// File generated by CPPExt (Transient)
//
//
//                     Copyright (C) 1991 - 2000 by  
//                      Matra Datavision SA.  All rights reserved.
//  
//                     Copyright (C) 2001 - 2004 by
//                     Open CASCADE SA.  All rights reserved.
// 
// This file is part of the Open CASCADE Technology software.
//
// This software may be distributed and/or modified under the terms and
// conditions of the Open CASCADE Public License as defined by Open CASCADE SA
// and appearing in the file LICENSE included in the packaging of this file.
//  
// This software is distributed on an "AS IS" basis, without warranty of any
// kind, and Open CASCADE SA hereby disclaims all such warranties,
// including without limitation, any warranties of merchantability, fitness
// for a particular purpose or non-infringement. Please see the License for
// the specific terms and conditions governing rights and limitations under the
// License.

#ifndef _Graphic3d_ArrayOfQuadrangleStrips_HeaderFile
#define _Graphic3d_ArrayOfQuadrangleStrips_HeaderFile

#ifndef _Standard_HeaderFile
#include <Standard.hxx>
#endif
#ifndef _Handle_Graphic3d_ArrayOfQuadrangleStrips_HeaderFile
#include <Handle_Graphic3d_ArrayOfQuadrangleStrips.hxx>
#endif

#ifndef _Graphic3d_ArrayOfPrimitives_HeaderFile
#include <Graphic3d_ArrayOfPrimitives.hxx>
#endif
#ifndef _Standard_Integer_HeaderFile
#include <Standard_Integer.hxx>
#endif
#ifndef _Standard_Boolean_HeaderFile
#include <Standard_Boolean.hxx>
#endif



class Graphic3d_ArrayOfQuadrangleStrips : public Graphic3d_ArrayOfPrimitives {

public:
 // Methods PUBLIC
 // 

//! Creates an array of quadrangle strips, <br>
//! a polygon can be filled as: <br>
//! 1) creating a single strip defined with his vertexs. <br>
//!    i.e: <br>
//!    myArray = Graphic3d_ArrayOfQuadrangleStrips(7) <br>
//!    myArray->AddVertex(x1,y1,z1) <br>
//!	.... <br>
//!    myArray->AddVertex(x7,y7,z7) <br>
//! 2) creating separate strips defined with a predefined <br>
//!    number of strips and the number of vertex per strip. <br>
//!    i.e: <br>
//!    myArray = Graphic3d_ArrayOfQuadrangleStrips(8,2) <br>
//!    myArray->AddBound(4) <br>
//!    myArray->AddVertex(x1,y1,z1) <br>
//!	.... <br>
//!    myArray->AddVertex(x4,y4,z4) <br>
//!    myArray->AddBound(4) <br>
//!    myArray->AddVertex(x5,y5,z5) <br>
//!	.... <br>
//!    myArray->AddVertex(x8,y8,z8) <br>
Standard_EXPORT Graphic3d_ArrayOfQuadrangleStrips(const Standard_Integer maxVertexs,const Standard_Integer maxStrips = 0,const Standard_Boolean hasVNormals = Standard_False,const Standard_Boolean hasVColors = Standard_False,const Standard_Boolean hasSColors = Standard_False,const Standard_Boolean hasTexels = Standard_False);
//Standard_EXPORT ~Graphic3d_ArrayOfQuadrangleStrips();




 // Type management
 //
 Standard_EXPORT const Handle(Standard_Type)& DynamicType() const;
 //Standard_EXPORT Standard_Boolean	       IsKind(const Handle(Standard_Type)&) const;

protected:

 // Methods PROTECTED
 // 


 // Fields PROTECTED
 //


private: 

 // Methods PRIVATE
 // 


 // Fields PRIVATE
 //


};





// other Inline functions and methods (like "C++: function call" methods)
//


#endif
