sound1 and sound2 roms. Added 68000 (12MHz) CPU2, YM3438 (8MHz) and 2x Sega_315-5560 MultiPCM stereo sound. - 0.81u1: Added Wing War (US). - 2nd April 2004: Olivier Galibert submitted a very preliminary Sega Model 1 driver that supports Virtua Racing, Virtua Fighter, Star Wars Arcade and Wing War, though none of them are playable, none of them have sound emulation and they still have major graphics glitches. Category: Airforce 3D Recommended Games: Sky Raider Red Baron M.A.C.H. 3 Us vs. Them Future Spy Lock-On Top Gunner After Burner II After Burner (Mega-Tech) Vs. Top Gun Captain Sky Hawk (PlayChoice-10) Air Inferno G-LOC Air Battle F-15 Strike Eagle Strike Fighter Air Combat Wild Pilot Air Combat 22 Romset: 31232 kb / 28 files / 12.45 zip $end $info=wink $mame 0.98u1 [Pierpaolo Prazzoli, Jarek Burczynski] WIP: - 0.104u8: Added clone Wink (set 2). HIGHWAYMAN, Nicola Salmoria and Pierpaolo Prazzoli fixed most of the remaining issues in Wink, though there is still some unemulated protection. Correct Z80 CPU1 clock speed to 3MHz and AY8910 to 1.5MHz. Added Z80 (1.5MHz) CPU2 and dipswitches - Game now playable. - 4th March 2006: Pierpaolo Prazzoli - I figured out tilemap banking in Wink. As I thought there's 1 output port controlling it, but the screen is divided in 2 parts using different tile banking. The 1st part takes hhmm 80% of the screen and uses tiles from 0x100 - 0x1FF and 0x300 - 0x3FF while the 2nd part, which is the text at the bottom of the screen, uses tiles from 0x000 - 0x0FF and 0x200 - 0x2FF. I also have some sound working, but I think it doesn't like loosing the latches it doesn't read yet. - 19th February 2006: Pierpaolo Prazzoli - HIGHWAYMAN is doing a great job finding what the BIG epoxy module contains and writing schematics, Nicola did another wonderful job understanding how the nasty encryption works and I'm trying to finish the driver with their assistance. There's also a protection not fully emulated yet and tile banking doesn't make any sense at all. - 0.98u1: Added Wink. - 27th April 2004: Guru - Received Wink (Midcoin 198x) from Randy again. - 25th March 2004: Guru - Wink (Midcoin 198x) arrived from Randy. Sadly the battery and PCB is dead. - 7th March 2005: Dumping Project - We've continued our recent tear, acquiring another copy of Midcoin's "Wink" to try to attack. - 31st January 2003: Jarek Burczynski sent in a very preliminary Wink driver which doesn't work because the main CPU ROMs are encrypted. Romset: 64 kb / 6 files / 41.5 zip $end $info=winrun $mame 0.97u1 [Phil Stroffolino] WIP: - 0.97u3: Added correct Winning Run roms (winrun91 before). - 0.97u1: Added Winning Run (Namco 1988). - 4th April 2005: Dumping Project - Randy have won a boardset for Namco's 'Winning Run'. - 18th March 2005: Guru - Winning Run (Namco, 1988, System21 Hardware) arrived and dumped. Purchased by Randy on eBay. - 7th March 2005: Dumping Project - We've continued our recent tear, acquiring a full Namco 'Winning Run' boardset. Romset: 4264 kb / 25 files / 1.28 zip $end $info=winrun91 $mame 0.74u2 [?] WIP: - 0.78u5: Phil Stroffolino did some rudimentary work for "Winning Run '91"; this game runs on prototype System21 hardware, and as such is quite different from the other titles. It uses a 3rd 68k CPU to render graphics to a bitmap layer (there is no sprite chip), but still appears to rely on DSPs for 3d graphics. Added 68000 CPU5 (12.288 MHz) and changed visible area to 512x512. - 0.74u2: Added Winning Run 91. Romset: 4264 kb / 25 files / 1.31 zip $end $info=winspike $mame 0.90u2 [Fabrice Arzeno] 0.74u2 [?] TODO: * Protection WIP: - 0.90u2: Fabrice Arzeno added Winning Spike (ver EAA). - 0.79: R. Belmont fixed Winning Spike so it works now. Correct gfx1 roms length to 1MB. - 26th January 2004: Pierpaolo Prazzoli fixed the sprite colors in Winning Spike. - 24th January 2004: R. Belmont added Winning Spike to the Konami GX driver, but it has wrong sprite colors and some other graphics problems. - 25th January 2004: R. Belmont - Submitted Winning Spike (complete with horrible tie-dye colors) because Haze was threatening me. - 31st December 2003: R. Belmont - The encryption fairy fixed the protection on Winning Spike. Now I have to figure out the sprite colors. Bollocks! - 7th August 2002: Guru - Winning Spike arrived from R. Belmont for re-dumping. LEVELS: 9 + Extra Match Category: Volleyball Recommended Games: Joshi Volleyball Spiker Volley Ball (PlayChoice-10) U.S. Championship V'ball Super Volleyball Power Spikes Power Spikes II (NeoGeo) World Beach Volley World Cup Volley '95 Beach Festival World Championship 1997 Romset: 23936 kb / 12 files / 10.5 zip $end $info=winterht $mame 0.77 [Angelo Salese] 0.74u2 [?] WIP: - 16th January 2004: Mariusz Wojcieszek improved the ST-V driver sprite color calculation, fixing problems with Shienryu sprite colors and Winter Heat character selection screen. - 1st January 2003: Mariusz Wojcieszek fixed the sprite color calculation in Winter Heat and Virtua Fighter Kids, and he fixed Princess Clara Daisakusen so that it is playable now. - 0.77: Status good now! Category: Ski Recommended Games: Alpine Ski Silver Land Dynamic Ski Parallel Turn Vs. Slalom Alpine Racer Alpine Racer 2 Alpine Surfer Extreme Downhill Snow Board Championship Surf Planet Cool Boarders Arcade Jam Steep Slope Sliders $end $info=wiping $mame 0.35b11 [Allard Van Der Bas] Bugs: - "Wiping" (Nichibutsu) side-by-side test (read report). wiping37b16ora Gary Walton WIP: - 5th January 2003: Stefan Jokisch fixed crashes in Wiping, Heart Attack and Radar Zone. - 18th November 2000: Nicola Salmoria fixed music tempo and colors in Wiping. - 0.35b11: Added clone Rug Rats. - 14th April 1999: Nicola sent in a Wiping driver with preliminary sound. - 13th April 1999: Nicola also corrected the colors of Wiping and added the clone Rug Rats, which runs on the same hardware. - 12th April 1999: Allard Van Der Bas sent in a driver for Wiping, but colors and sound are missing. Category: Maze (Digging) Recommended Games: Robby Roto Dig Dug Dig Dug - Namco Classics Collection Vol.2 Dig Dug II Zig Zag Performan Gold Bug Digger (CVS) Mr. Do! Neo Mr.Do! The Pit Calorie Kun vs Moguranian Diamond Run Boulder Dash Boulder Dash (Cassette) Boulder Dash (Max-A-Flex) Dangerous Dungeons Toffy Super Toffy Romset: 58 kb / 13 files / 30.7 zip $end $info=witch $mame 0.97u5 [David Haywood] 0.82u3 [?] WIP: - 0.99u6: Changed description to 'Witch'. Rename (pchmp95) to (witch) and clone (pchmp95v) to (pbchmp95). Changed visible area to 240x225. - 0.99u5: Improvements to the Witch/Pinball Champ '95 driver [Sebasten Hegon]: The games now show some graphics (the palette seems OK) and play some music and sounds. Since the controls are not yet figured out completely, they are still mapped as dipswitches. An NVRAM reset is required the first time you launch Witch (via the associated dipswitch). Pinball Champ seems to automatically do this. The sound part required some patching in sound/es8712.c. I disabled the hardcoded inconditional looping, and made the sound start when writing at offset 0x06 (cf patch). vmetal does not seem to be affected. As far as gameplay is concerned, the ball will freeze (in game and demo mode), and I don't know why. The video hardware is not completely figured out and may be the culprit. The coin in/out mecanism needs some work too. Added Z80 (8MHz) CPU2, ES8712 (8000 Hz) and 2x YM2203 (1.5MHz) saound. Changed visible area to 256x256. - 0.98: Fixed sound1 ROM loading. - 0.97u5: Added Pinball Champ '95(?) (Excellent Systems). Rename (pbchmp95) to (pchmp95). - 0.82u3: Added Pinball Champ '95. Romset: 800 kb / 5 files / 221 zip $end $info=wits $mame 0.57 [Luca Elia] TODO: * Accurate sound WIP: - 3rd December 2001: Luca Elia added Wit's to the Seta driver. LEVELS: 99 Other Emulators: * Raine Recommended Games: Barricade Bigfoot Bonkers Blockade Comotion Checkmate Dominos Embargo Hustle Minesweeper Minesweeper (4-Player) Tron Toggle Romset: 832 kb / 8 files / 454 zip $end $info=wiz $mame 0.31 [Zsolt Vasvari] Bugs: - Mid Boss (blue dragon) has missalligned sprites tiles (Missaligned by 1 pixel, you can see the background trough the dragon). wiz37b13gre YMI - wiz and clone: 1) Sound is dreadful after a death and stage restart. This is particularly noticeable on the stage where you fall down the gap. wiz37b15gre Chook WIP: - 0.37b16: Stefan Jokish fixed some protection issues in Wiz. - 24th June 2001: Stefan Jokisch fixed some protection related problems in Wiz. - 17th January 2001: Nicola Salmoria fully fixed Wiz colors. - 16th January 2001: Nicola Salmoria improved the colors in Wiz. - 0.37b12: Correct the clock speed of the 3x AY-8910 to 1536000 Hz. - 0.36b15: Zsolt Vasvari added clone Wiz (Taito). - 14th January 2000: Zsolt Vasvari added another Wiz romset. Category: Platform (Extra) Recommended Games: Flicky Pac-Land Son Son Alex Kidd: The Lost Stars Athena Quartet Vs. Super Mario Bros Super Mario Bros. (PlayChoice-10) Super Mario Bros. 2 (PlayChoice-10) Super Mario Bros. 3 (PlayChoice-10) Super Mario World Wonder Boy Wonder Boy in Monster Land Wonder Boy III - Monster Lair Legend Red Robin Psychic 5 Psycho Soldier Shadow Land Tricky Doc Wardner Bonze Adventure Fantasy Land Hard Head Hard Head 2 The NewZealand Story Demon's World Dynamite Dux Kid Chameleon (Mega-Tech) Legend of Hero Tonma Marvel Land Sonic The Hedgehog (Mega Play) Sonic The Hedgehog (Mega-Tech) Sonic The Hedgehog 2 (Mega Play) Sonic The Hedgehog 2 (Mega-Tech) SegaSonic The Hedgehog Toki Willow Blue's Journey (NeoGeo) Hammerin' Harry Liquid Kids Mega Twins Nemo Yo! Noid (PlayChoice-10) Avenging Spirit Caveman Ninja / Joe & Mac Joe & Mac Returns Ninja Clowns PuLiRuLa Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Three Wonders - Midnight Wanderers J. J. Squawkers Magical Cat Adventure Spinmaster / Miracle Adventure (NeoGeo) B.C. Kid Battle Toads Dyna Gears Recalhorn Super Trio Top Hunter - Roddy & Cathy (NeoGeo) Biomechanical Toy Romset: 129 kb / 13 files / 71.0 zip $end $info=wizdfire $mame 0.64 [Bryan McPhail] WIP: - 0.96: Correct HuC6280 CPU2 clock speed to 8055000 Hz. - 0.93: Correct second OKI6295 clock speed to 15255 Hz. - 0.87: Changed VSync to 58Hz. - 0.64: Added Wizard Fire (US v1.1) and clone Dark Seal 2 (Japan v2.1). - 25th January 2003: Bryan McPhail sent in a driver for Wizard Fire / Dark Seal 2 (works fully) and Rohga and Nitroball (not working because of protection). LEVELS: 5 Category: Knights Recommended Games: Dark Seal Warlords Demons and Dragons Cavelon Dragon's Lair Knightmare Dragon Buster Ghosts'n Goblins Ghouls'n Ghosts Ghouls'n Ghosts (Mega-Tech) Vs. Castlevania Castlevania (PlayChoice-10) Cadash Dragon Unit Crossed Swords (NeoGeo) The King of Dragons Knights of the Round Exvania Dungeon Magic Dungeons & Dragons: Tower of Doom Dungeons & Dragons: Shadow over Mystara Knights of Valour Knights of Valour 2 Romset: 10945 kb / 22 files / 5.19 zip $end $info=wizwarz $mame 0.82u3 [David Haywood] TODO: * Bonus Life and Bonus Mine values are dependent upon each other NOTE: - Wiz Warz is a prototype game and was never released. WIP: - 0.102u5: Added SP0250 (3120000 Hz) speech. - 18th May 2004: David Haywood added Wiz Warz to the Gottlieb driver. Recommended Games: Berzerk Frenzy Wizard of Wor Boxing Bugs Venture Warp & Warp Black Widow Demon Kram Leprechaun Naughty Boy Robotron Tazz-Mania Wacko Mazer Blazer Screw Loose Inferno Nitro Ball Smash T.V. Exvania Ultraman Club - Tatakae! Ultraman Kyoudai!! Romset: 88 kb / 13 files / 47.3 zip $end $info=wizzquiz $mame 0.88u7 [Pierpaolo Prazzoli] 0.74u2 [?] WIP: - 0.97u2: Added new cpu1 ($e000) and sound1 rom. Fixed user1 roms addresses - Game now playable. - 0.96u3: Pierpaolo Prazzoli fixed Wizz Quiz. Changed M6803 CPU to M6800. - 0.88u7: Pierpaolo Prazzoli added Wizz Quiz (Konami) with 8k sound rom. The cpu1 program rom is bad. - 0.87: Pierpaolo Prazzoli changed CPU1 to M6803, corrected user1 roms addresses, fixed input, added the missing proms ($0, 20, 120) and 'Show Correct Answer' dipswitch. Game now playable. Changed description to 'Wizz Quiz (version 4)'. Rename (whizquiz) to (wizzquiz). - 0.74u2: Added Whiz Quiz. Romset: 313 kb / 18 files / 191 zip $end $info=wjammers $mame 0.34b2 [?] Neo-Geo LEVELS: 5 Other Emulators: * Calice * Nebula Romset: 10816 kb / 22 files / 3.79 zip $end $info=wldarrow $mame 0.92 [Tomasz Slanina] NOTE: - Seems to be some kind of gambling machine anyway Romset: 8 kb / 4 files / 5.19 zip $end $info=wldcourt $mame 0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] < Japan > WIP: - 0.89: Added 'Draw Debug Lines' dipswitch. Category: Tennis Recommended Games: Super World Court Pong World Tennis Pro Tennis (Cassette) Super Doubles Tennis Vs. Tennis Tennis (PlayChoice-10) Forty-Love Off the Wall (Sente) Paddle Mania Passing Shot Hot Shots Tennis David Crane's Amazing Tennis (Nintendo Super System) Super Slam Ultimate Tennis Capcom Sports Club (Tennis) Super Tennis (Nintendo Super System) Romset: 1476 kb / 15 files / 352 zip $end $info=wmatch $mame 0.56 [Nicola Salmoria] WIP: - 0.68: Correct Z80 CPU1 clock speed to 4MHz and visible area to 224x240. - 24th September 2001: Nicola Salmoria added Water Match to the Sega System 1 driver. Category: Sports Recommended Games: Prosport Track & Field Track & Field (PlayChoice-10) Great Swordsman Hunchback Olympic Hyper Sports '88 Games Gold Medalist Recordbreaker Hyper Athlete Nagano Winter Olympics '98 Category: Watersport Recommended Games: Embargo The Bounty Mermaid River Patrol Swimmer Water Ski Tropical Angel Tugboat Toobin' Burning Force Hydra Romset: 137 kb / 16 files / 79 zip $end $info=wndrmomo $mame 0.35b11 [Nicola Salmoria, Ernesto Corvi] WIP: - 0.80: Correct M6809 CPU1 clock speed to 1536000 Hz and changed audio sound to Namco CUS30 and added Namco 63701X (6Mhz) sound. - 0.37b3: Correct gfx1 rom ($0). - 25th October 1999: Eisuke Watanabe fixed priority problems in Namco System 86 games (wndrmomo, genpeitd). - 16th April 1999: Nicola and Ernesto have worked on Wondermomo and it's now fully playable. - 15th April 1999: Ernesto Corvi has added Wondermomo to the Rolling Thunder driver but it is not yet working. LEVELS: 16 Category: Action Recommended Games: 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Intrepid Zarya Vostoka Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 1034 kb / 26 files / 344 zip $end $info=wndrplnt $mame 0.37b14 [Bryan McPhail] WIP: - 21st March 2001: Bryan McPhail faked enough MCU accesses in Wonder Planet so it works pretty well. LEVELS: 10 Recommended Games: Kozmik Kroozr TwinBee Bells & Whistles Twin Bee Yahhoo! Dr. Toppel Tankentai Gemini Wing Plus Alpha SD Gundam Neo Battling Romset: 1218 kb / 22 files / 398 zip $end $info=wof $mame 0.35b3 [Russell Nash] Possible Bugs: - In round 8, when the player goes over a bridge, there is a problem with some sprites. When an enemy falls to the floor near the edge of the bridge, parts of it become visible under the bridge. wof236b16gre Frotz - Clone wofu: The warning screen is the same as the world version. wofu071u2gre Rando281 WIP: - 0.94u1: Removed 3rd sound channel. - 0.93u1: Replaced YM2151 sound with Q-Sound (4MHz) - 0.37b8: Added clone Warriors of Fate (US). - 0.37b4: Added clone Sangokushi II (Asia). - 5th June 2000: Paul Leaman added clone romsets of Pang!3 and Warriors of Fate to the CPS-1 driver. - 0.36b12: Correct Z80 CPU2 clock speed to 6MHz. - 0.36b11: Change from Custom to QSound (4MHz). - 0.35b3: Added Warriors of Fate (World) and clone Tenchi wo Kurau II - Sekiheki no Tatakai (Japan). - 13th February 1999: More progress on the CPS1 driver. Some of the later CPS1 games utilizing the Q-sound system are now working (such as Cadillacs & Dinosaurs, Punisher and Warriors of Fate), and a few minor bugs have been fixed. No sound though, because the Q-sound roms are encrypted. Information about 'Kabuki' encryption system is very welcome. - 12th February 1999: Russell Nash has added these CPS1 games: Cadillacs & Dinosaurs, Warriors of Fate and Muscle Bomber Duo. STORY: - Shang-Lo: A country ruled by murder and violence under the iron fist of the dark lord Akkila-Orkhan. Having driven his own country into ruin and despair, Akkila-Orkhan now casts his covetous eyes on his neighboring countries. As his conquering shadow spread, one man rose up against this black tide. His name was Kuan-Ti, and with the aid of the five greatest warriors and the one wisest mind in his realm, Kuan-Ti would fight to defend his people and lands. The battle begins... LEVELS: 9 Other Emulators: * Calice * Callus * Nebula * Raine Category: Warriors Recommended Games: Genpei ToumaDen Rygar Rygar (PlayChoice-10) Black Tiger Karnov Rastan / Rastan Saga Nastar / Rastan Saga 2 Warrior Blade - Rastan Saga Episode III Altered Beast Altered Beast (Mega-Tech) Chelnov - Atomic Runner Haunted Castle Legend of Makai The Astyanax Dynasty Wars Golden Axe Golden Axe (Mega-Tech) Golden Axe II (Mega-Tech) Golden Axe II (Mega Play) Golden Axe - The Revenge of Death Adder Strider Strider 2 Trio The Punch Wild Fang Magic Sword Big Karnak Blade Master Act Raiser (Nintendo Super System) Arabian Fight Arabian Magic Denjin Makai Guardians / Denjin Makai II Gaiapolis Metamorphic Force Monster Maulers Oriental Legend Romset: 7296 kb / 15 files / 3.75 zip $end $info=wolfpack $mame 0.69 [Stefan Jokisch] TODO: * Add sound and voice. The voice data are stored in the SOUND1 roms. WIP: - 0.103: Stefan Jokisch fixed Wolf Pack to use RAM mirroring for zero page memory. - 1st July 2003: Stefan Jokisch fixed the LEDs in both Boxer and Wolf Pack. - 14th June 2003: Stefan Jokisch fixed a glitch in Wolf Pack that showed up after a few minutes of playing. - 0.70u1: Changed visible area to 512x224 and palettesize from 2 to 8 colors. - 12th June 2003: Stefan Jokisch rewrote the Wolf Pack driver based on schematics, and it works much better now. - 30th December 2002: Stefan Jokisch sent in a driver for Wolf Pack, it's playable but sound isn't emulated and graphics emulation is not perfect. Category: Submarine Recommended Games: Sea Wolf Sea Wolf II Depthcharge Destroyer Subs Dodgem Fire One Invinco / Deep Scan HeliFire N-Sub Navarone Polaris Tomahawk 777 Battle of Atlantis Mariner Subroc3D Battle Cruiser M-12 The Deep Sauro Battle Shark In The Hunt Romset: 19 kb / 11 files / 9.70 zip $end $info=wondstck $mame 0.101u5 [Pierpaolo Prazzoli] WIP: - 0.102: Pierpaolo Prazzoli added some missing sounds to Wonder Stick. - 0.101u5: Added Wonder Stick. - 31st October 2005: Pierpaolo Prazzoli - Added Wonder Stick (Yun Sung ????). Category: Qix 2 Recommended Games: Gals Panic Gals Panic 4 Gals Panic S Gals Panic S2 Perestroika Girls Fantasia Fantasia II Fantasy '95 New Fantasia Splash! Lady Killer / Moeyo Gonta!! Party Time: Gonta the Diver II Paradise Miss World '96 Nude Panic Street Amidar Hot Shocker Jolly Jogger Triple Punch Pepper II Radar Zone Heart Attack Libble Rabble Romset: 7232 kb / 17 files / 3.26 zip $end $info=woodpek $mame 0.88u3 [Dan Even, Guru] WIP: - 0.101u3: Pierpaolo Prazzoli fixed inputs in Woodpecker. Added Button1 for Player 1/2 and removed 'Difficulty' and a 'Unknown' dipswitch. - 0.88u4: Tomasz Slanina and Pierpaolo Prazzoli fixed Woodpecker - Game now playable. Added gfx1/2 roms, sound1 roms and proms. Correct cpu1 roms addresses. - 0.88u3: Added Woodpecker (set 1) and clone (set 2). - 8th November 2004: Guru - You've probably noticed in MAME 0.88u4 that Woodpecker is now working. Here's a few pics of the protection module after I unearthed it. Actually 'unearthed' might give you a false impression. You could be mistaken for thinking that the mess on top of the PCB is sand. It's not though, it's epoxy resin. Though it seems like the manufacturer forgot to read the resin mixing instructions because several parts came off in BIG chunks. Also the resin didn't fully encase the PCB. I guess they ran out of resin or something. Lucky for us! - 27th April 2004: Guru - Received Woodpecker from Dan Even. - 4th June 2002: MASH added Woodpecker to the Pacman driver and Alpha Fighter / Head On to the VIC Dual driver, but Woodpecker doesn't work due to a missing ROM. The missing rom was contained in an epoxy module and got destroyed. No other board has been found [Haze]. Category: Cat & Mouse Recommended Games (1): Naughty Mouse Cheeky Mouse Mouse Trap Macho Mouse Funny Mouse Pop Flamer Dacholer Mappy Mappy - Namco Classics Collection Vol.1 Hopping Mappy Mouser Flicky Peter Pack-Rat Chip'n Dale: Rescue Rangers (PlayChoice-10) Rockin' Kats (PlayChoice-10) Magical Cat Adventure Cheese Chase Recalhorn Super Trio Category: Platform Recommended Games (2): Naughty Mouse Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - Majin No Fukkatsu Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Vs. Wrecking Crew Baluba-louk no Densetsu Romset: 29 kb / 13 files / 16.2 zip $end $info=wotw $mame 0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley] TODO: * Correct colors * Add sound/samples Bugs: - Initial entry screen is clipped on right side (see snapshot). wotw36b1gre MC68K / Pi WIP: - 0.97u1: Aaron Giles fixed 'Lives' dipswitch. - 0.87u3: Aaron Giles made wotw the black & white hardware which was commonly seen as a Star Castle upgrade and added War of the Worlds (color) as the color hardware version (same ROMs). Also added sound to Barrier, Star Hawk, War of the Worlds and Boxing Bugs (note that samples don't exist yet, but I'm working with Zonn Moore to get them for everything except Barrier). Added samples (cfire, shield, star, thrust, drone, lexplode, sexplode and pfire.wav). - 0.78u2: Correct cpu1 rom addresses to $0 and $2000. - 0.35RC2: Mathis Rosenhauer added color to War of the Worlds and Boxing Bugs (seems to be wrong compared to Retrocade). - 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk, Solar Quest. Other Emulators: * Cinelator * CINEMU * Retrocade Category: Defence Recommended Games: Cosmic Guerilla Galaxy Wars Space Guerilla Space Launcher Astro Invader Missile Command Arcade Classics (Missile Command II) New York New York Space Zap Colony 7 Dark Warrior Demoneye-X Enigma 2 Orbitron Pleiads Satan's Hollow Satan of Saturn Tactician Raiders Senjyo Son of Phoenix D-Con Alligator Hunt Romset: 17 kb / 10 files / 11.4 zip $end $info=wow $mame 0.04 [Nicola Salmoria] Samples required TODO: * Emulate Votrax SC-01 speech synthesizer NOTE: - The original machine had a special joystick which could be moved either partially or fully in a direction. Pushing it slightly would turn around the player without making it move. The emulator assumes that you are always pushing the joystick fully, to simulate the 'half press' you can press Alt. WIP: - 0.104u6: Removed Custom sound. - 0.88u2: Frank Palazzolo support stereo in Wizard of Wor, Robby Roto, Gorf and Professor PacMan (Sounds great now!!). - 29th March 2000: Nicola Salmoria fixed the Astrocade hardware star and sparkle generators. - 0.36b7: Added Custom sound. - 0.34b4: Frank Palazzolo support emulation of the Astrocade sound chip (Gorf, Wizard of Wor, etc.). Added 2x Astrocade sound. - 0.33b4: Alex Judd supports word samples in Wizard of Wor. Only 70% of the needed samples are available, however. - 0.28: Mike Balfour added hiscore save in Wizard of Wor. - 0.16: Fixed a couple of remaining graphic glitches in the Wizard of Wor driver. - 0.15: Thanks to the invaluable help of Steve Scavone, Nicola have been able to fix many bugs in the Wizard of Wor driver. - 0.06: Nicola is beginning to understand how the Wizard of Wor video hardware works, gameplay hasn't changed but the graphics are more faithfully reproduced. - 0.05: Fixed some problems in the Wizard of Wor driver, but it is still far from complete. - 0.04: Early Wizard of Wor support (not playable). LEVELS: 99 (endless) Recommended Games: Berzerk Frenzy Boxing Bugs Venture Warp & Warp Black Widow Demon Kram Leprechaun Naughty Boy Robotron Tazz-Mania Wacko Mazer Blazer Screw Loose Inferno Wiz Warz Nitro Ball Smash T.V. Exvania Ultraman Club - Tatakae! Ultraman Kyoudai!! Romset: 28 kb / 7 files / 20.0 zip $end $info=wpksoc $mame 0.74u2 [Pierpaolo Prazzoli] WIP: - 20th August 2003: Pierpaolo Prazzoli fixed World PK Soccer in the Irem M-107 driver so that it boots, but inputs are not emulated so it's not playable yet. Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 7296 kb / 17 files / 2.82 zip $end $info=wrally $mame 0.74u2 [Manuel Abadia, Nicola Salmoria] TODO: * Emulate DS5002FP MCU with internal rom (32k) WIP: - 10th October 2005: Guru - A working Gaelco World Rally to be sent off for analysis/trojaning arrived. Thanks to Tingoes. - 0.74u2: Added World Rally (set 1) and clone (set 2). - 6th December 2002: Manuel Abadia sent in a preliminary driver for World Rally that works somewhat, but won't be playable because of an undumped DS5002FP MCU. - 1st December 2002: Nicola Salmoria partially decrypted World Rally, although no driver for it exists yet. Category: Racing 2D Recommended Games: World Rally 2: Twin Racing Laguna Racer Super Bug Safari Rally High Way Race Up'n Down Road Fighter Stocker Crazy Rally Super Speed Race Junior Space Position R.C. Pro-Am (PlayChoice-10) Drift Out Drift Out '94 - The Hard Order Neo Drift Out - New Technology (NeoGeo) Thrash Rally (NeoGeo) Blomby Car Great 1000 Miles Rally Mille Miglia 2: Great 1000 Miles Rally Backfire! Over Top (NeoGeo) Romset: 4096 kb / 8 files / 2.04 zip $end $info=wrally2 $mame 0.63 [Manuel Abadia] TODO: * Emulate DS5002FP MCU with internal rom (32k) WIP: - 31st December 2002: Manuel Abadia fixed the dual screen display in Touch & Go and World Rally 2, and he fixed the clipping of the shadows. Additionally, World Rally 2 is actually playable as long as you don't crash. - 30th December 2002: Manuel Abadia sent in the Gaelco CG-1V/GAE1 driver, supporting Alligator Hunt, Maniac Square and Bang! playably and World Rally 2, Touch & Go and Snowboard Championship not working because of Dallas protection. - 25th December 2002: Guru - Thanks to Manuel Abadia, we have some progress already on World Rally 2! Sadly, it's not fully playable and has some graphical problems, but Manuel hasn't given up yet! - 24th December 2002: Guru - World Rally 2 (Gaelco, 1996) arrived and dumped. Actually "Arrived" is not correct. It's closer to "drove a 100km round trip to pick it up and bring it back for processing". Thanks to Tony for the loan of the PCB. Category: Racing 2D Recommended Games: World Rally Laguna Racer Super Bug Safari Rally High Way Race Up'n Down Road Fighter Stocker Crazy Rally Super Speed Race Junior Space Position R.C. Pro-Am (PlayChoice-10) Drift Out Drift Out '94 - The Hard Order Neo Drift Out - New Technology (NeoGeo) Thrash Rally (NeoGeo) Blomby Car Great 1000 Miles Rally Mille Miglia 2: Great 1000 Miles Rally Backfire! Over Top (NeoGeo) Romset: 8192 kb / 16 files / 5.23 zip $end $info=wrecking $mame 0.37b11 [Howie Cohen] WIP: - 27th January 2005: Roberto Gandola fixed the colours in Vs. Wrecking Crew based on screenshots captured by Chaneman. - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. Category: Platform Recommended Games: Space Panic The Amazing Adventures of Mr. F. Lea Donkey Kong Crazy Kong Donkey Kong Junior Donkey Kong 3 Multi 5 - Tong Boy Naughty Mouse Woodpecker Treasure Island (Cassette) Dock Man Logger Frogger Lady Frog Kangaroo Minky Monkey Ponpoko Springer Arabian Bristles (Max-A-Flex) Boggy '84 Congo Bongo Dr. Micro Hopper Robo Jump Coaster Knightmare Mappy Mappy - Namco Classics Collection Vol.1 Mouser Roc'n Rope Super Glob Ben Bero Beh Complex X Ice Climber Ice Climber Dual Jumping Jack Lode Runner Lode Runner II - The Bungeling Strikes Back Lode Runner III - The Golden Labyrinth Lode Runner IV - Teikoku Karano Dasshutsu Lode Runner - The Dig Fight Pandora's Palace Peter Pack-Rat Baluba-louk no Densetsu Romset: 96 kb / 12 files / 48.2 zip $end $info=wrestwar $mame 0.34b4 [Phil Stroffolino] TODO: * Wanted: 317-0101 FD1094 CPU * Wanted: 317-0103 8751 MCU WIP: - 0.92: Rename (wrestwra) to (wrestwa1) and (wrestwrb) to (wrestwa2). - 0.89u5: Gerald added FD1094 317-0090 key to Wrestle War (Japan) and Aaron Giles fixed off-by-1 column scroll in it. - 0.89u4: Andy Conroy added clone Wrestle War (FD1094, 317-0102). - 0.89u2: Added I8751 (8MHz) MCU and mcu fake rom Wrestle War (8751). - 0.88u7: Added clone Wrestle War (FD1094, 317-unknown). - 0.72u1: Correct cpu2 roms addresses. LEVELS: 8 Other Emulators: * System 16 Category: Wrestling Recommended Games: The Big Pro Wrestling! Appoooh Robo Wres 2001 Champion Pro Wrestling Mat Mania Pro Wrestling (PlayChoice-10) Body Slam Mania Challenge The Main Event Champion Wrestler WWF Superstars WWF WrestleFest Ring Rage 3 Count Bout / Fire Suplex (NeoGeo) Saturday Night Slam Masters Blazing Tornado Ring of Destruction: Slammasters II WWF: Wrestlemania Zen Nippon Pro-Wrestling Featuring Virtua Ehrgeiz Romset: 2596 kb / 23 files / 959.2 zip $end $info=wrofaero $mame 0.37b1 [Luca Elia] WIP: - 0.37b8: Redump of gfx3 rom ($0). But games doesn't work, because of a memory handler problem. - 3rd April 2000: Luca Elia sent in a Seta driver with support for Twin Eagle, DownTown, Arbalester, Meta Fox, Zing Zing Zip and War of Aero. LEVELS: 8 Other Emulators: * Raine Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 3584 kb / 8 files / 1.35 zip $end $info=ws $mame 0.36RC2 [Vernon C. Brooks] < Japan > WIP: - 0.36RC2: Added World Stadium (Japan) and clone World Stadium '89 (Japan). - 3rd March 2000: Vernon C. Brooks fixed some key chip problems with World Stadium. - 1st March 2000: Vernon C. Brooks added World Stadium and World Stadium '89 to the Namco System 1 driver, and he cleaned up some things in the Namco System 2 driver. Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout World Series: The Season Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 1924 kb / 20 files / 447 zip $end $info=ws89 $mame 0.36RC2 [Vernon C. Brooks] WIP: - 3rd March 2000: Vernon C. Brooks fixed some key chip problems with World Stadium. - 1st March 2000: Vernon C. Brooks added World Stadium and World Stadium '89 to the Namco System 1 driver, and he cleaned up some things in the Namco System 2 driver. Romset: 320 kb / 5 files / 67.2 zip $end $info=ws90 $mame 0.36b4 [Ernesto Corvi, Tatsuyuki Satoh] WIP: - 10th November 2000: Tatsuyuki Satoh fixed a bug in the Namco System 1 driver which affected World Stadium '90. - 4th March 1999: Ernesto Corvi submitted the Namco System 1 driver with support for Pacmania and Galaga 88. The Namco System 1 driver is still very slow and sprites are screwed. Pacmania and Galaga 88 are the games that work best, Dragon Spirits is almost there, Splatter House and Blazer have missing graphics and World Stadium 90 has protection problems. Romset: 320 kb / 5 files / 67.0 zip $end $info=wseries $mame 0.37b3 [Aaron Giles, Paul Leaman] WIP: - 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. Category: Baseball Recommended Games: Flyball Tornado Baseball Extra Inning Atari Baseball Extra Bases Champion Baseball Curve Ball Victorious Nine Vs. BaseBall Baseball (PlayChoice-10) Baseball Stars: Be a Champ! (PlayChoice-10) The Koukouyakyuh Kusayakyuu Major League Super Major League Pro Baseball Skill Tryout Baseball The Season II Atari RBI Baseball Super Baseball Double Play Home Run Derby Moero Pro Yakyuu Homerun Stadium Hero (Japan) Strike Zone Baseball World Stadium (Japan) Bottom of the Ninth Capcom Baseball (Japan) Dokaben (Japan) Jitsuryoku!! Pro Yakyuu (Japan) MVP Tommy Lasorda Baseball (Mega-Tech) Super Champion Baseball Ah Eikou no Koshien (Japan) Baseball Stars Professional (NeoGeo) Baseball Stars 2 (NeoGeo) Dynamite League Kyuukai Douchuuki (Japan) 2020 Super Baseball (NeoGeo) Clutch Hitter Relief Pitcher Super World Stadium (Japan) Super World Stadium '92 (Japan) Super World Stadium '93 (Japan) Super World Stadium '95 (Japan) Super World Stadium '96 (Japan) Super World Stadium '97 (Japan) Great Sluggers Great Sluggers '94 Powerful Baseball '96 MuHanSeungBu - PlayBall! Ninja Baseball Batman Romset: 328 kb / 22 files / 127 zip $end $info=wsf $mame 0.37b3 [Aaron Giles, Paul Leaman] SERVICE MODE: - To enter service mode in World Soccer Finals, press the 1P button B and then press the service switch. WIP: - 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. LEVELS: 4 Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble X the Ball Romset: 2432 kb / 23 files / 571 zip $end $info=wtennis $mame 0.35b12 [Zsolt Vasvari] SERVICE MODE: - On startup, you have to reset the game (F3) to make it exit service mode. WIP: - 0.101u3: Correct cpu2 rom address in World Tennis. - 0.37b16: Nicola Salmoria fixed colors in World Tennis. Correct gfx1 roms addresses. - 0.35b13: Zsolt Vasvari fixed sound in World Tennis. - 30th April 1999: Zsolt Vasvari sent in a World Tennis driver. Category: Tennis Recommended Games: Pong Pro Tennis (Cassette) Super Doubles Tennis Vs. Tennis Tennis (PlayChoice-10) Forty-Love Off the Wall (Sente) Paddle Mania Passing Shot World Court Super World Court Hot Shots Tennis David Crane's Amazing Tennis (Nintendo Super System) Super Slam Ultimate Tennis Capcom Sports Club (Tennis) Super Tennis (Nintendo Super System) Romset: 43 kb / 13 files / 16.5 zip $end $info=wwallyj $mame 0.95u2 [Chack'n] 0.89u1 [Thierry Lescot] 0.80u2 [Charles MacDonald] < Japan > WIP: - 0.104u5: Aaron Giles fixed reset bug wwallyj0104u4red. - 20th April 2005: Guru - Where's Wally (Sega System 18, 317-0197B) arrived from Japan. - 0.95u2: Chack'n added Wally wo Sagase! (rev B, Japan, FD1094 317-0197B). Rename (wwally) to (wwallyja) and removed Where's Wally? (rev B, FD1094 317-197B) (wwally1). - 4th April 2005: Dumping Project - Our contact has sent out a box to Guru containing 'Where's Wally'. - 0.92: Rename (wwallyb) to (wwally1). - 0.91u1: Aaron Giles fixed bug in memory system introduced in 0.91, this was breaking at least Killer Instinct, the Seattle driver and Where's Wally. - 0.89u1: Added Where's Wally? (Japan, FD1094 317-0197a). Aaron Giles added sprite masking effect and hooked up controls in Where's Wally. - 25th November 2004: Thierry Lescot - Dumped the cpus from Where's Wally?, Bay Route (set 2), Alien Storm (317-0148) and Shinobi (set 2). - 0.88u7: Correct gfx2 and cpu2 roms addresses. - 0.80u2: Charles MacDonald added Where's Wally?. - 18th March 2004: Charles MacDonald added Where's Wally? (encrypted and unplayable) and fixed System 18 sample ROM banking. This doesn't help the current working games, but will support others when/if they are decrypted. Romset: 8072 kb / 16 files / 2.38 zip $end $info=wwestern $mame 0.25 [Nicola Salmoria] WIP: - 0.103u3: Nicola Salmoria fixed the Wild Western bonus screen, where the horse would not scroll into view. - 0.36b2: Zsolt Vasvari hacked protection in Wild Western, fixed bonus game, added second button to jump onto the train. - 0.36b1: Zsolt Vasvari added clone Wild Western (set 2). He also added sprite-sprite collision detection and other improvements in the Taito SJ games. This fixes Bio-Attack. Wild Western is now fully playable. Correct cpu1 rom ($4000) and added layer prom ($0). - 22nd July 1999: Zsolt Vasvari added the missing button to Wild Western. - 15th July 1999: Zsolt Vasvari fixed Wild Western graphics priorities and input ports. - 12th July 1999: Zsolt Vasvari added sprite-sprite collision check into the old Taito games, and fixed Wild Western crashes. - 0.27: Elevator Action, Jungle King and Wild Western now use the same video hardware driver (taito.c) - 0.25: Nicola added preliminary support for WildWestern and FrontLine, which are not yet playable. Category: Western Recommended Games: Gun Fight Boot Hill Sheriff Indian Battle Lasso Pioneer Balloon The Tin Star Bank Panic Cheyenne Wanted Wild Gunman (PlayChoice-10) Gun.Smoke Express Raider Iron Horse Iga Ninjyutsuden Showdown Blood Bros. Sunset Riders Heated Barrel Wild West C.O.W.-Boys of Moo Mesa Lethal Enforcers II: Gun Fighters Charlie Ninja Bang! Romset: 57 kb / 15 files / 29.7 zip $end $info=wwfmania $mame 0.37b5 [Aaron Giles] Bugs: - Sometimes when you do Buddy mode (both players tap Block 5 times during vs. screen) the computer randomly gives you "bad Doink" (bad sprites/colors) and the emulator exits (see inp file). Update by Firewave (see backtrace). wwfmania067red Sew / Firewave WIP: - 0.74: Correct ADSP2105 clock speed to 10MHz. - 15th September 2003: Justin Dawkins submitted a modification to the input ports in MK, MK2, MK3, UMK3 and wwfmania. - 0.63: Changed visible area to 400x254. - 16th November 2001: Aaron Giles fixed the WWF Mania protection properly. - 27th July 2000: Aaron Giles and Ernesto Corvi submitted the Williams Wolf Unit driver, which supports the following games perfectly with full sound: Mortal Kombat 3, Ultimate Mortal Kombat 3, NBA Maximum Hangtime, 2 on 2 Open Ice Challenge, Rampage: World Tour and WWF Wrestlemania. LEVELS: 8 Category: Wrestling Recommended Games: The Big Pro Wrestling! Appoooh Robo Wres 2001 Champion Pro Wrestling Mat Mania Pro Wrestling (PlayChoice-10) Body Slam Mania Challenge The Main Event Champion Wrestler Wrestle War WWF Superstars WWF WrestleFest Ring Rage 3 Count Bout / Fire Suplex (NeoGeo) Saturday Night Slam Masters Blazing Tornado Ring of Destruction: Slammasters II Zen Nippon Pro-Wrestling Featuring Virtua Ehrgeiz Romset: 21504 kb / 22 files / 17.87 zip $end $info=wwfsstar $mame 0.37b16 [David Haywood] NOTE: - When fighting outside the ring, the scrolling is jerky. Verified to happen on a real PCB. Karasu WIP: - 0.103u2: Phil Bennett corrected frequencies in WWF Superstars. Changed 68000 CPU1 clock speed to 10MHz, visible area to 256x240 and VSync to 57.439999. - 0.103: David Haywood corrected interrupt timing in WWF Superstars driver. Changed VSync to 59Hz. - 0.102u4: Philip Bennett added clone WWF Superstars (US, Newer). - 0.99u2: Added WWF Superstars (Europe) and clone (Japan). Rename (wwfsstar) to (wwfsstau). - 0.97u1: Pierpaolo Prazzoli fixed vblank handling and some bad sprites in WWF Superstars. - 18th June 2001: David Haywood fixed an interrupt timing problem in the WWF Superstars driver. - 15th June 2001: David Haywood wrote a driver for WWF Superstars. Other Emulators: * Raine Category: Wrestling Recommended Games: The Big Pro Wrestling! Appoooh Robo Wres 2001 Champion Pro Wrestling Mat Mania Pro Wrestling (PlayChoice-10) Body Slam Mania Challenge The Main Event Champion Wrestler Wrestle War WWF WrestleFest Ring Rage 3 Count Bout / Fire Suplex (NeoGeo) Saturday Night Slam Masters Blazing Tornado Ring of Destruction: Slammasters II WWF: Wrestlemania Zen Nippon Pro-Wrestling Featuring Virtua Ehrgeiz Romset: 3232 kb / 47 files / 1.42 zip $end $info=wwfwfest $mame 0.37b16 [David Haywood] NOTE: - Clone wwfwfsta: When fighting outside the ring, the referee's priority is wrong; he is in front of the top rope. snapshot Verified to happen on a real PCB. Karasu - Clone wwfwfsta: When fighting outside of the ring, the ropes lack the correct texture, however, when a wrestler is moving in/out of the ring, the correct texture reappers for part of the ropes, but only for a instant. See here for pics. Verified to happen on a real PCB. Karasu Bugs: - Clone wwfwfsta: There are no 2nd, 3rd, or 4th player coinslots. 4 slots were on at least some cabs. wwfwfsta37b16gre1 Karasu WIP: - 0.88u5: Added clone WWF WrestleFest (US bootleg). - 23rd April 2002: Karasu submitted correct DIP switch settings for Wrestlefest and The Three Stooges. - 0.53: Changed visible area to 320x240 and OKI6295 clock speed to 7759 Hz. - 0.37b16: Added WWF WrestleFest (US) and clones WWF WrestleFest (US Tecmo) and WWF WrestleFest (Japan). - 21st June 2001: David Haywood wrote a driver for WWF Wrestlefest. LEVELS: 5 (must be finished twice) Other Emulators: * Raine Category: Wrestling Recommended Games: The Big Pro Wrestling! Appoooh Robo Wres 2001 Champion Pro Wrestling Mat Mania Pro Wrestling (PlayChoice-10) Body Slam Mania Challenge The Main Event Champion Wrestler Wrestle War WWF Superstars Ring Rage 3 Count Bout / Fire Suplex (NeoGeo) Saturday Night Slam Masters Blazing Tornado Ring of Destruction: Slammasters II WWF: Wrestlemania Zen Nippon Pro-Wrestling Featuring Virtua Ehrgeiz Romset: 9920 kb / 15 files / 4.49 zip $end $info=wwjgtin $mame 0.56 [Luca Elia] < Japan > WIP: - 0.61: Change the gfx3 roms to user1 ($0, $2000). - 11th October 2001: Luca Elia added Wai-Wai Jockey Gate-In to the Lasso driver, but it may have bad colors. Category: Horse Recommended Games: Arlington Horse Racing Neck-n-Neck Othello Derby Stakes Winner (NeoGeo) Stakes Winner 2 (NeoGeo) Gallop Racer Gallop Racer 2 Gallop Racer 3 Super Derby Dark Horse Jockey Grand Prix - Gladiator 1984 Romset: 113 kb / 11 files / 35.3 zip $end $info=xday2 $mame 0.74u2 [Brian A. Troha] WIP: - 0.96u2: Sonikos changed X-Day 2 to use default Namco NA-1 joystick inputs. With those, if you wait the initial test to finish, you can play it. - 25th November 2003: Peter Gurris fixed the input ports in X-day 2 and Primal Rage. - 3rd June 2002: Brian A. Troha added X-Day 2 to the Namco NA-1/2 driver, but it has a lot of graphics bugs and is not playable. Romset: 9216 kb / 6 files / 2.86 zip $end $info=xenophob $mame 0.33b4 [Bryan McPhail] WIP: - 0.90: Hans Andersson fixed Player 2 and 3 inputs in Xenophobe. - 0.36b7: Correct audio 68000 CPU2 clock speed back to 8MHz. - 0.36b6: Aaron Giles fixed sound in Xenophobe. Correct 68000 CPU1 clock speed to 7723800 Hz. - 30th May 1999: Mike Coates fixed a Xenophobe scroll bug. - 0.33b4: Bryan McPhail added Xenophobe (preliminary). Other Emulators: * Retrocade Category: Aliens Recommended Games: Aliens Alien 3 Alien Syndrome Alien Syndrome (Mega-Tech) SAR - Search and Rescue Alien Storm Alien Storm (Mega-Tech) Space Gun Xenophobe Victory Road Alien vs. Predator Romset: 832 kb / 14 files / 382 zip $end $info=xevi3dg $mame 0.76u1 [smf] 0.74u2 [?] WIP: - 20th October 2003: smf sent in a major update to the Namco System 11 driver, making Tekken, Tekken 2, Xevious 3D/G and Prime Goal EX work. LEVELS: 7 Other Emulators: * ZiNc Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 21248 kb / 13 files / 14.3 zip $end $info=xevious $mame 0.27 [Mirko Buffoni, Tatsuyuki Satoh] Bugs: - Explosive pattern of Giddo Spario is differnt from the real one. Glitched pattern is the correct. Unfortunately we could not get the real shot, but some references. xevious237b2gre Fujix WIP: - 0.103u4: MASH fixed number of credits Xevious, Bosconian, Galaga, Dig Dug, Pole Position and Pacland. - 0.94u2: Derrick Renaud added proper watchdogs to Bosconian, Galaga, Pole Position and Xevious. - 0.93: Derrick Renaud swapped Namco 54XX filters on Port A & C. This fixed Xevious sound. - 0.90u3: Derrick Renaud added proper filters to the Namco52 sample player of Bosconian, Galaga, Pole Position and Xevious. Adjusted relative effect volumes per schematics. - 0.90u2: Derrick Renaud updated the Namco 54XX noise sound and added the R/C values to Bosconian, Galaga, Pole Position and Xevious. - 0.89u5: Jarek Burczynski improved the Namco 54XX Noise Generator (Type A and B emulated, type C algo still unknown). Removed Samples sound and explo1-4.wav samples. - 0.79u1: Correct gfx3 roms order and added Namco 54XX (1536000 Hz) sound. - 0.78u5: Added clone Xevious (Atari set 3). - 15th January 2004: Pierpaolo Prazzoli added another version of Xevious. - 0.63: Added clone Xevious (Atari set 2). - 25th November 2002: SUZ added another bootleg of Xevious. - 0.61: Added clone Battles + battles samples. - 13th May 2002: S. Suzuki re-submitted the Xevious driver with Battles added and fixed coin inputs. - 1st April 2000: Guru - Dumped Xevios (Bootleg). - 9th October 2001: William Kucharski submitted a fix for Xevious cocktail mode. - 0.37b16: Added samples explo3.wav and explo4.wav. Correct the 3x Z80 clock speeds to 3072000 Hz. - 0.37b12: Changed VSync to 60.606060Hz. - 0.36b6: Correct Xevious (Namco) romset with new roms. - 8th September 2001: SUZ added a Xevious bootleg called Battles to the Xevious driver. - 0.37b16: New sampleset for Xevious. - 6th January 2000: Nicola Salmoria fixed Xevious reset bug. - 10th December 1999: Vernon C. Brooks fixed a Xevious drawgfx bug. - 22nd September 1999: Nicola added a correct transparency PROM to Xevious. - 0.36b1: Nicola Salmoria fixed sprite flipping in Xevious. - 11th July 1999: Nicola fixed Xevious's colors when enemies used the zapper weapon, and also shortened CPS1 graphics drawing functions. - 3rd May 1999: Aaron Giles sent in a HUGE Atari games update with better playfield/sprite priorities in Xybots. - 19th March 1999: Phil Stroffolino fixed Xevious graphics when rotated. - 13th March 1999: Nicola Salmoria fixed a sprite offset bug in Xevious and converted it to tilemap system. - 0.29: Valerio Verrando added hiscore save in Xevious. - 0.28: The Dip switches now works in Xevious. Also fixed a bug in the targeting cursor colors (black corners while firing). The clone Super Xevious works. Explosions are emulated with samples, thanks to Andrew Scott. Tatsuyuki Satoh made several fixes to the Xevious driver. - 0.27: Mirko Buffoni and Tatsuyuki Satoh provided a preliminary Xevious driver. ARCADE RELEASE: Xevious (Namco) - 1983/Jan/29 LEVELS: 1 (endless) Other Emulators: * HiVE Category: Terra Force Recommended Games: Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Zaviga Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 88 kb / 26 files / 42.5 zip $end $info=xexex $mame 0.37b7 [Olivier Galibert] SETUP: - Type MAME xexex -depth 15 if you have problems to start Xexex with DOSMAME. Bugs: - Has wrong graphics when the flip screen is activated or is the 2-player turn in cocktail mode. xexex071u2gre Kale WIP: - 0.93: Added audio RC_Filter. - 0.70: Correct audio Z80 CPU2 clock speed to 8MHz. - 5th June 2003: Acho A. Tang fixed various graphics, sound and gameplay glitchers in the Xexex driver. - 0.57: Olivier Galibert added reverb to the 054539, improving sound in Xexex and Twinbee Yahhoo. - 19th August 2001: Olivier Galibert fixed bugs in the tilemap and drawgfx routines which affected Xexex graphics. - 25th February 2001: Olivier Galibert also added road layer emulation to Xexex. - 7th February 2001: Olivier Galibert submitted the alpha blending update, and in addition to Xexex, also X-Men and Simpsons have translucent shadows. - 2nd February 2001: Olivier Galibert added alpha blending support to the core and implemented it in Xexex. - 29th January 2001: Olivier Galibert wrote 054539 sound chip emulation (thanks to CAB), and now Xexex and X-Men have sound. - 28th January 2001: Nicola Salmoria fixed Xexex crashes on startup. - 0.37b10: Olivier Galibert fixes to Xexex. - 0.37b8: Added audio Z80 CPU2 (5MHz), YM2151 (4MHz), 054539 (48000 Hz) sound and sound1 roms ($0, $200000). - 0.37b7: Olivier Galibert added Xexex (World) and clone Xexex (Japan). - 31st August 2000: Nicola also speed up the graphics decoding a bit and did some cosmetic changes to Xexex, but most of the graphics is still missing. - 30th August 2000: Olivier Galibert has resumed work on the Xexex driver, adding preliminary sprites and background emulation. Fortunately Olivier has vowed to perfect them at a later date, so you will see more and better pictures then. - 24th August 1999: Olivier Galibert sent in a preliminary Xexex driver with graphics and sprites missing. LEVELS: 7 Category: Defender Recommended Games: Malzak Defender Stargate Strike Force Mayday Scramble Cosmic Avenger Mars The Percussor Space Odyssey Vanguard Scorpion Markham SF-X Brain Fantasy Zone Thunder Cross Thunder Cross II Darius Darius II Darius Gaiden - Silver Hawk G-Darius Gigandes Mega Blast Air Buster Bio-ship Paladin ThunderForce AC Thunder Force II MD (Mega-Tech) E.D.F. : Earth Defense Force Cosmic Cop Metal Black Andro Dunos (NeoGeo) Gratia - Second Earth Romset: 10880 kb / 14 files / 4.32 zip $end $info=xfiles $mame 0.74u2 [Guru] NOTE: - Contrary to what you might think on first hearing the title, this game is like Match It II etc. However, the quality of the graphics is outstanding, perhaps the most high quality seen in this "type" of game. At the end of the level, you are presented with a babe, where you can use the joystick and buttons to scroll up and down and zoom in for erm... A closer inspection of the 'merchandise'. WIP: - 0.103u3: Pierpaolo Prazzoli fixed X-Files - Game now playable. Changed sound1 rom to cpu1 and user2 to user1. Removed '0-xx' and 'testmode' dipswitches. - 0.92u1: Tomasz Slanina improved the video emulation in X-Files. - 0.92: Correct E1-32XT CPU1 clock speed to 42954540 Hz and added dipswitches 'Test Mode' and '0-06' to '0-1f'. Changed gfx1 rom to user2 and added missing user2 ($400000) rom. - 6th February 2005: Tomasz Slanina - Patched X-Files protection check. Game is VERY slow. - 1st January 2005: Tomasz Slanina - Fixed nasty bug in hyperstone core and made few changes to dgPix driver - X-files (or rather 'xxx-files') partially works, but it is not playable. - 0.88u4: Changed E1-32XS CPU to E1-32XT. - 0.87u3: Correct E1-32XS CPU1 clock speed to 100MHz and visible area to 320x240. - 2nd January 2003: Guru - Dumped X Files (dgPIX Entertainment Inc. 1999). Romset: 12288 kb / 3 files / 9.13 zip $end $info=xmcota $mame 0.56 [Razoola, Dr. MAD] 0.37b12 [Paul Leaman] Bugs: - After a couple passes through the demo mode, the background on the qsound screen will go to a shade of green. This shade of green then appears on every screen transition which should be black. Have not seen this behaviour in any other cps2 game. xmcota056gre john_iv - The voices on the right channel seem to be at a low volume level. USA and Euro is all I know of. xmcota095gre Tom Braider WIP: - 0.62: Added clone X-Men: Children of the Atom (Asia 941217). - 7th August 2002: Razoola - Released XOR 97 for X-Men COTA (Asia 941217) donated by Dr. MAD. - 0.57: Replaced user1 roms fakes ($0, $80000) with new dumps - Game now playable. - 14th November 2001: Razoola - Released XOR 68 for X-Men COTA (Euro 950105) donated by Dr. MAD. - 0.56: Added X-Men: Children of the Atom (Euro 950105). - 0.53: Added clone X-Men: Children of the Atom (Hispanic 950331). - 7th June 2001: Razoola - Released XOR 38 for X-Men COTA (Japan 941208 rent version) donated by walk. - 0.37b15: Added clone X-Men: Children of the Atom (Japan 941208 rent version). - 0.37b13: Replaced cpu1 roms ($180000, $300000) with new dumps. - 26th February 2001: Razoola - Released XOR 16 for X-Men COTA (USA 950105) donated by Will. - 0.37b12: Added X-Men: Children of the Atom (US 950105) and clones (Japan 941217) and (Japan 941219). - 3rd February 2001: Razoola - Released XOR 9 for X-Men COTA (941217) dumped by Team Japump. - 1st February 2001: Razoola - Released XOR 6 for X-Men COTA (941219) donated by anonymous. LEVELS: 8 Other Emulators: * Calice * Final Burn * Nebula * Raine Recommended Games: X-Men X-Men Vs. Street Fighter Category: Fighter (Special) Recommended Games: Warrior Galactic Warriors Gladiator Hippodrome Blandia Dark Edge Knuckle Heads Mutant Fighter Time Killers Mobile Suit Gundam Mobile Suit Gundam EX Revue Mobile Suit Gundam Final Shooting Mighty Warriors Schmeiser Robo Superior Soldiers Survival Arts Blood Storm Gun Master Cyberbots: Fullmetal Madness Marvel Super Heroes Marvel Super Heroes Vs. Street Fighter Marvel Vs. Capcom: Clash of Super Heroes Mega Man - The Power Battle Mega Man III (PlayChoice-10) Mega Man 2: The Power Fighters Vicious Circle Super Gem Fighter Mini Mix Romset: 42240 kb / 22 files / 19.41 zip $end $info=xmen $mame 0.36b2 [Nicola Salmoria] Possible Bugs: - I noticed this particular oddity that seems to happen with just the shadows of Cyclops and Dazzler. During the jump attack, the player has 2 shadows (see snaps). xmen081u7gre BSR WIP: - 0.103u3: Fixed rom names. - 0.97u5: David Haywood added clone X-Men (Euro 6 Players ver. ECB). David Haywood significantly improved the 6-player versions of X-Men. Fixed rom names in X-Men and clones. - 3rd July 2005: David Haywood - Two screen games... Simple right? You either have twice as many boards, double the number of video chips, or have a bit in the spritelists indicating which screen to draw on. Enter Konami, who instead of taking one of the simple options appear to have decided to drive a double screen board using one set of standard graphic chips. XMen 6 Player version (and I suspect Run and Gun) both seem to do this. XMen, which I’ve been looking at appears to render alternate frames to different screens (hence why it seems to run at 30fps, even the single screen version). It seems to have several copies of video ram, which may be buffers, and I’m guessing it points the graphics chip at a different one each frame. With those guesses in mind I attempted to hook up both screens, with some success. X-Men now boots, and displays graphics, however the tilemaps on each screen lag each other quite badly, and sometimes the incorrect sprite frame is rendered on one monitor or the other. The way forward from this point, I’m not sure... I’ll keep looking, the switching mechanism is wrong for sure, and I imagine there must be a way of selecting the buffer to render from (as to prevent the glitches I’m seeing) but its not clear at all at this stage. Also any linescroll effects are missing from the 2nd tilemap, which would seem to indicate to me that we’re probably rendering from the wrong place. - 0.84u5: Correct audio Z80 CPU2 clock speed to 8MHz and fixed YM2151/YM3012 balance. - 0.74u2: Added clone X-Men (US 6 Players). - 0.67: Remove clone X-Men (US 6 Players). - 0.62: Added clone X-Men (World 2 Players). - 7th August 2002: Smitdogg added a 2 player world version to the X-Men driver. - 0.53: Nicola Salmoria made real shadows in some Konami games (88 Games, Chequered Flag, X-Men, Asterix, Surprise Attack, Sunset Riders, etc.). - 0.37b12: Correct YM2151 clock speed to 4MHz. - 14th February 2001: Olivier Galibert fixed a small bug in the K054539 sound chip emulation that caused a few missing sounds in X-Men. - 7th February 2001: Olivier Galibert submitted the alpha blending update, and in addition to Xexex, also X-Men and Simpsons have translucent shadows. - 30th January 2001: Jim Hernandez adjusted the X-Men sound frequency to be more correct. - 29th January 2001: Olivier Galibert wrote 054539 sound chip emulation (thanks to CAB), and now Xexex and X-Men have sound. - 0.37b8: Added Konami 054539 sound (48000 Hz). - 0.36b9: Added clone X-Men (2 Players Japan). Added Z80 CPU2 (7159090 Hz). - 0.36b4: Correct 68000 clock speed to 16MHz. - 0.36b2: Added X-Men (4 Players) and clone X-Men (6 Players). LEVELS: 8 Movie: X-Men Genre: Fantasy Year: USA 2000 Director: Bryan Singer Studio: 20th Century-Fox Cast: Hugh Jackson, Patrick Stewart, Ian McKellen, Famke Janssen, Anna Paquin, Halle Berry Recommended Games: X-Men: Children of the Atom X-Men Vs. Street Fighter Romset: 9088 kb / 12 files / 4.04 zip $end $info=xmultipl $mame 0.36b7 [Nao] WIP: - 0.102u5: Roberto Fresca completed the X Multiply DIP switches. Added dipswitches 'Difficulty' and 'Upright (double) Mode'. LEVELS: 7 (restarts once) Other Emulators: * M72 Category: R-Type Recommended Games: R-Type R-Type II R-Type Leo Rezon Blaze On Super Spacefortress Macross II Hyper Duel Gradius / Nemesis Gradius II / Vulcan Venture Gradius III Gradius 4: Fukkatsu Vs. Gradius Gradius (PlayChoice-10) Salamander Salamander 2 Turtle Ship Hellfire Zero Wing Raiga - Strato Fighter Romset: 2560 kb / 21 files / 835 zip $end $info=xmvsf $mame 0.102u3 [?] 0.56 [Razoola, Dr. MAD] 0.37b14 [Razoola, juindoe] Bugs: - A bar of graphics garbage appears across the screen. Only visible when you do a high jump. Present for a split second. xmvsf099u10gre waterberg WIP: - 0.102u3: Added X-Men Vs. Street Fighter (Euro 961004). Rename (xmvsf) to (xmvsfr1). - 19th July 2005: Razoola - Released XOR 122 for 'X-Men Vs. Street Fighter' (USA 961023). Dedicated to Ken Smith. - 0.96u3: Razoola added clone X-Men Vs. Street Fighter (Asia 960919). - 0.72u2: Razoola added clone X-Men Vs. Street Fighter (US 961023). - 0.72: Razoola added clone X-Men Vs. Street Fighter (Japan 961004). Rename clone (xmvsfj) to (xmvsfjr1) and (xmvsfjr1) to (xmvsfjr2). - 0.70u5: Added clone X-Men Vs. Street Fighter (Brazil 961023). - 0.60: Added clone X-Men Vs. Street Fighter (Japan 960909). - 0.57: Replaced user1 roms fakes ($0, $80000) with new dumps (status good now). - 14th November 2001: Razoola - Released XOR 69 for X-Men Vs. Street Fighter (Euro 960910) donated by Dr. MAD. - 0.56: Added X-Men Vs. Street Fighter (Euro 960910). - 0.37b16: Added clone X-Men Vs. Street Fighter (Hispanic 961004). - 0.37b14: Added X-Men Vs. Street Fighter (US 961004) and clones (Asia 961023) and (Japan 960910). - 29th March 2001: Razoola - Released XOR 26 for X-Men Vs. Street Fighter (USA 961004) donated by juindoe. LEVELS: 7 Other Emulators: * Calice * Final Burn * Nebula * Raine Recommended Games: X-Men X-Men: Children of the Atom Category: Fighter Recommended Games: Street Fighter Street Fighter II - The World Warrior Street Fighter II' - Champion Edition Super Street Fighter 2: The New Challengers Street Fighter: The Movie Street Fighter Alpha: Warriors' Dreams Street Fighter Alpha 2 Street Fighter Alpha 3 Street Fighter EX Street Fighter EX Plus Street Fighter EX 2 Street Fighter EX 2 Plus Street Smart Violence Fight Solitary Fighter Pit Fighter Burning Rival Holosseum Mortal Kombat Mortal Kombat II Mortal Kombat 3 Dragonball Z Dragonball Z 2 Super Battle Martial Champion Power Instinct Power Instinct 2 Power Instinct 3 Power Instinct Legends Tao Taido Virtua Fighter Virtua Fighter 2 Virtua Fighter 3 Virtua Fighter Remix Virtua Fighter Kids Darkstalkers: The Night Warriors Night Warriors: Darkstalkers' Revenge Vampire Hunter 2: Darkstalkers Revenge Kaiser Knuckle Tattoo Assassins Dragoon Might Metamoqester Fit of Fighting War Gods Heaven's Gate Star Gladiator Beastorizer BioFreaks Rival Schools Vampire Savior: The Lord of Vampire Vampire Savior 2: The Lord of Vampire Astra SuperStars Asura Blade Bloody Roar 2 Daraku Tenshi Dead Or Alive Fighting Layer Plasma Sword Romset: 40704 kb / 19 files / 18.69 zip $end $info=xorworld $mame 0.71u2 [Manuel Abadia] WIP: - 19th February 2004: Curt Coder submitted cleanups to Blood Bros and Xor World. - 12th July 2003: Manuel Abadia sent in a driver for Xor World. Romset: 257 kb / 7 files / 74.5 zip $end $info=xsleena $mame 0.89u5 [Bryan McPhail] 0.35b13 [Nicola Salmoria] 0.33b1 [Carlos A. Lozano, Rob Rosenbrock, Phil Stroffolino] NOTE: - On the first stage (the brown moon-like planet), around 1/3 through the stage, there is a large gap with rock and metal platforms floating. On the last metal platform, there is an enemy that gives a weapon power up if killed. If you don't kill him, and then you let him get away, he will walk away floating in the air. I don't remember seeing that on the real arcade machine. I think he should fall when he walks over the edge. The power up enemy should really jump the edge of the platform (like I remembered), but as you can see, it thinks that it's farther. On my PCB it happens just like that, the power up guy walks in the air. Stefan Lindberg Bugs: - There appears to be a small line of graphics missing on a couple of characters. When on the green planet (Lagto Soa), the sea dragon is missing a line near it's rear and then a bit later on that level when you fight the boss, after you've destroyed his Robocop-like suit, when he jumps around in the air, sometimes there is a line missing on his head. Update by Stefan Lindberg: There is no line on the dragon on my PCB, that other line bug could i not check out because i never got past the dragon... xsleena059gre Smitdogg / Stefan Lindberg WIP: - 0.89u5: Bryan McPhail updated the Solar Warrior driver. Fixed NMI & FIRQ handling according to schematics and clock speeds. And implemented GFX priority register/priority PROM. Correct the clock speed of the 3x M6809 CPUs to 1.5MHz and VSync to 57Hz. - 29th November 2004: Guru - Solar Warrior (Memetron 1987) arrived for 68705 trojaning. Purchased by Randy on eBay a few months ago IIRC as mostly unknown stuff that went fairly cheaply. - 26th October 2003: David Haywood fixed Xain'd Sleena from locking up in the attract mode. - 0.36b9: Correct the clock speed of the M6809 CPU1 and CPU2 to 2MHz. - 0.35: Changed visible area to 256x224. - 0.35b13: Added original Xain'd Sleena (Technos). Correct the clock speed of the M6809 CPU1 and CPU2 to 3MHz. - 20th May 1999: Nicola fixed all the problems from Xain'd Sleena and added the original romset. - 0.34b1: Dani Portillo added hiscore save in Xain'd Sleena/Solar Warrior. - 0.33b6: Nicola Salmoria added the dynamic palette to Double Dragon and Xain'd Sleena. - 0.33b1: Carlos A. Lozano added Xain'd Sleena/Solar Warrior. LEVELS: 11 Recommended Games: Cosmic Chasm Major Havoc Galivan - Cosmo Police Guardian Metroid (PlayChoice-10) Xybots Psycho-Nics Oscar Escape from the Planet of the Robot Monsters Finest Hour Out Zone Surprise Attack SD Gundam Psycho Salamander no Kyoui Bucky O'Hare FixEight Steel Force Romset: 897 kb / 29 files / 391 zip $end $info=xtheball $mame 0.96 [Aaron Giles] WIP: - 0.96: Aaron Giles added X the Ball. - 12th April 2005: Dumping Project - A Texas company has a working cabinet for Rare's "X The Ball" soccer-themed redemption game; this is the only copy I've ever seen. It's the last known undumped game by Rare, and is supposedly on "Battletoads" hardware; it shouldn't be too hard to emulate. They are willing to part out the boardset and let us rent and dump it for $400, with $200 to be refunded if we return it in working order. I grant you that this is an awful lot to spend for something we won't own, but the only alternative is to either buy the boardset outright and break up a working cab (which I think is a terrible thing to do with a game this rare) or to buy and ship the whole cab. Category: Soccer Recommended Games: Atari Soccer Pro Soccer (Cassette) Dribbling Exciting Soccer Exciting Soccer II Pro Soccer Indoor Soccer Power Play Soccer Tehkan World Cup Kick and Run Fighting Soccer Kick Off Last Striker / Kyuukyoku no Striker Tecmo World Cup '90 Great Soccer (Mega-Tech) World Championship Soccer (Mega-Tech) World Trophy Soccer (Arcadia) Nintendo World Cup (PlayChoice-10) Football Champ World Soccer Finals Soccer Brawl (NeoGeo) Big Striker Seibu Cup Soccer Super Soccer (Nintendo Super System) Super Sidekicks (NeoGeo) Super Sidekicks 2 - The World Championship (NeoGeo) Super Sidekicks 3 - The Next Glory (NeoGeo) Grand Striker Grand Striker 2 Tecmo World Cup (Mega Play) Premier Soccer Taito Cup Finals Super Cup Finals Dream Soccer '94 International Cup '94 J-League Soccer V-Shoot Goal! Goal! Goal! (NeoGeo) Taito Power Goal Super Visual Football Kick Goal World PK Soccer Back Street Soccer Pleasure Goal (NeoGeo) Prime Goal EX Tecmo World Soccer '96 (NeoGeo) The Ultimate 11 (NeoGeo) Capcom Sports Club (Soccer) Libero Grande NeoGeo Cup '98 - The Road to the Victory (NeoGeo) Tecmo World Cup Millennium Evolution Soccer - Stone Ball Free Kick PK Scramble Romset: 2624 kb / 8 files / 2.02 zip $end $info=xxmissio $mame 0.37b14 [Uki] WIP: - 0.95: Brian Troha corrected XX Mission dips. Added 'Difficulty' dipswitch. - 6th April 2001: Uki wrote a driver for XX Mission. LEVELS: 1 Other Emulators: * JFF Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 336 kb / 11 files / 136 zip $end $info=xybots $mame 0.33b4 [Aaron Giles] NOTE: - The start button is also the Zap button. WIP: - 0.76u1: Aaron Giles added clones Xybots (rev 0), (rev 1), (French, rev 3) and (German, rev 3). - 0.37b15: Correct M6502 CPU2 clock speed to 1789500 Hz and YM2151 to 3579000 Hz. - 13th March 2000: Aaron Giles fixed Xybots stereo sound. - 0.36RC1: Correct 68000 CPU1 clock speed to 7159090 Hz, M6502 CPU2 to 1789772 Hz and YM2151 to 3579545 Hz. - 0.36b2: Aaron Giles fixed sprite colors in Xybots. - 22nd June 1999: Nicola Salmoria fixed the slapstic problems in Xybots. - 20th May 1999: Aaron Giles did better graphics priorities handling for Xybots and System 2 games and other little things. STORY: - The Xybots have invaded this once peaceful planet. Their underground multilevel fortress is guarded by robots controlled by Master Xybots. Major Rock Hardy and Captain Ace Gunn have been sent to destroy the Master Xybots. PLAY INSTRUCTIONS: - Collect coins to buy supplies in store. - Save keys to open doors. Use key by walking forward into keyhole. - Saucer carries items. If trapped, it will become a kamikaze. - Some monsters take more than one shot to destroy. - Use transporters to get to other areas of maze. - Collect energy pods. Some pods contain 50% energy, some contain 100% energy. - Use Exit to go to next level. If you have coins when you exit then you enter store to buy suppplies. LEVELS: 95 (endless) Recommended Games: Cosmic Chasm Major Havoc Galivan - Cosmo Police Guardian Metroid (PlayChoice-10) Xain'd Sleena Psycho-Nics Oscar Escape from the Planet of the Robot Monsters Finest Hour Out Zone Surprise Attack SD Gundam Psycho Salamander no Kyoui Bucky O'Hare FixEight Steel Force Romset: 872 kb / 16 files / 304.32 zip $end $info=xymg $mame 0.84u5 [David Haywood] 0.74u2 [?] TODO: * Protection. Only clone grtwall works. WIP: - 0.99u9: Added correct gfx1 ($200000) rom to clone grtwall. - 0.99u7: Changed 'The Great Wall' to clone 'Xing Yen Man Guan (V638C)?' of 'Xing Yen Man Guan' - Game now playable. - 3rd September 2005: Luca Elia - Some more progress on the IGS blitter led to better graphics and two more games added. They are Long Hu Bang (199?) and Xing Yen Man Guan (1996) (this one still has protection issues and locks up. The clone of it that works has bad graphics, due to an undumped rom). - 0.84u5: David Haywood added 'Xing Yen Man Guan'. - 0.74u2: Added 'The Great Wall'. Romset: 4096 kb / 4 files / 1.75 zip $end $info=xyonix $mame 0.60 [David Haywood, Stephan Humbert, Nicola Salmoria] WIP: - 27th April 2002: Stephane Humbert fixed the DIP switches in Xyonix. - 26th April 2002: Nicola Salmoria fixed the controls and sound in Xyonix, and added the correct color PROM. - 25th April 2002: David Haywood and Stephane Humbert wrote a driver for Xyonix, but it is missing controls, has wrong colors and sound hasn't been emulated. - 31st July 2000: Guru - Dumped Xyonix. LEVELS: 7 (endless) Category: Tetris Recommended Games: Vs. Tetris Tetris (Atari) Tetris (Sega) Tetris (System E) Bloxeed Final Tetris Hot Blocks - Tetrix II Magix / Rock Tetris Plus Tetris Plus 2 Tetris The Grand Master - Block Out Welltris Romset: 129 kb / 4 files / 49 zip $end $info=yamagchi $mame 0.36b3 [Phil Stroffolino] TODO: * Correct colors WIP: - 17th November 1999: Takahiro Nogi patched protection in Go Go Mr. Yamaguchi / Yuke Yuke Yamaguchi-kun, which is now working. - 0.36b4: Replaced the 2xMSM5205 with 2xDAC sound. - 12th August 1999: Phil Stroffolino added Yuke Yuke Yamaguchi-kun (not working) and Nunchackun to the Samurai driver, and fixed colors. LEVELS: 3 (endless) Category: Adventure Recommended Games: Bongo Pitfall II Indiana Jones and the Temple of Doom Mysterious Stones Lost Tomb Tutankham Solomon's Key Spelunker Spelunker II Rail Chase Action Hollywood Romset: 149 kb / 17 files / 71.4 zip $end $info=yamato $mame 0.35b9 [Nicola Salmoria] WIP: - 0.102u5: Changed cpu1 roms ($f000) to user1 and palettesize to 352 colors. - 17th December 2005: Tomasz Slanina added temporary BG gradient (bad colors/offset). Gradient table are stored in two(?) ROMs. Each table is 256 bytes long: 128 for normal and 128 bytes for flipped screen. Color format is unknown - probably direct RGB mapping of 8 or 16 (both roms) bits. Also table selection source is unknown. - 18th November 2005: Tomasz Slanina - Trying to add missing background, but colors are guess. - 0.97u4: ShimaPong added 'Bonus Life' dipswitch. - 0.69: Angelo Salese removed a graphic rom loading kludge in Yamato, which caused a bad gray square when launching missiles. Also fixed crashes in clone yamato2. Correct gfx2 roms addresses. - 0.35b9: Nicola Salmoria added Yamato (set 1) and clone (set 2) - preliminary. - 27th March 1999: Nicola got correct colors to Yamato. - 26th March 1999: Nicola decrypted the last old Sega game, Yamato. Recommended Games: Guided Missile Tora Tora Red Alert D-Day D-Day (Jaleco) Combat SDI - Strategic Defense Initiative Romset: 63 kb / 16 files / 31.0 zip $end $info=yamyam $mame 0.35b12 [Nicola Salmoria] WIP: - 0.35b12: Added Yam! Yam!? and clone Wise Guy. - 27th April 1999: Nicola sent in a Yam! Yam!? driver and Jim Hernandez added clone Wise Guy to the Yam! Yam!? driver. LEVELS: 36 Recommended Games: Pengo Dommy Toypop Meikyu Jima Kitten Kaboodle Guzzler Mr. Jong Scrambled Egg Pirate Ship Higemaru Three Wonders - Don't Pull Puzzle Romset: 320 kb / 3 files / 115 zip $end $info=yard $mame 0.27 [Lee Taylor, John Clegg] TODO: * Coin Mode setting doesn't work, because PORT_CONDITION can't be used on PORT_DIPNAME. Bugs: - There's an odd problem with the bonus game as shown in the following snapshots. In the first shot, count the number of offensive players. There are only 6 including the quarterback. The next shot shows 2 more players, that only become visible when the defensive players run into them (see snapshots and inp file). Update: When any of the players are running diagonally, a football will appear to be in their hand for one frame of animation. In the following shot, you can see five players in addition to the ball handler with footballs (see snapshot). yard37b4gre Frotz / BSR WIP: - 0.99u10: Curt Coder added conditional DIP switches to 10-Yard Fight driver. - 0.93u1: Curt Coder updated the 10-Yard Fight driver. Converted to use tilemaps, cleaned up driver, conditional coinage doesn't work due to PORT_DIPCONDITION limitations, fixed rom names slightly and changed names to match title screen and flyer. Added dipswitches 'Allow Continue', 'Defensive Man Pause', 'Coinage', and 'Level Select'. - 0.37b6: Correct audio M6803 CPU2 and the 2x AY-8910 clock speed to 894886 Hz. - 0.35b3: Zsolt Vasvari added 10 Yard Fight (Vs. version 11/05/84). - 0.30: Mirko Buffoni added 10 Yard Fight (Vs. version). - 0.29: Aaron Giles improved sound in 10 Yard Fight. John Butler make some fixes to 10 Yard Fight. Accurate colors in 10 Yard Fight. - 0.27: Lee Taylor and John Clegg provided preliminary 10 Yard Fight support. LEVELS: 4 Category: Football Recommended Games: Atari Football Scrum Try (Cassette) Gridiron Fight Street Football NFL Blitz NFL Blitz '99 NFL Blitz 2000 Quarterback Tecmo Bowl Tecmo Bowl (PlayChoice-10) TouchDown Fever Cyberball John Elway's Team Quarterback All American Football High Impact Football Pigskin 621AD Joe Montana II: Sports Talk Football (Mega-Tech) Super High Impact Football Frenzy (NeoGeo) Hard Yardage - Field Goal Romset: 130 kb / 22 files / 61.1 zip $end $info=yarunara $mame 0.78 [Luca Elia] < Japan > Romset: 2688 kb / 15 files / 1.11 zip $end $info=yesnoj $mame 0.37b5 [David Graves, Nicola Salmoria] < Japan > WIP: - 25th October 2000: David Graves fixed text colors in Yes/No Sinri Tokimeki Chart. - 20th July 2000: David Graves added Yes/No Sinri Tokimeki Chart to the Taito F2 driver but it has some graphics bugs. LEVELS: 5 Romset: 2112 kb / 6 files / 522 zip $end $info=yiear $mame 0.35b6 [Zsolt Vasvari] 0.26 [Phil Stroffolino, Enrique Sanchez] WIP: - 0.104u3: Luigi30 removed P1/2 Button 3 based on the operators manual. - 8th February 2002: Aaron Giles fixed an Yie Ar Kung-Fu speed problem caused by a wrong interrupt. - 0.37b14: Correct M6809 CPU1 clock speed to 1152000 Hz and SN76496 to 1536000 Hz. - 7th April 2001: Guru fixed dip switch settings in Yie Ar Kung Fu. - 21st March 2001: Nicola Salmoria hooked up the Yie Ar Kung-Fu sound correctly. - 0.35b6: Zsolt Vasvari added Yie Ar Kung-Fu (set 1). - 13th March 1999: Zsolt Vasvari added a newer version of Yie Ar Kung-Fu. - 0.33b7: Nicola Salmoria emulated sound in Yie Ar Kung Fu (but you still need samples for speech). Added SN76496 and VLM5030 sound. - 0.30: Phil Stroffolino and Kevin Estep added sound (through samples) in Yie Ar Kung Fu. - 0.29: Accurate colors in Yie Ar Kung-Fu. - 0.28: Mike Balfour added hiscore save in Yie Ar Kung Fu. - 0.26: Philip Stroffolino sent in a more complete driver than Mirko Buffoni for Yie Air Kung Fu which is now playable. Enrique Sanchez provided documentation for Yie Air Kung Fu. ARCADE RELEASE: Yie Ar Kung-Fu (Konami) - 1985/Jan/29 LEVELS: 11 (endless) Other Emulators: * CottAGE * JEmu * JEmu2 * Retrocade Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Zunzunkyou No Yabou Battle Arena Toshinden 2 The Legend of Silkroad Romset: 121 kb / 10 files / 58.2 zip $end $info=yosakdon $mame 0.36b16 [Pongkang] TODO: * Add sound/samples * Add colors overlay? (See the colors in MAME36RC1) WIP: - 0.78u3: Stefan Jokisch added clone Yosaku To Donbei (set 2) from manufacturer "Wing". Remove 'Cabinet' dipswitch. - 4th January 2004: Stefan Jokisch added another ROM set of Yosaku to Donbei and fixed a small inputs bug in it. - 26th January 2000: Pongkang added Yosaku To Donbee, Space King and two different Space War games to the 8080bw driver. Other Emulators: * Laser Category: Shooting Recommended Games: Desert Gun Dog Patch Safari Triple Hunt Dead Eye Clay Shoot Balloon Bomber Carnival King & Balloon Tranquilizer Gun Mole Attack Monkey Mole Panic Animalandia Jr. Pooyan Great Guns Razzmatazz Duck Hunt Duck Hunt (PlayChoice-10) Clay Pigeon Vs. Gumshoe Hit 'n Miss Egg Venture One Shot One Kill Romset: 7 kb / 7 files / 6.19 zip $end $info=yosimoto $mame 0.86u2 [Takahiro Nogi] < Japan > Romset: 3264 kb / 8 files / 618.6 zip $end $info=youjyudn $mame 0.54 [Nicola Salmoria] WIP: - 20th August 2001: Nicola Salmoria added Youjyuden to the IREM M-62 driver. LEVELS: 8 Category: Warriors 2 Recommended Games: Boomer Rang'r Mister Viking Metal Soldier Isaac II Dangar - Ufo Robo Soldier Girl Amazon Extermination Gondomania Toki no Senshi - Chrono Soldier Trick Trap Valkyrie No Densetsu Vandyke Guwange Romset: 323 kb / 26 files / 118 zip $end $info=yujan $mame 0.81u8 [David Haywood] WIP: - 10th October 2005: Guru - MACS Yu-Jan cart (for analysis of MACS system by Dox) arrived from Japan. Purchased by the Dumping Project Team. - 31st August 2005: Dumping Project - Our Japanese contact just shipped a box to Guru with a MACS 'Yu-Jan' (Randy was not sure why this was bought, he thought emulation was complete). - 23rd June 2005: Angelo Salese - Added controls to the MACS driver, making Yu-Jan playable. - 0.93: Tomasz Slanina updated the MACs driver. Yu-Jan now boots but isn't playable. Romset: 5120 kb / 6 files / 893.7 zip $end $info=yuka $mame 0.81u8 [David Haywood] WIP: - 0.97u3: Added inputs to the MACS driver and added a quick kludge for get Yu-Ka to work (disabled by default). - 23rd June 2005: Angelo Salese - Added controls to the MACS driver, making Yu-Jan playable. Also done some investigation for Yu-Ka. Romset: 5120 kb / 6 files / 1.06 zip $end $info=yumefuda $mame 0.74u2 [Angelo Salese, Pierpaolo Prazzoli] WIP: - 0.87u1: Gondos and Pierpaolo Prazzoli updated Yumefuda (EEPROM etc.). Removed 'Unused' dipswitches. - 0.87: Angelo Salese temporarly patched EEPROM check, fixed the graphics bankswitching and added sound in Yumefuda. Controls aren't added yet so it isn't playable. Added 'Port 0-4' dipswitches. - 19th September 2003: Angelo Salese submitted preliminary drivers written by him and Pierpaolo Prazzoli - Competition Golf Final Round (boots but isn't playable) and Yumefuda (doesn't even boot). Romset: 128 kb / 6 files / 41.56 zip $end $info=yuyugogo $mame 0.37b5 [David Graves, Nicola Salmoria] < Japan > NOTE: - In the title screen, when you insert the first credit, the voice of Yuyu "Haaai, Shikaino Yuyu Deeesu" is played, but it gets clipped. You insert additional credits, this doesn't happen. I got an information on the orignal PCB, and this is not a bug. Fujix WIP: - 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. Other Emulators: * Raine Romset: 4544 kb / 8 files / 1.92 zip $end $info=zaryavos $mame 0.62 [Zsolt Vasvari] TODO: * Redump board NOTE: - Zarya Vostoka is the sequel to Intrepid. Category: Action Recommended Games: Intrepid 005 Super Bond Cloak & Dagger Elevator Action Elevator Action Returns Spy Hunter Spy Hunter 2 Flashgal Action Fighter Momoko 120% Rolling Thunder Rolling Thunder 2 Top Secret Wonder Momo Beraboh Man Crack Down Crack Down (Mega-Tech) S.P.Y. - Special Project Y Sly Spy Bonanza Bros. Bonanza Bros. (Mega-Tech) The Cliffhanger - Edward Randy The Super Spy (NeoGeo) ThunderJaws Pipi & Bibis / Whoopee!! Power Blade (PlayChoice-10) Outfoxies Romset: 44 kb / 13 files / 17.5 zip $end $info=zaviga $mame 0.68 [Acho A. Tang] WIP: - 0.68: Added Zaviga and clone Zaviga (Japan). - 21st January 2003: Acho A. Tang including correct colors to the B-wings and Zaviga driver. - 16th January 2003: Acho A. Tang sent in a driver for B-Wings and Zaviga. LEVELS: 1 (endless) Category: Terra Force Recommended Games: Xevious Vs. Super Xevious Xevious - Namco Classics Collection Vol.1 Xevious 3D/G Espial Mega Zone Regulus B-Wings Fire Battle Scion Vulgus Exed Exes HAL21 Heavy Metal Terra Cresta Argus Darwin 4078 Super Real Darwin Gardia Slap Fight Tokio Valtric Bermuda Triangle Legion Terra Force Armed Formation Asuka & Asuka Sidewinder (Arcadia) Xenon (Arcadia) Dangerous Seed Master of Weapon Acrobat Mission Solvalou Thunder Dragon Thunder Dragon 2 Turbo Force Dogyuun Flying Tiger Grid Seeker Sand Scorpion Sky Alert Super Spacefortress Macross Macross Plus Varth Batsugun Daioh Fire Barrel Mad Shark Mahou Daisakusen Shippu Mahou Daisakusen Nostradamus Ryu Jin Samurai Aces U.N. Defense Force V-Five War of Aero Eight Forces Gunbird Gunbird 2 Rapid Hero DonPachi DoDonPachi R-Shark Ultra X Weapons Varia Metal Battle Garegga Hotdog Storm Ray Storm Soukyugurentai Sengeki Striker Shienryu Cyvern Battle Bakraid Giga Wing Dimahoo Vasara Vasara 2 Romset: 132 kb / 11 files / 58.59 zip $end $info=zaxxon $mame 0.08 [Mirko Buffoni] Samples required TEST MODE: - Use F2 to enter test mode, then 1 to advance from one test to the following. NOTE: - In Zaxxon, after you enter your initials, the screen proudly displays: INITIALS ENTERD Happens on the real machine... Bugs: - "Zaxxon" side-by-side test (read report). zaxxon37b8ora Gary Walton WIP: - 0.99u2: Derrick Renaud fixed sample playing. - 0.76u1: Correct Z80 CPU1 clock speed to 3041250 Hz. - 23rd October 2003: Converted Zaxxon to use tilemaps in the foreground graphics layer, and corrected the CPU speed in it. - 0.35: Added clone Jackson. - 30th June 1999: Nicola added a Zaxxon bootleg called Jackson. - 0.35b11: Marco Cassili added clone Zaxxon (set 2). - 9th April 1999: Marco Cassili added an Eagle clone, a Zaxxon clone and a Mr. Do! Run Run clone. - 0.33b5: John Butler support rotation in Zaxxon. - [Zaxxon/Super Zaxxon Sound Samples: By an anonymous individual. 11/20/98 Zaxxon uses discrete sound circuitry that cannot be emulated. I got lucky and found some sound boards that still had some power in them. Most Zaxxon boards the capacitors are all dried up so a lot of the sound disappear. Stuff to do: Zaxxon has 5 flight sound variations. These have to be put into the driver to take advantage of them.] - 0.31: Alex Judd support sample sound in Zaxxon and Berzerk. Gerald Vanderick added accurate colors. - 0.30: A note about Zaxxon colors: we are aware that they are wrong. The reason is that we are using the Super Zaxxon color PROM. As soon as we'll have the correct Zaxxon color PROM, they will be fixed. - 0.29: Zaxxon is getting there (sprites are mostly correct, background isn't). - 0.28: Zaxxon and Congo Bongo can go in service mode (F2). - 0.27: Marc Vergoosen improve the colors in Zaxxon. - 0.18: Zaxxon and Congo Bongo now save their high scores for real. The code had disappeared from the drivers. - 0.15: Miscellaneous graphics fixes to Zaxxon and Congo Bongo. Hiscore save in Zaxxon. - 0.13: Marc Lafontaine submitted a new palette for Zaxxon. - 0.11: Marc Vergoossen provided a much better palette for Zaxxon. - 0.09: Background graphics in Zaxxon now work, albeit a bit slow (45-50 fps on my 486/100). - 0.081: Zaxxon now works, but the background graphics are missing. - 0.08: Support for Zaxxon (doesn't work). Other Emulators: * Mimic * VAntAGE Recommended Games: Super Zaxxon Stinger Future Spy Viewpoint (NeoGeo) Romset: 105 kb / 17 files / 34.3 zip $end $info=zedblade $mame 0.34b5 [?] Neo-Geo WIP: - 0.36b9: Massimo Morra fixed raster effects in Turf Masters (Japan course) and Zed Blade. Improved Super Sidekicks 2. LEVELS: 8 Other Emulators: * Calice * Nebula Romset: 15424 kb / 21 files / 4.85 zip $end $info=zektor $mame 0.27 [Al Kossow, Brad Oliver] Samples required Bugs: - Cocktail mode doesn't work properly. Player 2 can fly over the score display. zektor36finalgre Frotz DIP/Input Bugs: - There are no seperate controls for player 2 (should be for cocktail mode) Player 2 must use player 1's controls. zektor055gra Karasu WIP: - 0.104u6: Correct Z80 CPU1 clock speed to 4MHz and I8035 CPU2 to 208000 Hz. Added AY8910 (2MHz) sound. Added proms ($0, $400, $420 - Sine table, CPU- and Speech board addressing). - 0.72: Replaced Custom sound and speech samples with GI_SP0250 sound. Correct I8035 CPU2 clock speed to 3.12MHz. New sample set is required. - 27th July 2003: Olivier Galibert sent in support for SP0250 sound chip and Sega G80 speech board, adding emulated speech to Astro Blaster, Space Fury, Star Trek and Zektor. - 0.60: Added audio I8035 (208000 Hz) CPU2 and cpu2 roms ($0, 800, 1800, 2800 - 64k for speech code). - 0.35b11: Jim Hernandez added sounds for Zektor (elim1-elim11.wav files). - 0.30: Brad Oliver added Zektor (Original, security chip version of the Sega G-80 vector game). Category: Starfighter 2 Recommended Games: Star Cruiser Orbit Space Wars Star Castle Eliminator Omega Race Solar Quest Space Fury Dark Planet Romset: 58 kb / 26 files / 42.2 zip $end $info=zerogun $mame 0.87u1 [R. Belmont] WIP: - 0.87u2: R. Belmont added a patch from ElSemi for Zero Gunner crashing. - 0.87u1: Added Zero Gunner (Model 2B) and clones (Model 2A) and (Jap, Model 2B). LEVELS: 5 - 10 (asia/europe/usa - expert mode) Other Emulators: * Nebula Model 2 Romset: 34304 kb / 13 files / 13.65 zip $end $info=zerohour $mame 0.55 [David Haywood] TODO: * Correct video emulation, colors and sound WIP: - 11th August 2005: Frank Palazzolo - I bought a Zero Hour board on eBay. Hopefully I can improve the driver when I finally get time to work on MAME again, now that I'm intimately familiar with the starfield generator circuit. - 0.97u2: Frank Palazzolo cleaned up starfield code and added it to Space Raider, Zero Hour and Red Clash. Correct palettesize to 64 colors. - 15th June 2005: Frank Palazzolo - I've hooked up the starfield generator code to Zero Hour and Red Clash. - 3rd May 2005: Frank Palazzolo - Well, I found time to make a few more discoveries. The Space Raider boardset is 3 PCB's. Two of them are full size and obviously two halves of the same design. Then, there is a little PCB grafted on top, connected via a 24-pin dip connector, with wires going to the other two boards. I suspected that this board was the starfield generator. Sure enough, if you unplug it and run the board, the stars disappear. Cool - less work for me. Then, I noticed something else. Two chips were missing from the board, and it was labeled with the number 8011, unlike the other boards. Maybe this board is from another game? Searching through the MAME code, there is a comment that Universal game #8011 is Zero Hour. Luckily, a manual and schematics are available for Zero Hour. The starfield board is the same! In Zero Hour, this board provides both color generation and stars. The missing chips in Space Raider disable the color generation part, since that's already on the main board. Anyways, I added preliminary support for the scrolling stars to MAME, and it looks right. I need to measure a few more things to get the timing exact. When I'm done with Space Raider, I'd like to add the stars to the Zero Hour / Red Clash driver, since it's missing there as well. - 0.72: Correct dipswitches. - 30th August 2001: Nicola Salmoria improved Zero Hour. - 27th August 2001: David Haywood added Zero Hour to the Red Clash driver, but it has some graphical issues. Category: Space Shooter Recommended Games: Moon Shuttle Red Clash Ozma Wars Astro Fighter Super Astro Fighter (Cassette) The End Killer Comet Magical Spot Magical Spot II MegaTack Black Hole Space Trek Speak & Rescue Quasar Astro Blaster Cosmos Laser Battle Challenger Space Cruiser Spiders Terranean (Cassette) Astro Chase (Max-A-Flex) Azurian Attack Battle Cross A. D. 2083 Gyruss Mad Planets Saturn Flower Halley's Comet Sky Fox Romset: 19 kb / 12 files / 12.7 zip $end $info=zeropnt $mame 0.37b16 [Luca Elia] Bugs: - In Zero Point, when you insert a coin, the credit sound does not play. However, if you insert more coins, the credit sound plays regularly after the second credit. zeropnt054gre Pika163 - Music (not normal sound) is two notes too high (for example E being F sharp). Verified with actual cabinet. zeropnt055gre Kurushimi - When the crosshair is present, shots register a little to the left of the crosshair. The problem gets worse the further to the right you fire. zeropnt062gre Nerox91 WIP: - 0.84: El Condor fixed sound clock frequency for Zero Point. Correct YM3812 clock speed to 3579545 Hz. - 0.72: Added clone Zero Point (set 2). - 9th August 2003: Brian A. Troha added an alternate version of Zero Point to the Unico driver. - 6th May 2003: Guru fixed the DIP switch settings in Zero Point. - 6th June 2001: Luca Elia sent in a driver for Unico games, including Burglar X and Zero Point, and Nicola Salmoria fixed the light gun emulation in it. - 5th June 2001: Guru - Dumped Zero Point (Unico 1998). It's virtually identical to Namco's Point Blank. LEVELS: 4 - 25 (training, beginner/expert) Recommended Games: Zero Point 2 Romset: 17920 kb / 11 files / 8.69 zip $end $info=zeropnt2 $mame 0.68 [Luca Elia] Bugs: - To reload in Zero Point 2, you need to shoot outside the screen. Currently the visible screen area is of a size such that the cursor cannot move 'outside' the drawn region. zeropnt2072gre2 El Condor WIP: - 0.77u3: Correct YM2151 clock speed to 3579545 Hz. - 13th December 2003: El Condor submitted another change to the sound chip frequency in Zero Point 2. - 19th April 2003: Luca Elia added Zero Point 2 to the Unico driver. LEVELS: 21 Recommended Games: Zero Point Romset: 35584 kb / 12 files / 15.28 zip $end $info=zeroteam $mame 0.81u1 [?] TODO: * The board has a suicide battery and a Sony-designed encryption chip WIP: - 0.95u2: Added clone Zero Team (set 3) - Set contained only program roms, was marked as 'non-encrytped' but program isn't encrypted anyway?! - 0.87u2: Added clone Zero Team (set 2). - 0.81u7: Added 'Coin A', 'Coin B' and 'Bonus Life' dipswitches. - 0.81u3: Added Zero Team and clone New Zero Team. - 2nd April 2004: Olivier Galibert - Raiden 2 sprites were partially decrypted and background emulation was improved but the game isn't playable due to protection and banking issues, and sets including New Zero Team were added to the driver but they don't do much. Romset: 1472 kb / 8 files / 775.01 zip $end $info=zerotrgt $mame 0.80u2 [Bryan McPhail, Pierpaolo Prazzoli, David Haywood] TODO: * Various things not yet understood WIP: - 0.80u2: Added Zero Target (World) and clone Gekitsui Oh (Japan). Romset: 297 kb / 19 files / 124 zip $end $info=zerowing $mame 0.35b4 [Darren Olafson] WIP: - 25th February 1999: Brad Oliver and Nicola Salmoria have squished several bugs from the Zero Wing driver. - 23rd February 1999: Darren Olafson has added Hellfire to the Zero Wing driver. - 21st February 1999: Darren Olafson has made Zero Wing faster, and fixed the colors. - 15th February 1999: Darren Olafson has made a preliminary Zero Wing driver (Nothing works with it yet though). LEVELS: 8 Other Emulators: * Raine * Shark Category: R-Type Recommended Games: R-Type R-Type II R-Type Leo Rezon Blaze On Super Spacefortress Macross II Hyper Duel Gradius / Nemesis Gradius II / Vulcan Venture Gradius III Gradius 4: Fukkatsu Vs. Gradius Gradius (PlayChoice-10) Salamander Salamander 2 Turtle Ship X Multiply Hellfire Raiga - Strato Fighter Romset: 1377 kb / 15 files / 542 zip $end $info=zerozone $mame 0.34b6 [Brad Oliver] WIP: - 0.91u1: David Haywood fixed tilemap banking (background) in Zero Zone. - 0.84u6: Replaced 'Use 3rd Button' dipswitch with 'Activate 'Score Line'? (Cheat)'. - 21st July 2002: Paul Priest fixed a crash in Zero Zone. - 27th April 2002: Stephane Humbert fixed the DIP switches and inputs in Zero Zone. - 24th April 2002: SpinelSun2 submitted a fix for the DIP switch settings in Zero Zone. - 0.35b1: Changed visible area to 368x224. LEVELS: 4 (endless) Other Emulators: * Raine * Retrocade Romset: 928 kb / 6 files / 430 zip $end $info=zigzag $mame 0.34b3 [Nicola Salmoria] WIP: - 0.34b3: Nicola Salmoria added Zig Zag (2 sets). LEVELS: 98 (games stops counting levels after 98th) Other Emulators: * GalEMU * VAntAGE Category: Maze (Digging) Recommended Games: Robby Roto Dig Dug Dig Dug - Namco Classics Collection Vol.2 Dig Dug II Performan Gold Bug Digger (CVS) Mr. Do! Neo Mr.Do! The Pit Wiping Calorie Kun vs Moguranian Diamond Run Boulder Dash Boulder Dash (Cassette) Boulder Dash (Max-A-Flex) Dangerous Dungeons Toffy Super Toffy Romset: 25 kb / 7 files / 12.8 zip $end $info=zingzip $mame 0.37b1 [Luca Elia] TODO: * Fix sound WIP: - 0.59: Correct gfx2/3 ($0) rom length to 1MB and merged the sound1 roms to a 1MB rom. - 3rd April 2000: Luca Elia sent in a Seta driver with support for Twin Eagle, DownTown, Arbalester, Meta Fox, Zing Zing Zip and War of Aero. LEVELS: 7 Other Emulators: * Raine Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Zoar Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 5120 kb / 8 files / 2.29 zip $end $info=zintrckb $mame 0.80 [?] Neo-Geo NOTE: - This was thought to be a prototype but actually appears to be a from an unofficial bootleg made from the CD version (see notes in driver), supported for reference incase a real prototype shows up one day. LEVELS: 8 Other Emulators: * Nebula Romset: 8768 kb / 17 files / 1.93 zip $end $info=zipzap $mame 0.100u3 [David Haywood] WIP: - 0.101u1: Changed description to 'Zip & Zap'. - 0.100u4: Brian Troha improved Zip & Zip dips. Added dipswitches 'Additional Obsticals', 'Lives', 'Coinage', 'Select Player Mode' and 'Demo Sounds'. - 0.100u3: Added Zip & Zip (Barko Corp 1995). - 25th September 2005: David Haywood - Started work on Zip & Zap, after looking at it for a while I noticed it’s on hardware similar to Gal’s Panic. It currently locks up at this point. Update: Made some improvements to this.. there are still a number of issues: 1) Some bitmaps have bad colours, 2) There is a bad sprite on screen, 3) Ssound is broken and 4) One of the hiscore table positions is broken. The game is an adult game so please excuse the lack of screenshots, I’d prefer to keep this site clean and making clean shots from a game of this nature is somewhat tricky. Category: Breakout Recommended Games: Super Breakout Gee Bee Tournament Table Bomb Bee Cutie Q Field Goal Straight Flush Wall Crash Cannon Ball (Crazy Climber hardware) Flying Ball Arkanoid Tournament Arkanoid Arkanoid - Revenge of DOH Arkanoid Returns Gigas Gigas Mark II Riddle of Pythagoras Free Kick Goindol Mahjong Block Jongbou Quester Thunder & Lightning Block Block Ghox Off the Wall Twin Squash Block Carnival / Thunder & Lightning 2 Play Girls Peek-a-Boo! Blocken Wiggie Waggie Cuby Bop Bal Cube Pop 'n Bounce (NeoGeo) VS Block Breaker Mad Ball Romset: 5632 kb / 12 files / 1.72 zip $end $info=znpwfv $mame 0.74u2 [?] WIP: - 0.102u5: Mariusz Wojcieszek fixed speedup for Zen Nippon Pro so that it boots once again. - 0.102u4: Mariusz Wojcieszek added 16x16 15bit tiles to the ST-V driver, this fixes missing gfx in Zen Nippon Pro-Wrestling. - 0.99u7: Angelo Salese fixed the ST-V driver and Zen Nippon Pro-Wrestling is now playable. Category: Wrestling Recommended Games: The Big Pro Wrestling! Appoooh Robo Wres 2001 Champion Pro Wrestling Mat Mania Pro Wrestling (PlayChoice-10) Body Slam Mania Challenge The Main Event Champion Wrestler Wrestle War WWF Superstars WWF WrestleFest Ring Rage 3 Count Bout / Fire Suplex (NeoGeo) Saturday Night Slam Masters Blazing Tornado Ring of Destruction: Slammasters II WWF: Wrestlemania Ehrgeiz $end $info=zoar $mame 0.33b3 [Zsolt Vasvari] NOTE: - At location 0xD50A is what looks like an undocumented opcode. I tried implementing it given what opcode 0x23 should do, but it still didn't work in demo mode. So this could be another protection or a bad ROM read. I'm NOPing it out for now. Zsolt Vasvari Bugs: - The cabinet UPRIGHT dipswitch is not working. The game is always in COCKTAIL mode. zoar095u5gre Thenasty WIP: - 0.33b4: Zsolt Vasvari accurate the colors in Zoar. Category: Airforce 2 Recommended Games: Phantom II SOS Mission-X (Cassette) Dog Fight 1941 1942 1942 (PlayChoice-10) 1943 - The Battle of Midway 1943 Kai - Midway Kaisen 1944: The Loop Master 19XX: The War Against Destiny XX Mission Flying Shark Fire Shark Fire Shark (Mega-Tech) MX5000 Sonic Boom Fighting Hawk Image Fight Scramble Spirits Sky Soldiers Arbalester Dyger Meta Fox Sky Adventure Task Force Harrier Twin Hawk Vapor Trail - Hyper Offence Formation Air Duel Gun & Frontier The Last Day Lightning Fighters Raiden Raiden 2 Raiden DX Raiden Fighters Raiden Fighters 2 Raiden Fighters Jet Sky Smasher Ghost Pilots (NeoGeo) Gulf War II Aero Fighters / Sonic Wings Aero Fighters 2 / Sonic Wings 2 (NeoGeo) Aero Fighters 3 / Sonic Wings 3 (NeoGeo) Sonic Wings Limited Fighter & Attacker Zing Zing Zip Blue Hawk Strikers 1945 Strikers 1945 II Strikers 1945 III Strikers 1945 Plus (NeoGeo) Air Gallet Storm Blade Stagger I Change Air Blade Romset: 63 kb / 19 files / 32.3 zip $end $info=zodiack $mame 0.35b13 [Zsolt Vasvari] TODO: * Bullet color needs to be verified WIP: - 0.36b11: Change palettesize from 32 to 49 colors and correct gfx1 rom ($0) length to 2kb. - 17th May 1999: Zsolt Vasvari sent in a driver for Zodiack. Category: Star Force Recommended Games: Night Star (Cassette) Nova 2001 Star Jacker Star Force Alpha Mission / ASO Alpha Mission II / ASO II Mission 660 Rafflesia S.R.D. Mission Truxton Truxton II Blast Off The Next Space Omega Fighter Lethal Thunder Pollux Strike Gunner S.T.G Vimana Explosive Breaker Final Star Force Galmedes Gunlock GunNail Nebulas Ray Super-X Gekirindan Viper Phase 1 Dangun Feveron Mars Matrix: Hyper Solid Shooting Romset: 33 kb / 9 files / 20.3 zip $end $info=zombraid $mame 0.64 [David Haywood] Bugs: - When the flip screen dip switch it set, there are many glitches and you can't really tell what's going on. zombraid064gre Karasu WIP: - 0.65: Changed visible area to 384x240. - 11th January 2003: Paul Priest added gun emulation to Zombie Raid in the Seta driver and Stephane Humbert fixed some of the DIP switches in it. - 9th January 2003: David Haywood added Zombie Raid to the Seta driver but it's unplayable because the controls aren't hooked up and the sound is not emulated. - 20th November 2002: Guru - Zombie Raid (Sammy 1995) arrived from Pelle. LEVELS: 5 Other Emulators: * Raine Category: Horror Recommended Games: Monster Bash Crossbow Bogey Manor Chiller The Real Ghostbusters Splatter House Golly! Ghost! Laser Ghost Ghost Hunter Nightmare in the Dark (NeoGeo) Romset: 14336 kb / 11 files / 6.63 zip $end $info=zookeep $mame 0.29 [John Butler, Ed. Mueller] SETUP and TEST MODE: - The first time you run the game, it will ask the location. You can change the name using F5/F6 and F2, then F1 to proceed through all the configuration screens, or just reset (F3). - Keep F2 pressed to enter test mode, then F1 to advance to the next test. - There are no dip switches, press F1 to enter the service mode, then F1=Next screen, F2=Next line, F5=Up and F6=Down. WIP: - 0.37b16: Correct audio M6802 CPU3 clock speed to 921600 Hz, M68705 MCU to 1MHz and set palettesize from 256 to 1024 colors. - 0.35b4: Correct cpu1 rom ($8000). - 28th February 1999: Nicola fixed Zoo Keepers from crashing on the first bonus life stage. - 0.35b3: Nicola Salmoria added clone Zoo Keeper (set 2) and properly emulated the 68705 protection in The Electric Yo-Yo, Kram, Space Dungeon and Zoo Keeper. - 0.33b7: Nicola Salmoria added Zoo Keeper (alternate). - 0.29: John Butler and Ed. Mueller did a early attempt at a Zookeeper driver, based on the Qix one, which unfortunately doesn't work yet. Other Emulators: * HiVE Recommended Games: Noah's Ark Portraits Video Vince and the Game Factory Romset: 78 kb / 20 files / 43.8 zip $end $info=zunkyou $mame 0.37b9 [David Haywood, Aaron Giles] < Japan > Possible Bugs: - Game is missing sprite zooming effect for the final boss when it's dying (the big heart globe with an eye in the middle). Maybe other C2 games need this. zunkyou37b9gre YMI WIP: - 17th September 2000: David Haywood fixed some bugs in the Sega C2 driver so that Bloxeed, Borench, Poto Poto, Stack Columns and Zunzunkyou no Yabou now work. LEVELS: 19 (restarts once) Other Emulators: * Sega System C2 Category: Asian Fighting Recommended Games: Samurai Sasuke vs. Commander Chinese Hero Karate Champ Kung-Fu Master Kung-Fu Taikun Kung Fu (PlayChoice-10) The Legend of Kage Syusse Oozumou Ikki Kicker Nunchackun Onna Sansirou Samurai Nihon-ichi Sega Ninja Shanghai Kid Yie Ar Kung-Fu Kid Niki - Radical Ninja KiKi KaiKai Mr. Goemon Garyo Retsuden Kodure Ookami Ninja Kid / Ninjakun Majou no Bouken Ninja-Kid II Vs. Ninja Jajamaru Kun Ninja Mission (Arcadia) The Ninja Warriors Tiger Road China Gate Chinese Exorcist / Reikai Doushi Kabuki-Z Kageki Kuri Kinton The Masters of Kin Mirai Ninja Ninja Spirit Takeda Shingen Mystic Defender (Mega-Tech) Ninja Combat (NeoGeo) The Ninja Kids Ken-Go The Karate Tournament Mystic Warriors The History of Martial Arts Shadow Force Battle K-Road Dragon Master Tekken Tekken 2 Tekken 3 Tekken Tag Tournament Battle Arena Toshinden 2 The Legend of Silkroad Romset: 2560 kb / 5 files / 930 zip $end $info=zupapa $mame 0.63 [?] Neo-Geo WIP: - 0.84u5: Re-added Zupapa!. - 0.74: This game was removed from MAME. LEVELS: 42 Other Emulators: * Nebula Romset: 20928 kb / 16 files / 17.03 zip $end $info=zwackery $mame 0.36b6 [Aaron Giles] WIP: - 0.104u7: Aaron Giles fixed Zwackery (If you try play this game it will show you: TIMER ERROR. This thing dosen't happened in 0.104u2). - 0.104u2: Aaron Giles fixed colors bug (zwackery0104u1gre). - 4th September 2000: Nicola Salmoria fixed a bug in the C 68k core which affected Zwackery. - 9th June 2000: Aaron Giles fixed Zwackery graphics and he cleaned up a few drivers. - 29th September 1999: Aaron Giles sent in an MCR update with a working Zwackery driver. Recommended Games: IGMO Zwackery Gauntlet Gauntlet (PlayChoice-10) Gauntlet II Gauntlet Legends Gauntlet Dark Legacy Shackled Devil World Asylum (prototype) Romset: 448 kb / 30 files / 189 zip $end $info=zzyzzyxx $mame 0.33b4 [Brad Oliver] WIP: - 0.35b13: Zsolt Vasvari added clone Zzyzzyxx (set 2). - 0.34b2: Brad Oliver added Brix. Recommended Games: Kaos Mr. Kougar Romset: 56 kb / 14 files / 26.9 zip $end # ----------------------------- Driver Section ------------------------------------------------ $info=1942.c $drv 0.19 [Paul Leaman, Nicola Salmoria] NOTES: - Game runs in interrupt mode 0 (the devices supply the interrupt number). - Two interrupts must be triggered per refresh for the game to function correctly. VIDEO HARDWARE NOTES: - 1942 has three 256x4 palette PROMs (one per gun) and three 256x4 lookup table PROMs (one for characters, one for sprites, one for background tiles). WIP: - 0.88u1: Curt Coder merged memory maps and fixed inputs/dips per manual. $end $info=1943.c $drv 0.29 [Mirko Buffoni, Paul Leaman, Nicola Salmoria, Tim Lindquist] TODO: - Use priority PROM for drawing sprites. VIDEO HARDWARE NOTES: - 1943 has three 256x4 palette PROMs (one per gun) and a lot of 256x4 lookup table PROMs. WIP: - 0.88u1: Curt Coder cleaned up the driver, converted 1943 to use tilemaps, merged memory maps, fixed inputs/dips based on manuals and renamed 1943j and 1943kai. $end $info=1945kiii.c $drv 0.82 [David Haywood] $end $info=40love.c $drv 0.57 [Jaroslaw Burczynski] TODO: - Sprites graphics decoding could be changed to only use color codes 8-15 (now it decodes all 64 colors). Perhaps the same applies to character graphics (colors 0-7 only). - Sprite memory needs to be buffered ? - Controls may be wrong (BUTTON 3 - not used ?) - Palette has 1024 colors, but only first 256 are used at the moment - Pixel layer needs priority ? $end $info=4enraya.c $drv 0.62 [Tomasz Slanina] $end $info=8080bw.c $drv 0.33b5 [Michael Strutts, Nicola Salmoria, Tormod Tjaberg, Mirko Buffoni, Lee Taylor, Valerio Verrando, Marco Cassili, Zsolt Vasvari and others] 0.08 [Nicola Salmoria] TODO: - Space Encounters: 'trench' circuit - Phantom II: verify clouds NOTES: - The Amazing Maze Game" on title screen, but manual, flyer, cabinet side art all call it just "Amazing Maze" - Desert Gun was originally named Road Runner. The name was changed when Midway merged with Bally who had a game by the same title. - Space Invaders Deluxe still says Space Invaders Part II, because according to KLOV, Midway was only allowed to make minor modifications of the Taito code. - Games confirmed not use an overlay (pure black and white): 4 Player Bowling SOUND HARDWARE NOTES: - Author of the sound routines for the 'invaders' games are Tormod Tjaberg - The samples were taken from Michael Strutt's excellent space invader emulator and converted to signed samples so they would work under SEAL. The port info was also gleaned from his emulator. These sounds should also work on all the invader games. Bugs: - sicv, sisv, sisv2: With artwork enabled, the shields are not displaying and the firing of aliens and ship are screwed up (they hit the "invisible" shields). However if -noartwork is appllied, the game is ok. Only the CV and SV versions of Space Invaders with the original /artwork/invaders.zip seem to be affected. Should some elements of the artwork be disabled for these games since they use a color board? 8080bwc078u4yel Thenasty / The tECHIDNA WIP: - 0.103u1: Merged driver shuttlei.c with 8080bw.c - 0.103: Added shuttlei.c driver. - 0.80u2: Remove Space Fever, Space Fever High Splitter, Space Launcher, Sheriff / Bandido and Helifire to the n8080.c driver. - 22nd January 2004: Stefan Jokisch fixed the 8080bw driver. - 0.61: Changed visible area to 224x240 and palettesize from 32770 to 2 colors in most of all games. - 17th May 2002: Zsolt Vasvari fixed a few things in the 8080bw driver. - 13th May 2002: Zsolt Vasvari fixed the screen sizes in the 8080bw and z80bw drivers and he fixed unmapped memory reads on 8/16-bit CPUs. - 23rd January 2002: Zsolt Vasvari updated the 8080bw driver to use the new core features. - 26th May 2001: David Haywood added several clones to 8080bw and other drivers. - 4th May 2001: David Haywood cleaned up the 8080bw driver a bit and added two clones. - 26th April 2001: David Haywood verified MASH's submissions to the 8080bw driver. - 14th April 2001: Zsolt Vasvari fixed cocktail mode support in 8080bw driver. - 23rd May 2000: Zsolt Vasvari added the cloud display to Phantom II in the 8080bw driver. - 20th May 2000: Zsolt Vasvari fixed the colors in Heli Fire, and added cocktail support to it and Sheriff. - 10th May 2000: Zsolt Vasvari improved the 8080bw drivers' overlay support. - 8th May 2000: Zsolt Vasvari fixed Desert Gun and Blue Shark. - 0.37b2: Correct palettesize from 256 to 32770 colors in the Midway games. - 4th May 2000: Zsolt Vasvari added another 8080bw clone romset. - 2nd May 2000: Zsolt Vasvari sent in a 8080bw driver update with support for another version of Space Chaser and some other fixes. - 13th April 2000: Zsolt Vasvari added Sheriff to the 8080bw driver. - 8th April 2000: Zsolt Vasvari fixed a bug in the SN76477 emulator and got the explosion sound working in Space Chaser. - 0.37b1: Remove audio Samples (invaders) in the Midway games. - 6th April 2000: Zsolt Vasvari adjusted Space Chaser sound frequencies. - 5th April 2000: Zsolt Vasvari added cocktail mode support and some SN76477 sound support to Space Chaser. - 30th March 2000: Zsolt Vasvari did some fixes and cleanups to the 8080bw driver. - 24th March 2000: Zsolt Vasvari added overlay support to Space Encounters. - 22nd March 2000: Zsolt Vasvari added SN76477 support to Space Invaders. - 16th March 2000: Zsolt Vasvari added cocktail mode support for yet more 8080bw drivers. - 0.36RC2: Correct palettesize from 7 to 256 colors in the Midway games. - 4th March 2000: Zsolt Vasvari rewrote the 8080bw. - 26th January 2000: Pongkang added Yosaku To Donbee, Space King and two different Space War games to the 8080bw driver. - 15th January 2000: Frank Palazzolo added Jatre Specter to the 8080bw driver. - 9th April 1999: Frank Palazzolo has been adding Space Invaders II cocktail to the 8080bw driver. - 31st March 1999: Mike Coates added Balloon Bomber to the 8080bw driver. - 0.35b6: Replaced the I8085 CPU1 with a I8080 in the Midway games. - 16th February 1999: Marco Cassili has made many dips and input ports fixes to the 8080bw games. - 0.33b5: Removed invaders.c driver. - 0.33b3: Added 8080bw.c driver. - 0.08: Added invaders.c driver. $end $info=88games.c $drv 0.36b3 [Nicola Salmoria] NOTES: - Hardware: Konami GX861 - board# PWB351171A + PWB350782 ROM board Bugs: - Error messages in drivers/88games.c: static WRITE_HANDLER( k88games_5f84_w ): hypsptsp and konami88. messages056ora stephh / almightyjustin WIP: - 4th August 2002: Stephane Humbert fixed DIP switches and input ports in X-Men, Super Slam and '88 Games drivers. - 13th August 1999: Nicola Salmoria added '88 Games. $end $info=ace.c $drv 0.62 [Jarek Burczynski] $end $info=acommand.c $drv 0.87 [Angelo Salese] TODO: - Understand what "devices" area needs to make this working... - Complete sound - Back tilemap paging is likely to be incorrect... NOTES: - Hardware seems like a particular version of the NMK16 board. $end $info=actfancr.c $drv 0.35b12 [Bryan McPhail] NOTES: - The 'World' set has rom code FE, the 'Japan' set has rom code FD. - Most Data East games give the Japan version the earlier code, though there is no real difference between the sets. - Bryan McPhail believe the USA version of Act Fancer is called 'Out Fencer' WIP: - 25th April 1999: Bryan McPhail sent in an Act Fancer driver, it's otherwise complete but one program rom is a bad dump so it doesn't work. $end $info=aeroboto.c $drv 0.33b3 [Carlos A. Lozano] TODO: - Star field NOTES: - Starfield - Uki's report: The color of stars: at 1st title screen = neutral tints of blue and aqua (1 color only), at 2nd title screen and attract mode (purple surface) = light & dark aqua. This color will not be affected by scroll. Leftmost 8pixels are light, next 16 pixels are dark, the next 16 pixels are light, and so on. - To make Formation Z playable, Acho A. Tang11 bypassed the protection, modified memory map and hardware settings, emulated remaining video registers, rewrote vidhrdw module to fix color, sprite positions, priority, vertical scrolling, split screen, starmap...etc. hand crafted substitue PROMs based on the NES version (their dump request has been on MAME Target for years but no one bothers). WIP: - 18th July 2004: Andrea Mazzoleni fixed a temporary buffer allocation in the Aeroboto driver. - 0.72u1: Acho A. Tang updated starfield according to Uki's report. - 21st January 2003: Acho A. Tang submitted a preliminary star field simulation in the Aeroboto / Formation Z driver. $end $info=aerofgt.c $drv 0.35b2 [Nicola Salmoria] TODO: - All games: Sprite zoom is probably not 100% accurate. In pspikes, the zooming text during attract mode is horrible. - pspikes/turbofrc/aerofgtb write to two addresses which look like control registers for a video generator. Maybe they control the display size/position. aerofgt is different, it writes to consecutive memory addresses and the values it writes don't seem to be related to these ones. NOTES: - Various Video System Co. games using the C7-01 GGA, VS8803, VS8904, VS8905 video chips. C7-01 GGA is used in a lot of games, some of them without sprites. So it either controls tilemaps, or the video signal, or both. I think 8904/8905 handle sprites, don't know about 8803. tail2nos doesn't have the 8904/8905, and indeed it has a different sprite system. WIP: - 0.98u3: Pierpaolo Prazzoli fixed wrap around issue with sprites in the aerofgt driver. - 0.95u4: Removed cwbbc97.c driver (the game was the same as wbbc97). - 0.95u2: Added cwbbc97.c driver. - 11th August 2002: Sprite zoom in Aero Fighters was fixed. - 4th April 2000: Nicola Salmoria added Karate Blazers and Spinal Breakers to the Aero Fighters driver. $end $info=afega.c $drv 0.37b16 [Luca Elia] TODO: - Either merge this with nmk16.c, or split the bootlegs / non nmk hardware from nmk16.c into an nmk16 bootlegs driver. - Understand the 'protection' it may just be some kind of mirroring. NOTES: - This hardware is a bootleg of the hardware in nmk16.c. twinactn is a bootleg of mustang with different graphics, different sound hardware, and some code shifted around. - Afega is a Korean company. Its name is an acronym of "Art-Fiction Electronic Game". - Sen Jin: protection supplies some 68k code seen in the 2760-29cf range. Or service mode is just complete, these are korean hacks afterall. - Twinactn: to enter the hidden test mode press both P2 buttons during boot, then P1 button 1 repeatedly. WIP: - 0.82u1: Pierpaolo Prazzoli added Fire Hawk to the Afega driver and remove the firehawk.c driver. - 15th June 2001: Luca Elia wrote a driver for Afega games, including Sen Jin - Guardian Storm and Stagger I. $end $info=airbustr.c $drv 0.35b12 [Luca Elia] TODO: - Is the sub cpu / sound cpu communication status port (0e) correct ? - Main cpu: port 01 ? - Sub cpu: port 0x38 ? Plus it can probably cause a nmi to main cpu - Incomplete DSW's - Spriteram low 0x300 bytes (priority?) WIP: - 27th April 1999: Luca Elia sent in an Air Buster driver. $end $info=ajax.c $drv 0.36b2 [Manuel Abadia] TODO: - Find the CPU core bug, that makes the 052001 to read from 0x0000 NOTES: - Hardware: Konami GX770 WIP: - 17th August 1999: Nicola added the zooming/rotation layer to Ajax, making the graphics almost 100%. $end $info=aleck64.c $drv 0.91 [?] NOTES: - Hardware: This game runs on Nintendo 64-based hardware which is manufactured by Seta. It's very similar to the hardware used for 'Magical Tetris Featuring Mickey' (Seta E90 main board) except the game software is contained in a cart that plugs into a slot on the main board. The E92 board also has more RAM than the E90 board. The carts are not compatible with standard N64 console carts. WIP: - 0.104u6: Major update to the Aleck64 driver. Still not fully working yet. Correct R4600 CPU1 clock speed to 93750000 Hz, added RSP (62MHz) CPU2 and Custom sound. Changed visible area to 640x480 and added dipswitches 'Test Mode', 'DIPSW1 #1-#8' and 'DIPSW2 #1-#7'. - 0.102u5: Ville Linde added simulated version of the N64 PIF boot rom to the Aleck64 driver, so the cartridges now boot properly, though the cartridge CRC check fails on both games. - 15th August 2003: Guru - Received a DoctorV64jr 256M N64 backup unit (thanks to EFX). After 2 days of messing around, I managed to dump the Magical Tetris Challenge PCB. This means I can dump the Aleck64 carts too. - 29th July 2003: Guru - I've discovered that the main board of Magical Tetris featuring Mickey is virtually identical to the Aleck64 main board I had a while ago. It also turns out that the ROMs used on it are the same kind of serial PROMs that are used in the Aleck64 carts, which just happen to be identical to the ones used in standard N64 carts. $end $info=aliens.c $drv 0.36b2 [Manuel Abadia] $end $info=alpha68k.c $drv 0.36b1 [Bryan McPhail] NOTES: - All II & V games are 68000, z80 plus a custom Alpha microcontroller, the microcontroller is able to write to anywhere within main memory. - Gold Medalist (bootleg) has a 68705 in place of the Alpha controller. - V boards have more memory and double the amount of colours as II boards. - Time Soldiers - make the ROM writable and the game will enter a 'debug' kind of mode, probably from the development system used. - Time Soldiers - Title screen is corrupt when set to 'Japanese language', the real board does this too! (Battlefield is corrupt when set to English too). - The Next Space is not an Alpha game, but the video hardware is identical to Paddlemania. WIP: - 19th June 2002: Stephane Humbert fixed the inputs and DIP switch settings in the alpha68k driver. - 6th June 2002: Acho A. Tang cleaned up the alpha68k driver and fixed the colors in The Next Space. - 18th March 2002: Acho A. Tang submitted a massive update for the Alpha68k driver, fixing a few graphics problems in Sky Adventure and Time Soldiers, and making Paddle Mania, Super Stingray and Kyros playable. - 10th September 2000: Bryan McPhail added the original Sky Adventure romset to the Alpha68k driver, and he sent a driver for Pushman. - 26th April 2000: Bryan McPhail sent in a big Alpha68k driver update, with support for Kyros, Super Champion Baseball, Super Stingray, the original version of Gang Wars and two new sets of Time Soldiers. - 18th April 2000: Phil Stroffolino fixed Kyros' graphics decoding. - 17th July 1999: Bryan McPhail sent in drivers for Time Soldiers, Sky Soldiers, Sky Adventure and Gang Wars. $end $info=ambush.c $drv 0.35b3 [Zsolt Vasvari] TODO: - Verify Z80 and AY8910 clock speeds. - ambusht displays an M next to ROM 1 during the test, why? WIP: - 4th March 2000: Zsolt Vasvari fixed Ambush palette bugs. $end $info=amidar.c $drv WIP: - 2nd May 2001: Zsolt Vasvari updated the Amidar driver with many bugfixes and cleanups. $end $info=ampoker.c $drv 0.99u2 [Curt Coder] $end $info=amspdwy.c $drv 0.37b10 [Luca Elia] WIP: - 9th November 2000: Luca Elia sent in a driver for American Speedway. $end $info=angelkds.c $drv 0.58 [David Haywood] TODO: - Decrypt Space Position Somehow - Unknown Reads / Writes - Whats the Prom for? nothing important? - Clock Speeds etc. - Is the level order correct? - The progress sprite on the side of the screen re-appears at the bottom when you get to the top, but the wrap-around is needed for other things, actual game bug? NOTES: - Driver by David Haywood with some help from Steph (DSWs, Inputs, other bits here and there). - Hardware: 2 Board System, uses boards Nasco X090-PC-A and X090-PC-B. - Angel Kids/Space PositionBoth: Both games appear to be joint Sega / Nasco efforts (although all I see in Angel Kids is 'Exa Planning' but I think that has something to do with Nasco). - Space Position is encrypted, the main processor is D317-0005 (NEC Z80 Custom), see machine/segacrpt.c for details on this encryption scheme. WIP: - 26th January 2002: David Haywood fixed the sprites and sound in Angel Kids, and Stephane Humbert fixed the controls and DIP switch settings so the game is now fully playable. - 24th January 2002: David Haywood sent some pictures of a very preliminary, work-in-progress driver for Angel Kids. However, it is missing sprites and sound and is also unplayable. $end $info=appoooh.c $drv 0.35RC1 [Tatsuyuki Satoh] NOTES: - Hardware similar to Bank Panic WIP: - 27th May 1999: Tatsuyuki Satoh sent in a driver for Appoooh, but colors are wrong. $end $info=arabian.c $drv 0.19 [Dan Boris] WIP: - 5th June 2001: Aaron Giles cleaned up and fixed the Arabian driver. - 3rd October 2000: Nicola Salmoria fixed Arabian graphics. - 20th April 1999: Zsolt Vasvari sent in an Arabian update with proper rotation support and better colors. $end $info=arcadecl.c $drv 0.36b7 [Aaron Giles] VIDEO HARDWARE NOTES: - This video hardware has some similarities to Shuuz & company. WIP: - 13th October 1999: Aaron Giles sent in drivers for two Atari prototype games: Arcade Classics and Sparkz. $end $info=arcadia.c $drv 0.89u5 [Ernesto Corvi, Mariusz Wojcieszek] TODO: - To get into service mode, hold down F2 before pressing a button after the 'INITIALIZATION OK' message. Pressing F2 during game brings service mode also. - The coin input mechanism isnt well understood yet. There seems the be 2 pins per coin slot attached to the system. Right now im using a kludge that doesnt work all the time. - No audio yet. - Driver uses Kickstart 1.3 atm, while actual pcb uses Kickstart 1.2 - ar_fast is missing score and time display, this needs non-dma sprite emulation - ar_sdwr tries to write above chip mem, blitter accesses above chipmem are discarded, this looks like game bug - ar_dart has some sprite glitches on game screen - ar_sdwr has some gfx glitches on background NOTES: - Hardware: In the late 80s, Arcadia collaborated with Mastertronic to create their own ten-interchangeable-game arcade platform called the Arcadia Multi Select system, using the same hardware as the beloved Commodore Amiga computer. (In fact, the Multi Select's main PCB is an A500 motherboard, to which the ROM cage is attached through the external expansion port). Reportedly the system was also (or was originally) supposed to have been released in two five-game Super Select versions--"Arcade Action" and "Sports Simulation", but no specimens of these have ever been seen. - More about the Arcadia System at http://amiga.emugaming.com/arcadia.html WIP: - 0.96u1: Brad Oliver fixed big endian issues in the Arcadia driver. - 0.90u4: Mariusz Wojcieszek changed driver to use multi bios setup. Added support for TenPlay bios (from 10 games board), added proper Kickstart 1.3 image (256k instead of 512k), reverted ar_sdwr to use 0.5MB chip ram and made the blitter to discard writes above chip ram. - 0.90u3: Mariusz Wojcieszek changed video update to be scanline based, improved sprites rendering and fixed sprite clipping, added hold-and-modify display mode and changed ar_sdwr to use 1MB chip ram, this needs more investigation. - 0.90u2: Nathan Woods moved refactors code specific out of src/machine/amiga.c into callbacks. - 0.90u1: Arcadia Update [Mariusz Wojcieszek]. Fixed DMACON register writing, added horizontal scrolling for playfield, improved coin handling, fixed area filling mode in blitter, kludged World Darts to work (adding sound emulation should make kludge obsolete), fixed attached sprites rendering, fixed CIA registers reading and improved vblank/video update timing. - 13th December 2004: Mariusz Wojcieszek - Wrote a driver for the Arcadia Multi Select System (Amiga 500). The titles are Leader Board, Magic Johnson Fast Break, Ninja Mission, Road Wars, Sidewinder, Space Ranger, SportTime Bowling, SportTime Table Hockey, World Darts and Xenon. Four titles are working. - 29th June 1999: Ernesto Corvi sent a preliminary Arcadia system driver, which is basically just an Amiga 500 modified for arcade usage. $end $info=argus.c $drv 0.37b10 [Yochizo] TODO: - Mosaic effect in Valtric is not implemented. - Half transparent color (50% alpha blending) is not emulated. - Sprite priority switch of Butasan is shown in test mode. What will be happened when set it ? JFF is not implemented this mistery switch too. - In Butasan, text layer will corrupt completely when you take a special item. - Data proms of Butasan does exist. But I don't know what is used for. - Though clock speed of Argus is actually 4 MHz, major sprite problems are broken out in the middle of slowdown. So, it is set 5 MHz now. - Sprite locations of Argus delay around 1 or 2 frames when horizontal scroll occurs. VIDEO HARDWARE NOTES: - Things which are not emulated: Color $000 - 00f, $01e, $02e ... are half transparent color. Maybe, BG0 scroll value of Valtric is used for mosaic effect. Sprite priority bit may be present in Butasan. But I don't know what is happened when it is set. WIP: - 28th September 2005: Andrew Gardner - An anonymous helper pointed me to a website for Argus, clearly showing that my implementation was lacking. From this wee tidbit of information, i was able to derive (with the help of someone who is familiar with similar blend chips) how the chip does its thing. I'm missing what a single bit does, but it may have something to do with overall intensity, and that's tough to check based on screen shots taken with various monitors at various gamma settings. Maybe I'll get a real PCB someday so as to do more verification or actually put the chip through its paces. - 18th September 2005: Andrew Gardner - Pierpaolo pointed me to the argus.c driver. He guessed it had similar palette behaviour as Psychic 5. His guess was correct, and now Argus, Butasan and Valtric have a preliminary implementation of 'additive' blending. I've also figured out that a palette value of 0xf in the blend chip means darkening instead of additive blending, but I still can't be sure without shots from a real PCB (Argus and Psychic 5 would be the most helpful). - 18th December 2000: Yochizo fixed a small dip switch problem in Argus. - 17th December 2000: Yochizo sent in an update to the Argus driver, adding Butasan, and he fixed Syvalion dip switch settings. - 5th December 2000: Yochizo added proper support for Argus, so it is now playable. - 24th November 2000: Yochizo sent in a driver for Argus and Valtric, but Argus is not working properly yet. $end $info=arkanoid.c $drv 0.30 [Brad Oliver] NOTES: - Most if not all Arkanoid sets have a bug in their game code. It occurs on the final level where the player has to dodge falling objects. The bug resides in the collision detection routine which sometimes reads from unmapped addresses above $F000. For these addresses it is vital to read zero values, or else the player will die for no reason. WIP: - 0.82u2: Curt Coder merged the memory maps and moved paddle2 trickery to machine/arkanoid.c. $end $info=armedf.c $drv 0.35b11 [Carlos A. Lozano, Phil Stroffolino, Takahiro Nogi] TODO: - Simulate the mcu/blitter (particularly needed in terrafu and legion) WIP: - 0.95u2: Sebastien Chevalier changed way in which MCU kludge/hack works in armedf driver. - 0.70: Added cocktail support to all games. - 15th April 1999: Marco Cassili fixed the Armed Formation dips, and Jim Hernandez fixed the sound frequency. - 13th April 1999: Carlos Alberto Lozano Baides sent in the Armed Formation / Terra Force drivers, which are pretty much working now. - 28th March 1999: Phil Stroffolino sent in a preliminary Armed Formation / Terra Force driver by Carlos and him. - 28th March 1999: Phil Stroffolino sent in a preliminary Armed Formation / Terra Force driver by Carlos and him. - 21st January 2000: Takahiro Nogi sent in a Kodure Ookami driver. - 5th October 1999: Takahiro Nogi sent in driver for Crazy Climber 2. $end $info=artmagic.c $drv 0.63 [Aaron Giles, Nicola Salmoria] TODO: - Measured against a real PCB, the games run slightly too fast in spite of accurately measured VBLANK timings. WIP: - 10th July 2003: Aaron Giles fixed the timer bugs that caused the Art & Magic and exidy440 games to fail, and the Seibu sound system is also fixed now. - 20th January 2003: Aaron Giles fixed the protection in Cheese Chase. - 19th January 2003: Aaron Giles fixed the frame rate in the Art & Magic driver. - 18th January 2003: Aaron Giles did some general cleanup on the Art & Magic driver and corrected the CPU and sound clock frequencies. - 17th January 2003: Nicola Salmoria and Aaron Giles fixed the remaining graphics glitches in the Art & Magic driver. Aaron Giles also abstracted the TLC34076 palette chip emulation used by Art & Magic, Battletoads and a few other drivers. - 15th January 2003: Aaron Giles finally figured out the protection in Ultimate Tennis, making it fully playable. - 13th January 2003: Aaron Giles fixed the sound banking in the Art & Magic games and improved the protection emulation, but it's still not complete. - 12th January 2003: Nicola Salmoria further improved the decryption of the blitter data in the Art & Magic driver and hooked up zoom in it. Aaron Giles fixed the DIP switches in it and figured out the protection interface in Ultimate Tennis and Stone Ball, but the protection data is missing so they still aren't playable. - 11th January 2003: Nicola Salmoria improved the decryption of the blitter data in the Art & Magic driver. - 7th January 2003: Aaron Giles sent in a work in progress driver for the Art & Magic games that supports Ultimate Tennis, Cheese Chase and Stone Ball, the problem being that the blitter data format is encrypted so all graphics are garbled. - 6th January 2003: Aaron Giles fixed some things in the TMS34010 CPU core that will be needed for the Art & Magic games. $end $info=aquarium.c $drv 0.62 [David Haywood] TODO: - Verify Z80 program banking - Merge with gcpinbal.c (and clean up gcpinbal.c) NOTES: - A bug in the program code causes the OKI to be reset on the very first coin inserted. $end $info=ashnojoe.c $drv 0.77u3 [David Haywood, Pierpaolo Prazzoli] TODO: - Sound - Frequencies - One unused rom NOTE: - Game is controled with 4-direction lever and two buttons Coin B is not used. $end $info=asterix.c $drv 0.37b13 [Olivier Galibert] TODO: - The konami logo: in the original the outline is drawn, then there's a slight delay of 1 or 2 seconds, then it fills from the top to the bottom with the colour, including the word "Konami". WIP: - 2nd March 2001: Olivier Galibert sent in a driver for Asterix. $end $info=asteroid.c $drv 0.26 [Brad Oliver, Al Kossow, Hedley Rainnie, Eric Smith, Allard Van Der Bas] TODO: - The ERROR message in Asteroids Deluxe self test is related to a pokey problem SOUND HARDWARE NOTES: - Asteroids Sound System Analog emulation by K.Wilkins (Nov 2000). - The Asteroid SAUCER sound is based on two VCOs, a slow VCO feed the input to a higher freq VCO with the SAUCERSEL switch being used to move the frequency ranges of both VCOs. The slow VCO is implemented with a 555 timer and a 566 is used for the higher VCO. The sound can be tweaked with the gain and adder constants in the 2 lines below. The Fire sound is produced by a 555 based VCO where the frequency rapidly decays with time. An RC filter is used for the decay with the inverse of the enable signal used. Thrust noise is just a gated noise source fed into a low pass RC filter. Explosion generation circuit, pitch and vol are variable. The Thump circuit is based on a VCO with the VCO control fed from the 4 low order bits from /THUMP bit 4 controls the osc enable. A resistor ladder network is used to convert the 4 bit value to an analog value. The VCO is implemented with a 555 timer and an RC filter to perform smoothing on the output. The sound can be tweaked with the gain and adder constants in the 2 lines below. Life enable is just 3Khz tone from the clock generation cct according to schematics. All 7 sound sources are combined with a double adder circuit. - The Asteroid delux sound hardware is mostly done in the Pokey chip except for the thrust and explosion sounds that are a direct lift of the asteroids hardware hence is a clone of the circuit above apart from gain scaling. The Thrust noise is just a gated noise source fed into a low pass RC filter. Explosion generation circuit, pitch and vol are variable. All 7 sound sources are combined with a double adder circuit. WIP: - 3rd August 2002: Ken Reneris submitted another small improvement to the Asteroids discrete sound emulation and added phosphorescent persistence emulation to the vector graphics drawing code, possibly improving the look & feel of vector games. - 24th July 2002: Ken Reneris and Keith Wilkins both submitted improvements to the discrete sound system in Asteroids. - 0.33b7: Bernd Wiebelt was inspired by Retrocade and Vector Dream, he changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels too dark for you now, increase the gamma correction value. - 0.33b2: Bernd Wiebelt adjusted timing in the vector games. - 0.30: Neil Bradley fixed framerates in the Atari vector games. - 0.29: Merged driver llander.c with asteroid.c - 0.27: Added generic EAROM routinges for the Atari Vector games, they are in src/machine/atari.c and src/machine/atari.h - 0.26a: Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their vecsim emulator which had emulated these games previously on the unix and the mac, and thanks to Neil Bradley for pointing out the critical bug in the vector generator engine which prevented Tempest from working. - 0.26: Added asteroid.c and llander.c driver. Thanks to the outstanding combined efforts of Brad Oliver, Bernd Wiebelt and Allard Van Der Bas, MAME entered in vectorial emulation world! (YEAH!!!) All in a time, we have support for Asteroids, Asteroids Deluxe, Black Widow, Battlezone, Gravitar, Lunar Lander, Red Baron, Spaceduel, Tempest!!! $end $info=astinvad.c $drv 0.64 [Lee Taylor] 0.33b6 [Lee Taylor] NOTES: - Driver: Misc early Z80 games with simple color bitmap graphics. - Space Intruder emulation by Lee Taylor (Dec 1998). SOUND HARDWARE NOTES: - Author of the sound routines for the 'astinvad' games are Tormod Tjaberg - The samples were taken from Michael Strutt's excellent space invader emulator and converted to signed samples so they would work under SEAL. The port info was also gleaned from his emulator. These sounds should also work on all the invader games. WIP: - 0.64: Changed driver z80bw.c to astinvad.c. - 13th May 2002: Zsolt Vasvari fixed the screen sizes in the 8080bw and z80bw drivers and he fixed unmapped memory reads on 8/16-bit CPUs. - 4th March 2000: Zsolt Vasvari rewrote the z80bw drivers. - 27th November 1999: Zsolt Vasvari added 16bpp support to z80bw. - 0.33b6: Added z80bw.c driver. $end $info=astrocde.c $drv 0.37b1 [Nicola Salmoria, Mike Coates, Frank Palazzolo] 0.27 [Nicola Salmoria, Mike Coates, Frank Palazzolo, Steve Scavone] TODO: - Add rotate support - Profpac_vm - self test - Look into NVRAM problems in demndrgn - Try 10-pin deluxe roms? - Finish looking at noise gen bug - Optimize sound code - Dig into gorf timing hacks NOTES: - In seawolf2, service mode dip switch turns on memory test. Reset with 2 pressed to get to an input check screen, reset with 1+2 pressed to get to a convergence test screen. Bugs: - Error messages in vidhrdw/astrocde.c: WRITE_HANDLER( astrocde_magic_control_w ): ebases, gorf, gorfpgm1, robby, seawolf2, spacezap and wow. messages056ora stephh / almightyjustin WIP: - 0.104u5: Adam Bousley added save state support to the Astrocade driver. - 0.98u2: Aaron Giles replaced direct access to Machine->scrbitmap in the following drivers with the use of force_partial_update(): m92.c, m107.c, astrocde.c, battlera.c and snes.c. - 0.88u3: Nathan Woods moved some variable declarations in sound/astrocde.c to the tops of their respective groups. - 0.88u2: Frank Palazzolo fixed collision detection in all Astrocade games, added NVRAM handling to Robby Roto and Professor PacMan (still not working always but self-tests pass), fixed bugs in astrocade sound code (noise generator bug, out of bounds memory access bug and changed to stream system), switched astrocade sound to stream system, support stereo in wow, robby, gorf and profpac (Sounds great now!!) and added leds and coin counters. All activecpu_get_reg() calls from astrocde games have been replaced with proper 16-bit Z80 port support through memory system. Renamed sndhrdw/astrocde.c to sndhrdw/wow.c since it is game-specific. - 0.37b1: Changed driver wow.c to astrocde.c - 30th March 2000: Nicola Salmoria fixed yet more problems with the Astrocade video hardware. - 29th March 2000: Nicola Salmoria fixed the Astrocade hardware star and sparkle generators, and he added Professor Pacman to the driver (however it doesn't work at all). - 28th March 2000: Nicola Salmoria added better emulation of Astrocade hardware palette registers, affecting Extra Bases, Seawolf 2 and Robby Roto. - 17th November 1999: Zsolt Vasvari fixed Extra Bases, which is now playable. - 0.31: Alex Judd added Extra Bases (not playable). - 0.27: Mike Coates tidied up the wow drivers, added definable keys to most games, and joystick & 2 player support to Seawolf II. - 0.26: Mike Coates makes Robby Roto fully playable and improved Space Zap and Gorf (which is still unplayable). - 0.15: Thanks to the invaluable help of Steve Scavone, Nicola have been able to fix many bugs in the Wizard of Wor driver. - 0.07: Gorf boot but don't work. Support for Robby Roto, boot but don't work. - 0.04: Early Wizard of Wor support (not playable). $end $info=astrof.c $drv 0.30 [Lee Taylor] TODO: - Figure out the correct vblank interval. The one I'm using seems to be ok for Astro Fighter, but the submarine in Tomahawk flickers. Maybe the video rate should 57FPS as the Burger Time games? - Rotation Support - Also.... there must be at least one other rom set for Astro Fighter. One that stoped between waves to show the next enemy VIDEO HARDWARE NOTES: - I couldn't really determine the resistances, (too many resistors and capacitors) so the value below might be off a tad. But since there is also a variable resistor for each color gun, this is one of the concievable settings (see vidhrdw/astrof.c). Bugs: - astrof, carnival: Master volume in Astro Fighter is too low and in Carnival too high. astrofc057ora MASH WIP: - 27th February 2000: Nicola Salmoria fixed Tomahawk and Astro Fighter from crashing. Zsolt Vasvari fixed Tomahawk protection. $end $info=asuka.c $drv 0.37b9 [David Graves, Brian A. Troha] TODO: - DIPs - Mofflot: $14c46 sub inits sound system: in a pause loop during this it reads a dummy address. - Earthjkr: Wrong screen size? Left edge of green blueprints in attract looks like it's incorrectly off screen. - Cadash: Hooks for twin arcade machine setup: will involve emulating an extra microcontroller, the 07 rom might be the program for it. - Galmedes: Test mode has select1/2 stuck at on. - Eto: $76d0 might be a protection check? It reads to and writes from the prog rom. Doesn't seem to cause problems though. NOTES: - Bases on MAME Rastan driver, Taito F2 driver, Raine source and two different drivers for Bonze Adventure. - Bonzeadv: The 2nd bonus life is awarded at the wrong score because of a bug in the game code at $961E; and the unused DIP switch enables the built-in map editor if the branch at $7572 is skipped. WIP: - 0.57: Merged driver cadash.c with asuka.c - 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation. - 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps, making Darius 2, Ninja Warriors and Warrior Blade playable. - 13th October 2000: David Graves fixed sprite / tile priorities in the Asuka & Asuka driver games. - 12th October 2000: David Graves fixed some missing sounds in Earth Joker. - 7th October 2000: David Graves added Kokontouzai Eto Monogatari to the Asuka & Asuka driver. - 6th October 2000: David Graves sent a driver for another Taito system supporting the following games: Asuka & Asuka, Maze of Flott, Galmedes, U.N. Defense Force: Earth Joker. - 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation. - 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps, making Darius 2, Ninja Warriors and Warrior Blade playable. - 8th October 2000: David Graves sent in yet another Taito update with a working driver for Cadash. $end $info=atarifb.c $drv 0.35b1 [Mike Balfour, Patrick Lawrence, Brad Oliver] TODO: - The down marker sprite is multiplexed so that it will be drawn at the top and bottom of the screen. We fake this feature. Additionally, we draw it at a different location which seems to make more sense. - The play which is chosen is drawn in text at the top of the screen; no backdrop/overlay is supported yet. High quality artwork would be appreciated. - I'm not good at reading the schematics, so I'm unsure about the exact vblank duration. I'm pretty sure it is one of two values though. - The 4-player variation is slightly broken. I'm unsure of the LED multiplexing.