This is vice.info, produced by makeinfo version 4.8 from vice.texi.

START-INFO-DIR-ENTRY
* VICE: (vice).        VICE, the Versatile Commodore Emulator.
END-INFO-DIR-ENTRY

   VICE Manual

   Permission is granted to make and distribute verbatim copies of this
manual provided the copyright notice and this permission notice are
preserved on all copies.

   Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided that
the entire resulting derived work is distributed under the terms of a
permission notice identical to this one.


File: vice.info,  Node: Top,  Next: License,  Prev: (dir),  Up: (dir)

   This is the documentation for version 2.1 of VICE, the Versatile
Commodore Emulator.

* Menu:

* License::                     The GNU General Public License gives you
                                permission to redistribute this program
                                on certain terms; and also explains that
                                there is no warranty.

* Preface::                     Fundamental concepts.

* Usage::                       Invoking the emulators.
* System files::                Files needed to emulate.

* Basics::                      Simple things you can do.

* Settings and resources::      Emulator parameters you can change.

* Machine-specific features::   Peculiar characteristics of the emulators.

* Snapshots::                   Save the emulator state in one file
* Monitor::                     The VICE built-in monitor.
* c1541::                       The disk-image maintenance utility.

* File formats::                Technical description of file formats.

* Acknowledgments::             People involved in VICE.
* Copyright::                   Legal stuff.
* Contacts::                    Official home page, email addresses...

* Concept Index::
* Resource Index::


File: vice.info,  Node: License,  Next: Preface,  Prev: Top,  Up: Top

1 GNU GENERAL PUBLIC LICENSE
****************************

                         Version 2, June 1991

     Copyright (C) 1989, 1991 Free Software Foundation, Inc.  675
     Mass Ave, Boston, MA 02111-1307, USA

     Everyone is permitted to copy and distribute verbatim copies
     of this license document, but changing it is not allowed.

Preamble
========

The licenses for most software are designed to take away your freedom
to share and change it.  By contrast, the GNU General Public License is
intended to guarantee your freedom to share and change free
software--to make sure the software is free for all its users.  This
General Public License applies to most of the Free Software
Foundation's software and to any other program whose authors commit to
using it.  (Some other Free Software Foundation software is covered by
the GNU Library General Public License instead.)  You can apply it to
your programs, too.

   When we speak of free software, we are referring to freedom, not
price.  Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
this service if you wish), that you receive source code or can get it
if you want it, that you can change the software or use pieces of it in
new free programs; and that you know you can do these things.

   To protect your rights, we need to make restrictions that forbid
anyone to deny you these rights or to ask you to surrender the rights.
These restrictions translate to certain responsibilities for you if you
distribute copies of the software, or if you modify it.

   For example, if you distribute copies of such a program, whether
gratis or for a fee, you must give the recipients all the rights that
you have.  You must make sure that they, too, receive or can get the
source code.  And you must show them these terms so they know their
rights.

   We protect your rights with two steps: (1) copyright the software,
and (2) offer you this license which gives you legal permission to copy,
distribute and/or modify the software.

   Also, for each author's protection and ours, we want to make certain
that everyone understands that there is no warranty for this free
software.  If the software is modified by someone else and passed on, we
want its recipients to know that what they have is not the original, so
that any problems introduced by others will not reflect on the original
authors' reputations.

   Finally, any free program is threatened constantly by software
patents.  We wish to avoid the danger that redistributors of a free
program will individually obtain patent licenses, in effect making the
program proprietary.  To prevent this, we have made it clear that any
patent must be licensed for everyone's free use or not licensed at all.

   The precise terms and conditions for copying, distribution and
modification follow.

    TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
  0. This License applies to any program or other work which contains a
     notice placed by the copyright holder saying it may be distributed
     under the terms of this General Public License.  The "Program",
     below, refers to any such program or work, and a "work based on
     the Program" means either the Program or any derivative work under
     copyright law: that is to say, a work containing the Program or a
     portion of it, either verbatim or with modifications and/or
     translated into another language.  (Hereinafter, translation is
     included without limitation in the term "modification".)  Each
     licensee is addressed as "you".

     Activities other than copying, distribution and modification are
     not covered by this License; they are outside its scope.  The act
     of running the Program is not restricted, and the output from the
     Program is covered only if its contents constitute a work based on
     the Program (independent of having been made by running the
     Program).  Whether that is true depends on what the Program does.

  1. You may copy and distribute verbatim copies of the Program's
     source code as you receive it, in any medium, provided that you
     conspicuously and appropriately publish on each copy an appropriate
     copyright notice and disclaimer of warranty; keep intact all the
     notices that refer to this License and to the absence of any
     warranty; and give any other recipients of the Program a copy of
     this License along with the Program.

     You may charge a fee for the physical act of transferring a copy,
     and you may at your option offer warranty protection in exchange
     for a fee.

  2. You may modify your copy or copies of the Program or any portion
     of it, thus forming a work based on the Program, and copy and
     distribute such modifications or work under the terms of Section 1
     above, provided that you also meet all of these conditions:

       a. You must cause the modified files to carry prominent notices
          stating that you changed the files and the date of any change.

       b. You must cause any work that you distribute or publish, that
          in whole or in part contains or is derived from the Program
          or any part thereof, to be licensed as a whole at no charge
          to all third parties under the terms of this License.

       c. If the modified program normally reads commands interactively
          when run, you must cause it, when started running for such
          interactive use in the most ordinary way, to print or display
          an announcement including an appropriate copyright notice and
          a notice that there is no warranty (or else, saying that you
          provide a warranty) and that users may redistribute the
          program under these conditions, and telling the user how to
          view a copy of this License.  (Exception: if the Program
          itself is interactive but does not normally print such an
          announcement, your work based on the Program is not required
          to print an announcement.)

     These requirements apply to the modified work as a whole.  If
     identifiable sections of that work are not derived from the
     Program, and can be reasonably considered independent and separate
     works in themselves, then this License, and its terms, do not
     apply to those sections when you distribute them as separate
     works.  But when you distribute the same sections as part of a
     whole which is a work based on the Program, the distribution of
     the whole must be on the terms of this License, whose permissions
     for other licensees extend to the entire whole, and thus to each
     and every part regardless of who wrote it.

     Thus, it is not the intent of this section to claim rights or
     contest your rights to work written entirely by you; rather, the
     intent is to exercise the right to control the distribution of
     derivative or collective works based on the Program.

     In addition, mere aggregation of another work not based on the
     Program with the Program (or with a work based on the Program) on
     a volume of a storage or distribution medium does not bring the
     other work under the scope of this License.

  3. You may copy and distribute the Program (or a work based on it,
     under Section 2) in object code or executable form under the terms
     of Sections 1 and 2 above provided that you also do one of the
     following:

       a. Accompany it with the complete corresponding machine-readable
          source code, which must be distributed under the terms of
          Sections 1 and 2 above on a medium customarily used for
          software interchange; or,

       b. Accompany it with a written offer, valid for at least three
          years, to give any third party, for a charge no more than your
          cost of physically performing source distribution, a complete
          machine-readable copy of the corresponding source code, to be
          distributed under the terms of Sections 1 and 2 above on a
          medium customarily used for software interchange; or,

       c. Accompany it with the information you received as to the offer
          to distribute corresponding source code.  (This alternative is
          allowed only for noncommercial distribution and only if you
          received the program in object code or executable form with
          such an offer, in accord with Subsection b above.)

     The source code for a work means the preferred form of the work for
     making modifications to it.  For an executable work, complete
     source code means all the source code for all modules it contains,
     plus any associated interface definition files, plus the scripts
     used to control compilation and installation of the executable.
     However, as a special exception, the source code distributed need
     not include anything that is normally distributed (in either
     source or binary form) with the major components (compiler,
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     runs, unless that component itself accompanies the executable.

     If distribution of executable or object code is made by offering
     access to copy from a designated place, then offering equivalent
     access to copy the source code from the same place counts as
     distribution of the source code, even though third parties are not
     compelled to copy the source along with the object code.

  4. You may not copy, modify, sublicense, or distribute the Program
     except as expressly provided under this License.  Any attempt
     otherwise to copy, modify, sublicense or distribute the Program is
     void, and will automatically terminate your rights under this
     License.  However, parties who have received copies, or rights,
     from you under this License will not have their licenses
     terminated so long as such parties remain in full compliance.

  5. You are not required to accept this License, since you have not
     signed it.  However, nothing else grants you permission to modify
     or distribute the Program or its derivative works.  These actions
     are prohibited by law if you do not accept this License.
     Therefore, by modifying or distributing the Program (or any work
     based on the Program), you indicate your acceptance of this
     License to do so, and all its terms and conditions for copying,
     distributing or modifying the Program or works based on it.

  6. Each time you redistribute the Program (or any work based on the
     Program), the recipient automatically receives a license from the
     original licensor to copy, distribute or modify the Program
     subject to these terms and conditions.  You may not impose any
     further restrictions on the recipients' exercise of the rights
     granted herein.  You are not responsible for enforcing compliance
     by third parties to this License.

  7. If, as a consequence of a court judgment or allegation of patent
     infringement or for any other reason (not limited to patent
     issues), conditions are imposed on you (whether by court order,
     agreement or otherwise) that contradict the conditions of this
     License, they do not excuse you from the conditions of this
     License.  If you cannot distribute so as to satisfy simultaneously
     your obligations under this License and any other pertinent
     obligations, then as a consequence you may not distribute the
     Program at all.  For example, if a patent license would not permit
     royalty-free redistribution of the Program by all those who
     receive copies directly or indirectly through you, then the only
     way you could satisfy both it and this License would be to refrain
     entirely from distribution of the Program.

     If any portion of this section is held invalid or unenforceable
     under any particular circumstance, the balance of the section is
     intended to apply and the section as a whole is intended to apply
     in other circumstances.

     It is not the purpose of this section to induce you to infringe any
     patents or other property right claims or to contest validity of
     any such claims; this section has the sole purpose of protecting
     the integrity of the free software distribution system, which is
     implemented by public license practices.  Many people have made
     generous contributions to the wide range of software distributed
     through that system in reliance on consistent application of that
     system; it is up to the author/donor to decide if he or she is
     willing to distribute software through any other system and a
     licensee cannot impose that choice.

     This section is intended to make thoroughly clear what is believed
     to be a consequence of the rest of this License.

  8. If the distribution and/or use of the Program is restricted in
     certain countries either by patents or by copyrighted interfaces,
     the original copyright holder who places the Program under this
     License may add an explicit geographical distribution limitation
     excluding those countries, so that distribution is permitted only
     in or among countries not thus excluded.  In such case, this
     License incorporates the limitation as if written in the body of
     this License.

  9. The Free Software Foundation may publish revised and/or new
     versions of the General Public License from time to time.  Such
     new versions will be similar in spirit to the present version, but
     may differ in detail to address new problems or concerns.

     Each version is given a distinguishing version number.  If the
     Program specifies a version number of this License which applies
     to it and "any later version", you have the option of following
     the terms and conditions either of that version or of any later
     version published by the Free Software Foundation.  If the Program
     does not specify a version number of this License, you may choose
     any version ever published by the Free Software Foundation.

 10. If you wish to incorporate parts of the Program into other free
     programs whose distribution conditions are different, write to the
     author to ask for permission.  For software which is copyrighted
     by the Free Software Foundation, write to the Free Software
     Foundation; we sometimes make exceptions for this.  Our decision
     will be guided by the two goals of preserving the free status of
     all derivatives of our free software and of promoting the sharing
     and reuse of software generally.

                                NO WARRANTY
 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO
     WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE
     LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
     HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT
     WARRANTY OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT
     NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
     FITNESS FOR A PARTICULAR PURPOSE.  THE ENTIRE RISK AS TO THE
     QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU.  SHOULD THE
     PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY
     SERVICING, REPAIR OR CORRECTION.

 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN
     WRITING WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY
     MODIFY AND/OR REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE
     LIABLE TO YOU FOR DAMAGES, INCLUDING ANY GENERAL, SPECIAL,
     INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE USE OR
     INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
     DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU
     OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY
     OTHER PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN
     ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.

                      END OF TERMS AND CONDITIONS
How to Apply These Terms to Your New Programs
=============================================

If you develop a new program, and you want it to be of the greatest
possible use to the public, the best way to achieve this is to make it
free software which everyone can redistribute and change under these
terms.

   To do so, attach the following notices to the program.  It is safest
to attach them to the start of each source file to most effectively
convey the exclusion of warranty; and each file should have at least
the "copyright" line and a pointer to where the full notice is found.

     ONE LINE TO GIVE THE PROGRAM'S NAME AND AN IDEA OF WHAT IT DOES.
     Copyright (C) 19YY  NAME OF AUTHOR

     This program is free software; you can redistribute it and/or
     modify it under the terms of the GNU General Public License
     as published by the Free Software Foundation; either version 2
     of the License, or (at your option) any later version.

     This program is distributed in the hope that it will be useful,
     but WITHOUT ANY WARRANTY; without even the implied warranty of
     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
     GNU General Public License for more details.

     You should have received a copy of the GNU General Public License
     along with this program; if not, write to the Free Software
     Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.

   Also add information on how to contact you by electronic and paper
mail.

   If the program is interactive, make it output a short notice like
this when it starts in an interactive mode:

     Gnomovision version 69, Copyright (C) 19YY NAME OF AUTHOR
     Gnomovision comes with ABSOLUTELY NO WARRANTY; for details
     type `show w'.  This is free software, and you are welcome
     to redistribute it under certain conditions; type `show c'
     for details.

   The hypothetical commands `show w' and `show c' should show the
appropriate parts of the General Public License.  Of course, the
commands you use may be called something other than `show w' and `show
c'; they could even be mouse-clicks or menu items--whatever suits your
program.

   You should also get your employer (if you work as a programmer) or
your school, if any, to sign a "copyright disclaimer" for the program,
if necessary.  Here is a sample; alter the names:

     Yoyodyne, Inc., hereby disclaims all copyright
     interest in the program `Gnomovision'
     (which makes passes at compilers) written
     by James Hacker.

     SIGNATURE OF TY COON, 1 April 1989
     Ty Coon, President of Vice

   This General Public License does not permit incorporating your
program into proprietary programs.  If your program is a subroutine
library, you may consider it more useful to permit linking proprietary
applications with the library.  If this is what you want to do, use the
GNU Library General Public License instead of this License.


File: vice.info,  Node: Preface,  Next: Usage,  Prev: License,  Up: Top

2 About VICE
************

VICE is the one and only "Versatile Commodore Emulator".  It provides
emulation of the Commodore C64, C64DTV, C128, VIC20, PET, PLUS4 and
CBM-II computers within a single package.  The emulators run as
separate programs, but have the same user interface, share the same
settings and support the same file formats.

   *Important notice:* If you have no idea what a Commodore 8-bit
computer is, or have questions about how these machines are used, how
the file formats work or anything else that is not strictly related to
VICE, you should read the appropriate FAQs _first_, as that kind of
information is not available here.  *Note Contacts::. for information
about how to retrieve the FAQs.

   All the emulators provide an accurate 6502/6510 emulator, with
emulation of all the opcodes (both documented and undocumented ones)
and accurate timing.  Unlike other emulators, VICE aims to be cycle
accurate; it tries to emulate chip timings as precisely as possible and
does so _efficiently_.

   Please do _not_ expect the C64DTV, C128, PET, PLUS4 and CBM-II
emulators to be as good as the C64 or VIC20 one, as they are still
under construction.

   _Notice:_ This documentation is written for the Unix release of VICE.

* Menu:

* C64 emulator features::
* C64DTV emulator features::
* C128 emulator features::
* VIC20 emulator features::
* PET emulator features::
* CBM-II emulator features::
* Keyboard emulation::
* Joystick emulation::
* Disk drive emulation::
* Supported file formats::
* Common problems::


File: vice.info,  Node: C64 emulator features,  Next: C64DTV emulator features,  Prev: Preface,  Up: Preface

2.1 C64 emulator features
=========================

The C64 emulator, called `x64', features a fairly complete emulation of
the VIC-II video chip: sprites, all registers and all video modes are
fully emulated.  The emulation has been fully cycle-accurate since
version 0.13.0.

   A rather complete emulation of the SID sound chip is also provided.
All the basic features are implemented as well as most of the complex
ones including synchronisation, ring modulation and filters.  There are
three emulators of the SID chip available: first is the "standard" VICE
emulator, available since VICE 0.12; the second is Dag Lem's reSID
engine and the third one is reSID-fp. The reSID engines are a lot more
accurate than the standard engine, but they are also a lot slower, and
only suitable for faster machines.

   Naturally, also both CIAs (or VIAs, in some cases) are fully emulated
and cycle accurate.


File: vice.info,  Node: C64DTV emulator features,  Next: C128 emulator features,  Prev: C64 emulator features,  Up: Preface

2.2 C64DTV emulator features
============================

The C64DTV emulator, called `x64dtv', features emulation of C64DTV
revisions 2 and 3. The emulator is under construction, but most of the
DTV specific features are already supported (with varying accuracy).

   Video cache is disabled by default as it currently doesn't work with
some of C64DTV's new video modes. The new video modes have a simple
"fake" video cache implementation that may give incorrect results and
decreased performance.


File: vice.info,  Node: C128 emulator features,  Next: VIC20 emulator features,  Prev: C64DTV emulator features,  Up: Preface

2.3 C128 emulator features
==========================

The C128 emulator, called `x128', features a complete emulation of the
internal MMU ("Memory Management Unit"), 80 column VDC screen, fast IEC
bus emulation, 2 MHz mode, Z80 emulation plus all the features of the
C64 emulation.


File: vice.info,  Node: VIC20 emulator features,  Next: PET emulator features,  Prev: C128 emulator features,  Up: Preface

2.4 VIC20 emulator features
===========================

The VIC20 emulates all the internal hardware, including the VIA chips.
The VIC-I video chip is fully emulated except NTSC interlace mode, so
most graphical effects will work correctly.

   Sound support is implemented, but is still at an experimental stage.
If you think it could be improved and know how to do so, feel free to
contact us (*note Contacts::).

   The VIC20 emulator now allows the use of the VIC1112 IEEE488
interface. You have to enable the hardware (by menu, resource, or
commandline option) and then load the IEEE488 ROM (see for example
`http://www.funet.fi/pub/cbm/schematics/cartridges/vic20/ieee-488/325329-04.bin',
but you have to double the size to 4k for now).  The IEEE-488 code is
then started by `SYS45065'.


File: vice.info,  Node: PET emulator features,  Next: CBM-II emulator features,  Prev: VIC20 emulator features,  Up: Preface

2.5 PET emulator features
=========================

The PET emulator emulates the 2001, 3032, 4032, 8032, 8096, 8296 and
SuperPET (MicroMainFrame 9000) models, covering practically the whole
series.  The hardware is pretty much the same in each and that is why
one single program is enough to emulate all of them.  For more detailed
information about PET hardware please refer to the `PETdoc' file.

   Both the 40 column and 80 column CRTC video chips are emulated (from
the 4032 onward), but a few of the features are not implemented yet
(numbers of rasterlines per char and lines per screen).  Fortunately,
they are not very important for average applications.

   Sound is available for the PET as well, but like the VIC20's it is
still under construction.

   The PET 8096 is basically a PET 8032 with a 64k extension board which
allows remapping the upper 32k with RAM.  You have to write to a special
register at `$fff0' to remap the memory.  The PET 8296 is a 8096 but
with a completely redesigned motherboard with 128k RAM in total.  Of
the additional 32k RAM you can use only some in blocks of 4k, but you
have to set jumpers on the motherboard for it.  VICE uses the command
line options `-petram9' and `-petramA' instead.  Also, the video
controller can handle a larger address range.  The PET 8x96 model
emulations run the Commodore LOS-96 operating system - basically an
improved BASIC 4 version with up to 32k for BASIC text and 32k for
variables.  See `PETdoc' for more information.

   The SuperPET also is a PET 8032 with an expansion board.  It can map
4k at a time out of 64k into the `$9***' area.  Also it has an ACIA
6551 for RS232 communication.  The 6809 that is built into the SuperPET
is not emulated, though.

   The PET computers came with three major ROM revisions, so-called
BASIC 1, 2 and 4, all of which are provided.  The PET 2001 uses the
version 1, the PET 3032 uses version 2, and the others use version 4.
The 2001 ROM is horribly broken with respect to IEEE488 (they shipped
it before they tested it with the floppy drive, so only tape worked.
Therefore the emulator patches the ROM to fix the IEEE488 routines.

   As well as other low-level fixes the 2001 patch obtains the load
address for a program file from the first two bytes of the file.  This
allows the loading of both PET2001-saved files (that have $0400 as
their load address) and other PET files (that have $0401).  The PET2001
saves from $0400 and not from $0401 as other PETs do.

   Moreover, the secondary addresses used are now `0' and `1' for load
and save, respectively, and not arbitrary unused secondary addresses.

   To select which model to run, specify it on the command line with
the `-model MODEL' option, where `MODEL' can be one of a list of PET
model numbers, all described in *note PET model::


File: vice.info,  Node: CBM-II emulator features,  Next: Keyboard emulation,  Prev: PET emulator features,  Up: Preface

2.6 CBM-II emulator features
============================

The CBM-II emulator emulates several types of CBM-II models.  Those
models are known under different names in the USA and Europe.  In the
States they have been sold as `B128' and `B256', in Europe as `CBM
610', `CBM 620' (low-profile case) or `CBM 710' and `CBM 720'
(high-profile case with monitor). In addition to that now an
experimental C510 emulation is included. The C510 (also known as P500)
is the little brother of the C600/700 machines. It runs at roughly 1
MHz and, surprise, it has a VIC-II instead of the CRTC. Otherwise the
different line of computers are very similar.

   These computers are prepared to take a coprocessor board with an
8088 or Z80 CPU.  Indeed there are models `CBM 630' and `CBM 730' that
supposedly had those processors.  However these models are not emulated.

   The basic difference is the amount of RAM these machines have been
supplied with.  The `B128' and the `CBM *10' models had 128k RAM, the
others 256k. This implies some banking scheme, as the 6502 can only
address 64k.  And indeed those machines use a 6509, that can address 1
MByte of RAM.  It has 2 registers at addresses 0 and 1.  The indirect
bank register at address 1 determines the bank (0-15) where the opcodes
`LDA (zp),Y' and `STA (zp),Y' take the data from.  The exec bank
register at address 0 determines the bank where all other read and
write addresses take place.

   The business line machines (C6xx/7xx) have the RAM in banks 1-2,
resp.  1-4. All available banks are used for BASIC, where program code
is separated from all variables, resp. from normal variables, strings
and arrays that are distributed over other banks. The C510 instead has
RAM in banks 0 and 1, and uses bank 1 for program and all variables.
Bank 0, though, can be accessed by the VIC-II to display graphics.

   Many models have been expanded to more than the built-in memory.  In
fact some machines have been expanded to the full 1M.  Bank 15 is used
as system bank, with only little RAM, and lots of expansion cartridge
ROM area, the I/O and the kernal/basic ROMs.  Some models have been
modified to map RAM into the expansion ROM area.  Those modifications
can be emulated as well.

   The different settings are described in *note CBM-II model::.


File: vice.info,  Node: Keyboard emulation,  Next: Joystick emulation,  Prev: CBM-II emulator features,  Up: Preface

2.7 The keyboard emulation
==========================

There are two ways of emulating the keyboard in VICE.

   The default way ("symbolic mapping") is to map every key combination
to the corresponding key combination on the real machine: for example,
if you press <*>, which is bound to `Shift-8' on a U.S. keyboard, in
the C64 emulator, the emulated machine will have just the _unshifted_
<*> key pressed (as <*> is unshifted on the C64 keyboard).  Likewise,
pressing <'> on the same U.S. keyboard without any shift key will cause
the combination `Shift-7' to be pressed in the emulated C64.  This way,
it becomes quite obvious what keys should be typed to obtain all the
symbols.

   There is, however, one problem with symbolic mapping: some keys
really need to be mapped specially regardless.  The most important
examples being, in the VIC20, C64 and C128 emulators, that <CTRL> is
mapped to <Tab> and that the <Commodore> key is mapped to the left
<Control>). The <RUN/STOP> key is mapped to the <ESC> key on the PC
keyboard. The PET emulator, lacking the <Commodore> key but having an
<ESC> key, uses the left <Control> key as <RUN/STOP> and the <ESC> key
as <ESC> of course.

   The second way ("positional mapping") is to map every key on the
"real" keyboard to the key which has the same position on the keyboard
of the emulated machine.  This way, no <Shift> key is forced by the
program (with the exception of the function keys <F2>, <F4>, <F6> and
<F8>, which require <Shift> on the Commodore keyboards), and the
keyboard is more comfortable to use in those programs (such as some
games) that require the keys to be in the correct positions.

   *Warning:* unlike the real C64, VICE "presses" the <Shift> key
_together_ with the key to shift when the <Shift> must be forced.  In
most cases this should work fine, but some keyboard routines are quite
picky and tend not to recognize the shift key because of this.  For
instance, `F6' (which on the real C64 is obtained with `Shift + F5')
could be recognized as `F5'.  In that case, use the shift key manually
(i.e., type `Shift + F5' in the example).  Yes, we know this is a bug.

   The `RESTORE' key is mapped to `Page Up' (or `Prev') by default.


File: vice.info,  Node: Joystick emulation,  Next: Disk drive emulation,  Prev: Keyboard emulation,  Up: Preface

2.8 The joystick emulation
==========================

Joysticks can be emulated both via the keyboard and via a real joystick
connected to the host machine (the latter only works on GNU/Linux
systems).

   There are two keyboard layouts for joystick use, known as "numpad"
and "custom".

   The "numpad" layout uses the numeric keypad keys, i.e., the numbers
<1>...<9> which emulate all the directions including the diagonal ones;
<0> emulates the fire button.

   The "custom" layout uses the keys <w>, <e>, <r>, <s>, <d>, <f>, <x>,
<c>, <v> for the directions and <space> for the fire button instead.


File: vice.info,  Node: Disk drive emulation,  Next: Supported file formats,  Prev: Joystick emulation,  Up: Preface

2.9 The disk drive emulation
============================

All the emulators support up to 4 external disk drives as devices 8, 9,
10 and 11.  Each of these devices can emulate virtual Commodore 1541,
1541-II, 1571, 1581, 2031, 2040, 3040, 4040, 1001, 8050 and 8250 drives
in one of four ways:

   * using disk images, i.e., files that contain a dump of all the
     blocks contained in a real floppy disk (if you want more
     information about what a disk image is, consult the
     `comp.emulators.cbm' FAQ);

   * accessing file system directories, thus giving you the use of files
     without having to copy them to disk images; this also allows you to
     read and write files in the `P00' format (again, consult the
     `comp.emulators.cbm' FAQ for more info).

   * accessing a real device connected to the host machine. As of VICE
     1.11 it is possible to connect real drives like Commodore 1541 to
     the printer port of the host using the XA1541 or XM1541 cable.
     Currently this only works on Linux or Windows using the OpenCBM
     library. You can get it from
     http://www.lb.shuttle.de/puffin/cbm4linux (cbm4linux, Linux
     version) or from http://cbm4win.sf.net/ (cbm4win, Windows version).

   * directly using the disk drive of the host. The 3.5" disk drive of
     the host can be used to read or write Commodore 1581 formatted
     disks.  Currently this raw drive access feature is only available
     for Linux hosts.

   When using disk images there are two available types of drive
emulation.  One of them the "virtual drive" emulation.  It does _not_
really emulate the serial line, but patches the kernal ROM (with the
so-called "kernal traps") so that serial line operations can be
emulated via C language routines.  This emulation is very fast, but
only allows use of standard DOS functions (and not even all of them).
For real device or raw drive access it is required to enable this type
of emulation.

   The IEEE488 drives (2031, 2040, 3040, 4040, 1001, 8050 and 8250) do
not use kernal traps. Instead the IEEE488 interface lines are monitored
and the data is passed to the drive emulation. To use them on the C64,
you need to enable the IEEE488 interface emulation. Only if the IEEE488
emulation is enabled, those drives can be selected.

   The other alternative is a "true drive" emulation.  The Commodore
disk drives are provided with their own CPU (a 6502 as the VIC20 and
the PETs) and their own RAM and ROM.  So, in order to more closely
emulate its features, a complete emulation of this hardware must be
provided and that is what the "hardware level" emulation does. When the
"hardware level" emulation is used, the kernal routines are remain
unpatched and the serial line is fully emulated.  The problem with this
emulation is that it needs a lot of processing power, mainly because
the emulator has to emulate two CPUs instead of one.

   The PETs do not use a serial IEC bus to communicate with the floppy
drive but instead use the parallel IEEE488 bus.  This does _byte by
byte_ transfers, as opposed to the _bit by bit_ transfers of the C64
and VIC20, so making it feasible to emulate the parallel line
completely while emulating the drive at DOS level only.  The IEEE488
line interpreter maps the drives 8-11 (as described above) to the
IEEE488 disk units, and no kernal traps are needed.  The same emulation
of the Commodore IEEE488 bus interface is available for the C64 and the
VIC20. With IEEE488 drives you can have true 2031 emulation at unit #8,
and still have filesystem access at units #10 or #11, because
monitoring the IEEE488 lines does not interfere with the true drive
emulation.

   The IEEE488 disk drives 3040, 4040, 8050 and 8250 are Dual Drive
Floppy Disks. This means that these drives handle two disks. To
Accomplish the emulation, only one disk can be emulated, namely unit
#8. The attached image, track display and LED display of unit #9 are
used for the second drive of the dual disk drives. On unix the unit
number display (8 or 9) in the emulation window changes to the drive
number display (0 or 1).

   The Commodore 3040, 4040, 1001, 8050 and 8250 disk drives are
so-called "old-style" disk drives. Their architecture includes not one,
but two processors of the 6502 type, namely a 6502 for the file
handling and communication with the PET (IP), and a 6504 (which is a
6502 with reduced address space) for the drive handling (FDC). Both
processors communicate over a shared memory area. The IP writes
commands to read/write blocks to this area and the FDC executes them.
To make the emulation feasible, the FDC processor is not emulated
cycle-exactly as a 6504, but simply by checking the commands and
executing them on the host. This provides a fast FDC emulation, but
disallows the sending the FDC processor commands to execute code.
Applications where this is necessary are believed to be rather seldom.
Only the format command uses this feature, but this is checked for.

   The dual disk drive 2040 emulates one of the very first CBM disk
drives. This drive has DOS version 1. DOS1 uses an own disk type, that
is closely related to the 1541 disk image. Only on tracks 18-24 DOS1
disks have a sector more than 1541 disks. DOS1 disk images have the
extension .d67.

   The dual disk drives 3040 and 4040 use the same logical disk format
as the VC1541 and the 2031. In fact, the 4040 was the first disk with
DOS version 2. The 3040 emulated here originally was the same as 2040,
only for the european 30xx PET series. As many of the original DOS1
disk drives were upgraded (a simple ROM upgrade!) to DOS2, I use the
3040 number for a DOS 2.0 disk drive, and 4040 for a revised DOS 2 disk
drive. It is, however, not yet clear whether the disks here are write
compatible to the 1541, as rumors exist that the write gap between
sectors is different. But read compatible they are. As VICE emulates
the FDC processor in C and not as 6504 emulation, this does not matter
in VICE.

   The drives 1001, 8050 and 8250 do actually have the very same DOS
ROM. Only the code in the FDC is different, which is taken care of by
VICE. So for all three of those disk drives, only `dos1001' is needed.
The DOS version used is 2.7.


File: vice.info,  Node: Supported file formats,  Next: Common problems,  Prev: Disk drive emulation,  Up: Preface

2.10 Supported file formats
===========================

VICE supports the most popular Commodore file formats:

   * `X64' (preferred) or `D64' disk image files; Used by the 1541,
     2031, 3040, 4040 drives.

   * `G64' GCR-encoded 1541 disk image files;

   * `D67' CBM2040 (DOS1) disk image format

   * `D71' VC1571 disk image format

   * `D81' VC1581 disk image format

   * `D80' CBM8050 disk image format

   * `D82' CBM8250/1001 disk image format

   * `T64' tape image files (read-only);

   * `P00' program files;


   An utility (`c1541', *note c1541::) is provided to allow transfers
and conversions between these formats.

   Notice that the use of the `X64' file format is depreciated now.

   You can convert an `X64' file back into a `D64' file with the UNIX
`dd' command:

     dd bs=64 skip=1 if=IMAGE.X64 of=IMAGE.D64

   *Note File formats::. for a technical description of the supported
file formats.


File: vice.info,  Node: Common problems,  Prev: Supported file formats,  Up: Preface

2.11 Common problems
====================

This section tries to describe the most common known problems with VICE,
and how to resolve them.

