#!/bin/sh # Heavily based on the Slackware 14.0 SlackBuild # Packager Andrea Sciucca ( gohanz at infinito.it) # Thanks to Larry Hajali # Last modified from miklos < ardutu at gmail dot com > # # Slackware build script for assaultcube # Official Site: http://assault.cubers.net # # Redistribution and use of this script, with or without modification, is # permitted provided that the following conditions are met: # # 1. Redistributions of this script must retain the above copyright # notice, this list of conditions and the following disclaimer. # # THIS SOFTWARE IS PROVIDED BY THE AUTHOR ''AS IS'' AND ANY EXPRESS OR IMPLIED # WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF # MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO # EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, # SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, # PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; # OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, # WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR # OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF # ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. # # Require: openal-soft set -e # Basic information. PKGNAME=assaultcube SRCNAME=AssaultCube VERSION=${VERSION:-1.1.0.4} BUILD=${BUILD:-2} TAG=${TAG:-sl} ARCH=${ARCH:-x86_64} SOURCE="http://downloads.sourceforge.net/actiongame/${SRCNAME}_v${VERSION}_source.tar.bz2" TAR= # empty = auto DIR= # empty = auto DOCS="source/ChangeLog.txt source/README* source/adding-maps.txt source/packaging_guide.txt" SLKFILES="makefile.patch missing-X11.patch" # all files needed to the slackbuild (except slack-desc etc..) # An EULA for non-free packages if [ -e EULA.TXT ];then more EULA.TXT echo "Do you accept terms? (yes/[no])": read ACCEPT if [ "$ACCEPT" != "yes" ];then echo; echo "SlackBuild Aborted!!" exit 1 fi fi # Does not touch following if not needed JOBS=${JOBS:--j2} CWD=$(pwd) TMP=${TMP:-/tmp/buildpkgs/$PKGNAME} PKG=$TMP/package-$PKGNAME OUTPUT=${OUTPUT:-$CWD} TAR=${TAR:-$(basename $SOURCE)} DIR=${DIR:-$(echo "$TAR"|sed -r 's/(\.tar|)(.gz|.bz2|.xz|)$//')} if [ ! -e "$CWD/$TAR" ];then wget "$SOURCE" -O "$CWD/$TAR" wget "http://downloads.sourceforge.net/actiongame/${SRCNAME}_v${VERSION}.tar.bz2" # download data fi CHOST="i486" if [ "$ARCH" = "i486" ]; then SLKCFLAGS="-O2 -march=i486 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i586" ]; then SLKCFLAGS="-O2 -march=i586 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "i686" ]; then SLKCFLAGS="-O2 -march=i686 -mtune=i686" LIBDIRSUFFIX="" elif [ "$ARCH" = "x86_64" ]; then SLKCFLAGS="-O2 -fPIC" LIBDIRSUFFIX="64" CHOST="x86_64" fi ### Preparing Source rm -rf $TMP mkdir -p $TMP $PKG $OUTPUT cd $TMP tar xvf $CWD/$TAR tar xvf $CWD/$SRCNAME'_'v$VERSION.tar.bz2 cd $VERSION # Use custom SLKCFLAGS and remove precompiled binaries. patch -p1 < $CWD/makefile.patch # From upstream. Missing -Xll patch -p1 < $CWD/missing-X11.patch sed -i "s|-O2|$SLKCFLAGS|" source/enet/configure rm -f bin_unix/* chown -R root:root . chmod -R u+w,go+r-w,a-s . EXTRA_CXXFLAGS="$SLKCFLAGS" \ make $JOBS -C source/src EXTRA_CXXFLAGS="$SLKCFLAGS" \ make $JOBS -C source/src client_install mv server.sh assaultcube_server.sh sed -i "/^CUBE_DIR/s|=.*|=\"/usr/share/${PKGNAME}\"|" assaultcube.sh install -m 755 -p -D assaultcube.sh $PKG/usr/games/assaultcube chmod 0755 bin_unix/* mkdir -p $PKG/usr/share/$PKGNAME/bin_unix mkdir -p $PKG/usr/share/applications install -m 755 bin_unix/* $PKG/usr/share/$PKGNAME/bin_unix/ cp -R {config,demos,mods,packages,screenshots} $PKG/usr/share/$PKGNAME/ # Install desktop menu file and icons install -m 0644 -p -D docs/pics/assaultcube.png $PKG/usr/share/pixmaps/AssaultCube.png mkdir -p $PKG/usr/share/applications cat << EOF > $PKG/usr/share/applications/$PKGNAME.desktop [Desktop Entry] Version=1.0 Type=Application Encoding=UTF-8 Name=AssaultCube GenericName=3D first-person shooter GenericName[it]=Sparatutto tridimensionale Comment=Fast paced first-person shooter based upon the Cube engine Comment[it]=Sparatutto tridimensionale basato sul motore Cube Comment[pl]=Szybka strzelanka oparta na silniku gry Cube Comment[de]=Schneller Ego-Shooter basierend auf der Cube-Engine Icon=AssaultCube Exec=assaultcube Terminal=false StartupNotify=true Categories=Game;ActionGame; EOF # Documentations mkdir -p $PKG/usr/doc/$PKGNAME-$VERSION cp -r $DOCS $PKG/usr/doc/$PKGNAME-$VERSION mkdir -p $PKG/usr/doc/$PKGNAME-$VERSION/SlackBuild cd $CWD for SB in $PKGNAME.SlackBuild slack-desc doinst.sh doinst.sh.gz EULA.TXT $SLKFILES;do [ -e $SB ]&&cp -r $SB $PKG/usr/doc/$PKGNAME-$VERSION/SlackBuild/$SB done if [ -d $PKG/usr/man ]; then ( cd $PKG/usr/man find . -type f -exec gzip -9 {} \; for i in $( find . -type l ) ; do ln -s $( readlink $i ).gz $i.gz ; rm $i ; done ) fi # Strip binary files ( cd $PKG find . | xargs file | grep "executable" | grep ELF | cut -f 1 -d : | xargs -r strip --strip-unneeded 2> /dev/null || true find . | xargs file | grep "shared object" | grep ELF | cut -f 1 -d : | xargs -r strip --strip-unneeded 2> /dev/null || true find . | xargs file | grep "current ar archive" | cut -f 1 -d : | xargs -r strip --strip-unneeded 2> /dev/null || true ) # Preparing to packaging mkdir -p $PKG/install cat $CWD/slack-desc > $PKG/install/slack-desc [ -e $CWD/doinst.sh ] && cat $CWD/doinst.sh > $PKG/install/doinst.sh [ -e $CWD/doinst.sh.gz ] && zcat $CWD/doinst.sh.gz > $PKG/install/doinst.sh cd $PKG chown -R root:root $PKG if [ -x "$(which requiredbuilder 2>/dev/null)" ];then requiredbuilder -c -b -y -v -s $CWD $PKG [ -e install/slack-required ]&&cat install/slack-required > $PKG/usr/doc/$PKGNAME-$VERSION/SlackBuild/slack-required fi # Packaging /sbin/makepkg -l y -c n $OUTPUT/$PKGNAME-$VERSION-$ARCH-$BUILD$TAG.${PKGTYPE:-txz} if [ "$1" = "--cleanup" ]; then rm -rf $TMP fi