+ WIP: - 25th November 1999: Brad Oliver sent in a driver for Atari Soccer, but it's missing sound and a graphics ROM. $end $info=atarig1.c $drv 0.37b8 [Aaron Giles] NOTES: - Hardware: Atari G1 WIP: - 0.79u2: Change Custom sound to DMA-driven_DAC. - 0.77: Aaron Giles added support for the MO command register (MO checksums now work), added missing SHA1 values and marked some ROMs as NO_DUMP and removed 6502 speedups. - 16th February 2003: Aaron Giles added the proper microcode PROMs for the growth object generator in the Atari G1 and G42 drivers, and improved the SLOOP protection emulation in Road Riot, but it's still not playable. - 0.37b8: Merged driver hydra.c with atarig1.c - 0.36b1: Added hydra.c driver. - 16th July 1999: Aaron Giles sent in a huge Atari update with Hydra and Pit Fighter drivers. $end $info=atarig42.c $drv 0.37b15 [Aaron Giles] TODO: - ASIC65 for Road Riot not quite perfect NOTES: - Hardware: Atari G42 WIP: - 0.77: Aaron Giles added support for the MO command register (MO checksums now work), added SLOOP emulation for Guardians of the Hood, which is fully playable, added missing SHA1 values, removed 6502 speedups, documented color MUXing, removed old orientation code and added MO/playfield priorities - 16th February 2003: Aaron Giles added the proper microcode PROMs for the growth object generator in the Atari G1 and G42 drivers, and improved the SLOOP protection emulation in Road Riot, but it's still not playable. $end $info=atarigt.c $drv 0.37b15 [Aaron Giles] TODO: - Protection devices unknown WIP: - 0.77: Aaron Giles added support for the MO command register (MO checksums now work), hooked up CAGE audio, added missing SHA1 values, documented the overly complicated color MUXing and added MO/playfield priorities. - 18th April 2002: Aaron Giles added some unused PROMs to the Atari GT system driver. $end $info=atarigx2.c $drv 0.37b15 [Aaron Giles] TODO: - Protection devices unknown NOTES: - Driver emulates the Atari GX2 hardware UMAMED NOTES: - Space Lords (1992): (Aaron Giles) This is the first Atari game to use a 68020 processor. Other games to follow on similar hardware include Moto Frenzy, T-Mek, and Primal Rage. The video and sound hardware is quite similar to the previous games (Guardians of the Hood and Road Riot 4WD). However, the SLOOP chip appears to have gone away, only to be replaced by something equally sinister. Space Lords uses this chip to produce the palette for the sprites, which is why all the screenshots have incorrect colors. The protection chip is also used to produce some in-game parameters, making it nigh impossible to play without accurate emulation. - Moto Frenzy (1992): (Aaron Giles) Runs on identical hardware to Space Lords. Again, the protection device is not understood well enough to give accurate emulation. Graphics are drawn correctly, but the colors are incorrect and gameplay is fouled up. - Road Riot's Revenge Rally (1993): (Aaron Giles) Sequel to Road Riot 4WD running on the same hardware as Space Lords / Moto Frenzy. Again, the protection device and custom ASIC prevent accurate emulation. Road drawing and sprite positioning are incorrect. WIP: - 0.77: Aaron Giles added support for the MO command register (MO checksums now work), added missing SHA1 values, added another Road Riot's Revenge variant, some input port tweaks and removed 6502 speedups $end $info=atarisy1.c $drv 0.31 [Aaron Giles] WIP: - 0.96u3: Correct gfx2 roms addresses. - 21st October 2003: Aaron Giles sent in an updated Atari System 1 driver with many new clones and fixed multiplexed sprites in Road Runner. - 15th April 2001: Bart Puype submitted a fix for potential crashes in Atari System 1 games. - 17th November 2000: Aaron Giles fixed some color problems in Atari System 1 driver. - 28th September 2000: Aaron Giles sent in an Atari games update with transparent graphics in Atari System 1 games. - 15th September 2000: Juergen Buchmueller added a German romset of Indiana Jones. - 0.36RC1: Correct 68010 CPU1 clock speed to 7159090 Hz, M6502 to 1789772 Hz, YM2151 to 3579545 Hz and Pokey to 1789772 Hz. - 0.35b13: Correct palettesize from 1088 to 1024 colors. - 0.35b11: Added support for TMS5220 sound in all games. - 0.33b1: Fixed Atari System 1 games not accepting coins with -fm (actually -fm was supposed to be a no-op in this case since emulation of the YM2151 through OPL is not supported). You still have to keep sound on, however; disabling it will disable coins. Of course you can set the dip switches to Free Play and forget about coins. $end $info=atarisy2.c $drv 0.33b4 [Aaron Giles] WIP: - 0.101u2: Aaron Giles got rid of gross banking hack in the T11 core. Updated Atari System 2 driver to accommodate the lack of the hack. - 0.96u2: Fixed YM2151, Pokey's and TMS5220 volumes. - 23rd October 2003: Aaron Giles sent in an Atari System 2 driver update with two dozen new clones. - 12th June 1999: Nicola added dip switches to the Atari System 2 driver. - 0.33b5: The Atari System 2 games automatically pick the 512x384 VESA resolution, instead of going for 1024x768 with pixel doubling [Nicola Salmoria]. $end $info=ataxx.c $drv 0.37b9 [Aaron Giles, Paul Leaman] $end $info=atetris.c $drv 0.31 [Zsolt Vasvari] Inp: - atetris: See the attached .inp file, it plays to 3,485,868, but on Round 24, the game ends with random pieces that weren't actually in the game I played. WIP: - 2nd September 2000: Brad Oliver sped up Atari Tetris. $end $info=attckufo.c $drv 0.99u2 [Tomasz Slanina] TODO: - Correct I/O chip emulation - Dips - Is game speed ok? a bit slow sometimes NOTES: - Video and sound emulation based on VIC 656x driver by PeT $end $info=avalnche.c $drv 0.33b6 [Mike Balfour] $end $info=aztarac.c $drv 0.36b2 [Mathis Rosenhauer] NOTES: - Hardware: Centuri Aztarac - Driver: Additional hardware information from David Fish. WIP: - 27th September 2000: Mathis Rosenhauer fixed Aztarac protection patching. - 26th July 1999: Mathis Rosenhauer sent in a driver for Aztarac. $end $info=backfire.c $drv 0.103u2 [David Haywood] TODO: - Inputs are incomplete (p2 side.., alt control modes etc.) - There may still be some problems with the 156 co-processor, but it seems to be mostly correct. - Set 2 defaults to wheel controls, so until they're mapped you must change back to joystick in test mode. $end $info=badlands.c $drv 0.35b13 [Aaron Giles] WIP: - 22nd May 1999: Aaron Giles sent in a driver for Badlands. $end $info=bagman.c $drv 0.04 [Nicola Salmoria] TODO: - The PAL16r6 chip is custom logic used for guards controlling. Inputs are connected to buffered address(!!!) lines AB0,AB1,AB2,AB3,AB4,AB5,AB6. MAME simulate this writing a800 to a805 there (which is wrong but works). NOTES: - Protection and speech emulation by Jarek Burczynski - Protection info Andrew Deschenes $end $info=balsente.c $drv 0.36b5 [Aaron Giles] TODO: - CEM3394 emulation is not perfect. - Shrike Avenger doesn't work properly. NOTES: - Hardware: Bally/Sente SAC-1 system - Looking for these ROMs: Euro Stocker, Team Hat Trick, Trivial Pursuit (Spanish) WIP: - 0.104u7: Aaron Giles fixed save state support in the driver. - 0.104u3: Aaron Giles added save state support to the Bally/Sente driver. - 1st December 2001: Aaron Giles reorganized the Bally/Sente drivers and added preliminary support for Shrike Avenger (prototype) but it doesn't work due to lack of understanding about the controls. - 0.53: Correct palettesize from 1025 to 1024 colors. - 10th April 2001: Marco Cassili fixed dip switch settings in the balsente driver. - 20th November 2000: Aaron Giles added Stompin' to the Bally/Sente driver. - 4th June 2000: Aaron Giles added another Rescue Raider romset to the Bally/Sente driver. - 0.36: Added 6x CEM3394 analog synth sound. - 30th November 1999: Aaron Giles fixed Bally/Sente driver in 16bpp. - 9th October 1999: Aaron Giles added rotation support to Bally/Sente driver. - 4th October 1999: Aaron Giles added Spiker to the Bally/Sente driver. - 27th September 1999: Aaron Giles sent in a Bally/Sente driver update with Name That Tune and several Trivial Pursuit versions. - 12th September 1999: Aaron Giles sent in a fairly minor update to the Bally/Sente driver, with 8-bit sound fix. - 6th September 1999: Aaron Giles sent in a huge Bally/Sente driver, with Chicken Shift, Gimme a Break, Goalie Hhost, Hat Trick, Mini Golf, Night Stocker, Off the Wall, Rescue Raider, Sente Diagnostics Cartridge, Snacks'n Jaxson, Stocker, Street Football, Toggle and Trivial Pursuit. There are still more games running on this hardware. $end $info=bankp.c $drv 0.28 [Nicola Salmoria] NOTES: - Driver is similar to Appoooh. VIDEO HARDWARE NOTES: - Bank Panic has a 32x8 palette PROM. I'm not sure whether the second 16 bytes are used - they contain the same colors as the first 16 with only one different and two 256x4 lookup table PROMs (one for charset #1, one for charset #2 - only the first 128 nibbles seem to be used). I don't know for sure how the palette PROM is connected to the RGB output, but it's probably the usual (see vidhrdw/bankp.c). $end $info=baraduke.c $drv 0.36b10 [Manuel Abadia] TODO: - The two unknown writes for the MCU are probably watchdog reset and irq acknowledge, but they don't seem to work as expected. During the first few frames they are written out of order and hooking them up in the usual way causes the MCU to stop receiving interrupts. - Remove the sound kludge in Baraduke. This might actually be a feature of the CUS30 chip. - The HD63701 MCU internal code is missing in all games. Using Pacland code (probably similar). NOTES: - The sprite and tilemap generator ICs are the same as in Namco System 86, but System 86 has two tilemap generators instead of one. - In floor 6 of baraduke, there are gaps in the big boss when the player moves. This is the correct behaviour, verified on the real board. WIP: - 0.104u6: Aaron Giles fixed freezes at boot in Baraduke and Metro-Cross. - 0.93: Added clock parameter to Namco CUS30 sound (24000 Hz). - 0.80: Nicola Salmoria understood how sprite RAM buffering works, this fixes sprite lag but causes a glitch in rthunder (which might be correct behaviour) in baraduke.c and namcos86.c - 15th December 1999: Manuel Abadia fixed the graphics priorities in Baraduke. - 17th November 1999: Manuel Abadia sent in drivers for Baraduke and Metrocross. $end $info=batman.c $drv 0.36b2 [Aaron Giles] $end $info=battlane.c $drv 0.35b1 [Paul Leaman] VIDEO HARDWARE NOTES: - Properly support flip screen. Tidy / Optimize and add dirty layer support. WIP: - 3rd October 1999: Paul Leaman sent in a Battlelane driver with fixed sprites / intro sequence. - 13th September 1999: Paul Leaman sent in a small update to the Battlelane driver, but the game still doesn't work. $end $info=battlera.c $drv 0.37b2 [Bryan McPhail] TODO: - Priority is wrong for the submarine at the end of level 1. - There seems to be a bug with a stuck note from the YM2203 FM channel at the start of scene 3 and near the ending when your characters are flying over a forest in a helicopter. NOTES: - This board is a modified PC-Engine PCB, differences from PC-Engine console: Input ports are different (2 dips, 2 joysticks, 1 coin port), Interface-to-palette chip is different, palette data is the same. Extra sound chips, and extra processor to drive them. Twice as much VRAM. VIDEO HARDWARE NOTES: - The vidhrdw driver only implements necessary features - not all PC-Engine video features are used in this game (no DMA for one). WIP: - 0.103u1: Many H6280/PCE fixes [Rob Bohms, Charles MacDonald]: Fixed cases where sprites could render outside of the buffer. Added VRAM to VRAM DMA (Charles). Multiple h6280 fixes (Charles). Provided functions to correctly handle VRAM accesses for the entire 128K range (Charles). Added some of the I/O buffer bits from the hardware page. Fixed h6280 IRQ ranges to support proper mirroring. Hooked up h6280 IRQs to the PC Engine. Corrected sprite-to-sprite rendering priorities. Partially enforce 16 sprite limit. - 0.98u2: Aaron Giles replaced direct access to Machine->scrbitmap in the following drivers with the use of force_partial_update(): m92.c, m107.c, astrocde.c, battlera.c and snes.c. - 4th May 2000: Bryan McPhail sent in a driver for Battle Rangers / Bloody Wolf. $end $info=battlex.c $drv 0.61 [David Haywood] TODO: - Missing starfield - Game speed, its seems to be controlled by the IRQ's, how fast should it be? firing seems frustratingly inconsistant - Colors match Tim's screen shots, but there's no guarantee RGB are in the correct order. NOTES: - I don't know exactly how to call the "Free Play" Dip Switch 8( It's effect is the following : * you need to insert at least one credit and start a game and * when the game is over, you can start another games WITHOUT inserting another coins. Note that the number of credits is decremented though. Credits are BCD coded on 3 bytes (0x000000-0x999999) at addresses 0xa039 (LSB), 0xa03a and 0xa03b (MSB), but only the LSB is displayed. - Setting the flipscreen dip to ON also hides the copyright message (?). $end $info=battlnts.c $drv 0.36b5 [Manuel Abadia] NOTES: - Hardware: Konami GX777 WIP: - 28th October 1999: Manuel Abadia sent in a driver for The Hustler. - 13th September 1999: Manuel Abadia sent in a Battlantis driver, and Nicola fixed the sprites. $end $info=bbusters.c $drv 0.61 [Bryan McPhail] NOTES: - Beast Busters is a large dedicated (non-jamma) triple machine gun game, the gun positions values are read in an interrupt routine that must be called for each position (X and Y for 3 guns, so at least 6 times a frame). - Mechanized Attack (A8002) is an earlier design, it only has one sprite chip, no eeprom, and only 2 machine guns, but the tilemaps are twice the size. $end $info=beaminv.c $drv 0.62 [Zsolt Vasvari] TODO: - Port 0 might be a analog port select. $end $info=beathead.c $drv 0.37b10 [Aaron Giles] NOTES: - Hardware: Atari "Stella on Steroids" WIP: - 17th November 2000: Aaron Giles sent in a driver for an Atari prototype game called BeatHead. $end $info=beezer.c $drv 0.37b8 [Mathis Rosenhauer] WIP: - 27th September 2000: Mathis Rosenhauer cleaned up the Beezer driver a bit. - 21st September 2000: Mathis Rosenhauer sent in a driver for Beezer. $end $info=berzerk.c $drv 0.29 [Zsolt Vasvari, Christopher Kirmse] TODO: - Dump the missing voice ROMs (1c and 2c = TMS2716 or MB8516 = 2k) from the Berzerk or Frenzy VSU-1000 borad. NOTES: - Sound Driver by Alex Judd Bugs: - berzerk, frenzy: Both Berzerk and Frenzy have incomplete sample sets, for example, it has been confirmed from a real PCB that Berzerk plays a noise similar to the small spaceship in Asteroids when awarded an extra man; and in Frenzy, there is very little robot talking and there isn't even a sound effect when you die. berzerkc070gre Robbie D / Chad H / Karasu WIP: - 0.103u1: Major cleanup/rewrite of the Berzerk driver [smf]: Merged memory & io read/write maps. Video ram & magic ram share the same memory. Hooked up nvram in frenzy memory map. Emulates magic ram shifter/flopper with 9 74LS153's as per the schematics. Emulates magic ram alu with 2 74LS181's hardwired to logic mode as per the schematics. 74LS181 emulation based on the logic diagram from the datasheet, supporting logic mode & arithmetic mode. - 15th May 2002: Zsolt Vasvari cleaned up the Berzerk driver. $end $info=bestleag.c $drv 0.94u5 [David Haywood, Angelo Salese] NOTES: - A Big Striker Italian bootleg (made by Playmark?) running on a different HW, and with Italian Serie A teams instead of the national teams. $end $info=bfm_sc2.c $drv 0.103u2 [ReAnimator / AGEMame] TODO: - Need to find the 'missing' game numbers. - To determine whether or not the VFD and door status are drawn on screen, change the comment status of the FAKE_VIDEO definition in bfm_adr2.c WIP: - 0.104u5: El Condor cleaned up video system in Bellfruit Scorpion 2 driver. - 0.104u4: El Condor changed the ROM banking of the Bellfruit 'Adder' card to the new standard, as well as tidying up the MPU4 emulation with some new information. - 0.104u1: El Condor hooked up 16-segment writes to the bfm_adr2 driver. - 0.104: El Condor added 16-segment drawing code to the machine\vacfdisp module (Vacuum Fluorescence Display). - 0.103u3: El Condor cleaned up inputs in the Bellfruit scorpion2/3 driver. $end $info=bigevglf.c $drv 0.71u2 [Jaroslaw Burczynski, Tomasz Slanina] $end $info=bigfghtr.c $drv 0.86 [Tomasz Slanina] TODO: - Scroll - Controls - Dips NOTES: - Driver based on armedf.c $end $info=bigstrkb.c $drv 0.62 [David Haywood] TODO: - Complete sound (YM2151 like megasys1?) - Sprite lag (buffers spriteram?) - Maybe it could be merged with megasys1.c $end $info=bionicc.c $drv 0.34b1 [Steven Frew, Phil Stroffolino, Paul Leaman] TODO: - Finish video driver: Some attributes are unknown. I don't remember the original game but seems there are some problems: misplaced sprites ? ( see beginning of level 1 or 2 for example ), sprite / sprite priority ? ( see level 2 the reflectors ), sprite / background priority ? ( see level 1: birds walk through branches of different trees ) and see the beginning of level 3: is the background screwed ? - Get rid of input port hack: Controls appear to be mapped at 0xFE4000, alongside dip switches, but there is something strange going on that I can't (yet) figure out. Player controls and coin inputs are supposed to magically appear at 0xFFFFFB (coin/start) 0xFFFFFD (player 2) 0xFFFFFF (player 1). This is probably done by an MPU on the board (whose ROM is not available). - The MPU also takes care of the commands for the sound CPU, which are stored at FFFFF9. - IRQ4 seems to be control related. On each interrupt, it reads 0xFE4000 (coin/start), shift the bits around and move the resulting byte into a dword RAM location. The dword RAM location is rotated by 8 bits each time this happens. This is probably done to be pedantic about coin insertions (might be protection related). In fact, currently coin insertions are not consistently recognized. WIP: - 12th October 2000: Bryan McPhail fixed Bionic Commando sprite colors. - 6th August 2000: Nicola Salmoria implemented correct tile/sprite priority system in Bionic Commando. $end $info=bishi.c $drv 0.76 [R. Belmont] TODO: - bishi needs a ROM redumped, K056832 needs per-tile priority NOTES: - Driver passes ram/rom test, IRQs, sound/music, inputs adn colors. WIP: - 11th August 2005: R. Belmont - Just fleshed out bishi.c a bit more so the mask ROM tests in the service menu now work properly. They pass completely on sbishi, but bishi still has a bad dump on one of the graphics ROMs. $end $info=bking2.c $drv 0.33b6 [Ed. Mueller, Mike Balfour] TODO: - bking3: How to handle the reads at port($6f)? In-depth game untested. NOTES: - ROM DM03 is missing from all known ROM sets. This is a color palette. * is this note out of date?, DM_03.d1 in bking.zip = 82s141.2d in bking2.zip $end $info=bladestl.c $drv 0.36b6 [Manuel Abadia] NOTES: - The protection is not fully understood(Konami 051733). The game is playable, but is not 100% accurate. - Missing samples. WIP: - 29th December 1999: Manuel Abadia fixed a graphics bug in Blades of Steel. - 28th December 1999: Manuel Abadia sent in a Konami update with K051733 working fully in Blades of Steel. - 27th December 1999: Manuel Abadia added the K051733 protection hacks to Blades of Steel and the game works a little bit better. - 27th September 1999: Manuel Abadia sent in a Blades of Steel driver but it doesn't really work because of the protection. $end $info=blktiger.c $drv 0.29 [Paul Leaman] NOTES: - Driver: Paul Leaman and Ishmair for providing information about the screen layout on level 3. - Sprites/tile priority is a guess. I didn't find a PROM that would simply translate to the scheme he is implemented. WIP: - 23rd August 2000: Nicola Salmoria fixed graphics priority problems in Black Tiger. $end $info=blmbycar.c $drv 0.37b12 [Luca Elia] TODO: - Flip screen unused ? - Better driving wheel(s) support. - Waterball: Check game speed, it depends on a bit we toggle. NOTES: - Blomby Car is said to be a bootleg of Gaelco's World Rally and uses many of the same fonts. WIP: - 15th February 2001: Luca Elia sent in a driver for Blomby Car. $end $info=blockade.c $drv 0.31 [Frank Palazzolo] NOTES: - Sound support is complete with the exception of the noise generator. Hopefully I can add this based on some measurements from a real board. WIP: - 0.92: Added Discrete_Components sound and correct cpu1 and gfx1 roms addresses. - 6th February 2005: Frank Palazzolo - Well, I've got partial sound working in blockade.c. Definitely better than silence! I'm trying to come up with some simple way to deal with the aliasing distortion you get from generating high-frequency square waves the "simple way". This is really apparent in Minesweeper. - 0.76: Re-added a bit of code that was removed from blockade driver when it was converted to use tilemap (blasto needed it). - 0.36b14: Correct palettesize from 4 to 2 colors. - 0.35b6: Replaced the I8085 CPU1 with a I8080. $end $info=blockhl.c $drv 0.36b5 [Nicola Salmoria] NOTES: - Hardware: Konami GX973 - Quarth works, but Block Hole crashes when it reaches the title screen. An interrupt happens, and after rti the ROM bank is not the same as before so it jumps to garbage code. If you want to see this happen, place a breakpoint at 0x8612, and trace after that. The code is almost identical in the two versions, it looks like Quarth is working just because luckily the interrupt doesn't happen at that point. It seems that the interrupt handler trashes the selected ROM bank and forces it to 0. To prevent crashes, I only generate interrupts when the ROM bank is already 0. There might be another interrupt enable register, but I haven't found it. WIP: - 11th September 1999: Nicola sent in a driver for Quarth (aka Block Hole). $end $info=blockout.c $drv 0.31 [Nicola Salmoria] $end $info=bloodbro.c $drv 0.36b1 [Carlos A. Lozano Baides] TODO: - weststry: sound, some bad sprites, probably bad ROMs, tilemap scroll NOTES: - Coin inputs are handled by the sound CPU, so they don't work with sound disabled. Use the service switch instead. - Sky Smasher: Game does not appear to have cocktail mode. The screen hardware is undoubtedly capable of flipscreen and layer priority flipping however.(which is why we have GAME_NO_COCKTAIL despite the games being upright) WIP: - 20th September 2002: Stephane Humbert fixed the DIP switches and inputs in the Blood Bros. driver. - 28th November 1999: Bryan McPhail added the sound to Blood Brothers. - 19th June 1999: Phil Stroffolino sent a preliminary Blood Brothers driver by him and Carlos (with help from Richard Bush). $end $info=blstroid.c $drv 0.33b4 [Aaron Giles] $end $info=blueprnt.c $drv 0.27 [Nicola Salmoria] TODO: - The cross hatch pattern test in service mode is too fast, each phase should take 15 seconds according to the service manual. - The two AY-3-8910's should be clocked independently at 2H and 4H VIDEO HARDWARE NOTES: - Blue Print doesn't have color PROMs. For sprites, the ROM data is directly converted into colors; for characters, it is converted through the color code (bits 0-2 = RBG for 01 pixels, bits 3-5 = RBG for 10 pixels, 00 pixels always black, 11 pixels use the OR of bits 0-2 and 3-5. Bit 6 is intensity control). WIP: - 0.88u1: Curt Coder cleaned up driver, converted Blue Print to use tilemaps, merged memory maps, fixed inputs/dips based on manuals, fixed clocks per schematic (sound pitch now higher), correct 2H/4H clocks and fixed rom names per schematic. - 26th May 1999: Nicola added Saturn to the Blue Print driver. $end $info=bmcbowl.c $drv 0.84 [David Haywood] TODO: - Scroll (writes to $91800 and VIA port A - not used in game (only in test mode)) - Music - writes ($20-$30 bytes) to $93000-$93003 range - VIA 6522 (interrupt gen, ports) - Crt - Interrupts - Missing gfx elements $end $info=bogeyman.c $drv 0.36b8 [Bryan McPhail, Takahiro Nogi] WIP: - 21st October 1999: Bryan McPhail sent in a driver for Bogey Manor, and Nicola fixed some of the colors. $end $info=bombjack.c $drv 0.09 [Mirko Buffoni] NOTES: - bombjac2 has YOU ARE LUCY instead of LUCKY (region cpu1 ($c000)), so it's probably an older version. WIP: - 4th March 2001: Bryan McPhail and David Haywood added some more NMK games to the Bombjack Twin driver but they all suffer from unemulated protection and don't work very well. - 0.09: Bomb Jack support. $end $info=boogwing.c $drv 0.96 [Bryan McPhail, David Haywood] TODO: - Sprite priorities aren't verified to be 100% accurate. - There may be some kind of fullscreen palette effect (controlled by bit 3 in priority word - used at end of each level, and on final boss). - A shadow effect (used in level 1) is not implemented. $end $info=bottom9.c $drv 0.36b4 [Nicola Salmoria] NOTES: - Similar to S.P.Y. Bugs: - Error messages in drivers/bottom9.c: tatic WRITE_HANDLER( bankswitch_w ): bottom9, bottom9n and mstadium. messages056ora stephh / almightyjustin WIP: - 24th August 1999: Nicola sent in a driver for Bottom of the Ninth. $end $info=boxer.c $drv 0.71 [Stefan Jokisch] NOTES: - Hardware: Atari TM?, Board #: A007203 $end $info=brkthru.c $drv 0.30 [Phil Stroffolino] NOTES: - Driver: Phil Stroffolino, Memory Map for Main CPU by Carlos A. Lozano and Sound by Bryan McPhail. VIDEO HARDWARE NOTES: - Break Thru has one 256x8 and one 256x4 palette PROMs. I don't know for sure how the palette PROMs are connected to the RGB output, but it's probably the usual. WIP: - 21st October 2000: Shingo Suzuki fixed the Darwin 4078 speed and volume balance. $end $info=bsktball.c $drv 0.31 [Mike Balfour] NOTES: - The original hardware uses the Player 1 and Player 2 Start buttons as the Jump/Shoot buttons. I've taken button 1 and mapped it to the Start buttons to keep people from getting confused. $end $info=btime.c $drv 0.11 [Mirko Buffoni, Zsolt Vasvari] TODO: - The watchdog test prints "WATCHDOG TEST ER". Just by looking at the code, I can't see how it could print anything else, there is only one path it can take. Should the game reset? NOTES: - Zoar: At location 0xD50A is what looks like an undocumented opcode. I tried implementing it given what opcode 0x23 should do, but it still didn't work in demo mode. So this could be another protection or a bad ROM read. I'm NOPing it out for now. VIDEO HARDWARE NOTES: - Burger Time doesn't have a color PROM. It uses RAM to dynamically create the palette. The palette RAM is connected to the RGB output. WIP: - 31st January 2001: Juergen Buchmueller further fixed the i8x41 core and hooked some parts of the DECO cassette system to the Burger Time driver. - 0.36b1: Changed visible area to 240x240 in all games. - 30th April 1999: Zsolt Vasvari sent in a World Tennis driver. - 4th April 1999: Zsolt Vasvari sent in a Disco driver. - 0.33b1: Merged driver bnj.c with btime.c - 0.30: Added bnj.c driver. $end $info=btoads.c $drv 0.57 [Aaron Giles] $end $info=bublbobl.c $drv 0.27 [Chris Moore, Marcelo de G. Malheiros, Nicola Salmoria] TODO: - bublbobl: the randomization of EXTEND letters is handled by the MCU. The simulation is probably not accurate and the same letter might appear too many times. - Emulate the CPU #1 <-> sound CPU communication status flags (which are not used) - Why does emulating the sound CPU reset port (fa03) cause sound to stop working? - tokio: doesn't work due to missing MCU protection emulation. - tokio: sound support is probably incomplete. There are a couple of unknown accesses done by the CPU, including to the YM2203 I/O ports. At the very least, there should be some filters. NOTES: - The original bubble bobble board has a 68701 protection MCU, which hasn't been read. Its behaviour is simulated and should be a good approximation but not 100% accurate. - The coin inputs are handled by a custom called PC030. It would be responsible of handling the coin counters. - There is a weird dip switch in Bubble Bobble (SWB #7). When it is on, the game takes the player score and the level number (increased by 1) and writes them, byte by byte, to $F7FE and $F7FF ($F7FF receives the same data but with the bit order reversed). After doing that, it sometimes hangs because it expects the value at $F7FF to change. This is done by routines $0F26 (player 1) and $0F74 (player 2). Frankly I don't know what this could be. The schematics don't show anything special there. A debug feature seems unlikely - why care about the score? Could it be provision for some kind of externally controlled redemption scheme? - "Attract Sound" in Tokio is a very relative term - it just plays a veryshort sound every four rounds of demo play. VIDEO HARDWARE NOTES: - Bubble Bobble doesn't have a real video RAM. All graphics (characters and sprites) are stored in the same memory region, and information on the background character columns is stored in the area dd00-dd3f. WIP: - 0.88u7: Curt Coder cleaned the bublbobl driver. - 0.35b3: Merged driver tokio.c with bublbobl.c - 0.34b4: Added tokio.c driver. $end $info=buggychl.c $drv 0.37b7 [Ernesto Corvi, Nicola Salmoria] TODO: - I'm almost sure that I'm not handling the zoom x ROM table correctly. Gives reasonable results, though. I'm confident that the zoom y table handling is correct. - Tilemap and sprite placement might not be accurate, there aren't many references. - The way I'm handling opaqueness in the top portion of the screen is definitely wrong (see the high score entry screen). Actually there doesn't seem to be a way to make the fg opaque, but not doing so leaves parts of the bg visible at the top of the screen. - The gradient sky is completely wrong - it's more of a placeholder to show that it's supposed to be there. It is supposed to skew along with the background, and the gradient can move around (the latter doesn't seem to be used except for making it cover the whole screen on the title screen, and start at the middle during gameplay) - Video driver is largely unoptimized - Support for the 7630's controlling the sound chip outputs (bass/treble, volume) is completely missing. - The sound Z80 seems to write answers for the main Z80, but the latter doesn't seem to read them. NOTES: - There is also a 4-channel version of the sound board for the cockpit cabinet (ROMs not dumped) WIP: - 5th September 2000: Ernesto Corvi and Nicola Salmoria wrote a driver for Buggy Challenge, though a lot of it is still preliminary. $end $info=bwidow.c $drv 0.26 [Brad Oliver, Al Kossow, Hedley Rainnie, Eric Smith, Bernd Wiebelt] WIP: - 0.26a: Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their vecsim emulator which had emulated these games previously on the unix and the mac, and thanks to Neil Bradley for pointing out the critical bug in the vector generator engine which prevented Tempest from working. - 0.26: Thanks to the outstanding combined efforts of Brad Oliver, Bernd Wiebelt and Allard Van Der Bas, MAME entered in vectorial emulation world! (YEAH!!!) All in a time, we have support for Asteroids, Asteroids Deluxe, Black Widow, Battlezone, Gravitar, Lunar Lander, Red Baron, Spaceduel, Tempest!!! $end $info=bwing.c $drv 0.68 [Acho A. Tang] TODO: - The main program is responsible for sprite clipping but occational glitches can be seen at the top and bottom screen edges. (post rotate) - B-Wings bosses sometimes flicker. (sync issue) - The text layer has an unknown attribute. (needs verification) - Zaviga's DIPs are incomplete (manual missing). WIP: - 0.72u1: Acho A. Tang improve and cleanup the bwing driver. $end $info=bzone.c $drv 0.26 [Brad Oliver, Al Kossow, Hedley Rainnie, Eric Smith, Allard Van Der Bas, Bernd Wiebelt] WIP: - 0.29: Merged redbaron.c with bzone.c - 0.26a: Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their vecsim emulator which had emulated these games previously on the unix and the mac, and thanks to Neil Bradley for pointing out the critical bug in the vector generator engine which prevented Tempest from working. - 0.26: Added bzone.c and redbaron.c driver. Thanks to the outstanding combined efforts of Brad Oliver, Bernd Wiebelt and Allard Van Der Bas, MAME entered in vectorial emulation world! (YEAH!!!) All in a time, we have support for Asteroids, Asteroids Deluxe, Black Widow, Battlezone, Gravitar, Lunar Lander, Red Baron, Spaceduel, Tempest!!! $end $info=cabal.c $drv 0.35b11 [Carlos A. Lozano Baides] NOTES: - The original game uses 2xYM3931 for sound and the bootleg uses YM2151 + 2xZ80 used as ADPCM players. - Coin inputs are handled by the sound CPU, so they don't work with sound disabled. Use the service switch instead. WIP: - 14th April 1999: Carlos sent in the Cabal driver which is now just about ready. $end $info=calorie.c $drv 0.94u1 [David Haywood, Pierpaolo Prazzoli] $end $info=canyon.c $drv 0.35b2 [Mike Balfour] $end $info=capbowl.c $drv 0.29 [Zsolt Vasvari] WIP: - 0.95u2: Aaron Giles cleaned up TMS34061 implementation to remove dirty pixel tracking and fixed scanline calculations in TMS34061 code and updated Capcom Bowling driver to use it. $end $info=cardline.c $drv 0.103 [Tomasz Slanina] $end $info=carjmbre.c $drv 0.57 [inside out boy] NOTES: - Sound cpu speed chosen from coin error countdown, 1.536 MHz is too fast as it loses synchronisation with the onscreen timer - Some sprite glitches from sprite number/colour changes happening on different frames, possibly original behaviour. eg cars changing colour just before exploding, animals displaying as the wrong sprite for one frame when entering the arena - Colours are wrong, sprites and characters only using one of the proms. - Background colour calculation is a guess. $end $info=carpolo.c $drv 0.61 [Zsolt Vasvari] NOTES: - Original Bugs: If you insert a coin too fast (before the GAME OVER sign appears), the cars will chase *away* from the ball. $end $info=cave.c $drv 0.37b2 [Luca Elia, Nicola Salmoria] TODO: - Sprite lag in some games (e.g. metmqstr). The sprites chip probably generates interrupts (unknown_irq) Inp: - ddonpach, dfeveron, esprade, guwange: Playback doesn't work correctly unless sound is disabled when you record them. Will lose sync if there is sound enabled. This is, I believe, also caused by sound IRQ callback from the sound chip. It can be "fixed" by commenting out the reference to the IRQ callback function in ymz280b_intf and replacing it with zero. This has the side effect of some sound effects not playing, and I'm sure it wouldn't be considered to be used in an official MAME build. But it may at least point to some way to properly fix it. WIP: - 19th June 2003: David Haywood added a region DIP switch to the Banpresto drivers. - 3rd May 2003: Leon van Rooij submitted a bugfix to the row-select offset in the Cave driver. - 19th January 2003: Shiriru's updates the Cave driver, fixing Air Gallet were also forwarded. - 9th December 2002: Some of Shiriru's updates concerning the Cave and Toaplan2 drivers were forwarded. - 11th August 2002: Two of Shiriru's old updates were forwarded, which fix background colors and BG/sprite sync in the Cave driver and sprite masking in the CPS-2 driver. - 10th February 2002: Shiriru submitted a fix for the Cave driver, fixing a lot of graphics glitches. - 30th May 2001: Shiriru added state saving support to the Cave driver and did many other fixes. - 0.37b13: Merged driver mazinger.c with cave.c - 26th February 2001: Shiriru improved the Cave driver once again, fixing the frame rate. - 24th February 2001: Nicola Salmoria added Hotdog Storm to the Cave driver. - 0.37b12: Shiriru made some fixes to the Cave games. - 13th February 2001: Shiriru fixed some glitches in the Cave driver and sped up sprite handling. - 3rd February 2001: Shiriru fixed sprite transparency in the Cave driver. - 2nd February 2001: Shiriru fixed several graphical bugs in the Cave games and added support for raster effects. - 19th January 2001: David Haywood updated the Cave driver, adding default EEPROM support so that the games are pre-set to factory default settings. - 6th December 2000: Shiriru submitted yet another Cave update with it's own sprite drawing functions and a fix to the YMZ280B sound core. - 30th November 2000: Shiriru submitted a huge Cave driver update with fixed zooming effect and sprite decoding of Esprade. - 18th September 2000: Luca Elia added Donpachi to the Cave driver. - 27th June 2000: Luca Elia added Dodonpachi and Guwange to the Cave driver. - 19th April 2000: Luca Elia sent in a Cave driver with support for Dangun Feveron, Esprade and Uo Poko. $end $info=cball.c $drv 0.83 [Stefan Jokisch] $end $info=cbasebal.c $drv 0.36b3 [Nicola Salmoria] TODO: - Understand what bit 6 of input port 0x12 is - Unknown bit 5 of bankswitch register NOTES: - Similar to the "Mitchell hardware". WIP: - 21st August 1999: Nicola added Capcom Baseball to the Pang driver, and several Japan Konami romsets. $end $info=cbuster.c $drv 0.36b2 [Bryan McPhail] NOTES: - The 'FX' board is filled with 'FU' roms except for the 4 program roms, both boards have 'export' stickers which usually indicates a World version. Maybe one is a UK or European version. WIP: - 22nd July 1999: Bryan McPhail sent in a driver for Crude Buster, and modified OKI6295 core to support different frequencies. $end $info=ccastles.c $drv 0.26 [Pat Lawrence] VIDEO HARDWARE NOTES: - Crystal Castles doesn't have a color PROM. It uses RAM to dynamically create the palette. The resolution is 9 bit (3 bits per gun). The palette contains 32 entries, but it is accessed through a memory windows 64 bytes long: writing to the first 32 bytes sets the msb of the red component to 0, while writing to the last 32 bytes sets it to 1. The first 16 entries are used for sprites; the last 16 for the background bitmap. I don't know the exact values of the resistors between the RAM and the RGB output, I assumed the usual ones. Inp: - ccastles: Playback doesn't work correctly unless sound is disabled when you record them. WIP: - 0.26: Patrick provided a driver for Crystal Castles. $end $info=cchasm.c $drv 0.36b1 [Mathis Rosenhauer] WIP: - 16th July 1999: Mathis Rosenhauer sent in a Cosmic Chasm driver with much better CTC sound. $end $info=cclimber.c $drv 0.02 [Nicola Salmoria] TODO: - Verify timings of sound/music on Swimmer. NOTES: - Crazy Kong is very similar to Crazy Climber, there is an additional ROM at 5000-5fff and RAM is at 6000-6bff. Dip switches and input connections are different as well. - Swimmer is similar but also different (e.g. it has two CPUs and two 8910, graphics are 3bpp instead of 2). - River Patrol reads/writes to a000-a4f0. This is a bug in the code. The instruction at 0x0593 should say LD DE,$8000. WIP: - 0.104u8: Aaron Giles fixed Crazy Climber driver (rpatrolb, silvland, cannonb, cannonb2: The emulation starts for each but the game immediately shows a static screen). - 7th February 2001: Mike Coates added Steeplejack to the Crazy Climber driver. - 0.28: Merged driver ckong.c with cclimber.c $end $info=centiped.c $drv 0.10 [Nicola Salmoria, Ivan Mackintosh, Lee Taylor, John Clegg, Mike Balfour] VIDEO HARDWARE NOTES: - Centipede doesn't have a color PROM. Eight RAM locations control the color of characters and sprites. The meanings of the four bits are (all bits are inverted): bit 3= alternate, bit 2= blue, bit 1= green and bit 0 red. The alternate bit affects blue and green, not red. The way I weighted its effect might not be perfectly accurate, but is reasonably close. WIP: - 4th April 2004: Aaron Giles cleaned up the Centipeded driver to take advantage of TRANSPARENCY_PENS. - 0.77u2: Move Qwak (prototype) to driver runaway.c - 0.60: Merged drivers milliped.c, qwakprot.c and warlord.c with centiped.c - 15th April 2002: Aaron Giles merged the Centipede, Millipede, Warlords and Qwak prototype drivers because they were similar. - 2nd September 2000: Brad Oliver abstracted the dirty handling from Centipede. - 0.34b6: Added qwakprot.c driver. - 0.27: Added warlord.c driver. - 0.12: Added milliped.c driver. $end $info=chaknpop.c $drv 0.68 [BUT] MACHINE HARDWARE NOTES: - The mcu data was extracted from the real board (see src\machine\chaknpop.c) $end $info=champbas.c $drv 0.29 [Nicola Salmoria] TODO: - champbb2: Sometime MCU error and ACCESS VIOLATION trap. - champbbj and champbb2 has Alpha8201 MCU for protection. - champbja is a patched version of champbbj with different protection. $end $info=champbwl.c $drv 0.92 [Pierpaolo Prazzoli] $end $info=changela.c $drv 0.80u2 [Jarek Burczynski, Phil Stroffolino, Tomasz Slanina] $end $info=cheekyms.c $drv 0.34b8 [Lee Taylor] $end $info=cherrym.c $drv 0.99u2 [Curt Coder] $end $info=cherrym2.c $drv 0.99u2 [Curt Coder] $end $info=chinagat.c $drv 0.37b16 [Paul Hampson] TODO: - No backgrounds ROMs from the original board... This may be related to the SubCPU. I don't think it's contributing much right now, but I could be wrong. And it would explain that vast expanse of bankswitch ROM on a slave CPU.... Just had a look at the sprites, and they seem like kosher sprites all the way up.... So it must be hidden in the sub-cpu somewhere? Got two bootleg sets with background gfx roms. Using those on the original games for now. - Timers are too fast and/or too slow, and the whole thing's moving too fast - Port 0x2800 on the Sub CPU: All those I/O looking ports on the main CPU (0x3exx and 0x3fxx). One's scroll control. Prolly other vidhrdw control as well. Location 0x1a2ec in cgate51.bin (The main CPU's ROM) is 88. This is copied to videoram, and causes that minor visual discrepancy on the title screen. But the CPU tests that part of the ROM and passes it OK. Since it's just a simple summing of words, another word somewhere (or others in total) has lost 0x8000. Or the original game had this problem. (Not on the screenshot I got). The Japanese ones have a different title screen so I can't check. - ADPCM in the bootlegs is not quite right.... Misusing the data? They're nibble-swapped versions of the original roms... There's an Intel i8748 CPU on the bootlegs (bootleg 1 lists D8749 but the microcode dump's the same). This in conjunction with the different ADPCM chip (msm5205) are used to 'fake' a M6295. Bootleg 1 ADPCM is now wired up, but still not working :-( Definantly sync problems between the i8049 and the m5205 which need further looking at. NOTES: - Driver based on Double Dragon source. $end $info=chqflag.c $drv 0.37b1 [Manuel Abadia, Nicola Salmoria] NOTES: - Position counter doesn't behave correctly because of the K051733 protection. - 007232 volume & panning control is almost certainly wrong. - I've modified the YM2151 clock with an xtal of 2,on what I recall the music at the title screen should end when the words "Chequered Flag" flashes.Needs a comparison with a real PCB however. -AS WIP: - 24th September 2000: Guru - Redumped the bad roms for Chequered Flag. The entire dump is now good, but unfortunately, the graphics glitch is still present (though now only on the road). Oh well, I guess it's up to Mamedev to fix it. Special thanks to Andrew Slorach for buying this pcb and sending it. - 0.37b1: Added chqflag.c driver. $end $info=cinemat.c $drv 0.35b6 [Aaron Giles] TODO: - Look into bad sample latency NOTES: - Driver by Aaron Giles and special thanks to Neil Bradley, Zonn Moore, and Jeff Mitchell of the Retrocade Alliance WIP: - 0.100u4: Aaron Giles added save state support to the Cinematronics vector sound hardware. Marked all the games in cinemat.c with GAME_SUPPORTS_SAVE. - 0.99u5: Buddabing added save state support to the Cinematronics vector games. - 0.87u3: Cinematronics Vector driver update [Aaron Giles]. Completely rewrote the CCPU core to be much simpler and follow MAME semantics, rewrote the CCPU disassembler to use the "official" syntax, now require the CCPU PROMs for all the games, rewrote sound routines for all the games based on schematics and Zonn's documentation, added star twinkle effects (not really visible without Aaron's future update to vector.c), added newly dug-up prototype game QB-3 and cleaned up and fixed input ports for all the games. Added CCPU proms ($0, 100, 120, 140, 160 and 180) to all games. - 11th October 2004: Aaron Giles - I started looking into adding QB-3 to the Cinematronics vector game driver when I realized that I was going to have to make changes to the CCPU core to actually get the game up and running. I went to do that and remembered what a horrible hack the existing code was, so I decided to rewrite it (and the disassembler) from scratch. Once that was done, I went back and rewrote pretty much the entire Cinematronics vector driver as well, fixing several input issues, colors in several of the games, and adding sound hooks for most of the remaining games that don't already have sample support. Right now we don't have samples for these games, but I'm working with Zonn Moore to get them for as many games as we can. - 0.61: Correct palettesize to 32768 colors. - 24th April 2002: Mathis Rosenhauer added several new ROM sets to the Cinematronics vector hardware driver. - 0.37b6: Correct cpu1 roms addresses in all games. - 0.37b2: Correct palettesize from 256 to 33024 colors. - 1st May 2000: Mathis Rosenhauer added samples support to Warrior. - 20th April 2000: Zsolt Vasvari added sound to Demon. - 17th April 2000: Zsolt Vasvari did some cleanups to the Cinematronics driver, fixed a 16-bit bug in the artwork functions. - 0.35b8: Correct the CCPU clock speed from 1 to 5MHz in all Cinematronics games. - 20th March 1999: Brad Oliver has updated the Cinematronics driver, for example Solar Quest now loads an overlay if present. - 19th March 1999: Nicola has fixed Cinematronics games from locking up. - 7th March 1999: Brad Oliver has finally sent in the Cinematronics vector games driver with working support for Space Wars, Barrier, Star Castle, Tailgunner, Rip Off, Armor Attack, War of the Worlds, Warrior, Star Hawk, Solar Quest. - 10th January 2000: Mathis Rosenhauer fixed the Cinematronics games' mirroring. $end $info=circus.c $drv 0.30 [Mike Coates] WIP: - 12th May 2002: Acho A. Tang - General: fixed red and white hue and removed dirty flags. Ripcord: rewrote video driver, fixed gameplay, flipped control and tuned DIP switches. (Thanks Gregf for introducing these cool classics.) - 9th March 1999: MAB changed overlay support to use artwork functions. $end $info=circusc.c $drv 0.30 [Chris Hardy] $end $info=cischeat.c $drv 0.36b11 [Luca Elia] TODO: - Priorities! - Use the Tilemap Manager for the road layers (when this kind of layers will be supported) for performance and better priority support. A line based zooming is additionally needed for f1gpstar. - Force feedback SERVICE MODE: - Press F2 to enter service mode. NOTES: - Some ROMs aren't used. I don't see big problems though. - Screen control register (priorities, layers enabling etc.) - Where is it? - In cischeat, at the start of some levels, you can see the empty scrolling layers as they are filled. In f1gpstar, I'm unsure whether they are correct in a few places: in the attract mode where the cars move horizontally, for example, the wheels don't follow for this reason, I think - Sound communication not quite right: see Test Mode WIP: - 13th October 2000: Luca Elia sent in a driver for Scud Hammer. - 27th September 2000: Luca Elia fixed Cisco Heat's speed. - 12th May 2000: Nicola Salmoria fixed a drawgfxzoom bug affecting Cisco Heat and F1 GrandPrix Star. - 27th November 1999: Luca Elia sent in a driver for Cisco Heat and F1 GrandPrix Star. $end $info=citycon.c $drv 0.31 [Mirko Buffoni] $end $info=clayshoo.c $drv 0.61 [Zsolt Vasvari] $end $info=cloak.c $drv 0.29 [Mirko Buffoni, Dan Boris] TODO: - Slave com bad at startup - Is bitmap drawing in service mode correct? - Real cpu speeds - Custom write VIDEO HARDWARE NOTES: - CLOAK & DAGGER uses RAM to dynamically create the palette. The resolution is 9 bit (3 bits per gun). The palette contains 64 entries, but it is accessed through a memory windows 128 bytes long: writing to the first 64 bytes sets the msb of the red component to 0, while writing to the last 64 bytes sets it to 1. Colors 0-15 = Character mapped graphics, colors 16-31 = Bitmapped graphics (maybe 8 colors per bitmap?), colors 32-47 = Sprites and colors 48-63 = not used. The exact resistor values from the schematics vidhrdw\cloak.c Inp: - cloak: No text. WIP: - 26th March 1999: Nicola modified Cloak & Dagger for correct rotation support. $end $info=cloud9.c $drv 0.35b12 [Mike Balfour] NOTES: - Hardware: Prototype variant of the Centipede/Millipede hardware with some significant deviations. WIP: - 29th November 1999: Zsolt Vasvari fixed 16bpp in cloud9. - 23rd April 1999: Mike Balfour sent in a driver for Cloud9 prototype. $end $info=clshroad.c $drv 0.37b15 [Luca Elia] Bugs: - source issue: Currently Clash-Road is archived into Nichibutsu.obj, but in reality Wood Place Inc. is related with Taito (according that in the same driver there is Fire Battle, a Taito game, and the license for Mission 660). So this driver should be into Taito.obj. clshroadc060ora Kale $end $info=cninja.c $drv 0.35b8 [Bryan McPhail] NOTES: - Edward Randy runs on the same board as Caveman Ninja but the protection chip is different. Robocop 2 also has a different protection chip but strangely makes very little use of it (only one check at the start). Robocop 2 is a different board but similar hardware. - Edward Randy (World rev 1) seems much more polished than World rev 2 - better attract mode at least. - The sound program of Stoneage is ripped from Block Out (by Technos!) - Mutant Fighter introduced alpha-blending to this basic board design. The characters shadows sometimes jump around a little - a bug in the original board, not the emulation. - Caveman Ninja: End of level 2 is corrupt. WIP: - 0.93u1: Aaron Giles fixed OKI frequency to 15255 Hz in the cninja games. - 11th February 2001: Bryan McPhail sent in the Robocop 2 driver, although it has some graphics glitches. - 14th March 1999: Bryan McPhail has submitted the Caveman Ninja driver with support for also Joe & Mac and Stone Age. $end $info=cntsteer.c $drv 0.80u2 [Bryan McPhail] TODO: - Sprite fixes - ROZ fixes - Colour fixes? - Input fixes? - Sound - Make cntsteer work - Split into driver/vidhrdw - Add any missing sha info etc. - Remove unneeded debug code NOTES: - Driver by Bryan McPhail and improvements by Pierpaolo Prazzoli and David Haywood - Various things aren't fully understood, for example the rotating BG layer $end $info=coinmstr.c $drv 0.100u1 [Pierpaolo Prazzoli] TODO: - Finish video emulation (colors, missing banking bits) - Where is palette ? - Finish inputs - Finish question roms reading - Hook up all the PIAs NOTES: - Some trivia seems to accept 2 type of eproms for question roms: 0x4000 or 0x8000 bytes long. This check is done with the 1st read from the rom (I think from offset 0) and if it's 0x10, it means a 0x4000 bytes eprom or if it's 0x20, it means a 0x8000 one. Also supnudg2 only tests 0x20 as 1st byte, so accepting only the 2nd type of eproms. WIP: - 0.104: Nicola Salmoria decrypted the question ROMs in the coinmstr.c games. - 4th February 2006: Nicola Salmoria - Pierpaolo Prazzoli made me look at the encrypted question ROMs of the Coinmaster games. It's nothing interesting, just a permutation of the address and data lines. The interesting thing, however, if how they gave away the encryption on the data lines by implementing the ROM checksum test in an unwise way. To verify the checksum, the game reads all bytes in the ROM except the one at offset 2, and adds them with 8-bit arithmetic. It then takes the opposite of the result and compares it with the byte at offset 2, expecting them to be equal. What this actually means, however, is that adding all bytes in the ROM will always give as result 0. Knowing that the sum of all bytes must be 0 instantly kills the data lines encryption. All one has to do is try to apply different permutations on the encrypted data, and calculate the resulting checksum. First look just at bit 0, ignoring the others. Try a permutation that leaves it in place, then one that replaces it with bit 1 of the encrypted data, then bit 2, and so on. Look at bit 0 of the resulting checksum. If it's 0 for all ROMs, then you got the right bit. So, in at most 8 tries, you'll find bit 0 of the permutation. Then move on to bit 1, and repeat the procedure. In at most 7 tries, you'll find bit 1 of the permutation. And so on. $end $info=cojag.c $drv 0.62 [Aaron Giles] TODO: - Map out unused RAM per-game via MRA8_NOP/MWA8_NOP NOTES: - The hardware is a variant of the Jaguar home console. The interesting thing about the CoJag system is that the designer had the option of using either a 68010 or a MIPS R3000 as the primary CPU. The CoJag also had an IDE interface so you could hook up a hard disk, which is what Area 51 uses. As far as I know, nobody has yet attempted to emulate the CoJag hardware. Bugs: - area51, maxforce: area51 crashes when you reset it; it shows all registers as 0x00000000 and says at the bottom THREE TAPS AND YOU'RE OUT. maxforce gives a watchdog error when you reset it. cojagc062red luigi30 / Oxygen / Smitdogg WIP: - 0.77u1: Roman Scherzer updated a couple of drivers with new Hard Drive SHA1s (cojag.c, djmain.c and seattle.c) - 0.72u1: Nathan Woods added support for the SRCSHADE and DSTA2 command bits to the Jaguar blitter. Added some miscellaneous logging code. Changed around one of the #include paths (due to ProjectBuilder on Mac issues). Added support for objects with pitch != 1 for objects with 1-2 bits per pixels. - 10th July 2003: Nathan Woods added save state support to the Cojag driver. - 23rd June 2003: Nathan Woods fixed a potential crash in the Jaguar hardware emulation. $end $info=combatsc.c $drv 0.35b12 [Phil Stroffolino, Manuel Abadia] TODO: - In combasc (and more generally the 007121) the number of sprites can be increased from 0x40 to 0x80. There is a hack in konamiic.c to handle that, but it is wrong. If you don't pass the Iron Man stage, a few sprites are left dangling on the screen.(*not a bug, 64 sprites are the maximum). - It seems that to get correct target colors in firing range III we have to use the WRONG lookup table (the one for tiles instead of the one for sprites). - In combascb, wrong sprite/char priority (see cpu head at beginning of arm wrestling, and heads in intermission after firing range III) - Hook up sound in bootleg (the current sound is a hack, making use of the Konami ROMset) - Understand how the trackball really works - YM2203 pitch is wrong. Fixing it screws up the tempo. NOTES: - Driver Hardware Info: Jose Tejada Gomez, Manuel Abadia, Cesareo Gutierrez Hardware: - combascb: Sound chips: OKI M5205 & YM2203. We are using the other sound hardware for now. WIP: - 30th April 1999: Phil Stroffolino sent in a Combat School driver by him and Manuel Abadia. $end $info=compgolf.c $drv 0.74u1 [Angelo Salese, Pierpaolo Prazzoli] NOTES: - Driver by Angelo Salese, Bryan McPhail and Pierpaolo Prazzoli. Thanks to David Haywood for the bg roms expansion. $end $info=commando.c $drv 0.22 [Nicola Salmoria] NOTES: - There is an ingame typo bug that doesn't display the bonus life values correctly on the title screen in 'commando', 'commandj' and 'spaceinv'. $end $info=contra.c $drv 0.33b7 [Carlos A. Lozano, Jose Tejada Gomez, Phil Stroffolino, Eric Hustvedt] NOTES: - CPU emulation: Carlos A. Lozano - Video driver: Phil Stroffolino - Sprite information: Jose Tejada Gomez - Palette optimizations and cocktail support: Eric Hustvedt VIDEO HARDWARE NOTES: - Contra has palette RAM, but it also has four lookup table PROMs: 0=sprites, 1=tiles, 2=sprites#1 and 3=tiles#1. WIP: - 29th July 1999: Phil Stroffolino improved the Contra driver, mapping unknown dipswitches and converting it to tilemaps. He also fixed a tilemap color marking bug. $end $info=coolpool.c $drv 0.63 [Nicola Salmoria, Aaron Giles] NOTES: - The main cpu is a 34010; it is encrypted in 9 Ball Shootout. - The second CPU in AmeriDarts is a 32015, whose built-in ROM hasn't been read. A simulation of the I/O behavior is included, but since the second CPU controls sound, there is no sound. - The second CPU in Cool Pool and 9 Ball Shootout is a 320C26; the code is the same in the two games. - Cool Pool: The checksum test routine is wrong, e.g. when it says to be testing 4U/8U it is actually reading 4U/8U/3U/7U, when testing 3U/7U it actually reads 2U/6U/1U/5U. The placement cannot therefore be exactly determined by the check passing. WIP: - 0.96u4: Aaron Giles added thrash protection emulation to the NVRAM in coolpool.c. $end $info=coolridr.c $drv 0.86 [David Haywood] NOTES: - Hardware: Sega System H1 (preliminary) WIP: - 22nd August 2004: Basic skeleton driver, loads some roms doesn't run the right code yet. $end $info=cop01.c $drv 0.34b2 [Carlos A. Lozano] TODO: - mightguy: Crashes during the confrontation with the final boss (only tested with Invincibility on). Missing emulation of the 1412M2 protection chip, used by the sound CPU. $end $info=copsnrob.c $drv 0.31 [Zsolt Vasvari] VIDEO HARDWARE NOTES: - Draw the beer truck: Positioning was based on a screen shot. We scan the truck's window RAM for a location whose bit is set and which corresponds either to the truck's front end or the truck's back end (based on the value of the truck image line sync register). We then draw a truck image in the proper place and continue scanning. This is not a perfect emulation of the game hardware, but it should suffice for the way the game software uses the hardware. It does take care of the problem of displaying multiple beer trucks and of scrolling truck images smoothly off the top of the screen. - Draw the bullets: They are flickered on/off every frame by the software, so don't play it with frameskip 1 or 3, as they could become invisible. $end $info=couple.c $drv 0.91u2 [Angelo Salese] TODO: - Fix graphics bugs - Support the C.R.T.C 6845 features - Inputs are sometimes buggy - Colors - Merge with the Merit.c driver - Uncertain Manufacturer & Year of production,is it Merit,it is an hack/bootleg running on that board or Merit got bankrupt and can't use his trademark? NOTES: - Hardware: This seems the second revision of the Merit.c hardware, with the rom banking,the backup ram & some sort of protection/funky ram banking which involves a program uploaded into the backup ram itself. $end $info=cosmic.c $drv 0.35b2 [Mike Coates, Lee Taylor, Zsolt Vasvari, Andy Jones, Marco Cassili] 0.33b5 [Lee Taylor] 0.18 [Mike Coates, Lee Taylor] TODO: - The schematics show a direct link to the sound amp as other cosmic series games, but it never seems to be used for anything. It is implemented for sake of completness. Maybe it plays a tune if you win? VIDEO HARDWARE NOTES: - Cosmic Guerilla: It's possible that the background is dark gray and not black, as the resistor chain would never drop to zero. Anybody know ? WIP: - 21st March 2000: Mike Coates added cocktail support to Space Panic and variants. - 16th May 1999: Mike Coates sent in a No Man's Land driver. - 0.35b2: Merged drivers cosmica.c and panic.c with cosmic.c - 0.33b5: Added cosmica.c - 0.18: Added panic.c driver. $end $info=cps1.c $drv 0.31 [Paul Leaman] NOTES: - 68000 clock speeds are unknown for all games (except where commented in the driver). VIDEO HARDWARE NOTES: - Marvel Vs. Capcom: Sometimes currupt gfx are displayed on the 32x32 layer as the screen flashes at the start of super combo moves. The problem seems to be due to tiles being fetched before the first 32x32 tile offset and results in data coming from 16x16 or 8x8 tiles instead. - SF2: Missing chain in the foreground in Ken's level, and sign in Cun Li's level. Those graphics are in the backmost layer. - UN Squadron: DOT TEST in service mode shows garbage chars. - Magic Sword: during attract mode, characters are shown with a black background. There is a background, but the layers are disabled. I think this IS the correct behaviour. - King of Dragons (World): Distortion effect missing on character description screen during attract mode. The game rapidly toggles on and off the layer enable bit. Again, I think this IS the correct behaviour. The Japan version does the distortion as expected. - 3wonders: One bad tile at the end of level 1. Writes to output ports 42, 44, 46. - qad: Layer enable mask incomplete - wof: In round 8, when the player goes over a bridge, there is a problem with some sprites. When an enemy falls to the floor near the edge of the bridge, parts of it become visible under the bridge. WIP: - 0.101u1: Philip Bennett corrected CPS1 frequencies based on measurements from a real PCB. Correct Z80 CPU2 clock speed to 3579545 Hz and YM2151 to 3579545 Hz. And games with Q-Sound correct 68000 CPU1 clock speed to 12MHz and Z80 CPU2 to 8MHz. - 0.94u2: Aaron Giles fixed QSound routing in cps1/2.c. - 0.93u1: Aaron Giles fixed OKI frequency to 7576Hz in the CPS1 games and in the QSound games properly remove the YM2151. - 0.93: Fixed OKI frequency to 6061 Hz. - 0.73: Correct some dipswitches in all games. - 13th December 2002: Stephane Humbert fixed the inputs in the CPS-1 driver. - 7th May 2001: Chack'n cleaned up the CPS-1 driver romset definitions a little. - 21st February 2001: Nicola Salmoria added buffering to the keyboard input code, allowing more than two keypresses at the same time. This fixes Zangief's spin in Street Fighter 2. - 10th January 2001: Paul Leaman added the necessary modifications to the CPS-1 driver to allow CPS-2 emulation, and he added support for Street Fighter Zero. - 30th September 2000: Darren Olafson fixed a bug that prevented sf2accp2 from working. - 0.37b6: Correct palettesize from 2048 to 4096 colors. - 23rd February 1999: The CPS1 driver should now have mostly correct row scrollings and priorities. - 13th February 1999: More progress on the CPS1 driver. Some of the later CPS1 games utilizing the Q-sound system are now working (such as Cadillacs & Dinosaurs, Punisher and Warriors of Fate), and a few minor bugs have been fixed. No sound though, because the Q-sound roms are encrypted. - 27th August 2000: Nicola Salmoria perfected the CPS-1 starfield graphics emulation (used in Forgotten World and Strider). - 21st August 2000: Nicola Salmoria added preliminary starfield emulation to the CPS-1 driver. - 10th August 2000: Nicola Salmoria fixed the protection bugs in Slam Masters. - 14th July 2000: Nicola Salmoria fixed some CPS-1 graphics problems. - 10th July 2000: Nicola Salmoria fixed the protection problems in Slam Masters. - 5th June 2000: Paul Leaman added Warriors of Fate to the CPS-1 driver. - 28th December 1999: Paul Leaman removed another kludge from the CPS-1 video driver. - 27th December 1999: Paul Leaman added protection work-around to Slam Masters and did some other CPS1 fixes. - 19th November 1999: CAB fixed some sound related things in CPS-1 driver. - 18th October 1999: Bryan McPhail sent in a general sprite lag fix, helping CPS-1 games at least. - 0.36b1: Paul Leaman fixed bad tiles in some CPS1 games. - 8th July 1999: Paul Leaman sent another CPS1 video driver update with all the garbage hopefully gone. - 3rd July 1999: Paul Leaman fixed several CPS-1 graphics problems such as the missing van in Punisher and some others. - 30th June 1999: Paul Leaman sent a new CPS-1 driver with stub functions for the Qsound system. It doesn't play anything yet, but simple sample playing shouldn't be far off. - 0.35b3: CPS1 games are being worked on, they are temporarily slower but accuracy is improved. - 0.33b7: Aaron Giles added dynamic palette to the CPS1 games. - 0.33b2: Paul Leaman improved speed in the CPS1 games. $end $info=cps2.c $drv 0.36b3 [Paul Leaman] TODO: - Rasters are not correctly emulated in places where more than one split happens per frame. A known place where this problem happens is during Shuma-Gorath's Chaos Dimension super move in both MSH and MSHVSF. The screen should split into around 6 or more strips and then scroll the gfx inside those strips up and down alternatly (as one stip moves gfx up the next strip moves the gfx down). - The network adapter used in Super Street Fighter II: The Tournament Battle is not currently emulated though the ports it uses are setup in the memory map. - Giga Wing's attract mode seems to loose sync with music. The problem seems to happen due to gfx drawing slowing to much when screen colors fade out. This problem could be due to the 68k being clocked at 11.8mhz when the hardware has a 16mhz crystal on it. Various timing loops show 11.8 being the average speed of the cpu and this does run true when comparing emulation and real hardware when timing is not based on VSync (ssf2 and ssf2t for example). It is possible that what is slowing the cpu is read/write wait states when accessing RAM areas. This would mean that in places where lots of opcodes are being used in connetion with data registers only the code would end up running to slow. - Giga Wing's sprites are 1 frame out when compared to background scrolling. See the explenation above for the most likley cause of this problem. - Progear slows down more that it should when compared to real hardware. See the explenation above for the most likley cause of this problem. NOTES: - Driver: Thanks to Raz, Crashtest and the CPS2 decryption team without whom none of this would have been possible. - Encryption Watchdog: The CPS2 system has a watchdog system that will disable the decryption of data if the watchdog isn't triggered at least once every few seconds. The trigger varies from game to game (some games do use the same) and is basically a 68000 opcode/s instruction. - Encryption: Currently the algorhythm is unknown so instead we use ready decrypted data obtained from real hardware to create XOR files. These files are then used against the encrypted program ROM's to decrypt them. All that is known about the algorhythm so far is that it only uses the lower 17 bits of the possible 24 address lines, this basically means the encryption loops on 0x20000 boundries. WIP: - 14th February 2006: Guru - A CPS2 USB adapter arrived, thanks to Charles MacDonald. The adapter plugs into the 64-pin CN7 on the B board. The chips on the bench are the original ROMs and PALs. ROM3 is changed and ROM10 is added. Plus 1 PAL on the A board is changed and 2 PALs on the B board are changed. Unfortunately, none of the PALs were socketed and this particular B board didn't have a CN7 connector! So I had to desolder a CN7 connector from another dead CPS2 board and solder it to this board and desolder and socket the 3 PALs as well! Luckily she still works! It's not that exciting to look at though. - 15th January 2006: Razoola - Nicola Salmoria has reported on his blog some progress in understanding the CPS2 algo. He has managed to shrink the current 8gig table of SFZ down to 4gig. This is the first breakthrough in understanding the encryption used. For more information visit his blog. - 11th January 2006: Charles MacDonald - I've tried to package and clean up all the CPS-2 related development stuff I have that was used for table dumping. This can be used for writing CPS-2 software, running tests on the system, and dumping table data so we can hopefully figure out the encryption at some point. I will definitely include more sample programs, documentation, and hardware information in future updates to the package, but I wanted to get this off my to-do list. - 5th January 2006: Razoola - While playing around coding on a dead CPS-2 board I have today I found that the encryption algo is still fully in place even after the CPS-2 board has suicided. That said, on examining values the number do not match those of the expected game. This almost certainly confirms that their is only _one_ algo over all CPS-2 games with the only difference being key data (like Kabuki on CPS-1). I passed some test code onto Charles MacDonald so that he can check the values he gets there (on his dead SFA3 board). Those should match what I see here and to be honest it looks just a formality. When you consider the watchdog on a suicide board is 0xFFFF,0xFFFF,0xFFFF (example opcode, CMPI.L #$FFFFFFFF,$FFFF0000) everything starts to make sence. There was a big debate over this going back to when we first broke past the protection. The worry voiced by some DEVs was that all boards would be needed again to get the algo for each game. This new discovery certainly confirms that once the algo is known for one game all the others can be brute forced using the XOR tables. As for figuring out the algo itsself whats needed now is a complete dump of tables (8gig) of the algo executing in this default state. Using this the algo should be easier to understand because any key data used for math should be 0xFFFF. I have quickly dumped a complete table for a couple of addresses and while it still looks a mess there are certinally more patterns compared to a normal game. Update: I've got word back from Charles and after some work (over irc) he has managed to get the same data I was seeing. This basically confirms what I mentioned above. There were some initial problems with his transfer system (which is far superior to mine) giving different results. It turned out that at some point during the process the protected RAM was being reprogrammed!!! The exact way this is happening is not yet known but it opens up some large posibilities if the cause can be found and understood. This situation did not happen when he was dumping games that were non suicide. It currently looks like there is no way to get a full 8gig table because the protected region in a suicide state seems to be only 0x10000 bytes where a complete table covers 0x20000 bytes. Hopefully we can get around this. - 4th January 2006: Razoola - I have written a small tool that can be programmed onto EPROM and used to test if a CPS2 board has suicided. - 19th November 2005: Charles MacDonald - Thanks to a generous donation from Razoola and the CPS2Shock team, I've been given B-boards for the following games: sfzj, csclubj and sfz3. I have dumped complete table sets from the first two and am doing tests on the latter. It has no battery, so I can see how the hardware works when the battery-backed SRAM is erased. With a much larger data set (32 GB) spanning four games, hopefully some patterns will be discovered. I'm still interested in dumping a regional variant for one of the currently dumped games to see what kinds of similarities might exist between the two. Most likely I will revise and release the tools and specifications for my CPS-2 development setup in the future. Then other people could dump table sets from their games and contribute to this project. There are so many CPS-2 games out there that I couldn't possibly do it all myself, nor would I want to. - 12th October 2005: Charles MacDonald - Getting a bunch of PCBs to work with in the next few weeks: three CPS-2 'B' boards (more on those next update), Shanghai for HD63484 tests, and a Quartet 2 board. I'll continue my CPS-2 research once the other games arrive. One of them has no battery so I can skip the annoying encryption and run tests directly, which will be a huge convenience. I think right now all the useful data that can be extracted from xmcota and pzloop2j has been obtained. - 30th September 2005: Charles MacDonald - I've been doing some research on the CPS-2 hardware in the last few months, starting as soon as the System 32 work was put on hold. I'll give a basic overview of the encryption, however I should point out I'm just elaborating on the findings that Razoola originally made, which are at CPS-2 Shock. As you can imagine the results of his prior experiments have been absolutely essential to this project. The CPS-2 hardware uses a custom 68000 CPU running at 16MHz, though the effective speed is lower due to video DMA. Out of the 16MB address range, the lower 4MB is allocated for ROMs storing program code and data. The first 1MB of this area is where decryption is enabled, though the exact boundary under the 4MB point may change from game to game. In addition to the address range check, there is a timer that expires after a certain amount of time has passed. When this happens, decryption is turned off and the 68K will execute code exactly as it is read from memory. A sequence of one or more specific instructions, changing on a per-game basis, will reset the timer and enable encryption again. The timer can be restarted after any duration from when it has expired. The decryption logic uses bits A16 through A1 of the 68K address bus, meaning the encryption wraps every 128K. For each encrypted word at a given address there is exactly one unique output; in contrast to the FD1094 there are no disabled opcodes or 'blanked' data that resolve to the same decrypted value. Data read from the supervisor or user code space is decrypted (e.g. opcodes and operands) and data from the supervisor or user data space is not. The size of a complete set of decrypted data for one game quite large, totalling 8GB - it takes forever to dump. There are no duplicate tables within a game's table set or between sets for different games, though I've only examined tables dumped from the two 'B' boards I have. I've discussed analysis of the table data with a few other people and so far the encryption seems to be pretty tough to solve. As a result, I think progress will depend on additional help. If you have skill in this type of thing (strong mathematics background and familiarity with encryption) and would like to lend a hand, then please get in contact with me. Working with the CPS-2 hardware has been challenging due to the large amount of custom parts involved. I designed a communications board with a USB adapter, DTACK generator, and interface to the CPS-2 video and peripheral bus to run software on it, as well as several adapters to replace the 16V8 GALs with more capable 22V10 GALs that have their own shared I/O bus. Small update for some common questions: The two games I've dumped are xmcota and pzloop2j, which are both already emulated in MAME. The ETA for a complete table dump (65,536 files) is 9 hours, and it's fully automated. Sometimes the system locks up randomly and has to be reset which slows things down, this occured quite a lot for pzloop2j and not at all for xmcota. They have different types of B boards, perhaps that has something to do with it. Many people are suggesting to look at Street Fighter Zero and it's variants, as well as Rockman which had a less common CPS-2 release but is very similar to the CPS-1 version. The only thing that would be really useful is to find two games that are encrypted with the same or similar keys, so unless Rockman has an identical key as another game it's not that useful. I would be interested in getting data out of another variant of xmcota. - 0.94u2: Aaron Giles fixed QSound routing in cps1/2.c. - 27th October 2004: Razoola - There seems to be someone making quick hacks of XOR files we have released in the past to get games running which don't currently have XORs. While this sounds a good thing it's actually no different than using the region switch option in kawaks for example. The big problem is that these new XOR's contain incorrect information in relation to what the real encryption would return for many addresses when compared to real hardware. It also makes it less likely for these games to be donated in the future so good XOR's can be created as people will think they already have good XOR's. The reality is these new hacked XOR's are prone to all the bugs that come with using region switching in CPS2 games. It's for these reasons that I want it known I have nothing to do with these hacks and I would advise against them being used officially in any emulator as they cannot guarantee an accurate game. - 0.71u2: ShiRiRu fixed CPS2 raster effect. - 19th January 2003: Shiriru's updates to the CPS-2 driver fixing raster effects. - 8th December 2002: Barry Rodewald submitted a bug fix for resetting the Z80 in the CPS-2 driver, and smf improved the fix. - 19th November 2002: Shiriru's updates containing fixed sprite masking in the CPS-2 driver and fixed sprite delay in Battle Bakraid were also forwarded. - 13th September 2002: Barry Rodewald submitted a fix for the CPS-2 driver to reset the Z80 properly after exiting service mode. - 6th September 2002: Barry Rodewald submitted an improvement to the CPS-2 driver raster effects' emulation, improving many cases, however it still causes flicker from time to time. - 11th August 2002: Two of Shiriru's old updates were forwarded, which fix background colors and BG/sprite sync in the Cave driver and sprite masking in the CPS-2 driver. - 12th May 2002: Barry Rodewald submitted an update to the CPS-2 driver supporting raster effects, but it unfortunately causes the background / sprite sync to be broken. - 25th August 2001: Aaron Giles fixed a decryption problem which caused CPS-2 not to work. - 0.54: Aaron Giles made major changes to the CPU interface. As a result of this, some games are temporarily broken, most notably CPS2. - 0.37b16: Shiriru fixed sprite priorities in CPS2 games. Correct user1 roms addresses. - 16th June 2001: Shiriru fixed sprite priority and added sprite transparency in the CPS-2 games. - 1st June 2001: Nicola Salmoria fixed CPS-2 games from crashing when resetting them. - 0.37b14: Correct 68000 CPU1 clock speed to 11.8MHz and changed VSync to 59.633331 Hz. - 0.37b13: Correct 68000 CPU1 clock speed to 12MHz. - 16th February 2001: Nicola Salmoria fixed the input ports for third and fourth player in the CPS-2 games - 10th January 2001: Paul Leaman added the necessary modifications to the CPS-1 driver to allow CPS-2 emulation, and he added support for Street Fighter Zero. - 27th January 2001: Paul Leaman added Vampire: The Night Warriors to the CPS-2 driver, and like Vampire Savior, it will not work before some important 68k core changes are made. - 26th January 2001: Paul Leaman added Vampire Savior to the CPS-2 driver, but it needs some 68k core changes to get it working properly. $end $info=cps3.c $drv 0.81u3 [?] NOTES: - Hardware: CPS3 Games are supplied with a CD and Cartridge. CD contains the game data, Cartridge appears to contain a chip for the encryption and a BIOS rom. The CPU is thought to be SH-2 based, the cartridges are backed up by a battery and are highly sensitive. Very few games were produced for this system (6 in total) WIP: - 29th March 2006: Razoola - CPS-3 Battery Replacement: Since I get emailed about this alot I have added a short FAQ on how to change batteries on CPS-3 hardware. This is totally based on an older FAQ found on the net and I take no credit for it (http://cps2shock.retrogames.com/cps3/index.html). $end $info=crbaloon.c $drv 0.33b4 [Nicola Salmoria] VIDEO HARDWARE NOTES: - Crazy Balloon has no PROMs, the color code directly maps to a color: all bits are inverted, bit 3 = HALF (intensity), bit 2 = BLUE, bit 1 = GREEN and bit 0 = RED. $end $info=crgolf.c $drv 0.64 [Aaron Giles] TODO: - Not sure if the analog inputs are handled correctly. NOTES: - Hardware: Kitco Crowns Golf $end $info=crimfght.c $drv 0.36b2 [Manuel Abadia] $end $info=crospang.c $drv 0.78 [Pierpaolo Prazzoli, David Haywood] NOTES: - No Copyright Notice is displayed in the game however the following page lists it as being by F2 System, Released April 1998 - http://www.f2.co.kr/eng/f2system/intro5.asp - The sample rom says 'Oksan' (Oksan made Pass, its unclear how they are related to this game) - The game uses an U6612 sound chip which is YM3812 compatible. - Audio Test isn't correct when a sound is tested, instead musics are right. - The alpha effect is a guess, it might be something more simple like flicker. WIP: - 3rd January 2004: Brian A. Troha added some information to the Cross Pang driver. $end $info=crshrace.c $drv 0.61 [Nicola Salmoria] TODO: - Handle screen flip correctly. - Sprite lag - I think it needs sprites to be delayed TWO frames. - Is bg color in service mode right (blue)? Should it be black instead? - Handling of layer priority & enable might not be correct, though it should be enough to run this game. - Unknown writes to fff044/fff046. They look like two more scroll registers, but for what? The first starts at 0 when going over the start line and increases during the race. $end $info=crystal.c $drv 0.90 [ElSemi] NOTES: - The Crystal of Kings game runs on a small cartridge-based PCB known as the 'Crystal System'. There are only two known games running on this system, Crystal of Kings and Evolution Soccer. The main PCB is small (approx 6" square) and contains only a few components. All of the processing work is done by the large IC in the middle of the PCB. The system looks a bit like IGS's PGM System, in that it's housed in a plastic case and has a single slot for insertion of a game cart. However this system and the game carts are approx. half the size of the PGM carts. On bootup, the screen is black and the system outputs a vertical white line on the right side of the screen. The HSync is approx 20kHz, the screen is out of sync on a standard 15kHz arcade monitor. After approx. 15-20 seconds, the screen changes to white and has some vertical stripes on it and the HSync changes to 15kHz. After a few more seconds the game boots to a white screen and a blue 'Brezza Soft' logo. Without a cart plugged in, the screen stays at the first vertical line screen. - The protection is a PIC deviced labeled SMART-IC in the rom board, I'm not sure how it exactly works, but it supplies some opcodes that have been replaced with garbage in the main program. I don't know if it traps reads and returns the correct ones when reading from flash, or if it's interfaced by the main program after copying the program from flash to ram and it provides the addresses and values to patch. I patch the flash program with the correct data. WIP: - 0.103: Brad Oliver fixed several endian issues with the SE3208 core and the Crystal System driver. - 0.91: ElSemi kludged the Crystal System reset so it no longer crashes MAME. The test menu reset routine seems buggy, it reads the reset vector from 0x02000000 but it should be read from 0x00000000. At 0x2000000 there is the bios signature "LOADED VER....", so it jumps to "LOAD" in hex (0x44414F4C). I'll add some code there that makes the game stay in a loop reading the flip register so the idle skip works. $end $info=csk.c $drv 0.36b1 [Mirko Buffoni] NOTES: - Hardware: Konami GX821 WIP: - 23rd May 1999: Mirko Buffoni sent in a pretty much complete Champion Skill driver, which only lacks music. $end $info=cshooter.c $drv 0.62 [David Haywood, Nicola Salmoria] TODO: - Interrupts are probably wrong .. it ends up writing to rom etc. - How do the sprites / bg's work .. these big black unknown things on the pcb also sound a bit disturbing, what are they? - I can't decode the other gfx? rom - There don't seem to be any sprites / bg's in ram, interrupts? - Palette? format isn't understood - The other sets ('cshootre' and 'airraid') need decrypting... is the main one protected ? theres a 68705 on it - COINx don't work correcly : see "cshooter_coin_r" read handler. $end $info=cvs.c $drv 0.37b10 [Mike Coates] TODO: - Fix sound (TMS5110) NOTES: - Hardware: Century CVS System. Hardware info from Malcolm and Darren. Bugs: - All games: Only the (garbled) DAC sounds play in all games in the cvs.c driver, but the other in-game sounds do not play (the sounds provided by the TMS5110, I reckon). cvsc059yel The tECHIDNA WIP: - 0.94u1: Aaron Giles fixed games using the TMS5110 which refused to start (Bagman, cvs driver etc.). - 0.89u6: Correct the clock speed of the 2x S2650 CPUs to 894886 Hz in all games. - 0.87u2: Changed visible area to 248x240 in all games. - 24th January 2004: Aaron Giles fixed the CVS driver and wc90b that were broken because of the memory system changes. - 21st January 2004: Aaron Giles fixed problems in Sega System 1 and CVS drivers caused by the memory system changes. - 16th January 2004: Pierpaolo Prazzoli fixed the CVS and zac2650 games that were broken because of the memory system changes. - 0.61: Correct S2650 CPU1 clock speed to 298295 Hz. - 0.60: Added prom ($800). - 28th March 2001: Nicola Salmoria fixed a drawgfx.c bug that caused missing sprites in CVS games. - 16th November 2000: Mike Coates fixed some bugs in the CVS driver, added Heart Attack to it and fixed the broken Hunchback clones on different hardware. - 14th November 2000: Mike Coates submitted the Century Video System driver written by him and Malcolm Lear, supporting Hunchback, Hero, Hunchback Olympic, Cosmos, Dark Warrior, Video Eight Ball, Logger, Dazzler, Wall Street, Radar Zone, Gold Bug and Superbike. - 17th October 2000: Mike Coates added some drawgfx functions to cope with the upcoming CVS drivers. $end $info=cyberbal.c $drv 0.35b13 [Aaron Giles] WIP: - 3rd May 1999: Aaron Giles sent in a Cyberball 2072 (2 player) driver. $end $info=cybertnk.c $drv 0.96u3 [Angelo Salese] TODO: - Understand the communication between Master & Slave CPUs. - Fix the "USP" bug,which causes IC03 & IC04 to fail the self test. For now: Set a breakpoint at 1732. Modify the USP register to 0. Update: it reads from ROM 0x102 & 0x103,at PC 1a58 & 1a7c,it expects to read 0x61 & 0xe0. It seems to be a rom check at 0x20000 (odd & even bytes),but I don't know what rom is needed on it. - Rom "SS5" is missing?Or it's a sound chip that's labelled SS5? - Rom not yet hooked up?Or a left-over? cpu #1 (PC=000006D8): unmapped program memory word read from 00020000 & FF00 - Paletteram is likely to be buffered,the two banks are really similar. $end $info=dacholer.c $drv 0.91 [Pierpaolo Prazzoli] TODO: - Add sound - Add colors when proms are dumped NOTES: - Hardware: This game runs on Nintendo 64-based hardware which is manufactured by Seta. It's very similar to the hardware used for 'Magical Tetris Featuring Mickey' (Seta E90 main board) except the game software is contained in a cart that plugs into a slot on the main board. The E92 board also has more RAM than the E90 board. The carts are not compatible with standard N64 console carts. $end $info=dambustr.c $drv 0.92 [Tomasz Slanina] TODO: - Nothing driver ;-) $end $info=darius.c $drv 0.37b11 [David Graves, Jarek Burczynski] TODO: - When you add a coin there is temporary volume distortion of other sounds. NOTES: - Driver based on MAME Rastan driver and Raine source (Richard Bush and the Raine Team). WIP: - 17th April 2002: Hiromitsu Shioya modified the sound CPU bank changing in the Darius driver. - 22nd March 2001: David Graves added state saving support to the Darius drivers, but it still needs some work. - 16th February 2001: David Graves added sprite/tile priority to the Darius driver. - 22nd December 2000: Hiromitsu Shioya fixed sprite colors and sound volume in the Darius driver. - 20th December 2000: Hiromitsu Shioya fixed sound emulation and background positioning in the Darius driver. - 13th December 2000: David Graves sent in a fully working Darius driver, co-authored with Jarek Burczynski. - 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation. - 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps, making Darius 2, Ninja Warriors and Warrior Blade playable. $end $info=darkhors.c $drv 0.102u1 [Luca Elia] TODO: - Emulate coin double sensor. At the moment you will need to enter the config menu (9 during boot), change to single sensor, press 9 again then 1 to save. - Remove the patch to pass the eeprom test. - Extend palette to 0x20000 entries (palette_start prevents more than 0x10000). - Fix the disalignment between sprites and tilemap (gap in the fence) during play, without breaking the other screens, which are fine. - Implement a few missing inputs / outputs. - Correct clocks NOTES: - Sprite ram is parsed and converted from the original format (gdfs zooming sprites + ssv row sprites?, see ssv.c) to this harware's plain sprites + 2 tilemaps. - During boot press: Test (F1) for test menu; Service (9) for config menu. - This game uses 72 input keys! $end $info=darkmist.c $drv 0.96u3 [Tomasz Slanina] TODO: - Fix colors (incomplete decryption ? color 15 of each pal looks like transparent) - Sprite/bg priorities (name entry screen) - Sound/fx emulation - Cocktail mode - Bad sprite gfx (additional line swaps ?) WIP: - 0.104u1: More improvements to the darkmist driver [Tomasz Slanina]. $end $info=darkseal.c $drv 0.33b7 [Bryan McPhail] VIDEO HARDWARE NOTES: - Data East custom chip 55: Generates two playfields, playfield 1 is underneath playfield 2. Dark Seal uses two of these chips. One playfield is always off in this game. $end $info=dassault.c $drv 0.61 [Bryan McPhail] NOTES: - I'm not sure if one of the alpha blending effects is correct (mode 0x8000, the usual mode 0x4000 should be correct). It may be some kind of orthogonal priority effect where it should cut a hole in other higher priority sprites to reveal a non-alpha'd hole, or alpha against a further back tilemap. WIP: - 17th February 2003: Bryan McPhail converted the Funky Jet and Desert Assault drivers to use the Deco16IC functions and fixed a few other graphics problems. $end $info=dblewing.c $drv 0.96 [Bryan McPhail] TODO: - You can't select your plane. - Locks up at boss. $end $info=dbz.c $drv 0.61 [David Haywood, R. Belmont, Pierpaolo Prazzol] TODO: - Self Test Fails - Banpresto logo in DBZ has bad colors after 1 run of the attract mode because it's associated to the wrong logical tilemap (it should be a bug in K056832 emulation) NOTES: - Hardware: MC68000 + Konami Xexex-era video hardware and system controller ICs. Plus Z80 + YM2151 + OKIM6295 for sound. - Game has an extremely complete test mode, it's beautiful for emulation. Flip the DIP and check it out! WIP: - 0.104u7: Changed driver dbz2.c to dbz.c. $end $info=dcheese.c $drv 0.79u1 [Pierpaolo Prazzoli] TODO: - Test/tilt buttons seem to be swapped compared to test mode. - Don't know what the opto switches do. - fredmem: Controls are set up as a 3 x 3 matrix of buttons that match the 9 positions on the screen. NOTES: - PCB labeled "Exit Entertainment MADMAX version 5". Title screen reports (c)1993 Midway Manufacturing. ROM labels (c) 1993 HAR. - Other games on this hardware: Flintstones Memory Match? WIP: - 0.104u4: Aaron Giles added save state support to the BSMT2000 sound emulator and the dcheese driver. $end $info=dcon.c $drv 0.36b10 [Bryan McPhail] NOTES: - Games run on Seibu hardware. - Coin inputs are handled by the sound CPU, so they don't work with sound disabled. Use the service switch instead. WIP: - 17th November 2001: Gerardo Oporto fixed DIP switch settings in the D-Con driver. - 16th November 1999: Bryan McPhail sent in a driver for D-Con. $end $info=dday.c $drv 0.31 [Zsolt Vasvari] NOTES: - This game doesn't seem to support cocktail mode, which is not too suprising for a gun game. WIP: - 11th March 2000: Zsolt Vasvari wrote functions for global sound enable and modified MCR and D-Day drivers to use them. $end $info=ddayjlc.c $drv 0.81 [Pierpaolo Prazzoli, Tomasz Slanina] WIP: - 12th November 2004: Tomasz Slanina correct sprite decoding, DMA, sound, interrupts and controls. $end $info=ddenlovr.c $drv 0.66 [Luca Elia, Nicola Salmoria] TODO: - Verify whether clip_width/height is actually clip_x_end/y_end (this also applies to rectangles drawing, command 1c): the girl in hanakanz divided in 3 chunks (during the intro when bet is on) is ok with the latter setting; scene 2 of gal 1 check in hkagerou (press 1 in scene 1) is maybe clipped too much this way and hints at the former setting being correct. There is an #if to switch between the two modes in do_plot. - ddenlovr: understand the extra commands for the blitter compressed data, used only by this game. - ddenlovr: sometimes the colors of the girl in the presentation before the beginning of a stage are wrong, and they correct themselves when the board is drawn. - The palette problems mentioned above happen in other games as well, e.g. quizchq attract mode. - The registers right after the palette bank selectors (e00048-e0004f in ddenlovr) are not understood. They are related to the layer enable register and to the unknown blitter register 05. ddenlovr has a function at 001798 to initialize these four registers. It uses a table with 7 possible different layouts The table is copied to e00048-e0004f and is also used to create a 16-entry array used to feed blitter register 05. Every element of the array is the OR of the values in the table above corresponding to bits set in the layer enable register. Note that in the table above the top 4 bits are split among the four entries. - The meaning of blitter commands 43 and 8c is not understood. - quizchq: it locks up, some samples are played at the wrong pitch - quiz365 protection - NVRAM NOTES: - The driver is a complete mess ATM. - Hardware: Dynax/Nakanihon games using a graphics blitter. - The zooming Dynax logo in ddenlovr would flicker because the palette is updated one frame after the bitmap. This is fixed using a framebuffer but I don't think it's correct. WIP: - 0.103u2: Documentation cleanups in ddenlovr.c [Brian Troha]. $end $info=ddragon.c $drv 0.33b3 [Carlos A. Lozano, Rob Rosenbrock, Phil Stroffolino, Ernesto Corvi] TODO: - Banking in Toffy / Super toffy - DIPS etc. in Toffy / Super Toffy NOTES: - Double Dragon has a crash which sometimes occurs at the very end of the game (right before the final animation sequence). It occurs because of a jump look up table: BAD3: LDY #$BADD and BAD7: JSR [A,Y]. At the point of the crash A is 0x3e which causes a jump to 0x3401 (background tile ram) which obviously doesn't contain proper code and causes a crash. The jump table has 32 entries, and only the last contains an invalid jump vector. A is set to 0x3e as a result of code at 0x625f - it reads from the shared spriteram (0x2049 in main cpu memory space), copies the value to 0x523 (main ram) where it is later fetched and shifted to make 0x3e. So.. it's not clear where the error is - the 0x1f value is actually written to shared RAM by the main CPU - perhaps the MCU should modify it before the main CPU reads it back? Perhaps 0x1f should never be written at all? If you want to trace this further please submit a proper fix! In the meantime I have patched the error by making sure the invalid jump is never taken - this fixes the crash (see ddragon_spriteram_r). - Does this make Super Toffy the sequel to a rip-off / bootleg of a conversion kit which could be applied to a bootleg double dragon :-p? WIP: - 0.103: David Haywood added partial updates and boosted the interleave in the Double Dragon driver. - 0.84u5: Fixed MSM5205 and MSM6295 balance. - 0.77: Bryan McPhail fixed video & interrupt timing derived from Xain schematics and confirmed on real DD board, corrected interrupt handling, epecially to MCU (but one semi-hack remains), Thunder Strike now boots but sprites don't appear (I had them working at one point, can't remember what broke them again), fixed Dangerous Dungeons, added World version of Double Dragon (actually same roms as the bootleg, but confirmed from real board) and removed stereo audio flag (still on Toffy - does it have it?). - 9th July 2001: Kevin Eshbach submitted an update for the Double Dragon and Double Dragon II drivers, fixing some DIP switch settings and sound frequency. - 2nd September 2000: Nicola Salmoria fixed a 6309 bug which affected Double Dragon. - 12th July 2000: Nicola Salmoria fixed the ADPCM sound frequency in Double Dragon and did some general cleanup in the driver. $end $info=ddragon3.c $drv 0.36b10 [Phil Stroffolino, Bryan McPhail, Carlos A. Lozano, Richard Bush] TODO: - Coin counters/lockouts - Convert MACHINE_DRIVER_START( ctribe ) to use MDRV_IMPORT_FROM(ddragon3) NOTES: - Both games have original and bootleg versions supported. - Double Dragon 3 bootleg has some misplaced graphics, but I think this is how the real thing would look. - Combatribes has sprite lag but it seems to be caused by poor programming and I think the original does the same. WIP: - 20th November 1999: Phil Stroffolino fixed the input ports in Double Dragon 3 and Combatribes. - 15th November 1999: Bryan McPhail added Combatribes to the Double Dragon 3 driver. - 13th November 1999: Phil Stroffolino sent in WIP drivers for Thief, Shanghai Kid and Double Dragon 3, but none of them are working. $end $info=ddrible.c $drv 0.35b11 [Manuel Abadia] WIP: - 13th April 1999: Nicola added the correct colors to Double Dribble and fixed FM sounds. Tatsuyuki Satoh and Ernesto Corvi added VLM5030 support for the Double Dribble driver. - 12th April 1999: Ernesto Corvi sent in a Double Dribble driver made by Manuel Abadia, which only lacks colors and VLM5030 emulation. - 29th March 2000: Manuel Abadia added cocktail support to Double Dribble. $end $info=deadang.c $drv 0.67 [Bryan McPhail, David Haywood] TODO: - Ghunter trackball input is broken - Coin lockouts $end $info=deco_mlc.c $drv 0.64 [Bryan McPhail] TODO: - stadhr96: Seems to require raster IRQ video update support - ddream95: Seems to have a dual screen mode(??) NOTES: - Driver: Driver by Bryan McPhail, thanks go to Avedis and The Guru. - Hardware: The Data East MLC system is basically an 8" x 6" x 2" plastic box with a JAMMA connector on it. The PCB's are very compact and have almost entirely surface mounted components on both sides of both boards. One board contains the RAM, sound hardware and I/O, the other board contains the CPU and ROMs. All main boards are identical between the MLC games and can be changed just by plugging in another game and pressing test to reset the EEPROM defaults. VIDEO HARDWARE NOTES: - The MLC graphics hardware is quite complicated - the usual method of having 'object ram' that controls sprites is expanded into object ram that controls sprite blocks that may be stored in RAM or ROM. Each tile in a block may be specified explicitly via a display list in ROM or calculated as part of a block offset. - Blocks can be scaled and subpositioned, and are usually 4-6bpp but two 4bpp blocks can be combined into 8bpp with a flag. WIP: - 0.103u3: Improvements to the Deco MLC games [Bryan McPhail]. The only thing left for this driver is really raster support for the pitch in Stadium Hero. - 14th January 2006: Bryan McPhail - Added sprite buffering, fixed tile banking, fixed clear colour, added sprite clipping (used to good effect for pseudo viewport effects in Skull Fang), ARM interrupt bug fix and preliminary raster support. The end result is that Skull Fang and Hoops are now properly playable. About the only thing left to do in this driver is full raster support for the playfield in Stadium Hero 96. - 0.103u2: David Haywood fixed sound in Data East MLC games. - 10th January 2006: Tomasz Slanina - Fixed another long-standing bug in DECO MLC driver (gfx flipping). - 7th January 2006: David Haywood - I decided to fix the sound on the Data East MLC based games (Avengers Galactic Storm, Skull Fang etc). They all sound pretty good now. - 0.103u1: Bryan McPhail and Pierpaolo Prazzoli fixed the DECO MLC driver. Video hardware near perfect for the most part, however no game works properly because of an unemulated math coprocessor attached to the DE156 chip. - 0.98u4: David Haywood added a bunch of changes/fixes to the deco156 drivers. Hooked up EEPROM correctly, fixed sound ROM decoding and banking, tile banking and video priorities. - 0.78u1: Bryan McPhail change driver avengrgs.c to deco_mls.c (Data East MLC). Many aspects of the Video Rendering have been improved, Avengers in Galactic storm is playable with some characters now, however there seems to be a CPU core bug affecting various aspects of the game, most notably the flipping of Captain America. Help tracking down and fixing this would be welcome. Several Non-Working sets were also added. - 26th January 2003: Bryan McPhail sent in a preliminary driver for Avengers in Galactic Storm, it is playable but has many graphics glitches and other problems. $end $info=dec0.c $drv 0.31 [Bryan McPhail] NOTES: - Driver: Thanks to Gouky & Richard Bush for information along the way, especially Gouky's patch for Bad Dudes & YM3812 information! JC Alexander for fix to Robocop ending! - dec0 = Data East 16 bit games or Deco16 VIDEO HARDWARE NOTES: - Implement multi-width sprites (used by Birdtry). - Implement sprite/tilemap orthogonality (not strictly needed as no games make deliberate use of it). WIP: - 8th January 2006: Bryan McPhail - There has been a long-standing known bug in dec0.c for some time (checking my notes, it's been there for 7 years!), in that row & column scroll could not be applied to a tilemap simultaneously. The reason for this limitation is that Mame's tilemap system did not support this. Anyway... I've re-implemented the rendering of this sytem by providing a new tilemap draw function that correctly implements simultaneous row & column scroll. I also verified the rendering of all video modes using a trojan on a Birdie Try board. This finally fixes the waterfalls in Midnight Resistance! (It doesn't really affect any other games, but the source code is much cleaner now). Whilst working on this driver I noticed there are several revisions of games that are still not dumped, eg, Japanese Heavy Barrel, World Fighting Fantasy, USA Boulderdash. If you have any games on this hardware please check the revision/rom-code ID against Mame to see if you have an unsupported set. - 25th January 2003: Stephane Humbert fixed some small things in yesterday's DECO16 update to make it compile in DOS. - 24th January 2003: Bryan McPhail sent in a large DECO16 drivers update, adding Edward Randy and Mutant Fighter / Death Brade, added support for raster effects used in Edward Randy and Robocop 2 road levels and abstracted the Data East video chips emulation. - 0.53: Changed VSync to 57.410000 Hz. - 23rd July 2001: Bryan McPhail added cocktail mode support to the Deco16 driver. - 24th March 2001: Bryan McPhail added another version of Fighting Fantasy to the Dec0 driver. - 4th April 2000: Karl Stenerud fixed the longstanding bug in C 68k core which caused Hippodrome to crash. - 0.36b13: Correct OKI6295 clock speed to 7757 Hz. - 0.36b5: Correct YM3812 clock speed to 3MHz. - 0.35b12: Correct M6502 clock speed to 1.5 MHz in Heavy Barrel, Robocop, Bad Dudes and Hippodrome. - 1st March 1999: Bryan McPhail has sent in his dec0 driver, with Boulder Dash support added and Sly Spy and Midnight Resistance now have full sound and music. - 0.34RC2: Bryan McPhail added several improvements and bug fixes to the Data East 68000 games (Midnight Resistance, Bad Dudes, Robocop, etc.). - 0.33b4: Bryan McPhail did many improvements to the DECO games, especially Heavy Barrel. $end $info=dec8.c $drv 0.33b5 [Bryan McPhail] TODO: - Support coinage options for all i8751 emulations. - Super Real Darwin 'Double' sprites appearing from the top of the screen are clipped - Strangely coloured butterfly on Garyo Retsuden water levels! NOTES: - All Data East 8 bit games use a 6502 for sound (some are encrypted), all games except Cobracom use an Intel 8751 for protection & coinage. For these games the coinage dip switch is not currently supported, they are fixed at 1 coin 1 credit. - Driver: Thanks to José Farreras for Super Real Darwin information! WIP: - 28th September 2003: Bryan McPhail fixed all the Dec8 games to correctly select the YM3812 or the YM3526 sound chip. - 3rd September 2002: Paul Priest fixed the dec8 driver from crashing. - 7th May 2002: Stephane Humbert fixed DIP switch settings in the dec8 and Funky Jet drivers. - 25th February 2001: Bryan McPhail corrected the CPU communication in Dec8 driver. - 0.36RC2: Changed VSync to 58Hz. - 0.36b9: Correct the M6809 CPU1 clock speed to 2MHz and the audio M6502 CPU2 to 1.5MHz. Replaced in some games the M6809 CPU1 with a HD6309 (3MHz). - 29th April 1999: Bryan McPhail sent in a Super Real Darwin driver with correct boss order and correct tile/sprite priority. - 17th February 1999: Bryan fixed some tiny palette bugs in the dec8 driver. - 16th February 1999: Roberto Fresca has added hiscore saving for all dec8 games (gondomania etc.). - 11th November 1999: Bryan McPhail added sprite buffering to the Dec8 games. - 22nd July 1999: Bryan McPhail added Garyo Retsuden. - 0.35b5: Roberto Fresca added hiscore save in the Dec8 games. - 12th February 1999: Bryan McPhail did a massive Dec8 games update. New games include Gondomania, Makyou Senshi, Last Mission (2 versions), Shackled, Breywood and Captain Silver. $end $info=deco102.c $drv 0.84 [David Haywood] NOTES: - Data East hardware using Custom Chip 102 placeholder driver. - All games on this driver have encrypted code, they may also have additional protection but at this stage that is unknown. The current hold-up is the encryption. - They use Data East Custom Chip 'DE102' which is probably the main processor. It might be an encrypted 68000. - Pocket Gal Deluxe gives many clues to the workings of the protection but many only enough to figure out the first stage of the encryption (and maybe only for that one game). - This driver may be split up when (if) the actual code is decrypted as the games are not on identical hardware. - The Pocket Gal Deluxe bootleg appears to be a decrypted version of the original game. The copyright has been changed to Data West. WIP: - 0.95u6: Removed deco102.c driver from MAME source. $end $info=deco156.c $drv 0.84 [David Haywood] TODO: - Complete co-processor emulation for wcvol95. WIP: - 31st July 2005: David Haywood - Final 156 update for tonight... General: Added Sprites, EEPROM settings don’t work on any game and No Sound. Magical Drop / Magical Drop Plus / Chain Reaction: This is highly unstable and prone to crashing, I’m not too sure if its due to protection or CPU bugs, none of the other games behave this badly. Gameplay is also very sluggish. Osman / Cannon Dancer: Still doesn’t boot without going into the debugger. Has problems with Sprite colours (16-bit ram on 32-bit bus maybe?) and tile banking. Also tilemaps don’t seem large enough at the moment. Party Time: Seems quite playable, some tile bank problems. Charlie Ninja: Tilemaps aren’t big enough, sprites are a bad dump, some scrolling problems on title screen.. (I’m sure it was ok before). Joe And Mac Returns: Playable, although I can set it to either a very fast speed, or a very sluggish speed depending on Vblank, I’m not sure which is correct… Completed a few levels and it didn’t crash so it seems ok. - 30th July 2005: David Haywood - 3 Weeks of staring at numbers solid until 4am, a bit of teamwork with key developers, and we have our first results... (Magical Drop (Deco 156) shows the message: WARNING - GAME MODE SETTING ERROR). Its not much, but maybe a sign of things to come. Update: I moved from Magical Drop to Joe and Mac Returns. Note that the tile roms on both sets are bad dumps, hence the corruption in the screenshots. Sprites haven’t been added. Fixed the tile banking for the platforms. 