* Menu:

* Sound problems::
* Shared memory problems::
* Printer problems::
* PET keyboard problems::


File: vice.info,  Node: Sound problems,  Next: Shared memory problems,  Prev: Common problems,  Up: Common problems

2.11.1 Sound problems
---------------------

VICE should compile and run without major problems on many UNIX systems,
but there are some known issues related to the sound driver.  In fact,
the sound code is the least portable part of the emulator and has not
yet been thoroughly tested on all the supported platforms.

   Linux, AIX and SGI systems should play sound without any problems; if
you are running Linux please use a 2.x kernel, as VICE needs some
features that were not implemented in older versions of the Linux sound
driver.

   On the other hand, HP-UX and Solaris machines are known to cause
troubles.  If you think you can help debugging the code for these
systems, your help would be really appreciated.  We are having troubles
finding HP-UX and SUN consoles to work at...

   Some problems have been reported with the proprietary version of the
Open Sound System for Linux.  With a Crystal sound card, sound output
was significantly delayed and, apparently, the allocated buffer size was
completely wrong.  This is not a VICE bug, but rather an OSS bug.


File: vice.info,  Node: Shared memory problems,  Next: Printer problems,  Prev: Sound problems,  Up: Common problems

2.11.2 Shared memory problems
-----------------------------

If you cannot start VICE because you get errors about shared memory, try
to run it with the `+mitshm' command-line option (*note Video
options::).  This will completely disable usage of the MITSHM
extensions, that are normally used to speed up the emulation window
updates.  Of course, this will also result in a big loss in speed.

   Reasons for this failure could be:

   * IPC support has been disabled at the system level; some system
     administrators disable this for security reasons.  If _you_ are the
     system administrator, use a kernel that has IPC support compiled
     in and enabled.

   * You are attempting to run the emulator across the network (i.e.,
     the emulator runs on one machine, and the output is displayed on
     another machine that works as an X terminal) and for some reason
     VICE does not recognize this fact.  In this case, you have found a
     bug, so please report it to us.

   If you want to avoid running the emulator with `+mitshm' every time,
run it once with `+mitshm' and then choose "Save settings" from the
right-button menu.


File: vice.info,  Node: Printer problems,  Next: PET keyboard problems,  Prev: Shared memory problems,  Up: Common problems

2.11.3 Printer problems
-----------------------

VICE supports the emulation of a printer either on the userport or as
IEC device 4. Unfortunately the Commodore IEC routines do not send all
commands to the IEC bus. For example an `OPEN 1,4' is not seen on the
IEC bus. Also a `CLOSE 1' after that is not seen. VICE can see from
printing that there was an `OPEN', but it cannot see when the close
was. Also a "finish print job" cannot be seen on the userport device.
To flush the printer buffer (write to `print.dump' or to the printer)
now a menu entry can be used. Disabling and re-enabling the printer
should work as well.

   The printing services have not been extensively tested but apart
from the problem mentioned above it should work fine now.


File: vice.info,  Node: PET keyboard problems,  Prev: Printer problems,  Up: Common problems

2.11.4 PET keyboard problems
----------------------------

If you find that the German keyboard mapping (plus German charset) does
not print uppercase umlauts, then you are right.  The umlauts replace
the [,\ and ] characters in the charset. The keys that make these
characters do not have a different entry in the PET editor ROM tables
when shifted.  Thus it is not possible to get the uppercase umlauts in
the editor.  Nevertheless other programs are reported to change the
keyboard mapping table and thus allow the use of the shifted
(uppercase) umlauts.

   Anyway, the VICE keyboard mappings are far from being perfect and we
are open to any suggestions.


File: vice.info,  Node: Usage,  Next: System files,  Prev: Preface,  Up: Top

3 Invoking the emulators
************************

The names of the available emulators are:

   * `x64', the C64 emulator

   * `x64dtv', the C64DTV emulator

   * `x128', the C128 emulator

   * `xvic', the VIC20 emulator

   * `xpet', the PET emulator

   * `xplus4', the PLUS4 emulator

   * `xcbm2', the CBM-II emulator


   You can run each of them by simply typing the name from a shell.  If
you want to run them from another application (e.g., a window manager or
some other sort of program launcher) you should always run them from a
terminal window such as `xterm' or `rxvt' since VICE provides a lot of
debugging information that is sent to the terminal and has built-in
monitor that also appears there.  For example, you could do

     xterm -e x64

* Menu:

* Command-line initialization::
* Command-line autostart::


File: vice.info,  Node: Command-line initialization,  Next: Command-line autostart,  Prev: Usage,  Up: Usage

3.1 Command-line options used during initialization
===================================================

There are several options you can specify on the command line.  Some of
them are used to specify emulation settings and will be described in
detail later (*note Settings and resources:: for a complete list).  The
remaining options are used only to give usage information or to
initialize the emulator in some way:

`-help'
`-?'
     List all the available command-line options and their meaning.  

`-default'
     Set default resources (*note Settings and resources::).  This will
     override all the settings specified before, but not the settings
     specified afterwards on the command line.  

`-autostart IMAGE'
     Autostart `IMAGE' (*note Command-line autostart::).  

`-1 NAME'
     Attach `NAME' as a tape image file.  

`-8 NAME'
`-9 NAME'
`-10 NAME'
`-11 NAME'
     Attach `NAME' as a disk image to device 8, 9, 10 or 11.


File: vice.info,  Node: Command-line autostart,  Prev: Command-line initialization,  Up: Usage

3.2 Autostarting programs from the command-line
===============================================

It is possible to let the emulator "autostart" a disk or tape image
file, by simply specifying its name as the _last_ argument on the
command line, for example

     x64 lovelygame.x64.gz

   will start the C64 emulator, attaching `lovelygame.x64.gz' as a disk
image and running the first program on it.  You can also specify the
name of the program on the fisk image by appending a colon (`:') the
name itself to the argument; for example

     x64 "lovelygame.x64.gz:run me"

   will run the program named `run me' on `lovelygame.x64.gz' instead
of the first one.

   Using the command-line option `-autostart' is equivalent; so the same
result can be obtained with

     x64 -autostart "lovelygame.x64.gz:run me"

   If you specify a raw CBM or P00 file, the emulator will setup the
file system based drive emulation so that it is enabled and accesses the
directory containing the file first.  This is a very convenient way to
start multi-file programs stored in file system directories and not
requiring "true" drive emulation.

   *Note Disk and tape images::. for more information about images and
autostart.


File: vice.info,  Node: System files,  Next: Basics,  Prev: Usage,  Up: Top

4 System files
**************

In order to work properly, the emulators need to load a few system
files:

   * the "system ROMs", raw binary files containing copies of the
     original ROMs of the machine you are emulating;

   * the "keyboard maps", text files describing the keyboard layout;

   * the "palette files", text files describing the colors of the
     machine you are emulating.

   * the "romset files", text files describing the different ROMs to
     load.


   The place where they will be searched for depends on the value of the
`Directory' resource, which is a colon (`:')-separated search path
list, like the UNIX `PATH' environment variable.  The default value is

     PREFIX/lib/vice/EMU:$HOME/.vice/EMU:BOOTPATH/EMU

   Where `PREFIX' is the installation prefix (usually `/usr/local'),
`EMU' is the name of the emulated machine (`C64', `C128', `PET',
`CBM-II' or `VIC20') and `BOOTPATH' is the directory where the
executable resides.  The disk drive ROMs are looked for in a directory
with `EMU' set to `DRIVES'. `$HOME' is the user's home directory.

   For example, if you have the C64 emulator installed in

     /usr/local/bin/x64

   then the value will be

     /usr/local/lib/vice/C64:$HOME/.vice/C64:/usr/local/bin/C64

   And system files will be searched for under the following
directories, in the specified order:

  1. `/usr/local/lib/VICE/C64'

  2. `$HOME/.vice/C64'

  3. `/usr/local/bin/C64'

   System files can still be installed in a different directory if you
specify a complete path instead of just a file name.  For example, if
you specify `./kernal' as the kernal image name, the kernal image will
be loaded from the current directory.  This can be done by using
command-line options or by modifying resource values (*note Resource
files::).

* Menu:

* ROM files::                   Files containing dumps of the original ROMs.
* Keymap files::                Files describing the keyboard layout.
* Palette files::               Files defining the machine's colors.
* Romset files::                Files defining the machine's ROM set.


File: vice.info,  Node: ROM files,  Next: Keymap files,  Prev: System files,  Up: System files

4.1 ROM files
=============

Every emulator requires its own ROM set.  For the VIC20 and the C64, the
ROM set consists of the following files:

   * `kernal',  the Kernal ROM (8 KBytes)

   * `basic', the Basic ROM (8 KBytes)

   * `chargen', the character generator ROM (4 Kbytes)


   The C128 needs the following files:

   * `kernal', the Kernal ROM (8 Kbytes)

   * `basic', the Basic + Editor ROM (32 Kbytes)

   * `chargen', the character generator ROM (4 Kbytes)


   The C128, VIC20 and C64 emulators also need the following DOS ROMs
for the hardware-level emulation of the 1541, 1571 and 1581 disk drives:

   * `dos1541', the 1541 drive ROM (16 Kbytes)

   * `dos1541II', the 1541-II drive ROM (16 Kbytes)

   * `dos1571', the 1571 drive ROM (32 Kbytes)

   * `dos1581', the 1581 drive ROM (32 Kbytes)


   In addition to those all emulators can handle a parallel IEEE488
interface (the C64 and C128 via `$df**' extension, the VIC20 via
VIC1112 emulation) so they also need the DOS ROM for the IEEE disk
drives:

   * `dos2031', the 2031 drive ROM (16 Kbytes) (DOS 2.6, Commodore ROM
     images 901484-03 and 901484-05)

   * `dos2040', the 2040 drive ROM (8 Kbytes) (DOS 1, Commodore ROM
     images 901468-06, 901468-07)

   * `dos3040', the 3040 drive ROM (12 Kbytes) (DOS 2, Commodore ROM
     images 901468-11, 901468-12 and 901468-13)

   * `dos4040', the 4040 drive ROM (12 Kbytes) (DOS 2, Commodore ROM
     images 901468-14, 901468-15 and 901468-16)

   * `dos1001', the 1001/8050/8250 drive ROM (16 Kbytes) (DOS 2.7,
     Commodore ROM images 901887-01 and 901888-01)


   Note that there are other DOS images on the internet. The DOS 2.5
images might be used with the 8050, but it cannot handle the double
sided drives of the 1001 and 8250 and it is not supported by VICE.

   The PET emulator uses an expanded setup, because there are three
major versions of the Basic and the Kernal, and many versions of the
Editor ROM. In addition there are cartridge ROM sockets.

   The Kernal files contain the memory from range $F000-$FFFF, the Basic
ROMs either the range $C000-$DFFF or $B000-$DFFF.  To handle the
different screen sizes and keyboards, different so-called "editor-ROMs"
for the memory range $E000-$E800 are provided.  The PET ROMs have the
following names:

   * `kernal1', the PET2001 Kernal ROM (4 KBytes) (Commodore ROM images
     901447-06 and 901447-07)

   * `kernal2', the PET3032 Kernal ROM (4 KBytes) (Commodore ROM image
     901465-03)

   * `kernal4', the PET4032/8032 Kernal ROM (4 KBytes) (Commodore ROM
     image 901465-22)

   * `basic1', the PET2001 Basic 1 ROM (8 KBytes) (Commodore ROM images
     901447-09, 901447-02, 901447-03, 901447-04.bin.  The -09 ROM is
     the revised -01 ROM)

   * `basic2', the PET3032 Basic 2 ROM (8 KBytes) (Commodore ROM images
     901465-01 and 901465-01)

   * `basic4', the PET4032/8032 Basic 4 ROM (12 KBytes) (Commodore ROM
     images 901465-23, 901465-20 and 901465-21.  The -23 ROM is a
     revised -19 ROM)

   * `edit1g', the PET2001 editor for graphics keyboards (2 KBytes)
     (Commodore ROM image 901447-05)

   * `edit2b', the PET3032 editor for business keyboards (2 KBytes)
     (Commodore ROM image 901474-01)

   * `edit2g', the PET3032 editor for graphics keyboards (2 KBytes)
     (Commodore ROM image 901447-24)

   * `edit4g40', the PET4032 editor for graphics keyboards (2 KBytes)
     (Commodore ROM image 901498-01)

   * `edit4b40', the PET4032 editor for business keyboards (2 KBytes)
     (Commodore ROM image 901474-02)

   * `edit4b80', the PET8032 editor for business keyboards (2 KBytes)
     (Commodore ROM image 901474-04-?)

   *   * `chargen', the character generator ROM (2k).  It has two sets with
     128 chars each.  The second (inverted) half of each set is
     computed from the first half by inverting it.  This is a PET
     hardware feature.  (Commodore ROM image 901447-10)

   * `chargen.de', the character generator ROM (2k). This version is a
     patched German charset, with the characters [, \ and ] replaced by
     umlauts.  It has been provided by U. Guettich and he reports that
     it is supported by some programs.

   The PETs also have sockets for extension ROMs for the addresses
$9000-$9FFF, $A000-$AFFF and $B000-$BFFF (the last one for PET2001 and
PET3032 only).  You can specify ROM image files for those extensions
command line options `-petrom9', `-petromA' and `-petromB' resp.

   An alternative would be to specify a long kernal ROM with the
`-kernal' option that includes the extension ROM areas.

   Also, you can specify replacements for the basic ROM at $B000-$DFFF
with the `-petromBasic' option and for the editor ROM at $E000-$E7FF
with the `-petromEditor' option.

   The CBM-II emulator again uses another setup.  For those models the
kernal used is the same for all.  However, for different amounts of
memory exist different versions of the BASIC ROMs.  The 128k RAM version
(C610, C710, B128) uses one bank of 64k for the BASIC text and another
one for all the variables.  The 256k RAM version uses one bank for text,
one for variables, one for arrays and one for strings.

   Also the character generator ROMs have a format different from the
above.  The other character ROMs have 8 bytes of pixel data per
character.  Those ROMs have 16 bytes per character instead.  The C6x0
only uses the first 8 of it, but the C7x0 uses 14 lines per character
and needs those increased ROMs.  Both ROMs hold, like the PET, two
character sets with 128 characters each.  Again the second half of the
full (256 char) character set is computed by inverting.

   * `kernal', the KERNAL (8k) for the business machines (6xx/7xx)

   * `kernal.500', the KERNAL (8k) for the personal machine (510)
     (901234-02)

   * `basic.128', the CBM-II 128k BASIC (16k)

   * `basic.256', CBM-II 256k BASIC (16k)

   * `basic.500', C510 BASIC (16k) (901236-02 + 901235-02)

   * `chargen.500', character generator ROM for the C5x0 (4k)
     (901225-01)

   * `chargen.600', character generator ROM for the C6x0 (4k)

   * `chargen.700', character generator ROM for the C7x0 (4k)



File: vice.info,  Node: Keymap files,  Next: Palette files,  Prev: ROM files,  Up: System files

4.2 Keymap files
================

"Keymap files" are used to define the keyboard layout, defining which
key (or combination of keys) must be mapped to each keysym.

   In other words, the keyboard emulation works like this: whenever the
user presses or releases a key while the emulation window has the input
focus, the emulator receives an X-Window event with a value that
identifies that key.  That value is called a "keysym" and is unique to
that key.  The emulator then looks up that keysym in an internal table
that tells it which key(s) to press or release on the emulated keyboard.

   This table is described by the keymap file, which is made up of lines
like the following:

     KEYSYM ROW COLUMN SHIFTFLAG

   Where:

   * `KEYSYM' is a string identifying the keysym: you can use the `xev'
     utility (shipped with the X Window system) to see what keysym is
     bound to any key;

   * `ROW' and `COLUMN' identify the key on the emulated keyboard;

   * `SHIFTFLAG' can have one of the following values:

        * `0': the key is never shifted;

        * `1': the key is shifted;

        * `2': the key is the left shift;

        * `4': the key is the right shift;

        * `8': the key can be (optionally) shifted by the user.



   The `SHIFTFLAG' is useful if you want certain keys to be
"artificially" shifted by the emulator, and not by the user.  For
example, <F2> is shifted on the C64 keyboard, but you might want it to
be mapped to the unshifted <F2> key on the PC keyboard.  To do so, you
just have to use a line like the following:

     F2 0 4 1

   where `0' and `4' identify the key (row 0, column 4 on the keyboard
matrix), and `1' specifies that every time the user presses <F2> the
shift key on the C64 keyboard must be pressed.

   There are also some special commands you can put into the keyboard
file; they are recognized because they start with an exclamation mark:

   * `!CLEAR' clears the currently loaded keyboard map; it is necessary
     to put this at the beginning of the file if you want the keymap
     file to override all of the current internal settings;

   * `!LSHIFT', `!RSHIFT', followed by a row and a column value,
     specify where the left and right shift keys are located on the
     emulated keyboard; for example, C64 default keymaps will specify

          !LSHIFT 1 7
          !RSHIFT 6 4


   Any line starting with the `#' sign, instead, is completely ignored.
This is useful for adding comments within the keymap file.

   VICE keymap files have the `.vkm' default extension, and every
emulator comes with a default positional mapping and a default symbolic
mapping.


File: vice.info,  Node: Palette files,  Next: Romset files,  Prev: Keymap files,  Up: System files

4.3 Palette files
=================

"Palette files" are used to specify the colors used in the emulators.
They are made up of lines like the following:

     RED GREEN BLUE DITHER

   where `RED', `GREEN' and `BLUE' are hexadecimal values ranging from
0 to FF and specifying the amount of red, green and blue you want for
each color and `DITHER' is a 4-bit hexadecimal number specifying the
pattern you want when rendering on a B/W display.

   You have to include as many lines as the number of colors the
emulated machine has, and the order of the lines must respect the one
used in the machine (so the N'th line must contain the specifications
for color N - 1 in the emulated machine).

   Lines starting with the `#' sign are completely ignored.  This is
useful for adding comments (such as color names) within the palette
file.

   For example, the default PET palette file (which has only two
colors, 0 for background and 1 for foreground), looks like the
following:

     #
     # VICE Palette file
     #
     # Syntax:
     # Red Green Blue Dither
     #

     # Background
     00 00 00 0

     # Foreground
     00 FF 00 F


File: vice.info,  Node: Romset files,  Prev: Palette files,  Up: System files

4.4 Romset files
================

The Romset files are not used by default on all emulators.  You might
have recognized that the names of the ROM images are saved in
resources. Loading a Romset file now just means a `shortcut' to
changing all the resources with ROM image names and reloading the ROMs.

   The PET and CBM-II emulators use this feature to change between the
different ROM versions available for those machines. E.g. the Romset
file for the PET 2001 is

     KernalName="pet2001"
     EditorName=
     ChargenName="chargen"
     RomModule9Name=
     RomModuleAName=
     RomModuleBName=

   As you can see, the file even uses the same syntax as the resource
file, it is just a bit stripped down.


File: vice.info,  Node: Basics,  Next: Settings and resources,  Prev: System files,  Up: Top

5 Basic operation
*****************

This section describes the basic things you can do once the emulator
has been fired up.

* Menu:

* Emulation window::            The window the emulator runs in.
* Menus::                       Using emulator menus.
* Help::                        Getting help if you are stuck.
* File Selector::               Selecting files interactively.
* Disk and tape images::        Using virtual disks and tapes.
* Reset::                       Resetting the virtual machines.


File: vice.info,  Node: Emulation window,  Next: Menus,  Prev: Basics,  Up: Basics

5.1 The emulation window
========================

When the emulator is run, the screen of the emulated machine is
displayed in a standard X Window which we will call the "emulation
window".  This window will be updated in real time, displaying the same
contents that a real monitor or TV set would.

   Below the emulation window there is an area which is used to display
information about the state of the emulator; we will call this area the
"status bar".

   On the extreme left of the status bar, there is a "performance
meter".  This displays the current relative speed of the emulator (as a
percentage) and the update frequency (in frames per second).  All the
machines emulated are PAL, so the update frequency will be 50 frames
per second if your system is fast enough to allow emulation at the
speed of the real machine.

   On the extreme right of the status bar, there is a "drive status
indicator".  This is only visible if the hardware-level ("True") 1541
emulation is turned on.  In that case, the drive status indicator will
contain a rectangle emulating the drive LED and will display the current
track position of the drive's read/write head.


File: vice.info,  Node: Menus,  Next: Help,  Prev: Emulation window,  Up: Basics

5.2 Using the menus
===================

It is possible to execute some commands and change emulation parameters
while the emulator is running: when the pointer is over the emulation
window, two menus are available by pressing either the left or right
mouse buttons.  The left mouse button will open the "command menu" from
which several emulation-related commands can be executed; the right
mouse button will open the "settings menu" from which emulation
parameters can be changed.  The basic difference between the command and
the settings menu is that, while commands have only effect on the
current session, settings can be saved and later used with the "Save
settings" and "Load settings" right-button menu items, respectively.
"Restore default settings" restores the factory defaults.  *Note
Settings and resources::. for more information about how settings work
in VICE.

   Sometimes commands can be reached via "shortcuts" or "hotkeys",
i.e., it is possible to execute them by pressing a sequence of keys
instead of going through the menu with the mouse.  Where shortcuts
exist, they are displayed in parentheses at the right edge of the menu
item.  In VICE, all shortcuts must begin with the <Meta> or <Alt> key.
So, for example, to attach a disk image to drive #8 (the corresponding
menu item displays "M-8"), you have to press the <Meta> (or <Alt>) and
then <8>.

   Note that no other key presses are passed on to the emulated machine
while either <Meta> or <Alt> are held down.


File: vice.info,  Node: Help,  Next: File Selector,  Prev: Menus,  Up: Basics

5.3 Getting help
================

At any time, if you get stuck or do not remember how to perform a
certain action, you can use the "Browse manuals" command (left button
menu).  This will popup a browser and open the HTML version of this
documentation.  Notice that this requires VICE to be properly (and
fully) installed with a `make install'.

   The browser can be specified via the `HTMLBrowserCommand' string
resource (*note Settings and resources:: for information about
resources).  Every `%s' in the string will be replaced with a URL to
the VICE HTML pages.


File: vice.info,  Node: File Selector,  Next: Disk and tape images,  Prev: Help,  Up: Basics

5.4 Using the file selector
===========================

In those situations where it is necessary to specify a file name, all
of the VICE emulators will pop up a file selector window allowing you
to select or specify a file interactively.

   To the left of the file selector, there is a list of ancestor
directories: by clicking on them, you can ascend the directory tree.  To
the right, there is a list of the files in the current directory; files
can be selected by clicking on them.  If you click on a directory, that
directory becomes the current one; if you click on an ordinary file, it
becomes the active selection.

   At the top, there is a "directory box", with the complete path of
the current directory, and a "file name box", with the name of the
currently selected file.  At the bottom there are two buttons: "OK"
confirms the selected file and "Cancel" abandons the file selector
without cancelling the operation.

   It is also possible to specify what files you want to show in the
file selector by writing an appropriate shell-like pattern in the
directory box; e.g., `~/*.[dx]64' will only show files in the home
directory whose name ends with either `.d64' or with `.x64'.


File: vice.info,  Node: Disk and tape images,  Next: Reset,  Prev: File Selector,  Up: Basics

5.5 Using disk and tape images
==============================

The emulator is able to emulate disk drives and (read-only) tape
recorders if provided with suitable "disk images" or "tape images".  An
"image" is a raw dump of the contents of the media, and must be
"attached" before the emulator can use it.  "Attaching" a disk or tape
image is like "virtually" inserting a diskette or a cassette into the
disk drive or the tape recorder: once an image is attached, the
emulator is able to use it as a storage media.

   There are five commands (in the left button menu) that deal with disk
and tape images:

   * Attach Disk Image

   * Detach Disk Image

   * Attach Tape Image

   * Detach Tape Image

   * Smart-attach a file


   The first four commands are used to insert and remove the virtual
disks and cassettes from the respective units.  On the other hand, the
last commands tries to guess the type of the image you are attaching
from its name and size, and attaches it to the most reasonable device.

   Supported formats are `D64' and `X64' for disk images (devices 8, 9
and 10) and `T64' for tape images.  Notice that `T64' support is
_read-only_, and that the cassette is automatically rewound when you
reach its end.

   Another important feature is that raw Commodore BASIC binary files
and .P00 files can be attached as tapes.  As you can autostart a tape
image when it is attached (*note Autostart::), this allows you to
autostart these particular files as well.

   You can attach a disk for which you do not have write permissions:
when this happens, the 1541 emulator will emulate a write-protected
disk.  This is also useful if you want to prevent certain disk images
from being written to; in the latter case, just remove the write
permission for that file, e.g., by doing a `chmod a-w'.

* Menu:

* Previewing contents::         Looking into the image before attaching it.
* Autostart::                   Starting a program automagically.
* Compressed files::            Dealing with compressed files.
* Zipcode and Lynx::            Using Zipcoded ([1-4]!*) and Lynx files.


File: vice.info,  Node: Previewing contents,  Next: Autostart,  Prev: Disk and tape images,  Up: Disk and tape images

5.5.1 Previewing the image contents
-----------------------------------

It is possible to examine the directory of a disk or tape image before
attaching it.  Just press the "Contents" button in the file selector
window and a new window will pop up with the contents of the selected
image.

   Notice that this function automatically translates the directory from
PETSCII to ASCII; but, due to differences in the two encodings, it is
not always possible to translate all the characters, so you might get
funny results when "weird" characters such as the semi-graphical ones
are being used.


File: vice.info,  Node: Autostart,  Next: Compressed files,  Prev: Previewing contents,  Up: Disk and tape images

5.5.2 "Autostarting" an image
-----------------------------

If you want to reset the machine and run the first program on a certain
image without typing any commands at the Commodore BASIC prompt, you can
use the "Autostart" button in the file selector window after selecting
a proper disk or tape image file.

   Notice that, if true drive emulation is turned on, it will be turned
off before running the program and then turned on again after it has
been loaded.  This way, you get the maximum possible speed while
loading the file, but you do not lose compatibility once the program
itself is running.

   This method is not completely safe, because some autostarting methods
might cause the true drive emulation not to be turned on again.  In such
cases, the best thing to do is to disable kernal traps (which will cause
true drive emulation to be always kept turned on), or to manually load
the program with true drive emulation turned on.


File: vice.info,  Node: Compressed files,  Next: Zipcode and Lynx,  Prev: Autostart,  Up: Disk and tape images

5.5.3 Using compressed files
----------------------------

It is also possible to attach disk or tape images that have been
compressed through various algorithms; compression formats are
identified from the file extension.  The following formats are supported
(the expected file name extension is in parenthesis):

   * GNU Zip (`.gz' or `.z');

   * BZip version 2 (`.bz2');

   * PkZip (`.zip');

   * GNU Zipped TAR archives (`.tar.gz', `.tgz');

   * Zoo (`.zoo').

   PkZip, `tar.gz', `lha' and `zoo' support is _read-only_ and always
uses the _first_ `T64' or `D64' file in the archive.  So archives
containing multiple files will always be handled as if they contain
only a single file.

   Windows and MSDOS don't contain the needful programs to handle
compressed archives. Get gzip and unzip for Windows at
ftp://ftp.freesoftware.com/pub/infozip/WIN32 and for MSDOS at
ftp://ftp.freesoftware.com/pub/infozip/MSDOS. Don't use pkunzip for
MSDOS, it doesn't work. The programs to use BZip2 archives may be found
at http://sourceware.cygnus.com/bzip2.  Just put the programs
(unzip.exe, gzip.exe, bzip2.exe) into a directory of your search path
(e.g. C:\DOS or C:\WINDOWS\COMMAND; have a look at the PATH variable).


File: vice.info,  Node: Zipcode and Lynx,  Prev: Compressed files,  Up: Disk and tape images

5.5.4 Using Zipcode and Lynx images
-----------------------------------

Since version 0.15, the VICE emulators have been able to attach disks
packed with Zipcode or Lynx directly, removing the need to manually
convert them into `D64' or `X64' files with `c1541'.  This is achieved
by automatically invoking `c1541', letting it decode the file into a
temporary image and attaching the resulting temporary image read-only.
For this to work, the directory containing `c1541' must be in your
`PATH'.

   This uses the `-unlynx' and `-zcreate' options of `c1541' (*note
c1541 commands and options::); these commands are not very reliable
yet, and could fail with certain kinds of Lynx and Zipcode images (for
example, they cannot deal with `DEL' files properly).  So please use
them with caution.

   Lynx files usually come as `.lnx' files which are unpacked into
single disk images.  On the other hand, Zipcode files do not have a
particular extension (although `.z64' is sometimes used), and represent
a disk by means of component files, named as follows:

   * `1!NAME'

   * `2!NAME'

   * `3!NAME'

   * `4!NAME'

   If you attach as a disk image (or smart-attach) any one of these
files, the emulator will simply pick up the other three (by examining
the name) and then build a disk image using all four.


File: vice.info,  Node: Reset,  Prev: Disk and tape images,  Up: Basics

5.6 Resetting the machine
=========================

You can reset the emulated machine at any time by using the "Reset"
command from the command menu.  There are two types of reset:

   * "soft reset", which simply resets the CPU and all the other chips;

   * "hard reset", which also clears up the contents of RAM.

   A "soft reset" is the same as a hardware reset achieved by pulling
the RESET line down; a "hard reset" is more like a power on/power off
sequence in that it makes sure the whole RAM is cleared.

   It is possible that a soft reset may not be enough to take the
machine to the OS initialization sequence: in such cases, you will have
to do a hard reset instead.

   This is especially the case for the CBM-II emulators.  Those machines
examine a memory location and if they find a certain "magic" value they
only do what you know from the C64 as `Run/Stop-Restore'.  Therefore,
to really reset a CBM-II use hard reset.


File: vice.info,  Node: Settings and resources,  Next: Machine-specific features,  Prev: Basics,  Up: Top

6 Settings and resources
************************

In the VICE emulators, all the settings are stored in entities known as
called "resources".  Each resource has a name and a value which may be
either an integer or a string.  Integer values are often used as
boolean values with the usual convention of using zero for "false" and
any other value for "true".

   Resource values can be changed via the right-button menu (the
"settings" menu), via command-line options or via the "resource file".

   The "resource file" is a human-readable file containing resource
values: it is called `vicerc' and is stored in the directory `.vice/'
in the user's home directory.  It is possible to dump the current
values of the resources into that file or load the values stored into
that file as the current values, at any time.  This is achieved with
the "Save settings" and "Load settings" right menu items.  A third menu
item, "Restore Default Settings", can be used to reset all the values
to the factory defaults.

   A special resource, `SaveResourcesOnExit', if set to a non zero
value, causes the emulator to ask you if you want to save the current
(changed) settings before exiting, and can be toggled with the "Save
settings on exit" command from the right-button menu.

   Notice that not all the resources can be changed from the menus;
some of them can only be changed by manually modifying the resource
file or by using command-line options.

* Menu:

* Resource files::              Format of resource files.
* Resources and command-line::  Specifying settings from the
                                command-line

* Performance settings::        Settings that affect speed of execution.
* Video settings::              Settings dealing with the video output.
* Keyboard settings::           Settings relative to the keyboard emulation.
* Sound settings::              Settings that control audio playback
* Drive settings::              Settings that control disk-drive emulation.
* Peripheral settings::         Settings for emulated external devices.
* RS232 settings::              Settings for the RS232 emulation.
* Monitor settings::            Settings for the built-in monitor.
* Misc settings::               Other settings.


File: vice.info,  Node: Resource files,  Next: Resources and command-line,  Prev: Settings and resources,  Up: Settings and resources

6.1 Format of resource files
============================

A resource file is made up of several sections; sections have the
purpose of separating the resources of a certain emulator from the ones
of the other emulators.  A section starts with the name of an emulator
in brackets (e.g., `[C64]') and ends when another section starts or
when the file ends.

   Every line in a section has the following format:

     RESOURCE=VALUE

   where `RESOURCE' is the name of a resource and `VALUE' is its
assigned value.  Resource names are case-sensitive and resource values
are either strings or integers.  Strings must start and end with a
double quote character (`"'), while integers must be given in decimal
notation.

   Here is an example of a stripped-down `.vice/vicerc' file:

     [VIC20]
     HTMLBrowserCommand="netscape %s"
     SaveResourcesOnExit=0
     FileSystemDevice8=1
     FSDevice8ConvertP00=1
     FSDevice8Dir="/home/ettore/cbm/stuff/vic20p00"
     FSDevice8SaveP00=1
     FSDevice8HideCBMFiles=1
     [C64]
     HTMLBrowserCommand="netscape %s"
     SaveResourcesOnExit=1
     FileSystemDevice8=1
     FSDevice8ConvertP00=1
     FSDevice8Dir="/home/ettore/cbm/stuff/c64p00"
     FSDevice8SaveP00=1
     FSDevice8HideCBMFiles=1

   Notice that, when resource values are saved with "Save settings", the
emulator only modifies its own section, leaving the others unchanged.


