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*		          Cpsed 0.4 			*
*							*
*    		By Colossus (Giuseppe Torelli) 		*
*							*
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Cpsed is a Linux OpenGL 3D scene editor. It's NOT a modelling software
such as Blender or Wings 3D. To compile Cpsed just issue:

1) qmake (you need QT library 3.x and jpeg library) to produce the makefile
2) make to start the compilation process.

The program use is very intuitive, just import your 3d model files;
click once on them with mouse left button and use the item dialog editor
who appears to position, rotate and scale the model into the scene. Currently
are supported .3ds AutoDesk and .dff RenderWare model formats. A delete function
is also available to remove each model from the scene.

A camera is available through the mouse to rotate, zoom and move the entire scene.
The scene save format is pure ASCII, all fields are comma separated values (CSV).

I developed an Undo/Redo structure for the first time, I tested it before
releasing this release but I may have forgot some bugs. I would
appreciate your kind feedback to gt67@users.sourceforge.net, thank you.
 
Have fun with Cpsed !

Notes:
	- 3ds files generated by 3D Studio Max 6 are not correctly displayed because the 
	  3ds format changed a bit with release 6, please use the old version R3 and R4,
	  or use the RenderWare dff format.

Changelog:
11/29/04 - 0.4
	- Cpsed window has a nice toolbar with pretty icons. 
	- It is possible to choose the insert point of the models when just loaded instead
	  of the default position (0,0,0), to ease the model's positioning into the scene
	  when it becomes bigger and bigger.
	- Undo/Redo ability.
	- Camera position is saved with the scene and restored when the scene is loaded.
	- Cpsed now allows to set a default camera viewpoint.
	- When a model is deleted its name and id appear in the status bar.
	- Ability to change the model's loading path before saving the scene.
	- The name of the current scene appears in the window title bar.
	- 

11/01/04 - 0.3
	- Increased camera zoom factor when using mouse wheel.
	- Camera can now be moved with mouse to ease the positioning of models into the scene.
	- Fixed a bug on inserting the models after deleting one or some of them.
	- Bug fixed when two or more same models are into the scene: when deleting one model
	  while an equal one is still into the scene, the textures also were wrongly deleted.

10/26/04 - 0.2
	- DFF RenderWare support added.
	- Added a bit of light in the scene (it is fixed, you cannot move it).
	- Use of std::string for better handling of strings in TextureLoader class.
	- Fixed a small bug on setting the scale when loading the scene.
	- Fixed a bug in the handling of the vector array who contains the coordinates.
	- Targa images compressed with the RLE algorithm are now supported.
	
09/23/04 - 0.1
	- Initial release.