2nd Update: Found a way to get Osman to boot via the debugger and it appears we can fix the Joe & Mac Returns tile rom by using bits from each of the bad dumps. None of these will be playable until the protection has been worked out however. - 0.98u2: Some progress on the Deco 156 encryption [David Haywood]. - 0.90u2: ARM7 CPU core [Steve Ellenoff] $end $info=deco32.c $drv 0.58 [Bryan McPhail] TODO: - Tattoo Assassins & Dragongun use an unemulated chip (Ace/Jack) for special blending effects. It's exact effect is unclear. - Video backgrounds in Dragongun? NOTES: - Data East 32 bit ARM based games. - Driver: Emulation by Bryan McPhail and Tim, Avedis and Stiletto for many things including work on Fighter's History protection and tracking down Tattoo Assassins. - Tattoo Assassins is a prototype, it is thought only 25 test units were manufactured and distributed to test arcades before the game was recalled. TA is the only game developed by Data East Pinball in USA, rather than Data East Corporation in Japan. Tattoo Assassins uses DE Pinball soundboard 520-5077-00 R - The Tattoo Assassins eprom seems strange... It's 1024 bytes in size, and 8 bit in width, but offers a 'multiple read' mode where a bit stream can be read starting at any byte boundary. WIP: - 0.93: Correct in games with second OKI6295 the clock speed to 15255 Hz. - 21st June 2003: Brian A. Troha added some documentation to the Deco32 driver. - 2nd March 2002: Bryan McPhail added sprite flicker to the Captain America driver, and Stephane Humbert fixed the input ports in it. - 3rd February 2002: Bryan McPhail submitted the Captain America driver and ARM CPU core written by him and Phil Stroffolino. Captain America is almost perfect and includes sound, but the other games in that driver don't work - Fighter's History uses a protection chip, Dragon Gun and Locked 'N Loaded use a different sprite RAM format which is not yet emulated, and Tattoo Assassins works with sound, but lacks the graphics ROMs. $end $info=decocass.c $drv 0.37b13 [Juergen Buchmueller] NOTES: - Fighting Ice Hockey and Pro Soccer: Most probably not an error, but just an effect of the tape being loaded into the character/sprite generator RAM area. Juergen Buchmueller - Deco Cassette games At exactly 058 on the loading countdown of cfightice, the graphics turn garbagey until it is fully loaded. Also happens in cprosocc, when the counter reaches 42. Happens on the real machine of Pro Soccer and almost definitely on Fighting Ice Hockey. David F - Dongle Type 1 (DE-0061) - (dongle data same for each game): ctsttape, clocknch, ctisland/2/3, csuperas, castfant, cluckypo, cterrani, cexplore and cprogolf. - Dongle Type 2 (CS82-007) - (dongle data differs for each game): cmissnx, cdiscon1, csweetht, cptennis and ctornado. - Dongle Type 3 (unknown part number? - dongle data differs for each game): cburnrub, cburnrb2, cbnj, cbtime, cgraplop, cgraplp2, clapapa, clapapa2, cfghtice, cprobowl, cnightst, cnights2, cprosocc, cppicf and cppicf2 - Dongle Type 4 (unknown part number? - dongle data probably differs for each game, but only one is known using it atm): cscrtry and cscrtry2. - Dongle Type 5 (unknown part number? - dongle data not read): cbdash - Unknown Dongles (dongle data not read) - chwy, cflyball and czeroize. WIP: - 0.96: Changed manufacturer from 'DECO' to 'Data East Corporation'. - 0.89u4: Juergen Buchmueller fixed reset crash in decocass driver. David Haywood added support for alt bios set and changed games to use generic unknown dips in decocass driver. Added Bios roms dsp3.p0b and dsp3.p1b. - 0.88u2: Aaron Giles moved gamename prefixes to end in DECO Cassette, Mega Play, Mega-Tech, Nintendo Super System and PlayChoice-10 games. - 0.78u5: Fixed warning messages (0.78u2 memory rewrite). - 23rd July 2001: David Haywood resubmitted some DECO Cassette System additions. - 5th June 2001: David Haywood added some alternative versions of the DECO Cassette system games to the decocass driver. - 6th March 2001: Juergen Buchmueller fixed some bugs in the state saving functions, added support for them to the DECO Cassette system driver. - 26th February 2001: Juergen Buchmueller sent in another DECO Cassette system driver update with a few fixes to the graphics. - 24th February 2001: Juergen Buchmueller sent another DECO Cassette system driver update with a few bugfixes. - 21st February 2001: Juergen Buchmueller fixed some memory corrupting bugs in the Burger Time and DECO Cassette system drivers. - 17th February 2001: Juergen Buchmueller managed to get the background tiles partially working in the DECO Cassette system driver, but the graphics are still not perfect. - 15th February 2001: Juergen Buchmueller sent in another DECO Cassette system update with Explorer and Scrum Try, however they are both still missing some graphics. - 14th February 2001: Juergen Buchmueller improved the sound CPU communication in the DECO Cassette system driver and added Boulder Dash - the original version. - 12th February 2001: Juergen Buchmueller sent in an updated DECO Cassette system driver with support for Bump N Jump / Burnin' Rubber, Burger Time, Graplop / Cluster Buster, La.Pa.Pa / Rootin' Tootin', Fighting Ice Hockey, Pro Bowling, Night Star, Pro Soccer and Peter Pepper's Ice Cream Factory, but the games still lack some graphics. - 11th February 2001: Juergen Buchmueller improved the DECO Cassette system driver even more, now Disco No. 1, Pro Tennis and Tornado are working too. - 9th February 2001: Juergen Buchmueller sent in the first version of the DECO Cassette system driver, supporting Lock 'n Chase, Treasure Island, Super Astro Fighter, Astro Fantasia, Lucky Poker, Pro Golf and Mission X. The rest are either not yet dumped or use protection that has not been cracked yet. - 8th February 2001: Juergen Buchmueller managed to fix some 8x41 emulation bugs and got a few DECO Cassette system games running: Super Astro Fighter, Pro Golf and Mission X (the last one with wrong colors though). Accurate to the original, the games need 1 - 2 minutes to load from the simulated tape. Also many thanks to Al Kossow for his incredible work on preserving this system that was near extinction. - 31st January 2001: Juergen Buchmueller further fixed the i8x41 core and hooked some parts of the DECO cassette system to the Burger Time driver. $end $info=deniam.c $drv 0.37b6 [Nicola Salmoria] TODO: - The logicpr2 OKIM6295 ROM has four banks, but the game seems to only use 0 and 1. - Logicpro dip switches might be wrong (using the logicpr2 ones) - Flip screen is not supported but these games don't use it (no flip screen dip and no cocktail mode) - If it's like System 16, the top bit of palette ram should be an additional bit for Green. But is it ever not 0? NOTES: - They call the hardware "deniam-16", but it's actually pretty much identical to Sega System 16. Bugs: - logicpro, logicpr2: Service mode bugs: logicpro: pressing f12 does not go into service mode. logicpr2: in sound self test pressing left or right does not change the number of the sound/music to be tested (it has been like this since first emulated in MAME). Also, if following a graphical test sometimes the backgrounds are retained when entering other tests (eg try colour test and follow with coin switch or sound tests). deniamc37b15gre2 Chook WIP: - 17th August 2000: Nicola Salmoria fixed the Logic Pro music speed. - 1st August 2000: Nicola Salmoria sent in a driver for Deniam games, supporting Logic Pro, Logic Pro 2 and Karian Cross. $end $info=destroyr.c $drv 0.57 [Stefan Jokisch] NOTES: - The analog inputs come from the player's depth control potentiometer. The voltage is compared to a voltage ramp provided by a discrete analog circuit that conditions the VBLANK signal. When the ramp voltage exceeds the input voltage an NMI signal is generated. The computer then reads the VSYNC data functions to tell where the cursor should be located. * $end $info=dgpix.c $drv 0.87 [Angelo Salese, David Haywood, Pierpaolo Prazzoli, Tomasz Slanina] NOTES: - Needed games: Elfin (c) 1999 dgPIX Entertainment Inc. WIP: - 16th January 2006: Pierpaolo Prazzoli fixed frame buffer drawing, fixed flash roms reading, added game settings writing to flash roms and added coin counters. - 15th February 2005: Tomasz Slanina added double buffering. - 6th February 2005: Tomasz Slanina added preliminary emulation of X-Files. VRender0- is probably just framebuffer. Patch in DRIVER_INIT removes call at RAM adr $8f30 - protection? (without fix, game freezes int one of startup screens - like on real board with protection PIC removed). - 1st January 2005: Tomasz Slanina - Fixed nasty bug in hyperstone core and made few changes to dgPix driver - X-files (or rather 'xxx-files') partially works, but is not playable. - 0.87u3: Tomasz Slanina improve the (se)xfiles driver, now shows some startup screens. $end $info=dietgo.c $drv 0.95u6 [Bryan McPhail, David Haywood] TODO: - Tile banking is incorrect after a world is completed (cutscene and map are corrupt) $end $info=diverboy.c $drv 0.62 [David Haywood] $end $info=djboy.c $drv 0.70 [Phil Stroffolino] TODO: - You must manually reset (F3) after booting up to proceed. - There's likely an unemulated hardware watchdog. - There's still some missing protection and/or exotic CPU communication. NOTES: - Hardware: Many similarities to Airbusters. - Video hardware and sound should both be mostly correct. $end $info=djmain.c $drv 0.74u1 [?] TODO: - Correct FPS WIP: - 0.104u6: Ville Linde added the missing commands and proper maker/device IDS to the flash memory handlers for Fujitsu MBM29F016A, used by Konami FireBeat. - 0.99u2: BUT fixed input ports in djmain.c - 0.96: Brad Oliver fixed problem with beatmania games on the Mac. - 0.77u1: Roman Scherzer updated a couple of drivers with new Hard Drive SHA1s (cojag.c, djmain.c and seattle.c) $end $info=dkong.c $drv 0.11 [Mirko Buffoni, Nicola Salmoria, Matthew Hillmer] TODO: - Radarscope does a check on bit 6 of 7d00 which prevent it from working. It's a sound status flag, maybe signaling whan a tune is finished. For now, we comment it out. - radarscp_grid_color_w() is wrong, it probably isn't supposed to change the grid color. There are reports of the grid being constantly blue in the real game, the flyer confirms this. VIDEO HARDWARE NOTES: - Donkey Kong has two 256x4 palette PROMs and one 256x4 PROM which contains the color codes to use for characters on a per row/column basis (groups of of 4 characters in the same column - actually row, since the display is rotated). WIP: - 0.104u4: Aaron Giles fixed missing save state data in the Donkey Kong driver. - 0.104u3: Aaron Giles added save state support to the Donkey Kong driver. - 0.89u6: Correct the clock speed of all games with a S2650 CPU to 1536000 Hz. - 0.84u5: Andrea Mazzoleni fixed incorrect graphics decode in the Donkey Kong driver. - 24th December 1999: Nicola Salmoria added some missing grid graphics to Radarscope. - 3rd October 1999: Mike Coates added Herbie at the Olympics to the Donkey Kong driver. - 19th August 1999: Mike Coates fixed a bug in S2650 which made Hunchback miscalculate things, and sent in a driver for Hunchback running on Donkey Kong hardware. - 0.28: Merged driver dkong3.c with dkong.c - 0.11: Added dkong.c driver. $end $info=dlair.c $drv TODO: - The way the CTC is hooked up is most likely completely wrong. $end $info=dmndrby.c $drv 0.86u1 [David Haywood] $end $info=dragrace.c $drv 0.60 [Stefan Jokisch] $end $info=dreamwld.c $drv 0.95u4 [David Haywood] TODO: - Can't make any more progress until the protection is figured out but I suspect it will be similar to all the protection semicom used for everything else (0x200 bytes of code/data placed in RAM at startup by the MCU) - Protection data is read via a port, scrambled a bit, and put in main ram, the interrupt is pointed to the data in ram. $end $info=drgnmst.c $drv 0.67 [David Haywood] NOTES: - Hardware: The hardware seems to fall somewhere between the hardware playmark commonly used and the hardware unico used for zero point etc. VIDEO HARDWARE NOTES: - Remaining gfx glitches: Layer priority register not fully understood. $end $info=drmicro.c $drv 0.63 [UKI] NOTES: - Quite similar to Appoooh $end $info=docastle.c $drv 0.27 [Mirko Buffoni, Nicola Salmoria, Gary Walton] TODO: - Third CPU - Dip switch reading bug - Unknown ports 0 and 2 - Bad communication in idsoccer - ADPCM status in idsoccer - Real values for the adpcm interface in idsoccer - Handle flipscreen on/off based on address line A7 (cX0X/cX8X) NOTES: - idsoccer seems to run on a modified version of this board which allows for more sprite tiles, it also has a MSM5205 chip for sample playback. WIP: - 0.92: Correct Z80 CPU1 clock speed to 3.9MHz in all games. - 0.79u1: Curt Coder updated docastle.c memory maps. - 0.56: Added third Z80 CPU (4MhZ) and a cpu3 rom ($200) to all games. - 0.35b11: Merged driver dowild.c with docastle.c - 0.27: Increased the maximum number of digital audio channels from 8 to 16, so there are no more missing voices in the Mr. Do! games (Castle, Unicorns, Wild Ride, Run Run, and Kick Rider). - 0.26: Added dowild.c driver. - 0.12: Brad Oliver provided a preliminary version of the Mr. Do's Castle driver. Not working yet! $end $info=dogfgt.c $drv 0.61 [Nicola Salmoria] $end $info=dooyong.c $drv 0.37b6 [Nicola Salmoria] TODO: - Video driver is not optimized at all - Port A of both of the YM2203 is constantly read and stored in memory - function unknown - Some of the sound programs often write to the ROM area - is this just a bug, or is there something connected there? - Last Day: sprite/fg priority is not understood (tanks, boats should pass below bridges) - Gulf Storm: sprite/fg priority is not understood - there seem to be some invisible enemies around the first bridge - Blue Hawk: sprite/fg priority is not understood - Primella: Does the game really support cocktail mode as service mode suggests? are buttons 2 and 3 used as service mode suggests? - R-Shark, Super-X: sprite/fg priority is not understood - Pop Bingo: Appears to combine 2 4bpp layers to make 1 8bpp layer, for now we just treat it as 1 8bpp layer and ignore the 2nd set of registers, some unknown reads / writes. - Flying Tiger: Sprite/fg priority is not understood and layer2 palette bank NOTES: - Hardware: All games run on different but similar hardware. A common thing that they all have is tilemaps hardcoded in ROM. Bugs: - Error messages in drivers/dooyong.c: static WRITE_HANDLER( lastday_bankswitch_w ): bluehawk, bluehawn, gulfstr2, gulfstrm, lastday, lastdaya and pollux. messages056ora stephh / almightyjustin WIP: - 0.99u2: Pierpaolo Prazzoli added some disable registers for tilemaps/sprites (fixing the bug in The Last Day demo). - 0.96u1: Sonikos cleaned up the Dooyong driver. - 19th February 2001: Nicola Salmoria added Sadari into the Dooyong driver. - 19th August 2000: Nicola Salmoria sent in a Dooyong driver with support for Pollux, Blue Hawk, Primella, R-Shark and The Last Day. - 13th August 2000: Nicola Salmoria sent in a driver for The Last Day. $end $info=dorachan.c $drv 0.74u2 [Tomasz Slanina] TODO: - Discrete sound - d14.rom - is it color map ? - dips (if any) - bits 5,6,7 of input port 0 ? NOTES: - Hardware is similar to Beam Invader. $end $info=dotrikun.c $drv 0.36b13 [Takahiro Nogi] NOTES: - This game is only for the test of cabinet - BackRaster = WHITE on the FIRST version. - BackRaster = BLACK on the NEW version. - On the new version, push COIN-SW as Test Mode. - 0000-3FFF:ROM 8000-85FF:VRAM(128x96) 8600-87FF:WORK-RAM WIP: - 18th December 1999: Takahiro Nogi sent in a driver for Dottori Kun (a test board for Sega's cabinets). $end $info=dribling.c $drv 0.61 [Aaron Giles] $end $info=drtomy.c $drv 0.95u1 [Pierpaolo Prazzoli, David Haywood] NOTES: - Hardware: A rip-off of Dr. Mario by Playmark, using some code from Gaelco's Big Karnak on similar hardware. $end $info=dwarfd.c $drv 0.101u4 [David Haywood] TODO: - Fix gfx decode first NOTES: - Dwarfs Den: http://www.arcadeflyers.net/?page=flyerdb&subpage=thumbs&id=3993 $end $info=dynadice.c $drv 0.80u2 [Tomasz Slanina, Pierpaolo Prazzoli] $end $info=dynax.c $drv 0.55 [Luca Elia, Nicola Salmoria] TODO: - Inputs are grossly mapped, especially for the card games. - In the interleaved games, "reverse write" test in service mode is wrong due to interleaving. Correct behaviour? None of these games has a "flip screen" dip switch, while mjfriday and mjdialq2, which aren't interleaved, have it. - Palette banking is not correct, see quiztvqq cross hatch test. - Rom banking of the blitter roms: it can only address 0x100000 bytes. - Scrolling / wrap enable is not correct in hnoridur type hardware. See the dynax logo in neruton: it has to do with writes to c3/c4 and there are 2 additional scroll registers at 64/66. - 7jigen: priority 0x30 is ok when used in the "gals check", but is wrong during attract mode, where the girl is hidden by the background. Another possible priority issue in attract mode is when the balls scroll over the devil. NOTES: - In some games (drgpunch etc) there's a more complete service mode. To enter it, set the service mode dip switch and reset keeping start1 pressed. In hnkochou, keep F2 pressed and reset. - sprtmtch and drgpunch are "clones", but the gfx are very different; sprtmtch is a trimmed down version, without all animations between levels. - according to the readme, mjfriday should have a M5205. However there don't seem to be accesses to it, and looking at the ROMs I don't see ADPCM data. Note that apart from a minor difference in the memory map mjfriday and mjdialq2 are identical, and mjdialq2 doesn't have a 5205 either. Therefore, I think it's either a mistake in the readme or the chip is on the board but unused. VIDEO HARDWARE NOTES: - Dynax Video Hardware: The CPU controls a video blitter that can read data from the ROMs (instructions to draw pixel by pixel, in a compressed form) and write to up to 8 frame buffers. - hanamai: There are four scrolling layers. Each layer consists of 2 frame buffers. The 2 images are interleaved to form the final picture sent to the screen. - drgpunch: There are three scrolling layers. Each layer consists of 2 frame buffers. The 2 images are interleaved to form the final picture sent to the screen. - mjdialq2: Two scrolling layers. - The gfx roms do not contain tiles: the CPU controls a video blitter that can read data from them (instructions to draw pixel by pixel, in a compressed form) and write to up the 8 frame buffers. WIP: - 9th January 2004: Luca Elia sent in an update to the Dynax driver, supporting two blitter, fixing the title screen in mjdialq2 and mjangels, and adding Jong Tou Ki. - 16th December 2003: Luca Elia added Mahjong Campus Hunting, 7jigen no Youseitachi, Mahjong Yarunara, Mahjong Angels and Quiz TV Gassyuukoku to the Dynax driver. - 0.79u1: Move 'The Return of Lady Frog' and clone (set 2) to splash.c - 0.67: Merged driver ladyfrog.c (The Return of Lady Frog) with dynax.c - 0.37b7: Added ladyfrog.c driver. $end $info=dynduke.c $drv 0.36b10 [Bryan McPhail] NOTES: - Coin inputs are handled by the sound CPU, so they don't work with sound disabled. Just put the game in Free Play mode. - The background layer is 5bpp and I'm not 100% sure the colours are correct on it, although the layer is 5bpp the palette data is 4bpp. My current implementation looks pretty good though I've never seen the real game. - There is a country code byte in the program to select between Seibu Kaihatsu/Fabtek/Taito licenses. WIP: - 17th November 1999: Bryan McPhail sent in a driver for Dynamite Duke / Double Dynamite. $end $info=egghunt.c $drv 0.100u3 [David Haywood] NOTES: - Hardware seems close to mitchell.c. Palette format is different, has a sound cpu and ports shuffled around a bit. $end $info=embargo.c $drv 0.74u1 [Stefan Jokisch] $end $info=enigma2.c $drv 0.70u2 [Pierpaolo Prazzoli, Tomasz Slanina] TODO: - enigma2: More accurate starfield emulation (screen flipping , blinking freq measured at 0.001 kHz) - enigma2a: Bad sound ROM NOTES: - There exist two sets: Enigma2 (1981) with 2xZ80 + AY8910 and Enigma2a (1984?) is a conversion applied to a Taito Space Invaders Part II board set. Bootleg ? - Games writes to ROM/unmapped area: Only durning gfx scrolling (enigma and zilec logo, big spaceships). Probably a bit buggy game code. $end $info=eolith.c $drv 0.87 [Angelo Salese, David Haywood, Pierpaolo Prazzoli, Tomasz Slanina] TODO: - Sound & sound cpu NOTES: - Games dumped: Hidden Catch (pcb ver 3.03), Land Breaker (pcb ver 3.03) (MCU internal flash dump is missing), Land Breaker (pcb ver 3.02), Raccoon World and Fortress 2 Blue Arcade (v. 1.00 / pcb ver 3.05). - Known games not dumped: Hidden Catch (pcb ver 3.02), Fortress 2 Blue Arcade (v. 1.01), Fortress 2 Blue Arcade (v. 1.02) and Ribbon (Step1. Mild Mind) (c) 1999. WIP: - 0.96: Brad Oliver fixed endianness problems in the Eolith games. - 0.92: Tomasz Slanina updated the Eolith driver. $end $info=eolith16.c $drv 0.103u4 [Pierpaolo Prazzoli] $end $info=epos.c $drv 0.37b14 [Zsolt Vasvari] TODO: - Super Blob uses a busy loop during the color test to split the screen between the two palettes. This effect is not emulated, but since both halfs of the palette are identical, this is not an issue. See $039c. The other games have a different color test, not using the busy loop. NOTES: - Super Glob seems like a later revision of The Glob, the most obvious difference being an updated service mode. - These games don't have cocktail mode. - The divisor 4 was derived using the timing loop used to split the screen in the middle. This loop takes roughly 24200 cycles, giving 2500 + (24200 - 2500) * 2 * 60 = 2754000 = 2.75MHz for the CPU speed, assuming 60 fps and a 2500 cycle VBLANK period. This should be easy to check since the schematics are available, . - I think theglob2 is earlier than theglob. They only differ in one routine, but it appears to be a bug fix. Also, theglob3 appears to be even older. WIP: - 0.96u2: Nicola Salmoria cleaned up the decryption in the Epos games. - 26th June 2002: Zsolt Vasvari added a missing ROM to The Glob driver. - 0.58: Correct video/screen update (blue vertical line). - 7th April 2001: Zsolt Vasvari sent in an EPOS driver for The Glob, Super Glob and IGMO. $end $info=eprom.c $drv 0.33b4 [Aaron Giles] WIP: - 6th November 2002: Aaron Giles updated the ThunderJaws and Escape from the Planet of the Robot Monsters drivers to handle sprite/background priorities correctly. $end $info=equites.c $drv 0.61 [Acho A. Tang] TODO: - Support screen flipping in 'equites' and 'splndrbt'. - Hardware: Lack of 8303/8404 tech info. All MCU results are guessed. Bull Fighter's RGB PROMs (the ones in use are fake make-up's). The Koukouyakyuh's epr-6706.bin (the one in use is patched) - Emulation: Equites has sprite lag in the post-rotate X direction depends on interrupt timing. Scale factors in High Voltage and Splendor Blast are inaccurate. Actual values are believed to be in the three unknown ROM s3.8l, 1.9j and 4.7m but the equations are unknown. MSM5232 clock speed and capacitor values are not known. There seems to be a rheostat on Equites' soundboard to adjust the MSM5232's music pitch. It hasn't been confirmed whether music tempos are the same across all games. NOTES: - All games: To enter sort of "test mode", bits 0 and 1 need to be ON when the game is reset. Acho said that it could be a switch (but I'm not sure of that), and that's why I've added a EASY_TEST_MODE compilation switch. - equites: When in "test mode", press START1 to cycle through next sound, and press START2 to directly test the inputs and the Dip Switches. When the number of buttons is set to 2, you need to press BOTH BUTTON1 and BUTTON2 to have the same effect as BUTTON3. - bullfgtr: When in "test mode", press START1 to cycle through next sound, and press START2 to directly test the inputs and the Dip Switches. I'm not sure I understand how the coinage is handled, and so it's hard to make a good description. Anyway, the values are correct. - kouyakyu: When in "test mode", press START1 to cycle through next sound, and press START2 to directly test the inputs and the Dip Switches. Bit 1 of Dip Switch is only read in combinaison of bit 0 during P.O.S.T. to enter the "test mode", but it doesn't add any credit ! That's why I've patched the inputs, so you can enter the "test mode" by pressing COIN1 during P.O.S.T. - splndrbt: When starting a 2 players game, when player 1 game is over, the game enters in an infinite loop on displaying the "GAME OVER" message. You can test player 2 by putting 0xff instead of 0x00 at 0x040009 ($9,A6). FYI, what should change the contents of $9,A6 is the routine at 0x000932, but I haven't found where this routine could be called 8( 8303 issue ? - hvoltage: When starting a 2 players game, when player 1 game is over, the game becomes buggy on displaying the "GAME OVER" message and you can't start a new game anymore. You can test player 2 by putting 0xff instead of 0x00 at 0x040009 ($9,A6). FYI, what should change the contents of $9,A6 is the routine at 0x000fc4, but I haven't found where this routine could be called 8( 8404 issue ? There is sort of "debug mode" that you can access if 0x000038.w returns 0x0000 instead of 0xffff. To enable it, turn HVOLTAGE_HACK to 1 then enable the fake Dip Switch. When you are in "debug mode", the Inputs and Dip Switches have special features. WIP: - 0.72u1: Acho A. Tang correct MSM5232 clock speed to 2.5MHz and AY-3-8910 to 1536111 Hz. Added Service Mode dipswitch. $end $info=ertictac.c $drv 0.90u3 [Tomasz Slanina, Steve Ellenoff] TODO: - Sound. Guess: data (samples?) in mem range 0000-$0680 ($1f00000 - $1f00680), 4 chn?? ( masks $000000ff, $0000ff00, $00ff0000, $ff000000), INT7 (bit 1 in IRQRQB) = sound hw 'ready' flag (checked at $56c) and writes to 3600000 - 3ffffff related to snd hardware - Game doesn't work with 'demo sound' disabled - Get rid of dirty hack in DRIVER_INIT (bug in the ARM core?) - Is screen double buffered ? - Flashing text in test mode NOTES: - Title depends on "Sexy Views" DIP. $end $info=esd16.c $drv 0.37b16 [Luca Elia] TODO: - Head Panic: Maybe the sprite code can be merged again, haven't checked yet. Nude / Bikini pics don't show in-game, even when set in test mode? VIDEO HARDWARE NOTES: - The ESD 16 Bit Games have 2 Scrolling Layers and 256 Sprites - Sprites are made of 16 x 16 x 5 tiles. Size can vary from 1 to 8 tiles vertically, while their width is always 1 tile. Inp: - multchmp: The inp files for this game saves wrong. You can not replay the record to the end because it playbacks wrong. WIP: - 0.102: Pierpaolo Prazzoli added Tilemap0 color banking to esd16.c. $end $info=espial.c $drv 0.28 [Brad Oliver] VIDEO HARDWARE NOTES: - Espial has two 256x4 palette PROMs. I don't know for sure how the palette PROMs are connected to the RGB output, but it's probably the usual. $end $info=ettrivia.c $drv 0.89u3 [Pierpaolo Prazzoli, Tomasz Slanina] 0.73 [Pierpaolo Prazzoli] WIP: - 0.89u3: Merged driver strvmstr.c with ettrivia.c - 0.73: Added strvmstr.c driver. $end $info=exctsccr.c $drv 0.34b7 [Ernesto Corvi, Jarek Parchanski, Tatsuyuki Satoh] NOTES: - The game supports Coin 2, but the dip switches used for it are the same as Coin 1. Basically, this allowed to select an alternative coin table based on wich Coin input was connected. $end $info=exedexes.c $drv 0.27 [Richard Davies] NOTES: - Flip screen is not supported, but doesn't seem to be used (no flip screen dip switch and no cocktail mode) - Some writes to unknown memory locations (always 0?) VIDEO HARDWARE NOTES: - Exed Exes has three 256x4 palette PROMs (one per gun), three 256x4 lookup table PROMs (one for characters, one for sprites, one for background tiles) and one 256x4 sprite palette bank selector PROM. WIP: - 0.27: Preliminary Exed Exes support, implemented by Richard Davies. Thanks to Paul Swan, it has 100% accurate colors.To do: find where tile ram is located and how it works, and whether banked ROMs contain code or only data. The structure of this game is similar to the other Capcom games. $end $info=exerion.c $drv 0.30 [Brad Oliver, John Butler] NOTES: - Exerion is a unique driver in that it has idiosyncracies that are straight out of Bizarro World. I submit for your approval: - The mystery reads from $d802 - timer-based protection? - The freakish graphics encoding scheme, which no other MAME-supported game uses - The sprite-ram, and all the funky parameters that go along with it $end $info=exidy.c $drv 0.16 [Marc Lafontaine] NOTES: - venture, mtrap: Coin 1 and 2 are listed twice in the key mapping. When the "coin" buttons are pressed, 2 addresses are checked (look at the info in the source file), and the only way to handle this is to have the keys mapped twice...stephh VIDEO HARDWARE NOTES: - Exidy hardware checks for two types of collisions based on the video signals. If the Motion Object 1 and Motion Object 2 signals are on at the same time, an M1M2 collision bit gets set. If the Motion Object 1 and Background Character signals are on at the same time, an M1CHAR collision bit gets set. So effectively, there's a pixel-by-pixel collision check comparing Motion Object 1 (the player) to the background and to the other Motion Object (typically a bad guy). Inp: - mtrap: Playback doesn't work correctly unless sound is disabled when you record them. WIP: - 0.104u6: Aaron Giles added oversampling support to the Exidy custom sound. - 0.96u4: Fixed palette and colortable bug in vidhrdw\exidy.c. - 0.87u3: Aaron Giles update the Exidy games. The memory maps are merged now and removed a bunch of RAM that wasn't actually present on the real boards. Also fixed up the input ports on several of the bootlegs. - 0.56: Aaron Giles fixed sound in Venture and other Exidy games. - 17th September 2001: Aaron Giles made the Exidy driver sounds much more accurate. - 8th June 2000: Aaron Giles did some cleanup on the Exidy driver. - 22nd May 2000: Aaron Giles improved the Exidy sound system. - 0.36b4: Changed VSync to 57Hz. - 2nd May 1999: Valerio Verrando resent the Mouse Trap driver with two clones added. - 0.35b2: Dan Boris made good progress in sound emulation of the Exidy games. - 0.34RC1: Dan Boris added preliminary sound support in the Exidy games. - 0.31: Mike Balfour added better collision detection in the Exidy games (most noticeable in Venture upper left room). - 0.31: Merged drivers mtrap.c, pepper2.c, targ.c and venture.c with exidy.c - 0.30: Added targ.c driver. - 0.28: Added mtrap.c driver. - 0.18: Marc Lafontaine provided drivers for Mouse Trap and Pepper II, which run on similar hardware (Pepper II is not complete yet). Collision detection doesn't work - in Mouse Trap, you can use keys 7 and 8 to simulate a sprite-to-character and a sprite-to-sprite collision. - 0.16: Marc Lafontaine provided a Venture driver. It is partially playable, sprites are wrong. On startup, keep 1 or 2 pressed to proceed. $end $info=exidy440.c $drv 0.35b4 [Aaron Giles] SOUND HARDWARE NOTES: - The Exidy 440 sound system based on Zonn Moore and Neil Bradley Retrocade CVSD decoder. WIP: - 0.100u2: Aaron Giles fixed "Out of Timers" crash in the Exidy440 games when paused. - 0.71u2: Aaron Giles did some CPU interrupt improvements fixing the Exidy 440 games. - 10th July 2003: Aaron Giles fixed the timer bugs that caused the Art & Magic and exidy440 games to fail, and the Seibu sound system is also fixed now. - 0.53: Correct palettesize from 257 to 256 colors. - 18th April 2001: Ian Patterson submitted a fix for redraw problems in the exidy440 driver. - 30th November 1999: Aaron Giles fixed Exidy440 driver in 16bpp. - 27th February 1999: Aaron Giles sent in new Exidy 440 drivers with support for Chiller, Hit 'N Miss and Top Secret in addition to the old ones. - 26th February 1999: Juergen Buchmueller has fixed the Exidy 440 driver lock-ups for some machines. - 23rd February 1999: Aaron Giles has fixed several things on the Exidy 440 driver - 20th February 1999: Aaron Giles has submitted the Exidy 440 driver (with Cheyenne, Clay Pigeon, Combat, Crossbow, Showdown and Whodunit). - 7th January 2000: Aaron Giles sent in an Exidy440 driver update with fixed graphics in Chiller. - 9th October 1999: Aaron Giles added rotation support to the Exidy 440 driver. - 4th October 1999: Aaron Giles fixed a CPU synchronization issue in Exidy 440 driver. - 7th September 1999: Aaron Giles made the Exidy 440 sound output much clearer. $end $info=exprraid.c $drv 0.34b4 [Ernesto Corvi] NOTES: - The main 6502 cpu is a custom one. The differences with a regular 6502 is as follows: Extra opcode ( $4b00 ), wich i think reads an external port. VBlank irq is on bit 1 ( 0x02 ). Reset, IRQ and NMI vectors are moved. Also, there was some protection circuitry which is now emulated. - The way i dealt with the custom opcode was to change it to return memory position $ff (wich i verified is not used by the game). And i hacked in a read handler wich returns the vblank on bit 1. It's an ugly hack, but works fine. - The bootleg version patched the rom to get rid of the extra opcode ( bootlegs used a regular 6502 ), the vectors hardcoded in place, and also had the protection cracked. - The background tiles had a very ugly encoding. It was so ugly that our decode gfx routine will not be able to decode it without some little help. So thats why exprraid_gfx_expand() is there. Many thanks to Phil Stroffolino, who figured out the encoding. - The Bootlegs: 1st bootleg set expects to read vblank status from 0x3800, country warning sign has been defaced by the bootleggers. 2nd bootleg set expects to read vblank status from 0xFFC0, country warning sign is intact, however Credit is spelt incorrectly. $end $info=exterm.c $drv 0.34b2 [Zsolt Vasvari, Alex Pasadyn] $end $info=exzisus.c $drv 0.37b16 [Yochizo] TODO: - There must be a way for cpu a to stop cpu c, otherwise the RAM check in test mode cannot work. However, the only way I found to do that is making writes to F404 pulse the reset line, which isn't a common way to handle these things. NOTES: - Driver based on the Raine source. $end $info=f1gp.c $drv 0.61 [Nicola Salmoria] TODO: - f1gp: gfxctrl register not understood - handling of fg/sprite priority to fix "continue" screen is just a kludge. - f1gp2: sprite lag noticeable in the animation at the end of a race (the wheels of the car are sprites while the car is the fg tilemap) NOTES: - The ROZ layer generator is a Konami 053936. - f1gp2's hardware is very similar to Lethal Crash Race, main difference being an extra 68000. $end $info=f-32.c $drv 0.102u5 [Pierpaolo Prazzol] $end $info=fantland.c $drv 0.68 [Luca Elia] TODO: - fantland, galaxygn: Clocks are unknown and the cpu might be an 8088 or a later x86. - fantland, borntofi: The year of creation isn't displayed, but it's no sooner than 1987 since embedded in the roms is: "MS Run-Time Library - Copyright (c) 1987, Microsoft Corp". - fantland: Slowdowns on the ice level's boss - borntofi: Verify sound. Also speech is a bit garbled / low volume (rom 15) and Trackball controls don't work well. $end $info=fastfred.c $drv 0.31 [Zsolt Vasvari] NOTES: - The games run on a modified Galaxian board. - Fly-Boy/Fast Freddie uses a big hack routine, this is the only way to get the game working without knowing anything about the way the protection chip works. These values were derived based on disassembly of the code. Usually, it was pretty obvious what the values should be. Of course, this will have to change if a different ROM set ever surfaces. - There is a bug in Fast Freddie that causes these locations to be read. See 1b5a, one of the instructions should be ld de instead of ld hl. WIP: - 0.33b5: Removed jumpcoas.c driver. - 0.33b3: Merged driver jumpcoas.c with fastfred.c - 0.31: Added fastfred.c and jumpcoas.c driver. $end $info=fastlane.c $drv 0.36b13 [Manuel Abadia] WIP: - 5th February 2001: Nicola Salmoria added the proper color PROMs to the Fast Lane driver. - 2nd September 2000: Nicola Salmoria fixed a 6309 bug which affected Fast Lane. - 26th December 1999: Manuel Abadia sent in a driver for Fast Lane, but it isn't playable because of the K051733 protection. $end $info=fcombat.c $drv 0.62 [David Haywood] TODO: - Fix colours (sprites , bg) $end $info=fcrash.c $drv 0.100u2 [David Haywood] TODO: - Fix GFX - Add Sound (very different to CPS1) NOTES: - Final Crash is a bootleg of Final Fight. Final Fight is by Capcom and runs on CPS1 hardawre. The bootleg was manufactured by Playmark of Italy. - This driver depends heavily on cps1.c, but has been kept apart in an attempt to keep cps1.c clutter free. $end $info=fgoal.c $drv 0.85u3 [Stefan Jokisch] NOTES: - Differences between set #1 and #2: Ball speed, paddle color and position, scoring of bonus points and when bonus score reaches 1000... set #1: paddle gets sticky, set #2: paddle reflects the ball vertically upward $end $info=finalizr.c $drv 0.36b7 [Nicola Salmoria] NOTES: - The cpu2 rom d8749hd.bin comes from the bootleg, the original has a custom IC. WIP: - 4th October 1999: Nicola sent in a driver for Finalizer. $end $info=findout.c $drv 0.61 [Nicola Salmoria] $end $info=firetrap.c $drv 0.30 [Nicola Salmoria] VIDEO HARDWARE NOTES: - Fire Trap has one 256x8 and one 256x4 palette PROMs. I don't know for sure how the palette PROMs are connected to the RGB output, but it's probably the usual. $end $info=firetrk.c $drv 0.37b12 [Stefan Jokisch] SOUND HARDWARE NOTES: - The Firetruck sound system have 7 sounds: Horn, Motor, Siren, Crash, Screech/Skid, Bell and Xtnd. The Motor sound circuit is based on a 556 VCO, the Horn is taken from the a 64V signal that is a 750Hz sqruare wave, Siren is built around a 556 based VCO, Crash circuit is built around a noise generator, Skid circuit takes the noise output from the crash circuit and applies +ve feedback to cause oscillation and the Extended play circuit is just the 8V signal gated with regestered output from a D-Type mand mapped into memory. WIP: - 0.61: Merged driver superbug.c with firetrk.c - 29th May 2002: Stefan Jokisch merged the Fire Truck and Super Bug drivers and improved both of them significantly. - 9th March 2002: Stefan Jokisch sent in a driver for Super Bug. - 14th February 2001: With Nicola Salmoria's help, he also fixed some 6808 CPU core bugs that prevented Fire Truck from working. - 7th February 2001: Phil Stroffolino added collision detection to Fire Truck, but it still unfortunately does not work with the C 6808/6800 core. - 5th February 2001: Phil Stroffolino sent in a Fire Truck driver based on Ron Fries' and Dan Boris' original work, but the game does not start because of CPU core bugs and it also lacks collision detection. $end $info=fitfight.c $drv 0.62 [David Haywood] TODO: - Fix scrolling - Sound - Fix s7prite colour problems. - Should these be considered clones or not since the game has been rewritten, they just use the gfx... WIP: - 8th March 2004: Luis Faria submitted some improvements to the Fit of Fighting driver, fixing some graphics glitches and cleaned up the driver. $end $info=flkatck.c $drv 0.36b10 [Manuel Abadia] TODO: - What does 0x900X do? (Z80) WIP: - 17th November 1999: Manuel Abadia added better sprite color marking to Flak Attack driver. - 13th November 1999: Manuel Abadia sent in a driver for Flak Attack. $end $info=flower.c $drv 0.62 [InsideOutBoy] TODO: - Fix sound - Improve interrupts - Sprite flipping is incorrect for one of the enemies so its probably wrong - Screenshots look like the game has sprite zooming - http://emustatus.rainemu.com/games/flower.htm $end $info=flstory.c $drv 0.36b3 [Nicola Salmoria, Gareth Hall, Takahiro Nogi] TODO: - Game behaves VERY strangely in attract mode. Wait until the demo game will be shown. Insert a coin - game screen will be replaced with "start screen" but you can still see demo sprites and hear the in-game sounds. - TA7630 emulation needs filter support (bass sounds from MSM5232 should be about 2 times louder) WIP: - 20th October 2000: Gareth Hall added the correct MCU dump to the Fairyland Story driver, which is now playable. - 19th August 1999: Nicola added the 68705 image to Fairyland Story, and the attract mode and intro now work, but it hangs when a game is started. $end $info=flyball.c $drv 0.58 [Stefan Jokisch] WIP: - 4th February 2002: Stefan Jokisch sent in a driver for Flyball. $end $info=foodf.c $drv 0.30 [Aaron Giles] WIP: - 25th April 2001: Aaron Giles cleaned up the Food Fight driver. $end $info=fortecar.c $drv 0.99u3 [David Haywood] $end $info=freekick.c $drv 0.63 [Tomasz Slanina] TODO: - Gigas cocktail mode / flipscreen NOTES: - To enter Test Mode - press Button1 durning RESET (code at $79d) - Quite interestingly, Free Kick's sound ROM contains a Z80 program, but there isn't a sound CPU and that program isn't executed. Instead, the main CPU reads the sound program through an 8255 PPI and plays sounds directly. - Driver based on initial work made by David Haywood. $end $info=frogger.c $drv $end $info=fromanc2.c $drv 0.53 [Takahiro Nogi] Bugs: - Error message in drivers/fromanc2.c: INTERRUPT_GEN( fromanc2_interrupt ): fromanc2. messages056ora stephh / almightyjustin $end $info=fromance.c $drv 0.37b16 [Takahiro Nogi, Nicola Salmoria, Aaron Giles] NOTES: - 2player's input is not supported. - Communication between MAIN CPU and SUB CPU can be wrong. WIP: - 0.61: Correct audio YM2413 clock speed to 3579545Hz. - 31st March 2002: Takahiro Nogi fixed the Final Romance driver that was broken in 0.59. $end $info=funkybee.c $drv 0.35b13 [Zsolt Vasvari] TODO: - skylancr fires in the same spot regardless of player position when in cocktail mode. NOTES: - Protection: In Funky Bee are the first 256 bytes of the program and the CPU inside a module called CPU Pack II. WIP: - 22nd May 1999: Zsolt Vasvari sent in a new Orca driver with Funky Bee and Sky Lancer. $end $info=funkyjet.c $drv 0.36b5 [Bryan McPhail] NOTES: - Hardware: Hardware is pretty close to Super Burger Time but with a different graphics chip. WIP: - 17th February 2003: Bryan McPhail converted the Funky Jet and Desert Assault drivers to use the Deco16IC functions and fixed a few other graphics problems. - 7th May 2002: Stephane Humbert fixed DIP switch settings in the dec8 and Funky Jet drivers. $end $info=funworld.c $drv 0.99u2 [Curt Coder, Peter Trauner] NOTES: - It takes 48 seconds for the bonuscrd/poker4/poker8 games to boot up after the initial screen is displayed!!! - The default DIP switch settings must be used when first booting up the games to allow them to complete the NVRAM initialization. - jollycrd/jollypkr: Start game, press and hold Service1 & Service2, press reset (F3), release Service1/2 and press reset (F3) again. Now the NVRAM has been initialized. WIP: - 0.100u2: Roberto Fresca cleaned up driver flags and parent/child relationships in the funworld driver. - 0.99u5: Roberto Fresca added correct dipswitches to the funworld.c driver. Hopper and Points/pulse not tested due to preliminary driver state. The rest are working properly (Remember to delete the nvram and reinitialize to see some changes). Added also extra hardware info (pinouts and dips). $end $info=funybubl.c $drv 0.78 [Pierpaolo Prazzoli, David Haywood] TODO: - Funny Bubble has three clocks, 8 mhz, 12 mhz and 30 mhz. 8 mhz is near to roms 1/3/4, 30 mhz near to rom 2 (and the z80), 12 mhz is near to the gfx roms (7-10) - Convert to tilemaps NOTES: - It's a puzzloop rip-off... but with two Z80 CPUs ( a z80 as the main cpu in 1999 ??! ). The program roms say omega 1997, the gfx roms say 1999 and title screen has no date. $end $info=fuukifg2.c $drv 0.37b15 [Luca Elia] 0.37b14 [Luca Elia] TODO: - Raster effects (level 5 interrupt is used for that). In pbancho they involve changing the *vertical* scroll value of the layers each scanline (when you are about to die, in the solo game). In gogomile they weave the water backgrounds and do some parallactic scrolling on later levels. *partly done, could do with some tweaking. - The scroll values are generally wrong when flip screen is on and rasters are often incorrect. NOTES: - Z80 isn't hooked up properly, unknown sound chips. Need hw specs (Being worked on, OPL4) - Dips, need DIP sheet. - Raster Effects are imperfect, bad frames when lots of new sprites. - The scroll values are generally wrong when flip screen is on and rasters are often incorrect VIDEO HARDWARE NOTES: - The Fuuki 16 Bit games uses 4 Scrolling Layers and 1024? Zooming Sprites. - Sprites are made of 16 x 16 x 4 tiles. Size can vary from 1 to 16 tiles both horizontally and vertically. There is zooming (from full size to half size) and 4 levels of priority (wrt layers). - The games does hardware assisted raster effects. WIP: - 0.72u2: Paul Priest made a couple of improvements to the Fuuki games (Priority, BG Colours). - 0.72u1: Changed driver fuuki16.c to fuukifg2.c (Fuuki FG-2 games). David Haywood and Paul Priest changed Fuuki 16-bit driver to use Partial Updates for raster effects and enabled them. - 0.37b15: Changed driver pbancho.c to fuuki16.c - 12th May 2001: Luca Elia added Go! Go! Mile Smile to the Puzzle Bancho driver. $end $info=fuukifg3.c $drv 0.72u1 [Paul Priest, David Haywood] TODO: - Dips, need DIP sheet. - Raster Effects are imperfect, bad frames when lots of new sprites. - The scroll values are generally wrong when flip screen is on and rasters are often incorrect. NOTES: - Hardware: Fuuki 32 Bit Games (FG-3) - Driver based on fuukifg2 driver. VIDEO HARDWARE NOTES: - The Fuuki 32 Bit games uses 4 Scrolling Layers and 1024? Zooming Sprites. Sprites are made of 16 x 16 x 4 tiles. Size can vary from 1 to 16 tiles both horizontally and vertically. There is zooming (from full size to half size) and 4 levels of priority (wrt layers). Per-line raster effects used on many stages. Sprites buffered by two frames. Tilebank buffered by 3 frames? Only 2 in attract. Sprite pens needs to be buffered by 3 frames? Or lazy programming? Probably 2. WIP: - 0.72u2: Paul Priest made a couple of improvements to the Fuuki games (Priority, BG Colours). $end $info=gaelco.c $drv 0.36b13 [Manuel Abadia] UNMAMED NOTES: - All 2D games newer than Splash are heavily protected. Alligator Hunt, Touch & Go, World Rally, World Rally 2, Biomechanical Toy and Maniac Square have a protected MCU (Dallas). The MCU Datasheet can be found at: http://www.dalsemi.com/DocControl/PDFs/5002fp.pdf WIP: - 0.104u5: Nicola Salmoria reduced encryption in Gaelco games down to equations. These still need to be optimized, but the giant encryption tables are no longer needed. - 5th September 2000: Manuel Abadia fixed some of the priority problems in Big Karnak. - 30th July 2000: Manuel Abadia sent in a Gaelco driver for Big Karnak, Biomechanical Toy and Maniac Square. - 24th December 1999: Manuel Abadia sent in a driver for Splash! and partial sound was added to it. $end $info=gaelco2.c $drv 0.63 [Manuel Abadia] NOTES: - Hardware: Gaelco CG-1V/GAE1 VIDEO HARDWARE NOTES: - The CG-1V works with 16x16, 5 bpp gfx. It can handle: 2x 1024x512 tilemaps with linescroll and 2x banks of 512 sprites (sprites can be grouped up to 16x16). Sprites can make the background darker or brighter. - Some games have two RGB outputs to allow two or four simultaneous players linking two cabinets (World Rally 2, Touch & Go). In 2 monitors mode, the hardware maps one tilemap to a monitor and the other tilemap to the other monitor. The game palette is splitted, using the first half for one monitor and the second half for the other monitor. The sprite RAM has one bit that selects the sprite's target monitor. The sound is splitted too, right channel for cabinet 1 and the left channel for the other cabinet. WIP: - 31st December 2002: Manuel Abadia fixed the dual screen display in Touch & Go and World Rally 2, and he fixed the clipping of the shadows. Additionally, World Rally 2 is actually playable as long as you don't crash. - 30th December 2002: Manuel Abadia sent in the Gaelco CG-1V/GAE1 driver, supporting Alligator Hunt, Maniac Square and Bang! playably and World Rally 2, Touch & Go and Snowboard Championship not working because of Dallas protection. $end $info=gaelco3d.c $drv 0.79u2 [Aaron Giles] TODO: - EEPROM interface not right - Sound not hooked up WIP: - 0.86u1: Aaron Giles added sound to the Gaelco 3d driver. Added 4th DMA-driven_DAC. - 2nd March 2004: Aaron Giles fixed a bug in the TMS32031 CPU core which caused bad geometry in Surf Planet, and he fixed other rendering bugs in the Gaelco 3D driver so that it works better. - 2nd March 2004: Aaron Giles - After getting Radikal Bikers working well, I decided to figure out what was up with Surf Planet. Turns out they were relying on unspecified behavior of the TMS32031 by placing a CALL statement at the end of a repeat block. They tell you several times in the docs for the CPU never to do this, but hey, I guess if it works more power to them. With that fixed and some rendering tweaks, I'm currently getting about 30-50% of full speed on my 3GHz machine. If I turn off bilinear filtering and run at half resolution, both games are playable near 100%. Of course, I don't have the sound working yet, and that will kill the speed nicely (it's a DCS-like ADSP chip, sorry!) - 1st March 2004: Aaron Giles turned on bilinear filtering by default in the Gaelco 3D driver. - 28th February 2004: Aaron Giles - Z buffering and perspective correction are fixed (see http://www.flipcode.com/documents/texmap.txt) - 24th February 2004: Aaron Giles - Fixed a subtle bug in the TMS32031 core that was causing problems with Radikal Bikers. Now at least all the geometry shows up okay. I'm still at a loss to explain alpha blending, Z buffering, or perspective correction. The incomplete driver should be in u2, so if you know some 3D math, feel free to have a look and see if you can't help me figure it out! - 16th February 2004: Aaron Giles sent in a preliminary version of the Gaelco 3D driver (Surf Planet and Radikal Bikers) which works somewhat but graphics rendering is not perfect. - 14th February 2004: Aaron Giles - Still stumped on the perspective correction, but I managed to figure out how the texture masking works so that text no longer has big blocks on the outside. Turns out some of the ROMs provide a 1bpp mask for certain textures. Also, I managed to get Surf Planet up and running. It's on the same hardware, but with a 68000 instead of a 68EC020. If you know MAME, you'll know that it's kind of a pain to do this because you can't just substitute a 68000 directly for a 68EC020 due to different data bus widths. Now if we can just dig up a Speed Up PCB and send it to Guru, I'll have all of the known Gaelco games on this hardware to play with. - 13th February 2004: Aaron Giles - Well, as long as everything is drawn straight on, it looks great. Unfortunately, the 3D hardware apparently does support perspective correction, so right now everything kind of looks like this. I've spent several hours trying to wrap my poor brain around the parameters to get at the perspective correction, but I'm pretty close to stumped for the moment. - 11th February 2004: Aaron Giles - Palettes and controls are hooked up, I can coin up and start a game. I figured out how the texture data is distributed across four ROMs in little 2x2 squares, which is pretty solid evidence that there was bilinear filtering in the original game. There are still some serious issues with understanding the texture coordinates, but I'm at least confident I'm pointing to the correct texture to start with, given that I can read the text in the service mode. I have a feeling progress will slow down now until I can wrap my head around the math. - 10th February 2004: Aaron Giles - I'm startlingly pleased to see something like this after only a few days work. The 3D chip gets passed 13 values (10 floating point, 3 fixed point), plus 2 additional values per vertex. This is just some connect-the-dots on the vertexes being passed, but it's encouraging to see the pipeline working. I'm still trying to deduce most of the other parameters, which probably have to do with things like texture coordinates, Z buffering, and maybe even lighting (let's hope not!). $end $info=gaiden.c $drv 0.31 [Alex Pasadyn] TODO: - Make sure all of the protection accesses in raiga are handled correctly. - Work out how lower priority sprites are affected by blended sprites. NOTES: - The sprite Y size control is slightly different from gaiden/wildfang to raiga. In the first two, size X and Y change together, while in the latter they are changed independently. This is handled with a variable set in DRIVER_INIT, but it might also be a selectable hardware feature, since the two extra bits used by raiga are perfectly merged with the rest. Raiga also uses more sprites than the others, but there's no way to tell if hardware is more powerful or the extra sprites were just not needed in the earlier games. - The hardware supports blending sprites and background. There are 3 copies of the palette; one for pixels that aren't blended, one for pixels that are behind the object that will be blended and one for the object that will be blended. Blending is performed by switching to the appropriate palettes for the pixels behind the blended object and the object itself, and then adding the RGB values. - Wild Fang / Tecmo Knight has a simple protection. It writes codes to 0x07a804, and reads the answer from 0x07a007. The returned values contain the address of a function to jump to. WIP: - 24th January 2003: Stephane Humbert fixed the DIP switches and inputs in the Ninja Gaiden driver. - 19th February 1999: Phil Stroffolino has "finished" the Gaiden graphics driver. $end $info=galaga.c $drv 0.21 [Nicola Salmoria, Martin Scragg, Mirko Buffoni, Aaron Giles] TODO: - bosco & galaga: The starfield is wrong. The function of STARCLR is unknown. It is not latched and there are no data bits used... - bosco: is the scrolling tilemap placement correct? It is currently aligned so that the test grid shown on startup is correct, but this way an unerased grey strip remains on the left of the screen during the title sequence. - Should Xevios have a 4th Z80 like the other bootlegs? We don't have a dump for that ROM. - xevious: I haven't found any Easter egg in service mode. The main loop is very simple so there might just not be one, though this would be the only Namco game of that era to not have a service mode Easter egg. On the other hand, the service mode in this game is VERY spartan when compared to the other Namco games. - dzigzag: emulate the 4th CPU (should be similar to battles) NOTES: - The Cabinet Type "dip switch" actually comes from the edge connector, but is mapped in memory in place of dip switch #8. dip switch #8 selects single/dual coin counters and is entirely handled by hardware. - galaga: there is a bug in the sound CPU program. During initialization, it enables NMI before clearing RAM, but the NMI handler doesn't save the registers, so it cannot interrupt program execution. If the NMI happens before the LDIR that clears RAM has finished, the program will crash. To prevent this, I had to use a custom interrupt_gen, timing NMI generation appropriately. - galaga: there were "fast shoot" hacks available, which are not supported. Their effects can be replicated with this line in cheat.dat: galaga:1:070D:0D:100:Fast Shoot - bosco: we have two dumps of the sound shape ROM, "prom.1d" and "bosco.spr". Music changes a lot from one version to the other. I'm using the former because it is more similar to the other Namco games. The latter, after masking off the unused top 4 bits and inverting bit 3, matches the Galaga one, so it might have come from a (bootleg?) conversion. - bosco & galaga: the Midway arcade cabinet had an optional rapid fire board, using a 556 to generate autofire while the button was held. That really makes little sense in Galaga! For Bosconian, I guess it was for the boscomdo set I, because the other sets have autofire built-in. - The bosconian video system is (apart from the starfield) almost identical functionally to Rally X, but the hardware is quite different: Rally X has no custom ICs. - digdug: if you enter service mode and press press service coin something like the following is written at the bottom of the screen: 99.9999.9999.9999.9999. This is explained in the manual: it is the number of games played, of points, etc. The counters start from 999 and count backwards. - gallag is identical to galagao, apart from the title changed to "GALLAG" and the copyright notice changed from "(c) 1981 NAMCO LTD" to "1 9 8 2" (and the Namco logo removed from the gfx). The only interesting thing about it is the 4th Z80, used to simulate the custom 5xXX chips of the original. It also has different explosion and starfield circuitries, to do without the Namco custom chips. - Differences between versions of digdug: The background graphics are slightly different in the Atari version, the earth is less regular, "digdugb" and "digduga1" are identical, apart from the gfx and copyright notices changed from "NAMCO LTD." to "ATARI INC.". "digdug" is almost identical to "digdugat" (apart from the above changes), but there are three more instructions in the latter that change the code alignment. "dzigzag" and "digdugb" are identical, apart from the hacked gfx and the copyright notices changed from "NAMCO LTD." to "1 9 8 2". It's a bottleg of "digdugb", and not of "digduga1", because the hidden "NAMCO" string at offset 0x1eea of CPU2 is still present, while it is replaced by "ATARI" in digduga1. The only interesting thing about the bootleg is the 4th Z80, used to simulate the custom 5xXX chips of the original. - The digitised speech in Bosconian is stored in the SOUND2 roms. VIDEO HARDWARE NOTES: - Galaga has one 32x8 palette PROM and two 256x4 color lookup table PROMs (one for characters, one for sprites). Only the first 128 bytes of the lookup tables seem to be used. - Dig Dug has one 32x8 palette PROM and two 256x4 color lookup table PROMs (one for characters, one for sprites). Only the first 128 bytes of the lookup tables seem to be used. - Xevious has three 256x4 palette PROMs (one per gun) and four 512x4 lookup table PROMs (two for sprites, two for background tiles; foreground characters map directly to a palette color without using a PROM). WIP: - 0.104u8: Andre Hufschmidt added save state support to the galaga.c games. - 0.93: Added clock parameter to Namco sound (96000 Hz). - 0.79u1: Merged drivers digdug.c, bosco.c and xevious.c with galaga.c. Big 80s Namco Update [Nicola Salmoria]: This affects the first Namco games that used custom I/O chips. Files that are no longer needed and should be removed: drivers/bosco.c, drivers/xevious.c, drivers/digdug.c, machine/digdug.c, machine/galaga.c, machine/bosco.c, machine/polepos.c, sndhrdw/bosco.c. Added three new sound chips: Namco 15XX, Namco 52XX, Namco 54XX, and changed drivers to use them (Namco 54XX is just a placeholder playing samples, until the chip is reverse engineered), MAME testers bugs fixed: digdug063gre, galaga057gre, bosco071u2gre, poleposc059gra, added EAROM support to digdug, extensive documentation of ROM names and placement, and differences between Namco and licensed versions, converted all drivers to tilemaps, and made gfx emulation more accurate according to schematics, IP_KEY_PREVIOUS and IP_JOY_PREVIOUS are no longer used by any driver: they may be removed from the core, support for start lamps, coin counters and coin lockout (all internallyhandled by the custom I/O chip), toggling the test switch while the game is running enters test mode without need to manually reset, found and documented test mode Easter eggs in all games except Xevious, bosconian now uses a different sound PROM, which seems more correct, galaga uses better dumps of the PROMs, with the unused top 4 bits set to 0, correct handling of 52XX sample start/end pointers in ROM, better emulation of 50XX custom, no more need for hacks in bosconian, swapped digdug and digdugb, the main set should be the newer one, removed these galaga clones: nebulbee (copyright/name change), galagab2 (mix 'n match of ROMs from other sets), galaga84 (copyright/gfx change), galagads (1-byte hack to get fast shoot, reproducible with this line in cheat.dat: galaga:1:070D:0D:100:Fast Shoot), added Galaga rev. B, which is now the main set, renamed the other galagao, added galagamk, a different Midway version, removed various bad dumps from polepos2b and poleps2c, they turned out to be the same version so poleps2c is removed, drivers/locomotn.c is no longer needed and should be removed, converted to tilemaps, consolidated as much as I could, fixed: jungler37b3gre and correct tile/sprite priority handling (also in Bosconian). - 2nd July 2001: SUZ updated the Xevious driver, adding two new samples and adjusting clock frequencies. - 0.37b12: Changed VSync to 60.606060Hz. - 0.27 Added bosco.c and xevious.c driver. - 0.26: Added digdug.c driver. - 0.25: Removed the xevious.c driver. - 0.23: Added xevious.c driver. - 0.21: Nicola added Galaga. Very special thanks to Martin Scragg that provided us crucial information on custom I/O chips. $end $info=galaxia.c $drv 0.103u4 [David Haywood] TODO: * Rom mapping is still wrong * Correct this before anything else $end $info=galaxian.c $drv 0.05 [Richard Davies, Brad Oliver, Nicola Salmoria] TODO: - Problems with Galaxian based on the observation of a real machine: (1) Starfield is incorrect. The speed and flashing frequency is fine, but the stars appear in different positions. (2) Background humming is incorrect. It's faster on a real machine. (3) Explosion sound is much softer. Filter involved? - $4800-4bff in Streaking/Ghost Muncher - smooncrs: Fix read/writes at/to unmapped memory (when player 2, "cocktail" mode) fix the ?#! bug with "bullets" (when player 2, "cocktail" mode) - zigzag/2, jumpbug/b, levers, kngball/j: Full Dip Switches and Inputs - frogg, scprpng: Fix read/writes at/to unmapped/wrong memory NOTES: - The only code difference between 'galaxian' and 'galmidw' is that the 'BONUS SHIP' text is printed on a different line. - Moon Cresta versions: mooncrs2 is probably the first revision (no patches), has ROM/RAM check code and came from a bootleg board, with the logos erased from the graphics. mooncrsb is a bootleg of mooncrs2 with ROM/RAM check erased. mooncrst and mooncrsu are later revision as mooncrsa and all have better demo mode and text for docking. mooncrst and mooncrsa are encrypted and mooncrsu is unencrypted. All have no ROM/RAM check. mooncrsg from Gremlin has the same docking text as mooncrst. Bugs: - blkhole, azurian, warofbug, omega, maybe others: Explosion sound doesn't cut off after you get hit. It lasts until (depending on the game) you start another game or reset. This does not happen in galaxian (and its plethora of clones) or batman2. Update: The sound bug also happens in scramblb (lasts until the screen updates with your new ship, but stays at the end of the game) and skybase (lasts until the screen updates with your new ship). Along with the other games I mentioned, that's it. Moon Cresta (and its clones) and King & Balloon seem to be unaffected. These and the others are the only games in galaxian.c that use that explosion sample (obviously the "space shooter" games). Update: frogg exhibits the same "explosion sample" bug as the other game mentioned in that report. This happens when Frog(ger) gets hit by a car, and it doesn't cut off until you reset. galaxianc058gre The tECHIDNA WIP: - 0.101: Aaron Giles added save state support to the galaxian.c driver and all the associated drivers. Marked all games in galaxian.c, scramble.c, scobra.c, frogger.c and amidar.c as GAME_SUPPORTS_SAVE. - 0.96u4: Aaron Giles fixed game reset in Galaxian due to running out of timers (set range to 0x7fff). - 0.94: Aaron Giles removed SAMPLES support from sndhrdw/galaxian.c - 0.93: Changed Custom sound to Samples. Added shot and death.wav. - 0.85u1: Aaron Giles fixed input port definition errors in Galaxian driver. - 19th March 2002: Stephane Humbert fixed a small bug in the Galaxian driver. - 9th February 2002: Stephane Humbert fixed the DIP switches, inputs and a few other problems in the Galaxian driver, and re-added the Scorpion bootleg running on the Galaxian hardware. - 27th October 2001: Stephane Humbert added cocktail mode in several games in the Galaxian driver. - 0.53: Correct palettesize from 99 to 98 colors. - 12th July 2001: Zsolt Vasvari sent in an update for the Galaxian hardware drivers, fixing a lot of issues. - 0.37b16: Zsolt Vasvari have rewritten the Galaxian PCB drivers. Correct palettesize from 97 to 99 colors. - 6th June 2001: Zsolt Vasvari added Omega to the Galaxian driver thanks to the help of Phil Murray. - 1st June 2001: Zsolt Vasvari fixed the Galaxian / Scramble starfield graphics emulation. - 27th May 2001: Zsolt Vasvari rewrote the drivers based on Galaxian PCB, with many improvements. - 11th April 2001: Zsolt Vasvari added two bootleg clones to the Galaxian driver. - 26th February 2000: Michael Soderstrom fixed some Galaxian memory handling bugs. - 0.36b16: Changed VSync to 60.606060 Hz. - 5th January 2000: Zsolt Vasvari added Black Hole and Streaking to the galaxian driver. - 12th December 1999: Quench fixed Galaxian and clones from crashing when run without sound. - 24th November 1999: Tatsuyuki Satoh added more accurate noise sound to the Moon Cresta sound emulation. - 23rd November 1999: Juergen Buchmueller fixed some problems with the new Moon Cresta sound emulation. - 22nd November 1999: Juergen Buchmueller modified the way in which mooncrst sound is generated. - 0.36b10: Merged driver mooncrst.c with galaxian.c - 11th November 1999: Zsolt Vasvari added Check Man to the Galaxian driver, but sound isn't yet working because of a bad rom. - 15th September 1999: Zsolt Vasvari added Orbitron to the Galaxian driver. - 2nd June 1999: Zsolt Vasvari added Azurian Attack to the Galaxian driver. - 27th March 1999: Nicola fixed the Galaxian starfield. - 0.35b9: Merged driver jumpbug.c with galaxian.c. Nicola Salmoria fixed the Galaxian-style starfield. Believe it or not, it had been broken since day 1. - 26th March 1999: Zsolt Vasvari merged Jump Bug with Galaxian and emulated the protection. - 0.35b2: Correct palettesize from 96 to 97 colors. - 0.31: Merged driver moonqsr.c with galaxian.c - 0.12: Added jumpbug.c driver. - 0.08: Added moonqsr.c driver. $end $info=galivan.c $drv 0.34b8 [Luca Elia, Olivier Galibert, Takahiro Nogi] TODO: - Find out how layers are enabled\disabled - Sprite/char priority - Dangar input ports - Wrong title screen in ninjemak - Bit 3 of ninjemak_gfxbank_w, there currently is a kludge to clear text RAM but it should really copy stuff from the extra ROM. WIP: - 25th December 1999: Nicola Salmoria merged the Ninja Emaki driver with the Galivan driver. - 23rd December 1999: Takahiro Nogi sent in a driver for Ninja Emaki / Youma Ninpou Chou. $end $info=galpani2.c $drv 0.57 [Luca Elia] TODO: - Simulation of the MCU: it sits between the 2 68000's and passes messages along. It is currently incomplete, thus no backgrounds and the game is unplayable. - The layers are offset. - Sound banking's not correct. $end $info=galpani3.c $drv 0.84 [Sebastien Volpe, David Haywood] TODO: - Find a working board to dump MCU provided code & data, as code is involved just after initial checks; the game currently goes nowhere. - Finish emulation, mainly backgounds. $end $info=galpanic.c $drv 0.35b2 [Nicola Salmoria] TODO: - There is a vector for IRQ4. The function does nothing in galpanic but is more complicated in the Comad ones. However I'm not triggering it, and they seems to work anyway... - Four unknown ROMs in fantasia. The game seems to work fine without them. - There was a ROM in the newfant set, obj2_14.rom, which was identical to Terminator 2's t2.107. I can only assume this was a mistake of the dumper. - lots of unknown reads and writes, also in galpanic but particularly in the Comad ones. - fantasia and newfant have a service mode but they doesn't work well (text is missing or replaced by garbage). This might be just how the games are. - Is there a background enable register? Or a background clear. fantasia and newfant certainly look ugly as they are. - Zip Zap: Bg for select screens seems to be corrupt - General Notes: Fantasia etc. games are locking up when the girl 'changes' due to not liking the way we handle OKI status reads.. however these reads are correct according to tests done with a real chip so there must be something odd going on on this hardware. NOTES: - The Comad games run on hardware similar to Gals Panic, with a different sprite system. They are not ROM swaps because the addresses of work RAM and of the OKI chip change from one to the other, however everything else is pretty much identical. - Gals Panic: The current ROM set is strange because two ROMs overlap two others replacing the program. It's definitely a Kaneko boardset, but it could very well be they converted some other game to run Gals Panic, because there's some ROMs piggybacked on top of each other and some ROMs on a daughterboard plugged into smaller sized ROM sockets. It's not a pirate version. The piggybacked ROMs even have Kaneko stickers. The silkscreen on the board says PAMERA-4. There is at least another version of the Gals Panic board. It's single board, so no daughterboard. There are only 4 IC's socketed, the rest is soldered to the board, and no piggybacked ROMs. Board number is MDK 321 V-0 EXPRO-02 WIP: - 0.87: Sebastien Volpe merged the read/write memory maps for the 3 galpanic sets. - 0.85u1: Inigo Luja added conditional DIP switches in the Gal's Panic driver. - 0.81u7: Added 'Demo Sounds' dipswitch. - 12th February 2003: Paul Priest added watchdog emulation and removed the ROM patch in the Gals Panic driver. - 28th July 2002: Stephane Humbert fixed DIP switch settings and inputs in the Gal's Panic driver and added another set which loads the ROMs differently. $end $info=galspnbl.c $drv 0.37b6 [Nicola Salmoria] TODO: - Scrolling is wrong. - Sprite/tile priority might be wrong. There is an unknown bit in the fg tilemap, marking some tiles that I'm not currently drawing. - Coin insertion is not recognized consistenly. - Almost all dip switches unknown. NOTES: - To start a 2 or more players game, press the start button multiple times - The sprite graphics contain a "(c) Tecmo", and the sprite system is indeed similar to other Tecmo games like Ninja Gaiden. WIP: - 24th August 2000: Nicola Salmoria sent in drivers for Hot Pinball, Miss World '96, Fantasia and New Fantasia. - 18th August 2000: Nicola also sent in a preliminary driver for Gals Pinball. $end $info=gameplan.c $drv 0.31 [Chris Moore] TODO: - The board has, instead of a watchdog, a timed reset that has to be disabled on startup. The disable line is tied to CA2 of VIA2, but I don't see writes to that pin in the log. Missing support in machine/6522via.c? - Kaos needs a kludge to avoid a deadlock (see the via_irq() function below). I don't know if this is a shortcoming of the driver or of 6522via.c. - Investigate and document the 8910 dip switches - Fix the input ports of Kaos - Killer Comet sound test mode gives one "NO" NOTES: - There are two dip switch banks connected to the 8910 ports. They are only used for testing. - Megatack's test mode reports the same fire buttons as Killer Comet, but this is wrong: there is only one fire button, not three. WIP: - 0.78u5: Updates to the Gameplan driver [Nicola Salmoria]: Rewritten using machine/6522via.c and machine/6532riot.c, which weren't available at the time it was created. This fixed the gfx problems and bad sound, vidhrdw/gameplan.c is no longer needed, machine/6532riot: added PA7 adge detect and irq callback and machine/6522via: fixed port writes so that pins set as input are pulled high. This is required by the gameplan games and is confirmed by the 65422 data sheet. Added support for CA2 pulse handshake. - 15th November 2001: Stefan Jokisch fixed the Gameplan games which were broken in 0.56. - 0.36b4: Changed VSync to 57Hz. - 0.33b5: Santeri Saarimaa fixed dip switches, input ports and coin slots. - 0.33b3: Chris Moore added sound in the Gameplan games and accurate colors in Megatack and possibly the other Gameplan games. $end $info=gaplus.c $drv 0.35b9 [Manuel Abadia, Ernesto Corvi, Larry Bank, Nicola Salmoria] TODO: - The starfield is wrong. - schematics show 4 lines going from the 58XX I/O chip to the 26XX (starfield generator). Function and operation unknown. - Add 62XX custom to machine/namcoio.c (though it's quite different from 56XX and 58XX). - Is the spirte generator the same as Phozon? This isn't clear yet. They are very similar, especially in the way the size flags are layed out. NOTES: - most sets always say "I/O OK", even if the custom I/O checks fail. Only gapluso and gaplusa stop working; these two also don't do the usual Namco-trademark RAM test on startup, and use the first I/O chip in "coin" mode, while the others use it in "switch/lamp" mode. - gaplusa has the 58XX and 56XX inverted. Why would they do that? - To use Round Advance: turn the dip switch on before the start of a level. Push joystick up to pick a later level, then set the dip switch back to off. - The only difference between galaga3a and galaga3m is the bonus life settings. VIDEO HARDWARE NOTES: - Starfield: There's 3 sets of stars planes at different speeds. WIP: - 0.93: Added clock parameter to Namco 15XX sound (24000 Hz). - 12th April 1999: Ernesto Corvi sent in a newer Gaplus driver with custom io chips fully emulated (all 4 sets work now) and some other changes like correct starfield speed. - 29th March 1999: Nicola fixed the screeching sounds of Gaplus. - 28th March 1999: Ernesto Corvi sent in a new Gaplus driver with preliminary Galaga 3 support added (not working because of a different custom I/O chip). - 27th March 1999: Ernesto Corvi sent in a much better Gaplus driver which is now fully playable and has also sound support. - 24th March 1999: Ernesto Corvi has sent in a preliminary driver for Gaplus (happy now QuarterGuy?), made by Manuel Abadia and him. There are still many things to figure out, first being controls and colors. $end $info=gauntlet.c $drv 0.30 [Aaron Giles] WIP: - 0.76: Aaron Giles update the driver and added a couple of Gauntlet, Gauntlet 2 and Vindicators Pt 2 clones. - 28th September 2000: Aaron Giles sent in an Atari games update with working speech in Gauntlet attract mode. - 19th April 1999: Aaron Giles sent in another Atari games update with support for Vindicators II, some alternate romsets and the driver is now much cleaner. - 12th April 1999: Aaron Giles has gotten Gauntlet working again by implementing the interrupts correctly. - 11th September 2000: Nicola Salmoria fixed Gauntlet and some other Atari games from crashing. - 17th February 2000: Aaron Giles cleaned up the Atari drivers a lot, and fixed Gauntlet's shadow rendering. $end $info=gberet.c $drv 0.16 [Nicola Salmoria, Chris Hardy, Paul Swan] NOTES: - gberetb is a bootleg hacked to run on different hardware. VIDEO HARDWARE NOTES: - Green Beret has a 32 bytes palette PROM and two 256 bytes color lookup table PROMs (one for sprites, one for characters). $end $info=gbusters.c $drv 0.36b5 [Manuel Abadia] WIP: - 10th September 1999: Manuel Abadia sent in a driver for Gangbusters. Marco Cassili fixed its dipswitches and Nicola fixed the graphics. $end $info=gcpinbal.c $drv 0.58 [David Graves] TODO: - Screen flipping support - Understand role of bit 5 of IN1 - Eprom? - MSM6295 banking? (also missing in Raine) NOTES: - Driver based on the Raine source. WIP: - 3rd February 2002: David Graves sent in a playable Grand Cross Pinball driver, although it lacks sound emulation. $end $info=genesis.c $drv 0.100u2 [David Haywood] NOTES: - Some Generic Sega Genesis stuff used by Megatech and Megaplay etc. WIP: - 0.100u2: David Haywood separated the Sega C2 driver into several other pieces. Aaron Giles fixed column scroll with a line scroll of 8, cleaned up input ports and filled out memory map according to cgfm's documentation. $end $info=getrivia.c $drv 0.83 [Pierpaolo Prazzoli, Tomasz Slanina] NOTES: - Driver based on Find Out driver. $end $info=gijoe.c $drv 0.37b8 [Olivier Galibert] TODO: - sprite gaps (K053247 zoom fraction rounding) - shadow masking (eg. the shadow of Baroness' aircraft should not project on the sky) $end $info=ginganin.c $drv 0.36b2 [Luca Elia] TODO: - The sound section will benefit from proper MC6840 and YM8950 emulation. WIP: - 20th November 1999: Tatsuyuki Satoh added support for Delta-T ADPCM of Y8950, and he modified Ginga Ninkyouden driver to use it. - 12th July 1999: Luca Elia sent in a driver for Ginga NinkyouDen. $end $info=gladiatr.c $drv 0.33b6 [Victor Trucco, Steve Ellenoff, Phil Stroffolino, Tomasz Slanina, Nicola Salmoria] TODO: - gladiatr_irq_patch_w, which triggers irq on the second CPU, is a kludge. It shouldn't work that way, that address should actually reset the second CPU (but the main CPU never asserts the line). The schematics are too fuzzy to understand what should trigger irq on the second CPU. Just using a vblank interrupt doesn't work, probably because the CPU expects interrupts to only begin happening when the main CPU has finished the self test. - YM2203 mixing problems (loss of bass notes) - YM2203 some sound effects just don't sound correct - Audio Filter Switch not hooked up (might solve YM2203 mixing issue) - Ports 60,61,80,81 not fully understood yet... - The four 8741 ROMs are available but not used. NOTES: - Driver by Victor Trucco (original emulation and MAME driver), Steve Ellenoff: YM2203 Sound, ADPCM Sound, dip switch fixes, hiscore save, input port patches, panning fix, sprite banking, Golden Castle Rom Set Support. Phil Stroffolino: palette, sprites, misc video driver fixes. Tatsuyuki Satoh: YM2203 sound improvements, NEC 8741 simulation and ADPCM with MC6809. Special thanks to: Camilty for precious hardware information and screenshots. Jason Richmond for hardware information and misc. notes, Joe Rounceville for schematics and everyone else who'se offered support along the way! - The fg tilemap is a 1bpp layer which selects the second palette bank when active, so it could be used for some cool effects. Gladiator just sets the whole palette to white so we can just treat it as a monochromatic layer. - Tilemap Y scroll is not implemented because the game doesn't use it so I can't verify it's right. WIP: - 0.92u1: Merged driver ppking.c with gladiatr.c - 0.92: Tomasz Slanina added driver ppking.c $end $info=glass.c $drv 0.69b [Manuel Abadia] TODO: - The DS5002FP has up to 128KB undumped gameplay code making the game unplayable. $end $info=gng.c $drv 0.22 [Mirko Buffoni, Roberto Ventura] NOTES: - Diamond Run doesn't use all the ROMs. d5 is not used at all, and the second half of d3o is not used either. There are 0x38 levels in total, the data for levels 0x00-0x0f is taken from ROM space 0x8000-0xbfff, the data for levels 0x10-0x37 is taken from the banked space 0x4000-0x5fff (5 banks) (see the table at 0xc66f). Actually, looking at the code it seems to roll overs at level 0x2f, and indeed the data for levels 0x30-0x37 isn't valid (player starts into a wall, or there are invisible walls, etc.) The 0x6000-0x7fff ROM space doesn't seem to be used: instead the game writes to 6048 and reads from 6000. Silly copy protection? $end $info=go2000.c $drv 0.103 [David Haywood] $end $info=goal92.c $drv 0.77 [Pierpaolo Prazzoli] WIP: - 8th November 2003: Pierpaolo Prazzoli sent in a driver for Goal! '92. - 14th April 2003: Guru - Goal '92 arrived from Taucher. $end $info=goindol.c $drv 0.35b11 [Jarek Parchanski] NOTES: - Byte at 7f87 controls region: 0 = Japan, 1 = USA and 2 = World. Regardless of the setting of this byte, the startup notice in Korean is always displayed. After the title screen, depending on the byte you get "for use only in Japan", "for use only in USA", or the Korean notice again! So 2 might actually mean Korea instead of World... but that version surely got to Europe since Gerald has three boards with this ROM. WIP: - 15th April 1999: Jarek Parchanski sent in an updated Goindol driver with Homo support. - 12th April 1999: Jarek Parchanski has made some progress with Goindol. $end $info=goldstar.c $drv 0.33b7 [Mirko Buffoni] $end $info=gomoku.c $drv 0.62 [Takahiro Nogi, David Haywood] TODO: - BG(Go table) is generated by board circuitry, so not fully emulated. - Couldn't figure out the method to specify palette, so I modified palette number manually. - Couldn't figure out oneshot sound playback parameter. so I adjusted it manually. $end $info=gotcha.c $drv 0.63 [Nicola Salmoria] TODO: - Find out what the "Explane Type" dip switch actually does. - Should use the artwork system to show the lamp state: there are 12 lamps, one for every button, and they are used a lot during the game (see gotcha_lamps_w). - Unknown writes to 0x30000c. It changes for some levels, it's probably gfx related but since everything seems fine I've no idea what it might do. - Unknown sound writes at C00F; also, there's an NMI handler that would read from C00F. - Sound samples were getting chopped; I fixed this by changing sound/adpcm.c to disregard requests to play new samples until the previous one is finished. $end $info=gottlieb.c $drv 0.17 [Fabrice Frences, Rodimus Prime, Nicola Salmoria] NOTES: - There was a bug in the hardware of the GG1 and GG2 boards, which is not emulated. The bug seems to have disappeared with the later revision of the board, e.g the board used by 3Stooges and Mach3 don't seem to have it). The bug was affecting the first character column (on horizontal games): screen memory could be used, but whatever was stored in this column, always the same character was displayed. This led to two consequences: 1. The image on the monitor had to be stretched so that the column was not visible. 2. Game designers were not using the first column. In fact, when the first column was ejected from the screen, the last one was usually out too, so it wasn't used either... - The Laser Disc Player games: The machines use Philips 24-bit frame number code. The 4 most significant bits of the code are 1's and these four 1's are used to detect a valid frame number when shifting bits from right to left. From the audio code it seems it's a simple BCD numbering. (what happens when four consecutive 1's are inside the number, eg 00078 ?) Only 19 bits are returned to the game machine, this gives a max frame number of 79999. The size of the audio buffer is 1024 bytes. When it is full, the "audio buffer ready" flag is raised, and the frame decoder tries again to synchronize with a 0x67 pattern Each 1024-byte buffer contains target data for 53 frames; target data for each frame is 19-bytes long including one byte of checksum and the frame number code of the first of these 53 frames is stored at the beginning. This gives a total of 1+3+3+19*53=1014 bytes, the 10 last bytes are ignored. VIDEO HARDWARE NOTES: - Gottlieb games dosn't have a color PROM. They use 32 bytes of RAM to dynamically create the palette. Each couple of bytes defines one color (4 bits per pixel; the high 4 bits of the second byte are unused). The RAM is conected to the RGB output. WIP: - 26th January 2004: Aaron Giles fixed Cavelon and Gottlieb games. - 0.78u4: Aaron Giles fixed the memory handlers in gottlieb.c to use address space masking instead of mapping extra mirrored areas. - 24th September 2002: Stephane Humbert fixed the DIP switch settings in some of the games in the Gottlieb driver. - 13th May 2000: Aaron Giles sent in another i86 core / Gottlieb drivers update fixing some bugs. - 23rd January 2000: Zsolt Vasvari fixed Gottlieb driver's graphics bugs. - 26th March 1999: Juergen Buchmueller fixed the Gottlieb games (Q*Bert, Reactor). - 0.33b5: Removed 3stooges.c, krull.c, mplanets.c, qbertqub.c and reactor.c driver. - 0.33b3: Added gottlieb.c driver. - 0.31: The first time you play Q*Bert, Q*Bert Qubes, Krull, Mad PLanets, Three Stooges, the high scores are automatically initialized to the default. Note: your old high scores will be lost, sorry. - 0.27: Fabrice Frances added hiscore saving support to all Gottlieb drivers. - 0.26: Added 3stooges.c driver. - 0.24: Added qbertqub.c driver. - 0.20: Added krull.c driver. - 0.19: Added reactor.c driver. - 0.18: Fabrice Frences fixed the Qbert driver and added support for Reactor. - 0.17: Added mplanets.c and qbert.c driver. $end $info=gotya.c $drv 0.36RC2 [Zsolt Vasvari] TODO: - Emulated sound: Hitachi HD38880BP/ HD38882PA06. I think HD38880 is a CPU/MCU, because the game just sends it a sound command (0-0x1a) NOTES: - About GotYa (from the board owner): I believe it is a prototype for several reasons. There were quite a few jumpers on the board, hand written labels with the dates on them. I also have the manual, the game name is clearly Got-Ya and is a Game-A-Tron game. The game itself had a few flyers from GAT inside so I have a hard time believing it was a bootleg. So despite the fact that 'gotya' might look like its a bootleg of thehand, its more likely just a prototype / alternate version, its hard to tell. WIP: - 23rd March 2000: Zsolt Vasvari added sample support to Got-Ya. - 26th February 2000: Zsolt Vasvari sent a driver for Got-Ya. $end $info=gradius3.c $drv 0.36b13 [Nicola Salmoria] TODO: - This board uses the well known 052109 051962 custom gfx chips, however unlike all other games they fetch gfx data from RAM. The gfx ROMs are memory mapped on cpu B and the needed parts are copied to RAM at run time. To handle this efficiently in MAME, some changes would be required to the tilemap system and to vidhrdw/konamiic.c. For the time being, I'm kludging my way in. There's also something wrong in the way tile banks are implemented in konamiic.c. They don't seem to be used by this game. NOTES: - Hardware: Konami GX945 WIP: - 21st December 1999: Nicola Salmoria sent in a driver for Gradius 3. $end $info=grchamp.c $drv 0.37b12 [Ernesto Corvi, Phil Stroffolino] TODO: - PC3259 handling (for collision detection) is not accurate. Collision detection does work, but there are bits which define the type of collision (and determine whether a pit stop is required) that I don't know how to handle. - Sound: Missing engine noise - "radar" is probably wrong - LED and tachometer display are missing/faked Note that a dipswitch setting allows score to be displayed onscreen, but there's no equivalent for tachometer. NOTES: - The object of the game is to avoid the opposing cars. - The player has to drive through Dark Tunnels, Rain, Lightning, Sleet, Snow, and a Track that suddenly divides to get to the Finish Line first. - "GRAND CHAMPION" has a Radar Feature which enables the Player to see his position relative to the other cars. - A Rank Feature is also provided which shows the Player's numerical rank all through the race. - The Speech Feature enhances the game play. WIP: - 6th June 2000: Phil Stroffolino sent yet another Grand Champion update with graphics fixes and preliminary collision detection working. - 1st June 2000: Phil Stroffolino sent in an update for Grand Champion, fixing graphics and other stuff. - 24th May 2000: Phil Stroffolino sent in a very preliminary work-in-progress driver for Grand Champion. $end $info=gridlee.c $drv 0.37b16 [Aaron Giles] TODO: - Analog sound hardware is unemulated. NOTES: - Hardware based on the Bally/Sente SAC system. - Driver by Aaron Giles and special thanks to Howard Delman, Roger Hector and Ed Rotberg for allowing distribution of the Gridlee ROMs. $end $info=groundfx.c $drv 0.68 [Bryan McPhail, David Graves] NOTES: - Ground Effects combines the sprite system used in Taito Z games with the TC0480SCP tilemap chip plus some features from the Taito F3 system. It has an extra tilemap chip which is a dead ringer for the TC0100SCN (check the inits), like Under Fire. - Ground Effects is effectively a 30Hz game - though the vblank interrupts still come in at 60Hz, the game uses a hardware frame counter to limit itself to 30Hz (it only updates things like the video registers every other vblank). There isn't enough cpu power in a 16MHz 68020 to run this game at 60Hz. - Ground Effects has a network mode - probably uses IRQ 6 and the unknown ports at 0xc00000. $end $info=gstriker.c $drv 0.61 [Farfetch'd, David Haywood] TODO: - Finish hooking up the inputs - Tilemap scrolling/rotation/zooming or whatever effect it needs - Priorities are wrong. I suspect they need sprite orthogonality - Missing mixer registers (mainly layer enable/disable) - Merge with other Video System games ? NOTES: - Both games seem to be similar hardware, V Goal Soccer doesn't work. The hardware is also quite similar to several other Video System games. - In particular, the sound hardware is identical to aerofgt (including the memory mapping of the Z80, it's really just a romswap), and the sprite chip (Fujitsu CG10103) is the same used in several Video System games (see the notes in the vidhrdw). - Grand Striker has an IRQ2 which is probably network related. - DSWs need correctly mapping, they're just commented for the moment. - Similar, but not identical hardware, appear to be protected by an MCU: V Goal Soccer and World Cup '94 WIP: - 0.100u4: David Haywood added some basic zooming support to the gstriker/twcup94 driver. $end $info=gsword.c $drv 0.34b1 [Steve Ellenoff, Jarek Parchanski, Tatsuyuki Satoh, Charlie Miltenberger] TODO: - Joshi Volleyball: The incomplete graphic. The implementation of DAC sound ?. MCU code DUMP and emulation. The true interrupt circuit of SUB CPU and unknown ROM (BANK ROM of sub-cpu ? ). NOTES: - Driver by Steve Ellenoff (Original emulation and Mame driver), Jarek Parchanski: Dip Switch Fixes, Color improvements, ADPCM Interface code, Tatsuyuki Satoh: Sound improvements, NEC 8741 emulation,adpcm improvements, josvollyvall 8741 emulation and Charlie Miltenberger: Sprite colors improvements & precious hardware information and screenshots. - Trick: If you want fight with ODILION swordsman patch program for 1st CPU (set $2256-225A = 0), otherwise you won't never fight with him. Bugs: - Error messages in vidhrdw/gsword.c: WRITE_HANDLER( gs_videoctrl_w ): gsword. messages056ora stephh / almightyjustin WIP: - 13th July 1999: Jarek Parchanski sent in an update to Great Swordsman driver, with almost correct sprite lookup table, and better sound. $end $info=gticlub.c $drv 0.86 [Ville Linde] WIP: - 0.104u1: GTI Club updates [Ville Linde]: Improved K001604 tilemap emulation, very preliminary K001005 & K001006 3D graphics emulation and added some more SHARC opcodes. $end $info=gumbo.c $drv 0.63 [David Haywood] NOTES: - Gumbo and Miss Puzzle have the same music as news (news.c) $end $info=gunbustr.c $drv 0.37b13 [Bryan McPhail, David Graves] TODO: - FLIPX support in taitoic.c is not quite correct - the Taito logo is wrong, and the floor in the Doom levels has horizontal scrolling where it shouldn't. - No networked machine support - Coin lockout not working (see gunbustr_input_w): perhaps this was a prototype version without proper coin handling? NOTES: - Gunbuster uses a slightly enhanced sprite system from the one in Taito Z games. The key feature remains the use of a sprite map rom which allows the sprite hardware to create many large zoomed sprites on screen while minimizing the main cpu load. This feature makes the SZ system complementary to the F3 system which, owing to its F2 sprite hardware, is not very well suited to 3d games. (Taito abandoned the SZ system once better 3d hardware platforms were available in the mid 1990s.) Gunbuster also uses the TC0480SCP tilemap chip (like the last Taito Z game, Double Axle). $end $info=gundealr.c $drv 0.31 [Nicola Salmoria] NOTES: - Yam! Yam!? runs on the Gun Dealer hardware but has a protection device which can access RAM at e000. Program writes to e000 and expects a value back at e001, then jumps to subroutines at e010 and e020. Also, the player and coin inputs appear magically at e004-e006. WIP: - 25th December 2000: Yasuhiro Ogawa added the correct main romset to the Gun Dealer driver. $end $info=gunpey.c $drv 0.92 [Tomasz Slanina] $end $info=gunsmoke.c $drv 0.29 [Paul Leaman] TODO: - All games: There is some code that allows you to select your starting level (at 0x08dc in 'gunsmoka' and at 0x08d2 in the other sets). To do so, once the game has booted (after the "notice" screen), turn the "service" mode Dip Switch ON, and change Dip Switches DSW 1-0 to 1-3 (which are used by coinage). About the ingame bug at the end of level 2 : enemy's energy (stored at 0xf790) is in fact not infinite, but it turns back to 0xff, so when it reaches 0 again, the boss is dead. - gunsmokj: Japan version (but English text though). You can enter 8 chars for your initials. - gunsmoku: US version licenced to Romstar. You can enter 3 chars for your initials. - gunsmoka: US version licenced to Romstar. You can enter 3 chars for your initials. This is probably a later version of the game because some code has been added for the "Lives" Dip Switch that replaces the "Demonstation" one (so demonstration is always OFF). Other changes:Year is 1986 instead of 1985, High score is 110000 instead of 100000 and Levels 3 and 6 are swapped. NOTES: - In Gunsmoke there is a unknown routine at 0x0e69 tries to read data starting at 0xc4c9. If this value is zero, it interprets the next two bytes as a jump address. This was resulting in a reboot which happens at the end of level 3 if you go too far to the right of the screen when fighting the level boss. A non-zero for the first byte seems to be harmless (although it may not be the correct behaviour). This could be some devious protection or it could be a bug in the arcade game. It's hard to tell without pulling the code apart. VIDEO HARDWARE NOTES: - Gunsmoke has three 256x4 palette PROMs (one per gun) and a lot of 256x4 lookup table PROMs. WIP: - 0.88u1: Curt Coder cleaned up driver, converted Gunsmoke to use tilemaps, merged memory maps, fixed inputs/dips based on manuals and removed GUNSMOKE_HACK and fake dips. $end $info=gyruss.c $drv 0.20 [Mirko Buffoni, Michael Cuddy, Nicola Salmoria] VIDEO HARDWARE NOTES: - Gyruss has one 32x8 palette PROM and two 256x4 lookup table PROMs (one for characters, one for sprites). $end $info=hal21.c $drv 0.36b12 [Phil Stroffolino] TODO: - Find out what "really" messes up ASO's scrolling - Verify color effects in both games CHANGES: - Cleaned and consolidated VIDEO_UPDATE() - Added shadows and highlights - A.S.O and HAL21 do a lot of palette cycling therefore conversion to tilemaps may be disadvantageous. Cocktail mode involves changing tile offsets and sprite coordinates and is still unsupported. - Manuals show both boards have noise filters to smooth out rings and scratches which are especially audible in HAL21. - HAL21: Installed NMI scheduler to prevent music trashing - ASO: Fixed music and sound effects being cut short, fixed service mode(hold P1 start during ROM test) and improved scrolling and color. - Stage 5 boss' sky and the first half of stage 6's background appear to have consistent color as shown in Beep! magazine. WIP: - 8th December 1999: Phil Stroffolino sent in a preliminary HAL21 driver, with wrong colors. $end $info=halleys.c $drv 0.61 [Phil Stroffolino, Jarek Burczynski, MacFarlane] TODO: - Status reads from blitter RAM aren't well understood. They probably includes both completion and collision flags. - The blitter is missing many features, in particular certain sprites aren't erased properly. - It isn't known how many independent planes of graphics the blitter manages. The starfield, for example, probably involves at least two additional planes orthogonal to the sprites and scroll layer. - Background tiles inside the comet have wrong coordinates. - Score digits have wrong colors. - Blitter functions, especially those capable of screen warping, are unoptimized. - The starfields can probably be represented and rendered by two simple lists instead of costly bitmaps. - Ben Bero Beh has collision problems with the falling fireballs and a minor priority glitch with the "Elevator Action" baddies. - Halley's Comet's undocumented DIP switches only work if the player1 start button is depressed during boot-up. NOTES: - Halley's Comet was created by Fukio Mitsuji (MTJ), who also created Bubble Bobble, Rainbow Islands, Syvalion, etc. - Halley's starfields: Each star map is generated by two data sets pointed by the second source address. The first 256-byte set has scattered bits to reflect the star population while the second 256-byte set appears to have random values. When the game runs the the star fields are updated a small portion at a time by a third data set containing gradient patterns which may indicate gray shades or alpha levels. Halley's Comet draws and clears the two star fileds as if they are independent from the backgrounds, making it a total of four scrollable layers. However, only two pairs of scroll registers are in use and they affect the stars and the backgrounds together - possibly afterthoughts on the original Ben Bero Beh hardware. This algorithm is based on speculation and deemed inaccurate. - Halley's sound: How the custom chips handle sound latching is largely unknown. Halley's Comet dumps sound commands to register ff8a so rapidly the AY8910 core sometimes fails to reset itself and the music stops. Masking sound NMI is not enough to ensure successive writes are processed properly so it is advisable to queue sound commands or make the main CPU yield for a minimum of 600 Z80 cycles. Furthermore, soundlatch NMI interval should not be too much shorter than music IRQ's period(27306667ns), and must be longer in case of a reset(00). - Halley's collision detection: The blitter hardware does per-pixel comparison between two sprite groups. When a collision occurs the ID's(memory offsets/16) of the intersecting pair are written to ff8b(certain) and ff67(?). Then the blitter causes an alternate IRQ to alert the CPU and a second check is performed in software to verify the collision. The trial emulation of the above was painfully slow and inaccurate because collisions are not verified immediately during IRQ. Instead, a dedicated loop is run between game logic and VBLANK to constantly check whether new collision ID's have been reported. The blitter somehow knows to IRQ at the right moment but I couldn't find any clear-cut triggers within the register area. It is possible to bypass blitter-side collision altogether by feeding a redundant sprite list to the main CPU, given that the processor is fast enough. This method works reliably at 5MHz or above and will certainly break under 4MHz. - Driver: Phil Stroffolino for the creation of a solid framework, Jarek Burczynski for adding sound and providing awesome hand-drawn schematics and Jason MacFarlane for invaluable videos and screen shots. WIP: - 0.72u1: Acho A. Tang made many fixes and cleanups to Halley driver. $end $info=hanaawas.c $drv 0.37b4 [Zsolt Vasvari] WIP: - 6th June 2000: Zsolt Vasvari sent in a driver for Hana Awase. $end $info=hanaroku.c $drv 0.62 [David Haywood, Stephane Humbert] TODO: - Colour decoding might not be perfect - Background color should be green, but current handling might be wrong. - Some unknown sprite attributes, sprite flipping in flip screen needed - Don't know what to do when the jackpot is displayed (missing controls ?) - According to the board pic, there should be one more 4-switches dip switch bank, and probably some NVRAM because there's a battery. $end $info=harddriv.c $drv 0.37b8 [Aaron Giles] NOTES: - Hardware: Atari polygon (racer) games. The games uses many CPUs and many boards in many different combinations. WIP: - 0.104u7: Fixed number of players in all games. - 2nd March 2004: Quench added internal data memory map to the TMS32010 CPU core and fixed overflow in the ADDH instruction, and adjusted the Twin Cobra / Wardner, Toaplan1 and Hard Drivin' drivers accordingly. - 30th January 2004: Aaron Giles cleaned up the Hard Drivin' driver and fixed Steel Talons and Hard Drivin's Airborne after the recent changes, and he cleaned up another bunch of Atari drivers. - 0.75: Aaron Giles fixed all the games again, but they are slower now due to more necessary interleaving. - 0.69a: Aaron Giles did a number of changes to the Timer System (steeltal, hdrivair and stunrun have now timing issues). - 27th January 2001: Aaron Giles added another ROM set to the Hard Drivin' driver but it still suffers from a few small quirks. - 8th September 2000: Mike Haaland added an alternative mazes version of NATO Defense. Aaron Giles sent in a new TMS34010 core with a few bugfixes, and finally officially sent the Hard Drivin' / S.T.U.N. Runner driver. The latter is perfect, while the former suffers from no sound and a nasty bug causing the car physics go out of control after a crash. Also included was a preliminary Race Drivin' driver, which unfortunately goes weird as soon as the simulation begins. - 11th August 2000: Aaron Giles fixed the missing status bar in S.T.U.N. Runner. - 10th August 2000: Aaron Giles did some brilliant work and finally got the polygon graphics working in the preliminary Hard Drivin' / S.T.U.N. Runner driver, which requires about 2 GHz to run properly. $end $info=hcastle.c $drv 0.36b2 [Bryan McPhail] WIP: - 14th November 2000: Bryan McPhail fixed K051649 sound problems in Haunted Castle $end $info=hexa.c $drv 0.33b3 [Howie Cohen] NOTES: - Needs High score save and load (i think the high score is stored around 0xc709). - Hexa is not protected or anything, but it keeps writing 0x3f to register 0x07 of the AY8910, to read the input ports. This causes clicks in the music since the output channels are continuously disabled and reenabled. To avoid that, MAME just NOP out the 0x3f write. $end $info=hexion.c $drv 0.37b14 [Nicola Salmoria] NOTES: - There are probably palette PROMs missing. Palette data doesn't seem to be written anywhere in RAM. - The board has a 052591, which is used for protection in Thunder Cross and S.P.Y. In this game, however, the only thing it seems to do is clear the screen. Bugs: - Error messages in drivers/hexion.c and vidhrdw/hexion.c: static WRITE_HANDLER( coincntr_w ) and WRITE_HANDLER( hexion_bankswitch_w ): hexion. messages056ora stephh / almightyjustin WIP: - 12th March 2001: Nicola Salmoria sent in a preliminary driver for Hexion, but it lacks correct colors and sound at the moment. $end $info=higemaru.c $drv 0.34b1 [Mirko Buffoni] $end $info=hitme.c $drv 0.60 [EMUL8, Dan Boris, Aaron Giles] $end $info=hnayayoi.c $drv 0.66 [Luca Elia, Nicola Salmoria] TODO: - Dips/Inputs for all games NOTES: - Hardware: Dynax games using a graphics blitter. - In service mode, press "analyzer" (0) and "test" (F1) to see a gfx test - hnfubuki doesn't have a service mode dip, press "analyzer" instead - untoucha doesn't have it either; press "test" during boot for one kind of service menu, "analyzer" at any other time for another menu (including dip switch settings) $end $info=hng64.c $drv 0.80u1 [David Haywood] TODO: - Find where the remainder of the display list information is 'hiding'. Complete display lists are not currently found in the dl_w memory handler (this manifests itself as 'flickering' 3d in fatfurwa and missing bodies in buriki. It's been thought the display list may be FIFO - this may tie into the BufferA and BufferB thing look into it! - The effect of numerous (dozens of) 3d flags needs to be figured out by examining real hardware - Populate the display buffers (A&B) with the data based on Elsemi's notes below maybe there are some frame-buffer effects which will then work - Determine wether or not the hardware does perspective-correct texture mapping - if not, disable it in the rasterizer. - Clean up I/O implementation, currently it only 'works' with Fatal Fury WA, it has issues with the coins and causes the startup checks to fail. This most likely relies on the z80-like cpu - Work out the purpose of the interrupts and how many are needed - Correct game speed (seems too fast) - Figure out what 'network' Road Edge needs to boot, it should run as a standalone - Make ss64 boot (io return 3 then 4 not just 4) then work out where the palette is (mmu?) - Fix remaining 2d graphic glitches: Scroll (base registers?), roz (4th tilemap in fatal fury should be floor [in progress], background should zoom), find registers to control tilemap mode (4bpp/8bpp, 8x8, 16x16), fix zooming sprites (zoom registers not understood, definatley differs between games - center versus edge pivot), priorities and still some bad sprites (waterfall level 'splash' - health bar at 50% - intro top and bottom). - Fix communications CPU (z80 based, we have bios rom) - Hook up CPU2 (v30 based?) no rom? (maybe its the 'sound driver' the game uploads?) - Add sound - Backup ram etc. (why does ff have a corrupt 'easy' string in test mode?) - Correct cpu speed and find idle skips - Work out what other unknown areas of ram are for and emulate... - Cleanups! WIP: - 0.101u2: Aaron Giles added MMU support to the non-drc MIPS3 emulator. Converted the Killer Instinct, Seattle, Vegas, and Hyper Neo-Geo 64 drivers to a proper physical memory layout. Disabled the drc MIPS3 core until MMU support is added there as well. Removed gfx3 dispose flags in all games. - 28th August 2005: Andrew Gardner - I've come dangerously close to implementing the 'linescroll' feature of the hng64. This enables the floor in fatal fury wild ambition! Pay close attention to the recognizable features on the floor (like the stars) as they're foreshortened by perspective effects. The way the hng64 does this is pretty strange (but quite cool). Basically, they load up a 2048x2048 pixel tilemap and then sample it based on lines drawn through it. So if you wanted an orthographic projection of the tilemap, you'd ask for a line from [x,y] (0,0) to (2048,0), then a line from (0,1) to (2048,1), then one from (0,2) to (2048,2), and so on. If, instead, you wanted something interesting, you'd ask for lines calculated based on a perspective projection into the tilemap. You can then rotate the sample-lines to make the floor appear as it's rotating, or scale the sample-line lengths to make it look like the floor's moving further away. Quite spiffy to be sure, but I can't figure out anything this would be used for except rendering planes... To give the hardware designers credit, it may have been necessary to include this specialized 'textured plane-drawer' since the hng64 polygon rasterizer is probably very slow when drawing large triangles. The rasterizer probably also messes up the textures pretty badly on large polys because of an assumed lack of perspective-correct texture mapping (?). Anyways, hopefully as we improve the emulation further, we'll see how other software uses it. The implementation isn't complete yet - I'm ignoring 32 bits per [x,y] coordinate and my implementation fails miserably when the camera points down. I do think I'm onto something though, because when the players move around the groundplane moves and rotates correctly - it's just a matter of figuring out the finishing touches. - 22nd February 2005: Guru - SNK Hyper Neo Geo 64 driving-style main board just arrived. - 0.87u4: Andrew Gardner improved the Hyper Neogeo 64 rendering, 3d graphics can now be seen although emulation is still incomplete and Fatal Fury WA still needs a hack to boot - rasterizing code provided in part by Andrew Zaferakis. - 0.86u4: David Haywood added preliminary background zoom in HNG64. Added V30 (8MHz) CPU2 to all games. - 5th September 2004: David Haywood - Slightly updated HNG64 driver. This adds zooming tilemaps for the backgrounds in ff, however it causes some problems in buriki due to me not understanding how the effect is enabled. - 0.86u3: More HyperNeogeo64 improvements. A *very* ugly hack with modified CPU core files can be downloaded extra. - 1st September 2004: David Haywood - More work on the sprites (and some faked inputs). Roms for FFury were redumped at the corret size, this fixes some problems with the 2d gfx. - 31st August 2004: David Haywood - All the current hyperneogeo dumps seem to have bad Sc and Sp roms, so some graphics are garbage, I did however manage to make some progress. - 0.86u2: ElSemi and David Haywood improve the HyperNeogeo64 emulation. - 30th August 2004: David Haywood - We've managed to get Buriki putting some more interesting tilemaps in Ram. - 29th August 2004: David Haywood - Thanks to some work from ElSemi the HNG driver does something much more interesting now, and there are a few ideas to try tomorrow as well. More HyperNG64 games were dumped (FF Wild Ambition, RoadEdge) but I'm still not sure what they are doing... - 28th August 2004: David Haywood - Not sure if the messages the driver now displays are going to prove useful or not... - 12th March 2004: David Haywood improved the Hyper Neogeo 64 driver a little further. - 10th March 2004: David Haywood added a skeleton driver for Hyper Neogeo 64 and R. Belmont improved it a little, but it's far from working. - 14th August 2002: Hyper NeoGeo64 mother board received from Japan. The Dumping Project wishes to thanks all the people who have contributed funds. $end $info=holeland.c $drv 0.37b10 [Mathis Rosenhauer] TODO: - Tile/sprite priority in holeland - Missing high bit of sprite X coordinate? (see round 2 and 3 of attract mode in crzrally) WIP: - 7th November 2000: Mathis Rosenhauer re-submitted the Hole Land driver with a few graphical glitches fixed. - 25th May 2000: Mathis Rosenhauer sent in a preliminary driver for Hole Land, but sprites aren't yet displayed correctly. $end $info=homedata.c $drv 0.57 [Phil Stroffolino] TODO: - Dip switches! They might be right for mjhokite, but I haven't verified the other games. - I'm not sure service mode in the newer mahjong games is working as it's supposed to. dip switch changes are not reported, and keypresses only work after you insert a coin. - Sound and inputs don't work in mjikaga. CPU communication issue? Coins and dip switches *do* work however. Also note that bit 2 of bankswitch_w() and bit 7 of pteacher_blitter_bank_w() might have some other function, since the ROMs are smaller. - Wrong gfx in mrokumei at the beginning of a game. It is selecting the wrong gfx bank; the bank handling seems correct in all other games, so I don't know what's wrong here. - mjikaga shows some imperfections with horizontal placement of the screen. - In attract mode, hourouki draws a horizontal black bar on the bottom right side of the display. NOTES: - To access service mode in the older mahjong games, keep F2 pressed during boot. Service mode doesn't work in hourouki because it needs an additional "check" ROM. - The "help" button some games ask you to press is the start button. - The games can change visible area at runtime. The meaning of the control registers isn't understood, but it supported enough to give the correct visible area to all games. mjkinjas sets the registers to values different from all the other games; it also has a 11MHz xtal instead of the 9MHz of all the others, so the two things are probably related. - The ROM for the uPD7807 is divided in 4 0x10000 banks. The first three just contain a simple sample player, followed by the PCM data. The fourth bank contains the main program. The program literally changes banks under its own feet. However, the portions of code executed while the bank switch happens are identical in all banks, so it still works with MAME's standard MRA_BANK handling. WIP: - 15th January 2003: Nicola Salmoria adjusted the sound frequency in the Home Data driver and got 'Mahjong Ikaga Desu ka' to boot, but unfortunately sound and inputs don't work so it's not playable. - 14th January 2003: Nicola Salmoria sent in another update to the Home Data driver, making Mahjong Kojin Kyouju (Private Teacher), Mahjong Vitamin C, Mahjong Yougo no Kiso Tairyoku, Mahjong Kinjirareta Asobi, Mahjong Jogakuen and Mahjong Lemon Angel work with perfect inputs and sound emulation. - 13th January 2003: Nicola Salmoria replaced the MCU simulation hacks with full emulation of the uPD7807 CPU in the Home Data driver, also making the sound emulation work fine. - 6th January 2003: Nicola Salmoria fixed most of the graphics problems in the Home Data driver. - 4th January 2003: Nicola Salmoria added some working and non-working Mahjong games to the Home Data driver. - 7th October 2001: Phil Stroffolino fixed most of the graphics glitches in the Homedata driver so that Reikai Doushi / Chinese Exorcist is now fully playable. - 2nd October 2001: Phil Stroffolino sent a work-in-progress driver for Homedata games such as Reikai Doushi / Chinese Exorcist, and Mahjong Kojinkyouju. However, there are graphics errors and sound is not hooked up yet. $end $info=homerun.c $drv 0.74u2 [Tomasz Slanina] TODO: - Voice ( unemulated D7756C ) - Controls/dips - Better emulation of gfx bank switching - Is there 2 player mode ? NOTES: - Hardware is *weird* - based on NES version (gfx bank changed in the middle of screen, sprites in NES format etc). $end $info=hornet.c $drv 0.86 [Ville Linde] Bugs: - 24KHz and 15KHz display issue: In gradius4, if the monitor type dipswitch is changed to 15kHz, the 3D graphics are shrunk to fit the lower resolution, but the 2D tilemap still displays at the 24kHz size, and consequently the powerup bar is hidden off the bottom of the screen. In nbapbp, when switching from 24KHz monitor to 15KHz monitor, MAME does not resize the screen. It just displays in a small window in the previous size without clearing that part. hornet0104u2ora AWJ / Luigi30 WIP: - 0.99u2: Ville Linde reworked the SHARC internal ram implementation so that multiple instances of the core work and added data address space. Updated Konami zr107, gticlub, nwk-tr and hornet to work with the SHARC changes. - 0.97u1: Progress on the Konami PowerPC drivers [Ville Linde]. Cleaned up and consolidated common hardware. Hooked up ADSP-21062 and 3dfx chips. Initial reverse-engineering work on the K001005 custom 3D chipset in GTI Club. Initial NVRAM values plugged in for many games (they're used as a crude protection, similar to the EEPROM on GV System). No games are playable or even show much yet, but nearly all of them do pass POST now. $end $info=hotblock.c $drv 0.86u4 [David Haywood] $end $info=hyhoo.c $drv 0.37b8 [Takahiro Nogi] TODO: - Some games display "GFXROM BANK OVER!!" or "GFXROM ADDRESS OVER!!" in Debug build. - Screen flip is not perfect. $end $info=hyperspt.c $drv 0.30 [Chris Hardy] NOTES: - Driver based on Juno First emulator - Track'n'Field has 1k of battery backed RAM which can be erased by setting a dipswitch. VIDEO HARDWARE NOTES: - Hyper Sports has one 32x8 palette PROM and two 256x4 lookup table PROMs (one for characters, one for sprites). $end $info=hyprduel.c $drv 0.60 [Eisuke Watanabe] NOTES: - Driver and vidhrdw based on metro.c - Special thx to kikur, Cha, Teioh, Kokkyu, Teruchu, Aya and Sgo. - sub68k is performing not only processing of sound but assistance of main68k. - Magical Error: Different sized sound / shared region (or the mem map needs more alterations?) and fix comms so it boots, it's a bit of a hack for hyperduel at the moment. $end $info=igs_blit.c $drv 0.99u7 [Luca Elia, Olivier Galibert] 0.84u5 [David Haywood] TODO: - Protection emulation instead of patching the roms - A few graphical bugs - xymg: When you press Reach it locks. - vbowlj: Trackball support, slow & low volume sound - vbowl: Decryption & protection - lhb: In the copyright screen the '5' in '1995' is drawn by the cpu on layer 5, but with wrong colors (since the top nibble of the affected pixels is left to 0xf). WIP: - 0.102u2: Merged driver vbowl.c with igs_blit.c - 0.99u7: Merged drivers chindrag.c, grtwall.c with igs_blit.c - 0.84u5: Added drivers chmplst2.c and vbowl.c - 0.68: Added drivers chindrag.c and grtwall.c $end $info=ikki.c $drv 0.37b16 [Uki] WIP: - 5th July 2001: Uki updated the Ikki driver, fixing some graphics priority problems. $end $info=inufuku.c $drv 0.74 [Takahiro Nogi] TODO: - User must initialize NVRAM at first boot in test mode (factory settings). - Sometimes, sounds are not played (especially SFX), but this is a bug of real machine. - Sound Code 0x08 remains unknown. - Priority of tests and sprites seems to be correct, but I may have mistaken. NOTES: - Driver based on other Video System drivers $end $info=iqblock.c $drv 0.60 [Nicola Salmoria, Ernesto Corvi] TODO: - Who generates IRQ and NMI? How many should there be per frame? - Sound chip is a UM3567. Is this compatible to something already in MAME? yes, YM2413 - Coin 2 doesn't work? DIP switch setting? - Protection: It reading things like the R register here and there, so it might be cycle-dependant or something. 'Crash 1' checks I was able to see: PC = $52FA and PC = $507F. 