File: vice.info,  Node: Resources and command-line,  Next: Performance settings,  Prev: Resource files,  Up: Settings and resources

6.2 Using command-line options to change resources
==================================================

Resources can also be changed via command-line options.

   Command-line options always override the defaults from
`.vice/vicerc', and their assignments last for the whole session.  So,
if you specify a certain command-line option that changes a certain
resource from its default value and then use "Save Settings", the value
specified with the command-line option will be saved back to the
resource file.

   Command-line options can begin with with a minus sign (`-') or with
a plus sign (`+').  Options beginning with a minus sign may require an
additional parameter, while the ones beginning with the plus sign never
require one.

   Moreover, options beginning with a plus sign always have a
counterpart with the same name, but with a minus sign; in that case,
the option beginning with a minus sign is used to _enable_ a certain
feature, while the one beginning with a plus sign is used to _disable_
the same feature (this is an X11 convention).  For example, `-mitshm'
enables support of MITSHM, while `+mitshm' disables it.


File: vice.info,  Node: Performance settings,  Next: Video settings,  Prev: Resources and command-line,  Up: Settings and resources

6.3 Performance settings
========================

It is possible to control the emulation speed by using the "Maximum
speed" menu item in the right-button menu.  The default setting is
`100', which causes the emulation to never run faster than the real
machine.  A higher value allows the emulator to run faster, a lower one
may force it to run slower.  The setting "No limit" means to run as
fast as possible, without limiting speed.

   It is also possible to control the emulator's rate of frame update
using the "Refresh rate" setting; the value ranges from "1/1" (update
1/1 of the frames of the real machine, that is 50 frames per second) to
"1/10" (update 1 every 10 frames) and can be changed via the "Refresh
Rate" submenu.  The "Auto" setting means to dynamically adapt the
refresh rate to the current speed of the host machine, making sure the
maximum speed specified by the via "Maxium speed" is always reached if
possible.  In any case, the refresh rate will never be worse than 1/10
if this option is specified.

   Note that you cannot simultaneously specify "Auto" as the refresh
rate and "No limit" as the maximum speed..

   Moreover, a special "warp speed" mode is provided and can be toggled
with the "Enable Warp Mode" menu item.  If this mode is enabled, it
will cause the emulator to disable any speed limit, turn sound emulation
off and use a 1/10 refresh rate, so that it will run at the maximum
possible speed.

* Menu:

* Performance resources::
* Performance options::


File: vice.info,  Node: Performance resources,  Next: Performance options,  Prev: Performance settings,  Up: Performance settings

6.3.1 Performance resources
---------------------------

`Speed'
     Integer specifying the maximum relative speed, as a percentage.
     `0' stands for "no limit".

`RefreshRate'
     Integer specifying the refresh rate; a value of `n' specifies a
     refresh rate of 1/`n'.  A value of `0' enables automatic frame
     skipping.

`WarpMode'
     Booolean specifying whether "warp mode" is turned on or not.



File: vice.info,  Node: Performance options,  Prev: Performance resources,  Up: Performance settings

6.3.2 Performance command-line options
--------------------------------------

`-speed VALUE'
     Specifies the maximum speed as a percentage.  `0' stands for "no
     limit".  (Same as setting the `Speed' resource.)

`-refresh VALUE'
     Specifies refresh rate; a value of `n' specifies a refresh rate of
     1/`n'.  A value of `0' enables automatic frame skipping.  (Same as
     setting the `RefreshRate' resource.)

`-warp'
`+warp'
     Enables/disables warp mode (`WarpMode=1', `WarpMode=0').



File: vice.info,  Node: Video settings,  Next: Keyboard settings,  Prev: Performance settings,  Up: Settings and resources

6.4 Video settings
==================

The following right-button menu items control the video output.  On
emulators that include two video chips (like `x128') all options but
XSync exist twice, once for each chip.  XSync is shared between the
video chips.

   * "Video Cache" enables a video cache that can speed up the emulation
     when little graphics activity is going on; it is especially useful
     when you run the emulator on a networked X terminal as it can
     reduce the network bandwidth required.  However, this setting can
     actually make the emulator slower when there is little graphics
     activity and the amount of work needed to maintain the cache is
     greater than the amount of work that would be wasted by not using
     it (if any).

   * "Double Size" toggles "double-size mode", which makes the
     emulation window twice as big.  When emulating a 80-column PET,
     only the height is doubled, so that the aspect ratio is closer to
     that of the real thing.

   * "Double Scan" toggles "double-scan mode", which causes the
     emulator to draw only odd lines when running in double-size mode
     (this saves some CPU time and also makes the emulation window look
     more like an old monitor).

   * `Use XSync()" causes the emulator to call the X11 function
     `XSync()' before updating the emulation window: this might be
     necessary on low-end systems to prevent it from consuming so many
     system resources that it becomes impossible for the user to
     interact with it.


* Menu:

* Video resources::
* Video options::


File: vice.info,  Node: Video resources,  Next: Video options,  Prev: Video settings,  Up: Video settings

6.4.1 Video resources
---------------------

The following resources affect the screen emulation. The prefix of some
of the resources and commandline options denote the video chip the
values apply to.

`VideoCache, CrtcVideoCache'
     Boolean specifying whether the video cache is turned on.

`DoubleSize, CrtcDoubleSize'
     Boolean specifying whether double-size mode is turned on.

`DoubleScan, CrtcDoubleScan'
     Boolean specifying whether double-scan mode is turned on.

`UseXSync'
     Boolean specifying whether `XSync()' is called after updating the
     emulation window.

`MITSHM'
     Integer specifying whether VICE should try to use the shared memory
     extensions (MITSHM) when starting up.  The shared memory
     extensions make things a lot faster but might not be available on
     your system.  You will not be able to use these extensions if you
     are sitting at an X terminal while running the emulator on a
     remote machine across a network.  Valid values are: 0 = do not use
     MITSHM, 1 = do use MITSHM, -1 = try to autodetect availability on
     startup (default).  The last is a simple test if the emulator runs
     across a network and if so disables MITSHM (If you have problems
     with this test please report it).

`PrivateColormap'
     Boolean specifying whether VICE should install a private colormap
     at startup.  This makes sense for 8-bit displays that could run
     out of colors if other color-hungry applications are running at
     the same time.

`DisplayDepth'
     Integer specifying the depth of the host display.  The value `0'
     (the default) causes the emulator to autodetect it.

`PaletteFile, CrtcPaletteFile'
     String specifying the name of the palette file being used.  The
     `.vpl' extension is optional.



File: vice.info,  Node: Video options,  Prev: Video resources,  Up: Video settings

6.4.2 Video command-line options
--------------------------------

`-vcache'
`+vcache'
     Enable/disable the video cache (`VideoCache=1', `VideoCache=0').

`-dsize'
`+dsize'
     Enable/disable the double size mode (`DoubleSize=1',
     `DoubleSize=0').

`-dscan'
`+dscan'
     Enable/disable the double scan mode (`DoubleScan=1',
     `DoubleScan=0').

`-xsync'
`+xsync'
     Enable/disable usage of `XSync()' when updating the emulation
     window (`UseXSync=1', `UseXSync=0').

`-mitshm'
`+mitshm'
     Enable/disable usage of the MITSHM extensions (`MITSHM=1',
     `MITSHM=0').

`-mitshmauto'
     Enable autodetection of MITSHM availability (`MITSHM=-1')

`-install'
`+install'
     Enable/disable installation of a private colormap
     (`PrivateColormap=1', `PrivateColormap=0').

`-displaydepth DEPTH'
     Specify the display depth (`DisplayDepth').

`-palette NAME'
`-crtcpalette NAME'
     Specify `NAME' as the palette file
     (`PaletteFile',`CrtcPaletteFile').



File: vice.info,  Node: Keyboard settings,  Next: Sound settings,  Prev: Video settings,  Up: Settings and resources

6.5 Keyboard settings
=====================

It is possible to specify whether the "positional" or "symbolic"
keyboard mapping should be used with the "Keyboard mapping type"
submenu (*note Keyboard emulation:: for an explanation of positional
and symbolic mappings).

   The keyboard settings submenu also allows you to:

   * Load custom-made positional and symbolic keymap files ("Set
     symbolic keymap file" and "Set positional keymap file").

   * Dump the current keymap to a user-defined keymap file ("Dump to
     keymap file").

* Menu:

* Keyboard resources::
* Keyboard options::


File: vice.info,  Node: Keyboard resources,  Next: Keyboard options,  Prev: Keyboard settings,  Up: Keyboard settings

6.5.1 Keyboard resources
------------------------

`KeymapIndex'
     Integer identifying which keymap is being used; `0' indicates
     symbolic mapping, `1' positional mapping.  For the PET the even
     values represent symbolic mapping, odd positional.  Then add `0'
     for UK business keyboard or `2' for graphics keyboard.

`KeymapSymFile'
     String specifying the name of the keymap file for the symbolic
     mapping (*note Keyboard emulation::, all but PET and CBM-II).

`KeymapPosFile'
     String specifying the name of the keymap file for the positional
     mapping (*note Keyboard emulation::, all but PET and CBM-II).

`KeymapBusinessUKSymFile'
`KeymapBusinessUKPosFile'
     String specifying the name of the keymap file for the symbolic and
     positional mapping for the UK business keyboard (*note Keyboard
     emulation::, PET and CBM-II).

`KeymapGraphicsSymFile'
`KeymapGraphicsPosFile'
     String specifying the name of the keymap file for the symbolic and
     positional mapping for the graphics keyboard (*note Keyboard
     emulation::, PET only).

`KeymapBusinessDESymFile'
`KeymapBusinessDEPosFile'
     String specifying the name of the keymap file for the symbolic and
     positional mapping for the German business keyboard.  (*note
     Keyboard emulation::, PET only).



File: vice.info,  Node: Keyboard options,  Prev: Keyboard resources,  Up: Keyboard settings

6.5.2 Keyboard command-line options
-----------------------------------

`-keymap N'
     Specifies which keymap is being used; `0' indicates symbolic
     mapping, `1' positional mapping (as for the `KeymapIndex'
     resource).

`-symkeymap NAME'
     Specify `NAME' as the symbolic keymap file (`KeymapSymFile').

`-poskeymap NAME'
     Specify `NAME' as the positional keymap file (`KeymapPosFile').

`-buksymkeymap NAME'
`-bukposkeymap NAME'
     Specify `NAME' as the symbolic/positional keymap file for the UK
     business keyboard (`KeymapBusinessUKSymFile',
     `KeymapBusinessUKPosFile', PET and CBM-II).

`-grsymkeymap NAME'
`-grposkeymap NAME'
     Specify `NAME' as the symbolic/positional keymap file for the
     graphics keyboard (`KeymapGraphicsSymFile',
     `KeymapGraphicsPosFile', PET only).

`-bdesymkeymap NAME'
`-bdeposkeymap NAME'
     Specify `NAME' as the symbolic/positional keymap file for the
     German business keyboard (`KeymapBusinessDESymFile',
     `KeymapBusinessDEPosFile', PET only).



File: vice.info,  Node: Sound settings,  Next: Drive settings,  Prev: Keyboard settings,  Up: Settings and resources

6.6 Sound settings
==================

The following menu items control sound output:

   * "Enable sound playback" turns sound emulation on and off.

   * "Sound synchronization" specifies the method for syncronizing the
     sound playback.  Possible settings are:
        * "Flexible", i.e., the audio renderer flexibly adds/removes
          samples to the output to smoothly adapt the playback to
          slight changes in the speed of the emulator.

        * "Adjusting" works like "flexible", but supports bigger
          differences in speed.  For example, if the emulation speed
          drops down from from 100% to 50%, audio slows down by the
          same amount too.

        * "Exact", instead, makes the audio renderer output always the
          same sounds you would hear from the real thing, without
          trying to adapt the ratio; to compensate the tolerances in
          speed, some extra frames will be skipped or added.

   * "Sample rate" specifies the sampling frequency, ranging from 8000
     to 48000 Hz (not all the sound cards and/or sound drivers can
     support all the frequencies, so actually the nearest candidate
     will be chosen).

   * "Buffer size" specifies the size of the audio buffer; the bigger
     the buffer, the longer the delay with which sounds are played.
     You should pick the smallest value your machine can handle without
     problems.

   * "Sound suspend time", will cause the audio playback to pause for
     the specified number of seconds whenever some clicking happens.
     If "Keep going" is selected, no pausing is done.

   * "Oversample" specifies an oversampling factor, from 1 to 8 times
     (warning: this eats CPU cycles!).


* Menu:

* Sound resources::
* Sound options::


File: vice.info,  Node: Sound resources,  Next: Sound options,  Prev: Sound settings,  Up: Sound settings

6.6.1 Sound resources
---------------------

`Sound'
     Boolean specifying whether audio emulation is turned on.

`SoundSpeedAdjustment'
     Integer specifying what speed adjustment method the audio renderer
     should use.  Possible values are:
        * `0': "flexible"

        * `1': "adjusting"

        * `2': "exact"

`SoundSampleRate'
     Integer specifying the sampling frequency, ranging from 8000 to
     48000 Hz (not all the sound cards and/or sound drivers can support
     all the frequencies, so actually the nearest candidate will be
     chosen).

`SoundBufferSize'
     Integer specifying the size of the audio buffer, in milliseconds.

`SoundSuspendTime'
     Integer specifying the pause interval when audio underflows
     ("clicks") happen.  `0' means no pause is done.

`SoundOversample'
     Integer specifying the oversampling factor, ranging from `0' (no
     oversampling) to `3' (8 times oversampling).

`SoundDeviceName'
     String specifying the audio driver.

     Implemented drivers are:

        * `aix', for the IBM AIX sound driver.

        * `uss', for the Linux/FreeBSD Universal Sound System driver
          (`SoundDeviceArg' specifies the audio device, `/dev/dsp' by
          default);

        * `sgi', for the Silicon Graphics audio device (`SoundDeviceArg'
          specifies the audio device, `/dev/audio' by default);

        * `sun', for the Solaris audio device (unfinished;
          `SoundDeviceArg' specifies the audio device, `/dev/audio' by
          default).

        * `hpux', for the HP-UX audio device (unfinished;
          `SoundDeviceArg' specifies the audio device, `/dev/audio' by
          default).

        * `sdl', for the Simple DirectMedia Layer audio driver.

        * `esd', for EsounD, the Enlightened Sound Daemon;
          `SoundDeviceArg' specifies the ESD server (`host:port') to
          connect, empty by default.

        * `dummy', fully emulating the SID, but not actually playing
          samples.

        * `dump', writing all the write accesses to the registers to a
          file (specified by `SoundDeviceArg', default value is
          `vicesnd.sid');

        * `speed', like `dummy' but also calculating samples (mainly
          used to evaluate the speed of the sample generator);

        * `fs', writing samples to a file (specified by
          `SoundDeviceArg'; default is `vicesnd.raw');

     These drivers will actually be present only if the VICE
     configuration script detected the corresponding devices at the
     time of compilation.

`SoundDeviceArg'
     String specifying an additional parameter for the audio driver (see
     `SoundDeviceName').



File: vice.info,  Node: Sound options,  Prev: Sound resources,  Up: Sound settings

6.6.2 Sound command-line options
--------------------------------

`-sound'
`+sound'
     Turns sound emulation on (`Sound=1') and off (`Sound=0').

`-soundsync N'
     Specify `N' as the sound speed adjustment method
     (`SoundSpeedAdjustment').

`-soundrate RATE'
     Specifies the sound playback sample rate (`SoundSampleRate').

`-soundbufsize SIZE'
     Specifies the size of the audio buffer in milliseconds
     (`SoundBufferSize').

`-sounddev NAME'
     Specifies the name of the audio device (`SoundDeviceName').

`-soundarg ARG'
     Specifies an additional parameter for the audio device
     (`SoundDeviceArg').



File: vice.info,  Node: Drive settings,  Next: Peripheral settings,  Prev: Sound settings,  Up: Settings and resources

6.7 Drive settings
==================

These settings are used to control the hardware-level emulation of the
drive.  When hardware-level emulation is turned on, only drives 8 and 9
are being emulated.

   The following settings affect both drives:

   * "Enable true drive emulation" enables the (slow) hardware-level
     emulation of the drives for maximum compatibility.  This must be
     turned on for any of the following settings to have effect.

   * "Drive sync factor" specifies the speed of the drive's CPU.  This
     can be used to help loading certain programs that have trouble
     with the default PAL setting (for example, programs designed for
     NTSC machines).  The ratio is calculated as follows:

          sync_factor = 65536 * clk_drive / clk_machine

     where `clk_drive' and `clk_machine' are clock speeds in MHz.  The
     menu lets you choose between the PAL and NTSC values, and also lets
     you specify whatever value you want.  Be careful when changing it,
     though, because a wrong value can break things and even corrupt
     disk images.


   The following settings, instead, are specific of each drive:

   * "Drive model" specifies the model of the drive being emulated.
     *Warning:* This will reset the drive.

   * "Enable parallel cable" enables emulation of a SpeedDOS parallel
     cable; if you switch this option on and replace the original
     Commodore ROMs with SpeedDOS-compatible ones, you can speed up
     loading/saving times.

   * "Idle method" specifies which method the drive emulation should
     use to save CPU cycles in the host CPU.  There are three methods:

        * "Skip cycles": Each time the serial line is accessed by the
          C64, the drive executes all the cycles since the last time it
          ran.  If the number of elapsed cycles is larger than a
          certain value, the drive discards part of them.

        * "Trap idle": The disk drive is still emulated upon serial line
          accesses as with the previous option, but it is also always
          emulated at the end of each screen frame.  If the drive gets
          into the DOS idle loop, only pending interrupts are emulated
          to save time.

        * "No traps": Like "Trap idle", but without any traps at all.
          So basically the drive works exactly as with the real thing,
          and nothing is done to reduce the power needs of the drive
          emulation.

     The first option ("Skip cycles") is usually best for performance,
     as the drive is emulated as little as possible; on the other hand,
     you may notice sudden slowdowns (when the drive executes several
     cycles at once) and the LED status is never updated (because it
     would not be possible to do correctly so).  Moreover, if the drive
     tries to get in sync with the computer in some weird way and the
     computer does not access the serial line for a long time, it is
     possible that some cycles are discarded and the sync is lost.
     Notice that this hack will have no effect on performance if a
     program continuously reads from the IEC port, as the drive will
     have to be fully emulated in any case (some stupid programs do
     this, even when they don't actually need to use the drive).

     The second option ("Trap idle") is usually a bit slower, as at
     least interrupts are always emulated, but ensures the LED state is
     always updated correctly and always keeps the drive and the
     computer in sync.  On the other hand, if a program installs a
     non-standard idle loop in the drive, the drive CPU has to be
     emulated even when not necessary and the global emulation speed is
     then _much_ slower.

   * "40-track image support" specifies how 40-track ("extended") disk
     images should be supported.  There are three possible ways:

        * "Never extend" never extends disk images at all (so if a
          program tries to write tracks beyond the 35th, it is not
          allowed to do so);

        * "Ask on extend" prompts the user as soon as a program tries
          to write tracks beyond the 35th, and the user can then choose
          whether he wants the disk image to be extended or not;

        * "Extend on access" simply extends the disk image as soon the
          program needs it, without prompting the user.


* Menu:

* Drive resources::
* Drive options::


File: vice.info,  Node: Drive resources,  Next: Drive options,  Prev: Drive settings,  Up: Drive settings

6.7.1 Drive resources
---------------------

`DriveTrueEmulation'
     Boolean controlling whether the "true" drive emulation is turned
     on.

`Drive8Type'
`Drive9Type'
     Integers specifying the model number for drives 8 and 9.  Possible
     values are `1541', `1571', `1581' and `2031'.

`Drive8ParallelCable'
`Drive9ParallelCable'
     Booleans controlling whether the SpeedDOS-compatible cable is
     emulated or not for drives 8 and 9.

`Drive8ExtendImagePolicy'
`Drive9ExtendImagePolicy'
     Integer specifying the policy for 40-track support for drives 8
     and 9.  Possible values are `0' (never extend), `1' (ask on
     extend), `2' (extend on access).

`Drive8IdleMethod'
`Drive9IdleMethod'
     Integers specifying the idling method for the drive CPU.  Possible
     values are `0' (none), `1' (skip cycles), `2' (trap idle).  *Note
     Drive settings::.

`DriveSyncFactor'
     Integer specifying the drive's clock sync factor (*note Drive
     settings::).  Special values `-1' and `-2' mean PAL and NTSC,
     respectively.

`DosName1541'
`DosName1571'
`DosName1581'
`DosName2031'
     Strings specifying the names of the ROM images for the drive
     emulation.



File: vice.info,  Node: Drive options,  Prev: Drive resources,  Up: Drive settings

6.7.2 Drive command-line options
--------------------------------

`-truedrive'
`+truedrive'
     Turns true drive emulation on (`DriveTrueEmulation=1') and off
     (`DriveTrueEmulation=0'), respectively.

`-drive8type TYPE'
`-drive9type TYPE'
     Specifies the drive types for units 8 and 9, respectively.
     Possible values for `TYPE' are `1541', `1571', `1581' and `2031'.

`-parallel8'
`+parallel8'
`-parallel9'
`+parallel9'
     Turns emulation of the SpeedDOS-compatible parallel cable for disk
     unit 8 or 9 on (`DriveXParallelCable=1', X=8 or 9) and off
     (`DriveXParallelCable=0'), respectively.

`-drive8idle NUM'
`-drive9idle NUM'
     Specifies `NUM' as the idling method in drives 8 and 9,
     respectively (`Drive8IdleMethod', `Drive9IdleMethod').

`-drive8extend NUM'
`-drive9extend NUM'
     Specifies `NUM' as the track 40 extend policy in drives 8 and 9,
     respectively (`Drive8ExtendImagePolicy',
     `Drive9ExtendImagePolicy').

`-paldrive'
     Specifies a PAL sync factor for the drive emulation
     (`DriveSyncFactor=-1').

`-ntscdrive'
     Specifies an NTSC sync factor for the drive emulation
     (`DriveSyncFactor=-2').

`-drivesync NUM'
     Specifies a generic sync factor for the drive emulation
     (`True1541SyncFactor').

`-dos1541'
`-dos1571'
`-dos1581'
`-dos2031'
`-dos2040'
`-dos3040'
`-dos4040'
`-dos1001'
     Specify the ROM names for the 1541, 1571, 1581, 2031, 2040, 3040,
     4040 and 1001 emulation respectively.



File: vice.info,  Node: Peripheral settings,  Next: RS232 settings,  Prev: Drive settings,  Up: Settings and resources

6.8 Peripheral settings
=======================

VICE is able to support some special peripherals:

   * "file system devices", pseudo-drives accessing the Unix file
     system;

   * printers.

   These features depend on some "kernal traps" that replace the
existing routines in the original Commodore operating system with
custom-made C routines.

* Menu:

* File system device settings::  Settings for file system devices.
* Printer settings::            Settings for emulating a printer.
* No kernal traps::             Disabling kernal traps completely.


File: vice.info,  Node: File system device settings,  Next: Printer settings,  Prev: Peripheral settings,  Up: Peripheral settings

6.8.1 Settings for file system devices
--------------------------------------

These settings deal with the drive-like peripherals connected to the bus
of the emulated machine.  The first setting relates to the parallel
IEEE488 interface. With this interface a special engine is used to
listen to the bus lines to translates them to the filesystem code. Thus
the PET will always detect a drive for example, but it can also use
drives 10 and 11 even together with true disk drive emulation.

   * "Enable virtual devices", enables the peripheral access via the
     fast disk emulation (either kernal traps or IEEE488 interface).
     Both, filesystem and disk image access via fast drive emulation,
     are affected.

   Four peripherals, numbered from 8 to 11, are accessible; each of
them provides the following settings:

   * "File system access", if enabled, allows the device to emulate a
     drive accessing a file system directory; note that when a disk
     image is attached to the same drive, the directory is no longer
     visible and the attached disk is used instead.

   * "File system directory" specifies the directory to be accessed by
     the drive.

   * "Convert P00 file names", if enabled, allows access to P00 files
     using their built-in name instead of the Unix one.

   * "Create P00 files on save", if enabled, creates P00 files (instead
     of raw CBM files) whenever a program creates a file.

   Note that, by default, all drives except 11 create P00 files on save,
while drive 11 creates raw CBM files. Those files come without any
header, but also with the filename restrictions given by the operating
system VICE runs on.

* Menu:

* File system device resources::
* File system device options::


File: vice.info,  Node: File system device resources,  Next: File system device options,  Prev: File system device settings,  Up: File system device settings

6.8.1.1 Resources for file system devices
.........................................

`FSDevice8ConvertP00'
`FSDevice9ConvertP00'
`FSDevice10ConvertP00'
`FSDevice11ConvertP00'
     Booleans specifying whether on-read support for P00 files is
     enabled on drives 8, 9, 10 and 11 respectively (on by default).

`FSDevice8SaveP00'
`FSDevice9SaveP00'
`FSDevice10SaveP00'
`FSDevice11SaveP00'
     Booleans specifying whether the drives should create P00 files
     instead of plain CBM ones (on by default for drives 8-10, off for
     11).

`FSDevice8HideCBMFiles'
`FSDevice9HideCBMFiles'
`FSDevice10HideCBMFiles'
`FSDevice11HideCBMFiles'
     Booleans specifying whether non-P00 files should be invisible to
     programs running in the emulator (do not hide by default).

`FSDevice8Dir'
`FSDevice9Dir'
`FSDevice10Dir'
`FSDevice11Dir'
     Strings specifying the directories to which drives 8, 9, 10 and 11
     have access.



File: vice.info,  Node: File system device options,  Prev: File system device resources,  Up: File system device settings

6.8.1.2 Command-line options for file system devices
....................................................

`-fs8 PATH'
`-fs9 PATH'
`-fs10 PATH'
`-fs11 PATH'
     Specify the paths for the file system access on drives 8, 9, 10
     and 11, respectively (`FSDevice8Dir', `FSDevice9Dir',
     `FSDevice10Dir' and `FSDevice11Dir').



File: vice.info,  Node: Printer settings,  Next: No kernal traps,  Prev: File system device settings,  Up: Peripheral settings

6.8.2 Printer settings
----------------------

The VICE emulators can emulate printers connected to either the IEC
buffer or the user port.  Emulation can be achieved by redirecting the
printer output to a file or by piping it through an external process.
This is defined by so-called "printer device file names"; a printer
device file name can be either a simple path, or a command name
preceeded by a pipe symbol `|'.

   For example, printer device `filename' will cause the output to be
appended to the file `filename', while printer device `|lpr' will cause
the `lpr' command to be executed and be fed the printer output.  The
printer output will not be converted but saved as printed by the
emulated machine.

   Up to three printer devices may be specified through the following
resources:

   * device 1, whose default value is `print.dump';

   * device 2, whose default value is `|lpr'.

   * device 3, whose default value is `|petlp -F PS|lpr';

   So, basically, by default printer device 1 will dump printer output
to `print.dump'; printer device 2 will print it via `lpr' directly to
the printer and device 3 will print it via `petlp' (a not-yet-complete
utility that will produce Postscript output from the Commodore printer
code) and then to the printer via `lpr'.

* Menu:

* Printer resources::
* Printer options::


File: vice.info,  Node: Printer resources,  Next: Printer options,  Prev: Printer settings,  Up: Printer settings

6.8.2.1 Printer resources
.........................

`PrDevice1'
`PrDevice2'
`PrDevice3'
     Strings specifying the printer devices (*note Printer settings::).

`Printer4'
     Boolean specifying if the IEC printer (device 4) is being emulated.

`Printer4Dev'
     Integer (ranging from 0 to 2, for device 1-3) specifying what
     printer device (*note Printer settings::) the IEC printer is using.

`PrUser'
     Boolean specifying if the user-port printer is being emulated.

`PrUserDev'
     Integer (ranging from 0 to 2, for device 1-3) specifying what
     printer device the user-port printer is using.



File: vice.info,  Node: Printer options,  Prev: Printer resources,  Up: Printer settings

6.8.2.2 Printer command-line options
....................................

`-prdev1 NAME'
`-prdev2 NAME'
`-prdev3 NAME'
     Specify `NAME' as printer devices 1, 2 and 3, respectively
     (`PrDevice1', `PrDevice2' and `PrDevice3').

`-printer4'
`+printer4'
     Enable/disable emulation of the IEC printer (`Printer4=1',
     `Printer4=0').

`-pr4dev DEV'
     Specify device for the IEC printer (`Printer4Dev').

`-pruser'
`+pruser'
     Enable/disable emulation of the IEC printer (`PrUser=1',
     `PrUser=0').

`-pruserdev DEV'
     Specify device for the IEC printer (`PrUserDev').



File: vice.info,  Node: No kernal traps,  Prev: Printer settings,  Up: Peripheral settings

6.8.3 Disabling kernal traps
----------------------------

If you have compatibility problems, you can completely disable Kernal
traps with the "Disable kernal traps" option.  This will of course
disable all the features that depend on it, such as the fast 1541
emulation (so you will have to turn true 1541 emulation on if you want
to be able to read or write disk images) and tape support.

* Menu:

* No traps resources::
* No traps options::


File: vice.info,  Node: No traps resources,  Next: No traps options,  Prev: No kernal traps,  Up: No kernal traps

6.8.3.1 Resources to control Kernal traps
.........................................

`VirtualDevices'
     Boolean specifying whether all the mechanisms for virtual device
     emulation should be enabled. Serial IEC devices use kernal traps,
     parallel IEEE488 devices use an own IEEE488 engine. Both are
     switched on and off with this resource.



File: vice.info,  Node: No traps options,  Prev: No traps resources,  Up: No kernal traps

6.8.3.2 Command-line options to control Kernal traps
....................................................

`-virtualdev'
`+virtualdev'
     Enable (`VirtualDevices=1') or disable (`VirtualDevices=0')
     virtual devices.



File: vice.info,  Node: RS232 settings,  Next: Monitor settings,  Prev: Peripheral settings,  Up: Settings and resources

6.9 RS232 settings
==================

The VICE emulators can emulate the RS232 device most of the machines
have.  The C64, C128 and VIC20 emulators emulate the userport RS232
interface at 300 and 1200 baud.  The C64 and C128 can also use the 9600
baud interface by Daniel Dallmann, using the shift registers of the two
CIA 6526 chips.  The PET can have a 6551 ACIA RS232 interface when
running as a SuperPET, and the CBM-II has such an ACIA by default.  The
C64 and C128 emulators can emulate an ACIA 6551 (also known as Datapump
for example) as extension at `$de**'.

   Emulation can be achieved by either:

   * connecting a real UNIX serial device;

   * dumping to a file;

   * piping through a process.

   It is possible to define up to four UNIX serial devices, and then
decide which interface should be connected to which device.  This is
done by so-called "rs232 device file names"; an rs232 device file name
can be either a simple path, or a command name preceeded by a pipe
symbol `|'.  If the path specifies a special device (e.g. `/dev/ttyS0')
it is recognized by VICE and the emulator can set the baudrate.

   For example, rs232 device `filename' will cause the output to be
written (not appended) to the file `filename', while printer device
`|lpr' will cause the `lpr' command to be executed and be fed the rs232
output.  The rs232 output will not be converted but saved as sent by
the emulated machine.  The same holds true for the rs232 input.  If the
command writes data to the standard output it will be caught by VICE
and sent back to the emulator.  Also the data sent by the pseudo device
will be sent back to VICE.

   For example you can setup a null-modem cable between two serial ports
of your PC, setup one port for login and use the other in VICE.  Then
you can login from your emulator via the RS232 emulation and the
null-modem cable to your machine again.

   You can not simply run a shell from VICE, as the shell will notice
that it does not run on its own pseudo terminal and will thus buffer its
output.  You need to write some program that opens an own pseudo
terminal and runs the shell from there (not yet finished).

   Up to four RS232 devices may be specified through the following
resources:

   * device 1, whose default value is `/dev/ttyS0';

   * device 2, whose default value is `/dev/ttyS1';

   * device 3, whose default value is `rs232.dump';

   * device 4, whose default value is `|lpr'.

   For the first two devices you can change the baudrate the tty device
is set to by specifying it on the commandline or in the menu.  This
baudrate is 9600 by default for the latter two, but can be changed only
by resources (The baudrate is independent from the baudrate the emulator
actually expects).

* Menu:

* RS232 resources::
* RS232 options::
* RS232 usage::


File: vice.info,  Node: RS232 resources,  Next: RS232 options,  Prev: RS232 settings,  Up: RS232 settings

6.9.1 RS232 resources
---------------------

`RsDevice1'
`RsDevice2'
`RsDevice3'
`RsDevice4'
     Strings specifying the RS232 devices (*note RS232 settings::).

`RsDevice1Baud'
`RsDevice2Baud'
`RsDevice3Baud'
`RsDevice4Baud'
     Integer specifying the RS232 baudrate devices if the device file
     points to a special device (like `/dev/ttyS0'; *note RS232
     settings::).

`AciaDE'
     Boolean specifying whether C64 or C128 should emulate ACIA 6551 in
     I/O 1, at `$de**'.

`Acia1Dev'
     Integer (ranging from 0 to 3, for device 1-4) specifying what
     RS232 device (*note RS232 settings::) the ACIA is using (all
     except VIC20).

`Acia1Irq'
     Integer specifying which interrupt to use. 0 = none, 1 = IRQ, 2 =
     NMI (C64 and C128 only)

`RsUser'
     Integer specifying if the user-port RS232 interface is being
     emulated and at which baudrate it should have for the emulator. 0
     = off; > 0 specifies the baudrate (C64, C128 and VIC20).

`RsUserDev'
     Integer (ranging from 0 to 3, for device 1-4) specifying what
     RS232 device the user-port interface is using (C64, C128 and
     VIC20).



File: vice.info,  Node: RS232 options,  Next: RS232 usage,  Prev: RS232 resources,  Up: RS232 settings

6.9.2 RS232 command-line options
--------------------------------

`-rsdev1 NAME'
`-rsdev2 NAME'
`-rsdev3 NAME'
`-rsdev4 NAME'
     Specify `NAME' as RS232 devices 1, 2, 3 and 4, respectively
     (`RsDevice1', `RsDevice2' `RsDevice3' and `RsDevice4').

`-rsdev1 BAUDRATE'
`-rsdev2 BAUDRATE'
`-rsdev3 BAUDRATE'
`-rsdev4 BAUDRATE'
     Specify `BAUDRATE' as baudrate for the RS232 devices if the device
     name specifies a special device (like `/dev/ttyS0' for example,
     *note RS232 settings::; `RsDevice1Baud', `RsDevice2Baud'
     `RsDevice3Baud' and `RsDevice4Baud').

`-acia1dev'
     Specify device for the ACIA (`Acia1Dev').

`-rsuser BAUDRATE'
     Enable (BAUDRATE not 0) or disable (BAUDRATE = 0) emulation of the
     userport RS232 emulation (`RsUser'; C64, C128 and VIC20)

`-rsuserdev DEV'
     Specify device for the userport RS232 emulation (`RsUserDev'; C64,
     C128 and VIC20).



File: vice.info,  Node: RS232 usage,  Prev: RS232 options,  Up: RS232 settings

6.9.3 RS232 usage example
-------------------------

Here we give you a simple example how to set up an emulated C64 using
the modem connected to your PC. The following list shows each step.

`Attach your modem to your PC at a serial port.'
     Normally you should set it up to use the modem as "/dev/modem".

`start VICE'

`Setup VICE to use your modem as "serial device 1"'
     Go to the RS232 settings menu and change "Serial 1 device" to
     "/dev/modem" (or the device where you attached your modem to) Then
     go to the RS232 settings menu and change "Serial 1 baudrate" to
     the baudrate your modem should run at.    Watch out, e.g. on Linux
     there is an additional multiplier   to multiply with the baudrate
     (so e.g. 19200 gives 115200 or so baud)   See the "setserial"
     manpage on Linux for example.    However, most modems should be
     able to autodetect the speed to   the computer as well.

`Select the RS232 emulation your programs use'
     If you want to use the Userport emulation, go to the RS232
     settings and   change "Userport RS232 Device" to   "Serial 1". If
     you want ACIA emulation (swiftlink or what's it called?)    then
     change "ACIA $DE** device" to "Serial 1".

`Enable the emulation'
     Go to the RS232 settings and select either "ACIA $DE** emulation"
     or Userport 300/1200 baud or CIA 9600 baud emulation.

`Load your program and start it.'
     If it is able to detect an   RS232 cartridge like swiftlink or so,
     try to detect the ACIA emulation   if enabled.    Otherwise just
     set the baudrate to either 300, 1200 or 9600 according   to what
     you enabled in the VICE menu for the userport.



File: vice.info,  Node: Monitor settings,  Next: Misc settings,  Prev: RS232 settings,  Up: Settings and resources

6.10 Monitor settings
=====================

This section lists command-line options specific to the built-in
monitor.

* Menu:

* Monitor options::


File: vice.info,  Node: Monitor options,  Up: Monitor settings

6.10.1 Monitor command-line options
-----------------------------------

`-moncommand FILENAME'
     Execute the commands from the file `FILENAME' in the monitor after
     starting up. This command line switch is mainly thought to load
     labels and to set breakpoints.  Not all other commands are useful
     to be executed in this way, some may even lead to strange effects.

`-initbreak <address>'
     Set an initial breakpoint for the monitor. Addresses with prefix
     "0x" are hexadecimal.


File: vice.info,  Node: Misc settings,  Prev: Monitor settings,  Up: Settings and resources

6.11 Miscellaneous settings
===========================

This section lists generic resources that do not fit in the other
categories.

* Menu:

* Misc resources::
* Misc options::


File: vice.info,  Node: Misc resources,  Next: Misc options,  Prev: Misc settings,  Up: Misc settings

6.11.1 Miscellaneous resources
------------------------------

`Directory'
     String specifying the search path for system files.  It is defined
     as a sequence of directory names, separated by colons (`:'), just
     like the `PATH' variable in the shell.  The special string `$$'
     stands for the default search path, which is initialized at
     startup to the following value:

          LIBDIR/EMUID:$HOME/.vice/EMUID:BOOTPATH/EMUID:LIBDIR/DRIVES:$HOME/.vice/DRIVES:BOOTPATH/DRIVES

     where:

        * `LIBDIR' is the VICE installation directory (usually
          `/usr/local/lib/vice', `/usr/lib/vice' or `/opt/vice/lib');

        * `EMUID' is the emulation identification string (`C64',
          `C128', `VIC20' or `PET');

        * `BOOTPATH' is the directory where the binary lies (usually
          `/usr/local/bin', `/usr/bin' or `/opt/vice/bin').

        * `DRIVES' is the directory called "DRIVES", where the disk
          drive ROMs are.  (The disk drive ROMs are used by all
          emulators, so there is an extra directory for them.)

     Notice that the middle entry points to a default location in the
     user's home directory. Here private ROM versions (e.g.  speeddos
     or JiffyDos) can be stored for example.

     *Note System files::. for a description of the method used to load
     the emulator's system files.

`HTMLBrowserCommand'
     String specifying the command to run the help browser.  The help
     browser can be any HTML browser, and every `%s' in the string is
     replaced with the name of the toplevel file of the VICE
     documentation.  For example, the default value `netscape %s' runs
     Netscape Navigator.

`SaveResourcesOnExit'
     Boolean specifying whether the emulator should save changed
     settings before exiting.  If this is enabled, the user will be
     always prompted first, in case the settings have changed.

`DoCoreDump'
     Boolean specifying whether the emulator should dump core when it
     gets a signal.

`JoyDevice1'
`JoyDevice2'
     Integer specifying which joystick device the emulator should use
     for joystick emulation for ports 1 and 2, respectively (0=None,
     1=Numpad, 2=Custom keys, 3=Analog joystick 1, 4=Analog joystick 2,
     5=Digital joystick 1, 6=Digital joystick 2 on Unix) The available
     joysticks might differ depending on operating system and joystick
     support in the OS (Linux joystick module must be available for
     example).



File: vice.info,  Node: Misc options,  Prev: Misc resources,  Up: Misc settings

6.11.2 Miscellaneous command-line options
-----------------------------------------

`-directory SEARCHPATH'
     Specify the system file search path (`Directory').  

`-htmlbrowser COMMAND'
     Specify the command to run the HTML browser for the on-line help
     (`HTMLBrowserCommand').  

`-saveres'
`+saveres'
     Enable/disable automatic saving of settings on exit
     (`SaveResourcesOnExit=1', `SaveResourcesOnExit=0').

`-core'
`+core'
     Enable/disable generation of core dumps (`DoCoreDump=1',
     `DoCoreDump=0').

`-joydev1'
`-joydev2'
     Set the device for joystick emulation of port 1 and 2, respectively
     (`JoyDevice1', `JoyDevice2').


File: vice.info,  Node: Machine-specific features,  Next: Snapshots,  Prev: Settings and resources,  Up: Top

7 Machine-specific features
***************************

* Menu:

* C64/128-specific::            Commands and settings specific to the
                                C64/128 emulators
* C64DTV-specific::             Commands and settings specific to the
                                C64DTV emulator
* VIC20-specific::              Commands and settings specific to the
                                VIC20 emulator
* PET-specific::                Commands and settings specific to the
                                PET emulator
* CBM-II-specific::             Commands and settings specific to the
                                CBM-II emulator


File: vice.info,  Node: C64/128-specific,  Next: C64DTV-specific,  Prev: Machine-specific features,  Up: Machine-specific features

7.1 C64/128-specific commands and settings
==========================================

This section lists the settings and commands that are C64/128 specific
and thus are not present in the other emulators.

* Menu:

* C64 cartridges::              Using cartridge images with the C64 emulator.
* VIC-II settings::             Settings that control the video chip.
* SID settings::                Settings that control the audio chip.
* C64 I/O extension settings::  Settings that enable special extensions.
* C64/128 system ROM settings::  Settings to control the system ROMs.


File: vice.info,  Node: C64 cartridges,  Next: VIC-II settings,  Prev: C64/128-specific,  Up: C64/128-specific

7.1.1 Using cartridge images
----------------------------

"Cartridge images" are like disk images, but mirror the contents of
cartridge ROM images instead of disk images.

   X64 and X128 allow you to attach the following kinds of cartridges:

   * `.crt' images, as used by the CCS64 emulator by Per Håkan Sundell;

   * generic raw dumps of 8K and 16K images;

   * Action Replay images.

   * Atomic Power images.

   * Epyx fastload images.

   * The Commodore IEEE488 interface cartridge
     (`http://www.funet.fi/pub/cbm/schematics/cartridges/c64/ieee-488/eprom.bin')

   * Retro Replay images.

   * IDE64 interface cartridge.  (`http://www.volny.cz/dundera/')

   * Super Snapshot 4 images.

   * Super Snapshot 5 images.

   * Expert Cartridge images.

   Each of these kinds has a specific command in the "Attach a cartridge
image" submenu.  When you have successfully attached a cartridge image,
you should then reset the machine to make sure the cartridge initializes
itself.  Of course, it is also possible to detach a currently attached
cartridge image ("Detach cartridge image").

   If you are using a freezer cart like an Action Replay cartridge, you
can emulate the cartridge's freeze button with the "Cartridge freeze"
command.

   Attaching the IEEE488 cartridge automatically enables the IEEE488
interface emulation on the `$DF**' I/O ports.

   Attaching the IDE64 cartridge automatically enables the IDE64
interface emulation on the `$DE**' I/O ports.


File: vice.info,  Node: VIC-II settings,  Next: SID settings,  Prev: C64 cartridges,  Up: C64/128-specific

7.1.2 VIC-II settings
---------------------

These settings control the emulation of the VIC-II (MOS6569) video chip
used in both the C64 and the C128.

   * "Sprite-sprite collisions" and "Sprite-background collisions", if
     enabled, cause the hardware detection of sprite-to-sprite and
     sprite-to-background collisions of the VIC-II to be emulated.  This
     feature is used by many games, and disabling either of the two
     detection systems can sometimes make you invincible (although
     there is also a chance that also enemies become invincible then).

   * "Color set" can be used to dynamically change the palette file
     being used by choosing one of the available predefined color sets:

        * `default.vpl' ("default"), the default VICE palette;

        * `c64s.vpl' ("C64S"), palette taken from the shareware C64S
          emulator by Miha Peternel.

        * `ccs64.vpl' ("CCS64"), palette taken from the shareware CCS64
          emulator by Per Håkan Sundell.

        * `frodo.vpl' ("Frodo"), palette taken from the free Frodo
          emulator by Christian Bauer
          (http://www.uni-mainz.de/~bauec002/FRMain.html).

        * `pc64.vpl' ("PC64"), palette taken from the free PC64
          emulator by Wolfgang Lorenz.

        * `godot.vpl' ("GoDot"), palette as suggested by the authors of
          the C64 graphics package GoDot
          (http://users.aol.com/howtogodot/welcome.htm).


* Menu:

* VIC-II resources::
* VIC-II options::


File: vice.info,  Node: VIC-II resources,  Next: VIC-II options,  Prev: VIC-II settings,  Up: VIC-II settings

7.1.2.1 VIC-II resources
........................

`CheckSsColl'
     Boolean specifying whether the sprite-sprite hardware collision
     detection must be emulated.

`CheckSbColl'
     Boolean specifying whether the sprite-background hardware collision
     detection must be emulated.



File: vice.info,  Node: VIC-II options,  Prev: VIC-II resources,  Up: VIC-II settings

7.1.2.2 VIC-II command-line options
...................................

`-checkss'
`+checkss'
     Enable (`CheckSsColl=1') and disable (`CheckSsColl=0') emulation
     of hardware sprite-sprite collision detection, respectively.  

`-checksb'
`+checksb'
     Enable (`CheckSbColl=1') and disable (`CheckSbColl=0') emulation
     of hardware sprite-background collision detection, respectively.



File: vice.info,  Node: SID settings,  Next: C64 I/O extension settings,  Prev: VIC-II settings,  Up: C64/128-specific

7.1.3 SID settings
------------------

These settings control the emulation of the SID (MOS6581 or MOS8580)
audio chip.

   * "Second SID" maps a second SID chip into the address space for
     stereo sound. This emulates e.g. the "SID Symphony Stereo
     Cartridge" from Dr. Evil Laboratories. The second SID can be used
     with software such as "Stereo SID Player" by Mark Dickenson or
     "The Enhanced Sidplayer" by Craig Chamberlain.

   * "Second SID base address" sets the start address for the second SID
     chip. Software normally uses $DE00 or $DF00, since $DE00-$DEFF and
     $DF00-$DFFF can be mapped through the cartridge port of the C64.
     The default start address is $DE00.

   * "Emulate filters" causes the built-in programmable filters of the
     SID chip to be emulated.  A lot of C64 music requires them to be
     emulated properly, but their emulation requires some additional
     processor power.

   * "ChipModel" specifies the model of the SID chip being emulated:
     there are two slightly different generations of SID chips: MOS6581
     ones and MOS8580 ones.

   * "Use reSID emulation" specifies whether the more accurate (and
     resource hungry) reSID emulation is turned on or off.

   * "reSID sampling method" selects the method for conversion of the
     SID output signal to a sampling rate appropriate for playback by
     standard digital sound equipment. Possible settings are:
        * "Fast" simply clocks the SID chip at the output sampling
          frequency, picking the nearest sample. This yields acceptable
          sound quality, but sampling noise is noticeable in some
          cases, especially with SID combined waveforms. The sound
          emulation is still cycle exact.

        * "Interpolating" clocks the SID chip each cycle, and
          calculates each sample with linear interpolation. The
          sampling noise is now strongly attenuated by the SID external
          filter (as long as "Emulate filters" is selected), and the
          linear interpolation further improves the sound quality.

        * "Resampling" clocks the SID chip each cycle, and uses the
          theoretically correct method for sample generation. This
          delivers CD quality sound, but is extremely CPU intensive,
          and is thus most useful for non-interactive sound generation.
          Unless you have a very fast machine, that is.

   * "reSID resampling passband" specifies the percentage of the total
     bandwidth allocated to the resampling filter passband. The work
     rate of the resampling filter is inversely proportional to the
     remaining transition band percentage. This implies that e.g. with
     the transition band starting at ~ 20kHz, it is faster to generate
     48kHz than 44.1kHz samples. For CD quality sound generation at
     44.1kHz the passband percentage should be set to 90 (i.e. the
     transition band starting at almost 20kHz).


* Menu:

* SID resources::
* SID options::


File: vice.info,  Node: SID resources,  Next: SID options,  Prev: SID settings,  Up: SID settings

7.1.3.1 SID resources
.....................

`SidStereo'
     Boolean selecting emulation of a second SID.

`SidStereoAddressStart'
     Integer specifying the start address for the second SID.

`SidFilters'
     Boolean specifying whether the built-in SID filters must be
     emulated.

`SidModel'
     Integer specifying what model of the SID must be emulated (`0':
     MOS6581, `1': MOS8580).

`SidUseResid'
     Boolean specifying whether the accurate reSID emulation is being
     used.

`SidResidSampling'
     Integer specifying the sampling method (`0': Fast, `1':
     Interpolation, `2': Resampling)

`SidResidPassband'
     Integer specifying the resampling filter passband in percentage of
     the total bandwidth (`0 - 90').



File: vice.info,  Node: SID options,  Prev: SID resources,  Up: SID settings

7.1.3.2 SID command-line options
................................

`-sidstereo'
     Emulates a second SID chip for stereo sound (`SidStereo').

`-sidstereoaddress `ADDRESS''
     Specifies the start address for the second SID chip
     (`SidStereoAddressStart').

`-sidmodel MODEL'
     Specifies `MODEL' as the emulated model of the SID chip
     (`SidModel').

`-sidfilters'
`+sidfilters'
     Enable (`SidFilters=1') or disable (`SidFilters=0') emulation of
     the built-in SID filters.

`-resid'
`+resid'
     Enable (`SidFilters=1') or disable (`SidFilters=0') usage of the
     reSID emulator.

`-residsamp `METHOD''
     Specifies the sampling method; fast (`SidResidSampling=0'),
     interpolating (`SidResidSampling=1'), or resampling
     (`SidResidSampling=2').

`-residpass `PERCENTAGE''
     Specifies the resampling filter passband in percentage of the total
     bandwidth (`SidResidPassband=0-90').



File: vice.info,  Node: C64 I/O extension settings,  Next: C64/128 system ROM settings,  Prev: SID settings,  Up: C64/128-specific

7.1.4 C64 I/O extension settings
--------------------------------

There are three I/O extensions available: they are located at the
address range $DF00 ... $DFFF and each of them is controlled by a
boolean resource.  Please use these extensions only when needed, as they
might cause compatibility problems.

   * The "emulator identification" extension allows programs to
     identify the kind of emulator they are running on, according to the
     emulation detection proposal by Wolfgang Lorenz.  This basically
     means that, when some locations in the $DFxx I/O space are read,
     the emulator returns some values which identify the emulator
     itself, its version and a copyright message.  If this extension is
     disabled, programs will have virtually no way to realize they are
     running on an emulator.

   * The "512K RAM Expansion Unit" extension emulates a standard 512K
     Commodore RAM Expansion Unit; this can be used with GEOS and other
     programs that are designed to take advantage of it.  This currently
     works only in the C64 emulator.

   * FIXME


* Menu:

* C64 I/O extension resources::
* C64 I/O extension options::


File: vice.info,  Node: C64 I/O extension resources,  Next: C64 I/O extension options,  Prev: C64 I/O extension settings,  Up: C64 I/O extension settings

7.1.4.1 C64 I/O extension resources
...................................

`IEEE488'
     Boolean specifying whether the IEEE488 interface should be
     emulated or not.

`REU'
     Boolean specifying whether the 512K RAM Expansion Unit should be
     emulated or not.

`EmuID'
     Boolean specifying whether the emulation identification extension
     should be emulated or not.



File: vice.info,  Node: C64 I/O extension options,  Prev: C64 I/O extension resources,  Up: C64 I/O extension settings

7.1.4.2 C64 I/O extension command-line options
..............................................

`-ieee488'
`+ieee488'
     Enable (`IEEE488=1') or disable (`IEEE488=0') emulation of the
     IEEE488 interface.

`-reu'
`+reu'
     Enable (`REU=1') or disable (`REU=0') emulation of the 512K RAM
     Expansion Unit.

`-emuid'
`+emuid'
     Enable (`EmuID=1') or disable (`EmuID=0') the emulation
     identification extension.



File: vice.info,  Node: C64/128 system ROM settings,  Prev: C64 I/O extension settings,  Up: C64/128-specific

7.1.5 C64/128 system ROM settings
---------------------------------

These settings can be used to control what system ROMs are loaded in the
C64/128 emulators at startup.  They cannot be changed from the menus.

* Menu:

* C64/128 system ROM resources::
* C64/128 system ROM options::


File: vice.info,  Node: C64/128 system ROM resources,  Next: C64/128 system ROM options,  Prev: C64/128 system ROM settings,  Up: C64/128 system ROM settings

7.1.5.1 C64/128 system ROM resources
....................................

`KernalName'
     String specifying the name of the Kernal ROM (default `kernal').

`BasicName'
     String specifying the name of the Basic ROM (default `basic').  In
     the C128 emulator, the ROM image must actually include the editor
     ROM too.

`ChargenName'
     String specifying the name of the character generator ROM (default
     `chargen').

`KernalRev'
     String specifying the Kernal revision.  This resource can be used
     to control what revision of the C64 kernal is being used; it
     cannot be changed at runtime.  VICE is able to automatically
     convert one ROM revision into another, by manually patching the
     loaded image.  This way, it is possible to use any of the ROM
     revisions without changing the ROM set.  Valid values are:

    `0'
          Kernal revision 0;

    `3'
          Kernal revision 3;

    `sx'
    `67'
          Commodore SX-64 ROM;

    `100'

    `4064'
          Commodore 4064 (also known as "PET64" or "Educator 64") ROM.



File: vice.info,  Node: C64/128 system ROM options,  Prev: C64/128 system ROM resources,  Up: C64/128 system ROM settings

7.1.5.2 C64/128 system ROM command-line options
...............................................

`-kernal NAME'
     Specify `NAME' as the Kernal ROM file (`KernalName').

`-basic NAME'
     Specify `NAME' as the Basic ROM file (`BasicName').

`-chargen NAME'
     Specify `NAME' as the character generator ROM file (`ChargenName').

`-kernalrev REVISION'
     Specify Kernal revision (`KernalRev').



File: vice.info,  Node: C64DTV-specific,  Next: VIC20-specific,  Prev: C64/128-specific,  Up: Machine-specific features

7.2 C64DTV-specific commands and settings
=========================================

This section lists the settings and commands that are C64DTV specific
and thus are not present in the other emulators.

* Menu:

* C64DTV ROM image::
* DTV revision::
* LumaFix::
* Userport::
* Debug::
* Monitor DTV features::


File: vice.info,  Node: C64DTV ROM image,  Next: DTV revision,  Prev: C64DTV-specific,  Up: C64DTV-specific

7.2.1 C64DTV ROM image
----------------------

The DTV has a 2MB Flash chip which contains the kernal, basic and
character set ROMs along with other data, such as games in the case of
the original C64DTV ROM.

   The image file is a dump of the flash chip. It is exactly 2MB
(2097152 bytes).

   If you do not have a suitable image file, an image using the C64
kernal, basic and charset is automatically created.

   If writing to the C64DTV ROM is enabled, the image file is rewritten
with the current data when exiting x64dtv.

   Note that x64dtv tries to load the image file from the C64DTV
directory first, and if it isn't found there, x64dtv tries to load it
from the current directory. If you do not have `dtvrom.bin' in your
C64DTV directory and writing to DTV ROM is enabled, the `dtvrom.bin'
file is created to the current directory.

   NOTE: The original C64DTV ROM has somewhat distorted colors,
normally you should use a patched rom.

`-c64dtvromimage NAME'
     Specify `NAME' as the C64DTV ROM image

`-c64dtvromrw'
`+c64dtvromrw'
     Enable or disable writing to C64DTV ROM image


   The trueflashfs option is analogous to True drive emulation.  If
disabled, any file access to the flash filesystem (device 1) will go to
the local file system instead.

`-trueflashfs'
`+trueflashfs'
     Enable or disable true hardware flash file system

`-fsflash NAME'
     Specify `NAME' as directory for flash file system device



File: vice.info,  Node: DTV revision,  Next: LumaFix,  Prev: C64DTV ROM image,  Up: C64DTV-specific

7.2.2 DTV revision
------------------

The DTV revision 2 has a bug in the Blitter. Using revision 3 is
recommended. Emulation of DTV revision 2 including Blitter bug is
intended for testing DTV software.

`-dtvrev REVISION'
     Specify DTV `REVISION' (2 or 3)



File: vice.info,  Node: LumaFix,  Next: Userport,  Prev: DTV revision,  Up: C64DTV-specific

7.2.3 LumaFix
-------------

The PAL C64DTVs have wrong resistors in the video output circuit, which
causes incorrect luminances. Several hardware solutions ("LumaFixes")
have been developed to fix this flaw.

   The fixed video output is emulated by selecting "New Luminances".
The unmodified C64DTV video output can be emulated with "Old
Luminances".

   The default setting is "New Luminances".


File: vice.info,  Node: Userport,  Next: Debug,  Prev: LumaFix,  Up: C64DTV-specific

7.2.4 Userport
--------------

The C64DTV userport emulation currently supports three devices: Hummer
ADC, userport joystick and PS/2 mouse.

   The joystick that controls either the Hummer ADC or userport joystick
can be selected using the same parameter or menu option.

   While using the Hummer ADC, joystick UP and DOWN are mapped to the
Hummer buttons A and B respectively. LEFT and RIGHT set the ADCs output
to 0 and 255. Centering the joystick results in the ADC value of 128.

   Currently the Hummer ADC and userport joystick are mutually
exclusive.  This means that enabling one disables the other. PS/2 mouse
emulation can be used simultaneously with either Hummer ADC or userport
joystick.

`-hummerusrdev DEVICE'
     Select Hummer Userport device (0: None, 1: ADC, 2: Joystick)

`-hummerusrjoyport PORT'
     Select which joystick port should be mapped to the userport

`-ps2mouse'
`+ps2mouse'
     Enable or disable PS/2 mouse on userport



File: vice.info,  Node: Debug,  Next: Monitor DTV features,  Prev: Userport,  Up: C64DTV-specific

7.2.5 Debug
-----------

Debugging information on Blitter, DMA and Flash can be enabled with
command line parameters. This can be useful for DTV software
development.

`-dtvblitterlog'
`+dtvblitterlog'
     Enable or disable DTV Blitter log

`-dtvdmalog'
`+dtvdmalog'
     Enable or disable DTV DMA log

`-dtvflashlog'
`+dtvflashlog'
     Enable or disable DTV Flash log



File: vice.info,  Node: Monitor DTV features,  Prev: Debug,  Up: C64DTV-specific

7.2.6 Monitor DTV features
--------------------------

Currently the registers A, Y and X are registers R0, R1 and R2
regardless of the mapping, which can be seen and modified via the
registers ACM and XYM.

   The monitor can access all 2MB of RAM and 2MB of Flash, but only 64
kB at a time.  The 64kB bank can be selected with "bank ram00".."ram1f"
for RAM and "bank rom00".."rom1f" for Flash.

   The "load" command can load large files (>64kB) correctly if the
bank is set to "ramXX", where XX is the starting bank (usually
"bank00").


File: vice.info,  Node: VIC20-specific,  Next: PET-specific,  Prev: C64DTV-specific,  Up: Machine-specific features

7.3 VIC20-specific commands and settings
========================================

This section lists the settings and commands that are VIC20-specific and
thus are not present in the other emulators.

* Menu:

* VIC20 cartridges::
* VIC20 memory expansions::
* VIC20 system ROM settings::


File: vice.info,  Node: VIC20 cartridges,  Next: VIC20 memory expansions,  Prev: VIC20-specific,  Up: VIC20-specific

7.3.1 Using cartridge images
----------------------------

As with the C64 (*note C64 cartridges::), it is possible to attach
several types of cartridge images:

   * 4 or 8 Kbyte cartridges located at $2000;

   * 4 or 8 Kbyte cartridges located at $4000;

   * 4 or 8 Kbyte cartridges located at $6000;

   * 4 or 8 Kbyte cartridges located at $A000;

   * 4 Kbyte cartridges located at $B000.

   This can all be done via the "Attach cartridge image..." command in
the left-button menu.  It is also possible to let XVIC "guess" the type
of cartridge using "Smart-attach cartridge image...".

   Notice that several cartridges are actually made up of two pieces
(and two files), that need to be loaded separately at different
addresses.  In that case, you have to know the addresses (which are
usually specified in the file name) and use the "attach" command twice.

   A special kind of cartridge file is where the two files mentioned
above are concatenated (with removing the two byte load address of the
second image) into one 16k image. There are only few of those images,
though. Normally the second part is located at $A000.  Vice can now
attach such concatenated files at the start address $2000, $4000, and
$6000. The second half of such an image is moved to $A000. If you
encounter 16k images that have the second half not at $A000 you can
split the image into two halfs (i.e. one 8194 byte and one 8192 byte,
because the first has the load address) and attach both files
separately.

   One cartridge that is currently only partially supported here is the
VIC1112 IEEE488 interface. You have to load the ROM as a cartridge, but
you also have to enable the IEEE488 hardware by menu.


File: vice.info,  Node: VIC20 memory expansions,  Next: VIC20 system ROM settings,  Prev: VIC20 cartridges,  Up: VIC20-specific

7.3.2 Changing memory configuration
-----------------------------------

It is possible to change the VIC20 memory configuration in two ways: by
enabling and/or disabling certain individual memory blocks, or by
choosing one among a few typical memory configurations.  The former can
be done by modifying resource values directly or from the right-button
menu; the latter can only be done from the menu.

   There are 5 RAM expansion blocks in the VIC20, numbered 0, 1, 2, 3
and 5:

   * block 0 (3 Kbytes at $0400-$0FFF);

   * block 1 (8 Kbytes at $2000-$3FFF);

   * block 2 (8 Kbytes at $4000-$5FFF);

   * block 3 (8 Kbytes at $6000-$7FFF);

   * block 5 (8 Kbytes at $A000-$BFFF).

   These blocks are called "expansion blocks" because they are not
present a stock ("unexpanded") machine.  Each of them is associated to
a boolean `RamBlockX' resource (where `X' is the block number) that
specifies whether the block is enabled or not.

   There are also some common memory configurations you can pick from
the right-button menu:

   * no RAM expansion blocks at all;

   * all RAM expansion blocks enabled;

   * 3K expansion (only block 0 is enabled);

   * 8K expansion (only block 1 is enabled);

   * 16K expansion (only blocks 1 and 2 are enabled);

   * 24K expansion (only blocks 1, 2 and 3 are enabled).

   As with the X64 (*note C64 I/O extension settings::), it is also
possible to enable a special emulator identification mechanism that uses
certain memory locations to let a running program query information
about the emulator itself; this is enabled by the "Emulator
identification" option.

* Menu:

* VIC20 memconf resources::
* VIC20 memconf options::


File: vice.info,  Node: VIC20 memconf resources,  Next: VIC20 memconf options,  Prev: VIC20 memory expansions,  Up: VIC20 memory expansions

7.3.2.1 VIC20 memory configuration resources
............................................

`RAMBlock0'
`RAMBlock1'
`RAMBlock2'
`RAMBlock3'
`RAMBlock5'
     Booleans specifying whether RAM blocks 0, 1, 2, 3 and 5 must be
     enabled.

`EmuID'
     Boolean specifying whether the emulation identification extension
     must be enabled.



File: vice.info,  Node: VIC20 memconf options,  Prev: VIC20 memconf resources,  Up: VIC20 memory expansions

7.3.2.2 VIC20 memory configuration command-line options
.......................................................

`-memory CONFIG'
     Specify memory configuration.  It must be a comma-separated list of
     options, each of which can be one the following:

        * `none' (no extension);

        * `all' (all blocks);

        * `3k' (3k space in block 0);

        * `8k' (first 8k extension block);

        * `16k' (first and second 8k extension blocks);

        * `24k' (first, second and 3rd extension blocks);

        * `0', `1', `2', `3', `5' (memory in respective blocks);

        * `04', `20', `40', `60', `A0' (memory at respective address.

     For example,

          xvic -memory none

     gives an unexpanded VIC20.  While

          xvic -memory 60,a0

     or

          xvic -memory 3,5

     enables memory in blocks 3 and 5, which is the usual configuration
     for 16k ROM modules.

`-emuid'
`+emuid'
     Enable (`EmuID=1') or disable (`EmuID=0') the emulation
     identification extension.



File: vice.info,  Node: VIC20 system ROM settings,  Prev: VIC20 memory expansions,  Up: VIC20-specific

7.3.3 VIC20 system ROM settings
-------------------------------

These settings can be used to control what system ROMs are loaded in the
VIC20 emulator at startup.  They cannot be changed from the menus.

* Menu:

* VIC20 system ROM resources::
* VIC20 system ROM options::


File: vice.info,  Node: VIC20 system ROM resources,  Next: VIC20 system ROM options,  Prev: VIC20 system ROM settings,  Up: VIC20 system ROM settings

7.3.3.1 VIC20 system ROM resources
..................................

`KernalName'
     String specifying the name of the Kernal ROM (default `kernal').

`BasicName'
     String specifying the name of the Basic ROM (default `basic').

`ChargenName'
     String specifying the name of the character generator ROM (default
     `chargen').