'Crash 2' checks I was able to see: PC = $54E6. - Grndtour: Title should flash 3X slowly. In MAME it flashes too fast, or strangely?? $end $info=irobot.c $drv 0.33b3 [Dan Boris, Mike Balfour, Frank Palazzolo, Bryan Smith] NOTES: - There is no flip screen nor cocktail mode in the original game VIDEO HARDWARE NOTES: - The Polygon Generator draw opjects and each side is a continous set of vectors. Both sides are drawn at the same time and the space between them is filled in. WIP: - 14th June 2000: John Dickson fixed a few graphics glitches in I, Robot. - 16th November 1999: Dan Boris finally sent in the I, Robot driver. $end $info=ironhors.c $drv 0.30 [Mirko Buffoni] VIDEO HARDWARE NOTES: - Iron Horse has three 256x4 palette PROMs (one per gun) and two 256x4 lookup table PROMs (one for characters, one for sprites). I don't know for sure how the palette PROMs are connected to the RGB output, but it's probably the usual. $end $info=itech32.c $drv 0.37b11 [Aaron Giles] TODO: - Volume controls don't work in the Golden Tee games NOTES: - Driver by Aaron Giles and Golden Tee variants & World Class Bowling Deluxe additions by Brian A. Troha Bugs: - shufshot, wcbowl: LED on keyboards don't blink when tickets should dispense. itech32c083gre Do Run Run WIP: - 0.94u1: Aaron Giles fixed the itech32 driver, the previous 64-bit fix caused graphical problems both should be fixed now. - 0.91u1: R. Belmont fixed SFTM on 64-bit builds/systems. - 0.79u2: Brian Troha cleaned up some itech32 notes. - 10th February 2004: Brian A. Troha cleaned up the itech32 driver. - 16th June 2001: Aaron Giles updated the ASM 68020 core, making the itech32 games playable with it but others not yet. - 16th May 2001: Aaron Giles added Shuffleshot to the itech32 driver. - 21st March 2001: Mike Coates fixed the Incredible Technologies 32-bit games' slowness with the ASM 68k core for good. - 19th March 2001: Aaron Giles did a quick and dirty fix for Incredible Technologies 32-bit games' slowness with the ASM 68k core. - 25th February 2001: Aaron Giles added Pairs to the Incredible Technologies driver. - 3rd February 2001: Aaron Giles added Street Fighter: The Movie to the Incredible Tech 32-bit driver. - 8th January 2001: Aaron Giles finished the Strata / Incredible Technologies 32-bit driver, supporting Time Killers, Bloodstorm and Hard Yardage. - 3rd February 2001: Aaron Giles added Street Fighter: The Movie to the Incredible Tech 32-bit driver. $end $info=itech8.c $drv 0.37b10 [Aaron Giles] NOTES: - Rim Rockin' Basketball should use an HD6309, but that core is broken, so we're using the 6809 for now - Ninja Clowns main ROM dump claims it's bad WIP: - 0.104u5: Aaron Giles fixed bug itech8c0104u4red (black screen). - 0.95u2: Incredible Tech. 8-bit update [Aaron Giles]. Added extensive documentation on all the various PCB layouts, reorganized drivers to match PCB information, rewrote blitter implementation to be much simpler (no more macros), measured and implemented accurate blitter timing (fixes some speed problems), cleaned up TMS34061 implementation to remove dirty pixel tracking and fixed TMS34061 scanline calculations. - 0.84: Aaron Giles cleaned up the itech8 driver, now using new memory maps and standard VIA support. - 10th January 2004: Brian A. Troha updated the itech8 driver change to 0.78u2. - 29th May 2001: Bart Puype submitted a fix for itech8 games crashing when resetting them. - 11th May 2001: Aaron Giles added Neck & Neck to the itech8 driver. - 13th April 2001: Aaron Giles added a few clones to the itech8 driver. - 0.37b11: Correct OKI6295 clock speed to 7812 Hz. - 29th December 2000: Aaron Giles fixed analog input ports' sensitivity scaling and sent in an Incredible Technologies driver update with Strata Bowling and Arlington Horse Racing and other fixes. - 4th December 2000: Aaron Giles fixed a NVRAM bug in Rim Rockin' Basketball. - 2nd December 2000: Aaron Giles sent in the first version of his Strata / Incredible Technologies driver with support for Wheel of Fortune, Golden Tee Golf, Golden Tee Golf II, Peggle, Hot Shots Tennis, Rim Rockin' Basketball and Ninja Clowns. $end $info=jack.c $drv 0.30 [Brad Oliver] WIP: - 0.92: Merged driver joinem.c with jack.c - 0.91u2: Added joinem.c driver. - 4th November 2001: Stephane Humbert updated Jack the Giantkiller driver, fixing DIP switch settings and input ports. - 0.35: Correct Z80 CPU1 clock speed to 3MHz and Z80 CPU2 and AY-8910 to 1.5MHz in all games. $end $info=jackal.c $drv 0.33b7 [Kenneth Lin] TODO: - The high score table colors are wrong, are there proms missing? - Sprite lag - Coin counters don't work correctly, because the register is overwritten by other routines and the coin counter bits rapidly toggle between 0 and 1. NOTES: - This game uses two 005885 gfx chip in parallel. The unique thing about it is that the two 4bpp tilemaps from the two chips are merged to form a single 8bpp tilemap. - topgunbl is derived from a completely different version, which supports gun turret rotation. The copyright year is also deiffrent, but this doesn't necessarily mean anything. $end $info=jackpool.c $drv 0.99u3 [David Haywood] NOTES: - Copyright (C) 1992 HI-TECH Software..Brisbane, QLD Australia is present in the ROMs, although the game is in Italian and has a 1997 copyright, its probably a bootleg. $end $info=jailbrek.c $drv 0.34b8 [Ernesto Corvi] TODO: - Coin counters $end $info=jalmah.c $drv 0.69 [Angelo Salese] TODO: - I think that the 0xf0000-0xfffff area is shared with the MCU because: The first version of the MCU programs (daireika/mjzoomin) jump in that area. Then the MCU upload a 68k code;the programs are likely to be the same for all the games, for example if the program jumps to $f0020 it means a sample request. Input ports located there.Program doesn't check these locations at P.O.S.T. and doesn't give any work ram error. Additionally all the games have a MCU protection which involves various RAM areas, that controls mahjong panel inputs.Protection is simulated by adding a value to these RAM areas according to what button is pressed. - Understand what are RANGE registers for.They seems to be related to the scroll registers. - In all the games there are square gaps during gameplay. - Fix kakumei2 GFX3 rom region,maybe bad dump (half length)? - Fully understand priorities... - Fix daireika/urashima GFX rom loading. - Fix the dip-switches in the first version of this board. - There could be timing issues caused by MCU simulation at $80004. - daireika/kakumei2 have problems with the tx layer vertical scrolling during the attract mode, likely to be a paging issue... Notes (1st MCU ver.) - $f000e is bogus,maybe the program snippets can modify this value,or the MCU itself can do that,returning the contents of D0 register seems enough for now... Update: Improved it for the new mcu simulation,now it pulls all the values from 0x00 to 0x0f,it seems - $f030e is a mirror for $f000e in urashima. - Why urashima A0/7 registers parameters seems to have wrong source/destination addresses during MCU operations?Different HW? - I need more space for MCU code...that's why I've used an extra jmp when entering into mcu code,so we can debug the first version freely without being teased about memory space... BTW,the real HW is using a sort of bankswitch or I'm missing something? - $f0020 is for the sound program,same for all games,for example mjzoomin hasn't any clear write to $80040 area and the program jumps to $f0020 when there should be a sample. - urashima scroll registers aren't used at all.Investigate on it... - mjzoomin controls during the gameplay don't react as expected,something to do with the protection(it probably reads a button pressed). NOTES: - Driver based on early work by David Haywood. - Hardware is similar to the NMK16 board, but without sprites. - Hardware: Jaleco Mahjong Games (Board: MJ-8956) WIP: - 27th March 2005: Angelo Salese - Improved yet more the MJ-8956 driver. Now every game on this driver have an improved protection handling (i.e controls are less buggy), plus various improvements here and there. Also here's the first working shot of Urashima Mahjong, finally starting to show something... - 0.91u2: Angelo Salese fixed a crash in jalmah.c - 0.88u5: Angelo Salese updated the jalmah.c driver again. - 0.88u4: Angelo Salese fixed various stuff with the protection in the first version of this hardware. This includes perfect color protection emulation,preliminary sound & preliminary tile transfer emulation. - 0.88u1: Angelo Salese further improved the first version protection. Now you can boot in urashima, mjzoomin and daireika, with wrong colors(data is extracted from MCU code) and wrong tilemap positioning(these games uses the RANGE register, which needs further investigation). - 0.87u3: Angelo Salese improved the jalmah.c driver. Correct 68000 CPU1 clock speed to 8MHz in all games. - 0.86: Angelo Salese updated the Jaleco Mahjong driver. Some games are *almost* playable but still have protection issues. Changed visible area to 256x224. - 0.85u2: Angelo Salese fixed various stuff with the jalmah.c driver, including suchipi booting, improved the video emulation a bit & attempted to add controls. Correct MSM6295 clock speed to 24242 Hz. - 0.81u4: Angelo Salese updated the driver. kakumei and kakumei2 now boot but neither are playable due to protection. $end $info=jchan.c $drv 0.77u2 [Sebastien Volpe] TODO: - Video registers meaning: Have a look at subcpu routines $11,$12 (different registers init according flipscreen dsw). - Sound: Can be guessed from DSW and what main68k does with 'DemoSounds On/Off' subcpu routines $05,$06,$07 + elsewhere (search for $10600c in dasm) status/data register is probably $10600c + 2/6 (hooked up but commented out for now). - Player controls not really understood - they end up @ $2000b1.b,$2000b5.b, see $21e2a - 'sub68k IT' is not hooked up (except the one triggered by main68k). NOTE: triggering any IT at VBL makes self-test HANG. NOTES: - Turns out to be quite similar to other kaneko16 games (main 68k + mcu), mcu communication triggering is identical to bloodwar & gtmr and except it has a sub 68k that seems to drive a 2nd video chip (and sound)? $end $info=jcross.c $drv 0.74u2 [Tomasz Slanina] TODO: - Problems with sprites - strange movement in attract mode - $c800-$d7ff - unknown read (related with ^^^ ) - Verify dipswitches - Verify colors (is palette banking correct ?) - Unused tileset (almost identical to txt layer tiles , few (3?) chars are different) - Cocktail mdoe/screen flipping - Romset could be bad dump ('final' romset is made of two sets marked as 'bad') NOTES: - Driver based on Marvin's Maze. - Dump could be bad ('final' romset is made of two sets marked as 'bad' ). $end $info=jedi.c $drv 0.31 [Dan Boris] VIDEO HARDWARE NOTES: - Return of the Jedi has a peculiar playfield/motion object priority system. That is, there is no priority system. The color of the pixel which appears on screen depends on all three of the foreground, background and motion objects. The 1024 colors palette is appropriately set up by the program to "emulate" a priority system, but it can also be used to display completely different colors (see the palette test in service mode). WIP: - 22nd May 2001: Aaron Giles cleaned up the Return of the Jedi driver. - 28th May 2000: Nicola Salmoria finally emulated the graphics smoothing circuitry in Return of the Jedi. - 20th May 2000: Nicola Salmoria fixed Return of the Jedi to work in 16bpp modes. $end $info=jollyjgr.c $drv 0.99u7 [Pierpaolo Prazzolil] NOTES: - The hardware is very similar to Galaxian but has some differencies, like the 3bpp bitmap addition. $end $info=jrcrypt.c $drv 0.24 [David Caldwell] NOTE: - This file is not part of MAME. It is here to provide detailed documentation of the encryption used by Jr. Pac Man ROMs. WIP: - 0.88u7: Moved jrcrypt.c to src\etc\ - 4th July 2001: Olivier Galibert fixed a compilation problem in jrcrypt.c $end $info=jrpacman.c $drv 0.24 [Nicola Salmoria, David Caldwell] NOTES: - Jr. Pac-Man encryption PALs garble bits 0, 2 and 7 of the game ROMs. The encryption scheme is complex (basically it's a state machine) and can only be faithfully emulated at run time. Decryption table provided by David Caldwell. For an accurate reproduction of the encryption, see jrcrypt.c ! VIDEO HARDWARE NOTES: - Jr. Pac Man has two 256x4 palette PROMs (the three msb of the address are grounded, so the effective colors are only 32) and one 256x4 color lookup table PROM. WIP: - 0.101: Aaron Giles wired up save state support for all the games in jrpacman.c and marked all games as GAME_SUPPORTS_SAVE. - 0.90u4: Removed vidhrdw\jrpacman.c - 0.24: Nicola added support for Jr. Pacman. Decryption method provided by David Caldwell. Colors should be 100% right too. Hiscore saving not supported yet. Nicola also thanks Lee Taylor for help. $end $info=junofrst.c $drv 0.33b3 [Chris Hardy] NOTES: - Driver based on the Juno First emu (Chris Hardy) and the original Tutankham memory map by Rob Jarret. The arcade board was from Neil Adamson. - The memory map is the same as tutankham with some address changes. $end $info=kaneko16.c $drv 0.36b15 [Luca Elia] TODO: - gtmr: Stage 4: The layers' scrolling is very jerky for a couple of seconds in the middle of this level (probably interrupt related). The layers' colours are not initialised when showing the self test screen and the very first screen (with the Kaneko logo in the middle). They're probably supposed to be disabled in those occasions, but the relevant registers aren't changed throughout the game (?) - gtmr2: Finish the Inputs (different wheels and pedals) and find infos about the communication stuff (even if it won't be supported). - bonkadv: Bad tilemap colors in levels 2 and 3. NOTES: - gtmr manual shows "Compatible with AX Kaneko System Board". - Bakuretsu Breaker: Incomplete dump (gfx+sfx missing) - Sand Scorpion (by Face): MCU protection (collision detection etc.) - Shogun Warriors: MCU protection (68k code snippets, NOT WORKING) - B.Rap Boys: MCU protection (not working, game can be run on a shoggwar board ok) VIDEO HARDWARE NOTES: - The Kaneko 16 Bit games uses one High Color Layer, Scrolling Layers and 1024 Sprites. WIP: - 0.102u1: Several fixes for the kaneko16 drivers [Pierpaolo Prazzoli]: Fixed tilemap priorities, fixed some sprites priorities, added some missing coin counters, added right palette filling for games using sprite type 1 and swapped berlwall and berlwalt sets as per SebV notes in the source code. - 0.97u4: Aaron Giles fixed OKI6295 sound banking in the Kaneko16 driver. - 0.91: Sebastien Volpe fixed kaneko16.c which was broken in 0.90u4. - 0.90u4: Sebastien Volpe updated the Kaneko16 driver in preparation for data from Blood Warrior. - 0.87: Sebastien Volpe moved galpanib protection moved to machine\kaneko16.c and Sand Scorpion uses it. - 0.86u4: Sebastien Volpe reorganised and cleaned up kaneko16.c and related drivers splitting protection related code into a separate file (src\machine\kaneko16.c). - 20th October 2002: Brian A. Troha added information about Great 1000 Miles Rally to the Kaneko16 driver. - 0.56: Luca Elia fixes rowscroll in Kaneko16 games. - 22nd September 2001: Luca Elia added correct linescroll emulation to the Kaneko16 driver. - 12th September 2000: Luca Elia added Blaze On to the Kaneko16 driver. - 3rd April 2000: Luca Elia fixed Berlin Wall sound, added Breaker to the Kaneko16 driver. - 12th January 2000: Luca Elia sent in a Kaneko16 driver with one working game, Great 1000 Miles Rally. $end $info=kangaroo.c $drv 0.21 [Ville Laitinen] TODO: - There is a custom microcontroller on the original Kangaroo board which is not emulated. This MIGHT cause some problems, but we don't know of any. NOTES: - kangaroo: I think there is a bug in the startup checks of the game. At the very beginning, during the RAM check, it goes one byte too far, and ends up trying to write, and re-read, location dfff. To the best of my knowledge, that is a ROM address, so the test fails and the code keeps jumping back at 0000. However, a NMI causes a successful reset. Maybe the hardware generates a NMI short after power on, therefore masking the bug? The NMI is generated by the MB8841 custom microcontroller, so this could be a way to disguise the copy protection. Anyway, what I do here is just immediately generate the NMI, so the game properly starts. VIDEO HARDWARE NOTES: - Kangaroo doesn't have color PROMs, the playfield data is directly converted into colors: 1 bit per gun, therefore only 8 possible colors, but there is also a global mask register which controls intensities of the three guns, separately for foreground and background. The fourth bit in the video RAM data disables this mask, making the color display at full intensity regardless of the mask value. Actually the mask doesn't directly control intensity. The guns are rapidly turned on and off at a subpixel rate, relying on the monitor to blend the colors into a more or less uniform half intensity color. We use three groups of 8 pens: the first is fixed and contains the 8 possible colors; the other two are dynamically modified when the mask register is written to, one is for the background, the other for sprites. $end $info=karnov.c $drv 0.31 [Bryan McPhail] NOTES: - Karnov USA & Karnov Japan and Chelnov USA & Chelnov Japan have different gameplay (!). These games use a 68000 main processor with a 6502, YM2203C and YM3526 for sound. - Karnov was a major pain to get going because of the 'protection' on the main player sprite, probably connected to the Intel microcontroller on the board. The game is very sensitive to the wrong values at the input ports. - One of the two color PROMs for chelnov and chelnoj is different. One is most likely a bad read, but I don't know which one. - Karnov dipswitch: 0x80 called No Die Mode according to the manual, but it doesn't seem to have any effect VIDEO HARDWARE NOTES: - Karnov has two 1024x8 palette PROM. I don't know the exact values of the resistors between the RAM and the RGB output. I assumed these values (the same as Commando). WIP: - 9th January 2003: Bryan McPhail also fixed the erratic coin inputs in the i8751 emulation in the Karnov driver. - 25th February 2001: Quench fixed a bug in Karnov that caused it to crash sometimes. - 1st October 2000: Bryan McPhail added flipscreen support to Karnov and Stadium Hero drivers. - 11th November 1999: Bryan McPhail added sprite buffering to Karnov and Chelnov. $end $info=kchamp.c $drv 0.34b2 [Ernesto Corvi, Gareth Hall, Carlos Lozano, Howie Cohen, Frank Palazzolo] NOTES: - The 1P version of Karate Champ is the same as VS version but with a DAC instead of a MSM5205. Also some minor IO ports and memory map changes. Dip switches differ too. - In the VS version Karate Champ are the first 4 opcodes that the program executes aren't encrypted for some obscure reason. The address for the 2nd opcode (a jump) is encrypted too. It's not clear what the 3rd and 4th opcode are supposed to do, they just write to a RAM location. This write might be what turns the encryption on, but this doesn't explain the encrypted address for the jump. - Clone kchampvs: The first 4 opcodes that the program executes aren't encrypted for some obscure reason. The address for the 2nd opcode (a jump) is encrypted too. It's not clear what the 3rd and 4th opcode are supposed to do, they just write to a RAM location. This write might be what turns the encryption on, but this doesn't explain the encrypted address for the jump. $end $info=kickgoal.c $drv 0.61 [David Haywood] TODO: - Sound: Not possible without PIC dump? The PIC is protected, sound will have to be simulated the kickgoal sound rom is also bad. - Should the screen size really be doubled in kickgoal or should the fg tiles be 8bpp instead because otherwise these don't seem much like the same hardware.. - Both games have problems with the EEPROM (settings are not saved) NOTES: - Fix "bug" that prevents game from writing to EEPROM (DRIVER_INIT). $end $info=kingobox.c $drv 0.34b5 [Ernesto Corvi] NOTES: - Main CPU: Theres a memory area from 0xf000 to 0xf7ff, which is clearly initialized at startup and never used anymore. $end $info=kinst.c $drv 0.63 [Aaron Giles, Bryan McPhail] Bugs: - kinst, kinst2: On bootup, after the screen fills blue, you're supposed to hear a "ding" sound. It is absent in MAME. However if you do a sound board test, you can hear that "ding" sound. kinstc081u7gre Shadichu / Reznor007 - All games: cpu board test fails with 'sram error'. Result of the memoryupdate? kinstc0102gre RansAckeR WIP: - 0.84u3: Correct sound1 roms addresses. - 0.79u2: Change Custom sound to DMA-driven_DAC. - 0.77: Correct audio ADSP2105 CPU2 clock speed to 10 MHz. - 0.76u2: Correct ADSP2105 clock speed to 10240000 Hz. - 0.74: Correct ADSP2105 clock speed to 10MHz. $end $info=klax.c $drv 0.33b3 [Aaron Giles] $end $info=kncljoe.c $drv 0.37b7 [Ernesto Corvi] TODO: - Sprite vs. sprite priority especially on ground level. NOTES: - Hardware: This board seems to be an Irem design. The sound hardware is definitely the 6803-based one used by the classic Irem games, and the video hardware is pretty much like Irem games too. The only strange thing is that the screen is flipped vertically. WIP: - 20th May 2000: Ernesto Corvi sent in a preliminary Knuckle Joe driver - sprites are garbled and there is no sound. $end $info=konamigq.c $drv 0.78 [R. Belmont, smf] NOTES: - Hardware: Konami GQ System - Arcade PSX WIP: - 0.95: R. Belmont changed konamigv and konamigq drivers to support the new 53cf96 configuration system. $end $info=konamigv.c $drv 0.80u3 [R. Belmont, smf] NOTES: - Hardware: Konami GV System (aka "Baby Phoenix") - Arcade PSX - Simpsons Bowling uses an unknown board revision with 4 x 16M FLASHROMs & a trackball. - 000180 is used for driving the RGB output. It's a very thin piece of very brittle ceramic containing a circuit, a LM1203 chip, some smt transistors/caps/resistors etc (let's just say placing this thing on the edge of the PCB wasn't a good design choice!) On GV999, it has been replaced by three transistors and a MC44200. - 056602 seems to be some sort of A/D converter (another ceramic thing containing caps/resistors/transistors and a chip) - CXD2922 and CXD2925 are SPU's. - The BIOS on ZV610 and GV999 is identical. It's a 4M MASK ROM, compatible with 27C040. - The CD contains one MODE 1 data track and several Redbook audio tracks which are streamed to the speaker via CN8. - The ZV and GV PCB's are virtually identical aside from some minor component shuffling and the RGB output mechanism. However note that the GPU revision is different between the two boards and so are some of the other Sony IC's. - CN8 used to connect redbook audio output from CD drive to PCB. - CN6 used to connect power to CD drive. - CN2 used for extra speaker connection for stereo output. - CN3, CN5 used for connecting 3rd and 4th player controls. - 001231, 058239 are PALCE16V8H PALs. - 10E, 12E are unpopulated positions for 16M TSOP56 FLASHROMs (10E is 9E on GV999). - If the CD is swapped to another GV game, the game will boot but will stop with an error '25C MBAD' (the EEPROM is 25C). So the games can not be swapped by simply exchanging CDs because the EEPROM will not re-init itself if the CDROM is swapped. This appears to be some form of mild protection to stop operators swapping CD's. However it is possible to swap games to another PCB by exchanging the CD _AND_ the EEPROM from another PCB which belongs to that same game. It won't work with a blank EEPROM or a different games' EEPROM. WIP: - 0.95: R. Belmont changed konamigv and konamigq drivers to support the new 53cf96 configuration system. - 0.84: R. Belmont fixed the SPU/CDDA volume balance in the Konami GV games. - 31st March 2004: smf fixed a bug in the PSX graphics rendering that caused weird graphics in the javelin event in Hyper Athlete. - 0.80u3: R. Belmont and smf submitted a driver for the Konami GV System. The GV System is identical to a home Playstation/PS1 console, except the CD-ROM is SCSI instead of proprietary. The driver is still in progress: The SPU emulation needs a lot of help, especially on Wedding Rhapsody (smf is working on it), the SCSI CD-ROM emulation needs to be separated out from the AM53cf96 if we ever emulate other SCSI controllers or CD-ROM drives, CHDMAN doesn't output anything useful when you extract a CHD-CD. It should write out a CDRDAO image. And Audio tracks on CDs are not compressed at present (or more accurately they're gzip compressed, which is useless). The plan is to use FLAC at some point. $end $info=konamigx.c $drv 0.67 [R. Belmont, Phil Stroffolino] NOTES: - Driver by R. Belmont and Phil Stroffolino. - ESC protection emulation and TMS57002 skipper by Olivier Galibert - Hardware: The basic hardware consists of: MC68EC020 main CPU at 24 MHz and a MC68000 sound CPU with 2x K054539 PCM chips plus a TMS57002 DASP for effects. WIP: - 0.95u3: smf hooked up KonamiGX driver to use machine\adc083x.c - 0.94u1: R. Belmont started cleaning up KonamiGX driver. Intel Flash improvements [smf] - 0.93u1: R. Belmont fixed a KonamiGX crash. - 0.82u2: R. Belmont cleanup the PreGX games. - 0.82: R. Belmont improve Konami GX. - 14th April 2004: R. Belmont - Got something closer to realistic tilemaps for the roz layers in Type 1 konamigx games, but "closer" is extremely relative in this case. - 0.81u5: R. Belmont removed Acho's fake dipswitches to avoid confusing real PCB owners, unified and cleaned up memory maps to latest specs, some more protection emulation for rushhero (the spritelist is now copied to the right place), but no visible results, removed unused routines to stop warnings on GCC 3.3+, fixed the PSAC tile decode for type 3 and type 4 games and fixed the PSAC tilemap flipx/y flags for type 3. Remove 'Background Detail' and 'Character Detail' dipswitches. - 11th April 2004: R. Belmont sent in some cleanups to the Konami System GX driver. - 0.74u1: R. Belmont improved the type 1 GX games a bit but none are working well enough to enable yet. - 0.73: R. Belmont did some System GX improvements, mainly to the not yet working games. - 2nd September 2003: R. Belmont sent in an update to the Konami System GX driver, adding Racin' Force and Konami's Open Golf Championship / Golfing Greats 2 (playable but the ROZ graphics layer is missing) and various other games that are not working due to unemulated protection. - 0.71u2: R. Belmont cleaned up some Konami GX rom loading. - 11th July 2003: R. Belmont cleaned up the Konami GX type 3 and 4 ROM loading. - 6th June 2003: Acho A. Tang fixed some minor graphics glitches in the Konami GX driver and cleaned up the KonamiIC emulation. - 0.68: Change gfx1/2 roms to flags 0x80 in all games. - 12th May 2003: Acho A. Tang improved the Mystic Warriors and Konami GX drivers again, fixing graphics priorities, shadows and blending in various games. - 5th May 2003: Acho A. Tang sent in some minor updates to the Konami GX driver, fixing a few newly introduced bugs. - 4th May 2003: Acho A. Tang submitted a major improvement to the Konami GX driver, improving the graphics emulation and emulating the ESC protection in Salamander 2, Dragoon Might and Tokimeki Memorial Puzzle-dama, making them all playable. - 22nd April 2003: Acho A. Tang converted the Mystic Warriors and Konami GX drivers to different drawing routines that will allow more improvements later on. - 5th April 2003: R. Belmont fixed the background color methods in the Konami GX driver. - 30th March 2003: R. Belmont enabled the shadows in Konami System GX driver and tilemap alpha blending in the Mystic Warriors driver. David Haywood fixed flickering sprites in Metamorphic Force, graphics layer offsets in several games in both the Mystic Warriors and Konami System GX drivers. Acho A. Tang added the infrastructure support for 3 independent colored shadows/highlights as required by the Konami games, and he cracked the protection in Violent Storm. The improvements also allow Twinbee Yahhoo to be fully playable now. - 25th March 2003: Acho A. Tang added support for 32bpp shadows and highlights in the core, improving the quality of some graphical effects in Mystic Warriors. - 23rd March 2003: Acho A. Tang further improved the sprite/tilemap priorities in Kyukyoku Sentai Dadandarn and Gaiapolis, fixed the missing background layers, visible area and alignment in Kyukyoku Sentai Dadandarn. R. Belmont fixed the DIP switches in all the working games in the recent Konami driver and started fixing the internal ROM tests. - 21st March 2003: Acho A. Tang fixed various graphics glitches in Mystic Warriors, Kyukyoku Sentai Dadandarn, Metamorphic Force and Gaiapolis. R. Belmont improved the graphics in the aforementioned drivers. - 17th March 2003: R. Belmont added the rotation and zoom graphics layer emulation to Gaiapolis and Kyukyoku Sentai Dadandarn thanks to Olivier Galibert. Nicola Salmoria also improved the ROZ layer emulation in them. - 16th March 2003: R. Belmont fixed the intro screen graphics glitches in Sexy Parodius and Gokujou Parodius. - 11th March 2003: R. Belmont sent in a Konami System GX driver supporting Lethal Enforcers 2, Gokujou Parodius, Taisen Puzzle-Dama, Sexy Parodius, Daisu-Kiss and Taisen Tokkae-Dama. - 10th March 2002: R. Belmont reported some more progress with the Konami GX system driver. Alpha blending is working fine and the priorities are sorted out. - 17th August 2001: R. Belmont sent in some pictures of a work-in-progress Konami System GX driver. The sound is fully emulated but there are some graphics problems in the 3 games that are working (Gokujou Parodius, Twinbee Yahoo! and Sexy Parodius) and the rest of the games suffer from unemulated protection. $end $info=konamim2.c $drv 0.104u9 [Ville Linde] NOTES: - Hardware: Konami M2 $end $info=kopunch.c $drv 0.74u2 [Tomasz Slanina, Curt Coder] TODO: - It looks like there is a security chip, that changes instruction into something else (maybe just a nop) with the effect of resuming execution from the operand of the JR NC instruction (in the example above, 0337). For now, I'm just patching the affected instructions. $end $info=ksayakyu.c $drv 0.79u2 [Tomasz Slanina] TODO: - Colors - Correct communication between main and the sound cpu - DAC - Sprite glitches (sometimes) .. missing vertical flip flag? - Sound cpu int freq (timer ? $a008/$a010 writes ?) $end $info=kyugo.c $drv 0.36b3 [Ernesto Corvi] 0.36b2 [Ernesto Corvi] TODO: - Attract mode in Son of Phoenix doesn't work. Bugs: - Error messages in vidhrdw/kyugo.c: WRITE_HANDLER( kyugo_gfxctrl_w ): 99lstwar, 99lstwra, airwolf, flashgal, gyrodine, repulse, sonofphx, skywolf, skywolf2 and srdmissn. messages056ora stephh / almightyjustin WIP: - 0.62: Correct gfx2/3 roms address order. - 0.36b3: Merged driver taitos84.c with kyugo.c - 10th August 1999: Nicola added Flashgal and Airwolf / Sky Wolf to the taitos84 (kyugo.c) driver. - 0.36b2: Added taitos84.c driver. - 4th March 1999: Ernesto Corvi submitted a preliminary driver for Gyrodine. - 11th July 1999: Ernesto Corvi sent in almost complete drivers for Gyrodine, SRD Mission and Son of Phoenix. $end $info=labyrunr.c $drv 0.36RC1 [Nicola Salmoria] NOTES: - Hardware is similar to Fast Lane. Bugs: - Error messages in drivers/labyrunr.c: static WRITE_HANDLER( labyrunr_bankswitch_w ): labyrunr and tricktrp. messages056ora stephh / almightyjustin $end $info=ladybug.c $drv 0.01 [Nicola Salmoria] TODO: - Coin lockouts are missing. The game only accepts 9 coins, so there has to be a lockout call somewhere. - Space Raider: Decode cpu#2 writes to port 0x30 and 0x38 - resistors for sound, decode cpu#2 writes to port 0x28-0x2f - ???, examine other bits from cpu#2 write to 0xe800 and one unknown dip NOTES: - Lady Bug doesn't have VBlank interrupts. Interrupts are still used by the game: but they are related to coin slots. Left slot generates a NMI, Right slot an IRQ. $end $info=ladyfrog.c $drv 0.75 [Tomasz Slanina] NOTES: - Hardware: 'N.Y. Captor' (TAITO) hardware, without sub cpu. Sound rom is 'borrowed' from NYC. $end $info=laserbas.c $drv 0.92 [Tomasz Slanina] NOTES: - IC marked as Z1 is probably protection device mapped in memory region f800-fbff (simil. to the one used in Parallel Turn). Reads from this device depends on previous writes (adr, data), address and previous operation (read or write). Pinout is almost identical to 2716 - type EPROM, except separated /RD and /WR signals and lacks of /CS. $end $info=laserbat.c $drv 0.100u3 [Pierpaolo Prazzoli] TODO: - How to use the 82S100 PLA dump - Colors (tile_index in tilemap needs to be adjusted) - Sound in laserbat (with schematics) and in catnmous - Cocktail support NOTES: - Hardware: Laser Battle and Cat'N Mouse have a similar video hardware, but sound hardware is very different and they don't use the collision detection provided by the s2636 chips. $end $info=lasso.c $drv 0.36b12 [Scott Kelley, Phil Stroffolino, Nicola Salmoria, Luca Elia] NOTES: - Unknown CPU speeds (affect game timing) - Lasso: fire button auto-repeats on high score entry screen (real behavior?) VIDEO HARDWARE NOTES: - Every game has 1 256 x 256 tilemap (non scrollable) made of 8 x 8 x 2 tiles, and 16 x 16 x 2 sprites (some games use 32, some more). - The graphics for tiles and sprites are held inside the same ROMs, but aren't shared between the two: - The first $100 tiles are for the tilemap, the following $100 are for sprites. This constitutes the first graphics bank. There can be several. - Lasso has an additional pixel layer (256 x 256 x 1) and a third CPU devoted to drawing into it (the lasso!) - Wwjgtin has an additional $800 x $400 scrolling tilemap in ROM and $100 more 16 x 16 x 4 tiles for it. - The colors are static ($40 colors, 2 PROMs) but the background color can be changed at runtime. Wwjgtin can change the last 4 colors (= last palette) too. WIP: - 0.61: Merged driver pinbo.c with lasso.c - 13th June 2002: Zsolt Vasvari merged the Lasso and Pinbo drivers. - 5th May 2000: Nicola Salmoria fixed the Lasso vertical throw bug. - 4th May 2000: Nicola Salmoria added sound to Lasso. Phil Stroffolino fixed Lasso color palette and added cocktail support. - 6th March 2000: Phil Stroffolino sent in a driver for Lasso, and make some tilemap bugfixes. - 3rd January 2000: Marco Cassili fixed the dipswitches in Pinbo. - 26th November 1999: Scott Kelley sent in a Pinbo driver which only lacks sound (and sprite colors). $end $info=lastduel.c $drv 0.33b5 [Bryan McPhail] TODO: - The seem to be minor priority issues in Mad Gear, but the game might just be like that. The priority PROM is missing. - Visible area might be wrong NOTES: - The Mad Gear pcb has an unused pad on the board for an i8751 microcontroller. Trivia ;) WIP: - 6th August 2000: Nicola Salmoria implemented correct tile/sprite priority system in Last Duel. $end $info=lastfght.c $drv 0.103u2 [R. Belmont] $end $info=lazercmd.c $drv 0.36b9 [Juergen Buchmueller] 0.33b6 [Juergen Buchmueller] WIP: - 0.89u6: Correct S2650 CPU1 clock speed to 672000 Hz. - 0.61: Correct palettesize from 32771 to 3 colors. - 0.37b3: Correct palettesize from 12 to 32771 colors. - 22nd February 2001: Juergen Buchmueller added Bigfoot Bonkers to the Lazer Command driver. - 5th February 2000: Zsolt Vasvari fixed a dirty marking bug in the lazercmd driver. - 0.36b9: Merged driver medlanes.c with lazercmd.c - 0.34b8: Added medlanes.c driver. - 0.33b6: Added lazercmd.c driver. $end $info=legionna.c $drv 0.55 [David Graves] TODO: - Unemulated protection messes up both games. - Seibu sound system mentioned in log. - Legionnaire: Foreground tiles screwy (screen after character selection screen). Need 16 px off top of vis area? - Heated Barrel: Big problems with layers not being cleared, especially the text layer. There may be a write to the COP controlling layer clearance? Ends with Access violation when you die on round 1 boss. A lot of non-existent area reads in log - maybe because of bad reads from the COP. NOTES: - Based on D-Con and Toki drivers. - Heated Barrel looks like a minor revision of the Legionnaire hardware. It has a graphics banking facility, which doubles the 0xfff different tiles available for use in the foreground layer. WIP: - 8th November 2003: Pierpaolo Prazzoli added a bunch of non-working games to the Legionnaire driver. $end $info=leland.c $drv 0.35b11 [Aaron Giles, Paul Leaman] NOTES: - To enter service mode in most games, press 1P start and then press the service switch (F2). - wseries, basebal2, dblplay and strkzone: The controls for these 4 games, while admittedly hard to emulate properly, are either wrong or just confusing. Analog stick 1 does not seem to work when you have to fill out out your initials, or in the latter two, selecting the game mode, but analog stick 2 does, leading me to believe this is a 2 joystick game, and that one side hits and one side pitches. Also, on the batters side, I might be mistaken, but the controls are not read properly. Granted, emulating a spring loaded bat is not going to be simple, but in MAME, the motions of right and/or left (from what I've gathered) on Analog stick 1 does the job of hitting. On a real machine, I recall that you pulled the joystick down and released it to hit, and I don't recall having to load it to the side. This might cause problems with the height adjuster, but I'm sure that, in its most emulable form, you should be hitting while pressing down (or up if required). I rigged up the controls for these games to my computer in my MAME cab. With a little bit of control mapping the controls work perfectly. It will always be a bug if you are trying to use a regular joystick. The "batting" control is an analog joystick placed on it's side so if you used an ordinary PC joystick you would move "left/right" to aim "up/down" and "forward/back" to swing the bat. The other problem is that the joysticks are spring-loaded so that the resting position is forward instead of being centered like a PC joystick. So, I mean, you can play it with a PC joystick, but it's going to feel like the driver was written by a clown when in fact, it works like the original arcade machine. The only issue if you are using the original controls is that the directions need to be remapped. jerryjanis SOUND HARDWARE NOTES: - 1st generation sound hardware was controlled by the master Z80. It drove an AY-8910/AY-8912 pair for music. It also had two DACs that were driven by the video refresh. At the end of each scanline there are 8-bit DAC samples that can be enabled via the output ports on the AY-8910. The DACs run at a fixed frequency of 15.3kHz, since they are clocked once each scanline. - 2nd generation sound hardware was used in Redline Racer. It consisted of an 80186 microcontroller driving 8 8-bit DACs. The frequency of the DACs were controlled by one of 3 Intel 8254 programmable interval timers (PITs). The clock outputs for each DAC can be read, and are polled to determine when data should be updated on the chips. The 80186's two DMA channels are generally used to drive the first two DACs, with the remaining 6 DACs being fed manually via polling. - 3rd generation sound hardware appeared in the football games (Quarterback, AAFB) and the later games up through Pigout. This variant is closely based on the Redline Racer sound system, but they took out two of the DACs and replaced them with a higher resolution (10-bit) DAC. The driving clocks have been rearranged a bit, and the number of PITs reduced from 3 to 2. Like the 2nd generation board, the first two DACs are driven via the DMA channels, and the remaining 5 DACs are polled. - 4th generation sound hardware showed up in Ataxx, Indy Heat, and World Soccer Finals. For this variant, they removed one more PIT and 3 of the 8-bit DACs, and added a YM2151 music chip and an externally-fed 8-bit DAC. The externally driven DACs have registers for a start/stop address and triggers to control the clocking. WIP: - 14th September 2001: Aaron Giles fixed the Leland driver graphics which were broken due to the AY8910 changes. - 13th April 2001: Aaron Giles added Power Play to the Leland driver. - 20th November 2000: Aaron Giles cleaned up the Leland driver a bit. - 26th July 2000: Aaron Giles added Brute Force to the Leland driver. - 26th May 2000: Aaron Giles added two new Quarterback rom sets to the Leland driver. - 24th May 2000: Aaron Giles sent in a minor Leland update, fixing Alley Master crash and adding some clone romsets. - 19th May 2000: Aaron Giles improved some of the drawgfx functions, and updated the Leland driver to use the new functionality. - 15th May 2000: Aaron Giles finally submitted the Leland driver first started by Paul Leaman, adding the following games: Cerberus, Mayhem 2002, World Series, Alley Master, Danger Zone, Baseball The Season II, Super Baseball Double Play Home Run Derby, Redline Racer, Quarterback, Strike Zone Baseball, Viper, John Elway's Team Quarterback, All American Football, Ironman Stewart's Super Off-Road, Ataxx, World Soccer Finals, Pigout and Danny Sullivan's Indy Heat. - 27th March 1999: Paul Leaman has continued the Leland driver and most games get into the test mode now. - 8th March 1999: Paul Leaman has begun work on a Leland games (Pigout, Super Offroad etc.) driver, but at the moment it doesn't do anything more than goes to the self-test. - 11th June 1999: Paul Leaman and Nicola added one of the DACs to the Leland driver. - 31st May 1999: Paul Leaman added some Leland games to the driver and Alley Master is the first playable Leland game in the driver, but it still needs polishing before it can be released. $end $info=lemmings.c $drv 0.58 [Bryan McPhail] NOTES: - Boardinfo and roms: Mike Dailly - Prototype! Licensed from the home computer version this game never made it past the arcade field test stage. Unlike most Data East games this hardware features a pixel layer and a VRAM layer, probably to make the transition from the pixel addressable computer code to the arcade hardware. - As prototype software it seems to have a couple of non-critical bugs, the palette ram check and vram check both overrun their actual ramsize. $end $info=leprechn.c $drv 0.31 [Zsolt Vasvari] TODO: - Is the 0800-081e range on the sound board mapped to a VIA? I don't think so, but needs to be checked. - The following VIA lines appear to be used but aren't mapped: VIA #0 CA2, VIA #0 IRQ and VIA #2 CB2. This is probably a sound CPU halt or reset. See potogold $8a5a WIP: - 3rd May 2002: Zsolt Vasvari cleaned up the Leprechaun / Pot of Gold drivers and added proper VIA 6522 chip emulation. $end $info=lethal.c $drv 0.80 [R. Belmont, Nicola Salmoria] TODO: - Lethal Enforcers has 2 sprite rendering chips working in parallel mixing data together to give 6bpp.. we cheat by using a custom function in konamiic.c and a fixed 6bpp decode. - Japanese version scroll / mirror / guns not set up correctly - Guns might be slightly off center - 'External' rowscroll not hooked up correctly (1st attract level, highscores) - Can't find the flip bits used for the tiles.. (p2 start screen, reload indicator) - Maybe some priority issues / sprite placement issues. NOTES: - Hardware: This hardware is exceptionally weird - they have a bunch of chips intended for use with a 68000 hooked up to an 8-bit CPU. So everything is bankswitched like crazy. $end $info=lethalj.c $drv 0.68 [Aaron Giles, Nicola Salmoria] TODO: - Some DIP switches not understood NOTES: - Even though Egg Venture looks like it has a few extra scanlines at the bottom, the video hardware is explicitly programmed to only display 236 lines. Altering this will lead to bad flickering. $end $info=liberate.c $drv 0.63 [Bryan McPhail] NOTES: - Liberation was available on two pcbs - a dedicated twin pcb set and a version on the Genesis/Yellow Cab pcb that had an extra cpu pcb attached for the different protection. The program is the same on both versions. VIDEO HARDWARE NOTES: - There are some kind of resistors hooked up to the background colours, the same prom colours can change for the background but not the foreground. It's rarely used (Liberation title screen only?). WIP: - 0.63: DECO16 CPU support. - 5th January 2003: Bryan McPhail submitted the DECO16 CPU core and a driver for Boomer Rang'r / Genesis, Kamikaze Cabbie and Liberation. $end $info=liberatr.c $drv 0.31 [Paul Winkler] NOTES: - The loop at $cf60 should count down from Y=0 instead of Y=0xff. Because of this the first four leftmost pixels of each row are not cleared. This bug is masked by the visible area covering up the offending pixels. VIDEO HARDWARE NOTES: - Liberator's screen is 256 pixels by 256 pixels. The round planet in the middle of the screen is 128 pixels tall by 96 equivalent (192 at double pixel rate). The emulator needs to account for the aspect ratio of 4/3 from the arcade video system in order to make the planet appear round. WIP: - 2nd December 2003: Stefan Jokisch modified the Liberator driver to use external PROMs. $end $info=littlerb.c $drv 0.102u5 [Pierpaolo Prazzoli, David Haywood] TODO: - Strange vdp/memory access chip. - At the moment gfx/palettes etc. get drawn then erased - Maybe it needs read commands working so it knows how many sprites are in the list? - Maybe the vdp 'commands' can be used to store and get back write addresses? $end $info=lkage.c $drv 0.35RC1 [Phil Stroffolino] TODO: - The high score display uses a video attribute flag whose pupose isn't known. - Purpose of the 0x200 byte prom, "a54-10.2" is unknown. It contains values in range 0x0..0xf. - SOUND: lots of unknown writes to the YM2203 I/O ports. - Note that all the bootlegs are derived from a different version of the original which hasn't been found yet. - lkage is verfied to be an original set, but it seems to work regardless of what the mcu does. Moreover, the mcu returns a checksum which is different from what is expected - the MCU computes 0x89, but the main CPU expects 0x5d. The game works anyway, it never gives the usual Taito "BAD HW" message. NOTES: - Sound section is almost identical to Bubble Bobble, YM2203 instead of YM3526. - There are actually 1024 colors in paletteram, however, we use a 100% correct reduced "virtual palette" to achieve some optimizations in the video driver. - Clone lkageb probably uses another MCU dump, which is undumped. MAME use a fake MCU for it. WIP: - 17th July 2000: Nicola Salmoria added correct MCU communication to Legend of Kage. - 19th June 1999: Phil Stroffolino sent in a Legend of Kage driver with a fix to the text layer color. $end $info=lockon.c $drv 0.96 [Philip J. Bennett] TODO: - Almost everything video related - Scene tilemap scrolling - Colours - Objects - HUD layer - Ground layer - Layer mixing $end $info=looping.c $drv 0.37b12 [Phil Stroffolino] TODO: - Map and test any remaining input ports NOTES: - Sky Bumper: This is a ROM swap for Looping. There are two 6116's on the CPU board, where there is only one on Looping. - Super Tank (C)19?? Venture Line. Runs on simpler hardware; not yet emulated. Possible Bugs: - When a balloon appears (or a helicopter in Sky Bumper), the ship slows down a LOT. I'm not sure of the exact speed of the plane in the arcade version of Looping (seems very fast in beta 14 until a balloon appears), but it definitely takes a big hit when a balloon appears. If you destroy the balloon, the plane speeds back up again until another one appears. I can't imagine that being correct behavior for that game, but then I've never seen the original arcade game (just the Colecovision version, where the plane moves a bit slower than the fastest speed seen there, but never slows down when balloons appear). Those speed changes make the game very difficult to play. loopingc37b14gre PacDude WIP: - 29th January 2001: Phil Stroffolino sent in the playable Looping driver, with correct graphics and colors, but it lacks one of the nicest features of the game - speech and music. The COP420 microcontroller in fact helps with the CPU communication, so it is probably necessary for sound emulation. - 28th January 2001: Phil Stroffolino made a big step forward with the Looping driver. While the game is definitely not playable yet, at least the title screen shows up. - 1st November 2000: Phil Stroffolino started on a Looping driver, it runs I/O CPU code fine now but main CPU code does not seem to be valid and the microcontroller isn't emulated, so nothing works. $end $info=lordgun.c $drv 0.81u4 [David Haywood] TODO: - Protection emulation instead of patching the roms - Priorities $end $info=lsasquad.c $drv 0.37b5 [Nicola Salmoria] TODO: - I think storming is supposed to be a bootleg without mcu, so I should verify if it works with the mcu not hooked up. - Wrong sprite/tilemap priority. Sprites can appear above and below the middle layer, it's not clear how this is selected since there are no free attribute bits. The priority seems to involve split transparency on the tilemap and also priority on sprites (so that people pass below doors but airplanes above). It is confirmed that priority is controlled by PROM a64-06.9 (grounding A9 makes sprites disappear). - Scrollram not entirely understood - it's most likely wrong, but more than enough to run this particular game. - The video driver is pretty slow and could be optimized using temporary bitmaps (or tilemaps), however I haven't done that because the video circuitry is not entirely understood and if other games are found running on this hardware, they might not like the optimizations. - Unknown writes to YM2203 output ports (filters?) WIP: - 13th July 2000: Nicola Salmoria sent in a driver for LSA Squad / Storming Party. $end $info=ltcasino.c $drv 0.71u2 [David Haywood] TODO: - Inputs - Colors - etc. NOTES: - Little Casino is a non-payout 'Gambling' style game. $end $info=lucky8.c $drv 0.99u2 [Curt Coder] $end $info=lvcards.c $drv 0.103u2 [El Condor] 0.99u2 [El Condor, Uki, Zsolt Vasvari] 0.80u2 [Zsolt Vasvari] 0.35b6 [Zsolt Vasvari] TODO: - What do the control ports do? Payout? - CPU speed/ YM2149 frequencies - Input ports need to be cleaned up - NVRAM does not work for lvcards? - AGEMAME marks lvpoker/ponttekh as GAME_SUPPORTS_SAVE, needs checking. TEST MODE: - Enter switch test mode by holding down the Hit key, and when the crosshatch pattern comes up, release it and push it again. After you get into Check Mode (F2), press the Hit key to switch pages. WIP: - 0.103u2: Merged driver lvpoker.c with lvcards.c (El Condor). - 0.99u2: Merged driver pontoon.c with lvpoker.c - 0.35b6: Added pontoon.c driver. - 11th March 1999: Zsolt Vasvari has sent in a driver for Pontoon, a blackjack gambling game from Tehkan. $end $info=lwings.c $drv 0.29 [Paul Leaman] TODO: - sectionz does "false contacts" on the coin counters, causing them to increment twice per coin. - Clean up Avengers protection; it currently checks against hard-coded program counter rather than behaving as a memory-mapped black box. NOTES: - avengers061gre2: corrupted graphics in Avengers' ending not fixed. This bug is not in the Japan set "Buraiken". It might just be a bug in the original: the tiles for the character image are just not present in the US version, replaced by more tiles for the title animation. The tile map ROM is the same between the two versions. - trojan37b1gre: stage 2-1 boss x flip glitches not fixed. This could be a side effect of sprite RAM buffering. Suggest buffering on-screen content instead of sprite memory. - Previous clock settings were too low. Sometimes Avengers and Trojan could not finish clearing VRAM before a new frame is drawn and left behind screen artifacts. Avengers' second CPU was forced to pre-empt during soundlatch operations, resulting in double or missing sound effects. - Avengers runs on hardware almost identical to Trojan, but with a protection device and some small changes to the memory map and videohardware. Background colors are fetched 64 bytes at a time and copied to palette RAM. WIP: - 29th August 2000: Nicola Salmoria added correct Z80 ADPCM emulation to the Legendary Wings / Trojan driver. - 28th August 2000: Zsolt Vasvari added cocktail mode and fixed sprite lag in Legendary Wings / Trojan. - 8th January 2000: Phil Stroffolino sent in a preliminary Avengers driver with bad graphics and bad sound, but the game is working. $end $info=m107.c $drv 0.36b7 [Bryan McPhail] NOTES: - Graphics glitches in both games. VIDEO HARDWARE NOTES: - Irem M107 video hardware is close to the M92 hardware, but with 4 playfields and not 3. WIP: - 0.98u2: Aaron Giles replaced direct access to Machine->scrbitmap in the following drivers with the use of force_partial_update(): m92.c, m107.c, astrocde.c, battlera.c and snes.c. - 13th October 2001: Gerardo Oporto fixed some DIP switch settings in Irem M107 and M92 drivers. - 10th November 1999: With help from Nao, Bryan McPhail fixed NEC core problems and now Dream Soccer 94 are fully playable. - 29th September 1999: Bryan McPhail sent a M107 driver with support for Fire Barrel (bad graphics) and Dream Soccer 94 (random crashes). $end $info=m62.c $drv 0.35b7 [Mirko Buffoni, Phil Stroffolino, Lee Taylor, John Clegg, Aaron Giles, Eric Hustvedt] 0.23 [Mirko Buffoni] TODO: - Kid Niki and Horizon are missing the drums. There is an analog section in the sound board. NOTES: - I believe that both kungfum bootlegs are derived from an Irem original which we don't have (prototype/early revision?). They say "kanfu master" instead of "kung-fu master" on the introduction screen, the only original doing that is spartanx but the ROMs don't match after the copyright notice. VIDEO HARDWARE NOTES: - Kung Fu Master has a six 256x4 palette PROMs (one per gun; three for characters, three for sprites). I don't know the exact values of the resistors between the RAM and the RGB output. I assumed these values (the same as Commando). WIP: - 0.104u6: Aaron Giles fixed missing sound in the m62.c driver. - 0.99u8: Aaron Giles added new functions memory_configure_bank() and memory_set_bank() which abstract bankswitching better. This allows current memory banking states to automatically be saved for drivers that use this feature. m62.c games have been updated to use this new feature as an example. - 0.84u3: Andrew Gardner fixed save states in the m62 and mnight drivers. - 5th May 2002: Nicola Salmoria fixed the AY8910 emulator which caused missing sounds in some IREM M-62 system games. - 0.35b7: Merged drivers kungfum.c and ldrun.c to m62.c - 0.34b4: Removed lrunner.c driver. - 0.34b3: Added ldrun.c driver. - 0.31: Added lrunner.c driver. - 0.23: Added kungfum.c driver. $end $info=m72.c $drv 0.36b6 [Nicola Salmoria] TODO: - majtitle_gfx_ctrl_w is unknown, it seems to be used to disable rowscroll, and maybe other things. - Maybe there is a layer enable register, e.g. nspirit shows (for an instant) incomplete screens with bad colors when you start a game. - A lot of unknown I/O writes from the sound CPU in Pound for Pound. - The sprite chip triggers IRQ1 when it has finished copying the sprite RAM to its private buffer. This isn't implemented (all games have an empty IRQ1 handler). The cpu board also has support for IRQ3 and IRQ4, coming from the external connectors, but I don't think they are used by any game. NOTES: - Driver by Nicola Salmoria and protection information by Nao. - The driver supported IREM M72, M73, M81, M82, M84 and M85 board games. X Multiply (M72) has different addressing PALs, so different memory map. rtype2j has M84 written on the board, but it's the same hardware as rtype2. For Gallop (IREM M73) there is also a M84 version. - Sample playback: In the later IREM games, the sound CPU can program the start offset of the PCM samples, but it seems the earlier games have them hardcoded somewhere (maybe a PROM?). MAME uses tables with the start offset precomputed. They could be built automatically for the most part (00 marks the end of a sample), but some games have holes in the numbering so we would have to do some alterations anyway. The table for Gallop is most likely wrong, and it doesn't play anything anyway, because the NMI handler of the sound CPU consists of just RETN - so it must be using different hardware. SOUND HARDWARE NOTES: - All games have a YM2151 for music, and most of them also samples. Samples are not handled consistently by all the games, some use a high frequency NMI handler to push them through a DAC, others use external hardware. In the following table, the NMI column indicates with a No the games whose NMI handler only consists of RETN. R-Type is an exception, it doesn't have a valid NMI handler at all. WIP: - 0.100u2: Aaron Giles changed M72 video updating to use partial updates. - 0.77u2: Added 'Stop Mode' and 'Invulnerability' dipswitches. - 20th November 2003: Curt Coder fixed DIP switch settings in the IREM M-72 driver. - 0.67: Nicola Salmoria fixed sample playback in the M72 games. - 0.66: Correct V30 CPU1 clock speed to 8MHz. - 20th September 2002: Angelo Salese submitted cocktail mode and flip screen support for the M-72 driver, but the support is not yet perfect. - 0.54: Correct palettesize from 1024 to 512 colors. - 12th August 2001: Nicola Salmoria fixed the sprites in M-72 games fixing for example the Game Over text in R-Type. - 26th July 2001: Nicola Salmoria fixed the M-72 driver which was broken. - 10th November 2000: Gerardo Oporto fixed the dipswitch settings in the M72 driver. - 0.37b1: Correct Z80 CPU2 clock speed to 3579545 MHz. - 3rd April 2000: Tormod Tjaberg added correct dipswitches to R-Type 2. - 30th March 2000: Roberto Fresca fixed some Pound for Pound and Air Duel dipswitches. - 27th March 2000: Nicola Salmoria added Air Duel to the M72 driver. - 23rd March 2000: Nicola Salmoria added Pound for Pound to the M72 driver. - 28th September 1999: Nicola sent in an M72 update with priorities fixed and Major Title added. - 25th September 1999: Nicola added Gallop to the M72 driver, but the rest of the M72 games need their i8751 MCU emulated before they work. - 21st September 1999: Nicola sent in an M72 driver supporting R-Type, R-Type II and Hammerin' Harry. $end $info=m79amb.c $drv 0.34b1 [Space Invaders Team] $end $info=m90.c $drv 0.37b8 [Bryan McPhail] NOTES: - Samples are not played in bbmanw/atompunk. - Not sure about the clock speeds. In hasamu and quizf1 service mode, the selection moves too fast with the clock set at 16 MHz. It's still fast at 8 MHz, but at least it's usable. Bugs: - Error messages in drivers/m90.c: static WRITE_HANDLER( quizf1_bankswitch_w ): atompunk, bbmanw, bbmanwj, bombrman and hasamu. messages056ora stephh / almightyjustin WIP: - 20th October 2001: Gerardo Oporto fixed DIP switch settings in the Irem M90 driver. - 0.53: Merged driver m97.c with m90.c - 29th July 2001: Nicola Salmoria merged the IREM M-90 and M-97 drivers. - 5th October 2000: Bryan McPhail added the Japan romset of Bomberman World and fixed the input ports for players 3 and 4. - 11th September 2000: Bomberman / Dynablaster and Bomberman World / Atomic Punk were decrypted and added by Bryan McPhail. Nicola Salmoria added sound emulation to Bomberman World. $end $info=m92.c $drv 0.36b6 [Bryan McPhail] TODO: - Gunforce: Animated water sometimes doesn't appear on level 5 (but it always appears if you cheat and jump straight to the level). Almost certainly a core bug. - Irem Skins: Priority bug: you can't see the arrow on the top right map. Gfx problems at the players information during attract mode in Skins Game *only*, Major Title is fine (that part of attract mode is different). Eeprom load/save not yet implemented - when done, MT2EEP should be removed from the ROM definition. - Perfect Soliders: Shortly into the fight, the sound CPU enters a tight loop, conitnuously writing to the status port and with interrupts disabled. I don't see how it is supposed to get out of that loop. Maybe it's not supposed to enter it at all? - LeagueMan: Raster effects don't work properly (not even cpu time per line?). - Dream Soccer 94: Slight priority problems when goal scoring animation is played. NOTES: - Driver: Emulation by Bryan McPhail. Thanks to Chris Hardy and Olli Bergmann. - Irem Skins Game has an eeprom and ticket payout(?). R-Type Leo & Lethal Thunder have a memory card. - Many games use raster IRQ's for special video effects: Scrolling water in Undercover Cops and Score display in R-Type Leo. These are slow to emulate, and can be turned on/off by pressing F1 - they are on by default. These raster effects don't work in flipscreen mode. VIDEO HARDWARE NOTES: - The Irem M92 video hardware has 3 scrolling playfields (512x512). Each playfield can enable rowscroll, change shape (to 1024x512), be enabled/disabled and change position in VRAM. Tiles can have several priority values, Sprites have 2 priority values and Raster interrupts can be triggered at any line of the screen redraw, typically used in games like R-Type Leo to multiplex the top playfield. Bugs: - majtitl2, skingame, and skingam2: A problem with majtitl2, skingame, and skingam2, however, is sprite priority. This is most easily seen after finishing the first hole. The text in the middle of the screen is behind the trees in the background. The green is behind the text and the trees are behind the green. Listed in order that would mean that priorities are text, green, trees, text. Looping priorities! m92c053gre2 Abbe WIP: - 0.99u7: Pierpaolo Prazzoli fixed tilemap-tilemap drawing order in M92 driver. Aaron Giles fixed the M92 state saving. - 0.98u2: Aaron Giles replaced direct access to Machine->scrbitmap in the following drivers with the use of force_partial_update(): m92.c, m107.c, astrocde.c, battlera.c and snes.c. - 0.66: Correct V33 CPU1 clock speed to 9MHz and V30 CPU2 to 7159090 Hz. - 18th April 2002: Acho A. Tang improved the IREM GA-20 sound chip emulation which helps some of the games on the IREM M-92 hardware. - 22nd January 2002: Bryan McPhail re-added Gunforce 2 to the IREM M-92 driver with some speedups. - 11th January 2002: Acho A. Tang submitted a modification to the IREM GA20 sound chip emulation, which partially fixes some sample pitch problems in the IREM M-92 driver. - 13th October 2001: Gerardo Oporto fixed some DIP switch settings in Irem M107 and M92 drivers. - 0.55: Correct palettesize from 1024 to 2048 colors. - 26th August 2001: Bryan McPhail improved the IREM M-92 driver, making Ninja Baseball Batman work. - 0.53: Bryan McPhail and Nicola Salmoria decrypted the sound CPU in Gunforce, Blade Master, Lethal Thunder, Undercover Cops, Mystic Riders, Major Title 2, Hook, R-Type Leo, In the Hunt, and Perfect Soldiers. - 25th July 2001: Marco Cassili fixed DIP switch settings in many M-92 games. - 18th July 2001: Nicola Salmoria fixed several NEC CPU core bugs and errors in the IREM CPU decryption tables, and got sound working in Gunforce. - 11th September 2000: Bryan McPhail sent in a huge Irem games update with a rewritten NEC core, fixing many bugs. R-Type Leo title screen was fixed as well as preliminary Irem GA20 custom sample player support was added. - 29th April 2000: Bryan McPhail added the USA romset of In The Hunt to the M92 driver, and he fixed the slowdowns in V33 games. - 18th January 2000: Bryan McPhail did some minor fixes to the M92 driver. - 0.36b12: Correct V33 CPU1 clock speed to 18MHz. - 3rd December 1999: Bryan McPhail sent in a M92 update with a few fixes to Gunforce and some speedups. - 10th November 1999: With help from Nao, Bryan McPhail fixed NEC core problems and now Hook are fully playable. - 7th November 1999: Bryan McPhail added Perfect Soldiers to the M92 driver. - 0.36b7: Correct V33 CPU1 clock speed to 20MHz. - 9th October 1999: Bryan McPhail added Mystic Riders to the M92 driver (Gun Hohki World version). - 29th September 1999: Bryan McPhail added Gun Hohki to the M92 driver. - 27th September 1999: Nicola modified the M92 video driver to implement the tile priorities in another way. - 24th September 1999: Oliver Bergmann sent in a NEC V20, V30, V33 cpu core, and Bryan McPhail submitted an Irem M92 driver with support for Blademaster, Gunforce, Lethal Thunder, Hook, Undercover Cops, R-type Leo, Major Title 2 and In The Hunt, but none of the games have sound because of an encrypted sound CPU. - 31st May 1999: Nicola added Spelunker to the M62 driver. $end $info=macrossp.c $drv 0.61 [David Haywood] TODO: - macrossp: tilemap zoom is wrong, see title screen (misplaced) and level 2 boss (background scrolls faster than sprites) - Should use VIDEO_RGB_DIRECT for alpha blending to work, but tilemap_draw_roz() doesn't support it. - Sprite Zoom on quizmoon title screen isn't right - Tilemap zoom effect on macrossp title screen and probably other places - Priorities (Sprites & Backgrounds) - see quizmoon attract mode - Sprite/tilemap priorities might not be 100% correct - Sound - Palette fade on macrossp Banpresto logo screen (and black on some screen transitions). quizmoon doesn't use that register. - All other unused Reads / Writes - Correct DSWs / Ports - Clean Up NOTES: - Whats the BIOS rom? should it be in the 68020 map, its different between games. WIP: - 0.73: Correct dipswichtes in all games. $end $info=macs.c $drv 0.81u8 [David Haywood] TODO: - Hook-Up bios. - Is the NMI triggering really needed?The NMI vectors points to a retn in all the games... - yuka: Crashes because of the first time that executes ldir at 8c0,it call sprite data with ASCII character texts. - yujan: Girls disappears when you win. Some trasparency issues. Some gfx are offset. NOTES: - Hardware: Multi Amenity Cassette System - Around 0x3700 of the bios (when interleaved) contains the ram test text WIP: - 8th March 2006: Tomasz Slanina - Fixed a lot of bugs in the MACS drivers. All MACS games boots and most are playable. - 0.97u3: Improvements to the MACS driver [Angelo Salese]. - 20th April 2005: Guru - MACs mother board (no ROMs on it, no idea what this is??) arrived from Japan. - 0.93: Tomasz Slanina updated the MACs driver. Yu-Jan now boots but isn't playable. - 0.92: Tomasz Slanina improved the MACS driver. Now using ST0016 Video, however emulation is still incomplete so it doesn't do much more yet. Added audio ST-0016 CPU2, visible area to 1024x1024 and palettesize to 1025 colors. Added dipswitches 'BIT 1-80', 'Service Mode', 'Flip Screen', 'Demo Sounds', 'Coin A/B' and 'Difficulty'. - 1st May 2004: Tomasz Slanina - Present very preliminary emulation screenshots of Yu-Ka/Yu-Jan and Seimei-Kantei. The MACS system is strange, a cartridge based system and using ST-0016 chip. - 24th April 2004: David Haywood sent in a preliminary MACS driver which also does not work at all. $end $info=madalien.c $drv 0.79u2 [Norbert Kehrer] $end $info=madmotor.c $drv 0.36b5 [Bryan McPhail] NOTES: - Mad Motor it's really a Data East game ((c) 1989 Data East at 0xefa0 ). Bad Dudes era graphics hardware with Dark Seal era sound hardware. Maybe a license for a specific territory? "This game is developed by Mitchell, but they entrusted PCB design and some routines to Data East." VIDEO HARDWARE NOTES: - Playfield 3 can change size between 512x1024 and 2048x256. $end $info=magic10.c $drv 0.100u4 [Pierpaolo Prazzoli] TODO: - Ticket / coin dispenser - Some unknown writes - Finish magic10_2 (association coin - credits handling its inputs and some reads that drive the note displayed?) $end $info=magmax.c $drv 0.37b7 [Takahiro Nogi] NOTES: - Driver by Takahiro Nogi and additional tweaking by Jarek Burczynski WIP: - 21st September 2000: Jarek Burczynski fixed some sprite / background priority issues in Mag Max. - 18th September 2000: Jarek Burczynski optimized the Mag Max graphics rendering. - 17th August 2000: Jarek Burczynski fixed a crash in Mag Max. - 11th August 2000: Jarek Burczynski sent in the Mag Max driver. - 9th August 2000: Jarek Burczynski added preliminary support for the background graphics in Mag Max. - 12th June 2000: Takahiro Nogi sent in a preliminary driver for Mag Max, however it still has some graphics glitches. $end $info=mainevt.c $drv 0.33b7 [Bryan McPhail] NOTES: - Schematics show a palette/work RAM bank selector, but this doesn't seem to be used? - In Devastators, shadows don't work. Bit 7 of the sprite attribute is always 0, could there be a global enable flag in the 051960? This is particularly evident in level 2 where plane shadows cover other sprites. The priority/shadow encoder PROM is quite complex, however bits 5-7 of the sprite attribute don't seem to be used, at least not in the first two levels, so the PROM just maps to the fixed priority order currently implemented. - In Devastators, sprite zooming for the planes in level 2 is particularly bad. WIP: - 28th December 1999: Manuel Abadia sent in a Konami update with K051733 working fully in Devastators. $end $info=mainsnk.c $drv 0.68 [David Haywood, Tomasz Slanina] TODO: - Fix controls (now you need to press button1 + direction for punch/block ) and DIPs - Verify position of status bars - Canvas Croquis: GFX banking is wrong? Doesn't have the front layer and status bars? NOTES: - ROM doesn't pass its internal checksum. $end $info=malzak.c $drv 0.77u3 [Pierpaolo Prazzoli, Barry Rodewald] TODO: - I/O ports (0x00 for sprite->background collisions) - Sound (2x SN76477) - Playfield graphics may be banked, tiles above 0x1f are incorrect - sprite->sprite collisions aren't quite perfect (you can often fly through flying missiles) NOTE: - Malzak was produced by Kitronix, cabinet artwork suggests it was released in 1980. Was sold around New Zealand in the early '80s. Sold about 500 sets, fairly decent for the time. There are more games on this hardware, as far as I am aware. - SAA 5050 display code "borrowed" from the Philips 2000T/2000M driver in MESS. VIDEO HARDWARE NOTES: - SAA 5050 for Character display (TODO: fix up background colours) - S2636 (x2) for Sprites, Sprite->Sprite collisions - Playfield graphics generator. (TODO: probably best to switch this to tilemaps one day, figure out banking). $end $info=mappy.c $drv 0.78u4 [Nicola Salmoria] 0.26 [Aaron Giles, Mirko Buffoni] TODO: - Phozon: there appear to be two palette banks (sprites are the same, but characters change from a blue background to brown background). It is not known if and when the alternate palette should be used. The palette select bit might be at address 500E/500F; if that's the case, it is set to 0 on startup and I don't think it's ever set to 1 - which would mean the second bank is not used and colors are right as they are. - Phozon: one unknown PROM, I don't know what it could be. NOTES: - Hardware: The games supported by this driver all run on similar hardware. They can be divided in three "families": 1) Super Pacman, the first version of the board. Pac & Pal and Grobda run on seemingly identical hardware. The hardware consists of two 6809, and several Namco custom ICs that provide a static tilemap and 2bpp sprites. Grobda is the only Namco game of this era that has speech (just a short sample). At this time, it is still unknown whether the DAC used to play the speech is part of the standard Namco sound hardware, or a quick addition to the base board. 2) Phozon. This game runs on an unique board: the large number of sprites on screen at the same time required a 3rd 6809 to help with the calculations. The sprite hardware is also different from Super Pacman, featuring 8x8 sprites. Despite the hardware differences, the memory map is almost identical to Super Pacman, and that's why it's included in this driver. There is no information about the custom ICs used by this board. The video section is probably more similar to Gaplus than to Supr Pacman: the sprite generator might be a 21XX (though Gaplus doesn't use 8x8 sprites), and the 00XX and 04XX address generators are probably replaced by the single CUS20 (which also handles the flip screen flag). 3) Mappy runs on a revised design of the Super Pacman board, where the 00XX custom is replaced by a 17XX, which provides a scrolling tilemap. The larger tilemap requires more RAM, so the memory map is slightly different. Also, sprites are 4bpp instead of 2bpp, so the final stage of video generation is a little different as well, though the custom ICs are still the same. Dig Dig II and Motos are almost the same, apart from larger ROMs. Tower of Druaga also has 4x the amount of sprite color combinations so is the most different of the four. - Phozon: completing level 34 (the second round of world 9) causes the game to crash. This seems to be the correct behaviour: there is no data for levels after that one, and using the level select dip switch to jump to level 35 (="22") causes the same crash. I think being able to complete level 34 is a bug, it should be impossible because there shouldn't be anouth molecules so you would play it forever. - Phozon: if you enter service mode and press press service coin something like the following is written at the bottom of the screen: 99,99999,9999,9999,9999 - 99,99999,9999,9999,999999 it seems to be a counter decremented while the game is running. - Mappy: similarly, if you enter service mode and press press P1 button + service coin the following is shown: 99.99.999.9999.9999.9999 - 99.99.999.9999.9999.0000 - Tower of Druaga: keep button 1 pressed while pressing the start button to continue the previous game; you can choose which level to start from. - Grobda: when the Level Select dip switch is On, after inserting a coin press button + start to be asked the level to start from. - The only difference between "grobda2" and "grobda3" is a tiny patch to some code related to player shoots handling. Bugfix, I guess. - Dig Dug II: when the "freeze" dip switch is on, at the beginning of the game select starting level with joystick up/down, then press button 2. During the game, press start to pause/resume. WIP: - 0.93: Added clock parameter to Namco 15XX sound (24000 Hz). - 0.87: 8-way input fix for some mappy.c games (grobda, motos, phozon). These games were set to 4-way input in the previous update. - 0.78u4: Nicola Salmoria merged grobda.c, phozon.c and superpac.c with mappy.c. Fixed and verified inputs and dip switches for all games, found and documented the Easter eggs in all games except Toy Pop, fixed interrupt and sub cpu reset handling, which caused some games to report errors when entering test mode without resetting, added detailed memory maps where schematics allowed, all drivers converted to tilemaps, cocktail mode in Phozon, and non-hack implementation in Gaplus, fixed priorities in superpac. With the previos code, ghost eyes had priority over everything else, even other sprites, giving wrong results when two ghosts overlapped, round advance dip switch in Gaplus available & working and fixed a missing sound effect in Phozon that nobody would have ever noticed. Implements the 56XX and 58XX I/O custom chips (machine/namcoio.c) used by all the games. The I/O chips are now accurately simulated, fixing subtle nuances during normal operation and not-so-subtle ones in test mode; e.g. you can now scroll the grid in Mappy's test mode. - 0.61: Correct M6809 CPU1/2 clock speed to 1536000 Hz. - 0.37b12: Changed VSync to 60.606060Hz. - 18th November 2000: Aaron Giles fixed some graphics priority problems in Pac 'n Pal. - 23rd April 2000: Nicola Salmoria fixed Super Pacman from hanging. - 27th March 2000: Manuel Abadia added cocktail support to Grobda. - 16th July 1999: Nicola fixed Grobda's field edge graphics. - 28th June 1999: Manuel Abadia fixed the custom IO chip reset bugs in the Mappy driver. - 28th June 1999: Manuel Abadia added coin counters and some little fixes to the same driver, and he also fixed the custom IO chip reset bugs in Mappy driver. - 0.35b13: Added grobda.c and phozon.c driver. - 13th May 1999: Manuel Abadia sent in a complete Phozon driver. - 9th May 1999: Manuel Abadia sent in a Grobda driver. - 0.27: Aaron Giles did a major rewrite of his Super Pac man and Mappy drivers: Support for Dig Dug 2 and Pac & Pal, hiscore save in all games, 100% colors and sound samples (in Super Pac man the siren clicks a bit, but neither I nor jrok can figure it out; the sample data *is* correct), better sound playback frequency (was missing some high bits!), arcade accurate frequency calculation (thanks to jrok!), removed all palette hacks; everything is clean, added loop optimizations for speed and video now properly displayed, including high priority characters. - 0.21: Added superpac.c driver. $end $info=marineb.c $drv 0.35b13 [Zsolt Vasvari] NOTES: - Protection: In Changes, Marine Boy and Springer are the first 256 bytes of the program and the CPU inside a module called CPU Pack II. - All games uses two proms (low and high 4 bits) for the palette/colors. WIP: - 0.95u3: Sebastien Volpe cleaned up error.log messages by correcting sound chip info in marineb.c. - 4th February 2001: Guru fixed some problems in Battle Cruiser M-12 driver and fixed colors with a new color PROM. - 23rd January 2001: MASH added Battle Cruiser M-12 to the Marine Boy driver. - 0.35RC1: Merged driver wanted.c to marineb.c - 26th May 1999: Zsolt Vasvari moved Wanted to run on the Marine Boy driver. - 0.35b13: Added marineb.c and wanted.c driver. - 21st May 1999: Zsolt Vasvari sent in a new Orca driver with Marine Boy, Changes and Springer. - 1st May 1999: Zsolt Vasvari sent in a driver for the game Wanted. It lacks correct colors though. $end $info=marinedt.c $drv 0.75 [insideoutboy] TODO: - In cocktail mode P1 is flipped. - After inking the shark on the far right octi was moved to goal? - For the colours, goal has to be black otherwise it would register qas a hit, is goal pen 0 or 6? - Rom writes when finishing a game. - Worth looking at before the collision is correct? - Playing dot hit when eaten by a shark? - Dont use any ints, s/b UINT8? - Enemy sprite not disabled at end of game - Palette may only be around 4 colours. Is 14 the palette? - P2 ink doesn't always light up in test mode. How do you know if you've got an ink left? - Prom 14 is the top bits? 4 bpp? or so? - Why is level 37 chosen? - Should it be 30fps? Check other taito games of the time. - Look at other taito 1981 games for ideas on the ports: bking and jhunt? - "Marine Deto" or "Marine Date". Look in the roms for all the text - Simplify gfx decode - Wwhy does the player sprite need 4 colours? Check if more than 1 are used. - Check service test ram wipes for confirmation of ram spots. Anything after trackball test? - Obj1 to Obj2 draw order - 2nd trackball - Flip/cocktail issues $end $info=mario.c $drv 0.08 [Mirko Buffoni] VIDEO HARDWARE NOTES: - Mario Bros. has a 512x8 palette PROM; interstingly, bytes 0-255 contain an inverted palette, as other Nintendo games like Donkey Kong, while bytes 256-511 contain a non inverted palette. This was probably done to allow connection to both the special Nintendo and a standard monitor. $end $info=markham.c $drv 0.37b16 [Uki] $end $info=marvins.c $drv 0.36b1 [Phil Stroffolino] TODO: - Mad Crasher fails the ROM test, but ROMs are verified to be good (reason's unknown) - Mad Crasher sound effects aren't being played (fixed) - Vanguard II crashes under dos with sound enabled (cannot verify) - Marvin's maze crashes under dos with sound enabled, hangs with sound disabled (cannot verify) VIDEO HARDWARE NOTES: - Palette Handling: Each color entry is encoded by 12 bits in color proms. There are sixteen 8-color sprite palettes sprite palette is selected by a nibble of spriteram. There are eight 16-color text layer character palettes character palette is determined by character_number. Background and foreground tilemap layers each have eight 16-color palettes. A palette bank select register is associated with the whole layer. Bugs: - In both games [vangrd2, madcrash], let the attract mode run until it shows the Hi Score table. You will see that among the top records, you can see the set of characters and text used to enter the initials when you have achieved a record.marvinsc36b16greLord Caos WIP: - 9th August 2003: Acho A. Tang added shadows, tuned music tempo and wavegen frequency, fixed Mad Crasher bad background, sound effects and foreground priority (great now I can fall under the skyway like I did at Chuck'n Cheese;) and fixed Vanguard2 scroll offsets. - 12th August 1999: Marco Cassili fixed some dipswitches in Marvin's Maze driver. - 23rd July 1999: Phil Stroffolino sent in drivers for Mad Crasher and Vanguard II. - 21st May 1999: Phil Stroffolino sent in a driver for very old SNK games, but of the bunch only Marvin's Maze is mostly playable. $end $info=matmania.c $drv 0.31 [Brad Oliver] VIDEO HARDWARE NOTES: - There are only a few differences between the video hardware of Mysterious Stones and Mat Mania. The tile bank select bit is different and the sprite selection seems to be different as well. Additionally, the palette is stored differently. I'm also not sure that the 2nd tile page is really used in Mysterious Stones. - Mat Mania is unusual in that it has both PROMs and RAM to control the palette. PROMs are used for characters and background tiles, RAM for sprites. I don't know for sure how the PROMs are connected to the RGB output, but it's probably the usual. $end $info=mayumi.c $drv 0.61 [Uki] $end $info=maxaflex.c $drv 0.88u4 [Mariusz Wojcieszek, Juergen Buchmueller] TODO: - Add DAC on supervisor board (AUDIO port) - Add AUDMUTE port - muting all sounds on system - Fix LCD digits display controlling - Change lamps and time counter display to use artwork NOTES: - Driver based on Atari 400/800 MESS driver by Juergen Buchmueller. - More about the Max-A-Flex system at http://www.myatari.net/issues/jan2003/maxaflex.htm WIP: - 0.104u8: Aaron Giles fixed the Max-A-Flex driver (crashed if you use a audio sample rate of 22050 Hz). - 8th November 2004: Mariusz Wojcieszek - Wrote a driver for the Max-A-Flex system (Atari 600XL). Four titles have appeared on this platform officially only. $end $info=mazerbla.c $drv 0.71u2 [Jarek Burczynski] TODO: - Handle page flipping - Figure out the VCU modes used in "clr_r": 0x13 -? sprites related 0x03 -? could be collision detection (if there is such a thing) - Figure out how the palette is handled (partially done) - Find out if there are any CLUTs (might be the other unknown cases in mode 7) - Figure out what really should happen during VCU test in Great Guns (patched out at the moment) (btw. Mazer Blazer doesn't test VCU) - Add sound to Mazer Blazer - Speech processor is unknown chip NOTES: - Sprites leave trails in both games - Sprites should be transparent (color 0x0f) - Screen flickers heavily in Great Guns (double buffer issue?). $end $info=mcatadv.c $drv 0.62 [Paul Priest, David Haywood] TODO: - Flip Screen NOTES: - Magical Cat Adventure tests for 'MASICAL CAT ADVENTURE' in RAM on start-up and will write it there if not found, expecting a reset, great engrish. VIDEO HARDWARE NOTES: - Tilemap drawing is a killer on the first level of Nost due to the whole tilemap being dirty every frame. Sprite drawing is quite fast (See USER1 in the profiler), but requires blit-time rotation support - Nost final boss, the priority of the arms is under the tilemaps, everything else is above. Should it be blended? i.e. Shadow. There is an area of vid ram for linescroll, nost tests it but doesn't appear to use it. - TODO: Fix Sprites for Cocktail WIP: - 20th November 2002: Paul Priest also merged the graphics emulation for Nostradamus and Magical Cat Adventure. $end $info=mcr.c $drv 0.28 [Christopher Kirmse, Aaron Giles] Bugs: - Some of mcr.c and mcr3.c games: In the recent versions of MAME, Satan's Hollow has major sound lag. In other words, when the player fires off a shot there is a half second delay until the firing sound is heard. I have noticed this with other Bally Midway games, Wacko, Satan's Hollow, Tron, Discs Of Tron, Crater Raider... With Wacko, the player's firing shot is not heard until the shot has traveled over halfway through the screen. Compared to 36 Final, these delays have increased quite a bit. There may be some natural sound delay with these games but unlikely to be so far off as it currently is. mcr0103u3yel JigenD / Gyrovision WIP: - 0.100u4: Aaron Giles marked all the games in mcr.c with GAME_SUPPORTS_SAVE. - 0.99u1: Aaron Giles undid a hack that was accidentally left in the MCR games in the last release. Changed visible area back to 480x512 and VSync to 30Hz. - 0.99: Changed visible area to 240x512 and VSync to 60Hz. - 0.98u4: Merged drivers mcr1.c and mcr2.c with mcr.c. Aaron Giles consolidated the MCR 1/2/3 drivers and documented all the PCBs. - 0.98u2: Aaron Giles partial rewrote the MCR video system. Should still work roughly the same, just a little different under the covers. This is still very much a work in progress. - 0.98u1: Aaron Giles did some major cleanup on the MCR drivers: Implemented Super Sound I/O interrupts properly, filled out all memory maps according to schematics, fixed sound sync with various sound boards, allowing for kludges to be removed from Power Drive and Star Guards, re-verified all connections from wiring diagrams and documented various lamp and driver boards from the games. - 0.60: Added prom ($0 - from shollow) to all games. - 18th November 2000: Aaron Giles updated the MCR drivers' video routines to use pixel plotting functions instead of direct bitmap drawing. - 19th October 2000: Craig Aker submitted an MCR2 driver update with support for Two Tigers dedicated romset. - 0.28: Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage. Added drivers mcr1.c and mcr2.c $end $info=mcr3.c $drv 0.28 [Christopher Kirmse, Aaron Giles] TODO: - Spy Hunter crashes at the end of the boat level. - Sprite placement on the scrolling games seems a bit off. NOTES: - Turbo Tag kludge: The checksum on the ttprog1.bin ROM seems to be bad by 1 bit. The checksum should come out to $82 but it should be $92. Unfortunately, the game refuses to start if any bad ROM is found; to work around this, MAME modify the checksum byte. WIP: - 0.101u1: Aaron Giles added save state support to games in the mcr3.c and mcr68.c drivers, marking them as GAME_SUPPORTS_SAVE. - 0.99u2: Aaron Giles fixed input. - 0.98u4: Aaron Giles consolidated the MCR 1/2/3 drivers and documented all the PCBs. - 0.98u2: Aaron Giles partial rewrote the MCR video system. Should still work roughly the same, just a little different under the covers. This is still very much a work in progress. - 0.98u1: Aaron Giles did some major cleanup on the MCR drivers: Implemented Super Sound I/O interrupts properly, filled out all memory maps according to schematics, fixed sound sync with various sound boards, allowing for kludges to be removed from Power Drive and Star Guards, re-verified all connections from wiring diagrams and documented various lamp and driver boards from the games. - 0.60: Added prom ($0 - from shollow) to all games. - 18th November 2000: Aaron Giles updated the MCR drivers' video routines to use pixel plotting functions instead of direct bitmap drawing. - 30th December 1999: Aaron Giles fixed some compilation bugs and removed a minor Z80-related kludge from Tapper and Timber. - 29th September 1999: Aaron Giles sent in an MCR update with a working Zwackery driver. - 23rd September 1999: Aaron Giles sent in an MCR update with support for Power Drive, Turbo Tag, Spy Hunter 2, Blasted, Arch Rivals, Tri-Sports and Pigskin 621AD and also tons of cleanup. - 0.28: Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage $end $info=mcr68.c $drv 0.33b4 [Bryan McPhail] NOTES: - Pigskin and Tri-Sports have similar memory maps and the addresses are simply shuffled around. WIP: - 0.101u1: Aaron Giles added save state support to games in the mcr3.c and mcr68.c drivers, marking them as GAME_SUPPORTS_SAVE. - 0.98u2: Aaron Giles partial rewrote the MCR video system. Should still work roughly the same, just a little different under the covers. This is still very much a work in progress. - 0.98u1: Aaron Giles did some major cleanup on the MCR drivers: Implemented Super Sound I/O interrupts properly, filled out all memory maps according to schematics, fixed sound sync with various sound boards, allowing for kludges to be removed from Power Drive and Star Guards, re-verified all connections from wiring diagrams and documented various lamp and driver boards from the games. - 0.62: Remove Custom sound in Arch Rivals (rev 4.0), Tri-Sports and Pigskin 621AD. - 23rd October 2002: Robin Merrill submitted bug fixes for the inputs in Pigskin 621AD and Arch Rivals. - 0.54: Correct palettesize from 128 to 64 colors. - 4th September 2000: Nicola Salmoria fixed a bug in the C 68k core which affected Zwackery. - 0.36b16: Added Custom sound in Arch Rivals, Tri-Sports and Pigskin 621AD. $end $info=meadows.c $drv 0.33b6 [Juergen Buchmueller] WIP: - 0.93: Change Custom sound to Samples. - 0.89u6: Correct S2650 CPU1 clock speed to 625000 Hz in Dead Eye and Gypsy Juggler. - 0.61: Correct S2650 CPU1 clock speed to 208333 Hz and palettesize from 32770 to 3 colors. - 0.37b3: Correct palettesize from 254 to 32770 colors. $end $info=mediagx.c $drv 0.101u2 [Ville Linde] NOTES: - Hareware: Atari MediaGX $end $info=megaplay.c $drv 0.100u2 [David Haywood] TODO: - Cleanup, fix so that everything works properly - Rewrite genesis emulation (so that it works perfectly with every genesis game) - Missing game: Gunstar Heroes NOTES: - Megaplay games are specially designed Genesis games, produced for arcade use. The code of these games has significant modifications when compared to the Genesis releases and in many cases the games are cut-down versions of the games released for the home system. For example, Sonic has less zones, and no special stages, thus making it impossible to get all the chaos emeralds. Zones also have a strict timer. Coins buy you credits on Megaplay games, meaning if you lose all your lives the game is over, like a regular Arcade game. Like the Megatech the Megaplay boards have an additional Z80 and SMS VDP chip when compared to the standard Genesis hardware. In this case the additional hardware creates a layer which is displayed as an overlay to the game screen. This layer contains basic text such as Insert Coin, and the Megaplay Logo / Instructions during the attract loop. Communication between the various CPUs seems to be fairly complex and it is not fully understood what is shared, where, and how. One of the BIOS sets doesn't work, maybe for this reason. Only a handful of games were released for this system. - The Sega Mega Play Cartridges are cart-based games for use with Sega Mega Play hardware. There are 2 known types of carts. Both carts are very simple, almost exactly the same as Mega Tech carts. They contain just 2 or 3 ROMs. PCB 171-6215A has locations for 2 ROMs and is dated 1991 and PCB 171-5834 has locations for 3 ROMs and is dated 1989. WIP: - 0.100u3: More Genesis-based games cleanup [Aaron Giles]. Fixed crashes introduced in last version and centralized interrupt generation for all Genesis-based games. Correct palettesize to 96 colors. - 0.100u2: David Haywood separated the Sega C2 driver into several other pieces. Aaron Giles fixed column scroll with a line scroll of 8, cleaned up input ports and filled out memory map according to cgfm's documentation. $end $info=megasys1.c $drv 0.35b4 [Luca Elia] TODO: - There's a 512 byte PROM in the video section (different for every game) that controls the priorities. It's been dumped for only a few games, so we have to use fake data for the missing ones. - Making the M6295 status register return 0 fixes the music tempo in avspirit, 64street, astyanax etc. but makes most of the effects in hachoo disappear! Define SOUND_HACK to 0 to turn this hack off. This seems to be some Jaleco magic at work (strange protection?). The bootleg version of rodlandj has one instruction patched out to do exactly the same thing that we are doing (ignoring the 6295 status). - Iganinju doesn't work properly: I have to patch lev3 irq and it severely slows down at times. Strangely, it gets *better* by lowering the main CPU clock from 12 to 7 MHz. This is likely an interrupt timing issue: changing the order in interrupt_A() from 3 2 1 to 1 2 3 makes it work reasonably well for a very short while. - VERY bad sprite lag in iganinju and plusalph and generally others. Is this a sprites buffer issue ? - Understand a handful of unknown bits in video regs - English version of Iga Ninjyutsuden called "Kazan" not dumped yet. SERVICE MODE: - To enter service mode in some games press service1 + F3. NOTES: - MAME use a SOUND_HACK to fix tempo and samples in at least avsprit, 64street and astyanax. But will break at least one game: hachoo. VIDEO HARDWARE NOTES: - The Jaleco Mega System 1 has 3 scrolling layers (Note: MS1-Z has 2 layers only). A page is 256x256, approximately the visible screen size. Each layer is made up of 8 pages (8x8 tiles) or 32 pages (16x16 tiles). The number of horizontal pages and the tiles size is selectable, using the layer's control register. I think that when tiles are 16x16 a layer can be made of 16x2, 8x4, 4x8 or 2x16 pages (see below). When tile size is 8x8 we have two examples to guide the choice: Bugs: - chimerab: no movements in attract mode / instruction screen, cybattlr: you can play in attract mode (play for free! :P) and 64street: characters don't move in attract mode. megasys1c070u5gre Y.M.I / [MK] WIP: - 0.99u9: Aaron Giles removed tilemap_dispose call and fixed the two drivers that were using it. This fixes improper save state registrations in megasys1 and namcond1/ygv608 games. - 0.91: David Haywood increased interleave in MegaSystem1 driver. - 0.89u1: R. Belmont fixed MSM6295 stereo sound in Jaleco MegaSystem1 games. - 0.85u1: Mamesick fixed input port definition errors in the Mega System 1 driver. - 0.84u5: Mamesick fixed input ports in the Mega System 1 driver. - 20th February 2002: R. Belmont submitted a fix to Jaleco Mega System 1 sound to remove a hack from the sound hardware. - 0.37b14: Correct the clock speed of the 2x OKI6295 to 30303 Hz. - 22nd May 2001: Luca Elia added Jitsuryoku!! Pro Yakyuu to the Mega System 1 driver. - 27th September 2000: Luca Elia added stereo sound support to Jaleco Mega System 1 games. - 11th February 2000: Luca Elia added Takeda Shingen to the Mega System 1 driver. - 10th January 2000: Luca Elia added Soldam to the Mega System 1 driver and fixed some bugs. - 8th November 1999: Luca Elia added Kick Off to the Mega System 1 driver. - 4th November 1999: Luca Elia added Big Striker to the Mega System 1 driver. - 10th October 1999: Nicola fixed some crashing bugs in the Mega System 1 driver. - 8th October 1999: Luca Elia fixed sent in a huge Mega System 1 update with many fixes and new drivers for Chimera Beast, Iga Ninjyutsuden, Plus Alpha and Peek-a-Boo! - 22nd September 1999: Brad Oliver fixed Jaleco Mega System 1 from trashing memory so badly. - 31st March 1999: Luca Elia sent in a huge update to the Jaleco Mega System 1 driver, with support for Rodland (Japan version only), Earth Defense Force and Avenging Spirit. - 24th February 1999: Luca Elia has added Legend of Makaj and P-47 USA to the Jaleco Mega System 1 driver. - 19th February 1999: Luca Elia has made a Jaleco Mega System 1 driver, but currently only P-47 (Jap) and 64th Street are supported. $end $info=megatech.c $drv 0.100u2 [David Haywood] TODO: - Cleanup, fix so that everything works properly - Rewrite genesis emulation (so that it works perfectly with every genesis game). Games are marked as NOT WORKING due to a) bad genesis emulation, b) incorrect behavior at time out or c) they're sms based games which aren't yet supported. NOTES: - Megatech games are identical to their Genesis/SMS equivlents, however the Megatech cartridges contain a BIOS rom with the game instructions. The last part number of the bios ROM is the cart/game ID code. In Megatech games your coins buy you time to play the game, how you perform in the game does not matter, you can die and start a new game providing you still have time, likewise you can be playing well and run out of time if you fail to insert more coins. This is the same method Nintendo used with their Playchoice 10 system. The BIOS screen is based around SMS hardware, with an additional Z80 and SMS VDP chip not present on a standard Genesis. SMS games run on Megatech in the Genesis's SMS compatability mode, where the Genesis Z80 becomes the main CPU and the Genesis VDP acts in a mode mimicing the behavior of the SMS VDP. Additions will only be made to this driver if proof that the dumped set are original roms with original Sega part numbers is given... A fairly significant number of Genesis games were available for this system. WIP: - 19th November 2005: Charles MacDonald - I designing an adapter to read bankswitched SMS / MegaTech ROMs. - 0.100u3: More Genesis-based games cleanup [Aaron Giles]. Fixed crashes introduced in last version and centralized interrupt generation for all Genesis-based games. Correct palettesize to 96 colors. - 0.100u2: David Haywood separated the Sega C2 driver into several other pieces. Aaron Giles fixed column scroll with a line scroll of 8, cleaned up input ports and filled out memory map according to cgfm's documentation. $end $info=megazone.c $drv 0.35b12 [Chris Hardy] NOTES: - Driver based on Juno First emulator by Chris Hardy. VIDEO HARDWARE NOTES: - Megazone has one 32x8 palette PROM and two 256x4 lookup table PROMs (one for characters, one for sprites). WIP: - 30th April 1999: Chris Hardy added the DAC sound to Megazone. - 29th April 1999: Chris Hardy sent in a Megazone driver, but DAC sound is still missing. $end $info=meijinsn.c $drv 0.103u2 [Tomasz Slanina] 0.84 [David Haywood] NOTES: - Hardware: It's something between typical alpha 68k hardware (alpha mcu, sound hw (same as in jongbou)) and old alpha shougi hardware (framebuffer). There's probably no upright cabinet, only cocktail table (controls in 2p mode are inverted). $end $info=merit.c $drv 0.85u1 [Pierpaolo Prazzoli] TODO: - Finish video emulation (colors and flipped tiles?) - Games known to be needed: Triv Whiz (Edition 3) - (c) Merit 1985 and some other missing categories romsets and new / old revision. NOTES: - It's important that REGION_USER1 is 0xa0000 bytes with empty space filled with 0xff, because the built-in roms test checks how many question roms the games has and the type of each one. The type is stored in one byte in an offset which change for every game, using it in a form of protection. $end $info=mermaid.c $drv 0.37b2 [Zsolt Vasvari] TODO: - Hardware collision detection is not implemented. - Are the stars really supposed to go up in Rougien? WIP: - 0.88u3: Curt Coder converted mermaid.c to tilemaps, merged memory map, cleaned up driver and removed fake input port. - 0.72: Pierpaolo Prazzoli fixed tile flip in the mermaid driver. - 28th April 2000: Zsolt Vasvari sent in a driver for Mermaid. $end $info=metlclsh.c $drv 0.68 [Luca Elia] NOTES: - Similar hardware to that in brkthru.c. Driver based on brkthru.c by Phil Stroffolino. - Screenshots here: www.ne.jp/asahi/cc-sakura/akkun/bekkan/metal.html TODO: - Clocks are all unknown - Text on the title screen has wrong colors the first time around (unitialized foreground palette 1, will be initialized shortly) - The background tilemap ram is bankswitched with other (not understood) ram - There are a few unknown writes $end $info=metro.c $drv 0.37b11 [Luca Elia] TODO: - 1 pixel granularity in the window's placement (8 pixels now, see daitorid title) - Coin lockout - Some gfx problems in ladykill, 3kokushi, puzzli and gakusai - Are the 16x16 tiles used by Mouja a Imagetek 14300-only feature? - Flip screen doesn't work correctly in Mouja due to asymmetrical visible area NOTES: - Sprite zoom in Mouja at the end of a match looks wrong, but it's been verified to be the same on the original board. VIDEO HARDWARE NOTES: - The Metro system has 3 Scrolling Layers and 512 Zooming Sprites. WIP: - 0.84: Hau improved sound in the Metro games. - 0.82u3: Eisuke Watanabe fixed the upd7810 gta, gti, dgt and working reg opcodes and SIO input and added the missing sound to all Metro games. - 15th May 2002: Stephane Humbert fixed inputs and DIP switches in the Metro, Pac Man and Volfied drivers. - 16th July 2001: Luca Elia added Mahjong Doukyuusei and Mahjong Doukyuusei Special to the Metro driver, and fixed some graphics problems in the other games in the driver. - 17th May 2001: Luca Elia added Bang Bang Ball to the Metro driver. - 16th March 2001: Nicola Salmoria added Mouja to the Metro driver. Marco Cassili fixed dip switch in Mouja. - 3rd March 2001: Nicola Salmoria added Blazing Tornado to the Metro driver, and fixed 8bpp tile support so that Bal Cube now works properly as well. Blazing Tornado however lacks background graphics. - 27th February 2001: Nicola Salmoria added Puzzli to the Metro driver. - 26th February 2001: Nicola Salmoria added Lady Killer to the Metro driver. - 17th January 2001: Luca Elia sent in an update to the Metro driver, adding The Karate Tournament, Poitto!, Toride II Adauchi Gaiden and Pururun. - 3rd January 2001: Luca Elia sent in a driver for Metro games, including Pang Poms, Sky Alert, Dharma, Last Fortress - Toride and Dai Toride with perfect graphics and colors but no sound, and Bal Cube with bad sprites and wrong colors. $end $info=mexico86.c $drv 0.36b9 [Ernesto Corvi, Acho A. Tang] NOTES: - 4 players mode is not emulated. THis involves some shared RAM and a subboard. There is additional code for a third Z80 in the bootleg version, I don't know if it's related or if its just a replacement for the 68705. - kicknrun does a PS4 STOP ERROR short after boot, but works afterwards. PS4 is the mcu. - Kiki Kaikai suffers from random lock-up's. It happens when the sound CPU misses CTS from YM2203. The processor will loop infinitely and the main CPU will in turn wait forever. It's difficult to meet the required level of synchronization. THis is kludged by filtering the 2203's busy signal. - KiKi KaiKai uses a custom 68701 MCU which isn't dumped. The bootleg Knight Boy replaces it with a 68705. The bootleg is NOT 100% equivalent to the original (a situation similar to Bubble Bobble): collision detection is imperfect, the player can't be killed by some enemies. I think the bootleggers put the custom mcu in a test rig, examined its bus activity and replicated the behaviour inaccurately because they coudln't figure it all out. Indeed, the 68705 code reads all the memory locations related to the missing collision detection, but does nothing with them. - In the KiKi KaiKai MCU simulation, I don't bother supporting the coinage dip switch settings. Therefore, it's hardwired to be 1 coin / 1 credit. NOTES (Acho A. Tang): - Part of Kiki's code runs straight across banked ROM boundaries which MAME's current memory model doesn't seem to handle very well. The result is garbage being executed and thus the game crashes. This can be avoided by preloading bank zero into its default location. - Kiki Kaikai also suffers from random lock-up's. It happens when the sound CPU misses CTS from YM2203. The processor will loop infinitely and the main CPU will in turn wait forever. It's difficult to meet the required level of synchronization but we can filter the 2205's busy signal. - Collision is not working on some sprites and the exact reason is unknown. - Modified VIDEO_UPDATE. The orignal is a Mexico86 duplicate which produces graphics artifacts especially beyond stage 3. - Rearranged DIP settings according to the Japanese manual. Bugs: - Error messages in vidhrdw/mexico.c: WRITE_HANDLER( mexico86_bankswitch_w ): kicknrun, kikikai and mexico86. messages056ora stephh / almightyjustin WIP: - 2nd November 1999: Nicola added Kiki Kaikai to the Mexico 86 driver, but only attract mode works. - 1st November 1999: Nicola Salmoria and Ernesto Corvi have fixed Mexico 86 and Kick & Run. $end $info=mgolf.c $drv 0.81u8 [Stefan Jokisch] $end $info=mhavoc.c $drv 0.30 [Mike Appolo] NOTES: - Driver: MAME driver by Mike Appolo, Brad Oliver and Neil Bradley. VECSIM: Al Kossow, Hedley Rainnie and Eric Smith. Technical advice: Jess Askey, Chris Kirmse and Sean Trowbridge. - This game was provided in three configurations: 1) New Machine Purchase, 2) Upgrade kit for Tempest (Kit "A") and 3) Upgrade kit for Space Duel, Gravitar, and Black Window (Kit "B") - Controls on the machine were: A backlit cylinder (roller) on new Major Havoc machines or a Tempest-like spinner on upgrades - The (rev 3) roms are supported as "mhavoc", the (rev 2) roms (with a bug in gameplay) are supported as "mhavoc2". "Return to Vax" - Jess Askey's souped up version (errors on self test) are supported as "mhavocrv". Prototype is supported as "mhavocp". Alpha one is a single-board prototype. Inp: - mhavoc: Playback doesn't work correctly unless sound is disabled when you record them. $end $info=micro3d.c $drv 0.79u2 [Philip J. Bennett] TODO: - No 3D/Am29000 emulation (communications code patched out) - Analogue controls not hooked up - Incomplete/crap/incorrect 68901 and 68681 emulation (eg. timers) - Video emulation needs to be checked over - No sound - It complains about bad object ROM checksums in the MFR test? - BOTSS and STANKATK crash when entering TMS monitor mode ? WIP: - 0.93: Correct UPD7759 clock speed to 640000 Hz. - 19th February 2004: David Haywood sent in a skeleton driver for the Microprose 3D hardware. $end $info=midtunit.c $drv 0.37b5 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan, Ernesto Corvi, Aaron Giles] 0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] TODO: - Page flipping seems off in NBA Jam (or else there's a blank-the screen bit we're missing) NOTES: - Hardware: Midway T-unit system - The real MK2 board has a special cable designed for SF2 cab conversions that has the 2 SF2 Medium punch/kick buttons as block buttons for MK2. The secondary block button registers in test mode, but does not have an indicator light show up. During gameplay, the second block only functions temporarily. You can hold the button, but the character will only take a block position for 1 second. This is correct behavior. Bugs: - In the source the missing shadows are still mentioned, that should be removed... midtunitc060ora Firewave - mk: The non-emulated version plays 1 of 2 available screams, when performing a fatality on your opponent. This is regardless of whether you are using input (player) 1 or 2. The emulated version plays only scream 1, every time, when using input (player) 1. If using input (player) 2, it plays scream 2. Lui Kang and Sonya's screams should not be an issue, as they're completely different than the two I'm refering to. Considering the MK series' history of playing different screams depending on your input (player) choice, some would assume that I'm simply recalling the game incorrectly. I truly believe I'm not. mk063gre JMSzczap82 WIP: - 0.101u1: Removed 2nd sound channel in several games. - 0.84u3: Correct sound1 roms addresses. - 0.79u2: Change Custom sound to DMA-driven_DAC. - 23rd January 2004: Aaron Giles cleaned up the Midway Y/Z/X/T/W/V-unit drivers. - 0.77: Correct audio ADSP2105 CPU2 clock speed to 10 MHz. - 0.74u1: Remapped some of the mid*unit.c buttons to match the real board inputs. - 0.63: Change wmstunit.c driver to midtunit.c - 0.62: Remove Custom sound. - 31st January 2002: Aaron Giles added a prototype of Mortal Kombat and Mortal Kombat II v2.1 to the Williams Y-unit and T-unit drivers. - 16th August 2001: Aaron Giles fixed the crashes in the T-Unit games. - 2nd November 2000: Guru added a few new Mortal Kombat romsets to the T-Unit and Y-Unit drivers. - 1st August 2000: Jim Hernandez fixed the volume balance in the NBA Jam games. - 0.37b5: Split the smashtv.c driver into wmstunit and wmsyunit driver. - 24th July 2000: Aaron Giles fixed some older Williams 34010 games from crashing. - 28th June 2000: More progress was made on the Williams 34010 driver by Aaron Giles and Ernesto Corvi, fixing the T-Unit version of Mortal Kombat 1 almost completely and adding sound to NBA Jam (and Tournament Edition). - 9th June 2000: Aaron Giles fixed the Williams 34010 games and he cleaned up a few drivers. - 19th July 2000: Aaron Giles rewrote the Williams 34010 games' protection simulation. - 17th July 2000: Aaron Giles submitted an update for the Williams drivers with perfect sound in Mortal Kombat II (thanks to Ernesto Corvi!). - 6th July 2000: Aaron Giles modified some Williams 34010 games to run better in 8-bit graphics modes. - 1st July 2000: Jim Hernandez fixed the Williams 34010 games' DAC volume balance. - 4th July 2000: Aaron Giles finally sent in the Williams 34010 driver worked on by him and Ernesto Corvi. Mortal Kombat revision 5 works, Narc revision 3 works, Mortal Kombat II works (without sound though) and NBA Jam (plus Tournament Edition) both work with sound. - 28th June 2000: More progress was made on the Williams 34010 driver by Aaron Giles and Ernesto Corvi, fixing the T-Unit version of Mortal Kombat 1 almost completely and adding sound to NBA Jam (and Tournament Edition). - 27th June 2000: Luca Elia added Dodonpachi and Guwange to the Cave driver. Nicola Salmoria added a clone of The Hustler called Rack 'em Up. Aaron Giles finally fixed the protection issues in Mortal Kombat 2 and NBA Jam, but graphics glitches still remain and sound is not emulated. - 0.36b16: Added Custom sound and changed VSync to 53.204948 Hz. - 0.36b9: Correct TMS34010 CPU1 clock speed to 6.25MHz, M6809 CPU2 to 2MHz and YM2151 to 3579580 Hz. - 0.34b7: Added smathtv.c driver. $end $info=midvunit.c $drv 0.62 [Aaron Giles] TODO: - Textures for automatic/manual selection get overwritten in Cruis'n World - Rendering needs to be looked at a little more closely to fix some holes - In Cruis'n World attract mode, right side of sky looks like it has wrapped - Off Road Challenge has polygon sorting issues, among other problems WIP: - 0.99u7: Aaron Giles fixed crashing of the Midway V-Unit games. - 0.94u5: Aaron Giles turned off debugging code in the hotspots, giving a huge speed improvement to the V-unit games. - 0.84u3: Correct sound1 roms addresses. - 0.79u2: Change Custom sound to DMA-driven_DAC. - 23rd January 2004: Aaron Giles cleaned up the Midway Y/Z/X/T/W/V-unit drivers. - 0.77: Correct audio ADSP2105 CPU2 clock speed to 10 MHz. - 0.76u2: Aaron Giles update the Midway V-Unit driver: WarGods sound is 100% now, added some pre-initialization to the WarGods NVRAM, added speedup handlers for all games (it makes a little difference), revamped the DCS2 handling to support stereo output, fixed a number of synchronization issues in the DCS2 handling and implemented a few missing features in the Midway I/O ASIC. Correct audio ADSP2105 CPU2 clock speed to 10240000 Hz. - 0.63: Change wmsvunit.c driver to midvunit.c $end $info=midwunit.c $drv 0.37b5 [Ernesto Corvi, Aaron Giles] TODO: - WWF has an unimplemented and not Y2K compatible real-time clock. NOTES: - Driver based on Y/Z-unit driver by Alex Pasadyn, Zsolt Vasvari and Kurt Mahan. WIP: - 0.84u3: Correct sound1 roms addresses. - 0.79u2: Change Custom sound to DMA-driven_DAC. - 23rd January 2004: Aaron Giles cleaned up the Midway Y/Z/X/T/W/V-unit drivers. - 0.74u1: Remapped some of the mid*unit.c buttons to match the real board inputs. - 0.63: Change wmswolfu.c driver to midwunit.c - 0.53: Correct palettesize from 65536 to 32768 colors. - 24th December 2000: Guru added NBA Hangtime to the Wolf Unit driver. - 0.37b5: Added wmswolfu.c driver. - 27th July 2000: Aaron Giles and Ernesto Corvi submitted the Williams Wolf Unit driver, which supports the following games perfectly with full sound: Mortal Kombat 3, Ultimate Mortal Kombat 3, NBA Maximum Hangtime, 2 on 2 Open Ice Challenge, Rampage: World Tour and WWF Wrestlemania. $end $info=midxunit.c $drv 0.57 [Aaron Giles] NOTES: - Based on older drivers by Ernesto Corvi, Alex Pasadyn and Zsolt Vasvari - Hardware: Midway X-unit system. Board: Williams compressed digital sound board, with ADSP2105 @ 10.24MHz and Custom. WIP: - 0.84u3: Correct sound1 roms addresses. - 0.79u2: Change Custom sound to DMA-driven_DAC. - 23rd January 2004: Aaron Giles cleaned up the Midway Y/Z/X/T/W/V-unit drivers. - 0.63: Change revx.c driver to midxunit.c - 0.57: Aaron Giles added Revolution X (Midway 1994). $end $info=midyunit.c $drv 0.37b5 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan, Ernesto Corvi, Aaron Giles] 0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan] TODO: - Super Hi Impact freaks out during play. - When the Porsche spins in Narc, the wheels are missing for a single frame (may be an original bug). - Terminator 2 freezes while playing the movies after destroying skynet. Currently we have a hack in which prevents the freeze, but we really should eventually figure it out for real. NOTES: - Hardware: Williams/Midway Y/Z-unit system WIP: - 0.101u1: Removed 2nd sound channel in several games. - 23rd January 2004: Aaron Giles cleaned up the Midway Y/Z/X/T/W/V-unit drivers. - 0.74u1: Remapped some of the mid*unit.c buttons to match the real board inputs. - 0.63: Change wmsyunit.c driver to midyunit.c - 0.62: Remove Custom sound. - 26th August 2002: Stephane Humbert added different versions of Terminator 2 and Super High Impact to the Williams Y-unit driver. - 31st January 2002: Aaron Giles added a prototype of Mortal Kombat and Mortal Kombat II v2.1 to the Williams Y-unit and T-unit drivers. - 0.37b5: Split the smashtv.c driver into wmstunit and wmsyunit driver. - 21st July 2001: Aaron Giles reworked the Williams Y-unit video driver not to use too many colors. - 2nd November 2000: Guru added a few new Mortal Kombat romsets to the T-Unit and Y-Unit drivers. - 2nd August 2000: Jim Hernandez fixed the sound balance in Terminator 2 and Mortal Kombat. - 17th July 2000: Aaron Giles fixed crashes in Narc. - 17th June 2000: Hans de Goede fixed a small bug in the Smash TV driver. - 22nd February 2000: Aaron Giles fixed a memory bug affecting Trog. - 0.36b9: Correct TMS34010 CPU1 clock speed to 6.25MHz, M6809 CPU2 to 2MHz and YM2151 to 3579580 Hz. - 0.36b4: Changed VSync to 57Hz. - 0.35b2: Larry Bank and Alex Pasadyn do the HC55516 CVSD emulation, used for speech in Sinistar and in the 34010 games (Smash TV etc.). - 0.34b7: Added smathtv.c driver. $end $info=midzeus.c $drv 0.84u3 [Aaron Giles] NOTES: - Hardware: Midway Zeus system WIP: - 0.84u5: Brian Troha fixed DIP switches in the Midway Zeus games. $end $info=mikie.c $drv 0.30 [Allard Van Der Bas] VIDEO HARDWARE NOTES: - Mikie has three 256x4 palette PROMs (one per gun) and two 256x4 lookup table PROMs (one for characters, one for sprites). $end $info=minivadr.c $drv 0.36b13 [Takahiro Nogi] WIP: - 23rd December 1999: Takahiro Nogi sent in a driver for Minivader (a test board for Taito's cabinets) $end $info=mirax.c $drv 0.103u1 [Tomasz Slanina] $end $info=missb2.c $drv 0.60 [David Haywood] TODO: - The Sound NMI and/or Interrupts aren't likely to be right. The Sound CPU starts writing to unusual memory ports - either because the NMI/Interrupt timing is out, or the sheer fact that the Sound CPU code is rather poorly written, so it may be normal behaviour. Also, the OKI M6295 seems to be playing the wrong samples, however the current OKI M6295 sound ROM dump is bad. NOTES: - A rather odd bootleg of Bubble Bobble with level select, redesigned levels, redesigned (8bpp!) graphics and different sound hardware... Crazy $end $info=missile.c $drv 0.26 [Ray Giarratana] NOTES: - There are 2 different versions of the Super Missile Attack board. It's not known if the roms are different. The SMA manual mentions a set 3(035822-03E) that will work as well as set 2. Missile Command set 1 will not work with the SMA board. It would appear set 1 and set 2 as labeled by mame are reversed. $end $info=mitchell.c $drv 0.35RC1 [Paul Leaman, Mario Silva] 0.34b2 [Paul Leaman] TODO: - Understand what bits 0 and 3 of input port 0x05 are. - Ball speed is erratic in Block Block. It was not like this at one point. This is probably related to interrupts and maybe to the above bits. NOTES: - All games run on the same hardware except mgakuen, which runs on an earlier version, without RAM banking, not encrypted (standard Z80) and without EEPROM. Other games that might run on this hardware: "Chi-toitsu"(YUGA 1988), Another version of "Mahjong Gakuen" and "MIRAGE Youjyu mahjong den" (MITCHELL 1994). - Other games that might run on this hardware: "Chi-toitsu"(YUGA 1988) - another version of "Mahjong Gakuen" and "MIRAGE -Youjyu mahjong den-" (MITCHELL 1994). - Super Pang has a protection which involves copying code stored in the EEPROM to RAM and execute it from there. The first time the game is run, you have to keep the player 1 start button pressed until the title screen appears. This forces the game to initialize the EEPROM, otherwise it will not work. This is simulated with a kluge in input_r. This doesn't work with spangj! The data written to EEPROM is wrong. This is currently fixed by patching the ROM data so the EEPROM is right. It would be better to just preload the correct EEPROM, without needing the input_r kludge. - Monsters World is basically a bootleg of Mitchell's Super Pang. The code is a patched version of the current parent 'spang' set supported by MAME with many code changes and the majority of strings patched out. Super Pang is encrypted using the 'Kabuki' encryption system, so to decrypt the game decrypted code and decrypted data must be split. Monster World contains banks of decrypted data and decrypted code scrambled together in a single rom, using a GAL to decode the addresses on the actual PCB. There are several other changes from Super Pang too. Monsters World has no NVRAM / EEPROM, and has its own sound CPU driving only an OKI6925. Video RAM Banking has also been changed. The actual Monsters World PCB is very close to the Speed Spin PCB but in terms of emulation the video etc. is closer to mitchell.c. WIP: - 0.84u5: AKIN correct MSM6295 clock speed to 7500 Hz and YM2413 to 4MHz. - 27th January 2003: Smitdogg fixed the sound levels in the Mitchell driver. - 0.61: Correct YM2413 clock speed to 3579545Hz. - 15th December 2000: Michael Soderstrom fixed an incorrect function declaration in the Mitchell driver. - 20th August 1999: Nicola added Dokaben to the Pang driver. - 0.35RC1: Changed driver pang.c to mitchell.c - 5th June 1999: Nicola fixed the colors of Blue Print, and a Japan version of Cadillacs & Dinousaurs was added. Nicola also added Capcom World and Poker Ladies to the Pang driver. - 12th May 1999: Nicola added Hatena no Dai-Bouken to the Pang driver. - 0.34b2: Added pang.c driver. $end $info=mjkjidai.c $drv 0.63 [Nicola Salmoria] TODO: - Dip switches. - Several imperfections with sprites rendering: some sprites are misplaced by 1pixel vertically and during the tile distribution at the beginning of a match, there's something wrong with the stacks moved around, they aremisaligned and something is missing. - Unknown reads from port 01. Only the top two bits seem to be used. $end $info=mjsister.c $drv 0.59 [Uki] WIP: - 23rd April 2002: Uki fixed the DAC sound to stop at reset in the Mahjong Sisters driver. $end $info=mnight.c $drv 0.35b12 [Leandro Dardini] TODO: - Must do palette marking, it is overflowing at the moment. WIP: - 0.84u3: Andrew Gardner fixed save states in the m62 and mnight drivers. - 31st August 1999: Gerald Vanderick added Ark Area to the Mutant Night driver. - 29th April 1999: Mirko Buffoni sent in a Mutant Night driver. $end $info=model1.c $drv 0.81u1 [Olivier Galibert] NOTES: - Hardware: V60 + 68k + 4 x TGP coprocessors WIP: - 0.104u7: Deleted #include in vidhrdw\model1.c - 0.104u6: Aaron Giles fixed model1.c vidhrdw driver (logerror->LOG). - 19th November 2005: Charles MacDonald - I've done some work mapping out the Model 1 video board. - 0.101u5: R. Belmont added a FIFO for the sound commands in Sega Model 1 driver so they no longer get lost at startup. Correct 68000 CPU2 clock speed to 10MHz (verified on real hardware). - 0.97u1: Aaron Giles changed V60 CPU to clock multiple cycles per instruction instead of requiring every driver to divide the clock; updated all drivers to use the correct clock speed. Correct V60 CPU1 clock speed to 16MHz - 0.93: Added clock parameter to MultiPCM sound (8Hz). - 19th April 2004: Malice submitted a NVRAM load/save fix for the Sega Model 1 driver. - 0.81u6: Added 68000 (12MHz) CPU2, YM3438 (8MHz) and 2x Sega_315-5560 MultiPCM stereo sound to all games. - 15th April 2004: R. Belmont added full sound and music to the Sega Model 1 driver, but Star Wars Arcade is missing the sound ROMs. - 14th April 2004: R. Belmont - Added full sound and music to the Model 1 driver. - 11th April 2004: ElSemi sent in some lighting fixes to the Sega Model 1 driver. $end $info=model2.c $drv 0.87u1 [R. Belmont, Olivier Galibert, ElSemi] TODO: - Controls are pretty basic right now - Sound doesn't work properly in all games - System 24 tilemaps need more advanced linescroll support (see fvipers, daytona) - DSP cores + hookups - sgt24h: Hangs on network test. You can set it to non-linked in test but it still hangs on the network test. - vstriker: Shows some attract mode, then hangs - manxtt: No escape from "active motion slider" tutorial (needs analog inputs) - doaa: Shows parade of 'ANIME' errors NOTES: - Hardware: Sega Model 2: i960KB + (5x TGP) or (2x SHARC) or (2x TGPx4), System 24 tilemaps and Custom Sega/Lockheed-Martin rasterization hardware (68000 + YM3834 + 2x MultiPCM) or (68000 + SCSP). - Hardware and protection reverse-engineering and general assistance by ElSemi. WIP: - 0.99u2: Ville Linde added coprocessor input and output FIFO's to Model 2. - 0.97u4: Ville Linde added second ADSP21062/SHARC (40MHz) CPU2 and fixed all the problems caused by the previous update. - 0.97u1: Ville Linde added ADSP-21062 core and partially hooked it up for the Model 2B games and fixed a minor bug in the SCSP timer handling. Added ADSP21062 (40MHz) CPU3. - 0.88: R. Belmont and ElSemi added working timer support, including timer IRQs, added port 0 switching, player 2 start works in several games now, updated game status listing and removed hotd and lastbrnx hacks, the i960 fix obsoletes them. - 17th October 2004: R. Belmont - ElSemi found a major i960 core bug. That combined with some work I was doing to make a lot of the Model 2 games run better. - 0.87u2: R. Belmont added calls to i960 noburst support for the timer and interrupt control registers and framework so the DSP program uploads are now handled correctly. Updated game status with latest knowledge. Mapped framebuffer RAM (used by Last Bronx). Fixed non-32 bit writes to the interrupt registers, serial hardware mapping and issue on big-endian machines. Split the 2O/2A/2B/2C drivers better. Also fixed thinko in the interrupt register handling (still no help for Last Bronx, but the wrong way was definitely hurting it worse). - 0.87u1: Sega Model 2 Driver [R. Belmont]. Tilemaps, sound and inputs working to varying degrees in various games. Most of the games at least start up, although some don't and some crash. - 27th September 2004: R. Belmont - A few games that needed some additional i960 core work...Daytona USA, Gunblade, Topskater, Virtual One and Desert Tank. - 25th September 2004: R. Belmont - You have the right to remain silent! (3 "cop" themed games are now running) - Dynamite Cop, vcop. Actually, being silent is boring so I added sound to all the Model 2 games. - 24th September 2004: R. Belmont - Even more Model 2 and i960 work... dynabb, The House of The Dead, fvipers, schamp, Zero Gunner and vf2. - 22nd September 2004: R. Belmont - More Model 2 and i960 work (no new pictures yet, but many more games now start up - Speed Racer). A very nice side effect of the i960 work has surfaced however... - 21st September 2004: R. Belmont - Added a bunch of i960 opcodes and started picking up one of the pieces left by Olivier Galibert's disk failure (Sega Model 2). Indy 500, Behind Enemy Lines and Virtua Striker will going to be a "Modeler" style driver until further notice. 2D layers, inputs, and sound/music only, IOW. $end $info=model3.c $drv 0.89u1 [Andrew Gardner, R. Belmont and Ville Linde] NOTES: - Hardware: Sega Model 3 with a PowerPC 603e + tilemaps + Real3D 1000 + 68000 + 2x SCSP - Hardware info from Team Supermodel: Bart Trzynadlowski, Ville Linde and Stefano Teso WIP: - 0.102u2: Fixed rom names. - 0.101u5: Model 3 update [Ville Linde]: Added Daytona USA 2 Power Edition and update the video hardware, including: Transparency support (polygons and textures), nearly perfect rendering order (something we never got right in Supermodel), parallel lighting and texture coordinate mirroring. - 0.99u3: Ville Linde fixed recent LSI53C810 update which caused the Model 3 games to crash. - 0.97u5: Nathan Woods abstracted the memory interfaces and improved 53C810 SCSI emulation. - 0.97u3: Improvements to Sega Model 3 [Ville Linde]: Fixed a bug in the MPC106 emulation (Star Wars Trilogy and Sega Rally 2 are working now). - 0.96u1: Brad Oliver fixed big endian issues in the Model 3 driver. - 0.94u5: Ville Linde improves rendering on all the Model3 games that currently run. - 12th March 2005: Ville Linde - I finally implemented proper 3D clipping in Model3 using a simple Sutherland-Hodgman type algorithm. I also added perspective correction to the texture-mapping. - 0.91: Improvements to PPC core / Model 3 driver [Ville Linde]. Some step 2.0 games now show something. - 19th January 2005: Ville Linde - Fixed a bug in the Real3D DMA emulation. This fixes the 3D graphics in Virtual On 2 and Harley Davidson & L.A. Riders. Virtual On 2 still doesn't have working controls and Harley Davidson has lots of glitches and crashes before getting ingame. - 0.90u2: Model 3 Update [Ville Linde]. Added Epson RTC-72421 emulation, preliminary polygon emulation, preliminary (not working yet) sound emulation and most step 1.x games show something now, up to and including full 3D. Correct PPC603 CPU1 clock speed in all games. - 9th January 2005: Ville Linde - Added bilinear filtering and ARGB4444 textures. Bilinear filtering makes the games look much less like crappy PSX games. Virtual On 2 is the first Step 2.x game to start working. The controls and the 3D graphics are not working though. Also the game passes some of its 2D graphics through the security board (hence the broken title screen). - 3rd January 2005: Ville Linde - Fixed some bugs in the SCSI emulation, and now 3D graphics is also working in Virtua Fighter 3, Sega Bass Fishing, Scud Race and the Step 1.5 versions of Virtua Striker 2 and VS2 '98. There are still a lot of glitches and crashing though. - 1st January 2005: Ville Linde - Let's start this year with something special... Wireframe for Lost World. Update: Added Z-buffering and texturing (no perspective correction or bilinear filtering yet). - 20th December 2004: Ville Linde - Fixed a stupid bug in the ROM loading. This fixes both Virtua Fighter 3 and Virtua Striker 2 '98 (Step 1.5). The 2D graphics in VF3 is actually working better than it has ever worked in Supermodel. - 12th December 2004: Ville Linde - Fixed a ton of bugs in the PPC603 core and fixed the EEPROM among other things. Scud Race now runs normally through the attract mode (without 3D graphics of course). - 0.89u3: Ville Linde major bugfixes to the PPC603 emulation, especially the FPU. Improved MPC105 emulation and added preliminary 53c810 SCSI emulation (Lost World now tries to download everything necessary to the Real3D stuff). R. Belmont added init for the MPC105 bridge. - 5th December 2004: R. Belmont - Sorted out all the ROM sets in the Model 3 skeleton driver. Ville Linde added some muscles to the skeleton. - 25th November 2004: R. Belmont - Added with Andrew Gardiner and Ville Linde the 64-bit PowerPC 603 core and a skeleton Sega Model 3 driver (no video emulation, most games barely boot). $end $info=mogura.c $drv 0.72u2 [David Haywood] $end $info=mole.c $drv 0.36RC1 [Jason Nelson, Phil Stroffolino] TODO: - Some dips not mapped - Protection isn't fully understood, but game seems to be ok. NOTES: - Known clones: "Holy Moly" VIDEO HARDWARE NOTES: - Mole Attack's Video hardware is essentially two banks of 512 characters. The program uses a single byte to indicate which character goes in each location, and uses a control location (0x8400) to select the character sets. WIP: - 20th February 2000: Phil Stroffolino sent in a playable Mole Attack driver. - 26th November 1999: Phil Stroffolino sent in a preliminary driver for Mole Attack, but it's still got serious problems. $end $info=momoko.c $drv 0.37b13 [Uki] NOTES: - Real machine has some bugs (escalator bug, sprite garbage). It is not emulation bug. - Flipped screen looks wrong, but it is correct. WIP: - 10th March 2001: Uki submitted a Momoko 120% driver. $end $info=monaco.c $drv 0.37b16 [Phil Stroffolino] TODO: - Abstract and externalize in-game parameters (speeds,accel,timing,scoring) - Fix distribution of computer cars - Computer cars should avoid rescue car's lane when it is present - Computer cars should move to center in bridge zone - Player lives (display, game termination) are not hooked up - High score tracking - Correct the extended play colors - Map the rest of the sound samples appropriately - Map the analog controls correctly Display Panel (Artwork): - The cockpit model displays TIME (2 digit), top 5 scores (4 digits each), your Score (4 digits), Players to Date (3 digits)(daily), and Ranking (3 digits) (this is final score ranking, not position during the game). - The top 999 high scores are internally recorded in a RAM. The player's ranking is updated only after gamplay is finished (during the fanfare). Oil Slicks (pool): - After 8000 points, two pools come out in succession (the second about 20-30 points from the first). Rescue Car (firetruck): - The rescue car only appears during Extended play. $end $info=monzagp.c $drv 0.91u1 [Phil Stroffolino, Andy Welburn] TODO: - The 8255 is not hooked up - it may play a key role in why the game isn't working propely. - Some of the data ROMs are not mapped correctly. Only ROMs containing code are mapped with reasonable certainty, because they contain absolute addreses. $end $info=moo.c $drv 0.59 [R. Belmont, Acho A. Tang] TODO: - Moo: 54338 color blender support. Works fine with Bucky but needs a correct enable/disable bit in Moo. (intro gfx missing and fog blocking view). Enemies coming out of the jail cells in the last stage have wrong priority. Could be tile priority or the typical "small Z, big pri" sprite masking trick currently not supported by K053247_sprites_draw(). - Moo (bootleg): No sprites appear, and the game never enables '246 interrupts. Of course, they're using some copy of a '246 on FPGAs, so who knows what's going on... - Bucky: Shadows sometimes have wrong priority. (unsupported priority modes). Gaps between zoomed sprites. (fraction round-off). Rogue sprites keep popping on screen after stage 2. They can usually be found near 950000 with sprite code around 5e40 or f400. The GFX viewer only shows blanks at 5e40, however. Are they invalid data from bad sprite ROMs or markers that aren't supposed to be displayed? These artifacts have one thing in common: they all have zero zcode. In fact no other sprites in Bucky seems to have zero zcode. - Update: More garbages seen in later stages with a great variety. There's enough indication to assume Bucky simply ignores sprites with zero Z. I wonder why nobody reported this. NOTES: - Driver based on xexex.c by Olivier Galibert. Moo Mesa protection information thanks to ElSemi and OG. $end $info=mosaic.c $drv 0.57 [Nicola Salmoria] NOTES: - The ROM OK / RAM OK message in service mode is fake: ROM and RAM are not tested. $end $info=mouser.c $drv 0.65 [Frank Palazzolo] NOTES: - This driver was done with only flyer shots to go by. - Colors are a good guess (might be perfect). - Clock and interrupt speeds for the sound CPU is a guess, but seem reasonable, especially because the graphics seem to be synched - Sprite priorities are unknown. VIDEO HARDWARE NOTES: - Character map with scrollable rows, 1024 possible characters. 