`CartridgeFile2000'
`CartridgeFile4000'
`CartridgeFile6000'
`CartridgeFileA000'
`CartridgeFileB000'
     String specifying the name of the respective cartridge ROM images.



File: vice.info,  Node: VIC20 system ROM options,  Prev: VIC20 system ROM resources,  Up: VIC20 system ROM settings

7.3.3.2 VIC20 system ROM command-line options
.............................................

`-kernal NAME'
     Specify `NAME' as the Kernal ROM file (`KernalName').

`-basic NAME'
     Specify `NAME' as the Basic ROM file (`BasicName').

`-chargen NAME'
     Specify `NAME' as the character generator ROM file (`ChargenName').

`-cart2 NAME'
`-cart4 NAME'
`-cart6 NAME'
`-cartA NAME'
`-cartB NAME'
     Specify `NAME' as the cartridge image to attach.
     (`CartridgeFile2000',...,`CartridgeFileB000').



File: vice.info,  Node: PET-specific,  Next: CBM-II-specific,  Prev: VIC20-specific,  Up: Machine-specific features

7.4 PET-specific commands and settings
======================================

This section lists the settings and commands that are PET-specific and
thus are not present in the other emulators.

* Menu:

* PET model::
* PET diagnostic pin::
* PET commandline options::
* PET colors::


File: vice.info,  Node: PET model,  Next: PET diagnostic pin,  Prev: PET-specific,  Up: PET-specific

7.4.1 Changing PET model settings
---------------------------------

With `xpet', it is possible to change at runtime the characteristics of
the emulated PET so that it matches (or not) the ones of a certain PET
model, and it is also possible to select from a common set of PET
models so that all the features are selected accordingly.

   The former is done by changing the following resources (via resource
file, command line options or right-menu items):

`RamSize'
     Size of memory in kByte. 96k denotes a 8096, 128k a 8296.

`IOSize'
     Size of I/O area in Byte.  Either 2048 or 256 for 8296.

`Crtc'
     Enables CRTC 6545 emulation (all models from 40xx and above)

`VideoSize'
     The number of columns on the screen (40 or 80).  A 0 auto-detects
     this from the ROM.

`Ram9'
     The 8296 can map RAM into the address range $9***

`RamA'
     The 8296 can map RAM into the address range $A***

`SuperPET'
     This resource enables the SuperPET (MicroMainFrame 9000) I/O and
     disables the 8x96 mappings.

`Basic1'
     If (by checksum) a version 1 kernal is detected, then the kernal
     ROM is patched to make the IEEE488 interface work.

`Basic1Chars'
     Exchanges some character in the character ROM that have changed
     between the first PET 2001 and all newer versions.

`EoiBlank'
     This resource enables the "blank screen on EOI" feature of the
     oldest PET 2001.

`EmuID'
     Enable emulator ID (at `$e8a0-$e8ff', for use see C64).

`DiagPin'
     Set the diagnositc pin on the PET userport (see below).

`ChargenName'
     Specify `NAME' as the character generator ROM file

`KernalName'
     Specify `NAME' as the kernal ROM file.  This file contains the
     complete BASIC, EDITOR and KERNAL ROMs and is either 16k (BASIC 1
     and 2) or 20k (BASIC 4) in size.

`EditorName'
     Specify `NAME' as the editor ROM file.  This file contains an
     overlay for the editor ROM at $E000-$E7FF if necessary.

`RomModule9Name'
     Specify `NAME' as the $9*** Expansion ROM file.  This file contains
     an expansion ROM image of 4k.

`RomModuleAName'
     Specify `NAME' as the $A*** Expansion ROM file.  This file contains
     an expansion ROM image of 4k.

`RomModuleBName'
     Specify `NAME' as the $B*** Expansion ROM file.  This file contains
     an expansion ROM image of 4k.  This file overlays the lowest 4k of
     a BASIC 4 ROM.


   Choosing a common PET model is done from the right-button menu
instead, by choosing an item from the "Model defaults" submenu.
Available models are:

   * PET 2001-8N

   * PET 3008

   * PET 3016

   * PET 3032

   * PET 3032B

   * PET 4016

   * PET 4032

   * PET 4032B

   * PET 8032

   * PET 8096

   * PET 8296

   * SuperPET

   Notice that this will *reset the emulated machine*.

   It is also possible to select the PET model at startup, with the
`-model' command-line option: for example, `xpet -model 3032' will
emulate a PET 3032 while `xpet -model 8296' will emulate a PET 8296.


File: vice.info,  Node: PET diagnostic pin,  Next: PET commandline options,  Prev: PET model,  Up: PET-specific

7.4.2 The PET diagnostic pin
----------------------------

It is possible to enable or disable emulation of the PET diagnostic pin
via the `DiagPin' resource, or the "PET userport diagnostic pin" item
in the right-button menu.

   When the diagnostic pin is set, the Kernal does not try to initialize
the BASIC, but directly jumps into the builtin machine monitor.


File: vice.info,  Node: PET commandline options,  Next: PET colors,  Prev: PET diagnostic pin,  Up: PET-specific

7.4.3 PET command line options
------------------------------

These are the commandline options specific for the CBM-II models.

`-model MODEL'
     Specify the PET model you want to emulate.

`-kernal NAME'
     Specify `NAME' as the Kernal/BASIC ROM file (`KernalName').

`-editor NAME'
     Specify `NAME' as the editor ROM file (`EditorName').

`-chargen NAME'
     Specify `NAME' as the character generator ROM file (`ChargenName').

`-rom9 NAME, -romA NAME, -romB NAME'
     Specify `NAME' as the ROM image file for the respective cartridge
     areas (`RomModule9Name', `RomModuleAName', `RomModuleBName').

`-petramA, -petramB'
     Switch on RAM mapping on addresses $9000-$9fff, $a000-$afff
     (`Ram9', `RamA').

`-superpet, +superpet'
     Enable/Disable SuperPET I/O emulation (`SuperPET').

`-basic1, +basic1'
     Enable/Disable patching the IEEE488 section of the PET2001 ROM
     when detected (`Basic1').

`-basic1char, +basic1char'
     Enable/Disable PET 2001 character generator (`Basic1Chars').

`-eoiblank, +eoiblank'
     Enable/Disable EOI blanking the screen (`EoiBlank').

`-emuid'
`+emuid'
     Enable (`EmuID=1') or disable (`EmuID=0') the emulation
     identification extension (at `$e8a0-$e8ff').

`-diagpin'
`+diagpin'
     Enable (`DiagPin=1') or disable (`DiagPin=0') the diagnostic pin
     at the PET userport.



File: vice.info,  Node: PET colors,  Prev: PET commandline options,  Up: PET-specific

7.4.4 Changing screen colors
----------------------------

It is also possible to choose what color set is used for the emulation
window.  This is done by specifying a palette file name (*note Palette
files::) in the `PaletteName' resource.  The menu provides the
following values:

   * `green.vpl' (default, "green)"), the good old green-on-black
     feeling;

   * `amber.vpl' ("amber"), an amber phosphor lookalike;

   * `white.vpl' ("white"), simple white-on-black palette.


File: vice.info,  Node: CBM-II-specific,  Prev: PET-specific,  Up: Machine-specific features

7.5 CBM-II-specific commands and settings
=========================================

This section lists the settings and commands that are CBM-II-specific
and thus are not present in the other emulators.

* Menu:

* CBM-II model::
* CBM-II commandline options::
* CBM-II colors::


File: vice.info,  Node: CBM-II model,  Next: CBM-II commandline options,  Prev: CBM-II-specific,  Up: CBM-II-specific

7.5.1 Changing CBM-II model
---------------------------

With `xcbm2', it is possible to change at runtime the characteristics
of the emulated CBM so that it matches (or not) the ones of a certain
CBM model, and it is also possible to select from a common set of CBM
models so that all the features are selected accordingly.

   The former is done by changing the following resources (via resource
file, command line options or right-menu items):

`UseVicII'
     Whether to use VIC-II for video output (value 1) or the CRTC for
     the other machines (value 0)

`RamSize'
     Size of memory in kByte.  Possible values are 128, 256, 512 and
     1024

`Ram08, Ram1, Ram2, Ram4, Ram6, RamC'
     Expanded CBM-II models could map RAM to the expansion ROM areas at
     $0800-$0fff, $1000-$1fff, $2000-$3FFF, $4000-$5FFF, $6000-$7FFF
     and $c000-$cfff respectively.

`Cart2Name, Cart4Name, Cart6Name'
     Specify `NAME' as the $2000-$3FFF, $4000-$5FFF or $6000-$6FFF
     Expansion ROM file.  This file contains an 8k ROM dump.

`ModelLine'
     The CBM-II business models have two hardcoded lines at one of the
     I/O ports.  From those lines the kernal determines how it should
     init the CRTC video chip for either 50Hz (Europe) or 60Hz (North
     America), and either for 8 (C6x0) or 14 (C7x0) scanlines per
     character.  0 = CBM 7x0 (50Hz), 1 = 60Hz C6x0, 2 = 50Hz C6x0).


   Choosing a common CBM-II model is done from the right-button menu
instead, by choosing an item from the "Model defaults" submenu.
Available models are:

   * C510 (128k RAM)

   * C610 (128k RAM)

   * C620 (256k RAM)

   * C620+ (1024k RAM, expanded)

   * C710 (128k RAM)

   * C720 (256k RAM)

   * C720+ (1024k RAM, expanded)

   Notice that this will *reset the emulated machine*.

   Warning: At this time switching between 510 and other machines during
runtime is not supported and will not work.

   It is also possible to select the CBM model at startup, with the
`-model' command-line option: for example, `xcbm2 -model 610' will
emulate a CBM 610 while `xcbm2 -model 620' will emulate a CBM 620.
Notably this is the only way to start a C510 emulation, with `-model
510'.


File: vice.info,  Node: CBM-II commandline options,  Next: CBM-II colors,  Prev: CBM-II model,  Up: CBM-II-specific

7.5.2 CBM-II command line options
---------------------------------

These are the commandline options specific for the CBM-II models.

`-usevicii'
`+usevicii'
     Specify whether to use (-usevicii) or not to use (+usevicii) the
     VIC-II emulation.

`-kernal NAME'
     Specify `NAME' as the Kernal ROM file (`KernalName').

`-basic NAME'
     Specify `NAME' as the Basic ROM file (`BasicName').

`-chargen NAME'
     Specify `NAME' as the character generator ROM file (`ChargenName').

`-cart2 NAME, -cart4 NAME, -cart6 NAME'
     Specify `NAME' as the ROM image file for the respective cartridge
     areas (`Cart2Name', `Cart4Name', `Cart6Name').

`-ram08, -ram1, -ram2, -ram4, -ram6, -ramC'
     Switch on RAM mapping in bank 15 on addresses $0800-$0fff,
     $1000-$1fff, $2000-$3fff, $4000-$5fff, $6000-$7fff resp (`Ram08',
     `Ram1', `Ram2', `Ram4', `Ram6', `RamC').

`-modelline'
     Define the hardcoded model switch in the CBM-II models.



File: vice.info,  Node: CBM-II colors,  Prev: CBM-II commandline options,  Up: CBM-II-specific

7.5.3 Changing screen colors
----------------------------

It is also possible to choose what color set is used for the emulation
window.  This is done by specifying a palette file name (*note Palette
files::) in the `PaletteName' resource.  The menu provides the
following values:

   * `green.vpl' (default, "green"), the good old green-on-black
     feeling;

   * `amber.vpl' ("amber"), an amber phosphor lookalike;

   * `white.vpl' ("white"), simple white-on-black palette.


File: vice.info,  Node: Snapshots,  Next: Monitor,  Prev: Machine-specific features,  Up: Top

8 Snapshots
***********

Every VICE emulator has a built-in snapshot feature, that saves the
complete emulator state into one file for later use.  You can therefore
save the emulator state - including the state of the game you are
playing for example - in a single file.

* Menu:

* Snapshot usage::
* Snapshot format::


File: vice.info,  Node: Snapshot usage,  Next: Snapshot format,  Prev: Snapshots,  Up: Snapshots

8.1 Snapshot usage
==================

A snapshot is one file containining the complete emulator state.  A
snapshot file can be generated by selecting the "Save snapshot" command
at any time.  This will pop up a requester from which you can specify
whether the snapshot should also contain the disk and ROM status.

   A snapshot file can be used to restore the emulator state by
selecting the `load snapshot' menu entry at any time.  Unfortunately
attached ROM images/cartridges are only supported in the VIC20, the PET
and the CBM-II emulators at this time.

   The memory configuration of the emulator is saved in the snapshot
file as well. This configuration is restored when the snapshot is
loaded.

   A quick snapshot can now be made by pressing the `M-F11' key and
reloaded by pressing the `M-F10' key.


File: vice.info,  Node: Snapshot format,  Prev: Snapshot usage,  Up: Snapshots

8.2 Snapshot format
===================

A snapshot file consists of several modules of mostly different types.
Each module has a name and saves the state of an entity like a CIA, the
CPU, or the memory.

* Menu:

* Emulator modules::
* Module formats::


File: vice.info,  Node: Emulator modules,  Next: Module formats,  Prev: Snapshot format,  Up: Snapshot format

8.2.1 Emulator modules
----------------------

This section lists the modules that are contained in each of the
emulators snapshot files.

* Menu:

* x64 modules::
* x128 modules::
* xvic modules::
* xpet modules::
* xcbm2 modules::
* Drive modules::


File: vice.info,  Node: x64 modules,  Next: x128 modules,  Prev: Emulator modules,  Up: Emulator modules

8.2.1.1 x64 modules
...................

The modules in the x64 emulator are:

Name    Type                          Description
MAINCPU 6502                          The Main CPU - although it is a
                                      6510, only the 6502 core is saved
                                      here
C64MEM  Memory                        Holds the RAM contents of the C64.
                                      Also the CPU I/O register contents
                                      are saved here.
C64ROM  ROM images                    Dump of the system ROMs
VIC-II  656*                          The VIC-II of the C64/128
CIA1    6526                          The CIA for the interrupts and the
                                      keyboard
CIA2    6526                          The CIA for the userport, IEC-bus
                                      and RS232.
SID     6581                          The SID sound chip of the C64/C128
REU*                                  The RAM Extension Unit state
                                      (optional)
ACIA1   6551                          An ACIA (RS232 interface) at $DE00
                                      (optional)
TPI     6525                          A TPI at $DF00 for a parallel
                                      IEEE488 interface (optional)
*       Drive modules                 The emulated drive(s) have their
                                      own modules *note Drive modules::

   Some of the modules are optional and are only saved if the specific
feature is enabled at save-time.  If the module is found when restoring
the state the optional features are enabled, and disabled otherwise.


File: vice.info,  Node: x128 modules,  Next: xvic modules,  Prev: x64 modules,  Up: Emulator modules

8.2.1.2 x128 modules
....................

The modules in the x128 emulator are:

Name    Type                          Description
MAINCPU 6502                          The Main CPU - although it is a
                                      6510, only the 6502 core is saved
                                      here
C128MEM Memory                        Holds the RAM contents of the C64.
                                      Also the CPU I/O register contents
                                      are saved here.
C128ROM ROM images                    Dump of the system ROMs
VIC-II  656*                          The VIC-II of the C64/128
CIA1    6526                          The CIA for the interrupts and the
                                      keyboard
CIA2    6526                          The CIA for the userport, IEC-bus
                                      and RS232.
SID     6581                          The SID sound chip of the C64/C128
ACIA1   6551                          An ACIA at $DE00 (optional)
TPI     6525                          A TPI at $DF00 for a parallel
                                      IEEE488 interface (optional)
*       Drive modules                 The emulated drive(s) have their
                                      own modules *note Drive modules::

   Some of the modules are optional and are only saved if the specific
feature is enabled at save-time.  If the module is found when restoring
the state the optional features are enabled, and disabled otherwise.

   Not yet supported are the 80 column video chip, cartridges and RAM
expansion unit.


File: vice.info,  Node: xvic modules,  Next: xpet modules,  Prev: x128 modules,  Up: Emulator modules

8.2.1.3 xvic modules
....................

The modules in the xvic emulator are:

Name    Type                          Description
MAINCPU 6502                          The Main CPU
VIC20MEMMemory                        Holds the RAM contents of the VIC20.
VIC20ROMROM images                    Holds the ROM images of the VIC20,
                                      including possibly attached
                                      cartridges
VIC-I   656*                          The VIC-I of the VIC20
VIA1    6522                          The VIA for the interrupts and the
                                      keyboard
VIA2    6522                          The VIA for the userport, IEC-bus
                                      and RS232.
*       Drive modules                 The emulated drive(s) have their
                                      own modules *note Drive modules::


File: vice.info,  Node: xpet modules,  Next: xcbm2 modules,  Prev: xvic modules,  Up: Emulator modules

8.2.1.4 xpet modules
....................

The modules in the xpet emulator are:

Name    Type                          Description
MAINCPU 6502                          The Main CPU
PETMEM  Memory                        Holds the RAM contents of the PET.
PETROM  ROM images                    Holds the ROM images of the PET,
                                      including possibly attached
                                      cartridges
CRTC    6545                          The CRTC of the PET. This is also
                                      included if it is a dump of a PET
                                      without CRTC, because the video
                                      state is saved here anyway.
PIA1    6520                          The PIA for the interrupts, tape
                                      and the keyboard
PIA2    6520                          The PIA for the IEEE488-bus
VIA     6522                          The VIA for IEEE488, userport, sound
ACIA1   6551                          The ACIA for the SuperPET.  This
                                      module is optional.
*       Drive modules                 The emulated drive(s) have their
                                      own modules *note Drive modules::


File: vice.info,  Node: xcbm2 modules,  Next: Drive modules,  Prev: xpet modules,  Up: Emulator modules

8.2.1.5 xcbm2 modules
.....................

The modules in the xcbm2 emulator are:

Name    Type                          Description
MAINCPU 6502                          The Main CPU - although it is a
                                      6509, only the 6502 core is saved
                                      here
CBM2MEM Memory                        Holds the RAM contents of the
                                      CBM-II models.  Also holds the
                                      exec-bank and indirection bank
                                      registers
C500DATA                              Holds additional state information
                                      necessary for the C500 (e.g. cycles
                                      till the next IRQ)
CBM2ROM Memory                        optional.  Holds the ROM images.
CRTC    6545                          The video chip for the C6*0 and
                                      C7*0 models (only those models).
VIC-II  656?                          The video chip for the C5*0 models
                                      (only the C5*0 models).
CIA1    6526                          The CIA for IEEE 488 and userport.
TPI1    6525                          TPI 1 for IEEE488
TPI2    6525                          TPI 2 for interrupts and keyboard.
ACIA1   6551                          The RS232 interface
SID     6581                          The CBM2s SID sound chip
*       Drive modules                 The emulated drive(s) have their
                                      own modules *note Drive modules::

   The snapshot either contains CRTC or VIC-II snapshot modules, but
not both. Currently switching between the two video emulations is not
possible at runtime, so only snapshots that fit the current UseVicII
resource are accepted.


File: vice.info,  Node: Drive modules,  Prev: xcbm2 modules,  Up: Emulator modules

8.2.1.6 Drive modules
.....................

The modules for the real disk drive emulation are included in the
emulator when the emulation is enabled during the writing of the
snapshot.

Name    Type                          Description
*CPU    6502                          The Drive 0 CPU
*       *                             *


File: vice.info,  Node: Module formats,  Prev: Emulator modules,  Up: Snapshot format

8.2.2 Module formats
--------------------

This section shows the basic module framework and the contents of the
different types of modules.

   The single chip modules contain the chip state, not the state of the
emulator.  We tried to make the format as implementation-independent as
possible, to allow reuse of snapshots in later versions of this
emulator, or even in other emulators.

* Menu:

* Module Terminology::
* Module framework::
* CPU 6502 module::
* CIA 6526 module::
* VIA 6522 module::
* PIA 6520 module::
* TPI 6525 module::
* RIOT 6532 module::
* SID 6581 module::
* ACIA 6551 module::
* VIC-I module::
* VIC-II module::
* CRTC module::
* C64 memory module::
* C128 memory module::
* VIC20 memory module::
* PET memory module::
* CBM-II memory module::
* C500 data module::


File: vice.info,  Node: Module Terminology,  Next: Module framework,  Prev: Module formats,  Up: Module formats

8.2.2.1 Terminology
...................

In this section we use certain abbreviations to define the types of the
data saved in the snapshot.

`BYTE'
     8 bit integer.

`WORD'
     16 bit integer.  Saved with low-byte first, high-byte last.

`DWORD'
     32 bit integer.  Saved with low-word first, then high-word.  Each
     word saved with its low-byte first.

`ARRAY'
     Array of BYTE values.  Length depends on the description.

   The tables for the single modules state the type, name and
description of the data saved in the modules.  The data is saved in the
order it is in the tables, so no offset is given.


File: vice.info,  Node: Module framework,  Next: CPU 6502 module,  Prev: Module Terminology,  Up: Module formats

8.2.2.2 Module framework
........................

The VICE snapshot file starts with the magic string and includes the
fileformat version number.

Type    Name                          Description
19 BYTE MAGIC                         "VICE Snapshot File\032", padded
                                      with 0
BYTE    VMAJOR                        fileformat major version number
BYTE    VMINOR                        fileformat minor version number
16 BYTE MACHINENAME                   Name of emulated machine, like
                                      "PET", "CBM-II", "VIC20", "C64" or
                                      "C128". zerobyte-padded.

   The file header is followed by a number of different snapshot
modules.

   Each module has a header with the information given in the table
below.  The header includes two version numbers, VMAJOR and VMINOR.
Modules with the same VMAJOR should be able to be exchanged.  I.e.
higher VMINOR numbers only append to the data for lower VMINOR.  This
additional data is ignored by older restore routines.  The other way
around newer restore routines must accept the fewer info from lower
VMINOR dumps.  Changes in VMAJOR might introduce any incompatibility
you like, but that's what VMAJOR is for after all :-)

Type    Name                          Description
16 BYTE MODULENAME                    The name of the module in ASCII,
                                      padded with 0 to 16 byte.
BYTE    VMAJOR                        major version number
BYTE    VMINOR                        minor version number
DWORD   SIZE                          size of the module, including this
                                      header


File: vice.info,  Node: CPU 6502 module,  Next: CIA 6526 module,  Prev: Module framework,  Up: Module formats

8.2.2.3 CPU module
..................

This module saves the core 6502 state.  You will find a clock value
there.  All other modules save their own clock values relative to this
value.  However, the drive modules save their clocks relative to their
appropriate CPUs of course.

   Warning: This module is still under construction and saves some
information that is not sure to be VICE-independent.  If in doubt, read
the source.

Type    Name                          Description
DWORD   CLK                           the current CPU clock value.  All
                                      other clock values are relative to
                                      this.
BYTE    AC                            Accumulator
BYTE    XR                            X index register
BYTE    YR                            Y index register
BYTE    SP                            Stack Pointer
WORD    PC                            Programm Counter
BYTE    ST                            Status Registers
DWORD   LASTOPCODE                    ?
DWORD   IRQCLK                        absolute CLK when the IRQ line came
                                      active
DOWRD   NMICLK                        absolute CLK when the NMI line came
                                      active
DWORD   ?                             ?
DWORD   ?                             ?


File: vice.info,  Node: CIA 6526 module,  Next: VIA 6522 module,  Prev: CPU 6502 module,  Up: Module formats

8.2.2.4 CIA module
..................

The CIA 6526 is an I/O port chip with 2 8-bit I/O ports, a shift
register, two timers, a Time of Day clock and interrupts.

   Version numbers: Major 1, Minor 1.

Type    Name                          Description
BYTE    ORA                           Output register A
BYTE    ORB                           Output register B
BYTE    DDRA                          Data direction register A
BYTE    DDRB                          Data direction register B
WORD    TAC                           Timer A counter value
WORD    TBC                           Timer B counter value
BYTE    TOD_TEN                       Time of Day - current tenth of
                                      second
BYTE    TOD_SEC                       Time of Day - current seconds
BYTE    TOD_MIN                       Time of Day - current minutes
BYTE    TOD_HR                        Time of Day - current hours
BYTE    SDR                           contents of shift register
BYTE    IER                           mask of enabled interrupt masks
BYTE    CRA                           Control register A
BYTE    CRB                           Control register B
WORD    TAL                           Timer A latch value
WORD    TBL                           Timer B latch value
BYTE    IFR                           mask of currently active interrupts
BYTE    PBSTATE                       Bit 6/7 reflect the PB6/7 toggle
                                      bit state.  Bit 2/3 reflect the
                                      corresponding port bit state.
BYTE    SRHBITS                       number of half-bits to still shift
                                      in/out SDR
BYTE    ALARM_TEN                     Time of Day - alarm tenth of second
BYTE    ALARM_SEC                     Time of Day - alarm seconds
BYTE    ALARM_MIN                     Time of Day - alarm minutes
BYTE    ALARM_HR                      Time of Day - alarm hours
BYTE    READICR                       current clock minus the clock when
                                      ICR was read last plus 128.
BYTE    TODLATCHED                    Bit 0: 1= latched for reading, Bit
                                      1: 2=stopped for writing
BYTE    TODL_TEN                      Time of Day - latched tenth of
                                      second
BYTE    TODL_SEC                      Time of Day - latched seconds
BYTE    TODL_MIN                      Time of Day - latched minutes
BYTE    TODL_HR                       Time of Day - latched hours
DWORD   TOD_TICKS                     clk ticks till next tenth of second
-       -                             The next items have been added in
                                      V1.1
WORD    TASTATE                       The state bits of the CIA timer A,
                                      according to ciatimer.h
WORD    TBSTATE                       The state bits of the CIA timer B,
                                      according to ciatimer.h

   The last two items have been added in CIA snapshot version 1.1 due
to the improved CIA emulation in the newer VICE versions.  Some state
bits correspond to the CIA state as described in the "A Software Model
of the CIA 6526" document by Wolfgang Lorenz, some are delayed
versions. For more read the source file `ciatimer.h'.


File: vice.info,  Node: VIA 6522 module,  Next: PIA 6520 module,  Prev: CIA 6526 module,  Up: Module formats

8.2.2.5 VIA module
..................

The VIA 6522 is the predecessor of the CIA and also an I/O port chip
with 2 8-bit I/O ports, a shift register, two timers and interrupts.

   Version numbers: Major 1, Minor 0.

Type    Name                          Description
BYTE    ORA                           Output register A
BYTE    DDRA                          Data direction register A
BYTE    ORB                           Output register B
BYTE    DDRB                          Data direction register B
WORD    T1L                           Timer 1 Latch value
WORD    T1C                           Timer 1 counter value
BYTE    T2L                           Timer 2 latch (8 bit as only lower
                                      byte is used)
WORD    T2C                           Timer 2 counter value
BYTE    RUNFL                         bit 7: timer 1 will generate IRQ on
                                      underflow; bit 6: timer 2 will
                                      generate IRQ on underflow
BYTE    SR                            Shift register value
BYTE    ACR                           Auxiliary control register
BYTE    PCR                           Peripheral control register
BYTE    IFR                           active interrupts
BYTE    IER                           interrupt mask
BYTE    PB7                           bit 7 = pb7 state
BYTE    SRHBITS                       number of half-bits to shift out on
                                      SR
BYTE    CABSTATE                      bit 7: state of CA2 pin, bit 6:
                                      state of CB2 pin
BYTE    ILA                           Port A Input Latch (see ACR bit 0)
BYTE    ILB                           Port B Input Latch (see ACR bit 1)


File: vice.info,  Node: PIA 6520 module,  Next: TPI 6525 module,  Prev: VIA 6522 module,  Up: Module formats

8.2.2.6 PIA module
..................

The PIA 6520 is a chip with two I/O ports (Parallel Interface Adapter)
and four additional handshake lines.  The chip is pretty the same for
Port A and B, only that Port A implements handshake on read operation
and port B on write operation.

   Version numbers: Major 1, Minor 0.

Type    Name                          Description
UBYTE   ORA                           Output register A
UBYTE   DDRA                          Data Direction Register A
UBYTE   CTRLA                         Control Register A
UBYTE   ORB                           Output register B
UBYTE   DDRB                          Data Direction Register B
UBYTE   CTRLB                         Control Register B
UBYTE   CABSTATE                      Bit 7 = state of CA2, Bit 6 = state
                                      of CB2


File: vice.info,  Node: TPI 6525 module,  Next: RIOT 6532 module,  Prev: PIA 6520 module,  Up: Module formats

8.2.2.7 TPI module
..................

The TPI 6525 is a chip with three I/O ports (Tri-Port-Interface).  One
of the ports can double as an interrupt prioritizer.  Therefore we also
have to save the states of the interrupt stack etc.

   Version numbers: Major 1, Minor 0.

Type    Name                          Description
BYTE    PRA                           Port A output register
BYTE    PRB                           Port B output register
BYTE    PRC                           Port C output register (doubles as
                                      IRQ latch register)
BYTE    DDRA                          Port A data direction register
BYTE    DDRB                          Port B data direction register
BYTE    DDRC                          Port C data direction register
                                      (doubles as IRQ mask register)
BYTE    CR                            Control Register
BYTE    AIR                           Active interrupt register
BYTE    STACK                         Interrupt stack - the interrupt
                                      bits that are not (yet) served.
BYTE    CABSTATE                      State of CA/CB pins.  Bit 7 = state
                                      of CA, Bit 6 = state of CB


File: vice.info,  Node: RIOT 6532 module,  Next: SID 6581 module,  Prev: TPI 6525 module,  Up: Module formats

8.2.2.8 RIOT module
...................

The RIOT 6532 is a chip with two I/O ports, some RAM and a Timer.  The
chip contains 128 byte RAM, but the RAM is not saved in the RIOT
snapshot, but in the memory section.

   Warning: This module is still under construction

   Version numbers: Major 0, Minor 0.

Type    Name                          Description
BYTE    ORA                           Port A output register
BYTE    DDRA                          Port A data direction register
BYTE    ORB                           Port B output register
BYTE    DDRB                          Port B data direction register
BYTE    EDGECTRL                      Bit 0/1: A0/A1 address bits written
                                      to edgecontrol registers
BYTE    IRQFL                         Bit 6/7: A6/A7 IRQ flag register.
                                      Bit 0: state of the IRQ line
                                      (0=inactive, 1=active)
BYTE    N                             timer value
WORD    DIVIDER                       Pre-scale divider value (1, 8, 64,
                                      or 1024)
WORD    REST                          cycles since the last counter change
BYTE    IRQEN                         Bit 0: 0= timer IRQ disabled, 1=
                                      timer IRQ enabled


File: vice.info,  Node: SID 6581 module,  Next: ACIA 6551 module,  Prev: RIOT 6532 module,  Up: Module formats

8.2.2.9 SID module
..................

Warning: This module is still under construction.


File: vice.info,  Node: ACIA 6551 module,  Next: VIC-I module,  Prev: SID 6581 module,  Up: Module formats

8.2.2.10 ACIA module
....................

The ACIA 6551 is an RS232 interface chip.  VICE emulates RS232
connections via `/dev/ttyS*' (Unix) or `COM:' (DOS/WIN - not yet?).
When saving a snapshot, those connections are of course lost.  The
state of the ACIA however is restored if possible.  I.e. if a connection
is already open when restoring the snapshot, this connection is used
instead.  If no connection is open, a carrier/DTR drop is emulated.

   Version numbers: Major 1, Minor 0.

Type    Name                          Description
BYTE    TDR                           Transmit Data Register
BYTE    RDR                           Receiver Data Register
BYTE    SR                            Status Register
BYTE    CMD                           Command Register
BYTE    CTRL                          Ctrl Register
BYTE    INTX                          0 = no data to tx; 1 = Data is
                                      being transmitted; 2 = Data is
                                      being transmitted while data in TDR
                                      waiting to be put to internal
                                      transmit register
DWORD   TICKS                         Clock ticks till the next TDR empty
                                      interrupt


File: vice.info,  Node: VIC-I module,  Next: VIC-II module,  Prev: ACIA 6551 module,  Up: Module formats

8.2.2.11 VIC-I module
.....................

Warning: This module is still under construction.


File: vice.info,  Node: VIC-II module,  Next: CRTC module,  Prev: VIC-I module,  Up: Module formats

8.2.2.12 VIC-II module
......................

Warning: This module is still under construction.


File: vice.info,  Node: CRTC module,  Next: C64 memory module,  Prev: VIC-II module,  Up: Module formats

8.2.2.13 CRTC module
....................

Warning: After VICE version 1.0 the CRTC emulation has improved
considerably. Especially it is now cycle exact. Therefore a lot more
variables must be saved. The snapshot module version jumped from 0.0 to
1.0. Newer versions of VICE can read the old snapshots, but older
versions (1.0 and below) cannot read the new snapshots.

   Warning: This module is still under construction.  Especially the
RASTERY and RASTERLINE values might be bogus.

   Version numbers: Major 1, Minor 1.

Type    Name                          Description
                                      Hardware options
WORD    VADDR_MASK                    Mask of the address bits valid when
                                      accessing the video memory
WORD    VADDR_CHARSWITCH              If one bit in the video address is
                                      used to switch the character
                                      generator, it is masked here.
WORD    VADDR_CHAROFFSET              The offset in characters in the
                                      character generator that CHARSWITCH
                                      switches.
WORD    VADDR_REVSWITCH               If one bit in the video address
                                      inverts the screen, it is masked
                                      here.
WORD    CHARGEN_MASK                  size of character generator in byte
                                      - 1
WORD    CHARGEN_OFFSET                offset given by external circuitry
BYTE    HW_CURSOR                     external hardware cursor circuitry
                                      enabled
BYTE    HW_COLS                       number of displayed columns during
                                      one character clock cycle
BYTE    HW_BLANK                      set if the hardware blank feature
                                      is available
                                      CRTC register
20 BYTE REGISTERS                     register DUMP of the CRTC registers
                                      0-19.
                                      CRTC internal registers
BYTE    REGNO                         The current index in the CRTC
                                      register file
BYTE    CHAR                          The current cycle within the
                                      current rasterline
BYTE    CHARLINE                      The current character line
BYTE    YCOUNTER                      The current rasterline in the
                                      character
BYTE    CRSRCNT                       Framecounter for the blinking cursor
BYTE    CRSRSTATE                     if set the hardware cursor is
                                      visible
BYTE    CRSRLINES                     set if ycounter is within the
                                      active cursor rasterlines for a char
WORD    CHARGEN_REL                   relative base of currently used
                                      character generator in ROM (in byte)
WORD    SCREEN_REL                    screen address to load the counter
                                      at the beginning of the next
                                      rasterline
WORD    VSYNC                         number of rasterlines left within
                                      vsync; 0 = not in vsync
BYTE    VENABLE                       vertical enable flipflop; 1=
                                      display, 0= blank.
                                      (VICE-dependent?) variables
WORD    SCREEN_WIDTH                  width of the current display window
WORD    SCREEN_HEIGHT                 height of the current display window
WORD    SCREEN_XOFFSET                x position where the first
                                      character in a line starts in the
                                      window...
WORD    HJITTER                       ...but only after adding this jitter
WORD    SCREEN_YOFFSET                x position where the first
                                      character in a line starts in the
                                      window...
WORD    FRAMELINES                    expected number of rasterlines for
                                      the current frame
WORD    CURRENT_LINE                  current rasterline as seen from the
                                      CRTC
                                      This value has been added in module
                                      version V1.1
BYTE    FLAG                          Bit 0: If 1 then bit in
                                      VADDR_REVSWITCH must be set for
                                      reverse; if 0 then bit must be
                                      cleared for reverse.

   Here is the reference for the previous CRTC snapshot module. It is
outdated and will not be read by this and later versions of VICE.

   Version numbers: Major 0, Minor 0.

Type    Name                          Description
BYTE    RASTERY                       The number of clock cycles from
                                      rasterlines start
WORD    RASTERLINE                    The current rasterline
WORD    ADDRMASK                      The address mask valid for the
                                      CRTC.  All memory accesses are
                                      masked with this value
BYTE    HWFLAG                        Bit 0: 1= hardware cursor
                                      available.  Bit 1: 1= number of
                                      columns is doubled by external
                                      hardware
20 BYTE REGISTERS                     register DUMP of the CRTC registers
                                      0-19.
BYTE    CRSRSTATE                     Hardware cursor: Bits 0-3: frame
                                      counter till next crsr line toggle.
                                      Bit 7: 1= cursor line active


File: vice.info,  Node: C64 memory module,  Next: C128 memory module,  Prev: CRTC module,  Up: Module formats

8.2.2.14 C64 memory module
..........................

The C64 memory module actually consists of two modules.  The "C64MEM"
module is mandatory and contains the RAM dump.  The "C64ROM" module is
optional and contains a dump of the ROM images.

   The size of the C64 memory modules differs with each different memory
configuration. The RAM configuration is saved in the snapshot, and
restored when the snapshot is loaded. The attached cartridges are not
yet(!) saved and not yet restored upon load.

   Version numbers: Major 0, Minor 0

   The C64MEM module

Type    Name                          Description
BYTE    CPUDATA                       CPU port data byte
BYTE    CPUDIR                        CPU port direction byte
BYTE    EXROM                         state of the EXROM line (?)
BYTE    GAME                          state of the GAME line (?)
ARRAY   RAM                           64k RAM dump

   The C64ROM module

Type    Name                          Description
ARRAY   KERNAL                        8k dump of the kernal ROM
ARRAY   BASIC                         8k dump of the basic ROM
ARRAY   CHARGEN                       4k dump of the chargen ROM


File: vice.info,  Node: C128 memory module,  Next: VIC20 memory module,  Prev: C64 memory module,  Up: Module formats

8.2.2.15 C128 memory module
...........................

The C128 memory module actually consists of two modules.  The "C128MEM"
module is mandatory and contains the RAM dump.  The "C128ROM" module is
optional and contains a dump of the ROM images.

   The size of the C128 memory modules differs with each different
memory configuration. The RAM configuration is saved in the snapshot,
and restored when the snapshot is loaded. The attached cartridges are
also restored upon load if they have been saved in the snapshot.

   Version numbers: Major 0, Minor 0

   The C128MEM module

Type    Name                          Description
12 BYTE MMU                           dump of the 12 MMU registers
ARRAY   RAM                           128k RAM dump banks 0 and 1

   The C128ROM module

Type    Name                          Description
ARRAY   KERNAL                        8k dump of the kernal ROM
ARRAY   BASIC                         32k dump of the basic ROM
ARRAY   EDITOR                        4k dump of the editor ROM
ARRAY   4k CHARGEN                    dump of the chargen ROM


File: vice.info,  Node: VIC20 memory module,  Next: PET memory module,  Prev: C128 memory module,  Up: Module formats

8.2.2.16 VIC20 memory module
............................

The VIC20 memory module actually consists of two modules.  The
"VIC20MEM" module is mandatory and contains the RAM dump.  The
"VIC20ROM" module is optional and contains a dump of the ROM images.

   The size of the VIC20 memory modules differs with each different
memory configuration. The RAM configuration is saved in the snapshot,
and restored when the snapshot is loaded. The attached cartridges are
also restored upon load if they have been saved in the snapshot.

   The VIC20MEM module

   Version numbers: Major 1, Minor 0

Type    Name                          Description
BYTE    CONFIG                        Configuration register.  Bits
                                      0,1,2,3,5 reflect if the
                                      corresponding memory block is RAM
                                      (bit=1) or not (bit=0).
ARRAY   RAM0                          1k RAM dump $0000-$03ff
ARRAY   RAM1                          4k RAM dump $1000-$1fff
ARRAY   COLORRAM                      2k Color RAM, $9400-$9bff
ARRAY   BLK0                          if CONFIG & 1 then: 3k RAM dump
                                      $0400-$0fff
ARRAY   BLK1                          if CONFIG & 2 then: 8k RAM dump
                                      $2000-$3fff
ARRAY   BLK2                          if CONFIG & 4 then: 8k RAM dump
                                      $4000-$5fff
ARRAY   BLK3                          if CONFIG & 8 then: 8k RAM dump
                                      $6000-$7fff
ARRAY   BLK5                          if CONFIG & 32 then: 8k RAM dump
                                      $a000-$bfff

   The VIC20ROM module

   Version numbers: Major 1, Minor 1

Type    Name                          Description
BYTE    CONFIG                        Bit 0: 1= ROM block $2*** enabled.
                                      Bit 1: 1= ROM block $3*** enabled.
                                      Bit 2: 1= ROM block $4*** enabled.
                                      Bit 3: 1= ROM block $5*** enabled.
                                      Bit 4: 1= ROM block $6*** enabled.
                                      Bit 5: 1= ROM block $7*** enabled.
                                      Bit 6: 1= ROM block $A*** enabled.
                                      Bit 7: 1= ROM block $B*** enabled.
ARRAY   KERNAL                        8k KERNAL ROM image $e000-$ffff
ARRAY   BASIC                         16k BASIC ROM image $c000-$dfff
ARRAY   CHARGEN                       4k CHARGEN ROM image
ARRAY   BLK1A                         4k ROM image $2*** (if CONFIG & 1)
ARRAY   BLK1B                         4k ROM image $3*** (if CONFIG & 2)
ARRAY   BLK3A                         4k ROM image $6*** (if CONFIG & 16)
ARRAY   BLK3B                         4k ROM image $7*** (if CONFIG & 32)
ARRAY   BLK5A                         4k ROM image $A*** (if CONFIG & 64)
ARRAY   BLK5B                         4k ROM image $B*** (if CONFIG & 128)
ARRAY   BLK2A                         4k ROM image $4*** (if CONFIG & 4;
                                      added in V1.1)
ARRAY   BLK2B                         4k ROM image $5*** (if CONFIG & 8;
                                      added in V1.1)


File: vice.info,  Node: PET memory module,  Next: CBM-II memory module,  Prev: VIC20 memory module,  Up: Module formats

8.2.2.17 PET memory module
..........................

The PET memory module actually consists of two modules.  The "PETMEM"
module is mandatory and contains the RAM dump.  The "PETROM" module is
optional and contains a dump of the ROM images.

   The size of the PET memory modules differs with each different memory
configuration.  The RAM configuration is saved in the snapshot, and
restored when the snapshot is loaded.

   The PETMEM module

   Version numbers: Major 1, Minor 2

Type    Name                          Description
BYTE    CONFIG                        Configuration value. Bits 0-3: 0=
                                      40 col PET without CRTC; 1= 40 col
                                      PET with CRTC; 2 = 80 col PET (with
                                      CRTC); 3= SuperPET; 4= 8096; 5=
                                      8296. Bit 6: 1= RAM at $9***. Bit
                                      7: 1= RAM at $A***.
BYTE    KEYBOARD                      Keyboard type. 0= UK business; 1=
                                      Graphics; 2= German business
BYTE    MEMSIZE                       memory size of low 32k in k
                                      (possible values 4, 8, 16, 32)
BYTE    CONF8X96                      Value of the 8x96 configuration
                                      register
BYTE    SUPERPET                      SuperPET config. Bit 0: 1= $9***
                                      RAM enabled. Bit 1: 1= RAM write
                                      protected. Bit 2: 1= CTRL register
                                      write protected. Bit 3: 0= DIAG pin
                                      active. Bits 4-7: RAM block in use.
ARRAY   RAM                           4-32k RAM (not 8296, size depends
                                      on MEMSIZE)
ARRAY   VRAM                          2/4k RAM (not 8296, size depends on
                                      CONFIG)
ARRAY   EXTRAM                        64k expansion RAM (SuperPET and
                                      8096 only)
ARRAY   RAM                           128k RAM (8296 only)
-       -                             The following item has been added
                                      in V1.1
BYTE    POSITIONAL                    bit 0=0 = symbolic keyboard
                                      mapping, bit 0=1 = positional
                                      mapping.
-       -                             The following item has been added
                                      in V1.1
BYTE    EOIBLANK                      bit 0=0 = EOI does not blank
                                      screen, bit 0=1 = EOI blanks screen.

   The last item has been added in PETMEM snapshot version 1.1. It is
ignored by earlier restore routines (V1.0) and the V1.1 restore routines
do not change the current setting when reading a V1.0 snapshot.

   In V1.2 the new EOIBLANK variable has been added. This implements
the "blank screen on EOI" feature that was previously linked to a wrong
resource.

   The PETROM module

   Version numbers: Major 1, Minor 0

Type    Name                          Description
BYTE    CONFIG                        Bit 0: 1= $9*** ROM included. Bit
                                      1: 1= $A*** ROM included. Bit 2: 1=
                                      $B*** ROM included. Bit 3: 1=
                                      $e900-$efff ROM included
ARRAY   KERNAL                        4k KERNAL ROM image $f000-$ffff
ARRAY   EDITOR                        2k EDITOR ROM image $e000-$e7ff
ARRAY   CHARGEN                       2k CHARGEN ROM image
ARRAY   ROM9                          4k $9*** ROM image (if CONFIG & 1)
ARRAY   ROMA                          4k $A*** ROM image (if CONFIG & 2)
ARRAY   ROMB                          4k $B*** ROM image (if CONFIG & 4)
ARRAY   ROMC                          4k $C*** ROM image
ARRAY   ROMD                          4k $D*** ROM image
ARRAY   ROME9                         7 blocks $e900-$efff ROM image (if
                                      CONFIG & 8)


File: vice.info,  Node: CBM-II memory module,  Next: C500 data module,  Prev: PET memory module,  Up: Module formats

8.2.2.18 CBM-II memory module
.............................

The CBM-II memory module actually consists of two modules.  The
"CBM2MEM" module is mandatory and contains the RAM dump.  The "CBM2ROM"
module is optional and contains a dump of the ROM images.

   The size of the CBM-II memory modules differs with each different
memory configuration.  The RAM configuration is saved in the snapshot,
and restored when the snapshot is loaded.

   Version numbers: Major 1, Minor 0

   The CBM2MEM module

Type    Name                          Description
UBYTE   MEMSIZE                       Memory size in 128k blocks (1=128k,
                                      2=256k, 4=512k, 8=1024k)
UBYTE   CONFIG                        Bit 0 = $f0800-$f0fff RAM, Bit 1 =
                                      $f1000-$f1fff RAM, Bit 2 =
                                      $f2000-$f3fff RAM, Bit 3 =
                                      $f4000-$f5fff RAM, Bit 4 =
                                      $f6000-$f7fff RAM, Bit 5 =
                                      $fc000-$fcfff RAM, Bit 6 = is a C500
UBYTE   HWCONFIG                      Bit 0/1: model line configuration
UBYTE   EXECBANK                      CPUs execution bank register
UBYTE   INDBANK                       CPUs indirection bank register
ARRAY   SYSRAM                        2k system RAM $f0000-$f07ff
ARRAY   VIDEO                         2k video RAM $fd000-$fd7ff
ARRAY   RAM                           RAM dump, size according to MEMSIZE
ARRAY   RAM08                         if memsize < 1M and CONFIG & 1 : 2k
                                      RAM $f0800-$f0fff
ARRAY   RAM1                          if memsize < 1M and CONFIG & 2 : 4k
                                      RAM $f1000-$f1fff
ARRAY   RAM2                          if memsize < 1M and CONFIG & 4 : 8k
                                      RAM $f2000-$f3fff
ARRAY   RAM4                          if memsize < 1M and CONFIG & 8 : 8k
                                      RAM $f4000-$f5fff
ARRAY   RAM6                          if memsize < 1M and CONFIG & 16 :
                                      8k RAM $f6000-$f7fff
ARRAY   RAMC                          if memsize < 1M and CONFIG & 32 :
                                      4k RAM $fc000-$fcfff

   The RAM* arrays are only saved if the RAM itself is less than 1M.
If the memory size is 1M then those areas are taken from the bank 15
area of the normal RAM.

   The memory array starts at $10000 if the memory size is less than
512k, or at $00000 if 512k or more. In case of a C510, then the memory
array also always starts at $00000.

   The CBM2ROM module

Type    Name                          Description
UBYTE   CONFIG                        Bit 1: 1= $1*** ROM image included.
                                      Bit 2: 1= $2000-$3fff ROM image
                                      included. Bit 3: 1= $4000-$5fff ROM
                                      image included. Bit 4: 1=
                                      $6000-$7fff ROM image included. Bit
                                      5: 1= chargen ROM is VIC-II
                                      chargen, 0= CRTC chargen.
ARRAY   KERNAL                        8 KERNAL ROM image ($e000-$efff)
ARRAY   BASIC                         BASIC ROM image ($8000-$bfff)
ARRAY   CHARGEN                       4k CHARGEN ROM image
ARRAY   ROM1                          4k cartridge ROM image for $1***
                                      (if CONFIG & 2)
ARRAY   ROM2                          8k cartridge ROM image for
                                      $2000-$3fff (if CONFIG & 4)
ARRAY   ROM4                          8k cartridge ROM image for
                                      $4000-$5fff (if CONFIG & 8)
ARRAY   ROM6                          8k cartridge ROM image for
                                      $6000-$7fff (if CONFIG & 16)


File: vice.info,  Node: C500 data module,  Prev: CBM-II memory module,  Up: Module formats

8.2.2.19 C500 data module
.........................

The C500 data module contains simple state information not already saved
in the other modules.

   Version numbers: Major 0, Minor 0

   The C500DATA module

Type    Name                          Description
DWORD   IRQCLK                        CPU clock ticks till next 50Hz IRQ


File: vice.info,  Node: Monitor,  Next: c1541,  Prev: Snapshots,  Up: Top

9 Monitor
*********

Every VICE emulator has a complete built-in monitor, which can be used
to examine, disassemble and assemble machine language programs, as well
as debug them through breakpoints.  It can be activated by using the
"Activate monitor" command (left button menu).  Notice that you have to
run the emulator from a terminal emulation program (such as `rxvt' or
`xterm') in order to use the monitor.

   Warning: this version of the monitor is still under construction,
and some of the features are not fully working yet.

* Menu:

* Terminology::
* Machine state commands::
* Memory commands::
* Assembly commands::
* Checkpoint commands::
* General commands::
* Disk commands::
* Command file commands::
* Label commands::
* Miscellaneous commands::


File: vice.info,  Node: Terminology,  Next: Machine state commands,  Prev: Monitor,  Up: Monitor

9.1 Terminology
===============

`address_space'
     This refers to the range of memory locations and a set of
     registers.  This can be the addresses available to the computer's
     processor, the disk drive's processor or a specific memory
     configuration of one of the mentioned processors.

`bankname'
     The CPU can only see 64k of memory at any one time, due to its 16
     bit address bus. The C64 and other computers have more than this
     amount, and this is handled by banking: a memory address can have
     different contents, depending on the active memory bank.  A
     bankname names a specific bank in the current address_space.

`register'
     One of the following: program counter (PC), stack pointer (SP),
     accumulator (A), X register (X), or Y register (Y).

`address'
     A specific memory location in the range $0000 to $FFFF.

`address_range'
     Two addresses.  If the second address is less than the first, the
     range is assumed to wraparound from $FFFF to $0000.  Both addresses
     must be in the same address space.

`address_opt_range'
     An address or an address range.

`prompt'
     The prompt has the format [x:y].  If x is -, memory reads from the
     monitor do not have side effects.  Otherwise, x is S.  The second
     part of the prompt, y, shows the default address space.

`checkpoint'
     The monitor has the ability to setup triggers that perform an
     action when a specified situation occurs.  There are three types of
     checkpoints; breakpoints, tracepoints and watchpoints.

`breakpoint'
     A breakpoint is triggered based on the program counter.  When it is
     triggered, the monitor is entered.

`tracepoint'
     Like breakpoints, a tracepoint is triggered based on the program
     counter.  Instead of entering the monitor, the program counter is
     printed and execution continues.

`watchpoint'
     Watchpoints are triggered by a read and/or write to an address.
     When a watchpoint is triggered, the monitor is entered.

`memmap'
     The memmap keeps track of RAM/ROM/IO read/write/execute accesses.
     The feature must be enabled with "-enable-memmap" configure
     option, as it might decrease performance notably on slower
     hardware. The option also enables CPU history.

`<...>'
     A data type.

`*'
     Zero or more occurrences.

`[...]'
     An optional argument.



File: vice.info,  Node: Machine state commands,  Next: Memory commands,  Prev: Terminology,  Up: Monitor

9.2 Machine state commands
==========================

`backtrace'
     Print JSR call chain (most recent call first). Stack offset
     relative to SP+1 is printed in parentheses. This is a best guess
     only.

`cpuhistory [<count>]'
     Show <count> last executed commands.  (disabled by default;
     configure with -enable-memmap to enable)

`goto <address>'
     Change the PC to address and continue execution.

`io'
     Nothing yet.  Will display VIC/VIA/CIA/SID registers.

`next [<count>]'
     Advance to the next instruction.  Subroutines are treated as a
     single instruction.

`registers [<reg_name> = <number> [, <reg_name> = <number>]*]'
     Assign respective registers.  With no parameters, display register
     values.

`reset [<type>]'
     Reset the machine or drive.  `type': 0 = soft, 1 = hard, 8-11 =
     drive.

`return'
     Continues execution  and returns to the monitor just after the
     next RTS or RTI is executed.

`step [<count>]'
     Single step through instructions.  An optional count allows
     stepping more than a single instruction at a time.



File: vice.info,  Node: Memory commands,  Next: Assembly commands,  Prev: Machine state commands,  Up: Monitor

9.3 Memory commands
===================

`bank [<bankname>]'
     Without a bankname, display all available banks for the current
     address_space. With a bankname given, switch to the specified
     bank. If a bank is not completely filled (ROM banks for example)
     normally the `ram' bank is used where the bank has holes.  The
     `cpu' bank uses the bank currently used by the CPU.

`compare <address_range> <address>'
     Compare memory from the source specified by the address range to
     the destination specified by the address.  The regions may
     overlap.  Any values that miscompare are displayed using the
     default displaytype.

`device [c:|8:|9:]'
     Set the default address space to either the computer `c:' or the
     specified drive `8:' or `9:'

`fill <address_range> <data_list>'
     Fill memory in the specified address range with the data in
     <data_list>.  If the size of the address range is greater than the
     size of the data_list, the data_list is repeated.

`hunt <address_range> <data_list>'
     Hunt memory in the specified address range for the data in
     <data_list>.  If the data is found, the starting address of the
     match is displayed.  The entire range is searched for all possible
     matches.  The data list may have `xx' as a wildcard.

`i <address_opt_range>'
     Display memory contents as PETSCII text.

`ii <address_opt_range>'
     Display memory contents as screen code text

`m [<data_type>] [<address_opt_range>]'
     Display the contents of memory.  If no datatype is given, the
     default is used.  If only one address is specified, the length of
     data displayed is based on the datatype.  If no addresses are
     given, the 'dot' address is used.

`memmapshow [<mask>] [<address_opt_range>]'
     Show the memmap. The mask can be specified to show only those
     locations with accesses of certain type(s). The mask is a number
     with the bits "ioRWXrwx", where RWX are for ROM and rwx for RAM.
     Optionally, an address range can be specified.  (disabled by
     default; configure with -enable-memmap to enable)

`memmapzap'
     Clear the memmap.  (disabled by default; configure with
     -enable-memmap to enable)

`memmapsave "<filename>" <format>'
     Save the memmap as a picture. `format': 0 = BMP, 1 = PCX, 2 = PNG,
     3 = GIF, 4 = IFF.  (disabled by default; configure with
     -enable-memmap to enable)

`mc [<data_type>] [<address_opt_range>]'
     Display the contents of memory as character data.  If only one
     address is specified, only one character is displayed.  If no
     addresses are given, the "dot" address is used.

`ms [<data_type>] [<address_opt_range>]'
     Display the contents of memory as sprite data.  If only one
     address is specified, only one sprite is displayed.  If no
     addresses are given, the "dot" address is used.

`move <address_range> <address>'
     Move memory from the source specified by the address range to the
     destination specified by the address.  The regions may overlap.

`sidefx [on|off|toggle]'
     Control how monitor generated reads affect memory locations that
     have read side-effects, like CIA interrupt registers for example.
     If the argument is 'on' then reads may cause side-effects.  If the
     argument is 'off' then reads don't cause side-effects.  If the
     argument is 'toggle' then the current mode is switched.  No
     argument displays the current state.

`> [<address>] <data_list>'
     Write the specified data at `address'.



File: vice.info,  Node: Assembly commands,  Next: Checkpoint commands,  Prev: Memory commands,  Up: Monitor

9.4 Assembly commands
=====================

`a <address> [ <instruction> [: <instruction>]* ]'
     Assemble instructions to the specified address.  If only one
     instruction is specified, enter assembly mode (enter an empty line
     to exit assembly mode).

`d [<address> [<address>]]'
     Disassemble instructions.  If two addresses are specified, they are
     used as a start and end address.  If only one is specified, it is
     treated as the start address and a default number of instructions
     are disassembled.  If no addresses are specified, a default number
     of instructions are disassembled from the dot address.



File: vice.info,  Node: Checkpoint commands,  Next: General commands,  Prev: Assembly commands,  Up: Monitor

9.5 Checkpoint commands
=======================

`break [<address> [if <cond_expr>] ]'
     This command allows setting a breakpoint or listing the current
     breakpoints.  If no address is given, the currently valid
     checkpoints are printed.  If an address is given, a breakpoint is
     set for that address and the breakpoint number is printed.  A
     conditional expression can also be specified for the breakpoint.
     For more information on conditions, see the CONDITION command.

`enable <checknum>'

`disable <checknum>'
     Each checkpoint can be enabled or disabled.  This command allows
     changing between these states.

`command <checknum> "<command>"'
     When checkpoint `checknum' is hit, the specified command is
     executed by the monitor.  Note that the `x' command is not yet
     supported as a command argument.

`condition <checknum> if <cond_expr>'
     Each time the specified checkpoint is examined, the condition is
     evaluated.  If it evalutes to true, the checkpoint is activated.
     Otherwise, it is ignores.  If registers are specified in the
     expression, the values used are those at the time the checkpoint is
     examined, not when the condition is set.

`delete <checknum>'
     Delete the specified checkpoint.

`ignore <checknum> [<count>]'
     Ignore a checkpoint after a given number of crossings.  If no
     count is given, the default value is 1.

`trace [address [address]]'
     This command is similar to the `break' command except that it
     operates on tracepoints.  A tracepoint differs from a breakpoint by
     not stopping execution but simply printing the PC, giving the user
     an execution trace.  The second optional address can be used to
     specify the end of an range of addresses to be traced.

`watch [loadstore] [address [address]]'
     This command is similar to the previous two commands except that it
     operates on watchpoints.  A watchpoint differs from the others by
     stopping on a read and/or write to an address or range of
     addresses.  If no addresses are given, a list of all the
     watchpoints is printed.  The loadstore parameter can be either
     "load" or "store" to determine on which operation the monitor
     breaks. If not specified, the monitor breaks on both operations.



File: vice.info,  Node: General commands,  Next: Disk commands,  Prev: Checkpoint commands,  Up: Monitor

9.6 General commands
====================

`cd <directory>'
     Change the working directory.

`device [c:|d:]'
     Set the default memory device to either the computer (`c:') or the
     disk (`d:').

`dir [<directory>]'
     Display the directory contents.

`pwd'
     Show current working directory.

`radix [H|D|O|B]'
     Set the default radix to hex, decimal, octal, or binary.  With no
     argument, the current radix is printed.

`sidefx [on|off|toggle]'
     Control how monitor generated reads affect memory locations that
     have read side-effects.  If the argument is 'on' then reads may
     cause side-effects.  If the argument is 'off' then reads don't
     cause side-effects.  If the argument is 'toggle' then the current
     mode is switched.  No argument displays the current state.

`system <system command>'
     Nothing yet.



File: vice.info,  Node: Disk commands,  Next: Command file commands,  Prev: General commands,  Up: Monitor

9.7 Disk commands
=================

`attach <filename> <device>'
     Attach file to device. (device 32 = cart)

`br <track> <sector> [<address>]'
     Read the block at the specified track and sector.  If an address is
     specified, the data is loaded into memory.  If no address is given,
     the data is displayed using the default datatype.

`bw <track> <sector> <address>'
     Write a block of data at `address' to the specified track and
     sector of disk in drive 8.

`detach <device>'
     Detach file from device. (device 32 = cart)

`@<disk command>'
     Perform a disk command on the currently attached disk image on
     drive 8.  The specified disk command is sent to the drive's
     channel #15.

`load "<filename>" <device> [<address>]'
     Load the specified file into memory.  If no address is given, the
     file is loaded to the address specified by the first two bytes
     read from the file.  If address is given, the file is loaded to
     the specified address and the first two bytes read from the file
     are skipped.  If device is 0, the file is read from the file
     system.

`bload "<filename>" <device> <address>'
     Load the specified file into memory at the specified address.  If
     device is 0, the file is read from the file system.

`save "<filename>" <device> <address1> <address2>'
     Save the memory from address1 to address2 to the specified file.
     Write two-byte load address.  If device is 0, the file is written
     to the file system.

`bsave "<filename>" <device> <address1> <address2>'
     Save the memory from address1 to address2 to the specified file.
     If device is 0, the file is written to the file system.



File: vice.info,  Node: Command file commands,  Next: Label commands,  Prev: Disk commands,  Up: Monitor

9.8 Command file commands
=========================

`playback "<filename>"'
     Monitor commands from the specified file are read and executed.
     This command stops at the end of file or when a STOP command is
     read.

`record "<filename>"'
     After this command, all commands entered are written to the
     specified file until the STOP command is entered.

`stop'
     Stop recording commands.  See `record'.



File: vice.info,  Node: Label commands,  Next: Miscellaneous commands,  Prev: Command file commands,  Up: Monitor

9.9 Label commands
==================

`add_label <address> <label>'
     Map a given address to a label.  This label can be used when
     entering assembly code and is shown during disassembly.

`delete_label [<memspace>] <label>'
     Remove the specified label from the label tables.  If no memory
     space is checked, all tables are checked.

`load_labels [<memspace>] "<filename>"'
     Load a file containing a mapping of labels to addresses.  If no
     memory space is specified, the default readspace is used.

     The file must contain commands the monitor understands, e.g.
     add_label. The compiler cc65 can create such label files.

     Vice can also load label files created by the Acme assembler.
     Their syntax is e.g. "labelname = $1234 ; Maybe a comment". A dot
     will be added automatically to label names assigned in this way to
     fit to the Vice label syntax. Normally the semicolon seperates
     commands but after an assignment of this kind it may be used to
     start a comment to end of line, so unchanged Acme label files can
     be fed into Vice.

`save_labels [<memspace>] "<filename>"'
     Save labels to a file.  If no memory space is specified, all of the
     labels are saved.

`show_labels [<memspace>]'
     Display current label mappings.  If no memory space is specified,
     show all labels.



File: vice.info,  Node: Miscellaneous commands,  Prev: Label commands,  Up: Monitor

9.10 Miscellaneous commands
===========================

`cartfreeze'
     Use cartridge freeze.

`exit'
     Leave the monitor and return to execution.

`help [<command>]'
     If no argument is given, prints out a list of all available
     commands.  If an argument is given, prints out specific help for
     that command.

`print <expression>'
     Evaluate the specified expression and output the result.

`resourceget "<resource>"'
     Displays the value of the `resource'.

`resourceset "<resource>" "<value>"'
     Sets the value of the `resource'.

`screenshot "<filename>" [<format>]'
     Take a screenshot. `format': default = BMP, 1 = PCX, 2 = PNG, 3 =
     GIF, 4 = IFF.

`tapectrl <command>'
     Control the datasette. `command': 0 = stop, 1 = start, 2 =
     forward, 3 = rewind, 4 = record, 5 = reset, 6 = reset counter.

`quit'
     Exit the emulator immediately.

`~ <number>'
     Display the specified number in decimal, hex, octal and binary.



File: vice.info,  Node: c1541,  Next: File formats,  Prev: Monitor,  Up: Top

10 c1541
********

VICE is provided with a complete stand-alone disk image maintenance
utility, called `c1541'.

   You can either invoke it from the command line or from within one of
the VICE emulators, using the "Run c1541" command which will open a new
`xterm' window with a running `c1541' in it.

   The syntax is:

     c1541 [IMAGE1 [IMAGE2]] [COMMAND1 COMMAND2 ... COMMANDN]

   `IMAGE1' and `IMAGE2' are disk image names that can be attached
before `c1541' starts.  `c1541' can handle up to two disk images at the
same time by using two virtual built-in drives, numbered `8' and `9';
`IMAGE1' (if present) is always attached to drive `8', while `IMAGE2'
is attached to drive `9'.

   `COMMAND's specified on the command-line all begin with the minus
sign (`-'); if present, `c1541' executes them in the same order as they
are on the command line and returns a zero error code if they were
successful.  If any of the `COMMAND's fails, `c1541' stops and returns
a nonzero error code.

   If no `COMMAND's are specified at all, `c1541' enters interactive
mode, where you can type commands manually.  Commands in interactive
mode are the same as commands in batch mode, but do not require a
leading `-'.  As with the monitor, file name completion and command
line editing with history are provided via GNU `readline'.  Use the
command `quit' or press `C-d' to exit.

* Menu:

* c1541 file specification::
* c1541 quoting::
* c1541 commands and options::
* c1541 executing shell commands::


File: vice.info,  Node: c1541 file specification,  Next: c1541 quoting,  Prev: c1541,  Up: c1541

10.1 Specifying files in c1541
==============================

When accessing CBM DOS files (i.e. files that reside on disk images),
c1541 uses a special syntax that lets you access files on both drive 8
and 9.  If you prepend the file name with `@8:' or `@9:', you will
specified that file is to be found or created on drive 8 and 9,
respectively.