16 4-color combinations for each char, from colorram - 15 Sprites controlled by 4-byte records $end $info=mpatrol.c $drv 0.11 [Nicola Salmoria, Chris Hardy] TODO: - Accurate frequency, measured on a real board, is 56.75Hz. The Lode Runner manual (similar but different hardware) talks about 55Hz and 1790ms vblank duration. NOTES: - It may be possible to remove the fake port now that conditional DIPS are supported. What should really be filled in for each mode? - Moon Patrol has some kind of protection. The game does strange things if a read from address $8800 doesn't return the value it expects. VIDEO HARDWARE NOTES: - Moon Patrol has one 256x8 character palette PROM, one 32x8 background palette PROM, one 32x8 sprite palette PROM and one 256x4 sprite lookup table PROM. $end $info=mpu4.c $drv 0.103u2 [AGEMame] TODO: - Get better memorymap. - Get MPU4 board working properly, so that video layer will operate. - Confirm that MC6850 emulation is sufficient. NOTES: - The MPU4 BOARD is the driver board, originally designed to run Fruit Machines made by the Barcrest Group. This original board uses a 1Mhz 6809 CPU, and a number of PIA6821 chips for multiplexing inputs and the like. I believe it also has a 6840PTM.. and an AY8910, both relating to the audio system. A MPU4 GAME CARD (cartridge) plugs into the MPU4 board containing the game, and a protection PAL (the 'characteriser'). This PAL, as well as protecting the games, also controlled a part of the lamp matrix for many games, and discouraged tampering with existing software. The various firms that developed software using the MPU4 base system could change the nature of the game card up to a point, adding extra lamp support, different amounts of RAM, and (in many cases) an OKI MSM6376 and related PIA, to 'beef up' the existing sound capabilities. Certainly Barcrest themselves used this setup near the end of the MPU4 era. For the MPU4 Video system, the cartridge contains the MPU4 video bios in the usual ROM space, and interface chips to connect an additional Video board, including a 6850 serial IO to communicate with the video board. The VIDEO BOARD is driven by a 10mhz 68000 processor, and contains a 6840 timer, 6850 serial IO (the other end of the communications), an SAA1099 for stereo sound and SCN2674 gfx chip. The VIDEO CARTRIDGE plugs into the video board, and contains the program roms for the video based game. Like the MPU4 game card, in some cases an extra OKI sound chip is in the video board's game card, and some games add extra RAM through this. There is a protection chip (similar to and replacing the MPU4 Characteriser, which is often fed question data to descramble (unknown how it works). $end $info=mquake.c $drv 0.93 [Mariusz Wojcieszek] NOTES: - Hardware: Sente Super System $end $info=mrdo.c $drv 0.02 [Nicola Salmoria, Paul Swan, Marco Cassili] NOTES: - Mr. Do! has some kind of protection. The game doesn't clear the screen if a read from address $9803 doesn't return the value it expects. WIP: - 18th November 2000: Nicola Salmoria fixed a stupid bug in Mr. Do! color PROM decoding. $end $info=mrflea.c $drv 0.37b9 [Phil Stroffolino] WIP: - 28th November 2000: Phil Stroffolino sent in Mr. Flea driver again synced against the current source tree. - 15th May 2000: Phil Stroffolino fixed the lockups of Mr. F. Lea. - 14th May 2000: Phil Stroffolino sent in a preliminary driver for Mr. F. Lea, but it locks up sometimes and doesn't yet have sound. $end $info=mrjong.c $drv 0.37b1 [Takahiro Nogi] WIP: - 31st March 2000: Takahiro Nogi sent in a driver for Mr. Jong and Crazy Blocks. $end $info=ms32.c $drv 0.62 [David Haywood, Paul Priest, Stephane Humbert] TODO: - Z80 + Sound Bits - Re-add Priorities - Dip switches/inputs in t2m32 and f1superb some games (hayaosi1) don't seeem to have service mode even if it's listed among the dips service mode is still accessible through F1 though - Fix Anything Else (Palette etc.) - Replace CPU divider with Idle skip since we don't know how fast the v70 really is (cpu timing is ignored)... - Mirror Ram addresses? - Not sure about the main "global brightness" control register, I don't think it can make the palette completely black because of kirarast attract mode, so I'm making it cut by 50% at most. - gametngk seems to need some kind of shadow sprites but the only difference in the sprite attributes is one of the priority bits, forcing sprites of that priority to be shadows doesn't work - tetrisp needs shadows as well, see the game selection screen. - The above might be related to the second "global brightness" control register, which is 000000 in all games except gametngk, tetrisp, tp2m32 and gratia. - Horizontal position of tx and bg tilemaps is off by 1 pixel in some games - There should be NVRAM somewhere, maybe fc000000-fc007fff - bbbxing: some sprite/roz/bg alignment issues - gratia: at the beginning of a level it shows the level name in the bottom right corner, scrolling it up and making the score display scroll out of the screen. Is this correct ar should there be a raster effect keeping the score on screen? And why didn't they just use sprites to do that? - gratia: the 3d sky shown at the beginning of the game has a black gap near the end. It would not be visible if I made the "global brightness" register cut to 100% instead of 50%. Mmmm... - gratia: the 3d sky seems to be the only place needed the "wrap" parameter to draw_roz to be set. All other games work fine with it not set, and there are many places where it definitely must not be set. - gratia: at the beginning of the game, before the sky appears, the city background appears for an instant. Missing layer enable register? - Background color: pen 0 is correct for gametngk, but wrong for f1superb. Maybe it dpeends on the layer priority order? - roz layer wrapping: currently it's always ON, breaking places where it gets very small so it gets repeated on the screen (p47aces, kirarast, bbbxing, gametngk need it OFF). gratia and desertwr need it ON. - There are sprite lag issues, but they might be caused by cpu timing so it's better to leave them alone until the CPU clock is correct. NOTES: - Hardware: Jaleco MegaSystem 32 - Used by Jaleco in the Mid-90's this system, based on the V70 processor consisted of a two board set up, the first a standard mainboard and the second a 'cartridge'. - The only difference between the two Gratia sets is in the encrypted ROMs (they use different custom chips). The program is the same. WIP: - 0.104u2: Nathan Woods added state save support to the Jaleco MegaSystem 32 and YMF271 sound core. - 0.97u1: Correct V70 CPU1 clock speed to 20MHz. - 0.78: Correct sound1 rom address to $200000. - 19th December 2003: Tomasz Slanina improved the sound in Jaleco Mega System 32. - 13th December 2003: Tomasz Slanina fixed a few things in the Jaleco Mega System 32 driver so that it produces some sound now and partially correct music in most MS32 games (the explosions etc in p47aces and gametngk are fine, which is good because silent shmups suck). - 12th December 2003: R. Belmont sent in a YMF271 sound core and added it to the Jaleco Mega System 32 driver, but sound doesn't work in it yet. - 0.77u3: R. Belmont added YMF271 sound core plus very preliminary hook up in ms32.c (only Desert War makes any sound at all and it doesn't really seem to be anytihng like correct, this is probably due to a combination of z80 communication and banking issues). Added audio Z80 CPU2 (4MHz) and YMF271 stereo sound. - 0.65: Nicola Salmoria made major improvements to the Jaleco Mega System 32 games. - 8th February 2003: Nicola Salmoria sent in a update to the Jaleco Mega System 32 driver, adding the ROZ layer and fixing a lot of problems in the graphics emulation. - 7th February 2003: Stephane Humbert and David Haywood improved the inputs and DIP switches in the Jaleco Mega System 32 driver. - 7th January 2003: R. Belmont added scrolling to the background graphics in the Jaleco Mega System 32 driver but it doesn't work perfectly yet. - 6th October 2002: Stephane Humbert fixed the DIP switch settings in the working games in the Jaleco Mega System 32 driver. - 5th October 2002: Additionally, the foreground layer in the Jaleco Mega System 32 driver was completely fixed two days ago but the screenshots were from an earlier version of the driver. Ryuusei Janshi Kirara Star was also added to the Jaleco Mega System 32 driver but it crashes fairly quickly in the game. - 3rd October 2002: Small progress was reported on the Jaleco Mega System 32 graphics emulation, another graphics layer is now partially emulated. - 28th September 2002: Paul Priest added sprite and background zooming to the Jaleco Mega System 32 driver, Stephane Humbert fixed the DIP switches in Desert War and David Haywood cleaned up the driver. - 25th September 2002: David Haywood sent in a preliminary Jaleco Mega System 32 driver with support for Desert War, Gratia, Game Tengoku - The Game Paradise, Tetris Plus, Best Bout Boxing and F1 Super Battle, although the graphics emulation is incomplete and there is no sound. $end $info=msisaac.c $drv 0.57 [Jaroslaw Burczynski] TODO: - Sprites are probably banked differently (no way to be sure until MCU dump is available) - TA7630 emulation needs filter support (characteristics depend on the frequency) - TA7630 volume table is hand tuned to match the sample, but still slighty off. MCU simulation TODO: - Find the command which allows player-2 to play. - Fix some graphics imperfections(*not* confirmed if they are caused by unhandled commands or imperfect video emulation). $end $info=mugsmash.c $drv 0.58 [David Haywood] TODO: - Attribute bits on bg tiles - what are they for? - Is scrolling / bg placement 100% correct? NOTES: - Driver by David Haywood, Dip Switches and Inputs by Stephane Humbert. - Mug Smashers is a side scrolling beat-em-up, borrows ideas from Combatribes, including the music (apparently) and sound hardware! There is also a Spanish company logo in the graphic roms. A 1990 copyright can be found in the sound program so its 1990 at the earliest. - The DSW ports are a bit odd, from reading the test mode it appears the board has 2 physical dipswitches, however these are mapped over multiple real addresses, obviously this gives us two ways of dealing with them, USE_FAKE_INPUT_PORTS is used at compile time to give an option of which behavior we use. WIP: - 2nd February 2002: David Haywood sent in a driver for Mug Smashers, complete with sound but DIP switches and coin inputs still need to be added. $end $info=munchmo.c $drv 0.36b1 [Phil Stroffolino, Zsolt Vasvari, Mike Balfour] TODO: - Sprite priority problems - It's unclear if mirroring the videoram chunks is correct behavior - Several unmapped registers - Sustained sounds (when there should be silence) WIP: - 7th May 2000: Phil Stroffolino fixed the colors and sounds in Munch Mobile. $end $info=murogem.c $drv 0.99u5 [David Haywood] TODO: - Is it working properly? - No idea how the colours work - Is there actually a sound chip? - It executes some illegal opcodes? (see driver) $end $info=mustache.c $drv 0.69 [Tomasz Slanina] TODO: - Sound - YM2151 + YM 3012 - Custom T5182 cpu - 27256 ROM with data/code (?) (can be replaced with 27512) $end $info=mwarr.c $drv 0.87u4 [?] $end $info=mystston.c $drv 0.25 [Nicola Salmoria] NOTES: - The subtitle of the two sets is slightly different: "dr john s adventure" vs. "dr kick in adventure". The Dr John's is a bug fix. See the routine at 4376/4384 for example. The old set thrashes the Y register, the new one saves in on the stack. The newer set also resets the sound chips more often. VIDEO HARDWARE NOTES: - There are only a few differences between the video hardware of Mysterious Stones and Mat Mania. The tile bank select bit is different and the sprite selection seems to be different as well. Additionally, the palette is stored differently. I'm also not sure that the 2nd tile page is really used in Mysterious Stones. $end $info=mystwarr.c $drv 0.67 [R. Belmont, Phil Stroffolino, Acho Tang, and Nicola Salmoria] TODO: - Metamorphic Force's intro needs alpha blended sprites. NOTES: - Hardware: These games are the "pre-GX" boards, combining features of the previous line of hardware begun with Xexex and those of the future 32-bit System GX (notably 5 bit per pixel graphics, the powerful K055555 mixer/priority encoder, and K054338 alpha blend engine from System GX are used). - Driver: Assists from Olivier Galibert, Brian Troha, Guru, and Yasuhiro Ogawa. WIP: - 0.99u1: R. Belmont fixed all the mystwarr.c games so they pass their service mode mask ROM tests, with the exception of Metamorphic Force (it gets hung up on the road generator ("LVC") test for some reason). He also fixed a crash in the driver games. - 0.98u1: Mamesick fixed inverted stereo channels in the mystwarr.c driver. - 12th May 2003: Acho A. Tang improved the Mystic Warriors and Konami GX drivers again, fixing graphics priorities, shadows and blending in various games. - 22nd April 2003: Acho A. Tang converted the Mystic Warriors and Konami GX drivers to different drawing routines that will allow more improvements later on. - 22nd March 2003: Nicola Salmoria fixed the ROZ layer placement, orientation, clipping and enable in the Mystic Warriors driver. Acho A. Tang fixed the sprite brightness and improved the priorities in it. - 21st March 2003: Acho A. Tang fixed various graphics glitches in Mystic Warriors, Kyukyoku Sentai Dadandarn, Metamorphic Force and Gaiapolis. R. Belmont improved the graphics in the aforementioned drivers. - 12th March 2003: R. Belmont sent in an update to the Mystic Warriors driver, making Metamorphic Force playable with some graphics glitches, and making Violent Storm work somewhat but it still suffers from unemulated protection. Additionally, Ultimate Battler Dadandarn! worked already in yesterday's update but has major graphics glitches. Brian A. Troha and Guru fixed some ROM names in the Mystic Warriors driver. - 11th March 2003: R. Belmont sent in a driver for Mystic Warriors hardware games supporting Mystic Warriors and Gaiapolis. $end $info=n8080.c $drv 0.80u2 [Stefan Jokisch] WIP: - 0.82u2: Stefan Jokisch update Nintendo 8080 hardware: The driver has now been split into three parts (drivers\, sndhrdw\ and vidhrdw\n8080.c). A few features that have been missing in Helifire since my last update are back, i.e. the flickering colors when you're shot and the volume decay effect (this affects the melody at the start of a game and a few tunes that can be heard during the bonus scenes every twelve attack waves). The starfield should now scroll at the correct speed, it's only 75% of what it used to be. Finally, Stefan decided to use the color prom from Space Fever in Space Launcher (correct?). - 0.80u2: Stefan Jokisch update the Nintendo 8080 based games. Added Space Fever, Space Fever High Splitter, Space Launcher, Sheriff / Bandido and Helifire from the 8080bw.c to the n8080.c driver. Fixed CPU speed, unified memory maps and changed ROM labels in all games. - 13th March 2004: Stefan Jokisch sent in an update to the early Nintendo 8080 games driver, fixing a lot of bugs and graphics glitches in the individual games. $end $info=namcofl.c $drv 0.81u8 [R. Belmont, ElSemi] WIP: - 0.104u2: Changed CPU2 from M37710 to M37702 (16384000 Hz). - 0.100u2: El Semi implemented raster split interrupt in System FL games, making Final Lap R work fully. - 0.100u1: Namco FL system updates [R. Belmont, El Semi]: Complete MCU simulation including controls and coinage, hooked up sprite banking and added sound/music. Fixed palette bank selection, road in both games and rotation sign. - 15th September 2005: R. Belmont - Did some System FL work. I added sound and music (2 more sets you’ll have to add pr1data.8k to, and yes Speed Racer plays the familiar theme music), hooked up all the controls, and fixed the sprite banking (now all the sprites draw correctly). There’s still issues with the road layer and priorities, but ElSemi’s offered to look at that so it’s in good hands. - 0.96u1: Brad Oliver fixed big endian issues in Namco System FL driver. - 0.87u3: Phil Stroffolino fixed the advanced ROZ chip used by System FL, Namco NB2, and some Namco System 2 games. The ROZ fixes unfortunately use a handful of custom code, to work around limitations of tilemap.c's roz support. He will improve tilemap.c when he get a chance. Abstraction for the tilemap system used in many Namco titles. Merged memory maps. - 0.84u6: R. Belmont fixed sprite vs. tilemap priority and sprite vs. tilemap positioning for the FL games. - 31st July 2004: R. Belmont - Fixed sprite/tilemap priorities and sprite positioning for the System FL games. - 25th April 2004: R. Belmont improved the RAM/ROM switching in the Namco System FL driver and added default NVRAM images to it but the games still don't work at all. - 24th April 2004: R. Belmont sent in a i960 CPU core and disassembler written by him, Olivier Galibert and Farfetch'd, and a preliminary (not working) Namco System FL driver with thanks to information from ElSemi. $end $info=namcoic.c $drv 0.60 [?] NOTES: - Source for Namco road draw. $end $info=namcona1.c $drv 0.37b12 [Phil Stroffolino] TODO: - Pressing "F3" (reset) crashes MAME - Emeralda: After selecting the game type, tilemap scrolling is briefly incorrect - Emeralda: Shadow sprites, if enabled, make the score display invisible - Hook up ROZ registers - Is view area controlled by registers? - Xday 2: Has some graphics glitches (wrong sprite tiles); probably blitter-related NOTES: - NA-2 is backwards compatible with NA-1. - Some NA-1 PCBs are known to have the NA-2 (C70) MCU BIOS, so that cannot be used to tell them apart. - Test mode for NA2 games includes an additional item: UART Test. No games are known to actually link up and use the UART feature. It's been confirmed that a Numan Athletics fails the UART test, behaving as it does in MAME. - Quiz games use 1p button 1 to pick test, 2p button 1 to begin test, and 2p button 2 to exit. Because quiz games doesn't have joystick. - Almost all quiz games using JAMMA edge connector assign button1 to up, button 2 to down, button 3 to left, button 4 to right. But Taito F2 quiz games assign button 3 to right and button 4 to left. Bugs: - Updated in MAME .66 : cgangpzl and clone work, but the first time you run it, it hangs on the RAM/ROM test, then if you exit and run it again after cfg/nv files are made, it runs. All other games in this driver no longer crash. namcona1c057red Sixtoe / Karasu / Pika163 / Russ H. / Smitdogg / Luigi30 WIP: - 0.103u2: Updated Namco NA-1 to use the real bios [R. Belmont, Charles MacDonald]. Added M37702 BIOS (labeled as Namco custom C69) to Bakuretsu Quiz Ma-Q Dai Bouken, Cosmo Gang the Puzzle, Emeraldia, Exvania, Fighter & Attacker, Super World Court and Tinkle Pit. Replaced 'Namco NA' sound with M37710 (12528250 Hz) CPU2 and C140 (42667) sound. Removed dipswitches 'Test' and 'SERVICE'. - 8th January 2006: R. Belmont - Figured out the remaining problems with the emulated sound for NA-1 (and NA-2 once Charles and Guru trojan it’s BIOS). It now plays even better than the current simulation, modulo a few last-minute tweeks. - 2nd January 2006: Charles MacDonald - I've been running tests on the Namco NA-1 hardware over the last few days, and figured out how to dump the internal ROM of the M37702 MCU used in Super World Court. The BIOS has a function where code can be copied from the 68000 side over to MCU RAM and executed, making it quite insecure. I wrote a program that copies a portion of the M37702 memory to shared RAM, and the 68000 can change and run the program in a loop to read any part of the MCU address space. I think the same technique will work for other NA-1 games; at least what I've seen in MAME is that a number of them also upload code fragments for the MCU to use. For other types of Namco hardware that use the M37702, it's highly dependant on what services the MCU makes available. Also, now that the BIOS can be examined and user code can be executed on the MCU side for testing, maybe the NA-1 sound hardware (integrated in the multiple purpose 219 chip) will get figured out. Though the existing simulation of the NA-1 sound hardware is remarkably good. - 0.93: Added clock parameter to Namco NA sound (32000 Hz). - 0.66: Correct M68000 CPU1 clock speed to 12528250 Hz and added 2nd sound channel. - 2nd March 2003: Phil Stroffolino sent in an update to the Namco NA-1/2 driver, fixing crash bugs in Tinkle Pit and Nettou! Gekitou! Quiztou!! and sprite glitches in Numan Athletics. - 27th February 2003: Phil Stroffolino did some further improvements on the NamcoNA sound emulation. - 26th February 2003: cync submitted a major improvement to the NamcoNA sound emulation. - 0.63: Preliminary Namco NA sound support. - 6th January 2003: Phil Stroffolino sent in preliminary sound support to the Namco NA-1/2 driver, it sounds very bad but it's a start. - 0.60: Correct palettesize from 8192 to 4096 colors. - 4th April 2002: Brian A. Troha re-submitted some clones to the Namco NA1/2 driver. - 30th March 2002: Phil Stroffolino sent in a cleanup to the Namco NA1/2 driver that fixes most of the reported bugs. - 2nd January 2002: Phil Stroffolino provided a quick and dirty fix for the Namco NA1/2 games. - 1st December 2001: Phil Stroffolino updated the Namco NA1/2 driver, fixing a significant number of graphics glitches. - 25th November 2001: Phil Stroffolino added a patch to the Namco NA-1 driver for Numan Athletics, which is now playable but with graphics glitches. - 0.37b14: Correct palettesize from 4096 to 8192 colors. - 25th March 2001: Phil Stroffolino fixed an input port bug in the Namco NA1/2 driver. - 23rd March 2001: Phil Stroffolino submitted another update to the Namco NA1/2 driver, and it is now in pretty good shape. - 20th March 2001: Phil Stroffolino sent in a huge update to the Namco NA1/2 driver, fixing graphics blitter bugs, adding proper scroll registers emulation and a lot more. - 16th September 2000: Phil Stroffolino sent in an improved Namco NA-1/2 driver, adding support for Exbania, Nettou! Gekitou! Quiztou!!, Super World Court, F/A (Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia were added back in June). - 7th September 2000: Phil Stroffolino sent in the Namco NA-1 driver, still supporting Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia. - 12th August 2000: Phil Stroffolino sent in the Namco NA-1 system driver, semi-working games are Cosmo Gang the Puzzle, Emeraldia and Tinkle Pit. - 26th June 2000: Phil Stroffolino sent in a preliminary Namco NA-1 driver, which supports Cosmo Gang the Puzzle, Tinkle Pit and Emeraldia as nearly playable games. $end $info=namconb1.c $drv 0.37b16 [Phil Stroffolino] TODO: - gunbulet force feedback - MCU simulation (coin/inputs) is incomplete; it doesn't handle coinage - Sound support NOTES: - Hardware: Tilemap system is identical to Namco System2. WIP: - 0.104u2: Changed CPU2 from M37710 to M37702 (16384000 Hz). - 0.103u2: Fixed some Endian issues in the Namco drivers [R. Belmont]. - 0.100u1: R. Belmont fixed incorrect voices in the NB-1 games. - 0.99u9: Major Namco sound improvements [R. Belmont]: Added emulated sound and music to all NB-1, NB-2 and System 11 games, using Prop Cycle's MCU BIOS (pr1data.8k) as a substitute until the original can be trojaned or otherwise obtained. Hooked it up for plain System 22 games as well, but they're not interested in passing down proper commands for some reason. Speed-cheated all instances of the M37710/C352 sound system so CPU requirements don't go up much. This also helped back off the requirements a hair for Prop Cycle and Time Crisis. C352 now sets output pitch correctly by input clock. Added M37710 (16128000 Hz) and C352 (16128000 Hz) stereo sound. - 0.88u1: Phil Stroffolino fixes priority in the NB1 games. - 0.87u3: Phil Stroffolino fixes the advanced ROZ chip used by System FL, Namco NB2, and some Namco System 2 games. The ROZ fixes unfortunately use a handful of custom code, to work around limitations of tilemap.c's roz support. He will improve tilemap.c when he get a chance. Abstraction for the tilemap system used in many Namco titles. Merged memory maps. - 0.79u1: Big Namco NB1 update [Phil Stroffolino]: Hardware shadow support (used heavily in Greatest Slugger), dedicated random number generator chip, sprite stretch glitch (affects Outfoxies intro), tilemap tile banking feature (used by Mach Breakers), removed several game-specific hacks; now uses dedicated CPU registers for interrupts, preliminary support for screen blanking (hides garbage in Outfoxies), proper POSIRQ handling, for scanline effects. Fixes the water effects in Outfoxies. This same feature needs to be folded into System 2 emulation, but I haven't gotten around to it yet and various Mach Breaker-specific hacks for interpretting the ROZ layer registers; these aren't yet fully understood. In particular, the 'Monster Pull' stage is missing a '3d floor'. Correct 68EC020 CPU1 clock speed to 24.192 MHz and VSync to 59.700001 Hz. - 0.60: Swaped all gfx1 roms with gfx3. - 29th January 2002: Phil Stroffolino added proper rotation and zooming into the Namco NB-2 driver, making Outfoxies look much better and it is now also playable. - 19th January 2002: Phil Stroffolino sent in a new version of the Namco NB-2 driver, adding preliminary graphics emulation. However, it is nowhere near perfect, there is no sound and controls are not yet working due to an unemulated MCU. - 14th November 2001: Phil Stroffolino sent in a Namco NB-2 driver with support for Outfoxies but it isn't much to look at since the graphics ROMs aren't dumped. - 23rd June 2001: Phil Stroffolino sent in a Namco NB-1 driver update, adding Nebulasray, Great Sluggers '94, Super World Stadium '96 and Super World Stadium '97. - 13th June 2001: Phil Stroffolino sent in a preliminary Namco NB-1 driver which supports Gun Bullet, but controls aren't hooked up yet and graphics roms are corrupt. - 16th June 2001: Phil Stroffolino sent in another Namco NB-1 driver update, adding gun controls but the support is not yet perfect. $end $info=namcond1.c $drv 0.37b16 [Mark McDougall, R. Belmont] NOTES: - Hardware: Namco ND-1 - Contributions from James Jenkins and Walter Fath VIDEO HARDWARE NOTES: - The Video Display Controller Yamaha YGV608 is far from complete. There's enough here to emulate Namco ND-1 games. Some functionality is missing, some is incomplete. Also missing for ND-1 is rotation and scaling (cosmetic only). It could also do with some optimisation for speed! - TODO: (soon) Create tilemaps at vh_start time and switch between at runtime mark tiles dirty when VRAM is written to instead of dirtying entire screen each frame. - T.B.D: (not critical to ND-1) - Rotation, Scaling, Split-screen scrolling by row (by column supported) (see test mode) and everything else! WIP: - 0.99u9: Aaron Giles removed tilemap_dispose call and fixed the two drivers that were using it. This fixes improper save state registrations in megasys1 and namcond1/ygv608 games. - 0.99u1: cync fixed several problems in the H8/3002 core. Improves sound in Namco System 12 and ND-1. - 16th July 2001: Mark McDougall optimized the Namco ND-1 driver. $end $info=namcos1.c $drv 0.36b4 [Ernesto Corvi, Vernon C. Brooks, Acho A. Tang, Nicola Salmoria] TODO: - There is still a big mistery about the first location of tri port ram, which is shared among all four CPUs. See namcos1_mcu_patch_w() for the kludge: essentially, this location has to be 0xA6 for the games to work. However, the MCU first sets it to 0xA6, then zeroes it - and there doesn't seem to be any code anywhere for any CPU that would set it back to 0xA6. Se, we ignore the zeroing write. - Blast Off fails the ROM test (IO ERROR 64). This is caused by concurrent access to the same memory during the RAM tests: CPU #2 writes to $7101 before the MCU has read it back ($c101). - dspirit sometimes resets during area 3. This was with invincibility cheat turned on, however. - Most of the dip switches are undocumented debug controls. There might be still more marked as "unknown" that have a function. - Some alternate versions are missing: Alice In Wonderland (English version of Marchen Maze), Face Off (6 sticks) and Tank Force (4 players). NOTES: - The ROM/RAM test is NOT performed by default. It is only done if the test mode switch is on when the game powers up (setting it and resetting is not enough). You can manage to make it work if you press F2 quickly enough after the MAME startup screen, without having to exit MAME and restarting. - There are three watchdogs, one per CPU. Handling them separately is necessary to allow entering service mode without manually resetting: only one of the CPUs stops writing to the watchdog. - berabohm and bakutotu have a strange demo play on startup, the player doesn't move. This seems to be by design, because after you play a game a few seconds from the last game are replayed. It is weird that they didn't provide some default, though. And in bakutotu you can fire during the demo. If you play and then reset, the demo still does nothing. This should prove that RAM is cleared on purpose during boot and there is no default. - bakutotu: The main and sub processors work closely together and the game quickly runs into trouble when one of them lacks behind. Heavy sync and overclocking will help but there's a particularly nasty loop appearing in more than 40 places of the code: 1) kick the watchdog, 2) raise a flag, 3) do some dummy tasks, 4) check whether the flag has been reset by the sub CPU and 5) go back to step 1 if not - berabohm has special pressure sensitive button, with two switches. The harder you push the button, the faster the two switches are closed one after the other. The speed is measured by an external board and reported to the game. Due to MAME's limited input sample rate (once per frame) it is difficult to reproduce that. Instead, I've hooked 6 fake buttons: weak, medium and strong punch, and weak, medium and strong jump. WIP: - 0.104u5: Aaron Giles fixed Namco System 1 games crashing (namcos10104u4red). - 0.99u2: Aaron Giles fixed Namco System 1 booting. - 0.93: Added clock parameter to Namco CUS30 sound (12000 Hz). - 0.89: Namco System 1 update [Nicola Salmoria]. Added a new function tilemap_draw_primask(). This takes an additional parameter, which is ANDed with the contents of priority_bitmap before ORing it with the specified priority. Essentially, the old tilemap_draw() is equivalent to tilemap_draw_pribuffer(..., 0xff). The two should probably be unified. This new handling of priority_bitmap allows a more intuitive handling of pdrawgfx(), and more layers to be used (up to 31, instead of just 5 - Namco S1 needed 8). NOTE: to implement this change, I had to disable the asm optimized routines PDT16 and PDO16 in windows/oslinline.h. If they are useful for performance, they should be updated and reenabled, fixed sprite handling and removed all the nonsense hacks from the video update, made sprite/tilemap priorities orthogonal (not sure if it was needed), also updated System 86 (which uses the same sprite hardware) to the latest code. Curiously, this introduces sprite/sprite priority issues in Wonder Momo. I'm puzzled by this. Vastly improved the key custom emulation, shrinking it down to three basic types. This also fixed issues with pistoldm (e.g. bomb explosions, and other random events), cleaned up input ports, using PORT_INCLUDE, found some more debug dip switches, added support for visibility window, this fixes countless issues with partial video updates and the intro of Rompers, better ROM loading, closer to the hardware (though it uses more memory), toggling the test mode dip switch is enough to enter test mode - no need to reset and cleaned up the CUS30 wavedata/sound command/RAM interface, put it all in a single function. Change all M6809 CPUs to 1536000 Hz, palettesize to 8192 colors, VSync to 60.606060 Hz and Namco sound to Namco CUS30. Correct user1 roms order and addresses. - 0.84u5: UNZU fixed YM2151/YM3012 and NAMCO sound balance. - 0.84u2: Andrew Gardner added save state support to the Namco System 1 driver. - 0.78u3: Aaron Giles fixed Namco System 1 main bankswitching routine, it crashed in 0.78u2. - 10th April 2003: Paul Priest fixed the crashes in Namco System 1/2. - 21st January 2003: Acho A. Tang fixed DIP switches in the Namco System 1 driver. - 0.61 Correct M6809 CPU1/2 clock speed to 2048000 Hz and VSync back to 60Hz. - 9th April 2002: Phil Stroffolino fixed yet another crash in the Namco System 1 driver. - 7th April 2002: Phil Stroffolino fixed the Namco System 1 driver to support a newly added feature in the tilemap system, which removes clutter from the driver itself. - 16th August 2001: Aaron Giles removed a nasty hack from the Namco System 1 driver. - 0.37b12: Changed VSync to 60.606060Hz. - 10th November 2000: Tatsuyuki Satoh fixed a bug in the Namco System 1 driver which affected World Stadium '90. - 16th October 2000: Tatsuyuki Satoh updated the Namco System 1 driver to work correctly with Aaron's latest changes. - 16th July 2000: Ernesto Corvi added correct key emulation to Splatter House, but it doesn't fix any of the problems in the game. - 3rd March 2000: Vernon C. Brooks fixed some key chip problems with World Stadium. - 1st March 2000: Vernon C. Brooks added World Stadium and World Stadium '89 to the Namco System 1 driver. - 1st March 2000: Tatsuyuki Satoh fixed a memory corruption bug in the Namco System 1 driver. - 25th February 2000: Vernon C. Brooks fixed Namco System 1 DAC. - 23rd February 2000: Vernon C. Brooks added Face Off to Namco System 1 driver. - 0.36RC2: Removed second DAC sound. - 14th February 2000: Vernon C. Brooks cleaned up the Namco System 1 driver a bit. - 11th February 2000: Vernon C. Brooks fixed some Namco System 1 graphics bugs. - 9th February 2000: Tatsuyuki Satoh fixed some DAC problems in Namco System 1 games. - 0.36b16: Correct palettesize from 10753 to 5121 colors. - 3rd February 2000: Vernon C. Brooks fixed most graphics problems in the Namco System 1 driver. - 22nd January 2000: Vernon C. Brooks fixed Dangerous Seed title screen and did some other Namco System 1 driver cleanups. - 29th December 1999: Vernon C. Brooks got Tank Force (Namco System 1) partially working but it has wrong colors. - 14th December 1999: Nicola Salmoria added support for shadow / hilight graphics and modified the Namco System 1 driver to use the new functions. - 14th November 1999: Tatsuyuki Satoh modified Namco System 1 driver to use tilemaps. - 18th October 1999: Tatsuyuki Satoh sent in updated Namco System 1 driver using the new timer system, and it's a little faster now. - 15th October 1999: Tatsuyuki Satoh sent in a Namco System 1 update with a correct romset for Blazer, DAC sound fixes and some other fixes to m6800. - 0.36b7: Added 2x DAC sound. - 7th October 1999: Tatsuyuki Satoh added DAC sounds to Namco System 1 driver. - 20th September 1999: Tatsuyuki Satoh added EEPROM support to the Namco System 1 driver and fixed some other bugs. - 0.36b5: Correct cpu3 sound rom ($c000) length. - 9th September 1999: Nicola modified the selective refresh palette system in Namco System 1 games, it should be a bit better now. - 6th September 1999: Tatsuyuki Satoh added an experimental shadow sprite support to the Namco System 1 driver with 16-bit display. - 11th March 1999: Ernesto Corvi has gotten the sprites of Namco System 1 games working thanks to JROK, but the driver is still extremely slow. - 4th March 1999: Ernesto Corvi submitted the Namco System 1 driver with support for Pacmania and Galaga 88. The Namco System 1 driver is still very slow and sprites are screwed. Pacmania and Galaga 88 are the games that work best. - 1st March 1999: Aaron Giles has updated the Namco System 1 sound system, merging it with the other Namco system. He also added 16-bit sampling support for it. $end $info=namcos10.c $drv 0.78 [smf] NOTES: - Only one rom for Mr Driller 2 is dumped, it is encrypted using an xor and then a bitswap. - All it currently does is output debug information to the asynchronous serial port and crash with a blue screen. WIP: - 0.104u4: smf added decryption of the BIOS for the Namco System 10 games using MEMN ROM boards. - 26th April 2004: smf added a preliminary Namco System 10 driver that doesn't do anything at this stage. $end $info=namcos11.c $drv 0.71 [smf, Ryan Holtz] TODO: - There is no sound as the Namco C76 (Mitsubishi M37702) & Namco C352 are not emulated. - Random draw list corruption in soul edge v2 & dunkmania. - Soul edge, dunk mania & prime goal ex try to access joypads/memory cards. It is unknown what they would do if they found one. NOTES: - Driver: smf & Ryan Holtz with help from R. Belmont and The Zinc Team and board notes are from Guru. WIP: - 0.104u2: Changed CPU2 from M37710 to M37702 (16384000 Hz). - 0.103u2: Fixed some Endian issues in the Namco drivers [R. Belmont]. - 0.100: R. Belmont fully shared the sound part of the MCU RAM for System 11. This allows games to read back the song names and fixes the sound test menu in Tekken and Tekken 2. - 0.99u10: R. Belmont fixed incorrect voices and swapped stereo in System 11/12 games. - 0.99u9: Major Namco sound improvements [R. Belmont]: Added emulated sound and music to all NB-1, NB-2 and System 11 games, using Prop Cycle's MCU BIOS (pr1data.8k) as a substitute until the original can be trojaned or otherwise obtained. Hooked it up for plain System 22 games as well, but they're not interested in passing down proper commands for some reason. Speed-cheated all instances of the M37710/C352 sound system so CPU requirements don't go up much. This also helped back off the requirements a hair for Prop Cycle and Time Crisis. C352 now sets output pitch correctly by input clock. Added M37710 (16384000 Hz) and C352 (16384000 Hz) stereo sound. - 8th November 2003: smf did some more cleanup on the Namco System 11 driver. - 1st November 2003: smf did some changes to the GPU DMA in the Namco System 11 driver and added some Namco System 12 ROMs, but they don't work at all yet. - 23rd October 2003: smf sent in a small update to the Namco System 11 driver cleaning up things. - 22nd October 2003: smf sent in another update to the Namco System 11 driver, improving the MDEC decoding and enabling Soul Edge (Ver. A) since it seems to work fine. - 23rd July 2003: Brian A. Troha fixed some ROM names in the Namco System 11 driver. - 0.71u1: smf cleaned up and fixed filenames in Namco System 11 driver. - 5th July 2003: smf cleaned up the Namco System 11 driver and updated the documentation in it. $end $info=namcos12.c $drv 0.77 [smf] TODO: - Not all games work due to either banking, dma or protection issues. - Graphics are glitchy in some games. - Day, date, and year from the RTC appear to be ignored (hour/min/sec are fine). H8 core bug or BIOS doesn't care? - golgo13 assumes the test switch is a switch, not a button - must hold down F2 to stay in test mode - Needed dumps (please contact http://unemulated.emuunlim.com or http://targets.mame.net): Aerosmith - Quest for Fame, Attack Pla-Rail, Fighting Spirit Biography 3, Ghoul Panic, Kaiun Quiz, Kart Duel, Oh Bakyuuun, Over Kuhn, Paca Paca Passion Special, Paca Paca Passion 2, Soul Calibur Ver.B, Submarines, Super World Stadium '98, Super World Stadium 2000, Super World Stadium 2001, Techno Drive, TeknoWerk, Tenkomori Shooting, Toukon Retsuden 3, Truck Kyosokyoku and Um Jammer Lammy NOTES: - Hardware: Namco System 12 - Arcade PSX hardware - H8/3002 and Golgo13 support by R. Belmont based on work by The_Author and DynaChicken. Bugs: - namcos11.c, namcos12.c various: I noticed that some of the System 12 games run slower than they should at 100% emulated speed. The Tekken3 and Ehrgeiz attract modes are good examples of it. During the Tekken3 attract Paul throws someone over his shoulder, and in MAME it goes very slowly(even though frame counter is between 95-100%), but the real board is very fast during that part. In Ehrgeiz, the matches are much slower than the PSX counterpart(I haven't seen an arcade version). I really doubt Namco/Square would speed the game up so dramatically for the home version... System 11 games on the other hand, seem faster than normal. The Soul Edge MDEC video attract goes very fast compared to the real board. namcos1112081gre Reznor007 - tekken3, ehrgeiz, sws99, mrdrillr: When you run tekken3 with the "-window" option the window does resize properly until it comes to the menu. It's way too small and stays that way during gameplay. The strange is, that it is redner for the right resolution, but the window is too small and just shows a small part in the middle of it. Update: tekken3 isn't resizing the window properly before it goes into the intro/start screen. I made some debug logs in there to find out what's wrong and here is the log. tekken3095gre Firewave WIP: - 0.104u7: smf switched MDEC decoding input from CbCrY to CrCbY, and switched MDEC 15bit output from rgb to bgr. - 22nd March 2006: smf - One of the least documented parts of the PSX chipset is the MDEC decoder. Bad colours in MDEC was a common occurence in the early days of PSX emulators. This was also due in part to it being pretty much the only time that the 24 bit display mode was ever used, as the GPU can only draw in 15bits. Of all the games in MAME there have only been two games that used 24bit MDEC, the rest used 15bit. The first was Judge Dredd, which looks odd no matter how it’s drawn. The second is Tekken Tag Tournament, which has only just started to boot in MAME. When trying to work out what Judge Dredd should look like I assumed that MDEC would be outputting the data in the same format that it would be displayed. I was pretty sure that MAME was drawing the 24bit modes correct because during attract mode in Judge Dredd there was red and blue text displayed in 24bit & 15bit mode. However Tekken Tag Tournament was obviously wrong so I thought I’d double check it against a console. I think Pete had previously said that he thought MAME was wrong displaying 24bit, but after writing a program which displays a full red or green or blue screen it matches my console. That left the MDEC decoding. So I thought I’d take a look at how everyone else did it. Not an easy feat as MAME at least tries to be endian independent and everyone else codes for the here and now. After a bit of messing around I worked out that yes, the red and blue were swapped in other emulators. Now this is odd, because as I said earlier you would have thought Sony would use the same format for decoding as displaying. I took a look at the 15bit decoding, which all the open source emulators ( including MAME ) have the red and blue swapped compared to the order in which they are displayed. This is when it dawned on me that everyone is very likely decoding MDEC incorrectly. MDEC decoding takes YCrCb and converts it to RGB, by swapping Cr & Cb and making MDEC output in the natural format the Tekken Tag Tournament movies look much nicer. This got me thinking though as the Cr & Cb values are weighted differently. If my assumptions were wrong then it could really mess up decoding. One place the MDEC decoding is quite critical is in Tekken. After you select your character an MDEC movie replaces your character. Up until now the levels were wrong and the colours would jump when the movie starts and ends, it’s another thing that has been on my todo list for ages. After making the changes the transition is much less noticable, so I think the mystery of the order of the Y Cr & Cb is solved & yes Judge Dredd still looks weird. - 0.104u5: Olivier Galibert, Duddie and smf added board notes to the Namco System 12 driver. - 0.99u10: R. Belmont fixed incorrect voices and swapped stereo in System 11/12 games. - 0.99u1: cync fixed several problems in the H8/3002 core. Improves sound in Namco System 12 and ND-1. - 0.97u4: PSX/Namco System 12 improvements [smf]: Updated board notes from Guru. Removed rom patches from the namco system 12 driver. Renamed sound program roms. Added support for dma'ing incomplete blocks from MDEC. Added sprites x & y flipping. Caches the decoded tpage fields. mask setting & dma setup updates status fields correctly. Reverse flag only has an effect on original GPU's. - 0.84u5: smf hooked up NVRAM for Namco system 12 correctly. R. Belmont fixed an issue in the H8/3002 core where the timer start register would mess up timers that were already running. Improves the music tempo for S12 games. - 0.84u2: R. Belmont improve the Namco System 12 driver: MCU is now emulated rather than HLE'd and MCU peripherals mostly figured out and hooked up. Preliminary sound and music are now present, inputs and coinage are now handled by the MCU, so all bugs related to them are hopefully fixed. Fixed bug with save states. sws99 and pacapp both seem playable now (not sure if due to these changes or smf's core work) so took off GAME_NOT_WORKING for them. Added support for alternate ROM banking protection used by golgo13. Added H8/3002 (14745600 Hz) CPU2 and C352 sound. - 4th July 2004: R. Belmont - The H8/3002 work continues along. I've fixed a ton of bugs that The_Author left in the original core now. - 29th June 2004: R. Belmont - Started cleaning up ZiNc's H8/3002 core for MAME submission (this will add sound and fix protection on Namco Classics 1 & 2 and the System 12 games*). Fixed some flag calculations on the ADD opcodes and some "edge cases" on the C352 to improve music in NCV1/2. Still need to fix some issues with the controls in Aqua Rush and Paca Paca. - 10th June 2003: All available system12 dumps are now emulated in Zinc. - 29th March 2003: Zinc emulated Namco System 12 games. Still a few graphical problems caused by protection. $end $info=namcos2.c $drv 0.36b8 [Keith Wilkins] TODO: - Sprite/tilemap orthogonality needed - Bad road colors in Final Lap and Suzuka series - Finest Hour: ROZ plane colors are bad in-game - Final Lap: Sprite size bit is bogus during splash screen - Final Lap 3: Bad steering and uses unaligned 32x32 sprites, which aren't handled correctly in vidhrdw/namcos2.c yet - Four Trax: Some graphics glitches (POSIRQ-related?) and sprite banking (for rear view mirror) isn't working - Suzuka 8 Hours II: Some sprite cropping issues - Legend of Valkyrie: Gives ADSMISS error on startup - Bubble Trouble (Golly Ghost II): Not dumped SETUP: - How to calibrate the guns: hold 9, press f2 and shoot at the targets it shows using the crosshair, after you've shot the target press 9 again to move onto the next one. Once you get back to the start again press f2 to exit. NOTES: - Hardware: The Namco System II board is a 5 ( only 4 are emulated ) CPU system. The complete system consists of two boards: CPU + GRAPHICS. It contains a large number of custom ASICs to perform graphics operations, there is no documentation available for these parts. The system is extremely powerful and flexible. A standard CPU board is coupled with a number of different graphics boards to produce a system. - Final Lap 1-4 cabinets may be wired together. To move through self test options, press gas pedal and change gear shift from low to high. To change an option, move gear shift from low to high without touching the gas pedal. WIP: - 0.95u4: Mamesick fixed C140 sound routing in the Namco games (namcos2/21.c). - 0.93: Added clock parameter to C140 sound (21390 Hz). - 0.89u5: Adjusted NamcoS2 C140 and YM2151 sound balance. - 0.87u3: Phil Stroffolino fixed the advanced ROZ chip used by some Namco System 2 and the ROZ system used in older System2 games; in particular Dragon Saber glitches are no more. - 0.88u2: Phil Stroffolino fixed a few things which missed the Namco update in 0.88u1. - 0.88u1: Phil Stroffolino added POSIRQ support for Namco System 2. The games no longer requires game-specific hacks. He also added Screen blanking (window) support and Sprite-tilemap orthogonality rendering. - 0.87u3: Phil Stroffolino fixes the advanced ROZ chip used by System FL, Namco NB2, and some Namco System 2 games. The ROZ fixes unfortunately use a handful of custom code, to work around limitations of tilemap.c's roz support. He will improve tilemap.c when he get a chance. Abstraction for the tilemap system used in many Namco titles. Merged memory maps. - 0.84u5: RND fixed YM2151/YM3012 and C140 balance. - 0.78u3: Aaron Giles fixed the hd63705_get_info in the M6809 core, it crached in 0.78u2. - 23rd June 2003: Phil Stroffolino fixed another graphics glitch in the Namco System 2 driver that caused extra garbage lines in some sprites in Burning Force and Valkyrie no Densetsu. - 22nd June 2003: Phil Stroffolino fixed some graphics glitches in Namco System 2 drivers caused by the earlier updates to Namco driving games. - 0.70u4: Phil Stroffolino did lots of consolidation/cleanups in vidhdrw/namcos2.c. Correct palettesize to 8192 colors. - 10th April 2003: Paul Priest fixed the crashes in Namco System 1/2. - 10th March 2003: David Haywood re-submitted various additions and fixed the .inp record / playback in the Namco System 2 driver. - 1st October 2002: Phil Stroffolino sent in a Namco System 2 update that makes Steel Gunner 2 and Metal Hawk playable. - 0.61: Changed VSync to 60.606060Hz. - 0.37b14: Correct palettesize from 8192 to 7680 colors. - 29th March 2001: Nicola Salmoria fixed a few graphical bugs in the Namco System 2 driver, and added another Super World Stadium '92 ROM set. - 18th February 2001: E. Watanabe fixed the ASM 68k core to work with Namco System 2 and Taito F3 sound. - 4th April 1999: Keith Wilkins sent another Namco System 2 update, which doesn't externally seem to behave any better. - 3rd April 1999: Keith Wilkins sent an updated Namco System 2 driver, but absolutely nothing works except Cosmo Gang, which still has garbled graphics and no sound. - 2nd April 1999: Phil Stroffolino did quick rotation layer functions, needed for the Namco System 2 drivers (which don't yet work at all). - 19th February 1999: The Namco System 2 games are a bit better - Cosmo Gang now runs its attract mode but the rest of it and Rolling Thunder 2 and Phelios are still broken, because of MCU issues. - 1st May 2000: Phil Stroffolino converted the Namco System 2 driver to the new tilemap API. - 5th March 2000: Vernon C. Brooks added Kyukai Douchuuki to the Namco System 2 driver. - 22nd February 2000: Vernon C. Brooks added Suzuka 8 Hours 2 to the Namco System 2 driver, but like the other racing games, it's unplayable. - 22nd November 1999: Keith Wilkins fixed quite a few bugs in the Namco System 2, most notably the problem with valkyrie. - 8th November 1999: Stefan Becker fixed a Namco System 2 crash with Sparc systems. - 3rd November 1999: Keith Wilkins sent in a minor update to the Namco System 2 driver with proper pen marking. - 31st October 1999: Phil Stroffolino sent in tilemap functions with 16bpp support (helps Namco System 2). - 25th October 1999: Keith Wilkins got Rolling Thunder 2 working by patching the protection. - 13th October 1999: Aaron Giles fixed a few Namco System 2 problems on the Mac side. - 12th October 1999: Keith Wilkins sent in another Namco System 2 update with controls working in most games, and also fixed a lot of the graphics bugs. The playable games are now Assault, Ordyne, Mirai Ninja, Phelios, Legend of Walkyrie, Finest Hour, Burning Force, Marvel Land, Dragon Saber and Cosmo Gang the Video. - 10th October 1999: Keith Wilkins sent in another Namco System 2 driver with a lot of optimization and Cosmo Gang is now playable. - 7th October 1999: Keith Wilkins finally got palette added to the Namco System 2 driver, but only Assault is almost working, and even that one needs controls sorted out. - 1st October 1999: Keith Wilkins sent in a big Namco System 2 update with almost correct graphics (Zoom / Rotate graphics layers are working, but with wrong colors and some mirroring problems). - 20th September 1999: Keith Wilkins added more hardware emulation to Namco System 2 driver and more romsets, but the games are still very far from playable. $end $info=namcos21.c $drv 0.55 [Phil Stroffolino] TODO: - Unify memory maps. - Fix emulation to support other games (likely caused by dspram16_r hacks). - Determine purpose of additional (unemulated) DSPs. I believe they are additional slave DSPs that run in parallel, but it is difficult to know for sure without having access to the DSP bios code. The single slave DSP isn't powerful enough to update the polygon layer at 60fps. - Extract master DSP's BIOS (via trojan if possible). Certain tasks currently implemented in C (see TransferDspData) are quite likely done explicitly by the master DSP. - Determine how "point ram" (tested by main 68k cpu on boot) is actually used. - namcoic.c: in StarBlade, the sprite list is stored at a different location during startup tests. Is there a register that controls this? - Starblade has some missing background graphics (i.e. the spaceport runway at beginning of stage#1, various large startship cruisers drifting in space, etc. Even with (mostly complete) DSP emulation, it is a complete mystery why this isn't working. The main CPU doesn't write descriptors for these objects in its display list, nor does it write any obvious "high level commands" to control background graphics sequencing. - CyberSled appears to use the "POSIRQ" feature seen in various Namco System 2 games for split screen effects. This IRQ is triggered at a designated scanline. Confirm that this works as expected. - Map lamps/vibration outputs as used by StarBlade (and possibly other titles). These likely involve the MCU. NOTES: - Hardware: There are at least three hardware variations, all of which are based on Namco System2: 1. Winning Run was a mass-produced prototype; it uses 3 68k CPUs; all others use 2 68k CPUs. 2. Cyber Sled uses 4xTMS320C25 and 3. Starblade uses 5xTMS320C20. The main 68k CPUs populate a chunk of shared RAM with an display list describing a scene to be rendered. The main CPUs also specify attributes for a master camera which provides additional global transformations. The display list contains references to specific 3d objects and their position/orientation in 3d space. The master DSP parses the display list and applies high level geometry, emitting matrices and object references. An intermediate device (*) expands object references to the primitive data from point ROMs interleaved with local transforms, making this data available as input to the slave DSP. The slave DSP applies the view transform to each primitive's vertices, projection, and clipping, and outputs quad descriptors. Each quad has a reference color (shared across vertices), and for each vertex the tuple: (screenx,screeny,z-code). The z-code scalar accounts for depth bias. A zbuffer is used while rendering quads. VIDEO HARDWARE NOTES: - Sprite hardware is identical to Namco System NB1 - There are no tilemaps - 3d graphics are managed by DSP processors - TODO: Use fixed point arithmetic while rendering quads. Incorporate proper per-pixel transparency, instead of overloading the zbuffer. Add depth cueing support (palette bank selection using most significant bits of zcode), if this is determined to be a feature of real hardware. WIP: - 0.97u1: Major update to Namco System 21 driver [Phil Stroffolino]. - 0.95u4: Mamesick fixed C140 sound routing in the Namco games (namcos2/21.c). - 0.93: Added clock parameter to C140 sound (21390 Hz). - 0.86u1: Added 2x TMS32025 (24MHz) CPU5/6. - 0.78u5: System 21 updates: Phil Stroffolino hooked up preliminary support for System21's "depth bias" feature, used as a corrective factor when sorting polygons by representative z value. It's not perfect, but a step in the right direction, improved polygon colors in CyberSled, better parsing of CyberSled's display list; title screen and ingame graphics now appear and are mostly correct, hooked up CyberSled input ports; they can be configured with the usual mechanism: hold the 'service' key while flipping the test dipswitch, added near-plane clipping for System21's flat-shaded polygons, hooked up the view transform, used in Starblade to tilt the screen when player is targeting the edges of the playfield, hooked up a private (placeholder) implementation of zdrawgfx() for C355 sprite rendering, adding sprite-tilemap orthogonality for all games using that chip. This fixes MAMEtesters bug ptblank056gre, C355 sprite rendering no longer relies on game-specific hacks for XY placement or cropping, some rudimentary work has been done for "Winning Run '91"; this game runs on prototype System21 hardware, and as such is quite different from the other titles. It uses a 3rd 68k CPU to render graphics to a bitmap layer (there is no sprite chip), but still appears to rely on DSPs for 3d graphics and updated System21 notes/comments. - 0.78u3: Aaron Giles fixed the PROGRAM_WRITE16_MAP, it crached in 0.78u2. - 21st October 2002: Aaron Giles fixed some crashes that happened in the Namco 3D games. - 15th October 2002: Aaron Giles converted the Namco 3D graphics emulation to use the generic triangle setup routines. - 24th August 2002: Phil Stroffolino submitted the Namco System 21 and 22 drivers. Starblade and Solvalou are playable though missing some background graphics, the rest suffer from various problems. - 23rd August 2002: Phil Stroffolino reported some progress with the Namco System 21 driver, which supports Starblade, Air Combat, Cyber Sled and Solvalou. All games have full sound support thanks to R. Belmont. Starblade is fully playable, but the other games are preliminary and suffer from various graphics glitches and lack of input ports. - 6th July 2002: Phil Stroffolino updated the Namco System 21 driver, but the 3D graphics remain unemulated. - 11th September 2001: Phil Stroffolino reported some progress with the Namco System 2 driver, specifically the sprites are now perfect but the road is not yet working. - 8th September 2001: Phil Stroffolino improved the Namco System21 driver, but it is still far from perfect. - 30th August 2001: Phil Stroffolino and Aaron Giles added preliminary polygon support to the Namco System 21 driver, but the transformation matrix and projection parameters are not yet correct. - 22nd July 2001: Phil Stroffolino sent in some work-in-progress drivers including Namco System 21, which is coming along nicely minus the 3D graphics. $end $info=namcos22.c $drv 0.62 [Phil Stroffolino, Bjoern Sunder, Team Vivanonno] TODO: - Victory Lap: No polygons. - Ridge Racer: Bad initialization; splash screen missing without patch - Ridge Racer 2: Passes POST but doesn't seem to want to go on - Cyber Commando: Crashes after title screen in attract mode due to humongous invalid polygon. Gameplay appears OK whoever. - Air Combat22: Bad initialization; polys missing in-game without patch - Air Combat22: Eprom write error - Air Combat22: Crash in attract mode - Air Combat22: DSP ram memtest conflict - Sprite problems in Alpine Racer, Cyber Cycles and Air Combat22 - Alpine Racer 2: missing gfx in the select screen (sprite problems?) - Alpine Racer 2: flickery in attract mode - Input ports require manual calibration through built-in diagnostics (or canned EEPROM) - New input port type needed for bicycle pedal speed - Nnew input port needed for multi-value stick shift - Text layer row placement may be incorrect (emulated Prop Cycle differs from real game) - Steer center values: Ridge Racer = 0x960 and Rave Racer = 0x20 - Prop Cycle fan (outputs noted at the right MCU port) - Lamps/LEDs on some cabinets - Time crisis has force feedback for the guns - SCI (link) feature is not yet hooked up - Slave DSP is not yet used in-game - "point RAM" is not yet used in-game NOTES: - The "dipswitch" settings are ignored in many games - this isn't a bug. For example, Prop Cycle software explicitly clears the chunk of work RAM used to cache the 8 bit dipswitch value immediately after populating it. This is apparently done to hide secret debug routines from release versions of games. IO MCU: - Generates sound/music - Provides input port management (copying to shared RAM) - Coinage handling in most games - Manages external physical devices (i.e. lamps, fans, force feedback) - C74 is sound MCU, Mitsubishi M37702 MCU with mask ROM - Some external subroutines for C74 are also embedded Master DSP DSP: - S22 has two TI320C25 DSP (printed as C71). - The master DSP provides display list parsing Slave DSP: - Serves as a calculation engine for lighting Communications RAM: - Seen as 32 bit memory by main 68k CPU - Seen as 16 bit memory by master DSP (addr 0x8000..0xffff); upper/lower word is selectable - Not addressable by slave DSP Point ROMs: - Encodes 3d model data - Not directly addressable by any CPU Point RAM: - Same address space as Point ROMs - Not directly addressable by any CPU Link Feature: - Some (typically racing) games may be linked together - Serial controller is C139 SCI (same as System21). Namco Super System22 - Different memory map - Different CPU controller register layout - Sound CPU uses external ROM (i.e. pr1data.8k) instead of internal BIOS (C74) - Additional 2d sprite layer - Point RAM starts at 0xf80000 rather than 0xf00000 - "PDP" device, for automated block memory transfers (dsp ram, point ram) Also: - Communications doesn't work (endian problems?) and also there seems to be a way for the 68020 to shut off the MCU's vblank. Otherwise the MCU crashes when the 68020 overwrites it's work variables during the shared RAM test. (Prop Cycle has no such POST test and will actually run with SHARE_MCU_RAM on right now). NOTES: - Driver: This driver describes Namco's System22 and Super System 22 hardware. Currently, only Prop Cycle is fully playable. - Hardware: Serial controller is C139 SCI (same as System21). S22 has two TI320C25 DSP (printed as C71). Main DSP performs handling display list and matrix operation, and kicks hardware. Sub DSP may calculates shadings and sub operations. Main CPU copies some DSP code to shared RAM on start. C74 is sound MCU, Mitsubishi M37702 MCU with mask ROM. Some external subroutines for C74 is also embedded. Super System22 has a different memory map, sound system, and an additional 2d sprite layer. WIP: - 0.104u2: Updates to the Namco System 22 driver [R. Belmont]: Necessary changes to System 22 games to use the real C74 BIOS for music/sound. Added system controller register to boot the C74. Speedup cheat for the CPU board C74. Promoted Ace Driver from NO_SOUND to IMPERFECT_SOUND. - 12th February 2006: R. Belmont - I found the remaining M377xx core bug that was preventing System 22 games from using the dumped C74 BIOS. It’s actually a difference from the 65C816: for anyone who’s done any SNES hacking, you might find this interesting. Or not. Take this assembly program, which is the same on both processors (except the 7700 doesn’t need the first two instructions - it has no 6502 emulation mode): CLC, XCE ; make sure we’re in native mode - 65816 only, REP #$30 ; all registers to 16 bits, LDA #$0123, LDX #$4567, LDY #$89AB, SEP #$30 ; all registers to 8 bits and REP #$30 ; back to 16 again. Now, what are the 16-bit values of A, X, and Y at that point? On a real 65C816 (tested on an Apple IIgs) A is 0123, X is 0067, and Y is 00AB. On the M377xx (I can’t test on one, but there’s a routine at C881 in the C74 BIOS that makes this behavior extremely clear) A is 0123, X is 4567, and Y is 89AB. The upshot is that with this and some other fixes, the System 22 games (including Ace Driver!) now play music using their own real correct BIOSes. No more BAD DUMP and PR1DATA.8K tomfoolery. - 4th February 2006: R. Belmont - The C74 BIOS for Namco’s System 22 games is fun. And by “fun” I mean (insert the Howard Dean scream here). It’s found a few more lingering bugs in the M377xx core though, so that’s always useful. - 0.103u3: Major Namco System 22 update [Phil Stroffolino]: Hooked up the real master DSP BIOS. Many games are now working or displaying graphics that were having problems before; removed many hacks as a result. Hooked up the runtime-configurable interrupt handlers, removing more game-specific hacks. Some improvements and additional documentation of video hardware. Emulated Alpine Surfer protection and fixed bogus loading of Point ROMs, though the game still has problems. Added cpu2/3 and user1 roms. - 0.103u2: Fixed some Endian issues in the Namco drivers [R. Belmont]. - 0.102u3: Major update to Namco System 22 [Phil Stroffolino]: Depth cueing support (fog); some open issues remain, depth bias improvements, zbuffer has been replaced with back-to-front rendering, sprite and text translucency, direct access to rendering device (used by video tests), preliminary support for spotlight feature, support for sprite bottom-alignment and support for sprite/polygon priority over text. Changed gfx1 roms to gfx5 and added gfx2 dispose flags to all games. - 0.100u1: R. Belmont fixed reversed stereo channels for Super System 22 and added coinage for all (non-Super) System 22 games. - 15th September 2005: R. Belmont - Added coinage handling to all the System 22 games so you can insert coins properly in Ridge Racer and friends now instead of having to hit ‘9'. - 12th September 2005: R. Belmont - I’ve enabled full sound and music in the System 22 games. - 0.99u10: Aaron Giles added some small optimizations to the Namco System 22 3D renderer. - 0.99u9: Major Namco sound improvements [R. Belmont]: Added emulated sound and music to all NB-1, NB-2 and System 11 games, using Prop Cycle's MCU BIOS (pr1data.8k) as a substitute until the original can be trojaned or otherwise obtained. Hooked it up for plain System 22 games as well, but they're not interested in passing down proper commands for some reason. Speed-cheated all instances of the M37710/C352 sound system so CPU requirements don't go up much. This also helped back off the requirements a hair for Prop Cycle and Time Crisis. C352 now sets output pitch correctly by input clock. Added M37710 (16384000 Hz) and C352 (16384000 Hz) stereo sound. - 0.99u7: Cync fixed several bugs in the Namco System 22 sound system. - 0.99u1: Namco System 22 update [R. Belmont]: Hooked up MCU/CPU communications properly (the MCU now reads the controls in Prop Cycle, Alpine Racer and Cyber Cycles) and sound effects and music are now present in all Super System 22 games. - 0.96u1: Brad Oliver fixed big endian issues in Namco System 22 driver. - 26th January 2005: R. Belmont - Finishing the first pass of the Namco Super System 22 MCU integration, where the M37710 reads the controls. - 19th September 2004: R. Belmont - Converting the Super System 22 games to read their inputs through the MCU. - 0.86u1: Phil Stroffolino mapped input ports for most games, DSP communications RAM latch mode hooked up; fixes graphics for many titles, texture banking for old hardware hooked up, patches to tms32025 emulation (DSP math bugs) and preliminary dynamic lighting for system22 (rarely actually used - see Prop Cycle turning score/time digits) - 0.86: Namco Super System 22 changes (R. Belmont): All CPU clocks changed to measured-by-Guru values, handle the changed M37710 bus width and temporarily disconnect shared RAM. There's a problem where the 68020's shared RAM test wipes out the 37710's work variables and causes it to crash. I suspect there's a register that halts or resets the 37710 (Note: Prop Cycle has no POST and doesn't cause this problem, but all the other games do). Correct 68EC020 CPU1 clock speed to 24576000Hz, the 2x TMS32025 to 49152000 Hz and M37710 to 16384000 Hz. - 0.85u2: R. Belmont updated the Namco Super System 22 driver to use preliminary M37710 core, but it doesn't do anything useful yet. - 0.82: R. Belmont fixed S22 crash (vidhrdw\namcos22.c). - 0.81u8: Phil Stroffolino updates the Namco System 22 driver: Display list processing is now done by the master DSP, the slave DSP's in-game graphics processing and "custom render devices" are currently simulated, which works only for Prop Cycle, support for PDP block-based memory transfers, support for DSP data/code uploads from main CPU, support for "Point RAM" and "Point ROM" access, most self tests are working in Prop Cycle and Ridge Racer (Japan), prelim hand-crafted "internal ROMs" for master and slave DSP and various notes regarding DSP ports/addressing. - 11th October 2003: Phil Stroffolino sent in an update to the Namco System 22 driver, adding gouraud shading. - 21st October 2002: Aaron Giles fixed some crashes that happened in the Namco 3D games. - 15th October 2002: Aaron Giles converted the Namco 3D graphics emulation to use the generic triangle setup routines. - 24th August 2002: Phil Stroffolino submitted the Namco System 21 and 22 drivers. - 19th August 2002: Phil Stroffolino reported some progress with the Namco System 22 / Super System 22 driver. Rave Racer and Victory Lap were added, but the emulation is in no way complete yet and the playability status is unknown. The graphics emulation in Prop Cycle was also improved. - 16th July 2002: Phil Stroffolino sent in a driver for Namco System 22, Prop Cycle is playable with a few small graphics glitches and missing sound. - 6th July 2002: Phil Stroffolino sent in a very preliminary driver for Namco System 22 and updated the Namco System 21 driver, but the 3D graphics remain unemulated. $end $info=namcos23.c $drv 0.83 [R. Belmont] TODO: - Text layer does not refresh properly in all cases, in spite of forced all-dirty. Why? - Palette is not right. Games always write 16 bits at a time where the top 8 bits of each 16 appear to always be 0 (some sort of gamma correct?). - H8/3002 does not handshake. Protocol should be the same as System 12 where the MIPS writes 0x3163 to offset 0x3002 in the shared RAM and the H8/3002 notices and sets it to 0x7106. The H8 currently never reads that location (core bug?). - Hook up actual inputs via the 2 serial latches at d00004 and d00006. Works like this: write to d00004, then read d00004 12 times. Ditto at d00006. This gives 24 bits of inputs from the I/O board (?). - The entire 3D subsystem. Is there a DSP living down there? If not, why the 300k download on initial startup? - There are currently no differences seen between System 23 (Time Crisis 2) and Super System 23 (GP500, Final Furlong 2). These will presumably appear when the 3D hardware is emulated. - Serial number data is at offset 0x201 in the BIOS. Until the games are running and displaying it I'm not going to meddle with it though. NOTES: - First 128k of main program ROM is the BIOS, and after that is a 64-bit MIPS ELF image. - Text layer is (almost?) identical to System 22 & Super System 22. WIP: - 0.104u4: More Namco System 23 progress [R. Belmont]: Further hardware work, hooked up H8/3002 MCU and sound system and added many notes and Final Furlong 2 (World and Japan sets). - 0.104u2: R. Belmont hooked up MCU ROM properly in the System 23 games and hooked up preliminary support for the text layer and palette in the Namco System 23 driver. - 27th May 2004: R. Belmont sent in a preliminary driver for Namco Super System 23 which doesn't do anything yet. $end $info=namcos86.c $drv 0.35b13 [Jimmy Hamm, Phil Stroffolino, Ernesto Corvi] 0.35b1 [Jimmy Hamm, Phil Stroffolino, Ernesto Corvi] TODO: - In wndrmomo, enemies coming out from the ground cut "holes" from the crowd in the foreground. This is because the crowd sprites have higher priority, but come earlier in the sprite list, so now that sprite/tilemap orthogonality is implemented, crowd is obscured by sprites following it, which are obscured by the tilemap. Reverting to the previous behaviour, removing orthogonality, would of course fix the problem, but I'm quite sure it wouldn't be correct. - The two unknown writes for the MCU are probably watchdog reset and irq acknowledge, but they don't seem to work as expected. During the first few frames they are written out of order and hooking them up in the usual way causes the MCU to stop receiving interrupts. - rthundro crashes often after you die; I've seen this happen only in area 5, though. - Spriteram buffering fixes sprite lag, but causes a glitch in rthunder when entering a door. The *closed* door is made of tiles, but the *moving* door is made of sprites. Since sprites are delayed by 1 frame, when you enter a door there is one frame where neither the tile-based closed door nor the sprite-based moving door is shown, so it flickers. Given the experience with Baraduke, where a glitch like this is apparent in the floor 6 boss, this could very well be a bug in the original; if it isn't, I wouldn't know how to fix it. sprite-based moving door is shown, so it flickers. This behavior has been confirmed on a real PCB. - In wndrmomo, nothing happens when setting the service mode dip switch while the game is running. This is unusual for Namco. Also, in rthunder it works during attract mode but not while playing. If you set the service switch while playing, it just hangs. - In hopmappy, when you enter service mode the screen is flipped. Toggling the flip screen dip switch corrects the problem. It appears that some RAM is cleared after the routine that sets the screen orientation is called, while it should be cleared before. I'm not sure if this is a bug in the original, it could be a timing issue in the driver. NOTES: - Hardware: 1986 Namco games - We are using an unusually high CPU interleave factor (800) to avoid hangs in rthunder. The two 6809 in this game synchronize using a semaphore at 5606/5607 (CPU1) 1606/1607 (CPU2). CPU1 clears 5606, does some quick things, and then increments 5606. While it does its quick things (which require about 40 clock cycles) it expects CPU2 to clear 5607. Raising the interleave factor to 1000 makes wndrmomo crash during attract mode. I haven't investigated on the cause. - There are two watchdogs, one per CPU (or maybe three). Handling them separately is necessary to allow entering service mode without manually resetting in rthunder and genpeitd: only one of the CPUs stops writing to the watchdog. - The sprite hardware buffers spriteram: the program writes the sprite list to offsets 4-9 of every 16-byte block, then at the end writes to offset 0x1ff2 of sprite RAM to signal the chip that the list is complete. The chip will copy the list from 4-9 to 10-15 and use it from there. This has not been verified on the real hardware, but it is the most logical way of doing it. Emulating this behaviour and not using an external buffer is important in rthunder: when you insert a coin, the whole sprite RAM is cleared, but 0x1ff2 is not written to. If we buffered spriteram to an external buffer, this would cause dangling sprites because the buffer would not be updated. - spriteram buffering fixes sprite lag, but causes a glitch in rthunder when entering a door. The *closed* door is made of tiles, but the *moving* door is made of sprites. Since sprites are delayed by 1 frame, when you enter a door there is one frame where neither the tile-based closed door nor the sprite-based moving door is shown, so it flickers. This behavior has been confirmed on a real PCB. WIP: - 0.93: Added clock parameter to Namco CUS30 sound (24000 Hz). - 0.89: Nicola Salmoria updated Namco System 86 (which uses the same sprite hardware as Namcos System 1) to the latest code. Curiously, this introduces sprite/sprite priority issues in Wonder Momo. Nicola puzzled by this. - 0.80: Nicola Salmoria understood how sprite RAM buffering works, this fixes sprite lag but causes a glitch in rthunder (which might be correct behaviour) in baraduke.c and namcos86.c - 21st January 2003: Acho A. Tang improved sprite clipping and fixed hangs in the Namco System 86 driver. - 22nd June 2002: Acho A. Tang fixed a few more problems in the Namco System 86 driver. - 21st June 2002: Acho A. Tang fixed the sprite lag in Namco System 86 and System 1 drivers. - 2nd May 2002: SUZ fixed a graphics bug in the Namco System 86 driver. - 0.37b12: Changed VSync to 60.606060Hz. - 0.36b7: Added Custom sound. - 16th April 1999: Nicola and Ernesto have worked on Wondermomo and it's now fully playable. - 15th April 1999: Ernesto Corvi has added Wondermomo to the Rolling Thunder driver but it is not yet working. - 7th April 1999: Nicola Salmoria has updated Pac Land and Rolling Thunder drivers to work on the new 6800 (not 68000 ;-) core, but music speed is still sometimes screwed. - 5th January 2000: Nicola Salmoria added Sky Kid DX to the Namco System 86 driver. - 3rd January 2000: Nicola Salmoria added Hopping Mappy to the Namco System 86 driver. - 25th October 1999: E. Watanabe fixed priority problems in Namco System 86 games. - 0.35b13: Changed driver rthunder.c to namcos86.c - 19th May 1999: Nicola added two new Namco System 86 games, Genpei ToumaDen works nicely but Return of Ishtar has major problems. - 0.35b1: Added rthunder.c driver. $end $info=naughtyb.c $drv 0.25 [Sal, John Bugliarisi, Mirko Buffoni, Nicola Salmoria] TODO: - Sounds are a little skanky NOTES: - Driver based largely on MAME's Phoenix driver, since Naughty Boy runs on similar hardware as Phoenix. Thanks to Richard Davies for his Phoenix emulator source. - Pop Flamer appears to run on identical hardware as Naughty Boy. The dipswitches are even identical. 1st protection relies on reading values from a device at $9000 and writing to 400A-400D (See $26A9). Then value stored in 400C must be xxxx1001 (rrca x 3) or else reset. 2nd protection relies on the values stored in 400A-400D matching $2690+($400E) (Starts at $460). If the values all match then it will jump to 0x0011 instead of 0x0009 (refresh instead of reset). VIDEO HARDWARE NOTES: - Naughty Boy has two 256x4 palette PROMs, one containing the high bits and the other the low bits (2x2x2 color space). - The Naughty Boy screen is split into two sections by the hardware: NonScrolled and Scrolled. NonScrolled = 28x4 - (rows 0,1,34,35, as shown below) this area is split between the top and bottom of the screen, and the address mapping is really funky. Scrolled = 28x64, with a 28x32 viewport. Each column in the virtual screen is 64 (40h) characters high. Thus, column 27 is stored in VRAm at address 0-3fh, column 26 is stored at 40-7f, and so on. This illustration shows the horizonal scroll register set to zero, so the topmost 32 rows of the virtual screen are shown. WIP: - 0.89u3: Merged driver trvgns.c with naughtyb.c - 0.84u3: Pierpaolo Prazzoli added trvgns.c driver. - 12th March 2000: Juergen Buchmuelller sent in a sound core for TMS36xx sound chips emulation, and modified Phoenix, Pleiads, Naughty Boy, Pop Flamer and Monster Bash to use it. - 0.25: Support for Naughty Boy. Sal and John Bugliarisi provided Nicola technical information about the game Naughty Boy. (Remember that code area is 64k long and not 32k). $end $info=nbmj8688.c $drv 0.65 [Takahiro Nogi] 0.37b8 [Takahiro Nogi] TODO: - Inputs slightly wrong for the LCD games. In those games, start 1 begins a 2 players game. To start a 1 player game, press flip (X). - Animation in bijokkoy and bijokkog (while DAC playback) is not correct. Interrupt problem? - Sampling rate of some DAC playback in bijokkoy and bijokkog is too high. Interrupt problem? - Input handling is wrong in crystalg, crystal2 and nightlov. - Some games display "GFXROM BANK OVER!!" or "GFXROM ADDRESS OVER!!" in Debug build. - Screen flip is not perfect. VIDEO HARDWARE NOTES: - The blitter can copy data both in "direct" mode, where every byte of the source data is copied verbatim to video RAM *twice* (thus doubling the pixel width), and in "lookup" mode, where the source byte is taken 4 bits at a time and indexed though a lookup table. - Video RAM directly maps to a RGB output. In the first version of the hardware the palette was 8-bit, then they added more video RAM to have better color reproduction in photos. This was done in different ways, which differ for the implementation and the control over pixel color in the two drawing modes. WIP: - 0.104u7: Tatsuyuki Satoh fixed key input problems in many of the Nichibutsu mahjong drivers. - 0.86u2: Takahiro Nogi fixes vidhrdw/nbmj8688.c to add mmsikaku and livegal. - 0.65: Changed driver mjsikaku.c to nbmj8688.c (Nichibutsu Mahjong games for years 1986-1988) - 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. $end $info=nbmj8891.c $drv 0.65 [Takahiro Nogi] 0.37b8 [Takahiro Nogi] TODO: - mjfocus was crashing because of nested NMIs, to fix that I bumped the clock from 5 MHz to 10 MHz. - In mjfocus(Medal Type), sometimes CPU's hands are forced out from the screen. This is correct behaviour. - Telmajan cannot set to JAMMA type. I don't know why. - Controls in gionbana: 1~8 is assigned to A~H, "Yes" is LShift, "No" is Z. - Controls in maiko and hanaoji: 1~8 is assigned to A~H, "Yes" is M, "No" is N. - Real machine has ROMs for protection, but I don't know how to access the ROM, so I'm doing something that works but is probably wrong. The interesting thing about that ROM is that it comes from other, older games, so it isn't needed, it's just verified for protection. mjfocusm does a different check from the others. All the other games read the protection ROM through the sound ROMinterface, mjfocusm reads it from somewhere else. - Some games display "GFXROM BANK OVER!!" or "GFXROM ADDRESS OVER!!" in Debug build. - Screen flipping is not perfect. - taiwanmb needs MCU emulation (color lookup table data output etc.) NOTES: - mjcamerb and mmcamera is the medal version of mjcamera, however the two don't run on the same hardware. mjcamera is in nbmj8688.c. WIP: - 0.104u7: Tatsuyuki Satoh fixed key input problems in many of the Nichibutsu mahjong drivers. - 0.86u2: Takahiro Nogi changed drawing routine and added font process routine for hanamomo. - 0.65: Changed driver gionbana.c to nbmj8891.c (Nichibutsu Mahjong games for years 1988-1991) - 21st September 2000: Tatsuyuki Satoh fixed some YM3812 bugs which affected Mahjong Club 90's. - 10th December 1999: Takahiro Nogi sent in a very preliminary driver for Mahjong Club 90's, but it's missing all graphics. $end $info=nbmj8991.c $drv 0.65 [Takahiro Nogi] 0.37b8 [Takahiro Nogi] TODO: - If "Game sound" is set to "OFF" in mjlstory, attract sound is not played even if "Attract sound" is set to "ON". - The program of galkaika, tokyogal, and tokimbsj runs on Interrupt mode 2 on real machine, but they don't run correctly in MAME so I changed to interrupt mode 1. - Sound CPU of qmhayaku is running on 4MHz in real machine. But if I set it to 4MHz in MAME, sounds are not played so I lowered the clock a bit. - av2mj's VCR playback is not implemented. - Some games display "GFXROM BANK OVER!!" or "GFXROM ADDRESS OVER!!" in Debug build. - Screen flip is not perfect. WIP: - 0.104u7: Tatsuyuki Satoh fixed key input problems in many of the Nichibutsu mahjong drivers. - 0.102u5: Mamesick fixed display rotation in all games. - 0.86u2: Correct Z80 CPU1 clock speed to 5MHz and visible area to 640x240 in some games. - 0.65: Changed driver pstadium.c to nbmj8991.c (Nichibutsu Mahjong games for years 1989-1991) - 0.37b12: Changed visible area to 638x240. $end $info=nbmj9195.c $drv 0.65 [Takahiro Nogi] 0.37b12 [Takahiro Nogi] TODO: - Screen position sometimes be strange while frame skip != 0. - Some games display "GFXROM BANK OVER!!" or "GFXROM ADDRESS OVER!!" in Debug build. - Screen flip is not perfect. WIP: - 0.104u7: Tatsuyuki Satoh fixed key input problems in many of the Nichibutsu mahjong drivers. - 0.103u1: Mamesick fixed a weird serious bug, where all dipswitches (included flip screen) are always set to "on". - 0.93u1: Aaron Giles fixed nbmj9195 crashes. - 0.86u2: Takahiro Nogi changed drawing routine (fixed screen misalign in attract mode of "Otachidai no Okite"). - 0.65: Changed driver sailorws.c to nbmj9195.c (Nichibutsu Mahjong games for years 1991-1995) - 25th January 2001: Takahiro Nogi sent in a huge update to the Nichibutsu Mahjong driver. Several bugs and graphical errors have been corrected, and the following games are added: Pastel Gal, Mahjong Nanpa Story (old version), Mahjong Final Bunny, Mahjong Hyouban Musume, Mahjong Uranai Densetsu, Mahjong Koi no Magic Potion, Mahjong Pachinko Monogatari, Medal Mahjong Janjan Baribari, Mahjong Bakuhatsu Junjouden, Mahjong Gal 10-renpatsu, Mahjong La Man, Mahjong Keibaou, Medal Mahjong Pachi-Slot Tengoku, Mahjong Sailor Wars, Mahjong Sailor Wars-R, Bishoujo Janshi Pretty Sailor 18-kin, Bishoujo Janshi Pretty Sailor 2, Disco Mahjong Otachidai no Okite, Nekketsu Grand-Prix Gal, Mahjong Gottsu ee-kanji, Mahjong Circuit no Mehyou, Medal Mahjong Circuit no Mehyou, Mahjong Koi Uranai, Mahjong Scout Man, Imekura Mahjong, Mahjong Erotica Golf and Niyanpai. $end $info=nemesis.c $drv 0.33b5 [Bryan McPhail] NOTES: - Driver by Bryan McPhail and modified by Eisuke Watanabe. Special thanks to Unagi, rassy, hina, nori, Tobikage, Tommy, Crimson, yasuken, cupmen and zoo. - blkpnthr: There are sprite priority problems in upper part of the screen, they can only be noticed in 2nd and 4th level. Enemy sprites are behind blue walls 2 level) or metal construction (4 ) but when they get close to top of the screen they go in front of them. - To display score, priority of upper part is always lower. So this is the correct behavior of real hardware, not an emulation bug. WIP: - 0.104u2: Aaron Giles removed artificial gamma correction in nemesis driver. - 0.98u2: Fujix fixed sound clipping in nemesis.c (verified with an oscillator). - 0.97u1: Fixed rom names in several games. - 0.84u5: UNZU correct AY-3-8910, 005289 and 007232 sound balance. - 0.68: Changed VSync to 60.606060 Hz in all games. - 27th April 2003: Hau fixed flipscreen in all of the games in the Nemesis driver. - 21st April 2002: Hau submitted an update to the Nemesis / Gradius driver, fixing a lot of graphics bugs in all of the games in that driver. - 19th July 2001: Phil Stroffolino updated the Nemesis graphics emulation, converting it to tilemaps. - 14th July 2001: Uki fixed DIP switch settings in the Nemesis / Gradius driver. - 13th July 2001: Uki fixed the Nemesis / Gradius driver, improving the voices in Twinbee a little. - 27th February 2001: Uki fixed CPU speeds in Nemesis hardware games, and he added another Salamander romset. - 12th January 2001: E. Watanabe fixed a small bug in the Nyan Nyan Panic driver. - 11th January 2001: E. Watanabe submitted an update to the Gradius / Nemesis driver, adding Nyan Nyan Panic and City Bomber. - 8th January 2001: Mathis Rosenhauer fixed Armor Attack from crashing if no backdrop is found. E. Watanabe added Black Panther to the Gradius / Nemesis driver. - 29th November 1999: Bryan McPhail added correct implementation of the 005289 sound chip to Nemesis. - 0.35RC1: Added sound1 roms ($0, $100 - 2x 256 byte for 0005289 wavetable data). - 28th April 1999: Bryan McPhail sent in a Salamander / Life Force driver, but some graphics priority problems still remain. $end $info=neogeo.c $drv 0.34b1 [Shin Emu Keikaku team, AVDB, Bryan McPhail, Fuzz, Ernesto Corvi, Andrew Prime] TODO: - Fatal Fury 3 crashes during the ending. This doesn't occur if the language is set to Japanese, maybe the english endings are incomplete / buggy? - Graphical Glitches caused by incorrect timing? Blazing Star glitches during the tunnel sequence. Ninja Combat sometimes glitches. Some raster effects are imperfect (off by a couple of lines) - Not Implemented: Multi Cart support. The MVS can take up to 6 carts depending on the board being used. NON BUGS: - Bad zooming in the Kof2003 bootlegs. This is what happens if you try and use the normal bios with a pcb set, it looks like the bootleggers didn't care. - Glitches at the edges of the screen. The real hardware can display 320x240 but most of the games seem designed to work with a width of 304, some less. - Distorted jumping sound in Nightmare in the Dark. Confirmed on real hardware. NOTES: - The NeoGeo rendering code has been rewritten to be fully scanline based, this will allow for more accurate rendering. Partial updates are forced whenever a video ram write occurs. Currently Blazing Star seems to have some issues with the new code (flickering during the Tunnel level, there are probably some timing bugs elsewehre in the driver). WIP: - 0.104u6: Xvi added save state support to PD4990a device for NeoGeo. - 0.104u5: Aaron Giles fixed memcards properly. They are no longer hardcoded for the NeoGeo. The implementation has moved to generic/machine.c, and a callback handler very similar to NVRAM is now supported in the machine driver definition. Cards are created per-game, so the memcard directory now has a subfolder per game with each game's cards stored underneath. - 0.104u2: Aaron Giles fixed typo bug (typo0104ora). - 0.104: More NeoGeo cleanups. - 4th February 2006: R. Belmont - It turns out that the Sega CD and Neo-Geo CD use the same CD controller chip. - 0.103u5: David Haywood hooked up watchdog for NeoGeo games and removed a number of hacks. - 24th January 2006: David Haywood - Not strictly MAME work but I thought I’d take a crack at emulating the NeoCD system (probably for MESS) using the MAME NeoGeo driver and some information from ElSemi as the basis of the work. So far I’ve hooked up some basic code to allow it to write the C data on the fly and boot the BIOS. - 0.103u3: David Haywood rewrote NeoGeo video system, removing distinction between raster and non-raster games and cleaning up the code significantly. He also cleaned with Razoola the NeoGeo mess from 0.103u2. Changed visible area to 320x224. - 12th January 2006: David Haywood - Razoola cleaned up the NeoGeo sets as they were quite a mess in 0.103u2 to say the least. - 0.103u2: Added code to support remaining NeoGeo sets [http://neosource.1emulation.com/forums/]. - 0.103: David Haywood cleaned up/reorganized some of the messy NeoGeo code. Separated out bootleg-specific hacks into additional files. - 0.91u2: Razoola corrected NeoGeo mirroring + additional information on coin counters etc. - 0.91: Fixed some GFX bugs and changed VSync to 59.185608 Hz. - 27th January 2005: Mamesick forwarded some NeoGeo video hardware emulation changes/improvements from an anonymous contributor which remove a hack previously used for kof94 and fix the auto-anim speed. He also fixed a few minor text errors in MAME. MameSick fixed many graphical issues, including those in Thrash Rally, TWS96, Top Players Golf and possibly more. - 0.90u3: Added Japan MVS (Ver. 1) bios rom. - 0.84: Carlos Santillan added some minor NeoGeo rendering speedups. - 0.79u2: HPMAN updated the NeoGeo sets to use correct roms. - 13th November 2003: Brian A. Troha cleaned up a few unnecessary ROM loads in the Neo Geo driver. - 0.71u2: Razoola fixes to some NeoGeo sets. - 0.70: Added 'bioset' infos to all games. - 0.69u3: Changed visible area to 320x224. - 0.69b: Aaron Giles changed NeoGeo to use boost_interleave for tight CPU communications instead of throwing cyces away. Changed visible area to 304x224. - 0.69a: Changed back to 60fps. Mame32Plus team improved Save-State support for NeoGeo games. David Haywood changed NeoGeo Resolution to be 320 wide, this is correct, the glitches it causes are verified against a real MVS. Guru verified and corrected clock speeds. - 26th May 2003: David Haywood forwarded the 68k CPU core select and Neo Geo save states from MAME32 Plus! - 0.69: David Haywood added NeoGeo Mahjong control panel support. Changed NeoGeo Framerate to 59fps based on Mametesters report about Kof98 Intro Sync. It would be nice if somebody could give a real accurate measurement of this. Added more user1 roms to neogeo.zip. - 19th May 2003: Paul Priest added support for choosing the BIOS in the Neo Geo driver without recompiling. - 18th May 2003: David Haywood added support for the mahjong control panel in the Neo Geo driver. - 0.68: Remove 'Territory' and 'Game Slots' dip switches in all games. Rename all BIOS roms in neogeo.zip and added new user1 roms. - 26th March 2003: David Haywood resubmitted the alternate BIOS support for Neo Geo, this time using a compile time switch. - 0.63: Added 'Game Slots' dipswitch to all games. - 9th January 2003: David Haywood removed the Neo Geo BIOS hacks and added support for other BIOS ROMs than the one that is currently used. - 0.62: ElSemi fixed cracking and missing sounds in some neogeo games. Especially kof99 ("how to play" loop) and shocktro (end of attract missing sound). - 27th September 2002: ElSemi and Paul Priest fixed the Neo Geo memory card interface. - 2nd July 2002: smf added proper emulation of the LFSR random number generator in the Neo Geo driver. - 30th June 2002: smf fixed the random number emulation in the Neo Geo driver thanks to information from Razoola. - 28th June 2002: Nicola Salmoria adjusted the Neo Geo raster effects emulation thanks to information from Razoola. - 10th May 2002: Dan Gendreau submitted a change to the Neo Geo driver so that Pop 'n Bounce can be controlled with a paddle. - 0.57: Move ng-sfix.rom from gfx1 to gfx2 and ng-lo.rom from gfx3 to gfx4. Move all gfx2 roms to gfx3. - 0.56: Added gfx3 rom ng-lo.rom to neogeo.zip. - 17th September 2001: Nicola Salmoria implemented correct y zoom for the Neo Geo hardware thanks to help from Miguel Angel Horna, but it causes some problems with games using raster effects. - 0.37b13: Nicola Salmoria fixes NeoGeo raster effects: Pulstar (level 2 boss), AoF (title screen), Double Dragon (levels with water), AoDK (100 mega shock logo - is it correct?), Eight Man (title screen), Super Dodgeball (flames in attract mode), Top Hunter (waves when entering bonus stages). - 4th March 2001: Nicola Salmoria improved the C 68k core so that it can use separate memory handlers for different width data, and he fixed it from crashing in many Neo Geo games. - 28th February 2001: Nicola Salmoria improved the Neo Geo raster effects emulation. - 16th February 2001: Nicola Salmoria fixed the Qsound ROM loading and also fixed Neo Geo games from crashing. - 0.37b12: Ralf Willenbacher fixed auto animation speed in the NeoGeo games. - 7th February 2001: Nicola Salmoria improved the raster effects emulation in the Neo Geo driver. - 0.36b1: Changed visible area to 304x224 in all NeoGeo games. - 0.35RC2: Nicola Salmoria incresed the horizontal resolution for NeoGeo to 320. This looks strange with some games, but it is definitely the correct value as I verified it on the real thing. Games like Puzzle Bobble and Baseball Stars use the extra area, while most of the other games draw just two bars in there. If a game looks odd, adjust your monitor to send the extra area offscreen. - 28th May 1999: Andrew Prime added cycle skipping to the most recent Neo Geo games, and Nicola partly fixed a small graphics glitch in Thrash Rally. - 0.35b12: Fabrice Martinez added memory card support in the NeoGeo driver. Card data is saved to the MEMCARD directory (you have to create it). Use the TAB menu to access the memory card options. Nicola Salmoria drastically reduced load times of the larger NeoGeo games. - 25th April 1999: Nicola modified the Neo Geo driver to load the roms MUCH faster, and it's not any minor improvement, the minutes waiting at the black screen is completely eliminated. - 17th February 1999: Fabrice Martinez has emulated the memory card and the calendar in the NeoGeo driver. - 0.35b3: Nicola Salmoria added 16-bit color support in the NeoGeo driver. It's enabled in a few games which were particularly affected by reduction to 256 colors. Correct the Z80 audio CPU clock speed to 6MHz. - 0.35b1: Nicola Salmoria emulated some raster effects in the NeoGeo games. The IRQ2 handling is still 99% unknown, however you can see the field in Super Sidekicks 3 and 4. This is largely unaccurate, and VERY slow. Hit F1 to toggle the emulation on or off (by default it's on). Fixed NeoGeo palette - it's 5 bits per gun, not 4. Of course this makes the reduction to 256 colors even more difficult. 16-bit video modes will be supported in a later version. $end $info=news.c $drv 0.60 [David Haywood] Inp: - The attached file is an .inp that is supposed to play to 29,580. Instead, it plays to 5K. news inp file $end $info=ninjakd2.c $drv 0.33b7 [Jarek Parchanski, Roberto Ventura] NOTES: - In two of the sets, the encrypted sound program ROM is replaced with a double-sized decrypted version. I don't know if they are bootlegs or originals. $end $info=ninjakid.c $drv 0.37b11 [David Haywood, Steph, Phil Stroffolino] WIP: - 5th March 2001: David Haywood added state saving to Ninja Kid. - 7th January 2001: Phil Stroffolino fixed several bugs in the Ninja Kid driver, including the vertical scrolling graphics. Takahiro Nogi fixed some more Ninja Kid graphics glitches. - 4th January 2001: David Haywood and Phil Stroffolino have written an almost perfect Ninja Kid driver, though some graphical problems remain. $end $info=ninjaw.c $drv 0.37b10 [David Graves] TODO: - Verify 68000 clock rates. Unknown sprite bits. - Ninjaw: "Subwoofer" sound filtering isn't perfect. Some enemies slide relative to the background when they should be standing still. High cpu interleaving doesn't help much. - Darius 2: "Subwoofer" sound filtering isn't perfect. (When you lose a life or big enemies appear it's meant to create rumbling on a subwoofer in the cabinet.) NOTES: - The driver based on the F2 driver and Raine. - Hardware: Taito triple screen games operate on hardware with various similarities to the Taito F2 system, as they share some custom ics e.g. the TC0100SCN. - The multi-monitor systems had 2 or 3 13" screens; one in the middle facing the player, and the other 1 or 2 on either side mounted below and facing directly up reflecting off special semi-reflecting mirrors, with about 1" of the graphics being overlapped on each screen. This was the only way to get uninterrupted screens and to be able to see through both ways. Otherwise you`d have the monitors' edges visible. You can tell if your arcade has been cheap (like one near me) when you look at the screens and can see black triangles on the left or right, this means they bought ordinary mirrors and you can't see through them the wrong way, as the semi-reflecting mirrors were extremely expensive. WIP: - 8th March 2001: David Graves adjusted the Darius 2 and Ninja Warriors drivers to include support for the low pass filter. - 7th March 2001: Andrea Mazzoleni improved the mixer system to include an adjustable low pass filter, which will be used with the Darius 2 driver. - 10th February 2001: Gerardo Oporto fixed dip switch settings in the Ninja Warriors driver. - 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation. - 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps, making Darius 2, Ninja Warriors and Warrior Blade playable. $end $info=nitedrvr.c $drv 0.31 [Mike Balfour] TODO: - The road boxes in service mode are flipped horizontally and there is an extraneous box according to the service manual. NOTES: - The early revision of Night Driver has the program code stored in 8 chips. WIP: - 0.88u1: Curt Coder cleaned up the Night Driver driver, removed gear/track display hack, merged memory map, fixed clock and rom names per schematic and added early revision roms info. $end $info=niyanpai.c $drv 0.37b12 [Takahiro Nogi] TODO: - TMP68301 emulation is not implemented (machine/m68kfmly.c, .h does nothing). - niyanpai's 2p start does not mean 2p simultaneous or exchanging play. Simply uses controls for 2p side. - Some games display "GFXROM BANK OVER!!" or "GFXROM ADDRESS OVER!!" in Debug build. - Screen flip is not perfect. WIP: - 0.86u2: Takahiro Nogi changed drawing routine and added highcolor process routine for musobana. $end $info=nmg5.c $drv 0.86u5 [Pierpaolo Prazzoli] WIP: - 0.103: Added save state support to all games. - 0.88u4: Pierpaolo Prazzoli fixed nmg5.c crash. $end $info=nmk16.c $drv 0.36b2 [Mirko Buffoni, Richard Bush, Nicola Salmoria, Bryan McPhail, David Haywood and R. Belmont] TODO: - NMK004 sound CPU is just (imperfectly) simulated for now. - There is a handshaking operation happening on boot in most games. It happens on the NMK004 communication ports so I have implemented it in NMK004.c. However, the same handshaking also happen in tharrier, which doesn't have a NMK004! Therefore, it might be another protection device, which sits in the middle between CPU and NMK004. - Protection is patched in several games. - In hachamf it seems that the protection device shares some RAM (fe000-fefff) with the main CPU, and the main CPU fetches pointers from that shared RAM to do important operations like reading the input ports. Some of them are easily deduced checking for similarities in macross and bjtwin; however another protection check involves (see the routine at 01429a) writing data to the fe100-fe1ff range, and then jumping to subroutines in that range (most likely function pointers since each one is only 0x10 bytes long), and heaven knows what those should do. On startup, hachamf does a RAM test, then copies some stuff and jumps to RAM at 0xfef00, where it sits in a loop. We patch around that by replacing the reset vector with the "real" one. update: simulated this,see hachamf_mcu_shared_w() & tdragon_mcu_shared_w() for more info about it. - Hacha Mecha Fighter bg graphics are completely wrong except at the title screen & the level 7.Likely to be a rom issue,the game activates the bgbank when it is on the above two cases.Also the bomb graphics are wrong when the game is in japanese mode... - Cocktail mode is supported, but tilemap.c has problems with asymmetrical visible areas. - Music timing in nouryoku is a little off. - In Bioship, there's an occasional flicker of one of the sprites composing big ships. Increasing CPU speed from 12 to 16 MHz improved it, but it's still not 100% fixed. - Input ports in Bio-ship Paladin, Strahl - Sound communication in Mustang might be incorrectly implemented NOTES: - manybloc: There are writes to 0x080010.w and 0x080012.w (MCU ?) in code between 0x005000 to 0x005690, but I see no call to "main" routine at 0x005504 ! There are writes to 0x08001c.w and 0x08001e.w but I can't tell what the effect is ! Could it be related to sound and/or interrupts ? In the "test mode", press BOTH player 1 buttons to exit. When help is available, press BUTTON2 twice within the timer to "solve". - mustangb and tdragonb use the Seibu Raiden sound hardware and a modified Z80 program (but the music is intact and recognizable). See sndhrdw/seibu.c for more info on this. WIP: - 0.94u2: NMK004 sound simulation [Nicola Salmoria]. Brian Troha fixed NMK16 dipswitches. - 0.89u6: Pierpaolo Prazzoli updated the NMK16 video. Added sprites priorities (still few problems with priority = 0), fixed raphero and mmacros2 background, fixed manybloc (added scrolls, fixed background gfx) and added background banking in acrobatm. - 29th May 2002: Gerardo Oporto fixed the DIP switch settings in the nmk16 driver. - 0.57: Changed bjtwin.c driver to nmk16.c - 25th April 2001: David Haywood updated the Bombjack Twin driver and got Vandyke playable. - 2nd April 2001: David Haywood added Thunder Dragon 2 to the Bombjack Twin driver. - 16th March 2001: Brad Oliver fixed some crash-causing bugs in the Gunnail driver. - 3rd March 2001: David Haywood added Thunder Dragon to the Bombjack Twin driver. - 1st March 2001: David Haywood and Nicola Salmoria added Gunnail to the Bombjack Twin driver. - 25th February 2001: Olivier Galibert added save states support. However, every driver needs to be updated to include the save states. - 19th October 2000: Gerardo Oporto fixed dipswitches in Strahl and Bio Ship Paladin. - 18th October 2000: Mirko Buffoni added Saboten Bombers to the Bombjack Twin driver. - 0.37b8: Merged driver macross.c with bjtwin.c - 14th September 2000: Bryan McPhail added Bio-ship Paladin and Strahl to the Bombjack Twin driver. - 13th September 2000: Nicola Salmoria added Macross II to the Bombjack Twin driver. - 12th September 2000: Nicola Salmoria fixed the missing Macross background and merged it with the Bombjack Twin driver. - 10th September 2000: Nicola Salmoria added Nouryoku Koujou Iinkai to the Bombjack Twin driver. - 22nd August 2000: Nicola Salmoria fixed a 68k bug affecting Bombjack Twin. - 0.37b5: Added macross.c driver. - 23rd July 2000: David Haywood submitted a corrected sprite decryption function for the Macross driver. - 21st July 2000: Mirko Buffoni sent in a driver for Macross, but it lacks background graphics and sound emulation. - 0.36b2: Added bjtwin.c driver. - 28th July 1999: Mirko Buffoni fixed the sound and dipswitches in Bombjack Twin. - 27th July 1999: Mirko Buffoni sent in a driver for Bombjack Twin. $end $info=nova2001.c $drv 0.33b6 [Howie Cohen, Frank Palazzolo, Alex Pasadyn] NOTES: - The parent set is VERY sensitive to coin inputs, if the coin isn't held down long enough, or is held down too long the game will reset, likewise if coins are inserted too quickly. WIP: - 25th February 2001: Uki fixed some graphics glitches in the Nova 2001 driver. $end $info=nss.c $drv 0.100u2 [R. Belmont, Anthony Kruize] 0.71u2 [MESS, Pierpaolo Prazzoli, David Haywood] TODO: - Fix additional sound bugs - Emulate extra chips - superfx, dsp2, sa-1 etc. - Add horizontal mosaic, hi-res. interlaced etc to video emulation. - Fix support for Mode 7. (In Progress) - Handle interleaved roms (maybe even multi-part roms, but how?) - Add support for running at 3.58Mhz at the appropriate time. - There is a second processor and Menu system for selecting the games controlling timer etc.? which still needs emulating there are dipswitches too. - I'm sure there's lots more... NOTES: - Hardware: This system is basically a Super Nintendo with a timer. The main board has 3 slots on it and can accept up to 3 plug-in carts. The player can choose to play any of the available games, although I'm not sure why anyone would have wanted to pay money to play these games when the home SNES was selling as well. The control panel was also just some SNES pads mounted into the arcade machine control panel. Not very usable as-is and very cheaply presented. There are 3 types of carts. The carts have only a few components on them, including some ROMs/sockets, a few logic chips/resistors/caps, a DIPSW8 block, one unknown DIP8 chip (with it's surface scratched) and some solder-jumper pads to config the ROM types. The unknown DIP8 chip is different per game also. There is a sticker on top with a 2-digit game code (I.E. MW/AT/L3 etc). - Driver based on the original MESS driver by Lee Hammerton (aka Savoury Snax). WIP: - 0.102u3: NSS/SNES updates from latest MESS [R. Belmont]: Improved memory mapping, improved raster timing, added HIRQ support and better VIRQ support, improved joypad support, DSP-1 support (including all subtypes), counter latching support, fixed OAM read/write and fixed stereo sound. Correct G65C816 CPU1 clock speed to 3580000 Hz and added dsp1data.bin (DSP add-on chip ROM) to the BIOS set. - 6th December 2005: R. Belmont - Finally found the typo in MESS that prevented the SNES sound from being in full stereo. Updated MAME’s NSS/SNES code to the latest MESS. - 10th October 2005: R. Belmont - I added DSP1 support to the MESS SNES emulation, only to discover most of those games required more advanced timing than was currently supported. With some tips from Aaron Giles, I reworked the main raster timing and it’s greatly improved those games (and broken several others, but I’ll deal with that next). - 0.100u4: More NSS updates [R. Belmont]: This is mostly for MESS's benefit but nss_ncaa improves from it too. SPC700: Fixed operand order for SBC to memory. SNESHW: Implemented unknown DMA & HDMA modes. SNESHW: Fixed SRAM sizing (used as protection in some games). SNESHW: Boosted interleave. Fixed scroll registers to work like real hardware. Fixed timing of OAM address reset and range/time over reset to better match real hardware. Fixed missing "break" for HDMA mode 5. Fixed behavior of OLDJOYx registers when auto-read is enabled. Changed BIOS SPC700 cpu2 rom to user5 and changed visible area to 512x480 in all games. - 30th September 2005: R. Belmont - Made some additional fixes to the SNES emulation in MAME/MESS that didn’t make it into u3 (curse Aaron and his unpredictableness). Sound now works in more games, including the Earthworm Jim series and NCAA Basketball. Also corrected the save RAM size so games like Super Mario All-Stars and Donkey Kong Country don’t think you have a copier connected. - 0.100u3: Nintendo Super System sound update [R. Belmont]: Fixed bugs in SPC700 ADC, SBC, ADDW, SUBW, MUL, DIV and CLRV opcodes. Fixed several APU hardware/timer issues. Added accurate sound DSP emulation from the latest OpenSPC. Result: Generally accurate sound in the working NSS games and in many SNES games over in MESS as well. Added new SPC700 cpu2 BIOS rom. Correct SPC700 CPU2 clock speed to 1024000 Hz. - 29th September 2005: R. Belmont - I’ve submitted working SNES hardware sound to MAME and MESS. In MAME this impacts the nss_* games, and in MESS it should be obvious. There are some remaining SPC700 bugs left but many games play perfectly or nearly so. The DSP emulation is used by kind permission of the author of OpenSPC, which gives the closest output possible to a real SNES. - 0.100u2: R. Belmont fixed disassembly of 2 SPC700 instructions, fixed behavior of the APU port clear flag to not clobber the output ports - games now can boot and run without the "APU skipper" and fixed SPC700 CMP instruction flags. - 0.98u2: Aaron Giles replaced direct access to Machine->scrbitmap in the following drivers with the use of force_partial_update(): m92.c, m107.c, astrocde.c, battlera.c and snes.c. - 24th February 2005: Guru - Nintendo Super System & 3 carts arrived, purchased by Randy on eBay. Thanks to all that chipped-in for donations. - 22nd February 2005: Guru - Nintendo Super System motherboard and carts (Super Mario World, Super Tennis, Amazing Tennis, Lethal Weapon, Super Soccer, Act Raiser, F-Zero, Robocop 3, Contra 3, Addams Family, NCAA Basketball and Irem Skins Game) just arrived. - 0.88u2: Aaron Giles moved gamename prefixes to end in DECO Cassette, Mega Play, Mega-Tech, Nintendo Super System and PlayChoice-10 games. - 0.79u3: Nathan Woods removed a duplicate global variable definition in src/sndhrdw/snes.c - 0.79u2: Nathan Woods refactored to remove MESS specific code in src/machine/snes.c - 9th February 2004: Nathan Woods sent in miscellaneous fixes to the NSS driver. - 0.77u3: Added stereo sound. - 12th December 2003: Nathan Woods sent an update to the Nintendo Super System driver with miscellaneous changes and improvements. - 0.72: Pierpaolo Prazzoli fixes the Nintendo Super System (G65C816 CPU, driver and machine) - 12th July 2003: Phil Stroffolino sent in a major improvement to the Namco Super System 22 driver. - 8th July 2003: David Haywood re-added the Nintendo Super System driver based on the MESS SNES driver, but it's still not working very well. - 14th February 2003: Pierpaolo Prazzoli ported the SNES driver from MESS and modified it to run some Nintendo Super System games. $end $info=nwk-tr.c $drv 0.86 [Ville Linde] WIP: - 0.99u2: Ville Linde reworked the SHARC internal ram implementation so that multiple instances of the core work and added data address space. Updated Konami zr107, gticlub, nwk-tr and hornet to work with the SHARC changes. - 0.97u1: Progress on the Konami PowerPC drivers [Ville Linde]. Cleaned up and consolidated common hardware. Hooked up ADSP-21062 and 3dfx chips. Initial reverse-engineering work on the K001005 custom 3D chipset in GTI Club. Initial NVRAM values plugged in for many games (they're used as a crude protection, similar to the EEPROM on GV System). No games are playable or even show much yet, but nearly all of them do pass POST now. $end $info=nycaptor.c $drv 0.62 [Tomasz Slanina] TODO: - REAL bg/sprite priority system - cpu #0, $d806: only bits 0,1,2 used , something with sound control (code at $62x) - Better sound emulation (mixing ?) - Unknown R/W - 13th bit in color defs NOTES: - Hardware similar to Fairyland Story - Cycle Shooting (Taito '86) is running on (almost) the same hardware as NY Captor, but MCU dump is missing. - You need to press SERVICE1 while resetting the game to enter the "test mode". $end $info=nyny.c $drv 0.55 [Darren Olafson, David Haywood] $end $info=offtwall.c $drv 0.36b3 [Aaron Giles] NOTES: - Hardware: Atari "Round" - Unknown Verify: In several places, the value 1 is stored to the byte at $3fdf1e. A fairly complex subroutine is called, and then $3fdf1e is checked to see if it was set to zero. If it was, "HARDWARE ERROR" is displayed. To avoid this, we just return 1 when this value is read within the range of PCs where it is tested. - Sprite Cache: Somewhere in the code, if all the hardware tests are met properly, some additional dummy sprites are added to the sprite cache before they are copied to sprite RAM. The sprite RAM copy routine computes the total width of all sprites as they are copied and if the total width is less than or equal to 38, it added a "HARDWARE ERROR" spriteto the end. Here we detect the read of the sprite count from within the copy routine, and add some dummy sprites to the cache ourself if there isn't enough total width. - Bankswitching: Like the slapstic, the SoS bankswitches memory using A13 and A14. Unlike the slapstic, the exact addresses to trigger the bankswitch are unknown. Fortunately, Off the Wall uses a common routine for the important bankswitching. The playfield data is stored in the banked area of ROM, and by comparing the playfields to a real system, a mechanism to bankswitch at the appropriate time was discovered. Fortunately, it's really basic. WIP: - 8th August 1999: Aaron Giles sent in a driver for Off the Wall. $end $info=ohmygod.c $drv 0.37b3 [Nicola Salmoria] NOTES: - Not sure about the scroll registers - Lots of unknown RAM, maybe other gfx planes not used by this game WIP: - 30th October 2000: Nicola Salmoria added Naname de Magic to the Oh My God! driver. - 7th May 2000: Nicola Salmoria sent in a driver for Oh My God! $end $info=ojankohs.c $drv 0.57 [Takahiro Nogi] TODO: - Sometimes RAM check in testmode fails (reason unknown). - The method to get matrix key data may be incorrect. 2player's input is not supported. $end $info=olibochu.c $drv 0.37b5 [Nicola Salmoria] TODO: - main->sound cpu communication is completely wrong, commands don't play the intended sound. WIP: - 14th July 2000: Nicola Salmoria sent in a driver for Oli-Boo-Chu. Juergen Buchmueller fixed Oli-Boo-Chu from hanging at the beginning of a game. $end $info=omegaf.c $drv 0.37b10 [Yochizo] TODO: - "XXX Intturupt Hold ???" msg at post screen - Coin counters/lockouts - Sprites are invisible in flipscreen mode Known issues: - Cocktail mode has not been supported yet. - Omega Fighter has a input protection. Currently it is hacked instead of emulated. - I don't know if Omega Fighter uses sprite overdraw flag or not. - Sometimes sprites stays behind the screen in Atomic Robokid due to incomplete sprite overdraw emulation. - Currently it has not been implemented palette marking in sprite overdraw mode. - When RAM and ROM check and color test mode, the palette is overflows. 16 bit color is needed ? NOTES: - Driver based on Raine source VIDEO HARDWARE NOTES: - This hardware of the machine is similar with that of Mutant Night. The difference between the two machines is that there are three BG layers as against just one BG layer in Mutant Night. WIP: - 21st November 2000: Yochizo fixed some graphics bugs in the Omega Fighter / Atomic Robo-kid driver. - 8th November 2000: Yochizo sent in a driver for Omega Fighter and Atomic Robo-kid. $end $info=omegrace.c $drv 0.28 [Bernd Wiebelt] NOTES: - Driver by Bernd Wiebelt and Al Kossow for the original sources and the solid documentation. $end $info=oneshot.c $drv 0.62 [David Haywood, Paul Priest] TODO: - Fix some priorities for some tiles - Verify the parameters for the guns (analog ports) - Figure out year and manufacturer (NOTHING is displayed in "demo mode", nor when you complete ALL levels !) - Sound too fast in Maddonna? - Layer order register? NOTES: - The YM3812 is used only for timing. All sound is played with ADPCM samples. - It doesn't seem possible to make 2 consecutive shots at the same place! Ingame bug or is there something missing in the emulation ? Several gun games are like this, changed the driver so it doesn't try - Gun X range is 0x0000-0x01ff and gun Y range is 0x0000-0x00ff, so you can shoot sometimes out of the "visible area" ... NOT A BUG ! - Player 1 and 2 guns do NOT use the same routine to determine the coordonates of an impact on the screen : position both guns in the "upper left" corner in the "gun test" to see what I mean. - I've assumed that the shot was right at the place the shot was made, but I don't have any more information about that (what the hell is "Gun X Shift Left" REALLY used for ?) $end $info=onetwo.c $drv 0.81u9 [David Haywood, Pierpaolo Prazzoli] $end $info=opwolf.c $drv 0.37b11 [David Graves, Jarek Burczynski] TODO: - Need to verify Opwolf against original board: various reports claim there are discrepancies (perhaps limitations of the fake Z80 c-chip substitute to blame?). - There are a few unmapped writes for the sound Z80 in the log. - Unknown writes to the MSM5205 control addresses. - Raine source has standard Asuka/Mofflot sprite/tile priority: 0x2000 in sprite_ctrl puts all sprites under top bg layer. But Raine simply kludges in this value, failing to read it from a register. So what is controlling priority. NOTES: - Driver based on MAME Rastan, Taito F2 driver and Raine source. - Operation Wolf uses similar hardware to Rainbow Islands and Rastan. The screen layout and registers and sprites appear to be identical. WIP: - 23rd December 2000: Gerardo Oporto fixed dip switch settings in Operation Wolf / Thunderbolt and the dual screen games. - 7th December 2000: David Graves sent in a working Operation Wolf driver done by him and Jarek Burczynski. - 11th November 2000: David Graves sent in preliminary Operation Wolf / Operation Thunderbolt drivers, however only Operation Thunderbolt works. $end $info=orbit.c $drv 0.61 [Stefan Jokish] NOTES: - game 0 = beginner slow, game 1 = beginner medium, game 2 = beginner fast, game 3 = intermediate slow, game 4 = intermediate fast, game 5 = expert fast shells only, game 6 = expert slow, game 7 = expert medium, game 8 = expert fast and game 9 = super expert - Flip screen DIP doesn't work because it's not supported by the game. $end $info=othldrby.c $drv 0.37b13 [Nicola Salmoria] NOTES: - Sprite/tile priorities are NOT orthogonal to sprite/sprite priorities: sprites with a higher priority appear over sprites with a lower priority, regardless of their order in the sprite list. Therefore, the current implementation is correct. Bugs: - Error messages in vidhrdw/othldrby.c: READ16_HANDLER( othldrby_videoram_r ), WRITE16_HANDLER( othldrby_videoram_w ), WRITE16_HANDLER( othldrby_vreg_w ) and othldrby: hypsptsp and konami88. messages056ora stephh / almightyjustin $end $info=othunder.c $drv 0.37b11 [David Graves] TODO: - With the correct clock speed of 12MHz for the 68000, garbage graphics remain over the Taito logo on startup. This seems to be a bug in the original which would have no effect if our timing was 100% right. The interrupt handling should be quite correct, it's derived straight from the schematics and PAL dump. The current workaround is to make the 68000 run at 13MHz. Lowering below 12MHz would work as well, and possibly be closer to the real reason (wait states slowing the CPU down?) - The "FIRE!" arrows pointing to padlocks are not in perfect sync with the background scrolling. Should they? - The quality of the zoomed sprites could probably be better. Drawing them as made by 16x8 tiles loses precision due to limitations of drawgfxzoom(). - Schematics show a OBPRI output to control sprite priority. This doesn't seem to be used however, and isn't hooked up. See othunder_TC0220IOC_w(). - TC0100SCN problem: text vs. bg0/1 offsets are wrong: first level wants bg0 4 further right. Cut screens (all?) want bg0 4 pixels further left. But the bg0 x scroll value is zero in both cases! (and the code setting it is a CLR, so there's no doubt it's meant to be). There are no set bits in the TC0100SCN ctrl regs which might be causing this. So I'm mystified. (Maybe it's related to game being ORIENTATION_FLIP_X ??) NOTES: - Driver based on F2 driver and Raine source. - Hardware: Operation Thunderbolt operates on hardware very similar to the Taito Z system, in particular the game Spacegun. The lightgun hardware in these two (as well as the eerom and calibration process) looks identical. The game has 4 separate layers of graphics - one 64x64 tiled scrolling background plane of 8x8 tiles, a similar foreground plane, a sprite plane, and a text plane with character definitions held in ram. The sprites are 16x8 tiles aggregated through a spritemap rom into 64x64 zoomable sprites. The main difference is that Operation Thunderbolt uses only a single 68000 CPU, whereas Spacegun has twin 68Ks. (Operation Thunderbolt has a Z80 taking over sound duties, which Spacegun doesn't.) - The game checks an external input called ROTARY in the schematics, not mentioned in the manual. The ROTARY input controls the separation between left and right players, the game adjusts the values written to the external volume controller depending on it. Possible values are: 111 (max) 011 (high) -01 (med) --0 (low). It's a rotary control so only one bit is supposed to be low. - The keyboard leds I'm turning on are actually the gun solenoid outputs, which would rattle the gun while firing. - The newer US set has a dip switch option to continue with only one coin even if coinage is set higher. I don't know if this is the only difference with the older set. WIP: - 29th May 2001: David Graves streamlined the I/O handling in most of the Taito 68k based games, cleaned up several things and added default gun calibration values for Space Gun, Operation Thunderbolt and Under Fire. - 25th March 2001: David Graves added state saving support to the Operation Thunderbolt driver. - 23rd December 2000: Gerardo Oporto fixed dip switch settings in Operation Wolf / Thunderbolt and the dual screen games. - 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation. - 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps, making Darius 2, Ninja Warriors and Warrior Blade playable. - 11th November 2000: David Graves sent in preliminary Operation Wolf / Operation Thunderbolt drivers, however only Operation Thunderbolt works. $end $info=overdriv.c $drv 0.37b13 [Nicola Salmoria] TODO: - Missing road (two unemulated K053250) - Visible area and relative placement of sprites and tiles is most likely wrong. - Test mode doesn't work well with 3 IRQ5 per frame, the ROM check doens't work and the coin A setting isn't shown. It's OK with 1 IRQ5 per frame. - Some flickering sprites, this might be an interrupt/timing issue - The screen is cluttered with sprites which aren't supposed to be visible, increasing the coordinate mask in K053247_sprites_draw() from 0x3ff to 0xfff fixes this but breaks other games (e.g. Vendetta). - The "Continue?" sprites are not visible until you press start - Priorities $end $info=pacland.c $drv 0.33b1 [Ernesto Corvi] NOTES: - Protection: The game uses a Hitachi HD63701 MCU. The program is divided in two parts, the first is contained in a rom of the MCU and the other one is in an external ROM. - Is there a service mode Easter egg? Maybe with this game they stopped putting them in, because I haven't found them in the later games either (skykid, drgnbstr, etc.) - Sprites cover the top and bottom non-scrolling portions of the fg. This includes the cookie cut light in round 19, which makes text disappear from those areas. This looks odd, but it's the correct behaviour verified on the real hardware. VIDEO HARDWARE NOTES: - Sprite/tile priority is quite complex in this game: it is handled both internally to the CUS29 chip, and externally to it. The bg tilemap is always behind everything. The CUS29 mixes two 8-bit inputs, one from sprites and one from the fg tilemap. 0xff is the transparent color. CUS29 also takes a PRI input, telling which of the two color inputs has priority. Additionally, sprite pixels of color >= 0xf0 always have priority. The priority bit comes from the tilemap RAM, but through an additional filter: sprite pixels of color < 0x80 act as a "cookie cut" mask, handled externally, which overload the PRI bit, making the sprite always have priority. The external RAM that holds this mask contains the OR of all sprite pixels drawn at a certain position, therefore when sprites overlap, it is sufficient for one of them to have color < 0x80 to promote priority of the frontmost sprite. This is used to draw the light in round 19. The CUS29 outputs an 8-bit pixel color, but only the bottom 7 bits are externally checked to determine whether it is transparent or not; therefore, both 0xff and 0x7f are transparent. This is again used to draw the light in round 19, because sprite color 0x7f will erase the tilemap and force it to be transparent. - Pacland has one 1024x8 and one 1024x4 palette PROM; and three 1024x8 lookup table PROMs (sprites, bg tiles, fg tiles). The palette has 1024 colors, but it is bank switched (4 banks) and only 256 colors are visible at a time. So, instead of creating a static palette, we modify it when the bank switching takes place. WIP: - 0.93: Added clock parameter to Namco CUS30 sound (24000 Hz). - 14th April 1999: Nicola fixed Pacland graphics priorities. - 7th April 1999: Nicola Salmoria has updated Pac Land driver to work on the new 6800 (not 68000 ;-) core, but music speed is still sometimes screwed. $end $info=pacman.c $drv 0.01 [Allard Van Der Bas, Nicola Salmoria, Zsolt Vasvari, Marco Cassili, Clay Cowgill, Mike Balfour, Gary Walton, Simon Walls, John Bowes] NOTES: - The mystery items in Ali Baba don't work correctly because of protection - Make Trax has a "Special" chip that it uses for copy protection. In practical terms, it reads from Special when it reads from location $5040-$50FF. - The piranha board has a sync bus controler card similar to Midway's pacman. It stores the LSB of the interupt vector using port 00 but it alters the byte to prevent it from running on normal pacman hardware and vice versa. Naughty Mouse uses the same board as Piranha with a different pal to encrypt the vectors. Incidentally we don't know the actual name of this game. Other than the word naughty at the top of the playfield there's no name. It shares some character data with the missing game Woodpecker, they may be related. - Needed dumps: Eeeek!, Ms Pac Plus, Ms Pac Man Twin and MTV Rock-N-Roll Trivia (Part 2), 1 bad rom. It's not a bad dump, the rom is bad. Bugs: - pacman.c pacman.c notes: Here are some notes about pacman.c from dwidel: Pacmod (harder?): Not harder, has a patch to remove checksum failure, changes copyright to 1981, changes nickname to ghost. Pacgal: I have 4 pacgal boards, they all use the normal 4a not the crush roller 4a. Also the only significant difference between pacgal and the mspac bootleg is the name change and removal of "Midway Mfg Co". It should probably be removed under the current policy of culling redundant bootlegs. Piranha: I have seen lots of these boards and the current roms are not the usual ones. The only version I've seen has Eyes' encryption, different music and intermissions, uses interupt mode 2 and is protected to prevent it being run on a pacman board. The protection is not very good however. pacmanc056ora dwidel - porky is the only one game, that is missing the GAME_SUPPORTS_SAVE flag: namcond1.c - cannot load a savesate: Fatal error: activecpu_get_info_int() called with no active cpu! (src/cpuintrf.c:1036), mcr68.c - some games still have anonymous timers and cannot load savestates (e.g. pigskin), arkanoid.c - arkbl2, arkbl3, arkblock don't have the GAME_SUPPORTS_SAVE flag, taito_b.c - rambo3, rambo3ae, rambo3a, crimec, crimecu, crimecj, viofight, viofighu, ashura, ashurau, hitice cannot load savestates: Fatal error: activecpu_get_info_int() called with no active cpu! (src/cpuintrf.c:1036), blktiger.c - cannot load savestates: Fatal error: activecpu_get_info_int() called with no active cpu! (src/cpuintrf.c:1036) and system1.c - shtngmst, dakkochn don't have the GAME_SUPPORTS_SAVE flag. savestate0104u7ora Firewave WIP: - 0.101: Aaron Giles wired up save state support for all the games in pacman.c and marked all games as GAME_SUPPORTS_SAVE. - 0.93: Added clock parameter to Namco sound (96000 Hz). - 0.90u4: smf updated the Pac-Man and Pengo driver. pacman, pengo, jrpacman use the same tile/sprite decode and palette decode & sprite rendering. Renamed pengo sound & video hardware to pacman as it was used their first, converted to use tilemaps, merged memory maps, added rom mirroring to pacman & moved any game that needs another rom into another map, tidied up the mirroring in the S2650 games, moved jrpacmbl back into pengo.c and grouped the GAME() lines by hardware and then year. Changed gfx2 to gfx1 ($1000, $1800...) and correct palettesize to 32 colors in all games. Added vidhrdw\pacman.c - 0.89u6: Correct S2650 CPU1 clock speed to 1536000 Hz in Driving Force (Pac-Man conversion), Eight Ball Action (Pac-Man conversion) and Porky. - 15th May 2002: Stephane Humbert fixed inputs and DIP switches in the Metro, Pac Man and Volfied drivers. - 0.37b12: Changed VSync to 60.606060Hz. - 30th January 2001: Dave Widel wrote a Shoot the Bull driver. - 31st December 2000: Dave Widel has written a driver for Jump Shot. - 24th February 1999: Zsolt Vasvari added another Crush Roller set to the pacman driver. - 19th December 1999: Marco Cassili fixed Paint Roller dipswitches. - 26th April 1999: Zsolt Vasvari sent in a Pacman driver with support for "Ali Baba and 40 Thieves". - 0.35b3: Merged driver maketrax.c with pacman.c - 0.30: Added maketrax.c driver. $end $info=pandoras.c $drv 0.36b6 [Manuel Abadia] TODO: - CPU B continuously reads from 1e00. It seems to be important, could be a scanline counter or something like that. VIDEO HARDWARE NOTES: - Pandora's Palace has one 32x8 palette PROM and two 256x4 lookup table PROMs (one for characters, one for sprites). WIP: - 21st September 1999: Nicola fixed colors, scroll and priorities in Pandora's Palace. - 19th September 1999: Manuel Abadia sent in a driver for Pandora's Palace. $end $info=panicr.c $drv 0.95u2 [Tomasz Slanina] TODO: - There are 3 more bitplanes of tile graphics, but colors are correct as they are... What are they, priority info? Should they be mapped at 8000-bfff in memory? - Problems with bg tilemaps reading (USER3 region) - Sound NOTES: - Hardware: Similar to Dead Angle. $end $info=paradise.c $drv 0.69 [Luca Elia] TODO: - paradise: The high scores table can't be entered !? - paradise: The chance to play a bonus game is very slim. I think I got to play a couple in total. Is there a way to trigger them !? NOTES: - The year is not shown but must be >= 1994, since the development system (cross compiler?) they used left a "1994.8-1989" in the rom. $end $info=parodius.c $drv 0.36b3 [Nicola Salmoria] NOTES: - Hardware: Konami GX955 WIP: - 11th August 1999: Nicola sent in a driver for Parodius, and added two new opcodes to the Konami CPU (needed for Parodius). $end $info=pass.c $drv 0.59 [David Haywood] NOTES: - Driver by David Haywood and inputs by Stephh. - Graphical Glitches caused when 2 sprites are close together are NOT bugs, the Sprites are infact contructed from a tilemap made of 4x4 tiles. I imagine flicker on the main character at times is also correct. Its rather interesting to see a game this old using 8bpp tiles. $end $info=pastelg.c $drv 0.86u2 [Takahiro Nogi] 0.37b12 [Takahiro Nogi] TODO: - Custom chip used by pastelgl PCB is 1411M1. - Some games display "GFXROM BANK OVER!!" or "GFXROM ADDRESS OVER!!" in Debug build. - Screen flip is not perfect. WIP: - 0.86u2: Changed driver pastelgl.c to pastelg.c $end $info=pbaction.c $drv 0.30 [Nicola Salmoria] NOTES: - pbactio2 has a ROM for a third Z80, not emulated, function unknown. $end $info=pcktgal.c $drv 0.35b1 [Bryan McPhail] NOTES: - Pocket Gal (Bootleg) is often called 'Sexy Billiards' $end $info=pengo.c $drv 0.01 [Allard Van Der Bas, Nicola Salmoria, Sergio Munoz] NOTES: - The correct clock speed of the Z80 CPU1 is 3.072 MHz, but 3.020 gives a more accurate emulation speed (time for two attract mode cycles after power up, until the high score list appears for the second time: 3'39"). VIDEO HARDWARE NOTES: - Pengo and Pac Man are almost identical, the only differences being the extra gfx bank in Pengo, and the need to compensate for an hardware sprite positioning "bug" in Pac Man. - Pac Man has a 32x8 palette PROM and a 256x4 color lookup table PROM. Pengo has a 32x8 palette PROM and a 1024x4 color lookup table PROM. WIP: - 0.101: Aaron Giles wired up save state support for all the games in pengo.c and marked all games as GAME_SUPPORTS_SAVE. - 0.90u4: smf updated the Pac-Man and Pengo driver. pacman, pengo, jrpacman use the same tile/sprite decode and palette decode & sprite rendering. Renamed pengo sound & video hardware to pacman as it was used their first, converted to use tilemaps, merged memory maps, added rom mirroring to pacman & moved any game that needs another rom into another map, tidied up the mirroring in the S2650 games, moved jrpacmbl back into pengo.c and grouped the GAME() lines by hardware and then year. Removed vidhrdw\pengo.c $end $info=pgm.c $drv 0.60 [ElSemi, David Haywood] TODO: - Missing Sprite Features: Zooming (table is uploaded to Video Ram). It is possible sprites should be transfered out of RAM with a DMA device. Priority? - Protection in Mnny Games: It is possible to read the Internal Rom of the ASIC27A games with external data rom, but not the ones with no External Rom. Some of the other protection devices aren't understood at all yet, for example the ones on Dragon World 3, Oriental Legend Super and The Killing Blade. An ARM core with thumbs support is required to emulate the ASIC27A based games even with the internal rom. At the current time the MAME core does not support this, Nebula does. - Fix sound comms, several games fail prior to their protection checks due to the current sound implementation. - Fix IRQs, maybe the protection device generates one of them on DW2 as I believe it's the only game that needs IRQ4 and Puzzli2 explicitly doesn't want IRQ4 to be active. - Some dumps are suspicious (orlegend super clones are missing roms, drgw3k sets might not have the right protection rom) In many cases the external protection data roms change with each revision of the game. NOTES: - PGM = PolyGame Master - Driver based on Information from ElSemi - Hardware: A flexible cartridge based platform some would say was designed to compete with SNK's NeoGeo and Capcom's CPS Hardware systems, despite its age it only uses a 68000 for the main processor and a Z80 to drive the sound, just like the two previously mentioned systems in that respect. Resolution is 448x224, 15 bit colour. Sound system is ICS WaveFront 2115 Wavetable midi synthesizer, used in some actual sound cards (Turtle Beach). - Tit makes more sense to name them kov since the roms are probably the same on the various boards. The current sets were taken from taiwan boards incase somebody finds it not to be the case however due to the previous note. - As we can't dump the internal rom of rhte protection devices (which contain the region information the only way we can support multiple regions is with a fake dipswitch, this isn't idea as it gives the false impression that the board contain a region dipswitch). - Dragon World 2 still has strange protection issues, we have to patch the code for now, what should really happen, it jumps to invalid code, should the protection device cause the 68k to see valid code there or something? The English version of Dragon World 2 still appears to have some problems which the current patching doesn't cover. - kov superheroes uses a different protection chip / different protection commands and doesn't work, some of the gfx also need redumping to check they're the same as kov, its using invalid codes for the ones we have (could just be protection tho). Port: - This driver requires PORT_BIT_IMPULSE on the coin bits as well that the game doesn't report coin presses at about 20+ frames. WIP: - 0.84: David Haywood made some cleanups/renaming in the PGM driver. - 0.81u3: Olivier Galibert added preliminary PGM sound emulation. It has bad sounds now and causes crashes for now. Added Z80 CPU2 (8468000), ICS2115 sound and correct sound1 rom address. The ICS WaveFront-2115 Wavetable midi syntesizer are used in some actual sound cards (Turtle Beach). - 0.70u3: Change gfx5 roms to gfx4 in all games. - 0.69b: Pierpaolo Prazzoli added PGM Calender. - 15th March 2003: smf added the sound CPU emulation to the PGM driver thanks to information from Elsemi, but the sound itself is not yet emulated. - 0.62: Change rom name pgm_bios.rom to pgm_p01s.rom. - 6th July 2002: ElSemi fixed a few small things in the PGM driver. - 27th May 2002: David Haywood cleaned up a few things in the PGM driver. - 15th April 2002: David Haywood sent in a preliminary driver for IGS's PGM system that supports Oriental Legend, with much thanks to ElSemi for valuable information on the system. $end $info=phoenix.c $drv 0.01 [Richard Davies, Brad Oliver, Mirko Buffoni, Nicola Salmoria, Shaun Stephenson, Andrew Scott, Tim Lindquist, Marco Cassili] TODO: - Survival: Protection. There is a 14 pin part connected to the 8910 Port B D0 labeled DL57S22. There is a loop at $2002 that reads the player controls -- the game sits in this loop as long as Port B changes. Also, Port B seems to invert the input bits, and the game checks for this at $2f32. The game also uses the RIM instruction a lot, that's purpose is unclear, as the result doesn't seem to be used (even when it's stored, the result is never read again). I would think that this advances the protection chip somehow, but isn't RIM a read only operation? - Check background visibile area. When the background scrolls up, it currently shows below the top and bottom of the border of the play area. - Pleiads: Palette banking. Controlled by 3 custom chips marked T-X, T-Y and T-Z. These chips are reponsible for the protection as well. VIDEO HARDWARE NOTES: - Phoenix has two 256x4 palette PROMs, one containing the high bits and the other the low bits (2x2x2 color space). WIP: - 0.93: Added clock parameter to TMS36XX sound (372/350/247 Hz). - 0.37b15: Correct 8085A CPU1 clock speed to 2750000 Hz. - 17th September 2000: Zsolt Vasvari fixed a problem in Phoenix hiscore loading. - 9th March 2000: Juergen Buchmueller sent a preliminary Phoenix analog sound driver. $end $info=pingpong.c $drv 0.31 [Jarek Parchanski] $end $info=pipedrm.c $drv 0.37b2 [Bryan McPhail, Aaron Giles] WIP: - 22nd May 2000: Aaron Giles added Hatris to the Pipe Dream driver. - 10th April 2000: Aaron Giles sent in a driver for Pipe Dream. $end $info=pipeline.c $drv 0.94u1 [David Haywood] $end $info=pirates.c $drv 0.62 [David Haywood, Nicola Salmoria] TODO: - EEPROM doesn't work. I'm not sure what the program is trying to do. The EEPROM handling might actually be related to the protection which makes the game hang. See pirates_in1_r() for code which would work around the protection, but makes the game periodically hang for a couple of seconds; therefore, for now I'm just patching out the protection check. - Protection is the same in Genix Family. NOTES: - The game hanging is an interesting issue, the board owner has 2 copies of this game, one a prototype, on the final released version. The roms on both boards are the same, however the prototype locks up just as it does in MAME at the moment. The final board does not. It would appear the prototype board does not have the protection hardware correctly in place. $end $info=pitnrun.c $drv 0.72 [Tomasz Slanina, Pierpaolo Prazzoli] TODO: - Analog sound. Writes to $a8xx triggering analog sound: $a800 - drivers are gettin into the cars, $a801 - collisions, $a802 - same as above, $a803 - slide on water, $a804 - accelerate and $a807 - analog sound reset. VIDEO HARDWARE NOTES: - 'Special' effects : spotlight - gfx(BG+Sprites) outside spotlight is using black pals, spotlight masks are taken from ROM pr8, simulated using bitmaps and custom clipping rect. Lightning - BG color change (darkening ?) - simple analog circ. Simulated by additional palette. - In debug build press 'w' for spotlight and 'e' for lightning $end $info=pkscram.c $drv 0.98u2 [David Haywood, Pierpaolo Prazzoli] $end $info=pktgaldx.c $drv 0.95u6 [David Haywood, Bryan McPhail] TODO: - Verify sound (original). - Sound (bootleg). - Fix GFX glitches in background of girls after each level (bootleg). - Tidy up code (bootleg). $end $info=pkunwar.c $drv 0.34b3 [Allard Van Der Bas] NOTES: - Currently the Flip Screen dip switch only flips the screen horizontally. This might not be the correct behaviour. Verification of the real board would be necessary to emulate this accurately. $end $info=playch10.c $drv 0.37b6 [Ernesto Corvi] TODO: - Look at Ninja Gaiden 3. It has some slight timming issues on the second level. Probably related to the mapper's irq timming. - Fix some remaining bad gfx in Rad Racer II. - Implement Dipswitches properly once MAME can support it. - Better control layout?. This thing has odd buttons. - Find dumps of the rest of the RP5H01's and add the remaining games. - Any PPU optimizations that retain accuracy are certainly welcome. - Add correct Pinbot mapper. TEST MODE: - Keep 9 and 0 pressed to enter test mode. SETUP: - For fullscreen mode use MAME -resolution 320x240 -bios 1 or in MAME32 set Miscellaneous\BIOS\ to 'Single Monitor Version'. - To start a game press 'Insert Coin', 'Enter' and 'Start'. NOTES: - Portions of this code are heavily based on Brad Oliver's MESS implementation of the NES. People that contributed to this driver: Brad Oliver, Aaron Giles - Non working games due to mapper/nes emulation issues: Mike Tyson's Punchout (PT - E board). - Non working games due to missing roms: ShatterHand (?? - ? board). Bugs: - playch10.c [Updated June 8, 2003]. It seems there are graphical glitches in almost every one of the PlayChoice-10 games I've tried, possibly due to a missing or misplaced layer of graphics. As examples, I've listed the following graphics glitches noticed for games running on this driver, which have been compared side-by-side with their NES counterparts: - pc_cvnia: Missing black screen intervals in between area changes - pc_duckh: Entire screen is supposed to flash white when shot is fired; only duck flashes white - pc_golf: Pixel width line of garbage at the top left of the lower screen when the golfer is on screen - pc_rcpam: 'B' in upper left corner of title and continue screens - pc_rrngr: Missing black background on status screen (when 1 Player Start is pressed) - pc_smb: Missing black screen intervals; only Mario's sprite disappears - pc_smb2: Missing intervals (color of screen should be background color of next area) - pc_smb3: Missing black screen intervals after fadeout. Also, there is a line of garbage above the status bar when switching between status/item view (when P1 Button 1 is pressed). Another bug: During levels where the background scrolls vertically down and up(Example:First fortress of first world)the score display become all garbled. - pc_tmnt: Garbage on first few lines of game screen during title sequence and sidescrolling portions - pc_tmnt2: Missing black screen intervals and other various graphical bugs, including blinking line of garbage at top of flames in level 1 (gets even worse in room where you fight Rocksteady) - playch1037b13gre Kurushimi / BSR / Kale WIP: - 0.102u5: R. Belmont hooked up the same NES APU implementation in both MAME and MESS. Also correctd the memory mapping of the APU in the Playchoice 10 driver. Rob Bohms fixed Playchoice/VSNES drivers. - 0.102u4: Rob Bohms fixed some logical errors in sprite handling and palette reads, DMA timing and one invalid opcode in the NES drivers (playch10.c and vsnes.c). - 0.98u3: Mamesick fixed pc_bstar, pc_moglf and pc_mtoid by added extra ram. - 0.96u2: Pierpaolo Prazzoli added support for Single monitor Playchoice 10 BIOS. Since the core doesn't allow you to change aspect ratio or remove dual monitor flag at run-time, the game always runs in the upper part of the screen. - 0.89u2: Fixed the filenames of the BIOS proms. - 0.88u2: Aaron Giles moved gamename prefixes to end in DECO Cassette, Mega Play, Mega-Tech, Nintendo Super System and PlayChoice-10 games. - 20th September 2003: Rene Single fixed the input port definitions in the PlayChoice-10 driver, to remove the light gun inputs from the non-gun games. - 0.74: Requisite changes to playch10 and vsnes to support Brad Oliver interrupt changes. - 4th September 2003: Nathan Woods forwarded a small change to the interrupt handling in the PlayChoice-10 and VSNES from Brad Oliver. - 15th January 2003: Pierpaolo Prazzoli re-submitted some Playchoice and VSNES improvements. - 1st January 2003: Pierpaolo Prazzoli submitted an improvement to the PlayChoice-10 driver, fixing a few games. - 25th February 2001: Howie Cohen fixed the Playchoice 10 drivers that were broken in b12, and he added proper crosshair support. - 1st February 2001: Ernesto Corvi sent in an update to the PlayChoice 10 driver, adding several new games. - 30th January 2001: Ernesto Corvi added Metroid to the PlayChoice 10 driver. - 26th October 2000: Ernesto Corvi added another romset to the Playchoice10 driver. - 7th September 2000: Stephane Humbert added dip switches to the PlayChoice 10 driver. - 28th August 2000: Ernesto Corvi added proper timing to the PlayChoice 10 driver, fixing tearing in the scrolling games and fixing Ninja Gaiden 3. - 27th August 2000: Ernesto Corvi sent in an update to the PlayChoice 10 driver, adding support for over twenty more games. - 7th August 2000: Ernesto Corvi fixed the VBLANK timings in the Playchoice 10 driver. - 5th August 2000: Ernesto Corvi fixed the screen aspect ratio and some other bugs in the Playchoice 10 driver. - 4th August 2000: Ernesto Corvi sent in a fully working Playchoice 10 driver with support for Excite Bike, Super Mario Bros, Duck Hunt, Pro Wrestling, Rush N' Attack, Contra, The Goonies, Ninja Gaiden and Super Mario Bros 3. $end $info=playmark.c $drv 0.37b7 [Nicola Salmoria] TODO: - World Beach Volley sound is controlled by a pic16c57 whose ROM is missing for this game. NOTES: - Hardware: The games bigtwin and wbeachvl run on different, but similar, hardware. The sprite system is the same (almost - the tile size is different). An interesting thing about this hardware is that the same gfx ROMs are used to generate both 8x8 and 16x16 tiles for different tilemaps. WIP: - 0.94u4: Pierpaolo Prazzoli fixed some sprite colours in playmark.c. - 0.94u2: Nicola Salmoria updated playmark.c. Fixed sprite/tile priorities in wbeachvl and excelsr. Found bitmap enable bit and added rowscroll support. Pierpaolo Prazzoli changed bitmap to be drawn after the fg_tilemap. - 31st August 2000: Nicola Salmoria sent in a driver for World Beach Volley, again without sound due to an undumped PIC chip. - 28th August 2000: Nicola Salmoria sent in a driver for Big Twin, without sound support though. $end $info=plygonet.c $drv 0.69 [R. Belmont] TODO: - 56156 DSP core - Polygon rasterization (K054009 + K054010) - Hook up PSAC2 (gfx decode for it is already present and correct) - Palettes - Controls - Priorities. From the original board it appears they're fixed, in front to back order: (all the way in front) TTL text layer -> polygons -> PSAC2 (all the way in back) NOTES: - Polygonet Commanders (1993 Konami) was Konami's first 3D game! $end $info=pntnpuzl.c $drv 0.86u4 [David Haywood] $end $info=polepos.c $drv 0.36b11 [Ernesto Corvi, Juergen Buchmueller, Alex Pasadyn, Aaron Giles] NOTES: - To reset the high score table, enter service mode, press the accelerator and change the shifter from LO to HI - Pole Position II reports 'Manual Start' on the Test Mode. This is ok, because they had to accomodate the hardware from Pole Position I to allow track selection. - Change POLEPOS_TOGGLE to 0 if you are using the original gearshift. - The old version of the vertical scaling ROM, 136014-131, has (apart from some irrelevant differences) one bad bit. This seems to be a genuine error on Atari's part, since they replaced it with 136014-231 which matches Namco's PP1-27. The bad bit should cause a tiny gfx glitch, though it's difficult to notice. VIDEO HARDWARE NOTES: - Pole Position has three 256x4 palette PROMs (one per gun) and a lot of 256x4 lookup table PROMs. WIP: - 0.93: Added clock parameter to Namco sound (48000 Hz). - 18th December 1999: Aaron Giles fixed Pole Position II dipswitches. - 23rd November 1999: Takahiro Nogi added partial stereo sound to Pole Position. - 22nd November 1999: Aaron Giles, Ernesto Corvi and Juergen have submitted a fully working Pole Position 1 / 2 driver, it only lacks explosion and screeching tires samples. $end $info=policetr.c $drv 0.59 [Aaron Giles] TODO: - Flip screen not supported NOTES: - Police Trainer v1.3B runs on the same revision PCB as Sharpshooter - Rev 0.5B. If you hold the test button down and boot the game, all program roms fail the checksum. However, each checksum listed matches the checksum printed on the ROM label. This has been verified on an original PCB. - Police Trainer v1.0 (Rev 0.2 PCB), the checksum results in MAME have been verified to be the same as an original PCB. - Differences in versions of SharpShooter: Initial High Score names are changed between v1.1 and v1.2. Circus of Mystery: The ballon challenge has been rewritten for v1.7. Jugglers throw balls painted with targets for v1.1 & v1.2 Version 1.7 uses regular targets. Alien Encounter: First saucer challenge has been modified for v1.7. WIP: - 0.98u3: Aaron Giles minor cleaned up the Police Trainer driver. $end $info=polyplay.c $drv 0.37b2 [Martin Buchholz] TODO: - The Poly-Play has a simple bookmarking system which can be activated setting Bit 6 of PORTA (Summe Spiele) to low. It reads a double word from 0c00 and displays it on the screen. I currently haven't figured out how the I/O port handling for the book-mark system works. - Uniquely the Poly-Play has a light organ which totally confuses you whilst playing the automaton. Bits 1-5 of PORTB control the organ but it's not emulated now. NOTES: - Driver by Martin Buchholz, Juergen Oppermann and Volker Hann for electronical assistance, repair work and ROM dumping and Jan-Ole Christian from the Videogamemuseum in Berlin, which houses one of the last existing Poly-Play arcade automatons. He also provided me with schematics and service manuals. Inp: - polyplay: Playback doesn't work correctly unless sound is disabled when you record them. WIP: - 18th April 2000: Martin Buchholz sent in a Poly-Play driver (the only arcade machine ever produced in GDR, the former East Germany) with thanks to Juergen Oppermann, Volker Hann and the Videogame Museum in Berlin (especially to Jan-Ole Christian) - without them, the driver would not have been reality. $end $info=pong.c $drv 0.36b10 [Juergen Buchmueller] VIDEO HARDWARE NOTES: - Pong's horizontal counter is made up of two 7493 chips (4 bit binary counters F8 and F9) and a JK flip-flop (74107 F6) for the MSB, whic is bit 8 of the pixel column number. The HRESET signal is generated when counters reached 256+128+64+4+2, that is the pixel clock #454 of a scanline. The HRESET signal is decoded using the eight input NAND gate 7430/F7, three inputs are tied to Vcc and the remaining five are connected to the 256H, 128H, 64H, 4H and 2H outputs. This signal goes to a D-type flip-flop. The raising edge of the clock pulse latches the output of F7 in 7474/E7.2, it's output Q\ is called HRESET. The HRESET goes away at the next clock cycle's raising edge. At the time HRESET is active, there's another flip-flop made from two NAND gates (7400/H5.2 and 7400/H5.3) set to generate the HBLANK signal. This signal remains active until the counter reaches 64+16 (decoded by 7410/G5.2), so the first 80 pixel clocks are invisible/blanked. During the horizontal blanking time, there's the HSYNC signal drived from counter bit 6 (32H), so pixel clocks 0..31 are HBLANK alone, 32..63 HBLANK+HSYNC and 64..79 HBLANK alone again. - The vertical counter is also made up of two 7493 chips (4-bit binary counters E8 and E9) and a JK flip-flop (74107/D9.2) for the MSB, which is bit 8 of the scanline number. The VRESET signal is generated when counters reached 256+4+1, that is when scanline #261 is being displayed. (This shows that PONG was a horizontal game. Similiar to the HORIZONTAL COUNTER there are really two more VERTICAL SYNC counter values, because VRESET is delayed by the pixel clock: the VRESET signal is decoded using a three input NAND gate (7410/D8.3) and it's inputs are connected to the 256V, 4V and 1V outputs. The clock pulse (HRESET) in scanline 261 latches the output of D8.3 in the D-type flip-flop (7474/E7.1). It's negative output Q\ is called VRESET, very similiar to the horizontal stuff. The VRESET goes away on the next raising edge of the cycle (HRESET going high). At the time VRESET goes active (high), there's another flip-flop made from two NOR gates (7400/F5.3 and 7400/F5.4) set to generate the VBLANK\ signal. This signal remains active until the counter reaches 16, so the first 16 scanlines are invisible/blanked. During the vertical blanking time, there's the VSYNC signal drived from the VERTICAL SYNC counter bits 2+3 (VBLANK and 4V and 8V\), so scanlines 0..3 are VBLANK alone, scanlines 4..7 VBLANK+VSYNC and scanlines 8..15 VBLANK alone again. If you multiply 261 by the 454 pixels per scanline, the pixel clock must have been 7,109,640 Hz for a 60 Hz frame rate. This would mean a crystal with 14,219,280 Hz, but probably it was a standard US TV crystal with 14,318,100 Hz. - The score for both players is counted using a decade counter plus a JK flip-flop for the 10. There's C7/C8 1st for player 1 and D7/C8 2nd for player two. The two scores are de-multiplexed using two 74153 chips C6/D6. This are four one-of-four de-multiplexers and they select the signals by decoding 32H and 64H signals. - Pong uses no LED displays, but decodes the horizontal and vertical positions into segments using a whole lotta gates. - The players pads are two vertical blocks which are four pixels wide and fifteen pixels high. The starting scanline of each pad is derived from a timer, the well known NE555 chip. The paddle inputs are used to fire the players timer after a variable amount of time. These timers are triggered by the -256V signal, which is active hi for scanlines in range from 0 to 255. $end $info=poolshrk.c $drv 0.60 [Stefan Jokisch] $end $info=pooyan.c $drv 0.07 [Allard Van Der Bas, Mike Cuddy, Nicola Salmoria, Martin Binder, Marco Cassili] NOTES: - Driver by Allard Van Der Bas and Mike Cuddy for providing information. - Several people claim that colors are wrong, but the way the color PROMs are used seems correct. VIDEO HARDWARE NOTES: - Pooyan has one 32x8 palette PROM and two 256x4 lookup table PROMs (one for characters, one for sprites). $end $info=popeye.c $drv 0.19 [Marc Lafontaine] NOTES: - The main set has a protection device mapped at E000/E001. The second set (which is the same revision of the program code) has the protection disabled in a very clean way, so I don't know if it's an original (without the protection device to save costs), or a very well done bootleg. - The bootleg derives from a different revision of the program code which we don't have. VIDEO HARDWARE NOTES: - Popeye has four color PROMS: 32x8 char palette, 32x8 background palette and two 256x4 sprite palette $end $info=popper.c $drv 0.57 [inside out boy] NOTES: - A lower interleave causes some sounds to miss, different interleave values change random elements eg position of falling logs, it may be enough to synchronise the cpus on read/writes to the 0xdd00/0f range. - It's possible that the two score rows shouldn't be overlaid or shouldn't be drawn at all times, the only time there is anything underneath is the colour bars on the startup screen. - On odd/bonus levels the chars are not aligned with the sprites when the pylons are initially drawn (too low) resulting in the top 3 pylons being black, as the pylons move up the screen the chars go out of alignment again (this time too high) for a single frame to show another glitch. - Front to back ordering of object/enemy sprites appears wrong. - On even levels the front most balloon carrying new enemies swaps between the left and middle one, clipping to 16 pixel strips solves this but causes other obvious sprite drawing errors. - Balloon sprites not displayed on high score entry due to the way videoram is being drawn, possibly trying to create a stencil effect. - Bursting a balloon on bonus levels just before dying from a log causes a sprite glitch for a few frames and then a 9999 point bonus. - Reads from 0xffff appear to be a harmless bug in the code that initialises memory blocks for enemies on odd levels, it goes on to read from 0x001f, 0x003f, 0x005f, 0x007f in the rom before giving up. - A reset while a game is in progress or with credits inserted shows a "sorry!! over run" message instead of the test screen during startup, looks like the game assumes the reset was caused by the watchdog after a hang/crash and is apologising to the player for the loss of their game. - Title screen sprite colour glitch in lower right corner of the large pylon when an even level was shown before, caused by the game trying to colour the top of the pylon in the same way as for odd levels. - Enemies stop moving on even levels on rare occasions. - Enemy sprites entering from the bridges on odd levels are clipped by a few pixels at the top, this would happen even without the overlay as the first few rows of videoram are high priority solid chars most of the time. - Unknown 0xe002 writes, on for title and level 2 off for all else, looks to be graphic related. - Bottom of screen is scrappy on odd levels, amongst other things the sprites leave early, screen size could be clipped tighter or there could be some special handling needed, possibly tied to the 0xe002 writes. - The game freezes in much the same way as the stop dip switch when the coin inputs are high (a short PORT_BIT_IMPULSE duration will still cause a hitch), so potentially there's a coin lockout mechanism. $end $info=portrait.c $drv 0.69 [Steve Ellenoff, Peo, Pierpaolo Prazzoli] TODO: - Add sound - Add colors - Fix sprites positions $end $info=powerbal.c $drv 0.102u3 [David Haywood, Pierpaolo Prazzoli] TODO: - Magic Sticks: Ticket dispenser and other inputs ? $end $info=powerins.c $drv 0.37b3 [Luca Elia] TODO: - Sprites flip y (not used by the game) VIDEO HARDWARE NOTES: - Power Instinct has 2 Scrolling Layers and 256 Sprites. Each Layer is made of various pages of 256x256 pixels. Each sprite is made of a variable amount of 16x16 tiles. Size can therefore vary from 16x16 (1 tile) to 256x256 (16x16 tiles). WIP: - 11th May 2000: Luca Elia fixed some bugs in Power Instinct. - 6th May 2000: Luca Elia sent in a driver for Power Instinct. $end $info=ppmast93.c $drv 0.87u4 [?] $end $info=prehisle.c $drv 0.35b11 [Bryan McPhail] Bugs: - There's a priority glitch between vegetation and dinosaurs (see fix for vidhrdw\prehisle.c). prehisle0104u5gre Alpha8 / Vas Crabb WIP: - 29th April 1999: Nicola fixed Prehistoric Isle's controls jamming later in the game. - 28th April 1999: Bryan McPhail sent in an updated Prehistoric Isle driver, and now its background graphics work just well in the later levels. - 10th April 1999: Nicola fixed some things in the Prehistoric Isle driver. - 9th April 1999: Bryan McPhail figured out the Prehistoric Isle background with the help of Carlos, and the driver is near completion. - 8th April 1999: Bryan McPhail has sent in a preliminary driver for Prehistoric Isle, but background graphics are missing. $end $info=psikyo.c $drv 0.37b5 [Luca Elia] TODO: - YMF286 emulation - Protection in s1945, sngkblade - Flip Screen support WIP: - 0.102u5: AWJ fixed soundlatch and coin port in the Psikyo driver. - 20th August 2002: Paul Priest improved all the region switches in the Psikyo drivers. - 13th August 2002: Olivier Galibert fixed some minor bugs in the Psikyo driver. - 11th August 2002: Olivier Galibert integrated R. Belmont's YMF278B sound chip emulation (FM not emulated yet) and Paul Priest's graphics fixes to the Psikyo driver, and Strikers 1945 is now playable with sound, though the sound is not entirely correct. - 9th December 2001: David Haywood sent in a Psikyo driver which allocates tilemaps during startup instead of during the emulation. - 1st November 2000: Luca Elia added Battle K-Road to the Psikyo driver. - 30th June 2000: Luca Elia sent in a Psikyo driver, the strongest games being Sengoku Ace and Gunbird. $end $info=psikyo4.c $drv 0.63 [David Haywood, Paul Priest] TODO: - Sprite List format not 100% understood. - Some of the games suffer from sound problems (wrong pitch / samples played) NOTES: - Psikyo PS4 SH-2 Based Systems. - The PS4 board appears to be a cheaper board than PS3/5/5v2, with only simple sprites, no bgs, smaller palette etc, only 8bpp sprites too. - Not dumped yet: Taisen Hot Gimmick 4 Ever (c)2000 (confirmed by Japump) and Taisen Hot Gimmick Integral (c)2001 (confirmed by Yahoo! Japan auction) WIP: - 0.104u5: David Haywood hooked up missing language jumper in the Psikyo 4 games. - 0.102u5: Anonymous hooked up Psikyo 4 PCM banking. Changed sound1 roms to sound2. $end $info=psikyosh.c $drv 0.59 [David Haywood, Paul Priest, Farfetch'd] TODO: - Sol Divid's music is not correct, related to sh-2 timers. NOTES: - Hardware: Single-screen PS3/PS5/PS5v2 boards. The PS5 board appears to just have a different memory map to PS3 - Farfetch'd gives the information about the sprite zoom table. VIDEO HARDWARE NOTES: - Pre and post line-blending hooked-up, is there a toggle for row/column? Does the pre actually have a configurable priority like the post? - Row scroll+zoom / column scroll+zoom (s1945ii test, level 7 and s1945iii use a whole block of ram for scrolling/zooming, -dh (224 values for both x and y scroll + zoom) Also used for daraku text layers, again only yscroll differ. Also, xscroll values are always the same, maybe the hw can't do simultaneous line/columnscroll. -pjp - Figure out how the daraku text layers work correctly, dimensions are different (even more tilemaps needed). daraku seems to use tilemaps only for text layer (hi-scores, insert coin, warning message, test mode, psikyo (c)) how this is used is uncertain. - Flip screen, located but not implemented. wait until tilemaps. - The stuff might be converted to use the tilemaps once all the features is worked out ... complicated by the fact that the whole tilemap will have to be marked dirty each time the bank changes (this can happen once per frame, unless a tilemap is allocated for each bank. 18 + 9 = 27 tilemaps (including both sizes, possibly another 8 if the large tilemaps can start on odd banks). Would also need to support TRANSPARENCY_ALPHARANGE - Sol divide doesn't seem to make much use of tilemaps at all, it uses them to fade between scenes in the intro. WIP: - 0.99u5: David Haywood added blending to the alt tilemap code in psikyosh.c, fixing the final boss in Sol Divide. - 0.99u4: Removed gfx1 dispose flags in all games. - 0.75u1: Olivier Galibert cleaned up SH-2 core a bit and added a possible kludge for Sol Divide's music. - 10th April 2003: Paul Priest fixed the graphics priorities in Psikyo SH-2 games using the new zdrawgfx core functions. - 4th February 2003: Paul Priest added some optimizations to the Psikyo SH-2 driver, making it almost as fast as it was before. - 2nd February 2003: Paul Priest fixed the priority effects in the Psikyo SH-2 driver and made the zooming effects pixel-accurate, however linezoom/scroll/rowzoom is still missing in Strikers 1945 II and III. - 16th December 2002: Paul Priest added another type of graphics line blending to the Psikyo SH-2 driver. - 12th December 2002: R. Belmont fixed the YMF278B sound frequency in the Psikyo SH-2 systems and fixed a bug in it that caused missing sounds in Hot Debut. - 4th December 2002: Paul Priest fixed some more graphics bugs in the Psikyo SH-2 driver. - 24th November 2002: Paul Priest improved the per-line blending and sprite-background priority in the Psikyo SH-2 games' driver. - 23rd November 2002: Paul Priest added per-row/column blending support to the Psikyo SH-2 drivers. - 20th November 2002: Paul Priest separated Psikyo PS4 hardware emulation to its own driver since it didn't have much in common with the PS3, PS5 and PS5v2 hardware configurations. - 0.62: Added YMF278B sound (preliminary - missing FM support). - 2nd November 2002: Paul Priest fixed the colors in the Taisen Hot Gimmick games and Quiz de Idol! Hot Debut. Strikers 1945 III was also added to the Psikyo SH-2 driver, although one graphics ROM seems to be bad. - 16th September 2002: Paul Priest cleaned up the Psikyo SH-2 games' driver. - 11th August 2002: Olivier Galibert integrated R. Belmont's YMF278B sound chip emulation (FM not emulated yet) and Paul Priest's graphics fixes to the Psikyo driver, and Strikers 1945 is now playable with sound, though the sound is not entirely correct. Sound was also added to the Psikyo SH-2 driver, and sprite zoom in Aero Fighters was fixed. - 0.61: Correct palettesize from 8192 to 5120 colors. - 2nd June 2002: Paul Priest fixed a few things in the Psikyo SH-2 alpha blending support. - 31st May 2002: Paul Priest added alpha blending to the Psikyo SH-2 driver. - 21st May 2002: Paul Priest improved the sprite zooming in the Psikyo SH-2 driver, and added brightness control to it. - 29th April 2002: Paul Priest submitted yet another improvement to the Psikyo SH-2 games' driver, fixing alpha blending and speeding up sprite drawing. - 26th April 2002: Paul Priest fixed even more bugs in the background graphics in the Psikyo SH-2 games' driver and enabled alpha blending. - 11th April 2002: Paul Priest added sprite buffering to the Psikyo SH-2 games' driver, which fixes a few glitches in Daraku Tenshi. - 7th April 2002: Paul Priest added support for sprite zooming in the Psikyo SH-2 games' driver. - 3rd April 2002: Paul Priest added region support to the Psikyo SH-2 games driver and improved the background graphics in for example Strikers 1945 II. - 23rd March 2002: David Haywood fixed the Psikyo SH-2 games from crashing. - 4th March 2002: David Haywood improved the backgrounds in Space Bomber and Gunbird 2, but they still aren't perfect and Strikers 1945 II isn't improved at all. - 2nd March 2002: Olivier Galibert fixed a few bugs in the SH-2 CPU core which also fix Daraku Tenshi - The Fallen Angels. - 1st March 2002: R. Belmont fixed a bug in the SH-2 CPU core which fixes the missing background graphics in Strikers 1945 II, although they still aren't perfect due to other unemulated features. - 27th February 2002: David Haywood fixed the sprite colors in the Psikyo SH-2 games driver. - 25th February 2002: R. Belmont fixed the EEPROM code in the Psikyo SH-2 games and David Haywood added preliminary background graphics support to Space Bomber, unfortunately it doesn't work in any of the other games. - 24th February 2002: David Haywood added speedups to the Psikyo SH-2 games driver. - 23rd February 2002: David Haywood added Gunbird 2 to the newer Psikyo games driver, it works fine except for the background graphics and sound. - 22nd February 2002: David Haywood reported some more progress with the newer Psikyo games. Most color problems are fixed, Sol Divide also works and Daraku Tenshi - The Fallen Angels also works almost up to the actual game but crashes at that point. The background graphics in Strikers 1945 II and Space Bomber are still missing, though. - 21st February 2002: David Haywood reported some progress in emulating Hitachi SH-2 based Psikyo games. Strikers 1945 II and Space Bomber are playable, although they miss a lot of graphics, have some wrong colors and no sound. $end $info=psychic5.c $drv 0.34b1 [Jarek Parchanski, Roberto Ventura] TODO: - When you hit the witch the screen gets purple,this is done via setting grey screen and scaling color components. (BTW,I haven't seen a Psychic5 machine for about 10 years but I think the resulting purple tonality in my emulator is way off...). - Palette intensity acts badly during title screen,when the game scenario rapidly shows up under the golden logo;the problem is value 0xffff causes the background to be displayed as black. $end $info=pturn.c $drv 0.80u2 [Tomasz Slanina, Tatsuyuki Satoh] NOTES: - The Jaleco Custom chip is some kind of state machine used for calculate jump offsets. $end $info=puckpkmn.c $drv 0.100u2 [Luca Elia, David Haywood] 0.68 [Luca Elia] NOTES: - Seems to be based around genesis hardware, despite containing no original Sega chips. WIP: - 0.100u3: More Genesis-based games cleanup [Aaron Giles]. Fixed crashes introduced in last version and centralized interrupt generation for all Genesis-based games. - 0.100u2: David Haywood separated the Sega C2 driver into several other pieces. Aaron Giles fixed column scroll with a line scroll of 8, cleaned up input ports and filled out memory map according to cgfm's documentation. $end $info=punchout.c $drv 0.29 [Nicola Salmoria] TODO: - The money bag is misplaced in armwrest bonus rounds. VIDEO HARDWARE NOTES: - Punch Out has a six 512x4 palette PROMs (one per gun; three for the top monitor chars, three for everything else). Bugs: - spnchout, punchout: The colors of the title logo and letters on the top and bottom are different than eachother. spnchout0102u2gre MaximRecoil / Red Raphael WIP: - 0.37b15: Changed visible area to 256x448. - 17th November 2000: Gerardo Oporto fixed dipswitches in Punchout. $end $info=pushman.c $drv 0.37b8 [Bryan McPhail] TODO: - The microcontroller mainly controls the animation of the enemy robots, the communication between the 68000 and MCU is probably not emulated 100% correct but it works. Later levels (using the cheat mode) seem to have some corrupt tilemaps, I'm not sure if this is a driver bug or a game bug from using the cheat mode. NOTES: - The hardware is actually very similar to F1-Dream and Tiger Road but with a 68705 for protection. - With 'Debug Mode' on button 2 advances a level, button 3 goes back. $end $info=qdrmfgp.c $drv 0.82u2 [Eisuke Watanabe] NOTES: - GP1 HDD data contents: 0x000-0x52D intro quiz musics and 0x52E-0x535 not used (system music or invalid data) $end $info=qix.c $drv 0.23 [John Butler, Ed. Mueller, Aaron Giles] TODO: - The Kram encryption algorithm is not understood. I merely provide tables to decrypt it, derived by comparison with the not encrypted versions. - I applied the interleave change only to elecyoyo because these games are really sensitive to timing, and kram's service mode was disturbed by it (the high score and audit pages were broken). NOTES: - The encrypted version of Kram doesn't have the protection MCU it's not clear what the 16R4 PAL does. - Electric Yo-Yo was hanging in attract mode because of a synchronization issue. This was fixed by increasing the interleave to 20. The reason for the hang was that CPU #2 was reading location $8013 of shared RAM after clearing it and before CPU #1 had put the correct value in it. WIP: - 0.96u2: Nicola Salmoria added cocktail flip support to the Qix driver. - 0.91u1: Nicola Salmoria updated Qix driver and Derrick Renaud added external volume control and stereo support. Replaced DAC sound with Discrete_Components. - 2nd June 2001: Aaron Giles added Slither to the Qix driver and fixed a multitude of problems in the other games. - 0.31: John Butler merged the Qix and Zookeeper drivers, they now also support rotation. - 0.29: Added zookeep.c driver. $end $info=quantum.c $drv 0.30 [Paul Forgey, Hedley Rainnie, Aaron Giles] $end $info=quasar.c $drv 0.79u3 [Mike Coates, Pierpaolo Prazzoli] TODO: - Quasar: Sound (missing invader effect - still not sure all noise in correct places) - Quasar: Phase 3 - seems awfully hard - dip settings ? - Make Asto Wars to boot - Make Cat'n Mouse to boot (it jumps to unpopulated rom, check jump at 0x2e62 and 0x4076) $end $info=quizdna.c $drv 0.59 [Uki] $end $info=quizpani.c $drv 0.76u2 [David Haywood, Pierpaolo Prazzoli] $end $info=r2dtank.c $drv 0.70u4 [Pierpaolo Prazzoli, David Haywood] TODO: - 2nd PIA - Add sound NOTES: - Hardware should be very similar to Sigma's Spiders hardware. $end $info=rabbit.c $drv 0.77u2 [David Haywood] TODO: - Raster effects (rabbit only?, see left side of one of the levels in rabbit) - Clean up zoom code and make zoom effect more accurate - Sound (adpcm of some kind) - tilemap.c can't handle tiles with different transpens so we have to invert the tilegfx, this means we also have to invert the palette write addresses, low bits of the palette number for 4bpp tiles, the blitter data as it is read from the gfx roms, and the data read by the rom test. NOTES: - Driver based metro.c WIP: - 0.86u4: R. Belmont hooked up EEPROM in rabbit driver. - 20th July 2004: David Haywood fixed the background scrolling and priority in the Rabbit driver and added zooming to it. - 19th July 2004: David Haywood added the background tilemaps to the Rabbit driver but they are not handled correctly yet. - 18th July 2004: David Haywood made some more progress with the Rabbit driver, though a lot is still missing. - 17th July 2004: David Haywood made some progress with the Rabbit driver and R. Belmont included some preliminary notes about its sound in the driver. $end $info=raiden.c $drv 0.36b1 [Oliver Bergmann, Bryan McPhail, Randy Mongenel] TODO: - Add support for Coin Mode B NOTES: - The alternate hardware version is probably earlier than the main set. It looks closer to Dynamite Duke (1989 game), while the main set looks closer to the newer 68000 games in terms of graphics registers used, etc. As well as different graphics registers the alternate set has a different memory map, and different fix char layer memory layout! - Coin inputs are handled by the sound CPU, so they don't work with sound disabled. Just put the game in Free Play mode. - The country byte is stored at 0xffffd in the main cpu region, (that's 0x1fffe in program rom 4): 0x80 = World/Japan version? (Seibu Kaihatsu), 0x81 = USA version (Fabtek license), 0x82 = Taiwan version (Liang HWA Electronics license), 0x83 = Hong Kong version (Wah Yan Electronics license) and 0x84 = Korean version (IBL Corporation license). There are also strings for Spanish, Greece, Mexico, Middle & South America though it's not clear if they are used. - The encryption method is based on code by Niclas Karlsson Mate, who figured it out. The technique is a combination of a XOR table plus bit-swapping. WIP: - 4th December 2000: Bryan McPhail re-submitted the latest version of the Raiden driver updated to the newest beta, but unfortunately it still doesn't cure the slowdowns. - 17th September 2000: Bryan McPhail fixed some bugs in Raiden (for example the alternate set works now). - 6th May 1999: Bryan McPhail sent some pictures of a work-in-progress Raiden driver with also Oliver Bergmann and Randy Mongenel as its authors. - 16th July 1999: Bryan McPhail sent in the long-awaited Raiden driver. $end $info=raiden2.c $drv 0.68 [?] TODO: - Not Working because of protection? banking? - Missing Sound - Tilemaps are Wrong - Inputs are wrong? (protection?) - Sprite Encryption - Sprite Ram Format - To get control of player 1 start a game with player 2 start then press player 1 start during the game it will crash shortly afterwards tho. NOTES: - Driver based on Bryan McPhail's driver (preliminary). WIP: - 0.104u4: A bit more progress on Raiden 2 sprite decryption [Olivier Galibert]. - 0.104u3: Some Raiden 2 documentation and input port updates (still not playable) [Olivier Galibert]. $end $info=raiders5.c $drv 0.37b16 [Uki] NOTES: - Driver based on ninjakid and nova2001 driver. - "Free Play" does not work properly...? $end $info=rainbow.c $drv 0.31 [Mike Coates] NOTES: - Driver by Mike Coates. C-chip enhanced by Robert Gallagher and Tormod Tjaberg for providing his PCB for dumping/collecting the c-chip data from Rainbow Islands Extra. - Jumping: The bootleggers didn't defeat the protection completely: Secret rooms are broken, some dying enemy sprites have obviously wrong graphics, monsters are falling through platforms etc. WIP: - 7th December 2000: David Graves updated the Rainbow Islands driver to work a bit better and added better C-chip emulation done by Stefan Jokisch. - 25th October 2000: Jarek Burczynski fixed some bugs in the Rainbow Islands driver and added another romset. - 17th May 2000: Jarek Burczynski added sound support to Jumping. - 1st April 2000: Jarek Burczynski added cocktail mode support to Rainbow Islands. $end $info=rallyx.c $drv 0.27 [Nicola Salmoria] TODO: - commsega: the first time you kill a soldier, the music stops. When you die, the music restarts and won't stop a second time. - rallyx: Three things in the schematics that I haven't been able to trace: WR2, WR3 and RDSTB. Only WR3 is actually used by the game. - rallyx: emulate the explosion with discrete sound components. The schematics are available so it should be possible eventually. - tactician: the bouncing bomb seems to show incorrect graphics when it's hit. NOTES: - The Test Mode "dip switch" actually comes from the edge connector, but is mapped in memory in place of dip switch #8. Dip switch #8 is supposed to freeze the game and is entirely handled by hardware. - PROM 7a controls the video shape. This is used to hide the rightmost 4 char columns in Locomotion and Commando, while showing them in Jungler and Tactician. - The playfield scroll registers used in Rally X are present, but not useful (always 0) in Jungler and Tactician. They were removed in Locomotn and Commando. - commsega has more sprites and more "bullets" than the other games. - it seems that Jungler doesn't support high priority tiles. Maybe they disabled that feature because they needed more color combinations. - there are also 1-pixel sprite and bullet placement differences from game to game. - cottong is a bootleg of a very different version of locomotn, possibly a prototype. - commsega: Due to a bug at 0x1259, bit 3 of DSW1 also affects the "Bonus Life" value: when bit 3 is OFF, you get an extra life at 30000 pointsand when bit 3 is ON , you get an extra life at 50000 points. At 0x0050 there is code to give infinite lives for player 1 when bit 3 of DSW0 is ON. I can't tell however when it is supposed to be called. VIDEO HARDWARE NOTES: - The video mixer of this hardware is peculiar. - There are two 16-colors palette banks: the first is used for characters and sprites, the second for "bullets". - When a bullet is on screen, it selects the second palette bank and replaces the bottom 2 bits of the tile palette entry with its own, while leaving the other 2 bits untouched. Therefore, in theory a bullet could have 4 different colors depending on the color of the background it is drawn over; but none of the games use this peculiarity, since the bullet palette is just the same colors repeated four time. This is NOT emulated. - When there is a sprite under the bullet, the palette bank is changed, but the palette entry number is NOT changed; therefore, the sprite pixels that are covered by the bullet just change bank. This is emulated by first drawing the bullets normally, then drawing the sprites (with pdrawgfx so they are not drawn over high priority tiles), then drawing the pullets again in TRANSPARENCY_PEN_TABLE mode, so that bullets not covered by sprites remain the same while the others alter the sprite color. - The tile/sprite priority is controlled by the top bit of the tile color code. This feature seems to be disabled in Jungler, probably because that game needs more color combination to render its graphics. WIP: - 0.93: Added audio RC_Filter. - 0.79u1: Merged driver locomotn.c with rallyx.c. Correct palettesize from 32 to 96 colors. - 0.27: Added locomotn.c driver. $end $info=rampart.c $drv 0.35b13 [Aaron Giles] TODO: - P3 trackball doesn't work, maybe it needs some kind of fake input port $end $info=rastan.c $drv 0.28 [Jarek Burczynski] TODO: - Unknown writes to 0x350008 NOTES: - For sound communication, we are using code in sndhrdw/taitosnd.c, which claims to be for the TC0140SYT chip. That chip is not present in Rastan, the communication is handled by PC060HS, which I guess is compatible. WIP: - 1st April 2000: Jarek Burczynski added cocktail mode support to Rastan. $end $info=rcasino.c $drv 0.99u2 [Curt Coder] TODO: - Get correct data for hopper on and lockout. $end $info=realbrk.c $drv 0.68 [Luca Elia] TODO: - Priorities (e.g during the intro, there are two black bands in the backround that should obscure sprites). - Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off. NOTES: - To reach the (hidden?) test modes put a breakpoint at 9f80, go in service mode and select "results" from the menu - this hits the breakpoint - then set ($3,a2) to non zero. WIP: - 0.94u5: Angelo Salese reorganized a bit the memory map in the driver. $end $info=redalert.c $drv 0.33b3 [Mike Balfour] NOTES: - Everything in this driver is guesswork and speculation. If something seems wrong, it probably is. SOUND HARDWARE NOTES: - Irem Red Alert sound hardware manual lists two sets of sounds: Analogue and Digital. The analogue sounds are: Formation Aircraft, Dive bombers, Helicopters, Launcher firing, Explosion #1, Explosion #2 and Explosion #3. The digital sounds are: Melody #1 Starting sound, Melody #2 Ending sound, Time signal, Chirping birds, Alarm, Excellent, Coin insertion, MIRV division, Megaton bomb - long, Megaton bomb - short and Megaton bomb landing. $end $info=redclash.c $drv 0.37b16 [inkling] TODO: - Colors might be right, need screen shots to verify - Some graphical problems in both games, but without screenshots its hard to know what we're aiming for. - Sound (analog, schematics available for Zero Hour) NOTES: - Hardware: Runs on hardware similar to Lady Bug. - In the Tehkan set (redclsha) the ship doesn't move during attract mode. Earlier version? Gameplay is different too. Bugs: - Error messages in vidhrdw/redclash.c: void redclash_vh_screenrefresh: redclash, redclask and zerohour. messages056ora stephh / almightyjustin $end $info=relief.c $drv 0.36b2 [Aaron Giles] $end $info=renegade.c $drv 0.34b2 [Phil Stroffolino, Carlos A. Lozano, Rob Rosenbrock] NOTES: - Coin counter isn't working properly (interrupt related?) Hardware: - renegade: Renegade needs a 68705 MCU - the Renegade driver uses its own mcu routine. WIP: - 0.89u2: BUT improved the Renegade driver based on data from real MCU. - 18th September 1999: Phil Stroffolino sent in the Renegade driver with MCU simulation. - 16th September 1999: Phil Stroffolino has gotten Renegade playable, but there still exist some MCU problems, so he didn't send the driver. $end $info=retofinv.c $drv 0.35b13 [Jarek Parchanski, Andrea Mazzoleni] NOTES: - I derived the ROM names from the board diagram in the manual. There might be some mistakes. The diagram actually shows 4 PROMs on the ROM board (a37-17, -18, -19 and -20), while we only have one: 82s191n. I think it's possible that the single 2KB PROM replaced four 512B PROMs in a later revision of the board. - The video hardware (especially the sprite system) is quite obviously derived from a Namco design. - Two bits of tilemap RAM might be used for tile flip, but the game never sets them so we can't verify without schematics. - We don't have a dump of the original MCU. We have a dump from a bootleg MCU, which however cannot be the same as the original. The game works fine with it, but only when the flip screen dip switch is set to off. If it is set to on, it hangs when starting a game because the mcu doesn't answer a command. See MCU code at $206 and $435: when the dip switch is on, the lda #$00 should be replaced by lda #$01. WIP: - 8th September 2000: Nicola Salmoria fixed the Return of Invaders driver to use the 68705 emulation correctly instead of relying on a protection hack. $end $info=rbmk.c $drv 0.102u5 [Tomasz Slanina, David Haywood] $end $info=rmhaihai.c $drv 0.63 [Nicola Salmoria] TODO: - Input handling is not well understood... it might well be handled by a protection device. I think it is, because rmhaijin and rmhaisei do additional checks which are obfuscated in a way that would make sense only for protection (in rmhaisei the failure is more explicit, in rmhaijin it's deviously delayed to a later part of the game). In themj the checks are patched out, maybe it's a bootleg? - There probably is an area of NVRAM, because credits don't go away after a reset. - Some unknown reads and writes. - Visible area uncertain. $end $info=rockola.c $drv 0.10 [Nicola Salmoria, Brad Oliver, Mirko Buffoni] TODO: - sasuke/satansat/vanguard discrete sound - vanguard/fantasy speech (hd38880/hd38882 emulation) - Music freq (Satan of Saturn and clone) - Correct music waveform/volume control - Clean up dips/inputs for all games - Correct ROM names - Fantasy is German? (the continue text is in German) WIP: - 0.88u7: BUT corrected music tempo (not confirmed Satan of Saturn and clone), adjusted music freq (except Satan of Saturn and clone), adjusted music waveform, supported playing flag for music channel 0 and supported HD38880 speech by samples. Correct M6502 CPU1 clock speed to 930000 and VSync to 61.246746 Hz in all games. - 0.81u5: Curt Coder made more cleanups: Added SN76477 interfaces to other games, not connected yet, needs discrete sound expert, added vanguard SHOTB sound effect, added NO_DUMP to vangrdce fake roms and correct ROM names for nibbler from manual. - 0.36b7: Added Custom sound to some games. - 0.33b5: Removed zarzon.c driver. - 0.33b1: Added zarzon.c driver. - 0.30: Merged drivers nibbler.c and vanguard.c with rockola.c - 0.14: Added vanguard.c driver. Brad Oliver and Mirko Buffoni provided a driver for Vanguard, based on Brian Levine's Vanguard emulator. - 0.10: Added nibbler.c driver. $end $info=rockrage.c $drv 0.36b6 [Manuel Abadia] WIP: - 25th September 1999: Manuel Abadia sent in a driver for Rock'n'Rage. $end $info=rocnrope.c $drv 0.30 [Chris Hardy] VIDEO HARDWARE NOTES: - Roc'n Rope has one 32x8 palette PROM and two 256x4 lookup table PROMs (one for characters, one for sprites). $end $info=rohga.c $drv 0.64 [Bryan McPhail] TODO: - On Wizard Fire when you insert a coin and press start, the start button being held seems to select the knight right away. Emulation bug. - Sprite priority errors in Nitro Ball. - There is some kind of full-screen flash in Rohga when you die, not emulated. NOTES: - Hardware: The 'Rohga' era hardware is capable of alpha-blending on sprites and playfields - Schmeiser Robo runs on a slightly modified Rohga PCB. WIP: - 0.84u5: RND fixed YM2151/YM3012 and MSM6295 balance. $end $info=rollerg.c $drv 0.36b4 [Nicola Salmoria] WIP: - 30th August 1999: Nicola sent in a driver for Rollergames, which unfortunately isn't quite playable because the zoom layer graphics aren't fully working. $end $info=rollrace.c $drv 0.37b12 [Ville Laitinen] TODO: - Sound effects missing - CPU speeds are guessed WIP: - 1st February 2001: Ville Laitinen further updated the Roller Aces driver. - 31st January 2001: Marco Cassili added the dip switch settings to the Roller Aces driver. - 27th January 2001: Ville Laitinen submitted the Roller Aces driver with sound emulation, though the sound may not be perfect. - 20th January 2001: Ville Laitinen has been working on a Roller Aces driver and here's a glimpse of it. It lacks sound though and colors may not be perfect. $end $info=rotaryf.c $drv 0.68 [Barry Rodewald] TODO: - Sound - Verify game speed if possible (related to # of interrupts) NOTES: - Driver based on Initial work by David Haywood. $end $info=route16.c $drv 0.31 [Zsolt Vasvari] NOTES: - Route 16 and Stratovox use identical hardware with the following exceptions: Stratovox has a DAC for voice. Route 16 has the added ability to turn off each bitplane indiviaually. This looks like an afterthought, as one of the same bits that control the palette selection is doubly utilized as the bitmap enable bit. - Space Echo: When all astronauts are taken the game over tune ends with 5 bad notes, this appears to be a bug in the rom from a changed instruction at 2EB3. Service mode shows a garbled screen as most of the code for it has been replaced by other routines, however the sound tests still work. it's possible that the service switch isn't connected on the real hardware. The game hangs if it doesn't pass the startup test, a best guess is implemented rather than patching out the test. code for the same test is in stratvox but isn't called, speakres has a very similar test but doesn't care about the result. Interrupts per frame for cpu1 is a best guess based on how stratvox uses the DAC, writing up to 195 times per frame with each byte from the rom written 4 times. spacecho writes one byte per interrupt so 195/4 or 48 is used. a lower number increases the chance of a sound interrupting itself, which for most sounds is buggy and causes the game to freeze until the first sound completes. WIP: - 25th May 2002: Zsolt Vasvari cleaned up the Route 16 driver. - 0.36b4: Changed VSync to 57Hz. - 4th April 1999: Darren Olafson fixed the rotating of Route16 driver. $end $info=royalmah.c $drv 0.37b5 [Zsolt Vasvari, Nicola Salmoria] TODO: - Dip switches and inputs in dondenmj, suzume, mjderngr... - suzume: coins are not recognized, but the input does work in service mode. - There's something fishy with the bank switching in tontonb/mjdiplob - majs101b: service mode doesn't work WIP: - 0.66: Correct palettesize from 16 to 32 colors. - 26th October 2002: David Haywood added a few new mahjong games to the Royal Mahjong driver. - 6th January 2000: Zsolt Vasvari sent a driver for Royal Mahjong. $end $info=rpunch.c $drv 0.37b1 [Aaron Giles] WIP: - 20th November 2000: Aaron Giles fixed vertical flip and graphics priority problems in Rabbit Punch. - 2nd April 2000: Aaron Giles added Super Volleyball to the Rabbit Punch driver. - 30th March 2000: Aaron Giles sent in a driver for Rabbit Punch / Rabio Lepus. - 19th November 1999: Carlos A. Lozano Baides has made a preliminary driver for Super Volley Ball, but it's still got several problems. $end $info=runaway.c $drv 0.77u2 [Mike Balfour, Stefan Jokisch] NOTES: - Hardware: Atari Runaway hardware WIP: - 0.77u2: Added Qwak (prototype) to runaway.c and rename it to 'qwak'. $end $info=rungun.c $drv 0.61 [R. Belmont] TODO: - No dual monitor support - Synchronization and other oddities (rungunu doesn't show attract mode) - Swapped P12 and P34 controls in 4-player mode team selectet (real puzzler) - P3 and P4 coin chutes not working in 4-player mode - Sprite palettes are not entirely right - ROZ update causes music to stutter NOTES: - This hardware uses the 55673 sprite chip like PreGX and System GX, but in a 4 bit per pixel layout. There is also an all-TTL front overlay tilemap and a rotating scaling background done with the PSAC2 ('936). - Status: Front tilemap should be complete, sprites are mostly correct, controls should be fine. Protection exists so the game is not playable. WIP: - 0.71u1: Acho A. Tang did many improvements to Run and Gun making it playable (single screen game only): drivers\rungun.c: mem maps, device settings, component communications, I/O's, sound...etc. vidhrdw\rungun.c: general clean-up, clipping, alignment and vidhrdw\konamiic.c: missing sprites and priority. $end $info=safarir.c $drv 0.37b3 [Zsolt Vasvari] TODO: - Colors (8 colors originally, see game flyer screen shots) - SN76477 sound NOTES: - Hardware is a precursor to Phoenix. WIP: - 8th May 2000: Zsolt Vasvari sent in a driver for Safari Rally. $end $info=sauro.c $drv 0.34b8 [Zsolt Vasvari] TODO: - The readme claims there is a GI-SP0256A-AL ADPCM on the PCB. Needs to be emulated. - Verify all clock speeds - I'm only using colors 0-15. The other 3 banks are mostly the same, but, for example, the color that's used to paint the gradients of the sky (color 2) is different, so there might be a palette select. I don't see anything obviously wrong the way it is right now. It matches the screen shots found on the Spanish Dump site. - What do the rest of the ports in the range c0-ce do? $end $info=sbasketb.c $drv 0.28 [Zsolt Vasvari] VIDEO HARDWARE NOTES: - Super Basketball has three 256x4 palette PROMs (one per gun) and two 256x4 lookup table PROMs (one for characters, one for sprites). I don't know for sure how the palette PROMs are connected to the RGB output, but it's probably the usual $end $info=sbowling.c $drv 0.71u2 [Tomasz Slanina, Jarek Burczynski] TODO: - Analog sound - Colors NOTES: - Hardware: Runs on 3 boards, similar to Space Invaders, but enhanced slightly (more ram, updated sound hardware etc.) $end $info=sbrkout.c $drv 0.31 [Mike Balfour] NOTES: - I'm cheating a little bit with the paddle control. The original game handles the paddle control as following. The paddle is a potentiometer. Every VBlank signal triggers the start of a voltage ramp. Whenever the ramp has the same value as the potentiometer, an NMI is generated. In the NMI code, the current scanline value is used to calculate the value to put into location $1F in memory. I cheat in this driver by just putting the paddle value directly into $1F, which has the same net result. Mike Balfour $end $info=sbugger.c $drv 0.68 [David Haywood] TODO: - Is the rom mapping ok, are the roms good? it jumps to the 0x800 region and I don't have a rom for there, the only remaining rom has fixed bits, then the game crashes... $end $info=scobra.c $drv 0.07 [Nicola Salmoria] TODO: - Need correct color PROMs for Super Bond - Dark Planet background graphics - Explosion sound in Scramble/Super Cobra repeats - Armored Car probably has some other effect(s) during an explosion. It uses both POUT1 and POUT2. NOTES: - Moonwar: 8255 Port C bit 4 was originally designed so when bit4=0, 1P spinner is selected, and when bit4=1, 2P spinner gets selected. But they forgot to change the 8255 initialization value and Port C was set to input, setting the spinner select bit to HI regardless what was written to it. This bug has been corrected in the newer set, but, to maintain hardware compatibility with older PCB's, they had to reverse to active status of the select bit. So in the newer set, Bit4=1 selects the 1P spinner and Bit4=0 selects the 2P spinner. - Armored Car sets Port C as well, but it's input only and the games uses other bits for the 2nd player controls. Maybe the games was meant to use 2 joysticks at one time. - Calipso was apperantly redesigned for two player simultanious play. There is code at $298a to flip the screen, but location $8669 has to be set to 2. It's set to 1 no matter how many players are playing. It's possible that there is a cocktail version of the game. - Video Hustler and its two bootlegs all have identical code, the only differences are the title, copyright removed, different encryptions or no encryption, plus hustlerb has a different memory map. - In Tazmania, when set to Upright mode, player 2 left skips the current level. WIP: - 0.37b15: Changed VSync to 60.606060Hz. - 2nd May 2001: Zsolt Vasvari updated the Super Cobra driver with many bugfixes and cleanups. - 0.30: James R. Twine added some tweaks to the dip switches. $end $info=scotrsht.c $drv 0.80u2 [Pierpaolo Prazzoli] NOTES: - Hardware: Uses a mixed hardware based on Jailbreak and Iron Horse. $end $info=scramble.c $drv TODO: - Mariner has discrete sound circuits connected to the 8910's output ports NOTES: - There is a bug in Amidars and Triple Punch. Look at the loop at 0x2715. It expects DE to be saved during the call to 0x2726, but it can be destroyed, causing the loop to read all kinds of bogus memory locations. - While Atlantis has a cabinet switch, it doesn't use the 2nd player controls in cocktail mode. Bugs: - atlantis, scramble: In Battle of Atlantis and Scramble is since MAME36b16 the volume of the pulse noise too high and you can not hear the shoot sound. The volume of the strange pulse noise can be set with (AY-8910 #1 Ch C Volume 16%) to 5%. But after a RESET the noise is too high again. scramblec057gre MASH WIP: - 0.89u6: Correct S2650 CPU1 clock speed to 1536000 Hz in Driving Force (Pac-Man conversion), Eight Ball Action (Pac-Man conversion) and Porky. - 1st June 2001: Zsolt Vasvari fixed the Galaxian / Scramble starfield graphics emulation. - 0.37b15: Changed VSync to 60.606060Hz. - 2nd May 2001: Zsolt Vasvari updated the Scramble driver with many bugfixes and cleanups. - 5th October 2000: Paul Swan submitted a driver for Cavelon. - 21st March 1999: Zsolt Vasvari has combined Crazy Kong (scramble hardware) with the main Scramble driver. - 4th June 1999: Zsolt Vasvari sent in a driver for Hot Shocker. - 28th May 1999: Zsolt Vasvari added Mars, New Sinbad 7 and the original Devil Fish to the Artic games driver. - 0.18: Added ckongs.c driver. $end $info=scregg.c $drv 0.27 [Nicola Salmoria] TODO: - Sprite Priorities in Dommy NOTES. - Very similar to Burger Time hardware (and uses its video driver). WIP: - 8th May 2001: David Haywood added Dommy to the Scrambled Egg driver. - 0.36b6: Added scregg.c driver. - 0.33b1: Merged driver eggs.c with btime.c - 0.27: Added eggs.c driver. $end $info=sderby.c $drv 0.62 [David Haywood] TODO: - Figure out the reads from 0x308002.w and 0x30800e.w (see sderby_input_r read handler). - Add sound support (by default, demo sounds are OFF, so change this in the "test mode"). $end $info=seattle.c $drv 0.77 [Aaron Giles] TODO: - Carnevil: Lets you set the flash brightness; need to emulate that WIP: - 0.102u3: Changed visible area to 640x480 and fixed dipswitches. - 0.101u2: Aaron Giles added MMU support to the non-drc MIPS3 emulator. Converted the Killer Instinct, Seattle, Vegas, and Hyper Neo-Geo 64 drivers to a proper physical memory layout. Disabled the drc MIPS3 core until MMU support is added there as well. - 0.91u1: Aaron Giles fixed bug in memory system introduced in 0.91, this was breaking at least Killer Instinct, the Seattle driver and Where's Wally. - 7th January 2005: Aaron Giles - I've quoted 10GHz as what you would need to run the Seattle games full speed, and that may be a little on the low side. People have asked for multiprocessor support in MAME, but the way MAME is architected, there isn't too much that can realistically be offloaded to a second processor. For most games that are currently slow in MAME, there is one big bottleneck that can't really be split. For Seattle, it's the R5000 emulation, which even by itself won't run full speed on less than 5GHz. Now, with some work, the Voodoo emulation could be made to run on a second processor, which would get you closer to full speed on a dual core machine, but it's still not going to get you all the way there. In MAME's general architecture, there's not much room for splitting things up. The only obvious place is on the video side. The code that renders tilemaps, sprites, and polygons into the frame buffer could potentially be made to run on a second processor; however, that code by necessity accesses buffers which would need to be copied so that they aren't modified while the first processor continues the CPU emulation during the rendering phase. If these buffers are large, then you're not buying yourself time because the copying eats the cache and slows down first processor. Once the data is in the frame buffer, the code which draws it to the screen could be made to run on a second processor without much ado; however, apart from demanding artwork compositing, that's not going to save you a whole lot of time in the grand scheme of things. Sound emulation these days isn't a large percentage of games' time. Even the discrete sound system, which is demanding, isn't too bad because the games which use it tend to run on fairly ancient hardware. Finally, everyone likes to think that multi-CPU games could obviously make use of multiple processors, but this isn't the case. In theory you could run each CPU on a separate processor, but then you have thrown all synchronization between the processors to hell. It's rather difficult to explain why unless you have actually written multithreaded code and understand how timing and interrupts work in MAME, but it's definitely not possible in a completely generalized system. You might be able to make it work for certain games with a lot of synchronization, but you're really asking for trouble. And then, because every OS schedules threads and processors differently, you will have a host of bugs which only happen on certain systems or under certain conditions which are not globally reproducible. It's just not worth it. So, in short, I expect there will eventually be an interest in adding some multiprocessor support to MAME, but it will not be the pill to end all your performance woes. - 0.84: Aaron Giles added some newly discovered PIC IDs to the Seattle driver. - 0.82u2: Aaron Giles added more extensive documentation on the various boardsets, constants for the GT64010 and all interrupts and ethernet device interrupt support. Made the IDE controller visible on the PCI bus, formalized support for the "widget" board used in vaportrx & calspeed, hooked up CMOS protection bit, corrected sfrushrk audio CRCs and hooked up hard disk and marked sfrush and vaportrx as working. - 0.81u6: Aaron Giles added a diagram of interrupt sourcing, fixed incorrect checksums on SF Rush: The Rock audio ROMs, added support for DCS HLE downloading via FIFO (used by Vegas games) and fixed incorrect sound pitch in Blitz 99/2k. - 0.81u5: Aaron Giles improved VBLANK interrupt handling, cleaned up handling of DMA operations, DMA operations now properly pause if they can't write to the voodoo, now returning proper PCI IDs for the bridge device, mapped more inputs and DIP switches for Biofreaks, fixed clock speed for Wayne Gretzky's 3D Hockey, cleaned up memory maps, added Vapor TRX to the supported games and added entries for Hyperdrive and SF Rush: The Rock (no hard disks ATM). - 10th April 2004: Aaron Giles added some HLE to the sample upload commands in the DCS2 system, speeding up the Seattle games somewhat. - 9th April 2004: Aaron Giles fixed the slow booting in the Seattle driver by recent IDE change. - 0.79u2: Change Custom sound to DMA-driven_DAC. - 0.78: Aaron Giles added support for Biofreaks, fixed remaining issues in California Speed, verified California Speed HDD dump (works in self test, not in boot ROM test), fixed timer change that broke Blitz 2000 and added proper PIC IDs for Wayne Gretzky and Mace. Midway IC: Added sound auto acknowledgement option, added new PIC mapping for Gauntlet: Dark Legacy and fixed initial sound IRQ state. DCS: Fixed reporting of input full/output empty states. - 0.77u3: Changed visible area to 512x400 in all games. Aaron Giles included several DIP switch fixes from Brian Troha and made sure the IDE controller waits a minimum amount of time before generating an interrupt. The IDE controller features buffer is now filled in completely. Also fixed code that reads the bus master status register from a word offset. - 7th December 2003: Aaron Giles added the ADSP2104 variant to the ADSP2100 CPU core, fixed several minor bugs in the Seattle driver that affected Biofreaks and California Speed (but they're still not fully working), added speedups to NFL Blitz and NFL Blitz 2000 and did various other bug fixes and cleanups in the Seattle driver. - 0.77u1: Roman Scherzer updated a couple of drivers with new Hard Drive SHA1s (cojag.c, djmain.c and seattle.c) - 5th November 2003: Aaron Giles finally submitted the Seattle driver last night. Not everything's 100%, but 4 games are playable. Well, playable being a relative term for how much you can stand playing games at 20-30% of full speed on a 3GHz machine. Also, I did manage to improve Offroad Challenge... the terrain is correct, but there is still a bug that clips out the cars. CAGE is coming along, but sounds horrible at the moment. But at least San Francisco Rush has some music, if you define music as a random sequence of notes coming out of your speaker at various times. - 2nd November 2003: Aaron Giles turns out that San Francisco Rush uses the CAGE audio system (shared by Primal Rage and T-Mek), guess he will try to get that working again as well. He's thinking there is a bug in the TMS32C031 core, and he's hoping he can find it so that Offroad Challenge might fall into the playable category as a side-effect. He also continue working on the 3dfx emulation. - 31st October 2003: Aaron Giles submitted several of the Seattle games. He managed to play all the way through CarnEvil (~50-60% full speed on my 3GHz machine and that's the fastest Seattle game I have). Also got another Seattle game just up and running. $end $info=sega.c $drv 0.27 [Al Kossow, Brad Oliver] TODO: - The games seem to run too fast. This is most noticable with the speech samples in Zektor - they don't match the mouth. Slowing down the Z80 doesn't help and in fact hurts performance. - Cocktail mode isn't implemented. Possible Bugs: - zektor, spacfury: Speech in some sets is too fast and high pitched, compare the speech in the intro of the spacfury sets for example. segac076u1gre Bugfinder WIP: - 0.104u7: More improvements to the Sega Universal Sound board. Star Trek is almost identical to the samples. Tac/Scan is not that far off, surprisingly. Added new PORT_DIPLOCATION() macro which allows you to specify the physical PCB location of a DIP switch and the switches that correspond to the bits in the DIPSETTING. See sega.c for an example [Aaron Giles]. - 0.104u6: Sega vector game updates [Aaron Giles]: Rewrote vector generator from schematics. Yes, it is supposed to be that jumpy on zooms! Corrected CPU speeds and cleaned up memory maps. Connected AY-8912 to Zektor for missing sound effects. Added emulation of the Universal Sound Board - not yet perfected, but gets rid of the need for samples in Star Trek and Tac/Scan. Tac/Scan sounds pretty wretched now, but Star Trek is close. Fixed CPU clock speed on the speech board, but it appears to be a bit too slow now. This is still work-in-progress. Don't report bugs yet. - 0.72: Frank Palazzolo added clipping to Sega vector games per the schematics. - 27th July 2003: Olivier Galibert sent in support for SP0250 sound chip and Sega G80 speech board, adding emulated speech to Astro Blaster, Space Fury, Star Trek and Zektor. - 0.36b7: Added Custom sound for all games. - 10th April 1999: Jim Hernandez added some more samples to the Sega vector games. - 31st March 1999: Marco Cassili fixed and rearranged the dips of Sega vector games. - 0.27: Al Kossow and Brad Oliver provided drivers for the Sega vector games (Eliminator, Space Fury, Star Trek, Tac-Scan, Zektor). Partial sound support (speech) is available through samples for some of them. Aaron fixed the scaling in the Sega vektor games. $end $info=segac2.c $drv 0.100u2 [David Haywood] 0.37b9 [David Haywood, Aaron Giles] TODO: - Puyo Puyo ends up with a black screen after doing memory tests Battery-backed RAM needs to be figured out. NOTES: - Sega's C2 was used between 1989 and 1994, the hardware being very similar to that used by the Sega MegaDrive/Genesis Home Console Sega produced around the same time. - Eng indicates game is in the English Language, Most Likely a European / US Romset. Jpn indicates the game plays in Japanese and is therefore likely a Japanes Romset. - Bloxeed doesn't Read from the Protection Chip at all; all of the other games do. Currently the protection chip is mostly understood, and needs a table of 256 4-bit values for each game. In all cases except for Poto Poto and Puyo Puyo 2, the table is embedded in the code. Workarounds for the other 2 cases are provided. - I'm assuming System-C was the Board without the uPD7759 chip and System-C2 was the version of the board with it, this could be completely wrong but it doesn't really matter anyway. Bugs: - Error messages in vidhrdw/segac2.c: static void vdp_register_w: bloxeedc, borench, columns, columns2, columnsj, ichidant, ichidnte, potopoto, puyopuy2, puyopuya, puyopuyb, puyopuyo, stkclmns, tantr, tantrbl, tantrbl2, tfrceac, tfrceacb, tfrceacj and zunkyou. messages056ora stephh / almightyjustin WIP: - 0.100u3: More Sega C2/Genesis-based games cleanup [Aaron Giles]. Fixed crashes introduced in last version and centralized interrupt generation for all Genesis-based games. Correct 68000 CPU1 clock speed to 8948862 Hz, YM3438 sound to 7670453 Hz and SN76496 to 3579545 Hz. - 0.100u2: David Haywood separated the Sega C2 driver into several other pieces. Aaron Giles fixed column scroll with a line scroll of 8, cleaned up input ports and filled out memory map according to cgfm's documentation. - 0.95u1: Megaplay dip fixes [Barry Rodewald]. - 22nd February 2005: Guru - Sega MegaTech carts (Tetris, Afterburner, Super Hang On, Ghouls 'n Ghosts, Space Harrier II and Sonic the Hedgehog 2) and Sega MegaPlay carts (Bio Hazard Battle, Streets of Rage 2 and Tecmo World Cup) just arrived. - 0.88u2: Aaron Giles moved gamename prefixes to end in DECO Cassette, Mega Play, Mega-Tech, Nintendo Super System and PlayChoice-10 games. - 0.84: Andrea Mazzoleni fixed improper use of memcpy in the Sega C2 driver. - 0.82: David Haywood added various Megatech sets. Note: MegaTech is still marked as NON-WORKING anyway due to bios issues. - 27th April 2004: Guru - Received about 15 Sega Megaplay carts from B. Simpson. - 20th April 2004: Barry Rodewald - Fixed SMS VDP Y-Flip (thanks Haze). Golden Axe II now starts and is playable. The Megatech version of Golden Axe II should be startable now too, I have no idea where that fix went, but it's in there now. I'll fix it up to be the same as for Megaplay eventually, but this will do for now. Current issues: How the BIOS tells the 68000 to reset has yet to determined. Games can go quite nutty after exiting from test mode, especially after the memory test. Continuing without any credits in Sonic and Golden Axe II. Tecmo World Cup is fine here as for this game, the BIOS controls the continue functions. Golden Axe II reads the amount of credits from 0xa02001 - just how that gets there is something to still figure out... - 19th April 2004: Barry Rodewald - In-game DIP switches now work in Golden Axe 2. Instructions appear. One more test passes. Only one more to figure out (IC-3 is only marked bad because of the startup kludge). Still many things to do. Like cleaning up the driver, and splitting Megatech/Megaplay from the C2 driver. Sounds like work. - 18th April 2004: Barry Rodewald - Sonic and Tecmo World Cup now coin up and run demos at the right time. You can start them also. - 0.81u5: Barry Rodewald improved Megaplay, allowing it to pass more checks. Added second SN76496 to the MegaTech and MegaPlay games. - 7th April 2004: Barry Rodewald - Memory test now is completed. IC-3, IC-37, and IC-36 come up bad still. Must investigate this further. Also added the second SN76489 (part of the SMS VDP). Now you get a sound when you insert a credit. - 0.73: Barry Rodewald continued MegaPlay improvements (still none fully working yet but more of the bios menu tests pass now). - 0.72u2: Barry Rodewald improved Megaplay a bit, the bios screens now show however the games still don't work. - 0.72: Changed visible area to 320x416 and aspect ratio from 4:3 to 4:6. Barry Rodewald and David Haywood made improvements to Megatech emulation, although its still far from being correct and still under development, will be split from segac2.c once finished. - 31st July 2003: Barry Rodewald submitted another bunch of random improvements to the Sega Mega-Tech driver. - 28th July 2003: Barry Rodewald submitted various improvements to the Sega Mega-Tech driver. - 0.71u2: David Haywood made some progress on MegaTech emulation menu is now displayed, but carts not recognised, display currently controllled by a dipswitch, will be changed later, enabled the other games on the driver while work is done, these might be disabled for 0.72. - 0.71u1: Started adding support for Megatech, first step is improving the Genesis Emulation. The rendering will also need improving to support mid-frame palette changes. (RGB_DIRECT) maybe use tilemaps if its not too messy, added Genesis sound based on Mess code. - 0.53: Correct palettesize from 6144 to 2048 colors. - 5th March 2001: David Haywood added state saving to the Sega C2 driver, fixed some small bugs in it. - 7th February 2001: David Haywood added a Tant-R bootleg romset to the Sega C2 driver. - 0.37b10: Correct 68000 CPU1 clock speed to 7670442 Hz, SN76496 to 3579540 Hz and in the System C-2 games the uPD7759 to 3835221 Hz. - 16th November 2000: Aaron Giles fixed some opcode bugs in the ASM 68k core, and he cleaned up the Sega C2 driver. - 6th November 2000: Aaron Giles fixed the Sega C2 driver to have correct CPU and audio frequencies. - 2nd November 2000: Aaron Giles cleaned up the Sega C2 driver and fixed some of the remaining problems. - 1st November 2000: Aaron Giles fixed some scrolling effects in the Sega C2 driver. - 31st October 2000: Gerardo Oporto fixed some Sega C2 dipswitch settings. - 29th October 2000: Aaron Giles cleaned up the Sega C2 driver, added sound to all games and fixed some graphics and palette problems. - 22nd October 2000: David Haywood submitted yet another Sega C2 driver update with another romset of Ichidant-R added. - 18th October 2000: David Haywood added some more dipswitches to the Sega C2 driver. - 2nd October 2000: David Haywood started adding dipswitches to the Sega C2 driver. - 27th September 2000: David Haywood sent in another Sega C2 driver update with Thunder Force AC bootleg working. - 25th September 2000: David Haywood submitted a few fixes to the Sega C2 driver. - 22nd September 2000: David Haywood added sprite flipping to the Sega C2 driver, and Tant-R bootleg now works. - 17th September 2000: David Haywood fixed some bugs in the Sega C2 driver so that Bloxeed, Borench, Poto Poto, Stack Columns and Zunzunkyou no Yabou now work. - 15th September 2000: David Haywood submitted a very preliminary Sega C2 driver, currently supporting only Puyo Puyo, Columns and Columns II. $end $info=segahang.c $drv 0.90u3 [Aaron Giles] 0.36b2 [Andrew Prime] 0.36b1 [Andrew Prime] TODO: - Verify memory test - Verify inputs - Verify DIP switches - Verify protection - Check playability WIP: - 0.90u4: Aaron Giles connected rowscroll/colscroll controls, updated YM2151 mixing volume, as suggested by Arbee (Jarek Burczysnki) and made all the 6844 zoom-table dumps verified. - 0.90u3: Changed driver outrun.c and sharrier.c to segahang.c - 0.90u1: Move all games (except shangonb) from driver outrun.c to segaorun.c - 15th March 2004: Charles MacDonald made various fixes to Hang-On and cleaned up input management, now entering test mode does not crash MAME, there are no specific control hacks for the name entry screen, and the ROM patches are no longer needed. - 0.37b10: Added outrun.c and sharrier.c driver. - 9th November 2000: Nicola Salmoria fixed the Outrun road graphics bugs. - 18th November 1999: Michael Soderstrom fixed a Hang-On crash bug. - 3rd August 1999: Andrew Prime sent in a huge System 16 driver update, with Hang-On graphics fixed and working drivers for Bay Route, Outrun, Space Harrier and Super Hang-On. $end $info=segaorun.c $drv 0.90u1 [Aaron Giles] TODO: - LED connected to stop lights no longer working - Verify memory test - Verify inputs - Verify DIP switches - Verify protection - Check playability WIP: - 0.94u2: Aaron Giles connected some outputs via 8255 PPI, fixed IRQ handling to match schematics, hooked up watchdog, global mute, fixed IRQ2 timing (many tweaks based on schematics). Found missing 8th bit in Outrun/X-board sprite pitch. Implemented Outrun/X-board road priorities according to logic dump from Leopardcats. Hooked up road RAM double buffering that was missing for Outrun/X-board. - 0.93: Added clock parameter to Sega_PCM sound (15625 Hz). - 0.90u4: Aaron Giles updated YM2151 mixing volume. Note: The break LED no longer functions. - 0.90u1: Aaron Giles unified all memory mapping code and moved it into machine/segaic16.c, unified all tilemap, sprite and road code and moved it into vidhrdw/segaic16.c and improved documentation on the various register layouts on the video side. Note that in the process, I broke the title screen animation for Laser Ghost, and there is now a 1-pixel column error on ddcrew's attract mode. These are known issues that I will try to address soon. $end $info=segar.c $drv 0.30 [Mike Balfour, Dave Fish] TODO: - Locate Pig Newton cocktail mode? - Verify Pig Newton and Sindbad Mystery DIPs - Attempt Pig Newton, 005 sound - Fix transparency issues (Pig Newton, Sindbad Mystery) - Fix Space Odyssey background - Figure out why Astro Blaster version 1 ends the game right away NOTES: - Many thanks go to Dave Fish for the fine detective work he did into the G-80 security chips (315-0064, 315-0070, 315-0076, 315-0082) which provided me with enough information to emulate those chips at runtime along with the 315-0062 Astro Blaster chip and the 315-0063 Space Odyssey chip. - Special note (24-MAR-1999) - Sindbad Mystery does *not* use the standard G-80 security chip; rather, it uses the Sega System 1 encryption. - Thanks also go to Paul Tonizzo, Clay Cowgill, John Bowes, and Kevin Klopp for all the helpful information, samples, and schematics! VIDEO HARDWARE NOTES: - The Sega raster games don't have a color PROM. Instead, it has a color RAM that can be filled with bytes of the form BBGGGRRR. We'll still build up an initial palette, and set our colortable to point to a different color for each entry in the colortable, which we'll adjust later using palette_set_color. SOUND HARDWARE NOTES: - Astro Blaster needs "Attack Rate" modifiers implemented - Sample support for 005 - Melody support for 005 - Sound for Pig Newton - Speech for Astro Blaster WIP: - 0.99u5: Pierpaolo Prazzoli fixed character refresh. - 0.93: Added clock parameter to TMS36XX sound (247 Hz). - 28th March 1999: Mike Balfour finished the Sinbad Mystery driver except for dips and sound. - 26th January 2000: Zsolt Vasvari and Takahiro Nogi fixed Sindbad Mystery sound. - 0.34b3: Added sinbadm.c driver. $end $info=segas16a.c $drv 0.88u7 [Aaron Giles, Charles MacDonald, David Haywood] NOTES: - Hardware: Sega System 16A WIP: - 0.105: Aaron Giles fixed crash in System 16 games introduced by last update. - 0.91: Aaron Giles added proper mirroring for the memory map (needs my memory update). - 0.90u4: Aaron Giles improved the way custom I/O controls work internally, rewrote the N7751 path so that it is properly triggered and better described, added support for Major League controls, added support for Sukeban Jansi Ryuko (System 16A) controls, hooked up DIP switches for Time Scanner, connected up the watchdog (some games use it, some don't), removed unused controls from all games' input lists and updated the YM2151 mixing volume. Also tweaked Hang-On, Space Harrier and 16A sprite systems (based on System 16B pixel scaling). - 0.89u3: Aaron Giles created a new machine/segaic16.c to hold non-video common hardware, preliminary multiply/compare implementation moved there and changed segaic_init_palette to take a number of palette entries. - 0.89u2: Aaron Giles fixed many s18 and s16a priority bugs, fixed s16a end-of-spritelist marker, 8751 simulation improved, hooked up backup ram, dipswitch fixes and cleanups etc. - 0.89u1: Aaron Giles hooked up column/row scroll (see Quartet title screen), reintroduced tilemap/text priorities, corrected Z80 clock speed, incorporated Brian Troha's updated DIPs, minor cleanups and included detailed readme in the driver file. - 0.88u7: Aaron Giles cleaned up the Sega System Pre16,16a,16b,18 drivers. Most known video issues are now fixed. Alien Storm, DDCrew, Clutch Hitter, Laser Ghost, Cotton and many others have greatly improved video. $end $info=segas16b.c $drv 0.88u6 [Charles MacDonald, David Haywood, Aaron Giles] NOTES: - Hardware: The Sega System 16B system consists of a main board and a ROM board. Many games are protected, either with a Hitachi FD1094 or an Intel 8751 MCU. The games can be swapped to any main board by exchanging ROM boards and protection chips. The games are generally tied to its 'type' ROM board, though there are some games that are available on more than one type of ROM board. WIP: - 0.103u4: Corrado Tomaselli fixed inputs in the Sega System 16b driver to match the JAMMA button ordering. - 0.91u2: uPD7759 rewrite, fixing sound in System 16 games [Aaron Giles] - 0.90u4: Aaron Giles improved the way custom I/O controls work internally, added support for Sukeban Jansi Ryuko controls, hooked up DIP switches for timescn, updated YM2151 mixing volume and added pixel-accurate scaling to System 16B sprite. - 0.90u1: Aaron Giles unified all memory mapping code and moved it into machine/segaic16.c, unified all tilemap, sprite and road code and moved it into vidhrdw/segaic16.c and improved documentation on the various register layouts on the video side. Note that in the process, I broke the title screen animation for Laser Ghost, and there is now a 1-pixel column error on ddcrew's attract mode. These are known issues that I will try to address soon. - 0.89u5: Aaron Giles cleaned up the math chip emulation (machine\segaic16.c), should be much closer now. - 0.89u3: Aaron Giles created a new machine/segaic16.c to hold non-video common hardware, preliminary multiply/compare implementation moved there, changed segaic_init_palette to take a number of palette entries and fixed reset bug when running 16B/18 games. - 0.89u1: Aaron Giles fixed ROM bank mapping so it doesn't fall through to unmapped handlers, incorporated Brian Troha's updated DIPs, minor cleanups and fixed column scroll after talking to Charles about how it works. - 0.88u7: Aaron Giles cleaned up the Sega System Pre16,16a,16b,18 drivers. Most known video issues are now fixed. Alien Storm, DDCrew, Clutch Hitter, Laser Ghost, Cotton and many others have greatly improved video. $end $info=segas18.c $drv 0.88u7 [Aaron Giles, Charles MacDonald, David Haywood] TODO: - lghost sprites seem to be slightly out of sync. - VDP gfx on 2nd attract level of lghost are corrupt at top of stairs after attract mode loops - Pauses in lghost where all sprites vanish - Some minor gfx bugs in moonwalker (see mametesters) NOTES: - Hardware: Sega System 18 with MC68000 + Z80 and 2xYM3438 + Custom PCM sound WIP: - 0.96u4: Aaron Giles rewrote the RF5C68 sound emulator from the specs, improving sound in the System 18/32 games. Correct RF5C68 clock speed to 10MHz. - 0.95u6: B.S. Ruggeri fixed inputs in several System 18/24 games and added some new standard strings. - 0.93: Added clock parameter to RF5C68 sound (8MHz). - 25th January 2005: Aaron Giles - Began to writing some test code for System 18 that will verify the off-by-one column scroll bug that I am deducing is present on the real hardware. If it's not, then I'm completely at a loss to explain why D.D. Crew leaves a pixel of garbage behind during the scrolling on the attract mode. - 0.90u4: Aaron Giles fixed memory leak in vidhrdw/segas18.c - 0.90u1: Aaron Giles unified all memory mapping code and moved it into machine/segaic16.c, unified all tilemap, sprite and road code and moved it into vidhrdw/segaic16.c and improved documentation on the various register layouts on the video side. Note that in the process, I broke the title screen animation for Laser Ghost, and there is now a 1-pixel column error on ddcrew's attract mode. These are known issues that I will try to address soon. - 0.89u5: Aaron Giles fixed shadows in S18 so they don't affect any VDP-drawn pixels. - 0.89u3: Aaron Giles created a new machine/segaic16.c to hold non-video common hardware, preliminary multiply/compare implementation moved there, changed segaic_init_palette to take a number of palette entries and fixed reset bug when running 16B/18 games. - 0.89u2: Aaron Giles fixed many s18 and s16a priority bugs, fixed s16a end-of-spritelist marker, 8751 simulation improved, hooked up backup ram, dipswitch fixes and cleanups etc. - 0.89u1: Aaron Giles fixed ROM bank mapping so it doesn't fall through to unmapped handlers (fixes Shadow Dancer crash), expanded memory mapping code so it works from the 8751 as well as the 68000, hooked up the 8751 in mwalk/mwalka/mwalkb (these all work now), removed coin lockouts as they were breaking several games' coin inputs, hooked up Laser Ghost controls and added crosshair drawing (not 100% yet, feel free to tweak), hooked up Where's Wally controls, fixed astorm's Player 3 controls, cleaned up ddcrew's inputs, fixed sound ROM loading in astorma/astorm2p/mwalk, incorporated Brian Troha's updated DIPs, minor cleanups, added sprite masking effect used by Where's Wally, fixed column scroll after talking to Charles about how it works (ddcrew attract mode scrolls properly now) and went through and fixed VDP priorities in all S18 games; everything should be correct now, let me know if you find anything not right. - 0.88u7: Aaron Giles cleaned up the Sega System Pre16,16a,16b,18 drivers. Most known video issues are now fixed. Alien Storm, DDCrew, Clutch Hitter, Laser Ghost, Cotton and many others have greatly improved video. $end $info=segas32.c $drv 0.97u5 [Aaron Giles] 0.89u5 [David Haywood] 0.67 [Jason Lo, R. Belmont] 0.56 [David Haywood, Olivier Galibert, R. Belmont, Farfetch'd] TODO: - Fix protection - Fix jpark correctly VIDEO HARDWARE NOTES: - In f1en, the scrolling text in attract mode is very jumpy. Whatever double buffering they are using seems to be out of sync with the sprite rendering. - In radr, NBG1 should be opaque on select screen, and NBG3 should be opaque while driving. How is this controlled? - In radr, they use $1A0 as the X center for zooming; however, this contradicts the theory that bit 9 is a sign bit. For now, the code assumes that the X center has 10 bits of resolution. - In svf (the field) and radr (on the field), they use tilemap-specific flip in conjunction with rowscroll AND rowselect. According to Charles, in this case, the rowselect lookups should be done in reverse order, but this results in an incorrect display. For now, we assume there is a bug in the procedure and implement it so that it looks correct. WIP: - 0.104u7: Anonymous fixed indirect palettes in the System 32 driver. This fixes SegaSonic The Hedgehog graphics finally. - 0.102u2: Some minor cleanups to the System 32 driver. Air Rescue and F1 Exhaust Note now share common multi-PCB faking logic [Anonymous]. - 0.98u3: Some more minor fixes to System 32 sprites [Aaron Giles]. - 0.97u5: Aaron Giles connected Sega Multi 32 games up using the new System 32 code. Merged driver multi32.c with segas32.c. Replaced V60 with V70 CPU, fixed cpu2 rom address and visible area to 832x224 and removed 'Monitors' dipswitch in all Multi32 games. - 0.97u4: Aaron Giles rewrote the System 32 mixer layer to support accurate implementation of the alpha blending modes. Sprite shadows and several other effects are still not yet implemented. And it's much slower than before. - 0.97u3: Correct cpu2 and gfx2 roms addresses in all games. - 24th June 2005: Charles MacDonald - I've been making a lot of progress with the System 32 hardware. Most everything has been documented at this point, currently I'm working on the mixer chip. It's responsible for combining all the display layers (five tilemaps, a bitmap, and sprites) based on priority and applying special effects such as blurring and alpha blending. I've also looked at the random number generator, which I'll discuss here. The random number generator is a 16-bit register mapped throughout the $D80000-$DFFFFF range. Writing to it sets the seed value. It is clocked asynchronously rather than by access from the V60, so continually reading it does not produce an exact dump of the values it generates. Furthermore things like the V60's prefetch queue make it difficult to synchronize the CPU with running instruction sequences, so even the same code that reads the random number generator several times will have slightly different values depending on how quickly the V60 processes it. For example, you could assume the mov.d (64-bit) and mov.w (32-bit) transfer instructions issue four or two back-to-back memory read bus cycles, respectively. If the random number generator was clocked at a slower rate, mov.d would capture more data than mov.w does when they are used repeatedly to dump the output. However the data read does not resemble any part of the data captured using mov.w, meaning that the random number generator is updated faster than the V60 can access in a best case situation. One possible solution would be to cut the trace to the clock input (there are two of them, 16 and 8 MHz) on the custom chip that contains the random number generator hardware and connect it to a spare I/O port pin, allowing it to be manually clocked through software. I had done a similar thing on System 24 to determine how the timers were implemented, so it can work in the right circumstances. But the same chip also controls many other aspects of the hardware and this might prevent the system from running. It would only work if one of the clock inputs was used for non-critical functions as well as the random number generator. I've got two spare boards and may try this eventually. Perhaps it is possible to determine how the random numbers are generated without having a sample of every possible state. I wouldn't mind hearing from people with some experience on this subject. - 0.97u2: System 32 and Multi System 32 games are seriously under construction now. Do not report any bugs against them [Aaron Giles]. - 15th June 2005: Charles MacDonald - I've been using Aaron's V60 assembler to develop test programs for the Sega System 32 platform. The video hardware seems to be a precursor of what's in the Sega Saturn's VDP1/2 chips, which makes it interesting to study but also quite complex. Thankfully I've done a lot of work with the Saturn in the past. I picked up some related PCBs as well; two DBZ V.R.V.S boards (I can confirm that it is a terrible game, ironically these were conversions from Arabian Fight and Dark Edge) and I'm expecting a System Multi 32 "Title Fight" board to arrive soon. - 0.97u1: Aaron Giles began to cleanup the Sega System 32 driver. Things may not work as well as before; this will be fixed over time. Do not report bugs on it. Also changed V60 CPU to clock multiple cycles per instruction instead of requiring every driver to divide the clock; updated all drivers to use the correct clock speed. Correct V60 CPU1 clock speed to 16107950 Hz and Z80 CPU2 and the 2x YM3438 to 8053975 Hz. Changed visible area to 416x224 and user1 roms to cpu1 (100000/100001). Aaron Giles changed V60 CPU to clock multiple cycles per instruction instead of requiring every driver to divide the clock; updated all drivers to use the correct clock speed. Correct V60 CPU1 clock speed to 20MHz. - 0.96u4: Aaron Giles rewrote the RF5C68 sound emulator from the specs, improving sound in the System 18/32 games. Correct RF5C68 clock speed to 12.5MHz. - 0.96: Brad Oliver fixed endianness problems in the Sega System 32 games rom loading. - 0.93: Added clock parameter to RF5C68 sound (9MHz). Added clock parameter to MultiPCM sound (8053975 Hz). - 0.89u5: Changed driver system32.c to segas32.c. David Haywood started minor cleanup of System 32 driver (some things are probably broken for now). Correct V60 CPU1 clock speed to 1.6MHz and Z80 CPU2 to 8MHz and change cpu1 roms ($100000/100001) to user1 ($0/1) in all games. - 0.68: Acho A. Tang, Jason Lo, David Haywood made various System 32 Updates (Priority, SVF Pitch etc.). - 7th May 2003: Acho A. Tang submitted a small sprite drawing speedup to the Sega System 32 driver. - 22nd April 2003: Jason Lo added dual screen support, added sprite shadows and improved the graphics priorities in the Sega System Multi 32 driver. - 9th April 2003: David Haywood fixed the rowscroll / rowselect in Sega System 32 graphics emulation, fixing the title screen in Outrunners, playfield in Super Visual Football, floors in Arabian Fight and Burning Rival and mirror view in Rad Rally. - 0.67: Added the multi32.c drivers. - 4th April 2003: Jason Lo submitted major improvements to the Sega System Multi 32 driver, Hard Dunk and Outrunners are playable though they have a few graphics glitches. David Haywood fixed the row scroll / row select in Outrunners. - 2nd February 2003: David Haywood converted the Sega System 32 driver for the tilemap system and added preliminary alpha blending emulation. - 31st January 2003: R. Belmont sent in a very preliminary System 32 Multi driver in which basically only the MultiPCM sound works, nothing else. - 21st January 2003: David Haywood added the RGB brightness control to the Sega System 32 driver, fixing colored light effects in Alien³ and lightning effects in Jurassic Park. - 19th January 2003: David Haywood further improved the Sega System 32 driver background graphics emulation, adding support for changing resolution on demand. - 18th January 2003: David Haywood improved the Sega System 32 driver background graphics emulation, though it's still far from perfect. - 1st December 2002: Stephane Humbert fixed various parts of the inputs in the Sega System 32 driver. - 29th November 2002: David Haywood fixed the controls in Alien3 in the Sega System 32 driver, and it's completely playable now although missing some background graphics. - 28th November 2002: David Haywood sent in another update to the Sega System 32 driver with protection fixes for Burning Rivals, Arabian Fight and Golden Axe 2 from R. Belmont, improved inputs from Stephane Humbert and various improvements to the graphics emulation, making Super Visual Football, Burning Rivals, Rad Mobile, Rad Rally and F1 Exhaust Note playable. - 27th November 2002: David Haywood sent in an updated Sega System 32 driver with improved palette handling thanks to R. Belmont. - 24th November 2002: David Haywood fixed a small sprite placement bug in the Sega System 32 driver. - 23rd November 2002: David Haywood added preliminary sprite support to the Sega System 32 driver, making Holosseum fully playable. - 14th November 2002: R. Belmont added inputs and sound emulation to the Sega System 32 driver, but it's still missing graphics emulation. $end $info=segasyse.c $drv 0.37b16 [David Haywood] TODO: - Improve Riddle of Pythagoras, doesn't like the sprite code much... - Fix Vertical Scrolling, needed for Hang-On Jr. Score Screen - Find Register which does the Left column blank, seems to be missing from the docs. - hook up dsw's in riddle, stephh kindly worked them out (see notes below, they just need adding to the input ports - Fix Astro Flash service mode (it works in Transformer) - Decrypt the other games (Fantasy Zone 2 & Opa Opa) looks tricky. WE NEED THE ORIGINAL ***WORKING*** CPUS. NOTES: - Driver by David Haywood, Charles Macdonald for docmentation of the SMS VDP Chip used on this system, Mike Beaver for Mimic, although not used as a reference, it was used as an inspiration & motivation and Stéphane Humbert for dipswitch information. - Sega System 'E' is a piece of hardware used for a couple of Arcade Games produced by Sega in the Mid 80's, its roughly based on their Sega Master System home console unit, using the same '315-5124' VDP (actually in this case 2 of them) - An interesting feature of the system is that the CPU is contained on the ROM board, the MAIN System E board contains the Graphics processor, this opens the possibility for using processors other than the Standard Z80 to run the main game code on, an option which they appear to have made use of for a couple of the titles unless of course the roms are simply bad dumps. - Also interesting is each VDP has double the Video RAM found on the SMS console this is banked through Port Writes, the System also allows for the Video RAM to be written directly, bypassing the usual procedure of writing to it via the '315-5124' data port, it can not however be read directly, the same area used for writing is used to access banked ROMs when reading. - Pretty much everything on this hardware is done through port accesses, the main memory map consists of simply ROM, BANKED ROM / BANKED RAM, RAM WIP: - 18th August 2005: David Haywood - Gerald managed to pick up a System E version of Sega Tetris (much less common than the System 16A/B versions that most people are familiar with). I plugged it into my System E driver in MAME and it works mostly fine, but with a minor glitch in attract mode on the Insert Coin text. Thankfully this game wasn’t encrypted, however things aren’t looking good for the other system E games such as Fantasy Zone 2 and Opa Opa.. The only boards we’ve seen have been dead, and without a working CPU it is 100% impossible to decrypt the code and given the age of the things I wouldn’t be surprised if they were all dead because the batteries aren’t meant to last this long. It is CRITICAL that we find those in working condition along with any other system E titles. - 26th July 2001: Gerardo Oporto updated the Sega System E driver, fixing DIP switch settings in Hang-On Jr. - 17th June 2001: David Haywood added display disable support to the Sega System E driver to avoid garbled graphics in Hang-On Jr. - 15th June 2001: Gerardo Oporto added correct DIP switch settings to the Sega System E driver. - 14th June 2001: David Haywood updated the Sega System E driver and Riddle of Pythagoras is now playable. - 12th June 2001: David Haywood wrote a Sega System E driver, Hang-On Jr. and Transformer are playable and also have sound. $end $info=segaxbd.c $drv 0.89u6 [Aaron Giles, Charles MacDonald] 0.37b10 [Phil Stroffolino] TODO: - gprider has a hack to make it work - Extra sound boards etc. in some smgp sets not hooked up - rachero doesn't like IC17/IC108 (divide chips) in self-test due to testing an out-of-bounds value - abcop doesn't like IC41/IC108 (divide chips) in self-test due to testing an out-of-bounds value NOTES: - Hardware: Sega X-board - Old driver by Thierry Lescot and Nao (Hardware Info), Mirko Buffoni (original MAME driver), Phil Stroffolino, Andrew Prime and Dave (www.finalburn.com) for sharing his understanding of the Afterburner Math Coprocessor WIP: - 0.94u5: Aaron Giles fixed several divide chip behaviors (segaic16.c): divide by zero just returns the divisor (needs to be verified), mode 1 divides are unsigned and divides are only triggered by a write with A4 set. - 0.94u2: Aaron Giles fixed IRQ handling to match schematics, hooked up watchdog, sound reset, and global mute, hooked up dummy CPU for running SMGP communications and reduced interleave on all games except Line of Fire. Found missing 8th bit in Outrun/X-board sprite pitch. Implemented Outrun/X-board road priorities according to logic dump from Leopardcats. Hooked up road RAM double buffering that was missing for Outrun/X-board. - 0.93: Added clock parameter to Sega_PCM sound (15625 Hz). - 0.90u4: Aaron Giles updated the YM2151 mixing volume. - 0.90u1: Aaron Giles unified all memory mapping code and moved it into machine/segaic16.c, unified all tilemap, sprite and road code and moved it into vidhrdw/segaic16.c and improved documentation on the various register layouts on the video side. Note that in the process, I broke the title screen animation for Laser Ghost, and there is now a 1-pixel column error on ddcrew's attract mode. These are known issues that I will try to address soon. - 0.89u6: Changed driver aburner.c to segaxbd.c. Aaron Giles added a new driver for the Sega X-Board games. Improved sprites (see thunderblade) and road layer (see abcop, thunderblade), added guns in line of fire (but it hangs at the end of the level), better tilemap support (from 16b) and gprider no longer boots (nested interrupts). Correct the clock speed of the 2x 68000 CPUs to 12500000 Hz and palettesize to 24576 colors. Change cpu2 rom to cpu3 vs. - 0.89u5: Aaron Giles cleaned up the math chip emulation (machine\segaic16.c), should be much closer now. - 17th December 2004: Aaron Giles - Turned in the first round of the rewritten X Board driver. Most of the games work, but the really exciting part was getting the road layer emulated correctly. Charles MacDonald spent a bunch of time running tests on his Line of Fire board in order to suss out the finer details of how it works. Hopefully a lot of this knowledge will translate as I step back in time to redo the Outrun hardware games and the Space Harrier hardware games. But first, there's still some work to be done finishing up X-board, like figuring out why Line of Fire hangs up periodically and why there are some missing sprites in Super Monaco GP. - 0.89u3: David Haywood hooked up controls in the Sega X-Board games AB Cop, Racing Hero and Super Monaco GP. - 0.89u2: Correct gfx2 roms order and addresses in all games. - 3rd December 2004: Charles MacDonald - Thanks to everyone who helped identify the parts I needed assistance with. Mostly all PROMs, go figure for the Sega "X-Board" hardware. - 0.88u6: Correct palettesize to 16416 colors. - 0.75: Correct audio Z80 CPU2 clock speed to 4MHz. - 28th December 2000: Hiromitsu Shioya fixed After Burner music. - 0.37b10: Added driver aburner.c - 13th October 2000: Phil Stroffolino added Sega PCM emulation to After Burner and After Burner II. $end $info=segaybd.c $drv 0.94 [Aaron Giles] 0.88u3 [Aaron Giles, David Haywood] TODO: - Still seems to be some glitchiness in the games in general NOTES: - Hardware: Sega Y-board WIP: - 0.104u8: Andre Hufschmidt added save state support to the segaybd.c based games. - 0.94u2: Aaron Giles fixed CPU speeds according to schematics, hooked up global mute and reduced interleave on all games. Implemented Y-board sprite priorities (not fully understood, but seems to work). - 10th March 2005: Aaron Giles - I've been looking at is the Y-board sprite priorities. It is clear from the schematics that they hacked in a 7-bit priority value for the line sprites (top layer). Unfortunately, those 7 bits go into a black box custom part that does the mixing with the 16 bits of fancy Y-board rotato-sprites, so a lot of guessing was involved. What makes it even harder is that for the most part, the games make very little use of the priority. It is mainly used for your ship in Galaxy Force 2 and for some of the zoom in/zoom out effects in G-Loc and Strike Fighter. I don't have a full explanation of what the 7 bits of priority do, but I have something that seems to be mostly correct. A baffling aside in this instance. I was searching for cases where the priority was being used and found that it was used in the static title screen on Strike Fighter. What's really bizarre is that periodically during attract mode, the title screen will play some missile sounds and explosions. Well, underneath the title screen, there is actually some graphics animating missiles and explosions, but all of that is over-rendered by the title screen. Even more confusing is that as far as I can tell, this is entirely deliberate. Both the title screen and the missile/explosion sprites are drawn with the fancy Y-board sprite generator, where the priorities don't matter. And even if they did, the title screen is quite clearly higher priority than everything else. If someone knows where to observe a real Strike Fighter, I would be immensely curious to confirm my suspicions. - 0.94: Changed driver yboard.c to segaybd.c. Aaron Giles updated the Sega 'Y-board' driver which is capable of running Power Drift and Galaxy Force II at full speed in all their rotating glory providing you have a fast enough processor (around 2.5ghz should do it for the most part). - 4th March 2005: Aaron Giles - Made some good progress on the Y board games. They're all running mostly glitch free with full sprites and rotation working. Speed wise they mostly run 100% on my laptop (2GHz Centrino), except for Galaxy Force 2 which is just insane in parts. Sound is working, but the banking isn't correct yet. R. Belmont has given me a few hints there. Should be able to finish up this weekend I hope! - 1st March 2005: Aaron Giles - I took a look at Y-board last night. I took apart Haze's skeleton driver and reassembled it in the style of my other Sega drivers. Everything is back together and running as well as it was in 0.93: that is, I can see the System 16B-style sprites. A couple more hours communing with the code and I should hopefully have the Y-board sprites going, thanks to OG's guidance. Then it's on to the rotation chip, which definitely looks like an interesting beast to understand. - 0.89u3: Aaron Giles created a new machine/segaic16.c to hold non-video common hardware, preliminary multiply/compare implementation moved there and changed segaic_init_palette to take a number of palette entries. - 0.89u2: Swapped gfx1 roms with gfx2 and correct palettesize to 49152 colors. - 3rd December 2004: David Haywood readded some basic gfx in yboard based on Aaron's new code. - 0.88u3: Added driver yboard.c $end $info=seibuspi.c $drv 0.81 [Ville Linde] TODO: - Alpha blending: Screen shot on www.system16.com show that during attract mode in Viper Phase 1 the "Viper" part of the logo (the red part) should be partially transparent. Same thing with the blu "Viper" logo when on the "push 1 or 2 players button" screen. Note that the red logo is tiles, the blue logo is sprites. Same thing with the lights on the ground at the beginning of the game. They are opaque now, you should see the background tiles through. NOTES: - Hardware: Seibu SPI and Seibu SYS386. The SYS386 board seems like a lower-cost version of the single-board SPI. It has a 40MHz AMD 386 and a considerably weaker sound system (dual MSM6295). The SPI system has an Intel 386 DX 25MHz / 33MHz, a Z80 8MHz (sound), YMF271F Sound chip and a Seibu Custom GFX chip. - The Seibu Kaihatsu SPI hardware system (known as 'SPI') consists of a main board and a plug-in cartridge containing the game software. The games on SPI hardware can be swapped by changing the top cartridge and then moving jumper JP072 to the alternative position. This re-flashes some ROMs for a few minutes (accompanied by a techno music track). Afterwards, a message tells you to put the jumper back to the original position and reboot the PCB. The new game then plays. There were a few revisions of this hardware, though most are the same with only minor changes such as different IC revisions etc. - Tile encryption (machine\seibuspi.c): The tile graphics encryption uses the same algorithm in all games, with different keys for the SPI, RISE10 and RISE11 custom chips. Take 24 bits of gfx data (used to decrypt 4 pixels at 6 bpp) and perform a bit permutation on them (the permutation is the same in all games). Take the low 12 bits of the tile code and add a 24-bit number (KEY1) to it. Add the two 24-bit numbers resulting from the above steps, but with a catch: while performing the sum, some bits generate carry as usual, other bits don't, depending on a 24-bit key (KEY2). Note that the carry generated by bit 23 (if enabled) wraps around to bit 0. XOR the result with a 24-bit number (KEY3). Bugs: - Seibu SPI single board games: The coinage mechanism is broken. It was also the case in u7, u6 and probably erlier updates alose, I can't remerber. seibuspisingle099u9yel phys32 WIP: - 0.100u4: Ville Linde updates to the I386 core and the SPI driver to work with the new changes. - 0.99u3: SPI improvements [Ville Linde, Pierpaolo Prazzoli]: Added real coin inputs. The previously used coin input was service coin and hooked up eeprom in rdft2us, rfjetus and rdft22kc. - 0.99u2: Seibu SPI improvements [Ville Linde]: Fixed sprite priority issues and added support for pen-based alpha to sprites and tilemaps. It's currently using fixed alpha table for all games, but this seems to break some games, so it probably isn't correct. - 0.98u3: Ville Linde fixed the single board games rdft2us and rfjetus from crashing. - 0.98u2: Ville Linda and David Haywood fixed the i386->z80 communication in the Seibu SPI driver. This fixes the flash rom update and should also fix any remaining hangs/pauses. The flash rom update should take around 5 minutes. Now all games should have proper sample data. Changed sound1 roms to user2. - 0.96u1: Brad Oliver fixed big endian issues in Seibu SPI flash code (drivers\seibuspi.c - MACHINE_INIT). - 0.94u1: Intel Flash improvements [smf]. - 0.94: Ville Linde added preliminary sprite Alpha (no tilemap alpha), sprite/tilemap DMA and proper RTC emulation. - 0.93: Nicola Salmoria decrypted GFX in all SPI games and R. Belmont fixed SPI Big Endian. Correct Z80 CPU2 clock speed to 7159090Hz. - 0.92u1: Nicola Salmoria improvemed the Seibu SPI decryption. Tile graphics are decrypted for all games. - 0.88u3: Ville Linde improved again the SPI decryption. - 0.87u1: Ville Linde improved SPI decryption for rf2_2k. - 0.87: Ville Linde improved again the SPI background decryption. - 0.86u4: Ville Linde improved the SPI decryption. - 0.86: Ville Linde improved (but not yet correct) tilemap decryption and added preliminary sprite priority support. - 21st August 2004: Ville Linde - Made some progress on Seibu SPI decryption. - 0.84u3: Ville Linde removed all remaining sound hacks in the Seibu SPI driver, added support for external read/write handlers to the YMF271 (required for SPI flash ROM updating mode), hooked up flash ROMs via the new YMF271 support and fixed various crash bugs in rf2_us, rf2_2k and rf2_eur. Added some missing i386 opcodes to the CPU core. Added 'JP1' dipswitch. - 0.82u3: Nathan Woods fixed i386 interrupt call to use PULSE_LINE instead of always ASSERT_LINE. - 0.81u7: Ville Linde added the missing keys to E-Jan. Added layer enable register. Wrote a new i386 disassembler. Dasm386 wasn't always showing stuff correctly, and now the i386 core can be compiled without i86. Preliminary Dallas DS2404 (RTC/CMOS) emulation. Added 93C46 eeprom to RF2 single and RF2 2K. It's not hooked up though. Improved i386/z80 interleaving. This should help with the small pauses. Fixed some stuff in the i386 core. These don't seem to affect the SPI games, but should help with MESS - 0.81u6: Ville Linde added sprite flipping and other improved sprite processing and corrected palette banking on tilemaps. - 0.81u5: Ville Linde applied text layer decrypt to the regular tiles, it also improves them a lot, greatly improved tilemap emulation including scrolling, layer disables, etc., improved tilemap emulation further, including tile bank select and palette bank select, supports alternate (older?) video hardware in viperp1 with one fewer tilemap and a different VRAM layout, added mahjong keyboard controller for ejanhs, but it doesn't coin up yet, improved sprite drawing and sound starting to work in the single-board rf2_us. - 11th April 2004: Ville Linde improved the tilemap emulation further in the Seibu SPI driver, added support for alternate video hardware in Viper Phase 1. - 9th April 2004: Ville Linde sent in another update to the Seibu SPI driver with much better graphics emulation, though still with encrypted graphics. - 6th April 2004: Ville Linde sent in another update to the Seibu SPI driver where Raiden Fighters now runs correctly, but still has encrypted graphics. R. Belmont added the Z80 bankswitching in the Seibu SPI driver, adding sound to some games in that driver. - 4th April 2004: Olivier Galibert partially decrypted the text layer in the Seibu SPI system. - 28th March 2004: Ville Linde submitted an i386 CPU core and a Seibu SPI system driver supporting Senkyu / Battle Balls, Viper Phase 1, E-Jan High School, Raiden Fighters and Raiden Fighters 2 which would be playable but the graphics are encrypted, and the sound is also not emulated. $end $info=seicross.c $drv 0.18 [Mirko Buffoni, Nicola Salmoria] NOTES: - There is a microcontroller on the board. Nichibutsu custom part marked NSC81050-102 8127 E37 and labeled No. 00363. It's a 40-pin IC at location 4F on the (Seicross-) board. Looks like it is linked to the dips (and those are on a very small daughterboard). - friskyt: Differences in new/old version of Frisky Tom: The lady wears bikini in new version, Game config is backed up by 4.5v battery in old version and old version uses larger board. WIP: - 30th November 1999: Zsolt Vasvari sent in a NSC8105 core and modified Seicross driver to use it. - 0.35b12: Correct NSC8105 clock speed to 1.5MHz. $end $info=sengokmj.c $drv 0.72 [Angelo Salese, Pierpaolo Prazzoli] TODO: - Find tilemap enable registers (needed especially when you coin up at the intro). - Missing NVRAM emulation (?) At startup a "Warning : Data in stock is wrong check ram" message appears because of that. NOTES: - Driver based on D-Con. WIP: - 0.77u1: Minor cleanups to sengokmj.c (specifically changed some variables to static) [Nathan Woods]. $end $info=senjyo.c $drv 0.35b10 [Mirko Buffoni] 0.25 [Mirko Buffoni] TODO: - Wrong background colors in baluba and intermissions after round 13. NOTES: - Hardware: The board was obviously born to run Senjyo. Four scrolling layers, gradient background, sprite/background priorities, and even a small bitmap for the radar. Star Force uses only a small subset of the features. - Senjyo: The driver must avoid generating interrupts for the first few frames otherwise Senjyo locks up. There must be an interrupt enable port somewhere, or maybe interrupts are genenrated by the CTC. Maybe a write to port d002 clears the IRQ line, but I'm not sure. WIP: - 0.93: Changed Custom sound to Samples. - 0.79: Correct palettesize to from 402 to 514 colors. - 5th January 2000: Zsolt Vasvari added Baluba-louk no Densetsu to the Senjyo driver. - 15th April 1999: Nicola fixed Senjyo from crashing at exit. - 0.35b10: Changed driver starforc.c to senjyo.c - 6th April 1999: Nicola Salmoria has sent in a Senjyo driver with correct scrolling, correct gradient background, priorities, radar display and sound. - 5th April 1999: Mirko Buffoni added the scrolling background to Senjyo. - 4th April 1999: Mirko Buffoni re-built the Senjyo driver over the latest beta. Nicola fixed sound of Senjyo and added the PROM to it. - 0.25: Added starforc.c driver. $end $info=seta.c $drv 0.37b1 [Luca Elia] TODO: - I think the best way to correctly align tilemaps and sprites and account for both flipping and different visible areas is to have a table with per game vertical and horizontal offsets for sprites, tilemaps and possibly the "floating tilemaps" (made of sprites) for both the flipped and normal screen cases. Current issues: metafox test grid not aligned when screen flipped, madshark & utoukond ("floating tilemaps" sprites when flipped) and krzybowl not aligned vertically when screen flipped. - Bad sound in sokonuke? - In msgunda1, colors for the score display screw up after the second animation in attract mode. The end of the animation also has garbled sprites. Note that the animation is not present in msgundam. - Some games: battery backed portion of RAM (e.g. downtown, kiwame, zombraid) - The zombraid crosshair hack can go if the nvram regions are figured out. - Some games: programmable timer that generates IRQ. See e.g. gundhara: lev 4 is triggerd by writes at d00000-6 and drives the sound. See also msgundam. - tndrcade: lots of flickering sprites - drgnunit sprite/bg unaligned when screen flipped (check I/O test in service mode) - extdwnhl has some wrong colored tiles in one of the attract mode images and in later tracks. - oisipuzl doesn't support screen flip? tilemap flipping is also kludged in the video driver. - eightfrc has alignment problems both flipped and not - Flip screen and mirror support not working correctly in zombraid - gundhara visible area might be smaller (zombraid uses the same MachineDriver, and the current area is right for it) VIDEO HARDWARE NOTES: - Seta Hardware has 2 Scrolling Layers, 1024 Sprites and a Floating Tilemap. Each layer consists of 2 tilemaps: only one can be displayed at a given time (the games usually flip continuously between the two). The two tilemaps share the same scrolling registers. WIP: - 19th January 2004: SUZ fixed various graphics glitches in the Seta driver. - 0.77u2: David Haywood merged taito_x.c and seta.c video hardware, this is correct but due to some differences in the drivers a few glitches have been introduced in twinhawk that will need investigating. - 0.65: Nicola Salmoria added stereo support to the X1-010 emulator and made it a proper sound core. Added X1-010 (16Mhz) sound to all games, only Donwn Town has a X1-010 with 8MHz. - 0.62: Manbow-J rewritten the sound support for the Seta games. - 24th April 2002: Stephane Humbert added a patch to the Seta driver so that Twin Eagle can be played with two players. - 5th May 2001: Luca Elia sent in a driver for J. J. Squawkers. - 11th March 2001: Marco Cassili fixed some dip switches in the Seta games. - 6th February 2001: Luca Elia added Strike Gunner S.T.G and Quiz Kokology to the Seta driver. - 9th January 2001: Guru added a new Mobile Suit Gundam romset to the Seta driver, and the game is very much playable. - 4th January 2001: Luca Elia added Block Carnival to the Seta driver. - 0.37b9: Support for Stereo sound. - 4th October 2000: Luca Elia improved the sound in the Seta driver and added Thunder & Lightning, Rezon, Athena no Hatena, Oishii Puzzle wa Irimasenka, Eight Forces, Pro Mahjong Kiwame and Krazy Bowl. - 9th July 2000: Brian A. Troha fixed some Seta driver dipswitch settings. - 6th July 2000: Luca Elia added Thundercade, Caliber 50, Dragon Unit and Blandia to the Seta driver. - 3rd April 2000: Luca Elia sent in a Seta driver with support for Twin Eagle, DownTown, Arbalester, Meta Fox, Zing Zing Zip and War of Aero. - 2nd May 1999: Ernesto Corvi sent in a very preliminary Thundercade driver (just to fix some quirks in the debugger). $end $info=seta2.c $drv 0.56 [Luca Elia] TODO: - Proper emulation of the TMP68301 CPU, in a core file. - Flip screen / Zooming support. - Fix some graphics imperfections (e.g. color depth selection, "tilemap" sprites) [all done? - NS] - I added a kludge involving a -0x10 yoffset, this fixes the lifeline in myangel. I didn't find a better way to do it without breaking pzlbowl's title screen. - mj4simai: test mode doesn't work correctly, the grid is ok but when you press a key to go to the next screen (input test) it stays up a second and then drops back into the game - myangel: some gfx at the end of the game (rays just before fireworks, and the border during the wedding) have wrong colors. You can see the rays red, green and yellow because that's how the palette is preinitialized by MAME, but the game never sets up those palette entries. The game selects color depth "1", whose meaning is uncertain, and color code 0 so I see no way to point to a different section of palette RAM. - There are glitches in the bg horizontal scroll in the wedding sequence at the end of the game. It looks like "scrollx" should be delayed one frame wrt "xoffs". - myangel2: Before each level, the background image is shown with completely wrong colors. It corrects itself when the level starts. - grdians: The map screen after the character selection needs zooming. There is a global zoom register that should affect the background map and the level picture but not the frontmost frame. This latter should use color 7ff (the last one) and ignore the individual color codes in the tiles data. Zooming is also used briefly in pengbros. NOTES: - The Toshiba TMP68301 CPU is a 68HC000 + serial I/O, parallel I/O, 3 timers, address decoder, wait generator, interrupt controller, all integrated in a single chip. VIDEO HARDWARE NOTES: - This newer Seta hardware only generates sprites. But they're of various types, including some large "floating tilemap" ones. Sprites RAM is 0x40000 bytes long. All games write the sprites list at offset 0x3000. Each entry in the list holds data for a multi-sprite of up to 256 single-sprites (see src). WIP: - 5th January 2004: Pierpaolo Prazzoli fixed some typos in the MS Gundam EX Revue driver. - 28th November 2003: Pierpaolo Prazzoli added sprite buffering to the Seta2 driver, which fixes some wrong colors in MS Gundam EX Revue. - 0.65: Nicola Salmoria added stereo support to the X1-010 emulator and made it a proper sound core. Added X1-010 (16.67Mhz) sound to all games. - 25th October 2002: Stephane Humbert fixed DIP switches and inputs in the Seta2 driver. $end $info=sf.c $drv 0.35b3 [Olivier Galibert] TODO: - Is there a third coin input? WIP: - 0.88u1: Changed driver sf1.c to sf.c - 19th April 1999: Olivier Galibert has updated the Street Fighter driver for tilemaps and emulated the second Z80, but the samples aren't yet quite correct. $end $info=sg1000a.c $drv 0.68 [Tomasz Slanina] NOTES: - Hardware based on Sega's SG-1000 console. $end $info=sgladiat.c $drv 0.37b13 [Phil Stroffolino] NOTES: - Sound/music doesn't sound good (but it might be correct) - Cocktail support is missing WIP: - 8th March 2001: Phil Stroffolino sent in a driver for Gladiator. $end $info=shadfrce.c $drv 0.60 [David Haywood] TODO: - Graphic Glitches - Spurious sprite at the top right of the title screen. Visible area too large? - Other Interrupt? NOTES: - As for some other M68000 Technos games (or games running on similar hardware such as 'mugsmash'), the Inputs and the Dip Switches are mangled, so you need a specific read handler so end-uers can see them in a "standard" order. IMO you should set the USE_SHADFRCE_FAKE_INPUT_PORTS macro to 1. - Why do "Coin 2" and "Service 1" buttons only work in "test mode" ? - Driver based on various drivers of other Technos games. $end $info=shangha3.c $drv 0.37b5 [Nicola Salmoria] TODO: - shangha3: The zoom used for the "100" floating score when you remove tiles is very rough. - heberpop: Unknown writes to sound ports 40/41 - blocken: Incomplete zoom support, and missing rotation support. VIDEO HARDWARE NOTES: - Custom blitter GA9201 KA01-0249 (120pin IC): This is a tile-based blitter that writes to a frame buffer. The buffer is never cleared, so stuff drawn is left over from frame to frame until it is overwritten. - Tiles are stored in ROM and have a fixed 16x16 size. The blitter can draw them as single sprites (composed of one or more tiles in the horizontal direction), or as larger sprites whose tile codes are picked from a tilemap in RAM. - Sprites can be zoomed, distorted and rotated. - Shadows are supported on pen 14 (shangha3 makes heavy use of them) but it's not clear how they are turned on and off. heberpop definitely doesn't use them, pen 14 is supposed to be solid black (outlines). Bugs: - Error messages in drivers/shangha3.c: void HD63484_command_w: shangha2 and shanghai. messages056ora stephh / almightyjustin - Error messages in vidhrdw/shangha3.c: WRITE16_HANDLER( shangha3_flipscreen_w ): blocken, heberpop and shangha3. messages056ora stephh / almightyjustin WIP: - 7th July 2000: Nicola Salmoria added Blocken to the Shanghai 3 driver. - 5th July 2000: Nicola Salmoria added Hebereke no Popoon to the Shanghai 3 driver. - 3rd July 2000: Nicola Salmoria sent in a driver for Shanghai 3. $end $info=shanghai.c $drv 0.36b15 [Nicola Salmoria] TODO: - The HD63484 emulation is incomplete, it implements the bare minimum required to run these games. - The end of round animation in Shanghai is wrong; change the opcode at 0xfb1f2 to a NOP to jump to it immediately at the beginning of a round. - I'm not sure about the refresh rate, 60Hz makes time match the dip switch settings, but music runs too fast. WIP: - 13th January 2001: Nicola Salmoria fixed the window border graphics in the Shanghai driver. - 12th January 2001: Nicola Salmoria added window graphics emulation to the Shanghai driver and he added support for Shanghai II. $end $info=shangkid.c $drv 0.37b12 [Phil Stroffolino] NOTES: - Dynamic Ski runs on a single Z80. It has the same graphics format as the mewer Taiyo games. The game has some minor priority glitches. - Chinese Hero hardware differs only slightly from Shanghai Kid: sprites have 3 bitplanes instead of 2, videoram attributes for the tilemap don't include xflip and no protection. - shangkid/hiryuken: The BBX coprocessor is burried in an epoxy block (1.5" by 2" by 4" black). The block is connected to the PCB by a 40 pin DIP socket labeled IC30. It contains: a surface-mounted Z80 (TMPZ84C00P), LS245 logic IC and battery backed ram chip Fujitsu MB8464. The BBX coprocessor receives graphics and sound-related commands from the main CPU via shared RAM. It directly manages an AY8910, is responsible for populating spriteram, and forwards appropriate sound commands to the sample-playing CPU. WIP: - 24th January 2001: Phil Stroffolino added Chinese Hero to the preliminary Shanghai Kid driver, but unlike Shanghai Kid, it doesn't have protection so it works perfectly. $end $info=shaolins.c $drv 0.30 [Allard Van Der Bas] VIDEO HARDWARE NOTES: - Shao-lin's Road has three 256x4 palette PROMs (one per gun) and two 256x4 lookup table PROMs (one for characters, one for sprites). I don't know for sure how the palette PROMs are connected to the RGB output, but it's probably the usual. $end $info=shisen.c $drv 0.35b11 [Nicola Salmoria] WIP: - 15th July 2000: Juergen Buchmueller fixed a YM2151 bug affecting Shisen / Sichuan II. - 0.35b11: Added sichuan2.c driver. - 19th April 1999: Nicola Salmoria sent in a Sichuan II driver, but one ROM is still needed. $end $info=shootout.c $drv 0.33b3 [Ernesto Corvi, Phil Stroffolino, Bryan McPhail] TODO: - Fix coin counter - Lots of unmapped memory reads NOTES: - Shoot Out (Japan) is an interesting board, it runs on an earlier PCB design than the USA version, has no sound CPU, uses half as many sprites and unusually for a Deco Japanese game it is credited to 'Data East USA'. Perhaps the USA arm of Deco designed this game rather than the Japanese arm? - Shoot Out (Japan) uses the YM2203 ports for CPU bankswitching so it does not work with sound turned off. - Shoot Out (Korean bootleg) is based on the earlier DE-0203 board but strangely features the same encryption as used on the DE-0219 board. It also has some edited graphics. WIP: - 0.76u1: Removed input port hack. - 5th November 2000: Phil Stroffolino updated Shoot Out to work without the sprite manager. $end $info=shougi.c $drv 0.68 [Jarek Burczynski, Tomasz Slanina, Tatsuyuki Satoh] TODO: - Both games use custom MCU: ALPHA 8201 (42 pin DIP). It's connected to the RAM that is shared with the first CPU. CPU controls MCU (probably to run and stop it). 