   For instance,

     @8:somefile

   will name file named `somefile' on unit 8, while

     @9:somefile

   will name file named `somefile' on unit 9.


File: vice.info,  Node: c1541 quoting,  Next: c1541 commands and options,  Prev: c1541 file specification,  Up: c1541

10.2 Using quotes and backslashes
=================================

You can use quotes (`"') in a command to embed spaces into file names.
For instance,

     read some file

   will read file `some' from the disk image and write it into the file
system as `file', while

     read "some file"

   will copy `some file' into the file system, with the name `some
file'.

   The backslash character (`\') has a special meaning too: it lets you
literally insert the following character no matter what it is.  For
example,

     read some\ file

   will copy file `some file' into the file system, while

     read some\ file this\"file

   will copy `some file' into the file system with name `this"file'
(with an embedded quote).


File: vice.info,  Node: c1541 commands and options,  Next: c1541 executing shell commands,  Prev: c1541 quoting,  Up: c1541

10.3 c1541 commands and options
===============================

This is a list of the `c1541' commands.  They are shown in their
interactive form, without the leading `-'.  Square brackets [] indicate
an optional part, and "<COMMAND>" translates to a disk command
according to CBM DOS, like "i0" for example.

` [<command>]'
     Execute specified CBM DOS command and print the current status of
     the drive.  If no `command' is specified, just print the status.

`? [<command>]'
     Explain specified command.  If no command is specified, list
     available ones.

`attach <diskimage> [<unit>]'
     Attach `diskimage' to `unit' (default unit is 8).

`block <track> <sector> <disp> [<drive>]'
     Show specified disk block in hex form.

`copy <source1> [<source2> ... <sourceN>] <destination>'
     Copy `source1' ... `sourceN' into destination.  If N > 1,
     `destination' must be a simple drive specifier (`@n:').

`delete <file1> [<file2> ... <fileN>]'
     Delete the specified files.

`exit'
     Exit (same as `quit').

`extract'
     Extract all the files to the file system.

`format <diskname,id> [<type> <imagename>] [<unit>]'
     If `unit' is specified, format the disk in unit `unit'.  If `type'
     and `imagename' are specified, create a new image named
     `imagename', attach it to unit 8 and format it.  `type' is a disk
     image type, and must be either `x64', `d64' (both VC1541/2031),
     `g64' (VC1541/2031 but in GCR coding), `d71' (VC1571), `d81'
     (VC1581), `d80' (CBM8050) or `d82' (CBM8250/1001).  Otherwise,
     format the disk in the current unit, if any.

`gcrformat <diskname,id> <imagename>'
     Create and format a G64 disk image named `imagename'.

`help [<command>]'
     Explain specified command.  If no command is specified, list
     available ones.

`info [<unit>]'
     Display information about unit `unit' (if unspecified, use the
     current one).

`list [<pattern>]'
     List files matching `pattern' (default is all files).

`quit'
     Exit (same as `exit').

`read <source> [<destination>]'
     Read `source' from the disk image and copy it into `destination' in
     the file system.  If `destination' is not specified, copy it into a
     file with the same name as `source'.",

`rename <oldname> <newname>'
     Rename `oldname' into `newname'.  The files must be on the same
     drive.

`tape <t64name> [<file1> ... <fileN>]'
     Extract files from a T64 image.

`unit <number>'
     Make unit `number' the current unit.

`unlynx <lynxname> [<unit>]'
     Extract the specified Lynx image file into the specified unit
     (default is the current unit).

`validate [<unit>]'
     Validate the disk in unit `unit'.  If `unit' is not specified,
     validate the disk in the current unit.

`write <source> [<destination>]'
     Write `source' from the file system into `destination' on a disk
     image.

`zcreate <x64name> <zipname> [<label,id>]'
     Create an X64 disk image out of a set of four Zipcoded files named
     `1!zipname', `2!zipname', `3!zipname' and `4!zipname'.



File: vice.info,  Node: c1541 executing shell commands,  Prev: c1541 commands and options,  Up: c1541

10.4 Executing shell commands
=============================

If you want to execute a shell command from withing `c1541', just
prepend it with an exclamation mark (`!').  For example,

     !ls -la

   will execute the command `ls -la', which will show you all the files
in the current directory.


File: vice.info,  Node: File formats,  Next: Acknowledgments,  Prev: c1541,  Up: Top

11 The emulator file formats
****************************

This chapter gives a technical description of the various files
supported by the emulators.

* Menu:

* T64::                         The tape image format
* G64::                         The GCR-encoded disk image format


File: vice.info,  Node: T64,  Next: G64,  Prev: File formats,  Up: File formats

11.1 The T64 tape image format
==============================

(This section was taken from the C64S distribution.)

   The `T64' File Structure was developed by Miha Peternel for use in
the C64S emulator.  It is easy to use and allows future extensions.

* Menu:

* T64 file structure::
* T64 tape record::
* T64 file record::


File: vice.info,  Node: T64 file structure,  Next: T64 tape record,  Prev: T64,  Up: T64

11.1.1 T64 File structure
-------------------------

Offset                 Size                   Description
0                      64                     tape record
64                     32*n                   file records for n directory
                                              entries
64+32*n                varies                 binary contents of the files


File: vice.info,  Node: T64 tape record,  Next: T64 file record,  Prev: T64 file structure,  Up: T64

11.1.2 Tape Record
------------------

Offset                 Size                   Description
0                      32                     DOS tape description + EOF
                                              (for type)
32                     2                      tape version ($0200)
34                     2                      number of directory entries
36                     2                      number of used entries (can
                                              be 0 in my loader)
38                     2                      free
40                     24                     user description as
                                              displayed in tape menu


File: vice.info,  Node: T64 file record,  Prev: T64 tape record,  Up: T64

11.1.3 File record
------------------

Offset                 Size                   Description
0                      1                      entry type (see below)
1                      1                      C64 file type
2                      2                      start address
4                      2                      end address
6                      2                      free
8                      4                      offset of file contents
                                              start within T64 file
12                     4                      free
16                     16                     C64 file name

   Valid entry types are:

Code                   Explanation
`0'                    free entry
`1'                    normal tape file
`2'                    tape file with header: header is saved just
                       before file data
`3'                    memory snapshot v0.9, uncompressed
`4'                    tape block
`5'                    digitized stream
`6' ... `255'          reserved

   Notes:

   * VICE only supports file type `1'.

   * Types `3', `4' and `5' are subject to change (and are rarely
     used).


File: vice.info,  Node: G64,  Prev: T64,  Up: File formats

11.2 The G64 GCR-encoded disk image format
==========================================

(This section was contributed by Peter Schepers and slightly edited by
Ettore Perazzoli.)

   This format was defined in 1998 as a cooperative effort between
several emulator people, mainly Per Håkan Sundell, author of the CCS64
C64 emulator, Andreas Boose of the VICE CBM emulator team and Joe
Forster/STA, the author of Star Commander.  It was the first real public
attempt to create a format for the emulator community which removed
almost all of the drawbacks of the other existing image formats, namely
`D64'.

   The intention behind `G64' is not to replace the widely used `D64'
format, as `D64' works fine with the vast majority of disks in
existence.  It is intended for those small percentage of programs which
demand to work with the 1541 drive in a non-standard way, such as
reading or writing data in a custom format.  The best example is with
speeder software such as Action Cartridge in Warp Save mode or Vorpal
which write track/sector data in another format other than standard
GCR.  The other obvious example is copy-protected software which looks
for some specific data on a track, like the disk ID, which is not
stored in a standard `D64' image.

   `G64' has a deceptively simply layout for what it is capable of
doing.  We have a signature, version byte, some predefined size values,
and a series of offsets to the track data and speed zones.  It is what's
contained in the track data areas and speed zones which is really at the
heart of this format.

   Each track entry in simply the raw stream of GCR data, just what a
read head would see when a diskette is rotating past it.  How the data
gets interpreted is up to the program trying to access the disk.
Because the data is stored in such a low-level manner, just about
anything can be done.  Most of the time I would suspect the data in the
track would be standard sectors, with SYNC, GAP, header, data and
checksums.  The arrangement of the data when it is in a standard GCR
sector layout is beyond the scope of this document.

   Since it is a flexible format in both track count and track byte
size, there is no "standard" file size.  However, given a few constants
like 42 tracks and halftracks, a track size of 7928 bytes and no speed
offset entries, the typical file size will a minimum of 333744 bytes.

   Below is a dump of the header, broken down into its various parts.
After that will be an explanation of the track offset and speed zone
offset areas, as they demand much more explanation.

     Addr  00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
     ----  -----------------------------------------------
     0000: 47 43 52 2D 31 35 34 31 00 54 F8 1E .. .. .. ..

Offset         Description
$0000-0007     File signature (`GCR-1541')
$0008          `G64' version (presently only $00 defined)
$0009          Number of tracks in image (usually $54, decimal 84)
$000A-000B     Size of each stored track in bytes (usually 7928, or
               $1EF8) in LO/HI format.

   An obvious question here is "why are there 84 tracks defined when a
normal `D64' disk only has 35 tracks?"  Well, by definition, this image
includes all half-tracks, so there are actually 42 tracks and 42 half
tracks.  The 1541 stepper motor can access up to 42 tracks and the
in-between half-tracks.  Even though using more than 35 tracks is not
typical, it was important to define this format from the start with what
the 1541 is capable of doing, and not just what it typically does.

   At first, the defined track size value of 7928 bytes may seem to be
arbitrary, but it is not.  It is determined by the fastest write speed
possible (speed zone 0), coupled with the average rotation speed of the
disk (300 rpm).  After some math, the answer that actually comes up is
7692 bytes.  Why the discrepency between the actual size of 7692 and the
defined size of 7928? Simply put, not all drives rotate at 300 rpm.
Some can be faster or slower, so a upper safety margin of +3% was built
added, in case some disks rotate slower and can write more data.  After
applying this safety factor, and some rounding-up, 7928 bytes per track
was arrived at.

   Also note that this upper limit of 7928 bytes per track really only
applies to 1541 and compatible disks.  If this format were applied to
another disk type like the SFD1001, this value would be higher.

   Below is a dump of the first section of a `G64' file, showing the
offsets to the data portion for each track and half-track entry.
Following that is a dump of the speed zone offsets.

     Addr  00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
     ----  -----------------------------------------------
     0000: .. .. .. .. .. .. .. .. .. .. .. .. AC 02 00 00
     0010: 00 00 00 00 A6 21 00 00 00 00 00 00 A0 40 00 00
     0020: 00 00 00 00 9A 5F 00 00 00 00 00 00 94 7E 00 00
     0030: 00 00 00 00 8E 9D 00 00 00 00 00 00 88 BC 00 00
     0040: 00 00 00 00 82 DB 00 00 00 00 00 00 7C FA 00 00
     0050: 00 00 00 00 76 19 01 00 00 00 00 00 70 38 01 00
     0060: 00 00 00 00 6A 57 01 00 00 00 00 00 64 76 01 00
     0070: 00 00 00 00 5E 95 01 00 00 00 00 00 58 B4 01 00
     0080: 00 00 00 00 52 D3 01 00 00 00 00 00 4C F2 01 00
     0090: 00 00 00 00 46 11 02 00 00 00 00 00 40 30 02 00
     00A0: 00 00 00 00 3A 4F 02 00 00 00 00 00 34 6E 02 00
     00B0: 00 00 00 00 2E 8D 02 00 00 00 00 00 28 AC 02 00
     00C0: 00 00 00 00 22 CB 02 00 00 00 00 00 1C EA 02 00
     00D0: 00 00 00 00 16 09 03 00 00 00 00 00 10 28 03 00
     00E0: 00 00 00 00 0A 47 03 00 00 00 00 00 04 66 03 00
     00F0: 00 00 00 00 FE 84 03 00 00 00 00 00 F8 A3 03 00
     0100: 00 00 00 00 F2 C2 03 00 00 00 00 00 EC E1 03 00
     0110: 00 00 00 00 E6 00 04 00 00 00 00 00 E0 1F 04 00
     0120: 00 00 00 00 DA 3E 04 00 00 00 00 00 D4 5D 04 00
     0130: 00 00 00 00 CE 7C 04 00 00 00 00 00 C8 9B 04 00
     0140: 00 00 00 00 C2 BA 04 00 00 00 00 00 BC D9 04 00
     0150: 00 00 00 00 B6 F8 04 00 00 00 00 00 .. .. .. ..

Offset         Description
$000C-000F     Offset to stored track 1.0 ($000002AC, in LO/HI format,
               see below for more)
$0010-0013     Offset to stored track 1.5 ($00000000)
$0014-0017     Offset to stored track 2.0 ($000021A6)
...            
$0154-0157     Offset to stored track 42.0 ($0004F8B6)
$0158-015B     Offset to stored track 42.5 ($00000000)

           00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
           -----------------------------------------------
     0150: .. .. .. .. .. .. .. .. .. .. .. .. 03 00 00 00
     0160: 00 00 00 00 03 00 00 00 00 00 00 00 03 00 00 00
     0170: 00 00 00 00 03 00 00 00 00 00 00 00 03 00 00 00
     0180: 00 00 00 00 03 00 00 00 00 00 00 00 03 00 00 00
     0190: 00 00 00 00 03 00 00 00 00 00 00 00 03 00 00 00
     01A0: 00 00 00 00 03 00 00 00 00 00 00 00 03 00 00 00
     01B0: 00 00 00 00 03 00 00 00 00 00 00 00 03 00 00 00
     01C0: 00 00 00 00 03 00 00 00 00 00 00 00 03 00 00 00
     01D0: 00 00 00 00 03 00 00 00 00 00 00 00 03 00 00 00
     01E0: 00 00 00 00 02 00 00 00 00 00 00 00 02 00 00 00
     01F0: 00 00 00 00 02 00 00 00 00 00 00 00 02 00 00 00
     0200: 00 00 00 00 02 00 00 00 00 00 00 00 02 00 00 00
     0210: 00 00 00 00 02 00 00 00 00 00 00 00 01 00 00 00
     0220: 00 00 00 00 01 00 00 00 00 00 00 00 01 00 00 00
     0230: 00 00 00 00 01 00 00 00 00 00 00 00 01 00 00 00
     0240: 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00
     0250: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
     0260: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
     0270: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
     0280: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
     0290: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
     02A0: 00 00 00 00 00 00 00 00 00 00 00 00 .. .. .. ..

Offset         Description
$015C-015F     Speed zone entry for track 1 ($03, in LO/HI  format, see
               below for more)
$0160-0163     Speed zone entry for track 1.5 ($03)
...            
$02A4-02A7     Speed zone entry for track 42 ($00)
$02A8-02AB     Speed zone entry for track 42.5 ($00)

   Starting here at $02AC is the first track entry (from above, it is
the first entry for track 1.0)

   The track offsets (from above) require some explanation.  When one is
set to all 0's, no track data exists for this entry.  If there is a
value, it is an absolute reference into the file (starting from the
beginning of the file).  From the track 1.0 entry we see it is set for
$000002AC.  Going to that file offset, here is what we see...

           00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
           -----------------------------------------------
     02A0: .. .. .. .. .. .. .. .. .. .. .. .. 0C 1E FF FF
     02B0: FF FF FF 52 54 B5 29 4B 7A 5E 95 55 55 55 55 55
     02C0: 55 55 55 55 55 55 FF FF FF FF FF 55 D4 A5 29 4A
     02D0: 52 94 A5 29 4A 52 94 A5 29 4A 52 94 A5 29 4A 52

Offset         Description
$02AC-02AD     Actual size of stored track (7692 or $1E0C, in LO/HI
               format)
$02AE-02AE+$1E0CTrack data

   Following the track data is filler bytes.  In this case, there are
368 bytes of unused space.  This space can contain anything, but for the
sake of those wishing to compress these images for storage, they should
all be set to the same value.  In the sample I used, these are all set
to $FF.

   Below is a dump of the end of the track 1.0 data area.  Note the
actual track data ends at address $20B9, with the rest of the block
being unused, and set to $FF.

           00 01 02 03 04 05 06 07 08 09 0A 0B 0C 0D 0E 0F
           -----------------------------------------------
     1FE0: 52 94 A5 29 4A 52 94 A5 29 4A 52 94 A5 29 4A 52
     1FF0: 94 A5 29 4A 52 94 A5 29 4A 52 94 A5 29 4A 52 94
     2000: A5 29 4A 52 94 A5 29 4A 52 94 A5 29 4A 52 94 A5
     2010: 29 4A 52 94 A5 29 4A 52 94 A5 29 4A 52 94 A5 29
     2020: 4A 52 94 A5 29 4A 52 94 A5 29 4A 52 94 A5 29 4A
     2030: 55 55 55 55 55 55 FF FF FF FF FF FF FF FF FF FF
     2040: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
     2050: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
     2060: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
     2070: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
     2080: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
     2090: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
     20A0: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
     20B0: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
     20C0: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
     20D0: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
     20E0: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
     20F0: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
     2100: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
     2110: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
     2120: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
     2130: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
     2140: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
     2150: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
     2160: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
     2170: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
     2180: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
     2190: FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF FF
     21A0: FF FF FF FF FF FF .. .. .. .. .. .. .. .. .. ..

   The speed offset entries can be a little more complex. The 1541 has
four speed zones defined, which means the drive can write data at four
distinct speeds.  On a normal 1541 disk, these zones are as follows:

Track Range                          Speed Zone
1-17                                 3  (highest writing speed)
18-24                                2
25-30                                1
31 and up                            0 (lowest writing speed)

   Note that you can, through custom programming of the 1541, change the
speed zone of any track to something different (change the 3 to a 0) and
write data differently.  From the dump of the speed offset entries
above, we see that all the entries are in the range of 0-3. If any entry
is less than 4, this is not considered a speed offset but defines the
whole track to be recorded at that one speed.

   In the example I had, there were no offsets defined, so no speed zone
dump can be shown.  However, I can define what should be there.  You
will have a block of data, 1982 bytes long.  Each byte is encoded to
represent the speed of 4 bytes in the track offset area, and is broken
down as follows:

     Speed entry $FF:  in binary %11111111
                                  |'|'|'|'
                                  | | | |
                                  | | | +- 4'th byte speed (binary 11, 3 dec)
                                  | | +--- 3'rd byte speed (binary 11, 3 dec)
                                  | +----- 2'nd byte speed (binary 11, 3 dec)
                                  +------- 1'st byte speed (binary 11, 3 dec)

   It was very smart thinking to allow for two speed zone settings, one
in the offset block and another defining the speed on a per-byte basis.
If you are working with a normal disk, where each track is one constant
speed, then you don't need the extra blocks of information hanging
around the image, wasting space.

   What may not be obvious is the flexibility of this format to add
tracks and speed offset zones at will.  If a program decides to write a
track out with varying speeds, and no speed offset exist, a new block
will be created by appending it to the end of the image, and the offset
pointer for that track set to point to the new block.  If a track has
no offset yet, meaning it doesn't exist (like a half-track), and one
needs to be added, the same procedure applies.  The location of the
actual track or speed zone data is not important, meaning they do not
have to be in any particular order since they are all referenced by the
offsets at the beginning of the image.


File: vice.info,  Node: Acknowledgments,  Next: Copyright,  Prev: File formats,  Up: Top

12 Acknowledgments
******************

VICE derives from X64, the first Commodore 64 emulator for the X Window
System.  Here is an informal list of the people who were mostly involved
in the development of X64 and VICE:

   The VICE core team:
   * Andreas Boose gave lots of information and bug reports about the
     VIC-II, the 6510 and the CIAs; moreover, he wrote several
     test-routines that were used to improve the emulation.  He also
     added cartridge support and has been the main head behind the
     drive and datasette emulation since version 0.15.  Also added
     several UI elements to the MSDOS, MS-Windows and Unix ports. He
     rewrote the C128 emulation adding Z80 mode, C64 mode and function
     ROM support, wrote the screenshot and the event system and started
     the plus4 emulator.  Restructured the serial bus emulation and
     added realdrive and rawdrive support.

   * Dag Lem implemented the reSID SID emulation engine and video
     hardware scaling.

   * Tibor Biczo improved the MS-Windows port and plus4 emulation.

   * Andreas Dehmel wrote the Acorn RISC OS port.

   * Andreas Matthies improved the datasette support, the VIC20 video
     emulation and some ui stuff in the Win32 and MSDOS port. He also
     wrote the BeOS port and implemented video/audio capture support.
     Improved history recording/playback and implented support for
     video recording and netlink feature. Made the win32 user changable
     keyboard shortcut system. Various bug(fixe)s. ;-)

   * Martin Pottendorfer Implemented Gnome Port based on Oliver
     Schaertels GTK+ port Added support code for internationalization
     based on gettext Improved the *nix fullscreen support Translated
     the Unix Port to German Implemented the fliplists + ui (unix).

   * Spiro Trikaliotis wrote the Win32 console implementation for the
     built-in monitor, corrected some REU related bugs, improved the
     CIA emulation, added com-port CIA support to the win32 port, added
     text copy and paste support to the win32 port, added support for
     the TFE and RR-Net (cs8900a), and wrote some further patches.

   * Markus Brenner added VDC emulation to x128 and added support for
     some more cartridges.

   * David Hansel wrote the Star NL10 printer driver, implemented IEC
     devices and improved the tape emulation.

   * Marco van den Heuvel Translated the UI to Dutch. Made the
     Internationalization support for the Win32 and Amiga ports. Wrote
     the GEORAM and RamCart cartridge code. Wrote the c64 +60K, +256K
     and 256K memory expansions code. Wrote the pet REU code. Wrote the
     plus4 memory expansions code. Made the ethernet support for the
     Msdos port.  Maintains the RiscOS, QNX 4.x, QNX 6.x, SkyOS,
     Solaris, Openserver, Unixware, HPUX, GP2X, Minix 3.x, Amiga,
     ppc-BeOS and newly resurrected OS/2 binary ports. Added new .crt
     support. Added new screenshot formats. Added new sound recording
     support. Added SIDcart support for pet, plus4 and vic20. Improved
     the MMC64 emulation. Added 2 MHz mode for x128. Added the Hummer
     userport joystick emulation.  Added text copy and paste support to
     the amiga and beos ports. Added DQBB and Isepic cartridge support.
     And lots of other fixes and improvements.

   * Christian Vogelgsang maintains the Mac OS X port. Added Intel Mac
     support and universal binary creation. Wrote the build scripts for
     all external Mac libraries and the bindist bundle tool. Improved
     the TFE chip emulation. Added some Gtk+ fixes.

   * Fabrizio Gennari added some improvements to the MSDOS- and GTK
     port.

   * Hannu Nuotio implemented DTV flash emulation, DTV support in the
     monitor, large parts of the DTV VIC emulation, burst mode and skip
     cycle emulation as well as many other things. Added experimental
     NEOS and Amiga mouse support. Fixed mouse support for single size
     in unix.  Fixed mouse grab and menu popup for xaw. Added new
     monitor commands and features. Added the memmap feature. Made MIDI
     support and MIDI driver code for *nix.

   * M. Kiesel started implementing x64dtv. The C64DTV memory model and
     early versions of the DMA and Blitter engine have been implemented
     by him. Added new monitor commands and features.

   * Daniel Kahlin Worked on DTV VIC emulation, palette, DTV SID support
     in resid, better DMA/Blitter support and did lots of refactoring.
     Added new monitor commands and features. Improved the VIC
     emulation for xvic.  Made MIDI driver code for win32.


   Former team members:

   * Thomas Bretz Copyright (C) 1999-2004 Started the OS/2 port.

   * Daniel Sladic Copyright (C) 1997-2001 Started the work on
     hardware-level 1541 emulation and wrote the new monitor introduced
     with VICE 0.15.

   * André Fachat Copyright (C) 1996-2001 Wrote the PET and CBM-II
     emulators, the CIA and VIA emulation, the IEEE488 interface,
     implemented the IEC serial bus in `xvic' and made tons of bug
     fixes.

   * Ettore Perazzoli Copyright (C) 1996-1999 Made the 6510, VIC-II,
     VIC-I and CRTC emulations, part of the hardware-level 1541
     emulation, speed optimizations, bug fixes, the event-driven
     cycle-exact engine, the Xt/Xaw/Xfwf-based GUI for X11, a general
     code reorganization, the new resource handling, most of the
     documentation.  He also wrote the MS-DOS port and the initial
     MS-Windows port (well, somebody had to do it).

   * Teemu Rantanen Copyright (C) 1993-1994, 1997-1999 Implemented the
     SID emulation and the trap-based disk drive and serial bus
     implementation; added support for multiple display depths under
     X11.  Also wrote `c1541'

   * Jouko Valta Copyright (C) 1993-1996 Wrote `petcat' and `c1541',
     `T64' handling, user service and maintenance (most of the work in
     x64 0.3.x was made by him); retired from the project in July 96,
     after VICE 0.10.0.

   * Jarkko Sonninen Copyright (C) 1993-1994 He was the founder of the
     project, wrote the old version of the 6502 emulation and the
     XDebugger, and retired from the project after x64 0.2.1.


   External contributors:

   * Michael Schwendt helped with the SID (audio) chip emulation,
     bringing important suggestions and bug reports, as well as the
     wave tables and filter emulation from his SIDplay emulator.

   * Christian Bauer wrote the very interesting "VIC article" from
     which we got invaluable information about the VIC-II chip: without
     this, the VIC-II implementation would have not been possible.

   * Wolfgang Lorenz wrote an excellent 6510 test suite that helped us
     to debug the CPU emulation.

   * Giuliano Procida is the maintainer of the VICE `deb' package for
     the Debian distribution, and also helped proofreading the
     documentation.

   * Marko Mäkelä wrote lots of CPU documentation.

   * Chris Sharp wrote the AIX sound driver.

   * Krister Walfridsson implemented joystick and sound support for
     NetBSD.

   * Peter Andrew Felvegi aka Petschy fixed a couple of bugs in the
     fast serial emulation.

   * Olaf Seibert contributed some PET, and disk drive patches.

   * Daniel Fandrich contributed some disk drive patches.

   * Heiko Selber contributed some VIC20 I/O patches.

   * Steven Tieu added initial support for 16/24 bpp X11 displays.

   * Alexander Lehmann added complete support for all the VIC20 memory
     configurations for the old VICE 0.12.

   * Lionel Ulmer implemented joystick support for Linux and a first
     try of a SID emulation for SGI machines.

   * Bernhard Kuhn made some joystick improvements for Linux.

   * Gerhard Wesp contributed the `extract' command in `c1541'.

   * Ricardo Ferreira contributed the `unlynx' and `system' commands in
     `c1541' and added aRts sound support.

   * Tomi Ollila donated `findpath.c'.

   * Richard Hable contributed the initial version of the REU emulation.

   * Vesa-Matti Puro wrote the very first 6502 CPU emulator in x64
     0.1.0.  That was the beginning of the story...

   * Dan Miner contributed some patches to the fast disk drive
     emulation.

   * Frank Prindle contributed some patches.

   * Peter Weighill gave many ideas and contributed the ROM patcher.

   * Dominique Strigl, Craig Jackson and Lasse Jyrkinen contributed
     miscellaneous patches in the old X64 times.

   * Per Olofsson digitalized the C64 colors used in the (old) default
     palette.

   * Paul David Doherty wrote `zip2disk', on which the Zipcode support
     in `c1541' is based.

   * Robert H. Forsman Jr., Brian Totty and Robert W. McMullen provided
     the widget set for implementing the `Xaw' GUI.

   * Shawn Hargreaves wrote Allegro, the graphics and audio library
     used in the MS-DOS version.

   * Peter Schepers contributed a document describing the G64 image
     format.

   * Oliver Schaertel wrote the X11 full screen, parts of custom ROM
     set support and 1351 mouse emulation for unix.

   * Luca Montecchiani contributed a new Unix joystick driver.

   * Dirk Farin rewrote the MITSHM code.

   * Manfred Spraul wrote the MS-Windows text lister.

   * Peter Karlsson provided the swedish UI translations.

   * Paul Dubé provided the french translation for the Unix ports.

   * Nathan Huizinga added support for Expert and Super Snapshot carts.

   * Andrea Musuruane provided the italian UI translations.

   * Flooder provided the polish translation for the Unix ports

   * Michael Klein contributed the ESD sound driver, basic support for
     the OPENCBM library and some other patches.

   * David Holz provided a label file which gives the built-in monitor
     the labels for the C64.

   * Lasse Öörni contributed the Windows Multimedia sound driver

   * Frank König contributed the Win32 joystick autofire feature.

   * Philip Timmermann did a lot of research about the VIC-II colors.

   * John Selck improved the video rendering and added the fast PAL
     emulation. Implemented new color generation based on P.
     Timmermanns knowledge.

   * webulator provided win32 drag & drop support

   * Robert Willie added some additional commands to the fsdevice
     emulation.

   * Kajtar Zsolt wrote the IDE64 interface emulation and did some
     small fixes.

   * ck! provided a win32 cbm character font.

   * Dirk Jagdmann wrote the Catweasel sound driver.

   * Maciej Witkowiak did some IDE64 and C1541 fixes.

   * Roberto Muscedere improved support for REL files.

   * Rami Rasanen rewrote the VIC20 sound code.

   * iAN CooG Added win32 vsid GUI and contributed various small
     patches.

   * Mike Dawson provided the GP2X port and co-maintains the GP2X ports.

   * Mathias Roslund provided the AmigaOS4 port and co-maintains the
     AmigaOS ports.

   * Eliseo Bianchi provided the italian Amiga translations.

   * Johan Samuelsson provided the swedish Amiga translations.

   * Harry "Piru" Sintonen provided lots of fixes and improvements for
     the Amiga ports.

   * Ilkka "itix" Lehtoranta provided the routines for the
     cybergraphics support for the Amiga ports.

   * Wolfgang Moser provided small optimization fixes to the GCR code,
     provided an excellent REU test suite and added REU fixes, and is
     always the good guy reviewing and commenting changes in the
     background.

   * Peter Gordon provided support for native AmigaOS4 compiling.

   * Bernd Kortz provided some fixes for ZETA and the ZETA binary
     package.

   * Andr351 'JoBBo' Siegel provided the native morphos icons.

   * Markus Stehr provided the MMC64 emulation.

   * Gunnar Ruthenberg provided some VIC-II enhancements and improved
     the win32 port.

   * Groepaz/Hitmen Added new more precise PAL emulation. Added support
     for the Action Replay 4 and StarDos cartridges. Provided several
     fixes.

   * Ingo Korb Corrected block allocation and interleave for
     c1541/vdrive.

   * Georg Feil Added support for toggling CB2 sound output line in the
     PET emulator.

   * Greg King Added a working RTC to the emulation of the IDE64
     cartridge.

   * Thomas Giesel Added new monitor commands and features.

   * Marcus Sutton Made some console, dialog and joystick fixes for the
     BeOS port.

   * Antti Lankila Made the ReSID-fp engine and rewrote the PAL
     emulation code.

   * Mustafa 'GnoStiC' Tufan Made improvements to the gp2x port.

   * Ville-Matias Heikkila Rewrote the vic20 sound code.


   * Lutz Sammer

   * Ralph Mason

   * George Caswell

   * Jasper Phillips

   * Luca Forcucci

   * Asger Alstrup

   * Bernhard Schwall

   * Salvatore Valente

   * Arthur Hagen

   * Douglas Carmichael

   * Ferenc Veres

   * Frank Reichel

   * Ullrich von Bassewitz

   * Holger Busse

   Last but not least, a very special thank to Andreas Arens, Lutz
Sammer, Edgar Tornig, Christian Bauer, Wolfgang Lorenz, Miha Peternel
and Per Håkan Sundell for writing cool emulators to compete with.  :-)


File: vice.info,  Node: Copyright,  Next: Contacts,  Prev: Acknowledgments,  Up: Top

13 Copyright
************

   * Copyright (C) 1998-2008 Andreas Boose

   * Copyright (C) 1998-2008 Dag Lem

   * Copyright (C) 1998-2008 Tibor Biczo

   * Copyright (C) 1999-2008 Andreas Matthies

   * Copyright (C) 1999-2008 Martin Pottendorfer

   * Copyright (C) 2000-2008 Spiro Trikaliotis

   * Copyright (C) 2005-2008 Marco van den Heuvel

   * Copyright (C) 2006-2008 Christian Vogelgsang

   * Copyright (C) 2007-2008 Fabrizio Gennari

   * Copyright (C) 2007-2008 M. Kiesel

   * Copyright (C) 2007-2008 Hannu Nuotio

   * Copyright (C) 2007-2008 Daniel Kahlin

   * Copyright (C) 1999-2007 Andreas Dehmel

   * Copyright (C) 2003-2005 David Hansel

   * Copyright (C) 2000-2004 Markus Brenner

   * Copyright (C) 1999-2004 Thomas Bretz

   * Copyright (C) 1997-2001 Daniel Sladic

   * Copyright (C) 1996-1999 Ettore Perazzoli

   * Copyright (C) 1996-1999 André Fachat

   * Copyright (C) 1993-1994, 1997-1999 Teemu Rantanen

   * Copyright (C) 1993-1996 Jouko Valta

   * Copyright (C) 1993-1994 Jarkko Sonninen

   This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or (at
your option) any later version.

   This program is distributed in the hope that it will be useful, but
WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
General Public License for more details.

   You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software Foundation,
Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307  USA


File: vice.info,  Node: Contacts,  Next: Concept Index,  Prev: Copyright,  Up: Top

14 Contact information
**********************

* Menu:

* Home page::                   The official VICE WWW page.
* Sending feedback::            How to report impressions and
                                bugs to the authors.
* Contributing::                How to help developing VICE.
* Newsgroups::                  VICE-related Usenet groups.
* FAQs you should read::        VICE-related Frequently Asked Questions.


File: vice.info,  Node: Home page,  Next: Sending feedback,  Prev: Contacts,  Up: Contacts

14.1 VICE home page
===================

You can find the latest news about VICE at the official VICE home page:

     http://www.viceteam.org/

   VICE has moved its source repository to public services provided by
SourceForge. You can find it at
     http://sf.net/projects/vice-emu.

   We would like to thank the SourceForge staff for that help.

   If you are going to report a bug, please check those pages _first_;
it is possible that the problem you encountered has already been fixed
with a newer version.

   Please, also have a look at the VICE knowledge base at

     http://vicekb.trikaliotis.net/


File: vice.info,  Node: Sending feedback,  Next: Contributing,  Prev: Home page,  Up: Contacts

14.2 How to send feedback
=========================

Before contacting us, have a look at the VICE knowledge base at
http://vicekb.trikaliotis.net/ if your question is answered there. Keep
in mind that we work on VICE in our spare-time, so the more time we
don't need to answer the same questions over and over again, the more
time we have to improve the emulation itself. On the other hand, that
does not mean that you should not contact us, especially if you find
bugs or have suggestions which might improve the emulation.

   Bug reports, suggestions, support requests should be directed to the
SourceForge trackers at

   * http://sourceforge.net/tracker/?group_id=223021.

   This way, you, the users, and we, the developers, can track what has
been reported and what has been already fixed. Ideally, also sent the
report to the mailing address of the Vice team at

   * VICE Mailing List (<vice-devel@firenze.linux.it>) for all general
     questions, bug reports, suggestions.


   You can also contact (some of) us on IRC, at #vice-dev on freenode.

   It's always nice to receive feedback and/or bugreports about VICE,
but please read these few notes before sending mail to anybody in the
team.

   * Please put the word `VICE' _in all capitals_ in your subject line
     (e.g., `VICE fails to run game XXX').  This helps mail splitting
     and reduces chances that your message is unintentionally deleted,
     forgotten or lost.

   * Please don't send any HTML mail (we really hate that!).  If you use
     M$ Outlook or Netscape Communicator, make sure you turn off the
     "rich text" (HTML) feature.

   * Please don't send _any_ binaries without asking first.

   * Please read the following documents carefully before reporting a
     bug or a problem you cannot solve:

        * the VICE documentation (you are reading it!);

        * the VICE FAQ (it is available on the Internet, and reachable
          from the VICE home page: http://www.viceteam.org/);

        * The VICE knowledge base (it is available on the Internet at
          http://vicekb.trikaliotis.net/);

        * the `comp.emulators.cbm' and `comp.sys.cbm' FAQs (*note FAQs
          you should read::).

   * When you report a bug, please try to be as accurate as possible and
     describe how it can be reproduced to the very detail.  You should
     also tell us what machine you are running on, what operating
     system you are using as well as the version of it.

   * Please don't ask us how to transfer original C64 disk or tapes to
     your PC; this has been asked a gazillion times through email.  To
     transfer disks, you can use the Star Commander
     (http://sta.c64.org/sc.html) on DOS, and OpenCBM
     (http://www.trikaliotis.net/opencbm) on Windows and Linux.  And
     no, you cannot read C64 disks with your old 5"1/4 PC drive.

   * Please don't ask us where to find games for the emulator on the
     Internet.

   * Please don't ask us when the next version will be out, because we
     really don't know.

   * Please write in English.


   In any case, we would be _really_ glad to receive your comments
about VICE.  We cannot always answer all the email, but we surely read
all of it.

   Thanks!


File: vice.info,  Node: Contributing,  Next: Newsgroups,  Prev: Sending feedback,  Up: Contacts

14.3 How to contribute
======================

If you want to make a major contribution, please _ask_ first.  It has
already happened a couple of times that somebody started working at
something that had already been done but not released to the public yet,
and we really do _not_ want anybody to waste time.

   If you are going to make a patch, please make sure the patch is
relative to the very latest version, and provide us with the following:

   * Make sure you are giving us a diff against the latest Subversion
     trunk version of VICE. For instructions on accessing the Subversion
     repository, first read http://sourceforge.net/svn/?group_id=223021
     and get it with the command:
          `svn co https://vice-emu.svn.sourceforge.net/svnroot/vice-emu/trunk vice-src'

   * send a unified diff file against the trunk version of VICE (see
     above bullet point) by using the command: `svn diff' inside of the
     SVN workspace you checked out before.

   * If you cannot use SVN for one or the other reason, send a unified
     diff file containing all the changes you have made `diff -u';
     please don't use plain `diff'), as it adds much work for us to get
     it working;

   * GNU-style `ChangeLog' entries with a description of the changes you
     have made (look at the `ChangeLog's provided with the original VICE
     sources for an example).

   This is very important, and makes adding patches much smoother and
safer.

   People willing to port VICE to other platforms are always welcome.
But notice from experience it will take at least a full year of
continuous work to write a well working and stable port.


File: vice.info,  Node: Newsgroups,  Next: FAQs you should read,  Prev: Contributing,  Up: Contacts

14.4 Interesting newsgroups
===========================

There are some Usenet newsgroups you might be interested in:

   * `comp.emulators.cbm', discussing about emulators of Commodore 8-bit
     machines (definitely not Amiga emulators).

   * `comp.sys.cbm', discussing various topics regarding real Commodore
     8-bit machines.  This newsgroup is mainly for people who actually
     use original Commodore equipment (so please don't talk about
     emulation here).

   * `comp.emulators.misc', discussing emulators in general.



File: vice.info,  Node: FAQs you should read,  Prev: Newsgroups,  Up: Contacts

14.5 FAQs you should read
=========================

We recommend reading the `comp.emulators.cbm' and `comp.sys.cbm' FAQs,
which are posted regularly on the corresponding newsgroups and are also
available via FTP from ftp://rtfm.mit.edu.


File: vice.info,  Node: Concept Index,  Next: Resource Index,  Prev: Contacts,  Up: Top

Concept Index
*************

[index]
* Menu:

* +basic1:                               PET commandline options.
                                                               (line 31)
* +basic1char:                           PET commandline options.
                                                               (line 35)
* +eoiblank:                             PET commandline options.
                                                               (line 38)
* +superpet:                             PET commandline options.
                                                               (line 28)
* -1:                                    Command-line initialization.
                                                               (line 22)
* -10:                                   Command-line initialization.
                                                               (line 29)
* -11:                                   Command-line initialization.
                                                               (line 30)
* -8:                                    Command-line initialization.
                                                               (line 25)
* -9:                                    Command-line initialization.
                                                               (line 28)
* -?:                                    Command-line initialization.
                                                               (line 13)
* -acia1dev:                             RS232 options.        (line 22)
* -autostart <1>:                        Command-line autostart.
                                                               (line 22)
* -autostart:                            Command-line initialization.
                                                               (line 19)
* -basic <1>:                            CBM-II commandline options.
                                                               (line 16)
* -basic <2>:                            VIC20 system ROM options.
                                                               (line  9)
* -basic:                                C64/128 system ROM options.
                                                               (line  9)
* -basic1:                               PET commandline options.
                                                               (line 31)
* -basic1char:                           PET commandline options.
                                                               (line 35)
* -bdesymkeymap -bdeposkeymap:           Keyboard options.     (line 29)
* -buksymkeymap -bukposkeymap:           Keyboard options.     (line 17)
* -c64dtvromimage:                       C64DTV ROM image.     (line 28)
* -c64dtvromrw, +c64dtvromrw:            C64DTV ROM image.     (line 31)
* -cart2 <1>:                            CBM-II commandline options.
                                                               (line 22)
* -cart2:                                VIC20 system ROM options.
                                                               (line 15)
* -cart4 <1>:                            CBM-II commandline options.
                                                               (line 22)
* -cart4:                                VIC20 system ROM options.
                                                               (line 15)
* -cart6 <1>:                            CBM-II commandline options.
                                                               (line 22)
* -cart6:                                VIC20 system ROM options.
                                                               (line 15)
* -cartA:                                VIC20 system ROM options.
                                                               (line 15)
* -cartB:                                VIC20 system ROM options.
                                                               (line 15)
* -chargen <1>:                          CBM-II commandline options.
                                                               (line 19)
* -chargen <2>:                          PET commandline options.
                                                               (line 17)
* -chargen <3>:                          VIC20 system ROM options.
                                                               (line 12)
* -chargen:                              C64/128 system ROM options.
                                                               (line 12)
* -checksb, +checksb:                    VIC-II options.       (line 11)
* -checkss, +checkss:                    VIC-II options.       (line  6)
* -core, +core:                          Misc options.         (line 18)
* -default:                              Command-line initialization.
                                                               (line 14)
* -diagpin, +diagpin:                    PET commandline options.
                                                               (line 46)
* -directory:                            Misc options.         (line  6)
* -displaydepth:                         Video options.        (line 38)
* -dos1001:                              Drive options.        (line 47)
* -dos1541:                              Drive options.        (line 47)
* -dos1571:                              Drive options.        (line 47)
* -dos1581:                              Drive options.        (line 47)
* -dos2031:                              Drive options.        (line 47)
* -drive8extend, -drive9extend:          Drive options.        (line 29)
* -drive8idle, -drive9idle:              Drive options.        (line 24)
* -drive8type, -drive9type:              Drive options.        (line 11)
* -drivesync:                            Drive options.        (line 43)
* -dscan, +dscan:                        Video options.        (line 15)
* -dsize, +dsize:                        Video options.        (line 10)
* -dtvblitterlog, +dtvblitterlog:        Debug.                (line 10)
* -dtvdmalog, +dtvdmalog:                Debug.                (line 14)
* -dtvflashlog, +dtvflashlog:            Debug.                (line 18)
* -dtvrev:                               DTV revision.         (line 10)
* -editor:                               PET commandline options.
                                                               (line 14)
* -emuid, +emuid <1>:                    PET commandline options.
                                                               (line 41)
* -emuid, +emuid <2>:                    VIC20 memconf options.
                                                               (line 41)
* -emuid, +emuid:                        C64 I/O extension options.
                                                               (line 16)
* -eoiblank:                             PET commandline options.
                                                               (line 38)
* -fs10:                                 File system device options.
                                                               (line  8)
* -fs11:                                 File system device options.
                                                               (line  9)
* -fs8:                                  File system device options.
                                                               (line  6)
* -fs9:                                  File system device options.
                                                               (line  7)
* -fsflash:                              C64DTV ROM image.     (line 44)
* -grsymkeymap -grposkeymap:             Keyboard options.     (line 23)
* -help:                                 Command-line initialization.
                                                               (line 12)
* -htmlbrowser:                          Misc options.         (line  7)
* -hummerusrdev:                         Userport.             (line 21)
* -hummerusrjoyport:                     Userport.             (line 24)
* -ieee488, +ieee488:                    C64 I/O extension options.
                                                               (line  6)
* -install, +install:                    Video options.        (line 33)
* -joydev1, -joydev2:                    Misc options.         (line 23)
* -kernal <1>:                           CBM-II commandline options.
                                                               (line 13)
* -kernal <2>:                           PET commandline options.
                                                               (line 11)
* -kernal <3>:                           VIC20 system ROM options.
                                                               (line  6)
* -kernal:                               C64/128 system ROM options.
                                                               (line  6)
* -kernalrev:                            C64/128 system ROM options.
                                                               (line 15)
* -keymap:                               Keyboard options.     (line  6)
* -memory:                               VIC20 memconf options.
                                                               (line  6)
* -mitshm, +mitshm <1>:                  Video options.        (line 25)
* -mitshm, +mitshm:                      Shared memory problems.
                                                               (line  6)
* -mitshmauto:                           Video options.        (line 30)
* -model:                                PET commandline options.
                                                               (line  8)
* -modelline:                            CBM-II commandline options.
                                                               (line 31)
* -moncommand:                           Monitor options.      (line  6)
* -ntscdrive:                            Drive options.        (line 39)
* -paldrive:                             Drive options.        (line 35)
* -palette, -crtcpalette:                Video options.        (line 41)
* -parallel8, +parallel8, -parallel9, +parallel9: Drive options.
                                                               (line 16)
* -petramA:                              PET commandline options.
                                                               (line 24)
* -petramB:                              PET commandline options.
                                                               (line 24)
* -poskeymap:                            Keyboard options.     (line 14)
* -pr4dev:                               Printer options.      (line 17)
* -prdev1:                               Printer options.      (line  6)
* -prdev2:                               Printer options.      (line  7)
* -prdev3:                               Printer options.      (line  8)
* -printer4, +printer4:                  Printer options.      (line 12)
* -pruser, +pruser:                      Printer options.      (line 20)
* -pruserdev:                            Printer options.      (line 25)
* -ps2mouse, +ps2mouse:                  Userport.             (line 27)
* -ram08:                                CBM-II commandline options.
                                                               (line 26)
* -ram1:                                 CBM-II commandline options.
                                                               (line 26)
* -ram2:                                 CBM-II commandline options.
                                                               (line 26)
* -ram4:                                 CBM-II commandline options.
                                                               (line 26)
* -ram6:                                 CBM-II commandline options.
                                                               (line 26)
* -ramC:                                 CBM-II commandline options.
                                                               (line 26)
* -refresh:                              Performance options.  (line 10)
* -resid, +resid:                        SID options.          (line 22)
* -residpass:                            SID options.          (line 32)
* -residsamp:                            SID options.          (line 27)
* -reu, +reu:                            C64 I/O extension options.
                                                               (line 11)
* -rom9:                                 PET commandline options.
                                                               (line 20)
* -romA:                                 PET commandline options.
                                                               (line 20)
* -romB:                                 PET commandline options.
                                                               (line 20)
* -rsdev1:                               RS232 options.        (line  6)
* -rsdev1baud:                           RS232 options.        (line 13)
* -rsdev2:                               RS232 options.        (line  7)
* -rsdev2baud:                           RS232 options.        (line 14)
* -rsdev3:                               RS232 options.        (line  8)
* -rsdev3baud:                           RS232 options.        (line 15)
* -rsdev4:                               RS232 options.        (line  9)
* -rsdev4baud:                           RS232 options.        (line 16)
* -rsuser:                               RS232 options.        (line 25)
* -rsuserdev:                            RS232 options.        (line 29)
* -saveres, +saveres:                    Misc options.         (line 11)
* -sidfilters, +sidfilters:              SID options.          (line 17)
* -sidmodel:                             SID options.          (line 13)
* -sidstereo:                            SID options.          (line  6)
* -sidstereoaddress:                     SID options.          (line  9)
* -sound, +sound:                        Sound options.        (line  6)
* -soundarg:                             Sound options.        (line 24)
* -soundbufsize:                         Sound options.        (line 17)
* -sounddev:                             Sound options.        (line 21)
* -soundrate:                            Sound options.        (line 14)
* -soundsync:                            Sound options.        (line 10)
* -speed:                                Performance options.  (line  6)
* -superpet:                             PET commandline options.
                                                               (line 28)
* -symkeymap:                            Keyboard options.     (line 11)
* -truedrive, +truedrive:                Drive options.        (line  6)
* -trueflashfs, +trueflashfs:            C64DTV ROM image.     (line 40)
* -usevicii +usevicii:                   CBM-II commandline options.
                                                               (line  8)
* -vcache, +vcache:                      Video options.        (line  6)
* -virtualdev, +virtualdev:              No traps options.     (line  6)
* -warp, +warp:                          Performance options.  (line 15)
* -xsync, +xsync:                        Video options.        (line 20)
* 1351 Mouse emulation:                  C64 I/O extension settings.
                                                               (line 25)
* Audio buffer size:                     Sound settings.       (line 31)
* Basic1:                                PET model.            (line 37)
* Basic1Chars:                           PET model.            (line 41)
* BasicName <1>:                         VIC20 system ROM resources.
                                                               (line  9)
* BasicName:                             C64/128 system ROM resources.
                                                               (line  9)
* C64/128 emulator identification:       C64 I/O extension settings.
                                                               (line 11)
* Cart2Name:                             CBM-II model.         (line 27)
* Cart4Name:                             CBM-II model.         (line 27)
* Cart6Name:                             CBM-II model.         (line 27)
* CartridgeFile2000:                     VIC20 system ROM resources.
                                                               (line 16)
* CartridgeFile4000:                     VIC20 system ROM resources.
                                                               (line 16)
* CartridgeFile6000:                     VIC20 system ROM resources.
                                                               (line 16)
* CartridgeFileA000:                     VIC20 system ROM resources.
                                                               (line 16)
* CartridgeFileB000:                     VIC20 system ROM resources.
                                                               (line 16)
* ChargenName <1>:                       PET model.            (line 55)
* ChargenName <2>:                       VIC20 system ROM resources.
                                                               (line 12)
* ChargenName:                           C64/128 system ROM resources.
                                                               (line 14)
* Converting X64 files into D64:         Supported file formats.
                                                               (line 33)
* Crtc:                                  PET model.            (line 20)
* DiagPin:                               PET model.            (line 52)
* Double-scan mode.:                     Video settings.       (line 25)
* Double-size mode:                      Video settings.       (line 20)
* EditorName:                            PET model.            (line 63)
* EmuID:                                 PET model.            (line 49)
* EoiBlank:                              PET model.            (line 45)
* HP-UX and Solaris audio problems:      Sound problems.       (line 16)
* IOSize:                                PET model.            (line 17)
* KernalName <1>:                        PET model.            (line 58)
* KernalName <2>:                        VIC20 system ROM resources.
                                                               (line  6)
* KernalName:                            C64/128 system ROM resources.
                                                               (line  6)
* KernalRev:                             C64/128 system ROM resources.
                                                               (line 18)
* Limiting emulation speed:              Performance settings. (line  6)
* Loosing control on low-end systems:    Video settings.       (line 30)
* MITSHM:                                Shared memory problems.
                                                               (line  6)
* ModelLine:                             CBM-II model.         (line 31)
* OSS/Linux problems:                    Sound problems.       (line 21)
* Oversampling:                          Sound settings.       (line 40)
* Ram08:                                 CBM-II model.         (line 22)
* Ram1:                                  CBM-II model.         (line 22)
* Ram2:                                  CBM-II model.         (line 22)
* Ram4:                                  CBM-II model.         (line 22)
* Ram6:                                  CBM-II model.         (line 22)
* Ram9:                                  PET model.            (line 27)
* RamA:                                  PET model.            (line 30)
* RamC:                                  CBM-II model.         (line 22)
* RamSize <1>:                           CBM-II model.         (line 18)
* RamSize:                               PET model.            (line 14)
* Refresh rate:                          Performance settings. (line 13)
* reSID resampling passband:             SID settings.         (line 53)
* reSID samping method:                  SID settings.         (line 32)
* REU:                                   C64 I/O extension settings.
                                                               (line 20)
* RomModule9Name:                        PET model.            (line 67)
* RomModuleAName:                        PET model.            (line 71)
* RomModuleBName:                        PET model.            (line 75)
* Sample rate:                           Sound settings.       (line 26)
* Second SID:                            SID settings.         (line  9)
* Second SID base address:               SID settings.         (line 15)
* SID filters:                           SID settings.         (line 20)
* SID models:                            SID settings.         (line 25)
* Sound buffer size:                     Sound settings.       (line 31)
* Sound speed adjustment:                Sound settings.       (line 10)
* Sound suspend time:                    Sound settings.       (line 36)
* Sound syncronization:                  Sound settings.       (line 10)
* Sprite collision detection:            VIC-II settings.      (line  9)
* SuperPET:                              PET model.            (line 33)
* Toggling reSID emulation:              SID settings.         (line 29)
* Turning sound playback on/off:         Sound settings.       (line  8)
* UseVicII:                              CBM-II model.         (line 14)
* Using XSync():                         Video settings.       (line 30)
* VIC-II color sets:                     VIC-II settings.      (line 16)
* Video cache:                           Video settings.       (line 11)
* VideoSize:                             PET model.            (line 23)
* Warp speed mode:                       Performance settings. (line 26)


File: vice.info,  Node: Resource Index,  Prev: Concept Index,  Up: Top

Index of Resources
******************

[index]
* Menu:

* Acia1Dev:                              RS232 resources.      (line 24)
* Acia1Irq:                              RS232 resources.      (line 29)
* AciaDE:                                RS232 resources.      (line 20)
* CheckSbColl:                           VIC-II resources.     (line 10)
* CheckSsColl:                           VIC-II resources.     (line  6)
* CrtcDoubleScan:                        Video resources.      (line 16)
* CrtcDoubleSize:                        Video resources.      (line 13)
* CrtcPaletteFile:                       Video resources.      (line 45)
* CrtcVideoCache:                        Video resources.      (line 10)
* Directory:                             Misc resources.       (line  6)
* DisplayDepth:                          Video resources.      (line 41)
* DoCoreDump:                            Misc resources.       (line 49)
* DosName1541:                           Drive resources.      (line 37)
* DosName1571:                           Drive resources.      (line 38)
* DosName1581:                           Drive resources.      (line 39)
* DosName2031:                           Drive resources.      (line 40)
* DoubleScan:                            Video resources.      (line 16)
* DoubleSize:                            Video resources.      (line 13)
* Drive8ExtendImagePolicy:               Drive resources.      (line 20)
* Drive8IdleMethod:                      Drive resources.      (line 26)
* Drive8ParallelCable:                   Drive resources.      (line 15)
* Drive8Type:                            Drive resources.      (line 10)
* Drive9ExtendImagePolicy:               Drive resources.      (line 21)
* Drive9IdleMethod:                      Drive resources.      (line 27)
* Drive9ParallelCable:                   Drive resources.      (line 16)
* Drive9Type:                            Drive resources.      (line 10)
* DriveSyncFactor:                       Drive resources.      (line 32)
* DriveTrueEmulation:                    Drive resources.      (line  6)
* EmuID <1>:                             VIC20 memconf resources.
                                                               (line 14)
* EmuID:                                 C64 I/O extension resources.
                                                               (line 14)
* FSDevice10ConvertP00:                  File system device resources.
                                                               (line  8)
* FSDevice10Dir:                         File system device resources.
                                                               (line 30)
* FSDevice10HideCBMFiles:                File system device resources.
                                                               (line 23)
* FSDevice10SaveP00:                     File system device resources.
                                                               (line 15)
* FSDevice11ConvertP00:                  File system device resources.
                                                               (line  9)
* FSDevice11Dir:                         File system device resources.
                                                               (line 31)
* FSDevice11HideCBMFiles:                File system device resources.
                                                               (line 24)
* FSDevice11SaveP00:                     File system device resources.
                                                               (line 16)
* FSDevice8ConvertP00:                   File system device resources.
                                                               (line  6)
* FSDevice8Dir:                          File system device resources.
                                                               (line 28)
* FSDevice8HideCBMFiles:                 File system device resources.
                                                               (line 21)
* FSDevice8SaveP00:                      File system device resources.
                                                               (line 13)
* FSDevice9ConvertP00:                   File system device resources.
                                                               (line  7)
* FSDevice9Dir:                          File system device resources.
                                                               (line 29)
* FSDevice9HideCBMFiles:                 File system device resources.
                                                               (line 22)
* FSDevice9SaveP00:                      File system device resources.
                                                               (line 14)
* HTMLBrowserCommand:                    Misc resources.       (line 37)
* IEEE488:                               C64 I/O extension resources.
                                                               (line  6)
* JoyDevice1, JoyDevice2:                Misc resources.       (line 53)
* KeymapBusinessDESymFile KeymapBusinessDEPosFile: Keyboard resources.
                                                               (line 32)
* KeymapBusinessUKSymFile KeymapBusinessUKPosFile: Keyboard resources.
                                                               (line 20)
* KeymapGraphicsSymFile KeymapGraphicsPosFile: Keyboard resources.
                                                               (line 26)
* KeymapIndex:                           Keyboard resources.   (line  6)
* KeymapPosFile:                         Keyboard resources.   (line 16)
* KeymapSymFile:                         Keyboard resources.   (line 12)
* MITSHM:                                Video resources.      (line 23)
* PaletteFile:                           Video resources.      (line 45)
* PrDevice1:                             Printer resources.    (line  6)
* PrDevice2:                             Printer resources.    (line  7)
* PrDevice3:                             Printer resources.    (line  8)
* Printer4:                              Printer resources.    (line 11)
* Printer4Dev:                           Printer resources.    (line 14)
* PrivateColormap:                       Video resources.      (line 35)
* PrUser:                                Printer resources.    (line 18)
* PrUserDev:                             Printer resources.    (line 21)
* RAMBlock0:                             VIC20 memconf resources.
                                                               (line  6)
* RAMBlock1:                             VIC20 memconf resources.
                                                               (line  7)
* RAMBlock2:                             VIC20 memconf resources.
                                                               (line  8)
* RAMBlock3:                             VIC20 memconf resources.
                                                               (line  9)
* RAMBlock5:                             VIC20 memconf resources.
                                                               (line 10)
* RefreshRate:                           Performance resources.
                                                               (line 10)
* REU:                                   C64 I/O extension resources.
                                                               (line 10)
* RsDevice1:                             RS232 resources.      (line  6)
* RsDevice1Baud:                         RS232 resources.      (line 12)
* RsDevice2:                             RS232 resources.      (line  7)
* RsDevice2Baud:                         RS232 resources.      (line 13)
* RsDevice3:                             RS232 resources.      (line  8)
* RsDevice3Baud:                         RS232 resources.      (line 14)
* RsDevice4:                             RS232 resources.      (line  9)
* RsDevice4Baud:                         RS232 resources.      (line 15)
* RsUser:                                RS232 resources.      (line 33)
* RsUserDev:                             RS232 resources.      (line 38)
* SaveResourcesOnExit:                   Misc resources.       (line 44)
* SidFilters:                            SID resources.        (line 12)
* SidModel:                              SID resources.        (line 16)
* SidResidPassband:                      SID resources.        (line 28)
* SidResidSampling:                      SID resources.        (line 24)
* SidStereo:                             SID resources.        (line  6)
* SidStereoAddressStart:                 SID resources.        (line  9)
* SidUseResid:                           SID resources.        (line 20)
* Sound:                                 Sound resources.      (line  6)
* SoundBufferSize:                       Sound resources.      (line 24)
* SoundDeviceArg:                        Sound resources.      (line 80)
* SoundDeviceName:                       Sound resources.      (line 35)
* SoundOversample:                       Sound resources.      (line 31)
* SoundSampleRate:                       Sound resources.      (line 18)
* SoundSpeedAdjustment:                  Sound resources.      (line  9)
* SoundSuspendTime:                      Sound resources.      (line 27)
* Speed:                                 Performance resources.
                                                               (line  6)
* UseXSync:                              Video resources.      (line 19)
* VideoCache:                            Video resources.      (line 10)
* VirtualDevices:                        No traps resources.   (line  6)
* WarpMode:                              Performance resources.
                                                               (line 15)



Tag Table:
Node: Top605
Node: License1902
Node: Preface21042
Node: C64 emulator features22657
Node: C64DTV emulator features23672
Node: C128 emulator features24300
Node: VIC20 emulator features24713
Node: PET emulator features25634
Node: CBM-II emulator features28579
Node: Keyboard emulation31001
Node: Joystick emulation33334
Node: Disk drive emulation34055
Node: Supported file formats40385
Node: Common problems41428
Node: Sound problems41761
Node: Shared memory problems42953
Node: Printer problems44219
Node: PET keyboard problems45099
Node: Usage45856
Node: Command-line initialization46767
Node: Command-line autostart47823
Node: System files49134
Node: ROM files51303
Node: Keymap files57526
Node: Palette files60267
Node: Romset files61505
Node: Basics62299
Node: Emulation window62903
Node: Menus64151
Node: Help65728
Node: File Selector66378
Node: Disk and tape images67670
Node: Previewing contents69867
Node: Autostart70579
Node: Compressed files71643
Node: Zipcode and Lynx72979
Node: Reset74384
Node: Settings and resources75400
Node: Resource files77748
Node: Resources and command-line79275
Node: Performance settings80546
Node: Performance resources82180
Node: Performance options82726
Node: Video settings83333
Node: Video resources85040
Node: Video options86940
Node: Keyboard settings88008
Node: Keyboard resources88723
Node: Keyboard options90157
Node: Sound settings91280
Node: Sound resources93164
Node: Sound options95949
Node: Drive settings96665
Node: Drive resources101182
Node: Drive options102482
Node: Peripheral settings104045
Node: File system device settings104729
Node: File system device resources106602
Node: File system device options107689
Node: Printer settings108144
Node: Printer resources109608
Node: Printer options110338
Node: No kernal traps111020
Node: No traps resources111561
Node: No traps options112034
Node: RS232 settings112351
Node: RS232 resources115289
Node: RS232 options116529
Node: RS232 usage117539
Node: Monitor settings119301
Node: Monitor options119569
Node: Misc settings120137
Node: Misc resources120414
Node: Misc options122990
Node: Machine-specific features123735
Node: C64/128-specific124502
Node: C64 cartridges125215
Node: VIC-II settings126807
Node: VIC-II resources128405
Node: VIC-II options128808
Node: SID settings129295
Node: SID resources132413
Node: SID options133257
Node: C64 I/O extension settings134258
Node: C64 I/O extension resources135555
Node: C64 I/O extension options136094
Node: C64/128 system ROM settings136643
Node: C64/128 system ROM resources137043
Node: C64/128 system ROM options138274
Node: C64DTV-specific138801
Node: C64DTV ROM image139237
Node: DTV revision140786
Node: LumaFix141153
Node: Userport141647
Node: Debug142692
Node: Monitor DTV features143166
Node: VIC20-specific143790
Node: VIC20 cartridges144200
Node: VIC20 memory expansions146015
Node: VIC20 memconf resources147822
Node: VIC20 memconf options148303
Node: VIC20 system ROM settings149439
Node: VIC20 system ROM resources149821
Node: VIC20 system ROM options150488
Node: PET-specific151115
Node: PET model151520
Node: PET diagnostic pin154610
Node: PET commandline options155091
Node: PET colors156559
Node: CBM-II-specific157130
Node: CBM-II model157507
Node: CBM-II commandline options159805
Node: CBM-II colors160881
Node: Snapshots161460
Node: Snapshot usage161878
Node: Snapshot format162790
Node: Emulator modules163127
Node: x64 modules163492
Node: x128 modules165284
Node: xvic modules166990
Node: xpet modules167987
Node: xcbm2 modules169355
Node: Drive modules171286
Node: Module formats171704
Node: Module Terminology172586
Node: Module framework173322
Node: CPU 6502 module175129
Node: CIA 6526 module176592
Node: VIA 6522 module180052
Node: PIA 6520 module181923
Node: TPI 6525 module182880
Node: RIOT 6532 module184245
Node: SID 6581 module185685
Node: ACIA 6551 module185889
Node: VIC-I module187282
Node: VIC-II module187486
Node: CRTC module187687
Node: C64 memory module193784
Node: C128 memory module195075
Node: VIC20 memory module196292
Node: PET memory module199700
Node: CBM-II memory module203914
Node: C500 data module207942
Node: Monitor208371
Node: Terminology209214
Node: Machine state commands211695
Node: Memory commands212900
Node: Assembly commands216547
Node: Checkpoint commands217299
Node: General commands219713
Node: Disk commands220676
Node: Command file commands222477
Node: Label commands223009
Node: Miscellaneous commands224480
Node: c1541225537
Node: c1541 file specification227113
Node: c1541 quoting227717
Node: c1541 commands and options228568
Node: c1541 executing shell commands231753
Node: File formats232156
Node: T64232526
Node: T64 file structure232938
Node: T64 tape record233404
Node: T64 file record234202
Node: G64235462
Node: Acknowledgments249456
Node: Copyright262548
Node: Contacts264347
Node: Home page264859
Node: Sending feedback265565
Node: Contributing268886
Node: Newsgroups270633
Node: FAQs you should read271272
Node: Concept Index271594
Node: Resource Index293507

End Tag Table