1 player game doesn't work at all. NOTES: - ALPHA 8302 is the MCU used in Exciting Soccer. $end $info=shuuz.c $drv 0.35b13 [Aaron Giles] WIP: - 17th November 2000: Aaron Giles fixed graphics priority problems in Shuuz $end $info=sidearms.c $drv 0.29 [Paul Leaman] NOTES: - Added preliminary starfield emulation. circuit transcribed from schematics but still not perfect. - Rewrote video update and the following bugs seem to be fixed: attract mode and stage six crashing, strange background color and various graphics glitches and priority problems. - Unknown PROMs are mostly used for timing. Only the first four sprite encoding parameters have been identified, the other 28(!) are believed to be line-buffer controls. WIP: - 0.72u1: Acho A. Tang cleaned vidhrdw and corrected screen flipping. $end $info=sidepckt.c $drv 0.33b1 [Ernesto Corvi] NOTES: - Driver by Ernesto Corvi. Mirko Buffoni for testing the music. i8751 protection simluation and other fixes by Bryan McPhail. $end $info=silkroad.c $drv 0.60 [David Haywood] TODO: - Clean up driver - rom04.bin looks like a bad dump, but it seems not since it was verified as correct... problem with the original which the gfx hardware didn't care about? NOTES: - Driver by David Haywood, inputs, DIPs by Stephh & R. Belmont and reliminary sound hookup by R. Belmont. $end $info=simpl156.c $drv 0.98u3 [David Haywood] TODO: - Check if the OKI M6295 clocks from Heavy Smash are correct at least for the Mitchell games. - Magical Drop / Magical Drop Plus / Chain Reaction: Random crashes at 7mhz. NOTES: - Hardware: 'Simple' 156 based board (PCB DE-0409-1) and Mitchell PCB MT5601-0 (slightly different component arrangement to Deco PCB). This is a 32-bit cpu connected to 16-bit hardware only ROM and System Work Ram is accessed via all 32 data lines we should throw away the MSB for other accesses. WIP: - 0.99u1: Various improvements to the simple Deco 156 games [David Haywood]: Modified video code to use the functions in deco16ic.c and changed Osman to default to 3 buttons as per Guru's eeprom dump. - 0.98u4: David Haywood added a bunch of changes/fixes to the deco156 drivers. Hooked up EEPROM correctly, fixed sound ROM decoding and banking, tile banking and video priorities. - 2nd August 2005: David Haywood - Fixed some priority problems. - 1st August 2005: David Haywood - I fixed a few more bugs in the driver. - 31st July 2005: David Haywood - Shortly after the release of u3 I made some further improvements to the 156 emulation, removing a kludge (allowing the Eeproms to work) and fixing the music. - 0.98u3: Fully emulated DECO 156 encryption [David Haywood, Nicola Salmoria, Olivier Galibert, Bryan McPhail] - 31st July 2005: David Haywood - Final 156 update for tonight... General: Added Sprites, EEPROM settings don’t work on any game and No Sound. Magical Drop / Magical Drop Plus / Chain Reaction: This is highly unstable and prone to crashing, I’m not too sure if its due to protection or CPU bugs, none of the other games behave this badly. Gameplay is also very sluggish. Osman / Cannon Dancer: Still doesn’t boot without going into the debugger. Has problems with Sprite colours (16-bit ram on 32-bit bus maybe?) and tile banking. Also tilemaps don’t seem large enough at the moment. Party Time: Seems quite playable, some tile bank problems. Charlie Ninja: Tilemaps aren’t big enough, sprites are a bad dump, some scrolling problems on title screen.. (I’m sure it was ok before). Joe And Mac Returns: Playable, although I can set it to either a very fast speed, or a very sluggish speed depending on Vblank, I’m not sure which is correct… Completed a few levels and it didn’t crash so it seems ok. - 30th July 2005: David Haywood - 3 Weeks of staring at numbers solid until 4am, a bit of teamwork with key developers, and we have our first results... (Magical Drop (Deco 156) shows the message: WARNING - GAME MODE SETTING ERROR). Its not much, but maybe a sign of things to come. Update: I moved from Magical Drop to Joe and Mac Returns. Note that the tile roms on both sets are bad dumps, hence the corruption in the screenshots. Sprites haven’t been added. Fixed the tile banking for the platforms. 2nd Update: Found a way to get Osman to boot via the debugger and it appears we can fix the Joe & Mac Returns tile rom by using bits from each of the bad dumps. None of these will be playable until the protection has been worked out however. - 0.98u2: Some progress on the Deco 156 encryption [David Haywood]. $end $info=simpsons.c $drv 0.36b2 [Ernesto Corvi] Possible Bugs: - simpsons and clones: The game slows down a bit as if the original hardware wasn't powerful enough for it. Playing you can see the background doesn't move in sync with the rest of the game. In the source there is: CPU_KONAMI, 3000000, /* ? */ So the original coder wasn't sure about correct speed. If you overclock CPU 0 to 125%, it plays nicely. simpsonsc057gre Bugfinder WIP: - 7th February 2001: Olivier Galibert submitted the alpha blending update and Simpsons have translucent shadows. $end $info=skullxbo.c $drv 0.35b13 [Aaron Giles] WIP: - 20th May 1999: Aaron Giles did another big Atari games update with a Skull & Crossbones driver. $end $info=skyarmy.c $drv 0.68 [MooglyGuy, Ryan Holtz, Tomasz Slanina] $end $info=skychut.c $drv 0.35b8 [Lee Taylor] TODO: - Dip switches NOTES: - Colors are close to screen shots for IPM Invader. The other games have not been verified. - The bitmap strips in IPM Invader might be slightly misplaced WIP: - 27th May 2000: Peter Trauner added Space Beam to the Sky Chuter driver. - 16th February 1999: Lee Taylor has made a driver for Sky Chuter, but without sound at this moment. $end $info=skydiver.c $drv 0.35b2 [Mike Balfour] TODO: - There is a problem with coin input not starting when in demo mode. - The NMI interrupt needs to be more accurate, to do 32V, adjusted to VBLANK. This also affects sound. - The cuurent value of 5 interrupts per frame, works pretty good, but is not 100% accurate timing wise. NOTES: - The NMI interrupts are only used to read the coin switches. WIP: - 30th May 2002: Zsolt Vasvari cleaned up the Sky Diver driver. $end $info=skyfox.c $drv 0.37b6 [Luca Elia] TODO: - The background rendering is entirely guesswork VIDEO HARDWARE NOTES: - The stars in the background are not tile based andtheir rendering is entirely guesswork for now. The result is a kind of matches of a screenshot. - The board can display 256 Sprites. The Sprites are 8 planes deep and can be 8x8, 16x16 or 32x32 pixels in size. They are stored as 32x32x8 tiles in the ROMs. - There are three 256x4 palette PROMs (one per gun). I don't know the exact values of the resistors between the RAM and the RGB output. I assumed these values (the same as Commando). WIP: - 8th June 2000: Luca Elia sent in a driver for Sky Fox / Exerizer. $end $info=skykid.c $drv 0.36b11 [Manuel Abadia] NOTES: - skykidd: the MCU external program expects a different version of the internal ROM, which hasn't been dumped. 0xffed should be 0xfd, while it is 0xff in the available dump. To get the game running, we patch the ROM. Apart from the different MCU code (and the required checksum adjustments), this version is identical to skykido. WIP: - 0.93: Added clock parameter to Namco CUS30 sound (24000 Hz). - 26th March 2000: Manuel Abadia added cocktail support to Sky Kid and Dragon Buster. - 20th November 1999: Manuel Abadia sent in a driver for Sky Kid / Dragon Buster, but the colors aren't quite correct yet. $end $info=skyraid.c $drv 0.62 [Stefan Jokish] $end $info=slapfght.c $drv 0.33b2 [Keith Wilkins] TODO: - tigerh and tigerhj requires different memory mapped scroll registers WIP: - 4th December 2000: Quench added Performan to the Slap Fight driver. - 17th September 2000: Bryan McPhail fixed sprite lag in Tiger Heli and Getstar. $end $info=slapshot.c $drv 0.37b11 [David Graves] TODO: - Some hanging notes (try F2 while music is playing). - Sprite colors issue: when you do a super-shot, on the cut screen the man (it's always the American) should be black. - Col $f8 is used for the man, col $fc for the red/pink "explosion" under the puck. (Use this to track where they are in spriteram quickly.) Both of these colors are only set when the first super-shot happens, so it's clear those colors are for the super-shot... but screenshot evidence proves the man should be entirely black. - Extract common sprite stuff from this and taito_f2 ? NOTES: - Driver based on the F2 driver. - Slapshot uses one or two newer Taito custom ics, but the hardware is very similar to the Taito F2 system, especially F2 games using the same TC0480SCP tilemap generator (e.g. Metal Black). - Operation Wolf 3 is on almost identical hardware to Slapshot. It uses far more graphics data and samples than Slapshot. Compared to Taito's gun game Under Fire (1993), the hardware here is obviously underpowered. Large data roms help the 68000 throw around the gfx (a method used in Dino Rex) but can't disguise that it should have been done using enhanced Z system or F3 system hardware. WIP: - 27th January 2001: David Graves fixed the input port settings in the Slap Shot driver and now the single player game works. - 18th January 2001: David Graves added NVRAM emulation to Slap Shot. - 16th January 2001: Bryan McPhail also fixed the sprite graphics decoding in Slap Shot. Nicola Salmoria fixed crashes in the Slap Shot driver. - 14th January 2001: David Graves added double width tilemap support to the TC0480SCP chip emulation and wrote a Slap Shot driver but it has incomplete sprite graphics decoding so some graphical errors remain. $end $info=snk.c $drv 0.35b2 [Bryan McPhail] TODO: - Consolidate gfx decode/drivers, if possible. - Emulate protection (get rid of patches). Bugs: - bermudat, bermudaj, bermudaa, worldwar: Misc. info on these 4 games, detailed in the linked file. snk37b14ora stephh WIP: - 30th April 2003: Acho A. Tang sent in an update to the SNK driver, fixing the tempo in Psycho Soldier, various graphics problems in Fighting Golf, Athena, T.N.K. III, Bermuda Triangle and Touchdown Fever. - 21st January 2003: Acho A. Tang fixed a variety of issues in the SNK driver. - 0.61: Jarek Burczynski fixed Y8950 confincting with YM3812/YM3526 in some SNK games. - 2nd May 2002: Nicola Salmoria fixed sound in the SNK games that need Y8950 together with YM3526/YM3812. - 23rd July 2001: David Haywood added shadows support to the SNK driver. - 4th February 2001: Insideoutboy enabled service mode in Guerrilla War. - 0.36b13: Replaced the 4x ADPCM sound with a Y8950 (Delta-T ADPCM) from Tatsuyuki Satoh in some games with a YM3526. - 4th May 1999: Jarek Parchanski sent in an updated SNK games driver with sound for all games except tdfever. - 30th April 1999: Phil Stroffolino sent in a SNK driver with mostly working ADPCM sound - 19th March 1999: Nicola did some small changes to the SNK driver, adding romsets. - 17th March 1999: Phil Stroffolino sent a new SNK driver with working support for nearly all of the games, though some color problems with Athena and TNK3 still remain. - 27th May 1999: Marco Cassili has been cleaning up the dips of the SNK driver. - 26th February 1999: Phil Stroffolino has updated the SNK driver a bit. $end $info=snk68.c $drv 0.36b1 [Bryan McPhail] 0.34b8 [Bryan McPhail] TODO: - Sprite flickerings and pop-up's not fixed. They look more like sloppy programming than emulation issues. - Redumping sound ROM "dg7", it might be the cause of pow060gre. VIDEO HARDWARE NOTES: - Search & Rescue uses Y flip on sprites only. Street Smart uses X flip on sprites only. WIP: - 12th April 2000: Bryan McPhail fixed some bugs in the SNK68 driver. - 18th November 1999: Nicola Salmoria fixed the controls in Ikari 3 in the later levels. - 0.36b1: Changed driver pow.c to snk68.c - 15th June 1999: Bryan McPhail submitted Street Smart & Search And Rescue drivers. - 0.34b8: Added pow.c driver. $end $info=snowbros.c $drv 0.31 [Mike Coates, David Haywood] TODO: - Finish off Honey Doll: Palette problems (sprite attributes), sprite list is strange, 2 sprite lists interleaved? and sound not hooked up. - Cookie & Bibi 3: This game is quite buggy. The test mode is incomplete and displays garbage on the 'Dipswitch settings' screens, and during some of the attract mode scenes the credit counter is not updated when you insert coins until the next scene. Both these bugs are verified as occuring on the original hardware. NOTES: - Hardware: Snow Brothers (Toaplan) / SemiCom Hardware. Uses Kaneko's Pandora sprite chip (also used in DJ Boy, Air Buster...) - According to the "Language" Dip Switch, this game is a Korean game. - There is no "cocktail mode", nor way to flip the screen. WIP: - 0.96u1: Brad Oliver fixed big endian issues in SemiCom games. - 0.64: Merged driver hyperpac.c with snowbros.c - 23rd January 2003: David Haywood merged the Snow Bros and Semicom drivers. - 12th November 2002: David Haywood added several non-working Semicom games to the Hyper Pacman driver, they don't work because of unemulated protection. - 28th April 2002: David Haywood sent in a driver for Hyper Pacman, but sounds are not yet emulated. Stephane Humbert fixed the DIP switches and inputs in it. - 31st August 2000: Brad Oliver fixed Winter Bobble to work on Macs. - 29th August 2000: David Haywood added Winter Bobble to the Snow Bros driver. $end $info=solomon.c $drv 0.33b7 [Mirko Buffoni] $end $info=sonson.c $drv 0.27 [Mirko Buffoni] TODO: - Fix Service Mode output test: Press P1/P2 shot to insert coin VIDEO HARDWARE NOTES: - Son Son has two 32x8 palette PROMs and two 256x4 lookup table PROMs (one for characters, one for sprites). $end $info=spacefb.c $drv 0.25 [Chris Hardy, Andy Clark, Paul Johnson] TODO: - Add starfield. It is NOT a Galaxians starfield. - Need to verify that the red background is correct. Currently every sprite has 8x8 or 4x4 opaque pixels. This is correct for the sprite over sprite graphics, but maybe incorrect for the background colour and stars. NOTES: - Memory Map figured out by Chris Hardy, Paul Johnson and Andy Clark. Schematics scanned and provided by James Twine. Thanks to Gary Walton for lending me his REAL Space Firebird. - The way the sprites are drawn ARE correct. They are identical to the real pcb. $end $info=spaceg.c $drv 0.92 [Jarek Burczynski, Tomasz Slanina] $end $info=spbactn.c $drv 0.59 [David Haywood] TODO: - Coin insertion is not recognized consistenly. - Sprite/tile priority is sometimes wrong (see 1st table when ball in bumpers). - Lots of unknown writes, what are they meant to do - Verify some of the code which is from the other drivers such as sprite drawing as priorities are questionable in places - Add support for blended sprites. NOTES: - Driver: Inputs, dipswitches etc by Stephh. - The game can't use tilemap routines because they don't work with tiles having a greater height than width, which is the case on this game once its rotated. $end $info=spcforce.c $drv 0.54 [Zsolt Vasvari] 0.36b1 [Zsolt Vasvari] WIP: - 0.54: Changed driver meteor.c to spcforce.c - 16th August 2001: Zsolt Vasvari added an earlier version of Meteoroids called Space Force. - 0.36b1: Added meteor.c driver. - 6th June 1999: Zsolt Vasvari sent in a driver for Meteoroids. $end $info=spdodgeb.c $drv 0.37b8 [Paul Hampson, Nicola Salmoria] TODO: - Sprite lag (the real game has quite a bit of lag too) - Rowscroll (not used expect for status display) - Double-tap tolerance NOTES: - There's probably a 63701 on the board, used for protection. It is checked on startup and then just used to read the input ports. It doesn't return the ports verbatim, it added further processing, setting flags when the player double-taps in one direction to run (updated to edge-triggering). WIP: - 14th September 2000: Nicola Salmoria perfected the Super Dodgeball driver started by Paul Hampson. $end $info=speedatk.c $drv 0.72u2 [Pierpaolo Prazzoli, Angelo Salese] TODO: - Coinage Dip Switch doesn't match the readme? Also there are wrong coin insertions even with the bit impulse macro. There are chances that there's a circuitry which controls both... NOTES: - Driver based on early work by David Haywood. - According to the text gfx rom, there are also a Taito and a KKK versions out there. $end $info=speedbal.c $drv 0.34b8 [Joseba Epalza] $end $info=speedspn.c $drv 0.61 [David Haywood, Farfetch'd] TODO: - A couple of garbage sprites on the player selection screen - Unknown Port Writes - Writes to ROM regions $end $info=spiders.c $drv 0.33b5 [Keith Wilkins] NOTES: - Spiders has a fully bitmapped display and all sprite drawing is handled by the CPU hence no gfxdecode is done on the sprite ROMS, the CPU accesses them via PIA2. Screen is arranged in three memory areas with three bits being combined from each area to produce a 3bit colour send directly to the screen. $end $info=splash.c $drv 0.37b7 [Manuel Abadia] TODO: - Sound not working on Return of Lady Frog - Rebus seems to have some pretty nasty protection, I haven't yet managed to figure out what it involves. NOTES: - Return of Lady Frog addition by David Haywood - Special thanks to Pierpaolo Prazzoli Petr1fied, ninjakid, Reznor007, Malice, tb2000, Mr. Do, Roberto Fresca, f205v, XZeriX, [red], MOCAS, Jonemaan and BIOS-D - Funny Strip is not a Gaelco game but on similar hardware to Splash. WIP: - 0.79u1: Added 'The Return of Lady Frog' and clone (set 2) from dynax.c to the splash.c - 13th December 2000: Manuel Abadia re-sent the latest Splash! driver. - 24th March 2000: Manuel Abadia added MSM5205 sound to Splash! - 24th December 1999: Manuel Abadia sent in a driver for Splash! and partial sound was added to it. $end $info=sprcros2.c $drv 0.57 [inside out boy] NOTES: - Sprites pop in at the wrong place sometimes before entering the screen. - Correct drawing/animation of bg is very sensitive to cpu speed/interrupts/ interleave, current settings aren't correct but don't think there's any visible problems. - Engine rev sound may not be completely correct. - BG not using second half of prom, of interest is this half is identical to the second half of a bankp/appoooh prom, hardware is similar to bankp/appoooh in a few ways, there's also an unused SEGA logo in the bg graphics. - FG not using odd colours, shouldn't matter as the colours are duplicated. - Sprite priorities are wrong when bikes are jumping as they are ordered on vertical position only, assume this is original behaviour. $end $info=sprint2.c $drv 0.30 [Mike Balfour] NOTES: - All games run on the same PCB but with minor modifications (some chips removed, some wire-wrap connections added). WIP: - 0.88u4: Stefan Jokisch fixed sprint2.c watchdog issues. - 0.78u3: Remove src\machine\dominos.c driver. - 0.72: Stefan Jokisch re-written and merge driver dominos.c with sprint2.c - 0.31: Added dominos.c driver. $end $info=sprint4.c $drv 0.103 [Stefan Jokisch] 0.72 [Stefan Jokisch] 0.53 [Brad Oliver, Phil Stroffolino] NOTES: - Hardware: ATARI TM-104, Board #: A008716 - Set 1 has large car sprites (12x12) and set 2 has small car sprites (11x11). WIP: - 0.103: Merged driver ultratnk.c with sprint4.c - 0.53: Added ultratnk.c driver. $end $info=sprint8.c $drv 0.73 [Stefan Jokisch] $end $info=spy.c $drv 0.36b14 [Nicola Salmoria] NOTES: - Similar to Bottom of the Ninth. CHANGES: - Acho A. Tang: Simulated PMCU protection(guess only), changed priority scheme to fix graphics in 3D levels fixed crashes caused by bank switching and disabled logging and debug messages. Bugs: - Error messages in drivers/spy.c: static WRITE_HANDLER( bankswitch_w ): spy. messages056ora stephh / almightyjustin WIP: - 2nd December 2001: William Kucharski submitted a cleaned up but still non-functional driver for Konami's S.P.Y. $end $info=srmp2.c $drv 0.37b16 [Yochizo, Takahiro Nogi] TODO: - I/O port isn't fully analized. Currently avoid I/O error message with hack. - AY-3-8910 sound may be wrong. - CPU clock of srmp3 does not match the real machine. - MSM5205 clock frequency in srmp3 is wrong. NOTES: - In mjyuugi and mjyuugia, DSW3 (Debug switch) is available if you turn on the cheat switch. VIDEO HARDWARE NOTES: - Video hardware is very similar with "seta" hardware except color PROM. $end $info=srmp6.c $drv 0.89u5 [Sebastien Volpe] TODO: - GFX decoding / emulation - Sound emulation (appears to be really close to st0016) WIP: - 0.94u5: Sebastien Volpe added dips and updated the memory map in the srmp6.c driver. The GFX format on this hardware is still not understood, however the chip used could be related to the ST0016 chip. $end $info=srumbler.c $drv 0.31 [Paul Leaman] NOTES: - The "scroll test" routine on the test screen appears to overflow and write over the control registers (0x4000-0x4080) when it clears the screen. This doesn't affect anything since it happens to write the correct value to the page register. Ignore the warnings about writing to unmapped memory. - Banking is controlled by two PROMs. $end $info=ssfindo.c $drv 0.91 [Tomasz Slanina] TODO: - Move PS7500 stuff to machine/ps7500.c - 24c01 eeprom (IOLINES) - Timing - Unknown reads/writes - Sound $end $info=sshangha.c $drv 0.61 [Bryan McPhail] NOTES: - The original uses a protection chip which isn't fully worked out yet. Sound doesn't work. The bootleg never seems to write to a sound latch (Not sure the bootleg even has the same sound hardware as the original). Port: - Driver needs PORT_BIT_IMPULSE. $end $info=ssingles.c $drv 0.80u2 [Tomasz Slanina] TODO: - Preliminary driver - Bad dump: Upper half of 7.bin = upper half of 8.bin. $end $info=sslam.c $drv 0.62 [David Haywood] TODO: - Still some unknown reads / writes (it writes all over the place ...) - Inputs / DSW's need finishing / verifying. - The 87C751 MCU for sound has not had its internal program ROM dumped. So the sound MCU is simulated here - and therefore not 100% correct. NOTES: - PCB: This is a Tennis game :) Unfortunately my board does not make music or sound anymore :( Hope the it_20.bin (eprom at right of the Oki chip) is ok, at least it always reads the same in the eprom burner and it's not filled with 0s :) You can play with some boys and girls, an old man, a small kid and even with a dog! And remember, Winners don't use Drugs ;) $end $info=ssozumo.c $drv 0.36b7 [Takahiro Nogi] WIP: - 5th October 1999: Takahiro Nogi sent in a driver for Syusse Oozumou. $end $info=sspeedr.c $drv 0.76u1 [Stefan Jokisch] $end $info=ssrj.c $drv 0.71u2 [Tomasz Slanina] TODO: - Colors (missing proms?) - Dips - Proper video hw emulation - Controls (is there START button ?) $end $info=ssv.c $drv 0.57 [Luca Elia] TODO: - All games: CRT controller (resolution+visible area+flip screen?) - dynagear: Visible area may be incorrect - hypreac2: Communication with other units tilemap sprites use the yoffset specified in the sprites-list? (see the 8 pixel gap between the backgrounds and the black rows) - srmp4: Backgrounds are offset by $60 pixels, so they're kludged to work - srmp7: Needs interrupts by the sound chip (not properly hooked up yet). Kludged to work. - stmblade: There is a rogue "tilemap" sprite that pops up at level 2 and stays there till the end of the game (a piece of sky to the left of the screen). It seems that the x&y offsets in the sprite list should be apllied to it (-$200,-$200) to move it off screen. But currently those offsets are ignored for "tilemap" sprites. This may be related to the kludge for srmp4. - ultrax: Bad gfx offsets and wrong visible area - twineag2: Bad gfx offsets on some scenes NOTES: - Hardware: SSV was a joint venture between "S"ammy, "S"eta and "V"isco to produce a high quality 32-bit RISC-based hardware platform. The SSV main board contains all of the CPUs, RAM, custom ICs and sound chips. The lower PCB plugs into 4x 64-pin connectors and contains the game software and any additional game-specific connectors for controllers etc. The SSV games can be swapped by simply exchanging the lower (game) PCB onto any SSV main board. There is an older main board STA-0001 which is not compatible with _some_ of the newer games. The actual PCB will plug in, but the games will not boot up, instead displaying some kind of debug screen full of numbers. This is known to occur on Vasara and Vasara 2 but may occur with other games also. AFAIK, the actual PCBs look identical! Inp: - srmp7: Often loses sync after a few hands. I think this may be related to sound IRQ callback from the sound chip, which is currently kludged to work in MAME. This game won't run with sound disabled, it hangs on the score totalling. It would appear that using a sample rate of 11025Hz allows it to record and playback correctly. Check this inp, should play through to the second opponent, losing on that first hand there. WIP: - 0.97u1: Correct V60 CPU1 clock speed to 16MHz. - 0.96u3: Luca Elia added shadow effects to the SSV driver. Correct palettesize to 32768. - 15th May 2005: Luca Elia - I finally got around to implementing proper shadows in ssv.c, replacing the hack that was there instead. The difference is most noticeable in Storm Blade. The way shadows work is this: The frame buffer is filled with 16 bit pens, that are indexes into the palette (i.e. the actual rgb colors), from the previously drawn, "normal" tiles. When a "shadowing" tile is drawn, it does not overwrite the contents of the frame buffer, but instead replaces the top bits of the pens there with the low bits of its pens. This results in a shift of the affected pixels from one section to another of the game's palette. The game has to just divide the palette into increasingly dark chunks of the same base colors. Some games do highlights this way, while Storm Blade again exploits the mechanism to cross-fade between graphics, which now works. - 18th April 2004: Olivier Galibert emulated the DSP in the SSV system, which is used by Drift Out '94 and Twin Eagle 2. David Haywood fixed the sprite placement in Twin Eagle 2. - 0.68: Correct V60 CPU1 clock speed to 1333333 Hz and palettesize to 33024 colors. - 11th April 2003: Brian A. Troha did some minor fixes to the SSV driver, for example the CPU frequencies should now be correct. - 14th January 2003: Brian A. Troha fixed some DIP switch settings in the SSV driver. - 4th May 2002: Nicola Salmoria fixed the V60 CPU core bug which broke the SSV system games. - 6th December 2001: Luca Elia added Pachinko Sexy Reaction to the SSV driver. - 3rd December 2001: Luca Elia added Jan Jan Shimasyo to the SSV driver. - 2nd December 2001: Luca Elia sent in a driver for SSV games, including Dramatic Adventure Quiz Keith & Lucy, Drift Out '94, Gourmet Battle Quiz Ryohrioh CooKing, Mahjong Hyper Reaction 2, Monster Slider and Survival Arts. Twin Eagle II, Mahjong Hyper Reaction, Super Real Mahjong PIV and Super Real Mahjong P7 don't work due to V60 CPU core bugs. $end $info=st0016.c $drv 0.81u6 [Tomasz Slanina] TODO: - Find NMI source, and NMI enable/disable (timer ? video hw ?) - Not working games: Super Real Mahjong P5 and Super Eagle Shot (RAM 0x0a000000 - 0x0a003fff (8bit) is shared with ST-0016 ($f000-$ffff) after boot, r3000 writes there "KCUFUOY" , and ST-0016 "YOU!" ) NOTES: - Hardware: Seta custom ST-0016 chip based games. WIP: - 8th March 2006: Tomasz Slanina - Fixed a lot of bugs in the ST-0016 drivers. - 0.104u4: Aaron Giles fixed bug in ST-0016 driver (driver is broken whenever it attempts to play a sound. st0016_0104u3red). - 0.85u3: Added 'Service Mode' dipswich. - 0.84u5: Tomasz Slanina added 4bpp/8bpp tilemaps in the ST-0016 driver. - 0.81u7: R. Belmont and Tomasz Slanina added ST-0016 stereo sound to the ST0016 driver. Neratte Chu and Renju Kizoku now have sound. - 20th April 2004: R. Belmont - Further improved the ST-0016 sound, with some tips from Dox. All known features are now supported, and all 3 games that we can get to make noise sound quite nice. (The chip itself's not real powerful, but hey). - 19th April 2004: R. Belmont - Got addicted to Neratte Chu, and that lead to reverse-engineering and hooking up sound and music for the ST-0016. Haze pointed out one critical detail I was missing, and now it sounds pretty good! - 18th April 2004: Tomasz Slanina - Some ST-0016 fixes with a hack to get Mayjinsen 2 booting without v810 emulation (2nd cpu is used only(?) for computer AI (shougi)). Also partially emulated sprite 'rows' (similar to SSV ones) and text in Neratte Chu test mode and backgrounds in Mayjinsen 2. $end $info=stactics.c $drv 0.33b7 [Frank Palazzolo] TODO: - Lamps (Credit, Barrier, and 5 lamps for firing from the bases) - Sound (all discrete and a 76477) - Verify Color PROM resistor values (Last 8 colors) - Verify Bar graph displays VIDEO HARDWARE NOTES: - The composited monitor image is seen in a mirror. It appears to move when the player moves the handle, due to motors which tilt the mirror up and down, and the monitor left and right. - There are also "3D" fire beams made of 120 green LED's which are on a mechanism in front of the mirror. Along with a single red "sight" LED. I am reading in the sequence ROMS and building up a character set to simulate the LEDS with conventional character graphics. - There is a score display made of 7-segment LEDS, along with Credits, Barriers, and Rounds displays made of some other type of LED bar graphs. I'm displaying them the best I can on the bottom line of the screen. $end $info=stadhero.c $drv 0.36b2 [Bryan McPhail] WIP: - 22nd July 1999: Bryan McPhail added Stadium Hero. $end $info=starcrus.c $drv 0.35b10 [Frank Palazzolo] VIDEO HARDWARE NOTES: - The collision detection techniques use in this driver are explained in sprint2. - The sprite and audio bits are in the same bytes. WIP: - 3rd January 2000: Frank Palazzolo finished the Star Cruiser driver and added samples to it. $end $info=starfire.c $drv 0.31 [Daniel Boris, Olivier Galibert, Aaron Giles] NOTES: - Clone starfira has one less rom in total than starfire but everything passes as ok in the rom test so its probably just an earlier revision or something. WIP: - 0.37b4: Changed visible area to 256x224. - 0.36b4: Changed VSync to 57Hz. - 0.35b3: Correct palettesize from 256 to 64 colors. $end $info=starshp1.c $drv 0.62 [Frank Palazzolo, Stefan Jokish] NOTES: - "starshp1": Regular version, bonus time for 3500 points - "starshpp": Possible prototype, bonus time for 2700 points VIDEO HARDWARE NOTES: - The range of sprite position values doesn't suffice to move the zoomed spaceship sprite over the top and left edges of the screen. These additional values are used to compensate for this. Technically, they cut off the first columns and rows of the spaceship sprite, but in practice they work like offsets in zoomed pixels. - Some mysterious game code at address $2CCE is causing erratic images in the target explosion sequence. The following condition is a hack to filter these images. - Starfield: The LSFR is reset once per frame at the position of sprite 15. This behavior is quite pointless and not really needed by the game. Not emulated. $end $info=starspnr.c $drv 0.99u2 [Curt Coder] $end $info=starwars.c $drv 0.27 [Steve Baines, Frank Palazzolo] WIP: - 6th August 1997: Release 2.0 - Added Pokey Sound Support. Seems to cut out some music prematurely, when there are other sounds going, but otherwise ok. Attract mode music may not work quite right either. No speech yet. $end $info=statriv2.c $drv 0.63 [David Haywood, MooglyGuy, Pierpaolo Prazzoli, Stephh] TODO: - Game Speed too fast? - Dave seems to think that the AY is hooked up wrong since it generates lots of errors in error.log, even though the sound seems to make sense. Can someone with a PCB stomach the game long enough to verify one way or the other? WIP: - 0.85u1: Stefan Jokisch fixed the colors in the Status trivia games. - 0.63: Thanks to MooglyGuy for working out why statriv2 was crashing in attract and fixing the questions so it actually asked more than one per category. $end $info=stepstag.c $drv 0.104u9 [David Haywood] TODO: - Dump is incomplete, these are leftovers from an upgrade - Music roms are missing at least. - Is it a 3 screen game (1 horizontal, 2 vertical) ? NOTES: - Hardware: Jaleco 'Stepping Stage' $end $info=stfight.c $drv 0.36b2 [Mark McDougall] TODO: - Palette is incorporated - fix!!! - Handle transparency in text layer properly (how?) - Second bank of sf02 is this used? (probably NOT) - Check FM and ADPCM sound on real board WIP: - 8th August 1999: Gerald Vanderick added Empire City 1931 to the Street Fight driver. $end $info=stlforce.c $drv 0.58 [David Haywood] TODO: - Unknown registers - Clipping issues? - Priority issues? - Same sprites buffer used in Mighty Warriors - Clocks don't match on the games? NOTES: - Driver by David Haywood and inputs etc. by Stephane Humbert. WIP: - 0.88u1: Merged driver twinbrat.c with stlforce.c - 0.87u4: Added twinbrat.c driver. - 4th February 2002: David Haywood sent in a driver for Steel Force, and Stephane Humbert fixed the inputs in it. $end $info=strnskil.c $drv 0.37b16 [Uki] $end $info=stv.c $drv 0.63 [David Haywood, Angelo Salese, Olivier Galibert, Mariusz Wojcieszek] TODO (Main issues): - Complete the Master/Slave communication. - Clean up the IC13 rom loading. - Clean-ups and split the various chips(SCU,SMPC)into their respective files. - CD block:complete it & add proper CD image support into MAME. - The Cart-Dev mode...we need the proper ST-V Cart-Dev bios to be dumped in order to make this work,but probably this will never be done... - Fix some strange sound cpu memory accesses,there are various issues about this. - Finish the DSP core. - Complete the window system in VDP2 (Still in progress). - Add the RS232c interface (serial port),needed by fhboxers. - (PCB owners) check if the clocks documented in the manuals are really right for ST-V. - SCSP to master irq: see if there is a sound cpu mask bit. - Does the cpunum_set_clock really works?Investigate. - We need to check every game if can be completed or there are any hanging/crash/protection issues on them. - Memo: Some tests done on the original & working PCB,to be implemented: The AD-Stick returns 0x00 or a similar value. The Ports E,F & G must return 0xff. The regular BIOS tests (Memory Test) changes his background color at some point to several gradients of red,green and blue.Current implementation remains black.I dunno if this is a framebuffer write or a funky transparency issue (i.e TRANSPARENT_NONE should instead show the back layer). RBG0 rotating can be checked on the "Advanced Test" menu thru the VDP1/VDP2 check. It rotates clockwise IIRC.Also the ST-V logo when the game is in Multi mode rotates too. The MIDI communication check fails even on a ST-V board,somebody needs to check if there is a MIDI port on the real PCB... TODO (Per-Game issues): - Groovef: Hangs soon after loaded,caused by two memory addresses in the Work RAM-H range. Kludged for now to work. - Various: Find idle skip if possible. - Suikoenb/shanhigw + others: Why do we get 2 credits on startup with sound enabled? - Colmns97/puyosun/mausuke/cotton2/cottonbm: Interrupt issues? we can't check the SCU mask on SMPC or controls fail - Mausuke/bakubaku/grdforce: Need to sort out transparency on the colour mapped sprites - Bakubaku/colmns97/vfkids: No sound? Caused by missing irq? - Myfairld: Doesn't work with -sound enabled because of a sound ram check at relative addresses of $700/$710/$720/$730,so I'm not removing the NOT_WORKING flag due of that. Also Micronet programmers had the "great" idea to *not* use the ST-V input standards, infact joystick panel is mapped with input_port(10) instead of input_port(2), so for now use the mahjong panel instead. - Kiwames: The VDP1 sprites refresh is too slow,causing the "Draw by request" mode to flicker.Moved back to default ATM... - pblbeach: Sprites are offset, because it doesn't clear vdp1 local coordinates set by bios, I guess that they are cleared when some vdp1 register is written (kludged for now). - decathlt: Is currently using a strange protection DMA abus control,and it uses some sort of RLE compression/encryption that serves as a gfxdecode. - vmahjong: The vdp1 textures are too dark(women). - findlove: Controls doesn't work? Weird design choices: - introdon: has the working button as BUTTON2 and not BUTTON1 batmanfr: BUTTON1 isn't used at all. - seabass: Player sprite is corrupt/missing during movements, caused by incomplete framebuffer switching. - sss: Missing backgrounds during gameplay. <- seems just too dark (night), probably just the positioning isn't correct... - elandore: Polygons structures/textures aren't right in gameplay,known as protection for the humans structures,imperfect VDP1 emulation for the dragons. - hanagumi: Ending screens have corrupt graphics. (*untested*) - znpwfv: Missing Gouraud shading on distorted sprites and polygons - batmanfr: Missing sound,caused by an extra ADSP chip which is on the cart. The CPU is a ADSP-2181,and it's the same used by NBA Jam Extreme (ZN game). - twcup98: Missing Tecmo logo - vfremix: Hangs after second match - sokyugrt: Gameplay seems to be not smooth, timing? TEST MODE: - To enter into an Advanced Test Mode, keep pressed the Test Button (F2) on the start-up. NOTES: - Hardware: Sega ST-V (Sega Titan Video) - known as a Sega Saturn for the Arcades - Driver: SCSP driver provided by R. Belmont, based on ElSemi's SCSP sound chip emulator. CD Block driver provided by ANY,based on sthief original emulator. Many thanks to Guru, Fabien & Runik for the help given. - Hardware overview: Two SH-2 CPUs,in a master/slave configuration.The master cpu is used to boot-up and to do the most of the work,the slave one does extra work that could be too much for a single cpu.They both shares all the existant devices, a M68000 CPU,used to drive sound(the SCSP chip).The program is uploaded via the SH-2 cpus, a SMPC (System Manager & Peripheral Control),used to drive all the devices on the board, a SCU (System Control Unit),mainly used to do DMA operations and to drive interrupts,it also has a DSP, an (optional for the ST-V) SH-1 CPU,used to be the CD driver, an A-Bus, where the cart ROM area is located, a B-Bus, where the Video Hardware & the SCU sections are located, two VDPs chips(named as 1 & 2), used for the video section: VDP2 is for the tilemap system,there are: 4 effective normal layers, 2 roz layers, 1 back layer, 1 line layer. The VDP2 is capable of the following things (in order): Dynamic resolution (up to 740x480) & various interlacing modes, mosaic process, sscrolling,scaling,horizontal & vertical cell scrolling & linescroll for the normal planes, versatile window system,used for various effects, alpha-blending,refered as Color Calculation in the docs, shadow effects and global rgb brightness control,separate for every plane. This hardware comes above hell on the great list of hellish things as far as emulation goes anyway. WIP: - 0.105: zozo added the Dev 1.061 and early Japan bioses for ST-V: 'stv1061.bin' = ST-V Dev Bios (1.061) - Sega 1994, Noted "ST-V Ver 1.061 94/11/25" on EPROM sticker, Coming from a S-TV SG5001A dev board and 'epr-17740.bin' = ST-V Bios (Japan early) - Sega 1995, Found on a early board dated 02/1995. - 0.104u7: Aaron Giles fixed stv.c games which always resets at the begining. - 0.103: More ST-V updates [Mariusz Wojcieszek]: Added idle loop skipping for Radiant Silvergun, added RBG caching, added RBG "two screens" mode, added Critter Crusher (not working due to missing inputs) and fixed several bugs introduced recently with all the other changes. R. Belmont completely rewrote machine/stvcd.c and .h. There's a lot less there now, but what's there is more understandable and works much better. - 0.102u4: Major update to the STV driver [Mariusz Wojcieszek]: SH2: Introduced cpu_readop16() for opcode fetching. STV: Added idle skip to various games. STV: Ooptimized master/slave sh2 syncing. VDP1: Fixed sprite transparency for RGB sprites. VDP2: Added linescroll. VDP2: Added 16x16 15bit tiles (fixes missing gfx in znpwfv). VDP2: Optimized tilemap scrolling, bitmaps and framebuffer drawing. VDP2: Fixed page and map calculation. DSP: Fixed some bugs making vfremix run up to the end of second match. - 9th December 2005: Mariusz Wojcieszek - Speedup for most of the 2D games in ST-V driver! For example with a Athlon 3000: Princess Clara Daisakusen (60 fps), Soukyugurentai (60 fps), Suikoenbu (60 fps), Power Instinct 3 (55 fps), Cotton 2 (45-50 fps) and Cotton Boomerang (45-50 fps). - 0.99u8: Improvements to the ST-V driver [Mariusz Wojcieszek]: Added another checking for DMA parameters and changed STV V-blank timing. vdp1: implemented two framebuffers and flipping, vdp1: added manual changing and erasing of framebuffers, vdp1: added manual trigger for drawing, vdp1: mapped framebuffer into memory (for 16bpp only), vdp1: added shadow and half luminance for RGB sprites, vdp2: fixed bitmaps scrolling (fixes bad gfx in batmanfr and bakubaku intro), vdp2: added preliminary window effect for tilemaps and sprite layer (for batmanfr) and vdp2: added scaling for 8bpp and 15bpp bitmaps (fixes vmahjong and myfairld backgrounds). - 0.99u7: Angelo Salese improved emulation of the IC13 ROM loading in ST-V driver. Find Love, Decathlete, Soukyugurentai / Terra Diver can boot without hacks or debug tricks. Also Suikoenbu has improved gameplay. - 0.99u3: Updates to the ST-V driver [Mariusz Wojcieszek]: vdp2: Added rotation in RBG0 layer (improves diehard, vfkids, vfremix, thunt, sassisu backgrounds), vdp2: Added 15bit RGB tilemaps (used by thunt), vdp2: Added opaque alpha blended bitmaps (fixes missing gfx in shienryu intro), vdp2: Added enable bit for RGB sprites (fixes some bad sprites in vfremix), vdp2: Added alpha blending for RGB sprites, vdp1: Fixed polygon drawing, vdp1: Added line drawing, sh2: Fixed bug in division unit, sh2: Added callback called when cpu reads FTCSR register (intended for idle loop skipping for slave sh2 in stv), stv: Added idle loop skipping for several games and dsp: Fixed dma (fixes some bad gfx in thunt). - 0.97u1: Ville Linde fixed a minor bug in the SCSP timer handling. - 0.96: A number of ST-V improvements [Angelo Salese]: Fixed a DSP bug which was causing Treasure Hunt to hang. The game is working but with graphics artifacts because of other DSP bugs... Added the possibility on the VDP1 to double the horizontal resolution under some circumstances. This affects Astra SuperStars, Virtual Mahjong & Virtual Mahjong 2. Fixed a bug in the A-Bus protection handling for games which have rom data mapped here. Made some small fixes to the SCU. Added a quick hack to avoid the sound reading "hang", disabled by default. There's also some WIP code for the protection in Astra SuperStars and Final Fight Revenge. - 0.95u2: Angelo Salese fixed some interrupt issues because the old implementation was giving several hangs on Batman Forever. To be more specific added the sprite draw end irq to the INTERRUPT_GEN structure and fixed a bug which prevented the vblank bit to not be cleared if the irq mask has the VBLANK-IN disactivated. Also fixed the NMI_disable/enable cmds on the SMPC device, which active/disactive a bit in the SMPC ram. And fixed a bug in the bitmap type 4 in VDP2 handling. - 0.91u2: Angelo Salese added some new vdp2 registers, for example the DISP one for avoid transitions draws. Re-added the layer disable/enable code that I sent in the past which was lost and removed the possibility to disable layers with non-debug builds. Started to add default EEproms for the various games, for now I've hooked up the one in Shienryu to let it run already with Vertical Switch. Added the dynamic clocks, hopefully now 100% working. Correct the clock speed of the 2x SH-2 CPUs to 28636400 Hz and the 68000 to 11454560 Hz. - 0.90u4: Angelo Salese started to work with the A-Bus protection, it is a sort of data transfer with the cartridge area, more info in the stv.c file. Current implementation just fixes character selection screens in sss, Angelo will work out about this one in the future, it has various "interesting" issues which was thought to be emulation probs(i.e booting in rsgun,textures in elandore etc.). Added a preliminary timer 1 irq handling, it fixes Pebble Beach booting but it doesn't work yet because of incomplete VDP-1 emulation. Noticed that ignoring VDP-1 long word access read by SH-2 isn't correct and not needed (because 'Steep Slope Sliders' is protected rather than using an illegal procedure), it was causing wrong graphics in Funky Head Boxers and boot errors in Pebble Beach, reversed it back to default. Correct the clock speed of the 2x SH-2 to 26874100 Hz and the 68000 to 10749640 Hz. - 18th January 2005: Angelo Salese - Started to work out the ST-V protection in Steep Slope Sliders. It is a sort of data transfer. The other protected games are: Astra Super Stars, Fighting Dragon Legend Elan Doree, Final Fight Revenge and Radiant Silvergun. Will be worked out in the next future. Pebble Beach Golf,still not working due to video emulation/irq probs and no,it's not Sea Bass Fishing. - 0.90u2: ST-V update [Angelo Salese]. Fixed a bug with the VDP-1 ram reading, SH-2 can do byte or word access, it's implicit that can't do long word access. This fixes the Steep Slope Sliders booting so the game now works. VDP-1 PTM's "draw by request" was actually causing sprites to flicker in kiwames, reversed back to old implementation until I or somebody else understand what the current issue is (clear_framebuffer?). Finished the game header update, let me know if you like/don't like the system used for the description of the games. Fixed ST-V visible area to 704x513, which was causing Virtual Mahjong 2 to crash after the sound ram check, fixed a window effect bug in Double-density interlace mode, this fixes some graphics in vmahjong & myfairld. Guessed a bitmap positioning issue in double-density interlace mode, this fixes the NBG1 positioning in myfairld. - 0.90: Angelo Salese fixed various DMA bugs, including a missing save/update mode in indirect mode and added a default add value for the A-Bus transfer, to avoid strange uploads. Further improved the SCU emulation, added two unemulated irqs (PAD and SCSP), improved the "illegal" DMA operations and started to work out with the games headers. Correct the clock speed of the 2x SH-2 CPUs to 28636350 Hz and the 68000 CPU to 11454540 Hz in all games. - 0.83: Mariusz Wojcieszek added VDP2 layer disabling based on VRAM cycle pattern registers - this fixes gfx glitches in shanhigw title screen, added VDP1 half transparency - this improves sprites alpha blending in shanhigw in-game, and added VDP1 Gouraud shading (for normal sprites only) - this adds highlighting for selected tiles in shanhigw. - 0.82u2: Mariusz Wojcieszek fixed the bad RGB sprites colors and incorrect sprite clipping, added color offset for RGB sprites and fixed horizontal scrolling for bitmaps (corrects mausuke ingame background). - 0.82u1: Angelo Salese fixed a window mode bug in STV VDP-2 and Mariusz Wojcieszek update STV VDP-1: Converted VDP1 drawing (sprites) to use framebuffer, added sprite priorities (corrects shanhigw ingame and colmns97 title screen), added color offset for sprites, improved sprites alpha blending (improves ejihon and shienryu intro), added framebuffer interlace (fixes elandore character selection screen), added color offset for bitmaps and added vertical scrolling for bitmaps (corrects shanhigw ingame). The main result (visible to user) of these changes is that shanhigw is now playable without problems (apart from gfx glitches on title screen). - 15th April 2004: Mariusz Wojcieszek fixed a sprite rendering bug in the ST-V driver where some sprites got distorted to the wrong size, improving Othello Shiyouyo title screen, helicopter in Die Hard Arcade, attract modes in Cotton Boomerang and Hanagumi Taisen Columns and it also makes Super Major League almost playable. - 0.81u4: Mariusz Wojcieszek fixes sprites in groovef which is now playable, adds some RBG0 scrolling which greatly improves background graphics in cotton2, cottonbm, grdforce and othellos. - 31st March 2004: Mariusz Wojcieszek sent in an update to the ST-V driver, adding support for the end code feature in VDP1 which improved sprites in Columns '97, Ejihon Tantei Jimusyo, Shienryu and fixing some bugs in the SCU DSP emulation. - 0.80u3: Added new stv_vdp1_framebuffer HANDLER and update the ST-V ADDRESS_MAP. - 0.80u2: Angelo Salese update the ST-V. Fixes bitmap transparencies, added the RBG0 layer(no scroll/roz effects yet), added a really preliminary window effect(just for get tile-based sprites in shanhigw) and readded the VDP1 PTM register support which has been lost in the past. - 0.80u1: Mariusz Wojcieszek improved scaling tilemap backgrounds. Vfkids, colmns97 and vfremix backgrounds are better now. And fixed a problem where entering and existing service mode during game causes master/slave communication to fail. It turned out that slave cpu should be reset when it is turned off and on. This helps all games in driver. - 0.80: Angelo Salese made various ST-V improvements (brightness controls). - 28th February 2004: Angelo Salese added RGB brightness control to VDP2 in the ST-V driver and kludged Power Instinct 3 so that it boots (it has missing sprites though). - 0.79: Olivier Galibert update the ST-V driver to use new memory system, cleaning up the map. - 21st January 2004: Olivier Galibert merged the ST-V driver memory maps and Aaron Giles fixed a problem in it. - 20th January 2004: R. Belmont fixed many things in the ST-V sound system and as a result many more games have working sound in that driver. - 19th January 2004: R. Belmont - Fixed some ST-V bugs, sound now works in a lot more games (but not Die Hard or Baku Baku yet, still tracing). - 16th January 2004: Mariusz Wojcieszek improved the ST-V driver sprite color calculation, fixing problems with Shienryu sprite colors and Winter Heat character selection screen. - 0.78u4: Mariusz Wojcieszek added some ST-V alpha blending (see bakubaku playfield, mausuke playfield, shienryu clouds etc.). - 0.78u1: Mariusz Wojcieszek improve the ST-V emulation: 1. Changes to sprites color calculation. I fixed it using in color bank modes by using color offset register from VDP2. Now shienryu kludge is no longer needed and also sprite colors in Winter Heat and Virtua Fighter Kids are correct. 2. Changes for Princess Clara Daisakusen (prikura) so that game is playable now (as far I tested it). 3. Prikura tried to render distorted sprites with xsize = 0 or ysize = 0 and this caused crash. As these values are prohibited according to manual, I ignore distorted sprites with xsize = 0 or ysize = 0. I found that missing MINIT for slave to run the sprites is done by using address 0x01406f40 instead of 0x01000000. I'm not sure if my change is a hack or real hardware behaves in that way, but in my opinion it is possible that whole range of addresses (0x01000000 - 0x017fffff) is used for MINIT. I added MINIT only for one address used by prikura. 4. Bad sprite colors were fixed in point 1. 5. Small change for vdp2: commented out a call to usrintf_showmessage(). - 0.77u3: Angelo Salese and Mariusz Wojcieszek made some STV improvements. - 11th December 2003: Mariusz Wojcieszek submitted an improvement to the SCU DSP emulation in the ST-V driver, but Virtua Fighter Remix still doesn't work properly. - 26th November 2003: R. Belmont and ElSemi fixed various bugs in the SCSP sound core, improving the sound greatly in the ST-V driver. - 0.77u1: Minor cleanups to stv.c (specifically changed some variables to static) [Nathan Woods]. - 0.77: Angelo Salese made various ST-V improvements. Remove some unknown dipswitch entries. - 0.76u2: Several ST-V games are probably now playable, however be warned many are very very slow, this is not a bug, sound is still poor or non-existant in most titles, these haven't been tested for long so could easily fail at later levels. Games which were marked as working in previous updates are also improved (shienryu etc.) [David Haywood, Angelo Salese, Olivier Galibert]. Added ST-V SpeedUp Hacks (stvhacks.c) driver. - 29th October 2003: Olivier Galibert added distorted sprite drawing to the ST-V driver, adding 3D graphics in a lot of games. David Haywood added sprite zoom to the ST-V driver, and a few more games show some graphics now: Cotton 2, Cotton Boomerang, Columns 97, Die Hard, Ejihon Tantei Jimusyo, Virtua Fighter Kids, Virtua Fighter Remix, Funky Head Boxers, Othello Shiyouyo, Pro Mahjong Kiwame S, Winter Heat and Taisen Tanto-R Sashissu!! - 28th October 2003: David Haywood fixed the controls in the ST-V driver, making Mausuke no Ojama the World and Puyo Puyo Sun fully playable, but Puyo Puyo Sun is extremely slow. - 27th October 2003: R. Belmont fixed the ST-V crash that happened with -nosound. - 0.76u1: Added YMF292-F_SCSP stereo sound. David Haywood made more ST-V Improvements, fixing various graphical issues (Shienryu Sprite Colours) and general other bits and pieces. More games are 'watchable' now, for example Cotton 2, Cotton Boomerang, Puyo Puyo Sun, Columns 97 however they lack controls. R. Belmont ported ElSemi's SCSP core, this gives preliminary sound in the ST-V games, however at the moment most of them play static, Shienryu is mostly correct. - 25th October 2003: R. Belmont added ElSemi's SCSP sound chip emulator to the ST-V driver, but the sound and music only works properly in Shienryu. - 23rd October 2003: Leon van Rooij sent in an update to the Windows Direct3D code, fixing a bug that caused a black screen in rotated ST-V games. - 0.76: David Haywood, Olivier Galibert, Sthief and Angelo Salese made various ST-V and SH-2 improvements, shienryu is improved as are many other games but no more are really playable yet (although I have changed Shienryu to IMPERFECT_GFX instead of NOT_WORKING as it seems ok, just the sprites are black). Changed visible area to 704x480 in all games. - 11th October 2003: Brian A. Troha added the European BIOS to the ST-V driver. - 0.74u1: Olivier Galibert made various SH2 fixes improving Master/Slave support (this improves Shienryu on ST-V but its not yet playable due to incomplete ST-V emulation). Angelo Salese and David Haywood making further ST-V improvements. - 0.74: David Haywood and Angelo Salese made more ST-V improvements. - 0.73: David Haywood and Angelo Salese made many improvements to the ST-V emulation, resulting in Hanagumi Columns being playable and other games on the driver starting to show some graphics. - 1st September 2003: David Haywood and Angelo Salese submitted a major improvement to the Sega ST-V driver with Hanagumi Taisen Columns - Sakura Wars fully playable, except it's missing sound. - 0.72u2: Angelo Salese did various ST-V improvements, Hanagumi Columns shows a partial title screen (still disabled so you'll have to enable it yourself if you want to see). - 24th August 2003: Angelo Salese sent in more improvements to the Sega ST-V driver, adding extended modes to the dynamic resolution change and improving the graphics emulation a little. - 17th August 2003: Angelo Salese sent in an update to the Sega ST-V driver, improving IRQ support, VBLANK interrupts and basic DMA support. - 25th July 2003: Angelo Salese fixed some things in the ST-V driver. - 25th June 2003: Angelo Salese sent in a small update to the ST-V driver, adding color RAM emulation but it's not improved otherwise. - 0.68: Added cpu1 BIOS rom to the stvbios.zip. - 26th April 2003: David Haywood added a bunch of new ROM sets to the ST-V driver but none of them work. - 0.65: Remove all ST-V games (Die Hard Arcade and clone Dynamite Deka). - 10th December 2002: David Haywood mostly fixed the ROM loading in the Sega ST-V driver but it isn't otherwise improved. - 5th December 2002: David Haywood sent in an extremely preliminary Sega ST-V driver that only loads the ROMs and runs the BIOS to some extent. - 15th May 2002: Guru - Huge thanks to Malcolm McKay for a very nice loan of his wonderful STV cart collection including a main board and no less than 20 STV carts. $end $info=subs.c $drv 0.34b2 [Mike Balfour] $end $info=suna16.c $drv 0.37b14 [Luca Elia] 0.37b6 [Luca Elia] VIDEO HARDWARE NOTES: - The SunA 16 Bit games have only sprites, of a peculiar type. There is a region of memory where 32 pages of 32x32 tile codes can be written like a tilemap made of 32 pages of 256x256 pixels. Each tile uses 2 words. Sprites are rectangular regions of *tiles* fetched from there and sent to the screen. Each sprite uses 4 words, held where the last page of tiles would be. WIP: - 0.37b14: Changed driver bssoccer.c to suna16.c - 14th March 2001: Nicola Salmoria fixed the color palette in Luca's SunA 8-bit driver. - 13th February 2001: Luca Elia added Ultra Balloon to the Back Street Soccer driver. - 25th July 2000: Luca Elia sent in a driver for Back Street Soccer. $end $info=suna8.c $drv 0.37b14 [Luca Elia] TODO: - Samples playing in rranger, starfigh and sparkman (AY8910 ports A&B) NOTES: - sparkman: To get past the roms test screen put a watchpoint at ca40. When hit, clear ca41. Most of the garbage you'll see is probably due to imperfect graphics emulation (e.g. gfx banking) than protection. VIDEO HARDWARE NOTES: - The SunA 8 Bit games have only sprites, of a peculiar type. There is a region of memory where 4 pages of 32x32 tile codes can be written like a tilemap made of 4 pages of 256x256 pixels. Each tile uses 2 bytes. Later games may use more pages through RAM banking. Sprites are rectangular regions of *tiles* fetched from there and sent to the screen. Each sprite uses 4 bytes, held within the last page of tiles. - Later games use a more complex format than the following, which is yet to be completely understood. WIP: - 0.96u2: Nicola Salmoria simplified the decryption code in the suna8 driver. - 0.87u2: Pierpaolo Prazzoli and Corrado Tomaselli improved sound in Hard Head / Popper. Added extra sndhrdw\suna8.c driver. - 10th April 2001: Marco Cassili fixed dip switch settings in the suna8 driver. - 14th March 2001: Luca Elia sent in his own driver for Hard Head and Rough Ranger, only some graphics are messed. Nicola Salmoria fixed the color palette in Luca's SunA 8-bit driver. $end $info=supbtime.c $drv 0.35b9 [Bryan McPhail] NOTES: - Super Burgertime has a few bugs: Some sprites clip at the edges of the screen. Some burgers (from crushing an enemy) appear with wrong colour. Colour cycle on title screen doesn't work first time around. These are NOT driver bugs! They all exist in the original game. WIP: - 3rd December 2000: Bryan McPhail submitted a driver for China Town. - 21st April 2000: Nicola Salmoria fixed some problems in Super Burger Time. - 12th April 2000: Bryan McPhail fixed some bugs in the Super Burger Time drivers. - 24th March 1999: Bryan McPhail submitted the Super Burger Time driver. $end $info=supdrapo.c $drv 0.71u2 [Pierpaolo Prazzoli] TODO: - Finish and fix inputs - Colors ? - Proms ? $end $info=superchs.c $drv 0.37b13 [Bryan McPhail, David Graves] NOTES: - Driver based on Raine source. $end $info=superqix.c $drv 0.90 [Nicola Salmoria] 0.68 [Tomasz Slanina] 0.31 [Mirko Buffoni, Tomasz Slanina, Nicola Salmoria] TODO: - The way we generate NMI in sqix doesn't make much sense, but is a workaround for the slow gameplay you would otherwise get. Some interaction with vblank? - I'm not sure about the NMI ack at 0418 in the original sqix, but the game hangs at the end of a game without it. Note that the bootleg replaces that call with something else. NOTES: - The 8751 ROM, sq07.108, was bad: bit 3 was stuck high. I have recovered it by carefully checking the disassembly. There are probably some mistakes. Note that that ROM probably came from a bootleg in the first place. - The MCU sends some ID to the Z80 on startup, but the Z80 happily ignores it. This happens in all sets. There appears to be code that would check part of the MCU init sequence ($5973 onwards), but it doesn't seem to be called. - sqixa might be an earlier version because there is a bug with coin lockout: it is activated after inesrting 10 coins instead of 9. sqix doesn't have that bug and also inverts the coin lockout output. - Note that the sqixa ROMs probably came from a bootleg board, where the 8751 MCU was replaced by a model using external ROM (which was bad, and manually repaired). Even if it was a bootleg, at this point there is no reason to believe the ROMs had been tampered with. - sqixbl is a bootleg of sqixa, with the MCU removed. - Prebillian controls: (from the Japanese flyer): pullout plunger for shot power (there's no on-screen power indicator in the game), dial for aiming and button (fire M powerup, high score initials). They are mapped a bit differently in MAME. BUTTON1 simlates pulling out the plunger and releasing it. The plunger strength is controlled by an analog input (by default mapped to up/down arrows) and shown on screen. The dial is mapped as expected. The button is mapped on BUTTON2. BUTTON3 is also recognized by the game when entering initials, but was probably not present in the cabinet. WIP: - 0.90: Merged driver pbillian.c with superqix.c - 0.68: Added pbillian.c driver. $end $info=supertnk.c $drv 0.78 [Norbert Kehrer] $end $info=suprgolf.c $drv 0.86u1 [Tomasz Slanina] TODO: - Maybe vidram banking - Plenty of things unknown still - Sometimes extra bits are written to bank registers - Its a z80 game... i wonder if there is a palette or it should have proms $end $info=suprloco.c $drv 0.35b9 [Zsolt Vasvari] TODO: - Bit 5 in suprloco_control_w is pulsed when loco turns "super". This is supposed to make red parts of sprites blink to purple, it's not clear how this is implemented in hardware, there's a hack to support it. WIP: - 0.93: Correct second SN76496 clock speed to 2MHz. - 30th March 1999: Zsolt Vasvari added cocktail mode to Super Locomotive. - 29th March 1999: Zsolt Vasvari finally figured out the background graphics of Super Locomotive. $end $info=suprnova.c $drv 0.62 [Sylvain Glaize, David Haywood] TODO: - Priorities - Transparency effects (each pen has a transparent flag, there are seperate r,g,b alpha values to be used for these pens) - Idle skipping on other games + bios - Fix gaps between zoomed sprites (See Gals Panic 4 continue screen and timer) - Fix broken games NOTES: - Original driver by Sylvain Glaize, taken to pieces and attempted reconstruction by David Haywood. Olivier Galibert for all the assistance and information he's provided. R. Belmont for working on the SH2 timers so sound worked. Nicola Salmoria for hooking up the Roz and improving the dirty tile handling. Paul Priest for a lot of things. Stephh for spotting what was wrong with Puzz Loop's inputs. VIDEO HARDWARE NOTES: - TODO: Implement double buffering for sprites? We have to tell games which buffer to draw to? irrelevant to emulation. Remove all debug keys. DIP/Input Bugs: - jjparads, jjparad2, teljan, ryouran: P2 controls don't work. suprnovac083gra Bubblun_Z WIP: - 0.102u5: Aaron Giles fixed crashing in the Super Nova games. - 0.101u1: Added Korea BIOS rom to the BIOS set. - 0.98u3: Mamesick cleaned up and fixed input ports for all games in the suprnova driver. - 0.85u3: Carlos Santillan improved video performance in suprnova games. - 0.84: Carlos Santillan added some Super Kaneko Nova rendering speedups. - 17th April 2004: R. Belmont cleaned up Shiriru's YMZ280B update which has a little more accurate sound generation, fixing a music looping bug in the Super Kaneko Nova System driver. - 0.68: Added 2x new BIOS roms to the skns.zip. - 21st April 2003: Bryan McPhail forwarded a fix for the missing sound in Super Kaneko Nova System games. - 9th March 2003: David Haywood fixed the .inp problems in the Super Kaneko Nova System driver by using the new random number generator. - 26th February 2003: David Haywood fixed a bug in the Super Kaneko Nova System graphics emulation and Saru-Kani-Hamu-Zou is now playable. - 15th December 2002: Angelo Salese fixed the record/playback function in the Super Kaneko Nova System driver. - 20th October 2002: Olivier Galibert fixed a few things in the SH-2 CPU core and added DMA support which improves Sengeki Striker in the Super Kaneko Nova System driver, although there are still several graphics problems. - 27th September 2002: David Haywood fixed the background graphics in Jan Jan Paradise 2 with a redumped ROM and he fixed another problem that also caused incorrect graphics emulation in it. - 17th September 2002: Paul Priest added sprite zooming and background linescroll and fixed sprite positions in the Super Kaneko Nova System driver. - 15th September 2002: R. Belmont fixed the SH7604 internal timers so that the music in the Super Kaneko Nova System games is fixed and the controls work in the Taisen Hot Gimmick games. - 14th September 2002: R. Belmont implemented the SH7604 internal timers which gets music and sound running in the rest of the Super Kaneko Nova System games, but the music still suddenly stops working after a while in the games. It also added sound to Sol Divide and gets the Taisen Hot Gimmick games working. Uki added the controls to both Taisen Hot Gimmick and Taisen Hot Gimmick Kairakuten, but the controls stop working after a while, like the music in the Super Kaneko Nova System games. Nicola Salmoria optimized the Super Kaneko Nova System tilemap graphics drawing even more, and Paul Priest added support for separate RGB brightness controls, fixing the color fades in the games. - 13th September 2002: Nicola Salmoria reduced the memory requirements of the Super Kaneko Nova System driver and hooked up the rotation and zoom control registers. David Haywood and Paul Priest optimized the graphics drawing in it a little. - 12th September 2002: David Haywood sent in an update to the Super Kaneko Nova System driver, fixing the sprite positioning in Gals Panic 4 and Gals Panic S. - 11th September 2002: Nicola Salmoria added sound emulation to some of the games in the Super Kaneko Nova System driver, Paul Priest fixed the inputs, added Puzz Loop European version and cleaned up a few things in it and David Haywood added Panic Street, Gal's Panic S2 and Jan Jan Paradise 2 which are playable, and Gal's Panic S and Gal's Panic 4 which have some misplaced sprites. Jan Jan Paradise 2 has a bad graphics ROM which causes some graphics to be corrupt. - 10th September 2002: David Haywood updated and re-wrote S. Glaize's old Super Kaneko Nova System driver. The driver lacks sound and has graphics glitches, but Cyvern, Puzz Loop, Sen-know, Otome Ryouran, Tel Jan and Jan Jan Paradise are playable. - 21st February 2002: S. Glaize reported progress on Super Kaneko Nova System which uses the Hitachi SH-2 CPU. Gal's Panic S and Gal's Panic 4 work up to the title screen, Panic Street, Cyvern, Jan Jan Paradise, Sen-know and Tel Jan work up to the actual gameplay but crash after a while, and Puzz Loop isn't playable although the attract mode shows something. $end $info=suprridr.c $drv 0.81u4 [Aaron Giles] TODO: - Clocks on sound chips and CPU not verified yet - The board seems to contain a discrete sound portion - There appears to be a second color bank for the tilemaps, where is it used, and how is it activated (if at all)? - What are the writes to $08DB and $08E8 for? (guess: a discrete sound effect) WIP: - 7th April 2004: Aaron Giles added some comments to the Super Rider driver. $end $info=suprslam.c $drv 0.61 [David Haywood] TODO: - Sprite offset control? - Priorities (see hi-score table during attract mode) - Unknown reads / writes (also KONAMI chip ..?) NOTES: - Driver by David Haywood, Sound Information from R. Belmont and DSWs corrected by Stephh WIP: - 4th August 2002: Stephane Humbert fixed DIP switches and input ports in X-Men, Super Slam and '88 Games drivers. $end $info=surpratk.c $drv 0.36b4 [Nicola Salmoria] NOTES: - Hardware is very similar to Parodius. WIP: - 1st September 1999: Nicola sent in a driver for Surprise Attack. $end $info=system1.c $drv 0.35b2 [Jarek Parchanski, Nicola Salmoria, Mirko Buffoni, Roberto Ventura] 0.31 [Jarek Parchanski, Roberto Ventura, Romek Bacza] TODO: - Background is misplaced in wbmlju - Sprites stick in Pitfall II - Sprite priorities are probably wrong - Remove patch in noboranb if possible and fully understand the ports involved in the protection NOTES: - Up'n Down, Mister Viking, Flicky, SWAT, Water Match and Bull Fight are known to run on IDENTICAL hardware (they were sold by Bally-Midway as ROM swaps). - MAME skip the long IC CHECK in Teddyboy Blues and Choplifter, this is not a ROM patch, the game checks a RAM location before doing the test. Inp: - flicky, seganinj, 4dwarrio, possibly others: Require a steady frameskip of 0 to playback correctly. Will lose sync if the frameskip starts to change. WIP: - 0.104u4: Adam Bousley added save states to the Sega System 1 driver. - 0.93: Correct second SN76496 clock speed to 4MHz. - 21st January 2004: Aaron Giles fixed problems in Sega System 1 and CVS drivers caused by the memory system changes. - 0.68: Correct Z80 CPU1 clock speed to 4MHz in all games. - 11th May 2003: Satoshi Suzuki updated an old Sega System 1 update to 0.67 standards. - 21st February 2003: Angelo Salese cleaned up the Sega System 1 driver. - 20th June 2002: Acho A. Tang fixed the sprite lag in Namco System 86 and System 1 drivers. - 15th October 2001: Chack'n fixed some DIP switch settings in the Sega System 1 driver. - 0.37b6: Correct Z80 CPU1 clock speed to 3.6MHz and palettesize from 2048 to 1536 colors. Added user1 prom (timing? (not used)). - 16th August 2000: Zsolt Vasvari fixed the sprite lag in all Sega System1 games. - 15th August 2000: Zsolt Vasvari added cocktail mode support to all games in Sega System1 driver except WBML. Nicola Salmoria fixed a small priority bug in Teddy Boy Blues. - 22nd November 1999: E. Watanabe fixed a wbmlju sprite problem. - 0.35b2: Changed driver system8.c to system1.c - 0.34b7: Howie Cohen fixed hiscore save in many System 8 games. - 0.34b3: Hiromitsu Shioya fixed pitch in the System 8 games. - 0.34b1: Nicola Salmoria improve the System 8 driver. - 0.31: Added system8.c driver. $end $info=system16.c $drv 0.33b3 [Mirko Buffoni, Thierry Lescot, Nao, Phil Stroffolino] TODO: - tturf and tturfu have some invalid data written to the UPD7759. I think this causes the 'pop' sound when level 1 starts. - tturfbl has some serious problems with tilemap scrolling - bayroute has a bad sprite in the door of the level 1 boss - altbeast writes to mirrored sprite RAM at $441000 - tturfu has bad single sprite frame when main character walks - dduxbl has some 'stuck' sprites NOTES: - toryumon RAM test accesses mirrored work RAM. Maybe there's a better way to support this than using AM_MASK. - I separated the fpoint and fpointbl,fpointbj machine drivers as the latter two have different sound hardware, but the original does not. I think this creates a dependancy where fpointbl.zip needs flpoint.001 from fpointbj.zip, as fpointbl uses fpoint ROMs (it's parent), it's own, and the sound ROM from fpointbj. So add fpoint.001 to fpointbl.zip for it to work. I made fpointbl the parent of fpointbj so it would use the proper memory map for the sound hardware. VIDEO HARDWARE NOTES: - Better abstraction of tilemap hardware is needed; a lot of this mess could and should be consolidated further - Many games have ROM patches - why? let's emulate protection when possible - Several games fail their RAM self-test because of hacks in the drivers - Many registers are suspiciously plucked from working RAM - Several games have nvram according to the self test, but we aren't yet saving it - Many games suffer from sys16_refreshenable register not being mapped - Road-rendering routines need to be cleaned up or at least better described - Logical sprite height computation isn't quite right - garbage pixels are drawn - Screen orientation support for sprite drawing - Sprite drawing is unoptimized - End-of-sprite marker support will fix some glitches - Shadow and partial shadow sprite support - To achieve sprite-tilemap orthogonality we must draw sprites from front to back; this will also allow us to avoid processing the same shadowed pixel twice. WIP: - 0.88u7: Splitted system16.c into segas16a.c and system16.c - 0.88u6: Aaron Giles improved the video, Cotton title screen looks better but game currently suffers from other issues. - 0.88u5: Splitted system16.c into segas16b.c and system16.c - 16th November 2004: Aaron Giles - Made some improvements to the Sega drivers, including support for the Dynamic Memory Maps and some video fixes, Cotton looks a bit better in some ways now. - 0.88u5: Aaron Giles updated the System 16 driver. Some bits better, some bits worse for now. - 0.88u1: Correct palettesize to 8192 colors in some games. - 0.88: Adjust System16 FM/ADPCM balance (thanks to Mame32Plus). - 0.87u3: Olivier Galibert added some hooks to C 68k core in preparation for Sega decryption updates. - 15th March 2004: Charles MacDonald made various fixes to riotcity, aurail, altbeast and bayroute. Added missing coin control to sys16_coinctrl_w. Removed 'extra' RAM in some drivers and replaced with sys16_tilebank_w. - 0.75: Correct audio Z80 CPU2 clock speed to 4MHz. - 0.74u2: Correct YM2151 clock speed to 4MHz. - 0.72u1: Acho A. Tang made temporary fixes to a few of the System 16 driver problems (sound banking for example) Note, the driver is still being rewritten these are only minor 'fixes' to improve things a bit until the rewrite is complete. - 9th February 2003: Acho A. Tang fixed various problems in the uPD7759 sound chip emulation, including a crash in the System16 driver and missing and/or incorrect sounds in TMNT, P.O.W. and '88 Games. - 22nd January 2003: Acho A. Tang submitted another few fixes to the Sega System 16 driver. - 21st January 2003: Acho A. Tang fixed some bugs in the Sega System 16 driver. - 10th July 2002: Bryan McPhail fixed some small bugs in the System 16 driver. - 0.61: Correct palettesize from 2048 to 4096 colors. - 7th May 2002: Bryan McPhail fixed a few bugs in the Sega System 16 driver and added the shadows back to Outrun and others. - 1st August 2001: Olivier Galibert reported some progress with the System 16 driver rewrite. - 3rd December 2000: Phil Stroffolino sent in a System16 driver update with several bugfixes and cleanups. - 0.37b9: Correct palettesize from 4096 to 2048 colors. - 10th October 2000: Phil Stroffolino sent in a Sega System16 update and added After Burner and After Burner II support thanks to Dave. - 17th February 2000: Andrew Prime fixed SegaPCM sound in the System16 drivers. - 31st January 2000: Andrew Prime added Toryumon to the System16 driver and cleaned it up a bit. - 16th August 1999: Andrew Prime sent in a nice System 16 update with Enduro Racer support and Outrun graphics problems fixed. - 0.36b2: Hiromitsu Shioya added Sega PCM and RFC68 sound emulators, used by System 16. Andrew Prime fixes the System 16 games and most games have sound now. Removed YM2151 and uPD7759 sound and added 2xYM3438 and RF5C68 sound in some games. - 3rd August 1999: Andrew Prime sent in a huge System 16 driver update, with Hang-On graphics fixed and working drivers for Bay Route, Outrun, Space Harrier and Super Hang-On. Big thanks go out to Thierry Lescot and Nao for freeing S16AE sources. - 0.36b1: Andrew Prime major improve the System 16 driver, most games are working now. Many still lack sound though. Phil Stroffolino added a new sprite manager, used in System 16, Ninja Gaiden, Shoot Out and Blood Bros. - 5th May 1999: Marco Cassili fixed some dips in the System 16 drivers. - 31st March 1999: Phil Stroffolino fixed the sprites of Passing Shot. - 0.35b9: Phil Stroffolino converted the System 16 drivers to use the TileMap system - they are now cleaner, faster, and support screen rotation. - 0.35b2: Howie Cohen support uPD7759 sound in Golden Axe, Shinobi, Passshtb, Alien Syndrome, Altered Beast and others. - 0.34b4: Phil Stroffolino support sound in all of the working System 16 games. - 0.34b3: Added system16.c driver. Phil Stroffolino improved the System 16 drivers. - 0.33b7: Aaron Giles added dynamic palette to the System 16 games. - 0.33b4: Phil Stroffolino made some fixes to the System 16 games. Removed altbeast.c, goldnaxe.c and shinobi.c drivers. - 0.33b3: Added altbeast.c, Goldnaxe.c and shinobi.c drivers. $end $info=system18.c $drv 0.34b4 [Phil Stroffolino, Andrew Prime] TODO: - mwalkbl VDP test says IC68 (315-5313) is bad, but the test code seems to print the 'bad' message always, and it doesn't look like that VDP layer is supposed to cover the text (indicating success). - astormbl writes to mirrored sprite RAM at $141000. - mwalkbl writes to mirrored palette RAM at $841000. - shdancbl: Sampled sound needs to be implemented. ROM test fails. Maybe the original game code was not patched to fix this, rather than the ROMs really being bad. Supporting the screen blanking control at $E4001D causes some problems after coin-up. Player 1 inputs map to player 2. Misplaced tilemap horizontal scrolling in several locations: Level map screen, bonus stage, train level, sewer level, etc. Bad sprites in some specific cases: Green shield-throwing man, animation when dog attacks enemy, fade-in when ninjas appear, etc. Missing "Shadow Dancer" logo on title screen if you insert a coin instead of watching the intro sequence. I very carefully checked the sprite ROMs to make sure they are loaded correctly, and it seems that for the bad sprites listed above, one of the even/odd pair is correct while the other is not. The correct data isn't present in any of the ROMs I think. Maybe they need to be redumped, or it's an actual problem of the bootleg? NOTES: - The sys18_sound_info structure holds the offset to each ROM in the REGION_CPU2 space as well as a mask to be applied to the 8K bank offset into each ROM. For an unused ROM, the mask should be set to zero. WIP: - 0.95: Aaron Giles fixed crash in system18.c bootlegs. - 0.88u7: Splitted system18.c into segas18.c and system18.c - 0.88u1: Correct palettesize to 4096 colors in some games. - 0.87u3: Olivier Galibert added some hooks to C 68k core in preparation for Sega decryption updates. - 18th March 2004: Charles MacDonald fixed System 18 sample ROM banking. This doesn't help the current working games, but will support others when/if they are decrypted. - 15th March 2004: Charles MacDonald made various fixes: Added preliminary VDP emulation and I/O chip emulation. - 0.61: Correct palettesize from 2048 to 4096 colors. - 0.37b10: Added system18.c driver. - 7th August 1999: Andrew Prime added PCM sound to System 18 and 3D games (using Hiromitsu Shioya's PCM code) and also added transparent shadows. - 0.34b4: Phil Stroffolino added Alien Storm (not working). $end $info=system24.c $drv 0.68 [Olivier Galibert, Charles MacDonald] TODO: - Missing linescroll in special modes (qgh title, mahmajn2/qrouka attract mode) - Screen flipping (mix register 13 & 2) Bugs: - Sega system 24 games: When you attempt to save state, the game crashes. sys24savestate0104u4red xvi WIP: - 0.105: Aaron Giles fixed the System24 save state support (when you attempt to save state, the game crashes). - 0.101: Fixed rom names. - 0.95u6: B.S. Ruggeri fixed inputs in several System 18/24 games and added some new standard strings. - 0.94u4: Changed VSync to 58Hz in all games. - 0.94: Aaron Giles fixed System24 crash due to sound update. - 4th March 2005: Guru - USB adapter board for Sega System 24 FD-dumping arrived. Thanks to Charles MacDonald. And 2 special chips required for the USB adapter board arrived. Thanks to Jordan Rom. - 0.87u3: Olivier Galibert added some hooks to C 68k core in preparation for Sega decryption updates. - 0.87u1: R. Belmont update the SegaIC24. Added 32-bit access methods for char and tile RAM. - 22nd January 2004: Olivier Galibert did some minor fixes on the Sega System 24 driver and Scramble Spirits started working, although with graphics problems because the disk image is corrupt. - 0.78: Olivier Galibert made various System 24 improvements, fixing priorities, clipping issues etc. - 15th December 2003: Olivier Galibert sent another update to the Sega System 24 driver fixing a bunch of things. - 13th December 2003: Olivier Galibert sent in an update to the Sega System 24 driver, improving HotRod to near perfection and adding all the encrypted games (which naturally don't work). - 24th April 2003: David Haywood submitted Olivier Galibert's System 24 driver separated from the rest of the Sega rewrite. It supports Quiz Ghost Hunter, Tokoro-san no MahMahjong, Tokoro-san no MahMahjong 2 and Quiz Mekurumeku Story. Bonanza Brothers has serious graphics problems and Hot Rod boots up but doesn't work at all, so they aren't yet playable. - 10th December 2001: Olivier Galibert reported some progress on the Sega System 24 driver. Hot Rod, Tokoro-san no MahMahjong and Tokoro-san no MahMahjong 2 are all playable with sound. $end $info=tagteam.c $drv 0.34b1 [Steve Ellenoff, Brad Oliver, Camilty] TODO: - Fix hi-score (reset) bug - What is prom fjo.25 for? NOTES: - Hardware is very similar to the BurgerTime/Lock N Chase family of games but there are just enough differences to make it a pain to share the codebase. It looks like this hardware is a bridge between the BurgerTime family and the later Technos games, like Mat Mania and Mysterious Stones. The video hardware supports 3 sprite banks instead of 1. The sound hardware appears nearly identical to Mat Mania. $end $info=tail2nos.c $drv 0.37b2 [Nicola Salmoria] WIP: - 11th April 2000: Nicola Salmoria wrote a driver for Tail to Nose - Great Championship. $end $info=taito_b.c $drv 0.37b3 [Jarek Burczynski] TODO: - hitice: ice trails might not be 100% correct (I'm doubling them horizontally) - hitice: the pixel bitmap is not cleared on startup nor during attract mode. There's a kludge to fix it in the first case. - rambo3a: has a lot of unmapped writes in the VCU area (log up to end of round 2) [viofight also does a few] - The eprom games could have a single io handler if it's confirmed all 3 use a special 4 player I/O chip. Puzzle Bobble and qzshowby use TC0640FIO - Can the text layer scroll? (hitice: glass walls at beginning of match, also check when the screen wiggles after the puck hits the wall shortly into the first round of attract mode) - Sprites are not in perfect sync with the background. Check ashura, they are almost tight during gameplay but completely off in attract mode. NOTES: - Driver by Jarek Burczynski, with help from: Nicola Salmoria, Brian A. Troha, Stephane Humbert, Gerardo Oporto Jorrin, David Graves heavily based on Taito F2 System driver by Brad Oliver, Andrew Prime - Hardware: The Taito B system is a fairly flexible hardware platform. It supports 4 separate layers of graphics - one 64x64 tiled scrolling background plane of 16x16 tiles, a similar foreground plane, a sprite plane capable of sprite zooming and 'pageable' text plane of 8x8 tiles. Sound is handled by a Z80 with a YM2610 or YM2610B or YM2203's connected to it. Different sound chips - depending on game. The memory map for each of the games is similar but not identical. - Master of Weapon has a secret command to select level: (sequence is the same as in Metal Black): - boot machine with service switch pressed - message appears: "SERVICE SWITCH ERROR" - press 1p start, 1p start, 1p start, service switch, 1p start - message appears: "SELECT BY DOWN SW" - select level with joy down/up - press 1p start button. Other games that have this feature: Rastan Saga 2, Crime City, Violence Fight and Rambo 3. WIP: - 0.104u4: Adam Bousley added save states to Taito B driver. - 13th February 2002: Jarek Burczynski added flip screen support to the Taito B system driver. - 0.53: Nicola Salmoria fixed some issues in Taito B system games. - 9th July 2001: Nicola Salmoria improved the graphics handling in the Taito B system driver, fixing a lot of graphics bugs. - 8th June 2001: Jarek Burczynski, David Graves and Gerardo Oporto sent a new Taito B system driver, improving the graphics emulation for example in Ryu Jin. - 26th March 2001: Jarek Burczynski added Ryujin to the Taito B driver. - 28th February 2001: Jarek Burczynski re-added Sonic Blast Man to the Taito B driver. - 0.37b13: Jarek Burczynski fixed linescroll effects in the Taito B system. - 7th March 2001: Jarek Burczynski added MB87078 (an electronic volume control) emulation to the Taito B driver. - 12th February 2001: Jarek Burczynski added trackball control to Rambo III in addition to joystick control. - 10th February 2001: Gerardo Oporto fixed dip switch settings in Taito B system. - 21st December 2000: Gerardo Oporto fixed some dip switch settings in Toaplan2 and Taito B drivers. - 25th November 2000: Jarek Burczynski added Sonic Blast Man to the Taito B driver. - 2nd October 2000: Jarek Burczynski added Selfeena to the Taito B driver. - 11th July 2000: Jarek Burczynski added Space Invaders DX, Violence Fight, Master of Weapon and Silent Dragon to the Taito-B driver. - 30th June 2000: Jarek Burczynski and Juergen Buchmueller improved the Taito-B driver pixel color handling. - 13th June 2000: Jarek Burczynski added Hit the Ice, Puzzle Bobble, Quiz Sekai wa SHOW by shobai and Rambo 3 to the Taito-B driver. Nicola Salmoria fixed the sprite zooming code in the Taito-B driver. - 26th May 2000: Jarek Burczynski added Ashura Blaster to the Taito-B driver. - 21st May 2000: Bryan McPhail added some clone romsets to the Taito-B system driver. - 20th May 2000: Jarek Burczynski sent in a Taito-B system driver, with support for Crime City and Rastan Saga 2. $end $info=taito_f2.c $drv 0.37b3 [David Graves, Bryan McPhail, Brad Oliver, Andrew Prime, Brian A. Troha, Nicola Salmoria with some initial help from Richard Bush] 0.34b8 [Brad Oliver, Andrew Prime, Ernesto Corvi] TODO: - The sprite system is still partly a mystery, and not an accurate emulation. A lot of sprite glitches are caused by data in sprite ram not being correct, part from one frame and part from the previous one. There has to be some buffering inside the chip but it's not clear how. See below the irq section for a long list of observations on sprite glitches. Other limitations include: misplaced tile of the zooming title in Qcrayon (the one on the yellow background in attract); sprites when you get a home run in Koshien are often out on x axis by 1 pixel. - TC0480SCP emulation (footchmp, metalb, deadconx) has slight inaccuracies. Zoomed layers and zoomed pixel rows are not precisely positioned. - DIPS, still many unknown - Restored save states on some games tend to hang. - All non-quiz games except Solfigtr have 2 country sets dumped: if 1 byte diff then create the third set. - Don Doko Don: Roz layer is one pixel out vertically when screen flipped. - Cameltry (camltrua): Alt version with YM2203 sound missing ADPCM chip? Also sound tempo may be fractionally too slow. - Pulirula: In level 3, the mask sprites used for the door are misaligned by one pixel to the left. (BM100705 - Not a bug - various alignment problems seem to be confirmed from a real pcb). Shadows appear to have some kind of flicker effect on real pcb - not emulated/understood. - Yesnoj: Input mapping incomplete. There's a 0x01 one which only seems to be used in printer [printer test?] mode. It seems to be a printer status input. With the value currently returned, it sounds an alarm and says [Japanese trans.] "Error detected on the printer. Call machine operator." The timer stays at 00:00. Missing RTC emulation? [Coin lockout/ctr?] - Driftout: Sprites are 1 pixel too far right in screenflip. Roz layer is around 4 pixels too far down in screenflip. - Driveout: Sound NOTES: - Metal Black has secret command to select stage. Start the machine with holding service switch. Then push 1p start, 1p start, 1p start, service SW, 1p start while error message is displayed. (This also works in many of the other games. Use in Don Doko Don to play an extra set of fifty levels.) WIP: - 0.100u4: Cleaned up the taito_f2 driver [Brian Troha]: Converted what I could to port_include and port_modify. Fixed a few rom names and standardized names add a PCB layout. Changed the sound CPU to 240000/6 and the YM2610 to 240000/3 as there is no 16MHz OSC on the PCB. Only a 26.686 & 24.000 MHz chips. - 0.98u1: Bryan McPhail fixed one of the TC360 sprite blending modes (used in Pulirula round 2 and Liquid Kids attract mode). - 0.89u1: Bryan McPhail added the TC0360PRI blending modes to the games with rotation layers. This includes Pulirula & Liquid Kids. One of the blending modes is new to these games (not used in Gun Frontier) and I have no way to verify it's actually correct - someone with a working board will need to verify (Liquid Kids: Fish going in water in attract mode, Pulirula: Crystals on level 2). - 0.88u6: Bryan McPhail added support for extra effects in the Taito F2 driver. Transparent sun in 1st level of Metal Black. Special effect on Metal Black level 5 boss who slides in under the bottom tilemap. All known effects in Gun Frontier (see the attract mode). The highlight effect in Quiz Crayon 2 map. The update also provides full 5 tilemap layer priority support in Metal Black (was previously 4 due to pdrawgfx limitation), and fixes priority problems in Ninja Kids (ninjak058gre). - 5th October 2001: Chack'n fixed a few driver names and filenames in TNZS and Taito F2 drivers. - 22nd July 2001: David Graves added some Taito F2 clone ROM sets and fixed other things in the Taito F2 driver. - 27th March 2001: Gerardo Oporto fixed some dip switch settings in the Taito F2 driver. - 22nd March 2001: David Graves fixed some bugs in the Taito F2 drivers and added state saving support to Taito F2, but it still needs some work. - 22nd January 2001: Bryan McPhail added preliminary linescroll / raster effect support to the Taito F2 video system, but it's still not entirely correct. - 14th January 2001: David Graves added double width tilemap support to the TC0480SCP chip emulation. - 10th January 2001: Gerardo Oporto several more dip switch problems in Taito F2 games. - 26th December 2000: Gerardo Oporto fixed some more dipswitch settings in Taito F2 games. - 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation. - 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps, making Darius 2, Ninja Warriors and Warrior Blade playable. - 25th August 2000: David Graves improved the Taito F2 zooming graphics in Football Champ, Metal Black and Dead Connection. - 16th August 2000: David Graves improved the linescroll in the Taito F2 driver and did some other graphics bugfixes. - 14th August 2000: Nicola Salmoria added correct linescroll emulation to some of the Taito F2 games. - 13th August 2000: David Graves sent in a Taito F2 update improving the Football Champ zoom layer graphics. - 8th August 2000: Nicola Salmoria implemented zooming tilemap functionality for Dead Connection, Football Champ and Metal Black. - 7th August 2000: David Graves fixed a few graphical glitches in newer Taito F2 games and Metal Black now works. - 1st August 2000: David Graves fixed some flip screen mode bugs in the Taito F2 driver. - 29th July 2000: Nicola Salmoria fixed a scrolling bug in the Taito F2 driver affecting Koshien. - 28th July 2000: Brad Oliver fixed Mega Blast in the Taito F2 driver. - 0.37b5: Merged driver footchmp.c with taito_f2.c - 22nd July 2000: Takahiro Nogi fixed the foreground graphics in Mahjong Quest. - 20th July 2000: David Graves added Yes/No Sinri Tokimeki Chart to the Taito F2 driver but it has some graphics bugs. - 19th July 2000: David Graves sent in a huge Taito F2 driver update with working drivers for Gun Frontier, Ah Eikou no Koshien, Thunder Fox, The Ninja Kids, Solitary Fighter, Dino Rex, Quiz Chikyu Bouei Gun, Quiz Torimonochou, Quiz HQ, Yuuyu no Quiz de GO!GO!, Mahjong Quest, Quiz Quest, Don Doko Don, PuLiRuLa, Dead Connection and Football Champ. Nicola Salmoria fixed rotation and zooming in the Taito F2 driver, making Don Doko Don look a lot better. Takahiro Nogi added a no nudity version of Mahjong Quest to the F2 driver. - 8th July 2000: David Graves added a few more games to the Taito F2 driver and did some other small improvements. - 5th July 2000: Jarek Burczynski fixed the Taito F2 sprite decoding in Final Blow. - 4th July 2000: David Graves sent in yet another Taito F2 driver update, generally improving the groundwork for future enhancements and adding a few (non-working) games. - 16th June 2000: David Graves and Brad Oliver submitted yet another Taito F2 driver update, and now Ninja Kids works. - 0.37b4: Merged driver ssi.c with taito_f2.c - 11th June 2000: David Graves and Brad Oliver improved the Taito F2 driver, but it doesn't yet have any new working games. - 0.37b3: Changed driver taitof2.c to taito_f2.c - 0.34b8: Added taitof2.c driver. - 0.33b4: Added ssi.c driver. $end $info=taito_f3.c $drv 0.37b11 [Bryan McPhail] TODO: - Sound eats lots of memory as 8 bit PCM data is decoded as 16 bit for use by the current ES5505 core (which rightly should be 16 bit). - Dsp isn't hooked up. - Crowd/boards not shown in the football games - Sound doesn't work in RidingF/RingRage? - It does work in ringrage but you have to enter test mode first - Sound balance is not emulated (see arabianm test mode) - When playing space invaders dx in original mode, t.t. with overlay, the alpha blending effect is wrong (see Taito B version of game). - Bubble Symphony has an alpha transition effect that doesn't appear in Mame NOTES: - Emulation by Bryan McPhail. Thanks to Ian Schmidt and Stiletto for sound information! Major thanks to Aaron Giles for sound info, figuring out the 68K/ES5505 rom interface and ES5505 emulator! Thanks to Acho A. Tang for Kirameki Star Road sound banking info! Thank you to Shiriru for the scanline rendering (including alpha blending), sprite sync fixes, sprite zoom fixes and others! VIDEO HARDWARE NOTES: - The Taito F3 system has 4 scrolling layers, 1 scrolling text layer, 1 scrolling pixel layer and 2 sprite banks. Also Sprite scaling, Rowscroll on all playfields, Line by line zoom on all playfields, Column scroll on all playfields and Line by line sprite and playfield priority mixing. - Not yet supported is Alpha blending on playfields and VRAM layer. Bugs: - All games: Read the text file for info about the types of cabinets and their related inputs. taito_f3_cab057ora stephh - kaiserkn, kaiserkj, gblchmp, dankuga: When thrown by Azteca's medium punch throw (I think that was the one) the palette of the thrown character gets all messed up. It stays that way the entire round, unless you're hit by Azteca's F, DF, D, DB, B + Punch up close for instance.. (see snapshots). kaiserkn062gre NeoGouki - pwrgoal and scfinals: The crowd is missing (the black area at the top of the screen). scfinals098gre nash67 Possible Bugs: - Various: Some games appear with a flattened display, eg. arkretrn, pbobble, pbobble2, pbobble3, pbobble4. It does not occur in spcnv95u and possibly others. It does not occur with hwstretch enabled. -nokeepaspect fixes it as does -noswitchres with my desktop at 1024x768. taito_f3c061gre asmodius Port: - The coin mechs uses a trick to prevent illegal coins. This may be "fixed" by using PORT_BIT_IMPULSE at 10 frames per press for the coin bits. WIP: - 0.102u5: Correct sound1 roms addresses to ($0, $400000). - 0.99u7: Nicola Salmoria fixed interrupt timing in the F3 games. - 0.97u3: Bryan McPhail updated the Taito F3 video driver. Properly implemented zoom & column scroll according to how the hardware does it, which not only fixes glitches in various games but allowed many hacks to be removed also. Sprite & tilemap clipping is also implemented, as is proper priority mixing and alpha-blending on the vram and pixel layers. - 27th February 2005: Bryan McPhail - F3 layer clipping registers finally understood (though not totally implemented yet - see Dungeon Magic and Elevator Action). - 20th February 2005: Bryan McPhail - Fiddling with the VRAM & Pixel layers on Taito F3 hardware. Per scanline alpha blending and priority mixing almost working. - 0.92: Nicola Salmoria fixed most of the remaining issues with Taito F3 sound. Correct sound1 roms addresses. - 0.90: Nicola Salmoria fixed sound banking in taito_f3 driver. - 0.88: Changed VSync to 58.970001 Hz in all games. - 0.87: Bryan McPhail improve the Taito F3 driver. Recalhorn now up to a playable standard. This game exposed some bugs in the way the sprite renderer handled the special command bits (ie, the sprite list jump command occurs after the current sprite has been processed, not before, plus bankswitch & global positioning flags can be set on the same sprite - they aren't exclusive, all makes perfect sense from a hardware point of view). These fixes really should be put into taito_f2 and hybrid f3 games as well, though it will make any visual difference. - 0.69: Paul Priest and Ryan Holtz fixed the sound loading in some Taito F3 games. - 2nd August 2002: Shiriru added sprite alpha blending to the Taito F3 driver. - 0.61: Changed visible area to 320x224. - 31st May 2002: Bryan McPhail fixed a few small things in the Taito F3 system driver. - 22nd May 2002: Bryan McPhail integrated Shiriru's updates to the Taito F3 driver which added better graphics priority emulation and better alpha blending. - 9th May 2002: Shiriru fixed zooming and added alpha blending to the Taito F3 driver. - 7th May 2002: David Haywood passed on Norix's update for the Taito F3 system driver that fixes zoomed sprite blocks and some other small things. - 0.59: Correct ES5505 clock speed to 15238050 Hz in all games. - 25th February 2002: Hiromitsu Shioya added stereo sound support to the Taito dual and triple screen games, and fixed the Taito F3 sound frequency. - 26th January 2002: Aaron Giles fixed a tilemap clipping bug in the Taito F3 driver. - 17th November 2001: Bryan McPhail fixed several problems in the Taito F3 driver, especially graphics glitches when zooming, fixing the road in Riding Fight and pitch in the football games. Bryan McPhail also added sound bankswitching for the Taito F3 driver. - 25th September 2001: Bryan McPhail re-added some fixes to the Taito F3 driver. - 18th September 2001: Yasuhiro Ogawa resubmitted some Taito F3 driver changes by Uki. - 0.53: Aaron Giles fixed a EX550x bug that caused Taito F3 and Incredible Tech games to sound bad. - 8th August 2001: Bryan McPhail updated the Taito F3 driver to work with the new tilemap system. - 13th June 2001: Bryan McPhail fixed several graphics problems in the Taito F3 driver. - 0.37b15: Bryan McPhail improved special effects and fixed pixel layer colors in the Taito F3 games. Changed VSync to 60Hz. - 18th May 2001: Bryan McPhail fixed the black spots in the background graphics of Puzzle Bobble 2 and 3. - 7th May 2001: Bryan McPhail added pixel layer color emulation to the Taito F3 driver, fixing a few color problems. - 1st May 2001: Bryan McPhail fixed a 68020 core bug which caused a lot of problems with the Taito F3 driver, namely a Puzzle Bobble 2 intro background graphics problem and some Bubble Memories bugs. In addition, the bugfix makes the following games fully playable: Elevator Action Returns, Darius Gaiden, Puzzle Bobble 4, Land Maker, Twin Qix and Gekirindan. - 18th February 2001: E. Watanabe fixed the ASM 68k core to work with Namco System 2 and Taito F3 sound. - 0.37b12: Correct sound1 rom address in some games. - 11th February 2001: Bryan McPhail sent in a bugfix to Taito F3 sound banking which fixes the music and sound in a lot of games. - 27th January 2001: Bryan McPhail sent in a Taito F3 sound update, with the sound cutting out bug fixed and stereo sound implemented (it was mono before). - 16th January 2001: Bryan McPhail fixed some memory corrupting bugs in the Taito F3 driver and added Dan-Ku-Ga. Aaron Giles fixed some crashes in the Taito F3 driver. - 15th January 2001: Bryan McPhail finally submitted his Taito F3 driver, which is not graphically perfect and crashes hard sometimes but has complete ES5505 sound emulation thanks to Aaron Giles, Ian Schmidt and R. Belmont. Not all games are working due to 68020 core bugs, but these are: Ring Rage, Arabian Magic, Riding Fight, Grid Seeker: Project Stormhammer, Gunlock / Rayforce, Super Cup Finals / Hat Trick Hero '93, Top Ranking Stars, Light Bringer, Kaiser Knuckle / Global Champion, Bubble Bobble 2 / Bubble Symphony, Space Invaders DX, Taito Power Goal / Hat Trick Hero '95, Quiz Theater - 3tsu no Monogatari, Akkanvader, Moriguchi Hiroko no Quiz de Hyuu!Hyuu!, Puzzle Bobble 2 / Bust-A-Move Again, Puzzle Bobble 2X, Kyukyoku Tiger 2, Bubble Memories, Cleopatra Fortune, Puzzle Bobble 3, Arkanoid Returns, Kirameki Star Road, Puchi Carat and Pop 'N Pop. $end $info=taito_h.c $drv 0.37b10 [Yochizo] TODO: - Make dipswitches clear. - Implemented BG1 : sprite priority. Currently it is not brought out priority bit. - Fix sprite coordinates. - Improve zoom y coordinate. - Text layer scroll if exists. - Speed up and clean up the code [some of video routines now in taitoic.c] - Y coordinate of sprite zooming is non-linear, so currently implemented hand-tuned value and this is used for only Record Breaker. - Sprite and BG1 priority bit is not understood. It is defined by sprite priority in Record Breaker and by zoom value and some scroll value in Dynamite League. So, some priority problems still remain. - A scroll value of text layer seems to be nonexistence. - Background zoom effect is not working in flip screen mode. - Sprite zoom is a bit wrong. - Title screen of dynamite league is wrong a bit, which is mentioned by Yasuhiro Ogawa. - Dleague: junky sprites (sometimes) at bottom of screen in flipscreen. - Recordbr: missing hand of opponent when he ends in swimming race and you're still on the blocks. Bug? Loads of unmapped IOC reads and writes. WIP: - 5th May 2001: David Graves added state saving support to the Taito H system driver. - 4th December 2000: Yochizo fixed some small issues in Toaplan2 and Taito H system drivers. - 18th November 2000: Yochizo sent in a driver for Taito H system, supporting Syvalion, Record Breaker and Dynamite League. $end $info=taito_l.c $drv 0.37b3 [Olivier Galibert] 0.36b4 [Olivier Galibert] TODO: - slowdowns in fhawk, probably the interrupts have to be generated at a different time. - plgirls doesn't work without a kludge because of an interrupt issue. This happens because the program enables interrupts before setting IM2, so the interrupt vector is interpreted as IM0, which is obviously bogus. - The puzznic protection is worked around, but I'm not happy with it (the 68705-returned values are wrong, I'm sure of that). - A bunch of control registers are simply ignored - The source of irqs 0 and 1 is unknown, while 2 is vblank (0 is usually ignored by the program, 1 leads to reading the ports... maybe vbl-in, vbl-out and hblank ?). - Text Plane colors are only right in Cuby Bop once you've started a game & reset - Scrolling in Cuby Bop's Game seems incorrect. NOTES: - The system uses RAM based characters, which aren't really supported by the TileMap system, so we have to tilemap_mark_all_tiles_dirty() to compensate - kurikina has some debug dip switches (invulnerability, slow motion) so might be a prototype. It also doesn't have service mode (or has it disabled). WIP: - 0.93u3: Nicola Salmoria changed interrupt handling, this fixes test mode in Plotting. - 0.93: Changed ADPCM to MSM5205 (384000 Hz). - 29th March 2001: Gerardo Oporto fixed yet more dip switch settings in the Taito L driver. - 10th February 2001: David Haywood added Cuby Bop and a few clone romsets to the Taito L system driver. - 31st January 2001: Gerardo Oporto fixed dip switch settings in the Taito L system driver. - 0.37b6: Correct Z80 CPU1 clock speed to 6MHz. - 3rd August 2000: Jarek Burczynski fixed sound in Raimais and Champion Wrestler in the Taito L driver. Nicola Salmoria fixed several graphics in the Taito L driver and added Kuri Kinton. - 31st July 2000: Nicola Salmoria fixed Play Girls 1 and 2 in the Taito L driver. - 30th July 2000: Nicola Salmoria fixed the sound interface in the Taito L driver. - 0.37b3: Changed driver taitol.c to taito_l.c - 22nd May 2000: Nicola Salmoria added Play Girls and Play Girls 2 to the Taito-L driver, but only Play Girls 2 works and with graphics glitches. - 22nd April 2000: Gerardo Oporto submitted Taito-L driver dip switch fixes. - Added taitol.c driver. - 26th August 1999: Olivier Galibert sent in a Taito system L driver with support for American Horseshoes, Cachat, Champion Wrestler, Fighting Hawk, Palamedes, Plotting, Puzznic and Raimais. None of them have sound though, and some have graphic bugs. $end $info=taito_x.c $drv 0.53 [Richard Bush, Howie Cohen, Yochizo] 0.34b6 [Howie Cohen, Richard Bush, Brad Oliver] TODO: - Fix known problems. - Any other games that worked on this board? - What is correct date for Ballbros? Two different ones appear in this driver! - Gigandes: Gigandes has background tile glitches on the demo of cave stage (the last one before it does demo of level 1 again). It seems to be rapidly switching between two different background layers. This may be because the game has put different tiles in bank 0 and bank 1 (which alternate each frame). The other strangeness is that the background is not scrolling. So chances are the graphics chip emulation is flawed. When this cuts to hiscore screen there is flickering white tilemap garbage beneath. These leftover tiles have not been cleared from $e00800-bff (but they have been from $e02800). So alternate 2 frames display the bank with garbage tiles and the one without. Probably some control register should be keeping the graphics chip in the cleared bank, so the garbage is never visible. Separate bank control for sprite / tile layers ? Maybe this effect is also desired during the cave stage. NOTES: - Details of custom chip numbers on Superman would be welcome. - Superman seems to be the only game of the four with a c-chip. Daisenpu appears to use a simple input device with coin counter and lockout in its place. The East Technology games on this hardware follow Daisenpu. WIP: - 0.104u3: Cleanups to the taito_x driver [Alex Jackson]: Converted input ports to an INCLUDE/MODIFY tree. Fixed Lives DSW in twinhawk and twinhwku. Removed cabinet DSW from twinhawk and twinhwku; they are 2psim and do not support cocktail cabinets (the DSW does nothing). Fixed coinage DSW in suprmanj. Removed MDRV_MACHINE_INIT(cchip1) from games that don't have a C-chip (all of them except Superman). - 0.77u2: David Haywood merged taito_x.c and seta.c video hardware, this is correct but due to some differences in the drivers a few glitches have been introduced in twinhawk that will need investigating. - 0.53: Changed driver superman.c to taito_x.c - 7th June 2001: David Graves added save states, coin lockouts and counters to the Superman driver. - 3rd November 2000: Yochizo fixed road color and music tempo in Daisenpu. - 16th September 2000: Yochizo added Balloon Brothers, Gigandes and Daisenpu to the Superman a.k.a. Taito X driver. - 0.34b6: Added superman.c driver. $end $info=taito_z.c $drv 0.37b11 [David Graves] TODO: - Add cpu idle time skip to improve speed. - Is the no-Z80 sound handling correct: some voices in Bshark aren't that clear. - Make taitosnd cpu-independent so we can restore Z80 to CPU3. - Cockpit hardware - DIPs - e.g. coinage - Sprite zooming - Continental Circus: Road priority incompletely understood - e.g. start barrier should be darkening LH edge of road as well as RH edge. The 8 level accel / brake should be possible to control with analogue pedal. Don't think mame can do this. Junk (?) stuff often written in high byte of sound word. Speculative YM2610 a/b/c channel filtering as these may be outputs to subwoofer (vibration). They sound better, anyway. - Chasehq: Motor CPU: appears to be identical to one in Topspeed. Used to have junk sprites when you reach criminal car (the 'criminals here' sprite): two bits above tile number are used. Are these meaningless, or is some effect missing? - Enforce: Test mode - SHIFT: LO/HI is not understood (appears to depend on Demo Sound DSW). Landscape in the background can be made to scroll rapidly with DSW. True to original? Some layer offsets are out a little. - Battle Shark: Is road on the road stages correct? Hard to tell. Does the original have the "seeking" crosshair effect, making it a challenge to control? - SCI: Road seems ok, but are the green bushes in round 1 a little too far to the edge of the interroad verge? Sprite frames were plotted in opposite order so flickered. Reversing this has lost us alternate frames: probably need to buffer sprite ram by one frame to solve this? - Night Striker: Road A/B priority problems will manifest in the choice tunnels with, one or the other having higher priority in top and bottom halves. Can someone provide a sequence of screenshots showing exactly what happens at the road split point. Strange page in test mode which lets you alter all sorts of settings, may relate to sit-in cockpit version. Can't find a dip that disables this. Does a variety of writes to TC0220IOC offset 3... significant? - Aqua Jack: Sprites left on screen under hiscore table. Deliberate? Or is therea sprite disable bit somewhere. Should road body be largely transparent as I've implemented it? Sprite/sprite priorities often look bad. Sprites go to max size for a frame before they explode - surely a bug. Hangs briefly fairly often without massive cpu interleaving (500). Keys aren't very responsive in test mode. - Spacegun: Problem with the zoomed sprites not matching up very well when forming the background. They jerk a bit relative to each other... probably a cpu sync thing, perhaps also some fine-tuning required on the zoomed sprite dimension calcs. Light gun interrupt timing arbitrary. - Double Axle: Road occasionally has incorrectly unclipped line appearing at top (ice stage). Also road 'ghost' often remains on screen - also an interrupt issue I presume. Double Axle has poor sound: one ADPCM rom should be twice as long? (see log file). NOTES: - Driver based on the MAME F2 driver and Raine source. - The Taito Z system has a number of similarities with the Taito F2 system, and uses some of the same custom Taito components. - TaitoZ supports 5 separate layers of graphics - one 64x64 tiled scrolling background plane of 8x8 tiles, a similar foreground plane, another optional plane used for drawing a road (e.g. Chasehq), a sprite plane [with varying properties], and a text plane with character definitions held in ram. - Double Axle has four rather than two background planes, and they contain 32x32 16x16 tiles. This is because it uses a TC0480SCP rather than the older TC0100SCN tilemap generator used in previous Taito Z games. The hardware for Taito's Super Chase was a further development of this, with a 68020 for main CPU and Ensoniq sound - standard features of Taito's F3 system. Taito's F3 system superceded both Taito B and F2 systems, but the Taito Z system was enhanced with F3 features and continued in games like Super Chase and Under Fire up to the mid 1990s. - The Z system has twin 68K CPUs which communicate via shared ram. Port: - Driver needs PORT_BIT_IMPULSE. WIP: - 0.99: Updated the Taito Z driver [Nicola Salmoria]: Fixed road/sprite priority (cars no longer disappear when they go over a hill in Continental Circus), removed bogus contcirc ROM containing 1989 copyright year, added PROMs and other minor changes - 29th September 2002: David Graves sent in a Taito Z driver update with DIP switch fixes. - 13th August 2002: Brian A. Troha submitted DIP switch fixes for Space Gun and Continental Circus. - 22nd September 2001: David Graves fixed a few more graphics problems in the Taito Z driver. - 0.55: David Graves added preliminary road support in the Taito Z games. - 10th September 2001: David Graves cleaned up the Taito Z graphics emulation and road transparency. - 9th September 2001: David Graves yet improved the Taito Z road graphics emulation. - 2nd September 2001: David Graves added preliminary support for the Taito TC0150ROD road graphics chip used in the Taito Z games, and he also optimized the sprite drawing in Top Speed. - 28th August 2001: David Graves updated the Taito Z driver fixing crashes in Night Striker. - 29th May 2001: David Graves streamlined the I/O handling in most of the Taito 68k based games, cleaned up several things and added default gun calibration values for Space Gun, Operation Thunderbolt and Under Fire. - 24th April 2001: David Graves did some minor improvements to the Taito Super Z system driver. - 24th February 2001: David Graves fixed a few graphics glitches in the newest Taito drivers and integrated Insideoutboy's Space Gun target crosshair code in. - 14th January 2001: David Graves added double width tilemap support to the TC0480SCP chip emulation. - 12th December 2000: David Graves sent in an updated version of the Taito Z driver, and Space Gun is now fully working. - 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation. - 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps. - 7th October 2000: Jarek Burczynski sent in an update for the Taito sound system, improving several Taito Z games' sound. - 6th October 2000: David Graves sent in a bit improved Taito Z driver with no playable games. - 14th September 2000: David Graves sent in a preliminary Taito Z driver, but none of the games work acceptably yet. $end $info=taitoair.c $drv 0.37b15 [David Graves, Quench] TODO: - Video section hung off TaitoH driver, it should be separate. - 3d graphics h/w: do the gradiation ram and line ram map to hardware which creates the 3d background scenes? It seems the TMS320C25 is being used as a co-processor to relieve the 68000 of 3d calculations... it has direct access to line ram along with the 68000. Seems gradiation ram is responsibility of 68000. Unless - unlikely IMO - there is banking allowing the 32025 to select this area in its address map. - "Power common ram" is presumably for communication with an MCU controlling the sit-in-cabinet (deluxe mechanized version only). - Offer dip-selectable kludge of the analogue stick inputs so that keyboard play is possible? - Unknown control bits remain in the 0x140000 write. - DIPs - Topland: Sprite/tile priority bad. After demo game in attract, palette seems too dark for a while. Palette corruption has occured with areas not restored after a fade. Don't know why. (Perhaps 68000 relies on feedback from co-processor in determining what parts of palette ram to write... but this would then be fixed by hookup of 32025 core, which it isn't.) Mechanized cabinet has a problem with test mode: there is code at $d72 calling a sub which tests a silly amount of "power common ram"; $80000 words (only one byte per word used). Probably the address map wraps, and only $400 separate words are actually accessed ? TMS320C25 emulation: one unmapped read which appears to be discarded. But the cpu waits for a bit to be zero... some sort of frame flag or some "ready" message from the 3d h/w perhaps? The two writes seem to take only two values. - AirInferno: Sprite/tile priority bad. NOTES: - Driver based on Raine source. WIP: - 0.70u2: smf fixed ports in some TESTDRIVERS so there are no complaints with the sanity checks. - 2nd January 2003: Olivier Galibert sent in a somewhat updated version of the TMS32025 CPU core together with some improvements to the Taito Air system driver, making Top Landing display some polygons but it is still far from perfect. - 26th December 2002: Quench added timer emulation to the TMS32025 CPU core. - 18th November 2002: Quench sent in a TMS32025 CPU core and a preliminary Taito AIR system driver, but graphics emulation is not complete so it does not work very well. - 6th May 2001: David Graves added Top Landing to the Taito Air system driver, but like Air Inferno, it doesn't have the 3D graphics. $end $info=taitojc.c $drv 0.81u4 [David Haywood, R. Belmont] TODO: - Will need a 68040 core - They upload a font to ram, all games upload the same font, boring ;-) NOTES: - Hardware: Taito JC System WIP: - 22nd Novmber 2004: Ville Linde - I picked up the Taito JC-System skeleton driver in MAME and have been working on improving that lately. I wrote a MC68HC11 cpu core which is currently about halfway done. I also hacked in some basic support for 68040 in the M68K core. But it needs to be implemented properly before I can actually submit anything. Overall this baby is pretty complex, with 4 cpus and all, so I'm not expecting to see any major breakthroughs in the near future. - 8th April 2004: David Haywood sent in a preliminary driver for the Taito JC system, and R. Belmont improved it slightly. $end $info=taitosj.c $drv 0.36b1 [Nicola Salmoria, Tatsuyuki Satoh, Zsolt Vasvari, John Butler, Marco Cassili] 0.29 [Nicola Salmoria, Zsolt Vasvari] 0.18 [Nicola Salmoria, Zsolt Vasvari] TODO: - RC filter on 8910 #3 NOTES: - Hardware: Taito SJ system WIP: - 0.104u4: Adam Bousley added save states to the Taito SJ driver. - 0.102u4: Nicola Salmoria fixed sprite-tilemap collision detection in Taito SJ driver when the screen is flipped. - 0.102: Nicola Salmoria fixed status flag from MCU in Taito SJ games, this fixes the last digit of the score in Front Line. - 0.96u2: Nicola Salmoria fixed sprite priorites. This fixes several priority issues in Tin Star, Elevator Action, High Way Race, and the car wrapping around in Elevator Action at the end of a level. Added sprite clipping at the sides of the screen. This was verified to happen on the real board, and it affects bullets wrapping around in Elevator Action. I'm only 99% sure that the clipping is correct this way. Fixed sprite hardware collision detection. This fixes the last round in Pirate Pete, bonuses in Alpine Ski, end of level 1 in Water Ski. - 0.96: Peter Sealy added missing RAM to the Taito SJ memory map. - 0.92: Taito SJ update [Nicola Salmoria]. Added sound CPU -> main CPU communication (fixes Tin Star hangs without need for a kludge, and makes tunes between levels correctly play until the end). Added memory map derived from schematics. Added DAC volume control (I hear little difference, even if it's used). Coin lockout (important otherwise games could accept more than 9 coins). - 0.85u1: Aaron Giles fixed input port definition errors in Taito SJ driver. - 0.69a: Correct M68705 CPU3 to 750000 Hz in all mcu games. - 0.69: Aaron Giles fixed interrupt being triggered on Non-Existant CPU for TaitoSJ games with no MCU. - 19th May 2003: Aaron Giles fixed a bug in the Taito SJ driver that caused problems with the new timer code. - 8th May 2002: Stephane Humbert fixed the DIP switches and inputs in the Taito SJ driver. - 26th November 1999: Zsolt Vasvari fixed the collision detection in the TaitoSJ games. - 22nd November 1999: Tatsuyuki Satoh fixed a cpu interleaving problem in Elevator Action. - 14th July 1999: Zsolt Vasvari sent in a driver for High Way Race. - 0.36b1: Changed driver taito.c to taitojc.c. Zsolt Vasvari added Sprite-sprite collision detection and other improvements in the Taito SJ games. This fixes Bio Attack. Wild Western is now fully playable. Added layer prom ($0 - eb16.22) to some games. - 0.35: Correct cpu3 rom length from 1920 to 2048 in some games. - 0.29: Merged drivers elevator.c, junglek.c and wwestern.c with taito.c. Nicola Salmoria added digital audio in the Taito games. The hardware of the Taito games (Elevator Action, Jungle King, Wild Western, Front Line) is emulated more faithfully. Playfield priority is accurate in Jungle King, however this broke Wild Western - strange. Front Line works. - 0.25: Added wwestern.c driver. - 0.18: Added elevator.c and junglek.c driver. $end $info=taitowlf.c $drv 0.101u2 [Ville Line] NOTES: - Hardware: Taito Wolf System $end $info=talbot.c $drv 0.79u1 [Pierpaolo Prazzoli] TODO: - Verify CPU and MCU clock frequency. $end $info=tank8.c $drv 0.88 [Stefan Jokisch] $end $info=tankbatt.c $drv 0.31 [Brad Oliver] TODO: - Resistor values on the color prom need to be verified. - The 'moving' tank rumble noise seems to keep playing a second too long - Sample support is all a crapshoot. I have no idea how it really works $end $info=tankbust.c $drv 0.60 [Jaroslaw Burczynski] TODO: - Verify colors: prom to output mapping is unknown, resistor values are guess - Remove the 'some_changing_input' hack (see below) - From time to time the game just hangs $end $info=taotaido.c $drv 0.65 [David Haywood] TODO: - Don't trust the test mode ! It shows inputs for 4 players as well as 3 buttons for each player, while the game is a 2 players game with only 2 buttons (punch and kick) for each player. IMO, it's a leftover from a previous game. If you want to test all inputs, turn TAOTAIDO_SHOW_ALL_INPUTS to 1. - The "Buy-In" features allows a player to recover some energy and reset timer by pressing his "Start" button (provided he has at least one credit). - 'taotaido' allows to play a 2 players game with a single credit while this isn't possible with 'taotaida'. Now, telling which version is the newest one is another story. - 'taotaido' seems to show you how to do the special moves, 'taotaida' doesn't and they don't seem to work in the same way (unless this is a bug) - Coin buttons act differently depending on the "Coin Slot" Dip Switch. NOTES: - Hardware: Similar to other video system games. - Driver based on other 'Video System' drivers. Dip Switches and Inputs by Stephane Humbert $end $info=targeth.c $drv 0.63 [Manuel Abadia] NOTES: - The DS5002FP has 32KB undumped gameplay code making the game unplayable. - Target Hits was designed & developed by Zigurat and produced by Gaelco. $end $info=tarzan.c $drv 0.90u3 [?] TODO: - I'll actually make something out of this when i have time, its the decryption for some old igs game. $end $info=tatsumi.c $drv 0.87u1 [Bryan McPhail] TODO: - Sprite rotation - Finish road layer (Round Up 5) - Implement road layer (Apache 3, Cycle Warriors) - BG layer(s) (Cycle Warriors) - BG layer (Round Up 5) - May be driven by missing VRAM data - Round Up 5 always boots with a coin inserted - Round Up 5 doesn't survive a reset - Dip switches - Various other things... NOTES: - Hardware: Incredibly complex hardware! These are all different boards, but share a similar sprite chip (TZB215 on Apache 3, TZB315 on others). Other graphics (road, sky, bg/fg layers) all differ between games. WIP: - 0.87u1: Tatsumi Driver [Bryan McPhail]. Playable to a degree, but not really working properly. $end $info=tattack.c $drv 0.102 [Tomasz Slanina] TODO: - Colors - Sound - Game logic $end $info=taxidrvr.c $drv 0.60 [Nicola Salmoria] NOTES: - There aret a lot of writes happen with port B set as input. I think this is a bug in the original, since it works anyway even if the communication is flawed. $end $info=tbowl.c $drv 0.60 [David Haywood] TODO: - Might be some priority glitches. NOTES: - Tecmo Bowl was a popular 4 player American Football game with two screens and attractive graphics. - There are 3 boards, each with a cpu, boards b and c contain NEC D70008AC-8's which is just a Z80, board a (the sound board) has an actual Z80 chip. Sound Hardware should be 2 YM3812's, this isn't done yet. $end $info=tceptor.c $drv 0.76u1 [BUT] NOTES: - Hardware analyzed by nono and driver by BUT. WIP: - 0.93: Added clock parameter to Namco CUS30 sound (24000 Hz). $end $info=tcl.c $drv 0.80u2 [Tomasz Slanina] TODO: - Preliminary driver $end $info=tecmo.c $drv 0.31 [Nicola Salmoria] WIP: - 0.37b5: Replaced the ADPCM with MSM5205 (384000 Hz) sound and correct Z80 CPU1 clock speed to 6MHz. - 0.31: Merged silkworm.c with tecmo.c - 0.29: Added silkworm.c driver. $end $info=tecmo16.c $drv 0.37b5 [Eisuke Watanabe, Nicola Salmoria] TODO: - Wrong background in fstarfrc title - There could be some priorities problems in riot (more noticeable in level 2) NOTES: - Driver by Eisuke Watanabe and Nicola Salmoria. Special thanks to Nekomata, NTD & code-name'Siberia'. - Riot and Final Star Force seem to be romswaps. At least you can swap Riot roms on the pcb with Final Star Force and it'll work without problems. WIP: - 0.82u1: Hau support flipscreen in the Tecmo16 driver. - 2nd July 2000: CAB fixed the ADPCM frequency in the Tecmo16 driver. - 25th June 2000: E. Watanabe fixed the ADPCM sound in the Tecmo16 driver. - 24th June 2000: E. Watanabe submitted a Tecmo16 driver, which supports Ganbare Ginkun and Final Star Force. Nicola Salmoria fixed some graphics glitches in the Tecmo16 driver. $end $info=tecmosys.c $drv 0.66 [Farfetch, David Haywood] NOTES: - Driver can't do nothing, its protected and expects to read back 68k code. WIP: - 0.83: Tomasz Slanina added preliminary gfx decode, EEPROM r/w, txt layer, hacks to see more gfx (press Z or X), palette and watchdog (?) simulation. The games still don't work due to protection. - 3rd March 2003: Jarek Burczynski submitted the first version of the YMF262 emulator and Tecmo System driver with a debug function that was used to test it. - 16th December 2002: David Haywood resubmitted the Tecmo System driver with no improvements. - 23rd May 2002: David Haywood sent in a bare bones driver for the Tecmo 68k system, but it doesn't work at all due to unemulated protection. $end $info=tehkanwc.c $drv 0.33b7 [Ernesto Corvi, Roberto Juan Fresca] TODO: - DIP switches and input ports for Gridiron and Tee'd Off - Check MEMORY_* definitions (too many M?A_NOP areas) - Check sound in all games (too many messages like this in the .log file: 'Warning: sound latch 2 written before being read') - Figure out the controls in 'tehkanwc' (they are told to be better in MAME 0.34) - Figure out the controls in 'teedoff' - Confirm "Difficulty" Dip Switch in 'teedoff'. NOTES: - Samples MUST be on Memory Region 4 $end $info=tempest.c $drv 0.26 [Brad Oliver, Bernd Wiebelt, Allard Van Der Bas, Neil Bradley, Al Kossow, Hedley Rainnie, Eric Smith] NOTES: - Program ram decode may be incorrect, but it appears like this on the schematics, and the troubleshooting guide. - Demonstration Mode: Plays a normal game of Tempest, but pressing SUPERZAP sends you directly to the next level. - Demonstration-Freeze Mode: Just like Demonstration Mode, but with frozen screen action. - Both Demonstration Modes: Pressing RESET in either mode will cause the game to lock up. To recover, set switch 1 to On. You can start at any level from 1..81, so it's an easy way of seeing what the game can throw at you. The score is zeroed at the end of the game, so you also don't have to worry about artificially high scores disrupting your scoring records as stored in the game's EAROM. - Easy Difficulty: Enemies move more slowly. One less enemy shot on the screen at any given time - Hard Difficulty: Enemies move more quickly. 1-4 more enemy shots on the screen at any given time. One more enemy may be on the screen at any given time. - High Scores: Changing toggles 1-5 at L12 (more/fewer lives, bonus ship levels) will erase the high score table. You should also wait 8-10 seconds after a game has been played before entering self-test mode or powering down; otherwise, you might erase or corrupt the high score table. WIP: - 30th January 2002: Aaron Giles added better vector sparkle effect emulation as used in Major Havoc and Tempest. - 0.33b7: Bernd Wiebelt was inspired by Retrocade and Vector Dream, changed the vector games to use translucent vectors. Color intensities had to be lowered, if it feels to dark for you now, increase the gamma correction value. - 0.26a: Thanks to Al Kossow, Hedley Rainnie and Eric Smith for the code to their vecsim emulator which had emulated these games previously on the unix and the mac, and thanks to Neil Bradley for pointing out the critical bug in the vector generator engine which prevented Tempest from working. - 0.26: Thanks to the outstanding combined efforts of Brad Oliver, Bernd Wiebelt and Allard Van Der Bas, MAME entered in vectorial emulation world! (YEAH!!!) All in a time, we have support for Asteroids, Asteroids Deluxe, Black Widow, Battlezone, Gravitar, Lunar Lander, Red Baron, Spaceduel, Tempest!!! $end $info=terracre.c $drv 0.34b3 [Carlos A. Lozano] TODO: - All games in this driver play samples with a DAC, but they could be ADPCM - Find correct high-scores table for 'amazon' NOTES: - terracre and clones: Each high-score name is constitued of 10 chars. - amazon: Each high-score name is constitued of 3 chars followed by 7 0x00. - amatelas: Each high-score name is constitued of 10 chars. - horekide and clone: Each high-score name is constitued of 3 chars. There is a "debug mode" ! To activate it, you need to have cheats ON. Set "Debug Mode" Dip Switch to ON and be sure that "Cabinet" Dip Switch is set to "Upright". Its features (see below) only affect player1 ! Features: * invulnerability and infinite time: insert a coin and press FAKE button 3 and START1 (player 1 buttons 1 and 2 must NOT be pressed !) * level select (there are 32 levels) : insert a coin, press FAKE button 3 ("00" will be displayed - this is an hex. display), press FAKE button 3 and player 1 button 1 to increase level, press FAKE button 3 and player 1 button 2 to decrease level and press START1 to start a game with the selected level. FAKE button 3 is in fact the same as pressing simultaneously player 2 buttons 1 and 2. (I've code this that way because my keyboard doesn't accept too many keys pressed). WIP: - 10th October 2002: Phil Stroffolino fixed the screen flip and coin counters in the Amazon / Amatelass and Kid no Hore Hore Daisakusen driver. - 9th October 2002: Phil Stroffolino merged the Amazon driver with Terra Cresta, adding sound emulation, and the protection in Amazon / Amatelas was fixed. - 4th November 2000: Gerardo Oporto fixed Terra Cresta dip switches. $end $info=tetrisp2.c $drv 0.37b13 [Luca Elia] TODO: - There is a 3rd unimplemented layer capable of rotation (not used by the game, can be tested in service mode). - Priority RAM is not taken into account. - The video system on this hardware is almost the same as the MegaSystem 32 board. NOTES: - The Japan set doesn't seem to have (or use) NVRAM. I can't enter a test mode or use the service coin either !? VIDEO HARDWARE NOTES: - Video system has 2 Scrolling Layers and 1024? Sprites. - There is a 3rd unimplemented layer capable of rotation (not used by the game, can be tested in service mode). - Priority RAM is not taken into account. WIP: - 0.104u4: Nathan Woods added save state support to the Tetris Plus 2 driver. - 31st August 2002: Angelo Salese cleaned up the Tetris Plus 2 driver. - 1st March 2001: Luca Elia sent in a driver for Tetris Plus 2. $end $info=thedeep.c $drv 0.68 [Luca Elia] NOTES: - The MCU handles coins and the bank switching of the roms for the main cpu. It additionally provides some z80 code that is copied to ram. - One ROM (FI-1) is not used. $end $info=thepit.c $drv 0.31 [Zsolt Vasvari, Brad Oliver] NOTES: - The real inputs of all games are multiplexed, MAME used a fake port to read the 2nd player controls when the screen is flipped. WIP: - 2nd July 1999: Zsolt Vasvari added Macho Mouse. - 0.34b4: Removed suprmous.c driver. - 0.34b1: Added suprmous.c driver. $end $info=thief.c $drv 0.37b7 [Phil Stroffolino, Victor Trucco, Mike Balfour] 0.34b2 [Victor Trucco] TODO: - 8255 emulation (ports 0x30..0x3f) could be better abstracted - TMS9927 VTAC: do we need to emulate this? The video controller registers effect screen size (currently hard-coded on a per-game basis). - Minor blitting glitches in playfield of Thief (XOR vs copy?) - Nato Defense gfx ROMs may be hooked up wrong; see screenshots from flyers NOTES: - Shark Driver by Victor Trucco and Mike Balfour. Driver for Thief and NATO Defense by Phil Stroffolino - The cassette tape used in several Pacific Novelty games has a leaderless tape that is constructed so that it will loop continuously. The IO controller can start and stop the tape player's motor, and enable/disable each of two audio tracks. WIP: - 0.37b7: Merged driver sharkatt.c with thief.c - 12th July 2000: Phil Stroffolino added cassette tape sample support to the Pacific Novelty games (Shark Attack, Thief, NATO Defense). - 16th May 2000: Phil Stroffolino fixed some graphics glitches in the Pacific Novelty driver and merged Shark Attack to it. - 9th April 2000: Phil Stroffolino added NATO Defense to the Thief driver. - 27th March 2000: Phil Stroffolino sent in a preliminary Thief driver, but only attract mode works. - 0.34b2: Added sharkatt.c driver. $end $info=thoop2.c $drv 0.58 [Manuel Abadia] NOTES: - Hardware is very similar to maniacsq and biomtoy but protected. The DS5002FP has up to 128 KB undumped gameplay code $end $info=thunderj.c $drv 0.36b2 [Aaron Giles] NOTES: - Video Controller Hack: Sigh. CPU #1 reads the video controller register twice per frame, once at the beginning of interrupt and once near the end. It stores these values in a table starting at $163484. CPU #2 periodically looks at this table to make sure that it is getting interrupts at the appropriate times, and that the VBLANK bit is set appropriately. Unfortunately, due to all the cpu_yield() calls we make to synchronize the two CPUs, we occasionally get out of time and generate the interrupt outside of the tight tolerances CPU #2 expects. So we fake it. Returning scanlines $f5 and $f7 alternately provides the correct answer that causes CPU #2 to be happy and not aggressively trash memory (which is what it does if this interrupt test fails -- see the code at $1E56 to see!). WIP: - 6th November 2002: Aaron Giles updated the ThunderJaws and Escape from the Planet of the Robot Monsters drivers to handle sprite/background priorities correctly. $end $info=thunderx.c $drv 0.36b3 [Bryan McPhail, Manuel Abadia] NOTES: - Konami K052591 collision detection emulation by Eddie Edwards. WIP: - 15th August 1999: Nicola Salmoria sent in a fully working driver for Super Contra, but the romset is partial so there are a lot of bad graphics. - 11th August 1999: Bryan McPhail sent in an almost-working Thundercross driver, and Nicola went and fixed a CPU bug which prevented it from working. $end $info=tickee.c $drv 0.64 [Aaron Giles] TODO: - (Tickee) gun sometimes misfires - Ghost Hunter + Tuts Tomb guns aren't hooked up NOTES: - Hardware: Raster Elite Tickee Tickats $end $info=tigeroad.c $drv 0.31 [Phil Stroffolino] NOTES: - F1 Dream protection code written by Eric Hustvedt: The genuine F1 Dream game uses an 8751 microcontroller as a protection measure. Since the microcontroller's ROM is unavailable all interactions with it are handled via blackbox algorithm. $end $info=timelimt.c $drv 0.54 [Ernesto Corvi] NOTES: - Sprite colors are wrong (missing colortable?) $end $info=timeplt.c $drv 0.12 [Nicola Salmoria, Virtu-Al, Mike Cuddy] VIDEO HARDWARE NOTES: - Time Pilot has two 32x8 palette PROMs and two 256x4 lookup table PROMs (one for characters, one for sprites). WIP: - 21st January 2001: Nicola Salmoria added accurate sprite multiplexing emulation to Time Pilot. - 12th July 1999: Nicola added Power Surge. $end $info=tmnt.c $drv 0.33b1 [Nicola Salmoria] TODO: - glfgretj is in worse shape than glfgreat, the latter is at least playable, the former hangs. - glfgretj uses a special controller. 1 "shot controller (with stance selection button on the top of it)" and 3 buttons for shot direction (right/left) and club selection. Twist the "shot controller" to adjust shot power, then release it. The controller returns to its default position by internal spring. - prmrsocr: When the field rotates before the penalty kicks, parts of the 053936 tilemap that shouldn't be seen are visible. Maybe the tilemap ROM is banked, or there are controls to clip the visible region (registers 0x06 and 0x07 of the 053936) or both. - Is IPT_VBLANK really vblank or something else? Investigate. - Some slowdowns in lgtnfght when there are many sprites on screen - vblank issue? Uncertain Bugs: - Detana!! Twin Bee's remaining sprite lag does not appear to be emulation related. While these common one-pixel lags are very obvious on VGA-class displays they're virtually invisible on TV and older 15kHz arcade monitors. - TMNT2: "BIG APPLE, 3 AM" is not played in the first loop. I believe it's a design decision because it'll cut into the last intro dialogue. The game looks up sound codes of these prologue lines from two different tables. One for the first loop and the other for any loop thereafter. The SNES port plays it everytime probably because it has no intro speech. If the real board turns out otherwise I have no idea how to fix it except patching the first table. - TMNT: In the sewer level when purple foot soldiers jump out of the water they turn white for a short moment. The color index is copied straight form ROM and nothing unusual is found in that part the code. There is no known protection in this game so this bug may need reconfirmation. NOTES: - Driver contains several Konami 68000 based games. For the most part they run on incompatible boards, but since 90% of the work is done by the custom ICs emulated in vidhrdw/konamiic.c, we can just as well keep them all together. - Golfing Greats has a peculiar way to know where the ball is laying: the hardware latches the color of roz pixel at the center (more or less) of the screen, and uses that to determine if it's water, fairway etc. Bugs: - Error messages in drivers/tmnt.c: static READ16_HANDLER( ssriders_protection_r ): ssrdrabd, ssrdrebc, ssrdrebd, ssrdrjbd, ssrdruac, ssrdruad, ssrdruda and ssriders. messages056ora stephh / almightyjustin WIP: - 4th November 2003: Fixes to the inputs and visible area in some games. - 0.76u2: Some twin16.c / tmnt.c cleanups, fg layer converted to tilemaps. - 11th August 2003: Acho A. Tang fixed the remaining protection-related problems in Sunset Riders and TMNT 2, graphics glitches and sprite lags in the other games in the TMNT driver. - 0.72: R. Belmont cleaned up the tmnt.c driver. - 20th October 2002: Guru adjusted the speed in the TMNT driver. - 7th March 2002: Stephane Humbert fixed the input ports in the TMNT driver. - 29th September 2000: Nicola Salmoria improved the Sunset Riders protection workaround. - 19th December 1999: Nicola Salmoria sent in a driver for Thunder Cross 2, and then quickly fixed its sound too. - 25th October 1999: Chackn fixed the dipswitches in Trigon. - 27th August 1999: Nicola sent in a driver for Detana!! Twin Bee. - 22nd July 1999: Nicola Salmoria sent in a preliminary driver for Lightning Fighters, but it isn't working yet. $end $info=tnzs.c $drv 0.31 [Chris Moore, Takahiro Nogi] TODO: - Find out how the hardware credit-counter works (MPU) - Verify dip switches - Fix video offsets (See Dr Toppel in Flip-Screen - also affects Chuka Taisen) - Video scroll side flicker in Chuka Taisen, Insector X, Dr Toppel, Kabuki Z - Sprite/background sync during scrolling, e.g. insectorx, kabukiz. - Merge video driver with seta.c (it's the same thing but seta.c assumes a 16-bit CPU) - Arkanoid 2: What do writes at $f400 do? Why does the game zero the $fd00 area? - Extrmatn: What do reads from $f600 do ? (discarded) - Chuka Taisen: What do writes at $f400 do ? (value 40h) What do reads from $f600 do in service mode ? - Dr Toppel: What do writes at $f400 do ? (value 40h) What do reads from $f600 do in service mode ? NOTES: - There are three versions of TNZS supported: 1) "tnzs". New hardware revision. 3 Z80 and no M-Chip (8742 MPU). 2) "tnzsj". Standard hardware. 2 Z80 and the M-Chip. 3) "tnzso". Standard hardware. Harder gameplay, old Taito logo. Maybe a prototype? The three versions all have different levels! TEST MODE: - extrmatn and arknoid2 have a special test mode. The correct procedure to make it succeed is as follows: enter service mode, on the color test screen, press 2 (player 2 start), set dip switch 1 and dip switch 2 so that they read 00000001, reset the emulation, and skip the previous step. press 5 (coin 1). Text at the bottom will change to "CHECKING NOW". use all the inputs, including tilt, until all inputs are OK, press 5 (coin 1) - to confirm that coin lockout 1 works, press 5 (coin 1) - to confirm that coin lockout 2 works, set dip switch 1 to 00000000, set dip switch 1 to 10101010, set dip switch 1 to 11111111, set dip switch 2 to 00000000, set dip switch 2 to 10101010, set dip switch 2 to 11111111, speaker should now output a tone, press 5 (coin 1) , to confirm that OPN works, press 5 (coin 1) , to confirm that SSGCH1 works, press 5 (coin 1) , to confirm that SSGCH2 works, press 5 (coin 1) , to confirm that SSGCH3 works and finished ("CHECK ALL OK!"). VIDEO HARDWARE NOTES: - New Zealand Story doesn't have a color PROM. It uses 1024 bytes of RAM to dynamically create the palette. Each couple of bytes defines one color (15 bits per pixel; the top bit of the second byte is unused). Since the graphics use 4 bitplanes, hence 16 colors, this makes for 32 different color codes. - Arkanoid has a two 512x8 palette PROMs. The two bytes joined together form 512 xRRRRRGGGGGBBBBB color values. WIP: - 0.93u1: Aaron Giles fixed TNZS driver (has missing 2203 interface reinstated). - 0.85u1: Inigo Luja fixed input port definition errors the TNZS driver. - 0.78u5: Fixed warning messages (0.78u2 memory rewrite). - 14th January 2003: Quench cleaned up the TNZS driver. - 13th January 2003: Quench added better M-Chip protection emulation to the TNZS driver and improved the i8x41 CPU core. - 14th July 2000: Gerardo Oporto fixed dipswitches in TNZS-hardware games. - 17th April 1999: Nicola merged TNZS and Arkanoid 2 drivers and added Insector X. - 16th March 1999: Brad Oliver and Nicola Salmoria have worked on TNZS, trying to fix crashes and adding a bootleg. - 4th January 2000: Nicola Salmoria added Plump Pop to the TNZS driver. - 0.36b11: Merged driver kageki.c with tnzs.c - 22nd November 1999: Takahiro Nogi merged Kageki into TNZS driver. - 20th November 1999: Quench added Dr. Toppel's Adventure to the TNZS driver. - 18th November 1999: Nicola Salmoria added Dr. Toppel to the TNZS driver, but it's not yet working correctly. - 0.36b9: Added kageki.c driver. - 6th November 1999: Takahiro Nogi sent in a driver for Kageki. - 20th October 1999: Quench added Chuka Taisen and another Arkanoid 2 romset to the TNZS driver. - 22nd May 1999: Nicola sent in a driver for Extermination. - 0.35b11: Merged driver arkanoi2.c with tnzs.c - 17th April 1999: Nicola merged TNZS and Arkanoid 2 drivers. - 0.34b4: Added arkanoi2.c driver. $end $info=toaplan1.c $drv 0.36b8 [Darren Olafson, Carl-Henrik Skårstedt, Magnus Danielsson] 0.35b4 [Darren Olafson, Carl-Henrik Skårstedt, Magnus Danielsson] TODO: - Add support for HD647180 (Z180) sound CPUs (once their internal ROMS are dumped). These are: Fire Shark/Same! Same! Same! Vimana NOTES: - Driver by Darren Olafson. Technical info: Carl-Henrik Skarstedt & Magnus Danielsson. Driver updates: Quench. Video updates: SUZ - Fire Shark and Same! Same! Same! have a hidden function for the service input. When invulnerability is enabled, pressing the service input makes the screen scroll faster. - OutZone (set 2) has a bug in the 68K code. An Jump instruction at $3E6 goes to to an invalid instruction at $13DA4. It should really jump to $13DAA. This bad jump is executed by flicking the 'Service DSW' while after the game has booted. The other Outzone set correctly goes to service mode, but this set just loses the plot. - OutZone (set 2) uses different enemies in some stages and has extra bonuses compared to set 1. The music sequences are also in different orders between the sets. So which is the newest version ? - Demonwld (Toaplan copyright) is a newer version, and has a different game level sequence compared to the Taito licensed version. WIP: - 0.99u8: Pierpaolo Prazzoli fixed sprite-sprite priorities in the Toaplan1 games. - 0.80: Quench corrected savestate setup and adjustments for TMS32010 internal data map in the Toaplan1 driver. - 2nd March 2004: Quench added internal data memory map to the TMS32010 CPU core and fixed overflow in the ADDH instruction, and adjusted the Twin Cobra / Wardner, Toaplan1 and Hard Drivin' drivers accordingly. - 0.78u1: Mamesick removed a few IPF_CHEAT in the toaplan1/2 drivers so mame doesn't hide the dipswitches. Activates the 'Invulnerability' dipswitch. - 0.61: Added proms ($0, $20 - sprite attribute and unkonwn) to some games. - 16th May 2002: Quench updated the toaplan1 driver with a few fixes and additions. - 15th October 2001: SUZ updated the Toaplan1 driver. - 10th October 2001: Quench sent in an update to the Toaplan1 driver, adding two clone ROM sets and fixing a lot of bugs in the graphics emulation. - 9th September 2001: SUZ improved graphics in the Toaplan1 driver. - 22nd August 2001: SUZ did a temporary fix to make sprites visible in the Toaplan1 driver. - 14th February 2001: Quench fixed the Toaplan1 games to work correctly in 16bpp mode. - 8th May 1999: Darren Olafson sent some pictures of a work-in-progress Tatsujin / Truxton driver. - 5th March 1999: Brad Oliver updated the Toaplan driver, graphics now use palette reduction (16-bit video mode not needed), Vimana rom sets are merged and a few other changes. - 4th March 1999: Darren Olafson has started a driver for Vimana with information from Carl-Henrik Skårstedt. - 25th February 1999: Brad Oliver and Nicola Salmoria have squished several bugs from the Zero Wing driver. - 23rd February 1999: Darren Olafson has added Hellfire to the Zero Wing driver. - 21st February 1999: Darren Olafson has made Zero Wing faster, and fixed the colors. - 15th February 1999: Darren Olafson has made a preliminary Zero Wing driver (Nothing works with it yet though). - 20th February 2000: Quench sent in a lot of fixes to the Toaplan driver, for example the startup hangs are fixed now, and he also added Fire Shark / Same! Same! Same! to the driver. - 4th December 1999: Quench added another Vimana romset to the toaplan1 driver and fixed some other problems. - 0.36b8: Changed driver zerowing.c to toaplan1.c - 17th June 1999: Darren Olafson sent in a driver with Demon's World and Rally Bike, but they still have some glitches. - 15th May 1999: Darren Olafson sent in the Toaplan driver with Outzone and Tatsujin / Truxton support. - 0.35b4: Added zerowing.c driver. $end $info=toaplan2.c $drv 0.36RC1 [Quench, Yochizo] TODO: - Whoopee/Teki Paki sometimes tests bit 5 of the territory port just after testing for vblank. Why ? - Whoppee is currently using the sound CPU ROM (Z80) from a differnt (pirate ?) version of Pipi and Bibis (Ryouta Kikaku copyright). It really has a HD647180 CPU, and its internal ROM needs to be dumped. - Fix top character text layer (implement the line position table). - Priority problem on 2nd player side of selection screen in FixEight (both original and bootleg) - Fixeight bootleg text in sound check mode does not display properly with the CPU set to 10MHz (ok at 16MHz). Possible error in video_count_r routine. - Need to sort out the video status register. Currently should be enabled by defining T2_VIDEO_CONTROL but sprite lag needs to be re-synched. VIDEO_UPDATE should probably be AFTER Vblank. Where did the magical '262' IRQ/Sec for the 68K come from? Probably should be 256. CPU interleave on BBAKRAID is 262 aswell - why? - Batrider IRQ4 beig activated at EOF is rubish. It's sound related - maybe acknowledgement from the Z80 when its NMI has completed (port 46) GAME STATUS: - Teki Paki: Working, but no sound. Missing sound MCU dump. Chip is protected. It's a QFP80 Hitachi HD647180. - Ghox: Working, but no sound. Missing sound MCU dump. It's a QFP80 Hitachi HD647180. - Dogyuun: Working, but no sound. MCU type is likely a NEC V25+. Chip is a PLCC94 stamped 'TS-002-MACH'. - Knuckle Bash: Working, but sound FX only (missing music). MCU type is a NEC V25+. Chip is a PLCC94 stamped 'TS-004-DASH'. Some PCBs use another version stamped 'NITRO' which is the same chip type. - Truxton 2: Working. - Pipi & Bibis: Working. - Whoopee : Working. Missing sound MCU dump. It's a Hitachi HD647180. Using bootleg sound CPU dump for now. - Pipi & Bibis (Ryouta Kikaku): Working. - FixEight: Not working properly. Missing background GFX, and sound FX only (missing music). Both controlled by MCU. MCU type is a NEC V25+. Chip is a PLCC94 stamped 'TS-001-TURBO' - FixEight bootleg: Working. One unknown ROM (same as pipibibi one). Region hardcoded to Korea (@ $4d8) - Grind Stormer: Working, but no sound. MCU type is a NEC V25+. Chip is a PLCC94 stamped 'TS-007-SPY'. - VFive: Working, but no sound. MCU type is a NEC V25+. Chip is a PLCC94 stamped 'TS-007-SPY'. - Batsugun : Working, but sound FX only (missing music) and wrong GFX priorities. MCU type is a NEC V25+. Chip is a PLCC94 stamped 'TS-007-SPY'. - Batsugun Sp': Working, but sound FX only (missing music) and wrong GFX priorities. MCU type is a NEC V25+. Chip is a PLCC94 stamped 'TS-007-SPY'. - Snow Bros. 2: Working. - Mahou Daisakusen: Working. - Shippu Mahou Daisakusen: Working. - Battle Garegga: Working. - Armed Police Batrider: Working. - Battle Bakraid: Working. NOTES: - Raizing games and Truxton 2 are heavily dependent on the Raine source. Many thanks to Richard Bush and the Raine team. - See Input Port definition header below, for instructions on how to enter pause/slow motion modes. - Code at $20A26 forces territory to Japan in V-Five. Some stuff NOP'd at reset vector, and Z?80 CPU post test is skipped (bootleg ?) - sstriker: Might be a bootleg / hack, the region jumper is read with this set but even when set to Japan you get all english text etc which seems a little odd, but might be correct. - kingdmgp: Might be a bootleg / hack, some of the tiles needed for the credits screen have been stripped out, doesn't seem very professional, since its rare and should probably only have a different graphics rom its nearly impossible for us to verify, a lot of boards being sold as 'Kingdom Grand Prix' are infact conversions using Neill Corlett's ghastly hack. The above two look like genuine korean release boards, raizing were probably just missed a few things. VIDEO HARDWARE NOTES: - Hack is needed to reset sound CPU and sound chip when machine is 'tilted' in Pipi & Bibis. Otherwise sound CPU interferes with the main CPU test of shared RAM. You get a 'Sub CPU RAM Error'. - What do Scroll registers 0Eh and 0Fh really do ???? - Snow Bros 2 sets bit 6 of the sprite X info word during weather world map, and bits 4, 5 and 6 of the sprite X info word during the Rabbit boss screen - reasons are unknown. - Fourth set of scroll registers have been used for Sprite scroll though it may not be correct. For most parts this looks right except for Snow Bros 2 when in the rabbit boss screen (all sprites jump when big green nasty (which is the foreground layer) comes in from the left) - Teki Paki tests video RAM from address 0 past SpriteRAM to $37ff. This seems to be a bug in Teki Paki's vram test routine ! - Batsugun, relationship between the two video controllers (priority wise) is wrong and unknown. SOUND HARDWARE NOTES: - The Toaplan 2 hardware with V25+ secondary CPU controls the sound through to a YM2151 and OKI M6295 on some boards. Here we just interperet some of commands sent to the V25+, directly onto the OKI M6295. These tables convert commands sent from the main CPU, into sample numbers played back by the sound processor. The ADPCM ROMs contain intrument samples which are sequenced by the sound processor to create some of the backing tracks. This is beyond the scope of this playback file. Time would be better spent elsewhere. WIP: - 0.78u1: Mamesick removed a few IPF_CHEAT in the toaplan1/2 drivers so mame doesn't hide the dipswitches. Activates the 'Invulnerability' dipswitch. - 0.71u1: David Haywood added missing rowselect effect to toaplan2 driver. - 9th December 2002: Some of Shiriru's updates concerning the Cave and Toaplan2 drivers were forwarded. - 27th May 2002: Quench did a few small cleanups on the toaplan2 driver. - 17th March 2001: Brad Oliver fixed Toaplan2 sprite decoding to work properly on other platforms. - 11th February 2001: Quench sent in a Toaplan2 update which fixed disappearing sprites in the Raizing games. - 28th December 2000: Yochizo fixed YM2151 frequency in the Toaplan2 driver. - 21st December 2000: Gerardo Oporto fixed some dip switch settings in Toaplan2 and Taito B drivers. - 0.37b10: Correct OKI6295 clock speed to 20454 Hz. - 4th December 2000: Yochizo fixed some small issues in Toaplan2 and Taito H system drivers. - 14th November 2000: Gerardo Oporto fixed dip switches in the Toaplan2 driver. - 9th November 2000: Luca Elia sent in a driver for American Speedway. Quench sent an updated Toaplan2 driver with text-layer scroll effect that fixes the ending scene in Armed Police Batrider. - 23rd October 2000: Takahiro Nogi added bank switching function for M6295 samples and tweaked playback frequency in the Toaplan2 driver. - 14th October 2000: Yochizo fixed some graphics problems in Shippu Mahou Daisakusen and Armed Police Batrider, added sound to Armed Police Batrider and sped up the driver a little. - 9th October 2000: Yochizo re-applied the Toaplan2 driver updates. - 9th September 2000: Yochizo added Armed Police Batrider to the Toaplan2 driver, but sound is missing. - 29th August 2000: Yochizo added Battle Garegga to the Toaplan2 driver but it has problems with the current 68k emulation core. - 21st August 2000: Yochizo added Mahou Daisakusen and Shippu Mahou Daisakusen to the Toaplan2 driver. - 21st August 2000: Nicola Salmoria fixed a few things in the Toaplan2 driver. - 17th August 2000: Yochizo added Tatsujin 2 to the Toaplan2 driver. - 23rd May 2000: Quench added Batsugun (Special version) romset to the Toaplan2 driver. - 12th March 2000: Quench sent in a Toaplan2 update with support for Ghox, V-Five, Dogyuun and Batsugun. - 12th January 2000: Quench sent a driver for some later Toaplan games such as Teki Paki, Ghox, Dogyuun, Knuckle Bash, Pipi & Bibis, Whoopee, Snow Bros 2. $end $info=toki.c $drv 0.31 [Jarek Parchanski] TODO: - Does the bootleg use a 68000 @ 10MHz ? This causes some bad slowdowns at the floating monkey machine (round 1), so set to 12 MHz for now. Even at 12 this slowdown still happens a little. NOTES: - Coin inputs are handled by the sound CPU, so they don't work with sound disabled. Use the service switch instead. Bugs: - All games: The sound when killing an ape that comes out of the ground is wrong. In all sets. Also the sound when you jump on a device with a 10-ton weight on the other side is missing. Update: When Toki dies there is a missing sound also. Update: Verified on a real PCB: The voice samples that are played correctly seem to be played slightly too fast. Also, the volume on the MSM6295 should be increased to at least 80-85% (the real thing is pretty loud). Don't know if anyone noticed this but the sound for killing the long armed green goblin (various levels)/fire bird(Level 3)/White devil guy with pitchfork (Levels 2 and 3) is actually swapped around with the 10-ton weight sound and vice versa. When you jump on the weight, you can hear something. Turn up the sound a bit. Sort of a slimy sound. Update: tokib isn't affected by this bug. All sounds are played correctly. tokic060gre Styxken / |Maccy| / Nick / BMF54123 / AS / Mamesick WIP: - 30th May 2002: David Graves fixed a crash in the Toki driver. - 7th June 2001: Bryan McPhail and David Graves fixed and cleaned up the Toki driver. $end $info=toobin.c $drv 0.31 [Aaron Giles] WIP: - 22nd April 1999: Aaron Giles sent in another Atari games sound update, which helps Toobin immensely. $end $info=topshoot.c $drv 0.100u2 [ClawGrip, David Haywood] TODO: - Inputs don't work (MCU related?) - No sprites in MAME (VDP related? they show in Kega Fusion) - Not Dumped: Super Bubble Bobble (a bubble bobble rip-off from Sun Mixing, looks like it may be on this hardware) NOTES: - Sun Mixing board, looks like a hacked up Genesis clone. $end $info=topspeed.c $drv 0.37b10 [Jarek Burczynski] TODO: - Verify 68000 clocks - I don't know about the MSM5205 playback frequency, I set it to 4kHz because otherwise the samples plays at the beginning of a game would play past the end. The samples are stopped by the Z80, they don't stop automatically. So, if they should play at a higher frequency, the Z80 should stop them sooner - which would mean a higher interrupt rate, therefore a higher YM2151 clock rate. - I haven't found how the second MSM5205 ROM is selected (I haven't even found when samples from that ROM should be played) - Many unknown writes from the Z80: c000, c400, c800, cc00, d000, d200, d400, d600, b400. - Accel and brake bits work differently depending on cab DSW MAME cannot yet support this, so accel/brake are not hooked up sensibly when upright cabinet is selected. - The 8 level brake and accel inputs for the cockpit version should be mapped to a pedal for analogue pedal control. (Warlock did this but his changes need remerging.) - Minor black glitches on the road: these are all on the right hand edge of the tilemap making up the "left" half: this is the upper of the two road tilemaps so any gunk will be visible. - 'Tearing' effect between the two road tilemaps is visible when single-stepping. A sync issue? - Loads of complaints from the Taito sound system in the log. - CPUA (on all variants) could have a spin_until_int at $63a. - Motor CPU: appears to be identical to one in ChaseHQ. - DIPs NOTES: - Driver based on Rastan driver, MAME Taito F2 & Z drivers and Raine source. - Top Speed / Full Throttle is the forerunner of the Taito Z system on which Taito's driving games were based from 1988-91. (You can spot some similarities with Continental Circus, the first of the TaitoZ games.) Port: - Driver needs PORT_BIT_IMPULSE. WIP: - 18th January 2001: David Graves added proper sprite flipping support to Top Speed, fixing the round tunnel entrance graphics. - 4th January 2001: Gerardo Oporto fixed dip switches in the Top Speed driver. - 3rd December 2000: David Graves sent in a Taito multiscreen driver update with some bugfixes and he sent in a driver for Top Speed / Full Throttle. $end $info=toratora.c $drv 0.63 [Nicola Salmoria] TODO: - The game doesn't seem to work right. It also reads some unmapped memory addresses, are the two things related? Missing ROMs? There's an empty socket for U3 on the board, which should map at 5000-57ff, however the game reads mostly from 4800-4fff, which would be U6 according to the schematics. - The manual mentions dip switch settings and the schematics show the switches, the game reads them but ignores them, forcing 1C/1C and 3 lives. Maybe the dump is from a proto? - Hook up sound (two SN76477 connected to PIA 1 and 2) $end $info=tourtabl.c $drv 0.68 [Stefan Jokisch] NOTES: - Hardware is identical to the Atari VCS2600 except for an extra 6532 chip. WIP: - 0.82u3: Nathan Woods minor fix vidhrdw/tia.c from the MESS side. $end $info=toypop.c $drv 0.37b5 [Edgardo E. Contini Salvan] TODO: - I haven't found any Easter egg in Toy Pop. Maybe they had stopped inserting them by that time. NOTES: - Hardware: Libble Rabble and Toypop run on the same board, but the memory map is subtly different. WIP: - 0.93: Added clock parameter to Namco 15XX sound (24000 Hz). - 0.37b12: Changed VSync to 60.606060Hz. - 17th November 2000: Aaron Giles combined the Toy Pop and Libble Rabble drivers and added flip screen support. - 21st October 2000: MungJing fixed the Libble Rabble CPU speed. $end $info=tp84.c $drv 0.28 [Marc Lafontaine] TODO: - The slave CPU multiplexes sprites. We are cheating now, and reading them from somewhere else. $end $info=trackfld.c $drv 0.30 [Chris Hardy] NOTES: - Track'n'Field has 1k of battery backed RAM which can be erased by setting a dipswitch. VIDEO HARDWARE NOTES: - Track 'n Field has one 32x8 palette PROM and two 256x4 lookup table PROMs (one for characters, one for sprites). $end $info=travrusa.c $drv 0.30 [Lee Taylor, John Clegg] TODO: - shtrider dip switches - Accurate frequency, measured on a Moon Patrol board, is 56.75Hz. The Lode Runner manual (similar but different hardware) talks about 55Hz and 1790ms vblank duration. NOTES: - I haven't understood how char/sprite priority works. This is used for tunnels. I hacked it just by making the two needed colors opaque. They don't seem to be used anywhere else. Even if it looks like a hack, it might really be how the hardware works - see also notes regarding Kung Fu Master at the beginning of m62.c. - shtrider has some weird colors (pink cars, green "Seibu" truck, 'no' on hiscore table) but there's no reason to think there's something wrong with the driver. VIDEO HARDWARE NOTES: - Traverse USA has one 256x8 character palette PROM (some versions have two 256x4), one 32x8 sprite palette PROM, and one 256x4 sprite color lookup table PROM. I don't know for sure how the palette PROMs are connected to the RGB output, but it's probably something like this; note that RED and BLUE are swapped wrt the usual configuration. $end $info=triplhnt.c $drv 0.61 [Stefan Jokish] TODO: - The two 8-Tracks need to be found and recorded. And then tape emulation needs to be added. 1 tape is for Witch Hunt. The other is used for both Bear and Racoon Hunt. The 3 different overlays need to be found, scanned and added as artwork to really make the game complete. $end $info=troangel.c $drv 0.35b3 [Phil Stroffolino] VIDEO HARDWARE NOTES: - Tropical Angel has two 256x4 character palette PROMs, one 32x8 sprite palette PROM, and one 256x4 sprite color lookup table PROM. I don't know for sure how the palette PROMs are connected to the RGB output, but it's probably something like this; note that RED and BLUE are swapped wrt the usual configuration. WIP: - 6th February 1999: Phil Stroffolino had sent in a preliminary Tropical Angel driver, and Nicola now finished it. $end $info=trucocl.c $drv 0.87 [Ernesto Corvi] TODO: - Audio is almost there. - After one game you can't play anymore - Runs on a heavily modified PacMan type of board $end $info=truco.c $drv 0.68 [Ernesto Corvi] NOTES: - The board uses a battery backed ram for protection, mapped at $7c00-$7fff. - If the battery backup data is corrupt, it comes up with some sort of code entry screen. As far as I can tell, you can't do anything with it. - Replacing the battery backed ram with an eeprom is not really an option since the game stores the current credits count in the battery backed ram. - System clock is 12 Mhz. The CPU clock is unknown. - The Alternate Gfx mode is funky. Not only it has different bitmaps, but also the strings with the game options are truncated. Title is also truncated. $end $info=trvquest.c $drv 0.101u4 [Pierpaolo Prazzoli] TODO: - Where are inputs ?! NOTES: - Hardware: Graphics hardware is the same used in gameplan.c $end $info=tryout.c $drv 0.75u1 [Pierpaolo Prazzoli] TODO: - Fix the scroll properly - Some colors problems - Fix sprite position in cocktail mode $end $info=tsamurai.c $drv 0.36b3 [Phil Stroffolino] TODO: - Some color problems (need screenshots). - Nunchackun has wrong colors; sprites look better if you subtract sprite color from 0x2d. - Yuke Yuke Yamaguchi-kun isn't playable (sprite problem only?). - A few unknown regs. NOTES: - Mission 660 extensions by Paul Swan: The game appears to use the same video board as Samurai et al. There is a character column scroll feature that I have added. Its used to scroll in the "660" logo on the title screen at the beginning. Not sure if Samurai at al use it but it's likely their boards have the feature. Extra banking of the foreground is done using an extra register. A bit in the background video RAM selects the additional background character space. The sound board is similar. There are 3 CPU's instead of the 2 of Samurai. 2 are still used for sample-like playback (as Samurai) and the other is used to drive the AY-3-8910 (that was driven directly by the video CPU on Samurai). The memory maps are different over Samurai, probably to allow larger capacity ROMS though only the AY driver uses 27256 on Mission 660. A picture of the board I have suggests that the AY CPU could have a DAC as well but the circuit is not populated on Mission 660. There is some kind of protection. There is code in there to do the same "unknown" reads and writes as Samurai and the original M660 won't run with the Samurai value. The bootleg M660 has the protection code patched out to use a fixed value. I've used this same value on the original M660 and it seems to work. I'm guessing the bootleg is of a "world" release and the original is from the "America" release. WIP: - 0.62: Correct gfx1 roms address to $2000 and $4000. - 14th July 2002: Angelo Salese submitted a fix for various problems in the Taito Samurai driver. - 27th January 2001: Phil Stroffolino added VS Gong Fight to the Taito Samurai driver, but it may have some bad colors. - 12th August 1999: Phil Stroffolino added Yuke Yuke Yamaguchi-kun (not working) and Nunchackun to the Samurai driver, and fixed colors. $end $info=ttchamp.c $drv 0.95u2 [David Haywood] TODO: - Need to work out how the program rom is banked - Hardware is similar to hotblock and twins WIP: - 0.102: Changed driver penocup.c to ttchamp.c $end $info=ttmahjng.c $drv 0.37b5 [Takahiro Nogi, PongKang] WIP: - 9th January 2000: Takahiro Nogi and PongKang sent a driver for TT Mahjong. $end $info=tubep.c $drv 0.37b15 [Jarek Burczynski] NOTES: - Driver by Jarek Burczynski. It wouldn't be possible without help from following people: Al Kossow helped with finding TTL chips' numbers and made PCB scans. Tim made some nice screenshots. Dox lent the Tube Panic PCB to me - I have drawn the schematics using the PCB, this allowed me to emulate the background-drawing circuit. $end $info=tugboat.c $drv 0.63 [MooglyGuy] TODO: - Verify connections of the two PIAs. I only hooked up a couple of ports but there are more. - Check how the score is displayed. I'm quite sure that tugboat_score_w is supposed to access videoram scanning it by columns (like btime_mirrorvideoram_w), but the current implementation is a big kludge, and it still looks wrong. - Colors might not be entirely accurate. NOTES: - The problem which caused the controls not to work before 0.69u3: There is a counter at $000b, counting up from $ff to 0 or from $fe to 0 (initial value depends on game level). It's increased in main loop, and used for game flow control (scrolling speed, controls etc). Every interrupt, when (counter&3)!=0 , there's a check for left/right inputs. But when init val was $ff (2nd level), the condition 'counter&3!=0' was always false - counter was reloaded and incremented before interrupt occurs. $end $info=tumbleb.c $drv 0.100 [David Haywood] TODO: - Bootleg sound is not quite correct yet (Nothing on bootleg 2). At least one of the bootlegs uses a protected PIC to drive the OKI. - If you reset the game while pressing START1 and START2, "VER 0.00 JAPAN" is put into tile ram then MAME crashes! - One of the Jump Kids Sprite roms is bad, same with the Sound CPU code, there's one unknown ROM. - Sometimes a garbage sprite gets left after the SemiCom logo in Hatch Catch - other semicom games on different hw do this too, might just be a bug in their code. WIP: - 0.100: David Haywood splitted driver into tumblep.c and tumbleb.c. tumblep.c runs the original Tumble Pop sets and use now using deco16ic.c for the gfx. tumbleb.c runs the bootlegs and games which use hardware which works in a similar way to tumble pop (semicom titles etc.). $end $info=tumblep.c $drv 0.100 [David Haywood] 0.35b8 [Bryan McPhail] WIP: - 0.100: David Haywood splitted driver into tumblep.c and tumbleb.c. tumblep.c runs the original Tumble Pop sets and use now using deco16ic.c for the gfx. tumbleb.c runs the bootlegs and games which use hardware which works in a similar way to tumble pop (semicom titles etc.). - 0.96u1: Brad Oliver fixed big endian issues in SemiCom games. - 12th April 2000: Bryan McPhail fixed some bugs in the Tumblepop driver. - 15th March 1999: Bryan McPhail has submitted a driver for Tumble Pop, a rare game from Data East. $end $info=tunhunt.c $drv 0.37b15 [Phil Stroffolino, Owen Rubin] TODO: - Coin Input seems unresponsive. - Colors: Hues are hardcoded. There doesn't appear to be any logical way to map the color proms so that the correct colors appear. See last page of schematics for details. Are color proms bad? - Alphanumeric Layer: Placement for some characters seems strange (but may well be correct). - Shell Objects: vstretch/placement/color handling isn't confirmed. Two bitplanes per character or two banks? - Motion Object: Enemy ships look funny when they get close (to ram player). Stretch probably isn't implemented correctly (see splash screen with zooming "TUNNEL HUNT" logo. Colors may not be mapped correctly. - Square Generator: Needs optimization. NOTES: - Hardware: Atari Tunnel Hunt (aka Tube Chase) VIDEO HARDWARE NOTES: - Tunnel Hunt uses a combination of color proms and palette RAM to specify a 16 color palette. $end $info=turbo.c $drv 0.34b4 [Alex Pasadyn, Howie Cohen, Frank Palazzolo, Aaron Giles, Ernesto Corvi] WIP: - 0.84: Aaron Giles factored machine\turbo.c into two parts, one containing all the sound code (sndhrdw\turbo.c). Includes some very crude attempts at making the beeps discrete. - 23rd November 2002: Stefan Jokisch added support for the artwork LEDs in the Turbo / Subroc-3D / Buck Rogers driver. - 29th November 1999: Aaron Giles and Ernesto Corvi submitted a working Turbo driver. $end $info=turbosub.c $drv 0.92u1 [Tomasz Slanina] $end $info=tutankhm.c $drv 0.25 [Mirko Buffoni, David Dahl] NOTES: - Driver: Tutankham Emu Info by Rob Jarrett. - Sound board: uses the same board as Pooyan. $end $info=twin16.c $drv 0.36b5 [Phil Stroffolino] TODO: - Some rogue sprites in Devil World - Sprite-background priority isn't correct (see intro screen of Devil World) - mia reset crash VIDEO HARDWARE TODO: - Convert background to tilemap - Clean up sprite drawing - Sprite-background priorities - Sprite lag in devilw - Sprite Y axis lag in vulcan - Add shadow sprites (alpha blending) to sprites in at least devilw WIP: - 0.76u2: Some twin16.c / tmnt.c cleanups, fg layer converted to tilemaps. - 6th March 2003: Acho A. Tang fixed the wrong UPD7759 samples being played in the Twin16 driver, and he fixed a bug in the UPD7759 emulation that caused problems with playing the last sample. - 28th October 2002: Bryan McPhail fixed various graphical glitches in the Twin16 driver, especially in Gradius II / Vulcan Venture. - 8th March 2001: Marco Cassili fixed some dip switch settings in the Konami Twin16 games. - 31st October 1999: Phil Stroffolino added a new Missing in Action romset to the Twin16 driver. - 29th October 1999: Phil Stroffolino fixed some problems in the Twin16 driver. - 27th October 1999: Takahiro Nogi fixed UPD7759 problems in Vulcan Venture. - 26th October 1999: Phil Stroffolino got collision detection working in Vulcan Venture with help from Dave Spicer and Nao. - 21st October 1999: Phil Stroffolino sent in a Twin16 update, with Hard Puncher / Final Round being completely playable, but Vulcan Venture is still missing the collisions. - 9th October 1999: Phil Stroffolino sent in a Twin16 update with working sprites in Vulcan Venture (but collisions are missing), and Final Round is also playable now. - 1st October 1999: Phil Stroffolino sent in a Twin16 update with correct background graphics for all games, but sprites aren't yet implemented. - 0.36b6: Merged driver darkadv.c with twin16.c - 27th September 1999: Phil Stroffolino sent in a Twin16 update with much better colors, and graphics are much better also, but sprites are still missing. - 24th September 1999: Phil Stroffolino sent in an update to the Twin16 driver with CPU emulation almost fully working, but graphics need to be sorted out. - 0.36b5: Added darkadv.c driver. - 8th September 1999: Phil Stroffolino sent in a very preliminary Konami Twin16 driver (Vulcan Venture for example), but nothing works yet. $end $info=twincobr.c $drv 0.31 [Quench] NOTES: - Driver by Quench. Flying Shark details: Carl-Henrik Skarstedt & Magnus Danielsson. Flying Shark bootleg info: Ruben Panossian VIDEO HARDWARE NOTES: - Video has 3 scrolling tile layers (Background, Foreground and Text) and Sprites that have 4 priorities. Lowest priority is "Off". Wardner has an unusual sprite priority in the shop scenes, whereby a middle level priority Sprite appears over a high priority Sprite? WIP: - 2nd March 2004: Quench added internal data memory map to the TMS32010 CPU core and fixed overflow in the ADDH instruction, and adjusted the Twin Cobra / Wardner, Toaplan1 and Hard Drivin' drivers accordingly. - 1st April 2001: Quench fixed a problem with the Flying Shark driver that caused the user interface to stay on the screen. - 15th February 2001: Quench fixed a Twin Cobra driver compilation bug that affected MAME32. - 1st December 1999: Quench added correct MCU roms to Flying Shark. - 18th June 1999: Quench sent in a driver for Flying Shark. $end $info=twins.c $drv 0.87u4 [?] TODO: - Hook up eeprom - Takes a long time to boot (eeprom?) NOTES: - Hardware: Seems a similar board to hotblocks. $end $info=tx1.c $drv 0.94u2 [Phil Bennett] 0.57 [Luca Elia] TODO: - Sound: 2x 2149 (AY-8910 compatible) + 8253 Timer NOTES for TX-1: - ROM dumps incomplete. - Arithmetic unit/interface not implemented. - Several sound related things are guessed (I don't have the relevent schematic sheet or an actual PCB to verify). NOTES for Buggy Boy: - Buggy Boy/Speed Buggy and the copyrights are changed via wire jumper on the sound PCB. - Fiddle with dipswitch 'Do Not Change 2' to skip errors if necessary. - The 3-monitor version of Buggy Boy is not fully dumped (will be taken care of). - Arithmetic unit/interface not fully implemented/understood. - Road hardware emulation is lacking. - Object drawing is not fully understood (scale parameters and end of line/sprite flags especially). - Discrete sound emulation is not implemented. - Character layer scrolling is not implemented. - Layer mixing is incorrect. - Buggy Boy controls don't work correctly. - At some point the slave CPU writes F0 to EVERY 15th memory location. Hmmm. (see PC=fc630) - Without ROM patches, the game hangs on bootup (sometimes giving error 22): Z80->8086 communication timeout. The Z80<->Main CPU comms needs work (although they work fine during the game). WIP: - 0.94u2: Changed driver spdbuggy.c to tx1.c. - 0.57: Added spdbuggy.c driver. $end $info=ultraman.c $drv 0.36RC1 [Manuel Abadia] WIP: - 9th August 2000: Manuel Abadia fixed the bad graphics between levels in the Ultraman driver. - 18th February 2000: Manuel Abadia sent in a driver for Ultraman and Nicola Salmoria fixed some graphics problems. $end $info=undrfire.c $drv 0.37b13 [Bryan McPhail, David Graves] TODO: - This game needs a fake aim target! - What does the 0xb00000 area do... alpha blending ?? - What is the unknown hardware at 0x600000... an alternative or legacy lightgun hookup? - Pivot port which may be used for rotation: but not seen changing except in game inits. Perhaps only used in later levels? NOTES: - Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge. $end $info=unico.c $drv 0.68 [Luca Elia] 0.37b16 [Luca Elia] VIDEO HARDWARE NOTES: - The Unico 16 Bit games have 3 Scrolling Layers and 512 Sprites. Sprites are made of 16 x 16 x 8 tiles. Size can vary from 1 to 16 tiles horizontally, while their height is always 1 tile. WIP: - 0.77u3: El Condor fixed Unico sound frequency with values taken from real PCB. - 0.68: Changed driver unico16.c to unico.c - 6th June 2001: Luca Elia sent in a driver for Unico games, including Burglar X and Zero Point, and Nicola Salmoria fixed the light gun emulation in it. $end $info=usgames.c $drv 0.61 [David Haywood, Nicola Salmoria] NOTES: - There is a 'Security Test' in service mode. - 'usg82', 'usg83' and 'usg83x' don't seem to be able to record the changes you make in the "test mode". WIP: - 0.79u2: Remove unknown dipswitches. - 10th February 2004: El Condor submitted fixed DIP switch settings in the US Games driver. - 9th September 2002: Stephane Humbert sent in the US Games driver with the two new versions added earlier and some other changes. - 1st September 2002: David Haywood added two alternate versions of the US Games ROMs. $end $info=vamphalf.c $drv 0.72u2 [Angelo Salese, David Haywood, Pierpaolo Prazzoli, Tomasz Slanina] WIP: - 0.98u1: Pierpaolo Prazzoli did some cleanups in the vamphalf.c driver. - 0.88u4: Pierpaolo Prazzoli converted the driver to use a 16-bit CPU version (E1-16T or GMS30C2116). - 0.87u2: Pierpaolo Prazzoli added EEPROM and flipscreen to the vamphalf driver games. - 0.86: Correct E1-32XS CPU1 clock speed to 50MHz. Added 'Test 0' - 'Test 15' dipswitches. - 0.76u2: Change cpu1 rom to user1 in all games. - 25th October 2003: MooglyGuy changed driver to only load the ROM in the upper part of mem, loading the ROM at 0x00000000 and setting the bank to point there was completely wrong since apparently there's RAM at 0x00000000. $end $info=vaportra.c $drv 0.36b1 [Bryan McPhail] WIP: - 16th June 1999: Bryan McPhail submitted Vapor Trail driver, and Marco Cassili went on to fix the dip switches of it. $end $info=vastar.c $drv 0.30 [Allard Van Der Bas] $end $info=vball.c $drv 0.37b12 [Paul Hampson] TODO: - Needs to be tilemapped. The background layer and sprite layer are identical to spdodgeb, except for the back-switched graphics roms and the size of the pallete banks. - Someone needs to look at Naz's board, and see what PCM sound chips are present. - And get whatever's in the dip package on Naz's board. (BG/FG Roms, I hope) - I'd also love to know whether Naz's is a bootleg or is missing the story for a different reason (US release?) - IRQ & NMI code is totally guessed, and needs to be solved properly - X Line Scrolling doesn't work 100% when Flip Screen Dip is set - 2 Player Version - Dips for difficulty don't seem to work or just need more testing - 2 Player Version - Can't figure out how the speech hardware is working... pretty sure it's not using an oki6295 like the US version, need confirmation from the person that dumped the 2 player roms. - 2 Player Version - sound ROM is different and the adpmc chip is addressed differently. Changed it to use a rom that was dumped from original PCB (readme below), this makes the non-working ROM not used - i don't know where it come from. NOTES: - The sound system comes all but verbatim from Double Dragon. - vball2pj - The original has the image data stored in a special ceramic embedded package made by Toshiba with part number 'TOSHIBA TRJ-101' (which has been dumped using a custom made adapter) there are a few bytes different between the bootleg and the original (the original is correct though!). WIP: - 12th November 2000: Paul Hampson submitted an almost perfect US Championship V'Ball driver, only some sound problems remain. $end $info=vegas.c $drv 0.91u1 [Aaron Giles] WIP: - 0.104u7: Aaron Giles fixed gauntdl and gauntleg game craches. - 0.103: Correct ADSP2181 CPU2 clock speed to 32MHz, fixed number of paddle buttons and added 'Unknown xxxx' dipswitches. - 0.101u2: Aaron Giles added MMU support to the non-drc MIPS3 emulator. Converted the Killer Instinct, Seattle, Vegas, and Hyper Neo-Geo 64 drivers to a proper physical memory layout. Disabled the drc MIPS3 core until MMU support is added there as well. $end $info=vendetta.c $drv 0.37b13 [Ernesto Corvi] NOTES: - Collision detection is handled by a protection chip. Its emulation might not be 100% accurate. WIP: - 24th August 2002: Masayuki Ohsaki submitted a complete driver for Escape Kids, and Nicola Salmoria merged it with the Vendetta driver. - 16th August 1999: Ernesto Corvi emulated the collision chip in Vendetta, and the game is now fully playable. $end $info=vertigo.c $drv 0.99u1 [Mathis Rosenhauer] VIDEO HARDWARE NOTES: - The Vertigo vector CPU consists of four AMD 2901 bit slice processors, logic to control microcode program flow and a digital vector generator. The microcode for the bit slice CPUs is stored in 13 bipolar proms for a total of 512 52bit wide micro instructions. The microcode not only crontrols the 2901s but also loading and storing of operands and results, program flow control and vector generation (see schematic in vidhrdw\vertigo.c). $end $info=vicdual.c $drv 0.33b4 [Mike Coates, Richard Davies, Nicola Salmoria, Zsolt Vasvari] 0.08 [Nicola Salmoria] VIDEO HARDWARE NOTES: - The VIC dual game board has one 32x8 palette PROM. The color code is taken from the three most significant bits of the character code, plus two additional palette bank bits. WIP: - 23rd January 2001: MASH added Alpha Fighter / Head On to the VIC Dual driver. - 23rd August 2000: Juergen Buchmueller added preliminary analog sound emulation to Pulsar. - 2nd May 2000: Zsolt Vasvari added the B&W version of Space Attack to the vicdual driver. - 15th November 1999: Nicola Salmoria fixed the colors in Vicdual games. - 21st September 1999: Zsolt Vasvari sent in a vicdual update which supports samples for Pulsar and Invinco. - 3rd September 1999: Zsolt Vasvari sent in a nice update to the Vicdual driver, for example Depth Charge now has samples. - 11th August 1999: Phil Stroffolino sent in a preliminary Samurai driver, which is missing sound and colors but otherwise playable. - 0.33b6: Removed carnival.c driver. - 0.33b5: Removed safari.c driver. - 0.33b4: Marco Cassili did lots of clean up, consolidation, dip switches additions, color fixes to the Carnival driver (which is now called vicdual.c, since Carnival is just one of the many games which run on that hardware). - 0.33b3: Added safari.c driver. - 0.08: Added carnival.c driver. $end $info=victory.c $drv 0.37b4 [Aaron Giles] VIDEO HARDWARE NOTES: - The cool thing about this hardware is the use of microcode, which is like having a little graphics coprocessor around to do the hard stuff. The operations that can be performed by this bit of circuitry include pixel plotting, line drawing, sprite drawing, and data transfer, all with optional collision detection. In addition, data can be uploaded into the $2000-$21FF address range and then "executed" as mini subroutines. Commands to the microcode are written to the command register at $C102, followed by whatever parameters are needed. Parameters are stored in registers. The microcode is actually a big state machine, driven by the 4 PROMs at 19B,19C,19D and 19E. Bugs: - All games: If you keep pause in a few second, MAME will crash with "Out of Timers". victory0100red Twisty WIP: - 0.104u6: Aaron Giles added oversampling support to the Exidy custom sound. - 30th May 2000: Aaron Giles sent in a driver for Victory. $end $info=videopin.c $drv 0.37b6 [Sebastien Monassa] TODO: - Plunger doesn't work in test mode - bug in the game code? NOTES: - The plunger of the ball shooter has a black piece of plastic (flag) attached to it. When the plunger flag passes between the first section of the optical coupler, the MPU receives a non-maskable interrupt. When the flag passes between the second section of the optical coupler, the MPU calculates the time between the PLUNGER1 and PLUNGER2 signals received. This results in the MPU displaying the ball being shot onto the playfield at a certain speed. WIP: - 3rd June 2000: Sebastien Monassa sent in a driver for Video Pinball. $end $info=vigilant.c $drv 0.34b2 [Mike Balfour, Phil Stroffolino] VIDEO HARDWARE NOTES: - Get a dump of the PAL16L8 (IC38 - 4M). This controls transparency. It takes as input 4 bits of sprite color, and 6 bits of background tile color. It outputs a sprite enable line, a background enable line, and a background select (which layer of background to draw). Also adding cocktail flipping. - There are two palette chips, each one is labelled "KNA91H014". One is used for the sprites, one is used for the two background layers. WIP: - 22nd September 1999: Nicola Salmoria sent in a Kickle Cubicle driver. $end $info=vindictr.c $drv 0.33b7 [Aaron Giles] NOTES: - Hardware info from Neil Bradley. $end $info=vmetal.c $drv 0.79 [David Haywood] TODO: - I should fully merge video with metro.c, it uses the same imagetek chip (although with 16x16 tiles) this should fix most of the remaining gfx glitches. - It has Sega and Taito logos in the roms ?! - Whats going on with the dipswitches - ES8712 sound may not be quite right. Samples are currently looped, but whether they should and how, is unknown. - Cleanup $end $info=volfied.c $drv 0.37b16 [Stefan Jokisch] NOTES: - Driver based on Raine source. WIP: - 15th May 2002: Stephane Humbert fixed inputs and DIP switches in the Metro, Pac Man and Volfied drivers. - 5th June 2001: Stefan Jokisch sent in a driver for Volfied, which has incorrect sprite colors for enemy sprites due to the C-Chip protection, but the game is otherwise playable. $end $info=vp906iii.c $drv 0.99u2 [Curt Coder] $end $info=vsnes.c $drv 0.37b11 [Howie Cohen] TODO: - Check others bits in coin counter - Check other values in bnglngby irq - Top Gun: cpu #0 (PC=00008016): unmapped memory byte read from 00007FFF ??? NOTES: - Driver based on Brad Oliver's MESS implementation of the NES. - Needed roms: Babel no Tou (Namco 198?), Family Boxing (Namco/Woodplace 198?), Family Stadium '87 (Namco 1987), Family Stadium '88 (Namco 1988), Family Tennis (Namco 198?), Japan version of Vs. Tennis (1984), Japan version of Vs. Soccer (1985), Japan version of Vs. Super Mario Bros. (1986), Madoula no Tsubasa (Sunsoft 198?), Pro Yakyuu Family Stadium (Namco 1986?), Quest of Ki (Namco/Game Studio 198?), Skate Kids (Two-Bit Score 198?; hack of Vs. Super Mario Bros.), Sky Kid (Namco 1985), Super Chinese Namco/Culture Brain 1988), Trojan (Capcom 1987), Urban Champion (1984), Volleyball (1986), Walkure no Bouken (Namco 198?), Wild Gunman (1984, light gun game) and Xevious. Bugs: - tkoboxng: This is unplayable. besides the flickering issue, it does not register coins inserted. - duckhunt: On the Clay Pigeon stage (and only on this stage), when the dog appears to laugh at you when you miss, he is drawn in front of the status bar on his way to and from the bottom of the play area instead of behind it like he should be. - excitebk and excitbkj: These have what could be described as inverted colors on track 5 and track 7 (see snapshot). Also, the only difference in color from one version to the other is on track 3. Lastly, the bug with the Nintendo sign still occurs, but only with the Japanese set during attract mode. With both sets, it also very briefly occurs after crossing the finish line, instead of ocurring throughout the whole track as before. Here is the bug as it appears in excitbkj during attract mode. It appears that it is entirely fixed with the Playchoice version. I noticed that excitbkj is different than excitebk in that excitbkj does not have instructions during attract mode as excitebk does. This difference might be helpfull in understanding why the bug occurs. - vsgradus: In Vs. Gradius the ship flys behind the stars - Sprite priority problem. - vsnes37b11gre Sports Dude / The tECHIDNA / gregf / labrat127 / Kurushimi / MASH / Richter_X / BSR - vsslalom, machridr, possibly other vsnes.c driving games: In Slalom and Mach Rider the road has glitches (lines on the side) most visable when you make a turn. This is not correct (see snapshots). vsnes055gre Karasu - smgolf, smgolfj, ladygolf: There is a misplaced line at the top of the screen (see snapshot) smgolf061gre DCisTHEbest - vsskykid, vssoccer: vsskykid has wrong colors during level 7, text become gray, and bases are completely white. vsnesc062gre Kale - pc_wgnmn, hogalley, duckhunt, maybe others: If you shoot the white part of a target, the shot will not register. INP file submitted by Zaphod in 0.104u8. nescross37b16ora Kale / irish1982e / warlock / BSR / Zaphod Possible Bugs: - cstlevna, vsgradus, suprmrio, goonies: Black startup screens are now grey. I checked through older versions, it seems this started in MAME .53. vsnes_2055gre Karasu / Smitdogg WIP: - 0.102u5: Rob Bohms fixed Playchoice/VSNES drivers. - 0.102u4: Rob Bohms fixed some logical errors in sprite handling and palette reads, DMA timing and one invalid opcode in the NES drivers (playch10.c and vsnes.c). - 0.90: Chaneman fixed the Vs. Stroke & Match Golf names. - 0.81u9: Chack'n correct some VSNES rom filenames. - 0.79u1: Chaneman fixed VSNES filenames. - 0.78u5: Pierpaolo Prazzoli fixed Vs. Tennis Vs. and Mahjang (0.78u2 memory rewrite). - 16th October 2003: Pierpaolo Prazzoli added Vs. Freedom Force and Vs. Super Xevious and update the driver. - 0.74: Requisite changes to playch10 and vsnes to support Brad Oliver interrupt changes. - 4th September 2003: Nathan Woods forwarded a small change to the interrupt handling in the PlayChoice-10 and VSNES from Brad Oliver. - 0.66: Pierpaolo Prazzoli did make several improvements and games additions to the Nintendo VS and Playchoice drivers. - 15th January 2003: Pierpaolo Prazzoli re-submitted some Playchoice and VSNES improvements. - 24th December 2002: Pierpaolo Prazzoli added coin counter, Extra Ram in vstetris, Demo Sound in vsmahjng, fixed vsskykid inputs and protection in Vs. Super Xevious, corrected or checked dip-switches in Castlevania, Duck Hunt, Excitebike, Gradius, Hogan's Alley, Ice Climber, R.B.I. Baseball, Slalom, Soccer, Super Mario Bros., Top Gun, BaseBall, Tennis, Stroke and Match Golf. And added Vs. Mighty Bomb Jack (Japan), Vs. Ninja Jajamaru Kun (Japan), Vs. Raid on Bungeling Bay (Japan), Vs. Top Gun, Vs. Mach Rider (Japan, Fighting Course Version), Vs. Ice Climber (Japan), Vs. Gumshoe (partially working), Vs. Freedom Force (not working), Vs. Stroke and Match Golf (Men set 2) (not working) and Vs. BaseBall (Japan set 3) (not working). - 28th July 2002: Angelo Salese fixed some color problems in the VSNES driver. - 29th March 2002: Stephane Humbert updated some more DIP switch settings in the VSNES driver. - 26th March 2002: Matthew Neja fixed the DIP switch settings in the VSNES driver. - 16th November 2001: Angelo Salese submitted a VSNES driver update with some small bugfixes and fixed colors. - 25th February 2001: Howie Cohen fixed the VSNES drivers that were broken in b12, and he added proper crosshair support. - 4th February 2001: Howie Cohen sent in a VSNES driver update with Star Luster, several added clones and a few bug fixes and improved colors. - 16th January 2001: Howie Cohen sent in an update to the VSNES driver, adding Platoon. - 7th January 2001: Howie Cohen added VS Tetris to the VSNES driver. - 6th January 2001: Howie Cohen fixed several bugs in the VSNES driver and added RBI Baseball, VS Baseball and VS Mahjong. - 1st January 2001: Howie Cohen finally submitted the long awaited VSNES driver, with most of the games having correct colors and sound. $end $info=vroulet.c $drv 0.99u2 [Curt Coder] TODO: - Find 'payout on' command to add simulator $end $info=vulgus.c $drv 0.22 [Mirko Buffoni] $end $info=wallc.c $drv 0.68 [Jarek Burczynski] WIP: - Driver by Jarek Burczynski, Dox for donating the PCB and HIGHWAYMAN for providing info on how to get to these epoxies (heat gun) and for info (very close one) on decoding. - Hardware: Wall Crash has two expoxy blocks, the bigger Epoxy brick contains three standard 74LSxxx chips and is used as DATA lines decoder for all READS from addresses in range: 0..0x7fff. The pinout (of the whole brick) is 1:1 Z80 and it can be replaced with a plain Z80, given that decoded ROMS are put in place of WAC05 and WAC1/52. The smaller Epoxy contains: 5 chips (names sanded off...), 1 resistor: 120 Ohm, 1 probably resistor: measured: 1000 Ohm, 1 diode: standard 1N4148 (info from HIGHWAYMAN), 4 capacitors: 3 same: blue ones probably 10n , 1 smaller 1.3n (measured by HIGHWAYMAN). It's mapped as ROM at 0x6000-0x7fff but is NOT accessed by the CPU. It's also not needed for emulation. $end $info=wardner.c $drv 0.35RC2 [Quench] NOTES: - Basically the same video and machine hardware as Flying shark, except for the Main CPU which is a Z80 here. See twincobr.c machine and video drivers to complete the hardware setup. Also see Input Port definition header below, for instructions on how to enter test mode. WIP: - 2nd March 2004: Quench added internal data memory map to the TMS32010 CPU core and fixed overflow in the ADDH instruction, and adjusted the Twin Cobra / Wardner, Toaplan1 and Hard Drivin' drivers accordingly. - 1st December 1999: Quench added correct MCU roms to Wardner. - 18th June 1999: Quench sent in a driver for Wardner. $end $info=warpwarp.c $drv 0.19 [Chris Hardy, Juergen Buchmueller, Mirko] TODO: - I arbitrarily assigned a uniform blue overlay to sos. I don't know how it's supposed to be. navarone and kaitei are missing the overlay too. NOTES: - Hardware: Namco early 8080-based games. All these games run on the same hardware design, with minor differences. Gee Bee was the very first videogame released by Namco, and runs on a b&w board. The year after, the design was upgraded to add color and a 2nd sound channel; however, the b&w board was not abandoned, and more games were written for it with the only difference of a larger gfx ROM (losing the ability to choose full or half brightness for each character). - In the pinball games, there isn't a player 2 "serve" button - both players use the same input. I think this is correct behaviour, because there is nothing in the schematics suggesting otherwise (while there is a provision to switch from one paddle to the other). The Bomb Bee flyer shows that the cocktail cabinet did have one serve button per player, but I guess they were just wired together on the same input. - The ball size changes from game to game. I have determined what I believe are the correct sizes by checking how the games handle the ball position in cocktail mode (the ball isn't automatically flipped by the hardware). - kaitei and kaiteik are intriguing. The game is more or less the same, but the code is radically different, and the gfx ROMs are arranged differently. kaitei is by Namco and kaiteik is by "K'K-TOKKI". kaitei does a ROM/RAM test on startup, while kaiteik jumps straight into the game. kaitei is locked in cocktail mode, while kaiteik has support for a cabinet dip switch. The title screen in kaitei is nice and polished, while in kaiteik it's confused, with fishes going over the text. There are several other differences. The code in kaiteik is longer (0x1800 bytes vs. just 0x1000 in kaitei) and less efficient, while kaitei has some clever space optimizations. My opinion is that kaiteik is the prototype version, developed by a third party and sold to Namco, where it was rewritten. - The coin counter doesn't work in kaiteik. This might be the expected behaviour. - sos does a "coffee break" every 2000 points, showing a girl. The first times, she wears a bikini. If the "nudity" switch is on, after 6000 points she's topless and every 10000 points she's nude. - The only difference between 'warpwarr' and 'warpwar2' is the copyright string on the first screen (when the scores are displayed) : * 'warpwarr' : "(c) 1981 ROCK-OLA MFG.CORP." (text stored at 0x33ff to 0x3417) * 'warpwar2' : "(c) 1981 ROCK-OLA MFG.CO." (text stored at 0x33ff to 0x3415) Note that the checksum at 0x37ff (used for checking ROM at 0x3000 to 0x37ff) is different of course. - warpwarr doesn't have an explicit Namco copyright notice, but in the default high score table the names are NNN AAA MMM CCC OOO. warpwarp doesn't have an high score table at all. WIP: - 0.78u4: Nicola Salmoria included a revised warpwarp.c, converted to tilemaps and with the Warp Warp Easter egg documented. - 0.78u1: Nicola Salmoria merged geebee.c and warpwarp.c since they are variations of the same hardware design. drivers/geebee.c, machine/geebee.c and vidhrdw/geebee.c are no longer needed. Also renamed Navalone -> Navarone. I guess that's the correct name, as in "the guns of Navarone", renamed kaitein -> kaitei and kaitei -> kaiteik; made the Namco set the main one. I don't recall if this was already discussed, but I believe kaiteik is a prototype developed by a third party and sold to Namco, where it was completely rewritten. Fixed inputs and dip switches in all games, fixed "ball" size in sos and kaitein - the harpoon in kaitein no longer looks like a rock and removed a hack in Warp Warp that didn't draw the ball in the bottom left corner. The flyer confirms that the ball is supposed to be there. - 28th December 2003: Nicola Salmoria sent in a Namco 8080 driver cleanup, fixing inputs and graphics glitches in all games. - 7th December 2002: Stephane Humbert fixed the DIP switches and inputs in the Warp Warp driver. - 0.61: Correct palettesize to 3 colors. - 0.37b3: Correct palettesize from 15 to 32771 colors. - 5th February 2000: Zsolt Vasvari fixed a dirty marking bug in the geebee driver. - 28th January 2000: Juergen Buchmueller added color overlay simulation to the Gee Bee driver. - 25th January 2000: Juergen Buchmueller added sound to Warp Warp. - 24th January 2000: Juergen Buchmueller sent in a driver for Navalone, Kaitei Takara Sagashi and SOS. - 23rd January 2000: Nicola Salmoria added an original version of Gee Bee, and new romsets of Bomb Bee and Cutie Q to the Gee Bee driver. - 19th January 2000: Juergen Buchmueller sent in a driver for Gee Bee and Marco Cassili fixed the dipswitches. - 0.20: Chris Hardy kindly provided a working driver for Warp Warp. - 0.19: Added preliminary unplayable WarpWarp. Graphic is ok, but the game hangs during diagnostic. $end $info=warriorb.c $drv 0.37b10 [David Graves] TODO: - Unknown sprite bits. - Darius 2: The unpleasant sounds when some big enemies appear are wrong: they are meant to create rumbling on a subwoofer in the cabinet, a sort of vibration device. They still affect the other channels despite filtering above 20Hz. - Warriorb: Colscroll effects? NOTES: - Driver based on the F2 driver and Raine source. - The dual screen games operate on hardware with various similarities to the Taito F2 system, as they share some custom ics e.g. the TC0100SCN. - For each screen the games have 3 separate layers of graphics: one 128x64 tiled scrolling background plane of 8x8 tiles, a similar foreground plane, and a 128x32 text plane with character definitions held in ram. As well as this, there is a single sprite plane which covers both screens. The sprites are 16x16 and are not zoomable. - Warrior Blade has a slightly different gfx set for the 2nd screen because the programmers ran out of scr gfx space (only 0xffff tiles can be addressed by the TC0100SCN). In-game while tiles are scrolling from one screen to the other it is necessary to have identical gfx tiles for both screens. But for static screens (e.g. cut scenes between levels) the gfx tiles needn't be the same. By exploiting this they squeezed some extra graphics into the game. - There is a single 68000 processor which takes care of everything except sound. That is done by a Z80 controlling a YM2610. Sound commands are written to the Z80 by the 68000. WIP: - 30th January 2001: David Graves sent in an update to the Taito multiscreen games, fixing the graphics in the right side of Warrior Blade screen. - 23rd December 2000: Gerardo Oporto fixed dip switch settings in Operation Wolf / Thunderbolt and the dual screen games. - 16th December 2000: David Graves fixed a few problems in Taito multiscreen games and added a few clone romsets. - 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation. - 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps, making Darius 2, Ninja Warriors and Warrior Blade playable. - 16th October 2000: David Graves sent in a preliminary Taito multiscreen driver with Darius 2, Ninja Warriors and Warrior Blade, however the extra wide background tilemaps are not emulated. $end $info=wc90.c $drv 0.31 [Ernesto Corvi] TODO: - Dip switches mapping is not complete. (Anyone has the manual handy?) - Missing drums, they might be internal to the YM2608. - Hook up trackball controls in wc90t. WIP: - 24th January 2004: Aaron Giles fixed the CVS driver and wc90b that were broken because of the memory system changes. - 0.31: Added wc90.c and wc90b.c drivers. $end $info=wc90b.c $drv 0.31 [Ernesto Corvi] TODO: - Dip switches are not complete and they dont seem to differ from the original machine. NOTES: - The bootleg video hardware is quite different from the original machine. - Other Euro League rom sets seems to have the sprites corrupted. The game seems to be exactly the same as the World Cup 90 bootleg. $end $info=wecleman.c $drv 0.36b4 [Luca Elia] TODO: - One ROM unused (32K in hotchase, 16K in wecleman) - Incomplete DSWs - Sprite ram is not cleared by the game and no sprite list end-marker is written. We cope with that with an hack in the Blitter but there must be a register to do the trick - wecleman: The parallactic scrolling is sometimes wrong. Check dust color on title screen(I don't think it should be black). Check brake light(LED) support. Check occational off-pitch music and samples(sound interrupt related?) - hotchase: Samples pitch is too low. No zoom and rotation of the layers CHANGES: - Wec le Mans 24 (Acho A. Tang): Generalized blitter to support Wec Le Mans, emulated custom alpha blending chip used for protection, fixed game color and sound volume, added shadows and sprite-to-sprite priority, added curbs effect, modified zoom equation to close tile gaps, fixed a few tile glitches, converted driver to use RGB direct, cloud transition(needs verification from board owners), fixed sound banking and source clean-up. - Hot Chase (Acho A. Tang): Shared changes with Wec Le Mans. Removed junk tiles during introduction(needs verification). WIP: - 0.96u4: Aaron Giles rewrote vidhrdw/wecleman.c to make the code more readable. - 0.72u1: Acho A. Tang cleanup the driver. - 1st April 2000: Nicola Salmoria updated Hot Chase to use the 051316 functions. - 2nd September 1999: Luca Elia sent in drivers for Wec Le Mans 24 and Hot Chase, but Wec Le Mans is still a bit quirky. $end $info=welltris.c $drv 0.57 [David Haywood, Steph] TODO: - Its impossible to know what some of the video registers do due to lack of evidence (bg palette has a selector, but i'm not sure which ... test mode colours use different palette on rgb test. NOTES: - Based on the aerofgt.c and fromance.c drivers. - Hardware is similar to aerofgt.c but with slightly different sprites, sound, and an additional 'pixel' layer used for the backdrops. $end $info=wgp.c $drv 0.37b10 [David Graves] TODO: - Offer fake-dip selectable analogue steer - Is piv/sprite layers rotation control at 0x600000 ? - Verify y-zoom is correct on the stages that use it (including Wgp2 default course). Row zoom may be hard to verify, but Wgp2 course selection screen is probably a good test. - Implement proper positioning/zoom/rotation for sprites. - DIP coinage - Wgp: Analogue brake pedal works but won't register in service mode. - Wgp2: PIV layer vertical position gets badly out of alignment with sprites. Appears to happen whenever piv zoom (which we don't implement) changes from default 0x7f. Piv zoom also required for course selection screen. NOTES: - Driver based on Raine source. - World Grand Prix runs on hardware which is pretty different from the system Taito commonly used for their pseudo-3d racing games of the time, the Z system. Different screen and sprite hardware is used. There's also a LAN hookup (for multiple machines). WIP: - 30th December 2000: David Graves added World Grand Prix 2 to the World Grand Prix driver, but it has some graphics problems with zooming rotation layers. - 4th December 2000: David Graves added support for a third Taito TC0100SCN chip emulation. - 1st December 2000: David Graves updated the TC0100SCN Taito chip emulation to support extra wide tilemaps, making Darius 2, Ninja Warriors and Warrior Blade playable. - 15th November 2000: David Graves sent in a driver for World Grand Prix. $end $info=wheelfir.c $drv 0.101u4 [David Haywood, Tomasz Slanina] TODO: - Uses a blitter for the gfx, this is not fully understood... - Interrupts are guessed / wrong, probably also related to the blitter. - Something is missing, currently needs a hack to boot. $end $info=williams.c $drv 0.23 [Steven Hugg, Michael Soderstrom, Marc LaFontaine, Aaron Giles] VIDEO HARDWARE NOTES: - The basic video system involves a 4-bit-per-pixel bitmap, oriented in inverted X/Y order. That is, pixels (0,0) and (1,0) come from the byte at offset 0. Pixels (2,0) and (3,0) come from the byte at offset 256. Pixels (4,0) and (5,0) come from the byte at offset 512 etc. - Defender and Stargate simply draw graphics to the framebuffer directly with no extra intervention. - Later games added a pair of "special chips" (SC-01) to the board which are special purpose blitters. During their operation they HALT the main CPU so that they can control the busses. The operation of the chips is described in detail below. - The original SC-01 had a bug that forced an XOR of the width and height values with 4. This was fixed in the SC-02, which was used on several later games. - Beginning with Sinistar, additional video tweaks were added. - In Sinistar, a clipping window can be specified and enabled in order to prevent the blitter chip from drawing beyond a certain address. This clipping window can be switched on and off at will. - In Blaster, a number of features were added. First, a fixed window can be enabled which cuts off blitter drawing at 0x9700. Second, on a per-scanline basis, an "erase behind" feature can be turned on which clears the video RAM to 0 after it is refreshed to the screen. Third, on a per-scanline basis, an alternate color can be latched as the new background color. - For Mystic Marathon and the 3 other "2nd generation" Williams games, a tilemap background layer was added. This layer consisted of 24x16 tiles and only scrolled in the X direction. In addition, the palette was expanded to 1024 entries, some of which were used for the tilemap. The traditional foreground bitmap could be configured to use any bank of 16 colors from the full palette. Blitter description from Sean Riddle's page: - This page contains information about the Williams Special Chips, which were 'bit blitters'- block transfer chips that could move data around on the screen and in memory faster than the CPU. In fact, I've timed the special chips at 16 megs in 18.1 seconds. That's 910K/sec, not bad for the early 80s. - The blitters were not used in Defender and Stargate, but were added to the ROM boards of the later games. Splat!, Blaster, Mystic Marathon and Joust 2 used Special Chip 2s. The only difference that I've seen is that SC1s have a small bug. When you tell the SC1 the size of the data to move, you have to exclusive-or the width and height with 2. The SC2s eliminate this bug. - The blitters were accessed at memory location $CA00-CA06. CA01 is the mask, usually $FF to move all bits. CA02-3 is the source data location. CA04-5 is the destination data location. Writing to CA00 starts the blit, and the byte written determines how the data is blitted. - Bit 0 indicates that the source data is either laid out linear, one pixel after the last, or in screen format, where there are 256 bytes from one pair of pixels to the next. - Bit 1 indicates the same, but for the destination data. - I'm not sure what bit 2 does. Looking at the image, I can't tell, but perhaps it has to do with the mask. My test files only used a mask of $FF. - Bit 3 tells the blitter only to blit the foreground- that is, everything that is not color 0. Also known as transparency mode. - Bit 4 is 'solid' mode. Only the color indicated by the mask is blitted. Note that this just creates a rectangle unless bit 3 is also set, in which case it blits the image, but in a solid color. - Bit 5 shifts the image one pixel to the right. Any data on the far right jumps to the far left. - Bits 6 and 7 only blit every other pixel of the image. Bit 6 says even only, while bit 7 says odd only. WIP: - 0.101u1: Aaron Giles added save state support to the classic Williams drivers, marking them as GAME_SUPPORTS_SAVE. - 0.95u3: Williams driver rewrite [Aaron Giles]: Rederived all addressing from schematics, cleaned up banking mechanisms, fixed sound CPU clock in later games, simplified blitter code significantly, added timing to the blitter (just a guess right now), implemented clipping circuits correctly, simplified palette handling significantly and rewrote video system to use tilemaps for later games. - 20th July 2004: Arthur Peale submitted a fix for the coin slots in the Williams driver. - 8th December 2001: Aaron Giles fixed a bug in the Williams games' blitter, fixing Bubbles from crashing on startup. - 0.37b10: Correct palettesize from 272 to 256 colors. - 7th October 1999: Aaron Giles added Mayday to the Williams driver and improved the blitter for the Williams games. - 0.35b6: Change CPU2 from M6803 to M6808. - 9th March 1999: Michael Soderstrom has finally sent in the newest Williams driver with added support for Mystic Marathon, Turkey Shoot, Inferno and Joust 2. - 0.33b4: Nicola Salmoria slightly reduced the visible area of the Williams games, he's not sure which would be the correct setting though. - 0.31: Merged driver colony7.c with williams.c. Aaron Giles major cleanup the Williams drivers. Aaron Giles and Brad Oliver improved the blitter for the Williams games. - 0.30: Added colony7.c driver. Tatsuyuki Satoh added cpu_setbankhandler_r() / cpu_setbankhandler_w() for better bank switching support. The Williams drivers take advantage of it. Aaron Giles added dirty rectangles support. - 0.29: Steven Hugg, Mirko Buffoni and Nicola Salmoria added sound to all the Williams games. Samples are no longer needed and may be deleted. Aaron Giles made several fixes and enhancements to the Williams driver. - 0.28: John Butler added optimizations to some Williams games. - 0.25: Valerio Verrando fixed the Williams driver to support joystick in Blaster, Defender, Joust, Robotron, Splat, Stargate. $end $info=wilytowr.c $drv 0.61 [Nicola Salmoria] TODO: - Sound: it's difficult to guess how the I8039 is connected... there's also a OKI MSM80C39RS chip. - One unknown ROM. Samples? - Sprite positioning is wacky. The electric 'bands' that go along the pipes are drawn 2 pixels off in x/y directions. If you fix that, then the player sprite doesn't slide in the middle of the pipes when climbing... NOTES: - Unless there is some special logic related to NMI enable, the game doesn't rely on vblank for timing. It all seems to be controlled by the CPU clock. The NMI handler just handles the "Stop Mode" dip switch. $end $info=wink.c $drv 0.98u1 [HIGHWAYMAN, Nicola Salmoria, Pierpaolo Prazzoli, Jarek Burczynski] TODO: - Better interrupts? - Finish sound - Colors? - Fix protection properly - Better handling of nvram? it loses the default values $end $info=wiping.c $drv 0.35b11 [Allard Van Der Bas] SOUND HARDWARE NOTES: - The Wiping sound based on the Namco sound driver. WIP: - 18th November 2000: Nicola Salmoria fixed music tempo and colors in Wiping. - 14th April 1999: Nicola sent in a Wiping driver with preliminary sound. - 13th April 1999: Nicola also corrected the colors of Wiping and added Rug Rats, which runs on the same hardware. - 12th April 1999: Allard Van Der Bas sent in a driver for Wiping, but colors and sound are missing. $end $info=witch.c $drv 0.82u3 [?] TODO: - Figure out the input ports - Figure out the ports for the "PayOut" stuff (a006/a00c?) - Find out why the ball freezes ingame NOTES: - Rom will be banked. WIP: - 0.99u6: Renamed pbchmp95.c driver to witch.c $end $info=wiz.c $drv 0.31 [Zsolt Vasvari] TODO: - Verify sprite colors in stinger/scion - Background noise in scion (but not scionc). Note that the sound program is almost identical, except for three patches affecting noise period, noise channel C enable and channel C volume. So it looks just like a bug in the original (weird), or some strange form of protection. - Wiz: Possible sprite/char priority issues. There is unknown device (Sony CXK5808-55) on the board. And the supplier of the screenshot says there still may be some wrong colors. Just before the break on Level 2 there is a cresent moon, the background should probably be black. NOTES: - Hardware: Wiz/Stinger/Scion/Kung-Fu Taikun boards are similar to a Galaxian board in the way it handles scrolling and sprites, but the similarities pretty much end there. The most notable difference is that there are 2 independently scrollable playfields. WIP: - 30th July 2003: Acho A. Tang updated Scion/Stinger analogue sound framework. - 30th November 2002: Added Kung-Fu Taikun. Note: "THE MICROPHONE IS OUT OF CONTROL, SO THIS GAME DEPENDS ON THE BUTTONS". There's no additional hw or connectors on the pcb (except for small (bit 0 - ON, bit 1 - ON) DSW near AY chips ) - 24th June 2001: Fixed protection and added save states (SJ). - 0.34RC1: Merged driver stinger.c with wiz.c - 0.34b3: Added stinger.c driver. $end $info=wldarrow.c $drv 0.92 [Tomasz Slanina] $end $info=wolfpack.c $drv 0.69 [Stefan Jokisch] $end $info=wrally.c $drv 0.63 [Manuel Abadia] NOTES: - Encyption tables provided by Mike Coates who connected a fluke to the PCB. - Nicola Salmoria made the decode function based on that info. - Current decryption is incomplete - The DS5002FP has 32KB undumped gameplay code making the game unplayable. $end $info=wwfsstar.c $drv 0.37b16 [David Haywood] NOTES: - Driver based on Raine source. - Scrolling *might* be slightly off, i'm not sure $end $info=wwfwfest.c $drv 0.37b16 [David Haywood] NOTES: - Driver based on Raine source. WIP: - 10th July 2001: Bryan McPhail finished the Wrestlefest driver, fixing all the known bugs. $end $info=xain.c $drv 0.33b1 [Carlos A. Lozano, Rob Rosenbrock, Phil Stroffolino] TODO: - 68705 microcontroller not dumped, patched out. $end $info=xexex.c $drv 0.36b4 [Olivier Galibert] TODO: - Random 1-up notes still pop up in the world version (filtered temporarily) - Mono/stereo softdip has no effect (xexex057gre_3, external mixing?) - K053250 shows a one-frame glitch at stage 1 boss (DMA timing?) - Stage 3 intro missing alpha effect (known K054338 deficiency) - The stage 4 boss(tentacles) sometimes appears darker (palette update timing?) - The furthest layer in stage 5 shakes when scrolling up or down (needs verification) - Elaine's end-game graphics has wrong masking effect (known non-zoomed pdrawgfx issue) NOTES: - The game has many unemulated constant write accesses (see src\drivers\xexex.c). - The interface with the Konami 053247 is weird. The chip can address only 0x1000 bytes of RAM, but they put 0x8000 there. The CPU can access them all. Address lines A1, A5 and A6 don't go to the 053247. WIP: - 25th February 2001: Olivier Galibert also added road layer emulation to Xexex. - 25th February 2001: Olivier Galibert added save states support. However, every driver needs to be updated to include the save states. - 2nd February 2001: Olivier Galibert added alpha blending support to the core and implemented it in Xexex. - 29th November 2000: Olivier Galibert sent in a huge Xexex driver update with a lot better graphics emulation, some sound-related and other fixes, however alpha blending layers are still not emulated. - 30th August 2000: Olivier Galibert has resumed work on the Xexex driver, adding preliminary sprites and background emulation. - 24th August 1999: Olivier Galibert sent in a preliminary Xexex driver with graphics and sprites missing. $end $info=xmen.c $drv 0.36b9 [Nicola Salmoria] TODO: - xmen6p: The way the double screen works in xmen6p is not fully understood the board only has one of each gfx chip, the only additional chip not found on the 2/4p board is 053253. This chip is also on Run n Gun which should likewise be a 2 screen game. WIP: - 4th August 2002: Stephane Humbert fixed DIP switches and input ports in X-Men, Super Slam and '88 Games drivers. - 25th February 2001: Olivier Galibert added save states support. However, every driver needs to be updated to include the save states. - 7th February 2001: Olivier Galibert submitted the alpha blending update, and X-men have translucent shadows. $end $info=xorworld.c $drv 0.71u2 [Manuel Abadia] $end $info=xtheball.c $drv 0.96 [Aaron Giles] $end $info=xxmissio.c $drv 0.37b14 [Uki] WIP: - 6th April 2001: Uki wrote a driver for XX Mission. $end $info=xybots.c $drv 0.33b4 [Aaron Giles] WIP: - 13th March 2000: Aaron Giles fixed Xybots stereo sound. $end $info=xyonix.c $drv 0.60 [David Haywood, Stephh] TODO: - There are some more unknown commands for the I/O chip. $end $info=yamato.c $drv 0.35b9 [Nicola Salmoria] TODO: - Yamato: BG gradient color decode & table selection. - Top Roller: BG tile flip is wrong, dump color proms, COINB DSW is missing and few issues in cocktail mode. WIP: - 27th March 1999: Nicola got correct colors to Yamato. - 26th March 1999: Nicola decrypted the last old Sega game, Yamato. $end $info=yard.c $drv 0.27 [Lee Taylor, John Clegg] NOTES: - Driver based on the Kung Fu Master driver. VIDEO HARDWARE NOTES: - 10 Yard Fight has two 256x4 character palette PROMs, one 32x8 sprite palette PROM, one 256x4 sprite color lookup table PROM, and two 256x4 radar palette PROMs. I don't know for sure how the palette PROMs are connected to the RGB output, but it's probably something like this; note that RED and BLUE are swapped wrt the usual configuration. $end $info=yiear.c $drv 0.26 [Philip Stroffolino, Enrique Sanchez] WIP: - 0.26: Philip Stroffolino sent in a more complete driver than Mirko Buffoni for this game which is now playable. Enrique Sanchez provided documentation for Yie Air Kung Fu. $end $info=yumefuda.c $drv 0.74u1 [Angelo Salese] TODO: - Correct Bankswitch emulation.Obviously I'm not happy with the current implementation... - Finish controls. - Custom RAM emulation. - Fix the colors. NOTES: - Hardware: The name of this hardware is "Alba ZG board",an older(?) revision of the "Alba ZC board" used by Hanaroku. $end $info=yunsun16.c $drv 0.37b15 [Luca Elia] 0.37b12 [Luca Elia] TODO: - In shocking, service mode just shows the menu, with mangled graphics (sprites, but the charset they used is in the tiles ROMs!). In magicbub they used color 0 for tiles (all blacks, so you can't see most of it!). Again, color 0 for sprites would be ok. Some kind of sprites-tiles swapping, or unfinished leftovers? - Screen flipping: not used!? - Are priorities correct? VIDEO HARDWARE NOTES: - The Yun Sung 16 Bit games have 2 Scrolling Layers and 512? Sprites. Sprites are 16 x 16 x 4 in size. There's RAM for 512, but the game just copies 384 entries. WIP: - 0.37b15: Changed driver shocking.c to yunsun16.c - 8th April 2001: Luca Elia added Magic Bubble to the Shocking driver. - 6th February 2001: Luca Elia sent in a completely new driver for Shocking. $end $info=yunsung8.c $drv 0.37b15 [Luca Elia] 0.37b3 [Luca Elia] TODO: - Better Sound NOTES: - "Magix" can change title to "Rock" through a DSW - In service mode press Service Coin (e.g. '9') VIDEO HARDWARE NOTES: - The Yun Sung 8 Bit games have 2 Fixed Layers (Background and Foreground) and there are no sprites. WIP: - 0.37b15: Changed driver magix.c to yunsung8.c - 7th February 2001: Luca Elia added one missing ROM to the Magix driver. - 6th February 2001: Luca Elia added Cannon Ball to the Magix driver. - 0.37b3: Added magix.c driver. - 23rd May 2000: Luca Elia sent in a driver for Magix. $end $info=zac2650.c $drv 0.37b7 [Mike Coates] NOTES: - Video is slightly odd on these zac boards. Background is 256 x 240 pixels, but the sprite chips run at a different frequency, which means that the output of 196x240 is stretched to fill the same screen space. Zo 'properly' accomplish this, we set the screen up as 768x720 and do the background at 3 times the size, and the sprites as 4 times the size - everything then matches up correctly. WIP: - 0.89u6: Correct S2650 CPU1 clock speed to 950000 Hz. - 16th January 2004: Pierpaolo Prazzoli fixed the CVS and zac2650 games that were broken because of the memory system changes. - 11th October 2003: Pierpaolo Prazzoli and Mike Coates added Dodgem to the zac2650 driver. - 0.74u1: Remove Testdriver Embargo to an extra driver (embargo.c). - 0.61: Correct S2650 CPU1 clock speed to 316666Hz and palettesize from 8 to 2 colors. - 5th May 2000: Mike Coates sent in drivers for two Zaccaria/Zelco games, Super Invader Attack and The Invaders. $end $info=zaccaria.c $drv 0.33b4 [Nicola Salmoria] TODO: - Correctly hook up TMS5200 (there's a kludge in zaccaria_ca2_r to make it work) - There seems to be a strange kind of DAC connected to 8910 #0 port A, but it sounds horrible so I'm leaving its volume at 0. - The 8910 outputs go through some analog circuitry to make them sound more like real intruments. - Some minor color issues (see vidhrdw) NOTES: - Driver by Nicola Salmoria and manual from Andrea Babich. - There is a protection device which I haven't located on the schematics. It sits on bits 4-7 of the data bus, and is read from locations where only bits 0-3 are connected to regular devices (6400-6407 has 4-bit RAM, while 6c00-6c07 has a 4-bit input port). - The 6802 driving the TMS5220 has a push button connected to the NMI line. Test? WIP: - 28th April 2002: Karasu submitted a fix for cocktail mode in Jack Rabbit and Money Money. - 0.33b4: Nicola Salmoria added Money Money and Jack Rabbit. $end $info=zaxxon.c $drv 0.08 [Mirko Buffoni] TODO: - Service coin lockout (needs to be added to MAME core) - razmataz/ixion unknown reads - razmataz/ixion sound - Verify congo sound cpu speeds - Rename roms properly - Discrete sound emulation NOTES: - SOUND: Zaxxon and Super Zaxxon uses discrete sound circuitry and Razmataz and Ixion uses a G80 Universal sound card with 2x 2k sound rom. - The duck season in razmataz is controlled by ff3c, maybe a timer. When it's 0, it ends. We are currently returning 0xff so it never ends unitl you shoot stop. VIDEO HARDWARE NOTES: - TODO: get rid of zaxxon_vid_type, draw backgrounds as tilemaps, convert skewing to use tilemap scrolling?, zaxxon fg tilemap color calculation, fix background size bug and clean up background functions. - Zaxxon has one 256x8 palette PROM and one 256x4 PROM which contains the color codes to use for characters on a per row/column basis (groups of of 4 characters in the same row). Congo Bongo has similar hardware, but it has color RAM instead of the lookup PROM. SOUND HARDWARE NOTES: - Sound interface is provided by an 8255. The 8255 is a parallel peripheral interface, used also in Scramble. It has three 8-bit outputs. All sounds are generated by discrete circuits. Each sound is triggered by an output pin of the 8255. WIP: - 0.76u1: Merged driver cong.c with zaxxon.c - 0.10: Added congo.c driver. $end $info=zerozone.c $drv 0.34b6 [Brad Oliver] TODO: - ADPCM samples don't seem to be playing at the proper tempo - too fast? NOTES: - (Stephh) The game only has 2 buttons. The 3rd button (when the Dip Switch is activated) subs one "line" (0x0c0966 for player 1 and 0x0c1082 for player 2) each time it is pressed. As I don't see why such thing would REALLY exist, I've added the IPF_CHEAT flag for the Dip Switch and the 3rd button of each player. $end $info=zn.c $drv 0.36RC1 [smf] STATUS: - nbajamex: Black screen - jdredd: OK (missing guns) - jdreddb: OK (missing guns) - primrag2: locks up when starting a game - sfex2: OK (random crashes on garuda) - sfex2j: OK (random crashes on garuda) - strider2: OK (random crashes on bosses) - stridr2a: OK ( random crashes on bosses ) - shiryu2: OK (random crashes on bosses) - bldyror2: OK (bad dump?) - glpracr2: Locks up when starting a game/entering test mode - glprac2j: Locks up when starting a game/entering test mode - glprac2l: Locks up when starting a game/entering test mode - flamegun: OK, geometry issues - flameguj: OK, geometry issues - sfchamp: Stuck in test mode - sfchampj: Stuck in test mode - ftimpcta: OK, geometry issues - mgcldate: Stuck in test mode - taitogn: Shows gnet logo - All others: OK NOTES: - Driver: QSound emulation based on information from the cps1/cps2 driver, Amuse & Miguel Angel Horna. Taito FX1a sound emulation based on information from the Taito F2 driver. - Hardware: The ZN1/ZN2 boards are standard boards from Sony. Extra sound h/w is included on the rom board. The BIOS is protected in all the games that run on this hardware. During boot up the BIOS decrypts parts of itself into ram using a device connected to the PSX controller port. As this is not emulated yet you only get the boot up colours. - Capcom ZN1/ZN2: The QSound hardware is different to cps2 as it uses an i/o port and nmi's instead of shared memory. The driver uses 8bit i/o addresses but the real ZN1 hardware may use 16bit i/o addresses as the code always accesses port 0xf100. The ZN2 code however seems to vary the top eight bits of the address, this may or may not be important but it is currently ignored. - The Gallop Racer dump came from a Capcom ZN1 QSound board but there were no QSound program/sample roms & the game doesn't appear to use it. Tecmo went on to produce games on their own boards. WIP: - 0.104u7: smf switched MDEC decoding input from CbCrY to CrCbY, and switched MDEC 15bit output from rgb to bgr. - 22nd March 2006: smf - One of the least documented parts of the PSX chipset is the MDEC decoder. Bad colours in MDEC was a common occurence in the early days of PSX emulators. This was also due in part to it being pretty much the only time that the 24 bit display mode was ever used, as the GPU can only draw in 15bits. Of all the games in MAME there have only been two games that used 24bit MDEC, the rest used 15bit. The first was Judge Dredd, which looks odd no matter how it’s drawn. The second is Tekken Tag Tournament, which has only just started to boot in MAME. When trying to work out what Judge Dredd should look like I assumed that MDEC would be outputting the data in the same format that it would be displayed. I was pretty sure that MAME was drawing the 24bit modes correct because during attract mode in Judge Dredd there was red and blue text displayed in 24bit & 15bit mode. However Tekken Tag Tournament was obviously wrong so I thought I’d double check it against a console. I think Pete had previously said that he thought MAME was wrong displaying 24bit, but after writing a program which displays a full red or green or blue screen it matches my console. That left the MDEC decoding. So I thought I’d take a look at how everyone else did it. Not an easy feat as MAME at least tries to be endian independent and everyone else codes for the here and now. After a bit of messing around I worked out that yes, the red and blue were swapped in other emulators. Now this is odd, because as I said earlier you would have thought Sony would use the same format for decoding as displaying. I took a look at the 15bit decoding, which all the open source emulators ( including MAME ) have the red and blue swapped compared to the order in which they are displayed. This is when it dawned on me that everyone is very likely decoding MDEC incorrectly. MDEC decoding takes YCrCb and converts it to RGB, by swapping Cr & Cb and making MDEC output in the natural format the Tekken Tag Tournament movies look much nicer. This got me thinking though as the Cr & Cb values are weighted differently. If my assumptions were wrong then it could really mess up decoding. One place the MDEC decoding is quite critical is in Tekken. After you select your character an MDEC movie replaces your character. Up until now the levels were wrong and the colours would jump when the movie starts and ends, it’s another thing that has been on my todo list for ages. After making the changes the transition is much less noticable, so I think the mystery of the order of the Y Cr & Cb is solved & yes Judge Dredd still looks weird. - 26th January 2006: R. Belmont - As most people understand by now, the ZiNc arcade emulator runs games based on varients of the original 1995 Sony PlayStation hardware. For a variety of reasons (one being just to see what happened), I’ve done some initial work towards having it also emulate the base home console itself. The 3 major points of difference are the CD-ROM drive’s type (custom Sony vs. IDE or SCSI in the arcade boards that used CDs), the memory cards, and the joypads. I hooked up a CD-ROM capability by loading and calling out to an ePSXe-compatible CD plugin and almost immediately started getting some cool things to happen. Here’s a few: Silent Hill: Boot warning Title, Wipeout XL: Title In-game, Tekken: Galaga (loading)In-game, Crash Bandicoot: Title, Time Crisis: Title In-game and Madden NFL ‘97: Main menu In-game. Please note that the final fate and design of this feature are not yet decided, so if you’re definitely interested in shaking things up a little in PSX emulation (it’s been kinda dead for a while, hasn’t it?), voice your support on the official ZiNc forum at bannister.org. - 0.87u3: smf hooked up GNET bios roms so boot screen shows. - 0.87u1: smf fixed ZN1/ZN2 big endian. - 26th July 2004: Barry Rodewald sent in an update to the ZN driver fixing the ROM loading of the QSound sample ROMs, improving the music in Capcom ZN games. - 0.84: smf added Japanese translations of Magical Date title, fixed sfchamp/sfchampj parent/clone relationship, emulates Taito-FX1 watchdog properly, fixed System 11 NVRAM hookup, added a kludge to start Sonic Wings Limited in attract mode, fixed some issues with vertical display start/end registers, added horizontal start/send register emulation and fixed sound in QSound games. - 0.83: smf fixes Heavens Gate and Super Football Champ and added Taito FX-1 watchdog (address is unconfirmed, but hopefully soon) and horizontal start/end. - 19th May 2004: R. Belmont - ZN1 / ZN2 status: Progress has been made on breaking the ZN1/ZN2 protection chip, which seems to contain an 8 byte table. With this in mind, we need access to all the ZN1/ZN2 game PCBs to dump those protection chips on the main boards and game boards. The main board protection is per BIOS. Meaning there is only one used for each BIOS type. The game board protection chip is different for each game. - 8th April 2004: smf sent in another update to the 24-bit MDEC support in the PSX driver. - 5th April 2004: smf added 24-bit display support to the PSX driver, as required by Judge Dredd. - 0.81u3: smf and R. Belmont made more various ZN updates. Several games are improved (Brave Blade, Judge Dredd etc.) but still need work. Change the number of buttons to 6 again in all games. - 3rd April 2004: Olivier Galibert fixed the ZN protection chip emulation so more games boot now. - 0.81: smf and R. Belmont made various ZN related updates. Several games now display more, for example primrag2 plays the intro movie. Added 'Freeze' dipswitch and change the number of buttons to 3. - 9th March 2004: Guru - Now that many of the ZN security chips are dumped, we're beginning to see some action on screen, but only in Gallop Racer so far. The majority of the remaining ZN1 games have further protection that prevents them from working right now. But the ones that run on the Capcom ZN1 hardware will work now. Unfortunately we only have the protection chip for Gallop Racer, so only this one can work at the moment. We really need the remaining ZN security chips to get further with the emulation of the other games. - 6th March 2004: Guru - Updated the ZNx Dump Status page, plus added some pics to show how it's done. If you have those remaining undumped ZN games and want to loan them for dumping, or want to donate towards the other completely undumped ZN1 games, contact me. - 0.80: Added 'Service Mode' dipswitch. - 3rd March 2004: smf did a bit of re-organizing and cleanup on the ZN driver. - 1st March 2004: Brian A. Troha fixed ROM loading for a few games in the ZN driver. smf also sent some updates to the ZN driver. - 0.79u3: Added PSX_SPU sound to all games. - 0.79u1: Correct PSX_CPU CPU1 clock speed to 16934400 Hz and visible area to 640x480. - 5th December 2003: Guru - Currently none Taito GNET cart are dumped because we're still working on a custom method to dump the carts directly (i.e. without opening them up etc). Because they use some kind of software locking mechanism, they can not be dumped by reading the individual ROMs inside the carts. Also, opening them up destroys the cart housing so the cart isn't usable afterwards. We are making progress, but it's not completed yet. So at the moment, this is just a simple list to keep track of what is still needed. - 11th August 2003: Guru - A Taito GNET motherboard arrived from Mameworld. $end $info=zodiack.c $drv 0.35b13 [Zsolt Vasvari] TODO: - Verify Z80 and AY8910 clock speeds. Possible Bugs: - 'The Bounty' has only game music. 'The Percussor' (same driver) has also a shoot sound (press P1 Button 2 - ALT KEY). Are some sound in 'The Bounty' missing? zodiackc37b15gre MASH WIP: - 0.104u8: Aaron Giles fixed driver sound interrupt ('The Bounty' stops at boot and the other games have missing AY8910 sound). - 15th August 2003: Brad Oliver fixed the Zodiack video hardware emulation so that it is multi-session safe. - 26th November 1999: Zsolt Vasvari added The Percussor to the Zodiack driver. - 18th May 1999: Zsolt Vasvari added Dogfight and Moguchan to the Zodiack driver. - 17th May 1999: Zsolt Vasvari sent in a driver for Zodiack. - 28th February 2001: Nicola Salmoria added Bounty to the Orca driver. $end $info=zr107.c $drv 0.86 [Ville Linde] NOTES: - Hardware: Konami ZR107 WIP: - 0.99u2: Ville Linde reworked the SHARC internal ram implementation so that multiple instances of the core work and added data address space. Updated Konami zr107, gticlub, nwk-tr and hornet to work with the SHARC changes. - 0.97u1: Progress on the Konami PowerPC drivers [Ville Linde]. Cleaned up and consolidated common hardware. Hooked up ADSP-21062 and 3dfx chips. Initial reverse-engineering work on the K001005 custom 3D chipset in GTI Club. Initial NVRAM values plugged in for many games (they're used as a crude protection, similar to the EEPROM on GV System). No games are playable or even show much yet, but nearly all of them do pass POST now. $end # MEMO: OTHER / WRONG: - 25th January 2005: Nicola Salmoria added the Japanese version of Superman to the taito_x driver. Other Emulators: neonopon * Nebula Other Emulators: f2demo * Raine LEVELS: chimoku LEVELS: 6 hotd2 LEVELS: 6 mgdateex LEVELS: 5 mp_gnstr LEVELS: 6 (Gunstar Heroes (MegaPlay)) pim LEVELS: 7 spaceace LEVELS: 16 (Laserdisk) vtennis LEVELS: 5 + extra stage (no dump existing at the moment) (c) 2000-2006 M.A.S.H.